mirror of
https://github.com/Dingo-Shenanigans/ReSkate.git
synced 2026-10-25 06:04:41 +01:00
Follow-ups to the trainer (PR 37), and one multiplayer change.
Off until asked for (Extension/Trainer)
- The jump read-out and the LB+RB controller shortcuts start off. Jumps
are logged only while the read-out or telemetry recording is on, and
trick launches only when the trainer scaled them. A saved trainer.json
keeps what the player chose.
Memory search on demand (trainer.cpp, trainer_classes.cpp)
- The search for the game's tuning classes reads all writable memory.
It ran for every player after a level loaded, and up to seven times
when it found nothing. It now runs only when a class value or the flip
speed is not the game's own (the player's, or a host's they skate
with) or the EVERYTHING list is open, and at most three times a level.
- For those players it runs again on each level, which brings fresh
copies; a search from an earlier level used to count as done.
Guests under enforced physics
- A guest is locked by the session's enforce setting, from the moment
of joining (Engine/Game/Multiplayer/session_physics.h), not by whether
the enforcement status text was set yet.
- A guest's class values no longer come back after a map change.
The host's whole setup reaches its guests (protocol 39)
- Only Gameplay/SkatePhysicsTuning travelled, so a host could push,
sprint or jump further than the guests it held to the game's own.
- New packet physics_extras (30): the host's class values, trick
multipliers and auto push (trainer_session.h), sent when they change
and to players who join later, taken from the host only. A dedicated
server's are the game's own and it ignores the packet.
- Under enforcement a guest's own trick multipliers stand down for the
host's, whatever the boosts switch says. With enforcement off nothing
changes.
- A guest refuses bytes that are not an encoding, holds values to the
trainer's own ranges, and leaves out class values written for another
game build's table.
- protocol_version 38 -> 39: released versions disconnect from a peer
that sends a packet they cannot decode.
Out-of-view players are posed every frame again (Session/session.cpp)
- Players outside the camera's view and past 8 m were sampled at 20 Hz
(b763631). The game's replays record each skater as it stood every
frame and their camera looks anywhere, so those players moved at
20 Hz in replays. Removed; the distance rule (20 Hz past 200 m, 10 Hz
past 350 m) stays. This gives back the client-tick time it saved on
busy servers.
226 lines
11 KiB
CMake
226 lines
11 KiB
CMake
add_library(dingosdk_runtime SHARED
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Runtime/runtime_init.cpp
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Runtime/runtime_state.cpp
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Runtime/client_tick.cpp
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Runtime/frame_timing.cpp
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Runtime/client_context.cpp
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Runtime/level_requests.cpp
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Runtime/overlay_callbacks.cpp
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Runtime/console_bridge.cpp
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Runtime/menu_entry_hook.cpp
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Engine/Game/Abi/native_data.cpp
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Extension/Console/commands.cpp
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Extension/Console/perf_commands.cpp
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Extension/Skater/console_commands.cpp
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Extension/Multiplayer/console_commands.cpp
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Extension/Multiplayer/Session/session.cpp
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Extension/Multiplayer/Session/session_view.cpp
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Extension/Multiplayer/Session/session_send.cpp
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Extension/Multiplayer/Session/session_receive.cpp
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Extension/Multiplayer/Session/session_commands.cpp
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Extension/Multiplayer/Session/session_party.cpp
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Extension/Multiplayer/Session/party_book.cpp
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Extension/UI/NativeMenu/native_menu.cpp
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Extension/UI/NativeMenu/native_menu_rows.cpp
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Extension/UI/NativeMenu/native_menu_multiplayer.cpp
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Extension/UI/NativeMenu/native_menu_dump.cpp
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Extension/UI/NativeMenu/native_hub.cpp
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Extension/UI/NativeMenu/native_menu_data.cpp
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Extension/Multiplayer/Remote/native_skater.cpp
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Extension/Multiplayer/Remote/native_skater_spawn.cpp
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Extension/Multiplayer/Remote/puppet_cost.cpp
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Extension/Multiplayer/Remote/native_cosmetics.cpp
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Extension/Multiplayer/Remote/native_audio.cpp
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Extension/Multiplayer/Voice/voice_chat.cpp
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Extension/Multiplayer/Voice/native_voice.cpp
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Extension/Multiplayer/Hud/native_player_ui.cpp
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Extension/Multiplayer/Hud/native_party.cpp
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Extension/Multiplayer/Hud/custom_nametags.cpp
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Extension/Multiplayer/Hud/game_ui_state.cpp
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Extension/Multiplayer/Hud/follow_camera.cpp
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Extension/Multiplayer/Hud/native_party_hooks.cpp
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Extension/Multiplayer/Hud/native_party_requests.cpp
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Extension/Throwdowns/native_throwdowns.cpp
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Extension/Throwdowns/native_type_scan.cpp
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Extension/Throwdowns/throwdown_lab.cpp
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Extension/Throwdowns/throwdown_relay.cpp
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Extension/Throwdowns/throwdown_debug_text.cpp
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Extension/Throwdowns/skate_trick_rule.cpp
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Extension/Throwdowns/graph_throttle.cpp
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Extension/Throwdowns/throwdown_wire.cpp
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Extension/Multiplayer/Hud/native_indicators.cpp
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Extension/Multiplayer/Steam/steam_transport.cpp
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Extension/Multiplayer/Steam/steam_social.cpp
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Extension/Multiplayer/Steam/steam_friend_join.cpp
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Extension/Multiplayer/Steam/steam_lobbies.cpp
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Extension/Multiplayer/Steam/steam_lobby_api.cpp
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Extension/Multiplayer/Steam/steam_server_browser.cpp
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Extension/Multiplayer/Net/protocol.cpp
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Extension/Multiplayer/Remote/playback_buffers.cpp
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Extension/Multiplayer/Net/wire_codec.cpp
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Extension/Multiplayer/Net/delta_codec.cpp
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Extension/Multiplayer/Session/password.cpp
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Extension/Settings/console_commands.cpp
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Extension/Settings/job_spin.cpp
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Extension/Settings/engine_tweaks.cpp
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Extension/UI/ui_pointer_skip.cpp
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Extension/Settings/named_settings.cpp
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Extension/World/console_commands.cpp
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Extension/Rendering/console_commands.cpp
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Extension/Progression/console_commands.cpp
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Extension/Objects/console_commands.cpp
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Extension/Objects/ParkEditor/park_editor_commands.cpp
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Extension/Objects/ParkEditor/park_editor_runtime.cpp
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Extension/Objects/ParkEditor/park_editor_preview.cpp
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Extension/Objects/ParkEditor/park_editor_selection.cpp
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Extension/Objects/ParkEditor/park_editor_lobby.cpp
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Extension/Objects/ParkEditor/park_editor_operations.cpp
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Extension/Objects/network_object_runtime.cpp
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Runtime/bootstrap.cpp
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Runtime/exports.cpp
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Extension/Assets/native_patch_support.cpp
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Extension/Assets/mod_layers.cpp
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Extension/Assets/live_mods.cpp
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Extension/Assets/loose_files.cpp
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Extension/Scripting/lua_startup.cpp
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Extension/Scripting/custom_script_loader.cpp
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Extension/Assets/morph_memory_pool.cpp
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Extension/Assets/native_render_resource_pool.cpp
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Extension/World/native_entity_pages.cpp
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Extension/Rendering/display_startup.cpp
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Extension/Rendering/replay_export.cpp
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Engine/Game/World/world_model.cpp
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Extension/World/level_loading.cpp
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Extension/World/loading_screen.cpp
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Extension/Customization/preset_lookup_guard.cpp
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Extension/Customization/developer_hoodie.cpp
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Extension/Customization/developer_board.cpp
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Extension/Skater/skater_model.cpp
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Extension/Skater/skater_observer.cpp
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Extension/Skater/client_source_spawn.cpp
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Extension/Skater/source_spawn_camera.cpp
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Extension/Skater/client_noclip.cpp
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Extension/Skater/client_first_person.cpp
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Extension/Skater/client_debug.cpp
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Extension/Skater/ai_skaters.cpp
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Extension/Skater/no_bail.cpp
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Extension/Skater/physics_tuning.cpp
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Extension/Multiplayer/Remote/remote_collision.cpp
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Extension/Skater/physics_tuning_model.cpp
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Extension/Trainer/trainer.cpp
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Extension/Trainer/trainer_presets.cpp
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Extension/Trainer/trainer_jump.cpp
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Extension/Trainer/trainer_classes.cpp
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Extension/Trainer/trainer_commands.cpp
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Extension/Trainer/trainer_session.cpp
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Extension/Skater/offboard_flight.cpp
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Extension/Skater/camera_observer.cpp
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Extension/Boot/offline_boot.cpp
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Extension/Progression/progression_service_guard.cpp
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Extension/Progression/mission_progression_override.cpp
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Extension/Progression/mission_progression_observation.cpp
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Extension/Settings/gameplay_settings_override.cpp
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Extension/Settings/gameplay_settings_leases.cpp
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Extension/Settings/gameplay_settings_model.cpp
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Extension/Skater/skater_slot_override.cpp
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Extension/Rendering/graphics_labels.cpp
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Extension/Profile/local_profile_runtime.cpp
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Extension/Profile/local_profile_world.cpp
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Extension/Profile/local_profile_preferences.cpp
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Extension/Profile/local_profile_objects.cpp
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Extension/Profile/local_profile_missions.cpp
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Extension/Customization/local_cosmetic_catalog.cpp
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Extension/Customization/local_customization_runtime.cpp
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Extension/Progression/local_entitlement_trigger_runtime.cpp
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Extension/Progression/local_neighborhood_runtime.cpp
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Extension/Customization/local_player_card_runtime.cpp
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Extension/News/local_news_runtime.cpp
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Extension/News/live_news.cpp
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Extension/Objects/local_object_runtime.cpp
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Extension/Music/local_music_assets.cpp
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Extension/Music/local_music_ui.cpp
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Extension/Objects/local_buildkit_labels.cpp
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Extension/Objects/local_buildkit_limits.cpp
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Extension/Progression/local_rip_score_runtime.cpp
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Extension/Progression/local_challenge_trace.cpp
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Extension/Progression/script_error_log.cpp
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Extension/Progression/board_wear.cpp
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Extension/Progression/local_challenge_runtime.cpp
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Extension/Settings/local_user_settings.cpp
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Extension/Settings/local_gameplay_settings.cpp
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Extension/Settings/local_native_settings.cpp
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Extension/Travel/local_location_travel.cpp
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Extension/World/local_park_rotation.cpp
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Extension/World/local_world_layers.cpp
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Extension/World/visual_environment.cpp
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Extension/World/local_population_controls.cpp
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Extension/World/native_route_lookahead.cpp
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Extension/World/local_world_controls.cpp
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Extension/World/local_atmosphere_controls.cpp
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Extension/Rendering/local_graphics_controls.cpp
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Extension/Objects/local_placements_runtime.cpp
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Extension/Progression/local_progression_runtime.cpp
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Extension/Progression/entitlement_request_hook.cpp
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Extension/Progression/entitlement_request_parse.cpp
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Extension/Progression/fixed_stop_entitlement_provider.cpp
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Extension/Progression/fixed_stop_native_result.cpp
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Extension/Progression/fixed_stop_entitlement_observation.cpp
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Extension/Progression/neighborhood_unlock_override.cpp
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Extension/Boot/user_data_redirect.cpp
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Extension/Boot/ea_app_block.cpp)
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target_link_libraries(dingosdk_runtime PRIVATE dingosdk_logging dingosdk_profiler dingosdk_supported_build dingosdk_overlay dingosdk_console_core dingosdk_steam_restart_guard
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dingosdk_startup_interventions dingosdk_fast_travel_unlock dingosdk_local_profile dingosdk_initfs dingosdk_mods dingosdk_startup_window dingosdk_custom_scripts dingosdk_world_layer_scan bcrypt
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dingosdk_https winhttp ws2_32 xaudio2 ole32 dingosdk_game_archives dingosdk_word_filter)
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add_library(dingosdk_custom_level_manifest STATIC
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Engine/Game/World/custom_level_manifest.cpp)
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target_link_libraries(dingosdk_custom_level_manifest PUBLIC dingosdk_json)
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target_link_libraries(dingosdk_runtime PRIVATE dingosdk_custom_level_manifest)
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set_target_properties(dingosdk_runtime PROPERTIES OUTPUT_NAME "ReSkate" PREFIX "")
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dingosdk_version_info(dingosdk_runtime "ReSkate mod runtime" "ReSkate.dll" VFT_DLL)
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target_include_directories(dingosdk_runtime SYSTEM PRIVATE "${PROJECT_SOURCE_DIR}/External/steam_networking")
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target_link_libraries(dingosdk_runtime PRIVATE dingosdk_lz4 dingosdk_zstd)
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# Menu fonts shared with the launcher (licences in External/fonts).
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set(dingosdk_menu_fonts "${PROJECT_SOURCE_DIR}/External/fonts")
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file(WRITE "${CMAKE_CURRENT_BINARY_DIR}/generated/menu_fonts.rc"
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"FONT_HEADING RCDATA \"${dingosdk_menu_fonts}/Montserrat-ExtraBold.ttf\"\n"
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"FONT_BODY RCDATA \"${dingosdk_menu_fonts}/Montserrat-SemiBold.ttf\"\n"
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"FONT_BRUSH RCDATA \"${dingosdk_menu_fonts}/PermanentMarker-Regular.ttf\"\n")
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target_sources(dingosdk_runtime PRIVATE "${CMAKE_CURRENT_BINARY_DIR}/generated/menu_fonts.rc")
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# The startup window's picture (PNG or JPEG), built into ReSkate.dll when the
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# repository has one. ReSkate.Splash.png/.jpg beside the DLL still takes
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# precedence at run time.
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set(dingosdk_startup_art "${PROJECT_SOURCE_DIR}/assets/startup_splash.png")
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if(NOT EXISTS "${dingosdk_startup_art}")
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set(dingosdk_startup_art "${PROJECT_SOURCE_DIR}/assets/startup_splash.jpg")
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endif()
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if(EXISTS "${PROJECT_SOURCE_DIR}/assets")
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# Adding or removing the picture re-runs the configure step.
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set_property(DIRECTORY APPEND PROPERTY CMAKE_CONFIGURE_DEPENDS "${PROJECT_SOURCE_DIR}/assets")
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endif()
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# Chat emotes (Better Chat's pack format; Extension/UI/Overlay/chat_emotes.h), built into
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# ReSkate.dll when the repository has assets/emotes/emotes.json and emotes.png.
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set(dingosdk_emotes "${PROJECT_SOURCE_DIR}/assets/emotes")
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if(EXISTS "${dingosdk_emotes}")
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set_property(DIRECTORY APPEND PROPERTY CMAKE_CONFIGURE_DEPENDS "${dingosdk_emotes}")
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endif()
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if(EXISTS "${dingosdk_emotes}/emotes.json" AND EXISTS "${dingosdk_emotes}/emotes.png")
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file(TO_NATIVE_PATH "${dingosdk_emotes}" dingosdk_emotes_native)
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string(REPLACE "\\" "\\\\" dingosdk_emotes_native "${dingosdk_emotes_native}")
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file(WRITE "${CMAKE_CURRENT_BINARY_DIR}/generated/emotes.rc"
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"EMOTES_JSON RCDATA \"${dingosdk_emotes_native}\\\\emotes.json\"\n"
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"EMOTES_PNG RCDATA \"${dingosdk_emotes_native}\\\\emotes.png\"\n")
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target_sources(dingosdk_runtime PRIVATE "${CMAKE_CURRENT_BINARY_DIR}/generated/emotes.rc")
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endif()
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if(EXISTS "${dingosdk_startup_art}")
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file(TO_NATIVE_PATH "${dingosdk_startup_art}" dingosdk_startup_art_native)
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string(REPLACE "\\" "\\\\" dingosdk_startup_art_native "${dingosdk_startup_art_native}")
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file(WRITE "${CMAKE_CURRENT_BINARY_DIR}/generated/startup_art.rc"
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"STARTUP_SPLASH RCDATA \"${dingosdk_startup_art_native}\"\n")
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target_sources(dingosdk_runtime PRIVATE "${CMAKE_CURRENT_BINARY_DIR}/generated/startup_art.rc")
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endif()
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