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https://github.com/Dingo-Shenanigans/ReSkate.git
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Videos exported from the replay editor played two to three times too fast unless the frame rate was capped, or the export was slow enough to hold it down by itself (4K, WebM). The fault is in the game's own export path. Replay export (Extension/Rendering/replay_export.*) - While exporting, the game steps the replay by one frame of video (speed / fps) for every frame it renders. The engine's movie encoder takes a frame only while a permit byte is set; a world update sets it once, and a frame submitted without it is dropped. Rendering two or three frames per update, most of a clip never reached the file, and an MP4 is exactly as long as its frame count. One clip came out as 181 frames at 30 fps and 297 at 60, 6.0 s and 5.0 s. - The encoder's frame submit is detoured and the permit set before the original runs, for the replay editor's encoder only (matched by its vtable). The frame is encoded on the render thread before the call returns, so the renderer is held to the pace the encoder keeps and no frame is lost. The replay still runs fast on screen during an export: that is the encoder's speed, not the file's. - The same clip afterwards, frame rate uncapped, MP4 1080p: 505 frames at 30 fps and 1008 at 60, 16.8 s both, audio as long as the video. WebM and 4K take the same path and were not run again. - Addresses are in Engine/Game/Build/20260929/replay_export.h. The hook starts with the others in runtime_init.cpp.
442 lines
27 KiB
C++
442 lines
27 KiB
C++
#include "runtime_internal.h"
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#include "bootstrap.h"
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#include "Engine/Core/Hooks/hooks.h"
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#include "Engine/Core/Log/logging.h"
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#include "Engine/Core/Profiling/profiler.h"
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#include "Extension/Settings/engine_tweaks.h"
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#include "Extension/UI/ui_pointer_skip.h"
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#include "Engine/Game/Build/addresses.h"
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#include "Engine/Game/Build/20260929/profiler_labels.h"
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#include "Engine/Game/Build/supported_build.h"
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#include "Engine/Vfs/mod_catalog.h"
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#include "Extension/Boot/offline_boot.h"
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#include "Extension/Skater/camera_observer.h"
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#include "Extension/Progression/entitlement_request_hook.h"
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#include "Extension/Skater/skater_observer.h"
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#include "Extension/UI/NativeMenu/native_menu.h"
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#include "Extension/Multiplayer/Session/session.h"
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#include "Extension/Throwdowns/throwdown_debug_text.h"
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#include "Extension/Multiplayer/Hud/custom_nametags.h"
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#include "Extension/Profile/local_profile.h"
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#include "Extension/Profile/local_profile_runtime.h"
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#include "Extension/Progression/fixed_stop_entitlement_provider.h"
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#include "Extension/Progression/mission_progression_override.h"
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#include "Extension/Progression/neighborhood_unlock_override.h"
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#include "Extension/Progression/progression_service_guard.h"
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#include "Extension/Rendering/graphics_labels.h"
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#include "Extension/Settings/gameplay_settings_override.h"
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#include "Extension/Settings/named_settings.h"
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#include "Extension/Skater/client_source_spawn.h"
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#include "Extension/Skater/no_bail.h"
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#include "Extension/Skater/skater_slot_override.h"
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#include "Extension/UI/Startup/startup_window.h"
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#include "Extension/World/level_loading.h"
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#include "Extension/World/loading_screen.h"
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#include "Extension/Customization/preset_lookup_guard.h"
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#include "Extension/Rendering/replay_export.h"
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#include "Engine/Vfs/content_catalogs.h"
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#include "Engine/Vfs/world_layer_scan.h"
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#include "Engine/Game/World/world_layer_catalog.h"
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#include <array>
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#include <filesystem>
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namespace dingosdk::runtime::detail {
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namespace {
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bool exact_environment_one(const wchar_t* name) noexcept {
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const auto incoming_error = GetLastError();
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std::array<wchar_t, 2> value{};
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const auto length = GetEnvironmentVariableW(name, value.data(),
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static_cast<DWORD>(value.size()));
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SetLastError(incoming_error);
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return length == 1 && value[0] == L'1';
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}
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bool validate_image(std::uintptr_t base) {
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IMAGE_DOS_HEADER dos{}; IMAGE_NT_HEADERS64 nt{};
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if (!read(base, dos) || dos.e_magic != IMAGE_DOS_SIGNATURE || dos.e_lfanew <= 0 || dos.e_lfanew > 0x100000 ||
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!read(base + dos.e_lfanew, nt) || nt.Signature != IMAGE_NT_SIGNATURE ||
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nt.FileHeader.Machine != IMAGE_FILE_MACHINE_AMD64 || nt.OptionalHeader.SizeOfImage != dingosdk::supported_build::game_image_size) return false;
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if (!matches(base + rt::client_tick, rt::client_tick_prefix)) return false;
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for (const auto& entry : rt::image_checks) if (!matches(base + entry.rva, entry.bytes)) return false;
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return true;
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}
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}
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}
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extern "C" __declspec(dllexport) BOOL WINAPI DingoSDKDebugInitialize() {
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try {
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using namespace dingosdk::runtime::detail;
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auto& r = runtime();
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if (r.initialized) return TRUE;
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r.base = reinterpret_cast<std::uintptr_t>(GetModuleHandleW(nullptr));
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const auto logging_options = dingosdk::logging::options_from_environment();
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const bool files_ready = dingosdk::logging::initialize(logging_options);
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dingosdk::logging::startup_banner();
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if (!files_ready) dingosdk::logging::write(dingosdk::logging::Level::warning,
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dingosdk::logging::Channel::runtime, "File logging is unavailable; console and debugger output remain active.");
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if (!validate_image(r.base)) {
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dingosdk::logging::write(dingosdk::logging::Level::critical, dingosdk::logging::Channel::runtime, "Game image validation failed.");
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return FALSE;
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}
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if (const auto& content = dingosdk::content_cache::catalogs(); content.available) {
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dingosdk::logging::log(dingosdk::logging::Level::info, dingosdk::logging::Channel::assets,
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"Game content cache: {} items, {} challenges, {} entitlements.",
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content.items.size(), content.challenges.size(), content.entitlements.size());
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} else {
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dingosdk::logging::write(dingosdk::logging::Level::warning, dingosdk::logging::Channel::assets,
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"Game content cache is not installed: item names, challenges and default entitlements are unavailable. "
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"Start ReSkate from ReSkateLauncher to install it.");
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}
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// World layers come from the installed level data. The launcher builds
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// the per-build cache; without it this scans the level TOCs once here.
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try {
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std::wstring executable(32768, L'\0');
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executable.resize(GetModuleFileNameW(nullptr, executable.data(), static_cast<DWORD>(executable.size())));
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const auto started = GetTickCount64();
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auto layers = dingosdk::world_layer_scan::load_or_scan(
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std::filesystem::path(executable).parent_path(), dingosdk::world_layer_scan::cache_file());
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dingosdk::logging::log(dingosdk::logging::Level::info, dingosdk::logging::Channel::world,
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"World layers: {} layers across {} maps from the level data ({} ms).",
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layers.layers.size(), layers.anchors.size(), GetTickCount64() - started);
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dingosdk::install_world_layer_catalog(std::move(layers));
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} catch (const std::exception& error) {
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dingosdk::logging::log(dingosdk::logging::Level::warning, dingosdk::logging::Channel::world,
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"World layers are unavailable: {}", error.what());
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}
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// The game shows nothing for several seconds yet; the startup window
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// covers that, and goes by itself once the game's window appears. A
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// startup that fails takes it down on the way out.
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dingosdk::startup::open();
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struct StartupWindow {
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bool handed_over{};
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~StartupWindow() { if (!handed_over) dingosdk::startup::close(); }
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void hand_over() {
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handed_over = true;
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dingosdk::startup::status("Starting Skate\xE2\x80\xA6");
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}
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} startup_window;
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dingosdk::initialize_client_source_spawn(r.base);
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if (!dingosdk::runtime::initialize_bootstrap(r.base)) return FALSE;
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// Skate imports its graphics factory from the sibling Streamline
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// interposer. Load that ordinary dependency while the game is still
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// suspended so the overlay can hook the provider before first use.
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HMODULE self{};
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#pragma warning(push)
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#pragma warning(disable: 4191)
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if (!GetModuleHandleExW(GET_MODULE_HANDLE_EX_FLAG_FROM_ADDRESS |
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GET_MODULE_HANDLE_EX_FLAG_UNCHANGED_REFCOUNT,
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reinterpret_cast<LPCWSTR>(&DingoSDKDebugInitialize), &self)) {
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dingosdk::logging::log(dingosdk::logging::Level::error, dingosdk::logging::Channel::runtime,
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"Cannot locate the runtime module (Windows error {}).", GetLastError());
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return FALSE;
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}
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#pragma warning(pop)
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wchar_t self_path[32768]{};
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const auto self_length = GetModuleFileNameW(self, self_path, 32768);
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if (!self_length || self_length >= 32768) {
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dingosdk::logging::log(dingosdk::logging::Level::error, dingosdk::logging::Channel::runtime,
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"Cannot resolve the runtime path (Windows error {}).", GetLastError());
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return FALSE;
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}
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const auto interposer_path = std::filesystem::path(
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std::wstring(self_path, self_length)).parent_path() / L"sl.interposer.dll";
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// Every mod folder may declare destinations, highest priority first,
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// and the Patch folder keeps working for a single Studio-built map.
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const auto& mod_catalog = dingosdk::mods::catalog();
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const auto patch_level_path = std::filesystem::path(
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std::wstring(self_path, self_length)).parent_path() / L"Patch" / L"reskate-levels.json";
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r.patch_level_manifests = {patch_level_path};
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if (!mod_catalog.data_root.empty()) {
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const auto data_level_path = mod_catalog.data_root / L"Patch" / L"reskate-levels.json";
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std::error_code level_path_error;
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if (!std::filesystem::equivalent(patch_level_path, data_level_path, level_path_error) ||
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level_path_error) r.patch_level_manifests.push_back(data_level_path);
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}
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r.custom_levels = read_custom_levels(dingosdk::mods::level_manifest_paths(mod_catalog));
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if (r.custom_levels.present)
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dingosdk::logging::log(dingosdk::logging::Level::info, dingosdk::logging::Channel::level,
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"Custom-level destinations after merging: {}.", r.custom_levels.levels.size());
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auto interposer = GetModuleHandleW(L"sl.interposer.dll");
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if (!interposer) interposer = LoadLibraryExW(interposer_path.c_str(), nullptr,
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LOAD_LIBRARY_SEARCH_DLL_LOAD_DIR | LOAD_LIBRARY_SEARCH_SYSTEM32);
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if (!interposer) {
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dingosdk::logging::log(dingosdk::logging::Level::error, dingosdk::logging::Channel::graphics,
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"Cannot load the game's sl.interposer.dll (Windows error {}).", GetLastError());
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return FALSE;
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}
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wchar_t interposer_loaded_path[32768]{};
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const auto interposer_length = GetModuleFileNameW(
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interposer, interposer_loaded_path, 32768);
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std::error_code interposer_error;
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if (!interposer_length || interposer_length >= 32768 ||
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!std::filesystem::equivalent(interposer_path,
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std::filesystem::path(std::wstring(interposer_loaded_path, interposer_length)),
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interposer_error) || interposer_error) {
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dingosdk::logging::write(dingosdk::logging::Level::error, dingosdk::logging::Channel::graphics,
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"Loaded graphics provider does not match the game's sibling sl.interposer.dll.");
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return FALSE;
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}
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dingosdk::logging::write(dingosdk::logging::Level::info, dingosdk::logging::Channel::graphics,
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"Game graphics provider loaded: sl.interposer.dll.");
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const dingosdk::overlay::CallbacksV3 callbacks{
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nullptr, read_model, queue_load, queue_debug, queue_offline_feature,
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queue_console_command};
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auto native_callbacks = callbacks;
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native_callbacks.read_model = read_native_menu_model;
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dingosdk::multiplayer::set_native_menu_callbacks(native_callbacks);
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dingosdk::overlay::set_multiplayer_queue(queue_multiplayer_command);
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dingosdk::overlay::set_chat_feed(dingosdk::multiplayer::chat);
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dingosdk::overlay::set_game_text_feed(dingosdk::multiplayer::skate_debug_text);
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dingosdk::overlay::set_skate_hud_feed(dingosdk::multiplayer::skate_hud);
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dingosdk::overlay::set_nametag_feed(dingosdk::multiplayer::custom_nametags);
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// Engine functions the profiler's stack sampler names in its reports.
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static constexpr dingosdk::profiler::Label engine_labels[]{
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{dingosdk::addr::profiler_labels::client_update, "Client game update (ReSkate tick hook)"},
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{dingosdk::addr::profiler_labels::client_frame_job.rva, "Client frame job"},
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{dingosdk::addr::profiler_labels::expression_vm, "Expression VM"},
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{dingosdk::addr::profiler_labels::expression_vm_profiled, "Expression VM (profiled)"},
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{dingosdk::addr::profiler_labels::menu_expression, "Menu expression"},
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{dingosdk::addr::profiler_labels::job_run_until_done, "Job system: run jobs until done"},
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{dingosdk::addr::profiler_labels::job_execute, "Job system: execute job"},
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{dingosdk::addr::profiler_labels::job_idle_wait, "Job system: idle wait"},
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{dingosdk::addr::profiler_labels::simulation_loop_thread, "GameSimulationLoop thread"},
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{dingosdk::addr::profiler_labels::job_worker_loop, "Job system: worker loop"},
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{dingosdk::addr::profiler_labels::job_pop, "Job system: look for work (spins when idle)"},
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{dingosdk::addr::profiler_labels::job_queue_pop, "Job system: queue pop"},
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{dingosdk::addr::profiler_labels::expression_shader_model_build, "Job: expressionShaderModelBuild"},
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{dingosdk::addr::profiler_labels::render_bundle_job, "Job: renderBundleJob"},
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{dingosdk::addr::profiler_labels::mesh_cull, "Job: meshCull"},
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{dingosdk::addr::profiler_labels::render_dispatch_end, "Job: renderDispatchEnd"},
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{dingosdk::addr::profiler_labels::input_dispatch, "Input dispatch"},
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{dingosdk::addr::profiler_labels::ui_pointer_update, "UI pointer update (mouse hit-test)"},
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{dingosdk::addr::profiler_labels::ui_view_pointer, "UI view pointer hit-test"}};
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dingosdk::profiler::set_engine_labels(engine_labels);
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dingosdk::overlay::set_park_surface_queue(dingosdk::queue_local_park_surface);
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dingosdk::overlay::set_park_preview_queue(dingosdk::queue_local_park_preview);
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dingosdk::overlay::set_park_selection_queue(dingosdk::queue_local_park_selection);
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dingosdk::overlay::set_park_paste_queue(dingosdk::queue_local_park_paste);
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if (!DingoSDKOverlayStartV3(&callbacks)) {
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dingosdk::logging::write(dingosdk::logging::Level::error, dingosdk::logging::Channel::graphics, "Overlay startup failed.");
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return FALSE;
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}
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// Install the offline boot hooks before the passive observers and other
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// native hooks, while Skate's primary thread remains suspended. The
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// launcher always sets the global-offline variable; install the dependent
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// guard first in forwarding-only mode. Launches without it do not
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// install this hook.
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const bool global_offline_requested = exact_environment_one(
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L"RESKATE_DEBUG_TEST_GLOBAL_OFFLINE");
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const bool progression_guard_prepared = global_offline_requested &&
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dingosdk::prepare_progression_service_guard(r.base);
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record("{\"event\":\"progression_service_guard_prepared\",\"requested\":" +
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std::string(global_offline_requested ? "true" : "false") +
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",\"prepared\":" +
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std::string(progression_guard_prepared ? "true" : "false") + "}");
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const bool global_offline_hook = global_offline_requested &&
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progression_guard_prepared && dingosdk::start_offline_boot(r.base);
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record("{\"event\":\"global_offline_experiment_initialized\",\"active\":" +
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std::string(global_offline_hook ? "true" : "false") +
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",\"requested\":" +
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std::string(global_offline_requested ? "true" : "false") +
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",\"progression_guard_prepared\":" +
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std::string(progression_guard_prepared ? "true" : "false") + "}");
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const auto global_offline = dingosdk::offline_boot_observation();
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record(global_offline.json);
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const bool progression_guard_armed = global_offline_hook &&
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dingosdk::arm_progression_service_guard(r.base);
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record("{\"event\":\"progression_service_guard_initialized\",\"prepared\":" +
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std::string(progression_guard_prepared ? "true" : "false") +
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",\"armed\":" + std::string(progression_guard_armed ? "true" : "false") +
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",\"global_offline_prerequisite\":" +
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std::string(global_offline_hook ? "true" : "false") + "}");
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const auto progression_guard = dingosdk::progression_service_guard_observation();
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record(progression_guard.json);
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if (global_offline_requested && (!global_offline_hook || !progression_guard_armed)) {
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record("{\"event\":\"launcher_readiness\",\"ready\":false,"
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"\"reason\":\"authored_offline_hooks\"}");
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return FALSE;
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}
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const bool graphics_labels = dingosdk::initialize_graphics_labels(r.base,
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global_offline_hook && progression_guard_armed);
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record("{\"event\":\"graphics_labels_initialized\",\"active\":" +
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std::string(graphics_labels ? "true" : "false") + "}");
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if (global_offline_hook && progression_guard_armed &&
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!dingosdk::initialize_local_profile(r.base, true, dingosdk::profile::default_path())) {
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record("{\"event\":\"launcher_readiness\",\"ready\":false,\"reason\":\"local_profile\"}");
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return FALSE;
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}
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if (global_offline_hook && progression_guard_armed) {
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dingosdk::set_local_location_travel_queue(&queue_location_travel);
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start_menu_entry();
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}
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start_frame_timing();
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(void)dingosdk::ui_pointer::install(r.base);
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(void)dingosdk::engine_tweaks::install(r.base);
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const bool fixed_stop_provider = (global_offline_hook && progression_guard_armed) &&
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dingosdk::prepare_fixed_stop_entitlement_provider(r.base);
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record("{\"event\":\"fixed_stop_entitlement_provider_initialized\",\"prepared\":" +
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std::string(fixed_stop_provider ? "true" : "false") +
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",\"requested\":" +
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std::string(global_offline_requested ? "true" : "false") + "}");
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const auto fixed_stop_provider_observation =
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dingosdk::fixed_stop_entitlement_provider_observation();
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record(fixed_stop_provider_observation.json);
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r.last_fixed_stop_entitlement_provider_observation =
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fixed_stop_provider_observation.json;
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const bool entitlement_trace = (global_offline_hook && progression_guard_armed) &&
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dingosdk::prepare_entitlement_request_trace(r.base);
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record("{\"event\":\"entitlement_request_trace_initialized\",\"active\":" +
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std::string(entitlement_trace ? "true" : "false") +
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",\"requested\":" +
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std::string(global_offline_requested ? "true" : "false") + "}");
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const auto entitlement_trace_observation =
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dingosdk::entitlement_request_trace_observation();
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record(entitlement_trace_observation.json);
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r.fixed_stop_entitlement_route_ready = fixed_stop_provider && entitlement_trace;
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dingosdk::set_fixed_stop_entitlement_ownership(dingosdk::local_profile_owns_entitlement);
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dingosdk::set_fixed_stop_entitlement_provider_enabled(
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r.fixed_stop_entitlement_route_ready && dingosdk::local_profile_access().bus_stops);
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record("{\"event\":\"fixed_stop_entitlement_route_initialized\",\"ready\":" +
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std::string(r.fixed_stop_entitlement_route_ready ? "true" : "false") +
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",\"provider_prepared\":" +
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std::string(fixed_stop_provider ? "true" : "false") +
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",\"trace_prepared\":" +
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std::string(entitlement_trace ? "true" : "false") + "}");
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const bool neighborhood_unlock_provider =
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(global_offline_hook && progression_guard_armed) &&
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dingosdk::prepare_neighborhood_unlock_override(r.base);
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if (neighborhood_unlock_provider)
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dingosdk::set_expression_binder_observer(&observe_player_card_expression);
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if (neighborhood_unlock_provider)
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(void)dingosdk::set_neighborhood_unlock_override_enabled(dingosdk::local_profile_access().neighborhoods);
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record("{\"event\":\"neighborhood_unlock_provider_initialized\",\"prepared\":" +
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std::string(neighborhood_unlock_provider ? "true" : "false") +
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",\"requested\":" +
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std::string(global_offline_requested ? "true" : "false") + "}");
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const auto neighborhood_unlock_provider_observation =
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dingosdk::neighborhood_unlock_override_observation();
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record(neighborhood_unlock_provider_observation.json);
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r.last_neighborhood_unlock_override_observation =
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neighborhood_unlock_provider_observation.json;
|
|
const bool named_settings = dingosdk::initialize_named_settings(r.base);
|
|
record("{\"event\":\"named_settings_initialized\",\"ready\":" + std::string(named_settings ? "true" : "false") + "}");
|
|
const bool gameplay_settings = dingosdk::initialize_gameplay_settings_override(
|
|
r.base, global_offline_hook && progression_guard_armed);
|
|
const bool skater_slots = dingosdk::initialize_skater_slot_override(
|
|
r.base, global_offline_hook && progression_guard_armed);
|
|
const bool main_missions = (global_offline_hook && progression_guard_armed) &&
|
|
dingosdk::prepare_main_mission_override(r.base);
|
|
const auto gameplay_settings_observation =
|
|
dingosdk::gameplay_settings_override_observation();
|
|
const auto skater_slot_observation =
|
|
dingosdk::skater_slot_override_observation();
|
|
const auto main_mission_observation =
|
|
dingosdk::main_mission_override_observation();
|
|
record(gameplay_settings_observation.json);
|
|
record(skater_slot_observation.json);
|
|
record(main_mission_observation.json);
|
|
r.last_gameplay_settings_override_observation =
|
|
gameplay_settings_observation.json;
|
|
r.last_skater_slot_override_observation = skater_slot_observation.json;
|
|
r.last_main_mission_override_observation = main_mission_observation.json;
|
|
{
|
|
std::lock_guard lock(r.mutex);
|
|
r.offline_model = gameplay_settings_observation.model;
|
|
merge_skater_slot_observation(r.offline_model, skater_slot_observation);
|
|
merge_main_mission_observation(r.offline_model, main_mission_observation);
|
|
merge_progression_provider_observations(r.offline_model,
|
|
fixed_stop_provider_observation,
|
|
neighborhood_unlock_provider_observation,
|
|
r.fixed_stop_entitlement_route_ready);
|
|
++r.offline_revision;
|
|
}
|
|
record("{\"event\":\"gameplay_settings_override_initialized\",\"active\":" +
|
|
std::string(gameplay_settings ? "true" : "false") +
|
|
",\"authored_offline_prerequisite\":" +
|
|
std::string(global_offline_hook && progression_guard_armed ? "true" : "false") + "}");
|
|
record("{\"event\":\"skater_slot_override_initialized\",\"active\":" +
|
|
std::string(skater_slots ? "true" : "false") +
|
|
",\"authored_offline_prerequisite\":" +
|
|
std::string(global_offline_hook && progression_guard_armed ? "true" : "false") + "}");
|
|
record("{\"event\":\"main_mission_override_initialized\",\"prepared\":" +
|
|
std::string(main_missions ? "true" : "false") +
|
|
",\"authored_offline_prerequisite\":" +
|
|
std::string(global_offline_hook && progression_guard_armed ? "true" : "false") + "}");
|
|
const bool skater_hooks = dingosdk::start_skater_observer(r.base);
|
|
record("{\"event\":\"skater_hooks_initialized\",\"active\":" + std::string(skater_hooks ? "true" : "false") + "}");
|
|
const bool camera_hook = dingosdk::start_camera_observer(r.base);
|
|
record("{\"event\":\"camera_observer_initialized\",\"active\":" + std::string(camera_hook ? "true" : "false") + "}");
|
|
(void)dingosdk::start_no_bail(r.base);
|
|
const bool noclip_velocity = dingosdk::start_client_noclip_velocity(r.base);
|
|
record("{\"event\":\"noclip_velocity_initialized\",\"active\":" + std::string(noclip_velocity ? "true" : "false") + "}");
|
|
const bool loading_screens = dingosdk::loading_screen::start(r.base);
|
|
record("{\"event\":\"map_loading_screens_initialized\",\"active\":" + std::string(loading_screens ? "true" : "false") + "}");
|
|
const bool preset_guard = dingosdk::preset_lookup_guard::start(r.base);
|
|
record("{\"event\":\"preset_lookup_guard_initialized\",\"active\":" + std::string(preset_guard ? "true" : "false") + "}");
|
|
const bool replay_export = dingosdk::replay_export::start(r.base);
|
|
record("{\"event\":\"replay_export_initialized\",\"active\":" + std::string(replay_export ? "true" : "false") + "}");
|
|
void* original{};
|
|
auto* address = reinterpret_cast<void*>(r.base + rt::client_tick);
|
|
auto hook_status = dingosdk::hook_prepare(address, reinterpret_cast<void*>(&tick), &original);
|
|
if (hook_status == dingosdk::HookOk) {
|
|
r.original_tick = reinterpret_cast<Tick>(original);
|
|
hook_status = dingosdk::hook_enable(address);
|
|
if (hook_status != dingosdk::HookOk) dingosdk::hook_remove(address);
|
|
}
|
|
if (hook_status != dingosdk::HookOk) {
|
|
// The renderer is already installed. Keep it available for diagnostics
|
|
// and report successful optional loading without claiming native control.
|
|
{
|
|
std::lock_guard lock(r.mutex);
|
|
r.model.state = "Native controller unavailable";
|
|
r.model.load_block_reason = "The engine update hook could not be initialized.";
|
|
r.offline_model.available = false;
|
|
r.offline_model.status =
|
|
"Gameplay settings require the native game update hook.";
|
|
++r.model_revision;
|
|
++r.offline_revision;
|
|
r.initialized = !global_offline_requested;
|
|
}
|
|
record("{\"event\":\"native_hook_failed\",\"status\":" + std::to_string(hook_status) + "}");
|
|
if (global_offline_requested) {
|
|
record("{\"event\":\"launcher_readiness\",\"ready\":false,"
|
|
"\"reason\":\"native_tick_hook\"}");
|
|
return FALSE;
|
|
}
|
|
startup_window.hand_over();
|
|
return TRUE;
|
|
}
|
|
{
|
|
std::lock_guard lock(r.mutex);
|
|
r.native_tick_ready = true;
|
|
}
|
|
r.native_loading_logging = dingosdk::start_level_loading_logging(r.base,
|
|
[](std::uintptr_t base, unsigned next) noexcept {
|
|
dingosdk::local_profile_before_level_transition(next);
|
|
dingosdk::multiplayer::native_menu_before_level_transition(base, next);
|
|
});
|
|
if (!r.native_loading_logging) dingosdk::logging::write(dingosdk::logging::Level::warning,
|
|
dingosdk::logging::Channel::ui, "Native ReSkate menu disabled: shutdown cleanup hook is unavailable.");
|
|
r.initialized = true;
|
|
if (global_offline_requested)
|
|
record("{\"event\":\"launcher_readiness\",\"ready\":true}");
|
|
record("{\"event\":\"debug_initialized\",\"overlay\":true,\"native_load\":\"guarded_local_only\"}");
|
|
activity_line(dingosdk::ConsoleSource::runtime, "Offline runtime initialized. Waiting for the game.");
|
|
startup_window.hand_over();
|
|
return TRUE;
|
|
} catch (const std::exception& error) {
|
|
dingosdk::logging::log(dingosdk::logging::Level::critical, dingosdk::logging::Channel::runtime,
|
|
"Runtime initialization failed: {}", error.what());
|
|
return FALSE;
|
|
} catch (...) {
|
|
dingosdk::logging::write(dingosdk::logging::Level::critical, dingosdk::logging::Channel::runtime,
|
|
"Runtime initialization failed with an unknown exception.");
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
BOOL WINAPI DllMain(HINSTANCE instance, DWORD reason, LPVOID) {
|
|
if (reason == DLL_PROCESS_ATTACH) DisableThreadLibraryCalls(instance);
|
|
return TRUE;
|
|
}
|