Files
ReSkate/Engine
VebjorhkandClaude Opus 5.5 97f2406bea Launcher: when ReSkate stops while starting, the STATUS tile says why instead of blaming anti-virus
DingoSDKDebugInitialize answers the launcher with a bare TRUE or FALSE. On
FALSE the launcher threw "DingoSDKDebugInitialize returned FALSE", which the
STATUS tile turned into "ReSkate could not attach to Skate" with anti-virus
advice, although the attach had worked and the runtime had logged its reason.

ReSkate.dll now exports DingoSDKStartupFailure, a 1 KB buffer that every
FALSE path fills with its reason (the first one stays). The launcher reads it
out of Skate before closing it. With an older ReSkate.dll it reads the ERROR
lines that Skate process wrote to ReSkate.log during the call instead, and
with neither it says it was not told why. problem.h explains these messages
before the attach rules: a save in use or a folder another game holds says
Skate is already running, hook and overlay failures keep the attach advice,
and anything else leads with the runtime's own reason. Bootstrap and the
local profile hand their reason back, and the profile checks that used to
return false without a word now log one.

Fixes #90, fixes #346.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-24 23:51:12 +02:00
..
2026-10-02 14:40:41 -05:00