Files
ReSkate/contrib/plugins/README.md
T
AyeZeeBB a3e75ba10e Plugins: the reskate-test and reskate-hostile plugins, and trick reading and a facing teleport in the core
- contrib/plugins/reskate-test calls every plugin API and says what worked: ptest all, ptest
  <module>, ptest list. Its 45 checks cover the base set, timers, the level, package files, JSON,
  require, the console, storage and the sandbox. It is the example to copy for a plugin.
- contrib/plugins/reskate-hostile attacks the sandbox, one attack per command (hostile list):
  loops, memory and buffer bombs, caught errors, error and log floods, timers, recursion, an
  unload that never ends, and 17 ways out. Each must end stopped or refused.
- dingosdk_plugin_tests runs both from the repository: every reskate-test check passes, and every
  hostile attack is stopped or refused with nothing escaping.
- Taken from Domination (PR 279) for the plugin API to use: the trick watch (when a trick starts,
  lands and what it scored, or a slam breaks it; Domination's spots left out) in
  Extension/Skater/trick_watch.h with its tests, the score HUD reader in score_hud.h, and
  teleport_local_skater_heading, whose hunks are the PR's own. Neither is wired to anything yet.
2026-10-19 12:08:26 -05:00

881 B

Test plugins

Two plugins that check ReSkate's plugin host (Extension/Plugins). To try one in game, copy its folder into the game's Mods folder and open the console.

  • reskate-test calls every plugin API and says what worked. ptest all runs every check, ptest <module> one module, and ptest list names them. It prints only the failures and a summary line. Each API ReSkate adds gets a module in plugin/checks/. It's also the example to copy when making a plugin.
  • reskate-hostile attacks the sandbox on purpose, one attack per command. hostile list names them with what should happen. An attack that gets it stopped is expected: plugin on reskate-hostile starts it again for the next one. Any line starting with ESCAPED is a hole in the sandbox.

Both also run without the game, in dingosdk_plugin_tests (DINGOSDK_BUILD_PLUGIN_TESTS).