Reveal in Finder on Linux opens the linked file's parent with xdg-open,
which launches whatever it is given. A link stored as `tool.jar/a.png`
names a file as its parent, so Reveal launched that file. Reveal now
refuses a parent that is not a folder.
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
A linked smart object's path comes from the document. Every place that
follows it now goes through one resolver (photocraft_io::doc_path, built on
craft-docpath): a relative path is taken from the document's folder, and
only local files or files on the share the document itself is on are
opened. Paths to other computers, device paths and URLs are treated like a
missing file: the layer keeps its last rendering.
- Link watch: such links are not stamped, and no background look starts
when no link of the document is followed.
- Update Modified Content and other re-renders read only followed files;
the error names why a link is not followed.
- Package lists such links as missing instead of copying them.
- Reveal in Finder for a linked layer shows only a followed file; the
document's own Reveal is unchanged. The macOS invocation ends options
with `--`, and Explorer is not asked to select a path containing a comma
or a quotation mark.
- Place Linked stores a relative path as an absolute one.
The document path travels to smart-object renders in a thread-local scope
entered by Session::edit, command dispatch and background jobs.
Co-authored-by: David Mann <daaavid.mann@gmail.com>
Before this change, Export As always resampled the exported copy with Bicubic, and the preview
used Bilinear. Pixel art and screenshots could not be enlarged with hard edges. Photoshop's
Export As has a Resample menu next to Width/Height/Scale for this.
- engine export_preset_cmds: RESAMPLE lists Photoshop's six choices (Bicubic Automatic, the
default, then Bicubic, Bicubic Smoother, Bicubic Sharper, Bilinear and Nearest Neighbor)
and export_resample() checks a value. An unknown value is now an error. Before, Image Size
quietly treated it as Bicubic.
- Export presets save and restore resample. Older presets load with the default.
- layer.exportAs takes a `resample` param, checked even at 100 %.
- Export As dialog: a Resample dropdown under Image Size. It is remembered with the other
settings, and a bad saved value falls back to the default. export_document passes the
choice to image.imageSize for the exported copy only.
- Preview: the proxy keeps its fast Bilinear path, except for Nearest Neighbor, which is
just as cheap and is what the user wants to see. The preview texture also uses NEAREST
magnification then, so small exports look blocky instead of blurred.
- Translations for the three new labels in all 20 catalogues.
- Scorecard FILE-215-18 is now done. Also fixes a stale doc comment on VectorMask::feather,
because the compositor does feather vector masks.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
From Transparency and Mask All Objects attached a mask to the Background
without turning it into "Layer 0" first, unlike every other add-mask path.
They and Hide Selection also built their masks as 8-bit, so a 16/32-bit
layer's alpha was quantised to 256 levels by From Transparency. All three
now build the mask with mask_at_depth at the document depth; 8-bit
documents are unchanged.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
* Tests: bad-layer-id checks use an id that can't exist (#3343)
Layer ids come from one process-wide counter (shared with document and
smart-object ids, and bumped by ensure_ids_above on file loads). A full
`cargo test` run passes ids like 9999, so a layer a test just created can
get the "bad" id, the command succeeds and the assertion fails at random
(seen on CI in type_extra_cmds::tests::vertical_orientation_renders_columns_inside_the_canvas).
Use u64::MAX, which the counter never reaches, for every "no such layer"
sentinel in the engine and ui-egui tests. Test-only change.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Tests: use u64::MAX for bad-layer-id sentinels added on main since (#3343)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
layer.layerStyle.globalLight cast its params straight to f32, so an angle
of 1e39 became inf and rem_euclid turned it into NaN, which was stored,
recorded as a history step and fed to every effect using global light.
Angle and altitude are now read as f64 and rejected with BadParams when
non-finite or beyond f32 range, before the edit. In-range wrapping and the
altitude clamp are unchanged.
Co-authored-by: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
Effect rows only took clicks and the fx badge was part of the layer row, so
dragging an effect or the fx badge picked up nothing (or the whole layer).
As in Photoshop, dragging the fx badge or the "Effects" row onto another
layer moves all its effects there (replacing that layer's style, like Paste
Layer Style), dragging one effect row moves just that effect (replacing an
effect of the same kind), and holding Alt on release copies instead. The
badge takes the drag the way the eye does, so clicks still select the row.
The drop is one history step through a new engine command,
layer.layerStyle.transferEffects (no menu entry, like Show All Effects).
Tests: the engine command (copy, move one, move all, undo, bad params) and a
Layers panel test that Alt-drags an effect row and drags the fx badge.
* Advanced Blending: knockout, blend as group, transparency shapes, masks hide effects (part of #215)
Blending Options > Advanced Blending now works end to end:
- doc: AdvancedBlending on every layer (knockout none/shallow/deep, blend
interior effects as group, blend clipped layers as group, transparency
shapes layer, layer/vector mask hides effects), saved in .pcraft.
- PSD and layered TIFF: knko, infx, clbl, tsly, lmgm, vmgm read into the
model and written back (in place, or added when not at the defaults);
the TIFF byte-order transcoder handles lmgm/vmgm as byte flags.
- CPU compositor (compose/src/advanced.rs): shallow and deep knockouts
(isolated groups and clipping groups stop a deep knockout), clipped
layers blended individually, effects over the whole layer when
Transparency Shapes is off, effects built from an unmasked copy when a
mask hides them, interior effects under fill opacity.
- GPU: documents using Advanced Blending fall back to the CPU compositor.
- engine: layer.layerStyle.blendingOptions takes channels, knockout and the
five switches; inspect reports them; Copy/Paste Layer Style carries them.
- UI: the Blending Options page laid out like Photoshop's (General,
Advanced Blending, Blend If with split sliders), translated.
psd-tools corpus oracle 229 -> 236 (seven knockout files now pass; floor
raised); other corpora and all round trips unchanged. Scorecard
FILE-215-16 -> partial.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Polish catalog rows for Advanced Blending; regenerate docs/scorecard.md
pl.tsv landed on main and the coverage test needs every catalog to translate new UI strings.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Undo damage: compare Layer.advanced in layer_pixels_equal; regenerate scorecard
#810's exhaustive Layer destructure must classify the new advanced-blending
field; it changes the composite, so it is compared.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
* Regenerate docs/scorecard.md
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
---------
Co-authored-by: leon <claude.udder842@passmail.net>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: Brandon Thomas <echelon@gmail.com>
CI's `cargo fmt --all -- --check` has failed on every run because the
repo had no rustfmt config and was never formatted. Use the same settings
as EffectCraft/FilmCraft (max_width 160, use_small_heuristics Max), which
also keeps the churn small. Formatting only; no code changes.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Model Blend If (This Layer / Underlying Layer ranges, split points) as
Layer::blend_if, read and write it as the PSD layer-record blending
ranges (previously parsed but dropped on export), save it in .pcraft,
render it in the CPU compositor (premultiplied mix = compositing at
k × alpha), fall back to the CPU on the GPU path, and drive it from
layer.layerStyle.blendingOptions {"blendIf": …}; document.inspect
reports it.
Co-authored-by: storybored379 <storybored379@users.noreply.github.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>