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Server - Dedicated servers run at 20 network updates a second, fixed for now: whatever tps says in ReSkateServer.json is read as 20, and the tps command no longer changes it. A busy server's traffic, in and out, is its players' poses, and 20 a second is a third less than 30. Lobbies keep their own choice - A player who has not moved or turned for three seconds is sent on at five poses a second; the full rate is back with their first movement - "net" shows what a pose costs as sent, and what it would cost against a reference renewed every second, every quarter second, and against the pose before, measured on every fourth pose that arrives. It only measures: a nearer reference packs smaller, and this says by how much before the server is made to send them that way Game - The "/" menu on a dedicated server lists /w for everyone, and /msg, /msg-party and /msg-admins for admins. The server already answered them; the menu is the game's own list and never had them