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- park-mod reload <name> [<name>...] reads a spawned park's file again and swaps its objects in place, keeping its timer; all or none, within park_limits, and players are told the park was updated - park-mod config add <name> | <mod folder> | <map> [| <key>] and park-mod config remove <name> change maps.park_mods without a restart, validated like the startup config and saved like the map pool; removing a spawned park's entry removes the park too - The client's admin "/" menu lists reload, config add and config remove - README.txt and help cover the new commands; server_park_mods tests reload (in place, timer kept, refused when not spawned or broken) and config add/remove (saved, refusals, by an admin) Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com> Claude-Session: https://claude.ai/code/session_01Y2G4APEkhHgVs59RDL3XWD