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Since 2.0.4 the DX12 backend compiles only the HDR-aware pixel shader at runtime with D3DCompile(). Wine's builtin d3dcompiler (macOS, Apple's Game Porting Toolkit) cannot build it, so ImGui_ImplDX12_CreateDeviceObjects() failed and the launcher refused to open on every Mac. Try the HDR-aware shader first, then the stock one 2.0.3 shipped (on a failed compile or a failed pipeline). ImGui_ImplDX12_HasOutputTransfer() tells the launcher and overlay which one is drawing, and they log it. Windows keeps the HDR shader and HDR output as before. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>