Files
ReSkate/Server/Test/server_park_tests.cpp
T
Robin MöllerandClaude Opus 5.5 dbb5cf8caa Park mods: fit to roles
- park-mod is a command a role can list: the admin role's "*" gives it, the
  default moderator role does not (spawning parks and changing the saved
  setup are the owner's call); command() checks the caller's role as for
  every other command, and custom votes still run it as the console
- The client's "/" menu shows the park-mod rows by role like the other
  server commands there, by the row's first word (resolved in the rebased
  client commit)
- README-roles.txt lists park-mod; README.txt says who may use it
- Tests: the admin role has park-mod and the moderator and player roles do
  not; in game a moderator is refused and a role listing park-mod is not

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01Y2G4APEkhHgVs59RDL3XWD
2026-10-11 17:52:49 +00:00

480 lines
26 KiB
C++

// Park mods on the dedicated server (server_parks.cpp): reading a park mod's file, and spawning,
// timing out and removing parks as the server's own objects, read the way a player's game reads
// them. The server runs over a transport that is not Steam's, with simulated players.
//
// dingosdk_server_park_tests <Server/Test/fixtures/park_mods>
#include "Server/server_host.h"
#include "Server/server_parks.h"
#include "Extension/Multiplayer/Net/pose_batch.h"
#include "Extension/Multiplayer/Net/sound_codec.h"
#include "Extension/Multiplayer/Net/wire_codec.h"
#include "Extension/Multiplayer/Session/object_state.h"
#include "Extension/Multiplayer/Session/room.h"
#include "Extension/Multiplayer/Steam/steam_transport.h"
#include "Engine/Game/Build/supported_build.h"
#include <algorithm>
#include <fstream>
#include <cstdio>
#include <map>
#include <optional>
#include <string>
#include <vector>
namespace dingosdk::multiplayer {
namespace {
// What the fake transport holds: what each player is sent, and what they send.
struct Wire {
TransportStatus status;
std::vector<TransportMessage> inbound;
std::map<std::uint64_t, std::vector<std::vector<std::uint8_t>>> sent;
std::map<std::uint64_t, std::string> closed;
};
Wire &wire() {
static Wire value;
return value;
}
} // namespace
// A game server's SteamID, as Steam gives the server one: never a player's.
constexpr std::uint64_t server_steam_id = (1ULL << 56) | (4ULL << 52) | 1;
struct SteamTransport::Impl {};
SteamTransport::SteamTransport() = default;
SteamTransport::~SteamTransport() = default;
bool SteamTransport::open() { return true; }
bool SteamTransport::open_game_server(void *) { return true; }
bool SteamTransport::host(unsigned) {
wire().status.ready = wire().status.hosting = true;
wire().status.local_id = server_steam_id;
return true;
}
bool SteamTransport::join(std::uint64_t, std::uint32_t, std::uint16_t) { return false; }
bool SteamTransport::listen_direct(std::uint16_t) { return true; }
void SteamTransport::set_packing(unsigned) {}
std::vector<std::string> SteamTransport::take_direct_notes() { return {}; }
bool SteamTransport::set_steam_debug(bool) { return false; }
bool SteamTransport::connect_peer(std::uint64_t) { return false; }
void SteamTransport::allow_peers(std::span<const Member>) {}
bool SteamTransport::socket_test() { return true; }
void SteamTransport::stop() {}
void SteamTransport::disconnect(std::uint64_t id, const char *reason) {
wire().closed[id] = reason ? reason : "";
std::erase_if(wire().status.peers, [&](const TransportPeer &peer) { return peer.id == id; });
}
void SteamTransport::poll() {}
bool SteamTransport::send(std::uint64_t id, std::span<const std::uint8_t> bytes, bool, bool, TrafficLane) {
if (std::none_of(wire().status.peers.begin(), wire().status.peers.end(), [&](const auto &peer) { return peer.id == id; })) return false;
wire().sent[id].emplace_back(bytes.begin(), bytes.end());
return true;
}
void SteamTransport::send_batch(std::span<TransportSend> messages) {
for (auto &message : messages) message.sent = send(message.id, message.bytes, message.reliable, message.fresh, message.lane);
}
std::vector<TransportMessage> SteamTransport::receive() { return std::exchange(wire().inbound, {}); }
std::string SteamTransport::name(std::uint64_t) { return {}; }
const TransportStatus &SteamTransport::status() const { return wire().status; }
std::string SteamTransport::take_closed(std::uint64_t) { return {}; }
std::string SteamTransport::link_report(std::uint64_t) { return {}; }
std::int64_t SteamTransport::pending(std::uint64_t) const { return 0; }
std::string SteamTransport::relay_status() const { return "OK"; }
bool SteamTransport::set_send_rate(int) { return true; }
int SteamTransport::send_rate() const { return 900 * 1024; }
std::vector<TransportLink> SteamTransport::links() { return {}; }
bool SteamTransport::bind(void *, void *, void *) { return true; }
} // namespace dingosdk::multiplayer
namespace {
using namespace dingosdk;
using namespace dingosdk::multiplayer;
using namespace dingosdk::server;
int failures{};
void check(bool ok, const std::string &what) {
if (!ok) {
std::fprintf(stderr, "FAIL: %s\n", what.c_str());
++failures;
}
}
bool has(const std::vector<std::string> &lines, std::string_view text) {
return std::any_of(lines.begin(), lines.end(), [&](const auto &line) { return line.find(text) != std::string::npos; });
}
// One player's game, as far as the parks go: what the server sent it, read the way its session
// reads it (session_receive.cpp): an object update counts only from a source the roster names,
// with that source's epoch, through the server.
struct Game {
std::uint64_t id{}, epoch{}, secret{}, map{}, world = 1;
std::uint32_t sequence{};
std::string name;
DeltaReceiver receiver;
std::optional<Member> server;
ObjectState park; // the server's objects as this game holds them
std::vector<std::string> chat;
bool refused{}; // an object update the game would not have taken
bool joined{};
Packet header(PacketKind kind, std::uint64_t now) {
Packet p;
p.kind = kind;
p.session = secret;
p.map = map;
p.world = world;
p.epoch = epoch;
p.source = id;
p.time_us = now;
p.sequence = ++sequence;
p.build = supported_build::game_sha256_bytes;
return p;
}
void send(const Packet &p) { wire().inbound.push_back({id, encode_wire(p), p.time_us}); }
void hello(std::uint64_t now) {
wire().status.peers.push_back({id, true});
auto p = header(PacketKind::hello, now);
p.text = name;
send(p);
}
void say(std::string_view text, std::uint64_t now) {
auto p = header(PacketKind::chat, now);
p.text = std::string(text);
send(p);
}
// Once a second: the map is loaded here (and the server hears from the player).
void ready(std::uint64_t now) {
auto p = header(PacketKind::world_ready, now);
p.world_ready = true;
send(p);
}
void read() {
for (const auto &bytes : std::exchange(wire().sent[id], {})) {
if (pose_batch::is_batch(bytes) || pose_batch::Ack::read(bytes) || sound_codec::is_sound(bytes)) continue;
bool missing{};
const auto p = receiver.receive(bytes, missing, 0);
if (!p) continue;
if (p->kind == PacketKind::welcome) joined = true;
if (p->kind == PacketKind::world_state) {
if (p->world > world) park = {}; // clear_world: a new map starts every layout over
world = p->world;
if (p->map) map = p->map;
}
if (p->kind == PacketKind::roster)
for (const auto &member : p->members)
if (member.id == p->source) server = member;
if (p->kind == PacketKind::chat) chat.push_back(p->text);
if (p->kind == PacketKind::objects) {
if (!server || p->source != server->id || !routed_source(*p, *server, server->id, false, server->id) ||
park.receive(p->objects) == ObjectState::Result::invalid)
refused = true;
}
}
}
};
int run(const std::filesystem::path &fixtures) {
// ---- Reading park mods -------------------------------------------------------------------
{
const auto street = load_park_mod(fixtures, {"street", "popular skate 2 street park", "San Vansterdam", "bam"});
check(street.key == "bam" && street.objects.size() == 8 && street.skipped.empty(), "The street park did not load whole");
const auto &first = street.objects.front();
check(first.item == "own_bkpads_generic_padlow_00001" && first.position == std::array<float, 3>{-583.f, 1948.35f, 1651.f} &&
first.rotation == std::array<float, 4>{0.f, .3827f, 0.f, .9239f} && first.scale == 1.f,
"The street park's first object is not the file's");
// No key: the mod's only park.
check(load_park_mod(fixtures, {"street", "popular skate 2 street park", "San Vansterdam", ""}).key == "bam",
"A mod's only park was not found without a key");
const auto mixed = load_park_mod(fixtures, {"plaza", "mixed park", "Isle of Grom", "grom"});
check(mixed.objects.size() == 2 && mixed.skipped.size() == 3, "Objects players' games would not show were not skipped");
check(mixed.skipped.size() == 3 && mixed.skipped[0] == "#2 vehicle_car_00001" && mixed.skipped[2].starts_with("#4 "),
"Skipped objects are not named by their place and item");
check(mixed.objects.size() == 2 && mixed.objects[1].scale == 2.5f, "A park object's size was lost");
const auto refused = [&](ParkMod park, std::string_view why) {
try {
load_park_mod(fixtures, park);
} catch (const std::exception &e) {
if (std::string(e.what()).find(why) != std::string::npos) return true;
std::fprintf(stderr, " (said: %s)\n", e.what());
}
return false;
};
// Said without the server's own paths: the reason can reach chat (an admin, a vote).
check(refused({"x", "not installed", "San Vansterdam", "bam"}, "The mod folder \"not installed\" is not in the Mods folder."),
"A missing mod folder was not reported, or named the server's path");
check(refused({"x", "popular skate 2 street park", "Isle of Grom", "grom"}, "has no park for grom"), "A missing park file was not reported");
check(refused({"x", "two maps", "San Vansterdam", ""}, "set \"key\""), "A mod with parks for two maps did not ask for a key");
check(load_park_mod(fixtures, {"x", "two maps", "Super Ultra Mega Resort", "mpr"}).objects.size() == 3, "A park chosen by its key did not load");
check(refused({"x", "broken", "San Vansterdam", "bam"}, "cannot be read"), "A park file that is not JSON was not reported");
check(refused({"x", "not a park", "San Vansterdam", "bam"}, "not a ReSkate park"), "A file without the park format was accepted");
check(refused({"x", "../park_mods/broken", "San Vansterdam", "bam"}, "not a mod folder name"), "A path was taken for a folder");
}
// ---- The server --------------------------------------------------------------------------
const auto empty = std::filesystem::temp_directory_path() / "reskate_server_park_tests_mods";
std::filesystem::create_directories(empty);
load_levels(empty); // the retail maps
ServerConfig config;
config.file = std::filesystem::temp_directory_path() / "reskate_server_park_tests" / "ReSkateServer.json";
// A copy of the fixtures the test may change, as an owner updates a mod while the server runs.
const auto mods = std::filesystem::temp_directory_path() / "reskate_server_park_tests_live";
std::filesystem::remove_all(mods);
std::filesystem::copy(fixtures, mods, std::filesystem::copy_options::recursive);
config.mods = mods;
config.auto_update = false;
config.park_mods = {{"street", "popular skate 2 street park", "San Vansterdam", "bam"},
{"street2", "popular skate 2 street park", "San Vansterdam", "bam"},
{"street3", "popular skate 2 street park", "San Vansterdam", ""},
{"plaza", "mixed park", "Isle of Grom", "grom"},
{"gone", "not installed", "San Vansterdam", "bam"}};
config.park_limits = {2, 20};
config.votes.cooldown = 0;
CustomVote park_vote{"park", "Spawn a park for 30 min", "park-mod add {arg} 30", {"street", "plaza"}};
CustomVote unpark_vote{"unpark", "Remove a park", "park-mod remove {arg}", {"street", "plaza"}};
config.votes.custom = {park_vote, unpark_vote};
check(config_error(config).empty(), "The test's config was refused: " + config_error(config));
std::vector<std::string> log;
SteamTransport transport;
Host host(config, transport, [&](const std::string &line) { log.push_back(line); });
std::string error;
if (!host.start(error)) {
std::fprintf(stderr, "The server did not start: %s\n", error.c_str());
return 1;
}
const auto invite = parse_invite(host.invite());
if (!invite) {
std::fprintf(stderr, "No invite.\n");
return 1;
}
std::map<std::uint64_t, Game> games;
const auto add_game = [&](std::uint64_t id, std::string name) -> Game & {
auto &game = games[id];
game.id = id;
game.epoch = 5000 + id % 1000;
game.secret = invite->secret;
game.map = map_hash(map_destination(config.map));
game.name = std::move(name);
return game;
};
std::uint64_t now = 1000000000ULL, next_ready = now;
const auto run_for = [&](std::uint64_t microseconds) {
for (const auto end = now + microseconds; now < end; now += 50000) {
if (now >= next_ready) {
next_ready = now + 1000000;
for (auto &[id, game] : games)
if (game.joined) game.ready(now);
}
host.tick(now);
for (auto &[id, game] : games) game.read();
}
};
const auto command = [&](std::string_view line, std::uint64_t admin = 0) {
const auto reply = host.command(line, admin);
if (!admin) log.push_back(reply); // as the console writes its replies to the log
return reply;
};
const auto logged = [&](std::string_view text) { return has(log, text); };
// Roles (Server/roles.h): the player is an admin, whose "*" gives them park-mod.
const std::uint64_t admin_id = 76561198000000001ULL;
config.roles = default_roles();
config.roles.players[admin_id] = "admin";
auto &a = add_game(admin_id, "Robin");
a.hello(now);
run_for(2000000);
check(a.joined && a.server && a.server->id == server_steam_id, "The player did not join, or the roster does not name the server");
// Spawned: the server's own objects, which the player's game takes from the server.
auto reply = command("park-mod add street 2");
check(reply == "[parks] street spawned (8 objects, 2 min) by console", "Spawn reply: " + reply);
const auto spawned_at = now;
run_for(1000000);
check(!a.refused && a.park.objects().size() == 8, "The player's game did not receive the park as the server's objects");
check(has(a.chat, "The street park is here for 2 min."), "Players were not told of the park");
// What cannot be spawned, and nothing is spawned of it.
check(command("park-mod add street").find("already spawned") != std::string::npos, "A park was spawned twice");
reply = command("park-mod add plaza");
check(reply.find("[parks] plaza could not be spawned: plaza belongs on Isle of Grom") == 0, "A park was spawned on another map: " + reply);
check(command("park-mod add nothing").find("no park mod called") != std::string::npos, "An unknown park was not refused");
reply = command("park-mod add gone");
check(reply.find("[parks] gone could not be spawned: The mod folder \"not installed\"") == 0, "A missing mod was not an error line: " + reply);
check(command("park-mod add street2 street3").find("at most 2 parks") != std::string::npos, "The parks limit was not kept");
check(command("park-mod add street2 0").find("1 to 1440") != std::string::npos, "0 minutes was accepted");
// Several at once, each with IDs of its own.
reply = command("park-mod add street2");
check(reply == "[parks] street2 spawned (8 objects, until removed) by console", "Second park: " + reply);
run_for(1000000);
check(!a.refused && a.park.objects().size() == 16, "Two parks did not reach the player as one layout");
reply = command("park-mod list");
check(reply.find("2 of 2 spawned, 16 of 20 objects") != std::string::npos && reply.find("street \"popular skate 2 street park\" (bam)") != std::string::npos &&
reply.find("2 min left") != std::string::npos && reply.find("until removed") != std::string::npos,
"list: " + reply);
// Roles: a moderator's role does not list park-mod; a role that lists it gives it alone.
{
const std::uint64_t mod_id = 76561198000000003ULL;
config.roles.players[mod_id] = "moderator";
auto &m = add_game(mod_id, "Moddy");
m.hello(now);
run_for(2000000);
m.say("/park-mod list", now);
run_for(500000);
check(has(m.chat, "Your role (moderator) cannot use park-mod."), "A moderator could use park-mod");
Role builder;
builder.name = "builder";
builder.rank = 20;
builder.commands = {"park-mod"};
config.roles.list.push_back(builder);
config.roles.settle();
config.roles.players[mod_id] = "builder";
m.say("/park-mod", now); // not the same line again: chat turns repeats away
run_for(500000);
check(has(m.chat, "Park mods (2 of 2 spawned"), "A role listing park-mod could not use it");
check(!has(m.chat, "Your role (builder) cannot use"), "A role listing park-mod was refused it");
wire().status.peers.erase(std::remove_if(wire().status.peers.begin(), wire().status.peers.end(),
[&](const auto &peer) { return peer.id == mod_id; }),
wire().status.peers.end());
games.erase(mod_id);
run_for(1000000);
}
// An admin in game: by their name.
a.say("/park-mod remove street2", now);
run_for(500000);
check(logged("[parks] street2 removed (by Robin)"), "An admin's removal was not logged by name");
check(has(a.chat, "[parks] street2 removed (by Robin)"), "The admin was not told");
run_for(500000);
check(a.park.objects().size() == 8, "A removed park stayed on the player's map");
// The objects limit: all or none.
config.park_limits.parks = 3;
reply = command("park-mod add street2 street3");
check(reply.find("that makes 24 park objects, and at most 20") != std::string::npos, "The objects limit was not kept: " + reply);
check(command("park-mod list").find("1 of 3 spawned, 8 of 20 objects") != std::string::npos, "Half of a refused add was spawned");
config.park_limits = {3, 512};
// Expiry: a minute's warning, then gone.
run_for(spawned_at + 61000000 - now);
check(has(a.chat, "The street park goes in a minute."), "No warning a minute before a park went");
check(!logged("removed (expired)"), "A park went early");
run_for(spawned_at + 121000000 - now);
check(logged("[parks] street removed (expired)") && has(a.chat, "The street park is gone."), "An expired park was not removed");
check(a.park.revision() && a.park.objects().empty(), "An expired park stayed on the player's map");
// Players vote for one (the owner's custom votes run park-mod as the console).
a.say("/vote park street", now);
run_for(1000000);
check(logged("[parks] street spawned (8 objects, 30 min) by a vote"), "A vote did not spawn the park");
a.say("/vote unpark street", now);
run_for(1000000);
check(logged("[parks] street removed (by a vote)"), "A vote did not remove the park");
a.say("/vote park plaza", now);
run_for(1000000);
check(has(a.chat, "The plaza park could not be spawned: plaza belongs on Isle of Grom"), "A vote's failure did not reach chat");
// clear, and a player who joins late is sent the park, and it stays when they leave.
command("park-mod add street3");
auto &b = add_game(76561198000000002ULL, "Late");
b.hello(now);
run_for(2000000);
check(!b.refused && b.park.objects().size() == 8, "A player who joined later was not sent the park");
wire().status.peers.erase(std::remove_if(wire().status.peers.begin(), wire().status.peers.end(),
[&](const auto &peer) { return peer.id == b.id; }),
wire().status.peers.end());
games.erase(b.id);
run_for(2000000);
check(command("park-mod list").find("1 of 3 spawned") != std::string::npos, "A park went with a player");
reply = command("park-mod clear");
check(reply == "[parks] street3 removed (by console)", "clear: " + reply);
check(command("park-mod clear") == "No parks are spawned.", "clear with nothing spawned");
// Live: a spawned park's file read again, in place, keeping its timer.
const auto street_file = mods / "popular skate 2 street park" / "parks" / "bam.park.json";
command("park-mod add street 10");
run_for(1000000);
std::ofstream(street_file, std::ios::binary | std::ios::trunc) << R"({"format": "reskate-park", "schema_version": 1, "revision": 1,
"maps": {"bam": [{"id": 1, "item": "own_bkpads_generic_padlow_00001", "position": [0, 10, 0], "rotation": [0, 0, 0, 1]},
{"id": 2, "item": "own_bkpads_generic_padlow_00001", "position": [4, 10, 0], "rotation": [0, 0, 0, 1]},
{"id": 3, "item": "own_bkpads_generic_padlow_00001", "position": [8, 10, 0], "rotation": [0, 0, 0, 1]}]}})";
reply = command("park-mod reload street");
check(reply == "[parks] street reloaded (3 objects) by console", "reload: " + reply);
run_for(1000000);
check(!a.refused && a.park.objects().size() == 3, "A reloaded park did not reach the player");
check(has(a.chat, "The street park was updated."), "Players were not told of the update");
check(command("park-mod list").find("3 objects, 10 min left") != std::string::npos, "A reload lost the park's timer");
check(command("park-mod reload street2").find("street2 is not spawned") != std::string::npos, "A park that is not up was reloaded");
check(command("park-mod reload nothing").find("no park mod called") != std::string::npos, "An unknown park was reloaded");
std::ofstream(street_file, std::ios::binary | std::ios::trunc) << "{ not json";
check(command("park-mod reload street").find("[parks] street could not be reloaded: ") == 0, "A broken file was reloaded");
run_for(1000000);
check(a.park.objects().size() == 3, "A failed reload changed the park");
std::filesystem::copy_file(fixtures / "popular skate 2 street park" / "parks" / "bam.park.json", street_file,
std::filesystem::copy_options::overwrite_existing);
command("park-mod clear");
// Live: parks set up from the console or an admin, saved to the config, no restart.
reply = command("park-mod config add newpark | popular skate 2 street park | san vansterdam | bam");
check(reply == "[parks] newpark set up (\"popular skate 2 street park\", bam on San Vansterdam) by console", "config add: " + reply);
{
const auto saved = load_config(config.file);
check(!saved.park_mods.empty() && saved.park_mods.back().name == "newpark" && saved.park_mods.back().map == "San Vansterdam" &&
saved.park_mods.back().folder == "popular skate 2 street park" && saved.park_mods.back().key == "bam",
"A park set up live was not saved to the config");
}
check(command("park-mod add newpark") == "[parks] newpark spawned (8 objects, until removed) by console", "A park set up live did not spawn");
check(command("park-mod config add newpark | popular skate 2 street park | San Vansterdam").find("already set up") != std::string::npos,
"A park was set up twice");
check(command("park-mod config add New Park! | x | San Vansterdam").find("could not be set up: park_mods") != std::string::npos,
"A bad park name was set up");
check(command("park-mod config add elsewhere | x | Nowhere").find("is not a single known map") != std::string::npos, "A park on an unknown map was set up");
check(command("park-mod config add later | ../x | San Vansterdam").find("folder must be") != std::string::npos, "A path was set up as a folder");
check(command("park-mod config add half | x").find("park-mod config add <name>") == 0, "A park without a map was set up");
reply = command("park-mod config add later | copied later | Isle of Grom");
check(reply.find("its folder is not in the Mods folder yet") != std::string::npos, "A missing folder was not mentioned: " + reply);
a.say("/park-mod config remove later", now);
run_for(500000);
check(logged("[parks] later no longer set up (by Robin)"), "An admin could not remove a park from the setup");
reply = command("park-mod config remove newpark");
check(reply == "[parks] newpark removed (by console)\n[parks] newpark no longer set up (by console)", "config remove: " + reply);
run_for(1000000);
check(a.park.objects().empty(), "A park removed from the setup stayed on the map");
{
const auto saved = load_config(config.file);
check(std::none_of(saved.park_mods.begin(), saved.park_mods.end(),
[](const auto &park) { return park.name == "newpark" || park.name == "later"; }),
"A park removed from the setup is still in the config");
}
check(command("park-mod config remove newpark").find("no park mod called") != std::string::npos, "A park was removed from the setup twice");
// A map change takes the parks with it.
command("park-mod add street");
run_for(1000000);
command("map Isle of Grom");
check(logged("[parks] street removed (map change)"), "A map change did not remove the park");
run_for(3000000);
check(a.park.objects().empty(), "A park stayed after the map changed");
reply = command("park-mod add plaza 5");
check(reply.starts_with("[parks] plaza spawned (2 objects, 5 min) by console\n[parks] plaza: skipped 3 object(s)"), "plaza: " + reply);
run_for(1000000);
check(!a.refused && a.park.objects().size() == 2, "The park on the new map did not reach the player");
const auto &objects = a.park.objects();
check(std::any_of(objects.begin(), objects.end(), [](const auto &row) { return row.second.scale == 2.5f; }), "A resized object lost its size");
check(command("park-mod add street").find("belongs on San Vansterdam") != std::string::npos, "A park for the old map was spawned");
check(!wire().closed.contains(admin_id), "The player was disconnected: " + (wire().closed.contains(admin_id) ? wire().closed[admin_id] : std::string{}));
return failures;
}
} // namespace
int main(int argc, char **argv) {
if (argc < 2) {
std::fprintf(stderr, "usage: dingosdk_server_park_tests <park mod fixtures folder>\n");
return 2;
}
try {
const auto result = run(argv[1]);
if (!result) std::printf("server park tests passed\n");
return result ? 1 : 0;
} catch (const std::exception &e) {
std::fprintf(stderr, "FAIL: %s\n", e.what());
return 1;
}
}