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Mesh streaming pool (fixes loading crashes on older GPUs) - 1.0.0 forced MeshStreaming.PoolSize to 3.5 GiB on every card. An RX 580 crashed while loading with DXGI_ERROR_DEVICE_RESET, and the oversized pool is the likely cause. The pool is now a quarter of the largest hardware adapter's dedicated video memory, capped at 3.5 GiB; cards of 6 GB or less keep the game's own 520 MB. The card, its memory and the chosen size are logged once at startup. Remote players (busy servers) - Transform interpolate is inline plain arithmetic: 22 -> 5.8 ns per joint. It was 4% of a busy server's client frame, since every player within 200 m has the whole skeleton interpolated every frame. - Players out of the camera's view and more than 8 m away are sampled at 20 Hz, like far players. Their position still updates every frame for collision, sound and nametags, and a player coming into view is sampled that frame. Expression hooks (run for every expression the game executes) - No profiler zones in the expression hooks: taking a sample switched them on, inflating the very samples that measured the hooks. - The throwdown lab pump does one sorted lookup of the running graph and skips everything else for graphs it doesn't watch (graph_throttle gets throttled_graph for this). Settings and memory reads - Script gameplay-setting and native-setting gets are served from small per-thread caches, keyed on the asset/key address, its first 8 name bytes and a new profile::Store::changes() counter, instead of a store lookup each call. - Per-frame reads in the client tick, native settings and population controls use memory::peek instead of ReadProcessMemory. - Script error logging probes each argument pointer once.
80 lines
4.0 KiB
C++
80 lines
4.0 KiB
C++
#include "script_natives.h"
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#include "Engine/Core/Log/logging.h"
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#include "Engine/Game/Build/addresses.h"
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#include "Engine/Game/Build/20260929/script_natives.h"
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#include <mutex>
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#include <set>
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#include <string>
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#include "local_challenge_trace.h"
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#include "local_entitlement_trigger_runtime.h"
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namespace dingosdk::profile_runtime {
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namespace {
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void script_error(std::uintptr_t, std::uintptr_t*, std::uintptr_t* arguments) {
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PreserveError preserve;
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// Authored graphs raise the same error every frame, from the same constant text: a text
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// pointer already looked at is not read again (each character was a system call).
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static std::mutex mutex; static std::set<std::string> seen; static std::set<std::uintptr_t> looked_at, arguments_seen;
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std::lock_guard lock(mutex);
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try {
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// The message position is not known from the binding alone; take the
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// first argument that dereferences to readable text.
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const auto printable = [](std::uintptr_t at) {
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std::string value;
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if (looked_at.contains(at)) return value;
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if (looked_at.size() < 4096) looked_at.insert(at);
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for (std::size_t i = 0; at && i < 400; ++i) {
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char c{};
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if (!memory::peek(at + i, c) || !c) break; // no system call per character
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if (static_cast<unsigned char>(c) < 9 || static_cast<unsigned char>(c) > 126) return std::string{};
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value += static_cast<unsigned char>(c) < 32 ? ' ' : c;
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}
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return value.size() >= 8 ? value : std::string{};
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};
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std::string message;
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for (std::size_t index = 0; arguments && index < 4 && message.empty(); ++index) {
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std::uintptr_t argument{}, inner{};
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if (!memory::peek(reinterpret_cast<std::uintptr_t>(arguments) + index * 8, argument) || argument < 0x10000) break;
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// The same arguments come back every frame: each is probed once (read, not peeked:
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// it is often not a pointer, and a failed peek costs an exception).
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if (arguments_seen.contains(argument)) continue;
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if (arguments_seen.size() < 4096) arguments_seen.insert(argument);
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if (read(argument, inner) && inner >= 0x10000) message = printable(inner);
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if (message.empty()) message = printable(argument);
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}
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if (message.empty()) return;
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std::uintptr_t resource{}; std::uint32_t graph{};
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if (executing_expression) challenge_trace_identity(executing_expression, resource, graph);
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// One line per distinct message; authored graphs repeat theirs per frame.
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if (seen.size() < 256 && seen.insert(message).second)
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logging::log(logging::Level::info, logging::Channel::progression,
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"Script error (graph {:#x}): {}", graph, message);
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} catch (...) {}
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}
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}
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void install_script_error_log(std::uintptr_t base) noexcept {
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static bool attempted{};
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if (attempted || !base) return;
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attempted = true;
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constexpr std::uintptr_t record = addr::script_natives::script_error_record, stub = addr::script_natives::script_error_stub;
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try {
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std::uint32_t hash{};
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if (!read(base + record, hash) || hash != 0xa5910db3) return;
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unsigned patched{};
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for (const auto offset : {0x30u, 0x40u, 0x48u}) {
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std::uintptr_t current{};
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const auto slot = base + record + offset;
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if (!read(slot, current) || current != base + stub) continue;
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DWORD old{};
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if (!VirtualProtect(reinterpret_cast<void*>(slot), sizeof(current), PAGE_READWRITE, &old)) continue;
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*reinterpret_cast<std::uintptr_t*>(slot) = reinterpret_cast<std::uintptr_t>(&script_error);
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VirtualProtect(reinterpret_cast<void*>(slot), sizeof(current), old, &old);
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++patched;
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}
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logging::log(logging::Level::info, logging::Channel::progression,
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"Script error log: {} binding slot(s) redirected.", patched);
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} catch (...) {}
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}
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}
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