Files
ReSkate/Launcher/Test/mod_manager_tests.cpp
T

356 lines
20 KiB
C++

// Launcher mod manager: install from .zip and folders, the Mods list and mods.json.
#include "Launcher/mod_manager.h"
#include "Engine/Vfs/mod_list.h"
#include <Windows.h>
#include <miniz.h>
#include <cstdio>
#include <cstdlib>
#include <fstream>
#include <iostream>
#include <map>
#include <optional>
#include <string>
#include <utility>
#include <vector>
namespace fs = std::filesystem;
using namespace dingosdk;
namespace {
int failures = 0;
void check(bool condition, const char* what) {
if (condition) return;
std::cerr << "FAIL: " << what << '\n';
++failures;
}
void write(const fs::path& path, std::string_view text) {
fs::create_directories(path.parent_path());
std::ofstream(path, std::ios::binary) << text;
}
std::string read(const fs::path& path) {
std::ifstream input(path, std::ios::binary);
return {std::istreambuf_iterator<char>(input), {}};
}
// A stored (uncompressed) .zip, enough to exercise the reader.
void make_zip(const fs::path& path, const std::vector<std::pair<std::string, std::string>>& files) {
std::string out, directory;
const auto u16 = [](std::string& s, unsigned v) { s += char(v & 0xff); s += char(v >> 8 & 0xff); };
const auto u32 = [](std::string& s, unsigned long v) { for (int i = 0; i < 4; ++i) s += char(v >> (8 * i) & 0xff); };
for (const auto& [name, data] : files) {
const auto crc = mz_crc32(MZ_CRC32_INIT, reinterpret_cast<const unsigned char*>(data.data()), data.size());
const auto offset = out.size();
u32(out, 0x04034b50); u16(out, 20); u16(out, 0); u16(out, 0); u16(out, 0); u16(out, 0);
u32(out, crc); u32(out, static_cast<unsigned long>(data.size())); u32(out, static_cast<unsigned long>(data.size()));
u16(out, static_cast<unsigned>(name.size())); u16(out, 0);
out += name; out += data;
u32(directory, 0x02014b50); u16(directory, 20); u16(directory, 20); u16(directory, 0); u16(directory, 0);
u16(directory, 0); u16(directory, 0); u32(directory, crc);
u32(directory, static_cast<unsigned long>(data.size())); u32(directory, static_cast<unsigned long>(data.size()));
u16(directory, static_cast<unsigned>(name.size())); u16(directory, 0); u16(directory, 0); u16(directory, 0);
u16(directory, 0); u32(directory, name.ends_with('/') ? 0x10 : 0); u32(directory, static_cast<unsigned long>(offset));
directory += name;
}
const auto start = out.size();
out += directory;
u32(out, 0x06054b50); u16(out, 0); u16(out, 0);
u16(out, static_cast<unsigned>(files.size())); u16(out, static_cast<unsigned>(files.size()));
u32(out, static_cast<unsigned long>(directory.size())); u32(out, static_cast<unsigned long>(start)); u16(out, 0);
write(path, out);
}
std::string install(const fs::path& mods, const fs::path& source, bool replace = false) {
std::atomic<bool> cancel{};
return launcher_mods::install(mods, source, replace, {}, cancel);
}
template<class F> std::string error_of(F&& run) {
try { run(); } catch (const std::exception& failure) { return failure.what(); }
return {};
}
} // namespace
int main() {
wchar_t temp[MAX_PATH]{};
GetTempPathW(MAX_PATH, temp);
const auto root = fs::path(temp) / (L"reskate-mod-manager-tests-" + std::to_wstring(GetCurrentProcessId()));
fs::remove_all(root);
const auto game = root / L"game";
const auto sources = root / L"sources";
fs::create_directories(game);
const auto mods = launcher_mods::mods_root(game);
check(mods == game / L"Mods", "Without ModData the Mods folder sits beside the game");
// A mod inside a top-level folder, with its own description.
make_zip(sources / L"download (1).zip", {
{"Cool Park/", ""},
{"Cool Park/layout.toc", "toc"},
{"Cool Park/Win32/levels/cool.sb", "bundle"},
{"Cool Park/reskate-mod.json", R"({"schema":1,"name":"Cool Park Deluxe","author":"Zee","version":"1.2","description":"A park."})"},
{"Cool Park/reskate-levels.json", R"({"schema":1,"levels":[{"asset":"levels/game/cool/cool"}]})"}});
check(install(mods, sources / L"download (1).zip") == "Cool Park", "A zip's top folder names the mod");
check(read(mods / L"Cool Park" / L"Win32" / L"levels" / L"cool.sb") == "bundle", "Nested files are extracted");
check(!fs::exists(mods / L".reskate-install"), "Staging is cleaned up");
// Files at the top of the zip: the archive's name becomes the folder name.
make_zip(sources / L"Flat Mod!.zip", {{"reskate-levels.json", R"({"schema":1,"levels":[]})"}});
check(install(mods, sources / L"Flat Mod!.zip") == "Flat Mod_", "Unsafe characters in names are replaced");
// Mods packed deeper, as release zips often are.
make_zip(sources / L"pack.zip", {{"readme.txt", "hi"}, {"pack/Mods/Deep_Mod/layout.toc", "toc"}});
check(install(mods, sources / L"pack.zip") == "Deep_Mod", "The folder holding the marker is the mod");
check(!fs::exists(mods / L"Deep_Mod" / L"readme.txt"), "Files outside the mod are left behind");
// Same name again: refused, then replaced on request.
bool conflict = false;
try { install(mods, sources / L"download (1).zip"); } catch (const launcher_mods::AlreadyInstalled& existing) {
conflict = existing.name == "Cool Park";
}
check(conflict, "Installing over an installed mod asks first");
make_zip(sources / L"v2.zip", {{"Cool Park/layout.toc", "toc v2"}});
check(install(mods, sources / L"v2.zip", true) == "Cool Park" && read(mods / L"Cool Park" / L"layout.toc") == "toc v2",
"Replacing installs the new copy");
{
std::atomic<bool> cancel{};
unsigned callbacks{};
make_zip(sources / L"cancelled.zip", {{"Cool Park/layout.toc", "must not replace"}});
const auto issue = error_of([&] {
launcher_mods::install(mods, sources / L"cancelled.zip", true,
[&](float) { if (++callbacks == 2) cancel.store(true); }, cancel);
});
check(issue == "Install cancelled." && callbacks == 2,
"Cancellation at the final safe installation boundary was ignored");
check(read(mods / L"Cool Park" / L"layout.toc") == "toc v2" &&
!fs::exists(mods / L".reskate-install"),
"Cancelled replacement damaged the existing mod or left staging files");
write(sources / L"cancelled folder" / L"Cool Park" / L"layout.toc", "must not replace");
cancel.store(false);
callbacks = 0;
check(error_of([&] {
launcher_mods::install(mods, sources / L"cancelled folder", true,
[&](float) { if (++callbacks == 2) cancel.store(true); }, cancel);
}) == "Install cancelled." && read(mods / L"Cool Park" / L"layout.toc") == "toc v2",
"Cancelled folder replacement did not preserve the installed mod");
}
// Hostile or unrelated archives.
make_zip(sources / L"evil.zip", {{"../evil.txt", "x"}, {"layout.toc", "toc"}});
check(error_of([&] { install(mods, sources / L"evil.zip"); }).find("unsafe path") != std::string::npos &&
!fs::exists(game / L"evil.txt") && !fs::exists(mods / L"evil"),
"Paths leaving the mod folder are refused");
make_zip(sources / L"photos.zip", {{"a.jpg", "x"}});
check(error_of([&] { install(mods, sources / L"photos.zip"); }).find("does not contain a ReSkate mod") != std::string::npos,
"Archives without a mod are refused");
write(sources / L"notes.txt", "x");
check(!error_of([&] { install(mods, sources / L"notes.txt"); }).empty(), "Only .zip files and folders install");
// A folder.
write(sources / L"Loose" / L"My Folder Mod" / L"layout.toc", "toc");
check(install(mods, sources / L"Loose") == "My Folder Mod", "Folders install like zips");
check(fs::exists(sources / L"Loose" / L"My Folder Mod" / L"layout.toc"), "Installing a folder copies it");
// The list: unlisted folders load after listed ones, by name.
auto list = mods::scan_mods(game);
check(list.present && list.issue.empty() && list.entries.size() == 4, "Every installed mod is listed");
check(list.entries[0].mod.name == "Cool Park" && list.entries[0].enabled, "Unlisted mods are enabled");
check(list.entries[0].mod.title == "Cool Park" && list.entries[0].mod.provides_layout,
"The replaced mod shows its new contents");
const auto deep = std::find_if(list.entries.begin(), list.entries.end(), [](const auto& e) { return e.mod.name == "Deep_Mod"; });
check(deep != list.entries.end() && deep->mod.title == "Deep_Mod", "Titles fall back to the folder name");
// Save an order with one mod disabled, then read it back.
std::reverse(list.entries.begin(), list.entries.end());
list.entries[1].enabled = false;
mods::save_mod_order(mods, list.entries);
const auto saved = mods::scan_mods(game);
check(saved.issue.empty() && saved.entries.size() == 4, "The saved mods.json reads back");
for (std::size_t i = 0; i < 4; ++i)
check(saved.entries[i].mod.name == list.entries[i].mod.name && saved.entries[i].enabled == list.entries[i].enabled,
"Order and enabled state round-trip");
check(read(mods / L"mods.json").find(R"("enabled": false)") != std::string::npos, "mods.json is plain readable JSON");
// Metadata from reskate-mod.json.
write(mods / L"Deep_Mod" / L"reskate-mod.json",
"\xef\xbb\xbf{\"name\":\"Deep\",\"author\":\"Someone\",\"version\":\"3\",\"description\":\"Line\\u0001\"}");
for (const auto& entry : mods::scan_mods(game).entries)
if (entry.mod.name == "Deep_Mod")
check(entry.mod.title == "Deep" && entry.mod.author == "Someone" && entry.mod.version == "3" &&
entry.mod.description == "Line?", "reskate-mod.json fills the details, control characters removed");
// manifest.json is preferred, with version_number.
write(mods / L"Deep_Mod" / L"manifest.json",
R"({"name":"Deep Manifest","author":"Park Maker","version_number":"2.1.0","description":"From the manifest"})");
for (const auto& entry : mods::scan_mods(game).entries)
if (entry.mod.name == "Deep_Mod")
check(entry.mod.title == "Deep Manifest" && entry.mod.author == "Park Maker" && entry.mod.version == "2.1.0" &&
entry.mod.description == "From the manifest", "manifest.json fills the details ahead of reskate-mod.json");
// Park mods: parks/<map>.park.json is listed per map.
write(mods / L"Deep_Mod" / L"parks" / L"bam.park.json", "{}");
write(mods / L"Deep_Mod" / L"parks" / L"grom.park.json", "{}");
for (const auto& entry : mods::scan_mods(game).entries)
if (entry.mod.name == "Deep_Mod")
check(entry.mod.park_maps == std::vector<std::string>{"bam", "grom"}, "Park maps are listed");
make_zip(sources / L"parkmod.zip", {{"My Park/manifest.json", R"({"name":"My Park"})"},
{"My Park/parks/bam.park.json", "{}"}});
check(install(mods, sources / L"parkmod.zip") == "My Park", "A park mod (manifest.json only) installs");
// Left-out mods: reported while their files are unchanged, forgotten once they change.
{
std::map<std::string, mods::Exclusion, std::less<>> exclusions;
exclusions["Deep_Mod"] = {mods::mod_fingerprint(mods / L"Deep_Mod"), "sdk", {"levels/game/x: damaged"}};
mods::write_exclusions(mods, exclusions);
const auto read_back = mods::read_exclusions(mods);
check(read_back.size() == 1 && read_back.at("Deep_Mod").sdk == "sdk" &&
read_back.at("Deep_Mod").problems == std::vector<std::string>{"levels/game/x: damaged"},
"Exclusions round-trip");
const auto listed = mods::scan_mods(game);
check(listed.excluded.contains("Deep_Mod") && listed.excluded.size() == 1, "An unchanged left-out mod is reported");
write(mods / L"Deep_Mod" / L"new file.txt", "reinstalled");
check(mods::scan_mods(game).excluded.empty(), "A changed mod is no longer reported as left out");
mods::write_exclusions(mods, {});
check(!fs::exists(mods / mods::exclusions_file), "An empty exclusion list removes the file");
}
// A broken mods.json still lists the folders, so the manager can repair it.
write(mods / L"mods.json", R"({"schema":1,"mods":[{"name":"Cool Park"}]})");
const auto broken = mods::scan_mods(game);
check(!broken.issue.empty() && broken.entries.size() == 5, "A malformed mods.json is reported, folders still listed");
mods::save_mod_order(mods, broken.entries);
check(mods::scan_mods(game).issue.empty(), "Saving repairs a malformed mods.json");
// A big collection, with the longest names, can be switched off and reordered, and the
// list reads back. (There was a limit of 64 mods once: past it nothing could be saved, so
// no mod could be disabled.)
{
constexpr std::size_t collection = 300;
const auto big_game = root / L"big";
const auto big = launcher_mods::mods_root(big_game);
for (std::size_t i = 0; i < collection; ++i) {
auto name = std::to_string(i);
name = std::string(4 - name.size(), '0') + name + "-";
name.resize(mods::maximum_mod_name, 'x');
write(big / name / L"layout.toc", "toc");
}
auto many = mods::scan_mods(big_game);
check(many.issue.empty() && many.entries.size() == collection, "A big Mods folder is listed");
for (std::size_t i = 0; i < many.entries.size(); i += 3) many.entries[i].enabled = false;
std::swap(many.entries.front(), many.entries.back());
std::string refusal;
try { mods::save_mod_order(big, many.entries); } catch (const std::exception& failure) { refusal = failure.what(); }
if (!refusal.empty()) std::cerr << "save refused: " << refusal << '\n';
check(refusal.empty(), "A big mod list can be saved");
const auto again = mods::scan_mods(big_game);
check(again.issue.empty() && again.entries.size() == many.entries.size(), "A big mods.json reads back");
bool same = again.entries.size() == many.entries.size();
for (std::size_t i = 0; same && i < again.entries.size(); ++i)
same = again.entries[i].mod.name == many.entries[i].mod.name && again.entries[i].enabled == many.entries[i].enabled;
check(same, "Every mod keeps its place and whether it loads");
}
// Thunderstore packages: manifest.json, icon.png and README.md at the top of the zip.
{
const auto store_game = root / L"store";
fs::create_directories(store_game);
const auto store = launcher_mods::mods_root(store_game);
const std::string manifest =
R"({"name":"Desert_Springs","version_number":"1.2.3","website_url":"","description":"Sand.","dependencies":[]})";
const auto installed = [&](std::string_view name) -> std::optional<mods::Mod> {
for (const auto& entry : mods::scan_mods(store_game).entries)
if (entry.mod.name == name) return entry.mod;
return std::nullopt;
};
// Downloaded from the site: files at the top, the archive named Namespace-Name-Version.
make_zip(sources / L"Zee-Desert_Springs-1.2.3.zip", {{"manifest.json", manifest}, {"icon.png", "png"},
{"README.md", "# Desert"}, {"layout.toc", "toc"}, {"Win32/levels/desert.sb", "bundle"}});
check(install(store, sources / L"Zee-Desert_Springs-1.2.3.zip") == "Zee-Desert_Springs",
"A downloaded package installs without the version in its folder name");
check(read(store / L"Zee-Desert_Springs" / L"icon.png") == "png" &&
read(store / L"Zee-Desert_Springs" / L"Win32" / L"levels" / L"desert.sb") == "bundle",
"Package files install with the mod");
make_zip(sources / L"Map-2.zip", {{"layout.toc", "toc"}});
check(install(store, sources / L"Map-2.zip") == "Map-2", "Names that merely end in a number keep it");
// The usual packaging mistake: the mod folder zipped inside the package.
make_zip(sources / L"nested.zip", {{"manifest.json", manifest}, {"icon.png", "png"}, {"README.md", "readme"},
{"CHANGELOG.md", "log"}, {"DesertSprings/layout.toc", "toc"},
{"DesertSprings/manifest.json", R"({"name":"Old"})"}, {"DesertSprings/Win32/levels/desert.sb", "bundle"}});
check(install(store, sources / L"nested.zip") == "DesertSprings",
"Content in a folder is found past the package's own manifest.json");
check(read(store / L"DesertSprings" / L"manifest.json") == manifest &&
read(store / L"DesertSprings" / L"icon.png") == "png" &&
read(store / L"DesertSprings" / L"CHANGELOG.md") == "log" &&
read(store / L"DesertSprings" / L"Win32" / L"levels" / L"desert.sb") == "bundle",
"Package files at the top follow the mod in and replace its own copies");
check(!fs::exists(store / L"DesertSprings" / L"DesertSprings"), "The wrapper folder is not kept");
// A package only replaces the nested metadata files it actually supplies.
const std::vector<std::pair<std::string, std::string>> partial_package{
{"manifest.json", manifest}, {"rEaDmE.md", "package readme"},
{"Partial/layout.toc", "toc"}, {"Partial/manifest.json", R"({"name":"Old"})"},
{"Partial/README.md", "old readme"}, {"Partial/icon.png", "nested icon"},
{"Partial/CHANGELOG.md", "nested changelog"}};
make_zip(sources / L"partial.zip", partial_package);
const auto folder_package = sources / L"partial-folder";
for (const auto& [name, data] : partial_package) write(folder_package / name, data);
for (const auto& source : {sources / L"partial.zip", folder_package}) {
check(install(store, source, true) == "Partial", "Partial packages install from zips and folders");
check(read(store / L"Partial" / L"manifest.json") == manifest &&
read(store / L"Partial" / L"README.md") == "package readme",
"Present package files replace nested copies regardless of filename case");
check(read(store / L"Partial" / L"icon.png") == "nested icon" &&
read(store / L"Partial" / L"CHANGELOG.md") == "nested changelog",
"Nested metadata survives when the package has no replacement");
}
// What the launcher's Thunderstore installs ask for.
launcher_mods::InstallOptions options;
options.folder = "Zee-Desert_Springs";
options.author = "Zee";
options.require_content = true;
std::atomic<bool> cancel{};
check(launcher_mods::install(store, sources / L"nested.zip", true, {}, cancel, options) == "Zee-Desert_Springs",
"The package's own folder name wins");
const auto desert = installed("Zee-Desert_Springs");
check(desert && desert->author == "Zee" && desert->version == "1.2.3" && desert->title == "Desert_Springs" &&
desert->provides_layout,
"The team becomes the author and the manifest gives the version");
make_zip(sources / L"authored.zip", {{"manifest.json", R"({"name":"Park","author":"Someone","version_number":"1.0.0"})"},
{"icon.png", "png"}, {"README.md", "readme"}, {"parks/bam.park.json", "{}"}});
options.folder = "Team-Park";
check(launcher_mods::install(store, sources / L"authored.zip", true, {}, cancel, options) == "Team-Park",
"A park package installs");
const auto park = installed("Team-Park");
check(park && park->author == "Someone" && park->park_maps == std::vector<std::string>{"bam"},
"An author the manifest already names is kept");
make_zip(sources / L"empty.zip", {{"manifest.json", manifest}, {"icon.png", "png"}, {"README.md", "readme"}});
options.folder = "Team-Empty";
check(error_of([&] { launcher_mods::install(store, sources / L"empty.zip", true, {}, cancel, options); })
.find("nothing for ReSkate to load") != std::string::npos &&
!fs::exists(store / L"Team-Empty"),
"Thunderstore installs refuse a package with nothing to load");
check(install(store, sources / L"empty.zip") == "empty", "A plain install still takes a description-only mod");
}
std::error_code ignored;
fs::remove_all(root, ignored);
if (failures) {
std::cerr << failures << " mod manager check(s) failed\n";
return 1;
}
std::cout << "Mod manager checks passed.\n";
return 0;
}