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Boards wear: hard landings, hits onto rails and ledges, grinding and slams wear the board of the deck in the game, kept per deck. From a fifth worn it steers lazier and its trucks go soft (the game's own physics tuning, outside multiplayer sessions only); a worn board breaks from less and, worn out, can give way under the rider. A board that broke is a new one once it is whole again, and the game's own board wear is cleared with it. A boardslide, lipslide or darkslide that comes down too hard onto a rail can snap the board, and the rider goes down with it: No Bail can now be asked for a wipeout, which goes in as a cause before the selector picks. Sounds play through XAudio2: a crack by the size of the break, metal when the board broke on metal (the material comes from the game's contact effects; which are metal is marked in play or listed by a pack), and the body's hits in a bail by how hard they land. The settings are a card on the overlay's Skater page, two rows in Mod Options and console verbs, kept in BoardBreak.settings. A deck may name itself and set its wheels wider apart in a deck.ini; Old School and Pig join the decks the feature knows.