Files
ReSkate/Extension
AyeZeeBB b042bf253a Overlay on Intel GPUs: watch the swapchain under Streamline's wrapper
On Intel GPUs the overlay never drew: no Insert menu, and the pause
menu's Multiplayer and Mod Options tabs were empty frames, since the
overlay draws what is in them. The log stopped at "Registered DX12
swapchain" with nothing after it.

The game is given Streamline's wrapper (sl.interposer.dll) around its
swapchain, and the overlay hooked that wrapper's Present. On AMD and
NVIDIA the game presents through the wrapper. On Intel the frames are
presented on DXGI's own swapchain underneath, the wrapper is passed by,
and no presentation reached the overlay.

- The swapchain under a wrapper is hooked as well (Present, Present1,
  ResizeBuffers, ResizeBuffers1), found through Streamline's
  base-interface query.
- It is registered beside the wrapper with the queue the wrapper was made
  with: it is the same chain, and it gives no queue of its own when asked.
- A swapchain that presents without having been seen at creation is
  registered then, when it gives its queue.
- The log says whose Present was hooked, when a wrapper was found, when
  the first presentation arrives, and why a presenting swapchain cannot
  be drawn on.

Confirmed from an Arc A380 log up to "the first presentation reached the
overlay". The last step, registering the underlying chain with the
wrapper's queue, has not been run on Intel yet. Not yet checked on AMD or
NVIDIA either, where both chains are now registered.
2026-10-10 17:53:27 -05:00
..
2026-10-02 14:40:41 -05:00
2026-10-02 14:40:41 -05:00