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- match.teleports lets through only the publishing plugin's own teleports, and only while its match runs (its HUD is active, or the native flag is one of its modes); it was merged across every plugin and checked no match. - A mode's timer of 0 or past an hour no longer makes its card do nothing: the native flag takes it as 1 to 3600 s. flag.begin's seconds are checked as 1 to 3600, as the flag takes them. - skater.push and hold(true) return false with a reason without the stock physics, where they were dropped unseen. - telemetry's slam and struck are news since each plugin's own last read; reading them cleared them for every plugin. - A banner or callout of a new match shows whatever serial it starts from, and a document without the slot no longer resets its serial. - SmokeyDawg58's placement no longer divides input.wheel's whole notches by WHEEL_DELTA again.
Test plugins
Two plugins that check ReSkate's plugin host (Extension/Plugins). To try one in game, copy its
folder into the game's Mods folder and open the console.
- reskate-test calls every plugin API and says what worked.
ptest allruns every check,ptest <module>one module, andptest listnames them. It prints only the failures and a summary line. Each API ReSkate adds gets a module inplugin/checks/. It's also the example to copy when making a plugin. - reskate-hostile attacks the sandbox on purpose, one attack per command.
hostile listnames them with what should happen. An attack that gets it stopped is expected:plugin on reskate-hostilestarts it again for the next one. Any line starting withESCAPEDis a hole in the sandbox.
Both also run without the game, in dingosdk_plugin_tests (DINGOSDK_BUILD_PLUGIN_TESTS).
Ports
Features that were built into ReSkate, as mods of their own (or, where a feature has an asset mod,
inside that mod). Each has its own checks (<command> test) that dingosdk_plugin_tests runs too, and its own page in the ReSkate menu's PLUGINS section.
- road-rash: bails leave marks that build up, worn over the outfit with
reskate.outfit. It ships inside the Road Rash item pack, whose items it wears.roadrash,roadrash heal,roadrash bails 20. - board-break: a hard slam can snap the board, drawn with
reskate.board. It ships inside the Board Break deck pack, whose decks its manifest declares as variants (one in the game at a time).boardbreak,boardbreak deck wide,boardbreak snap mid. - fpv-drone: the FPV drone, flown from the free camera with the keyboard, a pad or a radio.
fpv fly,fpv follow. - hall-of-meat: skate. 3's Hall of Meat: bails show the bones they hurt on an x-ray of the
skater (
reskate.skater.xray,d:skeleton) and score a Meat card drawn with skate.'s own pictures (d:game_image).hallofmeat 0|1. - grind-exits: LT / RT in a grind pick the side of the pop (
reskate.skater.grind_exit,reskate.input.hide).grindexit status.
Throwdown modes
Throwdown modes made in Lua with the throwdown kit (throwdown-kit.md): the plugin registers its modes and publishes what the player should see; ReSkate shows it with skate.'s native Throwdowns page, setup page, flag, HUD and match panel.
- throwdown-modes-test: two modes through the whole native flow (card, setup page, flag, waiting card) and no match. The smallest example of the kit.
- SmokeyDawg58-ReSkate_Throwdown: SmokeyDawg58's ten modes, with their rules, HUDs, gates and
route editor, all in Lua, inside his asset mod.
tdm help.