From 40e4ff2cf86444b4b046803ae7773ffd90e4e84f Mon Sep 17 00:00:00 2001 From: Stefan Maier <145186748+Cesarus85@users.noreply.github.com> Date: Sun, 18 Oct 2026 15:15:12 +0200 Subject: [PATCH] Roadmap: the scores on the Quest, the text chat in VR Co-Authored-By: Claude Opus 5.5 --- port/android/VR_ROADMAP.md | 1 + 1 file changed, 1 insertion(+) diff --git a/port/android/VR_ROADMAP.md b/port/android/VR_ROADMAP.md index 6457136b..9be610bb 100644 --- a/port/android/VR_ROADMAP.md +++ b/port/android/VR_ROADMAP.md @@ -21,6 +21,7 @@ named where code is taken over. | Aiming | The weapon in the hand, its shots from the muzzle, laser and crosshair options; each weapon held so that its model's hand lands on the real one, as the free hand's (it learns where each weapon's animations hold the hand; the pistol's had been 15 cm before the real hand, the assault rifle's 8 cm aside), the scope's disc moved with it; `vr.weapon_hand_*` to adjust (2026-10-17) | | Body | Physical crouch (`vr.crouch_limit`) beside the crouch button, leaning (`vr.lean_limit`), melee by swinging, grenades thrown with the left hand, two-handed weapons | | Vehicles | The Warthog's wheel turned with the hands, right trigger throttle, left brake; first-person seats; turrets with handles | +| Scores | The menu button held shows the scores on the Quest (a press pauses, as it is let go); the Steam Frame's View button as before; the text chat's lines where the desktop has them (2026-10-18) | | Comfort | Snap or smooth turning, a comfort vignette in vehicles, VR options in the main and pause menus (Y), a page of every controller button | | Menus | The PC version's menus in VR (`vr.menus`), clicked with a laser; text typed on the on-screen keyboard | | Multiplayer | Up to date with OpenCE (network version 29, 2026-10-14): cross-play, its server browser, co-op campaign, password lobbies; join codes and the VR online list |