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https://github.com/Dingo-Shenanigans/ReSkate.git
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A mod with a reskate-plugin.json is a plugin: Luau scripts that run in their own VM, with only
the reskate API ReSkate registers for them. Luau 0.741 is vendored in External/luau (the VM and
compiler only: no native code generation, no loadstring, io or C modules).
- Limits: 64 MB of memory, 50 ms a call, 2 ms a tick on average (over it for 3 s stops it),
more than 5 errors in 10 s stops it, 50 log lines a second. A plugin over a limit cannot catch
it in a pcall and carry on.
- API: reskate.log, on (load, unload, tick, level_loaded, level_unloading), timers, the level,
its own package's files and JSON, require inside the package; console.command and print
("console"); storage get, set, add and keys ("storage"), 1 MB in
%LOCALAPPDATA%\ReSkate\Plugins\<mod>\storage.json.
- Found every 2 s among the mods mods.json leaves on: switching a mod, or changing a plugin's
files, loads, unloads or reloads it without a restart. A package holding a program is refused.
- plugin list, commands, reload, off and on in the console. A plugin cannot take a name of
ReSkate's own commands.
- Tests: DINGOSDK_BUILD_PLUGIN_TESTS, including plugins written to break the sandbox.
63 lines
1.9 KiB
C++
63 lines
1.9 KiB
C++
#pragma once
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#include <stddef.h>
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#include <stdint.h>
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#include <functional>
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#include <type_traits>
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#include <utility>
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namespace Luau
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{
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struct DenseHashPointer
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{
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size_t operator()(const void* key) const
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{
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// The idea to use this hash function was suggested here originally: https://maskray.me/blog/2026-06-07-recent-llvm-hash-table-improvements
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// Hash function implementation is detailed here: https://github.com/MaskRay/llvm-project/blob/main/llvm/include/llvm/ADT/DenseMapInfo.h
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// This hash produces better scattering for arena allocated types, because the pointers usually share the higher order bits.
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// When inserting lots of keys, quadratic probing is not enough to save DenseHash, although it usually takes many more elements,
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// before it becomes a problem
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uint64_t u = static_cast<uint64_t>(uintptr_t(key));
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u *= 0xbf58476d1ce4e5b9u;
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u ^= u >> 31;
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// On 32-bit platforms uint64_t to size_t is a narrowing, so we need
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// to static cast here.
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return static_cast<size_t>(u);
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}
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};
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namespace detail
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{
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template<typename T>
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using DenseHashDefault = std::conditional_t<std::is_pointer_v<T>, DenseHashPointer, std::hash<T>>;
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} // namespace detail
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inline void hashCombine(size_t& seed, size_t hash)
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{
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// Golden Ratio constant used for better hash scattering
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// See https://softwareengineering.stackexchange.com/a/402543
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seed ^= hash + 0x9e3779b9 + (seed << 6) + (seed >> 2);
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}
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template<typename T1, typename T2, typename H1 = detail::DenseHashDefault<T1>, typename H2 = detail::DenseHashDefault<T2>>
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struct PairHash
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{
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std::size_t operator()(const std::pair<T1, T2>& p) const noexcept
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{
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std::size_t seed = 0;
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hashCombine(seed, h1(p.first));
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hashCombine(seed, h2(p.second));
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return seed;
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}
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private:
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H1 h1;
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H2 h2;
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};
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} // namespace Luau
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