Files
ReSkate/Extension/Throwdowns/challenge_registry.h
T
AyeZeeBB 8444553402 Throwdowns: the throwdown kit, so a mode is a plugin and the SDK knows no particular mode
Plugins register modes (card, replaces, order, flag, players) and publish documents through
reskate.throwdowns.ui: the setup page, the waiting card, HUD slots themed on the game's HUD_<theme>_*
widgets, the match panel, flags and match restrictions. SmokeyDawg58's native plumbing
(throwdown_menu.cpp and its .inl files) renders them and posts throwdown_ui events back. kit::flag
is the one native flag registration. General services added for it: reskate.files, reskate.ui.dialog,
reskate.skater push/hold/bone_cam, reskate.camera.pad_flight, reskate.physics competition,
reskate.session.world, reskate.tricks feed/gesture, and world entities.

His ten modes are now Lua in his plugin: the rules, referee and wire (td/rules, referee, wire), and
every page and HUD document (td/ui*.lua). Extension/Modes and reskate.modes are gone, along with
every race and 1-UP branch in the SDK. The plugin test drives each mode through kit events.

A native setup page is never written to while it closes into flag placement: its rows are not
republished, the stock page is put back once the exit is over, and the stock Players slider is left
alone while a plugin flag is out. This fixes the crashes on the Deathrace button and on 1-UP's
Confirm.
2026-10-20 01:04:54 -05:00

54 lines
2.2 KiB
C++

#pragma once
#include <cstdint>
#include <span>
#include <string>
#include <string_view>
#include <vector>
// The Throwdowns page's cards: the game's three stock throwdowns and every plugin mode
// (custom_modes.h), in SmokeyDawg58's logo grid. Built from the plugins' modes; nothing here knows
// a particular mode.
namespace dingosdk::throwdowns {
enum class Adapter : std::uint8_t { native_skate, native_spot, native_jam, plugin };
struct Palette {
std::uint32_t primary{}, secondary{}, accent{}, background=0xff171717U, text=0xffffffffU;
bool operator==(const Palette&) const = default;
};
struct Definition {
// A plugin mode's id is its custom_modes key ("<plugin>/<id>"); the stock ones are
// "native.skate", "native.spot" and "native.jam".
std::string id, name, description, logo;
std::string plugin; // empty for the stock throwdowns
std::string flag; // the mode's placement-preview prefab (custom_modes Mode::flag)
Adapter adapter{};
unsigned donor=1; // the stock card it is cloned from: 0 S.K.A.T.E., 1 Spot Battle, 2 Skate Jam
std::string replaces; // "skate" | "spot" | "jam": the stock tile whose place it takes
int order{}; // the grid order among plugin modes
Palette palette;
int min_players=1, max_players=6, players=4;
float cursor_height{}; // > 0: its flag's placement cursor may rise this far (custom_modes Mode::cursor_height)
bool operator==(const Definition&) const = default;
};
struct Registration {
bool accepted{}, inserted{};
std::string error;
};
class Registry {
std::vector<Definition> definitions_;
std::uint64_t revision_{};
public:
Registration add(Definition definition);
const Definition* find(std::string_view id) const noexcept;
std::span<const Definition> definitions() const noexcept { return definitions_; }
std::uint64_t revision() const noexcept { return revision_; }
// Empties it for a rebuild; the revision still only grows, so a reader sees the change.
void clear() noexcept {
definitions_.clear();
++revision_;
}
};
Palette palette_for(std::string_view stable_id) noexcept;
// Rebuilt when the plugins' modes change; read on the UI thread.
Registry& registry();
}