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A lock an admin sets is kept for the player's SteamID until unlocked or the server restarts, so leaving and joining again no longer lifts it: they are locked again and told on joining. lock and unlock take a player who is not here by SteamID64 (unlock also by the name they had), and locks lists them as not here. A throwdown's own locks still end when the player leaves. Changing throwdown-locks while a throwdown runs unlocks and locks just the tools that changed for its players, saying the setting changed instead of that their throwdown is over.