Integrate separately licensed D3D8 reconstruction source

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Jonas Volman committed 2026-09-23 02:11:10 -07:00
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@@ -1197,36 +1197,41 @@
{
"name": "d3d8",
"guid": "{A324F36C-F636-4B5F-B71E-132A221DBB16}",
"options": {
"cflags": [ "/O2", "/Gy" ],
"include_dirs": [ "build/generated/d3d8", "xbox/include" ],
"defines": [ "_XBOX", "xbox" ]
},
"objects": [
{ "name": "libs/d3d8/precomp.c", "index": 4, "status": "MISSING" },
{ "name": "libs/d3d8/block.c", "index": 533, "status": "MISSING" },
{ "name": "libs/d3d8/buffer.c", "index": 534, "status": "MISSING" },
{ "name": "libs/d3d8/clear.c", "index": 535, "status": "MISSING" },
{ "name": "libs/d3d8/combiner.c", "index": 536, "status": "MISSING" },
{ "name": "libs/d3d8/d3dbase.c", "index": 537, "status": "MISSING" },
{ "name": "libs/d3d8/d3ddev.c", "index": 538, "status": "MISSING" },
{ "name": "libs/d3d8/drawprim.c", "index": 539, "status": "MISSING" },
{ "name": "libs/d3d8/dxgcreate.c", "index": 540, "status": "MISSING" },
{ "name": "libs/d3d8/enum.c", "index": 541, "status": "MISSING" },
{ "name": "libs/d3d8/floatmath.c", "index": 542, "status": "MISSING" },
{ "name": "libs/d3d8/block.cpp", "index": 533, "status": "NonMatching", "options": { "cflags": [ "/O1", "/Oi", "/Gy" ] } },
{ "name": "libs/d3d8/buffer.cpp", "index": 534, "status": "NonMatching" },
{ "name": "libs/d3d8/clear.cpp", "index": 535, "status": "NonMatching" },
{ "name": "libs/d3d8/combiner.cpp", "index": 536, "status": "NonMatching" },
{ "name": "libs/d3d8/d3dbase.cpp", "index": 537, "status": "NonMatching" },
{ "name": "libs/d3d8/d3ddev.cpp", "index": 538, "status": "NonMatching" },
{ "name": "libs/d3d8/drawprim.cpp", "index": 539, "status": "NonMatching" },
{ "name": "libs/d3d8/dxgcreate.cpp", "index": 540, "status": "NonMatching" },
{ "name": "libs/d3d8/enum.cpp", "index": 541, "status": "NonMatching" },
{ "name": "libs/d3d8/floatmath.cpp", "index": 542, "status": "NonMatching" },
{ "name": "libs/d3d8/globals.c", "index": 543, "status": "MISSING" },
{ "name": "libs/d3d8/lazy.c", "index": 544, "status": "MISSING" },
{ "name": "libs/d3d8/math.c", "index": 545, "status": "MISSING" },
{ "name": "libs/d3d8/memory.c", "index": 546, "status": "MISSING" },
{ "name": "libs/d3d8/mpcore.c", "index": 547, "status": "MISSING" },
{ "name": "libs/d3d8/mpdac.c", "index": 548, "status": "MISSING" },
{ "name": "libs/d3d8/mphal.c", "index": 549, "status": "MISSING" },
{ "name": "libs/d3d8/mpintr.c", "index": 550, "status": "MISSING" },
{ "name": "libs/d3d8/mpmode.c", "index": 551, "status": "MISSING" },
{ "name": "libs/d3d8/pixeljar.c", "index": 552, "status": "MISSING" },
{ "name": "libs/d3d8/present.c", "index": 553, "status": "MISSING" },
{ "name": "libs/d3d8/pshader.c", "index": 554, "status": "MISSING" },
{ "name": "libs/d3d8/pusher.c", "index": 555, "status": "MISSING" },
{ "name": "libs/d3d8/resource.c", "index": 556, "status": "MISSING" },
{ "name": "libs/d3d8/state.c", "index": 557, "status": "MISSING" },
{ "name": "libs/d3d8/surface.c", "index": 558, "status": "MISSING" },
{ "name": "libs/d3d8/texture.c", "index": 559, "status": "MISSING" },
{ "name": "libs/d3d8/vshader.c", "index": 560, "status": "MISSING" }
{ "name": "libs/d3d8/lazy.cpp", "index": 544, "status": "NonMatching" },
{ "name": "libs/d3d8/math.cpp", "index": 545, "status": "NonMatching" },
{ "name": "libs/d3d8/memory.cpp", "index": 546, "status": "NonMatching" },
{ "name": "libs/d3d8/mpcore.cpp", "index": 547, "status": "NonMatching", "options": { "cflags": [ "/O1", "/Oi", "/Gy" ] } },
{ "name": "libs/d3d8/mpdac.cpp", "index": 548, "status": "NonMatching", "options": { "cflags": [ "/O1", "/Gy" ] } },
{ "name": "libs/d3d8/mphal.cpp", "index": 549, "status": "NonMatching", "options": { "cflags": [ "/O1", "/Gy" ] } },
{ "name": "libs/d3d8/mpintr.cpp", "index": 550, "status": "NonMatching" },
{ "name": "libs/d3d8/mpmode.cpp", "index": 551, "status": "NonMatching", "options": { "cflags": [ "/O1", "/Gy" ] } },
{ "name": "libs/d3d8/pixeljar.cpp", "index": 552, "status": "NonMatching" },
{ "name": "libs/d3d8/present.cpp", "index": 553, "status": "NonMatching" },
{ "name": "libs/d3d8/pshader.cpp", "index": 554, "status": "NonMatching" },
{ "name": "libs/d3d8/pusher.cpp", "index": 555, "status": "NonMatching" },
{ "name": "libs/d3d8/resource.cpp", "index": 556, "status": "NonMatching" },
{ "name": "libs/d3d8/state.cpp", "index": 557, "status": "NonMatching" },
{ "name": "libs/d3d8/surface.cpp", "index": 558, "status": "NonMatching" },
{ "name": "libs/d3d8/texture.cpp", "index": 559, "status": "NonMatching" },
{ "name": "libs/d3d8/vshader.cpp", "index": 560, "status": "NonMatching" }
]
},
{
+8
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@@ -30,6 +30,8 @@ from tools.project_x86 import (
is_windows,
)
import os
import subprocess
import sys
# arguments
parser = argparse.ArgumentParser()
parser.add_argument(
@@ -142,6 +144,12 @@ for build_project in build_config["projects"]:
# build file generation
if args.mode == "configure":
if any(
obj["status"] != "MISSING" and obj["name"].startswith("libs/d3d8/")
for project in build_config["projects"]
for obj in project["objects"]
):
subprocess.run([sys.executable, "libs/d3d8/generate_sdk_overlay.py"], check=True)
# Write build.ninja and objdiff.json
generate_build(sln)
elif args.mode == "progress":
@@ -0,0 +1,75 @@
# D3D8 continuation 010 intake (2026-09-23)
## Scope and license
Source archive: `d3d8_continuation_010_full.zip`, SHA-256
`4a3595e5bf7ab82e489960013159258ed1e8eaa24673dc6222ac83f30aab5724`.
The source was reviewed outside the canonical checkout. Its 2,839 payload
checksums all passed `VERIFY_HANDOFF.py`; the original archive was not edited.
The 27 C++ translation units and accompanying headers live in
`libs/d3d8/`, a **separately GPL-3.0-or-later licensed subtree**. The
repository-root CC0 notice does not relicense this code. `LICENSE.GPL-3.0`,
`PROVENANCE.md`, the source-reference notes, and the necessary source-level
research evidence are retained in the subtree. No EXE, XBE, PDB, compiler,
SDK archive, generated object, or original game asset is published. The
remaining `precomp` and `globals` objects stay `MISSING`.
## Independent reproduction and scoring
All 29 archived target objects were checked against the canonical target
objects. Their only byte differences were the two path-separator bytes in
COFF auxiliary FILE metadata, not code. The archive's saved candidate
objects and a fresh native VC7 build of all 27 TUs agree on **606/606 code
sections** under the unchanged COFF code-and-relocation comparator. The
source file comments were subsequently adjusted only to point to provenance
files in this subtree.
The archive itself reports **356 raw/named-pair comparator passes / 45,107
padded bytes** (347 same-name plus nine authenticated entry-name pairs).
Its separately verified combiner view adds **24 PDB-identity-and-original-image
proofs / 4,000 padded bytes**. The latter are *not* raw comparator or
canonical matching credit. Independent `verify_wave10_combiner.py` passed
30 combiner sections and 396 negative controls. No archive count has been
copied into the canonical ledger by fiat.
After canonical configuration and a full build, the canonical board credits
**354 D3D8 functions / 43,039 meaningful code bytes of 73,886**. These are
canonical scoring units, not directly comparable to the archive's padded
totals. Data credit is 40 of 19,620 bytes; **zero of 29 objects** is marked
whole-object matching. All 27 compiled objects remain `NonMatching`. Halo-owned
code remained at 1,524,233 of 1,770,166 meaningful bytes; the integration
introduces no Halo-owned exact-function regression.
The archive's end-to-end replay is not presently clean: its patch verifier
compares an 008-to-009 patch against 010 source, and its final verifier expects
old report field names (`name` rather than `symbol`). The archive also omitted
three final evidence outputs. These defects were not bypassed to claim a clean
14-stage replay. Checksum, direct native compilation, section comparison,
combiner proof, canonical build, and canonical regression checks were run
independently as described above.
## Build integration and limits
`config/config.json` enables the 27 TUs and retains `precomp` and `globals`
as missing. Five TU-specific `/O1` and `/Oi` combinations are measured
output hypotheses, not claimed original commands. `configure.py` generates
an ignored SDK overlay from the user's existing SDK header; the overlay
script checks the SDK SHA-256 and applies five declaration/wrapper edits.
The original SDK is neither modified nor committed.
Full `ninja` passed for 833 units. The stable function diff against the
pre-intake snapshot lost **zero** previously exact Halo functions. The park
check found 124 active, zero stale, zero invalid entries. The tools test suite
reported **1,152 passed, five skipped, 26 subtests**. `git diff --check`
passed. The only fake-match scan leads are two inherited, disclosed inline
assembly sites (PixelJar BSF and pusher SFENCE); neither was added for this
intake. No new address-shaped `code_` or `bss_` names were found.
This source is reconstruction evidence, not a certified functional graphics
driver. In particular, the target-authenticated `resource.cpp` private-data
loop can fail to advance on a nonmatching head; `combiner.cpp` deliberately
keeps a bounded, nonexact alpha-premodulate implementation instead of
reproducing an out-of-bounds target access. Such nonexact work receives zero
matching credit. The nine candidate private-symbol renames remain in the
research evidence rather than being silently applied to `symbols.json`.
+674
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@@ -0,0 +1,674 @@
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<program> Copyright (C) <year> <name of author>
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The hypothetical commands `show w' and `show c' should show the appropriate
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You should also get your employer (if you work as a programmer) or school,
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For more information on this, and how to apply and follow the GNU GPL, see
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The GNU General Public License does not permit incorporating your program
into proprietary programs. If your program is a subroutine library, you
may consider it more useful to permit linking proprietary applications with
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<https://www.gnu.org/licenses/why-not-lgpl.html>.
+46
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# RXDK source-reference provenance — D3D8 20k checkpoint
The source reconstruction consulted and adapted Team Resurgent's RXDK-Libs
(2026), under GPL-3.0-or-later, pinned at:
29e018674a3443f9df5b5cb4478bb9c54d8a2a3a
Inspected paths in that repository, all under `libs/libd3d8/se/`:
`pixeljar.cpp`, `pixeljar.hpp`, `state.cpp`, `resource.cpp`, `vshader.cpp`,
`pshader.cpp`, `enum.cpp`, and `d3dbase.cpp`.
Repository source URL:
https://github.com/Team-Resurgent/RXDK-Libs/tree/29e018674a3443f9df5b5cb4478bb9c54d8a2a3a/libs/libd3d8/se
The license text is retained as `libs/d3d8/LICENSE.GPL-3.0`. Adapted production files retain
source attribution. This packet is not asserted to be an independent clean-room
reconstruction, and the older Halo repository's CC0 notice must not be treated
as relicensing these adaptations. Third-party reference text was read through the authorized GitHub
connector, not from a later local binary substituted for the January target.
The user-supplied January Halo EXE/PDB, pinned split configuration, instructions,
data references, and ABI are the authority for target behavior. The RXDK revision
is later and differs in layouts and behavior: APIs, sizes, flags and field owners
were reconciled against the target. Agreement with reference source alone never
awards code credit. Build flags remain a hypothesis until original commands are
recovered; exactness here is measured output, not a claimed recovered build recipe.
Only the authored/adapted source and reviewable tooling patches are included
in this repository. User-supplied EXE, XBE, PDB, compiler and SDK archives are
not included.
## Continuation 005 additions
The same pinned RXDK revision was additionally consulted/adapted for
`mphal.cpp` (graphics-context bank layout, 3D initialization and PLL sequencing)
and `mpcore.cpp` (shutdown drain order and tile creation/destruction).
Relevant Git blob IDs: mphal `9b5ffa9697cf38d8cd0e77dc2be8332aaa6b230d`,
mpcore `fbc477fe8f299ad60fa1f7ec2094be14a2b2ec49`.
The generated context-bank names/counts are additionally documented by the
January target write sequence in `libs/d3d8/research/wave5/grctx3d_schema.json`.
Kernel declaration corroboration uses XboxDev/nxdk `lib/xboxkrnl/xboxkrnl.h`
at `58427c078b4ccb0121f359b6b6c536b3b2914976`; it is not a replacement SDK.
Only the necessary ABI declarations were used. See
`libs/d3d8/research/wave5/kernel_import_contracts.json` for declarations and limitations.
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# Xbox D3D8 reconstruction
This subtree is separately licensed under **GPL-3.0-or-later**; the
repository-root CC0 notice does not relicense it. See
`LICENSE.GPL-3.0` and `PROVENANCE.md`. Parts of the source adapt the
GPL-licensed RXDK-Libs reference; original Xbox executables, PDBs, SDK
archives, and compiler binaries are not included in this subtree.
This is decompilation research, not a functional or memory-safe graphics
driver. Some target-authenticated behavior includes original defects;
nonexact safety corrections are explicitly uncredited.
The 27 C++ translation units here reconstruct portions of 27 of January's
29 D3D8 objects. `precomp` and `globals` remain missing. Each object is
intentionally `NonMatching`: exact individual functions do not imply exact
owned data, COFF ownership, linking, or a working graphics driver.
The build uses the repository's existing VC7 and Xbox SDK. Configure
generates `build/generated/d3d8/d3d8.h` from the existing SDK header using
`generate_sdk_overlay.py`, which makes five PDB-supported declaration and
wrapper corrections without editing the original SDK. The five per-object
`/O1` and `/Oi` choices in `config/config.json` are output-tested compiler
hypotheses, not recovered original build commands.
The 2026-09-23 intake is documented in
`docs/object_matching_logs/d3d8_continuation_010_intake_20260923.md`.
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@@ -0,0 +1,718 @@
/* January state-block reconstruction; target PDB and COFF are authoritative.
* Related RXDK block implementation: Copyright (C) 2026 Team Resurgent.
* SPDX-License-Identifier: GPL-3.0-or-later. See retained reference provenance. */
#include "block_internal.h"
#include "vshader_internal.h"
#include "memory_internal.h"
#pragma code_seg("D3D")
#pragma const_seg("D3D_RD")
extern "C"
{
BYTE D3D__StateBlockDirty[(D3DSBD_MAX + 3) & ~3];
}
namespace D3D
{
void WINAPI ClearStateBlockFlags(
void)
{
CDevice *device = g_pDevice;
ZeroMemory(D3D__StateBlockDirty, sizeof(D3D__StateBlockDirty));
Light *light = device->m_pLights;
for (DWORD i = 0; i < device->m_LightCount; ++i, ++light)
{
light->Flags &= ~(LIGHT_STATEBLOCK_SET | LIGHT_STATEBLOCK_ENABLED);
}
return;
}
extern "C" void WINAPI D3DDevice_BeginStateBlock(
void)
{
g_pDevice->m_StateFlags |= STATE_RECORDBLOCK;
ClearStateBlockFlags();
return;
}
extern "C" void WINAPI D3DDevice_Suspend(
void)
{
g_pDevice->SetStateVB(0);
return;
}
extern "C" void WINAPI D3DDevice_ApplyStateBlock(
DWORD token)
{
DWORD i;
CDevice *device = g_pDevice;
StateBlock *block = (StateBlock *)token;
DWORD *data = StateBlockData(block);
for (i = 0; i < block->D0_Textures; ++i)
{
device->SetTexture(data[0], (D3DBaseTexture *)data[1]);
data += 2;
}
if (block->D1_PixelShader)
{
device->SetPixelShader(data[0]);
++data;
}
if (block->D2_VertexShader)
{
device->SetVertexShader(data[0]);
++data;
}
if (block->D3_Index)
{
device->SetIndices((D3DIndexBuffer *)data[1], data[0]);
data += 2;
}
for (i = 0; i < block->D4_Streams; ++i)
{
device->SetStreamSource(data[0], (D3DVertexBuffer *)data[2], data[1]);
data += 3;
}
for (i = 0; i < block->D6_PixelShaderConstants; ++i)
{
device->SetPixelShaderConstant(data[0], data + 1, 1);
data += 5;
}
for (i = 0; i < block->D7_VertexShaderConstants; ++i)
{
device->SetVertexShaderConstant(data[0] - 96, data + 1, 1);
data += 5;
}
for (i = 0; i < block->D8_RenderStates; ++i)
{
DWORD state = data[0];
DWORD value = data[1];
if (D3D__RenderState[state] != value)
{
device->SetRenderStateNotInline((D3DRENDERSTATETYPE)state, value);
}
data += 2;
}
for (i = 0; i < block->D9_TextureStates; ++i)
{
DWORD stage = data[0];
DWORD state = data[1];
DWORD value = data[2];
if (D3D__TextureState[stage][state] != value)
{
device->SetTextureStageStateNotInline(stage, (D3DTEXTURESTAGESTATETYPE)state, value);
}
data += 3;
}
for (i = 0; i < block->D10_Transforms; ++i)
{
device->SetTransform((D3DTRANSFORMSTATETYPE)data[0], (const D3DMATRIX *)(data + 1));
data += 1 + sizeof(D3DMATRIX) / sizeof(DWORD);
}
if (block->D11_Viewport)
{
device->SetViewport((const D3DVIEWPORT8 *)data);
data += sizeof(D3DVIEWPORT8) / sizeof(DWORD);
}
if (block->D12_Material)
{
device->SetMaterial((const D3DMATERIAL8 *)data);
data += sizeof(D3DMATERIAL8) / sizeof(DWORD);
}
if (block->D13_BackMaterial)
{
device->SetBackMaterial((const D3DMATERIAL8 *)data);
data += sizeof(D3DMATERIAL8) / sizeof(DWORD);
}
for (i = 0; i < block->D14_Lights; ++i)
{
device->SetLight(data[0], (const D3DLIGHT8 *)(data + 1));
data += 1 + sizeof(D3DLIGHT8) / sizeof(DWORD);
}
for (i = 0; i < block->D15_LightEnables; ++i)
{
device->LightEnable(data[0], data[1]);
data += 2;
}
return;
}
extern "C" void WINAPI D3DDevice_DeleteStateBlock(
DWORD token)
{
DWORD i;
StateBlock *block = (StateBlock *)token;
DWORD *data = StateBlockData(block);
for (i = 0; i < block->D0_Textures; ++i)
{
D3DBaseTexture *texture = (D3DBaseTexture *)data[1];
data += 2;
if (texture != NULL)
{
texture->Release();
}
}
if (block->D1_PixelShader)
{
DWORD handle = *data++;
if (handle != 0)
{
D3DDevice::DeletePixelShader(handle);
}
}
if (block->D2_VertexShader)
{
DWORD handle = *data++;
if (handle & D3DFVF_RESERVED0)
{
D3DDevice::DeleteVertexShader(handle);
}
}
if (block->D3_Index)
{
D3DIndexBuffer *indexBuffer = (D3DIndexBuffer *)data[1];
data += 2;
if (indexBuffer != NULL)
{
indexBuffer->Release();
}
}
for (i = 0; i < block->D4_Streams; ++i)
{
D3DVertexBuffer *vertexBuffer = (D3DVertexBuffer *)data[2];
data += 3;
if (vertexBuffer != NULL)
{
vertexBuffer->Release();
}
}
LocalFree(block);
return;
}
extern "C" void WINAPI D3DDevice_CaptureStateBlock(
DWORD token)
{
DWORD i;
CDevice *device = g_pDevice;
StateBlock *block = (StateBlock *)token;
DWORD *data = StateBlockData(block);
for (i = 0; i < block->D0_Textures; ++i)
{
DWORD stage = data[0];
D3DBaseTexture *texture = (D3DBaseTexture *)data[1];
if (texture) texture->Release();
texture = device->m_Textures[stage];
if (texture) texture->AddRef();
data[1] = (DWORD)texture;
data += 2;
}
if (block->D1_PixelShader)
{
DWORD handle = data[0];
if (handle) device->DeletePixelShader(handle);
handle = (DWORD)device->m_pPixelShader;
if (handle) ++device->m_pPixelShader->RefCount;
data[0] = handle;
++data;
}
if (block->D2_VertexShader)
{
DWORD handle = data[0];
if (handle & D3DFVF_RESERVED0) device->DeleteVertexShader(handle);
handle = device->m_VertexShaderHandle;
if (handle & D3DFVF_RESERVED0) ++device->m_pVertexShader->RefCount;
data[0] = handle;
++data;
}
if (block->D3_Index)
{
D3DIndexBuffer *indexBuffer = (D3DIndexBuffer *)data[1];
if (indexBuffer) indexBuffer->Release();
indexBuffer = device->m_pIndexBuffer;
if (indexBuffer) indexBuffer->AddRef();
data[0] = device->m_IndexBase;
data[1] = (DWORD)indexBuffer;
data += 2;
}
for (i = 0; i < block->D4_Streams; ++i)
{
DWORD index = data[0];
D3DVertexBuffer *vertexBuffer = (D3DVertexBuffer *)data[2];
if (vertexBuffer) vertexBuffer->Release();
vertexBuffer = g_Stream[index].pVertexBuffer;
if (vertexBuffer) vertexBuffer->AddRef();
data[1] = g_Stream[index].Stride;
data[2] = (DWORD)vertexBuffer;
data += 3;
}
for (i = 0; i < block->D6_PixelShaderConstants; ++i)
{
DWORD index = data[0];
void *constantData = data + 1;
memcpy(constantData, device->m_PixelShaderConstants[index], 4 * sizeof(FLOAT));
data += 5;
}
for (i = 0; i < block->D7_VertexShaderConstants; ++i)
{
DWORD index = data[0];
void *constantData = data + 1;
memcpy(constantData, device->m_VertexShaderConstants[index], 4 * sizeof(FLOAT));
data += 5;
}
for (i = 0; i < block->D8_RenderStates; ++i)
{
DWORD state = data[0];
data[1] = D3D__RenderState[state];
data += 2;
}
for (i = 0; i < block->D9_TextureStates; ++i)
{
DWORD stage = data[0];
DWORD state = data[1];
data[2] = D3D__TextureState[stage][state];
data += 3;
}
for (i = 0; i < block->D10_Transforms; ++i)
{
DWORD state = data[0];
memcpy((void *)(data + 1), &device->m_Transform[state], sizeof(device->m_Transform[state]));
data += 1 + sizeof(D3DMATRIX) / sizeof(DWORD);
}
if (block->D11_Viewport)
{
memcpy(data, &device->m_Viewport, sizeof(D3DVIEWPORT8));
data += sizeof(D3DVIEWPORT8) / sizeof(DWORD);
}
if (block->D12_Material)
{
memcpy(data, &device->m_Material, sizeof(D3DMATERIAL8));
data += sizeof(D3DMATERIAL8) / sizeof(DWORD);
}
if (block->D13_BackMaterial)
{
memcpy(data, &device->m_BackMaterial, sizeof(D3DMATERIAL8));
data += sizeof(D3DMATERIAL8) / sizeof(DWORD);
}
for (i = 0; i < block->D14_Lights; ++i)
{
DWORD index = data[0];
memcpy(data + 1, &device->m_pLights[index].Light8, sizeof(D3DLIGHT8));
data += 1 + sizeof(D3DLIGHT8) / sizeof(DWORD);
}
for (i = 0; i < block->D15_LightEnables; ++i)
{
device->GetLightEnable(data[0], (BOOL *)(data + 1));
data += 2;
}
return;
}
/* Cursor is a byte count during sizing and an allocated address during writing.
* Using ULONG_PTR avoids the historical NULL-based member/pointer arithmetic.
* Each conversion to a writable record occurs only after allocation succeeded.
* The dirty set and device state must not change concurrently between passes. */
HRESULT WINAPI RecordStateBlock(
DWORD *token)
{
DWORD i;
DWORD j;
BYTE *dirty;
StateBlock *block = NULL;
ULONG_PTR cursor = offsetof(StateBlock, Data);
CDevice *device = g_pDevice;
Light *lights = device->m_pLights;
*token = 0;
for (;;)
{
dirty = D3D__StateBlockDirty;
for (i = 0; i < D3DTSS_MAXSTAGES; ++i)
{
if (*dirty++)
{
if (block)
{
DWORD *data = (DWORD *)cursor;
D3DBaseTexture *texture = device->m_Textures[i];
++block->D0_Textures;
data[0] = i;
data[1] = (DWORD)texture;
if (texture) texture->AddRef();
}
cursor += 2 * sizeof(DWORD);
}
}
if (*dirty++)
{
if (block)
{
PixelShader *shader = device->m_pPixelShader;
block->D1_PixelShader = TRUE;
*(DWORD *)cursor = (DWORD)shader;
if (shader) ++shader->RefCount;
}
cursor += sizeof(DWORD);
}
if (*dirty++)
{
if (block)
{
DWORD handle = device->m_VertexShaderHandle;
block->D2_VertexShader = TRUE;
*(DWORD *)cursor = handle;
if (handle & D3DFVF_RESERVED0) ++device->m_pVertexShader->RefCount;
}
cursor += sizeof(DWORD);
}
if (*dirty++)
{
if (block)
{
DWORD *data = (DWORD *)cursor;
D3DIndexBuffer *indexBuffer = device->m_pIndexBuffer;
block->D3_Index = TRUE;
data[0] = device->m_IndexBase;
data[1] = (DWORD)indexBuffer;
if (indexBuffer) indexBuffer->AddRef();
}
cursor += 2 * sizeof(DWORD);
}
for (i = 0; i < D3DVS_STREAMS_MAX_V1_0; ++i)
{
if (*dirty++)
{
if (block)
{
DWORD *data = (DWORD *)cursor;
D3DVertexBuffer *vertexBuffer = g_Stream[i].pVertexBuffer;
++block->D4_Streams;
data[0] = i;
data[1] = g_Stream[i].Stride;
data[2] = (DWORD)vertexBuffer;
if (vertexBuffer) vertexBuffer->AddRef();
}
cursor += 3 * sizeof(DWORD);
}
}
for (i = 0; i < D3DPS_CONSTREG_MAX_DX8; ++i)
{
if (*dirty++ && device->m_pPixelShader)
{
if (block)
{
DWORD *data = (DWORD *)cursor;
++block->D6_PixelShaderConstants;
data[0] = i;
memcpy(data + 1, device->m_PixelShaderConstants[i], 4 * sizeof(FLOAT));
}
cursor += 5 * sizeof(DWORD);
}
}
for (i = 0; i < D3DVS_CONSTREG_COUNT_XBOX; ++i)
{
if (*dirty++ && i >= 96)
{
if (block)
{
DWORD *data = (DWORD *)cursor;
++block->D7_VertexShaderConstants;
data[0] = i;
memcpy(data + 1, device->m_VertexShaderConstants[i], 4 * sizeof(FLOAT));
}
cursor += 5 * sizeof(DWORD);
}
}
for (i = 0; i < D3DRS_MAX; ++i)
{
if (*dirty++)
{
if (device->m_pPixelShader || i < D3DRS_PSALPHAINPUTS0 ||
(i > D3DRS_PSINPUTTEXTURE && i != D3DRS_PSTEXTUREMODES))
{
if (block)
{
DWORD *data = (DWORD *)cursor;
++block->D8_RenderStates;
data[0] = i;
data[1] = D3D__RenderState[i];
}
cursor += 2 * sizeof(DWORD);
}
}
}
for (j = 0; j < D3DTSS_MAX; ++j)
{
for (i = 0; i < D3DTSS_MAXSTAGES; ++i)
{
if (*dirty++)
{
if (block)
{
DWORD *data = (DWORD *)cursor;
++block->D9_TextureStates;
data[0] = i;
data[1] = j;
data[2] = D3D__TextureState[i][j];
}
cursor += 3 * sizeof(DWORD);
}
}
}
for (i = 0; i < D3DTS_MAX; ++i)
{
if (*dirty++)
{
if (block)
{
DWORD *data = (DWORD *)cursor;
++block->D10_Transforms;
data[0] = i;
memcpy(data + 1, &device->m_Transform[i], sizeof(D3DMATRIX));
}
cursor += sizeof(DWORD) + sizeof(D3DMATRIX);
}
}
if (*dirty++)
{
if (block)
{
block->D11_Viewport = TRUE;
memcpy((void *)cursor, &device->m_Viewport, sizeof(D3DVIEWPORT8));
}
cursor += sizeof(D3DVIEWPORT8);
}
if (*dirty++)
{
if (block)
{
block->D12_Material = TRUE;
memcpy((void *)cursor, &device->m_Material, sizeof(D3DMATERIAL8));
}
cursor += sizeof(D3DMATERIAL8);
}
if (*dirty++)
{
if (block)
{
block->D13_BackMaterial = TRUE;
memcpy((void *)cursor, &device->m_BackMaterial, sizeof(D3DMATERIAL8));
}
cursor += sizeof(D3DMATERIAL8);
}
for (i = 0; i < device->m_LightCount; ++i)
{
if (lights[i].Flags & LIGHT_STATEBLOCK_SET)
{
if (block)
{
DWORD *data = (DWORD *)cursor;
++block->D14_Lights;
data[0] = i;
/* Original record path copies Light8 from the first light,
* whereas CaptureStateBlock uses the indexed light. Preserve
* this observed distinction; do not call it a corrected API. */
memcpy(data + 1, &lights->Light8, sizeof(D3DLIGHT8));
}
cursor += sizeof(DWORD) + sizeof(D3DLIGHT8);
}
}
for (i = 0; i < device->m_LightCount; ++i)
{
if (lights[i].Flags & LIGHT_STATEBLOCK_ENABLED)
{
if (block)
{
DWORD *data = (DWORD *)cursor;
++block->D15_LightEnables;
data[0] = i;
device->GetLightEnable(i, (BOOL *)(data + 1));
}
cursor += 2 * sizeof(DWORD);
}
}
if (block)
{
*token = (DWORD)block;
return S_OK;
}
block = (StateBlock *)LocalAlloc(LMEM_FIXED, cursor);
if (!block) return E_OUTOFMEMORY;
ZeroMemory(block, offsetof(StateBlock, Data));
cursor = (ULONG_PTR)StateBlockData(block);
}
}
const BYTE g_PixelRenderStates[] =
{
D3DRS_ZENABLE,
D3DRS_FILLMODE,
D3DRS_SHADEMODE,
D3DRS_ZWRITEENABLE,
D3DRS_ALPHATESTENABLE,
D3DRS_SRCBLEND,
D3DRS_DESTBLEND,
D3DRS_ZFUNC,
D3DRS_ALPHAREF,
D3DRS_ALPHAFUNC,
D3DRS_DITHERENABLE,
D3DRS_FOGSTART,
D3DRS_FOGEND,
D3DRS_FOGDENSITY,
D3DRS_EDGEANTIALIAS,
D3DRS_ALPHABLENDENABLE,
D3DRS_ZBIAS,
D3DRS_STENCILENABLE,
D3DRS_STENCILFAIL,
D3DRS_STENCILZFAIL,
D3DRS_STENCILPASS,
D3DRS_STENCILFUNC,
D3DRS_STENCILREF,
D3DRS_STENCILMASK,
D3DRS_STENCILWRITEMASK,
D3DRS_TEXTUREFACTOR,
D3DRS_WRAP0,
D3DRS_WRAP1,
D3DRS_WRAP2,
D3DRS_WRAP3,
D3DRS_COLORWRITEENABLE,
D3DRS_BLENDOP,
};
const BYTE g_PixelTextureStates[] =
{
D3DTSS_COLOROP,
D3DTSS_COLORARG1,
D3DTSS_COLORARG2,
D3DTSS_ALPHAOP,
D3DTSS_ALPHAARG1,
D3DTSS_ALPHAARG2,
D3DTSS_BUMPENVMAT00,
D3DTSS_BUMPENVMAT01,
D3DTSS_BUMPENVMAT10,
D3DTSS_BUMPENVMAT11,
D3DTSS_TEXCOORDINDEX,
D3DTSS_ADDRESSU,
D3DTSS_ADDRESSV,
D3DTSS_BORDERCOLOR,
D3DTSS_MAGFILTER,
D3DTSS_MINFILTER,
D3DTSS_MIPFILTER,
D3DTSS_MIPMAPLODBIAS,
D3DTSS_MAXMIPLEVEL,
D3DTSS_MAXANISOTROPY,
D3DTSS_BUMPENVLSCALE,
D3DTSS_BUMPENVLOFFSET,
D3DTSS_TEXTURETRANSFORMFLAGS,
D3DTSS_ADDRESSW,
D3DTSS_COLORARG0,
D3DTSS_ALPHAARG0,
D3DTSS_RESULTARG,
};
const BYTE g_VertexRenderStates[] =
{
D3DRS_SHADEMODE,
D3DRS_SPECULARENABLE,
D3DRS_CULLMODE,
D3DRS_FOGENABLE,
D3DRS_FOGCOLOR,
D3DRS_FOGTABLEMODE,
D3DRS_FOGSTART,
D3DRS_FOGEND,
D3DRS_FOGDENSITY,
D3DRS_RANGEFOGENABLE,
D3DRS_AMBIENT,
D3DRS_COLORVERTEX,
D3DRS_LIGHTING,
D3DRS_NORMALIZENORMALS,
D3DRS_LOCALVIEWER,
D3DRS_EMISSIVEMATERIALSOURCE,
D3DRS_AMBIENTMATERIALSOURCE,
D3DRS_DIFFUSEMATERIALSOURCE,
D3DRS_SPECULARMATERIALSOURCE,
D3DRS_VERTEXBLEND,
D3DRS_POINTSIZE,
D3DRS_POINTSIZE_MIN,
D3DRS_POINTSPRITEENABLE,
D3DRS_POINTSCALEENABLE,
D3DRS_POINTSCALE_A,
D3DRS_POINTSCALE_B,
D3DRS_POINTSCALE_C,
D3DRS_MULTISAMPLEANTIALIAS,
D3DRS_MULTISAMPLEMASK,
D3DRS_PATCHEDGESTYLE,
D3DRS_PATCHSEGMENTS,
D3DRS_POINTSIZE_MAX,
};
const BYTE g_VertexTextureStates[] =
{
D3DTSS_TEXCOORDINDEX,
D3DTSS_TEXTURETRANSFORMFLAGS,
};
extern "C" HRESULT WINAPI D3DDevice_CreateStateBlock(
D3DSTATEBLOCKTYPE type,
DWORD *token)
{
DWORD i;
DWORD j;
CDevice *device = g_pDevice;
if (type == D3DSBT_ALL)
{
memset(D3D__StateBlockDirty, 0xff, sizeof(D3D__StateBlockDirty));
Light *lights = device->m_pLights;
for (i = 0; i < device->m_LightCount; ++i)
{
if (lights[i].Flags & LIGHT_SET)
lights[i].Flags |= LIGHT_STATEBLOCK_SET | LIGHT_STATEBLOCK_ENABLED;
}
}
else
{
ClearStateBlockFlags();
if (type == D3DSBT_PIXELSTATE)
{
D3D__StateBlockDirty[D3DSBD_PIXELSHADER] = TRUE;
memset(D3D__StateBlockDirty + D3DSBD_PIXELSHADERCONSTANTS, 0xff, D3DPS_CONSTREG_MAX_DX8);
for (i = 0; i < sizeof(g_PixelRenderStates); ++i)
D3D__StateBlockDirty[D3DSBD_RENDERSTATES + g_PixelRenderStates[i]] = TRUE;
for (i = 0; i < D3DTSS_MAXSTAGES; ++i)
for (j = 0; j < sizeof(g_PixelTextureStates); ++j)
D3D__StateBlockDirty[D3DSBD_TEXTURESTATES + g_PixelTextureStates[j] * D3DTSS_MAXSTAGES + i] = TRUE;
}
else
{
D3D__StateBlockDirty[D3DSBD_VERTEXSHADER] = TRUE;
memset(D3D__StateBlockDirty + D3DSBD_VERTEXSHADERCONSTANTS, 0xff, D3DVS_CONSTREG_COUNT_XBOX);
for (i = 0; i < sizeof(g_VertexRenderStates); ++i)
D3D__StateBlockDirty[D3DSBD_RENDERSTATES + g_VertexRenderStates[i]] = TRUE;
for (i = 0; i < D3DTSS_MAXSTAGES; ++i)
for (j = 0; j < sizeof(g_VertexTextureStates); ++j)
D3D__StateBlockDirty[D3DSBD_TEXTURESTATES + g_VertexTextureStates[j] * D3DTSS_MAXSTAGES + i] = TRUE;
Light *lights = device->m_pLights;
for (i = 0; i < device->m_LightCount; ++i)
{
if (lights[i].Flags & LIGHT_SET)
lights[i].Flags |= LIGHT_STATEBLOCK_SET | LIGHT_STATEBLOCK_ENABLED;
}
}
}
return RecordStateBlock(token);
}
extern "C" HRESULT WINAPI D3DDevice_EndStateBlock(
DWORD *token)
{
g_pDevice->m_StateFlags &= ~STATE_RECORDBLOCK;
return RecordStateBlock(token);
}
extern "C" void WINAPI D3DDevice_Resume(
BOOL reset)
{
if (reset)
{
/* The original Resume path assumes state-block allocation succeeds.
* This is not a checked recovery path for allocation failure. */
DWORD token;
D3DDevice_CreateStateBlock(D3DSBT_ALL, &token);
D3DDevice_ApplyStateBlock(token);
D3DDevice_DeleteStateBlock(token);
}
return;
}
}
+68
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@@ -0,0 +1,68 @@
/* State-block record layout from the January PDB (StateBlock, 0x40 bytes).
* Serialized records follow the 0x3c-byte counter header in one allocation. */
#ifndef D3D8_BLOCK_INTERNAL_H
#define D3D8_BLOCK_INTERNAL_H
#include "device_layout.h"
namespace D3D
{
enum StateBlockFlags
{
STATE_RECORDBLOCK = 0x20,
LIGHT_SET = 1,
LIGHT_STATEBLOCK_SET = 2,
LIGHT_STATEBLOCK_ENABLED = 4
};
struct StateBlock
{
DWORD D0_Textures;
BOOL D1_PixelShader;
BOOL D2_VertexShader;
BOOL D3_Index;
DWORD D4_Streams;
DWORD D6_PixelShaderConstants;
DWORD D7_VertexShaderConstants;
DWORD D8_RenderStates;
DWORD D9_TextureStates;
DWORD D10_Transforms;
BOOL D11_Viewport;
BOOL D12_Material;
BOOL D13_BackMaterial;
DWORD D14_Lights;
DWORD D15_LightEnables;
DWORD Data[1];
};
typedef char StateBlock_size_check[sizeof(StateBlock) == 0x40 ? 1 : -1];
typedef char StateBlock_data_check[offsetof(StateBlock, Data) == 0x3c ? 1 : -1];
typedef char StateBlock_D0_Textures_offset[offsetof(StateBlock, D0_Textures) == 0 ? 1 : -1];
typedef char StateBlock_D1_PixelShader_offset[offsetof(StateBlock, D1_PixelShader) == 4 ? 1 : -1];
typedef char StateBlock_D2_VertexShader_offset[offsetof(StateBlock, D2_VertexShader) == 8 ? 1 : -1];
typedef char StateBlock_D3_Index_offset[offsetof(StateBlock, D3_Index) == 12 ? 1 : -1];
typedef char StateBlock_D4_Streams_offset[offsetof(StateBlock, D4_Streams) == 16 ? 1 : -1];
typedef char StateBlock_D6_PixelShaderConstants_offset[offsetof(StateBlock, D6_PixelShaderConstants) == 20 ? 1 : -1];
typedef char StateBlock_D7_VertexShaderConstants_offset[offsetof(StateBlock, D7_VertexShaderConstants) == 24 ? 1 : -1];
typedef char StateBlock_D8_RenderStates_offset[offsetof(StateBlock, D8_RenderStates) == 28 ? 1 : -1];
typedef char StateBlock_D9_TextureStates_offset[offsetof(StateBlock, D9_TextureStates) == 32 ? 1 : -1];
typedef char StateBlock_D10_Transforms_offset[offsetof(StateBlock, D10_Transforms) == 36 ? 1 : -1];
typedef char StateBlock_D11_Viewport_offset[offsetof(StateBlock, D11_Viewport) == 40 ? 1 : -1];
typedef char StateBlock_D12_Material_offset[offsetof(StateBlock, D12_Material) == 44 ? 1 : -1];
typedef char StateBlock_D13_BackMaterial_offset[offsetof(StateBlock, D13_BackMaterial) == 48 ? 1 : -1];
typedef char StateBlock_D14_Lights_offset[offsetof(StateBlock, D14_Lights) == 52 ? 1 : -1];
typedef char StateBlock_D15_LightEnables_offset[offsetof(StateBlock, D15_LightEnables) == 56 ? 1 : -1];
/* The cursor addresses the allocation's serialized tail, rather than indexing
* beyond the PDB's one-element placeholder array. Callers require a valid,
* fully populated state-block allocation. Counts are not untrusted input. */
inline DWORD *StateBlockData(
StateBlock *block)
{
return (DWORD *)((BYTE *)block + offsetof(StateBlock, Data));
}
void WINAPI ClearStateBlockFlags(
void);
HRESULT WINAPI RecordStateBlock(
DWORD *token);
extern const BYTE g_PixelRenderStates[];
extern const BYTE g_PixelTextureStates[];
extern const BYTE g_VertexRenderStates[];
extern const BYTE g_VertexTextureStates[];
}
#endif
+142
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@@ -0,0 +1,142 @@
#include "resource_internal.h"
#include "memory_internal.h"
#include "kernel_memory.h"
#include "push_internal.h"
#include "buffer_internal.h"
#pragma code_seg("D3D")
void WINAPI D3DIndexBuffer_GetDesc(
D3DIndexBuffer *buffer,
D3DINDEXBUFFER_DESC *desc)
{
desc->Format = D3DFMT_INDEX16;
desc->Type = D3DRTYPE_INDEXBUFFER;
return;
}
void WINAPI D3DPalette_Lock(
D3DPalette *palette,
D3DCOLOR **colors,
DWORD flags)
{
if (!(flags & (D3DLOCK_NOOVERWRITE | D3DLOCK_READONLY)))
{
D3D::BlockOnResource(palette);
}
*colors = (D3DCOLOR *)D3D::GetDataFromResource(palette);
return;
}
D3DPALETTESIZE WINAPI D3DPalette_GetSize(
D3DPalette *palette)
{
return (D3DPALETTESIZE)(palette->Common >> 30);
}
HRESULT WINAPI D3DDevice_CreateIndexBuffer(
UINT length,
DWORD usage,
D3DFORMAT format,
D3DPOOL pool,
D3DIndexBuffer **result)
{
D3DIndexBuffer *buffer = (D3DIndexBuffer *)LocalAlloc(0, length + sizeof(D3DIndexBuffer));
if (!buffer)
{
return E_OUTOFMEMORY;
}
memset(buffer, 0, sizeof(*buffer));
buffer->Common = 0x01010001;
buffer->Data = (DWORD)(buffer + 1);
*result = buffer;
return S_OK;
}
HRESULT WINAPI D3DDevice_CreateVertexBuffer(
UINT length,
DWORD usage,
DWORD fvf,
D3DPOOL pool,
D3DVertexBuffer **result)
{
D3DVertexBuffer *buffer = (D3DVertexBuffer *)LocalAlloc(LMEM_ZEROINIT, sizeof(*buffer));
if (!buffer)
{
return E_OUTOFMEMORY;
}
void *memory = MmAllocateContiguousMemoryEx(length, 0, 0x03ffb000, 0,
PAGE_READWRITE | PAGE_WRITECOMBINE);
if (!memory)
{
LocalFree(buffer);
return E_OUTOFMEMORY;
}
buffer->Data = (DWORD)memory & 0x03ffffff;
buffer->Common = D3DCOMMON_D3DCREATED | D3DCOMMON_TYPE_VERTEXBUFFER | 1;
*result = buffer;
return S_OK;
}
HRESULT WINAPI D3DDevice_CreatePalette(
D3DPALETTESIZE size,
D3DPalette **result)
{
D3DPalette *palette = (D3DPalette *)LocalAlloc(LMEM_ZEROINIT, sizeof(*palette));
if (!palette)
{
return E_OUTOFMEMORY;
}
void *memory = MmAllocateContiguousMemoryEx(D3D::g_PaletteSize[size], 0,
0x03ffb000, 0, PAGE_READWRITE | PAGE_WRITECOMBINE);
if (!memory)
{
LocalFree(palette);
return E_OUTOFMEMORY;
}
DWORD paletteBits = (DWORD)size << D3DPALETTE_COMMON_PALETTESIZE_SHIFT;
palette->Data = (DWORD)memory & 0x03ffffff;
palette->Common = paletteBits | D3DCOMMON_D3DCREATED | D3DCOMMON_TYPE_PALETTE | 1;
*result = palette;
return S_OK;
}
void WINAPI D3DVertexBuffer_Lock(
D3DVertexBuffer *buffer,
UINT offset,
UINT size,
BYTE **data,
DWORD flags)
{
if (!(flags & D3DLOCK_NOFLUSH))
{
D3D::CDevice *device = D3D::g_pDevice;
DWORD *push = device->StartPush();
D3D::Push1(push, D3D::NV097_INVALIDATE_VERTEX_CACHE, 0);
device->EndPush(push + 2);
}
if (!(flags & (D3DLOCK_NOOVERWRITE | D3DLOCK_READONLY)))
{
D3D::BlockOnResource(buffer);
}
*data = D3D::GetDataFromResource(buffer) + offset;
return;
}
void WINAPI D3DVertexBuffer_GetDesc(
D3DVertexBuffer *buffer,
D3DVERTEXBUFFER_DESC *desc)
{
desc->Format = D3DFMT_VERTEXDATA;
desc->Type = buffer->GetType();
return;
}
void *WINAPI D3DVertexBuffer_Lock2(
D3DVertexBuffer *buffer,
DWORD flags)
{
if (!(flags & (D3DLOCK_NOOVERWRITE | D3DLOCK_READONLY)))
{
D3D::BlockOnResource(buffer);
}
return D3D::GetDataFromResource(buffer);
}
#pragma const_seg("D3D_RD")
namespace D3D
{
/* Exact original buffer.obj table, not a later SDK palette-size assumption. */
const int g_PaletteSize[] = { 256, 128, 64, 32 };
}
+9
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@@ -0,0 +1,9 @@
#ifndef HALO_D3D8_BUFFER_INTERNAL_H
#define HALO_D3D8_BUFFER_INTERNAL_H
#include <xtl.h>
namespace D3D
{
/* Original buffer.obj public constant-table owner. */
extern const int g_PaletteSize[];
}
#endif
+172
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@@ -0,0 +1,172 @@
/* NV2A clears, reconstructed against the January target and corroborated by
* RXDK-Libs clear.cpp (2026 Team Resurgent), GPL-3.0-or-later.
* See libs/d3d8/PROVENANCE.md and libs/d3d8/research/wave6_matching_notes.md.
* Valid caller domain: finite Z in [0,1], allocated rectangles and valid
* render/depth formats, with coordinates fitting the device's clip range. */
#include "device_layout.h"
#include "pixeljar.h"
#include "push_internal.h"
#include "math_internal.h"
#pragma code_seg("D3D")
using namespace D3D;
void WINAPI D3DDevice_Clear(
DWORD count,
const D3DRECT *rectangles,
DWORD flags,
D3DCOLOR color,
float z,
DWORD stencil)
{
CDevice *device = g_pDevice;
D3DRECT rectangle;
DWORD *push;
D3DSurface *target = device->m_pRenderTarget;
D3DSurface *depth = device->m_pZBuffer;
DWORD fillDepth = 0;
DWORD savedFormat = 0;
if (PixelJar::IsSwizzled(target))
{
savedFormat = PixelJar::GetSurfaceFormat(target, depth);
DWORD linearFormat = (savedFormat & ~0x200UL) | 0x100UL;
push = device->StartPush();
Push1(push, 0x208, linearFormat);
device->EndPush(push + 2);
}
if (flags & D3DCLEAR_TARGET)
{
switch (PixelJar::GetFormat(target))
{
case D3DFMT_R5G6B5:
case D3DFMT_LIN_R5G6B5:
color = ((color & 0x00f80000UL) >> 8) |
((color & 0x0000fc00UL) >> 5) |
((color & 0x000000f8UL) >> 3);
break;
case D3DFMT_X1R5G5B5:
case D3DFMT_LIN_X1R5G5B5:
color = ((color & 0x00f80000UL) >> 9) |
((color & 0x0000f800UL) >> 6) |
((color & 0x000000f8UL) >> 3);
break;
default:
break;
}
}
if (!depth)
{
flags &= ~(D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL);
if (!flags)
{
// Original early exit is before SavedFormat restoration. Keep
// the behavior visible; this is not a corrected driver build.
return;
}
}
if (flags & D3DCLEAR_ZBUFFER)
{
switch (PixelJar::GetFormat(depth))
{
case D3DFMT_D16:
case D3DFMT_LIN_D16:
{
LONG value = FloatToLong(z * (float)D3DZ_MAX_D16);
value = value > 0xffff ? 0xffff : value;
value = value < 0 ? 0 : value;
fillDepth = value;
}
break;
case D3DFMT_D24S8:
case D3DFMT_LIN_D24S8:
{
LONG value = FloatToLong(z * (float)D3DZ_MAX_D24S8);
value = value > 0xffffff ? 0xffffff : value;
value = value < 0 ? 0 : value;
fillDepth = (DWORD)value << 8;
}
break;
case D3DFMT_F16:
case D3DFMT_LIN_F16:
if (z == 0.0f)
{
fillDepth = 0;
}
else
{
double scaled = (double)z * D3DZ_MAX_F16;
DWORD high;
// Decode the little-endian double representation without
// reading through an unrelated DWORD lvalue.
memcpy(&high, (const BYTE *)&scaled + sizeof(DWORD), sizeof(high));
fillDepth = ((high >> 8) - 0x3f8000) & 0xffff;
}
break;
case D3DFMT_F24S8:
case D3DFMT_LIN_F24S8:
if (z == 0.0f)
{
fillDepth = 0;
}
else
{
double scaled = (double)z * D3DZ_MAX_F24S8;
DWORD high;
memcpy(&high, (const BYTE *)&scaled + sizeof(DWORD), sizeof(high));
fillDepth = ((high - 0x38000000UL) << 4) & 0xffffff00UL;
}
break;
default:
break;
}
}
INT leftClip = device->m_Viewport.X;
INT topClip = device->m_Viewport.Y;
INT rightClip = device->m_Viewport.X + device->m_Viewport.Width;
INT bottomClip = device->m_Viewport.Y + device->m_Viewport.Height;
if (!count)
{
rectangle.x1 = leftClip;
rectangle.y1 = topClip;
rectangle.x2 = rightClip;
rectangle.y2 = bottomClip;
rectangles = &rectangle;
count = 1;
}
do
{
INT left = max(rectangles->x1, leftClip);
INT top = max(rectangles->y1, topClip);
INT right = min(rectangles->x2, rightClip);
INT bottom = min(rectangles->y2, bottomClip);
if (left < right && top < bottom)
{
left = Round(left * device->m_SuperSampleScaleX);
right = Round(right * device->m_SuperSampleScaleX);
top = Round(top * device->m_SuperSampleScaleY);
bottom = Round(bottom * device->m_SuperSampleScaleY);
push = device->StartPush();
PushCount(push, 0x1d98, 2);
push[1] = (DWORD)left | ((DWORD)(right - 1) << 16);
push[2] = (DWORD)top | ((DWORD)(bottom - 1) << 16);
PushCount(push + 3, 0x1d8c, 3);
push[4] = fillDepth | stencil;
push[5] = color;
push[6] = flags;
device->EndPush(push + 7);
}
} while (++rectangles, --count != 0);
if (savedFormat)
{
push = device->StartPush();
Push1(push, 0x208, savedFormat);
device->EndPush(push + 2);
}
return;
}
+793
View File
@@ -0,0 +1,793 @@
/* January fixed-function register combiners.
* Adapted from the legacy combiner implementation in RXDK-Libs.
* Copyright 2026 Team Resurgent. SPDX-License-Identifier: GPL-3.0-or-later
* Reference commit 29e018674a3443f9df5b5cb4478bb9c54d8a2a3a.
* Original cachebeta code/PDB controls per-device storage, types and semantics.
* Valid domain: four texture stages, eight combiner stages, selectors A..D,
* initialized device and exclusive access to its texture-stage shadow state.
*/
#include "combiner_internal.h"
#pragma code_seg("D3D")
namespace D3D
{
/* Original writable shift table. Its private-data ownership remains unresolved
* in the extracted target; keep the authentic name rather than an address. */
static DWORD kelvinCombinerInputShift[4] = { 24, 16, 8, 0 };
void WINAPI nvKelvinACSetAlphaInputOne(
CDevice *pDevice,
kelvinCombinerInput eInput,
DWORD dwCombinerStage,
BOOL bNegate)
{
DWORD dwICW = 0;
dwICW |= bNegate ? PS_INPUTMAPPING_EXPAND_NORMAL : PS_INPUTMAPPING_UNSIGNED_INVERT;
pDevice->m_AlphaICW[dwCombinerStage] |= dwICW << kelvinCombinerInputShift[eInput];
return;
}
HRESULT WINAPI nvKelvinACSelectAlphaInput(
CDevice *pDevice,
kelvinCombinerInput eInput,
DWORD dwCombinerStage,
DWORD dwD3DStage,
DWORD dwD3DTSSArg,
BOOL bComplement,
BOOL bExpandNormal)
{
DWORD dwICW = 0;
switch (D3D__TextureState[dwD3DStage][dwD3DTSSArg] & D3DTA_SELECTMASK)
{
case D3DTA_CURRENT:
if (dwCombinerStage != 0)
{
dwICW |= PS_REGISTER_R0;
break;
}
/* Current in stage zero is incoming diffuse. */
case D3DTA_DIFFUSE:
dwICW |= PS_REGISTER_V0;
break;
case D3DTA_TEXTURE:
if (pDevice->m_Textures[dwD3DStage] == NULL)
return TSS_USES_NULL_TEXTURE;
dwICW |= (PS_REGISTER_T0 + dwD3DStage) & D3DTA_SELECTMASK;
break;
case D3DTA_TFACTOR:
dwICW |= PS_REGISTER_C0;
break;
case D3DTA_TEMP:
dwICW |= PS_REGISTER_R1;
break;
case D3DTA_SPECULAR:
dwICW |= PS_REGISTER_V1;
pDevice->m_StateFlags |= COMBINER_NEEDS_SPECULAR;
break;
default:
/* Original release behavior outside valid selectors. */
break;
}
dwICW |= PS_CHANNEL_ALPHA;
bComplement = ((D3D__TextureState[dwD3DStage][dwD3DTSSArg] & D3DTA_COMPLEMENT)
^ (bComplement ? D3DTA_COMPLEMENT : 0)) ? TRUE : FALSE;
if (bExpandNormal)
dwICW |= bComplement ? PS_INPUTMAPPING_EXPAND_NEGATE : PS_INPUTMAPPING_EXPAND_NORMAL;
else
dwICW |= bComplement ? PS_INPUTMAPPING_UNSIGNED_INVERT : PS_INPUTMAPPING_UNSIGNED_IDENTITY;
pDevice->m_AlphaICW[dwCombinerStage] |= dwICW << kelvinCombinerInputShift[eInput];
return S_OK;
}
static HRESULT WINAPI nvKelvinACSelect1(
CDevice *pDevice,
DWORD dwHWStage,
DWORD dwD3DStage)
{
HRESULT hr = nvKelvinACSelectAlphaInput(pDevice, kelvinCombinerInputA, dwHWStage, dwD3DStage, D3DTSS_ALPHAARG1, FALSE, FALSE);
nvKelvinACSetAlphaInputOne(pDevice, kelvinCombinerInputB, dwHWStage, FALSE);
return hr;
}
static HRESULT WINAPI nvKelvinACSelect2(
CDevice *pDevice,
DWORD dwHWStage,
DWORD dwD3DStage)
{
nvKelvinACSetAlphaInputOne(pDevice, kelvinCombinerInputC, dwHWStage, FALSE);
HRESULT hr = nvKelvinACSelectAlphaInput(pDevice, kelvinCombinerInputD, dwHWStage, dwD3DStage, D3DTSS_ALPHAARG2, FALSE, FALSE);
return hr;
}
static HRESULT WINAPI nvKelvinACModulate(
CDevice *pDevice,
DWORD dwHWStage,
DWORD dwD3DStage)
{
HRESULT hr = nvKelvinACSelectAlphaInput(pDevice, kelvinCombinerInputA, dwHWStage, dwD3DStage, D3DTSS_ALPHAARG1, FALSE, FALSE);
hr |= nvKelvinACSelectAlphaInput(pDevice, kelvinCombinerInputB, dwHWStage, dwD3DStage, D3DTSS_ALPHAARG2, FALSE, FALSE);
return hr;
}
static HRESULT WINAPI nvKelvinACAdd(
CDevice *pDevice,
DWORD dwHWStage,
DWORD dwD3DStage)
{
HRESULT hr = nvKelvinACSelectAlphaInput(pDevice, kelvinCombinerInputA, dwHWStage, dwD3DStage, D3DTSS_ALPHAARG1, FALSE, FALSE);
nvKelvinACSetAlphaInputOne(pDevice, kelvinCombinerInputB, dwHWStage, FALSE);
nvKelvinACSetAlphaInputOne(pDevice, kelvinCombinerInputC, dwHWStage, FALSE);
hr |= nvKelvinACSelectAlphaInput(pDevice, kelvinCombinerInputD, dwHWStage, dwD3DStage, D3DTSS_ALPHAARG2, FALSE, FALSE);
return hr;
}
static HRESULT WINAPI nvKelvinACSub(
CDevice *pDevice,
DWORD dwHWStage,
DWORD dwD3DStage)
{
HRESULT hr = nvKelvinACSelectAlphaInput(pDevice, kelvinCombinerInputA, dwHWStage, dwD3DStage, D3DTSS_ALPHAARG1, FALSE, FALSE);
nvKelvinACSetAlphaInputOne(pDevice, kelvinCombinerInputB, dwHWStage, FALSE);
nvKelvinACSetAlphaInputOne(pDevice, kelvinCombinerInputC, dwHWStage, TRUE);
hr |= nvKelvinACSelectAlphaInput(pDevice, kelvinCombinerInputD, dwHWStage, dwD3DStage, D3DTSS_ALPHAARG2, FALSE, FALSE);
return hr;
}
static HRESULT WINAPI nvKelvinACAddSmooth(
CDevice *pDevice,
DWORD dwHWStage,
DWORD dwD3DStage)
{
HRESULT hr = nvKelvinACSelectAlphaInput(pDevice, kelvinCombinerInputA, dwHWStage, dwD3DStage, D3DTSS_ALPHAARG1, FALSE, FALSE);
nvKelvinACSetAlphaInputOne(pDevice, kelvinCombinerInputB, dwHWStage, FALSE);
hr |= nvKelvinACSelectAlphaInput(pDevice, kelvinCombinerInputC, dwHWStage, dwD3DStage, D3DTSS_ALPHAARG1, TRUE, FALSE);
hr |= nvKelvinACSelectAlphaInput(pDevice, kelvinCombinerInputD, dwHWStage, dwD3DStage, D3DTSS_ALPHAARG2, FALSE, FALSE);
return hr;
}
static HRESULT WINAPI nvKelvinACBlendAlpha(
CDevice *pDevice,
DWORD dwHWStage,
DWORD dwD3DStage,
DWORD dwType)
{
HRESULT hr = nvKelvinACSelectAlphaInput(pDevice, kelvinCombinerInputA, dwHWStage, dwD3DStage, D3DTSS_ALPHAARG1, FALSE, FALSE);
DWORD dwTemp;
if (dwType == COMBINER_PREMULTIPLIED_TEXTURE)
{
nvKelvinACSetAlphaInputOne(pDevice, kelvinCombinerInputB, dwHWStage, FALSE);
dwType = D3DTA_TEXTURE;
}
else
{
dwTemp = D3D__TextureState[dwD3DStage][D3DTSS_ALPHAARG2];
D3D__TextureState[dwD3DStage][D3DTSS_ALPHAARG2] = dwType;
hr |= nvKelvinACSelectAlphaInput(pDevice, kelvinCombinerInputB, dwHWStage, dwD3DStage, D3DTSS_ALPHAARG2, FALSE, FALSE);
D3D__TextureState[dwD3DStage][D3DTSS_ALPHAARG2] = dwTemp;
}
dwTemp = D3D__TextureState[dwD3DStage][D3DTSS_ALPHAARG1];
D3D__TextureState[dwD3DStage][D3DTSS_ALPHAARG1] = dwType;
hr |= nvKelvinACSelectAlphaInput(pDevice, kelvinCombinerInputC, dwHWStage, dwD3DStage, D3DTSS_ALPHAARG1, TRUE, FALSE);
D3D__TextureState[dwD3DStage][D3DTSS_ALPHAARG1] = dwTemp;
hr |= nvKelvinACSelectAlphaInput(pDevice, kelvinCombinerInputD, dwHWStage, dwD3DStage, D3DTSS_ALPHAARG2, FALSE, FALSE);
return hr;
}
static HRESULT WINAPI nvKelvinACPremodulate(
CDevice *pDevice,
DWORD dwHWStage,
DWORD dwD3DStage)
{
HRESULT hr;
if (dwHWStage == 0)
{
/* The original reads the next row without checking that it exists.
* Point-sprite stage remapping can supply texture stage three. Retain
* a bounded fallback rather than manufacturing that out-of-bounds read.
* This complete defensive draft is nonexact and receives zero credit. */
if (dwD3DStage < D3DTSS_MAXSTAGES - 1
&& D3D__TextureState[dwD3DStage + 1][D3DTSS_ALPHAOP] != D3DTOP_DISABLE)
{
hr = nvKelvinACSelectAlphaInput(pDevice, kelvinCombinerInputA, dwHWStage, dwD3DStage, D3DTSS_ALPHAARG1, FALSE, FALSE);
DWORD dwTemp = D3D__TextureState[dwD3DStage][D3DTSS_ALPHAARG2];
D3D__TextureState[dwD3DStage][D3DTSS_ALPHAARG2] = D3DTA_TEXTURE;
hr |= nvKelvinACSelectAlphaInput(pDevice, kelvinCombinerInputB, dwHWStage, dwD3DStage, D3DTSS_ALPHAARG2, FALSE, FALSE);
D3D__TextureState[dwD3DStage][D3DTSS_ALPHAARG2] = dwTemp;
}
else
{
hr = nvKelvinACSelectAlphaInput(pDevice, kelvinCombinerInputA, dwHWStage, dwD3DStage, D3DTSS_ALPHAARG1, FALSE, FALSE);
nvKelvinACSetAlphaInputOne(pDevice, kelvinCombinerInputB, dwHWStage, FALSE);
}
}
else
{
hr = nvKelvinACSelectAlphaInput(pDevice, kelvinCombinerInputA, dwHWStage, dwD3DStage, D3DTSS_ALPHAARG1, FALSE, FALSE);
nvKelvinACSetAlphaInputOne(pDevice, kelvinCombinerInputB, dwHWStage, FALSE);
}
return hr;
}
static HRESULT WINAPI nvKelvinACMultiplyAdd(
CDevice *pDevice,
int dwHWStage,
int dwD3DStage)
{
HRESULT hr = nvKelvinACSelectAlphaInput(pDevice, kelvinCombinerInputA, dwHWStage, dwD3DStage, D3DTSS_ALPHAARG0, FALSE, FALSE);
nvKelvinACSetAlphaInputOne(pDevice, kelvinCombinerInputB, dwHWStage, FALSE);
hr |= nvKelvinACSelectAlphaInput(pDevice, kelvinCombinerInputC, dwHWStage, dwD3DStage, D3DTSS_ALPHAARG1, FALSE, FALSE);
hr |= nvKelvinACSelectAlphaInput(pDevice, kelvinCombinerInputD, dwHWStage, dwD3DStage, D3DTSS_ALPHAARG2, FALSE, FALSE);
return hr;
}
static HRESULT WINAPI nvKelvinACLerp(
CDevice *pDevice,
int dwHWStage,
int dwD3DStage)
{
HRESULT hr = nvKelvinACSelectAlphaInput(pDevice, kelvinCombinerInputA, dwHWStage, dwD3DStage, D3DTSS_ALPHAARG0, FALSE, FALSE);
hr |= nvKelvinACSelectAlphaInput(pDevice, kelvinCombinerInputB, dwHWStage, dwD3DStage, D3DTSS_ALPHAARG1, FALSE, FALSE);
hr |= nvKelvinACSelectAlphaInput(pDevice, kelvinCombinerInputC, dwHWStage, dwD3DStage, D3DTSS_ALPHAARG0, TRUE, FALSE);
hr |= nvKelvinACSelectAlphaInput(pDevice, kelvinCombinerInputD, dwHWStage, dwD3DStage, D3DTSS_ALPHAARG2, FALSE, FALSE);
return hr;
}
void WINAPI nvConstructKelvinOutputAlphaCombiners(
CDevice *pDevice,
BOOL bEnable,
DWORD dwStage,
DWORD dwD3DStage,
BOOL bBias,
DWORD dwShift,
BOOL bOutTemp)
{
/* January does not clear ICW here, unlike the later reference. */
if (!bEnable || D3D__TextureState[dwD3DStage][D3DTSS_COLOROP] == D3DTOP_DOTPRODUCT3)
return;
switch (dwShift)
{
case COMBINER_SHIFT_NONE:
pDevice->m_AlphaOCW[dwStage] |= bBias ? (PS_COMBINEROUTPUT_BIAS << 12) : (PS_COMBINEROUTPUT_IDENTITY << 12);
break;
case COMBINER_SHIFT_ONE:
pDevice->m_AlphaOCW[dwStage] |= bBias ? (PS_COMBINEROUTPUT_SHIFTLEFT_1_BIAS << 12) : (PS_COMBINEROUTPUT_SHIFTLEFT_1 << 12);
break;
case COMBINER_SHIFT_TWO:
pDevice->m_AlphaOCW[dwStage] |= bBias ? (PS_COMBINEROUTPUT_SHIFTLEFT_1_BIAS << 12) : (PS_COMBINEROUTPUT_SHIFTLEFT_2 << 12);
break;
default:
break;
}
pDevice->m_AlphaOCW[dwStage] |= PS_REGISTER_R0 << 8;
pDevice->m_AlphaOCW[dwStage] |= bOutTemp ? (PS_REGISTER_R1 << 8) : (PS_REGISTER_R0 << 8);
return;
}
void WINAPI ConstructAlphaCombiners(
CDevice *pDevice,
DWORD dwHWStage,
DWORD dwD3DStage,
BOOL bStageActive)
{
DWORD dwShift = 0;
BOOL bBias = FALSE;
BOOL bEnable = TRUE;
HRESULT hr = S_OK;
pDevice->m_AlphaICW[dwHWStage] = 0;
pDevice->m_AlphaOCW[dwHWStage] = 0;
if (!bStageActive)
{
if (dwHWStage == 0)
{
pDevice->m_AlphaICW[dwHWStage] |= (PS_REGISTER_V0 | PS_CHANNEL_ALPHA) << 24;
nvKelvinACSetAlphaInputOne(pDevice, kelvinCombinerInputB, dwHWStage, FALSE);
}
else
bEnable = FALSE;
}
else
{
switch (D3D__TextureState[dwD3DStage][D3DTSS_ALPHAOP])
{
default:
case D3DTOP_DOTPRODUCT3:
case D3DTOP_DISABLE:
if (dwHWStage == 0)
{
pDevice->m_AlphaICW[dwHWStage] |= (PS_REGISTER_V0 | PS_CHANNEL_ALPHA) << 24;
nvKelvinACSetAlphaInputOne(pDevice, kelvinCombinerInputB, dwHWStage, FALSE);
}
else
bEnable = FALSE;
break;
case D3DTOP_SELECTARG1:
hr = nvKelvinACSelect1(pDevice, dwHWStage, dwD3DStage);
break;
case D3DTOP_SELECTARG2:
hr = nvKelvinACSelect2(pDevice, dwHWStage, dwD3DStage);
break;
case D3DTOP_MODULATE4X:
dwShift++;
/* Each fallthrough adds one scaling bit. */
case D3DTOP_MODULATE2X:
dwShift++;
case D3DTOP_MODULATE:
hr = nvKelvinACModulate(pDevice, dwHWStage, dwD3DStage);
break;
case D3DTOP_ADDSIGNED2X:
dwShift = 1;
case D3DTOP_ADDSIGNED:
bBias = TRUE;
case D3DTOP_ADD:
hr = nvKelvinACAdd(pDevice, dwHWStage, dwD3DStage);
break;
case D3DTOP_SUBTRACT:
hr = nvKelvinACSub(pDevice, dwHWStage, dwD3DStage);
break;
case D3DTOP_ADDSMOOTH:
hr = nvKelvinACAddSmooth(pDevice, dwHWStage, dwD3DStage);
break;
case D3DTOP_BLENDDIFFUSEALPHA:
hr = nvKelvinACBlendAlpha(pDevice, dwHWStage, dwD3DStage, D3DTA_DIFFUSE);
break;
case D3DTOP_BLENDTEXTUREALPHA:
hr = nvKelvinACBlendAlpha(pDevice, dwHWStage, dwD3DStage, D3DTA_TEXTURE);
break;
case D3DTOP_BLENDFACTORALPHA:
hr = nvKelvinACBlendAlpha(pDevice, dwHWStage, dwD3DStage, D3DTA_TFACTOR);
break;
case D3DTOP_BLENDTEXTUREALPHAPM:
hr = nvKelvinACBlendAlpha(pDevice, dwHWStage, dwD3DStage, COMBINER_PREMULTIPLIED_TEXTURE);
break;
case D3DTOP_BLENDCURRENTALPHA:
hr = nvKelvinACBlendAlpha(pDevice, dwHWStage, dwD3DStage, D3DTA_CURRENT);
break;
case D3DTOP_PREMODULATE:
hr = nvKelvinACPremodulate(pDevice, dwHWStage, dwD3DStage);
break;
case D3DTOP_MULTIPLYADD:
hr = nvKelvinACMultiplyAdd(pDevice, dwHWStage, dwD3DStage);
break;
case D3DTOP_LERP:
hr = nvKelvinACLerp(pDevice, dwHWStage, dwD3DStage);
break;
}
}
if (hr == TSS_USES_NULL_TEXTURE)
{
if (dwHWStage == 0)
pDevice->m_AlphaICW[dwHWStage] = (PS_REGISTER_V0 | PS_CHANNEL_ALPHA) << 24;
else
pDevice->m_AlphaICW[dwHWStage] = (PS_REGISTER_R0 | PS_CHANNEL_ALPHA) << 24;
nvKelvinACSetAlphaInputOne(pDevice, kelvinCombinerInputB, dwHWStage, FALSE);
}
nvConstructKelvinOutputAlphaCombiners(pDevice, bEnable, dwHWStage, dwD3DStage, bBias, dwShift,
D3D__TextureState[dwD3DStage][D3DTSS_RESULTARG] == D3DTA_TEMP);
return;
}
void WINAPI nvKelvinCCSetColorInputOne(
CDevice *pDevice,
kelvinCombinerInput eInput,
DWORD dwCombinerStage,
BOOL bNegate)
{
DWORD dwICW = 0;
dwICW |= bNegate ? PS_INPUTMAPPING_EXPAND_NORMAL : PS_INPUTMAPPING_UNSIGNED_INVERT;
pDevice->m_ColorICW[dwCombinerStage] |= dwICW << kelvinCombinerInputShift[eInput];
return;
}
HRESULT WINAPI nvKelvinCCSelectColorInput(
CDevice *pDevice,
kelvinCombinerInput eInput,
DWORD dwCombinerStage,
DWORD dwD3DStage,
DWORD dwD3DTSSArg,
BOOL bComplement,
BOOL bExpandNormal,
BOOL bAlphaReplicate)
{
DWORD dwICW = 0;
switch (D3D__TextureState[dwD3DStage][dwD3DTSSArg] & D3DTA_SELECTMASK)
{
case D3DTA_CURRENT:
if (dwCombinerStage != 0)
{
dwICW |= PS_REGISTER_R0;
break;
}
/* Current in stage zero is incoming diffuse. */
case D3DTA_DIFFUSE:
dwICW |= PS_REGISTER_V0;
break;
case D3DTA_TEXTURE:
if (pDevice->m_Textures[dwD3DStage] == NULL)
return TSS_USES_NULL_TEXTURE;
dwICW |= (PS_REGISTER_T0 + dwD3DStage) & D3DTA_SELECTMASK;
break;
case D3DTA_TFACTOR:
dwICW |= PS_REGISTER_C0;
break;
case D3DTA_SPECULAR:
dwICW |= PS_REGISTER_V1;
pDevice->m_StateFlags |= COMBINER_NEEDS_SPECULAR;
break;
case D3DTA_TEMP:
dwICW |= PS_REGISTER_R1;
break;
default:
/* Original release behavior outside valid selectors. */
break;
}
bAlphaReplicate |= D3D__TextureState[dwD3DStage][dwD3DTSSArg] & D3DTA_ALPHAREPLICATE;
dwICW |= bAlphaReplicate ? PS_CHANNEL_ALPHA : PS_CHANNEL_RGB;
bComplement = ((D3D__TextureState[dwD3DStage][dwD3DTSSArg] & D3DTA_COMPLEMENT)
^ (bComplement ? D3DTA_COMPLEMENT : 0)) ? TRUE : FALSE;
if (bExpandNormal)
dwICW |= bComplement ? PS_INPUTMAPPING_EXPAND_NEGATE : PS_INPUTMAPPING_EXPAND_NORMAL;
else
dwICW |= bComplement ? PS_INPUTMAPPING_UNSIGNED_INVERT : PS_INPUTMAPPING_UNSIGNED_IDENTITY;
pDevice->m_ColorICW[dwCombinerStage] |= dwICW << kelvinCombinerInputShift[eInput];
return S_OK;
}
static HRESULT WINAPI nvKelvinCCSelect1(
CDevice *pDevice,
DWORD dwHWStage,
DWORD dwD3DStage)
{
HRESULT hr = nvKelvinCCSelectColorInput(pDevice, kelvinCombinerInputA, dwHWStage, dwD3DStage, D3DTSS_COLORARG1, FALSE, FALSE, FALSE);
nvKelvinCCSetColorInputOne(pDevice, kelvinCombinerInputB, dwHWStage, FALSE);
return hr;
}
static HRESULT WINAPI nvKelvinCCSelect2(
CDevice *pDevice,
DWORD dwHWStage,
DWORD dwD3DStage)
{
nvKelvinCCSetColorInputOne(pDevice, kelvinCombinerInputC, dwHWStage, FALSE);
HRESULT hr = nvKelvinCCSelectColorInput(pDevice, kelvinCombinerInputD, dwHWStage, dwD3DStage, D3DTSS_COLORARG2, FALSE, FALSE, FALSE);
return hr;
}
static HRESULT WINAPI nvKelvinCCModulate(
CDevice *pDevice,
DWORD dwHWStage,
DWORD dwD3DStage)
{
HRESULT hr = nvKelvinCCSelectColorInput(pDevice, kelvinCombinerInputA, dwHWStage, dwD3DStage, D3DTSS_COLORARG1, FALSE, FALSE, FALSE);
hr |= nvKelvinCCSelectColorInput(pDevice, kelvinCombinerInputB, dwHWStage, dwD3DStage, D3DTSS_COLORARG2, FALSE, FALSE, FALSE);
return hr;
}
static HRESULT WINAPI nvKelvinCCAdd(
CDevice *pDevice,
DWORD dwHWStage,
DWORD dwD3DStage)
{
HRESULT hr = nvKelvinCCSelectColorInput(pDevice, kelvinCombinerInputA, dwHWStage, dwD3DStage, D3DTSS_COLORARG1, FALSE, FALSE, FALSE);
nvKelvinCCSetColorInputOne(pDevice, kelvinCombinerInputB, dwHWStage, FALSE);
nvKelvinCCSetColorInputOne(pDevice, kelvinCombinerInputC, dwHWStage, FALSE);
hr |= nvKelvinCCSelectColorInput(pDevice, kelvinCombinerInputD, dwHWStage, dwD3DStage, D3DTSS_COLORARG2, FALSE, FALSE, FALSE);
return hr;
}
static HRESULT WINAPI nvKelvinCCSub(
CDevice *pDevice,
DWORD dwHWStage,
DWORD dwD3DStage)
{
HRESULT hr = nvKelvinCCSelectColorInput(pDevice, kelvinCombinerInputA, dwHWStage, dwD3DStage, D3DTSS_COLORARG1, FALSE, FALSE, FALSE);
nvKelvinCCSetColorInputOne(pDevice, kelvinCombinerInputB, dwHWStage, FALSE);
nvKelvinCCSetColorInputOne(pDevice, kelvinCombinerInputC, dwHWStage, TRUE);
hr |= nvKelvinCCSelectColorInput(pDevice, kelvinCombinerInputD, dwHWStage, dwD3DStage, D3DTSS_COLORARG2, FALSE, FALSE, FALSE);
return hr;
}
static HRESULT WINAPI nvKelvinCCAddSmooth(
CDevice *pDevice,
DWORD dwHWStage,
DWORD dwD3DStage)
{
HRESULT hr = nvKelvinCCSelectColorInput(pDevice, kelvinCombinerInputA, dwHWStage, dwD3DStage, D3DTSS_COLORARG1, FALSE, FALSE, FALSE);
nvKelvinCCSetColorInputOne(pDevice, kelvinCombinerInputB, dwHWStage, FALSE);
hr |= nvKelvinCCSelectColorInput(pDevice, kelvinCombinerInputC, dwHWStage, dwD3DStage, D3DTSS_COLORARG1, TRUE, FALSE, FALSE);
hr |= nvKelvinCCSelectColorInput(pDevice, kelvinCombinerInputD, dwHWStage, dwD3DStage, D3DTSS_COLORARG2, FALSE, FALSE, FALSE);
return hr;
}
static HRESULT WINAPI nvKelvinCCBlendAlpha(
CDevice *pDevice,
DWORD dwHWStage,
DWORD dwD3DStage,
DWORD dwType)
{
HRESULT hr = nvKelvinCCSelectColorInput(pDevice, kelvinCombinerInputA, dwHWStage, dwD3DStage, D3DTSS_COLORARG1, FALSE, FALSE, FALSE);
DWORD dwTemp;
if (dwType == COMBINER_PREMULTIPLIED_TEXTURE)
{
nvKelvinCCSetColorInputOne(pDevice, kelvinCombinerInputB, dwHWStage, FALSE);
dwType = D3DTA_TEXTURE;
}
else
{
dwTemp = D3D__TextureState[dwD3DStage][D3DTSS_COLORARG2];
D3D__TextureState[dwD3DStage][D3DTSS_COLORARG2] = dwType;
hr |= nvKelvinCCSelectColorInput(pDevice, kelvinCombinerInputB, dwHWStage, dwD3DStage, D3DTSS_COLORARG2, FALSE, FALSE, TRUE);
D3D__TextureState[dwD3DStage][D3DTSS_COLORARG2] = dwTemp;
}
dwTemp = D3D__TextureState[dwD3DStage][D3DTSS_COLORARG1];
D3D__TextureState[dwD3DStage][D3DTSS_COLORARG1] = dwType;
hr |= nvKelvinCCSelectColorInput(pDevice, kelvinCombinerInputC, dwHWStage, dwD3DStage, D3DTSS_COLORARG1, TRUE, FALSE, TRUE);
D3D__TextureState[dwD3DStage][D3DTSS_COLORARG1] = dwTemp;
hr |= nvKelvinCCSelectColorInput(pDevice, kelvinCombinerInputD, dwHWStage, dwD3DStage, D3DTSS_COLORARG2, FALSE, FALSE, FALSE);
return hr;
}
static HRESULT WINAPI nvKelvinCCPremodulate(
CDevice *pDevice,
DWORD dwHWStage,
DWORD dwD3DStage)
{
HRESULT hr;
if (dwHWStage == 0)
{
/* Color premodulation tests the fixed second texture row in January. */
if (D3D__TextureState[1][D3DTSS_COLOROP] != D3DTOP_DISABLE)
{
hr = nvKelvinCCSelectColorInput(pDevice, kelvinCombinerInputA, dwHWStage, dwD3DStage, D3DTSS_COLORARG1, FALSE, FALSE, FALSE);
DWORD dwTemp = D3D__TextureState[dwD3DStage][D3DTSS_COLORARG2];
D3D__TextureState[dwD3DStage][D3DTSS_COLORARG2] = D3DTA_TEXTURE;
hr |= nvKelvinCCSelectColorInput(pDevice, kelvinCombinerInputB, dwHWStage, dwD3DStage, D3DTSS_COLORARG2, FALSE, FALSE, FALSE);
D3D__TextureState[dwD3DStage][D3DTSS_COLORARG2] = dwTemp;
}
else
{
hr = nvKelvinCCSelectColorInput(pDevice, kelvinCombinerInputA, dwHWStage, dwD3DStage, D3DTSS_COLORARG1, FALSE, FALSE, FALSE);
nvKelvinCCSetColorInputOne(pDevice, kelvinCombinerInputB, dwHWStage, FALSE);
}
}
else
{
hr = nvKelvinCCSelectColorInput(pDevice, kelvinCombinerInputA, dwHWStage, dwD3DStage, D3DTSS_COLORARG1, FALSE, FALSE, FALSE);
nvKelvinCCSetColorInputOne(pDevice, kelvinCombinerInputB, dwHWStage, FALSE);
}
return hr;
}
static HRESULT WINAPI nvKelvinCCModulateAlpha(
CDevice *pDevice,
DWORD dwHWStage,
DWORD dwD3DStage,
BOOL bComplement)
{
HRESULT hr = nvKelvinCCSelectColorInput(pDevice, kelvinCombinerInputA, dwHWStage, dwD3DStage, D3DTSS_COLORARG1, FALSE, FALSE, FALSE);
nvKelvinCCSetColorInputOne(pDevice, kelvinCombinerInputB, dwHWStage, FALSE);
hr |= nvKelvinCCSelectColorInput(pDevice, kelvinCombinerInputC, dwHWStage, dwD3DStage, D3DTSS_COLORARG1, bComplement, FALSE, TRUE);
hr |= nvKelvinCCSelectColorInput(pDevice, kelvinCombinerInputD, dwHWStage, dwD3DStage, D3DTSS_COLORARG2, FALSE, FALSE, FALSE);
return hr;
}
static HRESULT WINAPI nvKelvinCCModulateColor(
CDevice *pDevice,
DWORD dwHWStage,
DWORD dwD3DStage,
BOOL bComplement)
{
HRESULT hr = nvKelvinCCSelectColorInput(pDevice, kelvinCombinerInputA, dwHWStage, dwD3DStage, D3DTSS_COLORARG1, bComplement, FALSE, FALSE);
hr |= nvKelvinCCSelectColorInput(pDevice, kelvinCombinerInputB, dwHWStage, dwD3DStage, D3DTSS_COLORARG2, FALSE, FALSE, FALSE);
hr |= nvKelvinCCSelectColorInput(pDevice, kelvinCombinerInputC, dwHWStage, dwD3DStage, D3DTSS_COLORARG1, FALSE, FALSE, TRUE);
nvKelvinCCSetColorInputOne(pDevice, kelvinCombinerInputD, dwHWStage, FALSE);
return hr;
}
static HRESULT WINAPI nvKelvinBumpMap(
CDevice *pDevice,
DWORD dwHWStage,
DWORD dwD3DStage)
{
HRESULT hr;
if (pDevice->m_Textures[dwD3DStage] == NULL)
hr = TSS_USES_NULL_TEXTURE;
else
{
DWORD dwArg1Cache = D3D__TextureState[dwD3DStage][D3DTSS_COLORARG1];
D3D__TextureState[dwD3DStage][D3DTSS_COLORARG1] = D3DTA_CURRENT;
hr = nvKelvinCCSelectColorInput(pDevice, kelvinCombinerInputA, dwHWStage, dwD3DStage, D3DTSS_COLORARG1, FALSE, FALSE, FALSE);
D3D__TextureState[dwD3DStage][D3DTSS_COLORARG1] = dwArg1Cache;
nvKelvinCCSetColorInputOne(pDevice, kelvinCombinerInputB, dwHWStage, FALSE);
}
return hr;
}
static HRESULT WINAPI nvKelvinCCDotProduct(
CDevice *pDevice,
DWORD dwHWStage,
DWORD dwD3DStage)
{
HRESULT hr = nvKelvinCCSelectColorInput(pDevice, kelvinCombinerInputA, dwHWStage, dwD3DStage, D3DTSS_COLORARG1, FALSE, TRUE, FALSE);
hr |= nvKelvinCCSelectColorInput(pDevice, kelvinCombinerInputB, dwHWStage, dwD3DStage, D3DTSS_COLORARG2, FALSE, TRUE, FALSE);
return hr;
}
static HRESULT WINAPI nvKelvinCCMultiplyAdd(
CDevice *pDevice,
int dwHWStage,
int dwD3DStage)
{
HRESULT hr = nvKelvinCCSelectColorInput(pDevice, kelvinCombinerInputA, dwHWStage, dwD3DStage, D3DTSS_COLORARG0, FALSE, FALSE, FALSE);
nvKelvinCCSetColorInputOne(pDevice, kelvinCombinerInputB, dwHWStage, FALSE);
hr |= nvKelvinCCSelectColorInput(pDevice, kelvinCombinerInputC, dwHWStage, dwD3DStage, D3DTSS_COLORARG1, FALSE, FALSE, FALSE);
hr |= nvKelvinCCSelectColorInput(pDevice, kelvinCombinerInputD, dwHWStage, dwD3DStage, D3DTSS_COLORARG2, FALSE, FALSE, FALSE);
return hr;
}
static HRESULT WINAPI nvKelvinCCLerp(
CDevice *pDevice,
int dwHWStage,
int dwD3DStage)
{
HRESULT hr = nvKelvinCCSelectColorInput(pDevice, kelvinCombinerInputA, dwHWStage, dwD3DStage, D3DTSS_COLORARG0, FALSE, FALSE, FALSE);
hr |= nvKelvinCCSelectColorInput(pDevice, kelvinCombinerInputB, dwHWStage, dwD3DStage, D3DTSS_COLORARG1, FALSE, FALSE, FALSE);
hr |= nvKelvinCCSelectColorInput(pDevice, kelvinCombinerInputC, dwHWStage, dwD3DStage, D3DTSS_COLORARG0, TRUE, FALSE, FALSE);
hr |= nvKelvinCCSelectColorInput(pDevice, kelvinCombinerInputD, dwHWStage, dwD3DStage, D3DTSS_COLORARG2, FALSE, FALSE, FALSE);
return hr;
}
void WINAPI nvConstructKelvinOutputColorCombiners(
CDevice *pDevice,
BOOL bEnable,
DWORD dwStage,
BOOL bBias,
DWORD dwShift,
BOOL bDotAB,
BOOL bDotCD,
BOOL bOutTemp)
{
if (!bEnable)
return;
switch (dwShift)
{
case COMBINER_SHIFT_NONE:
pDevice->m_ColorOCW[dwStage] |= bBias ? (PS_COMBINEROUTPUT_BIAS << 12) : (PS_COMBINEROUTPUT_IDENTITY << 12);
break;
case COMBINER_SHIFT_ONE:
pDevice->m_ColorOCW[dwStage] |= bBias ? (PS_COMBINEROUTPUT_SHIFTLEFT_1_BIAS << 12) : (PS_COMBINEROUTPUT_SHIFTLEFT_1 << 12);
break;
case COMBINER_SHIFT_TWO:
pDevice->m_ColorOCW[dwStage] |= bBias ? (PS_COMBINEROUTPUT_SHIFTLEFT_1_BIAS << 12) : (PS_COMBINEROUTPUT_SHIFTLEFT_2 << 12);
break;
default:
break;
}
if (bDotAB && bDotCD)
{
pDevice->m_ColorOCW[dwStage] |= (PS_COMBINEROUTPUT_AB_DOT_PRODUCT | PS_COMBINEROUTPUT_CD_DOT_PRODUCT
| PS_COMBINEROUTPUT_AB_BLUE_TO_ALPHA | PS_COMBINEROUTPUT_CD_BLUE_TO_ALPHA) << 12;
pDevice->m_ColorOCW[dwStage] |= bOutTemp ? (PS_REGISTER_R1 << 8) : (PS_REGISTER_R0 << 8);
}
else if (bDotAB)
{
pDevice->m_ColorOCW[dwStage] |= (PS_COMBINEROUTPUT_AB_DOT_PRODUCT | PS_COMBINEROUTPUT_AB_BLUE_TO_ALPHA) << 12;
pDevice->m_ColorOCW[dwStage] |= bOutTemp ? (PS_REGISTER_R1 << 4) : (PS_REGISTER_R0 << 4);
}
else
pDevice->m_ColorOCW[dwStage] |= bOutTemp ? (PS_REGISTER_R1 << 8) : (PS_REGISTER_R0 << 8);
return;
}
BOOL WINAPI ConstructColorCombiners(
CDevice *pDevice,
DWORD dwHWStage,
DWORD dwD3DStage)
{
BOOL bEnable = TRUE;
BOOL bStageActive = TRUE;
BOOL bDotProduct = FALSE;
BOOL bBias = FALSE;
DWORD dwShift = 0;
HRESULT hr = S_OK;
pDevice->m_ColorICW[dwHWStage] = 0;
pDevice->m_ColorOCW[dwHWStage] = 0;
switch (D3D__TextureState[dwD3DStage][D3DTSS_COLOROP])
{
default:
case D3DTOP_DISABLE:
if (dwHWStage == 0)
{
pDevice->m_ColorICW[dwHWStage] |= (PS_REGISTER_V0) << 24;
nvKelvinCCSetColorInputOne(pDevice, kelvinCombinerInputB, dwHWStage, FALSE);
}
else
bEnable = FALSE;
bStageActive = FALSE;
break;
case D3DTOP_SELECTARG1:
hr = nvKelvinCCSelect1(pDevice, dwHWStage, dwD3DStage);
break;
case D3DTOP_SELECTARG2:
hr = nvKelvinCCSelect2(pDevice, dwHWStage, dwD3DStage);
break;
case D3DTOP_MODULATE4X:
dwShift++;
/* Each fallthrough adds one scaling bit. */
case D3DTOP_MODULATE2X:
dwShift++;
case D3DTOP_MODULATE:
hr = nvKelvinCCModulate(pDevice, dwHWStage, dwD3DStage);
break;
case D3DTOP_ADDSIGNED2X:
dwShift = 1;
case D3DTOP_ADDSIGNED:
bBias = TRUE;
case D3DTOP_ADD:
hr = nvKelvinCCAdd(pDevice, dwHWStage, dwD3DStage);
break;
case D3DTOP_SUBTRACT:
hr = nvKelvinCCSub(pDevice, dwHWStage, dwD3DStage);
break;
case D3DTOP_ADDSMOOTH:
hr = nvKelvinCCAddSmooth(pDevice, dwHWStage, dwD3DStage);
break;
case D3DTOP_BLENDDIFFUSEALPHA:
hr = nvKelvinCCBlendAlpha(pDevice, dwHWStage, dwD3DStage, D3DTA_DIFFUSE);
break;
case D3DTOP_BLENDTEXTUREALPHA:
hr = nvKelvinCCBlendAlpha(pDevice, dwHWStage, dwD3DStage, D3DTA_TEXTURE);
break;
case D3DTOP_BLENDFACTORALPHA:
hr = nvKelvinCCBlendAlpha(pDevice, dwHWStage, dwD3DStage, D3DTA_TFACTOR);
break;
case D3DTOP_BLENDTEXTUREALPHAPM:
hr = nvKelvinCCBlendAlpha(pDevice, dwHWStage, dwD3DStage, COMBINER_PREMULTIPLIED_TEXTURE);
break;
case D3DTOP_BLENDCURRENTALPHA:
hr = nvKelvinCCBlendAlpha(pDevice, dwHWStage, dwD3DStage, D3DTA_CURRENT);
break;
case D3DTOP_PREMODULATE:
hr = nvKelvinCCPremodulate(pDevice, dwHWStage, dwD3DStage);
break;
case D3DTOP_MODULATEALPHA_ADDCOLOR:
hr = nvKelvinCCModulateAlpha(pDevice, dwHWStage, dwD3DStage, FALSE);
break;
case D3DTOP_MODULATECOLOR_ADDALPHA:
hr = nvKelvinCCModulateColor(pDevice, dwHWStage, dwD3DStage, FALSE);
break;
case D3DTOP_MODULATEINVALPHA_ADDCOLOR:
hr = nvKelvinCCModulateAlpha(pDevice, dwHWStage, dwD3DStage, TRUE);
break;
case D3DTOP_MODULATEINVCOLOR_ADDALPHA:
hr = nvKelvinCCModulateColor(pDevice, dwHWStage, dwD3DStage, TRUE);
break;
case D3DTOP_BUMPENVMAP:
case D3DTOP_BUMPENVMAPLUMINANCE:
hr = nvKelvinBumpMap(pDevice, dwHWStage, dwD3DStage);
break;
case D3DTOP_DOTPRODUCT3:
hr = nvKelvinCCDotProduct(pDevice, dwHWStage, dwD3DStage);
bDotProduct = TRUE;
break;
case D3DTOP_MULTIPLYADD:
hr = nvKelvinCCMultiplyAdd(pDevice, dwHWStage, dwD3DStage);
break;
case D3DTOP_LERP:
hr = nvKelvinCCLerp(pDevice, dwHWStage, dwD3DStage);
break;
}
if (hr == TSS_USES_NULL_TEXTURE)
{
if (dwHWStage == 0)
pDevice->m_ColorICW[dwHWStage] = (PS_REGISTER_V0) << 24;
else
pDevice->m_ColorICW[dwHWStage] = (PS_REGISTER_R0) << 24;
nvKelvinCCSetColorInputOne(pDevice, kelvinCombinerInputB, dwHWStage, FALSE);
}
nvConstructKelvinOutputColorCombiners(pDevice, bEnable, dwHWStage, bBias, dwShift,
bDotProduct, FALSE, D3D__TextureState[dwD3DStage][D3DTSS_RESULTARG] == D3DTA_TEMP);
return bStageActive;
}
}
+79
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@@ -0,0 +1,79 @@
#ifndef D3D8_COMBINER_INTERNAL_H
#define D3D8_COMBINER_INTERNAL_H
#include "device_layout.h"
namespace D3D
{
typedef enum _kelvinCombinerInput
{
kelvinCombinerInputA = 0,
kelvinCombinerInputB = 1,
kelvinCombinerInputC = 2,
kelvinCombinerInputD = 3
} kelvinCombinerInput;
enum CombinerScale
{
COMBINER_SHIFT_NONE = 0,
COMBINER_SHIFT_ONE = 1,
COMBINER_SHIFT_TWO = 2
};
enum
{
TSS_USES_NULL_TEXTURE = 1,
COMBINER_PREMULTIPLIED_TEXTURE = 0xcafebeefUL,
COMBINER_NEEDS_SPECULAR = 0x40
};
void WINAPI nvKelvinACSetAlphaInputOne(
CDevice *device,
kelvinCombinerInput input,
DWORD stage,
BOOL negate);
HRESULT WINAPI nvKelvinACSelectAlphaInput(
CDevice *device,
kelvinCombinerInput input,
DWORD stage,
DWORD textureStage,
DWORD argument,
BOOL complement,
BOOL expandNormal);
void WINAPI nvKelvinCCSetColorInputOne(
CDevice *device,
kelvinCombinerInput input,
DWORD stage,
BOOL negate);
HRESULT WINAPI nvKelvinCCSelectColorInput(
CDevice *device,
kelvinCombinerInput input,
DWORD stage,
DWORD textureStage,
DWORD argument,
BOOL complement,
BOOL expandNormal,
BOOL alphaReplicate);
void WINAPI nvConstructKelvinOutputAlphaCombiners(
CDevice *device,
BOOL enable,
DWORD stage,
DWORD textureStage,
BOOL bias,
DWORD shift,
BOOL outputTemp);
void WINAPI nvConstructKelvinOutputColorCombiners(
CDevice *device,
BOOL enable,
DWORD stage,
BOOL bias,
DWORD shift,
BOOL dotAB,
BOOL dotCD,
BOOL outputTemp);
BOOL WINAPI ConstructColorCombiners(
CDevice *device,
DWORD combinerStage,
DWORD textureStage);
void WINAPI ConstructAlphaCombiners(
CDevice *device,
DWORD combinerStage,
DWORD textureStage,
BOOL moreStages);
}
#endif
File diff suppressed because it is too large. Load diff
+39
View File
@@ -0,0 +1,39 @@
/* Device entry points reconstructed from the original executable/PDB. */
#include "device_layout.h"
#include "push_internal.h"
#pragma code_seg("D3D")
using namespace D3D;
void WINAPI Direct3D_SetPushBufferSize(
DWORD pushBufferSize,
DWORD pushSegmentSize)
{
CDevice::m_PushBufferSize = pushBufferSize;
CDevice::m_PushSegmentSize = pushSegmentSize;
return;
}
HRESULT WINAPI Direct3D_CreateDevice(
UINT adapter,
D3DDEVTYPE deviceType,
void *unused,
DWORD behaviorFlags,
D3DPRESENT_PARAMETERS *parameters,
D3DDevice **returnedDevice)
{
if (CDevice::m_PushBufferSize == 0)
CDevice::m_PushBufferSize = 512 * 1024;
if (CDevice::m_PushSegmentSize == 0)
CDevice::m_PushSegmentSize = 32 * 1024;
g_pDevice = &g_Device;
g_pPushBuffer = &g_Device.m_Pusher;
g_Device.m_cRefs = 1;
g_Device.m_StateFlags |= behaviorFlags & D3DCREATE_PUREDEVICE;
HRESULT result = g_Device.Init(parameters);
if (FAILED(result))
{
g_Device.UnInit();
return result;
}
if (returnedDevice)
*returnedDevice = &g_Device;
return S_OK;
}
+732
View File
@@ -0,0 +1,732 @@
#ifndef HALO_D3D8_DEVICE_LAYOUT_H
#define HALO_D3D8_DEVICE_LAYOUT_H
/* Original field names, types and offsets are decoded from cachebeta.pdb.
* Opaque kernel-owned records remain reserved pending their own reconstruction. */
#include <xtl.h>
#include <stddef.h>
#include "kernel_records.h"
struct _KINTERRUPT;
struct _KDPC;
struct _HAL_SHUTDOWN_REGISTRATION;
struct Nv206eControl;
struct NvNotification;
struct _XMETAL_PushBuffer
{
DWORD *m_pPut;
DWORD *m_pThreshold;
};
namespace D3D
{
class CDevice;
struct _HWREG;
struct FenceEncoding;
struct VertexShader;
struct PixelShader;
struct Light;
struct Fence
{
unsigned long Time; /* +0x0 */
D3D::FenceEncoding *pEncoding; /* +0x4 */
unsigned long Distance; /* +0x8 */
};
struct InlineAttributeData
{
unsigned long UP_Count; /* +0x0 */
unsigned long UP_Delta; /* +0x4 */
};
struct PixelShader
{
unsigned long RefCount; /* +0x0 */
unsigned long D3DOwned; /* +0x4 */
_D3DPixelShaderDef *pPSDef; /* +0x8 */
};
struct Light
{
_D3DLIGHT8 Light8; /* +0x0 */
unsigned long Flags; /* +0x68 */
_D3DVECTOR Direction; /* +0x6c */
float Falloff_L; /* +0x78 */
float Falloff_M; /* +0x7c */
float Falloff_N; /* +0x80 */
float Scale; /* +0x84 */
float W; /* +0x88 */
D3D::Light *pNext; /* +0x8c */
};
class CMiniport
{
public:
struct PUSHBUFFERFIXUPINFO
{
unsigned long *pFixup; /* +0x0 */
unsigned char *pStart; /* +0x4 */
unsigned long ReturnOffset; /* +0x8 */
unsigned long *ReturnAddress; /* +0xc */
};
struct VBLANKFLIPS
{
int Pending; /* +0x0 */
unsigned long Offset; /* +0x4 */
};
struct HW_HASHENTRY
{
unsigned long ht_ObjectHandle; /* +0x0 */
unsigned long ht_Context; /* +0x4 */
};
struct VIDEOMODETIMING
{
unsigned long HorizontalVisible; /* +0x0 */
unsigned long VerticalVisible; /* +0x4 */
unsigned long Refresh; /* +0x8 */
unsigned long HorizontalTotal; /* +0xc */
unsigned long HorizontalBlankStart; /* +0x10 */
unsigned long HorizontalRetraceStart; /* +0x14 */
unsigned long HorizontalRetraceEnd; /* +0x18 */
unsigned long HorizontalBlankEnd; /* +0x1c */
unsigned long VerticalTotal; /* +0x20 */
unsigned long VerticalBlankStart; /* +0x24 */
unsigned long VerticalRetraceStart; /* +0x28 */
unsigned long VerticalRetraceEnd; /* +0x2c */
unsigned long VerticalBlankEnd; /* +0x30 */
unsigned long PixelClock; /* +0x34 */
unsigned long HorizontalSyncPolarity; /* +0x38 */
unsigned long VerticalSyncPolarity; /* +0x3c */
};
struct HALINFO
{
long FifoChID; /* +0x0 */
unsigned long FifoMode; /* +0x4 */
int FifoInUse; /* +0x8 */
unsigned long FifoInstance; /* +0xc */
unsigned long FifoAllocCount; /* +0x10 */
long FifoCacheDepth; /* +0x14 */
unsigned long FifoObjectCount; /* +0x18 */
unsigned long FifoIntrEn0; /* +0x1c */
unsigned long FifoRetryCount; /* +0x20 */
unsigned long FifoUserBase; /* +0x24 */
unsigned long FifoContextAddr1; /* +0x28 */
unsigned long FifoContextAddr2; /* +0x2c */
unsigned long HashTableAddr; /* +0x30 */
unsigned long GrChID; /* +0x34 */
unsigned long GrCtxTable[2]; /* +0x38 */
unsigned long GrCtxTableBase; /* +0x40 */
unsigned long GrCurrentObjects3d[2]; /* +0x44 */
unsigned long FbSave0; /* +0x4c */
unsigned long FbSave1; /* +0x50 */
unsigned long McSave; /* +0x54 */
unsigned long McSaveIntrEn0; /* +0x58 */
};
struct DACINFO
{
unsigned long MClk; /* +0x0 */
unsigned long VClk; /* +0x4 */
unsigned long NVClk; /* +0x8 */
unsigned long MPllM; /* +0xc */
unsigned long MPllN; /* +0x10 */
unsigned long MPllO; /* +0x14 */
unsigned long MPllP; /* +0x18 */
unsigned long VPllM; /* +0x1c */
unsigned long VPllN; /* +0x20 */
unsigned long VPllO; /* +0x24 */
unsigned long VPllP; /* +0x28 */
unsigned long NVPllM; /* +0x2c */
unsigned long NVPllN; /* +0x30 */
unsigned long NVPllO; /* +0x34 */
unsigned long NVPllP; /* +0x38 */
};
struct GENERALINFO
{
unsigned long ChipId; /* +0x0 */
unsigned long VideoRamSize; /* +0x4 */
unsigned long VideoRamType; /* +0x8 */
unsigned long ChipIntrEn0; /* +0xc */
unsigned long MpVIPSlavePresent; /* +0x10 */
unsigned long CrystalFreq; /* +0x14 */
unsigned long MaskRevision; /* +0x18 */
};
struct OBJECTINFO
{
DWORD Handle;
WORD SubChannel;
WORD Engine;
DWORD ClassNum;
DWORD Instance;
void Init(
void)
{
memset(this, 0, sizeof(*this));
return;
}
};
void *m_RegisterBase; /* +0x0 */
unsigned long m_PresentationInterval; /* +0x4 */
unsigned long m_SurfacePitch; /* +0x8 */
unsigned long m_DisplayMode; /* +0xc */
unsigned long m_Format; /* +0x10 */
void *m_InstMem; /* +0x14 */
_KINTERRUPT m_InterruptObject; /* +0x18 */
_KDPC m_Dpc; /* +0x88 */
int m_InterruptsEnabled; /* +0xa4 */
D3D::CMiniport::GENERALINFO m_GenInfo; /* +0xa8 */
D3D::CMiniport::DACINFO m_DacInfo; /* +0xc4 */
D3D::CMiniport::HALINFO m_HalInfo; /* +0x100 */
D3D::CMiniport::VIDEOMODETIMING m_VideoModeTiming; /* +0x15c */
unsigned long m_VideoModeDepth; /* +0x19c */
unsigned long m_FreeInstAddr; /* +0x1a0 */
_HAL_SHUTDOWN_REGISTRATION m_ShutdownRegistration; /* +0x1a4 */
D3D::CMiniport::VBLANKFLIPS m_VBlankFlips[5]; /* +0x1b4 */
unsigned long m_VBlankFlipNext; /* +0x1dc */
unsigned long m_VBlankQueueNext; /* +0x1e0 */
D3DCALLBACK m_pVerticalBlankCallback; /* +0x1e4 */
_KEVENT m_VerticalBlankEvent; /* +0x1e8 */
_KEVENT m_BusyBlockEvent; /* +0x1f8 */
unsigned long m_CurrentAvInfo; /* +0x208 */
int m_FirstFlip; /* +0x20c */
volatile unsigned long m_VBlankFlipCount; /* +0x210 */
_D3DGAMMARAMP m_GammaRamp[2]; /* +0x214 */
int m_GammaUpdated[2]; /* +0x814 */
unsigned long m_GammaCurrentIndex; /* +0x81c */
volatile unsigned long m_VBlankCount; /* +0x820 */
unsigned long m_OverlayVBlank; /* +0x824 */
unsigned long m_DebugRegister[11]; /* +0x828 */
unsigned long m_PusherGetRunSize; /* +0x854 */
static unsigned long WINAPI GetPresentFlagsFromAvInfo(
unsigned long avInfo);
static unsigned long WINAPI GetDisplayCapabilities(
void);
void SetVideoMode(
unsigned long arg0,
unsigned long arg1,
unsigned long arg2,
unsigned long arg3,
_D3DFORMAT arg4,
unsigned long arg5,
unsigned long arg6);
void DacProgramGammaRamp(
_D3DGAMMARAMP *arg0);
unsigned long GetRefreshRate(
void);
int IsOddField(
void);
int IsFlipPending(
void);
/* Additional original-PDB method declarations. */
public:
void DacProgramVideoStart(
unsigned long arg0);
private:
int MapRegisters(
void);
private:
void InitGammaRamp(
unsigned long arg0);
private:
unsigned long ReserveInstMem(
unsigned long arg0);
private:
void TmrDelay(
unsigned long arg0);
/* Remaining methods decoded from the supplied January PDB. */
public:
int InitHardware(
void);
public:
int InitDMAChannel(
unsigned long arg0,
D3D::CMiniport::OBJECTINFO *arg1,
D3D::CMiniport::OBJECTINFO *arg2,
unsigned long arg3,
void **arg4);
public:
int BindToChannel(
D3D::CMiniport::OBJECTINFO *arg0);
public:
int CreateGrObject(
unsigned long arg0,
unsigned long arg1,
D3D::CMiniport::OBJECTINFO *arg2);
public:
int CreateCtxDmaObject(
unsigned long arg0,
unsigned long arg1,
void *arg2,
unsigned long arg3,
D3D::CMiniport::OBJECTINFO *arg4);
public:
unsigned long SetDmaRange(
unsigned long arg0,
D3DSurface *arg1);
public:
int CreateTile(
unsigned long arg0,
unsigned long arg1,
unsigned long arg2,
unsigned long arg3,
unsigned long arg4,
unsigned long arg5,
unsigned long arg6);
public:
int DestroyTile(
unsigned long arg0,
unsigned long arg1);
public:
void ShutdownEngines(
void);
public:
void DisableInterrupts(
void);
public:
void EnableInterrupts(
void);
public:
static unsigned char WINAPI Isr(
_KINTERRUPT *arg0,
void *arg1);
public:
static void WINAPI Dpc(
_KDPC *arg0,
void *arg1,
void *arg2,
void *arg3);
public:
static void WINAPI ShutdownNotification(
_HAL_SHUTDOWN_REGISTRATION *arg0);
public:
void TilingUpdateIdle(
unsigned long *arg0);
public:
void FixupPushBuffer(
D3D::CMiniport::PUSHBUFFERFIXUPINFO *arg0,
unsigned long arg1);
private:
int InitEngines(
void);
private:
int LoadEngines(
void);
private:
int GetGeneralInfo(
void);
private:
void SoftwareMethod(
unsigned long arg0,
unsigned long arg1);
private:
void SetupPaletteAndGamma(
void);
private:
void GetAddressInfo(
void *arg0,
void **arg1,
unsigned long *arg2,
int arg3);
private:
unsigned long ServiceGrInterrupt(
void);
private:
unsigned long VBlank(
void);
private:
unsigned long ServiceFifoInterrupt(
void);
private:
unsigned long ServiceMediaPortInterrupt(
void);
private:
unsigned long ServiceVideoInterrupt(
void);
private:
void HalMcControlInit(
void);
private:
void HalFbControlInit(
void);
private:
void HalVideoControlInit(
void);
private:
void HalMpControlInit(
void);
private:
void HalGrControlInit(
void);
private:
void HalGrControlLoad(
void);
private:
void HalGrIdle(
void);
private:
void HalGrLoadChannelContext(
unsigned long arg0);
private:
void HalGrUnloadChannelContext(
unsigned long arg0);
private:
void HalGrInitObjectContext(
unsigned long arg0,
unsigned long arg1);
private:
void HalGrInit3d(
void);
private:
void HalFifoControlInit(
void);
private:
void HalFifoControlLoad(
void);
private:
void HalFifoContextSwitch(
unsigned long arg0);
private:
void HalFifoAllocDMA(
unsigned long arg0,
unsigned long arg1,
unsigned long arg2,
D3D::CMiniport::OBJECTINFO *arg3);
private:
void HalFifoHashAdd(
unsigned long arg0,
unsigned long arg1,
unsigned long arg2,
unsigned long arg3,
unsigned long arg4);
private:
void HalDacControlInit(
void);
private:
void HalDacLoad(
void);
private:
void HalDacUnload(
void);
private:
void HalDacProgramMClk(
void);
private:
void HalDacProgramNVClk(
void);
private:
void HalDacProgramPClk(
void);
private:
void DumpClocks(
void);
private:
void GrDone(
void);
private:
unsigned char UnlockCRTC(
void);
private:
void RestoreCRTCLock(
unsigned char arg0);
private:
unsigned char ReadCRTCLock(
void);
};
class CDevice : public D3DDevice
{
public:
static DWORD m_PushBufferSize;
static DWORD m_PushSegmentSize;
_XMETAL_PushBuffer m_Pusher; /* +0x0 */
unsigned long m_DirtyFlags; /* +0x8 */
unsigned long m_StateFlags; /* +0xc */
unsigned long *m_pPushBase; /* +0x10 */
unsigned long *m_pPushLimit; /* +0x14 */
unsigned long *m_pKickOff; /* +0x18 */
unsigned long m_CpuTime; /* +0x1c */
unsigned long m_PusherLastSegment; /* +0x20 */
D3D::Fence m_PusherSegment[16]; /* +0x24 */
D3D::Fence m_PusherFence[64]; /* +0xe4 */
unsigned long m_PusherPutRunSize; /* +0x3e4 */
unsigned long m_PusherLastSize; /* +0x3e8 */
unsigned long m_LastRunPushBufferTime; /* +0x3ec */
volatile unsigned long *m_pGpuTime; /* +0x3f0 */
D3DPushBuffer *m_pPushBufferRecordResource; /* +0x3f4 */
unsigned long m_PushBufferRecordWrapSize; /* +0x3f8 */
unsigned long *m_pPushBufferRecordSavedThreshold; /* +0x3fc */
unsigned long *m_pPushBufferRecordSavedPut; /* +0x400 */
D3D::_HWREG *m_NvBase; /* +0x404 */
unsigned long m_cRefs; /* +0x408 */
D3DSurface *m_pRenderTarget; /* +0x40c */
D3DSurface *m_pZBuffer; /* +0x410 */
D3D::PixelShader *m_pPixelShader; /* +0x414 */
unsigned long m_ShaderUsesSpecFog; /* +0x418 */
unsigned long m_ShaderAdjustsTexMode; /* +0x41c */
unsigned long m_PSShaderStageProgram; /* +0x420 */
unsigned long m_pPixelShaderConstants[16]; /* +0x424 */
D3D::PixelShader m_UserPixelShader; /* +0x464 */
D3D::VertexShader *m_pVertexShader; /* +0x470 */
unsigned long m_VertexShaderHandle; /* +0x474 */
unsigned int m_IndexBase; /* +0x478 */
D3DIndexBuffer *m_pIndexBuffer; /* +0x47c */
D3D::Light *m_pLights; /* +0x480 */
unsigned long m_LightCount; /* +0x484 */
D3D::Light *m_pActiveLights; /* +0x488 */
void *m_ReportAllocations[16]; /* +0x48c */
unsigned long m_TextureControl0Enabled[4]; /* +0x4cc */
unsigned long m_TextureCubemapAndDimension[4]; /* +0x4dc */
float m_WNear; /* +0x4ec */
float m_WFar; /* +0x4f0 */
float m_InverseWFar; /* +0x4f4 */
float m_ZScale; /* +0x4f8 */
unsigned long m_TexGenInverseNeeded; /* +0x4fc */
float m_SuperSampleScaleX; /* +0x500 */
float m_SuperSampleScaleY; /* +0x504 */
float m_SuperSampleScale; /* +0x508 */
float m_SuperSampleLODBias; /* +0x50c */
unsigned long m_AlphaICW[8]; /* +0x510 */
unsigned long m_AlphaOCW[8]; /* +0x530 */
unsigned long m_ColorICW[8]; /* +0x550 */
unsigned long m_ColorOCW[8]; /* +0x570 */
unsigned long m_CombinerFlags; /* +0x590 */
unsigned long m_ActiveCombinerStagesCount; /* +0x594 */
unsigned long m_CachedIndexBase; /* +0x598 */
BYTE reserved_059c[4]; /* Original layout gap. */
_D3DMATRIX m_ProjectionViewportTransform; /* +0x5a0 */
_D3DMATRIX m_ModelViewTransform[4]; /* +0x5e0 */
_D3DMATRIX m_ProjectionViewport; /* +0x6e0 */
unsigned long m_VertexShaderInputHandle; /* +0x720 */
unsigned long m_VertexShaderInputCount; /* +0x724 */
_D3DSTREAM_INPUT m_VertexShaderInputStream[16]; /* +0x728 */
unsigned long m_InlineVertexDwords; /* +0x7e8 */
unsigned long m_InlineStartOffset; /* +0x7ec */
unsigned long m_InlineDelta; /* +0x7f0 */
D3D::InlineAttributeData m_InlineAttributeData[16]; /* +0x7f4 */
unsigned long m_InlineAttributeCount; /* +0x874 */
BYTE reserved_0878[8]; /* Original layout gap. */
_D3DMATRIX m_Transform[10]; /* +0x880 */
_D3DVIEWPORT8 m_Viewport; /* +0xb00 */
_D3DMATERIAL8 m_Material; /* +0xb18 */
_D3DMATERIAL8 m_BackMaterial; /* +0xb5c */
D3DBaseTexture *m_Textures[4]; /* +0xba0 */
D3DPalette *m_Palettes[4]; /* +0xbb0 */
float m_PixelShaderConstants[16][4]; /* +0xbc0 */
float m_VertexShaderConstants[192][4]; /* +0xcc0 */
unsigned long m_VertexShaderProgramSlots[136][4]; /* +0x18c0 */
unsigned long m_ConstantMode; /* +0x2140 */
void *m_pFrameBufferBase; /* +0x2144 */
void *m_pAntiAliasBufferBase; /* +0x2148 */
unsigned long m_FrameBufferCount; /* +0x214c */
D3DSurface m_FrameBufferSurfaces[3]; /* +0x2150 */
void *m_pAutoDepthBuffer; /* +0x2198 */
D3DSurface m_AutoDepthSurface; /* +0x219c */
unsigned long m_DisplayWidth; /* +0x21b4 */
unsigned long m_DisplayHeight; /* +0x21b8 */
_D3DTILE m_Tile[8]; /* +0x21bc */
_D3DRECT m_ScissorsRects[8]; /* +0x227c */
unsigned long m_ScissorsCount; /* +0x22fc */
int m_ScissorsExclusive; /* +0x2300 */
volatile Nv206eControl *m_pControlDma; /* +0x2304 */
D3D::CMiniport m_Miniport; /* +0x2308 */
unsigned long m_PresentCount; /* +0x2b60 */
unsigned long m_PresentationInterval; /* +0x2b64 */
unsigned long m_dwOpcode; /* +0x2b68 */
unsigned long m_dwSnapshot; /* +0x2b6c */
unsigned long *m_pShaderCaptureBuffer; /* +0x2b70 */
unsigned long *m_pShaderCapturePtr; /* +0x2b74 */
unsigned long m_ColorContextDmaInstance; /* +0x2b78 */
unsigned long m_ZetaContextDmaInstance; /* +0x2b7c */
unsigned long m_CopyContextDmaInstance; /* +0x2b80 */
unsigned char *m_pCachedContiguousMemoryBase; /* +0x2b84 */
volatile NvNotification *m_pMemCopyNotifiers; /* +0x2b88 */
volatile NvNotification *m_pKelvinNotifiers; /* +0x2b8c */
long Init(
_D3DPRESENT_PARAMETERS_ *arg0);
void UnInit(
void);
long InitializeFrameBuffers(
_D3DPRESENT_PARAMETERS_ *arg0);
void FreeFrameBuffers(
void);
void SetStateUP(
void);
void SetStateVB(
unsigned long arg0);
unsigned long *StartPush(
unsigned long arg0);
unsigned long *StartPush(
void);
void StartBeginEndBracket(
void);
void EndBeginEndBracket(
void);
void EndPush(
unsigned long *arg0);
void KickOff(
void);
void InitializePushBuffer(
void);
unsigned long *MakeSpace(
void);
void HwPut(
unsigned long *arg0);
unsigned long *HwGet(
void);
unsigned long *GpuGet(
void);
unsigned long GpuTime(
void);
unsigned long Age(
unsigned long arg0);
int IsTimePending(
unsigned long arg0);
void RecordResourceReadPush(
D3DResource *arg0);
void RecordSurfaceWritePush(
D3DResource *arg0);
};
extern CDevice *g_pDevice;
extern CDevice g_Device;
extern const D3DCAPS8 g_DeviceCaps;
extern const D3DADAPTER_IDENTIFIER8 g_AdapterIdentifier;
}
typedef char D3D_CDevice_size_check[sizeof(D3D::CDevice) == 11152 ? 1 : -1];
typedef char D3D_CDevice_m_Pusher_offset_check[offsetof(D3D::CDevice, m_Pusher) == 0x0 ? 1 : -1];
typedef char D3D_CDevice_m_DirtyFlags_offset_check[offsetof(D3D::CDevice, m_DirtyFlags) == 0x8 ? 1 : -1];
typedef char D3D_CDevice_m_StateFlags_offset_check[offsetof(D3D::CDevice, m_StateFlags) == 0xc ? 1 : -1];
typedef char D3D_CDevice_m_pPushBase_offset_check[offsetof(D3D::CDevice, m_pPushBase) == 0x10 ? 1 : -1];
typedef char D3D_CDevice_m_pPushLimit_offset_check[offsetof(D3D::CDevice, m_pPushLimit) == 0x14 ? 1 : -1];
typedef char D3D_CDevice_m_pKickOff_offset_check[offsetof(D3D::CDevice, m_pKickOff) == 0x18 ? 1 : -1];
typedef char D3D_CDevice_m_CpuTime_offset_check[offsetof(D3D::CDevice, m_CpuTime) == 0x1c ? 1 : -1];
typedef char D3D_CDevice_m_PusherLastSegment_offset_check[offsetof(D3D::CDevice, m_PusherLastSegment) == 0x20 ? 1 : -1];
typedef char D3D_CDevice_m_PusherSegment_offset_check[offsetof(D3D::CDevice, m_PusherSegment) == 0x24 ? 1 : -1];
typedef char D3D_CDevice_m_PusherFence_offset_check[offsetof(D3D::CDevice, m_PusherFence) == 0xe4 ? 1 : -1];
typedef char D3D_CDevice_m_PusherPutRunSize_offset_check[offsetof(D3D::CDevice, m_PusherPutRunSize) == 0x3e4 ? 1 : -1];
typedef char D3D_CDevice_m_PusherLastSize_offset_check[offsetof(D3D::CDevice, m_PusherLastSize) == 0x3e8 ? 1 : -1];
typedef char D3D_CDevice_m_LastRunPushBufferTime_offset_check[offsetof(D3D::CDevice, m_LastRunPushBufferTime) == 0x3ec ? 1 : -1];
typedef char D3D_CDevice_m_pGpuTime_offset_check[offsetof(D3D::CDevice, m_pGpuTime) == 0x3f0 ? 1 : -1];
typedef char D3D_CDevice_m_pPushBufferRecordResource_offset_check[offsetof(D3D::CDevice, m_pPushBufferRecordResource) == 0x3f4 ? 1 : -1];
typedef char D3D_CDevice_m_PushBufferRecordWrapSize_offset_check[offsetof(D3D::CDevice, m_PushBufferRecordWrapSize) == 0x3f8 ? 1 : -1];
typedef char D3D_CDevice_m_pPushBufferRecordSavedThreshold_offset_check[offsetof(D3D::CDevice, m_pPushBufferRecordSavedThreshold) == 0x3fc ? 1 : -1];
typedef char D3D_CDevice_m_pPushBufferRecordSavedPut_offset_check[offsetof(D3D::CDevice, m_pPushBufferRecordSavedPut) == 0x400 ? 1 : -1];
typedef char D3D_CDevice_m_NvBase_offset_check[offsetof(D3D::CDevice, m_NvBase) == 0x404 ? 1 : -1];
typedef char D3D_CDevice_m_cRefs_offset_check[offsetof(D3D::CDevice, m_cRefs) == 0x408 ? 1 : -1];
typedef char D3D_CDevice_m_pRenderTarget_offset_check[offsetof(D3D::CDevice, m_pRenderTarget) == 0x40c ? 1 : -1];
typedef char D3D_CDevice_m_pZBuffer_offset_check[offsetof(D3D::CDevice, m_pZBuffer) == 0x410 ? 1 : -1];
typedef char D3D_CDevice_m_pPixelShader_offset_check[offsetof(D3D::CDevice, m_pPixelShader) == 0x414 ? 1 : -1];
typedef char D3D_CDevice_m_ShaderUsesSpecFog_offset_check[offsetof(D3D::CDevice, m_ShaderUsesSpecFog) == 0x418 ? 1 : -1];
typedef char D3D_CDevice_m_ShaderAdjustsTexMode_offset_check[offsetof(D3D::CDevice, m_ShaderAdjustsTexMode) == 0x41c ? 1 : -1];
typedef char D3D_CDevice_m_PSShaderStageProgram_offset_check[offsetof(D3D::CDevice, m_PSShaderStageProgram) == 0x420 ? 1 : -1];
typedef char D3D_CDevice_m_pPixelShaderConstants_offset_check[offsetof(D3D::CDevice, m_pPixelShaderConstants) == 0x424 ? 1 : -1];
typedef char D3D_CDevice_m_UserPixelShader_offset_check[offsetof(D3D::CDevice, m_UserPixelShader) == 0x464 ? 1 : -1];
typedef char D3D_CDevice_m_pVertexShader_offset_check[offsetof(D3D::CDevice, m_pVertexShader) == 0x470 ? 1 : -1];
typedef char D3D_CDevice_m_VertexShaderHandle_offset_check[offsetof(D3D::CDevice, m_VertexShaderHandle) == 0x474 ? 1 : -1];
typedef char D3D_CDevice_m_IndexBase_offset_check[offsetof(D3D::CDevice, m_IndexBase) == 0x478 ? 1 : -1];
typedef char D3D_CDevice_m_pIndexBuffer_offset_check[offsetof(D3D::CDevice, m_pIndexBuffer) == 0x47c ? 1 : -1];
typedef char D3D_CDevice_m_pLights_offset_check[offsetof(D3D::CDevice, m_pLights) == 0x480 ? 1 : -1];
typedef char D3D_CDevice_m_LightCount_offset_check[offsetof(D3D::CDevice, m_LightCount) == 0x484 ? 1 : -1];
typedef char D3D_CDevice_m_pActiveLights_offset_check[offsetof(D3D::CDevice, m_pActiveLights) == 0x488 ? 1 : -1];
typedef char D3D_CDevice_m_ReportAllocations_offset_check[offsetof(D3D::CDevice, m_ReportAllocations) == 0x48c ? 1 : -1];
typedef char D3D_CDevice_m_TextureControl0Enabled_offset_check[offsetof(D3D::CDevice, m_TextureControl0Enabled) == 0x4cc ? 1 : -1];
typedef char D3D_CDevice_m_TextureCubemapAndDimension_offset_check[offsetof(D3D::CDevice, m_TextureCubemapAndDimension) == 0x4dc ? 1 : -1];
typedef char D3D_CDevice_m_WNear_offset_check[offsetof(D3D::CDevice, m_WNear) == 0x4ec ? 1 : -1];
typedef char D3D_CDevice_m_WFar_offset_check[offsetof(D3D::CDevice, m_WFar) == 0x4f0 ? 1 : -1];
typedef char D3D_CDevice_m_InverseWFar_offset_check[offsetof(D3D::CDevice, m_InverseWFar) == 0x4f4 ? 1 : -1];
typedef char D3D_CDevice_m_ZScale_offset_check[offsetof(D3D::CDevice, m_ZScale) == 0x4f8 ? 1 : -1];
typedef char D3D_CDevice_m_TexGenInverseNeeded_offset_check[offsetof(D3D::CDevice, m_TexGenInverseNeeded) == 0x4fc ? 1 : -1];
typedef char D3D_CDevice_m_SuperSampleScaleX_offset_check[offsetof(D3D::CDevice, m_SuperSampleScaleX) == 0x500 ? 1 : -1];
typedef char D3D_CDevice_m_SuperSampleScaleY_offset_check[offsetof(D3D::CDevice, m_SuperSampleScaleY) == 0x504 ? 1 : -1];
typedef char D3D_CDevice_m_SuperSampleScale_offset_check[offsetof(D3D::CDevice, m_SuperSampleScale) == 0x508 ? 1 : -1];
typedef char D3D_CDevice_m_SuperSampleLODBias_offset_check[offsetof(D3D::CDevice, m_SuperSampleLODBias) == 0x50c ? 1 : -1];
typedef char D3D_CDevice_m_AlphaICW_offset_check[offsetof(D3D::CDevice, m_AlphaICW) == 0x510 ? 1 : -1];
typedef char D3D_CDevice_m_AlphaOCW_offset_check[offsetof(D3D::CDevice, m_AlphaOCW) == 0x530 ? 1 : -1];
typedef char D3D_CDevice_m_ColorICW_offset_check[offsetof(D3D::CDevice, m_ColorICW) == 0x550 ? 1 : -1];
typedef char D3D_CDevice_m_ColorOCW_offset_check[offsetof(D3D::CDevice, m_ColorOCW) == 0x570 ? 1 : -1];
typedef char D3D_CDevice_m_CombinerFlags_offset_check[offsetof(D3D::CDevice, m_CombinerFlags) == 0x590 ? 1 : -1];
typedef char D3D_CDevice_m_ActiveCombinerStagesCount_offset_check[offsetof(D3D::CDevice, m_ActiveCombinerStagesCount) == 0x594 ? 1 : -1];
typedef char D3D_CDevice_m_CachedIndexBase_offset_check[offsetof(D3D::CDevice, m_CachedIndexBase) == 0x598 ? 1 : -1];
typedef char D3D_CDevice_m_ProjectionViewportTransform_offset_check[offsetof(D3D::CDevice, m_ProjectionViewportTransform) == 0x5a0 ? 1 : -1];
typedef char D3D_CDevice_m_ModelViewTransform_offset_check[offsetof(D3D::CDevice, m_ModelViewTransform) == 0x5e0 ? 1 : -1];
typedef char D3D_CDevice_m_ProjectionViewport_offset_check[offsetof(D3D::CDevice, m_ProjectionViewport) == 0x6e0 ? 1 : -1];
typedef char D3D_CDevice_m_VertexShaderInputHandle_offset_check[offsetof(D3D::CDevice, m_VertexShaderInputHandle) == 0x720 ? 1 : -1];
typedef char D3D_CDevice_m_VertexShaderInputCount_offset_check[offsetof(D3D::CDevice, m_VertexShaderInputCount) == 0x724 ? 1 : -1];
typedef char D3D_CDevice_m_VertexShaderInputStream_offset_check[offsetof(D3D::CDevice, m_VertexShaderInputStream) == 0x728 ? 1 : -1];
typedef char D3D_CDevice_m_InlineVertexDwords_offset_check[offsetof(D3D::CDevice, m_InlineVertexDwords) == 0x7e8 ? 1 : -1];
typedef char D3D_CDevice_m_InlineStartOffset_offset_check[offsetof(D3D::CDevice, m_InlineStartOffset) == 0x7ec ? 1 : -1];
typedef char D3D_CDevice_m_InlineDelta_offset_check[offsetof(D3D::CDevice, m_InlineDelta) == 0x7f0 ? 1 : -1];
typedef char D3D_CDevice_m_InlineAttributeData_offset_check[offsetof(D3D::CDevice, m_InlineAttributeData) == 0x7f4 ? 1 : -1];
typedef char D3D_CDevice_m_InlineAttributeCount_offset_check[offsetof(D3D::CDevice, m_InlineAttributeCount) == 0x874 ? 1 : -1];
typedef char D3D_CDevice_m_Transform_offset_check[offsetof(D3D::CDevice, m_Transform) == 0x880 ? 1 : -1];
typedef char D3D_CDevice_m_Viewport_offset_check[offsetof(D3D::CDevice, m_Viewport) == 0xb00 ? 1 : -1];
typedef char D3D_CDevice_m_Material_offset_check[offsetof(D3D::CDevice, m_Material) == 0xb18 ? 1 : -1];
typedef char D3D_CDevice_m_BackMaterial_offset_check[offsetof(D3D::CDevice, m_BackMaterial) == 0xb5c ? 1 : -1];
typedef char D3D_CDevice_m_Textures_offset_check[offsetof(D3D::CDevice, m_Textures) == 0xba0 ? 1 : -1];
typedef char D3D_CDevice_m_Palettes_offset_check[offsetof(D3D::CDevice, m_Palettes) == 0xbb0 ? 1 : -1];
typedef char D3D_CDevice_m_PixelShaderConstants_offset_check[offsetof(D3D::CDevice, m_PixelShaderConstants) == 0xbc0 ? 1 : -1];
typedef char D3D_CDevice_m_VertexShaderConstants_offset_check[offsetof(D3D::CDevice, m_VertexShaderConstants) == 0xcc0 ? 1 : -1];
typedef char D3D_CDevice_m_VertexShaderProgramSlots_offset_check[offsetof(D3D::CDevice, m_VertexShaderProgramSlots) == 0x18c0 ? 1 : -1];
typedef char D3D_CDevice_m_ConstantMode_offset_check[offsetof(D3D::CDevice, m_ConstantMode) == 0x2140 ? 1 : -1];
typedef char D3D_CDevice_m_pFrameBufferBase_offset_check[offsetof(D3D::CDevice, m_pFrameBufferBase) == 0x2144 ? 1 : -1];
typedef char D3D_CDevice_m_pAntiAliasBufferBase_offset_check[offsetof(D3D::CDevice, m_pAntiAliasBufferBase) == 0x2148 ? 1 : -1];
typedef char D3D_CDevice_m_FrameBufferCount_offset_check[offsetof(D3D::CDevice, m_FrameBufferCount) == 0x214c ? 1 : -1];
typedef char D3D_CDevice_m_FrameBufferSurfaces_offset_check[offsetof(D3D::CDevice, m_FrameBufferSurfaces) == 0x2150 ? 1 : -1];
typedef char D3D_CDevice_m_pAutoDepthBuffer_offset_check[offsetof(D3D::CDevice, m_pAutoDepthBuffer) == 0x2198 ? 1 : -1];
typedef char D3D_CDevice_m_AutoDepthSurface_offset_check[offsetof(D3D::CDevice, m_AutoDepthSurface) == 0x219c ? 1 : -1];
typedef char D3D_CDevice_m_DisplayWidth_offset_check[offsetof(D3D::CDevice, m_DisplayWidth) == 0x21b4 ? 1 : -1];
typedef char D3D_CDevice_m_DisplayHeight_offset_check[offsetof(D3D::CDevice, m_DisplayHeight) == 0x21b8 ? 1 : -1];
typedef char D3D_CDevice_m_Tile_offset_check[offsetof(D3D::CDevice, m_Tile) == 0x21bc ? 1 : -1];
typedef char D3D_CDevice_m_ScissorsRects_offset_check[offsetof(D3D::CDevice, m_ScissorsRects) == 0x227c ? 1 : -1];
typedef char D3D_CDevice_m_ScissorsCount_offset_check[offsetof(D3D::CDevice, m_ScissorsCount) == 0x22fc ? 1 : -1];
typedef char D3D_CDevice_m_ScissorsExclusive_offset_check[offsetof(D3D::CDevice, m_ScissorsExclusive) == 0x2300 ? 1 : -1];
typedef char D3D_CDevice_m_pControlDma_offset_check[offsetof(D3D::CDevice, m_pControlDma) == 0x2304 ? 1 : -1];
typedef char D3D_CDevice_m_Miniport_offset_check[offsetof(D3D::CDevice, m_Miniport) == 0x2308 ? 1 : -1];
typedef char D3D_CDevice_m_PresentCount_offset_check[offsetof(D3D::CDevice, m_PresentCount) == 0x2b60 ? 1 : -1];
typedef char D3D_CDevice_m_PresentationInterval_offset_check[offsetof(D3D::CDevice, m_PresentationInterval) == 0x2b64 ? 1 : -1];
typedef char D3D_CDevice_m_dwOpcode_offset_check[offsetof(D3D::CDevice, m_dwOpcode) == 0x2b68 ? 1 : -1];
typedef char D3D_CDevice_m_dwSnapshot_offset_check[offsetof(D3D::CDevice, m_dwSnapshot) == 0x2b6c ? 1 : -1];
typedef char D3D_CDevice_m_pShaderCaptureBuffer_offset_check[offsetof(D3D::CDevice, m_pShaderCaptureBuffer) == 0x2b70 ? 1 : -1];
typedef char D3D_CDevice_m_pShaderCapturePtr_offset_check[offsetof(D3D::CDevice, m_pShaderCapturePtr) == 0x2b74 ? 1 : -1];
typedef char D3D_CDevice_m_ColorContextDmaInstance_offset_check[offsetof(D3D::CDevice, m_ColorContextDmaInstance) == 0x2b78 ? 1 : -1];
typedef char D3D_CDevice_m_ZetaContextDmaInstance_offset_check[offsetof(D3D::CDevice, m_ZetaContextDmaInstance) == 0x2b7c ? 1 : -1];
typedef char D3D_CDevice_m_CopyContextDmaInstance_offset_check[offsetof(D3D::CDevice, m_CopyContextDmaInstance) == 0x2b80 ? 1 : -1];
typedef char D3D_CDevice_m_pCachedContiguousMemoryBase_offset_check[offsetof(D3D::CDevice, m_pCachedContiguousMemoryBase) == 0x2b84 ? 1 : -1];
typedef char D3D_CDevice_m_pMemCopyNotifiers_offset_check[offsetof(D3D::CDevice, m_pMemCopyNotifiers) == 0x2b88 ? 1 : -1];
typedef char D3D_CDevice_m_pKelvinNotifiers_offset_check[offsetof(D3D::CDevice, m_pKelvinNotifiers) == 0x2b8c ? 1 : -1];
typedef char D3D_CMiniport_size_check[sizeof(D3D::CMiniport) == 2136 ? 1 : -1];
typedef char D3D_CMiniport_m_RegisterBase_offset_check[offsetof(D3D::CMiniport, m_RegisterBase) == 0x0 ? 1 : -1];
typedef char D3D_CMiniport_m_PresentationInterval_offset_check[offsetof(D3D::CMiniport, m_PresentationInterval) == 0x4 ? 1 : -1];
typedef char D3D_CMiniport_m_SurfacePitch_offset_check[offsetof(D3D::CMiniport, m_SurfacePitch) == 0x8 ? 1 : -1];
typedef char D3D_CMiniport_m_DisplayMode_offset_check[offsetof(D3D::CMiniport, m_DisplayMode) == 0xc ? 1 : -1];
typedef char D3D_CMiniport_m_Format_offset_check[offsetof(D3D::CMiniport, m_Format) == 0x10 ? 1 : -1];
typedef char D3D_CMiniport_m_InstMem_offset_check[offsetof(D3D::CMiniport, m_InstMem) == 0x14 ? 1 : -1];
typedef char D3D_CMiniport_m_InterruptsEnabled_offset_check[offsetof(D3D::CMiniport, m_InterruptsEnabled) == 0xa4 ? 1 : -1];
typedef char D3D_CMiniport_m_GenInfo_offset_check[offsetof(D3D::CMiniport, m_GenInfo) == 0xa8 ? 1 : -1];
typedef char D3D_CMiniport_m_DacInfo_offset_check[offsetof(D3D::CMiniport, m_DacInfo) == 0xc4 ? 1 : -1];
typedef char D3D_CMiniport_m_HalInfo_offset_check[offsetof(D3D::CMiniport, m_HalInfo) == 0x100 ? 1 : -1];
typedef char D3D_CMiniport_m_VideoModeTiming_offset_check[offsetof(D3D::CMiniport, m_VideoModeTiming) == 0x15c ? 1 : -1];
typedef char D3D_CMiniport_m_VideoModeDepth_offset_check[offsetof(D3D::CMiniport, m_VideoModeDepth) == 0x19c ? 1 : -1];
typedef char D3D_CMiniport_m_FreeInstAddr_offset_check[offsetof(D3D::CMiniport, m_FreeInstAddr) == 0x1a0 ? 1 : -1];
typedef char D3D_CMiniport_m_VBlankFlips_offset_check[offsetof(D3D::CMiniport, m_VBlankFlips) == 0x1b4 ? 1 : -1];
typedef char D3D_CMiniport_m_VBlankFlipNext_offset_check[offsetof(D3D::CMiniport, m_VBlankFlipNext) == 0x1dc ? 1 : -1];
typedef char D3D_CMiniport_m_VBlankQueueNext_offset_check[offsetof(D3D::CMiniport, m_VBlankQueueNext) == 0x1e0 ? 1 : -1];
typedef char D3D_CMiniport_m_pVerticalBlankCallback_offset_check[offsetof(D3D::CMiniport, m_pVerticalBlankCallback) == 0x1e4 ? 1 : -1];
typedef char D3D_CMiniport_m_CurrentAvInfo_offset_check[offsetof(D3D::CMiniport, m_CurrentAvInfo) == 0x208 ? 1 : -1];
typedef char D3D_CMiniport_m_FirstFlip_offset_check[offsetof(D3D::CMiniport, m_FirstFlip) == 0x20c ? 1 : -1];
typedef char D3D_CMiniport_m_VBlankFlipCount_offset_check[offsetof(D3D::CMiniport, m_VBlankFlipCount) == 0x210 ? 1 : -1];
typedef char D3D_CMiniport_m_GammaRamp_offset_check[offsetof(D3D::CMiniport, m_GammaRamp) == 0x214 ? 1 : -1];
typedef char D3D_CMiniport_m_GammaUpdated_offset_check[offsetof(D3D::CMiniport, m_GammaUpdated) == 0x814 ? 1 : -1];
typedef char D3D_CMiniport_m_GammaCurrentIndex_offset_check[offsetof(D3D::CMiniport, m_GammaCurrentIndex) == 0x81c ? 1 : -1];
typedef char D3D_CMiniport_m_VBlankCount_offset_check[offsetof(D3D::CMiniport, m_VBlankCount) == 0x820 ? 1 : -1];
typedef char D3D_CMiniport_m_OverlayVBlank_offset_check[offsetof(D3D::CMiniport, m_OverlayVBlank) == 0x824 ? 1 : -1];
typedef char D3D_CMiniport_m_DebugRegister_offset_check[offsetof(D3D::CMiniport, m_DebugRegister) == 0x828 ? 1 : -1];
typedef char D3D_CMiniport_m_PusherGetRunSize_offset_check[offsetof(D3D::CMiniport, m_PusherGetRunSize) == 0x854 ? 1 : -1];
typedef char D3D_Light_size_check[sizeof(D3D::Light) == 144 ? 1 : -1];
typedef char D3D_Light_Light8_offset_check[offsetof(D3D::Light, Light8) == 0x0 ? 1 : -1];
typedef char D3D_Light_Flags_offset_check[offsetof(D3D::Light, Flags) == 0x68 ? 1 : -1];
typedef char D3D_Light_Direction_offset_check[offsetof(D3D::Light, Direction) == 0x6c ? 1 : -1];
typedef char D3D_Light_Falloff_L_offset_check[offsetof(D3D::Light, Falloff_L) == 0x78 ? 1 : -1];
typedef char D3D_Light_Falloff_M_offset_check[offsetof(D3D::Light, Falloff_M) == 0x7c ? 1 : -1];
typedef char D3D_Light_Falloff_N_offset_check[offsetof(D3D::Light, Falloff_N) == 0x80 ? 1 : -1];
typedef char D3D_Light_Scale_offset_check[offsetof(D3D::Light, Scale) == 0x84 ? 1 : -1];
typedef char D3D_Light_W_offset_check[offsetof(D3D::Light, W) == 0x88 ? 1 : -1];
typedef char D3D_Light_pNext_offset_check[offsetof(D3D::Light, pNext) == 0x8c ? 1 : -1];
#endif
+73
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#ifndef D3D8_DISPLAY_INTERNAL_H
#define D3D8_DISPLAY_INTERNAL_H
#include "device_layout.h"
#include <conio.h>
#pragma intrinsic(_inp)
extern "C" DWORD D3D__AvInfo;
extern "C" __declspec(dllimport) void *WINAPI AvGetSavedDataAddress(
void);
extern "C" __declspec(dllimport) void WINAPI AvSendTVEncoderOption(
void *registerBase,
DWORD option,
DWORD parameter,
DWORD *result);
extern "C" __declspec(dllimport) DWORD WINAPI AvSetDisplayMode(
void *registerBase,
DWORD step,
DWORD displayMode,
DWORD sourceColorFormat,
DWORD pitch,
DWORD frameBuffer);
extern "C" __declspec(dllimport) void WINAPI AvSetSavedDataAddress(
void *address);
namespace D3D
{
/* Field widths and stride from the original PDB. AV masks are independently
* corroborated by the target enumeration instructions. */
struct DISPLAYMODE
{
DWORD AvInfo;
WORD Width;
WORD Height;
DWORD DisplayMode;
};
typedef char DisplayModeSize[sizeof(DISPLAYMODE) == 12 ? 1 : -1];
const DISPLAYMODE *WINAPI GetTableForCurrentAvInfo(
void);
extern const D3DADAPTER_IDENTIFIER8 g_AdapterIdentifier;
extern const DISPLAYMODE g_DisplayModes[191];
extern const DWORD g_DisplayModeCount;
__inline DWORD CMiniport::GetRefreshRate(
void)
{
return (m_CurrentAvInfo & 0x400000) ? 60 : 50;
}
/* The January odd-field GPIO reports the inverse of bit 5. This method is
* shared by actual ISR and vblank callers; no artificial emission anchor. */
__inline int CMiniport::IsOddField(
void)
{
return (~((DWORD)_inp(0x80c0) >> 5)) & 1;
}
enum
{
AV_OPTION_BLANK_SCREEN = 9,
AV_OPTION_FLICKER_FILTER = 11,
AV_OPTION_SOFT_DISPLAY_FILTER = 14,
AV_PACK_MASK = 0xff,
AV_PACK_NONE = 0,
AV_STANDARD_MASK = 0xff00,
AV_FLAGS_INTERLACED = 0x00200000,
AV_FLAGS_FIELD = 0x01000000,
AV_FLAGS_10x11PAR = 0x02000000,
AV_FLAGS_50Hz = 0x00800000,
AV_PACK_HDTV = 4,
AV_FLAGS_WIDESCREEN = 0x10000,
AV_FLAGS_HDTV_720p = 0x20000,
AV_FLAGS_HDTV_1080i = 0x40000,
AV_HDTV_MODE_MASK = 0xe0000,
AV_REFRESH_MASK = 0xc00000,
AV_FLAGS_60Hz = 0x400000
};
}
#endif
+193
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/* Original January display-mode data: {AvInfo, Width, Height, DisplayMode}.
* These 191 records are configuration data, not native instructions. */
{0x00400105UL, 640, 480, 0x88070701UL}, /* 0 */
{0x00400105UL, 720, 480, 0x88080801UL}, /* 1 */
{0x00400105UL, 1280, 720, 0x880b0a02UL}, /* 2 */
{0x00400105UL, 1920, 1080, 0x880e0c03UL}, /* 3 */
{0x00480104UL, 640, 480, 0x88070701UL}, /* 4 */
{0x00490104UL, 640, 480, 0x88070701UL}, /* 5 */
{0x00480104UL, 720, 480, 0x88080801UL}, /* 6 */
{0x00490104UL, 720, 480, 0x88080801UL}, /* 7 */
{0x02480104UL, 640, 480, 0x88110f01UL}, /* 8 */
{0x02490104UL, 640, 480, 0x88110f01UL}, /* 9 */
{0x00430104UL, 1280, 720, 0x880b0a02UL}, /* 10 */
{0x00600104UL, 640, 480, 0x0801010dUL}, /* 11 */
{0x00610104UL, 640, 480, 0x1801010dUL}, /* 12 */
{0x00600104UL, 720, 480, 0x0802020eUL}, /* 13 */
{0x00610104UL, 720, 480, 0x1802020eUL}, /* 14 */
{0x01400104UL, 640, 240, 0x0801010dUL}, /* 15 */
{0x01410104UL, 640, 240, 0x1801010dUL}, /* 16 */
{0x01400104UL, 720, 240, 0x0802020eUL}, /* 17 */
{0x01410104UL, 720, 240, 0x1802020eUL}, /* 18 */
{0x02600104UL, 640, 480, 0x080f0d12UL}, /* 19 */
{0x02610104UL, 640, 480, 0x180f0d12UL}, /* 20 */
{0x03400104UL, 640, 240, 0x080f0d12UL}, /* 21 */
{0x03410104UL, 640, 240, 0x180f0d12UL}, /* 22 */
{0x00650104UL, 1920, 1080, 0x880e0c03UL}, /* 23 */
{0x01450104UL, 1920, 540, 0x880e0c03UL}, /* 24 */
{0x00600103UL, 640, 480, 0x20010101UL}, /* 25 */
{0x00610103UL, 640, 480, 0x30010101UL}, /* 26 */
{0x00600103UL, 720, 480, 0x20020202UL}, /* 27 */
{0x00610103UL, 720, 480, 0x30020202UL}, /* 28 */
{0x01400103UL, 640, 240, 0x20010101UL}, /* 29 */
{0x01410103UL, 640, 240, 0x30010101UL}, /* 30 */
{0x01400103UL, 720, 240, 0x20020202UL}, /* 31 */
{0x01410103UL, 720, 240, 0x30020202UL}, /* 32 */
{0x02600103UL, 640, 480, 0x200f0d0fUL}, /* 33 */
{0x02610103UL, 640, 480, 0x300f0d0fUL}, /* 34 */
{0x03400103UL, 640, 240, 0x200f0d0fUL}, /* 35 */
{0x03410103UL, 640, 240, 0x300f0d0fUL}, /* 36 */
{0x00600100UL, 640, 480, 0x04010101UL}, /* 37 */
{0x00610100UL, 640, 480, 0x14010101UL}, /* 38 */
{0x00600100UL, 720, 480, 0x04020202UL}, /* 39 */
{0x00610100UL, 720, 480, 0x14020202UL}, /* 40 */
{0x01400100UL, 640, 240, 0x04010101UL}, /* 41 */
{0x01410100UL, 640, 240, 0x14010101UL}, /* 42 */
{0x01400100UL, 720, 240, 0x04020202UL}, /* 43 */
{0x01410100UL, 720, 240, 0x14020202UL}, /* 44 */
{0x02600100UL, 640, 480, 0x040f0d0fUL}, /* 45 */
{0x02610100UL, 640, 480, 0x140f0d0fUL}, /* 46 */
{0x03400100UL, 640, 240, 0x040f0d0fUL}, /* 47 */
{0x03410100UL, 640, 240, 0x140f0d0fUL}, /* 48 */
{0x00400205UL, 640, 480, 0x88070701UL}, /* 49 */
{0x00400205UL, 720, 480, 0x88080801UL}, /* 50 */
{0x00400205UL, 1280, 720, 0x880b0a02UL}, /* 51 */
{0x00400205UL, 1920, 1080, 0x880e0c03UL}, /* 52 */
{0x00480204UL, 640, 480, 0x88070701UL}, /* 53 */
{0x00490204UL, 640, 480, 0x88070701UL}, /* 54 */
{0x00480204UL, 720, 480, 0x88080801UL}, /* 55 */
{0x00490204UL, 720, 480, 0x88080801UL}, /* 56 */
{0x00430204UL, 1280, 720, 0x880b0a02UL}, /* 57 */
{0x00600204UL, 640, 480, 0x0801010dUL}, /* 58 */
{0x00610204UL, 640, 480, 0x1801010dUL}, /* 59 */
{0x00600204UL, 720, 480, 0x0802020eUL}, /* 60 */
{0x00610204UL, 720, 480, 0x1802020eUL}, /* 61 */
{0x01400204UL, 640, 240, 0x0801010dUL}, /* 62 */
{0x01410204UL, 640, 240, 0x1801010dUL}, /* 63 */
{0x01400204UL, 720, 240, 0x0802020eUL}, /* 64 */
{0x01410204UL, 720, 240, 0x1802020eUL}, /* 65 */
{0x02600204UL, 640, 480, 0x080f0d12UL}, /* 66 */
{0x02610204UL, 640, 480, 0x180f0d12UL}, /* 67 */
{0x03400204UL, 640, 240, 0x080f0d12UL}, /* 68 */
{0x03410204UL, 640, 240, 0x180f0d12UL}, /* 69 */
{0x00650204UL, 1920, 1080, 0x880e0c03UL}, /* 70 */
{0x01450204UL, 1920, 540, 0x880e0c03UL}, /* 71 */
{0x00600203UL, 640, 480, 0x20010103UL}, /* 72 */
{0x00610203UL, 640, 480, 0x30010103UL}, /* 73 */
{0x00600203UL, 720, 480, 0x20020204UL}, /* 74 */
{0x00610203UL, 720, 480, 0x30020204UL}, /* 75 */
{0x01400203UL, 640, 240, 0x20010103UL}, /* 76 */
{0x01410203UL, 640, 240, 0x30010103UL}, /* 77 */
{0x01400203UL, 720, 240, 0x20020204UL}, /* 78 */
{0x01410203UL, 720, 240, 0x30020204UL}, /* 79 */
{0x02600203UL, 640, 480, 0x200f0d10UL}, /* 80 */
{0x02610203UL, 640, 480, 0x300f0d10UL}, /* 81 */
{0x03400203UL, 640, 240, 0x200f0d10UL}, /* 82 */
{0x03410203UL, 640, 240, 0x300f0d10UL}, /* 83 */
{0x00600200UL, 640, 480, 0x04010103UL}, /* 84 */
{0x00610200UL, 640, 480, 0x14010103UL}, /* 85 */
{0x00600200UL, 720, 480, 0x04020204UL}, /* 86 */
{0x00610200UL, 720, 480, 0x14020204UL}, /* 87 */
{0x01400200UL, 640, 240, 0x04010103UL}, /* 88 */
{0x01410200UL, 640, 240, 0x14010103UL}, /* 89 */
{0x01400200UL, 720, 240, 0x04020204UL}, /* 90 */
{0x01410200UL, 720, 240, 0x14020204UL}, /* 91 */
{0x02600200UL, 640, 480, 0x040f0d10UL}, /* 92 */
{0x02610200UL, 640, 480, 0x140f0d10UL}, /* 93 */
{0x03400200UL, 640, 240, 0x040f0d10UL}, /* 94 */
{0x03410200UL, 640, 240, 0x140f0d10UL}, /* 95 */
{0x00400305UL, 640, 480, 0x88070701UL}, /* 96 */
{0x00400305UL, 720, 480, 0x88080801UL}, /* 97 */
{0x00400305UL, 1280, 720, 0x880b0a02UL}, /* 98 */
{0x00400305UL, 1920, 1080, 0x880e0c03UL}, /* 99 */
{0x00a00304UL, 640, 480, 0x48030314UL}, /* 100 */
{0x00a10304UL, 640, 480, 0x58030314UL}, /* 101 */
{0x00a00304UL, 720, 480, 0x48040415UL}, /* 102 */
{0x00a10304UL, 720, 480, 0x58040415UL}, /* 103 */
{0x00a00304UL, 640, 576, 0x48050516UL}, /* 104 */
{0x00a10304UL, 640, 576, 0x58050516UL}, /* 105 */
{0x00a00304UL, 720, 576, 0x48060617UL}, /* 106 */
{0x00a10304UL, 720, 576, 0x58060617UL}, /* 107 */
{0x01800304UL, 640, 288, 0x48050516UL}, /* 108 */
{0x01810304UL, 640, 288, 0x58050516UL}, /* 109 */
{0x01800304UL, 720, 288, 0x48060617UL}, /* 110 */
{0x01810304UL, 720, 288, 0x58060617UL}, /* 111 */
{0x02a00304UL, 640, 480, 0x48100e18UL}, /* 112 */
{0x02a10304UL, 640, 480, 0x58100e18UL}, /* 113 */
{0x02a00304UL, 640, 576, 0x4812101dUL}, /* 114 */
{0x02a10304UL, 640, 576, 0x5812101dUL}, /* 115 */
{0x03800304UL, 640, 288, 0x4812101dUL}, /* 116 */
{0x03810304UL, 640, 288, 0x5812101dUL}, /* 117 */
{0x00600304UL, 640, 480, 0x08010119UL}, /* 118 */
{0x00610304UL, 640, 480, 0x18010119UL}, /* 119 */
{0x00600304UL, 720, 480, 0x0802021aUL}, /* 120 */
{0x00610304UL, 720, 480, 0x1802021aUL}, /* 121 */
{0x01400304UL, 640, 240, 0x08010119UL}, /* 122 */
{0x01410304UL, 640, 240, 0x18010119UL}, /* 123 */
{0x01400304UL, 720, 240, 0x0802021aUL}, /* 124 */
{0x01410304UL, 720, 240, 0x1802021aUL}, /* 125 */
{0x02600304UL, 640, 480, 0x080f0d1bUL}, /* 126 */
{0x02610304UL, 640, 480, 0x180f0d1bUL}, /* 127 */
{0x03400304UL, 640, 240, 0x080f0d1bUL}, /* 128 */
{0x03410304UL, 640, 240, 0x180f0d1bUL}, /* 129 */
{0x00a00303UL, 640, 480, 0x60030307UL}, /* 130 */
{0x00a10303UL, 640, 480, 0x70030307UL}, /* 131 */
{0x00a00303UL, 720, 480, 0x60040408UL}, /* 132 */
{0x00a10303UL, 720, 480, 0x70040408UL}, /* 133 */
{0x00a00303UL, 640, 576, 0x60050509UL}, /* 134 */
{0x00a10303UL, 640, 576, 0x70050509UL}, /* 135 */
{0x00a00303UL, 720, 576, 0x6006060aUL}, /* 136 */
{0x00a10303UL, 720, 576, 0x7006060aUL}, /* 137 */
{0x01800303UL, 640, 288, 0x60050509UL}, /* 138 */
{0x01810303UL, 640, 288, 0x70050509UL}, /* 139 */
{0x01800303UL, 720, 288, 0x6006060aUL}, /* 140 */
{0x01810303UL, 720, 288, 0x7006060aUL}, /* 141 */
{0x02a00303UL, 640, 480, 0x60100e13UL}, /* 142 */
{0x02a10303UL, 640, 480, 0x70100e13UL}, /* 143 */
{0x02a00303UL, 640, 576, 0x6012101cUL}, /* 144 */
{0x02a10303UL, 640, 576, 0x7012101cUL}, /* 145 */
{0x03800303UL, 640, 288, 0x6012101cUL}, /* 146 */
{0x03810303UL, 640, 288, 0x7012101cUL}, /* 147 */
{0x00600303UL, 640, 480, 0x2001010bUL}, /* 148 */
{0x00610303UL, 640, 480, 0x3001010bUL}, /* 149 */
{0x00600303UL, 720, 480, 0x2002020cUL}, /* 150 */
{0x00610303UL, 720, 480, 0x3002020cUL}, /* 151 */
{0x01400303UL, 640, 240, 0x2001010bUL}, /* 152 */
{0x01410303UL, 640, 240, 0x3001010bUL}, /* 153 */
{0x01400303UL, 720, 240, 0x2002020cUL}, /* 154 */
{0x01410303UL, 720, 240, 0x3002020cUL}, /* 155 */
{0x02600303UL, 640, 480, 0x200f0d11UL}, /* 156 */
{0x02610303UL, 640, 480, 0x300f0d11UL}, /* 157 */
{0x03400303UL, 640, 240, 0x200f0d11UL}, /* 158 */
{0x03410303UL, 640, 240, 0x300f0d11UL}, /* 159 */
{0x00a00300UL, 640, 480, 0x44030307UL}, /* 160 */
{0x00a10300UL, 640, 480, 0x54030307UL}, /* 161 */
{0x00a00300UL, 720, 480, 0x44040408UL}, /* 162 */
{0x00a10300UL, 720, 480, 0x54040408UL}, /* 163 */
{0x00a00300UL, 640, 576, 0x44050509UL}, /* 164 */
{0x00a10300UL, 640, 576, 0x54050509UL}, /* 165 */
{0x00a00300UL, 720, 576, 0x4406060aUL}, /* 166 */
{0x00a10300UL, 720, 576, 0x5406060aUL}, /* 167 */
{0x01800300UL, 640, 288, 0x44050509UL}, /* 168 */
{0x01810300UL, 640, 288, 0x54050509UL}, /* 169 */
{0x01800300UL, 720, 288, 0x4406060aUL}, /* 170 */
{0x01810300UL, 720, 288, 0x5406060aUL}, /* 171 */
{0x02a00300UL, 640, 480, 0x44100e13UL}, /* 172 */
{0x02a10300UL, 640, 480, 0x54100e13UL}, /* 173 */
{0x02a00300UL, 640, 576, 0x4412101cUL}, /* 174 */
{0x02a10300UL, 640, 576, 0x5412101cUL}, /* 175 */
{0x03800300UL, 640, 288, 0x4412101cUL}, /* 176 */
{0x03810300UL, 640, 288, 0x5412101cUL}, /* 177 */
{0x00600300UL, 640, 480, 0x0401010bUL}, /* 178 */
{0x00610300UL, 640, 480, 0x1401010bUL}, /* 179 */
{0x00600300UL, 720, 480, 0x0402020cUL}, /* 180 */
{0x00610300UL, 720, 480, 0x1402020cUL}, /* 181 */
{0x01400300UL, 640, 240, 0x0401010bUL}, /* 182 */
{0x01410300UL, 640, 240, 0x1401010bUL}, /* 183 */
{0x01400300UL, 720, 240, 0x0402020cUL}, /* 184 */
{0x01410300UL, 720, 240, 0x1402020cUL}, /* 185 */
{0x02600300UL, 640, 480, 0x040f0d11UL}, /* 186 */
{0x02610300UL, 640, 480, 0x140f0d11UL}, /* 187 */
{0x03400300UL, 640, 240, 0x040f0d11UL}, /* 188 */
{0x03410300UL, 640, 240, 0x140f0d11UL}, /* 189 */
{0xffffffffUL, 0, 0, 0x00000000UL}, /* 190 */
+10
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@@ -0,0 +1,10 @@
#ifndef D3D8_DRAW_INTERNAL_H
#define D3D8_DRAW_INTERNAL_H
#include "device_layout.h"
namespace D3D
{
extern int g_CurrentPrimitiveType;
void WINAPI SetState(
void);
}
#endif
+154
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/* Reconstructed from January 2002 target code and genuine SDK declarations.
* NV2A method payloads are GPU commands, not native instruction emission. */
#include "draw_internal.h"
#include "push_internal.h"
#pragma code_seg("D3D")
using namespace D3D;
void WINAPI D3DDevice_SetVertexData2f(
int reg,
float x,
float y)
{
CDevice *device = g_pDevice;
DWORD *push = device->StartPush();
PushCount(push, 0x1880 + reg * 8, 2);
memcpy(push + 1, &x, sizeof(x));
memcpy(push + 2, &y, sizeof(y));
device->EndPush(push + 3);
return;
}
void WINAPI D3DDevice_SetVertexData4f(
int reg,
float x,
float y,
float z,
float w)
{
CDevice *device = g_pDevice;
DWORD *push = device->StartPush();
DWORD method = reg == -1 ? 0x1518 : 0x1a00 + reg * 16;
PushCount(push, method, 4);
memcpy(push + 1, &x, sizeof(x));
memcpy(push + 2, &y, sizeof(y));
memcpy(push + 3, &z, sizeof(z));
memcpy(push + 4, &w, sizeof(w));
device->EndPush(push + 5);
return;
}
void WINAPI D3DDevice_SetVertexData2s(
int reg,
short x,
short y)
{
CDevice *device = g_pDevice;
DWORD *push = device->StartPush();
Push1(push, 0x1900 + reg * 4, (WORD)x | ((DWORD)y << 16));
device->EndPush(push + 2);
return;
}
void WINAPI D3DDevice_SetVertexData4s(
int reg,
short x,
short y,
short z,
short w)
{
CDevice *device = g_pDevice;
DWORD *push = device->StartPush();
Push2(push, 0x1980 + reg * 8, (WORD)x | ((DWORD)y << 16),
(WORD)z | ((DWORD)w << 16));
device->EndPush(push + 3);
return;
}
void WINAPI D3DDevice_SetVertexData4ub(
int reg,
BYTE x,
BYTE y,
BYTE z,
BYTE w)
{
CDevice *device = g_pDevice;
DWORD *push = device->StartPush();
Push1(push, 0x1940 + reg * 4, (((((DWORD)w << 8) | z) << 8) | y) << 8 | x);
device->EndPush(push + 2);
return;
}
void WINAPI D3DDevice_SetVertexDataColor(
int reg,
D3DCOLOR color)
{
CDevice *device = g_pDevice;
DWORD *push = device->StartPush();
Push1(push, 0x1940 + reg * 4, SwapRgb(color));
device->EndPush(push + 2);
return;
}
void WINAPI D3DDevice_Begin(
D3DPRIMITIVETYPE primitiveType)
{
CDevice *device = g_pDevice;
g_CurrentPrimitiveType = primitiveType;
SetState();
DWORD *push = device->StartPush();
Push1(push, 0x17fc, primitiveType);
device->EndPush(push + 2);
device->m_StateFlags |= 0x800;
return;
}
void WINAPI D3DDevice_End(
void)
{
CDevice *device = g_pDevice;
g_CurrentPrimitiveType = 0;
DWORD *push = device->StartPush();
Push1(push, 0x17fc, 0);
device->EndPush(push + 2);
if (device->m_StateFlags & 0x1000)
SetFence(1);
device->m_StateFlags &= ~0x1800;
return;
}
void WINAPI D3DDevice_DrawVertices(
D3DPRIMITIVETYPE primitiveType,
UINT startVertex,
UINT vertexCount)
{
CDevice *device = g_pDevice;
device->SetStateVB(0);
DWORD batchCount = ((vertexCount - 1) >> 8) + 1;
DWORD *push = device->StartPush(batchCount + 5);
Push1(push, 0x17fc, primitiveType);
PushCount(push + 2, 0x40001810, batchCount);
while (vertexCount > 256)
{
push[3] = startVertex | 0xff000000;
push++;
startVertex += 256;
vertexCount -= 256;
}
push[3] = startVertex | ((vertexCount - 1) << 24);
Push1(push + 4, 0x17fc, 0);
device->EndPush(push + 6);
return;
}
void WINAPI D3DDevice_PrimeVertexCache(
UINT vertexCount,
const WORD *indexData)
{
CDevice *device = g_pDevice;
device->SetStateVB(device->m_IndexBase);
DWORD dwordCount = vertexCount >> 1;
DWORD *push = device->StartPush();
PushCount(push, 0x40001800, dwordCount);
DWORD size = dwordCount * sizeof(DWORD);
memcpy(push + 1, indexData, size);
push += dwordCount + 1;
if (vertexCount & 1)
{
Push1(push, 0x1808, indexData[dwordCount * 2]);
push += 2;
}
device->EndPush(push);
return;
}
+342
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/* Device initialization adapted from RXDK-Libs, 2026 Team Resurgent.
* SPDX-License-Identifier: GPL-3.0-or-later
* The original January code/PDB determines context handles, layouts and order.
*/
#include "dxgcreate_internal.h"
#include "push_internal.h"
#include "lazy_internal.h"
#include "math_internal.h"
#include "resource_internal.h"
#include "kernel_memory.h"
#include "display_internal.h"
#include "pusher_state.h"
#include "miniport_constants.h"
#include "vshader_internal.h"
#include "surface_internal.h"
#include "pixeljar.h"
#pragma code_seg("D3D")
namespace D3D
{
#include "initial_states.inc"
DWORD CDevice::m_PushBufferSize;
DWORD CDevice::m_PushSegmentSize;
void WINAPI InitializeKelvin(
void)
{
CDevice *device = g_pDevice;
DWORD *push = device->StartPush();
PushCount(push, 0x180, 3);
push[1] = NV_DD_DMA_PUSHER_SYNC_NOTIFIER_CONTEXT_DMA_TO_MEMORY;
push[2] = NV_DD_DMA_CONTEXT_DMA_IN_VIDEO_MEMORY;
push[3] = NV_DD_DMA_CONTEXT_DMA_IN_VIDEO_MEMORY;
PushCount(push + 4, 0x190, 6);
push[5] = NV_DD_DMA_CONTEXT_DMA_TO_VIDEO_MEMORY;
push[6] = D3D_COLOR_CONTEXT_DMA_IN_VIDEO_MEMORY;
push[7] = D3D_ZETA_CONTEXT_DMA_IN_VIDEO_MEMORY;
push[8] = NV_DD_DMA_CONTEXT_DMA_IN_VIDEO_MEMORY;
push[9] = NV_DD_DMA_CONTEXT_DMA_IN_VIDEO_MEMORY;
push[10] = D3D_SEMAPHORE_CONTEXT_DMA_IN_MEMORY;
PushCount(push + 11, 0x1a8, 1);
push[12] = D3D_CONTEXT_IN_CACHED_MEMORY;
Push1(push + 13, 0x1d6c, 0);
device->EndPush(push + 15);
push = device->StartPush();
Push1(push, 0x9fc, 1);
PushCount(push + 2, 0xa50, 4);
push[3] = NV_FLOAT_ZERO;
push[4] = NV_FLOAT_ZERO;
push[5] = NV_FLOAT_ZERO;
push[6] = NV_FLOAT_ONE;
Push1(push + 7, 0x16bc, TRUE);
Push1(push + 9, 0x1e78, 0x210000);
Push1(push + 11, 0x1d80, TRUE);
Push1(push + 13, 0x1e68, NV_FLOAT_POSITIVE_INFINITY);
Push1(push + 15, 0x1d78, TRUE);
device->EndPush(push + 17);
device->SetShaderConstantMode(D3DSCM_96CONSTANTS);
return;
}
void WINAPI InitializeHardware(
void)
{
CDevice *device = g_pDevice;
DWORD *push = device->StartPush();
Push1(push, 0x4000, D3D_MEMORY_TO_MEMORY_COPY);
Push1(push + 2, 0x6000, D3D_RECTANGLE_COPY);
Push1(push + 4, 0x8000, D3D_RECTANGLE_COPY_SURFACES);
Push1(push + 6, 0x0000, D3D_KELVIN_PRIMITIVE);
push += 8;
Push1(push, 0x4180, D3D_MEMCOPY_NOTIFIER_CONTEXT_DMA_TO_MEMORY);
Push1(push + 2, 0x619c, D3D_RECTANGLE_COPY_SURFACES);
Push1(push + 4, 0x62fc, 3); /* SRCCOPY operation. */
Push2(push + 6, 0x8184, NV_DD_DMA_CONTEXT_DMA_IN_VIDEO_MEMORY,
D3D_COPY_CONTEXT_DMA_IN_VIDEO_MEMORY);
device->EndPush(push + 9);
InitializeKelvin();
return;
}
void WINAPI InitializeD3dState(
void)
{
CDevice *device = g_pDevice;
DWORD i;
for (i = 0; i < D3DTS_MAX; i++)
device->SetTransform((D3DTRANSFORMSTATETYPE)i, &g_IdentityMatrix);
for (i = D3DRS_PS_MAX; i < D3DRS_MAX; i++)
{
if (i != D3DRS_MULTISAMPLETYPE)
device->SetRenderStateNotInline((D3DRENDERSTATETYPE)i,
g_InitialRenderStates[i - D3DRS_PS_MAX]);
}
device->SetRenderStateNotInline(D3DRS_ZENABLE, device->m_pAutoDepthBuffer != NULL);
for (DWORD stage = 0; stage < D3DTSS_MAXSTAGES; stage++)
{
for (i = 0; i < D3DTSS_MAX; i++)
device->SetTextureStageStateNotInline(stage, (D3DTEXTURESTAGESTATETYPE)i,
g_InitialTextureStates[i]);
device->SetTextureStageStateNotInline(stage, D3DTSS_TEXCOORDINDEX, stage);
}
device->SetTextureStageStateNotInline(0, D3DTSS_COLOROP, D3DTOP_MODULATE);
device->SetTextureStageStateNotInline(0, D3DTSS_ALPHAOP, D3DTOP_SELECTARG1);
return;
}
void CDevice::FreeFrameBuffers(
void)
{
if (AvGetSavedDataAddress() == NULL)
AvSendTVEncoderOption(m_Miniport.m_RegisterBase, AV_OPTION_BLANK_SCREEN, TRUE, NULL);
if (m_pRenderTarget != NULL)
{
RecordSurfaceWritePush(m_pRenderTarget);
InternalReleaseSurface(m_pRenderTarget);
m_pRenderTarget = NULL;
}
if (m_pZBuffer != NULL)
{
RecordSurfaceWritePush(m_pZBuffer);
InternalReleaseSurface(m_pZBuffer);
m_pZBuffer = NULL;
}
if (m_pAutoDepthBuffer != NULL)
{
SetTile(1, NULL);
MmFreeContiguousMemory(m_pAutoDepthBuffer);
m_pAutoDepthBuffer = NULL;
ZeroMemory(&m_AutoDepthSurface, sizeof(m_AutoDepthSurface));
}
if (m_pFrameBufferBase != NULL)
{
SetTile(0, NULL);
MmFreeContiguousMemory(m_pFrameBufferBase);
m_pFrameBufferBase = NULL;
ZeroMemory(m_FrameBufferSurfaces, sizeof(m_FrameBufferSurfaces));
}
if (m_pAntiAliasBufferBase != NULL)
{
MmFreeContiguousMemory(m_pAntiAliasBufferBase);
m_pAntiAliasBufferBase = NULL;
}
return;
}
HRESULT WINAPI PresentationParametersParameterCheck(
D3DPRESENT_PARAMETERS *parameters)
{
DWORD sampleType = parameters->MultiSampleType;
if (sampleType != D3DMULTISAMPLE_NONE && sampleType != 0)
{
if ((sampleType & 0x000f0000UL) > D3DMULTISAMPLE_PREFILTER_FORMAT_A8R8G8B8)
return D3DERR_INVALIDCALL;
if (((sampleType >> 4) & 15) < 1 || (sampleType & 15) < 1
|| ((sampleType >> 4) & 15) > 3 || (sampleType & 15) > 3)
return D3DERR_INVALIDCALL;
}
DWORD interval = parameters->FullScreen_PresentationInterval;
if (interval > D3DPRESENT_INTERVAL_TWO && interval != D3DPRESENT_INTERVAL_IMMEDIATE)
return D3DERR_INVALIDCALL;
D3DSWAPEFFECT effect = parameters->SwapEffect;
if (effect != D3DSWAPEFFECT_DISCARD && effect != D3DSWAPEFFECT_FLIP && effect != 0)
return D3DERR_INVALIDCALL;
if (parameters->BackBufferCount > 2)
return D3DERR_INVALIDCALL;
return S_OK;
}
/* The January owner frees the push allocation directly. It does not use the
* later SDK's UninitializePushBuffer path. Completion requires GPU progress. */
void CDevice::UnInit(
void)
{
DWORD i;
if (m_Pusher.m_pPut != NULL)
{
KickOffAndWaitForIdle();
*m_Pusher.m_pPut = ((DWORD)m_pPushBase & 0x0fffffffUL) + 1;
m_Pusher.m_pPut = m_pPushBase;
KickOff();
while (((DWORD)HwGet() & 0x0fffffffUL)
!= ((DWORD)m_pPushBase & 0x0fffffffUL))
{
BusyLoop();
}
}
while (m_Miniport.IsFlipPending()) { }
FreeFrameBuffers();
if (m_pIndexBuffer != NULL)
InternalRelease(m_pIndexBuffer);
for (i = 0; i < D3DTSS_MAXSTAGES; i++)
{
if (m_Textures[i] != NULL)
InternalRelease(m_Textures[i]);
if (m_Palettes[i] != NULL)
InternalRelease(m_Palettes[i]);
}
for (i = 0; i < 16; i++)
{
if (g_Stream[i].pVertexBuffer != NULL)
InternalRelease(g_Stream[i].pVertexBuffer);
}
for (i = 0; i < 16; i++)
{
if (m_ReportAllocations[i] != NULL)
MmFreeContiguousMemory(m_ReportAllocations[i]);
}
if (m_pCachedContiguousMemoryBase != NULL)
MmFreeContiguousMemory(m_pCachedContiguousMemoryBase);
if (m_pPushBase != NULL)
MmFreeContiguousMemory(m_pPushBase);
if (m_pLights != NULL)
LocalFree(m_pLights);
if (m_Miniport.m_RegisterBase != NULL)
{
m_Miniport.DisableInterrupts();
m_Miniport.ShutdownEngines();
}
ZeroMemory(g_Stream, sizeof(g_Stream));
return;
}
/* January stores surface headers inside CDevice and allocates the pixel planes
* separately. Creation/Reset own cleanup of any partial allocations on failure.
* Width/height/counts and multisample encodings must be valid checked API values. */
HRESULT CDevice::InitializeFrameBuffers(
D3DPRESENT_PARAMETERS *parameters)
{
DWORD format;
DWORD size;
D3DTILE tile;
DWORD i;
DWORD backBufferCount = max(1, parameters->BackBufferCount);
D3DFORMAT postfilterFormat = MapToLinearD3DFORMAT(parameters->BackBufferFormat);
D3DFORMAT autoDepthStencilFormat = MapToLinearD3DFORMAT(parameters->AutoDepthStencilFormat);
DWORD backBufferWidth = parameters->BackBufferWidth;
DWORD backBufferHeight = parameters->BackBufferHeight;
m_PresentationInterval = parameters->FullScreen_PresentationInterval;
m_DisplayWidth = backBufferWidth;
m_DisplayHeight = backBufferHeight;
DWORD frameCount = backBufferCount + 1;
m_FrameBufferCount = frameCount;
/* Preserve January's low-word render-state storage. Its later prefilter
* selector consequently has only the retained state bits available. */
D3D__RenderState[D3DRS_MULTISAMPLETYPE] = parameters->MultiSampleType & 0xffff;
BOOL doAntiAlias = D3D__RenderState[D3DRS_MULTISAMPLETYPE] & 0x3000;
if (!doAntiAlias)
D3D__RenderState[D3DRS_MULTISAMPLETYPE] = D3DMULTISAMPLE_NONE;
D3DFORMAT prefilterFormat = postfilterFormat;
switch (D3D__RenderState[D3DRS_MULTISAMPLETYPE] & 0xf0000)
{
case D3DMULTISAMPLE_PREFILTER_FORMAT_X1R5G5B5:
prefilterFormat = D3DFMT_LIN_X1R5G5B5;
break;
case D3DMULTISAMPLE_PREFILTER_FORMAT_R5G6B5:
prefilterFormat = D3DFMT_LIN_R5G6B5;
break;
case D3DMULTISAMPLE_PREFILTER_FORMAT_X8R8G8B8:
prefilterFormat = D3DFMT_LIN_X8R8G8B8;
break;
case D3DMULTISAMPLE_PREFILTER_FORMAT_A8R8G8B8:
prefilterFormat = D3DFMT_LIN_A8R8G8B8;
break;
}
DWORD width = backBufferWidth * ((D3D__RenderState[D3DRS_MULTISAMPLETYPE] >> 4) & 15);
DWORD height = backBufferHeight * (D3D__RenderState[D3DRS_MULTISAMPLETYPE] & 15);
DWORD frameSize = PixelJar::EncodeFormat(width, height, 1, 1,
prefilterFormat, CalcTilePitch(width, prefilterFormat), true, false, false,
&format, &size);
frameCount = doAntiAlias ? 1 : frameCount;
DWORD allocationSize = (frameCount * frameSize + D3DTILE_ALIGNMENT - 1)
& ~(D3DTILE_ALIGNMENT - 1);
BYTE *memory = (BYTE *)MmAllocateContiguousMemoryEx(allocationSize, 0,
0x03ffb000, D3DTILE_ALIGNMENT, PAGE_READWRITE | PAGE_WRITECOMBINE);
if (memory == NULL)
return E_OUTOFMEMORY;
m_pFrameBufferBase = memory;
for (i = 0; i < frameCount; i++)
{
InitializeSurface(&m_FrameBufferSurfaces[i], format, size, memory);
memory += frameSize;
}
/* Original 1920-wide display path leaves these allocations untiled. */
if (width != 1920)
{
/* Ignored depth fields are initialized as well: do not copy
* indeterminate members through the SetTile value assignment. */
tile.ZOffset = 0;
tile.ZStartTag = 0;
tile.Flags = 0;
tile.pMemory = m_pFrameBufferBase;
tile.Size = allocationSize;
tile.Pitch = PixelJar::GetPitch(&m_FrameBufferSurfaces[0]);
SetTile(0, &tile);
}
if (parameters->EnableAutoDepthStencil)
{
frameSize = PixelJar::EncodeFormat(width, height, 1, 1,
autoDepthStencilFormat, CalcTilePitch(width, autoDepthStencilFormat),
true, false, false, &format, &size);
allocationSize = (frameSize + D3DTILE_ALIGNMENT - 1) & ~(D3DTILE_ALIGNMENT - 1);
memory = (BYTE *)MmAllocateContiguousMemoryEx(allocationSize, 0,
0x03ffb000, D3DTILE_ALIGNMENT, PAGE_READWRITE | PAGE_WRITECOMBINE);
if (memory == NULL)
return E_OUTOFMEMORY;
m_pAutoDepthBuffer = memory;
InitializeSurface(&m_AutoDepthSurface, format, size, memory);
if (width != 1920)
{
tile.Flags = D3DTILE_FLAGS_ZBUFFER | D3DTILE_FLAGS_ZCOMPRESS;
tile.pMemory = memory;
tile.Size = allocationSize;
tile.Pitch = PixelJar::GetPitch(&m_AutoDepthSurface);
tile.ZOffset = 0;
tile.ZStartTag = 0;
if (BitsPerPixelOfD3DFORMAT(autoDepthStencilFormat) == 32)
tile.Flags |= D3DTILE_FLAGS_Z32BITS;
SetTile(1, &tile);
}
}
if (doAntiAlias)
{
frameSize = PixelJar::EncodeFormat(backBufferWidth, backBufferHeight, 1, 1,
postfilterFormat, 0, true, false, false, &format, &size);
memory = (BYTE *)MmAllocateContiguousMemoryEx(backBufferCount * frameSize, 0,
0x03ffb000, D3DTILE_ALIGNMENT, PAGE_READWRITE | PAGE_WRITECOMBINE);
if (memory == NULL)
return E_OUTOFMEMORY;
m_pAntiAliasBufferBase = memory;
for (i = 1; i <= backBufferCount; i++)
{
InitializeSurface(&m_FrameBufferSurfaces[i], format, size, memory);
memory += frameSize;
}
}
DWORD *push = StartPush();
DWORD flipLimit = doAntiAlias ? 2 : m_FrameBufferCount;
PushCount(push, 0x120, 3);
push[1] = 0;
push[2] = 1;
push[3] = flipLimit;
EndPush(push + 4);
return S_OK;
}
}
+34
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@@ -0,0 +1,34 @@
#ifndef D3D8_DXGCREATE_INTERNAL_H
#define D3D8_DXGCREATE_INTERNAL_H
#include "device_layout.h"
namespace D3D
{
extern const DWORD g_InitialRenderStates[87];
extern const BYTE g_InitialTextureStates[32];
void WINAPI InitializeKelvin(
void);
void WINAPI InitializeHardware(
void);
void WINAPI InitializeD3dState(
void);
HRESULT WINAPI PresentationParametersParameterCheck(
D3DPRESENT_PARAMETERS *parameters);
/* Original static GPU context handles, distinct from class numbers/methods. */
enum DeviceContextHandle
{
NV_DD_DMA_PUSHER_SYNC_NOTIFIER_CONTEXT_DMA_TO_MEMORY = 2,
NV_DD_DMA_CONTEXT_DMA_IN_VIDEO_MEMORY = 3,
NV_DD_DMA_CONTEXT_DMA_TO_VIDEO_MEMORY = 4,
D3D_MEMCOPY_NOTIFIER_CONTEXT_DMA_TO_MEMORY = 7,
D3D_SEMAPHORE_CONTEXT_DMA_IN_MEMORY = 8,
D3D_COLOR_CONTEXT_DMA_IN_VIDEO_MEMORY = 9,
D3D_ZETA_CONTEXT_DMA_IN_VIDEO_MEMORY = 10,
D3D_COPY_CONTEXT_DMA_IN_VIDEO_MEMORY = 11,
D3D_CONTEXT_IN_CACHED_MEMORY = 12,
D3D_KELVIN_PRIMITIVE = 13,
D3D_MEMORY_TO_MEMORY_COPY = 14,
D3D_RECTANGLE_COPY = 16,
D3D_RECTANGLE_COPY_SURFACES = 17
};
}
#endif
+192
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@@ -0,0 +1,192 @@
/* Adapted from RXDK-Libs (2026 Team Resurgent), GPL-3.0-or-later.
* January PDB, original code and SDK define the target-specific layout/API.
* See libs/d3d8/PROVENANCE.md. */
#include "display_internal.h"
#include "pixeljar.h"
#pragma code_seg("D3D")
namespace D3D
{
__inline BOOL CheckDisplayFormat(
D3DFORMAT format)
{
return g_TextureFormat[format] & 0x80;
}
}
using namespace D3D;
Direct3D *WINAPI Direct3DCreate8(
UINT SDKVersion)
{
return (Direct3D *)1;
}
HRESULT WINAPI Direct3D_GetAdapterIdentifier(
UINT Adapter,
DWORD Flags,
D3DADAPTER_IDENTIFIER8 *pIdentifier)
{
if (Adapter != 0) { return D3DERR_INVALIDCALL; }
*pIdentifier = g_AdapterIdentifier;
return S_OK;
}
UINT WINAPI Direct3D_GetAdapterModeCount(
UINT Adapter)
{
UINT Count = 0;
const DISPLAYMODE *pMode = GetTableForCurrentAvInfo();
DWORD SystemAvInfo = CMiniport::GetDisplayCapabilities();
ULONG ModeAvPack = pMode->AvInfo & AV_PACK_MASK;
ULONG AvPack = SystemAvInfo & AV_PACK_MASK;
ULONG AvRefresh = SystemAvInfo & AV_REFRESH_MASK;
ULONG AvHDTVModes = SystemAvInfo & AV_HDTV_MODE_MASK;
for (;; pMode++)
{
if ((pMode->AvInfo & AV_PACK_MASK) != ModeAvPack) { break; }
if ((AvPack != AV_PACK_HDTV || !(pMode->AvInfo & (AV_FLAGS_HDTV_720p | AV_FLAGS_HDTV_1080i)))
&& (pMode->AvInfo & AV_FLAGS_WIDESCREEN) && !(SystemAvInfo & AV_FLAGS_WIDESCREEN)) { continue; }
if (!(pMode->AvInfo & AvRefresh)) { continue; }
if (AvPack == AV_PACK_HDTV && !(pMode->AvInfo & AvHDTVModes)
&& (pMode->AvInfo & AV_HDTV_MODE_MASK) != 0) { continue; }
Count++;
}
return Count * 4;
}
HRESULT WINAPI Direct3D_EnumAdapterModes(
UINT Adapter,
UINT Mode,
D3DDISPLAYMODE *pModeRet)
{
DWORD Format = Mode % 4;
Mode /= 4;
const DISPLAYMODE *pMode = GetTableForCurrentAvInfo();
DWORD SystemAvInfo = CMiniport::GetDisplayCapabilities();
ULONG ModeAvPack = pMode->AvInfo & AV_PACK_MASK;
ULONG AvPack = SystemAvInfo & AV_PACK_MASK;
ULONG AvRefresh = SystemAvInfo & AV_REFRESH_MASK;
ULONG AvHDTVModes = SystemAvInfo & AV_HDTV_MODE_MASK;
for (;; pMode++)
{
if ((pMode->AvInfo & AV_PACK_MASK) != ModeAvPack) { return D3DERR_INVALIDCALL; }
if ((AvPack != AV_PACK_HDTV || !(pMode->AvInfo & (AV_FLAGS_HDTV_720p | AV_FLAGS_HDTV_1080i)))
&& (pMode->AvInfo & AV_FLAGS_WIDESCREEN) && !(SystemAvInfo & AV_FLAGS_WIDESCREEN)) { continue; }
if (!(pMode->AvInfo & AvRefresh)) { continue; }
if (AvPack == AV_PACK_HDTV && !(pMode->AvInfo & AvHDTVModes)
&& (pMode->AvInfo & AV_HDTV_MODE_MASK) != 0) { continue; }
if (!Mode--)
{
pModeRet->Width = pMode->Width;
pModeRet->Height = pMode->Height;
pModeRet->RefreshRate = (pMode->AvInfo & AV_FLAGS_60Hz) ? 60 : 50;
pModeRet->Flags = CMiniport::GetPresentFlagsFromAvInfo(pMode->AvInfo);
switch (Format)
{
case 0: pModeRet->Format = D3DFMT_LIN_X8R8G8B8; break;
case 1: pModeRet->Format = D3DFMT_LIN_R5G6B5; break;
case 2: pModeRet->Format = D3DFMT_LIN_X1R5G5B5; break;
case 3: pModeRet->Format = D3DFMT_LIN_A8R8G8B8; break;
}
return S_OK;
}
}
}
HRESULT WINAPI Direct3D_GetAdapterDisplayMode(
UINT Adapter,
D3DDISPLAYMODE *pMode)
{
if (Adapter != 0) { return D3DERR_INVALIDCALL; }
CDevice *pDevice = g_pDevice;
if (pDevice == NULL)
{
memset(pMode, 0, sizeof(*pMode));
}
else
{
pMode->Width = pDevice->m_DisplayWidth;
pMode->Height = pDevice->m_DisplayHeight;
pMode->RefreshRate = pDevice->m_Miniport.GetRefreshRate();
pMode->Format = PixelJar::GetFormat(&pDevice->m_FrameBufferSurfaces[1]);
pMode->Flags = CMiniport::GetPresentFlagsFromAvInfo(pDevice->m_Miniport.m_CurrentAvInfo);
}
return S_OK;
}
HRESULT WINAPI Direct3D_CheckDeviceType(
UINT Adapter,
D3DDEVTYPE CheckType,
D3DFORMAT DisplayFormat,
D3DFORMAT BackBufferFormat,
BOOL Windowed)
{
if (Adapter != 0) { return D3DERR_INVALIDCALL; }
if (CheckType != D3DDEVTYPE_HAL) { return D3DERR_INVALIDDEVICE; }
if (Windowed == TRUE) { return D3DERR_NOTAVAILABLE; }
if (!CheckDisplayFormat(DisplayFormat)) { return D3DERR_NOTAVAILABLE; }
if (!CheckDisplayFormat(BackBufferFormat)) { return D3DERR_NOTAVAILABLE; }
return S_OK;
}
HRESULT WINAPI Direct3D_CheckDeviceFormat(
UINT Adapter,
D3DDEVTYPE DeviceType,
D3DFORMAT AdapterFormat,
DWORD Usage,
D3DRESOURCETYPE RType,
D3DFORMAT CheckFormat)
{
if (Adapter != 0) { return D3DERR_INVALIDCALL; }
if (DeviceType != D3DDEVTYPE_HAL) { return D3DERR_INVALIDDEVICE; }
if (!CheckDisplayFormat(AdapterFormat)) { return D3DERR_NOTAVAILABLE; }
if (Usage & D3DUSAGE_DEPTHSTENCIL)
{
if (!(g_TextureFormat[CheckFormat] & 0x40)) { return D3DERR_NOTAVAILABLE; }
}
else if (Usage & D3DUSAGE_RENDERTARGET)
{
if (!CheckDisplayFormat(CheckFormat)) { return D3DERR_NOTAVAILABLE; }
}
else
{
if (BitsPerPixelOfD3DFORMAT(CheckFormat) == 0) { return D3DERR_NOTAVAILABLE; }
}
return S_OK;
}
HRESULT WINAPI Direct3D_CheckDeviceMultiSampleType(
UINT Adapter,
D3DDEVTYPE DeviceType,
D3DFORMAT RenderTargetFormat,
BOOL Windowed,
D3DMULTISAMPLE_TYPE MultiSampleType)
{
if (Adapter != 0) { return D3DERR_INVALIDCALL; }
if (DeviceType != D3DDEVTYPE_HAL) { return D3DERR_INVALIDDEVICE; }
if (Windowed == TRUE) { return D3DERR_NOTAVAILABLE; }
if (!CheckDisplayFormat(RenderTargetFormat)) { return D3DERR_NOTAVAILABLE; }
if (MultiSampleType != D3DMULTISAMPLE_NONE && MultiSampleType != 0)
{
if ((MultiSampleType & 0xf0000) > D3DMULTISAMPLE_PREFILTER_FORMAT_A8R8G8B8)
{ return D3DERR_INVALIDCALL; }
if (((MultiSampleType >> 4) & 15) < 1 || (MultiSampleType & 15) < 1
|| ((MultiSampleType >> 4) & 15) > 3 || (MultiSampleType & 15) > 3)
{ return D3DERR_NOTAVAILABLE; }
}
return S_OK;
}
HRESULT WINAPI Direct3D_CheckDepthStencilMatch(
UINT Adapter,
D3DDEVTYPE DeviceType,
D3DFORMAT AdapterFormat,
D3DFORMAT RenderTargetFormat,
D3DFORMAT DepthStencilFormat)
{
if (Adapter != 0) { return D3DERR_INVALIDCALL; }
if (DeviceType != D3DDEVTYPE_HAL) { return D3DERR_INVALIDDEVICE; }
if (!CheckDisplayFormat(RenderTargetFormat)) { return D3DERR_NOTAVAILABLE; }
if (!(g_TextureFormat[DepthStencilFormat] & 0x40)) { return D3DERR_NOTAVAILABLE; }
return S_OK;
}
HRESULT WINAPI Direct3D_GetDeviceCaps(
UINT Adapter,
D3DDEVTYPE DeviceType,
D3DCAPS8 *pCaps)
{
if (Adapter != 0) { return D3DERR_INVALIDCALL; }
if (DeviceType != D3DDEVTYPE_HAL) { return D3DERR_INVALIDDEVICE; }
D3DDevice_GetDeviceCaps(pCaps);
return S_OK;
}
+27
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@@ -0,0 +1,27 @@
#include <xmmintrin.h>
#include "math_internal.h"
#include <math.h>
#pragma code_seg("D3D")
namespace D3D
{
long WINAPI FloatToLong(
float value)
{
return _mm_cvtt_ss2si(_mm_load_ss(&value));
}
float WINAPI Cos(
float value)
{
return (float)cos(value);
}
float WINAPI Exp(
float value)
{
return (float)exp(value);
}
float WINAPI Log(
float value)
{
return (float)log(value);
}
}
+62
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@@ -0,0 +1,62 @@
#!/usr/bin/env python3
# SPDX-License-Identifier: GPL-3.0-or-later
"""Generate the January D3D8 ABI view without modifying the supplied SDK.
The three return types were recovered from the original PDB. The fixed SDK
input hash and replacement counts make this fail closed for another SDK.
"""
import hashlib
from pathlib import Path
ROOT = Path(__file__).resolve().parents[2]
SOURCE = ROOT / "xbox/include/D3D8.h"
OUTPUT = ROOT / "build/generated/d3d8/d3d8.h"
SOURCE_SHA256 = "7f7f603e1b2fa13ef36a05923eaa36d0d7094302522edbac9855b28f0909f1a1"
REPLACEMENTS = (
(
b"void WINAPI D3DVolume_GetContainer(D3DVolume *pThis, D3DBaseTexture **ppBaseTexture);",
b"HRESULT WINAPI D3DVolume_GetContainer(D3DVolume *pThis, D3DBaseTexture **ppBaseTexture);",
1,
),
(
b"{ D3DVolume_GetContainer(pThis, ppBaseTexture); return S_OK; }",
b"{ return D3DVolume_GetContainer(pThis, ppBaseTexture); }",
1,
),
(
b"{ D3DVolume_GetContainer(this, ppBaseTexture); return S_OK; }",
b"{ return D3DVolume_GetContainer(this, ppBaseTexture); }",
1,
),
(
b"void WINAPI D3DDevice_CreatePixelShader(CONST D3DPIXELSHADERDEF *pPSDef, DWORD *pHandle);",
b"HRESULT WINAPI D3DDevice_CreatePixelShader(CONST D3DPIXELSHADERDEF *pPSDef, DWORD *pHandle);",
1,
),
(
b"{ D3DDevice_CreatePixelShader(pPSDef, pHandle); return S_OK; }",
b"{ return D3DDevice_CreatePixelShader(pPSDef, pHandle); }",
2,
),
)
def main() -> None:
original = SOURCE.read_bytes()
if hashlib.sha256(original).hexdigest() != SOURCE_SHA256:
raise ValueError("D3D8 SDK header differs from the verified January input")
result = original
for before, after, count in REPLACEMENTS:
if result.count(before) != count:
raise ValueError("D3D8 SDK declaration does not match the verified input")
result = result.replace(before, after)
OUTPUT.parent.mkdir(parents=True, exist_ok=True)
if not OUTPUT.exists() or OUTPUT.read_bytes() != result:
OUTPUT.write_bytes(result)
if __name__ == "__main__":
main()
+42
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@@ -0,0 +1,42 @@
/* Portions adapted with reference to RXDK-Libs (2026 Team Resurgent),
* GPL-3.0-or-later. See libs/d3d8/PROVENANCE.md and libs/d3d8/LICENSE.GPL-3.0.
* Original January target bytes and PDB remain the matching authority. */
#ifndef D3D8_GRAPHICS_CONTEXT_INTERNAL_H
#define D3D8_GRAPHICS_CONTEXT_INTERNAL_H
#include "hardware_internal.h"
namespace D3D
{
/* NV2A saved graphics context layout. These lengths are fixed hardware banks;
* January HalGrInit3d supplies the offsets, extents, write order and values.
* Field/bank names are corroborated by the pinned RXDK-Libs mphal reference.
* This is instance-memory initialization, not emitted CPU instruction bytes. */
enum GraphicsContextLayout
{
GRCTX_COMMON_DWORDS = 0x33c / sizeof(DWORD),
GRCTX_3D_DWORDS = 0x2f0 / sizeof(DWORD),
IDX_FMT_COUNT = 35,
CAS0_COUNT = 29,
CAS1_COUNT = 29,
CAS2_COUNT = 29,
ASSM_STATE_COUNT = 2,
IDX_CACHE0_COUNT = 128,
IDX_CACHE1_COUNT = 128,
IDX_CACHE2_COUNT = 128,
IDX_CACHE3_COUNT = 128,
VTX_FILE0_COUNT = 192,
VTX_FILE1_COUNT = 480,
XL_P_COUNT = 544,
XL_XFCTX_COUNT = 768,
XL_LTCTXA_COUNT = 104,
XL_LTCTXB_COUNT = 208,
XL_LTC0_COUNT = 4,
XL_LTC1_COUNT = 20,
XL_LTC2_COUNT = 15,
XL_LTC3_COUNT = 14,
XL_VAB_COUNT = 68,
CRSTR_STIPP_COUNT = 32,
FD_CTRL_COUNT = 15,
ROP_REGS_COUNT = 1,
};
}
#endif
+133
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@@ -0,0 +1,133 @@
#ifndef D3D8_HARDWARE_INTERNAL_H
#define D3D8_HARDWARE_INTERNAL_H
#include "device_layout.h"
/* January PDB layout. Volatile register accesses describe mapped device
* storage, rather than selecting an otherwise unnecessary instruction. */
struct Nv206eControl
{
DWORD Ignored00[16];
DWORD Put;
DWORD Get;
DWORD Reference;
DWORD Ignored01[2029];
};
typedef char nv_control_size[sizeof(Nv206eControl) == 8192 ? 1 : -1];
typedef char nv_control_get_offset[offsetof(Nv206eControl, Get) == 0x44 ? 1 : -1];
/* NvNotification's field layout is decoded from the January PDB. */
struct NvNotification
{
struct
{
DWORD nanoseconds[2];
} timeStamp;
DWORD info32;
WORD info16;
WORD status;
};
typedef char nv_notification_size_check[sizeof(NvNotification) == 16 ? 1 : -1];
namespace D3D
{
/* Original NV2A display/graphics status and framebuffer debug access. */
enum
{
NV2A_RASTER_POSITION = 0x600808,
NV2A_RASTER_POSITION_MASK = 0x7ff,
NV2A_GRAPHICS_STATUS = 0x400700,
NV2A_TAG_INDEX = 0x1000f0,
NV2A_TAG_DATA = 0x100100,
NV2A_TAG_PARTITION_SELECT = 0x130,
NV2A_TAG_SELECT_MASK = 0x1ff,
NV2A_TAG_ADDRESS_MASK = 0x7f
};
/* Hardware RAMFC context: the 13 saved DMA/FIFO registers occupy the first
* 52 bytes of a 64-byte channel slot. Offsets follow the January save/restore
* and initialization routines, not an unrelated later SDK layout. */
struct FifoChannelContext
{
DWORD Put;
DWORD Get;
DWORD Ref;
DWORD Instance;
DWORD State;
DWORD Fetch;
DWORD Engine;
DWORD Pull;
DWORD AcquireValue;
DWORD AcquireTimestamp;
DWORD AcquireTimeout;
DWORD Semaphore;
DWORD Subroutine;
DWORD Reserved[3];
};
typedef char fifo_channel_context_size[sizeof(FifoChannelContext) == 64 ? 1 : -1];
struct _HWREG
{
volatile DWORD Reg032[1];
};
/* Address the complete mapped MMIO region, not an out-of-bounds element of
* the one-element marker array in the historical declaration. */
__inline DWORD WINAPI ReadGpuRegister(
_HWREG *base,
DWORD offset)
{
return *(volatile DWORD *)((BYTE *)base + offset);
}
__inline void WINAPI WriteGpuRegister(
_HWREG *base,
DWORD offset,
DWORD value)
{
*(volatile DWORD *)((BYTE *)base + offset) = value;
return;
}
/* Byte-wide indexed CRTC and palette registers have distinct access widths. */
__inline BYTE WINAPI ReadGpuRegister8(
_HWREG *base,
DWORD offset)
{
return *(volatile BYTE *)((BYTE *)base + offset);
}
__inline void WINAPI WriteGpuRegister8(
_HWREG *base,
DWORD offset,
BYTE value)
{
*(volatile BYTE *)((BYTE *)base + offset) = value;
return;
}
__inline void CMiniport::EnableInterrupts(
void)
{
WriteGpuRegister((_HWREG *)m_RegisterBase, 0x140, m_GenInfo.ChipIntrEn0);
return;
}
/* Original inline method, also present as a 16-byte target in dxgcreate. */
__inline void CMiniport::DisableInterrupts(
void)
{
WriteGpuRegister((_HWREG *)m_RegisterBase, 0x140, 0);
return;
}
__inline DWORD *CDevice::HwGet(
void)
{
return (DWORD *)(m_pControlDma->Get | 0x80000000UL);
}
__inline DWORD CDevice::GpuTime(
void)
{
return *m_pGpuTime;
}
__inline DWORD CDevice::Age(
DWORD time)
{
return m_CpuTime - time;
}
__inline BOOL CDevice::IsTimePending(
DWORD time)
{
return Age(time) < Age(GpuTime());
}
}
#endif
+127
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/* Original January initial-state data. Not executable CPU instructions.
* Extracted from target/dxgcreate.obj; verified separately from code. */
const DWORD g_InitialRenderStates[87] =
{
0x00000203UL, /* D3DRS_ZFUNC */
0x00000207UL, /* D3DRS_ALPHAFUNC */
0x00000000UL, /* D3DRS_ALPHABLENDENABLE */
0x00000000UL, /* D3DRS_ALPHATESTENABLE */
0x00000000UL, /* D3DRS_ALPHAREF */
0x00000001UL, /* D3DRS_SRCBLEND */
0x00000000UL, /* D3DRS_DESTBLEND */
0x00000001UL, /* D3DRS_ZWRITEENABLE */
0x00000000UL, /* D3DRS_DITHERENABLE */
0x00001d01UL, /* D3DRS_SHADEMODE */
0x01010101UL, /* D3DRS_COLORWRITEENABLE */
0x00001e00UL, /* D3DRS_STENCILZFAIL */
0x00001e00UL, /* D3DRS_STENCILPASS */
0x00000207UL, /* D3DRS_STENCILFUNC */
0x00000000UL, /* D3DRS_STENCILREF */
0xffffffffUL, /* D3DRS_STENCILMASK */
0xffffffffUL, /* D3DRS_STENCILWRITEMASK */
0x00008006UL, /* D3DRS_BLENDOP */
0x00000000UL, /* D3DRS_BLENDCOLOR */
0x00000004UL, /* D3DRS_SWATHWIDTH */
0x00000000UL, /* D3DRS_POLYGONOFFSETZSLOPESCALE */
0x00000000UL, /* D3DRS_POLYGONOFFSETZOFFSET */
0x00000000UL, /* D3DRS_POINTOFFSETENABLE */
0x00000000UL, /* D3DRS_WIREFRAMEOFFSETENABLE */
0x00000000UL, /* D3DRS_SOLIDOFFSETENABLE */
0x00000000UL, /* D3DRS_FOGENABLE */
0x00000000UL, /* D3DRS_FOGTABLEMODE */
0x00000000UL, /* D3DRS_FOGSTART */
0x3f800000UL, /* D3DRS_FOGEND */
0x3f800000UL, /* D3DRS_FOGDENSITY */
0x00000000UL, /* D3DRS_RANGEFOGENABLE */
0x00000000UL, /* D3DRS_WRAP0 */
0x00000000UL, /* D3DRS_WRAP1 */
0x00000000UL, /* D3DRS_WRAP2 */
0x00000000UL, /* D3DRS_WRAP3 */
0x00000001UL, /* D3DRS_LIGHTING */
0x00000000UL, /* D3DRS_SPECULARENABLE */
0x00000001UL, /* D3DRS_LOCALVIEWER */
0x00000001UL, /* D3DRS_COLORVERTEX */
0x00000002UL, /* D3DRS_BACKSPECULARMATERIALSOURCE */
0x00000001UL, /* D3DRS_BACKDIFFUSEMATERIALSOURCE */
0x00000000UL, /* D3DRS_BACKAMBIENTMATERIALSOURCE */
0x00000000UL, /* D3DRS_BACKEMISSIVEMATERIALSOURCE */
0x00000002UL, /* D3DRS_SPECULARMATERIALSOURCE */
0x00000001UL, /* D3DRS_DIFFUSEMATERIALSOURCE */
0x00000000UL, /* D3DRS_AMBIENTMATERIALSOURCE */
0x00000000UL, /* D3DRS_EMISSIVEMATERIALSOURCE */
0x00000000UL, /* D3DRS_BACKAMBIENT */
0x00000000UL, /* D3DRS_AMBIENT */
0x3f800000UL, /* D3DRS_POINTSIZE */
0x00000000UL, /* D3DRS_POINTSIZE_MIN */
0x00000000UL, /* D3DRS_POINTSPRITEENABLE */
0x00000000UL, /* D3DRS_POINTSCALEENABLE */
0x3f800000UL, /* D3DRS_POINTSCALE_A */
0x00000000UL, /* D3DRS_POINTSCALE_B */
0x00000000UL, /* D3DRS_POINTSCALE_C */
0x42800000UL, /* D3DRS_POINTSIZE_MAX */
0x00000000UL, /* D3DRS_PATCHEDGESTYLE */
0x3f800000UL, /* D3DRS_PATCHSEGMENTS */
0x00000000UL, /* D3DRS_PSTEXTUREMODES */
0x00000000UL, /* D3DRS_VERTEXBLEND */
0x00000000UL, /* D3DRS_FOGCOLOR */
0x00001b02UL, /* D3DRS_FILLMODE */
0x00001b02UL, /* D3DRS_BACKFILLMODE */
0x00000000UL, /* D3DRS_TWOSIDEDLIGHTING */
0x00000000UL, /* D3DRS_NORMALIZENORMALS */
0x00000002UL, /* D3DRS_ZENABLE */
0x00000000UL, /* D3DRS_STENCILENABLE */
0x00001e00UL, /* D3DRS_STENCILFAIL */
0x00000900UL, /* D3DRS_FRONTFACE */
0x00000901UL, /* D3DRS_CULLMODE */
0xffffffffUL, /* D3DRS_TEXTUREFACTOR */
0x00000000UL, /* D3DRS_ZBIAS */
0x00000000UL, /* D3DRS_LOGICOP */
0x00000000UL, /* D3DRS_EDGEANTIALIAS */
0x00000001UL, /* D3DRS_MULTISAMPLEANTIALIAS */
0xffffffffUL, /* D3DRS_MULTISAMPLEMASK */
0xdeadbeefUL, /* D3DRS_MULTISAMPLETYPE */
0x00000200UL, /* D3DRS_SHADOWFUNC */
0x3f800000UL, /* D3DRS_LINEWIDTH */
0x00000001UL, /* D3DRS_DXT1NOISEENABLE */
0x00000000UL, /* D3DRS_YUVENABLE */
0x00000001UL, /* D3DRS_OCCLUSIONCULLENABLE */
0x00000001UL, /* D3DRS_STENCILCULLENABLE */
0x00000000UL, /* D3DRS_ROPZCMPALWAYSREAD */
0x00000000UL, /* D3DRS_ROPZREAD */
0x00000000UL, /* D3DRS_DONOTCULLUNCOMPRESSED */
};
const BYTE g_InitialTextureStates[32] =
{
0x01, /* D3DTSS_COLOROP */
0x01, /* D3DTSS_COLORARG0 */
0x02, /* D3DTSS_COLORARG1 */
0x01, /* D3DTSS_COLORARG2 */
0x01, /* D3DTSS_ALPHAOP */
0x01, /* D3DTSS_ALPHAARG0 */
0x02, /* D3DTSS_ALPHAARG1 */
0x01, /* D3DTSS_ALPHAARG2 */
0x01, /* D3DTSS_RESULTARG */
0x00, /* D3DTSS_TEXTURETRANSFORMFLAGS */
0x01, /* D3DTSS_ADDRESSU */
0x01, /* D3DTSS_ADDRESSV */
0x01, /* D3DTSS_ADDRESSW */
0x01, /* D3DTSS_MAGFILTER */
0x01, /* D3DTSS_MINFILTER */
0x00, /* D3DTSS_MIPFILTER */
0x00, /* D3DTSS_MIPMAPLODBIAS */
0x00, /* D3DTSS_MAXMIPLEVEL */
0x01, /* D3DTSS_MAXANISOTROPY */
0x00, /* D3DTSS_COLORKEYOP */
0x00, /* D3DTSS_COLORSIGN */
0x00, /* D3DTSS_ALPHAKILL */
0x00, /* D3DTSS_BUMPENVMAT00 */
0x00, /* D3DTSS_BUMPENVMAT01 */
0x00, /* D3DTSS_BUMPENVMAT11 */
0x00, /* D3DTSS_BUMPENVMAT10 */
0x00, /* D3DTSS_BUMPENVLSCALE */
0x00, /* D3DTSS_BUMPENVLOFFSET */
0x00, /* D3DTSS_TEXCOORDINDEX */
0x00, /* D3DTSS_BORDERCOLOR */
0x00, /* D3DTSS_COLORKEYCOLOR */
0x00, /* 31 */
};
+9
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#ifndef D3D8_KERNEL_CLOCK_H
#define D3D8_KERNEL_CLOCK_H
#include "kernel_records.h"
extern "C" __declspec(dllimport) void WINAPI KeQuerySystemTime(
LARGE_INTEGER *time);
extern "C" __declspec(dllimport) void WINAPI RtlTimeToTimeFields(
LARGE_INTEGER *time,
_TIME_FIELDS *fields);
#endif
+7
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@@ -0,0 +1,7 @@
#ifndef D3D8_KERNEL_DEBUG_H
#define D3D8_KERNEL_DEBUG_H
#include <xtl.h>
extern "C" ULONG __cdecl DbgPrint(
const char *format,
...);
#endif
+53
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@@ -0,0 +1,53 @@
#ifndef D3D8_KERNEL_DISPATCHER_H
#define D3D8_KERNEL_DISPATCHER_H
#include "kernel_records.h"
/* The wait/mode enumerations are taken from the January PDB, not a later SDK. */
enum _KWAIT_REASON
{
Executive = 0,
FreePage = 1,
PageIn = 2,
PoolAllocation = 3,
DelayExecution = 4,
Suspended = 5,
UserRequest = 6,
WrExecutive = 7,
WrFreePage = 8,
WrPageIn = 9,
WrPoolAllocation = 10,
WrDelayExecution = 11,
WrSuspended = 12,
WrUserRequest = 13,
WrEventPair = 14,
WrQueue = 15,
WrLpcReceive = 16,
WrLpcReply = 17,
WrVirtualMemory = 18,
WrPageOut = 19,
WrRendezvous = 20,
WrFsCacheIn = 21,
WrFsCacheOut = 22,
Spare4 = 23,
Spare5 = 24,
Spare6 = 25,
WrKernel = 26,
MaximumWaitReason = 27
};
enum _MODE
{
KernelMode = 0,
UserMode = 1,
MaximumMode = 2
};
typedef char WaitReasonSize[sizeof(_KWAIT_REASON) == 4 ? 1 : -1];
typedef char ProcessorModeEnumSize[sizeof(_MODE) == 4 ? 1 : -1];
/* Xbox NT KPROCESSOR_MODE is a signed byte; wait reason is a 32-bit enum.
* The kernel call owns event synchronization; clearing only resets its signal. */
extern "C" __declspec(dllimport) LONG WINAPI KeWaitForSingleObject(
void *object,
_KWAIT_REASON reason,
CHAR mode,
BYTE alertable,
LARGE_INTEGER *timeout);
#define KeClearEvent(event) ((event)->Header.SignalState = 0)
#endif
+14
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@@ -0,0 +1,14 @@
#ifndef D3D8_KERNEL_GPU_H
#define D3D8_KERNEL_GPU_H
#include "device_layout.h"
/* Xbox kernel imports; 32-bit stdcall contracts used by the January driver. */
extern "C" __declspec(dllimport) void *WINAPI MmClaimGpuInstanceMemory(
DWORD bytes,
DWORD *paddingBytes);
extern "C" __declspec(dllimport) void WINAPI MmSetAddressProtect(
void *address,
DWORD bytes,
DWORD protection);
extern "C" __declspec(dllimport) void WINAPI KeStallExecutionProcessor(
DWORD microseconds);
#endif
+53
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#ifndef D3D8_KERNEL_INTERRUPT_H
#define D3D8_KERNEL_INTERRUPT_H
#include "device_layout.h"
/* Genuine Xbox kernel interrupt/shutdown interfaces. The target PDB owns record sizes
* and containing-member offsets; event/shutdown fields are decoded, while the
* passed-through DPC/interrupt record internals remain opaque. */
extern "C" __declspec(dllimport) void WINAPI HalRegisterShutdownNotification(
_HAL_SHUTDOWN_REGISTRATION *registration,
BYTE registerNotification);
extern "C" __declspec(dllimport) BYTE WINAPI KeDisconnectInterrupt(
_KINTERRUPT *interrupt);
extern "C" __declspec(dllimport) void WINAPI KeInitializeDpc(
_KDPC *dpc,
void (WINAPI *routine)(
_KDPC *dpc,
void *context,
void *argument1,
void *argument2),
void *context);
extern "C" __declspec(dllimport) BYTE WINAPI KeInsertQueueDpc(
_KDPC *dpc,
void *argument1,
void *argument2);
extern "C" __declspec(dllimport) DWORD WINAPI HalGetInterruptVector(
DWORD busInterruptLevel,
BYTE *irql);
extern "C" __declspec(dllimport) void WINAPI KeInitializeInterrupt(
_KINTERRUPT *interrupt,
BYTE (WINAPI *routine)(
_KINTERRUPT *interrupt,
void *context),
void *context,
DWORD vector,
BYTE irql,
_KINTERRUPT_MODE mode,
BYTE shareVector);
extern "C" __declspec(dllimport) BYTE WINAPI KeConnectInterrupt(
_KINTERRUPT *interrupt);
extern "C" __declspec(dllimport) LONG WINAPI KeSetEvent(
_KEVENT *event,
LONG increment,
BYTE wait);
/* The period NT header exposes this operation as a macro, not a callable
* routine. All call sites here pass a stable event address and constants.
* Fields/size are authenticated from the January PDB. */
#define KeInitializeEvent(event, type, state) do { \
(event)->Header.Type = (BYTE)(type); \
(event)->Header.Size = sizeof(_KEVENT) / sizeof(DWORD); \
(event)->Header.SignalState = (state); \
(event)->Header.WaitListHead.Flink = (event)->Header.WaitListHead.Blink = \
&(event)->Header.WaitListHead; \
} while (0)
#endif
+20
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#ifndef D3D8_KERNEL_MEMORY_H
#define D3D8_KERNEL_MEMORY_H
#include <xtl.h>
/* Original Xbox kernel import: signature and import linkage are evidenced
* by the supplied PDB and January resource/memory relocations. */
extern "C" __declspec(dllimport) void WINAPI MmFreeContiguousMemory(
void *baseAddress);
extern "C" __declspec(dllimport) void *WINAPI MmAllocateContiguousMemoryEx(
DWORD numberOfBytes,
DWORD lowestAddress,
DWORD highestAddress,
DWORD alignment,
DWORD protection);
extern "C" __declspec(dllimport) DWORD WINAPI MmQueryAllocationSize(
void *baseAddress);
extern "C" __declspec(dllimport) void WINAPI MmPersistContiguousMemory(
void *baseAddress,
DWORD bytes,
BYTE persist);
#endif
+68
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#ifndef D3D8_KERNEL_RECORDS_H
#define D3D8_KERNEL_RECORDS_H
/* January-PDB kernel layouts used by the miniport. No later SDK layout is
* substituted. Interrupt/DPC internals are opaque: only size/alignment and
* actual containing-member addresses are needed by this driver. */
#include <xtl.h>
#include <stddef.h>
struct _KINTERRUPT
{
DWORD Opaque[28];
};
struct _KDPC
{
DWORD Opaque[7];
};
struct _DISPATCHER_HEADER
{
BYTE Type;
BYTE Absolute;
BYTE Size;
BYTE Inserted;
LONG SignalState;
LIST_ENTRY WaitListHead;
};
struct _KEVENT
{
_DISPATCHER_HEADER Header;
};
struct _HAL_SHUTDOWN_REGISTRATION
{
void (WINAPI *NotificationRoutine)(
_HAL_SHUTDOWN_REGISTRATION *registration);
LONG Priority;
LIST_ENTRY ListEntry;
};
struct _TIME_FIELDS
{
SHORT Year;
SHORT Month;
SHORT Day;
SHORT Hour;
SHORT Minute;
SHORT Second;
SHORT Milliseconds;
SHORT Weekday;
};
enum _EVENT_TYPE
{
NotificationEvent,
SynchronizationEvent
};
enum _KINTERRUPT_MODE
{
LevelSensitive,
Latched
};
typedef char kernel_interrupt_size[sizeof(_KINTERRUPT) == 112 ? 1 : -1];
typedef char kernel_dpc_size[sizeof(_KDPC) == 28 ? 1 : -1];
typedef char kernel_event_size[sizeof(_KEVENT) == 16 ? 1 : -1];
typedef char kernel_shutdown_size[sizeof(_HAL_SHUTDOWN_REGISTRATION) == 16 ? 1 : -1];
typedef char kernel_time_fields_size[sizeof(_TIME_FIELDS) == 16 ? 1 : -1];
typedef char kernel_waitlist_offset[offsetof(_DISPATCHER_HEADER, WaitListHead) == 8 ? 1 : -1];
typedef char kernel_event_header_offset[offsetof(_KEVENT, Header) == 0 ? 1 : -1];
typedef char kernel_signal_offset[offsetof(_DISPATCHER_HEADER, SignalState) == 4 ? 1 : -1];
typedef char kernel_shutdown_priority_offset[offsetof(_HAL_SHUTDOWN_REGISTRATION, Priority) == 4 ? 1 : -1];
typedef char kernel_shutdown_list_offset[offsetof(_HAL_SHUTDOWN_REGISTRATION, ListEntry) == 8 ? 1 : -1];
typedef char kernel_time_seconds_offset[offsetof(_TIME_FIELDS, Second) == 10 ? 1 : -1];
#endif
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#ifndef D3D8_LAZY_INTERNAL_H
#define D3D8_LAZY_INTERNAL_H
#include "device_layout.h"
namespace D3D
{
/* Dirty bits and NV2A method fields established by the January routines. */
enum
{
LAZY_DIRTY_POINT_PARAMS = 0x00000001,
LAZY_DIRTY_TRANSFORM = 0x00000002,
LAZY_DIRTY_TEXTURE_TRANSFORM = 0x00000004,
LAZY_DIRTY_COMBINERS = 0x00000008,
LAZY_DIRTY_TEXTURE_STATE = 0x00000010,
LAZY_DIRTY_LIGHTS = 0x00000020,
LAZY_DIRTY_SPEC_FOG = 0x00000040,
LAZY_DIRTY_SHADER_STAGE_PROGRAM = 0x00000400,
LAZY_DIRTY_VERTEX_FORMAT_VB = 0x00000080,
LAZY_DIRTY_VERTEX_FORMAT_UP = 0x00000100,
LAZY_DIRTY_VERTEX_OFFSETS = 0x00000200,
LAZY_DIRECT_INPUT = 0x40000000,
LAZY_VERTEX_FORMAT_METHOD = 0x1760,
LAZY_VERTEX_OFFSET_METHOD = 0x1720,
LAZY_SHADER_STAGE_METHOD = 0x1e70,
LAZY_POINT_PARAMS_METHOD = 0xa30,
LAZY_POINT_ENABLE_METHOD = 0x318,
LAZY_POINT_SIZE_METHOD = 0x43c
};
extern const D3DVECTOR g_EyeDirection;
DWORD WINAPI GetColorMaterial(
void);
void WINAPI LazySetShaderStageProgram(
CDevice *device);
void WINAPI LazySetPointParams(
CDevice *device);
void WINAPI UpdateProjectionViewportTransform(
void);
void WINAPI SetState(
void);
void WINAPI LazySetCombiners(
CDevice *device);
void WINAPI LazySetTextureState(
CDevice *device);
void WINAPI LazySetSpecFogCombiner(
CDevice *device);
void WINAPI LazySetTextureTransform(
CDevice *device);
void WINAPI LazySetLights(
CDevice *device);
void WINAPI LazySetTransform(
CDevice *device);
DWORD *WINAPI SetLightColors(
DWORD *push,
const Light *light,
DWORD lightNumber,
DWORD colorMaterial);
DWORD *WINAPI SetSceneAmbientAndMaterialEmission(
DWORD *push,
DWORD colorMaterial);
DWORD *WINAPI SetSpecularParameters(
DWORD *push);
enum TextureMatrixType
{
TEXTURE_MATRIX_220 = 0x220,
TEXTURE_MATRIX_230 = 0x230,
TEXTURE_MATRIX_231 = 0x231,
TEXTURE_MATRIX_241 = 0x241,
TEXTURE_MATRIX_320 = 0x320,
TEXTURE_MATRIX_330 = 0x330,
TEXTURE_MATRIX_331 = 0x331,
TEXTURE_MATRIX_341 = 0x341
};
/* The stream is DWORD-backed; use representation copies, not float aliasing. */
__inline void WINAPI StoreFloat(
DWORD *word,
float value)
{
memcpy(word, &value, sizeof(value));
return;
}
__inline float WINAPI Floatify(
DWORD word)
{
float value;
memcpy(&value, &word, sizeof(value));
return value;
}
}
#endif
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#include <xmmintrin.h>
#include "math_internal.h"
#pragma code_seg("D3D")
namespace D3D
{
void WINAPI ScaleVector3(
D3DVECTOR *out,
const D3DVECTOR *v,
float scale)
{
out->x = scale * v->x;
out->y = scale * v->y;
out->z = scale * v->z;
return;
}
void WINAPI AddVectors3(
D3DVECTOR *out,
const D3DVECTOR *a,
const D3DVECTOR *b)
{
out->x = a->x + b->x;
out->y = a->y + b->y;
out->z = a->z + b->z;
return;
}
float WINAPI SquareMagnitude3(
const D3DVECTOR *v)
{
return v->x * v->x + v->y * v->y + v->z * v->z;
}
void WINAPI XformBy4x3(
D3DVECTOR *out,
const D3DVECTOR *v,
float w,
const D3DMATRIX *m)
{
// The original uses aligned matrix row loads and unaligned vector scalars.
__m128 result = _mm_mul_ps(_mm_set1_ps(v->x), _mm_load_ps(m->m[0]));
result = _mm_add_ps(result, _mm_mul_ps(_mm_set1_ps(v->y), _mm_load_ps(m->m[1])));
result = _mm_add_ps(result, _mm_mul_ps(_mm_set1_ps(v->z), _mm_load_ps(m->m[2])));
result = _mm_add_ps(result, _mm_mul_ps(_mm_set1_ps(w), _mm_load_ps(m->m[3])));
_mm_storel_pi((__m64 *)out, result);
_mm_store_ss(&out->z, _mm_shuffle_ps(result, result, 2));
return;
}
void WINAPI MatrixProduct4x4(
D3DMATRIX *out,
const D3DMATRIX *a,
const D3DMATRIX *b)
{
__m128 row0 = _mm_mul_ps(_mm_shuffle_ps(_mm_load_ps(a->m[0]), _mm_load_ps(a->m[0]), 0x00), _mm_load_ps(b->m[0]));
row0 = _mm_add_ps(row0, _mm_mul_ps(_mm_shuffle_ps(_mm_load_ps(a->m[0]), _mm_load_ps(a->m[0]), 0x55), _mm_load_ps(b->m[1])));
row0 = _mm_add_ps(row0, _mm_mul_ps(_mm_shuffle_ps(_mm_load_ps(a->m[0]), _mm_load_ps(a->m[0]), 0xaa), _mm_load_ps(b->m[2])));
row0 = _mm_add_ps(row0, _mm_mul_ps(_mm_shuffle_ps(_mm_load_ps(a->m[0]), _mm_load_ps(a->m[0]), 0xff), _mm_load_ps(b->m[3])));
__m128 row1 = _mm_mul_ps(_mm_shuffle_ps(_mm_load_ps(a->m[1]), _mm_load_ps(a->m[1]), 0x00), _mm_load_ps(b->m[0]));
row1 = _mm_add_ps(row1, _mm_mul_ps(_mm_shuffle_ps(_mm_load_ps(a->m[1]), _mm_load_ps(a->m[1]), 0x55), _mm_load_ps(b->m[1])));
row1 = _mm_add_ps(row1, _mm_mul_ps(_mm_shuffle_ps(_mm_load_ps(a->m[1]), _mm_load_ps(a->m[1]), 0xaa), _mm_load_ps(b->m[2])));
row1 = _mm_add_ps(row1, _mm_mul_ps(_mm_shuffle_ps(_mm_load_ps(a->m[1]), _mm_load_ps(a->m[1]), 0xff), _mm_load_ps(b->m[3])));
__m128 row2 = _mm_mul_ps(_mm_shuffle_ps(_mm_load_ps(a->m[2]), _mm_load_ps(a->m[2]), 0x00), _mm_load_ps(b->m[0]));
row2 = _mm_add_ps(row2, _mm_mul_ps(_mm_shuffle_ps(_mm_load_ps(a->m[2]), _mm_load_ps(a->m[2]), 0x55), _mm_load_ps(b->m[1])));
row2 = _mm_add_ps(row2, _mm_mul_ps(_mm_shuffle_ps(_mm_load_ps(a->m[2]), _mm_load_ps(a->m[2]), 0xaa), _mm_load_ps(b->m[2])));
row2 = _mm_add_ps(row2, _mm_mul_ps(_mm_shuffle_ps(_mm_load_ps(a->m[2]), _mm_load_ps(a->m[2]), 0xff), _mm_load_ps(b->m[3])));
__m128 row3 = _mm_mul_ps(_mm_shuffle_ps(_mm_load_ps(a->m[3]), _mm_load_ps(a->m[3]), 0x00), _mm_load_ps(b->m[0]));
row3 = _mm_add_ps(row3, _mm_mul_ps(_mm_shuffle_ps(_mm_load_ps(a->m[3]), _mm_load_ps(a->m[3]), 0x55), _mm_load_ps(b->m[1])));
row3 = _mm_add_ps(row3, _mm_mul_ps(_mm_shuffle_ps(_mm_load_ps(a->m[3]), _mm_load_ps(a->m[3]), 0xaa), _mm_load_ps(b->m[2])));
row3 = _mm_add_ps(row3, _mm_mul_ps(_mm_shuffle_ps(_mm_load_ps(a->m[3]), _mm_load_ps(a->m[3]), 0xff), _mm_load_ps(b->m[3])));
_mm_store_ps(out->m[0], row0);
_mm_store_ps(out->m[1], row1);
_mm_store_ps(out->m[2], row2);
_mm_store_ps(out->m[3], row3);
return;
}
}
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#ifndef D3D8_MATH_INTERNAL_H
#define D3D8_MATH_INTERNAL_H
#include <xtl.h>
namespace D3D
{
extern const D3DMATRIX g_IdentityMatrix;
void WINAPI ScaleVector3(
D3DVECTOR *out,
const D3DVECTOR *v,
float scale);
void WINAPI AddVectors3(
D3DVECTOR *out,
const D3DVECTOR *a,
const D3DVECTOR *b);
float WINAPI SquareMagnitude3(
const D3DVECTOR *v);
void WINAPI XformBy4x3(
D3DVECTOR *out,
const D3DVECTOR *v,
float w,
const D3DMATRIX *m);
void WINAPI MatrixProduct4x4(
D3DMATRIX *out,
const D3DMATRIX *a,
const D3DMATRIX *b);
void WINAPI NormalizeVector3(
D3DVECTOR *vector);
BOOL WINAPI Inverse4x4(
D3DMATRIX *out,
const D3DMATRIX *matrix,
BOOL ignoreScale);
long WINAPI FloatToLong(
float value);
__inline DWORD WINAPI Round(
float value)
{
return FloatToLong(
value + 0.5f);
}
void WINAPI Explut(
float power,
float *l,
float *m);
float WINAPI Cos(
float value);
float WINAPI Exp(
float value);
float WINAPI Log(
float value);
}
#endif
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/* Reconstructed from the supplied January 2002 D3D memory object. */
#include <xtl.h>
#pragma code_seg("D3D")
extern "C" void *WINAPI D3D_AllocNoncontiguousMemory(
DWORD size)
{
return LocalAlloc(LMEM_ZEROINIT, size);
}
extern "C" HLOCAL WINAPI D3D_FreeNoncontiguousMemory(
void *memory)
{
return LocalFree(memory);
}
void *WINAPI D3D_AllocContiguousMemory(
DWORD size,
DWORD alignment)
{
return XPhysicalAlloc(size, MAXULONG_PTR, alignment, PAGE_READWRITE | PAGE_WRITECOMBINE);
}
void WINAPI D3D_FreeContiguousMemory(
void *memory)
{
if (memory)
{
XPhysicalFree(memory);
}
return;
}
/* Rectangle-copy algorithm adapted from RXDK-Libs, 2026 Team Resurgent,
* GPL-3.0-or-later. January's routine accepts bytes-per-pixel, not a
* hardware format code. See libs/d3d8/PROVENANCE.md. */
#include "push_internal.h"
#include "memory_internal.h"
namespace D3D
{
void WINAPI GPUCopyVideoRectangle(
DWORD bytesPerPixel,
DWORD sourceOffset,
DWORD sourcePitch,
DWORD destinationOffset,
DWORD destinationPitch,
DWORD count,
RECT *rectangles,
POINT *points)
{
CDevice *device = g_pDevice;
DWORD *push = device->StartPush();
DWORD format;
switch (bytesPerPixel)
{
case 1: format = 1; break;
case 2: format = 4; break;
case 4:
default: format = 10; break;
}
PushCount(push, 0x8300, 4);
push[1] = format;
push[2] = (sourcePitch & 0xffff) | (destinationPitch << 16);
push[3] = sourceOffset;
push[4] = destinationOffset;
device->EndPush(push + 5);
while (count--)
{
push = device->StartPush();
DWORD sourcePoint = ((DWORD)rectangles->left & 0xffff) | ((DWORD)rectangles->top << 16);
DWORD destinationPoint = ((DWORD)points->x & 0xffff) | ((DWORD)points->y << 16);
/* Disjoint 16-bit fields; XOR is the target's combining operation. */
DWORD size = (((DWORD)rectangles->right - (DWORD)rectangles->left) & 0xffff)
^ (((DWORD)rectangles->bottom - (DWORD)rectangles->top) << 16);
PushCount(push, 0x6300, 3);
push[1] = sourcePoint;
push[2] = destinationPoint;
push[3] = size;
device->EndPush(push + 4);
rectangles++;
points++;
}
return;
}
}
#include "pusher_state.h"
#include "notification_internal.h"
namespace D3D
{
void WINAPI GPUCopyMemory(
DWORD sourceOffset,
DWORD destinationOffset,
DWORD size)
{
CDevice *device = g_pDevice;
volatile NvNotification *notifiers = device->m_pMemCopyNotifiers;
unsigned __int64 notified = ReadNotificationTime(&notifiers[0]);
if (size)
{
do
{
DWORD width, height, remaining;
if (size <= 8192)
{
width = size;
height = 1;
remaining = 0;
}
else
{
width = 8192;
height = size / 8192;
if (height <= 2047)
{
remaining = size % 8192;
}
else
{
height = 2047;
remaining = size - width * height;
}
}
DWORD *push = device->StartPush();
if (!remaining)
{
Push1(push, 0x4104, 0);
push += 2;
}
PushCount(push, 0x4184, 2);
push[1] = 5;
push[2] = 4;
PushCount(push + 3, 0x430c, 8);
push[4] = sourceOffset;
push[5] = destinationOffset;
push[6] = width;
push[7] = width;
push[8] = width;
push[9] = height;
push[10] = 0x101;
push[11] = 0;
device->EndPush(push + 12);
sourceOffset += size - remaining;
destinationOffset += size - remaining;
size = remaining;
} while (size);
device->KickOff();
while (notified == ReadNotificationTime(&notifiers[0]))
{
BusyLoop();
}
notified = ReadNotificationTime(&notifiers[0]);
while (ReadNotificationTime(&notifiers[1]) < notified)
{
BusyLoop();
}
}
return;
}
}
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#ifndef D3D8_MEMORY_INTERNAL_H
#define D3D8_MEMORY_INTERNAL_H
#include <xtl.h>
void *WINAPI D3D_AllocContiguousMemory(
DWORD size,
DWORD alignment);
void WINAPI D3D_FreeContiguousMemory(
void *memory);
extern "C" void *WINAPI D3D_AllocNoncontiguousMemory(
DWORD size);
extern "C" HLOCAL WINAPI D3D_FreeNoncontiguousMemory(
void *memory);
namespace D3D
{
void WINAPI GPUCopyMemory(
DWORD sourceOffset,
DWORD destinationOffset,
DWORD size);
void WINAPI GPUCopyVideoRectangle(
DWORD bytesPerPixel,
DWORD sourceOffset,
DWORD sourcePitch,
DWORD destinationOffset,
DWORD destinationPitch,
DWORD count,
RECT *rectangles,
POINT *points);
}
#endif
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#ifndef HALO_D3D8_MINIPORT_CONSTANTS_H
#define HALO_D3D8_MINIPORT_CONSTANTS_H
namespace D3D
{
/* NV2A object classes and memory-space values used by the target. Values are
* checked against the supplied binary; names follow the hardware interfaces. */
/* PLL register offsets and lock bits, as accessed by the January miniport. */
enum PllRegister
{
NV_PRAMDAC_NVPLL_COEFF = 0x680500,
NV_PRAMDAC_MPLL_COEFF = 0x680504,
NV_PRAMDAC_VPLL_COEFF = 0x680508,
NV_PRAMDAC_PLL_TEST_COUNTER = 0x680514,
NV_PFB_EMRS = 0x1002c4,
NV_PFB_MRS = 0x1002c0,
NV_PFB_TIMING2 = 0x100228,
NV_PBUS_DEBUG_3 = 0x108c
};
enum AgpClockRate
{
AGP_CLOCK_66_MHZ = 66000000,
AGP_CLOCK_73_MHZ = 73000000,
AGP_CLOCK_80_MHZ = 80000000,
AGP_CLOCK_87_MHZ = 87000000,
AGP_CLOCK_94_MHZ = 94000000,
AGP_CLOCK_100_MHZ = 100000000,
AGP_CLOCK_106_MHZ = 106000000,
AGP_CLOCK_113_MHZ = 113000000,
AGP_CLOCK_120_MHZ = 120000000,
AGP_CLOCK_126_MHZ = 126000000,
AGP_CLOCK_133_MHZ = 133000000
};
/* January software-method values; names describe the original dispatch.
* The later SDK's packed 5-bit IDs are not interchangeable with these IDs. */
enum MiniportSoftwareMethod
{
SoftwareFlipImmediate = 0x300,
SoftwareFlipQueued = 0x304,
SoftwareRunPushBuffer = 0x308,
SoftwareFixupPushBuffer = 0x30c,
SoftwareFence = 0x310,
SoftwareReadCallback = 0x314,
SoftwareWriteCallback = 0x318,
SoftwareDxt1NoiseEnable = 0x31c,
SoftwareWriteRegister = 0x320,
SoftwareSetSurfacePitchAndOffset = 0x324
};
enum DmaObjectClass
{
NV01_CONTEXT_DMA_FROM_MEMORY = 0x02,
NV01_CONTEXT_DMA_TO_MEMORY = 0x03,
NV01_CONTEXT_DMA_IN_MEMORY = 0x3d
};
enum GraphicsObjectClass
{
NV03_NULL = 0x30,
NV03_MEMORY_TO_MEMORY_FORMAT = 0x39,
NV10_CONTEXT_SURFACES_2D = 0x62,
NV20_KELVIN_PRIMITIVE = 0x97,
NV12_IMAGE_BLIT = 0x9f
};
enum DmaAddressSpace
{
ADDR_SYSMEM = 1,
ADDR_FBMEM = 2,
ADDR_AGPMEM = 3
};
}
#endif
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/* Portions adapted with reference to RXDK-Libs (2026 Team Resurgent),
* GPL-3.0-or-later. See libs/d3d8/PROVENANCE.md and libs/d3d8/LICENSE.GPL-3.0.
* Original January target bytes and PDB remain the matching authority. */
/* January miniport helpers. Contracts and register accesses come from the
* supplied target/PDB, not from a later miniport implementation. */
#include "hardware_internal.h"
#include "miniport_constants.h"
#include "display_internal.h"
#include "kernel_interrupt.h"
#include "kernel_clock.h"
#include <conio.h>
#pragma intrinsic(_outp)
#pragma code_seg("D3D")
namespace D3D
{
DWORD CMiniport::ReserveInstMem(
DWORD paragraphs)
{
DWORD address = m_FreeInstAddr;
m_FreeInstAddr += paragraphs;
return address;
}
int CMiniport::MapRegisters(
void)
{
/* NV2A fixed kernel MMIO mapping in this Xbox build. These are hardware
* registers: volatility is required for the actual device transaction. */
_HWREG *base = (_HWREG *)0xfd000000UL;
m_RegisterBase = base;
WriteGpuRegister(base, 0x1804, ReadGpuRegister(base, 0x1804) | 4);
WriteGpuRegister(base, 0x600140, 0);
WriteGpuRegister(base, 0x9140, 0);
return TRUE;
}
void CMiniport::TmrDelay(
DWORD nanoseconds)
{
_HWREG *base = (_HWREG *)m_RegisterBase;
DWORD start = ReadGpuRegister(base, 0x9400);
while (ReadGpuRegister(base, 0x9400) - start < nanoseconds)
{
}
return;
}
void CMiniport::InitGammaRamp(
DWORD bank)
{
D3DGAMMARAMP *ramp = &m_GammaRamp[bank];
for (DWORD value = 0; value < 256; ++value)
{
ramp->red[value] = (BYTE)value;
ramp->green[value] = (BYTE)value;
ramp->blue[value] = (BYTE)value;
}
return;
}
}
namespace D3D
{
int CMiniport::GetGeneralInfo(
void)
{
_HWREG *base = (_HWREG *)m_RegisterBase;
m_GenInfo.ChipId = (ReadGpuRegister(base, 0x1800) >> 16) & 0xfffc;
m_GenInfo.MaskRevision = ReadGpuRegister(base, 0x1808) & 0xff;
m_GenInfo.VideoRamSize = ReadGpuRegister(base, 0x10020c);
m_GenInfo.CrystalFreq = 16666666;
return TRUE;
}
void CMiniport::GetAddressInfo(
void *linearAddress,
void **address,
DWORD *addressSpace,
int isAlias)
{
if (isAlias)
{
*address = (void *)(((DWORD)linearAddress & 0x0fffffffUL) | 0x40000000UL);
*addressSpace = ADDR_AGPMEM;
}
else if (((DWORD)linearAddress & 0xf0000000UL) != 0x80000000UL)
{
*address = linearAddress;
*addressSpace = ADDR_FBMEM;
}
else
{
*address = (void *)((DWORD)linearAddress & 0x03ffffffUL);
*addressSpace = ADDR_SYSMEM;
}
return;
}
int CMiniport::BindToChannel(
OBJECTINFO *object)
{
DWORD handle = object->Handle;
DWORD hash = (((handle >> 11) ^ handle) >> 11) ^ handle;
HalFifoHashAdd(hash & 0x7ff, handle, m_HalInfo.FifoChID,
object->Instance, object->Engine);
return TRUE;
}
int CMiniport::InitDMAChannel(
DWORD classNumber,
OBJECTINFO *errorContext,
OBJECTINFO *dataContext,
DWORD offset,
void **channel)
{
/* The January routine uses fixed channel/class/offset values. The public
* parameters remain because they are part of the recorded interface. */
m_HalInfo.FifoChID = 0;
m_HalInfo.FifoMode = 0;
m_HalInfo.FifoAllocCount = 0;
m_HalInfo.FifoObjectCount = 0;
m_HalInfo.FifoInstance = ReserveInstMem(0x37f);
HalFifoAllocDMA(0x80, 0x80, 8, dataContext);
*channel = (BYTE *)m_RegisterBase + ((m_HalInfo.FifoChID + 0x80) << 16);
return TRUE;
}
int CMiniport::CreateGrObject(
DWORD handle,
DWORD classNumber,
OBJECTINFO *object)
{
BOOL is3d = FALSE;
DWORD instanceSize;
switch (classNumber)
{
case NV03_NULL:
case NV03_MEMORY_TO_MEMORY_FORMAT:
case NV10_CONTEXT_SURFACES_2D:
case NV12_IMAGE_BLIT:
instanceSize = 16;
break;
case NV20_KELVIN_PRIMITIVE:
instanceSize = 0x330;
is3d = TRUE;
break;
default:
instanceSize = classNumber;
break;
}
DWORD instance = ReserveInstMem(instanceSize >> 4);
if (is3d)
{
m_HalInfo.GrCurrentObjects3d[m_HalInfo.FifoChID] = instance;
HalGrInit3d();
}
HalGrInitObjectContext(instance, classNumber);
object->Init();
object->Handle = handle;
object->ClassNum = classNumber;
object->Instance = instance;
object->Engine = 1;
BindToChannel(object);
return TRUE;
}
int CMiniport::CreateCtxDmaObject(
DWORD handle,
DWORD classNumber,
void *baseAddress,
DWORD limit,
OBJECTINFO *object)
{
_HWREG *base = (_HWREG *)m_RegisterBase;
void *address = NULL;
DWORD addressSpace = 0;
GetAddressInfo(baseAddress, &address, &addressSpace, FALSE);
DWORD instance = ReserveInstMem(1);
DWORD page = (DWORD)address | 3;
DWORD flags = 0;
switch (classNumber)
{
case NV01_CONTEXT_DMA_FROM_MEMORY: flags = NV01_CONTEXT_DMA_FROM_MEMORY; break;
case NV01_CONTEXT_DMA_TO_MEMORY: flags = NV01_CONTEXT_DMA_TO_MEMORY; break;
case NV01_CONTEXT_DMA_IN_MEMORY: flags = NV01_CONTEXT_DMA_IN_MEMORY; break;
}
flags |= ((DWORD)address << 20) | 0x3000;
switch (addressSpace)
{
case ADDR_FBMEM: break;
case ADDR_AGPMEM: flags |= 0x30000; break;
case ADDR_SYSMEM: flags |= 0x20000; break;
}
WriteGpuRegister(base, 0x700008 + (instance << 4), page);
WriteGpuRegister(base, 0x70000c + (instance << 4), page);
flags |= 0x8000;
WriteGpuRegister(base, (0x70000 + instance) << 4, flags);
WriteGpuRegister(base, 0x700004 + (instance << 4), limit);
object->Init();
object->Engine = 0;
object->Handle = handle;
object->ClassNum = classNumber;
object->Instance = instance;
return TRUE;
}
}
namespace D3D
{
int CMiniport::InitEngines(
void)
{
_HWREG *base = (_HWREG *)m_RegisterBase;
WriteGpuRegister(base, 0x1830, 0);
WriteGpuRegister(base, 0x180c, 0xf800);
HalMcControlInit();
m_GenInfo.ChipIntrEn0 = 1;
// Reduce the clock ratio before encoding the 16-bit timer fractions.
// The original calculation uses signed clock intermediates and unsigned
// range comparisons; real device clock rates are positive.
long numerator = (long)m_DacInfo.NVClk;
long denominator = 31250000;
while (numerator % 2 == 0 && denominator % 2 == 0)
{
numerator /= 2;
denominator /= 2;
}
while (numerator % 5 == 0 && denominator % 5 == 0)
{
numerator /= 5;
denominator /= 5;
}
while ((DWORD)numerator > 0x1fffe || (DWORD)denominator > 0x1fffe)
{
numerator /= 2;
denominator /= 2;
}
WriteGpuRegister(base, 0x9200, (numerator + 1) / 2);
WriteGpuRegister(base, 0x9210, (denominator + 1) / 2);
WriteGpuRegister(base, 0x9420, 0xffffffffUL);
HalFbControlInit();
HalDacControlInit();
InitGammaRamp(0);
HalVideoControlInit();
m_HalInfo.GrChID = 2;
HalGrControlInit();
HalFifoControlInit();
return TRUE;
}
}
namespace D3D
{
/* Drain the actual FIFO/graphics pipeline before modifying tile/context state.
* Hardware status bits may change asynchronously; all polls are MMIO accesses. */
void CMiniport::TilingUpdateIdle(
DWORD *savedPush)
{
_HWREG *base = (_HWREG *)m_RegisterBase;
while (!(ReadGpuRegister(base, 0x3214) & 0x10) ||
!(ReadGpuRegister(base, 0x2400) & 0x10) ||
(ReadGpuRegister(base, 0x3220) & 0x10))
{
ServiceFifoInterrupt();
if (ReadGpuRegister(base, 0x400100))
{
ServiceGrInterrupt();
}
if (ReadGpuRegister(base, 0x100) & 0x1000000)
{
VBlank();
}
}
*savedPush = ReadGpuRegister(base, 0x3220);
WriteGpuRegister(base, 0x3220, 0);
while (ReadGpuRegister(base, 0x3220) & 0x10)
{
}
return;
}
void CMiniport::ShutdownEngines(
void)
{
_HWREG *base = (_HWREG *)m_RegisterBase;
if (!AvGetSavedDataAddress())
{
AvSendTVEncoderOption(base, AV_OPTION_BLANK_SCREEN, TRUE, NULL);
}
for (int tile = 0; tile < 8; ++tile)
{
DestroyTile(tile, TRUE);
}
WriteGpuRegister(base, 0x2044, 0);
// Shutdown has its own drain sequence: unlike TilingUpdateIdle it does not
// retain the DMA push register for resuming later. This separation is also
// present in the pinned mpcore reference, not manual helper expansion.
while (!(ReadGpuRegister(base, 0x3214) & 0x10) ||
!(ReadGpuRegister(base, 0x2400) & 0x10) ||
(ReadGpuRegister(base, 0x3220) & 0x10))
{
ServiceFifoInterrupt();
if (ReadGpuRegister(base, 0x400100))
{
ServiceGrInterrupt();
}
if (ReadGpuRegister(base, 0x100) & 0x1000000)
{
VBlank();
}
}
WriteGpuRegister(base, 0x3220, 0);
while (ReadGpuRegister(base, 0x3220) & 0x10)
{
}
WriteGpuRegister(base, 0x2500, 0);
WriteGpuRegister(base, 0x3000, 0);
WriteGpuRegister(base, 0x3050, 0);
WriteGpuRegister(base, 0x3200, 0);
WriteGpuRegister(base, 0x3250, 0);
HalFifoContextSwitch(1);
WriteGpuRegister(base, 0x3210, 0);
WriteGpuRegister(base, 0x3270, 0);
DWORD fifoReassign = ReadGpuRegister(base, 0x2500);
DWORD fifoPush = ReadGpuRegister(base, 0x3200);
DWORD fifoPull = ReadGpuRegister(base, 0x3250);
WriteGpuRegister(base, 0x2500, 0);
WriteGpuRegister(base, 0x3200, 0);
WriteGpuRegister(base, 0x3250, 0);
for (DWORD channel = 0; channel < 2; ++channel)
{
if (m_HalInfo.FifoInUse)
{
WriteGpuRegister(base, m_HalInfo.FifoContextAddr1 + channel * 64 + 4,
ReadGpuRegister(base, m_HalInfo.FifoContextAddr1 + channel * 64));
WriteGpuRegister(base, m_HalInfo.FifoContextAddr1 + channel * 64 + 16, 0);
}
}
WriteGpuRegister(base, 0x3250, fifoPull);
WriteGpuRegister(base, 0x3200, fifoPush);
WriteGpuRegister(base, 0x2500, fifoReassign);
WriteGpuRegister(base, 0x2508, 0);
WriteGpuRegister(base, 0x2140, 0);
HalGrLoadChannelContext(2);
WriteGpuRegister(base, 0x100200, m_HalInfo.FbSave0);
WriteGpuRegister(base, 0x100204, m_HalInfo.FbSave1);
WriteGpuRegister(base, 0x200, m_HalInfo.McSave);
WriteGpuRegister(base, 0x140, m_HalInfo.McSaveIntrEn0);
HalRegisterShutdownNotification(
&m_ShutdownRegistration, FALSE);
KeDisconnectInterrupt(&m_InterruptObject);
return;
}
}
namespace D3D
{
/* Tile lifecycle reconstructed from January target accesses and corroborated
* by pinned RXDK mpcore. Valid callers provide tile indices below eight and
* aligned, GPU-addressable regions. Device readbacks can require retrying. */
int CMiniport::CreateTile(
DWORD tile,
DWORD offset,
DWORD size,
DWORD pitch,
DWORD memoryType,
DWORD zTag,
DWORD zOffset)
{
_HWREG *base = (_HWREG *)m_RegisterBase;
DWORD dmaPush;
TilingUpdateIdle(&dmaPush);
do
{
HalGrIdle();
WriteGpuRegister(base, 0x100244 + tile * 16, offset + size - 1);
WriteGpuRegister(base, 0x100248 + tile * 16, pitch);
WriteGpuRegister(base, 0x400904 + tile * 16, offset + size - 1);
WriteGpuRegister(base, 0x400908 + tile * 16, pitch);
if (memoryType & D3DTILE_FLAGS_ZBUFFER)
{
WriteGpuRegister(base, 0x400900 + tile * 16, offset | 3);
WriteGpuRegister(base, 0x100240 + tile * 16, offset | 3);
WriteGpuRegister(base, 0x400750, 0xea0000 | ((tile * 4 + 0x10) & 0x1ffc));
WriteGpuRegister(base, 0x400754, offset | 3);
}
else
{
WriteGpuRegister(base, 0x400900 + tile * 16, offset | 1);
WriteGpuRegister(base, 0x100240 + tile * 16, offset | 1);
WriteGpuRegister(base, 0x400750, 0xea0000 | ((tile * 4 + 0x10) & 0x1ffc));
WriteGpuRegister(base, 0x400754, offset | 1);
}
WriteGpuRegister(base, 0x400750, 0xea0000 | ((tile * 4 + 0x30) & 0x1ffc));
WriteGpuRegister(base, 0x400754, offset + size - 1);
WriteGpuRegister(base, 0x400750, 0xea0000 | ((tile * 4 + 0x50) & 0x1ffc));
WriteGpuRegister(base, 0x400754, pitch);
} while (ReadGpuRegister(base, 0x100240 + tile * 16) != ReadGpuRegister(base, 0x400900 + tile * 16) ||
ReadGpuRegister(base, 0x100248 + tile * 16) != ReadGpuRegister(base, 0x400908 + tile * 16) ||
(ReadGpuRegister(base, 0x100244 + tile * 16) & ~0x3fffUL) !=
(ReadGpuRegister(base, 0x400904 + tile * 16) & ~0x3fffUL));
if (memoryType & D3DTILE_FLAGS_ZCOMPRESS)
{
DWORD zData = (zTag / 4) | 0x80000000UL;
if (memoryType & D3DTILE_FLAGS_Z32BITS)
{
zData |= 0x04000000;
}
do
{
HalGrIdle();
WriteGpuRegister(base, 0x100300 + tile * 4, zData);
WriteGpuRegister(base, 0x400980 + tile * 4, zData);
WriteGpuRegister(base, 0x400750, 0xea0000 | ((tile * 4 + 0x90) & 0x1ffc));
WriteGpuRegister(base, 0x400754, zData);
} while (ReadGpuRegister(base, 0x100300 + tile * 4) !=
ReadGpuRegister(base, 0x400980 + tile * 4));
if (zOffset != 0)
{
do
{
DWORD zOffsetValue = zOffset | tile | 0x80000000UL;
HalGrIdle();
WriteGpuRegister(base, 0x100324, zOffsetValue);
WriteGpuRegister(base, 0x4009a0, zOffsetValue);
} while (ReadGpuRegister(base, 0x100324) != ReadGpuRegister(base, 0x4009a0));
}
}
WriteGpuRegister(base, 0x3220, dmaPush);
return TRUE;
}
int CMiniport::DestroyTile(
DWORD tile,
DWORD zOffset)
{
_HWREG *base = (_HWREG *)m_RegisterBase;
DWORD dmaPush;
TilingUpdateIdle(&dmaPush);
do
{
HalGrIdle();
WriteGpuRegister(base, 0x100240 + tile * 16, 0);
WriteGpuRegister(base, 0x400900 + tile * 16, 0);
WriteGpuRegister(base, 0x400750, 0xea0000 | ((tile * 4 + 0x10) & 0x1ffc));
WriteGpuRegister(base, 0x400754, 0);
} while (ReadGpuRegister(base, 0x100240 + tile * 16) !=
ReadGpuRegister(base, 0x400900 + tile * 16));
WriteGpuRegister(base, 0x100300 + tile * 4, 0);
WriteGpuRegister(base, 0x400980 + tile * 4, 0);
WriteGpuRegister(base, 0x400750, 0xea0000 | ((tile * 4 + 0x90) & 0x1ffc));
WriteGpuRegister(base, 0x400754, 0);
if (zOffset != 0)
{
WriteGpuRegister(base, 0x100324, 0);
WriteGpuRegister(base, 0x4009a0, 0);
}
WriteGpuRegister(base, 0x3220, dmaPush);
return TRUE;
}
}
namespace D3D
{
int CMiniport::LoadEngines(
void)
{
_HWREG *base = (_HWREG *)m_RegisterBase;
DWORD command = ReadGpuRegister(base, 0x184c);
WriteGpuRegister(base, 0x184c, command & ~0x300UL);
WriteGpuRegister(base, 0x184c, command);
WriteGpuRegister(base, 0x200, 0xffffffffUL);
EnableInterrupts();
HalDacLoad();
LARGE_INTEGER systemTime;
_TIME_FIELDS fields;
static const BYTE timerMonthDays[12] =
{
31, 28, 31, 30, 31, 30, 31, 31, 30, 31, 30, 31
};
KeQuerySystemTime(&systemTime);
RtlTimeToTimeFields(&systemTime, &fields);
if (fields.Year > 1990)
{
fields.Year -= 1990;
}
DWORD days = fields.Year * 365 + (fields.Year + 1) / 4;
if (!((fields.Year + 2) & 3) && fields.Month > 2)
{
++days;
}
// Preserve the original timer's month indexing, rather than substituting
// a corrected calendar conversion. Kernel TIME_FIELDS months are 1..12.
while (--fields.Month)
{
days += timerMonthDays[fields.Month];
}
days += fields.Day;
DWORD highTime = days * 20117 + fields.Hour * 838 +
(fields.Minute * 257698 + fields.Second * 4295) / 1000;
highTime += 146951526;
WriteGpuRegister(base, 0x9400, 0);
WriteGpuRegister(base, 0x9410, highTime);
WriteGpuRegister(base, 0x400720, 0);
HalGrControlLoad();
WriteGpuRegister(base, 0x400100, 0xffffffffUL);
WriteGpuRegister(base, 0x400140, 0xffffffffUL);
HalFifoControlLoad();
WriteGpuRegister(base, 0x2100, 0xffffffffUL);
WriteGpuRegister(base, 0x2140, m_HalInfo.FifoIntrEn0);
return TRUE;
}
int CMiniport::InitHardware(
void)
{
KeInitializeDpc(&m_Dpc, CMiniport::Dpc, this);
KeInitializeEvent(&m_BusyBlockEvent, NotificationEvent, TRUE);
KeInitializeEvent(&m_VerticalBlankEvent, NotificationEvent, TRUE);
if (!MapRegisters())
{
return FALSE;
}
if (!GetGeneralInfo())
{
return FALSE;
}
BYTE interruptIrql;
DWORD vector = HalGetInterruptVector(3, &interruptIrql);
KeInitializeInterrupt(&m_InterruptObject, CMiniport::Isr, this,
vector, interruptIrql, LevelSensitive, TRUE);
if (!KeConnectInterrupt(&m_InterruptObject))
{
return FALSE;
}
m_ShutdownRegistration.NotificationRoutine = CMiniport::ShutdownNotification;
m_ShutdownRegistration.Priority = 0;
HalRegisterShutdownNotification(&m_ShutdownRegistration, TRUE);
if (!InitEngines())
{
return FALSE;
}
for (DWORD bank = 0; bank < 2; ++bank)
{
D3DGAMMARAMP *ramp = &m_GammaRamp[bank];
for (DWORD value = 0; value < 256; ++value)
{
ramp->red[value] = (BYTE)value;
ramp->green[value] = (BYTE)value;
ramp->blue[value] = (BYTE)value;
}
}
_outp(0x80c0, 1);
m_InterruptsEnabled = TRUE;
if (!LoadEngines())
{
return FALSE;
}
return TRUE;
}
}
+46
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@@ -0,0 +1,46 @@
/* January target/PDB reconstruction. Hardware writes are not executed here. */
#include <conio.h>
#include "hardware_internal.h"
#pragma intrinsic(_inp)
#pragma code_seg("D3D")
namespace D3D
{
void CMiniport::DacProgramGammaRamp(
D3DGAMMARAMP *ramp)
{
volatile BYTE *registers = (volatile BYTE *)m_RegisterBase;
registers[0x6813c8] = 0;
for (DWORD i = 0; i < 256; ++i)
{
registers[0x6813c9] = ramp->red[i];
registers[0x6813c9] = ramp->green[i];
registers[0x6813c9] = ramp->blue[i];
}
return;
}
}
namespace D3D
{
void CMiniport::DacProgramVideoStart(
DWORD offset)
{
DWORD oddField = ((DWORD)_inp(0x80c0) & 0x20UL) >> 5;
volatile DWORD *registers = (volatile DWORD *)m_RegisterBase;
DWORD mode = m_DisplayMode & 0xc0000000UL;
if (mode == 0x40000000UL) oddField = !oddField;
if (!m_FirstFlip)
{
if ((m_CurrentAvInfo & 0x01000000) && mode != 0x80000000UL && oddField)
{
offset -= m_SurfacePitch / 2;
}
else if (mode == 0x80000000UL && (m_CurrentAvInfo & 0x00200000) && oddField)
{
offset += m_SurfacePitch;
}
registers[0x600800 / sizeof(DWORD)] = offset;
}
return;
}
}
+1118
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File diff suppressed because it is too large. Load diff
+419
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@@ -0,0 +1,419 @@
/* January-PDB miniport interrupt helpers; actual MMIO read/write ordering.
* No hardware or original game image is executed by this reconstruction. */
#include "hardware_internal.h"
#include "kernel_interrupt.h"
#include "display_internal.h"
#include "miniport_constants.h"
#include "kernel_debug.h"
#include "memory_internal.h"
#include "pusher_state.h"
#include <conio.h>
#pragma intrinsic(_inp)
#pragma code_seg("D3D")
namespace D3D
{
DWORD CMiniport::ServiceMediaPortInterrupt(
void)
{
return 0;
}
void CMiniport::GrDone(
void)
{
_HWREG *base = (_HWREG *)m_RegisterBase;
while (ReadGpuRegister(base, 0x400700))
{
}
return;
}
DWORD CMiniport::ServiceVideoInterrupt(
void)
{
_HWREG *base = (_HWREG *)m_RegisterBase;
if (ReadGpuRegister(base, 0x8100) & 1)
{
WriteGpuRegister(base, 0x8100, 1);
}
return 0;
}
}
namespace D3D
{
void WINAPI CMiniport::ShutdownNotification(
_HAL_SHUTDOWN_REGISTRATION *registration)
{
CMiniport *miniport = CONTAINING_RECORD(registration,
CMiniport, m_ShutdownRegistration);
miniport->DisableInterrupts();
miniport->ShutdownEngines();
return;
}
void WINAPI CMiniport::Dpc(
_KDPC *dpc,
void *context,
void *argument1,
void *argument2)
{
CMiniport *miniport = (CMiniport *)context;
_HWREG *base = (_HWREG *)miniport->m_RegisterBase;
DWORD pending;
do
{
DWORD interrupts = ReadGpuRegister(base, 0x100);
pending = 0;
if (interrupts & 0x100000)
{
WriteGpuRegister(base, 0x9100, 1);
pending = ReadGpuRegister(base, 0x9100);
}
if (interrupts & 0x01000000)
{
pending |= miniport->VBlank();
}
if (interrupts & 0x1000)
{
pending |= miniport->ServiceGrInterrupt();
}
if ((interrupts & 0x100) || (ReadGpuRegister(base, 0x2080) & 1))
{
pending |= miniport->ServiceFifoInterrupt();
}
if (interrupts & 0x10000)
{
pending |= miniport->ServiceVideoInterrupt();
}
} while (pending);
miniport->EnableInterrupts();
return;
}
void CMiniport::FixupPushBuffer(
PUSHBUFFERFIXUPINFO *fixup,
DWORD method)
{
BYTE *start = fixup->pStart;
const BYTE *record = (const BYTE *)fixup->pFixup;
if (record)
{
DWORD length;
memcpy(&length, record, sizeof(length));
while (length != 0xffffffffUL)
{
DWORD destination;
memcpy(&destination, record + sizeof(DWORD), sizeof(destination));
record += 2 * sizeof(DWORD);
memcpy(start + destination, record, length);
record += length;
memcpy(&length, record, sizeof(length));
}
}
DWORD returnAddress = (DWORD)fixup->ReturnAddress & 0x0fffffffUL;
// Snapshot the destination before patching memory: the write must not
// cause a later reload of the fixup record's original return offset.
DWORD returnOffset = fixup->ReturnOffset;
DWORD jump = returnAddress + 1;
memcpy(start + returnOffset, &jump, sizeof(jump));
if (method == 0x308)
{
WriteGpuRegister((_HWREG *)m_RegisterBase, 0x324c, returnAddress);
m_PusherGetRunSize += returnOffset;
}
return;
}
}
namespace D3D
{
DWORD g_Adjusts;
DWORD g_VideoOffset;
int CMiniport::IsFlipPending(
void)
{
return m_VBlankFlips[m_VBlankFlipNext].Pending;
}
BYTE WINAPI CMiniport::Isr(
_KINTERRUPT *interrupt,
void *context)
{
CMiniport *miniport = (CMiniport *)context;
_HWREG *base = (_HWREG *)miniport->m_RegisterBase;
if (miniport->m_InterruptsEnabled && ReadGpuRegister(base, 0x140))
{
DWORD pending = ReadGpuRegister(base, 0x100);
if (pending)
{
if (pending & 0x01000000)
{
if (miniport->m_VBlankFlips[miniport->m_VBlankFlipNext].Pending == TRUE &&
(miniport->m_PresentationInterval != D3DPRESENT_INTERVAL_TWO ||
miniport->IsOddField()))
{
g_VideoOffset = miniport->m_VBlankFlips[miniport->m_VBlankFlipNext].Offset;
miniport->DacProgramVideoStart(g_VideoOffset);
}
else if ((miniport->m_DisplayMode & 0xc0000000UL) == 0x80000000UL &&
(miniport->m_CurrentAvInfo & 0x00200000))
{
miniport->DacProgramVideoStart(g_VideoOffset);
}
}
miniport->DisableInterrupts();
KeInsertQueueDpc(&miniport->m_Dpc, NULL, NULL);
return TRUE;
}
}
return FALSE;
}
DWORD CMiniport::VBlank(
void)
{
_HWREG *base = (_HWREG *)m_RegisterBase;
BYTE crtcIndex = ReadGpuRegister8(base, 0x6013d4);
++m_VBlankCount;
if (m_VBlankFlips[m_VBlankFlipNext].Pending == TRUE &&
(m_PresentationInterval != D3DPRESENT_INTERVAL_TWO || IsOddField()))
{
DacProgramVideoStart(m_VBlankFlips[m_VBlankFlipNext].Offset);
m_VBlankFlips[m_VBlankFlipNext].Pending = FALSE;
DWORD bank = m_VBlankFlipCount & 1;
if (m_GammaUpdated[bank] == TRUE)
{
DacProgramGammaRamp(&m_GammaRamp[bank]);
m_GammaUpdated[bank] = FALSE;
}
WriteGpuRegister(base, 0x40071c, ReadGpuRegister(base, 0x40071c) | 2);
if (++m_VBlankFlipNext == 5)
{
m_VBlankFlipNext = 0;
}
++m_VBlankFlipCount;
}
do
{
WriteGpuRegister(base, 0x600100, 1);
} while (ReadGpuRegister(base, 0x100) & 0x01000000);
KeSetEvent(&m_VerticalBlankEvent, 1, FALSE);
if (m_pVerticalBlankCallback)
{
m_pVerticalBlankCallback(m_VBlankCount);
}
WriteGpuRegister8(base, 0x6013d4, crtcIndex);
return 0;
}
}
namespace D3D
{
void CMiniport::SoftwareMethod(
DWORD method,
DWORD data)
{
_HWREG *base = (_HWREG *)m_RegisterBase;
switch (method)
{
case SoftwareFlipImmediate:
{
DacProgramVideoStart(data);
WriteGpuRegister(base, 0x40071c, ReadGpuRegister(base, 0x40071c) | 2);
DWORD bank = m_VBlankFlipCount & 1;
if (m_GammaUpdated[bank] == TRUE)
{
DacProgramGammaRamp(&m_GammaRamp[bank]);
m_GammaUpdated[bank] = FALSE;
}
++m_VBlankFlipCount;
}
break;
case SoftwareFlipQueued:
m_VBlankFlips[m_VBlankQueueNext].Pending = TRUE;
m_VBlankFlips[m_VBlankQueueNext].Offset = data;
if (++m_VBlankQueueNext == 5)
{
m_VBlankQueueNext = 0;
}
break;
case SoftwareRunPushBuffer:
case SoftwareFixupPushBuffer:
{
PUSHBUFFERFIXUPINFO fixup = *(PUSHBUFFERFIXUPINFO *)data;
FixupPushBuffer(&fixup, method);
FlushWCCache();
}
break;
case SoftwareFence:
KeSetEvent(&m_BusyBlockEvent, 1, FALSE);
break;
case SoftwareReadCallback:
case SoftwareWriteCallback:
((D3DCALLBACK)data)(ReadGpuRegister(base, 0x40186c));
break;
case SoftwareDxt1NoiseEnable:
WriteGpuRegister(base, 0x400750, 0xe00050);
WriteGpuRegister(base, 0x400754, data);
WriteGpuRegister(base, 0x400750, 0xdf0008);
WriteGpuRegister(base, 0x400754, data);
break;
case SoftwareWriteRegister:
WriteGpuRegister(base, data, ReadGpuRegister(base, 0x40186c));
break;
case SoftwareSetSurfacePitchAndOffset:
{
DWORD offset = ReadGpuRegister(base, 0x40186c);
if (offset != ReadGpuRegister(base, 0x400828))
{
DbgPrint("D3D: Adjusting offset\n");
WriteGpuRegister(base, 0x400828, offset);
++g_Adjusts;
}
if (data != ReadGpuRegister(base, 0x400858))
{
DbgPrint("D3D: Adjusting pitch\n");
WriteGpuRegister(base, 0x400858, data);
++g_Adjusts;
}
}
break;
}
return;
}
DWORD CMiniport::ServiceGrInterrupt(
void)
{
_HWREG *base = (_HWREG *)m_RegisterBase;
WriteGpuRegister(base, 0x400720, 0);
DWORD interrupts = ReadGpuRegister(base, 0x400100);
DWORD method = ReadGpuRegister(base, 0x400704);
DWORD notifySource = ReadGpuRegister(base, 0x400108);
DWORD channel = (method >> 20) & 0x1f;
method &= 0x1ffc;
if (interrupts & 0x1000)
{
WriteGpuRegister(base, 0x400100, 0x1000);
GrDone();
HalGrLoadChannelContext(channel);
}
if (interrupts & 0x10)
{
WriteGpuRegister(base, 0x400100, 0x10);
}
if (((interrupts & 1) || (interrupts & 0x100000)) && (notifySource & 0x40))
{
WriteGpuRegister(base, 0x400100, (interrupts & 1) ? 1 : 0x100000);
}
interrupts = ReadGpuRegister(base, 0x400100);
if (interrupts)
{
WriteGpuRegister(base, 0x400100, interrupts);
if (interrupts != 0x1000 && interrupts != 0x01000000)
{
if (interrupts & 0x10)
{
GrDone();
}
if (notifySource && ((interrupts & 1) || (interrupts & 0x100000)))
{
DWORD objectClass = ReadGpuRegister(base, 0x40014c) & 0xff;
DWORD data = ReadGpuRegister(base, 0x400708);
if (!(notifySource & 0x40))
{
if (method == 0x100)
{
SoftwareMethod(data, ReadGpuRegister(base, 0x401a88));
}
else
{
DbgPrint("MP: GRAPHICS HARDWARE ERROR\nMP: Source: %08x\nMP: ChID: %d\nMP: Class: %x\nMP: Offset: %08x\nMP: Data: %08x\n", notifySource, channel, objectClass, method, data);
__debugbreak();
}
}
}
if (interrupts & 0x10000)
{
GrDone();
}
}
}
WriteGpuRegister(base, 0x400720, 1);
return ReadGpuRegister(base, 0x400100);
}
DWORD CMiniport::ServiceFifoInterrupt(
void)
{
_HWREG *base = (_HWREG *)m_RegisterBase;
DWORD interrupts = ReadGpuRegister(base, 0x2100);
if (interrupts & 0x100000)
{
WriteGpuRegister(base, 0x2100, 0x100000);
}
if (interrupts & 0x01000000)
{
WriteGpuRegister(base, 0x2100, 0x01000000);
}
interrupts = ReadGpuRegister(base, 0x2100);
if (interrupts & 1)
{
DWORD pull = ReadGpuRegister(base, 0x3250);
WriteGpuRegister(base, 0x2500, 0);
WriteGpuRegister(base, 0x3250, 0);
WriteGpuRegister(base, 0x2100, 1);
DWORD retries = 0xffff;
do
{
if (!(pull & 0x1000))
{
break;
}
pull = ReadGpuRegister(base, 0x3250);
} while (--retries);
WriteGpuRegister(base, 0x3258, 0);
WriteGpuRegister(base, 0x3250, 1);
WriteGpuRegister(base, 0x2500, 1);
}
if (interrupts & 0x1000)
{
DbgPrint("SW PUT=%x\n", g_pDevice->m_Pusher.m_pPut);
DbgPrint("HW PUT=%x\n", *(volatile DWORD *)0xfd003240UL);
DbgPrint("HW GET=%x\n", *(volatile DWORD *)0xfd003244UL);
WriteGpuRegister(base, 0x2100, 0x1000);
WriteGpuRegister(base, 0x3228, 0);
if (ReadGpuRegister(base, 0x3240) != ReadGpuRegister(base, 0x3244))
{
WriteGpuRegister(base, 0x3244, ReadGpuRegister(base, 0x3244) + 4);
}
}
if (ReadGpuRegister(base, 0x3220) & 0x1000)
{
while (!(ReadGpuRegister(base, 0x3214) & 0x10) && !ReadGpuRegister(base, 0x2100))
{
if (ReadGpuRegister(base, 0x400100))
{
ServiceGrInterrupt();
}
if (ReadGpuRegister(base, 0x100) & 0x01000000)
{
VBlank();
}
}
if (ReadGpuRegister(base, 0x3214) & 0x10)
{
while (ReadGpuRegister(base, 0x2500) & 0x10)
{
}
WriteGpuRegister(base, 0x3220, ReadGpuRegister(base, 0x3220) & ~0x1000UL);
}
}
if (!ReadGpuRegister(base, 0x2100))
{
WriteGpuRegister(base, 0x3250, 1);
WriteGpuRegister(base, 0x2500, 1);
}
return ReadGpuRegister(base, 0x2100) | (ReadGpuRegister(base, 0x2080) & 1);
}
}
+167
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/* January AV-info and display-mode selection, corroborated by RXDK-Libs
* (2026 Team Resurgent), GPL-3.0-or-later. Preserve pinned reference notices.
* The table data and ABI/field choices are from the original January target. */
#include "display_internal.h"
#include "pixeljar.h"
#pragma code_seg("D3D")
namespace D3D
{
DWORD WINAPI CMiniport::GetPresentFlagsFromAvInfo(
DWORD avInfo)
{
DWORD flags = 0;
if (avInfo & 0x10000) flags = 0x10;
if (avInfo & 0x200000) flags |= 0x20;
else if (avInfo & 0x1000000) flags |= 0xa0;
else flags |= 0x40;
if (avInfo & 0x2000000) flags |= 0x100;
return flags;
}
DWORD WINAPI CMiniport::GetDisplayCapabilities(
void)
{
if (!D3D__AvInfo)
{
AvSendTVEncoderOption(NULL, 6, 0, &D3D__AvInfo);
}
return D3D__AvInfo;
}
}
#pragma const_seg("D3D_RD")
namespace D3D
{
const DWORD g_DisplayModeCount = sizeof(g_DisplayModes) / sizeof(g_DisplayModes[0]);
const DISPLAYMODE g_DisplayModes[191] =
{
#include "display_modes.inc"
};
const DISPLAYMODE *WINAPI GetTableForCurrentAvInfo(
void)
{
DWORD avInfo = CMiniport::GetDisplayCapabilities();
DWORD region = avInfo & AV_STANDARD_MASK;
DWORD pack = avInfo & AV_PACK_MASK;
const DISPLAYMODE *mode;
DWORD i;
DWORD count = g_DisplayModeCount;
// The table is nonempty, so the first loop assigns mode on every path.
for (i = 0; i < count; ++i)
{
mode = &g_DisplayModes[i];
if ((mode->AvInfo & AV_STANDARD_MASK) == region)
{
break;
}
}
for (; i < count; ++i)
{
mode = &g_DisplayModes[i];
DWORD modePack = mode->AvInfo & AV_PACK_MASK;
if (!modePack || modePack == pack)
{
break;
}
}
return mode;
}
void CMiniport::SetVideoMode(
DWORD width,
DWORD height,
DWORD refresh,
DWORD flags,
D3DFORMAT format,
DWORD presentationInterval,
DWORD pitch)
{
format = MapToLinearD3DFORMAT(format);
DWORD depth = VideoBitsPerPixelOfD3DFORMAT(format);
const DISPLAYMODE *mode = GetTableForCurrentAvInfo();
DWORD avInfo = GetDisplayCapabilities();
DWORD modePack = mode->AvInfo & AV_PACK_MASK;
DWORD pack = avInfo & AV_PACK_MASK;
DWORD avRefresh = avInfo & AV_REFRESH_MASK;
DWORD hdtvModes = 0;
DWORD field = flags & (D3DPRESENTFLAG_INTERLACED | D3DPRESENTFLAG_PROGRESSIVE);
if (flags & D3DPRESENTFLAG_FIELD)
{
field &= ~D3DPRESENTFLAG_INTERLACED;
}
if (pack == AV_PACK_HDTV)
{
hdtvModes = avInfo & AV_HDTV_MODE_MASK;
}
// Zero means no refresh override. Only enter the selection for a
// caller-specified rate; 50 and 60 are the supported explicit rates.
if (refresh)
{
switch (refresh)
{
case 50:
avRefresh = AV_FLAGS_50Hz;
break;
case 60:
avRefresh = AV_FLAGS_60Hz;
break;
default:
break;
}
}
DWORD displayMode = 0;
if (pack != AV_PACK_NONE)
{
for (;; ++mode)
{
if ((mode->AvInfo & AV_PACK_MASK) != modePack)
{
break;
}
if (pack == AV_PACK_HDTV && !(mode->AvInfo & hdtvModes) &&
(mode->AvInfo & AV_HDTV_MODE_MASK))
{
continue;
}
if (mode->Width != width || mode->Height != height)
{
continue;
}
if (!(mode->AvInfo & AV_FLAGS_WIDESCREEN) != !(flags & D3DPRESENTFLAG_WIDESCREEN))
{
continue;
}
if (!(mode->AvInfo & AV_FLAGS_FIELD) != !(flags & D3DPRESENTFLAG_FIELD))
{
continue;
}
if (!(mode->AvInfo & AV_FLAGS_10x11PAR) != !(flags & D3DPRESENTFLAG_10X11PIXELASPECTRATIO))
{
continue;
}
if (!(mode->AvInfo & avRefresh))
{
continue;
}
if (field &&
!((field & D3DPRESENTFLAG_INTERLACED) && (mode->AvInfo & AV_FLAGS_INTERLACED)) &&
!((field & D3DPRESENTFLAG_PROGRESSIVE) && !(mode->AvInfo & AV_FLAGS_INTERLACED)))
{
continue;
}
displayMode = mode->DisplayMode;
break;
}
}
m_DisplayMode = displayMode;
m_Format = format;
m_PresentationInterval = presentationInterval;
m_SurfacePitch = pitch;
m_GammaUpdated[m_GammaCurrentIndex] = TRUE;
m_CurrentAvInfo = mode->AvInfo;
m_FirstFlip = TRUE;
return;
}
}
#pragma const_seg()
+16
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#ifndef HALO_D3D8_NOTIFICATION_INTERNAL_H
#define HALO_D3D8_NOTIFICATION_INTERNAL_H
#include "hardware_internal.h"
namespace D3D
{
/* Read the GPU-owned words in low/high order without aliasing a DWORD array
* as an unrelated 64-bit object. This is not an atomic snapshot. */
__inline unsigned __int64 ReadNotificationTime(
volatile NvNotification *notification)
{
DWORD low = notification->timeStamp.nanoseconds[0];
DWORD high = notification->timeStamp.nanoseconds[1];
return low | ((unsigned __int64)high << 32);
}
}
#endif
+442
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/* Pixel-container reconstruction against the January Halo binary.
* Algorithms adapted from RXDK-Libs, 2026 Team Resurgent.
* SPDX-License-Identifier: GPL-3.0-or-later
* Target-specific APIs and layouts differ from the reference.
*/
#include "device_layout.h"
#include "pixeljar.h"
#include "resource_internal.h"
#pragma code_seg("D3D")
namespace D3D
{
/* Period math helper and target both use BSF. Keep an explicit C return. */
DWORD __fastcall Log2(
DWORD value)
{
DWORD result;
__asm
{
mov ecx, value
bsf eax, ecx
mov result, eax
}
return result;
}
D3DFORMAT WINAPI MapToLinearD3DFORMAT(
D3DFORMAT format)
{
switch (format)
{
case D3DFMT_A8R8G8B8: format = D3DFMT_LIN_A8R8G8B8; break;
case D3DFMT_X8R8G8B8: format = D3DFMT_LIN_X8R8G8B8; break;
case D3DFMT_R5G6B5: format = D3DFMT_LIN_R5G6B5; break;
case D3DFMT_X1R5G5B5: format = D3DFMT_LIN_X1R5G5B5; break;
case D3DFMT_A1R5G5B5: format = D3DFMT_LIN_A1R5G5B5; break;
case D3DFMT_D16: format = D3DFMT_LIN_D16; break;
case D3DFMT_D24S8: format = D3DFMT_LIN_D24S8; break;
case D3DFMT_F16: format = D3DFMT_LIN_F16; break;
case D3DFMT_F24S8: format = D3DFMT_LIN_F24S8; break;
}
return format;
}
bool WINAPI IsCompressedD3DFORMAT(
DWORD format)
{
bool compressed = false;
switch (format)
{
case D3DFMT_DXT1:
case D3DFMT_DXT2:
case D3DFMT_DXT4:
compressed = true;
break;
}
return compressed;
}
DWORD WINAPI CalcPitch(
DWORD width,
DWORD texelSize)
{
return (width * texelSize / 8 + D3DTEXTURE_PITCH_ALIGNMENT - 1) &
~(D3DTEXTURE_PITCH_ALIGNMENT - 1);
}
DWORD WINAPI VideoBitsPerPixelOfD3DFORMAT(
DWORD format)
{
DWORD bitsPerPixel;
if (format == D3DFMT_X1R5G5B5 || format == D3DFMT_LIN_X1R5G5B5)
{
bitsPerPixel = 15;
}
else
{
bitsPerPixel = BitsPerPixelOfD3DFORMAT(format);
}
return bitsPerPixel;
}
DWORD WINAPI CalcTilePitch(
DWORD width,
D3DFORMAT format)
{
DWORD pitch = CalcPitch(width, BitsPerPixelOfD3DFORMAT(format));
DWORD i;
for (i = 0; i < 16; i++)
{
if (pitch <= g_TilePitches[i])
{
pitch = g_TilePitches[i];
break;
}
}
return pitch;
}
namespace PixelJar
{
void WINAPI GetDepthBufferScale(
D3DPixelContainer *pixel,
float *scale)
{
switch (GetFormat(pixel))
{
case D3DFMT_D16:
case D3DFMT_LIN_D16:
*scale = (float)D3DZ_MAX_D16;
break;
case D3DFMT_D24S8:
case D3DFMT_LIN_D24S8:
*scale = (float)D3DZ_MAX_D24S8;
break;
case D3DFMT_F16:
case D3DFMT_LIN_F16:
*scale = (float)D3DZ_MAX_F16;
break;
case D3DFMT_F24S8:
case D3DFMT_LIN_F24S8:
*scale = (float)D3DZ_MAX_F24S8;
break;
}
return;
}
void WINAPI GetSize(
D3DPixelContainer *pixel,
DWORD level,
DWORD *width,
DWORD *height,
DWORD *depth,
DWORD *pitch,
DWORD *slice)
{
DWORD size = pixel->Size;
if (!size)
{
long logWidth = GetLogWidth(pixel) - level;
long logHeight = GetLogHeight(pixel) - level;
long logDepth = GetLogDepth(pixel) - level;
DWORD bitsPerPixel = GetBitsPerPixel(pixel);
*height = 1 << (logHeight > 0 ? logHeight : 0);
*depth = 1 << (logDepth > 0 ? logDepth : 0);
*width = 1 << (logWidth > 0 ? logWidth : 0);
long logMin = (long)MinimumTextureSizeOfD3DFORMAT(GetFormat(pixel));
DWORD physicalWidth = 1 << max(logMin, logWidth);
DWORD physicalHeight = 1 << max(logMin, logHeight);
switch (GetFormat(pixel))
{
case D3DFMT_DXT1:
*pitch = physicalWidth * 2;
break;
case D3DFMT_DXT2:
case D3DFMT_DXT4:
*pitch = physicalWidth * 4;
break;
default:
*pitch = physicalWidth * bitsPerPixel / 8;
break;
}
*slice = physicalWidth * physicalHeight * bitsPerPixel / 8;
}
else
{
*width = (size & D3DSIZE_WIDTH_MASK) + 1;
*height = ((size & D3DSIZE_HEIGHT_MASK) >> D3DSIZE_HEIGHT_SHIFT) + 1;
*depth = 1;
*pitch = PitchFromSize(size);
*slice = *pitch * *height;
}
return;
}
void WINAPI Get2DSurfaceDesc(
D3DPixelContainer *pixel,
UINT level,
D3DSURFACE_DESC *desc)
{
desc->Format = GetFormat(pixel);
desc->Type = pixel->GetType();
desc->Usage = 0;
if (level == 0)
{
if (IsValidRenderTarget(pixel))
{
desc->Usage = D3DUSAGE_RENDERTARGET;
}
else if (IsValidDepthBuffer(pixel))
{
desc->Usage = D3DUSAGE_DEPTHSTENCIL;
}
}
if (pixel->Data == g_pDevice->m_FrameBufferSurfaces[0].Data &&
(D3D__RenderState[D3DRS_MULTISAMPLETYPE] & 0x3000))
{
desc->MultiSampleType = (D3DMULTISAMPLE_TYPE)D3D__RenderState[D3DRS_MULTISAMPLETYPE];
}
else
{
desc->MultiSampleType = D3DMULTISAMPLE_NONE;
}
DWORD width, height, depth, pitch, slice;
GetSize(pixel, level, &width, &height, &depth, &pitch, &slice);
desc->Width = width;
desc->Height = height;
desc->Size = slice;
return;
}
void WINAPI Get3DSurfaceDesc(
D3DPixelContainer *pixel,
UINT level,
D3DVOLUME_DESC *desc)
{
desc->Format = GetFormat(pixel);
desc->Type = pixel->GetType();
desc->Usage = 0;
DWORD width, height, depth, pitch, slice;
GetSize(pixel, level, &width, &height, &depth, &pitch, &slice);
desc->Width = width;
desc->Height = height;
desc->Depth = depth;
desc->Size = slice * depth;
return;
}
void WINAPI FindSurfaceWithinTexture(
D3DPixelContainer *pixel,
D3DCUBEMAP_FACES face,
UINT level,
BYTE **outData,
DWORD *outRowPitch,
DWORD *outSlicePitch,
DWORD *outFormat,
DWORD *outSize)
{
BYTE *data = GetDataFromResource(pixel);
DWORD texelSize = GetBitsPerPixel(pixel);
DWORD rowPitch, slicePitch;
DWORD size = pixel->Size;
if (!size)
{
DWORD logWidth = GetLogWidth(pixel);
DWORD logHeight = GetLogHeight(pixel);
DWORD logDepth = GetLogDepth(pixel);
DWORD logMin = MinimumTextureSizeOfD3DFORMAT(GetFormat(pixel));
if (face != D3DCUBEMAP_FACE_POSITIVE_X)
{
DWORD levels = GetMipmapLevelCount(pixel);
DWORD faceWidth = logWidth;
DWORD faceHeight = logHeight;
DWORD faceDepth = logDepth;
DWORD faceSize = 0;
for (; levels; levels--)
{
faceSize += (1 << (max(faceWidth, logMin) + max(faceHeight, logMin))) * texelSize / 8;
if (faceWidth > 0) faceWidth--;
if (faceHeight > 0) faceHeight--;
if (faceDepth > 0) faceDepth--;
}
faceSize = (faceSize + D3DTEXTURE_CUBEFACE_ALIGNMENT - 1) &
~(D3DTEXTURE_CUBEFACE_ALIGNMENT - 1);
data += faceSize * face;
}
if (level)
{
DWORD levels = level;
DWORD logSize;
for (; levels; levels--)
{
logSize = max(logWidth, logMin) + max(logHeight, logMin) + logDepth;
data += (1 << logSize) * texelSize / 8;
if (logWidth > 0) logWidth--;
if (logHeight > 0) logHeight--;
if (logDepth > 0) logDepth--;
}
}
DWORD format = pixel->Format & ~(D3DFORMAT_USIZE_MASK | D3DFORMAT_VSIZE_MASK | D3DFORMAT_PSIZE_MASK);
format |= logWidth << D3DFORMAT_USIZE_SHIFT;
format |= logHeight << D3DFORMAT_VSIZE_SHIFT;
format |= logDepth << D3DFORMAT_PSIZE_SHIFT;
logWidth = max(logWidth, logMin);
logHeight = max(logHeight, logMin);
switch (GetFormat(pixel))
{
case D3DFMT_DXT1: rowPitch = (1 << logWidth) * 2; break;
case D3DFMT_DXT2:
case D3DFMT_DXT4: rowPitch = (1 << logWidth) * 4; break;
default: rowPitch = (1 << logWidth) * texelSize / 8; break;
}
slicePitch = (1 << (logWidth + logHeight)) * texelSize / 8;
*outFormat = format;
*outSize = pixel->Size;
}
else
{
DWORD textureHeight = ((size & D3DSIZE_HEIGHT_MASK) >> D3DSIZE_HEIGHT_SHIFT) + 1;
rowPitch = PitchFromSize(size);
slicePitch = rowPitch * textureHeight;
*outFormat = pixel->Format;
*outSize = pixel->Size;
}
*outData = data;
*outRowPitch = rowPitch;
*outSlicePitch = slicePitch;
return;
}
static void WINAPI LockSurface(
D3DPixelContainer *pixel,
D3DCUBEMAP_FACES face,
UINT level,
DWORD flags,
BYTE **data,
DWORD *rowPitch,
DWORD *slicePitch)
{
if (!(flags & D3DLOCK_NOOVERWRITE))
{
BlockOnResource(pixel);
}
DWORD format, size;
FindSurfaceWithinTexture(pixel, face, level, data, rowPitch, slicePitch, &format, &size);
if (flags & D3DLOCK_TILED)
{
/* Target Xbox tiled framebuffer mapping. This is an address-space
* conversion, not an aliasing/lifetime trick. */
*data = (BYTE *)(((DWORD)*data & ~0xf0000000UL) | 0xf0000000UL);
}
return;
}
void WINAPI Lock2DSurface(
D3DPixelContainer *pixel,
D3DCUBEMAP_FACES face,
UINT level,
D3DLOCKED_RECT *locked,
const RECT *rect,
DWORD flags)
{
DWORD rowPitch, slicePitch;
BYTE *data;
LockSurface(pixel, face, level, flags, &data, &rowPitch, &slicePitch);
if (rect)
{
DWORD texelSize = GetBitsPerPixel(pixel);
data += rect->top * rowPitch + rect->left * texelSize / 8;
}
locked->Pitch = rowPitch;
locked->pBits = data;
return;
}
void WINAPI Lock3DSurface(
D3DPixelContainer *pixel,
UINT level,
D3DLOCKED_BOX *locked,
const D3DBOX *box,
DWORD flags)
{
DWORD rowPitch, slicePitch;
BYTE *data;
LockSurface(pixel, D3DCUBEMAP_FACE_POSITIVE_X, level, flags, &data, &rowPitch, &slicePitch);
if (box)
{
DWORD texelSize = GetBitsPerPixel(pixel);
data += box->Front * slicePitch + box->Top * rowPitch + box->Left * texelSize / 8;
}
locked->RowPitch = rowPitch;
locked->SlicePitch = slicePitch;
locked->pBits = data;
return;
}
DWORD WINAPI EncodeFormat(
DWORD width,
DWORD height,
DWORD depth,
DWORD levels,
D3DFORMAT d3dFormat,
DWORD pitch,
bool videoMemory,
bool cubeMap,
bool volume,
DWORD *outFormat,
DWORD *outSize)
{
DWORD size = 0;
DWORD texelSize = BitsPerPixelOfD3DFORMAT(d3dFormat);
DWORD logWidth, logHeight, logDepth, sizeWidth, sizeHeight;
if ((g_TextureFormat[d3dFormat] & 1) || IsCompressedD3DFORMAT(d3dFormat))
{
logWidth = Log2(width);
logHeight = Log2(height);
logDepth = Log2(depth);
sizeWidth = 0;
sizeHeight = 0;
DWORD logMin = MinimumTextureSizeOfD3DFORMAT(d3dFormat);
if (levels == 0)
{
levels = max(logWidth, max(logHeight, logDepth)) + 1;
}
DWORD currentLevel;
DWORD currentWidth = logWidth;
DWORD currentHeight = logHeight;
DWORD currentDepth = logDepth;
DWORD logSize;
for (currentLevel = levels; currentLevel; currentLevel--)
{
logSize = max(currentWidth, logMin) + max(currentHeight, logMin) + currentDepth;
size += (1 << logSize) * texelSize / 8;
if (currentWidth > 0) currentWidth--;
if (currentHeight > 0) currentHeight--;
if (currentDepth > 0) currentDepth--;
}
if (cubeMap)
{
size = (size + D3DTEXTURE_CUBEFACE_ALIGNMENT - 1) & ~(D3DTEXTURE_CUBEFACE_ALIGNMENT - 1);
size *= 6;
}
}
else
{
logWidth = logHeight = logDepth = 0;
if (levels == 0) levels = 1;
if (pitch == 0) pitch = CalcPitch(width, texelSize);
sizeWidth = width;
sizeHeight = height;
size = pitch * height;
}
*outFormat = (cubeMap ? D3DFORMAT_CUBEMAP : 0)
| (volume ? 3 : 2) << D3DFORMAT_DIMENSION_SHIFT
| d3dFormat << D3DFORMAT_FORMAT_SHIFT
| levels << D3DFORMAT_MIPMAP_SHIFT
| logWidth << D3DFORMAT_USIZE_SHIFT
| logHeight << D3DFORMAT_VSIZE_SHIFT
| logDepth << D3DFORMAT_PSIZE_SHIFT
| (videoMemory ? D3DFORMAT_DMACHANNEL_B : D3DFORMAT_DMACHANNEL_A)
| D3DFORMAT_BORDERSOURCE_COLOR;
if (sizeWidth)
{
*outSize = (sizeWidth - 1)
| (sizeHeight - 1) << D3DSIZE_HEIGHT_SHIFT
| ((pitch / D3DTEXTURE_PITCH_ALIGNMENT) - 1) << D3DSIZE_PITCH_SHIFT;
}
else
{
*outSize = 0;
}
return size;
}
}
}
+248
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@@ -0,0 +1,248 @@
/* Pixel helpers adapted from RXDK-Libs, 2026 Team Resurgent.
* SPDX-License-Identifier: GPL-3.0-or-later
* See libs/d3d8/PROVENANCE.md.
*/
#ifndef D3D8_PIXELJAR_H
#define D3D8_PIXELJAR_H
#include <xtl.h>
namespace D3D
{
DWORD __fastcall Log2(
DWORD value);
extern const BYTE g_TextureFormat[];
extern const DWORD g_TilePitches[16];
D3DFORMAT WINAPI MapToLinearD3DFORMAT(
D3DFORMAT format);
bool WINAPI IsCompressedD3DFORMAT(
DWORD format);
DWORD WINAPI CalcPitch(
DWORD width,
DWORD texelSize);
DWORD WINAPI VideoBitsPerPixelOfD3DFORMAT(
DWORD format);
DWORD WINAPI CalcTilePitch(
DWORD width,
D3DFORMAT format);
__inline DWORD WINAPI BitsPerPixelOfD3DFORMAT(
DWORD format)
{
return g_TextureFormat[format] & 0x3c;
}
__inline DWORD WINAPI MinimumTextureSizeOfD3DFORMAT(
DWORD format)
{
return IsCompressedD3DFORMAT(format) ? 2 : 0;
}
namespace PixelJar
{
__inline BOOL WINAPI IsSwizzled(
D3DPixelContainer *pixel)
{
return g_TextureFormat[(pixel->Format & D3DFORMAT_FORMAT_MASK) >> D3DFORMAT_FORMAT_SHIFT] & 1;
}
__inline bool WINAPI IsCompressed(
D3DPixelContainer *pixel)
{
return IsCompressedD3DFORMAT((pixel->Format & D3DFORMAT_FORMAT_MASK) >> D3DFORMAT_FORMAT_SHIFT);
}
__inline bool WINAPI IsSurface(
D3DResource *resource)
{
return (resource->Common & D3DCOMMON_TYPE_MASK) == D3DCOMMON_TYPE_SURFACE;
}
__inline D3DBaseTexture *WINAPI GetParent(
D3DResource *resource)
{
if (IsSurface(resource))
{
return ((D3DSurface *)resource)->Parent;
}
return NULL;
}
__inline D3DFORMAT WINAPI GetFormat(
D3DPixelContainer *pixel)
{
return (D3DFORMAT)((pixel->Format & D3DFORMAT_FORMAT_MASK) >> D3DFORMAT_FORMAT_SHIFT);
}
__inline DWORD WINAPI GetLogWidth(
D3DPixelContainer *pixel)
{
return (pixel->Format & D3DFORMAT_USIZE_MASK) >> D3DFORMAT_USIZE_SHIFT;
}
__inline DWORD WINAPI GetLogHeight(
D3DPixelContainer *pixel)
{
return (pixel->Format & D3DFORMAT_VSIZE_MASK) >> D3DFORMAT_VSIZE_SHIFT;
}
__inline DWORD WINAPI GetLogDepth(
D3DPixelContainer *pixel)
{
return (pixel->Format & D3DFORMAT_PSIZE_MASK) >> D3DFORMAT_PSIZE_SHIFT;
}
__inline DWORD WINAPI GetBitsPerPixel(
D3DPixelContainer *pixel)
{
return BitsPerPixelOfD3DFORMAT(GetFormat(pixel));
}
__inline BOOL WINAPI IsValidRenderTarget(
D3DPixelContainer *pixel)
{
return g_TextureFormat[GetFormat(pixel)] & 0x80;
}
__inline BOOL WINAPI IsValidDepthBuffer(
D3DPixelContainer *pixel)
{
return g_TextureFormat[GetFormat(pixel)] & 0x40;
}
__inline DWORD WINAPI GetMipmapLevelCount(
D3DPixelContainer *pixel)
{
return (pixel->Format & D3DFORMAT_MIPMAP_MASK) >> D3DFORMAT_MIPMAP_SHIFT;
}
__inline DWORD WINAPI PitchFromSize(
DWORD size)
{
return (((size & D3DSIZE_PITCH_MASK) >> D3DSIZE_PITCH_SHIFT) + 1) * D3DTEXTURE_PITCH_ALIGNMENT;
}
/* Original header ABI is stdcall (PDB/decorated target definitions).
* These are genuine layout accessors used by viewport and copy operations. */
__inline DWORD WINAPI GetWidth(
D3DPixelContainer *pixel)
{
DWORD size = pixel->Size;
if (!size) { return 1UL << GetLogWidth(pixel); }
return (size & D3DSIZE_WIDTH_MASK) + 1;
}
__inline DWORD WINAPI GetHeight(
D3DPixelContainer *pixel)
{
DWORD size = pixel->Size;
if (!size) { return 1UL << GetLogHeight(pixel); }
return ((size & D3DSIZE_HEIGHT_MASK) >> D3DSIZE_HEIGHT_SHIFT) + 1;
}
__inline DWORD WINAPI GetDepth(
D3DPixelContainer *pixel)
{
if (!pixel->Size) { return 1UL << GetLogDepth(pixel); }
return 1;
}
__inline DWORD WINAPI GetPitch(
D3DPixelContainer *pixel)
{
DWORD size = pixel->Size;
if (!size)
{
DWORD width = GetWidth(pixel);
D3DFORMAT format = GetFormat(pixel);
switch (format)
{
case D3DFMT_DXT1: return width * 2;
case D3DFMT_DXT2:
case D3DFMT_DXT4: return width * 4;
default: return width * BitsPerPixelOfD3DFORMAT(format) / 8;
}
}
return PitchFromSize(
size);
}
__inline DWORD WINAPI GetSlice(
D3DPixelContainer *pixel)
{
DWORD bits = GetBitsPerPixel(pixel);
DWORD size = pixel->Size;
DWORD logMin = MinimumTextureSizeOfD3DFORMAT(GetFormat(pixel));
if (!size)
{
DWORD logWidth = max(logMin, GetLogWidth(pixel));
DWORD logHeight = max(logMin, GetLogHeight(pixel));
return (1UL << (logWidth + logHeight)) * bits / 8;
}
return (((size & D3DSIZE_HEIGHT_MASK) >> D3DSIZE_HEIGHT_SHIFT) + 1) * PitchFromSize(
size);
}
DWORD WINAPI EncodeFormat(
DWORD width,
DWORD height,
DWORD depth,
DWORD levels,
D3DFORMAT d3dFormat,
DWORD pitch,
bool videoMemory,
bool cubeMap,
bool volume,
DWORD *outFormat,
DWORD *outSize);
void WINAPI GetSize(
D3DPixelContainer *pixel,
DWORD level,
DWORD *width,
DWORD *height,
DWORD *depth,
DWORD *pitch,
DWORD *slice);
DWORD WINAPI GetSurfaceFormat(
D3DPixelContainer *renderTarget,
D3DPixelContainer *zBuffer);
void WINAPI GetDepthBufferScale(
D3DPixelContainer *pixel,
float *scale);
void WINAPI Get2DSurfaceDesc(
D3DPixelContainer *pixel,
UINT level,
D3DSURFACE_DESC *desc);
void WINAPI Get3DSurfaceDesc(
D3DPixelContainer *pixel,
UINT level,
D3DVOLUME_DESC *desc);
void WINAPI Lock2DSurface(
D3DPixelContainer *pixel,
D3DCUBEMAP_FACES face,
UINT level,
D3DLOCKED_RECT *locked,
const RECT *rect,
DWORD flags);
void WINAPI Lock3DSurface(
D3DPixelContainer *pixel,
UINT level,
D3DLOCKED_BOX *locked,
const D3DBOX *box,
DWORD flags);
void WINAPI FindSurfaceWithinTexture(
D3DPixelContainer *pixel,
D3DCUBEMAP_FACES face,
UINT level,
BYTE **data,
DWORD *rowPitch,
DWORD *slicePitch,
DWORD *format,
DWORD *size);
}
HRESULT WINAPI CreateTexture(
DWORD width,
DWORD height,
DWORD depth,
DWORD levels,
DWORD usage,
D3DFORMAT format,
bool cubeMap,
bool volume,
D3DBaseTexture **texture);
HRESULT WINAPI CreateStandAloneSurface(
DWORD width,
DWORD height,
D3DFORMAT format,
bool renderTarget,
D3DSurface **surface);
HRESULT WINAPI CreateSurfaceOfTexture(
DWORD format,
DWORD size,
D3DBaseTexture *texture,
void *data,
D3DSurface **surface);
HRESULT WINAPI CreateVolumeOfTexture(
DWORD format,
D3DBaseTexture *texture,
void *data,
D3DVolume **volume);
}
#endif
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/* January anti-alias presentation reconstruction. Related state-management
* reference: Team-Resurgent/RXDK-Libs, GPL-3.0-or-later, pinned in provenance.
* The older AntiAliased* ABI and behavior here come from the supplied target.
* Copyright (C) 2026 Team Resurgent; SPDX-License-Identifier: GPL-3.0-or-later */
#define D3DCOMPILE_NOTINLINE 1
#include "present_internal.h"
#include "draw_internal.h"
#include "push_internal.h"
#include "pixeljar.h"
#include "vshader_internal.h"
#include "state_internal.h"
#include "pusher_state.h"
#include "display_internal.h"
#include "kernel_memory.h"
#pragma code_seg("D3D")
#pragma const_seg("D3D_RD")
namespace D3D
{
DWORD g_FlipAddress;
static const float KELVIN_BORDER = 0.53125f;
const DWORD g_AntiAliasedRenderStates[] =
{
D3DRS_FILLMODE, D3DFILL_SOLID,
D3DRS_BACKFILLMODE, D3DFILL_SOLID,
D3DRS_CULLMODE, D3DCULL_NONE,
D3DRS_DITHERENABLE, TRUE,
D3DRS_ALPHATESTENABLE, FALSE,
D3DRS_ALPHABLENDENABLE, FALSE,
D3DRS_FOGENABLE, FALSE,
D3DRS_EDGEANTIALIAS, FALSE,
D3DRS_STENCILENABLE, FALSE,
D3DRS_LIGHTING, FALSE,
D3DRS_MULTISAMPLEMASK, 0xffffffffUL,
D3DRS_LOGICOP, D3DLOGICOP_NONE,
D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_ALL,
D3DRS_YUVENABLE, FALSE,
D3DRS_SPECULARENABLE, FALSE,
D3DRS_ZBIAS, 0,
};
const DWORD g_AntiAliasedTextureStates[] =
{
D3DTSS_COLOROP, D3DTOP_SELECTARG1,
D3DTSS_COLORARG1, D3DTA_TEXTURE,
D3DTSS_ALPHAOP, D3DTOP_DISABLE,
D3DTSS_TEXCOORDINDEX, 0,
D3DTSS_ADDRESSU, D3DTADDRESS_CLAMP,
D3DTSS_ADDRESSV, D3DTADDRESS_CLAMP,
D3DTSS_COLORKEYOP, D3DTCOLORKEYOP_DISABLE,
D3DTSS_COLORSIGN, 0,
D3DTSS_ALPHAKILL, D3DTALPHAKILL_DISABLE,
D3DTSS_MINFILTER, D3DTEXF_LINEAR,
D3DTSS_MAGFILTER, D3DTEXF_LINEAR,
};
void WINAPI AntiAliasedSetState(
AntiAliasedSavedState *saved,
D3DSurface *destination,
D3DSurface *source,
DWORD filter)
{
DWORD i;
CDevice *device = g_pDevice;
for (i = 0; i < 16; ++i)
{
device->SetRenderState((D3DRENDERSTATETYPE)g_AntiAliasedRenderStates[2 * i],
g_AntiAliasedRenderStates[2 * i + 1]);
}
for (i = 0; i < 11; ++i)
{
device->SetTextureStageState(0, (D3DTEXTURESTAGESTATETYPE)g_AntiAliasedTextureStates[2 * i],
g_AntiAliasedTextureStates[2 * i + 1]);
}
device->SetPixelShader(0);
device->SetVertexShader(D3DFVF_XYZRHW | D3DFVF_TEX1);
device->SetRenderTarget(destination, NULL);
device->SetTextureStageState(0, D3DTSS_MINFILTER, filter);
device->SetTextureStageState(0, D3DTSS_MAGFILTER, filter);
device->SetTextureStageState(1, D3DTSS_COLOROP, D3DTOP_DISABLE);
/* Copy the common pixel-container representation, not a fictional derived
* texture object at the surface address. The temporary stays live through
* restoration; only the resource type bits are replaced. */
memcpy(&saved->SrcTexture, source, sizeof(saved->SrcTexture));
saved->SrcTexture.Common = (saved->SrcTexture.Common & ~D3DCOMMON_TYPE_MASK)
| D3DCOMMON_TYPE_TEXTURE;
device->SetTexture(0, &saved->SrcTexture);
SetState();
return;
}
void WINAPI AntiAliasedSaveState(
AntiAliasedSavedState *saved)
{
CDevice *device = g_pDevice;
DWORD i;
saved->pRenderTarget = device->m_pRenderTarget;
saved->pRenderTarget->AddRef();
saved->pZBuffer = device->m_pZBuffer;
if (saved->pZBuffer) saved->pZBuffer->AddRef();
saved->pTexture = device->m_Textures[0];
if (saved->pTexture) saved->pTexture->AddRef();
saved->pPixelShader = device->m_pPixelShader;
saved->VertexShaderHandle = device->m_VertexShaderHandle;
saved->Viewport = device->m_Viewport;
saved->Stage1ColorOp = D3D__TextureState[1][D3DTSS_COLOROP];
for (i = 0; i < 16; ++i)
{
saved->RenderState[i] = D3D__RenderState[g_AntiAliasedRenderStates[2 * i]];
}
for (i = 0; i < 11; ++i)
{
saved->TextureState[i] = D3D__TextureState[0][g_AntiAliasedTextureStates[2 * i]];
}
if (saved->pPixelShader)
{
for (i = D3DRS_PS_MIN; i < D3DRS_PS_MAX; ++i)
saved->PixelShaderState[i - D3DRS_PS_MIN] = D3D__RenderState[i];
saved->PSTextureModes = D3D__RenderState[D3DRS_PSTEXTUREMODES];
}
memcpy(saved->VertexShaders, device->m_VertexShaderProgramSlots, sizeof(saved->VertexShaders));
return;
}
void WINAPI AntiAliasedRestoreState(
AntiAliasedSavedState *saved)
{
CDevice *device = g_pDevice;
DWORD i;
device->SetRenderTarget(saved->pRenderTarget, saved->pZBuffer);
saved->pRenderTarget->Release();
if (saved->pZBuffer) saved->pZBuffer->Release();
device->SetTexture(0, saved->pTexture);
if (saved->pTexture) saved->pTexture->Release();
device->SetPixelShader((DWORD)saved->pPixelShader);
device->SetVertexShader(saved->VertexShaderHandle);
device->SetViewport(&saved->Viewport);
BOOL shadowed = !(device->m_StateFlags & 0x10);
device->SetTextureStageState(1, D3DTSS_COLOROP, saved->Stage1ColorOp);
for (i = 0; i < 16; ++i)
{
if (shadowed || g_AntiAliasedRenderStates[2 * i] >= D3DRS_SIMPLE_MAX)
device->SetRenderState((D3DRENDERSTATETYPE)g_AntiAliasedRenderStates[2 * i], saved->RenderState[i]);
}
for (i = 0; i < 11; ++i)
device->SetTextureStageState(0, (D3DTEXTURESTAGESTATETYPE)g_AntiAliasedTextureStates[2 * i], saved->TextureState[i]);
if (shadowed)
{
if (saved->pPixelShader)
{
for (i = D3DRS_PS_MIN; i < D3DRS_PS_MAX; ++i)
device->SetRenderState((D3DRENDERSTATETYPE)i, saved->PixelShaderState[i - D3DRS_PS_MIN]);
device->SetRenderState(D3DRS_PSTEXTUREMODES, saved->PSTextureModes);
}
RestoreVertexShaders(saved->VertexShaders, sizeof(saved->VertexShaders) / sizeof(DWORD));
}
return;
}
void WINAPI AliasedFlip(
void)
{
CDevice *device = g_pDevice;
DWORD i = device->m_FrameBufferCount - 1;
DWORD data = device->m_FrameBufferSurfaces[i].Data;
DWORD lock = device->m_FrameBufferSurfaces[i].Lock;
for (; i != 0; --i)
{
device->m_FrameBufferSurfaces[i].Data = device->m_FrameBufferSurfaces[i - 1].Data;
device->m_FrameBufferSurfaces[i].Lock = device->m_FrameBufferSurfaces[i - 1].Lock;
}
device->m_FrameBufferSurfaces[0].Data = data;
device->m_FrameBufferSurfaces[0].Lock = lock;
DWORD *push = device->StartPush();
Push1(push, 0x12c, 0);
Push1(push + 2, NV097_NO_OPERATION, 0);
DWORD flipAddress = device->m_FrameBufferSurfaces[1].Data;
g_FlipAddress = flipAddress;
Push1(push + 4, NV097_WAIT_FOR_IDLE, 0);
Push1(push + 6, 0x1d8c, flipAddress);
if (device->m_PresentationInterval == D3DPRESENT_INTERVAL_IMMEDIATE)
Push1(push + 8, NV097_NO_OPERATION, 0x300);
else
Push1(push + 8, NV097_NO_OPERATION, 0x304);
push += 10;
if (device->m_pRenderTarget == &device->m_FrameBufferSurfaces[0])
{
Push1(push, 0x130, 0);
Push1(push + 2, 0x210, device->m_FrameBufferSurfaces[0].Data);
push += 4;
}
else
{
device->m_StateFlags |= 0x100;
}
device->EndPush(push);
return;
}
}
namespace D3D
{
DWORD *WINAPI AntiAliasedFilterBlt(
DWORD *push,
DWORD xScale,
DWORD yScale,
const RECT *rectangle)
{
CDevice *device = g_pDevice;
DWORD left = 0;
DWORD top = 0;
DWORD right = PixelJar::GetWidth(device->m_pRenderTarget);
DWORD bottom = PixelJar::GetHeight(device->m_pRenderTarget);
if (rectangle)
{
left = max((LONG)left, rectangle->left);
right = min((LONG)right, rectangle->right);
top = max((LONG)top, rectangle->top);
bottom = min((LONG)bottom, rectangle->bottom);
}
if (left < right && top < bottom)
{
PushCount(push++, 0x1760, 16);
for (DWORD i = 0; i < 16; ++i) *push++ = SIZEANDTYPE_DISABLED;
Push1(push, 0x1760, 0x22);
Push1(push + 2, 0x1784, 0x22);
Push1(push + 4, 0x17fc, 5);
PushCount(push + 6, 0x40001818, 12);
DWORD filter = D3D__TextureState[0][D3DTSS_MINFILTER];
float uAdjust = 0.0f;
float vAdjust = 0.0f;
if (filter == D3DTEXF_QUINCUNX || filter == D3DTEXF_GAUSSIANCUBIC)
{
if (xScale == 2) uAdjust = 0.5f;
if (yScale == 2) vAdjust = 0.5f;
}
/* The command payload is a 12-float triangle. memcpy writes float
* representations without dereferencing an incompatible DWORD lvalue.
* Bounds: caller reserves at least 38 words for a nonempty rectangle. */
float value = (float)left - KELVIN_BORDER;
memcpy(push + 7, &value, sizeof(value));
value = (float)top - KELVIN_BORDER;
memcpy(push + 8, &value, sizeof(value));
value = (float)(left * xScale) + uAdjust;
memcpy(push + 9, &value, sizeof(value));
value = (float)(top * yScale) + vAdjust;
memcpy(push + 10, &value, sizeof(value));
value = (float)right * 4.0f - KELVIN_BORDER;
memcpy(push + 11, &value, sizeof(value));
value = (float)top * 4.0f - KELVIN_BORDER;
memcpy(push + 12, &value, sizeof(value));
value = (float)(right * xScale) * 4.0f + uAdjust;
memcpy(push + 13, &value, sizeof(value));
value = (float)(top * yScale) * 4.0f + vAdjust;
memcpy(push + 14, &value, sizeof(value));
value = (float)left * 4.0f - KELVIN_BORDER;
memcpy(push + 15, &value, sizeof(value));
value = (float)bottom * 4.0f - KELVIN_BORDER;
memcpy(push + 16, &value, sizeof(value));
value = (float)(left * xScale) * 4.0f + uAdjust;
memcpy(push + 17, &value, sizeof(value));
value = (float)(bottom * yScale) * 4.0f + vAdjust;
memcpy(push + 18, &value, sizeof(value));
Push1(push + 19, 0x17fc, 0);
push += 21;
device->m_DirtyFlags |= 0x7ff;
}
return push;
}
void WINAPI AntiAliasedCopy(
const RECT *rectangle)
{
CDevice *device = g_pDevice;
if (device->m_FrameBufferCount > 2 &&
device->m_PresentationInterval != D3DPRESENT_INTERVAL_IMMEDIATE)
{
DWORD data = device->m_FrameBufferSurfaces[2].Data;
DWORD lock = device->m_FrameBufferSurfaces[2].Lock;
device->m_FrameBufferSurfaces[2].Data = device->m_FrameBufferSurfaces[1].Data;
device->m_FrameBufferSurfaces[2].Lock = device->m_FrameBufferSurfaces[1].Lock;
device->m_FrameBufferSurfaces[1].Data = data;
device->m_FrameBufferSurfaces[1].Lock = lock;
}
AntiAliasedSavedState savedState;
AntiAliasedSaveState(&savedState);
DWORD sample = D3D__RenderState[D3DRS_MULTISAMPLETYPE];
DWORD xScale = (sample >> 4) & 15;
DWORD yScale = sample & 15;
D3DSurface *destination = &device->m_FrameBufferSurfaces[1];
D3DSurface *source = &device->m_FrameBufferSurfaces[0];
DWORD filter = D3DTEXF_LINEAR;
if (sample & 0x100) filter = D3DTEXF_QUINCUNX;
else if (sample & 0x200) filter = D3DTEXF_GAUSSIANCUBIC;
DWORD flipAddress = destination->Data;
g_FlipAddress = flipAddress;
AntiAliasedSetState(&savedState, destination, source, filter);
DWORD *push = device->StartPush();
if (device->m_PresentationInterval == D3DPRESENT_INTERVAL_IMMEDIATE)
{
push = AntiAliasedFilterBlt(push, xScale, yScale, rectangle);
if (device->m_PresentCount == 1)
{
Push1(push, NV097_WAIT_FOR_IDLE, 0);
push += 2;
}
Push1(push, 0x1d8c, flipAddress);
Push1(push + 2, NV097_NO_OPERATION, 0x300);
push += 4;
}
else if (device->m_FrameBufferCount < 3)
{
Push1(push, 0x12c, 0);
Push1(push + 2, NV097_NO_OPERATION, 0);
Push1(push + 4, NV097_WAIT_FOR_IDLE, 0);
Push1(push + 6, 0x1d8c, flipAddress);
Push1(push + 8, NV097_NO_OPERATION, 0x304);
Push1(push + 10, 0x130, 0);
push = AntiAliasedFilterBlt(push + 12, xScale, yScale, rectangle);
}
else
{
Push1(push, 0x130, 0);
push = AntiAliasedFilterBlt(push + 2, xScale, yScale, rectangle);
Push1(push, NV097_WAIT_FOR_IDLE, 0);
Push1(push + 2, 0x1d8c, flipAddress);
Push1(push + 4, NV097_NO_OPERATION, 0x304);
Push1(push + 6, 0x12c, 0);
Push1(push + 8, NV097_NO_OPERATION, 0);
push += 10;
}
device->EndPush(push);
AntiAliasedRestoreState(&savedState);
return;
}
extern "C" void WINAPI D3DDevice_Present(
const RECT *sourceRect,
const RECT *destRect,
void *destWindowOverride,
void *dirtyRegion)
{
CDevice *device = g_pDevice;
SetFence(2);
while (device->m_PresentCount - device->m_Miniport.m_VBlankFlipCount >= 2)
BusyLoop();
++device->m_PresentCount;
if (D3D__RenderState[D3DRS_MULTISAMPLETYPE] & 0x3000)
AntiAliasedCopy(sourceRect);
else
AliasedFlip();
device->KickOff();
device->RecordSurfaceWritePush(&device->m_FrameBufferSurfaces[1]);
if (device->m_Miniport.m_FirstFlip)
{
DWORD pitch = device->m_Miniport.m_SurfacePitch;
DWORD mode = device->m_Miniport.m_DisplayMode;
DWORD format = device->m_Miniport.m_Format;
void *registerBase = device->m_Miniport.m_RegisterBase;
KickOffAndWaitForIdle();
if (device->m_Miniport.m_CurrentAvInfo & AV_FLAGS_FIELD) pitch >>= 1;
DWORD step = 0;
do
{
device->BlockUntilVerticalBlank();
step = AvSetDisplayMode(registerBase, step, mode, format, pitch, g_FlipAddress);
} while (step);
if (device->m_Miniport.m_CurrentAvInfo & AV_FLAGS_FIELD)
AvSendTVEncoderOption(device->m_Miniport.m_RegisterBase, 11, 0, NULL);
DWORD field;
AvSendTVEncoderOption(device->m_Miniport.m_RegisterBase, 15, 0, &field);
if (!((device->m_Miniport.m_VBlankCount ^ field) & 1))
++device->m_Miniport.m_VBlankCount;
void *saved = AvGetSavedDataAddress();
if (saved)
{
DWORD bytes = MmQueryAllocationSize(saved);
MmPersistContiguousMemory(saved, bytes, FALSE);
MmFreeContiguousMemory(saved);
AvSetSavedDataAddress(NULL);
}
AvSendTVEncoderOption(registerBase, AV_OPTION_BLANK_SCREEN, 0, NULL);
device->m_Miniport.m_FirstFlip = FALSE;
}
return;
}
}
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#ifndef D3D8_PRESENT_INTERNAL_H
#define D3D8_PRESENT_INTERNAL_H
/* January presentation owner. Layout and sizes are authenticated from the
* supplied PDB, not copied from later SwapSavedState revisions. */
#include "device_layout.h"
namespace D3D
{
struct AntiAliasedSavedState
{
D3DSurface *pRenderTarget;
D3DSurface *pZBuffer;
D3DBaseTexture *pTexture;
D3D::PixelShader *pPixelShader;
unsigned long VertexShaderHandle;
_D3DVIEWPORT8 Viewport;
unsigned long Stage1ColorOp;
unsigned long PSTextureModes;
unsigned long RenderState[16];
unsigned long TextureState[11];
unsigned long PixelShaderState[57];
unsigned long VertexShaders[48];
D3DTexture SrcTexture;
};
typedef char AntiAliasedSavedState_size[sizeof(AntiAliasedSavedState) == 600 ? 1 : -1];
typedef char AntiAliasedSavedState_pRenderTarget_offset[offsetof(AntiAliasedSavedState, pRenderTarget) == 0 ? 1 : -1];
typedef char AntiAliasedSavedState_pZBuffer_offset[offsetof(AntiAliasedSavedState, pZBuffer) == 4 ? 1 : -1];
typedef char AntiAliasedSavedState_pTexture_offset[offsetof(AntiAliasedSavedState, pTexture) == 8 ? 1 : -1];
typedef char AntiAliasedSavedState_pPixelShader_offset[offsetof(AntiAliasedSavedState, pPixelShader) == 12 ? 1 : -1];
typedef char AntiAliasedSavedState_VertexShaderHandle_offset[offsetof(AntiAliasedSavedState, VertexShaderHandle) == 16 ? 1 : -1];
typedef char AntiAliasedSavedState_Viewport_offset[offsetof(AntiAliasedSavedState, Viewport) == 20 ? 1 : -1];
typedef char AntiAliasedSavedState_Stage1ColorOp_offset[offsetof(AntiAliasedSavedState, Stage1ColorOp) == 44 ? 1 : -1];
typedef char AntiAliasedSavedState_PSTextureModes_offset[offsetof(AntiAliasedSavedState, PSTextureModes) == 48 ? 1 : -1];
typedef char AntiAliasedSavedState_RenderState_offset[offsetof(AntiAliasedSavedState, RenderState) == 52 ? 1 : -1];
typedef char AntiAliasedSavedState_TextureState_offset[offsetof(AntiAliasedSavedState, TextureState) == 116 ? 1 : -1];
typedef char AntiAliasedSavedState_PixelShaderState_offset[offsetof(AntiAliasedSavedState, PixelShaderState) == 160 ? 1 : -1];
typedef char AntiAliasedSavedState_VertexShaders_offset[offsetof(AntiAliasedSavedState, VertexShaders) == 388 ? 1 : -1];
typedef char AntiAliasedSavedState_SrcTexture_offset[offsetof(AntiAliasedSavedState, SrcTexture) == 580 ? 1 : -1];
extern const DWORD g_AntiAliasedRenderStates[32];
extern const DWORD g_AntiAliasedTextureStates[22];
extern DWORD g_FlipAddress;
void WINAPI AntiAliasedSetState(
AntiAliasedSavedState *saved,
D3DSurface *destination,
D3DSurface *source,
DWORD filter);
void WINAPI AntiAliasedSaveState(
AntiAliasedSavedState *saved);
void WINAPI AntiAliasedRestoreState(
AntiAliasedSavedState *saved);
DWORD *WINAPI AntiAliasedFilterBlt(
DWORD *push,
DWORD xScale,
DWORD yScale,
const RECT *rectangle);
void WINAPI AntiAliasedCopy(
const RECT *rectangle);
void WINAPI AliasedFlip(
void);
}
#endif
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/* Pixel shader state adapted from RXDK-Libs, 2026 Team Resurgent.
* SPDX-License-Identifier: GPL-3.0-or-later
* See libs/d3d8/PROVENANCE.md. */
#include "device_layout.h"
#include "math_internal.h"
#include "push_internal.h"
#include "state_internal.h"
#pragma code_seg("D3D")
using namespace D3D;
void WINAPI D3DDevice_DeletePixelShader(
DWORD handle)
{
PixelShader *shader = (PixelShader *)handle;
if (--shader->RefCount == 0 && shader->D3DOwned)
{
LocalFree(shader);
}
return;
}
void WINAPI D3DDevice_SetPixelShaderProgram(
D3DPIXELSHADERDEF *definition)
{
CDevice *device = g_pDevice;
if (definition)
{
device->m_UserPixelShader.RefCount = 1;
device->m_UserPixelShader.D3DOwned = 0;
device->m_UserPixelShader.pPSDef = definition;
D3DDevice_SetPixelShader((DWORD)&device->m_UserPixelShader);
}
else
{
D3DDevice_SetPixelShader(0);
}
return;
}
void WINAPI D3DDevice_GetPixelShader(
DWORD *handle)
{
*handle = (DWORD)g_pDevice->m_pPixelShader;
return;
}
void WINAPI D3DDevice_GetPixelShaderFunction(
DWORD handle,
D3DPIXELSHADERDEF *definition)
{
*definition = *((PixelShader *)handle)->pPSDef;
return;
}
void WINAPI D3DDevice_GetPixelShaderConstant(
DWORD index,
void *data,
DWORD count)
{
float *colors = (float *)data;
for (DWORD i = 0; i < count; ++i, ++index, colors += 4)
{
DWORD color = g_pDevice->m_pPixelShaderConstants[index];
colors[3] = (float)((color >> 24) & 255) * (1.0f / 255.0f);
colors[0] = (float)((color >> 16) & 255) * (1.0f / 255.0f);
colors[1] = (float)((color >> 8) & 255) * (1.0f / 255.0f);
colors[2] = (float)(color & 255) * (1.0f / 255.0f);
}
return;
}
void WINAPI D3DDevice_SetPixelShader(
DWORD handle)
{
PixelShader *shader = (PixelShader *)handle;
CDevice *device = g_pDevice;
PixelShader *oldShader = device->m_pPixelShader;
device->m_pPixelShader = shader;
if (!shader)
{
device->m_DirtyFlags |= 0x408;
if (device->m_ShaderUsesSpecFog) device->m_DirtyFlags |= 0x40;
D3DDevice_SetRenderState_TextureFactor(D3D__RenderState[D3DRS_TEXTUREFACTOR]);
DWORD *push = device->StartPush();
push = CommonSetTextureBumpEnv(device, push);
Push1(push, 0x1e78, 0x00210000);
device->EndPush(push + 2);
return;
}
device->m_ShaderUsesSpecFog = shader->pPSDef->PSFinalCombinerInputsABCD | shader->pPSDef->PSFinalCombinerInputsEFG;
device->m_ShaderAdjustsTexMode = shader->pPSDef->PSFinalCombinerConstants & 0x100;
D3DPIXELSHADERDEF *definition = shader->pPSDef;
device->m_PSShaderStageProgram = definition->PSTextureModes;
device->m_DirtyFlags |= 0x400;
DWORD *push = device->StartPush();
if (!oldShader) push = CommonSetTextureBumpEnv(device, push);
PushCount(push, 0x260, 8);
memcpy(push + 1, definition->PSAlphaInputs, 8 * sizeof(DWORD));
PushCount(push + 9, 0xa60, 32);
memcpy(push + 10, (const BYTE *)definition + offsetof(D3DPIXELSHADERDEF, PSConstant0), 32 * sizeof(DWORD));
Push1(push + 42, 0x17f8, definition->PSCompareMode);
PushCount(push + 44, 0x1e20, 2);
memcpy(push + 45, (const BYTE *)definition + offsetof(D3DPIXELSHADERDEF, PSFinalCombinerConstant0), 2 * sizeof(DWORD));
PushCount(push + 47, 0x1e40, 9);
memcpy(push + 48, (const BYTE *)definition + offsetof(D3DPIXELSHADERDEF, PSRGBOutputs), 9 * sizeof(DWORD));
PushCount(push + 57, 0x1e74, 2);
memcpy(push + 58, (const BYTE *)definition + offsetof(D3DPIXELSHADERDEF, PSDotMapping), 2 * sizeof(DWORD));
if (device->m_ShaderUsesSpecFog)
{
PushCount(push + 60, 0x288, 2);
memcpy(push + 61, (const BYTE *)definition + offsetof(D3DPIXELSHADERDEF, PSFinalCombinerInputsABCD), 2 * sizeof(DWORD));
device->EndPush(push + 63);
}
else device->EndPush(push + 60);
if (!(device->m_StateFlags & 0x10))
{
memcpy(D3D__RenderState, definition, sizeof(*definition) - 3 * sizeof(DWORD));
D3D__RenderState[D3DRS_PSTEXTUREMODES] = definition->PSTextureModes;
}
return;
}
namespace D3D
{
__inline UCHAR WINAPI Float2UChar(
float value)
{
if (value > 1.0f) value = 1.0f;
else if (value < 0.0f) value = 0.0f;
return (UCHAR)FloatToLong(value * 255.0f + 0.5f);
}
}
void WINAPI D3DDevice_SetPixelShaderConstant(
DWORD index,
const void *data,
DWORD count)
{
CDevice *device = g_pDevice;
D3DPIXELSHADERDEF *definition = device->m_pPixelShader->pPSDef;
const float *colors = (const float *)data;
for (UINT i = 0; i < count; i++, index++, colors += 4)
{
DWORD color = ((DWORD)Float2UChar(colors[3]) << 24) |
((DWORD)Float2UChar(colors[0]) << 16) |
((DWORD)Float2UChar(colors[1]) << 8) |
(DWORD)Float2UChar(colors[2]);
device->m_pPixelShaderConstants[index] = color;
UINT r;
for (r = 0; r < 8; r++)
{
if (((definition->PSC0Mapping >> (4 * r)) & 15) == index)
D3DDevice_SetRenderStateNotInline((D3DRENDERSTATETYPE)(D3DRS_PSCONSTANT0_0 + r), color);
}
for (r = 0; r < 8; r++)
{
if (((definition->PSC1Mapping >> (4 * r)) & 15) == index)
D3DDevice_SetRenderStateNotInline((D3DRENDERSTATETYPE)(D3DRS_PSCONSTANT1_0 + r), color);
}
for (r = 0; r < 2; r++)
{
if (((definition->PSFinalCombinerConstants >> (4 * r)) & 15) == index)
D3DDevice_SetRenderStateNotInline((D3DRENDERSTATETYPE)(D3DRS_PSFINALCOMBINERCONSTANT0 + r), color);
}
if (index == 0)
{
DWORD *push = device->StartPush();
PushCount(push, 0x181c, 3);
memcpy(push + 1, colors, 3 * sizeof(DWORD));
device->EndPush(push + 4);
}
}
return;
}
HRESULT WINAPI D3DDevice_CreatePixelShader(
const D3DPIXELSHADERDEF *definition,
DWORD *handle)
{
PixelShader *shader = (PixelShader *)LocalAlloc(
LMEM_FIXED, sizeof(PixelShader) + sizeof(D3DPIXELSHADERDEF));
if (!shader)
{
return E_OUTOFMEMORY;
}
shader->pPSDef = (D3DPIXELSHADERDEF *)(shader + 1);
shader->RefCount = 1;
shader->D3DOwned = 1;
*shader->pPSDef = *definition;
*handle = (DWORD)shader;
return S_OK;
}
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#ifndef D3D8_PUSH_INTERNAL_H
#define D3D8_PUSH_INTERNAL_H
/* Target dynamic method expressions fold the count with ADD, not OR.
* Valid method fields do not overlap the count field.
* NV2A FIFO packet operations. The method word and data words are GPU
* commands, never native x86 instruction bytes. */
#include "device_layout.h"
extern "C" DWORD *WINAPI XMETAL_StartPush(
_XMETAL_PushBuffer *buffer);
extern "C" DWORD *WINAPI XMETAL_StartPushCount(
_XMETAL_PushBuffer *buffer,
DWORD count);
extern "C" _XMETAL_PushBuffer *g_pPushBuffer;
namespace D3D
{
void WINAPI DumpMatrixTransposed(
DWORD *push,
DWORD method,
const D3DMATRIX *matrix);
void WINAPI KickOffAndWaitForIdle(
void);
void WINAPI BlockOnTime(
DWORD time,
BOOL makeSpace);
DWORD WINAPI SetFence(
DWORD flags);
__inline DWORD *CDevice::StartPush(
void)
{
return XMETAL_StartPush(
&m_Pusher);
}
__inline DWORD *CDevice::StartPush(
DWORD count)
{
return XMETAL_StartPushCount(
&m_Pusher,
count);
}
__inline void CDevice::EndPush(
DWORD *put)
{
m_Pusher.m_pPut = put;
return;
}
__inline void WINAPI PushCount(
DWORD *push,
DWORD method,
DWORD count)
{
push[0] = method + (count << 18);
return;
}
__inline void WINAPI Push1(
DWORD *push,
DWORD method,
DWORD value)
{
push[0] = method + (1 << 18);
push[1] = value;
return;
}
__inline void WINAPI Push2(
DWORD *push,
DWORD method,
DWORD first,
DWORD second)
{
push[0] = method + (2 << 18);
push[1] = first;
push[2] = second;
return;
}
/* NV2A matrix packets have sixteen transposed words, or twelve words of
* an already-computed inverse. Copies preserve the float representation. */
__inline void WINAPI PushMatrixTransposed(
DWORD *push,
DWORD method,
const D3DMATRIX *matrix)
{
DumpMatrixTransposed(push, method + (16 << 18), matrix);
return;
}
__inline void WINAPI PushInverseModelViewMatrix(
DWORD *push,
DWORD method,
const D3DMATRIX *matrix)
{
PushCount(push, method, 12);
memcpy(push + 1, matrix, 12 * sizeof(DWORD));
return;
}
__inline DWORD WINAPI SwapRgb(
DWORD color)
{
return (color & 0xff00ff00UL) | ((color & 0xff) << 16) | ((color >> 16) & 0xff);
}
/* IEEE-754 encodings used as constant GPU payload words. These are not
* host instruction encodings; dynamic float payloads use representation copies. */
enum NvFloatWord
{
NV_FLOAT_ZERO = 0x00000000,
NV_FLOAT_ONE = 0x3f800000,
NV_FLOAT_POSITIVE_INFINITY = 0x7f800000,
NV_FLOAT_INFINITE_LIGHT_RANGE = 0x7149f2ca /* 1e30f */
};
/* NV097 method numbers, confirmed at all corresponding target writes. */
enum
{
NV097_NO_OPERATION = 0x100,
NV097_INVALIDATE_VERTEX_CACHE = 0x1710,
NV097_WAIT_FOR_IDLE = 0x110,
NV097_SET_FOG_COLOR = 0x2a8,
NV097_SET_CULL_FACE_ENABLE = 0x308,
NV097_SET_LINE_SMOOTH_ENABLE = 0x320,
NV097_SET_CULL_FACE = 0x39c,
NV097_SET_FRONT_FACE = 0x3a0,
NV097_SET_NORMALIZATION_ENABLE = 0x3a4,
NV097_SET_LINE_WIDTH = 0x3b8,
NV097_SET_COMBINER_FACTOR0 = 0xa60,
NV097_SET_SHADOW_DEPTH_FUNC = 0x1e6c,
NV097_SET_CULL_FACE_V_FRONT = 0x404,
NV097_SET_CULL_FACE_V_BACK = 0x405
};
__inline void WINAPI Push4f(
DWORD *push,
DWORD method,
float x,
float y,
float z,
float w)
{
/* GPU command memory contains float payloads, not x86 instructions. */
push[0] = method + (4 << 18);
((float *)(push + 1))[0] = x;
((float *)(push + 1))[1] = y;
((float *)(push + 1))[2] = z;
((float *)(push + 1))[3] = w;
return;
}
__inline void CDevice::RecordResourceReadPush(
D3DResource *resource)
{
resource->Lock = m_CpuTime;
return;
}
__inline void CDevice::RecordSurfaceWritePush(
D3DResource *resource)
{
D3DBaseTexture *parent = ((D3DSurface *)resource)->Parent;
if (parent) resource = parent;
resource->Lock = m_CpuTime;
return;
}
}
#endif
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/* Transposed matrix packet from January target. GPU payload writes only. */
#include <xmmintrin.h>
#include "push_internal.h"
#include "pusher_state.h"
#include "resource_internal.h"
#include "pixeljar.h"
#pragma code_seg("D3D")
namespace D3D
{
void WINAPI DumpMatrixTransposed(
DWORD *push,
DWORD method,
const D3DMATRIX *matrix)
{
push[0] = method;
memcpy(push + 1, &matrix->m[0][0], sizeof(float));
memcpy(push + 2, &matrix->m[1][0], sizeof(float));
memcpy(push + 3, &matrix->m[2][0], sizeof(float));
memcpy(push + 4, &matrix->m[3][0], sizeof(float));
memcpy(push + 5, &matrix->m[0][1], sizeof(float));
memcpy(push + 6, &matrix->m[1][1], sizeof(float));
memcpy(push + 7, &matrix->m[2][1], sizeof(float));
memcpy(push + 8, &matrix->m[3][1], sizeof(float));
memcpy(push + 9, &matrix->m[0][2], sizeof(float));
memcpy(push + 10, &matrix->m[1][2], sizeof(float));
memcpy(push + 11, &matrix->m[2][2], sizeof(float));
memcpy(push + 12, &matrix->m[3][2], sizeof(float));
memcpy(push + 13, &matrix->m[0][3], sizeof(float));
memcpy(push + 14, &matrix->m[1][3], sizeof(float));
memcpy(push + 15, &matrix->m[2][3], sizeof(float));
memcpy(push + 16, &matrix->m[3][3], sizeof(float));
return;
}
}
namespace D3D
{
/* Deliberate, short polling delay. The target performs these counter accesses
* and the reference BusyLoop documents avoidance of excessive HwGet polling. */
void WINAPI BusyLoop(
void)
{
volatile DWORD count = 400;
do { } while (--count != 0);
return;
}
void CDevice::InitializePushBuffer(
void)
{
m_PushSegmentSize = m_PushBufferSize / 16;
m_Pusher.m_pPut = m_pPushBase;
m_Pusher.m_pThreshold = m_pPushBase + m_PushSegmentSize / sizeof(DWORD) - 129;
m_CpuTime = 5;
*m_pGpuTime = 3;
m_LastRunPushBufferTime = 3;
return;
}
void CDevice::HwPut(
DWORD *put)
{
m_pControlDma->Put = (DWORD)put & 0x03ffffffUL;
return;
}
DWORD *CDevice::GpuGet(
void)
{
DWORD *get = HwGet();
if (get < m_pPushBase || get >= m_pPushLimit)
{
get = (DWORD *)((ReadGpuRegister(m_NvBase, 0x324c) & ~1UL) | 0x80000000UL);
}
return get;
}
void WINAPI FlushWCCache(
void)
{
volatile DWORD *base = (volatile DWORD *)g_pDevice->m_Miniport.m_RegisterBase;
/* One-instruction, target-evidenced cache fence. The intrinsic trial lets
* VC7 move an MMIO read before SFENCE. No raw instruction bytes are used. */
__asm sfence;
base[0x100410 / sizeof(DWORD)] |= 0x10000;
while ((base[0x100410 / sizeof(DWORD)] >> 16) & 1) { }
return;
}
void CDevice::KickOff(
void)
{
if (!D3D__NullHardware)
{
DWORD *put = (m_StateFlags & 4) ? m_pPushBufferRecordSavedPut : m_Pusher.m_pPut;
FlushWCCache();
HwPut(put);
m_pKickOff = put;
}
else
{
m_Pusher.m_pPut = HwGet();
m_pKickOff = m_Pusher.m_pPut;
*m_pGpuTime = m_CpuTime - 2;
m_Miniport.m_VBlankFlipCount = m_PresentCount;
}
return;
}
DWORD WINAPI SetFence(
DWORD flags)
{
CDevice *device = g_pDevice;
DWORD *push = device->StartPush();
FenceEncoding *encoding = (FenceEncoding *)push;
DWORD time = device->m_CpuTime;
encoding->m_SemaphoreCommand = 0x41d70;
encoding->m_Time = time;
encoding->m_SetColorClearCommand1 = 0x41d90;
encoding->m_SetColorClearArgument1 = 0;
encoding->m_SetColorClearCommand2 = 0x41d90;
encoding->m_SetColorClearArgument2 = 0;
device->EndPush(push + sizeof(FenceEncoding) / sizeof(DWORD));
DWORD index = (time >> 1) & 63;
DWORD distance = device->m_PusherPutRunSize;
device->m_PusherFence[index].Time = time;
device->m_PusherFence[index].pEncoding = encoding;
device->m_PusherFence[index].Distance = distance;
if (flags & 1)
{
index = (device->m_PusherLastSegment + 1) & 15;
device->m_PusherLastSegment = index;
device->m_PusherSegment[index].Time = time;
device->m_PusherSegment[index].pEncoding = encoding;
device->m_PusherSegment[index].Distance = distance;
}
if (!(flags & 2)) device->KickOff();
device->m_CpuTime += 2;
return time;
}
Fence *WINAPI FindFence(
DWORD time)
{
CDevice *device = g_pDevice;
DWORD age = device->Age(time);
if (age <= 128)
{
return &device->m_PusherFence[(time >> 1) & 63];
}
DWORD index = device->m_PusherLastSegment;
if (device->Age(device->m_PusherSegment[index].Time) > age)
{
return &device->m_PusherFence[(device->m_CpuTime >> 1) & 63];
}
do
{
index = (index + 1) & 15;
} while (device->Age(device->m_PusherSegment[index].Time) > age);
return &device->m_PusherSegment[index];
}
DWORD __fastcall ComputeGap(
CDevice *device,
Fence *fence)
{
DWORD get = (DWORD)device->GpuGet();
DWORD put = (DWORD)device->m_Pusher.m_pPut;
if (get <= put) get += device->m_PusherLastSize;
DWORD fenceAddress = (DWORD)fence->pEncoding;
if (fenceAddress <= put) fenceAddress += device->m_PusherLastSize;
LONG gap = (LONG)(fenceAddress - get);
if (gap < 0) return 0;
return gap + device->m_PusherPutRunSize - device->m_Miniport.m_PusherGetRunSize;
}
void WINAPI KickOffAndWaitForIdle(
void)
{
BlockOnTime(g_pDevice->m_CpuTime, FALSE);
return;
}
void WINAPI BlockOnResource(
D3DResource *resource)
{
if (g_pDevice)
{
D3DResource *parent = PixelJar::GetParent(resource);
if (parent)
{
if (IsResourceSetInDevice(resource))
{
KickOffAndWaitForIdle();
return;
}
resource = parent;
}
DWORD time = resource->Lock;
if (IsResourceSetInDevice(resource)) KickOffAndWaitForIdle();
else BlockOnTime(time, FALSE);
resource->Lock = 0;
}
return;
}
}
using namespace D3D;
BOOL WINAPI D3DDevice_IsFencePending(
DWORD fence)
{
return g_pDevice->IsTimePending(fence);
}
void WINAPI D3DDevice_InsertCallback(
D3DCALLBACKTYPE type,
D3DCALLBACK callback,
DWORD context)
{
CDevice *device = g_pDevice;
DWORD *push = device->StartPush();
Push2(push, 0x1d8c, (DWORD)callback, context);
if (type == D3DCALLBACK_READ)
{
Push1(push + 3, 0x100, 0x314);
device->EndPush(push + 5);
}
else
{
Push1(push + 3, 0x110, 0);
Push1(push + 5, 0x100, 0x318);
device->EndPush(push + 7);
}
return;
}
extern "C" DWORD *WINAPI XMETAL_StartPush(
_XMETAL_PushBuffer *buffer)
{
DWORD *put = buffer->m_pPut;
if (put >= buffer->m_pThreshold)
{
put = ((CDevice *)buffer)->MakeSpace();
}
return put;
}
extern "C" DWORD *WINAPI XMETAL_StartPushCount(
_XMETAL_PushBuffer *buffer,
DWORD count)
{
DWORD *put = buffer->m_pPut;
if (put + count >= buffer->m_pThreshold + 128)
{
put = ((CDevice *)buffer)->MakeSpace();
}
return put;
}
+27
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#ifndef D3D8_PUSHER_STATE_H
#define D3D8_PUSHER_STATE_H
#include "hardware_internal.h"
namespace D3D
{
/* Original 24-byte fence packet and its patchable command fields. */
struct FenceEncoding
{
DWORD m_SemaphoreCommand;
DWORD m_Time;
union { DWORD m_SetColorClearCommand1; DWORD m_WaitForIdleCommand; };
union { DWORD m_SetColorClearArgument1; DWORD m_WaitForIdleArgument; };
union { DWORD m_SetColorClearCommand2; DWORD m_NoOperationCommand; };
union { DWORD m_SetColorClearArgument2; DWORD m_FenceCommand; };
};
typedef char fence_encoding_size[sizeof(FenceEncoding) == 24 ? 1 : -1];
void WINAPI BusyLoop(
void);
void WINAPI FlushWCCache(
void);
Fence *WINAPI FindFence(
DWORD time);
DWORD __fastcall ComputeGap(
CDevice *device,
Fence *fence);
}
#endif
File diff suppressed because it is too large. Load diff
@@ -0,0 +1,28 @@
{
"mpdac": {
"optimization": "/O1",
"evidence": "The January DacProgramGammaRamp is 65 unpadded bytes; /O2 produced 80 and differed, while /O1 reproduces all bytes. Output-matching hypothesis, not a recovered complete original command."
},
"mpmode": {
"optimization": "/O1",
"evidence": "Trial for size-optimized miniport code: target instruction forms and non-16-aligned section lengths. Must be validated function by function."
},
"mpcore": {
"optimization": "/O1",
"evidence": "Size-optimized miniport hypothesis from original odd-length sections and gamma/video-start control matches. Every section remains individually compared. Original CreateGrObject contains inlined zero-fill STOS instructions; /O1 /Oi reproduces its 155 bytes and preserves the eight other current exact methods. Ordinary header-defined OBJECTINFO::Init; no forced inline.",
"additional_flags": [
"/Oi"
]
},
"mphal": {
"optimization": "/O1",
"evidence": "Original HAL methods use odd-sized unpadded code sections and size-optimized forms. Per-module hypothesis; count only complete comparator passes."
},
"block": {
"optimization": "/O1",
"evidence": "Target block sections have nonaligned sizes (60,14,1070,392,685). Pinned RXDK block.cpp has an explicit optimize-for-size directive. /O1 is a per-TU hypothesis; each complete target section must pass the unchanged comparator. No production optimizer pragma. Original ClearStateBlockFlags uses inline rep-stos for the 516-byte dirty array; /Oi requests genuine CRT intrinsics rather than substituting a fake loop.",
"additional_flags": [
"/Oi"
]
}
}
+56
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[
{
"module": "pixeljar",
"target": "_code_001e3fc0",
"candidate": "?LockSurface@PixelJar@D3D@@YGXPAUD3DPixelContainer@@W4_D3DCUBEMAP_FACES@@IKPAPAEPAK3@Z",
"evidence": "Private LockSurface: caller-connected locking graph, same 80 padded bytes and both ordered public call relocations; original callee-pop 20-byte private ABI. No callee renaming in comparator."
},
{
"module": "d3dbase",
"target": "_code_001d6fa0",
"candidate": "?Round@D3D@@YGKM@Z",
"evidence": "Original module PDB names D3D::Round; original scalar parameter, callee stack-pop, constant references, public FloatToLong relocation and complete section match the already-emitted authentic helper. Entry-name pairing only, no relocation renaming or equality changes. See continuation/private_owner_evidence.json."
},
{
"module": "state",
"target": "_code_001d9060",
"candidate": "?Round@D3D@@YGKM@Z",
"evidence": "Original module PDB names D3D::Round; original scalar parameter, callee stack-pop, constant references, public FloatToLong relocation and complete section match the already-emitted authentic helper. Entry-name pairing only, no relocation renaming or equality changes. See continuation/private_owner_evidence.json."
},
{
"module": "pshader",
"target": "_code_001dbc90",
"candidate": "?Float2UChar@D3D@@YGEM@Z",
"evidence": "Original module PDB names D3D::Float2UChar; original scalar parameter, callee stack-pop, constant references, public FloatToLong relocation and complete section match the already-emitted authentic helper. Entry-name pairing only, no relocation renaming or equality changes. See continuation/private_owner_evidence.json."
},
{
"module": "combiner",
"target": "_code_001e6000",
"candidate": "?nvKelvinACModulate@D3D@@YGJPAVCDevice@1@KK@Z",
"evidence": "Original combiner module PDB procedure at the PE-mapped file offset, original return/argument types and length. Entry-only name pairing; every relocation still checked by the unchanged comparator. See evidence/wave10/combiner_owner_proofs.json."
},
{
"module": "combiner",
"target": "_code_001e6350",
"candidate": "?nvKelvinACLerp@D3D@@YGJPAVCDevice@1@HH@Z",
"evidence": "Original combiner module PDB procedure at the PE-mapped file offset, original return/argument types and length. Entry-only name pairing; every relocation still checked by the unchanged comparator. See evidence/wave10/combiner_owner_proofs.json."
},
{
"module": "combiner",
"target": "_code_001e6890",
"candidate": "?nvKelvinCCModulate@D3D@@YGJPAVCDevice@1@KK@Z",
"evidence": "Original combiner module PDB procedure at the PE-mapped file offset, original return/argument types and length. Entry-only name pairing; every relocation still checked by the unchanged comparator. See evidence/wave10/combiner_owner_proofs.json."
},
{
"module": "combiner",
"target": "_code_001e6cd0",
"candidate": "?nvKelvinCCDotProduct@D3D@@YGJPAVCDevice@1@KK@Z",
"evidence": "Original combiner module PDB procedure at the PE-mapped file offset, original return/argument types and length. Entry-only name pairing; every relocation still checked by the unchanged comparator. See evidence/wave10/combiner_owner_proofs.json."
},
{
"module": "combiner",
"target": "_code_001e6d60",
"candidate": "?nvKelvinCCLerp@D3D@@YGJPAVCDevice@1@HH@Z",
"evidence": "Original combiner module PDB procedure at the PE-mapped file offset, original return/argument types and length. Entry-only name pairing; every relocation still checked by the unchanged comparator. See evidence/wave10/combiner_owner_proofs.json."
}
]
+173
View File
@@ -0,0 +1,173 @@
# Continuation 010 — combiner reconstruction and original private identities
## Counts and distinct proof categories
The incoming checkpoint009 was freshly rebuilt in this continuation workspace:
350 sections /44,611 padded /42,253 NOP-excluded bytes. All14 stages passed.
Its original source, candidate objects, progress reports and replay log are frozen
under evidence/wave10_baseline. Cumulative checkpoints must never be added together.
Current source compiles27 C++ units and contains59 authored source/header/data files.
Thirty newly reconstructed combiner functions reproduce4,496 padded /4,292
NOP-excluded code bytes. No new SDK wrapper or recovered data is called an algorithm.
There are TWO explicit verification categories:
* **356 raw-symbol comparator matches /45,107 padded /42,703 NOP-excluded bytes.**
This preserves all350 incoming matches and adds six combiner functions /496 bytes.
The six comprise the public AlphaOutput function and five PDB-authenticated
PRIVATE ENTRY-ONLY pairs. Entry pairing does not rename referenced relocations.
Cumulatively,347 are same-name comparisons and nine are entry-only pairs.
* **24 ADDITIONAL combiner functions /4,000 padded /3,842 NOP-excluded bytes** pass
the IDENTICAL comparator in an explicitly scoped, original-PDB-recovered symbol
identity view, AND independently reproduce their original executable bytes after
candidate relocation in memory. These are NOT raw-symbol comparator passes and
must not silently enter a raw-symbol or canonical ledger as such.
Together these are380 distinct reproduced target sections /49,107 padded /
46,545 NOP-excluded bytes,62.30% of78,827 padded D3D8 code bytes. The target remains
29 objects and685 contributions.29,720 padded bytes remain unmatched. The expanded
census has67 nonexact entries and238 without a paired candidate symbol; some absent
pairs represent not-emitted helpers rather than absent source text.
`evidence/progress_combined.json` remains the unmodified RAW-gate census.
`evidence/progress_verified.json` is the separately labeled expanded census.
Neither implies whole-object, canonical, final-image or hardware completion.
Function contributions can include jump tables and padding. NOP-exclusion is not
automatically the canonical meaningful-byte definition. All350 baseline target
and candidate function fingerprints are preserved; no regression is waived.
## Source work
`combiner.cpp` contains32 complete functions: alpha/color input selection,
complement/expansion, select/modulate/add/subtract/blending/premodulate/dot-product,
multiply-add/lerp, output configuration and their constructor dispatchers.
Thirty reproduce; two are retained NONEXACT. Types, declarations, named input
selectors and shift modes are owned by combiner_internal.h. Existing code/source
outside this combiner family was not changed. No old TU options or build.py changed.
The related GPL-3.0-or-later RXDK source at pinned commit
29e018674a3443f9df5b5cb4478bb9c54d8a2a3a supplies semantic corroboration, not the target
ABI or byte proof. Its later premodulate implementation removed tests that the
January target still performs. Restoring those genuine conditions closes the
color premodulate body and exposes the alpha boundary case below.
The four-input shift table is a real16-byte writable table with values24,16,8,0.
It matches the original data separately; it receives ZERO code credit.
The source uses an authentic descriptive name, not `_data` plus an address.
Original null-texture fallback, first-stage diffuse versus later-stage current
inputs, specular-needed state, argument save/restore, temporary-result selection,
shift/bias limitations and signed/complement map values are preserved. Valid
callers supply texture stages0..3, combiner stages0..7, input selectors0..3,
supported texture operations and stable single-threaded device state.
## Why private-symbol comparison needed another proof
The supplied portable split labels24 private procedures `_code_<address>` and the
shift table `_data_<address>`. The original PDB has their authentic source names,
logical types, code sections/offsets and lengths. Putting address placeholders in
new source would violate house rules; treating every equal-size helper as an alias
would be unsound. Neither is done.
`verify_wave10_combiner.py` performs these independent checks:
1. Pins the original EXE hash and checks its NB10 signature/age against the PDB.
Reads original PE section mappings rather than assuming a load base or that
file offsets and virtual addresses are interchangeable.
2. Finds the unique original d3d8/combiner module. Authenticates all32 procedure
records against PRE-REVIEWED names, return/argument types, calling convention,
original local/global record kind, section, offset and procedure length.
Candidate names are dictated by those reviewed signatures, not byte similarity.
3. Authenticates the shift table's unique S_LDATA32 record, unsigned-long[4] type,
16-byte extent, source declaration, original location, contents and candidate
contents. Four type-zero empty padding records provide no naming evidence and
are explicitly not used for ownership. The unchanged strict parser is retained.
4. Builds an IN-MEMORY target metadata view restoring only those independently
recovered private names. Original target/candidate files, instruction bytes,
section flags/storage classes and the comparator remain untouched. The same
comparator still requires full size, normalized bytes and ordered relocations.
5. Resolves candidate relocations independently at original PDB procedure/data
addresses. The one public external, D3D__TextureState, is mapped using untouched
original symbol metadata. I386 DIR32/REL32 addends and patch locations are
applied in memory; unsupported, overlapping or unowned relocations fail closed.
Every entire relocated function contribution must equal the ORIGINAL EXE
bytes, not merely the reconstructed target. Every target split contribution
also must round-trip to those original bytes.
6. Rejects deliberately changed instructions, sizes, relocation kinds/positions/
addends, wrong actual callee bindings, wrong table addresses and table contents.
A failed early test redirected an INLINED, unreferenced callee; the final test
first asserts its chosen callee is actually referenced. Failed attempts remain
preserved, not counted as successful negative controls.
This yields30 body proofs, six already in the raw gate and24 additional. The two
nonexact bodies are REQUIRED to fail both the restored-identity gate and literal
original-image comparison. They are not renamed into success. The original PDB
logical convention does not by itself prove an optimizer's private register ABI;
matching real call-site/callee machine bytes is required as well.
The24-body category is new and intentionally prominent in reports. This is a
proof of the function bytes under original symbol placement, NOT proof that this
incomplete source links at those addresses, that a nonexact callee works, or that
the complete original object layout has been recovered. No global alias policy or
semantic-match waiver was added. Canonical admission must review this evidence.
## Two nonexact functions and rejected shortcuts
**AlphaPremodulate:192 target /208 candidate bytes.** The target can access
`TextureState[stage+1]` even when a point-sprite remapping makes stage3 relevant.
The retained source explicitly checks `stage < D3DTSS_MAXSTAGES-1`; otherwise it
uses the existing select-argument fallback. We will not count an out-of-bounds
read as source-compliant merely because removing the guard matches instructions.
The unguarded historical trial is retained ONLY in experiments, not production.
This guard intentionally changes the original boundary behavior; it has zero
matching credit. The matched constructor caller does not certify this callee.
**ColorOutput:240 target /240 candidate,35 normalized differing positions.**
The remaining output-word/register-lifetime differences did not close with the
saved plausible operation-order and word-snapshot trials. The ordinary reference-
shaped source is retained and parked; no dummy work, volatile carrier, register
constraint, assembly or forced inlining was added.
Device Init investigation is retained as research, NOT a completed source body.
The earlier `add_device_init.py` draft is not a replayable/approved implementation
of the January target: the original has kernel/FS and cache-control details not
resolved by that draft. It was NOT applied to accepted source. Do not run it to
replace current source or count Init as complete. See the experiments note.
## House rules and provenance
Current published rules blob6bee6e0c6b67e3799527fbf96880e11bc59b6508 was checked.
New signatures put every parameter on its own line and return explicitly. Public
prototypes and enums stay in the associated combiner owner. Private functions
use authentic descriptive names. Correct enum constants appear in switches;
DWORD arithmetic retains unsigned shift semantics. No new inline assembly,
force-inline/no-inline attributes, optimizer pragmas, synthetic volatile locals,
raw CPU instruction emission, object patches or compiler-option changes appear.
Ordinary private helpers are called by the real constructor graph, not fake
emission anchors. Halo tag/object macros do not apply to SDK combiner resources.
The source-policy scan is only lexical. New-source review is not a formal proof
of all inherited UB, concurrency, ownership or historical authenticity. The
inherited BSF/SFENCE helper sites remain unchanged and disclosed. No original
executable, extracted target routine or GPU program was run. No bespoke runtime
or GPU tests are claimed. Preserve GPL/RXDK notices and license; this is not
clean-room or automatically compatible with a CC0 canonical source license.
## Rebuild/recovery and outstanding gates
The wave010 replay rebuilds all27 units, runs the unchanged raw comparator,
existing/five new entry-only pairs,44 comparator tests, earlier frozen-input and
baseline gates,1,829 raw-code/relocation mutations, three source patch recoveries,
and the new350-body baseline plus combiner PDB/original-image proof. Its additional
identity proof rejects396 mutations/incorrect bindings. These two test populations
are separately reported, not advertised as exhaustive behavioral coverage.
All59 current source files are bound to current candidate manifests together with
the compiler/frontend/backend, generated SDK overlay, options and build script.
Old clean-replay records are historical. The current final record belongs in
`evidence/wave10/clean_replay.json`; a missing or failed record does not mean success.
All working source and experiments are saved. Canonical/GitHub/Bink/Claude remain
untouched. Native splitting, complete data/BSS/COMDAT/extra-section ownership,
full inherited-source admission, final linking, GPU/concurrency and canonical
consumer regression remain open. No whole object is admitted.
@@ -0,0 +1,942 @@
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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{
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"initial_value": 0
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{
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{
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{
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{
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{
"name": "TexCtl2_1",
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{
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"initial_value": 16850944
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{
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"initial_value": 16850944
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{
"name": "TexFilter2",
"byte_offset": 1300,
"initial_value": 16850944
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{
"name": "TexFilter3",
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"initial_value": 16850944
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{
"name": "TexFormat0",
"byte_offset": 1308,
"initial_value": 67000
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{
"name": "TexFormat1",
"byte_offset": 1312,
"initial_value": 67000
},
{
"name": "TexFormat2",
"byte_offset": 1316,
"initial_value": 67000
},
{
"name": "TexFormat3",
"byte_offset": 1320,
"initial_value": 67000
},
{
"name": "TexImageRect0",
"byte_offset": 1324,
"initial_value": 524296
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{
"name": "TexImageRect1",
"byte_offset": 1328,
"initial_value": 524296
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{
"name": "TexImageRect2",
"byte_offset": 1332,
"initial_value": 524296
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{
"name": "TexImageRect3",
"byte_offset": 1336,
"initial_value": 524296
},
{
"name": "TexOffset0",
"byte_offset": 1340,
"initial_value": 0
},
{
"name": "TexOffset1",
"byte_offset": 1344,
"initial_value": 0
},
{
"name": "TexOffset2",
"byte_offset": 1348,
"initial_value": 0
},
{
"name": "TexOffset3",
"byte_offset": 1352,
"initial_value": 0
},
{
"name": "TexPalette0",
"byte_offset": 1356,
"initial_value": 0
},
{
"name": "TexPalette1",
"byte_offset": 1360,
"initial_value": 0
},
{
"name": "TexPalette2",
"byte_offset": 1364,
"initial_value": 0
},
{
"name": "TexPalette3",
"byte_offset": 1368,
"initial_value": 0
},
{
"name": "WindowClipX0",
"byte_offset": 1372,
"initial_value": 134152192
},
{
"name": "WindowClipX1",
"byte_offset": 1376,
"initial_value": 134152192
},
{
"name": "WindowClipX2",
"byte_offset": 1380,
"initial_value": 134152192
},
{
"name": "WindowClipX3",
"byte_offset": 1384,
"initial_value": 134152192
},
{
"name": "WindowClipX4",
"byte_offset": 1388,
"initial_value": 134152192
},
{
"name": "WindowClipX5",
"byte_offset": 1392,
"initial_value": 134152192
},
{
"name": "WindowClipX6",
"byte_offset": 1396,
"initial_value": 134152192
},
{
"name": "WindowClipX7",
"byte_offset": 1400,
"initial_value": 134152192
},
{
"name": "WindowClipY0",
"byte_offset": 1404,
"initial_value": 134152192
},
{
"name": "WindowClipY1",
"byte_offset": 1408,
"initial_value": 134152192
},
{
"name": "WindowClipY2",
"byte_offset": 1412,
"initial_value": 134152192
},
{
"name": "WindowClipY3",
"byte_offset": 1416,
"initial_value": 134152192
},
{
"name": "WindowClipY4",
"byte_offset": 1420,
"initial_value": 134152192
},
{
"name": "WindowClipY5",
"byte_offset": 1424,
"initial_value": 134152192
},
{
"name": "WindowClipY6",
"byte_offset": 1428,
"initial_value": 134152192
},
{
"name": "WindowClipY7",
"byte_offset": 1432,
"initial_value": 134152192
},
{
"name": "ZCompressOcclude",
"byte_offset": 1436,
"initial_value": 0
},
{
"name": "ZStencilClearValue",
"byte_offset": 1440,
"initial_value": 0
},
{
"name": "ZClipMax",
"byte_offset": 1444,
"initial_value": 1266679807
},
{
"name": "ZClipMin",
"byte_offset": 1448,
"initial_value": 0
},
{
"name": "ContextDmaA",
"byte_offset": 1452,
"initial_value": 0
},
{
"name": "ContextDmaB",
"byte_offset": 1456,
"initial_value": 0
},
{
"name": "ContextDmaVtxA",
"byte_offset": 1460,
"initial_value": 0
},
{
"name": "ContextDmaVtxB",
"byte_offset": 1464,
"initial_value": 0
},
{
"name": "ZOffsetBias",
"byte_offset": 1468,
"initial_value": 0
},
{
"name": "ZOffsetFactor",
"byte_offset": 1472,
"initial_value": 0
},
{
"name": "Eyevec0",
"byte_offset": 1476,
"initial_value": 0
},
{
"name": "Eyevec1",
"byte_offset": 1480,
"initial_value": 0
},
{
"name": "Eyevec2",
"byte_offset": 1484,
"initial_value": 0
},
{
"name": "Shadow",
"byte_offset": 1488,
"initial_value": 0
},
{
"name": "FdData",
"byte_offset": 1492,
"initial_value": 0
},
{
"name": "FdSwatch",
"byte_offset": 1496,
"initial_value": 0
},
{
"name": "FdExtras",
"byte_offset": 1500,
"initial_value": 0
},
{
"name": "Emission0",
"byte_offset": 1504,
"initial_value": 0
},
{
"name": "Emission1",
"byte_offset": 1508,
"initial_value": 0
},
{
"name": "Emission2",
"byte_offset": 1512,
"initial_value": 0
},
{
"name": "SceneAmb0",
"byte_offset": 1516,
"initial_value": 0
},
{
"name": "SceneAmb1",
"byte_offset": 1520,
"initial_value": 0
},
{
"name": "SceneAmb2",
"byte_offset": 1524,
"initial_value": 0
},
{
"name": "ContextDmaGetState",
"byte_offset": 1528,
"initial_value": 0
},
{
"name": "BeginPatch0",
"byte_offset": 1532,
"initial_value": 1
},
{
"name": "BeginPatch1",
"byte_offset": 1536,
"initial_value": 0
},
{
"name": "BeginPatch2",
"byte_offset": 1540,
"initial_value": 16384
},
{
"name": "BeginPatch3",
"byte_offset": 1544,
"initial_value": 0
},
{
"name": "BeginCurve",
"byte_offset": 1548,
"initial_value": 0
},
{
"name": "BeginTrans0",
"byte_offset": 1552,
"initial_value": 1
},
{
"name": "BeginTrans1",
"byte_offset": 1556,
"initial_value": 0
},
{
"name": "Csv0_D",
"byte_offset": 1560,
"initial_value": 262144
},
{
"name": "Csv0_C",
"byte_offset": 1564,
"initial_value": 65536
},
{
"name": "Csv1_B",
"byte_offset": 1568,
"initial_value": 0
},
{
"name": "Csv1_A",
"byte_offset": 1572,
"initial_value": 0
},
{
"name": "CheopsOffset",
"byte_offset": 1576,
"initial_value": 0
}
]
@@ -0,0 +1,43 @@
{
"status": "primary_source_correlated_declarations; original-target kernel type records not recovered",
"source_repository": "XboxDev/nxdk",
"source_commit": "58427c078b4ccb0121f359b6b6c536b3b2914976",
"source_path": "lib/xboxkrnl/xboxkrnl.h",
"entries": [
{
"name": "HalRegisterShutdownNotification",
"return_type": "VOID",
"parameters": [
"PHAL_SHUTDOWN_REGISTRATION",
"BOOLEAN"
],
"owner": "kernel_interrupt.h"
},
{
"name": "KeDisconnectInterrupt",
"return_type": "BOOLEAN",
"parameters": [
"PKINTERRUPT"
],
"owner": "kernel_interrupt.h",
"correction": "initial new draft said void; corrected before final full replay. Caller discards the result and retains exact code."
},
{
"name": "AvGetSavedDataAddress",
"return_type": "PVOID",
"parameters": [],
"owner": "display_internal.h"
},
{
"name": "KeStallExecutionProcessor",
"return_type": "VOID",
"parameters": [
"ULONG"
],
"owner": "kernel_gpu.h"
}
],
"calling_convention": "32-bit stdcall, corroborated by original relocation import names and caller stack use",
"original_pdb_limit": "The diagnostic module scan did not recover named import type records; its failures/empty result are retained. NXDK corroboration is not claimed as the original SDK.",
"proprietary_assets_modified": false
}
+162
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@@ -0,0 +1,162 @@
# Continuation 006 — initialization, interrupts, clear and mode selection
## Result and baseline
The full checkpoint005 source was freshly replayed before authoring: all14
stages passed, 289 code sections /31,643 padded bytes /29,642 NOP-excluded bytes.
The untouched baseline source, objects, report and replay log are retained in
`evidence/wave6_baseline/`. Current-source final results are under evidence/wave6;
old checkpoint reports elsewhere are history, not fresh verification.
Nine newly reconstructed functions account for3,288 padded bytes. All are
same-name passes through the unchanged strict comparator, with no new private
pair, relocation alias, SDK wrapper, approximate score or standalone-data credit.
The resulting code census is298 sections /34,931 padded /32,895 NOP-excluded bytes.
## Reviewed source and actual target interface
| Function | Code bytes | Interface/behavior evidence and limitations |
|---|---:|---|
| InitHardware |312|Original PDB member signature, record addresses, DPC/event initialization, interrupt setup, shutdown registration, gamma arrays and GPIO setup. No later AGP-configuration additions were copied.|
| IsFlipPending |16|Actual indexed queue member and PDB signature, not an unimplemented constant stub.|
| Isr |192|Original static stdcall callback, hardware status/enable reads, field GPIO, flip condition, callback queuing and return.|
| VBlank |320|Original queue state, gamma updates, read counter, hardware acknowledgement loop, event/callback dispatch and CRTC-index restoration.|
| SoftwareMethod |560|Original un-packed method IDs0x300–0x324, callbacks, actual16-byte fixup record and hardware register programming. Its jump table is part of its code contribution.|
| ServiceFifoInterrupt |400|Original FIFO exception masks, retry countdown, diagnostics, GET recovery and resume sequence.|
| D3DDevice_Clear |976|Original color/depth format cases, viewport clipping, sample scaling, ordered NV2A writes and format restore. Includes associated jump tables.|
| GetTableForCurrentAvInfo |121|Original191-entry table, region/pack selection and generic-pack fallback.|
| SetVideoMode |391|Original zero-versus-explicit refresh choice, flag/size/mode filtering, gamma reset and deferred mode state.|
Each new procedure is authenticated against a unique original-PDB record,
return/parameter types, calling convention and length, then compared again
against the current candidate. Clear and the table lookup are ordinary stdcall
functions; Isr is a static stdcall member. Other new CMiniport methods are
thiscall. Do not infer kernel-import return types solely from callers that
ignore them: primary kernel headers corroborate those declarations separately.
### Kernel records and owner headers
The original PDB establishes112-byte KINTERRUPT,28-byte KDPC,16-byte event,
16-byte dispatcher header,16-byte shutdown registration and16-byte TIME_FIELDS.
The required event/shutdown/time fields are decoded. Interrupt/DPC internals stay
opaque and are only passed to real kernel routines. Replacing former byte spans
with their true owner-record types preserves every affected CDevice/CMiniport
size and offset; all local consumers are rebuilt in the final replay.
KeInitializeEvent is reconstructed as the genuine historical kernel header
macro, supported by cross-build NT header evidence and the original inline
instruction sequence. The simple field assignments set Type, Size, SignalState
and the empty wait list; Absolute/Inserted are not invented stores. All current
macro arguments are stable addresses/constants. This is not a fake emission
anchor or a new force-inline annotation. The first ordinary helper form was
nonexact and is retained as an experiment. It is not counted.
EnableInterrupts now lives as an ordinary inline in its genuine hardware owner
header next to DisableInterrupts. The standalone original entry still matches,
as do all previous Dpc consumers. The original GPIO polarity is inverse bit5;
using its real unsigned port value closes Isr and VBlank. Intrinsics _inp/_outp
express actual I/O operations, not assembly written to steer other registers.
### Interrupt graph and retained nonexact work
SoftwareMethod uses actual method enums and true callback/fixup interfaces.
The isolated FIFO debug-register reads access the real fixed MMIO lvalues;
no volatile local or synthetic load was introduced. They reflect the original
hardware macro access, unlike a discarded helper-return temporary. This closes
the FIFO body while preserving its bounds/retry checks.
ServiceGrInterrupt is complete but NONEXACT: current target/candidate sizes are
368 bytes, with a this-pointer versus method-variable register-lifetime
permutation. Its real fatal diagnostic uses the compiler's __debugbreak intrinsic
(the original target has INT3); no new inline assembly or raw-byte emission was
introduced. A separate probe confirmed compiler support. This body gets zero
credit and was parked instead of pursuing arbitrary register constraints.
LoadEngines is complete with equal315-byte normalized instruction sections, but
the authentic month-table owner is not reconciled with the portable target's
private data anchor. It remains NONEXACT and uncredited. No new relocation alias
or address-shaped source variable was used. Its original month-index and timing
arithmetic are visible; later corrected calendar formulas are not substituted.
### Clear and presentation modes
Clear matched on its first complete compiled draft. The two floating-depth
conversions read the high32bits of an IEEE754 double using memcpy through byte
views, avoiding an unrelated DWORD lvalue. Packing shifts use unsigned values.
Valid use assumes finite depth in[0,1], valid allocated rectangles, supported
surface formats and device-range coordinates. Original early return when depth
flags become empty occurs before swizzled-format restoration; this quirk is
preserved and commented, not represented as an improved driver.
GetTableForCurrentAvInfo matched initially. SetVideoMode initially differed
at384 bytes. The original separates unspecified refresh0 from explicit50/60Hz;
spelling that genuine outer conditional produced the391-byte exact body. There
is no compiler assumption, new optimization flag or fabricated caller. Table
selection assumes supported AV information and a valid mode as checked by its
real caller graph; it is not a new defensive parser for arbitrary AV values.
The original191 display records and count are recovered as typed configuration
data (2296 bytes). Their contents are verified independently against compiled
owned ranges and do not inflate code progress. MPMode now has4/4 matching code
sections. It is NOT a whole-object admission: the target data contributions are
COMDATs, the current constant section combines them with an alignment gap, and
three unused SDK encoding tables are emitted. These metadata/ownership holds
are recorded rather than hidden by making the target agree with the candidate.
## Rules and provenance
Latest fetched rules blob:6bee6e0c6b67e3799527fbf96880e11bc59b6508, unchanged
from005. New definitions have separate-line parameters and explicit returns.
Declarations stay in genuine kernel/display/hardware/math owner headers. Driver
SDK types are appropriate; unrelated Halo tag/object macros are not introduced.
Mode/depth/software-method switches use the actual SDK or method enumerations.
No new assembly, force-inline/no-inline/optimization pragma, volatile local,
raw instruction output, target patch or comparator change. The two inherited
BSF/SFENCE helpers remain disclosed. Genuine MMIO/shared-state volatiles and
port intrinsics do not establish concurrent hardware correctness by themselves.
The source-policy scan is limited lexical evidence, NOT all-house-rule approval
for the inherited reconstruction or an exhaustive undefined-behavior proof.
Attributed RXDK code remains GPL-3.0-or-later and is not automatically compatible
with canonical CC0 publication. The reference-provenance JSON distinguishes
later SDK corroboration from original PDB/byte evidence; no later flip queues,
modern callback shims or packed-method formats were substituted for January.
## Verification and recovery
Final replay recompiles all22 current C++ units from the47-file source/header/
initializer tree, binds source and generated ABI-overlay hashes to every output,
runs the unchanged comparator,44 comparator unit tests and the inherited full
mutation suite, and preserves all289 starting fingerprints plus earlier
protected checkpoint populations. The new verifier authenticates new PDB
procedures, selected record layouts and the independent display-data ranges.
Read final evidence/wave6/clean_replay.json for actual completed stages/status.
No supplied Halo image, extracted original function or GPU program is executed.
No new bespoke runtime harness is claimed. Event/interrupt concurrency,
hardware progress, callbacks, malformed inputs, driver linking and graphics
behavior remain untested. Native-csplit download attempts failed; this is NOT a
passed native-split comparison. Whole-object data/BSS/COMDAT/extra-section and
actual canonical consumer review remain open. Canonical/GitHub/Bink/Claude
worktrees are untouched; isolated counts are not added to the canonical ledger.
The new005-to006 source patch and full/repair-relative alternatives are replayed
independently. Apply only the one matching the starting source tree; source
patches alone do not replace the SDK ABI overlay and build scripts. Failed
source/interface trials, probes and authoring scripts are retained under
experiments/wave6; scripts/reproduce.py is the portable replay entry point.
Next: finish the GR handler and table ownership only with new interface/source
evidence, or move into presentation/lazy-state/device-initialization families.
Preserve all298 body proofs; do not generate fake callers for missing helpers.
## Packaging repair
The first in-place full replay passed source compilation and comparison gates
but failed git apply because the newly generated full patch omitted new-file
mode headers. The patch format was corrected; no production source, target,
compiler setting or comparator was changed to pass the patch check. All three
patches then recovered the current47-file source set. That failed attempt is
retained in evidence/wave6/failed_replay_attempt1, separate from the final
fresh-extraction verification.
+360
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@@ -0,0 +1,360 @@
/* Resource lifetime logic adapted from RXDK-Libs (2026 Team Resurgent).
* SPDX-License-Identifier: GPL-3.0-or-later
* Target-specific behavior and layouts are checked against January COFF/PDB.
* See libs/d3d8/PROVENANCE.md. */
#include "device_layout.h"
#include "resource_internal.h"
#include "pixeljar.h"
#include "kernel_memory.h"
#pragma code_seg("D3D")
namespace D3D
{
struct PrivateDataNode
{
PrivateDataNode *pNext;
void *pObject;
GUID guid;
DWORD size;
DWORD flags;
union
{
IUnknown *pUnknown;
BYTE Data[1];
};
};
typedef char PrivateDataNode_size_check[sizeof(PrivateDataNode) == 36 ? 1 : -1];
static PrivateDataNode *g_pPrivateData;
PrivateDataNode *WINAPI FindPrivateData(
void *object,
REFGUID guid)
{
PrivateDataNode *node = g_pPrivateData;
/* BUG (original): the January function never advances this list cursor.
* A nonmatching nonempty head loops forever (target branches +0x18/+0x28).
* A corrected implementation would advance node = node->pNext, but that
* change belongs in a separately labeled nonmatching build. */
while (node != NULL)
{
if (node->pObject == object && node->guid == guid)
{
return node;
}
}
return NULL;
}
void WINAPI CleanPrivateData(
void *object)
{
PrivateDataNode *node = g_pPrivateData;
PrivateDataNode **previous = &g_pPrivateData;
while (node != NULL)
{
if (node->pObject == object)
{
*previous = node->pNext;
if (node->flags & D3DSPD_IUNKNOWN)
{
node->pUnknown->Release();
}
LocalFree(node);
node = *previous;
}
else
{
previous = &node->pNext;
node = node->pNext;
}
}
return;
}
BYTE *WINAPI GetDataFromResource(
D3DResource *resource)
{
return (BYTE *)(resource->Data | 0x80000000UL);
}
void WINAPI DestroyResource(
D3DResource *resource)
{
DWORD type = resource->Common & D3DCOMMON_TYPE_MASK;
if (type != D3DCOMMON_TYPE_SURFACE || resource->Common & D3DSURFACE_OWNSMEMORY)
{
BlockOnResource(resource);
}
CleanPrivateData(resource);
if (type == D3DCOMMON_TYPE_SURFACE)
{
if (resource->Common & D3DSURFACE_OWNSMEMORY)
{
MmFreeContiguousMemory((void *)(resource->Data | 0x80000000UL));
}
}
else if (type == D3DCOMMON_TYPE_PUSHBUFFER)
{
if (!(resource->Common & D3DPUSHBUFFER_RUN_USING_CPU_COPY))
{
MmFreeContiguousMemory((void *)resource->Data);
}
}
else if (type != D3DCOMMON_TYPE_INDEXBUFFER && type != D3DCOMMON_TYPE_FIXUP)
{
MmFreeContiguousMemory((void *)(resource->Data | 0x80000000UL));
}
LocalFree(resource);
return;
}
BOOL WINAPI IsResourceSetInDevice(
D3DResource *resource)
{
if (resource->Common & D3DCOMMON_INTREFCOUNT_MASK)
{
return TRUE;
}
if ((resource->Common & D3DCOMMON_TYPE_MASK) == D3DCOMMON_TYPE_SURFACE)
{
D3DBaseTexture *parent = PixelJar::GetParent(resource);
if (parent && (parent->Common & D3DCOMMON_INTREFCOUNT_MASK))
{
return TRUE;
}
}
return FALSE;
}
void WINAPI InternalAddRef(
D3DResource *resource)
{
if ((resource->Common & D3DCOMMON_TYPE_MASK) == D3DCOMMON_TYPE_SURFACE)
{
if (!(resource->Common & D3DCOMMON_INTREFCOUNT_MASK))
{
D3DBaseTexture *parent = PixelJar::GetParent(resource);
if (parent)
{
InternalAddRef(parent);
}
}
}
resource->Common += 1 << D3DCOMMON_INTREFCOUNT_SHIFT;
return;
}
void WINAPI InternalReleaseSurface(
D3DResource *resource)
{
if ((resource->Common & D3DCOMMON_INTREFCOUNT_MASK) == (1 << D3DCOMMON_INTREFCOUNT_SHIFT))
{
D3DBaseTexture *parent = PixelJar::GetParent(resource);
if (parent)
{
InternalRelease(parent);
}
if (!(resource->Common & D3DCOMMON_REFCOUNT_MASK))
{
DestroyResource(resource);
return;
}
}
resource->Common -= 1 << D3DCOMMON_INTREFCOUNT_SHIFT;
return;
}
__inline DWORD CDevice::GpuTime(
void)
{
return *m_pGpuTime;
}
__inline DWORD CDevice::Age(
DWORD time)
{
return m_CpuTime - time;
}
__inline BOOL CDevice::IsTimePending(
DWORD time)
{
return Age(time) < Age(GpuTime());
}
}
using namespace D3D;
ULONG WINAPI D3DResource_AddRef(
D3DResource *resource)
{
if (!(resource->Common & D3DCOMMON_REFCOUNT_MASK))
{
if ((resource->Common & D3DCOMMON_TYPE_MASK) == D3DCOMMON_TYPE_SURFACE)
{
D3DBaseTexture *parent = PixelJar::GetParent(resource);
if (parent)
{
parent->AddRef();
}
}
}
return ++resource->Common & D3DCOMMON_REFCOUNT_MASK;
}
ULONG WINAPI D3DResource_Release(
D3DResource *resource)
{
if ((resource->Common & D3DCOMMON_REFCOUNT_MASK) == 1)
{
if ((resource->Common & D3DCOMMON_TYPE_MASK) == D3DCOMMON_TYPE_SURFACE)
{
D3DBaseTexture *parent = PixelJar::GetParent(resource);
if (parent)
{
parent->Release();
}
}
if (!(resource->Common & D3DCOMMON_INTREFCOUNT_MASK))
{
DestroyResource(resource);
return 0;
}
}
return --resource->Common & D3DCOMMON_REFCOUNT_MASK;
}
D3DRESOURCETYPE WINAPI D3DResource_GetType(
D3DResource *resource)
{
DWORD type = resource->Common & D3DCOMMON_TYPE_MASK;
switch (type)
{
case D3DCOMMON_TYPE_VERTEXBUFFER: return D3DRTYPE_VERTEXBUFFER;
case D3DCOMMON_TYPE_INDEXBUFFER: return D3DRTYPE_INDEXBUFFER;
case D3DCOMMON_TYPE_PUSHBUFFER: return D3DRTYPE_PUSHBUFFER;
case D3DCOMMON_TYPE_FIXUP: return D3DRTYPE_FIXUP;
case D3DCOMMON_TYPE_PALETTE: return D3DRTYPE_PALETTE;
case D3DCOMMON_TYPE_TEXTURE:
{
DWORD format = ((D3DBaseTexture *)resource)->Format;
if (format & D3DFORMAT_CUBEMAP) return D3DRTYPE_CUBETEXTURE;
else if ((format & D3DFORMAT_DIMENSION_MASK) > (2 << D3DFORMAT_DIMENSION_SHIFT)) return D3DRTYPE_VOLUMETEXTURE;
else return D3DRTYPE_TEXTURE;
}
case D3DCOMMON_TYPE_SURFACE:
{
DWORD format = ((D3DPixelContainer *)resource)->Format;
if ((format & D3DFORMAT_DIMENSION_MASK) > (2 << D3DFORMAT_DIMENSION_SHIFT)) return D3DRTYPE_VOLUME;
else return D3DRTYPE_SURFACE;
}
default: return (D3DRESOURCETYPE)0;
}
}
BOOL WINAPI D3DResource_IsBusy(
D3DResource *resource)
{
CDevice *device = g_pDevice;
D3DResource *parent = PixelJar::GetParent(resource);
if (parent)
{
if (IsResourceSetInDevice(resource)) return TRUE;
resource = parent;
}
if (IsResourceSetInDevice(resource)) return TRUE;
BOOL result = resource->Lock != 0 && device->IsTimePending(resource->Lock);
if (!result) resource->Lock = 0;
return result;
}
void WINAPI D3DResource_GetDevice(
D3DResource *resource,
D3DDevice **device)
{
*device = g_pDevice;
g_pDevice->AddRef();
return;
}
void WINAPI D3DResource_Register(
D3DResource *resource,
void *base)
{
DWORD type = resource->Common & D3DCOMMON_TYPE_MASK;
void *memory = (BYTE *)base + resource->Data;
if (type == D3DCOMMON_TYPE_PUSHBUFFER)
{
resource->Data = (DWORD)memory;
}
else
{
resource->Data = (DWORD)memory & 0x03ffffffUL;
}
return;
}
void WINAPI D3DResource_BlockUntilNotBusy(
D3DResource *resource)
{
BlockOnResource(resource);
return;
}
HRESULT WINAPI D3DResource_SetPrivateData(
D3DResource *resource,
REFGUID guid,
const void *data,
DWORD size,
DWORD flags)
{
PrivateDataNode *node = FindPrivateData(resource, guid);
if (node) D3DResource_FreePrivateData(resource, guid);
node = (PrivateDataNode *)LocalAlloc(LMEM_ZEROINIT, sizeof(PrivateDataNode) + size);
if (!node) return E_OUTOFMEMORY;
node->size = size;
node->guid = guid;
node->flags = flags;
node->pObject = resource;
if (flags & D3DSPD_IUNKNOWN)
{
node->pUnknown = (IUnknown *)data;
node->pUnknown->AddRef();
}
else
{
memcpy((BYTE *)node + offsetof(PrivateDataNode, Data), data, size);
}
node->pNext = g_pPrivateData;
g_pPrivateData = node;
return D3D_OK;
}
HRESULT WINAPI D3DResource_GetPrivateData(
D3DResource *resource,
REFGUID guid,
void *data,
DWORD *size)
{
PrivateDataNode *node = FindPrivateData(resource, guid);
if (!node) return D3DERR_NOTFOUND;
if (!data)
{
*size = node->size;
return D3D_OK;
}
if (*size < node->size)
{
*size = node->size;
return D3DERR_MOREDATA;
}
*size = node->size;
if (node->flags & D3DSPD_IUNKNOWN)
{
*(IUnknown **)data = node->pUnknown;
node->pUnknown->AddRef();
return D3D_OK;
}
memcpy(data, (BYTE *)node + offsetof(PrivateDataNode, Data), node->size);
return D3D_OK;
}
void WINAPI D3DResource_FreePrivateData(
D3DResource *resource,
REFGUID guid)
{
PrivateDataNode *node = g_pPrivateData;
PrivateDataNode **previous = &g_pPrivateData;
while (node)
{
if (node->pObject == resource && node->guid == guid)
{
*previous = node->pNext;
if (node->flags & D3DSPD_IUNKNOWN) node->pUnknown->Release();
LocalFree(node);
return;
}
previous = &node->pNext;
node = node->pNext;
}
return;
}
+30
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@@ -0,0 +1,30 @@
#ifndef D3D8_RESOURCE_INTERNAL_H
#define D3D8_RESOURCE_INTERNAL_H
#include <xtl.h>
namespace D3D
{
BOOL WINAPI IsResourceSetInDevice(
D3DResource *resource);
void WINAPI BlockOnResource(
D3DResource *resource);
BYTE *WINAPI GetDataFromResource(
D3DResource *resource);
void WINAPI InternalAddRef(
D3DResource *resource);
void WINAPI InternalReleaseSurface(
D3DResource *resource);
void WINAPI DestroyResource(
D3DResource *resource);
__inline void WINAPI InternalRelease(
D3DResource *resource)
{
resource->Common -= 1 << D3DCOMMON_INTREFCOUNT_SHIFT;
if (!(resource->Common & (D3DCOMMON_REFCOUNT_MASK | D3DCOMMON_INTREFCOUNT_MASK)))
{
DestroyResource(resource);
}
return;
}
}
#endif
+617
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@@ -0,0 +1,617 @@
/* State programming adapted from RXDK-Libs, 2026 Team Resurgent.
* SPDX-License-Identifier: GPL-3.0-or-later
* Older target method numbers/state layout are proved by its disassembly.
*/
#include "push_internal.h"
#include "pixeljar.h"
#include "state_internal.h"
#include "math_internal.h"
#pragma code_seg("D3D")
namespace D3D
{
DWORD *__fastcall CommonSetControl0(
CDevice *device,
DWORD *push)
{
DWORD control = 0x00100001;
if (D3D__RenderState[D3DRS_YUVENABLE]) control |= 0x10000000;
if (D3D__RenderState[D3DRS_ZENABLE] == D3DZB_USEW) control |= 0x00010000;
if (device->m_pZBuffer)
{
D3DFORMAT format = PixelJar::GetFormat(device->m_pZBuffer);
if (format == D3DFMT_F16 || format == D3DFMT_F24S8 ||
format == D3DFMT_LIN_F16 || format == D3DFMT_LIN_F24S8)
{
control |= 0x1000;
}
}
Push1(push, 0x290, control);
return push + 2;
}
DWORD *__fastcall CommonSetOccludeZStencilEn(
CDevice *device,
DWORD *push)
{
DWORD control = 0;
if (D3D__RenderState[D3DRS_STENCILCULLENABLE])
{
control |= 2;
}
if (D3D__RenderState[D3DRS_OCCLUSIONCULLENABLE] &&
(!D3D__RenderState[D3DRS_STENCILENABLE] ||
D3D__RenderState[D3DRS_STENCILFAIL] == D3DSTENCILOP_KEEP))
{
control |= 1;
}
Push1(push, 0x1d84, control);
return push + 2;
}
void __fastcall CommonSetAntiAliasingControl(
CDevice *device)
{
CommonSetPassthroughProgram(device);
DWORD *push = device->StartPush();
push = CommonSetViewport(device, push);
Push1(push, 0x1d7c,
(D3D__RenderState[D3DRS_MULTISAMPLEMASK] << 16) |
(D3D__RenderState[D3DRS_MULTISAMPLEANTIALIAS] & 0xf));
device->EndPush(push + 2);
return;
}
void __fastcall CommonSetDebugRegisters(
void)
{
CDevice *device = g_pDevice;
device->m_Miniport.m_DebugRegister[5] &= ~8UL;
if (D3D__RenderState[D3DRS_DONOTCULLUNCOMPRESSED])
{
device->m_Miniport.m_DebugRegister[5] |= 8;
}
device->m_Miniport.m_DebugRegister[6] &= ~0x18100000UL;
if (D3D__RenderState[D3DRS_ROPZCMPALWAYSREAD])
{
device->m_Miniport.m_DebugRegister[6] |= 0x100000;
}
if (D3D__RenderState[D3DRS_ROPZREAD])
{
device->m_Miniport.m_DebugRegister[6] |= 0x08000000;
}
DWORD *push = device->StartPush();
Push1(push, NV097_WAIT_FOR_IDLE, 0);
Push2(push + 2, 0x1d8c, 0x400094, device->m_Miniport.m_DebugRegister[5]);
Push1(push + 5, NV097_NO_OPERATION, 0x320);
Push2(push + 7, 0x1d8c, 0x400b80, device->m_Miniport.m_DebugRegister[6]);
Push1(push + 10, NV097_NO_OPERATION, 0x320);
device->EndPush(push + 12);
return;
}
}
using namespace D3D;
void __fastcall D3D::CommonSetSurfaceFormat(
CDevice *device)
{
float xScale = 1.0f;
float yScale = 1.0f;
DWORD antiAlias = 0;
D3DSurface *surface = device->m_pRenderTarget;
if (surface == &device->m_FrameBufferSurfaces[0])
{
DWORD sampling = D3D__RenderState[D3DRS_MULTISAMPLETYPE];
if (sampling & 0x3000)
{
xScale = (float)((sampling >> 4) & 15);
yScale = (float)(sampling & 15);
if (sampling & 0x1000)
{
xScale *= 0.5f;
antiAlias = 0x1000;
if (yScale > 1.0f)
{
yScale *= 0.5f;
antiAlias = 0x2000;
}
}
}
}
float scale = min(xScale, yScale);
device->m_SuperSampleScaleX = xScale;
device->m_SuperSampleScaleY = yScale;
if (scale != device->m_SuperSampleScale)
{
device->m_SuperSampleScale = scale;
device->m_SuperSampleLODBias = g_LODBias2x[Round(scale * 2.0f) - 2];
device->m_DirtyFlags |= 1;
D3DDevice_SetRenderStateNotInline(D3DRS_LINEWIDTH,
D3D__RenderState[D3DRS_LINEWIDTH]);
}
DWORD *push = device->StartPush();
Push1(push, 0x208, PixelJar::GetSurfaceFormat(surface, device->m_pZBuffer) | antiAlias);
device->EndPush(push + 2);
return;
}
void WINAPI D3DDevice_SetRenderState_MultiSampleType(
DWORD value)
{
CDevice *device = g_pDevice;
D3D__RenderState[D3DRS_MULTISAMPLETYPE] = value;
D3DDevice_SetRenderTarget(device->m_pRenderTarget, device->m_pZBuffer);
return;
}
void WINAPI D3DDevice_SetRenderState_PSTextureModes(
DWORD value)
{
CDevice *device = g_pDevice;
device->m_PSShaderStageProgram = value;
device->m_DirtyFlags |= 0x400;
D3D__RenderState[D3DRS_PSTEXTUREMODES] = value;
return;
}
void __fastcall D3DDevice_SetRenderState_Deferred(
D3DRENDERSTATETYPE state,
DWORD value)
{
g_Device.m_DirtyFlags |= g_DirtyFromRenderState[state - D3DRS_SIMPLE_MAX];
D3D__RenderState[state] = value;
return;
}
void __fastcall D3DDevice_SetTextureState_Deferred(
DWORD stage,
D3DTEXTURESTAGESTATETYPE state,
DWORD value)
{
g_Device.m_DirtyFlags |= g_DirtyFromTextureState[state];
D3D__TextureState[stage][state] = value;
return;
}
void WINAPI D3DDevice_SetRenderStateNotInline(
D3DRENDERSTATETYPE state,
DWORD value)
{
if (state < D3DRS_SIMPLE_MAX)
{
D3DDevice_SetRenderState_Simple(D3DSIMPLERENDERSTATEENCODE[state], value);
D3D__RenderState[state] = value;
}
else if (state < D3DRS_DEFERRED_MAX)
{
D3DDevice_SetRenderState_Deferred(state, value);
}
else
{
g_ComplexRenderStateFunctionTable[state - D3DRS_DEFERRED_MAX](value);
}
return;
}
void WINAPI D3DDevice_SetRenderState_EdgeAntiAlias(
DWORD value)
{
CDevice *device = g_pDevice;
DWORD *push = device->StartPush();
Push2(push, NV097_SET_LINE_SMOOTH_ENABLE, value, value);
device->EndPush(push + 3);
D3D__RenderState[D3DRS_EDGEANTIALIAS] = value;
return;
}
void WINAPI D3DDevice_SetRenderState_ShadowFunc(
DWORD value)
{
CDevice *device = g_pDevice;
DWORD *push = device->StartPush();
Push1(push, NV097_SET_SHADOW_DEPTH_FUNC, value - D3DCMP_NEVER);
device->EndPush(push + 2);
D3D__RenderState[D3DRS_SHADOWFUNC] = value;
return;
}
void WINAPI D3DDevice_SetRenderState_FogColor(
DWORD value)
{
CDevice *device = g_pDevice;
DWORD *push = device->StartPush();
Push1(push, NV097_SET_FOG_COLOR, SwapRgb(value));
device->EndPush(push + 2);
D3D__RenderState[D3DRS_FOGCOLOR] = value;
return;
}
void WINAPI D3DDevice_SetRenderState_CullMode(
DWORD value)
{
CDevice *device = g_pDevice;
DWORD *push = device->StartPush();
if (value == D3DCULL_NONE)
{
Push1(push, NV097_SET_CULL_FACE_ENABLE, FALSE);
device->EndPush(push + 2);
}
else
{
Push1(push, NV097_SET_CULL_FACE_ENABLE, TRUE);
DWORD cullFace = value == D3D__RenderState[D3DRS_FRONTFACE] ?
NV097_SET_CULL_FACE_V_FRONT : NV097_SET_CULL_FACE_V_BACK;
Push1(push + 2, NV097_SET_CULL_FACE, cullFace);
device->EndPush(push + 4);
}
D3D__RenderState[D3DRS_CULLMODE] = value;
return;
}
void WINAPI D3DDevice_SetRenderState_FrontFace(
DWORD value)
{
CDevice *device = g_pDevice;
DWORD *push = device->StartPush();
Push1(push, NV097_SET_FRONT_FACE, value);
device->EndPush(push + 2);
D3D__RenderState[D3DRS_FRONTFACE] = value;
D3DDevice_SetRenderState_CullMode(D3D__RenderState[D3DRS_CULLMODE]);
return;
}
void WINAPI D3DDevice_SetRenderState_NormalizeNormals(
DWORD value)
{
CDevice *device = g_pDevice;
DWORD *push = device->StartPush();
Push1(push, NV097_SET_NORMALIZATION_ENABLE, value);
device->EndPush(push + 2);
device->m_DirtyFlags |= 2;
D3D__RenderState[D3DRS_NORMALIZENORMALS] = value;
return;
}
void WINAPI D3DDevice_SetRenderState_TextureFactor(
DWORD value)
{
CDevice *device = g_pDevice;
if (!device->m_pPixelShader)
{
DWORD *push = device->StartPush();
PushCount(push++, NV097_SET_COMBINER_FACTOR0, 16);
for (DWORD i = 0; i < 16; i++)
{
*push++ = value;
}
device->EndPush(push);
}
D3D__RenderState[D3DRS_TEXTUREFACTOR] = value;
return;
}
void WINAPI D3DDevice_SetRenderState_Dxt1NoiseEnable(
DWORD value)
{
CDevice *device = g_pDevice;
BOOL noiseEnable = FALSE;
if (PixelJar::GetBitsPerPixel(device->m_pRenderTarget) == 32)
{
noiseEnable = value;
}
if (noiseEnable != (device->m_StateFlags & 1))
{
device->m_StateFlags ^= 1;
DWORD *push = device->StartPush();
Push1(push, NV097_WAIT_FOR_IDLE, 0);
/* January uses separate semaphore-offset argument and software method. */
Push1(push + 2, 0x1d8c, noiseEnable);
Push1(push + 4, NV097_NO_OPERATION, 0x31c);
device->EndPush(push + 6);
}
D3D__RenderState[D3DRS_DXT1NOISEENABLE] = value;
return;
}
void WINAPI D3DDevice_SetRenderState_YuvEnable(
DWORD value)
{
CDevice *device = g_pDevice;
D3D__RenderState[D3DRS_YUVENABLE] = value;
DWORD *push = device->StartPush();
push = CommonSetControl0(device, push);
device->EndPush(push);
return;
}
void WINAPI D3DDevice_SetRenderState_OcclusionCullEnable(
DWORD value)
{
CDevice *device = g_pDevice;
D3D__RenderState[D3DRS_OCCLUSIONCULLENABLE] = value;
DWORD *push = device->StartPush();
push = CommonSetOccludeZStencilEn(device, push);
device->EndPush(push);
return;
}
void WINAPI D3DDevice_SetRenderState_StencilCullEnable(
DWORD value)
{
CDevice *device = g_pDevice;
D3D__RenderState[D3DRS_STENCILCULLENABLE] = value;
DWORD *push = device->StartPush();
push = CommonSetOccludeZStencilEn(device, push);
device->EndPush(push);
return;
}
void WINAPI D3DDevice_SetRenderState_RopZCmpAlwaysRead(
DWORD value)
{
D3D__RenderState[D3DRS_ROPZCMPALWAYSREAD] = value;
CommonSetDebugRegisters();
return;
}
void WINAPI D3DDevice_SetRenderState_RopZRead(
DWORD value)
{
D3D__RenderState[D3DRS_ROPZREAD] = value;
CommonSetDebugRegisters();
return;
}
void WINAPI D3DDevice_SetRenderState_DoNotCullUncompressed(
DWORD value)
{
D3D__RenderState[D3DRS_DONOTCULLUNCOMPRESSED] = value;
CommonSetDebugRegisters();
return;
}
void WINAPI D3DDevice_SetRenderState_LogicOp(
DWORD value)
{
CDevice *device = g_pDevice;
DWORD *push = device->StartPush();
if (value == D3DLOGICOP_NONE)
{
Push1(push, 0x17bc, FALSE);
push += 2;
}
else
{
Push2(push, 0x17bc, TRUE, value);
push += 3;
}
device->EndPush(push);
D3D__RenderState[D3DRS_LOGICOP] = value;
return;
}
void WINAPI D3DDevice_SetRenderState_FillMode(
DWORD value)
{
CDevice *device = g_pDevice;
DWORD *push = device->StartPush();
DWORD back = D3D__RenderState[D3DRS_TWOSIDEDLIGHTING] ?
D3D__RenderState[D3DRS_BACKFILLMODE] : value;
Push2(push, 0x38c, value, back);
device->EndPush(push + 3);
D3D__RenderState[D3DRS_FILLMODE] = value;
return;
}
void WINAPI D3DDevice_SetRenderState_BackFillMode(
DWORD value)
{
D3D__RenderState[D3DRS_BACKFILLMODE] = value;
D3DDevice_SetRenderState_FillMode(D3D__RenderState[D3DRS_FILLMODE]);
return;
}
void WINAPI D3DDevice_SetRenderState_TwoSidedLighting(
DWORD value)
{
CDevice *device = g_pDevice;
device->m_DirtyFlags |= 0x20;
D3D__RenderState[D3DRS_TWOSIDEDLIGHTING] = value;
D3DDevice_SetRenderState_FillMode(D3D__RenderState[D3DRS_FILLMODE]);
return;
}
void WINAPI D3DDevice_SetRenderState_VertexBlend(
DWORD value)
{
CDevice *device = g_pDevice;
device->m_DirtyFlags |= 2;
DWORD *push = device->StartPush();
Push1(push, 0x328, value);
device->EndPush(push + 2);
D3D__RenderState[D3DRS_VERTEXBLEND] = value;
return;
}
void WINAPI D3DDevice_SetRenderState_ZEnable(
DWORD value)
{
CDevice *device = g_pDevice;
DWORD *push = device->StartPush();
Push1(push, 0x30c, value != D3DZB_FALSE && device->m_pZBuffer != NULL);
device->EndPush(push + 2);
DWORD previous = D3D__RenderState[D3DRS_ZENABLE];
D3D__RenderState[D3DRS_ZENABLE] = value;
if (previous == D3DZB_USEW || value == D3DZB_USEW)
{
UpdateProjectionViewportTransform();
CommonSetPassthroughProgram(device);
DWORD *push = device->StartPush();
push = CommonSetControl0(device, push);
device->EndPush(push);
}
return;
}
void WINAPI D3DDevice_SetRenderState_StencilEnable(
DWORD value)
{
CDevice *device = g_pDevice;
DWORD *push = device->StartPush();
push = CommonSetOccludeZStencilEn(device, push);
Push1(push, 0x32c, value && device->m_pZBuffer != NULL);
device->EndPush(push + 2);
D3D__RenderState[D3DRS_STENCILENABLE] = value;
return;
}
void WINAPI D3DDevice_SetRenderState_StencilFail(
DWORD value)
{
CDevice *device = g_pDevice;
DWORD *push = device->StartPush();
push = CommonSetOccludeZStencilEn(device, push);
Push1(push, 0x370, value);
device->EndPush(push + 2);
D3D__RenderState[D3DRS_STENCILFAIL] = value;
return;
}
void WINAPI D3DDevice_SetRenderState_MultiSampleAntiAlias(
DWORD value)
{
CDevice *device = g_pDevice;
D3D__RenderState[D3DRS_MULTISAMPLEANTIALIAS] = value;
CommonSetAntiAliasingControl(device);
return;
}
void WINAPI D3DDevice_SetRenderState_MultiSampleMask(
DWORD value)
{
CDevice *device = g_pDevice;
D3D__RenderState[D3DRS_MULTISAMPLEMASK] = value;
CommonSetAntiAliasingControl(device);
return;
}
void WINAPI D3DDevice_SetRenderState_LineWidth(
DWORD Value)
{
CDevice *device = g_pDevice;
float width;
memcpy(&width, &Value, sizeof(width));
DWORD scaled = FloatToLong(width * device->m_SuperSampleScale * 8.0f + 0.5f);
if (scaled > 511) { scaled = 511; }
DWORD *push = device->StartPush();
Push1(push, 0x380, scaled);
device->EndPush(push + 2);
D3D__RenderState[D3DRS_LINEWIDTH] = Value;
return;
}
void WINAPI D3DDevice_SetRenderState_ZBias(
DWORD Value)
{
BOOL enabled = Value != 0;
float bias = -(float)Value;
float scale = bias * 0.25f;
DWORD payload;
memcpy(&payload, &scale, sizeof(payload));
D3DDevice_SetRenderStateNotInline(D3DRS_POLYGONOFFSETZSLOPESCALE, payload);
memcpy(&payload, &bias, sizeof(payload));
D3DDevice_SetRenderStateNotInline(D3DRS_POLYGONOFFSETZOFFSET, payload);
D3DDevice_SetRenderStateNotInline(D3DRS_POINTOFFSETENABLE, enabled);
D3DDevice_SetRenderStateNotInline(D3DRS_WIREFRAMEOFFSETENABLE, enabled);
D3DDevice_SetRenderStateNotInline(D3DRS_SOLIDOFFSETENABLE, enabled);
D3D__RenderState[D3DRS_ZBIAS] = Value;
return;
}
void WINAPI D3DDevice_SetTextureState_TexCoordIndex(
DWORD Stage,
DWORD Value)
{
CDevice *device = g_pDevice;
D3D__TextureState[Stage][D3DTSS_TEXCOORDINDEX] = Value;
DWORD needsInverse = FALSE;
DWORD mode;
switch (Value & 0xffff0000)
{
case D3DTSS_TCI_PASSTHRU:
device->m_DirtyFlags |= 0x180;
mode = 0;
break;
case D3DTSS_TCI_CAMERASPACENORMAL:
needsInverse = TRUE;
mode = 0x8511;
break;
case D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR:
needsInverse = TRUE;
mode = 0x8512;
break;
case D3DTSS_TCI_CAMERASPACEPOSITION:
mode = 0x2400;
break;
case D3DTSS_TCI_OBJECT:
mode = 0x2401;
break;
default:
/* Target default, including sphere mapping. */
needsInverse = TRUE;
mode = 0x2402;
break;
}
if (!device->m_TexGenInverseNeeded && needsInverse) { device->m_DirtyFlags |= 2; }
device->m_TexGenInverseNeeded &= ~(1 << Stage);
device->m_TexGenInverseNeeded |= needsInverse << Stage;
DWORD *push = device->StartPush();
PushCount(push, 0x3c0 + Stage * 16, 3);
push[1] = mode;
push[2] = mode;
push[3] = mode;
device->EndPush(push + 4);
device->m_DirtyFlags |= 0x194;
return;
}
void WINAPI D3DDevice_SetTextureState_BumpEnv(
DWORD Stage,
D3DTEXTURESTAGESTATETYPE Type,
DWORD Value)
{
CDevice *device = g_pDevice;
DWORD unit = device->m_pPixelShader ? Stage : Stage + 1;
if (unit & 3)
{
DWORD *push = device->StartPush();
Push1(push, 0x1b28 + unit * 64 + 4 * (Type - D3DTSS_BUMPENVMAT00), Value);
device->EndPush(push + 2);
}
D3D__TextureState[Stage][Type] = Value;
return;
}
void WINAPI D3DDevice_SetTextureState_BorderColor(
DWORD Stage,
DWORD Value)
{
CDevice *device = g_pDevice;
DWORD *push = device->StartPush();
Push1(push, 0x1b24 + Stage * 64, Value);
device->EndPush(push + 2);
D3D__TextureState[Stage][D3DTSS_BORDERCOLOR] = Value;
return;
}
void WINAPI D3DDevice_SetTextureState_ColorKeyColor(
DWORD Stage,
DWORD Value)
{
CDevice *device = g_pDevice;
DWORD *push = device->StartPush();
Push1(push, 0xae0 + Stage * 4, Value);
device->EndPush(push + 2);
D3D__TextureState[Stage][D3DTSS_COLORKEYCOLOR] = Value;
return;
}
void WINAPI D3DDevice_SetTextureStageStateNotInline(
DWORD Stage,
D3DTEXTURESTAGESTATETYPE Type,
DWORD Value)
{
CDevice *device = g_pDevice;
if (Type < D3DTSS_DEFERRED_MAX)
{
DWORD dirty = g_DirtyFromTextureState[Type];
D3D__TextureState[Stage][Type] = Value;
device->m_DirtyFlags |= dirty;
}
else if (Type == D3DTSS_TEXCOORDINDEX) { D3DDevice_SetTextureState_TexCoordIndex(Stage, Value); }
else if (Type == D3DTSS_BORDERCOLOR) { D3DDevice_SetTextureState_BorderColor(Stage, Value); }
else if (Type == D3DTSS_COLORKEYCOLOR) { D3DDevice_SetTextureState_ColorKeyColor(Stage, Value); }
else if (Type >= D3DTSS_BUMPENVMAT00 && Type <= D3DTSS_BUMPENVLOFFSET)
{ D3DDevice_SetTextureState_BumpEnv(Stage, Type, Value); }
return;
}
namespace D3D
{
DWORD *__fastcall CommonSetTextureBumpEnv(
CDevice *device,
DWORD *push)
{
DWORD stage = device->m_pPixelShader ? 1 : 0;
for (DWORD unit = 1; unit <= 3; unit++)
{
PushCount(push, 0x1b28 + unit * 64, 6);
memcpy(push + 1, &D3D__TextureState[stage][D3DTSS_BUMPENVMAT00], 6 * sizeof(DWORD));
push += 7;
stage++;
}
return push;
}
}
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#ifndef D3D8_STATE_INTERNAL_H
#define D3D8_STATE_INTERNAL_H
#include "device_layout.h"
namespace D3D
{
extern const DWORD g_DirtyFromRenderState[];
extern const DWORD g_TransformDirtyTable[];
extern const float g_LODBias2x[];
extern DWORD g_DirtyFromTextureState[];
typedef void (WINAPI *SetComplexRenderStateFunction)(
DWORD value);
extern const SetComplexRenderStateFunction g_ComplexRenderStateFunctionTable[];
DWORD *__fastcall CommonSetControl0(
CDevice *device,
DWORD *push);
DWORD *__fastcall CommonSetOccludeZStencilEn(
CDevice *device,
DWORD *push);
void WINAPI UpdateProjectionViewportTransform(
void);
void __fastcall CommonSetSurfaceFormat(
CDevice *device);
void __fastcall CommonSetPassthroughProgram(
CDevice *device);
DWORD *__fastcall CommonSetViewport(
CDevice *device,
DWORD *push);
void __fastcall CommonSetDebugRegisters(
void);
DWORD *__fastcall CommonSetTextureBumpEnv(
CDevice *device,
DWORD *push);
void __fastcall CommonSetAntiAliasingControl(
CDevice *device);
}
#endif
+175
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@@ -0,0 +1,175 @@
#include "pixeljar.h"
#include "resource_internal.h"
#include "kernel_memory.h"
#include "surface_internal.h"
#pragma code_seg("D3D")
void WINAPI D3DSurface_GetDesc(
D3DSurface *surface,
D3DSURFACE_DESC *desc)
{
D3D::PixelJar::Get2DSurfaceDesc(surface, 0, desc);
return;
}
void WINAPI D3DSurface_LockRect(
D3DSurface *surface,
D3DLOCKED_RECT *locked,
const RECT *rect,
DWORD flags)
{
D3D::PixelJar::Lock2DSurface(surface, D3DCUBEMAP_FACE_POSITIVE_X, 0, locked, rect, flags);
return;
}
void WINAPI D3DVolume_GetDesc(
D3DVolume *volume,
D3DVOLUME_DESC *desc)
{
D3D::PixelJar::Get3DSurfaceDesc(volume, 0, desc);
return;
}
void WINAPI D3DVolume_LockBox(
D3DVolume *volume,
D3DLOCKED_BOX *locked,
const D3DBOX *box,
DWORD flags)
{
D3D::PixelJar::Lock3DSurface(volume, 0, locked, box, flags);
return;
}
namespace D3D
{
HRESULT WINAPI CreateSurfaceOfTexture(
DWORD format,
DWORD size,
D3DBaseTexture *texture,
void *data,
D3DSurface **result)
{
D3DSurface *surface = (D3DSurface *)LocalAlloc(LMEM_ZEROINIT, sizeof(*surface));
if (!surface) return E_OUTOFMEMORY;
surface->Data = (DWORD)data & 0x03ffffff;
surface->Common = 0x01050001;
surface->Format = format;
surface->Size = size;
surface->Parent = texture;
surface->Lock = 0;
texture->AddRef();
*result = surface;
return S_OK;
}
HRESULT WINAPI CreateVolumeOfTexture(
DWORD format,
D3DBaseTexture *texture,
void *data,
D3DVolume **result)
{
D3DVolume *volume = (D3DVolume *)LocalAlloc(LMEM_ZEROINIT, sizeof(*volume));
if (!volume) return E_OUTOFMEMORY;
volume->Data = (DWORD)data & 0x03ffffff;
volume->Common = 0x01050001;
volume->Format = format;
volume->Size = 0;
volume->Parent = texture;
volume->Lock = 0;
texture->AddRef();
*result = volume;
return S_OK;
}
HRESULT WINAPI CreateStandAloneSurface(
DWORD width,
DWORD height,
D3DFORMAT format,
bool renderTarget,
D3DSurface **result)
{
DWORD encodedFormat, encodedSize;
DWORD allocationSize = PixelJar::EncodeFormat(width, height, 1, 1, format, 0,
renderTarget, false, false, &encodedFormat, &encodedSize);
D3DSurface *surface = (D3DSurface *)LocalAlloc(LMEM_ZEROINIT, sizeof(*surface));
if (!surface) return E_OUTOFMEMORY;
void *memory = MmAllocateContiguousMemoryEx(allocationSize, 0, 0x03ffb000, 64,
PAGE_READWRITE | PAGE_WRITECOMBINE);
if (!memory)
{
LocalFree(surface);
return E_OUTOFMEMORY;
}
surface->Data = (DWORD)memory & 0x03ffffff;
surface->Common = 0x81050001;
surface->Format = encodedFormat;
surface->Size = encodedSize;
surface->Parent = NULL;
surface->Lock = 0;
*result = surface;
return S_OK;
}
}
namespace D3D
{
void WINAPI InitializeSurface(
D3DSurface *surface,
DWORD format,
DWORD size,
void *memory)
{
surface->Data = (DWORD)memory & 0x03ffffff;
surface->Size = size;
surface->Common = D3DCOMMON_D3DCREATED | D3DCOMMON_TYPE_SURFACE | 1;
surface->Format = format;
surface->Parent = NULL;
surface->Lock = 0;
return;
}
HRESULT WINAPI CreateSurfaceWithContiguousHeader(
DWORD width,
DWORD height,
D3DFORMAT format,
D3DSurface **result)
{
DWORD encodedFormat, encodedSize;
DWORD allocationSize = PixelJar::EncodeFormat(width, height, 1, 1,
format, 0, true, false, false, &encodedFormat, &encodedSize);
/* The original allocation reserves an aligned 64-byte header prefix.
* The returned surface occupies only the first sizeof(D3DSurface) bytes. */
D3DSurface *surface = (D3DSurface *)MmAllocateContiguousMemoryEx(
allocationSize + SURFACE_CONTIGUOUS_HEADER_BYTES, 0, 0x03ffb000,
D3DSURFACE_ALIGNMENT, PAGE_READWRITE | PAGE_WRITECOMBINE);
if (!surface)
{
return E_OUTOFMEMORY;
}
void *pixels = (BYTE *)surface + SURFACE_CONTIGUOUS_HEADER_BYTES;
surface->Common = D3DCOMMON_D3DCREATED | D3DCOMMON_TYPE_SURFACE | D3DSURFACE_OWNSMEMORY | 1;
surface->Data = (DWORD)pixels & 0x03ffffff;
surface->Format = encodedFormat;
surface->Size = encodedSize;
surface->Parent = NULL;
surface->Lock = 0;
*result = surface;
return S_OK;
}
}
HRESULT WINAPI D3DSurface_GetContainer(
D3DSurface *surface,
D3DBaseTexture **container)
{
*container = surface->Parent;
if (*container)
{
(*container)->AddRef();
}
return *container ? S_OK : E_FAIL;
}
HRESULT WINAPI D3DVolume_GetContainer(
D3DVolume *volume,
D3DBaseTexture **container)
{
*container = volume->Parent;
if (*container)
{
(*container)->AddRef();
}
return *container ? S_OK : E_FAIL;
}
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#ifndef HALO_D3D8_SURFACE_INTERNAL_H
#define HALO_D3D8_SURFACE_INTERNAL_H
#include <xtl.h>
namespace D3D
{
/* The January contiguous allocation reserves a 64-byte prefix for its header. */
enum { SURFACE_CONTIGUOUS_HEADER_BYTES = 64 };
void WINAPI InitializeSurface(
D3DSurface *surface,
DWORD format,
DWORD size,
void *memory);
HRESULT WINAPI CreateSurfaceWithContiguousHeader(
DWORD width,
DWORD height,
D3DFORMAT format,
D3DSurface **result);
}
#endif
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#include "pixeljar.h"
#include "kernel_memory.h"
#pragma code_seg("D3D")
void WINAPI D3DTexture_GetLevelDesc(
D3DTexture *texture,
UINT level,
D3DSURFACE_DESC *desc)
{
D3D::PixelJar::Get2DSurfaceDesc(texture, level, desc);
return;
}
void WINAPI D3DCubeTexture_GetLevelDesc(
D3DCubeTexture *texture,
UINT level,
D3DSURFACE_DESC *desc)
{
D3D::PixelJar::Get2DSurfaceDesc(texture, level, desc);
return;
}
void WINAPI D3DVolumeTexture_GetLevelDesc(
D3DVolumeTexture *texture,
UINT level,
D3DVOLUME_DESC *desc)
{
D3D::PixelJar::Get3DSurfaceDesc(texture, level, desc);
return;
}
void WINAPI D3DTexture_LockRect(
D3DTexture *texture,
UINT level,
D3DLOCKED_RECT *locked,
const RECT *rect,
DWORD flags)
{
D3D::PixelJar::Lock2DSurface(texture, D3DCUBEMAP_FACE_POSITIVE_X, level, locked, rect, flags);
return;
}
void WINAPI D3DCubeTexture_LockRect(
D3DCubeTexture *texture,
D3DCUBEMAP_FACES face,
UINT level,
D3DLOCKED_RECT *locked,
const RECT *rect,
DWORD flags)
{
D3D::PixelJar::Lock2DSurface(texture, face, level, locked, rect, flags);
return;
}
void WINAPI D3DVolumeTexture_LockBox(
D3DVolumeTexture *texture,
UINT level,
D3DLOCKED_BOX *locked,
const D3DBOX *box,
DWORD flags)
{
D3D::PixelJar::Lock3DSurface(texture, level, locked, box, flags);
return;
}
DWORD WINAPI D3DBaseTexture_GetLevelCount(
D3DBaseTexture *texture)
{
return (texture->Format & D3DFORMAT_MIPMAP_MASK) >> D3DFORMAT_MIPMAP_SHIFT;
}
namespace D3D
{
HRESULT WINAPI CreateTexture(
DWORD width,
DWORD height,
DWORD depth,
DWORD levels,
DWORD usage,
D3DFORMAT format,
bool cubeMap,
bool volume,
D3DBaseTexture **result)
{
DWORD encodedFormat, encodedSize;
*result = NULL;
DWORD allocationSize = PixelJar::EncodeFormat(width, height, depth, levels,
format, 0, true, cubeMap, volume, &encodedFormat, &encodedSize);
if (usage & 0x10000) encodedFormat &= ~D3DFORMAT_BORDERSOURCE_COLOR;
D3DBaseTexture *texture = (D3DBaseTexture *)LocalAlloc(LMEM_ZEROINIT, sizeof(*texture));
if (!texture) return E_OUTOFMEMORY;
void *memory = MmAllocateContiguousMemoryEx(allocationSize, 0, 0x03ffb000,
128, PAGE_READWRITE | PAGE_WRITECOMBINE);
if (!memory)
{
LocalFree(texture);
return E_OUTOFMEMORY;
}
texture->Data = (DWORD)memory & 0x03ffffff;
texture->Common = 0x01040001;
texture->Format = encodedFormat;
texture->Size = encodedSize;
texture->Lock = 0;
*result = texture;
return S_OK;
}
}
HRESULT WINAPI D3DTexture_GetSurfaceLevel(
D3DTexture *texture,
UINT level,
D3DSurface **surface)
{
BYTE *data;
DWORD rowPitch, slicePitch, format, size;
D3D::PixelJar::FindSurfaceWithinTexture(texture, D3DCUBEMAP_FACE_POSITIVE_X,
level, &data, &rowPitch, &slicePitch, &format, &size);
return D3D::CreateSurfaceOfTexture(format, size, texture, data, surface);
}
HRESULT WINAPI D3DCubeTexture_GetCubeMapSurface(
D3DCubeTexture *texture,
D3DCUBEMAP_FACES face,
UINT level,
D3DSurface **surface)
{
BYTE *data;
DWORD rowPitch, slicePitch, format, size;
D3D::PixelJar::FindSurfaceWithinTexture(texture, face, level,
&data, &rowPitch, &slicePitch, &format, &size);
return D3D::CreateSurfaceOfTexture(format, size, texture, data, surface);
}
HRESULT WINAPI D3DVolumeTexture_GetVolumeLevel(
D3DVolumeTexture *texture,
UINT level,
D3DVolume **volume)
{
BYTE *data;
DWORD rowPitch, slicePitch, format, size;
D3D::PixelJar::FindSurfaceWithinTexture(texture, D3DCUBEMAP_FACE_POSITIVE_X,
level, &data, &rowPitch, &slicePitch, &format, &size);
return D3D::CreateVolumeOfTexture(format, texture, data, volume);
}
+19
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#ifndef D3D8_VISIBILITY_INTERNAL_H
#define D3D8_VISIBILITY_INTERNAL_H
#include "device_layout.h"
namespace D3D
{
/* January report payload: timestamp @0, samples @8, completion status @12.
* The GPU writes the status asynchronously; this qualifier describes actual
* device-shared storage rather than an instruction-selection workaround. */
struct VisibilityReport
{
unsigned __int64 TimeStamp;
DWORD Samples;
volatile DWORD Status;
};
typedef char visibility_report_size[sizeof(VisibilityReport) == 16 ? 1 : -1];
BYTE *WINAPI GetVisibilityAddress(
DWORD index);
}
#endif
+730
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/* Shader parsing/loading adapted from RXDK-Libs (2026 Team Resurgent).
* SPDX-License-Identifier: GPL-3.0-or-later
* January layouts, field encodings and behavior remain target-authoritative.
* See libs/d3d8/PROVENANCE.md. */
#include "vshader_internal.h"
#include "push_internal.h"
#include "resource_internal.h"
#include "state_internal.h"
#include "math_internal.h"
#pragma code_seg("D3D")
namespace D3D
{
void WINAPI InitializeVertexShaderFromFvf(
VertexShader *shader,
DWORD fvf)
{
DWORD offset, position, i, weights;
memset(shader, 0, sizeof(*shader));
for (i = 0; i < 16; i++) shader->Slot[i].SizeAndType = SIZEANDTYPE_DISABLED;
position = fvf & D3DFVF_POSITION_MASK;
offset = 0;
if (position == D3DFVF_XYZRHW)
{
shader->Flags |= VERTEXSHADER_PASSTHROUGH;
shader->Slot[SLOT_POSITION].SizeAndType = 0x42;
offset = 4 * sizeof(float);
}
else if (position != 0)
{
shader->Slot[SLOT_POSITION].SizeAndType = 0x32;
offset = 3 * sizeof(float);
if (position >= D3DFVF_XYZB1)
{
weights = ((position - D3DFVF_XYZB1) >> 1) + 1;
shader->Slot[SLOT_WEIGHT].Offset = offset;
shader->Slot[SLOT_WEIGHT].SizeAndType = (weights << 4) | 2;
offset += weights * sizeof(float);
}
}
if (fvf & D3DFVF_NORMAL)
{
shader->Slot[SLOT_NORMAL].Offset = offset;
shader->Slot[SLOT_NORMAL].SizeAndType = 0x32;
offset += 3 * sizeof(float);
}
if (fvf & D3DFVF_DIFFUSE)
{
shader->Slot[SLOT_DIFFUSE].Offset = offset;
shader->Slot[SLOT_DIFFUSE].SizeAndType = 0x40;
shader->Flags |= VERTEXSHADER_HASDIFFUSE;
offset += sizeof(DWORD);
}
if (fvf & D3DFVF_SPECULAR)
{
shader->Slot[SLOT_SPECULAR].Offset = offset;
shader->Slot[SLOT_SPECULAR].SizeAndType = 0x40;
shader->Flags |= VERTEXSHADER_HASSPECULAR;
offset += sizeof(DWORD);
}
DWORD numTextures = (fvf >> 8) & 15;
DWORD textureFormats = fvf >> 16;
shader->TextureCount = numTextures;
for (i = 0; i < numTextures; i++, textureFormats >>= 2)
{
DWORD count = g_TextureCount[textureFormats & 3];
DWORD size = count << 2;
shader->Slot[i + SLOT_TEXTURE0].Offset = offset;
shader->Slot[i + SLOT_TEXTURE0].SizeAndType = (count << 4) | 2;
shader->Dimensionality[i] = count;
offset += size;
}
return;
}
void WINAPI ValidateFVF(
DWORD fvf)
{
/* This linked non-debug library has no emitted validation body. */
return;
}
void WINAPI ShadowVertexShaderState(
VertexShader *shader,
DWORD address)
{
CDevice *device = g_pDevice;
DWORD *program = shader->ProgramAndConstants;
DWORD *slots = &device->m_VertexShaderProgramSlots[address][0];
/* Valid command streams select the constant destination before loading it. */
float *constants;
DWORD constantSlot;
do
{
DWORD method = *program++;
DWORD count = method >> 18;
if (count == 1)
{
constantSlot = *program;
constants = &device->m_VertexShaderConstants[constantSlot][0];
}
else if ((method & 0xffff) == 0x0b00)
{
memcpy(slots, program, count * sizeof(DWORD));
slots += count;
}
else
{
memcpy(constants, program, count * sizeof(DWORD));
constants += count;
}
program += count;
} while (*program != 0);
return;
}
DWORD *WINAPI ParseProgram(
DWORD *destination,
const DWORD *program,
DWORD dwords)
{
DWORD batch;
DWORD *push = destination;
do
{
batch = min(dwords, 4 * VSHADER_BATCH_LIMIT);
*push = 0x0b00 + (batch << 18);
memcpy(push + 1, program, batch * sizeof(DWORD));
program += batch;
push += batch + 1;
} while ((dwords -= batch) != 0);
return push;
}
void WINAPI ParseDeclarationStream(
VertexShader *shader,
const DWORD *declaration,
BOOL fixedFunction)
{
DWORD offset = 0;
DWORD streamIndex = 0;
DWORD count, sizeAndType, dimensionality, reg, slot;
while (TRUE)
{
DWORD token = *declaration++;
switch (token & D3DVSD_TOKENTYPEMASK)
{
case D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM):
streamIndex = token & 15;
offset = 0;
break;
case D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA):
if (token & 0x10000000)
{
count = (token & D3DVSD_SKIPCOUNTMASK) >> D3DVSD_SKIPCOUNTSHIFT;
if (!(token & 0x08000000)) count <<= 2;
offset += count;
}
else
{
sizeAndType = (token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT;
reg = (token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT;
slot = reg;
if (fixedFunction && reg >= D3DVSDE_TEXCOORD0 && reg <= D3DVSDE_TEXCOORD3)
{
slot = reg + SLOT_TEXTURE0 - D3DVSDE_TEXCOORD0;
}
shader->Slot[slot].StreamIndex = streamIndex;
shader->Slot[slot].Offset = offset;
shader->Slot[slot].Flags = 0;
shader->Slot[slot].SizeAndType = sizeAndType;
if (fixedFunction)
{
if (reg >= D3DVSDE_TEXCOORD0 && reg <= D3DVSDE_TEXCOORD3)
{
dimensionality = (sizeAndType & 0xf0) >> 4;
if (dimensionality == 7) dimensionality = 4;
else if (sizeAndType == D3DVSDT_NORMPACKED3) dimensionality = 3;
shader->TextureCount++;
shader->Dimensionality[reg - D3DVSDE_TEXCOORD0] = dimensionality;
}
if (reg == D3DVSDE_DIFFUSE) shader->Flags |= VERTEXSHADER_HASDIFFUSE;
if (reg == D3DVSDE_SPECULAR) shader->Flags |= VERTEXSHADER_HASSPECULAR;
if (reg == D3DVSDE_BACKDIFFUSE) shader->Flags |= VERTEXSHADER_HASBACKDIFFUSE;
if (reg == D3DVSDE_BACKSPECULAR) shader->Flags |= VERTEXSHADER_HASBACKSPECULAR;
}
offset += g_UnitsOfElement[(sizeAndType & 0xf0) >> 4] * g_BytesPerUnit[sizeAndType & 15];
}
break;
case D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR):
reg = (token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT;
shader->Slot[reg].Offset = 0;
shader->Slot[reg].StreamIndex = 0;
shader->Slot[reg].SizeAndType = SIZEANDTYPE_DISABLED;
shader->Slot[reg].Source = (BYTE)((token & D3DVSD_VERTEXREGINMASK) >> D3DVSD_VERTEXREGINSHIFT);
if (token & 0x10000000) shader->Slot[reg].Flags = 2;
else shader->Slot[reg].Flags = 1;
break;
case D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_CONSTMEM):
count = (token & D3DVSD_CONSTCOUNTMASK) >> D3DVSD_CONSTCOUNTSHIFT;
declaration += 4 * count;
break;
case D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_END):
return;
default:
break;
}
}
}
DWORD WINAPI ParseDeclarationConstants(
const DWORD *declaration,
DWORD *start)
{
DWORD *push = start;
DWORD oldAddress = 0xdeadbeef;
DWORD size = 0;
while (TRUE)
{
DWORD token = *declaration++;
if (token == D3DVSD_END()) return size;
if ((token & D3DVSD_TOKENTYPEMASK) == D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_CONSTMEM))
{
DWORD count = (token & D3DVSD_CONSTCOUNTMASK) >> D3DVSD_CONSTCOUNTSHIFT;
DWORD address = (token & D3DVSD_CONSTADDRESSMASK) >> D3DVSD_CONSTADDRESSSHIFT;
if (address != oldAddress + 1)
{
if (push)
{
push[0] = 0x00041ea4;
push[1] = address;
push += 2;
}
size += 2;
}
oldAddress = address;
DWORD batch;
do
{
batch = min(count, VSHADER_BATCH_LIMIT);
if (push)
{
*push++ = 0x0b80 + ((4 * batch) << 18);
memcpy(push, declaration, 4 * batch * sizeof(DWORD));
push += 4 * batch;
}
declaration += 4 * batch;
size += 4 * batch + 1;
address += batch;
} while ((count -= batch) != 0);
}
}
}
void WINAPI RestoreVertexShaders(
const DWORD *program,
DWORD dwords)
{
CDevice *device = g_pDevice;
DWORD *push = device->StartPush();
Push1(push, 0x1e9c, 0);
push = ParseProgram(push + 2, program, dwords);
device->EndPush(push);
return;
}
}
using namespace D3D;
void WINAPI D3DDevice_SetStreamSource(
UINT stream,
D3DVertexBuffer *buffer,
UINT stride)
{
CDevice *device = g_pDevice;
if (buffer) InternalAddRef(buffer);
if (g_Stream[stream].pVertexBuffer)
{
device->RecordResourceReadPush(g_Stream[stream].pVertexBuffer);
InternalRelease(g_Stream[stream].pVertexBuffer);
}
if (stride == g_Stream[stream].Stride) device->m_DirtyFlags |= 0x200;
else device->m_DirtyFlags |= 0x280;
g_Stream[stream].pVertexBuffer = buffer;
g_Stream[stream].Stride = stride;
return;
}
void WINAPI D3DDevice_GetStreamSource(
UINT stream,
D3DVertexBuffer **buffer,
UINT *stride)
{
D3DVertexBuffer *vertexBuffer = g_Stream[stream].pVertexBuffer;
if (vertexBuffer)
{
vertexBuffer->AddRef();
*buffer = vertexBuffer;
*stride = g_Stream[stream].Stride;
}
else
{
*buffer = NULL;
*stride = 0;
}
return;
}
void WINAPI D3DDevice_RunVertexStateShader(
DWORD address,
const float *data)
{
CDevice *device = g_pDevice;
DWORD *push = device->StartPush();
if (data)
{
Push4f(push, 0x1e80, data[0], data[1], data[2], data[3]);
push += 5;
}
Push1(push, 0x1e90, address);
device->EndPush(push + 2);
return;
}
void WINAPI D3DDevice_LoadVertexShader(
DWORD handle,
DWORD address)
{
CDevice *device = g_pDevice;
VertexShader *shader = (VertexShader *)(handle - D3DFVF_RESERVED0);
if (!(device->m_StateFlags & 0x10)) ShadowVertexShaderState(shader, address);
DWORD dwords = shader->ProgramAndConstantsDwords;
DWORD *push = device->StartPush(dwords + 2);
Push1(push, 0x1e9c, address);
memcpy(push + 2, shader->ProgramAndConstants, 4 * dwords);
device->EndPush(push + dwords + 2);
return;
}
void WINAPI D3DDevice_LoadVertexShaderProgram(
DWORD *function,
DWORD address)
{
CDevice *device = g_pDevice;
DWORD length = (function[0] >> 16);
DWORD dwords = length * 4;
if (!(device->m_StateFlags & 0x10))
{
memcpy(&device->m_VertexShaderProgramSlots[address][0], function + 1, dwords * sizeof(DWORD));
}
DWORD *push = device->StartPush(dwords + 2 + VSHADER_PROGRAM_SLOTS / VSHADER_BATCH_LIMIT);
Push1(push, 0x1e9c, address);
push = ParseProgram(push + 2, function + 1, dwords);
device->EndPush(push);
return;
}
void WINAPI D3DDevice_GetShaderConstantMode(
D3DSHADERCONSTANTMODE *mode)
{
*mode = g_pDevice->m_ConstantMode;
return;
}
void WINAPI D3DDevice_GetVertexShader(
DWORD *handle)
{
*handle = g_pDevice->m_VertexShaderHandle;
return;
}
void WINAPI D3DDevice_GetVertexShaderSize(
DWORD handle,
UINT *size)
{
VertexShader *shader = (VertexShader *)(handle - D3DFVF_RESERVED0);
if (size) *size = shader->ProgramSize;
return;
}
void WINAPI D3DDevice_GetVertexShaderType(
DWORD handle,
DWORD *type)
{
VertexShader *shader = (VertexShader *)(handle - D3DFVF_RESERVED0);
DWORD value;
if (shader->Flags & VERTEXSHADER_STATE) value = D3DSMT_VERTEXSTATESHADER;
else if (shader->Flags & VERTEXSHADER_WRITE) value = D3DSMT_READWRITE_VERTEXSHADER;
else value = D3DSMT_VERTEXSHADER;
if (type) *type = value;
return;
}
void WINAPI D3DDevice_GetVertexShaderConstant(
INT index,
void *data,
DWORD count)
{
CDevice *device = g_pDevice;
memcpy(data, &device->m_VertexShaderConstants[index + VSHADER_CONSTANT_BIAS][0], count * 4 * sizeof(float));
return;
}
void WINAPI D3DDevice_DeleteVertexShader(
DWORD handle)
{
VertexShader *shader = (VertexShader *)(handle - D3DFVF_RESERVED0);
if (--shader->RefCount == 0) LocalFree(shader);
return;
}
HRESULT WINAPI D3DDevice_CreateVertexShader(
const DWORD *declaration,
const DWORD *function,
DWORD *handle,
DWORD usage)
{
DWORD shaderType, shaderLength;
if (function)
{
WORD typeWord, lengthWord;
memcpy(&typeWord, function, sizeof(typeWord));
memcpy(&lengthWord, (const BYTE *)function + sizeof(typeWord), sizeof(lengthWord));
shaderType = typeWord;
shaderLength = lengthWord;
}
DWORD programSize = 0;
if (function)
{
programSize = 16 * shaderLength;
programSize += 4 * ((programSize + 127) / 128);
}
DWORD constantSize = 0;
if (declaration) constantSize = 4 * ParseDeclarationConstants(declaration, NULL);
DWORD byteSize = programSize + constantSize;
VertexShader *shader = (VertexShader *)LocalAlloc(0, sizeof(*shader) + byteSize);
if (!shader) return E_OUTOFMEMORY;
memset(shader, 0, sizeof(*shader));
shader->RefCount = 1;
shader->Flags = usage;
for (DWORD i = 0; i < VERTEXSHADER_SLOTS; i++) shader->Slot[i].SizeAndType = SIZEANDTYPE_DISABLED;
if (declaration) ParseDeclarationStream(shader, declaration, function == NULL);
DWORD functionDwords = 0;
if (function)
{
shader->Flags |= VERTEXSHADER_PROGRAM;
if (shaderType != 0x2078) shader->Flags |= VERTEXSHADER_WRITE;
if (shaderType == 0x7378) shader->Flags |= VERTEXSHADER_STATE;
shader->ProgramSize = shaderLength;
DWORD *program = shader->ProgramAndConstants;
functionDwords = ParseProgram(program, function + 1, 4 * shaderLength) - program;
}
if (declaration) ParseDeclarationConstants(declaration, shader->ProgramAndConstants + functionDwords);
DWORD dwords = byteSize >> 2;
shader->ProgramAndConstantsDwords = dwords;
shader->ProgramAndConstants[dwords] = 0;
*handle = (DWORD)shader | D3DFVF_RESERVED0;
return S_OK;
}
HRESULT WINAPI D3DDevice_GetVertexShaderDeclaration(
DWORD handle,
void *data,
DWORD *sizeOfData)
{
VertexShader *shader = (VertexShader *)(handle - D3DFVF_RESERVED0);
if (shader->Flags & VERTEXSHADER_STATE)
{
*sizeOfData = 0;
return S_OK;
}
DWORD *destination = NULL;
for (;;)
{
DWORD currentStream = 0xffffffff;
DWORD index = 0;
DWORD slot;
for (DWORD stream = 0; stream < 16; stream++)
{
DWORD currentEndOffset = 0;
for (;;)
{
DWORD offset = 0xffffffff;
DWORD i = VERTEXSHADER_SLOTS - 1;
do
{
if ((shader->Slot[i].StreamIndex == stream) &&
(shader->Slot[i].Offset < offset) &&
(shader->Slot[i].Offset >= currentEndOffset) &&
(shader->Slot[i].Flags == 0) &&
(shader->Slot[i].SizeAndType != SIZEANDTYPE_DISABLED))
{
offset = shader->Slot[i].Offset;
slot = i;
}
} while (i-- != 0);
if (offset == 0xffffffff) break;
if (stream != currentStream)
{
currentStream = stream;
if (destination) destination[index] = D3DVSD_STREAM(stream);
index++;
}
DWORD padding = offset - currentEndOffset;
while (padding > 0)
{
DWORD batchSize = min(padding, 15);
if (destination) destination[index] = D3DVSD_SKIPBYTES(batchSize);
index++;
padding -= batchSize;
}
DWORD sizeAndType = shader->Slot[slot].SizeAndType;
if (destination)
{
DWORD reg = slot < SLOT_TEXTURE0 ? slot : slot - 7;
destination[index] = D3DVSD_REG(reg, sizeAndType);
}
index++;
currentEndOffset = offset + g_UnitsOfElement[(sizeAndType & 0xf0) >> 4]
* g_BytesPerUnit[sizeAndType & 0xf];
}
}
for (slot = 0; slot < VERTEXSHADER_SLOTS; slot++)
{
if (shader->Slot[slot].Flags == 2)
{
if (destination) destination[index] = D3DVSD_TESSUV(slot);
index++;
}
else if (shader->Slot[slot].Flags == 1)
{
if (destination) destination[index] = D3DVSD_TESSNORMAL(shader->Slot[slot].Source, slot);
index++;
}
}
DWORD *programAndConstants = shader->ProgramAndConstants;
DWORD constantSlot;
DWORD methodEncode;
while ((methodEncode = *programAndConstants++) != 0)
{
DWORD count = methodEncode >> 18;
if (count == 1) constantSlot = *programAndConstants;
else if ((methodEncode & 0xffff) == 0xb80)
{
if (destination)
{
DWORD slotCount = count >> 2;
destination[index] = D3DVSD_CONST(constantSlot - VSHADER_CONSTANT_BIAS, slotCount);
memcpy(&destination[index + 1], programAndConstants, count * sizeof(DWORD));
}
index += 1 + count;
}
programAndConstants += count;
}
if (destination) destination[index] = D3DVSD_END();
index++;
if (destination) return S_OK;
DWORD size = index * sizeof(DWORD);
if (size > *sizeOfData)
{
*sizeOfData = size;
return data == NULL ? S_OK : D3DERR_MOREDATA;
}
*sizeOfData = size;
if (data == NULL) return S_OK;
destination = (DWORD *)data;
}
}
HRESULT WINAPI D3DDevice_GetVertexShaderFunction(
DWORD handle,
void *data,
DWORD *sizeOfData)
{
VertexShader *shader = (VertexShader *)(handle - D3DFVF_RESERVED0);
if (!(shader->Flags & VERTEXSHADER_PROGRAM))
{
*sizeOfData = 0;
return S_OK;
}
DWORD size = 16 * shader->ProgramSize;
DWORD required = 4 + size;
if (required > *sizeOfData)
{
*sizeOfData = required;
return data == NULL ? S_OK : D3DERR_MOREDATA;
}
*sizeOfData = required;
if (data == NULL) return S_OK;
BYTE *source = (BYTE *)(shader->ProgramAndConstants + 1);
BYTE *destination = (BYTE *)data;
DWORD type = 0x2078;
if (shader->Flags & VERTEXSHADER_STATE) type = 0x7378;
else if (shader->Flags & VERTEXSHADER_WRITE) type = 0x7778;
*((DWORD *)destination) = type | (shader->ProgramSize << 16);
destination += sizeof(DWORD);
DWORD batchSize;
do
{
batchSize = min(size, 16 * VSHADER_BATCH_LIMIT);
memcpy(destination, source, batchSize);
destination += batchSize;
source += batchSize + sizeof(DWORD);
} while ((size -= batchSize) != 0);
return S_OK;
}
HRESULT WINAPI D3DDevice_GetVertexShaderInput(
DWORD *handle,
UINT *streamCount,
D3DSTREAM_INPUT *streamInputs)
{
CDevice *device = g_pDevice;
if (streamCount) *streamCount = device->m_VertexShaderInputCount;
if (handle) *handle = device->m_VertexShaderInputHandle;
if (streamInputs)
memcpy(streamInputs, device->m_VertexShaderInputStream,
device->m_VertexShaderInputCount * sizeof(streamInputs[0]));
return (device->m_DirtyFlags & 0x40000000) ? S_OK : S_FALSE;
}
void WINAPI D3DDevice_SetVertexShaderInput(
DWORD handle,
UINT streamCount,
const D3DSTREAM_INPUT *streamInputs)
{
DWORD i;
CDevice *device = g_pDevice;
if (handle == 0)
{
/* January clears direct-input state here without releasing the saved
* stream references; later implementations have additional cleanup. */
device->m_DirtyFlags &= ~0x40000000;
device->m_DirtyFlags |= 0x380;
return;
}
VertexShader *shader = (VertexShader *)(handle - D3DFVF_RESERVED0);
for (i = 0; i < streamCount; i++) InternalAddRef(streamInputs[i].VertexBuffer);
for (i = 0; i < device->m_VertexShaderInputCount; i++)
{
D3DVertexBuffer *buffer = device->m_VertexShaderInputStream[i].VertexBuffer;
device->RecordResourceReadPush(buffer);
InternalRelease(buffer);
}
device->m_DirtyFlags &= ~0x380;
device->m_DirtyFlags |= 0x40000000;
device->m_VertexShaderInputHandle = handle;
device->m_VertexShaderInputCount = streamCount;
memcpy(device->m_VertexShaderInputStream, streamInputs, streamCount * sizeof(streamInputs[0]));
DWORD *push = device->StartPush();
PushCount(push, 0x1720, 16);
PushCount(push + 17, 0x1760, 16);
for (i = 0; i < 16; i++)
{
VertexShaderSlot *slot = &shader->Slot[i];
if (!(shader->Flags & VERTEXSHADER_PROGRAM) &&
(i >= D3DVSDE_TEXCOORD0) && (i <= D3DVSDE_TEXCOORD3))
slot = &shader->Slot[i + SLOT_TEXTURE0 - D3DVSDE_TEXCOORD0];
const D3DSTREAM_INPUT *input = &streamInputs[slot->StreamIndex];
DWORD offset = input->VertexBuffer->Data + input->Offset + slot->Offset;
push[1 + i] = offset;
push[18 + i] = (input->Stride << 8) + slot->SizeAndType;
}
device->EndPush(push + 34);
return;
}
void WINAPI D3DDevice_SelectVertexShader(
DWORD handle,
DWORD address)
{
CDevice *device = g_pDevice;
if (handle != 0)
{
VertexShader *shader = (VertexShader *)(handle - D3DFVF_RESERVED0);
device->m_pVertexShader = shader;
device->m_VertexShaderHandle = handle;
device->m_DirtyFlags |= 0x3a0;
DWORD *push = device->StartPush();
Push2(push, 0x1e94, 6, shader->Flags & VERTEXSHADER_WRITE);
push = CommonSetViewport(device, push + 3);
device->EndPush(push);
}
DWORD *push = device->StartPush();
Push1(push, 0x1ea0, address);
device->EndPush(push + 2);
return;
}
void WINAPI D3DDevice_SetShaderConstantMode(
D3DSHADERCONSTANTMODE mode)
{
CDevice *device = g_pDevice;
if (mode & D3DSCM_NORESERVEDCONSTANTS) device->m_StateFlags |= 0x200;
else device->m_StateFlags &= ~0x200;
mode = (D3DSHADERCONSTANTMODE)(mode & ~D3DSCM_NORESERVEDCONSTANTS);
device->m_ConstantMode = mode;
if (mode == D3DSCM_96CONSTANTS)
{
device->m_DirtyFlags |= 0x26;
DWORD *push = device->StartPush();
Push1(push, 0x1ea4, 60);
PushCount(push + 2, 0xb80, sizeof(g_FixedFunctionPipelineConstants) / 4);
memcpy(push + 3, g_FixedFunctionPipelineConstants, sizeof(g_FixedFunctionPipelineConstants));
push += 3 + sizeof(g_FixedFunctionPipelineConstants) / 4;
DumpMatrixTransposed(push, 0x400840, &g_IdentityMatrix);
DumpMatrixTransposed(push + 17, 0x400880, &g_IdentityMatrix);
DumpMatrixTransposed(push + 34, 0x4008c0, &g_IdentityMatrix);
DumpMatrixTransposed(push + 51, 0x400900, &g_IdentityMatrix);
Push4f(push + 68, 0x9d0, 0.0f, 0.0f, 1.0f, 0.0f);
device->EndPush(push + 73);
}
return;
}
void WINAPI D3DDevice_SetVertexShader(
DWORD handle)
{
VertexShader *shader;
CDevice *device = g_pDevice;
DWORD previousFlags = device->m_pVertexShader->Flags;
if (handle & D3DFVF_RESERVED0) shader = (VertexShader *)(handle - D3DFVF_RESERVED0);
else
{
shader = &g_FvfVertexShader;
InitializeVertexShaderFromFvf(shader, handle);
}
device->m_DirtyFlags |= 0x3a4;
if (previousFlags != shader->Flags) device->m_DirtyFlags |= 2;
device->m_pVertexShader = shader;
device->m_VertexShaderHandle = handle;
if (shader->Flags & VERTEXSHADER_PROGRAM)
{
D3DDevice_LoadVertexShader(handle, 0);
D3DDevice_SelectVertexShader(handle, 0);
}
else if (shader->Flags & VERTEXSHADER_PASSTHROUGH)
{
DWORD *push = device->StartPush();
Push1(push, 0x1ea0, 0);
Push2(push + 2, 0x1e94, 6, 0);
push = CommonSetViewport(device, push + 5);
device->EndPush(push);
CommonSetPassthroughProgram(device);
}
else
{
DWORD *push = device->StartPush();
Push1(push, 0x1e94, 4);
push = CommonSetViewport(device, push + 2);
device->EndPush(push);
}
return;
}
+87
View File
@@ -0,0 +1,87 @@
/* Shader state layouts from the supplied January PDB. */
#ifndef D3D8_VSHADER_INTERNAL_H
#define D3D8_VSHADER_INTERNAL_H
#include "device_layout.h"
namespace D3D
{
struct VertexShaderSlot
{
unsigned long StreamIndex; /* +0x0 */
unsigned long Offset; /* +0x4 */
unsigned long SizeAndType; /* +0x8 */
unsigned char Flags; /* +0xc */
unsigned char Source; /* +0xd */
};
typedef char VertexShaderSlot_size_check[sizeof(VertexShaderSlot) == 16 ? 1 : -1];
struct VertexShader
{
unsigned long RefCount; /* +0x0 */
unsigned long Flags; /* +0x4 */
unsigned long MaxSlot; /* +0x8 */
unsigned long TextureCount; /* +0xc */
unsigned long ProgramSize; /* +0x10 */
unsigned long ProgramAndConstantsDwords; /* +0x14 */
unsigned long Dimensionality[4]; /* +0x18 */
D3D::VertexShaderSlot Slot[20]; /* +0x28 */
unsigned long ProgramAndConstants[1]; /* +0x168 */
};
typedef char VertexShader_size_check[sizeof(VertexShader) == 364 ? 1 : -1];
struct Stream
{
unsigned long Stride; /* +0x0 */
unsigned long Offset; /* +0x4 */
D3DVertexBuffer *pVertexBuffer; /* +0x8 */
};
typedef char Stream_size_check[sizeof(Stream) == 12 ? 1 : -1];
extern VertexShader g_FvfVertexShader;
extern Stream g_Stream[16];
extern const DWORD g_TextureCount[4];
extern const DWORD g_FixedFunctionPipelineConstants[12];
extern const BYTE g_UnitsOfElement[];
extern const BYTE g_BytesPerUnit[];
enum
{
VERTEXSHADER_WRITE = 1,
VERTEXSHADER_PASSTHROUGH = 2,
VERTEXSHADER_PROGRAM = 4,
VERTEXSHADER_STATE = 8,
VERTEXSHADER_HASDIFFUSE = 0x400,
VERTEXSHADER_HASSPECULAR = 0x800,
VERTEXSHADER_HASBACKDIFFUSE = 0x1000,
VERTEXSHADER_HASBACKSPECULAR = 0x2000,
SIZEANDTYPE_DISABLED = 2,
VSHADER_BATCH_LIMIT = 8,
VSHADER_PROGRAM_SLOTS = 136,
VSHADER_CONSTANT_BIAS = 96,
VERTEXSHADER_SLOTS = 20,
SLOT_POSITION = 0,
SLOT_WEIGHT = 1,
SLOT_NORMAL = 2,
SLOT_DIFFUSE = 3,
SLOT_SPECULAR = 4,
SLOT_TEXTURE0 = 16
};
void WINAPI InitializeVertexShaderFromFvf(
VertexShader *shader,
DWORD fvf);
void WINAPI ShadowVertexShaderState(
VertexShader *shader,
DWORD address);
DWORD *WINAPI ParseProgram(
DWORD *push,
const DWORD *program,
DWORD dwords);
void WINAPI ParseDeclarationStream(
VertexShader *shader,
const DWORD *declaration,
BOOL fixedFunction);
DWORD WINAPI ParseDeclarationConstants(
const DWORD *declaration,
DWORD *push);
void WINAPI RestoreVertexShaders(
const DWORD *program,
DWORD dwords);
void __fastcall CommonSetPassthroughProgram(
CDevice *device);
}
#endif