Files
ReSkate/Runtime
AyeZeeBB f37abef426 Plugins: trick events (trick_started, trick_landed, line_broken) and reskate.score.current
- With events.tricks a plugin hears the local skater's tricks: trick_started (where), trick_landed
  (points, multiplier, where it started and landed, how long it took) and line_broken (a slam or
  a wipeout); reskate.score.current() is the score HUD's line, multiplier and whether a trick is
  going on. Without the permission the events cannot be registered.
- The score HUD is read into the trick watch (Extension/Skater/score_hud.h, trick_watch.h) on the
  client tick only while a running plugin has events.tricks; a new level starts a new line.
  plugins::start takes the image base for it.
- reskate-test has a tricks module (skipped until a trick lands) and ptest trick, which waits 30 s
  for one and prints what its events said; reskate-hostile has trick-loop.

Not yet checked against real tricks in game.
2026-10-19 12:43:44 -05:00
..
2026-10-02 14:40:41 -05:00
2026-10-02 14:40:41 -05:00
2026-10-02 14:40:41 -05:00
2026-10-02 14:40:41 -05:00