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Plugins register modes (card, replaces, order, flag, players) and publish documents through reskate.throwdowns.ui: the setup page, the waiting card, HUD slots themed on the game's HUD_<theme>_* widgets, the match panel, flags and match restrictions. SmokeyDawg58's native plumbing (throwdown_menu.cpp and its .inl files) renders them and posts throwdown_ui events back. kit::flag is the one native flag registration. General services added for it: reskate.files, reskate.ui.dialog, reskate.skater push/hold/bone_cam, reskate.camera.pad_flight, reskate.physics competition, reskate.session.world, reskate.tricks feed/gesture, and world entities. His ten modes are now Lua in his plugin: the rules, referee and wire (td/rules, referee, wire), and every page and HUD document (td/ui*.lua). Extension/Modes and reskate.modes are gone, along with every race and 1-UP branch in the SDK. The plugin test drives each mode through kit events. A native setup page is never written to while it closes into flag placement: its rows are not republished, the stock page is put back once the exit is over, and the stock Players slider is left alone while a plugin flag is out. This fixes the crashes on the Deathrace button and on 1-UP's Confirm.
16 lines
653 B
C++
16 lines
653 B
C++
#pragma once
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#include <cstdint>
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namespace dingosdk::game {
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// Keep an opening press hidden until its physical release. Otherwise handing
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// input to the newly opened native page replays that same Start and closes it.
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constexpr bool owned_menu_release_latch(bool latched,bool capturing,bool down) noexcept {
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return down && (capturing || latched);
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}
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constexpr std::uint16_t owned_menu_buttons(std::uint16_t buttons,bool suppress) noexcept {
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return suppress?static_cast<std::uint16_t>(buttons & ~0x0010u):buttons;
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}
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constexpr bool owned_menu_countdown_capture(bool countdown,bool native_panel) noexcept {
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return countdown && !native_panel;
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}
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}
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