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reskate-plugin.json's "resident" list names the assets a mod's bundles keep (world objects and HUD widgets the game picks at run time, and their shader block depots), so they survive another mod replacing that bundle. Scanning now uses lexically_relative, so a mod folder that is a junction no longer yields ../ paths, and every output path is checked to be inside the merge output. Chunk metadata audit failures are fixed; the full merge audit passes.