Files
ReSkate/Engine/Game/Build/20260929/graphics_labels.h
T
2026-10-02 14:40:41 -05:00

18 lines
831 B
C++

#pragma once
#include <array>
#include <cstdint>
// Fallback labels for the TierManager graphics settings cache.
namespace dingosdk::game::build::v20260929::graphics_labels {
// TierManager settings cache rebuild, void(manager).
inline constexpr std::uintptr_t tier_rebuild = 0x5fed70;
inline constexpr std::array<unsigned char, 32> tier_rebuild_prefix{
0x40,0x55,0x53,0x56,0x57,0x41,0x54,0x41,0x55,0x41,0x56,0x41,0x57,0x48,0x8d,0x6c,
0x24,0xd8,0x48,0x81,0xec,0x28,0x01,0x00,0x00,0x48,0x8b,0x91,0xd0,0x01,0x00,0x00};
// TierManager vtable.
inline constexpr std::uintptr_t tier_manager_vtable = 0x6092548;
// Expected first bytes of engine::string_assign.
inline constexpr std::array<unsigned char, 18> string_assign_prefix{
0x48,0x89,0x5c,0x24,0x10,0x48,0x89,0x6c,0x24,0x18,0x56,0x57,0x41,0x56,0x48,0x83,0xec,0x20};
}