mirror of
https://github.com/Dingo-Shenanigans/ReSkate.git
synced 2026-10-19 03:15:21 +02:00
With the in-game connection timeouts off, players were still dropped to the splash screen by a long export: the game also ends a session after a stretch without input (DingoOnline.InactivityTimeOut*, SecureReason_InteractivityTimeout), and no one touches the pad while an export runs. DingoOnline.InactivityTimeOutEnabled is set to false at startup with the connection timeouts, as the game's own disableAllTimeouts config does. The loading timeouts that config also clears are left alone, so a load that never finishes still ends.