Files
ReSkate/Extension/Settings/local_native_settings.h
T
AyeZeeBB b763631b77 Trim per-frame multiplayer client work; size mesh pool to the GPU
Mesh streaming pool (fixes loading crashes on older GPUs)
- 1.0.0 forced MeshStreaming.PoolSize to 3.5 GiB on every card. An RX 580
  crashed while loading with DXGI_ERROR_DEVICE_RESET, and the oversized pool
  is the likely cause. The pool is now a quarter of the largest hardware
  adapter's dedicated video memory, capped at 3.5 GiB; cards of 6 GB or less
  keep the game's own 520 MB. The card, its memory and the chosen size are
  logged once at startup.

Remote players (busy servers)
- Transform interpolate is inline plain arithmetic: 22 -> 5.8 ns per joint.
  It was 4% of a busy server's client frame, since every player within
  200 m has the whole skeleton interpolated every frame.
- Players out of the camera's view and more than 8 m away are sampled at
  20 Hz, like far players. Their position still updates every frame for
  collision, sound and nametags, and a player coming into view is sampled
  that frame.

Expression hooks (run for every expression the game executes)
- No profiler zones in the expression hooks: taking a sample switched them
  on, inflating the very samples that measured the hooks.
- The throwdown lab pump does one sorted lookup of the running graph and
  skips everything else for graphs it doesn't watch (graph_throttle gets
  throttled_graph for this).

Settings and memory reads
- Script gameplay-setting and native-setting gets are served from small
  per-thread caches, keyed on the asset/key address, its first 8 name
  bytes and a new profile::Store::changes() counter, instead of a store
  lookup each call.
- Per-frame reads in the client tick, native settings and population
  controls use memory::peek instead of ReadProcessMemory.
- Script error logging probes each argument pointer once.
2026-10-02 21:07:43 -05:00

51 lines
2.1 KiB
C++

#pragma once
#include "Extension/Profile/runtime_internal.h"
namespace dingosdk::profile_runtime {
struct NativeSettingValue { std::uintptr_t type; const void* data; };
static_assert(sizeof(NativeSettingValue) == 16);
struct NativeSettingsFunctions {
const NativeSettingValue* (*get)(std::uintptr_t, const char*){};
bool (*set)(std::uintptr_t, const char*, std::uintptr_t, const NativeSettingValue*){};
};
NativeSettingsFunctions& native_settings();
unsigned native_settings_location(std::uintptr_t group);
template<class T> std::optional<dingosdk::Json> native_scalar(const void* data) {
T value{};
if (!memory::peek(reinterpret_cast<std::uintptr_t>(data), value)) return {};
if constexpr (std::is_floating_point_v<T>) if (!std::isfinite(value)) return {};
if constexpr (std::is_same_v<T, std::uint64_t>) if (value > INT64_MAX) return {};
return dingosdk::Json(value);
}
std::optional<dingosdk::Json> native_setting_json(const NativeSettingValue* input);
template<class T> bool restore_native_scalar(std::uintptr_t group, const char* key,
std::uintptr_t type, const dingosdk::Json& saved) {
if constexpr (std::is_same_v<T, bool>) { if (!saved.is_boolean()) return false; }
else if constexpr (std::is_integral_v<T>) {
if (!saved.is_number_integer() || saved < (std::numeric_limits<T>::lowest)() ||
saved > (std::numeric_limits<T>::max)()) return false;
} else {
if (!saved.is_number_float() || !std::isfinite(saved.get<double>()) ||
std::abs(saved.get<double>()) > (std::numeric_limits<T>::max)()) return false;
}
const T value = saved.get<T>();
const NativeSettingValue borrowed{type, &value};
// The original setter clones the boxed value into its existing node.
return native_settings().set(group, key, type, &borrowed);
}
bool restore_native_setting(std::uintptr_t group, const char* key, std::uintptr_t type,
const dingosdk::Json& saved);
const NativeSettingValue* native_setting_get(std::uintptr_t group, const char* key);
bool native_setting_set(std::uintptr_t group, const char* key, std::uintptr_t type, const NativeSettingValue* value);
}