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- reskate.animation.mirror makes a clip for the other stance (Left and Right trade across the board's length, each joint from its rest; the board mirrored as itself), and info gives a clip's stance. The game's trick clips stand goofy: the studio mirrors one for a regular skater, which played half a turn round in game. - The studio no longer holds the skater with noclip: he left his board and the flight pose showed through. His board is stopped once instead; while drawn in the room No Bail guards him, and the game's own placement goes back into the pose before its physics. - The whole board is held rigid while a clip moves it, deck mount included. - The room closes when the game's menu leaves the Skaters page, and the studio closes with it. - The studio's first camera angle is the PR's, taken once the room's joints are read. - A log line every 2 s while a clip plays (Clip pose: updates, renders, scale, heights, the joints that change most), kept while the room's pose is still checked in game.