Files
ReSkate/Runtime/runtime_init.cpp
T
AyeZeeBB a83cb83bb4 Raise the streamed texture limit to 32764, and warn when it is close
The game can stream 20480 textures at once. When a map and its mods
need one more, it takes a slot past the end of its table and waits for
ever on a byte that is part of a counter: a hang, then a crash in the
hang's own report (crash reports of 2026-10-11).

The limit is raised to 32764, the most a texture's 16-bit handle can
index, before the game makes its texture streaming manager:

- The manager is allocated longer (6.0 MB, was 2.3 MB) and its slot
  table and per-slot floats moved behind its end. Each of the 226
  instructions that hold one of those offsets or sizes gets another
  number; no code is added. Its four fixed lists are pointed at longer
  storage once the constructor has run.
- The renderer keeps a block of floats per slot for each of four
  layers. Its object grows to match (27 instructions), and the two
  places that index a layer's block as layer * 20480 become a multiply
  by the new count, in the same twelve bytes.
- Three functions keep 20480 entries on their own stack. Two list
  filters go through a longer list a stretch at a time, and the sort
  is given scratch room of its own past that many. Up to 20480 they
  run as the game wrote them.

Every instruction is checked byte for byte first, and nothing is
changed if any differs or the manager already exists. An empty
texture_limit_stock.txt beside the game leaves the limit as it is.

Players are told when they come close: a notice at 90% of the limit
in force and an error at 100%, each once until use falls below 80%.
The log records each new high in steps of 5%.

Also: when a function of the game finds its stack written over, the
game ends itself with exit code 0xc0000409 and no crash report. The
log now names that function and its callers first.

The site table (texture_streaming_sites.inc) is generated from a sweep
of the supported build; texture_streaming.h describes the layout.

Tested in game below 20480 textures only. Nothing has run above the
old limit, where the three stack guards and the longer lists first
matter. At 32764 the game still hangs; the notice is the protection.
2026-10-11 19:26:23 -05:00

501 lines
30 KiB
C++

#include "runtime_internal.h"
#include "Extension/Customization/item_browser.h"
#include "bootstrap.h"
#include "Engine/Core/Hooks/hooks.h"
#include "Engine/Core/Log/logging.h"
#include "Engine/Core/Profiling/profiler.h"
#include "Extension/Settings/engine_tweaks.h"
#include "Extension/Settings/replay_guard.h"
#include "Extension/World/load_error_guard.h"
#include "Extension/World/mesh_unload_guard.h"
#include "Extension/World/stack_check_report.h"
#include "Extension/World/texture_handle_limit.h"
#include "Extension/Console/commands.h"
#include "Extension/UI/ui_pointer_skip.h"
#include "Engine/Game/Build/addresses.h"
#include "Engine/Game/Build/20260929/profiler_labels.h"
#include "Engine/Game/Build/supported_build.h"
#include "Engine/Vfs/mod_catalog.h"
#include "Extension/Assets/map_download.h"
#include "Extension/Boot/offline_boot.h"
#include "Extension/HallOfMeat/hall_of_meat.h"
#include "Extension/RoadRash/road_rash.h"
#include "Extension/BoardBreak/board_break.h"
#include "Extension/Skater/camera_observer.h"
#include "Extension/Progression/entitlement_request_hook.h"
#include "Extension/Skater/skater_observer.h"
#include "Extension/UI/NativeMenu/native_menu.h"
#include "Extension/UI/NativeMenu/ui_sound.h"
#include "Extension/Throwdowns/throwdown_lab.h"
#include "Extension/Multiplayer/Session/session.h"
#include "Extension/Throwdowns/throwdown_debug_text.h"
#include "Extension/Multiplayer/Hud/custom_nametags.h"
#include "Extension/Profile/local_profile.h"
#include "Extension/Profile/local_profile_runtime.h"
#include "Extension/Progression/fixed_stop_entitlement_provider.h"
#include "Extension/Progression/mission_progression_override.h"
#include "Extension/Progression/neighborhood_unlock_override.h"
#include "Extension/Progression/progression_service_guard.h"
#include "Extension/Rendering/graphics_labels.h"
#include "Extension/Settings/gameplay_settings_override.h"
#include "Extension/Settings/named_settings.h"
#include "Extension/Skater/client_source_spawn.h"
#include "Extension/Skater/no_bail.h"
#include "Extension/Skater/skater_slot_override.h"
#include "Extension/UI/Startup/startup_window.h"
#include "Extension/World/level_loading.h"
#include "Extension/World/loading_screen.h"
#include "Extension/Customization/preset_lookup_guard.h"
#include "Extension/Rendering/replay_export.h"
#include "Engine/Vfs/content_catalogs.h"
#include "Engine/Vfs/world_layer_scan.h"
#include "Engine/Game/World/world_layer_catalog.h"
#include <array>
#include <filesystem>
namespace dingosdk::runtime::detail {
namespace {
bool exact_environment_one(const wchar_t* name) noexcept {
const auto incoming_error = GetLastError();
std::array<wchar_t, 2> value{};
const auto length = GetEnvironmentVariableW(name, value.data(),
static_cast<DWORD>(value.size()));
SetLastError(incoming_error);
return length == 1 && value[0] == L'1';
}
bool validate_image(std::uintptr_t base) {
IMAGE_DOS_HEADER dos{}; IMAGE_NT_HEADERS64 nt{};
if (!read(base, dos) || dos.e_magic != IMAGE_DOS_SIGNATURE || dos.e_lfanew <= 0 || dos.e_lfanew > 0x100000 ||
!read(base + dos.e_lfanew, nt) || nt.Signature != IMAGE_NT_SIGNATURE ||
nt.FileHeader.Machine != IMAGE_FILE_MACHINE_AMD64 || nt.OptionalHeader.SizeOfImage != dingosdk::supported_build::game_image_size) return false;
if (!matches(base + rt::client_tick, rt::client_tick_prefix)) return false;
for (const auto& entry : rt::image_checks) if (!matches(base + entry.rva, entry.bytes)) return false;
return true;
}
}
}
extern "C" __declspec(dllexport) BOOL WINAPI DingoSDKDebugInitialize() {
try {
using namespace dingosdk::runtime::detail;
auto& r = runtime();
if (r.initialized) return TRUE;
r.base = reinterpret_cast<std::uintptr_t>(GetModuleHandleW(nullptr));
const auto logging_options = dingosdk::logging::options_from_environment();
const bool files_ready = dingosdk::logging::initialize(logging_options);
dingosdk::logging::startup_banner();
if (!files_ready) dingosdk::logging::write(dingosdk::logging::Level::warning,
dingosdk::logging::Channel::runtime, "File logging is unavailable; console and debugger output remain active.");
if (!validate_image(r.base)) {
dingosdk::logging::write(dingosdk::logging::Level::critical, dingosdk::logging::Channel::runtime, "Game image validation failed.");
return FALSE;
}
if (const auto& content = dingosdk::content_cache::catalogs(); content.available) {
dingosdk::logging::log(dingosdk::logging::Level::info, dingosdk::logging::Channel::assets,
"Game content cache: {} items, {} challenges, {} entitlements.",
content.items.size(), content.challenges.size(), content.entitlements.size());
} else {
dingosdk::logging::write(dingosdk::logging::Level::warning, dingosdk::logging::Channel::assets,
"Game content cache is not installed: item names, challenges and default entitlements are unavailable. "
"Start ReSkate from ReSkateLauncher to install it.");
}
// World layers come from the installed level data. The launcher builds
// the per-build cache; without it this scans the level TOCs once here.
try {
std::wstring executable(32768, L'\0');
executable.resize(GetModuleFileNameW(nullptr, executable.data(), static_cast<DWORD>(executable.size())));
const auto started = GetTickCount64();
auto layers = dingosdk::world_layer_scan::load_or_scan(
std::filesystem::path(executable).parent_path(), dingosdk::world_layer_scan::cache_file());
dingosdk::logging::log(dingosdk::logging::Level::info, dingosdk::logging::Channel::world,
"World layers: {} layers across {} maps from the level data ({} ms).",
layers.layers.size(), layers.anchors.size(), GetTickCount64() - started);
dingosdk::install_world_layer_catalog(std::move(layers));
} catch (const std::exception& error) {
dingosdk::logging::log(dingosdk::logging::Level::warning, dingosdk::logging::Channel::world,
"World layers are unavailable: {}", error.what());
}
// The game shows nothing for several seconds yet; the startup window
// covers that, and goes by itself once the game's window appears. A
// startup that fails takes it down on the way out.
dingosdk::startup::open();
struct StartupWindow {
bool handed_over{};
~StartupWindow() { if (!handed_over) dingosdk::startup::close(); }
void hand_over() {
handed_over = true;
dingosdk::startup::status("Starting Skate\xE2\x80\xA6");
}
} startup_window;
dingosdk::initialize_client_source_spawn(r.base);
if (!dingosdk::runtime::initialize_bootstrap(r.base)) return FALSE;
// Skate imports its graphics factory from the sibling Streamline
// interposer. Load that ordinary dependency while the game is still
// suspended so the overlay can hook the provider before first use.
HMODULE self{};
#pragma warning(push)
#pragma warning(disable: 4191)
if (!GetModuleHandleExW(GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS |
GET_MODULE_HANDLE_EX_FLAG_UNCHANGED_REFCOUNT,
reinterpret_cast<LPCWSTR>(&DingoSDKDebugInitialize), &self)) {
dingosdk::logging::log(dingosdk::logging::Level::error, dingosdk::logging::Channel::runtime,
"Cannot locate the runtime module (Windows error {}).", GetLastError());
return FALSE;
}
#pragma warning(pop)
wchar_t self_path[32768]{};
const auto self_length = GetModuleFileNameW(self, self_path, 32768);
if (!self_length || self_length >= 32768) {
dingosdk::logging::log(dingosdk::logging::Level::error, dingosdk::logging::Channel::runtime,
"Cannot resolve the runtime path (Windows error {}).", GetLastError());
return FALSE;
}
const auto interposer_path = std::filesystem::path(
std::wstring(self_path, self_length)).parent_path() / L"sl.interposer.dll";
// Every mod folder may declare destinations, highest priority first,
// and the Patch folder keeps working for a single Studio-built map.
const auto& mod_catalog = dingosdk::mods::catalog();
const auto patch_level_path = std::filesystem::path(
std::wstring(self_path, self_length)).parent_path() / L"Patch" / L"reskate-levels.json";
r.patch_level_manifests = {patch_level_path};
if (!mod_catalog.data_root.empty()) {
const auto data_level_path = mod_catalog.data_root / L"Patch" / L"reskate-levels.json";
std::error_code level_path_error;
if (!std::filesystem::equivalent(patch_level_path, data_level_path, level_path_error) ||
level_path_error) r.patch_level_manifests.push_back(data_level_path);
}
r.custom_levels = read_custom_levels(dingosdk::mods::level_manifest_paths(mod_catalog));
if (r.custom_levels.present)
dingosdk::logging::log(dingosdk::logging::Level::info, dingosdk::logging::Channel::level,
"Custom-level destinations after merging: {}.", r.custom_levels.levels.size());
auto interposer = GetModuleHandleW(L"sl.interposer.dll");
if (!interposer) interposer = LoadLibraryExW(interposer_path.c_str(), nullptr,
LOAD_LIBRARY_SEARCH_DLL_LOAD_DIR | LOAD_LIBRARY_SEARCH_SYSTEM32);
if (!interposer) {
dingosdk::logging::log(dingosdk::logging::Level::error, dingosdk::logging::Channel::graphics,
"Cannot load the game's sl.interposer.dll (Windows error {}).", GetLastError());
return FALSE;
}
wchar_t interposer_loaded_path[32768]{};
const auto interposer_length = GetModuleFileNameW(
interposer, interposer_loaded_path, 32768);
std::error_code interposer_error;
if (!interposer_length || interposer_length >= 32768 ||
!std::filesystem::equivalent(interposer_path,
std::filesystem::path(std::wstring(interposer_loaded_path, interposer_length)),
interposer_error) || interposer_error) {
dingosdk::logging::write(dingosdk::logging::Level::error, dingosdk::logging::Channel::graphics,
"Loaded graphics provider does not match the game's sibling sl.interposer.dll.");
return FALSE;
}
dingosdk::logging::write(dingosdk::logging::Level::info, dingosdk::logging::Channel::graphics,
"Game graphics provider loaded: sl.interposer.dll.");
const dingosdk::overlay::CallbacksV3 callbacks{
nullptr, read_model, queue_load, queue_debug, queue_offline_feature,
queue_console_command};
auto native_callbacks = callbacks;
native_callbacks.read_model = read_native_menu_model;
dingosdk::multiplayer::set_native_menu_callbacks(native_callbacks);
dingosdk::overlay::set_multiplayer_queue(queue_multiplayer_command);
dingosdk::overlay::set_chat_feed(dingosdk::multiplayer::chat);
// A map a session needs: hosts say which Thunderstore package theirs is from, and a
// guest without it is offered it on a card (Extension/Assets/map_download.h).
dingosdk::multiplayer::set_map_package_lookup(dingosdk::map_download::package_of);
dingosdk::overlay::set_map_download_feed([]() {
const auto view = dingosdk::map_download::view();
using Stage = dingosdk::map_download::Stage;
dingosdk::overlay::MapDownloadCard card;
card.stage = view.stage == Stage::asking ? 1 : view.stage == Stage::downloading ? 2 : view.stage == Stage::installing ? 3
: view.stage == Stage::applying ? 4 : view.stage == Stage::joining ? 5 : 0;
card.map = view.map;
card.package = view.package;
card.author = view.author;
card.version = view.version;
card.description = view.description;
card.step = view.step;
card.steps = view.steps;
card.step_name = view.step_name;
card.server = view.server;
card.moved = view.moved;
card.installed = view.installed;
card.have = view.have;
card.choice = view.choice;
card.received = view.received;
card.total = view.total;
card.yes_bind = view.yes_bind;
card.no_bind = view.no_bind;
return card;
});
dingosdk::overlay::set_map_download_answer(dingosdk::map_download::answer);
dingosdk::overlay::set_hub_page_feed(dingosdk::multiplayer::native_menu_page);
dingosdk::overlay::set_hub_callbacks(native_callbacks);
dingosdk::overlay::set_ui_sound(dingosdk::multiplayer::queue_ui_sound);
dingosdk::overlay::set_item_browser(dingosdk::item_browser::overlay_host());
dingosdk::overlay::set_game_text_feed(dingosdk::multiplayer::skate_debug_text);
dingosdk::overlay::set_skate_hud_feed(dingosdk::multiplayer::skate_hud);
dingosdk::overlay::set_nametag_feed(dingosdk::multiplayer::custom_nametags);
// Engine functions the profiler's stack sampler names in its reports.
static constexpr dingosdk::profiler::Label engine_labels[]{
{dingosdk::addr::profiler_labels::client_update, "Client game update (ReSkate tick hook)"},
{dingosdk::addr::profiler_labels::client_frame_job.rva, "Client frame job"},
{dingosdk::addr::profiler_labels::expression_vm, "Expression VM"},
{dingosdk::addr::profiler_labels::expression_vm_profiled, "Expression VM (profiled)"},
{dingosdk::addr::profiler_labels::menu_expression, "Menu expression"},
{dingosdk::addr::profiler_labels::job_run_until_done, "Job system: run jobs until done"},
{dingosdk::addr::profiler_labels::job_execute, "Job system: execute job"},
{dingosdk::addr::profiler_labels::job_idle_wait, "Job system: idle wait"},
{dingosdk::addr::profiler_labels::simulation_loop_thread, "GameSimulationLoop thread"},
{dingosdk::addr::profiler_labels::job_worker_loop, "Job system: worker loop"},
{dingosdk::addr::profiler_labels::job_pop, "Job system: look for work (spins when idle)"},
{dingosdk::addr::profiler_labels::job_queue_pop, "Job system: queue pop"},
{dingosdk::addr::profiler_labels::expression_shader_model_build, "Job: expressionShaderModelBuild"},
{dingosdk::addr::profiler_labels::render_bundle_job, "Job: renderBundleJob"},
{dingosdk::addr::profiler_labels::mesh_cull, "Job: meshCull"},
{dingosdk::addr::profiler_labels::render_dispatch_end, "Job: renderDispatchEnd"},
{dingosdk::addr::profiler_labels::input_dispatch, "Input dispatch"},
{dingosdk::addr::profiler_labels::ui_pointer_update, "UI pointer update (mouse hit-test)"},
{dingosdk::addr::profiler_labels::ui_view_pointer, "UI view pointer hit-test"}};
dingosdk::profiler::set_engine_labels(engine_labels);
dingosdk::overlay::set_park_surface_queue(dingosdk::queue_local_park_surface);
dingosdk::overlay::set_park_preview_queue(dingosdk::queue_local_park_preview);
dingosdk::overlay::set_park_selection_queue(dingosdk::queue_local_park_selection);
dingosdk::overlay::set_park_paste_queue(dingosdk::queue_local_park_paste);
if (!DingoSDKOverlayStartV3(&callbacks)) {
dingosdk::logging::write(dingosdk::logging::Level::error, dingosdk::logging::Channel::graphics, "Overlay startup failed.");
return FALSE;
}
// Install the offline boot hooks before the passive observers and other
// native hooks, while Skate's primary thread remains suspended. The
// launcher always sets the global-offline variable; install the dependent
// guard first in forwarding-only mode. Launches without it do not
// install this hook.
const bool global_offline_requested = exact_environment_one(
L"RESKATE_DEBUG_TEST_GLOBAL_OFFLINE");
const bool progression_guard_prepared = global_offline_requested &&
dingosdk::prepare_progression_service_guard(r.base);
record("{\"event\":\"progression_service_guard_prepared\",\"requested\":" +
std::string(global_offline_requested ? "true" : "false") +
",\"prepared\":" +
std::string(progression_guard_prepared ? "true" : "false") + "}");
const bool global_offline_hook = global_offline_requested &&
progression_guard_prepared && dingosdk::start_offline_boot(r.base);
record("{\"event\":\"global_offline_experiment_initialized\",\"active\":" +
std::string(global_offline_hook ? "true" : "false") +
",\"requested\":" +
std::string(global_offline_requested ? "true" : "false") +
",\"progression_guard_prepared\":" +
std::string(progression_guard_prepared ? "true" : "false") + "}");
const auto global_offline = dingosdk::offline_boot_observation();
record(global_offline.json);
const bool progression_guard_armed = global_offline_hook &&
dingosdk::arm_progression_service_guard(r.base);
record("{\"event\":\"progression_service_guard_initialized\",\"prepared\":" +
std::string(progression_guard_prepared ? "true" : "false") +
",\"armed\":" + std::string(progression_guard_armed ? "true" : "false") +
",\"global_offline_prerequisite\":" +
std::string(global_offline_hook ? "true" : "false") + "}");
const auto progression_guard = dingosdk::progression_service_guard_observation();
record(progression_guard.json);
if (global_offline_requested && (!global_offline_hook || !progression_guard_armed)) {
record("{\"event\":\"launcher_readiness\",\"ready\":false,"
"\"reason\":\"authored_offline_hooks\"}");
return FALSE;
}
const bool graphics_labels = dingosdk::initialize_graphics_labels(r.base,
global_offline_hook && progression_guard_armed);
record("{\"event\":\"graphics_labels_initialized\",\"active\":" +
std::string(graphics_labels ? "true" : "false") + "}");
if (global_offline_hook && progression_guard_armed &&
!dingosdk::initialize_local_profile(r.base, true, dingosdk::profile::default_path())) {
record("{\"event\":\"launcher_readiness\",\"ready\":false,\"reason\":\"local_profile\"}");
return FALSE;
}
if (global_offline_hook && progression_guard_armed) {
dingosdk::set_local_location_travel_queue(&queue_location_travel);
start_menu_entry();
}
start_frame_timing();
(void)dingosdk::ui_pointer::install(r.base);
(void)dingosdk::engine_tweaks::install(r.base);
(void)dingosdk::replay_guard::install(r.base);
(void)dingosdk::mesh_unload_guard::install(r.base);
(void)dingosdk::load_error_guard::install(r.base);
(void)dingosdk::texture_handle_limit::install(r.base);
(void)dingosdk::stack_check_report::install(r.base);
dingosdk::console::start_memory_trace_from_environment();
const bool fixed_stop_provider = (global_offline_hook && progression_guard_armed) &&
dingosdk::prepare_fixed_stop_entitlement_provider(r.base);
record("{\"event\":\"fixed_stop_entitlement_provider_initialized\",\"prepared\":" +
std::string(fixed_stop_provider ? "true" : "false") +
",\"requested\":" +
std::string(global_offline_requested ? "true" : "false") + "}");
const auto fixed_stop_provider_observation =
dingosdk::fixed_stop_entitlement_provider_observation();
record(fixed_stop_provider_observation.json);
r.last_fixed_stop_entitlement_provider_observation =
fixed_stop_provider_observation.json;
const bool entitlement_trace = (global_offline_hook && progression_guard_armed) &&
dingosdk::prepare_entitlement_request_trace(r.base);
record("{\"event\":\"entitlement_request_trace_initialized\",\"active\":" +
std::string(entitlement_trace ? "true" : "false") +
",\"requested\":" +
std::string(global_offline_requested ? "true" : "false") + "}");
const auto entitlement_trace_observation =
dingosdk::entitlement_request_trace_observation();
record(entitlement_trace_observation.json);
r.fixed_stop_entitlement_route_ready = fixed_stop_provider && entitlement_trace;
dingosdk::set_fixed_stop_entitlement_ownership(dingosdk::local_profile_owns_entitlement);
dingosdk::set_fixed_stop_entitlement_provider_enabled(
r.fixed_stop_entitlement_route_ready && dingosdk::local_profile_access().bus_stops);
record("{\"event\":\"fixed_stop_entitlement_route_initialized\",\"ready\":" +
std::string(r.fixed_stop_entitlement_route_ready ? "true" : "false") +
",\"provider_prepared\":" +
std::string(fixed_stop_provider ? "true" : "false") +
",\"trace_prepared\":" +
std::string(entitlement_trace ? "true" : "false") + "}");
const bool neighborhood_unlock_provider =
(global_offline_hook && progression_guard_armed) &&
dingosdk::prepare_neighborhood_unlock_override(r.base);
if (neighborhood_unlock_provider)
dingosdk::set_expression_binder_observer(&observe_player_card_expression);
if (neighborhood_unlock_provider)
(void)dingosdk::set_neighborhood_unlock_override_enabled(dingosdk::local_profile_access().neighborhoods);
record("{\"event\":\"neighborhood_unlock_provider_initialized\",\"prepared\":" +
std::string(neighborhood_unlock_provider ? "true" : "false") +
",\"requested\":" +
std::string(global_offline_requested ? "true" : "false") + "}");
const auto neighborhood_unlock_provider_observation =
dingosdk::neighborhood_unlock_override_observation();
record(neighborhood_unlock_provider_observation.json);
r.last_neighborhood_unlock_override_observation =
neighborhood_unlock_provider_observation.json;
const bool named_settings = dingosdk::initialize_named_settings(r.base);
record("{\"event\":\"named_settings_initialized\",\"ready\":" + std::string(named_settings ? "true" : "false") + "}");
const bool gameplay_settings = dingosdk::initialize_gameplay_settings_override(
r.base, global_offline_hook && progression_guard_armed);
const bool skater_slots = dingosdk::initialize_skater_slot_override(
r.base, global_offline_hook && progression_guard_armed);
const bool main_missions = (global_offline_hook && progression_guard_armed) &&
dingosdk::prepare_main_mission_override(r.base);
const auto gameplay_settings_observation =
dingosdk::gameplay_settings_override_observation();
const auto skater_slot_observation =
dingosdk::skater_slot_override_observation();
const auto main_mission_observation =
dingosdk::main_mission_override_observation();
record(gameplay_settings_observation.json);
record(skater_slot_observation.json);
record(main_mission_observation.json);
r.last_gameplay_settings_override_observation =
gameplay_settings_observation.json;
r.last_skater_slot_override_observation = skater_slot_observation.json;
r.last_main_mission_override_observation = main_mission_observation.json;
{
std::lock_guard lock(r.mutex);
r.offline_model = gameplay_settings_observation.model;
merge_skater_slot_observation(r.offline_model, skater_slot_observation);
merge_main_mission_observation(r.offline_model, main_mission_observation);
merge_progression_provider_observations(r.offline_model,
fixed_stop_provider_observation,
neighborhood_unlock_provider_observation,
r.fixed_stop_entitlement_route_ready);
++r.offline_revision;
}
record("{\"event\":\"gameplay_settings_override_initialized\",\"active\":" +
std::string(gameplay_settings ? "true" : "false") +
",\"authored_offline_prerequisite\":" +
std::string(global_offline_hook && progression_guard_armed ? "true" : "false") + "}");
record("{\"event\":\"skater_slot_override_initialized\",\"active\":" +
std::string(skater_slots ? "true" : "false") +
",\"authored_offline_prerequisite\":" +
std::string(global_offline_hook && progression_guard_armed ? "true" : "false") + "}");
record("{\"event\":\"main_mission_override_initialized\",\"prepared\":" +
std::string(main_missions ? "true" : "false") +
",\"authored_offline_prerequisite\":" +
std::string(global_offline_hook && progression_guard_armed ? "true" : "false") + "}");
const bool skater_hooks = dingosdk::start_skater_observer(r.base);
record("{\"event\":\"skater_hooks_initialized\",\"active\":" + std::string(skater_hooks ? "true" : "false") + "}");
const bool camera_hook = dingosdk::start_camera_observer(r.base);
record("{\"event\":\"camera_observer_initialized\",\"active\":" + std::string(camera_hook ? "true" : "false") + "}");
(void)dingosdk::start_no_bail(r.base);
const bool meat = dingosdk::hall_of_meat::start(r.base);
record("{\"event\":\"hall_of_meat_initialized\",\"active\":" + std::string(meat ? "true" : "false") + "}");
const bool rash = dingosdk::road_rash::start(r.base);
record("{\"event\":\"road_rash_initialized\",\"active\":" + std::string(rash ? "true" : "false") + "}");
const bool board_break = dingosdk::board_break::start(r.base);
record("{\"event\":\"board_break_initialized\",\"active\":" + std::string(board_break ? "true" : "false") + "}");
const bool noclip_velocity = dingosdk::start_client_noclip_velocity(r.base);
record("{\"event\":\"noclip_velocity_initialized\",\"active\":" + std::string(noclip_velocity ? "true" : "false") + "}");
const bool loading_screens = dingosdk::loading_screen::start(r.base);
record("{\"event\":\"map_loading_screens_initialized\",\"active\":" + std::string(loading_screens ? "true" : "false") + "}");
const bool preset_guard = dingosdk::preset_lookup_guard::start(r.base);
record("{\"event\":\"preset_lookup_guard_initialized\",\"active\":" + std::string(preset_guard ? "true" : "false") + "}");
const bool replay_export = dingosdk::replay_export::start(r.base);
record("{\"event\":\"replay_export_initialized\",\"active\":" + std::string(replay_export ? "true" : "false") + "}");
void* original{};
auto* address = reinterpret_cast<void*>(r.base + rt::client_tick);
auto hook_status = dingosdk::hook_prepare(address, reinterpret_cast<void*>(&tick), &original);
if (hook_status == dingosdk::HookOk) {
r.original_tick = reinterpret_cast<Tick>(original);
hook_status = dingosdk::hook_enable(address);
if (hook_status != dingosdk::HookOk) dingosdk::hook_remove(address);
}
if (hook_status != dingosdk::HookOk) {
// The renderer is already installed. Keep it available for diagnostics
// and report successful optional loading without claiming native control.
{
std::lock_guard lock(r.mutex);
r.model.state = "Native controller unavailable";
r.model.load_block_reason = "The engine update hook could not be initialized.";
r.offline_model.available = false;
r.offline_model.status =
"Gameplay settings require the native game update hook.";
++r.model_revision;
++r.offline_revision;
r.initialized = !global_offline_requested;
}
record("{\"event\":\"native_hook_failed\",\"status\":" + std::to_string(hook_status) + "}");
if (global_offline_requested) {
record("{\"event\":\"launcher_readiness\",\"ready\":false,"
"\"reason\":\"native_tick_hook\"}");
return FALSE;
}
startup_window.hand_over();
return TRUE;
}
{
std::lock_guard lock(r.mutex);
r.native_tick_ready = true;
}
r.native_loading_logging = dingosdk::start_level_loading_logging(r.base,
[](std::uintptr_t base, unsigned next) noexcept {
dingosdk::local_profile_before_level_transition(next);
dingosdk::multiplayer::native_menu_before_level_transition(base, next);
dingosdk::multiplayer::throwdown_lab_before_level_transition(next);
});
if (!r.native_loading_logging) dingosdk::logging::write(dingosdk::logging::Level::warning,
dingosdk::logging::Channel::ui, "Native ReSkate menu disabled: shutdown cleanup hook is unavailable.");
r.initialized = true;
if (global_offline_requested)
record("{\"event\":\"launcher_readiness\",\"ready\":true}");
record("{\"event\":\"debug_initialized\",\"overlay\":true,\"native_load\":\"guarded_local_only\"}");
activity_line(dingosdk::ConsoleSource::runtime, "Offline runtime initialized. Waiting for the game.");
startup_window.hand_over();
return TRUE;
} catch (const std::exception& error) {
dingosdk::logging::log(dingosdk::logging::Level::critical, dingosdk::logging::Channel::runtime,
"Runtime initialization failed: {}", error.what());
return FALSE;
} catch (...) {
dingosdk::logging::write(dingosdk::logging::Level::critical, dingosdk::logging::Channel::runtime,
"Runtime initialization failed with an unknown exception.");
return FALSE;
}
}
BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID) {
if (reason == DLL_PROCESS_ATTACH) DisableThreadLibraryCalls(instance);
return TRUE;
}