Files
ReSkate/SpotifyHelper/Cargo.toml
T
AyeZeeBB 86aa8d38fb Music: local files, online radio, equaliser, queue, and a Music page in the menu
Sources
- Local Files: add a folder of music from the setup page (MP3, M4A, AAC, Ogg,
  FLAC, WAV; up to 200 songs a folder, 12 folders). Names and covers come from
  the files' tags. Each folder is a tile in its own row.
- Online Radio: find stations by name (radio-browser.info) or add a stream's
  address (MP3, AAC, .pls, .m3u; no HLS). Each station is a tile in its own
  row; the track name follows what the station sends. Up to 24.
- Both are decoded by the library built into the DLL (SpotifyHelper), which
  now plays files and HTTP streams as well as a program's output, reads tags
  and embedded pictures, and accepts MPEG-2 ADTS from AAC stations.

Sound
- Five-band equaliser (60 Hz, 250 Hz, 1 kHz, 4 kHz, 12 kHz) and loudness
  levelling, applied to every source on its way into the game.
- Loudness, the speakers option, the equaliser and levelling are now kept in
  music-settings.json between sessions.

Setup page
- Remade in the mod's own colours and type, with numbered steps per source.
- Queue pinned to the right: now playing, the playlist's songs with covers,
  find, and press to jump. Spotify's own queue shows once signed in.
- Cards for Local files and Online radio; equaliser and levelling under Sound.

In game
- MUSIC page in the menu: player and queue, sound settings, source status and
  a button for the setup page.
- "Loading song..." notice in the corner for songs that take a moment, with a
  switch to hide it. Presses made while a song is loading no longer restart it.
- The Spotify row is hidden when Spotify is not in use.
- Console: "spotify ..." is now "music ..." (music, music setup, music gain,
  music through, music spotify client|login|logout).

Logs
- The music sources' working lines (traces, per-song and per-bind lines,
  librespot's own) are debug only; stack captures are skipped unless debug
  logging is on. Grind exits: the per-pop line is debug only too.
- A "Pace:" line when the game takes the sound faster or slower than real
  time, to find why music sounds fast after tabbing back in.

Chat filter
- A run of digits is a number, not a word spelled with look-alikes: a race
  time such as 2:55.0 is no longer masked.
2026-10-12 16:03:35 -05:00

32 lines
1.1 KiB
TOML

[package]
name = "reskate-spotify"
version = "0.1.0"
edition = "2021"
description = "ReSkate's Spotify Connect device, linked into ReSkate.dll: receives what Spotify plays and hands it to the game"
license = "MIT"
[lib]
name = "reskate_spotify"
path = "src/lib.rs"
crate-type = ["staticlib", "rlib"]
[dependencies]
librespot-core = "0.8.0"
librespot-playback = { version = "0.8.0", default-features = false }
librespot-connect = "0.8.0"
librespot-discovery = "0.8.0"
librespot-metadata = "0.8.0"
tokio = { version = "1", features = ["rt-multi-thread", "macros", "sync", "time"] }
futures-util = "0.3"
log = "0.4"
sha1 = "0.10"
hex = "0.4"
# (For sound that is not Spotify's: a program's output, decoded. The version librespot uses.)
symphonia = { version = "0.5.5", default-features = false, features = ["aac", "isomp4", "mp3", "ogg", "vorbis", "flac", "wav", "pcm"] }
# (For an internet radio station: what is at an address, as it comes. The one already in the tree.)
reqwest = { version = "0.12", default-features = false, features = ["blocking", "native-tls"] }
[profile.release]
opt-level = 2
strip = true