Files
ReSkate/External/luau/Compiler/include/Luau/Compiler.h
T
AyeZeeBB 6d542536e1 Plugins: sandboxed Luau plugins in mods, phase 1 (the host, and the base, console and storage APIs)
A mod with a reskate-plugin.json is a plugin: Luau scripts that run in their own VM, with only
the reskate API ReSkate registers for them. Luau 0.741 is vendored in External/luau (the VM and
compiler only: no native code generation, no loadstring, io or C modules).

- Limits: 64 MB of memory, 50 ms a call, 2 ms a tick on average (over it for 3 s stops it),
  more than 5 errors in 10 s stops it, 50 log lines a second. A plugin over a limit cannot catch
  it in a pcall and carry on.
- API: reskate.log, on (load, unload, tick, level_loaded, level_unloading), timers, the level,
  its own package's files and JSON, require inside the package; console.command and print
  ("console"); storage get, set, add and keys ("storage"), 1 MB in
  %LOCALAPPDATA%\ReSkate\Plugins\<mod>\storage.json.
- Found every 2 s among the mods mods.json leaves on: switching a mod, or changing a plugin's
  files, loads, unloads or reloads it without a restart. A package holding a program is refused.
- plugin list, commands, reload, off and on in the console. A plugin cannot take a name of
  ReSkate's own commands.
- Tests: DINGOSDK_BUILD_PLUGIN_TESTS, including plugins written to break the sandbox.
2026-10-19 11:55:27 -05:00

116 lines
4.8 KiB
C++

// This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
#pragma once
#include "Luau/ParseOptions.h"
#include "Luau/Location.h"
#include "Luau/StringUtils.h"
#include "Luau/Common.h"
namespace Luau
{
class AstNameTable;
struct ParseResult;
class BytecodeBuilder;
class BytecodeEncoder;
using CompileConstant = void*;
// return a type identifier for a global library member
// values are defined by 'enum LuauBytecodeType' in Bytecode.h
using LibraryMemberTypeCallback = int (*)(const char* library, const char* member);
// setup a value of a constant for a global library member
// use setCompileConstant*** set of functions for values
using LibraryMemberConstantCallback = void (*)(const char* library, const char* member, CompileConstant* constant);
// Note: this structure is duplicated in luacode.h, don't forget to change these in sync!
struct CompileOptions
{
// 0 - no optimization
// 1 - baseline optimization level that doesn't prevent debuggability
// 2 - includes optimizations that harm debuggability such as inlining
int optimizationLevel = 1;
// 0 - no debugging support
// 1 - line info & function names only; sufficient for backtraces
// 2 - full debug info with local & upvalue names; necessary for debugger
int debugLevel = 1;
// type information is used to guide native code generation decisions
// information includes testable typeArguments for function arguments, locals, upvalues and some temporaries
// 0 - generate for native modules
// 1 - generate for all modules
int typeInfoLevel = 0;
// 0 - no code coverage support
// 1 - statement coverage
// 2 - statement and expression coverage (verbose)
int coverageLevel = 0;
// alternative global builtin to construct vectors, in addition to default builtin 'vector.create'
const char* vectorLib = nullptr;
const char* vectorCtor = nullptr;
// alternative vector type name for type tables, in addition to default type 'vector'
const char* vectorType = nullptr;
// 0 - 32-bit float vector components
// 1 - 64-bit double vector components
int vectorPrecision = 0;
// null-terminated array of globals that are mutable; disables the import optimization for fields accessed through these
const char* const* mutableGlobals = nullptr;
// null-terminated array of userdata typeArguments that will be included in the type information
const char* const* userdataTypes = nullptr;
// null-terminated array of globals which act as libraries and have members with known type and/or constant value
// when an import of one of these libraries is accessed, callbacks below will be called to receive that information
const char* const* librariesWithKnownMembers = nullptr;
LibraryMemberTypeCallback libraryMemberTypeCb = nullptr;
LibraryMemberConstantCallback libraryMemberConstantCb = nullptr;
// null-terminated array of library functions that should not be compiled into a built-in fastcall ("name" "lib.name")
const char* const* disabledBuiltins = nullptr;
};
class CompileError : public std::exception
{
public:
CompileError(const Location& location, std::string message);
~CompileError() throw() override;
const char* what() const throw() override;
const Location& getLocation() const;
static LUAU_NORETURN void raise(const Location& location, const char* format, ...) LUAU_PRINTF_ATTR(2, 3);
private:
Location location;
std::string message;
};
// compiles bytecode into bytecode builder using either a pre-parsed AST or parsing it from source; throws on errors
void compileOrThrow(BytecodeBuilder& bytecode, const ParseResult& parseResult, AstNameTable& names, const CompileOptions& options = {});
void compileOrThrow(BytecodeBuilder& bytecode, const std::string& source, const CompileOptions& options = {}, const ParseOptions& parseOptions = {});
// compiles bytecode into a bytecode blob, that either contains the valid bytecode or an encoded error that luau_load can decode
std::string compile(
const std::string& source,
const CompileOptions& options = {},
const ParseOptions& parseOptions = {},
BytecodeEncoder* encoder = nullptr
);
void setCompileConstantNil(CompileConstant* constant);
void setCompileConstantBoolean(CompileConstant* constant, bool b);
void setCompileConstantNumber(CompileConstant* constant, double n);
void setCompileConstantInteger64(CompileConstant* constant, int64_t l);
void setCompileConstantVector(CompileConstant* constant, float x, float y, float z, float w);
void setCompileConstantVectord(CompileConstant* constant, double x, double y, double z, double w);
void setCompileConstantString(CompileConstant* constant, const char* s, size_t l);
} // namespace Luau