Files
ReSkate/Launcher/gui_mods.cpp
T
AyeZeeBB fffd34ca80 Mods: conflicts resolved in MY MODS, official mods live in Mods, and big maps merge faster
MY MODS: a table with an animated drag for the load order, a conflicts bar with Check conflicts, and a Resolve popup whose choices are kept. The check runs at startup and after changes; conflicts no longer show as problems, block Play, or hold mod files during an update.
Conflicts: only game EBX that cannot be combined, or Lua scripts with different versions; colourways and same-name additions are not conflicts.
Official mods: installed in Mods/<Namespace-Name> and turned on or off through mods.json, so they show in MY MODS; the old .reskate-official folder is moved over.
Merge: a scan cache (Mods/.reskate-scan.txt) keeps each unchanged mod's repair, mesh and texture scans, so big maps are not re-read every merge.
Launcher: an announcement from the backend shows under STATUS, with HIDE.
2026-10-18 16:33:53 -05:00

1973 lines
102 KiB
C++

#include "gui_internal.h"
#include <imgui_internal.h>
#include "mod_manager.h"
#include "official_mods.h"
#include "Engine/Vfs/builtin_packs.h"
#include "Engine/Core/Log/logging.h"
#include <cstring>
#include <shobjidl.h>
#include <wrl/client.h>
#include <cctype>
#include <format>
#include <fstream>
#include <memory>
#include <set>
#include <system_error>
using Microsoft::WRL::ComPtr;
// The Mods page: a nav rail on the left, and a list where every mod is a
// full-width row that opens where it sits. MY MODS is install order and
// enabled state; GET MODS is Thunderstore (gui_mods_browse.cpp).
namespace dingosdk::launcher_gui::detail {
namespace {
// The list changed: check it for conflicts again once it has been still for a moment, so a mod
// dragged about is checked once, where it lands.
void want_conflict_check(ModsPanel& panel, double delay = 0.5) {
panel.conflicts.due = ImGui::GetTime() + delay;
++panel.conflicts.asked;
}
// Takes in a finished conflict check, and starts the one asked for once it is due and none runs.
void pump_conflict_check(ModsPanel& panel) {
auto& check = panel.conflicts;
{
std::lock_guard lock(panel.mutex);
if (check.pending.ready) {
check.pending.ready = false;
check.rows = std::move(check.pending.rows);
check.order = std::move(check.pending.order);
check.checked = check.pending.asked;
check.ready = true;
// A mod left out for a reason of its own (it could not be merged) is out whoever wins.
std::set<std::string, std::less<>> out;
for (const auto& [name, problems] : panel.list.excluded)
if (problems.empty() || !problems.front().starts_with("conflicts with ")) out.insert(name);
check.losses = mods::conflict_losses(check.order, check.rows, out);
check.beats.clear();
for (const auto& [lost, loss] : check.losses) check.beats[loss.winner].push_back(lost);
}
}
if (!check.running && check.worker.joinable()) check.worker.join();
// (Not while mods are being installed or updated: it reads the files they replace.)
if (check.due < 0 || ImGui::GetTime() < check.due || check.running || panel.root.empty() || panel.installing) return;
check.due = -1;
// The worker gets its own copy of the mods: the list can change while it runs.
auto snapshot = std::make_shared<std::vector<mods::Mod>>();
for (const auto& entry : panel.list.entries)
if (entry.enabled && entry.mod.provides_layout && entry.mod.outdated.empty()) snapshot->push_back(entry.mod);
if (!check.checker) check.checker = std::make_unique<mods::ConflictChecker>(panel.root.parent_path());
check.running = true;
try {
check.worker = std::thread([&panel, snapshot, asked = check.asked] {
std::vector<const mods::Mod*> order;
std::vector<std::string> names;
for (const auto& mod : *snapshot) {
order.push_back(&mod);
names.push_back(mod.name);
}
// Half the cores, under normal priority: the launcher stays quick while it runs.
auto rows = panel.conflicts.checker->check(order, std::max(1U, std::thread::hardware_concurrency() / 2), true);
{
std::lock_guard lock(panel.mutex);
panel.conflicts.pending = {true, asked, std::move(rows), std::move(names)};
}
panel.conflicts.running = false;
});
} catch (const std::system_error&) {
check.running = false;
}
}
void save(ModsPanel& panel) {
try {
mods::save_mod_order(panel.root, panel.list.entries);
want_conflict_check(panel);
panel.list.issue.clear();
panel.message = "Saved. Changes apply the next time Skate starts.";
panel.message_error = false;
} catch (const std::exception& failure) {
panel.message = failure.what();
panel.message_error = true;
}
}
// Picks up a finished install: rescan and say what came in, or ask to replace. (Its details are not
// opened: the player may be browsing on, and finds the mod in the list.)
void collect_install(ModsPanel& panel, const launcher_app::Session& session) {
std::lock_guard lock(panel.mutex);
if (!panel.finished) return;
panel.finished = false;
panel.progress = -1;
if (!panel.finished_conflict.empty()) {
panel.conflict_name = panel.finished_conflict;
panel.conflict_source = panel.finished_source;
panel.message.clear();
return;
}
scan(panel, session);
if (!panel.finished_error.empty()) {
panel.message = panel.finished_error;
panel.message_error = true;
return;
}
panel.message_error = false;
if (!panel.finished_note.empty()) {
panel.message = panel.finished_note; // Thunderstore installs say what they did and log it themselves
panel.finished_note.clear();
return;
}
panel.message = "Installed " + panel.finished_name + ". It loads the next time Skate starts.";
logging::write(logging::Level::info, logging::Channel::launcher, "Mod installed: " + panel.finished_name);
}
// The picker for a mod to install: a .zip, or a folder.
fs::path pick(HWND owner, bool folder) {
return folder ? pick_path(owner, true, L"Choose a mod folder to install", nullptr, nullptr)
: pick_path(owner, false, L"Choose a mod .zip to install", L"Mod archive (*.zip)", L"*.zip");
}
// Everything in the mod's folder, as Explorer would count it. The game's merged
// patch hard links a mod's archives rather than copying them, so this is also
// what removing the mod gives back.
std::uint64_t folder_size(const fs::path& directory) {
std::uint64_t total{};
std::error_code error;
for (fs::recursive_directory_iterator it(directory, fs::directory_options::skip_permission_denied, error), end;
it != end && !error; it.increment(error)) {
std::error_code ignored;
if (it->is_regular_file(ignored) && !ignored) {
const auto size = it->file_size(ignored);
if (!ignored) total += size;
}
}
return total;
}
std::string summary(const ModsPanel& panel, const mods::Mod& mod) {
std::vector<std::string> parts;
if (!mod.version.empty()) parts.push_back("v" + mod.version);
if (const auto size = panel.sizes.find(mod.name); size != panel.sizes.end() && size->second)
parts.push_back(size_text(size->second));
if (!mod.author.empty()) parts.push_back("by " + mod.author);
if (!mod.levels.empty()) parts.push_back(mod.levels.size() == 1 ? "1 map" : std::to_string(mod.levels.size()) + " maps");
else if (mod.provides_layout) parts.push_back("game data");
if (!mod.park_maps.empty()) parts.push_back(mod.park_maps.size() == 1 ? "1 park" : std::to_string(mod.park_maps.size()) + " parks");
if (!mod.provides_layout && !mod.provides_levels && mod.park_maps.empty()) parts.push_back("nothing to load");
std::string text;
for (const auto& part : parts) text += (text.empty() ? "" : " / ") + part;
return text;
}
// ---------------------------------------------------------------- nav rail
// The rail: the two pages, then what you can do to the Mods folder. Returns
// true when BACK was pressed.
// The way out to Thunderstore's website, in Thunderstore's colours (its green on its dark blue),
// taller than the plain buttons beside it.
bool thunderstore_button(const Fonts& fonts, const char* label, float height) {
const ImVec2 position = ImGui::GetCursorScreenPos(), size(ImGui::GetContentRegionAvail().x, height);
const bool pressed = ImGui::InvisibleButton(label, size);
const bool hovered = ImGui::IsItemHovered();
if (hovered) ImGui::SetMouseCursor(ImGuiMouseCursor_Hand);
auto* draw = ImGui::GetWindowDrawList();
const ImVec2 end(position.x + size.x, position.y + size.y);
draw->AddRectFilled(position, end, hovered ? rgba(28, 44, 74) : rgba(19, 30, 52), S(4));
draw->AddRect(position, end, rgba(35, 255, 176, hovered ? 1.f : 0.6f), S(4), 0, S(1.5f));
// [ link Thunderstore mark ]: the link sign first, so it reads as a way out to a website,
// the name, and Thunderstore's mark at the far end.
const ImU32 green = rgba(35, 255, 176);
const float pad = S(14), mark = g_icon_thunderstore.id ? height - S(20) : 0;
{
// A box with its top right corner open and an arrow leaving through it.
const float box = S(13), stroke = S(1.8f);
const ImVec2 at(position.x + pad, position.y + (height - box) * 0.5f);
const ImVec2 outline[]{ImVec2(at.x + box * 0.45f, at.y + box * 0.15f), ImVec2(at.x, at.y + box * 0.15f),
ImVec2(at.x, at.y + box), ImVec2(at.x + box * 0.85f, at.y + box),
ImVec2(at.x + box * 0.85f, at.y + box * 0.55f)};
draw->AddPolyline(outline, 5, green, 0, stroke);
draw->AddLine(ImVec2(at.x + box * 0.4f, at.y + box * 0.6f), ImVec2(at.x + box, at.y), green, stroke);
const ImVec2 head[]{ImVec2(at.x + box * 0.6f, at.y), ImVec2(at.x + box, at.y), ImVec2(at.x + box, at.y + box * 0.4f)};
draw->AddPolyline(head, 3, green, 0, stroke);
}
const char* shown = std::strstr(label, "##"); // what follows only names the button
if (!shown) shown = label + std::strlen(label);
const auto text = fonts.body->CalcTextSizeA(fonts.body->FontSize, FLT_MAX, 0, label, shown);
const float text_x = position.x + pad + S(13) + S(10);
const ImVec4 clip(position.x, position.y, end.x - pad - mark - (mark ? S(8) : 0), end.y);
draw->AddText(fonts.body, fonts.body->FontSize, ImVec2(text_x, position.y + (height - text.y) * 0.5f), green, label, shown, 0,
&clip);
if (mark) {
const ImVec2 at(end.x - pad - mark, position.y + (height - mark) * 0.5f);
draw->AddImage(g_icon_thunderstore.id, at, ImVec2(at.x + mark, at.y + mark));
}
return pressed;
}
bool rail(const Fonts& fonts, ModsPanel& panel, HWND window, float width,
const std::vector<const thunderstore::Package*>& pending, bool installing) {
const auto installed = panel.list.entries.size();
const auto& store = panel.store;
bool leave = false;
ImGui::BeginDisabled(installing);
if (nav_tile(fonts, width, "MY MODS", panel.tab == 0,
pending.empty() ? std::to_string(installed) : std::to_string(pending.size()), !pending.empty(),
pending.empty() ? std::string()
: pending.size() == 1 ? std::string("1 update on Thunderstore")
: std::format("{} updates on Thunderstore", pending.size())))
panel.tab = 0;
// A controller starts on the open tab's tile.
if (panel.tab == 0) default_focus();
if (nav_tile(fonts, width, "GET MODS", panel.tab == 1,
store.loaded ? std::to_string(store.packages.size()) : std::string("..."), false,
store.loaded ? std::string() : std::string("Loading the Thunderstore listing")))
panel.tab = 1;
if (panel.tab == 1) default_focus();
if (nav_tile(fonts, width, "PROFILES", panel.tab == 2,
panel.profiles_loaded ? std::to_string(panel.profiles.list.size()) : std::string(), false, std::string()))
panel.tab = 2;
if (panel.tab == 2) default_focus();
{
const auto official = official_mods::snapshot();
if (nav_tile(fonts, width, "OFFICIAL", panel.tab == 3, std::to_string(official.mods.size()), false,
official.syncing ? std::string("Getting the official mods") : std::string()))
panel.tab = 3;
if (panel.tab == 3) default_focus();
}
ImGui::Dummy(ImVec2(0, S(8)));
if (!pending.empty()) {
push_primary_button();
if (ImGui::Button(std::format("UPDATE ALL ({})", pending.size()).c_str(), ImVec2(-1, S(34)))) {
std::vector<thunderstore::Package> packages;
for (const auto* package : pending) packages.push_back(*package);
start_store_install(panel, std::move(packages));
}
pop_primary_button();
ImGui::Dummy(ImVec2(0, S(4)));
}
if (ImGui::Button("Install .zip", ImVec2(-1, S(32))))
if (const auto path = pick(window, false); !path.empty()) start_install(panel, path, false);
if (ImGui::Button("Install folder", ImVec2(-1, S(32))))
if (const auto path = pick(window, true); !path.empty()) start_install(panel, path, false);
if (ImGui::Button("Open Mods folder", ImVec2(-1, S(32)))) open_path(panel.root);
ImGui::Dummy(ImVec2(0, S(4)));
if (thunderstore_button(fonts, "Thunderstore##visit", S(48)))
open_url(utf8(thunderstore::community_page(thunderstore::community())));
ImGui::EndDisabled();
ImGui::SetCursorPosY(ImGui::GetWindowHeight() - S(38));
push_primary_button();
if (ImGui::Button("\xe2\x86\x90 BACK", ImVec2(-1, S(34)))) leave = true;
pop_primary_button();
return leave;
}
// ---------------------------------------------------------------- MY MODS
constexpr std::array<const char*, 8> filter_names{"All mods", "Enabled", "Disabled", "Maps", "Game data", "Updates",
"Problems", "Conflicts"};
constexpr std::array<const char*, 3> order_names{"Load order", "Name", "Largest first"};
// What a row dragged by its handle carries: its place in the load order.
constexpr const char* dragged_row = "RESKATE_MOD_ROW";
// Something the page was asked to do to one mod or to all the ticked ones.
// Carried out once the list is drawn: most of it reorders or shrinks the list.
struct Request {
enum class Kind { none, enable, disable, top, bottom, up, down, move, place, update, uninstall };
Kind kind{Kind::none};
std::vector<std::string> mods; // folder names
std::string target; // move: the mod they go next to
bool above{}; // move: above it, not below
int position{}; // place: where in the load order, counted from 1
};
std::string folded(std::string_view text) {
std::string result(text);
for (auto& letter : result) letter = static_cast<char>(std::tolower(static_cast<unsigned char>(letter)));
return result;
}
bool update_waiting(const ModsPanel& panel, const thunderstore::Installed& installed, const std::string& name) {
// (An official mod is updated on the OFFICIAL tab.)
if (panel.officials.contains(name)) return false;
const auto* package = package_for(panel.store, name);
return package && thunderstore::update_available(*package, installed);
}
// Left out at the last launch for a reason of its own (it could not be merged), not a conflict.
bool broken(const ModsPanel& panel, const std::string& name) {
const auto found = panel.list.excluded.find(name);
return found != panel.list.excluded.end() && (found->second.empty() || !found->second.front().starts_with("conflicts with "));
}
// The mod `name` loses a conflict to, so that only that one loads: as the latest check of the list
// found it, or before one is in, as the last launch did (mod_catalog.cpp). Empty when none.
std::string conflict_winner(const ModsPanel& panel, const std::string& name) {
if (panel.conflicts.ready) {
const auto found = panel.conflicts.losses.find(name);
return found == panel.conflicts.losses.end() ? std::string{} : found->second.winner;
}
constexpr std::string_view prefix = "conflicts with ";
const auto found = panel.list.excluded.find(name);
if (found == panel.list.excluded.end() || found->second.empty() || !found->second.front().starts_with(prefix)) return {};
const auto& problem = found->second.front();
return problem.substr(prefix.size(), problem.find(':') - prefix.size());
}
// What that conflict is over, for a player: "both change menus and skater setup (52 files)".
// Empty before a check is in.
std::string conflict_reason(const ModsPanel& panel, const std::string& name) {
const auto found = panel.conflicts.losses.find(name);
if (!panel.conflicts.ready || found == panel.conflicts.losses.end()) return {};
std::vector<std::string> areas;
std::size_t files{};
for (const auto* row : found->second.rows) {
files += row->assets;
for (const auto& area : row->areas)
if (std::ranges::find(areas, area) == areas.end()) areas.push_back(area);
}
std::string text;
for (std::size_t at = 0; at < areas.size(); ++at)
text += (at == 0 ? "" : at + 1 == areas.size() ? " and " : ", ") + areas[at];
return "both change " + (text.empty() ? std::string("the same game files") : text) +
std::format(" ({} {})", files, files == 1 ? "file" : "files");
}
// The mods `name` wins over in the latest check: they are left out for it.
const std::vector<std::string>* conflict_beats(const ModsPanel& panel, const std::string& name) {
const auto found = panel.conflicts.beats.find(name);
return panel.conflicts.ready && found != panel.conflicts.beats.end() ? &found->second : nullptr;
}
// A mod's title, by its folder name.
std::string title_of(const ModsPanel& panel, const std::string& name) {
for (const auto& entry : panel.list.entries)
if (entry.mod.name == name) return entry.mod.title.empty() ? name : entry.mod.title;
return name;
}
// The conflicts the player has settled in the Resolve conflicts popup: of each pair, the mod they
// chose to load, kept in Mods/.reskate-conflict-choices.txt as "loads<TAB>left out" lines. A
// conflict that comes out as chosen is not asked about again; one that comes out the other way (a
// mod moved past the other) or is new is.
constexpr wchar_t conflict_choices_file[] = L".reskate-conflict-choices.txt";
void read_conflict_choices(ModsPanel& panel) {
panel.conflict_choices.clear();
std::ifstream in(panel.root / conflict_choices_file, std::ios::binary);
for (std::string line; std::getline(in, line);) {
if (!line.empty() && line.back() == '\r') line.pop_back();
const auto tab = line.find('\t');
if (tab != std::string::npos && tab > 0 && tab + 1 < line.size())
panel.conflict_choices.emplace(line.substr(0, tab), line.substr(tab + 1));
}
}
void write_conflict_choices(const ModsPanel& panel) {
std::ofstream out(panel.root / conflict_choices_file, std::ios::binary | std::ios::trunc);
for (const auto& [loads, left_out] : panel.conflict_choices) out << loads << '\t' << left_out << '\n';
}
// One conflict as the latest check has it: the mod that loads, the one left out for it, and what
// they both change.
struct ConflictPair {
std::string loads, left_out;
const mods::MergeReport::Conflict* row{};
};
// Every conflict that leaves a mod out, the highest left-out mod first.
std::vector<ConflictPair> conflict_pairs(const ModsPanel& panel) {
std::vector<ConflictPair> pairs;
if (!panel.conflicts.ready) return pairs;
for (const auto& name : panel.conflicts.order)
if (const auto loss = panel.conflicts.losses.find(name); loss != panel.conflicts.losses.end())
for (const auto* row : loss->second.rows) pairs.push_back({row->kept, name, row});
return pairs;
}
bool settled(const ModsPanel& panel, const ConflictPair& pair) {
return panel.conflict_choices.contains({pair.loads, pair.left_out});
}
// Whether a mod left out for a conflict is so because the player chose it (every conflict it loses
// is settled). Before a check is in, none is.
bool left_out_by_choice(const ModsPanel& panel, const std::string& name) {
bool any{};
for (const auto& pair : conflict_pairs(panel)) {
if (pair.left_out != name) continue;
if (!settled(panel, pair)) return false;
any = true;
}
return any;
}
// What two mods both change, for a player: "Both change scripts (6 files)".
std::string pair_reason(const ConflictPair& pair) {
std::string areas;
for (std::size_t at = 0; at < pair.row->areas.size(); ++at)
areas += (at == 0 ? "" : at + 1 == pair.row->areas.size() ? " and " : ", ") + pair.row->areas[at];
return "Both change " + (areas.empty() ? std::string("the same game files") : areas) +
std::format(" ({} {})", pair.row->assets, pair.row->assets == 1 ? "file" : "files");
}
// What a mod brings, for the list's Type column.
std::string kind_of(const ModsPanel& panel, const mods::Mod& mod) {
if (panel.officials.contains(mod.name)) return "Official";
if (!mod.levels.empty()) return mod.levels.size() == 1 ? "Map" : std::format("{} maps", mod.levels.size());
if (!mod.park_maps.empty()) return "Park";
if (mod.provides_layout) return "Game data";
return "Nothing";
}
// The rows the list shows, as places in the load order: what the search and the
// filter leave, in the order asked for.
std::vector<int> visible_mods(const ModsPanel& panel, const thunderstore::Installed& installed) {
const auto& entries = panel.list.entries;
const auto query = folded(panel.search.data());
std::vector<int> view;
for (int index = 0; index < static_cast<int>(entries.size()); ++index) {
const auto& entry = entries[static_cast<std::size_t>(index)];
const auto& mod = entry.mod;
bool keep = true;
switch (panel.filter) {
case 1: keep = entry.enabled; break;
case 2: keep = !entry.enabled; break;
case 3: keep = !mod.levels.empty(); break;
case 4: keep = mod.levels.empty() && mod.provides_layout; break;
case 5: keep = update_waiting(panel, installed, mod.name); break;
case 6: keep = !mod.outdated.empty() || broken(panel, mod.name); break;
case 7: keep = mod.outdated.empty() && (!conflict_winner(panel, mod.name).empty() || conflict_beats(panel, mod.name)); break;
default: break;
}
if (keep && !query.empty())
keep = folded(mod.title).find(query) != std::string::npos ||
folded(mod.name).find(query) != std::string::npos ||
folded(mod.author).find(query) != std::string::npos;
if (keep) view.push_back(index);
}
const auto size = [&](int index) {
const auto found = panel.sizes.find(entries[static_cast<std::size_t>(index)].mod.name);
return found == panel.sizes.end() ? std::uint64_t{} : found->second;
};
if (panel.order == 1)
std::stable_sort(view.begin(), view.end(), [&](int a, int b) {
return folded(entries[static_cast<std::size_t>(a)].mod.title) <
folded(entries[static_cast<std::size_t>(b)].mod.title);
});
else if (panel.order == 2)
std::stable_sort(view.begin(), view.end(), [&](int a, int b) { return size(a) > size(b); });
return view;
}
// Ticks or unticks the row at `position`; with `range`, every row from the last
// one ticked to it, the way Shift-click works in a file list.
void mark(ModsPanel& panel, const std::vector<int>& view, int position, bool on, bool range) {
const auto name = [&](int at) -> const std::string& {
return panel.list.entries[static_cast<std::size_t>(view[static_cast<std::size_t>(at)])].mod.name;
};
int from = position;
if (range)
for (int at = 0; at < static_cast<int>(view.size()); ++at)
if (name(at) == panel.anchor) from = at;
for (int at = std::min(from, position); at <= std::max(from, position); ++at) {
if (on) panel.marked.insert(name(at));
else panel.marked.erase(name(at));
}
panel.anchor = name(position);
}
// The mods a drag of the row at `index` moves: every ticked one when it is ticked among others,
// in their load order, else that one.
std::vector<std::string> dragged_mods(const ModsPanel& panel, int index) {
const auto& entries = panel.list.entries;
if (index < 0 || index >= static_cast<int>(entries.size())) return {};
const auto& name = entries[static_cast<std::size_t>(index)].mod.name;
if (!panel.marked.contains(name) || panel.marked.size() < 2) return {name};
std::vector<std::string> names;
for (const auto& entry : entries)
if (panel.marked.contains(entry.mod.name)) names.push_back(entry.mod.name);
return names;
}
void carry_out(ModsPanel& panel, const thunderstore::Installed& installed, const Request& request) {
auto& entries = panel.list.entries;
const auto asked = [&](const mods::ModEntry& entry) {
return std::find(request.mods.begin(), request.mods.end(), entry.mod.name) != request.mods.end();
};
const auto count = request.mods.size();
const auto saved = [&](const std::string& one, const std::string& many) {
save(panel);
if (!panel.message_error)
panel.message = (count == 1 ? one : std::format("{} {}", count, many)) +
" Changes apply the next time Skate starts.";
};
// The open overview follows its mod through a reorder.
const std::string open = panel.selected >= 0 && panel.selected < static_cast<int>(entries.size())
? entries[static_cast<std::size_t>(panel.selected)].mod.name : std::string();
// Takes the asked mods out of the list and puts them back, in their order, at `at` (a place in
// what is left: 0 is the top).
const auto put = [&](auto&& at) {
std::vector<mods::ModEntry> moving, rest;
for (auto& entry : entries) (asked(entry) ? moving : rest).push_back(std::move(entry));
const auto place = std::min<std::size_t>(at(rest), rest.size());
rest.insert(rest.begin() + static_cast<std::ptrdiff_t>(place), std::make_move_iterator(moving.begin()),
std::make_move_iterator(moving.end()));
entries = std::move(rest);
};
switch (request.kind) {
case Request::Kind::enable:
case Request::Kind::disable: {
const bool on = request.kind == Request::Kind::enable;
for (auto& entry : entries)
if (asked(entry)) entry.enabled = on;
saved(on ? "Mod enabled." : "Mod disabled.", on ? "mods enabled." : "mods disabled.");
break;
}
case Request::Kind::top:
std::stable_partition(entries.begin(), entries.end(), asked);
saved("Moved to the top.", "mods moved to the top.");
break;
case Request::Kind::bottom:
std::stable_partition(entries.begin(), entries.end(),
[&](const mods::ModEntry& entry) { return !asked(entry); });
saved("Moved to the bottom.", "mods moved to the bottom.");
break;
case Request::Kind::up:
case Request::Kind::down: {
const auto found = std::find_if(entries.begin(), entries.end(), asked);
if (found == entries.end()) break;
const bool up = request.kind == Request::Kind::up;
if (up ? found == entries.begin() : found + 1 == entries.end()) break;
std::iter_swap(found, up ? found - 1 : found + 1);
save(panel);
break;
}
case Request::Kind::move: {
// (Dropped on one of the mods being moved: nothing to do.)
if (std::ranges::find(request.mods, request.target) != request.mods.end()) break;
const auto target = title_of(panel, request.target);
put([&](const std::vector<mods::ModEntry>& rest) {
const auto found = std::ranges::find_if(rest, [&](const mods::ModEntry& entry) { return entry.mod.name == request.target; });
return static_cast<std::size_t>(found - rest.begin()) + (found != rest.end() && !request.above ? 1 : 0);
});
saved(std::format("Moved {} {} {}.", title_of(panel, request.mods.front()), request.above ? "above" : "below", target),
std::format("mods moved {} {}.", request.above ? "above" : "below", target));
break;
}
case Request::Kind::place:
put([&](const std::vector<mods::ModEntry>&) { return static_cast<std::size_t>(std::max(request.position, 1) - 1); });
saved(std::format("Moved to position {}.", std::max(request.position, 1)), "mods moved.");
break;
case Request::Kind::update: {
std::vector<thunderstore::Package> packages;
for (const auto& name : request.mods)
if (update_waiting(panel, installed, name)) packages.push_back(*package_for(panel.store, name));
start_store_install(panel, std::move(packages));
break;
}
case Request::Kind::uninstall:
panel.confirm_remove = request.mods;
break;
case Request::Kind::none:
break;
}
if (!open.empty())
for (std::size_t i = 0; i < entries.size(); ++i)
if (entries[i].mod.name == open) panel.selected = static_cast<int>(i);
}
// Where the table's columns are: from a row's left edge on the left, and the widths of those
// at its right, which are laid out from the right edge in.
struct Columns {
float tick = S(12), grip = S(44), place = S(64), on = S(108), icon = S(162), name = S(202);
float more = S(28), status = S(156), type = S(92), update = S(84);
};
// Where the right-hand columns of a row `width` wide start, from its left edge.
struct RightColumns {
float more, status, type, update;
};
RightColumns right_columns(float width) {
const Columns c;
RightColumns r{};
r.more = width - S(10) - c.more;
r.status = r.more - S(12) - c.status;
r.type = r.status - S(12) - c.type;
r.update = r.type - S(10) - c.update;
return r;
}
// The labels over the table's columns.
void table_header(const Fonts& fonts) {
auto* draw = ImGui::GetWindowDrawList();
const ImVec2 start = ImGui::GetCursorScreenPos();
const float width = ImGui::GetContentRegionAvail().x;
const Columns c;
const auto r = right_columns(width);
const auto label = [&](float x, const char* text) {
draw->AddText(fonts.caption, fonts.caption->FontSize, ImVec2(start.x + x, start.y), color::muted, text);
};
label(c.place, "#");
label(c.on, "ON");
label(c.icon, "MOD");
label(r.type, "TYPE");
label(r.status, "STATUS");
ImGui::Dummy(ImVec2(width, fonts.caption->FontSize + S(6)));
}
// One installed mod, a row of the table. The tick on the left picks it for the bar above the
// list, the handle beside it drags it to another place in the load order, its number moves it to
// a place typed in, the switch is whether it loads, and a click anywhere else opens everything
// the mod says about itself.
void installed_row(const Fonts& fonts, ModsPanel& panel, const thunderstore::Installed& installed,
const std::vector<int>& view, int position, float tall, bool reorder, Request& request) {
const int index = view[static_cast<std::size_t>(position)];
auto& entry = panel.list.entries[static_cast<std::size_t>(index)];
const auto& mod = entry.mod;
ImGui::PushID(mod.name.c_str());
auto* draw = ImGui::GetWindowDrawList();
const ImVec2 start = ImGui::GetCursorScreenPos();
const float width = ImGui::GetContentRegionAvail().x;
const bool ticked = panel.marked.contains(mod.name);
begin_row();
const bool pressed = list_row("##row", width, tall, ticked);
bool menu = ImGui::IsItemClicked(ImGuiMouseButton_Right);
row_buttons();
if (pressed) {
// Ctrl and Shift pick, as they do in a file list; a plain click opens the mod.
if (ImGui::GetIO().KeyShift) mark(panel, view, position, true, true);
else if (ImGui::GetIO().KeyCtrl) mark(panel, view, position, !ticked, false);
else {
panel.selected = index;
panel.overview = false;
}
}
const auto* package = package_for(panel.store, mod.name);
const bool update = package && thunderstore::update_available(*package, installed);
const Columns c;
const auto r = right_columns(width);
const float middle = start.y + tall * 0.5f;
ImGui::SetCursorScreenPos(ImVec2(start.x + c.tick, middle - ImGui::GetFrameHeight() * 0.5f));
bool tick = ticked;
if (ImGui::Checkbox("##pick", &tick)) mark(panel, view, position, tick, ImGui::GetIO().KeyShift);
if (ImGui::IsItemHovered())
ImGui::SetTooltip("Tick mods to change several at once.\nShift-click ticks every mod in between.");
// The handle: six dots, brighter while it can be grabbed.
{
const ImVec2 at(start.x + c.grip, start.y);
ImGui::SetCursorScreenPos(at);
ImGui::InvisibleButton("##grip", ImVec2(S(16), tall));
const bool hovered = ImGui::IsItemHovered();
if (hovered && reorder) ImGui::SetMouseCursor(ImGuiMouseCursor_ResizeAll);
if (hovered && !ImGui::GetDragDropPayload())
ImGui::SetTooltip("%s", reorder ? "Drag to move it in the load order. Ticked mods move together."
: "To drag mods into a new order, show the list in load order.");
// Dragged, the row itself follows the pointer (installed_page draws it there): no tooltip.
if (reorder && ImGui::BeginDragDropSource(ImGuiDragDropFlags_SourceNoPreviewTooltip)) {
ImGui::SetDragDropPayload(dragged_row, &index, sizeof index);
if (panel.drag_name != mod.name) {
panel.drag_name = mod.name;
panel.drag_grab = ImGui::GetMousePos().y - start.y;
}
ImGui::EndDragDropSource();
}
const ImU32 dots = !reorder ? rgba(255, 255, 255, 0.12f) : hovered ? color::text : color::muted;
for (int row = -1; row <= 1; ++row)
for (int column = 0; column < 2; ++column)
draw->AddCircleFilled(ImVec2(at.x + S(5) + column * S(6), middle + row * S(6)), S(1.6f), dots);
}
// Its place in the load order, whatever order the list is shown in: click to type another.
{
ImGui::SetCursorScreenPos(ImVec2(start.x + c.place, start.y));
if (ImGui::InvisibleButton("##place", ImVec2(S(40), tall)) && reorder) {
panel.place = index + 1;
ImGui::OpenPopup("##place_popup");
}
const bool hovered = ImGui::IsItemHovered();
if (hovered)
ImGui::SetTooltip("%s", reorder ? "Its place in the load order. Click to move it to another."
: "Its place in the load order.");
const auto number = std::to_string(index + 1);
draw->AddText(fonts.body, fonts.body->FontSize,
ImVec2(start.x + c.place, middle - fonts.body->FontSize * 0.5f), hovered && reorder ? color::text : color::muted,
number.c_str());
if (ImGui::BeginPopup("##place_popup")) {
ImGui::TextUnformatted("Move to position");
ImGui::SetNextItemWidth(S(110));
if (ImGui::IsWindowAppearing()) ImGui::SetKeyboardFocusHere();
const bool entered = ImGui::InputInt("##position", &panel.place, 0, 0, ImGuiInputTextFlags_EnterReturnsTrue);
ImGui::SameLine();
if (ImGui::Button("Move") || entered) {
request = {Request::Kind::place, {mod.name}, {}, false,
std::clamp(panel.place, 1, static_cast<int>(panel.list.entries.size()))};
ImGui::CloseCurrentPopup();
}
ImGui::TextDisabled("1 is the top: it wins over every mod below it.");
ImGui::EndPopup();
}
}
ImGui::SetCursorScreenPos(ImVec2(start.x + c.on, middle - S(11)));
bool enabled = entry.enabled;
if (toggle("##enabled", &enabled))
request = {enabled ? Request::Kind::enable : Request::Kind::disable, {mod.name}};
if (ImGui::IsItemHovered())
ImGui::SetTooltip(entry.enabled ? "Enabled: loads when Skate starts" : "Disabled: stays installed, does not load");
// The same icon the store shows, so a mod looks like itself on both pages.
mod_icon(panel, package, ImVec2(start.x + c.icon, middle - S(15)), S(30));
// Right to left: the menu, how it stands, what it is, and an update waiting for it.
ImGui::SetCursorScreenPos(ImVec2(start.x + r.more, middle - c.more * 0.5f));
if (more_button("##more", c.more)) menu = true;
if (ImGui::IsItemHovered()) ImGui::SetTooltip("More");
float name_end = start.x + r.type - S(12);
if (update) {
ImGui::SetCursorScreenPos(ImVec2(start.x + r.update, middle - S(14)));
push_primary_button();
if (ImGui::Button("UPDATE", ImVec2(c.update, S(28)))) request = {Request::Kind::update, {mod.name}};
pop_primary_button();
if (ImGui::IsItemHovered()) ImGui::SetTooltip("Thunderstore has v%s", package->latest().number.c_str());
name_end = start.x + r.update - S(12);
}
const auto kind = kind_of(panel, mod);
draw->AddText(fonts.body, fonts.body->FontSize, ImVec2(start.x + r.type, middle - fonts.body->FontSize * 0.5f),
color::muted, kind.c_str());
// How it stands: a pill, and on hover why.
{
const ImVec2 at(start.x + r.status, middle - (fonts.caption->FontSize + S(8)) * 0.5f);
std::string label, tip;
ImU32 fill{};
const auto winner = conflict_winner(panel, mod.name);
if (!mod.outdated.empty()) {
label = "OUTDATED", fill = color::warning;
tip = "Made for another version of Skate (" + mod.outdated + "): it does not load.";
} else if (!entry.enabled) {
label = "OFF";
tip = "Switched off: stays installed, does not load.";
} else if (!winner.empty()) {
const bool chosen = left_out_by_choice(panel, mod.name);
label = chosen ? "LEFT OUT" : "CONFLICT", fill = chosen ? color::tile_grey : color::warning;
const auto reason = conflict_reason(panel, mod.name);
tip = (chosen ? "Left out: you chose " + title_of(panel, winner) + " to load instead."
: "Left out: it loses to " + title_of(panel, winner) + ", which is higher in the load order.") +
(reason.empty() ? std::string() : " They " + reason + ".") +
(chosen ? "" : " Resolve conflicts to choose which loads.");
} else if (broken(panel, mod.name)) {
label = "NOT LOADED", fill = color::danger;
tip = "The game could not merge it cleanly, so none of it is used. Open it to see why.";
}
if (!label.empty() && fill) badge(draw, fonts, at, label, fill, fill == color::tile_grey ? color::text : color::ink);
else if (!label.empty())
draw->AddText(fonts.caption, fonts.caption->FontSize, ImVec2(at.x, at.y + S(4)), color::muted, label.c_str());
if (!tip.empty() && ImGui::IsWindowHovered() &&
ImGui::IsMouseHoveringRect(ImVec2(start.x + r.status, start.y), ImVec2(start.x + r.more, start.y + tall)))
ImGui::SetTooltip("%s", tip.c_str());
}
// The name, and who made it.
{
const float x = start.x + c.name;
const ImVec4 clip(x, start.y, name_end, start.y + tall);
const float y = middle - fonts.bold->FontSize * 0.5f;
draw->AddText(fonts.bold, fonts.bold->FontSize, ImVec2(x, y), entry.enabled ? color::text : color::muted,
mod.title.c_str(), nullptr, 0, &clip);
if (!mod.author.empty()) {
const float after = x + fonts.bold->CalcTextSizeA(fonts.bold->FontSize, FLT_MAX, 0, mod.title.c_str()).x + S(10);
const auto by = "by " + mod.author + (mod.version.empty() ? std::string() : " v" + mod.version);
draw->AddText(fonts.body, fonts.body->FontSize, ImVec2(after, middle - fonts.body->FontSize * 0.5f),
color::muted, by.c_str(), nullptr, 0, &clip);
}
}
end_row();
if (menu) ImGui::OpenPopup("##menu");
if (ImGui::BeginPopup("##menu")) {
// Opened on one of several ticked mods, the menu is about all of them.
const bool group = ticked && panel.marked.size() > 1;
const std::vector<std::string> names = group
? std::vector<std::string>(panel.marked.begin(), panel.marked.end()) : std::vector<std::string>{mod.name};
const auto ask = [&](Request::Kind kind) { request = {kind, names}; };
if (group) {
ImGui::TextDisabled("%s", std::format("{} mods selected", names.size()).c_str());
ImGui::Separator();
if (ImGui::MenuItem("Enable")) ask(Request::Kind::enable);
if (ImGui::MenuItem("Disable")) ask(Request::Kind::disable);
} else {
if (ImGui::MenuItem("Details")) {
panel.selected = index;
panel.overview = false;
}
if (ImGui::MenuItem(entry.enabled ? "Disable" : "Enable"))
ask(entry.enabled ? Request::Kind::disable : Request::Kind::enable);
}
if (std::any_of(names.begin(), names.end(),
[&](const std::string& name) { return update_waiting(panel, installed, name); }) &&
ImGui::MenuItem("Update")) ask(Request::Kind::update);
ImGui::Separator();
if (!group) {
if (ImGui::MenuItem("Move up", nullptr, false, index > 0)) ask(Request::Kind::up);
if (ImGui::MenuItem("Move down", nullptr, false, index + 1 < static_cast<int>(panel.list.entries.size())))
ask(Request::Kind::down);
}
if (ImGui::MenuItem("Move to top")) ask(Request::Kind::top);
if (ImGui::MenuItem("Move to bottom")) ask(Request::Kind::bottom);
if (!group) {
ImGui::Separator();
if (ImGui::MenuItem("Open folder")) open_path(mod.directory);
if (package && !package->package_url.empty() && ImGui::MenuItem("Thunderstore page"))
open_url(package->package_url);
}
ImGui::Separator();
ImGui::PushStyleColor(ImGuiCol_Text, ImGui::ColorConvertU32ToFloat4(color::danger));
if (ImGui::MenuItem("Uninstall")) ask(Request::Kind::uninstall);
ImGui::PopStyleColor();
ImGui::EndPopup();
}
ImGui::PopID();
}
// Over the list: whether conflicts wait for the player, with the button that opens the popup to
// settle them; once all are settled, a quiet line to look at them again.
void conflicts_bar(const Fonts& fonts, ModsPanel& panel) {
const auto& check = panel.conflicts;
const bool checking = check.running || check.asked != check.checked;
if (!check.ready) {
if (checking) ImGui::TextDisabled("Checking your mods for conflicts...");
return;
}
const auto pairs = conflict_pairs(panel);
if (pairs.empty()) return;
const auto open = static_cast<std::size_t>(std::count_if(pairs.begin(), pairs.end(),
[&](const ConflictPair& pair) { return !settled(panel, pair); }));
if (!open) {
ImGui::AlignTextToFramePadding();
ImGui::TextDisabled("%s", std::format("{} {} resolved: the mods you chose load.", pairs.size(),
pairs.size() == 1 ? "conflict" : "conflicts").c_str());
ImGui::SameLine();
if (ImGui::SmallButton("Review")) panel.resolving = true;
return;
}
ImGui::PushStyleColor(ImGuiCol_ChildBg, ImGui::ColorConvertU32ToFloat4(rgba(255, 190, 60, 0.07f)));
ImGui::PushStyleColor(ImGuiCol_Border, ImGui::ColorConvertU32ToFloat4(rgba(255, 190, 60, 0.35f)));
ImGui::PushStyleVar(ImGuiStyleVar_ChildRounding, S(6));
ImGui::BeginChild("##conflicts", ImVec2(0, 0),
ImGuiChildFlags_Borders | ImGuiChildFlags_AutoResizeY | ImGuiChildFlags_AlwaysUseWindowPadding | ImGuiChildFlags_NavFlattened);
const float button = S(190);
const float top = ImGui::GetCursorPosY();
ImGui::PushTextWrapPos(ImGui::GetContentRegionMax().x - button - S(16));
ImGui::PushFont(fonts.bold);
ImGui::TextColored(ImGui::ColorConvertU32ToFloat4(color::warning), "%s",
std::format("{} {} TO RESOLVE", open, open == 1 ? "CONFLICT" : "CONFLICTS").c_str());
ImGui::PopFont();
ImGui::TextDisabled("Some of your mods change the same parts of the game in ways that can't be combined, so only one "
"of each pair can load. Choose which.");
ImGui::PopTextWrapPos();
const float bottom = ImGui::GetCursorPosY();
ImGui::SetCursorPos(ImVec2(ImGui::GetContentRegionMax().x - button, top + (bottom - top - S(34)) * 0.5f));
push_primary_button();
if (ImGui::Button("RESOLVE CONFLICTS", ImVec2(button, S(34)))) panel.resolving = true;
pop_primary_button();
ImGui::SetCursorPosY(std::max(bottom, top + S(34)));
ImGui::EndChild();
ImGui::PopStyleVar();
ImGui::PopStyleColor(2);
}
// Mods that clash over the same part of the game, as the popup shows them: every mod linked to
// another by a conflict, whichever way it came out, with what they change.
struct ConflictGroup {
std::vector<std::string> mods;
std::vector<std::string> areas;
bool fresh{}; // a conflict in it the player has not settled
};
std::vector<ConflictGroup> conflict_groups(const ModsPanel& panel) {
const auto& check = panel.conflicts;
std::map<std::string, std::string, std::less<>> parent;
const auto root = [&](std::string name) {
while (parent.contains(name) && parent.at(name) != name) name = parent.at(name);
return name;
};
const auto enabled = [&](const std::string& name) { return std::ranges::find(check.order, name) != check.order.end(); };
for (const auto& row : check.rows) {
if (!enabled(row.kept) || !enabled(row.lost)) continue;
parent.try_emplace(row.kept, row.kept);
parent.try_emplace(row.lost, row.lost);
if (const auto a = root(row.kept), b = root(row.lost); a != b) parent[b] = a;
}
std::map<std::string, ConflictGroup> groups;
for (const auto& name : check.order)
if (parent.contains(name)) groups[root(name)].mods.push_back(name);
for (const auto& row : check.rows) {
if (!parent.contains(row.kept)) continue;
auto& group = groups[root(row.kept)];
for (const auto& area : row.areas)
if (std::ranges::find(group.areas, area) == group.areas.end()) group.areas.push_back(area);
}
for (const auto& pair : conflict_pairs(panel))
if (!settled(panel, pair) && parent.contains(pair.left_out)) groups[root(pair.left_out)].fresh = true;
std::vector<ConflictGroup> result;
for (auto& [first, group] : groups) result.push_back(std::move(group));
return result;
}
// The popup that settles them: each clash as a card with its mods, a row each in an order that
// stays put while the popup is open, saying which loads and which is left out. "Load this one"
// moves a left-out mod above the others it clashes with; only the words beside the mods change.
// What the player leaves as it is counts as chosen (Done), so the list asks again only about a
// conflict that is new or has come out the other way since.
void resolve_popup(const Fonts& fonts, ModsPanel& panel, Request& request) {
if (panel.resolving) {
panel.resolve_order = panel.conflicts.order;
ImGui::OpenPopup("##resolve_conflicts");
panel.resolving = false;
}
const auto* viewport = ImGui::GetMainViewport();
const ImVec2 extent(std::min(S(860), viewport->Size.x - S(80)), std::min(S(680), viewport->Size.y - S(60)));
ImGui::SetNextWindowPos(ImVec2(viewport->Pos.x + (viewport->Size.x - extent.x) * 0.5f,
viewport->Pos.y + (viewport->Size.y - extent.y) * 0.5f));
ImGui::SetNextWindowSize(extent);
if (!ImGui::BeginPopupModal("##resolve_conflicts", nullptr,
ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoSavedSettings))
return;
// Where each mod stood when the popup opened: rows and cards keep that order.
const auto place = [&](const std::string& name) {
const auto found = std::ranges::find(panel.resolve_order, name);
return static_cast<std::size_t>(found - panel.resolve_order.begin());
};
auto groups = conflict_groups(panel);
for (auto& group : groups)
std::ranges::sort(group.mods, [&](const std::string& a, const std::string& b) { return place(a) < place(b); });
std::ranges::sort(groups, [&](const ConflictGroup& a, const ConflictGroup& b) { return place(a.mods.front()) < place(b.mods.front()); });
const bool checking = panel.conflicts.running || panel.conflicts.asked != panel.conflicts.checked;
ImGui::PushFont(fonts.heading);
ImGui::TextUnformatted("RESOLVE CONFLICTS");
ImGui::PopFont();
ImGui::PushTextWrapPos(0);
ImGui::TextDisabled("Each card is mods that change the same part of the game in ways that can't be combined. "
"Pick the one you want with Load this one: it moves above the others, and they are left out. "
"Your choice is kept until the load order changes.");
ImGui::PopTextWrapPos();
ImGui::Spacing();
const float footer = ImGui::GetFrameHeight() + S(24);
ImGui::BeginChild("##resolve_list", ImVec2(0, ImGui::GetContentRegionAvail().y - footer), ImGuiChildFlags_NavFlattened);
if (groups.empty())
ImGui::TextDisabled("%s", checking ? "Checking again..." : "No conflicts between your enabled mods.");
auto* draw = ImGui::GetWindowDrawList();
const float pad = S(14), row = S(40), head = S(30);
for (const auto& group : groups) {
ImGui::PushID(group.mods.front().c_str());
const ImVec2 start = ImGui::GetCursorScreenPos();
const float width = ImGui::GetContentRegionAvail().x;
const float tall = pad * 2 + head + row * static_cast<float>(group.mods.size());
card(draw, start, ImVec2(width, tall));
float x = start.x + pad;
if (group.fresh) {
badge(draw, fonts, ImVec2(x, start.y + pad), "NEW", color::warning, color::ink);
x += badge_width(fonts, "NEW") + S(10);
}
std::string areas;
for (std::size_t at = 0; at < group.areas.size(); ++at)
areas += (at == 0 ? "" : at + 1 == group.areas.size() ? " and " : ", ") + group.areas[at];
const auto heading = "They clash over " + (areas.empty() ? std::string("the same game files") : areas) +
(group.mods.size() == 2 ? ": only one can load." : ": only mods whose changes agree can load together.");
draw->AddText(fonts.body, fonts.body->FontSize, ImVec2(x, start.y + pad + S(1)), color::muted, heading.c_str());
for (std::size_t at = 0; at < group.mods.size(); ++at) {
const auto& name = group.mods[at];
ImGui::PushID(name.c_str());
const float y = start.y + pad + head + row * static_cast<float>(at);
const float middle = y + row * 0.5f;
const bool loads = !panel.conflicts.losses.contains(name);
if (at > 0)
draw->AddLine(ImVec2(start.x + pad, y), ImVec2(start.x + width - pad, y), color::outline);
const char* standing = loads ? "LOADS" : "LEFT OUT";
badge(draw, fonts, ImVec2(start.x + pad, middle - (fonts.caption->FontSize + S(8)) * 0.5f), standing,
loads ? color::good : color::tile_grey, loads ? color::ink : color::text);
const float name_x = start.x + pad + badge_width(fonts, "LEFT OUT") + S(14);
const float button = S(150);
const ImVec4 clip(name_x, y, start.x + width - pad - button - S(12), y + row);
draw->AddText(fonts.bold, fonts.bold->FontSize, ImVec2(name_x, middle - fonts.bold->FontSize * 0.5f),
loads ? color::text : color::muted, title_of(panel, name).c_str(), nullptr, 0, &clip);
if (!loads) {
ImGui::SetCursorScreenPos(ImVec2(start.x + width - pad - button, middle - S(15)));
if (ImGui::Button("Load this one", ImVec2(button, S(30)))) {
// Above the highest of the others it clashes with; settled as chosen over each.
std::string highest;
for (const auto& other : panel.conflicts.order) {
if (other == name) break;
const bool clash = std::ranges::any_of(panel.conflicts.rows, [&](const mods::MergeReport::Conflict& r) {
return (r.kept == other && r.lost == name) || (r.kept == name && r.lost == other); });
if (clash) {
highest = other;
break;
}
}
for (const auto& r : panel.conflicts.rows) {
const auto& other = r.kept == name ? r.lost : r.lost == name ? r.kept : std::string();
if (other.empty()) continue;
panel.conflict_choices.erase({other, name});
panel.conflict_choices.emplace(name, other);
}
write_conflict_choices(panel);
if (!highest.empty()) request = {Request::Kind::move, {name}, highest, true};
}
if (ImGui::IsItemHovered())
ImGui::SetTooltip("%s", ("Move " + title_of(panel, name) + " above the mods here it clashes with, so it "
"loads and they are left out").c_str());
}
ImGui::PopID();
}
ImGui::SetCursorScreenPos(ImVec2(start.x, start.y + tall + S(10)));
ImGui::Dummy(ImVec2(width, 0));
ImGui::PopID();
}
ImGui::EndChild();
ImGui::SetCursorPosY(ImGui::GetWindowHeight() - S(16) - ImGui::GetFrameHeight());
if (checking) {
ImGui::AlignTextToFramePadding();
ImGui::TextDisabled("Checking again...");
ImGui::SameLine();
}
ImGui::SetCursorPosX(ImGui::GetWindowWidth() - S(24) - S(120));
// Done keeps every conflict as it stands now: what the player saw and left is their choice.
if (ImGui::Button("DONE", ImVec2(S(120), 0)) || ImGui::IsKeyPressed(ImGuiKey_Escape, false)) {
// (Not a pair the player just turned round, which the list has not checked again yet.)
for (const auto& pair : conflict_pairs(panel))
if (!panel.conflict_choices.contains({pair.left_out, pair.loads})) panel.conflict_choices.emplace(pair.loads, pair.left_out);
write_conflict_choices(panel);
ImGui::CloseCurrentPopup();
}
ImGui::EndPopup();
}
void installed_page(Launcher& launcher, const Fonts& fonts, ModsPanel& panel, const thunderstore::Installed& installed,
float height, bool installing) {
auto& entries = panel.list.entries;
const float top = ImGui::GetCursorPosY();
{
const auto enabled = std::count_if(entries.begin(), entries.end(), [](const auto& entry) { return entry.enabled; });
// A mod left out for a conflict is no fault of its own: counted apart from the problems, and
// only while the player has not settled it (Resolve conflicts).
const auto conflicts = std::count_if(entries.begin(), entries.end(), [&](const auto& entry) {
return entry.enabled && entry.mod.outdated.empty() && !conflict_winner(panel, entry.mod.name).empty() &&
!left_out_by_choice(panel, entry.mod.name);
});
const auto problems = std::count_if(entries.begin(), entries.end(), [&](const auto& entry) {
return !entry.mod.outdated.empty() || (entry.enabled && broken(panel, entry.mod.name));
});
const auto waiting = std::count_if(entries.begin(), entries.end(),
[&](const auto& entry) { return update_waiting(panel, installed, entry.mod.name); });
std::uint64_t bytes{};
for (const auto& [name, size] : panel.sizes) bytes += size;
auto caption = std::format("{} {} / {} on", entries.size(), entries.size() == 1 ? "mod" : "mods", enabled);
if (bytes) caption += " / " + size_text(bytes);
page_banner(fonts, "MY MODS", nullptr,
"Your installed mods. They load top to bottom: where two change the same thing, the higher one wins. "
"Drag a mod by its handle to move it. Changes apply the next time Skate starts.",
problems ? std::format("{} {}", problems, problems == 1 ? "PROBLEM" : "PROBLEMS")
: conflicts ? std::format("{} {}", conflicts, conflicts == 1 ? "CONFLICT" : "CONFLICTS")
: waiting ? std::format("{} {} WAITING", waiting, waiting == 1 ? "UPDATE" : "UPDATES")
: entries.empty() ? std::string("NONE YET") : std::string("ALL GOOD"),
problems ? color::danger : conflicts ? color::warning : waiting ? color::blue
: entries.empty() ? color::tile_grey : color::good, caption);
}
// ------------------------------------------------ search, filter, order, check, refresh
const float combo = S(150), check = S(160), refresh = S(96), gap = S(10);
ImGui::SetNextItemWidth(std::max(S(140), ImGui::GetContentRegionAvail().x - (combo + gap) * 2 - check - gap - refresh - gap));
ImGui::InputTextWithHint("##installed_search", "Search your mods", panel.search.data(), panel.search.size());
ImGui::SameLine(0, gap);
const auto choice = [&](const char* id, const auto& names, int& value) {
const int last = static_cast<int>(names.size()) - 1;
ImGui::SetNextItemWidth(combo);
if (ImGui::BeginCombo(id, names[static_cast<std::size_t>(std::clamp(value, 0, last))])) {
for (int i = 0; i <= last; ++i)
if (ImGui::Selectable(names[static_cast<std::size_t>(i)], value == i)) value = i;
ImGui::EndCombo();
}
};
choice("##installed_filter", filter_names, panel.filter);
ImGui::SameLine(0, gap);
choice("##installed_order", order_names, panel.order);
ImGui::SameLine(0, gap);
{
const bool checking = panel.conflicts.running || panel.conflicts.asked != panel.conflicts.checked;
ImGui::BeginDisabled(checking);
if (ImGui::Button(checking ? "Checking..." : "Check conflicts", ImVec2(check, 0))) want_conflict_check(panel, 0);
ImGui::EndDisabled();
if (ImGui::IsItemHovered(ImGuiHoveredFlags_AllowWhenDisabled))
ImGui::SetTooltip("Checks your enabled mods, in this order, for mods that change the same parts of the game. "
"The list checks itself after every change too.");
}
ImGui::SameLine(0, gap);
if (ImGui::Button("Refresh", ImVec2(refresh, 0))) refresh_mods(launcher, panel);
const auto view = visible_mods(panel, installed);
// Dragging, and typing a place, move a mod among the others in the load order: the order the
// list must be shown in for where it lands to be what it looks like.
const bool reorder = panel.order == 0 && !installing;
const auto shown = [&](int at) -> const std::string& {
return entries[static_cast<std::size_t>(view[static_cast<std::size_t>(at)])].mod.name;
};
Request request;
// ------------------------------------------------ the conflicts, and the way to settle them
ImGui::Spacing();
conflicts_bar(fonts, panel);
// ------------------------------------------------ tick all, and what to do with the ticked
ImGui::Spacing();
ImGui::BeginDisabled(installing);
bool all = !view.empty();
for (int at = 0; at < static_cast<int>(view.size()) && all; ++at) all = panel.marked.contains(shown(at));
ImGui::BeginDisabled(view.empty());
if (ImGui::Checkbox("##all", &all))
for (int at = 0; at < static_cast<int>(view.size()); ++at) {
if (all) panel.marked.insert(shown(at));
else panel.marked.erase(shown(at));
}
ImGui::EndDisabled();
if (ImGui::IsItemHovered())
ImGui::SetTooltip(view.size() == entries.size() ? "Tick every mod" : "Tick every mod shown");
ImGui::SameLine(0, S(10));
ImGui::AlignTextToFramePadding();
const auto total = [&](auto&& counted) {
std::uint64_t bytes{};
for (const auto& [name, size] : panel.sizes)
if (counted(name)) bytes += size;
return bytes;
};
if (panel.marked.empty()) {
ImGui::TextDisabled("%s", view.size() != entries.size()
? std::format("{} of {} shown", view.size(), entries.size()).c_str()
: "Tick mods to change several at once. Shift-click ticks a run of them, Ctrl+A every one.");
} else {
const std::vector<std::string> names(panel.marked.begin(), panel.marked.end());
auto line = std::format("{} selected", names.size());
if (const auto bytes = total([&](const std::string& name) { return panel.marked.contains(name); }))
line += " / " + size_text(bytes);
ImGui::TextUnformatted(line.c_str());
const auto waiting = std::count_if(names.begin(), names.end(),
[&](const std::string& name) { return update_waiting(panel, installed, name); });
const auto update_label = std::format("UPDATE {}", waiting);
struct Action { const char* label; float width; Request::Kind kind; };
const std::array actions{Action{"Enable", S(84), Request::Kind::enable},
Action{"Disable", S(84), Request::Kind::disable}, Action{"Move to top", S(112), Request::Kind::top},
Action{"Move to bottom", S(132), Request::Kind::bottom},
Action{update_label.c_str(), S(104), Request::Kind::update},
Action{"Uninstall", S(96), Request::Kind::uninstall}};
const float action_gap = S(8), clear = S(70);
float across = clear;
for (const auto& action : actions)
if (action.kind != Request::Kind::update || waiting) across += action.width + action_gap;
ImGui::SameLine();
ImGui::SetCursorPosX(std::max(ImGui::GetCursorPosX(), ImGui::GetContentRegionMax().x - across));
for (const auto& action : actions) {
if (action.kind == Request::Kind::update && !waiting) continue;
const bool primary = action.kind == Request::Kind::update, danger = action.kind == Request::Kind::uninstall;
if (primary) push_primary_button();
if (danger) ImGui::PushStyleColor(ImGuiCol_Text, ImGui::ColorConvertU32ToFloat4(color::danger));
if (ImGui::Button(action.label, ImVec2(action.width, 0))) request = {action.kind, names};
if (danger) ImGui::PopStyleColor();
if (primary) pop_primary_button();
ImGui::SameLine(0, action_gap);
}
if (ImGui::Button("Clear", ImVec2(clear, 0))) panel.marked.clear();
}
ImGui::EndDisabled();
// ------------------------------------------------ what else the player should know
ImGui::PushTextWrapPos(0);
if (launcher.game())
ImGui::TextColored(ImGui::ColorConvertU32ToFloat4(color::warning),
"Skate is running: restart it to apply changes.");
if (!panel.list.issue.empty())
ImGui::TextColored(ImGui::ColorConvertU32ToFloat4(color::danger),
"mods.json could not be read (%s), so the game loads no mods. Any change here rewrites it.",
panel.list.issue.c_str());
std::vector<std::string> dropped;
for (const auto& entry : entries)
if (entry.enabled && entry.mod.outdated.empty() && broken(panel, entry.mod.name)) dropped.push_back(entry.mod.title);
if (!dropped.empty()) {
std::string names;
for (const auto& title : dropped) names += (names.empty() ? "" : ", ") + title;
ImGui::TextColored(ImGui::ColorConvertU32ToFloat4(color::danger),
dropped.size() == 1 ? "%s did not load: the game could not merge it cleanly, so none of its content is "
"used. Open it to see what went wrong."
: "%s did not load: the game could not merge them cleanly, so none of their content "
"is used. Open one to see what went wrong.", names.c_str());
}
if (!panel.list.missing.empty()) {
std::string missing;
for (const auto& name : panel.list.missing) missing += (missing.empty() ? "" : ", ") + name;
ImGui::TextDisabled("mods.json also lists folders that are not installed: %s", missing.c_str());
}
ImGui::PopTextWrapPos();
ImGui::Spacing();
// ------------------------------------------------ the table
table_header(fonts);
const float body = std::max(S(120), height - (ImGui::GetCursorPosY() - top));
ImGui::BeginChild("##mod_list", ImVec2(0, body), ImGuiChildFlags_NavFlattened);
const auto note = [](const char* first, const char* second = nullptr) {
ImGui::Spacing();
ImGui::Indent(S(14));
ImGui::TextDisabled("%s", first);
if (second) ImGui::TextDisabled("%s", second);
ImGui::Unindent(S(14));
};
if (entries.empty())
note(panel.list.present ? "No mods installed yet." : "No Mods folder yet.",
"Use GET MODS to browse Thunderstore, or drop a mod .zip on the window.");
else if (view.empty()) note("No mods match.");
const float row = S(46) + row_gap();
const ImVec2 origin = ImGui::GetCursorPos();
const ImVec2 origin_screen = ImGui::GetCursorScreenPos();
// A row dragged by its handle: the mods it moves, lifted out of the list and following the
// pointer, and where among the rest they would land (slot).
const auto* carried = ImGui::GetDragDropPayload();
const bool dragging = reorder && carried && carried->IsDataType(dragged_row) && !panel.drag_name.empty();
if (!dragging) panel.drag_name.clear();
std::vector<std::string> moving;
if (dragging) moving = dragged_mods(panel, *static_cast<const int*>(carried->Data));
const auto lifted = [&](int index) {
return std::ranges::find(moving, entries[static_cast<std::size_t>(index)].mod.name) != moving.end();
};
std::vector<int> rest, raised;
for (const int index : view) (dragging && lifted(index) ? raised : rest).push_back(index);
const float held = ImGui::GetMousePos().y - origin_screen.y - panel.drag_grab; // the dragged row's top
const auto slot = static_cast<std::size_t>(std::clamp(static_cast<int>(std::floor(held / row + 0.5f)), 0,
static_cast<int>(rest.size())));
// Where each row goes: in view order, or with a drag on, the rest with a gap at the slot.
std::vector<std::pair<int, float>> places; // (index, height)
if (!dragging || raised.empty()) {
for (std::size_t at = 0; at < view.size(); ++at) places.emplace_back(view[at], static_cast<float>(at) * row);
} else {
for (std::size_t at = 0; at < rest.size(); ++at)
places.emplace_back(rest[at], static_cast<float>(at < slot ? at : at + raised.size()) * row);
}
// Eased toward it: a row moved slides there. One never drawn before starts where it goes.
const float ease = std::min(1.0f, ImGui::GetIO().DeltaTime * 16.0f);
const auto eased = [&](const std::string& name, float target, bool follow) {
auto [at, fresh] = panel.row_y.try_emplace(name, target);
float& y = at->second;
if (follow || fresh || std::abs(target - y) < 0.5f) y = target;
else y += (target - y) * ease;
return y;
};
std::map<int, int> position_of; // place in the view, for ticking a run of rows
for (std::size_t at = 0; at < view.size(); ++at) position_of[view[at]] = static_cast<int>(at);
const float scroll = ImGui::GetScrollY(), seen = ImGui::GetWindowHeight();
ImGui::BeginDisabled(installing);
for (const auto& [index, target] : places) {
const float y = eased(entries[static_cast<std::size_t>(index)].mod.name, target, false);
// Only the rows in sight, and one past each edge (a controller moving off the last one needs the next).
if (y + 2 * row < scroll || y > scroll + seen + row) continue;
ImGui::SetCursorPos(ImVec2(origin.x, origin.y + y));
installed_row(fonts, panel, installed, view, position_of[index], row - row_gap(), reorder, request);
}
// The dragged rows last, over the rest, where the pointer holds them, edged in blue.
for (std::size_t at = 0; dragging && at < raised.size(); ++at) {
const int index = raised[at];
const float y = eased(entries[static_cast<std::size_t>(index)].mod.name, held + static_cast<float>(at) * row, true);
ImGui::SetCursorPos(ImVec2(origin.x, origin.y + y));
const ImVec2 start = ImGui::GetCursorScreenPos();
const float width = ImGui::GetContentRegionAvail().x;
auto* draw = ImGui::GetWindowDrawList();
draw->AddRectFilled(ImVec2(start.x + S(4), start.y + S(6)), ImVec2(start.x + width + S(4), start.y + row - row_gap() + S(6)),
rgba(0, 0, 0, 0.35f), S(6));
installed_row(fonts, panel, installed, view, position_of[index], row - row_gap(), reorder, request);
draw->AddRect(start, ImVec2(start.x + width, start.y + row - row_gap()), color::blue, S(6), 0, S(2));
}
// So the list scrolls over every row and no further.
ImGui::SetCursorPos(ImVec2(origin.x, origin.y + static_cast<float>(view.size()) * row));
ImGui::Dummy(ImVec2(1, 0));
ImGui::EndDisabled();
// Dropped anywhere on the list: the dragged mods go where the gap is, above the row after it
// (or below the last).
if (dragging && !rest.empty()) {
const ImRect area(ImGui::GetWindowPos(), ImVec2(ImGui::GetWindowPos().x + ImGui::GetWindowWidth(),
ImGui::GetWindowPos().y + ImGui::GetWindowHeight()));
if (ImGui::BeginDragDropTargetCustom(area, ImGui::GetID("##drop"))) {
if (const auto* delivered = ImGui::AcceptDragDropPayload(dragged_row,
ImGuiDragDropFlags_AcceptBeforeDelivery | ImGuiDragDropFlags_AcceptNoDrawDefaultRect);
delivered && delivered->IsDelivery()) {
const bool last = slot >= rest.size();
request = {Request::Kind::move, moving, entries[static_cast<std::size_t>(last ? rest.back() : rest[slot])].mod.name, !last};
}
ImGui::EndDragDropTarget();
}
}
// While a row is dragged near the list's top or bottom edge, the list scrolls that way.
if (const auto* payload = ImGui::GetDragDropPayload(); payload && payload->IsDataType(dragged_row)) {
const float mouse = ImGui::GetMousePos().y, edge = S(56);
const float top_edge = ImGui::GetWindowPos().y, bottom_edge = top_edge + ImGui::GetWindowHeight();
const float speed = S(900) * ImGui::GetIO().DeltaTime;
if (mouse < top_edge + edge) ImGui::SetScrollY(ImGui::GetScrollY() - speed * (top_edge + edge - mouse) / edge);
else if (mouse > bottom_edge - edge) ImGui::SetScrollY(ImGui::GetScrollY() + speed * (mouse - (bottom_edge - edge)) / edge);
}
keep_focus_in_list();
ImGui::EndChild();
// Ctrl+A and Delete, as in a file list, while nothing is being typed.
if (!installing && !ImGui::GetIO().WantTextInput && !ImGui::IsPopupOpen(nullptr, ImGuiPopupFlags_AnyPopupId)) {
if (ImGui::GetIO().KeyCtrl && ImGui::IsKeyPressed(ImGuiKey_A, false))
for (int at = 0; at < static_cast<int>(view.size()); ++at) panel.marked.insert(shown(at));
if (!panel.marked.empty() && ImGui::IsKeyPressed(ImGuiKey_Delete, false))
request = {Request::Kind::uninstall, std::vector<std::string>(panel.marked.begin(), panel.marked.end())};
}
resolve_popup(fonts, panel, request);
if (request.kind != Request::Kind::none) carry_out(panel, installed, request);
}
// Everything an installed mod says about itself, in a popup over the page.
void mod_overview(const Fonts& fonts, ModsPanel& panel, const thunderstore::Installed& installed, ImVec2 size,
bool installing) {
if (panel.selected < 0 || panel.selected >= static_cast<int>(panel.list.entries.size())) {
panel.selected = -1;
return;
}
auto& entry = panel.list.entries[static_cast<std::size_t>(panel.selected)];
const auto& mod = entry.mod;
const auto* package = package_for(panel.store, mod.name);
const bool update = package && thunderstore::update_available(*package, installed);
if (!panel.overview) {
ImGui::OpenPopup("##mod_overview");
panel.overview = true;
}
const ImVec2 extent(std::min(S(1080), size.x - S(80)), std::min(S(740), size.y - S(60)));
ImGui::SetNextWindowPos(ImVec2((size.x - extent.x) * 0.5f, (size.y - extent.y) * 0.5f));
ImGui::SetNextWindowSize(extent);
if (!ImGui::BeginPopupModal("##mod_overview", nullptr,
ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoSavedSettings)) {
panel.overview = false; // dismissed with Escape
panel.selected = -1;
return;
}
const auto close = [&] {
panel.overview = false;
panel.selected = -1;
ImGui::CloseCurrentPopup();
};
// The icon (the package's, when the mod is on Thunderstore), with the name, a line of what
// it is and its description beside it.
const float icon = S(104), header_top = ImGui::GetCursorPosY();
mod_icon(panel, package, ImGui::GetCursorScreenPos(), icon);
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + icon + S(20));
ImGui::BeginGroup();
ImGui::PushTextWrapPos(0);
ImGui::PushFont(fonts.heading);
ImGui::TextUnformatted(mod.title.c_str());
ImGui::PopFont();
ImGui::TextDisabled("%s", summary(panel, mod).c_str());
if (!mod.description.empty()) {
ImGui::Dummy(ImVec2(0, S(4)));
ImGui::TextUnformatted(mod.description.c_str());
}
ImGui::PopTextWrapPos();
ImGui::EndGroup();
ImGui::SetCursorPosY(std::max(ImGui::GetCursorPosY(), header_top + icon) + S(14));
if (update) {
ImGui::BeginDisabled(installing);
push_primary_button();
if (ImGui::Button(("UPDATE TO v" + package->latest().number).c_str(), ImVec2(0, S(34)))) {
start_store_install(panel, {*package});
close();
}
pop_primary_button();
ImGui::EndDisabled();
ImGui::SameLine();
}
if (ImGui::Button("Open folder", ImVec2(0, S(34)))) open_path(mod.directory);
if (package && !package->package_url.empty()) {
ImGui::SameLine();
if (ImGui::Button("Thunderstore page", ImVec2(0, S(34)))) open_url(package->package_url);
}
ImGui::SameLine();
ImGui::BeginDisabled(installing);
ImGui::PushStyleColor(ImGuiCol_Text, ImGui::ColorConvertU32ToFloat4(color::danger));
// The confirmation is its own modal, so this one has to go first.
if (ImGui::Button("Uninstall", ImVec2(0, S(34)))) {
const auto name = mod.name;
close();
panel.confirm_remove = {name};
}
ImGui::PopStyleColor();
ImGui::EndDisabled();
ImGui::Spacing();
ImGui::Dummy(ImVec2(0, S(6)));
const auto columns = overview_columns(extent.y);
ImGui::BeginChild("##mod_overview_body", ImVec2(columns.readme, columns.height), ImGuiChildFlags_NavFlattened);
ImGui::PushTextWrapPos(0);
if (!mod.outdated.empty())
ImGui::TextColored(ImGui::ColorConvertU32ToFloat4(color::danger),
"Outdated: this mod does not load. It was made for another version of Skate (%s). Get an updated "
"version, or rebuild it with the latest ReSkate Studio.", mod.outdated.c_str());
if (const auto other = conflict_winner(panel, mod.name); !other.empty() && mod.outdated.empty()) {
const auto winner = title_of(panel, other);
ImGui::TextColored(ImGui::ColorConvertU32ToFloat4(color::warning),
"Not loaded: this mod changes the same parts of the game as %s, which is higher in the load order, in a "
"way the two cannot share, so only %s loads. To use this mod instead, move it above %s, or switch one "
"of them off.", winner.c_str(), winner.c_str(), winner.c_str());
if (const auto reason = conflict_reason(panel, mod.name); !reason.empty())
ImGui::TextDisabled("%s", ("They " + reason + ".").c_str());
else if (const auto found = panel.list.excluded.find(mod.name); found != panel.list.excluded.end() && !found->second.empty())
ImGui::TextDisabled("%s", found->second.front().c_str());
} else if (const auto* beats = conflict_beats(panel, mod.name); beats && entry.enabled) {
std::string names;
for (std::size_t at = 0; at < beats->size(); ++at)
names += (at == 0 ? "" : at + 1 == beats->size() ? " and " : ", ") + title_of(panel, (*beats)[at]);
ImGui::TextDisabled("%s", ("Loads, and leaves out " + names +
": they change the same parts of the game and are lower in the load order.").c_str());
}
if (const auto missing = panel.list.excluded.find(mod.name); missing != panel.list.excluded.end() && broken(panel, mod.name)) {
ImGui::TextColored(ImGui::ColorConvertU32ToFloat4(color::danger),
"Not loaded: the game could not merge this mod cleanly, so none of it is used. Reinstall the whole "
"mod folder, or rebuild it with a current ReSkate Studio.");
if (!missing->second.empty()) ImGui::TextDisabled("%s", missing->second.front().c_str());
}
if (!mod.provides_layout && !mod.provides_levels && mod.park_maps.empty())
ImGui::TextColored(ImGui::ColorConvertU32ToFloat4(color::warning),
"This folder has no layout.toc or reskate-levels.json, so the game has nothing to load from it.");
if (!readme_field(fonts, panel, package, &mod)) ImGui::TextDisabled("This mod has no README.");
ImGui::PopTextWrapPos();
ImGui::EndChild();
begin_overview_details("##mod_overview_details", columns);
overview_fact(fonts, "VERSION", mod.version.empty() ? std::string() : "v" + mod.version);
overview_fact(fonts, "AUTHOR", mod.author);
if (package)
overview_fact(fonts, "THUNDERSTORE", package->full_name + (update ? "\nv" + package->latest().number + " available"
: std::string("\nUp to date")));
overview_fact(fonts, "FOLDER", "Mods\\" + mod.name);
if (!mod.tool.empty() || !mod.built.empty())
overview_fact(fonts, "BUILT WITH", mod.tool + (mod.built.empty() ? "" : (mod.tool.empty() ? "" : ", ") + mod.built));
std::string levels;
for (const auto& level : mod.levels) {
const auto slash = level.rfind('/');
levels += (levels.empty() ? "" : "\n") + (slash == std::string::npos ? level : level.substr(slash + 1));
}
overview_fact(fonts, "MAPS", levels);
std::string parks;
for (const auto& map : mod.park_maps) parks += (parks.empty() ? "" : ", ") + map;
overview_fact(fonts, "PARKS", parks);
end_overview_details();
ImGui::SetCursorPosY(extent.y - S(24) - ImGui::GetFrameHeight());
bool enabled = entry.enabled;
if (ImGui::Checkbox("Loads when Skate starts", &enabled)) {
entry.enabled = enabled;
save(panel);
}
ImGui::SameLine(extent.x - S(28) - S(110));
// Escape too, and so a controller's B: the modal has no other way out but CLOSE.
if (ImGui::Button("CLOSE", ImVec2(S(110), 0)) || ImGui::IsKeyPressed(ImGuiKey_Escape, false)) close();
ImGui::EndPopup();
}
// ---------------------------------------------------------------- installing
// What a mod manager shows while it works: everything else dimmed, and one
// panel saying what is being downloaded.
void install_modal(const Fonts& fonts, ModsPanel& panel, ImVec2 size) {
std::string activity;
{
std::lock_guard lock(panel.mutex);
activity = panel.activity;
}
const float fraction = std::clamp(panel.progress.load(), 0.0f, 1.0f);
const auto time = static_cast<float>(ImGui::GetTime());
// Cancelling is not instant: the worker notices on its next chunk or file.
// Say so, or the button looks dead and gets pressed again.
const bool cancelling = panel.cancel.load();
// Its own window over the page: the page's own draw list renders under
// its children, so a panel drawn there would sit beneath the mod list.
ImGui::SetNextWindowPos(ImVec2(0, 0));
ImGui::SetNextWindowSize(size);
ImGui::SetNextWindowFocus();
ImGui::Begin("##installing", nullptr, ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoMove |
ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_NoBackground);
auto* draw = ImGui::GetWindowDrawList();
draw->AddRectFilled(ImVec2(0, 0), size, rgba(4, 6, 9, 0.72f));
const ImVec2 extent(S(540), S(206));
const ImVec2 origin((size.x - extent.x) * 0.5f, (size.y - extent.y) * 0.5f);
const ImVec2 end(origin.x + extent.x, origin.y + extent.y);
skate_theme::rough_rect(draw, origin, end, color::blue, 11, g_scale);
draw->AddText(fonts.tile, fonts.tile->FontSize, ImVec2(origin.x + S(26), origin.y + S(18)), color::ink,
cancelling ? "CANCELLING" : "INSTALLING");
const auto line = cancelling ? std::string("Stopping as soon as the current file is done. "
"The Mods folder is left as it was.")
: activity;
if (!line.empty())
draw->AddText(fonts.bold, fonts.bold->FontSize, ImVec2(origin.x + S(26), origin.y + S(70)),
rgba(0, 0, 0, 0.78f), line.c_str(), nullptr, extent.x - S(52));
skate_theme::striped_bar(draw, ImVec2(origin.x + S(26), origin.y + S(118)),
ImVec2(end.x - S(26), origin.y + S(134)), fraction, time, g_scale);
draw->AddText(fonts.bold, fonts.bold->FontSize, ImVec2(origin.x + S(26), origin.y + S(142)), rgba(0, 0, 0, 0.78f),
std::format("{:.0f}%", fraction * 100).c_str());
ImGui::PushStyleColor(ImGuiCol_Button, ImGui::ColorConvertU32ToFloat4(rgba(0, 0, 0, 0.38f)));
ImGui::PushStyleColor(ImGuiCol_ButtonHovered, ImGui::ColorConvertU32ToFloat4(rgba(0, 0, 0, 0.52f)));
ImGui::PushStyleColor(ImGuiCol_ButtonActive, ImGui::ColorConvertU32ToFloat4(rgba(0, 0, 0, 0.66f)));
ImGui::SetCursorScreenPos(ImVec2(end.x - S(26) - S(130), end.y - S(24) - S(34)));
ImGui::BeginDisabled(cancelling);
const bool pressed = ImGui::Button(cancelling ? "CANCELLING" : "CANCEL", ImVec2(S(130), S(34)));
ImGui::EndDisabled();
ImGui::PopStyleColor(3);
// Escape too: the button is the only way out of this panel otherwise.
if (!cancelling && (pressed || ImGui::IsKeyPressed(ImGuiKey_Escape, false))) {
panel.cancel = true;
logging::write(logging::Level::info, logging::Channel::launcher,
pressed ? "Mod install cancelled by the Cancel button."
: "Mod install cancelled with Escape.");
}
ImGui::End();
}
} // namespace
fs::path pick_path(HWND owner, bool folder, const wchar_t* title, const wchar_t* filter_name, const wchar_t* filter_pattern) {
ComPtr<IFileOpenDialog> dialog;
if (FAILED(CoCreateInstance(CLSID_FileOpenDialog, nullptr, CLSCTX_INPROC_SERVER, IID_PPV_ARGS(&dialog)))) return {};
FILEOPENDIALOGOPTIONS options{};
dialog->GetOptions(&options);
dialog->SetOptions(options | FOS_FORCEFILESYSTEM | FOS_PATHMUSTEXIST | (folder ? FOS_PICKFOLDERS : FOS_FILEMUSTEXIST));
if (!folder && filter_name && filter_pattern) {
const COMDLG_FILTERSPEC filter[]{{filter_name, filter_pattern}};
dialog->SetFileTypes(1, filter);
}
dialog->SetTitle(title);
if (FAILED(dialog->Show(owner))) return {};
ComPtr<IShellItem> item;
PWSTR path{};
if (FAILED(dialog->GetResult(&item)) || FAILED(item->GetDisplayName(SIGDN_FILESYSPATH, &path))) return {};
fs::path result(path);
CoTaskMemFree(path);
return result;
}
void wait_for_conflict_check(const ModsPanel& panel) {
for (int waited = 0; panel.conflicts.running && waited < 500; ++waited) Sleep(20);
}
void prepare_mods(ModsPanel& panel, const launcher_app::Session& session) {
if (panel.root.empty()) {
panel.root = launcher_mods::mods_root(session.paths.directory);
panel.list = mods::scan_mods(panel.root.parent_path());
want_conflict_check(panel, 0);
read_conflict_choices(panel);
}
pump_conflict_check(panel);
}
void refresh_mods(Launcher& launcher, ModsPanel& panel) {
scan(panel, launcher.session());
refresh_listing(panel, ImGui::GetTime(), true);
panel.message.clear();
}
void scan(ModsPanel& panel, const launcher_app::Session& session) {
panel.root = launcher_mods::mods_root(session.paths.directory);
// (Official mods kept where they were before they were mods like any other come into the list.)
for (const auto& line : mods::move_official_mods(panel.root))
logging::write(logging::Level::info, logging::Channel::launcher, "Official mods: " + line);
panel.list = mods::scan_mods(panel.root.parent_path());
panel.officials.clear();
for (const auto& entry : panel.list.entries)
if (mods::official_mod(entry.mod.directory)) panel.officials.insert(entry.mod.name);
want_conflict_check(panel, 0);
read_conflict_choices(panel);
panel.sizes.clear();
for (const auto& entry : panel.list.entries) panel.sizes[entry.mod.name] = folder_size(entry.mod.directory);
panel.scanned = true;
if (panel.selected >= static_cast<int>(panel.list.entries.size())) panel.selected = -1;
std::erase_if(panel.marked, [&](const std::string& name) {
return std::none_of(panel.list.entries.begin(), panel.list.entries.end(),
[&](const mods::ModEntry& entry) { return entry.mod.name == name; });
});
}
void start_install(ModsPanel& panel, const fs::path& source, bool replace) {
if (panel.installing) return;
if (panel.worker.joinable()) panel.worker.join();
panel.installing = true;
panel.cancel = false;
panel.progress = 0;
panel.message.clear();
panel.message_error = false;
{
std::lock_guard lock(panel.mutex);
panel.activity = "Installing " + utf8(source.filename().wstring());
}
const auto root = panel.root;
panel.worker = std::thread([&panel, root, source, replace] {
std::string name, error, conflict;
wait_for_conflict_check(panel); // (it may be reading the mod this replaces)
try {
name = launcher_mods::install(root, source, replace,
[&panel](float fraction) { panel.progress = fraction; }, panel.cancel);
} catch (const launcher_mods::AlreadyInstalled& existing) {
conflict = existing.name;
} catch (const std::exception& failure) {
error = failure.what();
}
std::lock_guard lock(panel.mutex);
panel.finished = true;
panel.finished_name = name;
panel.finished_error = error;
panel.finished_conflict = conflict;
panel.finished_source = source;
panel.activity.clear();
panel.installing = false;
});
}
// What PLAY shows instead of launching when the merge left mods out. The game
// would leave them out too, silently, three minutes into a loading screen.
void mods_broken_window(Launcher& launcher, const Fonts& fonts, ImVec2 size, Ui& ui, ModsPanel& panel,
const std::vector<ModProblem>& problems) {
const bool one = problems.size() == 1;
const float rows = static_cast<float>(problems.size()) * S(52);
const auto frame = begin_panel("##mods_broken_panel", size,
ImVec2(S(620), std::min(size.y - S(80), S(300) + rows)));
panel_title(fonts, one ? "A MOD COULD NOT BE MERGED" : "MODS COULD NOT BE MERGED");
ImGui::PushTextWrapPos(0);
ImGui::TextDisabled(one
? "This mod cannot be combined with the game's files, so none of its content would load. Skate would "
"start without it and never say why."
: "These mods cannot be combined with the game's files, so none of their content would load. Skate would "
"start without them and never say why.");
ImGui::PopTextWrapPos();
ImGui::Spacing();
const float footer = ImGui::GetFrameHeight() + ImGui::GetTextLineHeight() + S(56);
ImGui::BeginChild("##broken_list", ImVec2(0, frame.y - ImGui::GetCursorPosY() - footer),
ImGuiChildFlags_Borders | ImGuiChildFlags_NavFlattened);
for (const auto& problem : problems) {
ImGui::PushFont(fonts.bold);
ImGui::PushStyleColor(ImGuiCol_Text, ImGui::ColorConvertU32ToFloat4(color::danger));
ImGui::TextUnformatted(problem.title.c_str());
ImGui::PopStyleColor();
ImGui::PopFont();
ImGui::PushTextWrapPos(0);
ImGui::TextDisabled("%s", problem.reason.c_str());
ImGui::PopTextWrapPos();
ImGui::Spacing();
}
ImGui::EndChild();
ImGui::Spacing();
ImGui::PushFont(fonts.caption);
ImGui::TextDisabled("Reinstall the whole mod folder, or rebuild it with a current ReSkate Studio.");
ImGui::PopFont();
ImGui::SetCursorPosY(frame.y - S(24) - ImGui::GetFrameHeight());
// A rejected mods.json is not a mod, so there is nothing to switch off.
const bool switchable = std::any_of(problems.begin(), problems.end(),
[](const ModProblem& problem) { return !problem.name.empty(); });
bool disable = false;
if (switchable) {
push_primary_button();
disable = ImGui::Button(one ? "SWITCH IT OFF AND PLAY" : "SWITCH THEM OFF AND PLAY", ImVec2(S(260), 0));
pop_primary_button();
ImGui::SameLine(0, S(8));
}
if (disable) {
// mods.json is the game's own switch, so the next launch skips them
// without the merge finding out the hard way again.
const auto root = launcher_mods::mods_root(launcher.session().paths.directory);
auto list = mods::scan_mods(root.parent_path());
for (auto& entry : list.entries)
for (const auto& problem : problems)
if (entry.mod.name == problem.name) entry.enabled = false;
try {
mods::save_mod_order(root, list.entries);
logging::write(logging::Level::info, logging::Channel::launcher,
"Mods switched off after a failed merge; launching without them");
} catch (const std::exception& failure) {
logging::write(logging::Level::warning, logging::Channel::launcher,
std::string("Could not switch the mods off: ") + failure.what());
}
panel.scanned = false;
launcher.play_anyway();
}
if (ImGui::Button("Open Mod Manager", ImVec2(S(160), 0))) {
launcher.dismiss_mod_problems();
ui.mods = true;
panel.tab = 0;
panel.scanned = false;
}
ImGui::SameLine(frame.x - S(28) - S(110));
if (ImGui::Button("Play anyway", ImVec2(S(110), 0))) launcher.play_anyway();
ImGui::End();
}
// What PLAY shows while mods have updates waiting. Playing on the version you
// have is a real choice -- a map you are mid-way through, an update you do not
// trust -- so it stays on offer, and taking it is remembered for the session.
void mods_outdated_window(Launcher& launcher, const Fonts& fonts, ImVec2 size, Ui& ui, ModsPanel& panel) {
if (!panel.scanned) scan(panel, launcher.session());
const auto installed = installed_versions(panel.list, true);
const auto pending = updates(panel.store, installed);
// Nothing left to update (an update ran, or the listing changed): just go.
if (pending.empty()) {
ui.mods_update_prompt = false;
launcher.play();
return;
}
const bool one = pending.size() == 1;
const auto frame = begin_panel("##mods_outdated_panel", size,
ImVec2(S(600), std::min(size.y - S(80), S(250) + static_cast<float>(pending.size()) * S(44))));
panel_title(fonts, one ? "A MOD HAS AN UPDATE" : "MODS HAVE UPDATES");
ImGui::PushTextWrapPos(0);
ImGui::TextDisabled(one ? "Thunderstore has a newer version of this mod."
: "Thunderstore has newer versions of these mods.");
ImGui::PopTextWrapPos();
ImGui::Spacing();
const float footer = ImGui::GetFrameHeight() + S(44);
ImGui::BeginChild("##outdated_list", ImVec2(0, frame.y - ImGui::GetCursorPosY() - footer),
ImGuiChildFlags_Borders | ImGuiChildFlags_NavFlattened);
for (const auto* package : pending) {
const auto found = installed.find(thunderstore::folder_for(package->full_name));
ImGui::PushFont(fonts.bold);
ImGui::TextUnformatted(package->title().c_str());
ImGui::PopFont();
ImGui::SameLine();
if (found != installed.end() && !found->second.empty())
ImGui::TextDisabled("v%s -> v%s", found->second.c_str(), package->latest().number.c_str());
else
ImGui::TextDisabled("-> v%s", package->latest().number.c_str());
ImGui::Spacing();
}
ImGui::EndChild();
ImGui::SetCursorPosY(frame.y - S(24) - ImGui::GetFrameHeight());
push_primary_button();
const bool update = ImGui::Button(one ? "UPDATE IT AND PLAY" : "UPDATE THEM AND PLAY", ImVec2(S(230), 0));
pop_primary_button();
if (update) {
// The install panel lives on the mod manager page, so open it: an
// update with no sign of it running is the same as a dead button.
std::vector<thunderstore::Package> packages;
for (const auto* package : pending) packages.push_back(*package);
start_store_install(panel, std::move(packages));
// Only promise the launch if the install really started.
ui.play_after_install = panel.installing;
ui.mods_update_prompt = false;
ui.mods = true;
panel.tab = 0;
}
ImGui::SameLine(0, S(8));
if (ImGui::Button("Open Mod Manager", ImVec2(S(160), 0))) {
ui.mods_update_prompt = false;
ui.mods = true;
panel.tab = 0;
panel.scanned = false;
}
ImGui::SameLine(frame.x - S(28) - S(110));
if (ImGui::Button("Play anyway", ImVec2(S(110), 0))) {
ui.mods_update_prompt = false;
ui.mods_updates_ignored = true; // asked and answered; do not nag again
launcher.play();
}
ImGui::End();
}
void mods_window(Launcher& launcher, const Fonts& fonts, ImVec2 size, Ui& ui, ModsPanel& panel, HWND window) {
const auto& session = launcher.session();
// MY MODS opened from another tab: what the OFFICIAL tab installed or took away is in the folder.
if (panel.scanned && panel.tab == 0 && panel.shown_tab != -1 && panel.shown_tab != 0) scan(panel, session);
panel.shown_tab = panel.tab;
if (!panel.scanned) scan(panel, session);
collect_install(panel, session);
pump_conflict_check(panel);
settle_profile(panel);
refresh_listing(panel, ImGui::GetTime());
// A page, not a panel: the mod list and the Thunderstore browser both want
// the whole window. It sits at (0, 0), so window and screen space agree.
const auto frame = begin_page("##mods_panel", size);
// Both lists draw mod icons, so both need finished ones uploaded.
pump_icons(panel);
auto* draw = ImGui::GetWindowDrawList();
const bool installing = panel.installing;
hold_focus(installing);
auto& entries = panel.list.entries;
const auto installed = installed_versions(panel.list);
const auto pending = updates(panel.store, installed);
const auto close = [&] {
ui.mods = false;
panel.message.clear();
panel.scanned = false;
ui.play_after_install = false; // leaving the page is a change of mind
};
// The page covers the main screen's buttons, so it draws its own.
window_buttons(draw, window, frame);
const float rail_x = S(28), rail_width = S(236);
const float content_x = rail_x + rail_width + S(26);
const float top = S(52), bottom = frame.y - S(24);
const float title_size = S(44);
page_title(draw, fonts, ImVec2(rail_x + S(2), top - S(4)), "MOD\nMANAGER", title_size);
const float rail_top = top + title_size * 2 + S(16);
ImGui::SetCursorPos(ImVec2(rail_x, rail_top));
// Flattened, so a controller's D-pad crosses from the rail into the list and back.
ImGui::BeginChild("##rail", ImVec2(rail_width, bottom - rail_top), ImGuiChildFlags_NavFlattened);
const bool leave = rail(fonts, panel, window, rail_width, pending, installing);
ImGui::EndChild();
ImGui::SetCursorPos(ImVec2(content_x, top));
ImGui::BeginChild("##content", ImVec2(frame.x - content_x - S(28), bottom - top), ImGuiChildFlags_NavFlattened);
// With nothing to say, the list runs all the way down to BACK's bottom
// edge; a message takes two lines off it until it is gone.
const float status = panel.message.empty() ? S(4) : ImGui::GetTextLineHeight() * 2 + S(12);
const float body = ImGui::GetWindowHeight() - status;
if (panel.tab == 1) browse_page(launcher, fonts, panel, body, installing);
else if (panel.tab == 2) profiles_page(fonts, panel, window, body, installing);
else if (panel.tab == 3) official_page(fonts, panel, body);
else installed_page(launcher, fonts, panel, installed, body, installing);
if (!panel.message.empty()) {
ImGui::SetCursorPosY(ImGui::GetWindowHeight() - status + S(8));
ImGui::PushTextWrapPos(0);
ImGui::TextColored(ImGui::ColorConvertU32ToFloat4(panel.message_error ? color::danger : color::good), "%s",
panel.message.c_str());
ImGui::PopTextWrapPos();
}
ImGui::EndChild();
// Read before the overviews: one closing on Escape must not also leave the page.
const bool popup_open = ImGui::IsPopupOpen(nullptr, ImGuiPopupFlags_AnyPopupId);
if (panel.tab == 1) package_overview(fonts, panel, frame, installing);
else if (panel.tab == 0) mod_overview(fonts, panel, installed, frame, installing);
if (leave) close();
if (!installing && !popup_open && !ImGui::IsPopupOpen(nullptr, ImGuiPopupFlags_AnyPopupId) && !ImGui::IsAnyItemActive() &&
ImGui::IsKeyPressed(ImGuiKey_Escape, false)) {
// Escape lets go of the ticked mods first, and leaves the page after that.
if (panel.tab == 0 && !panel.marked.empty()) panel.marked.clear();
else close();
}
// ------------------------------------------------ confirmations
// One title for both, so the popup is the same window whether it is one mod or several.
const char* uninstall = panel.confirm_remove.size() > 1 ? "Uninstall mods###uninstall" : "Uninstall mod###uninstall";
if (!panel.confirm_remove.empty() && !ImGui::IsPopupOpen(uninstall)) ImGui::OpenPopup(uninstall);
if (!panel.conflict_name.empty() && !ImGui::IsPopupOpen("Replace mod")) ImGui::OpenPopup("Replace mod");
ImGui::SetNextWindowSize(ImVec2(S(460), 0));
if (ImGui::BeginPopupModal(uninstall, nullptr, ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove)) {
const auto names = panel.confirm_remove;
const auto title = [&](const std::string& name) -> const std::string& {
for (const auto& entry : entries)
if (entry.mod.name == name) return entry.mod.title;
return name;
};
std::uint64_t bytes{};
for (const auto& name : names)
if (const auto found = panel.sizes.find(name); found != panel.sizes.end()) bytes += found->second;
ImGui::PushTextWrapPos(0);
if (names.size() == 1) {
ImGui::Text("Uninstall \"%s\"? Its folder goes to the Recycle Bin.", title(names.front()).c_str());
} else {
ImGui::Text("Uninstall these %d mods? Their folders go to the Recycle Bin.", static_cast<int>(names.size()));
ImGui::Spacing();
const std::size_t listed = std::min<std::size_t>(names.size(), 8);
for (std::size_t i = 0; i < listed; ++i) ImGui::TextDisabled("%s", title(names[i]).c_str());
if (names.size() > listed) ImGui::TextDisabled("and %d more", static_cast<int>(names.size() - listed));
}
if (bytes) ImGui::TextDisabled("That frees %s.", size_text(bytes).c_str());
ImGui::PopTextWrapPos();
ImGui::Spacing();
// Escape (and a controller's B) answers Cancel, never the destructive choice.
if (ImGui::Button("Cancel", ImVec2(S(110), 0)) || ImGui::IsKeyPressed(ImGuiKey_Escape, false)) {
panel.confirm_remove.clear();
ImGui::CloseCurrentPopup();
}
ImGui::SameLine();
push_primary_button();
if (ImGui::Button("UNINSTALL", ImVec2(S(110), 0))) {
// Stops at the first folder that will not go: what went is gone, the rest is untouched.
std::vector<std::string> removed;
std::string failure;
wait_for_conflict_check(panel); // (it may be reading these mods' files; a second or two at most)
for (const auto& name : names) {
try {
launcher_mods::remove(panel.root, name);
removed.push_back(name);
logging::write(logging::Level::info, logging::Channel::launcher, "Mod removed: " + name);
} catch (const std::exception& error) {
failure = error.what();
break;
}
}
const auto gone = [&](const std::string& name) {
return std::find(removed.begin(), removed.end(), name) != removed.end();
};
const auto first = removed.empty() ? std::string() : title(removed.front());
std::erase_if(entries, [&](const auto& entry) { return gone(entry.mod.name); });
if (!removed.empty()) save(panel);
auto message = !failure.empty() ? failure
: removed.size() == 1 ? "Uninstalled " + first + ". It is in the Recycle Bin if you want it back."
: std::format("Uninstalled {} mods. They are in the Recycle Bin if you want them back.", removed.size());
const bool error = !failure.empty() || panel.message_error;
if (failure.empty() && panel.message_error) message = panel.message; // mods.json could not be rewritten
panel.selected = -1;
scan(panel, session);
panel.message = message;
panel.message_error = error;
panel.confirm_remove.clear();
ImGui::CloseCurrentPopup();
}
pop_primary_button();
ImGui::EndPopup();
}
ImGui::SetNextWindowSize(ImVec2(S(440), 0));
if (ImGui::BeginPopupModal("Replace mod", nullptr, ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove)) {
ImGui::PushTextWrapPos(0);
ImGui::Text("\"%s\" is already installed. Replace it? The installed copy is deleted.",
panel.conflict_name.c_str());
ImGui::PopTextWrapPos();
ImGui::Spacing();
if (ImGui::Button("Cancel", ImVec2(S(110), 0)) || ImGui::IsKeyPressed(ImGuiKey_Escape, false)) {
panel.conflict_name.clear();
ImGui::CloseCurrentPopup();
}
ImGui::SameLine();
push_primary_button();
if (ImGui::Button("REPLACE", ImVec2(S(110), 0))) {
const auto source = panel.conflict_source;
panel.conflict_name.clear();
ImGui::CloseCurrentPopup();
start_install(panel, source, true);
}
pop_primary_button();
ImGui::EndPopup();
}
profile_popups(panel);
g_drag_allowed = !ImGui::IsAnyItemHovered() && !ImGui::IsPopupOpen(nullptr, ImGuiPopupFlags_AnyPopupId);
ImGui::End();
if (installing) install_modal(fonts, panel, frame);
// collect_install at the top of this frame has already taken the result, so
// an install that is no longer running is settled: go and play, as the
// button that sent us here said it would.
if (ui.play_after_install && !panel.installing) {
ui.play_after_install = false;
if (panel.message_error) {
// It failed. Stay on the page, with the reason still on screen.
logging::write(logging::Level::warning, logging::Channel::launcher,
"Not launching after the mod update: " + panel.message);
} else {
close();
launcher.play();
}
}
}
} // namespace dingosdk::launcher_gui::detail