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Skate.exe contacts EA on every launch, offline mode included: error and session reports (collector.errors.ea.com), SDK telemetry (freeform-river.data.ea.com) and remote configuration (gcs.ea.com). - Block the game's lookups of ea.com and tnt-ea.com names inside the process (getaddrinfo and the other Winsock resolvers). Installed at bootstrap, and fails closed like the EA app launch block - Turn EA's error reporting (EadpErrorsData) off in game, next to the existing DingoTelemetry settings; the game ignores them on its command line - Leave EA's image CDN (dingo-dev-assets.akamaized.net) reachable for the fast-travel artwork, which only downloads images - Add a hostname test, contrib/ea-watch.ps1 to check the traffic, and a short note in the README's privacy section Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
71 lines
4.0 KiB
C++
71 lines
4.0 KiB
C++
#include "bootstrap.h"
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#include "Engine/Core/Log/logging.h"
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#include "Engine/Core/Hooks/hooks.h"
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#include "Engine/Core/Platform/launcher_support.h"
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#include "Extension/Boot/startup_interventions.h"
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#include "Extension/Boot/steam_restart_guard.h"
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#include "Extension/Boot/user_data_redirect.h"
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#include "Extension/Boot/ea_app_block.h"
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#include "Extension/Boot/ea_service_block.h"
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#include "Extension/Assets/native_patch_support.h"
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#include "Extension/Assets/mod_layers.h"
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#include "Extension/Assets/loose_files.h"
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#include "Extension/Scripting/custom_script_loader.h"
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#include "Extension/Assets/morph_memory_pool.h"
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#include "Extension/Assets/native_render_resource_pool.h"
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#include "Extension/Rendering/display_startup.h"
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#include "Extension/World/native_route_lookahead.h"
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#include "Extension/World/native_entity_pages.h"
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#include "Extension/World/physics_world_size.h"
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#include <string>
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namespace dingosdk::runtime {
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namespace {
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bool stage(logging::Channel channel, const char* name, bool ready, const std::string& error) {
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logging::log(ready ? logging::Level::info : logging::Level::error, channel,
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"{}: {}{}", name, ready ? "ready" : "failed", error.empty() ? "" : " - " + error);
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return ready;
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}
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}
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bool initialize_bootstrap(std::uintptr_t base) {
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if (!base) return false;
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using logging::Channel;
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std::string error;
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bool ready = start_startup_interventions(base, error);
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if (!stage(Channel::runtime, "Startup interventions", ready, error)) return false;
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const auto hooks = hook_initialize();
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if (hooks != HookOk && hooks != HookAlreadyInitialized) {
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logging::log(logging::Level::error, Channel::hooks, "Hook service failed: {} ({})", hook_status_string(hooks), static_cast<long>(hooks));
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return false;
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}
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logging::write(logging::Level::info, Channel::hooks, "Microsoft Detours hook service ready.");
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error.clear(); ready = start_native_patch_support(base, error);
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if (!stage(Channel::assets, "Native InitFS/package support", ready, error)) return false;
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error.clear(); ready = start_mod_layers(base, error);
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if (!stage(Channel::assets, "Mod layout layers", ready, error)) return false;
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error.clear(); ready = start_loose_files(base, error);
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if (!stage(Channel::assets, "Loose Lua/config files", ready, error)) return false;
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error.clear(); ready = start_custom_script_loader(base, error);
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if (!stage(Channel::assets, "Custom Lua scripts", ready, error)) return false;
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error.clear(); ready = start_morph_memory_pool(base, error);
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if (!stage(Channel::assets, "Morph memory pools", ready, error)) return false;
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error.clear(); ready = start_native_render_resource_pool(base, error);
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if (!stage(Channel::assets, "Native render-resource pools", ready, error)) return false;
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error.clear(); ready = start_native_entity_pages(base, error);
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if (!stage(Channel::world, "Native entity pages (1048576 entity/update/render slots, 16384 spatial blocks/bucket, 128 MiB arena minimum)", ready, error)) return false;
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error.clear(); ready = start_physics_world_size(base, error);
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if (!stage(Channel::world, "Physics world pools (65000 static bodies)", ready, error)) return false;
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error.clear(); ready = start_native_route_lookahead(base, error);
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if (!stage(Channel::world, "NPC route cycle and endpoint guards", ready, error)) return false;
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if (!stage(Channel::graphics, "Display startup settings", start_display_settings(base), {})) return false;
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error.clear(); ready = start_user_data_redirect(error);
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if (!stage(Channel::runtime, "Separate game user data", ready, error)) return false;
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error.clear(); ready = start_ea_app_block(error);
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if (!stage(Channel::runtime, "EA app launch block", ready, error)) return false;
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error.clear(); ready = start_ea_service_block(error);
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if (!stage(Channel::runtime, "EA online services block", ready, error)) return false;
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error.clear(); ready = start_steam_restart_guard(error);
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return stage(Channel::runtime, launcher::offline_mode() ? "Offline Steam" : "Steam restart guard", ready, error);
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}
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}
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