Files
ReSkate/cmake/Core.cmake
T
AyeZeeBB fffd34ca80 Mods: conflicts resolved in MY MODS, official mods live in Mods, and big maps merge faster
MY MODS: a table with an animated drag for the load order, a conflicts bar with Check conflicts, and a Resolve popup whose choices are kept. The check runs at startup and after changes; conflicts no longer show as problems, block Play, or hold mod files during an update.
Conflicts: only game EBX that cannot be combined, or Lua scripts with different versions; colourways and same-name additions are not conflicts.
Official mods: installed in Mods/<Namespace-Name> and turned on or off through mods.json, so they show in MY MODS; the old .reskate-official folder is moved over.
Merge: a scan cache (Mods/.reskate-scan.txt) keeps each unchanged mod's repair, mesh and texture scans, so big maps are not re-read every merge.
Launcher: an announcement from the backend shows under STATUS, with HIDE.
2026-10-18 16:33:53 -05:00

137 lines
5.9 KiB
CMake

if(WIN32)
add_library(dingosdk_hooks STATIC
Engine/Core/Hooks/hooks.cpp)
target_link_libraries(dingosdk_hooks PRIVATE dingosdk_detours)
endif()
add_library(dingosdk_launcher_support STATIC
Engine/Core/Platform/launcher_support.cpp
Engine/Core/Platform/launcher_pe.cpp
$<$<BOOL:${WIN32}>:Engine/Core/Platform/launcher_injection.cpp>)
if(WIN32)
target_link_libraries(dingosdk_launcher_support PUBLIC bcrypt)
else()
find_package(OpenSSL REQUIRED)
target_link_libraries(dingosdk_launcher_support PUBLIC OpenSSL::Crypto)
endif()
if(WIN32)
# Checks that the running game is the supported Skate.exe build.
add_library(dingosdk_supported_build STATIC Engine/Game/Build/image_identity.cpp)
target_link_libraries(dingosdk_supported_build PUBLIC bcrypt)
endif()
add_library(dingosdk_console_core STATIC
Engine/Core/Console/console_core.cpp
Engine/Core/Console/command_registry.cpp
Engine/Core/Console/console_activity.cpp)
add_library(dingosdk_json STATIC
Engine/Core/Json/json.cpp)
# The bad-word filter (Engine/Core/Text/word_filter.h); its words come from the backend.
add_library(dingosdk_word_filter STATIC Engine/Core/Text/word_filter.cpp)
target_include_directories(dingosdk_json SYSTEM PRIVATE External)
if(WIN32)
add_library(dingosdk_logging STATIC
Engine/Core/Log/logger.cpp
Engine/Core/Log/banner.cpp
Engine/Core/Log/events.cpp
Engine/Core/Log/paths.cpp
Engine/Core/Log/crash.cpp)
target_link_libraries(dingosdk_logging PUBLIC dingosdk_console_core PRIVATE shell32 ole32)
target_include_directories(dingosdk_logging SYSTEM PRIVATE External/spdlog/include External)
target_compile_definitions(dingosdk_logging PRIVATE SPDLOG_USE_STD_FORMAT SPDLOG_WCHAR_FILENAMES)
# The performance profiler: zones, frame timing, thread CPU use and the stack sampler
# (Engine/Core/Profiling/profiler.h). Shared by the overlay and the runtime.
add_library(dingosdk_profiler STATIC
Engine/Core/Profiling/profiler.cpp
Engine/Core/Profiling/sampler.cpp)
target_link_libraries(dingosdk_profiler PUBLIC dingosdk_logging PRIVATE dbghelp)
add_library(dingosdk_storage STATIC Engine/Core/Storage/save_database.cpp)
target_link_libraries(dingosdk_storage PUBLIC dingosdk_json PRIVATE dingosdk_sqlite)
endif()
add_library(dingosdk_frostbite STATIC
Engine/Resource/binary_io.cpp
Engine/Resource/binary_bundle.cpp
Engine/Resource/cas_codec.cpp
Engine/Resource/ebx_document.cpp
Engine/Resource/ebx_fixup_repair.cpp
Engine/Resource/ebx_merge.cpp
Engine/Resource/material_grid.cpp
Engine/Resource/shader_lookup.cpp
Engine/Resource/bundle_ref_table.cpp
Engine/Resource/ebx_writer.cpp
Engine/Resource/toc.cpp
Engine/Resource/texture.cpp
Engine/Resource/mesh_set.cpp
Engine/Resource/skeleton_asset.cpp)
target_include_directories(dingosdk_frostbite SYSTEM PRIVATE External/bcdec)
target_link_libraries(dingosdk_frostbite PRIVATE dingosdk_lz4 dingosdk_zstd dingosdk_miniz)
add_library(dingosdk_native_db STATIC Engine/Vfs/native_db.cpp)
if(WIN32)
add_library(dingosdk_initfs STATIC Engine/Vfs/initfs.cpp)
target_link_libraries(dingosdk_initfs PUBLIC dingosdk_launcher_support dingosdk_json PRIVATE dingosdk_native_db bcrypt)
# The Mods folder list and mods.json writer, without the merge: shared with
# the launcher's mod manager.
add_library(dingosdk_mod_list STATIC Engine/Vfs/mod_list.cpp)
target_link_libraries(dingosdk_mod_list PUBLIC dingosdk_json)
endif()
# Read access to the installed game's cas archives.
add_library(dingosdk_game_archives STATIC Engine/Vfs/game_archives.cpp Engine/Vfs/game_bundles.cpp
Engine/Vfs/item_thumbnails.cpp Engine/Vfs/game_textures.cpp)
target_link_libraries(dingosdk_game_archives PUBLIC dingosdk_native_db dingosdk_frostbite)
if(WIN32)
add_library(dingosdk_mods STATIC
Engine/Vfs/mod_catalog.cpp
Engine/Vfs/mod_merge.cpp
Engine/Vfs/mod_merge_files.cpp
Engine/Vfs/mod_merge_stamp.cpp
Engine/Vfs/mod_merge_cas_store.cpp
Engine/Vfs/mod_merge_combine.cpp
Engine/Vfs/mod_merge_overrides.cpp
Engine/Vfs/mod_merge_conflicts.cpp
Engine/Vfs/mod_merge_scan_cache.cpp
Engine/Vfs/mod_merge_textures.cpp
Engine/Vfs/mod_merge_grid.cpp
Engine/Vfs/mod_merge_load_screens.cpp
Engine/Vfs/mod_music.cpp
Engine/Vfs/mod_scoring.cpp
Engine/Vfs/mod_store_copies.cpp
Engine/Vfs/mod_item_sources.cpp
Engine/Vfs/builtin_packs.cpp)
target_link_libraries(dingosdk_mods PUBLIC dingosdk_json dingosdk_mod_list PRIVATE dingosdk_game_archives dingosdk_native_db dingosdk_frostbite dingosdk_content_cache dingosdk_miniz dingosdk_zstd shell32 bcrypt)
add_library(dingosdk_custom_scripts STATIC Engine/Scripting/custom_scripts.cpp)
target_link_libraries(dingosdk_custom_scripts PUBLIC dingosdk_json PRIVATE dingosdk_initfs)
# HTTPS downloads shared by the park preview and content cache packs.
add_library(dingosdk_https STATIC Engine/Vfs/https_download.cpp)
target_link_libraries(dingosdk_https PUBLIC winhttp)
endif()
# The live game's content cache: the launcher installs it, the runtime reads
# catalogues from it (Engine/Vfs/content_cache.h).
add_library(dingosdk_content_cache STATIC Engine/Vfs/content_cache.cpp Engine/Vfs/content_catalogs.cpp)
target_link_libraries(dingosdk_content_cache PUBLIC dingosdk_json)
if(WIN32)
add_library(dingosdk_content_cache_install STATIC Engine/Vfs/content_cache_install.cpp)
target_link_libraries(dingosdk_content_cache_install PUBLIC dingosdk_content_cache
PRIVATE dingosdk_launcher_support dingosdk_https dingosdk_miniz)
endif()
# World layers read from the installed level data, cached per game build.
add_library(dingosdk_world_layer_scan STATIC Engine/Vfs/world_layer_scan.cpp)
target_link_libraries(dingosdk_world_layer_scan PUBLIC dingosdk_json PRIVATE dingosdk_game_archives dingosdk_content_cache)