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Master Chief and TASM2 Spider-Man ship appearance presets whose EBX lists a type reference on the slot of an import, which the game's load reads as a type index and crashes on (Skate.exe+0x3def285 and +0x3def262 in Sentry). The merge now checks every mod's own EBX, including bundles it would pass through whole, and takes such entries (or a repeated one) out of the copy in the merged patch and of the copies carried into other mods' bundles; the mod's original still feeds any combine, and the merge notes say how many per mod and bundle. The check reads only the fixup lists. A material lookup row pointing past the shader programs the game ships is left out of the merged lookup, with a note, instead of reaching the shader registry. Tests for both.
88 lines
4.1 KiB
C++
88 lines
4.1 KiB
C++
// The shader program lookup's merge: the rows mods add are combined onto the base, and a row
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// that points past the base's shader records is left out (the game reads such an index outside
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// its shader database).
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#include "Engine/Resource/shader_lookup.h"
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#include <cstring>
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#include <iostream>
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#include <map>
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#include <vector>
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namespace fb = dingosdk::frostbite;
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namespace {
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int failures = 0;
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void check(bool condition, const char* what) {
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if (!condition) { std::cerr << "FAILED: " << what << "\n"; ++failures; }
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}
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template <typename Type> void append(std::vector<std::byte>& bytes, Type value) {
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const auto at = bytes.size();
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bytes.resize(at + sizeof(value));
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std::memcpy(bytes.data() + at, &value, sizeof(value));
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}
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template <typename Type> Type read(const std::vector<std::byte>& bytes, std::size_t at) {
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Type value{};
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std::memcpy(&value, bytes.data() + at, sizeof(value));
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return value;
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}
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// A program lookup: a blob of `records` records (only its count matters here), no relocations,
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// and the rows (key -> record indices).
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struct Lookup {
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std::vector<std::byte> resource, meta;
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fb::shader::Table table() const { return {resource, meta}; }
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};
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Lookup lookup(std::uint32_t records, const std::map<std::uint64_t, std::vector<std::uint32_t>>& rows) {
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Lookup out;
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append(out.resource, records);
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append(out.resource, std::uint32_t{0}); // the rest of the blob
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const auto program = static_cast<std::uint32_t>(out.resource.size());
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append(out.resource, static_cast<std::uint32_t>(rows.size()));
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for (const auto& [key, values] : rows) {
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append(out.resource, key);
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append(out.resource, static_cast<std::uint32_t>(values.size()));
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for (const auto value : values) append(out.resource, value);
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}
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append(out.meta, program);
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append(out.meta, std::uint32_t{0});
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append(out.meta, static_cast<std::uint32_t>(out.resource.size() - program));
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append(out.meta, std::uint32_t{0});
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return out;
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}
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// The merged rows, read back.
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std::map<std::uint64_t, std::vector<std::uint32_t>> rows_of(const fb::shader::MergedTable& merged) {
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std::size_t at = read<std::uint32_t>(merged.resourceMeta, 0);
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const auto count = read<std::uint32_t>(merged.resource, at);
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at += 4;
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std::map<std::uint64_t, std::vector<std::uint32_t>> rows;
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for (std::uint32_t row = 0; row < count; ++row) {
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const auto key = read<std::uint64_t>(merged.resource, at);
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const auto values = read<std::uint32_t>(merged.resource, at + 8);
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at += 12;
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auto& out = rows[key];
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for (std::uint32_t value = 0; value < values; ++value, at += 4) out.push_back(read<std::uint32_t>(merged.resource, at));
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}
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return rows;
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}
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} // namespace
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int main() {
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const auto base = lookup(3, {{1, {0}}});
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// One mod adds a row onto a program the game has; another brings programs of its own and
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// points rows at them (indices 3 and 4, which the base's three records do not have).
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const auto good = lookup(3, {{1, {0}}, {2, {2}}});
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const auto own = lookup(5, {{1, {0}}, {3, {4}}, {4, {1, 3}}, {5, {1}}});
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const std::vector<fb::shader::Table> edits{good.table(), own.table()};
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const auto merged = fb::shader::merge_program_lookup(base.table(), edits);
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const auto rows = rows_of(merged);
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check(merged.added == 2 && rows.contains(2) && rows.contains(5), "Rows onto the base's programs are merged");
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check(merged.outside == 2 && !rows.contains(3) && !rows.contains(4),
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"Rows pointing past the base's records are left out, also when only one of their indices does");
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check(rows.size() == 3 && rows.at(1) == std::vector<std::uint32_t>{0}, "The base's own rows stay as they were");
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check(read<std::uint32_t>(merged.resourceMeta, 8) == merged.resource.size() - read<std::uint32_t>(merged.resourceMeta, 0),
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"The lookup size in the metadata matches the merged rows");
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for (const auto& [key, values] : rows)
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for (const auto value : values) check(value < 3, "No merged row points past the base's records");
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if (failures) return 1;
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std::cout << "shader lookup tests passed\n";
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return 0;
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}
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