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Pull request 326 split into general plugin APIs and contrib/plugins/fit-check: - reskate.capture (start, stop, discard, state, compare, kept, save): the screen recorded before the overlay draws, cut out by the game's depth or by colour, saved as GIF, APNG, PNG or WebM with an optional card; the "capture" permission. - reskate.room.turn: a stand-in pad's stick held over to turn the menu's preview. - reskate.menu.game and reskate.menu.grid: what the game's menu and its item grid show. - reskate.outfit.worn, board and title: what the skater wears, by name. - reskate.files.reveal: a data folder opened in Explorer. The plugin finds where the turn comes round, eases the stick off, picks evenly spaced frames and saves them with the board's parts or the outfit on the card.
Test plugins
Two plugins that check ReSkate's plugin host (Extension/Plugins). To try one in game, copy its
folder into the game's Mods folder and open the console.
- reskate-test calls every plugin API and says what worked.
ptest allruns every check,ptest <module>one module, andptest listnames them. It prints only the failures and a summary line. Each API ReSkate adds gets a module inplugin/checks/. It's also the example to copy when making a plugin. - reskate-hostile attacks the sandbox on purpose, one attack per command.
hostile listnames them with what should happen. An attack that gets it stopped is expected:plugin on reskate-hostilestarts it again for the next one. Any line starting withESCAPEDis a hole in the sandbox.
Both also run without the game, in dingosdk_plugin_tests (DINGOSDK_BUILD_PLUGIN_TESTS).
Ports
Features that were built into ReSkate, as mods of their own (or, where a feature has an asset mod,
inside that mod). Each has its own checks (<command> test) that dingosdk_plugin_tests runs too, and its own page in the ReSkate menu's PLUGINS section.
- road-rash: bails leave marks that build up, worn over the outfit with
reskate.outfit. It ships inside the Road Rash item pack, whose items it wears.roadrash,roadrash heal,roadrash bails 20. - board-break: a hard slam can snap the board, drawn with
reskate.board. It ships inside the Board Break deck pack, whose decks its manifest declares as variants (one in the game at a time).boardbreak,boardbreak deck wide,boardbreak snap mid. - fpv-drone: the FPV drone, flown from the free camera with the keyboard, a pad or a radio.
fpv fly,fpv follow. - hall-of-meat: skate. 3's Hall of Meat: bails show the bones they hurt on an x-ray of the
skater (
reskate.skater.xray,d:skeleton) and score a Meat card drawn with skate.'s own pictures (d:game_image).hallofmeat 0|1. - grind-exits: LT / RT in a grind pick the side of the pop (
reskate.skater.grind_exit,reskate.input.hide).grindexit status. - dual-stick: the settings of GoalTrains' Dual Stick Controls companion on its page, in the
companion's
session_controls.iniin the plugin's own data folder (reskate.files). Made from pull request 254.dualstick status,dualstick preset xl. - rock-to-fakie: TheRealEJR's Rock to Fakie: a Board Stall or Lip Stall shows as Rock to Fakie,
and left with B is recorded as the game's fakie_rock (
reskate.tricks.label,record_as). From pull request 285.rocktofakie on.
Throwdown modes
Throwdown modes made in Lua with the throwdown kit (throwdown-kit.md): the plugin registers its modes and publishes what the player should see; ReSkate shows it with skate.'s native Throwdowns page, setup page, flag, HUD and match panel.
- throwdown-modes-test: two modes through the whole native flow (card, setup page, flag, waiting card) and no match. The smallest example of the kit.
- SmokeyDawg58-ReSkate_Throwdown: SmokeyDawg58's ten modes, with their rules, HUDs, gates and
route editor, all in Lua, inside his asset mod.
tdm help.