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A third ReSkate tab in the game's pause menu (native_menu.cpp slot 2, the Store's tab art), drawn by the overlay as the other two are (mod_manager_page.inl, included into hub_page.cpp): - BROWSE: search, categories in a panel of their own (shown only, hidden or either, kept in the profile), sort, a featured carousel and rows (most popular, recently updated, new, the biggest categories), a grid for results, and a mod's own page with its README, what it brings with it, and INSTALL, switch on or off and uninstall. Works from a controller: the carousel's card is one stop that left and right turn, and B goes back from a mod's page (the page's Back is held meanwhile). - MY MODS: the Mods folder with the states the ReSkate menu shows; UPDATES: Update all. - The foot of the page shows the install's progress and the apply's, and Apply (View on a pad). Leaving the menu with changes not applied asks first (a two-answer card in message_card.cpp, answered by the runtime as the message is); LATER closes the menu. Behind it, Extension/Assets/mod_store: Thunderstore's listing (cached on disk), the installed mods, and a queue that downloads and installs packages with their dependencies, updates and uninstalls them. An update or uninstall of a mod the game holds open waits in Mods/.reskate-pending and the launcher makes it before the next start (launcher_mods::apply_pending). Package icons load into their own SRV slots (store_icons.cpp), sharing the launcher's icon cache. Tests: mod_store_view (search, categories, the front page's rows, install plans), the pending updates and uninstalls in mod_manager_tests, and the third tab in native_menu_view_tests.