From 11117d7c287d519bf263db83273bc26295a87cb9 Mon Sep 17 00:00:00 2001 From: MrBruh <4706866+cybersecurity@users.noreply.github.com> Date: Thu, 8 Oct 2026 13:22:39 +1300 Subject: [PATCH] Network version 24 #173's PC vehicle set is a new vehicle set value the host sends with the gametype, and every machine places the map's vehicles by it: a client of version 23 would place none of a set it does not know while the host places them all. --- port/linux/include/halo_port_limits.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/port/linux/include/halo_port_limits.h b/port/linux/include/halo_port_limits.h index 015ead6f..1a2f7eb4 100644 --- a/port/linux/include/halo_port_limits.h +++ b/port/linux/include/halo_port_limits.h @@ -66,7 +66,7 @@ is newer (network_client_manager.c). A host advertises it, with its netcode, in its game's advertisement's reserved bytes (network_server_message_handler.c), which hosts built before there was a version send as zeros: version 0. Raise it with any change to what the machines send each other. */ -#define HALO_PORT_NETWORK_VERSION 23 +#define HALO_PORT_NETWORK_VERSION 24 /* ... the advertisement's reserved bytes: the version (a little-endian word), then flags */ #define HALO_PORT_ADVERTISED_VERSION_OFFSET 0