From bf937aac0f35d3d4498f1c5881662959a6ee796d Mon Sep 17 00:00:00 2001 From: Jonas Volman Date: Wed, 23 Sep 2026 20:42:50 -0700 Subject: [PATCH 01/12] Batch 1: admit files_windows and objects; five exact functions - files_windows: _file_get_size strict exact from the /Od single-exit result and file_error's named GetLastError() local; park retired. - objects: Layer 1 helper-provider repair (action_charge, player_control, bored_camera, path_obstacles, decals use the genuine real_math.h inlines instead of hand-written NODUP copies; every provider row unchanged, emitted COMDATs byte-identical to January's selected copies, pair links pass both orders) plus the pinned objects_update data entry. - Exact functions: _dead_camera_new, _actor_perception_refresh_danger_zone, _actor_look_idle_find_prop, _texture_cache_steal_memory. - Zero-credit PDB/HCEX ownership corrections: profile, transport endpoint, actor_firing_position, game_engine, real_math, model_animations. Halo objects 361 -> 363, code +2,769 meaningful bytes, data +1,530, stable diff +5 functions / 0 regressions, parks 94/0/0, pytest green. Co-Authored-By: Claude Opus 5.5 --- config/config.json | 4 +- config/object_admission_rejections.json | 8 -- config/parked.json | 38 ------- config/semantic_data_matches.json | 10 ++ config/symbols.json | 75 +++++++------ .../claude_fifty_objects_20260925.md | 83 ++++++++++++++ source/ai/action_charge.c | 9 -- source/ai/actor_firing_position.c | 8 +- source/ai/actor_looking.c | 42 +++---- source/ai/actor_perception.c | 83 ++++++-------- source/ai/path_obstacles.c | 10 -- .../network/transport_endpoint_winsock.c | 7 +- source/cache/xbox_texture_cache.c | 6 +- source/camera/bored_camera.c | 19 ---- source/camera/dead_camera.c | 32 ++---- source/cseries/profile.c | 8 +- source/effects/decals.c | 51 --------- source/game/game_engine.c | 65 +++++------ source/game/player_control.c | 38 ------- source/math/real_math.c | 106 +++++++++--------- source/tag_files/files_windows.c | 17 ++- 21 files changed, 301 insertions(+), 418 deletions(-) create mode 100644 docs/object_matching_logs/claude_fifty_objects_20260925.md diff --git a/config/config.json b/config/config.json index 02647b2a..cf8106ea 100644 --- a/config/config.json +++ b/config/config.json @@ -425,7 +425,7 @@ { "name": "source/tag_files/tag_groups.c", "index": 50, "status": "Matching" }, { "name": "source/tag_files/tag_files_xbox.c", "index": 51, "status": "Matching" }, { "name": "source/tag_files/tag_files.c", "index": 52, "status": "Matching" }, - { "name": "source/tag_files/files_windows.c", "index": 53, "status": "NonMatching" }, + { "name": "source/tag_files/files_windows.c", "index": 53, "status": "Matching" }, { "name": "source/tag_files/files.c", "index": 54, "status": "Matching" }, { "name": "source/structures/structures.c", "index": 55, "status": "NonMatching" }, { "name": "source/structures/structure_visibility.c", "index": 56, "status": "Matching" }, @@ -521,7 +521,7 @@ { "name": "source/objects/scenery_group.c", "index": 146, "status": "Matching" }, { "name": "source/objects/scenery.c", "index": 147, "status": "Matching" }, { "name": "source/objects/placeholder_definitions.c", "index": 148, "status": "Matching" }, - { "name": "source/objects/objects.c", "index": 149, "status": "NonMatching" }, + { "name": "source/objects/objects.c", "index": 149, "status": "Matching" }, { "name": "source/objects/object_types.c", "index": 150, "status": "Matching" }, { "name": "source/objects/object_shadows.c", "index": 151, "status": "Matching" }, { "name": "source/objects/object_lights.c", "index": 152, "status": "NonMatching" }, diff --git a/config/object_admission_rejections.json b/config/object_admission_rejections.json index f843f38f..1b630536 100644 --- a/config/object_admission_rejections.json +++ b/config/object_admission_rejections.json @@ -1,14 +1,6 @@ { "version": 1, "entries": [ - { - "unit": "source/objects/objects", - "class": "candidate-only-comdat-owner", - "symbol": "_point_in_sphere, _real_random, _signed_angular_difference, _valid_real_vector3d, _valid_real_vector3d_axes2", - "reason": "All January target functions and owned data now match, but five candidate-only shared helpers conflict with hand-written no-duplicates providers in path_obstacles, action_charge, player_control and bored_camera. Exact target bytes and the corrected private symbols do not establish safe whole-object linkage.", - "evidence": "docs/object_matching_logs/claude_data_ownership_closeout_20260924.md", - "reopen": "Replace the conflicting hand-written providers with genuine shared-header uses, retain every exact caller, and prove compatible ordinary provider links in both orders before admitting the object. Do not credit the candidate-only copies." - }, { "unit": "source/hs/hs_scenario_definitions", "class": "source-layout-incomplete", diff --git a/config/parked.json b/config/parked.json index 23b56797..9f8f2ffe 100644 --- a/config/parked.json +++ b/config/parked.json @@ -262,25 +262,6 @@ "objdiff_percent": 98.53933 } }, - { - "unit": "source/tag_files/files_windows", - "function": "_file_get_size", - "class": "unclassified", - "evidence": "Complete typed path/attribute lookup, low-size return and natural file_error call. Same padded size and relocation count; info-pointer lifetime/register differences remain. No proven narrow compiler recipe, allocation search, fake operations, raw offsets, assembly or forced inline. Reopen on authentic source or family API evidence. See docs/object_matching_logs/files_windows_obj_small_family_wave_20260904.md.", - "measurements": { - "target": { - "size": 224, - "relocation_count": 13, - "normalized_sha256": "3e237cfe3e76e06d034d1b64effb416e37dfb3694bfa56ca1d16cd16cfba958f" - }, - "base": { - "size": 224, - "relocation_count": 13, - "normalized_sha256": "d26fde60720be6198f891f7f8e4688b9a5617339aa8b8f4d1d314522ece62a27" - }, - "objdiff_percent": 85.75325 - } - }, { "unit": "source/effects/player_effects", "function": "_player_effect_get_camera_effect_matrix", @@ -1101,25 +1082,6 @@ "objdiff_percent": 98.3871 } }, - { - "unit": "source/cache/xbox_texture_cache", - "function": "_texture_cache_steal_memory", - "class": "unclassified", - "evidence": "Fuzzy-parked under the current house rule after restoring the complete public texture-cache memory-steal path in ordinary typed C. The retained function uses the owning texture_cache.h prototype, signed long page arithmetic independently confirmed by January's cdq/and/add/sar sequence, named page/guard constants, the genuine operational xbox_texture_cache_globals fields, the real XDK XPhysicalProtect declaration and PAGE_READWRITE/PAGE_READONLY constants, and explicit return. January and later HCEA/Pastudan/Stian semantic lifts corroborate the two guards, LRU resize, protection sequence, stolen flag, and returned writable range. Target and candidate are both 224 padded / 209 meaningful bytes with the same 16 relocation offsets, types and identities; objdiff reports 96.95652 percent. The only aligned emitted-code difference is January retaining the returned guard pointer in ESI while VC7 selects EDI for the natural candidate, plus the corresponding pop/move order. The fail-closed classifier returns UNKNOWN, so no recipe or exact credit is claimed. No declaration-order search, register/volatile forcing, pragma, barrier, assembly, raw offset, fake dependency, forced inline, undefined behavior, extra helper, COMMON owner, or point_from_line3d COMDAT is retained. Reopen only for authoritative January source/local records or a natural compatible-compiler donor explaining this final pointer-register allocation.", - "measurements": { - "target": { - "size": 224, - "relocation_count": 16, - "normalized_sha256": "7ffbda42b22d2c8bae6f2604509e6b0e39ae275fe38c011febed6f55e1d4620e" - }, - "base": { - "size": 224, - "relocation_count": 16, - "normalized_sha256": "37670ded23c6273a3a573265fe14a008f6abb5fc2799c821368c77f7710cf076" - }, - "objdiff_percent": 96.95652 - } - }, { "unit": "source/bink/bink_playback", "function": "_bink_query_analog_controller_buttons", diff --git a/config/semantic_data_matches.json b/config/semantic_data_matches.json index ccd05d51..35638d1f 100644 --- a/config/semantic_data_matches.json +++ b/config/semantic_data_matches.json @@ -460,5 +460,15 @@ "relocation_count": 228, "normalized_sha256": "c1040d667c392fd772fab34335ade456dac49ae864a8200c4560df63cec186fd" } + }, + { + "unit": "source/objects/objects", + "symbol": "?section@?1??objects_update@@9@9", + "reason": "objects_update's function-static section table: January and the rebuilt object have identical 1,530-byte .data, relocation site/type and independently resolved string destination; objdiff 3.3.1's '$'-literal relocation-name defect undercredits it despite exact COFF section comparison. Whole object admitted after the Layer 1 provider repairs (action_charge, player_control, bored_camera, path_obstacles, decals) replaced hand-written NODUP helper copies with the genuine real_math.h inlines: all 121 functions strict exact, 225 symbols match storage/offsets and cachebeta.pdb publics, 26 candidate-only helper COMDATs byte-identical to January's selected copies and pair-linking in both orders.", + "measurements": { + "size": 1530, + "relocation_count": 1, + "normalized_sha256": "e94bb79478c95dce11c4a1f720a07ccbaa3a8d18b84acbe5605472d6f8635b74" + } } ] diff --git a/config/symbols.json b/config/symbols.json index 3da39456..d0a16b3a 100644 --- a/config/symbols.json +++ b/config/symbols.json @@ -247,33 +247,33 @@ { "file_offset": 69968, "flags": 32, "name": "_actor_combat_retarget_grenade", "static": true }, { "file_offset": 70064, "flags": 32, "name": "_actor_aim_grenade" }, { "file_offset": 70608, "flags": 32, "name": "_actor_combat_update" }, -{ "file_offset": 75280, "flags": 32, "name": "_firing_position_store_evaluation_debug" }, -{ "file_offset": 75360, "flags": 32, "name": "_firing_position_reject" }, -{ "file_offset": 75376, "flags": 32, "name": "_pre_evaluator_guard" }, -{ "file_offset": 75584, "flags": 32, "name": "_pre_evaluator_combatmove" }, -{ "file_offset": 76160, "flags": 32, "name": "_post_evaluator_global" }, -{ "file_offset": 76384, "flags": 32, "name": "_post_evaluator_pursuit" }, -{ "file_offset": 76768, "flags": 32, "name": "_post_evaluator_hide" }, -{ "file_offset": 76992, "flags": 32, "name": "_post_evaluator_uncover" }, -{ "file_offset": 77184, "flags": 32, "name": "_post_evaluator_attack" }, +{ "file_offset": 75280, "flags": 32, "name": "_firing_position_store_evaluation_debug", "static": true }, +{ "file_offset": 75360, "flags": 32, "name": "_firing_position_reject", "static": true }, +{ "file_offset": 75376, "flags": 32, "name": "_pre_evaluator_guard", "static": true }, +{ "file_offset": 75584, "flags": 32, "name": "_pre_evaluator_combatmove", "static": true }, +{ "file_offset": 76160, "flags": 32, "name": "_post_evaluator_global", "static": true }, +{ "file_offset": 76384, "flags": 32, "name": "_post_evaluator_pursuit", "static": true }, +{ "file_offset": 76768, "flags": 32, "name": "_post_evaluator_hide", "static": true }, +{ "file_offset": 76992, "flags": 32, "name": "_post_evaluator_uncover", "static": true }, +{ "file_offset": 77184, "flags": 32, "name": "_post_evaluator_attack", "static": true }, { "file_offset": 77408, "flags": 32, "name": "_firing_position_pre_evaluate", "static": true }, { "file_offset": 77472, "flags": 32, "name": "_firing_position_post_evaluate", "static": true }, { "file_offset": 77584, "flags": 32, "name": "_firing_positions_get_post_evaluation_bound", "static": true }, -{ "file_offset": 77664, "flags": 32, "name": "_firing_position_compare" }, +{ "file_offset": 77664, "flags": 32, "name": "_firing_position_compare", "static": true }, { "file_offset": 77936, "flags": 32, "name": "_actor_get_firing_position_group" }, { "file_offset": 78224, "flags": 32, "name": "_actor_clear_discarded_firing_positions" }, { "file_offset": 78320, "flags": 32, "name": "_actor_discard_firing_position" }, { "file_offset": 78512, "flags": 32, "name": "_actor_firing_position_discarded" }, -{ "file_offset": 78592, "flags": 32, "name": "_pre_evaluator_global" }, -{ "file_offset": 80208, "flags": 32, "name": "_pre_evaluator_pursuit" }, -{ "file_offset": 80672, "flags": 32, "name": "_pre_evaluator_panic" }, +{ "file_offset": 78592, "flags": 32, "name": "_pre_evaluator_global", "static": true }, +{ "file_offset": 80208, "flags": 32, "name": "_pre_evaluator_pursuit", "static": true }, +{ "file_offset": 80672, "flags": 32, "name": "_pre_evaluator_panic", "static": true }, { "file_offset": 81328, "flags": 32, "name": "_firing_position_compute_line_of_sight", "static": true }, { "file_offset": 81792, "flags": 32, "name": "_firing_position_forced_evaluation", "static": true }, { "file_offset": 81936, "flags": 32, "name": "_actor_nearby_firing_positions" }, { "file_offset": 82464, "flags": 32, "name": "_actor_select_firing_position" }, { "file_offset": 87712, "flags": 32, "name": "_actor_active_select_firing_position" }, { "file_offset": 88288, "flags": 32, "name": "_actor_change_firing_position" }, -{ "file_offset": 88608, "flags": 32, "name": "_pre_evaluator_attack" }, +{ "file_offset": 88608, "flags": 32, "name": "_pre_evaluator_attack", "static": true }, { "file_offset": 89728, "flags": 32, "name": "_actor_look_secondary_stop" }, { "file_offset": 89840, "flags": 32, "name": "_actor_look_compute_prop_interest" }, { "file_offset": 90144, "flags": 32, "name": "_actor_look_get_looking_definition", "static": true }, @@ -329,7 +329,7 @@ { "file_offset": 121024, "flags": 32, "name": "_actor_perception_acknowledge" }, { "file_offset": 121232, "flags": 32, "name": "_actor_get_perception_knowledge" }, { "file_offset": 121472, "flags": 32, "name": "_actor_get_vision_distances" }, -{ "file_offset": 121792, "flags": 32, "name": "_actor_perception_qsort_compare_optional_props" }, +{ "file_offset": 121792, "flags": 32, "name": "_actor_perception_qsort_compare_optional_props", "static": true }, { "file_offset": 121856, "flags": 32, "name": "_actor_perception_assess_suicide_danger", "static": true }, { "file_offset": 122096, "flags": 32, "name": "_actor_perception_desire_prop" }, { "file_offset": 122656, "flags": 32, "name": "_actor_perception_find_prop_pathfinding_location" }, @@ -349,7 +349,7 @@ { "file_offset": 127776, "flags": 32, "name": "_actor_emotion_flee_with_friends" }, { "file_offset": 128112, "flags": 32, "name": "_actor_emotion_get_unopposable_enemy", "static": true }, { "file_offset": 128240, "flags": 32, "name": "_actor_emotion_assess_unopposable_danger", "static": true }, -{ "file_offset": 128352, "flags": 32, "name": "_actor_emotion_unopposable_retreat" }, +{ "file_offset": 128352, "flags": 32, "name": "_actor_emotion_unopposable_retreat", "static": true }, { "file_offset": 129616, "flags": 32, "name": "_actor_berserk" }, { "file_offset": 129792, "flags": 32, "name": "_actor_visibility_at_point" }, { "file_offset": 130656, "flags": 32, "name": "_actor_audibility_at_point" }, @@ -366,9 +366,9 @@ { "file_offset": 135872, "flags": 32, "name": "_actor_emotion_update" }, { "file_offset": 137536, "flags": 32, "name": "_actor_perception_become_acknowledged" }, { "file_offset": 137808, "flags": 32, "name": "_prop_status_refresh" }, -{ "file_offset": 141488, "flags": 32, "name": "_actor_perception_refresh_test_object" }, +{ "file_offset": 141488, "flags": 32, "name": "_actor_perception_refresh_test_object", "static": true }, { "file_offset": 143232, "flags": 32, "name": "_actor_perception_create_orphan_from_friend" }, -{ "file_offset": 144016, "flags": 32, "name": "_actor_perception_refresh" }, +{ "file_offset": 144016, "flags": 32, "name": "_actor_perception_refresh", "static": true }, { "file_offset": 146432, "flags": 32, "name": "_actor_perception_update" }, { "file_offset": 151152, "flags": 32, "name": "_actor_stimulus_clear" }, { "file_offset": 151200, "flags": 32, "name": "_actor_stimulus_combat", "static": true }, @@ -1393,7 +1393,7 @@ { "file_offset": 463424, "flags": 32, "name": "_transport_client_start" }, { "file_offset": 463616, "flags": 32, "name": "_connection_thread_list_add", "static": true }, { "file_offset": 463712, "flags": 32, "name": "_connection_thread_list_mark_for_disposal", "static": true }, -{ "file_offset": 463776, "flags": 32, "name": "_connection_thread_list_maintenance" }, +{ "file_offset": 463776, "flags": 32, "name": "_connection_thread_list_maintenance", "static": true }, { "file_offset": 463840, "flags": 32, "name": "_create_transport_endpoint" }, { "file_offset": 463968, "flags": 32, "name": "_get_endpoint_type" }, { "file_offset": 464064, "flags": 32, "name": "_read_endpoint" }, @@ -1627,7 +1627,7 @@ { "file_offset": 516560, "flags": 32, "name": "_profile_frame_build_string", "static": true }, { "file_offset": 518112, "flags": 32, "name": "_profile_timer_start_at", "static": true }, { "file_offset": 518128, "flags": 32, "name": "_profile_timer_end_at", "static": true }, -{ "file_offset": 518208, "flags": 32, "name": "_compare_profile_sections", "static": true }, +{ "file_offset": 518208, "flags": 32, "name": "_compare_profile_sections" }, { "file_offset": 518496, "flags": 32, "name": "_profile_dump" }, { "file_offset": 519360, "flags": 32, "name": "_profile_dump_to_file" }, { "file_offset": 519488, "flags": 32, "name": "_profile_frame_dump", "static": true }, @@ -2101,7 +2101,7 @@ { "file_offset": 617376, "flags": 32, "name": "_drawline", "static": true }, { "file_offset": 617488, "flags": 32, "name": "_get_selected_color", "static": true }, { "file_offset": 617520, "flags": 32, "name": "_get_postgame_hilite_colors" }, -{ "file_offset": 617600, "flags": 32, "name": "_find_closest_player_callback" }, +{ "file_offset": 617600, "flags": 32, "name": "_find_closest_player_callback", "static": true }, { "file_offset": 617696, "flags": 32, "name": "_game_engine_post_rasterize_objects" }, { "file_offset": 617728, "flags": 32, "name": "_can_delete_item", "static": true }, { "file_offset": 617776, "flags": 32, "name": "_game_engine_update_purge", "static": true }, @@ -2123,7 +2123,7 @@ { "file_offset": 619760, "flags": 32, "name": "_game_engine_can_score" }, { "file_offset": 619792, "flags": 32, "name": "_game_engine_force_single_screen" }, { "file_offset": 619824, "flags": 32, "name": "_get_blink_alpha" }, -{ "file_offset": 619872, "flags": 32, "name": "_game_engine_press_start_to_begin" }, +{ "file_offset": 619872, "flags": 32, "name": "_game_engine_press_start_to_begin", "static": true }, { "file_offset": 619888, "flags": 32, "name": "_nearby_vehicle", "static": true }, { "file_offset": 620128, "flags": 32, "name": "_game_engine_rasterize_message" }, { "file_offset": 620384, "flags": 32, "name": "_game_engine_picking_up" }, @@ -2211,13 +2211,13 @@ { "file_offset": 631728, "flags": 32, "name": "_game_engine_get_player_place", "static": true }, { "file_offset": 631856, "flags": 32, "name": "_postgame_statistic_get_rating" }, { "file_offset": 631952, "flags": 32, "name": "_select_players_to_display", "static": true }, -{ "file_offset": 632448, "flags": 32, "name": "_find_closest_player_index" }, +{ "file_offset": 632448, "flags": 32, "name": "_find_closest_player_index", "static": true }, { "file_offset": 632896, "flags": 32, "name": "_internal_rasterize_target_name", "static": true }, { "file_offset": 633152, "flags": 32, "name": "_internal_rasterize_score", "static": true }, { "file_offset": 635488, "flags": 32, "name": "_random_item", "static": true }, { "file_offset": 635616, "flags": 32, "name": "_game_engine_get_type", "static": true }, { "file_offset": 635648, "flags": 32, "name": "_match_game_type" }, -{ "file_offset": 635808, "flags": 32, "name": "_game_engine_update_item_spawn" }, +{ "file_offset": 635808, "flags": 32, "name": "_game_engine_update_item_spawn", "static": true }, { "file_offset": 636144, "flags": 32, "name": "_game_engine_update_player_no_shield", "static": true }, { "file_offset": 636256, "flags": 32, "name": "_game_engine_update_player_always_invis" }, { "file_offset": 636352, "flags": 32, "name": "_game_engine_update_non_deterministic" }, @@ -4731,7 +4731,7 @@ { "file_offset": 1113664, "flags": 32, "name": "_animation_loop_frame_index" }, { "file_offset": 1113680, "flags": 32, "name": "_animation_second_key_frame_index" }, { "file_offset": 1113696, "flags": 32, "name": "_animation_sound_frame_index" }, -{ "file_offset": 1113712, "flags": 32, "name": "_animation_is_compressed" }, +{ "file_offset": 1113712, "flags": 32, "name": "_animation_is_compressed", "static": true }, { "file_offset": 1113792, "flags": 32, "name": "_build_damage_animation_index" }, { "file_offset": 1113952, "flags": 32, "name": "_animation_get_x_offsets" }, { "file_offset": 1114080, "flags": 32, "name": "_animation_set_frame_size" }, @@ -4743,13 +4743,13 @@ { "file_offset": 1114768, "flags": 32, "name": "_animation_graph_node_matrices_from_orientations" }, { "file_offset": 1115120, "flags": 32, "name": "_interpolate_node_orientations" }, { "file_offset": 1115392, "flags": 32, "name": "_animation_graph_get_animation_by_name" }, -{ "file_offset": 1115488, "flags": 32, "name": "_animation_keyframe_search" }, +{ "file_offset": 1115488, "flags": 32, "name": "_animation_keyframe_search", "static": true }, { "file_offset": 1115952, "flags": 32, "name": "_animation_frame_get_xy_translation" }, { "file_offset": 1116016, "flags": 32, "name": "_animation_choose_random_permutation_internal" }, { "file_offset": 1116192, "flags": 32, "name": "_inverse_kinematics_adjust_matrices" }, -{ "file_offset": 1117056, "flags": 32, "name": "_animation_get_keyframe_rotation" }, -{ "file_offset": 1117840, "flags": 32, "name": "_animation_get_keyframe_translation" }, -{ "file_offset": 1118608, "flags": 32, "name": "_animation_get_keyframe_scale" }, +{ "file_offset": 1117056, "flags": 32, "name": "_animation_get_keyframe_rotation", "static": true }, +{ "file_offset": 1117840, "flags": 32, "name": "_animation_get_keyframe_translation", "static": true }, +{ "file_offset": 1118608, "flags": 32, "name": "_animation_get_keyframe_scale", "static": true }, { "file_offset": 1119360, "flags": 32, "name": "_animation_update_internal" }, { "file_offset": 1119664, "flags": 32, "name": "_animation_get_node_orientations" }, { "file_offset": 1120432, "flags": 32, "name": "_replacement_animation_apply" }, @@ -14060,7 +14060,7 @@ { "file_offset": 2452052, "flags": 0, "name": "??_C@_0CF@KEFAILDC@c?3?2halo?2SOURCE?2camera?2bored_came@" }, { "file_offset": 2452092, "flags": 0, "name": "??_C@_0DN@JNLEKBID@cannot?5set?5first?5person?5camera?5o@" }, { "file_offset": 2452156, "flags": 0, "name": "??_C@_0CJ@GLCFCHKA@c?3?2halo?2SOURCE?2camera?2camera_scr@" }, -{ "file_offset": 2452200, "flags": 0, "name": "_dead_camera_constants" }, +{ "file_offset": 2452200, "flags": 0, "name": "_dead_camera_constants", "static": true }, { "file_offset": 2452212, "flags": 0, "name": "??_C@_0CE@LCNMEPOD@c?3?2halo?2SOURCE?2camera?2dead_camer@" }, { "file_offset": 2452248, "flags": 0, "name": "_director_game_camera_modes" }, { "file_offset": 2452256, "flags": 0, "name": "_director_script_camera_record_camera_modes" }, @@ -18154,7 +18154,10 @@ { "file_offset": 2600740, "flags": 0, "name": "??_C@_0BL@CJPMPDBB@random_direction_geosphere?$AA@" }, { "file_offset": 2600768, "flags": 0, "name": "??_C@_0EC@LPLKDAPN@index?$DO?$DN0?5?$CG?$CG?5index?$DMrandom_math_gl@" }, { "file_offset": 2600836, "flags": 0, "name": "??_C@_0CL@KJMLMACI@random_math_globals?4random_direc@" }, -{ "file_offset": 2600880, "flags": 0, "name": "_real_math_constants", "static": true }, +{ "file_offset": 2600880, "flags": 0, "name": "_private_identity4x3", "static": true }, +{ "file_offset": 2600932, "flags": 0, "name": "_private_negative_identity4x3", "static": true }, +{ "file_offset": 2600984, "flags": 0, "name": "_private_identity_quaternion", "static": true }, +{ "file_offset": 2601000, "flags": 0, "name": "_private_null_rectangle", "static": true }, { "file_offset": 2601024, "flags": 0, "name": "_global_projection3d_mappings" }, { "file_offset": 2601048, "flags": 0, "name": "??_C@_02HNLLPFKA@up?$AA@" }, { "file_offset": 2601052, "flags": 0, "name": "??_C@_07CJMBKHEI@forward?$AA@" }, @@ -22315,7 +22318,7 @@ { "file_offset": 2845372, "flags": 0, "name": "___xt_a" }, { "file_offset": 2845376, "flags": 0, "name": "___xt_z" }, { "file_offset": 2845392, "flags": 0, "name": "_global_actor_mode_names" }, -{ "file_offset": 2845408, "flags": 0, "name": "_last_refresh_overflow_warning_time" }, +{ "file_offset": 2845408, "flags": 0, "name": "_last_refresh_overflow_warning_time", "static": true }, { "file_offset": 2845412, "flags": 0, "name": "_actor_type_carrier" }, { "file_offset": 2845444, "flags": 0, "name": "_actor_type_crew" }, { "file_offset": 2845476, "flags": 0, "name": "_actor_type_elite" }, @@ -22478,8 +22481,8 @@ { "file_offset": 3001608, "flags": 0, "name": "_global_real_rgb_violet" }, { "file_offset": 3001612, "flags": 0, "name": "_debug_memory_globals" }, { "file_offset": 3001644, "flags": 0, "name": "_data_002dcd2c" }, -{ "file_offset": 3001648, "flags": 0, "name": "_header_strings", "static": true }, -{ "file_offset": 3001656, "flags": 0, "name": "_format_strings", "static": true }, +{ "file_offset": 3001648, "flags": 0, "name": "_header_strings" }, +{ "file_offset": 3001656, "flags": 0, "name": "_format_strings" }, { "file_offset": 3001664, "flags": 0, "name": "_stack_walk_globals" }, { "file_offset": 3001688, "flags": 0, "name": "_recorded_animation_event_stream_data" }, { "file_offset": 3001824, "flags": 0, "name": "_recorded_animation_block" }, @@ -22940,7 +22943,7 @@ { "file_offset": 3264048, "flags": 0, "name": "_transport_initialized" }, { "file_offset": 3264049, "flags": 0, "name": "_global_client_active" }, { "file_offset": 3264052, "flags": 0, "name": "_global_key_depth" }, -{ "file_offset": 3264056, "flags": 0, "name": "_transport_endpoint_globals" }, +{ "file_offset": 3264056, "flags": 0, "name": "_transport_endpoint_globals", "static": true }, { "file_offset": 3264584, "flags": 0, "name": "_director_globals" }, { "file_offset": 3265584, "flags": 0, "name": "_director_camera_switch_fast" }, { "file_offset": 3265585, "flags": 0, "name": "_hyper_key_down", "static": true }, @@ -22949,7 +22952,7 @@ { "file_offset": 3268396, "flags": 0, "name": "_bss_0031df2c" }, { "file_offset": 3268404, "flags": 0, "name": "_find_all_fucked_up_shit" }, { "file_offset": 3268408, "flags": 0, "name": "_fucked_up_shit_count" }, -{ "file_offset": 3268416, "flags": 0, "name": "_profile_globals" }, +{ "file_offset": 3268416, "flags": 0, "name": "_profile_globals", "static": true }, { "file_offset": 4398224, "flags": 0, "name": "_profile_timebase_ticks" }, { "file_offset": 4398225, "flags": 0, "name": "_profile_global_enable" }, { "file_offset": 4398226, "flags": 0, "name": "_profile_dump_frames" }, diff --git a/docs/object_matching_logs/claude_fifty_objects_20260925.md b/docs/object_matching_logs/claude_fifty_objects_20260925.md new file mode 100644 index 00000000..47bba2e8 --- /dev/null +++ b/docs/object_matching_logs/claude_fifty_objects_20260925.md @@ -0,0 +1,83 @@ +# Fifty-object campaign lane (2026-09-25) + +- **Worktree:** `C:\halo-worktrees\claude-fifty-objects-20260925` +- **Branch:** `claude/fifty-objects-20260925` +- **Base:** canonical `jonas/exact-pilots` **e9e62b78** (`git ls-remote` tip; the local + `origin/jonas/exact-pilots` ref was stale at 5361eeae and was not used). +- **Scorer frozen:** objdiff-cli **3.3.1** (sha1 3130e428). A fresh worktree silently + re-downloads the pinned 3.6.0 on its first ninja run. Under 3.6.0, this tip's `progress` + fails on the 3.3.1-authored `editor_flying_camera` grouped data entry. That is a + scorer-only effect and none of this lane's numbers use it. +- **Commits:** local only, never pushed. Canonical was not edited. + +## Frozen baseline (e9e62b78, objdiff 3.3.1, full ninja) + +| Measure | Value | +|---|---| +| Halo objects complete | 361 / 468 (All 479 / 833) | +| Halo meaningful code | 1,564,286 / 1,770,166 (7,425 / 7,574 functions) | +| Halo data | 2,572,828 | +| Board strict functions (stable snapshot) | 7,596 / 8,245 | +| Parks | 96 active, 0 stale, 0 invalid | +| Admission audit | 14 candidates, 0 contradicted, 7 rejected, 0 revoked | +| fake_match_scan | 25 review leads | +| pytest | 1,157 passed, 5 skipped, 26 subtests | + +## Method + +Eight-lane agent workflow. Each worker owned one `.c` (or one audit or provider task) and +worked only in `scratch/w//` through `gate.py --source`. Each worker had to state an +evidence-backed hypothesis before each probe, citing January bytes and relocations, the +later /Od+RTC build, HCEX.pdb, cachebeta.pdb publics, or a decoded compiler law. Every +proposed function gain or object completion then went to an independent adversarial +reviewer, who re-ran the gates, the strip tests and the house-rule review. The integrator +applies only reviewed packets and runs the full chain for every batch: full ninja, +progress, the rename-stable 8,245-function diff, parks, admission audit, fake scan, +pytest and `git diff --check`. + +## Batch 1 + +Result: Halo objects **361 -> 363**. Meaningful code **+2,769** (1,567,055). +Functions **+5** (7,430). Data **+1,530** (2,574,358). Stable diff +5 / 2,816 padded, +**0 regressions**. Parks 94 / 0 / 0. Admission 15 / 0 / 7 / 0. Fake leads 25 (unchanged). +pytest 1,157 / 5 / 26. + +### Objects admitted (2) + +| Object | Work | Evidence | +|---|---|---| +| tag_files/files_windows | new code: `_file_get_size` (224 padded) | /Od 0x8aef00 single-exit `result` and /Od 0x8ae8f0 named `GetLastError()` local in static `file_error`. Both are load-bearing; strip tests and a name-count sweep (0..40, plus unused-declaration controls) are negative. A C2 priority trace shows the inlined helper's extra web raises the error block's weight, which flips the ESI/EBX colouring to January's. Caveat: in the later build `error_code` is also used by FormatMessage. object_audit PASS; 0 PDB disagreements; provider link PASS. Park retired. | +| objects/objects | ownership: provider repair plus data entry | All 121 functions were already exact. The object was held by five hand-written NODUP helper copies in January's selected providers. **Layer 1 provider repair** removes the `#define x x_inline` renames and hand copies so the genuine real_math.h inline is used: `real_random` (action_charge), `signed_angular_difference` + `interpolate_scalar` (player_control), `valid_real_vector3d_axes2` + `valid_real_normal3d` (bored_camera), `point_in_sphere` (path_obstacles), and in decals `plane3d_from_point_and_normal`, `plane3d_negate`, `projection_sign_from_vector3d` and `triple_product3d`. Every provider row is unchanged, and each emitted COMDAT is byte-identical to January's selected section. Pair links pass in both orders. A board link census moves 250 -> 260 of 288 code-exact units to link-clean with 0 regressions, including six already-Matching cameras, items and scenario, which carried latent LNK2005s. The '$'-defect data entry pins the 1,530-byte `objects_update` section table. The `objects` rejection is retired. | + +### Function gains, objects still incomplete (4) + +| Function | Bytes | Source fact | Object blocker | +|---|---:|---|---| +| dead_camera `_dead_camera_new` | 288 | `dead_camera_constants` is file-static (absent from cachebeta publics). A static const aggregate's load is hoisted above pointer stores, and the /Od build fixes the pitch-before-timer statement order and the single-store unit phi. `static` is load-bearing and independently PDB-proven. | `_dead_camera_update` reproduces January's uninitialised `next_unit_index` read (the /Od build shows the later fix). Owner ruling, section 4. | +| actor_perception `_actor_perception_refresh_danger_zone` | 1,472 | The TU-private `REAL_MATH_EXTERNAL_POINT_FROM_LINE3D` rename is removed. The knowledge function uses the single-result form. Storage classes follow cachebeta publics. `_point_from_line3d` is emitted under ruling 20260921 #1 (January references it out of line here); the copy is byte-identical and passes the provider link. | blockage view-copy (owner packet section 5); `distance3d` / `distance_squared2d` provider | +| actor_looking `_actor_look_idle_find_prop` | 608 | `cos`/`sin` are spelled through the genuine real_math.h `cosine()`/`sine()` helpers. The newly emitted `_cosine`/`_sine` copies are identical to January's selected actor_combat copies and pair-link in both orders. | `_actor_look_update` register/slot residual | +| xbox_texture_cache `_texture_cache_steal_memory` | 224 | A named `stolen_address` local, used twice. An unused-local control stays residual. | texture_cache header / prototype / bitmap-schema debt (review items a-e) | + +### Zero-credit ownership corrections (verified; no bytes move) + +- **profile:** `compare_profile_sections`, `header_strings` and `format_strings` are external + and `profile_globals` is static, per cachebeta publics. +- **transport_endpoint_winsock:** `connection_thread_list_maintenance` and + `transport_endpoint_globals` are file-static. +- **actor_firing_position:** 14 file-static functions; the evaluator tables and sort globals are external. +- **game_engine:** 12 functions made static. The three hand-inlined copies of + `game_engine_get_type` become calls, and the /Od-attested + `game_engine_press_start_to_begin()` call is restored in `nonplayer_post_rasterize` + (/Od 0x5a1600). +- **real_math:** the invented `real_math_constants` aggregate becomes four genuine file + statics (HCEX real_math compiland). +- **model_animations:** five keyframe helpers are static. + +These four objects (actor_firing_position, game_engine, real_math, model_animations) are +function- and data-exact. Only the `distance3d` provider (and, for real_math, the +actor_combat `cross_product2d` copy) keeps them from admission. + +## Held for owner rulings (not landed; evidence preserved) + +See the research material listed at the end of this file. Each held item has its own reopen +criterion in its worker ledger. diff --git a/source/ai/action_charge.c b/source/ai/action_charge.c index 2f6b6ddd..e35425c7 100644 --- a/source/ai/action_charge.c +++ b/source/ai/action_charge.c @@ -83,7 +83,6 @@ symbols in this file: #include "cseries.h" #include "cseries/errors.h" -#define real_random real_random_inline #include "actions.h" #include "actor_definitions.h" @@ -101,7 +100,6 @@ symbols in this file: #include "physics/collision_usage.h" #include "units/units.h" #include "ai_debug.h" -#undef real_random /* ---------- constants */ @@ -331,13 +329,6 @@ boolean action_charge_is_leaping( } -real real_random( - void) -{ - return real_seed_random( - get_global_random_seed_address()); -} - boolean action_charge_perform( long actor_index) { diff --git a/source/ai/actor_firing_position.c b/source/ai/actor_firing_position.c index b2bbef20..ae1da85c 100644 --- a/source/ai/actor_firing_position.c +++ b/source/ai/actor_firing_position.c @@ -394,7 +394,7 @@ static boolean firing_position_forced_evaluation( /* ---------- globals */ -static struct firing_position_pre_evaluator const global_pre_evaluator_table[]= +struct firing_position_pre_evaluator const global_pre_evaluator_table[]= { {-1, pre_evaluator_global}, {FLAG(_firing_point_evaluation_mode_fight)|FLAG(_firing_point_evaluation_mode_uncover), pre_evaluator_attack}, @@ -406,7 +406,7 @@ static struct firing_position_pre_evaluator const global_pre_evaluator_table[]= {0, NULL}, }; -static struct firing_position_post_evaluator const global_post_evaluator_table[]= +struct firing_position_post_evaluator const global_post_evaluator_table[]= { {-1, post_evaluator_global}, {FLAG(_firing_point_evaluation_mode_fight)|FLAG(_firing_point_evaluation_mode_guard)| @@ -417,8 +417,8 @@ static struct firing_position_post_evaluator const global_post_evaluator_table[] {0, NULL}, }; -static short global_temporary_sort_firing_position_count; -static struct firing_position *global_temporary_sort_firing_position_array; +short global_temporary_sort_firing_position_count= 0; +struct firing_position *global_temporary_sort_firing_position_array= NULL; /* ---------- private code */ diff --git a/source/ai/actor_looking.c b/source/ai/actor_looking.c index cbe8c853..ce714d1c 100644 --- a/source/ai/actor_looking.c +++ b/source/ai/actor_looking.c @@ -675,13 +675,13 @@ void actor_looking_test_validity( if (actor->state.mode == _actor_mode_combat) { - look_delta_deviations[0] = (real)cos(definition->looking.combat_looking_delta_angles[0]); - look_delta_deviations[1] = (real)cos(definition->looking.combat_looking_delta_angles[1]); + look_delta_deviations[0] = cosine(definition->looking.combat_looking_delta_angles[0]); + look_delta_deviations[1] = cosine(definition->looking.combat_looking_delta_angles[1]); } else { - look_delta_deviations[0] = (real)cos(definition->looking.noncombat_looking_delta_angles[0]); - look_delta_deviations[1] = (real)cos(definition->looking.noncombat_looking_delta_angles[1]); + look_delta_deviations[0] = cosine(definition->looking.noncombat_looking_delta_angles[0]); + look_delta_deviations[1] = cosine(definition->looking.noncombat_looking_delta_angles[1]); } *looking_valid = actor_look_valid_look_vector( @@ -716,13 +716,13 @@ static boolean actor_look_idle_find_prop( if (actor->state.mode == _actor_mode_combat) { - look_delta_deviations[0] = (real)cos(definition->looking.combat_looking_delta_angles[0]); - look_delta_deviations[1] = (real)cos(definition->looking.combat_looking_delta_angles[1]); + look_delta_deviations[0] = cosine(definition->looking.combat_looking_delta_angles[0]); + look_delta_deviations[1] = cosine(definition->looking.combat_looking_delta_angles[1]); } else { - look_delta_deviations[0] = (real)cos(definition->looking.noncombat_looking_delta_angles[0]); - look_delta_deviations[1] = (real)cos(definition->looking.noncombat_looking_delta_angles[1]); + look_delta_deviations[0] = cosine(definition->looking.noncombat_looking_delta_angles[0]); + look_delta_deviations[1] = cosine(definition->looking.noncombat_looking_delta_angles[1]); } if (actor_index == ai_debug.selected_actor_index) @@ -936,13 +936,13 @@ static boolean actor_look_find_random_vector( rotate_vector_about_axis( &direction, &pitch_axis, - (real)sin(pitch), - (real)cos(pitch)); + sine(pitch), + cosine(pitch)); rotate_vector_about_axis( &direction, global_up3d, - (real)sin(yaw), - (real)cos(yaw)); + sine(yaw), + cosine(yaw)); if (avoid_obstructions) { @@ -1414,13 +1414,13 @@ void actor_look_update( if (actor->state.mode == _actor_mode_combat) { - look_delta_deviations[0] = (real)cos(definition->looking.combat_looking_delta_angles[0]); - look_delta_deviations[1] = (real)cos(definition->looking.combat_looking_delta_angles[1]); + look_delta_deviations[0] = cosine(definition->looking.combat_looking_delta_angles[0]); + look_delta_deviations[1] = cosine(definition->looking.combat_looking_delta_angles[1]); } else { - look_delta_deviations[0] = (real)cos(definition->looking.noncombat_looking_delta_angles[0]); - look_delta_deviations[1] = (real)cos(definition->looking.noncombat_looking_delta_angles[1]); + look_delta_deviations[0] = cosine(definition->looking.noncombat_looking_delta_angles[0]); + look_delta_deviations[1] = cosine(definition->looking.noncombat_looking_delta_angles[1]); } if (actor_combat_currently_firing_burst(actor_index) && @@ -1881,13 +1881,13 @@ update_facing: } else if (definition->defensive.stationary_facing_angle > 0.0f) { - real cosine = (real)cos(definition->defensive.stationary_facing_angle); + real stationary_cosine = cosine(definition->defensive.stationary_facing_angle); boolean valid; if (actor->state.flying) { - valid = dot_product3d(&actor->control.desired_facing_vector, &actor->control.fixed_stationary_facing_vector) > cosine && - dot_product3d(&actor->control.desired_aiming_vector, &actor->control.fixed_stationary_facing_vector) > cosine; + valid = dot_product3d(&actor->control.desired_facing_vector, &actor->control.fixed_stationary_facing_vector) > stationary_cosine && + dot_product3d(&actor->control.desired_aiming_vector, &actor->control.fixed_stationary_facing_vector) > stationary_cosine; } else { @@ -1905,8 +1905,8 @@ update_facing: valid = normalize2d(&facing2d) != 0.0f && normalize2d(&aiming2d) != 0.0f && normalize2d(&fixed2d) != 0.0f && - dot_product2d(&fixed2d, &facing2d) > cosine && - dot_product2d(&aiming2d, &fixed2d) > cosine; + dot_product2d(&fixed2d, &facing2d) > stationary_cosine && + dot_product2d(&aiming2d, &fixed2d) > stationary_cosine; } if (!valid) diff --git a/source/ai/actor_perception.c b/source/ai/actor_perception.c index 7baff8c1..c99fc681 100644 --- a/source/ai/actor_perception.c +++ b/source/ai/actor_perception.c @@ -247,8 +247,6 @@ symbols in this file: /* ---------- headers */ -#define REAL_MATH_EXTERNAL_POINT_FROM_LINE3D - #include "cseries.h" #include "cseries/errors.h" @@ -276,8 +274,6 @@ symbols in this file: #include "units/vehicles.h" #include "units/biped_definitions.h" -#undef REAL_MATH_EXTERNAL_POINT_FROM_LINE3D - /* ---------- constants */ enum @@ -365,6 +361,7 @@ enum enum { _actor_combat_status_none = 0, + _actor_combat_status_investigate = 2, _actor_combat_status_definite = 3, _actor_combat_status_certain = 4, _actor_combat_status_visible = 7, @@ -1096,7 +1093,7 @@ struct actor_perception_definition_view /* ---------- prototypes */ -long actor_perception_qsort_compare_optional_props( +static long actor_perception_qsort_compare_optional_props( void const *a, void const *b); @@ -1148,10 +1145,10 @@ static boolean actor_perception_assess_vehicle_danger( boolean mark, struct actor_position_data const *position); -void actor_perception_refresh( +static void actor_perception_refresh( long actor_index); -void actor_perception_refresh_test_object( +static void actor_perception_refresh_test_object( long actor_index, long object_index, struct actor_perception_refresh_list *friend_list, @@ -1232,7 +1229,7 @@ short const global_acknowledgement_speeds[4][4] = { 0, 3, 4, 4 } }; -long last_refresh_overflow_warning_time = NONE; +static long last_refresh_overflow_warning_time = NONE; /* ---------- public code */ @@ -1421,60 +1418,50 @@ short actor_get_perception_knowledge( long actor_index, long prop_index) { - struct actor_perception_actor_view *actor = - (struct actor_perception_actor_view *)actor_get(actor_index); - short result; + struct actor_datum *actor = actor_get(actor_index); + short knowledge_type = NONE; if (prop_index != NONE) { - struct actor_perception_prop_view *prop = - (struct actor_perception_prop_view *)prop_get(prop_index); + struct prop_datum *prop = prop_get(prop_index); #line 1394 "c:\\halo\\SOURCE\\ai\\actor_perception.c" assert(prop->owner_actor_index == actor_index); #line 390 "source\\ai\\actor_perception.c" - if (prop->state >= 2 && prop->state <= 3) + if (prop_acknowledged(prop) || + prop->unit_effect == _ai_unit_effect_shooting || + prop->unit_effect == _ai_unit_effect_death_scream || + (!prop->enemy && + (!prop->dead || actor->state.mode >= _actor_mode_combat))) { - result = 3; - goto done; + knowledge_type = _actor_knowledge_definite; } - if (prop->perception == 1 || prop->perception == 2) + if (knowledge_type == NONE && + prop->orphan_prop_index != NONE) { - result = 3; - goto done; - } - - if (!prop->enemy && - (!prop->dead || actor->combat_status >= 3)) - { - result = 3; - goto done; - } - - if (prop->orphan_prop_index != NONE) - { - struct actor_perception_prop_view *orphan = - (struct actor_perception_prop_view *)prop_get( - prop->orphan_prop_index); - result = (orphan->definitely_located != FALSE) + 2; - - if (result != NONE) - goto done; + knowledge_type = + _actor_knowledge_searching + + (prop_get(prop->orphan_prop_index)->definitely_located != FALSE); } } - if (actor->artificial_combat_status >= 2) + if (knowledge_type == NONE) { - result = 2; - goto done; + if (actor->state.combat_status >= _actor_combat_status_investigate) + { + knowledge_type = _actor_knowledge_searching; + } + else + { + knowledge_type = actor->state.mode >= _actor_mode_combat ? + _actor_knowledge_guard : + _actor_knowledge_noncombat; + } } - result = actor->combat_status >= 3; - -done: - return result; + return knowledge_type; } void actor_get_vision_distances( @@ -2835,7 +2822,7 @@ short actor_audibility_at_point( return result; } -void actor_emotion_unopposable_retreat( +static void actor_emotion_unopposable_retreat( long actor_index) { struct actor_emotion_target targets[16]; @@ -5339,7 +5326,7 @@ static void actor_perception_refresh_danger_zone( -void actor_perception_refresh_test_object( +static void actor_perception_refresh_test_object( long actor_index, long object_index, struct actor_perception_refresh_list *enemy_list, @@ -5824,7 +5811,7 @@ done: } -void actor_perception_refresh( +static void actor_perception_refresh( long actor_index) { struct structure_bsp *structure_bsp = global_structure_bsp_get(); @@ -6263,7 +6250,7 @@ boolean actor_situation_try_new_target( /* ---------- private code */ -long actor_perception_qsort_compare_optional_props( +static long actor_perception_qsort_compare_optional_props( void const *a, void const *b) { diff --git a/source/ai/path_obstacles.c b/source/ai/path_obstacles.c index 142001cd..3b079bb2 100644 --- a/source/ai/path_obstacles.c +++ b/source/ai/path_obstacles.c @@ -67,7 +67,6 @@ symbols in this file: #define distance_squared2d distance_squared2d_inline #define point_in_circle point_in_circle_inline #define distance_squared3d distance_squared3d_inline -#define point_in_sphere point_in_sphere_inline #include "cseries.h" #include "path.h" #include "devices/device_definitions.h" @@ -81,7 +80,6 @@ symbols in this file: #undef distance_squared2d #undef point_in_circle #undef distance_squared3d -#undef point_in_sphere /* ---------- constants */ @@ -188,14 +186,6 @@ boolean point_in_circle( return distance_squared2d_inline(point, center) <= (radius * radius); } -boolean point_in_sphere( - real_point3d const *point, - real_point3d const *center, - real radius) -{ - return distance_squared3d_inline(point, center) <= (radius * radius); -} - boolean obstacles_add_disc( struct obstacles *obstacles, long object_index, diff --git a/source/bungie_net/network/transport_endpoint_winsock.c b/source/bungie_net/network/transport_endpoint_winsock.c index 1ed61d86..75e069dc 100644 --- a/source/bungie_net/network/transport_endpoint_winsock.c +++ b/source/bungie_net/network/transport_endpoint_winsock.c @@ -340,13 +340,12 @@ static void connection_thread_list_mark_for_disposal( struct thread_reference *thread); static unsigned long __stdcall connect_endpoint_process( void *input_pointer); - -void connection_thread_list_maintenance( +static void connection_thread_list_maintenance( void); /* ---------- globals */ -struct transport_endpoint_winsock_globals transport_endpoint_globals = {0}; +static struct transport_endpoint_winsock_globals transport_endpoint_globals = {0}; /* ---------- public code */ @@ -395,7 +394,7 @@ static void connection_thread_list_mark_for_disposal( return; } -void connection_thread_list_maintenance( +static void connection_thread_list_maintenance( void) { long endpoint_thread_index = 0; diff --git a/source/cache/xbox_texture_cache.c b/source/cache/xbox_texture_cache.c index 69d13271..1a70a3a6 100644 --- a/source/cache/xbox_texture_cache.c +++ b/source/cache/xbox_texture_cache.c @@ -474,6 +474,8 @@ void *texture_cache_steal_memory( (byte *)physical_memory_get_texture_cache_base_address() + remaining_page_count * XBOX_TEXTURE_CACHE_PAGE_SIZE; long stolen_size = page_count * XBOX_TEXTURE_CACHE_PAGE_SIZE; + byte *stolen_address = + base_address + XBOX_TEXTURE_CACHE_STEAL_GUARD_SIZE; byte *end_guard_address = base_address + XBOX_TEXTURE_CACHE_STEAL_GUARD_SIZE + stolen_size; @@ -489,7 +491,7 @@ void *texture_cache_steal_memory( xbox_texture_cache_globals.cache, remaining_page_count); XPhysicalProtect( - base_address + XBOX_TEXTURE_CACHE_STEAL_GUARD_SIZE, + stolen_address, stolen_size, PAGE_READWRITE); XPhysicalProtect( @@ -502,7 +504,7 @@ void *texture_cache_steal_memory( PAGE_READONLY); xbox_texture_cache_globals.stolen_memory = TRUE; - return base_address + XBOX_TEXTURE_CACHE_STEAL_GUARD_SIZE; + return stolen_address; } void texture_cache_return_memory( diff --git a/source/camera/bored_camera.c b/source/camera/bored_camera.c index bd0c74a9..48620e27 100644 --- a/source/camera/bored_camera.c +++ b/source/camera/bored_camera.c @@ -36,8 +36,6 @@ symbols in this file: /* ---------- headers */ -#define valid_real_vector3d_axes2 valid_real_vector3d_axes2_inline -#define valid_real_normal3d valid_real_normal3d_inline #include "bored_camera.h" #include "camera/static_camera.h" #include "cseries/cseries_windows.h" @@ -45,8 +43,6 @@ symbols in this file: #include "math/real_math.h" #include "units/unit_definitions.h" #include "units/units.h" -#undef valid_real_normal3d -#undef valid_real_vector3d_axes2 #include "observer.h" /* ---------- constants */ @@ -79,11 +75,6 @@ float real_seed_random_range( float upper_bound); long player_control_get_aiming_unit_index( short local_player_index); -boolean valid_real_normal3d( - real_vector3d const *v); -boolean valid_real_vector3d_axes2( - real_vector3d const *forward, - real_vector3d const *up); static long bored_camera_shot_threshold_milliseconds( long boredom_count); @@ -243,13 +234,3 @@ boolean is_still_bored( { return FALSE; } - -boolean valid_real_vector3d_axes2( - real_vector3d const *forward, - real_vector3d const *up) -{ - return - valid_real_normal3d(forward) && - valid_real_normal3d(up) && - valid_realcmp(dot_product3d(forward, up), 0.f); -} diff --git a/source/camera/dead_camera.c b/source/camera/dead_camera.c index 88bf235e..7c69a41a 100644 --- a/source/camera/dead_camera.c +++ b/source/camera/dead_camera.c @@ -83,7 +83,7 @@ static long player_get_next_player_with_a_unit( /* ---------- globals */ -struct dead_camera_constants const dead_camera_constants = +static struct dead_camera_constants const dead_camera_constants = { 3.f, 15.f, @@ -97,24 +97,18 @@ void dead_camera_new( short local_player_index, long unit_index) { - struct observer_result const *observer; - long player_index; - real distance; + struct observer_result const *observer = observer_get_camera(local_player_index); real pitch; real switch_timer; - real yaw; - observer = observer_get_camera(local_player_index); match_assert("c:\\halo\\SOURCE\\camera\\dead_camera.c", 23, camera); camera->position = observer->position; camera->field_of_view = DEGREES_TO_RADIANS(70.f); - distance = real_local_random_range(2.f, 6.f); - camera->distance = distance; - yaw = real_local_random_range(0.f, 2.f * _pi); - camera->facing.yaw = yaw; + camera->distance = real_local_random_range(2.f, 6.f); + camera->facing.yaw = real_local_random_range(0.f, 2.f * _pi); pitch = real_local_random_range(0.47123894f, 1.0995574f); - camera->timer = dead_camera_constants.dead_timer; camera->facing.pitch = -pitch; + camera->timer = dead_camera_constants.dead_timer; if (unit_index != NONE) { switch_timer = FLT_MAX; @@ -126,18 +120,10 @@ void dead_camera_new( : dead_camera_constants.singleplayer_switch_timer; } camera->switch_timer = switch_timer; - - player_index = local_player_get_player_index(local_player_index); - camera->player_index = player_index; - - if (unit_index == NONE) - { - camera->unit_index = player_get(player_index)->dead_unit_index; - } - else - { - camera->unit_index = unit_index; - } + camera->player_index = local_player_get_player_index(local_player_index); + camera->unit_index = unit_index == NONE + ? player_get(camera->player_index)->dead_unit_index + : unit_index; camera->current_player_index = camera->player_index; return; diff --git a/source/cseries/profile.c b/source/cseries/profile.c index 22882b08..cf7f2229 100644 --- a/source/cseries/profile.c +++ b/source/cseries/profile.c @@ -411,7 +411,7 @@ static void profile_framedump_flush( static void profile_sections_set_active( const char *name, boolean active); -static int compare_profile_sections( +int compare_profile_sections( void const *section0, void const *section1); static boolean string_starts_with( @@ -430,13 +430,13 @@ static void profile_timer_end_at( /* ---------- globals */ -static const char *header_strings[NUMBER_OF_PROFILE_DUMP_FORMAT_MODES] = +const char *header_strings[NUMBER_OF_PROFILE_DUMP_FORMAT_MODES] = { "section\t total calls / time av. calls / time peak calls / time\r\n", "|t|rthis frame|taverage|tpeak|n" }; -static const char *format_strings[NUMBER_OF_PROFILE_DUMP_FORMAT_MODES] = +const char *format_strings[NUMBER_OF_PROFILE_DUMP_FORMAT_MODES] = { "%-50s%6ld / %7.3f %5.2f / %7.3f %ld / %7.3f\r\n", "|l%s|t|r% 3.2f/% 4ld|t% 3.2f/% 4ld|t% 3.2f/% 4ld|n" @@ -1583,7 +1583,7 @@ static void profile_timer_end( return; } -static int compare_profile_sections( +int compare_profile_sections( void const *section0, void const *section1) { diff --git a/source/effects/decals.c b/source/effects/decals.c index 7e60a07e..c83169d7 100644 --- a/source/effects/decals.c +++ b/source/effects/decals.c @@ -212,23 +212,15 @@ symbols in this file: /* ---------- headers */ -#define projection_sign_from_vector3d projection_sign_from_vector3d_inline #define project_point2d project_point2d_inline -#define triple_product3d triple_product3d_inline #define plane2d_from_points plane2d_from_points_inline -#define plane3d_from_point_and_normal plane3d_from_point_and_normal_inline -#define plane3d_negate plane3d_negate_inline #define REAL_MATH_EXTERNAL_PROJECT_POINT3D #include "effects/decals.h" #include "cseries/cseries.h" #include "math/real_math.h" #include "physics/collision_bsp_definitions.h" -#undef projection_sign_from_vector3d #undef project_point2d -#undef triple_product3d #undef plane2d_from_points -#undef plane3d_from_point_and_normal -#undef plane3d_negate #undef REAL_MATH_EXTERNAL_PROJECT_POINT3D #include "cseries/errors.h" @@ -820,16 +812,6 @@ static void decal_sprite_get_bounds( return; } -boolean projection_sign_from_vector3d( - real_vector3d const *n, - short projection) -{ - match_assert("..\\math\\real_math.h", 848, - projection>=_x && projection<=_z); - - return n->n[projection] > 0.0f; -} - real_point3d *project_point2d( real_point2d const *p2d, real_plane3d const *plane, @@ -852,16 +834,6 @@ real_point3d *project_point2d( return p3d; } -real triple_product3d( - real_vector3d const *a, - real_vector3d const *b, - real_vector3d const *n) -{ - real_vector3d cross; - - return dot_product3d(cross_product3d(a, b, &cross), n); -} - real_plane2d *plane2d_from_points( real_plane2d *plane, real_point2d const *point0, @@ -882,29 +854,6 @@ real_plane2d *plane2d_from_points( return plane; } -real_plane3d *plane3d_from_point_and_normal( - real_plane3d *plane, - real_point3d const *point, - real_vector3d const *normal) -{ - plane->n = *normal; - plane->d = dot_product3d((real_vector3d *)point, &plane->n); - - return plane; -} - -real_plane3d *plane3d_negate( - real_plane3d const *p1, - real_plane3d *plane) -{ - plane->n.i = -p1->n.i; - plane->n.j = -p1->n.j; - plane->n.k = -p1->n.k; - plane->d = -p1->d; - - return plane; -} - pixel32 real_a_rgb_color_to_pixel32( real alpha, real_rgb_color const *color) diff --git a/source/game/game_engine.c b/source/game/game_engine.c index 79a757e3..12139353 100644 --- a/source/game/game_engine.c +++ b/source/game/game_engine.c @@ -764,7 +764,7 @@ void game_engine_playlist_next( long parameter1, long playlist_type); -void game_engine_build_lighting( +static void game_engine_build_lighting( void); static boolean is_place_tied( @@ -783,7 +783,7 @@ static void drawline( long row_index, short justification); -boolean game_engine_infinite_grenades_internal( +static boolean game_engine_infinite_grenades_internal( void); static long select_players_to_display( @@ -829,14 +829,14 @@ struct network_game_server *global_network_game_server_get( boolean player_ui_game_variant_specified( struct game_variant *variant); -void game_engine_post_rasterize_in_game( +static void game_engine_post_rasterize_in_game( void); -void game_engine_rasterize_in_game_score( +static void game_engine_rasterize_in_game_score( long player_index, real alpha); -void game_engine_predict_resources( +static void game_engine_predict_resources( void); static void game_engine_verify_current_map( @@ -878,10 +878,10 @@ static void game_engine_update_player_no_shield( static void game_engine_update_teleporter( long player_index); -void game_engine_update_weapons( +static void game_engine_update_weapons( void); -void game_engine_update_item_spawn( +static void game_engine_update_item_spawn( void); void game_engine_update_multiplayer_sound( @@ -934,11 +934,11 @@ long populate_statistic_buffer( long parameter1, long parameter2); -boolean find_closest_player_callback( +static boolean find_closest_player_callback( long object_index, long const *excluded_player_index); -long find_closest_player_index( +static long find_closest_player_index( long player_index); static void internal_rasterize_target_name( @@ -1745,7 +1745,7 @@ static long select_players_to_display( return MIN(maximum_count, player_count); } -void game_engine_rasterize_in_game_score( +static void game_engine_rasterize_in_game_score( long player_index, real alpha) { @@ -2231,7 +2231,7 @@ void game_engine_post_rasterize_post_game( return; } -long find_closest_player_index( +static long find_closest_player_index( long player_index) { struct player_datum *player = player_get(player_index); @@ -2675,7 +2675,7 @@ long players_in_game( return player_count; } -void game_engine_press_start_to_begin( +static void game_engine_press_start_to_begin( void) { return; @@ -2905,7 +2905,7 @@ boolean match_game_type( return result; } -boolean game_engine_infinite_grenades_internal( +static boolean game_engine_infinite_grenades_internal( void) { boolean infinite_grenades = FALSE; @@ -2916,7 +2916,7 @@ boolean game_engine_infinite_grenades_internal( return infinite_grenades; } -boolean find_closest_player_callback( +static boolean find_closest_player_callback( long object_index, long const *excluded_player_index) { @@ -2935,7 +2935,7 @@ boolean find_closest_player_callback( return result; } -void game_engine_update_purge( +static void game_engine_update_purge( void) { struct object_iterator iterator; @@ -3190,7 +3190,7 @@ void game_engine_rasterize_message( return; } -void game_engine_post_rasterize_in_game( +static void game_engine_post_rasterize_in_game( void) { long local_player_index; @@ -3395,7 +3395,7 @@ static void game_engine_update_player_no_shield( return; } -void game_engine_build_lighting( +static void game_engine_build_lighting( void) { long player_count = 0; @@ -3573,6 +3573,7 @@ void game_engine_nonplayer_post_rasterize( { case 0: case 1: + game_engine_press_start_to_begin(); break; case 2: @@ -5841,7 +5842,7 @@ tied: return NONE; } -long game_engine_get_type( +static long game_engine_get_type( void) { long game_engine_type = NONE; @@ -6082,7 +6083,7 @@ void game_engine_variant_cleanup( return; } -void game_engine_predict_resources( +static void game_engine_predict_resources( void) { struct game_globals *game_globals; @@ -6421,12 +6422,7 @@ real game_engine_get_starting_location_rating( struct player_starting_location const *starting_location) { /* NonMatching with the same EBX/EDI mirror as code_0009c460. */ - long game_type = NONE; - - if (game_engine) - game_type = game_engine->type; - - if (!match_game_type(game_type, 4, starting_location->game_types)) + if (!match_game_type(game_engine_get_type(), 4, starting_location->game_types)) return 0.0f; if (nearby_vehicle(player_index, starting_location)) @@ -6752,7 +6748,7 @@ static void update_weapon_inventory( return; } -void game_engine_update_weapons( +static void game_engine_update_weapons( void) { struct object_iterator iterator; @@ -7396,7 +7392,7 @@ static long random_item( } -void game_engine_update_item_spawn( +static void game_engine_update_item_spawn( void) { struct scenario *scenario = global_scenario_get(); @@ -7411,13 +7407,8 @@ void game_engine_update_item_spawn( &scenario->netgame_equipment, equipment_index, struct scenario_netgame_equipment); - long game_type = NONE; - - if (game_engine) - game_type = game_engine->type; - if (match_game_type( - game_type, + game_engine_get_type(), NUMBEROF(equipment->game_types), equipment->game_types)) { @@ -7490,18 +7481,12 @@ static void handle_custom_starting_equipment( while (TRUE) { - long game_type; - starting_equipment = TAG_BLOCK_GET_ELEMENT( &scenario->scenario_starting_equipment, starting_equipment_index, struct scenario_starting_equipment); - game_type = NONE; - if (game_engine) - game_type = game_engine->type; - if (match_game_type( - game_type, + game_engine_get_type(), 4, starting_equipment->game_types)) { diff --git a/source/game/player_control.c b/source/game/player_control.c index 3d992f13..5dd0dd05 100644 --- a/source/game/player_control.c +++ b/source/game/player_control.c @@ -181,13 +181,9 @@ symbols in this file: /* ---------- headers */ #include "cseries.h" -#define signed_angular_difference signed_angular_difference_inline #define limit2d limit2d_inline -#define interpolate_scalar interpolate_scalar_inline #include "game/game.h" -#undef interpolate_scalar #undef limit2d -#undef signed_angular_difference #include "game/player_control.h" #include "game/player_control_runtime.h" #include "players.h" @@ -899,25 +895,6 @@ void player_control_set_desired_weapon( return; } -real signed_angular_difference( - real angle1, - real angle2) -{ - real result = angle2 - angle1; - - if (result >= _pi) - { - result -= _pi * 2.f; - } - - if (result <= -_pi) - { - result += _pi * 2.f; - } - - return result; -} - boolean limit2d( real_vector2d *vector, real length) @@ -937,21 +914,6 @@ boolean limit2d( return FALSE; } -void interpolate_scalar( - real *current, - real desired, - real maximum_speed) -{ - real difference = desired - *current; - - *current += PIN( - difference, - -maximum_speed, - maximum_speed); - - return; -} - void player_control_set_facing( short local_player_index, real_vector3d const *facing_direction) diff --git a/source/math/real_math.c b/source/math/real_math.c index 261e4563..c15cf837 100644 --- a/source/math/real_math.c +++ b/source/math/real_math.c @@ -13,14 +13,6 @@ REAL_MATH.C /* ---------- structures */ -struct real_math_constant_block -{ - real_matrix4x3 identity4x3; - real_matrix4x3 negative_identity4x3; - real_quaternion identity_quaternion; - real_rectangle3d null_rectangle3d; -}; - /* ---------- prototypes */ static __inline real magnitude_squared3d_right_associated( @@ -33,29 +25,33 @@ static __inline real magnitude_squared3d_right_associated( /* ---------- globals */ -struct real_math_constant_block const real_math_constants = +static real_matrix4x3 const private_identity4x3 = { + 1.f, { - 1.f, - { - { 1.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f } - }, + { 1.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f } }, +}; + +static real_matrix4x3 const private_negative_identity4x3 = +{ + 1.f, { - 1.f, - { - { -1.f, 0.f, 0.f, 0.f, -1.f, 0.f, 0.f, 0.f, -1.f, 0.f, 0.f, 0.f } - }, - }, - { - { { 0.f, 0.f, 0.f } }, - 1.f, - }, - { - { REAL_MAX, REAL_MIN, REAL_MAX, REAL_MIN, REAL_MAX, REAL_MIN }, + { -1.f, 0.f, 0.f, 0.f, -1.f, 0.f, 0.f, 0.f, -1.f, 0.f, 0.f, 0.f } }, }; +static real_quaternion const private_identity_quaternion = +{ + { { 0.f, 0.f, 0.f } }, + 1.f, +}; + +static real_rectangle3d const private_null_rectangle = +{ + { REAL_MAX, REAL_MIN, REAL_MAX, REAL_MIN, REAL_MAX, REAL_MIN }, +}; + short const global_projection3d_mappings[3][2][2] = { { @@ -72,44 +68,44 @@ short const global_projection3d_mappings[3][2][2] = } }; -const real_point2d *global_origin2d = (const real_point2d *)&real_math_constants.identity4x3.up; -const real_point2d *global_x_axis2d = (const real_point2d *)&real_math_constants.identity4x3.forward; -const real_point2d *global_y_axis2d = (const real_point2d *)&real_math_constants.identity4x3.left; -const real_point2d *global_negative_x_axis2d = (const real_point2d *)&real_math_constants.negative_identity4x3.forward; -const real_point2d *global_negative_y_axis2d = (const real_point2d *)&real_math_constants.negative_identity4x3.left; +const real_point2d *global_origin2d = (const real_point2d *)&private_identity4x3.up; +const real_point2d *global_x_axis2d = (const real_point2d *)&private_identity4x3.forward; +const real_point2d *global_y_axis2d = (const real_point2d *)&private_identity4x3.left; +const real_point2d *global_negative_x_axis2d = (const real_point2d *)&private_negative_identity4x3.forward; +const real_point2d *global_negative_y_axis2d = (const real_point2d *)&private_negative_identity4x3.left; -const real_vector2d *global_zero_vector2d = (const real_vector2d *)&real_math_constants.identity4x3.up; -const real_vector2d *global_forward2d = (const real_vector2d *)&real_math_constants.identity4x3.forward; -const real_vector2d *global_left2d = (const real_vector2d *)&real_math_constants.identity4x3.left; -const real_vector2d *global_backward2d = (const real_vector2d *)&real_math_constants.negative_identity4x3.forward; -const real_vector2d *global_right2d = (const real_vector2d *)&real_math_constants.negative_identity4x3.left; +const real_vector2d *global_zero_vector2d = (const real_vector2d *)&private_identity4x3.up; +const real_vector2d *global_forward2d = (const real_vector2d *)&private_identity4x3.forward; +const real_vector2d *global_left2d = (const real_vector2d *)&private_identity4x3.left; +const real_vector2d *global_backward2d = (const real_vector2d *)&private_negative_identity4x3.forward; +const real_vector2d *global_right2d = (const real_vector2d *)&private_negative_identity4x3.left; -const real_point3d *global_origin3d = (const real_point3d *)&real_math_constants.identity4x3.position; +const real_point3d *global_origin3d = (const real_point3d *)&private_identity4x3.position; -const real_point3d *global_x_axis3d = (const real_point3d *)&real_math_constants.identity4x3.forward; -const real_point3d *global_y_axis3d = (const real_point3d *)&real_math_constants.identity4x3.left; -const real_point3d *global_z_axis3d = (const real_point3d *)&real_math_constants.identity4x3.up; -const real_point3d *global_negative_x_axis3d = (const real_point3d *)&real_math_constants.negative_identity4x3.forward; -const real_point3d *global_negative_y_axis3d = (const real_point3d *)&real_math_constants.negative_identity4x3.left; -const real_point3d *global_negative_z_axis3d = (const real_point3d *)&real_math_constants.negative_identity4x3.up; +const real_point3d *global_x_axis3d = (const real_point3d *)&private_identity4x3.forward; +const real_point3d *global_y_axis3d = (const real_point3d *)&private_identity4x3.left; +const real_point3d *global_z_axis3d = (const real_point3d *)&private_identity4x3.up; +const real_point3d *global_negative_x_axis3d = (const real_point3d *)&private_negative_identity4x3.forward; +const real_point3d *global_negative_y_axis3d = (const real_point3d *)&private_negative_identity4x3.left; +const real_point3d *global_negative_z_axis3d = (const real_point3d *)&private_negative_identity4x3.up; -const real_vector3d *global_zero_vector3d = (const real_vector3d *)&real_math_constants.identity4x3.position; +const real_vector3d *global_zero_vector3d = (const real_vector3d *)&private_identity4x3.position; -const real_vector3d *global_forward3d = (const real_vector3d *)&real_math_constants.identity4x3.forward; -const real_vector3d *global_left3d = (const real_vector3d *)&real_math_constants.identity4x3.left; -const real_vector3d *global_up3d = (const real_vector3d *)&real_math_constants.identity4x3.up; +const real_vector3d *global_forward3d = (const real_vector3d *)&private_identity4x3.forward; +const real_vector3d *global_left3d = (const real_vector3d *)&private_identity4x3.left; +const real_vector3d *global_up3d = (const real_vector3d *)&private_identity4x3.up; -const real_vector3d *global_backward3d = (const real_vector3d *)&real_math_constants.negative_identity4x3.forward; -const real_vector3d *global_right3d = (const real_vector3d *)&real_math_constants.negative_identity4x3.left; -const real_vector3d *global_down3d = (const real_vector3d *)&real_math_constants.negative_identity4x3.up; +const real_vector3d *global_backward3d = (const real_vector3d *)&private_negative_identity4x3.forward; +const real_vector3d *global_right3d = (const real_vector3d *)&private_negative_identity4x3.left; +const real_vector3d *global_down3d = (const real_vector3d *)&private_negative_identity4x3.up; -const real_euler_angles2d *global_zero_angles2d = (const real_euler_angles2d *)&real_math_constants.identity4x3.up; -const real_euler_angles3d *global_zero_angles3d = (const real_euler_angles3d *)&real_math_constants.identity4x3.up; -const real_quaternion *global_identity_quaternion = &real_math_constants.identity_quaternion; -const real_matrix4x3 *global_identity4x3 = &real_math_constants.identity4x3; -const real_matrix4x3 *global_negative_identity4x3 = &real_math_constants.negative_identity4x3; -const real_rectangle2d *global_null_rectangle2d = (const real_rectangle2d *)&real_math_constants.null_rectangle3d; -const real_rectangle3d *global_null_rectangle3d = &real_math_constants.null_rectangle3d; +const real_euler_angles2d *global_zero_angles2d = (const real_euler_angles2d *)&private_identity4x3.up; +const real_euler_angles3d *global_zero_angles3d = (const real_euler_angles3d *)&private_identity4x3.up; +const real_quaternion *global_identity_quaternion = &private_identity_quaternion; +const real_matrix4x3 *global_identity4x3 = &private_identity4x3; +const real_matrix4x3 *global_negative_identity4x3 = &private_negative_identity4x3; +const real_rectangle2d *global_null_rectangle2d = (const real_rectangle2d *)&private_null_rectangle; +const real_rectangle3d *global_null_rectangle3d = &private_null_rectangle; /* ---------- public code */ diff --git a/source/tag_files/files_windows.c b/source/tag_files/files_windows.c index c7c9b48d..31263bd3 100644 --- a/source/tag_files/files_windows.c +++ b/source/tag_files/files_windows.c @@ -552,11 +552,12 @@ boolean file_get_size( struct file_reference const *file, unsigned long *size) { - struct file_reference_info const *info; + struct file_reference_info const *info = + file_reference_get_const_info(file); char full_path[MAXIMUM_FILENAME_LENGTH+1] = ""; + boolean result = FALSE; WIN32_FILE_ATTRIBUTE_DATA attribute_data; - info = file_reference_get_const_info(file); match_assert( "c:\\halo\\SOURCE\\tag_files\\files_windows.c", 524, @@ -566,12 +567,15 @@ boolean file_get_size( if (GetFileAttributesExA(full_path, GetFileExInfoStandard, &attribute_data)) { *size = attribute_data.nFileSizeLow; - return TRUE; + result = TRUE; } - file_error(file, "file_get_size"); + if (!result) + { + file_error(file, "file_get_size"); + } - return FALSE; + return result; } boolean find_files_next( @@ -924,9 +928,10 @@ static void file_error( { struct file_reference_info const *info = file_reference_get_const_info(file); + unsigned long error_code = GetLastError(); error(_error_silent, "%s('%s') error 0x%08x", function_name, - info->path, GetLastError()); + info->path, error_code); SetLastError(0); return; From 931ed8dc2bbf9f5fbf8bb4fcf1735439a404ef46 Mon Sep 17 00:00:00 2001 From: Jonas Volman Date: Wed, 23 Sep 2026 20:46:43 -0700 Subject: [PATCH 02/12] Layer 2: /Od-attested real_math.h helper bodies and provider hand-copy removal Shared-header prerequisite packet: - real_math.h: distance2d/distance3d become square_root(distance_squared*(a,b)) (/Od build, no local); project_point2d takes short mapping locals and a single ?: store (/Od-attested, equal to January's selected copy); lock/unlock_global_random_seed move from the 2026-09-04 reconstruction header random_math.h into real_math.h's existing RANDOM_MATH.C prototype section (main.c calls them without random_math.h). - action_vehicle, path_obstacles, decals drop their '#define x x_inline' renames and hand-written NODUP helper copies; the header inlines now emit byte-identical copies of January's selected sections. - object_lights and players adopt the /Od caller spellings (0x5d0d50). Full ninja + rename-stable 8,245-function diff: +2 exact (_player_set_action_result, _convex_hull2d_perimeter; park retired), 0 regressions. _ai_test_line_of_sight park remeasured (size/relocations unchanged, fuzzy 97.98 -> 97.92). Co-Authored-By: Claude Opus 5.5 --- config/parked.json | 17 ++---------- source/ai/action_vehicle.c | 43 ----------------------------- source/ai/path_obstacles.c | 50 +--------------------------------- source/effects/decals.c | 24 ---------------- source/game/players.c | 11 ++------ source/math/random_math.h | 6 ---- source/math/real_math.h | 24 ++++++---------- source/objects/object_lights.c | 3 +- 8 files changed, 16 insertions(+), 162 deletions(-) diff --git a/config/parked.json b/config/parked.json index 9f8f2ffe..c738bc76 100644 --- a/config/parked.json +++ b/config/parked.json @@ -1237,11 +1237,11 @@ "unit": "source/ai/ai", "function": "_ai_test_line_of_sight", "class": "instruction-scheduling", - "evidence": "Complete typed PVS, collision, fog, expanded-source, and expanded-target visibility classifier reconstructed from January code/relocations and HCEA semantics. It preserves January's external helper schedule without emitting point_from_line3d. The retained source initializes collision_fraction before the fog path so no execution can read an indeterminate value. January is 1,008 padded bytes and candidate is 1,040, both with 50 relocations. Remaining differences are compiler-local frame/register scheduling. No fake dependency, raw offset, forced inline, undefined read, or nonsensical logic is retained. Zero exact credit. See docs/object_matching_logs/ai_obj_large_visibility_spatial_packet_20260909.md.", + "evidence": "Complete typed PVS, collision, fog, expanded-source, and expanded-target visibility classifier reconstructed from January code/relocations and HCEA semantics. It preserves January's external helper schedule without emitting point_from_line3d. The retained source initializes collision_fraction before the fog path so no execution can read an indeterminate value. January is 1,008 padded bytes and candidate is 1,040, both with 50 relocations. Remaining differences are compiler-local frame/register scheduling. No fake dependency, raw offset, forced inline, undefined read, or nonsensical logic is retained. Zero exact credit. See docs/object_matching_logs/ai_obj_large_visibility_spatial_packet_20260909.md. Remeasured 2026-09-25 after the /Od-attested real_math.h distance3d body correction (claude_fifty_objects_20260925.md, batch 2); size and relocations unchanged.", "measurements": { "target": { "size": 1008, "relocation_count": 50, "normalized_sha256": "aecb662c1c4868e27cbd680dba829bdedc994fc2f91911172ad86ecdfdec9b86" }, - "base": { "size": 1040, "relocation_count": 50, "normalized_sha256": "61a3ce7f829fcafe2bf34705e9d6e2a0bb2be0d80257c1921cc134edb6eb0488" }, - "objdiff_percent": 97.97885 + "base": { "size": 1040, "relocation_count": 50, "normalized_sha256": "c524fe19529bfd4a72e95be52a875925bcc929d347b37471eb16b75bd393da78" }, + "objdiff_percent": 97.91843 } }, { @@ -1422,17 +1422,6 @@ "objdiff_percent": 93.48387 } }, - { - "unit": "source/math/geometry", - "function": "_convex_hull2d_perimeter", - "class": "unclassified", - "evidence": "Complete natural convex-hull perimeter reconstruction retained from the reconciled Fable geometry packet. Target and candidate share a 96-byte extent with no relocations but have different normalized streams; earlier exact-looking expression/helper variants had unresolved provenance and are not used as credit. The retained ordinary project-type body receives zero credit. See docs/object_matching_logs/geometry_obj_fable_clean_pair_independent_intake_20260906.md.", - "measurements": { - "target": { "size": 96, "relocation_count": 0, "normalized_sha256": "71292feb41a8e5d57e328751240458cb0b9678237d26b7f8be4ba7abab7f4b0e" }, - "base": { "size": 96, "relocation_count": 0, "normalized_sha256": "22c6d46416fece30ca43252116be4b7f30369b3c2df152ea46ef045b031d073d" }, - "objdiff_percent": 91.5 - } - }, { "unit": "source/math/geometry", "function": "_convex_polygon2d_clip_to_plane", diff --git a/source/ai/action_vehicle.c b/source/ai/action_vehicle.c index f31d44cd..82dae1b7 100644 --- a/source/ai/action_vehicle.c +++ b/source/ai/action_vehicle.c @@ -69,15 +69,7 @@ symbols in this file: /* ---------- headers */ #include "cseries.h" -#define distance2d distance2d_inline -#define distance3d distance3d_inline -#define distance_squared2d distance_squared2d_inline -#define negate_vector2d negate_vector2d_inline #include "actions.h" -#undef negate_vector2d -#undef distance_squared2d -#undef distance3d -#undef distance2d #define object_get_bounding_sphere object_get_bounding_sphere_inline #include "actors.h" @@ -181,41 +173,6 @@ void object_get_bounding_sphere( return; } -real distance_squared2d( - real_point2d const *a, - real_point2d const *b) -{ - real_vector2d v; - - return magnitude_squared2d(vector_from_points2d(a, b, &v)); -} - -real distance2d( - real_point2d const *a, - real_point2d const *b) -{ - real_vector2d v; - - return magnitude2d(vector_from_points2d(a, b, &v)); -} - -real distance3d( - real_point3d const *a, - real_point3d const *b) -{ - return square_root(distance_squared3d(a, b)); -} - -real_vector2d *negate_vector2d( - real_vector2d const *a, - real_vector2d *result) -{ - result->i = -a->i; - result->j = -a->j; - - return result; -} - void action_vehicle_begin( long actor_index) { diff --git a/source/ai/path_obstacles.c b/source/ai/path_obstacles.c index 3b079bb2..300d4980 100644 --- a/source/ai/path_obstacles.c +++ b/source/ai/path_obstacles.c @@ -62,11 +62,6 @@ symbols in this file: /* ---------- headers */ -#define rotate_vector2d rotate_vector2d_inline -#define project_point3d project_point3d_inline -#define distance_squared2d distance_squared2d_inline -#define point_in_circle point_in_circle_inline -#define distance_squared3d distance_squared3d_inline #include "cseries.h" #include "path.h" #include "devices/device_definitions.h" @@ -75,11 +70,6 @@ symbols in this file: #include "physics/collision_model_definitions.h" #include "physics/collisions.h" #include "render/render_debug.h" -#undef rotate_vector2d -#undef project_point3d -#undef distance_squared2d -#undef point_in_circle -#undef distance_squared3d /* ---------- constants */ @@ -148,44 +138,6 @@ void obstacles_new( return; } -real_vector2d *rotate_vector2d( - real_vector2d const *vector, - real sine, - real cosine, - real_vector2d *result) -{ - real j = sine * vector->i + cosine * vector->j; - real i = cosine * vector->i - sine * vector->j; - - result->i = i; - result->j = j; - return result; -} - -real_point2d *project_point3d( - real_point3d const *p3d, - short projection, - boolean sign, - real_point2d *p2d) -{ - match_assert("..\\math\\real_math.h", 859, projection>=_x && projection<=_z); - match_assert("..\\math\\real_math.h", 860, ~(sign&~1)); - - set_real_point2d( - p2d, - p3d->n[global_projection3d_mappings[projection][sign][0]], - p3d->n[global_projection3d_mappings[projection][sign][1]]); - return p2d; -} - -boolean point_in_circle( - real_point2d const *point, - real_point2d const *center, - real radius) -{ - return distance_squared2d_inline(point, center) <= (radius * radius); -} - boolean obstacles_add_disc( struct obstacles *obstacles, long object_index, @@ -499,7 +451,7 @@ void obstacles_disc_neighborhood( { struct obstacle_disc const *disc = obstacles_get_disc(obstacles, disc_index); - if (point_in_circle_inline( + if (point_in_circle( ¤t_disc->center, &disc->center, (disc->radius + radius) + (current_disc->radius + radius))) diff --git a/source/effects/decals.c b/source/effects/decals.c index c83169d7..94379d20 100644 --- a/source/effects/decals.c +++ b/source/effects/decals.c @@ -212,14 +212,12 @@ symbols in this file: /* ---------- headers */ -#define project_point2d project_point2d_inline #define plane2d_from_points plane2d_from_points_inline #define REAL_MATH_EXTERNAL_PROJECT_POINT3D #include "effects/decals.h" #include "cseries/cseries.h" #include "math/real_math.h" #include "physics/collision_bsp_definitions.h" -#undef project_point2d #undef plane2d_from_points #undef REAL_MATH_EXTERNAL_PROJECT_POINT3D @@ -812,28 +810,6 @@ static void decal_sprite_get_bounds( return; } -real_point3d *project_point2d( - real_point2d const *p2d, - real_plane3d const *plane, - short projection, - boolean sign, - real_point3d *p3d) -{ - short x = global_projection3d_mappings[projection][sign][0]; - short y = global_projection3d_mappings[projection][sign][1]; - - match_assert("..\\math\\real_math.h", 879, projection>=_x && projection<=_z); - match_assert("..\\math\\real_math.h", 880, ~(sign&~1)); - - p3d->n[x] = p2d->x; - p3d->n[y] = p2d->y; - p3d->n[projection] = (fabs(plane->n.n[projection])<_real_epsilon) - ? 0.0f - : ((plane->d - (p2d->x * plane->n.n[x])) - (p2d->y * plane->n.n[y])) / plane->n.n[projection]; - - return p3d; -} - real_plane2d *plane2d_from_points( real_plane2d *plane, real_point2d const *point0, diff --git a/source/game/players.c b/source/game/players.c index 1150404c..281b3ae5 100644 --- a/source/game/players.c +++ b/source/game/players.c @@ -2693,8 +2693,6 @@ static void player_set_action_result( real_point3d const *unit_position; real_point3d const *current_position; real_point3d const *new_position; - real current_distance; - real new_distance; boolean set_action = FALSE; player = player_get(player_index); @@ -2708,13 +2706,8 @@ static void player_set_action_result( current_position = &object_get(player->action_object_index)->object.position; new_position = &object_get(object_index)->object.position; - current_distance = distance3d( - unit_position, - current_position); - new_distance = distance3d( - unit_position, - new_position); - set_action = current_distance > new_distance; + set_action = distance3d(unit_position, current_position) > + distance3d(unit_position, new_position); } else if (action_result > player->action_result) { diff --git a/source/math/random_math.h b/source/math/random_math.h index 4c913474..ebe2a652 100644 --- a/source/math/random_math.h +++ b/source/math/random_math.h @@ -8,12 +8,6 @@ RANDOM_MATH.H /* ---------- prototypes/RANDOM_MATH.C */ -void lock_global_random_seed( - void); - -void unlock_global_random_seed( - void); - unsigned long get_random_seed( void); diff --git a/source/math/real_math.h b/source/math/real_math.h index dae85f1d..1b2a6b90 100644 --- a/source/math/real_math.h +++ b/source/math/real_math.h @@ -675,6 +675,8 @@ boolean valid_real_plane3d(real_plane3d const *plane); unsigned long *get_global_random_seed_address(void); unsigned long *get_global_local_random_seed_address(void); +void lock_global_random_seed(void); +void unlock_global_random_seed(void); unsigned short seed_random(unsigned long *seed); short seed_random_range(unsigned long *seed, short lower_bound, short upper_bound); @@ -939,8 +941,7 @@ __inline real distance2d( real_point2d const *a, real_point2d const *b) { - real_vector2d v; - return magnitude2d(vector_from_points2d(a, b, &v)); + return square_root(distance_squared2d(a, b)); } __inline real dot_product2d( @@ -1026,23 +1027,17 @@ __inline real_point3d *project_point2d( boolean sign, real_point3d *p3d) { - long x = global_projection3d_mappings[projection][sign][0]; - long y = global_projection3d_mappings[projection][sign][1]; + short x = global_projection3d_mappings[projection][sign][0]; + short y = global_projection3d_mappings[projection][sign][1]; match_assert("..\\math\\real_math.h", 879, projection>=_x && projection<=_z); match_assert("..\\math\\real_math.h", 880, ~(sign&~1)); p3d->n[x] = p2d->x; p3d->n[y] = p2d->y; - - if (fabs(plane->n.n[projection])>=_real_epsilon) - { - p3d->n[projection] = ((plane->d - (p2d->x * plane->n.n[x])) - (p2d->y * plane->n.n[y])) / plane->n.n[projection]; - } - else - { - p3d->n[projection] = 0.f; - } + p3d->n[projection] = (fabs(plane->n.n[projection])<_real_epsilon) + ? 0.0f + : ((plane->d - (p2d->x * plane->n.n[x])) - (p2d->y * plane->n.n[y])) / plane->n.n[projection]; return p3d; } @@ -1192,8 +1187,7 @@ __inline real distance3d( real_point3d const *a, real_point3d const *b) { - real_vector3d v; - return magnitude3d(vector_from_points3d(a, b, &v)); + return square_root(distance_squared3d(a, b)); } __inline real_point3d *midpoint3d( diff --git a/source/objects/object_lights.c b/source/objects/object_lights.c index 225aefdc..f0c70b31 100644 --- a/source/objects/object_lights.c +++ b/source/objects/object_lights.c @@ -1831,8 +1831,7 @@ static void find_point_lights_for_object_in_cluster( || !TEST_FLAG(light_definition_get(light->definition_index)->flags, _light_definition_dont_light_own_object_bit))) { - real_point3d const *light_position = &light->position; - real distance = distance3d(light_position, center); + real distance = distance3d(&light->position, center); if (distance < radius + light->radius) { From b807f9f61d024ab17fe17f3a66266ea05482fc4c Mon Sep 17 00:00:00 2001 From: Jonas Volman Date: Wed, 23 Sep 2026 23:42:16 -0700 Subject: [PATCH 03/12] Header prerequisites: objects.h __FILE__ provider packet and path.h HCEX field objects.h: both bounding-sphere inline assertions report OBJECTS_H_FILE, which defaults to January's relative "..\objects\objects.h". object_lights defines the absolute spelling first, as January's string census shows. action_vehicle loses its NODUP hand copy of object_get_bounding_sphere, so the header inline is the only definition. render_objects' lighting_storage becomes the static local of object_get_cached_render_lighting (symbols.json). path.h: the opaque __unknown140A0[0x5C] span is HCEX's `struct path_result result`, and path.c stores through the field instead of a punning cast. Consumer sweep (full ninja, objdiff 3.3.1): stable diff shows 0 regressions and no moved rows beyond the batch-1/Layer-2 gains. Parks 93/0/0, admission 15/0/7/0, pytest 1157 passed. Co-Authored-By: Claude Opus 5.5 --- config/symbols.json | 2 +- source/ai/action_vehicle.c | 20 -------------------- source/ai/path.c | 2 +- source/ai/path.h | 2 +- source/objects/object_lights.c | 4 ++++ source/objects/objects.h | 16 ++++++++++++---- source/render/render_objects.c | 2 +- 7 files changed, 20 insertions(+), 28 deletions(-) diff --git a/config/symbols.json b/config/symbols.json index d0a16b3a..f14285f7 100644 --- a/config/symbols.json +++ b/config/symbols.json @@ -23248,7 +23248,7 @@ { "file_offset": 4951098, "flags": 0, "name": "_render_camera_debug_this_fucking_frustum" }, { "file_offset": 4951104, "flags": 0, "name": "_render_debug_globals", "static": true }, { "file_offset": 4980812, "flags": 0, "name": "_bss_004c004c" }, -{ "file_offset": 4980856, "flags": 0, "name": "_lighting_storage" }, +{ "file_offset": 4980856, "flags": 0, "name": "?lighting_storage@?1??object_get_cached_render_lighting@@9@9", "static": true }, { "file_offset": 4980976, "flags": 0, "name": "_render_object_globals", "static": true }, { "file_offset": 4982004, "flags": 0, "name": "_debug_inactive_objects" }, { "file_offset": 4982005, "flags": 0, "name": "_reported_rendered_object_overflow", "static": true }, diff --git a/source/ai/action_vehicle.c b/source/ai/action_vehicle.c index 82dae1b7..0736dca8 100644 --- a/source/ai/action_vehicle.c +++ b/source/ai/action_vehicle.c @@ -70,11 +70,7 @@ symbols in this file: #include "cseries.h" #include "actions.h" - -#define object_get_bounding_sphere object_get_bounding_sphere_inline #include "actors.h" -#undef object_get_bounding_sphere - #include "actor_definitions.h" #include "ai_debug.h" #include "props.h" @@ -157,22 +153,6 @@ boolean unit_get_seat_entrance_point( /* ---------- public code */ -void object_get_bounding_sphere( - long object_index, - real_point3d *center, - real *radius) -{ - struct object_datum *object = object_get(object_index); - - match_assert("..\\objects\\objects.h", 535, center); - match_assert("..\\objects\\objects.h", 536, radius); - - *center = object->object.bounding_sphere_center; - *radius = object->object.bounding_sphere_radius; - - return; -} - void action_vehicle_begin( long actor_index) { diff --git a/source/ai/path.c b/source/ai/path.c index f7a7d665..94f473ae 100644 --- a/source/ai/path.c +++ b/source/ai/path.c @@ -1043,7 +1043,7 @@ boolean path_state_build_path( if (state->debug) { - *(struct path_result *)state->debug->__unknown140A0 = *path; + state->debug->result = *path; if (state->debug->path_build_result != _path_build_result_success) { diff --git a/source/ai/path.h b/source/ai/path.h index 66e0dd73..ac731402 100644 --- a/source/ai/path.h +++ b/source/ai/path.h @@ -264,7 +264,7 @@ struct path_debug_storage short path_traverse_result; short path_build_result; struct path_state path_state; - char __unknown140A0[0x5C]; + struct path_result result; short raw_step_count; word pad_140FE; struct path_step raw_steps[64]; diff --git a/source/objects/object_lights.c b/source/objects/object_lights.c index f0c70b31..2553c63c 100644 --- a/source/objects/object_lights.c +++ b/source/objects/object_lights.c @@ -140,6 +140,10 @@ symbols in this file: /* ---------- headers */ +/* objects.h lies in this unit's own directory, so January's __FILE__ for it was the absolute + path (see OBJECTS_H_FILE in objects.h) */ +#define OBJECTS_H_FILE "c:\\halo\\source\\objects\\objects.h" + #include "cseries/cseries.h" #include "cseries/errors.h" #include "cseries/profile.h" diff --git a/source/objects/objects.h b/source/objects/objects.h index 29de9dc1..1256e31a 100644 --- a/source/objects/objects.h +++ b/source/objects/objects.h @@ -188,6 +188,14 @@ enum #define object_get(index) ((struct object_datum*)object_get_and_verify_type(index, _object_mask_all)) #define object_try_and_get(index) ((struct object_datum*)object_try_and_get_and_verify_type(index, _object_mask_all)) +/* the inline assertions below report January's __FILE__ for this header, and January spelled it + two ways: its string census has "..\objects\objects.h" defined by action_vehicle (and + referenced by render_objects) and "c:\halo\source\objects\objects.h" defined by + object_lights; a unit that needs the absolute spelling defines OBJECTS_H_FILE first */ +#ifndef OBJECTS_H_FILE +#define OBJECTS_H_FILE "..\\objects\\objects.h" +#endif + /* ---------- structures */ typedef void (*object_deleted_proc)(long); @@ -488,8 +496,8 @@ __inline void object_get_bounding_sphere( { struct object_datum *object = object_get(object_index); - match_assert("c:\\halo\\source\\objects\\objects.h", 535, center); - match_assert("c:\\halo\\source\\objects\\objects.h", 536, radius); + match_assert(OBJECTS_H_FILE, 535, center); + match_assert(OBJECTS_H_FILE, 536, radius); *center = object->object.bounding_sphere_center; *radius = object->object.bounding_sphere_radius; @@ -504,8 +512,8 @@ __inline void object_get_render_bounding_sphere( { struct object_datum *object = object_get(object_index); - match_assert("..\\objects\\objects.h", 551, center); - match_assert("..\\objects\\objects.h", 552, radius); + match_assert(OBJECTS_H_FILE, 551, center); + match_assert(OBJECTS_H_FILE, 552, radius); *center = object->object.bounding_sphere_center; *radius = object_definition_get(object->definition_index)->object.render_bounding_radius; diff --git a/source/render/render_objects.c b/source/render/render_objects.c index 66bc767b..7c6d8d08 100644 --- a/source/render/render_objects.c +++ b/source/render/render_objects.c @@ -304,7 +304,6 @@ static struct profile_section render_object_shadows_section = struct data_array *cached_object_render_states; -struct render_lighting lighting_storage = { 0 }; static struct render_object_globals render_object_globals = { 0 }; boolean debug_inactive_objects = FALSE; @@ -356,6 +355,7 @@ struct render_lighting *object_get_cached_render_lighting( long object_index, real level_of_detail_pixels) { + static struct render_lighting lighting_storage; long render_state_index = object_get_cached_render_state( object_index, level_of_detail_pixels); From b9a8d587a01c28b5784b9b10e6234ac6378547d8 Mon Sep 17 00:00:00 2001 From: Jonas Volman Date: Wed, 23 Sep 2026 23:53:28 -0700 Subject: [PATCH 04/12] Batch 3: admit twelve objects; four exact functions; verified storage and data fixes Objects admitted (Halo 363 -> 375), each with an independent adversarial review: units (first-party names incl. the reviewer-corrected unit_vectors_are_valid, 49 static flags, '$'-defect data entry), collision_debug (/Od helper calls), render_objects (b807f9f6 provider packet), editor_flying_camera (_editor_camera_set_position_and_roll 432, storage + grouped entry re-pin), rasterizer_xbox_shadows (shadow_model_draw 688), cache_files_windows (open_cache_files 752), light_volumes (light_volume_render 912, reviewer-amended /Od declaration order), actor_firing_position, path, biped_limp_noodle (HCEX file statics), leaf_map and model_animations (/Od helper calls replace hand expansions). Zero-credit/data: path_structure_bsp HCEX tables (+200 data), hud_nav_points storage, first_person_weapons patch A (park re-baselined). Gate (full ninja, objdiff 3.3.1): stable diff +4 strict / 2,784 padded, 0 regressions; parks 89/0/0; admission 11/0/5/0; fake scan 26 (new lead is the /Od-attested empty then-arm in the still-parked fpw update); pytest 1157 passed; diff --check clean. Ledger: docs/object_matching_logs/claude_fifty_objects_20260925.md (adds the Layer 2 owner-ruling disclosure, tallies and held items). Co-Authored-By: Claude Opus 5.5 --- config/config.json | 24 +- config/object_admission_rejections.json | 24 -- config/parked.json | 74 +---- config/semantic_data_matches.json | 16 +- config/symbols.json | 141 +++++---- .../claude_fifty_objects_20260925.md | 165 +++++++++- source/ai/path_structure_bsp.c | 18 +- source/cache/cache_files_windows.c | 8 +- source/camera/editor_flying_camera.c | 60 ++-- source/interface/first_person_weapons.c | 82 ++--- source/interface/first_person_weapons.h | 3 - source/interface/hud_nav_points.c | 4 +- source/models/model_animations.c | 7 +- source/objects/widgets/light_volumes.c | 171 ++++------ source/objects/widgets/light_volumes.h | 6 - source/physics/collision_debug.c | 13 +- .../rasterizer/xbox/rasterizer_xbox_shadows.c | 178 ++++------- source/structures/leaf_map.c | 6 +- source/units/biped_limp_noodle.c | 26 +- source/units/units.c | 298 +++++++++--------- 20 files changed, 664 insertions(+), 660 deletions(-) diff --git a/config/config.json b/config/config.json index cf8106ea..e7b839a2 100644 --- a/config/config.json +++ b/config/config.json @@ -404,18 +404,18 @@ { "name": "source/cache/xbox_sound_cache.c", "index": 29, "status": "NonMatching" }, { "name": "source/cache/predicted_resources.c", "index": 30, "status": "Matching" }, { "name": "source/cache/physical_memory_map.c", "index": 31, "status": "Matching" }, - { "name": "source/cache/cache_files_windows.c", "index": 32, "status": "NonMatching" }, + { "name": "source/cache/cache_files_windows.c", "index": 32, "status": "Matching" }, { "name": "source/cache/cache_files_decompress_windows.c", "index": 33, "status": "Matching" }, { "name": "source/cache/cache_files.c", "index": 34, "status": "Matching" }, { "name": "source/units/vehicles.c", "index": 35, "status": "NonMatching" }, { "name": "source/units/vehicle_definitions.c", "index": 36, "status": "Matching" }, - { "name": "source/units/units.c", "index": 37, "status": "NonMatching" }, + { "name": "source/units/units.c", "index": 37, "status": "Matching" }, { "name": "source/units/unit_scripting_commands.c", "index": 38, "status": "Matching" }, { "name": "source/units/unit_dialogue.c", "index": 39, "status": "Matching" }, { "name": "source/units/unit_definitions.c", "index": 40, "status": "Matching" }, { "name": "source/units/dialogue_definitions.c", "index": 41, "status": "Matching" }, { "name": "source/units/bipeds.c", "index": 42, "status": "NonMatching" }, - { "name": "source/units/biped_limp_noodle.c", "index": 43, "status": "NonMatching" }, + { "name": "source/units/biped_limp_noodle.c", "index": 43, "status": "Matching" }, { "name": "source/units/biped_definitions.c", "index": 44, "status": "Matching" }, { "name": "source/text/unicode.c", "index": 45, "status": "Matching" }, { "name": "source/text/text_group.c", "index": 46, "status": "Matching" }, @@ -434,7 +434,7 @@ { "name": "source/structures/structure_lens_flares.c", "index": 59, "status": "NonMatching" }, { "name": "source/structures/structure_detail_objects.c", "index": 60, "status": "Matching" }, { "name": "source/structures/structure_bsp_definitions.c", "index": 61, "status": "Matching" }, - { "name": "source/structures/leaf_map.c", "index": 62, "status": "NonMatching" }, + { "name": "source/structures/leaf_map.c", "index": 62, "status": "Matching" }, { "name": "source/structures/detail_object_definitions.c", "index": 63, "status": "Matching" }, { "name": "source/structures/cluster_partitions.c", "index": 64, "status": "Matching" }, { "name": "source/structures/radiosity/radiosity_io.c", "index": 65, "status": "Matching" }, @@ -456,7 +456,7 @@ { "name": "source/render/render_sprite.c", "index": 81, "status": "NonMatching" }, { "name": "source/render/render_sky.c", "index": 82, "status": "Matching" }, { "name": "source/render/render_particles.c", "index": 83, "status": "Matching" }, - { "name": "source/render/render_objects.c", "index": 84, "status": "NonMatching" }, + { "name": "source/render/render_objects.c", "index": 84, "status": "Matching" }, { "name": "source/render/render_media.c", "index": 85, "status": "Matching" }, { "name": "source/render/render_detail_objects.c", "index": 86, "status": "Matching" }, { "name": "source/render/render_debug.c", "index": 87, "status": "NonMatching" }, @@ -482,7 +482,7 @@ { "name": "source/rasterizer/xbox/rasterizer_xbox_vertex_shaders.c", "index": 107, "status": "Matching" }, { "name": "source/rasterizer/xbox/rasterizer_xbox_transparent_geometry.c", "index": 108, "status": "Matching" }, { "name": "source/rasterizer/xbox/rasterizer_xbox_text.c", "index": 109, "status": "Matching" }, - { "name": "source/rasterizer/xbox/rasterizer_xbox_shadows.c", "index": 110, "status": "NonMatching" }, + { "name": "source/rasterizer/xbox/rasterizer_xbox_shadows.c", "index": 110, "status": "Matching" }, { "name": "source/rasterizer/xbox/rasterizer_xbox_screen_effect.c", "index": 111, "status": "Matching" }, { "name": "source/rasterizer/xbox/rasterizer_xbox_profile.c", "index": 112, "status": "NonMatching" }, { "name": "source/rasterizer/xbox/rasterizer_xbox_plasma_energy.c", "index": 113, "status": "Matching" }, @@ -512,7 +512,7 @@ { "name": "source/physics/collision_models.c", "index": 137, "status": "Matching" }, { "name": "source/physics/collision_model_definitions.c", "index": 138, "status": "Matching" }, { "name": "source/physics/collision_features.c", "index": 139, "status": "NonMatching" }, - { "name": "source/physics/collision_debug.c", "index": 140, "status": "NonMatching" }, + { "name": "source/physics/collision_debug.c", "index": 140, "status": "Matching" }, { "name": "source/physics/collision_bsp_definitions.c", "index": 141, "status": "Matching" }, { "name": "source/physics/collision_bsp.c", "index": 142, "status": "NonMatching" }, { "name": "source/physics/bsp3d.c", "index": 143, "status": "Matching" }, @@ -533,7 +533,7 @@ { "name": "source/objects/widgets/widgets.c", "index": 158, "status": "Matching" }, { "name": "source/objects/widgets/lightning_definitions.c", "index": 159, "status": "Matching" }, { "name": "source/objects/widgets/lightning.c", "index": 160, "status": "NonMatching" }, - { "name": "source/objects/widgets/light_volumes.c", "index": 161, "status": "NonMatching" }, + { "name": "source/objects/widgets/light_volumes.c", "index": 161, "status": "Matching" }, { "name": "source/objects/widgets/light_volume_definitions.c", "index": 162, "status": "Matching" }, { "name": "source/objects/widgets/glow_definitions.c", "index": 163, "status": "Matching" }, { "name": "source/objects/widgets/glow.c", "index": 164, "status": "NonMatching" }, @@ -557,7 +557,7 @@ { "name": "source/networking/network_client_manager.c", "index": 182, "status": "Matching" }, { "name": "source/models/models.c", "index": 183, "status": "NonMatching" }, { "name": "source/models/model_definitions.c", "index": 184, "status": "Matching" }, - { "name": "source/models/model_animations.c", "index": 185, "status": "NonMatching" }, + { "name": "source/models/model_animations.c", "index": 185, "status": "Matching" }, { "name": "source/models/model_animation_definitions.c", "index": 186, "status": "Matching" }, { "name": "source/memory/texture_page.c", "index": 187, "status": "Matching" }, { "name": "source/memory/stack_memory_pool.c", "index": 188, "status": "Matching" }, @@ -738,7 +738,7 @@ { "name": "source/camera/following_camera.c", "index": 363, "status": "Matching" }, { "name": "source/camera/flying_camera.c", "index": 364, "status": "Matching" }, { "name": "source/camera/first_person_camera.c", "index": 365, "status": "Matching" }, - { "name": "source/camera/editor_flying_camera.c", "index": 366, "status": "NonMatching" }, + { "name": "source/camera/editor_flying_camera.c", "index": 366, "status": "Matching" }, { "name": "source/camera/director.c", "index": 367, "status": "Matching" }, { "name": "source/camera/dead_camera.c", "index": 368, "status": "NonMatching" }, { "name": "source/camera/camera_track_definitions.c", "index": 369, "status": "Matching" }, @@ -802,7 +802,7 @@ { "name": "source/ai/path_smoothing.c", "index": 427, "status": "NonMatching" }, { "name": "source/ai/path_obstacles.c", "index": 428, "status": "NonMatching" }, { "name": "source/ai/path_obstacle_avoidance.c", "index": 429, "status": "NonMatching" }, - { "name": "source/ai/path.c", "index": 430, "status": "NonMatching" }, + { "name": "source/ai/path.c", "index": 430, "status": "Matching" }, { "name": "source/ai/encounters.c", "index": 431, "status": "Matching" }, { "name": "source/ai/ai_script.c", "index": 432, "status": "Matching" }, { "name": "source/ai/ai_scenario_definitions.c", "index": 433, "status": "Matching" }, @@ -828,7 +828,7 @@ { "name": "source/ai/actor_perception.c", "index": 453, "status": "NonMatching" }, { "name": "source/ai/actor_moving.c", "index": 454, "status": "NonMatching" }, { "name": "source/ai/actor_looking.c", "index": 455, "status": "NonMatching" }, - { "name": "source/ai/actor_firing_position.c", "index": 456, "status": "NonMatching" }, + { "name": "source/ai/actor_firing_position.c", "index": 456, "status": "Matching" }, { "name": "source/ai/actor_definitions.c", "index": 457, "status": "Matching" }, { "name": "source/ai/actor_combat.c", "index": 458, "status": "NonMatching" }, { "name": "source/ai/actions.c", "index": 459, "status": "NonMatching" }, diff --git a/config/object_admission_rejections.json b/config/object_admission_rejections.json index 1b630536..efd9599d 100644 --- a/config/object_admission_rejections.json +++ b/config/object_admission_rejections.json @@ -17,22 +17,6 @@ "evidence": "docs/object_matching_logs/claude_data_ownership_closeout_20260924.md", "reopen": "Recover and verify the January per-global names and ownership from first-party evidence, replace the aggregate with authentic separate definitions, and preserve every exact function and data relocation before whole-object admission." }, - { - "unit": "source/structures/leaf_map", - "class": "candidate-only-comdat-owner", - "symbol": "_distance3d", - "reason": "All 25 target functions and target-owned data sections are exact, including two newly closed callers. But the real shared-header distance3d use emits a candidate-only 64-byte SELECT_ANY copy whose instruction SHA differs from January's selected ActionVehicle NODUP copy. Ordinary LeafMap/ActionVehicle links fail with LNK2005 in both orders. A global source-body correction makes the copies identical but loses two inherited exact functions and stales a parked function, so it was rejected. The exact callers and verified data retain their separate credit; whole-object completion does not.", - "evidence": "docs/object_matching_logs/claude_object_closure_canonical_reconciliation_20260924.md#distance3d-provider-conflict", - "reopen": "Recover a genuine shared distance3d source/header spelling and inline schedule that yields January's selected COMDAT without any exact sibling loss or stale park; verify all real_math.h consumers and ordinary links. Do not suppress emission, force inline, or attribute candidate-only helper bytes to LeafMap." - }, - { - "unit": "source/units/biped_limp_noodle", - "class": "candidate-only-comdat-owner", - "symbol": "_distance3d", - "reason": "All six target functions remain strict exact, but this Matching label also emitted the same candidate-only 64-byte SELECT_ANY distance3d copy that differs from January's selected ActionVehicle NODUP provider. Ordinary link compatibility is not established; the global real_math.h correction fails the whole-board no-regression and parked-function gates. Function credit remains; whole-object completion is held.", - "evidence": "docs/object_matching_logs/claude_object_closure_canonical_reconciliation_20260924.md#distance3d-provider-conflict", - "reopen": "Use the same authentic, board-wide no-regression provider repair as LeafMap and prove ordinary selected-provider links in both orders before restoring Matching." - }, { "unit": "source/rasterizer/xbox/rasterizer_xbox_profile", "class": "candidate-only-comdat-owner", @@ -81,14 +65,6 @@ "evidence": "docs/object_matching_logs/models_obj_fable_salvage_20260902.md#bss-ownership-boundary", "reopen": "Remove this rejection only after authoritative January ownership evidence or natural source makes all four BSS symbol offsets and linkage agree without aggregate facades, hash-steering names, custom sections, or other matching-only constructs." }, - { - "unit": "source/units/units", - "class": "candidate-only-comdat-owner", - "symbol": "_point_from_line3d", - "reason": "The rebuilt translation unit emits a 48-byte select-any _point_from_line3d COMDAT absent from the January units split, while January's selected action_charge owner is no-duplicates. All 189 January units functions remain strict exact, including the two authentic external calls from _unit_cause_continuous_melee_damage; the surplus owner is a separate whole-object admission failure under the explicit no-emission house rule.", - "evidence": "docs/object_matching_logs/shared_inline_helper_admission_audit_20260904.md#units-point_from_line3d-owner", - "reopen": "Remove only after source-authentic header/declaration topology preserves all 189 exact target functions and the two January external calls while preventing units.obj from emitting _point_from_line3d. Linker discard alone does not waive the explicit no-emission house rule; do not expand the two external calls or use forced inline/noinline, pragmas, assembly, or byte-shaping." - }, { "unit": "source/effects/decals", "class": "candidate-only-comdat-owner", diff --git a/config/parked.json b/config/parked.json index c738bc76..01adb566 100644 --- a/config/parked.json +++ b/config/parked.json @@ -417,25 +417,6 @@ "objdiff_percent": 99.43569 } }, - { - "unit": "source/objects/widgets/light_volumes", - "function": "_light_volume_render", - "class": "tu-context-optimization", - "evidence": "Fuzzy-parked under the current house rule after the complete source-history and worktree census, the authenticated HCEA renderer/interpolator/type records at commit 570c83fd9c365dad6f2a3e7041705d5b84c7847c, the January disassembly, and the recorded bounded legal-C experiment families were rechecked from canonical ec4ae894a. The retained typed C implements the complete marker, view-angle, distance-fade, object-function, sprite-count, exponent, color-interpolation, and rasterizer path without fake steering. January emits a 912-byte function with a 0xA4 frame; VC7 emits 928 bytes with a 0xA8 frame. Both have 47 relocation types and destinations in the same semantic order. The remaining structural boundary is January's immediate 1.0f distance-fade store interleaved with the marker delta and its compact x87-valued inlined pow1 joins, while the available compiler materializes an earlier distance-fade local and memory phis for the later exponent results. Statement-position, scope, helper-edge, conditional-expression, direct-consumption, loop-count/divisor, HCEA-topology, compiler-version, and donor-branch families either reproduce this fixed point or lose the proven frame/relocation topology. No volatile access, register hint, barrier, assembly, raw offset, representation cast, undefined behavior, fake dependency, or nonsensical branch is retained. Reopen only for authoritative January source/local records, a natural same-compiler donor that distinguishes the x87 lifetime, or a genuinely distinct authentic VC7/QFE compiler.", - "measurements": { - "target": { - "size": 912, - "relocation_count": 47, - "normalized_sha256": "2e43dbc111ad125565ead94aff803117a92a3bb3215d18254e28281e204d0031" - }, - "base": { - "size": 928, - "relocation_count": 47, - "normalized_sha256": "a4e273c7939882fcf1dadf774289b21742f1f88e718136216c33eaf04d55a94f" - }, - "objdiff_percent": 75.711266 - } - }, { "unit": "source/structures/structure_lens_flares", "function": "_build_structure_lens_flares", @@ -778,25 +759,6 @@ "objdiff_percent": 51.18261 } }, - { - "unit": "source/cache/cache_files_windows", - "function": "_cache_files_open_cache_files", - "class": "unclassified", - "evidence": "Fuzzy-parked under the current house rule with the full cache-file startup loop retained as ordinary typed C. January's 47-relocation call graph, file/API constants, assertions, diagnostic strings, cache-file layout, and the surrounding HaloCEA cache subsystem establish the behavior: delete the sentinel slot, open each cache file, preserve correctly sized existing files, rewrite stale files asynchronously, truncate them to the configured size, install the handle, validate cached headers against the DVD checksum/build, and clear invalid slots. Target and candidate share the 752-byte padded envelope and all 47 relocation identities; objdiff reports 83.333336 percent similarity. The residual is broad VC7 basic-block and register scheduling, especially cold CreateFile/setup-failure placement and the post-open validation path, without evidence for a unique source rewrite. No goto reshaping, raw offsets, volatile/register forcing beyond the real asynchronous completion flag, barrier, pragma, assembly, fake dependency, forced inline, or nonsensical success path is retained. Reopen for authoritative January source/local records or a natural same-compiler donor that explains the cold-block layout. Re-measured 2026-09-16: the exact static helper cached_map_block_on_async_request now snapshots the completion flag, reproducing January's double volatile load at this inlined wait tail (0x17a/0x17d); the body is otherwise unchanged and still non-exact (752 bytes / 47 relocations; alndiff 48 -> 36 differing target instructions; the CreateFileA-failure vassert placement remains).", - "measurements": { - "target": { - "size": 752, - "relocation_count": 47, - "normalized_sha256": "f1c88310c585856cc88840f5dfa06dfa579231bca2e1f57c06cf7d00803c7a3f" - }, - "base": { - "size": 752, - "relocation_count": 47, - "normalized_sha256": "54553053bda7f8841b99fe7fffbc35e44c8f97490433028ff6256b33840d2abd" - }, - "objdiff_percent": 85.32895 - } - }, { "unit": "source/rasterizer/xbox/rasterizer_xbox_lights", "function": "_rasterizer_sun_glow_draw", @@ -835,25 +797,6 @@ "objdiff_percent": 96.43883 } }, - { - "unit": "source/rasterizer/xbox/rasterizer_xbox_shadows", - "function": "__rasterizer_environment_shadow_model_draw", - "class": "instruction-scheduling", - "evidence": "Fuzzy-parked with the complete typed January model-shadow draw path reconstructed from target disassembly and relocations, January's shader/debug/statistics fields, and the independently corresponding HaloCEA shader-model behavior. The retained routine verifies model shaders and geometry, chooses culling and alpha-test texture state from named flags, evaluates the texture animation with the cached model parameters, uploads the three vertex constants, draws the complete static triangle buffer, and updates model-shadow statistics. Target and candidate both occupy 688 padded bytes with all 48 relocation types and destinations, and objdiff reports 97.95 percent similarity. The remaining difference is two dependency-independent scheduling transpositions around one fld/fmul pair and the neighboring constant-buffer address materialization; no behavior or call is absent. Bounded natural declaration, initialization, and include-set probes did not change that scheduler fixed point. No volatile/register forcing, barrier, pragma, assembly, fake dependency, raw offset, forced inline, or nonsensical control flow is retained. Reopen only for authoritative January source/local records or a natural compatible-compiler donor explaining those two independent instruction placements.", - "measurements": { - "target": { - "size": 688, - "relocation_count": 48, - "normalized_sha256": "366f4471c47176709d6d1469a6ef998e1b248296a375b8cb8e8192c734341c9c" - }, - "base": { - "size": 688, - "relocation_count": 48, - "normalized_sha256": "c81ae7e554a892d0f30600ed846a2585dbd904d74b628c472219ed77a5fb6489" - }, - "objdiff_percent": 97.948715 - } - }, { "unit": "source/hs/hs_runtime", "function": "_hs_evaluate_begin_random", @@ -1389,17 +1332,6 @@ "objdiff_percent": 76.04444 } }, - { - "unit": "source/camera/editor_flying_camera", - "function": "_editor_camera_set_position_and_roll", - "class": "unclassified", - "evidence": "Complete January/HCEA-authenticated editor-camera reconstruction with the HCEX-attested file-static state split. It uses correctly typed Euler storage and copying instead of representation-pointer punning; the house-rule-compliant shape remains 464 versus 432 padded bytes and receives zero credit. Three x87 operand-load-order blocks remain (cross-product i term and two dot-product terms); no source-level lever is proven. See docs/object_matching_logs/editor_flying_camera_obj_opus5_150k_w3_20260914.md and docs/object_matching_logs/editor_flying_camera_static_split_recovery_20260923.md.", - "measurements": { - "target": { "size": 432, "relocation_count": 30, "normalized_sha256": "a209aa201db09ef8600e6aa329e259b552acb2fe89532ea3bc18f4c007912b82" }, - "base": { "size": 464, "relocation_count": 30, "normalized_sha256": "2115d1bd30c95e6bd4c50d82e32480e2b8760bcae21ced47946bfef4706ee9fa" }, - "objdiff_percent": 79.92618 - } - }, { "unit": "source/camera/observer", "function": "_observer_update_positions", @@ -1415,11 +1347,11 @@ "unit": "source/interface/first_person_weapons", "function": "_first_person_weapon_update", "class": "unclassified", - "evidence": "Complete HCEA-corroborated first-person weapon state machine retained from the 2026-09-12 update cluster. It has the real callers, typed accessors, and four-player January loop, but the current production inline schedule remains non-exact and emits one extra relocation; no forced-inline or source-pressure device is admitted. This body and its non-owned helper schedule receive zero credit. See docs/object_matching_logs/first_person_weapons_obj_update_cluster_reconciliation_20260912.md.", + "evidence": "Complete HCEA-corroborated first-person weapon state machine with the four-player January loop. Wave 2 of claude/fifty-objects-20260925 applied three /Od-attested corrections. First, a key-frame result no longer advances the state: January @0x13c jumps past next_state on _animation_key_frame, and /Od 0x61fb2e has an empty then-arm. Second, both animation updates call the TU wrapper animation_update_render_only (/Od 0x61fb22/0x61fc59); no other January object references the wrapper, so it was inlined here. Third, turning is a real_vector2d aggregate (/Od RTC descriptor turning, 8 bytes). With the null guards removed and magnitude3d inlined, the function is strictly exact (scratch/w/first_person_weapons/final_exact.c). January omits both null tests after count ? TAG_BLOCK_GET_ELEMENT(...) : NULL, and the later /Od build omits them too. That is an authentic unguarded dereference and is owner-gated. The retained defined-behaviour body keeps both guards and keeps magnitude3d out of line, so no helper COMDAT is emitted while the caller is non-exact. Zero credit. Reopen on an owner ruling admitting the unguarded dereference. See scratch/w/first_person_weapons/LEDGER.md.", "measurements": { "target": { "size": 1536, "relocation_count": 59, "normalized_sha256": "912d95683f14ff39699c4a1056af92441a20ceeec0584007512ce26b5d70478d" }, - "base": { "size": 1520, "relocation_count": 60, "normalized_sha256": "a112cf32c0e3baf805bd69c440b5beadbe51394f6a7f3161f61d4c470ea88292" }, - "objdiff_percent": 93.48387 + "base": { "size": 1520, "relocation_count": 60, "normalized_sha256": "ba39884c90f2ef0afbac711db26225e2b41d4fc0719a2afbe0a600883e2bf8ff" }, + "objdiff_percent": 95.21506 } }, { diff --git a/config/semantic_data_matches.json b/config/semantic_data_matches.json index 35638d1f..92269c5c 100644 --- a/config/semantic_data_matches.json +++ b/config/semantic_data_matches.json @@ -92,7 +92,7 @@ "group": "camera-static-sections", "allow_incomplete_unit": true, "credit_raw_size": true, - "reason": "January and the rebuilt object have identical 124-byte private .bss and 52-byte .data payloads, flags, alignments, and owner storage. The nine .data relocations resolve to the same image destinations. HCEX names the separate file statics and their definition order; the January .bss offsets corroborate their exact layout. Objdiff undercredits the two sections after the authentic private-state split. Credit raw sizes because its report scores .bss as 124 bytes, not the 128-byte alignment-derived padded extent. The remaining camera code function stays residual.", + "reason": "January and the rebuilt object have identical 124-byte private .bss and 52-byte .data payloads, flags, alignments, and owner storage. The nine .data relocations resolve to the same image destinations. HCEX names the separate file statics and their definition order; the January .bss offsets corroborate their exact layout. Objdiff undercredits the two sections after the authentic private-state split. Credit raw sizes because its report scores .bss as 124 bytes, not the 128-byte alignment-derived padded extent.", "members": [ { "symbol": "_is_scripted", @@ -118,13 +118,13 @@ "section": ".data", "size": 52, "padded_size": 52, "flags": 3224371264, "relocation_count": 9, "normalized_sha256": "22486dfe6b955caf557fcbca418621432912c2d3012afd4e6031fe22b880d07b", - "owner": { "value": 0, "type": 0, "storage": 2 } + "owner": { "value": 0, "type": 0, "storage": 3 } }, "base": { "section": ".data", "size": 52, "padded_size": 52, "flags": 3224371264, "relocation_count": 9, "normalized_sha256": "22486dfe6b955caf557fcbca418621432912c2d3012afd4e6031fe22b880d07b", - "owner": { "value": 0, "type": 0, "storage": 2 } + "owner": { "value": 0, "type": 0, "storage": 3 } } } } @@ -470,5 +470,15 @@ "relocation_count": 1, "normalized_sha256": "e94bb79478c95dce11c4a1f720a07ccbaa3a8d18b84acbe5605472d6f8635b74" } + }, + { + "unit": "source/units/units", + "symbol": "_magic_base_animation_seat_index", + "reason": "units' writable .data section (magic_base_animation_seat_index, unit_update_section, unit_update's last_time and base_seat_labels): January and the rebuilt object have identical 1,564-byte payload, 7 relocation sites/types and independently resolved string destinations (5 of the 7 base_seat_labels strings are selected in other January objects and pair-link cleanly); objdiff 3.3.1's '$'-literal relocation-name defect undercredits it despite exact COFF section comparison. Whole object admitted: all 189 functions strict exact; the 25 code_ placeholders carry their first-party names (HCEX_Release.pdb units compiland, Sept-2001 map, January atlas) and all 50 file-statics carry static storage per cachebeta.pdb publics, so 321 symbols match storage/offsets; 97 candidate-only surplus definitions (31 helper COMDATs byte-identical to January's selected copies, SDK tables, literals) pair-link with their selected providers in both orders; _point_from_line3d is referenced out of line by January's units.obj (owner ruling 20260921 #1).", + "measurements": { + "size": 1564, + "relocation_count": 7, + "normalized_sha256": "6ed61c39a648905cf23b12b916e2adadfe97b6e5aa492c29a14c7265809ef1a7" + } } ] diff --git a/config/symbols.json b/config/symbols.json index f14285f7..8e165740 100644 --- a/config/symbols.json +++ b/config/symbols.json @@ -3419,7 +3419,7 @@ { "file_offset": 809168, "flags": 32, "name": "_hud_get_nav_point_render_type" }, { "file_offset": 809440, "flags": 32, "name": "_custom_render_nav_point" }, { "file_offset": 811072, "flags": 32, "name": "_hud_render_nav_points" }, -{ "file_offset": 811472, "flags": 32, "name": "_hud_update_nav_point_local_player" }, +{ "file_offset": 811472, "flags": 32, "name": "_hud_update_nav_point_local_player", "static": true }, { "file_offset": 812032, "flags": 32, "name": "_hud_update_nav_points" }, { "file_offset": 812080, "flags": 32, "name": "_hud_play_sound" }, { "file_offset": 812432, "flags": 32, "name": "_code_000c6590" }, @@ -3520,7 +3520,7 @@ { "file_offset": 839936, "flags": 32, "name": "_first_person_weapon_set_state", "static": true }, { "file_offset": 840624, "flags": 32, "name": "_first_person_weapon_switch_weapons", "static": true }, { "file_offset": 841232, "flags": 32, "name": "_first_person_weapon_new_unit", "static": true }, -{ "file_offset": 841328, "flags": 32, "name": "_first_person_weapon_message" }, +{ "file_offset": 841328, "flags": 32, "name": "_first_person_weapon_message", "static": true }, { "file_offset": 841872, "flags": 32, "name": "_first_person_weapon_message_from_unit" }, { "file_offset": 841952, "flags": 32, "name": "_first_person_weapon_message_from_weapon" }, { "file_offset": 842016, "flags": 32, "name": "_first_person_weapon_next_state", "static": true }, @@ -5903,18 +5903,18 @@ { "file_offset": 1440912, "flags": 32, "name": "_rasterizer_screen_effect_set_texture_transforms", "static": true }, { "file_offset": 1443040, "flags": 32, "name": "__rasterizer_screen_effect" }, { "file_offset": 1446928, "flags": 32, "name": "__rasterizer_screen_flash" }, -{ "file_offset": 1448272, "flags": 32, "name": "_D3DDevice_SetRenderState" }, -{ "file_offset": 1448704, "flags": 32, "name": "_D3DDevice_SetTextureStageState" }, -{ "file_offset": 1448784, "flags": 32, "name": "_IDirect3DDevice8_SetRenderState@12" }, +{ "file_offset": 1448272, "flags": 32, "name": "_D3DDevice_SetRenderState", "static": true }, +{ "file_offset": 1448704, "flags": 32, "name": "_D3DDevice_SetTextureStageState", "static": true }, +{ "file_offset": 1448784, "flags": 32, "name": "_IDirect3DDevice8_SetRenderState@12", "static": true }, { "file_offset": 1449328, "flags": 32, "name": "__rasterizer_environment_shadows_begin" }, -{ "file_offset": 1449344, "flags": 32, "name": "_IDirect3DDevice8_SetTextureStageState@16" }, -{ "file_offset": 1449440, "flags": 32, "name": "_IDirect3DDevice8_SetVertexShaderConstant@16" }, +{ "file_offset": 1449344, "flags": 32, "name": "_IDirect3DDevice8_SetTextureStageState@16", "static": true }, +{ "file_offset": 1449440, "flags": 32, "name": "_IDirect3DDevice8_SetVertexShaderConstant@16", "static": true }, { "file_offset": 1449456, "flags": 32, "name": "__rasterizer_environment_shadow_model_begin" }, { "file_offset": 1449616, "flags": 32, "name": "__rasterizer_environment_shadow_model_end" }, -{ "file_offset": 1449632, "flags": 32, "name": "_IDirect3DDevice8_SetVertexData2f@16" }, -{ "file_offset": 1449664, "flags": 32, "name": "_IDirect3DDevice8_SetVertexData2s@16" }, -{ "file_offset": 1449680, "flags": 32, "name": "_IDirect3DDevice8_Begin@8" }, -{ "file_offset": 1449696, "flags": 32, "name": "_IDirect3DDevice8_End@4" }, +{ "file_offset": 1449632, "flags": 32, "name": "_IDirect3DDevice8_SetVertexData2f@16", "static": true }, +{ "file_offset": 1449664, "flags": 32, "name": "_IDirect3DDevice8_SetVertexData2s@16", "static": true }, +{ "file_offset": 1449680, "flags": 32, "name": "_IDirect3DDevice8_Begin@8", "static": true }, +{ "file_offset": 1449696, "flags": 32, "name": "_IDirect3DDevice8_End@4", "static": true }, { "file_offset": 1449712, "flags": 32, "name": "__rasterizer_environment_shadow_end" }, { "file_offset": 1449840, "flags": 32, "name": "__rasterizer_environment_shadows_end" }, { "file_offset": 1449856, "flags": 32, "name": "_rasterizer_shadow_convolve", "static": true }, @@ -6861,22 +6861,22 @@ { "file_offset": 1669856, "flags": 32, "name": "_unit_get_seat_entrance_point" }, { "file_offset": 1670336, "flags": 32, "name": "_unit_get_melee_range_and_ticks" }, { "file_offset": 1670560, "flags": 32, "name": "_unit_get_animation_frames_remaining" }, -{ "file_offset": 1670704, "flags": 32, "name": "_code_00197e30" }, +{ "file_offset": 1670704, "flags": 32, "name": "_unit_euler_axis_doplan", "static": true }, { "file_offset": 1671024, "flags": 32, "name": "_unit_get_zoom_level" }, -{ "file_offset": 1671056, "flags": 32, "name": "_code_00197f90" }, -{ "file_offset": 1671184, "flags": 32, "name": "_unit_animation_busy" }, +{ "file_offset": 1671056, "flags": 32, "name": "_unit_animation_state_interruptable", "static": true }, +{ "file_offset": 1671184, "flags": 32, "name": "_unit_animation_busy", "static": true }, { "file_offset": 1671216, "flags": 32, "name": "$L7451" }, { "file_offset": 1671224, "flags": 32, "name": "$L7450" }, -{ "file_offset": 1671248, "flags": 32, "name": "_code_00198050" }, -{ "file_offset": 1671280, "flags": 32, "name": "_code_00198070" }, -{ "file_offset": 1671376, "flags": 32, "name": "_code_001980d0" }, -{ "file_offset": 1671472, "flags": 32, "name": "_code_00198130" }, -{ "file_offset": 1671536, "flags": 32, "name": "_code_00198170" }, -{ "file_offset": 1671568, "flags": 32, "name": "_code_00198190" }, -{ "file_offset": 1671664, "flags": 32, "name": "_code_001981f0" }, -{ "file_offset": 1671728, "flags": 32, "name": "_code_00198230" }, +{ "file_offset": 1671248, "flags": 32, "name": "_unit_animation_overlay_action_loops", "static": true }, +{ "file_offset": 1671280, "flags": 32, "name": "_unit_animation_state_loops", "static": true }, +{ "file_offset": 1671376, "flags": 32, "name": "_unit_animation_weapon_ik", "static": true }, +{ "file_offset": 1671472, "flags": 32, "name": "_unit_animation_vehicle_ik", "static": true }, +{ "file_offset": 1671536, "flags": 32, "name": "_unit_animation_aiming_screen", "static": true }, +{ "file_offset": 1671568, "flags": 32, "name": "_unit_animation_state_get_aiming_screen_index", "static": true }, +{ "file_offset": 1671664, "flags": 32, "name": "_unit_animation_state_can_be_entered_without_animation", "static": true }, +{ "file_offset": 1671728, "flags": 32, "name": "_unit_animation_compute_interpolation_frame_count", "static": true }, { "file_offset": 1671792, "flags": 32, "name": "_unit_animation_start_action" }, -{ "file_offset": 1672192, "flags": 32, "name": "_code_00198400" }, +{ "file_offset": 1672192, "flags": 32, "name": "_unit_animation_start_overlay_action", "static": true }, { "file_offset": 1672640, "flags": 32, "name": "_unit_can_enter_seat" }, { "file_offset": 1672832, "flags": 32, "name": "_unit_impulse" }, { "file_offset": 1672944, "flags": 32, "name": "_unit_handle_weapon_state_change" }, @@ -6887,8 +6887,8 @@ { "file_offset": 1674016, "flags": 32, "name": "_unit_get_camera_position" }, { "file_offset": 1674432, "flags": 32, "name": "_unit_estimate_position" }, { "file_offset": 1674752, "flags": 32, "name": "_unit_get_center_of_mass" }, -{ "file_offset": 1674816, "flags": 32, "name": "_code_00198e40" }, -{ "file_offset": 1675216, "flags": 32, "name": "_unit_can_play_animation_impulse" }, +{ "file_offset": 1674816, "flags": 32, "name": "_unit_animation_impulse_get_index", "static": true }, +{ "file_offset": 1675216, "flags": 32, "name": "_unit_can_play_animation_impulse", "static": true }, { "file_offset": 1675424, "flags": 32, "name": "_unit_test_animation_impulse" }, { "file_offset": 1675616, "flags": 32, "name": "_unit_get_aiming_unit_index" }, { "file_offset": 1675744, "flags": 32, "name": "_unit_get_aiming_vector" }, @@ -6924,7 +6924,7 @@ { "file_offset": 1679440, "flags": 32, "name": "_unit_seat_is_driver" }, { "file_offset": 1679536, "flags": 32, "name": "_unit_seat_is_gunner" }, { "file_offset": 1679632, "flags": 32, "name": "_unit_seat_allow_noncombatants" }, -{ "file_offset": 1679728, "flags": 32, "name": "_code_0019a170" }, +{ "file_offset": 1679728, "flags": 32, "name": "_unit_update_driver_and_gunner", "static": true }, { "file_offset": 1679952, "flags": 32, "name": "_unit_get_current_equipment" }, { "file_offset": 1679984, "flags": 32, "name": "_unit_add_grenade_to_inventory" }, { "file_offset": 1680240, "flags": 32, "name": "_unit_add_grenade_type_to_inventory" }, @@ -6932,27 +6932,27 @@ { "file_offset": 1680672, "flags": 32, "name": "_unit_delete_current_equipment" }, { "file_offset": 1680736, "flags": 32, "name": "_unit_delete_all_weapons" }, { "file_offset": 1680864, "flags": 32, "name": "_unit_has_weapon_definition_index" }, -{ "file_offset": 1680960, "flags": 32, "name": "_code_0019a640" }, +{ "file_offset": 1680960, "flags": 32, "name": "_unit_first_free_weapon_index", "static": true }, { "file_offset": 1681008, "flags": 32, "name": "_unit_get_weapon_count" }, { "file_offset": 1681120, "flags": 32, "name": "_unit_approve_weapon_pickup" }, { "file_offset": 1681232, "flags": 32, "name": "_unit_get_grenade_count" }, { "file_offset": 1681344, "flags": 32, "name": "_unit_get_current_grenade_type" }, -{ "file_offset": 1681440, "flags": 32, "name": "_unit_throw_grenade_move_to_hand" }, -{ "file_offset": 1681904, "flags": 32, "name": "_unit_throw_grenade_release" }, -{ "file_offset": 1682688, "flags": 32, "name": "_unit_seat_update" }, -{ "file_offset": 1683408, "flags": 32, "name": "_base_seat_label_get" }, -{ "file_offset": 1683488, "flags": 32, "name": "_seat_label_to_base_seat_index" }, -{ "file_offset": 1683552, "flags": 32, "name": "_base_weapon_label_get" }, -{ "file_offset": 1683632, "flags": 32, "name": "_code_0019b0b0" }, -{ "file_offset": 1683808, "flags": 32, "name": "_code_0019b160" }, -{ "file_offset": 1683888, "flags": 32, "name": "_unit_refresh_illumination" }, -{ "file_offset": 1684016, "flags": 32, "name": "_unit_get_weapon" }, -{ "file_offset": 1684096, "flags": 32, "name": "_unit_drop_item" }, -{ "file_offset": 1684496, "flags": 32, "name": "_code_0019b410" }, +{ "file_offset": 1681440, "flags": 32, "name": "_unit_throw_grenade_move_to_hand", "static": true }, +{ "file_offset": 1681904, "flags": 32, "name": "_unit_throw_grenade_release", "static": true }, +{ "file_offset": 1682688, "flags": 32, "name": "_unit_seat_update", "static": true }, +{ "file_offset": 1683408, "flags": 32, "name": "_base_seat_label_get", "static": true }, +{ "file_offset": 1683488, "flags": 32, "name": "_seat_label_to_base_seat_index", "static": true }, +{ "file_offset": 1683552, "flags": 32, "name": "_base_weapon_label_get", "static": true }, +{ "file_offset": 1683632, "flags": 32, "name": "_unit_set_animation", "static": true }, +{ "file_offset": 1683808, "flags": 32, "name": "_unit_animation_update", "static": true }, +{ "file_offset": 1683888, "flags": 32, "name": "_unit_refresh_illumination", "static": true }, +{ "file_offset": 1684016, "flags": 32, "name": "_unit_get_weapon", "static": true }, +{ "file_offset": 1684096, "flags": 32, "name": "_unit_drop_item", "static": true }, +{ "file_offset": 1684496, "flags": 32, "name": "_unit_drop_grenades", "static": true }, { "file_offset": 1684672, "flags": 32, "name": "_unit_drop_inventory_weapons", "static": true }, { "file_offset": 1684928, "flags": 32, "name": "_unit_handle_region_destroyed" }, -{ "file_offset": 1684992, "flags": 32, "name": "_code_0019b600" }, -{ "file_offset": 1685120, "flags": 32, "name": "_unit_cause_continuous_melee_damage" }, +{ "file_offset": 1684992, "flags": 32, "name": "_unit_melee_sound", "static": true }, +{ "file_offset": 1685120, "flags": 32, "name": "_unit_cause_continuous_melee_damage", "static": true }, { "file_offset": 1685792, "flags": 32, "name": "_unit_set_enterable_by_player" }, { "file_offset": 1685856, "flags": 32, "name": "_unit_set_emotion" }, { "file_offset": 1685904, "flags": 32, "name": "_unit_aim_without_turning" }, @@ -6967,12 +6967,12 @@ { "file_offset": 1687056, "flags": 32, "name": "_unit_stop_running_blindly" }, { "file_offset": 1687104, "flags": 32, "name": "_unit_flame_to_death" }, { "file_offset": 1687360, "flags": 32, "name": "_unit_flying_through_air" }, -{ "file_offset": 1687408, "flags": 32, "name": "_code_0019bf70" }, -{ "file_offset": 1688672, "flags": 32, "name": "_code_0019c460" }, -{ "file_offset": 1689184, "flags": 32, "name": "_unit_set_or_test_seat_and_weapon_label" }, +{ "file_offset": 1687408, "flags": 32, "name": "_unit_euler_axis_buildplan", "static": true }, +{ "file_offset": 1688672, "flags": 32, "name": "_unit_euler_axis_couple", "static": true }, +{ "file_offset": 1689184, "flags": 32, "name": "_unit_set_or_test_seat_and_weapon_label", "static": true }, { "file_offset": 1689728, "flags": 32, "name": "_unit_adjust_projectile_ray" }, { "file_offset": 1689936, "flags": 32, "name": "_unit_render_debug" }, -{ "file_offset": 1690448, "flags": 32, "name": "_unit_animation_set_state" }, +{ "file_offset": 1690448, "flags": 32, "name": "_unit_animation_set_state", "static": true }, { "file_offset": 1691856, "flags": 32, "name": "_unit_abort_animation" }, { "file_offset": 1691888, "flags": 32, "name": "_unit_find_nearby_seat" }, { "file_offset": 1692544, "flags": 32, "name": "_unit_clip_to_aiming_bounds" }, @@ -6984,13 +6984,13 @@ { "file_offset": 1694352, "flags": 32, "name": "_unit_overcharged" }, { "file_offset": 1694416, "flags": 32, "name": "_unit_set_seat" }, { "file_offset": 1694464, "flags": 32, "name": "_units_set_desired_flashlight_state" }, -{ "file_offset": 1694592, "flags": 32, "name": "_unit_get_seat_label" }, +{ "file_offset": 1694592, "flags": 32, "name": "_unit_get_seat_label", "static": true }, { "file_offset": 1694752, "flags": 32, "name": "_unit_drop_current_equipment" }, { "file_offset": 1694816, "flags": 32, "name": "_unit_can_use_weapon" }, { "file_offset": 1694896, "flags": 32, "name": "_unit_approve_weapon_swap" }, -{ "file_offset": 1695104, "flags": 32, "name": "_unit_weapon_next_index" }, +{ "file_offset": 1695104, "flags": 32, "name": "_unit_weapon_next_index", "static": true }, { "file_offset": 1695472, "flags": 32, "name": "_unit_drop_current_weapon" }, -{ "file_offset": 1695728, "flags": 32, "name": "_code_0019dff0" }, +{ "file_offset": 1695728, "flags": 32, "name": "_unit_get_current_weapon_label", "static": true }, { "file_offset": 1695776, "flags": 32, "name": "_scripting_set_magic_base_seat" }, { "file_offset": 1695808, "flags": 32, "name": "_unit_scripting_set_seat" }, { "file_offset": 1695856, "flags": 32, "name": "_unit_handle_deleted_object" }, @@ -6998,11 +6998,11 @@ { "file_offset": 1696640, "flags": 32, "name": "_unit_cause_player_melee_damage" }, { "file_offset": 1698240, "flags": 32, "name": "_unit_stop_custom_animation" }, { "file_offset": 1698288, "flags": 32, "name": "_unit_custom_animation_at_frame" }, -{ "file_offset": 1698416, "flags": 32, "name": "_code_0019ea70" }, +{ "file_offset": 1698416, "flags": 32, "name": "_unit_align_facing", "static": true }, { "file_offset": 1698704, "flags": 32, "name": "_unit_start_flaming_to_death" }, -{ "file_offset": 1698864, "flags": 32, "name": "_unit_running_blind" }, -{ "file_offset": 1699600, "flags": 32, "name": "_unit_verify_inventory" }, -{ "file_offset": 1699744, "flags": 32, "name": "_unit_verify_vectors" }, +{ "file_offset": 1698864, "flags": 32, "name": "_unit_running_blind", "static": true }, +{ "file_offset": 1699600, "flags": 32, "name": "_unit_vectors_are_valid", "static": true }, +{ "file_offset": 1699744, "flags": 32, "name": "_unit_verify_vectors", "static": true }, { "file_offset": 1700480, "flags": 32, "name": "_unit_control" }, { "file_offset": 1701408, "flags": 32, "name": "_unit_preprocess_node_orientations" }, { "file_offset": 1703328, "flags": 32, "name": "_unit_postprocess_node_matrices" }, @@ -7011,22 +7011,22 @@ { "file_offset": 1705600, "flags": 32, "name": "_unit_update_animation" }, { "file_offset": 1706880, "flags": 32, "name": "_unit_unzoom" }, { "file_offset": 1707072, "flags": 32, "name": "_unit_get_zoom_magnification" }, -{ "file_offset": 1707152, "flags": 32, "name": "_unit_integrated_night_vision_is_active" }, -{ "file_offset": 1707248, "flags": 32, "name": "_code_001a0cf0" }, +{ "file_offset": 1707152, "flags": 32, "name": "_unit_integrated_night_vision_is_active", "static": true }, +{ "file_offset": 1707248, "flags": 32, "name": "_unit_ping_animation", "static": true }, { "file_offset": 1708816, "flags": 32, "name": "_unit_start_animation_impulse" }, { "file_offset": 1709104, "flags": 32, "name": "_unit_inventory_next_weapon" }, { "file_offset": 1709136, "flags": 32, "name": "_unit_melee_attack_begin" }, { "file_offset": 1709408, "flags": 32, "name": "_unit_leap_begin" }, { "file_offset": 1709552, "flags": 32, "name": "_unit_unsuspecting" }, { "file_offset": 1709728, "flags": 32, "name": "_unit_add_weapon_to_inventory" }, -{ "file_offset": 1710032, "flags": 32, "name": "_unit_ready_desired_weapon" }, +{ "file_offset": 1710032, "flags": 32, "name": "_unit_ready_desired_weapon", "static": true }, { "file_offset": 1710464, "flags": 32, "name": "_unit_throw_grenade_begin" }, { "file_offset": 1710928, "flags": 32, "name": "_scripting_magic_melee_attack" }, { "file_offset": 1710976, "flags": 32, "name": "_unit_impact_melee_damage" }, { "file_offset": 1711552, "flags": 32, "name": "_unit_place" }, { "file_offset": 1711872, "flags": 32, "name": "_unit_solo_player_integrated_night_vision_is_active" }, -{ "file_offset": 1711952, "flags": 32, "name": "_code_001a1f50" }, -{ "file_offset": 1712176, "flags": 32, "name": "_code_001a2030" }, +{ "file_offset": 1711952, "flags": 32, "name": "_unit_add_initial_weapons", "static": true }, +{ "file_offset": 1712176, "flags": 32, "name": "_unit_adjust_for_seat_change", "static": true }, { "file_offset": 1712240, "flags": 32, "name": "_unit_new" }, { "file_offset": 1713264, "flags": 32, "name": "_unit_enter_seat" }, { "file_offset": 1713856, "flags": 32, "name": "_unit_exit_seat_end" }, @@ -13110,7 +13110,8 @@ { "file_offset": 2419672, "flags": 0, "name": "??_C@_0BE@FBKMNIEA@smoothed_step_count?$AA@" }, { "file_offset": 2419692, "flags": 0, "name": "??_C@_09LCGCKCI@raw_steps?$AA@" }, { "file_offset": 2419704, "flags": 0, "name": "??_C@_0BD@DLANHJEI@raw_step_count?5?$DO?50?$AA@" }, -{ "file_offset": 2419724, "flags": 0, "name": "_rdata_0024ec0c" }, +{ "file_offset": 2419724, "flags": 0, "name": "_quantized_pathfinding_surface_widths", "static": true }, +{ "file_offset": 2419756, "flags": 0, "name": "_quantized_pathfinding_surface_heights", "static": true }, { "file_offset": 2419788, "flags": 0, "name": "??_C@_0CH@JLKIDLBA@c?3?2halo?2SOURCE?2ai?2path_structure@" }, { "file_offset": 2419832, "flags": 0, "name": "__real@3fa99999a0000000" }, { "file_offset": 2419840, "flags": 0, "name": "__real@3c000000" }, @@ -14086,7 +14087,7 @@ { "file_offset": 2452568, "flags": 0, "name": "__real@3851b717" }, { "file_offset": 2452572, "flags": 0, "name": "__real@37a4b5be" }, { "file_offset": 2452576, "flags": 0, "name": "__real@b824b5be" }, -{ "file_offset": 2452580, "flags": 0, "name": "_editor_camera_speed_steps" }, +{ "file_offset": 2452580, "flags": 0, "name": "_editor_camera_speed_steps", "static": true }, { "file_offset": 2452600, "flags": 0, "name": "_orbiting_camera_field_of_view", "static": true }, { "file_offset": 2452604, "flags": 0, "name": "_orbiting_camera_scale", "static": true }, { "file_offset": 2452608, "flags": 0, "name": "_orbiting_camera_timer", "static": true }, @@ -19561,7 +19562,7 @@ { "file_offset": 2667140, "flags": 0, "name": "??_C@_06KPBBCEKF@plane?$CK?$AA@" }, { "file_offset": 2667148, "flags": 0, "name": "??_C@_0L@BABJHHJN@bsp3d?5node?$AA@" }, { "file_offset": 2667160, "flags": 0, "name": "??_C@_0N@DDFCBKPA@bsp3d?5nodes?$CK?$AA@" }, -{ "file_offset": 2667176, "flags": 0, "name": "_collision_debug_cube_vertices" }, +{ "file_offset": 2667176, "flags": 0, "name": "_collision_debug_cube_vertices", "static": true }, { "file_offset": 2667272, "flags": 0, "name": "??_C@_09PCOGIILP@count?$DM?$DN14?$AA@" }, { "file_offset": 2667284, "flags": 0, "name": "??_C@_0DB@EBGLDBDO@plane?5?$CD?$CFd?$CFs?$HMnsurface?5?$CD?$CFd?$CFs?$CFs?$CFs?$CFs@" }, { "file_offset": 2667336, "flags": 0, "name": "__real@42652ee0" }, @@ -22440,7 +22441,7 @@ { "file_offset": 3001184, "flags": 0, "name": "_data_002dcb60" }, { "file_offset": 3001248, "flags": 0, "name": "_director_camera_mode_names" }, { "file_offset": 3001272, "flags": 0, "name": "_variables" }, -{ "file_offset": 3001384, "flags": 0, "name": "_editor_camera_speed" }, +{ "file_offset": 3001384, "flags": 0, "name": "_editor_camera_speed", "static": true }, { "file_offset": 3001392, "flags": 0, "name": "_editor_custom_render" }, { "file_offset": 3001436, "flags": 0, "name": "_following_camera_zoom_levels" }, { "file_offset": 3001452, "flags": 0, "name": "_observer_parameter_real_counts", "static": true }, @@ -22776,8 +22777,8 @@ { "file_offset": 3233104, "flags": 0, "name": "_dialogue_vocalization_type_name" }, { "file_offset": 3234776, "flags": 0, "name": "_global_speech_priority_names" }, { "file_offset": 3234824, "flags": 0, "name": "_magic_base_animation_seat_index" }, -{ "file_offset": 3234832, "flags": 0, "name": "_unit_update_section" }, -{ "file_offset": 3236360, "flags": 0, "name": "?last_time@?HC@??unit_update@@9@9" }, +{ "file_offset": 3234832, "flags": 0, "name": "_unit_update_section", "static": true }, +{ "file_offset": 3236360, "flags": 0, "name": "?last_time@?HC@??unit_update@@9@9", "static": true }, { "file_offset": 3236364, "flags": 0, "name": "_base_seat_labels" }, { "file_offset": 3236392, "flags": 0, "name": "_vehicle_update_section", "static": true }, { "file_offset": 3237920, "flags": 0, "name": "_data_00316820" }, @@ -23035,7 +23036,7 @@ { "file_offset": 4537008, "flags": 0, "name": "_hud_scripted_globals" }, { "file_offset": 4537012, "flags": 0, "name": "?theta@?L@??hud_draw_multitexture_overlay@@9@9", "static": true }, { "file_offset": 4537016, "flags": 0, "name": "_hud_messaging_globals", "static": true }, -{ "file_offset": 4537020, "flags": 0, "name": "_nav_point_data" }, +{ "file_offset": 4537020, "flags": 0, "name": "_nav_point_data", "static": true }, { "file_offset": 4537024, "flags": 0, "name": "_unit_hud_globals", "static": true }, { "file_offset": 4537028, "flags": 0, "name": "_weapon_hud_globals", "static": true }, { "file_offset": 4537032, "flags": 0, "name": "_next_vertex_index" }, @@ -23102,7 +23103,7 @@ { "file_offset": 4549876, "flags": 0, "name": "_network_game_server_memory_do_not_use_directly_in_use" }, { "file_offset": 4549880, "flags": 0, "name": "_network_game_server_next_team_index", "static": true }, { "file_offset": 4549888, "flags": 0, "name": "_telnet_console_globals" }, -{ "file_offset": 4550032, "flags": 0, "name": "_light_volume_globals" }, +{ "file_offset": 4550032, "flags": 0, "name": "_light_volume_globals", "static": true }, { "file_offset": 4550212, "flags": 0, "name": "_lightning_globals" }, { "file_offset": 4550216, "flags": 0, "name": "_damage_globals" }, { "file_offset": 4550292, "flags": 0, "name": "_lights_game_globals" }, @@ -23203,7 +23204,10 @@ { "file_offset": 4612728, "flags": 0, "name": "_local_profile_enable", "static": true }, { "file_offset": 4612732, "flags": 0, "name": "_rasterizer_profile_state", "static": true }, { "file_offset": 4612744, "flags": 0, "name": "_rasterizer_profile_error_count", "static": true }, -{ "file_offset": 4612748, "flags": 0, "name": "_rasterizer_environment_shadows_globals", "static": true }, +{ "file_offset": 4612748, "flags": 0, "name": "_local_shadow_color", "static": true }, +{ "file_offset": 4612760, "flags": 0, "name": "_local_object_bounding_radius", "static": true }, +{ "file_offset": 4612764, "flags": 0, "name": "_local_shadow_matrix", "static": true }, +{ "file_offset": 4612816, "flags": 0, "name": "_local_parameters", "static": true }, { "file_offset": 4612820, "flags": 0, "name": "_shadow_setup", "static": true }, { "file_offset": 4612821, "flags": 0, "name": "_shadow_used", "static": true }, { "file_offset": 4612824, "flags": 0, "name": "_rasterizer_xbox_transparent_geometry_globals", "static": true }, @@ -23274,13 +23278,14 @@ { "file_offset": 4987144, "flags": 0, "name": "_draw_string_globals" }, { "file_offset": 4987392, "flags": 0, "name": "_global_language_code" }, { "file_offset": 4987400, "flags": 0, "name": "_bss_004c1a08" }, -{ "file_offset": 4987912, "flags": 0, "name": "_biped_limp_noodle_globals", "static": true }, +{ "file_offset": 4987912, "flags": 0, "name": "_features", "static": true }, +{ "file_offset": 5031952, "flags": 0, "name": "_last_positions", "static": true }, { "file_offset": 5032720, "flags": 0, "name": "_debug_biped_physics" }, { "file_offset": 5032721, "flags": 0, "name": "_debug_biped_skip_update" }, { "file_offset": 5032722, "flags": 0, "name": "_debug_biped_skip_collision" }, { "file_offset": 5032723, "flags": 0, "name": "_debug_biped_limp_body_disable" }, { "file_offset": 5032724, "flags": 0, "name": "_sequential_counter", "static": true }, -{ "file_offset": 5032728, "flags": 0, "name": "_unit_globals" }, +{ "file_offset": 5032728, "flags": 0, "name": "_unit_globals", "static": true }, { "file_offset": 5032736, "flags": 0, "name": "_cache_file_globals" }, { "file_offset": 5034800, "flags": 0, "name": "_decompressor_globals", "static": true }, { "file_offset": 5038064, "flags": 0, "name": "_decompressor_print_timing", "static": true }, diff --git a/docs/object_matching_logs/claude_fifty_objects_20260925.md b/docs/object_matching_logs/claude_fifty_objects_20260925.md index 47bba2e8..7d14a3d2 100644 --- a/docs/object_matching_logs/claude_fifty_objects_20260925.md +++ b/docs/object_matching_logs/claude_fifty_objects_20260925.md @@ -73,11 +73,166 @@ pytest 1,157 / 5 / 26. statics (HCEX real_math compiland). - **model_animations:** five keyframe helpers are static. -These four objects (actor_firing_position, game_engine, real_math, model_animations) are -function- and data-exact. Only the `distance3d` provider (and, for real_math, the -actor_combat `cross_product2d` copy) keeps them from admission. +These four objects (actor_firing_position, game_engine, real_math, model_animations) were function- +and data-exact after batch 1. The `distance3d` provider (fixed by Layer 2) and, for real_math, the +actor_combat `cross_product2d` copy kept them from admission. Batch 3 admits actor_firing_position +and model_animations. game_engine and real_math stay held (see below). + +## Layer 2 (931ed8dc): shared real_math.h packet (owner ruling pending on one part) + +**Landed and verified:** + +- real_math.h `distance2d`/`distance3d` are `return square_root(distance_squared*(a, b));`, as in + the /Od build (no local). +- `project_point2d` uses short mapping locals and one `?:` store. It is /Od-attested and equal to + January's selected copy. +- action_vehicle, path_obstacles and decals drop their `#define x x_inline` renames and NODUP + hand copies. +- object_lights and players use the /Od caller spellings. +- Every emitted helper copy is byte-identical to January's selected section. Every provider row is + unchanged. The adversarial review (research `w/review_layer2/LEDGER.md`) reproduced the board + sweep exactly. + +**Pending owner ruling: the lock/unlock_global_random_seed prototype move.** + +The move takes these two prototypes from random_math.h, a 2026-09-04 reconstruction header, into +real_math.h's existing RANDOM_MATH.C section. The evidence for that placement: + +- real_math.h already has that section. +- The supplied genuine random_math.c includes real_math.h and not random_math.h. +- main.c shows C4013 for both functions without it. + +But the move is also declared-name-count compensation. The corrected helper bodies remove 4 +declared names from every real_math.h consumer, and the move adds 2 back. The bytes decide only +that count, not which prototypes move: + +- **Strip test (R6 V1).** The landed header without the move loses `_bitmap_copy`, + `_rasterizer_frame_statistics_draw` and `_get_edge_vertex` (7,376 B, all exact at base). It also + changes `_collision_move_point` (already residual). +- **Count-only subset (R10 V5/V6).** Moving {lock, get_random_seed} or {unlock, get_random_seed} + gives the same result. +- **The evidence-equal full move (R6 V2)** takes lock, unlock, get_random_seed and + random_seed_debug_log, and regresses 4 other exact functions: `_bitmap_2d_alpha_bleed`, + `_decals_delete_permanent_from_cluster`, `_rasterizer_frame_statistics_draw` and + `__rasterizer_model_transparent_geometry_submit`. +- get_random_seed still raises C4013 in network_client_manager.c. + +**If the owner rejects the move, reverting the two prototype lines alone is wrong,** because it +regresses the three functions above. Batch 3 admissions now depend on the Layer 2 bodies: + +- leaf_map and biped_limp_noodle (their `_distance3d` rejections were retired); +- actor_firing_position, path and model_animations (distance3d provider). + +The review's fallback diff (`w/review_layer2/fallback_revert_except_players.diff`) no longer +applies after batch 3. A rejection therefore means choosing between two costs: + +- lose the three count-tied functions (7,376 B); or +- revert Layer 2 and revoke those admissions, `_convex_hull2d_perimeter` and + `_player_set_action_result`. + +**Reopen criterion:** move get_random_seed and random_seed_debug_log too, and retire +random_math.h, once the other declared-name gaps in real_math.h are recovered. Its +nonuniform_cubic_spline bodies are known decompiler output (v9..v20 locals), so the header's +count is already known to be off. + +## Batch 3 (b807f9f6 header prerequisites, then the admission batch) + +Result: Halo objects **363 -> 375** (+12). Stable diff: 4 new strict functions, 2,784 padded +(2,765 meaningful), **0 regressions**. Parks 89 / 0 / 0. Admission 11 / 0 / 5 / 0. + +- **Fake scan: 26 leads.** The new lead is first_person_weapons' empty key-frame then-arm. It is + kept because the /Od build has the empty-then `jne; jmp` and January's bytes have the `cmp ax,1`. + It sits in a zero-credit, still-parked function. +- pytest 1,157 / 5 / 26; `git diff --check` clean. +- **Data +200** (path_structure_bsp tables) **+1,564** (units '$'-defect entry). +- **Scorer-only (not counted):** marking objects and units complete makes objdiff credit + +147 code / +7 functions for their internal `$L` labels. + +**Header prerequisite commit b807f9f6 (consumer sweep: full ninja, 0 moved rows):** + +- **objects.h.** Both bounding-sphere inline assertions report `OBJECTS_H_FILE`. It defaults to + January's relative `..\objects\objects.h`; object_lights defines the absolute spelling first. + January's string census has the relative string defined by action_vehicle (and referenced by + render_objects), and the absolute one defined by object_lights. action_vehicle loses its NODUP + hand copy. render_objects' `lighting_storage` becomes HCEX's static local of + `object_get_cached_render_lighting`. +- **path.h.** The opaque `__unknown140A0[0x5C]` span is HCEX's `struct path_result result`. The + punning store in path.c is gone. The 53 path.h consumers show 0 section differences. + +### Objects admitted (12) + +| Object | Work | Evidence (research `w//`) | +|---|---|---| +| units/units | ownership | 189/189 already exact. 25 `code_` placeholders get first-party names (January atlas exact tier, Sept-2001 maps, HCEX_Release). The worker's `unit_verify_inventory` was wrong: the reviewer found it is `unit_vectors_are_valid`, so the amended patch is used. 49 static flags from cachebeta publics. The '$'-defect data entry is `_magic_base_animation_seat_index` (1,564 B). The `_point_from_line3d` rejection is retired under ruling 20260921 #1. `units_ownership`, `review2_units` | +| physics/collision_debug | house-rule fix | The hand-expanded helpers become the /Od-attested `magnitude3d`/`arccosine` calls. `_collision_debug_cube_vertices` is static. 8 surplus COMDATs, 3 D3D tables and 11 literals are identical and pair-link. `collision_debug` | +| render/render_objects | provider packet (b807f9f6) | Already 22/22 and data 100%. The object is admitted once the bounding-sphere provider and the static-local storage are fixed. `bounding_sphere` | +| camera/editor_flying_camera | new code + storage | `_editor_camera_set_position_and_roll` (432) uses the /Od RTC locals in declaration order. The /Od-attested dead `left` pair is kept, and the in-source comment says it is never read. The reviewer ruled it admissible: the /Od build has the same RTC name and statement pair, the assert anchors show zero drift, the effect depends on content, and a count-only control (R4) is not exact. The first euler3d->euler2d view cast has per-site /Od pass-through, a byte-inert strip test and a strictly exact caller. `editor_camera_speed(_steps)` are static per cachebeta; the grouped entry is re-pinned. `editor_flying_camera`, `review2_editor_flying_camera` | +| rasterizer/xbox/rasterizer_xbox_shadows | new code + storage | `__rasterizer_environment_shadow_model_draw` (688). The model_draw bare block is load-bearing and independently attested: the camo precedent cfa20176 and the same scheduling signature at rasterizer_xbox_models +0x12bd. The gap statics have descriptive names (disclosed) and are split as the align-4 .bss and HCEX's loose statics suggest. `rasterizer_xbox_shadows` | +| cache/cache_files_windows | new code | `_cache_files_open_cache_files` (752). The trailing cleanup follows the CreateFile/resize idiom of /Od 0x857520. That is an analog from game_state_pc.c, disclosed as analog evidence. The plain spelling needs no decoration, and equivalent spellings also match. `cache_files_windows` | +| objects/widgets/light_volumes | new code + storage | `_light_volume_render` (912). This is the reviewer's amended st6b: its declaration order follows the /Od frame, and only `external_scale` (address reaches an out-of-line call) is block-scoped. `light_volumes`, `review2_light_volumes` | +| ai/actor_firing_position | admission | Already function- and data-exact. The batch-1 storage packet is verified against cachebeta publics. The two view casts are /Od-attested (0x45bd00, 0x456860). `review_admit2` | +| ai/path | admission + header | path.h HCEX field (b807f9f6). 32/32, audit PASS, 10/10 surplus identical. `review_admit2` | +| units/biped_limp_noodle | storage | The invented `biped_limp_noodle_globals` aggregate becomes HCEX's `features` and `last_positions`, as file-scope statics. Static locals were refuted: they put `last_positions` first in .bss. The `_distance3d` rejection is retired. Advisory, not added: move_relax returns early twice without popping a collision user (authentic; no BUG comment). `review_admit2` | +| structures/leaf_map | house-rule fix | `normalize_three_dee` calls `magnitude3d` + `scale_vector3d`, as /Od 0x89fc90 does. The `_distance3d` rejection is retired. `review_admit2` | +| models/model_animations | house-rule fix | `animation_get_root_velocity` calls `vector_from_points3d`, as /Od 0x708160 does. `review_admit2` | + +### Verified zero-credit or data corrections landed with batch 3 + +- **path_structure_bsp:** HCEX-named file-static `quantized_pathfinding_surface_widths/heights` + tables, +200 data. The object still needs the actor_combat `cross_product2d` ruling. +- **hud_nav_points:** `hud_update_nav_point_local_player` and `nav_point_data` are static per + cachebeta. The bounding-sphere blocker is now resolved; only `_custom_render_nav_point` remains. +- **first_person_weapons patch A:** + - `first_person_weapon_message` is static, with its prototype moved from the header into the + TU's private block. + - A genuine key-frame fix: the old `||` advanced the state on key frames. + - The TU `animation_update_render_only` wrapper is used; `real_vector2d turning`; + `sound_definition_index`. + - The `_first_person_weapon_update` park is re-baselined (95.21506). + +## Running tallies (vs frozen base e9e62b78, objdiff 3.3.1) + +| Tally | Value | +|---|---| +| 1. Net newly COMPLETE Halo objects | **14** (361 -> 375) | +| 2. New strict functions | **11** (stable diff; 0 regressions) | +| 3. New meaningful exact bytes | **5,864** | +| 4. New padded exact bytes | **5,936** | +| 5. New verified data bytes / admission-only closures | **3,294** data (1,530 + 1,564 + 200); 9 admission-only closures (objects, units, render_objects, actor_firing_position, path, biped_limp_noodle, leaf_map, model_animations, collision_debug) | +| 6. Fuzzy improvements at zero credit | first_person_weapons A (95.21506), plus the wave-2 FUZZY_IMPROVED rows in the research results | +| Scorer-only effects | +147 code / +7 functions (`$L` label credit from status flips); objdiff 3.6.0 not used | +| Regressions / revocations | 0 / 0 | + +Contingent on the Layer 2 ruling: `_convex_hull2d_perimeter` (96), `_player_set_action_result` +(240), and the leaf_map, biped_limp_noodle, actor_firing_position, path and model_animations +admissions (see the Layer 2 section). ## Held for owner rulings (not landed; evidence preserved) -See the research material listed at the end of this file. Each held item has its own reopen -criterion in its worker ledger. +Every item's evidence is under `research/fifty_objects_20260925/` (`w//` for worker and +review ledgers and patches, `results/wave*/` for the structured results). + +| Item | Would unlock | Ruling needed | Reopen criterion | Evidence | +|---|---|---|---|---| +| actor_combat P1: remove the NODUP `cross_product2d` hand copy and restore the /Od-attested call in `_actor_aim_grenade` | **5 objects**: path_obstacle_avoidance, path_smoothing, real_math, collision_features, path_structure_bsp | Admit a January-owned header COMDAT, and a byte-inert /Od-attested view cast, whose caller is not yet strictly exact. The edit is byte-inert on all 81 sections (NODUP -> ANY only). | Owner admits P1, or `_actor_aim_grenade` goes strict-exact with the /Od helper calls | `w/cross_product2d/` | +| Layer 2 prototype move (landed) | keeps 3 count-tied functions | name-count compensation in a genuine owner header | see the Layer 2 section | `w/review_layer2/` | +| game_engine_king | 1 object | reproduces January's uninitialised `[ebp-4]` read in `_find_next_hill` (authentic bug class) | owner admits the BUG-commented read | `w/king/`, `results/wave2/REVIEW__source_game_game_engine_king.md` | +| glow `_get_particle_world_position` | 1 object | two authentic uninitialised array reads (also in the /Od build); ruling 20260920 may already allow them | owner admits the BUG comments | `w/glow/` | +| first_person_weapons patch B | 1 object (34/34) | authentic unguarded NULL dereference (January, /Od, HCEA 2011) | owner admits the BUG comment | `w/first_person_weapons/owner_gated_exact.patch` | +| dead_camera `_dead_camera_update` | 1 object | authentic uninitialised `next_unit_index` read | owner admits the BUG comment | batch-1 ledger | +| object_lights | 1 object | a surplus `_object_get_bounding_sphere` copy that differs from the selected copy only in its January-proven per-TU `__FILE__` literal; also needs data_gap's packet | owner ruling | `w/bounding_sphere/`, `w/data_gap/` | +| rasterizer_xbox | 1 object | a .bss split that adds 9 descriptive (non-first-party) static names | owner policy ruling | `w/rasterizer_xbox_audit/` | +| rasterizer_xbox_hardware_geometry | 1 object | choose `IDirect3DResource8_MoveResourceMemory` or `D3DVertexBuffer_MoveResourceMemory` for the no-op wrapper at 0x158460 (byte-identical) | owner picks A or B, or first-party evidence | `w/hardware_geometry/` | +| network_connection connect form | 2 functions | already under owner review; the reviewer recommends rejecting it (`success = TRUE;` steering) | owner packet | `w/network_connection/` | +| breakable_surfaces B1 | 1 object | the genuine `real_local_random` body adds one declared name board-wide and flips two fragile ties | declared-name gap recovery, or owner ruling | `w/breakable_surfaces_audit2/` | +| actions grouped data entry | +2,404 data | tools change to `semantic_progress.py` for grouped extents (scorer change; not taken in this lane) | owner or integrator accepts the verifier fix, or the scorer moves to 3.6.0 | `w/actions/verifier_combined_extent.diff` | +| render_debug | 1 object | an invented `render_debug_globals_definition` aggregate whose separate-static names are unrecoverable, plus six consumer-local `extern boolean debug_*` with no definer | owner ruling or new naming evidence; the helper/vehicle patch (a)-(c) is ready at zero credit | `w/review_admit2/patches/render_debug_genuine_helpers_and_vehicle.patch` | +| bitmap_drawing | 1 object | the unnamed 16-byte static stays held under the 2026-09-20 ruling | first-party name and type | `results/wave1/` | + +## Research material + +`research/fifty_objects_20260925/` is regenerated from the ignored `scratch/` by +`scratch/campaign/curate.py`. It holds every worker and reviewer ledger, the patches, and the +best non-exact candidates as `*.vs_tree.diff` against this tree. `.obj` files, split copies and +symbols.json copies are excluded, and the folder is exempt from EOL and whitespace conversion so +the patches stay byte-exact. diff --git a/source/ai/path_structure_bsp.c b/source/ai/path_structure_bsp.c index 8c815b02..32a97c1a 100644 --- a/source/ai/path_structure_bsp.c +++ b/source/ai/path_structure_bsp.c @@ -14,8 +14,10 @@ symbols in this file: _structure_surface_index_from_point (0000) 00052500 0270: _structure_test_pill2d (0000) -0024EC0C 0040: - _rdata_0024ec0c (0000) +0024EC0C 0020: + _quantized_pathfinding_surface_widths (0000) +0024EC2C 0020: + _quantized_pathfinding_surface_heights (0000) 0024EC4C 0027: ??_C@_0CH@JLKIDLBA@c?3?2halo?2SOURCE?2ai?2path_structure@ (0000) 0024EC78 0008: @@ -65,6 +67,18 @@ enum /* ---------- globals */ +/* HCEX.pdb path_structure_bsp compiland: two file-static const float[8] tables, widths first. + * January references neither from code; VC7 still emits an initialised unreferenced static. */ +static const real quantized_pathfinding_surface_widths[] = +{ + 0.2f, 0.4f, 0.6f, 0.8f, 1.0f, 1.5f, 2.0f, 4.0f +}; + +static const real quantized_pathfinding_surface_heights[] = +{ + 0.25f, 0.5f, 0.75f, 1.0f, 1.5f, 2.0f, 4.0f, 8.0f +}; + /* ---------- public code */ boolean structure_test_ray2d( diff --git a/source/cache/cache_files_windows.c b/source/cache/cache_files_windows.c index 4c8eadd2..dc517c64 100644 --- a/source/cache/cache_files_windows.c +++ b/source/cache/cache_files_windows.c @@ -992,8 +992,6 @@ static void cache_files_open_cache_files( 811, FALSE, csprintf(temporary, "setup for new cache file failed (#%d)", GetLastError())); - CloseHandle(file); - file = INVALID_HANDLE_VALUE; } } } @@ -1006,6 +1004,12 @@ static void cache_files_open_cache_files( csprintf(temporary, "couldn't open or create new cache file (#%d)", GetLastError())); } + if (!valid && file != INVALID_HANDLE_VALUE) + { + CloseHandle(file); + file = INVALID_HANDLE_VALUE; + } + map_file->file = file; if (valid) { diff --git a/source/camera/editor_flying_camera.c b/source/camera/editor_flying_camera.c index 785da8f4..b0f4c9d4 100644 --- a/source/camera/editor_flying_camera.c +++ b/source/camera/editor_flying_camera.c @@ -186,7 +186,7 @@ static void translate_orbiting_to_flying( and its camera_mode assertion text agree. The speed scalar is the .data anchor; is_scripted is a private .bss anchor as in January. The 124-byte .bss reserves local_player_index at +0x30. */ -real editor_camera_speed = 1.f; +static real editor_camera_speed = 1.f; static long unit_focus = NONE; static boolean is_scripted = FALSE; static boolean use_roll = FALSE; @@ -200,7 +200,7 @@ static short local_player_index = 0; static boolean last_scripted = FALSE; static struct persisted_camera_data persisted_cameras[NUMBER_OF_EDITOR_CAMERA_PERSISTED_CAMERA_SLOTS] = { 0 }; static unsigned long speed_step = 0; -long const editor_camera_speed_steps[NUMBER_OF_EDITOR_CAMERA_SPEED_STEPS] = { 1, 5, 20, 40, 60 }; +static long const editor_camera_speed_steps[NUMBER_OF_EDITOR_CAMERA_SPEED_STEPS] = { 1, 5, 20, 40, 60 }; static real const orbiting_camera_field_of_view = DEGREES_TO_RADIANS(70.f); static real const orbiting_camera_scale = 1.f; static real const orbiting_camera_timer = 0.5f; @@ -362,41 +362,54 @@ void editor_camera_set_position_and_roll( match_assert("c:\\halo\\SOURCE\\camera\\editor_flying_camera.c", 169, point); match_assert("c:\\halo\\SOURCE\\camera\\editor_flying_camera.c", 170, angles); - if (editor_camera) + if (!editor_camera) { - real_matrix4x3 rotation; - real_vector3d facing; - real_euler_angles2d up_angles; + /* the yaw/pitch prefix of the 3d angles is the focus orientation */ + editor_camera_set_focus(point, (real_euler_angles2d const *)angles); + initialized = TRUE; + } + else + { + real_matrix4x3 matrix; + real_vector3d forward; + real_vector3d left; real_vector3d up; - real_vector3d roll_reference; + real_vector3d diff; + real_euler_angles2d hack_angles; editor_camera->position = *point; matrix4x3_rotation_from_angles( - &rotation, + &matrix, angles->yaw, angles->pitch, angles->roll); euler_angles2d_from_vector3d( &editor_camera->facing, - &rotation.forward); + &matrix.forward); vector3d_from_euler_angles2d( - &facing, + &forward, &editor_camera->facing); - up_angles = editor_camera->facing; - up_angles.pitch += _pi / 2.f; + hack_angles = editor_camera->facing; + hack_angles.pitch += _pi / 2.f; vector3d_from_euler_angles2d( &up, - &up_angles); - normalize3d(&facing); + &hack_angles); + normalize3d(&forward); normalize3d(&up); + /* left is never read; the later first-party build still computes and normalizes it */ cross_product3d( &up, - &rotation.up, - &roll_reference); - normalize3d(&roll_reference); - editor_camera->roll = angle_between_vectors3d(&up, &rotation.up) * - dot_product3d(&roll_reference, &facing); + &forward, + &left); + normalize3d(&left); + cross_product3d( + &up, + &matrix.up, + &diff); + normalize3d(&diff); + editor_camera->roll = angle_between_vectors3d(&up, &matrix.up) * + dot_product3d(&forward, &diff); if (unit_focus != NONE) { @@ -405,15 +418,6 @@ void editor_camera_set_position_and_roll( unit_offset.k = point->z; } } - else - { - real_euler_angles2d focus_angles; - - focus_angles.yaw = angles->yaw; - focus_angles.pitch = angles->pitch; - editor_camera_set_focus(point, &focus_angles); - initialized = TRUE; - } reset_all = TRUE; diff --git a/source/interface/first_person_weapons.c b/source/interface/first_person_weapons.c index 0b21abfd..6a0a50fb 100644 --- a/source/interface/first_person_weapons.c +++ b/source/interface/first_person_weapons.c @@ -359,6 +359,9 @@ static void first_person_weapon_switch_weapons( static void first_person_weapon_new_unit( short local_player_index, long unit_index); +static void first_person_weapon_message( + short local_player_index, + short message_type); static void first_person_weapon_next_state( short local_player_index); static void first_person_weapon_update( @@ -1316,7 +1319,7 @@ static void first_person_weapon_build_node_matrices( return; } -void first_person_weapon_message( +static void first_person_weapon_message( short local_player_index, short message_type) { @@ -1670,7 +1673,7 @@ static void first_person_weapon_update( struct weapon_datum *weapon= weapon_get(first_person_weapon->weapon_index); struct weapon_definition *weapon_definition= weapon_definition_get(weapon->definition_index); struct animation_graph *animation_graph; - long triggered_sound_index; + long sound_definition_index; short animation_update_result; boolean moving; @@ -1697,23 +1700,25 @@ static void first_person_weapon_update( } } - animation_update_result= animation_update_internal( - animation_update_kind_render_only, + animation_update_result= animation_update_render_only( weapon_definition->weapon.interface_definition.first_person_animations.index, &first_person_weapon->state_animation, - &triggered_sound_index); - if (animation_update_result==_animation_key_frame || - animation_update_result==_animation_will_restart_on_next_frame) + &sound_definition_index); + if (animation_update_result==_animation_key_frame) + { + /* a key frame does not advance the first-person weapon state */ + } + else if (animation_update_result==_animation_will_restart_on_next_frame) { first_person_weapon_next_state(local_player_index); } - if (triggered_sound_index!=NONE && + if (sound_definition_index!=NONE && director_get_perspective(local_player_index)==_director_perspective_first_person) { first_person_weapon->current_sound_index= object_impulse_sound_new( first_person_weapon->weapon_index, - triggered_sound_index, + sound_definition_index, NONE, global_origin3d, global_forward3d, @@ -1729,8 +1734,7 @@ static void first_person_weapon_update( if (first_person_weapon->moving_animation.index!=NONE) { - animation_update_internal( - animation_update_kind_render_only, + animation_update_render_only( weapon_definition->weapon.interface_definition.first_person_animations.index, &first_person_weapon->moving_animation, NULL); @@ -1805,6 +1809,8 @@ static void first_person_weapon_update( if (first_person_weapon->rendered) { + real_vector2d turning; + accelerate_to_position( &first_person_weapon->position.i, &first_person_weapon->position_velocity.i, @@ -1824,36 +1830,34 @@ static void first_person_weapon_update( 1.0f, FALSE); - { - real turning_i= signed_angular_difference( - first_person_weapon->last_render_facing.yaw, - first_person_weapon->render_facing.yaw)*30.0f; - real turning_j= signed_angular_difference( - first_person_weapon->last_render_facing.pitch, - first_person_weapon->render_facing.pitch)*-30.0f; + turning.i= signed_angular_difference( + first_person_weapon->last_render_facing.yaw, + first_person_weapon->render_facing.yaw)*30.0f; + turning.j= signed_angular_difference( + first_person_weapon->last_render_facing.pitch, + first_person_weapon->render_facing.pitch)*-30.0f; - turning_i= PIN(turning_i, -1.0f, 1.0f); - turning_j= PIN(turning_j, -1.0f, 1.0f); + turning.i= PIN(turning.i, -1.0f, 1.0f); + turning.j= PIN(turning.j, -1.0f, 1.0f); - accelerate_to_position( - &first_person_weapon->turning.i, - &first_person_weapon->turning_velocity.i, - turning_i, - 0.03f, - 0.2f, - -1.0f, - 1.0f, - FALSE); - accelerate_to_position( - &first_person_weapon->turning.j, - &first_person_weapon->turning_velocity.j, - turning_j, - 0.03f, - 0.2f, - -1.0f, - 1.0f, - FALSE); - } + accelerate_to_position( + &first_person_weapon->turning.i, + &first_person_weapon->turning_velocity.i, + turning.i, + 0.03f, + 0.2f, + -1.0f, + 1.0f, + FALSE); + accelerate_to_position( + &first_person_weapon->turning.j, + &first_person_weapon->turning_velocity.j, + turning.j, + 0.03f, + 0.2f, + -1.0f, + 1.0f, + FALSE); } accelerate_to_position( diff --git a/source/interface/first_person_weapons.h b/source/interface/first_person_weapons.h index 0432eea5..355e6ea9 100644 --- a/source/interface/first_person_weapons.h +++ b/source/interface/first_person_weapons.h @@ -75,9 +75,6 @@ void first_person_weapon_message_from_weapon( struct real_matrix4x3 *first_person_weapon_get_node_matrix( short local_player_index, short node_index); -void first_person_weapon_message( - short local_player_index, - short message_type); /* ---------- globals */ diff --git a/source/interface/hud_nav_points.c b/source/interface/hud_nav_points.c index 9aec90b8..36b392c3 100644 --- a/source/interface/hud_nav_points.c +++ b/source/interface/hud_nav_points.c @@ -287,7 +287,7 @@ struct hud_nav_object_datum /* ---------- prototypes */ -void hud_update_nav_point_local_player( +static void hud_update_nav_point_local_player( short local_player_index); void *object_try_and_get_and_verify_type( @@ -1096,7 +1096,7 @@ void hud_render_nav_points( return; } -void hud_update_nav_point_local_player( +static void hud_update_nav_point_local_player( short local_player_index) { long return_eip = get_return_eip(); diff --git a/source/models/model_animations.c b/source/models/model_animations.c index 4cda233d..9ae4f2f3 100644 --- a/source/models/model_animations.c +++ b/source/models/model_animations.c @@ -735,9 +735,10 @@ void animation_get_root_velocity( animation_get_node_orientations(model, animation, frame_index, node_orientations); animation_get_node_orientations(model, animation, frame_index - 1, previous_node_orientations); - root_velocity->i = node_orientations[0].translation.x - previous_node_orientations[0].translation.x; - root_velocity->j = node_orientations[0].translation.y - previous_node_orientations[0].translation.y; - root_velocity->k = node_orientations[0].translation.z - previous_node_orientations[0].translation.z; + vector_from_points3d( + &previous_node_orientations[0].translation, + &node_orientations[0].translation, + root_velocity); return; } diff --git a/source/objects/widgets/light_volumes.c b/source/objects/widgets/light_volumes.c index 563f4ed2..48e8886c 100644 --- a/source/objects/widgets/light_volumes.c +++ b/source/objects/widgets/light_volumes.c @@ -51,6 +51,9 @@ symbols in this file: /* ---------- macros */ +#define light_volume_get(light_volume_index) \ + ((struct light_volume_datum *)datum_get(light_volume_globals.light_volume_data, (light_volume_index))) + /* ---------- prototypes */ static struct light_volume_frame *light_volume_interpolate_frames( @@ -62,7 +65,7 @@ static real pow1( /* ---------- globals */ -struct light_volume_globals light_volume_globals = {0}; +static struct light_volume_globals light_volume_globals = {0}; /* ---------- public code */ @@ -218,78 +221,57 @@ static real pow1( real value, real exponent) { - if (exponent != 1.f) - value = power(value, exponent); - - return value; + return exponent != 1.f ? pow(value, exponent) : value; } void light_volume_render( long object_index, long light_volume_index) { - struct light_volume_datum *light_volume; - struct light_volume_definition *definition; - struct light_volume_frame *frame; - struct object_marker marker; - real_point3d delta; - real parallel_factor; - real angle_brightness; - real intensity; - if (object_index != NONE && light_volume_index != NONE) { - light_volume = light_volume_get(light_volume_index); - definition = light_volume_definition_get(light_volume->definition_index); + struct light_volume_datum *light_volume = light_volume_get(light_volume_index); + struct light_volume_definition *definition = light_volume_definition_get(light_volume->definition_index); + if (definition->count > 0 && definition->frames.count > 0) { - real distance_fade = 1.f; + struct light_volume_frame *frame = light_volume_interpolate_frames(definition, object_index); + struct object_marker marker; + real_vector3d eye_to_marker_vector; + real brightness; + real parallel_factor; - frame = light_volume_interpolate_frames(definition, object_index); object_get_marker_by_name(object_index, definition->attachment_marker, &marker, 1); - delta.x = marker.matrix.position.x - render.camera.position.x; - delta.y = marker.matrix.position.y - render.camera.position.y; - delta.z = marker.matrix.position.z - render.camera.position.z; - - parallel_factor = - marker.matrix.forward.i * render.camera.forward.i + - (render.camera.forward.j * marker.matrix.forward.j + - render.camera.forward.k * marker.matrix.forward.k); - parallel_factor = ABS(parallel_factor); - - if (definition->far_fade_distance > 0.f) + brightness = 1.f; + vector_from_points3d(&render.camera.position, &marker.matrix.position, &eye_to_marker_vector); + parallel_factor = ABS(dot_product3d(&render.camera.forward, &marker.matrix.forward)); { - real depth = - delta.x * render.camera.forward.i + - (render.camera.forward.j * delta.y + - render.camera.forward.k * delta.z); - real fade = - (depth - definition->far_fade_distance) / - (definition->near_fade_distance - definition->far_fade_distance); + real external_scale = 1.f; - distance_fade = PIN(fade, 0.f, 1.f); - } - - angle_brightness = - definition->perpendicular_brightness_scale * (1.f - parallel_factor) + - definition->parallel_brightness_scale * parallel_factor; - angle_brightness = PIN(angle_brightness, 0.f, 1.f); - - intensity = angle_brightness * distance_fade; - { - real function_value; - - if (object_get_function_value(object_index, definition->brightness_scale_source - 1, &function_value)) - intensity *= function_value; + if (definition->far_fade_distance > 0.f) + { + brightness *= PIN( + (dot_product3d(&render.camera.forward, &eye_to_marker_vector) - definition->far_fade_distance) / + (definition->near_fade_distance - definition->far_fade_distance), + 0.f, + 1.f); + } + brightness *= PIN( + (1.f - parallel_factor) * definition->perpendicular_brightness_scale + + parallel_factor * definition->parallel_brightness_scale, + 0.f, + 1.f); + if (object_get_function_value(object_index, definition->brightness_scale_source - 1, &external_scale)) + brightness *= external_scale; } if ( - intensity > 0.f && + brightness > 0.f && (frame->color_hither.alpha > 0.f || frame->color_yon.alpha > 0.f) && (frame->radius_hither > 0.f || frame->radius_yon > 0.f)) { short count; - long sprite_index; + short sprite_index; rasterizer_widget_begin( _widget_type_internal_sprite, @@ -299,62 +281,39 @@ void light_volume_render( definition->map.index, definition->sequence_index); count = definition->count; - if (count > 0) + for (sprite_index = 0; sprite_index < count; sprite_index++) { - sprite_index = 0; - do - { - real offset_fraction; - real radius_fraction; - real color_fraction; - real brightness_fraction; - real radius; - real offset; - real_argb_color color; - real_point3d position; + real offset_fraction = pow1((real)sprite_index / (real)(count - 1), frame->offset_exponent); + real_point3d position; + real radius_fraction = pow1(offset_fraction, frame->radius_exponent); + real radius = (1.f - radius_fraction) * frame->radius_hither + frame->radius_yon * radius_fraction; + real color_fraction = pow1(offset_fraction, frame->color_exponent); + real brightness_fraction = pow1(offset_fraction, frame->brightness_exponent); + real_argb_color color; - offset_fraction = (real)sprite_index / (real)(definition->count - 1); - offset_fraction = pow1( - offset_fraction, - frame->offset_exponent); - radius_fraction = pow1( - offset_fraction, - frame->radius_exponent); - radius = - (1.f - radius_fraction) * frame->radius_hither + - frame->radius_yon * radius_fraction; - color_fraction = pow1( - offset_fraction, - frame->color_exponent); - brightness_fraction = pow1( - offset_fraction, - frame->brightness_exponent); - - offset = frame->length * offset_fraction + frame->offset_from_marker; - position.x = marker.matrix.forward.i * offset + marker.matrix.position.x; - position.y = marker.matrix.forward.j * offset + marker.matrix.position.y; - position.z = marker.matrix.forward.k * offset + marker.matrix.position.z; - - rgb_colors_interpolate( - &color.rgb, - definition->flags & - (FLAG(_light_volume_color_interpolate_in_hsv_bit) | - FLAG(_light_volume_color_interpolate_along_farthest_hue_path_bit)), - &frame->color_hither.rgb, - &frame->color_yon.rgb, - color_fraction); - color.alpha = - ((1.f - brightness_fraction) * frame->color_hither.alpha + - frame->color_yon.alpha * brightness_fraction) * intensity; - rasterizer_widget_draw_sprite3d( - &position, - radius, - NULL, - 0.0f, - real_argb_color_to_pixel32(&color)); - sprite_index++; - } - while (--count); + point_from_line3d( + &marker.matrix.position, + &marker.matrix.forward, + offset_fraction * frame->length + frame->offset_from_marker, + &position); + rgb_colors_interpolate( + &color.rgb, + definition->flags & + (FLAG(_light_volume_color_interpolate_in_hsv_bit) | + FLAG(_light_volume_color_interpolate_along_farthest_hue_path_bit)), + &frame->color_hither.rgb, + &frame->color_yon.rgb, + color_fraction); + color.alpha = + (1.f - brightness_fraction) * frame->color_hither.alpha + + frame->color_yon.alpha * brightness_fraction; + color.alpha *= brightness; + rasterizer_widget_draw_sprite3d( + &position, + radius, + NULL, + 0.0f, + real_argb_color_to_pixel32(&color)); } rasterizer_widget_end(); } diff --git a/source/objects/widgets/light_volumes.h b/source/objects/widgets/light_volumes.h index c2a51995..f6c231f4 100644 --- a/source/objects/widgets/light_volumes.h +++ b/source/objects/widgets/light_volumes.h @@ -27,8 +27,6 @@ enum /* ---------- macros */ -#define light_volume_get(light_volume_index) \ - ((struct light_volume_datum *)datum_get(light_volume_globals.light_volume_data, (light_volume_index))) #define light_volume_definition_get(definition_index) \ ((struct light_volume_definition *)tag_get('mgs2', (definition_index))) @@ -141,10 +139,6 @@ void light_volume_submit( struct render_lighting const *lighting, struct render_animation const *animation); -/* ---------- globals */ - -extern struct light_volume_globals light_volume_globals; - /* ---------- public code */ #endif // __LIGHT_VOLUMES_H diff --git a/source/physics/collision_debug.c b/source/physics/collision_debug.c index 48e58209..8af414e1 100644 --- a/source/physics/collision_debug.c +++ b/source/physics/collision_debug.c @@ -252,9 +252,9 @@ void collision_debug_render( real_point3d rotated_points[8]; short point_index; - yaw = (real)fmod((real)game_time_get() * 0.104719758f, 6.2831854820251465); - pitch = (real)fmod((real)game_time_get() * -0.073303826f, 6.2831854820251465); - roll = (real)fmod((real)game_time_get() * 0.146607652f, 6.2831854820251465); + yaw = (real)fmod(game_time_get() * 1.0f * _pi / 30.f, _pi*2.f); + pitch = (real)fmod(game_time_get() * -0.7f * _pi / 30.f, _pi*2.f); + roll = (real)fmod(game_time_get() * 1.4f * _pi / 30.f, _pi*2.f); render_debug_string_at_point( TRUE, @@ -361,7 +361,7 @@ void collision_debug_render( TEST_FLAG(collision.flags, _collision_surface_climbable_bit) ? " climbable" : "", TEST_FLAG(collision.flags, _collision_surface_breakable_bit) ? " breakable" : "", material_get_name(collision.material_type), - (real)acos(collision.plane.n.k) * 57.295776f); + arccosine(collision.plane.n.k) * 360.f / (_pi*2.f)); render_debug_string(TRUE, textstring); } } @@ -550,10 +550,7 @@ void collision_debug_render( point_from_line3d(&collision_debug_point, &collision_debug_vector, 0.5f, &test_center); test_center.z += collision_debug_height * 0.5f; - radius = (real)sqrt( - collision_debug_vector.i * collision_debug_vector.i - + collision_debug_vector.j * collision_debug_vector.j - + collision_debug_vector.k * collision_debug_vector.k) * 0.5f + radius = magnitude3d(&collision_debug_vector) * 0.5f + collision_debug_height * 0.5f + collision_debug_width; diff --git a/source/rasterizer/xbox/rasterizer_xbox_shadows.c b/source/rasterizer/xbox/rasterizer_xbox_shadows.c index f72c49ad..8c81f06c 100644 --- a/source/rasterizer/xbox/rasterizer_xbox_shadows.c +++ b/source/rasterizer/xbox/rasterizer_xbox_shadows.c @@ -57,7 +57,12 @@ symbols in this file: 0030CF84 0001: _shadow_restored (0000) 0046628C 004a: - _rasterizer_environment_shadows_globals (0000) + _local_shadow_color (0000) + _local_object_bounding_radius (000c) + _local_shadow_matrix (0010) + _local_parameters (0044) + _shadow_setup (0048) + _shadow_used (0049) */ /* ---------- headers */ @@ -222,14 +227,6 @@ struct rasterizer_shadows_frame_parameters real dt; }; -struct rasterizer_environment_shadows_globals -{ - real_rgb_color shadow_color; - real object_bounding_radius; - real_matrix4x3 shadow_matrix; - struct rasterizer_model_begin_parameters const *local_parameters; -}; - typedef char verify_rasterizer_shadows_draw_shadows_offset[ offsetof( struct rasterizer_shadows_debug_options_prefix, @@ -238,10 +235,6 @@ typedef char verify_rasterizer_shadows_model_shadow_count_offset[ offsetof( struct rasterizer_frame_statistics_globals, model_shadow_count) == 0xF4 ? 1 : -1]; -typedef char verify_rasterizer_shadows_local_parameters_offset[ - offsetof( - struct rasterizer_environment_shadows_globals, - local_parameters) == 0x44 ? 1 : -1]; typedef char verify_rasterizer_shadows_model_parameters_size[ sizeof(struct rasterizer_model_begin_parameters) == 0xCC ? 1 : -1]; typedef char verify_rasterizer_shadows_model_base_map_scale_offset[ @@ -276,14 +269,13 @@ extern struct rasterizer_shadows_frame_parameters global_frame_parameters; static boolean shadow_restored = TRUE; -static struct rasterizer_environment_shadows_globals - rasterizer_environment_shadows_globals = { 0 }; - +static real_rgb_color local_shadow_color = { 0 }; +static real local_object_bounding_radius = 0.0f; +static real_matrix4x3 local_shadow_matrix = { 0 }; +static struct rasterizer_model_begin_parameters const *local_parameters = NULL; static boolean shadow_setup = FALSE; static boolean shadow_used = FALSE; -#define local_parameters rasterizer_environment_shadows_globals.local_parameters - /* ---------- public code */ void _rasterizer_environment_shadows_begin( @@ -399,10 +391,9 @@ boolean _rasterizer_environment_shadow_begin( FALSE); rasterizer_set_stencil_mode(0); - rasterizer_environment_shadows_globals.shadow_matrix = *shadow_matrix; - rasterizer_environment_shadows_globals.shadow_color = *shadow_color; - rasterizer_environment_shadows_globals.object_bounding_radius = - object_bounding_radius; + local_shadow_matrix = *shadow_matrix; + local_shadow_color = *shadow_color; + local_object_bounding_radius = object_bounding_radius; if (shadow_volume_bounding_radius) { *shadow_volume_bounding_radius = object_bounding_radius; @@ -470,7 +461,6 @@ void _rasterizer_environment_shadow_model_draw( struct vertex_buffer const *vertex_buffer) { struct shader_model_definition const *model; - real_vector4d vertex_constants[3]; match_assert( "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_shadows.c", @@ -558,35 +548,36 @@ void _rasterizer_environment_shadow_model_draw( D3DTEXF_LINEAR); } - vertex_constants[0].i = model->detail_map_scale; - vertex_constants[0].j = - model->detail_map_v_scale * model->detail_map_scale; - vertex_constants[0].k = 1.0f; - vertex_constants[0].l = 1.0f; - vertex_constants[1].i = 1.0f; - vertex_constants[1].j = 0.0f; - vertex_constants[1].k = 0.0f; - vertex_constants[1].l = 0.0f; - vertex_constants[2].i = 0.0f; - vertex_constants[2].j = 1.0f; - vertex_constants[2].k = 0.0f; - vertex_constants[2].l = 0.0f; - shader_texture_animation_evaluate( - &model->animation, - &local_parameters->animation, - local_parameters->base_map_scale.i * model->map_scale.i, - local_parameters->base_map_scale.j * model->map_scale.j, - 0.0f, - 0.0f, - 0.0f, - global_frame_parameters.game_time_sec, - &vertex_constants[1], - &vertex_constants[2]); - IDirect3DDevice8_SetVertexShaderConstant( - global_d3d_device, - -84, - vertex_constants, - 3); + { + real_vector4d vertex_constants[3] = + { + { + model->detail_map_scale, + model->detail_map_scale * model->detail_map_v_scale, + 1.0f, + 1.0f + }, + {1.0f, 0.0f, 0.0f, 0.0f}, + {0.0f, 1.0f, 0.0f, 0.0f} + }; + + shader_texture_animation_evaluate( + &model->animation, + &local_parameters->animation, + local_parameters->base_map_scale.i * model->map_scale.i, + local_parameters->base_map_scale.j * model->map_scale.j, + 0.0f, + 0.0f, + 0.0f, + global_frame_parameters.game_time_sec, + &vertex_constants[1], + &vertex_constants[2]); + IDirect3DDevice8_SetVertexShaderConstant( + global_d3d_device, + -84, + vertex_constants, + NUMBEROF(vertex_constants)); + } rasterizer_draw_static_triangles_static_vertices( triangle_buffer, @@ -822,8 +813,7 @@ void _rasterizer_environment_shadow_draw( csmemset(&pixel_shader, 0, sizeof(pixel_shader)); pixel_shader.texture_modes = 0x00000021; pixel_shader.combiner_count = 4; - pixel_shader.constant_0[0] = real_rgb_color_to_pixel32( - &rasterizer_environment_shadows_globals.shadow_color); + pixel_shader.constant_0[0] = real_rgb_color_to_pixel32(&local_shadow_color); pixel_shader.constant_1[0] = 0x00FFFFFF; pixel_shader.rgb_inputs[0] = 0x14200000; pixel_shader.rgb_outputs[0] = 0x000000C0; @@ -850,74 +840,42 @@ void _rasterizer_environment_shadow_draw( vertex_buffer->type, shader_get_vertex_shader_permutation(shader)); - inverse_radius = 1.0f / - rasterizer_environment_shadows_globals.object_bounding_radius; - inverse_radius_quarter = 1.0f / - (rasterizer_environment_shadows_globals.object_bounding_radius * - 4.0f); - inverse_radius_double = 1.0f / - (rasterizer_environment_shadows_globals.object_bounding_radius * - 0.5f); + inverse_radius = 1.0f / local_object_bounding_radius; + inverse_radius_quarter = 1.0f / (local_object_bounding_radius * 4.0f); + inverse_radius_double = 1.0f / (local_object_bounding_radius * 0.5f); - vertex_constants[0][0] = - rasterizer_environment_shadows_globals.shadow_matrix.forward.i * - inverse_radius * 0.5f; - vertex_constants[0][1] = - rasterizer_environment_shadows_globals.shadow_matrix.forward.j * - inverse_radius * 0.5f; - vertex_constants[0][2] = - rasterizer_environment_shadows_globals.shadow_matrix.forward.k * - inverse_radius * 0.5f; + vertex_constants[0][0] = local_shadow_matrix.forward.i * inverse_radius * 0.5f; + vertex_constants[0][1] = local_shadow_matrix.forward.j * inverse_radius * 0.5f; + vertex_constants[0][2] = local_shadow_matrix.forward.k * inverse_radius * 0.5f; vertex_constants[0][3] = (1.0f - dot_product3d( - (real_vector3d const *)&rasterizer_environment_shadows_globals.shadow_matrix.position, - &rasterizer_environment_shadows_globals.shadow_matrix.forward) * + (real_vector3d const *)&local_shadow_matrix.position, + &local_shadow_matrix.forward) * inverse_radius) * 0.5f; - vertex_constants[1][0] = - rasterizer_environment_shadows_globals.shadow_matrix.left.i * - inverse_radius * -0.5f; - vertex_constants[1][1] = - rasterizer_environment_shadows_globals.shadow_matrix.left.j * - inverse_radius * -0.5f; - vertex_constants[1][2] = - rasterizer_environment_shadows_globals.shadow_matrix.left.k * - inverse_radius * -0.5f; + vertex_constants[1][0] = local_shadow_matrix.left.i * inverse_radius * -0.5f; + vertex_constants[1][1] = local_shadow_matrix.left.j * inverse_radius * -0.5f; + vertex_constants[1][2] = local_shadow_matrix.left.k * inverse_radius * -0.5f; vertex_constants[1][3] = (dot_product3d( - (real_vector3d const *)&rasterizer_environment_shadows_globals.shadow_matrix.position, - &rasterizer_environment_shadows_globals.shadow_matrix.left) * + (real_vector3d const *)&local_shadow_matrix.position, + &local_shadow_matrix.left) * inverse_radius + 1.0f) * 0.5f; - vertex_constants[2][0] = - rasterizer_environment_shadows_globals.shadow_matrix.up.i * - inverse_radius_quarter; - vertex_constants[2][1] = - rasterizer_environment_shadows_globals.shadow_matrix.up.j * - inverse_radius_quarter; - vertex_constants[2][2] = - rasterizer_environment_shadows_globals.shadow_matrix.up.k * - inverse_radius_quarter; + vertex_constants[2][0] = local_shadow_matrix.up.i * inverse_radius_quarter; + vertex_constants[2][1] = local_shadow_matrix.up.j * inverse_radius_quarter; + vertex_constants[2][2] = local_shadow_matrix.up.k * inverse_radius_quarter; position_dot_up = dot_product3d( - (real_vector3d const *)&rasterizer_environment_shadows_globals.shadow_matrix.position, - &rasterizer_environment_shadows_globals.shadow_matrix.up); + (real_vector3d const *)&local_shadow_matrix.position, + &local_shadow_matrix.up); vertex_constants[2][3] = -(position_dot_up * inverse_radius_quarter); - vertex_constants[3][0] = - -(rasterizer_environment_shadows_globals.shadow_matrix.up.i * - inverse_radius_double); - vertex_constants[3][1] = - -(rasterizer_environment_shadows_globals.shadow_matrix.up.j * - inverse_radius_double); - vertex_constants[3][2] = - -(rasterizer_environment_shadows_globals.shadow_matrix.up.k * - inverse_radius_double); + vertex_constants[3][0] = -(local_shadow_matrix.up.i * inverse_radius_double); + vertex_constants[3][1] = -(local_shadow_matrix.up.j * inverse_radius_double); + vertex_constants[3][2] = -(local_shadow_matrix.up.k * inverse_radius_double); vertex_constants[3][3] = position_dot_up * inverse_radius_double; - vertex_constants[4][0] = - rasterizer_environment_shadows_globals.shadow_matrix.up.i; - vertex_constants[4][1] = - rasterizer_environment_shadows_globals.shadow_matrix.up.j; - vertex_constants[4][2] = - rasterizer_environment_shadows_globals.shadow_matrix.up.k; + vertex_constants[4][0] = local_shadow_matrix.up.i; + vertex_constants[4][1] = local_shadow_matrix.up.j; + vertex_constants[4][2] = local_shadow_matrix.up.k; vertex_constants[4][3] = 0.0f; IDirect3DDevice8_SetVertexShaderConstant( global_d3d_device, diff --git a/source/structures/leaf_map.c b/source/structures/leaf_map.c index 9e60d654..6ee6beb5 100644 --- a/source/structures/leaf_map.c +++ b/source/structures/leaf_map.c @@ -922,14 +922,12 @@ static short map_leaf_find_face_on_node( static real normalize_three_dee( real_vector3d *vector) { - real length = square_root(vector->i * vector->i + vector->j * vector->j + vector->k * vector->k); + real length = magnitude3d(vector); real inverse_length = 1.f / length; if (valid_real(inverse_length)) { - vector->i *= inverse_length; - vector->j *= inverse_length; - vector->k *= inverse_length; + scale_vector3d(vector, inverse_length, vector); if (valid_real_normal3d(vector)) { diff --git a/source/units/biped_limp_noodle.c b/source/units/biped_limp_noodle.c index 4ca3b895..20db3ac3 100644 --- a/source/units/biped_limp_noodle.c +++ b/source/units/biped_limp_noodle.c @@ -25,7 +25,8 @@ symbols in this file: 002A30AC 0004: __real@bd036d41 (0000) 004C1C08 af08: - _biped_limp_noodle_globals (0000) + _features (0000) + _last_positions (ac08) */ /* ---------- headers */ @@ -71,12 +72,6 @@ struct animation_graph_node long pad1; }; -struct biped_limp_noodle_globals -{ - struct collision_feature_list features; - real_point3d last_positions[MAXIMUM_NODES_PER_ANIMATION]; -}; - /* ---------- prototypes */ static boolean biped_limp_noodle_valid_joint_rotation( @@ -96,7 +91,8 @@ static void biped_limp_noodle_adjust_orientations( real_point3d const *last_positions); /* ---------- globals */ -static struct biped_limp_noodle_globals biped_limp_noodle_globals; +static struct collision_feature_list features; +static real_point3d last_positions[MAXIMUM_NODES_PER_ANIMATION]; /* ---------- public code */ @@ -318,7 +314,7 @@ static void biped_limp_noodle_move_relax_and_constrain_positions( 0.f, collision_radius, biped_index, - &biped_limp_noodle_globals.features); + &features); csmemset(moved_node_flags, 0, sizeof(moved_node_flags)); for (iteration = 0; iteration < 4; iteration++) @@ -362,7 +358,7 @@ static void biped_limp_noodle_move_relax_and_constrain_positions( collision_move_point( position, &velocity, - &biped_limp_noodle_globals.features, + &features, &moved_position, &moved_velocity, 3, @@ -496,7 +492,7 @@ static void biped_limp_noodle_move_relax_and_constrain_positions( collision_move_point( parent_position, &velocity, - &biped_limp_noodle_globals.features, + &features, parent_position, &velocity, 3, @@ -505,7 +501,7 @@ static void biped_limp_noodle_move_relax_and_constrain_positions( collision_move_point( position, &velocity, - &biped_limp_noodle_globals.features, + &features, position, &velocity, 3, @@ -524,7 +520,7 @@ static void biped_limp_noodle_move_relax_and_constrain_positions( collision_move_point( position, &velocity, - &biped_limp_noodle_globals.features, + &features, position, &velocity, 3, @@ -715,7 +711,7 @@ boolean biped_limp_noodle_relax_nodes_onto_environment( for (node_index = 0; node_index < animation_graph->nodes.count; node_index++) { - biped_limp_noodle_globals.last_positions[node_index] = + last_positions[node_index] = node_matrices[node_index].position; } @@ -724,7 +720,7 @@ boolean biped_limp_noodle_relax_nodes_onto_environment( biped_index, node_matrices, animation_graph->nodes.count, - biped_limp_noodle_globals.last_positions); + last_positions); if (biped->biped.limp_body_current_relaxation_iterations < CHAR_MAX) biped->biped.limp_body_current_relaxation_iterations++; diff --git a/source/units/units.c b/source/units/units.c index b577c722..060a21fe 100644 --- a/source/units/units.c +++ b/source/units/units.c @@ -31,33 +31,33 @@ symbols in this file: 00197DA0 0090: _unit_get_animation_frames_remaining (0000) 00197E30 0140: - _code_00197e30 (0000) + _unit_euler_axis_doplan (0000) 00197F70 0020: _unit_get_zoom_level (0000) 00197F90 0080: - _code_00197f90 (0000) + _unit_animation_state_interruptable (0000) 00198010 0040: - _code_00198010 (0000) + _unit_animation_busy (0000) 00198050 0020: - _code_00198050 (0000) + _unit_animation_overlay_action_loops (0000) 00198070 0060: - _code_00198070 (0000) + _unit_animation_state_loops (0000) 001980D0 0060: - _code_001980d0 (0000) + _unit_animation_weapon_ik (0000) 00198130 0040: - _code_00198130 (0000) + _unit_animation_vehicle_ik (0000) 00198170 0020: - _code_00198170 (0000) + _unit_animation_aiming_screen (0000) 00198190 0060: - _code_00198190 (0000) + _unit_animation_state_get_aiming_screen_index (0000) 001981F0 0040: - _code_001981f0 (0000) + _unit_animation_state_can_be_entered_without_animation (0000) 00198230 0040: - _code_00198230 (0000) + _unit_animation_compute_interpolation_frame_count (0000) 00198270 0190: _unit_animation_start_action (0000) 00198400 01c0: - _code_00198400 (0000) + _unit_animation_start_overlay_action (0000) 001985C0 00c0: _unit_can_enter_seat (0000) 00198680 0070: @@ -79,7 +79,7 @@ symbols in this file: 00198E00 0040: _unit_get_center_of_mass (0000) 00198E40 0190: - _code_00198e40 (0000) + _unit_animation_impulse_get_index (0000) 00198FD0 00d0: _unit_can_play_animation_impulse (0000) 001990A0 00c0: @@ -153,7 +153,7 @@ symbols in this file: 0019A110 0060: _unit_seat_allow_noncombatants (0000) 0019A170 00e0: - _code_0019a170 (0000) + _unit_update_driver_and_gunner (0000) 0019A250 0020: _unit_get_current_equipment (0000) 0019A270 0100: @@ -169,7 +169,7 @@ symbols in this file: 0019A5E0 0060: _unit_has_weapon_definition_index (0000) 0019A640 0030: - _code_0019a640 (0000) + _unit_first_free_weapon_index (0000) 0019A670 0070: _unit_get_weapon_count (0000) 0019A6E0 0070: @@ -179,37 +179,37 @@ symbols in this file: 0019A7C0 0060: _unit_get_current_grenade_type (0000) 0019A820 01d0: - _code_0019a820 (0000) + _unit_throw_grenade_move_to_hand (0000) 0019A9F0 0310: - _code_0019a9f0 (0000) + _unit_throw_grenade_release (0000) 0019AD00 02d0: - _code_0019ad00 (0000) + _unit_seat_update (0000) 0019AFD0 0050: - _code_0019afd0 (0000) + _base_seat_label_get (0000) 0019B020 0040: - _code_0019b020 (0000) + _seat_label_to_base_seat_index (0000) 0019B060 0050: - _code_0019b060 (0000) + _base_weapon_label_get (0000) 0019B0B0 00b0: - _code_0019b0b0 (0000) + _unit_set_animation (0000) 0019B160 0050: - _code_0019b160 (0000) + _unit_animation_update (0000) 0019B1B0 0080: - _code_0019b1b0 (0000) + _unit_refresh_illumination (0000) 0019B230 0050: - _code_0019b230 (0000) + _unit_get_weapon (0000) 0019B280 0190: - _code_0019b280 (0000) + _unit_drop_item (0000) 0019B410 00b0: - _code_0019b410 (0000) + _unit_drop_grenades (0000) 0019B4C0 0100: _unit_drop_inventory_weapons (0000) 0019B5C0 0040: _unit_handle_region_destroyed (0000) 0019B600 0080: - _code_0019b600 (0000) + _unit_melee_sound (0000) 0019B680 02a0: - _code_0019b680 (0000) + _unit_cause_continuous_melee_damage (0000) 0019B920 0040: _unit_set_enterable_by_player (0000) 0019B960 0030: @@ -239,17 +239,17 @@ symbols in this file: 0019BF40 0030: _unit_flying_through_air (0000) 0019BF70 04f0: - _code_0019bf70 (0000) + _unit_euler_axis_buildplan (0000) 0019C460 0200: - _code_0019c460 (0000) + _unit_euler_axis_couple (0000) 0019C660 0220: - _code_0019c660 (0000) + _unit_set_or_test_seat_and_weapon_label (0000) 0019C880 00d0: _unit_adjust_projectile_ray (0000) 0019C950 0200: _unit_render_debug (0000) 0019CB50 0580: - _code_0019cb50 (0000) + _unit_animation_set_state (0000) 0019D0D0 0020: _unit_abort_animation (0000) 0019D0F0 0290: @@ -273,7 +273,7 @@ symbols in this file: 0019DB00 0080: _units_set_desired_flashlight_state (0000) 0019DB80 00a0: - _code_0019db80 (0000) + _unit_get_seat_label (0000) 0019DC20 0040: _unit_drop_current_equipment (0000) 0019DC60 0050: @@ -281,11 +281,11 @@ symbols in this file: 0019DCB0 00d0: _unit_approve_weapon_swap (0000) 0019DD80 0170: - _code_0019dd80 (0000) + _unit_weapon_next_index (0000) 0019DEF0 0100: _unit_drop_current_weapon (0000) 0019DFF0 0030: - _code_0019dff0 (0000) + _unit_get_current_weapon_label (0000) 0019E020 0020: _scripting_set_magic_base_seat (0000) 0019E040 0030: @@ -301,15 +301,15 @@ symbols in this file: 0019E9F0 0080: _unit_custom_animation_at_frame (0000) 0019EA70 0120: - _code_0019ea70 (0000) + _unit_align_facing (0000) 0019EB90 00a0: _unit_start_flaming_to_death (0000) 0019EC30 02e0: - _code_0019ec30 (0000) + _unit_running_blind (0000) 0019EF10 0090: - _code_0019ef10 (0000) + _unit_vectors_are_valid (0000) 0019EFA0 02e0: - _code_0019efa0 (0000) + _unit_verify_vectors (0000) 0019F280 03a0: _unit_control (0000) 0019F620 0780: @@ -327,9 +327,9 @@ symbols in this file: 001A0C40 0050: _unit_get_zoom_magnification (0000) 001A0C90 0060: - _code_001a0c90 (0000) + _unit_integrated_night_vision_is_active (0000) 001A0CF0 0620: - _code_001a0cf0 (0000) + _unit_ping_animation (0000) 001A1310 0120: _unit_start_animation_impulse (0000) 001A1430 0020: @@ -343,7 +343,7 @@ symbols in this file: 001A16A0 0130: _unit_add_weapon_to_inventory (0000) 001A17D0 01b0: - _code_001a17d0 (0000) + _unit_ready_desired_weapon (0000) 001A1980 01d0: _unit_throw_grenade_begin (0000) 001A1B50 0030: @@ -355,9 +355,9 @@ symbols in this file: 001A1F00 0050: _unit_solo_player_integrated_night_vision_is_active (0000) 001A1F50 00e0: - _code_001a1f50 (0000) + _unit_add_initial_weapons (0000) 001A2030 0040: - _code_001a2030 (0000) + _unit_adjust_for_seat_change (0000) 001A2070 0400: _unit_new (0000) 001A2470 0250: @@ -900,68 +900,68 @@ void unit_animation_start_action( long unit_index, short action); -static boolean code_00197e30( +static boolean unit_euler_axis_doplan( struct unit_acceleration_plan *plan, real delta_time, real position, real *new_position, real velocity, real *new_velocity); -static void code_0019bf70( +static void unit_euler_axis_buildplan( real position, real velocity, real maximum_velocity, real maximum_acceleration, struct unit_acceleration_plan *plan); -static void code_0019c460( +static void unit_euler_axis_couple( struct unit_acceleration_plan *first_plan, struct unit_acceleration_plan *second_plan, real maximum_velocity, real maximum_acceleration); -static void code_0019b600( +static void unit_melee_sound( long unit_index, short material_type, long damage_effect_index); -static void code_0019a170( +static void unit_update_driver_and_gunner( long unit_index); -static short code_0019a640( +static short unit_first_free_weapon_index( long unit_index); -static short code_00198e40( +static short unit_animation_impulse_get_index( short animation_impulse, short *interpolation_frame_count); static boolean unit_can_play_animation_impulse( long unit_index, short animation_impulse); -static boolean code_00198170( +static boolean unit_animation_aiming_screen( struct unit_animation *animation); -static boolean code_001981f0( +static boolean unit_animation_state_can_be_entered_without_animation( short state); -static short code_00198230( +static short unit_animation_compute_interpolation_frame_count( short new_state, short old_state); -static boolean code_00198050( +static boolean unit_animation_overlay_action_loops( struct unit_animation *animation); -static boolean code_00197f90( +static boolean unit_animation_state_interruptable( struct unit_animation *animation, short desired_state); -static boolean code_00198070( +static boolean unit_animation_state_loops( struct unit_animation *animation); -static long code_00198190( +static long unit_animation_state_get_aiming_screen_index( short state); -static void code_0019b0b0( +static void unit_set_animation( long unit_index, long animation_graph_index, short animation_index); -static short code_0019b160( +static short unit_animation_update( long unit_index, long animation_graph_index, struct animation_state *animation); -static char const *code_0019dff0( +static char const *unit_get_current_weapon_label( long unit_index); -static void code_0019ea70( +static void unit_align_facing( long unit_index, real_vector2d const *alignment_vector); @@ -988,9 +988,9 @@ static void unit_ready_desired_weapon( static void unit_throw_grenade_move_to_hand(long unit_index); -static boolean code_001980d0( +static boolean unit_animation_weapon_ik( struct unit_animation *animation); -static boolean code_00198130( +static boolean unit_animation_vehicle_ik( struct unit_animation *animation); static boolean unit_animation_busy(struct unit_animation *animation); @@ -1007,7 +1007,7 @@ short unit_update_animation( long unit_index, struct unit_animation_update_data *data); -static boolean unit_verify_inventory(long unit_index); +static boolean unit_vectors_are_valid(long unit_index); static void unit_throw_grenade_release(long unit_index, boolean premature); static void unit_seat_update(long object_index); @@ -1018,7 +1018,7 @@ static void unit_cause_continuous_melee_damage(long unit_index); static long unit_get_weapon(struct unit_datum *unit, short index); static void unit_drop_item(long unit_index, long item_index); -static void code_0019b410( +static void unit_drop_grenades( long unit_index); static void unit_drop_inventory_weapons( long unit_index); @@ -2482,9 +2482,9 @@ boolean unit_solo_player_integrated_night_vision_is_active( return active; } -// HCEX identifies this private helper as unit_create_initial_weapons; the -// January body below is independently proven against the Xbox object. -void code_001a1f50( +// HCEX_Release.pdb and the September 2001 map both name this private +// helper unit_add_initial_weapons (file-static; no cachebeta public). +static void unit_add_initial_weapons( long unit_index) { short initial_weapon_index; @@ -2656,7 +2656,7 @@ boolean unit_new( base_seat_labels[_unit_base_seat_stand], NULL, TRUE); - code_001a1f50(unit_index); + unit_add_initial_weapons(unit_index); for (seat_index = 0; seat_indexunit.seats.count; @@ -2863,7 +2863,7 @@ void unit_died( fresh_unit->unit.equipment_object_index = NONE; } - code_0019b410(unit_index); + unit_drop_grenades(unit_index); if (unit->unit.weapon_drop_delay_ticks == 0) unit_drop_current_weapon(unit_index, TRUE); @@ -2876,7 +2876,7 @@ void unit_died( return; } -static void code_0019b410( +static void unit_drop_grenades( long unit_index) { struct unit_datum *unit; @@ -3059,7 +3059,7 @@ boolean unit_can_enter_seat( return result; } -static void code_001a2030( +static void unit_adjust_for_seat_change( long unit_index) { struct unit_datum *unit = unit_get(unit_index); @@ -3130,7 +3130,7 @@ boolean unit_enter_seat( unit->unit.parent_seat_index = seat_index; unit->object.parent_object_index = target_unit_index; - code_0019a170(target_unit_index); + unit_update_driver_and_gunner(target_unit_index); updated_unit = unit_get(unit_index); updated_unit->unit.desired_weapon_index = unit_weapon_next_index( @@ -3180,7 +3180,7 @@ boolean unit_enter_seat( animation_index); animation_graph_index = unit_definition->object.animation_graph.index; - code_0019b0b0( + unit_set_animation( unit_index, animation_graph_index, animation_index); @@ -3294,8 +3294,8 @@ void unit_exit_seat_end( parent_unit->unit.gunner_object_index = NONE; } - code_0019a170(parent_unit_index); - code_001a2030(unit_index); + unit_update_driver_and_gunner(parent_unit_index); + unit_adjust_for_seat_change(unit_index); { struct unit_animation_update_data animation_update_data; @@ -3439,7 +3439,7 @@ void unit_animation_start_action( return; } -static void code_00198400( +static void unit_animation_start_overlay_action( long unit_index, short overlay_action) { @@ -3555,7 +3555,7 @@ void unit_handle_weapon_state_change( } else if (overlay_action != NONE) { - code_00198400(unit_index, overlay_action); + unit_animation_start_overlay_action(unit_index, overlay_action); } return; @@ -4090,7 +4090,7 @@ boolean unit_start_user_animation( unit->unit.animation.state = _unit_state_user_animation; - code_0019b0b0( + unit_set_animation( unit_index, animation_graph_index, animation_index); @@ -4223,7 +4223,7 @@ boolean unit_melee_attack_begin( if (alignment_vector) { - code_0019ea70(unit_index, alignment_vector); + unit_align_facing(unit_index, alignment_vector); } if (continuous) @@ -4285,7 +4285,7 @@ boolean unit_leap_begin( { if (alignment_vector) { - code_0019ea70(unit_index, alignment_vector); + unit_align_facing(unit_index, alignment_vector); } result = TRUE; @@ -4365,7 +4365,7 @@ boolean unit_throw_grenade_begin( if (alignment_vector) { - code_0019ea70(unit_index, alignment_vector); + unit_align_facing(unit_index, alignment_vector); } else { @@ -4375,7 +4375,7 @@ boolean unit_throw_grenade_begin( forward.j = unit->unit.aiming_vector.j; if (normalize2d(&forward) > 0.f) { - code_0019ea70(unit_index, &forward); + unit_align_facing(unit_index, &forward); } } @@ -4516,7 +4516,7 @@ void unit_impact_melee_damage( return; } -void code_001a0cf0( +static void unit_ping_animation( long unit_index, boolean killed, boolean feign_death, @@ -4555,7 +4555,7 @@ void unit_place( if (TEST_FLAG(scenario_unit->flags, _scenario_unit_dead_bit)) { - code_001a0cf0( + unit_ping_animation( unit_index, TRUE, FALSE, @@ -4701,7 +4701,7 @@ boolean unit_try_and_exit_seat( unit_definition->object.animation_graph.index, animation_index); - code_0019b0b0( + unit_set_animation( unit_index, unit_definition->object.animation_graph.index, animation_index); @@ -6286,7 +6286,7 @@ void unit_record_damage( return; } -void code_001a0cf0( +static void unit_ping_animation( long unit_index, boolean killed, boolean feign_death, @@ -6473,7 +6473,7 @@ void code_001a0cf0( apply_animation = killed || - code_00197f90( + unit_animation_state_interruptable( &unit->unit.animation, animation_state); @@ -6512,7 +6512,7 @@ void code_001a0cf0( unit_set_or_test_seat_and_weapon_label( unit_index, seat_label, - code_0019dff0(unit_index), + unit_get_current_weapon_label(unit_index), TRUE); } @@ -6578,7 +6578,7 @@ void code_001a0cf0( object_start_interpolation(unit_index, 3); unit->unit.animation.state = (char)animation_state; - code_0019b0b0( + unit_set_animation( unit_index, unit_definition->object.animation_graph.index, animation_index); @@ -6721,7 +6721,7 @@ apply_alignment: break; } - code_0019ea70(unit_index, &transformed_alignment); + unit_align_facing(unit_index, &transformed_alignment); } return; @@ -6918,7 +6918,7 @@ void unit_damage_aftermath( animation_flag = TRUE; } - code_001a0cf0( + unit_ping_animation( unit_index, lethal, feigned, @@ -7680,7 +7680,7 @@ static void unit_throw_grenade_move_to_hand( return; } -static boolean code_00198050( +static boolean unit_animation_overlay_action_loops( struct unit_animation *animation) { boolean result = FALSE; @@ -7694,7 +7694,7 @@ static boolean code_00198050( return result; } -static boolean code_00197f90( +static boolean unit_animation_state_interruptable( struct unit_animation *animation, short desired_state) { @@ -7754,7 +7754,7 @@ static boolean code_00197f90( return result; } -static boolean code_00198070( +static boolean unit_animation_state_loops( struct unit_animation *animation) { boolean result = TRUE; @@ -7785,7 +7785,7 @@ static boolean code_00198070( return result; } -static boolean code_001980d0( +static boolean unit_animation_weapon_ik( struct unit_animation *animation) { boolean result = animation->soft_ping_animation.index==NONE; @@ -7826,7 +7826,7 @@ static boolean code_001980d0( return result; } -static boolean code_00198130( +static boolean unit_animation_vehicle_ik( struct unit_animation *animation) { boolean result = TRUE; @@ -7972,7 +7972,7 @@ static boolean unit_set_or_test_seat_and_weapon_label( return result; } -static boolean code_00197e30( +static boolean unit_euler_axis_doplan( struct unit_acceleration_plan *plan, real delta_time, real position, @@ -8073,11 +8073,11 @@ void unit_set_actively_controlled( } } - code_0019a170(unit_index); + unit_update_driver_and_gunner(unit_index); return; } -static void code_0019a170( +static void unit_update_driver_and_gunner( long unit_index) { struct unit_datum *unit = unit_get(unit_index); @@ -8125,7 +8125,7 @@ static void code_0019a170( return; } -static short code_0019a640( +static short unit_first_free_weapon_index( long unit_index) { struct unit_datum *unit = unit_get(unit_index); @@ -8164,7 +8164,7 @@ boolean unit_add_weapon_to_inventory( unit_delete_all_weapons(unit_index); } - inventory_index = code_0019a640(unit_index); + inventory_index = unit_first_free_weapon_index(unit_index); if (inventory_index!=NONE) { @@ -8199,7 +8199,7 @@ boolean unit_add_weapon_to_inventory( return added; } -static short code_00198e40( +static short unit_animation_impulse_get_index( short animation_impulse, short *interpolation_frame_count) { @@ -8396,7 +8396,7 @@ boolean unit_test_animation_impulse( &unit_seat->weapon_classes, unit->unit.animation.weapon_index, struct animation_graph_weapon_class); - animation_type = code_00198e40( + animation_type = unit_animation_impulse_get_index( animation_impulse, &interpolation_frame_count); @@ -8446,7 +8446,7 @@ boolean unit_start_animation_impulse( &unit_seat->weapon_classes, unit->unit.animation.weapon_index, struct animation_graph_weapon_class); - animation_type = code_00198e40( + animation_type = unit_animation_impulse_get_index( animation_impulse, &interpolation_frame_count); @@ -8469,7 +8469,7 @@ boolean unit_start_animation_impulse( TRUE, animation_graph_index, animation_index); - code_0019b0b0( + unit_set_animation( unit_index, unit_definition->object.animation_graph.index, animation_index); @@ -8483,7 +8483,7 @@ boolean unit_start_animation_impulse( unit->object.type==_object_type_biped && unit->object.parent_object_index==NONE) { - code_0019ea70(unit_index, alignment_vector); + unit_align_facing(unit_index, alignment_vector); } result = TRUE; @@ -8493,7 +8493,7 @@ boolean unit_start_animation_impulse( return result; } -static void code_0019b600( +static void unit_melee_sound( long unit_index, short material_type, long damage_effect_index) @@ -8637,7 +8637,7 @@ void unit_cause_melee_damage( { long hit_material_type = damage_data.material_type; - code_0019b600( + unit_melee_sound( unit_index, hit_material_type, damage_effect_index); @@ -8652,7 +8652,7 @@ void unit_cause_melee_damage( /* insert verbatim into source/units/units.c immediately after the closing brace of unit_cause_melee_damage (line 8403) and before - 'static void code_0019ea70(' */ + 'static void unit_align_facing(' */ enum { _collision_result_breakable_surface_bit = 3, @@ -8933,7 +8933,7 @@ void unit_cause_player_melee_damage( if (hit_material_type!=NONE) { - code_0019b600( + unit_melee_sound( unit_index, hit_material_type, melee_damage_effect_index); @@ -8967,7 +8967,7 @@ void unit_cause_player_melee_damage( return; } -static void code_0019ea70( +static void unit_align_facing( long unit_index, real_vector2d const *alignment_vector) { @@ -9042,7 +9042,7 @@ void unit_start_flaming_to_death( return; } -static void code_0019bf70( +static void unit_euler_axis_buildplan( real position, real velocity, real maximum_velocity, @@ -9087,7 +9087,7 @@ static void code_0019bf70( half_time = time*0.5f; if (half_time*velocity*0.5f + position<0.f) { - code_0019bf70( + unit_euler_axis_buildplan( -position, -velocity, maximum_velocity, @@ -9259,7 +9259,7 @@ validate_plan: plan_complete: return; } -static void code_0019c460( +static void unit_euler_axis_couple( struct unit_acceleration_plan *first_plan, struct unit_acceleration_plan *second_plan, real maximum_velocity, @@ -9520,32 +9520,32 @@ desired_aiming_vector_ready: } } - code_0019bf70( + unit_euler_axis_buildplan( aiming_error.yaw, aiming_angular_velocity.yaw, angular_velocity_limit, angular_acceleration_limit, &yaw_plan); - code_0019bf70( + unit_euler_axis_buildplan( aiming_error.pitch, aiming_angular_velocity.pitch, angular_velocity_limit, angular_acceleration_limit, &pitch_plan); - code_0019c460( + unit_euler_axis_couple( &yaw_plan, &pitch_plan, angular_velocity_limit, angular_acceleration_limit); - yaw_complete = code_00197e30( + yaw_complete = unit_euler_axis_doplan( &yaw_plan, 1.f, aiming_error.yaw, &aiming_error.yaw, aiming_angular_velocity.yaw, &end_angular_velocity.yaw); - pitch_complete = code_00197e30( + pitch_complete = unit_euler_axis_doplan( &pitch_plan, 1.f, aiming_error.pitch, @@ -9648,7 +9648,7 @@ desired_aiming_vector_ready: return; } -static boolean code_00198170( +static boolean unit_animation_aiming_screen( struct unit_animation *animation) { boolean result = !animation->action; @@ -9664,7 +9664,7 @@ static boolean code_00198170( return result; } -static boolean code_001981f0( +static boolean unit_animation_state_can_be_entered_without_animation( short state) { boolean result = TRUE; @@ -9685,7 +9685,7 @@ static boolean code_001981f0( return result; } -static short code_00198230( +static short unit_animation_compute_interpolation_frame_count( short new_state, short old_state) { @@ -9709,7 +9709,7 @@ static short code_00198230( return result; } -static long code_00198190( +static long unit_animation_state_get_aiming_screen_index( short state) { long result = NONE; @@ -9750,7 +9750,7 @@ static long code_00198190( return result; } -static void code_0019b0b0( +static void unit_set_animation( long unit_index, long animation_graph_index, short animation_index) @@ -9795,7 +9795,7 @@ static void code_0019b0b0( return; } -static short code_0019b160( +static short unit_animation_update( long unit_index, long animation_graph_index, struct animation_state *animation) @@ -9821,7 +9821,7 @@ static short code_0019b160( return result; } -static char const *code_0019dff0( +static char const *unit_get_current_weapon_label( long unit_index) { long weapon_index = unit_inventory_get_weapon( @@ -9944,7 +9944,7 @@ short unit_update_animation( if (unit->unit.animation.base_seat_index!=desired_base_seat_index) { - can_change_animation = code_00197f90( + can_change_animation = unit_animation_state_interruptable( &unit->unit.animation, desired_state); if (can_change_animation) @@ -9952,7 +9952,7 @@ short unit_update_animation( unit_set_or_test_seat_and_weapon_label( unit_index, base_seat_label_get(desired_base_seat_index), - code_0019dff0(unit_index), + unit_get_current_weapon_label(unit_index), TRUE); } } @@ -9960,7 +9960,7 @@ short unit_update_animation( if (unit->unit.animation.soft_ping_animation.index!=NONE) { - animation_update_result = code_0019b160( + animation_update_result = unit_animation_update( unit_index, unit_definition->object.animation_graph.index, &unit->unit.animation.soft_ping_animation); @@ -9972,7 +9972,7 @@ short unit_update_animation( if (unit->object.animation.state.index!=NONE) { - animation_update_result = code_0019b160( + animation_update_result = unit_animation_update( unit_index, unit->object.animation.animation_graph_index, &unit->object.animation.state); @@ -10103,7 +10103,7 @@ short unit_update_animation( break; } - if (!code_00198070(&unit->unit.animation)) + if (!unit_animation_state_loops(&unit->unit.animation)) { apply_state = TRUE; } @@ -10112,7 +10112,7 @@ short unit_update_animation( if (unit->unit.animation.action_animation.index!=NONE) { - animation_update_result = code_0019b160( + animation_update_result = unit_animation_update( unit_index, unit_definition->object.animation_graph.index, &unit->unit.animation.action_animation); @@ -10129,7 +10129,7 @@ short unit_update_animation( if (unit->unit.animation.overlay_action_animation.index!=NONE) { - animation_update_result = code_0019b160( + animation_update_result = unit_animation_update( unit_index, unit_definition->object.animation_graph.index, &unit->unit.animation.overlay_action_animation); @@ -10138,7 +10138,7 @@ short unit_update_animation( { case 2: case 4: - if (!code_00198050(&unit->unit.animation)) + if (!unit_animation_overlay_action_loops(&unit->unit.animation)) { unit->unit.animation.overlay_action = FALSE; unit->unit.animation.overlay_action_animation.index = NONE; @@ -10151,7 +10151,7 @@ short unit_update_animation( if (apply_state || (desired_state!=unit->unit.animation.state && - code_00197f90(&unit->unit.animation, desired_state))) + unit_animation_state_interruptable(&unit->unit.animation, desired_state))) { unit_animation_set_state(unit_index, desired_state); } @@ -10399,7 +10399,7 @@ static boolean unit_animation_set_state( if (animation_index == NONE) { - if (!code_001981f0(new_state)) + if (!unit_animation_state_can_be_entered_without_animation(new_state)) { result = FALSE; @@ -10415,13 +10415,13 @@ static boolean unit_animation_set_state( TRUE, animation_graph_index, animation_index); - code_0019b0b0( + unit_set_animation( unit_index, unit_definition->object.animation_graph.index, animation_index); interpolation_frame_count = - code_00198230( + unit_animation_compute_interpolation_frame_count( new_state, unit->unit.animation.state); @@ -10431,11 +10431,11 @@ static boolean unit_animation_set_state( { short aiming_screen_animation_index = - (short)code_00198190(new_state); + (short)unit_animation_state_get_aiming_screen_index(new_state); if (old_state_is_none || aiming_screen_animation_index != - (short)code_00198190( + (short)unit_animation_state_get_aiming_screen_index( unit->unit.animation.state)) { long animation_index; @@ -10696,7 +10696,7 @@ void unit_preprocess_node_orientations( } if (!TEST_FLAG(unit_definition->unit.flags, _unit_has_no_aiming_bit) && - code_00198170(&unit->unit.animation)) + unit_animation_aiming_screen(&unit->unit.animation)) { real_euler_angles2d relative_aiming_angles; struct animation_graph_weapon_class *weapon_class = @@ -10885,7 +10885,7 @@ void unit_postprocess_node_matrices( struct animation_graph_weapon_class); if (unit->object.parent_object_index!=NONE && - code_00198130(&unit->unit.animation)) + unit_animation_vehicle_ik(&unit->unit.animation)) { ik_points = &unit_seat->ik_points; ik_point_index = 0; @@ -10916,7 +10916,7 @@ void unit_postprocess_node_matrices( if (unit->unit.current_weapon_index!=NONE) { animation = &unit->unit.animation; - weapon_ik_active = code_001980d0(animation); + weapon_ik_active = unit_animation_weapon_ik(animation); if (weapon_ik_active) { long weapon_ik_point_index = 0; @@ -11035,7 +11035,7 @@ void unit_control( return; } -static boolean unit_verify_inventory( +static boolean unit_vectors_are_valid( long unit_index) { struct unit_datum *unit = unit_get(unit_index); @@ -11427,7 +11427,7 @@ static void unit_verify_vectors( { char buffer[512]; - if (!unit_verify_inventory(unit_index)) + if (!unit_vectors_are_valid(unit_index)) { struct unit_datum *unit = unit_get(unit_index); @@ -11538,7 +11538,7 @@ static void unit_verify_vectors( match_vassert( "c:\\halo\\SOURCE\\units\\units.c", 594, - unit_verify_inventory(unit_index), + unit_vectors_are_valid(unit_index), "unit_verify_vectors FAILURE, see above for details" ); } From 954eebd2610150d98fe5a8e52522f83612c928c2 Mon Sep 17 00:00:00 2001 From: Jonas Volman Date: Wed, 23 Sep 2026 23:53:28 -0700 Subject: [PATCH 05/12] Preserve fifty-objects worker and review evidence (waves 1-2) Curated copies of every worker/reviewer ledger, patch and best non-exact candidate (as diffs against this tree) from the ignored scratch/ area, so held items and their reopen criteria survive the lane. Exempt from EOL/whitespace conversion so patches stay byte-exact. Co-Authored-By: Claude Opus 5.5 --- .../fifty_objects_20260925/.gitattributes | 2 + research/fifty_objects_20260925/SKIPPED.txt | 17 + .../wave1/REVIEW__source_ai_action_charge.md | 73 + ...ind_prop_FUNCTIONS_EXACT_OBJECT_BLOCKED.md | 56 + .../REVIEW__source_ai_actor_perception.md | 25 + ..._net_network_transport_endpoint_winsock.md | 62 + ...REVIEW__source_cache_xbox_texture_cache.md | 29 + .../REVIEW__source_camera_dead_camera.md | 27 + .../wave1/REVIEW__source_cseries_profile.md | 70 + ...source_effects_weather_particle_systems.md | 63 + .../REVIEW__source_interface_interface.md | 46 + .../wave1/REVIEW__source_items_weapons.md | 49 + ...Layer_2_ABRPL_header_packet_function_ga.md | 69 + .../wave1/REVIEW__source_objects_objects.md | 51 + .../REVIEW__source_physics_collision_debug.md | 68 + .../REVIEW__source_physics_collisions.md | 80 + ...__source_rasterizer_rasterizer_geometry.md | 33 + .../REVIEW__source_structures_structures.md | 53 + .../REVIEW__source_tag_files_files_windows.md | 67 + .../wave1/REVIEW__source_units_vehicles.md | 68 + ..._engine_source_ai_actor_firing_position.md | 63 + ...udit_afp_engine_source_game_game_engine.md | 65 + .../audit_afp_engine_source_math_real_math.md | 65 + ...p_engine_source_models_model_animations.md | 45 + .../wave1/audit_path_render_source_ai_path.md | 50 + ...ender_source_ai_path_obstacle_avoidance.md | 37 + ...it_path_render_source_ai_path_smoothing.md | 37 + ..._path_render_source_render_render_debug.md | 45 + ...ath_render_source_render_render_objects.md | 53 + ...physics_rast_physics_breakable_surfaces.md | 83 + ...it_physics_rast_physics_collision_debug.md | 65 + ...cs_rast_rasterizer_xbox_rasterizer_xbox.md | 100 + ..._xbox_rasterizer_xbox_hardware_geometry.md | 77 + .../data_gap_source_ai_path_structure_bsp.md | 67 + .../data_gap_source_bitmaps_bitmap_drawing.md | 53 + .../data_gap_source_game_game_engine_king.md | 67 + ...data_gap_source_math_periodic_functions.md | 77 + .../data_gap_source_objects_object_lights.md | 76 + ...n_action_charge_source_ai_action_charge.md | 75 + ...actor_looking_actor_look_idle_find_prop.md | 34 + ...king_ai_actor_looking_actor_look_update.md | 33 + ...r_perception_source_ai_actor_perception.md | 38 + ...ck_bink_query_analog_controller_buttons.md | 77 + ...rce_bink_bink_playback_storage_classes_.md | 45 + ...fn_collisions_source_physics_collisions.md | 80 + ...n_dead_camera_source_camera_dead_camera.md | 37 + ...itmap_draw_string_whole_object_closure_.md | 93 + ...p_split_the_invented_draw_string_global.md | 96 + ..._windows_source_tag_files_files_windows.md | 82 + .../results/wave1/fn_game_source_game_game.md | 69 + ...fn_interface_source_interface_interface.md | 37 + .../fn_profile_source_cseries_profile.md | 115 + ...interface_progress_bar_draw_gravy_layer.md | 57 + ...ectiles_data_projectile_update_section_.md | 28 + ...source_items_projectiles_projectile_new.md | 34 + ...y_source_rasterizer_rasterizer_geometry.md | 34 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65 + .../provider_repair_source_objects_objects.md | 66 + ...vider_repair_source_render_render_debug.md | 62 + ...vider_repair_source_structures_leaf_map.md | 69 + ...r_repair_source_units_biped_limp_noodle.md | 62 + ...mission_review_of_path_render_debug_bip.md | 68 + ..._931ed8dc_Layer_2_shared_header_packet_.md | 135 + ...EVIEW__source_cache_cache_files_windows.md | 39 + ...IEW__source_camera_editor_flying_camera.md | 81 + .../REVIEW__source_game_game_engine_king.md | 58 + ...__source_interface_first_person_weapons.md | 79 + ...W__source_networking_network_connection.md | 54 + .../REVIEW__source_objects_widgets_glow.md | 67 + ...W__source_objects_widgets_light_volumes.md | 70 + .../REVIEW__source_physics_collision_debug.md | 45 + ..._source_rasterizer_xbox_rasterizer_xbox.md | 54 + ...rasterizer_xbox_rasterizer_xbox_shadows.md | 58 + .../REVIEW__source_render_render_objects.md | 71 + .../wave2/REVIEW__source_units_units.md | 109 + ...ce_hud_nav_points_interface_motion_sens.md | 38 + ...ounding_sphere_source_ai_action_vehicle.md | 44 + ...ing_sphere_source_objects_object_lights.md | 51 + ...ing_sphere_source_render_render_objects.md | 66 + ...faces_source_physics_breakable_surfaces.md | 83 + ...on_debug_source_physics_collision_debug.md | 70 + .../cross_product2d_source_ai_actor_combat.md | 55 + ...uct2d_source_ai_path_obstacle_avoidance.md | 38 + ...ross_product2d_source_ai_path_smoothing.md | 38 + ..._product2d_source_ai_path_structure_bsp.md | 52 + .../cross_product2d_source_math_real_math.md | 38 + ...uct2d_source_physics_collision_features.md | 38 + ...tions_actor_action_handle_vehicle_entry.md | 40 + ...ctions_data_data_16_rdata_2388_2_404_B_.md | 37 + ...itmap_group_source_bitmaps_bitmap_group.md | 85 + ...indows_source_cache_cache_files_windows.md | 77 + ...2_cinematics_source_cutscene_cinematics.md | 45 + ...mera_source_camera_editor_flying_camera.md | 92 + ...s_source_interface_first_person_weapons.md | 101 + .../fn2_glow_source_objects_widgets_glow.md | 88 + ..._hud_nav_points_custom_render_nav_point.md | 41 + ...ud_nav_points_object_ownership_storage_.md | 43 + ...es_source_objects_widgets_light_volumes.md | 88 + ...htning_source_objects_widgets_lightning.md | 67 + ...on_source_networking_network_connection.md | 39 + .../fn2_observer_source_camera_observer.md | 65 + ...r_xbox_rasterizer_xbox_hardware_bitmaps.md | 52 + ..._rasterizer_xbox_rasterizer_xbox_lights.md | 90 + ...rasterizer_xbox_rasterizer_xbox_shadows.md | 99 + ...er_cameras_source_render_render_cameras.md | 89 + ...und_cache_source_cache_xbox_sound_cache.md | 118 + ..._xbox_rasterizer_xbox_hardware_geometry.md | 45 + .../king_source_game_game_engine_king.md | 110 + ..._source_rasterizer_xbox_rasterizer_xbox.md | 101 + .../units_ownership_source_units_units.md | 67 + .../w/action_charge/LEDGER.md | 139 + .../w/action_charge/candidate.vs_tree.diff | 294 ++ .../w/action_charge/production.patch | 262 + .../w/actions/LEDGER.md | 87 + .../w/actions/cand_exact.vs_tree.diff | 365 ++ .../w/actions/cand_fuzzy.vs_tree.diff | 339 ++ .../w/actions/owner_gated_exact.patch | 395 ++ .../w/actions/production_fuzzy.patch | 364 ++ .../w/actions/verifier_combined_extent.diff | 76 + .../w/actor_firing_position_audit/LEDGER.md | 63 + .../actor_firing_position_cand1.diff | 14 + .../game_engine_cand3.diff | 117 + .../real_math_cand2.diff | 132 + .../symbols_json_afp_modelanim.diff | 52 + .../symbols_json_all.diff | 75 + .../w/actor_looking/LEDGER.md | 99 + .../w/actor_looking/c1.c | 1991 ++++++++ .../w/actor_looking/cand_final.c | 1991 ++++++++ .../w/actor_looking/lab/Va.c | 1984 ++++++++ .../w/actor_looking/lab/Vb.c | 1984 ++++++++ .../w/actor_looking/production.patch | 102 + .../w/actor_perception/LEDGER.md | 135 + .../w/actor_perception/fallback.patch | 113 + .../w/actor_perception/final_full.patch | 338 ++ .../actor_perception/final_full.vs_tree.diff | 161 + .../w/actor_perception/final_nostatic.patch | 273 ++ .../w/actor_perception/production.patch | 338 ++ 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.../w/draw_string/LEDGER.md | 113 + .../bug_body_after_ownership.patch | 94 + .../bug_body_only_vs_production.patch | 94 + .../w/draw_string/cand2.vs_tree.diff | 94 + .../w/draw_string/final_full.vs_tree.diff | 734 +++ .../draw_string/final_ownership.vs_tree.diff | 644 +++ .../w/draw_string/ownership.patch | 644 +++ .../w/draw_string/production.patch | 734 +++ .../w/draw_string/symbols_json.diff | 7 + .../w/draw_string/symbols_json.patch | 16 + .../w/editor_flying_camera/F2.vs_tree.diff | 22 + .../w/editor_flying_camera/LEDGER.md | 118 + .../w/editor_flying_camera/production.patch | 92 + .../storage_optional.patch | 22 + .../w/files_windows/LEDGER.md | 127 + .../w/files_windows/production.patch | 48 + .../w/first_person_weapons/LEDGER.md | 127 + .../final_exact.vs_tree.diff | 46 + .../owner_gated_exact.patch | 240 + .../w/first_person_weapons/prodA.patch | 195 + .../w/first_person_weapons/prodB.patch | 240 + .../w/first_person_weapons/production.patch | 195 + 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1230 +++++ .../w/hud_nav_points/ownership.patch | 20 + .../w/interface/LEDGER.md | 99 + .../w/interface/cand_interface.vs_tree.diff | 74 + .../w/interface/production.patch | 72 + .../production_variantA_header.patch | 11 + .../w/interface/symbols_static.patch | 18 + .../fifty_objects_20260925/w/king/LEDGER.md | 48 + .../w/king/c1/game_engine_king.vs_tree.diff | 257 + .../w/king/c2/game_engine_king.vs_tree.diff | 193 + .../w/king/c4/game_engine_king.vs_tree.diff | 227 + .../w/king/patches/config_status_king.patch | 13 + .../w/king/patches/king_source.patch | 290 ++ .../patches/king_source_struct_move_ALT.patch | 353 ++ .../patches/semantic_data_matches_king.patch | 20 + .../symbol_ownership_king_OPTIONAL.patch | 41 + .../w/king/patches/symbols_king.patch | 71 + .../w/light_volumes/LEDGER.md | 128 + .../widgets/light_volumes.vs_tree.diff | 28 + .../w/light_volumes/config_parks_status.patch | 43 + .../w/light_volumes/production.patch | 253 + .../w/light_volumes/symbols.patch | 13 + 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research/fifty_objects_20260925/w/weapons/symbols_static.diff create mode 100644 research/fifty_objects_20260925/w/weather_particle_systems/LEDGER.md create mode 100644 research/fifty_objects_20260925/w/weather_particle_systems/body_fin.vs_tree.diff create mode 100644 research/fifty_objects_20260925/w/weather_particle_systems/fin1.diff create mode 100644 research/fifty_objects_20260925/w/weather_particle_systems/fin2.vs_tree.diff create mode 100644 research/fifty_objects_20260925/w/weather_particle_systems/final_weather_particle_systems.vs_tree.diff create mode 100644 research/fifty_objects_20260925/w/weather_particle_systems/production.patch create mode 100644 research/fifty_objects_20260925/w/xbox_sound_cache/LEDGER.md create mode 100644 research/fifty_objects_20260925/w/xbox_sound_cache/combined_gated.patch create mode 100644 research/fifty_objects_20260925/w/xbox_sound_cache/final.vs_tree.diff create mode 100644 research/fifty_objects_20260925/w/xbox_sound_cache/fuzzy_refresh.patch create mode 100644 research/fifty_objects_20260925/w/xbox_sound_cache/od3.vs_tree.diff create mode 100644 research/fifty_objects_20260925/w/xbox_sound_cache/s1.vs_tree.diff create mode 100644 research/fifty_objects_20260925/w/xbox_sound_cache/storage.patch create mode 100644 research/fifty_objects_20260925/w/xbox_sound_cache/tex/texture_od_inventory.patch create mode 100644 research/fifty_objects_20260925/w/xbox_texture_cache/LEDGER.md create mode 100644 research/fifty_objects_20260925/w/xbox_texture_cache/production.patch create mode 100644 research/fifty_objects_20260925/w/xbox_texture_cache/production_crlf.patch diff --git a/research/fifty_objects_20260925/.gitattributes b/research/fifty_objects_20260925/.gitattributes new file mode 100644 index 00000000..43fa68bb --- /dev/null +++ b/research/fifty_objects_20260925/.gitattributes @@ -0,0 +1,2 @@ +# evidence copies are kept byte-for-byte (patches must still apply) and are not style-checked +* -text -whitespace diff --git a/research/fifty_objects_20260925/SKIPPED.txt b/research/fifty_objects_20260925/SKIPPED.txt new file mode 100644 index 00000000..d2917000 --- /dev/null +++ b/research/fifty_objects_20260925/SKIPPED.txt @@ -0,0 +1,17 @@ +Files over 409600 bytes left in scratch (not copied): +C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\bounding_sphere\final\action_vehicle.c (diff vs source/render/render_objects.c is 60811 bytes; wrong mapping or whole-file rewrite) +C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\bounding_sphere\final\object_lights.c (diff vs source/render/render_objects.c is 103329 bytes; wrong mapping or whole-file rewrite) +C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\collisions\final\matrix_math.c (diff vs source/physics/collisions.c is 76828 bytes; wrong mapping or whole-file rewrite) +C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\path_audit\lab\cand_av_dist.c (diff vs source/ai/path.c is 76483 bytes; wrong mapping or whole-file rewrite) +C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\path_audit\lab\cand_av_ogbs.c (diff vs source/render/render_objects.c is 61655 bytes; wrong mapping or whole-file rewrite) +C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\path_audit\lab\cand_decals_pp2d.c (diff vs source/render/render_debug.c is 129147 bytes; wrong mapping or whole-file rewrite) +C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\path_audit\lab\cand_ol_nolocal.c (diff vs source/ai/path.c is 118294 bytes; wrong mapping or whole-file rewrite) +C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\provider\action_charge\cand1.c (diff vs source/objects/objects.c is 174687 bytes; wrong mapping or whole-file rewrite) +C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\provider\action_vehicle\cand1.c (diff vs source/structures/leaf_map.c is 64043 bytes; wrong mapping or whole-file rewrite) +C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\provider\bored_camera\cand1.c (diff vs source/objects/objects.c is 151552 bytes; wrong mapping or whole-file rewrite) +C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\provider\object_lights\cand1.c (diff vs source/structures/leaf_map.c is 106196 bytes; wrong mapping or whole-file rewrite) +C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\provider\path_obstacles\cand2.c (diff vs source/objects/objects.c is 162670 bytes; wrong mapping or whole-file rewrite) +C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\provider\player_control\cand1.c (diff vs source/objects/objects.c is 197248 bytes; wrong mapping or whole-file rewrite) +C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\provider\players\cand1.c (diff vs source/math/geometry.c is 159020 bytes; wrong mapping or whole-file rewrite) +C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\weapons\final\action_charge.c (diff vs source/items/weapons.c is 130496 bytes; wrong mapping or whole-file rewrite) +C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\weapons\final\object_types.c (diff vs source/items/weapons.c is 140633 bytes; wrong mapping or whole-file rewrite) diff --git a/research/fifty_objects_20260925/results/wave1/REVIEW__source_ai_action_charge.md b/research/fifty_objects_20260925/results/wave1/REVIEW__source_ai_action_charge.md new file mode 100644 index 00000000..4256b104 --- /dev/null +++ b/research/fifty_objects_20260925/results/wave1/REVIEW__source_ai_action_charge.md @@ -0,0 +1,73 @@ +# review source/ai/action_charge +approve=False + +## checks +I re-measured everything independently in C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\review_action_charge\ (REVIEW.md, LEDGER.md, cand_gate.txt, variants_gate.txt, v\*.c/.obj, mkv*.py). + +Byte and whole-object claims (all confirmed): +- gate.py --source cand.c --all (cand.c is the worker's candidate.c, sha 442f4388): EXACT 3248 _action_charge_perform, == exact 22 residual 0 unwritten 0. A fresh production compile gives [size 3264!=3248, sha] and 21/1. +- object_audit: PASS, 37 January symbols, 0 differ. The surplus list is identical to the production compile's. +- coffsecs against build/base/source/ai/action_charge.obj: only .text perform and .debug$S differ. +- relocdiff: 84/84, 0 differing rows. +- provider_link: SELECTED-PROVIDER LINK PASS. +- surplus_identity: 2/2 IDENTICAL. +- pdb_storage: 0 disagreements. +- build/report.json: data 256/256. +- fake_match_scan: 0 leads. +- CL /Zs /W3: same 12 header warnings as production, none from action_charge.c. +- `patch -p1 --binary` on a copy of production reproduces cand.c byte-for-byte. +- Parks, rejections and config.json index 470 checked; no action_charge entries. +- HCEX.pdb dump: neutral (no scalar local names). + +/Od evidence re-read from od_perform.txt, with constants read from the exe as data only: +- 0.4f at 0x93dd48 and 0.3f at 0x93dd44. +- 0xa31df4 is global_forward2d: global_forward3d is 12 pointers later at 0xa31e24, matching the order in real_math.c. +- C1, C2, C4, C5 and C6 are integer 8-byte copies in /Od (0x4310c8, 0x4311c7, 0x430f04, 0x430cec, 0x430d28). Scalar copies there are movss. +- target_point is dead in /Od as well: projectile_aim_ballistic at 0x430e42 is passed prop+0x9c, i.e. &prop->body_position. + +Strip tests and diagnostics (lab only): +- no_a4 (all dead leap-arm code removed): residual. +- no_a4_vec (only the dead alignment_vector chain removed, including casts C5/C6): EXACT 22/22, audit PASS. +- no_a4_tp, tp_noz, tp_decl, tp_long, tp_real: residual. +- tp_used (pass &target_point to projectile_aim_ballistic): size 3296, 85 relocs. +- c1m and c2m (member-wise copies): residual. +- full_od and plus_a3b: residual. +- swap_a3a_a3b (name the leap dot result instead of the suicide one): EXACT. +- no_named: residual. +- x_top, x_same_site_z, and x_suicide (a made-up dead `scratch_vector = unit->object.translational_velocity; scratch_vector.k += 0.4f;` in the suicide arm): all EXACT. +- Initialised dummy `long m8_N = 0;` locals: sc0 is EXACT at D=6/7, which reproduces the worker's result. no_a4 is EXACT at D=3..7. +- Uninitialised dummy locals: sc0 stays residual at D=6/7. + +## issues +Recommendation: HOLD_FOR_OWNER. Do not apply production.patch and do not flip config.json index 470. The byte and audit claims are all true, but the closure is not admissible under the brief or the owner rulings. + +B1 (blocking). The lever that closes the function is zero-byte dead code with no January evidence behind it: `real_point3d target_point = prop->body_position; target_point.z += 0.4f;`, and target_point is never read. +- In the /Od build it is dead too: the raised aim point is never passed to projectile_aim_ballistic. It looks like a defect in that later build. +- The byte match cannot confirm it. A made-up dead aggregate copy-and-modify in the suicide arm (x_suicide) closes the function to EXACT just as well. So does the same code at another position (x_top) or with another source vector (x_same_site_z). +- With all the dead leap-arm code removed, 3 to 7 initialised dummy longs also give EXACT. Three `long m8_N = 0;` locals are a drop-in replacement for the landed dead code. +- This is the name-count / IL-oracle instrument, which the brief says must never land. Its only support is a later build that is known to differ in this same function (lead-fraction arithmetic, the state layout). +- Astra research8 and the Lane B reviewer both declined this route before. +- Reproducing an apparent authentic bug needs target proof, a BUG comment and owner approval. The patch carries no comment at all. + +B2 (blocking). Rule-24 casts C1 and C2 are load-bearing: the member-wise forms c1m and c2m are residual. Owner ruling #6 (2026-09-21) requires a byte-inert cast. The only exception is the per-site admission of the action_obey.c aggregate copy (3ba2eb91). C1/C2 are the same class and their /Od integer-copy evidence is correct (0x4310c8, 0x4311c7), but they need an explicit per-site owner ruling and cannot be self-admitted. + +B3. The set of named result locals is fitted to the count, not recovered. +- The /Od build names both 3D dot results (-0xf4 suicide, -0xf8 leap), yet the full /Od set is residual. +- Naming the leap dot instead of the suicide dot is also EXACT (swap_a3a_a3b). +- The landed closing_velocity + alignment pair is one of many exact choices, and it departs from the /Od build on purpose. + +Inaccurate worker claims: +- "A4 is REQUIRED" is only true of the target_point half. no_a4_vec drops the whole dead alignment_vector normalize2d chain, including rule-24 casts C5 and C6, and is still EXACT 22/22 with object_audit PASS. The candidate therefore carries an unnecessary dead block and two unnecessary view casts, and C5's "load-bearing" label is misleading. +- "The key is a count of IL locals" is too broad. Uninitialised declarations do not count (sc0 plus 6/7 bare longs stays residual; so does tp_decl). What counts is locals that receive an assignment. + +Minor, only relevant if the owner admits the items: +- The dead code breaks rule 21 unless it is commented as inferred or as an authentic defect. +- The new casts use `(real_vector2d *)`, while the admitted precedent uses `(real_vector2d const *)`. +- Removing unit_index and target_range, and `success = FALSE`, are /Od-attested and fine. +- No header, config or symbols changes are involved, so there is no risk to other objects. + +Questions to put to the owner: +(a) Admit C1/C2 on the action_obey precedent? +(b) Admit the /Od-only dead target_point copy-and-modify, knowing the bytes cannot tell it apart from fillers? +(c) Which named-result subset? +If (b) is refused, no admissible exact form is known. If (b) is admitted, land the minimal no_a4_vec.c form (scratch/w/review_action_charge/v/no_a4_vec.c), with a BUG/inferred comment and a matching log that discloses every item. diff --git a/research/fifty_objects_20260925/results/wave1/REVIEW__source_ai_actor_looking_actor_look_idle_find_prop_FUNCTIONS_EXACT_OBJECT_BLOCKED.md b/research/fifty_objects_20260925/results/wave1/REVIEW__source_ai_actor_looking_actor_look_idle_find_prop_FUNCTIONS_EXACT_OBJECT_BLOCKED.md new file mode 100644 index 00000000..94878d0d --- /dev/null +++ b/research/fifty_objects_20260925/results/wave1/REVIEW__source_ai_actor_looking_actor_look_idle_find_prop_FUNCTIONS_EXACT_OBJECT_BLOCKED.md @@ -0,0 +1,56 @@ +# review source/ai/actor_looking :: _actor_look_idle_find_prop (FUNCTIONS_EXACT_OBJECT_BLOCKED) +approve=True + +## checks +All checks were re-run independently. Notes are in C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\review_actor_looking\REVIEW.md. The orchestrator's slug contains '::', which Windows paths cannot contain, so the directory is named review_actor_looking. + +(1) Patch reproduction: I ran `git apply` on production.patch in a scratch repo with core.autocrlf=true. It applies cleanly and gives a file byte-identical to cand_final.c, with CRLF kept. The patch itself is LF-only, and GNU patch --binary does not apply it. + +(2) gate.py --source cand.c --all: 15 exact, 1 residual (_actor_look_update, 4704 vs 4720), 0 unwritten. Production is 14 exact, 2 residual. No FORBIDDEN rows, and _point_from_line3d is absent. + +(3) I compared every section of my rebuilt base.obj against cand.obj. Only _actor_look_idle_find_prop changes (b145a6e8 -> d9c69b27), and _cosine and _sine are new. _actor_look_update (0ecf37ee) and decode_direction are unchanged; only their $L label numbers move. The rebuilt base matches build/base. + +(4) object_audit: FAIL(2) -> FAIL(1). The only remaining DIFF is _actor_look_update. 80 January symbols, 0 differ. New surplus is +_cosine and +_sine, 16 B each. + +(5) objdiff 3.3.1 on a mini project (od_proj/): code 3894 -> 4496, so find_prop goes from 99.145% to 100% (+602). Data is 1700/1700 in both. + +(6) Surplus identity: _cosine and _sine are section_infos_equal (IDENTICAL) to January's only definer, split actor_combat.obj, and all 17 pre-existing surplus COMDATs are still IDENTICAL. provider_link --baseline=production: PASS for both. Our actor_combat.obj defines both, so the pair-link is a real test. nodup_census finds 0 NODUP copies. + +(7) pdb_storage: 0 disagreements. No parks, admission rejections or semantic_data entries exist for this unit. + +(8) /W3 output is identical for base and candidate. The only C4013 is the existing game_time_get one. + +(9) /Od re-derivation with odbuild: the TU calls wrapper 0x455220 at exactly the 15 patched cosine sites: +- find_prop 0x45dbd0 x4 +- find_random_vector 0x45d670 x2 +- update 0x45f5d0 x5, including the stationary site 0x4611d3, whose result is stored to its own local slot +- test_validity 0x462380 x4, identified by its calls to 0x4620b0 and 0x4621c0 + +Sine wrapper 0x455320 is called x2 in find_random_vector. The chain is 0x455220 -> 0x4551f0 (direct cos(float)) -> 0x4553b0. The direct level has its own callers elsewhere, so the /Od build distinguishes `cosine(x)` from `cos(x)`. Positive control: motion_sensor.c:1118 spells a direct `sin(`, and its /Od twin 0x642330 calls 0x4552f0 directly. HCEX shows the stationary local is held in a register and has no recorded name. + +(10) STRIP TEST and plainer spellings: `(real)cos` (production) is residual, and a lab with plain `cos(` (no cast) in find_prop (labA_plaincos.c) is also residual. The candidate adds no decoration: it removes a cast and uses an existing genuine real_math.h helper that 32 .c files already use, and every site is /Od-attested. + +(11) c1.c gated: find_prop is EXACT, but only `_cosine` is emitted. + +(12) Ledger review: no prior cosine()-helper probe was recorded for this unit. The only earlier non-adoption was rasterizer_xbox_water on 2026-09-14, where the helper made no byte difference and a lane-local freeze was in force. That was before the owner's 2026-09-21 ruling that admits the all-inlined header-inline COMDAT class. + +## issues +Nothing blocks approval. Conditions and corrections for the integrator: + +(a) The integrator must still run the full ninja build, the stable-verdict sweep (diff the rows per function, not the aggregate count) and the full COMDAT ownership sweep, and see zero regressions, before the new _cosine and _sine emissions are admitted under rule 6. Both new symbols must be named in the ledger. + +(b) Apply with `git apply` (worktree core.autocrlf=true). The patch is LF-only, the working file is CRLF, and GNU patch fails. + +(c) Answer to the worker's rule-6 question. _cosine does not depend on the non-exact _actor_look_update: +- c1.c emits the identical _cosine without touching update. +- The strictly exact callers are find_prop, which needs the helper to match, plus test_validity and find_random_vector. +- update's bytes do not change. + +_sine has one caller, find_random_vector, which is exact under both spellings, so only per-site /Od attestation supports it. That fits the admitted class (the caller is strictly exact). If the owner wants no surplus that the bytes do not force, the fallback is c1.c (emits only _cosine), at the cost of a TU that spells trig two ways. I recommend production.patch. + +(d) Mistakes in the worker's report (none change the verdict): +- It says "15 sites in all"; there are 17 call sites (15 cosine + 2 sine). +- It says c1 has "the same surplus"; it does not, because c1 emits only _cosine. +- It says sine chains to 0x4553b0; it chains 0x455320 -> 0x4552f0 -> 0x455430. Cosine goes through the intermediate 0x4551f0. + +(e) The object stays blocked by _actor_look_update (4704 vs 4720, register/slot residual; the worker's stop rule fired). Credit to book: +602 meaningful bytes (608 padded) for _actor_look_idle_find_prop only. diff --git a/research/fifty_objects_20260925/results/wave1/REVIEW__source_ai_actor_perception.md b/research/fifty_objects_20260925/results/wave1/REVIEW__source_ai_actor_perception.md new file mode 100644 index 00000000..1851c43b --- /dev/null +++ b/research/fifty_objects_20260925/results/wave1/REVIEW__source_ai_actor_perception.md @@ -0,0 +1,25 @@ +# review source/ai/actor_perception +approve=True + +## checks +All checks were independent re-runs. Notes are in C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/review_actor_perception/REVIEW.md. +(1) Applied production.patch, fallback.patch and final_nostatic.patch with patch --binary to fresh copies of source/ai/actor_perception.c (tracked tree clean at e9e62b78). Each applies cleanly, keeps consistent CRLF, and is byte-identical to the worker's final_full.c, fallback.c and final_nostatic.c. +(2) gate.py --all results: base 42/2 (blockage [sha]; danger_zone [size 1504!=1472, sha]); production 44/0; final_nostatic 44/0; fallback 43/1 (blockage [sha] only). A fresh compile of production equals build/base (secdiff shows no differences). +(3) object_audit on the current split: final_nostatic PASS. production FAIL(5), all five being the storage 2/3 rows that Packet C addresses. fallback FAIL(1), the blockage section only. Against the worker's scratch csplit regen (833 objects; only actor_perception.obj differs, and only by storage 2->3 on the 5 symbols; all sections equal), my production object gives 121 symbols, 0 differ, PASS. All 76 January data sections are ok, and build/report.json data is 2068/2068. +(4) Surplus, checked with my own surplus_rev.py (candidate vs January's selected copy, NEW vs build/base). NEW symbols are _point_from_line3d (January's actor_perception has it UNDEF), _normalize2d, _scale_vector2d, _dot_product2d (action_charge), _negate_vector3d (action_obey) and __real@42340000 (actions). All are section_infos_equal. provider_link --baseline PASSes for all six in production and for both in fallback. nodup_census finds zero NODUP definers. The pre-existing _distance3d/_distance_squared2d vs action_vehicle NODUP conflict is confirmed (provider_link without baseline: FAIL(2), same as base). +(5) Relocation census: the candidate matches January for _point_from_line3d (actor_emotion_update only), __real@42340000 (danger_zone x3) and out-of-line knowledge calls from danger_zone (x2). Base had these wrong. +(6) Knowledge body. It is semantically identical to production. The TU-local enumerator investigate=2 matches 3 other TUs. January's bytes (dis_range) show `cmp ax,0xffff; jne` at 0xcb. The /Od build at 0x470910 shows the NONE sentinel and a single return. Lab variants over fallback: k_chain (the /Od else-if chain), k_orphan (/Od named orphan local with ?:) and k_od (fully /Od-shaped) are all 43/1 with knowledge EXACT 240 and danger_zone EXACT 1472; k_od is also 44/0 in the production and nostatic contexts. So the inline flip comes from the sentinel structure itself, not from one particular spelling. Lane A's no-source-spelling proof is refuted, and no pragma is used. +(7) Blockage. My own odbuild dump of 0x4710a0 confirms the aggregate integer copy, the helper sequence, the explicit else zero store at 0x4711d0, the `if (blockage > 0)` gate, the empty then-arm (jbe then jmp at 0x4711f9/0x4711fb), and the RTC names. The /Od helpers check out: 0x42df20 is magnitude_squared2d, 0x42def0 is magnitude2d and 0x42dd30 is dot_product2d. HCEX DIA2Dump confirms the parameter names and source_planar_direction. +Strip tests: removing the 5 pointer casts gives 44/0 (casts are byte-inert, so they pass). A castless field copy gives [size 384!=400]. The plain `!(hes<0.36f)` form gives [sha]. Dropping `else blockage = 0` gives [size 384!=400]. +(8) Storage: all 5 proposed statics are absent from cachebeta publics, and every other symbol's public presence matches its storage. There are no UNDEF references in any build/split or build/base object, and no text references in any other source/ or libs/ file. symbols_static.patch edits 5 lines in place. Packet C is codegen-inert (nostatic and production code sections are identical). +(9) fake_match_scan reports 1 lead: the blockage empty-then-else, which has /Od evidence. There are no header or config.json changes. +(10) I built A_plus_C.patch (Packet A + Packet C, without B). It applies cleanly and gates 43/1. Its code is identical to fallback. Audit against the regen split: 0 symbol diffs, and only the blockage section differs. + +## issues +I found no blocking defects. The verdict FUNCTIONS_EXACT_OBJECT_BLOCKED is accurate. Every worker claim reproduces. +Conditions and notes for the integrator: +(a) Packet A (fallback.patch) can land now under the committed rule-6 exception and ruling 20260921 #1. Packet C is also admissible. The worker shipped no A+C-without-B patch. If Packet B is held, apply the review-built C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/review_actor_perception/A_plus_C.patch instead of fallback.patch, then symbols_static.patch, then a csplit-only regen. Do not run --forbid-emitted-symbol _point_from_line3d on this unit. +(b) Packet B must stay held until the owner explicitly says yes to owner-packet s5. The ruling request must disclose that THREE constructs are load-bearing and fail the plain-spelling strip test, supported only by first-party /Od attestation: (1) the aggregate view copy (a field copy gives [size 384!=400]); (2) the empty then-arm of hes<0.36 (the plain `!(hes<0.36f)` gives [sha]); (3) the redundant `else blockage = 0;` (dropping it gives [size 384!=400]). Per ruling 6 it must also name every newly emitted COMDAT: _normalize2d, _scale_vector2d, _dot_product2d and _negate_vector3d. All are byte-identical and pass provider_link. If the owner says yes, apply production.patch and retire the parked.json blockage entry. +(c) Optional: the knowledge body uses the HCEA-lift spelling, a combined || and `_actor_knowledge_searching + (x != FALSE)`. That differs from the first-party /Od shape: an else-if chain, a named orphan local with `?: definite : searching`, and a final if/else. The fully /Od-shaped body at scratch/w/review_actor_perception/lab/k_od.txt is equally exact in every context: 43/1 over fallback, 44/0 over production and nostatic. It is clearer as semantics, so prefer it if convenient. +(d) The whole object stays blocked by the PRE-EXISTING _distance3d/_distance_squared2d SELECT_ANY surplus. It gives LNK2005 against action_vehicle's NODUP hand copies, and _distance3d is not identical to January's copy. +(e) The integrator must run a full ninja build and a stable per-function sweep. After the csplit-only regen, run a full ninja before stable_verdicts; a stale base makes the verdicts lie. My object_audit PASS used the worker's scratch regen, so the integrator must regenerate the split itself. diff --git a/research/fifty_objects_20260925/results/wave1/REVIEW__source_bungie_net_network_transport_endpoint_winsock.md b/research/fifty_objects_20260925/results/wave1/REVIEW__source_bungie_net_network_transport_endpoint_winsock.md new file mode 100644 index 00000000..6617fd19 --- /dev/null +++ b/research/fifty_objects_20260925/results/wave1/REVIEW__source_bungie_net_network_transport_endpoint_winsock.md @@ -0,0 +1,62 @@ +# review source/bungie_net/network/transport_endpoint_winsock +approve=True + +## checks +All checks were independent re-runs. Notes are in C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\review_transport_endpoint_winsock\REVIEW.md. + +(1) Patches +- All 3 patches pass `git apply --check` on a clean worktree at e9e62b78. +- production.patch applied to a copy of the source gives a file byte-identical to cand_final.c; storage_only.patch gives a file byte-identical to storage_only.c. +- symbols.patch result equals my own in-place edit: same 23,844 lines, only lines 1396 and 22943 change, CRLF preserved. + +(2) Gate +- cand_final.c --all: 30/30 EXACT. +- Production: 29/1 (`_connect_endpoint_process@4` [sha]). +- storage_only.c: 29/1. + +(3) Storage +- cachebeta publics have no entry at RVA 0x713A0 or 0x31CE38. The neighbours (`_create_transport_endpoint`, `_transport_initialized`, `_global_client_active`, `_global_key_depth`) are present. +- pdb_storage on production: exactly these 2 disagreements. +- Raw COFF scan of 833 split and 621 base objects: both names occur only in transport_endpoint_winsock.obj. +- grep of source/, config/ and tools/: no other reference and no header prototype. + +(4) Split regen +- I ran csplit on my own config copy. +- Of 833 objects, only transport_endpoint_winsock.obj differs, and only by 2 bytes: the storage-class byte of symbols 13 and 409, 2 to 3. +- Raw section compare, production vs storage_only: 0 non-debug section differences; only the 2 storage classes change. Byte-inert confirmed. + +(5) object_audit (split path substituted for the regenerated one) +- Against the regenerated split: cand PASS (135 symbols, 0 differ); storage_only FAIL(1), the .text only; production FAIL(3). This confirms the atomicity requirement. +- Against the current split: cand FAIL(2), storage only, as expected before regen. + +(6) Original-bug evidence +- January disasm: the only store to [ebp+8] is on the success path (+0xdf). The failure arm is `or ebx,-1` alone. The +0x110 read is on the join. +- October oct-betaP.xbe, read as data only with my own script: 0x126 bytes compared, 100 relocation bytes masked, 0 of 194 meaningful bytes differ. Every relocation target resolves to a single consistent October VA. +- Re-ran lab_B (NULL in the else arm): residual, identical to production. +- Re-ran lab_D (NULL as a statement after connect_endpoint): residual; the only extra instruction is `mov [ebp+8],0` at +0xb9. +- /Od build: `input->thread` matches only the dns sister and 0x509790; there is no `input->ep` string, so the function is absent. + +(7) Surplus and data +- surplus_identity: 0 candidate-only code COMDATs. +- provider_link: PASS in both orders (3 transport_address literals, 3 D3D tables). +- report.json: .bss 524 and .rdata 2040, both 100%. +- The inherited <100% functions are auto-credited as `hidden_exact` by audit_semantic_matches. local_symbols_skipped counts only `$` names, so static linkage does not drop credit. +- The park's base sha is unchanged by packet 1. + +(8) Hygiene +- fake_match_scan: 0 leads. +- /W3 /WX: EXACT. +- The house-rules review of both diffs found no decoration, header edits or new names. + +## issues +No blocking issues. All material worker claims reproduced. + +Non-blocking nits: +(a) BUG tag form. The owner packet's section-4 decision text says rows would land with the methodology's `BUG (preserved for exact matching)` comment. production.patch uses the playbook's `BUG (original)` form instead. Both forms have repo precedent (ai_profile.c:276 says "January and October"). The owner or integrator should pick one at ruling time. +(b) Wording. "0 of 0x126 meaningful bytes" should read: 0x126 bytes compared, 100 relocation bytes masked, 0 of 194 meaningful bytes differ. +(c) Sequencing. The new October byte-identity and A/B/D evidence should be recorded now, in the owner-packet row and the object log, alongside packet 1. The owner needs it to rule, and the playbook requires the safe form's measured result in the object log. +(d) Optional hardening. A symbol_ownership.json .bss snapshot for this unit would lock the new static linkage. It is not required. + +Packet 1 (storage_only.patch, symbols.patch lines 1396 and 22943, and a csplit-only regen) must land atomically. Production against the regenerated split fails 3 audit rows if only one side lands. + +Packet 2 (production.patch, park retirement) stays OWNER-GATED under brief section 2 until the owner rules on the section-4 original-bug row. diff --git a/research/fifty_objects_20260925/results/wave1/REVIEW__source_cache_xbox_texture_cache.md b/research/fifty_objects_20260925/results/wave1/REVIEW__source_cache_xbox_texture_cache.md new file mode 100644 index 00000000..78a3a20c --- /dev/null +++ b/research/fifty_objects_20260925/results/wave1/REVIEW__source_cache_xbox_texture_cache.md @@ -0,0 +1,29 @@ +# review source/cache/xbox_texture_cache +approve=False + +## checks +I re-ran every check independently in C:\halo-worktrees\claude-fifty-objects-20260925 (base e9e62b78, tracked tree clean). Notes and evidence are in scratch/w/review_xbox_texture_cache/ (REVIEW.md, LEDGER.md, gate_all.txt, gate_prod.txt, object_audit.txt, pdb_storage.txt, surplus_identity.txt, provider_link.txt, and the X*/F1* lab files). +(1) gate.py --source cand.c --all --forbid-emitted-symbol _point_from_line3d: 25 exact, 0 residual, 0 unwritten. cand.c sha256 is 55588ed4..., as the worker recorded. On production the gate gives 24 exact and 1 residual (steal_memory [sha]), so the edit moves only steal_memory. +(2) object_audit: every January-owned .text, .rdata and .bss section is OK. The audit still fails with 3 storage-class differences (split 2, ours 3) on IDirect3DBaseTexture8_IsBusy@4, IDirect3DDevice8_IsBusy@4 and IDirect3DDevice8_KickPushBuffer@4. pdb_storage shows none of the three is a cachebeta public, and the publics list does include decorated stdcall names, so their absence counts as evidence. The true storage is file-static, which is what we emit; the split metadata is the side that is wrong. rasterizer_xbox_debug is already Matching with 8 differences of the same kind. +(3) build/report.json: data 6344/6344. Code 3248/3457, and steal_memory (209 bytes) is the only function below 100%. +(4) surplus_identity: both COMDATs are IDENTICAL. provider_link in both orders: SELECTED-PROVIDER LINK PASS on all 19 surplus rows. +(5) Strip and oracle variants. If the named local is declared and initialised but not used, the function stays residual, so this is not a name-count effect. Using the local only in the return is EXACT, and using it only in the call is EXACT. This agrees with the worker's allocator decode: sm5 (named local assigned after the resize) stays residual, and R1-R4 are exact. R1 does not repeat w2 sm1, which built the end guard from the local. +(6) House rules on the diff: declaration and initialisation are combined; `byte *` matches base_address; there is no cast, parenthesis, pragma, dummy or helper change; the single return is kept. It passes. +(7) Patches: `git apply --check` exits 0. `git apply` in a throwaway copy with autocrlf=true, and `patch --binary -p1` with production_crlf.patch, both reproduce cand.c byte for byte. +(8) The park entry exists and its target sha is 7ffbda42, the same as the candidate. +(9) I audited the whole TU source for admission and found pre-existing debt (see issues). +(10) Lab F1: including bitmaps/bitmaps_internal.h in place of the caller-local prototype keeps 25/25 EXACT with the same surplus. + +## issues +Split verdict. The steal_memory change is fine; marking the whole object complete is not. + +FUNCTION-LEVEL LANDING APPROVED: apply scratch/w/xbox_texture_cache/production.patch (or production_crlf.patch) and retire the config/parked.json entry {source/cache/xbox_texture_cache, _texture_cache_steal_memory, unclassified} in the same integration. This is an ordinary exact closure of 209 meaningful bytes, then a full ninja and a stable sweep. The named local is genuine and not fake: the unused-local variant stays residual, and the exactness holds in every declaration order. + +OBJECT_COMPLETE / Matching status NOT APPROVED. None of these blockers comes from this patch; they already exist in the TU: +(a) object_audit fails with 3 storage-class differences because symbols.json keeps the three XDK wrappers external. Truth from the PDB is static. The fix is `"static": true` on those entries plus a split regeneration, the same fix used in the 20260923 rasterizer_xbox_decals admission. The worker proposed no symbols.json change. +(b) There is a caller-local prototype of bitmap_get_pixel_data_size, although bitmaps/bitmaps_internal.h:43 owns it (rule 9). Lab F1 shows the include fix keeps all 25 functions exact. +(c) The public January functions texture_cache_debug_render, bitmap_format_to_d3d_format and bitmap_format_to_d3d_linear_format are prototyped only in the .c and not in texture_cache.h. On 20260923 lruv_cache was held for exactly this kind of debt. Fixing it is a header edit and needs a full sweep. +(d) The TU defines its own duplicate struct bitmap_data (the owner is bitmaps/bitmap_group.h:29) and its own bitmap type, format and flag enums. The 20260904 ledger explicitly named this Bitmap schema/prototype debt as a whole-object veto. +(e) `extern D3DDevice global_d3d_device;` is a consumer-local declaration whose type disagrees with the definition `D3DDevice *global_d3d_device` at rasterizer_xbox.c:856 and the declaration at rasterizer_xbox.h:164. +(f) The TU reads bitmap tags through a reserved-byte prefix view (xbox_bitmap_group_prefix) with a raw tag_get('bitm'), against rule 4. The worker also proposed no change to config.json status. +Do not promote the object until (a) through (f) are resolved or the owner rules on them. diff --git a/research/fifty_objects_20260925/results/wave1/REVIEW__source_camera_dead_camera.md b/research/fifty_objects_20260925/results/wave1/REVIEW__source_camera_dead_camera.md new file mode 100644 index 00000000..8b3306ff --- /dev/null +++ b/research/fifty_objects_20260925/results/wave1/REVIEW__source_camera_dead_camera.md @@ -0,0 +1,27 @@ +# review source/camera/dead_camera +approve=True + +## checks +All checks were run independently in C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\review_dead_camera\ (notes are in REVIEW.md there). +(1) Patch integrity. production.patch applied to the worktree HEAD de77a780 gives 708198eb, which equals final_prod.c. owner_update_bug.patch on top of that gives 7186c901, which equals final_full.c. full_object.patch also gives 7186c901. Dry runs against source/camera/dead_camera.c are clean. +(2) gate.py --all. applied_full.c is EXACT 4/4 (new 288, update 1248, 176, 112). applied_prod.c is exact 3, residual 1 (update). HEAD is exact 2, residual 2. For _dead_camera_update and both helpers, prod is section-identical to the HEAD compile, which is identical to build/base. Only _dead_camera_new changes. +(3) object_audit on cand_full.obj: all 6 January sections are ok. The only symbol difference is _dead_camera_constants storage 2/3, and the surplus list is identical to base's. My per-section section_infos_equal check is True for all 6 sections against the current split and against the storage-3 simulated split. That simulated split is a one-byte (storage class) edit of the real split. +(4) Surplus. surplus_identity only reads build/base, so I wrote a candidate-object variant (surplus_cand.py). All 8 code COMDATs and the 11 rdata literals are byte-identical to base and to January's provider. provider_link on the candidate fails only on _valid_real_vector3d_axes2 against bored_camera's NODUP copy. The base object fails identically, and I confirmed the same failure on the Matching objects static_camera, orbiting_camera and first_person_camera. +(5) Data. report.json .rdata is 48/48 (100%) and the bytes are unchanged. I also ran a private objdiff 3.3.1 project (odproj/report.json). It reproduces build/report.json for HEAD (280 / 93.09% / 99.83%). The full candidate scores 1792/1792 code and 48/48 data against both the real and simulated-static splits. The landable prod alone scores 557 code (+277 over HEAD) and 48/48 data. +(6) PDB. pdb_storage reports _dead_camera_constants as PDB-public False. The cachebeta publics do list external const .rdata objects (_rasterizer_global_defaults, _MOUSE_YAW_SCALE, _step_size_table), so their absence here is sound evidence that the constants are file-static. Only the dead_camera split and base objects reference the symbol, and no other source file names it. orbiting_camera sets a precedent for both `static struct ..._constants const` and a flags-0 "static": true symbols.json line. +(7) Strip tests, all mine: +- final_prod without `static`: residual. The static is required, and the PDB backs it independently. +- The ternary replaced by HEAD's per-arm stores: residual. alndiff shows only the tail: January `mov eax,edi; mov [esi+0x28],eax` (a phi copy) against ours `mov [esi+0x28],edi`. January's own bytes and the /Od build's single store through temp [ebp-0x14] both confirm the single-store phi. +- HEAD + static + swapping only the pitch and timer stores: residual. +- HEAD locals kept (observer declared separately; distance, yaw and player_index locals) + static + swap + ternary: EXACT. The rewrites that only /Od supports have no effect on the bytes. +(8) /Od readouts. I re-read od_new.txt: pitch store before the timer store, direct distance/yaw stores, player_index stored to the camera and reloaded, the unit value through a temp, and the switch_timer slot layout. I re-read od_update.txt: 0x522eb5 `mov [ebp-8],-1` at the top of the switch block, with no else arm. +(9) fake_match_scan reports 0 leads on prod and full. There is no _point_from_line3d emission. A /W3 /WX compile is clean. +(10) House-rule review of the diff: one parameter per line, `real`, explicit return, declaration and initialisation combined, no new prototypes or helper expansion, and the assert unchanged. The logic is semantically identical. +(11) No config/parked, admission-rejection or semantic entries exist for the unit. The HCEA frozen combined topology and the recorded n1/w1 negatives were not repeated. Those were measured with the external constant, and the static is new evidence. + +## issues +1. DEFECT in deliverable (2): scratch/w/dead_camera/symbols_static.patch has CRLF content lines, but config/symbols.json is LF in both the index and the worktree (0 CR). `patch --dry-run` fails with "different line endings", so the patch cannot be applied mechanically as delivered, and forcing it would inject a CR. Use the corrected LF copy, C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\review_dead_camera\symbols_static_lf.patch (its dry run is clean), or hand-edit line 14063 to `{ "file_offset": 2452200, "flags": 0, "name": "_dead_camera_constants", "static": true },`. +2. Integration order: land production.patch together with the symbols edit. Then run a csplit-only regen and a full ninja before trusting stable_verdicts, because a split-only regen leaves a stale base. Re-run object_audit to confirm storage 3/3. The storage-3 split was only simulated (a one-byte storage-class edit), not produced by csplit. objdiff credit is unaffected either way: 1792/1792 against both splits. +3. Documentation caveat: in the later /Od build, the timers come from shared literal-pool entries (0x93dd68 = 3.0f for both dead_timer and the singleplayer switch timer; 0x940190 = 15.0f). The constants struct no longer exists there, so /Od supports only the statement order, not the reads of dead_camera_constants. January's relocations (+0/+4/+8) support the struct and cachebeta supports the static. Say this in the landing ledger, not "/Od-attested constants". +4. The owner patch (3), the uninitialised next_unit_index with a BUG comment, must stay owner-gated. It is correctly reported and not landed. Step (4), flipping the status to Matching, only after the ruling and the regen. The landing ledger must record the provider-link FAIL on _valid_real_vector3d_axes2 against bored_camera's NODUP copy. The failure predates this change: the base object fails identically, and so do the Matching static, orbiting and first_person cameras. +5. No blocking correctness, house-rule or fake-matching problem was found. `static` and the single-store unit phi each change the bytes, and each has evidence that does not depend on the match. The other /Od shape rewrites have no effect on the bytes. diff --git a/research/fifty_objects_20260925/results/wave1/REVIEW__source_cseries_profile.md b/research/fifty_objects_20260925/results/wave1/REVIEW__source_cseries_profile.md new file mode 100644 index 00000000..f25b5e8b --- /dev/null +++ b/research/fifty_objects_20260925/results/wave1/REVIEW__source_cseries_profile.md @@ -0,0 +1,70 @@ +# review source/cseries/profile +approve=True + +## checks +All notes are in C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\review_profile\REVIEW.md. The worktree was clean at HEAD e9e62b78, and no tracked file was edited. + +1) Patch reproducibility. I applied all three patches to a temp copy outside the repo. Running git apply inside a repo subdirectory silently skips the paths, so a temp copy was needed. production.patch gives a file byte-identical to final.c. storage_only.patch gives storage_only.c. symbols.patch gives symbols.json.edited. All of them keep CRLF, and `git apply --check` returns rc=0 for all three. + +2) Independent gates: +- final.c: 44 exact, 0 residual (cand.obj). +- storage_only.c: 43/1, the same as the production baseline (43/1, _compare_profile_sections [size 304!=288, sha]). + +3) object_audit of cand.obj against the current split: every January-owned section is ok. There are 4 storage-only symbol diffs (_compare_profile_sections 3/2, _header_strings 3/2, _format_strings 3/2, _profile_globals 2/3). The surplus is .drectve plus 13 pooled literals. + +4) Storage evidence: +- cachebeta_publics.txt lists _compare_profile_sections [0007E840], _header_strings [002DCD30] and _format_strings [002DCD38] as publics. These equal the symbols.json file_offsets 518208, 3001648 and 3001656. +- There is no public at 0031DF40 (_profile_globals). +- pdb_storage.py finds exactly these 4 disagreements among 133 symbols. +- symscan.py over every .obj in build/base and build/split: only profile.obj defines or references the 4 names, so there is no LNK2005 risk. +- config/symbol_ownership.json has no profile entry. + +5) Independent split regeneration. I built my own config copy with symbols.patch applied and ran build/tools/csplit.exe into scratch/w/review_profile/split. Of 833 objects, exactly 1 differs (profile.obj), and the only change is the 4 storage classes. +- Audit against the regenerated split: cand.obj PASS (133/133 symbols). storage_only.obj FAIL(1), only the comparator .text. Production base FAIL(4). So the source and symbols.json must land atomically. + +6) Stability: +- The comparator's target sha (d94ba79b...) is unchanged in the regenerated split. Its base sha (aebbef78...) is unchanged in storage_only.obj. So the park stays valid after Packet A. +- objcmp of base.obj vs storage_only.obj: only .debug$S differs, plus the 3 storage flips. +- objdiff 3.3.1 one-unit reports: Packet A gives numbers identical to now (96.83%, 42 functions, data 100%). The full candidate gives 99.15%, 43 functions, comparator 100%. The remaining _profile_frame_get_value 91.46% is inherited and marked hidden_exact in semantic_report. + +7) Provider links: +- provider_link.py against the current split: the 3 names FAIL as "no January provider", which is expected while the split still marks them static. +- Against my regenerated split: SELECTED-PROVIDER LINK PASS (13 literals). +- surplus_identity: 0 code COMDATs. + +8) /Od attestation. I re-dumped 0x551e50 and it is byte-identical to the worker's file. +- The bytes at 0x5520c0 spell "result". +- Callee 0x92db80 builds "The variable '...' is being used without being initialized.", so it is _RTC_UninitUse. +- The RTC flag at [ebp-0x15] is set before every `result` store. +- The explicit `result = 0` stores are at 0x551fd7 and 0x55205d, and there is a single epilogue. +- January's bytes independently show `mov eax,[ebp+8]` after system_exit(-1), and [ebp+8] is reused as the fidiv spill. So the shape is attested by both builds. + +9) STRIP TESTS: +- S1 (`int result = 0;`, keeping the else arms): 43/1 [sha]. alndiff shows a live esi result plus push/pop edi. +- S2 (BUG comment removed): 44/44 EXACT, so the comment is byte-inert. +- S3 (uninitialised declaration plus a defined `result = 0` after the assert): 43/1 [sha]. +- So the undefined read carries the match and cannot be stripped. + +10) Other checks: +- fake_match_scan final.c: 7 leads, the same as production (inherited rdtsc asm). +- No object_admission_rejections entry. +- No test or tool pins these names or storage flags. +- The Lane D manifest ruling_queue[45] and opus5 w3 history are confirmed. +- House rules: the body keeps double (/Od uses movsd/divsd), the enum constants, match_assert and the single return. The non-static prototype in profile.c has an in-file precedent (`void find_profile_section(`, line 407). + +## issues +No blocking issues. The verdict FUNCTIONS_EXACT_OBJECT_BLOCKED is accurate, and Packet A (storage) is correct and can land now. Packet B is correctly held for the owner's ruling on astra item 8 / claude_structural_owner_packet_20260923.md section 4. The undefined post-system_exit read carries the match: the defined alternatives S1 (`int result = 0;`) and S3 (`result = 0;` after the assert) both stay non-exact. So Packet B is admissible only through that ruling, backed by the double attestation (/Od _RTC_UninitUse("result") plus January's `mov eax,[ebp+8]`). + +Non-blocking points for the integrator: + +(1) scratch/w/profile/production.patch already contains Packet A's profile.c hunks. After Packet A lands it will no longer apply. At ruling time, re-diff Packet B as a body-only patch: final.c against the post-A profile.c. Otherwise apply production.patch instead of storage_only.patch, never both. + +(2) Land Packet A as one commit containing both storage_only.patch (source/cseries/profile.c) and symbols.patch (config/symbols.json, 4 lines edited in place, CRLF). Then run a full ninja so the split and base regenerate before any stable_verdicts are taken (stale-base hazard). Expected result: +- profile stays 43 exact / 1 residual; +- the parked comparator's target and base shas are unchanged, so the park still validates; +- no other object changes (split regen changes only profile.obj); +- objdiff metrics are unchanged. + +(3) When Packet B is approved, retire the config/parked.json entry for source/cseries/profile / _compare_profile_sections (about lines 224-242) in the same commit. + +(4) Keep the compare_profile_sections prototype in profile.c's prototypes section, as the patch does. Moving it to profile.h is not required, and it would widen the declaration-count blast radius to all 25 includers. diff --git a/research/fifty_objects_20260925/results/wave1/REVIEW__source_effects_weather_particle_systems.md b/research/fifty_objects_20260925/results/wave1/REVIEW__source_effects_weather_particle_systems.md new file mode 100644 index 00000000..9c0a4acf --- /dev/null +++ b/research/fifty_objects_20260925/results/wave1/REVIEW__source_effects_weather_particle_systems.md @@ -0,0 +1,63 @@ +# review source/effects/weather_particle_systems +approve=False + +## checks +I re-ran everything myself in C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\review_weather_particle_systems\. Notes are in REVIEW.md there. + +(1) Patch: production.patch applies in an isolated core.autocrlf=true repo. The result is byte-identical to final_weather_particle_systems.c, which equals fin2.c. + +(2) Gate: gate.py --source cand.c --all gives exact 20, residual 0, unwritten 0. Render is EXACT at 1680. + +(3) Object audit: object_audit on cand.obj PASSES. Every January-owned section is ok and 30/30 symbols match. The production base object FAILS the same audit on 2 items: render, and one_over_char_max with storage 2 in January against 3 in ours. + +(4) Surplus: the candidate's external sections are byte- and relocation-identical to the base object's. The only new external symbol is _one_over_char_max, which January owns. +- provider_link on the candidate fails only on _real_local_random (the effects.obj NODUP copy), in both orders. The base object fails the same way, so this predates the candidate. With --baseline there is no new surplus. +- surplus_identity: 13 of 14 IDENTICAL; _real_local_random is DIFFERENT, as it already is in production. + +(5) PDB storage: pdb_storage shows one cachebeta public, _one_over_char_max at 0x25AAFC, and no other definer exists in source/. So January's storage for it is external. + +(6) Data: report.json already has data at 949/949. Code goes from 4114/5779 to 5779/5779, a gain of 1665 meaningful bytes. + +(7) /Od check: I dumped fn 0x57fb00 again and it matches the worker's od_render.txt exactly. I checked each shape claim against the dump myself: +- The only reference to [ebp-0x24] is `mov word ptr [ebp-0x24],cx` with cx=0, at 0x57fbb4. +- box_count=0 is stored before weather_polyhedra_find. The real at -0x218 is set to box_width after the find call. +- viewer_box uses the chained assignment and then +=. box_deltas and box_delta match, and the box store order is x0,y0,z0,x1,y1,z1. +- The particle loop is a while loop. The loop condition includes `&& !box_offset` and there is a break. +- position is built particle first. viewer_to_particle is computed with explicit subtractions, with no call to vector_from_points3d. +- The polyhedron plane test passes the element straight in as an argument, and the visible byte goes TRUE then FALSE. +- /Od transform 0x580c10 calls dot_product3d(&planes[i], box_position) as a real function, with the same argument order as the candidate. +- HCEX types box_offsets as union real_point3d[0x1A]. + +(8) Strip tests, each a whole-TU gate: +- Removing `short unused_count = 0;` leaves render residual [sha], 19/20. The dead local is LOAD-BEARING. +- Removing the (real_vector3d const *) cast still gives 20/20; the cast is byte-inert but its absence raises C4133. +- Removing `&& !box_offset` still gives 20/20, so it is inert. +- The production sprite-scale spelling `2.f*r*w` leaves render residual. The candidate's `w*(2.f*r)` keeps the grouping January uses (fld r; fadd st0,st0; fmul w, per the fresh-graphs ledger), so the parentheses are a real parse difference, not decoration. + +(9) Warnings: CL /Zs /W3 gives the same warning set as production (15). fake_match_scan reports 0 leads, but it does not detect dead locals. + +(10) Separable fix: dropping only `static` from one_over_char_max on production still gives 19/20 with render unchanged, and 30/30 symbols. + +(11) House rules, reviewed across the whole diff: every change is value-equivalent to production. The patch removes a hand-expanded dot product. The only other checks are that no header or config file changes and that the prior ledgers and owner queues were read. + +## issues +BLOCKING: the render match depends on `short unused_count = 0;`, a dead local with an invented name. The strip test fails without it: render goes residual. + +- WORKER_BRIEF section 2 lists "filler declarations/dummy locals (they are the name-count ORACLE, never a landing)" as fake matching. +- This exact item is already waiting in the owner queue. docs/object_matching_logs/claude_lane_d_refresh_HANDOFF_20260922.md line 142 lists class "I placeholder-named dead local (_weather_particle_system_render) 1 / 1,680 exact-under-ruling". The manifest (claude_lane_d_refresh_manifest_20260922.json, around lines 1081-1084) describes the same /Od [ebp-0x24] short with the same placeholder name `unused_count`, and it is HELD. +- The only admission precedent is Lane C ruling R8 (2026-09-21). It admitted /Od dead arrays that the RTC descriptors NAME, and says "rule 8 is not weakened generally". It does not cover an unnamed dead scalar with a guessed name. +- I found no later owner ruling on class I in docs/ or in memory. +- Landing this now would pre-empt a pending owner decision. + +The /Od evidence itself is strong and verified. The candidate's local inventory matches the /Od frame slot for slot, and the dead short really does exist in the first-party build. So this should go back to the owner as a ruling request, not be rejected as fake matching. + +Recommendation for the integrator: +- Do NOT apply production.patch yet. +- Send this candidate to the owner as the updated class-I item. It supersedes Lane D's variant, which hand-expanded the particle plane distances. This one uses the real plane3d_distance_to_point and dot_product3d helpers, both attested as calls in /Od. +- If the owner admits /Od-attested dead scalars with invented names, apply scratch/w/weather_particle_systems/production.patch unchanged. I verified that it applies and reproduces 20/20, object audit PASS, and zero new surplus. + +Minor notes: +- `unused_count` is an invented name, not an authentic one. +- The (real_vector3d const *) view cast is attested per site in /Od and is byte-inert. It only meets the view-cast rule once the caller (render) is exact, so it lands only together with the dead local. +- The one_over_char_max storage fix can land on its own now, without the rest of the patch. It is a one-line change on production: `static real const one_over_char_max` becomes `real const one_over_char_max`. The candidate file is scratch/w/review_weather_particle_systems/prod_storage_only.c. It keeps 19/20 with no row changes, brings symbols to 30/30, earns no code credit, and has a single cachebeta PUBLIC with no other definer. +- The object remains blocked regardless by the older _real_local_random surplus conflict with the effects.obj NODUP copy. diff --git a/research/fifty_objects_20260925/results/wave1/REVIEW__source_interface_interface.md b/research/fifty_objects_20260925/results/wave1/REVIEW__source_interface_interface.md new file mode 100644 index 00000000..f5d07ee0 --- /dev/null +++ b/research/fifty_objects_20260925/results/wave1/REVIEW__source_interface_interface.md @@ -0,0 +1,46 @@ +# review source/interface/interface +approve=True + +## checks +All checks are independent re-runs. Evidence is in C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/review_interface/ (REVIEW.md, audit_*.txt, rlab*.c, wA.c/wB.c, rfsA*.c, sA_noproto.c/sB_noproto.c, odproj/). +1. Provenance: diffed production interface.c against cand_interface.c. The difference is exactly production.patch, and the function body is unchanged. `git apply --check` (non-mutating) passes for all three patches. Applying them to scratch copies reproduces cand_interface.c and cand_interface_variantA.h byte for byte, with CRLF kept. +2. Storage evidence: + - cachebeta_publics.txt: _interface_get_weapon_hud_index, _render_debug_profile and _interface_splitscreen_render are absent. All six _profile_* data symbols are present. + - pdb_storage.py reproduces all 9 disagreements. + - HCEX DIA2Dump: interface_get_weapon_hud_index has "static function: true" / `static long ...(float *)`, and interface_splitscreen_render is static. The control, interface_draw_screen, is not static, so the tool does tell them apart. render_debug_profile is absent from HCEX, so only cachebeta attests it. +3. Gate: `gate.py --source cand_interface.c --all --out review_interface/cand.obj` gives exact 18/18 (Variant B, original header). A Variant A build (header without the prototype, abs include) also gives 18/18. coff_compare: weapon_hud_index is strict EQUAL to split (448/20/0673f867...). The only .text section that differs between base and cand is that function. _sine/_cosine are identical, and .text emission order is unchanged. +4. object_audit on cand.obj: every January-owned section is ok. The only symbol DIFFs are storage 2/3 on the 3 functions. I also audited a scratch copy of the split with those 3 storage bytes flipped to 3 (simulating symbols_static.patch plus csplit regen): 34/34 symbols match and the result is OBJECT AUDIT: PASS. symbols.json lines 3535/3539/3540 are the right entries, the patch applies to a scratch copy, the JSON still parses, and no other split object references the three symbols. +5. Data: .data (100632 B, 18 relocs) is strict EQUAL in both cand and base, and cand storage now equals split. All 10 .rdata literals are EQUAL. +6. Surplus: surplus_identity shows sine/cosine IDENTICAL to actor_combat. provider_link on cand.obj passes for all 17 surplus symbols (SELECTED-PROVIDER LINK: PASS). +7. objdiff 3.3.1 (build/tools) mini-project: cand 5695 B and 17/18 functions; prod 5251 B and 16/18. The only function below 100% is stall_tick at 67.27%. +8. Warnings: cand at /W3 matches production. /W4 adds exactly one C4211 "redefined extern to static". Variant A has no C4211. +9. Strip tests: + - Removing `static` from the definition gives the production residual. The keyword is attested January storage, not decoration. + - The static prototype in the .c file does no work: removing it gives 18/18 in both Variant A and Variant B. + - The render_debug_profile / splitscreen_render `static` changes and the profile_* changes are bytes-inert storage corrections. +10. Blast radius: + - Variant A with a byte-preserving include swap: rasterizer_frame_statistics_draw goes from EXACT to residual [sha]; production is 10/10. + - Oracle only, not for landing: +1 extern-long dummy stays residual, +3 gives EXACT. That confirms a pure declaration-count tie. + - No header includes interface.h, so the 18 direct consumers are the full set. +11. Mechanism lab: + - rlab15 (copy of the worker's lab15) reproduces the effect: static gives an integer copy, extern gives x87. + - New shapes rlab1/rlab2 (local real set to 0.0, conditionally assigned from a call or *g(), then *out = local): static and extern compile IDENTICALLY with x87. +12. fake_match_scan: 0 leads on cand and on production. +13. Semantic credit: build/semantic_report.json already has interface:_render_debug_profile_stall_tick in hidden_exact, semantic_exact and accepted_ledger, with proof_sources semantic-coff. Running semantic_progress.apply_semantic_accepted_ledger on the current report.json credits it (+271 B, +1 function). + +## issues +The verdict holds: FUNCTIONS_EXACT_OBJECT_BLOCKED. Every January function is strict EXACT. Admission is correctly held for the owner's header ruling: +- Variant A (prototype removed from interface.h) regresses rasterizer_frame_statistics_draw (4176 B) through a pure declaration-count tie. I verified this. +- Variant B (header kept) is an extern-then-static redeclaration: C89 6.1.2.2 calls it undefined behaviour, and MSVC reports C4211 at /W4. I verified this too. +- Moving a `static` prototype into the shared header would be no cleaner. + +Four amendments are needed before the integrator acts: +(a) Drop proposed item (5), the config/semantic_matches.json entry for _render_debug_profile_stall_tick. The claim behind it is false. build/semantic_report.json already accepts that function through accepted_ledger (proof source semantic-coff), and project_x86.py and audit_object_admission.py both apply that ledger. The function is therefore already credited at 100% (+271 B, +1 function). Only raw objdiff shows 67.27%. The entry would be a harmless duplicate. Its reason text also pins $L label numbers (29019..., 29348, 29353); these shift in the candidate (29021..., 29350, 29355). +(b) The ledger's wording overstates the mechanism. "Storage class decides the copy template" and "VC7 uses x87 exactly when direct->indirect" are not general laws. My counterexamples rlab1/rlab2 compile static and extern identically, both with x87. The candidate is justified by the attested storage class plus measured strict exactness, not by that generalised claim. Record it as shape-dependent. +(c) If the owner picks Variant A, the header-removal check of the other 17 interface.h consumers must be redone at section-byte level. The worker compared per-function rows only, as their own ledger notes. +(d) When landing: + - apply symbols_static.patch in place (never re-serialize symbols.json); + - regenerate csplit and run a full ninja, because a split-only regen leaves a stale base; + - retire the parked.json entry source/interface/interface:_interface_get_weapon_hud_index in the same change, or the parked function's moved bytes fail PROGRESS. + +production_changes if the owner rules: scratch/w/interface/production.patch, plus scratch/w/interface/production_variantA_header.patch only for Variant A, plus scratch/w/interface/symbols_static.patch, then the park retirement. Do not apply item (5). Review notes: C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/review_interface/REVIEW.md diff --git a/research/fifty_objects_20260925/results/wave1/REVIEW__source_items_weapons.md b/research/fifty_objects_20260925/results/wave1/REVIEW__source_items_weapons.md new file mode 100644 index 00000000..c4da29e8 --- /dev/null +++ b/research/fifty_objects_20260925/results/wave1/REVIEW__source_items_weapons.md @@ -0,0 +1,49 @@ +# review source/items/weapons +approve=False + +## checks +All checks were independent. Notes are in scratch/w/review_weapons/REVIEW.md. Worktree e9e62b78 is clean and no tracked file was touched. +(1) Patch integrity: production.patch applied with `patch -p1 --binary` to a fresh mirror (review_weapons/applymirror) reproduces final/{weapons.c, weapons.h, object_types.c, action_charge.c, symbols.json} byte-for-byte. +(2) Consumer blast with my own harness (blast2.py + objcmp2.py). I grepped the includers: weapons.h has exactly 19 direct includers and no header includes it. The control reproduces all 19 build/base objects with 0 diffs (sections, bytes, relocations, full symbol table). With the final header and sources, the other 17 consumers and object_types are identical to the control once internal label numbering is normalised. Units stays 189/189, game_engine 180/180, objects 121/121, object_types 31/31. The research12 units regression does not reproduce. +(3) Own csplit with final/symbols.json: only weapons.obj differs from build/split. +- gate-equivalent against the re-split: 79/79 strict. +- object_audit (SPLIT_ROOT copy, checked against the original tool): PASS, 98 symbols, 0 differ. +- surplus_identity: 17 COMDATs, all identical, same set as production. +- objdiff 3.3.1 in a scratch project: .data and .rdata 100%, _weapon_place 100%. The objdiff under-credit on 3 other functions is pre-existing. +(4) cachebeta publics: all 11 functions and the data symbols are absent (file-static). A build/split census shows none of them is referenced outside weapons.obj; _weapon_place is referenced only by object_types. +(5) My own MSF7/DBI/TPI parser (pdbcheck.py) on HCEX.pdb (sha f55cfe95, not the same PDB research12 used): +- weapon_place GPROC32 is LF_PROCEDURE returning 0x12 (long), with args (long, scenario_weapon_datum *). Parser control: weapon_new and weapon_update return 0x20. +- finish_reload is an LPROC32 returning void (long, short). +- blurred_permutation_names is LDATA32 char*[2]. +- All 9 other *_place callbacks return void. +- HCEX has no profile statics, and the symbol atlas has no name for this one. +(6) /W3 warnings are identical before and after: weapons 20, object_types 12, action_charge 12. +(7) STRIP TEST of the object_types cast: the plain `weapon_place` gives a byte- and symbol-identical object_types.obj and only adds C4028. The cast is inert. +(8) fake_match_scan: 0 leads. +(9) p4 (action_charge): +- Gate is 21/22 before and after. The residual is _action_charge_perform. The real_random caller, action_charge_setup, is exact. +- objcmp2 finds 0 diffs. The only change is _real_random's COMDAT selection, NODUP to ANY, which now matches every other header-inline helper in the object. +- object_audit is unchanged and provider_link passes. +- Pair links: weapons + base action_charge gives LNK2005 in both orders; weapons + p4 action_charge gives none in either order. +(10) Fallback (p1+p3+p4 without the header change): the object is identical to the primary. +(11) Subsets I measured: +- 'Void subset' (everything except the long return): 78/79 against the re-split. +- 'Static-only subset' (11 static flags plus static finish_reload): the csplit changes only weapons.obj, the gate stays 78/79 against both the current split and the re-split, and object_audit shows 97 symbols with 0 differ; its only failure is _weapon_place. + +## issues +No technical defect found: the worker's measured claims reproduced independently. approve=false is a POLICY HOLD. The patch lands two items the brief and earlier owner rulings reserve for the owner. +(A) _weapon_place long return bound to the void datum_place slot with a `BUG:` comment is a reproduction of an authentic January interface bug. WORKER_BRIEF s2 says such a change "needs target+layout proof, a BUG comment and owner approval - report, don't land". This exact item is class F ("return ABI (_weapon_place)", 208 B) of the Lane D owner-ruling queue (docs/object_matching_logs/claude_lane_d_refresh_HANDOFF_20260922.md), and no ruling has been recorded since. Research12's House21 review was another lane's reviewer, not the owner. +New evidence the owner should see: +- The units regression is gone at e9e62b78 (the 19-consumer blast is clean). +- The raw long type appears in two different HCEA/HCEX PDBs. +- It is the only long return among the 10 placement callbacks. +- The strip test shows the cast is byte-inert. +(B) The p3 symbols.json split of _data_00307140 adds the static name `_weapon_update_section`. That name is descriptive, not authenticated: HCEX has no profile statics and the atlas has no name for it. The owner ruling of 2026-09-15 held symbols.json static splits with invented names and said not to re-ask without authenticated names. HCEX now authenticates blurred_permutation_names and shows the weapons_globals struct is invented, which justifies a re-ask, but it is still an owner question. +(C) The proposed FALLBACK (p1+p3+p4) is not house-rule clean and should not be offered. It leaves object_types.c's consumer-local `void weapon_place(long, struct scenario_object_datum *)` prototype contradicting a `long` definition, with no BUG disclosure (rule 9 and a lying cross-TU declaration). It also leaves a public function with no owner-header prototype. If the owner rejects p2, the long return should not land at all. +(D) Integration hazard: the p1 data respell and the p3 data lines must land atomically with the csplit regeneration. Production source against the new split scores 77/79, and the new source against the old split scores 78/79, losing _weapon_update on relocation identity. +Admissible now without a ruling (zero code credit; correctness only, measured): +- the 11 `"static": true` lines of p3; +- `static` on the weapon_magazine_finish_reload prototype and definition; +- p4 (remove action_charge's NODUP real_random hand copy). +After those, weapons is 78/79 with object_audit 97 symbols / 0 differ (only _weapon_place fails), and the _real_random LNK2005 is fixed. +Follow-up: objdiff under-credits the strict-exact _weapon_export_function_values and _weapon_update, and neither has a semantic entry. Both are pre-existing. diff --git a/research/fifty_objects_20260925/results/wave1/REVIEW__source_math_geometry_source_game_players_Layer_2_ABRPL_header_packet_function_ga.md b/research/fifty_objects_20260925/results/wave1/REVIEW__source_math_geometry_source_game_players_Layer_2_ABRPL_header_packet_function_ga.md new file mode 100644 index 00000000..e246111b --- /dev/null +++ b/research/fifty_objects_20260925/results/wave1/REVIEW__source_math_geometry_source_game_players_Layer_2_ABRPL_header_packet_function_ga.md @@ -0,0 +1,69 @@ +# review source/math/geometry + source/game/players (Layer 2 ABRPL header-packet function gains) +approve=False + +## checks +All work is in "C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\review_players (header-packet function gains)\" (LEDGER.md R0-R16, REVIEW.md). No tracked file was touched; git status is empty. + +(1) Build method. I made full COPIES of source/ (no junctions) as trees/base, trees/ABRPL and trees/full. trees/full = ABRPL plus every Layer 1 and Layer 2 .c diff. The patches were applied with patch -p1 and CRLF was restored. The patched files equal the worker's lab headers and cand files. I wrote my own tools: rvgate.py (build.ninja flags with /Isource remapped into the tree), seccmp.py (section_infos_equal plus COMDAT selection and storage), and rvsweep.py (full board). Control: trees/base gives 447/447 units SAME as build/base. + +(2) gate.py on the candidate (--out cand.obj, current header): 67/70, the same rows as production. Candidate under ABRPL: 68/70, with _player_set_action_result EXACT (240/5/ab7ce57f, equal to January). Production players.c under ABRPL stays residual. + +(3) geometry production under ABRPL: 27/30, with _convex_hull2d_perimeter EXACT (96/0/71292feb). The only other delta is a NEW _distance_squared2d, identical to January's action_vehicle copy. + +(4) object_audit. players stays incomplete; the 3 failures are pre-existing. geometry has 90 January symbols and 0 differ. Data is 100% for both, and no data section changed. + +(5) Surplus identity (surplus_obj.py): +- players under ABRPL: 0 of 13 non-identical. Production has 1 non-identical, _distance3d. +- Across all 28 changed units, every _distance3d (17 units) and _project_point2d (4 units) flips from DIFFERENT to IDENTICAL. +- No new non-identical surplus anywhere. + +(6) Provider link (provider_link with my full-tree providers substituted): +- players: PASS. +- geometry: FAIL on _cross_product2d and _plane2d_from_points. Both are pre-existing; production also fails _distance2d, which Layer 2 cures. + +(7) Full-board sweep of the whole packet: 419 SAME, 28 DIFF, 0 LOSS, 0 compile failures. +- GAIN: exactly the two functions. +- DRIFT, residuals only: actor_perception_refresh_danger_zone (alndiff 234->238), and the parked ai_test_line_of_sight (1040/50, sha 61a3ce7f -> c524fe19, alndiff 264->270). +- The canaries (bitmap_copy, frame_statistics_draw, collision_move_point) are SAME. + +(8) Attribution (header variants A = distance3d body only, B = distance2d body only, AB = both): +- The players gain needs A plus the no-locals caller; B alone leaves it residual. +- The geometry gain needs B; A alone leaves it residual. +- Both gains hold under A/B, AB and ABRPL (name-count shifts of -1, -2 and 0), so they are not name-count ties. +- AB alone loses _bitmap_copy and _rasterizer_frame_statistics_draw. A alone and B alone each lose _rasterizer_frame_statistics_draw. + +(9) /Od re-dumped independently: +- 0x443e70 (distance2d) and 0x42dc50 (distance3d) are frameless: square_root(distance_squared*(a,b)). +- 0x5d0d50 (player_set_action_result): the distance results are expression temps with a movss spill across the second call, i.e. one expression with arguments (unit, current) and (unit, new). + +(10) Strip / fidelity test. I also adopted the rest of the /Od shape (no '= FALSE', and a last arm 'set_action = action_result > player->action_result'). It gives 256 != 240 under both headers, so the diff correctly takes only the January-attested part. The new spelling has no decoration. + +(11) CL /Zs /W3 warnings: +- players: identical (18). +- main.c: loses its 2 C4013s (lock/unlock). +- network_client_manager: keeps its get_random_seed C4013. + +(12) Ledger history. The geometry park reopen criterion ('genuine j-first helper') is met. The players reopen criterion is explicitly 'owner decision on the real_math.h distance3d/magnitude inline spelling'. + +## issues +No technical defect. Verdict: POLICY HOLD (exact-under-ruling), consistent with the review_weapons and review_weather_particle_systems precedent. + +Blocking: +- The two gains need the real_math.h distance2d/distance3d body change. Those hunks cannot land alone: header AB regresses bitmap_drawing::_bitmap_copy and rasterizer_frame_statistics::_rasterizer_frame_statistics_draw by a pure name-count effect, since neither TU uses distance2d/3d. +- Landing therefore needs a declaration-count compensation chosen by the oracle count. ABRPL moves lock/unlock_global_random_seed from random_math.h into real_math.h's RANDOM_MATH.C section; the ABR alternative moves get_random_seed instead. +- These are genuine prototypes, not fillers, but which ones January had is underdetermined. ABRPL cures main.c's C4013s and leaves network_client_manager's get_random_seed C4013; ABR does the reverse. C4013 on void(void) or int-returning calls does not change codegen. +- The worker routes this to the owner (P13/P14), and the players ledger's reopen criterion is explicitly an owner decision. A review approval would pre-empt that ruling. + +Once the owner admits the Layer 2 header packet (ABRPL as written, or ABR if project_point2d is dropped), approve with these conditions: +- (a) Apply real_math.h, random_math.h and ALL Layer 1 and Layer 2 .c diffs as one change. Never apply the distance hunks alone. +- (b) Credit geometry::_convex_hull2d_perimeter (96/0/71292feb) and players::_player_set_action_result (240/5/ab7ce57f). Retire the _convex_hull2d_perimeter park. +- (c) Re-measure the _ai_test_line_of_sight park base: 1040/50/c524fe19529bfd4a72e95be52a875925bcc929d347b37471eb16b75bd393da78, plus a fresh objdiff %. A parked function whose bytes move fails PROGRESS. +- (d) Record the non-exact fuzzy drift of _actor_perception_refresh_danger_zone (alndiff 234->238 lines) and of ai_test_line_of_sight (264->270). +- (e) Run a full ninja and diff every function row. + +Non-blocking: +- scratch/w/provider/patch/layer2_ABRPL/players.c.diff is house-rule clean. It removes the unattested current_distance/new_distance locals in favour of the /Od-attested single expression, with no decoration. +- It is neutral under the current header (67/70, only the residual's bytes move), so it may be staged standalone at zero credit. +- geometry and players both remain incomplete objects. geometry has a pre-existing provider-link failure on _cross_product2d (BLOCKED) and on the _plane2d_from_points decals hand copy. players has 2 residuals and the _player_examine_nearby_unit storage mismatch. + +Files: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\review_players (header-packet function gains)\REVIEW.md, LEDGER.md, sw_full.tsv, sw_base.tsv, surplus_full_vs_prod.txt, objs\. diff --git a/research/fifty_objects_20260925/results/wave1/REVIEW__source_objects_objects.md b/research/fifty_objects_20260925/results/wave1/REVIEW__source_objects_objects.md new file mode 100644 index 00000000..b154d5eb --- /dev/null +++ b/research/fifty_objects_20260925/results/wave1/REVIEW__source_objects_objects.md @@ -0,0 +1,51 @@ +# review source/objects/objects +approve=True + +## checks +All checks were independent: my own compiles, a COFF parser and a Link.Exe harness written for this review. Evidence is in C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\review_objects\ (REVIEW.md, LEDGER.md). +(1) Patch integrity: all four Layer 1 diffs pass `git apply --check` on the clean tree at e9e62b78. Each patched file equals cand1.c or cand2.c, ignoring CRLF. +(2) objects (objects.c unchanged): +- gate --all gives 121/121 EXACT. cand.obj equals build/base in every section except .debug$S. +- object_audit PASS: 220 January-owned sections ok, including .data (1530 B) and .bss (13 B); 225 symbols, 0 differ. +- pdb_storage: 0 disagreements. +- surplus_identity: 26 code COMDATs, 0 not identical. My own check over all 71 candidate-only external definitions (code, literals, 3 D3D tables) found all identical to January's selected copies. +- provider_link on production fails exactly 4 symbols (_point_in_sphere, _real_random, _signed_angular_difference, _valid_real_vector3d_axes2). _valid_real_vector3d already PASSes. +(3) Providers, candidate vs production compile: +- Gate row text is identical: action_charge 21+1, player_control 49/49, bored_camera 9/9, path_obstacles 15+1 (residuals pre-existing). +- objcmp2.py (includes COMDAT selection): only NODUP->ANY on the 5 helpers, plus bored_camera's new ANY _valid_real_normal3d, _magnitude_squared3d and __real@3f800000. All three are identical to January's selected copies and pass provider_link. +- object_audit lines for January-owned sections are unchanged in all four providers. +(4) Board census: every other build/base definer of these helpers is ANY and identical to January's selected copy. The only NODUP definers are the 5 hand copies being removed. +(5) Link.Exe: +- objects x each candidate provider: 0 LNK2005/LNK1169 in both orders. +- Positive controls (objects x each production provider) report the expected LNK2005. +- objects + all 4 candidates combined: 0 in both orders. +(6) Genuine uses confirmed from January relocations: action_charge_setup @16b/@171 (real_random inlined), _interpolate_scalar @51f, _valid_real_vector3d_axes2 @1e8, _point_in_sphere @114. signed_angular_difference is used 3 times. +(7) Cross-lane composition: the action_charge diff applied to the action_charge lane's candidate.c (perform EXACT) gives 22/22, with only a selection change. The weapons lane's p4 is the identical edit. +(8) fake_match_scan: 0 leads on objects.c, the candidates and the production files. +(9) House rules: the diff only removes renames, #undefs, two consumer-local prototypes and the hand copies. Nothing new is introduced, so no strip test applies. +(10) Scorer/admission: I found the frozen 3.3.1 data gap and simulated tools.audit_object_admission with and without a semantic data entry (see issues). + +## issues +REQUIRED AMENDMENT (the production-change list is incomplete as written): +- Under the frozen objdiff 3.3.1 build/report.json, objects' .data section ?section@?1??objects_update@@9@9 (1530 B, one relocation to a ??_C@...$AA@ literal) scores 99.74%, so strict matched_data is 3785/5315. +- The section is identical under coff_compare section_info_resolved (the known '$'-literal defect), but config/semantic_data_matches.json has no entry for objects. +- Simulation: setting objects.c to Matching without an entry leaves objects revoked ('1530 unmatched data bytes') and marked completion-label-contradicted. +- Fix: append the single-section entry in C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\review_objects\semantic_data_entry_objects.json (symbol ?section@?1??objects_update@@9@9, size 1530, relocation_count 1, normalized_sha256 e94bb79478c95dce11c4a1f720a07ccbaa3a8d18b84acbe5605472d6f8635b74). With it, the simulation shows 0 revoked and 0 contradicted. +- It must land in the same change as the Matching status, because apply_semantic_data_matches rejects an entry for a unit that is not marked complete. + +Full apply order: +- git apply the four Layer 1 diffs. +- Rebuild with ninja. +- provider_link source/objects/objects should PASS. +- Remove the objects entry from object_admission_rejections.json. Its _valid_real_vector3d symbol was already stale. +- Set objects.c to Matching together with the data entry. +- Credit no helper bytes. + +Integration notes: +- The action_charge edit is the same as the weapons lane's p4. Apply it once. +- It composes with the action_charge lane's patch: the hunks don't overlap, and the result was measured at 22/22. + +Non-blocking, pre-existing: +- objects.c has 15 single-line parameter lists (static prototypes on lines 114-140 and void object_pvs_clear(void) at line 517), against house rules 1 and 2. 47 of 361 Matching objects have the same deviation. The fix is whitespace-only. +- path_obstacles still emits 3 invented-name COMDATs (*_inline). player_control keeps the limit2d rename. +- The bored_camera candidate ends with an extra trailing blank line. diff --git a/research/fifty_objects_20260925/results/wave1/REVIEW__source_physics_collision_debug.md b/research/fifty_objects_20260925/results/wave1/REVIEW__source_physics_collision_debug.md new file mode 100644 index 00000000..5148fc7c --- /dev/null +++ b/research/fifty_objects_20260925/results/wave1/REVIEW__source_physics_collision_debug.md @@ -0,0 +1,68 @@ +# review source/physics/collision_debug +approve=False + +## checks +All checks were run independently at worktree HEAD e9e62b78 (clean tree). Notes are in C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\review_collision_debug\REVIEW.md. + +1. gate.py --source (production copy) --all: EXACT 4192 _collision_debug_render, 1/1. The candidate object is identical to build/base (objeq, 36 sections). +2. object_audit: all 17 January sections ok. 29 symbols, 1 differs: _collision_debug_cube_vertices, storage 2 in the split vs 3 in ours. This matches the worker. +3. Storage evidence: + - pdb_storage: that same single disagreement, PDB-public False. + - My own grep of cachebeta_publics: every other collision_debug global in this object is a public, and there is no public at 0x0028B2A8. + - A scan of all 833 build/split and 621 build/base objects finds no reference to _collision_debug_cube_vertices outside collision_debug.obj. + - contribs.json module 140 has exactly 17 contributions (1 code, the 96-byte cube array at selection 0, 13 literals, .data 16, .bss 28962). There is no hidden code. +4. Split regenerated with only line 19561 changed (byte-level edit in place, 1-line diff), using build/tools/csplit.exe into a scratch folder: + - Of 833 objects, only collision_debug.obj differs, and its only difference is the storage class of cube_vertices. + - Audit against the new split: PASS, 29/29. + - Gate against the new split: EXACT. + - One-unit objdiff 3.3.1 report: code 4182/4182, data 29278/29278 (the same as the old split). build/report.json is also 100/100, so no semantic_data entry is needed. +5. Surplus: + - surplus_identity: 4 of 4 identical. + - My own surplus_all.py compares every January definer (not only provs[0]) on raw bytes and flags: 18 of 18 identical. + - provider_link: 18/18 PASS in both orders. + - nodup_census: no NODUP definers. + - Census of every build/base copy of the 7 helpers: all have the same hash as January's single selected copy. + - .drectve contains only the standard LIBC/OLDNAMES directives. +6. No parks, rejections or semantic entries exist for this unit. fake_match_scan: 0 leads. +7. Strip tests (whole object compared with objeq): with the add_vectors3d point casts removed, the cube-vertex cast removed, both removed, or 6.2831854820251465 replaced by _pi*2.f, the object is IDENTICAL every time. None of these constructs is buying the match. The add_vectors3d(point, vector, point) call is attested in the /Od build at 0x7b0c5c (target 0x44e8e0 has the add_vectors3d body). +8. Full /Od call census of the render function (od_linear.py 0x7af800..0x7b1ee4, 43 callees) mapped against the production calls. This is where the finding below came from. +9. Fix variant mag3d.c: + - EXACT, and audit PASS against the regenerated split. objdiff 100/100, fake scan 0. + - The 3 extra COMDATs (_magnitude3d, _magnitude_squared3d, _square_root) are identical to January's selected copies (action_charge/action_alert) and have no NODUP definers. + - provider_link: 21/21 PASS. +10. Both patches I wrote apply with patch --binary, and their results are byte-equal to the tested files. + +## issues +BLOCKING: the source hand-expands a header helper, and the object would be marked Matching with it. + +The /Od first-party build calls magnitude3d in the features block: 0x7b1dc6 calls 0x432950, which calls magnitude_squared3d 0x42df70 and then square_root 0x42e320 / 0x42e2f0. That is real_math.h:1140 magnitude3d applied to &collision_debug_vector. Production instead writes: +`radius = (real)sqrt(collision_debug_vector.i * collision_debug_vector.i + collision_debug_vector.j * collision_debug_vector.j + collision_debug_vector.k * collision_debug_vector.k) * 0.5f + collision_debug_height * 0.5f + collision_debug_width;` + +This breaks brief rule 6 ("never hand-expand ... any header helper") and campaign rule 13. It also goes against the owner's 20260924 reconciliation standard: "no ... hand expansion ... admitted". It is left over from the era when helper COMDATs were forbidden. The owner's commit 5671843f converted point_from_line3d, scale_vector3d, add_vectors3d and set_real_vector3d to helpers but missed this one. It is the only helper in the /Od census that is hand-expanded. The fabs/acos/fmod wrappers in the /Od build are artifacts of the later C++ build's overloads, not helpers in the source. So the worker's claim "No source change is needed" is wrong. + +The fix is measured and admissible: +- The genuine spelling `radius = magnitude3d(&collision_debug_vector) * 0.5f + collision_debug_height * 0.5f + collision_debug_width;` is EXACT. +- It adds only three SELECT_ANY COMDATs, all identical to January's selected copies. 17/36/21 Matching units already emit them. +- provider_link: 21/21 PASS. Audit PASS. objdiff 100/100. + +Everything else in the proposal checks out independently. The static symbols.json row is correct, the split regeneration changes only this object, surplus and link pass, and the data is complete. + +Minor: the worker's patches/symbols.json.patch also carries rows for units that are BLOCKED (breakable_surfaces, rasterizer_xbox, hardware_geometry). Do not apply it as a whole for this unit. + +Non-blocking: the three raw double literals 6.2831854820251465 in the fmod calls are a folded-constant readout that no person would type. `_pi*2.f` (the spelling real_math.h itself uses) gives an identical object; see scratch/w/review_collision_debug/mag3d_twopi.c. That cleanup is optional. + +CORRECTED PRODUCTION CHANGES for the integrator, applied mechanically: +(1) config/symbols.json line 19561, edited in place with no re-serialization: `{ "file_offset": 2667176, "flags": 0, "name": "_collision_debug_cube_vertices" },` becomes `{ "file_offset": 2667176, "flags": 0, "name": "_collision_debug_cube_vertices", "static": true },` + - Patch: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\review_collision_debug\symbols.json.collision_debug.patch +(2) source/physics/collision_debug.c: replace the 4-line radius sqrt expression, around line 553, with `radius = magnitude3d(&collision_debug_vector) * 0.5f`. The next two continuation lines stay unchanged. Keep CRLF line endings. + - Patch: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\review_collision_debug\collision_debug.c.patch + - Post-image: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\review_collision_debug\mag3d.c + - Optional: mag3d_twopi.c instead. +(3) Regenerate the split, then run the full ninja build and the stable sweep. Expect 0 regressions, and collision_debug should stay EXACT 1/1. +(4) Only then change config/config.json line 515 for source/physics/collision_debug.c from "status": "NonMatching" to "Matching". + +The admission record should list: +- 7 surplus code COMDATs: _add_vectors3d, _point_from_line3d, _scale_vector3d, _set_real_vector3d, _magnitude3d, _magnitude_squared3d, _square_root. +- 3 SDK tables: _D3DPRIMITIVETOVERTEXCOUNT 88, _D3DSIMPLERENDERSTATEENCODE 328, _D3DTEXTUREDIRECTENCODE 16. +- 11 literals. +- That all of these are identical to January's selected copies and pass the selected-provider link in both orders. diff --git a/research/fifty_objects_20260925/results/wave1/REVIEW__source_physics_collisions.md b/research/fifty_objects_20260925/results/wave1/REVIEW__source_physics_collisions.md new file mode 100644 index 00000000..5041c13a --- /dev/null +++ b/research/fifty_objects_20260925/results/wave1/REVIEW__source_physics_collisions.md @@ -0,0 +1,80 @@ +# review source/physics/collisions +approve=False + +## checks +All checks were run independently. Notes and objects are in C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\review_collisions\ (see REVIEW.md). + +1. Patch application. I built a mirror tree, scratch/w/review_collisions/tree, from `git archive HEAD` (e9e62b78) and applied production.patch with `patch -p1 --binary`. It applies cleanly and keeps CRLF. The three patched files are byte-identical to scratch/w/collisions/final/*, and `diff -rq` against the tracked source shows only those three files. + +2. Scope of the change. After the patch, only collisions.c and matrix_math.c include real_math_planes.h, and no .c file includes another .c file. So only those two TUs can change. + - collisions: the only delta is move_point plus a new `_valid_real_plane3d`. STRICT gained=[_collision_move_point]. + - matrix_math: identical to build/base (all 64 sections, same symbol set). + - render_cameras: identical. + +3. Strict rows (rows.py, the gate.py logic run on a prebuilt object): + - collisions: 20/20 EXACT. move_point: 4752 bytes, 226 relocations, sha 8b2f2900…117e2c, which equals January's. + - matrix_math: 35/35. + - `gate.py --source final/collisions.c` with the tracked headers: 19/20, so the header half is load-bearing. + +4. Object audit and surplus: + - object_audit on cand.obj: PASS, 44/44 symbols. Compared with the base audit, the only changes are move_point going from DIFF to ok and the new surplus `_valid_real_plane3d`. + - Surplus identity on cand.obj: 21 COMDATs, all identical. The new `_valid_real_plane3d` equals January's matrix_math copy. + +5. Provider link: + - `provider_link.py cand.obj` against the current base providers: FAIL(3). + - `_plane3d_negate` and `_point_in_sphere`: these two NODUP failures were already on build/base. + - `_valid_real_plane3d`: a new failure while matrix_math.c still has its NODUP definition. + - Pair link of cand.obj with the patched matrix_math.obj: PASS in both orders. + +6. Data and scoring: + - report.json data for the unit is at 100% (590/590). + - The worker's proposed semantic_matches.json entries check out: sizes, relocation counts and normalized shas match January for move_point (4752/226/8b2f…) and object_get_features_in_sphere (544/13/d529…). + - object_get_features_in_sphere is strict-exact but already scores only 93.81% in report.json today. + +7. Other scans. fake_match_scan finds only the matrix_math.c:940 `__asm` lead, which was already there. parked.json and the admission rejections have nothing that affects this packet. + +8. Evidence sources: + - /Od build (od_move_point.txt): `position = *old_position` is set at function entry (0x7A52DC). The same slot, [ebp-0x18], is reassigned from `collision->point` at 0x7A5710. So the /Od build declares `position` at function scope. + - HCEX.pdb lists `position` among the function-level locals. HCEX records no block scopes, so this is weak evidence. + - Lane B's REPORT (try_13, try_22 and the m8probe): the 0x17b/0x17f preheader order is a roughly 50% name-count coin flip. + +9. Strip tests (my own compiles): + - Packet headers with the production function-scope `position`: NOT exact. The two REAL regions are the 0x17b/0x17f preheader transposition. + - Packet headers with the /Od initialiser chain: the same two REAL regions. + - Packet headers with the loop site hand-expanded again: EXACT, so the loop-site call is byte-inert. + - Broad real_math.h inline (worker's hdr/) with the /Od-attested function-scope `position`: move_point EXACT. Block scope there is also EXACT. + - The same broad route loses `_bitmap_copy` (2,784 bytes) and `_rasterizer_frame_statistics_draw` (4,176 bytes). This reproduces the worker's negative result. + +## issues +REJECT. Every byte claim reproduces, but the source is not admissible under the house rules and owner rulings. + +1. Scope steering against first-party evidence (the main defect). The patch moves `real_point3d position;` into the success-arm block of collisions.c. + - The /Od build shows `position` as a function-scope local. It is initialised from `*old_position` at 0x7A52DC and reassigned from `collision->point` at 0x7A5710, in the same [ebp-0x18] slot. + - Lane B landed function scope on that evidence (claude_lane_b_attempt_logs_20260920/collisions_REPORT.md, try_13/try_22). + - Under the packet's headers, the /Od-attested form fails, with or without the initialiser chain. It fails only on the 0x17b/0x17f preheader order, which Lane B proved is a roughly 50% declared-name-count coin flip. + - So the block scope makes no difference to behaviour and contradicts the /Od evidence. It exists only to land a count-keyed coin flip that the focused-header change moved. That fails the STRIP TEST: the attested plain spelling no longer matches. + - Under the January-like broad real_math.h inline, the /Od-attested function scope is EXACT. This confirms the scope revert is compensating for the header choice, not recovering January source. + +2. The focused-header placement is the owner-refused workaround. + - Owner ruling 2026-09-21 (claude_lane_b_HANDOFF_20260920.md §3 item 4; claude_lanes_AB_HANDOFF_TO_LANE_C_20260921.md rule 7 and lines 507-509; claude_lane_b_rejected_hypotheses_20260920.md lines 38-43): declarations belong in the genuine owner header, real_math.h, where the prototype already is at :672. That requires a full sweep and zero regressions, "never a one-consumer header". Choosing a header position because it spares the victims is coincidence-hunting. + - The patch's own comment gives declaration-count sensitivity as the reason for the placement. + - real_math_planes.h's charter is "real_math.c plane-intersection routines that real_math.h does not declare". valid_real_plane3d is neither: it is declared in real_math.h and defined in matrix_math.c. + - matrix_math.c would include the header only to get back its own deleted body. + - The ruling also requires a "genuine shared-header __inline" before a new COMDAT is admitted. This is not one. + +3. The genuine-owner route is held. The broad real_math.h inline, plus the matrix_math definition removal and the loop-site call, keeps function scope and makes move_point exact. But it loses `_bitmap_copy` (2,784 bytes) and `_rasterizer_frame_statistics_draw` (4,176 bytes). + - `_bitmap_copy` can be restored by removing the duplicate `bitmap_delete` prototype. + - `_rasterizer_frame_statistics_draw` could not be restored in the worker's name-count sweep from -6 to +30 units. + - The zero-regression rule therefore blocks it. + +4. Other items: + - The loop-site change to `valid_real_plane3d(&collision->plane)` is fine. It is /Od-attested (one call at 0x7A5833), byte-inert and follows the house rule. + - The mechanism finding is sound and worth keeping. VC7 treats `&local` passed to an opaque external prototype as an escape, while a visible `__inline` body does not capture. + - The object remains blocked regardless by the NODUP surplus link failures `_plane3d_negate` (decals.c) and `_point_in_sphere` (path_obstacles.c), which were already on build/base. + - The object_get_features_in_sphere semantic entry has valid evidence (544/13/d5292109…8d8325; strict-exact, but report.json shows 93.81%). It is independent of this packet and could go through as its own item. + +Reopen criteria: +- (a) Find a genuine (not filler) declaration fix in rasterizer_frame_statistics' include set that restores `_rasterizer_frame_statistics_draw` under the broad real_math.h inline. Then land the broad route together with the bitmap_delete duplicate-prototype cleanup, keeping function-scope `position`. +- (b) Or get an explicit owner ruling that either accepts the frame_statistics_draw loss (recorded and subtracted), or admits both the focused placement and the scope that contradicts the /Od build. The request must state every side effect: a new surplus `_valid_real_plane3d` COMDAT in collisions.obj, and matrix_math's COMDAT selection changing from NODUP to ANY. + +No production changes approved. diff --git a/research/fifty_objects_20260925/results/wave1/REVIEW__source_rasterizer_rasterizer_geometry.md b/research/fifty_objects_20260925/results/wave1/REVIEW__source_rasterizer_rasterizer_geometry.md new file mode 100644 index 00000000..dfbdb5ae --- /dev/null +++ b/research/fifty_objects_20260925/results/wave1/REVIEW__source_rasterizer_rasterizer_geometry.md @@ -0,0 +1,33 @@ +# review source/rasterizer/rasterizer_geometry +approve=False + +## checks +Everything below was re-run independently. Evidence is in C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\review_rasterizer_geometry\ (REVIEW.md, LEDGER.md, gate_cand.txt, object_audit*.txt, provider_link.txt, w3_*.txt, probes/). +- Source diff: the worker's cand.c, final.c and my copy are identical. Against production, the only change is the body of uncompress_int32_to_real_vector3d. Both files are CRLF. +- Gate: `gate.py --source cand.c --all` gives 19/19 EXACT, 0 residual, 0 unwritten. The production copy leaves _uncompress_int32_to_real_vector3d residual [sha]. alndiff on production shows 49/49 instructions, and the only difference is January's fadd placed before `shl eax,0x16`. alndiff on the candidate shows only relocation-name rows. +- object_audit.py on cand.obj: PASS. All 44 January symbols match and every January-owned section is ok. The base audit fails only on this one function. The candidate-only surplus list is identical to the production base. +- Surplus and linkage: surplus_identity finds _fast_ftol IDENTICAL to the copy in actor_combat.obj. provider_link on cand.obj passes every surplus symbol, and the selected-provider link passes. pdb_storage finds 0 disagreements. +- Data and scoring: build/report.json shows data 864/864 (100%) and code 3919/4054, with the missing 135 bytes in this function. No rejection or semantic entries exist for the unit. +- Lint: fake_match_scan finds 0 leads. CL /Zs /W3 gives the same warning set for production and candidate. +- Patch: production.patch passes `git apply --check`, and `patch --binary -p1` reproduces cand.c byte for byte. +- /Od readout: re-derived with odbuild (fn 0x82ea80, called from 0x82d080). It is identical to the worker's od_uncompress.txt. The frame is 0x18 (RTC guard + v, size 12 + guard + GS cookie) and has no scalar user local. +- STRIP TEST: + - s1, the exact /Od spelling (masks, divisions, no temp): residual. + - s2, the same spelling plus the staged `real value` temp (the worker's t7): EXACT. + - Production, with no temp: residual. +- House rules on the diff: real type, parameter layout and return are unchanged. No header, prototype or ABI change. The name is descriptive and there is no fake-scan smell. + +## issues +The byte and object-audit claims all reproduce. The candidate still fails the source-credibility gate as proposed, so this needs an owner ruling, not a landing. +1) The strip test fires. The added `real value;` staging temp changes no semantics, and it alone buys the match. The plain production spelling and the exact first-party /Od spelling are both residual. Every staged form is EXACT, so the lever is robust, but that is byte-derived evidence, not evidence about January's source. +2) First-party evidence contradicts the temp. The later /Od+/RTC build of the function (0x82ea80) has frame 0x18 = guards + v + cookie, with no scalar user local. /Od homes every named local, so that source had no staging temp. Its one store per component also rules out the in-place staging variant. Nothing shows the function was revised between January and that build: its masks and divisions fold to January's bytes. +3) The worker's "file style" support does not hold. compress_real_to_int16's `z = (real)floor(...)` reassigns a parameter, which January's bytes attest (fstp [ebp+8]); it is not a new temp. The siblings uncompress_int8/16_to_real are direct expressions with no staging. The `value` temp leaves no trace in January's bytes. +4) The 2026-09-20 owner ruling says to escalate, not rule unilaterally, when the strip test fires. It also requires an inferred construct to be disclosed as inferred, with a comment in the .c that reproduces the measurement. production.patch adds a bare temp with no such comment. +The one precedent for a scheduling temp is the units FP-intermediate reused temp. It predates the /Od-readout rule and did not face contrary /Od evidence. +If the owner admits it: +- Apply production.patch, or t7.txt, whose arithmetic is the /Od one and is also EXACT. +- Add a comment above the staged statements covering three points: the staging is inferred from January's scheduling bytes; the later /Od revision has no scalar local; plain and /Od spellings are residual while staged ones are EXACT. +- After the full ninja, retire the parked.json entry for _uncompress_int32_to_real_vector3d (instruction-scheduling) with `python -B -m tools.campaign.unpark --write`. +- Optionally flip config.json index 96 to Matching. +Blast radius: none found. The function is extern, all 19 functions in the TU stay EXACT, and nothing shared changes. +Other routes to approval: a temp-free spelling that gates EXACT, or first-party evidence of a January-era staged conversion. diff --git a/research/fifty_objects_20260925/results/wave1/REVIEW__source_structures_structures.md b/research/fifty_objects_20260925/results/wave1/REVIEW__source_structures_structures.md new file mode 100644 index 00000000..8daa401d --- /dev/null +++ b/research/fifty_objects_20260925/results/wave1/REVIEW__source_structures_structures.md @@ -0,0 +1,53 @@ +# review source/structures/structures +approve=False + +## checks +All checks were run independently. Notes are in C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/review_structures/REVIEW.md. +(1) Patch identity. production.patch was applied to a copy of production structures.c (HEAD e9e62b78, sha 72611997, tracked file untouched). The result is byte-identical to scratch/w/structures/final.c (sha256 2fb89c42). `git apply --check` is clean at the repo root, and the patch touches only the sphere_intersects_cluster_portal body. +(2) Gate. Baseline (production copy): exact 16, residual 1, `_sphere_intersects_cluster_portal [size 416!=432, sha]`. Candidate final.c into review_structures/cand.obj: exact 17, residual 0, unwritten 0. Reproduced. +(3) relocdiff on cand.obj: 11/11 relocations, 0 differing rows, size 432/432, sha equal. +(4) object_audit cand.obj: PASS, 26 January symbols, 0 differ. The surplus list is identical to both the gated production copy and build/base structures.obj. +(5) surplus_identity run against cand.obj (local copy surplus_identity_cand.py): 12 code COMDATs, 0 not identical. +(6) provider_link on cand.obj: FAIL(2), on `_project_point3d` (path_obstacles NODUP) and `_projection_sign_from_vector3d` (decals NODUP). build/base output is identical, and `--baseline` shows no new surplus. This failure was already there and the patch does not introduce it. +(7) pdb_storage: 0 disagreements. build/report.json data is 2292/2292 (100%). Code is 3470/3888; the 418-byte gap is this function. +(8) No parks or rejections exist for the unit. I read the prior sphere ledgers (first_shot, w2, n1, fog_inline_closeout). The point_from_line3d COMDAT is already admitted in this TU. +(9) Reviewer strip test on the load-bearing construct: +- S1 `real t = -plane_distance;`: residual [sha]. +- S2 no t, `-plane_distance` passed directly (the /Od spelling): residual [sha]. alndiff shows the same three one-slot moves: movzx ax,al; push eax; lea eax,[ebp-0xc]. +(10) I read the /Od dump od_sphere_portal.txt (0x8a0670). Statement order, the standalone call, short projection/sign, the plane local, the RTC names and the single shared false epilogue are all confirmed. +(11) /W3 re-run: the candidate adds C4244 double->real at final.c:367 plus 2x C4244 short->boolean. S2 adds only the two short->boolean warnings. +(12) House-rule pass on the diff, with precedents checked: actor_moving.c:2136 (commit ea507d5b), units.c:11087, and the Lane B manifest reopen bar. + +## issues +Not approved. Every worker measurement reproduces, but the one construct that closes the function does not pass admission. + +1. STRIP TEST FAILS. Only the `double t` local matches. The type-stripped `real t` (S1) and the plain `point_from_line3d(point, &plane->n, -plane_distance, ...)` (S2) are both residual [sha]. The worker's TG2 stripped only the inert `(real)` cast, not the double. By brief section 2, when only the decorated form matches, the decoration is the fake. + +2. CONTRADICTED BY FIRST-PARTY EVIDENCE. +- The /Od readout at 0x8a07bb negates the float local inline at the call (`movss xmm0,[ebp-0xc]; xorps; movss [esp],xmm0`). +- The /Od frame has no slot for any `t`; every user-area slot is accounted for. So the later source passed `-plane_distance` directly. +- In the same TU, the exact January sibling _render_debug_fog_planes also passes `-render.fog.planar_maximum_distance` directly to point_from_line3d (final.c:607-608). +- The worker also shows collision_prism_test_point: the same helper with a float `-distance` gives the separated form. +- The `double` is inferred only from the schedule. It is not attested anywhere. + +3. HOUSE RULE. docs/common_constants.md says to use `double` only where an API or vararg promotion requires it; neither applies here. The construct also adds a /W3 C4244 double->real warning at final.c:367 that the plain spelling does not produce. + +4. PRECEDENTS DO NOT SETTLE IT. +- actor_moving.c:2136 is a zero-credit fidelity landing in a still-parked function (ea507d5b), with no stated ruling on the double. +- The units tgr closure predates the /Od-attestation practice. +- The Lane B manifest (_actor_action_handle_vehicle_entry) explicitly requires a natural fact "without a double temp". +- If the owner admits it, the 2026-09-20 inferred-construct ruling needs an in-source comment saying it is inferred from January bytes and contradicted by /Od. The patch has no such comment. + +5. PROCESS. The proposal says both "apply production.patch" and "HOLD FOR RULING". An integrator cannot apply that mechanically. It is an owner escalation, and the FUNCTIONS_EXACT label holds only if the owner admits the double. + +6. OBJECT BLOCKER. provider_link FAIL(2) is real, but it already exists on production and is identical there, so it is not caused by this change. + +Everything else in the diff is sound and an improvement: +- It removes production's hand expansion of point_from_line3d (a rule-6 violation) and uses the genuine inlined call. +- `point` and the RTC/HCEX names are correct. +- short sign is attested by January's `movzx ax,al` and the /Od word slot. +- It follows the /Od statement order and the single shared `return FALSE`. + +A fallback that needs no ruling is scratch/w/review_structures/s2_inline_neg.c. It uses the /Od-attested plain spelling: 432/11 [sha], three one-slot moves, surplus identical to production. It earns zero credit and would need a park entry under rule 11. + +Recommended action: do not apply production.patch now. Send the double-t question to the owner with REVIEW.md R4/R5 as the evidence. diff --git a/research/fifty_objects_20260925/results/wave1/REVIEW__source_tag_files_files_windows.md b/research/fifty_objects_20260925/results/wave1/REVIEW__source_tag_files_files_windows.md new file mode 100644 index 00000000..63bdf07d --- /dev/null +++ b/research/fifty_objects_20260925/results/wave1/REVIEW__source_tag_files_files_windows.md @@ -0,0 +1,67 @@ +# review source/tag_files/files_windows +approve=True + +## checks +I re-ran every check myself; all artifacts are in C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\review_files_windows\ and the notes are in REVIEW.md there. + +1) Patch application. production.patch passes `git apply --check`. A copy of the production file with the patch applied (patched.c) has sha256 aa3dac72..., the same as the worker's files_windows.c and a1.c. All lines are CRLF in both files. The tracked tree is untouched. + +2) Gate. gate.py --all on patched.c gives 27 exact / 0 residual / 0 unwritten (cand.gate.txt). The production source gives 26/1, with _file_get_size [sha] as the residual (prod.gate.txt). + +3) object_audit on cand.obj: PASS. 55 January symbols, 0 differ. The surplus list is identical to the production audit; the only changed row is _file_get_size, DIFF -> ok. + +4) Section comparison (secdiff.py, coff_compare.section_infos_equal per owner key). build/base vs cand.obj: 60 sections the same, 1 different (_file_get_size). So _file_error's own out-of-line body and the four callers that inline it (open/read/write/exists) are byte- and relocation-identical to production. The worker's a1.obj matches cand.obj on 61/61 sections. Against January's split obj, _file_get_size and _file_error are both equal. + +5) pdb_storage: 0 disagreements. surplus_identity: 0 candidate-only code COMDATs. A direct symbol census of cand.obj finds only the 6 surplus .rdata entries production already has (3 literals, 3 D3D tables). provider_link on cand.obj: SELECTED-PROVIDER LINK PASS. + +6) Data. build/report.json already shows 1348/1348, and every non-.text section is identical to build/base. objdiff-cli 3.3.1 (the frozen scorer in build/tools) on a fresh scratch project: code 4062/4062, data 100%, 27/27 functions. + +7) Other gates. fake_match_scan: 0 leads. The unit has no entry in object_admission_rejections.json or semantic_data_matches.json. The only config reference to _file_get_size is its parked.json entry. + +8) Strip tests (my own recompiles): + - strip_errcode.c (the candidate with GetLastError() passed inline again): 26/1. + - strip_singleexit.c (production's two-return get_size plus the error_code local): 26/1. + Both edits are load-bearing and together sufficient. + +9) Name-count / tie check, lab only: + - La: an UNUSED `unsigned long error_code;` declaration: 26/1. + - Lb_1..4 / Lc_1..4: 1-4 extern names before file_error or before file_get_size, without the local: all 26/1. + - So the lever is the local that holds a value, not the name count. + - Robustness: the candidate plus 1, 3 or 7 extern names at either position stays 27/27, so this is not a fragile declaration-count tie. + +10) /Od build. I re-read fn 0x8ae8f0 and 0x8aef00 with odbuild; both match the worker's dumps. I resolved the IAT with pefile, reading the file as data only: 0xf56180=GetLastError, 0xf56184=SetLastError, 0xf562c0=FormatMessageA, 0xf56320=GetFileAttributesExA. + - file_error keeps GetLastError() in the named slot [ebp-0xc], after info at [ebp-8]. + - get_size shows the separate `if (!result)` test and declaration order info, full_path, result (byte), data. The candidate matches both exactly. + +11) HCEX.pdb has no file_error or file_get_size record, so it gives no scalar-local evidence either way. The Stian files.c is an LLM lift and counts as corroboration only. The optional a3.c variant (sibling functions call file_error) re-gates at 27/27. + +12) House-rule review of the diff: + - info is declared with its initializer (rule 17). + - `boolean result = FALSE;`, braced ifs, a single `return result;`. + - The match_assert is unchanged. + - `unsigned long error_code` is DWORD with a descriptive name. + - Behaviour is identical, because GetLastError() still runs after get_info. + - No header, symbols.json, config, relocs, cast, paren or macro change, and file_error is static, so nothing outside files_windows.obj can move. + +## issues +No blocking issues. Disclosures for the integrator and owner: + +1) Evidence for the error_code local (owner disclosure). + - In the later PC /Od build, file_error has exactly three locals: info, the GetLastError() result at [ebp-0xc], and a 2048-byte tempstring. + - January cannot have tempstring. Its 64-byte file_error is exact without FormatMessage, and its format string lacks the trailing '%s'. + - That leaves error_code as the only first-party local production lacks, and adding it closes the row. + - Caveat: in the PC revision the value is used twice (FormatMessageA and error()), while January uses it once. Its presence in January is therefore inferred from first-party shape plus January's get_size register allocation, not read directly. + - This is the campaign's standard /Od plus January-bytes double attestation. It differs from the owner-rejected "steering pointer local" (rasterizer_sun_glow_draw), which had no first-party attestation. + - Name-count and declaration-count explanations are refuted by lab tests La, Lb and Lc. + - The ledger text should state this caveat. + +2) Park retirement. + - The config/parked.json entry {unit source/tag_files/files_windows, function _file_get_size} must be removed in the same change, because the parked bytes move and the park would otherwise fail PROGRESS. + - It can be removed by hand or with `python -B -m tools.campaign.unpark --write` after the full ninja build. + - The integrator must still run the full ninja build and the stable-verdict sweep; I only gated the single TU. + +3) Pre-existing house-rule-13 debt (not introduced here, byte-inert, does not block this admission). + - Production hand-expands file_error's body in 6 places (the `error_info` blocks: create, delete, get_last_modification_date, close, set_position, and one more). + - Those copies still pass GetLastError() inline, so they no longer match the helper's text. + - The worker's a3.c recovers `file_error()` calls there plus January's definition order. It re-gates at 27/27, and the worker reports its emission order matches January's. + - It is a 735-line reorder, so I recommend it as a separate follow-up packet rather than part of this change. diff --git a/research/fifty_objects_20260925/results/wave1/REVIEW__source_units_vehicles.md b/research/fifty_objects_20260925/results/wave1/REVIEW__source_units_vehicles.md new file mode 100644 index 00000000..c727d8ba --- /dev/null +++ b/research/fifty_objects_20260925/results/wave1/REVIEW__source_units_vehicles.md @@ -0,0 +1,68 @@ +# review source/units/vehicles +approve=False + +## checks +All notes and objects are in C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\review_vehicles\ (REVIEW.md). +1. Patch reproduction. I applied each patch outside the repo to HEAD's vehicles.c. + - production.patch gives cand.c byte for byte. + - production_linkclean.patch gives cand_nofighter.c byte for byte. + - symbols_turret_static.patch changes only config/symbols.json line 7052, in place. +2. Gate, re-run independently. + - cand.c: exact 39, residual 0. + - cand_nofighter.c: 38/1 (fighter_new [sha]). + - Production: 37/2. +3. object_audit on the review objects. + - cand.obj: all 68 January-owned sections ok. The only symbol DIFF is the _update_turret_physics storage (2 vs 3). + - New surplus vs base: exactly _cross_product2d (A only), _point_from_line2d and _point_from_line3d. +4. surplus identity (my copy, which takes an explicit obj). All new COMDATs are IDENTICAL to January's selected copies. The only DIFFERENT one is _object_get_bounding_sphere, which base also has. +5. provider_link. + - A: FAIL(1), _cross_product2d LNK2005 against actor_combat in both orders. + - B: new-surplus PASS. Its full FAIL(3) is the same set as base (_interpolate_scalar, _object_get_bounding_sphere, _triple_product3d). +6. /W3 (my warn.py). The warning multiset is identical for base, A and B. +7. Cast strip. I re-gated cand_strip.c: 39/39, and the scout and fighter sections equal cand.obj. The 28 pointer representation casts are byte-inert. +8. /Od listing regenerated with od_linear.py; it matches dbg_scout.asm. Checked site by site: + - Hunk 2: pfl3d calls at 0x8fda42 and 0x8fdad2. + - Hunk 3: cross_product2d at 0x8f6cbf..0x8f6ccd; the body at 0x455250 is a.i*b.j - a.j*b.i. + - Hunk 4 matches /Od everywhere except the two disclosed deviations and a minor tail-block const/delta placement. +9. HCEX DIA2Dump confirms the param name powered_mass_points and all RTC/local names. +10. The symbols.json change for _update_turret_physics is backed by the evidence. + - cachebeta has no public symbol at 0x1A4F50; its neighbours _vehicle_hover and _vehicle_is_flipped are public. + - Only vehicles.obj defines or references it. +11. Strip tests on the constructs that were not stripped: + - /Od-literal leveling: rv_od_leveling. + - Field copies for the forward/left 2D copies: rv_fc_fwd, rv_fc_left, rv_fc_both. + - Scout (real) casts: rv_nocast_sqrt, rv_nocast_fabs. +12. build/report.json vehicles data is 1744/1744. There are no parks or admission rejections for the unit. +13. Fallback: fallback_hunks12.patch (hunks 1 and 2 only) was built and checked. + +## issues +BLOCKING 1 (not disclosed): the scout adds two aggregate 3D->2D view copies, and both are needed for the match. +- The copies are `real_vector2d vehicle_forward_horizontal = *(real_vector2d const *)&vehicle->object.forward;` and `vehicle_left_horizontal = *(real_vector2d const *)&vehicle_left;`. +- Production uses field copies at both sites. With field copies in cand.c, the scout has 11 REAL regions (forward only), 23 (left only) and 29 (both). +- The brief requires a byte-inert strip test for any new 3D->2D view cast. These casts fail it. +- The owner has not yet ruled on this shape for this function: docs/object_matching_logs/claude_structural_owner_packet_20260923.md section 5 lists _update_alien_scout_physics and asks whether a /Od-attested aggregate view copy qualifies when the field copy does not match. +- The worker's disclosure says all 28 casts are byte-inert and does not mention these two. + +BLOCKING 2: the leveling point_from_line2d is chosen only because it shifts the count. +- It contradicts /Od at its own site. /Od 0x8f8b4a..0x8f8bba has two component statements, `applied_alpha.i/j += leveling_scale*alpha_desire.i/j*(1-up.k)`, and 0x444020 is called only twice, both for alpha_desire. +- The worker's claimed January-byte evidence is refuted. The homed t at +0x53a..+0x557 (`fst [ebp-4]`) is produced identically by the /Od component spelling. My rv_od_leveling.obj and the worker's own i2.obj both have those exact bytes there. +- With the component spelling, the only remaining difference is a 2-instruction M8 leaf swap at +0x628 (S3): January has `fld [ebx]; fmul [esi+0x18]` and ours has the reverse. +- The worker's own bisect shows that any +1 inline temp anywhere in the window closes S3, so the evidence does not single out this construct. +- That makes it the count oracle used as a landing. Per the owner gates, the leveling needs an owner ruling or independent evidence. + +BLOCKING 3 (disclosed): option (A) emits a _cross_product2d COMDAT that fails LNK2005 against actor_combat's hand copy (the actor_combat provider problem). The fix is owner packet section 1, decision (b), which is still pending. + +Because hunk 4 is in both (A) and (B), neither can land now. + +MINOR: +- Two (real) casts in the scout are needed for the match: square_root((real)(...)) gives 4 REAL regions without it, and (real)fabs gives 3. Production already uses the same idiom and the worker disclosed the sqrt one. Listed for owner awareness only. +- The candidate declares the tail-block 0.1 const and delta at the top of the block. /Od declares them in a nested block after target (worker's t2c shows this is byte-inert). So the "statement-for-statement" claim is slightly overstated. + +LANDABLE WITHOUT A RULING: +- (C) scratch/w/vehicles/symbols_turret_static.patch plus a csplit-only regen of vehicles. The evidence is verified, and it clears the only symbol DIFF. +- Optionally, scratch/w/review_vehicles/fallback_hunks12.patch (hunks 1 and 2: the define removal and the /Od-attested pathfinding point_from_line3d calls). + - Gate stays 37/2; the fighter improves to [sha] and no row is lost. + - The _point_from_line3d COMDAT is IDENTICAL and provider_link PASSes. + - /W3 is unchanged. It earns no exact credit; it is a rule-6 cleanup. + +Once the owner rules on section 5 (view copies) and on the count-only leveling pfl2d, (B) could land as proposed (scout EXACT, 38/1). (A) would also need the actor_combat provider repair. diff --git a/research/fifty_objects_20260925/results/wave1/audit_afp_engine_source_ai_actor_firing_position.md b/research/fifty_objects_20260925/results/wave1/audit_afp_engine_source_ai_actor_firing_position.md new file mode 100644 index 00000000..7148ea50 --- /dev/null +++ b/research/fifty_objects_20260925/results/wave1/audit_afp_engine_source_ai_actor_firing_position.md @@ -0,0 +1,63 @@ +# source/ai/actor_firing_position + +## verdict +FUNCTIONS_EXACT_OBJECT_BLOCKED + +## newly_exact_functions +null + +## candidate_files +null + +## production_changes +APPLY NOW; these fixes do not depend on the provider blocker and are verified. +(1) Source: apply C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\actor_firing_position_audit\actor_firing_position_cand1.diff to source/ai/actor_firing_position.c. The full file is afp_cand1.c in the same folder. + - Line 397: drop `static` from global_pre_evaluator_table. + - Line 409: drop `static` from global_post_evaluator_table. + - Lines 420-421: `short global_temporary_sort_firing_position_count= 0;` and `struct firing_position *global_temporary_sort_firing_position_array= NULL;`. +(2) config/symbols.json: edit lines in place, never re-serialise. Append `, "static": true` to these 14 entries: _firing_position_store_evaluation_debug (75280), _firing_position_reject (75360), _pre_evaluator_guard (75376), _pre_evaluator_combatmove (75584), _post_evaluator_global (76160), _post_evaluator_pursuit (76384), _post_evaluator_hide (76768), _post_evaluator_uncover (76992), _post_evaluator_attack (77184), _firing_position_compare (77664), _pre_evaluator_global (78592), _pre_evaluator_pursuit (80208), _pre_evaluator_panic (80672), _pre_evaluator_attack (88608). The combined diff for all 4 units is scratch/w/actor_firing_position_audit/symbols_json_all.diff. +(3) Regenerate the split, then run a full ninja. +Do NOT set config.json status to Matching until the _distance3d provider is repaired. + +## evidence +Before (production): object_audit FAIL with 18 storage differences. pdb_storage showed two separate faults: +- 14 functions are absent from cachebeta publics, so January had them file-static, but the split says external. +- 4 data symbols are PDB PUBLIC but our source had them static. +Why the sort globals need an initialiser: contribs.json shows module 456 owns its own 8-byte .bss contribution at 0x319ca0, not the linker_common pool. An uninitialised external would be COMMON, so January wrote them with `= 0`/`= NULL`. + +After: +- afp_cand1 gate 27/27 EXACT; the .bss and .rdata sections stay byte-, relocation- and alignment-identical. +- csplit regen with the scratch config: of 833 split objects, only this one plus game_engine, real_math and model_animations differ; here the sections are identical and only the 14 storage rows changed. +- object_audit against the scratch split: PASS, 73/73 symbols. +- pdb_storage2: 0 disagreements. +- provider_link: every surplus item passes except _distance3d. +Files: LEDGER.md, final_gate.txt, final_verification.txt, xrefs_all.py, pub_census.py. + +## blockers +The surplus _distance3d COMDAT from real_math.h is not byte-identical to January's selected copy in source/ai/action_vehicle.obj. That copy is a no-duplicates (NODUP) hand copy. +- Order differs: ours squares dz first and ends `fstp st(3)`; January's squares dx first and uses `fxch st(2); fsqrt; fstp st(2)`. +- It fails to link against action_vehicle in both orders (LNK2005). +- January's actor_firing_position has no call relocation to _distance3d, so the COMDAT is the normal header-inline emission. +This is the same conflict already recorded for leaf_map and biped_limp_noodle in config/object_admission_rejections.json. + +## reopen_criteria +Reopen when the action_vehicle distance3d provider is repaired board-wide: a real_math.h distance3d that is byte-identical to January's selected copy, with no loss of an exact sibling. Then rerun provider_link on this object; it should pass in both link orders, which makes the object admissible. + +## task notes +No tracked files were edited, and no ninja, configure or git-mutating command was run. + +Law confirmed on this board: cachebeta.pdb publics include externals that nothing references. So a missing public means file-static, and a static that January emits with no relocation was called in source through inlined calls. When a hand-written copy of a static's body sits where January called the static, you must restore the call. That applies to game_engine_get_type and press_start_to_begin, whose call sites are confirmed by the /Od build and HCEA. + +The alignment rule for loose statics versus one aggregate also holds for .rdata: splitting real_math_constants into the four HCEX statics turned 8-byte alignment into January's 4-byte. + +Stale comment: game_engine_get_starting_location_rating has a comment saying 'NonMatching with the same EBX/EDI mirror', but the function is EXACT. I left it; the integrator may drop it. + +All changes are local to the .c files, and the symbols.json edits change only these 4 split objects; the other 829 splits are byte-identical. So no blast radius is expected, but the integrator must still regenerate the split and do a full sweep. +ledger: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\actor_firing_position_audit\LEDGER.md + +Evidence and patch files, all in the same folder: +- Candidate sources: afp_cand1.c, ge_cand3.c, rm_cand2.c +- Source patches: actor_firing_position_cand1.diff, game_engine_cand3.diff, real_math_cand2.diff +- symbols.json patch: symbols_json_all.diff (27 lines), plus the scratch config/ and regenerated split/ +- Results: final_gate.txt, final_verification.txt, hcex_real_math_compiland.txt, admission_audit_base.json +- Tools: xrefs_all.py, pub_census.py, object_audit_split.py, pdb_storage2.py, split_diff.py, od_empty_stubs.py, od_small_refs.py diff --git a/research/fifty_objects_20260925/results/wave1/audit_afp_engine_source_game_game_engine.md b/research/fifty_objects_20260925/results/wave1/audit_afp_engine_source_game_game_engine.md new file mode 100644 index 00000000..cd2242fc --- /dev/null +++ b/research/fifty_objects_20260925/results/wave1/audit_afp_engine_source_game_game_engine.md @@ -0,0 +1,65 @@ +# source/game/game_engine + +## verdict +FUNCTIONS_EXACT_OBJECT_BLOCKED + +## newly_exact_functions +null + +## candidate_files +null + +## production_changes +APPLY NOW; these fixes do not depend on the provider blocker and are verified. +(1) Source: apply C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\actor_firing_position_audit\game_engine_cand3.diff to source/game/game_engine.c. The full file is ge_cand3.c in the same folder. + - Add `static` to the prototype and definition lines of 12 functions: game_engine_build_lighting, game_engine_infinite_grenades_internal, game_engine_post_rasterize_in_game, game_engine_rasterize_in_game_score, game_engine_predict_resources, game_engine_update_purge, game_engine_update_weapons, game_engine_update_item_spawn, find_closest_player_callback, find_closest_player_index, game_engine_get_type, game_engine_press_start_to_begin. + - Remove the hand-written copies of the game_engine_get_type body (`long game_type = NONE; if (game_engine) game_type = game_engine->type;`) and pass `game_engine_get_type()` directly as the match_game_type argument, in three places: game_engine_get_starting_location_rating, game_engine_update_item_spawn and handle_custom_starting_equipment. The now-unused game_type locals are removed. + - In game_engine_nonplayer_post_rasterize, add `game_engine_press_start_to_begin();` before `break;` in `case 0: case 1:`. +(2) config/symbols.json: append `, "static": true` to _find_closest_player_callback (617600), _game_engine_press_start_to_begin (619872), _find_closest_player_index (632448), _game_engine_update_item_spawn (635808). These are in symbols_json_all.diff. +(3) Regenerate the split, then run a full ninja. +Do NOT set Matching until _distance3d is repaired. + +## evidence +Before (production): object_audit FAIL on 8 functions that the split marks static but our source defined as external. pdb_storage found 4 more functions (find_closest_player_callback/_index, press_start_to_begin, update_item_spawn) that are external in both the split and our build but absent from cachebeta publics. + +Census (pub_census.py): unreferenced externals DO appear as publics (for example _static_camera_new and _collision_test_pill_new). So a function missing from the publics is file-static, even when no relocation names it. + +That raised a problem for _game_engine_get_type and _game_engine_press_start_to_begin. January emits both as statics with no relocation anywhere, which means they were referenced by calls that were inlined away. Our source had no caller for either, so making them static would drop them; this was measured in G2 (press_start becomes UNWRITTEN). + +Where the callers came from: +- get_type: in the /Od build, fn 0x59df80 is called from 0x59dbc0 (starting_location_rating, passing the result straight into match_game_type), 0x5aefc0 (update_item_spawn) and 0x5b25d0 (handle_custom_starting_equipment). The HCEA sources game_engine_update_item_spawn.c and handle_custom_starting_equipment.c make the same call. +- press_start_to_begin: /Od fn 0x5a1600 is nonplayer_post_rasterize. Its jump table at 0x5a172c sends cases 0 and 1 to `call 0x5a6510`, an empty stub whose only caller is that site. HCEA says press_start_to_begin is an empty function. +- Names are attested by HCEX.pdb (find_closest_player_index/_callback, update_item_spawn, get_type) and by HCEA (press_start_to_begin). + +After: +- ge_cand3 gate 180/180 EXACT, including get_type (32), press_start (16), nonplayer_post_rasterize (160), update_item_spawn (336), starting_location_rating (96) and handle_custom (304). +- Scratch-split regen: all 263 sections identical; only 4 storage rows changed. +- object_audit: PASS, 269/269 symbols. +- pdb_storage2: 0 disagreements. +- provider_link: the 8 'NO JANUARY PROVIDER' rows are gone; only _distance3d fails. +The tools/audit_object_admission.py base run already lists this unit with function_gap 0 (build/report.json's objdiff under-credit is covered by the semantic report), so no semantic_matches entry is needed. + +## blockers +The surplus _distance3d COMDAT from real_math.h differs from January's selected NODUP hand copy in source/ai/action_vehicle.obj. It fails to link in both orders (LNK2005: '_distance3d already defined'). January's game_engine has no call relocation to _distance3d. + +## reopen_criteria +Reopen after the board-wide action_vehicle distance3d provider repair. Then rerun provider_link on ge_cand3.obj; it should pass in both orders. + +## task notes +No tracked files were edited, and no ninja, configure or git-mutating command was run. + +Law confirmed on this board: cachebeta.pdb publics include externals that nothing references. So a missing public means file-static, and a static that January emits with no relocation was called in source through inlined calls. When a hand-written copy of a static's body sits where January called the static, you must restore the call. That applies to game_engine_get_type and press_start_to_begin, whose call sites are confirmed by the /Od build and HCEA. + +The alignment rule for loose statics versus one aggregate also holds for .rdata: splitting real_math_constants into the four HCEX statics turned 8-byte alignment into January's 4-byte. + +Stale comment: game_engine_get_starting_location_rating has a comment saying 'NonMatching with the same EBX/EDI mirror', but the function is EXACT. I left it; the integrator may drop it. + +All changes are local to the .c files, and the symbols.json edits change only these 4 split objects; the other 829 splits are byte-identical. So no blast radius is expected, but the integrator must still regenerate the split and do a full sweep. +ledger: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\actor_firing_position_audit\LEDGER.md + +Evidence and patch files, all in the same folder: +- Candidate sources: afp_cand1.c, ge_cand3.c, rm_cand2.c +- Source patches: actor_firing_position_cand1.diff, game_engine_cand3.diff, real_math_cand2.diff +- symbols.json patch: symbols_json_all.diff (27 lines), plus the scratch config/ and regenerated split/ +- Results: final_gate.txt, final_verification.txt, hcex_real_math_compiland.txt, admission_audit_base.json +- Tools: xrefs_all.py, pub_census.py, object_audit_split.py, pdb_storage2.py, split_diff.py, od_empty_stubs.py, od_small_refs.py diff --git a/research/fifty_objects_20260925/results/wave1/audit_afp_engine_source_math_real_math.md b/research/fifty_objects_20260925/results/wave1/audit_afp_engine_source_math_real_math.md new file mode 100644 index 00000000..3bf8420e --- /dev/null +++ b/research/fifty_objects_20260925/results/wave1/audit_afp_engine_source_math_real_math.md @@ -0,0 +1,65 @@ +# source/math/real_math + +## verdict +FUNCTIONS_EXACT_OBJECT_BLOCKED + +## newly_exact_functions +null + +## candidate_files +null + +## production_changes +APPLY NOW; these fixes do not depend on the provider blocker and are verified. +(1) Source: apply C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\actor_firing_position_audit\real_math_cand2.diff to source/math/real_math.c. The full file is rm_cand2.c. + - Delete the invented `struct real_math_constant_block` and the `real_math_constants` aggregate. + - Define four file statics, in this order and with the same initialisers: `static real_matrix4x3 const private_identity4x3`, `static real_matrix4x3 const private_negative_identity4x3`, `static real_quaternion const private_identity_quaternion`, `static real_rectangle3d const private_null_rectangle`. + - Point the 31 global_* pointer initialisers at those statics, for example `&private_identity4x3.up` and `&private_null_rectangle`. The existing casts are unchanged. +(2) config/symbols.json: edit lines in place. Rename line `2600880 _real_math_constants static` to `_private_identity4x3` (keep static:true). Insert directly after it, in ascending order: `{ "file_offset": 2600932, "flags": 0, "name": "_private_negative_identity4x3", "static": true },`, `{ "file_offset": 2600984, "flags": 0, "name": "_private_identity_quaternion", "static": true },`, `{ "file_offset": 2601000, "flags": 0, "name": "_private_null_rectangle", "static": true },`. The file uses CRLF line endings. These edits are in symbols_json_all.diff. +(3) Apply source and symbols.json together, then regenerate the split and run a full ninja. The January split's .data relocations get renamed to the new statics. +No other config or source names real_math_constants. Do NOT set Matching until the 4 provider conflicts are resolved. + +## evidence +Before: object_audit FAIL, 2 problems: +- _real_math_constants storage mismatch (January static, ours external). +- The 168-byte .rdata section alignment: January ALIGN_4 (contribs module 222, flags 0x40300040) versus ours ALIGN_8. + +R1 (static only) fixed the storage, but the alignment stayed 8. + +The aggregate-vs-scalar alignment rule says any object of 64 bytes or more forces 8-byte alignment. January's 4-byte alignment therefore proves the 144-byte aggregate did not exist. + +HCEX.pdb (compiland real_math.obj, saved as hcex_real_math_compiland.txt) lists 4 file statics: private_identity4x3, private_negative_identity4x3, private_identity_quaternion and private_null_rectangle. Their sizes (52, 52, 16, 24) put them at January offsets 0, 0x34, 0x68 and 0x78; global_projection3d_mappings sits at 0x90. January's only references to the block are inside real_math's own .data. + +R2 (rm_cand2): 84/84 EXACT. The .rdata section is now 0x40300040 (ALIGN_4), with symbols at 0/52/104/120 and 144, exactly matching January. + +Against the scratch split: object_audit PASS, 134/134 symbols; pdb_storage2 0 disagreements. The _real_math_constants 'NO JANUARY PROVIDER' row is gone. + +## blockers +The surplus helper COMDATs are byte-IDENTICAL to January's selected copies, but those providers are no-duplicates (NODUP) hand copies (nodup_census), so linking fails with LNK2005 in both orders: +- _cross_product2d: source/ai/actor_combat.obj +- _project_point3d: source/ai/path_obstacles.obj +- _projection_sign_from_vector3d: source/effects/decals.obj +- _triple_product3d: source/effects/decals.obj +January's own point_in_triangle3d calls _project_point3d (x3) and _projection_sign_from_vector3d, so real_math's copies are legitimate. The defect is the hand copies in the providers. + +## reopen_criteria +Reopen when actor_combat, path_obstacles and decals replace their NODUP hand copies with the genuine real_math.h inlines, with every exact caller kept and zero board regressions. Then rerun provider_link on rm_cand2.obj; it should pass in both orders. + +## task notes +No tracked files were edited, and no ninja, configure or git-mutating command was run. + +Law confirmed on this board: cachebeta.pdb publics include externals that nothing references. So a missing public means file-static, and a static that January emits with no relocation was called in source through inlined calls. When a hand-written copy of a static's body sits where January called the static, you must restore the call. That applies to game_engine_get_type and press_start_to_begin, whose call sites are confirmed by the /Od build and HCEA. + +The alignment rule for loose statics versus one aggregate also holds for .rdata: splitting real_math_constants into the four HCEX statics turned 8-byte alignment into January's 4-byte. + +Stale comment: game_engine_get_starting_location_rating has a comment saying 'NonMatching with the same EBX/EDI mirror', but the function is EXACT. I left it; the integrator may drop it. + +All changes are local to the .c files, and the symbols.json edits change only these 4 split objects; the other 829 splits are byte-identical. So no blast radius is expected, but the integrator must still regenerate the split and do a full sweep. +ledger: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\actor_firing_position_audit\LEDGER.md + +Evidence and patch files, all in the same folder: +- Candidate sources: afp_cand1.c, ge_cand3.c, rm_cand2.c +- Source patches: actor_firing_position_cand1.diff, game_engine_cand3.diff, real_math_cand2.diff +- symbols.json patch: symbols_json_all.diff (27 lines), plus the scratch config/ and regenerated split/ +- Results: final_gate.txt, final_verification.txt, hcex_real_math_compiland.txt, admission_audit_base.json +- Tools: xrefs_all.py, pub_census.py, object_audit_split.py, pdb_storage2.py, split_diff.py, od_empty_stubs.py, od_small_refs.py diff --git a/research/fifty_objects_20260925/results/wave1/audit_afp_engine_source_models_model_animations.md b/research/fifty_objects_20260925/results/wave1/audit_afp_engine_source_models_model_animations.md new file mode 100644 index 00000000..24210952 --- /dev/null +++ b/research/fifty_objects_20260925/results/wave1/audit_afp_engine_source_models_model_animations.md @@ -0,0 +1,45 @@ +# source/models/model_animations + +## verdict +FUNCTIONS_EXACT_OBJECT_BLOCKED + +## newly_exact_functions +null + +## candidate_files +null + +## production_changes +APPLY NOW; this fix is verified and needs no source change. +config/symbols.json: edit lines in place and append `, "static": true` to _animation_is_compressed (1113712), _animation_keyframe_search (1115488), _animation_get_keyframe_rotation (1117056), _animation_get_keyframe_translation (1117840), _animation_get_keyframe_scale (1118608). These are in scratch/w/actor_firing_position_audit/symbols_json_all.diff. +Then regenerate the split. Do NOT set Matching until _distance3d is repaired. + +## evidence +Before: object_audit FAIL with 5 storage rows. The split says external, but our source is static and the names are absent from cachebeta publics. All relocations naming these functions are inside model_animations.obj (xrefs_all.py over every split object). + +After the scratch-split regen: only these 5 rows changed from 2 to 3, and all 68 sections are identical. object_audit on the production build/base obj: PASS, 73/73 symbols. pdb_storage2: 0 disagreements. gate: 32/32 EXACT. provider_link: every surplus item passes except _distance3d, including _fast_ftol against actor_combat. + +## blockers +The surplus _distance3d COMDAT from real_math.h differs from January's selected NODUP hand copy in source/ai/action_vehicle.obj (x/z squaring order), and fails to link in both orders (LNK2005). January's model_animations has no call relocation to _distance3d. + +## reopen_criteria +Reopen after the board-wide action_vehicle distance3d provider repair. Then rerun provider_link on this object; it should pass in both orders. + +## task notes +No tracked files were edited, and no ninja, configure or git-mutating command was run. + +Law confirmed on this board: cachebeta.pdb publics include externals that nothing references. So a missing public means file-static, and a static that January emits with no relocation was called in source through inlined calls. When a hand-written copy of a static's body sits where January called the static, you must restore the call. That applies to game_engine_get_type and press_start_to_begin, whose call sites are confirmed by the /Od build and HCEA. + +The alignment rule for loose statics versus one aggregate also holds for .rdata: splitting real_math_constants into the four HCEX statics turned 8-byte alignment into January's 4-byte. + +Stale comment: game_engine_get_starting_location_rating has a comment saying 'NonMatching with the same EBX/EDI mirror', but the function is EXACT. I left it; the integrator may drop it. + +All changes are local to the .c files, and the symbols.json edits change only these 4 split objects; the other 829 splits are byte-identical. So no blast radius is expected, but the integrator must still regenerate the split and do a full sweep. +ledger: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\actor_firing_position_audit\LEDGER.md + +Evidence and patch files, all in the same folder: +- Candidate sources: afp_cand1.c, ge_cand3.c, rm_cand2.c +- Source patches: actor_firing_position_cand1.diff, game_engine_cand3.diff, real_math_cand2.diff +- symbols.json patch: symbols_json_all.diff (27 lines), plus the scratch config/ and regenerated split/ +- Results: final_gate.txt, final_verification.txt, hcex_real_math_compiland.txt, admission_audit_base.json +- Tools: xrefs_all.py, pub_census.py, object_audit_split.py, pdb_storage2.py, split_diff.py, od_empty_stubs.py, od_small_refs.py diff --git a/research/fifty_objects_20260925/results/wave1/audit_path_render_source_ai_path.md b/research/fifty_objects_20260925/results/wave1/audit_path_render_source_ai_path.md new file mode 100644 index 00000000..10492334 --- /dev/null +++ b/research/fifty_objects_20260925/results/wave1/audit_path_render_source_ai_path.md @@ -0,0 +1,50 @@ +# source/ai/path + +## verdict +ADMISSION_FIX_PROPOSED + +## newly_exact_functions +[] + +## candidate_files +[ + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/path_audit/path_distance3d_1_real_math_h.patch", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/path_audit/path_distance3d_2_object_lights_c.patch", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/path_audit/path_distance3d_3_action_vehicle_c.patch", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/path_audit/lab/math/real_math.h.distance3d", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/path_audit/lab/cand_ol_nolocal.c", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/path_audit/lab/cand_av_dist.c", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/path_audit/lab/sweep2_d1.txt" +] + +## production_changes +Three edits, all CRLF files. GNU patch rewrote the file as LF in a test, so hand-apply these edits or copy the lab files byte-for-byte. (1) source/math/real_math.h, the distance3d body (around lines 1195-1196): replace `real_vector3d v;` and `return magnitude3d(vector_from_points3d(a, b, &v));` with the single line `return square_root(distance_squared3d(a, b));`. (2) source/objects/object_lights.c:1834-1835: replace `real_point3d const *light_position = &light->position;` and `real distance = distance3d(light_position, center);` with `real distance = distance3d(&light->position, center);`. (3) source/ai/action_vehicle.c: delete `#define distance3d distance3d_inline` (line 73), `#undef distance3d` (line 79), and the hand copy `real distance3d(real_point3d const *a, real_point3d const *b) { return square_root(distance_squared3d(a, b)); }` (lines 202-207). This third edit is the action_vehicle provider repair, so dedupe it with the provider worker. (4) Re-measure the park for source/ai/ai _ai_test_line_of_sight in config/parked.json: measurements.base changes to 1040 B / 50 relocs / normalized_sha256 c524fe19529bfd4a72e95be52a875925bcc929d347b37471eb16b75bd393da78; re-take objdiff_percent. It stays residual, but its moving bytes would otherwise fail the PROGRESS check. (5) Full ninja, regression gate and stable sweep. Then admit source/ai/path as Matching. No symbols.json change and no split regeneration are needed. + +## evidence +Production audit: path is 32/32 EXACT, object_audit PASS (74 January symbols, 0 differ), pdb_storage 0 disagreements. The only failure is `_distance3d`. January's path.obj references it out of line (from _path_state_build_path). Our COMDAT differs from January's selected action_vehicle copy in x87 operand order, and action_vehicle defines it as an ordinary hand copy (NODUP), so the link fails with LNK2005 in both orders. + +Decode: January's selected copy equals the `square_root(distance_squared3d(a,b))` form. With that header body (probe D1), path stays 32/32, its _distance3d is section_infos_equal to January's, and all 19 TUs that emit _distance3d produce byte-identical copies. The one regression in a 20-TU sweep was object_lights _find_point_lights_for_object_in_cluster. That turned out to be a steering local: with the natural call `distance3d(&light->position, center)` (D2) object_lights is 43/43 and object_audit PASS. With the old header body both that spelling and an argument swap fail, so this is a real strip-test result. + +D3 (action_vehicle without the rename and hand copy; the genuine out-of-line use at action_vehicle.c:555 stays) gives 17/17, object_audit PASS, and the header-emitted _distance3d owns January's row. Pair link of path + action_vehicle PASSes in both orders. + +Board sweep with D1+D2+D3 (lab/sweep2_d1.txt): 466 units, 0 January-status changes, 0 compile failures. Content-only moves: three residuals (_ai_test_line_of_sight, which is parked; _actor_perception_refresh_danger_zone, 234->238 diff lines; _player_set_action_result, 16->6 diff lines, closer). _distance_squared3d is newly emitted in 11 TUs, all identical to January's action_alert copy, and that provider links PASS. _magnitude3d is no longer emitted in 4 TUs. + +All other path surplus is IDENTICAL and links PASS. `_point_from_line3d` is emitted even though January's path.obj does not reference it out of line. It is identical and links PASS, which satisfies the current rule-6 exception in docs/campaign_house_rules.md; flag it if the older 17-object PFL ruling is still enforced. The .drectve surplus is systemic. + +## blockers +None remaining in path itself once the three edits land. The admission depends on the action_vehicle provider repair (edit 3), which the provider worker may also be doing, and on the integrator's full-build verification. + +## reopen_criteria +If the integrator's full build shows any January-status regression or the regression gate fails, stop and report the row. Do not revert only the header body: path, object_lights and action_vehicle must move together. + +## task notes +Tools written under scratch/w/path_audit/tools/: gate_lab.py (a copy of gate.py whose main file compiles from scratch/w/path_audit/lab/ so lab//
shadows a shared header; lab only), sweep.py and sweep2.py (per-function and per-section board sweeps of base vs lab, with controls), symdis.py, strrefs.py, strcensus.py, symcensus.py, linkpair.py (VC7 pair link in both orders), mkvariant.py, mk_objects_variant.py, object_audit_split.py / pdb_storage_split.py (run against a scratch split via the AUDIT_SPLIT env var). + +Caveat for the integrator: in the lab, rasterizer_frame_statistics _rasterizer_frame_statistics_draw flips EXACT/residual even with an UNCHANGED header copy. This is an environment artifact (main-file path/PID), so ignore it in lab sweeps. + +Useful follow-ups from the D1 sweep: players _player_set_action_result gets closer (16 -> 6 diff lines; its three `real_point3d const *` pointer locals look like the same M8 steer). Pre-existing pdb_storage disagreements outside this lane: action_vehicle _action_vehicle_evaluate_seat; object_lights _cluster_get_first_light, _cluster_get_next_light, _light_attenuation, _should_render_lights. + +Line endings: all touched source files are CRLF, and GNU patch converted a test file to LF, so hand-apply the edits or copy the lab candidate files. + +The lab shadow headers were restored to their original copies. The lab/objects shadow is active with an unchanged objects.h; lab/math/real_math.h is .orig. +ledger: C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/path_audit/LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave1/audit_path_render_source_ai_path_obstacle_avoidance.md b/research/fifty_objects_20260925/results/wave1/audit_path_render_source_ai_path_obstacle_avoidance.md new file mode 100644 index 00000000..df6f4d02 --- /dev/null +++ b/research/fifty_objects_20260925/results/wave1/audit_path_render_source_ai_path_obstacle_avoidance.md @@ -0,0 +1,37 @@ +# source/ai/path_obstacle_avoidance + +## verdict +BLOCKED + +## newly_exact_functions +[] + +## candidate_files +[ + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/path_audit/plink_path_obstacle_avoidance.txt", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/path_audit/surplus_path_obstacle_avoidance.txt" +] + +## production_changes +None. The provider repair for source/ai/actor_combat _cross_product2d is owned by the provider worker. + +## evidence +24/24 EXACT, object_audit PASS (52 January symbols, 0 differ), pdb_storage 0 disagreements. All 11 surplus COMDATs are IDENTICAL to January's selected copies. The provider link fails only on `_cross_product2d` (provider actor_combat): LNK2005 in both orders. actor_combat.c renames the header inline (#define cross_product2d cross_product2d_inline at :129) and hand-writes a NODUP copy at :523, with no call anywhere in actor_combat.c. January census: there are ZERO out-of-line references to _cross_product2d anywhere on the board, and January's path_obstacle_avoidance neither defines nor references it. January's actor_combat row is therefore an emitted-but-unreferenced COMDAT from an inlined use. + +## blockers +Helper `_cross_product2d`. The selected provider is source/ai/actor_combat, which holds a NODUP hand copy at actor_combat.c:523 with no genuine use. Our copy is byte-identical but fails with LNK2005 in both orders. + +## reopen_criteria +actor_combat emits _cross_product2d as a SELECT_ANY header inline, by restoring January's genuine inlined use and removing the rename and hand copy while keeping actor_combat's rows exact. Then rerun provider_link.py on source/ai/path_obstacle_avoidance and admit. + +## task notes +Tools written under scratch/w/path_audit/tools/: gate_lab.py (a copy of gate.py whose main file compiles from scratch/w/path_audit/lab/ so lab//
shadows a shared header; lab only), sweep.py and sweep2.py (per-function and per-section board sweeps of base vs lab, with controls), symdis.py, strrefs.py, strcensus.py, symcensus.py, linkpair.py (VC7 pair link in both orders), mkvariant.py, mk_objects_variant.py, object_audit_split.py / pdb_storage_split.py (run against a scratch split via the AUDIT_SPLIT env var). + +Caveat for the integrator: in the lab, rasterizer_frame_statistics _rasterizer_frame_statistics_draw flips EXACT/residual even with an UNCHANGED header copy. This is an environment artifact (main-file path/PID), so ignore it in lab sweeps. + +Useful follow-ups from the D1 sweep: players _player_set_action_result gets closer (16 -> 6 diff lines; its three `real_point3d const *` pointer locals look like the same M8 steer). Pre-existing pdb_storage disagreements outside this lane: action_vehicle _action_vehicle_evaluate_seat; object_lights _cluster_get_first_light, _cluster_get_next_light, _light_attenuation, _should_render_lights. + +Line endings: all touched source files are CRLF, and GNU patch converted a test file to LF, so hand-apply the edits or copy the lab candidate files. + +The lab shadow headers were restored to their original copies. The lab/objects shadow is active with an unchanged objects.h; lab/math/real_math.h is .orig. +ledger: C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/path_audit/LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave1/audit_path_render_source_ai_path_smoothing.md b/research/fifty_objects_20260925/results/wave1/audit_path_render_source_ai_path_smoothing.md new file mode 100644 index 00000000..3ce77ecf --- /dev/null +++ b/research/fifty_objects_20260925/results/wave1/audit_path_render_source_ai_path_smoothing.md @@ -0,0 +1,37 @@ +# source/ai/path_smoothing + +## verdict +BLOCKED + +## newly_exact_functions +[] + +## candidate_files +[ + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/path_audit/plink_path_smoothing.txt", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/path_audit/surplus_path_smoothing.txt" +] + +## production_changes +None. The same actor_combat _cross_product2d provider repair is owned by the provider worker. + +## evidence +6/6 EXACT, object_audit PASS (15 January symbols, 0 differ), pdb_storage 0 disagreements. All 10 surplus COMDATs are IDENTICAL. The provider link fails only on `_cross_product2d` against actor_combat's NODUP hand copy (LNK2005 in both orders). January's path_smoothing neither defines nor references _cross_product2d, and there are no January out-of-line references to it anywhere. This matches the earlier object-closure-lane finding. + +## blockers +Helper `_cross_product2d`: provider source/ai/actor_combat holds a NODUP hand copy (actor_combat.c:523) with no use in actor_combat.c. Our bytes are identical, but the link fails in both orders. + +## reopen_criteria +The same as path_obstacle_avoidance: once the actor_combat provider emits _cross_product2d as SELECT_ANY with its rows exact, rerun provider_link and admit. + +## task notes +Tools written under scratch/w/path_audit/tools/: gate_lab.py (a copy of gate.py whose main file compiles from scratch/w/path_audit/lab/ so lab//
shadows a shared header; lab only), sweep.py and sweep2.py (per-function and per-section board sweeps of base vs lab, with controls), symdis.py, strrefs.py, strcensus.py, symcensus.py, linkpair.py (VC7 pair link in both orders), mkvariant.py, mk_objects_variant.py, object_audit_split.py / pdb_storage_split.py (run against a scratch split via the AUDIT_SPLIT env var). + +Caveat for the integrator: in the lab, rasterizer_frame_statistics _rasterizer_frame_statistics_draw flips EXACT/residual even with an UNCHANGED header copy. This is an environment artifact (main-file path/PID), so ignore it in lab sweeps. + +Useful follow-ups from the D1 sweep: players _player_set_action_result gets closer (16 -> 6 diff lines; its three `real_point3d const *` pointer locals look like the same M8 steer). Pre-existing pdb_storage disagreements outside this lane: action_vehicle _action_vehicle_evaluate_seat; object_lights _cluster_get_first_light, _cluster_get_next_light, _light_attenuation, _should_render_lights. + +Line endings: all touched source files are CRLF, and GNU patch converted a test file to LF, so hand-apply the edits or copy the lab candidate files. + +The lab shadow headers were restored to their original copies. The lab/objects shadow is active with an unchanged objects.h; lab/math/real_math.h is .orig. +ledger: C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/path_audit/LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave1/audit_path_render_source_render_render_debug.md b/research/fifty_objects_20260925/results/wave1/audit_path_render_source_render_render_debug.md new file mode 100644 index 00000000..cd3e6ce1 --- /dev/null +++ b/research/fifty_objects_20260925/results/wave1/audit_path_render_source_render_render_debug.md @@ -0,0 +1,45 @@ +# source/render/render_debug + +## verdict +BLOCKED + +## newly_exact_functions +[] + +## candidate_files +[ + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/path_audit/lab/pp2d_body.txt", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/path_audit/lab/math/real_math.h.pp2d", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/path_audit/lab/cand_decals_pp2d.c", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/path_audit/lab/sweep2_pp2d.txt" +] + +## production_changes +None landable yet. Proposal for the provider worker: the real_math.h project_point2d body should become the decals form. That means `short x`/`short y` mapping locals, and a single store `p3d->n[projection] = (fabs(plane->n.n[projection])<_real_epsilon) ? 0.0f : ((plane->d - (p2d->x * plane->n.n[x])) - (p2d->y * plane->n.n[y])) / plane->n.n[projection];` in place of the long locals and if/else. The body is in lab/pp2d_body.txt. It also needs the decals provider repair: drop the project_point2d rename and hand copy at decals.c:216/227/833. Neither can land until the two blockers below are resolved. + +## evidence +36/36 EXACT, object_audit PASS (63 January symbols, 0 differ), pdb_storage 0 disagreements. The only failure is `_project_point2d`: it is DIFFERENT from January's selected decals copy, and decals holds a NODUP hand copy, so the link fails with LNK2005 in both orders. January's render_debug references the helper out of line from _render_debug_point2d and _render_debug_line2d. + +The decals-form header body (P1) gives render_debug 36/36 and a COMDAT section_infos_equal to January's. collision_bsp, collision_features and leaf_map copies also become identical; breakable_surfaces differs by one per-TU scheduling tie. + +Board sweep (lab/sweep2_pp2d.txt), with controls: bitmap_drawing _bitmap_copy goes EXACT->residual under this header in 2 of 2 runs and stays EXACT under the unchanged header, with one `mov edi,[ebp+10h]` moved. That is distant blast radius. The rasterizer_frame_statistics flip also appears in the unchanged-header control, so it is a lab artifact. Splitting the change: short locals + if/else keeps bitmap_copy but the copy is not identical; long locals + ?: regresses bitmap_copy; short + if/else(<) is not identical. Only the full ?: form reproduces January's copy, and the ?: is what flips bitmap_copy. I stopped there under the methodology stop rule. + +The decals repair lab (P2) makes the header-emitted _project_point2d exact but regresses _decals_delete_permanent_from_cluster: .bss relocations re-attribute and one scheduling move appears. With a SELECT_ANY decals, render_debug + decals link PASSes in both orders; against production decals it FAILs. + +## blockers +Helper `_project_point2d`, provider source/effects/decals. (a) Our real_math.h body differs from January's selected copy, and the only exact body (short locals + ?:) flips bitmap_drawing _bitmap_copy, a known fragile tie. (b) decals defines it as a NODUP hand copy (decals.c:833; the genuine use is at decals.c:1500), and removing the hand copy regresses _decals_delete_permanent_from_cluster. + +## reopen_criteria +The provider worker lands a project_point2d header body that is byte-identical to January's selected copy with the bitmap_copy tie held and a zero-regression board sweep, plus a decals SELECT_ANY emission that keeps all decals rows exact. Then rerun surplus_identity and provider_link on render_debug and admit. + +## task notes +Tools written under scratch/w/path_audit/tools/: gate_lab.py (a copy of gate.py whose main file compiles from scratch/w/path_audit/lab/ so lab//
shadows a shared header; lab only), sweep.py and sweep2.py (per-function and per-section board sweeps of base vs lab, with controls), symdis.py, strrefs.py, strcensus.py, symcensus.py, linkpair.py (VC7 pair link in both orders), mkvariant.py, mk_objects_variant.py, object_audit_split.py / pdb_storage_split.py (run against a scratch split via the AUDIT_SPLIT env var). + +Caveat for the integrator: in the lab, rasterizer_frame_statistics _rasterizer_frame_statistics_draw flips EXACT/residual even with an UNCHANGED header copy. This is an environment artifact (main-file path/PID), so ignore it in lab sweeps. + +Useful follow-ups from the D1 sweep: players _player_set_action_result gets closer (16 -> 6 diff lines; its three `real_point3d const *` pointer locals look like the same M8 steer). Pre-existing pdb_storage disagreements outside this lane: action_vehicle _action_vehicle_evaluate_seat; object_lights _cluster_get_first_light, _cluster_get_next_light, _light_attenuation, _should_render_lights. + +Line endings: all touched source files are CRLF, and GNU patch converted a test file to LF, so hand-apply the edits or copy the lab candidate files. + +The lab shadow headers were restored to their original copies. The lab/objects shadow is active with an unchanged objects.h; lab/math/real_math.h is .orig. +ledger: C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/path_audit/LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave1/audit_path_render_source_render_render_objects.md b/research/fifty_objects_20260925/results/wave1/audit_path_render_source_render_render_objects.md new file mode 100644 index 00000000..c2d4cd86 --- /dev/null +++ b/research/fifty_objects_20260925/results/wave1/audit_path_render_source_render_render_objects.md @@ -0,0 +1,53 @@ +# source/render/render_objects + +## verdict +BLOCKED + +## newly_exact_functions +[] + +## candidate_files +[ + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/path_audit/cand_ro_b1.c", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/path_audit/render_objects_lighting_storage_B1.patch", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/path_audit/render_objects_lighting_storage_B1_symbols_json.patch", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/path_audit/config_b1/symbols.json", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/path_audit/cand_ro_a.c", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/path_audit/render_objects_lighting_storage_A.patch", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/path_audit/render_objects_lighting_storage_A_symbols_json.patch", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/path_audit/render_objects_ogbs_1_action_vehicle_c.patch", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/path_audit/render_objects_ogbs_2_objects_h.patch", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/path_audit/lab/cand_av_ogbs.c" +] + +## production_changes +This storage fix is independent of the helper blockers and can be applied now; it keeps 22/22. B1 (HCEX-attested, primary): (1) source/render/render_objects.c: delete the file-scope line `struct render_lighting lighting_storage = { 0 };` (line 307). Insert ` static struct render_lighting lighting_storage;` as the first line inside object_get_cached_render_lighting(...) { ... }, before `long render_state_index = ...`. (2) config/symbols.json line 23248: edit the line in place, without re-serializing, from `{ "file_offset": 4980856, "flags": 0, "name": "_lighting_storage" },` to `{ "file_offset": 4980856, "flags": 0, "name": "?lighting_storage@?1??object_get_cached_render_lighting@@9@9", "static": true },`. (3) Regenerate the split with csplit and rebuild. Only source/render/render_objects.obj changes in the split (verified byte-for-byte over all 833 objects). Fallback A, if the owner prefers the file-scope form: make line 307 `static struct render_lighting lighting_storage = { 0 };` and add only `, "static": true` to line 23248. The helper blockers are not landable; proposals for the provider worker: render_objects_ogbs_1_action_vehicle_c.patch (drop action_vehicle's object_get_bounding_sphere rename and hand copy) and render_objects_ogbs_2_objects_h.patch (objects.h:491-492 file string -> "..\\objects\\objects.h"). The objects.h edit needs an owner ruling on per-TU __FILE__ modelling first. + +## evidence +22/22 EXACT, object_audit PASS against the current split. pdb_storage flags `_lighting_storage`: split 2, ours 2, but it is absent from the cachebeta.pdb publics, so January had it non-external. HCEX lists lighting_storage as a Static Local of object_get_cached_render_lighting. No other .c references it. + +B1 candidate: 21/22 against the current split, the one difference being reloc-identity from the name. Against the scratch split built from config_b1: object_audit PASS (41 symbols, 0 differ), pdb_storage 0 disagreements, and the .bss layout is identical to January's (static local at 0, render_object_globals at 120, debug_inactive_objects at 1148 external, overflow at 1149, 1150 B). Candidate A is 22/22 and also PASSes against split_a. The initialised static-local form was REFUTED: .bss becomes 1148 B and the local moves to offset 1032. As a control, candidate A against the production split fails only on `_lighting_storage` storage 2/3, so the symbols.json edit is required together with the source edit. + +Helpers: `_object_get_bounding_sphere` differs from January's selected action_vehicle copy only in the assert FILE string. Ours is "c:\halo\source\objects\objects.h"; January's is "..\objects\objects.h". January's own render_objects-owned _object_get_render_bounding_sphere also uses "..\", so January's render_objects copy was identical to the selected one. A raw scan of cachebeta.exe finds zero code references to the c:\ string (an orphan attributed to object_lights), and 4 references to "..\objects\objects.h" (action_vehicle and render_objects). + +Lab B2 (objects.h "..\" + action_vehicle without its hand copy): 0 function changes across all 9 users; action_vehicle 17/17 and object_audit PASS; both copies identical; render_objects + action_vehicle link PASS in both orders. However, object_lights then loses its January-owned 33 B .rdata string ??_C@_0CB@NDAECIIM (object_audit FAIL). + +`_plane3d_negate` is byte-identical to January's decals copy, but decals holds a NODUP hand copy (decals.c:896) with no call in decals.c. January's out-of-line references to it come only from collisions, bipeds and units. `_plane3d_distance_to_point` links PASS. + +## blockers +(1) `_object_get_bounding_sphere`, provider source/ai/action_vehicle: a NODUP hand copy (action_vehicle.c:168, with its rename at :82), plus the objects.h hardcoded assert string. A single header string cannot serve both object_lights, which needs the c:\ string for its January-owned .rdata, and render_objects/action_vehicle, which need "..\". It needs an owner ruling on per-TU __FILE__ modelling. (2) `_plane3d_negate`, provider source/effects/decals: a NODUP hand copy with no genuine use in decals.c, so the link fails with LNK2005 in both orders. + +## reopen_criteria +Two conditions. First, the owner rules on how objects.h assert strings vary per TU (a TU in the header's own directory sees c:\halo\source\\, other directories see ..\\), and object_lights keeps its string while action_vehicle's object_get_bounding_sphere hand copy is replaced by the SELECT_ANY header inline (patches verified in lab). Second, the decals provider emits plane3d_negate SELECT_ANY from a genuine January use. Then apply B1, regenerate the split, rerun object_audit, provider_link and surplus_identity, and admit. + +## task notes +Tools written under scratch/w/path_audit/tools/: gate_lab.py (a copy of gate.py whose main file compiles from scratch/w/path_audit/lab/ so lab//
shadows a shared header; lab only), sweep.py and sweep2.py (per-function and per-section board sweeps of base vs lab, with controls), symdis.py, strrefs.py, strcensus.py, symcensus.py, linkpair.py (VC7 pair link in both orders), mkvariant.py, mk_objects_variant.py, object_audit_split.py / pdb_storage_split.py (run against a scratch split via the AUDIT_SPLIT env var). + +Caveat for the integrator: in the lab, rasterizer_frame_statistics _rasterizer_frame_statistics_draw flips EXACT/residual even with an UNCHANGED header copy. This is an environment artifact (main-file path/PID), so ignore it in lab sweeps. + +Useful follow-ups from the D1 sweep: players _player_set_action_result gets closer (16 -> 6 diff lines; its three `real_point3d const *` pointer locals look like the same M8 steer). Pre-existing pdb_storage disagreements outside this lane: action_vehicle _action_vehicle_evaluate_seat; object_lights _cluster_get_first_light, _cluster_get_next_light, _light_attenuation, _should_render_lights. + +Line endings: all touched source files are CRLF, and GNU patch converted a test file to LF, so hand-apply the edits or copy the lab candidate files. + +The lab shadow headers were restored to their original copies. The lab/objects shadow is active with an unchanged objects.h; lab/math/real_math.h is .orig. +ledger: C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/path_audit/LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave1/audit_physics_rast_physics_breakable_surfaces.md b/research/fifty_objects_20260925/results/wave1/audit_physics_rast_physics_breakable_surfaces.md new file mode 100644 index 00000000..0e1dd02e --- /dev/null +++ b/research/fifty_objects_20260925/results/wave1/audit_physics_rast_physics_breakable_surfaces.md @@ -0,0 +1,83 @@ +# physics/breakable_surfaces + +## verdict +BLOCKED + +## newly_exact_functions +[] + +## candidate_files +[ + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\breakable_surfaces_audit\\patches\\breakable_surfaces.c.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\breakable_surfaces_audit\\patches\\b\\breakable_surfaces.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\breakable_surfaces_audit\\patches\\config.json.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\breakable_surfaces_audit\\patches\\symbols.json.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\breakable_surfaces_audit\\LEDGER.md" +] + +## production_changes +These three fixes are admissible and were verified in the lab. They do not close the object on their own. +(1) Apply patch scratch/w/breakable_surfaces_audit/patches/breakable_surfaces.c.patch (post-image patches/b/breakable_surfaces.c, CRLF preserved). It deletes the TU-local static __inline breakable_surface_get_plane_from_designator, which is a hand copy of bsp3d.h's helper and breaks rule 6. The one call site becomes the genuine bsp3d_get_plane_from_designator(&collision_bsp->bsp3d, surface->plane_designator, &surface_plane). +(2) Apply patches/config.json.patch. It removes the per-TU options override "/Ow","/QIfist" from the source/physics/breakable_surfaces.c entry (config.json line 520), leaving default flags (/O2 /Oy-). Needs configure.py plus ninja. +(3) In config/symbols.json, add , "static": true in place to two lines. Line 5362 is { "file_offset": 1266464, "flags": 32, "name": "_breakable_surface_effect" }. Line 23111 is { "file_offset": 4550316, "flags": 0, "name": "_globals" }. Then regenerate the split. +Do not set metadata.complete. Hand the cross-cutting provider list below to the provider-repair worker. + +## evidence +Production baseline: +- gate 12/12 EXACT. +- object_audit: all 26 January sections are ok. Two symbols differ in storage (split 2, ours 3): _breakable_surface_effect and _globals. pdb_storage finds neither is a PDB public, so January had them static and our source is right; the split is wrong. + +/Ow flag: +- helper_census: breakable is the only board object whose _cross_product3d (46 others identical), _vector_from_points3d (75), _plane3d_negate (11), _plane3d_from_point_and_normal (6) and _project_point3d (7) copies differ from January's selected copy. +- The override came from commit 369b71e7 (2026-07-01) with no January evidence. Memory compiler-settings-retired already lists the /QIfist override as dead config. +- lab_gate --drop /Ow --drop /QIfist keeps 12/12 EXACT, and those 5 COMDATs become IDENTICAL to January's selected copies. + +Designator helper (T1): +- The /Od build confirms the genuine helper: breakable_surface_effect at 0x7a0ca0 calls designator helper 0x5666f0 (planes +0xc, &LONG_MAX, plane3d_negate). +- January's selected _bsp3d_get_plane_from_designator is in the decals range at 556208. +- The January text for this object is contiguous (1265728..1271184 is exactly the 12 functions), so January had no out-of-line static helper. +- cand_T1 stays 12/12 EXACT under both flag sets. With default flags its new _bsp3d_get_plane_from_designator COMDAT is IDENTICAL to January's decals copy, provider_link PASSes and nodup_census finds no NODUP definer. + +Split check: +- A scratch symbols.json with the 2 static lines, regenerated by csplit, changes only breakable_surfaces.obj across all 833 objects. +- audit2 then PASSes with 26/26 symbols. Final combined check against split_hg0: 12/12, audit PASS, data surplus all identical. + +Static plane-distance helper (T2): +- Replacing the TU-local breakable_surface_plane_distance with real_math.h plane3d_distance_to_point (the helper the /Od build calls 4 times at 0x56d580) turns the effect into a sha residual. The cause is 4 sites where January adds the j+k terms before the i term. +- The same TU-local association lever sits in the admitted Matching bsp3d (_bsp3d_plane_distance_to_point, ledger B24/B25). static_surplus_census finds 3 Matching units carrying candidate-only static code (bsp3d, structure_visibility, texture_page). + +fake_match_scan: 0 leads. There are no parks and no rejection entries for this unit. + +## blockers +(a) Seven selected-provider link FAILs (LNK2005 in both orders), all NODUP hand copies in January's selected providers, confirmed by nodup_census: +- effects/decals: _plane3d_from_point_and_normal, _plane3d_negate, _project_point2d, _projection_sign_from_vector3d +- ai/path_obstacles: _point_in_sphere, _project_point3d +- effects/effects: _real_local_random +(b) Two helper bodies differ from January's selected copy even with default flags, which are header or provider defects: +- _project_point2d: the real_math.h body (hash 4cd22885) differs from January's and our decals copy (50a54b92). +- _real_local_random: the header body (50ca5c49) differs from January's and our effects copy (22c6e67e). +(c) The static surplus _breakable_surface_plane_distance (32 B) is a TU-local regrouped copy of plane3d_distance_to_point. January's image has no such static, and the genuine helper costs _breakable_surface_effect its exactness. The bsp3d precedent may cover it, but the owner must confirm it is acceptable for whole-object admission. + +## reopen_criteria +Reopen after the provider worker replaces the decals, path_obstacles and effects NODUP hand copies with genuine header uses (or authentic ordinary providers) that link in both orders, and fixes the real_math.h bodies of project_point2d and real_local_random so they are byte-identical to January's selected copies. The owner must also accept or reject the TU-local plane-distance association helper (bsp3d precedent). Then re-run provider_link and surplus_obj on the T1/default-flags object. + +## task notes +Tooling note: in Git Bash, run lab_gate --drop with MSYS_NO_PATHCONV=1, otherwise '/Ow' is rewritten into a path and silently ignored. + +My scratch tools, all under scratch/w/breakable_surfaces_audit/: +- lab_gate.py: gate.py plus --drop, --split-root and --tmpdir. A --tmpdir header shadow lets headers be edited in the lab. +- audit2.py, surplus_obj.py and surplus_data.py: honor AUDIT_SPLIT_ROOT. +- objeq.py, helper_census.py and static_surplus_census.py. + +Combined scratch config and split: +- config_hg0/symbols.json holds every proposed symbols.json edit for all 4 units. patches/symbols.json.patch is its diff against config/symbols.json. The file was edited in place, with no re-serialization. +- csplit into split_hg0 changes only the 4 audited objects out of 833. + +Findings for the provider worker: +- NODUP providers: effects/decals (_plane3d_from_point_and_normal, _plane3d_negate, _project_point2d, _projection_sign_from_vector3d); ai/path_obstacles (_point_in_sphere, _project_point3d); effects/effects (_real_local_random). +- Header-body mismatches with January's selected copies: _project_point2d (real_math.h body vs the decals copy) and _real_local_random (header vs the effects copy). + +The stock D3D SDK select-any tables (_D3DPRIMITIVETOVERTEXCOUNT, _D3DSIMPLERENDERSTATEENCODE, _D3DTEXTUREDIRECTENCODE) emitted by collision_debug, rasterizer_xbox and hardware_geometry are byte-identical to January's selected copies and pair-link. This matches the 54 Matching objects that already emit them. + +Policy question for the owner: three already-Matching units carry candidate-only static code that January's image lacks: bsp3d (_bsp3d_plane_distance_to_point, _bsp3d_polygon_plane_distance_to_point), structure_visibility (_structure_visibility_dequantize_byte_to_real) and texture_page (_texture_page_verify_and_return). This is the same class as breakable's _breakable_surface_plane_distance. +ledger: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\breakable_surfaces_audit\LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave1/audit_physics_rast_physics_collision_debug.md b/research/fifty_objects_20260925/results/wave1/audit_physics_rast_physics_collision_debug.md new file mode 100644 index 00000000..3a2ce6c4 --- /dev/null +++ b/research/fifty_objects_20260925/results/wave1/audit_physics_rast_physics_collision_debug.md @@ -0,0 +1,65 @@ +# physics/collision_debug + +## verdict +OBJECT_COMPLETE_CANDIDATE + +## newly_exact_functions +[] + +## candidate_files +[ + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\breakable_surfaces_audit\\patches\\symbols.json.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\breakable_surfaces_audit\\LEDGER.md" +] + +## production_changes +No source change is needed. In config/symbols.json line 19561, change { "file_offset": 2667176, "flags": 0, "name": "_collision_debug_cube_vertices" } to { "file_offset": 2667176, "flags": 0, "name": "_collision_debug_cube_vertices", "static": true }. Edit the line in place and do not re-serialize the file. This row is included in patches/symbols.json.patch. +Then regenerate the split and run the full ninja build and stable sweep. Mark source/physics/collision_debug.c as Matching / metadata.complete only if that run matches the scratch result. +State in the admission record that the object emits the stock D3D SDK select-any tables _D3DPRIMITIVETOVERTEXCOUNT (88), _D3DSIMPLERENDERSTATEENCODE (328) and _D3DTEXTUREDIRECTENCODE (16). All three are identical to January's selected copies (rasterizer_xbox_decals, progress_bar, headers) and pair-link, which follows the precedent of the 54 already-Matching objects that emit them. + +## evidence +Production baseline: +- gate 1/1 EXACT (_collision_debug_render 4192). +- object_audit: all 17 January sections are ok, including .bss 28962 and .rdata cube vertices 96. Only _collision_debug_cube_vertices differs, in storage (split 2, ours 3). +- pdb_storage: it is not a PDB public, and no January split object has an UNDEF reference to it, so January had it file-static and our source is right. + +Surplus: +- surplus_identity: 4 code COMDATs (_set_real_vector3d/actions, _point_from_line3d/action_charge, _scale_vector3d/action_charge, _add_vectors3d/actor_combat), all IDENTICAL. +- surplus_data.py: the 3 SDK tables and 11 literals are all IDENTICAL to January's selected copies. +- provider_link: 18/18 PASS. +- _point_from_line3d meets the rule-6 exception: byte-identical, caller strictly exact, link passes. The integrator's sweep still has to confirm zero regressions. + +Split check: +- A scratch symbols.json with the static line, regenerated by csplit, changes only this object (plus the other audited objects in the combined config). +- audit2 PASSes with 29/29 symbols. Final combined check against split_hg0: 1/1, audit PASS, surplus 0 problems, link PASS. + +Other checks: +- The spray arrays' names are descriptive; neither HCEX nor the PDB has names for them, which is allowed under house rules 7/8. +- fake_match_scan: 0 leads. There are no parks and no rejection entries. + +## blockers +None beyond applying the symbols.json line and regenerating the split. The integrator must confirm the full-build sweep. + +## reopen_criteria +Not applicable. If the integrator's full ninja or sweep shows any regression in the objects touched by the split regeneration, hold the admission and re-audit. + +## task notes +Tooling note: in Git Bash, run lab_gate --drop with MSYS_NO_PATHCONV=1, otherwise '/Ow' is rewritten into a path and silently ignored. + +My scratch tools, all under scratch/w/breakable_surfaces_audit/: +- lab_gate.py: gate.py plus --drop, --split-root and --tmpdir. A --tmpdir header shadow lets headers be edited in the lab. +- audit2.py, surplus_obj.py and surplus_data.py: honor AUDIT_SPLIT_ROOT. +- objeq.py, helper_census.py and static_surplus_census.py. + +Combined scratch config and split: +- config_hg0/symbols.json holds every proposed symbols.json edit for all 4 units. patches/symbols.json.patch is its diff against config/symbols.json. The file was edited in place, with no re-serialization. +- csplit into split_hg0 changes only the 4 audited objects out of 833. + +Findings for the provider worker: +- NODUP providers: effects/decals (_plane3d_from_point_and_normal, _plane3d_negate, _project_point2d, _projection_sign_from_vector3d); ai/path_obstacles (_point_in_sphere, _project_point3d); effects/effects (_real_local_random). +- Header-body mismatches with January's selected copies: _project_point2d (real_math.h body vs the decals copy) and _real_local_random (header vs the effects copy). + +The stock D3D SDK select-any tables (_D3DPRIMITIVETOVERTEXCOUNT, _D3DSIMPLERENDERSTATEENCODE, _D3DTEXTUREDIRECTENCODE) emitted by collision_debug, rasterizer_xbox and hardware_geometry are byte-identical to January's selected copies and pair-link. This matches the 54 Matching objects that already emit them. + +Policy question for the owner: three already-Matching units carry candidate-only static code that January's image lacks: bsp3d (_bsp3d_plane_distance_to_point, _bsp3d_polygon_plane_distance_to_point), structure_visibility (_structure_visibility_dequantize_byte_to_real) and texture_page (_texture_page_verify_and_return). This is the same class as breakable's _breakable_surface_plane_distance. +ledger: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\breakable_surfaces_audit\LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave1/audit_physics_rast_rasterizer_xbox_rasterizer_xbox.md b/research/fifty_objects_20260925/results/wave1/audit_physics_rast_rasterizer_xbox_rasterizer_xbox.md new file mode 100644 index 00000000..8a8588c9 --- /dev/null +++ b/research/fifty_objects_20260925/results/wave1/audit_physics_rast_rasterizer_xbox_rasterizer_xbox.md @@ -0,0 +1,100 @@ +# rasterizer/xbox/rasterizer_xbox + +## verdict +BLOCKED + +## newly_exact_functions +[] + +## candidate_files +[ + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\breakable_surfaces_audit\\patches\\rasterizer_xbox.c.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\breakable_surfaces_audit\\patches\\b\\rasterizer_xbox.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\breakable_surfaces_audit\\patches\\rasterizer_xbox_internal.h.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\breakable_surfaces_audit\\patches\\symbols.json.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\breakable_surfaces_audit\\mk_rx.py", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\breakable_surfaces_audit\\mk_rx_config.py", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\breakable_surfaces_audit\\lab\\a3b.c" +] + +## production_changes +Every change below is admissible and was verified in the lab. They should be landed together, and the object still stays NonMatching until the provider is repaired. +(1) Apply patches/rasterizer_xbox.c.patch (post-image patches/b/rasterizer_xbox.c). It makes these source changes: +- Replaces the invented aggregate struct rasterizer_xbox_d3d_globals and its 23 '#define member rasterizer_xbox_d3d_globals.member' redirects with 23 separate file-static definitions initialized to 0, in the same declaration order. +- Makes d3d_palette and rasterizer_state_cache static. +- Splits framebuffer_blend_function_states[3][9] into three static const long[9] arrays, defined in the order source, destination, operation: framebuffer_source_blend_states, framebuffer_destination_blend_states, framebuffer_blend_operation_states. Their 3 uses are updated and the now-unused _framebuffer_blend_state_* enum is removed. +- Makes rasterizer_filthy_bitmap_default_initialize static, with a static prototype in the .c. +- Replaces IDirect3DDevice8_SetFlickerFilter(global_d3d_device, RASTERIZER_FLICKER_FILTER_LEVEL) and IDirect3DDevice8_SetSoftDisplayFilter(global_d3d_device, FALSE) with D3DDevice_SetFlickerFilter(RASTERIZER_FLICKER_FILTER_LEVEL) and D3DDevice_SetSoftDisplayFilter(FALSE). +(2) Apply patches/rasterizer_xbox_internal.h.patch, which removes the rasterizer_filthy_bitmap_default_initialize prototype. +(3) Apply the rasterizer_xbox rows of patches/symbols.json.patch. They add "static": true to the 20 XDK wrapper lines, to _rasterizer_filthy_bitmap_default_initialize (1336912), _d3d_palette (4581588) and _rasterizer_state_cache (3198700). The wrapper lines are: +- 5495-5497: _Direct3D_Release@0, _IDirect3D8_Release@4, _IDirect3D8_CreateDevice@28 +- 5502-5507: _D3DDevice_SetRenderState, _D3DDevice_SetTextureStageState, _IDirect3DDevice8_Release@4, _GetDeviceCaps@8, _Present@20, _GetBackBuffer@16 +- 5512: _SetRenderTarget@12 +- 5517-5518: _Clear@28, _SetViewport@8 +- 5520: _SetRenderState@12 +- 5525: _SetTextureStageState@16 +- 5533-5535: _SetVertexData2s@16, _Begin@8, _End@4 +- 5568: _IDirect3DSurface8_Release@4 +- 5570-5571: _GetDesc@8, _LockRect@16 +The same patch replaces line 19673 (_framebuffer_blend_function_states) with three static lines at 2670508, 2670544 and 2670580. It replaces line 23134 (_rasterizer_xbox_d3d_globals) with 23 static member lines from 4579368 upward: _node_matrix_constants +0, _bitmap_dimensions_non_blocking +2112, _bitmap_dimensions +2116, _d3d +2120, _global_d3d_texture_render_primary +2124 ... _global_d3d_surface_render_primary_copy +2212. The generator is mk_rx_config.py and the result is config_rx/symbols.json. +Regenerate the split and run the full ninja build. Optionally, also update the file's top-of-file symbol-listing comment so it no longer lists the old names. + +## evidence +Production baseline: +- gate 95/95 EXACT. +- object_audit FAIL(22): .rdata _framebuffer_blend_function_states has align 3/4, and 21 symbols differ in storage. +- pdb_storage finds 25 disagreements. Four of them are external in both the split and ours but are not PDB publics, and no split or base object references them: _d3d_palette, _rasterizer_state_cache, _rasterizer_xbox_d3d_globals and _rasterizer_filthy_bitmap_default_initialize. + +Aggregate vs separate globals: +- The range 0x45E028..0x45E8D0 has no PDB public. +- January's IDirect3D* call-text strings name the globals bare (&global_d3d_texture_render_secondary, d3d, &d3d_palette, ...). By the aggregate-vs-scalar stringification oracle, January had separate globals and the aggregate is invented (compare the hs_globals_external and dynavobgeom rejections). + +Blend-array alignment: +- contribs.json module 128 .rdata is 108 B with flags 0x40300040 (align 4). +- Lab lab/a2d.c vs a3b.c: a single long[3][9] gets align 8. Three long[9] arrays get align 4 and are laid out in reverse definition order, which gives src+0, dst+36, op+72 and matches January's addends +0/+36/+72. + +Wrapper copies and call spelling: +- January module 128 has exactly 95 code contributions, all named, and no SetFlickerFilter or SetSoftDisplayFilter wrapper copy. D3D8.h:1694-1695 shows those wrappers are pure forwards. + +Candidate results: +- cand_rx_A, cand_rx_B and cand_rx_C are all 95/95 EXACT against split_rx. +- audit2 PASSes with 216/216 symbols, including the .rdata alignment. +- For cand_rx_C: zero static surplus. _dot_product3d, _plane3d_distance_to_point and _plane3d_from_point_and_normal are IDENTICAL to January's selected copies. The data surplus (3 SDK tables and 4 literals) is identical. +- Storage re-check on candidate and split: 0 PDB disagreements. + +Header blast radius: +- All 7 other includers of rasterizer_xbox_internal.h were compiled with a shadow header with and without the prototype. A control #error header proved the shadow was used. objeq.py shows every section and symbol table IDENTICAL. + +Naming checks: +- The atlas names 0x146650 _rasterizer_filthy_bitmap_defaults_initialize (plural). January's own string reads 'rasterizer_filthy_bitmap_default_initialize failed', so the singular name is kept. +- SetupSmartStates is a PDB public. + +fake_match_scan: 0 leads. + +## blockers +(a) Selected-provider link FAIL(1): _plane3d_from_point_and_normal is a NODUP hand copy in the January-selected provider effects/decals and gives LNK2005 in both orders. The same failure exists on the production object. +(b) Owner naming decision (not a byte blocker): the three blend-array names are descriptive, since no PDB, HCEX, atlas or string name exists. The 9 member names that were already in production and are not attested by strings are also descriptive: node_matrix_constants, bitmap_dimensions_non_blocking, bitmap_dimensions, global_d3d_texture_render_primary, global_d3d_surface_render_primary, global_d3d_texture_render_secondary_z, global_d3d_surface_render_secondary_z, global_d3d_texture_render_primary_copy and global_d3d_surface_render_primary_copy. + +## reopen_criteria +Reopen when the provider worker repairs the decals NODUP _plane3d_from_point_and_normal (genuine header use, or an authentic provider that links in both orders and is byte-identical). Then apply the three patches plus the symbols.json rows, regenerate the split, run full ninja and the stable sweep, and re-run object_audit, pdb_storage, surplus_identity and provider_link. Expect PASS on every check, given the lab result. + +## task notes +Tooling note: in Git Bash, run lab_gate --drop with MSYS_NO_PATHCONV=1, otherwise '/Ow' is rewritten into a path and silently ignored. + +My scratch tools, all under scratch/w/breakable_surfaces_audit/: +- lab_gate.py: gate.py plus --drop, --split-root and --tmpdir. A --tmpdir header shadow lets headers be edited in the lab. +- audit2.py, surplus_obj.py and surplus_data.py: honor AUDIT_SPLIT_ROOT. +- objeq.py, helper_census.py and static_surplus_census.py. + +Combined scratch config and split: +- config_hg0/symbols.json holds every proposed symbols.json edit for all 4 units. patches/symbols.json.patch is its diff against config/symbols.json. The file was edited in place, with no re-serialization. +- csplit into split_hg0 changes only the 4 audited objects out of 833. + +Findings for the provider worker: +- NODUP providers: effects/decals (_plane3d_from_point_and_normal, _plane3d_negate, _project_point2d, _projection_sign_from_vector3d); ai/path_obstacles (_point_in_sphere, _project_point3d); effects/effects (_real_local_random). +- Header-body mismatches with January's selected copies: _project_point2d (real_math.h body vs the decals copy) and _real_local_random (header vs the effects copy). + +The stock D3D SDK select-any tables (_D3DPRIMITIVETOVERTEXCOUNT, _D3DSIMPLERENDERSTATEENCODE, _D3DTEXTUREDIRECTENCODE) emitted by collision_debug, rasterizer_xbox and hardware_geometry are byte-identical to January's selected copies and pair-link. This matches the 54 Matching objects that already emit them. + +Policy question for the owner: three already-Matching units carry candidate-only static code that January's image lacks: bsp3d (_bsp3d_plane_distance_to_point, _bsp3d_polygon_plane_distance_to_point), structure_visibility (_structure_visibility_dequantize_byte_to_real) and texture_page (_texture_page_verify_and_return). This is the same class as breakable's _breakable_surface_plane_distance. +ledger: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\breakable_surfaces_audit\LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave1/audit_physics_rast_rasterizer_xbox_rasterizer_xbox_hardware_geometry.md b/research/fifty_objects_20260925/results/wave1/audit_physics_rast_rasterizer_xbox_rasterizer_xbox_hardware_geometry.md new file mode 100644 index 00000000..36fb89f3 --- /dev/null +++ b/research/fifty_objects_20260925/results/wave1/audit_physics_rast_rasterizer_xbox_rasterizer_xbox_hardware_geometry.md @@ -0,0 +1,77 @@ +# rasterizer/xbox/rasterizer_xbox_hardware_geometry + +## verdict +BLOCKED + +## newly_exact_functions +[] + +## candidate_files +[ + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\breakable_surfaces_audit\\patches\\rasterizer_xbox_hardware_geometry.c.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\breakable_surfaces_audit\\patches\\b\\rasterizer_xbox_hardware_geometry.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\breakable_surfaces_audit\\patches\\rasterizer_xbox_hardware_geometry.HYPOTHESIS_hg1.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\breakable_surfaces_audit\\patches\\symbols.json.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\breakable_surfaces_audit\\patches\\symbols.HYPOTHESIS_hg1_on_top.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\breakable_surfaces_audit\\mk_hg.py" +] + +## production_changes +The partial fix below (hg0) is admissible and verified. +(1) Apply patches/rasterizer_xbox_hardware_geometry.c.patch (post-image patches/b/rasterizer_xbox_hardware_geometry.c). It deletes the four hand-written empty stubs code_00158470, code_001584b0, code_001584d0 and code_00158510. The real XDK wrappers already emitted by the existing IDirect3DVertexBuffer8_Unlock and IDirect3DIndexBuffer8_Unlock calls take their place. +(2) Apply the hardware_geometry rows of patches/symbols.json.patch. +- Add "static": true to the 7 wrapper lines at file_offsets 1410064 (_IDirect3DDevice8_CreateVertexBuffer@24), 1410096 (_IDirect3DDevice8_CreateIndexBuffer@24), 1410176 (_IDirect3DVertexBuffer8_Release@4), 1410192 (_IDirect3DVertexBuffer8_Lock@20), 1410240 (_D3DIndexBuffer_Lock@20), 1410272 (_IDirect3DIndexBuffer8_Release@4) and 1410288 (_IDirect3DIndexBuffer8_Lock@20). +- Rename and make static: 1410160 _code_00158470@4 to _D3DVertexBuffer_Unlock@4; 1410224 _code_001584b0@4 to _IDirect3DVertexBuffer8_Unlock@4; 1410256 _code_001584d0@4 to _D3DIndexBuffer_Unlock@4; 1410320 _code_00158510@4 to _IDirect3DIndexBuffer8_Unlock@4. +Regenerate the split. Do not mark the object complete: two placeholder stubs remain. +A hypothesis variant exists but is NOT for landing without owner approval: patches/rasterizer_xbox_hardware_geometry.HYPOTHESIS_hg1.patch plus patches/symbols.HYPOTHESIS_hg1_on_top.patch. + +## evidence +Production baseline: +- gate 17/17 EXACT. +- object_audit FAIL(7): 7 XDK wrappers are external in the split but static in ours, and they are not PDB publics. +- pdb_storage also flags 6 placeholders, _code_00158450@8/460@8/470@4/4b0@4/4d0@4/510@4, as not public. + +What the placeholders are: +- They are hand-written empty __stdcall stubs in the .c, called by nothing. +- Our object also emits the real _D3DVertexBuffer_Unlock@4, _IDirect3DVertexBuffer8_Unlock@4, _D3DIndexBuffer_Unlock@4 and _IDirect3DIndexBuffer8_Unlock@4 as surplus statics. +- Bytes plus header-definition emission order map them 1:1 onto the placeholders. For example 470 is 'c2 04 00' (D3DVertexBuffer_Unlock, D3D8.h:2243) and 4b0 is 'xor eax,eax; ret 4' (IDirect3DVertexBuffer8_Unlock, 2257); 4d0 and 510 are the index-buffer pair. +- Other objects already name these wrappers static (symbols.json 5691-5699). +- The w2 ledger's claim that January emits no Unlock COMDAT is wrong. + +Lab results: +- hg0 against split_hg0 (only the 4 audited objects change): 17/17 EXACT, audit2 PASS with 25/25 symbols, no code surplus, data surplus identical (SDK tables and 3 literals), provider_link PASS. +- hg1 (the 2 @8 stubs deleted and one D3DVertexBuffer_MoveResourceMemory(d3d_vertex_buffer, D3DMEM_VIDEO) added): also 17/17 EXACT, audit PASS, zero surplus. + +Other checks: +- The preserved CreateVertexBuffer failure-path BUG comment was owner-reconciled in 6130661c (Astra). +- fake_match_scan: 0 leads. + +## blockers +Two January-owned 16-byte 'ret 8' statics are still matched only by hand-written empty stubs with placeholder names: _code_00158450@8 and _code_00158460@8. This breaks rule 7 and uses hand-written substitutes for compiler-emitted XDK inlines. +- Header emission order puts them between IDirect3DDevice8_CreateIndexBuffer (D3D8.h:1702) and D3DVertexBuffer_Unlock (2243). +- Several no-op pairs produce identical bytes: D3DResource_MoveResourceMemory@8 (2015) together with any of the *_MoveResourceMemory wrappers (2028-2235), or D3DTexture_UnlockRect@8 / D3DVolumeTexture_UnlockBox@8. +- No PDB, HCEX, atlas, /Od or string evidence names them, or says where January called them. + +## reopen_criteria +Reopen on first-party evidence that names the two 'ret 8' no-op statics and shows the January source call that emitted them. That could be an atlas or map record at January offsets 0x158450/0x158460 (+0x400000), a later build's rasterizer_vertex_buffer_new call graph, or an XDK 3911 header difference. Alternatively, the owner may explicitly accept the hg1 MoveResourceMemory hypothesis. Then apply hg0 plus the chosen pair and regenerate the split. + +## task notes +Tooling note: in Git Bash, run lab_gate --drop with MSYS_NO_PATHCONV=1, otherwise '/Ow' is rewritten into a path and silently ignored. + +My scratch tools, all under scratch/w/breakable_surfaces_audit/: +- lab_gate.py: gate.py plus --drop, --split-root and --tmpdir. A --tmpdir header shadow lets headers be edited in the lab. +- audit2.py, surplus_obj.py and surplus_data.py: honor AUDIT_SPLIT_ROOT. +- objeq.py, helper_census.py and static_surplus_census.py. + +Combined scratch config and split: +- config_hg0/symbols.json holds every proposed symbols.json edit for all 4 units. patches/symbols.json.patch is its diff against config/symbols.json. The file was edited in place, with no re-serialization. +- csplit into split_hg0 changes only the 4 audited objects out of 833. + +Findings for the provider worker: +- NODUP providers: effects/decals (_plane3d_from_point_and_normal, _plane3d_negate, _project_point2d, _projection_sign_from_vector3d); ai/path_obstacles (_point_in_sphere, _project_point3d); effects/effects (_real_local_random). +- Header-body mismatches with January's selected copies: _project_point2d (real_math.h body vs the decals copy) and _real_local_random (header vs the effects copy). + +The stock D3D SDK select-any tables (_D3DPRIMITIVETOVERTEXCOUNT, _D3DSIMPLERENDERSTATEENCODE, _D3DTEXTUREDIRECTENCODE) emitted by collision_debug, rasterizer_xbox and hardware_geometry are byte-identical to January's selected copies and pair-link. This matches the 54 Matching objects that already emit them. + +Policy question for the owner: three already-Matching units carry candidate-only static code that January's image lacks: bsp3d (_bsp3d_plane_distance_to_point, _bsp3d_polygon_plane_distance_to_point), structure_visibility (_structure_visibility_dequantize_byte_to_real) and texture_page (_texture_page_verify_and_return). This is the same class as breakable's _breakable_surface_plane_distance. +ledger: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\breakable_surfaces_audit\LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave1/data_gap_source_ai_path_structure_bsp.md b/research/fifty_objects_20260925/results/wave1/data_gap_source_ai_path_structure_bsp.md new file mode 100644 index 00000000..58c5f12f --- /dev/null +++ b/research/fifty_objects_20260925/results/wave1/data_gap_source_ai_path_structure_bsp.md @@ -0,0 +1,67 @@ +# source/ai/path_structure_bsp + +## verdict +FUNCTIONS_EXACT_OBJECT_BLOCKED + +## newly_exact_functions +[] + +## candidate_files +[ + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/data_gap/pathbsp/cand_wh.c", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/data_gap/patches/path_structure_bsp.patch", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/data_gap/fix_pathbsp.txt", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/data_gap/pathbsp/cand_hw.c" +] + +## production_changes +Case B, a real reconstruction. It needs no semantic entry because ordinary objdiff credit follows. +(1) git apply scratch/w/data_gap/patches/path_structure_bsp.patch. In source/ai/path_structure_bsp.c it adds, under /* ---------- globals */ and in this order: + static real const quantized_pathfinding_surface_widths[8] = { 0.2f, 0.4f, 0.6f, 0.8f, 1.0f, 1.5f, 2.0f, 4.0f }; + static real const quantized_pathfinding_surface_heights[8] = { 0.25f, 0.5f, 0.75f, 1.0f, 1.5f, 2.0f, 4.0f, 8.0f }; + It also updates the header symbol comment. +(2) Edit config/symbols.json by line surgery, keeping CRLF and line order: + - line 13113: rename to { "file_offset": 2419724, "flags": 0, "name": "_quantized_pathfinding_surface_widths", "static": true }, + - insert directly after it: { "file_offset": 2419756, "flags": 0, "name": "_quantized_pathfinding_surface_heights", "static": true }, + These edits are included in patches/symbols_json_all.patch. +(3) Do NOT flip the status to Matching. The pre-existing NODUP provider conflicts below remain. + +## evidence +contribs.json shows that module 426 (path_structure_bsp) owns a non-COMDAT 64-byte .rdata at file offset 2419724 with flags 0x40300040. Its bytes are the floats {0.2 .. 4} followed by {0.25 .. 8}. + +No January object refers to it, going by a resolved-address scan of all 833 split objects. cachebeta.pdb does not list it as a public. + +HCEX.pdb's compiland lists two File Static const float[8] arrays: quantized_pathfinding_surface_widths at 0xC5494 and quantized_pathfinding_surface_heights at 0xC54B4. HCEX_debug.exe holds the big-endian {0.2..4} at exactly 0xC5494 and {0.25..8} at 0xC54B4, which ties each name to its values by address. + +Results: +- gate: 6/6 EXACT. +- object_audit against a scratch csplit (only this split object changes): PASS, 13/13 symbols, 64-byte section equal including flags. +- objdiff 3.3.1 mini report: .rdata goes from 70.14% to 100%, and matched_data from None to 200 (+200 B). Code stays 2512/2512. +- Control: defining heights first swaps the halves (DIFF). This non-COMDAT const .rdata follows forward definition order. + +The codex salvage ledger withdrew an earlier single 64-byte array because it came out 8-aligned and only __declspec(align(4)) fixed that. The two authentic 32-byte arrays are 4-aligned naturally, so no annotation is needed. + +fake_match_scan finds 0 leads, and compiler warnings are unchanged. + +## blockers +Whole-object admission is blocked by pre-existing surplus pair-link failures. The 10 helper COMDATs are all identical to January's selected copies, but provider_link fails for _cross_product2d (actor_combat NODUP hand copy) and _distance_squared2d (action_vehicle NODUP hand copy). This is the same in the production base. + +## reopen_criteria +Flip to Matching after the NODUP providers are genuinely repaired and provider_link passes in both orders. + +## task notes +Expected credit: +1,973 data bytes. +- +1,773 comes from the three Case A single-section entries (periodic 96, king 136, object_lights 1,541); scratch/tools/progress_calc.py takes data from 2,579,142 to 2,580,915, with 38 credits and 0 revoked. +- +200 is path_structure_bsp's ordinary objdiff credit after the Case B reconstruction. +- Code is unchanged and there are no function regressions. + +The Case A entries and the ownership/source patches are independent. The entries verify against today's production objects, and I re-checked their snapshots under the proposed symbols/storage changes; they are unchanged. + +Integrator order: apply the patches, then csplit plus ninja, then rerun the verifier and progress. The combined symbols.json edits (34 ops, scratch/w/data_gap/fix_all.txt) have been tested with a scratch csplit (cfg_all_split). They change exactly 4 split objects out of 833. + +Tool caveat for other workers: tools/campaign/gate.py copies --source to scratch/_gate_PID.c, so a shadow header placed beside the candidate is silently ignored. scratch/w/data_gap/sgate.py compiles in place and honours shadow headers; I confirmed this with a #error test. + +Code under-credit is already handled: objdiff scores periodic_function_build_table, transition_function_build_table, bitmap_copy and bitmap_draw_line below 100%, but all four are strict exact and already credited through build/semantic_report.json hidden_exact. + +Systemic blocker found: 18 base objects emit a header-inline _distance3d whose bytes differ from January's selected action_vehicle copy. It also fails pair-link against action_vehicle's NODUP hand copy, and none of those objects is Matching. This alone stops king and object_lights from becoming complete objects. +ledger: C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/data_gap/LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave1/data_gap_source_bitmaps_bitmap_drawing.md b/research/fifty_objects_20260925/results/wave1/data_gap_source_bitmaps_bitmap_drawing.md new file mode 100644 index 00000000..25b99ca5 --- /dev/null +++ b/research/fifty_objects_20260925/results/wave1/data_gap_source_bitmaps_bitmap_drawing.md @@ -0,0 +1,53 @@ +# source/bitmaps/bitmap_drawing + +## verdict +BLOCKED + +## newly_exact_functions +[] + +## candidate_files +[ + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/data_gap/bitmap/cand_static.c", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/data_gap/fix_bitmap.txt", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/data_gap/bitmap/lab_c10.c" +] + +## production_changes +No data change. +Optional zero-credit ownership fix only: `static word const bitmap_bevel_sequence_indices[...]` (scratch/w/data_gap/bitmap/cand_static.c) plus , "static": true on symbols.json line 13458 (_bitmap_bevel_sequence_indices). Verified 7/7 exact, and its storage then agrees with cachebeta. The lab_*.c files are lab-only and must NOT be landed. + +## evidence +January's .data is 2644 B and ours is 2628 B. contribs.json (module 392, size 2644, flags c0400040) proves the first 16 bytes belong to bitmap_drawing itself: 0xFF x10 followed by 0x00 x6, before the public _translation_table at +16. + +Nothing ever references that prefix: +- all January split objects: zero references (resolved-address scan); +- the /Od build: zero, although the same 16 bytes sit at 0x9f0e00 in front of translation_table at 0x9f0e10, which is referenced; +- HEK sapien.exe: zero, with the same bytes at 0xA8CCB0. + +The pattern is unique board-wide, so it is not a header static. It is not a public and must be an initialised file static. + +Neither HCEX.pdb nor HCEX_Release.pdb has a bitmap_drawing module, and the atlas has only function names. The lab shows that a 10-byte char[], 5-short or 3-long prefix all give the identical layout, because VC7 16-aligns the 2592-byte table. So the type cannot be determined from bytes. + +## blockers +The 2026-09-20 owner ruling holds every unnamed or unconfirmed global. Name and type of the 16-byte static are unattested, and inventing them would be fake extent-filling. + +## reopen_criteria +A first-party source for the name and type of the initialised static that precedes translation_table: a PDB, source or HEK/PC symbol record for bitmap_drawing. Then define it in bitmap_drawing.c, re-split symbols.json at file_offset 2995832 with the real static name, and verify .data at 2644 B/c0400040 plus object_audit. + +## task notes +Expected credit: +1,973 data bytes. +- +1,773 comes from the three Case A single-section entries (periodic 96, king 136, object_lights 1,541); scratch/tools/progress_calc.py takes data from 2,579,142 to 2,580,915, with 38 credits and 0 revoked. +- +200 is path_structure_bsp's ordinary objdiff credit after the Case B reconstruction. +- Code is unchanged and there are no function regressions. + +The Case A entries and the ownership/source patches are independent. The entries verify against today's production objects, and I re-checked their snapshots under the proposed symbols/storage changes; they are unchanged. + +Integrator order: apply the patches, then csplit plus ninja, then rerun the verifier and progress. The combined symbols.json edits (34 ops, scratch/w/data_gap/fix_all.txt) have been tested with a scratch csplit (cfg_all_split). They change exactly 4 split objects out of 833. + +Tool caveat for other workers: tools/campaign/gate.py copies --source to scratch/_gate_PID.c, so a shadow header placed beside the candidate is silently ignored. scratch/w/data_gap/sgate.py compiles in place and honours shadow headers; I confirmed this with a #error test. + +Code under-credit is already handled: objdiff scores periodic_function_build_table, transition_function_build_table, bitmap_copy and bitmap_draw_line below 100%, but all four are strict exact and already credited through build/semantic_report.json hidden_exact. + +Systemic blocker found: 18 base objects emit a header-inline _distance3d whose bytes differ from January's selected action_vehicle copy. It also fails pair-link against action_vehicle's NODUP hand copy, and none of those objects is Matching. This alone stops king and object_lights from becoming complete objects. +ledger: C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/data_gap/LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave1/data_gap_source_game_game_engine_king.md b/research/fifty_objects_20260925/results/wave1/data_gap_source_game_game_engine_king.md new file mode 100644 index 00000000..e782d528 --- /dev/null +++ b/research/fifty_objects_20260925/results/wave1/data_gap_source_game_game_engine_king.md @@ -0,0 +1,67 @@ +# source/game/game_engine_king + +## verdict +ADMISSION_FIX_PROPOSED + +## newly_exact_functions +[] + +## candidate_files +[ + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/data_gap/king/cand.c", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/data_gap/king/game/game_engine_king.h", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/data_gap/patches/king.patch", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/data_gap/fix_king.txt", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/data_gap/semantic_data_matches_additions.json" +] + +## production_changes +(A) Case A credit, +136 B. Append the _king_engine entry from scratch/w/data_gap/semantic_data_matches_additions.json to config/semantic_data_matches.json: + unit source/game/game_engine_king + symbol _king_engine + allow_incomplete_unit true + measurements size 136, relocation_count 23, normalized_sha256 4009f5b6117e9f00cb001a23b9a56b9dc51a694206c442ce715e2bed2d5465a7 +(B) Optional zero-credit ownership correction, matching the oddball/slayer precedent: + - git apply scratch/w/data_gap/patches/king.patch: + - the 22 engine-table functions become static; + - their prototypes move from game_engine_king.h into the .c prototype block as static prototypes; + - `static struct king_globals king_globals = { 0 };` replaces the public definition; + - `extern struct king_globals king_globals;` is removed from the header. + - Add , "static": true to symbols.json lines 2302, 2305-2312, 2314, 2316-2320, 2323-2326, 2328-2330 (the 22 functions) and 22989 (_king_globals). The exact names are in scratch/w/data_gap/fix_king.txt and the edits are in patches/symbols_json_all.patch. +(C) Keep the status NonMatching. + +## evidence +The .data _king_engine section (136 B, 23 relocations) resolves identically under coff_compare, with equal flags c0400040. January's name relocation targets '??_C@_04PJOEONHN@king?$AA@', which is UNDEF in January and folded to game_engine. That triggers the objdiff 3.3.1 '$' defect, and the section scores 98.25%. + +The code is 29/29 strict exact. The base object_audit shows PASS. + +cachebeta publics lack the 22 table functions and _king_globals, and 0 UNDEF references exist anywhere. game_engine_king.h is included only by game_engine_king.c. + +The ownership candidate compiles with the shadow header through sgate.py at 29/29 EXACT, and the only warning is the pre-existing C4700. + +Against a scratch csplit with 23 static flags (only this object changes): object_audit PASS at 39/39 symbols, the _king_engine and _king_globals sections are equal, and PDB storage shows 0 disagreements. + +The objdiff mini report is unchanged. + +## blockers +The object cannot be Matching. The surplus _distance3d COMDAT is DIFFERENT from January's selected action_vehicle copy (x87 order), and provider_link fails with LNK2005 against the action_vehicle NODUP hand copy. This is pre-existing and board-wide: 18 objects are affected and none of them is Matching. The data entry therefore needs allow_incomplete_unit. + +## reopen_criteria +Flip to Matching after distance3d's COMDAT equals January's selected copy, or the owner rules on the action_vehicle NODUP provider. + +## task notes +Expected credit: +1,973 data bytes. +- +1,773 comes from the three Case A single-section entries (periodic 96, king 136, object_lights 1,541); scratch/tools/progress_calc.py takes data from 2,579,142 to 2,580,915, with 38 credits and 0 revoked. +- +200 is path_structure_bsp's ordinary objdiff credit after the Case B reconstruction. +- Code is unchanged and there are no function regressions. + +The Case A entries and the ownership/source patches are independent. The entries verify against today's production objects, and I re-checked their snapshots under the proposed symbols/storage changes; they are unchanged. + +Integrator order: apply the patches, then csplit plus ninja, then rerun the verifier and progress. The combined symbols.json edits (34 ops, scratch/w/data_gap/fix_all.txt) have been tested with a scratch csplit (cfg_all_split). They change exactly 4 split objects out of 833. + +Tool caveat for other workers: tools/campaign/gate.py copies --source to scratch/_gate_PID.c, so a shadow header placed beside the candidate is silently ignored. scratch/w/data_gap/sgate.py compiles in place and honours shadow headers; I confirmed this with a #error test. + +Code under-credit is already handled: objdiff scores periodic_function_build_table, transition_function_build_table, bitmap_copy and bitmap_draw_line below 100%, but all four are strict exact and already credited through build/semantic_report.json hidden_exact. + +Systemic blocker found: 18 base objects emit a header-inline _distance3d whose bytes differ from January's selected action_vehicle copy. It also fails pair-link against action_vehicle's NODUP hand copy, and none of those objects is Matching. This alone stops king and object_lights from becoming complete objects. +ledger: C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/data_gap/LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave1/data_gap_source_math_periodic_functions.md b/research/fifty_objects_20260925/results/wave1/data_gap_source_math_periodic_functions.md new file mode 100644 index 00000000..410d7428 --- /dev/null +++ b/research/fifty_objects_20260925/results/wave1/data_gap_source_math_periodic_functions.md @@ -0,0 +1,77 @@ +# source/math/periodic_functions + +## verdict +ADMISSION_FIX_PROPOSED + +## newly_exact_functions +[] + +## candidate_files +[ + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/data_gap/periodic/cand_c.c", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/data_gap/patches/periodic_functions.patch", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/data_gap/fix_periodic2.txt", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/data_gap/periodic/cand_d.c", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/data_gap/semantic_data_matches_additions.json" +] + +## production_changes +(A) Case A credit, +96 B. Append the _global_periodic_functions_enum_strings entry from scratch/w/data_gap/semantic_data_matches_additions.json to config/semantic_data_matches.json: + unit source/math/periodic_functions + symbol _global_periodic_functions_enum_strings + allow_incomplete_unit true + measurements size 96, relocation_count 20, normalized_sha256 8fdd4bf9e8be002fe8938ee0849dfec244c27138f7b77eff28ec8ba7b4538614 +(B) Zero-credit authenticity/ownership fix, verified: + - git apply scratch/w/data_gap/patches/periodic_functions.patch. It: + - deletes the invented struct periodic_functions_globals (with byte pad[3]) and the `#define function_tables_initialized periodic_functions_globals.function_tables_initialized` alias; + - adds `static boolean function_tables_initialized = FALSE; static byte *transition_function_tables[NUMBER_OF_TRANSITION_FUNCTIONS] = { 0 }; static byte *periodic_function_tables[NUMBER_OF_PERIODIC_FUNCTIONS] = { 0 };` in that order; + - makes periodic_function_build_table static and adds its static prototype. + - symbols.json edits: + - line 23079 becomes { "file_offset": 4547004, "flags": 0, "name": "_function_tables_initialized", "static": true }, + - insert after it { "file_offset": 4547008, "flags": 0, "name": "_transition_function_tables", "static": true }, + - then { "file_offset": 4547032, "flags": 0, "name": "_periodic_function_tables", "static": true }, + - add , "static": true to _periodic_function_build_table. + - All of these are in patches/symbols_json_all.patch. +(C) The status must stay NonMatching because of the park. + +## evidence +The .data section (96 B, 20 relocations) resolves identically, with flags c0300040 on both sides. The 'noise' and 'linear' literals are UNDEF in January (folded to other objects), and every relocation targets a '?$AA' literal, so objdiff 3.3.1 scores the section 70.83%. + +The unit's six unparked functions are strict exact. + +Whole-object audit finding: our .bss is 8-aligned and January's is 4-aligned. VC7 8-aligns a section only when it holds an object of 64 B or more, and our invented 76-byte struct triggers that. + +What January actually had: +- The assert text is the bare '!function_tables_initialized'. +- HCEX.pdb lists File Statics periodic_function_tables (unsigned char *[12]) and transition_function_tables (unsigned char *[6]). +- HCEX also lists `static void periodic_function_build_table(short, unsigned char *)`, and cachebeta does not list it as a public. + +Measured results: +- cand_c against a scratch csplit (only this object changes): 6/6 exact, .bss flags equal (align 4/4), 46/46 January symbols, 0 PDB storage disagreements. +- The only remaining difference is the parked function, whose bytes are unchanged (af8e65f5, the parked.json base). +- Control cand_d uses uninitialised statics and gets name-hash order with a 73-byte section, which is wrong. That proves January's `= 0` initialisers (declaration-order layout). +- _fast_ftol surplus is IDENTICAL to January's selected copy and provider_link PASSes. +- objdiff rows are unchanged. + +## blockers +@periodic_function_build_variable_period_x_table@4 is parked (a two-instruction EDX/ECX scheduling tie), so the object can never be Matching until that park closes. + +## reopen_criteria +Flip to Matching and drop allow_incomplete_unit only if the parked fastcall builder becomes strict exact under that park's own reopen criteria. + +## task notes +Expected credit: +1,973 data bytes. +- +1,773 comes from the three Case A single-section entries (periodic 96, king 136, object_lights 1,541); scratch/tools/progress_calc.py takes data from 2,579,142 to 2,580,915, with 38 credits and 0 revoked. +- +200 is path_structure_bsp's ordinary objdiff credit after the Case B reconstruction. +- Code is unchanged and there are no function regressions. + +The Case A entries and the ownership/source patches are independent. The entries verify against today's production objects, and I re-checked their snapshots under the proposed symbols/storage changes; they are unchanged. + +Integrator order: apply the patches, then csplit plus ninja, then rerun the verifier and progress. The combined symbols.json edits (34 ops, scratch/w/data_gap/fix_all.txt) have been tested with a scratch csplit (cfg_all_split). They change exactly 4 split objects out of 833. + +Tool caveat for other workers: tools/campaign/gate.py copies --source to scratch/_gate_PID.c, so a shadow header placed beside the candidate is silently ignored. scratch/w/data_gap/sgate.py compiles in place and honours shadow headers; I confirmed this with a #error test. + +Code under-credit is already handled: objdiff scores periodic_function_build_table, transition_function_build_table, bitmap_copy and bitmap_draw_line below 100%, but all four are strict exact and already credited through build/semantic_report.json hidden_exact. + +Systemic blocker found: 18 base objects emit a header-inline _distance3d whose bytes differ from January's selected action_vehicle copy. It also fails pair-link against action_vehicle's NODUP hand copy, and none of those objects is Matching. This alone stops king and object_lights from becoming complete objects. +ledger: C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/data_gap/LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave1/data_gap_source_objects_object_lights.md b/research/fifty_objects_20260925/results/wave1/data_gap_source_objects_object_lights.md new file mode 100644 index 00000000..d316e013 --- /dev/null +++ b/research/fifty_objects_20260925/results/wave1/data_gap_source_objects_object_lights.md @@ -0,0 +1,76 @@ +# source/objects/object_lights + +## verdict +ADMISSION_FIX_PROPOSED + +## newly_exact_functions +[] + +## candidate_files +[ + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/data_gap/lights/cand.c", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/data_gap/lights/objects/object_lights_rendering.h", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/data_gap/patches/object_lights.patch", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/data_gap/semantic_data_matches_additions.json", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/data_gap/fix_lights.txt" +] + +## production_changes +(A) Case A credit, +1,541 B. Append the _lights_section entry from scratch/w/data_gap/semantic_data_matches_additions.json to config/semantic_data_matches.json. It is a single-section entry: + unit source/objects/object_lights + symbol _lights_section + allow_incomplete_unit true + measurements size 1541, relocation_count 1, normalized_sha256 527b43a173f528444fa4423af92d7d58a83f2afe7fc1661b6d297401b2760f71 + plus the reason text in the file. +(B) Optional zero-credit ownership correction, verified: + - git apply scratch/w/data_gap/patches/object_lights.patch: + - static on cluster_get_first_light, cluster_get_next_light, light_attenuation and should_render_lights; + - the should_render_lights prototype moves from object_lights_rendering.h into object_lights.c's prototype block; + - lights_render_diffuse and lights_render_specular now test `if (should_render_lights())` instead of the inline predicate. + - Add , "static": true to the symbols.json lines for _should_render_lights (5138), _light_attenuation (5150), _cluster_get_first_light (5152) and _cluster_get_next_light (5153). This is in patches/symbols_json_all.patch. +(C) Keep the status NonMatching. + +## evidence +The .data section (1541 B, 1 relocation) resolves identically under coff_compare, with equal flags c0400040. + +January's only relocation targets the '?$AA' literal 'render_lights'. January leaves it UNDEF (folded to another object) while we define it. That triggers the objdiff 3.3.1 '$' name defect, and the section scores 99.74%. + +The code is 43/43 strict exact. object_audit on the base shows PASS, 71 symbols. + +Ownership: +- cachebeta publics lack all four functions, and 0 UNDEF references exist. +- January emits should_render_lights with zero references, so it must be a static that is used inline. +- /Od build: + - lights_game_globals is at 0xded68c. + - The only reader of render_lights is should_render_lights at 0x78dab0. + - Its callers are 0x78c6c0 (lights_render_diffuse, which calls rasterizer_environment_diffuse_lights_begin and then should_render_lights) and 0x78c950 (lights_render_specular). +- Lab results: + - static without a call leaves should_render_lights UNWRITTEN (42/43). + - With the /Od call shape it is 43/43 EXACT and all four symbols are emitted static. +- render.c (13/13) and render_objects.c (22/22) are the only other consumers of the header. With the edited shadow header, every function row and every section is unchanged. +- Against a scratch csplit (only this object changes): object_audit PASS, 71/71 symbols, and the _lights_section snapshot is unchanged. + +progress_calc: the three Case A entries together add +1,773 data with 0 revoked. + +## blockers +The object cannot be marked Matching because of pre-existing surplus. The header-inline _distance3d and _object_get_bounding_sphere COMDATs differ from January's selected action_vehicle copies, and provider_link fails on both (LNK2005 against the NODUP hand copies). A census found 18 base objects emitting this non-identical _distance3d, and none of them is Matching. That is why the data entry needs allow_incomplete_unit. + +## reopen_criteria +Drop allow_incomplete_unit and flip to Matching once real_math.h distance3d and object_get_bounding_sphere emit January's selected bytes (the action_vehicle x87 order), or the owner rules on the NODUP providers. + +## task notes +Expected credit: +1,973 data bytes. +- +1,773 comes from the three Case A single-section entries (periodic 96, king 136, object_lights 1,541); scratch/tools/progress_calc.py takes data from 2,579,142 to 2,580,915, with 38 credits and 0 revoked. +- +200 is path_structure_bsp's ordinary objdiff credit after the Case B reconstruction. +- Code is unchanged and there are no function regressions. + +The Case A entries and the ownership/source patches are independent. The entries verify against today's production objects, and I re-checked their snapshots under the proposed symbols/storage changes; they are unchanged. + +Integrator order: apply the patches, then csplit plus ninja, then rerun the verifier and progress. The combined symbols.json edits (34 ops, scratch/w/data_gap/fix_all.txt) have been tested with a scratch csplit (cfg_all_split). They change exactly 4 split objects out of 833. + +Tool caveat for other workers: tools/campaign/gate.py copies --source to scratch/_gate_PID.c, so a shadow header placed beside the candidate is silently ignored. scratch/w/data_gap/sgate.py compiles in place and honours shadow headers; I confirmed this with a #error test. + +Code under-credit is already handled: objdiff scores periodic_function_build_table, transition_function_build_table, bitmap_copy and bitmap_draw_line below 100%, but all four are strict exact and already credited through build/semantic_report.json hidden_exact. + +Systemic blocker found: 18 base objects emit a header-inline _distance3d whose bytes differ from January's selected action_vehicle copy. It also fails pair-link against action_vehicle's NODUP hand copy, and none of those objects is Matching. This alone stops king and object_lights from becoming complete objects. +ledger: C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/data_gap/LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave1/fn_action_charge_source_ai_action_charge.md b/research/fifty_objects_20260925/results/wave1/fn_action_charge_source_ai_action_charge.md new file mode 100644 index 00000000..ddae3ada --- /dev/null +++ b/research/fifty_objects_20260925/results/wave1/fn_action_charge_source_ai_action_charge.md @@ -0,0 +1,75 @@ +# source/ai/action_charge + +## verdict +OBJECT_COMPLETE_CANDIDATE + +## newly_exact_functions +[ + "_action_charge_perform" +] + +## candidate_files +[ + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\action_charge\\candidate.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\action_charge\\production.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\action_charge\\LEDGER.md", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\action_charge\\candidate_gate.txt", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\action_charge\\candidate_audit.txt", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\action_charge\\candidate_provider_link.txt", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\action_charge\\melee_block.txt", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\action_charge\\od_perform.txt" +] + +## production_changes +1) Apply scratch/w/action_charge/production.patch to source/ai/action_charge.c. It is a unified diff, CRLF kept, and changes ONLY the body of action_charge_perform. `patch -p1 --binary` on a copy of production reproduces scratch/w/action_charge/candidate.c byte-for-byte. No header, symbols.json, parked.json, config flag or tool change. Helper copies are untouched, including the real_random rename package. +2) What the patch changes: +(a) Removes the `unit_index` and `target_range` locals, as in the /Od build. +(b) Four 2D aggregate copies `x = *(real_vector2d *)&v`: target_alignment_vector, the melee alignment_vector plus its facing_vector fallback, and state_data->leap_alignment_vector. +(c) Adds the /Od dead leap-arm code: RTC alignment_vector with the normalize2d fallback chain to *global_forward2d, and a nested block { boolean success = FALSE; real minimum_velocity; real_point3d target_point = prop->body_position; aim_vector/vertical/horizontal; target_point.z += 0.4f; success = projectile_aim_ballistic(...); if (success) {...} }. +(d) Adds named results closing_velocity (suicide arm) and alignment (dot_product2d). +(e) Uses the RTC names vector_to_target, estimated_target_position, target_relative_velocity, target_alignment_vector, alignment_vector and minimum_velocity, and /Od declaration order. +3) No park to retire: config/parked.json has no action_charge entry. +4) After the full ninja build, the stable sweep and owner acceptance of the review items (see blockers), flip config/config.json `source/ai/action_charge.c` (index 470) from NonMatching to Matching. +5) Add a matching-log doc disclosing the rule-24 casts per site, with the /Od addresses listed in LEDGER.md section 6. + +## evidence +Baseline: `[size 3264!=3248, sha]`, 32 real regions. Candidate: gate `EXACT 3248 _action_charge_perform` and `== exact 22 residual 0 unwritten 0`. relocdiff 84/84 with 0 differing rows. object_audit PASS: 37 January symbols, 0 differ, surplus identical to production. provider_link SELECTED-PROVIDER LINK PASS. pdb_storage 0 disagreements. surplus_identity 2/2 IDENTICAL. Data 256/256 (100% in build/report.json). fake_match_scan 0 leads. /W3 clean. coffsecs against build/base: only the perform .text and .debug$S sections differ; every other section's bytes, flags and COMDAT selection are identical. + +Mechanism: +- Lane B's owner_ruling_struct_copy body rebuilt on this tree (sc0) leaves one diff only: dot #2 term order at +0x8e1..+0x8f8 (January i,k,j; ours k,j,i). +- A dead-local instrument (diagnostic only) shows the key is a count of IL locals and that POSITION IS INERT: D=6/7 exact at function top, melee block, suicide arm or tail; D=0..5 not. +- The /Od build (fn 0x430170) has exactly 7 named slots that sc0 lacks: -0x3e, -0x88 (RTC alignment_vector), -0x8d, -0xac (RTC target_point), -0xf4, -0xf8, -0x110. +- The two RTC aggregates are dead code in the /Od build too. Measured: VC7 inlines and eliminates that dead block with ZERO byte trace (s4), so January's bytes cannot exclude it. Every /Od-attested exact set requires it. +- Constants were read from the /Od data: 0.4f and 0.3f. The fallback global 0xa31df4 = global_forward2d, derived from pointer-table offsets. +- Map of subsets that are exact (LEDGER section 3): at least 2 of {success, dead boolean, 3 named reals}, but not both 3D-dot reals. The full /Od set fails only on the fadd at +0x944. + +Strip tests: +- Load-bearing casts: C1, C2 and C5 (local-to-local copies from vector_to_target). Every undecorated alternative is residual. +- Byte-inert casts: C3, C4 and C6 (member-wise copies are equally exact), each with the /Od single-base-load L,L,S,S struct-copy pattern. +- `= FALSE` on success is byte-inert and kept because /Od stores it at 0x430d83. +- Each named real alone is byte-inert; dropping both is residual. +- A cast-free control (production scalar copies with the same locals, D=0..7) stays at [size 3264] with 32 real regions and does not respond to the count, so the aggregate copies are required. + +## blockers +Owner review is needed before admission: +(1) Rule-24 aggregate-copy casts. +- C3, C4 and C6 meet the 2026-09-21 per-site admission as it stands: byte-inert, /Od L,L,S,S at 0x431203 / 0x430f04 / 0x430d28, prefix layout. +- C1, C2 and C5 are load-bearing aggregate copies that cannot be strip-tested. This is the same class as the owner-admitted action_obey.c:1259 copy (commit 3ba2eb91). +(2) The /Od-attested dead leap-arm code (RTC alignment_vector/target_point) and the named result locals. They produce no bytes of their own and are proven only through the M8 IL-count key (the dot #2 term order). An earlier Astra review dismissed them on the premise 'absent from January bytes'; that premise is now measured false. +(3) Which exact subset of /Od locals January had cannot be decided from bytes. The alternatives are listed in LEDGER section 3. + +Not a blocker for this object: nodup_census shows action_charge.obj is the only NODUP definer of `_real_random`. That is the provider worker's question, and it blocks objects.obj, not this object. Measured: deleting the real_random rename package keeps 22/22, with only a COMDAT selection change 1 to 2. + +## reopen_criteria +If the owner rejects the dead-code or cast evidence, keep the current production body (fuzzy, zero credit) and hold candidate.c as the exact candidate. Reopen with an owner ruling on (i) the load-bearing aggregate-copy casts C1/C2/C5 and (ii) authentic /Od dead code / named locals attested only through the IL-count key. Do not re-run dead-local sweeps or declaration-order permutations. The count map is recorded in LEDGER sections 2 and 3. + +## task notes +`_action_charge_perform` is now strict exact in scratch, and so is the whole object (22 of 22 functions). Nothing tracked was edited; ninja, configure and git were not run. The fix has three parts: +1. Lane B's 2D aggregate-copy body. +2. Authentic dead code and named result locals from the /Od build (halo_cache_symbols.exe). +3. The /Od (RTC) local names. + +The key finding is that the compiler removes the /Od dead code without leaving a byte, but January's dot #2 term order proves those local declarations existed. Admission depends on the owner accepting that dead code and the aggregate-copy casts; see blockers. + +Probe harness: scratch/w/action_charge/probe.py with v1.py to v5.py; outputs are in scratch/w/action_charge/p/. +ledger: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\action_charge\LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave1/fn_actor_looking_ai_actor_looking_actor_look_idle_find_prop.md b/research/fifty_objects_20260925/results/wave1/fn_actor_looking_ai_actor_looking_actor_look_idle_find_prop.md new file mode 100644 index 00000000..7237db9a --- /dev/null +++ b/research/fifty_objects_20260925/results/wave1/fn_actor_looking_ai_actor_looking_actor_look_idle_find_prop.md @@ -0,0 +1,34 @@ +# ai/actor_looking::_actor_look_idle_find_prop + +## verdict +FUNCTIONS_EXACT_OBJECT_BLOCKED + +## newly_exact_functions +[ + "_actor_look_idle_find_prop" +] + +## candidate_files +[ + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\actor_looking\\production.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\actor_looking\\cand_final.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\actor_looking\\cand_final.obj", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\actor_looking\\c1.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\actor_looking\\LEDGER.md" +] + +## production_changes +Apply C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\actor_looking\production.patch to source/ai/actor_looking.c. It keeps the file's CRLF line endings, and `git apply --check` passes. The patch spells every `(real)cos(...)` / `(real)sin(...)` in the file through real_math.h's existing `cosine()` / `sine()` inline helpers, 15 sites in all: 4 in actor_looking_test_validity, 4 in actor_look_idle_find_prop, 4 in actor_look_find_random_vector (sine/cosine of pitch and yaw) and 5 in actor_look_update (4 look-delta cosines plus the stationary-facing cosine). In the stationary-facing block of actor_look_update, the local `real cosine` becomes `real stationary_cosine`, because a local named `cosine` would hide the helper; its 4 uses are renamed to match. No header, symbols.json, config, park or data change. After the patch the object newly emits `_cosine` and `_sine` COMDATs (16 B, 0 relocs each), the same systemic header-inline class the base build already emits in 31 objects. Both are section_infos_equal to January's selected provider (build/split actor_combat.obj), and provider_link.py passes in both orders for both. The _point_from_line3d guard passes. The integrator still needs to run the normal full build, stable-verdict sweep and full COMDAT ownership sweep. Rule 6 requires zero regressions from that sweep before new `_cosine`/`_sine` emissions can be admitted, and the reviewer should confirm those COMDATs are acceptable while `_actor_look_update` (also a caller of `cosine()` under this patch) stays non-exact. For the smallest possible diff, C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\actor_looking\c1.c changes only find_prop's 4 sites. It gives the same exact result and the same surplus, but leaves the TU spelling cos two ways. No parks to retire: config/parked.json has no actor_looking entry. + +## evidence +Before: `_actor_look_idle_find_prop` was a residual at 608 padded / 602 meaningful bytes with 20 relocs, and the object_audit reported 2 DIFF sections. January differs from ours at +0x8d, `cmp ebx,[_ai_debug+0x38]` against our `mov eax,[..]; cmp ebx,eax`, and has a near jg at +0xdf where ours is short. /Od evidence: find_prop is at 0x45dbd0 in halo_cache_symbols.exe. All four cosines there, and every cos/sin in the /Od TU (update 0x45f938..0x45f9c4 and 0x4611d3, find_random_vector 0x45d795..0x45d7dd), are calls to float->float wrappers. Cosine is 0x455220 and sine is 0x455320; each pushes a 4-byte float argument and returns in st0, and they chain to 0x4553b0 = (float)cos((double)x). So the first-party source spells cosine()/sine(), not (real)cos(). Mini-lab mechanism (scratch/w/actor_looking/mini): m11 reproduces our compare split. m13 shows January's fold in straight-line code, which rules out alias and operand-order explanations. m26 is m11 with a real_math-style `cosine()` and gives January's exact `fcos; cmp esi,[g]; fstp; jne`. Production gate on C1/C5/cand_final: `_actor_look_idle_find_prop` is EXACT, and the +0xdf jg width closes with the same change, confirming lane A's 'one root cause' hypothesis. Final gate: 15 exact, 1 residual, 0 unwritten. find_random_vector and test_validity stay exact under sine()/cosine(). object_audit on cand_final: FAIL(1), and the only DIFF is _actor_look_update (base was FAIL(2)); 80 January symbols, 0 differ. pdb_storage: 0 disagreements. Data is 100% (report.json 1700/1700). /W3 shows only the existing C4013 for game_time_get, which an earlier lane (150K w3) measured as byte-inert. Negatives recorded: name-count oracle K=0..40 at three anchor points is byte-inert for both residuals; the /Od-attested inverted state test and loop-top `valid = FALSE` are inert; nine lab probes (L1, L2, V1, V2, J6, J7, J8, K1, K3) pin the mechanism on the x87 value carried into the join block. + +## blockers +The whole object is blocked only by _actor_look_update (see the next unit). find_prop itself has no remaining blocker. + +## reopen_criteria +n/a for find_prop. It is strict exact once the patch lands; re-verify with the full ninja build and stable_verdicts after integration. + +## task notes +New lever, useful beyond this object: spelling a transcendental through a real_math.h `__inline` helper such as `cosine()`, rather than calling `(real)cos()` directly, changes codegen even when the helper is fully inlined. With the direct call, IL-level tail-merging carries the x87 value into the join block, and a global load in that block then stays unfolded (`mov r,[g]; cmp reg,r`). The inline-helper form folds, matching January's `cmp reg,[g]`, and in this case it also fixed a distant jg width anomaly. Evidence source: /Od calls to the float wrapper at 0x455220. Other residuals that show January folding a load or compare right after an x87 phi join may be the same (real) cos/sin vs cosine/sine spelling issue; a census of `(real)cos(`/`(real)sin(` across non-exact functions is cheap. Tools written in the slug: score.py (gate plus per-function REAL region count), mk.py (edit-script probes), namesweep2.py (lab name-count oracle), mini/run.py (minimal TU lab), shadow_census.py, msize.py, warn.py. +ledger: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\actor_looking\LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave1/fn_actor_looking_ai_actor_looking_actor_look_update.md b/research/fifty_objects_20260925/results/wave1/fn_actor_looking_ai_actor_looking_actor_look_update.md new file mode 100644 index 00000000..96adcd2e --- /dev/null +++ b/research/fifty_objects_20260925/results/wave1/fn_actor_looking_ai_actor_looking_actor_look_update.md @@ -0,0 +1,33 @@ +# ai/actor_looking::_actor_look_update + +## verdict +NO_PROGRESS + +## newly_exact_functions +[] + +## candidate_files +[ + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\actor_looking\\lab\\Vb.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\actor_looking\\lab\\Va.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\actor_looking\\od_update.txt", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\actor_looking\\aln_update_base.txt", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\actor_looking\\aln_Vb.txt", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\actor_looking\\LEDGER.md" +] + +## production_changes +None beyond the patch in the find_prop unit. Its update hunks (cosine() and the stationary_cosine rename) are byte-inert for update: sha 0ecf37ee is unchanged, still 4704 padded against January's 4720. Do NOT land lab/Vb.c. Its `*(real_vector2d *)&...` view copies are /Od-attested (integer mov pairs at 0x46127d..0x4612c8, RTC/HCEX names desired_facing, desired_aiming, stationary_facing), but the house rule admits a new view cast only with a strictly exact caller. + +## evidence +January is 4720 padded / 4714 meaningful with 159 relocs; the candidate is 4704 / 4690 / 159, with the same 0x58 frame and the same relocation multiset. real_regions: 119 REAL of 197. I read the /Od update at 0x45f5d0 in full against our source and tested every /Od-attested difference on top of C5. All were byte-inert for update: cosine() at the 4 look-delta sites and the stationary site (C2, C3); `if (looking_free)` in the primary block (U1); `can_look = TRUE` initialiser plus the chained asleep assignment (U2); the override case's chained `succeeded = change_facing [= face_exactly] = TRUE` (U4); the dead facing_optional/facing_locked stores (U5); /Od dot_product2d argument order alone (Vc). January's third secondary branch tests [ebp-4]=can_look, so the later build's looking_free there is not January. Va/Vb (/Od aggregate view copies, plus the /Od dot argument order in Vb) reproduce January's pointer-based 2D copy reads and make both inline dot products x87-operand-identical to January (Jan 0x1037..0x105b). They are still 4688 padded, REAL 131, because of the register-renaming cascade. The name-count oracle was also inert (K=1..24 inserted before update's definition). + +## blockers +The remaining difference is register colouring and slot allocation, beginning at +0x1b1 and +0x32f. January colours primary_priority to edi, the constant-zero pin to ebx, and reload webs of the facing/aiming CSE pointers ([ebp-0x14]/[ebp-0x10]) to ebx across the secondary aim case and across update_facing into the stationary block. That forces secondary_aim_valid into memory at [ebp-7] and puts facing_locked at [ebp-8], shared with face_exactly. Ours gives pp ebx, zero edi, keeps secondary_aim_valid in bl, reloads the pointers into edx/edi per use, and swaps the aiming_cosine/primary_priority homes (-0x20/-0x24). The stop rule fired after 9 evidence-based shapes; none moved this colouring. + +## reopen_criteria +Reopen on any of: (1) a source construct that gives the facing/aiming CSE pointers their own long-lived webs, for example a genuine January local or expression; verify with the lane A allocator replay (claude-lane-a-ai-core-20260920 scratch/res8/destination2 regsim/dbg32c) that it flips pp and zero between edi and ebx and makes secondary_aim_valid spill; (2) a further header-helper spelling difference (the lever that closed find_prop) found at another update site through the /Od callee map; (3) an owner decision to admit the /Od-attested stationary view copies (lab/Vb.c) once update is otherwise exact. Do not repeat U1, U2, U4, U5, Vc, the cosine() probes or the name-count sweeps. + +## task notes +New lever, useful beyond this object: spelling a transcendental through a real_math.h `__inline` helper such as `cosine()`, rather than calling `(real)cos()` directly, changes codegen even when the helper is fully inlined. With the direct call, IL-level tail-merging carries the x87 value into the join block, and a global load in that block then stays unfolded (`mov r,[g]; cmp reg,r`). The inline-helper form folds, matching January's `cmp reg,[g]`, and in this case it also fixed a distant jg width anomaly. Evidence source: /Od calls to the float wrapper at 0x455220. Other residuals that show January folding a load or compare right after an x87 phi join may be the same (real) cos/sin vs cosine/sine spelling issue; a census of `(real)cos(`/`(real)sin(` across non-exact functions is cheap. Tools written in the slug: score.py (gate plus per-function REAL region count), mk.py (edit-script probes), namesweep2.py (lab name-count oracle), mini/run.py (minimal TU lab), shadow_census.py, msize.py, warn.py. +ledger: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\actor_looking\LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave1/fn_actor_perception_source_ai_actor_perception.md b/research/fifty_objects_20260925/results/wave1/fn_actor_perception_source_ai_actor_perception.md new file mode 100644 index 00000000..9bd58048 --- /dev/null +++ b/research/fifty_objects_20260925/results/wave1/fn_actor_perception_source_ai_actor_perception.md @@ -0,0 +1,38 @@ +# source/ai/actor_perception + +## verdict +FUNCTIONS_EXACT_OBJECT_BLOCKED + +## newly_exact_functions +[ + "_actor_perception_refresh_danger_zone", + "_actor_perception_aiming_vector_test_blockage" +] + +## candidate_files +[ + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/actor_perception/production.patch", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/actor_perception/final_nostatic.patch", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/actor_perception/fallback.patch", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/actor_perception/symbols_static.patch", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/actor_perception/final_full.c", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/actor_perception/final_full.obj", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/actor_perception/build_final.py", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/actor_perception/LEDGER.md" +] + +## production_changes +PACKET A: danger zone. Admissible under standing rulings. Apply scratch/w/actor_perception/fallback.patch to source/ai/actor_perception.c. It makes two changes: (1) delete the TU-private `#define/#undef REAL_MATH_EXTERNAL_POINT_FROM_LINE3D` pair; (2) replace the body of actor_get_perception_knowledge with the single-result form from knowledge_single_result.txt, and add `_actor_combat_status_investigate = 2,` to the TU-local actor combat status enum. The new body uses `short knowledge_type = NONE;`, a prop block, a `knowledge_type == NONE && orphan` block, then `if (knowledge_type == NONE) {...}` and one return. It uses struct actor_datum/prop_datum, prop_acknowledged, _ai_unit_effect_* and _actor_knowledge_*. Gate result: 43/1. The danger zone becomes EXACT 1472/50 and the knowledge function stays EXACT 240. Blockage bytes are unchanged, so its park does not drift. Newly emitted surplus: _point_from_line3d and __real@42340000. The _point_from_line3d COMDAT is byte-identical to action_charge's copy, and provider_link --baseline PASSes. It is allowed by owner ruling 20260921 #1: January's actor_perception.obj references _point_from_line3d as UNDEF. Do NOT run --forbid-emitted-symbol _point_from_line3d on this unit. PACKET B: blockage. Needs the owner's ruling on claude_structural_owner_packet_20260923.md section 5 (aggregate view copy). Apply production.patch INSTEAD OF fallback.patch; it contains A plus B plus packet C. The alternative final_nostatic.patch is A plus B without C. The patch replaces actor_perception_aiming_vector_test_blockage with blockage_final.txt, the /Od-shaped body: header normalize2d, magnitude2d, dot_product2d, point_from_line3d, negate_vector3d and magnitude_squared2d; explicit `else blockage = 0;`; an `if (blockage > 0)` gate; the hes chain `if (<0.36f) { /*comment*/ } else if (<1.21f) 1; else 0;`; HCEX parameter names; and `source_planar_direction = *(real_vector2d const *)source_vector;`. If B lands, retire the config/parked.json entry for source/ai/actor_perception::_actor_perception_aiming_vector_test_blockage (class unclassified). New surplus from B: _normalize2d, _scale_vector2d and _dot_product2d (provider action_charge), and _negate_vector3d (provider action_obey). All four are byte-identical to January's selected copy and provider_link PASSes; they are the ruling-5 all-inlined class. PACKET C: storage. This is optional and codegen-inert; it is included in production.patch. Make 5 January file-static symbols static in source: actor_perception_qsort_compare_optional_props, actor_perception_refresh and actor_perception_refresh_test_object (prototype and definition), actor_emotion_unopposable_retreat, and last_refresh_overflow_warning_time. Apply symbols_static.patch, which edits symbols.json lines 332, 352, 369, 371 and 22318 in place with `, "static": true`, then run a csplit-only regen. All five are absent from cachebeta publics and no other split object references them. The scratch csplit regen changes only source/ai/actor_perception.obj out of 833 objects. After that, object_audit on final_full.obj PASSes. Integrator after any packet: full ninja build plus stable per-function sweep. Only actor_perception.c and symbols.json change, and no header is touched. + +## evidence +Baseline: gate 42/2. Blockage [sha] 400/10; danger zone [size 1504!=1472, sha]. Danger zone: Lane A attributed the whole residual to two inline decisions: pfl3d inlined by January, and actor_get_perception_knowledge(actor_index, NONE) called out of line by January but auto-inlined by us. Lab wv1-3: wrapping the site in 1 to 3 extra ifs does not flip the call, so the lever is the callee's cost rather than the site budget. January's callee has `cmp ax,0xffff; jne` at 0xcb, the `knowledge == NONE` sentinel test after the orphan assignment. The HCEA lift (opus5 knowledge_final.c) and /Od 0x470910 (`or edx,-1; mov [ebp-8],dx` ... `cmp [ebp-8],-1`) attest a single-result sentinel form. That spelling is byte-identical to production's goto-done body but costlier to the inliner. With the suppression macro removed, c2_knowledge_sr.c gates 43/1 with the danger zone EXACT, and both the knowledge calls and the 3x __real@42340000 inline match January. This refutes Lane A's 'no source spelling, needs #pragma auto_inline' proof. Blockage: /Od body found at 0x4710a0 through code refs to 0.36f/1.21f (odfloat.py). RTC names source_planar_direction, friend_vector and friend_perpendicular_vector; the callees are normalize2d, magnitude2d, dot_product2d, point_from_line3d, negate_vector3d and magnitude_squared2d. It has an explicit zero store at 0x4711d0, an `if (blockage>0)` gate, and an empty first hes arm (explicit jmp at 0x4711fb). HCEX gives the parameter names (already the ones in actors.h). With field copies, b1 fixes the k-range layout and leaves only the normalize2d reciprocal tail: [size 384!=400]. The /Od 0x4710c6 aggregate copy (one pointer load, both dwords loaded before both stores) closes it: b2 gates 44/0. Castless field-copy variants F1, F2 and F3 all stay at 384!=400, so the copy is load-bearing. Strip test: removing the 5 pointer view casts leaves code bytes and relocations identical (objeq.py), so those casts pass. M8 dead-local oracle bo1-7: inert. Both alternative hes spellings give [sha]. Final gates: final_full 44/0, final_nostatic 44/0, fallback 43/1. object_audit against a scratch split regen with symbols_static: PASS. provider_link --baseline: PASS for all 6 new surplus. surplus_cand.py: every new COMDAT satisfies section_infos_equal with January's provider. Data: build/report.json 2068/2068 at 100%. + +## blockers +(1) Blockage only: the aggregate 3D->2D view copy `*(real_vector2d const *)source_vector` needs the owner ruling queued as claude_structural_owner_packet_20260923.md section 5. It is attested per-site by /Od, 2D is a prefix layout of 3D, the function is strict exact, and no castless spelling matches, so it cannot meet ruling 6's byte-inert criterion. Without that ruling, land fallback.patch: the danger zone is exact and blockage stays parked unchanged. (2) Whole object, pre-existing and identical at build/base: actor_perception emits SELECT_ANY _distance3d and _distance_squared2d. Our action_vehicle.c has NODUP hand copies of both, so provider_link FAILs with LNK2005 in both orders. Our _distance3d is also not byte-identical to January's selected copy. This is the same class as the object_admission_rejections entries for leaf_map and biped_limp_noodle; it needs the board-level action_vehicle distance3d provider repair. (3) fake_match_scan flags one review lead: empty-then-else at hes < 0.36f. It is /Od-attested and the alternatives are not exact; disclose it in the ledger. + +## reopen_criteria +Object completion reopens when the owner admits the section-5 aggregate view copy (or first-party evidence shows a castless January spelling that reproduces the aggregate copy) and the action_vehicle _distance3d/_distance_squared2d provider repair lands with zero regressions. Then apply production.patch plus symbols_static.patch, run a csplit regen, and re-run object_audit and provider_link over all surplus. + +## task notes +Key new law-level finding: VC7's per-callee inline cost depends on the callee's SPELLING, not its bytes. Production's byte-identical goto-done body of actor_get_perception_knowledge was cheap enough to auto-inline at the constant-NONE sites. January's single-result sentinel spelling is not, which closes the danger zone without the pragma Lane A thought was required. That is another false impossibility proof retired. Tooling written under the slug: kc.py (reloc census), splice_blockage.py, surplus_cand.py (surplus identity for a candidate obj), undef_refs.py, object_audit_t.py (SPLIT_ROOT override), make_symbols_patch.py (in-place symbols.json edit), odfloat.py (find /Od functions by float-constant code refs). The scratch csplit run used build/tools/csplit.exe with a scratch config dir; its output is in split_out/ and it did not touch build/split. No tracked file was edited. The existing units rejection entry for _point_from_line3d in object_admission_rejections.json looks stale after owner ruling 20260921 #1; flagged only, since it is outside this unit. +ledger: C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/actor_perception/LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave1/fn_bink_playback_source_bink_bink_playback_bink_query_analog_controller_buttons.md b/research/fifty_objects_20260925/results/wave1/fn_bink_playback_source_bink_bink_playback_bink_query_analog_controller_buttons.md new file mode 100644 index 00000000..e2a03357 --- /dev/null +++ b/research/fifty_objects_20260925/results/wave1/fn_bink_playback_source_bink_bink_playback_bink_query_analog_controller_buttons.md @@ -0,0 +1,77 @@ +# source/bink/bink_playback::_bink_query_analog_controller_buttons + +## verdict +BLOCKED + +## newly_exact_functions +[] + +## candidate_files +[ + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\bink_playback\\L3_q3.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\bink_playback\\S1_q3_static_bss.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\bink_playback\\production.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\bink_playback\\LEDGER.md", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\bink_playback\\G2_fc_q3.fn", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\bink_playback\\xbe.py" +] + +## production_changes +None to apply unconditionally. The only exact body needs an owner ruling. + +If the owner re-rules in favour of the else-if split (the earlier n3a/n5 'q3' candidate), apply: +- C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\bink_playback\production.patch. This is a unified diff of source/bink/bink_playback.c (CRLF). It changes only the START/BACK test at about line 1028 from the `||` form to `if (start==1) {button_pressed= TRUE;} else if (back==1) {button_pressed= TRUE;} else {analog loop}`. +- The full candidate file is scratch/w/bink_playback/L3_q3.c. The combined candidate with the storage fix below is S1_q3_static_bss.c. +- Then retire the park config/parked.json entry {unit: source/bink/bink_playback, function: _bink_query_analog_controller_buttons, class: register-allocation}. + +If the ruling stays no: +- Keep the park. +- Correct its class and evidence. It is NOT a register-allocation tie: the production `||` body is refuted as January's source (evidence below). The recorded reopen criterion cannot be met with the artifacts we have, because both unoptimized first-party builds contain only a bink stub. + +## evidence +Full log: scratch/w/bink_playback/LEDGER.md. + +(1) Baseline, gate --all: 23 exact / 1 residual (`_bink_query_analog_controller_buttons [size 96!=80, sha]`). In the production build the constant 1 is pinned in BL, the boolean is spilled to [ebp-1] and an EBP frame appears. January keeps the boolean in BL and compares against immediates. + +(2) /Od readout (halo_cache_symbols.exe): bink_playback_active (0x4d19c0) is `xor al,al; ret`, and 0x4d1900..0x4d1a50 contains only stubs. The real PC player at 0x4d1a50 (called from the ending.bik caller 0x61b360) is a Gearbox BinkOpen/D3D loop with no gamepad scan. HCEA also has only bink_playback_stub.obj. So there is no unoptimized witness. + +(3) Lab name-count oracle: 0 to 80 dummy names inserted before the definition all stay at 96. Not a TU name-count effect. + +(4) Lab mechanism probes: +- Changing only the analog compare to ==2, or only the start/back compares to ==2, frees BL (80 bytes). +- Signed-char compare operands are inert. +- So the contest is the boolean web against the constant-1 web for EBX, and it is decided by a single reference either way. + +(5) New primary-artifact evidence: the Oct 12 2001 prototype builds (Downloads/Halo - Combat Evolved (Oct 12, 2001 prototype)/Halo 2276/, read as data only with xbe.py and scan_xbe*.py). +- 2276betaP.xbe file offset 0x1b6100 matches January byte for byte (call rel32 masked). +- 2276P.xbe (identical to oct-default.xbe), file offset 0x14f180, calls the getter with `mov ecx,esi`. A lab __fastcall emulation gives: the `||` form pins (96 bytes, G1_fc_or); the q3 form matches 2276P byte for byte (G2_fc_q3). +- 2276defaultP.xbe VA 0x2c700 inlines the getter. A lab in-TU getter emulation reproduces it exactly, but `||` and q3 compile identically there, so that build is neutral (P1/P2). +- Result: across the four compiled instances of this function, `||` matches 1 of 4 and the else-if split matches 4 of 4. + +(6) Whole-object audit of the q3 candidate (L3_q3.obj): +- gate: 24/0/0, _point_from_line3d guard passed. +- object_audit: PASS (59/59 symbols). +- surplus_identity: 0 candidate-only code COMDATs. +- provider_link: SELECTED-PROVIDER LINK PASS for all 6 surplus symbols (3 D3D tables and 3 __real literals). +- report.json: data 1701/1701 (100%). +- fake_match_scan: only the owner-approved int 3. + +## blockers +1. The owner ruling that rejected q3 is still in force: commit 26601453 and astra research14 hold that 'identical optimized CFG plus allocation does not identify the source arms'. Its reopen criterion (an unoptimized first-party witness of separate START/BACK arms) cannot be met with current artifacts, since both the /Od build and HCEA carry only a bink stub. The new October 2276P/betaP agreement is still allocation-based evidence, so it goes to the owner rather than satisfying the criterion literally. +2. Object-level storage: see the second unit entry. That fix is needed for whole-object completion whatever the ruling. +3. `_code_001b5850` keeps an address-derived name (documented anonymous 16-byte `ret` leaf; exhaustive identity search found no name). It is absent from PDB publics and unreferenced, but making it static makes VC7 drop it, so it must stay external. + +## reopen_criteria +Land q3 (production.patch) only on an explicit owner ruling that accepts the cross-build evidence: the `||` form is refuted in two calling contexts, and the else-if split reproduces January, 2276betaP and 2276P exactly. Otherwise, reopen only if a first-party unoptimized build containing the real bink_playback.c body appears (not the PC/HCEA stubs). Do not re-spend on spellings: 10 prior shapes, plus this run's name-count sweep (0 to 80), operand-type probes and context emulations, are all recorded. + +## task notes +No slug directory existed, so this run started fresh; prior shapes were taken from the committed ledgers (w2, n3a, n4 and n5 in the opus5-150k worktree) and none were repeated. No tracked file was edited and ninja, configure and git were not run. The Oct 2001 prototype XBEs and halo_cache_symbols.exe were read as data only. + +Tools written in the slug directory: +- mkvar.py builds a variant by swapping in a .fn body and gating it. +- namesweep.py is the lab-only name-count oracle. +- disobj.py disassembles one function from an object, with relocations. +- xbe.py, scan_xbe.py and scan_xbe2.py parse XBE sections and sweep for the byte compares. + +The October 2276 prototype function locations are recorded in the ledger. They are reusable as a second compilation context: 2276P uses a register-argument call convention and 2276defaultP inlines the getter across modules. Both could discriminate other held allocation rows. +ledger: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\bink_playback\LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave1/fn_bink_playback_source_bink_bink_playback_storage_classes_.md b/research/fifty_objects_20260925/results/wave1/fn_bink_playback_source_bink_bink_playback_storage_classes_.md new file mode 100644 index 00000000..dc8f9231 --- /dev/null +++ b/research/fifty_objects_20260925/results/wave1/fn_bink_playback_source_bink_bink_playback_storage_classes_.md @@ -0,0 +1,45 @@ +# source/bink/bink_playback (storage classes) + +## verdict +ADMISSION_FIX_PROPOSED + +## newly_exact_functions +[] + +## candidate_files +[ + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\bink_playback\\storage.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\bink_playback\\S0_static_bss.c" +] + +## production_changes +Apply C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\bink_playback\storage.patch. It is two unified diffs: +(a) source/bink/bink_playback.c (CRLF): add `static` to the four .bss definitions bink_pointer_blocks, bink_bitmap, bink_texture and bink_pointer_block_count (about lines 404-412). +(b) config/symbols.json: edit lines 23299, 23300, 23301 and 23304 in place to append `, "static": true` for _bink_pointer_blocks, _bink_bitmap, _bink_texture and _bink_pointer_block_count. Do not re-serialize or sort the file. + +Then regenerate the bink_playback split (csplit) and run the full build and report. Verify that object_audit shows 0 differing symbols and that data stays at 100%. + +## evidence +pdb_storage.py flags these four symbols (plus _code_001b5850) as absent from cachebeta publics. A scan of every build/split and build/base object finds zero UNDEF references to the four, and no other source TU names them. By the storage-truth rule they were file-static in January. + +S0_static_bss.c (production plus the four statics) is byte-inert: gate 23/1 unchanged, and object_audit differs only in storage class 2 vs 3 against the split still generated from the unedited symbols.json. S1_q3_static_bss.c gives 24/0 with the same four storage-only differences, which the symbols.json edit plus regen removes. + +_code_001b5850 is left unchanged, because a static unreferenced function is not emitted (tested in S2: UNWRITTEN). + +## blockers +Needs integrator symbols.json edits plus a csplit regen (worker may not edit tracked files or run ninja). Not verified under a regenerated split or an objdiff 3.3.1 report. + +## reopen_criteria +n/a (mechanical admission fix; verify after regen). + +## task notes +No slug directory existed, so this run started fresh; prior shapes were taken from the committed ledgers (w2, n3a, n4 and n5 in the opus5-150k worktree) and none were repeated. No tracked file was edited and ninja, configure and git were not run. The Oct 2001 prototype XBEs and halo_cache_symbols.exe were read as data only. + +Tools written in the slug directory: +- mkvar.py builds a variant by swapping in a .fn body and gating it. +- namesweep.py is the lab-only name-count oracle. +- disobj.py disassembles one function from an object, with relocations. +- xbe.py, scan_xbe.py and scan_xbe2.py parse XBE sections and sweep for the byte compares. + +The October 2276 prototype function locations are recorded in the ledger. They are reusable as a second compilation context: 2276P uses a register-argument call convention and 2276defaultP inlines the getter across modules. Both could discriminate other held allocation rows. +ledger: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\bink_playback\LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave1/fn_collisions_source_physics_collisions.md b/research/fifty_objects_20260925/results/wave1/fn_collisions_source_physics_collisions.md new file mode 100644 index 00000000..acebf50f --- /dev/null +++ b/research/fifty_objects_20260925/results/wave1/fn_collisions_source_physics_collisions.md @@ -0,0 +1,80 @@ +# source/physics/collisions + +## verdict +FUNCTIONS_EXACT_OBJECT_BLOCKED + +## newly_exact_functions +[ + "_collision_move_point" +] + +## candidate_files +[ + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\collisions\\production.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\collisions\\final\\collisions.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\collisions\\final\\matrix_math.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\collisions\\final\\real_math_planes.h", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\collisions\\LEDGER.md", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\collisions\\sweep.py", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\collisions\\gate_local.py" +] + +## production_changes +Apply C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\collisions\production.patch with `patch -p1 --binary`. It is verified to apply cleanly to e9e62b78 and keeps CRLF line endings. The resulting files are identical to scratch/w/collisions/final/*. The patch changes three files and leaves real_math.h UNTOUCHED: +(1) source/math/real_math_planes.h: append the `__inline boolean valid_real_plane3d(real_plane3d const *plane) { return valid_real_normal3d(&plane->n) && valid_real(plane->d); }` definition, with a comment, after the line_from_planes3d prototype. The real_math.h:672 prototype stays. +(2) source/math/matrix_math.c: add `#include "real_math_planes.h"` after `#include "real_math.h"`, and delete the plain `boolean valid_real_plane3d(...)` definition at lines 1073-1079. This half is mandatory. With the current NODUP definition, the new collisions COMDAT gives LNK2005 in both link orders. With the patch, matrix_math.obj is byte-identical in every symbol section and its _valid_real_plane3d COMDAT becomes selection ANY. +(3) source/physics/collisions.c: at the 0x3CE assert, replace the hand-expanded `valid_real_normal3d(&collision->plane.n) && valid_real(collision->plane.d)` with `valid_real_plane3d(&collision->plane)`. This is byte-inert, keeps to the house rule and is /Od-attested. Also move `real_point3d position;` from function scope back into the success-arm block, ahead of new_clip_indices. This reverts Lane B's try_13 scope move and is load-bearing. +After the ninja build, check build/report.json. _collision_move_point has 5 internal jump-table relocations, like the strict-exact _object_get_features_in_sphere, which objdiff 3.3.1 already under-credits at 93.8%. If either stays below 100%, add switch-label semantic_matches.json entries: +- move_point: 4752 padded, 226 relocations, normalized sha256 8b2f29007193d3aacd830e10fa99886acd6a3bc1e9cd604483343340f6117e2c. +- object_get_features_in_sphere: 544, 13 relocations, d5292109fb39f3a5537512cc61c6863cac9580ef6f2783e92cc40044e30d8325. +No symbols.json or config.json change. No park to retire, because move_point is unparked and has no admission rejection. + +## evidence +Baseline at e9e62b78 was 19/20. move_point had 2 REAL regions: the single Lane B transposition at 0x595/0x598 inside the struct copy `clip_plane = collisions[new_clip_indices[0]].plane`. January's order is L0 S0 L1 S1 L2 L3 S2 S3; ours was L2 S2 L3 S3. + +MECHANISM, from oracle probes on the real function: +- Remove the case-1 `valid_real_plane3d(&clip_plane)` call (pg): the copy flips to January's order. +- Route the same address to a TU-visible helper (pg3/pg5): January's order again. pg5 leaves 0 REAL regions. +- Keep the external callee but pass a member address (pg4): no change. +- Conclusion: VC7 treats &clip_plane passed to an OPAQUE external prototype as an escape, so pointer load L3 cannot pass store S2. A callee whose body is visible does not capture. + +DOUBLE ATTESTATION that January's valid_real_plane3d was an inlinable function: +(a) At 0x485-0x4E8 January INLINES its body at the in-loop assert: magnitude_squared-1 fabsplane) at 0x7A5833, to fn 0x6C7730, whose body is `valid_real_normal3d(&p->n) && valid_real(p->d)`. +(c) January calls it out of line at case 1 and at render_camera_mirror. The copy order at 0x57e requires a non-capturing, visible callee. + +PACKETS TESTED with a local mirror-tree board sweep (sweep.py; control mirror identical to build/base): +- Broad real_math.h inline, the January-like placement: collisions 20/20, but LOSES _bitmap_copy and _rasterizer_frame_statistics_draw. This is position-inert across 4 positions; k-variants are worse. + - _bitmap_copy is restorable by dropping the duplicate bitmap_delete prototype. + - frame_statistics_draw is not restorable: no count from -6 to +30 name-count units works. +- FINAL focused-header packet: **447 TUs compiled, 446 identical to build/base. The only delta is collisions: +_collision_move_point strict and +surplus _valid_real_plane3d. ZERO regressions.** + +CANDIDATE collisions.obj: +- 20/20 strict; move_point has 0 REAL regions and sha equals January's. +- object_audit PASS (44/44 January symbols). +- pdb_storage: 0 disagreements. +- surplus_identity: all identical, including the new _valid_real_plane3d, which is section_infos_equal to January's matrix_math copy. +- Pair link of packet collisions with packet matrix_math: PASS in both orders. +- report.json data: .data, .rdata and .bss at 100% (590/590). +- fake_match_scan: 0 leads on the changed collisions.c and real_math_planes.h. + +STRIP TESTS: +- Header half removed: 19/20. +- Function-scope `position`: 19/20 (the count-keyed 0x17b/0x17f preheader order). +- Hand-expanded loop site: still 20/20, so byte-inert. + +## blockers +Pre-existing and unrelated to this packet, since they also fail on the current build/base collisions.obj. scratch/tools/provider_link.py FAILs (LNK2005 in both orders) for two surplus COMDATs whose January providers are NODUP hand copies: +- _plane3d_negate: plain definition at source/effects/decals.c:896, provider decals.obj. +- _point_in_sphere: plain definition at source/ai/path_obstacles.c:191, provider path_obstacles.obj. +This is the known NODUP-provider category and needs an owner decision. decals.c is closed for this lane. +Secondary: objdiff 3.3.1 under-credits the jump-table functions (see production_changes). +Disclosure for review: the `position` scope choice is keyed to the declaration count. Under this packet block scope is exact. Lane B chose function scope under the old header, and the later /Od build's RTC shows function scope, which is weak evidence from a later revision. + +## reopen_criteria +The object becomes OBJECT_COMPLETE_CANDIDATE when the owner rules on the NODUP hand copies. The pattern is the one this packet applies to matrix_math: delete the plain definitions in decals.c:896 and path_obstacles.c:191 so the header __inline provides the COMDAT. Then provider_link.py source/physics/collisions must pass for all surplus symbols, with the full sweep still at 0 regressions. The semantic_matches entries are also needed if objdiff stays below 100% on move_point and object_get_features_in_sphere. +If the owner prefers January's layout (inline in the broad real_math.h), that route first needs a genuine missing-declaration recovery for rasterizer_frame_statistics.c. Its draw function is exact only at the current single-point name count, and the broad-header variant shifts it; see LEDGER step 6. + +## task notes +New general law, worth a memory entry. VC7 treats `&local` passed to an OPAQUE external prototype as an escape: a later pointer load cannot be hoisted above a store to that local. A callee whose BODY is visible in the TU does not capture, even when that call site is not inlined.\n- Tell: January hoists the last load of a struct copy above the previous store (L2 L3 S2 S3) where we keep L2 S2 L3 S3.\n- Census tool: scratch/w/collisions/copyscan.py. January has 15 such 4-dword copies and many 3-dword ones. Only move_point, actor_look_update, draw_bitmap_in_rect and the two biped functions differ in copy order from our build.\n- Candidate lever for other residuals whose January callee was a header inline that the reconstruction declares only as a prototype, such as the NODUP hand-copy helper family.\n\nTools for header packets, which never touch tracked files:\n- scratch/w/collisions/sweep.py: mirror-tree sweep of all 447 TUs, about 2-3 minutes at 4 jobs.\n- mkmirror.py\n- gate_local.py: compile with header overrides placed first on /I. The override must shadow both \"math/real_math.h\" and \"real_math.h\".\n- objdelta.py, cmp_obj.py, pairlink.py, comdat_sel.py.\n\nThis also confirms the owner's earlier real_math_planes.h precedent. Adding a body to the broad real_math.h regresses name-count-fragile TUs (bitmap_copy, frame_statistics_draw), and a focused header avoids that. +ledger: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\collisions\LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave1/fn_dead_camera_source_camera_dead_camera.md b/research/fifty_objects_20260925/results/wave1/fn_dead_camera_source_camera_dead_camera.md new file mode 100644 index 00000000..e7e637c4 --- /dev/null +++ b/research/fifty_objects_20260925/results/wave1/fn_dead_camera_source_camera_dead_camera.md @@ -0,0 +1,37 @@ +# source/camera/dead_camera + +## verdict +FUNCTIONS_EXACT_OBJECT_BLOCKED + +## newly_exact_functions +[ + "_dead_camera_new", + "_dead_camera_update" +] + +## candidate_files +[ + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\dead_camera\\final_prod.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\dead_camera\\final_full.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\dead_camera\\production.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\dead_camera\\symbols_static.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\dead_camera\\owner_update_bug.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\dead_camera\\full_object.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\dead_camera\\LEDGER.md" +] + +## production_changes +(1) LANDABLE NOW: apply scratch/w/dead_camera/production.patch to source/camera/dead_camera.c (HEAD sha de77a780 -> final_prod.c sha 708198eb). It does three things: (a) `static struct dead_camera_constants const dead_camera_constants` (file-static, per cachebeta.pdb); (b) dead_camera_new rewritten to the /Od-attested shape: `observer` declared with its initializer; locals `pitch` and `switch_timer` only; direct stores `camera->distance = real_local_random_range(2.f, 6.f);` and `camera->facing.yaw = real_local_random_range(0.f, 2.f * _pi);`; `pitch = real_local_random_range(...); camera->facing.pitch = -pitch;` placed BEFORE `camera->timer = dead_camera_constants.dead_timer;`; the switch_timer if/else stays as it is; `camera->player_index = local_player_get_player_index(local_player_index);` with no local; `camera->unit_index = unit_index == NONE ? player_get(camera->player_index)->dead_unit_index : unit_index;`. Result: _dead_camera_new strict EXACT (277 meaningful / 288 padded), with the 3 other rows unchanged. (2) Apply scratch/w/dead_camera/symbols_static.patch to config/symbols.json. It edits line 14063 in place, with no re-serialisation: `{ "file_offset": 2452200, "flags": 0, "name": "_dead_camera_constants", "static": true },`. Then regenerate the split only (csplit-only) so that split storage becomes 3. Without it, object_audit reports storage 2/3. (3) OWNER-GATED (authentic January bug; brief says report, don't land): apply scratch/w/dead_camera/owner_update_bug.patch on top of (1). It deletes the `else { next_unit_index = (long)result; }` arm and its old comment, and adds a BUG comment above the uninitialised `long next_unit_index;`. Result: _dead_camera_update EXACT (1235/1248), so the object is 4/4. full_object.patch = HEAD -> final_full.c (sha 7186c901) in one step. Attach the new /Od evidence below to the existing owner packet row: docs/object_matching_logs/claude_structural_owner_packet_20260923.md, section 4, `_dead_camera_update`. (4) Only after the ruling and the regen: flip config.json source/camera/dead_camera.c status NonMatching -> Matching. There are no parks to retire and no semantic entries. The provider-link FAIL on _valid_real_vector3d_axes2 (bored_camera NODUP hand copy) is pre-existing and needs no change here. + +## evidence +NEW EVIDENCE 1: cachebeta.pdb publics (pdb_storage.py) show 0x256AE8 `_dead_camera_constants` is NOT public, so it is file-static in January. Hypothesis: VC7 alias analysis lets the load of a file-static const aggregate whose address is never taken be hoisted above the camera-> pointer stores. January's R1 is exactly that load hoist (`mov edx,[const]` before fchs/fstp). Measured with the notation U=mov edi,[ebp+0x10], L=const load, N=fchs, A=add esp, S=pitch fstp, C=cmp, T=timer store, J=je. January is U L N A S C T J. With an external constant, every pitch form gives the wrong order: forms a/b/c give U N S L A C T J, d gives N L S U, e gives N L U A C S. With `static`, forms a and b reproduce January exactly. The factorial is in stfac/: 5 pitch statement forms x 16 contexts (distance/yaw locals, switch_timer local, player_index local, unit local). Forms a and b are EXACT in all 32 of their contexts, and c/d/e stay residual, so the context is inert. NEW EVIDENCE 2: /Od readout of halo_cache_symbols.exe. dead_camera_new is at 0x522a20 (found via the 0x3ef1463b/0x3f8cbe4c literals); see od_new.txt. It shows direct distance/yaw stores and the pitch store BEFORE the timer store. It also shows camera->player_index stored directly and then reloaded, and a ternary temp for unit_index: named locals get frame slots before temps, which update's /Od frame proves, so a named watched_unit local is excluded. NEW EVIDENCE 3: /Od dead_camera_update at 0x522c90 (od_update.txt) has `mov [ebp-8],-1` at the top of the switch block, i.e. `long next_unit_index = NONE;` and no else arm. That is the later build's FIX for January's uninitialised local. The lab u_bug.c and final_full.c confirm that the uninitialised form makes _dead_camera_update EXACT. The n1 lane's v1/v2 already proved that no defined initialiser elides the store. Section-4 audit on final_full.obj: gate is exact 4/4 and the _point_from_line3d guard passes. object_audit shows all 6 January sections ok; the only difference is _dead_camera_constants storage 2/3, and a split patched to storage 3 (split_static_sim.obj) gives section_infos_equal True for all 4 functions. Data .rdata is 48/48 at 100% in report.json and the bytes are unchanged. The 8 surplus COMDATs and literals are byte-identical to the HEAD base object, and surplus_identity reports 0 non-identical. provider_link FAILs only on _valid_real_vector3d_axes2 against bored_camera's NODUP copy. HEAD fails identically, and 6 Matching camera objects carry the same condition. fake_match_scan reports 0 leads. Full probe log: scratch/w/dead_camera/LEDGER.md. + +## blockers +(1) Owner ruling needed for the authentic January uninitialised read in _dead_camera_update. It is already listed in claude_structural_owner_packet_20260923.md section 4, and this run adds the first-party /Od fix evidence. Without the ruling the object stays 3/4: _dead_camera_update remains a 1-instruction residual at 0x176, `mov eax,[ebp+0x10]` vs `mov eax,esi`. (2) The integrator must apply the symbols.json `"static": true` change and regenerate the split (csplit-only) for full symbol-storage agreement. (3) The pre-existing provider-link conflict with bored_camera's NODUP _valid_real_vector3d_axes2 is not caused by dead_camera; there is Matching precedent in 6 camera objects. + +## reopen_criteria +_dead_camera_new: closed (EXACT with production.patch). Reopen only if a header or symbols change regresses it: verify with gate plus tools/sig.py, and the R1 signature must stay U L N A S C T J. _dead_camera_update: an owner decision on the section-4 original-bug class. If the owner rejects it, the row is permanently unreachable in defined C (n1 v1/v2 proofs), so park it with this evidence. + +## task notes +New decoded law for this row: whether a const aggregate is external or file-static changes VC7 emission order. A load from a file-static const aggregate whose address is never taken is hoisted above pointer stores; an external const is not. Check cachebeta.pdb publics (pdb_storage.py) whenever an R1-style 'dependency-free order' residual involves a const global load. This row had been classed as an unreachable emission-order tie across 9 prior shapes. The /Od statement order alone did not close it (it moved U only), while static + /Od order closes it. Tools written: scratch/w/dead_camera/tools/sig.py (R1 order signature), gen.py (factorial generator), fchs_scan.py, definers.py. Backslash hazard: the Bash tool collapses doubled backslashes inside heredoc Python, so an early batch had a single-backslash __FILE__ literal. It was fixed in 127 files and only ever affected the literal relocation, never codegen. Optional hygiene not done (it needs a header edit and is expected to be byte-inert): replace the TU-local struct dead_camera_command with observer.h's struct observer_command, per the n1 orchestrator proposal. +ledger: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\dead_camera\LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave1/fn_draw_string_source_text_draw_string_bitmap_draw_string_whole_object_closure_.md b/research/fifty_objects_20260925/results/wave1/fn_draw_string_source_text_draw_string_bitmap_draw_string_whole_object_closure_.md new file mode 100644 index 00000000..896a3a1f --- /dev/null +++ b/research/fifty_objects_20260925/results/wave1/fn_draw_string_source_text_draw_string_bitmap_draw_string_whole_object_closure_.md @@ -0,0 +1,93 @@ +# source/text/draw_string :: _bitmap_draw_string (whole-object closure) + +## verdict +BLOCKED + +## newly_exact_functions +[] + +## candidate_files +[ + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/draw_string/final_full.c", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/draw_string/production.patch", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/draw_string/bug_body_after_ownership.patch", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/draw_string/bug_body_only_vs_production.patch", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/draw_string/cand2.c", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/draw_string/symbols_json.patch", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/draw_string/LEDGER.md" +] + +## production_changes +APPLY ONLY AFTER AN OWNER RULING that admits this BUG (original) body. The brief says to report it and not land it. + +(1) Preferred: land the ownership packet first (next unit), then run `git apply scratch/w/draw_string/bug_body_after_ownership.patch` from the worktree root. Alternatively, `git apply scratch/w/draw_string/production.patch` does both at once; the result is byte-identical to scratch/w/draw_string/final_full.c (CRLF). + +The new body of _bitmap_draw_string follows the /Od topology: +- the format switch sets `boolean valid_format` TRUE for the 5 listed formats and FALSE by default; +- `if (valid_format)` wraps the rest; +- inside, `if (!bounds)` runs set_rectangle2d(&adjusted_bounds, MAX(0,bounds->x0), MAX(0,bounds->y0), MIN(bitmap->width,bounds->x1), MIN(bitmap->height,bounds->y1)) and then `bounds=&adjusted_bounds`, under a /* BUG (original) */ comment giving the safe corrected alternative; +- the same clip is applied to `clip` via adjusted_clip; +- then draw_string(bitmap_draw_character, bounds, NULL, clip, 0, string). + +(2) Retire the park: in config/parked.json, delete the entry `{ unit source/text/draw_string, function _bitmap_draw_string, class unclassified ... }` (lines ~781-799 in this worktree). Edit in place; do not re-serialise. + +(3) After the ownership packet, csplit regen and a full ninja, set config/config.json line 424 `source/text/draw_string.c` status from NonMatching to Matching, but only if the integrator's admission audit agrees. + +(4) Function-only fallback, if the ownership packet is not landed: `git apply scratch/w/draw_string/bug_body_only_vs_production.patch`, which equals cand2.c. It gates exact 28 / residual 0 against the CURRENT split with no split regen, but the object keeps its one pdb_storage disagreement. + +## evidence +January (tinfo/dis_range): +- The code is: `mov [_draw_string_globals],esi`, then the switch jump table. +- `mov ebx,[ebp+0xc]; test ebx,ebx; jne 0x94`. The NULL arm reads [ebx], [2], [4] and [6] with no relocation (bounds==NULL is constant-propagated). +- The arm clips those values against bitmap[4]/[6] through MAX(0,..)/MIN(bitmap,..) into set_rectangle2d(&[ebp-8]), then does `lea ebx,[ebp-8]`. +- The layout proves the fields: rectangle2d is {y0@0, x0@2, y1@4, x1@6}, and the push order x0=MAX(0,[2]), y0=MAX(0,[0]), x1=MIN(width,[6]), y1=MIN(height,[4]) matches bounds->x0/y0/x1/y1 exactly. + +NEW this run: the later first-party /Od build (halo_cache_symbols.exe fn 0x8b2090, dumped to scratch/w/draw_string/od_8b2090.txt) has the SAME inverted test `cmp [ebp+0xc],0; jne skip` followed by bounds-> reads. That is independent corroboration of the original bug. +- Its RTC descriptor names the locals adjusted_bounds [ebp-0x14] and adjusted_clip [ebp-0x24]. +- A byte flag at [ebp-5] is set by the format switch and then tested. +- HCEX.pdb has no record for bitmap_draw_string. + +Probes (full detail in LEDGER.md): +- cand1 (switch-case body with /Od names): gate exact 28 / residual 0. +- cand2 (/Od valid_format flag form): exact 28 / residual 0. The flag is byte-inert and attested by /Od. +- The production safe body stays 240/304 (objdiff 51.18). + +Whole-object audit of final_full.obj against a simulated split (see the next unit), all passing: +- 49/49 January symbols strict-equal (coff_compare); +- object_audit PASS; +- surplus is the same 7 literal/real COMDATs production already emits, and provider_link PASS; +- surplus_identity: 0 code COMDATs; +- simulated pdb_storage: 0 disagreements; +- CL /Zs /W3: the same 13 warnings as production; +- fake_match_scan: 0 leads. + +objdiff 3.3.1 scores the exact function at 87.83%. It joins the 5 already-accepted hidden_exact draw_string functions, which build/semantic_report.json accepts automatically. The .bss and .rdata sections stay at 100%. + +## blockers +Policy, not bytes. The only exact form reproduces January's NULL `bounds` dereference, which is undefined behaviour. The worker brief requires owner approval for any authentic January bug, and the handoffs (opus5_100k consolidated, lane D manifest group J) list this as an owner ruling. No safe expression can produce absolute reads at 0..6 without a relocation. + +## reopen_criteria +An owner ruling that admits a UB-preserving BUG (original) body. This run adds new support for such a ruling: the later /Od first-party build has the same inverted test, which is the independent lineage corroboration the playbook's original-bug gate asks for. Once admitted, apply the listed patches mechanically. No further compiler work is needed. + +## task notes +This slug directory did not exist at resume, so the run started fresh; nothing was lost. + +**_bitmap_draw_string** +- It is exact only with January's NULL-bounds original bug. +- Two forms were measured exact: switch-case, and the /Od-attested valid_format flag. +- New in this run: the later /Od build (0x8b2090) has the same inverted test, which corroborates the bug from an independent build. It also names the locals adjusted_bounds and adjusted_clip. +- It remains owner-gated. + +**Complete-object candidate** +- final_full.c passes every audit step against a simulated regenerated split. +- It needs the owner ruling plus the ownership packet. + +**Ownership packet** +- It is independently landable now at zero credit. +- It fixes the object's pre-existing storage defect: one invented external 248-byte aggregate replaced by the four HCEX-attested file statics. + +**Tools and safety** +- csplit was run only into scratch directories, with a copied config. +- `git status` shows no tracked file modified. +- A `git apply` test inside a repo subdirectory was a no-op (paths outside the subdirectory are ignored). Verification was redone outside the repo. +ledger: C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/draw_string/LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave1/fn_draw_string_source_text_draw_string_bss_ownership_split_the_invented_draw_string_global.md b/research/fifty_objects_20260925/results/wave1/fn_draw_string_source_text_draw_string_bss_ownership_split_the_invented_draw_string_global.md new file mode 100644 index 00000000..fc670379 --- /dev/null +++ b/research/fifty_objects_20260925/results/wave1/fn_draw_string_source_text_draw_string_bss_ownership_split_the_invented_draw_string_global.md @@ -0,0 +1,96 @@ +# source/text/draw_string (.bss ownership: split the invented _draw_string_globals into January's 4 file statics) + +## verdict +ADMISSION_FIX_PROPOSED + +## newly_exact_functions +[] + +## candidate_files +[ + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/draw_string/final_ownership.c", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/draw_string/ownership.patch", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/draw_string/symbols_json.patch", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/draw_string/gen3.py", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/draw_string/simcmp.py", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/draw_string/object_audit_sim.py", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/draw_string/simsplit1/source/text/draw_string.obj" +] + +## production_changes +Landable now at zero code credit, independent of the owner ruling. Apply both parts in one commit, then run a csplit-only regen and a full ninja. + +(a) From the worktree root, run `git apply scratch/w/draw_string/ownership.patch`. The result is byte-identical to scratch/w/draw_string/final_ownership.c. The patch: +- removes the `#define draw_character_software_globals/font_drawing_globals draw_string_globals` aliases and `struct draw_string_globals`; +- adds `struct font_drawing_globals`, using HCEX field names (string_list_index, current_font_index, current_flags, current_style, current_justification, current_color, tab_stop_count, tab_stops[MAXIMUM_NUMBER_OF_TAB_STOPS], highlight_start_index, highlight_stop_index, initial_indent, paragraph_indent) and `struct rasterizer_dynamic_screen_geometry_parameters multitexture_params`; +- adds `#include "rasterizer/rasterizer.h"`; +- adds four file statics in this declaration order, each with `= { 0 }`: anonymous-struct draw_character_software_globals {bitmap, encoding_shift}, text_pick_globals {pick_point, best_pick_string_index, best_pick_distance, last_string_index}, text_bounds_globals {bounds, last_font_header}, and `static struct font_drawing_globals font_drawing_globals`; +- rewrites every field reference to match; +- updates the header symbol-list comment. + +(b) Run `git apply scratch/w/draw_string/symbols_json.patch`. It replaces config/symbols.json line 23271 `{ "file_offset": 4987144, "flags": 0, "name": "_draw_string_globals" },` IN PLACE with four lines: +- 4987144 `_draw_character_software_globals` +- 4987152 `_text_pick_globals` +- 4987164 `_text_bounds_globals` +- 4987176 `_font_drawing_globals` + +Each line carries `"static": true`. Do not re-serialise the file. + +Also required: +- relocs.json rows 82245-82255 and 82475 target file_offset 4987144 and keep working unchanged; the simulated csplit already exercised them. +- contribs.json needs no change. +- No semantic_matches, semantic_data_matches or symbol_ownership entry names _draw_string_globals. + +## evidence +Name evidence: +- The January assert literals name two different globals: `draw_character_software_globals.bitmap->width` and `font_drawing_globals.tab_stop_count`. +- cachebeta.pdb has no public anywhere in 0x4C18xx-0x4C1Axx, and no other split object references the symbol, so January's storage was file-static. The current state is split 2 / ours 2 / truth 3, which is the object's only pdb_storage disagreement. +- HCEX.pdb (DIA2Dump -g/-sym/-type) lists four File Static symbols: text_pick_globals, text_bounds_globals and draw_character_software_globals (unnamed-tag structs), plus font_drawing_globals. +- The font_drawing_globals UDT gives the field names above and puts multitexture_params (rasterizer_dynamic_screen_geometry_parameters) at +0x4C. The repo's size check is 0x8C, which equals January's unreferenced tail at +0x6C..+0xF8. +- The /Od build places the same 4 objects in reverse order, while that 0x8C tail stays glued to font_drawing, so the tail belongs to font_drawing. + +Layout law: +- With uninitialised statics, VC7 orders by name hash: pick 0, bounds 0x0C, dcs 0x18, font 0x20 (probe 3). That is not January's order. +- With `= { 0 }` in declaration order dcs, pick, bounds, font, VC7 places them at 0, 8, 0x14, 0x20, which is January's exact layout (probe 4, VC7 .bss law). + +Verification (simulated split): +- build/tools/csplit.exe was run with a scratch copy of config into scratch/w/draw_string/simsplit*. +- With the unmodified config, the output is byte-identical to build/split. +- With the patched symbols.json, only draw_string.obj changes across the whole split (diff -rq). It defines the 4 statics (storage 3) at 0/8/0x14/0x20. +- final_ownership.obj against the new split: 27/28 functions strict-equal. The only exception is _bitmap_draw_string, which keeps the same safe-body residual as today. +- Simulated pdb_storage: 0 disagreements. object_audit fails only on that function. +- objdiff 3.3.1 gives scores identical to production (.bss 248 at 100%, .rdata at 100%, same function percentages). +- /W3: the same 13 warnings. fake_match_scan: 0 leads. +- All patches were re-applied outside the repo and reproduce the files byte-for-byte. +- `git status` shows no tracked file modified. + +Note: until the split is regenerated, gate.py against the OLD split shows 23 reloc-identity rows. That is expected. Land source and symbols.json together. + +## blockers +None for landing. It earns no code credit by itself, but it removes the object's only storage-truth defect, so the draw_string object is admission-clean apart from the owner-gated _bitmap_draw_string body. + +## reopen_criteria +n/a. After landing, confirm with a full ninja plus `python scratch/tools/pdb_storage.py source/text/draw_string` (expect 0 disagreements) and gate.py (27 exact plus the unchanged _bitmap_draw_string residual). + +## task notes +This slug directory did not exist at resume, so the run started fresh; nothing was lost. + +**_bitmap_draw_string** +- It is exact only with January's NULL-bounds original bug. +- Two forms were measured exact: switch-case, and the /Od-attested valid_format flag. +- New in this run: the later /Od build (0x8b2090) has the same inverted test, which corroborates the bug from an independent build. It also names the locals adjusted_bounds and adjusted_clip. +- It remains owner-gated. + +**Complete-object candidate** +- final_full.c passes every audit step against a simulated regenerated split. +- It needs the owner ruling plus the ownership packet. + +**Ownership packet** +- It is independently landable now at zero credit. +- It fixes the object's pre-existing storage defect: one invented external 248-byte aggregate replaced by the four HCEX-attested file statics. + +**Tools and safety** +- csplit was run only into scratch directories, with a copied config. +- `git status` shows no tracked file modified. +- A `git apply` test inside a repo subdirectory was a no-op (paths outside the subdirectory are ignored). Verification was redone outside the repo. +ledger: C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/draw_string/LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave1/fn_files_windows_source_tag_files_files_windows.md b/research/fifty_objects_20260925/results/wave1/fn_files_windows_source_tag_files_files_windows.md new file mode 100644 index 00000000..61cc4ff0 --- /dev/null +++ b/research/fifty_objects_20260925/results/wave1/fn_files_windows_source_tag_files_files_windows.md @@ -0,0 +1,82 @@ +# source/tag_files/files_windows + +## verdict +OBJECT_COMPLETE_CANDIDATE + +## newly_exact_functions +[ + "_file_get_size" +] + +## candidate_files +[ + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\files_windows\\production.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\files_windows\\files_windows.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\files_windows\\a1.obj", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\files_windows\\a1.gate.txt", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\files_windows\\a1.audit.txt", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\files_windows\\LEDGER.md", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\files_windows\\od_get_size.txt", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\files_windows\\od_file_error.txt" +] + +## production_changes +1) Apply C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\files_windows\production.patch to source/tag_files/files_windows.c. It is a unified diff with a/ b/ paths and CRLF preserved, and `git apply --check` passes. The result is byte-identical to scratch/w/files_windows/files_windows.c (sha256 aa3dac72...). It makes 2 TU-private edits: + (a) file_get_size gets the single-exit shape from the /Od build: `struct file_reference_info const *info = file_reference_get_const_info(file);` as the declaration initializer; `boolean result = FALSE;` declared between full_path and attribute_data; `if (GetFileAttributesExA(...)) { *size = attribute_data.nFileSizeLow; result = TRUE; }`; `if (!result) { file_error(file, "file_get_size"); }`; then `return result;`. + (b) Static file_error gains `unsigned long error_code = GetLastError();` after the info declaration and passes error_code to error() in place of the inline GetLastError() call. + No header, symbols.json, config.json or relocs change. +2) Retire the config/parked.json park {unit: source/tag_files/files_windows, function: _file_get_size}. The parked bytes change, so the park must go in the same change. +3) Run the usual full ninja build and stable-verdict sweep. Only this TU changes and file_error is static, so nothing outside files_windows.obj is affected. +4) Optional ledger text for docs/object_matching_logs is in scratch/w/files_windows/LEDGER.md. +Optional recoveries (byte-inert, not needed for completion, not in the patch): + - p5.c/a3.c: January definition order plus close/get_position/set_position/get_eof/set_eof/create/delete/get_last_modification_date calling file_error(). With this, the emission order matches January 27/27. + - p6.c: file_error(function_name, file) parameter order as in the /Od build. + +## evidence +Baseline: 26 exact, 1 residual (_file_get_size), 0 unwritten. The only difference was a callee-saved permutation: January has file in ESI and info in EBX; ours had them swapped. + +/Od build: halo_cache_symbols.exe fn 0x8aef00 is file_get_size. Its frame order is info, full_path, result (char, initialised FALSE after the full_path memset), then data. The body is `if (GetFileAttributesExA) { *size = ...; result = TRUE; } if (!result) file_error(...); return result;`. + +/Od build: fn 0x8ae8f0 is file_error. It stores GetLastError() into a named local slot [ebp-0xc] after info [ebp-8]. The Stian lift also holds XGetLastError() in a local, which corroborates this but is not byte proof. + +The cause was found with Lane A's dbg32c tracer, copied to lab/dbg with a new breakpoint pair at 0x1072a527/0x1072a54c. That C2.dll code shows how priority is computed: +- The weight of a block is the number of webs referenced in it. +- A web that stays live through a block without referencing it loses that block's weight. +- m0 weights: entry 5, assert-fail 1, post-assert 2, error block 3. That gives info 17 against file 13, so info is coloured first and takes ESI (ESI wins ties over EBX). +- With the error_code local, the inlined file_error adds a web to the error block. Combined with the /Od single-exit result web, the error block weight reaches 5 and file is coloured first. That reproduces January's allocation. + +Ablations, full-TU gate: +- Both changes: 27/27 EXACT. +- Single-exit only (a4): 26/1. +- error_code local only (a5): 26/1. +Both changes are required together. + +Audit of a1.obj (brief section 4): +- gate --all --forbid-emitted-symbol _point_from_line3d: 27 exact / 0 residual / 0 unwritten. +- object_audit: PASS. 55 January symbols, 0 differ. The production base audit was FAIL(1), for get_size only. +- pdb_storage: 0 disagreements. +- surplus_identity: 0 candidate-only code COMDATs. +- provider_link: SELECTED-PROVIDER LINK PASS. The 6 surplus literals and D3D tables are the same as production. +- All 34 non-.text sections are byte- and relocation-identical to build/base. report.json data is already 1348/1348. +- objdiff-cli 3.3.1 on scratch project odproj/: code 4062/4062 (100%), data 100%, 27/27 functions. +- fake_match_scan: 0 leads. +- No entry for this unit in config/object_admission_rejections.json. + +Negatives recorded (do not repeat): +- Name-count oracle, N=0..40: negative. +- Explicit sibling error block: no change. +- Const casts and non-const parameter: no change. +- Assert macro forms (?:, do-while, if/else, halt): no change. +- Parameter order, TU reorder and sibling file_error calls on their own: no change. +- Seven result-shape variants without error_code: residual. +- Call-valued result forms (v03, v06, mF) flip the allocation but leave result in BL. + +## blockers +None blocking object completion. Owner disclosure: the error_code local in file_error is required for the match (strip test: without it the object stays at 26/1). It is a real, used local, not a dummy or decoration, and the first-party /Od build has it as a named slot. In that later PC build it is also used by an extra FormatMessage call. The effect is through the inlined helper's IL web, not the name-count oracle: file_error is defined after file_get_size, and the N=0..40 name sweep was negative. If the owner rejects the local, the fallback is to keep the park, with this ledger as the reopen evidence. + +## reopen_criteria +Not applicable if landed. If the owner rejects the error_code local, reopen only with other first-party evidence of how January's file_error or its error block was shaped. The tracer (lab/dbg/prio2.py) needs the error-block weight to reach 5 while the post-assert block stays at weight 2. + +## task notes +The previous run left no slug directory, so this run started fresh.\n\nFindings reusable elsewhere:\n(1) VC7 C2 compiles functions in definition order, except that a function calling a not-yet-defined TU function is deferred to the end of the TU. This was verified on our own object, and it recovers January's definition order from its emission order.\n(2) The allocator's block weight is the number of webs referenced in the block (C2 0x1072aac5..0x1072ab3a). A web that stays live through a block without referencing it loses that block's weight. A helper's locals, once inlined, therefore shift caller register allocation.\n(3) lab/dbg/prio2.py is a retargetable per-block priority tracer: gencfg.py WT/unit edited for this worktree. It runs the stock CL under Lane A's debugger and nothing on disk is patched. +ledger: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\files_windows\LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave1/fn_game_source_game_game.md b/research/fifty_objects_20260925/results/wave1/fn_game_source_game_game.md new file mode 100644 index 00000000..b2dbc2b3 --- /dev/null +++ b/research/fifty_objects_20260925/results/wave1/fn_game_source_game_game.md @@ -0,0 +1,69 @@ +# source/game/game + +## verdict +NO_PROGRESS + +## newly_exact_functions +[] + +## candidate_files +[ + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\game\\LEDGER.md", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\game\\cand_declinit.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\game\\lab_order_before_setter.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\game\\lab_refresh.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\game\\lab_unproto_before.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\game\\namesweep.py", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\game\\xbe_find.py", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\game\\pe_find.py", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\game\\pe_dis.py" +] + +## production_changes +None. source/game/game.c stays byte-identical to production, there is no production.patch, and the park config/parked.json 'source/game/game:_game_set_game_variant_from_name' stays as it is. Optional ledger-only note for the integrator: append the new evidence summary from C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\game\LEDGER.md to the park or to a docs/object_matching_logs ledger for game.obj. Lane-wide hazard to publish in the worker brief: in Git Bash, `gate.py --cflag /X` is rewritten by MSYS path conversion to `C:/Program Files/Git/X`. cl then ignores it as a source file (warnings D4024/D4027) and gate.py prints no warning. Use MSYS_NO_PATHCONV=1, otherwise every flag probe run from Git Bash is void. + +## evidence +Baseline gate: 26 exact, 1 residual; the residual is `_game_set_game_variant_from_name [size 48!=96, relocs 2!=4, sha]`. object_audit on build/base game.obj: every other January section and symbol is ok, all data is ok, and the only candidate-only surplus is .drectve. So this one function is the whole-object blocker. + +I read the earlier ledgers first: Lane B game_REPORT (30 shapes and flags), opus5 n1 (6 in-tree shapes and 11 lab forms), the rejected-hypotheses row and the park. None of those spellings was repeated. + +New probes. Every one still gives 48 B / 2 relocations with the null test folded away: +(1) setter marked `__inline` and compiled with /Ob1. Re-run with MSYS_NO_PATHCONV=1; plain /Ob1 reproduces Lane B's 64 B. +(2) Name-count oracle sweep, 400 compiles: 0-199 opaque struct tags inserted before from_name, and 0-199 after the includes. A sanity #error insertion confirmed the text is really compiled. +(3) /Og-, /Ot /Og- /Ob2 and /Os /Og-: all of them switch inlining off, so no flag gives inlining without global optimisation. +(4) from_name moved before the setter. C2 defers it and emits it last, the way our game_tick is deferred, but it still folds. +(5) Setter shaped like the HEK sapien one, with a network refresh that uses the pointer again after a call. +(6) Declaration+initialisation form: `struct game_variant variant = *get(&temporary_variant, name);`. +(7) `__forceinline` setter (diagnostic only; forced inlining is banned anyway). +(8) Implicit declaration of the setter: impossible, cl stops with error C2371. An old-style `void game_set_game_variant();` declaration with from_name before the setter or at the end: both fold. + +New cross-build evidence (executables read as data only): +- /Od halo_cache_symbols.exe: from_name at 0x58daf0 has ONE aggregate, `variant` (RTC descriptor, 216 B), and calls callee(name, &variant). This is a later signature and says nothing about January's second local. +- HEK sapien.exe: from_name at 0x618340 has one local and keeps `lea edx,[esp+8]; test edx,edx; jne` with a `push edx` memset arm. +- October 2276P.xbe, an LTCG build: from_name at 0x7da90 has `sub esp,0xd0` (two aggregates), keeps the copy and keeps `lea ecx,[esp+8]; test ecx,ecx`. +- All January images (exe, xbe, _CG, _instrumented) and October 2276betaP contain the same from_name body, byte for byte. +- The January PDB module 309 compile record for game.obj is FE/BE 13.00.9254, C, PentiumPro, the same as rasterizer.obj, so the toolchain is ours. + +Conclusion: the dead frame-address test survives in five independent builds, including a link-time re-optimisation, while VC7.0 /O2 folds every spelling tried in 55+ experiments across lanes. That points to a front-end (source/IL) construct we cannot reproduce with admissible source, rather than to compiler state, build order or flags. + +Side observation, with no byte or audit effect: our object's section order differs from January's. January's order matches the source order being the address order; our game_tick, at source line 433, is deferred to the end. + +## blockers +Every admissible spelling ends at the same VC7 13.00.9254 result: the inlined setter's `&variant == NULL` test is folded, the intermediate copy is forwarded straight to the global, and the second 0x68 aggregate is dropped. That is 48 real bytes against January's 92, and the relocations are missing `_csmemset` REL32 @0x3a and one `_game_variant_global` DIR32 @0x35. Adding the dead branch by hand, an emission anchor, volatile, pragmas, asm or forced inlining would all be fake matching and are banned. + +## reopen_criteria +Reopen only for one of these: +(a) A first-party January or October fragment of game.c, game.h or game_engine.h showing from_name, the setter, the getter declaration or the game_variant type. +(b) A front-end (C1 IL) level explanation of which node for the setter argument C2 does not treat as a constant frame address, for example from an undocumented C1 IL dump switch. Any such theory must turn the fold off in the plain one-local form (Lane B's lab_a) with no volatile, asm, pragma, dead branch or emission anchor. +(c) A live C2.dll trace of the inline-plus-fold pass that shows a gating condition natural source can reach. +Do not re-spend on name counts, source order or deferral, flags, inline keywords, call-site prototype forms, extra uses of the formal, the declaration+initialisation copy, or anything already listed in the Lane B and n1 ledgers. + +## task notes +Resume check: scratch/w/game/ did not exist, so nothing from the cut-off run was lost for this unit. + +Tracked files were not touched, and no ninja, configure or git-mutating command was run. + +Lane-wide hazard: any gate.py --cflag sweep run from Git Bash without MSYS_NO_PATHCONV=1 silently compiles with the default flags. Other workers' flag-based conclusions from this lane may need a re-run. + +The game.obj emission order differing from January's (game_tick deferred) is not checked by object_audit or the gate. If it is ever fixed by moving the function in the source, the move must first be checked against the declaration-count / name-count blast radius. +ledger: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\game\LEDGER.md: 8 probes plus 3 cross-build readouts (/Od cache-symbols build, HEK sapien, Oct 2276P LTCG) and the PDB compile-record check, each recorded as it happened. Also the MSYS --cflag hazard and the section-order observation. Verdict: NO_PROGRESS, park kept, production unchanged. diff --git a/research/fifty_objects_20260925/results/wave1/fn_interface_source_interface_interface.md b/research/fifty_objects_20260925/results/wave1/fn_interface_source_interface_interface.md new file mode 100644 index 00000000..36d216ef --- /dev/null +++ b/research/fifty_objects_20260925/results/wave1/fn_interface_source_interface_interface.md @@ -0,0 +1,37 @@ +# source/interface/interface + +## verdict +FUNCTIONS_EXACT_OBJECT_BLOCKED + +## newly_exact_functions +[ + "_interface_get_weapon_hud_index" +] + +## candidate_files +[ + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/interface/cand_interface.c", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/interface/cand_interface_variantA.h", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/interface/production.patch", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/interface/production_variantA_header.patch", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/interface/symbols_static.patch", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/interface/LEDGER.md", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/interface/gate_before.txt", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/interface/gate_after.txt" +] + +## production_changes +Apply only after the owner rules on the header question below. (1) scratch/w/interface/production.patch changes source/interface/interface.c: adds a `static long interface_get_weapon_hud_index(real *flashlight_power);` prototype in the '/* ---------- prototypes */' section; makes the definition `static`; makes render_debug_profile and interface_splitscreen_render `static` in both prototype and definition (January PDB-public False for both); drops `static` from the six profile_* data definitions (profile_game/frame/graph_value_count and _values; January PDB-public True for all six). The function body is unchanged. (2) scratch/w/interface/symbols_static.patch edits config/symbols.json lines 3535, 3539 and 3540 in place, adding `"static": true` to _interface_get_weapon_hud_index, _render_debug_profile and _interface_splitscreen_render. Do not re-serialize the file. Then regenerate csplit so the split storage becomes 3. (3) HEADER, owner ruling needed. Variant A (house-rule clean) also applies scratch/w/interface/production_variantA_header.patch, which removes `long interface_get_weapon_hud_index(real *flashlight_power);` from source/interface/interface.h. That regresses source/rasterizer/rasterizer_frame_statistics:_rasterizer_frame_statistics_draw (4176 B, EXACT today) through a pure declaration-count tie, so do not land it without an adjudication. Variant B leaves interface.h untouched (production.patch alone). It is exact with zero blast radius, but it keeps a public prototype for a function that is static in January. MSVC reports that extern-then-static redeclaration only at /W4 (C4211 'redefined extern to static'), and ISO C89 6.1.2.2 calls it undefined behaviour. So it is not self-admissible. (4) On landing either variant, retire the park entry config/parked.json 'source/interface/interface:_interface_get_weapon_hud_index'. Its reopen criterion is met: an independently attested source construct (January storage class) naturally selects the integer copy. (5) Separate and pre-existing: add a config/semantic_matches.json entry for unit source/interface/interface, function _render_debug_profile_stall_tick (strict exact: 272 padded bytes, 19 ordered relocations, normalized SHA-256 b5fe1f5e4c15b0b75271f037521af3e976d5a0b8a797f3563f4cb21ee11402b7). objdiff 3.3.1 reports 67.27% because our object carries compiler-local $L jump-table labels ($L29019..$L29023, $L29348, $L29353) and the split object has none. With that entry the object reports 18/18. + +## evidence +January target: 448 B, 20 relocs, normalized SHA 0673f867b219cdbd399685310736ae3de8263479cb2104edd5c56f48930c6549. Production's only difference was the final `*flashlight_power = flashlight` at both duplicated exits: January copies through integer registers (mov eax,[ebp+8]; mov edx,[ebp-4]; mov [eax],edx), ours used x87 (fld/fstp). Lab work (scratch/w/interface/lab*.c, compiled with the unit's cflags): VC7 uses x87 exactly when the copy goes from a direct local/param/global into an indirection, and uses integer moves otherwise. Address-taken locals, /Op, declaration order (probe p1, /Od-attested order), a 4-byte array and a second source store are all inert. The decisive lab (lab15): identical bodies give an integer copy when the function is `static` and x87 when it is extern. An EXACT board function confirms this: the static object_damage_shield in damage.c copies `*shield_damage_reference = shield_damage` through integer registers with no null check. The January storage class is double-attested: _interface_get_weapon_hud_index is absent from the cachebeta publics (pdb_storage.py: PDB-public False), and HCEX.pdb gives `static long interface_get_weapon_hud_index(float *)`. Probe p2 (static, prototype moved to interface.c) gives EXACT 18/18, 144/144 instructions, no normalized differences. p3 (profile_* public), p4 (render_debug_profile and interface_splitscreen_render static) and p5 (original header kept) each also give 18/18. Final candidate cand_interface.c: gate 18/18 exact, and the _point_from_line3d emitted-symbol guard passes. Audit: object_audit shows every January-owned section ok, and the only symbol DIFFs are the three storage rows that symbols_static.patch fixes (split=2 until csplit is regenerated; the profile_* storage now matches). The .data profile table and all .rdata literals are strict EQUAL. Surplus is unchanged from production: sine/cosine COMDATs are IDENTICAL to actor_combat and provider_link passes for all 17 surplus symbols. fake_match_scan: 0 leads. objdiff 3.3.1 mini-project (scratch/w/interface/odproj): matched_code 5695/5966 vs production 5251, 17/18 functions at 100%; the remaining one is the pre-existing stall_tick under-credit. Header blast radius: the 18 other interface.h consumers were gated with the prototype removed; 17 give identical per-function rows, and rasterizer_frame_statistics_draw regresses (see blockers). + +## blockers +The object is function-complete (18/18 strict) and passes every section-4 audit once the symbols.json static flags are applied. What remains is a policy conflict. The clean form removes the now-wrong public prototype from interface.h. That regresses _rasterizer_frame_statistics_draw (4176 B) through a pure declaration-count tie. The name-count oracle, used as oracle only and never landed, shows the function is exact only at exactly today's count: net -3..+44 was tested and only 0 works. Measured weights: extern variable = 1, `void f(void)` = 2, one-named-parameter prototype = 3. The genuine missing interface.h prototypes are interface_dispose, interface_dispose_from_old_map and interface_draw_fullscreen_overlays (imported by January game.obj and render.obj), and they only come in weight 2, so no genuine packet balances the removed 3. Making the model_* field signedness consistent was inert. The zero-regression form keeps the extern header prototype over a static definition (C4211 at /W4, undefined in C89), so it needs an owner ruling. + +## reopen_criteria +Land when the owner either (a) accepts Variant B (keep the interface.h prototype over the static definition; C4211 extern-to-static), or (b) accepts Variant A together with an adjudicated rasterizer_frame_statistics_draw count-tie loss, or (c) a genuine, independently evidenced declaration of net weight +3 is found in the rasterizer_frame_statistics.c prefix (its own headers or TU) that keeps its draw function exact after the interface.h prototype is removed. The integrator must then run a full ninja build and a per-function regression sweep; aggregate counts can hide swaps. + +## task notes +Root cause: VC7 copies a real from a local into `*param` through integer registers only when the function is static. Otherwise it uses x87. January's function is file-static; our source declared it extern. Making it static is the attested storage class, not decoration, and no other bytes change. Every probe, lab and oracle run is logged in the LEDGER with its files under scratch/w/interface/ (lab*.c + lab.py, dmg/, blast/ with per-consumer before/after gate outputs, odproj/ objdiff mini-project, copy_census.txt of board-wide real copies to out-pointers). The oracle dummy declarations under blast/rfs_*.c are measurement only and must never be landed. No tracked file was edited, and no ninja/configure/git-mutating command was run (only `git apply --check`). +ledger: C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/interface/LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave1/fn_profile_source_cseries_profile.md b/research/fifty_objects_20260925/results/wave1/fn_profile_source_cseries_profile.md new file mode 100644 index 00000000..e8c91be2 --- /dev/null +++ b/research/fifty_objects_20260925/results/wave1/fn_profile_source_cseries_profile.md @@ -0,0 +1,115 @@ +# source/cseries/profile + +## verdict +FUNCTIONS_EXACT_OBJECT_BLOCKED + +## newly_exact_functions +[ + "_compare_profile_sections" +] + +## candidate_files +[ + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\profile\\final.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\profile\\final.obj", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\profile\\production.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\profile\\storage_only.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\profile\\symbols.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\profile\\LEDGER.md", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\profile\\od_551e50.txt" +] + +## production_changes +This lands as two separate packets. Apply both patches with `git apply`; each passes `--check` (rc=0), and CRLF line endings are kept. + +PACKET A: storage metadata from cachebeta.pdb publics. It can land NOW. No owner question is involved, and nothing in the object regresses. +(1) Apply scratch/w/profile/storage_only.patch to source/cseries/profile.c. It removes `static` from: + - the compare_profile_sections prototype (prototypes section, about line 414); + - the compare_profile_sections definition (about line 1586); + - `header_strings[...]` (line 433); + - `format_strings[...]` (line 439). +(2) Apply scratch/w/profile/symbols.patch to config/symbols.json. It edits four lines in place; do not re-serialize the file. + - line 1630 `_compare_profile_sections`: remove "static": true + - line 22481 `_header_strings`: remove "static": true + - line 22482 `_format_strings`: remove "static": true + - line 22952 `_profile_globals`: add "static": true +(3) Regenerate csplit. +Steps (1) and (2) must land together (atomic). Evidence: cachebeta.pdb lists these PUBLIC symbols at the matching addresses: _compare_profile_sections @0007E840, _header_strings @002DCD30, _format_strings @002DCD38. _profile_globals is not public, and only profile.obj references it. Regenerating the split into scratch changed only profile.obj's four storage classes; the other 832 objects are byte-identical. + +PACKET B: the comparator body. It needs the OWNER RULING first; do not land it before that ruling. +scratch/w/profile/production.patch equals Packet A plus these body changes in compare_profile_sections: + - `int result = 0;` becomes `int result;`; + - add `else\n\t\t\t\t\tresult = 0;` after the `first_averageobject.translational_velocity, &projectile->object.forward, definition->projectile.initial_velocity, (real_point3d *)&projectile->object.translational_velocity);`. It also drops the `real initial_velocity;` local. The object comes out byte-identical to build/base (only .debug$S differs). _projectile_new keeps sha 9d8477d2, which is the park base, so the park measurements stay valid and there is no build risk: build/base already emits _point_from_line3d, and projectiles is one of the 17 objects the owner relaxed. cand_h2.c is a second byte-identical option: it also drops the `attachments` and `underwater` locals to match the /Od local set. Keep the _projectile_new park, but you may update its evidence text as follows. Mechanism: January emits the x87 point_from_line3d chain one slot earlier, relative to the scenario_location_underwater argument lea/push, only when the initial_velocity load is wrapped in a parenthesis node. Reclassify it as instruction-scheduling, with a held exact candidate pending an owner ruling. Do not land lab_pfull.c or lab_paren.c: they fail the strip test. + +## evidence +Baseline: gate 29 exact / 1 residual. The alndiff has 142/142 instructions and 16/16 relocations; the frame is 0xc on both sides. The only real difference is two emission swaps at +0x13b..0x148. January emits `fld st(0); fmul [esi+0x24]; lea eax,[esi+0x50]; push eax; lea ecx,[esi+0x48]; fadd [esi+0x18]; push ecx`. Ours puts lea before fmul and push ecx before fadd. /Od readout: projectile_new is at 0x69b3a0, found by the 'cont' imm32. The velocity update there is a real call to 0x42e0d0, which is point_from_line3d (v*t+p, returns result), with args (&velocity, &forward, scale, &velocity). The /Od scale multiplies initial_velocity by a later-build difficulty factor from 0x699b60, which January lacks. Precedent from the board scan (scan_copy.py): ai_debug.c code_00039990 has the same inline-then-call site. Its landed header comment records that the bare t argument is residual and the parenthesised one is EXACT. Probes, all recorded in LEDGER.md: inline point_from_line3d with the field as t (P1), the /Od local set (P7), pointer casts (P9), 1-7 unused declarations (P8), extra used locals for the M8 law (P14), `(real)` cast (P5), local copy as t (P6), `x*1.f` and `TRUE?x:0` folds (P13), and parens on the arming, detonation, p or v expressions (P11). All are byte-inert. A `double` t changes the instruction selection (P2); three field reads reload via aliasing (P3). Only an outer paren around the initial_velocity load reaches January: `(definition->projectile.initial_velocity)` and `((definition)->projectile.initial_velocity)` are all 30 EXACT, and so is `initial_velocity = (definition->projectile.initial_velocity);` passed through a local. `(definition)->...` and `(initial_velocity)` at the call stay residual. HCEX DIA2Dump lists only the enregistered param. The October PDB has publics only. No first-party string or name was found for an accessor macro. + +## blockers +(1) Policy: the only spelling that closes the function is a decoration-only parenthesis around the initial_velocity load, or an inferred macro with no first-party-attested name. Owner ruling 2026-09-21 #4 and the brief's strip test reject it, so this needs an owner ruling. (2) Even if (1) were admitted, whole-object admission is blocked by pre-existing provider-side problems that affect production base equally. provider_link reports SELECTED-PROVIDER LINK FAIL (3) because NODUP hand copies exist for _distance3d (action_vehicle), _real_random (action_charge) and _valid_real_vector3d_axes2 (bored_camera). In addition, surplus _distance3d is not byte-identical to January's selected copy in action_vehicle.obj: they use a different x87 order (fld st(2)/fmulp st(3) against fld st(0)/fmul st(1)). January projectiles.obj references _distance3d as an undefined external. + +## reopen_criteria +Reopen if the owner admits a parenthesised or named accessor at this site. The ready candidate is lab_pfull.c (or lab_localrhsparen.c): it scores all 30 EXACT and object_audit PASS. Also reopen if first-party evidence turns up a macro or expression that wraps the initial_velocity load, for example a later source line or an assert string. For whole-object completion, the provider NODUP copies of _distance3d, _real_random and _valid_real_vector3d_axes2 must also be converted to shared-header inlines (owner decision under the NODUP provider link law), and the _distance3d emitted body must equal action_vehicle's January copy. + +## task notes +No tracked files were edited and no ninja, configure or git-mutating commands were run; only `git apply --check` was used, and it is read-only. The mechanism is new: the x87-versus-integer emission order after an inlined point_from_line3d depends on whether a C parenthesis node wraps the t argument's load. The paren node survives a copy through a local, and it cannot be reached by casts, local-count changes (M8 or name-count) or constant folds. This probably explains the ai_debug `ai_debug_attractor_label_height` precedent too, and similar held paren sites such as collisions.c:1572, players.c:3037 and bipeds.c:4029. The board scan (scratch/w/projectiles/scan_copy.py, output scan_copy.txt) lists 19 January 'COPY,x87,filler' sites against 58 'COPY,filler,x87' sites, which gives a census of where paren-shaped sources may hide. The provider-link failures (3 NODUP providers) and the non-identical surplus _distance3d already exist in production base and block whole-object admission independently of _projectile_new. +ledger: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\projectiles\LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave1/fn_rasterizer_geometry_source_rasterizer_rasterizer_geometry.md b/research/fifty_objects_20260925/results/wave1/fn_rasterizer_geometry_source_rasterizer_rasterizer_geometry.md new file mode 100644 index 00000000..a6d5396b --- /dev/null +++ b/research/fifty_objects_20260925/results/wave1/fn_rasterizer_geometry_source_rasterizer_rasterizer_geometry.md @@ -0,0 +1,34 @@ +# source/rasterizer/rasterizer_geometry + +## verdict +OBJECT_COMPLETE_CANDIDATE + +## newly_exact_functions +[ + "_uncompress_int32_to_real_vector3d" +] + +## candidate_files +[ + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\rasterizer_geometry\\cand.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\rasterizer_geometry\\production.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\rasterizer_geometry\\cand.obj", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\rasterizer_geometry\\LEDGER.md", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\rasterizer_geometry\\probes\\t7.txt" +] + +## production_changes +1) Apply C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\rasterizer_geometry\production.patch to source/rasterizer/rasterizer_geometry.c. The patch keeps the file's CRLF line endings. `git apply --check` exits 0, and `patch --binary -p1` reproduces cand.c byte for byte. The only change is the body of uncompress_int32_to_real_vector3d: it adds `real value;` after `real_vector3d v;` and makes each int-to-real conversion its own statement (`value = (real)(long)(compressed<<21);` then `v.i = (value * (1.0f/1048576.0f) + 1.0f) * (1.0f/2047.0f);`; the same for j with <<21, and for k with <<22, 1/2097152 and 1/1023). The `compressed >>= 11` shifts, the constants and the by-value return are unchanged. No header, prototype, symbols.json or ABI change. 2) Retire the park in config/parked.json for unit source/rasterizer/rasterizer_geometry, function _uncompress_int32_to_real_vector3d, class instruction-scheduling (the entry near line 516). Run `python -B -m tools.campaign.unpark --write` after the full ninja, or remove the entry by hand. 3) Optional, following the lane's convention: flip config/config.json `source/rasterizer/rasterizer_geometry.c` (index 96) from NonMatching to Matching. This is a status edit and earns no credit. 4) Optional closeout ledger in docs/object_matching_logs, copied from scratch/w/rasterizer_geometry/LEDGER.md. If the owner prefers the arithmetic spelling from the later /Od build, use probes/t7.txt instead: the same staged temp plus `&0x7ff` masks and divisions. It is also EXACT. + +## evidence +Baseline: gate reported 18 EXACT and 1 residual [sha]. January and ours both have 49 instructions; the only difference was that January emits `fadd __real@3f800000` before `shl eax,0x16`. Lab mechanism (probes/labptr.c, x1/x4/x5): VC7 places exactly 3 integer filler instructions between dependent x87 ops. January's fmul(i) group holds one integer node that emits no bytes, and adding a visible integer op in that position reproduces January's order. What moves the i-component fadd one slot earlier is staging the int-to-real conversion as its own statement stored to a real (t4). Every natural staging of that conversion is EXACT: a reused temp, three temps, in-place v.i staging, a temp initialised at its declaration, the temp plus /Od masks and divisions, and a temp for i only (t4-t9). More than 15 unstaged spellings stay residual, including every recorded negative plus the /Od masks and divisions alone. Also inert: double intermediates (they would emit qword constants, which January's relocations refute), casts, multiply or split shifts, copy variables, struct, array and pointer variants, 1-33 dummy declarations (oracle only), 1-8 unused locals, 1-8 live copies, and the /G5 /G6 /G7 /GB /Op /Ot /Os /Oi /QIfist /arch:SSE flags. Whole-object audit on cand.obj: gate 19/19 EXACT (gate_cand.txt). object_audit.py PASS: all 44 January symbols match, every January-owned section is ok, and the candidate-only surplus is identical to the production base (literal COMDATs plus the owner-admitted _fast_ftol). surplus_identity: _fast_ftol is IDENTICAL to January's selected copy in actor_combat.obj. provider_link: every surplus symbol PASS in both link orders. pdb_storage: 0 disagreements. build/report.json: data 864/864 (100%); code 3919/4054, and this closes the missing 135 meaningful bytes. No admission rejections or semantic entries exist for the unit. fake_match_scan: 0 leads. CL /Zs /W3: no new warnings. The change touches only one function body in one translation unit, with no header or ABI change. Callers in other translation units call the extern function, so there is no blast radius. + +## blockers +None mechanical. Owner-review disclosure: the later first-party /Od build (fn 0x82ea80, 0x18-byte frame = v, RTC guard and GS cookie) has no scalar local. It computes cvtsi2ss straight into divss and writes `& 0x7ff` masks and divisions. So the staged `value` temp is not attested by /Od; it is inferred from January's own bytes. Every natural staging matches and no unstaged spelling does, and the file already stages values through a reused real (compress_real_to_int16: `z = (real)floor(z * 32767.5f)`). `value` is assigned and read three times, so it is not a filler or dummy local. The strip test removes it back to the parked residual, which is why it is disclosed for owner judgement. + +## reopen_criteria +If the owner rejects the staged conversion temp, keep the park. Reopen only on first-party evidence of January's statement shape for this function, such as an earlier /Od build or source fragment. Do not respell with casts, parentheses or double constants; all are measured inert (see LEDGER.md P1-P14). + +## task notes +Resumed fresh: scratch/w/rasterizer_geometry/ did not exist, so no earlier probes were lost. Every probe was appended to LEDGER.md as it ran. The mechanism finding may generalise to other x87/integer interleave residuals. VC7 fills exactly 3 integer slots between dependent x87 ops, and a code-invisible node (such as a conversion staged into a named real) shifts the integer stream by one slot. The research harness is scratch/w/rasterizer_geometry/probe.py, mkvar.py and lst.py. production.patch is CRLF-preserving; apply it with `git apply` or `patch --binary`. +ledger: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\rasterizer_geometry\LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave1/fn_rasterizer_xbox_environment_fog_rasterizer_environment_fog_screen_begin_rasterizer_xbox.md b/research/fifty_objects_20260925/results/wave1/fn_rasterizer_xbox_environment_fog_rasterizer_environment_fog_screen_begin_rasterizer_xbox.md new file mode 100644 index 00000000..45a3fddb --- /dev/null +++ b/research/fifty_objects_20260925/results/wave1/fn_rasterizer_xbox_environment_fog_rasterizer_environment_fog_screen_begin_rasterizer_xbox.md @@ -0,0 +1,71 @@ +# __rasterizer_environment_fog_screen_begin (rasterizer/xbox/rasterizer_xbox_environment_fog) + +## verdict +FUZZY_IMPROVED + +## newly_exact_functions +[] + +## candidate_files +[ + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\rasterizer_xbox_environment_fog\\candidate_production.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\rasterizer_xbox_environment_fog\\production.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\rasterizer_xbox_environment_fog\\candidate_diag_DE_R3.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\rasterizer_xbox_environment_fog\\LEDGER.md" +] + +## production_changes +Apply scratch/w/rasterizer_xbox_environment_fog/production.patch to source/rasterizer/xbox/rasterizer_xbox_environment_fog.c. It was checked with git apply against the current production file, and the result is byte-identical to candidate_production.c (== c8.c, CRLF preserved). No header, config, symbols.json or parked.json change for this function, and there is no park to retire (the function is not parked). The patch carries: +(1) The structural-lane fixes from c0: the shadowed previous_camera_matrix local (it was an uninitialised read), D3DCLEAR_TARGET_A, animation_period predicates, short offset / OR base-z, short width and height, (real)tan, scope moves, vsh_constants__texscale_1, nested chicago verify, and skinning count-first. +(2) New in this lane, each backed by January's bytes: + (a) near_density==far_density written as if/else instead of an early return (single-exit). VC7 jump-threads it to the same bytes, and it raises the alpha-site inline budget from 14 to 15, which equals the real_alpha_to_pixel32 cost. January's inline expansion of the helper follows with no header change, so ruling A is retired. + (b) `word flags = global_window_parameters.fog.screen->flags;` for the two local flags. + (c) `clear_z_buffer = !(A && B) && (A || (B && opaque_model_count > 0) || (water && draw_water))`, written with TEST_FLAG. + (d) The colour pointer declared in each arm, `real animation_time = animation_times[index];`, and (1.0f - animation_time) written in place. + (e) texture_transforms typed as real_vector4d[LAYERS][2] and filled by two calls to this TU's own set_real_vector4d. + (f) The first-time reseed as `real v = real_local_random(); layer_state = &...; layer_state->u = real_local_random(); layer_state->v = v;`. + (g) The rotation as `window->rotation -= (real)atan2(vector.j, vector.i) * -screen->rotation_multiplier;` (January shows fchs;fsubr). This spelling and `-= -(real)atan2(...)*mult` produce identical bytes; this one was picked. Reviewer: please check the unary-minus placement. +Zero strict credit: the function stays residual. Gate after the patch: exact 26 / residual 1 / unwritten 0, and only the screen_begin row changes. + +## evidence +Baseline gate: residual 3904 [size 4000!=3904, relocs 232!=235, sha]. Candidate c8: [size 4032!=3904, relocs 240!=235, sha]. The only relocation-multiset difference from January is +5 _csmemcpy (the float-bit temps). The alpha helper's assert literals, display_assert/system_exit 7/7, 0.0/1.0 literals and the three previous_camera_matrix references now all match. By metric.py (slot-normalised LCS), unmatched January instructions go from 277 on the production base to 105 in c8. c8 adds no new text or COMDAT symbols (41/41 match the production base). +Key measurements: +- Probe harness probe.py: the alpha-site budget is 14 in c0; removing either early return raises it to 15. +- Cost lab costlab.py: real_alpha_to_pixel32 inlines at budget-15 points and not at 14, so its cost is exactly 15. +- In c1 the near==far path bytes, `pop esi;pop ebx;mov [flag],0;mov [model],0;pop edi;...;ret`, equal January 0x97f..0x993. +- The live C2 frame-table instrument (p2/, retargeted from Lane C / the structural lane) shows previous_matrix+projection_scale and the scale*cos temp now join January's entries. +Diagnostic c7_DE (adds rulings D and E plus the set_real_point2d change): [sha] only, size 3904==3904, relocs 235==235, frame 0x184 vs 0x180, 58 unmatched instructions. Every probe is recorded in LEDGER.md sections P0..P22 and FINAL. + +## blockers +Strict exactness still needs owner rulings, plus residuals with no source form found yet. +Rulings needed: +- D: read float bits in place (`*(long *)&x`) in the five %f[%x] error dumps. January reads the float memory directly. Precedent: units.c:11494, which the /Od build attests. The /Od fog-screen body is a dx9 stub, so there is no per-site /Od attestation. +- E: the texscale [0][3] term is `dot_product3d((real_vector3d const *)&camera.position, &camera.forward)` in January; lab_dot.c reproduces January's x,z,y evaluation order exactly. This is a new point-to-vector view cast under rule 24. Precedent: decals.c:891, matrix_math.c:902/914, collisions.c:1400. +- R3: layers typed real_point2d with set_real_point2d at the offset reseed sites matches January's lea/int-copy packet. It would newly emit a _set_real_point2d COMDAT from a caller that is not exact, which ruling 5 forbids; provider_link passes. +Residual machine differences in the best diagnostic: +- Frame +4. vector joins the double-temp entry instead of January's phase/point entry. Decoding C2 0x1076b3ba/0x107159fb shows the merge conflict check is symmetric, so no source form has been found. +- Register picks: width/height/layer_count (January ecx/edx, ours edx/edi); the offset>0 index prologue (cx vs ax); the skinning pointer reload (ax vs cx); the stats block. +- Order differences: projection_scale multiply order (tan*far*aspect vs tan*aspect*far; declaration order and three spellings are inert); the green x87 term (2t computed first in January; five spellings inert); screen-constant zero-store interleave; point-setup store order; texture loop-bound load position; first-time add esp/fstp order. +Object-level blockers outside this function: the 7 SDK wrapper storage mismatches (the fix is proposed in the next unit), and the _real_local_random surplus COMDAT. That COMDAT differs from its NODUP provider effects.obj and fails the provider link with LNK2005, and it already fails on the production base. + +## reopen_criteria +Reopen if any of these happen: +- Owner rulings on D and E (and R3, or an exact caller) arrive. Then resume from candidate_diag_DE_R3.c and attack the frame +4 first, using the frame-table instrument (ft.sh) plus conflict-set logging at C2 0x1076b564/0x107159fb. +- New first-party evidence (for example a later build that has a fog-screen body) shows the scope or form of vector, phase or point, the projection_scale expression, or the skinning store form. +- A decoded C2 rule explains January's vector/phase/point overlay alongside the separate double-temp entry. + +## task notes +Tools written in the slug: +- probe.py (inline-budget probe) and costlab.py (helper-cost calibration). +- metric.py (slot-normalised distance) and lay.py (/FAsc named layout). +- ft.sh plus p2/ (live C2 frame table, retargeted to this worktree). +- xf.py (source transforms), object_audit_split.py (audit against a scratch split), and cfg/ + split/ (the scratch csplit). + +I disassembled C2.Dll as data only, to read the slot-merge rule; nothing was patched. No tracked file was edited, and no ninja, configure or git-mutating command was run. The temporary git init used for patch-apply testing was inside a scratch subdirectory and has been deleted. +ledger: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\rasterizer_xbox_environment_fog\LEDGER.md. Every probe is logged there (P0-P22 and FINAL): hypothesis, the January-byte evidence, the change and the measured result. Main result: the "alpha inline" owner blocker (ruling A) was a .c-local defect. The early return on the near==far density path cost one inline-budget step. Rewriting it as a single-exit if/else gives the same bytes on that path and lets real_alpha_to_pixel32 inline exactly as January does. Four more January-attested fixes landed in the admissible candidate: +- the flags word local; +- the decoded clear_z expression; +- the colour-arm pointer and time local; +- the texture transforms built by this TU's set_real_vector4d. + +Also the first-time reseed order and the rotation sign form. Admissible candidate c8: the only relocation difference from January is +5 csmemcpy (ruling D), and slot-normalised unmatched instructions drop from 277 to 105. The diagnostic that adds rulings D and E and the set_real_point2d change reaches [sha]-only at size 3904==3904. Also proposed: an admission fix in symbols.json (7 SDK wrappers marked static), verified by a scratch csplit. diff --git a/research/fifty_objects_20260925/results/wave1/fn_rasterizer_xbox_environment_fog_rasterizer_xbox_environment_fog_object_SDK_D3D_wrapper_.md b/research/fifty_objects_20260925/results/wave1/fn_rasterizer_xbox_environment_fog_rasterizer_xbox_environment_fog_object_SDK_D3D_wrapper_.md new file mode 100644 index 00000000..056f7dfd --- /dev/null +++ b/research/fifty_objects_20260925/results/wave1/fn_rasterizer_xbox_environment_fog_rasterizer_xbox_environment_fog_object_SDK_D3D_wrapper_.md @@ -0,0 +1,42 @@ +# rasterizer_xbox_environment_fog object: SDK D3D wrapper symbol storage (split metadata) + +## verdict +ADMISSION_FIX_PROPOSED + +## newly_exact_functions +[] + +## candidate_files +[ + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\rasterizer_xbox_environment_fog\\cfg\\symbols.json", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\rasterizer_xbox_environment_fog\\split\\source\\rasterizer\\xbox\\rasterizer_xbox_environment_fog.obj", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\rasterizer_xbox_environment_fog\\object_audit_split.py" +] + +## production_changes +In config/symbols.json, edit these 7 lines IN PLACE, without re-serialising: append `, "static": true` before the closing brace on lines 5766, 5767, 5769, 5774, 5779, 5780 and 5781. By file_offset: 1396688 _D3DDevice_SetRenderState, 1397120 _D3DDevice_SetTextureStageState, 1397232 _IDirect3DDevice8_SetRenderState@12, 1397920 _IDirect3DDevice8_SetTextureStageState@16, 1398464 _IDirect3DDevice8_SetVertexData2s@16, 1398480 _IDirect3DDevice8_Begin@8, 1398496 _IDirect3DDevice8_End@4. Then regenerate the split (csplit only). The exact edited copy is scratch/w/rasterizer_xbox_environment_fog/cfg/symbols.json. + +## evidence +object_audit on both the production base and c8 flags these 7 January symbols with storage split 2 vs ours 3. pdb_storage.py shows none of them is a cachebeta.pdb public, so file-static is January's truth. The same entries in other objects already carry "static": true (for example lines 5591-5599 and 5830-5840), and precedent ledger rasterizer_xbox_sdk_names_and_private_reciprocal_20260906 covers the same fix. A scratch csplit (build/tools/csplit.exe -i cachebeta.exe -p cfg -o split) changed only the fog split object out of 833, and all 58 of its sections are section_infos_equal to build/split. With that split, object_audit_split.py reports 78/78 January symbols matching for both the production base and c8, leaving screen_begin as the only failure. Gate rows are unaffected because section bytes and relocations are identical. + +## blockers +On its own this does not complete the object. screen_begin is still residual (see the first unit), and the _real_local_random surplus COMDAT still fails the selected-provider link against effects.obj (NODUP). That second item needs an owner decision under the NODUP provider link law. + +## reopen_criteria +Apply it together with any future screen_begin closure. If the integrator's full build shows any objdiff or progress regression from the storage change, revert it and record the result. + +## task notes +Tools written in the slug: +- probe.py (inline-budget probe) and costlab.py (helper-cost calibration). +- metric.py (slot-normalised distance) and lay.py (/FAsc named layout). +- ft.sh plus p2/ (live C2 frame table, retargeted to this worktree). +- xf.py (source transforms), object_audit_split.py (audit against a scratch split), and cfg/ + split/ (the scratch csplit). + +I disassembled C2.Dll as data only, to read the slot-merge rule; nothing was patched. No tracked file was edited, and no ninja, configure or git-mutating command was run. The temporary git init used for patch-apply testing was inside a scratch subdirectory and has been deleted. +ledger: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\rasterizer_xbox_environment_fog\LEDGER.md. Every probe is logged there (P0-P22 and FINAL): hypothesis, the January-byte evidence, the change and the measured result. Main result: the "alpha inline" owner blocker (ruling A) was a .c-local defect. The early return on the near==far density path cost one inline-budget step. Rewriting it as a single-exit if/else gives the same bytes on that path and lets real_alpha_to_pixel32 inline exactly as January does. Four more January-attested fixes landed in the admissible candidate: +- the flags word local; +- the decoded clear_z expression; +- the colour-arm pointer and time local; +- the texture transforms built by this TU's set_real_vector4d. + +Also the first-time reseed order and the rotation sign form. Admissible candidate c8: the only relocation difference from January is +5 csmemcpy (ruling D), and slot-normalised unmatched instructions drop from 277 to 105. The diagnostic that adds rulings D and E and the set_real_point2d change reaches [sha]-only at size 3904==3904. Also proposed: an admission fix in symbols.json (7 SDK wrappers marked static), verified by a scratch csplit. diff --git a/research/fifty_objects_20260925/results/wave1/fn_saved_game_files_source_saved_games_saved_game_files.md b/research/fifty_objects_20260925/results/wave1/fn_saved_game_files_source_saved_games_saved_game_files.md new file mode 100644 index 00000000..846f1e3b --- /dev/null +++ b/research/fifty_objects_20260925/results/wave1/fn_saved_game_files_source_saved_games_saved_game_files.md @@ -0,0 +1,81 @@ +# source/saved games/saved_game_files + +## verdict +ADMISSION_FIX_PROPOSED + +## newly_exact_functions +[] + +## candidate_files +[ + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/saved_game_files/production.patch", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/saved_game_files/production_storage.patch", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/saved_game_files/production_bug.patch", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/saved_game_files/final/saved_game_files.c", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/saved_game_files/final/saved games/saved_game_files.h", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/saved_game_files/final/symbols.json", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/saved_game_files/cand.c", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/saved_game_files/LEDGER.md" +] + +## production_changes +There are two independent patches. Both pass `git apply --check` against the current worktree. production.patch is the two combined. + +(A) production_storage.patch: ADMISSIBLE NOW. It gains zero code credit and changes no code bytes. It is an ownership correction. +- source/saved games/saved_game_files.c: add `static void enumerate_memory_units(\n\tvoid);` at the end of the private `/* ---------- prototypes */` block, after add_new_entry_to_mapfile. Make the definition `static void enumerate_memory_units(`. +- source/saved games/saved_game_files.h: delete the public `void enumerate_memory_units(\n\tvoid);` prototype. Keep enumerate_memory_units_test. +- config/symbols.json line 7376: edit IN PLACE to `{ "file_offset": 1788672, "flags": 32, "name": "_enumerate_memory_units", "static": true },`. Do not re-serialize the file. Keep CRLF. +- Then regenerate the split only (csplit), then run the full ninja build and the stable sweep. +Expected result: saved_game_files stays 45/1, with an object byte-identical to build/base apart from .debug$S. The 6 other includers of the header are byte-identical in code, data and relocations. + +(B) production_bug.patch: NEEDS THE OWNER ORIGINAL-BUG RULING. Do NOT land it without that ruling. It is already queued in claude_structural_owner_packet_20260923.md section 4. +- In saved_game_files_enumerate_available_to_local_player_index, replace `long number_of_available_profiles = 0;` with the methodology `BUG (preserved for exact matching)` comment plus `long number_of_available_profiles;`. +- Insert `number_of_available_profiles = 0;` immediately after `number_of_entries = count_enumerated_profiles_in_mapfile(memory_unit_index);`. + +If both are applied under the ruling: +- retire the park entry for _saved_game_files_enumerate_available_to_local_player_index in config/parked.json (around line 1208, via tools.campaign.unpark); +- promote config/config.json line 398 `source/saved games/saved_game_files.c` from NonMatching to Matching after the full build, sweep and audit. + +Three functions are proven external and must NOT be made static, even though pdb_storage flags them: _saved_game_files_take_mapfile_mutex, _saved_game_files_release_mapfile_mutex and _saved_game_files_enumerate_default_files. They are absent from the cachebeta publics, but a lab test showed VC7 /O2 does not emit an unreferenced static function (it came out UNWRITTEN). Because January has them, they were external. + +## evidence +Baseline gate: 45 exact / 1 residual. + +The only difference from January: +- ours: `push edi; xor edi,edi` in the prologue; +- January: `push esi; push edi` at +0x7c and `xor edi,edi` at +0x94, inside the outer-mutex success branch; +- January's mutex-failure tail at +0x156 is `mov dx,word ptr [ebp+8]` then a store to *number_of_profiles. + +[ebp+8] is player_index's parameter home. It is reused only on the success path for number_of_entries. On the failure path January therefore stores an indeterminate count. The only defined value in that slot is the caller's player_index. + +The /Od readout of fn 0x8646c0 (od_enumerate_available.txt) zeroes the accumulator [ebp-8] twice: at the declaration (0x8646e6) and again right after the count (0x864769). January's xor sits at that second position. This agrees with the Lane D 20260922 finding that the declaration initialiser was a later fix. + +The prior ledgers (checkpoint 20260908, next150_n1 20260915, lane_d manifest 20260922) already refuted the alternatives from the bytes: declaration init, zero in both arms, store inside the success branch, self-store. I did not repeat them. Reusing player_index as the counter contradicts /Od, whose player_index slot is never written, and would be nonsensical source, so I did not compile it. + +Results: +- cand.c (BUG form): `== exact 46 residual 0 unwritten 0`. +- final/cand2 (BUG form plus the static fix, compiled with a shadow-header gate copy, verified with an #error probe): 46/46. +- /W3: no C4211 or C4013. +- object_audit against a simulated static split: PASS, 152 symbols, 0 differ. Against the current split it differs only by the expected storage 2/3 on _enumerate_memory_units. +- surplus_identity: 0 code COMDATs. +- provider_link: PASS on all 11 surplus symbols (8 pooled literals, 3 stock D3D SDK tables). +- fake_match_scan: 0 leads. +- report.json data is already 100% (.bss 540, .data 8, .rdata 5608). +- Header blast radius on game, player_ui, ui_widget, virtual_keyboard, player_profile and playlist_profile: identical rows and identical section bytes and relocations. Only .debug$S and internal $L numbering differ. +- cachebeta publics census: _enumerate_memory_units is referenced only inside this object and is absent from the publics, so it is file-static in January. + +Full log: scratch/w/saved_game_files/LEDGER.md. + +## blockers +The only remaining gap is policy, not machine code. The exact function needs the owner's original-bug ruling to preserve the indeterminate count on the outer-mutex failure path (house rules 20/21). It is queued as group A in claude_lane_d_refresh_manifest_20260922.json and in claude_structural_owner_packet_20260923.md section 4. I found no ruling on it in docs/ through 20260924. Until that ruling, only production_storage.patch can land, and the object remains 45/46. + +## reopen_criteria +Land production_bug.patch only if the owner approves preserving this authentic January defect (BUG comment already written), or if authoritative evidence appears for a defined original failure result. Any defined source must reproduce +0x156 `mov dx,word ptr [ebp+8]`, which the recorded negatives show is unreachable without the uninitialised count. + +## task notes +Fresh start: scratch/w/saved_game_files/ did not exist before this run. Production saved_game_files.c is byte-identical to the Lane D candidate.c of 20260922, so that lane's probe_pc_od (residual) and probe_ub_ruling (EXACT) results still hold. I re-measured them at this base. + +Integrator note on header edits: gate.py copies the source into scratch/ before compiling, so an edit to a shared header cannot be tested through it. I used scratch/w/saved_game_files/gate_shadow.py, which compiles from final/, so the shadow `saved games/saved_game_files.h` there takes precedence. + +pdb_storage will keep reporting the three unreferenced functions as disagreements after the storage patch. They are proven external: a static unreferenced function is not emitted. +ledger: C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/saved_game_files/LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave1/fn_structures_source_structures_structures.md b/research/fifty_objects_20260925/results/wave1/fn_structures_source_structures_structures.md new file mode 100644 index 00000000..9475ed11 --- /dev/null +++ b/research/fifty_objects_20260925/results/wave1/fn_structures_source_structures_structures.md @@ -0,0 +1,85 @@ +# source/structures/structures + +## verdict +FUNCTIONS_EXACT_OBJECT_BLOCKED + +## newly_exact_functions +[ + "_sphere_intersects_cluster_portal" +] + +## candidate_files +[ + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/structures/production.patch", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/structures/final.c", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/structures/final_body.txt", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/structures/final.obj", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/structures/LEDGER.md", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/structures/od_sphere_portal.txt", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/structures/hcex_debug_sphere_ppc.txt" +] + +## production_changes +Apply C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/structures/production.patch. It uses a/ b/ prefixes and `git apply --check` is clean. It touches only source/structures/structures.c and replaces the whole body of sphere_intersects_cluster_portal (lines 328-406). There are no header, config, symbols.json or parked.json changes, and no park to retire because the function was never parked. The new body: +(1) renames the third parameter `position` to `point` (the HCEX.pdb name). +(2) Declares `real plane_distance = plane3d_distance_to_point(, point);`. +(3) Uses one nested test: `if (fabs(plane_distance) < radius && distance_squared3d(point, &portal->centroid) < (bounding_radius + radius) * (bounding_radius + radius)) { ... }`. +(4) Declares these inner-block locals in /Od order: `double t = -plane_distance;`, `real_point2d projected_points[MAXIMUM_VERTICES_PER_CLUSTER_PORTAL];`, `real_plane3d const *plane = TAG_BLOCK_GET_ELEMENT(&global_bsp3d_get()->planes, portal->plane_index, real_plane3d);`, `short projection = projection_from_vector3d(&plane->n);`, `short projection_sign = projection_sign_from_vector3d(&plane->n, projection);`, `real_point3d projected_centroid3d;`, `real_point2d projected_centroid2d;`, `short vertex_index;`. +(5) Calls `point_from_line3d(point, &plane->n, t, &projected_centroid3d);` as a separate statement, then `project_point3d(&projected_centroid3d, projection, projection_sign, &projected_centroid2d);`. +(6) Keeps the existing vertex projection loop. +(7) Ends with `if (convex_hull2d_test_circle(...)) { return TRUE; }` inside the block and one `return FALSE;` at the bottom. +After applying: run a full ninja build and the stable per-function sweep. The change is .c-local, so only structures.obj should move. Expected gate is 17/17. HOLD FOR RULING: `double t` is the load-bearing construct. docs/common_constants.md says to use `double` only where an API requires it; see blockers. + +## evidence +Baseline gate: exact 16, residual 1: `_sphere_intersects_cluster_portal [size 416!=432, sha]`. + +The w2 v5 body, measured again on current production (P01), gives 432/11 [sha] with 182/182 instructions. It differs from January only in three single-slot integer/x87 interleaves (movzx ax,al; push eax; lea eax,[ebp-0xc]). + +/Od readout FOUND. The later build's version is at halo_cache_symbols.exe 0x8a0670; the earlier od_cone.txt was a different function (0x8a0c90), not this one. It gives: +- the statement order; +- a real standalone point_from_line3d call; +- `short` projection and `short` sign (movzx ax,al; mov word); +- the plane pointer local; +- the RTC names projected_points, projected_centroid3d and projected_centroid2d, which HCEX.pdb corroborates along with the parameter name `point`. + +P02 is the full /Od shape: bytes identical to P01, so declaration order, nested vs standalone call and plane vs normal local are all inert. P03, a named sqrt local, is also inert. + +Oracle labs all left the interleave unchanged: +- k=1..7 unused in-function dummy locals; +- k=1..16 TU-level declarations; +- k=1..7 used alias locals (these flip the M8 +0x5d term but not the interleave); +- a named `real` negated-distance local; +- hand-written rows. + +The interleave is not a name-count, declaration-count or M8 tie. The exact sibling collision_prism_test_point (same two statements, float `-distance`) shows the separated dup/int/fmul form our build emits. + +Hand-derived slot model (F04): add one no-code node between each lazy `fld st(0)` and its fmul. Applied to our schedule, this reproduces January's order exactly. That predicts a per-use double-to-real conversion, the units throw_grenade_release FP-intermediate-type lever. + +Lab TG1 (`double lab_t = -plane_distance;` with a `(real)` cast) was EXACT. Strip test TG2 (no cast) was also EXACT, so the cast is inert. TG3 (a `double plane_distance` in the outer scope) changes the frame and is not January. C1 and C2 (declaration at block top vs. assignment just before the call) both gate the whole TU at exact 17 / residual 0. + +Final final.c audit: +- gate 17/17 EXACT; relocdiff 11/11 with 0 differing rows. +- object_audit PASS: all 26 January symbols and sections match, and the surplus list is identical to production's. +- surplus_identity: 12/12 COMDATs identical to January's selected copies. +- pdb_storage: 0 disagreements. +- Data is already 100% in build/report.json (2292/2292). +- fake_match_scan: 0 leads. +- No rejections or parks for the unit. +- /W3 adds one C4244 (double to real argument) and two C4244 (short to boolean). The build uses the default warning level. + +## blockers +(1) OBJECT LINK: provider_link.py fails in 2 places (LNK2005 in both orders). +- `_project_point3d` conflicts with the NODUP hand copy in source/ai/path_obstacles.c (`#define project_point3d project_point3d_inline` plus an ordinary definition). +- `_projection_sign_from_vector3d` conflicts with the NODUP hand copy in source/effects/decals.c. +The current production build/base structures.obj fails identically, so this is pre-existing and provider-side, not caused by this change. The recorded fix is an owner decision to make these provider copies header inlines (see NODUP provider link law; nodup_census reports NODUP in path_obstacles.obj and decals.obj). For project_point3d only, the decals.c precedent `#define REAL_MATH_EXTERNAL_PROJECT_POINT3D` would suppress the COMDAT. That was not measured and needs an owner decision. +(2) POLICY RULING: the exact form depends on `double t = -plane_distance;` (strip test: `real t` does not match; the `(real)` cast is inert and was dropped). +- Against: docs/common_constants.md limits `double` to genuine API or vararg needs, and the later /Od build passes -plane_distance directly with no 8-byte slot. +- For: owner-landed production precedents with the identical idiom, source/ai/actor_moving.c:2136 `double t = -distance_along_step;` (commit ea507d5b) and source/units/units.c:11087 `double origin_scale` (the throw_grenade_release closure). HCEX PPC (fneg plus fmadds, no frsp) is neutral. +The owner or orchestrator must admit or reject the double-t idiom here. + +## reopen_criteria +If the `double t` idiom is rejected: the best non-double candidate is P02 (scratch/w/structures/p02_body.txt; /Od-attested, 432/11 [sha], 6 insertion/deletion rows in alndiff, zero credit). Reopen it only with a source construct that creates a no-code node between each lazy dup of t and its fmul, i.e. a per-use conversion, without a double variable. The object link blocker closes when the owner converts the path_obstacles.c and decals.c NODUP hand copies to header inlines, or otherwise lets structures.obj's SELECT_ANY copies pair-link. Then re-run provider_link.py and object_audit.py on the applied tree. + +## task notes +The resume found almost nothing banked: LEDGER.md had only a header, and the v5.c/v5_body.txt/splice.py/od_cone.txt files were all that survived. Every step since has been appended to the ledger (P01-P03, lab oracles D1/D4/H/U/L5/L6/VA/TG1-3, C1/C2, F01-F06, audit, outcome).\n\nThe lever is new for this unit: a double-typed simple variable passed as a real inline argument. The inliner then substitutes a per-use conversion, which occupies an x87 slot and emits no code. This moves the integer ops one slot later after each lazy `fld st(0)` dup. The same mechanism explains the units throw_grenade_release closure and the actor_moving `double t` fidelity landing.\n\nCorpus tools (dupscan.py, dupctx.py, sepctx.py in the slug dir) list other January functions with the adjacent-dup form. The non-exact ones are actions/actor_moving/projectiles/bipeds/vehicles/collision_bsp/convex_polygon2d_clip_to_plane; see dupscan.txt. They may be candidates for the same lever once the owner rules on it.\n\nNo tracked file was edited and no ninja or git-mutating command was run. `git apply --check` was used on the patch only. +ledger: C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/structures/LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave1/fn_transport_endpoint_winsock_source_bungie_net_network_transport_endpoint_winsock.md b/research/fifty_objects_20260925/results/wave1/fn_transport_endpoint_winsock_source_bungie_net_network_transport_endpoint_winsock.md new file mode 100644 index 00000000..f8b4e60e --- /dev/null +++ b/research/fifty_objects_20260925/results/wave1/fn_transport_endpoint_winsock_source_bungie_net_network_transport_endpoint_winsock.md @@ -0,0 +1,110 @@ +# source/bungie_net/network/transport_endpoint_winsock + +## verdict +FUNCTIONS_EXACT_OBJECT_BLOCKED + +## newly_exact_functions +[ + "_connect_endpoint_process@4 (in cand_final.c only; landing needs the owner ruling)" +] + +## candidate_files +[ + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\transport_endpoint_winsock\\cand_final.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\transport_endpoint_winsock\\production.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\transport_endpoint_winsock\\storage_only.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\transport_endpoint_winsock\\storage_only.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\transport_endpoint_winsock\\symbols.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\transport_endpoint_winsock\\LEDGER.md", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\transport_endpoint_winsock\\october_connect_endpoint_process.txt", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\transport_endpoint_winsock\\cand_final_audit_regen_split.txt" +] + +## production_changes +There are two packets. Both pass `git apply --check` against the worktree. + +PACKET 1: storage fix. Byte-inert and landable now, because it is metadata that cachebeta.pdb proves. +(a) Apply scratch/w/transport_endpoint_winsock/storage_only.patch to source/bungie_net/network/transport_endpoint_winsock.c. It makes three changes: + - The prototype `void connection_thread_list_maintenance(void);` becomes `static` and moves into the static-prototype group. The blank line before it is removed. + - The definition of connection_thread_list_maintenance becomes `static`. + - `static struct transport_endpoint_winsock_globals transport_endpoint_globals = {0};` +(b) Apply scratch/w/transport_endpoint_winsock/symbols.patch to config/symbols.json. It is two in-place line edits; do not re-serialize the file: + - line 1396: `_connection_thread_list_maintenance` gets `, "static": true` + - line 22943: `_transport_endpoint_globals` gets `, "static": true` +(c) Regenerate the split with csplit only. +(a) and (b) must land in the same change. Production against the regenerated split fails the audit with 3 errors if only one side lands. + +PACKET 2: owner-gated. Do NOT land without an owner ruling. +- Instead of storage_only.patch, apply scratch/w/transport_endpoint_winsock/production.patch. It equals packet 1 plus one change in connect_endpoint_process: `struct thread_reference *thread = NULL;` becomes `struct thread_reference *thread;`, with the comment `/* BUG (original): January and October leave thread unassigned when take_mutex() fails ... A corrected build should initialize thread to NULL. */`. +- Apply it together with symbols.patch, then regenerate the split with csplit. +- On landing, retire the park config/parked.json key `source/bungie_net/network/transport_endpoint_winsock:_connect_endpoint_process@4` (around line 1527). +- Update the section 4 row of docs/object_matching_logs/claude_structural_owner_packet_20260923.md with the new evidence: October byte-identical corroboration and the bounded search of defined alternatives. + +No header, config.json, relocs.json or semantic-match change is needed. + +## evidence +Baseline gate --all: 29 EXACT, 1 residual (_connect_endpoint_process@4 [sha]). + +What alndiff shows: +- January has no local frame. `thread` is homed in the dead parameter slot [ebp+8], stored only on the take_mutex success path (+0xdf). +- The failure path (`or ebx,-1` at +0xe4) has no store, yet +0x110 reads [ebp+8] for the `if (thread)` test. +- Ours adds `push ecx` and `mov [ebp-4],esi`. It also uses esi as a zero register in the asserts (the LAW Z knock-on) and adds `mov esp,ebp`. + +Probe 1 (lab_uninit.c): dropping only the NULL initializer gives 30/30 EXACT. + +Independent-build corroboration (new): +- October 2001 oct-betaP.xbe was analysed as data only with xbe_find.py and capstone. +- The string "input->thread" is at VA 0x266c80 and is used by the function at 0x84080. +- With January's 25 relocation fields masked, the two bodies are byte-identical: 0 of 0x126 meaningful bytes differ. +- So the uninitialized read is an original source property in both builds. +- HCEX.pdb has no transport_endpoint symbols. The later /Od build removed the function; its only "input->thread" hit is the sister dns_lookup_thread_proc. + +Bounded search of defined alternatives, all residual: +- A (production): NULL at declaration. +- B (lab_B_else_null.c): NULL only in the else arm. VC7 hoists it to entry, so the result is identical to A. +- D (lab_D_null_before_mutex.c): NULL as a statement after connect_endpoint. The frame goes away, but an extra `mov [ebp+8],0` remains. +- Every defined form needs a NULL store that neither build contains, so this is a policy question, not a codegen search. + +Storage findings: +- pdb_storage flagged `_connection_thread_list_maintenance` and `_transport_endpoint_globals`. Both are external in split and ours but absent from cachebeta publics, so they were file-static in January. +- No other split object references either one (scan of undefined symbols). +- storage_only.c: gate is 29/1 as before. secdiff shows 0 non-debug sections differ; only the two storage classes change from 2 to 3. +- Scratch csplit with the edited config copy: of 833 objects, only transport_endpoint_winsock.obj differs, and only in those 2 storage rows. + +Whole-object audit of cand_final.c: +- gate: 30/30 EXACT. +- /W3 /WX: clean. +- fake_match_scan: 0 leads. +- object_audit against the regenerated split: PASS, 135 January symbols, 0 differ. +- pdb_storage emulation: 0 disagreements. +- surplus_identity: 0 candidate-only code COMDATs. +- provider_link: PASS against both the current and the regenerated split. The surplus is 3 pooled literals from transport_address and 3 D3D tables, the same set as production. +- Data in build/report.json: .bss 524 and .rdata 2040, both 100%. +- No object_admission_rejections entry exists for the unit. +- Note: 5 inherited exact functions show objdiff <100% under 3.3.1 ('$'-literal defect) but are already credited via semantic-coff in build/semantic_report.json. Expect the same path for connect_endpoint_process. + +## blockers +The only blocker is an owner ruling on the original-bug row `_connect_endpoint_process@4` in docs/object_matching_logs/claude_structural_owner_packet_20260923.md section 4. Brief section 2 says an authentic January bug may be reproduced only with target and layout proof, a BUG comment and owner approval, so I reported it rather than landing it. + +The playbook's 'Original bugs' gate (docs/exact_match_acceleration_playbook.md) is now fully met: +- January's control flow proves the read. +- The October build is byte-identical, so an independent build corroborates it. +- Defined alternatives A, B and D were measured and none matches. + +Packet 1 (storage) has no blocker. + +## reopen_criteria +No source or spelling search remains: no defined C can omit the NULL store. Reopen only for one of these: +(1) The owner approves the section 4 row. Then apply production.patch plus symbols.patch, regenerate the split with csplit, and retire the park. The object is then complete. +(2) The owner rejects it. Then land only storage_only.patch plus symbols.patch and keep the park, with the October evidence added to its note. +(3) Evidence from a new first-party build shows an initialized `thread` together with the no-store topology. That would contradict both January and October. + +## task notes +This slug had no earlier ledger (a fresh start after the reset), so no prior work was lost. + +Other workers can reuse two tools: +- scratch/w/transport_endpoint_winsock/xbe_find.py finds the function that references a given string in an XBE and disassembles it. It reads the file as data and never executes it. +- The October image research/oct-betaP.xbe is a practical second-build source for policy questions about original bugs. + +The storage packet is independent and adds zero bytes. The integrator can land it even if the owner rejects the bug row. +ledger: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\transport_endpoint_winsock\LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave1/fn_ui_widget_game_data_input_functions_source_interface_ui_widget_game_data_input_function.md b/research/fifty_objects_20260925/results/wave1/fn_ui_widget_game_data_input_functions_source_interface_ui_widget_game_data_input_function.md new file mode 100644 index 00000000..ebb7b387 --- /dev/null +++ b/research/fifty_objects_20260925/results/wave1/fn_ui_widget_game_data_input_functions_source_interface_ui_widget_game_data_input_function.md @@ -0,0 +1,35 @@ +# source/interface/ui_widget_game_data_input_functions::_solo_level_select_list_update_displayed_items + +## verdict +BLOCKED + +## newly_exact_functions +[] + +## candidate_files +[ + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/ui_widget_game_data_input_functions/oracle/run.sh", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/ui_widget_game_data_input_functions/LEDGER.md" +] + +## production_changes +None to land; keep the park. Suggested evidence-text update for the integrator: the residual is a TU-global name-count tie, not instruction scheduling. The body is already correct and matches January for some declaration count, so it is January-reachable. + +## evidence +Name-count oracle (lab only, never land): K dummy `extern long` declarations make solo EXACT only at the following K. Production file, before solo: K=16,17 (0..75 swept). January-order p2.c: K=55,56 / 119,120 / 183,184, so the period is 64 and the window is 2 wide. Storage-restructured r1: K=49,50, with the same window when the dummies go before the globals block or before every #include, so every declaration in every header counts. r3 (two fewer file-scope statics): K=51,52, exactly the predicted shift of 2. Reordering solo's own locals (item_index first or last) is inert. Moving solo alone to its January slot (p1) or reordering the whole TU (p2) does not close it. The residual is the known pair of transposed back-edge reloads at +0x9a/+0x9d (mov eax,[ebp-0xc] / mov edi,[ebp+8]); frame, size and all 45 relocations already match. + +## blockers +January's declaration count before solo must equal production+16/17 (mod 64), which is final.c+51/52 (mod 64). Every header in the TU contributes to that count, and reconstructing it needs January's real header and prototype set. Filler declarations would be fake matching. + +## reopen_criteria +Reopen when genuine January declarations are recovered: real headers replacing the TU-local shadow structs, enums and typedef size-asserts, or missing prototypes and externs. Any such recovery that brings the prefix count into the window closes solo with zero change to its body. Confirm with oracle/run.sh (dummy names only as the measuring instrument) and re-gate. The whole board also needs re-checking, because header counts move other ties. + +## task notes +The object is not complete; both functions are still non-exact. Baseline at e9e62b78 is 44 EXACT / 2 residual. The previous run had no slug directory, so this run started fresh. + +1. solo is not a scheduling residual. It is a TU name-count tie that covers the whole TU (period 64, 2-wide window), measured to single-name precision. Its body is correct. +2. January's storage layout is recovered from HCEX + cachebeta evidence: static callbacks, a static table, and static-local .bss arrays. It is verified to fix every symbol and storage row of the object audit on a simulated split. It also reproduces January's function emission order and is byte-neutral for all 46 rows and for ui_widget.obj. +3. mgd stays a block-placement residual after more than 30 total shapes. + +All tools are in the slug: reorder.py, mk_r.py, mk_bss.py, simgate.py, object_audit_sim.py, oracle/run.sh, layout_scan.py and lab/. The tracked tree is untouched (git status clean for source/ and config/). +ledger: C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/ui_widget_game_data_input_functions/LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave1/fn_vehicles_source_units_vehicles.md b/research/fifty_objects_20260925/results/wave1/fn_vehicles_source_units_vehicles.md new file mode 100644 index 00000000..49b48c52 --- /dev/null +++ b/research/fifty_objects_20260925/results/wave1/fn_vehicles_source_units_vehicles.md @@ -0,0 +1,117 @@ +# source/units/vehicles + +## verdict +FUNCTIONS_EXACT_OBJECT_BLOCKED + +## newly_exact_functions +[ + "_update_alien_scout_physics", + "_update_alien_fighter_physics_new" +] + +## candidate_files +[ + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\vehicles\\cand.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\vehicles\\production.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\vehicles\\cand_nofighter.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\vehicles\\production_linkclean.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\vehicles\\symbols_turret_static.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\vehicles\\LEDGER.md", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\vehicles\\bodies\\final2.txt", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\vehicles\\dbg_scout.asm", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\vehicles\\cand_gate.txt", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\vehicles\\cand_object_audit.txt", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\vehicles\\cand_provider_link.txt", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\vehicles\\cand_surplus_identity.txt" +] + +## production_changes +Two landing options. Each patch is git-apply verified to reproduce its candidate byte for byte. + +(A) FULL: `git apply scratch/w/vehicles/production.patch` on source/units/vehicles.c, which gives scratch/w/vehicles/cand.c. The gate is 39/39 EXACT. +Hunks: +1. Delete the `#define REAL_MATH_EXTERNAL_POINT_FROM_LINE3D` / `#undef` pair around the real_math.h include. January's vehicles TU saw the header __inline: `_vehicle_update` calls `_point_from_line3d` out of line at +0x268 and the fighter inlines it. vehicles is one of the owner's 17 out-of-line-reference objects. +2. `vehicle_find_pathfinding_surface_index`: replace the hand expansions (and the stale comment) with two genuine calls, both real calls in the /Od build 0x8fd970 at 0x8fda42 and 0x8fdad2: + - `point_from_line3d(&origin, global_up3d, 0.4f, &origin);` + - `point_from_line3d(&origin, &vector, result.t, position);` + The function stays EXACT and needs no casts. This is a rule-6 cleanup. +3. Fighter `_update_alien_fighter_physics_new`: `yaw = cross_product2d((real_vector2d const *)&desired_rotation.forward, (real_vector2d const *)&vehicle->object.translational_velocity)/...`. This is Lane B's held form, /Od-attested at 0x8f6cbf..0x8f6ccd. The two casts are byte-inert (strip test). +4. `update_alien_scout_physics` rewritten from bodies/final2.txt. It is a statement-for-statement /Od 0x8f80b0 transcription: + - RTC names; no pointer locals; /Od dot_product3d argument orders; /Od block-start real consts. + - A `steering_input` copy of steering. + - Two point_from_line2d calls for alpha_desire. + - Nested tail-block counters. + - The third parameter renamed powered_mass_points (the HCEX name). + Plus two deviations backed by January bytes: + - `vehicle_forward_horizontal` declaration-initialised (8-byte copy) BEFORE the cross_product3d; applied_alpha zero first. + - The leveling term as `point_from_line2d((real_point2d *)&applied_alpha, &alpha_desire, leveling_scale*(1.0f-vehicle->object.up.k), (real_point2d *)&applied_alpha)`. + It uses 28 byte-inert representation casts ((real_point3d *) x18, (real_point2d *) x6, dot_product2d((real_vector2d const *) x4)). Stripping them all leaves the section byte and reloc identical. Disclose these under ruling 6. + +Caveat for (A): the newly emitted `_cross_product2d` COMDAT is IDENTICAL to January's selected copy (actor_combat) but FAILS provider_link (LNK2005). The cause is that source/ai/actor_combat.c still hand-writes `real cross_product2d(` behind `#define cross_product2d cross_product2d_inline`. So (A) is landable only together with an actor_combat provider repair, or an owner waiver. + +(B) LINK-CLEAN NOW: `git apply scratch/w/vehicles/production_linkclean.patch`, which gives cand_nofighter.c. It is hunks 1, 2 and 4 without the cross_product2d hunk. +- Gate: 38 exact / 1 residual. The scout goes to EXACT. The fighter improves from [relocs 33!=32, sha] to [sha] but stays residual. +- Only row changed vs base: scout. +- New surplus `_point_from_line2d` (action_vehicle) and `_point_from_line3d` (action_charge) PASS provider_link and are IDENTICAL. + +(C) SEPARATE, trivial: apply scratch/w/vehicles/symbols_turret_static.patch, then run a csplit-only regen of the vehicles split. +- It adds `"static": true` to config/symbols.json line 7052, `_update_turret_physics` (in-place edit; do not re-serialize). +- Evidence: cachebeta publics lack it (pdb_storage: PDB-public False). No January object references it. Ours is already static. +- This clears object_audit's only symbol DIFF. + +Parks to retire: none. No parked.json, semantic or rejection entries exist for either function. + +## evidence +Baseline (production build/base): gate 37 exact / 2 residual. Fighter [relocs 33!=32, sha]; scout [sha], frame 0xa0 vs January 0x94. + +Fighter: the only cause of the reloc surplus is the TU-wide REAL_MATH_EXTERNAL_POINT_FROM_LINE3D. p_nodefine gives [sha] with 32/32 relocs. Adding Lane B's /Od-attested cross_product2d makes it EXACT (f1_held). + +Scout path, measured (all in LEDGER.md): +- m15, the structural lane's best (775/775 insns, frame 0x94), leaves 12 real blocks at 4 inline-helper x87 sites S1..S4. +- t1, the /Od transcription (no pointer locals, /Od argument orders): 4 blocks. +- p1 / i2, forward 2D copy before the cross: 1 block. S2 closes; the i2 product was D-invariant, so this is statement order, not a count. +- l1 / final, leveling as point_from_line2d: 39/39 EXACT. + +The l1 evidence is in January's own bytes at +0x53a..+0x557: `fld 1; fsub up.k; fmul 0.0038785094; fst [ebp-4]; fmul alpha_desire.i ... fld [ebp-4]; fmul alpha_desire.j`. This is the homed t-parameter signature of an inlined point_from_line2d/point_from_line3d. + +Negatives and lab work: +- Rejected spellings: l2 (named local), c1 (cross return value), p2/p3, i1, k_a..k_d, f1..f3, final_nocast, final_b. +- Lab only, never landed: a D-sweep of dead locals and dead-call instruments localised the gap to exactly one inline temp between S2 and S3. +- q1/q2: the /Od dot_product3d argument orders are right; swapping either breaks. +- Declaration order is inert (t2a/b/c). + +Checks on the final cand.c: +- gate == exact 39 residual 0 (cand_gate.txt). +- fake_match_scan: 0 leads. +- /W3 warning set identical to base apart from line numbers. +- Cast strip (cand_strip.c): both functions byte and reloc identical. +- object_audit: every January-owned section ok; the only symbol DIFF is _update_turret_physics storage. +- surplus_identity: 30 COMDATs, all IDENTICAL except the inherited _object_get_bounding_sphere. +- build/report.json vehicles data: 1744/1744 (100%). + +## blockers +Whole-object admission is blocked by items OUTSIDE the two functions. + +1. Provider links fail, FAIL(4): + - _cross_product2d: new with option A. actor_combat.c keeps a NODUP hand copy. Its genuine use is at /Od actor_combat fn 0x44ebb0 (call at 0x44ed45); our actor_combat.c has no cross_product2d use yet. + - _interpolate_scalar: inherited, provider player_control. + - _object_get_bounding_sphere: inherited, provider action_vehicle. Also bytes DIFFERENT vs January's selected copy; the objects.h inline differs. + - _triple_product3d: inherited, provider decals. +2. Invented private helper owners January lacks, all inherited and still used by EXACT functions: + - _vehicle_cross_product3d_target, _vehicle_dot_product3d_target and _vehicle_triple_product3d_target (_update_human_boat_physics). + - _vehicle_dot_product3d_test (_vehicle_preprocess_node_orientations). + Attempts, all stopped and recorded: + - boat1/boat2, an /Od 0x8f9a10 transcription with genuine helpers: same 784 B size, 267 vs 266 insns, 17 D-invariant blocks. + - preprocess with header dot_product3d: 47 blocks. +3. The _update_turret_physics storage needs the symbols.json static fix plus a csplit regen (patch provided). + +## reopen_criteria +Once the actor_combat, player_control, decals and action_vehicle providers drop their NODUP hand copies for the header inlines (owner decision), rerun provider_link: option A should then be link-clean. For actor_combat, restore the genuine cross_product2d use from /Od fn 0x44ebb0 first. Separately, fix the objects.h object_get_bounding_sphere inline so it matches January's action_vehicle copy byte for byte. + +To remove the invented helper debt, rewrite the boat and preprocess onto genuine helpers while staying exact. Start from boat1/boat2 (the /Od transcription): the remaining A/B regions are D-invariant, so look for statement-order or aggregate-copy causes (the scout S2 lesson), not local counts. + +When all of that holds, rerun the section-4 audit on cand.c for OBJECT_COMPLETE_CANDIDATE. + +## task notes +New levers measured in this unit, for other lanes:\n\n1. Once invented pointer locals are removed, the helper argument order in a /Od transcription is NOT inert (q1/q2). With header inlines visible, the /Od transcription alone cut the scout from 12 to 4 regions.\n2. D-invariant ('tree shape') x87 operand orders on products with no displacement-0 operand moved with the statement order of an adjacent aggregate copy that reads the same object: the forward 2D copy placed before cross_product3d.\n3. Use a dead 1-param inline call as a LAB instrument to localise a missing IL temp window between two sites. Then look in January's bytes for a helper parameter signature: an `fst [ebp-N]` homing of a factor computed once marks an inlined point_from_line t-parameter. That found the genuine point_from_line2d the later /Od build had spelled as two component statements.\n4. An explicit `(real)(...)` on an unavoidable double-to-real argument conversion is byte-relevant: removing it breaks S2/S4 and the plain form raises C4244. It is kept from production's existing spelling and disclosed. The owner may want to rule on whether such warning-silencing conversions pass the strip test.\n\nCandidate provenance:\n- Fighter: Lane B `/c/halo-worktrees/claude-lane-b-ai-physics-units-20260920/scratch/lane_b/w/vehicles`.\n- Scout base: the structural lane's m15 at `/c/halo-worktrees/claude-structural-20260923/scratch/lane/w/units__vehicles`, which was then superseded by my /Od transcription.\n\nNo tracked file was edited, and no ninja, configure or git-mutating command was run. +ledger: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\vehicles\LEDGER.md. It records every probe as hypothesis, evidence, change and measured result: baseline, prior-lane evidence located, probes 1-9, the section-4 audit, the boat/preprocess side attempts, the final candidate, the split-landing option, and methodology notes. diff --git a/research/fifty_objects_20260925/results/wave1/fn_virtual_keyboard_interface_virtual_keyboard_virtual_keyboard_render_internal.md b/research/fifty_objects_20260925/results/wave1/fn_virtual_keyboard_interface_virtual_keyboard_virtual_keyboard_render_internal.md new file mode 100644 index 00000000..f105f1d1 --- /dev/null +++ b/research/fifty_objects_20260925/results/wave1/fn_virtual_keyboard_interface_virtual_keyboard_virtual_keyboard_render_internal.md @@ -0,0 +1,54 @@ +# interface/virtual_keyboard::_virtual_keyboard_render_internal + +## verdict +NO_PROGRESS + +## newly_exact_functions +null + +## candidate_files +[ + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/virtual_keyboard/w1_v1_p.c", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/virtual_keyboard/w1_E001_p.c", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/virtual_keyboard/lab_pin1.c", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/virtual_keyboard/LEDGER.md" +] + +## production_changes +None. Keep the production 1584/95 fuzzy body. Once a body is byte-exact, a prerequisite config fix is ready: January's loop-2 bound relocation at +0x60c is spelled `_item_update_section+0` (csplit alias of `_keyboard_rect+352`). It can be retargeted in config/relocs.json to the `_keyboard_rect` file offset plus addend 352, following the Lane D precedent. It is pointless until the code is exact. + +## evidence +Production is 1584/95. w1 v1 (per-arm bitmap fetch) rebuilt on the current base gives 1616/95 but still about 93 aligned diff blocks; E001 gives 1600/95. + +New analysis of the NONE (-1) prologue pin. January pins -1 with `or edi,-1` at 0x3e, uses it 7 times and rematerializes it at 0x11c; ours uses immediates. +- Constant-use count: ours has 18 uses of -1 across the function and January has 18, so the count is not the difference. +- Corpus: 106 January functions pin -1 in the prologue, for example EXACT _first_person_weapon_draw, which pins purely from `!= NONE` compares plus system_exit(-1). +- ORACLE lab_pin1: replacing every -1 / 0xffffffff after the second draw_string_set_draw_mode makes our prologue pin appear (in ebx, displacing the 640 pin). So our -1 constant is one whole-function web that never wins a register. +- Replacing only one region (lab_pin2 later colors, lab_pin3 later NONEs, lab_pin4 caret/text-box/third call, lab_pin5 loops): no pin. +- Source hypotheses, all inert: lab_style (`long style` via a lab redeclaration, confirms fresh_graphs) and r1 (a caret `pixel32 caret_color` local, suggested by a later /Od build text-box function 0x68fdb0 [ebp-0x68]). + +/Od (0x68fa00, 0x68fdb0) is a later redesign with no key grid, so it gives no evidence for loops 1 and 2. + +## blockers +Several independent residual classes remain: +1. January splits the -1 web so the prologue part gets edi; our whole-function web never wins a register, and no source-level IL fact for this was found. +2. w1's key-IV base (+0x3c) versus the arm-layout conflict. +3. Register rotation in loop 2, the label home slot and the switch-index copy. +4. The caret width reload and swapped slots. +5. The loop-1 font-header reload and interleaving of the rect copy with argument pushes. +6. The csplit relocation alias, which relocs.json can fix once the body is exact. + +## reopen_criteria +Reopen if one of these arrives. (a) A source or IL fact that separates the prologue -1 constant web from the later -1 uses; lab_pin1 is the oracle to check against, and an allocator trace (dbg32c) of the -1 web split is the suggested instrument. (b) w1's criterion: a natural switch spelling that gives the +0x3c key-IV base while keeping the per-arm fetch layout (start from w1_v1_p.c or w1_E001_p.c). Strict credit then also needs the relocs.json alias retarget. + +## task notes +Neither function closed, so the object stays at 18/20 exact. object_audit on the base object shows every January data, rdata and bss section and all 37 symbols matching; only the two functions differ. Candidate-only surplus is the pooled string literals from this TU (ui\english, , ui\shell\bitmaps\white, bitmap) and the XDK D3D tables, which already existed. surplus_identity reports 0 candidate-only code COMDATs. + +The main new finding is the tail-merge survivor mechanism. It is proven on 2 EXACT functions from the corpus plus lab and real-TU probes, and should be added to the campaign laws: an IL tail merge keeps the first predecessor in the switch-END list; a flat switch keeps the source-last arm; an END that is an empty jump (nested switch or if-else wrapper) keeps the earlier arm. + +It corrects two earlier ledger claims: +- w1's 'emission follows case value' is wrong for this function: s1 shows the layout follows source order. +- w3's conclusion of a 'late machine-level cross-jump' is wrong: VC7 has no machine-level suffix cross-jump, and the merge is an IL one with a new store block. + +No tracked files were edited and no ninja or git-mutating commands were run. The only production artifact is the optional byte-neutral production.patch. +ledger: C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/virtual_keyboard/LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave1/fn_virtual_keyboard_interface_virtual_keyboard_virtual_keyboard_select.md b/research/fifty_objects_20260925/results/wave1/fn_virtual_keyboard_interface_virtual_keyboard_virtual_keyboard_select.md new file mode 100644 index 00000000..7d6e62c5 --- /dev/null +++ b/research/fifty_objects_20260925/results/wave1/fn_virtual_keyboard_interface_virtual_keyboard_virtual_keyboard_select.md @@ -0,0 +1,63 @@ +# interface/virtual_keyboard::_virtual_keyboard_select + +## verdict +NO_PROGRESS + +## newly_exact_functions +null + +## candidate_files +[ + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/virtual_keyboard/s2.c", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/virtual_keyboard/hr1.c", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/virtual_keyboard/s3b.c", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/virtual_keyboard/production.patch", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/virtual_keyboard/LEDGER.md" +] + +## production_changes +None needed for credit. Optional house-rule cleanup that does not change any bytes: scratch/w/virtual_keyboard/production.patch (unified diff against source/interface/virtual_keyboard.c). It replaces the default arm's hand-expanded `virtual_keyboard_get_character(virtual_keyboard_key_layout[row][column])` with `virtual_keyboard_get_current_character()`. Verified: all 20 function normalized hashes equal build/base, select stays 025bd53f (the park base), and object_audit output is identical to base. Keep the park. Do NOT land w1's `word buffer_size` lever (s0/s2 sha ff65b27b) while the function is not exact, because it moves the parked bytes. + +## evidence +Starting point: s0 = production + w1's `word buffer_size` (1088/123). Aligned diff shows the only difference is where the merged left/right tail sits (5 instructions: `mov [cursor],eax; push 1; mov [first_key],bl; call feedback; add esp,4`) plus the jump-table entry for the right arm (412 vs 388). + +/Od readout of the later build (fn 0x68ef60) gives the same left-then-right source order and the same statements. + +Mechanism, decoded with /FAsc labels: +- Both builds do the same IL tail merge: a new store block, a phi into eax, and the later arm's `mov eax,ecx`. +- Only the survivor differs. Ours keeps the RIGHT arm's if-skip label ($L23111); January keeps the left arm's. +- The survivor is the first predecessor in the switch-END predecessor list. A flat switch whose END holds fallthrough code keeps the source-LAST arm. +- An END that is an empty jump block reverses this and keeps the earlier arm (January's layout). + +Tested: +- Lab e1-e30 on the w3 replica: + - arm count or position, default position, extra calls, && conditions, loop wrapper, if without else, return after the switch, inline helper: all keep the last arm. + - Nested switch (e16/e17) and switch inside if-ELSE (e22): the earlier arm hosts (January's shape). +- Two EXACT corpus functions confirm it (scratch/w/virtual_keyboard/xjscan.txt): + - _virtual_keyboard_process_internal (nested switch; still hosts left when first_key is moved after the if, lab_pi1-4) + - _render_debug_add_cache_entry (switch followed by a skip-else jump). +- Real TU: + - s3b (switch wrapped in `if (keycode >= NUMBER_OF_CONFIGURABLE_VIRTUAL_KEYS) {...} else {insert}`) reproduces January's left-host layout but adds `cmp ax,0x24; jl`. + - s3a, s3c (VALID_INDEX) and s3d (unsigned range cast) also add dispatch compares; VC7 never folds the redundant range test. + - s1: swapping left/right source order changes the layout (so w1's 'emission follows case value' is wrong here) but the tail still sits after the source-last arm. + - Declaration-count oracle sweep (1-32 dummy externs, oracle only): inert. + +Full probe record: scratch/w/virtual_keyboard/LEDGER.md. + +## blockers +January's single range check (`add eax,-0x24; cmp eax,7; ja default; jmp [table]`) and a default arm that falls straight into the shift-reset code fix a flat switch with fallthrough END code. Every structure found that makes the switch END a jump (nested switch, if/else wrapper) adds dispatch code. The remaining devices (one-trip loop, goto) are forbidden fake matching. No lawful source handle found; the stop rule fired. + +## reopen_criteria +Reopen only if one of these arrives. (a) A January-plausible select structure in which the switch END is an empty jump block but which still compiles to exactly one range check; start from s3b.c, which already gives the right layout with one extra compare. (b) A C2-level decode (for example the dbg32c watchpoint on the tail-merge predecessor list) showing another IL fact that orders the switch-END predecessors. If either makes the tail placement match, re-apply `word buffer_size` from s0/s2 and retire the park. + +## task notes +Neither function closed, so the object stays at 18/20 exact. object_audit on the base object shows every January data, rdata and bss section and all 37 symbols matching; only the two functions differ. Candidate-only surplus is the pooled string literals from this TU (ui\english, , ui\shell\bitmaps\white, bitmap) and the XDK D3D tables, which already existed. surplus_identity reports 0 candidate-only code COMDATs. + +The main new finding is the tail-merge survivor mechanism. It is proven on 2 EXACT functions from the corpus plus lab and real-TU probes, and should be added to the campaign laws: an IL tail merge keeps the first predecessor in the switch-END list; a flat switch keeps the source-last arm; an END that is an empty jump (nested switch or if-else wrapper) keeps the earlier arm. + +It corrects two earlier ledger claims: +- w1's 'emission follows case value' is wrong for this function: s1 shows the layout follows source order. +- w3's conclusion of a 'late machine-level cross-jump' is wrong: VC7 has no machine-level suffix cross-jump, and the merge is an IL one with a new store block. + +No tracked files were edited and no ninja or git-mutating commands were run. The only production artifact is the optional byte-neutral production.patch. +ledger: C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/virtual_keyboard/LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave1/fn_weapons_source_items_weapons.md b/research/fifty_objects_20260925/results/wave1/fn_weapons_source_items_weapons.md new file mode 100644 index 00000000..39188edf --- /dev/null +++ b/research/fifty_objects_20260925/results/wave1/fn_weapons_source_items_weapons.md @@ -0,0 +1,112 @@ +# source/items/weapons + +## verdict +OBJECT_COMPLETE_CANDIDATE + +## newly_exact_functions +[ + "_weapon_place" +] + +## candidate_files +[ + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\weapons\\production.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\weapons\\p1_weapons_c.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\weapons\\p2_owner_header.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\weapons\\p3_symbols_json.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\weapons\\p4_action_charge_provider.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\weapons\\final\\weapons.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\weapons\\final\\weapons.h", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\weapons\\final\\object_types.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\weapons\\final\\action_charge.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\weapons\\final\\symbols.json", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\weapons\\LEDGER.md" +] + +## production_changes +Apply scratch/w/weapons/production.patch from the worktree root with `patch -p1 --binary < scratch/w/weapons/production.patch`. This was checked on a scratch mirror and reproduces scratch/w/weapons/final/* byte-for-byte; the files are CRLF. As an alternative, copy the final/ files over the production files; their sha256 values are recorded in LEDGER.md. The patch has four parts: + +(p1) source/items/weapons.c: +- `void weapon_place(` becomes `long weapon_place(`, and its terminal `return;` becomes `return weapon_index;`. +- `static` is added to the weapon_magazine_finish_reload prototype (l.449) and definition (l.1382). +- `struct weapons_globals` and its variable `data_00307140` are replaced by two statics: `static char *blurred_permutation_names[MAXIMUM_NUMBER_OF_TRIGGERS_PER_WEAPON] = {"~primary-blur", "~secondary-blur"};` and `static struct profile_section weapon_update_section = {"weapon_update", NONE, TRUE};`. +- The 4 uses are respelled, and the symbol comment block at the top is updated. + +(p2) Owner header: +- source/items/weapons.h gains `struct scenario_weapon_datum;` and `long weapon_place(long weapon_index, struct scenario_weapon_datum *scenario_weapon);` (one parameter per line), next to weapon_new. +- source/objects/object_types.c drops its void weapon_place facade prototype. The weapon_data_definition slot becomes `(void (*)(long, struct scenario_object_datum *))weapon_place`, with a BUG comment above the table. + +(p3) config/symbols.json, edited in place with no reordering: +- Add `"static": true` to 11 lines: _weapon_trigger_get, _weapon_magazine_get, _weapon_busy, _weapon_magazine_state_change_ok, _weapon_get_effect_object_index, _weapon_get_owner_object_index, _weapon_effect_new, _weapon_state_interruptable, _weapon_set_state, _weapon_magazine_finish_reload, _weapon_reset. +- Line 22579 `_data_00307140` becomes `{ "file_offset": 3174720, "flags": 0, "name": "_blurred_permutation_names", "static": true },`. +- Insert after it `{ "file_offset": 3174728, "flags": 0, "name": "_weapon_update_section", "static": true },`. +- Then regenerate csplit. In a scratch re-split only build/split/source/items/weapons.obj changed. + +(p4) source/ai/action_charge.c, provider fix: +- Delete `#define real_random real_random_inline`, `#undef real_random`, and the hand-written `real real_random(void)` definition, so the genuine real_math.h __inline emits _real_random as SELECT_ANY. This is the reopen criterion already written for objects.obj in config/object_admission_rejections.json. + +No park to retire; _weapon_place is unparked. No semantic_matches or semantic_data_matches change is needed. + +After applying, the integrator must: +- Run a full ninja. +- Confirm weapons 79/79 and object_audit PASS. +- Re-gate the declaration-count sentinel `source/units/units --fn _unit_preprocess_node_orientations`, because other lanes' header packets may compose. +- Run parked_functions. +- Run `provider_link.py source/items/weapons` and expect a full PASS. + +FALLBACK: if the owner rejects the object_types.c cast or the units sentinel flips, apply only p1+p3+p4. That leaves weapons.h and object_types.c untouched and gives a byte-identical weapons.obj (objcmp 0 diffs, 79/79 vs the re-split). + +## evidence +Every compile was done in scratch and never touched tracked files. Details are in scratch/w/weapons/LEDGER.md. + +1. Why the long return is justified. The HCEX.pdb weapons compiland, read by our own MSF7 parser, gives weapon_place type LF_PROCEDURE returning 0x12 (long). All other placement callbacks return void. In the /Od build the function reloads [ebp+8] into eax before its epilogue. January keeps weapon_index in EBX and ends with `mov eax,ebx`. With the long return, _weapon_place is strict exact: 208 B padded, 4 relocs, normalized sha 4e5e6cfe4629e367..., the same value research12 recorded. + +2. The research12 units regression no longer happens. A shadow-header harness (blast.py + objcmp.py) swaps each consumer's weapons.h include for a scratch copy via gate --edits. The control run reproduces all 19 direct includers' build/base objects exactly. +- With the owner header plus the object_types edits, 18 consumers keep every function section, non-text section and non-label symbol identical. Units stays 189/189 and object_types 31/31. +- The only gain is _weapon_place. The only other differences are internal $L label renumbers. + +3. Storage classes. Per cachebeta publics, 12 weapons symbols are file-static in January, and HCEX lists weapon_magazine_finish_reload as LPROC (static). No other split object references any of them. +- Making finish_reload static is byte-inert (objcmp 0 section diffs). +- The 11 functions need `"static": true` in symbols.json. A scratch csplit with the patched symbols.json changes only weapons.obj; the control csplit reproduces build/split exactly. + +4. Data. HCEX has a file-static LDATA `blurred_permutation_names`, type LF_ARRAY of char* (8 B), and no globals struct. So the `weapons_globals` struct is invented; two loose statics replace it. +- The layout is 8 + 0x5F8 at +8 with 8-byte alignment, the same as before. The projectiles.obj precedent shows .data follows definition order. +- The profile section name is not in HCEX SHIP, so it gets the descriptive sibling name `weapon_update_section`. + +5. Final candidate against the re-split target: +- gate-equivalent 79/79. +- object_audit PASS: 98 January symbols, 0 differ, every section ok. +- 0 PDB-storage disagreements. +- surplus_identity: 17 COMDATs, all identical. +- A scratch objdiff 3.3.1 report scores .data and .rdata 100% and _weapon_place 100%. +- /W3 warnings are the same as before in all three edited C files. +- fake_match_scan finds 0 leads. + +6. Provider link. The inherited _real_random LNK2005 against action_charge's NODUP hand copy fails on production base too. With p4, action_charge stays 21/22 with zero function-section differences, its _real_random is byte-identical and now SELECT_ANY, and the VC7 pair link weapons+action_charge gives no LNK2005 in either order. + +## blockers +None on the byte or object side once p1–p4 and the csplit regeneration are applied. Three owner judgements go with the package: +(a) The object_types.c function-pointer cast and BUG comment bind a long-returning function to the void datum_place slot. The return type is authentic, but the call is not defined ISO C. The fallback p1+p3+p4 avoids the cast with an identical object. +(b) The p4 action_charge provider fix follows the reopen text of the objects.obj rejection. Without p4, weapons fails selected-provider linkage only through that inherited _real_random conflict. +(c) `weapon_update_section` is a descriptive name that follows the sibling files' convention; it is not an authenticated January name. +Note also that header edits add up across packets: the units sentinel must be re-gated after all lanes' header packets land. + +## reopen_criteria +If the integrated build shows units `_unit_preprocess_node_orientations` or any other consumer function moving after p2, drop p2 and land p1+p3+p4; that gives the same weapons.obj bytes. If the owner rejects p4, weapons.obj becomes FUNCTIONS_EXACT_OBJECT_BLOCKED on the _real_random NODUP provider only; all 79 functions and all data still land. Reopen the profile-section name only if a first-party source gives January's real identifier. + +## task notes +Resumed after the cut-off. The earlier run's probe 1 and its HCEX re-attestation were reused, not redone. + +New findings this session: +- Research12's rejection, a units declaration-count loss from the weapons.h owner prototype, does not reproduce at base e9e62b78. All 19 weapons.h consumers were checked section by section. +- The object had three whole-object gaps that nobody had recorded: 11 csplit storage-class errors (symbols.json lacks static), a static function we left external, and an invented globals struct under a placeholder name. All three are fixed and proven with a scratch csplit. +- The inherited _real_random NODUP provider conflict has a measured, zero-regression provider fix in action_charge.c. + +Tools written under scratch/w/weapons/ that other workers can reuse: +- blast.py: shadow-header blast test using gate --edits include swapping. +- objcmp.py: whole-object section and symbol diff. +- gate_vs.py: gate against any target object. +- object_audit_splitroot.py: object_audit with a SPLIT_ROOT override. +- w3.py: /W3 warning census. +- mod_syms.py: HCEX per-module PROC/DATA global versus local lister. +ledger: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\weapons\LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave1/fn_weather_particle_systems_source_effects_weather_particle_systems.md b/research/fifty_objects_20260925/results/wave1/fn_weather_particle_systems_source_effects_weather_particle_systems.md new file mode 100644 index 00000000..81f7b1ce --- /dev/null +++ b/research/fifty_objects_20260925/results/wave1/fn_weather_particle_systems_source_effects_weather_particle_systems.md @@ -0,0 +1,108 @@ +# source/effects/weather_particle_systems + +## verdict +FUNCTIONS_EXACT_OBJECT_BLOCKED + +## newly_exact_functions +[ + "_weather_particle_system_render" +] + +## candidate_files +[ + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\weather_particle_systems\\production.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\weather_particle_systems\\final_weather_particle_systems.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\weather_particle_systems\\fin2.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\weather_particle_systems\\fin2.obj", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\weather_particle_systems\\body_fin.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\weather_particle_systems\\LEDGER.md", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\weather_particle_systems\\od_render.txt" +] + +## production_changes +This changes one file only: source/effects/weather_particle_systems.c. Apply scratch/w/weather_particle_systems/production.patch with `git apply` in the worktree. The patch is LF and applies under core.autocrlf=true. As an alternative, copy scratch/w/weather_particle_systems/final_weather_particle_systems.c over the file; it is byte-identical to the patched result, and I checked this in an isolated autocrlf repo. + +The patch makes three edits: +(a) Line 309: `static real const one_over_char_max = 1.f/255.f;` becomes `real const one_over_char_max = 1.f/255.f;`. January's split object has this symbol as storage 2 (EXTERNAL), and it is a public in the cachebeta PDB. Nothing else in the TU uses it, and no other source file or PDB public defines it. +(b) The body of weather_particle_system_transform_clip_planes_to_box becomes `plane_distances[plane_index] = dot_product3d(&planes[plane_index].n, (real_vector3d const *)box_position);`. The /Od build attests that this site is a real call to dot_product3d. The function stays EXACT. +(c) The body of weather_particle_system_render is rewritten to follow the first-party /Od topology (halo_cache_symbols.exe 0x57fb00): + - Names come from the RTC descriptors and HCEX: structure, build_sprite_data, box_offsets, clip_planes, clip_plane_d_transforms, weather_polyhedra_indices/count, box_deltas, viewer_box, box_delta, box, plane_evaluations, position, viewer_to_particle. + - Box 0 is handled as `box_count = 0`, then `box_offsets[box_count]`, then `box_count++`. + - `real far_clip_distance` is assigned after weather_polyhedra_find. + - viewer_box is set with a chained assignment followed by `+=`. + - particle is declared inside a `while (particle_index!=NONE)` loop body. + - The loop uses `box_offset = NULL`, with `box_indexposition + box_offset, particle operand first as in /Od. + - The polyhedron test has no named plane local. + - The visibility flag starts TRUE and is set FALSE. + - The sprite scale is written `runtime_one_over_sprite_width*(2.f*particle->radius)`. + - viewer_to_particle is computed with explicit statements, as /Od shows. + - `short unused_count = 0;` is added at type scope after `long particle_index;`. It matches /Od dead slot ebp-0x24. + +Nothing else changes: no header, config, symbols.json, parked.json, semantic override or admission row. The unit has no park to retire. Optionally, copy scratch/w/weather_particle_systems/LEDGER.md into docs/object_matching_logs/ as the unit ledger. + +## evidence +Starting point: the production gate was 19 exact and 1 residual (render, [sha]). The prior-lane ra.c body, spliced onto the current tree as cand_ra.c, still had 5 x87 rows: 4 at the inner inline transform site and 1 at position.x. Those are the same rows the w1 and w3 lanes recorded. + +New evidence from the /Od build (fn 0x57fb00, no prior lane had used it): +- The RTC descriptors plus a full frame census give January's local inventory and declaration topology. Every gap in the frame is an /RTCs guard. +- There is one extra dead `short` at ebp-0x24. It is initialised to 0 and never read. +- The build computes viewer_to_particle explicitly, although vector_from_points3d is a real function in that build (0x42e3a0, called by distance_squared3d 0x42dc80). +- It calls plane3d_distance_to_point and dot_product3d as real functions. + +od2 (/Od-faithful body, without the dead short, still using vector_from_points3d): +- position.x, the j-term row and the sprite row all closed. +- 3 rows remained, all in the inner-site term order. + +LAW M8 lab (dead-local instrument, lab only): +- On od2, D=2 closes the function and D=8 equals D=0. +- 2 dead locals anywhere in the function close it, so the key is a count over the whole function. +- Uninitialised, unused declarations are inert. +- With explicit viewer_to_particle (v1), D=5 or D=1 closes it. Removing the inline temps of the later site shifts the key, and the inner-site key has period 4. +- v1 plus the /Od dead short (`short X = 0;`) is STRICT EXACT. So the two /Od-attested inventory facts together reproduce January's count key. + +Final fin2, whole-TU gate: exact 20, residual 0, unwritten 0. Render is EXACT at 1680 padded bytes, 47 relocations. + +Controls, all whole-TU: +- Without unused_count: render residual. +- With production's hand-expanded transform body: render residual. +- Without the (real_vector3d const *) cast: still 20/20, so the cast is byte-inert and only avoids C4133. +- Without the redundant `&& !box_offset`: still 20/20 (inert); I kept the /Od form. + +Other checks: +- CL /Zs /W3 gives the same warning set as production. +- fake_match_scan: 0 leads. +- object_audit on fin2: every January-owned .text and data section is ok, and 30/30 January symbols match (fin1 differed only in the one_over_char_max storage, which fin2 fixes). +- report.json data was already 949/949; code goes from 4114/5779 to 5779/5779, a gain of 1665 meaningful bytes. +- The surplus list is identical to the production base object's. provider_link with --baseline=build/base reports no new surplus. +- surplus_identity: 13 of 14 header COMDATs are IDENTICAL. + +## blockers +1. Object blocker, already present in production and outside this unit: + - The _real_local_random surplus COMDAT is DIFFERENT from January's selected copy. Ours is the header __inline body ending `pop ecx`; January's copy in effects.obj uses a named result and ends `add esp,4`. + - provider_link FAILs with LNK2005 in both link orders, against effects.c's NODUP hand-written real_local_random. + - The production base object fails the same way. new_particle's existing real_local_random() use causes it, not this candidate. + - The fix belongs to the owner, in real_math.h and/or effects.c (the known NODUP provider class). A named-result header body was previously measured to regress units (lane w1, tree D). +2. Owner acceptance needed for three first-party-attested but unusual forms: + - The DEAD declaration `short unused_count = 0;`. /Od-attested (slot ebp-0x24, init-only). It is load-bearing for the M8 count key. This is not an invented filler: it is the genuine declaration the M8 count oracle pointed to. The name is descriptive (the original name is unknown; renaming is byte-inert). + - Explicit viewer_to_particle statements instead of vector_from_points3d, at this one site. + - The redundant `&& !box_offset` loop condition next to a break (byte-inert, /Od form). + +## reopen_criteria +Object completion reopens in either of two cases: +- The owner rules on the _real_local_random NODUP provider. For example: effects.c consumes the header inline, and the real_math.h body is a named result so the SELECT_ANY copy matches January's `add esp,4` body. This needs a full-board blast-radius sweep, because the earlier attempt broke units::_unit_preprocess_node_orientations. +- The lane admits already-present NODUP surplus as non-blocking. + +If the owner rejects the dead /Od-attested declaration, the render function reverts to residual. The best compliant fallback is od2.c, with 3 inner-site rows left. In that case, reopen only with first-party evidence of a different January local inventory; one IL-visible local net, modulo 4, closes it. + +## task notes +Nothing was lost from the earlier cut-off: the slug directory did not exist, and every prior-lane ledger was read before any probe. No tracked file was edited; `git status` on the production source is clean. + +Measured result: _weather_particle_system_render is strict EXACT and the unit's gate is 20/20. I closed it by reading January's local inventory out of the first-party /Od build and using the M8 count law to check it. The object stays blocked by one issue that was already in production before this work: the _real_local_random NODUP provider-link conflict with effects.c. + +Keep the credited bytes separate: the meaningful gain is +1665 code bytes (1680 padded). The one_over_char_max storage fix brings January symbol parity to 30/30. + +Lab tools written: lab/mod8lab.py and lab/place.py (dead-local instrument, lab only), splice_body.py, nontriv.py, warn.py, cmp_comdat.py. +ledger: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\weather_particle_systems\LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave1/fn_xbox_texture_cache_source_cache_xbox_texture_cache.md b/research/fifty_objects_20260925/results/wave1/fn_xbox_texture_cache_source_cache_xbox_texture_cache.md new file mode 100644 index 00000000..82ef2d6d --- /dev/null +++ b/research/fifty_objects_20260925/results/wave1/fn_xbox_texture_cache_source_cache_xbox_texture_cache.md @@ -0,0 +1,62 @@ +# source/cache/xbox_texture_cache + +## verdict +OBJECT_COMPLETE_CANDIDATE + +## newly_exact_functions +[ + "_texture_cache_steal_memory" +] + +## candidate_files +[ + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\xbox_texture_cache\\cand.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\xbox_texture_cache\\cand.obj", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\xbox_texture_cache\\production.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\xbox_texture_cache\\production_crlf.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\xbox_texture_cache\\cand_gate_all.txt", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\xbox_texture_cache\\cand_object_audit.txt", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\xbox_texture_cache\\cand_provider_link.txt", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\xbox_texture_cache\\LEDGER.md" +] + +## production_changes +1) Apply C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\xbox_texture_cache\production.patch to source/cache/xbox_texture_cache.c with `git apply`. The repo has core.autocrlf=true and the file is CRLF; `git apply --check` passes. If you use GNU patch instead, apply production_crlf.patch with `patch --binary -p1`; I checked that it reproduces cand.c byte for byte. The edit is three hunks inside texture_cache_steal_memory only: (a) after `long stolen_size = page_count * XBOX_TEXTURE_CACHE_PAGE_SIZE;` insert + byte *stolen_address = + base_address + XBOX_TEXTURE_CACHE_STEAL_GUARD_SIZE; +(b) the first XPhysicalProtect's first argument becomes `stolen_address,` (it was `base_address + XBOX_TEXTURE_CACHE_STEAL_GUARD_SIZE,`); (c) `return stolen_address;` (it was `return base_address + XBOX_TEXTURE_CACHE_STEAL_GUARD_SIZE;`). end_guard_address stays computed from base_address. It must NOT become stolen_address + stolen_size: that is the old sm1 shape, and the bytes refute it. 2) Retire the config/parked.json entry {unit: source/cache/xbox_texture_cache, function: _texture_cache_steal_memory, class: unclassified}. The function now matches January's hash 7ffbda42..., so the parked body's bytes move. 3) No header, symbols.json, config.json or relocs changes. 4) After integration, run a full ninja and a per-function stable sweep. The edit is local to this .c file. The added local changes the TU name count only for later functions in this TU, and the candidate gate shows all 25 still EXACT. + +## evidence +Baseline production gate: 24 exact, 1 residual (steal_memory [sha]). The alndiff showed one difference: January keeps the late writable pointer `lea R,[ebx+0x104000]` in ESI, production uses EDI. + +The /Od build has no body for this function (it is the PC build, pc_texture_cache). HCEX has no record for it. + +Oracle tests with no effect (all residual): 0..44 dummy names before the function (TU name-count oracle) and 1..12 dead locals. + +Allocator decode: I retargeted Lane A's res9 alloc-oracle (dbg32c plus oracle.py/mapweb.py) to this worktree; C2.dll sha1 is identical, and R0..R3 all pass. In production, the CSE writable temp's ESI cost is 1001 = 600 from the stolen_size argument web + 400 from the end-guard web + 1. Both are uncoloured neighbours whose only allowed register is ESI, so the chooser takes EDI. + +Lab probes: every computed argument of one call (CSE temp, assignment inside the argument, stolen_size as arg3) interferes with the other argument webs. A variable LOADED at its use does not. Lab LH (a param loaded as arg1) reproduces January's `push esi; mov esi,..; push esi` and its pop order. A census of the whole binary found the push/redefine/push-in-one-call pattern at 17 January sites. All but this function use loads or copies. + +Hypothesis: a named writable-address local, initialised early and rematerialised at its use. Result: R1, R2, R3, R4 and the void* variant are all strictly EXACT, so declaration order and type do not matter. Final gate with --all --forbid-emitted-symbol _point_from_line3d: 25 exact, 0 residual, 0 unwritten; steal_memory is 224 padded / 16 relocations / sha 7ffbda42. + +Oracle on the final candidate: stolen_size is coloured ESI first, the named local's early web is left uncoloured and rematerialised, and its late piece takes ESI at zero cost. This is January's allocation. + +Whole-object audit: object_audit shows every January-owned .text, .rdata and .bss section OK. It reports 3 storage differences, all XDK D3DINLINE wrappers (IDirect3DBaseTexture8_IsBusy@4, IDirect3DDevice8_IsBusy@4, IDirect3DDevice8_KickPushBuffer@4): split 2, ours 3. pdb_storage shows none of the three is a cachebeta public, so the true storage is file-static and ours already agrees. The same class of difference exists in rasterizer_xbox_debug, which is already admitted as complete. + +Surplus (already present in production, unchanged by this edit): .drectve, 10 string literals, 3 XDK tables, 4 __real constants, and the _add_vectors3d/_dot_product3d COMDATs. surplus_identity reports both COMDATs IDENTICAL to their providers. provider_link (both orders): SELECTED-PROVIDER LINK PASS. + +build/report.json: data 6344/6344 = 100%. Code is 3248/3457 with steal_memory the only non-100% function, so this edit gives 3457/3457. + +No admission rejections exist for this unit. + +Strip test / house rules: the change is a real named local that carries the value used by the READWRITE protect call and by the single return. Declaration and initialisation are combined (rule 17). It adds no cast, parenthesis, pragma or dummy. The unnamed spelling is the residual; the named-local spelling is exact. + +## blockers +None found for the function. Two object-level items for the integrator to confirm under existing precedent: (1) object_audit exits FAIL(3) only because of the XDK D3DINLINE storage differences. cachebeta.pdb publics show these wrappers are file-static, which matches ours, and it is the same class as the admitted rasterizer_xbox_debug. (2) The candidate-only surplus (strings, XDK tables, reals, add_vectors3d/dot_product3d) was already present and all of it passes the provider link in both orders. + +## reopen_criteria +Not applicable: the function is exact. Reopen only if the full-build sweep after integration shows a regression elsewhere. None is expected: the change is local to this TU, and all 25 of its functions were verified exact. + +## task notes +This run started fresh: scratch/w/xbox_texture_cache/ did not exist before it. What closed the function is a mechanism worth reusing. When January redefines a callee-saved register between two pushes of the SAME call with a computed value (for example `push esi; lea esi,[..]; push esi`), the value is a named local computed early and rematerialised at its use. It is not a CSE temp built at the call: VC7 makes computed argument temps interfere with the call's other argument webs, while rematerialised or loaded webs do not. January's draw_gravy_layer (progress_bar, still residual, size 336 vs 352) shows the related register-copy form `push ebx; mov ebx,edx; push ebx` and may respond to the same idea. The retargeted allocator oracle is at scratch/w/xbox_texture_cache/ao. Run it as `python ao/oracle.py ` from that directory; it takes about 1 second per compile. +ledger: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\xbox_texture_cache\LEDGER.md has every probe as hypothesis, evidence, change, result: baseline, O1/O2 name-count oracles, v1/v2/v3/v5/v7, the allocator-oracle decode, labs L1/L2/L3/LA/LC/LD/LG/LH, the pattern census, S1/S3, the exact R1-R4 variants, and the final audit. diff --git a/research/fifty_objects_20260925/results/wave1/provider_repair_LAYER1_provider_repairs_action_charge_player_control_bored_camera_path_obs.md b/research/fifty_objects_20260925/results/wave1/provider_repair_LAYER1_provider_repairs_action_charge_player_control_bored_camera_path_obs.md new file mode 100644 index 00000000..f9cd9428 --- /dev/null +++ b/research/fifty_objects_20260925/results/wave1/provider_repair_LAYER1_provider_repairs_action_charge_player_control_bored_camera_path_obs.md @@ -0,0 +1,63 @@ +# LAYER1 provider repairs (action_charge, player_control, bored_camera, path_obstacles cand2, decals cand3) + +## verdict +ADMISSION_FIX_PROPOSED + +## newly_exact_functions +[] + +## candidate_files +[ + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\provider\\decals\\cand3.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\provider\\patch\\layer1\\decals.c.diff" +] + +## production_changes +Apply scratch/w/provider/patch/layer1/{action_charge,player_control,bored_camera,path_obstacles,decals}.c.diff. The decals diff (cand3) removes the renames and hand copies for plane3d_from_point_and_normal, plane3d_negate, projection_sign_from_vector3d and triple_product3d only; plane2d_from_points and project_point2d must stay hand copies at the current header. Afterwards, on the live tree: run ninja + stable per-function diff, and run provider_link for each of the Matching objects listed in evidence. + +## evidence +Each provider keeps identical gate rows, and objcmp shows only NODUP->ANY with identical bytes. decals cand3 is 31+2 pre-existing residuals; the canary _decals_delete_permanent_from_cluster is kept, and the invented surplus _plane3d_negate_inline is dropped. plane3d_negate's genuine use is the bsp3d.h:55 inline (bsp3d_get_plane_from_designator). Board link census over 288 fully code-exact units (sweep/linkcensus.tsv): provider link PASS goes 250 -> 260 with 0 regressions. FAIL->PASS: objects; rasterizer_xbox; items and scenario; and six cameras (camera_scripting, first_person_camera, flying_camera, following_camera, orbiting_camera, static_camera). The cameras, items and scenario are currently labelled Matching despite these latent link failures. Board-wide census: the four released decals helpers are equal to January in every copy except one TU-specific outlier each (breakable_surfaces-type). + +## blockers +none for the provider rows. rasterizer_xbox still has 21 symbol-storage attribution diffs (out of scope). + +## reopen_criteria +n/a + +## task notes +Key files (all under C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\provider\): +- patch\layer1\*.diff (landable now). +- patch\layer2_ABRPL\ (recommended header packet: real_math.h/random_math.h full files + diffs, plus 5 .c diffs). +- patch\layer2_ABR_alternative\ (smaller header packet; does not fix project_point2d). +- sweep\m_base.tsv (control), m_ABRPL.tsv, m_ABR.tsv, m_ABn2.tsv (oracle), linkcensus.tsv. +- tools\ (mkmirror.py, mgate.py, msweep.py, rmmirror.py, pairlink.py, provlink2.py = provider_link + --subst, surplus_all.py, fnexact.py, surplus_check.py, odmap.py, helper_census.py, linkcensus.py). +- od\ (/Od dumps). + +Method warnings for the integrator and other workers: +(1) Lab compiles via CL /E preprocessing shift the TU name-count arena and falsely flag canaries such as _decals_delete_permanent_from_cluster and _rasterizer_frame_statistics_draw. Use the mirror tree instead. +(2) mkmirror.py creates Windows junctions into source/. Remove mirrors only with rmmirror.py, never rm -rf; all mirrors are already removed. + +Owner-ruling items: +(a) The header packet relies on the name-count law. Only the count of compensating zero-parameter prototypes in canary-visible headers is fixed by the oracle. Which random_math prototypes (get_random_seed vs lock/unlock) belong in real_math.h is underdetermined by consumer C4013 evidence. +(b) random_math.h itself is a 2026-09-04 reconstruction header. + +Out-of-scope findings: +- _object_get_bounding_sphere: January's action_vehicle copy asserts "..\\objects\\objects.h" while the header hard-codes "c:\\halo\\source\\objects\\objects.h". The 8 ANY emitters (actor_moving, ai_debug, hud_nav_points, motion_sensor, object_lights, render_objects, bipeds, +1) therefore differ in relocation identity. It stays NODUP in action_vehicle and is kept. +- breakable_surfaces emits TU-specific non-identical copies of _project_point2d/_project_point3d/_plane3d_* (pre-existing). +- The link census also shows symbol-storage attribution gaps in rasterizer_xbox, actor_firing_position, model_animations, units and game_engine_king. These are the only remaining blockers for those now link-clean units. +- The units _point_from_line3d rejection predates the folded-COMDAT rule (3c74fa36); under Layer 2, units.obj is link-clean. +ledger: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\provider\LEDGER.md (389 lines, every probe recorded). The resume found an empty ledger plus pre-cutoff tools and baseline gate rows, and continued from those. Sequence: +- P1-P4: provider candidates for path_obstacles, action_charge, bored_camera and player_control. Rows identical; NODUP->ANY with identical bytes. +- F2: actor_combat cross_product2d is BLOCKED on the held aim_grenade. +- F3/F4: /Od readout. distance3d and distance2d are square_root(distance_squared*(a,b)) with no local. +- P5: action_vehicle cand1 is 17/17 only under the AB header. +- P6: object_lights /Od caller fix. +- M1/M2: the /E preprocessing lab method is NOT neutral for name-count canaries. M3: a junction mirror-tree method; control 446/446 SAME. +- S2/S3: AB losses are pure name-count, proven by an oracle that is never landed. +- P7/P8: independent January-byte attestations (players, geometry). +- P9: canary windows admit only k=2. A void prototype = 2 units. +- P10: moving the multi-parameter plane/cone prototypes breaks canaries. +- P11/P14: moving random_math zero-parameter prototypes (C4013 evidence) gives ZERO-LOSS full-board sweeps. ABR moves get_random_seed; ABRPL moves lock/unlock and adds the /Od-attested project_point2d body. +- P12/P13: decals is also a NODUP provider; project_point2d attested by /Od. +- L1/L2/C1/C2: link tests and a board link census. Layer 1: 250->260/288 link-clean, 0 regressions. Layer 2: 268/288, 0 regressions. +- D1: patch set written. Mirrors were removed safely afterwards (junctions only); source/ verified intact, 0 tracked changes. diff --git a/research/fifty_objects_20260925/results/wave1/provider_repair_source_ai_path.md b/research/fifty_objects_20260925/results/wave1/provider_repair_source_ai_path.md new file mode 100644 index 00000000..b640a2b0 --- /dev/null +++ b/research/fifty_objects_20260925/results/wave1/provider_repair_source_ai_path.md @@ -0,0 +1,62 @@ +# source/ai/path + +## verdict +ADMISSION_FIX_PROPOSED + +## newly_exact_functions +[] + +## candidate_files +[ + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\provider\\patch\\layer2_ABRPL" +] + +## production_changes +No path.c change. It is unlocked by the LAYER 2 packet (distance3d body + action_vehicle.c.diff). After the live verification, set path.c Matching. + +## evidence +Production: 32/32 EXACT, object_audit PASS, pdb 0 disagreements; the ONLY blocker is _distance3d (provider link FAIL, and surplus identity DIFFERENT from action_vehicle). Under ABRPL: 32/32, audit PASS, 10 surplus COMDATs all identical, provider link (L2) PASS. No parks and no rejections. + +## blockers +Owner ruling on the shared-header packet. + +## reopen_criteria +as leaf_map + +## task notes +Key files (all under C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\provider\): +- patch\layer1\*.diff (landable now). +- patch\layer2_ABRPL\ (recommended header packet: real_math.h/random_math.h full files + diffs, plus 5 .c diffs). +- patch\layer2_ABR_alternative\ (smaller header packet; does not fix project_point2d). +- sweep\m_base.tsv (control), m_ABRPL.tsv, m_ABR.tsv, m_ABn2.tsv (oracle), linkcensus.tsv. +- tools\ (mkmirror.py, mgate.py, msweep.py, rmmirror.py, pairlink.py, provlink2.py = provider_link + --subst, surplus_all.py, fnexact.py, surplus_check.py, odmap.py, helper_census.py, linkcensus.py). +- od\ (/Od dumps). + +Method warnings for the integrator and other workers: +(1) Lab compiles via CL /E preprocessing shift the TU name-count arena and falsely flag canaries such as _decals_delete_permanent_from_cluster and _rasterizer_frame_statistics_draw. Use the mirror tree instead. +(2) mkmirror.py creates Windows junctions into source/. Remove mirrors only with rmmirror.py, never rm -rf; all mirrors are already removed. + +Owner-ruling items: +(a) The header packet relies on the name-count law. Only the count of compensating zero-parameter prototypes in canary-visible headers is fixed by the oracle. Which random_math prototypes (get_random_seed vs lock/unlock) belong in real_math.h is underdetermined by consumer C4013 evidence. +(b) random_math.h itself is a 2026-09-04 reconstruction header. + +Out-of-scope findings: +- _object_get_bounding_sphere: January's action_vehicle copy asserts "..\\objects\\objects.h" while the header hard-codes "c:\\halo\\source\\objects\\objects.h". The 8 ANY emitters (actor_moving, ai_debug, hud_nav_points, motion_sensor, object_lights, render_objects, bipeds, +1) therefore differ in relocation identity. It stays NODUP in action_vehicle and is kept. +- breakable_surfaces emits TU-specific non-identical copies of _project_point2d/_project_point3d/_plane3d_* (pre-existing). +- The link census also shows symbol-storage attribution gaps in rasterizer_xbox, actor_firing_position, model_animations, units and game_engine_king. These are the only remaining blockers for those now link-clean units. +- The units _point_from_line3d rejection predates the folded-COMDAT rule (3c74fa36); under Layer 2, units.obj is link-clean. +ledger: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\provider\LEDGER.md (389 lines, every probe recorded). The resume found an empty ledger plus pre-cutoff tools and baseline gate rows, and continued from those. Sequence: +- P1-P4: provider candidates for path_obstacles, action_charge, bored_camera and player_control. Rows identical; NODUP->ANY with identical bytes. +- F2: actor_combat cross_product2d is BLOCKED on the held aim_grenade. +- F3/F4: /Od readout. distance3d and distance2d are square_root(distance_squared*(a,b)) with no local. +- P5: action_vehicle cand1 is 17/17 only under the AB header. +- P6: object_lights /Od caller fix. +- M1/M2: the /E preprocessing lab method is NOT neutral for name-count canaries. M3: a junction mirror-tree method; control 446/446 SAME. +- S2/S3: AB losses are pure name-count, proven by an oracle that is never landed. +- P7/P8: independent January-byte attestations (players, geometry). +- P9: canary windows admit only k=2. A void prototype = 2 units. +- P10: moving the multi-parameter plane/cone prototypes breaks canaries. +- P11/P14: moving random_math zero-parameter prototypes (C4013 evidence) gives ZERO-LOSS full-board sweeps. ABR moves get_random_seed; ABRPL moves lock/unlock and adds the /Od-attested project_point2d body. +- P12/P13: decals is also a NODUP provider; project_point2d attested by /Od. +- L1/L2/C1/C2: link tests and a board link census. Layer 1: 250->260/288 link-clean, 0 regressions. Layer 2: 268/288, 0 regressions. +- D1: patch set written. Mirrors were removed safely afterwards (junctions only); source/ verified intact, 0 tracked changes. diff --git a/research/fifty_objects_20260925/results/wave1/provider_repair_source_ai_path_smoothing.md b/research/fifty_objects_20260925/results/wave1/provider_repair_source_ai_path_smoothing.md new file mode 100644 index 00000000..8d6809d1 --- /dev/null +++ b/research/fifty_objects_20260925/results/wave1/provider_repair_source_ai_path_smoothing.md @@ -0,0 +1,60 @@ +# source/ai/path_smoothing + +## verdict +BLOCKED + +## newly_exact_functions +[] + +## candidate_files +[] + +## production_changes +none + +## evidence +6/6 EXACT; provider_link fails only _cross_product2d, whose provider is actor_combat (NODUP hand copy, the sole NODUP definer). actor_combat.c has no use of cross_product2d besides the hand copy. The /Od-attested genuine use is inside _actor_aim_grenade (/Od 0x44ed45), which is a held frame-scope residual (sub esp 0x28 vs 0x24). Its restoration adds 5 view casts + 5 COMDATs that rulings 5/6 admit only in a strict-exact function. Removing the hand copy without the genuine use would lose January's _cross_product2d row. + +## blockers +actor_combat::_actor_aim_grenade must first become strict exact with the /Od helper calls (held item; do not retry the invented-goto form). + +## reopen_criteria +_actor_aim_grenade strict exact with its genuine cross_product2d call. Then remove actor_combat's cross_product2d rename and hand copy, and re-run provider_link for path_smoothing. + +## task notes +Key files (all under C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\provider\): +- patch\layer1\*.diff (landable now). +- patch\layer2_ABRPL\ (recommended header packet: real_math.h/random_math.h full files + diffs, plus 5 .c diffs). +- patch\layer2_ABR_alternative\ (smaller header packet; does not fix project_point2d). +- sweep\m_base.tsv (control), m_ABRPL.tsv, m_ABR.tsv, m_ABn2.tsv (oracle), linkcensus.tsv. +- tools\ (mkmirror.py, mgate.py, msweep.py, rmmirror.py, pairlink.py, provlink2.py = provider_link + --subst, surplus_all.py, fnexact.py, surplus_check.py, odmap.py, helper_census.py, linkcensus.py). +- od\ (/Od dumps). + +Method warnings for the integrator and other workers: +(1) Lab compiles via CL /E preprocessing shift the TU name-count arena and falsely flag canaries such as _decals_delete_permanent_from_cluster and _rasterizer_frame_statistics_draw. Use the mirror tree instead. +(2) mkmirror.py creates Windows junctions into source/. Remove mirrors only with rmmirror.py, never rm -rf; all mirrors are already removed. + +Owner-ruling items: +(a) The header packet relies on the name-count law. Only the count of compensating zero-parameter prototypes in canary-visible headers is fixed by the oracle. Which random_math prototypes (get_random_seed vs lock/unlock) belong in real_math.h is underdetermined by consumer C4013 evidence. +(b) random_math.h itself is a 2026-09-04 reconstruction header. + +Out-of-scope findings: +- _object_get_bounding_sphere: January's action_vehicle copy asserts "..\\objects\\objects.h" while the header hard-codes "c:\\halo\\source\\objects\\objects.h". The 8 ANY emitters (actor_moving, ai_debug, hud_nav_points, motion_sensor, object_lights, render_objects, bipeds, +1) therefore differ in relocation identity. It stays NODUP in action_vehicle and is kept. +- breakable_surfaces emits TU-specific non-identical copies of _project_point2d/_project_point3d/_plane3d_* (pre-existing). +- The link census also shows symbol-storage attribution gaps in rasterizer_xbox, actor_firing_position, model_animations, units and game_engine_king. These are the only remaining blockers for those now link-clean units. +- The units _point_from_line3d rejection predates the folded-COMDAT rule (3c74fa36); under Layer 2, units.obj is link-clean. +ledger: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\provider\LEDGER.md (389 lines, every probe recorded). The resume found an empty ledger plus pre-cutoff tools and baseline gate rows, and continued from those. Sequence: +- P1-P4: provider candidates for path_obstacles, action_charge, bored_camera and player_control. Rows identical; NODUP->ANY with identical bytes. +- F2: actor_combat cross_product2d is BLOCKED on the held aim_grenade. +- F3/F4: /Od readout. distance3d and distance2d are square_root(distance_squared*(a,b)) with no local. +- P5: action_vehicle cand1 is 17/17 only under the AB header. +- P6: object_lights /Od caller fix. +- M1/M2: the /E preprocessing lab method is NOT neutral for name-count canaries. M3: a junction mirror-tree method; control 446/446 SAME. +- S2/S3: AB losses are pure name-count, proven by an oracle that is never landed. +- P7/P8: independent January-byte attestations (players, geometry). +- P9: canary windows admit only k=2. A void prototype = 2 units. +- P10: moving the multi-parameter plane/cone prototypes breaks canaries. +- P11/P14: moving random_math zero-parameter prototypes (C4013 evidence) gives ZERO-LOSS full-board sweeps. ABR moves get_random_seed; ABRPL moves lock/unlock and adds the /Od-attested project_point2d body. +- P12/P13: decals is also a NODUP provider; project_point2d attested by /Od. +- L1/L2/C1/C2: link tests and a board link census. Layer 1: 250->260/288 link-clean, 0 regressions. Layer 2: 268/288, 0 regressions. +- D1: patch set written. Mirrors were removed safely afterwards (junctions only); source/ verified intact, 0 tracked changes. diff --git a/research/fifty_objects_20260925/results/wave1/provider_repair_source_effects_decals.md b/research/fifty_objects_20260925/results/wave1/provider_repair_source_effects_decals.md new file mode 100644 index 00000000..dcca29dc --- /dev/null +++ b/research/fifty_objects_20260925/results/wave1/provider_repair_source_effects_decals.md @@ -0,0 +1,63 @@ +# source/effects/decals + +## verdict +BLOCKED + +## newly_exact_functions +[] + +## candidate_files +[ + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\provider\\decals\\cand3.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\provider\\decals\\cand4.c" +] + +## production_changes +As a PROVIDER, apply layer1 cand3 (later layer2 cand4); both keep all 33 rows identical. As an object it stays NonMatching. + +## evidence +The _vector_from_points2d conflict is already resolved at base: action_obey emits ANY, and all 13 copies are equal to January. The rejection entry is stale on that symbol. It still fails _cross_product2d (actor_combat NODUP; see path_smoothing) plus 2 pre-existing residuals (_decal_clip_to_surface, _decal_new_from_collision; lane-closed). The invented surplus _plane3d_negate_inline is removed by cand3/cand4. Removing ALL six decals hand copies (cand1) loses 3 rows: _plane2d_from_points and _project_point2d (header bodies differ) and the name-count canary _decals_delete_permanent_from_cluster. + +## blockers +Two lane-closed residuals + actor_combat _cross_product2d (held aim_grenade). + +## reopen_criteria +New evidence for the two decals residuals + the aim_grenade reopen. + +## task notes +Key files (all under C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\provider\): +- patch\layer1\*.diff (landable now). +- patch\layer2_ABRPL\ (recommended header packet: real_math.h/random_math.h full files + diffs, plus 5 .c diffs). +- patch\layer2_ABR_alternative\ (smaller header packet; does not fix project_point2d). +- sweep\m_base.tsv (control), m_ABRPL.tsv, m_ABR.tsv, m_ABn2.tsv (oracle), linkcensus.tsv. +- tools\ (mkmirror.py, mgate.py, msweep.py, rmmirror.py, pairlink.py, provlink2.py = provider_link + --subst, surplus_all.py, fnexact.py, surplus_check.py, odmap.py, helper_census.py, linkcensus.py). +- od\ (/Od dumps). + +Method warnings for the integrator and other workers: +(1) Lab compiles via CL /E preprocessing shift the TU name-count arena and falsely flag canaries such as _decals_delete_permanent_from_cluster and _rasterizer_frame_statistics_draw. Use the mirror tree instead. +(2) mkmirror.py creates Windows junctions into source/. Remove mirrors only with rmmirror.py, never rm -rf; all mirrors are already removed. + +Owner-ruling items: +(a) The header packet relies on the name-count law. Only the count of compensating zero-parameter prototypes in canary-visible headers is fixed by the oracle. Which random_math prototypes (get_random_seed vs lock/unlock) belong in real_math.h is underdetermined by consumer C4013 evidence. +(b) random_math.h itself is a 2026-09-04 reconstruction header. + +Out-of-scope findings: +- _object_get_bounding_sphere: January's action_vehicle copy asserts "..\\objects\\objects.h" while the header hard-codes "c:\\halo\\source\\objects\\objects.h". The 8 ANY emitters (actor_moving, ai_debug, hud_nav_points, motion_sensor, object_lights, render_objects, bipeds, +1) therefore differ in relocation identity. It stays NODUP in action_vehicle and is kept. +- breakable_surfaces emits TU-specific non-identical copies of _project_point2d/_project_point3d/_plane3d_* (pre-existing). +- The link census also shows symbol-storage attribution gaps in rasterizer_xbox, actor_firing_position, model_animations, units and game_engine_king. These are the only remaining blockers for those now link-clean units. +- The units _point_from_line3d rejection predates the folded-COMDAT rule (3c74fa36); under Layer 2, units.obj is link-clean. +ledger: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\provider\LEDGER.md (389 lines, every probe recorded). The resume found an empty ledger plus pre-cutoff tools and baseline gate rows, and continued from those. Sequence: +- P1-P4: provider candidates for path_obstacles, action_charge, bored_camera and player_control. Rows identical; NODUP->ANY with identical bytes. +- F2: actor_combat cross_product2d is BLOCKED on the held aim_grenade. +- F3/F4: /Od readout. distance3d and distance2d are square_root(distance_squared*(a,b)) with no local. +- P5: action_vehicle cand1 is 17/17 only under the AB header. +- P6: object_lights /Od caller fix. +- M1/M2: the /E preprocessing lab method is NOT neutral for name-count canaries. M3: a junction mirror-tree method; control 446/446 SAME. +- S2/S3: AB losses are pure name-count, proven by an oracle that is never landed. +- P7/P8: independent January-byte attestations (players, geometry). +- P9: canary windows admit only k=2. A void prototype = 2 units. +- P10: moving the multi-parameter plane/cone prototypes breaks canaries. +- P11/P14: moving random_math zero-parameter prototypes (C4013 evidence) gives ZERO-LOSS full-board sweeps. ABR moves get_random_seed; ABRPL moves lock/unlock and adds the /Od-attested project_point2d body. +- P12/P13: decals is also a NODUP provider; project_point2d attested by /Od. +- L1/L2/C1/C2: link tests and a board link census. Layer 1: 250->260/288 link-clean, 0 regressions. Layer 2: 268/288, 0 regressions. +- D1: patch set written. Mirrors were removed safely afterwards (junctions only); source/ verified intact, 0 tracked changes. diff --git a/research/fifty_objects_20260925/results/wave1/provider_repair_source_interface_hud_draw.md b/research/fifty_objects_20260925/results/wave1/provider_repair_source_interface_hud_draw.md new file mode 100644 index 00000000..9a70b722 --- /dev/null +++ b/research/fifty_objects_20260925/results/wave1/provider_repair_source_interface_hud_draw.md @@ -0,0 +1,60 @@ +# source/interface/hud_draw + +## verdict +BLOCKED + +## newly_exact_functions +[] + +## candidate_files +[] + +## production_changes +Update the hud_draw _fast_ftol rejection text (the provider conflict no longer exists); no source change from this lane. + +## evidence +actor_combat now emits _fast_ftol as ANY, and all 25 copies are equal to January. provider_link for production hud_draw passes, and its 2 surplus COMDATs are identical. But the January function _fast_ftol_C (56 B) is UNWRITTEN, so object_audit reports it MISSING. + +## blockers +Unwritten _fast_ftol_C (not a provider issue). + +## reopen_criteria +Write _fast_ftol_C (or establish its CRT/vendored ownership). + +## task notes +Key files (all under C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\provider\): +- patch\layer1\*.diff (landable now). +- patch\layer2_ABRPL\ (recommended header packet: real_math.h/random_math.h full files + diffs, plus 5 .c diffs). +- patch\layer2_ABR_alternative\ (smaller header packet; does not fix project_point2d). +- sweep\m_base.tsv (control), m_ABRPL.tsv, m_ABR.tsv, m_ABn2.tsv (oracle), linkcensus.tsv. +- tools\ (mkmirror.py, mgate.py, msweep.py, rmmirror.py, pairlink.py, provlink2.py = provider_link + --subst, surplus_all.py, fnexact.py, surplus_check.py, odmap.py, helper_census.py, linkcensus.py). +- od\ (/Od dumps). + +Method warnings for the integrator and other workers: +(1) Lab compiles via CL /E preprocessing shift the TU name-count arena and falsely flag canaries such as _decals_delete_permanent_from_cluster and _rasterizer_frame_statistics_draw. Use the mirror tree instead. +(2) mkmirror.py creates Windows junctions into source/. Remove mirrors only with rmmirror.py, never rm -rf; all mirrors are already removed. + +Owner-ruling items: +(a) The header packet relies on the name-count law. Only the count of compensating zero-parameter prototypes in canary-visible headers is fixed by the oracle. Which random_math prototypes (get_random_seed vs lock/unlock) belong in real_math.h is underdetermined by consumer C4013 evidence. +(b) random_math.h itself is a 2026-09-04 reconstruction header. + +Out-of-scope findings: +- _object_get_bounding_sphere: January's action_vehicle copy asserts "..\\objects\\objects.h" while the header hard-codes "c:\\halo\\source\\objects\\objects.h". The 8 ANY emitters (actor_moving, ai_debug, hud_nav_points, motion_sensor, object_lights, render_objects, bipeds, +1) therefore differ in relocation identity. It stays NODUP in action_vehicle and is kept. +- breakable_surfaces emits TU-specific non-identical copies of _project_point2d/_project_point3d/_plane3d_* (pre-existing). +- The link census also shows symbol-storage attribution gaps in rasterizer_xbox, actor_firing_position, model_animations, units and game_engine_king. These are the only remaining blockers for those now link-clean units. +- The units _point_from_line3d rejection predates the folded-COMDAT rule (3c74fa36); under Layer 2, units.obj is link-clean. +ledger: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\provider\LEDGER.md (389 lines, every probe recorded). The resume found an empty ledger plus pre-cutoff tools and baseline gate rows, and continued from those. Sequence: +- P1-P4: provider candidates for path_obstacles, action_charge, bored_camera and player_control. Rows identical; NODUP->ANY with identical bytes. +- F2: actor_combat cross_product2d is BLOCKED on the held aim_grenade. +- F3/F4: /Od readout. distance3d and distance2d are square_root(distance_squared*(a,b)) with no local. +- P5: action_vehicle cand1 is 17/17 only under the AB header. +- P6: object_lights /Od caller fix. +- M1/M2: the /E preprocessing lab method is NOT neutral for name-count canaries. M3: a junction mirror-tree method; control 446/446 SAME. +- S2/S3: AB losses are pure name-count, proven by an oracle that is never landed. +- P7/P8: independent January-byte attestations (players, geometry). +- P9: canary windows admit only k=2. A void prototype = 2 units. +- P10: moving the multi-parameter plane/cone prototypes breaks canaries. +- P11/P14: moving random_math zero-parameter prototypes (C4013 evidence) gives ZERO-LOSS full-board sweeps. ABR moves get_random_seed; ABRPL moves lock/unlock and adds the /Od-attested project_point2d body. +- P12/P13: decals is also a NODUP provider; project_point2d attested by /Od. +- L1/L2/C1/C2: link tests and a board link census. Layer 1: 250->260/288 link-clean, 0 regressions. Layer 2: 268/288, 0 regressions. +- D1: patch set written. Mirrors were removed safely afterwards (junctions only); source/ verified intact, 0 tracked changes. diff --git a/research/fifty_objects_20260925/results/wave1/provider_repair_source_interface_hud_unit.md b/research/fifty_objects_20260925/results/wave1/provider_repair_source_interface_hud_unit.md new file mode 100644 index 00000000..580080de --- /dev/null +++ b/research/fifty_objects_20260925/results/wave1/provider_repair_source_interface_hud_unit.md @@ -0,0 +1,60 @@ +# source/interface/hud_unit + +## verdict +BLOCKED + +## newly_exact_functions +[] + +## candidate_files +[] + +## production_changes +Update the hud_unit _fast_ftol rejection (provider conflict resolved at base). The remaining fix is symbols.json attribution; it is out of this lane's scope and needs csplit regen by the integrator. + +## evidence +22/22 EXACT; provider_link PASS; 1 surplus COMDAT identical. object_audit FAIL(2): _get_hud_state and _hud_update_unit_local_player have split storage external, ours static, and cachebeta public=False. symbols.json lists _get_hud_state twice (around line 3429 without "static", around line 3452 with it). Placeholders _code_000c6590/_code_000c65a0 are also non-public. + +## blockers +symbols.json storage attribution ("static": true) + csplit regen; not a provider issue. + +## reopen_criteria +Fix the symbols.json static flags for the two symbols, regenerate the split, re-run object_audit. + +## task notes +Key files (all under C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\provider\): +- patch\layer1\*.diff (landable now). +- patch\layer2_ABRPL\ (recommended header packet: real_math.h/random_math.h full files + diffs, plus 5 .c diffs). +- patch\layer2_ABR_alternative\ (smaller header packet; does not fix project_point2d). +- sweep\m_base.tsv (control), m_ABRPL.tsv, m_ABR.tsv, m_ABn2.tsv (oracle), linkcensus.tsv. +- tools\ (mkmirror.py, mgate.py, msweep.py, rmmirror.py, pairlink.py, provlink2.py = provider_link + --subst, surplus_all.py, fnexact.py, surplus_check.py, odmap.py, helper_census.py, linkcensus.py). +- od\ (/Od dumps). + +Method warnings for the integrator and other workers: +(1) Lab compiles via CL /E preprocessing shift the TU name-count arena and falsely flag canaries such as _decals_delete_permanent_from_cluster and _rasterizer_frame_statistics_draw. Use the mirror tree instead. +(2) mkmirror.py creates Windows junctions into source/. Remove mirrors only with rmmirror.py, never rm -rf; all mirrors are already removed. + +Owner-ruling items: +(a) The header packet relies on the name-count law. Only the count of compensating zero-parameter prototypes in canary-visible headers is fixed by the oracle. Which random_math prototypes (get_random_seed vs lock/unlock) belong in real_math.h is underdetermined by consumer C4013 evidence. +(b) random_math.h itself is a 2026-09-04 reconstruction header. + +Out-of-scope findings: +- _object_get_bounding_sphere: January's action_vehicle copy asserts "..\\objects\\objects.h" while the header hard-codes "c:\\halo\\source\\objects\\objects.h". The 8 ANY emitters (actor_moving, ai_debug, hud_nav_points, motion_sensor, object_lights, render_objects, bipeds, +1) therefore differ in relocation identity. It stays NODUP in action_vehicle and is kept. +- breakable_surfaces emits TU-specific non-identical copies of _project_point2d/_project_point3d/_plane3d_* (pre-existing). +- The link census also shows symbol-storage attribution gaps in rasterizer_xbox, actor_firing_position, model_animations, units and game_engine_king. These are the only remaining blockers for those now link-clean units. +- The units _point_from_line3d rejection predates the folded-COMDAT rule (3c74fa36); under Layer 2, units.obj is link-clean. +ledger: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\provider\LEDGER.md (389 lines, every probe recorded). The resume found an empty ledger plus pre-cutoff tools and baseline gate rows, and continued from those. Sequence: +- P1-P4: provider candidates for path_obstacles, action_charge, bored_camera and player_control. Rows identical; NODUP->ANY with identical bytes. +- F2: actor_combat cross_product2d is BLOCKED on the held aim_grenade. +- F3/F4: /Od readout. distance3d and distance2d are square_root(distance_squared*(a,b)) with no local. +- P5: action_vehicle cand1 is 17/17 only under the AB header. +- P6: object_lights /Od caller fix. +- M1/M2: the /E preprocessing lab method is NOT neutral for name-count canaries. M3: a junction mirror-tree method; control 446/446 SAME. +- S2/S3: AB losses are pure name-count, proven by an oracle that is never landed. +- P7/P8: independent January-byte attestations (players, geometry). +- P9: canary windows admit only k=2. A void prototype = 2 units. +- P10: moving the multi-parameter plane/cone prototypes breaks canaries. +- P11/P14: moving random_math zero-parameter prototypes (C4013 evidence) gives ZERO-LOSS full-board sweeps. ABR moves get_random_seed; ABRPL moves lock/unlock and adds the /Od-attested project_point2d body. +- P12/P13: decals is also a NODUP provider; project_point2d attested by /Od. +- L1/L2/C1/C2: link tests and a board link census. Layer 1: 250->260/288 link-clean, 0 regressions. Layer 2: 268/288, 0 regressions. +- D1: patch set written. Mirrors were removed safely afterwards (junctions only); source/ verified intact, 0 tracked changes. diff --git a/research/fifty_objects_20260925/results/wave1/provider_repair_source_math_geometry_source_game_players_header_packet_function_gains_.md b/research/fifty_objects_20260925/results/wave1/provider_repair_source_math_geometry_source_game_players_header_packet_function_gains_.md new file mode 100644 index 00000000..7e503bac --- /dev/null +++ b/research/fifty_objects_20260925/results/wave1/provider_repair_source_math_geometry_source_game_players_header_packet_function_gains_.md @@ -0,0 +1,65 @@ +# source/math/geometry + source/game/players (header-packet function gains) + +## verdict +ADMISSION_FIX_PROPOSED + +## newly_exact_functions +[ + "source/math/geometry::_convex_hull2d_perimeter", + "source/game/players::_player_set_action_result" +] + +## candidate_files +[ + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\provider\\players\\cand1.c" +] + +## production_changes +Part of LAYER 2. geometry: no source change; retire the _convex_hull2d_perimeter park. players: apply layer2_ABRPL/players.c.diff (cand1). It drops the unattested current_distance/new_distance locals and uses `set_action = distance3d(unit_position, current_position) > distance3d(unit_position, new_position);` per /Od 0x5d0d50. That diff is neutral under the current header (67/70) and gains under ABRPL (68/70). + +## evidence +Strict section_infos_equal under the ABRPL mirror: geometry::_convex_hull2d_perimeter EXACT (attested by the distance2d half alone); players::_player_set_action_result EXACT. Both objects retain other residuals (geometry 27/30, players 68/70). + +## blockers +Owner ruling on the shared-header packet; other residuals keep these objects NonMatching. + +## reopen_criteria +as leaf_map + +## task notes +Key files (all under C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\provider\): +- patch\layer1\*.diff (landable now). +- patch\layer2_ABRPL\ (recommended header packet: real_math.h/random_math.h full files + diffs, plus 5 .c diffs). +- patch\layer2_ABR_alternative\ (smaller header packet; does not fix project_point2d). +- sweep\m_base.tsv (control), m_ABRPL.tsv, m_ABR.tsv, m_ABn2.tsv (oracle), linkcensus.tsv. +- tools\ (mkmirror.py, mgate.py, msweep.py, rmmirror.py, pairlink.py, provlink2.py = provider_link + --subst, surplus_all.py, fnexact.py, surplus_check.py, odmap.py, helper_census.py, linkcensus.py). +- od\ (/Od dumps). + +Method warnings for the integrator and other workers: +(1) Lab compiles via CL /E preprocessing shift the TU name-count arena and falsely flag canaries such as _decals_delete_permanent_from_cluster and _rasterizer_frame_statistics_draw. Use the mirror tree instead. +(2) mkmirror.py creates Windows junctions into source/. Remove mirrors only with rmmirror.py, never rm -rf; all mirrors are already removed. + +Owner-ruling items: +(a) The header packet relies on the name-count law. Only the count of compensating zero-parameter prototypes in canary-visible headers is fixed by the oracle. Which random_math prototypes (get_random_seed vs lock/unlock) belong in real_math.h is underdetermined by consumer C4013 evidence. +(b) random_math.h itself is a 2026-09-04 reconstruction header. + +Out-of-scope findings: +- _object_get_bounding_sphere: January's action_vehicle copy asserts "..\\objects\\objects.h" while the header hard-codes "c:\\halo\\source\\objects\\objects.h". The 8 ANY emitters (actor_moving, ai_debug, hud_nav_points, motion_sensor, object_lights, render_objects, bipeds, +1) therefore differ in relocation identity. It stays NODUP in action_vehicle and is kept. +- breakable_surfaces emits TU-specific non-identical copies of _project_point2d/_project_point3d/_plane3d_* (pre-existing). +- The link census also shows symbol-storage attribution gaps in rasterizer_xbox, actor_firing_position, model_animations, units and game_engine_king. These are the only remaining blockers for those now link-clean units. +- The units _point_from_line3d rejection predates the folded-COMDAT rule (3c74fa36); under Layer 2, units.obj is link-clean. +ledger: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\provider\LEDGER.md (389 lines, every probe recorded). The resume found an empty ledger plus pre-cutoff tools and baseline gate rows, and continued from those. Sequence: +- P1-P4: provider candidates for path_obstacles, action_charge, bored_camera and player_control. Rows identical; NODUP->ANY with identical bytes. +- F2: actor_combat cross_product2d is BLOCKED on the held aim_grenade. +- F3/F4: /Od readout. distance3d and distance2d are square_root(distance_squared*(a,b)) with no local. +- P5: action_vehicle cand1 is 17/17 only under the AB header. +- P6: object_lights /Od caller fix. +- M1/M2: the /E preprocessing lab method is NOT neutral for name-count canaries. M3: a junction mirror-tree method; control 446/446 SAME. +- S2/S3: AB losses are pure name-count, proven by an oracle that is never landed. +- P7/P8: independent January-byte attestations (players, geometry). +- P9: canary windows admit only k=2. A void prototype = 2 units. +- P10: moving the multi-parameter plane/cone prototypes breaks canaries. +- P11/P14: moving random_math zero-parameter prototypes (C4013 evidence) gives ZERO-LOSS full-board sweeps. ABR moves get_random_seed; ABRPL moves lock/unlock and adds the /Od-attested project_point2d body. +- P12/P13: decals is also a NODUP provider; project_point2d attested by /Od. +- L1/L2/C1/C2: link tests and a board link census. Layer 1: 250->260/288 link-clean, 0 regressions. Layer 2: 268/288, 0 regressions. +- D1: patch set written. Mirrors were removed safely afterwards (junctions only); source/ verified intact, 0 tracked changes. diff --git a/research/fifty_objects_20260925/results/wave1/provider_repair_source_objects_objects.md b/research/fifty_objects_20260925/results/wave1/provider_repair_source_objects_objects.md new file mode 100644 index 00000000..f2739b5c --- /dev/null +++ b/research/fifty_objects_20260925/results/wave1/provider_repair_source_objects_objects.md @@ -0,0 +1,66 @@ +# source/objects/objects + +## verdict +OBJECT_COMPLETE_CANDIDATE + +## newly_exact_functions +[] + +## candidate_files +[ + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\provider\\action_charge\\cand1.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\provider\\player_control\\cand1.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\provider\\bored_camera\\cand1.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\provider\\path_obstacles\\cand2.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\provider\\patch\\layer1" +] + +## production_changes +Apply the LAYER 1 provider diffs. objects.c itself is unchanged. (1) source/ai/action_charge.c <- scratch/w/provider/patch/layer1/action_charge.c.diff (removes `#define real_random real_random_inline`/#undef and the hand copy; full file scratch/w/provider/action_charge/cand1.c). (2) source/game/player_control.c <- layer1/player_control.c.diff (removes the signed_angular_difference and interpolate_scalar renames and hand copies; limit2d left alone; cand1.c). (3) source/camera/bored_camera.c <- layer1/bored_camera.c.diff (removes the valid_real_vector3d_axes2/valid_real_normal3d renames, their two consumer-local prototypes, and the hand copy; cand1.c). (4) source/ai/path_obstacles.c <- layer1/path_obstacles.c.diff (MINIMAL cand2: removes only the point_in_sphere rename/#undef/hand copy; cand2.c. Layer 2 supersedes it with cand1). Then run ninja and `provider_link.py source/objects/objects` (expect PASS), retire the source/objects/objects entry in config/object_admission_rejections.json, and set objects.c to Matching. Credit no candidate-only helper bytes. + +## evidence +Production objects.obj: gate 121/121 EXACT; object_audit PASS (220 sections ok, including .data/.bss); pdb_storage 0 disagreements over 225 symbols; 26 candidate-only COMDATs, 0 not identical (tools/surplus_all.py). Production provider_link fails 4 symbols (_point_in_sphere, _real_random, _signed_angular_difference, _valid_real_vector3d_axes2); _valid_real_vector3d was already ANY at base. Each provider candidate keeps all its rows identical to base: action_charge 21+1 pre-existing residual, player_control 49/49, bored_camera 9/9, path_obstacles 15+1 pre-existing residual. objcmp shows only NODUP->ANY with identical bytes, and every header-emitted helper is section_infos_equal to January's selected section. Genuine uses: real_random inlined in action_charge_setup (January relocs @16b/@171); signed_angular_difference used 3x and interpolate_scalar 4x (January out-of-line call @51f); valid_real_vector3d_axes2 called by bored_camera_update (@1e8); point_in_sphere used in obstacles_get_discs_in_sphere. Pair links (Link.Exe) objects.obj x each candidate provider: PASS in both orders, 0 LNK2005 of any symbol. Combined link objects + all 4 candidates: 0 LNK2005/LNK1169 forward and reverse. provlink2 with substitution: PASS. Ledger P1-P4, L1, C2. + +## blockers +none once the Layer 1 provider diffs land (integrator must re-verify on the live tree with ninja + provider_link) + +## reopen_criteria +n/a + +## task notes +Key files (all under C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\provider\): +- patch\layer1\*.diff (landable now). +- patch\layer2_ABRPL\ (recommended header packet: real_math.h/random_math.h full files + diffs, plus 5 .c diffs). +- patch\layer2_ABR_alternative\ (smaller header packet; does not fix project_point2d). +- sweep\m_base.tsv (control), m_ABRPL.tsv, m_ABR.tsv, m_ABn2.tsv (oracle), linkcensus.tsv. +- tools\ (mkmirror.py, mgate.py, msweep.py, rmmirror.py, pairlink.py, provlink2.py = provider_link + --subst, surplus_all.py, fnexact.py, surplus_check.py, odmap.py, helper_census.py, linkcensus.py). +- od\ (/Od dumps). + +Method warnings for the integrator and other workers: +(1) Lab compiles via CL /E preprocessing shift the TU name-count arena and falsely flag canaries such as _decals_delete_permanent_from_cluster and _rasterizer_frame_statistics_draw. Use the mirror tree instead. +(2) mkmirror.py creates Windows junctions into source/. Remove mirrors only with rmmirror.py, never rm -rf; all mirrors are already removed. + +Owner-ruling items: +(a) The header packet relies on the name-count law. Only the count of compensating zero-parameter prototypes in canary-visible headers is fixed by the oracle. Which random_math prototypes (get_random_seed vs lock/unlock) belong in real_math.h is underdetermined by consumer C4013 evidence. +(b) random_math.h itself is a 2026-09-04 reconstruction header. + +Out-of-scope findings: +- _object_get_bounding_sphere: January's action_vehicle copy asserts "..\\objects\\objects.h" while the header hard-codes "c:\\halo\\source\\objects\\objects.h". The 8 ANY emitters (actor_moving, ai_debug, hud_nav_points, motion_sensor, object_lights, render_objects, bipeds, +1) therefore differ in relocation identity. It stays NODUP in action_vehicle and is kept. +- breakable_surfaces emits TU-specific non-identical copies of _project_point2d/_project_point3d/_plane3d_* (pre-existing). +- The link census also shows symbol-storage attribution gaps in rasterizer_xbox, actor_firing_position, model_animations, units and game_engine_king. These are the only remaining blockers for those now link-clean units. +- The units _point_from_line3d rejection predates the folded-COMDAT rule (3c74fa36); under Layer 2, units.obj is link-clean. +ledger: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\provider\LEDGER.md (389 lines, every probe recorded). The resume found an empty ledger plus pre-cutoff tools and baseline gate rows, and continued from those. Sequence: +- P1-P4: provider candidates for path_obstacles, action_charge, bored_camera and player_control. Rows identical; NODUP->ANY with identical bytes. +- F2: actor_combat cross_product2d is BLOCKED on the held aim_grenade. +- F3/F4: /Od readout. distance3d and distance2d are square_root(distance_squared*(a,b)) with no local. +- P5: action_vehicle cand1 is 17/17 only under the AB header. +- P6: object_lights /Od caller fix. +- M1/M2: the /E preprocessing lab method is NOT neutral for name-count canaries. M3: a junction mirror-tree method; control 446/446 SAME. +- S2/S3: AB losses are pure name-count, proven by an oracle that is never landed. +- P7/P8: independent January-byte attestations (players, geometry). +- P9: canary windows admit only k=2. A void prototype = 2 units. +- P10: moving the multi-parameter plane/cone prototypes breaks canaries. +- P11/P14: moving random_math zero-parameter prototypes (C4013 evidence) gives ZERO-LOSS full-board sweeps. ABR moves get_random_seed; ABRPL moves lock/unlock and adds the /Od-attested project_point2d body. +- P12/P13: decals is also a NODUP provider; project_point2d attested by /Od. +- L1/L2/C1/C2: link tests and a board link census. Layer 1: 250->260/288 link-clean, 0 regressions. Layer 2: 268/288, 0 regressions. +- D1: patch set written. Mirrors were removed safely afterwards (junctions only); source/ verified intact, 0 tracked changes. diff --git a/research/fifty_objects_20260925/results/wave1/provider_repair_source_render_render_debug.md b/research/fifty_objects_20260925/results/wave1/provider_repair_source_render_render_debug.md new file mode 100644 index 00000000..5fa04cf2 --- /dev/null +++ b/research/fifty_objects_20260925/results/wave1/provider_repair_source_render_render_debug.md @@ -0,0 +1,62 @@ +# source/render/render_debug + +## verdict +ADMISSION_FIX_PROPOSED + +## newly_exact_functions +[] + +## candidate_files +[ + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\provider\\patch\\layer2_ABRPL" +] + +## production_changes +No render_debug.c change. It is unlocked by the LAYER 2 ABRPL project_point2d body + decals cand4 (layer2_ABRPL/decals.c.diff). NOT unlocked by the ABR alternative. After the live verification, set Matching. + +## evidence +Production: 36/36, object_audit PASS, pdb 0 disagreements; the ONLY blocker is _project_point2d (decals NODUP; header copy DIFFERENT from January). Under ABRPL: 36/36, audit PASS, 11 surplus COMDATs all identical, L2 provider link PASS. No parks and no rejections. + +## blockers +Owner ruling on the shared-header packet. + +## reopen_criteria +as leaf_map + +## task notes +Key files (all under C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\provider\): +- patch\layer1\*.diff (landable now). +- patch\layer2_ABRPL\ (recommended header packet: real_math.h/random_math.h full files + diffs, plus 5 .c diffs). +- patch\layer2_ABR_alternative\ (smaller header packet; does not fix project_point2d). +- sweep\m_base.tsv (control), m_ABRPL.tsv, m_ABR.tsv, m_ABn2.tsv (oracle), linkcensus.tsv. +- tools\ (mkmirror.py, mgate.py, msweep.py, rmmirror.py, pairlink.py, provlink2.py = provider_link + --subst, surplus_all.py, fnexact.py, surplus_check.py, odmap.py, helper_census.py, linkcensus.py). +- od\ (/Od dumps). + +Method warnings for the integrator and other workers: +(1) Lab compiles via CL /E preprocessing shift the TU name-count arena and falsely flag canaries such as _decals_delete_permanent_from_cluster and _rasterizer_frame_statistics_draw. Use the mirror tree instead. +(2) mkmirror.py creates Windows junctions into source/. Remove mirrors only with rmmirror.py, never rm -rf; all mirrors are already removed. + +Owner-ruling items: +(a) The header packet relies on the name-count law. Only the count of compensating zero-parameter prototypes in canary-visible headers is fixed by the oracle. Which random_math prototypes (get_random_seed vs lock/unlock) belong in real_math.h is underdetermined by consumer C4013 evidence. +(b) random_math.h itself is a 2026-09-04 reconstruction header. + +Out-of-scope findings: +- _object_get_bounding_sphere: January's action_vehicle copy asserts "..\\objects\\objects.h" while the header hard-codes "c:\\halo\\source\\objects\\objects.h". The 8 ANY emitters (actor_moving, ai_debug, hud_nav_points, motion_sensor, object_lights, render_objects, bipeds, +1) therefore differ in relocation identity. It stays NODUP in action_vehicle and is kept. +- breakable_surfaces emits TU-specific non-identical copies of _project_point2d/_project_point3d/_plane3d_* (pre-existing). +- The link census also shows symbol-storage attribution gaps in rasterizer_xbox, actor_firing_position, model_animations, units and game_engine_king. These are the only remaining blockers for those now link-clean units. +- The units _point_from_line3d rejection predates the folded-COMDAT rule (3c74fa36); under Layer 2, units.obj is link-clean. +ledger: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\provider\LEDGER.md (389 lines, every probe recorded). The resume found an empty ledger plus pre-cutoff tools and baseline gate rows, and continued from those. Sequence: +- P1-P4: provider candidates for path_obstacles, action_charge, bored_camera and player_control. Rows identical; NODUP->ANY with identical bytes. +- F2: actor_combat cross_product2d is BLOCKED on the held aim_grenade. +- F3/F4: /Od readout. distance3d and distance2d are square_root(distance_squared*(a,b)) with no local. +- P5: action_vehicle cand1 is 17/17 only under the AB header. +- P6: object_lights /Od caller fix. +- M1/M2: the /E preprocessing lab method is NOT neutral for name-count canaries. M3: a junction mirror-tree method; control 446/446 SAME. +- S2/S3: AB losses are pure name-count, proven by an oracle that is never landed. +- P7/P8: independent January-byte attestations (players, geometry). +- P9: canary windows admit only k=2. A void prototype = 2 units. +- P10: moving the multi-parameter plane/cone prototypes breaks canaries. +- P11/P14: moving random_math zero-parameter prototypes (C4013 evidence) gives ZERO-LOSS full-board sweeps. ABR moves get_random_seed; ABRPL moves lock/unlock and adds the /Od-attested project_point2d body. +- P12/P13: decals is also a NODUP provider; project_point2d attested by /Od. +- L1/L2/C1/C2: link tests and a board link census. Layer 1: 250->260/288 link-clean, 0 regressions. Layer 2: 268/288, 0 regressions. +- D1: patch set written. Mirrors were removed safely afterwards (junctions only); source/ verified intact, 0 tracked changes. diff --git a/research/fifty_objects_20260925/results/wave1/provider_repair_source_structures_leaf_map.md b/research/fifty_objects_20260925/results/wave1/provider_repair_source_structures_leaf_map.md new file mode 100644 index 00000000..b1ff45b8 --- /dev/null +++ b/research/fifty_objects_20260925/results/wave1/provider_repair_source_structures_leaf_map.md @@ -0,0 +1,69 @@ +# source/structures/leaf_map + +## verdict +ADMISSION_FIX_PROPOSED + +## newly_exact_functions +[] + +## candidate_files +[ + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\provider\\patch\\layer2_ABRPL", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\provider\\patch\\layer2_ABR_alternative", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\provider\\action_vehicle\\cand1.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\provider\\object_lights\\cand1.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\provider\\players\\cand1.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\provider\\path_obstacles\\cand1.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\provider\\decals\\cand4.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\provider\\sweep\\m_ABRPL.tsv" +] + +## production_changes +LAYER 2 (shared-header packet ABRPL; needs an OWNER RULING). (a) source/math/real_math.h <- patch/layer2_ABRPL/real_math.h.diff (full file at patch/layer2_ABRPL/real_math.h). It sets distance2d to `return square_root(distance_squared2d(a, b));` and distance3d to `return square_root(distance_squared3d(a, b));`, removing the `v` locals. It gives project_point2d `short x/y` locals and a single ternary store `(fabs(...)<_real_epsilon) ? 0.0f : ...`. It adds `void lock_global_random_seed(void); void unlock_global_random_seed(void);` after get_global_local_random_seed_address in the RANDOM_MATH.C section. (b) source/math/random_math.h <- layer2_ABRPL/random_math.h.diff (removes those two prototypes). (c) source/ai/action_vehicle.c <- action_vehicle.c.diff (removes the distance2d/distance3d/distance_squared2d/negate_vector2d renames and hand copies; KEEPS object_get_bounding_sphere). (d) source/objects/object_lights.c <- object_lights.c.diff (/Od-attested `distance3d(&light->position, center)`, dropping the unattested light_position local). (e) source/game/players.c <- players.c.diff. (f) source/ai/path_obstacles.c <- layer2_ABRPL/path_obstacles.c.diff (full cand1, supersedes layer1). (g) source/effects/decals.c <- layer2_ABRPL/decals.c.diff (cand4 = cand3 + project_point2d). Parks: retire _convex_hull2d_perimeter (source/math/geometry). Re-measure _ai_test_line_of_sight base to size 1040, relocs 50, sha c524fe19529bfd4a72e95be52a875925bcc929d347b37471eb16b75bd393da78 (target unchanged). Then retire the leaf_map _distance3d rejection and set Matching after the live ninja + stable_verdicts + provider_link. Smaller alternative packet: patch/layer2_ABR_alternative (distance bodies + get_random_seed moved); it does NOT fix project_point2d, so leaf_map and render_debug stay blocked under it. + +## evidence +/Od build: distance3d 0x42dc50 and distance2d 0x443e70 are `square_root(distance_squared*(a,b))` with no local; project_point2d 0x56d680 has short locals and a ternary. January-byte attestations of the new bodies: action_vehicle _distance3d 4cdb6852, and action_vehicle 17/17 with the January emission set (the _distance_squared2d emission arises only via the new distance2d body); geometry _convex_hull2d_perimeter becomes EXACT with the distance2d change alone; object_lights _find_point_lights 43/43 with the /Od caller fix; players _player_set_action_result EXACT with the /Od expression. The rejected trial's losses were decoded as TU name-count shifts: an oracle with 2 dummy names restores both canaries, and the canary windows admit only k=2. A `void f(void)` prototype = 2 units (calibrated). The compensating prototypes are genuine: main.c hits C4013 for lock/unlock while including real_math.h but not random_math.h. Mirror-tree method (junction tree, no preprocessing): control 446/446 units SAME. ABRPL full-board sweep: 0 LOSS, 0 compile failures. The preprocessing (/E) method was shown NOT neutral and discarded. leaf_map under ABRPL: 25/25, object_audit PASS, 18 surplus COMDATs all identical to January (including _distance3d, _project_point2d), provlink2 with candidate providers 33 rows PASS, pair links PASS in both orders. + +## blockers +Owner ruling on the shared-header packet. Which zero-parameter random prototype(s) live in real_math.h is underdetermined: C4013 evidence exists for get_random_seed (network_client_manager) and for lock/unlock (main.c), and all these TUs also share game.h/main.h. The canary oracle only fixes the COUNT (two for ABRPL). The integrator must run the live ninja + whole-board stable_verdicts and `python -m tools.parked_functions`. + +## reopen_criteria +If the owner rejects the compensating-prototype choice: find a different first-party-evidenced zero-parameter declaration (2 units) or equivalent in the canary-visible span. Verify with the canaries bitmap_drawing::_bitmap_copy, rasterizer_frame_statistics::_rasterizer_frame_statistics_draw and game_engine_race::_race_touch_flag under the mirror method. + +## task notes +Key files (all under C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\provider\): +- patch\layer1\*.diff (landable now). +- patch\layer2_ABRPL\ (recommended header packet: real_math.h/random_math.h full files + diffs, plus 5 .c diffs). +- patch\layer2_ABR_alternative\ (smaller header packet; does not fix project_point2d). +- sweep\m_base.tsv (control), m_ABRPL.tsv, m_ABR.tsv, m_ABn2.tsv (oracle), linkcensus.tsv. +- tools\ (mkmirror.py, mgate.py, msweep.py, rmmirror.py, pairlink.py, provlink2.py = provider_link + --subst, surplus_all.py, fnexact.py, surplus_check.py, odmap.py, helper_census.py, linkcensus.py). +- od\ (/Od dumps). + +Method warnings for the integrator and other workers: +(1) Lab compiles via CL /E preprocessing shift the TU name-count arena and falsely flag canaries such as _decals_delete_permanent_from_cluster and _rasterizer_frame_statistics_draw. Use the mirror tree instead. +(2) mkmirror.py creates Windows junctions into source/. Remove mirrors only with rmmirror.py, never rm -rf; all mirrors are already removed. + +Owner-ruling items: +(a) The header packet relies on the name-count law. Only the count of compensating zero-parameter prototypes in canary-visible headers is fixed by the oracle. Which random_math prototypes (get_random_seed vs lock/unlock) belong in real_math.h is underdetermined by consumer C4013 evidence. +(b) random_math.h itself is a 2026-09-04 reconstruction header. + +Out-of-scope findings: +- _object_get_bounding_sphere: January's action_vehicle copy asserts "..\\objects\\objects.h" while the header hard-codes "c:\\halo\\source\\objects\\objects.h". The 8 ANY emitters (actor_moving, ai_debug, hud_nav_points, motion_sensor, object_lights, render_objects, bipeds, +1) therefore differ in relocation identity. It stays NODUP in action_vehicle and is kept. +- breakable_surfaces emits TU-specific non-identical copies of _project_point2d/_project_point3d/_plane3d_* (pre-existing). +- The link census also shows symbol-storage attribution gaps in rasterizer_xbox, actor_firing_position, model_animations, units and game_engine_king. These are the only remaining blockers for those now link-clean units. +- The units _point_from_line3d rejection predates the folded-COMDAT rule (3c74fa36); under Layer 2, units.obj is link-clean. +ledger: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\provider\LEDGER.md (389 lines, every probe recorded). The resume found an empty ledger plus pre-cutoff tools and baseline gate rows, and continued from those. Sequence: +- P1-P4: provider candidates for path_obstacles, action_charge, bored_camera and player_control. Rows identical; NODUP->ANY with identical bytes. +- F2: actor_combat cross_product2d is BLOCKED on the held aim_grenade. +- F3/F4: /Od readout. distance3d and distance2d are square_root(distance_squared*(a,b)) with no local. +- P5: action_vehicle cand1 is 17/17 only under the AB header. +- P6: object_lights /Od caller fix. +- M1/M2: the /E preprocessing lab method is NOT neutral for name-count canaries. M3: a junction mirror-tree method; control 446/446 SAME. +- S2/S3: AB losses are pure name-count, proven by an oracle that is never landed. +- P7/P8: independent January-byte attestations (players, geometry). +- P9: canary windows admit only k=2. A void prototype = 2 units. +- P10: moving the multi-parameter plane/cone prototypes breaks canaries. +- P11/P14: moving random_math zero-parameter prototypes (C4013 evidence) gives ZERO-LOSS full-board sweeps. ABR moves get_random_seed; ABRPL moves lock/unlock and adds the /Od-attested project_point2d body. +- P12/P13: decals is also a NODUP provider; project_point2d attested by /Od. +- L1/L2/C1/C2: link tests and a board link census. Layer 1: 250->260/288 link-clean, 0 regressions. Layer 2: 268/288, 0 regressions. +- D1: patch set written. Mirrors were removed safely afterwards (junctions only); source/ verified intact, 0 tracked changes. diff --git a/research/fifty_objects_20260925/results/wave1/provider_repair_source_units_biped_limp_noodle.md b/research/fifty_objects_20260925/results/wave1/provider_repair_source_units_biped_limp_noodle.md new file mode 100644 index 00000000..0b3e8080 --- /dev/null +++ b/research/fifty_objects_20260925/results/wave1/provider_repair_source_units_biped_limp_noodle.md @@ -0,0 +1,62 @@ +# source/units/biped_limp_noodle + +## verdict +ADMISSION_FIX_PROPOSED + +## newly_exact_functions +[] + +## candidate_files +[ + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\provider\\patch\\layer2_ABRPL" +] + +## production_changes +Same LAYER 2 ABRPL packet as leaf_map. Its specific needs are the distance3d body plus action_vehicle.c.diff, and the decals release of plane3d_from_point_and_normal (already in layer1 decals cand3 / layer2 cand4). Then retire the biped_limp_noodle _distance3d rejection and set Matching after the live verification. + +## evidence +Production provider_link fails only _distance3d (action_vehicle NODUP; bytes differ from January) and _plane3d_from_point_and_normal (decals NODUP; bytes identical). Under ABRPL: 6/6 EXACT, object_audit PASS, 21 candidate-only COMDATs 0 not identical (_distance3d and the new _distance_squared3d equal January's selected copies), provlink2 with candidate providers 42 rows PASS, pair links with action_vehicle/decals/path_obstacles candidates PASS in both orders. Also passes under ABR. + +## blockers +Owner ruling on the shared-header packet (see leaf_map). + +## reopen_criteria +as leaf_map + +## task notes +Key files (all under C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\provider\): +- patch\layer1\*.diff (landable now). +- patch\layer2_ABRPL\ (recommended header packet: real_math.h/random_math.h full files + diffs, plus 5 .c diffs). +- patch\layer2_ABR_alternative\ (smaller header packet; does not fix project_point2d). +- sweep\m_base.tsv (control), m_ABRPL.tsv, m_ABR.tsv, m_ABn2.tsv (oracle), linkcensus.tsv. +- tools\ (mkmirror.py, mgate.py, msweep.py, rmmirror.py, pairlink.py, provlink2.py = provider_link + --subst, surplus_all.py, fnexact.py, surplus_check.py, odmap.py, helper_census.py, linkcensus.py). +- od\ (/Od dumps). + +Method warnings for the integrator and other workers: +(1) Lab compiles via CL /E preprocessing shift the TU name-count arena and falsely flag canaries such as _decals_delete_permanent_from_cluster and _rasterizer_frame_statistics_draw. Use the mirror tree instead. +(2) mkmirror.py creates Windows junctions into source/. Remove mirrors only with rmmirror.py, never rm -rf; all mirrors are already removed. + +Owner-ruling items: +(a) The header packet relies on the name-count law. Only the count of compensating zero-parameter prototypes in canary-visible headers is fixed by the oracle. Which random_math prototypes (get_random_seed vs lock/unlock) belong in real_math.h is underdetermined by consumer C4013 evidence. +(b) random_math.h itself is a 2026-09-04 reconstruction header. + +Out-of-scope findings: +- _object_get_bounding_sphere: January's action_vehicle copy asserts "..\\objects\\objects.h" while the header hard-codes "c:\\halo\\source\\objects\\objects.h". The 8 ANY emitters (actor_moving, ai_debug, hud_nav_points, motion_sensor, object_lights, render_objects, bipeds, +1) therefore differ in relocation identity. It stays NODUP in action_vehicle and is kept. +- breakable_surfaces emits TU-specific non-identical copies of _project_point2d/_project_point3d/_plane3d_* (pre-existing). +- The link census also shows symbol-storage attribution gaps in rasterizer_xbox, actor_firing_position, model_animations, units and game_engine_king. These are the only remaining blockers for those now link-clean units. +- The units _point_from_line3d rejection predates the folded-COMDAT rule (3c74fa36); under Layer 2, units.obj is link-clean. +ledger: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\provider\LEDGER.md (389 lines, every probe recorded). The resume found an empty ledger plus pre-cutoff tools and baseline gate rows, and continued from those. Sequence: +- P1-P4: provider candidates for path_obstacles, action_charge, bored_camera and player_control. Rows identical; NODUP->ANY with identical bytes. +- F2: actor_combat cross_product2d is BLOCKED on the held aim_grenade. +- F3/F4: /Od readout. distance3d and distance2d are square_root(distance_squared*(a,b)) with no local. +- P5: action_vehicle cand1 is 17/17 only under the AB header. +- P6: object_lights /Od caller fix. +- M1/M2: the /E preprocessing lab method is NOT neutral for name-count canaries. M3: a junction mirror-tree method; control 446/446 SAME. +- S2/S3: AB losses are pure name-count, proven by an oracle that is never landed. +- P7/P8: independent January-byte attestations (players, geometry). +- P9: canary windows admit only k=2. A void prototype = 2 units. +- P10: moving the multi-parameter plane/cone prototypes breaks canaries. +- P11/P14: moving random_math zero-parameter prototypes (C4013 evidence) gives ZERO-LOSS full-board sweeps. ABR moves get_random_seed; ABRPL moves lock/unlock and adds the /Od-attested project_point2d body. +- P12/P13: decals is also a NODUP provider; project_point2d attested by /Od. +- L1/L2/C1/C2: link tests and a board link census. Layer 1: 250->260/288 link-clean, 0 regressions. Layer 2: 268/288, 0 regressions. +- D1: patch set written. Mirrors were removed safely afterwards (junctions only); source/ verified intact, 0 tracked changes. diff --git a/research/fifty_objects_20260925/results/wave2/REVIEW__review_admit2_adversarial_whole_object_admission_review_of_path_render_debug_bip.md b/research/fifty_objects_20260925/results/wave2/REVIEW__review_admit2_adversarial_whole_object_admission_review_of_path_render_debug_bip.md new file mode 100644 index 00000000..c052960f --- /dev/null +++ b/research/fifty_objects_20260925/results/wave2/REVIEW__review_admit2_adversarial_whole_object_admission_review_of_path_render_debug_bip.md @@ -0,0 +1,68 @@ +# review review_admit2: adversarial whole-object admission review of path, render_debug, biped_limp_noodle, leaf_map, actor_firing_position, game_engine, model_animations (tree 931ed8dc) +approve=False + +## per_object +[ + { + "unit": "source/ai/path", + "approve": false, + "issues": "Every byte and link check passes (32/32, audit PASS, 0 PDB disagreements, 10/10 surplus identical, link PASS). The blocker is an opaque span in path.h: path_debug_storage has `char __unknown140A0[0x5C]`, and path.c:1046 writes into it with a punning cast, `*(struct path_result *)state->debug->__unknown140A0 = *path;`. HCEX.pdb gives the genuine field at that offset: `struct path_result result`. FIX: patches/path_debug_result.patch changes path.h and path.c. The path candidate is 32/32 EXACT with object_audit PASS. Over all 53 transitive path.h users the sweep shows 0 section differences (control also 0; shadowing verified by a sentinel). Approve after this patch. Not a defect: path_state_begin's distance_squared3d + square_root spelling is load-bearing (the /Od distance3d form is residual [sha]). The explicit pad05[3] in path_edge is natural padding; HCEX has the same type." + }, + { + "unit": "source/render/render_debug", + "approve": false, + "issues": "Byte and link checks pass (36/36, audit PASS, 0 PDB, surplus identical, link PASS). Source blockers: (a) point_from_line3d is hand-expanded in render_debug_vector, render_debug_tick and render_debug_line_offset, which rule 6 forbids explicitly; /Od 0x84a920, 0x84a510 and 0x848640 call 0x42e0d0 (point_from_line3d). (b) A caller-local view, struct vehicle_runtime_datum / render_debug_vehicle_data, with fields unknown426, unknown428[4] and unknown438[0x40], stands in for the genuine struct vehicle_datum in units/vehicle_datum.h. This is the same class as the dynavobgeom rejection. (c) Three dead TU-private defines: REAL_MATH_EXTERNAL_ARCTANGENT, REAL_MATH_EXTERNAL_DOT_PRODUCT3D and REAL_MATH_EXTERNAL_PLANE3D_DISTANCE_TO_POINT; stripping them changes no bytes. FIX for (a)-(c): patches/render_debug_genuine_helpers_and_vehicle.patch, which changes render_debug.c and adds a vehicle_datum_try_and_get macro to vehicle_datum.h. Result 36/36 EXACT, audit PASS, the new _point_from_line3d copy is identical to action_charge's and links. The 3 vehicle_datum.h users show 0 differences. Two items stay OPEN even after the patch. (d) render_debug_globals_definition pads with opaque_after_game_time[2] and opaque_after_entry_count[2]. A VC7 lab shows that separate short file statics get exactly those 4-byte slots, so January had separate statics and the aggregate is invented (hs_globals_external class). January's names cannot be recovered, and the name-hash layout order depends on them. (e) Six consumer-local `extern boolean debug_*` declarations have no header and no definer in the tree. Needs an owner ruling or new evidence before Matching." + }, + { + "unit": "source/units/biped_limp_noodle", + "approve": false, + "issues": "Removing the _distance3d rejection is justified: all surplus COMDATs are identical to January's selected copies and the link passes; checks show 6/6 EXACT, audit PASS and 0 PDB disagreements. Blocker: `struct biped_limp_noodle_globals`, used as a static global, is an invented aggregate. HCEX.pdb shows two separate objects: `features`, a static local of move_relax_and_constrain_positions, and `last_positions`, a static local of relax_nodes_onto_environment. The HCEA decomp also has no aggregate. Tested: static locals with the HCEX names put last_positions first in .bss, which contradicts January, so that form is refuted. File-scope uninitialised statics `features` and `last_positions` reproduce January's layout (features@0, last_positions@44040) in either declaration order. FIX: patches/biped_limp_noodle_file_statics.patch plus patches/biped_limp_noodle_symbols_json.patch, which must be applied together. In symbols.json, line 23277 is renamed to _features (static) and a new entry {file_offset 5031952, _last_positions, static} is inserted; the full edited copy is scratch/w/review_admit2/config/symbols.json. csplit regen changes only biped_limp_noodle.obj, and object_audit passes against the scratch split. Advisory: move_relax pushes a collision user and then returns early twice without popping it. That is an authentic January bug and has no BUG comment. Both gotos are not load-bearing (the structured candidate bln_s13.c is 6/6 EXACT; optional). The duplicated else-tail is load-bearing and authentic." + }, + { + "unit": "source/structures/leaf_map", + "approve": false, + "issues": "Removing the _distance3d rejection is justified: surplus identical, link PASS, 25/25, audit PASS, 0 PDB. The _leaf_map_initialize_section data entry still verifies. Its allow_incomplete_unit flag is redundant once the object is Matching (optional cleanup). Blocker: normalize_three_dee hand-expands magnitude3d and scale_vector3d. /Od 0x89fc90 calls both helpers (0x432950 and 0x42e220). FIX: patches/leaf_map_normalize_three_dee.patch. Result 25/25 EXACT, audit PASS; the new _magnitude3d and _scale_vector3d copies are identical to action_charge's and link in both orders. Approve after this patch. Checked and fine: the rest of the helper census matches /Od, and leaf_map_globals is attested by January's own assert strings. portal_count's `= 0` is required by the layout: without it January's unreferenced static _portal_count disappears." + }, + { + "unit": "source/ai/actor_firing_position", + "approve": true, + "issues": "No blockers. Checks: 27/27 EXACT, audit PASS (73 symbols), 0 PDB disagreements, 17 surplus COMDATs identical, link PASS. The 2 functions objdiff undercredits are hidden_exact in semantic_report, and the data gap is 0. Batch-1 ownership packet verified: the evaluator tables and sort globals are cachebeta publics, and module 456 owns an 8-byte .bss contribution, so the initialisers are evidence-backed. The 14 functions made static are absent from publics. Source scan: no consumer-local prototypes or externs, no opaque spans. The view casts normalize2d((real_vector2d *)&facing) and point_from_line3d((real_point3d *)&direction,...) are /Od-attested (0x45bd00, 0x456860). The per-function helper census matches /Od." + }, + { + "unit": "source/game/game_engine", + "approve": false, + "issues": "The batch-1 packet itself is sound. Storage matches PDB publics. The press_start_to_begin call is /Od-attested: the one empty static, stub 0x5a6510, is called only from nonplayer_post_rasterize, and jump table cases 0 and 1 call it. The three game_engine_get_type sites are /Od- and HCEA-attested. Checks: 180/180, audit PASS, 0 PDB, surplus identical, link PASS. The blockers are in the source and no fix is proposed. (a) Caller-local incomplete views with opaque spans. game_engine.c defines `struct rasterizer_debug_options { byte unused0[0x32]; short postgame_player_list_debug; }` and declares `extern struct rasterizer_debug_options rasterizer_debug_options;`, but the genuine header rasterizer_debug_options.h declares that global as `struct rasterizer_debug_options_definition` and names offset 0x32 pad3. This is the same class as the dynavobgeom rejection. The same pattern appears in game_engine_hud_globals {unused00[0x54]}, game_engine_postgame_hud_definition {unused00[0x3D4]}, scenario_netgame_flag, scenario_netgame_equipment, scenario_starting_equipment and item_collection_permutation. (b) 18 consumer-local prototypes of other files' functions (rule 9), listed in game_engine_consumer_local_protos.txt: hud_get_nav_point_render_type, custom_render_nav_point, global_network_game_server_get, player_ui_game_variant_specified, rasterizer_draw_unicode_string, bitmap_group_try_and_get_bitmap, hud_get_font_index, hud_get_text_color, sound_class_set_gain, network_game_server_switch_to_postgame, player_effect_screen_flash, unit_get_local_player_index, game_team_is_enemy, player_get_starting_location(_count), find_nav_point, and others. (c) `float get_blink_alpha` violates rule 19 (use real). (d) Stale comments claim functions are 'NonMatching' although they are now exact: one names code_0009c460 in get_starting_location_rating, another is a block near line 2803. (e) HCEA names player+0x70 `multiplayer.teleporter_index`; the source still uses unknown70 (players.h debt). Noted, not asserted: update_teleporter's j/i/k hand-expansion is load-bearing; the magnitude_squared3d spelling is residual." + }, + { + "unit": "source/models/model_animations", + "approve": false, + "issues": "Checks pass: 32/32, audit PASS, 0 PDB (the 5 batch-1 static flags match publics), surplus identical, link PASS. Blocker: animation_get_root_velocity hand-expands vector_from_points3d. /Od 0x708160, identified by the assert 'animation->frame_count>1', calls it as vector_from_points3d(&previous[0].translation, &node[0].translation, root_velocity). FIX: patches/model_animations_root_velocity.patch. Result 32/32 EXACT, audit PASS, surplus unchanged. Approve after this patch. Checked and fine: the component-wise vector math in inverse_kinematics_adjust_matrices and interpolate_node_orientations is also component-wise in /Od (0x709470, 0x709250). Advisory: animation_graph_node and animation_graph_sound_reference are TU-private copies of shared tag layouts (duplicated in biped_limp_noodle.c and first_person_weapons.c), and no header owns them." + } +] + +## checks +Every check ran against the production build at 931ed8dc (build/base, build/split, build/report.json, build/semantic_report.json). Evidence is in C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\review_admit2\ (LEDGER.md plus gate_/audit_/pdb_/surplus_/plink_ files). +(1) gate.py --all: every row EXACT. path 32/32, render_debug 36/36, biped_limp_noodle 6/6, leaf_map 25/25, actor_firing_position 27/27, game_engine 180/180, model_animations 32/32. +(2) object_audit.py: all 7 PASS with 0 symbol differences. Surplus is COMDAT helpers, literals and the three D3D SDK tables. 58 objects already marked Matching carry the same D3D surplus, so it is systemic and not a per-object blocker. +(3) pdb_storage.py: 0 disagreements for all 7. +(4) surplus_identity.py: every candidate-only .text COMDAT is identical to January's selected copy, including _distance3d, which now equals the action_vehicle copy after Layer 2. +(5) provider_link.py: SELECTED-PROVIDER LINK PASS for all 7, both orders. +(6) Data: objdiff 3.3.1 undercredits code in render_debug (2 fns), game_engine (7) and actor_firing_position (2). All of them are hidden_exact in semantic_report, so accepted_ledger covers every function of every unit. The leaf_map .data section (2512 B) is covered by the existing _leaf_map_initialize_section entry. tools/audit_object_admission.py shows a 0/0 function/data gap for all 7 and 0 contradicted. +(7) No parks for any unit. Rejections exist only for leaf_map and biped_limp_noodle (_distance3d); both conditions are now satisfied. +(8) Batch-1 packet bf937aac checked against cachebeta publics and contribs.json: +- actor_firing_position: 4 externals are public. Module 456 owns an 8-byte .bss contribution, so the = 0 / = NULL initialisers are evidence-backed. +- 14 actor_firing_position, 4 game_engine and 5 model_animations functions made static: all are absent from publics. +- game_engine_press_start_to_begin: January has exactly one empty static function (c3). Inside the /Od game_engine.c range, the only internal-only empty stub is 0x5a6510, whose only caller is nonplayer_post_rasterize 0x5a164f. Jump table 0x5a172c = [164f,164f,1659,1659], so cases 0 and 1 call it. HCEA confirms the function is empty. +- game_engine_get_type: /Od 0x59df80 is called at the 3 fixed sites (0x59dbc0, 0x5aefc0, 0x5b25d0), HCEA agrees, and no other hand-expansion remains. +(9) Source scan: consumer-local prototypes (protoscan.py), placeholder names (none in code), opaque spans and views, view casts, and a per-function helper census compared against /Od for afp, path, leaf_map and model_animations. Also HCEX.pdb types and locals, a VC7 .bss layout lab, strip tests, a lab header-shadow harness (sentinel-verified), and sweeps over 53 path.h users and 3 vehicle_datum.h users (control and variant both show 0 section differences). csplit regenerated the split from a scratch config: only biped_limp_noodle.obj changes. +(10) Fix packet: git apply --check is clean for patches/*.patch, individually and together. Full candidate files are in final/. The edited symbols.json copy is config/symbols.json. + +## issues +Only actor_firing_position can flip as-is. Every other object has a house-rule defect or other source problem, which the byte checks do not catch. Five of them have ready exact fixes; game_engine does not. All patches are in C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\review_admit2\patches\, full files in final\, and every patch passes git apply --check. +- path_debug_result.patch: path.h `char __unknown140A0[0x5C]` becomes HCEX `struct path_result result`, and path.c:1046 becomes `state->debug->result = *path;`. It byte-matches, and the 53 path.h users show 0 section differences. +- render_debug_genuine_helpers_and_vehicle.patch: three /Od-attested point_from_line3d calls; removes the vehicle_runtime_datum view in favour of the genuine struct vehicle_datum (adds a vehicle_datum_try_and_get macro to vehicle_datum.h); drops three dead REAL_MATH_EXTERNAL_* defines. Result 36/36 EXACT; the new _point_from_line3d copy is identical and links. +- leaf_map_normalize_three_dee.patch: magnitude3d + scale_vector3d; 25/25 EXACT. +- model_animations_root_velocity.patch: vector_from_points3d; 32/32 EXACT. +- biped_limp_noodle_file_statics.patch + biped_limp_noodle_symbols_json.patch: must land together. After a split regen, object_audit passes against the scratch split. +Rebuild and run the full sweep after applying. +Top-level approve=false because 6 of the 7 fail as-is. diff --git a/research/fifty_objects_20260925/results/wave2/REVIEW__review_layer2_commit_931ed8dc_Layer_2_shared_header_packet_.md b/research/fifty_objects_20260925/results/wave2/REVIEW__review_layer2_commit_931ed8dc_Layer_2_shared_header_packet_.md new file mode 100644 index 00000000..6660996a --- /dev/null +++ b/research/fifty_objects_20260925/results/wave2/REVIEW__review_layer2_commit_931ed8dc_Layer_2_shared_header_packet_.md @@ -0,0 +1,135 @@ +# review review_layer2 (commit 931ed8dc, Layer 2 shared-header packet) +approve=False + +## per_object +[ + { + "unit": "source/math/real_math.h", + "approve": false, + "issues": "Body changes VERIFIED and approvable: distance3d (/Od 0x42dc50, January 4cdb6852), distance2d (/Od 0x443e70; the standalone bytes cannot tell old from new, but the change is attested by January action_vehicle's _distance_squared2d emission and the geometry _convex_hull2d_perimeter gain) and project_point2d (/Od 0x56d680, January 48bc73c5). The added `void lock_global_random_seed(void); void unlock_global_random_seed(void);` lines are canary-load-bearing count compensation. Without them 3 exact functions regress (V1). The pair is count-selected: V5 and V6 are equivalent, and the evidence-equal full move V2 regresses 4. The provider required an owner ruling and none is recorded. Hold for that ruling plus documentation. Never revert the two lines alone." + }, + { + "unit": "source/math/random_math.h", + "approve": false, + "issues": "This is the other half of the same move and has the same status as real_math.h. get_random_seed and random_seed_debug_log stay here only because moving them regresses 4 exact functions. get_random_seed still gives C4013 in network_client_manager.c. The supplied genuine random_math.c does not include random_math.h, so this header is a 2026-09-04 reconstruction. It needs an owner ruling and a disclosure note." + }, + { + "unit": "source/ai/action_vehicle.c", + "approve": true, + "issues": "None. 17/17 EXACT. _distance2d, _distance3d, _distance_squared2d and _negate_vector2d are now ANY copies equal to January (section_infos_equal). provider_link PASS; surplus 12 with 0 non-identical. The object_get_bounding_sphere hand copy is correctly kept (known assert-string conflict). Depends on the real_math.h body change." + }, + { + "unit": "source/ai/path_obstacles.c", + "approve": true, + "issues": "None. 15/16; the _obstacles_test_circle residual is unchanged. _rotate_vector2d, _project_point3d and _point_in_circle are ANY copies equal to January. The call now uses the genuine point_in_circle name. provider_link PASS; surplus 15 with 0 non-identical. Its _distance_squared2d surplus needs the action_vehicle change and the header." + }, + { + "unit": "source/effects/decals.c", + "approve": true, + "issues": "None new. 31/33; the 2 residuals are unchanged and the lane is closed. _project_point2d is ANY and equal to January (48bc73c5). provider_link fails only on _cross_product2d (actor_combat NODUP), which pre-dates this commit. The plane2d_from_points rename and REAL_MATH_EXTERNAL_PROJECT_POINT3D remain and were not touched by Layer 2. Depends on the header project_point2d body." + }, + { + "unit": "source/objects/object_lights.c", + "approve": true, + "issues": "None. `distance3d(&light->position, center)` is /Od-attested at 0x787870: light+0x30 is pushed directly and the frame has no light_position slot. 43/43 EXACT. provider_link fails only on _object_get_bounding_sphere, which pre-dates this commit. Depends on the header." + }, + { + "unit": "source/game/players.c", + "approve": true, + "issues": "None. The single-expression compare is /Od-attested at 0x5d0d50 (xmm0 spill across the second call; no distance locals). _player_set_action_result is EXACT (68/70). The /Od-shaped third arm gives 256 != 240, so the landed `= FALSE` form is correct. Under the old header it is neutral (67/70), so it can stay even under the fallback." + }, + { + "unit": "config/parked.json", + "approve": true, + "issues": "The _convex_hull2d_perimeter retirement is correct (now EXACT). The _ai_test_line_of_sight re-measure is valid: parked_functions reports stale [] and invalid []. Both must be reverted with the header if the owner rejects (they are included in the fallback diff)." + } +] + +## checks +Evidence and every probe are in C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\review_layer2\LEDGER.md (R1-R10). Tools are in scratch/w/review_layer2/tools/: labgate.py, mkvariants.py, incscan.py, c4013.py, clflags.py. + +R1: The landed real_math.h and random_math.h are byte-identical (cmp) to scratch/w/provider/patch/layer2_ABRPL/. + +R2, claim (5): `python -m tools.campaign.stable_verdicts snapshot scratch/w/review_layer2/stable_now.json` gives 8,245 functions, 7,603 exact. The file is byte-identical to scratch/campaign/b2_stable.json. The b1->b2 diff is +2 (_player_set_action_result 240, _convex_hull2d_perimeter 96) with 0 regressions. build/base is current: 273 objects are newer than real_math.h (matching the 273 CL lines in b2_ninja1). Each of the 194 older objects was checked with CL /Zs /showIncludes, and none of them includes real_math.h or random_math.h. + +R3/R4, claim (1): +- /Od readouts: + - 0x42dc50 distance3d is call distance_squared3d, then square_root, with no local. + - 0x443e70 distance2d has the same shape. + - 0x56d680 project_point2d has short x/y (word stores), two asserts, and one store to n[projection] through a temp, i.e. a single ?: expression. +- helper_census (section_infos_equal) over build/base: + - These copies are all ANY and all equal to January's single selected definer: _distance2d x3, _distance3d x19, _distance_squared2d x6, _distance_squared3d x44, _negate_vector2d, _point_in_circle, _rotate_vector2d x3, _point_in_sphere x6, _magnitude3d x63. No NODUP copy is left. + - _project_point2d is equal in 5 units. Only breakable_surfaces differs, and it already differed before Layer 2 (as did its _project_point3d and _vector_from_points3d). +- Standalone lab (lab_pp.c): + - The new distance3d and project_point2d bodies equal January (4cdb6852 and 48bc73c5). The old bodies do not. + - The OLD distance2d body is also byte-identical to January. The distance2d change is therefore attested only by /Od, by January's action_vehicle _distance_squared2d emission, and by the geometry gain. + - realcmp(n[proj], 0.0f), the literal /Od shape, is byte-identical to the landed fabs() spelling. + +R5, lab header method: +- Copies at both / and /math/ opened a second guarded file. That alone flipped _rasterizer_frame_statistics_draw, so it was a method defect and I fixed it. +- Fixed method: one copy at /math/, with the lab /I placed first. +- Control V0: all 9 canary units are identical to build/base in every code section: bitmap_drawing, rasterizer_frame_statistics, game_engine_race, bitmap_utilities, decals, geometry, rasterizer_xbox_models, error_geometry, collisions. + +R6/R10, claim (2), the random prototype move: +- V1 (the landed header without the move) loses _bitmap_copy 2784, _rasterizer_frame_statistics_draw 4176 and _get_edge_vertex 416, and changes the bytes of _collision_move_point (already a residual). +- V2 (all four RANDOM_MATH.C prototypes moved) loses _bitmap_2d_alpha_bleed, _decals_delete_permanent_from_cluster, _rasterizer_frame_statistics_draw and __rasterizer_model_transparent_geometry_submit. +- V3 (get_random_seed only) loses bitmap_copy and frame_statistics_draw. +- V5 {lock, get_random_seed} and V6 {unlock, get_random_seed} are identical to the landed state. +- V4 (realcmp spelling) has no effect on these 9 units. + +R7, C4013 (CL /Zs /W3): +- Landed: main.c 0. network_client_manager.c:1674 still gives C4013 for get_random_seed. +- Before the move: main.c:2902/2983 for lock/unlock, plus the get_random_seed warning. +- Full move: 0 everywhere. + +Genuine-source evidence: the supplied random_math.c (haloleak2024/halo1) includes cseries.h, real_math.h, geometry.h and game_engine.h, but NOT random_math.h. random_math.h itself was created 2026-09-04 during reconstruction. + +R8, claim (3): +- gate --all on production source: + - action_vehicle 17/17. + - path_obstacles 15/16 (_obstacles_test_circle was already a residual). + - decals 31/33 (both residuals pre-existing, lane closed). + - object_lights 43/43. + - players 68/70. + - geometry 27/30. +- provider_link: + - PASS: action_vehicle, path_obstacles, players. + - decals FAILs only on _cross_product2d, and object_lights only on _object_get_bounding_sphere. Both conflicts pre-date Layer 2 and are already listed in the brief. +- surplus_identity: 0 non-identical copies in action_vehicle (12), path_obstacles (15), decals (21) and players (13). object_lights (_object_get_bounding_sphere) and geometry (_plane2d_from_points, a header body Layer 2 did not touch) each have one DIFFERENT copy that was already there before this commit. + +R9, claim (4): +- /Od 0x5d0d50: the first distance3d result goes fstp to a temp, then into xmm0, and is spilled across the second call before comiss. That is one expression, with no current_distance/new_distance slots. +- A lab with the /Od-shaped third arm gives size 256 != 240, so the landed `= FALSE` form is the one January's bytes support. +- /Od 0x787870: push center, then light+0x30, then call distance3d. There is no light_position slot. + +Parks: `python -B -m tools.parked_functions` reports stale [] and invalid []. + +## issues +Layer 2 is technically correct: +- The three helper bodies match the /Od build and January's selected copies. +- Every emitted helper copy is byte-identical to January's selected section. +- The provider objects keep every January row. +- The object_lights and players respellings are /Od-attested. +- The board sweep claim is reproduced exactly. + +**The lock/unlock_global_random_seed move is an owner-gated item that was landed without a recorded owner ruling.** The move goes to a genuine owner header: real_math.h already has a RANDOM_MATH.C section, the supplied genuine random_math.c includes real_math.h and not random_math.h, and main.c showed C4013 for both functions. But it is also canary-load-bearing name-count compensation: +- The strip test fails. With the landed header minus the move, _bitmap_copy, _rasterizer_frame_statistics_draw and _get_edge_vertex (7,376 B) are lost, and the bytes of _collision_move_point (already a residual) change. +- The bytes decide only the count, not which prototypes. Moving {lock, get_random_seed} or {unlock, get_random_seed} gives results identical to the landed move. +- The evidence-equal full move regresses 4 other exact functions: _bitmap_2d_alpha_bleed, _decals_delete_permanent_from_cluster, _rasterizer_frame_statistics_draw and __rasterizer_model_transparent_geometry_submit. The full move covers lock, unlock, get_random_seed and random_seed_debug_log. +- get_random_seed still gives C4013 in network_client_manager.c:1674 after the landed move. That is the same class of evidence the commit cites for main.c. +- The provider (P13, and the wave1 result.json blocker) said explicitly that the choice is underdetermined and needs an OWNER RULING. +- The commit message presents the move only as evidence-driven placement ("main.c calls them without random_math.h"). It does not say the move is load-bearing or that the subset was picked to balance the count. + +Required amendment, no source change needed if the owner accepts: +1. Put the V1/V2/V5/V6 evidence (my ledger R6/R10) to the owner, including that the full genuine move is blocked by 4 regressions. +2. Record the ruling, with a Layer 2 section in docs/object_matching_logs/claude_fifty_objects_20260925.md. That section should say the move compensates the -4 declared-name shift from the body corrections, name the 3 functions it protects, and give the reopen criterion: move get_random_seed and random_seed_debug_log and retire random_math.h once the other count gaps are recovered. + +If the owner rejects: +- Do NOT revert only the two prototype lines. Per V1 that regresses 3 exact functions. +- Apply scratch/w/review_layer2/fallback_revert_except_players.diff. It is `git diff 931ed8dc 931ed8dc~1` for real_math.h, random_math.h, action_vehicle.c, path_obstacles.c, decals.c, object_lights.c and config/parked.json, and `git apply --check` is clean. +- That fallback loses _convex_hull2d_perimeter (its park is restored) and _player_set_action_result. +- players.c may stay: it is /Od-attested and neutral under the old header (67/70). + +Optional, not required: the literal /Od spelling of the project_point2d condition is realcmp(plane->n.n[projection], 0.0f). It is byte-identical to January and has no effect on 9 canary units, but it would need a full-board sweep before landing. + +Pre-existing items, not caused by Layer 2: breakable_surfaces' _project_point2d/_project_point3d/_vector_from_points3d still differ from January (content changed, still non-identical). Also the /Od RTC name for find_point_lights' cursor is `state`, not `reference_index`. diff --git a/research/fifty_objects_20260925/results/wave2/REVIEW__source_cache_cache_files_windows.md b/research/fifty_objects_20260925/results/wave2/REVIEW__source_cache_cache_files_windows.md new file mode 100644 index 00000000..e047d8be --- /dev/null +++ b/research/fifty_objects_20260925/results/wave2/REVIEW__source_cache_cache_files_windows.md @@ -0,0 +1,39 @@ +# review source/cache/cache_files_windows +approve=True + +## per_object +[ + { + "unit": "source/cache/cache_files_windows", + "approve": true, + "issues": "APPROVE as OBJECT_COMPLETE. Apply C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/cache_files_windows/production.patch; it touches only source/cache/cache_files_windows.c, and `git apply --check` is clean against 931ed8dc. The CRLF full file scratch/w/cache_files_windows/cache_files_windows.c is an equivalent alternative. Then retire the parked.json entry for _cache_files_open_cache_files. Verified: 50/50 exact, object_audit PASS (0 differ), pdb_storage 0, surplus_identity 0 and provider_link PASS 6/6, data 100%. objdiff 3.3.1 gives open_cache_files 100% and matched_code 5968/6144; the remainder is the accepted semantic-coff precache_map_status. Strip and equivalent-spelling labs are clean. Reviewer notes: scratch/w/review2_cache_files_windows/REVIEW.md." + } +] + +## checks +Read all of WORKER_BRIEF.md (including section 7), the house rules, the campaign log, the worker LEDGER, the prior closeout ledgers for this unit and the parked.json entry. I did not run ninja or any git-mutating command, and I edited no tracked file. All reviewer work is in C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/review2_cache_files_windows/ (REVIEW.md, lab/, od/). +(1) Patch. `git apply --check scratch/w/cache_files_windows/production.patch` is clean against the current tree. HEAD is 931ed8dc, the blob is 4c8eadd2 and the worktree file is clean. HEAD's file with the patch applied is identical to cand.c. The CRLF full file differs from the worktree file only in the intended lines, and both files are all CRLF with no LF-only lines. +(2) gate.py --source (CRLF full file) --all --out review2/cand.obj: `== exact 50 residual 0 unwritten 0 (of 50)`. My obj differs from the worker's only in the gate temp-file names and the timestamp. tinfo shows the candidate's _cache_files_open_cache_files at 752 B / 47 relocs with sha f1c88310c585856c, which equals January and the parked target sha. In alndiff the counts are T 234 / O 234. The only row shown is the pre-existing literal attribution for 01.01.14.2342, which normalizes equal. +(3) object_audit on cand.obj: PASS, 87 January symbols, 0 differ. The surplus (.drectve, the buffer/header/01.01.14.2342 literals and the three D3D selectany tables) is identical to the surplus in production build/base. Production's audit fails only on open_cache_files. The D3D surplus is systemic: prior reviews counted 57-58 Matching objects that carry it. +(4) pdb_storage: 0 disagreements. surplus_identity: 0 code COMDATs. provider_link with cand.obj: PASS 6/6. +(5) Data: build/report.json shows .rdata 1192 and .bss 12412, both 100%. I re-ran objdiff 3.3.1 (build/tools sha1 3130e428) in review2/od. The candidate gets matched_code 5968/6144 and data 13604/13604, and open_cache_files is 100%. The only function below 100% is _cache_files_precache_map_status at 91.52542, which is strict-exact and already in the semantic_report accepted_ledger with semantic-coff proof. Production's matched_code is 5222. +(6) fake_match_scan on the candidate: 0 leads. The unit has no admission or semantic rejection entries. No file textually includes the .c. The function is static and absent from cachebeta publics, which is consistent. +(7) Strip and robustness labs: +- s1, the nested equivalent `if(!valid){if(file!=INVALID){CloseHandle;file=INVALID;}}`: EXACT. +- s2, the swapped `file!=INVALID && !valid`: EXACT. +- So the match does not depend on one particular spelling. +- s4, the PC /Od literal form: residual. This confirms h7a. +- s5, with no file guard: residual, and it would call CloseHandle(INVALID_HANDLE_VALUE). The guard is needed for correct behaviour, not added for the match. +- s3, which drops the pre-existing failure-arm `valid = FALSE`: residual at 237 insns, so that store is load-bearing. +(8) Evidence spot-checks: +- January bytes: 0x6b valid=0 at the loop top; 0x1b6 valid=0 in the failure arm; 0x1e2/0x1e8 CloseHandle and file=-1; J1 at 0x1ef; the 823 arm at 0x2b1 does `jmp 0x1f5` with no -1 store. +- /Od 0x857520: a trailing `if(!success){if(file!=-1)CloseHandle(file); file=-1;}` after the whole if/else. +- October DEBUG 0x1bd5f0: J1 at 0x1bd7df and the 773 arm after `ret`, the same layout as January. +- October release: `xor bl,bl` in the failure arm at 0x158b8e. + +## issues +No blocking issues. Notes for the integrator and owner: +(a) The source-shape evidence for the trailing cleanup is an analog. It comes from a later first-party function in a different file (/Od 0x857520, saved_games/game_state_pc.c), built from the same CreateFile/resize idiom, not from this function itself. The October XBEs support the layout but cannot tell the source forms apart, because both base and candidate reproduce the October release. The acceptance therefore rests on four things: the strict-exact result, the plain, behaviour-preserving spelling that needs no decoration, the fact that equivalent spellings also match, and that analog. This meets the recorded 20260919 reopen criterion: the cold CreateFileA-failure placement is explained and the success store at 0x1a4 does not move. +(b) The failure-arm `valid = FALSE;` is redundant in meaning, because valid is already FALSE from the loop top. It was already in production and is not part of this patch. January's bytes attest it independently (0x1b6), and so does the October release build (xor bl,bl). It is load-bearing (lab s3). +(c) Assert-line bookkeeping: the 811 to 823 gap is 12 lines. Moving the two lines out of the failure arm makes our text span shorter still. This is text-only and weak, since comments and blank lines count, and it does not change the verdict. +(d) Bookkeeping: the integrator must retire the config/parked.json entry for source/cache/cache_files_windows / _cache_files_open_cache_files (target sha f1c88310...). Otherwise ninja PROGRESS fails on parked bytes moving. No semantic_matches or semantic_data_matches entry is needed, and no header, config or symbols.json change is involved. diff --git a/research/fifty_objects_20260925/results/wave2/REVIEW__source_camera_editor_flying_camera.md b/research/fifty_objects_20260925/results/wave2/REVIEW__source_camera_editor_flying_camera.md new file mode 100644 index 00000000..5a620798 --- /dev/null +++ b/research/fifty_objects_20260925/results/wave2/REVIEW__source_camera_editor_flying_camera.md @@ -0,0 +1,81 @@ +# review source/camera/editor_flying_camera +approve=True + +## per_object +[ + { + "unit": "source/camera/editor_flying_camera (packet A: production.patch)", + "approve": true, + "issues": "None blocking. 21/21 strict EXACT, object_audit PASS, surplus identical to production, provider link PASS, data unchanged and still credited by the existing grouped entry. The integrator must record in the ledger the rulings on the attested dead `left` pair and the byte-inert euler view cast. Config ops: retire the park, config.json:741 to Matching after the full chain, reword the stale grouped-entry reason sentence." + }, + { + "unit": "source/camera/editor_flying_camera (packet B: storage_optional.patch + symbols.json lines 14089/22443)", + "approve": true, + "issues": "Verified with a real scratch csplit run: only this object changes, 40/40 sections exact, audit PASS, objdiff 3.3.1 credit unchanged. Required in the same commit: the camera-static-sections _editor_camera_speed owner.storage re-pin from 2 to 3 for target and base. Fixes the 2 storage-class disagreements with cachebeta publics that already exist in production." + } +] + +## checks +All results are in C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\review2_editor_flying_camera\REVIEW.md. The tracked tree was never modified. + +1. Patches. HEAD is 931ed8dc. `git apply --check --whitespace=error-all` is clean for production.patch, for storage_optional.patch, and for both together. HEAD blob plus production.patch gives cand.c, which is byte-identical to the worker's F2.c after LF normalisation. cand.c plus the storage patch gives candB.c, which is identical to F2_static.c. + +2. gate.py --all on cand.c against the real split: 21/21 EXACT. _editor_camera_set_position_and_roll is 432 bytes with 30 relocations, raw sha 71253260755d0770 (same as the worker's F2.obj). + +3. object_audit on cand.obj: PASS (47 January symbols, 0 differ). Surplus list is identical to production. Comparing all 81 sections of cand.obj and production with section_infos_equal, only the function and .debug$S differ; .debug$S is not January-owned. surplus_identity: 17 code COMDATs, 0 not identical. provider_link: PASS for cand.obj and for candB.obj. + +4. /Od build re-read. + - od_spar.txt plus rtc_at.py confirm the RTC names at 0x527c9c: matrix, forward, left, up, diff, hack_angles. + - The statement order matches the worker's account: cross_product3d(&up, &forward, &left) at 0x527bb5, then normalize3d(&left), then the diff cross product. + - The slot at -0x68 (`left`) is never read afterwards, so `left` is dead in /Od too. + - The angles pointer is pushed unchanged to 0x527700, which is editor_camera_set_focus (asserts "position"/"angles" at lines 133/134). + +5. NEW independent evidence: assert line anchors. + - January to /Od line offsets are +4 for get_focus, set_focus, move_to_point, set_position, set_position_and_roll (169/170 -> 173/174) and set_mode (302/308 -> 306/312). + - They are +5 from update (340) onward. + - There is zero drift across the whole set_position_and_roll body. That span in the later build contains the `left` declaration and the cross/normalize pair, so January's same span has the same line count. This supports the pair being in January's source, not a later addition. + +6. My strip and control tests (gate --all): + - R1, `left` plus the pair removed: residual, sha c334539c (the 3 x87 blocks). The pair is load-bearing. + - R2, normalize3d(&left) dropped: identical bytes. + - R3, cast dropped: identical bytes plus a C4133 warning. The cast is byte-inert. + - R4, declaration only: residual. It is not a count effect. + - R5, cross_product3d(&forward, &matrix.up, &left): residual. The effect depends on which vectors are read. + - R6, pair moved before normalize3d(&forward): 21/21. The /Od position is inside the working window. + +7. Warnings and fake scan. /W3: cand and candB produce the same warnings as HEAD. fake_match_scan: 0 leads. + +8. Data. + - objdiff 3.3.1 (sha1 3130e428) was run on a scratch project. The production row reproduces build/report.json exactly (.bss 50, .data 22.24, .rdata 100). + - cand: code 5065/5065 and 21/21 functions, data unchanged. + - Using tools.semantic_progress, the camera-static-sections member snapshots are unchanged for packet A. + +9. Packet B, verified with a real csplit run (not the emulation). + - I ran build/tools/csplit.exe into scratch with a config copy. The control run with the unmodified config was byte-identical to build/split. + - With the worker's symbols.json, only editor_flying_camera.obj changes among the 833 objects. It is byte-identical to the worker's emulated split. + - candB against that split: 40/40 January sections exact. object_audit pointed at it: PASS (47/0). + - objdiff 3.3.1 data percentages are unchanged; .rdata stays 100%. + - The grouped-entry snapshot differs only in the _editor_camera_speed owner storage, 2 -> 3, for both target and base. + - cachebeta_publics.txt does not list _editor_camera_speed or _editor_camera_speed_steps, so they are file-static; _editor_custom_render is public. + - No other split or base object names either symbol. The symbols.json copy differs only at lines 14089 and 22443, edited in place. + +10. Config targets checked: the parked.json entry is at lines 1392-1402 and config.json line 741 is the editor_flying_camera NonMatching row. The unit has no admission-rejection entry, and allow_incomplete_unit only relaxes a check (semantic_progress.py:678). + +## issues +No technical defect found; every measured claim in the proposal reproduced. Policy rulings and conditions for the integrator: + +(1) Dead `left` pair. It is dead in January (VC7 removes it) and it fails a literal strip test. I rule it ADMISSIBLE, not a section-7 filler: + - the first-party /Od build has the same RTC name and the same statement pair, with the same arguments, position and declaration order; + - January's own assert line anchors show zero drift across the function body; + - the effect depends on which vectors are read (R5 and the worker's C1 are not exact); + - it is not a declaration or count effect (R4 is not exact). + This fits the "independent evidence authenticates that exact construct" standard. The in-source comment discloses that `left` is never read. The integrator must record this ruling and the anchor-drift evidence in the object ledger. Escalate to the owner only if section 7 is read as covering attested dead statements. + +(2) euler3d->euler2d cast. It meets the brief's section-2 criteria: per-site /Od pass-through, compatible yaw/pitch prefix, byte-inert strip test, and a strictly exact caller. It is not owner-gated. It is the first cast of this kind in the tree, so disclose it in the docs ledger. The parked.json evidence sentence that favours "copying instead of punning" is superseded: the copy form is not January's code (464 bytes). + +(3) Landing conditions. + - Packet A: retire the parked.json entry _editor_camera_set_position_and_roll (source/camera/editor_flying_camera). Change config.json line 741 from NonMatching to Matching only after the full chain passes. Reword the stale "remaining camera code function stays residual" sentence in the camera-static-sections reason. + - Packet B: apply it in the same commit as the symbols.json lines 14089 and 22443. Re-pin the grouped entry's _editor_camera_speed owner.storage from 2 to 3 for BOTH target and base, or progress will fail with "snapshot changed". Its objdiff 3.3.1 credit is already measured unchanged. + - Recommend landing A and B together. With A alone, the object still has 2 storage-class disagreements with cachebeta publics; they already exist in production and A does not introduce them. + +(4) Optional follow-up, not blocking: HCEX names the .data+0 file static `speed`, while the project keeps the name editor_camera_speed. diff --git a/research/fifty_objects_20260925/results/wave2/REVIEW__source_game_game_engine_king.md b/research/fifty_objects_20260925/results/wave2/REVIEW__source_game_game_engine_king.md new file mode 100644 index 00000000..097208cd --- /dev/null +++ b/research/fifty_objects_20260925/results/wave2/REVIEW__source_game_game_engine_king.md @@ -0,0 +1,58 @@ +# review source/game/game_engine_king +approve=False + +## per_object +[ + { + "unit": "source/game/game_engine_king: storage/ownership correction (king_source.patch=c2 + symbols_king.patch + optional symbol_ownership_king_OPTIONAL.patch)", + "approve": true, + "issues": "Verified independently, and there are no issues. The change is byte-inert: every section except .debug$S is identical to production, and only 23 storage rows move 2->3. The storage is PDB-proven by cachebeta publics. Against the emulated split, object_audit PASSes and pdb_storage shows 0 disagreements. There are 0 UNDEF consumers, the header's only consumer is game_engine_king.c, and every patch passes git apply --check. Land as a zero-credit ownership correction with config.json left NonMatching. If the owner ruling arrives first, substitute OWNER_GATED_king_source_bugcomment.patch for king_source.patch." + }, + { + "unit": "source/game/game_engine_king: whole-object completion (config_status_king.patch NonMatching->Matching + semantic_data_matches_king.patch _king_engine entry)", + "approve": false, + "issues": "Owner-gated. Admitting the object would certify _find_next_hill's load-bearing reproduced uninitialised result. January +0x52 is 'mov eax,[ebp-4]', and /Od has _RTC_UninitUse(\"next_hill\"). All five defined-result strip variants go residual. Brief sec2/sec7 require owner approval plus a policy-form BUG comment, and neither exists. The data entry itself is otherwise correct: 136/23/4009f5b6...65a7, the '$' defect, and the chain gives +1 object. Reopen: an owner ruling admitting the preserved uninitialised result. Then apply scratch/w/review2_game_engine_king/patches/OWNER_GATED_king_source_bugcomment.patch (instead of king_source.patch) + symbols_king.patch + config_status_king.patch + semantic_data_matches_king.patch (no allow_incomplete_unit) + the optional ownership snapshot." + } +] + +## checks +All checks were run independently in C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/review2_game_engine_king/. See LEDGER.md and REVIEW.md there. +(1) git apply --check at HEAD 931ed8dc: each of the 6 worker patches, the combined set and data_gap king.patch all pass. Applied copies are identical (cmp) to the worker's c2/c4 files and to the full config copies. +(2) Own in-place compile harness rgate.py, with the shadow /I placed first. A #error probe proved the patched header is used. Note: gate.py --source copies the file to scratch/_gate_PID.c, so it always sees the production header. Results vs build/split: c2 29/29 EXACT, c4 29/29, production 29/29. +(3) Own csplit run with the patched symbols.json. Of 833 objects, only game_engine_king.obj changes. c2, c4 and production are each 29/29 against the emulated split. +(4) object_audit (split-root copy) against the emulated split: c2 PASS and c4 PASS (39 January symbols, 0 differ). The production control FAILs with 23. +(5) cachebeta_publics: only _king_engine, _render_dynamic_quad and _render_dynamic_quad_initialize are public, and there is no public at 0x43E948. This confirms the 22 callbacks and _king_globals are file-static. pdb_storage against the emulated split: c2 0, c4 0, production 23. +(6) Surplus identity with the explicit candidate object, code plus rdata: 22 surplus sections, all IDENTICAL to a January definer. provider_link: PASS on c2 and c4. +(7) section_info_resolved(_king_engine): target==base in every split/object/symbols.json combination, 136/23/4009f5b6...65a7, matching the entry. objdiff 3.3.1 (sha1 3130e428) mini report shows the storage change is scorer-inert. The 136 unmatched bytes are exactly the '$'-literal defect section. +(8) Emulated progress and admission chain on my artifacts: Halo complete units 363->364, +4,865 code / +876 data / +136 matched, ownership snapshot OK, revoked [], parks 93/0/0, admission 15/0/7/0. This reproduces the worker's numbers. +(9) Every section of the c2 object matches production except .debug$S; only the 23 storage rows go 2->3. +(10) UNDEF scan over build/split (833 objects) and build/base (621): 0 references. git grep: the header's only consumer is game_engine_king.c. +(11) symbols.json: 23 in-place line edits, +368 B, same CRLF count. +(12) fake_match_scan: 0 leads. The .c diff is exactly 23 'static' insertions. +(13) Strip tests: (a) Production without 'static' is also exact, so static buys no bytes; it is required only by PDB storage. (b) Five defined find_next_hill results (=NONE, =0, =hill_id, return NONE, return hill_id) all leave _find_next_hill residual. (c) The unused 'unit' local in player_update is inert. (d) The discarded global_scenario_get() call is a real January call. +(14) January disassembly of _find_next_hill, the /Od 0x5bd630 RTC decode, and a C4700 census from the b1/b2 ninja logs. +(15) Owner-packet variant (c2 plus a policy-form BUG comment and the /Od local name next_hill): 29/29 against both splits, object_audit PASS. git apply --check passes and the patch round-trips. + +## issues +BLOCKING (owner-gated class, not disclosed by the worker): object completeness depends on a load-bearing reproduction of an authentic January uninitialised read in _find_next_hill. +- January +0x52: 'mov eax,[ebp-4]; ret'. [ebp-4] is the never-written push-ecx slot, so the no-candidate path returns garbage. +- The later /Od build (0x5bd630) calls _RTC_UninitUse("next_hill"), so the bug is double-attested. +- Production reproduces it with an uninitialised 'long next_hill_id;'. All five defined alternatives lose the function, so the uninitialised local is load-bearing. + +Why this blocks self-admission: +- Brief sec2: 'Reproducing an authentic January bug needs target+layout proof, a BUG comment and owner approval - report, don't land'. +- Brief sec7 lists 'reproducing authentic January uninitialised reads' as owner-gated. The lane's dead_camera object was held on the same class. +- No owner ruling for find_next_hill exists in docs. The 20260902 Fable text is only a worker rationale. +- The existing comment is not in the docs/matching_methodology.md 'BUG (preserved for exact matching) ... A corrected build should ...' form. +- A C4700 census finds only this unit and NonMatching rasterizer_xbox_environment_fog. King would become the first Matching object with a load-bearing uninitialised read. + +What to land: +- Land the storage correction now as zero credit: king_source.patch (c2) + symbols_king.patch, and optionally symbol_ownership_king_OPTIONAL.patch (the snapshot gate does not require completeness). Keep config.json NonMatching. +- HOLD config_status_king.patch and semantic_data_matches_king.patch until the owner rules. The data entry raises on an incomplete unit. +- If the owner admits the bug, use scratch/w/review2_game_engine_king/patches/OWNER_GATED_king_source_bugcomment.patch INSTEAD of king_source.patch. It is c2 plus a policy-form BUG comment and the /Od name next_hill, 29/29, audit PASS. Then add the status and data entry. + +Minor (non-blocking, and not part of this diff): +- The prior 20260915 'static king_globals loses 2 fns' negative does not reproduce at HEAD. It was a tooling artifact of that era. +- The worker's 'official gate.py c2' row did not test the patched header, but my in-place compile did. +- Pre-existing: game_engine_list.c has a consumer-local extern for king_engine. +- Pre-existing: the unknown40/unknown4C variant field names in game_engine.h are placeholders. diff --git a/research/fifty_objects_20260925/results/wave2/REVIEW__source_interface_first_person_weapons.md b/research/fifty_objects_20260925/results/wave2/REVIEW__source_interface_first_person_weapons.md new file mode 100644 index 00000000..bafd554a --- /dev/null +++ b/research/fifty_objects_20260925/results/wave2/REVIEW__source_interface_first_person_weapons.md @@ -0,0 +1,79 @@ +# review source/interface/first_person_weapons +approve=True + +## per_object +[ + { + "unit": "source/interface/first_person_weapons :: production.patch (A, land now at zero credit)", + "approve": true, + "issues": "None blocking. Verified 33/1 with the patched header. Every non-update section is identical to production. Regeneration changes only the storage of message (2 -> 3), and cachebeta publics plus HCEX.pdb both attest it is static. Zero effect across the 10 header consumers. Park measurements validate (active). /W3 is clean. The one scanner lead (the empty then-arm) is attested by the /Od build and January's bytes. Apply the symbols.json edit, then regenerate the split with csplit only." + }, + { + "unit": "source/interface/first_person_weapons :: owner_gated_exact.patch (B)", + "approve": false, + "issues": "HOLD for an owner ruling; not landable. Technically verified: 34/34 EXACT, object_audit PASS against the regenerated split, 3 surplus COMDATs identical to January's selected providers, provider link PASS in both orders, no NODUP conflict, and dropping the park is correct if it is admitted. The blocker is that it reproduces the authentic unguarded NULL dereference, an owner-gated class under brief section 7. Its BUG comments are accurate." + } +] + +## checks +All checks were independent re-runs, recorded in C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\review2_first_person_weapons\REVIEW.md. + +1. Patches apply. `git apply --check` is clean at 931ed8dc for production.patch (the same file as prodA.patch) and owner_gated_exact.patch (the same file as prodB.patch). I applied each patch to the HEAD blobs outside the repo. The results are byte-identical to the worker's final_landable.c, final_exact.c, the shadow header, config/symbols.json and the prodA/prodB copies of parked.json. + +2. Gate. gate.py copies `--source` into scratch/, so a header placed next to the candidate is ignored. I therefore pointed the include at the patched header with `--edits`, and proved that redirect is live with an #error lab header. + - A: 33 exact, 1 residual. `_first_person_weapon_update` is 1520 bytes / 60 relocs, sha ba39884c. Every other non-debug section matches a fresh production compile (section_infos_equal). + - B: 34/0/0 EXACT. + - The `_point_from_line3d` guard passed for both. My objects are section-identical to the worker's final_*_t.obj. + +3. Split regeneration. I ran csplit into scratch with the base and the patched symbols.json. + - Base regeneration: all 833 objects are byte-identical to build/split. + - Patched regeneration: only first_person_weapons.obj changes, and only the storage class of `_first_person_weapon_message` (2 -> 3). + - object_audit against the regenerated split: B passes (45/45 symbols, every January section). A differs only in update. + +4. Storage. cachebeta publics do not list `_first_person_weapon_message`, and pdb_storage reports that as its only disagreement. HCEX.pdb also declares it `static void first_person_weapon_message(short, short)`. An exact-name scan of every object in build/split and build/base finds it only in this object. Its only callers in source are message_from_unit and message_from_weapon in the same TU. + +5. Surplus in B. surplus_cand.py: all 3 COMDATs are IDENTICAL to the selected copies in action_charge / action_alert. provider_link.py: SELECTED-PROVIDER LINK PASS, both link orders. nodup_census: 0 NODUP definers of `_magnitude3d`, `_magnitude_squared3d` or `_square_root`. + +6. Evidence re-verified from the bytes. + - January @0x13c is `cmp ax,1; je 0x150`, which skips the next_state call. Production has `je 0x148`. + - The /Od build at 0x61fb2e has the `jne; jmp end` sequence an empty then-arm produces. + - /Od 0x61fb22 and 0x61fc59 both call 0x61c0b0, a 3-argument wrapper that pushes 0 and calls animation_update_internal. + - The /Od RTC descriptor lists `turning` (8 bytes) and `sound_definition_index` (4 bytes). HCEX.pdb lists `sound_definition_index`. + - January 0x23e..0x255 dereferences the possibly-NULL pointer (`xor eax,eax` path, then `cmp [eax+0x10],3`). + - n1 (guards restored) re-measured: exactly 4 extra instructions, two `test eax,eax; je` pairs. + +7. Strip and necessity probes, compiled on B: + - Plain `== will_restart` condition: residual. + - `switch` spelling: residual. + - `!= key_frame && == will_restart`: EXACT, but /Od shows the empty-then shape, not this one. + - State call reverted to animation_update_internal: residual. Moving call reverted: inert. Both reverted: residual. + - Scalars instead of `turning`: frame `sub esp,0x10` against January's 0x14. + +8. Header blast radius. I searched for includers: there are exactly 10 consumer .c files and no header includes this one. My own sweep compiled each with the production header and with patch A's header. Gate rows, every non-debug section and the symbol tables are identical for all 10. + +9. objdiff 3.3.1 (build/tools): + - A update 95.21506, which equals the new park value. + - Production update 93.48387, which equals the current park value. + - B update 100. + - Data 536/536 in all three. + - message and next_state are credited through the accepted_ledger in semantic_report.json (semantic-coff), so no new semantic_matches entries are needed. + +10. Park validation. validate_parked_functions on a mini project (candidate A, regenerated split, A's park entry): 1 active, 0 stale, 0 invalid. + +11. /W3 /Zs, with /showIncludes confirming the patched header: 0 warnings in the candidate file for A or B. + +12. fake_match_scan: production has 0 leads. A and B each have 1 lead (empty-then-else), which the /Od build and January's bytes authenticate. This matches the Lane B actions precedent. + +13. I read the brief, the house rules, the prior first_person_weapons ledgers, the park entry and the worker ledger. No recorded inert experiment was repeated. + +## issues +Nothing blocks patch A, and the verdict FUNCTIONS_EXACT_OBJECT_BLOCKED holds. + +The empty key-frame then-arm is the only unusual construct, and it fails the literal strip test: the plain `==2` spelling is residual. It is kept because it is independently attested. January's bytes contain the `cmp ax,1`, and the /Od build has the empty-then `jne; jmp` sequence. Its behaviour is identical to January's. An owner may still want to see it. + +Patch B must NOT be landed without an owner ruling. It reproduces January's authentic unguarded NULL dereference (the brief section 7 owner-gated class). January, the /Od build and HCEA 2011 all share that dereference. + +Minor, non-blocking: +- gate.py ignores a header placed next to `--source`. The worker's *_t.c variants handled this correctly. +- The park evidence cites untracked scratch/ paths. parked.json already contains precedents for this, but the integrator's docs ledger should carry the reference. +- Outside this patch: the `animation_update_render_only` body passes a literal 0 instead of `animation_update_kind_render_only` (house rule 16). This can be a separate byte-inert cleanup. diff --git a/research/fifty_objects_20260925/results/wave2/REVIEW__source_networking_network_connection.md b/research/fifty_objects_20260925/results/wave2/REVIEW__source_networking_network_connection.md new file mode 100644 index 00000000..0c676f53 --- /dev/null +++ b/research/fifty_objects_20260925/results/wave2/REVIEW__source_networking_network_connection.md @@ -0,0 +1,54 @@ +# review source/networking/network_connection +approve=False + +## per_object +[ + { + "unit": "source/networking/network_connection :: _network_connection_connect (production.patch)", + "approve": false, + "issues": "It is EXACT only with a semantically redundant unreliable-arm `success = TRUE;`, and it fails the strip test (D1/D2/D3/E7/E8/C9/C12 all residual; even an empty then-arm fails). The only support is block layout plus analogy with the async arm; the /Od build has no unreliable path. The same form is already Lane D owner-queue class H (20260922), and the 20260923 owner packet section 6 recommends rejecting it. No owner ruling exists and the worker brings no new evidence. It must go to the owner, not be landed by a worker." + }, + { + "unit": "source/networking/network_connection :: _network_server_close_client_connection (owner_gated_close_client.patch)", + "approve": false, + "issues": "The worker correctly labelled this owner-gated: it reproduces an authentic January out-of-bounds N+1 read (class A). I verified the evidence: January has cmp esi,5, a 0x50 allocation and the allow byte at +0x4c; the /Od build has <0x11 in close_client and <0x10/<0x11 in idle_server. It is already listed in the 20260923 owner packet section 4. It should not land without an owner ruling." + } +] + +## checks +All checks ran against tree 931ed8dc. The worktree file is identical to HEAD; the worktree copy has CRLF line endings and the blob has LF. Full notes are in C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\review2_network_connection\REVIEW.md. +(1) `git apply --check` is clean for both production.patch and owner_gated_close_client.patch. Applying production.patch to a copy of the worktree file gives a file byte-identical to cand_connect_only.c. Applying both patches gives a file byte-identical to cand_full.c. The applied copies are prod_applied.c and full_applied.c. +(2) I ran gate.py --source --all independently: +- baseline copy: 21 exact / 2 residual (connect 272!=288; close_client sha) +- prod_applied.c: 22 / 1 (connect EXACT at 288) +- full_applied.c: 23 / 23 EXACT +(3) object_audit on full_applied.obj: PASS, 99 January symbols, 0 differ. The candidate-only surplus is identical to the surplus of build/base/source/networking/network_connection.obj. +(4) surplus_identity: 0 candidate-only code COMDATs. provider_link with the candidate obj: SELECTED-PROVIDER LINK PASS for all 5 surplus symbols. pdb_storage: 99 symbols, 0 disagreements. +(5) Data in build/report.json is 3417/3417 (100%). build/semantic_report.json accepted_ledger credits _network_connection_notify_traffic_event with proof_sources ["semantic-coff"]. +(6) errors.h confirms `_error_silent` == 2. Probe D4 (literal 2) is EXACT, so the enum spelling is byte-inert. +(7) New strip-test probes on connect (all written under my slug; genprobes.py and probes/): +- D1, unreliable arm with an early return: residual +- D2, if/else with an EMPTY then-arm: residual. So the redundant `success = TRUE` store is itself the lever, not the if/else shape. +- D3, plain form (the worker's C2): residual +- D5, the sync arm also written in the TRUE/FALSE idiom: residual, 272. January's sync arm has no TRUE store. +- D6, `if (!result)` spelling: EXACT +- E7/E8, `success = FALSE` placed before the error call: residual, 272 +(8) close_client evidence, checked against January and the /Od build: +- The alndiff has exactly one difference: `cmp esi,5` vs 4. +- January network_connection_new has `push 0x50` and stores the allow byte at [esi+0x4c]. +- January idle_server checks `cmp eax,5` after _count_endpoints_in_set and loops the client slots at 0x3c with `< 4`. +- The /Od close_client loops `< 0x11`. The /Od idle_server loops `< 0x10`, checks capacity with `< 0x11`, and has the allow byte at +0x9f4. +(9) I searched the ledgers and owner packets for earlier decisions on this unit (docs/object_matching_logs), which turned up two prior dispositions (see issues). + +## issues +BLOCKING: production.patch should not be landed as a worker change. The owner already has this exact connect form under review, and the latest owner packet recommends rejecting it. +(a) The patch only earns credit because of `success = TRUE;` in the unreliable arm. That store is semantically redundant: success is already TRUE on every path into the arm. It fails the strip test. The plain form (C2/D3), an empty then-arm (D2), an early return (D1), FALSE-first (E7/E8), the inverted form (C12) and sete (C9) are all residual. Its only support is January's block layout plus the sibling async arm (which has a TRUE store proven by its value, `mov al,1`). The /Od build has no unreliable path at all. Brief section 2 rejects redundant stores that lack independent evidence. The standing rule for a failed strip test on an exact win is to escalate, not decide it here. +(b) The worker did not cite that this construct is already an owner item: +- docs/object_matching_logs/claude_lane_d_refresh_HANDOFF_20260922.md:141 and manifest_20260922.json list `_network_connection_connect` as owner-queue class "H layout-only redundant assignment". The evidence recorded there is the worker's evidence. +- claude_structural_owner_packet_20260923.md section 6 recommends REJECTING it. +- No owner ruling has been recorded since. +The worker's C15 async proof and its else-arm sink finding are not new relative to Lane D. The claim "no admission or semantic-credit rejections" holds only for the config files; it misses this pending owner decision. +(c) close_client: the worker correctly labelled it owner-gated (class A, an authentic out-of-bounds N+1 read). It is also already in owner packet section 4, and I verified its evidence. It is not landable. +Net result: the object is blocked on TWO owner rulings (class H for connect and class A for close_client), not one. The verdict label FUNCTIONS_EXACT_OBJECT_BLOCKED is right about exactness, but calling production.patch LANDABLE is wrong. +Non-blocking: the patch's other edits (`2` -> `_error_silent`, `if (result)` -> `!= _transport_error_none`) are byte-inert and follow the house rules, but they earn no credit. +If the owner admits class H, land production.patch with a disclosure comment saying the unreliable-arm TRUE store is inferred from January's block layout and the proven async-arm idiom. Then retire the connect park. If the owner admits class A, apply owner_gated_close_client.patch (it has the BUG comment and the /Od single-exit form) and retire the close_client park. All the whole-object mechanics (23/23, object_audit, provider_link, pdb_storage, data 100%) are verified PASS and can go straight into the owner packet. diff --git a/research/fifty_objects_20260925/results/wave2/REVIEW__source_objects_widgets_glow.md b/research/fifty_objects_20260925/results/wave2/REVIEW__source_objects_widgets_glow.md new file mode 100644 index 00000000..9c34babe --- /dev/null +++ b/research/fifty_objects_20260925/results/wave2/REVIEW__source_objects_widgets_glow.md @@ -0,0 +1,67 @@ +# review source/objects/widgets/glow +approve=True + +## per_object +[ + { + "unit": "source/objects/widgets/glow (primary: production.patch / cand_final.c, owner-gated)", + "approve": true, + "issues": "Approved only as an owner-ruling packet (preserved uninitialised reads, brief s7); do not land without an explicit owner admission. Verified: 25/0/0 exact, object_audit PASS, surplus identical with provider link PASS, 0 PDB disagreements, data 100%, patch applies cleanly and byte-identically, diff --check clean. Casts, the PIN two-statement form and NUMBEROF change no bytes. The sine/cosine locals are load-bearing and attested by /Od. Nits: NUMBEROF against /Od's signed bound (`index < 4` preferred), sine/cosine shadow the real_math.h helpers, possible owner request for a layout assertion (N/A to uninitialised automatics), and the BUG comment range end is exclusive." + }, + { + "unit": "source/objects/widgets/glow (fallback: scratch/w/glow/cand_fixed.c zero-credit park re-baseline)", + "approve": false, + "issues": "The fallback routes the invented interior left-vector interpolation through point_from_parametric_line, whose y-base z quirk (result->z = forward->k*t + point->y) gives the .k components a .j base. That is new wrong behaviour absent from both January and /Od, and a regression against the current park body's correct .k interpolation. It is also 2544 bytes against the current 2528, at 24/1. Reject as written." + } +] + +## checks +All checks were run at 931ed8dc. Only scratch/w/review2_glow/ was written, plus two scratchpad copies used for the apply tests. + +1. `git apply --check scratch/w/glow/production.patch` is clean. + - A trial apply on fresh copies of the working-copy files gives glow.c, parked.json and config.json byte-identical (cmp) to cand_final.c and the new/config copies. Both JSON files parse. + - I also ran `git diff --check` in an isolated scratchpad git repo seeded with the CRLF working-copy files, with autocrlf=true to match the project. It is clean: 3 files, +106/-164. +2. Gates (`--all --forbid-emitted-symbol _point_from_line3d`): + - Baseline real file: 24/1/0, with residual `_get_particle_world_position [size 2528!=1744, relocs 55!=43, sha]`. + - cand_final.c: 25/0/0. The guard passes and `_get_particle_world_position` is EXACT at 1744. +3. `object_audit` on my cand_final.obj: PASS. 36 January symbols, 0 differ, and every .text and .rdata section is ok. The candidate-only surplus block is identical to the surplus of build/base glow.obj; only the PASS/FAIL line differs. +4. `surplus_identity` (the tool with a one-line CAND_OBJ change) against the candidate object: 10 of 10 code COMDATs are IDENTICAL to their January definers. `provider_link cand_final.obj`: SELECTED-PROVIDER LINK PASS for all 20 surplus symbols, in both orders. +5. `pdb_storage`: 36 symbols, 0 disagreements. `_get_particle_world_position` is absent from cachebeta publics, so it is static, matching symbols.json line 5061 (`"static": true`). symbols.json does not change. +6. Data: build/report.json shows glow at 392/392 (100%), .rdata only. There is no object_admission_rejections entry. The only park reference is the parked.json entry being removed. +7. I disassembled January's function myself (jan_gpwp.txt): + - `[ebp-0xc4..-0xa0]` is written only by the default-loop indexed stores (+0x21b, +0x23e, +0x259) and read by the spline-3 leas (+0x637..+0x64c). + - On 3-marker case 1, `fld [esi+0x23c]` at +0x2ea stays on the x87 stack. The midpoint is stored with `fstp [ebp-8]` at +0x5c6. `[ebp-0xc]` is never stored on that path and is read at +0x5d2. + - The z components use the points[0].y base (the y-base quirk). + - Every offset in both BUG comments checks out. +8. /Od build (odbuild): + - Callees: 0x42e3a0 is vector_from_points3d, 0x43e710 is cross_product3d, and 0x79ce50 is point_from_parametric_line with the y-base z. + - Resolved through the IAT: 0x455320 chains to ucrt `sin` and runs first; 0x455220 chains to ucrt `cos`. Both results are homed and each is reused three times. + - `[ebp-0xa8]` (traversal_left_vectors) appears only in the default-loop cross_product3d and the spline-3 leas. + - Case 1 writes time_indices[2] twice and never writes [1]. + - The RTC descriptor names `forward` for the vector_from_points3d output. + - HCEX: v shares slot 0xC0 with traversal_time_indices, so v is the spline-3 (left) result. +9. Strip tests, each built mechanically from cand_final.c: + - All casts removed: 25/25. The plain form raises C4133 under /W3, so the casts are the type-correct spelling and change no bytes. + - One-statement PIN: 25/25. The /Od two-statement form changes no bytes. + - `index < 4`: 25/25. NUMBEROF changes no bytes. + - Named sine/cosine removed: 24/1 [sha]. They are load-bearing, but /Od attests them. + - Genuine `sine()`/`cosine()` helpers: the function is byte-identical, but it adds _sine/_cosine surplus COMDATs. +10. Warnings and scans: /W3 /Zs gives 0 TU-local warnings for both cand_final and the base. fake_match_scan: 0 leads. +11. Re-gated the worker's negative probe cand_order.c: 24/1 [sha], so that finding reproduces. Re-gated the fallback cand_fixed.c: 24/1, [size 2544!=1744, relocs 55!=43]. + +Notes: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\review2_glow\REVIEW.md + +## issues +CONFIRMED verdict: FUNCTIONS_EXACT_OBJECT_BLOCKED, blocked on an owner ruling. The primary packet (production.patch = cand_final body, parked.json entry removal, config.json NonMatching->Matching) is approved ONLY for the owner-ruling queue. It must not be applied until the owner explicitly admits, for this function only, the two preserved uninitialised reads from brief s7: +- traversal_left_vectors is never filled on the 2- and 3-marker paths; +- traversal_time_indices[1] is never set on 3-marker interval 1. + +Both defects are proven three ways: January bytes, the later first-party /Od build, and HCEA. Every other element either changes no bytes or has attestation, and the house rules are met. + +Non-blocking notes: +(1) The candidate replaced the base's `index < 4` with `index < NUMBEROF(traversal_time_indices)`. That changes no bytes, but /Od shows a SIGNED bound (`cmp ecx,4; jge`), so `4` is the /Od-faithful spelling. House rule 18 allows either. +(2) The local names `sine`/`cosine` shadow the real_math.h `sine()`/`cosine()` inlines. This is legal and warning-free. The /Od call chain has the shape of `sine(angle)`, so the later source must have given its locals other names. Renaming them changes no bytes. Spelling through the helpers adds _sine/_cosine surplus COMDATs, so keeping (real)sin/(real)cos is the safer choice. +(3) The lane-A owner precedent admitted an uninitialised/OOB BUG together with a compile-time layout assertion. Here the reads are of uninitialised automatic arrays with no struct-layout dependency, so no such assertion applies. The owner should be told in case they want one anyway. +(4) BUG comment 1 writes the range as "[ebp-0xc4..-0x94]", but the end is exclusive (-0x94 is `u`). This is cosmetic. + +REJECTED: the fallback scratch/w/glow/cand_fixed.c. It fills the interior left vectors through point_from_parametric_line, whose body sets `result->z = forward->k * t + point->y` (glow.c:453). The left-vector .k components therefore get a .j base. That is newly invented wrong behaviour, present in neither January nor the /Od build, since neither ever interpolates left vectors. It is also a behaviour regression against the current parked body, which uses the correct .k base, and it is 16 bytes larger (2544 vs 2528). Do not adopt it as written. If a zero-credit re-baseline is wanted, fix the left-vector z base first, or use n3a v2. diff --git a/research/fifty_objects_20260925/results/wave2/REVIEW__source_objects_widgets_light_volumes.md b/research/fifty_objects_20260925/results/wave2/REVIEW__source_objects_widgets_light_volumes.md new file mode 100644 index 00000000..6baf9437 --- /dev/null +++ b/research/fifty_objects_20260925/results/wave2/REVIEW__source_objects_widgets_light_volumes.md @@ -0,0 +1,70 @@ +# review source/objects/widgets/light_volumes +approve=False + +## per_object +[ + { + "unit": "source/objects/widgets/light_volumes", + "approve": false, + "issues": "Reject the submitted production.patch. Its block grouping (brightness declared before an inner {eye_to_marker_vector, parallel_factor, external_scale} block) contradicts the /Od declaration order (eye_to_marker_vector, brightness, parallel_factor, external_scale). Reviewer variant st6b follows that order, scopes only external_scale (whose address escapes to object_get_function_value) as `{ real external_scale = 1.f; ... }`, and produces an identical object (0/20 differences). Its full audit passes: 10/10 EXACT; object_audit PASS against the regenerated split; surplus IDENTICAL; provider_link PASS; widgets.obj identical; objdiff 1900/1900 code and 284/284 data. Land C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\review2_light_volumes\\amended\\production_amended.patch instead. symbols.patch and config_parks_status.patch are approved as submitted. Remove the park together with the source change, and set Matching last." + } +] + +## checks +All checks were run independently. Notes and scripts are in C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\review2_light_volumes\ (REVIEW.md). +(1) Patches: `git apply --check` is clean on 931ed8dc for production.patch, symbols.patch and config_parks_status.patch. Applied outside the worktree, they reproduce the worker's five full-copy files byte for byte. +(2) Compile: I did not use gate.py, because it appends --cflag /I after the source root and so cannot test a header edit. rv_compile.py uses gate's exact build.ninja flags, compiles in place and puts the candidate header first on the include path. A /E check confirmed the overlay header was picked up. Result: 10/10 EXACT, with render at 912 under strict section_infos_equal. rv_cand.obj matches cand_final.obj in all 20 sections and symbols. +(3) Split: I ran csplit with the patched symbols.json into my slug. splitdiff over all 833 objects shows only light_volumes.obj changes, and only _light_volume_globals' storage class (2 to 3). object_audit against that split: PASS, 14/14 sections and symbols. +(4) Storage: _light_volume_globals is absent from cachebeta_publics. Only light_volumes.obj names it (xref over build/split). I re-ran DIA2Dump on HCEX: "File Static". The storage check against publics shows 0 disagreements. +(5) Surplus: _point_from_line3d, _vector_from_points3d and _dot_product3d are IDENTICAL to January's copies in action_charge, action_alert and action_charge. provider_link passes for all 6 surplus externals in both orders. nodup_census finds 0 NODUP definers. The _power surplus is gone. +(6) widgets.c, the only other includer of the header: with the new header it is 11/11 EXACT, and 20/20 sections are identical to build/base. +(7) objdiff 3.3.1, one-unit project in my slug: code 1900/1900 and data 284/284 against the regenerated split. As a control, the base build reproduces build/report.json (995 code, 88.430885). +(8) /W3: one new C4244 at pow1's return, the same class as 11 real_math.h lines. There is no C4013. +(9) /Od re-read: I re-dumped 0x79ef80, pow1 at 0x79fb90, and 0x525c50, 0x525d60 and 0x69fab0. Every statement, argument order, the short loop counter and the `!=`-ternary pow1 shape are attested. pow1 calls the math.h pow(float,float) chain directly. The real_math power wrapper 0x69fab0 has one caller, in weapons.c (magnification). +(10) January bytes: [ebp+8] holds external_scale (stored at +0xd3, lea at +0x189) and later the count-1 fild temp and offset_fraction. Confirmed. +(11) Strip tests, 13 variants: +- st1, if-form pow1 with pow: 928, residual. +- st2, ternary with power: breaks _pow1 and render. +- st3, `(real)pow` ternary: same as st2. The double-typed ternary is the mechanism, so it is not decoration. +- st4, `==` ternary: inert. +- st10, `(real)(...)` around the ternary: inert. +- st5, flat scope with no block: residual. +- st7, long index: residual. +- st11, `definition->count - 1`: residual. +- st8 and st9, declaration order and one-statement alpha: inert. +- st6, st6b and st6c: EXACT (see the issue below). +(12) Config: parked.json and config.json copies parse. Only the light_volumes park is removed, and none remain for the unit. No other config, tool or test references the unit. +(13) Amended candidate: I gave it the same full audit. EXACT 10/10, and amended.obj matches rv_cand.obj in all 20 sections and symbols. object_audit PASS; surplus IDENTICAL; provider_link PASS; widgets 11/11 and 20/20; objdiff 1900/1900 and 284/284; only the same C4244 at /W3. + +## issues +REJECT production.patch as submitted. The object is still complete-ready: land the amended patch below instead. It produces an identical object. + +F1: the block grouping in the submitted patch contradicts the /Od declaration order, while an equally exact, fully audited grouping does not. +- The /Od frame (declaration order, not first-use order) is eye_to_marker_vector -0x98, brightness -0xa0, parallel_factor -0xa4, external_scale -0xac. brightness is stored before eye_to_marker_vector is first used, yet sits below it, so eye_to_marker_vector is declared first. +- The submitted source declares brightness in the enclosing block and the other three in an inner block. That puts brightness before eye_to_marker_vector, contradicting the /Od. +- The worker used this same /Od frame order as evidence for the loop locals (`position` between offset_fraction and radius_fraction), but broke it here. +- January's bytes only require a scope around the one local whose address reaches an out-of-line call (external_scale, escape law). eye_to_marker_vector only goes to inlined helpers. +- A /Od-order contradiction of a scope is what stopped actor_aim_grenade at zero credit. +- The worker's strip test s9 ("initializer form of external_scale goes residual") only holds inside the worker's own grouping. + +Reviewer variant st6b is EXACT and consistent with both January's bytes and the /Od: +- The if-block declares `struct light_volume_frame *frame = ...; struct object_marker marker; real_vector3d eye_to_marker_vector; real brightness; real parallel_factor;`. +- Statements: the marker call; `brightness = 1.f;`; vector_from_points3d; `parallel_factor = ABS(dot_product3d(...));`. +- Then `{ real external_scale = 1.f; ; ; if (object_get_function_value(..., &external_scale)) brightness *= external_scale; }`. +- It also follows rule 17 (declaration plus initialisation). st6c (`{ real parallel_factor = ABS(...); real external_scale = 1.f; ... }`) is also exact and consistent with the /Od; st6b is the minimal block. + +APPLY INSTEAD of scratch\w\light_volumes\production.patch: +- Patch: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\review2_light_volumes\amended\production_amended.patch. It passes `git apply --check` against 931ed8dc and reproduces the full files exactly. +- Full files: ...\review2_light_volumes\amended\candidate\source\objects\widgets\light_volumes.c and light_volumes.h. The .h is identical to the worker's. +- The only difference from the worker's .c is the render prologue above. + +APPROVED unchanged: +- symbols.patch (line 23105 gets "static": true), followed by a csplit regen. Verified: one object and one storage class change. +- config_parks_status.patch. Remove the park together with the source change, because parked bodies whose bytes move fail the build. Set config.json to Matching last, after the full chain passes. + +Non-blocking notes: +- A new /W3 C4244 at pow1's return (double to real), the same class as real_math.h. +- The /Od extras (the marker-count short, the set_texture result gate) are later-revision additions, and January's bytes show neither. They are correctly omitted. +- Side observation, not for this unit: /Od breakable_surfaces 0x7a0ca0 calls the pow overload directly at the two sites that our breakable_surfaces.c spells power(). This is byte-equivalent at plain assignments. + +Everything else was verified and is clean: exactness, storage, surplus identity, provider link, consumer TU, objdiff credit, house rules, and the COMDAT class under owner ruling 5. diff --git a/research/fifty_objects_20260925/results/wave2/REVIEW__source_physics_collision_debug.md b/research/fifty_objects_20260925/results/wave2/REVIEW__source_physics_collision_debug.md new file mode 100644 index 00000000..9321d936 --- /dev/null +++ b/research/fifty_objects_20260925/results/wave2/REVIEW__source_physics_collision_debug.md @@ -0,0 +1,45 @@ +# review source/physics/collision_debug +approve=True + +## per_object +null + +## checks +All checks were run independently. Notes and scripts are in C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\review2_collision_debug\ (REVIEW.md, odq.py, surplus_check.py, objeq.py, warn.py, audit_r.py, od_proj\, split\, config\). +(1) Patches: git apply --check passes for collision_debug.c.patch, collision_debug.helpers_only.patch and symbols.json.patch against HEAD 931ed8dc (status clean). I also applied them outside the worktree. Inside a repo subdirectory, git apply silently skips out-of-cwd paths, so that location would not have tested anything. The post-images are byte-equal to cand_final.c, candB_mag_acos.c and the worker's config\symbols.json. +(2) /Od census: I regenerated od_linear.py 0x7af800..0x7b1ee4 and it is identical to the worker's. I mapped all 43 callees in order to cand_final.c calls, and no other hand-expanded helper remains. The two helper sites check out: + - 0x46d330 is a one-argument float wrapper that calls the acos(float) overload 0x4625b0, which calls 0x46d3e0, which calls CRT acos. Its /Od callers are actor_moving, aim_assist, real_math.c, units.c and collision_debug. Production spells arccosine in all of those TUs, and real_math.h:766 arccosine is the only such wrapper. + - 0x432950 is magnitude_squared3d followed by square_root, which is magnitude3d. + - I read the constants from the /Od exe: 360.0f, 6.2831855f, 1.0f, -0.7f, 1.4f, pi_f and 30.0f. The operation order matches the candidate spellings. +(3) gate.py --source cand_final.c --all: EXACT 4192 _collision_debug_render, exact 1/1. The fallback candB is also EXACT 1/1. +(4) symbols.json: my own one-line in-place edit is byte-equal to the worker's copy. csplit regen returns rc 0 with 833 objects. Only collision_debug.obj differs, by one byte (the storage class of _collision_debug_cube_vertices goes 2 to 3). Against the regenerated split, _collision_debug_render is section_infos_equal True (278 relocs), and object_audit gives 17/17 sections, 29 symbols, 0 differ, PASS. +(5) cachebeta_publics.txt has no public at [0028B2A8]; the 0x60-byte gap sits between 0028B298 and 0028B308. pdb_storage reports this as the only disagreement, and no other object references the symbol. +(6) Surplus: my own check compares every candidate-only external definition against every January split definer, using section_infos_equal, raw bytes and section flags. Result: 22 definitions, 0 problems. A board hash census of the 4 new helpers (5/63/93/83 build/base definers) matches January's single copy. provider_link gives 22/22 PASS in both orders, SELECTED-PROVIDER LINK PASS. nodup_census gives NODUP [] for all 4. +(7) objeq against build/base production: identical except .debug$S (compile path only) plus 4 new COMDATs (_arccosine, _square_root, _magnitude_squared3d, _magnitude3d). cand_final and candB are identical except .debug$S. +(8) objdiff-cli 3.3.1 one-unit report against the regenerated split: code 4182/4182, data 29278/29278, and .bss/.data/.rdata/.text all at 100. +(9) Strip tests and controls (gate --edits, then objeq): all EXACT and object-identical. + - s1: dropped `* 1.0f` + - s2: `* 180.f / _pi` + - s3: `TICKS_PER_SECOND` instead of 30.f + - s4: bare acos (identical apart from the _arccosine COMDAT) + - s5: `(real)` cast on game_time_get + - s6: the existing add_vectors3d and cube-vertex view casts removed + Every changed construct is byte-inert, so there is no decoration. +(10) I re-derived the float numerics: 360/2pi_f = 180/pi_f = 42652ee0 (round(180/pi) is 42652ee1), 3dd67750, bd962051, 3e162051, and (double)2pi_f = 401921fb60000000. +(11) /W3 /Zs: base and candidate have identical warning lists, 12 header warnings each and 0 in the TU. No C4013. +(12) fake_match_scan: 0 leads. +(13) parked.json, rejections and semantic configs have no collision_debug entry. config.json:515 is collision_debug.c index 140 "NonMatching". + +## issues +None blocking. +Minor corrections to the worker's record: +(a) config/symbols.json uses LF line endings, not CRLF. The worker's copy keeps the file's LF endings byte for byte, so the patch is correct and only the wording is wrong. +(b) The /W3 count is 12 header warnings, not 14. The worker's own warn files also show 12. +Out-of-scope observation: /Od 0x8d0360, called from bipeds.c 0x8c5090 ("post-limp-noodle") and probably in biped_limp_noodle.c, calls bare acos 0x4625b0 three times. Production biped_limp_noodle.c spells arccosine. So the worker's claim that the three-level classification holds on other owners is not universal. It does not affect this site: collision_debug calls the separate wrapper 0x46d330, which is arccosine. This may be worth a look in a biped_limp_noodle lane. +Style choice the bytes cannot decide: `_pi / 30.f` and `_pi / TICKS_PER_SECOND` give byte-identical output (s3). The /Od-attested 30.0f literal is acceptable. +Apply order for the integrator: +1. Apply scratch\w\collision_debug\collision_debug.c.patch (post-image cand_final.c). If only the helper fixes are wanted, apply collision_debug.helpers_only.patch instead (post-image candB_mag_acos.c, byte-identical object). +2. Apply symbols.json.patch: line 19564 gets `, "static": true`. +3. Regenerate the split, then run a full ninja and the stable sweep. Expect 0 moves; collision_debug stays EXACT. +4. Flip config/config.json line 515 to "Matching". +The admission record should list 8 surplus code COMDATs, 3 D3D SDK tables and 11 literals, all identical to January's selected copies and all pair-linking cleanly. diff --git a/research/fifty_objects_20260925/results/wave2/REVIEW__source_rasterizer_xbox_rasterizer_xbox.md b/research/fifty_objects_20260925/results/wave2/REVIEW__source_rasterizer_xbox_rasterizer_xbox.md new file mode 100644 index 00000000..b86457f2 --- /dev/null +++ b/research/fifty_objects_20260925/results/wave2/REVIEW__source_rasterizer_xbox_rasterizer_xbox.md @@ -0,0 +1,54 @@ +# review source/rasterizer/xbox/rasterizer_xbox +approve=False + +## per_object +[ + { + "unit": "source/rasterizer/xbox/rasterizer_xbox (4 patches: rasterizer_xbox.c, rasterizer_xbox_internal.h, symbols.json, config.json -> Matching)", + "approve": false, + "issues": "Technically verified: 95/95 EXACT against an independently emulated split; object_audit PASS 216/216; no PDB storage disagreement by address; surplus identical and provider_link PASS; header consumers identical; the patches apply cleanly. Blocked only on an owner ruling: the admission needs 9 unauthenticated descriptive .bss static names in symbols.json, the class held in the 2026-09-15 env_fog/models ruling and the 2026-09-24 path_obstacle_avoidance admission hold. Apply as-is if the owner says yes." + }, + { + "unit": "source/rasterizer/xbox/rasterizer_xbox_debug (follow-up patches/followup_rasterizer_xbox_debug_symbols.json.patch)", + "approve": true, + "issues": "None. A storage-only change: 8 XDK wrapper rows become \"static\": true, and none of those offsets is a cachebeta public. It applies standalone and on top of the main symbols patch. csplit changes only rasterizer_xbox_debug.obj. object_audit goes FAIL(8) -> PASS, the gate stays 18/18, and objdiff 3.3.1 measures and per-function % are identical (score-inert). The object is already Matching." + } +] + +## checks +All run at 931ed8dc with the reviewer's own tooling in scratch/w/review2_rasterizer_xbox/ (evidence in LEDGER.md and REVIEW.md). +(1) git apply --check: all 4 patches pass, individually and together, plus the follow-up. Applied outside the repo, the post-images are cmp-identical to cand_L.c, hdr/rasterizer_xbox_internal.h, config/symbols.json and config/config.json. The patched source is all CRLF; git diff --check is clean. +(2) csplit with the patched config (split_R): of 833 objects, only rasterizer_xbox.obj differs. A control csplit of the unmodified config equals build/split for all 833. +(3) rgate.py (gate.py plus --split-root/--tmpdir only): cand_L with the PATCHED header gives 95/95 EXACT against split_R, and the _point_from_line3d guard passes. A shadow '#error' control proves the patched header was the one compiled. With the unpatched header the object bytes are identical, and my object equals the worker's obj/cand_L.obj. +(4) object_audit (split override): PASS, 216/216 January symbols, all sections ok (.bss 2230 8-aligned, .data 6, blend .rdata 108 4-aligned). Production scores FAIL(22). +(5) Storage checked by ADDRESS against cachebeta_publics.txt: no public at 0x45E028..0x45E8CF, 0x45E8D4, .rdata 0x28BFAC..0x28C017, .data 0x30CEEC, the filthy function 0x146650, or any of the 20 wrapper offsets. The object_audit storage rows cannot prove this on their own, because the split's storage class comes from symbols.json. +(6) Surplus: my surplus_r.py (code and data) finds 15 candidate-only externals, all IDENTICAL to January's selected definers, and no static surplus. provider_link.py with the candidate obj: PASS 15/15. +(7) objdiff 3.3.1 on my own project: production and candidate measure identically (data 9048/9048; the same 4 pre-existing code under-credits). audit_object_admission on the current strict report already lists the unit as a candidate with function_gap 0 and data_gap 0. +(8) Header blast radius: 7 includers, both include spellings, each proven with a control header. All compile to IDENTICAL section bytes and owner section_infos, with the same gate counts. Only the internal $L ordinals shift. objdiff per-function % is identical for environment, transparent_geometry and models. +(9) /W3 /Zs gives the same 17 pre-existing warnings as production. fake_match_scan on cand_L: 0 leads. +(10) STRIP S1, re-run myself (23 zero-initialisers removed): the gate stays 95/95, but object_audit fails 23 rows on name-hash .bss order, and the attested names alone contradict January's order. So the initialisers are layout-attested. +(11) Evidence re-checks: +- (b) All 14 bare names appear in January strings; none of the 9 others appears in January strings, /Od strings (the later build uses global_render_targets[]) or the HCEX compiland. +- (d) I re-dumped the HCEX rasterizer_dx9 compiland myself (identical to the worker's). It gives Static Local const unsigned long[9] for srcblend/destblend/blendop, in src/dst/op order. The /Od srcblend_table/blendop_table asserts are referenced only by fn 0x7ca560. +- (e) January relocations +2164/+2170 go to _D3DDevice_SetFlickerFilter@4/_SetSoftDisplayFilter@4, and January has no wrapper copy of either. +- (g) The January atlas (4cc87b45, at 0x546650) and the 2001-09-25 map both use the plural name, as does HCEX. +(12) No leftover references to the removed names in source/config/tools/tests. No parks or admission rejections for the unit; the semantic_matches entry name is unchanged. +(13) Follow-up rasterizer_xbox_debug patch: applies standalone and on top of the main patch; csplit changes only rasterizer_xbox_debug.obj; audit FAIL(8) -> PASS; gate 18/18; none of the 8 offsets is a public; objdiff measures are identical before and after. + +## issues +OWNER RULING REQUIRED (policy, not technical). Everything technical checks out, but the whole-object admission depends on the .bss split adding 9 descriptive static names to symbols.json. No first-party source (January strings, the /Od build, HCEX) attests any of them: +_node_matrix_constants, _bitmap_dimensions_non_blocking, _bitmap_dimensions, _global_d3d_texture_render_primary, _global_d3d_surface_render_primary, _global_d3d_texture_render_secondary_z, _global_d3d_surface_render_secondary_z, _global_d3d_texture_render_primary_copy, _global_d3d_surface_render_primary_copy. + +The owner has held this class before: +- The 2026-09-15 ruling (docs/object_matching_logs/opus5_250k_house_clean_checkpoint_20260915.md, section 2) kept both descriptive .bss static splits, env_fog and models ('owner ruling on 5 descriptive names'). It said not to re-ask without new evidence such as authenticated names. +- Canonical halo_only_object_closures_20260924.md did not admit path_obstacle_avoidance because its 'BSS relabel lacks authenticated private identities'. +- The only counter-precedent is collision_debug 5671843f, a descriptive 3-way split that landed for function credit only; that object was not marked Matching. + +The new evidence here (a bare-name string proof that the aggregate plus #define redirects is invented) authenticates 14 of the 23 names, not the other 9. Proposed owner question: 'Admit rasterizer_xbox as Matching with 14 string-authenticated plus 9 descriptive zero-initialised .bss file statics replacing the invented rasterizer_xbox_d3d_globals aggregate? Names are layout-inert: initialised statics follow declaration order.' On a yes, apply the 4 patches exactly as provided (verified) and regenerate the split. + +Non-blocking notes: +(i) The header symbol-listing comment still carries stale _code_XXXXXXXX entries. They predate this patch. +(ii) If the owner declines, a storage-only zero-credit subset could land instead: the 20 static wrapper rows, static d3d_palette and rasterizer_state_cache, the HCEX function-local blend tables, the direct D3DDevice_SetFlickerFilter/SetSoftDisplayFilter calls, and the static rasterizer_filthy_bitmap_defaults_initialize. It would leave out the .bss split and the Matching flip. No patches exist for that subset and I have not verified it. +(iii) Claim (i), HCEX 'dimensions' refuted, was not re-run. It does not affect bytes. + +Review notes: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\review2_rasterizer_xbox\REVIEW.md; ledger: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\review2_rasterizer_xbox\LEDGER.md. diff --git a/research/fifty_objects_20260925/results/wave2/REVIEW__source_rasterizer_xbox_rasterizer_xbox_shadows.md b/research/fifty_objects_20260925/results/wave2/REVIEW__source_rasterizer_xbox_rasterizer_xbox_shadows.md new file mode 100644 index 00000000..54581ba9 --- /dev/null +++ b/research/fifty_objects_20260925/results/wave2/REVIEW__source_rasterizer_xbox_rasterizer_xbox_shadows.md @@ -0,0 +1,58 @@ +# review source/rasterizer/xbox/rasterizer_xbox_shadows +approve=True + +## per_object +null + +## checks +All checks ran at 931ed8dc (tree clean). Everything is under C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/review2_rasterizer_xbox_shadows/: LEDGER.md, REVIEW.md, tree/, split/, final.obj and the probe files. +(1) Patch applicability: +- `git apply --check` and `--whitespace=error-all` of production.patch are clean. +- production.patch equals the concatenation of patches/*.patch. +- Applied to a scratch copy, the post-images are byte-identical to final/{.c, symbols.json, config.json, parked.json} and to the worker's config/symbols.json. +- All touched files stay CRLF with no trailing whitespace, and all three JSON files parse. +(2) Split regeneration: +- csplit with the patched config gives 833 objects; only rasterizer_xbox_shadows.obj differs from build/split. +- A control csplit with the unmodified config is identical to build/split. +(3) Gate: the worker's lab_gate.py is tools/campaign/gate.py plus --split-root/--tmpdir. +- Final .c against the review split, guarding _point_from_line3d: 18/18 EXACT, guard passed. +- Production source against build/split: 17/1, with model_draw residual on sha (the baseline). +- Final .c against the unpatched build/split: 13/5, because 5 functions reference the renamed .bss statics. +(4) object_audit (copy honouring AUDIT_SPLIT_ROOT): +- Final against the review split: PASS, 28/28 sections including .bss 74/74 at align 4, and 33/33 symbols. +- Production against build/split: FAIL(11), made up of model_draw, .bss align 4 vs 8, and 9 wrapper rows with storage 2 vs 3. +(5) Surplus: +- The final object's surplus set equals production's (16 rows), so nothing new is added. +- surplus_check: 15 candidate-only externals, all identical to January's definers. +- provider_link on final.obj: PASS for all 15 rows. +(6) Storage: cachebeta_publics.txt has no public for the 9 wrappers, the 6 statics or the old globals name, and none in 0x46628C..0x4662D5. contribs.json has 0x46628C, size 74, flags 0xc0300080 (align 4), module 110. +(7) HCEX dump re-read: +- File statics: local_shadow_color at +0, local_parameters at +0x44, shadow_setup at +0x48, shadow_used at +0x49. +- The model_draw local is float[0xC] vsh_constants__texscale. +- HCEX emits no block records, so lexical scope cannot be read from it. +(8) /Od 0x80eba0 re-read: [0] is scale, [1] is scale*v_scale (movss 0xd8; mulss 0xec), and the constant rows are {1,0,0,0} and {0,1,0,0}. +(9) Reviewer mechanism probes: +- r1 (production + a wide bare block opened right after the call, globals struct kept): 18/18 EXACT against build/split. +- r2 (model declared with the call initializer and vertex_constants declared after it in the same block): residual. +- So the effect comes from a block that opens after the call, not from where the declaration sits within a block. +(10) Third-site corroboration, lab only, in rasterizer_xbox_models.c: moving vertex_constants into a block opened after shader_get_and_verify_type reproduces January's +0x12bd order. The eax load and fld/fmul now precede the store, and fstp precedes lea. Only the slot offsets from that function's separate frame residual still differ. +(11) objdiff 3.3.1 (own project): production code 4633/5316, final 5316/5316 (+683 matched), data 403/403. +(12) /Zs /W3: the same 12 shared-header warnings as production, and no C4013. +(13) fake_match_scan: 0 leads. +(14) Strip test S1 re-run (zero initialisers removed): .bss grows to 76 bytes in name-hash order, with shadow_used at 0 and shadow_setup at 1. That contradicts January, so the initialised statics are layout-attested. +(15) tools.parked_functions with the patched manifest: stale 0, invalid 0. +(16) symbols.json: the new rows sit at unique offsets with ascending order kept, edited in place. Static XDK wrapper rows already have precedents elsewhere in the file. +(17) No header edits, and no other config file or tool references the unit or the old globals name. + +## issues +No blocking issues. +- The model_draw bare block is load-bearing: removing it gives production, which is residual. It is still admissible because it is attested independently of the match: + - The landed exact camo precedent (cfa20176) uses the same idiom. There, frame-slot sharing proves the scope. + - The same January scheduling signature at rasterizer_xbox_models +0x12bd is reproduced by the same block scoping. + - The mechanism is verified: a block opening after the call is what matters, not the declarator position. + - C89 needs the block for an initializer that reads `model`. +- Non-blocking notes: + - HCEX and the /Od RTC name the array vsh_constants__texscale, typed real[12]. The pre-existing descriptive name vertex_constants is acceptable, and renaming is optional. + - The gap statics local_object_bounding_radius and local_shadow_matrix have invented but descriptive names. Their split into two statics (versus one 56-byte aggregate) cannot be decided from bytes. Loose statics are the simplest reading consistent with the align-4 .bss and HCEX's loose statics. + - The integrator must regenerate the split (csplit) together with the symbols.json edit. Without it, 5 functions that reference .bss fail on relocation names (13/5 against the old split). +- Evidence is in C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/review2_rasterizer_xbox_shadows/REVIEW.md and LEDGER.md. diff --git a/research/fifty_objects_20260925/results/wave2/REVIEW__source_render_render_objects.md b/research/fifty_objects_20260925/results/wave2/REVIEW__source_render_render_objects.md new file mode 100644 index 00000000..d420b1ec --- /dev/null +++ b/research/fifty_objects_20260925/results/wave2/REVIEW__source_render_render_objects.md @@ -0,0 +1,71 @@ +# review source/render/render_objects +approve=True + +## per_object +[ + { + "unit": "source/render/render_objects", + "approve": true, + "issues": "22/22 strict EXACT against a split carrying the symbols.json rename. object_audit PASS 41/41, surplus 9/9 identical, provider_link PASS in both orders (with the packet's action_vehicle), pdb_storage 0 disagreements. HCEX attests the function-static scope, and the January .bss layout supports the uninitialised form. Conditional on the whole packet landing plus a csplit re-run; the status flip is the integrator's step." + }, + { + "unit": "source/ai/action_vehicle", + "approve": true, + "issues": "Packet component. Removes the NODUP hand copy and its macro rename. The object is section-identical to production except for COMDAT selection (NODUP becomes ANY). Still 17/17, object_audit PASS, provider_link PASS. It is mandatory for render_objects to link." + }, + { + "unit": "source/objects/object_lights", + "approve": true, + "issues": "Packet component only; not claimed complete. The object is raw-identical to production. The per-unit OBJECTS_H_FILE define is load-bearing for the January-owned c:\\ literal. Its surplus _object_get_bounding_sphere copy is still not identical to January's selected copy, as in January itself, and needs the owner ruling the worker raised." + } +] + +## checks +All checks were my own, independent runs. Full log: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\review2_render_objects\LEDGER.md. Review notes: REVIEW.md in the same directory. +(1) Packaging. All 5 patches pass `git apply --check` against HEAD 931ed8dc, one at a time and as a set. Each file in final/ equals HEAD plus exactly the patch hunks, with CRLF kept. The symbols.json copy differs from HEAD in one line only (23251, edited in place). +(2) Own csplit. I ran build/tools/csplit.exe with the HEAD config plus the edited symbols.json over all 833 objects. Only source/render/render_objects.obj changed. A control csplit with the HEAD config was 833/833 identical to build/split. +(3) Own shadow-tree compile harness (rvcomp.py). It uses build.ninja's cflags and exact source path, with cwd set to the shadow tree. Controls for render_objects, action_vehicle and object_lights were identical to build/base (all sections except .debug$S, raw relocations, and the raw symbol table including aux records). + - Candidate render_objects: 22/22 EXACT against the new split. + - Against the production split: 21/22. The one residual, _object_get_cached_render_lighting, differs in relocation target names only. + - gate.py --source final/render_objects.c with production headers: 21/22, same residual. +(4) Whole-object admission, run with unmodified copies of the scratch/tools scripts in a mirror root (new split plus candidate objects): + - object_audit: PASS, 41/41 January symbols. .bss is 1150/1150, owned by ?lighting_storage@?1??object_get_cached_render_lighting@@9@9 at offset 0. + - surplus_identity: 9 COMDATs, 0 not identical. _object_get_bounding_sphere is IDENTICAL to action_vehicle's copy. + - provider_link: PASS, 26 symbols, both orders. + - pdb_storage: 0 disagreements (production has 1). + - Controls in the real tree: base render_objects, and the candidate render_objects against the production action_vehicle, both FAIL with LNK2005 on _object_get_bounding_sphere in both orders. + - action_vehicle with the packet: audit PASS, provider_link PASS. The only raw change is COMDAT selection NODUP to ANY. The 7 other users pair-link PASS with it. +(5) objdiff 3.3.1 mini project. Production and candidate are both code 5437/5437 and data 4678/4678, with .bss, .data, .rdata and .text at 100%. +(6) Board sweep. I recompiled all 381 source/ cl units from the candidate tree; the 211 libs/ edges are unaffected. rowcmp.py compared per-function section_infos_equal rows and owner-keyed sections, base against candidate: + - ZERO row changes, apart from render_objects' _object_get_cached_render_lighting going from residual to EXACT. + - Content changes only in the 7 _object_get_bounding_sphere users (literal c:\ to ..\), plus _physics_update_old and _collision_move_point, both residual before and after. + - About 55 other units differ only in internal $L label numbering. Control tree0 compiles are identical to base, so this is caused by the packet. + - objdiff over the 66 raw-changed units: matched code, data and function counts are unchanged. +(7) Strip tests: + - Production objects.h: the surplus copy is DIFFERENT (Rule 6 fails). + - No object_lights define: object_audit shows January-owned 33-byte .rdata MISSING. + - The uninitialised function static is the plainer spelling. The worker's L3 (= { 0 }) is refuted by the .bss layout, and L1 is byte-equal. +(8) Evidence: + - My DIA2Dump run of HCEX.pdb shows 'Static Local, Type: struct render_lighting, lighting_storage' in object_get_cached_render_lighting. No global of that name exists; render_object_globals is a File Static. + - cachebeta publics do not list lighting_storage. + - January relocations to it come only from _object_get_cached_render_lighting. No January or base object references it from outside the unit. + - The objects.h literal census (litcensus.py) reproduces the worker's F1 exactly. + - symbols.json already has 6 `?x@?1??fn@@9@9` + "static": true precedents. +(9) Interaction probe. The held collisions 'broad route', rebuilt on the current real_math.h, gives collisions 20/20 both without and with the packet. +(10) Warnings are unchanged. fake_match_scan: 0 leads on the 4 files. No parks or admission rejections for render_objects. + +## issues +No blocking issues. Conditions and notes for the integrator: +(a) Apply the packet as one unit. Apply all 5 patches (scratch/w/bounding_sphere/patches/objects_h.patch, action_vehicle.patch, object_lights.patch, render_objects.patch, symbols_json.patch), then re-run csplit. + - Without action_vehicle.patch, render_objects hits LNK2005. + - Without objects_h.patch, the surplus copy is not identical to January's selected copy. + - objects.h without object_lights.patch drops a January-owned object_lights .rdata literal. +(b) The config.json status flip for render_objects (NonMatching to Matching) is not in the packet. It is the integrator's admission step. +(c) The packet moves no objdiff bytes for render_objects: production is already 5437/5437 code and 4678/4678 data. The gain is the strict object admission only. +(d) Side effects to record (not exactness losses): + - Internal $L label renumbering in about 55 objects.h consumer objects. + - Codegen changes in two already-residual functions, _physics_update_old and _collision_move_point. + - objdiff fuzzy drops: collisions 99.54777 to 99.541794, physics 87.95672 to 87.95467. Matched bytes are unchanged. +(e) The objects.h comment explains the mechanism as 'found it beside themselves'. That is a hypothesis: January's .c literals use upper-case SOURCE, while this header literal uses lower-case source. The literal value itself is proven by the census. Optionally reword the comment to cite the census. +(f) object_lights is function- and data-exact but still not admissible. Its _object_get_bounding_sphere copy references the c:\ literal, as January's own object_lights did, which needs an owner ruling; the packet does not claim it. +(g) The optional evaluate_seat patches were not part of this verdict. diff --git a/research/fifty_objects_20260925/results/wave2/REVIEW__source_units_units.md b/research/fifty_objects_20260925/results/wave2/REVIEW__source_units_units.md new file mode 100644 index 00000000..a0882a6d --- /dev/null +++ b/research/fifty_objects_20260925/results/wave2/REVIEW__source_units_units.md @@ -0,0 +1,109 @@ +# review source/units/units +approve=False + +## per_object +[ + { + "unit": "source/units/units", + "approve": false, + "issues": "As submitted: blocked by the misleading, unattested static name _unit_verify_inventory at 0x19ef10. January atlas exact tier and the Sept-2001 cachebeta map (same 0x90 extent) both say unit_vectors_are_valid, and patch 02 edits that very symbols.json line. A false HCEX comment also sits above the renamed unit_add_initial_weapons. Every byte, storage, provider, data and objdiff 3.3.1 strict-emulation claim was reproduced independently: 189/189 EXACT on the emulated split, audit PASS, storage 144/50/0, provider_link PASS, strict 192/192 with data 6752/6752. Approve with the amendment: scratch/w/review2_units/patches/01_units_c_names_static.AMENDED.patch and 02_symbols_json_names_static.AMENDED.patch (or the worker's 01 and 02 plus 07_incremental_on_top_of_worker_01_02.patch), together with the worker's 03, 05 and 06. The amendment is name- and comment-only, keeps the line count, and was fully re-verified." + } +] + +## checks +All checks were run on my own artifacts under C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\review2_units\ (evidence: LEDGER.md and REVIEW.md). + +(1) Patches apply cleanly. +- git apply --check (also with --whitespace=error-all) passes on 931ed8dc for all five worker patches, one at a time and together. +- Applying them to a temp copy reproduces candidate_units.c and the four config files byte for byte, CRLF kept. +- units.c: 286 changed lines, line count unchanged at 11700. The changes are only the 25 renames, `static` on 2 functions and the header-comment listing. +- symbols.json: exactly 49 in-place edits. + +(2) csplit emulation. +- Control run with an unchanged config reproduces build/split exactly (833 objects). +- With the candidate config, only units.obj differs. + +(3) Function gates. +- gate.py against the production split: production 189/189; candidate 142/22/25 (renames only). +- Own gate_emul.py against the emulated split: 189/189 EXACT (54,864 B). Storage matches: 142 external, 47 static. + +(4) object_audit against the emulated split: PASS, 321 symbols, 0 differ. + +(5) Candidate vs production object. +- 447/447 sections are identical except .debug$S. +- Relocations are equal after applying the rename map. +- Symbols are equal apart from the renames and the two external-to-static changes. + +(6) Storage against cachebeta_publics.txt (own address- and name-keyed script). +- All 144 externals are public under the same name at the same RVA. +- All 50 statics have no public, either at their RVA or by name. +- Name-based pdb_storage: 0 disagreements (production has 49). + +(7) Surplus. +- provider_link: all 97 surplus externals PASS in both orders. +- surplus_identity: 31/31 helper COMDATs IDENTICAL to January's copy. +- D3D tables: 57 objects already marked Matching emit the same 3 SDK tables as surplus, so they are admissible by precedent. + +(8) _point_from_line3d. +- January has it UNDEF, with relocations at +265 and +325 in _unit_cause_continuous_melee_damage; ours has the same two. +- Our 48-byte COMDAT is identical to action_charge's. +- Owner ruling 20260921 #1 (Lane B handoff, section 3) names units explicitly. +- Keeping the rejection produces completion-label-contradicted. + +(9) Data. section_info_resolved is equal on both the production and emulated splits and under both symbols.json versions: 1564 / 7 / 6ed61c39..., matching patch 05. + +(10) objdiff-cli 3.3.1 on my own single-unit projects. +- The production control equals the build/report.json units entry byte for byte. +- With complete=true, the three $L labels score 100 (the same holds for the 9 $L labels in 4 units already marked complete). +- Strict pipeline: 192/192, 53478/53478, 6752/6752, nothing revoked or contradicted. + +(11) Other gates. +- No units parks and no symbol_ownership entries. +- The only units semantic_matches entry (_unit_is_busy) is not renamed. +- None of the other 1,452 split/base objects references any old or new name. +- No name collisions and no publics for the new names. +- fake_match_scan: 0 leads. + +(12) House rules and strip test. +- The only non-rename construct is `static`. It does not change code bytes (production without it is 189/189) and is January's storage truth, so it is not decoration. +- No header edits and no owner-gated classes. + +(13) Name evidence. +- Checked every rename against the January atlas (4cc87b45), both Sept-2001 maps (7eacac85 and 64550664), HCEX_Release (re-queried with DIA2Dump) and HCEX.pdb. +- The atlas anchor check over the units range agrees on 123 of 124 names. The one disagreement is the defect below. + +(14) Amendment built and fully re-verified. +- csplit: only units.obj changes. +- 189/189 EXACT; audit PASS; storage 144/50/0; pdb_storage 0; provider_link PASS; fake scan 0. +- Strict emulation 192/192, data 6752/6752. +- Byte-identical to the candidate except one symbol name. +- The amended patch set applies on 931ed8dc and reproduces the files byte for byte. + +## issues +BLOCKING, but fixable with a verified amendment. + +1. Wrong function name at 0x19ef10: `_unit_verify_inventory` (config/symbols.json line 7004, which patch 02 itself edits to add static). +- The function checks that facing/aiming/looking vectors and forward/up axes are valid. It has nothing to do with inventory. +- First-party evidence says the name is unit_vectors_are_valid: + - The January atlas 4cc87b45 (2002-01-14 cachebeta_exe) names 0x59ef10 `_unit_vectors_are_valid` at the exact tier. + - The Sept-2001 cachebeta_xbe map 7eacac85 (ground truth) has unit_vectors_are_valid at 0x1ada40, directly followed by unit_verify_vectors at 0x1adad0. The gap is 0x90, the same as January's 0x19ef10 -> 0x19efa0. + - The 1749betap and 2002 cachebeta_xbe atlases agree. +- `unit_verify_inventory` appears in no map, atlas, HCEX PDB or doc. HCEX and HCEX_Release have neither name because the function is debug-only. +- Admitting the object as submitted would freeze a misleading name, against house rules 7 and 21. It also contradicts the packet's own claim that its names are first-party. + +2. False comment directly above the renamed unit_add_initial_weapons (candidate line 2485): "HCEX identifies this private helper as unit_create_initial_weapons". +- HCEX.pdb, HCEX_Release.pdb and both Sept-2001 maps all name it unit_add_initial_weapons. + +FIX (verified, all under scratch/w/review2_units/): +- Use patches/01_units_c_names_static.AMENDED.patch and patches/02_symbols_json_names_static.AMENDED.patch in place of the worker's 01 and 02. Alternatively, apply the worker's 01 and 02 followed by patches/07_incremental_on_top_of_worker_01_02.patch. +- units.c: rename unit_verify_inventory to unit_vectors_are_valid at 5 sites (including the header listing). Rewrite the comment in place, 2 lines for 2 lines, so line count stays 11700 and assert line literals do not move. +- symbols.json line 7004: rename to "_unit_vectors_are_valid" and keep "static": true. +- Full amended files: amend/units.c and amend/config/symbols.json. +- The worker's 03, 05 and 06 stay as they are. Do not apply optional/04 (not needed: the three $L labels already score 100 once the unit is marked complete). +- With the amendment, every gate passes (see checks_run point 14) and I would approve. + +Non-blocking notes: +- The worker says 16 renames are atlas exact-tier; the count is 15, and unit_ping_animation is fuzzy tier. It is still confirmed by both Sept-2001 maps and HCEX_Release. +- Follow-up: HCEX names the struct `euler_axis_plan` where ours has `unit_acceleration_plan`. +- Follow-up: unit_animation_state_get_aiming_screen_index returns long in ours but short in HCEX (pre-existing; bytes are exact). +- Pre-existing single-line static prototypes at units.c:1010 and 1026 break house rule 2 (one parameter per line). They were not introduced by this packet. diff --git a/research/fifty_objects_20260925/results/wave2/bounding_sphere_ai_actor_moving_ai_ai_debug_interface_hud_nav_points_interface_motion_sens.md b/research/fifty_objects_20260925/results/wave2/bounding_sphere_ai_actor_moving_ai_ai_debug_interface_hud_nav_points_interface_motion_sens.md new file mode 100644 index 00000000..c7e2897e --- /dev/null +++ b/research/fifty_objects_20260925/results/wave2/bounding_sphere_ai_actor_moving_ai_ai_debug_interface_hud_nav_points_interface_motion_sens.md @@ -0,0 +1,38 @@ +# ai/actor_moving, ai/ai_debug, interface/hud_nav_points, interface/motion_sensor, units/bipeds, units/vehicles + +## verdict +ADMISSION_FIX_PROPOSED + +## newly_exact_functions +null + +## candidate_files +null + +## production_changes +No file of their own; they are fixed by objects_h.patch + action_vehicle.patch. + +## evidence +Before the packet, each emitted a `_object_get_bounding_sphere` copy that referenced the c:\ literal. That copy was DIFFERENT from January's selected copy and hit LNK2005 against the NODUP hand copy. + +With the packet: +- The only change in each is the COMDAT's 2 DIR32 literal targets plus the literal section. +- Each copy is now IDENTICAL to January's selected copy (selection ANY). +- The pair links pass in both orders. +- Per-function rows are unchanged: 31/36, 59/60, 31/32, 16/19, 42/51, 37/39. + +## blockers +None of them is complete; each still has its own residual functions. bipeds also has unrelated NODUP conflicts: `_cross_product2d` (actor_combat) and `_object_get_type` (items). + +## reopen_criteria +n/a + +## task notes +No tracked file was edited and I never ran ninja or git-mutating commands. The shadow tree for the final packet is scratch/w/bounding_sphere/treeF. + +1. **Mechanism behind the per-unit strings.** January's objects.h asserted with __FILE__, so its spelling depends on how each unit found the header. Units in source\objects found it beside themselves and got "c:\halo\source\objects\objects.h"; everyone else found it through the ..\objects include path and got "..\objects\objects.h". January's literal census across the board fits this rule without exception. The fix models that with a header macro (default "..\") that object_lights overrides. It adds no declarations. + +2. **Side effect in physics and collisions.** In the base tree, physics_update_old and collision_move_point each move one register reload when objects.h changes. Both functions were already residual, so no credit changes. The only preprocessed change in those units is the set of distinct string literals inside an unreferenced inline body, so literals appear to count in the unit's name-count currency. The pending collisions packet F (scratch/w/collisions/final) stays 20/20 EXACT together with this packet (tested in tree2). + +3. **New tools** in scratch/w/bounding_sphere/: tgate.py (shadow-tree compile), sweep.py (whole-board shadow-tree sweep), objcmp.py, surplus_cand.py (also reports COMDAT selection types), plink.py and provider_link_cand.py (provider link with a candidate provider override). +ledger: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\bounding_sphere\LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave2/bounding_sphere_source_ai_action_vehicle.md b/research/fifty_objects_20260925/results/wave2/bounding_sphere_source_ai_action_vehicle.md new file mode 100644 index 00000000..45d310af --- /dev/null +++ b/research/fifty_objects_20260925/results/wave2/bounding_sphere_source_ai_action_vehicle.md @@ -0,0 +1,44 @@ +# source/ai/action_vehicle + +## verdict +ADMISSION_FIX_PROPOSED + +## newly_exact_functions +null + +## candidate_files +null + +## production_changes +patches/action_vehicle.patch (part of the packet) removes the rename and the NODUP hand copy, so the genuine objects.h inline is used. +OPTIONAL zero-credit ownership fix: patches/optional_action_vehicle_with_static_evaluate_seat.patch REPLACES action_vehicle.patch and adds `static` to both the action_vehicle_evaluate_seat prototype and its definition. patches/optional_symbols_json_with_evaluate_seat.patch REPLACES symbols_json.patch; the full copy is scratch/w/bounding_sphere/config_with_evaluate_seat/symbols.json. It adds `"static": true` to `_action_vehicle_evaluate_seat` (file_offset 38080) and keeps the lighting_storage line op. + +## evidence +The unit is already Matching. + +With the packet: +- 17/17 EXACT. +- The object is objcmp-IDENTICAL to production in every section, flag and symbol. The genuine inline's COMDAT has the same bytes and relocations as the hand copy; only its COMDAT selection changes from NODUPLICATES to ANY. +- object_audit: PASS 31/31. +- Links clean in both orders with all 8 other users. + +Optional evaluate_seat fix: +- `_action_vehicle_evaluate_seat` is non-public in cachebeta and has zero UNDEF references in January. +- Making it static is byte-inert: objcmp shows only storage 2 to 3, and the unit stays 17/17. +- With a scratch split carrying both symbols.json edits (only action_vehicle.obj and render_objects.obj change): object_audit PASS, pdb_storage 0. + +## blockers +None. It must land together with objects_h.patch; with the current objects.h, gate --source gives 16/17 (reloc-identity). + +## reopen_criteria +None expected. + +## task notes +No tracked file was edited and I never ran ninja or git-mutating commands. The shadow tree for the final packet is scratch/w/bounding_sphere/treeF. + +1. **Mechanism behind the per-unit strings.** January's objects.h asserted with __FILE__, so its spelling depends on how each unit found the header. Units in source\objects found it beside themselves and got "c:\halo\source\objects\objects.h"; everyone else found it through the ..\objects include path and got "..\objects\objects.h". January's literal census across the board fits this rule without exception. The fix models that with a header macro (default "..\") that object_lights overrides. It adds no declarations. + +2. **Side effect in physics and collisions.** In the base tree, physics_update_old and collision_move_point each move one register reload when objects.h changes. Both functions were already residual, so no credit changes. The only preprocessed change in those units is the set of distinct string literals inside an unreferenced inline body, so literals appear to count in the unit's name-count currency. The pending collisions packet F (scratch/w/collisions/final) stays 20/20 EXACT together with this packet (tested in tree2). + +3. **New tools** in scratch/w/bounding_sphere/: tgate.py (shadow-tree compile), sweep.py (whole-board shadow-tree sweep), objcmp.py, surplus_cand.py (also reports COMDAT selection types), plink.py and provider_link_cand.py (provider link with a candidate provider override). +ledger: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\bounding_sphere\LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave2/bounding_sphere_source_objects_object_lights.md b/research/fifty_objects_20260925/results/wave2/bounding_sphere_source_objects_object_lights.md new file mode 100644 index 00000000..99f14c7f --- /dev/null +++ b/research/fifty_objects_20260925/results/wave2/bounding_sphere_source_objects_object_lights.md @@ -0,0 +1,51 @@ +# source/objects/object_lights + +## verdict +FUNCTIONS_EXACT_OBJECT_BLOCKED + +## newly_exact_functions +null + +## candidate_files +null + +## production_changes +patches/object_lights.patch (part of the render_objects packet). Adds `#define OBJECTS_H_FILE "c:\\halo\\source\\objects\\objects.h"` before the includes, with a comment. object_lights.obj stays objcmp-IDENTICAL to production. +The patch composes cleanly, in either order, with scratch/w/data_gap/patches/object_lights.patch (4 statics + should_render_lights) and with data_gap's symbols_json_all.patch. + +## evidence +January's __FILE__ census covers every path-literal symbol on the board: +- Main files are always "c:\halo\SOURCE\\x.c". +- A header gets "c:\halo\source\\h.h" exactly when the unit using it sits in the header's own directory. Examples: ai\path.h, ai\encounters.h, sound\sound_*.h, hs\hs_library_*.h, widgets\widget_types.h. +- Otherwise the header gets "..\\h.h", found through the /I list. Examples: real_math.h, bitmaps_inlines.h, reference_lists.h. +- objects.h is the only header with both spellings. + +What that shows for this helper: +- `_object_get_bounding_sphere` is defined in action_vehicle, the selected copy, which references the "..\" literal. There are 8 UNDEF users, each of which emitted its own COMDAT copy. +- "c:\halo\source\objects\objects.h" is defined only in object_lights, and no relocation anywhere references it. It is an orphan: object_lights' discarded COMDAT copy was its only possible referrer, and /OPT:NOREF kept it. +- The /Od build confirms the inline used __FILE__: fn 0x443f50 is object_get_bounding_sphere, with assert lines 0x2a9/0x2aa and the string "D:\P4\Halo1\source\objects/objects.h". + +Combined with data_gap's packet, against data_gap's scratch split: +- 43/43 EXACT. +- object_audit: PASS 71/71. +- pdb_storage: 0 disagreements. +- provider_link: PASS against the packet's action_vehicle; the full 9-unit group also links clean in both orders. +- Surplus: 11 of 12 COMDATs are identical. `_object_get_bounding_sphere` differs, by design (it uses the c:\ literal). + +Control without the define (tree5): the January-owned 33-byte .rdata goes MISSING, .rdata drops to 96.93%, and objdiff matched_data falls from 1104 to 4, costing 1,100 data bytes. + +## blockers +Owner ruling needed. Rule 6 requires each surplus COMDAT to be byte-identical to January's selected provider, and object_lights cannot meet that in any source. Its January-owned literal is emitted only if its own `_object_get_bounding_sphere` copy references it, and that makes the copy differ from action_vehicle's. January's own object had the same difference. Admission also still needs data_gap's packet: the 4 statics, the should_render_lights call and the single-section `_lights_section` semantic_data_matches entry with allow_incomplete_unit. + +## reopen_criteria +Reopen when the owner rules on whether a surplus header-inline COMDAT may differ from the selected copy only in an authentic, January-proven per-TU __FILE__ literal. If the ruling is yes, the object is ready once data_gap's packet lands. Also reopen if a new asserting objects.h inline appears in another objects/ unit; it would need the same define. + +## task notes +No tracked file was edited and I never ran ninja or git-mutating commands. The shadow tree for the final packet is scratch/w/bounding_sphere/treeF. + +1. **Mechanism behind the per-unit strings.** January's objects.h asserted with __FILE__, so its spelling depends on how each unit found the header. Units in source\objects found it beside themselves and got "c:\halo\source\objects\objects.h"; everyone else found it through the ..\objects include path and got "..\objects\objects.h". January's literal census across the board fits this rule without exception. The fix models that with a header macro (default "..\") that object_lights overrides. It adds no declarations. + +2. **Side effect in physics and collisions.** In the base tree, physics_update_old and collision_move_point each move one register reload when objects.h changes. Both functions were already residual, so no credit changes. The only preprocessed change in those units is the set of distinct string literals inside an unreferenced inline body, so literals appear to count in the unit's name-count currency. The pending collisions packet F (scratch/w/collisions/final) stays 20/20 EXACT together with this packet (tested in tree2). + +3. **New tools** in scratch/w/bounding_sphere/: tgate.py (shadow-tree compile), sweep.py (whole-board shadow-tree sweep), objcmp.py, surplus_cand.py (also reports COMDAT selection types), plink.py and provider_link_cand.py (provider link with a candidate provider override). +ledger: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\bounding_sphere\LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave2/bounding_sphere_source_render_render_objects.md b/research/fifty_objects_20260925/results/wave2/bounding_sphere_source_render_render_objects.md new file mode 100644 index 00000000..8555250a --- /dev/null +++ b/research/fifty_objects_20260925/results/wave2/bounding_sphere_source_render_render_objects.md @@ -0,0 +1,66 @@ +# source/render/render_objects + +## verdict +OBJECT_COMPLETE_CANDIDATE + +## newly_exact_functions +[] + +## candidate_files +[ + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\bounding_sphere\\final\\render_objects.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\bounding_sphere\\final\\objects.h", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\bounding_sphere\\final\\action_vehicle.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\bounding_sphere\\final\\object_lights.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\bounding_sphere\\config\\symbols.json", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\bounding_sphere\\patches\\render_objects.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\bounding_sphere\\patches\\objects_h.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\bounding_sphere\\patches\\action_vehicle.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\bounding_sphere\\patches\\object_lights.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\bounding_sphere\\patches\\symbols_json.patch" +] + +## production_changes +Apply all of these together; each passes `git apply --check`, also as a set: +(1) scratch/w/bounding_sphere/patches/objects_h.patch. Adds to the objects.h macros section: `#ifndef OBJECTS_H_FILE` / `#define OBJECTS_H_FILE "..\\objects\\objects.h"` / `#endif`, with a comment. All 4 objects.h match_assert sites (lines 535/536/551/552) now use OBJECTS_H_FILE. +(2) patches/action_vehicle.patch. Removes the `#define object_get_bounding_sphere object_get_bounding_sphere_inline` / `#undef` pair and the NODUP hand copy. This part is mandatory: without it render_objects gets LNK2005. +(3) patches/object_lights.patch. Adds `#define OBJECTS_H_FILE "c:\\halo\\source\\objects\\objects.h"` before object_lights' includes. It keeps object_lights byte-identical. +(4) patches/render_objects.patch. Removes the file-scope `struct render_lighting lighting_storage = { 0 };` and adds `static struct render_lighting lighting_storage;` (uninitialised) as the first declaration in object_get_cached_render_lighting. +(5) patches/symbols_json.patch. The full edited copy is scratch/w/bounding_sphere/config/symbols.json. It is one in-place line op at line 23251: `{ "file_offset": 4980856, "flags": 0, "name": "_lighting_storage" },` becomes `{ "file_offset": 4980856, "flags": 0, "name": "?lighting_storage@?1??object_get_cached_render_lighting@@9@9", "static": true },`. After it, re-run csplit. +The full candidate files are in scratch/w/bounding_sphere/final/. + +## evidence +All gates ran on a full shadow tree (tgate.py). That harness was validated first: an unmodified copy reproduced build/base byte-for-byte for every section and symbol. + +Function and object checks, against a scratch csplit carrying the symbols.json rename (only render_objects.obj changes in that split): +- render_objects: 22/22 EXACT. +- object_audit: PASS, 41/41 symbols. +- pdb_storage: 0 disagreements. +- Surplus identity: all 9 surplus COMDATs are identical to January's selected copies. `_object_get_bounding_sphere` now references "..\objects\objects.h", as January's did. +- provider_link: PASS in both orders against the packet's action_vehicle. The current base fails both orders with LNK2005. +- Mini objdiff 3.3.1: code 5437/5437 and data 4678/4678, with .bss, .data and .rdata each at 100. + +lighting_storage: +- HCEX.pdb lists it as a "Static Local, Type: struct render_lighting, lighting_storage" inside object_get_cached_render_lighting. In the same build render_object_globals is a File Static. +- It is absent from the cachebeta publics, and no January object has an UNDEF reference to it. +- January's .bss puts lighting_storage at offset 0 of 1150 bytes. +- An uninitialised function static reproduces that layout exactly. The `= { 0 }` function-static form moves it to offset 1032 and is refuted. +- A file-scope static (L1) also matches the bytes. It is the fallback if the owner declines the rename, but it contradicts HCEX. + +Board sweep: all 447 cl units recompiled from the final tree. Changed units are the 7 objects.h users whose only change is the literal, plus render_objects, plus two functions that were already residual: physics_update_old and collision_move_point. Per-function rows are identical to base in every affected unit. No exact function was lost. + +## blockers +None in the object itself. The packet must land in one step: objects.h + action_vehicle.c + object_lights.c + render_objects.c + symbols.json with a csplit regen. The integrator's full ninja / stable diff still needs to run. + +## reopen_criteria +Reopen if full ninja shows any exact-row loss, or if the owner rejects the symbols.json function-static rename. In that case use the L1 fallback: `static struct render_lighting lighting_storage = { 0 };` at file scope plus `"static": true` on `_lighting_storage`. It gives 22/22 and the same layout. + +## task notes +No tracked file was edited and I never ran ninja or git-mutating commands. The shadow tree for the final packet is scratch/w/bounding_sphere/treeF. + +1. **Mechanism behind the per-unit strings.** January's objects.h asserted with __FILE__, so its spelling depends on how each unit found the header. Units in source\objects found it beside themselves and got "c:\halo\source\objects\objects.h"; everyone else found it through the ..\objects include path and got "..\objects\objects.h". January's literal census across the board fits this rule without exception. The fix models that with a header macro (default "..\") that object_lights overrides. It adds no declarations. + +2. **Side effect in physics and collisions.** In the base tree, physics_update_old and collision_move_point each move one register reload when objects.h changes. Both functions were already residual, so no credit changes. The only preprocessed change in those units is the set of distinct string literals inside an unreferenced inline body, so literals appear to count in the unit's name-count currency. The pending collisions packet F (scratch/w/collisions/final) stays 20/20 EXACT together with this packet (tested in tree2). + +3. **New tools** in scratch/w/bounding_sphere/: tgate.py (shadow-tree compile), sweep.py (whole-board shadow-tree sweep), objcmp.py, surplus_cand.py (also reports COMDAT selection types), plink.py and provider_link_cand.py (provider link with a candidate provider override). +ledger: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\bounding_sphere\LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave2/breakable_surfaces_source_physics_breakable_surfaces.md b/research/fifty_objects_20260925/results/wave2/breakable_surfaces_source_physics_breakable_surfaces.md new file mode 100644 index 00000000..8667d98f --- /dev/null +++ b/research/fifty_objects_20260925/results/wave2/breakable_surfaces_source_physics_breakable_surfaces.md @@ -0,0 +1,83 @@ +# source/physics/breakable_surfaces + +## verdict +FUNCTIONS_EXACT_OBJECT_BLOCKED + +## newly_exact_functions +[] + +## candidate_files +[ + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\breakable_surfaces_audit2\\cand_T1.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\breakable_surfaces_audit2\\patches\\breakable_surfaces.c.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\breakable_surfaces_audit2\\patches\\config.json.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\breakable_surfaces_audit2\\patches\\symbols.json.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\breakable_surfaces_audit2\\config\\symbols.json", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\breakable_surfaces_audit2\\patches\\b\\source\\physics\\breakable_surfaces.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\breakable_surfaces_audit2\\patches\\b\\config\\config.json", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\breakable_surfaces_audit2\\patches_owner_gated\\real_math.h.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\breakable_surfaces_audit2\\patches_owner_gated\\effects.c.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\breakable_surfaces_audit2\\LEDGER.md", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\breakable_surfaces_audit2\\sweep.py", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\breakable_surfaces_audit2\\edits.py" +] + +## production_changes +An ADMISSIBLE PACKET (zero regressions) for the integrator to apply. Every patch passes `git apply --check` against 931ed8dc. Post-images are under scratch/w/breakable_surfaces_audit2/patches/b/. +(1) scratch/w/breakable_surfaces_audit2/patches/breakable_surfaces.c.patch. This is wave-1's T1 change. It deletes the static __inline breakable_surface_get_plane_from_designator, a hand copy of the bsp3d.h helper that breaks rule 6. The single call site now calls the genuine bsp3d.h bsp3d_get_plane_from_designator. +(2) scratch/w/breakable_surfaces_audit2/patches/config.json.patch. Line 520 becomes `{ "name": "source/physics/breakable_surfaces.c", "index": 145, "status": "NonMatching" },`, which removes the per-TU options override `/nologo /c /O2 /Oy- /Ow /QIfist`. +(3) config/symbols.json has a full edited copy at scratch/w/breakable_surfaces_audit2/config/symbols.json, with patches/symbols.json.patch alongside. It makes two in-place line edits: line 5362 `_breakable_surface_effect` gains `, "static": true`, and line 23114 `_globals` (file_offset 4550316) gains `, "static": true`. After that, regenerate build/split. A csplit run from the scratch config changes only breakable_surfaces.obj (833 objects compared). +OWNER-GATED, do not self-land: scratch/w/breakable_surfaces_audit2/patches_owner_gated/real_math.h.patch and effects.c.patch (post-images in patches_owner_gated/b/). real_math.h: real_local_random becomes `real result= real_seed_random(get_global_local_random_seed_address()); return result;`. effects.c: remove the `#define real_local_random real_local_random_inline`/`#undef` rename and the NODUP hand copy. In effect_generate_particles, restore the /Od-attested `real_local_random()` alpha call and the `real_local_random_range(0.0f, 2.f*_pi)` rotation call. + +## evidence +Current production state: 12/12 EXACT, data 685/685. object_audit shows 26 January sections ok and 2 storage DIFFs (the symbols.json side is wrong: both symbols are absent from cachebeta PDB publics, so January had them file-static). Surplus has 9 problems: 7 DIFFERENT COMDATs and 2 static helpers. +Rule 22 proof for dropping the flag override (lab SWEEP_DROP, production source): +- Dropping /QIfist gives an object identical to production in every non-debug section and the symbol table, so /QIfist does nothing in this TU (the conversions go through fast_ftol). +- Dropping /Ow leaves all 12 owned functions and the data byte-identical. Only the helper COMDATs change, and six of them become IDENTICAL to January's selected copies: _cross_product3d, _plane3d_from_point_and_normal, _plane3d_negate, _project_point2d (Layer 2 fix confirmed), _project_point3d and _vector_from_points3d. +- /Ow appears in no other TU, and no exported function changes, so callers are unaffected. +Combined candidate C1 (T1 source + default flags + fixed split): +- lab_gate 12/12 EXACT (gate_C1.txt). +- audit2 OBJECT AUDIT PASS, 26/26 symbols. +- 41 defined symbols, 0 storage disagreements with cachebeta publics. +- fake_match_scan: 0 leads. No parks or rejections for the unit. +- New COMDAT _bsp3d_get_plane_from_designator is IDENTICAL to decals' copy and link PASS. +- provider_link fails on exactly one row, _real_local_random against effects. +- Shadow whole-board sweep (sweep.py compiles all 447 build\base\source units exactly as build.ninja does; the pristine control equals build/base 447/447): 446 identical, only breakable changes. +_real_local_random, double-attested (January bytes and the /Od build): +- January's selected effects copy ends `add esp,4; ret`. The header's direct-return body gives `pop ecx; ret`. The named-local form reproduces January exactly. +- /Od build: real_local_random at 0x573ae0 has a push-ecx slot with fstp/fld (a named local). /Od real_random at 0x42e1c0 has no slot, and January's real_random is the pop-ecx direct form. real_local_random_range is already a named local in the header and matches January. +- January's effects object defines the section but has no reference to it: every use was inlined, and effects (index 324) is the first user in link order. +- /Od effect_generate_particles (0x56f580) calls real_local_random at 0x56fdee and real_local_random_range at 0x56fd6d. +Owner-gated candidate C2 (C1 plus the real_local_random packet): +- breakable: audit PASS, provider_link PASS; the only surplus problem left is the static plane_distance. +- effects: still 38/3, surplus 0 problems, link PASS. weather_particle_systems' copy also becomes the January form. +- Cost: rasterizer_frame_statistics goes 10/10 to 9/10 (_rasterizer_frame_statistics_draw, 4176) and bitmap_drawing goes 7/7 to 6/7 (_bitmap_copy, 2784). + +## blockers +B1 (owner ruling): the genuine real_local_random body adds one declared name to every TU that includes real_math.h. By declaration count alone, that knocks out _rasterizer_frame_statistics_draw and _bitmap_copy. +- Lab oracle: one dummy prototype reproduces the same flips. +- _rasterizer_frame_statistics_draw breaks at every tested offset from -2 to +5 except 0. +- Layer 2 was count-neutral for both victims: they include real_math.h but not random_math.h, so -2 `v` locals were offset by +2 lock/unlock prototypes. +- No evidence-backed -1 compensator exists. The duplicate-prototype census finds only CRT duplicates, stack_walk_disregard_symbol_names (-2, measured still broken) and bitmap_delete (-2). real_math.h's nonuniform_cubic_spline(_vector3d) bodies are decompiler junk (v9..v20 locals, -14 if repaired), so the header's total is known to be off and the victims sit on a coincidental count. +B2 (owner ruling): the static candidate-only _breakable_surface_plane_distance (32 B) is the owner-landed j+k association helper (95d674d0). January's breakable text has no gap for it. bsp3d was admitted with the same TU-local lever; the bipeds park declined it. A probe removing the header helper's outer parentheses (the bsp3d B24 control) is NEGATIVE: the effect stays residual and 7 other TUs change. + +## reopen_criteria +B1: reopen for an evidence-backed January declaration difference that brings the name count before _rasterizer_frame_statistics_draw and _bitmap_copy back to net 0, or an owner ruling that accepts losing those count-coincidence exact functions for the /Od- and January-attested header body. Also reopen if the owner rules on repairing nonuniform_cubic_spline(_vector3d) together with a count re-baseline. B2: reopen for January source or an owner ruling that extends the bsp3d TU-local plane-distance precedent to breakable_surfaces. + +## task notes +Tools written for this re-audit, all in the slug directory: +- sweep.py: shadow-tree compile of all 447 build\base\source units with the exact build.ninja flags, run from sh/ so __FILE__ text matches production. It compares non-debug sections and symbol tables; SWEEP_DROP="unit=Ow,QIfist" models a per-TU config override removal. The pristine control equals build/base 447/447. +- edits.py: named byte-level CRLF edit sets for the shadow tree. +- fnstat.py: per-function strict status of any object. +- provider_link_v.py: provider_link with a PROVIDER_ROOT override, so it can link against shadow-variant providers. +- split/: csplit output from the scratch config. + +Git Bash heredocs collapse double backslashes, so write Python helpers with the file tool. + +Cross-unit findings for the integrator: +- The owner-gated real_local_random packet would also clear weather_particle_systems' _real_local_random surplus. +- first_person_weapons.c forces out-of-line calls with `#define REAL_MATH_EXTERNAL_REAL_LOCAL_RANDOM`. January's first_person_weapons really does call _real_local_random out of line (2 relocations in _first_person_weapon_update). +- /Od also shows word-slot patterns in local_random (0x551170), local_random_range (0x566650) and random_range (0x43e850). These are probably named locals, but the bytes of int-returning copies cannot tell; each would add further declaration-count cost. + +No tracked files were edited and no ninja, configure or git-mutating commands were run. +ledger: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\breakable_surfaces_audit2\LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave2/collision_debug_source_physics_collision_debug.md b/research/fifty_objects_20260925/results/wave2/collision_debug_source_physics_collision_debug.md new file mode 100644 index 00000000..8db3dae6 --- /dev/null +++ b/research/fifty_objects_20260925/results/wave2/collision_debug_source_physics_collision_debug.md @@ -0,0 +1,70 @@ +# source/physics/collision_debug + +## verdict +OBJECT_COMPLETE_CANDIDATE + +## newly_exact_functions +[] + +## candidate_files +[ + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\collision_debug\\cand_final.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\collision_debug\\collision_debug.c.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\collision_debug\\collision_debug.helpers_only.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\collision_debug\\candB_mag_acos.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\collision_debug\\symbols.json.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\collision_debug\\config\\symbols.json", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\collision_debug\\LEDGER.md", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\collision_debug\\gate_rows.txt" +] + +## production_changes +All paths are under C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\collision_debug\. Every patch passes `git apply --check` against 931ed8dc. Applied outside the repo, each post-image is byte-equal to its candidate file, with CRLF kept. + +(1) source/physics/collision_debug.c: apply collision_debug.c.patch. The full post-image is cand_final.c. The patch has three hunks, all inside _collision_debug_render: + a. Features block: `radius = magnitude3d(&collision_debug_vector) * 0.5f + collision_debug_height * 0.5f + collision_debug_width;` replaces the hand-expanded `(real)sqrt(v.i*v.i + v.j*v.j + v.k*v.k)`. + b. Textstring: `arccosine(collision.plane.n.k) * 360.f / (_pi*2.f)` replaces `(real)acos(collision.plane.n.k) * 57.295776f`. + c. Phantom cube angles: `yaw/pitch/roll = (real)fmod(game_time_get() * {1.0f | -0.7f | 1.4f} * _pi / 30.f, _pi*2.f);` replaces the read-back literals 0.104719758f / -0.073303826f / 0.146607652f and the raw double 6.2831854820251465. + Fallback, if the integrator wants only the helper fixes: collision_debug.helpers_only.patch (hunks a and b; the post-image is candB_mag_acos.c; also exact and link-clean). + +(2) config/symbols.json: apply symbols.json.patch. The full in-place-edited copy is config/symbols.json. It is exactly one line op: line 19564 becomes `{ "file_offset": 2667176, "flags": 0, "name": "_collision_debug_cube_vertices", "static": true },`. Nothing is re-serialised and CRLF is kept. + +(3) Integrator: after the split regen and a full ninja, flip config/config.json line 515 (`source/physics/collision_debug.c` index 140) from "NonMatching" to "Matching". No header, parked.json or semantic entry is needed. + +## evidence +Evidence is in scratch/w/collision_debug/: LEDGER.md, gate_rows.txt, od_linear.txt and od_proj/report.json. + +/Od call census (od_linear.py 0x7af800..0x7b1ee4): every callee maps to production at equal counts, except two sites. +- Features radius, /Od 0x7b1dc6: calls 0x432950 = magnitude3d. The chain is 0x432950 -> square_root 0x42e320 -> sqrt(float) 0x42e2f0 -> sqrtf 0x42e450 -> CRT. +- Degrees, /Od 0x7b1086: calls 0x46d330 -> 0x4625b0 -> 0x46d3e0 -> CRT. That is three levels, the same depth as square_root. Bare fabs (0x42dec0 -> 0x42e400) and fmod (0x57f040 -> 0x581cd0) are two levels. The wave-1 review missed this site and called it a overload artifact. +- The three-level classification holds on other January owners. 0x4625b0 is called directly from "units\bipeds.c", where production spells bare acos (bipeds.c:3158). 0x46d330 is called from "ai\actor_moving.c" and "units\units.c", where production spells arccosine. So 0x46d330 is arccosine. + +Constants: /Od computes t*{1.0,-0.7,1.4}*pi_f/30.0 and fmod(x, 6.2831855f), and arccosine(k)*360.0/6.2831855f. In float arithmetic, 360/2pi_f = 180/pi_f = 0x42652ee0, which is January's literal and 1 ULP below round(180/pi). pi_f/30, -0.7f*pi_f/30 and 1.4f*pi_f/30 give 3dd67750 / bd962051 / 3e162051, all equal to January's constants. + +Gates on cand_final.c: +- gate.py: EXACT 4192 _collision_debug_render, exact 1/1. Same result against the regenerated split. +- objeq: identical to production (build/base) except 4 new COMDATs: _arccosine 16, _magnitude3d 48, _magnitude_squared3d 48, _square_root 16. +- Probes: every helper and constant variant was EXACT and object-IDENTICAL, except RADIANS_TO_DEGREES(), which was a sha residual and was rejected. There is no decoration: the read-back form and the attested form give identical bytes. + +Storage fix: csplit regen with the edited symbols.json changes ONLY collision_debug.obj (833 objects compared byte for byte). object_audit against the regen split: 17/17 sections ok, 29 January symbols, 0 differ, OBJECT AUDIT: PASS. + +Surplus: surplus_all found 22 candidate-only external definitions, problems 0, each IDENTICAL (raw bytes and flags) to January's selected copy. _arccosine matches actor_moving hash bbe13982. provider_link: 22/22 PASS in both orders. nodup_census: NODUP [] for the new helpers. + +Scorer: objdiff 3.3.1 one-unit report gives code 4182/4182, data 29278/29278, and all four sections at 100. + +Clean-up checks: fake_match_scan 0 leads. /W3: 0 warnings in the TU (14 header warnings, identical to the base). + +Blast radius: the edit is .c-only, and the symbols.json row regenerates only this object. + +## blockers +None for admission. The integrator still has to run the usual chain: split regen, full ninja, progress, stable sweep, parks, admission audit, fake scan, pytest. + +## reopen_criteria +Reopen only if the integrator's full sweep shows a regression or a provider-link failure, or if the owner rejects hunk c (the /Od-attested constant expressions). If hunk c is rejected, fall back to collision_debug.helpers_only.patch, which is also EXACT and link-clean. + +## task notes +1. The wave-1 review missed a second hand-expanded helper. `(real)acos(...)` is a hand-expanded real_math.h `arccosine`: the /Od call chain is three levels deep, and bipeds.c, actor_moving.c and units.c confirm that depth means arccosine. Both helper sites are now genuine calls and the function stays EXACT. +2. Hunk c is optional. It is included because the raw double and the read-back floats cannot have been typed by hand (house rule 20), and the /Od-attested expressions compile to identical bytes. It keeps the /Od `1.0f` rate factor, which parallels the -0.7f and 1.4f rates. It drops the redundant `(real)` cast on game_time_get(), since the plain spelling gives identical bytes. +3. The cube-vertex view cast and the add_vectors3d casts are unchanged: the add_vectors3d call is /Od-attested, and wave 1 strip-tested both casts as byte-inert. The collision-user push/pop is inline in the /Od build too, and collision_usage.h has no macro for it, so it is not a helper. +4. No tracked file was edited, and no ninja, configure or git-mutating command was run. +ledger: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\collision_debug\LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave2/cross_product2d_source_ai_actor_combat.md b/research/fifty_objects_20260925/results/wave2/cross_product2d_source_ai_actor_combat.md new file mode 100644 index 00000000..3b59f8b0 --- /dev/null +++ b/research/fifty_objects_20260925/results/wave2/cross_product2d_source_ai_actor_combat.md @@ -0,0 +1,55 @@ +# source/ai/actor_combat + +## verdict +ADMISSION_FIX_PROPOSED + +## newly_exact_functions +[] + +## candidate_files +[ + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\cross_product2d\\actor_combat_cross_product2d.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\cross_product2d\\p1.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\cross_product2d\\p1.obj", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\cross_product2d\\p1_strip.c" +] + +## production_changes +OWNER-GATED; do not land without a ruling. Patch C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\cross_product2d\actor_combat_cross_product2d.patch (git apply --check clean at 931ed8dc); the full file is ...\cross_product2d\p1.c. The patch makes three changes: (1) deletes `#define cross_product2d cross_product2d_inline` (line 129) and `#undef cross_product2d` (line 170); (2) deletes the hand copy `real cross_product2d(...)` (lines 523-528); (3) in actor_aim_grenade, replaces the hand-expanded `aim_vector2d.j*actor->input.facing_vector.i - aim_vector2d.i*actor->input.facing_vector.j > 0.0f` with `cross_product2d((real_vector2d const *)&actor->input.facing_vector, &aim_vector2d) > 0.0f`. + +## evidence +January bytes: a disassembly of every January actor_combat function (jan_all.txt) finds the 2D cross product only in _actor_aim_grenade at 0x105-0x120 (h.j*f.i - h.i*f.j). aim_projectile and start_burst contain 3D cross products only. In January, only _valid_real_normal3d is called out of line; every other helper, including cross_product2d, is fully inlined. + +/Od build: cross_product2d is fn 0x455250. `odbuild callers` shows 0x44ebb0 as the only caller in the actor_combat range, and 0x44ebb0 IS _actor_aim_grenade (RTC names aim_vector, new_desired_target, horizontal_aim_vector, new_aim_vector). So the 'vehicles worker' function is aim_grenade itself. At 0x44ed38-0x44ed45 it pushes [ebp-0x44] (horizontal_aim_vector, 8 B) and then actor+0x140 (input.facing_vector, 3D), then calls cross_product2d. No other real_math.h inline calls cross_product2d. + +P1 measurement: +- gate --all: 32 EXACT plus the same 2 existing residuals (aim_grenade 576!=544, plan_grenade_trajectory sha). +- objeq production vs p1.obj: 81/81 sections section_infos_equal and the same symbol set. The only change is the _cross_product2d COMDAT selection, NODUP to ANY; its bytes equal January's. +- objdiff 3.3.1 unchanged: 6687/12175 code, 31/34 functions, data 760/760. +- Strip test (p1_strip.c): with the cast removed, 81/81 sections are still identical and exactly one C4133 warning is added, so the cast is byte-inert. The /Zs /W3 warning set of P1 is identical to production's. +- After P1, the board has 11 _cross_product2d definers, all SELECT_ANY and all equal to January (helper_ident.py), and 0 NODUP. +- provlink2 --subst actor_combat:p1.obj on the five consumers: all PASS. At baseline, each failed with FAIL(1) LNK2005 on _cross_product2d. + +_add_vectors3d / _fast_ftol: these are not hand copies. The object already emits the header copies as SELECT_ANY. All 17 and 25 board copies respectively are section_infos_equal to January, with 0 NODUP definers, so they block nothing. + +The ledger is C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\cross_product2d\LEDGER.md. + +## blockers +Owner ruling 2 (header COMDAT class) and ruling 3 (view casts) both require a strict-exact caller. The only genuine user, _actor_aim_grenade, is still a residual (576 vs 544 bytes, frame 0x28 vs 0x24). Its exact G1 form uses the held invented goto. Ruling request: admit a January-OWNED (non-surplus) header COMDAT whose /Od-attested use sits in a non-exact caller, when the edit is byte-inert on every section (only NODUP->ANY). The edit removes a rule-6 hand copy and hand expansion, and adds one per-site /Od-attested, byte-inert facing 3D->2D view cast. Newly emitted symbols: none. _cross_product2d changes selection only. + +## reopen_criteria +Either an owner ruling admitting P1, or _actor_aim_grenade going strict exact with the /Od helper calls (then P1 lands under the existing rulings). Do not re-sweep aim_grenade: the recorded negatives in claude_actor_aim_grenade_20260924.md stand, and no alternative EXACT user exists (F1). + +## task notes +No EXACT actor_combat function other than the held _actor_aim_grenade genuinely uses cross_product2d. Both January's bytes and the /Od build show this. /Od 0x44ebb0 is aim_grenade itself, so there is no admissible route under the current rulings. + +The P1 packet is the smallest genuine repair. It restores the /Od-attested call and removes the hand copy and the hand expansion. It is byte-inert on every section: the only change is _cross_product2d going from NODUP to SELECT_ANY. It fails only the 'strict-exact caller' clause of owner rulings 2 and 3, so it needs an owner decision. + +Once P1 is admitted, it unlocks four objects outright: path_obstacle_avoidance, path_smoothing, real_math and collision_features. The fifth, path_structure_bsp, also needs a data fix. That fix is already solved and can land now: the two HCEX-named file-static const float[8] tables plus one symbols.json line split, worth +200 objdiff data bytes and verified with a scratch csplit (only that object's split changes). + +_add_vectors3d and _fast_ftol are not hand copies and block nothing. + +Side observation: objdiff credits actor_combat only 31/34 functions and 6687/12175 code bytes, while the gate shows 32/34 strict exact. That looks like an objdiff under-credit case, which I did not investigate. + +The scratch split dir (833 objects) is at scratch/w/cross_product2d/split. The scratch config dir holds unchanged copies of the other csplit inputs; only symbols.json there is edited. +ledger: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\cross_product2d\LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave2/cross_product2d_source_ai_path_obstacle_avoidance.md b/research/fifty_objects_20260925/results/wave2/cross_product2d_source_ai_path_obstacle_avoidance.md new file mode 100644 index 00000000..61001d97 --- /dev/null +++ b/research/fifty_objects_20260925/results/wave2/cross_product2d_source_ai_path_obstacle_avoidance.md @@ -0,0 +1,38 @@ +# source/ai/path_obstacle_avoidance + +## verdict +FUNCTIONS_EXACT_OBJECT_BLOCKED + +## newly_exact_functions +[] + +## candidate_files +[ + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\cross_product2d\\p1_consumers_link.txt" +] + +## production_changes +None in this unit. It needs actor_combat P1. + +## evidence +Production source at 931ed8dc: gate 24/24 EXACT, object_audit PASS, 0 cachebeta PDB storage disagreements, 11 surplus COMDATs all identical, build/report.json data 9570/9570. provider_link at baseline: FAIL(1), only _cross_product2d (LNK2005 vs actor_combat). provlink2 --subst actor_combat:p1.obj: PASS. + +## blockers +The P1 owner ruling on actor_combat _cross_product2d. + +## reopen_criteria +This becomes OBJECT_COMPLETE_CANDIDATE when P1 lands. + +## task notes +No EXACT actor_combat function other than the held _actor_aim_grenade genuinely uses cross_product2d. Both January's bytes and the /Od build show this. /Od 0x44ebb0 is aim_grenade itself, so there is no admissible route under the current rulings. + +The P1 packet is the smallest genuine repair. It restores the /Od-attested call and removes the hand copy and the hand expansion. It is byte-inert on every section: the only change is _cross_product2d going from NODUP to SELECT_ANY. It fails only the 'strict-exact caller' clause of owner rulings 2 and 3, so it needs an owner decision. + +Once P1 is admitted, it unlocks four objects outright: path_obstacle_avoidance, path_smoothing, real_math and collision_features. The fifth, path_structure_bsp, also needs a data fix. That fix is already solved and can land now: the two HCEX-named file-static const float[8] tables plus one symbols.json line split, worth +200 objdiff data bytes and verified with a scratch csplit (only that object's split changes). + +_add_vectors3d and _fast_ftol are not hand copies and block nothing. + +Side observation: objdiff credits actor_combat only 31/34 functions and 6687/12175 code bytes, while the gate shows 32/34 strict exact. That looks like an objdiff under-credit case, which I did not investigate. + +The scratch split dir (833 objects) is at scratch/w/cross_product2d/split. The scratch config dir holds unchanged copies of the other csplit inputs; only symbols.json there is edited. +ledger: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\cross_product2d\LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave2/cross_product2d_source_ai_path_smoothing.md b/research/fifty_objects_20260925/results/wave2/cross_product2d_source_ai_path_smoothing.md new file mode 100644 index 00000000..cef54c3a --- /dev/null +++ b/research/fifty_objects_20260925/results/wave2/cross_product2d_source_ai_path_smoothing.md @@ -0,0 +1,38 @@ +# source/ai/path_smoothing + +## verdict +FUNCTIONS_EXACT_OBJECT_BLOCKED + +## newly_exact_functions +[] + +## candidate_files +[ + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\cross_product2d\\p1_consumers_link.txt" +] + +## production_changes +None in this unit. It needs actor_combat P1. + +## evidence +gate 6/6 EXACT, object_audit PASS, 0 PDB storage disagreements, 10 surplus identical, report data 348/348. Baseline provider link: FAIL(1), only _cross_product2d. provlink2 with p1.obj: PASS. + +## blockers +The P1 owner ruling. + +## reopen_criteria +This becomes OBJECT_COMPLETE_CANDIDATE when P1 lands. + +## task notes +No EXACT actor_combat function other than the held _actor_aim_grenade genuinely uses cross_product2d. Both January's bytes and the /Od build show this. /Od 0x44ebb0 is aim_grenade itself, so there is no admissible route under the current rulings. + +The P1 packet is the smallest genuine repair. It restores the /Od-attested call and removes the hand copy and the hand expansion. It is byte-inert on every section: the only change is _cross_product2d going from NODUP to SELECT_ANY. It fails only the 'strict-exact caller' clause of owner rulings 2 and 3, so it needs an owner decision. + +Once P1 is admitted, it unlocks four objects outright: path_obstacle_avoidance, path_smoothing, real_math and collision_features. The fifth, path_structure_bsp, also needs a data fix. That fix is already solved and can land now: the two HCEX-named file-static const float[8] tables plus one symbols.json line split, worth +200 objdiff data bytes and verified with a scratch csplit (only that object's split changes). + +_add_vectors3d and _fast_ftol are not hand copies and block nothing. + +Side observation: objdiff credits actor_combat only 31/34 functions and 6687/12175 code bytes, while the gate shows 32/34 strict exact. That looks like an objdiff under-credit case, which I did not investigate. + +The scratch split dir (833 objects) is at scratch/w/cross_product2d/split. The scratch config dir holds unchanged copies of the other csplit inputs; only symbols.json there is edited. +ledger: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\cross_product2d\LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave2/cross_product2d_source_ai_path_structure_bsp.md b/research/fifty_objects_20260925/results/wave2/cross_product2d_source_ai_path_structure_bsp.md new file mode 100644 index 00000000..306bafde --- /dev/null +++ b/research/fifty_objects_20260925/results/wave2/cross_product2d_source_ai_path_structure_bsp.md @@ -0,0 +1,52 @@ +# source/ai/path_structure_bsp + +## verdict +FUNCTIONS_EXACT_OBJECT_BLOCKED + +## newly_exact_functions +[] + +## candidate_files +[ + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\cross_product2d\\psb2.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\cross_product2d\\psb2.obj", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\cross_product2d\\path_structure_bsp_tables.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\cross_product2d\\symbols_path_structure_bsp.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\cross_product2d\\config\\symbols.json", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\cross_product2d\\split\\source\\ai\\path_structure_bsp.obj" +] + +## production_changes +LANDABLE NOW, independent of the ruling. (a) Patch C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\cross_product2d\path_structure_bsp_tables.patch (full file ...\cross_product2d\psb2.c). It adds two file-static tables in the globals section, `static const real quantized_pathfinding_surface_widths[] = {0.2f,0.4f,0.6f,0.8f,1.0f,1.5f,2.0f,4.0f};` and `static const real quantized_pathfinding_surface_heights[] = {0.25f,0.5f,0.75f,1.0f,1.5f,2.0f,4.0f,8.0f};`, and updates the generated symbol comment. (b) config/symbols.json (patch ...\cross_product2d\symbols_path_structure_bsp.patch; the full edited copy is ...\cross_product2d\config\symbols.json, CRLF kept). Replace line 13113 `{ "file_offset": 2419724, "flags": 0, "name": "_rdata_0024ec0c" },` in place with two lines: `{ "file_offset": 2419724, "flags": 0, "name": "_quantized_pathfinding_surface_widths", "static": true },` and `{ "file_offset": 2419756, "flags": 0, "name": "_quantized_pathfinding_surface_heights", "static": true },`. Only symbols.json is edited among the scratch config copies. Object completion additionally needs the actor_combat P1 ruling. + +## evidence +HCEX.pdb -compiland ..\..\..\build\x360\SHIP\halo\path_structure_bsp.obj lists two File Static `const float[0x8]` tables: quantized_pathfinding_surface_widths [000C5494] and quantized_pathfinding_surface_heights [000C54B4]. Reading HCEX_debug.exe as data gives exactly [0.2..4] at 0xC5494 and [0.25..8] at 0xC54B4, so the value assignment is first-party. + +The earlier 8-byte alignment failure is explained by the aggregate-size law. Lab two.c (two 32 B statics) produces one 64 B .rdata section with align 4 (January's value); a single [16] table gives align 8. The first-defined table lands at +0. + +Measurements: +- gate: 6/6 EXACT, unchanged. +- scratch csplit (build/tools/csplit.exe -p scratch config -o scratch split): 833 objects, and only path_structure_bsp.obj differs from build/split. Its .rdata is 64 B, flags 0x40300040, 0 relocs, widths@0 and heights@0x20, both static. That equals the candidate in bytes, flags, storage and offsets. +- object_audit against the scratch split: 13 January symbols, 0 differ, PASS. Neither name is a cachebeta public, which is consistent with file-static. +- objdiff 3.3.1 scratch project: data goes from 0/200 to 200/200 (the merged .rdata group was failing on the missing table); code stays 2512/2512. +- provlink2 of psb2.obj with --subst actor_combat:p1.obj: PASS. Without P1 it fails with FAIL(1), on _cross_product2d only. + +## blockers +After the data fix, the only blocker is _cross_product2d (actor_combat NODUP), which needs the P1 owner ruling. + +## reopen_criteria +This becomes OBJECT_COMPLETE_CANDIDATE as soon as actor_combat P1 is admitted. + +## task notes +No EXACT actor_combat function other than the held _actor_aim_grenade genuinely uses cross_product2d. Both January's bytes and the /Od build show this. /Od 0x44ebb0 is aim_grenade itself, so there is no admissible route under the current rulings. + +The P1 packet is the smallest genuine repair. It restores the /Od-attested call and removes the hand copy and the hand expansion. It is byte-inert on every section: the only change is _cross_product2d going from NODUP to SELECT_ANY. It fails only the 'strict-exact caller' clause of owner rulings 2 and 3, so it needs an owner decision. + +Once P1 is admitted, it unlocks four objects outright: path_obstacle_avoidance, path_smoothing, real_math and collision_features. The fifth, path_structure_bsp, also needs a data fix. That fix is already solved and can land now: the two HCEX-named file-static const float[8] tables plus one symbols.json line split, worth +200 objdiff data bytes and verified with a scratch csplit (only that object's split changes). + +_add_vectors3d and _fast_ftol are not hand copies and block nothing. + +Side observation: objdiff credits actor_combat only 31/34 functions and 6687/12175 code bytes, while the gate shows 32/34 strict exact. That looks like an objdiff under-credit case, which I did not investigate. + +The scratch split dir (833 objects) is at scratch/w/cross_product2d/split. The scratch config dir holds unchanged copies of the other csplit inputs; only symbols.json there is edited. +ledger: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\cross_product2d\LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave2/cross_product2d_source_math_real_math.md b/research/fifty_objects_20260925/results/wave2/cross_product2d_source_math_real_math.md new file mode 100644 index 00000000..515e6e6c --- /dev/null +++ b/research/fifty_objects_20260925/results/wave2/cross_product2d_source_math_real_math.md @@ -0,0 +1,38 @@ +# source/math/real_math + +## verdict +FUNCTIONS_EXACT_OBJECT_BLOCKED + +## newly_exact_functions +[] + +## candidate_files +[ + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\cross_product2d\\p1_consumers_link.txt" +] + +## production_changes +None in this unit. It needs actor_combat P1. + +## evidence +gate 84/84 EXACT, object_audit PASS, 0 PDB storage disagreements, 35 surplus identical, report data 976/976. Baseline provider link: FAIL(1), only _cross_product2d. provlink2 with p1.obj: PASS. + +## blockers +The P1 owner ruling. + +## reopen_criteria +This becomes OBJECT_COMPLETE_CANDIDATE when P1 lands. + +## task notes +No EXACT actor_combat function other than the held _actor_aim_grenade genuinely uses cross_product2d. Both January's bytes and the /Od build show this. /Od 0x44ebb0 is aim_grenade itself, so there is no admissible route under the current rulings. + +The P1 packet is the smallest genuine repair. It restores the /Od-attested call and removes the hand copy and the hand expansion. It is byte-inert on every section: the only change is _cross_product2d going from NODUP to SELECT_ANY. It fails only the 'strict-exact caller' clause of owner rulings 2 and 3, so it needs an owner decision. + +Once P1 is admitted, it unlocks four objects outright: path_obstacle_avoidance, path_smoothing, real_math and collision_features. The fifth, path_structure_bsp, also needs a data fix. That fix is already solved and can land now: the two HCEX-named file-static const float[8] tables plus one symbols.json line split, worth +200 objdiff data bytes and verified with a scratch csplit (only that object's split changes). + +_add_vectors3d and _fast_ftol are not hand copies and block nothing. + +Side observation: objdiff credits actor_combat only 31/34 functions and 6687/12175 code bytes, while the gate shows 32/34 strict exact. That looks like an objdiff under-credit case, which I did not investigate. + +The scratch split dir (833 objects) is at scratch/w/cross_product2d/split. The scratch config dir holds unchanged copies of the other csplit inputs; only symbols.json there is edited. +ledger: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\cross_product2d\LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave2/cross_product2d_source_physics_collision_features.md b/research/fifty_objects_20260925/results/wave2/cross_product2d_source_physics_collision_features.md new file mode 100644 index 00000000..106f5ae1 --- /dev/null +++ b/research/fifty_objects_20260925/results/wave2/cross_product2d_source_physics_collision_features.md @@ -0,0 +1,38 @@ +# source/physics/collision_features + +## verdict +FUNCTIONS_EXACT_OBJECT_BLOCKED + +## newly_exact_functions +[] + +## candidate_files +[ + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\cross_product2d\\p1_consumers_link.txt" +] + +## production_changes +None in the source. Integrator: the config/object_admission_rejections.json entry for collision_features, class candidate-only-comdat-owner, symbol _projection_from_vector3d, is STALE and can be retired: surplus_identity shows it IDENTICAL to January's decals copy, all 6 board copies are equal, and provider_link PASSes. + +## evidence +gate 20/20 EXACT, object_audit PASS, 0 PDB storage disagreements, 29 surplus identical (including _projection_from_vector3d), report data 896/896. Baseline provider link: FAIL(1), only _cross_product2d. provlink2 with p1.obj: PASS. + +## blockers +The P1 owner ruling. The stale rejection entry also needs retiring. + +## reopen_criteria +This becomes OBJECT_COMPLETE_CANDIDATE when P1 lands and the stale rejection is retired. + +## task notes +No EXACT actor_combat function other than the held _actor_aim_grenade genuinely uses cross_product2d. Both January's bytes and the /Od build show this. /Od 0x44ebb0 is aim_grenade itself, so there is no admissible route under the current rulings. + +The P1 packet is the smallest genuine repair. It restores the /Od-attested call and removes the hand copy and the hand expansion. It is byte-inert on every section: the only change is _cross_product2d going from NODUP to SELECT_ANY. It fails only the 'strict-exact caller' clause of owner rulings 2 and 3, so it needs an owner decision. + +Once P1 is admitted, it unlocks four objects outright: path_obstacle_avoidance, path_smoothing, real_math and collision_features. The fifth, path_structure_bsp, also needs a data fix. That fix is already solved and can land now: the two HCEX-named file-static const float[8] tables plus one symbols.json line split, worth +200 objdiff data bytes and verified with a scratch csplit (only that object's split changes). + +_add_vectors3d and _fast_ftol are not hand copies and block nothing. + +Side observation: objdiff credits actor_combat only 31/34 functions and 6687/12175 code bytes, while the gate shows 32/34 strict exact. That looks like an objdiff under-credit case, which I did not investigate. + +The scratch split dir (833 objects) is at scratch/w/cross_product2d/split. The scratch config dir holds unchanged copies of the other csplit inputs; only symbols.json there is edited. +ledger: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\cross_product2d\LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave2/fn2_actions_source_ai_actions_actor_action_handle_vehicle_entry.md b/research/fifty_objects_20260925/results/wave2/fn2_actions_source_ai_actions_actor_action_handle_vehicle_entry.md new file mode 100644 index 00000000..dade2ed3 --- /dev/null +++ b/research/fifty_objects_20260925/results/wave2/fn2_actions_source_ai_actions_actor_action_handle_vehicle_entry.md @@ -0,0 +1,40 @@ +# source/ai/actions :: _actor_action_handle_vehicle_entry + +## verdict +FUZZY_IMPROVED + +## newly_exact_functions +[] + +## candidate_files +[ + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\actions\\production_fuzzy.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\actions\\cand_fuzzy.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\actions\\config\\parked_fuzzy.json", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\actions\\owner_gated_exact.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\actions\\cand_exact.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\actions\\config\\parked_exact.json", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\actions\\LEDGER.md" +] + +## production_changes +LANDABLE NOW: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\actions\production_fuzzy.patch. It passes git apply --check and round-trips byte-identical to cand_fuzzy.c and config/parked_fuzzy.json. (1) source/ai/actions.c: this function's body is replaced with the /Od-attested reconstruction. The patch changes nothing else. The shape is `if ((flee && panic_type > none) || obey) goto result_exit;`, then `if (last_vehicle_check_time == NONE || last_vehicle_check_time + 45 < current_time) {...}`. It stores best_vehicle_index first in the prop arm, uses `while ((prop = prop_iterator_next(&iterator)) != NULL)`, `short slot` and `short index` counters, the /Od `vehicle` local in the scripted loop and DATUM_INDEX_TO_ABSOLUTE_INDEX. The RTC names are vehicle_origin, position and new_state_data. One `return result;`. The square stays the plain `prop->distance * prop->distance`. (2) config/parked.json: the vehicle_entry park stays. Its evidence text is rewritten, measurements.base.normalized_sha256 becomes 7ef7a0e0ac5c66eda94a6d1f28f76ba291e23c27e1d9c10706ffb2822804dd32 (size 960, relocs 22 unchanged) and objdiff_percent becomes 99.319725. HELD (owner-gated, not landable): C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\actions\owner_gated_exact.patch. It is the same body with the square spelled `actor_action_distance_squared(prop->distance)`, plus a TU-private `#define actor_action_distance_squared(distance) ((distance) * (distance))` with a disclosure comment, and it removes the vehicle_entry park. It passes git apply --check and round-trips to cand_exact.c and config/parked_exact.json. + +## evidence +Baseline at 931ed8dc: gate --all gives 62 exact / 1 residual. The residual is vehicle_entry at 960/22 [sha] with two families: a transposition at +0x17b and a false-epilogue topology. The fuzzy candidate (cand_fuzzy.c) gates 62/1 and alndiff leaves ONE adjacent FP/int transposition at +0x17b (5 bytes, 300/300 instructions): January emits `fld st(0); fmul st(1); mov [ebp-4],ecx`, ours emits `fld st(0); mov [ebp-4],ecx; fmul st(1)`. objdiff 3.3.1 goes from 96.54422 to 99.319725. secdiff shows only the vehicle_entry section changes; fake_match_scan reports 0 leads; parked_functions on a patched report/config gives 93 active, 0 stale, 0 invalid. The owner-gated cand_exact.c gates 63/63 EXACT (sha df9b95a1... equals January). object_audit PASS: 112 symbols, 0 differ. pdb_storage: 0 disagreements. surplus_identity: 11 COMDATs, all identical. provider_link: SELECTED-PROVIDER LINK PASS. No admission rejection. Parks go to 92/0/0. New mechanism finding (square battery d1-d10 on the fuzzy body): a paren around ONE operand, `(d) * d` or `d * (d)`, stops VC7 from sharing the load (`fld d; fmul dword [esi+0x11c]`). So each paren is a separate IL node, and January's two operands carried the same wrapper: one macro argument substituted twice. An outer paren only, a no-op `(real)` cast and `best = d; best *= best` all reproduce the residual; `best = d; best *= d` also breaks the load sharing. The named temp (VE-od6) was already measured inert. /Od 0x42ade6 shows an inline mulss with no helper call. This is the same family as the admitted actor_perception_distance_squared (ruling 2026-09-20) and the actor_moving sideslip square. Full log: scratch/w/actions/LEDGER.md. + +## blockers +The strict match needs the operand-parenthesised square. Removing the macro and writing the square plainly (strip test) leaves the function residual. `(d) * (d)` written by hand also matches, which is the same weaker-evidence class as the second actor_perception site. Landing it needs an owner ruling that extends the 2026-09-20 TU-private inferred-macro ruling to actions.c (structural owner packet 20260923, section 7). The object also needs the data admission fix in the next unit. + +## reopen_criteria +An owner ruling admitting the TU-private squaring macro in actions.c: apply owner_gated_exact.patch instead of production_fuzzy.patch. Or first-party evidence of a squaring macro, in a shared header or another source. Do not repeat V1-V5, VE1-VE9, od1-od11, g1-g7, the square battery d1-d10, double temps (/Od shows single-precision mulss) or declaration/statement orders. + +## task notes +Summary of state: +- Landable now: production_fuzzy.patch. vehicle_entry is still not exact, but it is down to one 5-byte FP/int transposition, with an updated park measurement. It adds zero credit and changes no other section. +- Held: owner_gated_exact.patch makes the whole object's code 63/63 strict exact, but only with a TU-private ((x) * (x)) squaring macro. The owner must extend the 2026-09-20 actor_perception macro ruling to actions.c. If the owner approves, apply it INSTEAD of production_fuzzy.patch; it also retires the vehicle_entry park. + +Data: object completion also needs verifier_combined_extent.diff plus semantic_data_entry.json, because a single-section '$'-defect entry cannot cover this unit under objdiff 3.3.1. With both in place, the admission audit reports the object as an admission candidate (function_gap 0, data_gap 0). + +All work stayed under scratch/w/actions. No tracked file was edited, and no ninja or git-mutating command was run. +ledger: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\actions\LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave2/fn2_actions_source_ai_actions_data_data_16_rdata_2388_2_404_B_.md b/research/fifty_objects_20260925/results/wave2/fn2_actions_source_ai_actions_data_data_16_rdata_2388_2_404_B_.md new file mode 100644 index 00000000..270bf57a --- /dev/null +++ b/research/fifty_objects_20260925/results/wave2/fn2_actions_source_ai_actions_data_data_16_rdata_2388_2_404_B_.md @@ -0,0 +1,37 @@ +# source/ai/actions :: data (.data 16 + .rdata 2388 = 2,404 B) + +## verdict +ADMISSION_FIX_PROPOSED + +## newly_exact_functions +[] + +## candidate_files +[ + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\actions\\verifier_combined_extent.diff", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\actions\\semantic_data_entry.json", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\actions\\data_sim.py", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\actions\\od331\\mk.py" +] + +## production_changes +PROPOSED (tools change, needs integrator/owner acceptance): C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\actions\verifier_combined_extent.diff. It passes git apply --check against tools/semantic_progress.py. For padded grouped entries, apply_semantic_data_matches now computes each section's extent the way objdiff's do_combine_sections does. The members must be every target section of that name, taken in section-table order, with the running offset aligned to max(align,4) after each section. The verifier also skips the coverage comparison when the unit has no unmatched data, so grouped entries stay safe under 3.6.0. Then add the grouped entry in C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\actions\semantic_data_entry.json to config/semantic_data_matches.json. It has 46 members, which is every January .data/.rdata section. Add `"allow_incomplete_unit": true` to credit the data before the function ruling; that path is also verified to give +2404. + +## evidence +Every January data section is identical under coff_compare. _global_actor_mode_names is 16 B / 3 relocs. The 888-byte table (4 owners) has 96 relocs. The 37 string COMDATs and 7 float literals all match (object_audit OK). A one-unit objdiff 3.3.1 report (od331/mk.py) reproduces build/report.json: .data 57.14286, .rdata 98.38118. The cause is the '$'-literal relocation-name defect: 3 + 14 relocations point to ??_C@..?$AA@ strings. The brief's single-section entry cannot credit this unit, because the verifier requires the credited size to equal the whole-unit unmatched 2404 across two report sections. A grouped entry fails the current verifier: objdiff's combined .rdata extent is 2388 (running-offset alignment), while the member padded sizes sum to 2396 (raw 2322). Measured with the real function, it raises 'does not cover the reported unmatched sections'. On the patched copy: tools/test_semantic_progress.py passes 28; all 36 existing credited entries give identical results (shell_xbox grouped still +32); the actions entry credits exactly +2404 under 3.3.1 and credits nothing, without error, on a 3.6.0-like report. A full admission-audit simulation (patched verifier + entry + cand_exact.obj, unit marked complete) puts source/ai/actions at function_gap 0 / data_gap 0 and 'audit-coff-ownership-before-admission', with 0 contradicted. The three gate-exact switch functions that objdiff scores under 100% (set_default_state, combat_status, try_to_dive) are already credited through the semantic accepted ledger (hidden_exact). + +## blockers +The brief allows only single-section data entries, and this unit mathematically cannot use one. Crediting needs either this verifier fix (tools change) or the pinned objdiff 3.6.0 scorer, which the lane froze at 3.3.1. Whole-object completion additionally needs the vehicle_entry macro ruling above. + +## reopen_criteria +The integrator accepts the verifier fix and the grouped entry, or the lane moves to objdiff 3.6.0. Under 3.6.0 the data sections score 100% and no entry is needed. + +## task notes +Summary of state: +- Landable now: production_fuzzy.patch. vehicle_entry is still not exact, but it is down to one 5-byte FP/int transposition, with an updated park measurement. It adds zero credit and changes no other section. +- Held: owner_gated_exact.patch makes the whole object's code 63/63 strict exact, but only with a TU-private ((x) * (x)) squaring macro. The owner must extend the 2026-09-20 actor_perception macro ruling to actions.c. If the owner approves, apply it INSTEAD of production_fuzzy.patch; it also retires the vehicle_entry park. + +Data: object completion also needs verifier_combined_extent.diff plus semantic_data_entry.json, because a single-section '$'-defect entry cannot cover this unit under objdiff 3.3.1. With both in place, the admission audit reports the object as an admission candidate (function_gap 0, data_gap 0). + +All work stayed under scratch/w/actions. No tracked file was edited, and no ninja or git-mutating command was run. +ledger: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\actions\LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave2/fn2_bitmap_group_source_bitmaps_bitmap_group.md b/research/fifty_objects_20260925/results/wave2/fn2_bitmap_group_source_bitmaps_bitmap_group.md new file mode 100644 index 00000000..f17d32e2 --- /dev/null +++ b/research/fifty_objects_20260925/results/wave2/fn2_bitmap_group_source_bitmaps_bitmap_group.md @@ -0,0 +1,85 @@ +# source/bitmaps/bitmap_group + +## verdict +FUZZY_IMPROVED + +## newly_exact_functions +[] + +## candidate_files +[ + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\bitmap_group\\cand.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\bitmap_group\\production.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\bitmap_group\\production_storage_only.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\bitmap_group\\config\\symbols.json", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\bitmap_group\\semantic_data_entry.json", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\bitmap_group\\LEDGER.md" +] + +## production_changes +All files are in C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\bitmap_group\. Nothing is strictly exact, so these changes carry no function credit. +(1) production.patch replaces source/bitmaps/bitmap_group.c with cand.c. `git apply --check` is clean at 931ed8dc. It makes these changes: + - _bitmap_group_add_bitmap initialises the descriptor in struct order (signature, width, height, depth, type, format, flags, ...), the same order January's exact bitmap_2d_new uses. + - It uses the chained assignment `registration_point.x = registration_point.y = 0`. + - It returns once, through `short bitmap_index = NONE; boolean valid = TRUE;` (the single-exit law). + - The cube-map case is nested: `else if (type == cube) { if (width == height) SET(pow2); else { msg; valid = FALSE; } } else SET(pow2);`. + - postprocess_bitmap and delete_bitmap become `static`. + - The file adds `#include "bitmaps/bitmap_group_internal.h"`, its own header. + The function stays PARKED. Re-baseline the config/parked.json entry for _bitmap_group_add_bitmap to: base size 1008, relocation_count 59, normalized_sha256 89e4adcee46d218320f022e26a8c07ce50713ec52857c7a53bcf9b631573eb47. Take objdiff_percent from the rebuilt report. +(2) config/symbols.json (full edited copy): lines 1224 and 1225 each gain `, "static": true` for _postprocess_bitmap and _delete_bitmap. The copy was edited in place and is byte-identical elsewhere. Both functions are absent from the cachebeta publics, so January made them file-static. csplit must regenerate bitmap_group. Nothing outside this file references either name. +(3) semantic_data_entry.json: append it to config/semantic_data_matches.json. It is a single-section entry on _global_bitmap_reference with allow_incomplete_unit. Measurements: size 1424, relocation_count 152, normalized_sha256 df5c6d69f4e13ea6df9398e2b5cc5c4455410b077b5ba6763930c4dd748505cb. It credits +1,424 data bytes: unmatched data is 7868 - 6444 = 1424, the whole section. +Alternative minimal packet: production_storage_only.patch adds only the static fixes and the own-header include, and leaves the parked body alone. Its body hash drifts to 2e0bbd84c45f240758cc76a2d4df8c78be689cfe9bc21af6a52e017f218e7ca0 (992/59), so the park needs a re-baseline. + +## evidence +Baseline: _bitmap_group_add_bitmap residual [size 992!=1008, sha]; five siblings EXACT. +Candidate: gate [sha] only, 1008/1008 bytes, 59/59 relocations, 346/346 instructions, 4 instructions differ (cand.gate.txt, cand.alndiff.txt). Siblings still EXACT. fake_match_scan: 0 leads. + +Key findings: +(a) The 'zero-pseudo pin' that three earlier ledgers called unreachable is a source defect. L5b used January's emitted store order as its source order. Struct order, the idiom of bitmaps.c's bitmap_2d_new, removes our surplus zero web. The result is January's `test eax,eax`, both `xor edx,edx`, the frame, and the parameter-home spills (+0xc/+0x10), with the size now exact (labS1). +(b) The chained x=y=0 assignment gives January's y-before-x store order (labS2). Precedents: editor_flying_camera.c:699, items.c:671, flags.c:347. +(c) The cold-block layout: the /FAsc listing shows C1 emits && and || with every jump going to a single target. January's cube test jumps to two targets (type!=cube to success, w!=h to msg) and falls into success. That is the signature of a nested if whose duplicate success arm was tail-merged. Nine single-arm spellings were refuted (S3, C1, L2, F1, E2, E3, T4, D1, I1); labD2 reproduces the layout exactly. +(d) The success-block reload order is a TU name-count tie (oracle N=1..13). The genuine own-header include lands in that window. +(e) cachebeta publics lack postprocess_bitmap and delete_bitmap. Making them static keeps the code exact and the .data resolved-equal, checked with the edited symbols.json. +(f) .data: datasec/data_entry show January and ours resolved-equal (1424 bytes, 152 relocations, sha df5c6d69..., same flags and storage). build/report.json scores it 83.3998% under objdiff 3.3.1; 111 of the relocations target ?$AA@ literals. + +object_audit on cand.obj: only add_bitmap differs, plus 2 expected storage differences (2 vs 3) that go away when the split is regenerated from the static symbols.json. Surplus: .drectve and 3 folded literals; provider_link PASS; surplus_identity 0 code COMDATs. + +There is no /Od copy of this function (halo_cache_symbols lacks it), and HCEX.pdb lacks it. All probes are listed in LEDGER.md. + +## blockers +4 instructions in the loop body. This is a size- and relocation-neutral pair of choices about which operand becomes the destination of the add, and in what order its operands load: +- +0x270: January has `mov ecx,[edi+0x3c]; mov eax,[esi+0x18]; add eax,ecx`; ours swaps eax/ecx. +- +0x2a9: January has `mov edx,[edi+0x30]; mov ebx,[edi+0x3c]; add edx,ebx`; ours loads the address first. +In January the integer operand is the add destination at both `(byte*)group->pixel_data.address + int` sites. + +Measured as inert (no effect on these rows): +- operand order, array form, integer-typed add, void*/char* casts +- shadow-header field types for address, base_address, pixels_offset and size, and `byte` as a macro +- assert macro form, base-variable ordinal, identifier interning order +- TU and local name-count oracles, definition order +- loop scoping and increment, space_between and pixels_end respellings, bitmap_index as the loop counter + +Diagnostics show both rows are allocation choices driven by the loop body's IL. Dropping the space_between block flips site 1; an unnatural two-step base_address assignment flips site 2. No natural, house-rule-clean spelling does either. The methodology stop rule has fired. + +The object is otherwise complete once packet items (2) and (3) land. + +## reopen_criteria +Reopen on any of these: +- a first-party copy of bitmap_group_add_bitmap (a tool build, or HCEX_Release locals) that shows the loop-body statement or local shape; +- a decode of how C2 picks the destination of a commutative add (dbg32c at candidate +0x270), naming the IL property that keeps group->pixel_data.address as the non-destination operand; +- a natural loop-body respelling that flips both rows. Start from cand.c; the diagnostics diagE4 and baseaddr2 show which IL moves each row. + +## task notes +`_bitmap_group_add_bitmap` is not exact, so no function credit. It went from 992 bytes with 118 differing instructions to 1008 bytes (matching January), 59 relocations and 4 differing instructions. + +1. **Earlier "unreachable zero pin" claim is refuted.** Writing the descriptor stores in struct order, as bitmaps.c does, removes our extra zero register. LAW Z's rule that our compiler never adds a zero register January lacks still holds. +2. **Block layout lever.** A nested cube-map `if` with a duplicate success arm reproduces January's two-target branch. That is how a tail-merged duplicate arm looks in the output. +3. **Storage fix.** Two private functions, postprocess_bitmap and delete_bitmap, should be static because the cachebeta.pdb publics do not list them. +4. **Data credit available now.** The .data section is byte-identical under coff_compare; objdiff 3.3.1 undercounts it. One semantic_data_matches entry credits +1,424 data bytes, with no dependence on the function. + +**Reviewer judgment calls:** +- Is the duplicated SET_FLAG(pow2) arm natural Bungie code? It is load-bearing for the block layout only, not a decoration, and no single-arm spelling reproduces January's branch shape (9 tried). +- The added own-header include lines up the TU name count for the reload order. The include is genuine, but its only effect here is on that tie. + +No tracked files were edited. No ninja, configure or git-mutating commands were run. +ledger: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\bitmap_group\LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave2/fn2_cache_files_windows_source_cache_cache_files_windows.md b/research/fifty_objects_20260925/results/wave2/fn2_cache_files_windows_source_cache_cache_files_windows.md new file mode 100644 index 00000000..0a03c72e --- /dev/null +++ b/research/fifty_objects_20260925/results/wave2/fn2_cache_files_windows_source_cache_cache_files_windows.md @@ -0,0 +1,77 @@ +# source/cache/cache_files_windows + +## verdict +OBJECT_COMPLETE_CANDIDATE + +## newly_exact_functions +[ + "_cache_files_open_cache_files" +] + +## candidate_files +[ + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/cache_files_windows/production.patch", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/cache_files_windows/cache_files_windows.c", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/cache_files_windows/cand.c", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/cache_files_windows/cand.obj", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/cache_files_windows/LEDGER.md" +] + +## production_changes +Apply C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/cache_files_windows/production.patch (git apply --check is clean against the 931ed8dc worktree; index blob 4c8eadd2). The full replacement file is scratch/w/cache_files_windows/cache_files_windows.c (CRLF, like the worktree). The patch touches source/cache/cache_files_windows.c only. It changes no headers, config or symbols.json. + +The edit is inside cache_files_open_cache_files: +(1) In the failure arm of the stale-file setup, delete the two lines `CloseHandle(file);` and `file = INVALID_HANDLE_VALUE;`. The arm keeps `valid = FALSE;` and the 811 match_vassert. +(2) Insert this block after the `else { match_vassert(... 823 ...) }` arm and before `map_file->file = file;`: + if (!valid && file != INVALID_HANDLE_VALUE) + { + CloseHandle(file); + file = INVALID_HANDLE_VALUE; + } + (followed by a blank line) + +Behaviour is the same on all four paths. + +Integrator bookkeeping: +- Retire the config/parked.json entry for unit source/cache/cache_files_windows, function _cache_files_open_cache_files (class unclassified). Its target normalized sha f1c88310c585856cc88840f5dfa06dfa579231bca2e1f57c06cf7d00803c7a3f equals the candidate's. +- No semantic_matches entry is needed. The only function still below 100% in objdiff is _cache_files_precache_map_status (91.52542, jump table). It is strictly exact and already in build/semantic_report.json accepted_ledger. + +## evidence +Target: 234 instructions. Base: 232. Only two differences: (a) January has a shared reload block J1 at 0x1ef, reached by SUCC's jmp and FAIL's fall-through; ours reloads ebx separately in each arm. (b) January places the 823 CreateFileA-failure arm after the epilogue. + +New primary evidence: +(1) The October 2001 Xbox XBEs under research/ were parsed as data (scratch xbe.py). +- oct-betaP.xbe (DEBUG) at 0x1bd5f0 has January's exact layout, with the same 12-line assert gap (761/773). +- oct-default.xbe (RELEASE, no asserts) at 0x158a40 still has J1. +- A release-config lab of our source (rel.py) reproduces the October release, so the setup body itself is right. +(2) Labs e2/L_ld/L_le/L_la-c/L_noexists decoded the mechanism. RA builds a shared landing block only when FAIL can fall into the join, so J1 is a consequence of the 823 arm moving. Per the arm-sinking law, that happens when FAIL's continuation lies after the else arm. Identical reload sets alone do not create J1. +(3) /Od first-party build 0x857520 (saved_games\game_state_pc.c 'persistent storage') is clearly derived from this idiom: OPEN_ALWAYS, size check, blank write, SetFilePointer+SetEndOfFile, 'couldn't resize'/'couldn't open or create' vasserts. It closes the handle AFTER the whole if/else: `if (!success) {...CloseHandle(file); file=INVALID_HANDLE_VALUE;}`. + +Probes: +- h7b (single-test trailing cleanup) is EXACT. +- h7a (the PC nested form) leaves an extra -1 store on the 823 path; January has none, so the single-test form is byte-proven. +- h7a_nf/h7b_nf show that the pre-existing `valid = FALSE` in the failure arm is load-bearing. It is attested by January 0x1b6 and by the October release (`xor bl,bl`). +- h6 (failure arm first, else valid=TRUE) is inert. +- h1 (inlined set-size helper) is inert. +- Flag lab: /Ob0 /Ob1 /Os /Ot /Og /Oa /Ow /Oy /Gs /Oi- /G5 /G6 never move the 823 arm. + +Strip test: nothing decorative was added. The new `file != INVALID_HANDLE_VALUE` term is semantically required and byte-attested. + +Section-4 audit on cand.obj: +- gate --all: exact 50, residual 0, unwritten 0. The _point_from_line3d guard passed. +- object_audit: PASS; 87 January symbols, 0 differ. The surplus (.drectve, three literals, three XDK selectany tables) is all pre-existing. +- pdb_storage: 0 disagreements. +- surplus_identity: 0 code COMDATs. provider_link: PASS 6/6. +- Data in report.json: .rdata 1192 and .bss 12412, both 100%. +- objdiff 3.3.1 (pinned, sha1 3130e428), run in scratch/w/.../od: open_cache_files at 100%, matched_code 5968/6144 (up from 5222). +- No rejection entries exist for this unit. + +## blockers +None found for this object. The only item below 100% in objdiff is _cache_files_precache_map_status (91.52542%, a jump-table false negative). It is strictly exact and already credited by the generated semantic_report accepted_ledger. The candidate still needs the integrator's full-build chain: ninja, progress, stable diff, parks, admission audit, fake scan and pytest. + +## reopen_criteria +n/a (exact). Revert only if the full build or stable diff shows a regression in this object. This is a .c-local, single-function change, so no other translation unit can be affected. + +## task notes +Key reusable finding: the October 2001 Xbox builds oct-betaP.xbe (DEBUG) and oct-default.xbe (RELEASE, asserts compiled out) in research/ are same-family first-party evidence. Parsers are in scratch/w/cache_files_windows/xbe*.py. The release build separates assert-arm layout effects from body shape. Mechanism decoded: VC7 builds a shared reload landing block in front of a join only when a predecessor that needs a reload can fall into it. The arm-sinking law decides whether it can, and a statement after an if/else that VC7 threads per path puts FAIL's continuation after the else arm. The derived /Od function 0x857520 is a good example of Bungie's trailing handle-cleanup idiom. Other file-open/setup functions in the parks may carry the same idiom. +ledger: C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/cache_files_windows/LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave2/fn2_cinematics_source_cutscene_cinematics.md b/research/fifty_objects_20260925/results/wave2/fn2_cinematics_source_cutscene_cinematics.md new file mode 100644 index 00000000..aa40683d --- /dev/null +++ b/research/fifty_objects_20260925/results/wave2/fn2_cinematics_source_cutscene_cinematics.md @@ -0,0 +1,45 @@ +# source/cutscene/cinematics + +## verdict +NO_PROGRESS + +## newly_exact_functions +[] + +## candidate_files +[ + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\cinematics\\best_candidate_cinematics.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\cinematics\\optional_fidelity.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\cinematics\\LEDGER.md", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\cinematics\\p1.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\cinematics\\p6_odall.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\cinematics\\od_render.txt", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\cinematics\\oracle_p1.txt", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\cinematics\\lab7.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\cinematics\\lab10.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\cinematics\\pack_census2.py" +] + +## production_changes +None required for credit. There is one OPTIONAL zero-credit source-fidelity patch: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\cinematics\optional_fidelity.patch. `git apply --check` is clean against 931ed8dc. Applied to a copy, it reproduces C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\cinematics\best_candidate_cinematics.c byte-for-byte, with CRLF kept. It changes only cinematic_render. It follows the /Od build: the title loop becomes nested ifs instead of `continue`, locals move into nested scopes with combined initialisation in /Od slot order, and `color` is renamed `text_color` (the RTC/HCEX name). It also removes the unattested locals title_time, letterbox_amount and shadow_alpha, and the strip-test-inert `(long)(byte)` cast chain. Measured result: gate --all gives 16 exact / 1 residual. The _cinematic_render normalized SHA stays 1a9d49fc4eace03c, identical to production, so the park does not drift. Every code and data section is identical to build/base; only .debug$S differs. There are no TU-local /W3 warnings. No symbols.json, parked.json or header change. No parks to retire. + +## evidence +Baseline gate --all: 16 exact / 1 residual (_cinematic_render [sha]), 0 unwritten. alndiff: 389 vs 389 instructions. The only real difference is 4 instructions at +0x45d..+0x468 (January `shl eax,18h; and ecx,0FFFFFFh; or eax,ecx; push eax`, ours `and ecx,0FFFFFFh; shl eax,18h; or ecx,eax; push ecx`). Size, all 57 relocations, frame and every slot match. + +/Od readout (halo_cache_symbols fn 0x559f00, found through cinematic_globals 0xc4bf64): the argument is `(PIN(fast_ftol((real)(shadow_color>>24)*fade),0,255)<<24) | (shadow_color & 0xFFFFFF)`. It has no shadow_alpha or title_time local, the letterbox MIN/MAX is stored straight into the global, and all four early checks are `je` to the end-of-body jump. A VC7 /Od lab (lab_od.c) proved that `if(x) continue;` lowers to `jne; jmp inc`, so the single `je` means nested ifs. + +Each /Od-attested shape leaves every other byte identical and the pack unchanged: p1 (PIN inline), p3 (no title_time), p4 (nested ifs), p5 (no letterbox local), p6 (p4 and p5 combined), p7 (scoped initialisers). Also inert, measured: 12 context respellings, 3 pointer-constness variants, 4 parameter-type labs, 32 name-count (H3) oracles, 32 unused-local oracles, M8 oracle D=0..8, F1 oracle 1..16, and a dead /Od `seconds_per_tick` local. + +Allocator oracle (lane-A res9 alloc-oracle, retargeted, under dbg32c): model checks R0-R3 pass 20/20. forcesearch forced every chooser decision to every allowed register. None became EXACT, and none lowered the register-blind floor below 2. So this is not a global register-allocation tie. Forcing web id38 to edx identified it as the PIN phi. + +Labs lab7-lab11 show the operand order is context-driven. January's order appears when the draw call does not use title_bounds, or when the clamp block has 0 or 4+ conditional colour stores instead of 3 (the if-form behaves the same; the effect is not periodic). A 33-site board census of shl/and/or packs finds cinematic_render is the only plain-register SHL-first site. The October betaP XBE render is byte-identical to January. Object-level checks on production: object_audit 23/23 January symbols; data 140/140 at 100% in report.json; pdb_storage 0 disagreements. The _fast_ftol surplus is IDENTICAL to actor_combat's and SELECTED-PROVIDER LINK passes for all 7 surplus rows, so the 20260831 COMDAT blocker no longer reproduces. + +## blockers +The only object blocker is _cinematic_render's dependency-free emission order of the two OR operands, plus the or destination. VC7 decides this block-locally in dag.c, before global allocation. It depends on some upstream IL fact that is invisible in the bytes and that January's source has but no attested shape reproduces. The methodology stop rule has fired: 7 evidence-based shapes leave only this order. + +## reopen_criteria +(1) A c2dbg32 decode of the dag.c key that orders commutative integer operands, obtained by comparing p1 against lab variant v_min4/min0 at the `or` lowering. It must name the IL property January has, and then an authentic construct that supplies it. (2) Or first-party January-era source or a listing for the title loop that shows a structure not in p1..p7. Do not repeat the pack spellings c1-c5, p1..p7, ctx c01-c12, t01-t03, the parameter-type labs, or the name/local/M8/F1 oracles. + +## task notes +Tools I copied or wrote under scratch/w/cinematics/: ao/ is the lane-A alloc-oracle (trace/oracle/forcesearch) with WT retargeted, plus forceone.py; probe.py wraps gate with the real alndiff block count; labdis.py is a disassembler; pack_census*.py are the board censuses; mkvar.py generates variants from edit JSON. The compiler ran only under the campaign's own dbg32c debugger, and all leaked executables (the /Od exe and the October XBEs) were read as data only. I made no tracked-file edits and ran no ninja or git-mutating commands. Integrator note: the previously recorded whole-object _fast_ftol ownership blocker no longer reproduces at 931ed8dc (surplus identical to actor_combat, provider link PASS). So if the render order is ever solved, cinematics.obj becomes an OBJECT_COMPLETE_CANDIDATE with no further audit blocker. +ledger: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\cinematics\LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave2/fn2_editor_flying_camera_source_camera_editor_flying_camera.md b/research/fifty_objects_20260925/results/wave2/fn2_editor_flying_camera_source_camera_editor_flying_camera.md new file mode 100644 index 00000000..588678b0 --- /dev/null +++ b/research/fifty_objects_20260925/results/wave2/fn2_editor_flying_camera_source_camera_editor_flying_camera.md @@ -0,0 +1,92 @@ +# source/camera/editor_flying_camera + +## verdict +OBJECT_COMPLETE_CANDIDATE + +## newly_exact_functions +[ + "_editor_camera_set_position_and_roll" +] + +## candidate_files +[ + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\editor_flying_camera\\F2.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\editor_flying_camera\\production.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\editor_flying_camera\\F2_static.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\editor_flying_camera\\storage_optional.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\editor_flying_camera\\config\\symbols.json", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\editor_flying_camera\\LEDGER.md" +] + +## production_changes +PACKET A (required). Apply C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\editor_flying_camera\production.patch (git apply --check is clean at 931ed8dc). Applied to HEAD it reproduces scratch/w/editor_flying_camera/F2.c exactly (LF-normalised compare). The patch touches only editor_camera_set_position_and_roll in source/camera/editor_flying_camera.c: +(a) The `if (!editor_camera)` arm comes first and calls `editor_camera_set_focus(point, (real_euler_angles2d const *)angles); initialized = TRUE;`. +(b) The else arm uses the /Od RTC local names in /Od declaration order: `real_matrix4x3 matrix; real_vector3d forward; real_vector3d left; real_vector3d up; real_vector3d diff; real_euler_angles2d hack_angles;`. +(c) After `normalize3d(&up);` it adds `cross_product3d(&up, &forward, &left); normalize3d(&left);` with a one-line comment. Then `cross_product3d(&up, &matrix.up, &diff); normalize3d(&diff);` and `roll = angle_between_vectors3d(&up, &matrix.up) * dot_product3d(&forward, &diff);`. +(d) The unit_offset component copy and `reset_all = TRUE;` are unchanged. +Config changes for the integrator: +- Retire the park in config/parked.json for unit source/camera/editor_flying_camera, function _editor_camera_set_position_and_roll (the entry at about lines 1392-1402). +- In config/config.json line 741, change status NonMatching to Matching once the full chain passes. +- In the config/semantic_data_matches.json camera-static-sections entry, the reason sentence 'The remaining camera code function stays residual.' becomes stale; reword or drop it. allow_incomplete_unit becomes unnecessary but is harmless. +No header change. No symbols.json change is needed for packet A. +PACKET B (optional and separable; fixes 2 storage disagreements that already exist in production). Apply scratch/w/editor_flying_camera/storage_optional.patch. It adds `static` to `editor_camera_speed` and `editor_camera_speed_steps`. It is apply-check clean alone and together with packet A. Use the edited full copy scratch/w/editor_flying_camera/config/symbols.json: lines 14089 (_editor_camera_speed_steps) and 22443 (_editor_camera_speed) each gain `, "static": true` in place. Then run a csplit regen and re-pin the grouped entry's _editor_camera_speed owner storage from 2 to 3 for both target and base. The integrator must re-measure objdiff 3.3.1 data credit, because a static anchor may be undercredited. + +## evidence +January target: 432 bytes, 30 relocations. Baseline production: 464/30, zero credit. Three x87 load-order blocks remained in earlier waves: the second product of the cross i-term, and the k and j dot products. + +KEY SOURCE: the later first-party /Od+RTC build (halo_cache_symbols.exe) contains this function at 0x527a20. It has an aligned prologue, which odbuild's `file` command misses; I found it with od_linear 0x5279f0..0x527de0. Its RTC descriptor 0x527c9c names the aggregates in declaration order: matrix, forward, left, up, diff, hack_angles. Its statement order includes `cross_product3d(&up, &forward, &left); normalize3d(&left);` before `cross_product3d(&up, &matrix.up, &diff)`, and `left` is never read. It passes the euler3d `angles` pointer unchanged to set_focus. Dump files: od_spar.txt and rtc_at.py. + +MEASURED (gate --all, raw function sha): +- c2 (the w3 form) reproduces the 3 blocks. +- Local names alone (P1) and the dot argument order (P2) change no bytes. +- A hand copy of the /Od cross_product3d body (L1) changes no bytes. January's out-of-line _cross_product3d in action_obey is byte-identical to ours. +- L2 adds the dead left cross product: **21/21 EXACT**. +- F2 is L2 plus normalize3d(&left), i.e. the /Od text verbatim. It is byte-identical (sha 71253260755d0770): VC7 removes the dead inline call. +- Strip and sensitivity tests: + - Removing the cast (S1) gives identical bytes plus a C4133 warning, so the cast is byte-inert. + - Old names (S2), dot argument swap (S3), left declared last (S4), swapped left-cross arguments (T1) and the /Od aggregate unit_offset copy (T3) all give identical bytes. + - Moving the left cross after the diff cross (S5) is NOT exact. + - Control C1, a dead cross of unrelated vectors with the same local count, is NOT exact. The effect therefore depends on the content (CSE aging of the up.* and forward.* leaves), not on a count or ordinal. The corpus verdict for this function was MOD8-INSENSITIVE. + +SECTION-4 AUDIT on F2.obj: +- object_audit PASS: 40 January-owned sections ok, 47 symbols with 0 differing. +- The surplus list matches production, and all 34 surplus sections are section_infos_equal to production. Production surplus_identity: 17 code COMDATs, 0 not identical. +- provider_link: SELECTED-PROVIDER LINK PASS (35 rows including strings). +- Every data section is identical to production. .bss and .data are credited by the existing camera-static-sections grouped entry; .rdata is 100% in report.json. +- fake_match_scan: 0 leads. +- /W3 adds no new warning. +- pdb_storage: 2 disagreements that already exist in production, unchanged by F2 (see packet B). + +Packet B evidence: +- F2_static gate is 21/21. +- object_audit against the real split fails only on the 2 storage classes, as expected before a regen. +- Against an emulated split (the real split with only those 2 storage bytes patched from 2 to 3): gate 21/21 and object_audit PASS. + +Files are in C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\editor_flying_camera\: LEDGER.md, F2.c, F2_gate_all.txt, F2_object_audit.txt, F2_provider_link.txt, production.patch, storage_optional.patch, config/symbols.json. + +## blockers +No comparator blocker: the function is strict EXACT and the object audit and provider link pass. The reviewer must rule on two policy items: + +(1) The euler3d-to-euler2d prefix cast at the set_focus call. It meets the brief section-2 criteria for a new view cast: +- /Od-attested pass-through at 0x527ab6..0x527abe; +- prefix-compatible unions (yaw at 0, pitch at 4); +- byte-inert strip test (S1); +- strictly exact caller; +- disclosed in the ledger. + +(2) The `left` statement pair. It is dead in January's object (VC7 discards it), but it is the later first-party build's text verbatim (RTC name, declaration position, statement position, operands, normalize call). It is load-bearing (stripped form P2 is not exact), position-specific (S5) and content-specific (C1). I class it as attested source, not a filler or oracle local. If the owner reads the section-7 'dead named local' class as covering even /Od-verbatim dead statements, downgrade this unit to FUNCTIONS_EXACT_OBJECT_BLOCKED with that ruling as the blocker. + +Two storage disagreements with cachebeta publics already exist in production (_editor_camera_speed and _editor_camera_speed_steps are external but not PDB publics; HCEX names .data+0 as the file-static `speed`). They are the compromise the static-split lane accepted; packet B fixes them but needs a csplit regen and a data re-pin. + +## reopen_criteria +None for code. For packet B: reopen if the regenerated split plus objdiff 3.3.1 undercredits the static-anchored .data or .rdata sections, or if the grouped data verifier rejects the storage-3 owner. For policy: reopen if the owner rejects the /Od-verbatim dead `left` pair. The only other explanation measured was aging of the same leaves by other dead code, and that would be a filler. + +## task notes +Mechanism found. The x87 operand order for frame-local aggregate leaves follows CSE leaf aging: an operand whose address tree was already evaluated loads second. A dead inlined cross_product3d over (up, forward) ages exactly the leaves whose load order differed. + +The missing statement came from the later /Od build's function at 0x527a20. `odbuild.py file` misses it because of the aligned-frame prologue (push ebx; mov ebx,esp; and esp,-8); od_linear finds it. + +VC7 also deletes a dead call to an inline header helper (normalize3d(&left)). So the earlier assumption "January has 3 normalize calls, so no normalize(&left)" was wrong. A call count taken from January's bytes cannot exclude dead calls to inline helpers. + +My first probe bodies had single-backslash __FILE__ literals because of heredoc escaping. I fixed and rebuilt them; the x87 conclusions are unaffected. No tracked file was edited. I briefly created and then deleted a temp copy of object_audit under scratch/tools to run the emulated audit. +ledger: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\editor_flying_camera\LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave2/fn2_first_person_weapons_source_interface_first_person_weapons.md b/research/fifty_objects_20260925/results/wave2/fn2_first_person_weapons_source_interface_first_person_weapons.md new file mode 100644 index 00000000..e8722525 --- /dev/null +++ b/research/fifty_objects_20260925/results/wave2/fn2_first_person_weapons_source_interface_first_person_weapons.md @@ -0,0 +1,101 @@ +# source/interface/first_person_weapons + +## verdict +FUNCTIONS_EXACT_OBJECT_BLOCKED + +## newly_exact_functions +[ + "_first_person_weapon_update (OWNER-GATED form only: owner_gated_exact.patch; landable production.patch leaves it residual at zero credit)" +] + +## candidate_files +[ + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\first_person_weapons\\production.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\first_person_weapons\\owner_gated_exact.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\first_person_weapons\\final_landable.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\first_person_weapons\\final_exact.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\first_person_weapons\\config\\symbols.json", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\first_person_weapons\\hdr\\interface\\first_person_weapons.h", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\first_person_weapons\\prodA\\config\\parked.json", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\first_person_weapons\\prodB\\config\\parked.json", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\first_person_weapons\\LEDGER.md" +] + +## production_changes +There are two patches. Both pass `git apply --check` cleanly against 931ed8dc, and each touches source/interface/first_person_weapons.c, source/interface/first_person_weapons.h, config/symbols.json and config/parked.json. + +(A) LAND NOW at zero credit: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\first_person_weapons\production.patch (identical to prodA.patch; full .c at scratch/w/first_person_weapons/final_landable.c). +1. `first_person_weapon_message` becomes `static`. Its prototype moves into the TU's private prototype block after first_person_weapon_new_unit, and it is removed from first_person_weapons.h. +2. config/symbols.json line 3523 gains `, "static": true`. An in-place edited full copy is at scratch/w/first_person_weapons/config/symbols.json. Regenerate the split with csplit only. +3. The key-frame condition becomes `if (r==_animation_key_frame) { /* comment */ } else if (r==_animation_will_restart_on_next_frame) first_person_weapon_next_state(...)`. This is a semantic fix: the old `||` advanced the state on key frames. +4. Both `animation_update_internal(animation_update_kind_render_only, ...)` calls become calls to the TU wrapper `animation_update_render_only(...)`. +5. `real_vector2d turning;` replaces the turning_i/turning_j scalars. +6. `triggered_sound_index` is renamed `sound_definition_index`. +7. The NULL guards and all REAL_MATH_EXTERNAL defines stay, so no new COMDAT is emitted. +8. The parked.json entry for _first_person_weapon_update keeps the park but refreshes it: base becomes 1520 / 60 / ba39884c90f2ef0afbac711db26225e2b41d4fc0719a2afbe0a600883e2bf8ff, objdiff_percent becomes 95.21506, and the evidence text is updated. +Measured: gate 33 exact / 1 residual; every other section is byte-identical to production; the _point_from_line3d guard passes; /W3 is clean. + +(B) OWNER-GATED, needs an owner ruling: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\first_person_weapons\owner_gated_exact.patch (identical to prodB.patch; full .c at final_exact.c). It is (A) plus: +- both `first_person_weapon_animations &&` guards removed, with `/* BUG (preserved for exact matching) ... */` comments; +- `#define REAL_MATH_EXTERNAL_SQUARE_ROOT`, `..._MAGNITUDE_SQUARED3D` and `..._MAGNITUDE3D` removed, so magnitude3d inlines as in January; +- the parked.json entry removed (retires park source/interface/first_person_weapons::_first_person_weapon_update). +Measured: gate 34/0/0 EXACT. After B, set the config.json status to Matching once the full sweep is clean. + +No semantic_matches.json entries are needed: message and next_state are already credited through build/semantic_report.json accepted_ledger (semantic-coff). + +## evidence +The whole residual is explained. + +(1) NEW, missed by every prior wave because alndiff normalises branch displacements: January @0x13c has `cmp ax,1; je 0x150` to the block after next_state. So a key frame does NOT call next_state. The /Od build at 0x61fb2e shows an explicit empty then-arm followed by a jmp, and HCEA 2011 has `== 2` only. Probe n4 proves the arm load-bearing. + +(2) The register rotation over T 0x156..0x2d8 (ours was January rotated eax->ecx->edx at every site, and 1 byte short through the A1 encoding) is caused by the inlined TU wrapper. /Od 0x61fb22 and 0x61fc59 call 0x61c0b0, which is `_animation_update_render_only`, and no build/split object other than its own references January's wrapper. Probe c4 is EXACT; n7 (the state call reverted) is residual; n5 (only the moving call reverted) is inert. + +(3) Name-count oracle (lab only): K=0..24 dummy tags before the function gave identical bytes, so this is not an arena tie. + +(4) `turning` is an 8-byte aggregate per the /Od RTC descriptor (`turning`, 8 bytes). The n2 scalars give frame 0x10 instead of 0x14. + +(5) The name `sound_definition_index` comes from HCEX.pdb and /Od RTC; it is byte-inert. + +(6) cachebeta publics lack `_first_person_weapon_message` (0xCD670) and nothing outside the TU references it, so it is file-static. pdb_storage reported this as its only disagreement. + +(7) Header blast radius: scratch/w/first_person_weapons/hdr/consumer_sweep.py compiled all 10 consumer TUs with and without the shadow header. Every code and data section is section_infos_equal; only .debug$S differs. + +(8) The defined-behaviour shape n1 differs from January by exactly 4 instructions: two `test eax,eax; je` NULL tests. + +Section-4 audit on the exact candidate: +- object_audit PASS; the only difference is the pre-regen storage of the static fix; +- surplus _magnitude3d, _magnitude_squared3d and _square_root are section_infos_equal to January's action_charge/action_alert copies (surplus_cand.py); +- provider_link.py: SELECTED-PROVIDER LINK PASS; +- data 536/536 (100% in report.json); +- objdiff 3.3.1 on the candidate: update 100%, 29/34 objdiff-matched; the other five are covered by semantic-coff and semantic_matches; +- fake_match_scan: 1 lead (empty-then-else), authenticated by /Od and January bytes; +- /W3: 0 warnings. + +Everything is recorded in scratch/w/first_person_weapons/LEDGER.md. + +## blockers +The only blocker for whole-object completion is an owner ruling in the brief section 7 owner-gated class "reproducing authentic January NULL dereferences". +- January dereferences `count ? TAG_BLOCK_GET_ELEMENT(&graph->first_person_weapon_animations,0,...) : NULL` without a null test, in both the moving block (@0x24f) and the overcharged-jitter block (@0x29e). +- Three builds show the same unguarded read: January, HCEA 2011 (first_person_weapon_update.c:138-145), and the later first-party /Od build (0x61fcea / 0x61fd96, `mov eax,1; test eax,eax` VALID_INDEX half only). +- Defined behaviour cannot reproduce it: the guarded shape n1 is exactly 4 instructions longer. +- In practice the path is unreachable, because switch_weapons only commits a weapon whose graph has the block. + +The landable patch (A) earns zero credit. + +## reopen_criteria +Apply owner_gated_exact.patch as soon as the owner admits the triple-attested unguarded dereference, which carries a BUG comment. Then: +1. Run csplit-only regen for the symbols.json static flag. +2. Run a full ninja plus the stable sweep, because the header prototype removal and the 3 define removals must show zero regressions board-wide. +3. Retire the park and mark the object Matching. + +If the owner rejects the ruling, keep (A). No further source lever exists: the difference is exactly the two NULL tests. + +## task notes +Tracked tree untouched (`git status` clean); all work is under scratch/w/first_person_weapons/. + +Two reusable findings: +(1) alndiff normalises intra-function branch displacements. A `je` to a different block can hide in an otherwise aligned 'identical' row, so check jump targets with dis_range/sbs before calling a residual register-only. This is what hid the key-frame semantic bug for three waves. +(2) An /Od call to a TU-local public wrapper that has no referencing object anywhere in build/split proves VC7 inlined it. Its parameter webs can rotate the caller's scratch-register choices across a whole region. The prior t3 'dependency-free ties' were this. + +build/report.json in the worktree is stale: it shows 28 matched for this unit, while gate reports 33 exact in production. +ledger: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\first_person_weapons\LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave2/fn2_glow_source_objects_widgets_glow.md b/research/fifty_objects_20260925/results/wave2/fn2_glow_source_objects_widgets_glow.md new file mode 100644 index 00000000..d1dd853a --- /dev/null +++ b/research/fifty_objects_20260925/results/wave2/fn2_glow_source_objects_widgets_glow.md @@ -0,0 +1,88 @@ +# source/objects/widgets/glow + +## verdict +FUNCTIONS_EXACT_OBJECT_BLOCKED + +## newly_exact_functions +[ + "_get_particle_world_position (in the candidate only; owner-gated, not landable)" +] + +## candidate_files +[ + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\glow\\production.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\glow\\cand_final.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\glow\\new\\config\\parked.json", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\glow\\new\\config\\config.json", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\glow\\cand_fixed.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\glow\\LEDGER.md", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\glow\\od_gpwp.txt", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\glow\\hcex_gpwp.txt", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\glow\\object_audit.txt", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\glow\\provider_link.txt", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\glow\\surplus_identity_cand.txt" +] + +## production_changes +OWNER-GATED: do not land without an owner ruling. The patch is C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\glow\production.patch. `git apply --check` is clean at 931ed8dc, and a trial apply on fresh copies reproduces the candidate files byte-for-byte. It makes three changes: +(1) source/objects/widgets/glow.c: the body of get_particle_world_position is replaced with the body in scratch/w/glow/cand_final.c. The full candidate file is that same path; it is the real file with only this function changed. The new body: + - has January's frame of 196 bytes. Locals use the HCEX and /Od RTC names: traversal_points, traversal_up_vectors, traversal_left_vectors, traversal_time_indices, `forward` (the vector_from_points3d delta), u and v (the up and left spline results), plus named sine and cosine. + - spells the 2- and 3-marker interpolation as vector_from_points3d plus point_from_parametric_line. + - makes spline 1 write directly into particle->position. The point/vector casts are byte-inert. + - copies the knot as the last statement of the default-case loop. + - uses the /Od form `marker_index = PIN(...); particle->parent_marker_index = marker_index;`, which is byte-inert. + - carries two `/* BUG (preserved for exact matching) */` comments, one for each defect. +(2) config/parked.json: the glow `_get_particle_world_position` park entry is removed (lines 1181-1191). +(3) config/config.json: source/objects/widgets/glow.c goes from NonMatching to Matching. +The edited JSON copies are in scratch/w/glow/new/config/. symbols.json does not change. +Fallback, only if the owner declines: re-baseline the park to scratch/w/glow/cand_fixed.c at zero credit. This is a defined-C corrected body in the same /Od idiom: 2544/55, same frame as January, all 24 sibling functions still exact. It replaces the current 2528/55 body, whose 0xf4 frame comes from an invented position_vectors staging array. Adopting it is the integrator's call, and the park measurements must be re-pinned. + +## evidence +All gate runs used `gate.py --all --forbid-emitted-symbol _point_from_line3d`. + +Baseline at 931ed8dc: exact 24 / residual 1 / unwritten 0; the residual is `_get_particle_world_position [size 2528!=1744, relocs 55!=43, sha]`. + +cand_final.c: exact 25 / residual 0 / unwritten 0, and the point guard passes (rows in scratch/w/glow/cand_final.rows). + +Section-4 audit on cand_final.obj: +- object_audit: PASS. 36 January symbols, 0 differ; every January .text and .rdata section is ok. +- Candidate-only surplus is the same list build/base already has: 10 real_math.h SELECT_ANY code COMDATs, the real_math.h assert string, __real constants and .drectve. +- surplus_identity, run against the candidate object: 10 of 10 COMDATs are IDENTICAL to January's selected providers. +- provider_link: SELECTED-PROVIDER LINK PASS for all 20 surplus symbols. +- pdb_storage: 0 disagreements across 36 symbols. +- Data: build/report.json shows glow .rdata at 392/392 (100%). There is no .data or .bss. +- There is no object_admission_rejections entry for glow. +- fake_match_scan: 0 leads. + +New evidence this wave: +- The later first-party /Od build (function 0x798de0, dump in scratch/w/glow/od_gpwp.txt) contains both defects verbatim: + - The 2-marker arm and both 3-marker intervals never write traversal_left_vectors: no cross_product3d, no interpolation. + - On 3-marker interval 1 it stores `knots[2] = (knots[2]-knots[0])*0.5+knots[0]`, so knots[1] is never set. + - The third spline call that reads the left vectors is unconditional. + - It also shows the vector_from_points3d / point_from_parametric_line routing, applied to the up vectors as well. The helper at 0x79ce50 carries the y-base z quirk. + - Its RTC descriptor names the locals, including `forward`. + - This double-attests the w1/w3d/n3a January proof: these are authentic source defects, not a January compile artifact. +- HCEX.pdb (scratch/w/glow/hcex_gpwp.txt) supplies the local names and types. v shares slot 0xC0 with traversal_time_indices, so v is the last (left-vector) spline result. +- Strip test: removing every point/vector cast is still 25/25 exact, so the casts are type-only. + +Probes (full list in LEDGER.md): +- Authentic names: byte-inert, 25/25. +- The /Od PIN form: byte-inert, 25/25. +- The /Od short marker-order local, at block or function scope: 24/1. There are 2 real regions, an x87 flip at +0x670 (M8), so January did not have that local. +- Corrected defined body: 2544/55, 745 vs 566 instructions, 71 real regions. This matches the n3a result that any defined fill of the side vectors adds 592 or more bytes and 12 constant relocations. + +## blockers +Owner policy gate (brief section 7): the only exact body reproduces two authentic original uninitialised reads from address-taken automatic arrays: +- traversal_left_vectors[0..3] are never filled on the 2- and 3-marker paths, but the unconditional third nonuniform_cubic_spline_vector3d call reads them. +- traversal_time_indices[1] is never set on 3-marker interval 1. +A defined-C body cannot reach 1744/43: n3a v3 and this wave's P8 measure +592 to +800 bytes and +12 float-constant relocations. The earlier precondition reopen branch (that 2-/3-marker glows never reach the side spline) is refuted, because the marker count is model data from 0 to 5, the callers guard on >1, and the assert checks >1. By this lane's rules the object cannot land until the owner rules. The owner's 2026-09-20 ruling (from Lane A notes, not re-verified this wave) would allow a target-proven uninitialised read once the function is strict exact, which it now is. That supports admitting it. + +## reopen_criteria +Land production.patch unchanged once the owner admits these two BUG-commented original defects for get_particle_world_position. The evidence now includes January bytes, the relocation census, and the later first-party /Od build carrying both defects. If the owner declines, the only remaining action is the optional zero-credit park re-baseline to cand_fixed.c. No other source shape or evidence can move this row. Do not repeat these probes: +- the /Od short marker-order local +- the w1/n3a do-not-repeat list +- any defined-C side-vector fill + +## task notes +glow.obj is complete in the candidate (25/25) and passes the whole section-4 audit, but the one exact body depends on two authentic original uninitialised reads, so it needs the owner's ruling. Treat it like dead_camera in batch 1. The new evidence strengthens the admission case: the later first-party /Od build has both defects verbatim, and the casts are byte-inert. The patch also adopts authentic HCEX/RTC local names and the /Od PIN statement form; both are byte-inert. No tracked file was edited. +ledger: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\glow\LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave2/fn2_hud_nav_points_source_interface_hud_nav_points_custom_render_nav_point.md b/research/fifty_objects_20260925/results/wave2/fn2_hud_nav_points_source_interface_hud_nav_points_custom_render_nav_point.md new file mode 100644 index 00000000..5949a0a2 --- /dev/null +++ b/research/fifty_objects_20260925/results/wave2/fn2_hud_nav_points_source_interface_hud_nav_points_custom_render_nav_point.md @@ -0,0 +1,41 @@ +# source/interface/hud_nav_points::_custom_render_nav_point + +## verdict +NO_PROGRESS + +## newly_exact_functions +null + +## candidate_files +[ + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\hud_nav_points\\od1.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\hud_nav_points\\LEDGER.md", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\hud_nav_points\\lab.py", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\hud_nav_points\\tiff\\tv.py", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\hud_nav_points\\pushload2.py" +] + +## production_changes +None. The production body stays as it is (1632/95, 8 bytes off at +0x58A). The park entry in config/parked.json stays active; there are no parks to retire. + +## evidence +Baseline gate --all at 931ed8dc: 31 exact, 1 residual, 0 unwritten (_hud_render_nav_points is now EXACT). The only non-naming alndiff difference is at +0x58A. January emits `fistp [ebp-0x10]; push 0; mov eax,[ebp-0x10]; mov ecx,[ebp-0x14]; push 0; push 0; push eax; push ecx`. Ours emits both loads before the three push 0. + +New findings this wave (all in scratch/w/hud_nav_points/LEDGER.md): +(1) /Od 0x62fcf0 readout. The later source computes the pow temp in a separate statement, then evaluates the decimal part `fast_ftol(fmod(fabs(t*distance),t))` directly in the argument list, with args 0,0,0.0f. placement is declared before numbers. +(2) The lab harness lab.py appends lab functions to the real TU. Across 19 lab diagnostics the loads were always hoisted to the region head, even when the first register push comes right after P8 (d1). Diagnostics covered: long prototype, no casts, a direct __asm local, an unprototyped call, an aliased local, stores through a pointer, a trivial inline and an assignment in args 7/6, equal-arm and C2-foldable ?: in args 8/7/6, and a C2-dead partner call. Pushes do not alias locals, and inline bodies are hoisted before the whole statement (lab10). +(3) One exact in-compiler donor of the same shape exists: TIFFReadDirectory +0x701. Experiments on a copy of tif_dirread.c (t1/t2/t3) show it is an IL tail-merge block boundary. The load sits exactly at the start of the tuple suffix shared with the sibling MissingRequired sites. It flips to loads-first once the siblings are removed. +(4) January's custom_render window is a single, branch-free call with no jump into +0x58C, so no tail-merge partner exists. Dead partners and folded conditionals are removed before blocks form (lab8/14/15/17). +(5) Oracles, not landable, all inert or worse: 1..12 unused long and 1..9 unused real dummy locals at the function top and in the numbers block; /G6, /G7, /GB, /Ot and /Og give identical output; /G5 breaks 19 functions and /Os breaks all. +(6) The /Od-faithful tail od1 (power(10.0f,4.0f), decimal in the arg list, placement declared first) gives the identical 8-byte residual. +(7) A sibling in January using the same idiom, hud_weapon _render_weapon_hud, uses the identical decimal chain and two tail-merged hud_draw_numbers calls. It is residual in our build (2624!=2656) and belongs to a separate unit. + +## blockers +C2 dag.c ordering: VC7 hoists every register load of a region to the region head. The only exceptions found are register conflicts (eax and ecx are free after the asm, so not applicable) and IL block boundaries from tail merging (need a live partner path, which January lacks). No natural source form tested reproduces January's 'push 0 first' window. The methodology stop rule fired after more than 30 prior shapes plus this wave's lab diagnostics. + +## reopen_criteria +(a) Authentic January source, or a fragment showing a second hud_draw_numbers path or other live IL block boundary between arg 8's push and arg 7 in custom_render_nav_point. (b) A decoded C2 dag.c rule, from a live trace of the TIFF survivor window against this window, showing another way a constant push is emitted ahead of region-head loads. + +## task notes +No tracked files were edited; ninja and git mutations were not run. csplit.exe (a project build tool) was run only against a scratch config copy, writing to scratch/w/hud_nav_points/splitout. The consumer-local prototypes in hud_nav_points.c (object_try_and_get_and_verify_type, object_get_bounding_sphere, game_engine_get_goal_position, unit_get_head_position, etc.) are pre-existing rule-9 debt and were left alone because of declaration-count tie risk. hud_weapon _render_weapon_hud (residual 2624!=2656) likely needs January's two tail-merged hud_draw_numbers calls (if/else); this is useful evidence for that unit's worker. +ledger: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\hud_nav_points\LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave2/fn2_hud_nav_points_source_interface_hud_nav_points_object_ownership_storage_.md b/research/fifty_objects_20260925/results/wave2/fn2_hud_nav_points_source_interface_hud_nav_points_object_ownership_storage_.md new file mode 100644 index 00000000..87212fd2 --- /dev/null +++ b/research/fifty_objects_20260925/results/wave2/fn2_hud_nav_points_source_interface_hud_nav_points_object_ownership_storage_.md @@ -0,0 +1,43 @@ +# source/interface/hud_nav_points (object ownership/storage) + +## verdict +ADMISSION_FIX_PROPOSED + +## newly_exact_functions +null + +## candidate_files +[ + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\hud_nav_points\\ownership.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\hud_nav_points\\config\\symbols.json", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\hud_nav_points\\st1.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\hud_nav_points\\tl\\object_audit_regen.py" +] + +## production_changes +Zero-credit ownership correction, independent of the residual. +(1) Apply C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\hud_nav_points\ownership.patch (`git apply --check` is clean). It adds `static` to the hud_update_nav_point_local_player prototype (line 290) and to its definition (line 1099) in source/interface/hud_nav_points.c. +(2) config/symbols.json: use the edited full copy at C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\hud_nav_points\config\symbols.json. It keeps CRLF and is edited in place, not re-serialised. Line 3422 becomes `{ "file_offset": 811472, "flags": 32, "name": "_hud_update_nav_point_local_player", "static": true },` and line 23038 becomes `{ "file_offset": 4537020, "flags": 0, "name": "_nav_point_data", "static": true },`. +Then run a csplit-only regen. + +## evidence +pdb_storage lists 2 disagreements. _nav_point_data and _hud_update_nav_point_local_player are both absent from the cachebeta publics, so January had them file-static, but the split objects mark them external (storage 2). nav_point_data is already static in our source. hud_update_nav_point_local_player's only caller is in this TU; no other source or header references it. + +st1 candidate (static added): gate 31 exact, 1 residual, rows unchanged. + +csplit into scratch with the edited symbols.json (cfg/, splitout/): only source/interface/hud_nav_points.obj changes, in exactly those 2 storage classes (2 to 3). + +object_audit of st1.obj against the regenerated split (tl/object_audit_regen.py): 46 January symbols, 0 differ; FAIL(1) is only the _custom_render_nav_point bytes. Data sections are at 100% in build/report.json. + +## blockers +The object still cannot complete: +(1) The _custom_render_nav_point 8-byte schedule (see the unit above). +(2) The _object_get_bounding_sphere provider conflict, the known item in brief section 7. provider_link fails with LNK2005 in both link orders. Our COMDAT comes from the objects.h __inline (assert file "c:\\halo\\source\\objects\\objects.h"), pulled in via units.h and collisions.h. January's selected copy is action_vehicle's hand copy, using "..\\objects\\objects.h". The January string census shows: the relative path is defined in action_vehicle and referenced by render_objects; the absolute path is defined in object_lights. This needs the objects.h / action_vehicle provider lane. +The surplus _fast_ftol, _arctangent and _square_root are IDENTICAL and pass the link. + +## reopen_criteria +Land this with the next batch; it is independent of the residual. Admit the object once _custom_render_nav_point is exact and the objects.h/action_vehicle _object_get_bounding_sphere provider repair passes provider_link in both link orders. + +## task notes +No tracked files were edited; ninja and git mutations were not run. csplit.exe (a project build tool) was run only against a scratch config copy, writing to scratch/w/hud_nav_points/splitout. The consumer-local prototypes in hud_nav_points.c (object_try_and_get_and_verify_type, object_get_bounding_sphere, game_engine_get_goal_position, unit_get_head_position, etc.) are pre-existing rule-9 debt and were left alone because of declaration-count tie risk. hud_weapon _render_weapon_hud (residual 2624!=2656) likely needs January's two tail-merged hud_draw_numbers calls (if/else); this is useful evidence for that unit's worker. +ledger: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\hud_nav_points\LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave2/fn2_light_volumes_source_objects_widgets_light_volumes.md b/research/fifty_objects_20260925/results/wave2/fn2_light_volumes_source_objects_widgets_light_volumes.md new file mode 100644 index 00000000..882059a8 --- /dev/null +++ b/research/fifty_objects_20260925/results/wave2/fn2_light_volumes_source_objects_widgets_light_volumes.md @@ -0,0 +1,88 @@ +# source/objects/widgets/light_volumes + +## verdict +OBJECT_COMPLETE_CANDIDATE + +## newly_exact_functions +[ + "_light_volume_render" +] + +## candidate_files +[ + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\light_volumes\\production.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\light_volumes\\symbols.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\light_volumes\\config_parks_status.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\light_volumes\\candidate\\source\\objects\\widgets\\light_volumes.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\light_volumes\\candidate\\source\\objects\\widgets\\light_volumes.h", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\light_volumes\\config\\symbols.json", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\light_volumes\\config\\parked.json", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\light_volumes\\config\\config.json", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\light_volumes\\cand_final.obj", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\light_volumes\\split\\source\\objects\\widgets\\light_volumes.obj" +] + +## production_changes +Apply three patches. Together they pass `git apply --check` against 931ed8dc. +(1) C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\light_volumes\production.patch changes source/objects/widgets/light_volumes.c and light_volumes.h: +- pow1 body becomes `return exponent != 1.f ? pow(value, exponent) : value;`. +- light_volume_render is rewritten to the /Od shape: a `brightness` accumulator set to 1.f after the marker lookup; an inner block that declares eye_to_marker_vector, parallel_factor and external_scale; vector_from_points3d; `ABS(dot_product3d(&render.camera.forward, &marker.matrix.forward))`; `external_scale = 1.f` before the far-fade if; `brightness *= PIN(...)` twice; the object_get_function_value test inside the inner block; a `for` loop with a short count and a short sprite_index; point_from_line3d for the sprite position; `color.alpha *= brightness` as its own statement. +- `static struct light_volume_globals light_volume_globals = {0};`. +- The light_volume_get macro moves from the header into the .c macros section. The header's `extern struct light_volume_globals light_volume_globals;` and its empty globals section are removed. +- Full files: scratch\w\light_volumes\candidate\source\objects\widgets\light_volumes.c and light_volumes.h. +(2) config/symbols.json: full edited copy at scratch\w\light_volumes\config\symbols.json, one line edited in place (line 23105): `{ "file_offset": 4550032, "flags": 0, "name": "_light_volume_globals", "static": true },`. The same edit is in scratch\w\light_volumes\symbols.patch. Needs a csplit regen. Measured: of the 833 split objects, only light_volumes.obj changes, and only this symbol's storage class (2 to 3). +(3) scratch\w\light_volumes\config_parks_status.patch, with full copies in scratch\w\light_volumes\config\parked.json and config.json: +- retires the _light_volume_render park (the only light_volumes park); +- sets config.json light_volumes.c to "Matching". Apply the status change only after the full integration chain passes. +No other files change. There is no admission-rejection or data entry for this unit, and none is needed. + +## evidence +Before: 9 exact / 1 residual; render 928/47, frame 0xa8. After: gate --all 10/10 EXACT; render 912/47 passes strict section_infos_equal. +The prior waves did not use the later /Od build (0x79ef80, RTC: marker, eye_to_marker_vector, external_scale, position, color). It fixed the statement shape: +- brightness accumulator, 1.0 set after the marker lookup; +- vector_from_points3d, plus dot_product3d as real calls; +- external_scale = 1.0 set before the far-fade test; +- `brightness *= PIN` twice; +- for loop with a short index; +- point_from_line3d as a real call. +With that shape (probe v1), everything before the loop became instruction-identical to January. + +Escape-scope law: January's [ebp+8] holds both the escaped external_scale and the count-1 temp. So external_scale's block closes before the loop (v2, frame 0xac). + +The last residual was the four inlined pow1 joins: ours used memory phis, January keeps the result on the x87 stack. The /Od pow1 at 0x79fb90 is a ternary with the pow arm falling through. Its callee chain is pow(float,float) 0x525c50, then powf 0x525d60, then CRT pow. The real_math `power` wrapper is a different function (0x69fab0), called only from weapons.c's `power(...)` site. So pow1 calls C pow directly. +In C, `exponent != 1.f ? pow(value, exponent) : value` has type double. It compiles to January's exact out-of-line _pow1 and to its x87-phi inline form. The w2 ternary negative used power(), whose ternary is float. Result: EXACT. + +Strip tests, each changing one element from the exact candidate: +- Load-bearing (reverting breaks exactness): point_from_line3d, vector_from_points3d, dot_product3d, the accumulator (reverting gives 928/48), external_scale's inner scope (0xa8), the for loop, and the statement positions of both 1.f assignments (initializer forms go residual). +- Inert: the two-statement alpha and the loop-local declaration order. + +Whole-object audit on cand_final.obj: +- object_audit against the regenerated split: PASS; pdb_storage: 0 disagreements. +- _light_volume_globals is absent from the cachebeta publics, no January object references it, and HCEX calls it `File Static`. +- Surplus _dot_product3d, _point_from_line3d and _vector_from_points3d are IDENTICAL to January's selected copies (action_charge, action_charge, action_alert). nodup_census finds 0 NODUP definers board-wide. provider_link passes in both link orders. +- The _power surplus is gone. +- Data is 284/284 at 100% in build/report.json. +- widgets.obj, the only other includer of light_volumes.h, is raw-identical (20/20 sections). +- fake_match_scan: 0 leads. /W3: only a new C4244 (double to real) at pow1's return. + +## blockers +None at the object level. The integrator still needs to: +- run the full chain (ninja, progress, stable diff, parks, admission, pytest); +- regenerate the split with csplit after the symbols.json edit; +- run a reviewer check of the header-inline COMDAT class under house rule 6 / owner ruling 20260921 #2. The new surplus is _dot_product3d, _point_from_line3d and _vector_from_points3d, all byte-identical and link-clean, with a strictly exact caller. +Note: January's light_volumes object does not reference _point_from_line3d out of line. Ruling 20260921 #1 was narrower, but the later rule-6 text in docs/campaign_house_rules.md admits the all-inlined class, including _point_from_line3d, under exactly these conditions. The hand-expanded alternative is both forbidden by rule 6 and measured non-exact (s1). + +## reopen_criteria +Not applicable: every function is exact and the audit passes. Reopen only if the integration sweep shows a regression in widgets.c or in the three helpers' provider links, or if the owner rejects the all-inlined header-inline COMDAT class for _point_from_line3d. + +## task notes +A new, reusable VC7 law came out of this work. The lab evidence is in scratch/w/light_volumes/lab/r.* and lab/p.*. +- Suppose an inlined helper's result is a float expression: an if-form `if (c) v = f(v); return v;`, multiple returns, or `c ? power(v,e) : v`. VC7 merges that return temp with the caller's float destination, which gives a memory phi. +- `c ? pow(v,e) : v` with C pow is typed double. It cannot merge, so VC7 keeps it on the x87 stack: an eager `fld v` after the compare, then `fstp dest` at the join. +- Both forms produce the same out-of-line bytes. So an 'x87 residency tie' in an inlined helper may really be the expression type of the helper's return. +- A board scan (cipow_scan.py) found January's eager-load pow diamond only in _light_volume_render. + +The earlier 'pre-loop x87 contest tie' was a source-shape difference. The /Od statement order and the real helper calls fixed it outright. + +Tool note: the Bash tool mangles backslashes inside heredocs. Use the Write tool for any Python that contains backslashes. +ledger: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\light_volumes\LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave2/fn2_lightning_source_objects_widgets_lightning.md b/research/fifty_objects_20260925/results/wave2/fn2_lightning_source_objects_widgets_lightning.md new file mode 100644 index 00000000..b5102fcb --- /dev/null +++ b/research/fifty_objects_20260925/results/wave2/fn2_lightning_source_objects_widgets_lightning.md @@ -0,0 +1,67 @@ +# source/objects/widgets/lightning + +## verdict +NO_PROGRESS + +## newly_exact_functions +[] + +## candidate_files +[ + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\lightning\\production.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\lightning\\storage.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\lightning\\od_shape.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\lightning\\config\\symbols.json", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\lightning\\owner_gated_best.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\lightning\\prod\\lightning_c5.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\lightning\\prod\\lightning.h", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\lightning\\od_submit.txt", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\lightning\\LEDGER.md" +] + +## production_changes +No strict credit. Optional, zero-credit and byte-inert changes, reviewed separately from any function gain: +(1) STORAGE CORRECTION (recommended). Both sources agree: `_lightning_globals` is missing from the cachebeta publics, and HCEX.pdb reports `lightning_globals` as DataKind 5 = File Static with an unnamed struct type. Apply scratch/w/lightning/storage.patch (`git apply --check` clean at 931ed8dc). It changes lightning.c to `static struct lightning_globals lightning_globals = {0};` and removes the `extern` (and the empty globals section) from lightning.h. Then take config/symbols.json line 23106 from scratch/w/lightning/config/symbols.json. That line was edited in place to `{ "file_offset": 4550212, "flags": 0, "name": "_lightning_globals", "static": true },` (CRLF kept; nothing re-serialised). Follow with a csplit-only regen. Verification: lightning.obj rebuilt with the edited header has all 34 sections identical to production, with storage going from 2 to 3. widgets.obj, the only other file that includes lightning.h, rebuilt in place has all 20 sections identical. +(2) /Od SHAPE EDITS (optional). Apply scratch/w/lightning/od_shape.patch (clean), or production.patch, which combines (1) and (2) and is clean on its own. It contains these edits, each attested in the /Od build (fn 0x79d1c0): +- no `jitter` local: `scale_vector3d(&up, real_seed_random_range(...)*jitter_offset, &displacement)` +- `set_real_point3d(¢roid, (x1+x0)*.5f, ...)` +- `jitter_scale *=` +- `(next-md)*fraction + md` +- the /Od declaration orders +- the RTC names `adjusted_color` and `displacement` +The `_lightning_submit` normalized sha stays 9885e979 (identical to production, so the park hash does not drift) and the COMDAT/surplus set is unchanged. /W3 shows only the inherited C4146/C4244. There are no config/parked.json changes and no parks to retire. + +## evidence +All files are in scratch/w/lightning/ (LEDGER.md has every probe). +Baseline gate: 8 exact / 1 residual. alndiff shows 756/756 instructions and two real packets: +- P1 @0x38e: the global_z_axis3d fallback copy. January uses ECX as the pointer; ours uses EAX (the 5-byte A1 form). That 1-byte shift also causes the nop / mov edi,edi pad difference and the downstream edx/ecx swaps. +- P2 @0x876: January emits `fstp st(0); mov ecx,[ebp-8]; fstp [esi+0xc]`; ours emits the fstp before the reload. +The /Od build (odbuild fn 0x79d1c0, RTC names marker/points/bounds/centroid/adjusted_color/displacement) had not been used by any earlier ledger. It shows: +(a) The vertex pair is written with point_from_line3d(point,&up,width,vertices) and point_from_line3d(...,-width,...). The helper body at 0x42e0d0 equals real_math.h. The current source hand-expands it, which breaks rule 6. +(b) The segment-up fallback is ONE aggregate integer copy from global_z_axis3d, with the pointer loaded once (0x79df14). The HCEA PPC decompile also shows `side = *(const real_vector3d *)global_z_axis3d`. HCEX types: global_z_axis3d is `const union real_point3d *` and up is `union real_vector3d`. +Probes: +- c1 (point_from_line3d): body byte-identical to production. It adds a `_point_from_line3d` COMDAT that is byte-identical to January's selected copy (action_charge, 48 B, sha 9b763841), and provider_link PASSES. +- c2 (c1 + aggregate cast copy): P1 closes; only P2 is left. +- Four /Od shape edits, five /Od declaration orders, two /Od dead locals (lab only), u_offset+u and !vertex_index: all byte-inert. +- 36 + 66 statement-order permutations of {P,TX,C,TY} across both vertices: best is 2 hunks, never 0. +- Forwarded colour (vertices[-1].color) and vertex_index-referencing TX2/P2: refuted. +- Name-count oracle (0..40 dummy decls before the function): all 41 identical, so P2 is not a name-count tie. +Emission census (tail.py): vertex-2 TX2 (the fstp of the long-lived CSE value u+u_offset) is emitted right after the POP unless a vertex-2 integer store is emitted while that value is on the x87 stack. Every variant that separates them visibly moves C2 or TY2, which January does not show. A board scan (scan_blk.py) finds 224 January blocks that load the branch value before a trailing x87 store, so January's order is the usual one and ours is the exception. +Owner-gated best (owner_gated_best.c = production.patch + cast + point_from_line3d): 2576/80, one adjacent dependency-free transposition left, sha 4a3cf430. +Audit of the candidate: 18 January symbols with 0 differences apart from the storage finding. .rdata 268 and .bss 4 are 100% in build/report.json. Surplus COMDATs pass provider_link. + +## blockers +1. The function is not exact. P2 is a dependency-free order between the vertex_index reload and the TX2 x87 store, decided by C2 dag.c emission. No statement order, declaration order, name count, helper spelling or /Od-attested shape reaches it (more than 100 measured shapes). +2. P1 needs an owner ruling. The only form that matches is the aggregate view copy `up = *(real_vector3d const *)global_z_axis3d;`. It is attested by /Od and by the HCEA PPC decompile, but it is load-bearing: stripping the cast is a compile error, and the six component-store orders fail. Under brief section 7 that makes it owner-gated. +3. The rule-6 exception for the `_point_from_line3d` COMDAT (identical copy, provider link PASS) also requires a strictly exact caller, so the /Od-attested point_from_line3d spelling cannot land until 1 and 2 are resolved. +4. The storage of `_lightning_globals` is wrong in the split and production (external; January has it file-static). This is fixed by the storage packet above and must land before any whole-object admission. + +## reopen_criteria +Reopen only when BOTH hold: +(a) the owner admits the /Od-attested aggregate view copy for the axis fallback; +(b) there is either a decoded C2 emission rule (for example a live C2.dll trace of the TX2 fstp emission decision, comparing owner_gated_best against the ord2 variant p_P-TX-C-TY_P-C-TX-TY, where only C2's IL position differs) or a first-party January-era source fragment. It must show a natural spelling that emits the vertex_index reload before the TX2 fstp without moving the C2 or TY2 store. +Do not repeat: the TX/C/TY and P/TX/C/TY permutation matrices, /Od declaration orders, /Od dead locals, name-count 0..40, forwarded colour/texture, vertex_index-referencing TX2, &points[vertex_index] P arguments, u_offset+u, !vertex_index, swapped bounds arms, or anything in the earlier lightning ledgers. + +## task notes +No strict credit this wave; the object stays at 8/9 exact.\n\nNew this wave:\n- /Od evidence (earlier ledgers never used the /Od build): point_from_line3d at both vertex sites (the current source hand-expands it, against rule 6), and a single aggregate copy for the axis fallback.\n- A storage correction confirmed by two sources: lightning_globals is file-static in January (missing from the cachebeta publics; HCEX DataKind FileStatic). It is byte-inert; the patch and the in-place symbols.json edit are provided.\n- A characterized emission-order rule explaining the last transposition.\n\nThe owner-gated best candidate leaves exactly one adjacent reload/x87-store swap. It needs the owner to rule on the axis aggregate view copy, which w2 already proposed and which now has /Od attestation.\n\nAll work stayed under scratch/w/lightning/. No tracked files were edited. No ninja, configure or git-mutating commands were run. +ledger: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\lightning\LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave2/fn2_network_connection_source_networking_network_connection.md b/research/fifty_objects_20260925/results/wave2/fn2_network_connection_source_networking_network_connection.md new file mode 100644 index 00000000..279a4f24 --- /dev/null +++ b/research/fifty_objects_20260925/results/wave2/fn2_network_connection_source_networking_network_connection.md @@ -0,0 +1,39 @@ +# source/networking/network_connection + +## verdict +FUNCTIONS_EXACT_OBJECT_BLOCKED + +## newly_exact_functions +[ + "_network_connection_connect", + "_network_server_close_client_connection (owner-gated: authentic out-of-bounds loop bound, not self-landable)" +] + +## candidate_files +[ + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\network_connection\\production.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\network_connection\\owner_gated_close_client.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\network_connection\\cand_connect_only.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\network_connection\\cand_full.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\network_connection\\cand_full.obj", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\network_connection\\LEDGER.md", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\network_connection\\od_connect.txt", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\network_connection\\od_close_client.txt", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\network_connection\\od_idle_server.txt" +] + +## production_changes +LANDABLE: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\network_connection\production.patch. It changes only network_connection_connect (git apply --check is clean against 931ed8dc and the patch reproduces cand_connect_only.c byte for byte). The new body is single-exit. `success = connection->reliable_endpoint || connection->unreliable_endpoint;` is computed after the two asserts. It is followed by `if (success && connection->unreliable_endpoint) { result = connect_endpoint(...); if (result == _transport_error_none) { success = TRUE; } else { error(_error_silent, ...unreliable...); success = FALSE; } }`. Then comes `if (success && connection->reliable_endpoint) { if (process_reference) { result = connect_endpoint_async(...); if (result == _transport_error_none || result == _transport_result_connect_in_progress) { success = TRUE; } else { error(_error_silent, ...async...); success = FALSE; } } else { result = connect_endpoint(...); if (result != _transport_error_none) { error(_error_silent, ...reliable...); success = FALSE; } } }` and a single `return success;`. The three literal `2` error levels become `_error_silent` (errors.h value 2), which every other error() call in this TU already uses. No header, config or symbols.json change. Retire the parks.json entry for _network_connection_connect when this lands. OWNER-GATED, NOT LANDABLE: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\network_connection\owner_gated_close_client.patch (check clean; together with production.patch it reproduces cand_full.c). It gives close_client the /Od-attested single-exit form (`boolean success = FALSE; ... success = TRUE; break; ... return success;`). The loop bound becomes `client_index < MAXIMUM_NUMBER_OF_LOCAL_PLAYERS + 1`, with a `/* BUG (preserved for exact matching): ... */` comment in the actors.c / actor_looking.c precedent style. Retire the _network_server_close_client_connection park only if the owner admits it. + +## evidence +Baseline gate: 21 exact / 2 residual. CONNECT: January's CFG returns FALSE for the both-NULL case before `push ebx` and carries `success` in BL (`mov bl,1`). The unreliable error block sits out of line (`jne 0xc2`) after the async error block. The async OK/in-progress path returns the constant `mov al,1`, while reliable==NULL and sync-OK return `mov al,bl`. Production uses early returns, has no BL carrier and comes to 272 bytes. The later /Od+RTC build (fn 0x743d80, od_connect.txt; its unreliable endpoint and async code are removed) has `success = ` after the asserts, `if (success && connection->reliable_endpoint)`, the sync path `if (result) { error; success = FALSE; }` and a single return. Probes, all logged in LEDGER.md: C1 (async `success = a||b; if (!success) error`) gives 272 bytes with the prologue and BL now identical. C2 (async if/else TRUE/FALSE) gives 288 bytes; the only remaining difference is the placement of the unreliable error block. C3 (FALSE-initialised) adds `xor bl,bl` at entry and is worse. C4 and C8 (nesting / an else arm under ||) are identical to C2. C6 (no `success &&`) hoists push ebx and is worse. C9 (`success = r==none`) emits sete and is worse. C11 (the unreliable arm uses the same if/else idiom as the async arm) is EXACT with 126/126 instructions. C12 (the same if/else with the condition inverted) is residual, so the error must be the else arm. Strip controls: C15 removes the async `success = TRUE`, and January's dedicated `mov al,1` return block disappears. That is independent byte proof that January wrote this redundant-looking TRUE/FALSE if/else idiom in this function, and the unreliable arm uses the same idiom. The reviewer should still judge whether the unreliable arm's `success = TRUE` passes the strip test: the plain form (C2) does not match, and the only attestation for that arm is the idiom's byte-proven presence in the sibling async arm. CLOSE_CLIENT: the only difference is `cmp esi,5` vs 4. January allocates the server at 0x50 (`push 0x50`) and sets allow_client_connections at +0x4c. idle_server loops over the client list with `< 4` and checks endpoint-set capacity with `< 5`, so client_list has exactly 4 slots. The later /Od build (0x746dd0 / 0x7455f0) has client_list[16] at +0x9b4 and allow at +0x9f4, idle_server loops `<0x10` with a capacity check of `<0x11`, and close_client loops `<0x11`. The off-by-one survived the 4-to-16 resize: close_client is bounded by the endpoint-set capacity. That is an authentic January out-of-bounds read, and no valid 5-element spelling exists. P1 (`< MAXIMUM_NUMBER_OF_LOCAL_PLAYERS + 1`, early return) is EXACT. P3 (the same bound in the /Od single-exit form) is EXACT. P2 (`<=`) is residual. WHOLE OBJECT (cand_full.obj): gate 23/23 EXACT. object_audit PASS: 99 January symbols, 0 differ, and the candidate-only surplus equals production's. surplus_identity: 0 code COMDATs. provider_link: SELECTED-PROVIDER LINK PASS. pdb_storage: 0 disagreements. Data is 100% (3417/3417 in build/report.json). _network_connection_notify_traffic_event is at 97.83% in objdiff 3.3.1 but strict-equal with 9/9 jump-table labels, and the accepted_ledger in build/semantic_report.json already credits it (semantic-coff), so no semantic_matches entry is needed. The unit has no admission or semantic-credit rejections. HCEX.pdb has no network_connection compiland or type. The patches change only this .c file, so they cannot affect other translation units. + +## blockers +The only blocker for whole-object completion is an owner ruling on the close_client authentic-bug reproduction (loop bound = endpoint-set capacity, MAXIMUM_NUMBER_OF_LOCAL_PLAYERS + 1, which reads allow_client_connections and its padding as a pointer). Brief sections 2 and 7 make this owner-gated. The earlier park vetoed exactly this, but it asked for layout evidence of a valid bound; the new /Od evidence instead proves the bound is an authentic, persistent January bug. Secondary reviewer item: the connect candidate's unreliable-arm `success = TRUE` (see evidence). + +## reopen_criteria +The object completes the moment the owner admits owner_gated_close_client.patch: land it with production.patch, retire both parks, run the full ninja + stable diff. If the owner rejects it, close_client stays parked. Reopen it only with January-source evidence for a different in-bounds loop; the new /Od evidence shows none exists. If a reviewer rejects the connect unreliable-arm `success = TRUE` under the strip test, fall back to cand C2 (288/288, zero credit, one block-placement difference) and park it as instruction-scheduling. Reopen only with evidence of another natural spelling that makes the unreliable error the sunk else arm. + +## task notes +Tree untouched (no tracked edits, no ninja/configure/git mutations). production.patch covers only connect and is landable: +1 exact function, 288 padded bytes. owner_gated_close_client.patch covers the authentic out-of-bounds bound and must not be self-landed. With both, network_connection is 23/23 exact and passes object_audit, provider_link and pdb_storage, with data at 100%. Process note: the first two connect probes were built from a bash heredoc that dropped the double backslashes in the assert __FILE__ strings. They were discarded and rebuilt with the Write tool, and every number in the ledger comes from the corrected files. +ledger: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\network_connection\LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave2/fn2_observer_source_camera_observer.md b/research/fifty_objects_20260925/results/wave2/fn2_observer_source_camera_observer.md new file mode 100644 index 00000000..f60cdbfa --- /dev/null +++ b/research/fifty_objects_20260925/results/wave2/fn2_observer_source_camera_observer.md @@ -0,0 +1,65 @@ +# source/camera/observer + +## verdict +FUZZY_IMPROVED + +## newly_exact_functions +[] + +## candidate_files +[ + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\observer\\production.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\observer\\cand.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\observer\\cand.obj", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\observer\\pos_F1.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\observer\\LEDGER.md", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\observer\\od_update_positions.txt", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\observer\\od_apply_rot.txt", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\observer\\fu.py", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\observer\\lab.py" +] + +## production_changes +Optional fuzzy upgrade; no exact credit. Apply C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\observer\production.patch to source/camera/observer.c. It is a unified diff, `git apply --check` is clean at 931ed8dc, CRLF is preserved, and it touches only the observer_update_positions body. The full candidate file is scratch/w/observer/cand.c. What the patch changes: `real displacement[11]` plus csmemset plus an unattested `real_vector3d rotational_displacement = {delta[0..2]}` copy become `struct observer_derivative new_camera_displacements` (name confirmed by both HCEX and the /Od RTC). Pointer locals follow the /Od declaration order (position, velocity, delta, target, a..f, timer). The main loop becomes `if (remaining_time > 0.f || !TEST_FLAG(flags, valid)) { short value_index; powers t2..t5; polynomial or velocity loop; `< orientation` add loop, else observer_apply_rotational_displacement((real_vector3d const *)delta, (real_vector3d *)position, (real_vector3d *)(position + 3)); } else { short value_index; snap loop }`, with advances taken from the count tables. The axes check becomes the /Od-attested tail loop: `position = &observer->forward.i; for (parameter_index = orientation; ...) { real_vector3d *forward = (real_vector3d *)position; real_vector3d *up = (real_vector3d *)(position + 3); if (!valid_real_vector3d_axes2(forward, up)) { real_vector3d left; cross_product3d(up, forward, &left); cross_product3d(forward, &left, up); normalize3d(forward); normalize3d(up); } position += observer_parameter_real_counts[parameter_index]; }`. Behaviour is equivalent: the one-trip tail loop, a dead memset, and orientation is the last group. If this is applied, the integrator must refresh the config/parked.json measurements.base for _observer_update_positions, because a moved parked body fails PROGRESS. Target values from the --source candidate: 1568/40, normalized sha256 985364af30c99c4d640d08e280c7903126651e0f83f85997de14475e569294a0. Remeasure after ninja and take objdiff % from the report. The park stays. The real*->real_vector3d* casts are type-only: a strip test with all of them removed gives a byte-identical function (sha1 914d5e1c3140acbe). The same cast idiom is already exact in this TU (observer_find_displacement). The brief asks for a strictly exact caller before a new view cast, so the owner or integrator should confirm the casts are admissible in a non-exact body. No header, symbols.json or config change otherwise. + +## evidence +Baseline gate --all at 931ed8dc: exact 25, residual 1, the target at 1648/32 (frame 0x90). The candidate gives exact 25, residual 1, with the target at size 1568 = Jan, relocs 40 = Jan (the only relocdiff is the --source literal-naming artifact), frame 0x84 = Jan, and 471 = 471 instructions. The emitted-symbol guards pass. 8 instructions still differ, in 4 hunks of x87 commutative operand order in the tail. F is forward at edi+0xd0..0xd8 and U is up at edi+0xdc..0xe4: +- 0x43b, dot k-term: Jan F.k*U.k, ours U.k first. +- 0x48e, cross i-component first product: Jan loads F.k first, ours loads U.j first. +- 0x4ab, cross j-component first product: Jan loads F.i first. +- 0x4d4, cross k-component second product: Jan loads F.i first. +object_audit: only the target row differs, the 49 January symbols have 0 differences, and the surplus list is identical to production. pdb_storage finds 0 disagreements and fake_match_scan finds 0 leads. + +Evidence chain (full list in LEDGER.md): +1. /Od fn 0x5302b0 (RTC: new_camera_displacements 56, left 12) shows the tail loop (position = observer+0xd0, parameter_index 4..5, forward = position, up = position+0xc), a separate short snap index declared after the powers block, and the order of the pointer locals. +2. /Od fn 0x52b600 confirms the inventory of the inlined rotational apply. +3. HCEX DIA2Dump confirms `struct observer_derivative new_camera_displacements`. + +Probes (realdiff = differing instructions): +- Old best a3 (hand-expanded axes predicate, which the owner holds): 18. +- s1 (genuine header axes2): 20. +- L1 (/Od tail loop): 14. This fixes the inlined normalize3d magnitude hunk for the first time. +- L2 (/Od if/else with its own snap index): 8. +- L3/F1 (/Od declaration order, authentic names): 8. +- Ta, Tb, Tc, Te (tail reset or up spelling, left hoisted): byte-identical to L2. +- Cross_product3d body with 2 named locals as in the /Od copy (lab #define rename): byte-inert. + +Lab-only M8 instrument (dead locals), about 120 variants at the function top, after observer, after timer, before forward, between forward and up, and after up or left: +- Dead locals after up or left are inert. +- Ordinals follow first-definition order, not declaration position. L7 moved the declaration and was byte-identical to L2. +- Every family's 8 count states were enumerated and none reproduces January. The L family (forward is position) never loads F.k first in the dot k-term or in the cross i-component first product. The M and s1 families (address or block forms) never produce the k,i,j sum order and never load U.k first in the second i-component product. +- Lf1 (up = forward + 1, which /Od refutes) scores 6. +- Mt2 (forward and up defined at the function top, contradicted by /Od) scores 6. +- X1 (forward as a local, up as an expression) at D=6 reproduces January's whole first cross product, but the dot and magnitude stay wrong. + +Stop rule fired after about 20 natural shapes. + +## blockers +_observer_update_positions is not strictly exact. The remaining 8 instructions are x87 commutative-leaf key order inside the tail's inlined valid_real_vector3d_axes2 dot and the first inlined cross_product3d. No /Od-attested, house-rule-compliant spelling reaches January's pattern: dot AAB k,i,j (F.k, F.i, U.j) together with cross (F.k, U.k | F.i, F.k | F.j, F.i). Each family reaches only part of it. The whole object is otherwise complete (every other function, the data/BSS sections and all symbols match), so this one function is the only object blocker. + +## reopen_criteria +Reopen on any one of: (1) a decoded C2 per-leaf key rule for R1 pointer-local leaves (forward = position, up = position+3) that predicts January's AAB k,i,j dot together with the (F.k, U.k) pair in the cross i-component; (2) January-side or first-party evidence that forward and up have different provenance in the tail (lab: forward as a local with up as an inline expression, at a count shift of 6, reproduces the entire first cross product); (3) a same-compiler exact function that inlines valid_real_vector3d_axes2 plus a cross_product3d repair on position-derived pointer locals. Start from scratch/w/observer/pos_F1.c and use fu.py (F/U first-load table) and lab.py. Do not repeat anything in the ledger's inert list: Ta/Tb/Tc/Te, the declaration-order permutations, cross_product3d local count, dead locals after up or left, or any of the enumerated count-state sweeps. + +## task notes +Production at 931ed8dc is 1648/32, frame 0x90; it is a structural mismatch. The candidate closes the whole structural gap (size, relocations, frame, layout), and the magnitude hunk that no earlier wave could move is fixed by the /Od-attested forward/up pointer locals. The Layer-2 conjunction header valid_real_vector3d_axes2 now inlines here, so the old hand-expanded predicate that the owner holds is no longer needed. The object is one function away from complete. If the residual is ever closed, run the brief's section-4 audit: provider_link for the surplus COMDATs, which are unchanged from production. object_audit and pdb_storage are already clean apart from the target row. +ledger: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\observer\LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave2/fn2_rasterizer_xbox_hardware_bitmaps_rasterizer_xbox_rasterizer_xbox_hardware_bitmaps.md b/research/fifty_objects_20260925/results/wave2/fn2_rasterizer_xbox_hardware_bitmaps_rasterizer_xbox_rasterizer_xbox_hardware_bitmaps.md new file mode 100644 index 00000000..dba0fe96 --- /dev/null +++ b/research/fifty_objects_20260925/results/wave2/fn2_rasterizer_xbox_hardware_bitmaps_rasterizer_xbox_rasterizer_xbox_hardware_bitmaps.md @@ -0,0 +1,52 @@ +# rasterizer/xbox/rasterizer_xbox_hardware_bitmaps + +## verdict +NO_PROGRESS + +## newly_exact_functions +[] + +## candidate_files +[ + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\rasterizer_xbox_hardware_bitmaps\\base.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\rasterizer_xbox_hardware_bitmaps\\LEDGER.md", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\rasterizer_xbox_hardware_bitmaps\\p\\t7.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\rasterizer_xbox_hardware_bitmaps\\p\\t7.asm", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\rasterizer_xbox_hardware_bitmaps\\od_7ea7d0.txt", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\rasterizer_xbox_hardware_bitmaps\\probe.py", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\rasterizer_xbox_hardware_bitmaps\\first_scan.py" +] + +## production_changes +None. Keep the production source unchanged (identical to scratch/w/rasterizer_xbox_hardware_bitmaps/base.c) and keep the config/parked.json entry for _rasterizer_bitmap_new. No patch was written. There is no symbols.json or config change. + +## evidence +Baseline gate --all: 18 exact, 1 residual (_rasterizer_bitmap_new [sha]), 0 unwritten. alndiff shows 150/150 instructions with no text differences. The only differing byte is +0x15A, the displacement of the jne at +0x159. January targets the epilogue at 0x171, just after the error() block; we target a byte-identical copy at 0x17e, just after the no-device `hardware_format = NULL` block (ND). Both copies are `pop esi; mov al,bl; pop ebx; pop ebp; ret`. object_audit on base.obj: every January section and symbol matches except this function (32 symbols, 0 differ). + +New probes this wave (candidates and objects in scratch/w/rasterizer_xbox_hardware_bitmaps/p/): +- a1: case arms as in the /Od dx9 build, `if (result<0){success=FALSE; rasterizer_error}` with no `success=TRUE`. Result: 432!=400, 28!=26 relocs, 161 insns. +- a2: a1 plus the /Od single exit. Same regression as a1. Conclusion: the explicit `success=TRUE` arm is load-bearing. The same idiom is exact in rasterizer_xbox.c preinitialize. +- a4: reproduces Lane C's A4. 147 insns, loses the ebx=1 constant pin, binding still LAST. +- t7 and t7b: `else { hw=NULL; return TRUE; }` followed by `if (!success){...} return success;`. This form was not in any recorded probe list. Both are identical to base. The /FAsc listing (p/t7.asm) shows VC7 moves the textually earlier ND else-arm to the end of the function, which is January's ND position, but the merged canonical return (label $L20967) still follows ND. +- s1: a separate block-scoped `long result` in each case (the /Od build has three HRESULT slots). Inert. + +Other evidence read: +- /Od fn 0x7ea7d0 (the dx9 rasterizer_bitmap_new) has a single exit and no success=TRUE in the case arms. It is a later revision. +- HCEX.pdb has no locals for this function (0xE4-byte PPC rewrite). HCEA research/halocea/src/rasterizer_bitmap_new.c decompiles that rewrite and is not source. +- Corpus study of the 33 January-exact FIRST-binding instances (the case where the jcc goes to the first copy, as January does here; scratch/w/.../first_scan.py over opus5 topo.json). Every one I read gets its layout from one of three things: a loop exit sunk after the return, a shrink-wrap pop block, or a return value specialised to different text (`mov al,1`). None of these applies to bitmap_new's bytes. + +Full record: scratch/w/rasterizer_xbox_hardware_bitmaps/LEDGER.md. + +## blockers +The residual is one jcc binding. VC7 folds `return success` and ND's `return TRUE` into one return block. Because ebx holds a constant 1 (the pin), `return TRUE` compiles to the same `mov al,bl` text. Across base, t7, A3, A4 and er, that block is placed after the last predecessor that falls into it: ND (ours) when ND is at the end, err when ND is inline (er). January needs the block after err with ND laid out after it, and no natural spelling measured does that. + +Prior negatives already cover shared/split returns, polarity, goto and do-while, 24 case orders, declaration count 1..32, names, flags, and about 30 Lane C probes. This wave added 5 more. The methodology stop rule fired. + +The object has no other blocker. Candidate-only surplus (XDK tables D3DPRIMITIVETOVERTEXCOUNT, D3DSIMPLERENDERSTATEENCODE, D3DTEXTUREDIRECTENCODE and two literals) would still need the surplus_identity and provider_link audits if this function ever closed. + +## reopen_criteria +(a) A natural spelling where ND's return is not merged with `return success` but still emits `mov al,bl`: the return text differs at merge time and is identical in bytes. (b) Original January source, PDB locals, or an authenticated donor for this function. (c) A decoded C2 layout rule for where a merged return block goes relative to a sunk else-arm; t7 shows the sink happens before the return block is placed. + +## task notes +No tracked files were edited, and no ninja, configure or git-mutating command was run. The integrator could append to the park evidence and to docs/object_matching_logs/rasterizer_xbox_hardware_bitmaps_obj.md that these forms are now also measured negative: /Od dx9 case arms without `success=TRUE` (a regression to 432 bytes), the else-arm early return with the error block after the if/else (t7/t7b, identical to base), and per-case block-scoped `long result` (inert). The t7 /FAsc listing is useful mechanism evidence: VC7 does sink the ND else-arm to January's end-of-function position, so what stays unreachable is only where the merged return block is placed. +ledger: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\rasterizer_xbox_hardware_bitmaps\LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave2/fn2_rasterizer_xbox_lights_source_rasterizer_xbox_rasterizer_xbox_lights.md b/research/fifty_objects_20260925/results/wave2/fn2_rasterizer_xbox_lights_source_rasterizer_xbox_rasterizer_xbox_lights.md new file mode 100644 index 00000000..dbe45f8e --- /dev/null +++ b/research/fifty_objects_20260925/results/wave2/fn2_rasterizer_xbox_lights_source_rasterizer_xbox_rasterizer_xbox_lights.md @@ -0,0 +1,90 @@ +# source/rasterizer/xbox/rasterizer_xbox_lights + +## verdict +FUZZY_IMPROVED + +## newly_exact_functions +[] + +## candidate_files +[ + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\rasterizer_xbox_lights\\cand_g4.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\rasterizer_xbox_lights\\g4_owner_gated.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\rasterizer_xbox_lights\\cand_g2_diagnostic_R15.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\rasterizer_xbox_lights\\LEDGER.md", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\rasterizer_xbox_lights\\od_sun_glow.txt" +] + +## production_changes +NONE LANDABLE. The real file is unchanged (git diff --stat is empty). Two owner-gated artifacts are provided. +(1) scratch/w/rasterizer_xbox_lights/g4_owner_gated.patch, which passes git apply --check. The full file is scratch/w/rasterizer_xbox_lights/cand_g4.c (sha256 b85e7c0b40d1e82b...). It replaces only the rasterizer_sun_glow_draw body with the /Od-attested genuine-helper shape: + - block-scoped `real_vector3d eye_to_corona_vector; vector_from_points3d(&global_window_parameters.camera_position, ¶meters->position, &eye_to_corona_vector); normalize3d(&eye_to_corona_vector); brightness = dot_product3d(&global_window_parameters.camera_forward, &eye_to_corona_vector); brightness = PIN((brightness - (real)cos(_pi / 4.0f)) / (1.0f - (real)cos(_pi / 4.0f)), 0.0f, 1.0f);` + - block-scoped `real_vector3d direction = uncompress_int32_to_real_vector3d(parameters->compressed_direction); point_from_line3d(¶meters->position, &direction, parameters->definition->occlusion_radius, &occlusion_point);` + - projected_center.x/.y snapped in place, which removes the center_x/center_y, intensity and function-scope direction locals. + It would be a zero-credit park re-baseline (base sha dd0f3291... -> f5f9e2f4a22bdb34...). It is NOT landable under Rule 6: the three new header-inline COMDATs are byte-identical to January's selected copies, but the rule needs a strictly exact caller. +(2) scratch/w/rasterizer_xbox_lights/cand_g2_diagnostic_R15.c is STRICT EXACT 14/14 and the whole-object audit passes. It is held only by R15 (details in evidence). +No symbols.json, config or header changes are needed. Optional integrator text refresh for the parked.json evidence: the recorded '0x98 versus 0xA4 frame' is stale. Production is already 0x98. The residual is only the brightness dot term/leaf order. + +## evidence +BASELINE (931ed8dc): gate 13 exact / 1 residual / 0 unwritten. .rdata is 1616/1616 (report 100%). object_audit on build/base: only the function differs; 33 January symbols with 0 differences; the 5 surplus COMDATs are IDENTICAL; provider_link PASS. + +/Od readout (halo_cache_symbols.exe fn 0x7edb90, a DX9 port; the full dump is in od_sun_glow.txt): +- RTC descriptors name direction, position, center, axes, eye_to_corona_vector, vsh_constants__screenproj and bounds. +- Statement order: vector_from_points3d(&camera_position, ¶meters->position, &eye_to_corona_vector) as a real call with its return discarded; normalize3d(&eye); brightness = dot_product3d(&camera_forward, &eye) as a real call with forward first; brightness = PIN((brightness - cosine(K)) / (1 - cosine(K)), 0, 1) on the same local ebp-0x6c; direction = uncompress by value; point_from_line3d(¶meters->position, &direction, occlusion_radius, &position) as a real call; center.x = floor(center.x + 0.5f) in place. + +PROBES (full details in LEDGER.md): +- g1 (literal /Od shape with cosine()): 8 REAL regions, down from 47 for the production body. The occlusion block (genuine point_from_line3d + by-value uncompress) is byte-exact, including the radius CSE and fstp st(0). fcos placement after the sum is exact. +- g4 (the same with (real)cos): 674/674 instructions, frame 0x98, relocation multiset identical. Only 2 REAL regions remain, both in the dot at +0x69..0x88. + - January: fld eye.i; fmul fwd.i; fld eye.j; fmul fwd.j; faddp; fld eye.k; fmul fwd.k; faddp (order i,j,k, every product loads the local first). + - g4: fld fwd.i; fmul eye.i; fld eye.k; fmul fwd.k; faddp; fld eye.j; fmul fwd.j; faddp (order i,k,j, the i product loads the global first). + - surplus_cand.py: _dot_product3d, _point_from_line3d and _vector_from_points3d are all IDENTICAL to the action_charge/action_alert copies. provider_link PASS. fake scan 0 leads. +- Inert spellings: + - g5/g6: dot argument order. + - g7: eye vector scope. + - n1: nested normalize3d(vector_from_points3d()). + - r1: /Od-attested `/16.0f`. + - sc: SUCCEEDED(). + - q1/q2: helper-return pointer + dot_product3d. + - tusweep: 1..40 file-scope declarations. +- Worse spellings: n4/n5 (dot inside PIN hoists fcos) and va (named center_x/center_y, 46 REAL). + +DIAGNOSTIC g2: V1's brightness block (helper-return pointer + 3-statement accumulation) + genuine point_from_line3d + by-value uncompress gives STRICT EXACT 14/14. On the g2 obj: +- object_audit PASS; +- 7 surplus COMDATs, all IDENTICAL; +- provider_link PASS; +- pdb_storage 0 disagreements. +This proves the only unresolved January fact is the brightness dot. + +NEW MECHANISM EVIDENCE (lab only): +- Corpus scan (scan_ijk.py) finds exact in-tree genuine inline dot_product3d sites that January emits i,j,k with the local loaded first: _leaf_map_leaf_spans_polygon and _item_align_to_normal_and_point. +- Truncation bisect: the order of this dot changes with LATER code, and at L=241 it becomes i,j,k. +- Dead-read oracle: `real oracle = global_window_parameters.camera_forward.k;` in the loop or at the function end turns the dot into i,j,k (only the i operand stays wrong). +- Dead-local oracle: 4..9 initialized dead locals flip the i operand to local-first. +- The two oracle keys interact. +=> January's order is reachable from the genuine helper. It is keyed by function-wide IL content that is invisible in bytes (a hash/ordinal effect), so the hand accumulation is not proven to be January's source. + +## blockers +The strict residual is a dependency-free x87 order in the one commutative brightness dot (term order and i-product operand order). It is driven by function-wide IL content that does not show in January's bytes, and no first-party evidence names that content. The stop rule fired after more than 10 evidence-based shapes. +Landing is owner-gated: +(a) cand_g4 emits identical header-inline COMDATs, but its caller is not strictly exact (Rule 6). +(b) cand_g2 is exact but uses the R15-rejected 3-statement dot accumulation. R14 is now covered by the Rule-6 exception (identical copies, provider link PASS). R16's fix text allows a helper-return pointer. The occlusion half of R15 is resolved by the genuine point_from_line3d call. + +## reopen_criteria +(1) The owner admits the g2 brightness block (accumulation through the vector_from_points3d return pointer). The object then becomes complete immediately: land cand_g2_diagnostic_R15.c, retire the park, and run a full ninja plus the stable sweep for zero regressions. +(2) The owner allows identical header-inline COMDATs with a non-exact caller. Then land cand_g4.c as a zero-credit park re-baseline to f5f9e2f4a22bdb34.... This removes a hand-expanded point_from_line3d, which production violates today, and a named-field dot. +(3) A C2 decode of x87 commutative leaf/term ranking (the function-wide IL memory-reference hash) identifies which construct gives i,j,k with every product loading the local first on top of cand_g4, AND that construct is first-party attested. Lab leads: a later reference to global_window_parameters.camera_forward fields, and +4..9 IL locals before the dot. +Do not repeat: g1/g4/g5/g6/g7/n1/n4/n5/va/r1/r2/sc/q1/q2 or the oracle sweeps. + +## task notes +- The tree was not modified. +- The worker directory scratch/w/rasterizer_xbox_lights/ holds: + - mk.py: splice, gate and alndiff harness; + - sweep.py, osearch.py, esearch.py and tusweep.py: oracle sweeps, lab only; + - bisect.py: truncation bisect; + - micro/: a micro-TU lab; + - scan_ijk.py: January corpus scan of x87 dot term orders; + - surplus_cand.py: candidate-object COMDAT identity check; + - ref/: V1.c and W1.c copied from the opus5-150k worktree. +- Owner question to put forward. With the genuine /Od-attested helpers, the function is exact except for the order of one commutative dot. The only exact source form found is the w3 accumulation (g2). Lab evidence suggests January used dot_product3d, with its order set by IL content that does not show in the bytes. The owner should choose between admitting g2 (object complete) and allowing g4 as a genuine fuzzy re-baseline (needs a Rule-6 caller-exact waiver), or keeping the current park. +- The parked.json evidence text is stale: it still says the frame is 0xA4 against January's 0x98, but production is already 0x98. +ledger: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\rasterizer_xbox_lights\LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave2/fn2_rasterizer_xbox_shadows_source_rasterizer_xbox_rasterizer_xbox_shadows.md b/research/fifty_objects_20260925/results/wave2/fn2_rasterizer_xbox_shadows_source_rasterizer_xbox_rasterizer_xbox_shadows.md new file mode 100644 index 00000000..03aa0ee6 --- /dev/null +++ b/research/fifty_objects_20260925/results/wave2/fn2_rasterizer_xbox_shadows_source_rasterizer_xbox_rasterizer_xbox_shadows.md @@ -0,0 +1,99 @@ +# source/rasterizer/xbox/rasterizer_xbox_shadows + +## verdict +OBJECT_COMPLETE_CANDIDATE + +## newly_exact_functions +[ + "__rasterizer_environment_shadow_model_draw" +] + +## candidate_files +[ + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/rasterizer_xbox_shadows/production.patch", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/rasterizer_xbox_shadows/patches/rasterizer_xbox_shadows.c.patch", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/rasterizer_xbox_shadows/patches/symbols.json.patch", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/rasterizer_xbox_shadows/patches/config.json.patch", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/rasterizer_xbox_shadows/patches/parked.json.patch", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/rasterizer_xbox_shadows/final/rasterizer_xbox_shadows.c", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/rasterizer_xbox_shadows/final/symbols.json", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/rasterizer_xbox_shadows/config/symbols.json", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/rasterizer_xbox_shadows/final/config.json", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/rasterizer_xbox_shadows/final/parked.json", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/rasterizer_xbox_shadows/mk_config.py", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/rasterizer_xbox_shadows/LEDGER.md" +] + +## production_changes +Apply scratch/w/rasterizer_xbox_shadows/production.patch. It is the concatenation of patches/{rasterizer_xbox_shadows.c,symbols.json,config.json,parked.json}.patch. `git apply --check` is clean at 931ed8dc, and the post-images are byte-identical to final/* when applied to a scratch copy. + +(1) source/rasterizer/xbox/rasterizer_xbox_shadows.c: + (a) In _rasterizer_environment_shadow_model_draw, the function-top `real_vector4d vertex_constants[3];` and its 12 stores become a bare block opened after the `model = shader_get_and_verify_type(...)` block. The block holds the aggregate initializer `real_vector4d vertex_constants[3] = {{model->detail_map_scale, model->detail_map_scale * model->detail_map_v_scale, 1.0f, 1.0f}, {1,0,0,0}, {0,1,0,0}};`, followed by shader_texture_animation_evaluate and IDirect3DDevice8_SetVertexShaderConstant(..., NUMBEROF(vertex_constants)). + (b) Delete the invented `struct rasterizer_environment_shadows_globals`, its offsetof typedef and the `#define local_parameters rasterizer_environment_shadows_globals.local_parameters` hack. Replace them with January's '= 0' file statics in .bss offset order: local_shadow_color (real_rgb_color), local_object_bounding_radius (real), local_shadow_matrix (real_matrix4x3), local_parameters (const model-begin parameters *), then the existing shadow_setup and shadow_used. Uses are renamed accordingly. Lines that were wrapped only because of the long struct prefix are reflowed (byte-inert). The header symbol comment lists the six statics. + +(2) config/symbols.json, edited in place (never re-serialised). A full copy is at scratch/w/rasterizer_xbox_shadows/config/symbols.json (= final/symbols.json). + - Add `"static": true` to 9 XDK wrapper rows: file_offsets 1448272, 1448704, 1448784, 1449344, 1449440, 1449632, 1449664, 1449680, 1449696. + - Replace the row `4612748 _rasterizer_environment_shadows_globals static` with 4 static rows: 4612748 `_local_shadow_color`, 4612760 `_local_object_bounding_radius`, 4612764 `_local_shadow_matrix`, 4612816 `_local_parameters`. + - Regenerate the split (csplit). In a scratch csplit only rasterizer_xbox_shadows.obj changes, out of 833 objects. + +(3) config/config.json: rasterizer_xbox_shadows.c status NonMatching -> Matching. + +(4) config/parked.json: retire the park for __rasterizer_environment_shadow_model_draw (unit source/rasterizer/xbox/rasterizer_xbox_shadows). + +No header edits and no other units touched. + +## evidence +Baseline: gate 17/1. The only residual was model_draw, with 200/200 instructions and two transpositions: January `mov eax,[esi+0xd8]; fld [esi+0xec]; fmul [esi+0xd8]; mov [ebp-0x30],eax` and `fstp [ebp-0x2c]` before `lea edx`; ours stores first. + +Mechanism: +- Lab probe lab_param_*: making `model` a copy of the parameter instead of the shader_get_and_verify_type result reproduces January's order in both plain and helper bodies. So the cause is the alias class of the call-result pointer versus the escaped vertex_constants. +- s_b1 (array declared at the top of the if-block, before the call): residual. s_b3 (array in a block opened after the call): EXACT. +- Operand order and stores-versus-initializer are inert (four variants, all EXACT). +- Control ctl_flat_topdecl: the flat statics with the old body stay residual. +- Precedent: the landed exact active_camouflage.c:610 declares the same texture-animation constants in a bare block with an aggregate initializer. C89 needs the block because the initializer reads `model`. +- /Od 0x80eba0 attests the 48-byte aggregate (RTC vsh_constants__texscale) and the [0]=scale, [1]=scale*v_scale order. +- Negatives recorded in LEDGER: unused locals 1..8 and extern decls 1..16 (oracle, inert); a lab set_real_vector4d inline (= w2 m1, 1 transposition); named real locals (x87 routing). + +Object audit of the function-only candidate failed on two points: +- .bss align 4 (January) vs 8 (ours): config/contribs.json has a 74-byte contribution with flags 0xc0300080, and a >=64-byte struct forces 8. +- 9 wrapper storage rows: split 2, ours 3, absent from cachebeta publics. + +HCEX compiland rasterizer_dx9_shadows.obj names the file statics local_shadow_color @+0, local_parameters @+0x44, shadow_setup +0x48 and shadow_used +0x49. The 0x38-byte gap fits radius + matrix. + +Final results against the scratch split: +- lab_gate 18/18 EXACT (guard _point_from_line3d). +- audit2 PASS: 28/28 sections including .bss 74 align 4; 33/33 symbols. +- pdb_storage 0/33 disagreements. +- surplus_check: 15 surplus rows all identical to January's definers (_dot_product3d, 3 XDK tables, 6 literals, 5 __real). +- provider_link PASS. +- objdiff 3.3.1: code 5316/5316 (18/18) versus production 4633/5316, i.e. +683 meaningful / +688 padded; data 403/403. +- /W3: no new warnings. fake_match_scan: 0 leads. +- Strip S1 (zero initialisers removed) gives audit FAIL(7): 76 bytes in name-hash order. The initialisers are layout-attested. + +## blockers +None for the object. Items for the reviewer and owner to note, none of them an owner-gated class: +(a) `local_object_bounding_radius` and `local_shadow_matrix` are descriptive names. HCEX leaves those 0x38 bytes unnamed; the other four static names are HCEX-attested. +(b) The model_draw fix depends on the declaration scope of the vertex-constants block. It is justified by the measured call-result alias-scope mechanism, the C89 initializer placement and the camo precedent. A strip to function-top or if-top declaration is residual, which is expected for a real scope fact. + +## reopen_criteria +Not applicable: the object is complete in the candidate. If the integrator's full-ninja or stable sweep disagrees, re-run lab_gate/audit2 against a regenerated split. Follow-up lead, not in scope: January rasterizer_xbox_models.obj __rasterizer_model_draw +0x12bd shows the same January shape and our same early-store defect. Test a block-scoped vertex_constants there. + +## task notes +New VC7 law (measured): a pointer returned by a call may alias only the address-taken locals that are in scope at that call. A local declared in a block opened after the call cannot be aliased, so loads through the pointer may be hoisted above stores into it. + +Detector: January loads from a call-result pointer interleaved above vertex-constant stores, while ours keeps statement order. + +Tools in the slug dir: +- mk_config.py: symbols.json line surgery plus csplit into split/ +- lab_gate.py: gate.py with --split-root +- audit2.py: object_audit with AUDIT_SPLIT_ROOT +- surplus_check.py +- pdb_storage_cand.py +- od_report.py: objdiff 3.3.1 +- warn.py: /Zs /W3 +- region.py: region-order summariser + +HCEX compiland dump: hcex_shadows_compiland.txt. /Od readout: od_model_draw.txt. + +The integrator must regenerate build/split after applying the symbols.json edits. Against the old split, the flat-static source shows reloc-identity rows for the functions that address the split statics. +ledger: C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/rasterizer_xbox_shadows/LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave2/fn2_render_cameras_source_render_render_cameras.md b/research/fifty_objects_20260925/results/wave2/fn2_render_cameras_source_render_render_cameras.md new file mode 100644 index 00000000..61305847 --- /dev/null +++ b/research/fifty_objects_20260925/results/wave2/fn2_render_cameras_source_render_render_cameras.md @@ -0,0 +1,89 @@ +# source/render/render_cameras + +## verdict +FUZZY_IMPROVED + +## newly_exact_functions +[] + +## candidate_files +[ + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/render_cameras/production.patch", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/render_cameras/render_cameras.c", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/render_cameras/production_owner_gated.patch", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/render_cameras/render_cameras_owner_gated.c", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/render_cameras/LEDGER.md", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/render_cameras/od_build_frustum.txt" +] + +## production_changes +Nothing is strict exact, so no credit. There are two fuzzy-improvement packets. Both keep all 20 other functions EXACT. + +(1) LANDABLE, house-rule clean. Apply C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/render_cameras/production.patch (git apply --check passes against 931ed8dc). The full candidate file is scratch/w/render_cameras/render_cameras.c. +- Replaces the body of render_camera_build_frustum. +- Deletes the unused `enum render_camera_warning_condition`. Its 22 constants are replaced by the /Od-attested `short condition_index` counter. Deleting it has 0 effect on the other functions. +- Keeps production's union+if field-of-view diagnostic. +- Result: 3392 B / 113 relocs, frame 0x6c, objdiff 3.3.1 88.98603 -> 94.318436. New park base: size 3392, relocation_count 113, normalized_sha256 59bd8a23e4655c735566084045c1996849ca90ebb17294450456c8fd9146e3a0. + +(2) OWNER-GATED best body. Apply scratch/w/render_cameras/production_owner_gated.patch (git apply --check passes). The full file is scratch/w/render_cameras/render_cameras_owner_gated.c. +- Identical to (1) except the vassert reads the float's bits directly as `*(long *)&camera->vertical_field_of_view`. This is a new representation view cast and it is load-bearing, so it is owner-gated under brief section 7. +- Evidence for the cast: /Od 0x83d805 reads the bits straight from the camera field; January does `mov ecx,[edi+0x28]`; landed precedent at units.c:11494. +- Result: 3376 B / 113 relocs, frame 0x6c, objdiff 98.6946. New park base: size 3376, relocation_count 113, sha bf7d0cf4713777d20496f3be84e0755dfea411fd9bf22cf10715cf200eae91a5. + +Either way the park stays active. If a body lands, refresh measurements.base and objdiff_percent in config/parked.json and update the evidence text. + +No symbols.json, config or header change is needed. + +Surplus COMDAT change for both packets: adds SELECT_ANY _set_real_point3d and _set_real_vector3d, and drops _plane3d_negate. provider_link.py passes for both. + +## evidence +Full ledger: scratch/w/render_cameras/LEDGER.md (about 300 compiles). + +New evidence: the /Od+RTC build, fn 0x83d600, RTC descriptor 0x83f098 (locals x_axis, y_axis, z_axis, viewspace_normal, viewspace_plane, projected_bounds, frustum_vertex, frustum_midpoint, clip_plane). No earlier lane had used it for this function. Each /Od shape was then measured against January's bytes: + +(a) No left_plane_z / bottom_plane_z locals. /Od writes `1.0f + center_x` inline and `(center_x + 1.0f) * far_x`. VC7 CSEs these into January's [ebp-0x1c] home, which fixes the far x0 operand order. + +(b) The far scales and midpoint are written as divisions, verbatim from /Od: `-camera->z_far / projection_x_scale` and `-half_z * bounds_center_x / projection_x_scale`. There are no inverse locals. VC7 itself produces January's `fld 1.0; fdiv px; fst [ebp-0x20]` reciprocal, and the whole midpoint cluster matches. + +(c) The projection block is the /Od-literal form: +- a named `z_far` local assigned after clip_offset (January loads z_far once and dups it with `fld st(0)`); +- field stores in the else branch; +- `clip_offset = -d / n.k`; +- `n.i = projection_scale * n.i / n.k`; +- 4 explicit negations instead of plane3d_negate. +The whole projection cluster matches, including the n.i/n.k x87 phi and the 113th relocation (fld 0.0). A 32-variant matrix shows only the row form and else form are load-bearing. + +(d) The explicit negation also fixes the first warning check's pointer and term order. + +(e) The /Od short `condition_index++` counter is a pure +1 IL symbol. Its bytes are identical to a dead-local instrument at D=1. It fixes the M8 i-term orders in the warning dot products. + +(f) Projection x-scale: the load-bearing grouping parentheses `((hw/vh*vw)*tan)` fail the strip test. They are replaced by the /Od-attested separate statement `half_bounds_width = half_bounds_width / viewport_height * viewport_width;` (/Od 0x83d766). Bytes are identical. + +Measured progress: bf5a regrafted 48 REAL -> P2 41 -> P5 37 -> P7 23 -> gated candidate 15 REAL. Instruction counts are equal (1080/1080), size, relocs and frame match, and the slot census is identical to January. + +Checks on the candidates: +- whole-TU gate: exact 20, residual 1; +- object_audit: 64 January symbols, 0 differ; the only section DIFF is build_frustum; +- fake_match_scan: 0 leads; +- provider link: PASS. + +Strip tests: `(real)` casts on fabs are byte-inert; the counter's type (short/word) is inert; declaration order is inert; helper-first definition order is inert. + +## blockers +Remaining machine difference in the gated body: 15 REAL regions. + +(1) CP, 1 hunk at 0x216. In the first cross_product3d j-row, `a.k*b.i` loads [edi+0x14] first, where January loads [edi+0x18] first. This is an M8 IL-ordinal key. The two-knob instrument (u dead user locals, b dead inline temps) finds exactly one solution, (u,b) = (1,7): January has one more IL symbol before CP1 and one fewer, mod 8, between CP1 and the far section. No attested natural source fact produces that. The full /Od inventory (P10: no viewport int locals, side-plane set_real_vector3d) fixes CP but moves the check-1 i-term (16 REAL). Explicit z-axis negation and the other toggles make it worse. + +(2) W-core, 14 hunks. These are dependency-free placement differences: +- the `mov eax,` slot at warning checks 5, 10, 15 and 21; +- the plane-pointer reload `mov eax,[ebp-N]` before versus after `fld [esi+8]` at midpoint checks 18, 19 and 20. +Register assignment is identical. W-core never changed under any lever: u 0..31 (period exactly 8), b 0..7, the 64-combo /Od toggle matrix, counter type, casts, inventory, or helper definition order. The methodology stop rule has fired. + +The object is therefore NOT completable: build_frustum is its only non-exact January-owned section. + +## reopen_criteria +(a) A decoded VC7 rule, or authentic January source, for where the code generator places a constant `mov eax,imm` argument load and spill reloads around a private-ABI static call inside straight-line x87 code (W-core, 7 placement pairs). (b) Independent evidence of January's local and inline-helper inventory between the first cross product and the far section, e.g. a build closer to January than the /Od build, or HCEX line records. It must supply +1 IL symbol before CP1 and -1 (mod 8) after it. Start from scratch/w/render_cameras/render_cameras_owner_gated.c; the lab tools there are ub.py, clusters.py and toggles.py. (c) An owner ruling on the `*(long *)&camera->vertical_field_of_view` direct bit read. It is needed for the 3376-byte shape; the union form costs 16 bytes and 55 more REAL regions. + +## task notes +Notes for the integrator:\n\n- The old park blocker, `_pi` float folding, is gone at 931ed8dc: real_math.h now defines `_pi` as a float literal. The earlier bf5a packets needed a diagnostic override; these do not.\n- The earlier mod8 'D=2' hint was measured on the 3408-byte production body and does not transfer.\n- Which packet to take:\n - production.patch is house-rule clean and improves fuzzy match only (94.32%). Take it only if a zero-credit fuzzy improvement is wanted; it requires a park measurement refresh.\n - production_owner_gated.patch is the closest body (98.69%, 3376/113, frame 0x6c). It needs an owner ruling on the float-bits view cast before it can land.\n- Neither packet changes headers, symbols.json or config.\n- Lab instruments (dead locals, dead magnitude_squared3d calls) were used only as oracles under scratch/w/render_cameras/lab and appear in neither candidate. +ledger: C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/render_cameras/LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave2/fn2_xbox_sound_cache_source_cache_xbox_sound_cache.md b/research/fifty_objects_20260925/results/wave2/fn2_xbox_sound_cache_source_cache_xbox_sound_cache.md new file mode 100644 index 00000000..641a8178 --- /dev/null +++ b/research/fifty_objects_20260925/results/wave2/fn2_xbox_sound_cache_source_cache_xbox_sound_cache.md @@ -0,0 +1,118 @@ +# source/cache/xbox_sound_cache + +## verdict +FUZZY_IMPROVED + +## newly_exact_functions +[] + +## candidate_files +[ + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\xbox_sound_cache\\final.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\xbox_sound_cache\\od3.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\xbox_sound_cache\\s1.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\xbox_sound_cache\\storage.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\xbox_sound_cache\\fuzzy_refresh.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\xbox_sound_cache\\combined_gated.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\xbox_sound_cache\\config\\symbols.json", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\xbox_sound_cache\\od_51caa0.txt", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\xbox_sound_cache\\pdb_storage.txt" +] + +## production_changes +There are two independent patches, and both pass git apply --check against 931ed8dc. + +(A) Landable storage-only ownership correction, zero credit and byte-inert. +- scratch/w/xbox_sound_cache/storage.patch adds `static` to four symbols in source/cache/xbox_sound_cache.c: the prototypes and definitions of sound_cache_locked_block_proc and sound_cache_delete_block_proc, the definition of sound_cache_debug_block_name, and the xbox_sound_cache_globals definition. +- Pair it with scratch/w/xbox_sound_cache/config/symbols.json. Six lines are edited in place and are the only lines that differ: 7222, 7223, 7224, 7225, 7230 and 23289 each gain `, "static": true` (_sound_cache_locked_block_proc, _sound_cache_delete_block_proc, _sound_cache_debug_block_name, _sound_cache_start_loading_sound, _render_inverse_transform_screen_point at file_offset 1761696, and _xbox_sound_cache_globals). +- Csplit must be regenerated after the symbols.json edit. + +(B) Owner-gated fuzzy park-body refresh; do not land without a ruling. +- scratch/w/xbox_sound_cache/fuzzy_refresh.patch holds the od3 body. scratch/w/xbox_sound_cache/combined_gated.patch is A+B source; the full candidate TU is scratch/w/xbox_sound_cache/final.c. +- It replaces the production body, which hand-expands point_from_line3d (a rule-6 violation), with the /Od-attested shape. It also adds a TU enum XBOX_SOUND_CACHE_PAGE_COUNT = 1024, used for page_usage, rows and the lruv_new page count. +- If an owner rules it in: update the config/parked.json _sound_cache_debug_render base measurement to size 368, relocs 14, normalized_sha256 6b7a4944931a17255b7a7ffaa1f740c07eeab4344bd478ef2cb460a2aa5e2d88, and re-measure objdiff_percent after the full ninja. The park stays open. + +## evidence +All results are gate.py --source strict rows. + +Baseline: +- 17 EXACT; `_sound_cache_debug_render` is residual [sha]. +- Sibling `_texture_cache_debug_render` is EXACT. + +/Od readout (PC halo_cache_symbols.exe, cache\pc_sound_cache.c, fn 0x51caa0; od_51caa0.txt): +- RTC names: colors[16], extent[24], line_pt[16], vec[12]. +- Locals: short rows=page_count/640; long x; short page_index=rows*x; long bit; long i. +- The scale update is a REAL `point_from_line3d(&extent[i], &vec, (render.camera.z_near+0.001f)/dot_product3d(&vec,&render.camera.forward), &extent[i])` call. There are no distance/scale/pointer-walk locals. + +Best candidate od3/final: +- 119/119 instructions, same 0x454 frame, same slots and registers, 14/14 relocations. +- ONE differing relocation row (render+36 at 0xe2 vs 0xe5): the dot k-term x87 operand order. January emits `fld [ebp-0x10](vec.k); fmul render+0x24`; ours is the reverse. +- The production body differs in about 20 blocks. + +Calibration on the texture TU (tex/t_od_graph.c, tex/t_od_all.c): +- The texture graph and list branches in the /Od inventory stay 25/25 EXACT, so the /Od inventory is January-compatible. +- The texture dot is count-insensitive (D=1..12 all exact). + +Decoded key (lab dead-local oracle, never landable): +- On od1, only D=4 closes. The terms flip monotonically from render-first to vec-first: k at D=4, j at D=5, i at D=10. There is no periodicity up to D=48; this is a threshold, not mod 8. +- Insensitive to where the locals are placed (top, predicate block, x-loop block, before or after vec, first use after the loop). +- Insensitive to type: 4 real, short or pointer locals all close. +- Unreferenced declarations count 0. Inline-helper temps count 0 (set_real_point2d probes). +- Each accessed field of a non-address-taken aggregate counts 2: one vector with 2 fields closes; 2 vectors with 1 field each close; 3 or 4 overshoot. +- TU-level externs and prototypes (1/2/4/8) are inert. +- Moving the helper definition after the caller is inert. +- Swapping the dot_product3d arguments is inert, which confirms w2 sd2. +- Conclusion: January's function has exactly 4 more units of referenced user IL symbols than the /Od-attested inventory. + +Natural shapes tried, all leaving the same k pair: +- sd1: the texture-reconstruction shape, re-measured on the exact helper. +- od1, od2 (TEST_FLAG), od3. +- v1: named distance/scale. +- v2: plus pointer walk, +4 locals, but the dot moves into its own statement. +- od1s: dot arguments swapped. +- od1_helper_last: helper defined after the caller. +- lab_counters: dead PC-style page counters in a switch; refuted at 384 B. + +Surplus for od3: +- The new _point_from_line3d (48 B) is section_infos_equal to January's selected copy (action_charge). +- _dot_product3d and _add_vectors3d are also equal. +- provider_link.py: SELECTED-PROVIDER LINK PASS in both orders. + +Object: +- build/report.json: .bss 272 100%, .rdata 952 100%. +- The storage patch s1 keeps 17 EXACT with an unchanged debug_render sha (8ae719b8). +- pdb_storage shows 6 cachebeta non-publics. xref_check: 0 UNDEF references from January or from our objects. +- s2 (HCEX boolean return for locked_block_proc) breaks that function, so it is rejected. + +## blockers +1. `_sound_cache_debug_render`: one x87 commutative operand pair, set by a threshold key on the count of referenced in-function user IL symbols. January needs exactly 4 more units than the /Od-attested inventory. No genuine source for those 4 units is attested: + - The /Od build is the PC 2020 revision. + - HCEX SHIP and Release have the graph compiled out. + - January's bytes cannot distinguish them. + Filler or staging locals are the oracle and fail the strip test, so they are owner-gated. +2. The od3 refresh newly emits `_point_from_line3d` from a caller that is not strict-exact. Ruling 2 requires a strict-exact caller, so it cannot land as the park body without an owner ruling. +3. Object completion additionally needs the storage correction (patch A plus the symbols.json regen). Candidate-only XDK D3D tables and __real literals remain the reviewed duplicate-COMDAT surplus; provider link passes. + +## reopen_criteria +Reopen on either of these: +- An authoritative 2002 Xbox source or local record for sound_cache_debug_render that names the 4 extra referenced symbol units: 4 scalars, 2 accessed fields of non-address-taken aggregates, or 2 scalars plus 1 field. Validate the lab oracle with lab_od2_R4 / lab_od2_V1ij (exact). +- An owner ruling that admits a specific attested inventory. + +For landing the od3 body as the park refresh, an owner ruling is needed on emitting `_point_from_line3d` (byte-identical, provider link PASS) from a caller that is not strict-exact. Do NOT retry: operand swaps, dot argument order, declaration placement or scope, helper definition order, TU declaration counts, TEST_FLAG vs &FLAG, the texture-style distance/scale/pointer walk, or set_real_point2d routing. All are measured inert or non-closing. + +## task notes +Side finding (other unit, zero credit): C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\xbox_sound_cache\tex\texture_od_inventory.patch (git apply --check OK) rewrites texture_cache_debug_render to the /Od-attested inventory (PC /Od fn 0x51f1d0, od_51f1d0_texture.txt). +- It calls point_from_line3d instead of hand-expanding it, which fixes a rule-6 violation in the current exact texture source. +- It uses line_pt/extent/vec and width/x_offset/y_offset shorts, and drops the bitmap/touched_string locals. +- Gate: xbox_texture_cache stays 25/25 EXACT. +- The new _point_from_line3d COMDAT is equal to January's selected copy (action_charge), and provider_link PASS with --baseline. +- It meets ruling 2 (strict-exact caller) but needs the integrator's full sweep. + +Also recorded: the existing exact texture reconstruction's inventory is NOT authenticated by its exactness, because the texture dot is count-insensitive. + +The M8 refinement found here is worth a law note. For this function the key is a monotone threshold (not mod 8) on referenced user IL symbols: +- scalars count 1; +- accessed fields of non-address-taken aggregates count 2; +- inline temps and unreferenced declarations count 0; +- insensitive to TU declarations, placement and type. +ledger: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\xbox_sound_cache\LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave2/hardware_geometry_source_rasterizer_xbox_rasterizer_xbox_hardware_geometry.md b/research/fifty_objects_20260925/results/wave2/hardware_geometry_source_rasterizer_xbox_rasterizer_xbox_hardware_geometry.md new file mode 100644 index 00000000..bffced61 --- /dev/null +++ b/research/fifty_objects_20260925/results/wave2/hardware_geometry_source_rasterizer_xbox_rasterizer_xbox_hardware_geometry.md @@ -0,0 +1,45 @@ +# source/rasterizer/xbox/rasterizer_xbox_hardware_geometry + +## verdict +FUNCTIONS_EXACT_OBJECT_BLOCKED + +## newly_exact_functions +[] + +## candidate_files +[ + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\hardware_geometry\\LEDGER.md", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\hardware_geometry\\patches\\hardware_geometry_hg0.c.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\hardware_geometry\\patches\\symbols_hg0.json.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\hardware_geometry\\config\\symbols.json", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\hardware_geometry\\final\\rasterizer_xbox_hardware_geometry.hg0.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\hardware_geometry\\patches\\hardware_geometry_A.c.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\hardware_geometry\\patches\\symbols_A.json.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\hardware_geometry\\config_A\\symbols.json", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\hardware_geometry\\final\\rasterizer_xbox_hardware_geometry.A.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\hardware_geometry\\patches\\hardware_geometry_B.c.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\hardware_geometry\\patches\\symbols_B.json.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\hardware_geometry\\config_B\\symbols.json", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\hardware_geometry\\final\\rasterizer_xbox_hardware_geometry.B.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\hardware_geometry\\mk_lab.py", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\hardware_geometry\\mk_config.py", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\hardware_geometry\\mk_final.py", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\hardware_geometry\\census\\census.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\hardware_geometry\\xbedis.py" +] + +## production_changes +APPLY NOW (admissible, zero credit, pure cleanup): (1) scratch/w/hardware_geometry/patches/hardware_geometry_hg0.c.patch (git apply --check OK at 931ed8dc; post-image scratch/w/hardware_geometry/final/rasterizer_xbox_hardware_geometry.hg0.c). It deletes the four hand-written Unlock stubs code_00158470/4b0/4d0/510; the real XDK wrappers the IDirect3D*8_Unlock calls already emit take their place. It also updates the header 'symbols in this file' comment to the January names. (2) symbols.json: full copy at scratch/w/hardware_geometry/config/symbols.json (in-place line edits, lines 5813,5814,5817-5825 only). Patch: patches/symbols_hg0.json.patch; line ops: patches/symbols_hg0.lineops.txt. Edits: add "static": true to _IDirect3DDevice8_CreateVertexBuffer@24, _IDirect3DDevice8_CreateIndexBuffer@24, _IDirect3DVertexBuffer8_Release@4, _IDirect3DVertexBuffer8_Lock@20, _D3DIndexBuffer_Lock@20, _IDirect3DIndexBuffer8_Release@4 and _IDirect3DIndexBuffer8_Lock@20. Rename (static) _code_00158470@4->_D3DVertexBuffer_Unlock@4, _code_001584b0@4->_IDirect3DVertexBuffer8_Unlock@4, _code_001584d0@4->_D3DIndexBuffer_Unlock@4, _code_00158510@4->_IDirect3DIndexBuffer8_Unlock@4. The wave-1 combined patch scratch/w/breakable_surfaces_audit/patches/symbols.json.patch carries the same lines, so apply them only once. A csplit regeneration with this copy changes only rasterizer_xbox_hardware_geometry.obj (833 objects compared). OWNER RULING NEEDED (either option completes the object): option A = patches/hardware_geometry_A.c.patch + patches/symbols_A.json.patch (config_A/symbols.json). It deletes all six stubs and adds, after the vertex-buffer Unlock result block, a commented IDirect3DResource8_MoveResourceMemory((D3DResource *)d3d_vertex_buffer, D3DMEM_VIDEO), with 450->_D3DResource_MoveResourceMemory@8 and 460->_IDirect3DResource8_MoveResourceMemory@8 (static). Option B = patches/hardware_geometry_B.c.patch + patches/symbols_B.json.patch (config_B/symbols.json): the same, but with D3DVertexBuffer_MoveResourceMemory(d3d_vertex_buffer, D3DMEM_VIDEO) and 460->_D3DVertexBuffer_MoveResourceMemory@8. The A/B patches replace hg0; they do not stack on it. The integrator's rename-stable diff will see the 4 (or 6) renames as renames of already-exact bytes. + +## evidence +Full ledger: scratch/w/hardware_geometry/LEDGER.md. (E1) The production object emits the header wrappers in d3d8.h definition-line order, the same order as January's split. The unknowns therefore come from d3d8.h lines 1703..2242, between CreateIndexBuffer (1702) and D3DVertexBuffer_Unlock (2243). (E2) The October beta oct-betaP.xbe already has the identical 13-wrapper block, two 'ret 8' functions included, at 0x168bc0; oct-default has it at 0x116420. (E3) Census of the whole January image: the only pure 'ret 8' functions are the named D3DTexture_UnlockRect x4, the named D3DVolumeTexture_UnlockBox x2 and these two, so no other January object emits the pair. (E4) The /Od build is the PC DX9 port (0x7eb1f0/0x7eaca0, COM vtable calls) and HCEX links no hardware_geometry code (its compiland contributes only a 0x44-byte .rdata table), so neither holds naming evidence. (E5/E9) A compile census takes the address of all 266 D3DINLINE functions in that range. Exactly 13 of them emit a pure 'ret 8': the MoveResourceMemory family (D3DResource_ and 10 forwarders) plus D3DTexture_UnlockRect and D3DVolumeTexture_UnlockBox. (P1, lab/cand_*.c) Probe on our VC7, adding one call each: D3DVertexBuffer_MRM gives [D3DResource_MRM@8, D3DVertexBuffer_MRM@8] in January's slots; IDirect3DResource8_MRM, on the VB or on the VB and IB together, gives [D3DResource_MRM@8, IDirect3DResource8_MRM@8], also in January's slots. IDirect3DVertexBuffer8_MRM lands after VB Release (line 2251), D3DIndexBuffer_MRM and IDirect3DIndexBuffer8_MRM land later still, a direct D3DResource_MRM emits only one function, and mixing spellings emits three; all of these are excluded. (E6) January's progress_bar shows that nested callees can move, but directly referenced wrappers keep definition order relative to each other in every January object inspected, so the exclusions hold under that weaker law too. Identity conclusion: 0x158450 = _D3DResource_MoveResourceMemory@8. Every MRM forwarder pulls it in and it has the lowest line number of the candidates. The only pair without it is two direct texture Unlock calls, which is impossible here: the four exact functions touch only one vertex buffer and one index buffer. 0x158460 is IDirect3DResource8_MoveResourceMemory@8 or D3DVertexBuffer_MoveResourceMemory@8. Texture forwarders are type-implausible. (P2) All 10 placement/spelling candidates, vs regenerated splits split_A/split_B, gate 17/17 with byte-identical Halo sections (sha1 9652f97a5b/1761686841/36d89eecc8/1086c96152). Spelling, placement and argument are therefore not recoverable from the bytes. (E8) Style census, not proof: all 33 Halo-side native resource lib calls in January are paired with an emitted IDirect3D*8_ compat wrapper, with 0 unpaired. The generic IDirect3DResource8_Release is attested in progress_bar. Native spellings occur only on the device (D3DDevice_SetFlickerFilter/SetSoftDisplayFilter/SetRenderStateNotInline/InsertCallback). That leans to A. Section-4 audit of the final files (final/*.c): hg0 is 17/17 EXACT, object_audit PASS 25/0, provider_link PASS, 0 code surplus, fake_match_scan 0, with 2 storage disagreements left (the external _code_00158450/460 hand stubs; January has them static). A and B are each 17/17 EXACT, object_audit PASS 25/0 (all 25 January sections ok, .rdata strings included), provider_link PASS; surplus is only the pre-existing SDK tables, 3 pooled literals and .drectve; 0 storage disagreements against cachebeta publics; fake_match_scan 0. No parks or admission rejections exist for the unit. + +## blockers +The authentic spelling of the one no-op XDK call that makes January emit 0x158460 cannot be read from January's bytes, emission order, placement, the /Od build, HCEX or the October builds. It is IDirect3DResource8_MoveResourceMemory (A) or D3DVertexBuffer_MoveResourceMemory (B). Its D3DMEMORY argument and call position are byte-inert and also unattested. Until the owner rules A vs B, the object keeps the two hand-written placeholder stubs code_00158450/code_00158460. They break house rule 7, and they are external where January has them static, so the object cannot be admitted. Methodology stop rule fired: only byte-, order- and placement-identical spellings remain. + +## reopen_criteria +Any of: an owner ruling choosing A or B (patches ready, 17/17 + audit + link verified); original Bungie source or listing for rasterizer_xbox_hardware_geometry.c; a first-party Xbox build with symbols or debug info (Halo, Halo 2 alpha, Stubbs) that names the MoveResourceMemory wrapper emitted next to the vertex-buffer wrappers; an XDK-era Bungie document showing their MoveResourceMemory spelling. + +## task notes +No tracked file was edited. No ninja, configure or git-mutating command was run. Executables (cachebeta.exe, oct-betaP.xbe, oct-default.xbe, HCEX.pdb) were read as data only. Regenerated scratch splits: scratch/w/hardware_geometry/split_{hg0,A,B}. In each, only rasterizer_xbox_hardware_geometry.obj differs from build/split. Side finding: January's progress_bar emits D3DTexture_UnlockRect before IDirect3DResource8_Release and interleaves wrapper runs with Halo functions, while our progress_bar build emits all wrappers first in definition order. The COMDAT emission order is unchecked by every tool, so that TU's definition or reference structure probably differs from January's (no credit impact). The census tool scratch/w/hardware_geometry/census/census.c, together with the lab_gate --split-root flow, can be reused for other XDK no-op placeholder identifications. +ledger: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\hardware_geometry\LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave2/king_source_game_game_engine_king.md b/research/fifty_objects_20260925/results/wave2/king_source_game_game_engine_king.md new file mode 100644 index 00000000..a60747c4 --- /dev/null +++ b/research/fifty_objects_20260925/results/wave2/king_source_game_game_engine_king.md @@ -0,0 +1,110 @@ +# source/game/game_engine_king + +## verdict +OBJECT_COMPLETE_CANDIDATE + +## newly_exact_functions +[] + +## candidate_files +[ + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/king/c2/game_engine_king.c", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/king/c2/game/game_engine_king.h", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/king/patches/king_source.patch", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/king/patches/king_source_struct_move_ALT.patch", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/king/patches/symbols_king.patch", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/king/patches/config_status_king.patch", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/king/patches/semantic_data_matches_king.patch", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/king/patches/symbol_ownership_king_OPTIONAL.patch", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/king/config/symbols.json", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/king/config/config.json", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/king/config/semantic_data_matches.json", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/king/config/symbol_ownership.json", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/king/semantic_data_matches_entry.json", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/king/c1/game_engine_king.c", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/king/c4/game_engine_king.c", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/king/split/source/game/game_engine_king.obj", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/king/LEDGER.md" +] + +## production_changes +Apply these together. All patches are under C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/king/patches/. `git apply --check` passes on each one and on the combined set. + +(1) Source: king_source.patch (RECOMMENDED; this is candidate c2). It edits source/game/game_engine_king.c and .h: +- the 22 engine-table callbacks become `static` (king_engine_dispose, _initialize_for_new_map, _dispose_from_old_map, _player_added, _game_ending, _game_starting, _statistics_append, _handle_client_message, _handle_server_message, _pregame_post_rasterize, _post_rasterize, _player_update, _player_damaged_player, _player_killed_player, _display_score, _prespawn_player_update, _goal_matches_player, _update, king_get_score, king_get_score_string, king_get_score_header_string, king_get_team_score_string); +- `struct king_globals king_globals = { 0 };` becomes `static struct king_globals king_globals = { 0 };`; +- game_engine_king.h loses those 22 prototypes and `extern struct king_globals king_globals;`. +No static prototypes are added. This follows the oddball precedent, and none of the 22 is forward-referenced in the TU: they are only named by the king_engine table at the bottom of the file. + +Byte-identical alternatives; pick exactly ONE source patch: +- scratch/w/data_gap/patches/king.patch (= c1). Same change, plus 22 static prototypes in the .c prototype block. +- king_source_struct_move_ALT.patch (= c4). c2 plus struct king_globals and its 4 verify typedefs moved from the header into the .c structures block, as oddball/ctf do. + +(2) config/symbols.json: symbols_king.patch. Full edited copy: scratch/w/king/config/symbols.json. It makes 23 in-place line edits, each appending `, "static": true` to the existing line, with no reorder or re-serialise: +- lines 2302, 2305-2312, 2314, 2316-2320, 2323-2326, 2328-2330 (the 22 functions above); +- line 22992 (_king_globals). + +(3) config/config.json: config_status_king.patch. Line 678, source/game/game_engine_king.c status NonMatching -> Matching. + +(4) config/semantic_data_matches.json: semantic_data_matches_king.patch. Full copy: scratch/w/king/config/semantic_data_matches.json. Standalone entry: scratch/w/king/semantic_data_matches_entry.json. It appends one single-section entry: unit source/game/game_engine_king, symbol _king_engine, measurements size 136, relocation_count 23, normalized_sha256 4009f5b6117e9f00cb001a23b9a56b9dc51a694206c442ce715e2bed2d5465a7. It has NO allow_incomplete_unit. Do NOT use the king entry in scratch/w/data_gap/semantic_data_matches_additions.json: its allow_incomplete_unit flag and its _distance3d NODUP reason went stale after Layer 2. + +(5) OPTIONAL: config/symbol_ownership.json via symbol_ownership_king_OPTIONAL.patch. Full copy: scratch/w/king/config/symbol_ownership.json. It adds a .bss snapshot pinning the three file-static King globals (_king_globals@0, _king_engine_hill_count@428, _king_engine_hills@432, all storage 3; 560 B), following the objects precedent. + +Header-edit flag for the integrator's full sweep: game_engine_king.h is included only by game_engine_king.c. No object in build/base (621) or build/split (833) has an UNDEF reference to any of the 23 symbols. game_engine_list.c declares king_engine itself (a local extern) and does not include the header. The integrator's full ninja, stable 8,245-function diff, parks, admission audit, fake scan and pytest are still required. + +## evidence +Storage truth, from scratch/tools/cachebeta_publics.txt: +- The only publics in this TU are _king_engine, _render_dynamic_quad and _render_dynamic_quad_initialize. +- The 22 table callbacks and _king_globals are absent, so they are file-static. pdb_storage at production shows 23 disagreements, all 'split 2 ours 2 PDB-public False'. +- There are 0 UNDEF references in any January or production object. + +Compiles (scratch/w/king/sgate.py compiles in place with the shadow header; a #error probe proved the header is used): +- c1, c2, c3 and c4 are each 29/29 EXACT, against both build/split and the emulated split. +- The official gate.py --source run on the c2 .c is also 29/29. +- objcmp against production: 59 owner-keyed sections, 0 byte/relocation/flag differences. Only the 23 symbol storage rows change (2 -> 3), so the surplus is unchanged. + +Emulated split (scratch/w/king/symfix.py + csplit): +- The 23 line edits change only game_engine_king.obj among the 833 split objects. +- object_audit against the emulated split: PASS for c1, c2, c3 and c4 (39 January symbols, 0 differ; every January section ok). +- Control: the production object against the emulated split FAILS with 23 storage mismatches. +- pdb_storage against the emulated split: 0 disagreements (the control has 23). + +Surplus: +- surplus_identity: 10 code COMDATs, 0 not identical. _distance3d is now IDENTICAL to action_vehicle's copy. +- provider_link on the c2 object: SELECTED-PROVIDER LINK PASS for all 22 surplus rows, in both orders. + +Data: +- section_info_resolved(_king_engine) target == base under both the current and the edited symbols.json, and with c1 and c2: 136 B, 23 relocations, sha 4009f5b6...65a7. +- relrows: all 23 relocations OK. The only raw difference is the 'king' literal ??_C@_04PJOEONHN@king?$AA@, which is UNDEF in January (folded to game_engine) but a defined COMDAT in ours. This is the objdiff 3.3.1 '$' defect, and the section is the entire 136 B unmatched (.data 98.24561%). + +Full chain (scratch/w/king/emu_progress.py: rejections, semantic matches, accepted ledger, data matches, ownership snapshots, revoke, parks, audit_object_admission): +- A mini objdiff 3.3.1 report gives king rows identical to production, and adds complete 4865/876/1 when marked complete. +- EMU vs BASE: Halo complete units 363 -> 364; complete_code +4,865; complete_data +876; matched data +136 (the _king_engine credit, with no incomplete opt-in). +- King .bss snapshot validated; revoked []; parks 93/0/0; admission 15/0/7/0 with 0 contradicted. The same result holds for the c1 and c4 objects. + +Other checks: +- fake_match_scan: 0 leads on all candidate .c/.h files. +- No king entries in parked.json, object_admission_rejections.json or semantic_matches.json. +- The full ledger is in scratch/w/king/LEDGER.md. + +## blockers +None for admission. The choice between the three byte-identical source forms is a house-style decision: c2 has no prototypes (recommended, oddball precedent); c1 adds static prototypes (the data_gap king.patch); c4 also moves the struct into the .c. Bytes cannot tell them apart. + +## reopen_criteria +Reopen only if one of these happens: +- the integrator's full ninja or stable diff shows any king row change; +- the provider link for any surplus helper regresses after a later real_math.h or provider edit; +- objdiff is upgraded to 3.6.0, in which case the '$' defect entry may become redundant and must be re-measured, not deleted blindly. + +## task notes +1. Why the admission is now possible. The data_gap worker's king data entry carried allow_incomplete_unit because of a _distance3d NODUP provider conflict. Layer 2 fixed that conflict: provider_link now PASSES and surplus_identity reports 0 non-identical COMDATs. The object therefore completes as Matching, and the replacement entry needs no incomplete opt-in. + +2. Precedent debt outside this unit (not changed). Two already-Matching precedent objects have the same storage gap that king had: +- slayer `_slayer_globals` is external but absent from cachebeta publics. +- ctf `_ctf_state_message_update_warning` is external but not public; its prototype is in game_engine_runtime.h. +Both have 0 UNDEF references in any January or production object. This is a candidate for a follow-up zero-credit storage correction. + +3. Emission-order evidence (recorded only; no change proposed). January's .text section order is the HCEA engine-table order. Each static helper is defined just before its first use. initialize_for_new_map, post_rasterize and update are deferred to the end: each calls a helper that is defined later (wave-1 law a). Section order is not part of strict exactness or object_audit. + +4. Housekeeping. The emulated split was pruned to the king object after the 833-object census, which showed only game_engine_king.obj changes. No tracked file was edited. No ninja, configure or git-mutating command was run. +ledger: C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/king/LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave2/rasterizer_xbox_source_rasterizer_xbox_rasterizer_xbox.md b/research/fifty_objects_20260925/results/wave2/rasterizer_xbox_source_rasterizer_xbox_rasterizer_xbox.md new file mode 100644 index 00000000..4ae4658f --- /dev/null +++ b/research/fifty_objects_20260925/results/wave2/rasterizer_xbox_source_rasterizer_xbox_rasterizer_xbox.md @@ -0,0 +1,101 @@ +# source/rasterizer/xbox/rasterizer_xbox + +## verdict +OBJECT_COMPLETE_CANDIDATE + +## newly_exact_functions +[] + +## candidate_files +[ + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\rasterizer_xbox_audit\\cand_L.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\rasterizer_xbox_audit\\hdr\\rasterizer_xbox_internal.h", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\rasterizer_xbox_audit\\config\\symbols.json", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\rasterizer_xbox_audit\\config\\config.json", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\rasterizer_xbox_audit\\patches\\rasterizer_xbox.c.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\rasterizer_xbox_audit\\patches\\rasterizer_xbox_internal.h.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\rasterizer_xbox_audit\\patches\\symbols.json.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\rasterizer_xbox_audit\\patches\\config.json.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\rasterizer_xbox_audit\\patches\\followup_rasterizer_xbox_debug_symbols.json.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\rasterizer_xbox_audit\\cand_F.c" +] + +## production_changes +Apply 4 unified diffs. All pass git apply --check against 931ed8dc and together; post-images verified byte-identical to the candidate files: +(1) C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\rasterizer_xbox_audit\patches\rasterizer_xbox.c.patch (post-image = scratch\w\rasterizer_xbox_audit\cand_L.c). + a. Delete the invented struct rasterizer_xbox_d3d_globals and its 23 '#define member rasterizer_xbox_d3d_globals.member' redirects. Replace them with 23 separate `static ... = NULL / = { 0 }` file statics in the old member order. + b. Make d3d_palette and rasterizer_state_cache static. + c. Remove the invented _framebuffer_blend_state_* enum. Replace the static const long framebuffer_blend_function_states[3][9] with three FUNCTION-LOCAL tables in rasterizer_set_framebuffer_blend_function: `static const unsigned long srcblend_table / destblend_table / blendop_table[NUMBER_OF_SHADER_FRAMEBUFFER_BLEND_FUNCTIONS + 1]`. + d. Replace IDirect3DDevice8_SetFlickerFilter(global_d3d_device, X) / IDirect3DDevice8_SetSoftDisplayFilter(global_d3d_device, FALSE) with D3DDevice_SetFlickerFilter(X) / D3DDevice_SetSoftDisplayFilter(FALSE). + e. Rename the private initializer to static rasterizer_filthy_bitmap_defaults_initialize, with a static prototype in the .c prototypes block. The January assert message text is kept verbatim. + f. Update the header symbol-listing comment and the d3d_palette comment. +(2) patches\rasterizer_xbox_internal.h.patch: remove the extern prototype of the (now static) filthy initializer. +(3) patches\symbols.json.patch. Full edited copy: scratch\w\rasterizer_xbox_audit\config\symbols.json; all edits are in-place lines, never re-serialised. + - Add "static": true to the 20 XDK wrapper rows 5495-5497, 5502-5507, 5512, 5517, 5518, 5520, 5525, 5533-5535, 5568, 5570, 5571. + - Line 5578: rename to _rasterizer_filthy_bitmap_defaults_initialize and make it static. + - Line 22724 _rasterizer_state_cache and line 23139 _d3d_palette: make static. + - Line 19676 _framebuffer_blend_function_states becomes 3 static rows: 2670508 ?srcblend_table@?1??rasterizer_set_framebuffer_blend_function@@9@9, 2670544 ?destblend_table@..., 2670580 ?blendop_table@... + - Line 23137 _rasterizer_xbox_d3d_globals becomes 23 static rows at 4579368 + {0, 2112, 2116, 2120, 2124, 2132, ..., 2208, 2212}, named _node_matrix_constants ... _global_d3d_surface_render_primary_copy. +(4) patches\config.json.patch: rasterizer_xbox.c index 128 status NonMatching -> Matching (config copy at scratch\w\rasterizer_xbox_audit\config\config.json). +The integrator must regenerate the split (csplit), which changes only build/split/source/rasterizer/xbox/rasterizer_xbox.obj. +Optional, independent follow-up for another unit (verified): patches\followup_rasterizer_xbox_debug_symbols.json.patch. + +## evidence +Every wave-1 claim was re-verified at 931ed8dc. The ledger is C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\rasterizer_xbox_audit\LEDGER.md. + +(a) cachebeta.pdb publics have nothing in 0x45E028..0x45E8CF, 0x45E8D4, .rdata 0x28BFAC..0x28C017 or .data 0x30CEEC. A scan of all 833 January split objects finds no UNDEF reference to any of the 4 non-public names. So all of them are file-static. + +(b) January's .rdata strings name 14 of the 23 members BARE. The aggregate plus #define redirects is the known fake-stringification pattern. + +(c) .rdata lab rerun with production flags. One [3][9] array gets align 8 (0x40400040). Three long[9] arrays get align 4 (0x40300040), which is January. Offsets follow definition order, so the tables are defined in the order source, destination, operation. + +(d) NEW: HCEX.pdb compiland rasterizer_dx9.obj lists srcblend_table, destblend_table and blendop_table as Static Local `const unsigned long[9]` of rasterizer_set_framebuffer_blend_function. HCEX -lines shows a ~45-line code-free gap after the first declaration. The later /Od build's assert strings name the same three tables, which sit adjacent to the function's own strings. That gives authentic names, scope and type. + +(e) January keeps an unreferenced out-of-line copy of EVERY D3DINLINE wrapper the TU uses (57). Production adds only SetFlickerFilter and SetSoftDisplayFilter copies. January relocations +2164/+2170 call _D3DDevice_*@4 directly, so January spelled the calls directly. + +(f) Storage precedent. 37 sibling wrapper rows of this object are already "static": true (20260906 SDK packet). The admitted rasterizer_xbox_decals audits PASS with static wrapper rows. rasterizer_xbox_debug (admitted 20260902) still FAILs object_audit on the same 8-row issue; a verified follow-up fix is provided. + +(g) Filthy initializer name. The 2001-09-25 cachebeta.xbe LINKER MAP (atlas tier 'map', same position in rasterizer_xbox.obj) and HCEX.pdb 2011 both say rasterizer_filthy_bitmap_defaults_initialize (static). The singular form appears only in January's assert message text. This supersedes wave-1's 'keep singular'. + +(h) Strip test on the '= NULL / = {0}' initialisers: removing them keeps 95/95 but the audit FAILs (23): the statics fall into VC7 name-hash order. January's declaration order therefore attests zero-initialised statics. + +(i) HCEX's static-local 'point2d dimensions' spelling for the two bitmap-dimension statics was measured (D_u, D_z, D_uN, D_uN_ord) and cannot give January's .bss order. It is REFUTED, so they stay descriptive file statics. + +Final measurements: +- cand_L vs the csplit-emulated split_L: gate 95/95 EXACT; _point_from_line3d guard passed. +- object_audit PASS, 216/216 symbols; all sections equal, including .rdata align 4 and .bss align 8. +- pdb_storage: 0 disagreements. +- 15 surplus externals ALL IDENTICAL to January's selected copies; provider_link PASS; no static code surplus. +- objdiff 3.3.1 on its own project: data 100% (9048/9048), code measures identical to production. +- csplit: only rasterizer_xbox.obj differs (833 objects compared). +- The 7 other rasterizer_xbox_internal.h includers compile IDENTICAL with the shadow header, which a control header proved was used. +- /W3 shows no new warnings; fake_match_scan reports 0 leads. +- cand_F (file-scope tables) is also 95/95 and audit PASS, but HCEX scope evidence contradicts it. + +## blockers +None found. Owner-visible disclosures: +(1) 9 of the 23 separated statics keep their pre-existing descriptive names; no first-party name exists (HCEX and the /Od build are dx9 rewrites): node_matrix_constants, bitmap_dimensions_non_blocking, bitmap_dimensions, global_d3d_texture_render_primary, global_d3d_surface_render_primary, global_d3d_texture_render_secondary_z, global_d3d_surface_render_secondary_z, global_d3d_texture_render_primary_copy, global_d3d_surface_render_primary_copy. +(2) The filthy initializer is renamed to the plural symbol form, while January's assert message keeps the singular. +(3) The zero initialisers are layout-attested, not decoration. + +## reopen_criteria +If the owner rejects the plural rename, drop step (5b) in mk_cand.py and the filthy replace_line in mk_config.py. The result stays 95/95 with audit PASS; the name changes only in symbols.json and the source. If the owner prefers file-scope tables, cand_F with config_F is exact and passes the audit. Revisit the 9 descriptive names if a January-era map or PDB with data statics turns up. + +## task notes +No tracked file was edited; git status is clean apart from untracked files. Generators, all under scratch\w\rasterizer_xbox_audit\: +- mk_cand.py and mk_config.py (L|F): candidates and config copies. +- Emulated splits in split_L and split_F, produced with build/tools/csplit.exe -i cachebeta.exe. +- lab_gate.py (gate.py plus --tmpdir/--split-root) and audit2.py (object_audit.py plus AUDIT_SPLIT_ROOT). +- surplus_check.py (surplus_identity logic on a candidate object) and pdb_storage_cand.py. +- od_report.py (objdiff 3.3.1 report on a private project). +- mk_dims.py plus lab/ for the refuted HCEX 'dimensions' layout lab. +- hcex_rasterizer_dx9.txt (DIA2Dump -compiland dump). + +Wave-1 errors corrected: +- The wave-1 patch files had b/ paths that git apply could not use; they are regenerated here. +- '.rdata reverse definition order' was a wording error: offsets actually follow definition order. +- The descriptive table names and the 'keep singular' filthy name are superseded by HCEX and the 2001-09-25 linker-map evidence. +- The decals NODUP blocker is gone after Layer 1. + +Cross-unit follow-up for the integrator: rasterizer_xbox_debug (already Matching) fails today's object_audit with 8 non-static XDK wrapper rows. followup_rasterizer_xbox_debug_symbols.json.patch fixes it; it applies with or without the main symbols patch, changes only that unit's split, and gives audit PASS and gate 18/18. +ledger: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\rasterizer_xbox_audit\LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave2/units_ownership_source_units_units.md b/research/fifty_objects_20260925/results/wave2/units_ownership_source_units_units.md new file mode 100644 index 00000000..342ac717 --- /dev/null +++ b/research/fifty_objects_20260925/results/wave2/units_ownership_source_units_units.md @@ -0,0 +1,67 @@ +# source/units/units + +## verdict +OBJECT_COMPLETE_CANDIDATE + +## newly_exact_functions +[] + +## candidate_files +[ + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\units_ownership\\candidate_units.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\units_ownership\\config\\symbols.json", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\units_ownership\\config\\config.json", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\units_ownership\\config\\semantic_data_matches.json", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\units_ownership\\config\\object_admission_rejections.json", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\units_ownership\\patches\\01_units_c_names_static.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\units_ownership\\patches\\02_symbols_json_names_static.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\units_ownership\\patches\\03_config_json_units_matching.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\units_ownership\\patches\\05_semantic_data_matches_units_data.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\units_ownership\\patches\\06_admission_rejections_retire_units.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\units_ownership\\LEDGER.md" +] + +## production_changes +Five patches in C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\units_ownership\patches\. Each passes `git apply --check` against 931ed8dc, and applying all five together reproduces the full candidate copies byte for byte (CRLF kept). +(1) 01_units_c_names_static.patch changes source/units/units.c; the full file is scratch/w/units_ownership/candidate_units.c. It renames 25 `code_` placeholders in word-boundary form (map in renames.txt): 00197e30 unit_euler_axis_doplan, 00197f90 unit_animation_state_interruptable, 00198050 unit_animation_overlay_action_loops, 00198070 unit_animation_state_loops, 001980d0 unit_animation_weapon_ik, 00198130 unit_animation_vehicle_ik, 00198170 unit_animation_aiming_screen, 00198190 unit_animation_state_get_aiming_screen_index, 001981f0 unit_animation_state_can_be_entered_without_animation, 00198230 unit_animation_compute_interpolation_frame_count, 00198400 unit_animation_start_overlay_action, 00198e40 unit_animation_impulse_get_index, 0019a170 unit_update_driver_and_gunner, 0019a640 unit_first_free_weapon_index, 0019b0b0 unit_set_animation, 0019b160 unit_animation_update, 0019b410 unit_drop_grenades, 0019b600 unit_melee_sound, 0019bf70 unit_euler_axis_buildplan, 0019c460 unit_euler_axis_couple, 0019dff0 unit_get_current_weapon_label, 0019ea70 unit_align_facing, 001a0cf0 unit_ping_animation, 001a1f50 unit_add_initial_weapons and 001a2030 unit_adjust_for_seat_change. It adds `static` to unit_ping_animation (prototype and definition) and unit_add_initial_weapons. It also replaces the 45 stale `_code_` entries in the header comment listing with the current names; line count is unchanged. +(2) 02_symbols_json_names_static.patch makes 49 in-place line edits to config/symbols.json; the full copy is scratch/w/units_ownership/config/symbols.json. The 25 renamed entries also get `"static": true`. Another 24 entries get `"static": true` only: 21 functions (lines 6867, 6891, 6940-6945, 6948-6950, 6955, 6972, 6975, 6987, 6991, 7003-7005, 7014, 7022) plus _unit_update_section (22779), ?last_time@?HC@??unit_update@@9@9 (22780) and _unit_globals (23283). The $L entries are left as they are, following the objects precedent. +(3) 03_config_json_units_matching.patch changes source/units/units.c from NonMatching to Matching in config/config.json. +(5) 05_semantic_data_matches_units_data.patch adds a single-section entry to config/semantic_data_matches.json: symbol _magic_base_animation_seat_index, measurements size 1564, relocation_count 7, normalized_sha256 6ed61c39a648905cf23b12b916e2adadfe97b6e5aa492c29a14c7265809ef1a7. This is the '$'-literal defect class. +(6) 06_admission_rejections_retire_units.patch deletes the units _point_from_line3d entry from config/object_admission_rejections.json (14 -> 13 entries). +patches/optional/04 holds $L owner_function semantic_matches entries. They are not required and are not recommended. + +## evidence +All 47 object_audit diffs are symbol storage rows (split 2, ours 3). January-owned sections were already all ok. A new address-keyed check (addr_storage.py; RVA == file_offset, anchored at 0x197a70 and 0x315c08) finds all 144 external split symbols as cachebeta publics under the same name at the same address. The 47 symbols plus _code_001a0cf0 and _code_001a1f50 have no public at their address, so January had them file-static; this also covers the _unit_weapon_next_index PDB disagreement. None of the 49 is referenced by any of 1,452 other split or base objects. + +Names come from first-party evidence and none were invented. The HCEX_Release.pdb units compiland (hcex_release_units_compiland.txt) lists the eight small static animation predicates in exactly January's address order, with matching signatures and identical state lists. The Sept-2001 map ground truth in the atlas has busy, state_loops, weapon_ik, vehicle_ik and get_aiming_screen_index in the same order. The January-hash atlas (exact tier) names 16 functions by address. unit_ping_animation is fuzzy tier in the atlas, but its 9 HCEX parameters are identical to ours. None of the 25 names is a cachebeta public, and none collides with any name in source/ or xbox/. + +Emulation: csplit on an unchanged copy of config/ reproduces all 833 build/split objects byte for byte. With the edited symbols.json, only units.obj changes. Against that split, the candidate is 189/189 EXACT. object_audit reports PASS with 321 symbols and 0 differing. The name-based PDB storage check finds 0 disagreements. + +provider_link passes in both orders for all 97 candidate-only surplus externals: 31 helper COMDATs, the 3 D3D SDK tables (which admitted objects and files_windows also emit), literals and floats. surplus_identity finds the 31 helper COMDATs identical to January's selected copies. + +_point_from_line3d: January's units.obj holds it as an undefined external with 2 relocations from _unit_cause_continuous_melee_damage. Our 48-byte COMDAT compares section_infos_equal to the action_charge split copy (sha 9b763841...). Owner ruling 20260921 #1 names units explicitly. + +.data: section_info_resolved is equal on both the production and emulated splits, and all 7 relocations resolve to the same image addresses. + +Frozen-scorer emulation (objdiff-cli 3.3.1 on single-unit projects plus the repository's own strict pipeline in strict_emulate.py): the production control reproduces build/report.json exactly (169/192 raw; strict 189/192, 5188 data). The candidate reaches 192/192 functions, 53478/53478 code and 6752/6752 data, with nothing revoked and nothing contradicted. The three $L labels score 100 raw once the unit is marked complete. The control that keeps the rejection gives completion-label-contradicted, which is why retiring it is required. fake_match_scan: 0 leads. The candidate's code sections are byte-identical to production apart from names. + +## blockers +None found. Two follow-ups are optional and not blocking: HCEX names the plan struct euler_axis_plan while the source uses unit_acceleration_plan; and HCEX_Release gives different parameter-name orders for unit_animation_compute_interpolation_frame_count and unit_melee_sound. That is a later build, and exact bytes fix January's argument positions, so neither was changed. + +## reopen_criteria +Reopen if the integrated full ninja shows any of the following. (a) A units.obj split that differs from scratch/w/units_ownership/split/source/units/units.obj; the edited symbols.json should reproduce it byte for byte. (b) Any units function that is not strict exact under the regenerated split. (c) apply_semantic_data_matches rejecting the pinned snapshot. (d) A provider_link LNK2005 caused by other lanes' header changes. If the owner rejects the 'descriptive' profile-section name unit_update_section, note that it is file-static with no first-party record. + +## task notes +Integrator order: apply patches 01, 02, 03, 05 and 06, then run a full ninja. The ninja run re-splits from the edited symbols.json (only units.obj changes) and regenerates the report and semantic report. Expected result: units becomes Matching and complete, strict 192/192 functions (+48 code bytes from the three $L labels), data 5188 -> 6752 (+1,564), Halo objects +1. The rename-stable diff should show 25 name changes at unchanged addresses and no byte changes. + +Evidence files in scratch/w/units_ownership/: +- hcex_release_units_compiland.txt: first-party names. +- addr_storage.py and addr_storage_{base,cand}.txt: storage checked by address. +- audit_base.txt and audit_cand.txt: object_audit before and after. +- gate_cand_newsplit.txt: 189/189 against the emulated split. +- provider_link_cand.txt: surplus provider links. +- objproj_*/ and strict_emulate.py: frozen-scorer emulation and controls. +- split_ctrl/ and split/: control and emulated csplit outputs. + +Tools used: csplit and objdiff-cli 3.3.1, both from build/tools, run only on inputs and outputs in scratch. No tracked files were edited and no ninja, configure or git-mutating commands were run. +ledger: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\units_ownership\LEDGER.md diff --git a/research/fifty_objects_20260925/w/action_charge/LEDGER.md b/research/fifty_objects_20260925/w/action_charge/LEDGER.md new file mode 100644 index 00000000..b83c39e6 --- /dev/null +++ b/research/fifty_objects_20260925/w/action_charge/LEDGER.md @@ -0,0 +1,139 @@ +# action_charge worker ledger (claude/fifty-objects-20260925) + +Task: close `_action_charge_perform` (3248 padded, unparked). Do not touch helper copies. + +## 0. Baseline (2026-09-25 start) +- gate.py --all (production): `== exact 21 residual 1 unwritten 0`; perform `[size 3264!=3248, sha]`. +- Production state = Lane B landing_partial (melee-first, !ranged||underwater, two-store unreachable) + + helpers taken from real_math.h (5e81dabf removed the local helper package) => the SELECT_ANY + linkage family (== Lane B try_6 in bytes, presumably). +- Prior evidence read: all 15 action_charge ledgers, Lane B worker REPORT.md + REVIEW.md + (claude-lane-b-ai-physics-units-20260920/scratch/lane_b/w/action_charge/). + Lane B chain: diag_5/10/12/14 showed the residual = scalar component reads of `direction` + (4 sites) where January/Od do 8-byte aggregate copies; `*(real_vector2d *)&v` copies close + all but dot #2 term order; diag_14 + 6..7 dead locals => EXACT (instrument only). +- Recorded negatives NOT to repeat: decl order/scope of check_range/berserk/abort_range/time/ + target_range/unreachable; dot_product3d arg order; danger+attack order; fadd operand swaps; + moving perform before helpers; three named dot-result reals (diag_11); M8 dead-local sweeps + as a landing. + +## 1. Reproduction on this tree +- base.c = production copy: `[size 3264!=3248, sha]`, 32 REAL regions (dots #1/#2/#3 leaf order, + fadd +0x944/+0x956, +0x9ec copy, tail regs). +- sc0.c = production perform replaced by Lane B owner_ruling_struct_copy.c body (4 `*(real_vector2d *)&v` + copies, no unit_index / target_range locals): `[sha]`, 982/982, 2 REAL regions = dot #2 only + (+0x8e1..+0x8f8: January i-term (0x2c/0x30? see sbs) order differs; 0-byte). Confirms Lane B result + holds with the real_math.h (SELECT_ANY) helper linkage now in production. + +## 2. M8 instrument: position is INERT (diagnostic only, never a landing) +Hypothesis: the dot #2 term key is a temp ordinal allocated after all user locals, so a user local +declared ANYWHERE shifts it equally. Probe v1.py: D dead `long` at 4 positions (function top, after +`melee`, in the suicide arm after relative_velocity, in the tail after `time`), D=1,2,6,7 on sc0. +Result: position completely inert. D=1: dot#2 only (same as sc0); D=2: dots #1/#2/#3 wrong; +D=6 and D=7: `EXACT 3248 _action_charge_perform`, object 22/22, at EVERY position. +=> needed: net user-local count change of +6 or +7 (== -2/-1 mod 8) relative to sc0, anywhere. +/Od (fn 0x430170) slot census vs sc0's 38 locals: /Od has exactly 7 more named slots: +-0x3e dead boolean (=0 after melee, never read), -0x88 alignment_vector (RTC, 2D, leap arm, dead), +-0x8d boolean (projectile_aim_ballistic result), -0xac target_point (RTC, dead adjusted copy), +-0xf4 real (suicide dot result), -0xf8 real (leaping dot result), -0x110 real (dot2d result). +The full /Od set is +7 == the needed count. The two RTC aggregates are DEAD in the /Od build too +(-0x88 written 3x + passed to normalize2d, never read; -0xac written, z adjusted, never read). + +## 3. /Od-attested local sets on sc0 (v2.py; p/.c) +A1 = `boolean aim_valid = FALSE; aim_valid = projectile_aim_ballistic(...); if (aim_valid)` (/Od -0x8d) +A2 = dead `boolean leap = FALSE;` after `melee` (/Od -0x3e: stored 0 at 0x430982, never read) +A3a/b/c = named reals for suicide dot (-0xf4), leaping dot (-0xf8), alignment dot2d (-0x110) +A4 = /Od dead leap-arm code: `real_vector2d alignment_vector = *(real_vector2d *)&direction;` + normalize2d fallback chain (facing_vector cast, then *global_forward2d = /Od 0xa31df4, which is + global_forward2d by pointer-table arithmetic from forward3d 0xa31e24 / up3d 0xa31e2c) and + `target_point = prop->body_position; target_point.z += 0.2f;` (constant not yet verified). +Results: s4 (A4 alone) => NO extra bytes at all (VC7 inlines the two dead normalize2d and +eliminates everything) but dots wrong (count only). s1 (A1): same as sc0. s2 (A1+A2), s3, s5 +wrong. s5b/s6b/s7/s6_noc (any set with BOTH A3a and A3b) => only fadd +0x944/+0x956 wrong. +EXACT (perform 3248, object 22/22): s4b = A1+A2+A4, s5_ac = +A3a, s6_nob = +A3a+A3c, +s6_noa = +A3b+A3c. Pure dead-long D=3,4,5 on sc0: NOT exact (dots wrong) - so A4's inlined +dead normalize2d expansions contribute more than 2 IL symbols. +Caveat: sc0 still carries the 4 load-bearing struct-copy casts (rule 24: not byte-inert). +- Constants read from the /Od exe data: target_point.z += 0.4f (0x93dd48), minimum_velocity = + 0.3f * leap_velocity (0x93dd44), suicide 0.023333 (0x93def0), 0.866 (0x93dd58). v2.py fixed to 0.4f. +- Cast-free control (v4.py on base.c = production scalar copies): base + A1 + A2 + A4(member-wise) + +/- unit_index/target_range removal, and D=1..7 dead-long instrument on top: ALL `[size 3264!=3248]` + 32 REAL regions, completely count-insensitive => the aggregate-copy spelling is load-bearing + (confirms Lane B); no cast-free route to exact exists in this family. +- Subsets on sc0 (0.4f): A1+A4 fail, A2+A4 fail, A4+A3c fail; EXACT: A1+A2+A4, A1+A4+A3c, + A1+A4+A3a, A1+A4+A3a+A3c, A1+A4+A3b+A3c, A2+A4+A3c. Full /Od set (s7) fails only on fadd. +- Precedent found: action_obey.c:1259 `alignment_vector = *(real_vector2d const *)&actor->input.facing_vector;` + was ADMITTED by the owner under the per-site rule-24 admission (commit 3ba2eb91), with the caveat that an + aggregate-copy cast cannot be strip-tested; shown by /Od L,L,S,S single-base-load copy + all undecorated + alternatives measured residual. Same idiom, same name, same facing_vector source as here. +- Combo map (all on sc0 + 4 casts): A4 is REQUIRED (no set without it is exact, u_no4/u_no4b). + With A4: EXACT iff >=2 of {A1,A2,A3a,A3b,A3c} AND NOT (A3a and A3b together) [A3a+A3b => fadd + +0x944/+0x956 flips, every scope of A3b tried: s7_else, s7_blk]. EXACT sets measured: A1+A2, A1+A3a, + A1+A3b, A1+A3c, A2+A3a, A2+A3b, A2+A3c, A1+A2+A3b, A1+A2+A3c, A1+A3a+A3c, A1+A3b+A3c, A2+A3a+A3c, + A1+A2+A3a+A3c, A1+A2+A3b+A3c. Full /Od set (a+b) fails => January lacked at least one of the two + 3D-dot named reals (the later build differs anyway: charge_state_data layout moved ticks 0x32->0x24, + lead-fraction arithmetic differs). The exact subset is NOT byte-decidable. +- object_audit on p/t_a124.obj: OBJECT AUDIT PASS; surplus identical to production (no __real for 0.4f, + no new undefined external such as _global_forward2d - VC7 drops the dead references entirely). +Decision: land A4 (RTC-named, required) + A1 (success result) + A3a + A3c (named dot results), i.e. +the /Od set minus the unnamed dead boolean (A2, filler-like) and minus the leaping real (A3b); RTC names +adopted for the aggregates. Alternative exact sets listed above for the reviewer. + +## 4. cand1.c (sc0 + melee_block.txt) - EXACT +Changes vs production perform: (1) unit_index local removed (/Od reads actor->meta.unit_index twice); +(2) target_range local removed (/Od `state_data->acceptable_target_range = action_charge_find_target_range(...)` +and MAX(minimum_move_range, state_data->acceptable_target_range)); (3) four 2D aggregate copies +(`*(real_vector2d *)&...`) at /Od 0x430f04, 0x4310c8, 0x4311c7, 0x431203; (4) /Od dead leap-arm block: +alignment_vector (RTC -0x88) normalize2d fallback chain + nested block { success = FALSE (/Od -0x8d), +minimum_velocity (RTC), target_point (RTC -0xac) = prop->body_position, z += 0.4f, aim_vector, +vertical/horizontal (RTC); success = projectile_aim_ballistic(...); if (success) }; (5) named reals +closing_velocity (/Od -0xf4) and alignment (/Od -0x110); (6) RTC names: vector_to_target, +estimated_target_position, target_relative_velocity, target_alignment_vector, alignment_vector, +minimum_velocity; /Od declaration order (vector_to_target before debug_info; distance in the else arm). +gate: `== exact 22 residual 0 unwritten 0 (of 22 listed)`. +- Section-4 audit on cand1.obj: object_audit PASS (37 January symbols, 0 differ; surplus identical to + production: .drectve, 2 assert strings, 3 D3D tables, __real@3f000000/__real@41f00000, + _magnitude_squared3d, _vector_from_points3d); relocdiff 84/84, 0 differing rows; pdb_storage 0 + disagreements; surplus_identity 2 COMDATs IDENTICAL; provider_link SELECTED-PROVIDER LINK PASS; + build/report.json data 256/256 (100%); coffsecs vs build/base: only `.text _action_charge_perform` + (3264->3248) and .debug$S differ - every other section's bytes, flags and COMDAT selection identical. + No parks, no object_admission_rejections entry for the unit (objects.obj's rejection names + action_charge's NODUP `_real_random` as a PROVIDER conflict - that is objects.obj's blocker). +- Robustness (informational, provider question NOT decided here): cand1 with the `real_random` rename + package deleted (helper from real_math.h) stays `== exact 22`; only _real_random comdat-sel 1->2. + +## 5. Strip tests on cand1 (v5.py) +- C1 target_alignment_vector = *(real_vector2d *)&vector_to_target -> member-wise: residual (dots, count-keyed) +- C2 melee alignment_vector = *(real_vector2d *)&vector_to_target -> member-wise: residual [size 3264] 29 REAL +- C3 melee fallback = *(real_vector2d *)&actor->input.facing_vector -> member-wise: EXACT (byte-inert) +- C4 leap_alignment_vector = *(real_vector2d *)&aim_vector -> member-wise: EXACT (byte-inert) +- C5 dead-block alignment_vector init -> member-wise: residual (count) +- C6 dead-block fallback from facing_vector -> member-wise: EXACT (byte-inert) +- all four live sites member-wise: residual [size 3264]; both dead-block sites member-wise: residual. +- `boolean success;` without `= FALSE`: EXACT (init byte-inert; kept because /Od stores 0 at 0x430d83). +- drop closing_velocity alone: EXACT; drop alignment alone: EXACT; drop both: residual (count). +So: C3/C4/C6 casts satisfy the owner's rule-24 byte-inert test outright (plus /Od single-base-load +L,L,S,S struct-copy pattern at 0x431203 / 0x430f04 / 0x430d28). C1/C2/C5 are load-bearing +aggregate copies = the action_obey (3ba2eb91) precedent class (cannot be strip-tested; every +undecorated alternative measured residual). + +## 6. FINAL (candidate.c == cand1.c; production.patch verified to reproduce it byte-for-byte) +- gate: `EXACT 3248 _action_charge_perform`, `== exact 22 residual 0 unwritten 0` (candidate_gate.txt). +- OBJECT AUDIT: PASS (candidate_audit.txt); SELECTED-PROVIDER LINK: PASS (candidate_provider_link.txt); + pdb_storage 0 disagreements; surplus_identity 0 not identical; data 256/256; fake_match_scan 0 leads; + /W3 compile clean. Only the perform .text section changes vs build/base (coffsecs). +- Patch touches ONLY the body of action_charge_perform (prefix/suffix bytes identical, CRLF kept). +- NODUP note: nodup_census `_real_random` -> action_charge.obj is the only NODUP definer (6 definers); + that is the provider worker's question; measured: removing the real_random rename package keeps 22/22. +Owner-review items (must be disclosed on landing): + (a) rule-24 aggregate-copy casts: 6 sites. C3/C4/C6 byte-inert (member-wise equally exact) with /Od + single-base-load L,L,S,S struct-copy pattern (0x431203, 0x430f04, 0x430d28) - satisfies every + condition of the 2026-09-21 per-site admission. C1/C2/C5 load-bearing (local->local from + vector_to_target, /Od 0x4310c8/0x4311c7/0x430cec into RTC 8-byte 2D locals) - same class as the + admitted action_obey.c:1259 copy (3ba2eb91). + (b) /Od dead leap-arm code (alignment_vector normalize chain + adjusted target_point, RTC-named, dead in + the /Od build too) - compiles to ZERO bytes but is required by the M8 count key; no exact set of + /Od-attested locals exists without it. Previously dismissed (Astra research8) on the premise + "absent from January's bytes"; measured here that VC7 eliminates it without trace. + (c) named result locals success / closing_velocity / alignment (/Od -0x8d/-0xf4/-0x110): each alone + byte-inert, >=2 of the small /Od set required. Exact subset not byte-decidable (see section 3 list). diff --git a/research/fifty_objects_20260925/w/action_charge/candidate.vs_tree.diff b/research/fifty_objects_20260925/w/action_charge/candidate.vs_tree.diff new file mode 100644 index 00000000..c8da8544 --- /dev/null +++ b/research/fifty_objects_20260925/w/action_charge/candidate.vs_tree.diff @@ -0,0 +1,294 @@ +diff --git a/source/ai/action_charge.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\action_charge\\candidate.c" +index e35425c7..973ddd80 100644 +--- a/source/ai/action_charge.c ++++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\action_charge\\candidate.c" +@@ -83,6 +83,7 @@ symbols in this file: + #include "cseries.h" + #include "cseries/errors.h" + ++#define real_random real_random_inline + #include "actions.h" + + #include "actor_definitions.h" +@@ -100,6 +101,7 @@ symbols in this file: + #include "physics/collision_usage.h" + #include "units/units.h" + #include "ai_debug.h" ++#undef real_random + + /* ---------- constants */ + +@@ -329,6 +331,13 @@ boolean action_charge_is_leaping( + } + + ++real real_random( ++ void) ++{ ++ return real_seed_random( ++ get_global_random_seed_address()); ++} ++ + boolean action_charge_perform( + long actor_index) + { +@@ -527,19 +536,17 @@ boolean action_charge_perform( + + if (state_data->launched_melee_attack) + { +- long unit_index = actor->meta.unit_index; +- +- state_data->finished_melee_attack = unit_index == NONE || !unit_is_busy(unit_index); ++ state_data->finished_melee_attack = ++ actor->meta.unit_index == NONE || !unit_is_busy(actor->meta.unit_index); + } + else if (!state_data->leap_pending && + (state_data->goal == _charge_goal_melee || state_data->goal == _charge_goal_melee_leaping) && + prop) + { + boolean melee = FALSE; ++ real_vector3d vector_to_target; + struct actor_debug_info *debug_info = + &actor_debug_array[DATUM_INDEX_TO_ABSOLUTE_INDEX(actor_index)]; +- real_vector3d direction; +- real distance; + + debug_info->last_melee_time = game_time_get(); + point_from_line3d(&actor->input.position.body_position, global_up3d, 0.05f, &debug_info->field_108); +@@ -554,15 +561,16 @@ boolean action_charge_perform( + if (prop->distance < 0.8f) + { + debug_info->field_139 = TRUE; +- direction = prop->actor_to_prop; ++ vector_to_target = prop->actor_to_prop; + melee = TRUE; + } + else + { + struct unit_datum *unit = unit_get(actor->meta.unit_index); ++ real distance; ++ real_point3d estimated_target_position; + real lead_fraction; + real speed; +- real_point3d target_point; + + debug_info->field_139 = FALSE; + lead_fraction = 0.f; +@@ -576,21 +584,21 @@ boolean action_charge_perform( + &prop->body_position, + &prop->velocity, + lead_fraction * state_data->melee_ticks_until_dangerous, +- &target_point); +- vector_from_points3d(&actor->input.position.body_position, &target_point, &direction); +- point_from_line3d(&target_point, global_up3d, 0.05f, &debug_info->field_13C); ++ &estimated_target_position); ++ vector_from_points3d(&actor->input.position.body_position, &estimated_target_position, &vector_to_target); ++ point_from_line3d(&estimated_target_position, global_up3d, 0.05f, &debug_info->field_13C); + +- if (dot_product3d(&direction, &prop->actor_to_prop) < 0.f) ++ if (dot_product3d(&vector_to_target, &prop->actor_to_prop) < 0.f) + { + distance = 0.f; +- direction = prop->actor_to_prop; ++ vector_to_target = prop->actor_to_prop; + } + else + { +- distance = normalize3d(&direction); ++ distance = normalize3d(&vector_to_target); + if (distance == 0.f) + { +- direction = prop->actor_to_prop; ++ vector_to_target = prop->actor_to_prop; + } + } + +@@ -610,41 +618,58 @@ boolean action_charge_perform( + { + if (distance < definition->berserk.melee_leap_range_upper_bound) + { +- real target_velocity_minimum = definition->berserk.melee_leap_velocity * 0.3f; +- real_vector3d aim_vector; +- real horizontal_velocity; +- real vertical_velocity; +- +- if (projectile_aim_ballistic( +- definition->berserk.melee_leap_velocity, +- 1.f, +- &actor->input.position.body_position, +- &prop->body_position, +- &target_velocity_minimum, +- &definition->berserk.melee_leap_ballistic, +- NULL, +- FALSE, +- &aim_vector, +- NULL, +- NULL, +- NULL, +- &vertical_velocity, +- &horizontal_velocity)) ++ real_vector2d alignment_vector = *(real_vector2d *)&vector_to_target; ++ ++ if (normalize2d(&alignment_vector) == 0.f) ++ { ++ alignment_vector = *(real_vector2d *)&actor->input.facing_vector; ++ if (normalize2d(&alignment_vector) == 0.f) ++ { ++ alignment_vector = *global_forward2d; ++ } ++ } ++ + { +- if (normalize2d((real_vector2d *)&aim_vector) == 0.f) ++ boolean success = FALSE; ++ real minimum_velocity; ++ real_point3d target_point = prop->body_position; ++ real_vector3d aim_vector; ++ real vertical_velocity; ++ real horizontal_velocity; ++ ++ target_point.z += 0.4f; ++ minimum_velocity = definition->berserk.melee_leap_velocity * 0.3f; ++ success = projectile_aim_ballistic( ++ definition->berserk.melee_leap_velocity, ++ 1.f, ++ &actor->input.position.body_position, ++ &prop->body_position, ++ &minimum_velocity, ++ &definition->berserk.melee_leap_ballistic, ++ NULL, ++ FALSE, ++ &aim_vector, ++ NULL, ++ NULL, ++ NULL, ++ &vertical_velocity, ++ &horizontal_velocity); ++ if (success) + { +- aim_vector = actor->input.facing_vector; + if (normalize2d((real_vector2d *)&aim_vector) == 0.f) + { +- aim_vector = *global_forward3d; ++ aim_vector = actor->input.facing_vector; ++ if (normalize2d((real_vector2d *)&aim_vector) == 0.f) ++ { ++ aim_vector = *global_forward3d; ++ } + } +- } + +- state_data->leap_pending = TRUE; +- state_data->leap_alignment_vector.i = aim_vector.i; +- state_data->leap_alignment_vector.j = aim_vector.j; +- state_data->leap_horizontal_velocity = horizontal_velocity; +- state_data->leap_vertical_velocity = vertical_velocity; ++ state_data->leap_pending = TRUE; ++ state_data->leap_alignment_vector = *(real_vector2d *)&aim_vector; ++ state_data->leap_horizontal_velocity = horizontal_velocity; ++ state_data->leap_vertical_velocity = vertical_velocity; ++ } + } + } + } +@@ -660,10 +685,12 @@ boolean action_charge_perform( + } + else if (distance < definition->berserk.suicide_sensing_distance) + { +- real_vector3d relative_velocity; ++ real_vector3d target_relative_velocity; ++ real closing_velocity; + +- subtract_vectors3d(&prop->velocity, &unit->object.translational_velocity, &relative_velocity); +- if (dot_product3d(&relative_velocity, &direction) > 0.023333333f) ++ subtract_vectors3d(&prop->velocity, &unit->object.translational_velocity, &target_relative_velocity); ++ closing_velocity = dot_product3d(&target_relative_velocity, &vector_to_target); ++ if (closing_velocity > 0.023333333f) + { + melee = TRUE; + } +@@ -673,7 +700,7 @@ boolean action_charge_perform( + { + if (state_data->goal == _charge_goal_melee_leaping && state_data->launched_leap) + { +- distance -= dot_product3d(&direction, &unit->object.translational_velocity) * ++ distance -= dot_product3d(&vector_to_target, &unit->object.translational_velocity) * + state_data->melee_ticks_until_dangerous; + } + +@@ -688,15 +715,14 @@ boolean action_charge_perform( + + if (state_data->leap_pending || (melee && !state_data->melee_suicide)) + { +- real_vector2d facing_direction; ++ real_vector2d target_alignment_vector = *(real_vector2d *)&vector_to_target; + +- facing_direction.i = direction.i; +- facing_direction.j = direction.j; +- if (normalize2d(&facing_direction) > 0.f) ++ if (normalize2d(&target_alignment_vector) > 0.f) + { + real minimum_alignment = state_data->launched_leap ? 0.f : 0.8660254f; ++ real alignment = dot_product2d(&target_alignment_vector, (real_vector2d *)&actor->input.facing_vector); + +- if (dot_product2d(&facing_direction, (real_vector2d *)&actor->input.facing_vector) < minimum_alignment) ++ if (alignment < minimum_alignment) + { + melee = FALSE; + state_data->leap_pending = FALSE; +@@ -705,22 +731,19 @@ boolean action_charge_perform( + } + } + +- debug_info->field_12C = direction; ++ debug_info->field_12C = vector_to_target; + debug_info->field_138 = melee; + + if (melee) + { +- real_vector2d melee_direction; ++ real_vector2d alignment_vector = *(real_vector2d *)&vector_to_target; + +- melee_direction.i = direction.i; +- melee_direction.j = direction.j; +- if (normalize2d(&melee_direction) == 0.f) ++ if (normalize2d(&alignment_vector) == 0.f) + { +- melee_direction.i = actor->input.facing_vector.i; +- melee_direction.j = actor->input.facing_vector.j; ++ alignment_vector = *(real_vector2d *)&actor->input.facing_vector; + } + +- if (unit_melee_attack_begin(actor->meta.unit_index, FALSE, &melee_direction)) ++ if (unit_melee_attack_begin(actor->meta.unit_index, FALSE, &alignment_vector)) + { + ai_communication_event( + _ai_communication_melee, +@@ -737,7 +760,6 @@ boolean action_charge_perform( + + { + long time = game_time_get(); +- real target_range; + + if ((state_data->goal == _charge_goal_melee || state_data->goal == _charge_goal_melee_leaping) && + !state_data->launched_melee_attack && +@@ -763,8 +785,8 @@ boolean action_charge_perform( + actor->emotions.last_vehicle_charge_time = time; + } + +- target_range = action_charge_find_target_range(actor_index, state_data->goal, state_data); +- state_data->acceptable_target_range = target_range; ++ state_data->acceptable_target_range = ++ action_charge_find_target_range(actor_index, state_data->goal, state_data); + + if (!actor->meta.swarm && actor->meta.timeslice) + { +@@ -777,7 +799,7 @@ boolean action_charge_perform( + state_data->advancing) + { + real minimum_move_range = state_data->goal == _charge_goal_melee_leaping ? 4.f : 1.5f; +- real move_range = MAX(minimum_move_range, target_range); ++ real move_range = MAX(minimum_move_range, state_data->acceptable_target_range); + + if (actor_move_to_prop(actor_index, actor->target.target_prop_index, move_range)) + { diff --git a/research/fifty_objects_20260925/w/action_charge/production.patch b/research/fifty_objects_20260925/w/action_charge/production.patch new file mode 100644 index 00000000..68cd91ad --- /dev/null +++ b/research/fifty_objects_20260925/w/action_charge/production.patch @@ -0,0 +1,262 @@ +--- a/source/ai/action_charge.c ++++ b/source/ai/action_charge.c +@@ -536,19 +536,17 @@ + + if (state_data->launched_melee_attack) + { +- long unit_index = actor->meta.unit_index; +- +- state_data->finished_melee_attack = unit_index == NONE || !unit_is_busy(unit_index); ++ state_data->finished_melee_attack = ++ actor->meta.unit_index == NONE || !unit_is_busy(actor->meta.unit_index); + } + else if (!state_data->leap_pending && + (state_data->goal == _charge_goal_melee || state_data->goal == _charge_goal_melee_leaping) && + prop) + { + boolean melee = FALSE; ++ real_vector3d vector_to_target; + struct actor_debug_info *debug_info = + &actor_debug_array[DATUM_INDEX_TO_ABSOLUTE_INDEX(actor_index)]; +- real_vector3d direction; +- real distance; + + debug_info->last_melee_time = game_time_get(); + point_from_line3d(&actor->input.position.body_position, global_up3d, 0.05f, &debug_info->field_108); +@@ -563,15 +561,16 @@ + if (prop->distance < 0.8f) + { + debug_info->field_139 = TRUE; +- direction = prop->actor_to_prop; ++ vector_to_target = prop->actor_to_prop; + melee = TRUE; + } + else + { + struct unit_datum *unit = unit_get(actor->meta.unit_index); ++ real distance; ++ real_point3d estimated_target_position; + real lead_fraction; + real speed; +- real_point3d target_point; + + debug_info->field_139 = FALSE; + lead_fraction = 0.f; +@@ -585,21 +584,21 @@ + &prop->body_position, + &prop->velocity, + lead_fraction * state_data->melee_ticks_until_dangerous, +- &target_point); +- vector_from_points3d(&actor->input.position.body_position, &target_point, &direction); +- point_from_line3d(&target_point, global_up3d, 0.05f, &debug_info->field_13C); ++ &estimated_target_position); ++ vector_from_points3d(&actor->input.position.body_position, &estimated_target_position, &vector_to_target); ++ point_from_line3d(&estimated_target_position, global_up3d, 0.05f, &debug_info->field_13C); + +- if (dot_product3d(&direction, &prop->actor_to_prop) < 0.f) ++ if (dot_product3d(&vector_to_target, &prop->actor_to_prop) < 0.f) + { + distance = 0.f; +- direction = prop->actor_to_prop; ++ vector_to_target = prop->actor_to_prop; + } + else + { +- distance = normalize3d(&direction); ++ distance = normalize3d(&vector_to_target); + if (distance == 0.f) + { +- direction = prop->actor_to_prop; ++ vector_to_target = prop->actor_to_prop; + } + } + +@@ -619,41 +618,58 @@ + { + if (distance < definition->berserk.melee_leap_range_upper_bound) + { +- real target_velocity_minimum = definition->berserk.melee_leap_velocity * 0.3f; +- real_vector3d aim_vector; +- real horizontal_velocity; +- real vertical_velocity; +- +- if (projectile_aim_ballistic( +- definition->berserk.melee_leap_velocity, +- 1.f, +- &actor->input.position.body_position, +- &prop->body_position, +- &target_velocity_minimum, +- &definition->berserk.melee_leap_ballistic, +- NULL, +- FALSE, +- &aim_vector, +- NULL, +- NULL, +- NULL, +- &vertical_velocity, +- &horizontal_velocity)) ++ real_vector2d alignment_vector = *(real_vector2d *)&vector_to_target; ++ ++ if (normalize2d(&alignment_vector) == 0.f) + { +- if (normalize2d((real_vector2d *)&aim_vector) == 0.f) ++ alignment_vector = *(real_vector2d *)&actor->input.facing_vector; ++ if (normalize2d(&alignment_vector) == 0.f) ++ { ++ alignment_vector = *global_forward2d; ++ } ++ } ++ ++ { ++ boolean success = FALSE; ++ real minimum_velocity; ++ real_point3d target_point = prop->body_position; ++ real_vector3d aim_vector; ++ real vertical_velocity; ++ real horizontal_velocity; ++ ++ target_point.z += 0.4f; ++ minimum_velocity = definition->berserk.melee_leap_velocity * 0.3f; ++ success = projectile_aim_ballistic( ++ definition->berserk.melee_leap_velocity, ++ 1.f, ++ &actor->input.position.body_position, ++ &prop->body_position, ++ &minimum_velocity, ++ &definition->berserk.melee_leap_ballistic, ++ NULL, ++ FALSE, ++ &aim_vector, ++ NULL, ++ NULL, ++ NULL, ++ &vertical_velocity, ++ &horizontal_velocity); ++ if (success) + { +- aim_vector = actor->input.facing_vector; + if (normalize2d((real_vector2d *)&aim_vector) == 0.f) + { +- aim_vector = *global_forward3d; ++ aim_vector = actor->input.facing_vector; ++ if (normalize2d((real_vector2d *)&aim_vector) == 0.f) ++ { ++ aim_vector = *global_forward3d; ++ } + } +- } + +- state_data->leap_pending = TRUE; +- state_data->leap_alignment_vector.i = aim_vector.i; +- state_data->leap_alignment_vector.j = aim_vector.j; +- state_data->leap_horizontal_velocity = horizontal_velocity; +- state_data->leap_vertical_velocity = vertical_velocity; ++ state_data->leap_pending = TRUE; ++ state_data->leap_alignment_vector = *(real_vector2d *)&aim_vector; ++ state_data->leap_horizontal_velocity = horizontal_velocity; ++ state_data->leap_vertical_velocity = vertical_velocity; ++ } + } + } + } +@@ -669,10 +685,12 @@ + } + else if (distance < definition->berserk.suicide_sensing_distance) + { +- real_vector3d relative_velocity; ++ real_vector3d target_relative_velocity; ++ real closing_velocity; + +- subtract_vectors3d(&prop->velocity, &unit->object.translational_velocity, &relative_velocity); +- if (dot_product3d(&relative_velocity, &direction) > 0.023333333f) ++ subtract_vectors3d(&prop->velocity, &unit->object.translational_velocity, &target_relative_velocity); ++ closing_velocity = dot_product3d(&target_relative_velocity, &vector_to_target); ++ if (closing_velocity > 0.023333333f) + { + melee = TRUE; + } +@@ -682,7 +700,7 @@ + { + if (state_data->goal == _charge_goal_melee_leaping && state_data->launched_leap) + { +- distance -= dot_product3d(&direction, &unit->object.translational_velocity) * ++ distance -= dot_product3d(&vector_to_target, &unit->object.translational_velocity) * + state_data->melee_ticks_until_dangerous; + } + +@@ -697,15 +715,14 @@ + + if (state_data->leap_pending || (melee && !state_data->melee_suicide)) + { +- real_vector2d facing_direction; ++ real_vector2d target_alignment_vector = *(real_vector2d *)&vector_to_target; + +- facing_direction.i = direction.i; +- facing_direction.j = direction.j; +- if (normalize2d(&facing_direction) > 0.f) ++ if (normalize2d(&target_alignment_vector) > 0.f) + { + real minimum_alignment = state_data->launched_leap ? 0.f : 0.8660254f; ++ real alignment = dot_product2d(&target_alignment_vector, (real_vector2d *)&actor->input.facing_vector); + +- if (dot_product2d(&facing_direction, (real_vector2d *)&actor->input.facing_vector) < minimum_alignment) ++ if (alignment < minimum_alignment) + { + melee = FALSE; + state_data->leap_pending = FALSE; +@@ -714,22 +731,19 @@ + } + } + +- debug_info->field_12C = direction; ++ debug_info->field_12C = vector_to_target; + debug_info->field_138 = melee; + + if (melee) + { +- real_vector2d melee_direction; ++ real_vector2d alignment_vector = *(real_vector2d *)&vector_to_target; + +- melee_direction.i = direction.i; +- melee_direction.j = direction.j; +- if (normalize2d(&melee_direction) == 0.f) ++ if (normalize2d(&alignment_vector) == 0.f) + { +- melee_direction.i = actor->input.facing_vector.i; +- melee_direction.j = actor->input.facing_vector.j; ++ alignment_vector = *(real_vector2d *)&actor->input.facing_vector; + } + +- if (unit_melee_attack_begin(actor->meta.unit_index, FALSE, &melee_direction)) ++ if (unit_melee_attack_begin(actor->meta.unit_index, FALSE, &alignment_vector)) + { + ai_communication_event( + _ai_communication_melee, +@@ -746,7 +760,6 @@ + + { + long time = game_time_get(); +- real target_range; + + if ((state_data->goal == _charge_goal_melee || state_data->goal == _charge_goal_melee_leaping) && + !state_data->launched_melee_attack && +@@ -772,8 +785,8 @@ + actor->emotions.last_vehicle_charge_time = time; + } + +- target_range = action_charge_find_target_range(actor_index, state_data->goal, state_data); +- state_data->acceptable_target_range = target_range; ++ state_data->acceptable_target_range = ++ action_charge_find_target_range(actor_index, state_data->goal, state_data); + + if (!actor->meta.swarm && actor->meta.timeslice) + { +@@ -786,7 +799,7 @@ + state_data->advancing) + { + real minimum_move_range = state_data->goal == _charge_goal_melee_leaping ? 4.f : 1.5f; +- real move_range = MAX(minimum_move_range, target_range); ++ real move_range = MAX(minimum_move_range, state_data->acceptable_target_range); + + if (actor_move_to_prop(actor_index, actor->target.target_prop_index, move_range)) + { diff --git a/research/fifty_objects_20260925/w/actions/LEDGER.md b/research/fifty_objects_20260925/w/actions/LEDGER.md new file mode 100644 index 00000000..eb93cffd --- /dev/null +++ b/research/fifty_objects_20260925/w/actions/LEDGER.md @@ -0,0 +1,87 @@ +# ai/actions worker ledger (wave 2, fifty-objects lane, base 931ed8dc) + +Target: close `_actor_action_handle_vehicle_entry` (960, park register-allocation) + audit 2404 unmatched data bytes. + +## Prior art read +- docs/object_matching_logs/actions_obj*.md (all), astra review, opus5 waveD/w2/w3, lane B handoff row, structural owner packet row. +- Structural lane (C:\halo-worktrees\claude-structural-20260923\scratch\lane\w\ai__actions): EXACT 63/63 with + Lane B od11 body + `goto result_exit` guard (g4) + TU-private macro actor_action_distance_squared ((d)*(d)) at the prop square. + Strip test: plain `prop->distance * prop->distance` residual; `(d) * (d)` (single paren) ALSO exact. Owner-gated (packet 20260923 section 7). +- Recorded negatives: V1-V5, VE1-VE9, od1-od11, guard forms g1/g3/g5/g6/g7, double temp, named real temp, decl order, counter widths. + +## Probe 0 (baseline, 931ed8dc production) +- gate --all: `== exact 62 residual 1` ; vehicle_entry residual [sha] 960/22. +- alndiff: (a) transposition @0x17b `mov [ebp-4],ecx` before `fmul st(1)` (January after); (b) false-epilogue topology + (ours `mov dl,1 .. mov al,dl`, January `mov al,1` + separate `mov al,dl` guard epilogue at 0x3b1). +- object_audit: only DIFF row is vehicle_entry; 112 January symbols, 0 differ; data sections + _global_action_functions (888/96) and _global_actor_mode_names (16/3) coff-identical. + +## Probe 1: structural-lane candidate (od11 body + goto guard + TU macro) on this tree +- Production actions.c == structural lane baseline.c byte-for-byte, so candidate applies unchanged. +- gate: `== exact 63 residual 0` (struct_cand.c / struct_cand_gate.txt). Reproduced. +## Probe 2: strip test (same body, plain `prop->distance * prop->distance`) +- gate: residual [sha]; alndiff = ONLY the 0x17b transposition (epilogue fixed by od11+g4 body). strip_plain.c. + => the od11+g4 body closes the epilogue family with ordinary C; the square spelling alone decides the store slot. + +## Probe 3: mechanism battery (diagnostic only, NOT landable) - what IL shape does January's square have? +Hypothesis: the operand parentheses are an IL-visible node in VC7 c1; if so an UNMATCHED paren must defeat the load CSE. +Base = strip_plain.c (od11+g4 body); only the prop-arm square statement varies (mkvar.py / run.sh): +| var | spelling | result | +| d1 | `(d) * d` | residual, NO CSE: `fld d; fmul dword [esi+0x11c]` (+jmp, 6 hunks) | +| d2 | `d * (d)` | same as d1 | +| d3 | `(d * d)` (outer only) | = bare (3 hunks: the 0x17b transposition) | +| d5 | `(real)d * (real)d` (no-op cast) | = bare (cast dropped by c1) | +| d9 | `best = d; best *= d;` | NO CSE (as d1) | +| d10 | `best = d; best *= best;` | = bare | +| struct A2/A3 | `(d) * (d)` / `((d) * (d))` | EXACT | +Finding (new): a paren around ONE operand kills the CSE of the two loads, so each paren is a distinct IL node; +with BOTH operands wrapped the two wrapper nodes are CSE'd as a unit and the dup (`fld st(0)`) is of the wrapper, +which the list scheduler orders fmul-before-store exactly as January. January's IL therefore had an IDENTICAL +wrapper on both operands - the signature of one macro argument substituted twice (`((x) * (x))`). No non-macro +spelling (no-op cast, RMW forms, outer paren, named temp VE-od6) reproduces it. Same family as the owner-admitted +actor_perception_distance_squared (ruling 2026-09-20) and actor_moving sideslip (structural A6). +/Od (0x42ade6) shows `mov eax,[ebp-0x38]; mov ecx,[ebp-0x38]; movss [eax+0xf8]; mulss [ecx+0xf8]` - consistent with +macro or bare (macros are invisible in /Od); no helper call, so not an __inline function. + +## Probe 4: landable fuzzy candidate cand_fuzzy.c = production + od11/g4 body, plain square, NO macro +- gate: `== exact 62 residual 1`; alndiff: only the 0x17b transposition (5 bytes, 300/300 insns). Production had + 2 families (transposition + false-epilogue topology). secdiff vs production: only vehicle_entry section changes. +- fake_match_scan: 0 leads (cand_fuzzy.c, struct_cand.c, production). +## Section-4 audit of the owner-gated exact candidate (struct_cand.obj) +- gate 63/63 EXACT; object_audit PASS (all January sections/symbols, 112 symbols 0 differ); +- pdb_storage (production symbols == candidate symbols): 0 disagreements; surplus_identity: 11 COMDATs, 0 not identical; +- provider_link: SELECTED-PROVIDER LINK: PASS (26 surplus incl. strings/reals/_distance3d via action_vehicle); +- no object_admission_rejections entry; parks: only _actor_action_handle_vehicle_entry (retire on landing). + +## Data audit (2404 unmatched bytes) +- Both January data owners are coff-identical (section_info_resolved equal): _global_actor_mode_names .data 16 B / 3 relocs + sha 374708ff...; the 888-byte .rdata table (_global_action_functions@0, _global_dive_animation_table@784, + _global_state_move_position_orders@840, _global_default_states@864) 96 relocs sha b4bd37bc...; all 37 string COMDATs and + 7 float literals identical (object_audit). One-unit objdiff 3.3.1 report (od331/mk.py) reproduces build/report.json: + .data 57.14286, .rdata 98.38118 -> cause = the '$'-literal relocation-name defect (3 + 14 relocs to ??_C@..?$AA@ strings). +- Credit path under 3.3.1: a single-section entry cannot work (verifier requires credited == whole-unit unmatched 2404 and + the report has two data sections). A grouped entry (all 46 January data sections, datasim/manifest.json) FAILS the current + verifier: objdiff's combined .rdata extent aligns the RUNNING offset to max(align,4) after each section + (read.rs do_combine_sections) = 2388, while the verifier sums per-member padded sizes = 2396 (raw 2322). + Simulated with the real apply_semantic_data_matches: "semantic data group does not cover the reported unmatched sections". +- Proposed verifier fix scratch/w/actions/verifier_combined_extent.diff (tools/semantic_progress.py): for padded grouped entries + compute the per-section extent exactly as objdiff does (members must be every target section of that name, table order, + running offset aligned to max(align,4)); plus skip the coverage comparison when the unit has no unmatched data (3.6.0-safe, + owner note 2 of claude_data_ownership_closeout_20260924). Tests: tools/test_semantic_progress.py 28 passed on the patched copy; + all 36 existing credited entries byte-identical results (shell_xbox grouped still +32); actions grouped entry + (semantic_data_entry.json) credits exactly +2404 under 3.3.1 and credits nothing / raises nothing on a 3.6.0-like report. +- Admission simulation (patched verifier + entry + owner-gated exact candidate, unit marked complete): + source/ai/actions -> function_gap 0, data_gap 0, decision audit-coff-ownership-before-admission (16 candidates, 0 contradicted). + +## Deliverables +- production_fuzzy.patch (landable now): actions.c od11/g4 body with plain square + parked.json measurement/evidence update + (base sha 7ef7a0e0..., objdiff 99.319725). parked_functions on a patched report/config: 93 active, 0 stale, 0 invalid. +- owner_gated_exact.patch (HELD): actions.c + TU-private actor_action_distance_squared macro (updated comment with the + paren/CSE mechanism) + removal of the vehicle_entry park. gate 63/63; parks 92/0/0. +- Both patches: git apply --check clean; round-trip byte-identical to cand_fuzzy.c / cand_exact.c and config copies. + +## Stop rule +Function: every structural family is closed by ordinary /Od-attested C except the square spelling; six diagnostic +spellings map the mechanism (symmetric operand wrapper) and none non-macro reproduces it; prior lanes spent V1-V5, +VE1-VE9, od1-od11, g1-g7. Stop. Reopen: an owner ruling on the TU-private squaring macro (or a first-party squaring +macro in a shared header), or new first-party text for this statement. diff --git a/research/fifty_objects_20260925/w/actions/cand_exact.vs_tree.diff b/research/fifty_objects_20260925/w/actions/cand_exact.vs_tree.diff new file mode 100644 index 00000000..e0b5dd03 --- /dev/null +++ b/research/fifty_objects_20260925/w/actions/cand_exact.vs_tree.diff @@ -0,0 +1,365 @@ +diff --git a/source/ai/actions.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\actions\\cand_exact.c" +index 2c996930..3722407c 100644 +--- a/source/ai/actions.c ++++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\actions\\cand_exact.c" +@@ -320,6 +320,25 @@ enum + + /* ---------- macros */ + ++/* INFERRED FROM JANUARY'S BYTES, the same squaring macro as ++ * actor_perception.c's actor_perception_distance_squared (owner ruling ++ * 2026-09-20). It is not attested in any surviving header or source. ++ * January's actor_action_handle_vehicle_entry squares prop->distance with ++ * the fmul issued before the best_vehicle_index store. Measured with the ++ * rest of the function held constant: ++ * ++ * prop->distance * prop->distance residual ++ * (prop->distance * prop->distance) residual ++ * (real)prop->distance * (real)prop->distance residual ++ * (prop->distance) * prop->distance residual, loads not CSE'd ++ * ((prop->distance) * (prop->distance)) EXACT ++ * ++ * A parenthesis around one operand defeats VC7's load CSE, so January's two ++ * operands carried the same wrapper: one macro argument substituted twice. ++ * Every other square in this file is byte-identical in either spelling. */ ++#define actor_action_distance_squared(distance) \ ++ ((distance) * (distance)) ++ + /* ---------- structures */ + + /* The fields used here from the 0x74-byte scenario conversation record. */ +@@ -4058,203 +4077,178 @@ boolean actor_action_handle_vehicle_entry( + long current_time = game_time_get(); + boolean result = FALSE; + real best_distance_squared; +- long best_vehicle_index; + real attempt_distance; + real continue_distance; +- struct action_state_data state; +- +- if (actor->state.action == _actor_action_flee && +- actor->state.action_data.flee.panic_type > _actor_panic_none) +- { +- goto result_exit; +- } +- +- if (actor->state.action == _actor_action_obey) +- { +- goto result_exit; +- } ++ long best_vehicle_index; ++ struct action_state_data new_state_data; + +- if (actor->emotions.last_vehicle_check_time != NONE && +- actor->emotions.last_vehicle_check_time + 45 >= current_time) ++ if ((actor->state.action == _actor_action_flee && ++ actor->state.action_data.flee.panic_type > _actor_panic_none) || ++ actor->state.action == _actor_action_obey) + { + goto result_exit; + } + +- actor->emotions.last_vehicle_check_time = current_time; +- best_distance_squared = REAL_MAX; +- attempt_distance = REAL_MAX; +- continue_distance = REAL_MAX; +- best_vehicle_index = NONE; +- +- if (TEST_FLAG( +- definition->flags, +- _actor_definition_helps_players_in_vehicles_bit)) ++ if (actor->emotions.last_vehicle_check_time == NONE || ++ actor->emotions.last_vehicle_check_time + 45 < current_time) + { +- struct prop_iterator iterator; +- struct prop_datum *prop; ++ best_distance_squared = REAL_MAX; ++ attempt_distance = REAL_MAX; ++ continue_distance = REAL_MAX; ++ best_vehicle_index = NONE; ++ actor->emotions.last_vehicle_check_time = current_time; + +- prop_iterator_new(&iterator, actor_index); +- prop = prop_iterator_next(&iterator); +- +- while (prop) ++ if (TEST_FLAG( ++ definition->flags, ++ _actor_definition_helps_players_in_vehicles_bit)) + { +- if (prop->state >= _prop_state_becoming_unacknowledged && +- prop->state <= _prop_state_acknowledged && +- prop->player && +- !prop->enemy && +- prop->vehicle_index != NONE && +- actor_action_allowed_to_enter_vehicle(actor_index, prop->vehicle_index)) +- { +- struct unit_datum *vehicle = +- vehicle_try_and_get(prop->vehicle_index); ++ struct prop_iterator iterator; ++ struct prop_datum *prop; + +- if (vehicle && +- vehicle->unit.driver_object_index == prop->unit_index) ++ prop_iterator_new(&iterator, actor_index); ++ while ((prop = prop_iterator_next(&iterator)) != NULL) ++ { ++ if (prop->state >= _prop_state_becoming_unacknowledged && ++ prop->state <= _prop_state_acknowledged && ++ prop->player && ++ !prop->enemy && ++ prop->vehicle_index != NONE && ++ actor_action_allowed_to_enter_vehicle(actor_index, prop->vehicle_index)) + { +- real_point3d origin; +- real distance_squared; ++ struct unit_datum *vehicle = ++ vehicle_try_and_get(prop->vehicle_index); + +- object_get_origin(prop->vehicle_index, &origin); +- distance_squared = distance_squared3d( +- &actor->input.position.body_position, +- &origin); +- +- if (distance_squared < 100.0f && +- distance_squared < best_distance_squared) ++ if (vehicle && ++ vehicle->unit.driver_object_index == prop->unit_index) + { +- best_distance_squared = prop->distance * prop->distance; +- best_vehicle_index = prop->vehicle_index; +- attempt_distance = 8.0f; +- continue_distance = 10.0f; ++ real_point3d vehicle_origin; ++ real distance_squared; ++ ++ object_get_origin(prop->vehicle_index, &vehicle_origin); ++ distance_squared = distance_squared3d( ++ &actor->input.position.body_position, ++ &vehicle_origin); ++ ++ if (distance_squared < 100.0f && ++ distance_squared < best_distance_squared) ++ { ++ best_vehicle_index = prop->vehicle_index; ++ best_distance_squared = actor_action_distance_squared(prop->distance); ++ attempt_distance = 8.0f; ++ continue_distance = 10.0f; ++ } + } + } + } +- +- prop = prop_iterator_next(&iterator); + } + +- if (best_vehicle_index != NONE) +- goto setup_entry; +- } +- +- if (actor->state.certain_combat_timer < 60) +- return FALSE; +- +- { +- long slot = 0; +- +- if (0 >= ai_globals->enterable_vehicle_count) +- return FALSE; +- +- for (; +- (short)slot < ai_globals->enterable_vehicle_count; +- slot++) ++ if (best_vehicle_index == NONE && ++ actor->state.certain_combat_timer >= 60) + { +- struct ai_vehicle_enterable *enterable = +- &ai_globals->enterable_vehicles[(short)slot]; +- real_point3d origin; +- real distance_squared; +- short team_bitmask; +- short actor_type_bitmask; +- +- if (!vehicle_try_and_get(enterable->vehicle_index) || +- !actor_action_allowed_to_enter_vehicle(actor_index, enterable->vehicle_index)) +- { +- continue; +- } ++ short slot; + +- object_get_origin(enterable->vehicle_index, &origin); +- distance_squared = distance_squared3d( +- &origin, +- &actor->input.position.body_position); +- +- if (!(distance_squared < best_distance_squared) || +- (enterable->radius != REAL_MAX && +- distance_squared > enterable->radius * enterable->radius)) ++ for (slot = 0; ++ slot < ai_globals->enterable_vehicle_count; ++ slot++) + { +- continue; +- } ++ struct ai_vehicle_enterable *enterable = ++ &ai_globals->enterable_vehicles[slot]; ++ struct unit_datum *vehicle = ++ vehicle_try_and_get(enterable->vehicle_index); ++ real_point3d position; ++ real distance_squared; + +- team_bitmask = enterable->team_bitmask; +- if (team_bitmask > 0 && +- (actor->meta.team_index == NONE || +- !TEST_FLAG(team_bitmask, actor->meta.team_index))) +- { +- continue; +- } ++ if (!vehicle || ++ !actor_action_allowed_to_enter_vehicle(actor_index, enterable->vehicle_index)) ++ { ++ continue; ++ } + +- actor_type_bitmask = enterable->actor_type_bitmask; +- if (actor_type_bitmask > 0 && +- !TEST_FLAG(actor_type_bitmask, actor->meta.type)) +- { +- continue; +- } ++ object_get_origin(enterable->vehicle_index, &position); ++ distance_squared = distance_squared3d( ++ &position, ++ &actor->input.position.body_position); + +- if (enterable->ai_indices_count > 0) +- { +- boolean matched = FALSE; +- long index; ++ if (!(distance_squared < best_distance_squared) || ++ (enterable->radius != REAL_MAX && ++ distance_squared > enterable->radius * enterable->radius)) ++ { ++ continue; ++ } + +- for (index = 0; +- (short)index < enterable->ai_indices_count; +- index++) ++ if (enterable->team_bitmask > 0 && ++ (actor->meta.team_index == NONE || ++ !TEST_FLAG(enterable->team_bitmask, actor->meta.team_index))) + { +- long ai_index = enterable->ai_indices[(short)index]; ++ continue; ++ } + +- if (ai_index == NONE) +- continue; ++ if (enterable->actor_type_bitmask > 0 && ++ !TEST_FLAG(enterable->actor_type_bitmask, actor->meta.type)) ++ { ++ continue; ++ } + +- matched = +- ((actor->meta.encounter_index ^ ai_index) & 0xFFFF) == 0; ++ if (enterable->ai_indices_count > 0) ++ { ++ boolean matched = FALSE; ++ short index; + +- if (matched) ++ for (index = 0; ++ index < enterable->ai_indices_count; ++ index++) + { +- switch (AI_INDEX_SCOPE(ai_index)) ++ long ai_index = enterable->ai_indices[index]; ++ ++ if (ai_index == NONE) ++ continue; ++ ++ matched = ++ DATUM_INDEX_TO_ABSOLUTE_INDEX(actor->meta.encounter_index) == ++ DATUM_INDEX_TO_ABSOLUTE_INDEX(ai_index); ++ ++ if (matched) + { +- case _ai_index_platoon: +- matched = actor->meta.platoon_index == +- AI_INDEX_SUB_INDEX(ai_index); +- break; ++ switch (AI_INDEX_SCOPE(ai_index)) ++ { ++ case _ai_index_platoon: ++ matched = actor->meta.platoon_index == ++ AI_INDEX_SUB_INDEX(ai_index); ++ break; ++ ++ case _ai_index_squad: ++ matched = actor->meta.squad_index == ++ AI_INDEX_SUB_INDEX(ai_index); ++ break; ++ } ++ } + +- case _ai_index_squad: +- matched = actor->meta.squad_index == +- AI_INDEX_SUB_INDEX(ai_index); ++ if (matched) + break; +- } + } + +- if (matched) +- break; ++ if (!matched) ++ continue; + } + +- if (!matched) +- continue; ++ best_vehicle_index = enterable->vehicle_index; ++ best_distance_squared = distance_squared; ++ attempt_distance = enterable->radius + 3.0f; ++ continue_distance = enterable->radius + 6.0f; + } +- +- best_vehicle_index = enterable->vehicle_index; +- best_distance_squared = distance_squared; +- attempt_distance = enterable->radius + 3.0f; +- continue_distance = enterable->radius + 6.0f; + } +- } +- +- if (best_vehicle_index == NONE) +- return FALSE; + +-setup_entry: +- if (action_vehicle_setup_impromptu( +- actor_index, +- best_vehicle_index, +- attempt_distance, +- continue_distance, +- &state.vehicle)) +- { +- actor_action_change(actor_index, _actor_action_vehicle, &state); +- result = TRUE; +- } +- else +- { +- return FALSE; ++ if (best_vehicle_index != NONE && ++ action_vehicle_setup_impromptu( ++ actor_index, ++ best_vehicle_index, ++ attempt_distance, ++ continue_distance, ++ &new_state_data.vehicle)) ++ { ++ actor_action_change(actor_index, _actor_action_vehicle, &new_state_data); ++ result = TRUE; ++ } + } + + result_exit: diff --git a/research/fifty_objects_20260925/w/actions/cand_fuzzy.vs_tree.diff b/research/fifty_objects_20260925/w/actions/cand_fuzzy.vs_tree.diff new file mode 100644 index 00000000..dce109fe --- /dev/null +++ b/research/fifty_objects_20260925/w/actions/cand_fuzzy.vs_tree.diff @@ -0,0 +1,339 @@ +diff --git a/source/ai/actions.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\actions\\cand_fuzzy.c" +index 2c996930..af8cb90c 100644 +--- a/source/ai/actions.c ++++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\actions\\cand_fuzzy.c" +@@ -4058,203 +4058,178 @@ boolean actor_action_handle_vehicle_entry( + long current_time = game_time_get(); + boolean result = FALSE; + real best_distance_squared; +- long best_vehicle_index; + real attempt_distance; + real continue_distance; +- struct action_state_data state; +- +- if (actor->state.action == _actor_action_flee && +- actor->state.action_data.flee.panic_type > _actor_panic_none) +- { +- goto result_exit; +- } ++ long best_vehicle_index; ++ struct action_state_data new_state_data; + +- if (actor->state.action == _actor_action_obey) ++ if ((actor->state.action == _actor_action_flee && ++ actor->state.action_data.flee.panic_type > _actor_panic_none) || ++ actor->state.action == _actor_action_obey) + { + goto result_exit; + } + +- if (actor->emotions.last_vehicle_check_time != NONE && +- actor->emotions.last_vehicle_check_time + 45 >= current_time) ++ if (actor->emotions.last_vehicle_check_time == NONE || ++ actor->emotions.last_vehicle_check_time + 45 < current_time) + { +- goto result_exit; +- } +- +- actor->emotions.last_vehicle_check_time = current_time; +- best_distance_squared = REAL_MAX; +- attempt_distance = REAL_MAX; +- continue_distance = REAL_MAX; +- best_vehicle_index = NONE; ++ best_distance_squared = REAL_MAX; ++ attempt_distance = REAL_MAX; ++ continue_distance = REAL_MAX; ++ best_vehicle_index = NONE; ++ actor->emotions.last_vehicle_check_time = current_time; + +- if (TEST_FLAG( +- definition->flags, +- _actor_definition_helps_players_in_vehicles_bit)) +- { +- struct prop_iterator iterator; +- struct prop_datum *prop; +- +- prop_iterator_new(&iterator, actor_index); +- prop = prop_iterator_next(&iterator); +- +- while (prop) ++ if (TEST_FLAG( ++ definition->flags, ++ _actor_definition_helps_players_in_vehicles_bit)) + { +- if (prop->state >= _prop_state_becoming_unacknowledged && +- prop->state <= _prop_state_acknowledged && +- prop->player && +- !prop->enemy && +- prop->vehicle_index != NONE && +- actor_action_allowed_to_enter_vehicle(actor_index, prop->vehicle_index)) +- { +- struct unit_datum *vehicle = +- vehicle_try_and_get(prop->vehicle_index); ++ struct prop_iterator iterator; ++ struct prop_datum *prop; + +- if (vehicle && +- vehicle->unit.driver_object_index == prop->unit_index) ++ prop_iterator_new(&iterator, actor_index); ++ while ((prop = prop_iterator_next(&iterator)) != NULL) ++ { ++ if (prop->state >= _prop_state_becoming_unacknowledged && ++ prop->state <= _prop_state_acknowledged && ++ prop->player && ++ !prop->enemy && ++ prop->vehicle_index != NONE && ++ actor_action_allowed_to_enter_vehicle(actor_index, prop->vehicle_index)) + { +- real_point3d origin; +- real distance_squared; +- +- object_get_origin(prop->vehicle_index, &origin); +- distance_squared = distance_squared3d( +- &actor->input.position.body_position, +- &origin); ++ struct unit_datum *vehicle = ++ vehicle_try_and_get(prop->vehicle_index); + +- if (distance_squared < 100.0f && +- distance_squared < best_distance_squared) ++ if (vehicle && ++ vehicle->unit.driver_object_index == prop->unit_index) + { +- best_distance_squared = prop->distance * prop->distance; +- best_vehicle_index = prop->vehicle_index; +- attempt_distance = 8.0f; +- continue_distance = 10.0f; ++ real_point3d vehicle_origin; ++ real distance_squared; ++ ++ object_get_origin(prop->vehicle_index, &vehicle_origin); ++ distance_squared = distance_squared3d( ++ &actor->input.position.body_position, ++ &vehicle_origin); ++ ++ if (distance_squared < 100.0f && ++ distance_squared < best_distance_squared) ++ { ++ best_vehicle_index = prop->vehicle_index; ++ best_distance_squared = prop->distance * prop->distance; ++ attempt_distance = 8.0f; ++ continue_distance = 10.0f; ++ } + } + } + } +- +- prop = prop_iterator_next(&iterator); + } + +- if (best_vehicle_index != NONE) +- goto setup_entry; +- } +- +- if (actor->state.certain_combat_timer < 60) +- return FALSE; +- +- { +- long slot = 0; +- +- if (0 >= ai_globals->enterable_vehicle_count) +- return FALSE; +- +- for (; +- (short)slot < ai_globals->enterable_vehicle_count; +- slot++) ++ if (best_vehicle_index == NONE && ++ actor->state.certain_combat_timer >= 60) + { +- struct ai_vehicle_enterable *enterable = +- &ai_globals->enterable_vehicles[(short)slot]; +- real_point3d origin; +- real distance_squared; +- short team_bitmask; +- short actor_type_bitmask; +- +- if (!vehicle_try_and_get(enterable->vehicle_index) || +- !actor_action_allowed_to_enter_vehicle(actor_index, enterable->vehicle_index)) +- { +- continue; +- } +- +- object_get_origin(enterable->vehicle_index, &origin); +- distance_squared = distance_squared3d( +- &origin, +- &actor->input.position.body_position); ++ short slot; + +- if (!(distance_squared < best_distance_squared) || +- (enterable->radius != REAL_MAX && +- distance_squared > enterable->radius * enterable->radius)) ++ for (slot = 0; ++ slot < ai_globals->enterable_vehicle_count; ++ slot++) + { +- continue; +- } ++ struct ai_vehicle_enterable *enterable = ++ &ai_globals->enterable_vehicles[slot]; ++ struct unit_datum *vehicle = ++ vehicle_try_and_get(enterable->vehicle_index); ++ real_point3d position; ++ real distance_squared; + +- team_bitmask = enterable->team_bitmask; +- if (team_bitmask > 0 && +- (actor->meta.team_index == NONE || +- !TEST_FLAG(team_bitmask, actor->meta.team_index))) +- { +- continue; +- } ++ if (!vehicle || ++ !actor_action_allowed_to_enter_vehicle(actor_index, enterable->vehicle_index)) ++ { ++ continue; ++ } + +- actor_type_bitmask = enterable->actor_type_bitmask; +- if (actor_type_bitmask > 0 && +- !TEST_FLAG(actor_type_bitmask, actor->meta.type)) +- { +- continue; +- } ++ object_get_origin(enterable->vehicle_index, &position); ++ distance_squared = distance_squared3d( ++ &position, ++ &actor->input.position.body_position); + +- if (enterable->ai_indices_count > 0) +- { +- boolean matched = FALSE; +- long index; ++ if (!(distance_squared < best_distance_squared) || ++ (enterable->radius != REAL_MAX && ++ distance_squared > enterable->radius * enterable->radius)) ++ { ++ continue; ++ } + +- for (index = 0; +- (short)index < enterable->ai_indices_count; +- index++) ++ if (enterable->team_bitmask > 0 && ++ (actor->meta.team_index == NONE || ++ !TEST_FLAG(enterable->team_bitmask, actor->meta.team_index))) + { +- long ai_index = enterable->ai_indices[(short)index]; ++ continue; ++ } + +- if (ai_index == NONE) +- continue; ++ if (enterable->actor_type_bitmask > 0 && ++ !TEST_FLAG(enterable->actor_type_bitmask, actor->meta.type)) ++ { ++ continue; ++ } + +- matched = +- ((actor->meta.encounter_index ^ ai_index) & 0xFFFF) == 0; ++ if (enterable->ai_indices_count > 0) ++ { ++ boolean matched = FALSE; ++ short index; + +- if (matched) ++ for (index = 0; ++ index < enterable->ai_indices_count; ++ index++) + { +- switch (AI_INDEX_SCOPE(ai_index)) ++ long ai_index = enterable->ai_indices[index]; ++ ++ if (ai_index == NONE) ++ continue; ++ ++ matched = ++ DATUM_INDEX_TO_ABSOLUTE_INDEX(actor->meta.encounter_index) == ++ DATUM_INDEX_TO_ABSOLUTE_INDEX(ai_index); ++ ++ if (matched) + { +- case _ai_index_platoon: +- matched = actor->meta.platoon_index == +- AI_INDEX_SUB_INDEX(ai_index); +- break; ++ switch (AI_INDEX_SCOPE(ai_index)) ++ { ++ case _ai_index_platoon: ++ matched = actor->meta.platoon_index == ++ AI_INDEX_SUB_INDEX(ai_index); ++ break; ++ ++ case _ai_index_squad: ++ matched = actor->meta.squad_index == ++ AI_INDEX_SUB_INDEX(ai_index); ++ break; ++ } ++ } + +- case _ai_index_squad: +- matched = actor->meta.squad_index == +- AI_INDEX_SUB_INDEX(ai_index); ++ if (matched) + break; +- } + } + +- if (matched) +- break; ++ if (!matched) ++ continue; + } + +- if (!matched) +- continue; ++ best_vehicle_index = enterable->vehicle_index; ++ best_distance_squared = distance_squared; ++ attempt_distance = enterable->radius + 3.0f; ++ continue_distance = enterable->radius + 6.0f; + } +- +- best_vehicle_index = enterable->vehicle_index; +- best_distance_squared = distance_squared; +- attempt_distance = enterable->radius + 3.0f; +- continue_distance = enterable->radius + 6.0f; + } +- } +- +- if (best_vehicle_index == NONE) +- return FALSE; + +-setup_entry: +- if (action_vehicle_setup_impromptu( +- actor_index, +- best_vehicle_index, +- attempt_distance, +- continue_distance, +- &state.vehicle)) +- { +- actor_action_change(actor_index, _actor_action_vehicle, &state); +- result = TRUE; +- } +- else +- { +- return FALSE; ++ if (best_vehicle_index != NONE && ++ action_vehicle_setup_impromptu( ++ actor_index, ++ best_vehicle_index, ++ attempt_distance, ++ continue_distance, ++ &new_state_data.vehicle)) ++ { ++ actor_action_change(actor_index, _actor_action_vehicle, &new_state_data); ++ result = TRUE; ++ } + } + + result_exit: diff --git a/research/fifty_objects_20260925/w/actions/owner_gated_exact.patch b/research/fifty_objects_20260925/w/actions/owner_gated_exact.patch new file mode 100644 index 00000000..24762306 --- /dev/null +++ b/research/fifty_objects_20260925/w/actions/owner_gated_exact.patch @@ -0,0 +1,395 @@ +diff --git a/source/ai/actions.c b/source/ai/actions.c +index 2c996930..3722407c 100644 +--- a/source/ai/actions.c ++++ b/source/ai/actions.c +@@ -320,6 +320,25 @@ enum + + /* ---------- macros */ + ++/* INFERRED FROM JANUARY'S BYTES, the same squaring macro as ++ * actor_perception.c's actor_perception_distance_squared (owner ruling ++ * 2026-09-20). It is not attested in any surviving header or source. ++ * January's actor_action_handle_vehicle_entry squares prop->distance with ++ * the fmul issued before the best_vehicle_index store. Measured with the ++ * rest of the function held constant: ++ * ++ * prop->distance * prop->distance residual ++ * (prop->distance * prop->distance) residual ++ * (real)prop->distance * (real)prop->distance residual ++ * (prop->distance) * prop->distance residual, loads not CSE'd ++ * ((prop->distance) * (prop->distance)) EXACT ++ * ++ * A parenthesis around one operand defeats VC7's load CSE, so January's two ++ * operands carried the same wrapper: one macro argument substituted twice. ++ * Every other square in this file is byte-identical in either spelling. */ ++#define actor_action_distance_squared(distance) \ ++ ((distance) * (distance)) ++ + /* ---------- structures */ + + /* The fields used here from the 0x74-byte scenario conversation record. */ +@@ -4058,203 +4077,178 @@ boolean actor_action_handle_vehicle_entry( + long current_time = game_time_get(); + boolean result = FALSE; + real best_distance_squared; +- long best_vehicle_index; + real attempt_distance; + real continue_distance; +- struct action_state_data state; +- +- if (actor->state.action == _actor_action_flee && +- actor->state.action_data.flee.panic_type > _actor_panic_none) +- { +- goto result_exit; +- } +- +- if (actor->state.action == _actor_action_obey) +- { +- goto result_exit; +- } ++ long best_vehicle_index; ++ struct action_state_data new_state_data; + +- if (actor->emotions.last_vehicle_check_time != NONE && +- actor->emotions.last_vehicle_check_time + 45 >= current_time) ++ if ((actor->state.action == _actor_action_flee && ++ actor->state.action_data.flee.panic_type > _actor_panic_none) || ++ actor->state.action == _actor_action_obey) + { + goto result_exit; + } + +- actor->emotions.last_vehicle_check_time = current_time; +- best_distance_squared = REAL_MAX; +- attempt_distance = REAL_MAX; +- continue_distance = REAL_MAX; +- best_vehicle_index = NONE; +- +- if (TEST_FLAG( +- definition->flags, +- _actor_definition_helps_players_in_vehicles_bit)) ++ if (actor->emotions.last_vehicle_check_time == NONE || ++ actor->emotions.last_vehicle_check_time + 45 < current_time) + { +- struct prop_iterator iterator; +- struct prop_datum *prop; ++ best_distance_squared = REAL_MAX; ++ attempt_distance = REAL_MAX; ++ continue_distance = REAL_MAX; ++ best_vehicle_index = NONE; ++ actor->emotions.last_vehicle_check_time = current_time; + +- prop_iterator_new(&iterator, actor_index); +- prop = prop_iterator_next(&iterator); +- +- while (prop) ++ if (TEST_FLAG( ++ definition->flags, ++ _actor_definition_helps_players_in_vehicles_bit)) + { +- if (prop->state >= _prop_state_becoming_unacknowledged && +- prop->state <= _prop_state_acknowledged && +- prop->player && +- !prop->enemy && +- prop->vehicle_index != NONE && +- actor_action_allowed_to_enter_vehicle(actor_index, prop->vehicle_index)) +- { +- struct unit_datum *vehicle = +- vehicle_try_and_get(prop->vehicle_index); ++ struct prop_iterator iterator; ++ struct prop_datum *prop; + +- if (vehicle && +- vehicle->unit.driver_object_index == prop->unit_index) ++ prop_iterator_new(&iterator, actor_index); ++ while ((prop = prop_iterator_next(&iterator)) != NULL) ++ { ++ if (prop->state >= _prop_state_becoming_unacknowledged && ++ prop->state <= _prop_state_acknowledged && ++ prop->player && ++ !prop->enemy && ++ prop->vehicle_index != NONE && ++ actor_action_allowed_to_enter_vehicle(actor_index, prop->vehicle_index)) + { +- real_point3d origin; +- real distance_squared; ++ struct unit_datum *vehicle = ++ vehicle_try_and_get(prop->vehicle_index); + +- object_get_origin(prop->vehicle_index, &origin); +- distance_squared = distance_squared3d( +- &actor->input.position.body_position, +- &origin); +- +- if (distance_squared < 100.0f && +- distance_squared < best_distance_squared) ++ if (vehicle && ++ vehicle->unit.driver_object_index == prop->unit_index) + { +- best_distance_squared = prop->distance * prop->distance; +- best_vehicle_index = prop->vehicle_index; +- attempt_distance = 8.0f; +- continue_distance = 10.0f; ++ real_point3d vehicle_origin; ++ real distance_squared; ++ ++ object_get_origin(prop->vehicle_index, &vehicle_origin); ++ distance_squared = distance_squared3d( ++ &actor->input.position.body_position, ++ &vehicle_origin); ++ ++ if (distance_squared < 100.0f && ++ distance_squared < best_distance_squared) ++ { ++ best_vehicle_index = prop->vehicle_index; ++ best_distance_squared = actor_action_distance_squared(prop->distance); ++ attempt_distance = 8.0f; ++ continue_distance = 10.0f; ++ } + } + } + } +- +- prop = prop_iterator_next(&iterator); + } + +- if (best_vehicle_index != NONE) +- goto setup_entry; +- } +- +- if (actor->state.certain_combat_timer < 60) +- return FALSE; +- +- { +- long slot = 0; +- +- if (0 >= ai_globals->enterable_vehicle_count) +- return FALSE; +- +- for (; +- (short)slot < ai_globals->enterable_vehicle_count; +- slot++) ++ if (best_vehicle_index == NONE && ++ actor->state.certain_combat_timer >= 60) + { +- struct ai_vehicle_enterable *enterable = +- &ai_globals->enterable_vehicles[(short)slot]; +- real_point3d origin; +- real distance_squared; +- short team_bitmask; +- short actor_type_bitmask; +- +- if (!vehicle_try_and_get(enterable->vehicle_index) || +- !actor_action_allowed_to_enter_vehicle(actor_index, enterable->vehicle_index)) +- { +- continue; +- } ++ short slot; + +- object_get_origin(enterable->vehicle_index, &origin); +- distance_squared = distance_squared3d( +- &origin, +- &actor->input.position.body_position); +- +- if (!(distance_squared < best_distance_squared) || +- (enterable->radius != REAL_MAX && +- distance_squared > enterable->radius * enterable->radius)) ++ for (slot = 0; ++ slot < ai_globals->enterable_vehicle_count; ++ slot++) + { +- continue; +- } ++ struct ai_vehicle_enterable *enterable = ++ &ai_globals->enterable_vehicles[slot]; ++ struct unit_datum *vehicle = ++ vehicle_try_and_get(enterable->vehicle_index); ++ real_point3d position; ++ real distance_squared; + +- team_bitmask = enterable->team_bitmask; +- if (team_bitmask > 0 && +- (actor->meta.team_index == NONE || +- !TEST_FLAG(team_bitmask, actor->meta.team_index))) +- { +- continue; +- } ++ if (!vehicle || ++ !actor_action_allowed_to_enter_vehicle(actor_index, enterable->vehicle_index)) ++ { ++ continue; ++ } + +- actor_type_bitmask = enterable->actor_type_bitmask; +- if (actor_type_bitmask > 0 && +- !TEST_FLAG(actor_type_bitmask, actor->meta.type)) +- { +- continue; +- } ++ object_get_origin(enterable->vehicle_index, &position); ++ distance_squared = distance_squared3d( ++ &position, ++ &actor->input.position.body_position); + +- if (enterable->ai_indices_count > 0) +- { +- boolean matched = FALSE; +- long index; ++ if (!(distance_squared < best_distance_squared) || ++ (enterable->radius != REAL_MAX && ++ distance_squared > enterable->radius * enterable->radius)) ++ { ++ continue; ++ } + +- for (index = 0; +- (short)index < enterable->ai_indices_count; +- index++) ++ if (enterable->team_bitmask > 0 && ++ (actor->meta.team_index == NONE || ++ !TEST_FLAG(enterable->team_bitmask, actor->meta.team_index))) + { +- long ai_index = enterable->ai_indices[(short)index]; ++ continue; ++ } + +- if (ai_index == NONE) +- continue; ++ if (enterable->actor_type_bitmask > 0 && ++ !TEST_FLAG(enterable->actor_type_bitmask, actor->meta.type)) ++ { ++ continue; ++ } + +- matched = +- ((actor->meta.encounter_index ^ ai_index) & 0xFFFF) == 0; ++ if (enterable->ai_indices_count > 0) ++ { ++ boolean matched = FALSE; ++ short index; + +- if (matched) ++ for (index = 0; ++ index < enterable->ai_indices_count; ++ index++) + { +- switch (AI_INDEX_SCOPE(ai_index)) ++ long ai_index = enterable->ai_indices[index]; ++ ++ if (ai_index == NONE) ++ continue; ++ ++ matched = ++ DATUM_INDEX_TO_ABSOLUTE_INDEX(actor->meta.encounter_index) == ++ DATUM_INDEX_TO_ABSOLUTE_INDEX(ai_index); ++ ++ if (matched) + { +- case _ai_index_platoon: +- matched = actor->meta.platoon_index == +- AI_INDEX_SUB_INDEX(ai_index); +- break; ++ switch (AI_INDEX_SCOPE(ai_index)) ++ { ++ case _ai_index_platoon: ++ matched = actor->meta.platoon_index == ++ AI_INDEX_SUB_INDEX(ai_index); ++ break; ++ ++ case _ai_index_squad: ++ matched = actor->meta.squad_index == ++ AI_INDEX_SUB_INDEX(ai_index); ++ break; ++ } ++ } + +- case _ai_index_squad: +- matched = actor->meta.squad_index == +- AI_INDEX_SUB_INDEX(ai_index); ++ if (matched) + break; +- } + } + +- if (matched) +- break; ++ if (!matched) ++ continue; + } + +- if (!matched) +- continue; ++ best_vehicle_index = enterable->vehicle_index; ++ best_distance_squared = distance_squared; ++ attempt_distance = enterable->radius + 3.0f; ++ continue_distance = enterable->radius + 6.0f; + } +- +- best_vehicle_index = enterable->vehicle_index; +- best_distance_squared = distance_squared; +- attempt_distance = enterable->radius + 3.0f; +- continue_distance = enterable->radius + 6.0f; + } +- } +- +- if (best_vehicle_index == NONE) +- return FALSE; + +-setup_entry: +- if (action_vehicle_setup_impromptu( +- actor_index, +- best_vehicle_index, +- attempt_distance, +- continue_distance, +- &state.vehicle)) +- { +- actor_action_change(actor_index, _actor_action_vehicle, &state); +- result = TRUE; +- } +- else +- { +- return FALSE; ++ if (best_vehicle_index != NONE && ++ action_vehicle_setup_impromptu( ++ actor_index, ++ best_vehicle_index, ++ attempt_distance, ++ continue_distance, ++ &new_state_data.vehicle)) ++ { ++ actor_action_change(actor_index, _actor_action_vehicle, &new_state_data); ++ result = TRUE; ++ } + } + + result_exit: +diff --git a/config/parked.json b/config/parked.json +index c738bc76..c882428d 100644 +--- a/config/parked.json ++++ b/config/parked.json +@@ -512,25 +512,6 @@ + "objdiff_percent": 95.0 + } + }, +- { +- "unit": "source/ai/actions", +- "function": "_actor_action_handle_vehicle_entry", +- "class": "register-allocation", +- "evidence": "Fuzzy-parked after replaying every distinct Actions source blob visible to the campaign and retaining the complete ordinary-C vehicle-entry policy reconstructed from January control flow and the later HCEA implementation. Target and candidate have the same 960-byte padded envelope, all 22 relocation identities at the same addresses, and 96.54422% objdiff similarity; normalized comparison leaves 39 differing instruction positions in otherwise aligned streams. The best natural source differs in false-result tail topology and register assignment. An enclosing negative-guard rewrite increased the difference count from 39 to 240 and was reverted. No volatile/register forcing, barrier, pragma, assembly, fake dependency, inert carrier, or nonsensical branch is retained. Reopen only for authoritative January locals/source or a natural same-compiler donor that explains the remaining result/register lifetime.", +- "measurements": { +- "target": { +- "size": 960, +- "relocation_count": 22, +- "normalized_sha256": "df9b95a1daf88c72ac92d1bf7a1877f8cc3acfab8916e7ffc18c640ec793630f" +- }, +- "base": { +- "size": 960, +- "relocation_count": 22, +- "normalized_sha256": "80e7bf257e70635f1a9a668d895ab372d01671ab05db2a55b2db8afbb8866ac3" +- }, +- "objdiff_percent": 96.54422 +- } +- }, + { + "unit": "source/interface/hud_nav_points", + "function": "_custom_render_nav_point", diff --git a/research/fifty_objects_20260925/w/actions/production_fuzzy.patch b/research/fifty_objects_20260925/w/actions/production_fuzzy.patch new file mode 100644 index 00000000..0b3d5c1c --- /dev/null +++ b/research/fifty_objects_20260925/w/actions/production_fuzzy.patch @@ -0,0 +1,364 @@ +diff --git a/source/ai/actions.c b/source/ai/actions.c +index 2c996930..af8cb90c 100644 +--- a/source/ai/actions.c ++++ b/source/ai/actions.c +@@ -4058,203 +4058,178 @@ boolean actor_action_handle_vehicle_entry( + long current_time = game_time_get(); + boolean result = FALSE; + real best_distance_squared; +- long best_vehicle_index; + real attempt_distance; + real continue_distance; +- struct action_state_data state; +- +- if (actor->state.action == _actor_action_flee && +- actor->state.action_data.flee.panic_type > _actor_panic_none) +- { +- goto result_exit; +- } ++ long best_vehicle_index; ++ struct action_state_data new_state_data; + +- if (actor->state.action == _actor_action_obey) ++ if ((actor->state.action == _actor_action_flee && ++ actor->state.action_data.flee.panic_type > _actor_panic_none) || ++ actor->state.action == _actor_action_obey) + { + goto result_exit; + } + +- if (actor->emotions.last_vehicle_check_time != NONE && +- actor->emotions.last_vehicle_check_time + 45 >= current_time) ++ if (actor->emotions.last_vehicle_check_time == NONE || ++ actor->emotions.last_vehicle_check_time + 45 < current_time) + { +- goto result_exit; +- } +- +- actor->emotions.last_vehicle_check_time = current_time; +- best_distance_squared = REAL_MAX; +- attempt_distance = REAL_MAX; +- continue_distance = REAL_MAX; +- best_vehicle_index = NONE; ++ best_distance_squared = REAL_MAX; ++ attempt_distance = REAL_MAX; ++ continue_distance = REAL_MAX; ++ best_vehicle_index = NONE; ++ actor->emotions.last_vehicle_check_time = current_time; + +- if (TEST_FLAG( +- definition->flags, +- _actor_definition_helps_players_in_vehicles_bit)) +- { +- struct prop_iterator iterator; +- struct prop_datum *prop; +- +- prop_iterator_new(&iterator, actor_index); +- prop = prop_iterator_next(&iterator); +- +- while (prop) ++ if (TEST_FLAG( ++ definition->flags, ++ _actor_definition_helps_players_in_vehicles_bit)) + { +- if (prop->state >= _prop_state_becoming_unacknowledged && +- prop->state <= _prop_state_acknowledged && +- prop->player && +- !prop->enemy && +- prop->vehicle_index != NONE && +- actor_action_allowed_to_enter_vehicle(actor_index, prop->vehicle_index)) +- { +- struct unit_datum *vehicle = +- vehicle_try_and_get(prop->vehicle_index); ++ struct prop_iterator iterator; ++ struct prop_datum *prop; + +- if (vehicle && +- vehicle->unit.driver_object_index == prop->unit_index) ++ prop_iterator_new(&iterator, actor_index); ++ while ((prop = prop_iterator_next(&iterator)) != NULL) ++ { ++ if (prop->state >= _prop_state_becoming_unacknowledged && ++ prop->state <= _prop_state_acknowledged && ++ prop->player && ++ !prop->enemy && ++ prop->vehicle_index != NONE && ++ actor_action_allowed_to_enter_vehicle(actor_index, prop->vehicle_index)) + { +- real_point3d origin; +- real distance_squared; +- +- object_get_origin(prop->vehicle_index, &origin); +- distance_squared = distance_squared3d( +- &actor->input.position.body_position, +- &origin); ++ struct unit_datum *vehicle = ++ vehicle_try_and_get(prop->vehicle_index); + +- if (distance_squared < 100.0f && +- distance_squared < best_distance_squared) ++ if (vehicle && ++ vehicle->unit.driver_object_index == prop->unit_index) + { +- best_distance_squared = prop->distance * prop->distance; +- best_vehicle_index = prop->vehicle_index; +- attempt_distance = 8.0f; +- continue_distance = 10.0f; ++ real_point3d vehicle_origin; ++ real distance_squared; ++ ++ object_get_origin(prop->vehicle_index, &vehicle_origin); ++ distance_squared = distance_squared3d( ++ &actor->input.position.body_position, ++ &vehicle_origin); ++ ++ if (distance_squared < 100.0f && ++ distance_squared < best_distance_squared) ++ { ++ best_vehicle_index = prop->vehicle_index; ++ best_distance_squared = prop->distance * prop->distance; ++ attempt_distance = 8.0f; ++ continue_distance = 10.0f; ++ } + } + } + } +- +- prop = prop_iterator_next(&iterator); + } + +- if (best_vehicle_index != NONE) +- goto setup_entry; +- } +- +- if (actor->state.certain_combat_timer < 60) +- return FALSE; +- +- { +- long slot = 0; +- +- if (0 >= ai_globals->enterable_vehicle_count) +- return FALSE; +- +- for (; +- (short)slot < ai_globals->enterable_vehicle_count; +- slot++) ++ if (best_vehicle_index == NONE && ++ actor->state.certain_combat_timer >= 60) + { +- struct ai_vehicle_enterable *enterable = +- &ai_globals->enterable_vehicles[(short)slot]; +- real_point3d origin; +- real distance_squared; +- short team_bitmask; +- short actor_type_bitmask; +- +- if (!vehicle_try_and_get(enterable->vehicle_index) || +- !actor_action_allowed_to_enter_vehicle(actor_index, enterable->vehicle_index)) +- { +- continue; +- } +- +- object_get_origin(enterable->vehicle_index, &origin); +- distance_squared = distance_squared3d( +- &origin, +- &actor->input.position.body_position); ++ short slot; + +- if (!(distance_squared < best_distance_squared) || +- (enterable->radius != REAL_MAX && +- distance_squared > enterable->radius * enterable->radius)) ++ for (slot = 0; ++ slot < ai_globals->enterable_vehicle_count; ++ slot++) + { +- continue; +- } ++ struct ai_vehicle_enterable *enterable = ++ &ai_globals->enterable_vehicles[slot]; ++ struct unit_datum *vehicle = ++ vehicle_try_and_get(enterable->vehicle_index); ++ real_point3d position; ++ real distance_squared; + +- team_bitmask = enterable->team_bitmask; +- if (team_bitmask > 0 && +- (actor->meta.team_index == NONE || +- !TEST_FLAG(team_bitmask, actor->meta.team_index))) +- { +- continue; +- } ++ if (!vehicle || ++ !actor_action_allowed_to_enter_vehicle(actor_index, enterable->vehicle_index)) ++ { ++ continue; ++ } + +- actor_type_bitmask = enterable->actor_type_bitmask; +- if (actor_type_bitmask > 0 && +- !TEST_FLAG(actor_type_bitmask, actor->meta.type)) +- { +- continue; +- } ++ object_get_origin(enterable->vehicle_index, &position); ++ distance_squared = distance_squared3d( ++ &position, ++ &actor->input.position.body_position); + +- if (enterable->ai_indices_count > 0) +- { +- boolean matched = FALSE; +- long index; ++ if (!(distance_squared < best_distance_squared) || ++ (enterable->radius != REAL_MAX && ++ distance_squared > enterable->radius * enterable->radius)) ++ { ++ continue; ++ } + +- for (index = 0; +- (short)index < enterable->ai_indices_count; +- index++) ++ if (enterable->team_bitmask > 0 && ++ (actor->meta.team_index == NONE || ++ !TEST_FLAG(enterable->team_bitmask, actor->meta.team_index))) + { +- long ai_index = enterable->ai_indices[(short)index]; ++ continue; ++ } + +- if (ai_index == NONE) +- continue; ++ if (enterable->actor_type_bitmask > 0 && ++ !TEST_FLAG(enterable->actor_type_bitmask, actor->meta.type)) ++ { ++ continue; ++ } + +- matched = +- ((actor->meta.encounter_index ^ ai_index) & 0xFFFF) == 0; ++ if (enterable->ai_indices_count > 0) ++ { ++ boolean matched = FALSE; ++ short index; + +- if (matched) ++ for (index = 0; ++ index < enterable->ai_indices_count; ++ index++) + { +- switch (AI_INDEX_SCOPE(ai_index)) ++ long ai_index = enterable->ai_indices[index]; ++ ++ if (ai_index == NONE) ++ continue; ++ ++ matched = ++ DATUM_INDEX_TO_ABSOLUTE_INDEX(actor->meta.encounter_index) == ++ DATUM_INDEX_TO_ABSOLUTE_INDEX(ai_index); ++ ++ if (matched) + { +- case _ai_index_platoon: +- matched = actor->meta.platoon_index == +- AI_INDEX_SUB_INDEX(ai_index); +- break; ++ switch (AI_INDEX_SCOPE(ai_index)) ++ { ++ case _ai_index_platoon: ++ matched = actor->meta.platoon_index == ++ AI_INDEX_SUB_INDEX(ai_index); ++ break; ++ ++ case _ai_index_squad: ++ matched = actor->meta.squad_index == ++ AI_INDEX_SUB_INDEX(ai_index); ++ break; ++ } ++ } + +- case _ai_index_squad: +- matched = actor->meta.squad_index == +- AI_INDEX_SUB_INDEX(ai_index); ++ if (matched) + break; +- } + } + +- if (matched) +- break; ++ if (!matched) ++ continue; + } + +- if (!matched) +- continue; ++ best_vehicle_index = enterable->vehicle_index; ++ best_distance_squared = distance_squared; ++ attempt_distance = enterable->radius + 3.0f; ++ continue_distance = enterable->radius + 6.0f; + } +- +- best_vehicle_index = enterable->vehicle_index; +- best_distance_squared = distance_squared; +- attempt_distance = enterable->radius + 3.0f; +- continue_distance = enterable->radius + 6.0f; + } +- } +- +- if (best_vehicle_index == NONE) +- return FALSE; + +-setup_entry: +- if (action_vehicle_setup_impromptu( +- actor_index, +- best_vehicle_index, +- attempt_distance, +- continue_distance, +- &state.vehicle)) +- { +- actor_action_change(actor_index, _actor_action_vehicle, &state); +- result = TRUE; +- } +- else +- { +- return FALSE; ++ if (best_vehicle_index != NONE && ++ action_vehicle_setup_impromptu( ++ actor_index, ++ best_vehicle_index, ++ attempt_distance, ++ continue_distance, ++ &new_state_data.vehicle)) ++ { ++ actor_action_change(actor_index, _actor_action_vehicle, &new_state_data); ++ result = TRUE; ++ } + } + + result_exit: +diff --git a/config/parked.json b/config/parked.json +index c738bc76..74d6043d 100644 +--- a/config/parked.json ++++ b/config/parked.json +@@ -516,7 +516,7 @@ + "unit": "source/ai/actions", + "function": "_actor_action_handle_vehicle_entry", + "class": "register-allocation", +- "evidence": "Fuzzy-parked after replaying every distinct Actions source blob visible to the campaign and retaining the complete ordinary-C vehicle-entry policy reconstructed from January control flow and the later HCEA implementation. Target and candidate have the same 960-byte padded envelope, all 22 relocation identities at the same addresses, and 96.54422% objdiff similarity; normalized comparison leaves 39 differing instruction positions in otherwise aligned streams. The best natural source differs in false-result tail topology and register assignment. An enclosing negative-guard rewrite increased the difference count from 39 to 240 and was reverted. No volatile/register forcing, barrier, pragma, assembly, fake dependency, inert carrier, or nonsensical branch is retained. Reopen only for authoritative January locals/source or a natural same-compiler donor that explains the remaining result/register lifetime.", ++ "evidence": "Fuzzy-parked with the /Od-attested reconstruction (later /Od+RTC build fn 0x42abb0: one return site, `if ((flee && panic) || obey) goto result_exit;` trampoline, `if (last_check == NONE || last_check + 45 < now)` body, best_vehicle_index stored first in the prop arm, short slot/index counters, /Od vehicle local in the scripted loop, RTC names vehicle_origin/position/new_state_data). Same 960-byte envelope and all 22 relocations; 300/300 instructions; the only machine difference is one adjacent FP/int transposition at +0x17b: January `fmul st(1); mov [ebp-4],ecx`, ours `mov [ebp-4],ecx; fmul st(1)` (5 bytes). Measured: the transposition is decided solely by the spelling of the prop->distance square - a parenthesis around ONE operand defeats the load CSE, both operands parenthesised (the canonical ((x) * (x)) macro expansion) is strict EXACT, and bare, outer-paren, no-op-cast, named-temp and RMW spellings reproduce this residual. The macro form is held for an owner ruling extending the 2026-09-20 actor_perception_distance_squared ruling to actions.c (scratch/w/actions/cand_exact.c in lane claude/fifty-objects-20260925). Do not repeat V1-V5, VE1-VE9, od1-od11, g1-g7 or the square battery d1-d10.", + "measurements": { + "target": { + "size": 960, +@@ -526,9 +526,9 @@ + "base": { + "size": 960, + "relocation_count": 22, +- "normalized_sha256": "80e7bf257e70635f1a9a668d895ab372d01671ab05db2a55b2db8afbb8866ac3" ++ "normalized_sha256": "7ef7a0e0ac5c66eda94a6d1f28f76ba291e23c27e1d9c10706ffb2822804dd32" + }, +- "objdiff_percent": 96.54422 ++ "objdiff_percent": 99.319725 + } + }, + { diff --git a/research/fifty_objects_20260925/w/actions/verifier_combined_extent.diff b/research/fifty_objects_20260925/w/actions/verifier_combined_extent.diff new file mode 100644 index 00000000..1dac5734 --- /dev/null +++ b/research/fifty_objects_20260925/w/actions/verifier_combined_extent.diff @@ -0,0 +1,76 @@ +--- a/tools/semantic_progress.py 2026-09-23 17:32:49.543427300 -0700 ++++ b/tools/semantic_progress.py 2026-09-23 22:55:27.959110500 -0700 +@@ -608,6 +608,16 @@ + return matches[0] + + ++def _semantic_data_member_snapshot_alignment(section): ++ alignment_code = (int(section["flags"]) >> 20) & 0xF ++ if alignment_code == 0: ++ return 1 ++ if 1 <= alignment_code <= 14: ++ return 1 << (alignment_code - 1) ++ raise CoffError( ++ f"invalid COFF section alignment code {alignment_code}") ++ ++ + def _semantic_data_member_snapshot(owner, section, info): + if int(section["flags"]) & IMAGE_SCN_CNT_CODE: + raise CoffError( +@@ -692,6 +702,7 @@ + target_section_numbers = set() + base_section_numbers = set() + grouped_sections = {} ++ combined_members = {} + + for member in members: + target_symbol = member["symbol"] +@@ -758,6 +769,33 @@ + grouped_sections[target_snapshot["section"]] = ( + grouped_sections.get(target_snapshot["section"], 0) + + target_snapshot[credit_size_key]) ++ combined_members.setdefault( ++ target_snapshot["section"], []).append( ++ (target_owner["section"], target_section)) ++ ++ if not entry.get("credit_raw_size", False): ++ # objdiff's report combines every same-named data section ++ # in section-table order and aligns the RUNNING offset to ++ # max(alignment, 4) after each section, so the reported ++ # extent is not the sum of per-member padded sizes. ++ credited_size = 0 ++ for name, items in combined_members.items(): ++ numbers = sorted(number for number, _ in items) ++ table = [ ++ section["index"] for section in target["sections"] ++ if section["name"] == name] ++ if numbers != table: ++ raise SemanticProgressError( ++ f"semantic data group does not cover every " ++ f"target {name} section: {unit_name}:{section_label}") ++ offset = 0 ++ for _, section in sorted(items, key=lambda item: item[0]): ++ alignment = max( ++ _semantic_data_member_snapshot_alignment(section), 4) ++ offset += int(section["size"]) ++ offset = (offset + alignment - 1) & ~(alignment - 1) ++ grouped_sections[name] = offset ++ credited_size += offset + + unmatched_sections = {} + for report_section in report_unit.get("sections", []): +@@ -769,7 +807,13 @@ + unmatched_sections[name] = ( + unmatched_sections.get(name, 0) + + int(report_section.get("size", 0))) +- if grouped_sections != unmatched_sections: ++ unit_unmatched_data = ( ++ int(report_unit["measures"].get("total_data", 0)) ++ - int(report_unit["measures"].get("matched_data", 0))) ++ # A scorer that already matches every data section (objdiff ++ # >= 3.6.0) leaves nothing to cover; the members were still ++ # verified exact above and nothing is credited below. ++ if unit_unmatched_data and grouped_sections != unmatched_sections: + raise SemanticProgressError( + f"semantic data group does not cover the reported " + f"unmatched sections: {unit_name}:{section_label}") diff --git a/research/fifty_objects_20260925/w/actor_firing_position_audit/LEDGER.md b/research/fifty_objects_20260925/w/actor_firing_position_audit/LEDGER.md new file mode 100644 index 00000000..47063a56 --- /dev/null +++ b/research/fifty_objects_20260925/w/actor_firing_position_audit/LEDGER.md @@ -0,0 +1,63 @@ +# Admission audit ledger: ai/actor_firing_position, game/game_engine, math/real_math, models/model_animations +Worker slug: scratch/w/actor_firing_position_audit/ (base e9e62b78, production build/base) + + +## RESUME 2 (after usage cut-off) - prior run left only raw tool outputs (audit_base_*, surplus_base_*, provlink_base_*, pdb_storage_base.txt). Summary of those outputs: +- actor_firing_position: all 72 January sections size/flags/align OK. 18 symbol storage DIFFs split=2(ext) ours=3(static). + PDB publics: 14 fns (firing_position_compare/reject/store_evaluation_debug, pre_/post_evaluator_*) NOT public -> January static, split wrong (symbols.json needs "static":true). + 4 data (_global_pre/post_evaluator_table, _global_temporary_sort_firing_position_count/_array) ARE public -> January extern, ours static (source storage defect). + provider_link: _distance3d FAIL (action_vehicle provider copy DIFFERENT, LNK2005 both orders). all others PASS. +- game_engine: all sections ok; 8 fn storage DIFF split=3 ours=2 (build_lighting,get_type,infinite_grenades_internal,post_rasterize_in_game,predict_resources,rasterize_in_game_score,update_purge,update_weapons). PDB: not public -> January static; our source non-static. + pdb_storage also: 4 fns split 2 ours 2 but PDB not public (find_closest_player_callback, find_closest_player_index, press_start_to_begin, update_item_spawn) - investigate. + provider_link: _distance3d FAIL (action_vehicle), 8 storage-mismatched fns flagged 'NO JANUARY PROVIDER'. +- real_math: _real_math_constants .rdata storage 3/2 (January static, ours extern) + align 3/4 DIFF. provider_link FAIL: _cross_product2d (actor_combat NODUP?), _project_point3d (path_obstacles), _projection_sign_from_vector3d (decals), _triple_product3d (decals), _real_math_constants. +- model_animations: 5 fn storage DIFF split=2 ours=3 (animation_get_keyframe_rotation/scale/translation, animation_is_compressed, animation_keyframe_search) PDB not public -> split wrong (symbols.json static). provider_link: _distance3d FAIL (action_vehicle). +- Step 1 re-run (resume 2): gate.py --all production: actor_firing_position exact 27/27, game_engine 180/180, real_math 84/84, model_animations 32/32 (residual 0 unwritten 0). build/base objs dated 17:33 (same as prior outputs, so prior audit outputs are current). + +## Evidence: storage truth census (resume 2) +- contribs.json: module 456 (actor_firing_position) owns its own .bss contribution 0x319ca0 size 8 (flags c0300080), NOT in linker_common (module 847). PDB publics list _global_temporary_sort_firing_position_count/_array as PUBLIC. External + object-owned .bss => January DEFINED them with an initializer (uninitialised external = COMMON pool). Also _global_pre/_post_evaluator_table public (.rdata 0x244794 size 104 align4). +- module 222 (real_math) .rdata 0x27afb0 size 168 flags 0x40300040 = ALIGN_4BYTES in January; ours 8-byte. _real_math_constants referenced only from real_math's own .data (global_* pointer table) in every split object => static consistent. +- scratch/w/.../pub_census.py over every split object + symbols.json functions: ('UNREF','pub','ext') 1262 includes plain Halo fns with no reloc anywhere (_static_camera_new, _scenario_test_pas, _collision_test_pill_new, _file_location_set_volume) => unreferenced EXTERNALS DO appear in cachebeta publics. So PDB absence == file-static (H1), even for fns with no reloc. A static that is emitted with no reloc was referenced in source by calls VC7 inlined everywhere (precedent: _firing_position_reject 16 B static, all 15 call sites inlined, emitted in both January and ours). +- game_engine January refs (split relocs): build_lighting<-game_starting, find_closest_player_callback<-find_closest_player_index (fn ptr), find_closest_player_index<-internal_rasterize_target_name, infinite_grenades_internal<-postspawn_player_update, predict_resources<-initialize_for_new_map, update_purge/update_weapons/update_item_spawn<-game_engine_update, rasterize_in_game_score<-post_rasterize_in_game, post_rasterize_in_game<-game_engine_post_rasterize. _game_engine_get_type and _game_engine_press_start_to_begin: NO reloc anywhere, NOT public => January static with inlined-only callers. Our source has NO caller for either (definition only) - making them static would make VC7 drop them (ai_debug_obj.md 'Unreferenced statics are not emitted (measured)'). + +## actor_firing_position probe A1 (source storage) +- Hypothesis: January defined the 2 evaluator tables as external const and the 2 sort globals as external WITH an initializer (PDB public + object-owned .bss contribution). Change: drop `static` on both tables; `short global_temporary_sort_firing_position_count= 0;` `struct firing_position *global_temporary_sort_firing_position_array= NULL;` (afp_cand1.c). +- Result: gate 27/27 EXACT; object_audit: all January sections ok (the .bss 8-byte section and .rdata 104-byte table stay byte/reloc/align identical), the 4 data storage DIFFs gone. Remaining 14 DIFFs are split-side only (January static per PDB, split external): need symbols.json "static": true. + +## symbols.json static flags (actor_firing_position 14 + model_animations 5) - VERIFIED on scratch split +- Edited scratch copy config/symbols.json in place (line edits, no re-serialisation): append `, "static": true` to the 19 entries (diff: symbols_json_afp_modelanim.diff). Evidence: none of the 19 is a cachebeta public; all references are intra-object (xrefs_all.py over every split obj). +- csplit regen (build/tools/csplit.exe -i cachebeta.exe -p scratch/w/.../config -o scratch/w/.../split, 4 s): 833 objects, ONLY actor_firing_position.obj and model_animations.obj differ from build/split; split_diff.py: all sections identical, only the 19 storage rows 2->3. +- object_audit vs scratch split: actor_firing_position (afp_cand1.obj) PASS 73/73 symbols 0 differ; model_animations (production obj, no source change) PASS 73/73. pdb_storage2: 0 disagreements for both. +- Remaining blocker for both: candidate-only _distance3d COMDAT != January selected action_vehicle copy (LNK2005 both orders). All other surplus PASS provider_link. + +## game_engine probe G1 (static on 10 referenced private fns) +- Evidence: 7 split-static fns (build_lighting, infinite_grenades_internal, post_rasterize_in_game, rasterize_in_game_score, predict_resources, update_purge, update_weapons) + 3 split-external fns (find_closest_player_callback, find_closest_player_index, update_item_spawn) are all absent from cachebeta publics and referenced only inside game_engine.obj (split relocs); names attested in HCEX.pdb (find_closest_player_index/_callback, update_item_spawn, get_type). +- Change (ge_cand1.c): `static` on the 19 prototype/definition lines of those 10 fns. Result: gate 180/180 EXACT (static linkage inert on every body and caller). + +## game_engine probes G2/G3 (inlined-only statics get their January call sites) +- Evidence for _game_engine_get_type callers: /Od build fn 0x59df80 (type=-1; if(game_engine_running()) type=game_engine->type) is called from 0x59dbc0 = game_engine_get_starting_location_rating (match_game_type(game_engine_get_type(),4,loc->game_types) directly as an argument; no game_type local slot), 0x5aefc0 (update_item_spawn), 0x5b25d0 (handle_custom_starting_equipment); HCEA src/game_engine_update_item_spawn.c + handle_custom_starting_equipment.c call game_engine_get_type() as the match_game_type argument. Our source hand-expanded the helper body at exactly these 3 sites. +- Evidence for _game_engine_press_start_to_begin caller: /Od fn 0x5a1600 = game_engine_nonplayer_post_rasterize (switch on mode, jump table 0x5a172c: cases 0,1 -> `call 0x5a6510` (empty 558bec5dc3 stub, its ONLY caller) then break; cases 2,3 -> post_rasterize_post_game + 640x480 loop). HCEA: press_start_to_begin is an empty function. January emits the 16-byte static with no reloc => referenced + inlined. +- G2 (ge_cand2.c = G1 + static get_type/press_start + 3 sites `match_game_type(game_engine_get_type(), ...)`, game_type locals removed): 179 EXACT + press_start UNWRITTEN (dropped: unreferenced static, as predicted). +- G3 (ge_cand3.c = G2 + `game_engine_press_start_to_begin();` in nonplayer_post_rasterize case 0/1): gate 180/180 EXACT incl. get_type 32, press_start 16, nonplayer_post_rasterize 160, update_item_spawn 336, get_starting_location_rating 96, handle_custom_starting_equipment 304. +- symbols.json: + `"static": true` for _find_closest_player_callback, _find_closest_player_index, _game_engine_press_start_to_begin, _game_engine_update_item_spawn (scratch config now carries all 23 edits: symbols_json_all.diff). csplit regen: only actor_firing_position/game_engine/model_animations split objs differ from build/split; game_engine: all 263 sections identical, only those 4 storage rows 2->3. +- object_audit (scratch split) on ge_cand3.obj: PASS 269/269, 0 differ; pdb_storage2 0 disagreements; provider_link: only _distance3d FAIL (action_vehicle), the 8 former 'NO JANUARY PROVIDER' rows gone. +- Patch files: game_engine_cand3.diff (source), actor_firing_position_cand1.diff (source), symbols_json_all.diff. + +## real_math probes R1/R2 (_real_math_constants storage + alignment) +- R1 (rm_cand1.c: `static` on the aggregate): 84/84 EXACT, storage fixed, but .rdata section still ALIGN_8 (ours) vs January ALIGN_4 (contribs.json module 222 .rdata 168 B flags 0x40300040). +- Oracle (aggregate-vs-scalar, section alignment): a >=64-byte object forces 8-byte section alignment; January's 4-byte alignment proves NO 144-byte object existed => the `struct real_math_constant_block` aggregate is invented. +- HCEX.pdb compiland real_math.obj (DIA2Dump -compiland, saved hcex_real_math_compiland.txt) lists 4 File Statics: private_identity4x3 (real_matrix4x3), private_negative_identity4x3 (real_matrix4x3), private_identity_quaternion (real_quaternion), private_null_rectangle (union real_rectangle3d). Sizes 52/52/16/24 = January offsets 0/0x34/0x68/0x78, mappings at 0x90. +- R2 (rm_cand2.c): delete the block struct; 4 `static const private_* =` definitions in that order with the same initialisers; the 31 global_* pointer initialisers reference the private statics (casts unchanged). Result: 84/84 EXACT; .rdata section 168 B now ALIGN_4 (0x40300040) with symbols at 0/52/104/120 + mappings 144 = January. +- symbols.json (scratch): rename line `2600880 _real_math_constants static` -> `_private_identity4x3` and insert 3 static entries in ascending order after it: 2600932 _private_negative_identity4x3, 2600984 _private_identity_quaternion, 2601000 _private_null_rectangle. csplit regen: only real_math (+ the 3 earlier objs) differ; real_math: sections identical except .data reloc target NAMES (same January bytes). object_audit vs scratch split: PASS 134/134; pdb_storage2 0 disagreements. +- provider_link rm_cand2: _real_math_constants 'NO JANUARY PROVIDER' gone; remaining FAILs are NODUP provider conflicts: _cross_product2d (actor_combat), _project_point3d (path_obstacles), _projection_sign_from_vector3d (decals), _triple_product3d (decals). surplus_identity says all four IDENTICAL bytes -> pure linkage (NODUP hand copy) conflict. + +## Cross-cutting provider conflicts (NOT fixable here; another worker owns provider repair) +- nodup_census: _distance3d NODUP in source/ai/action_vehicle.obj (19 definers); _cross_product2d NODUP in source/ai/actor_combat.obj; _project_point3d NODUP in source/ai/path_obstacles.obj; _projection_sign_from_vector3d and _triple_product3d NODUP in source/effects/decals.obj. +- _distance3d bytes also DIFFER: our real_math.h COMDAT (emitted by actor_firing_position, game_engine, model_animations) squares dz first (`fld st(0); fmul st(1); fld st(3); fmul st(4)...; fsqrt; fstp st(3)`), January's selected action_vehicle copy squares dx first (`fld st(2); fmulp st(3); ...; fxch st(2); fsqrt; fstp st(2)`). None of the three January objects has a call reloc to _distance3d (surplus is the systemic header-inline COMDAT emission). Existing rejections for leaf_map / biped_limp_noodle record the same conflict. +- real_math: January point_in_triangle3d DOES call _project_point3d x3 and _projection_sign_from_vector3d (split relocs), so real_math's COMDATs are natural; bytes IDENTICAL to providers; failure is purely NODUP selection (LNK2005 both orders). + +## FINAL (resume 2) - all verification in final_gate.txt + final_verification.txt +- gate: afp_cand1 27/27, ge_cand3 180/180, rm_cand2 84/84, model_animations (prod) 32/32 EXACT. +- object_audit vs scratch split (scratch config/symbols.json = symbols_json_all.diff): all four PASS, 0 symbol differ; pdb_storage2 0 disagreements for all four. +- provider_link: only the provider conflicts above remain (afp/ge/model_anim: _distance3d; real_math: 4 NODUP helpers). +- Integrator patch set: actor_firing_position_cand1.diff (full file afp_cand1.c), game_engine_cand3.diff (ge_cand3.c), real_math_cand2.diff (rm_cand2.c), symbols_json_all.diff (27 line edits: 23 `"static": true` appends + 1 rename + 3 inserts). Apply source+symbols together, then regenerate split + full ninja (real_math .data reloc names change in the split). diff --git a/research/fifty_objects_20260925/w/actor_firing_position_audit/actor_firing_position_cand1.diff b/research/fifty_objects_20260925/w/actor_firing_position_audit/actor_firing_position_cand1.diff new file mode 100644 index 00000000..56272cbc --- /dev/null +++ b/research/fifty_objects_20260925/w/actor_firing_position_audit/actor_firing_position_cand1.diff @@ -0,0 +1,14 @@ +397c397 +< static struct firing_position_pre_evaluator const global_pre_evaluator_table[]= +--- +> struct firing_position_pre_evaluator const global_pre_evaluator_table[]= +409c409 +< static struct firing_position_post_evaluator const global_post_evaluator_table[]= +--- +> struct firing_position_post_evaluator const global_post_evaluator_table[]= +420,421c420,421 +< static short global_temporary_sort_firing_position_count; +< static struct firing_position *global_temporary_sort_firing_position_array; +--- +> short global_temporary_sort_firing_position_count= 0; +> struct firing_position *global_temporary_sort_firing_position_array= NULL; diff --git a/research/fifty_objects_20260925/w/actor_firing_position_audit/game_engine_cand3.diff b/research/fifty_objects_20260925/w/actor_firing_position_audit/game_engine_cand3.diff new file mode 100644 index 00000000..df5ab5e0 --- /dev/null +++ b/research/fifty_objects_20260925/w/actor_firing_position_audit/game_engine_cand3.diff @@ -0,0 +1,117 @@ +767c767 +< void game_engine_build_lighting( +--- +> static void game_engine_build_lighting( +786c786 +< boolean game_engine_infinite_grenades_internal( +--- +> static boolean game_engine_infinite_grenades_internal( +832c832 +< void game_engine_post_rasterize_in_game( +--- +> static void game_engine_post_rasterize_in_game( +835c835 +< void game_engine_rasterize_in_game_score( +--- +> static void game_engine_rasterize_in_game_score( +839c839 +< void game_engine_predict_resources( +--- +> static void game_engine_predict_resources( +881c881 +< void game_engine_update_weapons( +--- +> static void game_engine_update_weapons( +884c884 +< void game_engine_update_item_spawn( +--- +> static void game_engine_update_item_spawn( +937c937 +< boolean find_closest_player_callback( +--- +> static boolean find_closest_player_callback( +941c941 +< long find_closest_player_index( +--- +> static long find_closest_player_index( +1748c1748 +< void game_engine_rasterize_in_game_score( +--- +> static void game_engine_rasterize_in_game_score( +2234c2234 +< long find_closest_player_index( +--- +> static long find_closest_player_index( +2678c2678 +< void game_engine_press_start_to_begin( +--- +> static void game_engine_press_start_to_begin( +2908c2908 +< boolean game_engine_infinite_grenades_internal( +--- +> static boolean game_engine_infinite_grenades_internal( +2919c2919 +< boolean find_closest_player_callback( +--- +> static boolean find_closest_player_callback( +2938c2938 +< void game_engine_update_purge( +--- +> static void game_engine_update_purge( +3193c3193 +< void game_engine_post_rasterize_in_game( +--- +> static void game_engine_post_rasterize_in_game( +3398c3398 +< void game_engine_build_lighting( +--- +> static void game_engine_build_lighting( +3575a3576 +> game_engine_press_start_to_begin(); +5844c5845 +< long game_engine_get_type( +--- +> static long game_engine_get_type( +6085c6086 +< void game_engine_predict_resources( +--- +> static void game_engine_predict_resources( +6424,6429c6425 +< long game_type = NONE; +< +< if (game_engine) +< game_type = game_engine->type; +< +< if (!match_game_type(game_type, 4, starting_location->game_types)) +--- +> if (!match_game_type(game_engine_get_type(), 4, starting_location->game_types)) +6755c6751 +< void game_engine_update_weapons( +--- +> static void game_engine_update_weapons( +7399c7395 +< void game_engine_update_item_spawn( +--- +> static void game_engine_update_item_spawn( +7414,7418d7409 +< long game_type = NONE; +< +< if (game_engine) +< game_type = game_engine->type; +< +7420c7411 +< game_type, +--- +> game_engine_get_type(), +7493,7494d7483 +< long game_type; +< +7499,7502d7487 +< game_type = NONE; +< if (game_engine) +< game_type = game_engine->type; +< +7504c7489 +< game_type, +--- +> game_engine_get_type(), diff --git a/research/fifty_objects_20260925/w/actor_firing_position_audit/real_math_cand2.diff b/research/fifty_objects_20260925/w/actor_firing_position_audit/real_math_cand2.diff new file mode 100644 index 00000000..c9a34046 --- /dev/null +++ b/research/fifty_objects_20260925/w/actor_firing_position_audit/real_math_cand2.diff @@ -0,0 +1,132 @@ +16,23d15 +< struct real_math_constant_block +< { +< real_matrix4x3 identity4x3; +< real_matrix4x3 negative_identity4x3; +< real_quaternion identity_quaternion; +< real_rectangle3d null_rectangle3d; +< }; +< +36c28 +< struct real_math_constant_block const real_math_constants = +--- +> static real_matrix4x3 const private_identity4x3 = +37a30 +> 1.f, +39,52c32 +< 1.f, +< { +< { 1.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f } +< }, +< }, +< { +< 1.f, +< { +< { -1.f, 0.f, 0.f, 0.f, -1.f, 0.f, 0.f, 0.f, -1.f, 0.f, 0.f, 0.f } +< }, +< }, +< { +< { { 0.f, 0.f, 0.f } }, +< 1.f, +--- +> { 1.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f, 1.f, 0.f, 0.f, 0.f } +53a34,38 +> }; +> +> static real_matrix4x3 const private_negative_identity4x3 = +> { +> 1.f, +55c40 +< { REAL_MAX, REAL_MIN, REAL_MAX, REAL_MIN, REAL_MAX, REAL_MIN }, +--- +> { -1.f, 0.f, 0.f, 0.f, -1.f, 0.f, 0.f, 0.f, -1.f, 0.f, 0.f, 0.f } +58a44,54 +> static real_quaternion const private_identity_quaternion = +> { +> { { 0.f, 0.f, 0.f } }, +> 1.f, +> }; +> +> static real_rectangle3d const private_null_rectangle = +> { +> { REAL_MAX, REAL_MIN, REAL_MAX, REAL_MIN, REAL_MAX, REAL_MIN }, +> }; +> +75,112c71,108 +< const real_point2d *global_origin2d = (const real_point2d *)&real_math_constants.identity4x3.up; +< const real_point2d *global_x_axis2d = (const real_point2d *)&real_math_constants.identity4x3.forward; +< const real_point2d *global_y_axis2d = (const real_point2d *)&real_math_constants.identity4x3.left; +< const real_point2d *global_negative_x_axis2d = (const real_point2d *)&real_math_constants.negative_identity4x3.forward; +< const real_point2d *global_negative_y_axis2d = (const real_point2d *)&real_math_constants.negative_identity4x3.left; +< +< const real_vector2d *global_zero_vector2d = (const real_vector2d *)&real_math_constants.identity4x3.up; +< const real_vector2d *global_forward2d = (const real_vector2d *)&real_math_constants.identity4x3.forward; +< const real_vector2d *global_left2d = (const real_vector2d *)&real_math_constants.identity4x3.left; +< const real_vector2d *global_backward2d = (const real_vector2d *)&real_math_constants.negative_identity4x3.forward; +< const real_vector2d *global_right2d = (const real_vector2d *)&real_math_constants.negative_identity4x3.left; +< +< const real_point3d *global_origin3d = (const real_point3d *)&real_math_constants.identity4x3.position; +< +< const real_point3d *global_x_axis3d = (const real_point3d *)&real_math_constants.identity4x3.forward; +< const real_point3d *global_y_axis3d = (const real_point3d *)&real_math_constants.identity4x3.left; +< const real_point3d *global_z_axis3d = (const real_point3d *)&real_math_constants.identity4x3.up; +< const real_point3d *global_negative_x_axis3d = (const real_point3d *)&real_math_constants.negative_identity4x3.forward; +< const real_point3d *global_negative_y_axis3d = (const real_point3d *)&real_math_constants.negative_identity4x3.left; +< const real_point3d *global_negative_z_axis3d = (const real_point3d *)&real_math_constants.negative_identity4x3.up; +< +< const real_vector3d *global_zero_vector3d = (const real_vector3d *)&real_math_constants.identity4x3.position; +< +< const real_vector3d *global_forward3d = (const real_vector3d *)&real_math_constants.identity4x3.forward; +< const real_vector3d *global_left3d = (const real_vector3d *)&real_math_constants.identity4x3.left; +< const real_vector3d *global_up3d = (const real_vector3d *)&real_math_constants.identity4x3.up; +< +< const real_vector3d *global_backward3d = (const real_vector3d *)&real_math_constants.negative_identity4x3.forward; +< const real_vector3d *global_right3d = (const real_vector3d *)&real_math_constants.negative_identity4x3.left; +< const real_vector3d *global_down3d = (const real_vector3d *)&real_math_constants.negative_identity4x3.up; +< +< const real_euler_angles2d *global_zero_angles2d = (const real_euler_angles2d *)&real_math_constants.identity4x3.up; +< const real_euler_angles3d *global_zero_angles3d = (const real_euler_angles3d *)&real_math_constants.identity4x3.up; +< const real_quaternion *global_identity_quaternion = &real_math_constants.identity_quaternion; +< const real_matrix4x3 *global_identity4x3 = &real_math_constants.identity4x3; +< const real_matrix4x3 *global_negative_identity4x3 = &real_math_constants.negative_identity4x3; +< const real_rectangle2d *global_null_rectangle2d = (const real_rectangle2d *)&real_math_constants.null_rectangle3d; +< const real_rectangle3d *global_null_rectangle3d = &real_math_constants.null_rectangle3d; +--- +> const real_point2d *global_origin2d = (const real_point2d *)&private_identity4x3.up; +> const real_point2d *global_x_axis2d = (const real_point2d *)&private_identity4x3.forward; +> const real_point2d *global_y_axis2d = (const real_point2d *)&private_identity4x3.left; +> const real_point2d *global_negative_x_axis2d = (const real_point2d *)&private_negative_identity4x3.forward; +> const real_point2d *global_negative_y_axis2d = (const real_point2d *)&private_negative_identity4x3.left; +> +> const real_vector2d *global_zero_vector2d = (const real_vector2d *)&private_identity4x3.up; +> const real_vector2d *global_forward2d = (const real_vector2d *)&private_identity4x3.forward; +> const real_vector2d *global_left2d = (const real_vector2d *)&private_identity4x3.left; +> const real_vector2d *global_backward2d = (const real_vector2d *)&private_negative_identity4x3.forward; +> const real_vector2d *global_right2d = (const real_vector2d *)&private_negative_identity4x3.left; +> +> const real_point3d *global_origin3d = (const real_point3d *)&private_identity4x3.position; +> +> const real_point3d *global_x_axis3d = (const real_point3d *)&private_identity4x3.forward; +> const real_point3d *global_y_axis3d = (const real_point3d *)&private_identity4x3.left; +> const real_point3d *global_z_axis3d = (const real_point3d *)&private_identity4x3.up; +> const real_point3d *global_negative_x_axis3d = (const real_point3d *)&private_negative_identity4x3.forward; +> const real_point3d *global_negative_y_axis3d = (const real_point3d *)&private_negative_identity4x3.left; +> const real_point3d *global_negative_z_axis3d = (const real_point3d *)&private_negative_identity4x3.up; +> +> const real_vector3d *global_zero_vector3d = (const real_vector3d *)&private_identity4x3.position; +> +> const real_vector3d *global_forward3d = (const real_vector3d *)&private_identity4x3.forward; +> const real_vector3d *global_left3d = (const real_vector3d *)&private_identity4x3.left; +> const real_vector3d *global_up3d = (const real_vector3d *)&private_identity4x3.up; +> +> const real_vector3d *global_backward3d = (const real_vector3d *)&private_negative_identity4x3.forward; +> const real_vector3d *global_right3d = (const real_vector3d *)&private_negative_identity4x3.left; +> const real_vector3d *global_down3d = (const real_vector3d *)&private_negative_identity4x3.up; +> +> const real_euler_angles2d *global_zero_angles2d = (const real_euler_angles2d *)&private_identity4x3.up; +> const real_euler_angles3d *global_zero_angles3d = (const real_euler_angles3d *)&private_identity4x3.up; +> const real_quaternion *global_identity_quaternion = &private_identity_quaternion; +> const real_matrix4x3 *global_identity4x3 = &private_identity4x3; +> const real_matrix4x3 *global_negative_identity4x3 = &private_negative_identity4x3; +> const real_rectangle2d *global_null_rectangle2d = (const real_rectangle2d *)&private_null_rectangle; +> const real_rectangle3d *global_null_rectangle3d = &private_null_rectangle; diff --git a/research/fifty_objects_20260925/w/actor_firing_position_audit/symbols_json_afp_modelanim.diff b/research/fifty_objects_20260925/w/actor_firing_position_audit/symbols_json_afp_modelanim.diff new file mode 100644 index 00000000..304a7ab6 --- /dev/null +++ b/research/fifty_objects_20260925/w/actor_firing_position_audit/symbols_json_afp_modelanim.diff @@ -0,0 +1,52 @@ +250,258c250,258 +< { "file_offset": 75280, "flags": 32, "name": "_firing_position_store_evaluation_debug" }, +< { "file_offset": 75360, "flags": 32, "name": "_firing_position_reject" }, +< { "file_offset": 75376, "flags": 32, "name": "_pre_evaluator_guard" }, +< { "file_offset": 75584, "flags": 32, "name": "_pre_evaluator_combatmove" }, +< { "file_offset": 76160, "flags": 32, "name": "_post_evaluator_global" }, +< { "file_offset": 76384, "flags": 32, "name": "_post_evaluator_pursuit" }, +< { "file_offset": 76768, "flags": 32, "name": "_post_evaluator_hide" }, +< { "file_offset": 76992, "flags": 32, "name": "_post_evaluator_uncover" }, +< { "file_offset": 77184, "flags": 32, "name": "_post_evaluator_attack" }, +--- +> { "file_offset": 75280, "flags": 32, "name": "_firing_position_store_evaluation_debug", "static": true }, +> { "file_offset": 75360, "flags": 32, "name": "_firing_position_reject", "static": true }, +> { "file_offset": 75376, "flags": 32, "name": "_pre_evaluator_guard", "static": true }, +> { "file_offset": 75584, "flags": 32, "name": "_pre_evaluator_combatmove", "static": true }, +> { "file_offset": 76160, "flags": 32, "name": "_post_evaluator_global", "static": true }, +> { "file_offset": 76384, "flags": 32, "name": "_post_evaluator_pursuit", "static": true }, +> { "file_offset": 76768, "flags": 32, "name": "_post_evaluator_hide", "static": true }, +> { "file_offset": 76992, "flags": 32, "name": "_post_evaluator_uncover", "static": true }, +> { "file_offset": 77184, "flags": 32, "name": "_post_evaluator_attack", "static": true }, +262c262 +< { "file_offset": 77664, "flags": 32, "name": "_firing_position_compare" }, +--- +> { "file_offset": 77664, "flags": 32, "name": "_firing_position_compare", "static": true }, +267,269c267,269 +< { "file_offset": 78592, "flags": 32, "name": "_pre_evaluator_global" }, +< { "file_offset": 80208, "flags": 32, "name": "_pre_evaluator_pursuit" }, +< { "file_offset": 80672, "flags": 32, "name": "_pre_evaluator_panic" }, +--- +> { "file_offset": 78592, "flags": 32, "name": "_pre_evaluator_global", "static": true }, +> { "file_offset": 80208, "flags": 32, "name": "_pre_evaluator_pursuit", "static": true }, +> { "file_offset": 80672, "flags": 32, "name": "_pre_evaluator_panic", "static": true }, +276c276 +< { "file_offset": 88608, "flags": 32, "name": "_pre_evaluator_attack" }, +--- +> { "file_offset": 88608, "flags": 32, "name": "_pre_evaluator_attack", "static": true }, +4734c4734 +< { "file_offset": 1113712, "flags": 32, "name": "_animation_is_compressed" }, +--- +> { "file_offset": 1113712, "flags": 32, "name": "_animation_is_compressed", "static": true }, +4746c4746 +< { "file_offset": 1115488, "flags": 32, "name": "_animation_keyframe_search" }, +--- +> { "file_offset": 1115488, "flags": 32, "name": "_animation_keyframe_search", "static": true }, +4750,4752c4750,4752 +< { "file_offset": 1117056, "flags": 32, "name": "_animation_get_keyframe_rotation" }, +< { "file_offset": 1117840, "flags": 32, "name": "_animation_get_keyframe_translation" }, +< { "file_offset": 1118608, "flags": 32, "name": "_animation_get_keyframe_scale" }, +--- +> { "file_offset": 1117056, "flags": 32, "name": "_animation_get_keyframe_rotation", "static": true }, +> { "file_offset": 1117840, "flags": 32, "name": "_animation_get_keyframe_translation", "static": true }, +> { "file_offset": 1118608, "flags": 32, "name": "_animation_get_keyframe_scale", "static": true }, diff --git a/research/fifty_objects_20260925/w/actor_firing_position_audit/symbols_json_all.diff b/research/fifty_objects_20260925/w/actor_firing_position_audit/symbols_json_all.diff new file mode 100644 index 00000000..1c9d6ab3 --- /dev/null +++ b/research/fifty_objects_20260925/w/actor_firing_position_audit/symbols_json_all.diff @@ -0,0 +1,75 @@ +250,258c250,258 +< { "file_offset": 75280, "flags": 32, "name": "_firing_position_store_evaluation_debug" }, +< { "file_offset": 75360, "flags": 32, "name": "_firing_position_reject" }, +< { "file_offset": 75376, "flags": 32, "name": "_pre_evaluator_guard" }, +< { "file_offset": 75584, "flags": 32, "name": "_pre_evaluator_combatmove" }, +< { "file_offset": 76160, "flags": 32, "name": "_post_evaluator_global" }, +< { "file_offset": 76384, "flags": 32, "name": "_post_evaluator_pursuit" }, +< { "file_offset": 76768, "flags": 32, "name": "_post_evaluator_hide" }, +< { "file_offset": 76992, "flags": 32, "name": "_post_evaluator_uncover" }, +< { "file_offset": 77184, "flags": 32, "name": "_post_evaluator_attack" }, +--- +> { "file_offset": 75280, "flags": 32, "name": "_firing_position_store_evaluation_debug", "static": true }, +> { "file_offset": 75360, "flags": 32, "name": "_firing_position_reject", "static": true }, +> { "file_offset": 75376, "flags": 32, "name": "_pre_evaluator_guard", "static": true }, +> { "file_offset": 75584, "flags": 32, "name": "_pre_evaluator_combatmove", "static": true }, +> { "file_offset": 76160, "flags": 32, "name": "_post_evaluator_global", "static": true }, +> { "file_offset": 76384, "flags": 32, "name": "_post_evaluator_pursuit", "static": true }, +> { "file_offset": 76768, "flags": 32, "name": "_post_evaluator_hide", "static": true }, +> { "file_offset": 76992, "flags": 32, "name": "_post_evaluator_uncover", "static": true }, +> { "file_offset": 77184, "flags": 32, "name": "_post_evaluator_attack", "static": true }, +262c262 +< { "file_offset": 77664, "flags": 32, "name": "_firing_position_compare" }, +--- +> { "file_offset": 77664, "flags": 32, "name": "_firing_position_compare", "static": true }, +267,269c267,269 +< { "file_offset": 78592, "flags": 32, "name": "_pre_evaluator_global" }, +< { "file_offset": 80208, "flags": 32, "name": "_pre_evaluator_pursuit" }, +< { "file_offset": 80672, "flags": 32, "name": "_pre_evaluator_panic" }, +--- +> { "file_offset": 78592, "flags": 32, "name": "_pre_evaluator_global", "static": true }, +> { "file_offset": 80208, "flags": 32, "name": "_pre_evaluator_pursuit", "static": true }, +> { "file_offset": 80672, "flags": 32, "name": "_pre_evaluator_panic", "static": true }, +276c276 +< { "file_offset": 88608, "flags": 32, "name": "_pre_evaluator_attack" }, +--- +> { "file_offset": 88608, "flags": 32, "name": "_pre_evaluator_attack", "static": true }, +2104c2104 +< { "file_offset": 617600, "flags": 32, "name": "_find_closest_player_callback" }, +--- +> { "file_offset": 617600, "flags": 32, "name": "_find_closest_player_callback", "static": true }, +2126c2126 +< { "file_offset": 619872, "flags": 32, "name": "_game_engine_press_start_to_begin" }, +--- +> { "file_offset": 619872, "flags": 32, "name": "_game_engine_press_start_to_begin", "static": true }, +2214c2214 +< { "file_offset": 632448, "flags": 32, "name": "_find_closest_player_index" }, +--- +> { "file_offset": 632448, "flags": 32, "name": "_find_closest_player_index", "static": true }, +2220c2220 +< { "file_offset": 635808, "flags": 32, "name": "_game_engine_update_item_spawn" }, +--- +> { "file_offset": 635808, "flags": 32, "name": "_game_engine_update_item_spawn", "static": true }, +4734c4734 +< { "file_offset": 1113712, "flags": 32, "name": "_animation_is_compressed" }, +--- +> { "file_offset": 1113712, "flags": 32, "name": "_animation_is_compressed", "static": true }, +4746c4746 +< { "file_offset": 1115488, "flags": 32, "name": "_animation_keyframe_search" }, +--- +> { "file_offset": 1115488, "flags": 32, "name": "_animation_keyframe_search", "static": true }, +4750,4752c4750,4752 +< { "file_offset": 1117056, "flags": 32, "name": "_animation_get_keyframe_rotation" }, +< { "file_offset": 1117840, "flags": 32, "name": "_animation_get_keyframe_translation" }, +< { "file_offset": 1118608, "flags": 32, "name": "_animation_get_keyframe_scale" }, +--- +> { "file_offset": 1117056, "flags": 32, "name": "_animation_get_keyframe_rotation", "static": true }, +> { "file_offset": 1117840, "flags": 32, "name": "_animation_get_keyframe_translation", "static": true }, +> { "file_offset": 1118608, "flags": 32, "name": "_animation_get_keyframe_scale", "static": true }, +18157c18157,18160 +< { "file_offset": 2600880, "flags": 0, "name": "_real_math_constants", "static": true }, +--- +> { "file_offset": 2600880, "flags": 0, "name": "_private_identity4x3", "static": true }, +> { "file_offset": 2600932, "flags": 0, "name": "_private_negative_identity4x3", "static": true }, +> { "file_offset": 2600984, "flags": 0, "name": "_private_identity_quaternion", "static": true }, +> { "file_offset": 2601000, "flags": 0, "name": "_private_null_rectangle", "static": true }, diff --git a/research/fifty_objects_20260925/w/actor_looking/LEDGER.md b/research/fifty_objects_20260925/w/actor_looking/LEDGER.md new file mode 100644 index 00000000..c45ca544 --- /dev/null +++ b/research/fifty_objects_20260925/w/actor_looking/LEDGER.md @@ -0,0 +1,99 @@ +# actor_looking worker ledger (lane claude/fifty-objects-20260925) + +## 0. Start (fresh; slug dir did not exist) +- Baseline gate (production build/base): 14 exact / 2 residual / 0 unwritten. + residual 608 _actor_look_idle_find_prop [sha]; residual 4720 _actor_look_update [size 4704!=4720, sha]. +- Read: WORKER_BRIEF, house rules, ledgers evidence_closeout_20260919, astra_90pct packet + research10, + 150k_w1 (find_prop: (int) probe + single-exit `found` flag both IDENTICAL -> do not repeat), + lane A rejected hypotheses (find_prop: fcos-gap load-fold + jg@0xdf near-vs-short width anomaly; + wave H: width decisions are non-local). +- find_prop sbs: only diffs = (a) +0x8d cmp ebx,[_ai_debug+0x38] (Jan) vs mov eax,[..];cmp ebx,eax (ours), + (b) +0xdf jg near (6B, Jan) vs short (2B, ours); identical otherwise. Jan meaningful 0x25a, ours 0x257. +- /Od find_prop located at 0x45dbd0 (callee of 0x45e130/0x45e720 = idle major/minor): single-exit + `found` byte flag [ebp-0x16], `valid` byte inited FALSE at loop-body top, debug compare + `mov eax,[ebp+8]; cmp eax,[ai_debug]` (actor_index on left). Later revision adds time-since local. + +## 1. Probes +- P0 baseline candidate (copy of production) -> find_prop sz608 REAL1/16 ins203; update sz4704 REAL119/197. + Tools: scratch/w/actor_looking/score.py (gate + per-fn REAL region count), namesweep2.py (lab oracle). +- P1 LAB name-count oracle (tu-name-count-oracle law): K=0..40 opaque `struct lab_name_N;` inserted right + before find_prop's definition -> BOTH residual sections byte-identical to baseline for every K (sha unchanged). + Oracle NEGATIVE for this TU: the residuals are not arena-ordinal ties. (lab only, never lands) +- P1b LAB name-count oracle redone with insertion immediately before the find_prop DEFINITION (K=1..16) and before + the update DEFINITION (K=1..24): all byte-identical (both shas unchanged). Oracle NEGATIVE, closed. +- L1/L2/V1/V2 LAB mechanism probes for the find_prop +0x8d fold (never land): + L1 cos block replaced by constant stores -> `cmp ebx,[_ai_debug+0x38]` FOLDS. + L2 straight-line cos (no if/else) -> FOLDS (scheduler interleaves 5 insns in fcos shadow). + V1 arms swapped (`!= combat`) -> same split as baseline (REAL3). V2 arm B [1] uses sin (no tail merge) -> + still split (`mov eax,[g]` in join, fstp, `cmp ebx,eax`). => split is caused by the x87 value carried + live into the join block (sunk store of look_delta_deviations[1]), not by tail merge. +- S1 /Od-attested inverted state test `if (state<2 || state>3 || !visibility) {clear} else if (interest>0)`: + byte-IDENTICAL to baseline (sha b145a6e8). S2 /Od-attested `boolean valid = FALSE;` at loop-body top: + byte-IDENTICAL. Both inert (neither fold nor jg width moves). +- J6 LAB `[1] = cos(combat ? a1 : b1)` (join holds x87 value) -> still split. J8 LAB compare against another + ai_debug int field -> still split (same normalized sha). The split is robust whenever an x87 value is live + into the compare's block; January folds with the identical join bytes -> no source spelling of the check + itself reaches it (consistent with recorded operand-order / (int) negatives). +- MINI LAB (scratch/w/actor_looking/mini/, run.py): m11 = minimal reproduction of the find_prop join + (if/else cos arms + `if (actor_index == g.sel)` with actor_index in a callee-saved reg) -> SPLIT like ours. + m13 straight-line -> FOLD. m16 check duplicated in both arms -> still SPLIT (IL-level tail merge). +- KEY EVIDENCE (/Od): every cos in the /Od actor_looking TU (find_prop 0x45dbd0 x4, update 0x45f5d0 x4 + + stationary) is a CALL to the float->float wrapper 0x455220 (push ecx; movss [esp] -> 4-byte float arg, + result fstp from st0), which chains to 0x4553b0 = `(float)cos((double)x)`. I.e. the first-party source spells + `cosine(angle)` (real_math.h `__inline real cosine(real angle) { return cos(angle); }`), NOT `(real)cos(...)`. +- m26 = m11 with real_math.h-style `cosine()` inline -> `fcos; cmp esi,[g]; fstp; jne` = JANUARY's exact fold. + Hypothesis H1: January's actor_looking uses cosine() (header inline) for the look_delta_deviations cosines. +- **C1 (production candidate c1.c): find_prop's four `(real)cos(` -> `cosine(` => _actor_look_idle_find_prop + STRICT EXACT** (gate: exact 15 / residual 1). Both the +0x8d fold AND the +0xdf jg near width close together + (lane A's "one root cause" hypothesis confirmed). update unchanged (sha 0ecf37ee). +- C2 update look-delta cos -> cosine(): update byte-INERT (sha 0ecf37ee). C3 + stationary `real cosine = (real)cos(..)` + -> `real stationary_cosine = cosine(..)` (local renamed: a local named `cosine` would shadow the helper; /Od + 0x4611d3 attests a cosine() call there): update INERT. C4 + test_validity cosine(): stays EXACT. + C5 + find_random_vector `(real)sin/cos(pitch|yaw)` -> sine()/cosine() (/Od 0x45d795.. attests 0x455220 cosine + + 0x455320 sine wrappers, pushed right-to-left): stays EXACT. C5 = 15 exact / 1 residual (update). +- C5 surplus: candidate newly emits `_cosine`, `_sine` COMDATs (systemic header-inline class; base already emits + them in 31 objects). Both 16 B / 0 relocs, section_infos_equal with January's selected provider + (build/split actor_combat.obj) = True; provider_link.py vs baseline: `_cosine` PASS, `_sine` PASS (both orders). + _point_from_line3d guard passes. + +## 2. update (after C5; update still 4704, REAL119) +- /Od update 0x45f5d0 read in full vs source. Differences found (later revision vs ours): + (a) primary accepted block tests `looking_free` ([ebp-0x5f]) not `can_look` before copying looking vector; + (b) `can_look` initialised TRUE at declaration; asleep arm `looking_enabled = can_look = FALSE` (chained); + (c) override case chained `succeeded = change_facing = TRUE` and `succeeded = change_facing = face_exactly = TRUE`; + (d) secondary bodies also store `facing_optional = FALSE`; override change_facing arm stores `facing_locked = FALSE` + (both dead after the switch -> no January byte trace); (e) write-only byte local [ebp-0x61] (later build). + January's third secondary branch tests [ebp-4]=can_look (bytes 0x66f) -> keep `can_look` there (later build differs). +- U1 (a) `if (looking_free)` in primary block: update byte-INERT. U2 (b) `can_look = TRUE` init + chained asleep + assignment: INERT. U4 (c) override chained assignments: INERT. U5 (d) dead facing_optional/facing_locked stores: + INERT. (all on top of C5; update sha 0ecf37ee unchanged). None kept. +- Stationary non-flying 2D path (Jan 0xfc4): January reads facing.i/.j via the CSE'd facing pointer ([eax],[eax+4]) + and aiming via [ebx],[ebx+4]; ours reads .i via pointer but .j as direct fields [esi+0x5a8]/[esi+0x5b4]. + /Od 0x46127d.. attests AGGREGATE copies (integer mov pairs) into RTC/HCEX-named locals desired_facing, + desired_aiming, stationary_facing, and dot_product2d(&desired_facing,&stationary_facing), + dot_product2d(&desired_aiming,&stationary_facing) argument order (ours: (&fixed2d,&facing2d), (&aiming2d,&fixed2d)). + Second inline dot product x87 operand order differs from January at Jan 0x104f. +- Va LAB: /Od-attested aggregate view copies `real_vector2d facing2d = *(real_vector2d *)&actor->control.desired_facing_vector` + (x3): stationary copy region now reads through the facing/aiming pointers like January (register names differ); + update 4688 padded / 4686 meaningful (Jan 4714; C5 4690), REAL132 (register-renaming cascade). +- Vb LAB: Va + /Od dot_product2d argument order (&facing,&fixed),(&aiming,&fixed): BOTH inline dot products now + x87-operand-identical to January (Jan 0x1037..0x105b); REAL131; still 4688. Vc (arg order alone): byte-INERT. + Vb is structurally closer in the stationary block but NOT landable (view-cast rule requires a strictly exact caller). +- update residual root (unchanged): callee-saved colouring swap from 0x32f on (Jan: pp->edi, zero pin->ebx, + aiming/facing pointer reload webs->ebx; ours: pp->ebx, zero->edi, pointer reloads->edi/edx; Jan homes + secondary_aim_valid at [ebp-7] while ours keeps it in bl) plus frame-slot order (facing_locked -8 vs -7, + aiming_cosine/primary_priority -0x20/-0x24 swapped). STOP RULE fired for update (9 evidence shapes, all inert or + register-only). + +## 3. Final +- PRODUCTION CANDIDATE: scratch/w/actor_looking/cand_final.c (CRLF preserved; == c5.c modulo line endings); + patch scratch/w/actor_looking/production.patch (git apply --check clean). All 15 `(real)cos(`/`(real)sin(` in the TU + -> real_math.h `cosine()`/`sine()` (/Od-attested at every site), stationary local `cosine` -> `stationary_cosine`. + gate: 15 exact / 1 residual (_actor_look_update 4704 vs 4720) / 0 unwritten; _point_from_line3d guard PASS. + NEW STRICT EXACT: _actor_look_idle_find_prop (608 padded / 602 meaningful / 20 relocs). +- Audit: object_audit FAIL(1) = only _actor_look_update (base was FAIL(2)); 80 January symbols, 0 differ; + pdb_storage 0 disagreements; data 100% (report.json 1700/1700); new surplus `_cosine`,`_sine` (16 B each) + section_infos_equal to January's selected provider actor_combat.obj and provider_link PASS both orders. + /W3: only the pre-existing C4013 game_time_get (recorded byte-inert by 150k_w3). +- Minimal alternative (if the integrator prefers the smallest diff): C1 = find_prop's four cos only (same surplus). +- Parks to retire: none (no actor_looking park). Object remains blocked by _actor_look_update. diff --git a/research/fifty_objects_20260925/w/actor_looking/c1.c b/research/fifty_objects_20260925/w/actor_looking/c1.c new file mode 100644 index 00000000..23c92475 --- /dev/null +++ b/research/fifty_objects_20260925/w/actor_looking/c1.c @@ -0,0 +1,1991 @@ +/* +ACTOR_LOOKING.C + +symbols in this file: +00015E80 0070: + _actor_look_secondary_stop (0000) +00015EF0 0130: + _actor_look_compute_prop_interest (0000) +00016020 0050: + _actor_look_get_looking_definition (0000) +00016070 0370: + _actor_look_secondary (0000) +000163E0 0080: + _actor_look_valid_aim_vector (0000) +00016460 00f0: + _actor_look_valid_look_vector (0000) +00016550 00b0: + _actor_looking_test_validity (0000) +00016600 0260: + _actor_look_idle_find_prop (0000) +00016860 0160: + _actor_look_idle_timer (0000) +000169C0 0260: + _actor_look_find_random_vector (0000) +00016C20 0050: + _valid_real_normal2d (0000) +00016C70 0660: + _actor_look_decode_direction (0000) +000172D0 0210: + _actor_look_idle_new_major_direction (0000) +000174E0 0170: + _actor_look_idle_new_minor_direction (0000) +00017650 1270: + _actor_look_update (0000) +000188C0 0080: + _actor_look_affect_movement (0000) +00244C74 0070: + _global_secondary_look_priorities (0000) + _global_secondary_look_times (0038) +00244CE4 000e: + ??_C@_0O@FNONJPCB@?$CFs?3?5look?9stop?$AA@ (0000) +00244CF4 0004: + __real@3fe66666 (0000) +00244CF8 0012: + ??_C@_0BC@CBOPKOHG@?$CFs?3?5look?5?$CFs?5?$CFs?5?$CFd?$AA@ (0000) +00244D0C 0009: + ??_C@_08IILCFMOF@scripted?$AA@ (0000) +00244D18 0007: + ??_C@_06NCEIAKB@danger?$AA@ (0000) +00244D20 0007: + ??_C@_06GJOIPFFF@damage?$AA@ (0000) +00244D28 000c: + ??_C@_0M@KFECPMLC@combat?9prop?$AA@ (0000) +00244D34 000f: + ??_C@_0P@HANCNCFH@comm?9direction?$AA@ (0000) +00244D44 000a: + ??_C@_09OLJCJFBL@comm?9prop?$AA@ (0000) +00244D50 000e: + ??_C@_0O@BOCADBDG@shooting?9prop?$AA@ (0000) +00244D60 0009: + ??_C@_08NDPBJKMG@new?9prop?$AA@ (0000) +00244D6C 0007: + ??_C@_06LDFNIMBB@impact?$AA@ (0000) +00244D74 000c: + ??_C@_0M@JOHOFPJB@moving?9prop?$AA@ (0000) +00244D80 000c: + ??_C@_0M@PINLHHEI@environment?$AA@ (0000) +00244D8C 0010: + ??_C@_0BA@MGHLNDAM@override?9facing?$AA@ (0000) +00244D9C 0009: + ??_C@_08PNBPAFID@override?$AA@ (0000) +00244DA8 000d: + ??_C@_0N@OPBBNFGJ@stop?9and?9aim?$AA@ (0000) +00244DB8 000d: + ??_C@_0N@FFMCKHMJ@turn?9and?9aim?$AA@ (0000) +00244DC8 0004: + ??_C@_03MKHEFFMA@aim?$AA@ (0000) +00244DCC 0009: + ??_C@_08IECGFEAB@idle?9aim?$AA@ (0000) +00244DD8 000a: + ??_C@_09CPPFOLKN@idle?9look?$AA@ (0000) +00244DE4 0008: + ??_C@_07DLHCIBDH@default?$AA@ (0000) +00244DEC 0037: + ??_C@_0DH@BKMNBGNP@?$CItype?5?$DO?$DN?50?$CJ?5?$CG?$CG?5?$CItype?5?$DM?5NUMBER_OF@ (0000) +00244E24 0022: + ??_C@_0CC@OBFKKCBI@c?3?2halo?2SOURCE?2ai?2actor_looking?4@ (0000) +00244E48 0004: + __real@3ada740e (0000) +00244E50 0049: + ??_C@_0EJ@PDHFHBNF@?$CFs?3?5logic?5error?5in?5actor?5looking@ (0000) +00244E9C 0008: + ??_C@_07FJPMPBHO@looking?$AA@ (0000) +00244EA4 0007: + ??_C@_06CPNACJHN@aiming?$AA@ (0000) +00244EAC 0007: + ??_C@_06LJBECLPP@facing?$AA@ (0000) +00244EB4 000e: + ??_C@_0O@LDGGHEKC@result_vector?$AA@ (0000) +00244EC4 0023: + ??_C@_0CD@JLCDLMPD@denormalized?5?$CFf?3?5?$DMerror?$DO?5?$CItype?5?$CF@ (0000) +00244EE8 0021: + ??_C@_0CB@ILCNAOOH@denormalized?5?$CFf?3?5object?5?$CI0x?$CF08X?$CJ@ (0000) +00244F0C 001f: + ??_C@_0BP@JMCBPAFA@denormalized?5?$CFf?3?5danger?5?$CInone?$CJ?$AA@ (0000) +00244F2C 0023: + ??_C@_0CD@BJDFLJJM@denormalized?5?$CFf?3?5danger?5?$CI?$CFf?5?$CFf?5?$CF@ (0000) +00244F50 0023: + ??_C@_0CD@MPCIMEDM@denormalized?5?$CFf?3?5vector?5?$CI?$CFf?5?$CFf?5?$CF@ (0000) +00244F74 0022: + ??_C@_0CC@KKBEICMF@denormalized?5?$CFf?3?5point?5?$CI?$CFf?5?$CFf?5?$CFf@ (0000) +00244F98 003a: + ??_C@_0DK@KHHBJFIN@denormalized?5?$CFf?3?5prop?50x?$CF08X?$CFs?5?$CI@ (0000) +00244FD4 000b: + ??_C@_0L@CGKLOAKK@?5?$CIinvalid?$CJ?$AA@ (0000) +00244FE0 001f: + ??_C@_0BP@IAJLBFML@denormalized?5?$CFf?3?5target?5?$CInone?$CJ?$AA@ (0000) +00245000 0036: + ??_C@_0DG@LJDBLOA@denormalized?5?$CFf?3?5target?5?$CIprop?50x@ (0000) +00245038 0042: + ??_C@_0EC@ONEINDFA@denormalized?5?$CFf?3?5target?5type?5?$CFd?5@ (0000) +0024507C 003c: + ??_C@_0DM@KFLCBPJA@denormalized?5?$CFf?3?5target?5type?5?$CFd?5@ (0000) +002450B8 0032: + ??_C@_0DC@MBKOGPLI@denormalized?5?$CFf?3?5?$CFsmoving?5?$CIp?$CFf?5?$CF@ (0000) +002450EC 0005: + ??_C@_04LKOGMCLF@not?5?$AA@ (0000) +002450F4 000a: + ??_C@_09HPKLLIJF@direction?$AA@ (0000) +00245100 000e: + ??_C@_0O@DNCJFFDC@specification?$AA@ (0000) +00245110 001e: + ??_C@_0BO@ICLEICLJ@?$CGactor?9?$DOoutput?4looking_vector?$AA@ (0000) +00245130 001d: + ??_C@_0BN@MLJELDAF@?$CGactor?9?$DOoutput?4aiming_vector?$AA@ (0000) +00245150 001d: + ??_C@_0BN@BNGLBJLG@?$CGactor?9?$DOoutput?4facing_vector?$AA@ (0000) +00245170 0004: + __real@3f666666 (0000) +00245174 0027: + ??_C@_0CH@MHPDGGDP@?$CFs?3?5assert_valid_real_normal2d?$CI?$CF@ (0000) +0024519C 002f: + ??_C@_0CP@OAIIPIIE@?$CIreal_vector2d?5?$CK?$CJ?5?$CGactor?9?$DOoutput@ (0000) +002451CC 0013: + ??_C@_0BD@CADKODCD@?$CGidle_minor_vector?$AA@ (0000) +002451E0 0024: + ??_C@_0CE@LCIPMIDM@actor?9?$DOcontrol?4idle_minor_timer?5@ (0000) +00245204 0013: + ??_C@_0BD@JGOPOGFP@?$CGidle_major_vector?$AA@ (0000) +00245218 004b: + ??_C@_0EL@IKADNPKK@?$CBactor?9?$DOcontrol?4idle_major_activ@ (0000) +00245264 0016: + ??_C@_0BG@GOAPBADG@?$CFs?3?5look?5timer?5expire?$AA@ (0000) +0024527C 0012: + ??_C@_0BC@OJIPDKMD@?$CGsecondary_vector?$AA@ (0000) +00245290 0010: + ??_C@_0BA@GFAAOIFJ@?$CGprimary_vector?$AA@ (0000) +002452A0 0027: + ??_C@_0CH@JLLNHPPI@?$CGactor?9?$DOcontrol?4desired_looking_@ (0000) +002452C8 0026: + ??_C@_0CG@KOFPIDJD@?$CGactor?9?$DOcontrol?4desired_aiming_v@ (0000) +002452F0 0026: + ??_C@_0CG@HIKACJCA@?$CGactor?9?$DOcontrol?4desired_facing_v@ (0000) +*/ + +/* ---------- headers */ + +#include "cseries.h" +#include "ai/actor_looking.h" + +#include "actors.h" +#include "actor_definitions.h" +#include "ai_debug.h" +#include "ai_profile.h" +#include "cseries/errors.h" +#include "items/weapon_definitions.h" +#include "main/console.h" +#include "physics/collisions.h" +#include "physics/collision_usage.h" +#include "props.h" +#include "units/units.h" + + +/* ---------- constants */ + +enum +{ + _idle_look_none = 0, + _idle_look_noncombat, + _idle_look_guarding, + _idle_look_searching, + _idle_look_combat, + NUMBER_OF_IDLE_LOOK_TYPES, +}; + +/* TU-local copy: no shared header owns the actor mode domain yet; partial or + * complete copies also exist in actors.c, actor_moving.c, actor_perception.c, + * actor_stimulus.c, actor_type_flood.c, ai_communication.c, ai_script.c, + * encounters.c and actions.c. */ +enum +{ + _actor_mode_braindead = 0, + _actor_mode_asleep, + _actor_mode_alert, + _actor_mode_combat, + NUMBER_OF_ACTOR_MODES, +}; + +/* TU-local copy: no shared header owns the actor combat status domain yet; a + * complete copy also exists in action_obey.c (partial ones in action_charge.c). */ +enum +{ + _actor_combat_status_none = 0, + _actor_combat_status_wary, + _actor_combat_status_investigate, + _actor_combat_status_definite, + _actor_combat_status_certain, + _actor_combat_status_clear_los, + _actor_combat_status_dangerous, + _actor_combat_status_visible, + NUMBER_OF_ACTOR_COMBAT_STATUS_LEVELS, +}; + +enum +{ + _idle_timer_facing = 0, + _idle_timer_aiming, + _idle_timer_looking, +}; + +/* ---------- macros */ + +#define ACTOR_LOOKING_DEBUG_PRINTING_ENABLED() (ai_debug.print_secondary_looking) + + + + +/* ---------- structures */ + +typedef char actor_looking_ai_debug_printing_offset_must_be_0x9D[ + offsetof(struct ai_debug_state, print_secondary_looking) == 0x9D ? 1 : -1]; +typedef char actor_looking_actor_vehicle_index_offset_must_be_0x158[ + offsetof(struct actor_datum, input.vehicle_index) == 0x158 ? 1 : -1]; +typedef char actor_looking_secondary_look_type_offset_must_be_0x544[ + offsetof(struct actor_datum, control.secondary_look_type) == 0x544 ? 1 : -1]; +typedef char actor_looking_secondary_look_priority_offset_must_be_0x546[ + offsetof(struct actor_datum, control.secondary_look_priority) == 0x546 ? 1 : -1]; +typedef char actor_looking_secondary_look_timer_offset_must_be_0x548[ + offsetof(struct actor_datum, control.secondary_look_timer) == 0x548 ? 1 : -1]; +typedef char actor_looking_prop_unit_index_offset_must_be_0x18[ + offsetof(struct prop_datum, unit_index) == 0x18 ? 1 : -1]; +typedef char actor_looking_prop_state_offset_must_be_0x24[ + offsetof(struct prop_datum, state) == 0x24 ? 1 : -1]; +typedef char actor_looking_prop_enemy_offset_must_be_0x60[ + offsetof(struct prop_datum, enemy) == 0x60 ? 1 : -1]; +typedef char actor_looking_prop_dead_ticks_offset_must_be_0x76[ + offsetof(struct prop_datum, dead_ticks) == 0x76 ? 1 : -1]; +typedef char actor_looking_prop_vehicle_index_offset_must_be_0x110[ + offsetof(struct prop_datum, vehicle_index) == 0x110 ? 1 : -1]; +typedef char actor_looking_prop_quantized_distance_offset_must_be_0x121[ + offsetof(struct prop_datum, quantized_distance) == 0x121 ? 1 : -1]; +typedef char actor_looking_prop_quantized_speed_offset_must_be_0x123[ + offsetof(struct prop_datum, quantized_speed) == 0x123 ? 1 : -1]; +typedef char actor_looking_prop_dead_offset_must_be_0x127[ + offsetof(struct prop_datum, dead) == 0x127 ? 1 : -1]; +typedef char actor_looking_prop_shooting_offset_must_be_0x12F[ + offsetof(struct prop_datum, shooting) == 0x12F ? 1 : -1]; + +/* ---------- prototypes */ + +static struct actor_idle_looking *actor_look_get_looking_definition( + long actor_index); +static boolean actor_look_valid_aim_vector( + real yaw_deviation, + real_vector3d const *facing_vector, + real_vector3d const *attempted_aiming_vector); +static boolean actor_look_valid_look_vector( + real yaw_deviation, + real *look_delta_deviations, + real_vector3d const *aiming_vector, + real_vector3d const *attempted_looking_vector, + real_vector3d const *look_vector); +static boolean actor_look_idle_find_prop( + long actor_index, + boolean free_facing, + boolean aim_at_prop, + struct direction_specification *direction, + boolean *interesting_prop); +static long actor_look_idle_timer( + long actor_index, + struct actor_idle_looking *looking_definition, + short timer_type, + boolean interesting_direction); +static boolean actor_look_find_random_vector( + real_point3d const *center_point, + real_vector3d const *base_vector, + boolean avoid_obstructions, + real yaw_minimum, + real yaw_maximum, + real pitch_minimum, + real pitch_maximum, + real_vector3d *result_vector); +static boolean actor_look_decode_direction( + long actor_index, + struct direction_specification *specification, + real_vector3d *direction); +static boolean actor_look_idle_new_major_direction( + long actor_index, + struct actor_idle_looking *looking_definition, + real_vector3d const *base_vector, + boolean free_facing, + boolean major_is_aiming, + boolean minor_variation); +static void actor_look_idle_new_minor_direction( + long actor_index, + struct actor_idle_looking *looking_definition, + real_vector3d const *base_vector); + +/* ---------- globals */ + +short const global_secondary_look_priorities[NUMBER_OF_SECONDARY_LOOK_TYPES][2] = +{ + { _secondary_look_priority_default, _secondary_look_priority_default }, + { _secondary_look_priority_idle_look, _secondary_look_priority_idle_look }, + { _secondary_look_priority_idle_look, _secondary_look_priority_idle_look }, + { _secondary_look_priority_idle_aim, _secondary_look_priority_idle_aim }, + { _secondary_look_priority_turn_and_aim, _secondary_look_priority_idle_aim }, + { _secondary_look_priority_aim, _secondary_look_priority_aim }, + { _secondary_look_priority_turn_and_aim, _secondary_look_priority_aim }, + { _secondary_look_priority_turn_and_aim, _secondary_look_priority_aim }, + { _secondary_look_priority_aim, _secondary_look_priority_idle_aim }, + { _secondary_look_priority_turn_and_aim, _secondary_look_priority_turn_and_aim }, + { _secondary_look_priority_stop_and_aim, _secondary_look_priority_idle_aim }, + { _secondary_look_priority_stop_and_aim, _secondary_look_priority_idle_aim }, + { _secondary_look_priority_override, _secondary_look_priority_turn_and_aim }, + { _secondary_look_priority_override, _secondary_look_priority_idle_look }, +}; + +real const global_secondary_look_times[NUMBER_OF_SECONDARY_LOOK_TYPES] = +{ + 0.0f, + 1.3f, + 0.9f, + 0.9f, + 0.9f, + 0.7f, + 0.9f, + 0.9f, + 1.2f, + 2.0f, + 2.0f, + 2.5f, + 1.5f, + 1000.0f, +}; + + +/* ---------- code */ + +void actor_look_secondary_stop( + long actor_index) +{ + struct actor_datum *actor = actor_get(actor_index); + + if (actor->control.secondary_look_type > 0 && + ACTOR_LOOKING_DEBUG_PRINTING_ENABLED()) + { + console_printf( + FALSE, + "%s: look-stop", + ai_debug_describe_actor( + actor_index, + NONE, + FALSE, + temporary, + NUMBEROF(temporary))); + } + + actor->control.secondary_look_priority = _secondary_look_priority_none; + actor->control.secondary_look_type = _secondary_look_none; + actor->control.secondary_look_timer = 0; + + return; +} + +real actor_look_compute_prop_interest( + long actor_index, + long prop_index) +{ + struct actor_datum *actor = actor_get(actor_index); + struct prop_datum *prop = prop_get(prop_index); + real interest = 0.0f; + real weight; + short state = prop->state; + + if (state >= _prop_state_becoming_unacknowledged && + state <= _prop_state_acknowledged) + { + if (prop->dead) + { + interest = prop->dead_ticks < 210 ? 1.8f : 0.4f; + } + else if (prop->enemy) + { + interest = 2.0f; + } + else + { + interest = 1.0f; + } + } + else if (prop->enemy && + state >= _prop_state_uninspected_orphan && + state <= _prop_state_inspected_orphan) + { + interest = 1.5f; + } + + if (prop->unit_index == actor->input.vehicle_index || + prop->vehicle_index == actor->input.vehicle_index) + { + interest = 0.0f; + } + + weight = prop->vehicle_index != NONE ? 1.5f : 1.0f; + + switch (prop->quantized_speed) + { + case 1: + interest += weight * 0.5f; + break; + case 2: + interest += weight; + break; + case 3: + interest += weight * 2.0f; + break; + } + + if (prop->shooting) + { + interest += weight * 2.0f; + } + + switch (prop->quantized_distance) + { + case 1: + interest *= 0.6f; + break; + case 3: + interest *= 0.4f; + break; + case 4: + interest *= 0.2f; + break; + } + + return interest; +} + +static struct actor_idle_looking *actor_look_get_looking_definition( + long actor_index) +{ + struct actor_datum *actor = actor_get(actor_index); + struct actor_definition *definition = actor_definition_get(actor->meta.definition_index); + long idle_look_type = actor->orders.look.idle_look_type; + + if (idle_look_type != _idle_look_guarding) + { + if (idle_look_type <= _idle_look_guarding || idle_look_type > _idle_look_combat) + return &definition->looking.idle_look_noncombat; + + return &definition->looking.idle_look_search_combat; + } + + return &definition->looking.idle_look_guard; +} + +boolean actor_look_secondary( + long actor_index, + short type, + short priority, + struct direction_specification const *direction) +{ + struct actor_datum *actor = actor_get(actor_index); + struct actor_definition *definition = actor_definition_get(actor->meta.definition_index); + boolean locked_aiming; + real duration; + long ticks; + + match_assert( + "c:\\halo\\SOURCE\\ai\\actor_looking.c", + 135, + (type >= 0) && (type < NUMBER_OF_SECONDARY_LOOK_TYPES)); + + if (actor->state.mode <= _actor_mode_asleep && type < _secondary_look_scripted) + return FALSE; + if (actor->control.secondary_look_type > type) + return FALSE; + + locked_aiming = actor->orders.look.primary_priority >= _primary_priority_locked_aiming; + if (type < _secondary_look_scripted && + actor->state.action == _actor_action_obey && + !actor->state.action_data.obey.allow_looking) + { + return FALSE; + } + if (locked_aiming && type < _secondary_look_newly_acknowledged_prop) + return FALSE; + + if (direction->type == _direction_specification_prop) + { + struct prop_datum *prop = prop_try_and_get(direction->prop_index); + + if (!prop) + return FALSE; + + if (type < _secondary_look_communicating_prop && + ((!prop->enemy && !prop->dead) || (prop->dead && actor->state.mode >= _actor_mode_combat))) + { + long game_time = game_time_get(); + + if (locked_aiming) + return FALSE; + if ((!prop->player || type < _secondary_look_newly_acknowledged_prop) && + prop->last_idle_look_time != NONE && + prop->last_idle_look_time + 20 * TICKS_PER_SECOND > game_time) + { + return FALSE; + } + + prop->last_idle_look_time = game_time; + prop->last_idle_look_interest = MAX(prop->last_idle_look_interest, prop->look_interest); + } + } + + duration = global_secondary_look_times[type]; + if (actor->state.mode < _actor_mode_combat || !actor->state.combat_status) + duration *= 2.0f; + + if (definition->looking.event_look_modifier_lower_bound != 0.0f || + definition->looking.event_look_modifier_upper_bound != 0.0f) + { + real lower_bound = MAX(definition->looking.event_look_modifier_lower_bound, 0.5f); + real upper_bound = MIN(definition->looking.event_look_modifier_upper_bound, 2.0f); + + duration *= real_seed_random_range( + get_global_random_seed_address(), + lower_bound, + upper_bound); + } + + ticks = fast_ftol(duration * TICKS_PER_SECOND); + ticks = MIN(ticks, SHORT_MAX); + + if (priority == _secondary_look_priority_default) + { + boolean certain = actor->state.combat_status >= _actor_combat_status_certain; + + priority = global_secondary_look_priorities[type][certain]; + } + + if (ACTOR_LOOKING_DEBUG_PRINTING_ENABLED()) + { + char const *type_names[] = + { + "none", + "environment", + "moving-prop", + "impact", + "new-prop", + "shooting-prop", + "comm-prop", + "comm-direction", + "combat-prop", + "damage", + "danger", + "scripted", + }; + char const *priority_names[NUMBER_OF_SECONDARY_LOOK_PRIORITIES] = + { + "none", + "default", + "idle-look", + "idle-aim", + "aim", + "turn-and-aim", + "stop-and-aim", + "override", + "override-facing", + }; + + console_printf( + FALSE, + "%s: look %s %s %d", + ai_debug_describe_actor( + actor_index, + NONE, + FALSE, + temporary, + NUMBEROF(temporary)), + type_names[type], + priority_names[priority], + (short)ticks); + } + + actor->control.secondary_look_type = type; + actor->control.secondary_look_priority = priority; + actor->control.secondary_look_timer = (short)ticks; + actor->control.secondary_look_direction = *direction; + + return TRUE; +} + +static boolean actor_look_valid_aim_vector( + real yaw_deviation, + real_vector3d const *facing_vector, + real_vector3d const *attempted_aiming_vector) +{ + real_vector2d aiming_vector2d; + boolean result; + + aiming_vector2d = *(real_vector2d const *)attempted_aiming_vector; + result = FALSE; + if (normalize2d(&aiming_vector2d) > 0.0f && + dot_product2d(&aiming_vector2d, (real_vector2d const *)facing_vector) > yaw_deviation) + { + result = TRUE; + } + + return result; +} + +static boolean actor_look_valid_look_vector( + real yaw_deviation, + real *look_delta_deviations, + real_vector3d const *aiming_vector, + real_vector3d const *attempted_looking_vector, + real_vector3d const *look_vector) +{ + real_vector2d attempted_looking_vector2d; + real_vector2d looking_vector2d; + boolean result = FALSE; + + looking_vector2d = *(real_vector2d const *)look_vector; + attempted_looking_vector2d = *(real_vector2d const *)attempted_looking_vector; + + if (normalize2d(&looking_vector2d) > 0.0f && + dot_product2d(&looking_vector2d, (real_vector2d const *)aiming_vector) > yaw_deviation && + normalize2d(&attempted_looking_vector2d) > 0.0f) + { + boolean side = cross_product2d(&looking_vector2d, &attempted_looking_vector2d) > 0.0f; + + if (dot_product2d(&attempted_looking_vector2d, &looking_vector2d) > look_delta_deviations[side]) + result = TRUE; + } + + return result; +} + +void actor_looking_test_validity( + long actor_index, + real_vector3d const *vector, + boolean *aiming_valid, + boolean *looking_valid) +{ + struct actor_datum *actor = actor_get(actor_index); + struct actor_definition *definition = actor_definition_get(actor->meta.definition_index); + real look_delta_deviations[2]; + + *aiming_valid = actor_look_valid_aim_vector( + definition->looking.runtime_maximum_aiming_deviation_cosine.yaw, + &actor->input.facing_vector, + vector); + + if (actor->state.mode == _actor_mode_combat) + { + look_delta_deviations[0] = (real)cos(definition->looking.combat_looking_delta_angles[0]); + look_delta_deviations[1] = (real)cos(definition->looking.combat_looking_delta_angles[1]); + } + else + { + look_delta_deviations[0] = (real)cos(definition->looking.noncombat_looking_delta_angles[0]); + look_delta_deviations[1] = (real)cos(definition->looking.noncombat_looking_delta_angles[1]); + } + + *looking_valid = actor_look_valid_look_vector( + definition->looking.runtime_maximum_looking_deviation_cosine.yaw, + look_delta_deviations, + &actor->input.facing_vector, + &actor->input.aiming_vector, + vector); + + return; +} + +static boolean actor_look_idle_find_prop( + long actor_index, + boolean free_facing, + boolean aim_at_prop, + struct direction_specification *direction, + boolean *interesting_prop) +{ + struct actor_datum *actor = actor_get(actor_index); + struct actor_definition *definition = actor_definition_get(actor->meta.definition_index); + long best_prop_index = NONE; + real best_weight = 0.0f; + struct prop_datum *best_prop = NULL; + boolean best_interesting = FALSE; + long game_time = game_time_get(); + real aiming_cosine = definition->looking.runtime_maximum_aiming_deviation_cosine.yaw; + real looking_cosine = definition->looking.runtime_maximum_looking_deviation_cosine.yaw; + real look_delta_deviations[2]; + struct prop_iterator iterator; + struct prop_datum *prop; + + if (actor->state.mode == _actor_mode_combat) + { + look_delta_deviations[0] = cosine(definition->looking.combat_looking_delta_angles[0]); + look_delta_deviations[1] = cosine(definition->looking.combat_looking_delta_angles[1]); + } + else + { + look_delta_deviations[0] = cosine(definition->looking.noncombat_looking_delta_angles[0]); + look_delta_deviations[1] = cosine(definition->looking.noncombat_looking_delta_angles[1]); + } + + if (actor_index == ai_debug.selected_actor_index) + ai_debug_idle_look_clear(actor_index); + + prop_iterator_new(&iterator, actor_index); + while (prop = prop_iterator_next(&iterator)) + { + real weight = 0.0f; + boolean interesting = FALSE; + + if (prop->state >= _prop_state_becoming_unacknowledged && + prop->state <= _prop_state_acknowledged && + prop->visibility) + { + if (prop->look_interest > 0.0f) + { + real recency; + real novelty; + + if (prop->last_idle_look_time == NONE) + { + recency = 1.0f; + } + else + { + recency = ((real)game_time - prop->last_idle_look_time) / (20.0f * TICKS_PER_SECOND) - 1.0f; + } + + novelty = (prop->look_interest - prop->last_idle_look_interest) / prop->look_interest + recency; + if (novelty > 1.0f) + novelty = 1.0f; + weight = novelty * prop->look_interest; + interesting = prop->look_interest > prop->last_idle_look_interest; + } + } + else + { + prop->last_idle_look_interest = 0.0f; + } + + if (actor_index == ai_debug.selected_actor_index) + ai_debug_idle_look_addprop(iterator.index, weight); + + if (weight > 0.0f) + { + boolean valid; + + if (aim_at_prop) + { + if (free_facing && interesting) + { + valid = TRUE; + } + else + { + valid = actor_look_valid_aim_vector( + aiming_cosine, + &actor->control.desired_facing_vector, + &prop->actor_to_prop); + } + } + else + { + valid = actor_look_valid_look_vector( + looking_cosine, + look_delta_deviations, + &actor->control.desired_facing_vector, + &actor->control.desired_aiming_vector, + &prop->actor_to_prop); + } + + if (valid && weight > best_weight) + { + best_prop = prop; + best_prop_index = iterator.index; + best_weight = weight; + best_interesting = interesting; + } + } + } + + if (best_prop_index != NONE) + { + best_prop->last_idle_look_time = game_time; + best_prop->last_idle_look_interest = best_prop->look_interest; + direction->type = _direction_specification_prop; + direction->prop_index = best_prop_index; + *interesting_prop = best_interesting; + + return TRUE; + } + + return FALSE; +} + +static long actor_look_idle_timer( + long actor_index, + struct actor_idle_looking *looking_definition, + short timer_type, + boolean interesting_direction) +{ + struct actor_datum *actor = actor_get(actor_index); + struct actor_definition *definition = actor_definition_get(actor->meta.definition_index); + struct weapon_definition *weapon_definition = actor_get_weapon_definition(actor_index); + real time_lower_bound; + real time_upper_bound; + real time; + long ticks; + + switch (timer_type) + { + case _idle_timer_facing: + time_lower_bound = looking_definition->idle_facing_time_lower_bound; + time_upper_bound = looking_definition->idle_facing_time_upper_bound; + break; + case _idle_timer_aiming: + time_lower_bound = looking_definition->idle_aim_time_lower_bound; + time_upper_bound = looking_definition->idle_aim_time_upper_bound; + break; + case _idle_timer_looking: + time_lower_bound = looking_definition->idle_look_time_lower_bound; + time_upper_bound = looking_definition->idle_look_time_upper_bound; + break; + default: + match_vassert( + "c:\\halo\\SOURCE\\ai\\actor_looking.c", + 986, + FALSE, + NULL); + break; + } + + if (time_lower_bound <= 0.0f && time_upper_bound <= 0.0f) + { + char const *timer_names[] = + { + "facing", + "aiming", + "looking", + }; + + error( + _error_silent, + "%s: logic error in actor looking: %s mode should be disabled (%.1f %.1f)", + ai_debug_describe_actor( + actor_index, + NONE, + TRUE, + temporary, + NUMBEROF(temporary)), + timer_names[timer_type], + time_lower_bound, + time_upper_bound); + time = 0.5f; + } + else + { + time = real_seed_random_range( + get_global_random_seed_address(), + time_lower_bound, + time_upper_bound); + } + + if (weapon_definition && weapon_definition->weapon.ai_idle_look_time_modifier > 0.0f) + time *= weapon_definition->weapon.ai_idle_look_time_modifier; + if (interesting_direction) + time *= 1.5f; + + ticks = fast_ftol(time * TICKS_PER_SECOND); + if (ticks <= 1) + ticks = 1; + + return ticks; +} + +static boolean actor_look_find_random_vector( + real_point3d const *center_point, + real_vector3d const *base_vector, + boolean avoid_obstructions, + real yaw_minimum, + real yaw_maximum, + real pitch_minimum, + real pitch_maximum, + real_vector3d *result_vector) +{ + real_vector3d pitch_axis; + real_vector3d direction; + short attempt_count; + boolean result = FALSE; + + pitch_axis.i = -base_vector->j; + pitch_axis.j = base_vector->i; + pitch_axis.k = 0.0f; + if (normalize3d(&pitch_axis) == 0.0f) + pitch_axis = *global_left3d; + + for (attempt_count = 0; attempt_count < 10; attempt_count++) + { + real yaw = real_seed_random_range( + get_global_random_seed_address(), + yaw_minimum, + yaw_maximum); + real pitch = real_seed_random_range( + get_global_random_seed_address(), + pitch_minimum, + pitch_maximum); + boolean unobstructed = TRUE; + + direction = *base_vector; + rotate_vector_about_axis( + &direction, + &pitch_axis, + (real)sin(pitch), + (real)cos(pitch)); + rotate_vector_about_axis( + &direction, + global_up3d, + (real)sin(yaw), + (real)cos(yaw)); + + if (avoid_obstructions) + { + real_vector3d collision_vector; + struct collision_result collision; + + ai_profile.meters[_ai_meter_collisions].accumulator++; + match_assert( + "c:\\halo\\SOURCE\\ai\\actor_looking.c", + 1066, + global_current_collision_user_depth < MAXIMUM_COLLISION_USER_STACK_DEPTH); + global_current_collision_users[global_current_collision_user_depth++] = + _collision_user_ai_look; + scale_vector3d(&direction, 3.0f, &collision_vector); + unobstructed = !collision_test_vector( + FLAG(_collision_test_front_facing_surfaces_bit) | + FLAG(_collision_test_structure_bit), + center_point, + &collision_vector, + NONE, + &collision); + match_assert( + "c:\\halo\\SOURCE\\ai\\actor_looking.c", + 1070, + global_current_collision_user_depth > 1); + --global_current_collision_user_depth; + } + + if (unobstructed) + { + match_assert( + "c:\\halo\\SOURCE\\ai\\actor_looking.c", + 1077, + result_vector); + normalize3d(&direction); + *result_vector = direction; + result = TRUE; + break; + } + } + + return result; +} + +/* INFERRED: the __inline specifier is not attested in surviving source. Its + * sibling valid_real_normal3d is __inline in real_math.h, and four January + * objects reference this function, the shape of a shared inline whose single + * folded copy the splitter gave to this object. The call still stays out of + * line. Admitted by owner ruling (2026-09-20); on its own it is byte-inert in + * actor_look_update, and it changes this definition's COMDAT selection from + * no-duplicates to select-any, which csplit does not record for any function + * (it writes no-duplicates for all 8,223), so ownership is unchanged. */ +__inline boolean valid_real_normal2d( + real_vector2d const *normal) +{ + return valid_realcmp(magnitude_squared2d(normal), 1.0f); +} + +static boolean actor_look_decode_direction( + long actor_index, + struct direction_specification *specification, + real_vector3d *direction) +{ + struct actor_datum *actor = actor_get(actor_index); + boolean result = FALSE; + + match_assert("c:\\halo\\SOURCE\\ai\\actor_looking.c", 349, specification); + match_assert("c:\\halo\\SOURCE\\ai\\actor_looking.c", 350, direction); + + switch (specification->type) + { + case _direction_specification_movement: + if (actor->control.moving) + { + *direction = actor->control.moving_towards_vector; + result = normalize3d(direction) > 0.0f; + } + break; + + case _direction_specification_target: + if (actor->control.fire_state == _actor_fire_state_bursting) + { + *direction = actor->control.burst_aim_vector; + result = TRUE; + } + else if (actor->control.aiming_at_fire_target) + { + *direction = actor->control.current_fire_target_aim_vector; + result = TRUE; + } + else if (actor->target.target_prop_index != NONE) + { + struct prop_datum *prop = prop_get(actor->target.target_prop_index); + + vector_from_points3d(&actor->input.position.head_position, &prop->center_of_mass, direction); + result = normalize3d(direction) > 0.0f; + } + break; + + case _direction_specification_prop: + { + struct prop_datum *prop = prop_try_and_get(specification->prop_index); + + if (prop) + { + vector_from_points3d(&actor->input.position.head_position, &prop->head_position, direction); + result = normalize3d(direction) > 0.0f; + } + } + break; + + case _direction_specification_point: + vector_from_points3d(&actor->input.position.head_position, &specification->point, direction); + result = normalize3d(direction) > 0.0f; + break; + + case _direction_specification_vector: + *direction = specification->vector; + result = TRUE; + break; + + case _direction_specification_danger: + if (actor->danger_zone.danger_type > _actor_danger_zone_none) + { + vector_from_points3d(&actor->input.position.head_position, &actor->danger_zone.position, direction); + result = normalize3d(direction) > 0.0f; + } + break; + + case _direction_specification_object: + { + struct object_datum *object = object_try_and_get(specification->object_index); + + if (object) + { + real_point3d look_point; + + if (TEST_FLAG(_object_mask_unit, object->object.type)) + { + unit_get_head_position(specification->object_index, &look_point); + } + else + { + object_get_origin(specification->object_index, &look_point); + } + + vector_from_points3d(&actor->input.position.head_position, &look_point, direction); + result = normalize3d(direction) > 0.0f; + } + } + break; + + default: + match_vassert("c:\\halo\\SOURCE\\ai\\actor_looking.c", 449, FALSE, NULL); + break; + } + + if (result) + { + real magnitude_squared = magnitude_squared3d(direction); + + if (!valid_realcmp(magnitude_squared, 1.0f)) + { + real magnitude = square_root(magnitude_squared); + + switch (specification->type) + { + case _direction_specification_movement: + /* BUG (preserved for exact matching): January loads the point's + * z field twice (actor + 0x514). A corrected diagnostic should + * print the y field as its second point component. + */ + sprintf(temporary, "denormalized %f: %smoving (p%f %f %f) (v%f %f %f)", + magnitude, actor->control.moving ? "" : "not ", + actor->control.moving_towards_point.x, + actor->control.moving_towards_point.z, + actor->control.moving_towards_point.z, + actor->control.moving_towards_vector.i, + actor->control.moving_towards_vector.j, + actor->control.moving_towards_vector.k); + break; + + case _direction_specification_target: + if (actor->control.fire_state == _actor_fire_state_bursting) + { + sprintf(temporary, "denormalized %f: target type %d (burst aim vector %f %f %f)", + magnitude, actor->control.current_fire_target_type, + actor->control.burst_aim_vector.i, + actor->control.burst_aim_vector.j, + actor->control.burst_aim_vector.k); + } + else if (actor->control.aiming_at_fire_target) + { + sprintf(temporary, "denormalized %f: target type %d (fire target aim vector %f %f %f)", + magnitude, actor->control.current_fire_target_type, + actor->control.current_fire_target_aim_vector.i, + actor->control.current_fire_target_aim_vector.j, + actor->control.current_fire_target_aim_vector.k); + } + else if (actor->target.target_prop_index != NONE) + { + struct prop_datum *prop = prop_get(actor->target.target_prop_index); + + sprintf(temporary, "denormalized %f: target (prop 0x%08X center %f %f %f)", + magnitude, actor->target.target_prop_index, + prop->center_of_mass.x, prop->center_of_mass.y, prop->center_of_mass.z); + } + else + { + sprintf(temporary, "denormalized %f: target (none)", magnitude); + } + break; + + case _direction_specification_prop: + { + struct prop_datum *prop = prop_try_and_get(specification->prop_index); + + sprintf(temporary, "denormalized %f: prop 0x%08X%s (actor 0x%08X / us 0x%08X)", + magnitude, specification->prop_index, !prop ? " (invalid)" : "", + !prop ? 0 : prop->owner_actor_index, actor_index); + } + break; + + case _direction_specification_point: + sprintf(temporary, "denormalized %f: point (%f %f %f)", magnitude, + specification->point.x, specification->point.y, specification->point.z); + break; + + case _direction_specification_vector: + sprintf(temporary, "denormalized %f: vector (%f %f %f)", magnitude, + specification->vector.i, specification->vector.j, specification->vector.k); + break; + + case _direction_specification_danger: + if (actor->danger_zone.danger_type > _actor_danger_zone_none) + { + sprintf(temporary, "denormalized %f: danger (%f %f %f)", magnitude, + actor->danger_zone.position.x, actor->danger_zone.position.y, actor->danger_zone.position.z); + } + else + { + sprintf(temporary, "denormalized %f: danger (none)", magnitude); + } + break; + + case _direction_specification_object: + sprintf(temporary, "denormalized %f: object (0x%08X)", magnitude, specification->object_index); + break; + + default: + sprintf(temporary, "denormalized %f: (type %d)", magnitude, specification->type); + break; + } + + display_assert(temporary, "c:\\halo\\SOURCE\\ai\\actor_looking.c", 526, FALSE); + } + + match_assert_valid_real_normal3d("c:\\halo\\SOURCE\\ai\\actor_looking.c", 529, direction); + } + + return result; +} + +static boolean actor_look_idle_new_major_direction( + long actor_index, + struct actor_idle_looking *looking_definition, + real_vector3d const *base_vector, + boolean free_facing, + boolean major_is_aiming, + boolean minor_variation) +{ + struct actor_datum *actor = actor_get(actor_index); + struct actor_definition *definition = actor_definition_get(actor->meta.definition_index); + boolean interesting_direction = FALSE; + boolean found = FALSE; + + actor->control.idle_major_active = FALSE; + + if (!minor_variation) + { + found = actor_look_idle_find_prop( + actor_index, + free_facing, + major_is_aiming, + &actor->control.idle_major_direction, + &interesting_direction); + } + + if (!found) + { + real_vector3d vector = *base_vector; + real yaw_bound; + real pitch_bound; + real pitch_minimum; + + if (major_is_aiming) + { + yaw_bound = free_facing ? + _pi : + MIN(definition->looking.maximum_aiming_deviation.yaw, definition->looking.idle_aiming_deviation.yaw); + pitch_bound = MIN(definition->looking.maximum_aiming_deviation.pitch, definition->looking.idle_aiming_deviation.pitch); + + vector.k = 0.0f; + if (normalize3d(&vector) == 0.0f) + vector = *global_forward3d; + } + else + { + yaw_bound = MIN(definition->looking.maximum_looking_deviation.yaw, definition->looking.idle_looking_deviation.yaw); + pitch_bound = MIN(definition->looking.maximum_looking_deviation.pitch, definition->looking.idle_looking_deviation.pitch); + } + + pitch_minimum = -pitch_bound; + if (actor->input.vehicle_gunner) + pitch_minimum *= 0.5f; + + actor->control.idle_major_direction.type = _direction_specification_vector; + found = actor_look_find_random_vector( + &actor->input.position.head_position, + &vector, + TRUE, + -yaw_bound, + yaw_bound, + pitch_minimum, + pitch_bound, + &actor->control.idle_major_direction.vector); + } + + if (found) + { + actor->control.idle_major_timer = actor_look_idle_timer( + actor_index, + looking_definition, + major_is_aiming ? _idle_timer_aiming : _idle_timer_looking, + interesting_direction); + if (actor->control.idle_major_timer) + { + actor->control.idle_major_active = TRUE; + actor->control.idle_major_is_aiming = major_is_aiming; + } + } + + return interesting_direction; +} + +static void actor_look_idle_new_minor_direction( + long actor_index, + struct actor_idle_looking *looking_definition, + real_vector3d const *base_vector) +{ + struct actor_datum *actor = actor_get(actor_index); + struct actor_definition *definition = actor_definition_get(actor->meta.definition_index); + boolean interesting_direction = FALSE; + boolean found; + + actor->control.idle_minor_active = FALSE; + + found = actor_look_idle_find_prop( + actor_index, + FALSE, + FALSE, + &actor->control.idle_minor_direction, + &interesting_direction); + if (!found) + { + real yaw_bound = MIN(definition->looking.maximum_looking_deviation.yaw, definition->looking.idle_looking_deviation.yaw); + real pitch_bound = MIN(definition->looking.maximum_looking_deviation.pitch, definition->looking.idle_looking_deviation.pitch); + real const *delta_angles = actor->state.mode == _actor_mode_combat ? + definition->looking.combat_looking_delta_angles : + definition->looking.noncombat_looking_delta_angles; + real yaw_minimum = MAX(-yaw_bound, -delta_angles[0]); + real yaw_maximum = MIN(yaw_bound, delta_angles[1]); + real_vector3d vector; + + found = actor_look_find_random_vector( + &actor->input.position.head_position, + base_vector, + FALSE, + yaw_minimum, + yaw_maximum, + -pitch_bound, + pitch_bound, + &vector); + if (found) + { + actor->control.idle_minor_direction.type = _direction_specification_vector; + actor->control.idle_minor_direction.vector = vector; + interesting_direction = FALSE; + } + } + + if (found) + { + actor->control.idle_minor_timer = actor_look_idle_timer( + actor_index, + looking_definition, + _idle_timer_looking, + interesting_direction); + if (actor->control.idle_minor_timer) + actor->control.idle_minor_active = TRUE; + } + + return; +} + +void actor_look_update( + long actor_index) +{ + struct actor_datum *actor = actor_get(actor_index); + struct actor_definition *definition = actor_definition_get(actor->meta.definition_index); + boolean aiming_at_target = FALSE; + boolean looking_enabled = TRUE; + boolean can_look; + + match_assert_valid_real_normal3d("c:\\halo\\SOURCE\\ai\\actor_looking.c", 1103, &actor->control.desired_facing_vector); + match_assert_valid_real_normal3d("c:\\halo\\SOURCE\\ai\\actor_looking.c", 1104, &actor->control.desired_aiming_vector); + match_assert_valid_real_normal3d("c:\\halo\\SOURCE\\ai\\actor_looking.c", 1105, &actor->control.desired_looking_vector); + + if (actor->output.movement_type == _actor_movement_type_asleep) + { + can_look = FALSE; + looking_enabled = FALSE; + } + else if (actor->input.vehicle_gunner) + { + can_look = TRUE; + } + else if (actor->output.movement_type == _actor_movement_type_alert || + actor->output.movement_type == _actor_movement_type_combat) + { + can_look = actor_get_weapon(actor_index) != NONE; + } + else + { + can_look = FALSE; + } + + if (!looking_enabled) + { + actor->control.desired_aiming_vector = actor->control.desired_facing_vector; + actor->control.desired_looking_vector = actor->control.desired_facing_vector; + goto update_facing; + } + + { + boolean looking_free; + boolean facing_free; + boolean facing_optional; + boolean aiming_free; + boolean facing_locked; + boolean looking_locked; + real aiming_cosine; + real looking_cosine; + real look_delta_deviations[2]; + short primary_priority; + short secondary_priority; + real_vector3d primary_vector; + real_vector3d secondary_vector; + boolean burst_direction = FALSE; + + facing_free = actor->control.free_facing_vector; + aiming_free = TRUE; + looking_free = can_look; + facing_optional = actor->control.optional_facing_vector; + facing_locked = FALSE; + looking_locked = FALSE; + aiming_cosine = definition->looking.runtime_maximum_aiming_deviation_cosine.yaw; + looking_cosine = definition->looking.runtime_maximum_looking_deviation_cosine.yaw; + + if (actor->state.mode == _actor_mode_combat) + { + look_delta_deviations[0] = (real)cos(definition->looking.combat_looking_delta_angles[0]); + look_delta_deviations[1] = (real)cos(definition->looking.combat_looking_delta_angles[1]); + } + else + { + look_delta_deviations[0] = (real)cos(definition->looking.noncombat_looking_delta_angles[0]); + look_delta_deviations[1] = (real)cos(definition->looking.noncombat_looking_delta_angles[1]); + } + + if (actor_combat_currently_firing_burst(actor_index) && + !actor->orders.combat.abort_burst) + { + struct direction_specification burst_specification; + + burst_specification.type = _direction_specification_target; + if (actor_look_decode_direction(actor_index, &burst_specification, &primary_vector)) + { + primary_priority = _primary_priority_locked_aiming; + aiming_at_target = TRUE; + burst_direction = TRUE; + } + } + + if (!burst_direction) + { + primary_priority = actor->orders.look.primary_priority; + if (primary_priority != _primary_priority_none && + primary_priority != _primary_priority_face_360) + { + if (actor_look_decode_direction(actor_index, &actor->orders.look.primary_direction, &primary_vector)) + { + aiming_at_target = actor->orders.look.primary_direction.type == _direction_specification_target; + } + else + { + primary_priority = _primary_priority_none; + } + } + } + + secondary_priority = _secondary_look_priority_none; + if (actor->control.secondary_look_type >= _secondary_look_none && + actor->control.secondary_look_timer > 0 && + actor_look_decode_direction(actor_index, &actor->control.secondary_look_direction, &secondary_vector)) + { + secondary_priority = actor->control.secondary_look_priority; + } + + if (actor->control.moving && + actor_action_class(actor_index) == _action_class_transitory) + { + secondary_priority = MIN(secondary_priority, _secondary_look_priority_turn_and_aim); + } + + if (primary_priority != _primary_priority_none && + primary_priority != _primary_priority_face_360) + { + match_assert_valid_real_normal3d("c:\\halo\\SOURCE\\ai\\actor_looking.c", 1226, &primary_vector); + } + + if (secondary_priority != _secondary_look_priority_none) + { + match_assert_valid_real_normal3d("c:\\halo\\SOURCE\\ai\\actor_looking.c", 1230, &secondary_vector); + } + + if (actor->control.secondary_look_timer > 0 && + --actor->control.secondary_look_timer == 0) + { + if (ACTOR_LOOKING_DEBUG_PRINTING_ENABLED()) + { + console_printf( + FALSE, + "%s: look timer expire", + ai_debug_describe_actor( + actor_index, + NONE, + FALSE, + temporary, + NUMBEROF(temporary))); + } + + actor->control.secondary_look_type = _secondary_look_none; + actor->control.secondary_look_priority = _secondary_look_priority_none; + } + + actor->control.aiming_away_from_primary = FALSE; + + if (primary_priority >= _primary_priority_opportunity_aiming) + { + boolean primary_accepted = FALSE; + + if (primary_priority >= _primary_priority_aiming && + (facing_free || actor_look_valid_aim_vector(aiming_cosine, &actor->control.desired_facing_vector, &primary_vector))) + { + primary_accepted = TRUE; + } + else if (primary_priority >= _primary_priority_facing && facing_optional) + { + facing_optional = FALSE; + facing_free = TRUE; + primary_accepted = TRUE; + } + + if (primary_accepted) + { + actor->control.desired_aiming_vector = primary_vector; + aiming_free = FALSE; + looking_free = can_look; + + if (primary_priority >= _primary_priority_locked_aiming) + { + looking_locked = TRUE; + if (can_look) + actor->control.desired_looking_vector = primary_vector; + } + } + + if (primary_priority == _primary_priority_opportunity_aiming) + primary_priority = facing_free ? _primary_priority_aiming : _primary_priority_none; + + if (facing_free) + { + facing_free = FALSE; + facing_optional = FALSE; + actor->control.desired_facing_vector = primary_vector; + actor->control.face_exactly |= (primary_priority == _primary_priority_exact_facing); + } + + facing_locked = (!actor->control.free_facing_vector && !actor->control.optional_facing_vector) || + primary_priority >= _primary_priority_locked_facing; + } + + switch (secondary_priority) + { + case _secondary_look_priority_idle_look: + case _secondary_look_priority_idle_aim: + case _secondary_look_priority_aim: + case _secondary_look_priority_turn_and_aim: + case _secondary_look_priority_stop_and_aim: + { + boolean secondary_aim_valid = actor_look_valid_aim_vector(aiming_cosine, &actor->control.desired_facing_vector, &secondary_vector); + + if (!facing_locked && !looking_locked && + ((secondary_priority >= _secondary_look_priority_stop_and_aim && actor_move_force_stop(actor_index)) || + (secondary_priority >= _secondary_look_priority_turn_and_aim && (facing_optional || actor->control.free_facing_vector)) || + (secondary_priority >= _secondary_look_priority_aim && !secondary_aim_valid && facing_free && aiming_free))) + { + if (!actor->control.face_exactly || !secondary_aim_valid) + { + actor->control.desired_facing_vector = secondary_vector; + actor->control.face_exactly = FALSE; + } + + actor->control.desired_aiming_vector = secondary_vector; + actor->control.desired_looking_vector = secondary_vector; + looking_free = can_look; + facing_free = FALSE; + actor->control.aiming_away_from_primary = TRUE; + looking_locked = FALSE; + aiming_free = FALSE; + } + else if (!looking_locked && secondary_aim_valid && + (secondary_priority >= _secondary_look_priority_turn_and_aim || + (secondary_priority >= _secondary_look_priority_idle_aim && aiming_free))) + { + actor->control.desired_aiming_vector = secondary_vector; + actor->control.desired_looking_vector = secondary_vector; + looking_free = can_look; + actor->control.aiming_away_from_primary = TRUE; + looking_locked = FALSE; + aiming_free = FALSE; + } + else if (can_look && + actor_look_valid_look_vector(looking_cosine, look_delta_deviations, &actor->control.desired_facing_vector, &actor->control.desired_aiming_vector, &secondary_vector)) + { + actor->control.desired_looking_vector = secondary_vector; + looking_free = FALSE; + } + else if (aiming_free && secondary_aim_valid) + { + actor->control.desired_aiming_vector = secondary_vector; + actor->control.desired_looking_vector = secondary_vector; + looking_free = TRUE; + aiming_free = FALSE; + } + } + break; + + case _secondary_look_priority_override: + case _secondary_look_priority_override_exact_facing: + { + boolean succeeded = FALSE; + boolean change_facing = secondary_priority == _secondary_look_priority_override_exact_facing; + boolean face_exactly = secondary_priority == _secondary_look_priority_override_exact_facing; + + if (actor->control.free_facing_vector) + { + change_facing = TRUE; + succeeded = TRUE; + } + else if (actor_look_valid_aim_vector(aiming_cosine, &actor->control.desired_facing_vector, &secondary_vector)) + { + succeeded = TRUE; + } + else if (actor_move_force_stop(actor_index)) + { + face_exactly = TRUE; + change_facing = TRUE; + succeeded = TRUE; + } + + if (succeeded) + { + if (change_facing) + { + actor->control.desired_facing_vector = secondary_vector; + actor->control.face_exactly = face_exactly; + } + + actor->control.desired_aiming_vector = secondary_vector; + actor->control.desired_looking_vector = secondary_vector; + looking_free = can_look; + facing_free = FALSE; + actor->control.aiming_away_from_primary = TRUE; + looking_locked = FALSE; + aiming_free = FALSE; + } + } + break; + } + + if (primary_priority == _primary_priority_opportunity_aiming && + aiming_free && + actor_look_valid_aim_vector(aiming_cosine, &actor->control.desired_facing_vector, &primary_vector)) + { + actor->control.desired_aiming_vector = primary_vector; + if (looking_free) + actor->control.desired_looking_vector = primary_vector; + actor->control.aiming_away_from_primary = FALSE; + aiming_free = FALSE; + } + + { + struct actor_idle_looking *looking_definition = actor_look_get_looking_definition(actor_index); + boolean idle_facing = looking_definition->idle_facing_time_upper_bound > 0.0f; + boolean idle_aiming = looking_definition->idle_aim_time_upper_bound > 0.0f; + boolean idle_looking = looking_definition->idle_look_time_upper_bound > 0.0f; + + if (actor->orders.look.idle_look_type > _idle_look_none && + !looking_locked && + (aiming_free || looking_free) && + (idle_facing || idle_aiming || idle_looking)) + { + boolean new_major = FALSE; + boolean aiming_variation = FALSE; + boolean major_valid = FALSE; + boolean free_facing = idle_facing && facing_free && + primary_priority == _primary_priority_face_360 && + actor->control.idle_facing_timer == 0; + real_vector3d idle_major_vector; + + if (actor->control.idle_facing_timer > 0) + actor->control.idle_facing_timer--; + + if (actor->control.idle_major_active && + actor->control.idle_major_is_aiming && + !aiming_free) + { + actor->control.idle_major_active = TRUE; + actor->control.idle_major_timer = actor_look_idle_timer(actor_index, looking_definition, _idle_timer_looking, TRUE); + actor->control.idle_major_direction.type = _direction_specification_vector; + actor->control.idle_major_direction.vector = actor->control.desired_aiming_vector; + } + + if (!actor->control.idle_major_active || !actor->control.idle_major_timer) + { + boolean major_is_aiming = TRUE; + boolean major_possible = aiming_free && idle_aiming; + + if (!major_possible) + { + major_is_aiming = FALSE; + major_possible = looking_free && idle_looking; + } + + if (major_possible) + { + actor->control.idle_major_direction_is_interesting = actor_look_idle_new_major_direction( + actor_index, + looking_definition, + major_is_aiming ? &actor->control.desired_facing_vector : &actor->control.desired_aiming_vector, + free_facing, + major_is_aiming, + major_is_aiming && looking_free && idle_looking); + match_assert( + "c:\\halo\\SOURCE\\ai\\actor_looking.c", + 1501, + !actor->control.idle_major_active || (actor->control.idle_major_timer > 0)); + new_major = TRUE; + } + } + + if (actor->control.idle_major_active) + { + actor->control.idle_major_timer--; + if (actor_look_decode_direction(actor_index, &actor->control.idle_major_direction, &idle_major_vector)) + { + match_assert_valid_real_normal3d("c:\\halo\\SOURCE\\ai\\actor_looking.c", 1512, &idle_major_vector); + + if (aiming_free) + { + if (facing_free && idle_facing && actor->state.flying) + { + free_facing = TRUE; + aiming_variation = TRUE; + } + + if (free_facing) + { + actor->control.desired_facing_vector = idle_major_vector; + actor->control.desired_aiming_vector = idle_major_vector; + actor->control.aiming_away_from_primary = TRUE; + major_valid = TRUE; + } + else if (actor_look_valid_aim_vector(aiming_cosine, &actor->control.desired_facing_vector, &idle_major_vector)) + { + actor->control.desired_aiming_vector = idle_major_vector; + actor->control.aiming_away_from_primary = TRUE; + major_valid = TRUE; + } + } + else if (actor_look_valid_look_vector(looking_cosine, look_delta_deviations, &actor->control.desired_facing_vector, &actor->control.desired_aiming_vector, &idle_major_vector)) + { + actor->control.desired_looking_vector = idle_major_vector; + major_valid = TRUE; + } + } + } + + if (major_valid) + { + if (new_major && idle_looking) + { + actor->control.idle_minor_active = TRUE; + actor->control.idle_minor_timer = actor_look_idle_timer( + actor_index, + looking_definition, + _idle_timer_looking, + actor->control.idle_major_direction_is_interesting); + actor->control.idle_minor_direction = actor->control.idle_major_direction; + if (free_facing) + { + actor->control.idle_facing_timer = actor_look_idle_timer( + actor_index, + looking_definition, + _idle_timer_facing, + actor->control.idle_major_direction_is_interesting); + } + } + } + else + { + actor->control.idle_major_active = FALSE; + idle_major_vector = actor->control.desired_aiming_vector; + } + + if (aiming_free && + ((looking_free && idle_looking) || (aiming_variation && idle_aiming))) + { + if (!actor->control.idle_minor_timer) + { + actor_look_idle_new_minor_direction(actor_index, looking_definition, &idle_major_vector); + match_assert( + "c:\\halo\\SOURCE\\ai\\actor_looking.c", + 1581, + actor->control.idle_minor_timer > 0); + } + + actor->control.idle_minor_timer--; + if (actor->control.idle_minor_active) + { + real_vector3d idle_minor_vector; + + if (actor_look_decode_direction(actor_index, &actor->control.idle_minor_direction, &idle_minor_vector) && + (aiming_variation ? + actor_look_valid_aim_vector(aiming_cosine, &actor->control.desired_facing_vector, &idle_minor_vector) : + actor_look_valid_look_vector(looking_cosine, look_delta_deviations, &actor->control.desired_facing_vector, &actor->control.desired_aiming_vector, &idle_minor_vector))) + { + match_assert_valid_real_normal3d("c:\\halo\\SOURCE\\ai\\actor_looking.c", 1605, &idle_minor_vector); + + if (aiming_variation) + actor->control.desired_aiming_vector = idle_minor_vector; + actor->control.desired_looking_vector = idle_minor_vector; + } + else + { + actor->control.idle_minor_active = FALSE; + } + } + } + else + { + actor->control.idle_minor_active = FALSE; + } + } + else + { + actor->control.idle_major_active = FALSE; + actor->control.idle_major_direction_is_interesting = FALSE; + actor->control.idle_minor_active = FALSE; + } + } + + if (!actor->control.moving && + !actor->control.moving_forced_by_aiming && + !unit_is_busy(actor->meta.unit_index) && + actor->input.vehicle_index == NONE) + { + if ((actor_look_valid_aim_vector(aiming_cosine, &actor->control.desired_facing_vector, &actor->control.desired_aiming_vector) && + !actor_look_valid_aim_vector(aiming_cosine, &actor->input.facing_vector, &actor->control.desired_aiming_vector)) || + (can_look && + actor_look_valid_look_vector(looking_cosine, look_delta_deviations, &actor->control.desired_facing_vector, &actor->control.desired_aiming_vector, &actor->control.desired_looking_vector) && + !actor_look_valid_look_vector(looking_cosine, look_delta_deviations, &actor->input.facing_vector, &actor->control.desired_aiming_vector, &actor->control.desired_looking_vector))) + { + actor->control.face_exactly = TRUE; + } + } + + if (!can_look) + actor->control.desired_looking_vector = actor->control.desired_aiming_vector; + } + +update_facing: + if (!actor->state.flying) + { + if (!realcmp(actor->control.desired_facing_vector.k, 0.0f)) + { + actor->control.desired_facing_vector.k = 0.0f; + if (normalize2d((real_vector2d *)&actor->control.desired_facing_vector) == 0.0f) + actor->control.desired_facing_vector = actor->input.facing_vector; + } + + match_vassert( + "c:\\halo\\SOURCE\\ai\\actor_looking.c", + 1673, + valid_real_normal2d((real_vector2d *)&actor->output.facing_vector), + csprintf( + temporary, + "%s: assert_valid_real_normal2d(%f, %f)", + "(real_vector2d *) &actor->output.facing_vector", + actor->output.facing_vector.i, + actor->output.facing_vector.j)); + } + + if (actor->control.desire_stationary_facing) + { + if (!actor->control.fixed_stationary_facing) + { + if (!actor->control.moving && + dot_product3d(&actor->input.aiming_vector, &actor->control.desired_aiming_vector) > 0.9f) + { + actor->control.fixed_stationary_facing = TRUE; + actor->control.fixed_stationary_facing_vector = actor->control.desired_facing_vector; + } + } + else if (definition->defensive.stationary_facing_angle > 0.0f) + { + real cosine = (real)cos(definition->defensive.stationary_facing_angle); + boolean valid; + + if (actor->state.flying) + { + valid = dot_product3d(&actor->control.desired_facing_vector, &actor->control.fixed_stationary_facing_vector) > cosine && + dot_product3d(&actor->control.desired_aiming_vector, &actor->control.fixed_stationary_facing_vector) > cosine; + } + else + { + real_vector2d facing2d; + real_vector2d aiming2d; + real_vector2d fixed2d; + + facing2d.i = actor->control.desired_facing_vector.i; + facing2d.j = actor->control.desired_facing_vector.j; + aiming2d.i = actor->control.desired_aiming_vector.i; + aiming2d.j = actor->control.desired_aiming_vector.j; + fixed2d.i = actor->control.fixed_stationary_facing_vector.i; + fixed2d.j = actor->control.fixed_stationary_facing_vector.j; + + valid = normalize2d(&facing2d) != 0.0f && + normalize2d(&aiming2d) != 0.0f && + normalize2d(&fixed2d) != 0.0f && + dot_product2d(&fixed2d, &facing2d) > cosine && + dot_product2d(&aiming2d, &fixed2d) > cosine; + } + + if (!valid) + { + actor->control.fixed_stationary_facing = FALSE; + actor_stimulus_abandon_stationary_facing(actor_index); + } + } + } + else + { + actor->control.fixed_stationary_facing = FALSE; + } + + actor->output.facing_vector = actor->control.desired_facing_vector; + actor->output.aiming_vector = actor->control.desired_aiming_vector; + actor->output.looking_vector = actor->control.desired_looking_vector; + actor_unit_control_exact_facing(actor_index, actor->control.face_exactly); + + match_assert_valid_real_normal3d("c:\\halo\\SOURCE\\ai\\actor_looking.c", 1736, &actor->output.facing_vector); + match_assert_valid_real_normal3d("c:\\halo\\SOURCE\\ai\\actor_looking.c", 1737, &actor->output.aiming_vector); + match_assert_valid_real_normal3d("c:\\halo\\SOURCE\\ai\\actor_looking.c", 1738, &actor->output.looking_vector); + + /* Two separate tests rather than one disjunction: HCEX's line table puts + * them on separate source lines, 1740 and 1745. Admitted by owner ruling + * (2026-09-20). */ + if (aiming_at_target) + { + actor->output.aiming_speed = _unit_aiming_speed_alert; + } + else if (actor->orders.look.idle_look_type == _idle_look_combat) + { + actor->output.aiming_speed = _unit_aiming_speed_alert; + } + else + { + switch (actor->control.secondary_look_type) + { + case _secondary_look_weapon_impact: + case _secondary_look_detonation: + case _secondary_look_combat_stimulus_prop: + case _secondary_look_damage: + case _secondary_look_dangerous_object: + actor->output.aiming_speed = _unit_aiming_speed_alert; + break; + default: + actor->output.aiming_speed = _unit_aiming_speed_casual; + break; + } + } + + return; +} + +void actor_look_affect_movement( + long actor_index) +{ + struct actor_datum *actor = actor_get(actor_index); + struct direction_specification *movement_direction = &actor->orders.look.primary_direction; + + if (movement_direction->type == _direction_specification_movement && + !actor_path_has_path(actor_index)) + { + actor->orders.look.primary_priority = _primary_priority_none; + } + + if (actor->orders.look.primary_priority >= _primary_priority_facing && + movement_direction->type != _direction_specification_movement && + actor_look_decode_direction( + actor_index, + movement_direction, + &actor->control.moving_forced_aim_direction)) + { + actor->control.moving_forced_by_aiming = TRUE; + } + else + { + actor->control.moving_forced_by_aiming = FALSE; + } + + return; +} diff --git a/research/fifty_objects_20260925/w/actor_looking/cand_final.c b/research/fifty_objects_20260925/w/actor_looking/cand_final.c new file mode 100644 index 00000000..7d757a19 --- /dev/null +++ b/research/fifty_objects_20260925/w/actor_looking/cand_final.c @@ -0,0 +1,1991 @@ +/* +ACTOR_LOOKING.C + +symbols in this file: +00015E80 0070: + _actor_look_secondary_stop (0000) +00015EF0 0130: + _actor_look_compute_prop_interest (0000) +00016020 0050: + _actor_look_get_looking_definition (0000) +00016070 0370: + _actor_look_secondary (0000) +000163E0 0080: + _actor_look_valid_aim_vector (0000) +00016460 00f0: + _actor_look_valid_look_vector (0000) +00016550 00b0: + _actor_looking_test_validity (0000) +00016600 0260: + _actor_look_idle_find_prop (0000) +00016860 0160: + _actor_look_idle_timer (0000) +000169C0 0260: + _actor_look_find_random_vector (0000) +00016C20 0050: + _valid_real_normal2d (0000) +00016C70 0660: + _actor_look_decode_direction (0000) +000172D0 0210: + _actor_look_idle_new_major_direction (0000) +000174E0 0170: + _actor_look_idle_new_minor_direction (0000) +00017650 1270: + _actor_look_update (0000) +000188C0 0080: + _actor_look_affect_movement (0000) +00244C74 0070: + _global_secondary_look_priorities (0000) + _global_secondary_look_times (0038) +00244CE4 000e: + ??_C@_0O@FNONJPCB@?$CFs?3?5look?9stop?$AA@ (0000) +00244CF4 0004: + __real@3fe66666 (0000) +00244CF8 0012: + ??_C@_0BC@CBOPKOHG@?$CFs?3?5look?5?$CFs?5?$CFs?5?$CFd?$AA@ (0000) +00244D0C 0009: + ??_C@_08IILCFMOF@scripted?$AA@ (0000) +00244D18 0007: + ??_C@_06NCEIAKB@danger?$AA@ (0000) +00244D20 0007: + ??_C@_06GJOIPFFF@damage?$AA@ (0000) +00244D28 000c: + ??_C@_0M@KFECPMLC@combat?9prop?$AA@ (0000) +00244D34 000f: + ??_C@_0P@HANCNCFH@comm?9direction?$AA@ (0000) +00244D44 000a: + ??_C@_09OLJCJFBL@comm?9prop?$AA@ (0000) +00244D50 000e: + ??_C@_0O@BOCADBDG@shooting?9prop?$AA@ (0000) +00244D60 0009: + ??_C@_08NDPBJKMG@new?9prop?$AA@ (0000) +00244D6C 0007: + ??_C@_06LDFNIMBB@impact?$AA@ (0000) +00244D74 000c: + ??_C@_0M@JOHOFPJB@moving?9prop?$AA@ (0000) +00244D80 000c: + ??_C@_0M@PINLHHEI@environment?$AA@ (0000) +00244D8C 0010: + ??_C@_0BA@MGHLNDAM@override?9facing?$AA@ (0000) +00244D9C 0009: + ??_C@_08PNBPAFID@override?$AA@ (0000) +00244DA8 000d: + ??_C@_0N@OPBBNFGJ@stop?9and?9aim?$AA@ (0000) +00244DB8 000d: + ??_C@_0N@FFMCKHMJ@turn?9and?9aim?$AA@ (0000) +00244DC8 0004: + ??_C@_03MKHEFFMA@aim?$AA@ (0000) +00244DCC 0009: + ??_C@_08IECGFEAB@idle?9aim?$AA@ (0000) +00244DD8 000a: + ??_C@_09CPPFOLKN@idle?9look?$AA@ (0000) +00244DE4 0008: + ??_C@_07DLHCIBDH@default?$AA@ (0000) +00244DEC 0037: + ??_C@_0DH@BKMNBGNP@?$CItype?5?$DO?$DN?50?$CJ?5?$CG?$CG?5?$CItype?5?$DM?5NUMBER_OF@ (0000) +00244E24 0022: + ??_C@_0CC@OBFKKCBI@c?3?2halo?2SOURCE?2ai?2actor_looking?4@ (0000) +00244E48 0004: + __real@3ada740e (0000) +00244E50 0049: + ??_C@_0EJ@PDHFHBNF@?$CFs?3?5logic?5error?5in?5actor?5looking@ (0000) +00244E9C 0008: + ??_C@_07FJPMPBHO@looking?$AA@ (0000) +00244EA4 0007: + ??_C@_06CPNACJHN@aiming?$AA@ (0000) +00244EAC 0007: + ??_C@_06LJBECLPP@facing?$AA@ (0000) +00244EB4 000e: + ??_C@_0O@LDGGHEKC@result_vector?$AA@ (0000) +00244EC4 0023: + ??_C@_0CD@JLCDLMPD@denormalized?5?$CFf?3?5?$DMerror?$DO?5?$CItype?5?$CF@ (0000) +00244EE8 0021: + ??_C@_0CB@ILCNAOOH@denormalized?5?$CFf?3?5object?5?$CI0x?$CF08X?$CJ@ (0000) +00244F0C 001f: + ??_C@_0BP@JMCBPAFA@denormalized?5?$CFf?3?5danger?5?$CInone?$CJ?$AA@ (0000) +00244F2C 0023: + ??_C@_0CD@BJDFLJJM@denormalized?5?$CFf?3?5danger?5?$CI?$CFf?5?$CFf?5?$CF@ (0000) +00244F50 0023: + ??_C@_0CD@MPCIMEDM@denormalized?5?$CFf?3?5vector?5?$CI?$CFf?5?$CFf?5?$CF@ (0000) +00244F74 0022: + ??_C@_0CC@KKBEICMF@denormalized?5?$CFf?3?5point?5?$CI?$CFf?5?$CFf?5?$CFf@ (0000) +00244F98 003a: + ??_C@_0DK@KHHBJFIN@denormalized?5?$CFf?3?5prop?50x?$CF08X?$CFs?5?$CI@ (0000) +00244FD4 000b: + ??_C@_0L@CGKLOAKK@?5?$CIinvalid?$CJ?$AA@ (0000) +00244FE0 001f: + ??_C@_0BP@IAJLBFML@denormalized?5?$CFf?3?5target?5?$CInone?$CJ?$AA@ (0000) +00245000 0036: + ??_C@_0DG@LJDBLOA@denormalized?5?$CFf?3?5target?5?$CIprop?50x@ (0000) +00245038 0042: + ??_C@_0EC@ONEINDFA@denormalized?5?$CFf?3?5target?5type?5?$CFd?5@ (0000) +0024507C 003c: + ??_C@_0DM@KFLCBPJA@denormalized?5?$CFf?3?5target?5type?5?$CFd?5@ (0000) +002450B8 0032: + ??_C@_0DC@MBKOGPLI@denormalized?5?$CFf?3?5?$CFsmoving?5?$CIp?$CFf?5?$CF@ (0000) +002450EC 0005: + ??_C@_04LKOGMCLF@not?5?$AA@ (0000) +002450F4 000a: + ??_C@_09HPKLLIJF@direction?$AA@ (0000) +00245100 000e: + ??_C@_0O@DNCJFFDC@specification?$AA@ (0000) +00245110 001e: + ??_C@_0BO@ICLEICLJ@?$CGactor?9?$DOoutput?4looking_vector?$AA@ (0000) +00245130 001d: + ??_C@_0BN@MLJELDAF@?$CGactor?9?$DOoutput?4aiming_vector?$AA@ (0000) +00245150 001d: + ??_C@_0BN@BNGLBJLG@?$CGactor?9?$DOoutput?4facing_vector?$AA@ (0000) +00245170 0004: + __real@3f666666 (0000) +00245174 0027: + ??_C@_0CH@MHPDGGDP@?$CFs?3?5assert_valid_real_normal2d?$CI?$CF@ (0000) +0024519C 002f: + ??_C@_0CP@OAIIPIIE@?$CIreal_vector2d?5?$CK?$CJ?5?$CGactor?9?$DOoutput@ (0000) +002451CC 0013: + ??_C@_0BD@CADKODCD@?$CGidle_minor_vector?$AA@ (0000) +002451E0 0024: + ??_C@_0CE@LCIPMIDM@actor?9?$DOcontrol?4idle_minor_timer?5@ (0000) +00245204 0013: + ??_C@_0BD@JGOPOGFP@?$CGidle_major_vector?$AA@ (0000) +00245218 004b: + ??_C@_0EL@IKADNPKK@?$CBactor?9?$DOcontrol?4idle_major_activ@ (0000) +00245264 0016: + ??_C@_0BG@GOAPBADG@?$CFs?3?5look?5timer?5expire?$AA@ (0000) +0024527C 0012: + ??_C@_0BC@OJIPDKMD@?$CGsecondary_vector?$AA@ (0000) +00245290 0010: + ??_C@_0BA@GFAAOIFJ@?$CGprimary_vector?$AA@ (0000) +002452A0 0027: + ??_C@_0CH@JLLNHPPI@?$CGactor?9?$DOcontrol?4desired_looking_@ (0000) +002452C8 0026: + ??_C@_0CG@KOFPIDJD@?$CGactor?9?$DOcontrol?4desired_aiming_v@ (0000) +002452F0 0026: + ??_C@_0CG@HIKACJCA@?$CGactor?9?$DOcontrol?4desired_facing_v@ (0000) +*/ + +/* ---------- headers */ + +#include "cseries.h" +#include "ai/actor_looking.h" + +#include "actors.h" +#include "actor_definitions.h" +#include "ai_debug.h" +#include "ai_profile.h" +#include "cseries/errors.h" +#include "items/weapon_definitions.h" +#include "main/console.h" +#include "physics/collisions.h" +#include "physics/collision_usage.h" +#include "props.h" +#include "units/units.h" + + +/* ---------- constants */ + +enum +{ + _idle_look_none = 0, + _idle_look_noncombat, + _idle_look_guarding, + _idle_look_searching, + _idle_look_combat, + NUMBER_OF_IDLE_LOOK_TYPES, +}; + +/* TU-local copy: no shared header owns the actor mode domain yet; partial or + * complete copies also exist in actors.c, actor_moving.c, actor_perception.c, + * actor_stimulus.c, actor_type_flood.c, ai_communication.c, ai_script.c, + * encounters.c and actions.c. */ +enum +{ + _actor_mode_braindead = 0, + _actor_mode_asleep, + _actor_mode_alert, + _actor_mode_combat, + NUMBER_OF_ACTOR_MODES, +}; + +/* TU-local copy: no shared header owns the actor combat status domain yet; a + * complete copy also exists in action_obey.c (partial ones in action_charge.c). */ +enum +{ + _actor_combat_status_none = 0, + _actor_combat_status_wary, + _actor_combat_status_investigate, + _actor_combat_status_definite, + _actor_combat_status_certain, + _actor_combat_status_clear_los, + _actor_combat_status_dangerous, + _actor_combat_status_visible, + NUMBER_OF_ACTOR_COMBAT_STATUS_LEVELS, +}; + +enum +{ + _idle_timer_facing = 0, + _idle_timer_aiming, + _idle_timer_looking, +}; + +/* ---------- macros */ + +#define ACTOR_LOOKING_DEBUG_PRINTING_ENABLED() (ai_debug.print_secondary_looking) + + + + +/* ---------- structures */ + +typedef char actor_looking_ai_debug_printing_offset_must_be_0x9D[ + offsetof(struct ai_debug_state, print_secondary_looking) == 0x9D ? 1 : -1]; +typedef char actor_looking_actor_vehicle_index_offset_must_be_0x158[ + offsetof(struct actor_datum, input.vehicle_index) == 0x158 ? 1 : -1]; +typedef char actor_looking_secondary_look_type_offset_must_be_0x544[ + offsetof(struct actor_datum, control.secondary_look_type) == 0x544 ? 1 : -1]; +typedef char actor_looking_secondary_look_priority_offset_must_be_0x546[ + offsetof(struct actor_datum, control.secondary_look_priority) == 0x546 ? 1 : -1]; +typedef char actor_looking_secondary_look_timer_offset_must_be_0x548[ + offsetof(struct actor_datum, control.secondary_look_timer) == 0x548 ? 1 : -1]; +typedef char actor_looking_prop_unit_index_offset_must_be_0x18[ + offsetof(struct prop_datum, unit_index) == 0x18 ? 1 : -1]; +typedef char actor_looking_prop_state_offset_must_be_0x24[ + offsetof(struct prop_datum, state) == 0x24 ? 1 : -1]; +typedef char actor_looking_prop_enemy_offset_must_be_0x60[ + offsetof(struct prop_datum, enemy) == 0x60 ? 1 : -1]; +typedef char actor_looking_prop_dead_ticks_offset_must_be_0x76[ + offsetof(struct prop_datum, dead_ticks) == 0x76 ? 1 : -1]; +typedef char actor_looking_prop_vehicle_index_offset_must_be_0x110[ + offsetof(struct prop_datum, vehicle_index) == 0x110 ? 1 : -1]; +typedef char actor_looking_prop_quantized_distance_offset_must_be_0x121[ + offsetof(struct prop_datum, quantized_distance) == 0x121 ? 1 : -1]; +typedef char actor_looking_prop_quantized_speed_offset_must_be_0x123[ + offsetof(struct prop_datum, quantized_speed) == 0x123 ? 1 : -1]; +typedef char actor_looking_prop_dead_offset_must_be_0x127[ + offsetof(struct prop_datum, dead) == 0x127 ? 1 : -1]; +typedef char actor_looking_prop_shooting_offset_must_be_0x12F[ + offsetof(struct prop_datum, shooting) == 0x12F ? 1 : -1]; + +/* ---------- prototypes */ + +static struct actor_idle_looking *actor_look_get_looking_definition( + long actor_index); +static boolean actor_look_valid_aim_vector( + real yaw_deviation, + real_vector3d const *facing_vector, + real_vector3d const *attempted_aiming_vector); +static boolean actor_look_valid_look_vector( + real yaw_deviation, + real *look_delta_deviations, + real_vector3d const *aiming_vector, + real_vector3d const *attempted_looking_vector, + real_vector3d const *look_vector); +static boolean actor_look_idle_find_prop( + long actor_index, + boolean free_facing, + boolean aim_at_prop, + struct direction_specification *direction, + boolean *interesting_prop); +static long actor_look_idle_timer( + long actor_index, + struct actor_idle_looking *looking_definition, + short timer_type, + boolean interesting_direction); +static boolean actor_look_find_random_vector( + real_point3d const *center_point, + real_vector3d const *base_vector, + boolean avoid_obstructions, + real yaw_minimum, + real yaw_maximum, + real pitch_minimum, + real pitch_maximum, + real_vector3d *result_vector); +static boolean actor_look_decode_direction( + long actor_index, + struct direction_specification *specification, + real_vector3d *direction); +static boolean actor_look_idle_new_major_direction( + long actor_index, + struct actor_idle_looking *looking_definition, + real_vector3d const *base_vector, + boolean free_facing, + boolean major_is_aiming, + boolean minor_variation); +static void actor_look_idle_new_minor_direction( + long actor_index, + struct actor_idle_looking *looking_definition, + real_vector3d const *base_vector); + +/* ---------- globals */ + +short const global_secondary_look_priorities[NUMBER_OF_SECONDARY_LOOK_TYPES][2] = +{ + { _secondary_look_priority_default, _secondary_look_priority_default }, + { _secondary_look_priority_idle_look, _secondary_look_priority_idle_look }, + { _secondary_look_priority_idle_look, _secondary_look_priority_idle_look }, + { _secondary_look_priority_idle_aim, _secondary_look_priority_idle_aim }, + { _secondary_look_priority_turn_and_aim, _secondary_look_priority_idle_aim }, + { _secondary_look_priority_aim, _secondary_look_priority_aim }, + { _secondary_look_priority_turn_and_aim, _secondary_look_priority_aim }, + { _secondary_look_priority_turn_and_aim, _secondary_look_priority_aim }, + { _secondary_look_priority_aim, _secondary_look_priority_idle_aim }, + { _secondary_look_priority_turn_and_aim, _secondary_look_priority_turn_and_aim }, + { _secondary_look_priority_stop_and_aim, _secondary_look_priority_idle_aim }, + { _secondary_look_priority_stop_and_aim, _secondary_look_priority_idle_aim }, + { _secondary_look_priority_override, _secondary_look_priority_turn_and_aim }, + { _secondary_look_priority_override, _secondary_look_priority_idle_look }, +}; + +real const global_secondary_look_times[NUMBER_OF_SECONDARY_LOOK_TYPES] = +{ + 0.0f, + 1.3f, + 0.9f, + 0.9f, + 0.9f, + 0.7f, + 0.9f, + 0.9f, + 1.2f, + 2.0f, + 2.0f, + 2.5f, + 1.5f, + 1000.0f, +}; + + +/* ---------- code */ + +void actor_look_secondary_stop( + long actor_index) +{ + struct actor_datum *actor = actor_get(actor_index); + + if (actor->control.secondary_look_type > 0 && + ACTOR_LOOKING_DEBUG_PRINTING_ENABLED()) + { + console_printf( + FALSE, + "%s: look-stop", + ai_debug_describe_actor( + actor_index, + NONE, + FALSE, + temporary, + NUMBEROF(temporary))); + } + + actor->control.secondary_look_priority = _secondary_look_priority_none; + actor->control.secondary_look_type = _secondary_look_none; + actor->control.secondary_look_timer = 0; + + return; +} + +real actor_look_compute_prop_interest( + long actor_index, + long prop_index) +{ + struct actor_datum *actor = actor_get(actor_index); + struct prop_datum *prop = prop_get(prop_index); + real interest = 0.0f; + real weight; + short state = prop->state; + + if (state >= _prop_state_becoming_unacknowledged && + state <= _prop_state_acknowledged) + { + if (prop->dead) + { + interest = prop->dead_ticks < 210 ? 1.8f : 0.4f; + } + else if (prop->enemy) + { + interest = 2.0f; + } + else + { + interest = 1.0f; + } + } + else if (prop->enemy && + state >= _prop_state_uninspected_orphan && + state <= _prop_state_inspected_orphan) + { + interest = 1.5f; + } + + if (prop->unit_index == actor->input.vehicle_index || + prop->vehicle_index == actor->input.vehicle_index) + { + interest = 0.0f; + } + + weight = prop->vehicle_index != NONE ? 1.5f : 1.0f; + + switch (prop->quantized_speed) + { + case 1: + interest += weight * 0.5f; + break; + case 2: + interest += weight; + break; + case 3: + interest += weight * 2.0f; + break; + } + + if (prop->shooting) + { + interest += weight * 2.0f; + } + + switch (prop->quantized_distance) + { + case 1: + interest *= 0.6f; + break; + case 3: + interest *= 0.4f; + break; + case 4: + interest *= 0.2f; + break; + } + + return interest; +} + +static struct actor_idle_looking *actor_look_get_looking_definition( + long actor_index) +{ + struct actor_datum *actor = actor_get(actor_index); + struct actor_definition *definition = actor_definition_get(actor->meta.definition_index); + long idle_look_type = actor->orders.look.idle_look_type; + + if (idle_look_type != _idle_look_guarding) + { + if (idle_look_type <= _idle_look_guarding || idle_look_type > _idle_look_combat) + return &definition->looking.idle_look_noncombat; + + return &definition->looking.idle_look_search_combat; + } + + return &definition->looking.idle_look_guard; +} + +boolean actor_look_secondary( + long actor_index, + short type, + short priority, + struct direction_specification const *direction) +{ + struct actor_datum *actor = actor_get(actor_index); + struct actor_definition *definition = actor_definition_get(actor->meta.definition_index); + boolean locked_aiming; + real duration; + long ticks; + + match_assert( + "c:\\halo\\SOURCE\\ai\\actor_looking.c", + 135, + (type >= 0) && (type < NUMBER_OF_SECONDARY_LOOK_TYPES)); + + if (actor->state.mode <= _actor_mode_asleep && type < _secondary_look_scripted) + return FALSE; + if (actor->control.secondary_look_type > type) + return FALSE; + + locked_aiming = actor->orders.look.primary_priority >= _primary_priority_locked_aiming; + if (type < _secondary_look_scripted && + actor->state.action == _actor_action_obey && + !actor->state.action_data.obey.allow_looking) + { + return FALSE; + } + if (locked_aiming && type < _secondary_look_newly_acknowledged_prop) + return FALSE; + + if (direction->type == _direction_specification_prop) + { + struct prop_datum *prop = prop_try_and_get(direction->prop_index); + + if (!prop) + return FALSE; + + if (type < _secondary_look_communicating_prop && + ((!prop->enemy && !prop->dead) || (prop->dead && actor->state.mode >= _actor_mode_combat))) + { + long game_time = game_time_get(); + + if (locked_aiming) + return FALSE; + if ((!prop->player || type < _secondary_look_newly_acknowledged_prop) && + prop->last_idle_look_time != NONE && + prop->last_idle_look_time + 20 * TICKS_PER_SECOND > game_time) + { + return FALSE; + } + + prop->last_idle_look_time = game_time; + prop->last_idle_look_interest = MAX(prop->last_idle_look_interest, prop->look_interest); + } + } + + duration = global_secondary_look_times[type]; + if (actor->state.mode < _actor_mode_combat || !actor->state.combat_status) + duration *= 2.0f; + + if (definition->looking.event_look_modifier_lower_bound != 0.0f || + definition->looking.event_look_modifier_upper_bound != 0.0f) + { + real lower_bound = MAX(definition->looking.event_look_modifier_lower_bound, 0.5f); + real upper_bound = MIN(definition->looking.event_look_modifier_upper_bound, 2.0f); + + duration *= real_seed_random_range( + get_global_random_seed_address(), + lower_bound, + upper_bound); + } + + ticks = fast_ftol(duration * TICKS_PER_SECOND); + ticks = MIN(ticks, SHORT_MAX); + + if (priority == _secondary_look_priority_default) + { + boolean certain = actor->state.combat_status >= _actor_combat_status_certain; + + priority = global_secondary_look_priorities[type][certain]; + } + + if (ACTOR_LOOKING_DEBUG_PRINTING_ENABLED()) + { + char const *type_names[] = + { + "none", + "environment", + "moving-prop", + "impact", + "new-prop", + "shooting-prop", + "comm-prop", + "comm-direction", + "combat-prop", + "damage", + "danger", + "scripted", + }; + char const *priority_names[NUMBER_OF_SECONDARY_LOOK_PRIORITIES] = + { + "none", + "default", + "idle-look", + "idle-aim", + "aim", + "turn-and-aim", + "stop-and-aim", + "override", + "override-facing", + }; + + console_printf( + FALSE, + "%s: look %s %s %d", + ai_debug_describe_actor( + actor_index, + NONE, + FALSE, + temporary, + NUMBEROF(temporary)), + type_names[type], + priority_names[priority], + (short)ticks); + } + + actor->control.secondary_look_type = type; + actor->control.secondary_look_priority = priority; + actor->control.secondary_look_timer = (short)ticks; + actor->control.secondary_look_direction = *direction; + + return TRUE; +} + +static boolean actor_look_valid_aim_vector( + real yaw_deviation, + real_vector3d const *facing_vector, + real_vector3d const *attempted_aiming_vector) +{ + real_vector2d aiming_vector2d; + boolean result; + + aiming_vector2d = *(real_vector2d const *)attempted_aiming_vector; + result = FALSE; + if (normalize2d(&aiming_vector2d) > 0.0f && + dot_product2d(&aiming_vector2d, (real_vector2d const *)facing_vector) > yaw_deviation) + { + result = TRUE; + } + + return result; +} + +static boolean actor_look_valid_look_vector( + real yaw_deviation, + real *look_delta_deviations, + real_vector3d const *aiming_vector, + real_vector3d const *attempted_looking_vector, + real_vector3d const *look_vector) +{ + real_vector2d attempted_looking_vector2d; + real_vector2d looking_vector2d; + boolean result = FALSE; + + looking_vector2d = *(real_vector2d const *)look_vector; + attempted_looking_vector2d = *(real_vector2d const *)attempted_looking_vector; + + if (normalize2d(&looking_vector2d) > 0.0f && + dot_product2d(&looking_vector2d, (real_vector2d const *)aiming_vector) > yaw_deviation && + normalize2d(&attempted_looking_vector2d) > 0.0f) + { + boolean side = cross_product2d(&looking_vector2d, &attempted_looking_vector2d) > 0.0f; + + if (dot_product2d(&attempted_looking_vector2d, &looking_vector2d) > look_delta_deviations[side]) + result = TRUE; + } + + return result; +} + +void actor_looking_test_validity( + long actor_index, + real_vector3d const *vector, + boolean *aiming_valid, + boolean *looking_valid) +{ + struct actor_datum *actor = actor_get(actor_index); + struct actor_definition *definition = actor_definition_get(actor->meta.definition_index); + real look_delta_deviations[2]; + + *aiming_valid = actor_look_valid_aim_vector( + definition->looking.runtime_maximum_aiming_deviation_cosine.yaw, + &actor->input.facing_vector, + vector); + + if (actor->state.mode == _actor_mode_combat) + { + look_delta_deviations[0] = cosine(definition->looking.combat_looking_delta_angles[0]); + look_delta_deviations[1] = cosine(definition->looking.combat_looking_delta_angles[1]); + } + else + { + look_delta_deviations[0] = cosine(definition->looking.noncombat_looking_delta_angles[0]); + look_delta_deviations[1] = cosine(definition->looking.noncombat_looking_delta_angles[1]); + } + + *looking_valid = actor_look_valid_look_vector( + definition->looking.runtime_maximum_looking_deviation_cosine.yaw, + look_delta_deviations, + &actor->input.facing_vector, + &actor->input.aiming_vector, + vector); + + return; +} + +static boolean actor_look_idle_find_prop( + long actor_index, + boolean free_facing, + boolean aim_at_prop, + struct direction_specification *direction, + boolean *interesting_prop) +{ + struct actor_datum *actor = actor_get(actor_index); + struct actor_definition *definition = actor_definition_get(actor->meta.definition_index); + long best_prop_index = NONE; + real best_weight = 0.0f; + struct prop_datum *best_prop = NULL; + boolean best_interesting = FALSE; + long game_time = game_time_get(); + real aiming_cosine = definition->looking.runtime_maximum_aiming_deviation_cosine.yaw; + real looking_cosine = definition->looking.runtime_maximum_looking_deviation_cosine.yaw; + real look_delta_deviations[2]; + struct prop_iterator iterator; + struct prop_datum *prop; + + if (actor->state.mode == _actor_mode_combat) + { + look_delta_deviations[0] = cosine(definition->looking.combat_looking_delta_angles[0]); + look_delta_deviations[1] = cosine(definition->looking.combat_looking_delta_angles[1]); + } + else + { + look_delta_deviations[0] = cosine(definition->looking.noncombat_looking_delta_angles[0]); + look_delta_deviations[1] = cosine(definition->looking.noncombat_looking_delta_angles[1]); + } + + if (actor_index == ai_debug.selected_actor_index) + ai_debug_idle_look_clear(actor_index); + + prop_iterator_new(&iterator, actor_index); + while (prop = prop_iterator_next(&iterator)) + { + real weight = 0.0f; + boolean interesting = FALSE; + + if (prop->state >= _prop_state_becoming_unacknowledged && + prop->state <= _prop_state_acknowledged && + prop->visibility) + { + if (prop->look_interest > 0.0f) + { + real recency; + real novelty; + + if (prop->last_idle_look_time == NONE) + { + recency = 1.0f; + } + else + { + recency = ((real)game_time - prop->last_idle_look_time) / (20.0f * TICKS_PER_SECOND) - 1.0f; + } + + novelty = (prop->look_interest - prop->last_idle_look_interest) / prop->look_interest + recency; + if (novelty > 1.0f) + novelty = 1.0f; + weight = novelty * prop->look_interest; + interesting = prop->look_interest > prop->last_idle_look_interest; + } + } + else + { + prop->last_idle_look_interest = 0.0f; + } + + if (actor_index == ai_debug.selected_actor_index) + ai_debug_idle_look_addprop(iterator.index, weight); + + if (weight > 0.0f) + { + boolean valid; + + if (aim_at_prop) + { + if (free_facing && interesting) + { + valid = TRUE; + } + else + { + valid = actor_look_valid_aim_vector( + aiming_cosine, + &actor->control.desired_facing_vector, + &prop->actor_to_prop); + } + } + else + { + valid = actor_look_valid_look_vector( + looking_cosine, + look_delta_deviations, + &actor->control.desired_facing_vector, + &actor->control.desired_aiming_vector, + &prop->actor_to_prop); + } + + if (valid && weight > best_weight) + { + best_prop = prop; + best_prop_index = iterator.index; + best_weight = weight; + best_interesting = interesting; + } + } + } + + if (best_prop_index != NONE) + { + best_prop->last_idle_look_time = game_time; + best_prop->last_idle_look_interest = best_prop->look_interest; + direction->type = _direction_specification_prop; + direction->prop_index = best_prop_index; + *interesting_prop = best_interesting; + + return TRUE; + } + + return FALSE; +} + +static long actor_look_idle_timer( + long actor_index, + struct actor_idle_looking *looking_definition, + short timer_type, + boolean interesting_direction) +{ + struct actor_datum *actor = actor_get(actor_index); + struct actor_definition *definition = actor_definition_get(actor->meta.definition_index); + struct weapon_definition *weapon_definition = actor_get_weapon_definition(actor_index); + real time_lower_bound; + real time_upper_bound; + real time; + long ticks; + + switch (timer_type) + { + case _idle_timer_facing: + time_lower_bound = looking_definition->idle_facing_time_lower_bound; + time_upper_bound = looking_definition->idle_facing_time_upper_bound; + break; + case _idle_timer_aiming: + time_lower_bound = looking_definition->idle_aim_time_lower_bound; + time_upper_bound = looking_definition->idle_aim_time_upper_bound; + break; + case _idle_timer_looking: + time_lower_bound = looking_definition->idle_look_time_lower_bound; + time_upper_bound = looking_definition->idle_look_time_upper_bound; + break; + default: + match_vassert( + "c:\\halo\\SOURCE\\ai\\actor_looking.c", + 986, + FALSE, + NULL); + break; + } + + if (time_lower_bound <= 0.0f && time_upper_bound <= 0.0f) + { + char const *timer_names[] = + { + "facing", + "aiming", + "looking", + }; + + error( + _error_silent, + "%s: logic error in actor looking: %s mode should be disabled (%.1f %.1f)", + ai_debug_describe_actor( + actor_index, + NONE, + TRUE, + temporary, + NUMBEROF(temporary)), + timer_names[timer_type], + time_lower_bound, + time_upper_bound); + time = 0.5f; + } + else + { + time = real_seed_random_range( + get_global_random_seed_address(), + time_lower_bound, + time_upper_bound); + } + + if (weapon_definition && weapon_definition->weapon.ai_idle_look_time_modifier > 0.0f) + time *= weapon_definition->weapon.ai_idle_look_time_modifier; + if (interesting_direction) + time *= 1.5f; + + ticks = fast_ftol(time * TICKS_PER_SECOND); + if (ticks <= 1) + ticks = 1; + + return ticks; +} + +static boolean actor_look_find_random_vector( + real_point3d const *center_point, + real_vector3d const *base_vector, + boolean avoid_obstructions, + real yaw_minimum, + real yaw_maximum, + real pitch_minimum, + real pitch_maximum, + real_vector3d *result_vector) +{ + real_vector3d pitch_axis; + real_vector3d direction; + short attempt_count; + boolean result = FALSE; + + pitch_axis.i = -base_vector->j; + pitch_axis.j = base_vector->i; + pitch_axis.k = 0.0f; + if (normalize3d(&pitch_axis) == 0.0f) + pitch_axis = *global_left3d; + + for (attempt_count = 0; attempt_count < 10; attempt_count++) + { + real yaw = real_seed_random_range( + get_global_random_seed_address(), + yaw_minimum, + yaw_maximum); + real pitch = real_seed_random_range( + get_global_random_seed_address(), + pitch_minimum, + pitch_maximum); + boolean unobstructed = TRUE; + + direction = *base_vector; + rotate_vector_about_axis( + &direction, + &pitch_axis, + sine(pitch), + cosine(pitch)); + rotate_vector_about_axis( + &direction, + global_up3d, + sine(yaw), + cosine(yaw)); + + if (avoid_obstructions) + { + real_vector3d collision_vector; + struct collision_result collision; + + ai_profile.meters[_ai_meter_collisions].accumulator++; + match_assert( + "c:\\halo\\SOURCE\\ai\\actor_looking.c", + 1066, + global_current_collision_user_depth < MAXIMUM_COLLISION_USER_STACK_DEPTH); + global_current_collision_users[global_current_collision_user_depth++] = + _collision_user_ai_look; + scale_vector3d(&direction, 3.0f, &collision_vector); + unobstructed = !collision_test_vector( + FLAG(_collision_test_front_facing_surfaces_bit) | + FLAG(_collision_test_structure_bit), + center_point, + &collision_vector, + NONE, + &collision); + match_assert( + "c:\\halo\\SOURCE\\ai\\actor_looking.c", + 1070, + global_current_collision_user_depth > 1); + --global_current_collision_user_depth; + } + + if (unobstructed) + { + match_assert( + "c:\\halo\\SOURCE\\ai\\actor_looking.c", + 1077, + result_vector); + normalize3d(&direction); + *result_vector = direction; + result = TRUE; + break; + } + } + + return result; +} + +/* INFERRED: the __inline specifier is not attested in surviving source. Its + * sibling valid_real_normal3d is __inline in real_math.h, and four January + * objects reference this function, the shape of a shared inline whose single + * folded copy the splitter gave to this object. The call still stays out of + * line. Admitted by owner ruling (2026-09-20); on its own it is byte-inert in + * actor_look_update, and it changes this definition's COMDAT selection from + * no-duplicates to select-any, which csplit does not record for any function + * (it writes no-duplicates for all 8,223), so ownership is unchanged. */ +__inline boolean valid_real_normal2d( + real_vector2d const *normal) +{ + return valid_realcmp(magnitude_squared2d(normal), 1.0f); +} + +static boolean actor_look_decode_direction( + long actor_index, + struct direction_specification *specification, + real_vector3d *direction) +{ + struct actor_datum *actor = actor_get(actor_index); + boolean result = FALSE; + + match_assert("c:\\halo\\SOURCE\\ai\\actor_looking.c", 349, specification); + match_assert("c:\\halo\\SOURCE\\ai\\actor_looking.c", 350, direction); + + switch (specification->type) + { + case _direction_specification_movement: + if (actor->control.moving) + { + *direction = actor->control.moving_towards_vector; + result = normalize3d(direction) > 0.0f; + } + break; + + case _direction_specification_target: + if (actor->control.fire_state == _actor_fire_state_bursting) + { + *direction = actor->control.burst_aim_vector; + result = TRUE; + } + else if (actor->control.aiming_at_fire_target) + { + *direction = actor->control.current_fire_target_aim_vector; + result = TRUE; + } + else if (actor->target.target_prop_index != NONE) + { + struct prop_datum *prop = prop_get(actor->target.target_prop_index); + + vector_from_points3d(&actor->input.position.head_position, &prop->center_of_mass, direction); + result = normalize3d(direction) > 0.0f; + } + break; + + case _direction_specification_prop: + { + struct prop_datum *prop = prop_try_and_get(specification->prop_index); + + if (prop) + { + vector_from_points3d(&actor->input.position.head_position, &prop->head_position, direction); + result = normalize3d(direction) > 0.0f; + } + } + break; + + case _direction_specification_point: + vector_from_points3d(&actor->input.position.head_position, &specification->point, direction); + result = normalize3d(direction) > 0.0f; + break; + + case _direction_specification_vector: + *direction = specification->vector; + result = TRUE; + break; + + case _direction_specification_danger: + if (actor->danger_zone.danger_type > _actor_danger_zone_none) + { + vector_from_points3d(&actor->input.position.head_position, &actor->danger_zone.position, direction); + result = normalize3d(direction) > 0.0f; + } + break; + + case _direction_specification_object: + { + struct object_datum *object = object_try_and_get(specification->object_index); + + if (object) + { + real_point3d look_point; + + if (TEST_FLAG(_object_mask_unit, object->object.type)) + { + unit_get_head_position(specification->object_index, &look_point); + } + else + { + object_get_origin(specification->object_index, &look_point); + } + + vector_from_points3d(&actor->input.position.head_position, &look_point, direction); + result = normalize3d(direction) > 0.0f; + } + } + break; + + default: + match_vassert("c:\\halo\\SOURCE\\ai\\actor_looking.c", 449, FALSE, NULL); + break; + } + + if (result) + { + real magnitude_squared = magnitude_squared3d(direction); + + if (!valid_realcmp(magnitude_squared, 1.0f)) + { + real magnitude = square_root(magnitude_squared); + + switch (specification->type) + { + case _direction_specification_movement: + /* BUG (preserved for exact matching): January loads the point's + * z field twice (actor + 0x514). A corrected diagnostic should + * print the y field as its second point component. + */ + sprintf(temporary, "denormalized %f: %smoving (p%f %f %f) (v%f %f %f)", + magnitude, actor->control.moving ? "" : "not ", + actor->control.moving_towards_point.x, + actor->control.moving_towards_point.z, + actor->control.moving_towards_point.z, + actor->control.moving_towards_vector.i, + actor->control.moving_towards_vector.j, + actor->control.moving_towards_vector.k); + break; + + case _direction_specification_target: + if (actor->control.fire_state == _actor_fire_state_bursting) + { + sprintf(temporary, "denormalized %f: target type %d (burst aim vector %f %f %f)", + magnitude, actor->control.current_fire_target_type, + actor->control.burst_aim_vector.i, + actor->control.burst_aim_vector.j, + actor->control.burst_aim_vector.k); + } + else if (actor->control.aiming_at_fire_target) + { + sprintf(temporary, "denormalized %f: target type %d (fire target aim vector %f %f %f)", + magnitude, actor->control.current_fire_target_type, + actor->control.current_fire_target_aim_vector.i, + actor->control.current_fire_target_aim_vector.j, + actor->control.current_fire_target_aim_vector.k); + } + else if (actor->target.target_prop_index != NONE) + { + struct prop_datum *prop = prop_get(actor->target.target_prop_index); + + sprintf(temporary, "denormalized %f: target (prop 0x%08X center %f %f %f)", + magnitude, actor->target.target_prop_index, + prop->center_of_mass.x, prop->center_of_mass.y, prop->center_of_mass.z); + } + else + { + sprintf(temporary, "denormalized %f: target (none)", magnitude); + } + break; + + case _direction_specification_prop: + { + struct prop_datum *prop = prop_try_and_get(specification->prop_index); + + sprintf(temporary, "denormalized %f: prop 0x%08X%s (actor 0x%08X / us 0x%08X)", + magnitude, specification->prop_index, !prop ? " (invalid)" : "", + !prop ? 0 : prop->owner_actor_index, actor_index); + } + break; + + case _direction_specification_point: + sprintf(temporary, "denormalized %f: point (%f %f %f)", magnitude, + specification->point.x, specification->point.y, specification->point.z); + break; + + case _direction_specification_vector: + sprintf(temporary, "denormalized %f: vector (%f %f %f)", magnitude, + specification->vector.i, specification->vector.j, specification->vector.k); + break; + + case _direction_specification_danger: + if (actor->danger_zone.danger_type > _actor_danger_zone_none) + { + sprintf(temporary, "denormalized %f: danger (%f %f %f)", magnitude, + actor->danger_zone.position.x, actor->danger_zone.position.y, actor->danger_zone.position.z); + } + else + { + sprintf(temporary, "denormalized %f: danger (none)", magnitude); + } + break; + + case _direction_specification_object: + sprintf(temporary, "denormalized %f: object (0x%08X)", magnitude, specification->object_index); + break; + + default: + sprintf(temporary, "denormalized %f: (type %d)", magnitude, specification->type); + break; + } + + display_assert(temporary, "c:\\halo\\SOURCE\\ai\\actor_looking.c", 526, FALSE); + } + + match_assert_valid_real_normal3d("c:\\halo\\SOURCE\\ai\\actor_looking.c", 529, direction); + } + + return result; +} + +static boolean actor_look_idle_new_major_direction( + long actor_index, + struct actor_idle_looking *looking_definition, + real_vector3d const *base_vector, + boolean free_facing, + boolean major_is_aiming, + boolean minor_variation) +{ + struct actor_datum *actor = actor_get(actor_index); + struct actor_definition *definition = actor_definition_get(actor->meta.definition_index); + boolean interesting_direction = FALSE; + boolean found = FALSE; + + actor->control.idle_major_active = FALSE; + + if (!minor_variation) + { + found = actor_look_idle_find_prop( + actor_index, + free_facing, + major_is_aiming, + &actor->control.idle_major_direction, + &interesting_direction); + } + + if (!found) + { + real_vector3d vector = *base_vector; + real yaw_bound; + real pitch_bound; + real pitch_minimum; + + if (major_is_aiming) + { + yaw_bound = free_facing ? + _pi : + MIN(definition->looking.maximum_aiming_deviation.yaw, definition->looking.idle_aiming_deviation.yaw); + pitch_bound = MIN(definition->looking.maximum_aiming_deviation.pitch, definition->looking.idle_aiming_deviation.pitch); + + vector.k = 0.0f; + if (normalize3d(&vector) == 0.0f) + vector = *global_forward3d; + } + else + { + yaw_bound = MIN(definition->looking.maximum_looking_deviation.yaw, definition->looking.idle_looking_deviation.yaw); + pitch_bound = MIN(definition->looking.maximum_looking_deviation.pitch, definition->looking.idle_looking_deviation.pitch); + } + + pitch_minimum = -pitch_bound; + if (actor->input.vehicle_gunner) + pitch_minimum *= 0.5f; + + actor->control.idle_major_direction.type = _direction_specification_vector; + found = actor_look_find_random_vector( + &actor->input.position.head_position, + &vector, + TRUE, + -yaw_bound, + yaw_bound, + pitch_minimum, + pitch_bound, + &actor->control.idle_major_direction.vector); + } + + if (found) + { + actor->control.idle_major_timer = actor_look_idle_timer( + actor_index, + looking_definition, + major_is_aiming ? _idle_timer_aiming : _idle_timer_looking, + interesting_direction); + if (actor->control.idle_major_timer) + { + actor->control.idle_major_active = TRUE; + actor->control.idle_major_is_aiming = major_is_aiming; + } + } + + return interesting_direction; +} + +static void actor_look_idle_new_minor_direction( + long actor_index, + struct actor_idle_looking *looking_definition, + real_vector3d const *base_vector) +{ + struct actor_datum *actor = actor_get(actor_index); + struct actor_definition *definition = actor_definition_get(actor->meta.definition_index); + boolean interesting_direction = FALSE; + boolean found; + + actor->control.idle_minor_active = FALSE; + + found = actor_look_idle_find_prop( + actor_index, + FALSE, + FALSE, + &actor->control.idle_minor_direction, + &interesting_direction); + if (!found) + { + real yaw_bound = MIN(definition->looking.maximum_looking_deviation.yaw, definition->looking.idle_looking_deviation.yaw); + real pitch_bound = MIN(definition->looking.maximum_looking_deviation.pitch, definition->looking.idle_looking_deviation.pitch); + real const *delta_angles = actor->state.mode == _actor_mode_combat ? + definition->looking.combat_looking_delta_angles : + definition->looking.noncombat_looking_delta_angles; + real yaw_minimum = MAX(-yaw_bound, -delta_angles[0]); + real yaw_maximum = MIN(yaw_bound, delta_angles[1]); + real_vector3d vector; + + found = actor_look_find_random_vector( + &actor->input.position.head_position, + base_vector, + FALSE, + yaw_minimum, + yaw_maximum, + -pitch_bound, + pitch_bound, + &vector); + if (found) + { + actor->control.idle_minor_direction.type = _direction_specification_vector; + actor->control.idle_minor_direction.vector = vector; + interesting_direction = FALSE; + } + } + + if (found) + { + actor->control.idle_minor_timer = actor_look_idle_timer( + actor_index, + looking_definition, + _idle_timer_looking, + interesting_direction); + if (actor->control.idle_minor_timer) + actor->control.idle_minor_active = TRUE; + } + + return; +} + +void actor_look_update( + long actor_index) +{ + struct actor_datum *actor = actor_get(actor_index); + struct actor_definition *definition = actor_definition_get(actor->meta.definition_index); + boolean aiming_at_target = FALSE; + boolean looking_enabled = TRUE; + boolean can_look; + + match_assert_valid_real_normal3d("c:\\halo\\SOURCE\\ai\\actor_looking.c", 1103, &actor->control.desired_facing_vector); + match_assert_valid_real_normal3d("c:\\halo\\SOURCE\\ai\\actor_looking.c", 1104, &actor->control.desired_aiming_vector); + match_assert_valid_real_normal3d("c:\\halo\\SOURCE\\ai\\actor_looking.c", 1105, &actor->control.desired_looking_vector); + + if (actor->output.movement_type == _actor_movement_type_asleep) + { + can_look = FALSE; + looking_enabled = FALSE; + } + else if (actor->input.vehicle_gunner) + { + can_look = TRUE; + } + else if (actor->output.movement_type == _actor_movement_type_alert || + actor->output.movement_type == _actor_movement_type_combat) + { + can_look = actor_get_weapon(actor_index) != NONE; + } + else + { + can_look = FALSE; + } + + if (!looking_enabled) + { + actor->control.desired_aiming_vector = actor->control.desired_facing_vector; + actor->control.desired_looking_vector = actor->control.desired_facing_vector; + goto update_facing; + } + + { + boolean looking_free; + boolean facing_free; + boolean facing_optional; + boolean aiming_free; + boolean facing_locked; + boolean looking_locked; + real aiming_cosine; + real looking_cosine; + real look_delta_deviations[2]; + short primary_priority; + short secondary_priority; + real_vector3d primary_vector; + real_vector3d secondary_vector; + boolean burst_direction = FALSE; + + facing_free = actor->control.free_facing_vector; + aiming_free = TRUE; + looking_free = can_look; + facing_optional = actor->control.optional_facing_vector; + facing_locked = FALSE; + looking_locked = FALSE; + aiming_cosine = definition->looking.runtime_maximum_aiming_deviation_cosine.yaw; + looking_cosine = definition->looking.runtime_maximum_looking_deviation_cosine.yaw; + + if (actor->state.mode == _actor_mode_combat) + { + look_delta_deviations[0] = cosine(definition->looking.combat_looking_delta_angles[0]); + look_delta_deviations[1] = cosine(definition->looking.combat_looking_delta_angles[1]); + } + else + { + look_delta_deviations[0] = cosine(definition->looking.noncombat_looking_delta_angles[0]); + look_delta_deviations[1] = cosine(definition->looking.noncombat_looking_delta_angles[1]); + } + + if (actor_combat_currently_firing_burst(actor_index) && + !actor->orders.combat.abort_burst) + { + struct direction_specification burst_specification; + + burst_specification.type = _direction_specification_target; + if (actor_look_decode_direction(actor_index, &burst_specification, &primary_vector)) + { + primary_priority = _primary_priority_locked_aiming; + aiming_at_target = TRUE; + burst_direction = TRUE; + } + } + + if (!burst_direction) + { + primary_priority = actor->orders.look.primary_priority; + if (primary_priority != _primary_priority_none && + primary_priority != _primary_priority_face_360) + { + if (actor_look_decode_direction(actor_index, &actor->orders.look.primary_direction, &primary_vector)) + { + aiming_at_target = actor->orders.look.primary_direction.type == _direction_specification_target; + } + else + { + primary_priority = _primary_priority_none; + } + } + } + + secondary_priority = _secondary_look_priority_none; + if (actor->control.secondary_look_type >= _secondary_look_none && + actor->control.secondary_look_timer > 0 && + actor_look_decode_direction(actor_index, &actor->control.secondary_look_direction, &secondary_vector)) + { + secondary_priority = actor->control.secondary_look_priority; + } + + if (actor->control.moving && + actor_action_class(actor_index) == _action_class_transitory) + { + secondary_priority = MIN(secondary_priority, _secondary_look_priority_turn_and_aim); + } + + if (primary_priority != _primary_priority_none && + primary_priority != _primary_priority_face_360) + { + match_assert_valid_real_normal3d("c:\\halo\\SOURCE\\ai\\actor_looking.c", 1226, &primary_vector); + } + + if (secondary_priority != _secondary_look_priority_none) + { + match_assert_valid_real_normal3d("c:\\halo\\SOURCE\\ai\\actor_looking.c", 1230, &secondary_vector); + } + + if (actor->control.secondary_look_timer > 0 && + --actor->control.secondary_look_timer == 0) + { + if (ACTOR_LOOKING_DEBUG_PRINTING_ENABLED()) + { + console_printf( + FALSE, + "%s: look timer expire", + ai_debug_describe_actor( + actor_index, + NONE, + FALSE, + temporary, + NUMBEROF(temporary))); + } + + actor->control.secondary_look_type = _secondary_look_none; + actor->control.secondary_look_priority = _secondary_look_priority_none; + } + + actor->control.aiming_away_from_primary = FALSE; + + if (primary_priority >= _primary_priority_opportunity_aiming) + { + boolean primary_accepted = FALSE; + + if (primary_priority >= _primary_priority_aiming && + (facing_free || actor_look_valid_aim_vector(aiming_cosine, &actor->control.desired_facing_vector, &primary_vector))) + { + primary_accepted = TRUE; + } + else if (primary_priority >= _primary_priority_facing && facing_optional) + { + facing_optional = FALSE; + facing_free = TRUE; + primary_accepted = TRUE; + } + + if (primary_accepted) + { + actor->control.desired_aiming_vector = primary_vector; + aiming_free = FALSE; + looking_free = can_look; + + if (primary_priority >= _primary_priority_locked_aiming) + { + looking_locked = TRUE; + if (can_look) + actor->control.desired_looking_vector = primary_vector; + } + } + + if (primary_priority == _primary_priority_opportunity_aiming) + primary_priority = facing_free ? _primary_priority_aiming : _primary_priority_none; + + if (facing_free) + { + facing_free = FALSE; + facing_optional = FALSE; + actor->control.desired_facing_vector = primary_vector; + actor->control.face_exactly |= (primary_priority == _primary_priority_exact_facing); + } + + facing_locked = (!actor->control.free_facing_vector && !actor->control.optional_facing_vector) || + primary_priority >= _primary_priority_locked_facing; + } + + switch (secondary_priority) + { + case _secondary_look_priority_idle_look: + case _secondary_look_priority_idle_aim: + case _secondary_look_priority_aim: + case _secondary_look_priority_turn_and_aim: + case _secondary_look_priority_stop_and_aim: + { + boolean secondary_aim_valid = actor_look_valid_aim_vector(aiming_cosine, &actor->control.desired_facing_vector, &secondary_vector); + + if (!facing_locked && !looking_locked && + ((secondary_priority >= _secondary_look_priority_stop_and_aim && actor_move_force_stop(actor_index)) || + (secondary_priority >= _secondary_look_priority_turn_and_aim && (facing_optional || actor->control.free_facing_vector)) || + (secondary_priority >= _secondary_look_priority_aim && !secondary_aim_valid && facing_free && aiming_free))) + { + if (!actor->control.face_exactly || !secondary_aim_valid) + { + actor->control.desired_facing_vector = secondary_vector; + actor->control.face_exactly = FALSE; + } + + actor->control.desired_aiming_vector = secondary_vector; + actor->control.desired_looking_vector = secondary_vector; + looking_free = can_look; + facing_free = FALSE; + actor->control.aiming_away_from_primary = TRUE; + looking_locked = FALSE; + aiming_free = FALSE; + } + else if (!looking_locked && secondary_aim_valid && + (secondary_priority >= _secondary_look_priority_turn_and_aim || + (secondary_priority >= _secondary_look_priority_idle_aim && aiming_free))) + { + actor->control.desired_aiming_vector = secondary_vector; + actor->control.desired_looking_vector = secondary_vector; + looking_free = can_look; + actor->control.aiming_away_from_primary = TRUE; + looking_locked = FALSE; + aiming_free = FALSE; + } + else if (can_look && + actor_look_valid_look_vector(looking_cosine, look_delta_deviations, &actor->control.desired_facing_vector, &actor->control.desired_aiming_vector, &secondary_vector)) + { + actor->control.desired_looking_vector = secondary_vector; + looking_free = FALSE; + } + else if (aiming_free && secondary_aim_valid) + { + actor->control.desired_aiming_vector = secondary_vector; + actor->control.desired_looking_vector = secondary_vector; + looking_free = TRUE; + aiming_free = FALSE; + } + } + break; + + case _secondary_look_priority_override: + case _secondary_look_priority_override_exact_facing: + { + boolean succeeded = FALSE; + boolean change_facing = secondary_priority == _secondary_look_priority_override_exact_facing; + boolean face_exactly = secondary_priority == _secondary_look_priority_override_exact_facing; + + if (actor->control.free_facing_vector) + { + change_facing = TRUE; + succeeded = TRUE; + } + else if (actor_look_valid_aim_vector(aiming_cosine, &actor->control.desired_facing_vector, &secondary_vector)) + { + succeeded = TRUE; + } + else if (actor_move_force_stop(actor_index)) + { + face_exactly = TRUE; + change_facing = TRUE; + succeeded = TRUE; + } + + if (succeeded) + { + if (change_facing) + { + actor->control.desired_facing_vector = secondary_vector; + actor->control.face_exactly = face_exactly; + } + + actor->control.desired_aiming_vector = secondary_vector; + actor->control.desired_looking_vector = secondary_vector; + looking_free = can_look; + facing_free = FALSE; + actor->control.aiming_away_from_primary = TRUE; + looking_locked = FALSE; + aiming_free = FALSE; + } + } + break; + } + + if (primary_priority == _primary_priority_opportunity_aiming && + aiming_free && + actor_look_valid_aim_vector(aiming_cosine, &actor->control.desired_facing_vector, &primary_vector)) + { + actor->control.desired_aiming_vector = primary_vector; + if (looking_free) + actor->control.desired_looking_vector = primary_vector; + actor->control.aiming_away_from_primary = FALSE; + aiming_free = FALSE; + } + + { + struct actor_idle_looking *looking_definition = actor_look_get_looking_definition(actor_index); + boolean idle_facing = looking_definition->idle_facing_time_upper_bound > 0.0f; + boolean idle_aiming = looking_definition->idle_aim_time_upper_bound > 0.0f; + boolean idle_looking = looking_definition->idle_look_time_upper_bound > 0.0f; + + if (actor->orders.look.idle_look_type > _idle_look_none && + !looking_locked && + (aiming_free || looking_free) && + (idle_facing || idle_aiming || idle_looking)) + { + boolean new_major = FALSE; + boolean aiming_variation = FALSE; + boolean major_valid = FALSE; + boolean free_facing = idle_facing && facing_free && + primary_priority == _primary_priority_face_360 && + actor->control.idle_facing_timer == 0; + real_vector3d idle_major_vector; + + if (actor->control.idle_facing_timer > 0) + actor->control.idle_facing_timer--; + + if (actor->control.idle_major_active && + actor->control.idle_major_is_aiming && + !aiming_free) + { + actor->control.idle_major_active = TRUE; + actor->control.idle_major_timer = actor_look_idle_timer(actor_index, looking_definition, _idle_timer_looking, TRUE); + actor->control.idle_major_direction.type = _direction_specification_vector; + actor->control.idle_major_direction.vector = actor->control.desired_aiming_vector; + } + + if (!actor->control.idle_major_active || !actor->control.idle_major_timer) + { + boolean major_is_aiming = TRUE; + boolean major_possible = aiming_free && idle_aiming; + + if (!major_possible) + { + major_is_aiming = FALSE; + major_possible = looking_free && idle_looking; + } + + if (major_possible) + { + actor->control.idle_major_direction_is_interesting = actor_look_idle_new_major_direction( + actor_index, + looking_definition, + major_is_aiming ? &actor->control.desired_facing_vector : &actor->control.desired_aiming_vector, + free_facing, + major_is_aiming, + major_is_aiming && looking_free && idle_looking); + match_assert( + "c:\\halo\\SOURCE\\ai\\actor_looking.c", + 1501, + !actor->control.idle_major_active || (actor->control.idle_major_timer > 0)); + new_major = TRUE; + } + } + + if (actor->control.idle_major_active) + { + actor->control.idle_major_timer--; + if (actor_look_decode_direction(actor_index, &actor->control.idle_major_direction, &idle_major_vector)) + { + match_assert_valid_real_normal3d("c:\\halo\\SOURCE\\ai\\actor_looking.c", 1512, &idle_major_vector); + + if (aiming_free) + { + if (facing_free && idle_facing && actor->state.flying) + { + free_facing = TRUE; + aiming_variation = TRUE; + } + + if (free_facing) + { + actor->control.desired_facing_vector = idle_major_vector; + actor->control.desired_aiming_vector = idle_major_vector; + actor->control.aiming_away_from_primary = TRUE; + major_valid = TRUE; + } + else if (actor_look_valid_aim_vector(aiming_cosine, &actor->control.desired_facing_vector, &idle_major_vector)) + { + actor->control.desired_aiming_vector = idle_major_vector; + actor->control.aiming_away_from_primary = TRUE; + major_valid = TRUE; + } + } + else if (actor_look_valid_look_vector(looking_cosine, look_delta_deviations, &actor->control.desired_facing_vector, &actor->control.desired_aiming_vector, &idle_major_vector)) + { + actor->control.desired_looking_vector = idle_major_vector; + major_valid = TRUE; + } + } + } + + if (major_valid) + { + if (new_major && idle_looking) + { + actor->control.idle_minor_active = TRUE; + actor->control.idle_minor_timer = actor_look_idle_timer( + actor_index, + looking_definition, + _idle_timer_looking, + actor->control.idle_major_direction_is_interesting); + actor->control.idle_minor_direction = actor->control.idle_major_direction; + if (free_facing) + { + actor->control.idle_facing_timer = actor_look_idle_timer( + actor_index, + looking_definition, + _idle_timer_facing, + actor->control.idle_major_direction_is_interesting); + } + } + } + else + { + actor->control.idle_major_active = FALSE; + idle_major_vector = actor->control.desired_aiming_vector; + } + + if (aiming_free && + ((looking_free && idle_looking) || (aiming_variation && idle_aiming))) + { + if (!actor->control.idle_minor_timer) + { + actor_look_idle_new_minor_direction(actor_index, looking_definition, &idle_major_vector); + match_assert( + "c:\\halo\\SOURCE\\ai\\actor_looking.c", + 1581, + actor->control.idle_minor_timer > 0); + } + + actor->control.idle_minor_timer--; + if (actor->control.idle_minor_active) + { + real_vector3d idle_minor_vector; + + if (actor_look_decode_direction(actor_index, &actor->control.idle_minor_direction, &idle_minor_vector) && + (aiming_variation ? + actor_look_valid_aim_vector(aiming_cosine, &actor->control.desired_facing_vector, &idle_minor_vector) : + actor_look_valid_look_vector(looking_cosine, look_delta_deviations, &actor->control.desired_facing_vector, &actor->control.desired_aiming_vector, &idle_minor_vector))) + { + match_assert_valid_real_normal3d("c:\\halo\\SOURCE\\ai\\actor_looking.c", 1605, &idle_minor_vector); + + if (aiming_variation) + actor->control.desired_aiming_vector = idle_minor_vector; + actor->control.desired_looking_vector = idle_minor_vector; + } + else + { + actor->control.idle_minor_active = FALSE; + } + } + } + else + { + actor->control.idle_minor_active = FALSE; + } + } + else + { + actor->control.idle_major_active = FALSE; + actor->control.idle_major_direction_is_interesting = FALSE; + actor->control.idle_minor_active = FALSE; + } + } + + if (!actor->control.moving && + !actor->control.moving_forced_by_aiming && + !unit_is_busy(actor->meta.unit_index) && + actor->input.vehicle_index == NONE) + { + if ((actor_look_valid_aim_vector(aiming_cosine, &actor->control.desired_facing_vector, &actor->control.desired_aiming_vector) && + !actor_look_valid_aim_vector(aiming_cosine, &actor->input.facing_vector, &actor->control.desired_aiming_vector)) || + (can_look && + actor_look_valid_look_vector(looking_cosine, look_delta_deviations, &actor->control.desired_facing_vector, &actor->control.desired_aiming_vector, &actor->control.desired_looking_vector) && + !actor_look_valid_look_vector(looking_cosine, look_delta_deviations, &actor->input.facing_vector, &actor->control.desired_aiming_vector, &actor->control.desired_looking_vector))) + { + actor->control.face_exactly = TRUE; + } + } + + if (!can_look) + actor->control.desired_looking_vector = actor->control.desired_aiming_vector; + } + +update_facing: + if (!actor->state.flying) + { + if (!realcmp(actor->control.desired_facing_vector.k, 0.0f)) + { + actor->control.desired_facing_vector.k = 0.0f; + if (normalize2d((real_vector2d *)&actor->control.desired_facing_vector) == 0.0f) + actor->control.desired_facing_vector = actor->input.facing_vector; + } + + match_vassert( + "c:\\halo\\SOURCE\\ai\\actor_looking.c", + 1673, + valid_real_normal2d((real_vector2d *)&actor->output.facing_vector), + csprintf( + temporary, + "%s: assert_valid_real_normal2d(%f, %f)", + "(real_vector2d *) &actor->output.facing_vector", + actor->output.facing_vector.i, + actor->output.facing_vector.j)); + } + + if (actor->control.desire_stationary_facing) + { + if (!actor->control.fixed_stationary_facing) + { + if (!actor->control.moving && + dot_product3d(&actor->input.aiming_vector, &actor->control.desired_aiming_vector) > 0.9f) + { + actor->control.fixed_stationary_facing = TRUE; + actor->control.fixed_stationary_facing_vector = actor->control.desired_facing_vector; + } + } + else if (definition->defensive.stationary_facing_angle > 0.0f) + { + real stationary_cosine = cosine(definition->defensive.stationary_facing_angle); + boolean valid; + + if (actor->state.flying) + { + valid = dot_product3d(&actor->control.desired_facing_vector, &actor->control.fixed_stationary_facing_vector) > stationary_cosine && + dot_product3d(&actor->control.desired_aiming_vector, &actor->control.fixed_stationary_facing_vector) > stationary_cosine; + } + else + { + real_vector2d facing2d; + real_vector2d aiming2d; + real_vector2d fixed2d; + + facing2d.i = actor->control.desired_facing_vector.i; + facing2d.j = actor->control.desired_facing_vector.j; + aiming2d.i = actor->control.desired_aiming_vector.i; + aiming2d.j = actor->control.desired_aiming_vector.j; + fixed2d.i = actor->control.fixed_stationary_facing_vector.i; + fixed2d.j = actor->control.fixed_stationary_facing_vector.j; + + valid = normalize2d(&facing2d) != 0.0f && + normalize2d(&aiming2d) != 0.0f && + normalize2d(&fixed2d) != 0.0f && + dot_product2d(&fixed2d, &facing2d) > stationary_cosine && + dot_product2d(&aiming2d, &fixed2d) > stationary_cosine; + } + + if (!valid) + { + actor->control.fixed_stationary_facing = FALSE; + actor_stimulus_abandon_stationary_facing(actor_index); + } + } + } + else + { + actor->control.fixed_stationary_facing = FALSE; + } + + actor->output.facing_vector = actor->control.desired_facing_vector; + actor->output.aiming_vector = actor->control.desired_aiming_vector; + actor->output.looking_vector = actor->control.desired_looking_vector; + actor_unit_control_exact_facing(actor_index, actor->control.face_exactly); + + match_assert_valid_real_normal3d("c:\\halo\\SOURCE\\ai\\actor_looking.c", 1736, &actor->output.facing_vector); + match_assert_valid_real_normal3d("c:\\halo\\SOURCE\\ai\\actor_looking.c", 1737, &actor->output.aiming_vector); + match_assert_valid_real_normal3d("c:\\halo\\SOURCE\\ai\\actor_looking.c", 1738, &actor->output.looking_vector); + + /* Two separate tests rather than one disjunction: HCEX's line table puts + * them on separate source lines, 1740 and 1745. Admitted by owner ruling + * (2026-09-20). */ + if (aiming_at_target) + { + actor->output.aiming_speed = _unit_aiming_speed_alert; + } + else if (actor->orders.look.idle_look_type == _idle_look_combat) + { + actor->output.aiming_speed = _unit_aiming_speed_alert; + } + else + { + switch (actor->control.secondary_look_type) + { + case _secondary_look_weapon_impact: + case _secondary_look_detonation: + case _secondary_look_combat_stimulus_prop: + case _secondary_look_damage: + case _secondary_look_dangerous_object: + actor->output.aiming_speed = _unit_aiming_speed_alert; + break; + default: + actor->output.aiming_speed = _unit_aiming_speed_casual; + break; + } + } + + return; +} + +void actor_look_affect_movement( + long actor_index) +{ + struct actor_datum *actor = actor_get(actor_index); + struct direction_specification *movement_direction = &actor->orders.look.primary_direction; + + if (movement_direction->type == _direction_specification_movement && + !actor_path_has_path(actor_index)) + { + actor->orders.look.primary_priority = _primary_priority_none; + } + + if (actor->orders.look.primary_priority >= _primary_priority_facing && + movement_direction->type != _direction_specification_movement && + actor_look_decode_direction( + actor_index, + movement_direction, + &actor->control.moving_forced_aim_direction)) + { + actor->control.moving_forced_by_aiming = TRUE; + } + else + { + actor->control.moving_forced_by_aiming = FALSE; + } + + return; +} diff --git a/research/fifty_objects_20260925/w/actor_looking/lab/Va.c b/research/fifty_objects_20260925/w/actor_looking/lab/Va.c new file mode 100644 index 00000000..c17e065e --- /dev/null +++ b/research/fifty_objects_20260925/w/actor_looking/lab/Va.c @@ -0,0 +1,1984 @@ +/* +ACTOR_LOOKING.C + +symbols in this file: +00015E80 0070: + _actor_look_secondary_stop (0000) +00015EF0 0130: + _actor_look_compute_prop_interest (0000) +00016020 0050: + _actor_look_get_looking_definition (0000) +00016070 0370: + _actor_look_secondary (0000) +000163E0 0080: + _actor_look_valid_aim_vector (0000) +00016460 00f0: + _actor_look_valid_look_vector (0000) +00016550 00b0: + _actor_looking_test_validity (0000) +00016600 0260: + _actor_look_idle_find_prop (0000) +00016860 0160: + _actor_look_idle_timer (0000) +000169C0 0260: + _actor_look_find_random_vector (0000) +00016C20 0050: + _valid_real_normal2d (0000) +00016C70 0660: + _actor_look_decode_direction (0000) +000172D0 0210: + _actor_look_idle_new_major_direction (0000) +000174E0 0170: + _actor_look_idle_new_minor_direction (0000) +00017650 1270: + _actor_look_update (0000) +000188C0 0080: + _actor_look_affect_movement (0000) +00244C74 0070: + _global_secondary_look_priorities (0000) + _global_secondary_look_times (0038) +00244CE4 000e: + ??_C@_0O@FNONJPCB@?$CFs?3?5look?9stop?$AA@ (0000) +00244CF4 0004: + __real@3fe66666 (0000) +00244CF8 0012: + ??_C@_0BC@CBOPKOHG@?$CFs?3?5look?5?$CFs?5?$CFs?5?$CFd?$AA@ (0000) +00244D0C 0009: + ??_C@_08IILCFMOF@scripted?$AA@ (0000) +00244D18 0007: + ??_C@_06NCEIAKB@danger?$AA@ (0000) +00244D20 0007: + ??_C@_06GJOIPFFF@damage?$AA@ (0000) +00244D28 000c: + ??_C@_0M@KFECPMLC@combat?9prop?$AA@ (0000) +00244D34 000f: + ??_C@_0P@HANCNCFH@comm?9direction?$AA@ (0000) +00244D44 000a: + ??_C@_09OLJCJFBL@comm?9prop?$AA@ (0000) +00244D50 000e: + ??_C@_0O@BOCADBDG@shooting?9prop?$AA@ (0000) +00244D60 0009: + ??_C@_08NDPBJKMG@new?9prop?$AA@ (0000) +00244D6C 0007: + ??_C@_06LDFNIMBB@impact?$AA@ (0000) +00244D74 000c: + ??_C@_0M@JOHOFPJB@moving?9prop?$AA@ (0000) +00244D80 000c: + ??_C@_0M@PINLHHEI@environment?$AA@ (0000) +00244D8C 0010: + ??_C@_0BA@MGHLNDAM@override?9facing?$AA@ (0000) +00244D9C 0009: + ??_C@_08PNBPAFID@override?$AA@ (0000) +00244DA8 000d: + ??_C@_0N@OPBBNFGJ@stop?9and?9aim?$AA@ (0000) +00244DB8 000d: + ??_C@_0N@FFMCKHMJ@turn?9and?9aim?$AA@ (0000) +00244DC8 0004: + ??_C@_03MKHEFFMA@aim?$AA@ (0000) +00244DCC 0009: + ??_C@_08IECGFEAB@idle?9aim?$AA@ (0000) +00244DD8 000a: + ??_C@_09CPPFOLKN@idle?9look?$AA@ (0000) +00244DE4 0008: + ??_C@_07DLHCIBDH@default?$AA@ (0000) +00244DEC 0037: + ??_C@_0DH@BKMNBGNP@?$CItype?5?$DO?$DN?50?$CJ?5?$CG?$CG?5?$CItype?5?$DM?5NUMBER_OF@ (0000) +00244E24 0022: + ??_C@_0CC@OBFKKCBI@c?3?2halo?2SOURCE?2ai?2actor_looking?4@ (0000) +00244E48 0004: + __real@3ada740e (0000) +00244E50 0049: + ??_C@_0EJ@PDHFHBNF@?$CFs?3?5logic?5error?5in?5actor?5looking@ (0000) +00244E9C 0008: + ??_C@_07FJPMPBHO@looking?$AA@ (0000) +00244EA4 0007: + ??_C@_06CPNACJHN@aiming?$AA@ (0000) +00244EAC 0007: + ??_C@_06LJBECLPP@facing?$AA@ (0000) +00244EB4 000e: + ??_C@_0O@LDGGHEKC@result_vector?$AA@ (0000) +00244EC4 0023: + ??_C@_0CD@JLCDLMPD@denormalized?5?$CFf?3?5?$DMerror?$DO?5?$CItype?5?$CF@ (0000) +00244EE8 0021: + ??_C@_0CB@ILCNAOOH@denormalized?5?$CFf?3?5object?5?$CI0x?$CF08X?$CJ@ (0000) +00244F0C 001f: + ??_C@_0BP@JMCBPAFA@denormalized?5?$CFf?3?5danger?5?$CInone?$CJ?$AA@ (0000) +00244F2C 0023: + ??_C@_0CD@BJDFLJJM@denormalized?5?$CFf?3?5danger?5?$CI?$CFf?5?$CFf?5?$CF@ (0000) +00244F50 0023: + ??_C@_0CD@MPCIMEDM@denormalized?5?$CFf?3?5vector?5?$CI?$CFf?5?$CFf?5?$CF@ (0000) +00244F74 0022: + ??_C@_0CC@KKBEICMF@denormalized?5?$CFf?3?5point?5?$CI?$CFf?5?$CFf?5?$CFf@ (0000) +00244F98 003a: + ??_C@_0DK@KHHBJFIN@denormalized?5?$CFf?3?5prop?50x?$CF08X?$CFs?5?$CI@ (0000) +00244FD4 000b: + ??_C@_0L@CGKLOAKK@?5?$CIinvalid?$CJ?$AA@ (0000) +00244FE0 001f: + ??_C@_0BP@IAJLBFML@denormalized?5?$CFf?3?5target?5?$CInone?$CJ?$AA@ (0000) +00245000 0036: + ??_C@_0DG@LJDBLOA@denormalized?5?$CFf?3?5target?5?$CIprop?50x@ (0000) +00245038 0042: + ??_C@_0EC@ONEINDFA@denormalized?5?$CFf?3?5target?5type?5?$CFd?5@ (0000) +0024507C 003c: + ??_C@_0DM@KFLCBPJA@denormalized?5?$CFf?3?5target?5type?5?$CFd?5@ (0000) +002450B8 0032: + ??_C@_0DC@MBKOGPLI@denormalized?5?$CFf?3?5?$CFsmoving?5?$CIp?$CFf?5?$CF@ (0000) +002450EC 0005: + ??_C@_04LKOGMCLF@not?5?$AA@ (0000) +002450F4 000a: + ??_C@_09HPKLLIJF@direction?$AA@ (0000) +00245100 000e: + ??_C@_0O@DNCJFFDC@specification?$AA@ (0000) +00245110 001e: + ??_C@_0BO@ICLEICLJ@?$CGactor?9?$DOoutput?4looking_vector?$AA@ (0000) +00245130 001d: + ??_C@_0BN@MLJELDAF@?$CGactor?9?$DOoutput?4aiming_vector?$AA@ (0000) +00245150 001d: + ??_C@_0BN@BNGLBJLG@?$CGactor?9?$DOoutput?4facing_vector?$AA@ (0000) +00245170 0004: + __real@3f666666 (0000) +00245174 0027: + ??_C@_0CH@MHPDGGDP@?$CFs?3?5assert_valid_real_normal2d?$CI?$CF@ (0000) +0024519C 002f: + ??_C@_0CP@OAIIPIIE@?$CIreal_vector2d?5?$CK?$CJ?5?$CGactor?9?$DOoutput@ (0000) +002451CC 0013: + ??_C@_0BD@CADKODCD@?$CGidle_minor_vector?$AA@ (0000) +002451E0 0024: + ??_C@_0CE@LCIPMIDM@actor?9?$DOcontrol?4idle_minor_timer?5@ (0000) +00245204 0013: + ??_C@_0BD@JGOPOGFP@?$CGidle_major_vector?$AA@ (0000) +00245218 004b: + ??_C@_0EL@IKADNPKK@?$CBactor?9?$DOcontrol?4idle_major_activ@ (0000) +00245264 0016: + ??_C@_0BG@GOAPBADG@?$CFs?3?5look?5timer?5expire?$AA@ (0000) +0024527C 0012: + ??_C@_0BC@OJIPDKMD@?$CGsecondary_vector?$AA@ (0000) +00245290 0010: + ??_C@_0BA@GFAAOIFJ@?$CGprimary_vector?$AA@ (0000) +002452A0 0027: + ??_C@_0CH@JLLNHPPI@?$CGactor?9?$DOcontrol?4desired_looking_@ (0000) +002452C8 0026: + ??_C@_0CG@KOFPIDJD@?$CGactor?9?$DOcontrol?4desired_aiming_v@ (0000) +002452F0 0026: + ??_C@_0CG@HIKACJCA@?$CGactor?9?$DOcontrol?4desired_facing_v@ (0000) +*/ + +/* ---------- headers */ + +#include "cseries.h" +#include "ai/actor_looking.h" + +#include "actors.h" +#include "actor_definitions.h" +#include "ai_debug.h" +#include "ai_profile.h" +#include "cseries/errors.h" +#include "items/weapon_definitions.h" +#include "main/console.h" +#include "physics/collisions.h" +#include "physics/collision_usage.h" +#include "props.h" +#include "units/units.h" + + +/* ---------- constants */ + +enum +{ + _idle_look_none = 0, + _idle_look_noncombat, + _idle_look_guarding, + _idle_look_searching, + _idle_look_combat, + NUMBER_OF_IDLE_LOOK_TYPES, +}; + +/* TU-local copy: no shared header owns the actor mode domain yet; partial or + * complete copies also exist in actors.c, actor_moving.c, actor_perception.c, + * actor_stimulus.c, actor_type_flood.c, ai_communication.c, ai_script.c, + * encounters.c and actions.c. */ +enum +{ + _actor_mode_braindead = 0, + _actor_mode_asleep, + _actor_mode_alert, + _actor_mode_combat, + NUMBER_OF_ACTOR_MODES, +}; + +/* TU-local copy: no shared header owns the actor combat status domain yet; a + * complete copy also exists in action_obey.c (partial ones in action_charge.c). */ +enum +{ + _actor_combat_status_none = 0, + _actor_combat_status_wary, + _actor_combat_status_investigate, + _actor_combat_status_definite, + _actor_combat_status_certain, + _actor_combat_status_clear_los, + _actor_combat_status_dangerous, + _actor_combat_status_visible, + NUMBER_OF_ACTOR_COMBAT_STATUS_LEVELS, +}; + +enum +{ + _idle_timer_facing = 0, + _idle_timer_aiming, + _idle_timer_looking, +}; + +/* ---------- macros */ + +#define ACTOR_LOOKING_DEBUG_PRINTING_ENABLED() (ai_debug.print_secondary_looking) + + + + +/* ---------- structures */ + +typedef char actor_looking_ai_debug_printing_offset_must_be_0x9D[ + offsetof(struct ai_debug_state, print_secondary_looking) == 0x9D ? 1 : -1]; +typedef char actor_looking_actor_vehicle_index_offset_must_be_0x158[ + offsetof(struct actor_datum, input.vehicle_index) == 0x158 ? 1 : -1]; +typedef char actor_looking_secondary_look_type_offset_must_be_0x544[ + offsetof(struct actor_datum, control.secondary_look_type) == 0x544 ? 1 : -1]; +typedef char actor_looking_secondary_look_priority_offset_must_be_0x546[ + offsetof(struct actor_datum, control.secondary_look_priority) == 0x546 ? 1 : -1]; +typedef char actor_looking_secondary_look_timer_offset_must_be_0x548[ + offsetof(struct actor_datum, control.secondary_look_timer) == 0x548 ? 1 : -1]; +typedef char actor_looking_prop_unit_index_offset_must_be_0x18[ + offsetof(struct prop_datum, unit_index) == 0x18 ? 1 : -1]; +typedef char actor_looking_prop_state_offset_must_be_0x24[ + offsetof(struct prop_datum, state) == 0x24 ? 1 : -1]; +typedef char actor_looking_prop_enemy_offset_must_be_0x60[ + offsetof(struct prop_datum, enemy) == 0x60 ? 1 : -1]; +typedef char actor_looking_prop_dead_ticks_offset_must_be_0x76[ + offsetof(struct prop_datum, dead_ticks) == 0x76 ? 1 : -1]; +typedef char actor_looking_prop_vehicle_index_offset_must_be_0x110[ + offsetof(struct prop_datum, vehicle_index) == 0x110 ? 1 : -1]; +typedef char actor_looking_prop_quantized_distance_offset_must_be_0x121[ + offsetof(struct prop_datum, quantized_distance) == 0x121 ? 1 : -1]; +typedef char actor_looking_prop_quantized_speed_offset_must_be_0x123[ + offsetof(struct prop_datum, quantized_speed) == 0x123 ? 1 : -1]; +typedef char actor_looking_prop_dead_offset_must_be_0x127[ + offsetof(struct prop_datum, dead) == 0x127 ? 1 : -1]; +typedef char actor_looking_prop_shooting_offset_must_be_0x12F[ + offsetof(struct prop_datum, shooting) == 0x12F ? 1 : -1]; + +/* ---------- prototypes */ + +static struct actor_idle_looking *actor_look_get_looking_definition( + long actor_index); +static boolean actor_look_valid_aim_vector( + real yaw_deviation, + real_vector3d const *facing_vector, + real_vector3d const *attempted_aiming_vector); +static boolean actor_look_valid_look_vector( + real yaw_deviation, + real *look_delta_deviations, + real_vector3d const *aiming_vector, + real_vector3d const *attempted_looking_vector, + real_vector3d const *look_vector); +static boolean actor_look_idle_find_prop( + long actor_index, + boolean free_facing, + boolean aim_at_prop, + struct direction_specification *direction, + boolean *interesting_prop); +static long actor_look_idle_timer( + long actor_index, + struct actor_idle_looking *looking_definition, + short timer_type, + boolean interesting_direction); +static boolean actor_look_find_random_vector( + real_point3d const *center_point, + real_vector3d const *base_vector, + boolean avoid_obstructions, + real yaw_minimum, + real yaw_maximum, + real pitch_minimum, + real pitch_maximum, + real_vector3d *result_vector); +static boolean actor_look_decode_direction( + long actor_index, + struct direction_specification *specification, + real_vector3d *direction); +static boolean actor_look_idle_new_major_direction( + long actor_index, + struct actor_idle_looking *looking_definition, + real_vector3d const *base_vector, + boolean free_facing, + boolean major_is_aiming, + boolean minor_variation); +static void actor_look_idle_new_minor_direction( + long actor_index, + struct actor_idle_looking *looking_definition, + real_vector3d const *base_vector); + +/* ---------- globals */ + +short const global_secondary_look_priorities[NUMBER_OF_SECONDARY_LOOK_TYPES][2] = +{ + { _secondary_look_priority_default, _secondary_look_priority_default }, + { _secondary_look_priority_idle_look, _secondary_look_priority_idle_look }, + { _secondary_look_priority_idle_look, _secondary_look_priority_idle_look }, + { _secondary_look_priority_idle_aim, _secondary_look_priority_idle_aim }, + { _secondary_look_priority_turn_and_aim, _secondary_look_priority_idle_aim }, + { _secondary_look_priority_aim, _secondary_look_priority_aim }, + { _secondary_look_priority_turn_and_aim, _secondary_look_priority_aim }, + { _secondary_look_priority_turn_and_aim, _secondary_look_priority_aim }, + { _secondary_look_priority_aim, _secondary_look_priority_idle_aim }, + { _secondary_look_priority_turn_and_aim, _secondary_look_priority_turn_and_aim }, + { _secondary_look_priority_stop_and_aim, _secondary_look_priority_idle_aim }, + { _secondary_look_priority_stop_and_aim, _secondary_look_priority_idle_aim }, + { _secondary_look_priority_override, _secondary_look_priority_turn_and_aim }, + { _secondary_look_priority_override, _secondary_look_priority_idle_look }, +}; + +real const global_secondary_look_times[NUMBER_OF_SECONDARY_LOOK_TYPES] = +{ + 0.0f, + 1.3f, + 0.9f, + 0.9f, + 0.9f, + 0.7f, + 0.9f, + 0.9f, + 1.2f, + 2.0f, + 2.0f, + 2.5f, + 1.5f, + 1000.0f, +}; + + +/* ---------- code */ + +void actor_look_secondary_stop( + long actor_index) +{ + struct actor_datum *actor = actor_get(actor_index); + + if (actor->control.secondary_look_type > 0 && + ACTOR_LOOKING_DEBUG_PRINTING_ENABLED()) + { + console_printf( + FALSE, + "%s: look-stop", + ai_debug_describe_actor( + actor_index, + NONE, + FALSE, + temporary, + NUMBEROF(temporary))); + } + + actor->control.secondary_look_priority = _secondary_look_priority_none; + actor->control.secondary_look_type = _secondary_look_none; + actor->control.secondary_look_timer = 0; + + return; +} + +real actor_look_compute_prop_interest( + long actor_index, + long prop_index) +{ + struct actor_datum *actor = actor_get(actor_index); + struct prop_datum *prop = prop_get(prop_index); + real interest = 0.0f; + real weight; + short state = prop->state; + + if (state >= _prop_state_becoming_unacknowledged && + state <= _prop_state_acknowledged) + { + if (prop->dead) + { + interest = prop->dead_ticks < 210 ? 1.8f : 0.4f; + } + else if (prop->enemy) + { + interest = 2.0f; + } + else + { + interest = 1.0f; + } + } + else if (prop->enemy && + state >= _prop_state_uninspected_orphan && + state <= _prop_state_inspected_orphan) + { + interest = 1.5f; + } + + if (prop->unit_index == actor->input.vehicle_index || + prop->vehicle_index == actor->input.vehicle_index) + { + interest = 0.0f; + } + + weight = prop->vehicle_index != NONE ? 1.5f : 1.0f; + + switch (prop->quantized_speed) + { + case 1: + interest += weight * 0.5f; + break; + case 2: + interest += weight; + break; + case 3: + interest += weight * 2.0f; + break; + } + + if (prop->shooting) + { + interest += weight * 2.0f; + } + + switch (prop->quantized_distance) + { + case 1: + interest *= 0.6f; + break; + case 3: + interest *= 0.4f; + break; + case 4: + interest *= 0.2f; + break; + } + + return interest; +} + +static struct actor_idle_looking *actor_look_get_looking_definition( + long actor_index) +{ + struct actor_datum *actor = actor_get(actor_index); + struct actor_definition *definition = actor_definition_get(actor->meta.definition_index); + long idle_look_type = actor->orders.look.idle_look_type; + + if (idle_look_type != _idle_look_guarding) + { + if (idle_look_type <= _idle_look_guarding || idle_look_type > _idle_look_combat) + return &definition->looking.idle_look_noncombat; + + return &definition->looking.idle_look_search_combat; + } + + return &definition->looking.idle_look_guard; +} + +boolean actor_look_secondary( + long actor_index, + short type, + short priority, + struct direction_specification const *direction) +{ + struct actor_datum *actor = actor_get(actor_index); + struct actor_definition *definition = actor_definition_get(actor->meta.definition_index); + boolean locked_aiming; + real duration; + long ticks; + + match_assert( + "c:\\halo\\SOURCE\\ai\\actor_looking.c", + 135, + (type >= 0) && (type < NUMBER_OF_SECONDARY_LOOK_TYPES)); + + if (actor->state.mode <= _actor_mode_asleep && type < _secondary_look_scripted) + return FALSE; + if (actor->control.secondary_look_type > type) + return FALSE; + + locked_aiming = actor->orders.look.primary_priority >= _primary_priority_locked_aiming; + if (type < _secondary_look_scripted && + actor->state.action == _actor_action_obey && + !actor->state.action_data.obey.allow_looking) + { + return FALSE; + } + if (locked_aiming && type < _secondary_look_newly_acknowledged_prop) + return FALSE; + + if (direction->type == _direction_specification_prop) + { + struct prop_datum *prop = prop_try_and_get(direction->prop_index); + + if (!prop) + return FALSE; + + if (type < _secondary_look_communicating_prop && + ((!prop->enemy && !prop->dead) || (prop->dead && actor->state.mode >= _actor_mode_combat))) + { + long game_time = game_time_get(); + + if (locked_aiming) + return FALSE; + if ((!prop->player || type < _secondary_look_newly_acknowledged_prop) && + prop->last_idle_look_time != NONE && + prop->last_idle_look_time + 20 * TICKS_PER_SECOND > game_time) + { + return FALSE; + } + + prop->last_idle_look_time = game_time; + prop->last_idle_look_interest = MAX(prop->last_idle_look_interest, prop->look_interest); + } + } + + duration = global_secondary_look_times[type]; + if (actor->state.mode < _actor_mode_combat || !actor->state.combat_status) + duration *= 2.0f; + + if (definition->looking.event_look_modifier_lower_bound != 0.0f || + definition->looking.event_look_modifier_upper_bound != 0.0f) + { + real lower_bound = MAX(definition->looking.event_look_modifier_lower_bound, 0.5f); + real upper_bound = MIN(definition->looking.event_look_modifier_upper_bound, 2.0f); + + duration *= real_seed_random_range( + get_global_random_seed_address(), + lower_bound, + upper_bound); + } + + ticks = fast_ftol(duration * TICKS_PER_SECOND); + ticks = MIN(ticks, SHORT_MAX); + + if (priority == _secondary_look_priority_default) + { + boolean certain = actor->state.combat_status >= _actor_combat_status_certain; + + priority = global_secondary_look_priorities[type][certain]; + } + + if (ACTOR_LOOKING_DEBUG_PRINTING_ENABLED()) + { + char const *type_names[] = + { + "none", + "environment", + "moving-prop", + "impact", + "new-prop", + "shooting-prop", + "comm-prop", + "comm-direction", + "combat-prop", + "damage", + "danger", + "scripted", + }; + char const *priority_names[NUMBER_OF_SECONDARY_LOOK_PRIORITIES] = + { + "none", + "default", + "idle-look", + "idle-aim", + "aim", + "turn-and-aim", + "stop-and-aim", + "override", + "override-facing", + }; + + console_printf( + FALSE, + "%s: look %s %s %d", + ai_debug_describe_actor( + actor_index, + NONE, + FALSE, + temporary, + NUMBEROF(temporary)), + type_names[type], + priority_names[priority], + (short)ticks); + } + + actor->control.secondary_look_type = type; + actor->control.secondary_look_priority = priority; + actor->control.secondary_look_timer = (short)ticks; + actor->control.secondary_look_direction = *direction; + + return TRUE; +} + +static boolean actor_look_valid_aim_vector( + real yaw_deviation, + real_vector3d const *facing_vector, + real_vector3d const *attempted_aiming_vector) +{ + real_vector2d aiming_vector2d; + boolean result; + + aiming_vector2d = *(real_vector2d const *)attempted_aiming_vector; + result = FALSE; + if (normalize2d(&aiming_vector2d) > 0.0f && + dot_product2d(&aiming_vector2d, (real_vector2d const *)facing_vector) > yaw_deviation) + { + result = TRUE; + } + + return result; +} + +static boolean actor_look_valid_look_vector( + real yaw_deviation, + real *look_delta_deviations, + real_vector3d const *aiming_vector, + real_vector3d const *attempted_looking_vector, + real_vector3d const *look_vector) +{ + real_vector2d attempted_looking_vector2d; + real_vector2d looking_vector2d; + boolean result = FALSE; + + looking_vector2d = *(real_vector2d const *)look_vector; + attempted_looking_vector2d = *(real_vector2d const *)attempted_looking_vector; + + if (normalize2d(&looking_vector2d) > 0.0f && + dot_product2d(&looking_vector2d, (real_vector2d const *)aiming_vector) > yaw_deviation && + normalize2d(&attempted_looking_vector2d) > 0.0f) + { + boolean side = cross_product2d(&looking_vector2d, &attempted_looking_vector2d) > 0.0f; + + if (dot_product2d(&attempted_looking_vector2d, &looking_vector2d) > look_delta_deviations[side]) + result = TRUE; + } + + return result; +} + +void actor_looking_test_validity( + long actor_index, + real_vector3d const *vector, + boolean *aiming_valid, + boolean *looking_valid) +{ + struct actor_datum *actor = actor_get(actor_index); + struct actor_definition *definition = actor_definition_get(actor->meta.definition_index); + real look_delta_deviations[2]; + + *aiming_valid = actor_look_valid_aim_vector( + definition->looking.runtime_maximum_aiming_deviation_cosine.yaw, + &actor->input.facing_vector, + vector); + + if (actor->state.mode == _actor_mode_combat) + { + look_delta_deviations[0] = cosine(definition->looking.combat_looking_delta_angles[0]); + look_delta_deviations[1] = cosine(definition->looking.combat_looking_delta_angles[1]); + } + else + { + look_delta_deviations[0] = cosine(definition->looking.noncombat_looking_delta_angles[0]); + look_delta_deviations[1] = cosine(definition->looking.noncombat_looking_delta_angles[1]); + } + + *looking_valid = actor_look_valid_look_vector( + definition->looking.runtime_maximum_looking_deviation_cosine.yaw, + look_delta_deviations, + &actor->input.facing_vector, + &actor->input.aiming_vector, + vector); + + return; +} + +static boolean actor_look_idle_find_prop( + long actor_index, + boolean free_facing, + boolean aim_at_prop, + struct direction_specification *direction, + boolean *interesting_prop) +{ + struct actor_datum *actor = actor_get(actor_index); + struct actor_definition *definition = actor_definition_get(actor->meta.definition_index); + long best_prop_index = NONE; + real best_weight = 0.0f; + struct prop_datum *best_prop = NULL; + boolean best_interesting = FALSE; + long game_time = game_time_get(); + real aiming_cosine = definition->looking.runtime_maximum_aiming_deviation_cosine.yaw; + real looking_cosine = definition->looking.runtime_maximum_looking_deviation_cosine.yaw; + real look_delta_deviations[2]; + struct prop_iterator iterator; + struct prop_datum *prop; + + if (actor->state.mode == _actor_mode_combat) + { + look_delta_deviations[0] = cosine(definition->looking.combat_looking_delta_angles[0]); + look_delta_deviations[1] = cosine(definition->looking.combat_looking_delta_angles[1]); + } + else + { + look_delta_deviations[0] = cosine(definition->looking.noncombat_looking_delta_angles[0]); + look_delta_deviations[1] = cosine(definition->looking.noncombat_looking_delta_angles[1]); + } + + if (actor_index == ai_debug.selected_actor_index) + ai_debug_idle_look_clear(actor_index); + + prop_iterator_new(&iterator, actor_index); + while (prop = prop_iterator_next(&iterator)) + { + real weight = 0.0f; + boolean interesting = FALSE; + + if (prop->state >= _prop_state_becoming_unacknowledged && + prop->state <= _prop_state_acknowledged && + prop->visibility) + { + if (prop->look_interest > 0.0f) + { + real recency; + real novelty; + + if (prop->last_idle_look_time == NONE) + { + recency = 1.0f; + } + else + { + recency = ((real)game_time - prop->last_idle_look_time) / (20.0f * TICKS_PER_SECOND) - 1.0f; + } + + novelty = (prop->look_interest - prop->last_idle_look_interest) / prop->look_interest + recency; + if (novelty > 1.0f) + novelty = 1.0f; + weight = novelty * prop->look_interest; + interesting = prop->look_interest > prop->last_idle_look_interest; + } + } + else + { + prop->last_idle_look_interest = 0.0f; + } + + if (actor_index == ai_debug.selected_actor_index) + ai_debug_idle_look_addprop(iterator.index, weight); + + if (weight > 0.0f) + { + boolean valid; + + if (aim_at_prop) + { + if (free_facing && interesting) + { + valid = TRUE; + } + else + { + valid = actor_look_valid_aim_vector( + aiming_cosine, + &actor->control.desired_facing_vector, + &prop->actor_to_prop); + } + } + else + { + valid = actor_look_valid_look_vector( + looking_cosine, + look_delta_deviations, + &actor->control.desired_facing_vector, + &actor->control.desired_aiming_vector, + &prop->actor_to_prop); + } + + if (valid && weight > best_weight) + { + best_prop = prop; + best_prop_index = iterator.index; + best_weight = weight; + best_interesting = interesting; + } + } + } + + if (best_prop_index != NONE) + { + best_prop->last_idle_look_time = game_time; + best_prop->last_idle_look_interest = best_prop->look_interest; + direction->type = _direction_specification_prop; + direction->prop_index = best_prop_index; + *interesting_prop = best_interesting; + + return TRUE; + } + + return FALSE; +} + +static long actor_look_idle_timer( + long actor_index, + struct actor_idle_looking *looking_definition, + short timer_type, + boolean interesting_direction) +{ + struct actor_datum *actor = actor_get(actor_index); + struct actor_definition *definition = actor_definition_get(actor->meta.definition_index); + struct weapon_definition *weapon_definition = actor_get_weapon_definition(actor_index); + real time_lower_bound; + real time_upper_bound; + real time; + long ticks; + + switch (timer_type) + { + case _idle_timer_facing: + time_lower_bound = looking_definition->idle_facing_time_lower_bound; + time_upper_bound = looking_definition->idle_facing_time_upper_bound; + break; + case _idle_timer_aiming: + time_lower_bound = looking_definition->idle_aim_time_lower_bound; + time_upper_bound = looking_definition->idle_aim_time_upper_bound; + break; + case _idle_timer_looking: + time_lower_bound = looking_definition->idle_look_time_lower_bound; + time_upper_bound = looking_definition->idle_look_time_upper_bound; + break; + default: + match_vassert( + "c:\\halo\\SOURCE\\ai\\actor_looking.c", + 986, + FALSE, + NULL); + break; + } + + if (time_lower_bound <= 0.0f && time_upper_bound <= 0.0f) + { + char const *timer_names[] = + { + "facing", + "aiming", + "looking", + }; + + error( + _error_silent, + "%s: logic error in actor looking: %s mode should be disabled (%.1f %.1f)", + ai_debug_describe_actor( + actor_index, + NONE, + TRUE, + temporary, + NUMBEROF(temporary)), + timer_names[timer_type], + time_lower_bound, + time_upper_bound); + time = 0.5f; + } + else + { + time = real_seed_random_range( + get_global_random_seed_address(), + time_lower_bound, + time_upper_bound); + } + + if (weapon_definition && weapon_definition->weapon.ai_idle_look_time_modifier > 0.0f) + time *= weapon_definition->weapon.ai_idle_look_time_modifier; + if (interesting_direction) + time *= 1.5f; + + ticks = fast_ftol(time * TICKS_PER_SECOND); + if (ticks <= 1) + ticks = 1; + + return ticks; +} + +static boolean actor_look_find_random_vector( + real_point3d const *center_point, + real_vector3d const *base_vector, + boolean avoid_obstructions, + real yaw_minimum, + real yaw_maximum, + real pitch_minimum, + real pitch_maximum, + real_vector3d *result_vector) +{ + real_vector3d pitch_axis; + real_vector3d direction; + short attempt_count; + boolean result = FALSE; + + pitch_axis.i = -base_vector->j; + pitch_axis.j = base_vector->i; + pitch_axis.k = 0.0f; + if (normalize3d(&pitch_axis) == 0.0f) + pitch_axis = *global_left3d; + + for (attempt_count = 0; attempt_count < 10; attempt_count++) + { + real yaw = real_seed_random_range( + get_global_random_seed_address(), + yaw_minimum, + yaw_maximum); + real pitch = real_seed_random_range( + get_global_random_seed_address(), + pitch_minimum, + pitch_maximum); + boolean unobstructed = TRUE; + + direction = *base_vector; + rotate_vector_about_axis( + &direction, + &pitch_axis, + sine(pitch), + cosine(pitch)); + rotate_vector_about_axis( + &direction, + global_up3d, + sine(yaw), + cosine(yaw)); + + if (avoid_obstructions) + { + real_vector3d collision_vector; + struct collision_result collision; + + ai_profile.meters[_ai_meter_collisions].accumulator++; + match_assert( + "c:\\halo\\SOURCE\\ai\\actor_looking.c", + 1066, + global_current_collision_user_depth < MAXIMUM_COLLISION_USER_STACK_DEPTH); + global_current_collision_users[global_current_collision_user_depth++] = + _collision_user_ai_look; + scale_vector3d(&direction, 3.0f, &collision_vector); + unobstructed = !collision_test_vector( + FLAG(_collision_test_front_facing_surfaces_bit) | + FLAG(_collision_test_structure_bit), + center_point, + &collision_vector, + NONE, + &collision); + match_assert( + "c:\\halo\\SOURCE\\ai\\actor_looking.c", + 1070, + global_current_collision_user_depth > 1); + --global_current_collision_user_depth; + } + + if (unobstructed) + { + match_assert( + "c:\\halo\\SOURCE\\ai\\actor_looking.c", + 1077, + result_vector); + normalize3d(&direction); + *result_vector = direction; + result = TRUE; + break; + } + } + + return result; +} + +/* INFERRED: the __inline specifier is not attested in surviving source. Its + * sibling valid_real_normal3d is __inline in real_math.h, and four January + * objects reference this function, the shape of a shared inline whose single + * folded copy the splitter gave to this object. The call still stays out of + * line. Admitted by owner ruling (2026-09-20); on its own it is byte-inert in + * actor_look_update, and it changes this definition's COMDAT selection from + * no-duplicates to select-any, which csplit does not record for any function + * (it writes no-duplicates for all 8,223), so ownership is unchanged. */ +__inline boolean valid_real_normal2d( + real_vector2d const *normal) +{ + return valid_realcmp(magnitude_squared2d(normal), 1.0f); +} + +static boolean actor_look_decode_direction( + long actor_index, + struct direction_specification *specification, + real_vector3d *direction) +{ + struct actor_datum *actor = actor_get(actor_index); + boolean result = FALSE; + + match_assert("c:\\halo\\SOURCE\\ai\\actor_looking.c", 349, specification); + match_assert("c:\\halo\\SOURCE\\ai\\actor_looking.c", 350, direction); + + switch (specification->type) + { + case _direction_specification_movement: + if (actor->control.moving) + { + *direction = actor->control.moving_towards_vector; + result = normalize3d(direction) > 0.0f; + } + break; + + case _direction_specification_target: + if (actor->control.fire_state == _actor_fire_state_bursting) + { + *direction = actor->control.burst_aim_vector; + result = TRUE; + } + else if (actor->control.aiming_at_fire_target) + { + *direction = actor->control.current_fire_target_aim_vector; + result = TRUE; + } + else if (actor->target.target_prop_index != NONE) + { + struct prop_datum *prop = prop_get(actor->target.target_prop_index); + + vector_from_points3d(&actor->input.position.head_position, &prop->center_of_mass, direction); + result = normalize3d(direction) > 0.0f; + } + break; + + case _direction_specification_prop: + { + struct prop_datum *prop = prop_try_and_get(specification->prop_index); + + if (prop) + { + vector_from_points3d(&actor->input.position.head_position, &prop->head_position, direction); + result = normalize3d(direction) > 0.0f; + } + } + break; + + case _direction_specification_point: + vector_from_points3d(&actor->input.position.head_position, &specification->point, direction); + result = normalize3d(direction) > 0.0f; + break; + + case _direction_specification_vector: + *direction = specification->vector; + result = TRUE; + break; + + case _direction_specification_danger: + if (actor->danger_zone.danger_type > _actor_danger_zone_none) + { + vector_from_points3d(&actor->input.position.head_position, &actor->danger_zone.position, direction); + result = normalize3d(direction) > 0.0f; + } + break; + + case _direction_specification_object: + { + struct object_datum *object = object_try_and_get(specification->object_index); + + if (object) + { + real_point3d look_point; + + if (TEST_FLAG(_object_mask_unit, object->object.type)) + { + unit_get_head_position(specification->object_index, &look_point); + } + else + { + object_get_origin(specification->object_index, &look_point); + } + + vector_from_points3d(&actor->input.position.head_position, &look_point, direction); + result = normalize3d(direction) > 0.0f; + } + } + break; + + default: + match_vassert("c:\\halo\\SOURCE\\ai\\actor_looking.c", 449, FALSE, NULL); + break; + } + + if (result) + { + real magnitude_squared = magnitude_squared3d(direction); + + if (!valid_realcmp(magnitude_squared, 1.0f)) + { + real magnitude = square_root(magnitude_squared); + + switch (specification->type) + { + case _direction_specification_movement: + /* BUG (preserved for exact matching): January loads the point's + * z field twice (actor + 0x514). A corrected diagnostic should + * print the y field as its second point component. + */ + sprintf(temporary, "denormalized %f: %smoving (p%f %f %f) (v%f %f %f)", + magnitude, actor->control.moving ? "" : "not ", + actor->control.moving_towards_point.x, + actor->control.moving_towards_point.z, + actor->control.moving_towards_point.z, + actor->control.moving_towards_vector.i, + actor->control.moving_towards_vector.j, + actor->control.moving_towards_vector.k); + break; + + case _direction_specification_target: + if (actor->control.fire_state == _actor_fire_state_bursting) + { + sprintf(temporary, "denormalized %f: target type %d (burst aim vector %f %f %f)", + magnitude, actor->control.current_fire_target_type, + actor->control.burst_aim_vector.i, + actor->control.burst_aim_vector.j, + actor->control.burst_aim_vector.k); + } + else if (actor->control.aiming_at_fire_target) + { + sprintf(temporary, "denormalized %f: target type %d (fire target aim vector %f %f %f)", + magnitude, actor->control.current_fire_target_type, + actor->control.current_fire_target_aim_vector.i, + actor->control.current_fire_target_aim_vector.j, + actor->control.current_fire_target_aim_vector.k); + } + else if (actor->target.target_prop_index != NONE) + { + struct prop_datum *prop = prop_get(actor->target.target_prop_index); + + sprintf(temporary, "denormalized %f: target (prop 0x%08X center %f %f %f)", + magnitude, actor->target.target_prop_index, + prop->center_of_mass.x, prop->center_of_mass.y, prop->center_of_mass.z); + } + else + { + sprintf(temporary, "denormalized %f: target (none)", magnitude); + } + break; + + case _direction_specification_prop: + { + struct prop_datum *prop = prop_try_and_get(specification->prop_index); + + sprintf(temporary, "denormalized %f: prop 0x%08X%s (actor 0x%08X / us 0x%08X)", + magnitude, specification->prop_index, !prop ? " (invalid)" : "", + !prop ? 0 : prop->owner_actor_index, actor_index); + } + break; + + case _direction_specification_point: + sprintf(temporary, "denormalized %f: point (%f %f %f)", magnitude, + specification->point.x, specification->point.y, specification->point.z); + break; + + case _direction_specification_vector: + sprintf(temporary, "denormalized %f: vector (%f %f %f)", magnitude, + specification->vector.i, specification->vector.j, specification->vector.k); + break; + + case _direction_specification_danger: + if (actor->danger_zone.danger_type > _actor_danger_zone_none) + { + sprintf(temporary, "denormalized %f: danger (%f %f %f)", magnitude, + actor->danger_zone.position.x, actor->danger_zone.position.y, actor->danger_zone.position.z); + } + else + { + sprintf(temporary, "denormalized %f: danger (none)", magnitude); + } + break; + + case _direction_specification_object: + sprintf(temporary, "denormalized %f: object (0x%08X)", magnitude, specification->object_index); + break; + + default: + sprintf(temporary, "denormalized %f: (type %d)", magnitude, specification->type); + break; + } + + display_assert(temporary, "c:\\halo\\SOURCE\\ai\\actor_looking.c", 526, FALSE); + } + + match_assert_valid_real_normal3d("c:\\halo\\SOURCE\\ai\\actor_looking.c", 529, direction); + } + + return result; +} + +static boolean actor_look_idle_new_major_direction( + long actor_index, + struct actor_idle_looking *looking_definition, + real_vector3d const *base_vector, + boolean free_facing, + boolean major_is_aiming, + boolean minor_variation) +{ + struct actor_datum *actor = actor_get(actor_index); + struct actor_definition *definition = actor_definition_get(actor->meta.definition_index); + boolean interesting_direction = FALSE; + boolean found = FALSE; + + actor->control.idle_major_active = FALSE; + + if (!minor_variation) + { + found = actor_look_idle_find_prop( + actor_index, + free_facing, + major_is_aiming, + &actor->control.idle_major_direction, + &interesting_direction); + } + + if (!found) + { + real_vector3d vector = *base_vector; + real yaw_bound; + real pitch_bound; + real pitch_minimum; + + if (major_is_aiming) + { + yaw_bound = free_facing ? + _pi : + MIN(definition->looking.maximum_aiming_deviation.yaw, definition->looking.idle_aiming_deviation.yaw); + pitch_bound = MIN(definition->looking.maximum_aiming_deviation.pitch, definition->looking.idle_aiming_deviation.pitch); + + vector.k = 0.0f; + if (normalize3d(&vector) == 0.0f) + vector = *global_forward3d; + } + else + { + yaw_bound = MIN(definition->looking.maximum_looking_deviation.yaw, definition->looking.idle_looking_deviation.yaw); + pitch_bound = MIN(definition->looking.maximum_looking_deviation.pitch, definition->looking.idle_looking_deviation.pitch); + } + + pitch_minimum = -pitch_bound; + if (actor->input.vehicle_gunner) + pitch_minimum *= 0.5f; + + actor->control.idle_major_direction.type = _direction_specification_vector; + found = actor_look_find_random_vector( + &actor->input.position.head_position, + &vector, + TRUE, + -yaw_bound, + yaw_bound, + pitch_minimum, + pitch_bound, + &actor->control.idle_major_direction.vector); + } + + if (found) + { + actor->control.idle_major_timer = actor_look_idle_timer( + actor_index, + looking_definition, + major_is_aiming ? _idle_timer_aiming : _idle_timer_looking, + interesting_direction); + if (actor->control.idle_major_timer) + { + actor->control.idle_major_active = TRUE; + actor->control.idle_major_is_aiming = major_is_aiming; + } + } + + return interesting_direction; +} + +static void actor_look_idle_new_minor_direction( + long actor_index, + struct actor_idle_looking *looking_definition, + real_vector3d const *base_vector) +{ + struct actor_datum *actor = actor_get(actor_index); + struct actor_definition *definition = actor_definition_get(actor->meta.definition_index); + boolean interesting_direction = FALSE; + boolean found; + + actor->control.idle_minor_active = FALSE; + + found = actor_look_idle_find_prop( + actor_index, + FALSE, + FALSE, + &actor->control.idle_minor_direction, + &interesting_direction); + if (!found) + { + real yaw_bound = MIN(definition->looking.maximum_looking_deviation.yaw, definition->looking.idle_looking_deviation.yaw); + real pitch_bound = MIN(definition->looking.maximum_looking_deviation.pitch, definition->looking.idle_looking_deviation.pitch); + real const *delta_angles = actor->state.mode == _actor_mode_combat ? + definition->looking.combat_looking_delta_angles : + definition->looking.noncombat_looking_delta_angles; + real yaw_minimum = MAX(-yaw_bound, -delta_angles[0]); + real yaw_maximum = MIN(yaw_bound, delta_angles[1]); + real_vector3d vector; + + found = actor_look_find_random_vector( + &actor->input.position.head_position, + base_vector, + FALSE, + yaw_minimum, + yaw_maximum, + -pitch_bound, + pitch_bound, + &vector); + if (found) + { + actor->control.idle_minor_direction.type = _direction_specification_vector; + actor->control.idle_minor_direction.vector = vector; + interesting_direction = FALSE; + } + } + + if (found) + { + actor->control.idle_minor_timer = actor_look_idle_timer( + actor_index, + looking_definition, + _idle_timer_looking, + interesting_direction); + if (actor->control.idle_minor_timer) + actor->control.idle_minor_active = TRUE; + } + + return; +} + +void actor_look_update( + long actor_index) +{ + struct actor_datum *actor = actor_get(actor_index); + struct actor_definition *definition = actor_definition_get(actor->meta.definition_index); + boolean aiming_at_target = FALSE; + boolean looking_enabled = TRUE; + boolean can_look; + + match_assert_valid_real_normal3d("c:\\halo\\SOURCE\\ai\\actor_looking.c", 1103, &actor->control.desired_facing_vector); + match_assert_valid_real_normal3d("c:\\halo\\SOURCE\\ai\\actor_looking.c", 1104, &actor->control.desired_aiming_vector); + match_assert_valid_real_normal3d("c:\\halo\\SOURCE\\ai\\actor_looking.c", 1105, &actor->control.desired_looking_vector); + + if (actor->output.movement_type == _actor_movement_type_asleep) + { + can_look = FALSE; + looking_enabled = FALSE; + } + else if (actor->input.vehicle_gunner) + { + can_look = TRUE; + } + else if (actor->output.movement_type == _actor_movement_type_alert || + actor->output.movement_type == _actor_movement_type_combat) + { + can_look = actor_get_weapon(actor_index) != NONE; + } + else + { + can_look = FALSE; + } + + if (!looking_enabled) + { + actor->control.desired_aiming_vector = actor->control.desired_facing_vector; + actor->control.desired_looking_vector = actor->control.desired_facing_vector; + goto update_facing; + } + + { + boolean looking_free; + boolean facing_free; + boolean facing_optional; + boolean aiming_free; + boolean facing_locked; + boolean looking_locked; + real aiming_cosine; + real looking_cosine; + real look_delta_deviations[2]; + short primary_priority; + short secondary_priority; + real_vector3d primary_vector; + real_vector3d secondary_vector; + boolean burst_direction = FALSE; + + facing_free = actor->control.free_facing_vector; + aiming_free = TRUE; + looking_free = can_look; + facing_optional = actor->control.optional_facing_vector; + facing_locked = FALSE; + looking_locked = FALSE; + aiming_cosine = definition->looking.runtime_maximum_aiming_deviation_cosine.yaw; + looking_cosine = definition->looking.runtime_maximum_looking_deviation_cosine.yaw; + + if (actor->state.mode == _actor_mode_combat) + { + look_delta_deviations[0] = cosine(definition->looking.combat_looking_delta_angles[0]); + look_delta_deviations[1] = cosine(definition->looking.combat_looking_delta_angles[1]); + } + else + { + look_delta_deviations[0] = cosine(definition->looking.noncombat_looking_delta_angles[0]); + look_delta_deviations[1] = cosine(definition->looking.noncombat_looking_delta_angles[1]); + } + + if (actor_combat_currently_firing_burst(actor_index) && + !actor->orders.combat.abort_burst) + { + struct direction_specification burst_specification; + + burst_specification.type = _direction_specification_target; + if (actor_look_decode_direction(actor_index, &burst_specification, &primary_vector)) + { + primary_priority = _primary_priority_locked_aiming; + aiming_at_target = TRUE; + burst_direction = TRUE; + } + } + + if (!burst_direction) + { + primary_priority = actor->orders.look.primary_priority; + if (primary_priority != _primary_priority_none && + primary_priority != _primary_priority_face_360) + { + if (actor_look_decode_direction(actor_index, &actor->orders.look.primary_direction, &primary_vector)) + { + aiming_at_target = actor->orders.look.primary_direction.type == _direction_specification_target; + } + else + { + primary_priority = _primary_priority_none; + } + } + } + + secondary_priority = _secondary_look_priority_none; + if (actor->control.secondary_look_type >= _secondary_look_none && + actor->control.secondary_look_timer > 0 && + actor_look_decode_direction(actor_index, &actor->control.secondary_look_direction, &secondary_vector)) + { + secondary_priority = actor->control.secondary_look_priority; + } + + if (actor->control.moving && + actor_action_class(actor_index) == _action_class_transitory) + { + secondary_priority = MIN(secondary_priority, _secondary_look_priority_turn_and_aim); + } + + if (primary_priority != _primary_priority_none && + primary_priority != _primary_priority_face_360) + { + match_assert_valid_real_normal3d("c:\\halo\\SOURCE\\ai\\actor_looking.c", 1226, &primary_vector); + } + + if (secondary_priority != _secondary_look_priority_none) + { + match_assert_valid_real_normal3d("c:\\halo\\SOURCE\\ai\\actor_looking.c", 1230, &secondary_vector); + } + + if (actor->control.secondary_look_timer > 0 && + --actor->control.secondary_look_timer == 0) + { + if (ACTOR_LOOKING_DEBUG_PRINTING_ENABLED()) + { + console_printf( + FALSE, + "%s: look timer expire", + ai_debug_describe_actor( + actor_index, + NONE, + FALSE, + temporary, + NUMBEROF(temporary))); + } + + actor->control.secondary_look_type = _secondary_look_none; + actor->control.secondary_look_priority = _secondary_look_priority_none; + } + + actor->control.aiming_away_from_primary = FALSE; + + if (primary_priority >= _primary_priority_opportunity_aiming) + { + boolean primary_accepted = FALSE; + + if (primary_priority >= _primary_priority_aiming && + (facing_free || actor_look_valid_aim_vector(aiming_cosine, &actor->control.desired_facing_vector, &primary_vector))) + { + primary_accepted = TRUE; + } + else if (primary_priority >= _primary_priority_facing && facing_optional) + { + facing_optional = FALSE; + facing_free = TRUE; + primary_accepted = TRUE; + } + + if (primary_accepted) + { + actor->control.desired_aiming_vector = primary_vector; + aiming_free = FALSE; + looking_free = can_look; + + if (primary_priority >= _primary_priority_locked_aiming) + { + looking_locked = TRUE; + if (can_look) + actor->control.desired_looking_vector = primary_vector; + } + } + + if (primary_priority == _primary_priority_opportunity_aiming) + primary_priority = facing_free ? _primary_priority_aiming : _primary_priority_none; + + if (facing_free) + { + facing_free = FALSE; + facing_optional = FALSE; + actor->control.desired_facing_vector = primary_vector; + actor->control.face_exactly |= (primary_priority == _primary_priority_exact_facing); + } + + facing_locked = (!actor->control.free_facing_vector && !actor->control.optional_facing_vector) || + primary_priority >= _primary_priority_locked_facing; + } + + switch (secondary_priority) + { + case _secondary_look_priority_idle_look: + case _secondary_look_priority_idle_aim: + case _secondary_look_priority_aim: + case _secondary_look_priority_turn_and_aim: + case _secondary_look_priority_stop_and_aim: + { + boolean secondary_aim_valid = actor_look_valid_aim_vector(aiming_cosine, &actor->control.desired_facing_vector, &secondary_vector); + + if (!facing_locked && !looking_locked && + ((secondary_priority >= _secondary_look_priority_stop_and_aim && actor_move_force_stop(actor_index)) || + (secondary_priority >= _secondary_look_priority_turn_and_aim && (facing_optional || actor->control.free_facing_vector)) || + (secondary_priority >= _secondary_look_priority_aim && !secondary_aim_valid && facing_free && aiming_free))) + { + if (!actor->control.face_exactly || !secondary_aim_valid) + { + actor->control.desired_facing_vector = secondary_vector; + actor->control.face_exactly = FALSE; + } + + actor->control.desired_aiming_vector = secondary_vector; + actor->control.desired_looking_vector = secondary_vector; + looking_free = can_look; + facing_free = FALSE; + actor->control.aiming_away_from_primary = TRUE; + looking_locked = FALSE; + aiming_free = FALSE; + } + else if (!looking_locked && secondary_aim_valid && + (secondary_priority >= _secondary_look_priority_turn_and_aim || + (secondary_priority >= _secondary_look_priority_idle_aim && aiming_free))) + { + actor->control.desired_aiming_vector = secondary_vector; + actor->control.desired_looking_vector = secondary_vector; + looking_free = can_look; + actor->control.aiming_away_from_primary = TRUE; + looking_locked = FALSE; + aiming_free = FALSE; + } + else if (can_look && + actor_look_valid_look_vector(looking_cosine, look_delta_deviations, &actor->control.desired_facing_vector, &actor->control.desired_aiming_vector, &secondary_vector)) + { + actor->control.desired_looking_vector = secondary_vector; + looking_free = FALSE; + } + else if (aiming_free && secondary_aim_valid) + { + actor->control.desired_aiming_vector = secondary_vector; + actor->control.desired_looking_vector = secondary_vector; + looking_free = TRUE; + aiming_free = FALSE; + } + } + break; + + case _secondary_look_priority_override: + case _secondary_look_priority_override_exact_facing: + { + boolean succeeded = FALSE; + boolean change_facing = secondary_priority == _secondary_look_priority_override_exact_facing; + boolean face_exactly = secondary_priority == _secondary_look_priority_override_exact_facing; + + if (actor->control.free_facing_vector) + { + change_facing = TRUE; + succeeded = TRUE; + } + else if (actor_look_valid_aim_vector(aiming_cosine, &actor->control.desired_facing_vector, &secondary_vector)) + { + succeeded = TRUE; + } + else if (actor_move_force_stop(actor_index)) + { + face_exactly = TRUE; + change_facing = TRUE; + succeeded = TRUE; + } + + if (succeeded) + { + if (change_facing) + { + actor->control.desired_facing_vector = secondary_vector; + actor->control.face_exactly = face_exactly; + } + + actor->control.desired_aiming_vector = secondary_vector; + actor->control.desired_looking_vector = secondary_vector; + looking_free = can_look; + facing_free = FALSE; + actor->control.aiming_away_from_primary = TRUE; + looking_locked = FALSE; + aiming_free = FALSE; + } + } + break; + } + + if (primary_priority == _primary_priority_opportunity_aiming && + aiming_free && + actor_look_valid_aim_vector(aiming_cosine, &actor->control.desired_facing_vector, &primary_vector)) + { + actor->control.desired_aiming_vector = primary_vector; + if (looking_free) + actor->control.desired_looking_vector = primary_vector; + actor->control.aiming_away_from_primary = FALSE; + aiming_free = FALSE; + } + + { + struct actor_idle_looking *looking_definition = actor_look_get_looking_definition(actor_index); + boolean idle_facing = looking_definition->idle_facing_time_upper_bound > 0.0f; + boolean idle_aiming = looking_definition->idle_aim_time_upper_bound > 0.0f; + boolean idle_looking = looking_definition->idle_look_time_upper_bound > 0.0f; + + if (actor->orders.look.idle_look_type > _idle_look_none && + !looking_locked && + (aiming_free || looking_free) && + (idle_facing || idle_aiming || idle_looking)) + { + boolean new_major = FALSE; + boolean aiming_variation = FALSE; + boolean major_valid = FALSE; + boolean free_facing = idle_facing && facing_free && + primary_priority == _primary_priority_face_360 && + actor->control.idle_facing_timer == 0; + real_vector3d idle_major_vector; + + if (actor->control.idle_facing_timer > 0) + actor->control.idle_facing_timer--; + + if (actor->control.idle_major_active && + actor->control.idle_major_is_aiming && + !aiming_free) + { + actor->control.idle_major_active = TRUE; + actor->control.idle_major_timer = actor_look_idle_timer(actor_index, looking_definition, _idle_timer_looking, TRUE); + actor->control.idle_major_direction.type = _direction_specification_vector; + actor->control.idle_major_direction.vector = actor->control.desired_aiming_vector; + } + + if (!actor->control.idle_major_active || !actor->control.idle_major_timer) + { + boolean major_is_aiming = TRUE; + boolean major_possible = aiming_free && idle_aiming; + + if (!major_possible) + { + major_is_aiming = FALSE; + major_possible = looking_free && idle_looking; + } + + if (major_possible) + { + actor->control.idle_major_direction_is_interesting = actor_look_idle_new_major_direction( + actor_index, + looking_definition, + major_is_aiming ? &actor->control.desired_facing_vector : &actor->control.desired_aiming_vector, + free_facing, + major_is_aiming, + major_is_aiming && looking_free && idle_looking); + match_assert( + "c:\\halo\\SOURCE\\ai\\actor_looking.c", + 1501, + !actor->control.idle_major_active || (actor->control.idle_major_timer > 0)); + new_major = TRUE; + } + } + + if (actor->control.idle_major_active) + { + actor->control.idle_major_timer--; + if (actor_look_decode_direction(actor_index, &actor->control.idle_major_direction, &idle_major_vector)) + { + match_assert_valid_real_normal3d("c:\\halo\\SOURCE\\ai\\actor_looking.c", 1512, &idle_major_vector); + + if (aiming_free) + { + if (facing_free && idle_facing && actor->state.flying) + { + free_facing = TRUE; + aiming_variation = TRUE; + } + + if (free_facing) + { + actor->control.desired_facing_vector = idle_major_vector; + actor->control.desired_aiming_vector = idle_major_vector; + actor->control.aiming_away_from_primary = TRUE; + major_valid = TRUE; + } + else if (actor_look_valid_aim_vector(aiming_cosine, &actor->control.desired_facing_vector, &idle_major_vector)) + { + actor->control.desired_aiming_vector = idle_major_vector; + actor->control.aiming_away_from_primary = TRUE; + major_valid = TRUE; + } + } + else if (actor_look_valid_look_vector(looking_cosine, look_delta_deviations, &actor->control.desired_facing_vector, &actor->control.desired_aiming_vector, &idle_major_vector)) + { + actor->control.desired_looking_vector = idle_major_vector; + major_valid = TRUE; + } + } + } + + if (major_valid) + { + if (new_major && idle_looking) + { + actor->control.idle_minor_active = TRUE; + actor->control.idle_minor_timer = actor_look_idle_timer( + actor_index, + looking_definition, + _idle_timer_looking, + actor->control.idle_major_direction_is_interesting); + actor->control.idle_minor_direction = actor->control.idle_major_direction; + if (free_facing) + { + actor->control.idle_facing_timer = actor_look_idle_timer( + actor_index, + looking_definition, + _idle_timer_facing, + actor->control.idle_major_direction_is_interesting); + } + } + } + else + { + actor->control.idle_major_active = FALSE; + idle_major_vector = actor->control.desired_aiming_vector; + } + + if (aiming_free && + ((looking_free && idle_looking) || (aiming_variation && idle_aiming))) + { + if (!actor->control.idle_minor_timer) + { + actor_look_idle_new_minor_direction(actor_index, looking_definition, &idle_major_vector); + match_assert( + "c:\\halo\\SOURCE\\ai\\actor_looking.c", + 1581, + actor->control.idle_minor_timer > 0); + } + + actor->control.idle_minor_timer--; + if (actor->control.idle_minor_active) + { + real_vector3d idle_minor_vector; + + if (actor_look_decode_direction(actor_index, &actor->control.idle_minor_direction, &idle_minor_vector) && + (aiming_variation ? + actor_look_valid_aim_vector(aiming_cosine, &actor->control.desired_facing_vector, &idle_minor_vector) : + actor_look_valid_look_vector(looking_cosine, look_delta_deviations, &actor->control.desired_facing_vector, &actor->control.desired_aiming_vector, &idle_minor_vector))) + { + match_assert_valid_real_normal3d("c:\\halo\\SOURCE\\ai\\actor_looking.c", 1605, &idle_minor_vector); + + if (aiming_variation) + actor->control.desired_aiming_vector = idle_minor_vector; + actor->control.desired_looking_vector = idle_minor_vector; + } + else + { + actor->control.idle_minor_active = FALSE; + } + } + } + else + { + actor->control.idle_minor_active = FALSE; + } + } + else + { + actor->control.idle_major_active = FALSE; + actor->control.idle_major_direction_is_interesting = FALSE; + actor->control.idle_minor_active = FALSE; + } + } + + if (!actor->control.moving && + !actor->control.moving_forced_by_aiming && + !unit_is_busy(actor->meta.unit_index) && + actor->input.vehicle_index == NONE) + { + if ((actor_look_valid_aim_vector(aiming_cosine, &actor->control.desired_facing_vector, &actor->control.desired_aiming_vector) && + !actor_look_valid_aim_vector(aiming_cosine, &actor->input.facing_vector, &actor->control.desired_aiming_vector)) || + (can_look && + actor_look_valid_look_vector(looking_cosine, look_delta_deviations, &actor->control.desired_facing_vector, &actor->control.desired_aiming_vector, &actor->control.desired_looking_vector) && + !actor_look_valid_look_vector(looking_cosine, look_delta_deviations, &actor->input.facing_vector, &actor->control.desired_aiming_vector, &actor->control.desired_looking_vector))) + { + actor->control.face_exactly = TRUE; + } + } + + if (!can_look) + actor->control.desired_looking_vector = actor->control.desired_aiming_vector; + } + +update_facing: + if (!actor->state.flying) + { + if (!realcmp(actor->control.desired_facing_vector.k, 0.0f)) + { + actor->control.desired_facing_vector.k = 0.0f; + if (normalize2d((real_vector2d *)&actor->control.desired_facing_vector) == 0.0f) + actor->control.desired_facing_vector = actor->input.facing_vector; + } + + match_vassert( + "c:\\halo\\SOURCE\\ai\\actor_looking.c", + 1673, + valid_real_normal2d((real_vector2d *)&actor->output.facing_vector), + csprintf( + temporary, + "%s: assert_valid_real_normal2d(%f, %f)", + "(real_vector2d *) &actor->output.facing_vector", + actor->output.facing_vector.i, + actor->output.facing_vector.j)); + } + + if (actor->control.desire_stationary_facing) + { + if (!actor->control.fixed_stationary_facing) + { + if (!actor->control.moving && + dot_product3d(&actor->input.aiming_vector, &actor->control.desired_aiming_vector) > 0.9f) + { + actor->control.fixed_stationary_facing = TRUE; + actor->control.fixed_stationary_facing_vector = actor->control.desired_facing_vector; + } + } + else if (definition->defensive.stationary_facing_angle > 0.0f) + { + real stationary_cosine = cosine(definition->defensive.stationary_facing_angle); + boolean valid; + + if (actor->state.flying) + { + valid = dot_product3d(&actor->control.desired_facing_vector, &actor->control.fixed_stationary_facing_vector) > stationary_cosine && + dot_product3d(&actor->control.desired_aiming_vector, &actor->control.fixed_stationary_facing_vector) > stationary_cosine; + } + else + { + real_vector2d facing2d = *(real_vector2d *)&actor->control.desired_facing_vector; + real_vector2d aiming2d = *(real_vector2d *)&actor->control.desired_aiming_vector; + real_vector2d fixed2d = *(real_vector2d *)&actor->control.fixed_stationary_facing_vector; + + valid = normalize2d(&facing2d) != 0.0f && + normalize2d(&aiming2d) != 0.0f && + normalize2d(&fixed2d) != 0.0f && + dot_product2d(&fixed2d, &facing2d) > stationary_cosine && + dot_product2d(&aiming2d, &fixed2d) > stationary_cosine; + } + + if (!valid) + { + actor->control.fixed_stationary_facing = FALSE; + actor_stimulus_abandon_stationary_facing(actor_index); + } + } + } + else + { + actor->control.fixed_stationary_facing = FALSE; + } + + actor->output.facing_vector = actor->control.desired_facing_vector; + actor->output.aiming_vector = actor->control.desired_aiming_vector; + actor->output.looking_vector = actor->control.desired_looking_vector; + actor_unit_control_exact_facing(actor_index, actor->control.face_exactly); + + match_assert_valid_real_normal3d("c:\\halo\\SOURCE\\ai\\actor_looking.c", 1736, &actor->output.facing_vector); + match_assert_valid_real_normal3d("c:\\halo\\SOURCE\\ai\\actor_looking.c", 1737, &actor->output.aiming_vector); + match_assert_valid_real_normal3d("c:\\halo\\SOURCE\\ai\\actor_looking.c", 1738, &actor->output.looking_vector); + + /* Two separate tests rather than one disjunction: HCEX's line table puts + * them on separate source lines, 1740 and 1745. Admitted by owner ruling + * (2026-09-20). */ + if (aiming_at_target) + { + actor->output.aiming_speed = _unit_aiming_speed_alert; + } + else if (actor->orders.look.idle_look_type == _idle_look_combat) + { + actor->output.aiming_speed = _unit_aiming_speed_alert; + } + else + { + switch (actor->control.secondary_look_type) + { + case _secondary_look_weapon_impact: + case _secondary_look_detonation: + case _secondary_look_combat_stimulus_prop: + case _secondary_look_damage: + case _secondary_look_dangerous_object: + actor->output.aiming_speed = _unit_aiming_speed_alert; + break; + default: + actor->output.aiming_speed = _unit_aiming_speed_casual; + break; + } + } + + return; +} + +void actor_look_affect_movement( + long actor_index) +{ + struct actor_datum *actor = actor_get(actor_index); + struct direction_specification *movement_direction = &actor->orders.look.primary_direction; + + if (movement_direction->type == _direction_specification_movement && + !actor_path_has_path(actor_index)) + { + actor->orders.look.primary_priority = _primary_priority_none; + } + + if (actor->orders.look.primary_priority >= _primary_priority_facing && + movement_direction->type != _direction_specification_movement && + actor_look_decode_direction( + actor_index, + movement_direction, + &actor->control.moving_forced_aim_direction)) + { + actor->control.moving_forced_by_aiming = TRUE; + } + else + { + actor->control.moving_forced_by_aiming = FALSE; + } + + return; +} diff --git a/research/fifty_objects_20260925/w/actor_looking/lab/Vb.c b/research/fifty_objects_20260925/w/actor_looking/lab/Vb.c new file mode 100644 index 00000000..b2973fa8 --- /dev/null +++ b/research/fifty_objects_20260925/w/actor_looking/lab/Vb.c @@ -0,0 +1,1984 @@ +/* +ACTOR_LOOKING.C + +symbols in this file: +00015E80 0070: + _actor_look_secondary_stop (0000) +00015EF0 0130: + _actor_look_compute_prop_interest (0000) +00016020 0050: + _actor_look_get_looking_definition (0000) +00016070 0370: + _actor_look_secondary (0000) +000163E0 0080: + _actor_look_valid_aim_vector (0000) +00016460 00f0: + _actor_look_valid_look_vector (0000) +00016550 00b0: + _actor_looking_test_validity (0000) +00016600 0260: + _actor_look_idle_find_prop (0000) +00016860 0160: + _actor_look_idle_timer (0000) +000169C0 0260: + _actor_look_find_random_vector (0000) +00016C20 0050: + _valid_real_normal2d (0000) +00016C70 0660: + _actor_look_decode_direction (0000) +000172D0 0210: + _actor_look_idle_new_major_direction (0000) +000174E0 0170: + _actor_look_idle_new_minor_direction (0000) +00017650 1270: + _actor_look_update (0000) +000188C0 0080: + _actor_look_affect_movement (0000) +00244C74 0070: + _global_secondary_look_priorities (0000) + _global_secondary_look_times (0038) +00244CE4 000e: + ??_C@_0O@FNONJPCB@?$CFs?3?5look?9stop?$AA@ (0000) +00244CF4 0004: + __real@3fe66666 (0000) +00244CF8 0012: + ??_C@_0BC@CBOPKOHG@?$CFs?3?5look?5?$CFs?5?$CFs?5?$CFd?$AA@ (0000) +00244D0C 0009: + ??_C@_08IILCFMOF@scripted?$AA@ (0000) +00244D18 0007: + ??_C@_06NCEIAKB@danger?$AA@ (0000) +00244D20 0007: + ??_C@_06GJOIPFFF@damage?$AA@ (0000) +00244D28 000c: + ??_C@_0M@KFECPMLC@combat?9prop?$AA@ (0000) +00244D34 000f: + ??_C@_0P@HANCNCFH@comm?9direction?$AA@ (0000) +00244D44 000a: + ??_C@_09OLJCJFBL@comm?9prop?$AA@ (0000) +00244D50 000e: + ??_C@_0O@BOCADBDG@shooting?9prop?$AA@ (0000) +00244D60 0009: + ??_C@_08NDPBJKMG@new?9prop?$AA@ (0000) +00244D6C 0007: + ??_C@_06LDFNIMBB@impact?$AA@ (0000) +00244D74 000c: + ??_C@_0M@JOHOFPJB@moving?9prop?$AA@ (0000) +00244D80 000c: + ??_C@_0M@PINLHHEI@environment?$AA@ (0000) +00244D8C 0010: + ??_C@_0BA@MGHLNDAM@override?9facing?$AA@ (0000) +00244D9C 0009: + ??_C@_08PNBPAFID@override?$AA@ (0000) +00244DA8 000d: + ??_C@_0N@OPBBNFGJ@stop?9and?9aim?$AA@ (0000) +00244DB8 000d: + ??_C@_0N@FFMCKHMJ@turn?9and?9aim?$AA@ (0000) +00244DC8 0004: + ??_C@_03MKHEFFMA@aim?$AA@ (0000) +00244DCC 0009: + ??_C@_08IECGFEAB@idle?9aim?$AA@ (0000) +00244DD8 000a: + ??_C@_09CPPFOLKN@idle?9look?$AA@ (0000) +00244DE4 0008: + ??_C@_07DLHCIBDH@default?$AA@ (0000) +00244DEC 0037: + ??_C@_0DH@BKMNBGNP@?$CItype?5?$DO?$DN?50?$CJ?5?$CG?$CG?5?$CItype?5?$DM?5NUMBER_OF@ (0000) +00244E24 0022: + ??_C@_0CC@OBFKKCBI@c?3?2halo?2SOURCE?2ai?2actor_looking?4@ (0000) +00244E48 0004: + __real@3ada740e (0000) +00244E50 0049: + ??_C@_0EJ@PDHFHBNF@?$CFs?3?5logic?5error?5in?5actor?5looking@ (0000) +00244E9C 0008: + ??_C@_07FJPMPBHO@looking?$AA@ (0000) +00244EA4 0007: + ??_C@_06CPNACJHN@aiming?$AA@ (0000) +00244EAC 0007: + ??_C@_06LJBECLPP@facing?$AA@ (0000) +00244EB4 000e: + ??_C@_0O@LDGGHEKC@result_vector?$AA@ (0000) +00244EC4 0023: + ??_C@_0CD@JLCDLMPD@denormalized?5?$CFf?3?5?$DMerror?$DO?5?$CItype?5?$CF@ (0000) +00244EE8 0021: + ??_C@_0CB@ILCNAOOH@denormalized?5?$CFf?3?5object?5?$CI0x?$CF08X?$CJ@ (0000) +00244F0C 001f: + ??_C@_0BP@JMCBPAFA@denormalized?5?$CFf?3?5danger?5?$CInone?$CJ?$AA@ (0000) +00244F2C 0023: + ??_C@_0CD@BJDFLJJM@denormalized?5?$CFf?3?5danger?5?$CI?$CFf?5?$CFf?5?$CF@ (0000) +00244F50 0023: + ??_C@_0CD@MPCIMEDM@denormalized?5?$CFf?3?5vector?5?$CI?$CFf?5?$CFf?5?$CF@ (0000) +00244F74 0022: + ??_C@_0CC@KKBEICMF@denormalized?5?$CFf?3?5point?5?$CI?$CFf?5?$CFf?5?$CFf@ (0000) +00244F98 003a: + ??_C@_0DK@KHHBJFIN@denormalized?5?$CFf?3?5prop?50x?$CF08X?$CFs?5?$CI@ (0000) +00244FD4 000b: + ??_C@_0L@CGKLOAKK@?5?$CIinvalid?$CJ?$AA@ (0000) +00244FE0 001f: + ??_C@_0BP@IAJLBFML@denormalized?5?$CFf?3?5target?5?$CInone?$CJ?$AA@ (0000) +00245000 0036: + ??_C@_0DG@LJDBLOA@denormalized?5?$CFf?3?5target?5?$CIprop?50x@ (0000) +00245038 0042: + ??_C@_0EC@ONEINDFA@denormalized?5?$CFf?3?5target?5type?5?$CFd?5@ (0000) +0024507C 003c: + ??_C@_0DM@KFLCBPJA@denormalized?5?$CFf?3?5target?5type?5?$CFd?5@ (0000) +002450B8 0032: + ??_C@_0DC@MBKOGPLI@denormalized?5?$CFf?3?5?$CFsmoving?5?$CIp?$CFf?5?$CF@ (0000) +002450EC 0005: + ??_C@_04LKOGMCLF@not?5?$AA@ (0000) +002450F4 000a: + ??_C@_09HPKLLIJF@direction?$AA@ (0000) +00245100 000e: + ??_C@_0O@DNCJFFDC@specification?$AA@ (0000) +00245110 001e: + ??_C@_0BO@ICLEICLJ@?$CGactor?9?$DOoutput?4looking_vector?$AA@ (0000) +00245130 001d: + ??_C@_0BN@MLJELDAF@?$CGactor?9?$DOoutput?4aiming_vector?$AA@ (0000) +00245150 001d: + ??_C@_0BN@BNGLBJLG@?$CGactor?9?$DOoutput?4facing_vector?$AA@ (0000) +00245170 0004: + __real@3f666666 (0000) +00245174 0027: + ??_C@_0CH@MHPDGGDP@?$CFs?3?5assert_valid_real_normal2d?$CI?$CF@ (0000) +0024519C 002f: + ??_C@_0CP@OAIIPIIE@?$CIreal_vector2d?5?$CK?$CJ?5?$CGactor?9?$DOoutput@ (0000) +002451CC 0013: + ??_C@_0BD@CADKODCD@?$CGidle_minor_vector?$AA@ (0000) +002451E0 0024: + ??_C@_0CE@LCIPMIDM@actor?9?$DOcontrol?4idle_minor_timer?5@ (0000) +00245204 0013: + ??_C@_0BD@JGOPOGFP@?$CGidle_major_vector?$AA@ (0000) +00245218 004b: + ??_C@_0EL@IKADNPKK@?$CBactor?9?$DOcontrol?4idle_major_activ@ (0000) +00245264 0016: + ??_C@_0BG@GOAPBADG@?$CFs?3?5look?5timer?5expire?$AA@ (0000) +0024527C 0012: + ??_C@_0BC@OJIPDKMD@?$CGsecondary_vector?$AA@ (0000) +00245290 0010: + ??_C@_0BA@GFAAOIFJ@?$CGprimary_vector?$AA@ (0000) +002452A0 0027: + ??_C@_0CH@JLLNHPPI@?$CGactor?9?$DOcontrol?4desired_looking_@ (0000) +002452C8 0026: + ??_C@_0CG@KOFPIDJD@?$CGactor?9?$DOcontrol?4desired_aiming_v@ (0000) +002452F0 0026: + ??_C@_0CG@HIKACJCA@?$CGactor?9?$DOcontrol?4desired_facing_v@ (0000) +*/ + +/* ---------- headers */ + +#include "cseries.h" +#include "ai/actor_looking.h" + +#include "actors.h" +#include "actor_definitions.h" +#include "ai_debug.h" +#include "ai_profile.h" +#include "cseries/errors.h" +#include "items/weapon_definitions.h" +#include "main/console.h" +#include "physics/collisions.h" +#include "physics/collision_usage.h" +#include "props.h" +#include "units/units.h" + + +/* ---------- constants */ + +enum +{ + _idle_look_none = 0, + _idle_look_noncombat, + _idle_look_guarding, + _idle_look_searching, + _idle_look_combat, + NUMBER_OF_IDLE_LOOK_TYPES, +}; + +/* TU-local copy: no shared header owns the actor mode domain yet; partial or + * complete copies also exist in actors.c, actor_moving.c, actor_perception.c, + * actor_stimulus.c, actor_type_flood.c, ai_communication.c, ai_script.c, + * encounters.c and actions.c. */ +enum +{ + _actor_mode_braindead = 0, + _actor_mode_asleep, + _actor_mode_alert, + _actor_mode_combat, + NUMBER_OF_ACTOR_MODES, +}; + +/* TU-local copy: no shared header owns the actor combat status domain yet; a + * complete copy also exists in action_obey.c (partial ones in action_charge.c). */ +enum +{ + _actor_combat_status_none = 0, + _actor_combat_status_wary, + _actor_combat_status_investigate, + _actor_combat_status_definite, + _actor_combat_status_certain, + _actor_combat_status_clear_los, + _actor_combat_status_dangerous, + _actor_combat_status_visible, + NUMBER_OF_ACTOR_COMBAT_STATUS_LEVELS, +}; + +enum +{ + _idle_timer_facing = 0, + _idle_timer_aiming, + _idle_timer_looking, +}; + +/* ---------- macros */ + +#define ACTOR_LOOKING_DEBUG_PRINTING_ENABLED() (ai_debug.print_secondary_looking) + + + + +/* ---------- structures */ + +typedef char actor_looking_ai_debug_printing_offset_must_be_0x9D[ + offsetof(struct ai_debug_state, print_secondary_looking) == 0x9D ? 1 : -1]; +typedef char actor_looking_actor_vehicle_index_offset_must_be_0x158[ + offsetof(struct actor_datum, input.vehicle_index) == 0x158 ? 1 : -1]; +typedef char actor_looking_secondary_look_type_offset_must_be_0x544[ + offsetof(struct actor_datum, control.secondary_look_type) == 0x544 ? 1 : -1]; +typedef char actor_looking_secondary_look_priority_offset_must_be_0x546[ + offsetof(struct actor_datum, control.secondary_look_priority) == 0x546 ? 1 : -1]; +typedef char actor_looking_secondary_look_timer_offset_must_be_0x548[ + offsetof(struct actor_datum, control.secondary_look_timer) == 0x548 ? 1 : -1]; +typedef char actor_looking_prop_unit_index_offset_must_be_0x18[ + offsetof(struct prop_datum, unit_index) == 0x18 ? 1 : -1]; +typedef char actor_looking_prop_state_offset_must_be_0x24[ + offsetof(struct prop_datum, state) == 0x24 ? 1 : -1]; +typedef char actor_looking_prop_enemy_offset_must_be_0x60[ + offsetof(struct prop_datum, enemy) == 0x60 ? 1 : -1]; +typedef char actor_looking_prop_dead_ticks_offset_must_be_0x76[ + offsetof(struct prop_datum, dead_ticks) == 0x76 ? 1 : -1]; +typedef char actor_looking_prop_vehicle_index_offset_must_be_0x110[ + offsetof(struct prop_datum, vehicle_index) == 0x110 ? 1 : -1]; +typedef char actor_looking_prop_quantized_distance_offset_must_be_0x121[ + offsetof(struct prop_datum, quantized_distance) == 0x121 ? 1 : -1]; +typedef char actor_looking_prop_quantized_speed_offset_must_be_0x123[ + offsetof(struct prop_datum, quantized_speed) == 0x123 ? 1 : -1]; +typedef char actor_looking_prop_dead_offset_must_be_0x127[ + offsetof(struct prop_datum, dead) == 0x127 ? 1 : -1]; +typedef char actor_looking_prop_shooting_offset_must_be_0x12F[ + offsetof(struct prop_datum, shooting) == 0x12F ? 1 : -1]; + +/* ---------- prototypes */ + +static struct actor_idle_looking *actor_look_get_looking_definition( + long actor_index); +static boolean actor_look_valid_aim_vector( + real yaw_deviation, + real_vector3d const *facing_vector, + real_vector3d const *attempted_aiming_vector); +static boolean actor_look_valid_look_vector( + real yaw_deviation, + real *look_delta_deviations, + real_vector3d const *aiming_vector, + real_vector3d const *attempted_looking_vector, + real_vector3d const *look_vector); +static boolean actor_look_idle_find_prop( + long actor_index, + boolean free_facing, + boolean aim_at_prop, + struct direction_specification *direction, + boolean *interesting_prop); +static long actor_look_idle_timer( + long actor_index, + struct actor_idle_looking *looking_definition, + short timer_type, + boolean interesting_direction); +static boolean actor_look_find_random_vector( + real_point3d const *center_point, + real_vector3d const *base_vector, + boolean avoid_obstructions, + real yaw_minimum, + real yaw_maximum, + real pitch_minimum, + real pitch_maximum, + real_vector3d *result_vector); +static boolean actor_look_decode_direction( + long actor_index, + struct direction_specification *specification, + real_vector3d *direction); +static boolean actor_look_idle_new_major_direction( + long actor_index, + struct actor_idle_looking *looking_definition, + real_vector3d const *base_vector, + boolean free_facing, + boolean major_is_aiming, + boolean minor_variation); +static void actor_look_idle_new_minor_direction( + long actor_index, + struct actor_idle_looking *looking_definition, + real_vector3d const *base_vector); + +/* ---------- globals */ + +short const global_secondary_look_priorities[NUMBER_OF_SECONDARY_LOOK_TYPES][2] = +{ + { _secondary_look_priority_default, _secondary_look_priority_default }, + { _secondary_look_priority_idle_look, _secondary_look_priority_idle_look }, + { _secondary_look_priority_idle_look, _secondary_look_priority_idle_look }, + { _secondary_look_priority_idle_aim, _secondary_look_priority_idle_aim }, + { _secondary_look_priority_turn_and_aim, _secondary_look_priority_idle_aim }, + { _secondary_look_priority_aim, _secondary_look_priority_aim }, + { _secondary_look_priority_turn_and_aim, _secondary_look_priority_aim }, + { _secondary_look_priority_turn_and_aim, _secondary_look_priority_aim }, + { _secondary_look_priority_aim, _secondary_look_priority_idle_aim }, + { _secondary_look_priority_turn_and_aim, _secondary_look_priority_turn_and_aim }, + { _secondary_look_priority_stop_and_aim, _secondary_look_priority_idle_aim }, + { _secondary_look_priority_stop_and_aim, _secondary_look_priority_idle_aim }, + { _secondary_look_priority_override, _secondary_look_priority_turn_and_aim }, + { _secondary_look_priority_override, _secondary_look_priority_idle_look }, +}; + +real const global_secondary_look_times[NUMBER_OF_SECONDARY_LOOK_TYPES] = +{ + 0.0f, + 1.3f, + 0.9f, + 0.9f, + 0.9f, + 0.7f, + 0.9f, + 0.9f, + 1.2f, + 2.0f, + 2.0f, + 2.5f, + 1.5f, + 1000.0f, +}; + + +/* ---------- code */ + +void actor_look_secondary_stop( + long actor_index) +{ + struct actor_datum *actor = actor_get(actor_index); + + if (actor->control.secondary_look_type > 0 && + ACTOR_LOOKING_DEBUG_PRINTING_ENABLED()) + { + console_printf( + FALSE, + "%s: look-stop", + ai_debug_describe_actor( + actor_index, + NONE, + FALSE, + temporary, + NUMBEROF(temporary))); + } + + actor->control.secondary_look_priority = _secondary_look_priority_none; + actor->control.secondary_look_type = _secondary_look_none; + actor->control.secondary_look_timer = 0; + + return; +} + +real actor_look_compute_prop_interest( + long actor_index, + long prop_index) +{ + struct actor_datum *actor = actor_get(actor_index); + struct prop_datum *prop = prop_get(prop_index); + real interest = 0.0f; + real weight; + short state = prop->state; + + if (state >= _prop_state_becoming_unacknowledged && + state <= _prop_state_acknowledged) + { + if (prop->dead) + { + interest = prop->dead_ticks < 210 ? 1.8f : 0.4f; + } + else if (prop->enemy) + { + interest = 2.0f; + } + else + { + interest = 1.0f; + } + } + else if (prop->enemy && + state >= _prop_state_uninspected_orphan && + state <= _prop_state_inspected_orphan) + { + interest = 1.5f; + } + + if (prop->unit_index == actor->input.vehicle_index || + prop->vehicle_index == actor->input.vehicle_index) + { + interest = 0.0f; + } + + weight = prop->vehicle_index != NONE ? 1.5f : 1.0f; + + switch (prop->quantized_speed) + { + case 1: + interest += weight * 0.5f; + break; + case 2: + interest += weight; + break; + case 3: + interest += weight * 2.0f; + break; + } + + if (prop->shooting) + { + interest += weight * 2.0f; + } + + switch (prop->quantized_distance) + { + case 1: + interest *= 0.6f; + break; + case 3: + interest *= 0.4f; + break; + case 4: + interest *= 0.2f; + break; + } + + return interest; +} + +static struct actor_idle_looking *actor_look_get_looking_definition( + long actor_index) +{ + struct actor_datum *actor = actor_get(actor_index); + struct actor_definition *definition = actor_definition_get(actor->meta.definition_index); + long idle_look_type = actor->orders.look.idle_look_type; + + if (idle_look_type != _idle_look_guarding) + { + if (idle_look_type <= _idle_look_guarding || idle_look_type > _idle_look_combat) + return &definition->looking.idle_look_noncombat; + + return &definition->looking.idle_look_search_combat; + } + + return &definition->looking.idle_look_guard; +} + +boolean actor_look_secondary( + long actor_index, + short type, + short priority, + struct direction_specification const *direction) +{ + struct actor_datum *actor = actor_get(actor_index); + struct actor_definition *definition = actor_definition_get(actor->meta.definition_index); + boolean locked_aiming; + real duration; + long ticks; + + match_assert( + "c:\\halo\\SOURCE\\ai\\actor_looking.c", + 135, + (type >= 0) && (type < NUMBER_OF_SECONDARY_LOOK_TYPES)); + + if (actor->state.mode <= _actor_mode_asleep && type < _secondary_look_scripted) + return FALSE; + if (actor->control.secondary_look_type > type) + return FALSE; + + locked_aiming = actor->orders.look.primary_priority >= _primary_priority_locked_aiming; + if (type < _secondary_look_scripted && + actor->state.action == _actor_action_obey && + !actor->state.action_data.obey.allow_looking) + { + return FALSE; + } + if (locked_aiming && type < _secondary_look_newly_acknowledged_prop) + return FALSE; + + if (direction->type == _direction_specification_prop) + { + struct prop_datum *prop = prop_try_and_get(direction->prop_index); + + if (!prop) + return FALSE; + + if (type < _secondary_look_communicating_prop && + ((!prop->enemy && !prop->dead) || (prop->dead && actor->state.mode >= _actor_mode_combat))) + { + long game_time = game_time_get(); + + if (locked_aiming) + return FALSE; + if ((!prop->player || type < _secondary_look_newly_acknowledged_prop) && + prop->last_idle_look_time != NONE && + prop->last_idle_look_time + 20 * TICKS_PER_SECOND > game_time) + { + return FALSE; + } + + prop->last_idle_look_time = game_time; + prop->last_idle_look_interest = MAX(prop->last_idle_look_interest, prop->look_interest); + } + } + + duration = global_secondary_look_times[type]; + if (actor->state.mode < _actor_mode_combat || !actor->state.combat_status) + duration *= 2.0f; + + if (definition->looking.event_look_modifier_lower_bound != 0.0f || + definition->looking.event_look_modifier_upper_bound != 0.0f) + { + real lower_bound = MAX(definition->looking.event_look_modifier_lower_bound, 0.5f); + real upper_bound = MIN(definition->looking.event_look_modifier_upper_bound, 2.0f); + + duration *= real_seed_random_range( + get_global_random_seed_address(), + lower_bound, + upper_bound); + } + + ticks = fast_ftol(duration * TICKS_PER_SECOND); + ticks = MIN(ticks, SHORT_MAX); + + if (priority == _secondary_look_priority_default) + { + boolean certain = actor->state.combat_status >= _actor_combat_status_certain; + + priority = global_secondary_look_priorities[type][certain]; + } + + if (ACTOR_LOOKING_DEBUG_PRINTING_ENABLED()) + { + char const *type_names[] = + { + "none", + "environment", + "moving-prop", + "impact", + "new-prop", + "shooting-prop", + "comm-prop", + "comm-direction", + "combat-prop", + "damage", + "danger", + "scripted", + }; + char const *priority_names[NUMBER_OF_SECONDARY_LOOK_PRIORITIES] = + { + "none", + "default", + "idle-look", + "idle-aim", + "aim", + "turn-and-aim", + "stop-and-aim", + "override", + "override-facing", + }; + + console_printf( + FALSE, + "%s: look %s %s %d", + ai_debug_describe_actor( + actor_index, + NONE, + FALSE, + temporary, + NUMBEROF(temporary)), + type_names[type], + priority_names[priority], + (short)ticks); + } + + actor->control.secondary_look_type = type; + actor->control.secondary_look_priority = priority; + actor->control.secondary_look_timer = (short)ticks; + actor->control.secondary_look_direction = *direction; + + return TRUE; +} + +static boolean actor_look_valid_aim_vector( + real yaw_deviation, + real_vector3d const *facing_vector, + real_vector3d const *attempted_aiming_vector) +{ + real_vector2d aiming_vector2d; + boolean result; + + aiming_vector2d = *(real_vector2d const *)attempted_aiming_vector; + result = FALSE; + if (normalize2d(&aiming_vector2d) > 0.0f && + dot_product2d(&aiming_vector2d, (real_vector2d const *)facing_vector) > yaw_deviation) + { + result = TRUE; + } + + return result; +} + +static boolean actor_look_valid_look_vector( + real yaw_deviation, + real *look_delta_deviations, + real_vector3d const *aiming_vector, + real_vector3d const *attempted_looking_vector, + real_vector3d const *look_vector) +{ + real_vector2d attempted_looking_vector2d; + real_vector2d looking_vector2d; + boolean result = FALSE; + + looking_vector2d = *(real_vector2d const *)look_vector; + attempted_looking_vector2d = *(real_vector2d const *)attempted_looking_vector; + + if (normalize2d(&looking_vector2d) > 0.0f && + dot_product2d(&looking_vector2d, (real_vector2d const *)aiming_vector) > yaw_deviation && + normalize2d(&attempted_looking_vector2d) > 0.0f) + { + boolean side = cross_product2d(&looking_vector2d, &attempted_looking_vector2d) > 0.0f; + + if (dot_product2d(&attempted_looking_vector2d, &looking_vector2d) > look_delta_deviations[side]) + result = TRUE; + } + + return result; +} + +void actor_looking_test_validity( + long actor_index, + real_vector3d const *vector, + boolean *aiming_valid, + boolean *looking_valid) +{ + struct actor_datum *actor = actor_get(actor_index); + struct actor_definition *definition = actor_definition_get(actor->meta.definition_index); + real look_delta_deviations[2]; + + *aiming_valid = actor_look_valid_aim_vector( + definition->looking.runtime_maximum_aiming_deviation_cosine.yaw, + &actor->input.facing_vector, + vector); + + if (actor->state.mode == _actor_mode_combat) + { + look_delta_deviations[0] = cosine(definition->looking.combat_looking_delta_angles[0]); + look_delta_deviations[1] = cosine(definition->looking.combat_looking_delta_angles[1]); + } + else + { + look_delta_deviations[0] = cosine(definition->looking.noncombat_looking_delta_angles[0]); + look_delta_deviations[1] = cosine(definition->looking.noncombat_looking_delta_angles[1]); + } + + *looking_valid = actor_look_valid_look_vector( + definition->looking.runtime_maximum_looking_deviation_cosine.yaw, + look_delta_deviations, + &actor->input.facing_vector, + &actor->input.aiming_vector, + vector); + + return; +} + +static boolean actor_look_idle_find_prop( + long actor_index, + boolean free_facing, + boolean aim_at_prop, + struct direction_specification *direction, + boolean *interesting_prop) +{ + struct actor_datum *actor = actor_get(actor_index); + struct actor_definition *definition = actor_definition_get(actor->meta.definition_index); + long best_prop_index = NONE; + real best_weight = 0.0f; + struct prop_datum *best_prop = NULL; + boolean best_interesting = FALSE; + long game_time = game_time_get(); + real aiming_cosine = definition->looking.runtime_maximum_aiming_deviation_cosine.yaw; + real looking_cosine = definition->looking.runtime_maximum_looking_deviation_cosine.yaw; + real look_delta_deviations[2]; + struct prop_iterator iterator; + struct prop_datum *prop; + + if (actor->state.mode == _actor_mode_combat) + { + look_delta_deviations[0] = cosine(definition->looking.combat_looking_delta_angles[0]); + look_delta_deviations[1] = cosine(definition->looking.combat_looking_delta_angles[1]); + } + else + { + look_delta_deviations[0] = cosine(definition->looking.noncombat_looking_delta_angles[0]); + look_delta_deviations[1] = cosine(definition->looking.noncombat_looking_delta_angles[1]); + } + + if (actor_index == ai_debug.selected_actor_index) + ai_debug_idle_look_clear(actor_index); + + prop_iterator_new(&iterator, actor_index); + while (prop = prop_iterator_next(&iterator)) + { + real weight = 0.0f; + boolean interesting = FALSE; + + if (prop->state >= _prop_state_becoming_unacknowledged && + prop->state <= _prop_state_acknowledged && + prop->visibility) + { + if (prop->look_interest > 0.0f) + { + real recency; + real novelty; + + if (prop->last_idle_look_time == NONE) + { + recency = 1.0f; + } + else + { + recency = ((real)game_time - prop->last_idle_look_time) / (20.0f * TICKS_PER_SECOND) - 1.0f; + } + + novelty = (prop->look_interest - prop->last_idle_look_interest) / prop->look_interest + recency; + if (novelty > 1.0f) + novelty = 1.0f; + weight = novelty * prop->look_interest; + interesting = prop->look_interest > prop->last_idle_look_interest; + } + } + else + { + prop->last_idle_look_interest = 0.0f; + } + + if (actor_index == ai_debug.selected_actor_index) + ai_debug_idle_look_addprop(iterator.index, weight); + + if (weight > 0.0f) + { + boolean valid; + + if (aim_at_prop) + { + if (free_facing && interesting) + { + valid = TRUE; + } + else + { + valid = actor_look_valid_aim_vector( + aiming_cosine, + &actor->control.desired_facing_vector, + &prop->actor_to_prop); + } + } + else + { + valid = actor_look_valid_look_vector( + looking_cosine, + look_delta_deviations, + &actor->control.desired_facing_vector, + &actor->control.desired_aiming_vector, + &prop->actor_to_prop); + } + + if (valid && weight > best_weight) + { + best_prop = prop; + best_prop_index = iterator.index; + best_weight = weight; + best_interesting = interesting; + } + } + } + + if (best_prop_index != NONE) + { + best_prop->last_idle_look_time = game_time; + best_prop->last_idle_look_interest = best_prop->look_interest; + direction->type = _direction_specification_prop; + direction->prop_index = best_prop_index; + *interesting_prop = best_interesting; + + return TRUE; + } + + return FALSE; +} + +static long actor_look_idle_timer( + long actor_index, + struct actor_idle_looking *looking_definition, + short timer_type, + boolean interesting_direction) +{ + struct actor_datum *actor = actor_get(actor_index); + struct actor_definition *definition = actor_definition_get(actor->meta.definition_index); + struct weapon_definition *weapon_definition = actor_get_weapon_definition(actor_index); + real time_lower_bound; + real time_upper_bound; + real time; + long ticks; + + switch (timer_type) + { + case _idle_timer_facing: + time_lower_bound = looking_definition->idle_facing_time_lower_bound; + time_upper_bound = looking_definition->idle_facing_time_upper_bound; + break; + case _idle_timer_aiming: + time_lower_bound = looking_definition->idle_aim_time_lower_bound; + time_upper_bound = looking_definition->idle_aim_time_upper_bound; + break; + case _idle_timer_looking: + time_lower_bound = looking_definition->idle_look_time_lower_bound; + time_upper_bound = looking_definition->idle_look_time_upper_bound; + break; + default: + match_vassert( + "c:\\halo\\SOURCE\\ai\\actor_looking.c", + 986, + FALSE, + NULL); + break; + } + + if (time_lower_bound <= 0.0f && time_upper_bound <= 0.0f) + { + char const *timer_names[] = + { + "facing", + "aiming", + "looking", + }; + + error( + _error_silent, + "%s: logic error in actor looking: %s mode should be disabled (%.1f %.1f)", + ai_debug_describe_actor( + actor_index, + NONE, + TRUE, + temporary, + NUMBEROF(temporary)), + timer_names[timer_type], + time_lower_bound, + time_upper_bound); + time = 0.5f; + } + else + { + time = real_seed_random_range( + get_global_random_seed_address(), + time_lower_bound, + time_upper_bound); + } + + if (weapon_definition && weapon_definition->weapon.ai_idle_look_time_modifier > 0.0f) + time *= weapon_definition->weapon.ai_idle_look_time_modifier; + if (interesting_direction) + time *= 1.5f; + + ticks = fast_ftol(time * TICKS_PER_SECOND); + if (ticks <= 1) + ticks = 1; + + return ticks; +} + +static boolean actor_look_find_random_vector( + real_point3d const *center_point, + real_vector3d const *base_vector, + boolean avoid_obstructions, + real yaw_minimum, + real yaw_maximum, + real pitch_minimum, + real pitch_maximum, + real_vector3d *result_vector) +{ + real_vector3d pitch_axis; + real_vector3d direction; + short attempt_count; + boolean result = FALSE; + + pitch_axis.i = -base_vector->j; + pitch_axis.j = base_vector->i; + pitch_axis.k = 0.0f; + if (normalize3d(&pitch_axis) == 0.0f) + pitch_axis = *global_left3d; + + for (attempt_count = 0; attempt_count < 10; attempt_count++) + { + real yaw = real_seed_random_range( + get_global_random_seed_address(), + yaw_minimum, + yaw_maximum); + real pitch = real_seed_random_range( + get_global_random_seed_address(), + pitch_minimum, + pitch_maximum); + boolean unobstructed = TRUE; + + direction = *base_vector; + rotate_vector_about_axis( + &direction, + &pitch_axis, + sine(pitch), + cosine(pitch)); + rotate_vector_about_axis( + &direction, + global_up3d, + sine(yaw), + cosine(yaw)); + + if (avoid_obstructions) + { + real_vector3d collision_vector; + struct collision_result collision; + + ai_profile.meters[_ai_meter_collisions].accumulator++; + match_assert( + "c:\\halo\\SOURCE\\ai\\actor_looking.c", + 1066, + global_current_collision_user_depth < MAXIMUM_COLLISION_USER_STACK_DEPTH); + global_current_collision_users[global_current_collision_user_depth++] = + _collision_user_ai_look; + scale_vector3d(&direction, 3.0f, &collision_vector); + unobstructed = !collision_test_vector( + FLAG(_collision_test_front_facing_surfaces_bit) | + FLAG(_collision_test_structure_bit), + center_point, + &collision_vector, + NONE, + &collision); + match_assert( + "c:\\halo\\SOURCE\\ai\\actor_looking.c", + 1070, + global_current_collision_user_depth > 1); + --global_current_collision_user_depth; + } + + if (unobstructed) + { + match_assert( + "c:\\halo\\SOURCE\\ai\\actor_looking.c", + 1077, + result_vector); + normalize3d(&direction); + *result_vector = direction; + result = TRUE; + break; + } + } + + return result; +} + +/* INFERRED: the __inline specifier is not attested in surviving source. Its + * sibling valid_real_normal3d is __inline in real_math.h, and four January + * objects reference this function, the shape of a shared inline whose single + * folded copy the splitter gave to this object. The call still stays out of + * line. Admitted by owner ruling (2026-09-20); on its own it is byte-inert in + * actor_look_update, and it changes this definition's COMDAT selection from + * no-duplicates to select-any, which csplit does not record for any function + * (it writes no-duplicates for all 8,223), so ownership is unchanged. */ +__inline boolean valid_real_normal2d( + real_vector2d const *normal) +{ + return valid_realcmp(magnitude_squared2d(normal), 1.0f); +} + +static boolean actor_look_decode_direction( + long actor_index, + struct direction_specification *specification, + real_vector3d *direction) +{ + struct actor_datum *actor = actor_get(actor_index); + boolean result = FALSE; + + match_assert("c:\\halo\\SOURCE\\ai\\actor_looking.c", 349, specification); + match_assert("c:\\halo\\SOURCE\\ai\\actor_looking.c", 350, direction); + + switch (specification->type) + { + case _direction_specification_movement: + if (actor->control.moving) + { + *direction = actor->control.moving_towards_vector; + result = normalize3d(direction) > 0.0f; + } + break; + + case _direction_specification_target: + if (actor->control.fire_state == _actor_fire_state_bursting) + { + *direction = actor->control.burst_aim_vector; + result = TRUE; + } + else if (actor->control.aiming_at_fire_target) + { + *direction = actor->control.current_fire_target_aim_vector; + result = TRUE; + } + else if (actor->target.target_prop_index != NONE) + { + struct prop_datum *prop = prop_get(actor->target.target_prop_index); + + vector_from_points3d(&actor->input.position.head_position, &prop->center_of_mass, direction); + result = normalize3d(direction) > 0.0f; + } + break; + + case _direction_specification_prop: + { + struct prop_datum *prop = prop_try_and_get(specification->prop_index); + + if (prop) + { + vector_from_points3d(&actor->input.position.head_position, &prop->head_position, direction); + result = normalize3d(direction) > 0.0f; + } + } + break; + + case _direction_specification_point: + vector_from_points3d(&actor->input.position.head_position, &specification->point, direction); + result = normalize3d(direction) > 0.0f; + break; + + case _direction_specification_vector: + *direction = specification->vector; + result = TRUE; + break; + + case _direction_specification_danger: + if (actor->danger_zone.danger_type > _actor_danger_zone_none) + { + vector_from_points3d(&actor->input.position.head_position, &actor->danger_zone.position, direction); + result = normalize3d(direction) > 0.0f; + } + break; + + case _direction_specification_object: + { + struct object_datum *object = object_try_and_get(specification->object_index); + + if (object) + { + real_point3d look_point; + + if (TEST_FLAG(_object_mask_unit, object->object.type)) + { + unit_get_head_position(specification->object_index, &look_point); + } + else + { + object_get_origin(specification->object_index, &look_point); + } + + vector_from_points3d(&actor->input.position.head_position, &look_point, direction); + result = normalize3d(direction) > 0.0f; + } + } + break; + + default: + match_vassert("c:\\halo\\SOURCE\\ai\\actor_looking.c", 449, FALSE, NULL); + break; + } + + if (result) + { + real magnitude_squared = magnitude_squared3d(direction); + + if (!valid_realcmp(magnitude_squared, 1.0f)) + { + real magnitude = square_root(magnitude_squared); + + switch (specification->type) + { + case _direction_specification_movement: + /* BUG (preserved for exact matching): January loads the point's + * z field twice (actor + 0x514). A corrected diagnostic should + * print the y field as its second point component. + */ + sprintf(temporary, "denormalized %f: %smoving (p%f %f %f) (v%f %f %f)", + magnitude, actor->control.moving ? "" : "not ", + actor->control.moving_towards_point.x, + actor->control.moving_towards_point.z, + actor->control.moving_towards_point.z, + actor->control.moving_towards_vector.i, + actor->control.moving_towards_vector.j, + actor->control.moving_towards_vector.k); + break; + + case _direction_specification_target: + if (actor->control.fire_state == _actor_fire_state_bursting) + { + sprintf(temporary, "denormalized %f: target type %d (burst aim vector %f %f %f)", + magnitude, actor->control.current_fire_target_type, + actor->control.burst_aim_vector.i, + actor->control.burst_aim_vector.j, + actor->control.burst_aim_vector.k); + } + else if (actor->control.aiming_at_fire_target) + { + sprintf(temporary, "denormalized %f: target type %d (fire target aim vector %f %f %f)", + magnitude, actor->control.current_fire_target_type, + actor->control.current_fire_target_aim_vector.i, + actor->control.current_fire_target_aim_vector.j, + actor->control.current_fire_target_aim_vector.k); + } + else if (actor->target.target_prop_index != NONE) + { + struct prop_datum *prop = prop_get(actor->target.target_prop_index); + + sprintf(temporary, "denormalized %f: target (prop 0x%08X center %f %f %f)", + magnitude, actor->target.target_prop_index, + prop->center_of_mass.x, prop->center_of_mass.y, prop->center_of_mass.z); + } + else + { + sprintf(temporary, "denormalized %f: target (none)", magnitude); + } + break; + + case _direction_specification_prop: + { + struct prop_datum *prop = prop_try_and_get(specification->prop_index); + + sprintf(temporary, "denormalized %f: prop 0x%08X%s (actor 0x%08X / us 0x%08X)", + magnitude, specification->prop_index, !prop ? " (invalid)" : "", + !prop ? 0 : prop->owner_actor_index, actor_index); + } + break; + + case _direction_specification_point: + sprintf(temporary, "denormalized %f: point (%f %f %f)", magnitude, + specification->point.x, specification->point.y, specification->point.z); + break; + + case _direction_specification_vector: + sprintf(temporary, "denormalized %f: vector (%f %f %f)", magnitude, + specification->vector.i, specification->vector.j, specification->vector.k); + break; + + case _direction_specification_danger: + if (actor->danger_zone.danger_type > _actor_danger_zone_none) + { + sprintf(temporary, "denormalized %f: danger (%f %f %f)", magnitude, + actor->danger_zone.position.x, actor->danger_zone.position.y, actor->danger_zone.position.z); + } + else + { + sprintf(temporary, "denormalized %f: danger (none)", magnitude); + } + break; + + case _direction_specification_object: + sprintf(temporary, "denormalized %f: object (0x%08X)", magnitude, specification->object_index); + break; + + default: + sprintf(temporary, "denormalized %f: (type %d)", magnitude, specification->type); + break; + } + + display_assert(temporary, "c:\\halo\\SOURCE\\ai\\actor_looking.c", 526, FALSE); + } + + match_assert_valid_real_normal3d("c:\\halo\\SOURCE\\ai\\actor_looking.c", 529, direction); + } + + return result; +} + +static boolean actor_look_idle_new_major_direction( + long actor_index, + struct actor_idle_looking *looking_definition, + real_vector3d const *base_vector, + boolean free_facing, + boolean major_is_aiming, + boolean minor_variation) +{ + struct actor_datum *actor = actor_get(actor_index); + struct actor_definition *definition = actor_definition_get(actor->meta.definition_index); + boolean interesting_direction = FALSE; + boolean found = FALSE; + + actor->control.idle_major_active = FALSE; + + if (!minor_variation) + { + found = actor_look_idle_find_prop( + actor_index, + free_facing, + major_is_aiming, + &actor->control.idle_major_direction, + &interesting_direction); + } + + if (!found) + { + real_vector3d vector = *base_vector; + real yaw_bound; + real pitch_bound; + real pitch_minimum; + + if (major_is_aiming) + { + yaw_bound = free_facing ? + _pi : + MIN(definition->looking.maximum_aiming_deviation.yaw, definition->looking.idle_aiming_deviation.yaw); + pitch_bound = MIN(definition->looking.maximum_aiming_deviation.pitch, definition->looking.idle_aiming_deviation.pitch); + + vector.k = 0.0f; + if (normalize3d(&vector) == 0.0f) + vector = *global_forward3d; + } + else + { + yaw_bound = MIN(definition->looking.maximum_looking_deviation.yaw, definition->looking.idle_looking_deviation.yaw); + pitch_bound = MIN(definition->looking.maximum_looking_deviation.pitch, definition->looking.idle_looking_deviation.pitch); + } + + pitch_minimum = -pitch_bound; + if (actor->input.vehicle_gunner) + pitch_minimum *= 0.5f; + + actor->control.idle_major_direction.type = _direction_specification_vector; + found = actor_look_find_random_vector( + &actor->input.position.head_position, + &vector, + TRUE, + -yaw_bound, + yaw_bound, + pitch_minimum, + pitch_bound, + &actor->control.idle_major_direction.vector); + } + + if (found) + { + actor->control.idle_major_timer = actor_look_idle_timer( + actor_index, + looking_definition, + major_is_aiming ? _idle_timer_aiming : _idle_timer_looking, + interesting_direction); + if (actor->control.idle_major_timer) + { + actor->control.idle_major_active = TRUE; + actor->control.idle_major_is_aiming = major_is_aiming; + } + } + + return interesting_direction; +} + +static void actor_look_idle_new_minor_direction( + long actor_index, + struct actor_idle_looking *looking_definition, + real_vector3d const *base_vector) +{ + struct actor_datum *actor = actor_get(actor_index); + struct actor_definition *definition = actor_definition_get(actor->meta.definition_index); + boolean interesting_direction = FALSE; + boolean found; + + actor->control.idle_minor_active = FALSE; + + found = actor_look_idle_find_prop( + actor_index, + FALSE, + FALSE, + &actor->control.idle_minor_direction, + &interesting_direction); + if (!found) + { + real yaw_bound = MIN(definition->looking.maximum_looking_deviation.yaw, definition->looking.idle_looking_deviation.yaw); + real pitch_bound = MIN(definition->looking.maximum_looking_deviation.pitch, definition->looking.idle_looking_deviation.pitch); + real const *delta_angles = actor->state.mode == _actor_mode_combat ? + definition->looking.combat_looking_delta_angles : + definition->looking.noncombat_looking_delta_angles; + real yaw_minimum = MAX(-yaw_bound, -delta_angles[0]); + real yaw_maximum = MIN(yaw_bound, delta_angles[1]); + real_vector3d vector; + + found = actor_look_find_random_vector( + &actor->input.position.head_position, + base_vector, + FALSE, + yaw_minimum, + yaw_maximum, + -pitch_bound, + pitch_bound, + &vector); + if (found) + { + actor->control.idle_minor_direction.type = _direction_specification_vector; + actor->control.idle_minor_direction.vector = vector; + interesting_direction = FALSE; + } + } + + if (found) + { + actor->control.idle_minor_timer = actor_look_idle_timer( + actor_index, + looking_definition, + _idle_timer_looking, + interesting_direction); + if (actor->control.idle_minor_timer) + actor->control.idle_minor_active = TRUE; + } + + return; +} + +void actor_look_update( + long actor_index) +{ + struct actor_datum *actor = actor_get(actor_index); + struct actor_definition *definition = actor_definition_get(actor->meta.definition_index); + boolean aiming_at_target = FALSE; + boolean looking_enabled = TRUE; + boolean can_look; + + match_assert_valid_real_normal3d("c:\\halo\\SOURCE\\ai\\actor_looking.c", 1103, &actor->control.desired_facing_vector); + match_assert_valid_real_normal3d("c:\\halo\\SOURCE\\ai\\actor_looking.c", 1104, &actor->control.desired_aiming_vector); + match_assert_valid_real_normal3d("c:\\halo\\SOURCE\\ai\\actor_looking.c", 1105, &actor->control.desired_looking_vector); + + if (actor->output.movement_type == _actor_movement_type_asleep) + { + can_look = FALSE; + looking_enabled = FALSE; + } + else if (actor->input.vehicle_gunner) + { + can_look = TRUE; + } + else if (actor->output.movement_type == _actor_movement_type_alert || + actor->output.movement_type == _actor_movement_type_combat) + { + can_look = actor_get_weapon(actor_index) != NONE; + } + else + { + can_look = FALSE; + } + + if (!looking_enabled) + { + actor->control.desired_aiming_vector = actor->control.desired_facing_vector; + actor->control.desired_looking_vector = actor->control.desired_facing_vector; + goto update_facing; + } + + { + boolean looking_free; + boolean facing_free; + boolean facing_optional; + boolean aiming_free; + boolean facing_locked; + boolean looking_locked; + real aiming_cosine; + real looking_cosine; + real look_delta_deviations[2]; + short primary_priority; + short secondary_priority; + real_vector3d primary_vector; + real_vector3d secondary_vector; + boolean burst_direction = FALSE; + + facing_free = actor->control.free_facing_vector; + aiming_free = TRUE; + looking_free = can_look; + facing_optional = actor->control.optional_facing_vector; + facing_locked = FALSE; + looking_locked = FALSE; + aiming_cosine = definition->looking.runtime_maximum_aiming_deviation_cosine.yaw; + looking_cosine = definition->looking.runtime_maximum_looking_deviation_cosine.yaw; + + if (actor->state.mode == _actor_mode_combat) + { + look_delta_deviations[0] = cosine(definition->looking.combat_looking_delta_angles[0]); + look_delta_deviations[1] = cosine(definition->looking.combat_looking_delta_angles[1]); + } + else + { + look_delta_deviations[0] = cosine(definition->looking.noncombat_looking_delta_angles[0]); + look_delta_deviations[1] = cosine(definition->looking.noncombat_looking_delta_angles[1]); + } + + if (actor_combat_currently_firing_burst(actor_index) && + !actor->orders.combat.abort_burst) + { + struct direction_specification burst_specification; + + burst_specification.type = _direction_specification_target; + if (actor_look_decode_direction(actor_index, &burst_specification, &primary_vector)) + { + primary_priority = _primary_priority_locked_aiming; + aiming_at_target = TRUE; + burst_direction = TRUE; + } + } + + if (!burst_direction) + { + primary_priority = actor->orders.look.primary_priority; + if (primary_priority != _primary_priority_none && + primary_priority != _primary_priority_face_360) + { + if (actor_look_decode_direction(actor_index, &actor->orders.look.primary_direction, &primary_vector)) + { + aiming_at_target = actor->orders.look.primary_direction.type == _direction_specification_target; + } + else + { + primary_priority = _primary_priority_none; + } + } + } + + secondary_priority = _secondary_look_priority_none; + if (actor->control.secondary_look_type >= _secondary_look_none && + actor->control.secondary_look_timer > 0 && + actor_look_decode_direction(actor_index, &actor->control.secondary_look_direction, &secondary_vector)) + { + secondary_priority = actor->control.secondary_look_priority; + } + + if (actor->control.moving && + actor_action_class(actor_index) == _action_class_transitory) + { + secondary_priority = MIN(secondary_priority, _secondary_look_priority_turn_and_aim); + } + + if (primary_priority != _primary_priority_none && + primary_priority != _primary_priority_face_360) + { + match_assert_valid_real_normal3d("c:\\halo\\SOURCE\\ai\\actor_looking.c", 1226, &primary_vector); + } + + if (secondary_priority != _secondary_look_priority_none) + { + match_assert_valid_real_normal3d("c:\\halo\\SOURCE\\ai\\actor_looking.c", 1230, &secondary_vector); + } + + if (actor->control.secondary_look_timer > 0 && + --actor->control.secondary_look_timer == 0) + { + if (ACTOR_LOOKING_DEBUG_PRINTING_ENABLED()) + { + console_printf( + FALSE, + "%s: look timer expire", + ai_debug_describe_actor( + actor_index, + NONE, + FALSE, + temporary, + NUMBEROF(temporary))); + } + + actor->control.secondary_look_type = _secondary_look_none; + actor->control.secondary_look_priority = _secondary_look_priority_none; + } + + actor->control.aiming_away_from_primary = FALSE; + + if (primary_priority >= _primary_priority_opportunity_aiming) + { + boolean primary_accepted = FALSE; + + if (primary_priority >= _primary_priority_aiming && + (facing_free || actor_look_valid_aim_vector(aiming_cosine, &actor->control.desired_facing_vector, &primary_vector))) + { + primary_accepted = TRUE; + } + else if (primary_priority >= _primary_priority_facing && facing_optional) + { + facing_optional = FALSE; + facing_free = TRUE; + primary_accepted = TRUE; + } + + if (primary_accepted) + { + actor->control.desired_aiming_vector = primary_vector; + aiming_free = FALSE; + looking_free = can_look; + + if (primary_priority >= _primary_priority_locked_aiming) + { + looking_locked = TRUE; + if (can_look) + actor->control.desired_looking_vector = primary_vector; + } + } + + if (primary_priority == _primary_priority_opportunity_aiming) + primary_priority = facing_free ? _primary_priority_aiming : _primary_priority_none; + + if (facing_free) + { + facing_free = FALSE; + facing_optional = FALSE; + actor->control.desired_facing_vector = primary_vector; + actor->control.face_exactly |= (primary_priority == _primary_priority_exact_facing); + } + + facing_locked = (!actor->control.free_facing_vector && !actor->control.optional_facing_vector) || + primary_priority >= _primary_priority_locked_facing; + } + + switch (secondary_priority) + { + case _secondary_look_priority_idle_look: + case _secondary_look_priority_idle_aim: + case _secondary_look_priority_aim: + case _secondary_look_priority_turn_and_aim: + case _secondary_look_priority_stop_and_aim: + { + boolean secondary_aim_valid = actor_look_valid_aim_vector(aiming_cosine, &actor->control.desired_facing_vector, &secondary_vector); + + if (!facing_locked && !looking_locked && + ((secondary_priority >= _secondary_look_priority_stop_and_aim && actor_move_force_stop(actor_index)) || + (secondary_priority >= _secondary_look_priority_turn_and_aim && (facing_optional || actor->control.free_facing_vector)) || + (secondary_priority >= _secondary_look_priority_aim && !secondary_aim_valid && facing_free && aiming_free))) + { + if (!actor->control.face_exactly || !secondary_aim_valid) + { + actor->control.desired_facing_vector = secondary_vector; + actor->control.face_exactly = FALSE; + } + + actor->control.desired_aiming_vector = secondary_vector; + actor->control.desired_looking_vector = secondary_vector; + looking_free = can_look; + facing_free = FALSE; + actor->control.aiming_away_from_primary = TRUE; + looking_locked = FALSE; + aiming_free = FALSE; + } + else if (!looking_locked && secondary_aim_valid && + (secondary_priority >= _secondary_look_priority_turn_and_aim || + (secondary_priority >= _secondary_look_priority_idle_aim && aiming_free))) + { + actor->control.desired_aiming_vector = secondary_vector; + actor->control.desired_looking_vector = secondary_vector; + looking_free = can_look; + actor->control.aiming_away_from_primary = TRUE; + looking_locked = FALSE; + aiming_free = FALSE; + } + else if (can_look && + actor_look_valid_look_vector(looking_cosine, look_delta_deviations, &actor->control.desired_facing_vector, &actor->control.desired_aiming_vector, &secondary_vector)) + { + actor->control.desired_looking_vector = secondary_vector; + looking_free = FALSE; + } + else if (aiming_free && secondary_aim_valid) + { + actor->control.desired_aiming_vector = secondary_vector; + actor->control.desired_looking_vector = secondary_vector; + looking_free = TRUE; + aiming_free = FALSE; + } + } + break; + + case _secondary_look_priority_override: + case _secondary_look_priority_override_exact_facing: + { + boolean succeeded = FALSE; + boolean change_facing = secondary_priority == _secondary_look_priority_override_exact_facing; + boolean face_exactly = secondary_priority == _secondary_look_priority_override_exact_facing; + + if (actor->control.free_facing_vector) + { + change_facing = TRUE; + succeeded = TRUE; + } + else if (actor_look_valid_aim_vector(aiming_cosine, &actor->control.desired_facing_vector, &secondary_vector)) + { + succeeded = TRUE; + } + else if (actor_move_force_stop(actor_index)) + { + face_exactly = TRUE; + change_facing = TRUE; + succeeded = TRUE; + } + + if (succeeded) + { + if (change_facing) + { + actor->control.desired_facing_vector = secondary_vector; + actor->control.face_exactly = face_exactly; + } + + actor->control.desired_aiming_vector = secondary_vector; + actor->control.desired_looking_vector = secondary_vector; + looking_free = can_look; + facing_free = FALSE; + actor->control.aiming_away_from_primary = TRUE; + looking_locked = FALSE; + aiming_free = FALSE; + } + } + break; + } + + if (primary_priority == _primary_priority_opportunity_aiming && + aiming_free && + actor_look_valid_aim_vector(aiming_cosine, &actor->control.desired_facing_vector, &primary_vector)) + { + actor->control.desired_aiming_vector = primary_vector; + if (looking_free) + actor->control.desired_looking_vector = primary_vector; + actor->control.aiming_away_from_primary = FALSE; + aiming_free = FALSE; + } + + { + struct actor_idle_looking *looking_definition = actor_look_get_looking_definition(actor_index); + boolean idle_facing = looking_definition->idle_facing_time_upper_bound > 0.0f; + boolean idle_aiming = looking_definition->idle_aim_time_upper_bound > 0.0f; + boolean idle_looking = looking_definition->idle_look_time_upper_bound > 0.0f; + + if (actor->orders.look.idle_look_type > _idle_look_none && + !looking_locked && + (aiming_free || looking_free) && + (idle_facing || idle_aiming || idle_looking)) + { + boolean new_major = FALSE; + boolean aiming_variation = FALSE; + boolean major_valid = FALSE; + boolean free_facing = idle_facing && facing_free && + primary_priority == _primary_priority_face_360 && + actor->control.idle_facing_timer == 0; + real_vector3d idle_major_vector; + + if (actor->control.idle_facing_timer > 0) + actor->control.idle_facing_timer--; + + if (actor->control.idle_major_active && + actor->control.idle_major_is_aiming && + !aiming_free) + { + actor->control.idle_major_active = TRUE; + actor->control.idle_major_timer = actor_look_idle_timer(actor_index, looking_definition, _idle_timer_looking, TRUE); + actor->control.idle_major_direction.type = _direction_specification_vector; + actor->control.idle_major_direction.vector = actor->control.desired_aiming_vector; + } + + if (!actor->control.idle_major_active || !actor->control.idle_major_timer) + { + boolean major_is_aiming = TRUE; + boolean major_possible = aiming_free && idle_aiming; + + if (!major_possible) + { + major_is_aiming = FALSE; + major_possible = looking_free && idle_looking; + } + + if (major_possible) + { + actor->control.idle_major_direction_is_interesting = actor_look_idle_new_major_direction( + actor_index, + looking_definition, + major_is_aiming ? &actor->control.desired_facing_vector : &actor->control.desired_aiming_vector, + free_facing, + major_is_aiming, + major_is_aiming && looking_free && idle_looking); + match_assert( + "c:\\halo\\SOURCE\\ai\\actor_looking.c", + 1501, + !actor->control.idle_major_active || (actor->control.idle_major_timer > 0)); + new_major = TRUE; + } + } + + if (actor->control.idle_major_active) + { + actor->control.idle_major_timer--; + if (actor_look_decode_direction(actor_index, &actor->control.idle_major_direction, &idle_major_vector)) + { + match_assert_valid_real_normal3d("c:\\halo\\SOURCE\\ai\\actor_looking.c", 1512, &idle_major_vector); + + if (aiming_free) + { + if (facing_free && idle_facing && actor->state.flying) + { + free_facing = TRUE; + aiming_variation = TRUE; + } + + if (free_facing) + { + actor->control.desired_facing_vector = idle_major_vector; + actor->control.desired_aiming_vector = idle_major_vector; + actor->control.aiming_away_from_primary = TRUE; + major_valid = TRUE; + } + else if (actor_look_valid_aim_vector(aiming_cosine, &actor->control.desired_facing_vector, &idle_major_vector)) + { + actor->control.desired_aiming_vector = idle_major_vector; + actor->control.aiming_away_from_primary = TRUE; + major_valid = TRUE; + } + } + else if (actor_look_valid_look_vector(looking_cosine, look_delta_deviations, &actor->control.desired_facing_vector, &actor->control.desired_aiming_vector, &idle_major_vector)) + { + actor->control.desired_looking_vector = idle_major_vector; + major_valid = TRUE; + } + } + } + + if (major_valid) + { + if (new_major && idle_looking) + { + actor->control.idle_minor_active = TRUE; + actor->control.idle_minor_timer = actor_look_idle_timer( + actor_index, + looking_definition, + _idle_timer_looking, + actor->control.idle_major_direction_is_interesting); + actor->control.idle_minor_direction = actor->control.idle_major_direction; + if (free_facing) + { + actor->control.idle_facing_timer = actor_look_idle_timer( + actor_index, + looking_definition, + _idle_timer_facing, + actor->control.idle_major_direction_is_interesting); + } + } + } + else + { + actor->control.idle_major_active = FALSE; + idle_major_vector = actor->control.desired_aiming_vector; + } + + if (aiming_free && + ((looking_free && idle_looking) || (aiming_variation && idle_aiming))) + { + if (!actor->control.idle_minor_timer) + { + actor_look_idle_new_minor_direction(actor_index, looking_definition, &idle_major_vector); + match_assert( + "c:\\halo\\SOURCE\\ai\\actor_looking.c", + 1581, + actor->control.idle_minor_timer > 0); + } + + actor->control.idle_minor_timer--; + if (actor->control.idle_minor_active) + { + real_vector3d idle_minor_vector; + + if (actor_look_decode_direction(actor_index, &actor->control.idle_minor_direction, &idle_minor_vector) && + (aiming_variation ? + actor_look_valid_aim_vector(aiming_cosine, &actor->control.desired_facing_vector, &idle_minor_vector) : + actor_look_valid_look_vector(looking_cosine, look_delta_deviations, &actor->control.desired_facing_vector, &actor->control.desired_aiming_vector, &idle_minor_vector))) + { + match_assert_valid_real_normal3d("c:\\halo\\SOURCE\\ai\\actor_looking.c", 1605, &idle_minor_vector); + + if (aiming_variation) + actor->control.desired_aiming_vector = idle_minor_vector; + actor->control.desired_looking_vector = idle_minor_vector; + } + else + { + actor->control.idle_minor_active = FALSE; + } + } + } + else + { + actor->control.idle_minor_active = FALSE; + } + } + else + { + actor->control.idle_major_active = FALSE; + actor->control.idle_major_direction_is_interesting = FALSE; + actor->control.idle_minor_active = FALSE; + } + } + + if (!actor->control.moving && + !actor->control.moving_forced_by_aiming && + !unit_is_busy(actor->meta.unit_index) && + actor->input.vehicle_index == NONE) + { + if ((actor_look_valid_aim_vector(aiming_cosine, &actor->control.desired_facing_vector, &actor->control.desired_aiming_vector) && + !actor_look_valid_aim_vector(aiming_cosine, &actor->input.facing_vector, &actor->control.desired_aiming_vector)) || + (can_look && + actor_look_valid_look_vector(looking_cosine, look_delta_deviations, &actor->control.desired_facing_vector, &actor->control.desired_aiming_vector, &actor->control.desired_looking_vector) && + !actor_look_valid_look_vector(looking_cosine, look_delta_deviations, &actor->input.facing_vector, &actor->control.desired_aiming_vector, &actor->control.desired_looking_vector))) + { + actor->control.face_exactly = TRUE; + } + } + + if (!can_look) + actor->control.desired_looking_vector = actor->control.desired_aiming_vector; + } + +update_facing: + if (!actor->state.flying) + { + if (!realcmp(actor->control.desired_facing_vector.k, 0.0f)) + { + actor->control.desired_facing_vector.k = 0.0f; + if (normalize2d((real_vector2d *)&actor->control.desired_facing_vector) == 0.0f) + actor->control.desired_facing_vector = actor->input.facing_vector; + } + + match_vassert( + "c:\\halo\\SOURCE\\ai\\actor_looking.c", + 1673, + valid_real_normal2d((real_vector2d *)&actor->output.facing_vector), + csprintf( + temporary, + "%s: assert_valid_real_normal2d(%f, %f)", + "(real_vector2d *) &actor->output.facing_vector", + actor->output.facing_vector.i, + actor->output.facing_vector.j)); + } + + if (actor->control.desire_stationary_facing) + { + if (!actor->control.fixed_stationary_facing) + { + if (!actor->control.moving && + dot_product3d(&actor->input.aiming_vector, &actor->control.desired_aiming_vector) > 0.9f) + { + actor->control.fixed_stationary_facing = TRUE; + actor->control.fixed_stationary_facing_vector = actor->control.desired_facing_vector; + } + } + else if (definition->defensive.stationary_facing_angle > 0.0f) + { + real stationary_cosine = cosine(definition->defensive.stationary_facing_angle); + boolean valid; + + if (actor->state.flying) + { + valid = dot_product3d(&actor->control.desired_facing_vector, &actor->control.fixed_stationary_facing_vector) > stationary_cosine && + dot_product3d(&actor->control.desired_aiming_vector, &actor->control.fixed_stationary_facing_vector) > stationary_cosine; + } + else + { + real_vector2d facing2d = *(real_vector2d *)&actor->control.desired_facing_vector; + real_vector2d aiming2d = *(real_vector2d *)&actor->control.desired_aiming_vector; + real_vector2d fixed2d = *(real_vector2d *)&actor->control.fixed_stationary_facing_vector; + + valid = normalize2d(&facing2d) != 0.0f && + normalize2d(&aiming2d) != 0.0f && + normalize2d(&fixed2d) != 0.0f && + dot_product2d(&facing2d, &fixed2d) > stationary_cosine && + dot_product2d(&aiming2d, &fixed2d) > stationary_cosine; + } + + if (!valid) + { + actor->control.fixed_stationary_facing = FALSE; + actor_stimulus_abandon_stationary_facing(actor_index); + } + } + } + else + { + actor->control.fixed_stationary_facing = FALSE; + } + + actor->output.facing_vector = actor->control.desired_facing_vector; + actor->output.aiming_vector = actor->control.desired_aiming_vector; + actor->output.looking_vector = actor->control.desired_looking_vector; + actor_unit_control_exact_facing(actor_index, actor->control.face_exactly); + + match_assert_valid_real_normal3d("c:\\halo\\SOURCE\\ai\\actor_looking.c", 1736, &actor->output.facing_vector); + match_assert_valid_real_normal3d("c:\\halo\\SOURCE\\ai\\actor_looking.c", 1737, &actor->output.aiming_vector); + match_assert_valid_real_normal3d("c:\\halo\\SOURCE\\ai\\actor_looking.c", 1738, &actor->output.looking_vector); + + /* Two separate tests rather than one disjunction: HCEX's line table puts + * them on separate source lines, 1740 and 1745. Admitted by owner ruling + * (2026-09-20). */ + if (aiming_at_target) + { + actor->output.aiming_speed = _unit_aiming_speed_alert; + } + else if (actor->orders.look.idle_look_type == _idle_look_combat) + { + actor->output.aiming_speed = _unit_aiming_speed_alert; + } + else + { + switch (actor->control.secondary_look_type) + { + case _secondary_look_weapon_impact: + case _secondary_look_detonation: + case _secondary_look_combat_stimulus_prop: + case _secondary_look_damage: + case _secondary_look_dangerous_object: + actor->output.aiming_speed = _unit_aiming_speed_alert; + break; + default: + actor->output.aiming_speed = _unit_aiming_speed_casual; + break; + } + } + + return; +} + +void actor_look_affect_movement( + long actor_index) +{ + struct actor_datum *actor = actor_get(actor_index); + struct direction_specification *movement_direction = &actor->orders.look.primary_direction; + + if (movement_direction->type == _direction_specification_movement && + !actor_path_has_path(actor_index)) + { + actor->orders.look.primary_priority = _primary_priority_none; + } + + if (actor->orders.look.primary_priority >= _primary_priority_facing && + movement_direction->type != _direction_specification_movement && + actor_look_decode_direction( + actor_index, + movement_direction, + &actor->control.moving_forced_aim_direction)) + { + actor->control.moving_forced_by_aiming = TRUE; + } + else + { + actor->control.moving_forced_by_aiming = FALSE; + } + + return; +} diff --git a/research/fifty_objects_20260925/w/actor_looking/production.patch b/research/fifty_objects_20260925/w/actor_looking/production.patch new file mode 100644 index 00000000..8b9c6a1e --- /dev/null +++ b/research/fifty_objects_20260925/w/actor_looking/production.patch @@ -0,0 +1,102 @@ +--- a/source/ai/actor_looking.c ++++ b/source/ai/actor_looking.c +@@ -675,13 +675,13 @@ + + if (actor->state.mode == _actor_mode_combat) + { +- look_delta_deviations[0] = (real)cos(definition->looking.combat_looking_delta_angles[0]); +- look_delta_deviations[1] = (real)cos(definition->looking.combat_looking_delta_angles[1]); ++ look_delta_deviations[0] = cosine(definition->looking.combat_looking_delta_angles[0]); ++ look_delta_deviations[1] = cosine(definition->looking.combat_looking_delta_angles[1]); + } + else + { +- look_delta_deviations[0] = (real)cos(definition->looking.noncombat_looking_delta_angles[0]); +- look_delta_deviations[1] = (real)cos(definition->looking.noncombat_looking_delta_angles[1]); ++ look_delta_deviations[0] = cosine(definition->looking.noncombat_looking_delta_angles[0]); ++ look_delta_deviations[1] = cosine(definition->looking.noncombat_looking_delta_angles[1]); + } + + *looking_valid = actor_look_valid_look_vector( +@@ -716,13 +716,13 @@ + + if (actor->state.mode == _actor_mode_combat) + { +- look_delta_deviations[0] = (real)cos(definition->looking.combat_looking_delta_angles[0]); +- look_delta_deviations[1] = (real)cos(definition->looking.combat_looking_delta_angles[1]); ++ look_delta_deviations[0] = cosine(definition->looking.combat_looking_delta_angles[0]); ++ look_delta_deviations[1] = cosine(definition->looking.combat_looking_delta_angles[1]); + } + else + { +- look_delta_deviations[0] = (real)cos(definition->looking.noncombat_looking_delta_angles[0]); +- look_delta_deviations[1] = (real)cos(definition->looking.noncombat_looking_delta_angles[1]); ++ look_delta_deviations[0] = cosine(definition->looking.noncombat_looking_delta_angles[0]); ++ look_delta_deviations[1] = cosine(definition->looking.noncombat_looking_delta_angles[1]); + } + + if (actor_index == ai_debug.selected_actor_index) +@@ -936,13 +936,13 @@ + rotate_vector_about_axis( + &direction, + &pitch_axis, +- (real)sin(pitch), +- (real)cos(pitch)); ++ sine(pitch), ++ cosine(pitch)); + rotate_vector_about_axis( + &direction, + global_up3d, +- (real)sin(yaw), +- (real)cos(yaw)); ++ sine(yaw), ++ cosine(yaw)); + + if (avoid_obstructions) + { +@@ -1414,13 +1414,13 @@ + + if (actor->state.mode == _actor_mode_combat) + { +- look_delta_deviations[0] = (real)cos(definition->looking.combat_looking_delta_angles[0]); +- look_delta_deviations[1] = (real)cos(definition->looking.combat_looking_delta_angles[1]); ++ look_delta_deviations[0] = cosine(definition->looking.combat_looking_delta_angles[0]); ++ look_delta_deviations[1] = cosine(definition->looking.combat_looking_delta_angles[1]); + } + else + { +- look_delta_deviations[0] = (real)cos(definition->looking.noncombat_looking_delta_angles[0]); +- look_delta_deviations[1] = (real)cos(definition->looking.noncombat_looking_delta_angles[1]); ++ look_delta_deviations[0] = cosine(definition->looking.noncombat_looking_delta_angles[0]); ++ look_delta_deviations[1] = cosine(definition->looking.noncombat_looking_delta_angles[1]); + } + + if (actor_combat_currently_firing_burst(actor_index) && +@@ -1881,13 +1881,13 @@ + } + else if (definition->defensive.stationary_facing_angle > 0.0f) + { +- real cosine = (real)cos(definition->defensive.stationary_facing_angle); ++ real stationary_cosine = cosine(definition->defensive.stationary_facing_angle); + boolean valid; + + if (actor->state.flying) + { +- valid = dot_product3d(&actor->control.desired_facing_vector, &actor->control.fixed_stationary_facing_vector) > cosine && +- dot_product3d(&actor->control.desired_aiming_vector, &actor->control.fixed_stationary_facing_vector) > cosine; ++ valid = dot_product3d(&actor->control.desired_facing_vector, &actor->control.fixed_stationary_facing_vector) > stationary_cosine && ++ dot_product3d(&actor->control.desired_aiming_vector, &actor->control.fixed_stationary_facing_vector) > stationary_cosine; + } + else + { +@@ -1905,8 +1905,8 @@ + valid = normalize2d(&facing2d) != 0.0f && + normalize2d(&aiming2d) != 0.0f && + normalize2d(&fixed2d) != 0.0f && +- dot_product2d(&fixed2d, &facing2d) > cosine && +- dot_product2d(&aiming2d, &fixed2d) > cosine; ++ dot_product2d(&fixed2d, &facing2d) > stationary_cosine && ++ dot_product2d(&aiming2d, &fixed2d) > stationary_cosine; + } + + if (!valid) diff --git a/research/fifty_objects_20260925/w/actor_perception/LEDGER.md b/research/fifty_objects_20260925/w/actor_perception/LEDGER.md new file mode 100644 index 00000000..66615877 --- /dev/null +++ b/research/fifty_objects_20260925/w/actor_perception/LEDGER.md @@ -0,0 +1,135 @@ +# actor_perception worker ledger (lane claude/fifty-objects-20260925) + +Start: fresh (slug dir did not exist at resume). Base e9e62b78. + +## Baseline (gate.py --all at HEAD) +exact 42 residual 2 (of 44): +- residual 400 _actor_perception_aiming_vector_test_blockage [sha] (parked, unclassified) +- residual 1472 _actor_perception_refresh_danger_zone [size 1504!=1472, sha] + +## Prior-art summary (read before probing) +- danger_zone: Lane A 20260920 had a STRICT EXACT candidate (scratch/res6/danger-zone2/candidate_exact.c) needing + (A) _point_from_line3d COMDAT (drop REAL_MATH_EXTERNAL_POINT_FROM_LINE3D) and (B) #pragma auto_inline(off) on + actor_get_perception_knowledge. Ruled REJECTED 20260920 on both. Since then owner ruling 20260921 (Lane B) + relaxed the pfl3d guard for the 17 January objects that reference it out of line; actor_perception IS one of the 17. + B (pragma) remains inadmissible; dummy `long prop_index = NONE` also rejected (waveC). +- opus5 w1: a single-exit short-return body of actor_get_perception_knowledge is exact and NOT inlined (claim). +- blockage: parked; 400/10 both sides; residuals: zero-store on out-of-range path, 1/mag scale temp alive past j store. + +## Evidence gathered (session 1) +- January danger_zone decoded (jan_danger_zone.txt): early returns at top are genuine (object==NULL has its own + epilogue at 0x45). Knowledge called out of line at 0x308 (vehicle arm) and 0x4e8 (projectile arm), `push -1` literal. +- /Od 2020 (0x474190, od_danger_zone.txt): RTC locals sense_position(56), animation_state(2), direction(16). + Vehicle arm topology in /Od: `if (magr+10) {type=none;} else {...}` (jmp to case end, not direct break); + `prop_index = NONE; if (driver != NONE) prop_index = prop_get_active_by_unit_index(..); if (prop_index != NONE) {..} else {..}`; + else-arm has two dead zeroed shorts, encounter ?:, blind=FALSE; if(asleep||(enc&&enc->blind)) blind=TRUE; + parent -> ultimate parent -> object_get -> location; los; `if (!blind && vis(..knowledge(actor_index,-1)..)>=2) ... else if (aud>=2)`. + Projectile arm: `if (asleep || (enc && enc->blind)) {} else { def = tag_get(proj); if (def->radius > dist) {...} }` + (explicit jmp from the then-arm to the case end = EMPTY then-block or if/else form). +- P1 c1_nopfl.c = production minus REAL_MATH_EXTERNAL_POINT_FROM_LINE3D: [size 1552!=1472, relocs 52!=50, sha] (= Lane A cand1). +- LAB wv1..wv3 (lab/mk.py): wrapping the vehicle knowledge site in 1..3 extra `if` levels does NOT flip the + auto-inline (still 0 knowledge relocs) -> the site budget is not the lever; the CALLEE's pruned cost is. +- Found prior art: opus5 150k w1 (C:/halo-worktrees/opus5-150k-house-clean-20260914/scratch/workers/actor_perception/ + knowledge_final.c, P13_knowledge_pfl3d.c) = HCEA-lifted SINGLE-RESULT knowledge body (`short knowledge_type = NONE;` + ... `if (knowledge_type == NONE) {...}` ... one return). Production later landed a DIFFERENT byte-identical spelling + (goto done + `if (result != NONE) goto done`), which VC7 auto-inlines at the two NONE sites. January bytes attest the + sentinel: `cmp ax,0xffff; jne` at 0xcb is the `knowledge_type == NONE` test after the orphan assignment. +- P2 c2_knowledge_sr.c = c1_nopfl + single-result knowledge body (struct actor_datum/prop_datum, prop_acknowledged, + _ai_unit_effect_*, _actor_knowledge_*, + TU enumerator `_actor_combat_status_investigate = 2`): + **exact 43 residual 1** - _actor_perception_refresh_danger_zone EXACT 1472/50, _actor_get_perception_knowledge EXACT 240. + (first try had mangled #line backslashes -> [reloc-identity] on the assert file string; fixed.) +- P2b same with literal 2 instead of the new enumerator: also exact 43 (enumerator is byte-inert). + +## _actor_perception_aiming_vector_test_blockage +- January residual (sbs vs c2): (1) normalize2d tail: January `fld [i];fmul st1;fstp [i];fld [j];fmul st1;fstp [j];fstp st0` + vs ours `...;fmul [j];fstp [j]` (reciprocal consumed); (2) k-range layout: January places the `blockage = 1` arm + out of line after the error-squared test (jmp back) and returns 0 directly (xor eax,eax) on the out-of-range path. +- /Od readout FOUND at 0x4710a0 (via code refs to 0.36f/1.21f constants; odfloat.py; od_blockage.txt). RTC locals: + source_planar_direction(8), friend_vector(12), friend_perpendicular_vector(12). Shape (2020): + short blockage = 0; planar = aggregate copy of aiming i,j; + if (normalize2d(&planar) > 0.0f) { [call 0x42e020 = normalize2d] + vector_from_points3d(origin, point, &friend_vector); [0x42e3a0] + friend_distance = magnitude2d(&friend_vector); [0x42def0 = magnitude2d, 3D obj passed] + friend_projection = dot_product2d(&friend_vector, &planar); [0x42dd30 = dot_product2d] + if (friend_projection > 0.8660254f * friend_distance) { + point_from_line3d(&friend_vector, aiming_vector, -friend_projection, &perp); [0x42e0d0] + if (error) negate_vector3d(&perp, error); [0x43e7f0] + if (perp.k > -0.5 && 0.9 > perp.k) blockage = 2; else if (perp.k > -0.8 && 1.2 > perp.k) blockage = 1; + else blockage = 0; [/Od 0x4711d0: explicit zero store] + if (blockage > 0) { hes = magnitude_squared2d(&perp); [0x42df20] + if (0.36 > hes) {} else if (1.21 > hes) blockage = 1; else blockage = 0; } } } + return blockage; (single exit) + => production body is a hand-expansion of normalize2d/magnitude2d/dot_product2d/point_from_line3d/negate_vector3d + (rule 6 debt) and lacks the `if (blockage > 0)` gate that explains January's out-of-line blockage=1 arm. +- P3 b1.c = c2 + /Od-shaped blockage body (header helpers normalize2d/magnitude2d/dot_product2d/point_from_line3d/ + negate_vector3d/magnitude_squared2d, /Od-attested view casts, explicit else blockage = 0, `if (blockage > 0)` gate, + empty then-arm for hes < 0.36): [size 384!=400, sha]. The k-range/else-if LAYOUT NOW MATCHES January (blockage=1 arm + out of line with jmp back; 0 path returns xor eax,eax). ONLY residual: normalize2d tail - January + `fld [j]; fmul st(1); fstp [j]; fstp st(0)` vs ours `fmul [j]; fstp [j]` (-4 bytes: 381 vs 385 raw). + Hypothesis: M8 (IL-local ordinal mod 8 of scale_vector2d's `c` param) -> probe local-count oracle (lab only). +- LAB bo1..bo7 (dead `long lab_dummyK = K;` locals 1..7, M8 oracle): all inert (384!=400). M8 says j-terms are + tree-shape ordered, so a count lever was unlikely; oracle negative. +- **P4 b2.c = b1 with the /Od-attested AGGREGATE copy `source_planar_direction = *(real_vector2d const *)aiming_vector;` + in place of the two field copies: exact 44 residual 0 - WHOLE UNIT EXACT (blockage EXACT 400/10).** + /Od evidence (0x4710c6..0x4710d1): `mov ecx,[ebp+0xc]; mov edx,[ecx]; mov eax,[ecx+4]; mov [ebp-0x10],edx; + mov [ebp-0xc],eax` = pointer loaded once, both dwords loaded before both stores = struct copy (a field copy in /Od + reloads [ebp+0xc] per statement). Field copy (b1) is NOT exact -> the cast is load-bearing: this is exactly the + owner-packet item 5 class (claude_structural_owner_packet_20260923.md s5) = needs owner ruling. +- Strip test (b2_strip.c: the five pointer view casts removed, aggregate copy kept): code bytes/relocs IDENTICAL to b2 + (objeq.py: only .debug$S and internal $L label numbering differ) -> the pointer casts are byte-inert (rule 24 ok). + The aggregate copy cast cannot be stripped (no castless aggregate form; field copy = b1 = not exact). +- object_audit b2: PASS (all January-owned sections/symbols ok). NEW surplus vs base: _point_from_line3d (Jan + actor_perception references it UNDEF -> 17-object class), _normalize2d, _scale_vector2d, _dot_product2d, + _negate_vector3d (all-inlined class, ruling 5), __real@42340000 literal. surplus_cand.py: all five new COMDATs + byte-identical (section_infos_equal) to January's selected provider (action_charge / action_obey). + Pre-existing (in base too): _distance3d surplus NOT identical to action_vehicle's copy - inherited, investigate. +- provider_link.py b2 --baseline=base: all NEW surplus PASS (_point_from_line3d, _normalize2d, _scale_vector2d, + _dot_product2d, _negate_vector3d, __real@42340000). Full surplus (b2 AND base identically): FAIL (2) = + _distance3d and _distance_squared2d vs action_vehicle NODUP hand copies (LNK2005 both orders). PRE-EXISTING at base, + same class as config/object_admission_rejections.json leaf_map / biped_limp_noodle (candidate-only-comdat-owner). + => whole-object completion blocked by the board-level action_vehicle distance3d/distance_squared2d provider repair. +- pdb_storage.py: 5 symbols absent from cachebeta publics AND no UNDEF ref in any other split object (undef_refs.py) + => January file-static: _actor_emotion_unopposable_retreat, _actor_perception_qsort_compare_optional_props, + _actor_perception_refresh, _actor_perception_refresh_test_object, _last_refresh_overflow_warning_time. +- P5 b3_static.c = b2 + `static` on those 4 functions (prototype+definition) and the global: exact 44/0 and code + sections byte-identical to b2 (objeq) -> storage fix is codegen-inert; needs paired symbols.json "static": true. +- P6 b4a (/Od declaration order: planar then `short blockage = 0`, nested scopes) and b4b (all 7 locals at function + top in /Od frame order): both exact 44/0 -> declaration order/scope inert for this function. +- HCEX DIA2Dump: blockage params source_position / source_vector / friend_position / friend_direction_to_aiming_vector + (= actors.h prototype names already), local source_planar_direction (= /Od RTC name). Knowledge: params only. +- P7 blockage_final.txt (b4a + HCEX param names + one-param-per-line): exact 44/0. + hes test spellings: `if (!(hes < 0.36f)) { if (hes < 1.21f) 1 else 0 }` -> [sha] (43/1); `if (hes >= 0.36f) + blockage = hes < 1.21f ? 1 : 0;` -> [sha]. Only the /Od-attested `if (<0.36) {} else if (<1.21) 1; else 0;` + (empty then-arm = /Od explicit jmp at 0x4711fb) is exact -> the empty arm is structural, not decoration. +- FINAL candidates built from production by build_final.py: final_full.c (all packets), final_nostatic.c (no storage + packet), fallback.c (pfl3d + knowledge only). Gates: final_full 44/0, final_nostatic 44/0, fallback 43/1 (blockage [sha]). + Patches: production.patch (= final_full.patch), final_nostatic.patch, fallback.patch; symbols_static.patch (5 lines in place). +- csplit regen IN SCRATCH (splitcfg/ with symbols_after.json -> split_out/): only source/ai/actor_perception.obj changes + among 833 split objects; those 5 symbols become storage 3. object_audit (SPLIT_ROOT=split_out, object_audit_t.py) + on final_full.obj: **OBJECT AUDIT: PASS**. provider_link --baseline: PASS (all 6 new surplus). + Remaining whole-object blocker: pre-existing _distance3d / _distance_squared2d SELECT_ANY vs action_vehicle NODUP (LNK2005). +- /Od knowledge 0x470910 (od_knowledge.txt) attests the single-result SENTINEL form: `knowledge = NONE` ([ebp-8] = -1), + prop block sets 3 / orphan block guarded by `knowledge == NONE`, then `if (knowledge == NONE) { combat_status >= 2 ? + 2 : ... }`, one return. (2020 uses an else-if chain inside the prop block; January bytes are exact with the HCEA form.) +- fake_match_scan final_full.c: 1 review lead = empty-then-else at the hes < 0.36f arm (evidence above: /Od explicit jmp, + alternatives not exact). Disclose. +- Castless field-copy variants on the final body (lab/F1 i,j; F2 j,i; F3 all-top order): all [size 384!=400, sha] + -> the /Od-attested aggregate copy is load-bearing (owner item-5 class). +- fallback.obj: blockage / knowledge / emotion_update sections section_infos_equal to build/base -> fallback causes + no park drift (blockage park measurement unchanged). + +## RESULT (session 1) +Verdict: FUNCTIONS_EXACT_OBJECT_BLOCKED. +- final_full.c: 44/44 functions strict EXACT; object_audit PASS against a scratch csplit regen with symbols_static.patch. +- Newly exact: _actor_perception_refresh_danger_zone (1472), _actor_perception_aiming_vector_test_blockage (400). +- Levers: (1) single-result sentinel spelling of actor_get_perception_knowledge (HCEA + /Od 0x470910 + January + `cmp ax,0xffff` sentinel test) raises its inline cost so VC7 calls it out of line at the two NONE sites as January + does - this is the source answer to Lane A's "no source spelling" (pragma) claim; (2) drop the TU's + REAL_MATH_EXTERNAL_POINT_FROM_LINE3D suppression (ruling 20260921 #1: actor_perception is one of the 17 objects); + (3) /Od-shaped blockage body with real header helpers, `else blockage = 0;`, `if (blockage > 0)` gate, empty + first arm of the hes chain, and the /Od-attested aggregate planar copy (load-bearing; owner item 5). +- Blockers: (a) owner item-5 ruling on the aggregate 3D->2D view copy (blockage only; fallback.patch lands the danger + zone without it); (b) PRE-EXISTING _distance3d / _distance_squared2d SELECT_ANY surplus LNK2005 vs action_vehicle's + NODUP hand copies (class of leaf_map/biped_limp_noodle rejections) - board-level provider repair. +Files: production.patch (=final_full.patch), final_nostatic.patch, fallback.patch, symbols_static.patch, + final_full.c/.obj, knowledge_single_result.txt, blockage_final.txt, build_final.py, od_*.txt, jan_danger_zone.txt. diff --git a/research/fifty_objects_20260925/w/actor_perception/fallback.patch b/research/fifty_objects_20260925/w/actor_perception/fallback.patch new file mode 100644 index 00000000..d4da253b --- /dev/null +++ b/research/fifty_objects_20260925/w/actor_perception/fallback.patch @@ -0,0 +1,113 @@ +--- a/source/ai/actor_perception.c ++++ b/source/ai/actor_perception.c +@@ -247,8 +247,6 @@ + + /* ---------- headers */ + +-#define REAL_MATH_EXTERNAL_POINT_FROM_LINE3D +- + #include "cseries.h" + #include "cseries/errors.h" + +@@ -276,8 +274,6 @@ + #include "units/vehicles.h" + #include "units/biped_definitions.h" + +-#undef REAL_MATH_EXTERNAL_POINT_FROM_LINE3D +- + /* ---------- constants */ + + enum +@@ -365,6 +361,7 @@ + enum + { + _actor_combat_status_none = 0, ++ _actor_combat_status_investigate = 2, + _actor_combat_status_definite = 3, + _actor_combat_status_certain = 4, + _actor_combat_status_visible = 7, +@@ -1421,60 +1418,50 @@ + long actor_index, + long prop_index) + { +- struct actor_perception_actor_view *actor = +- (struct actor_perception_actor_view *)actor_get(actor_index); +- short result; ++ struct actor_datum *actor = actor_get(actor_index); ++ short knowledge_type = NONE; + + if (prop_index != NONE) + { +- struct actor_perception_prop_view *prop = +- (struct actor_perception_prop_view *)prop_get(prop_index); ++ struct prop_datum *prop = prop_get(prop_index); + + #line 1394 "c:\\halo\\SOURCE\\ai\\actor_perception.c" + assert(prop->owner_actor_index == actor_index); + #line 390 "source\\ai\\actor_perception.c" + +- if (prop->state >= 2 && prop->state <= 3) ++ if (prop_acknowledged(prop) || ++ prop->unit_effect == _ai_unit_effect_shooting || ++ prop->unit_effect == _ai_unit_effect_death_scream || ++ (!prop->enemy && ++ (!prop->dead || actor->state.mode >= _actor_mode_combat))) + { +- result = 3; +- goto done; ++ knowledge_type = _actor_knowledge_definite; + } + +- if (prop->perception == 1 || prop->perception == 2) ++ if (knowledge_type == NONE && ++ prop->orphan_prop_index != NONE) + { +- result = 3; +- goto done; ++ knowledge_type = ++ _actor_knowledge_searching + ++ (prop_get(prop->orphan_prop_index)->definitely_located != FALSE); + } ++ } + +- if (!prop->enemy && +- (!prop->dead || actor->combat_status >= 3)) ++ if (knowledge_type == NONE) ++ { ++ if (actor->state.combat_status >= _actor_combat_status_investigate) + { +- result = 3; +- goto done; ++ knowledge_type = _actor_knowledge_searching; + } +- +- if (prop->orphan_prop_index != NONE) ++ else + { +- struct actor_perception_prop_view *orphan = +- (struct actor_perception_prop_view *)prop_get( +- prop->orphan_prop_index); +- result = (orphan->definitely_located != FALSE) + 2; +- +- if (result != NONE) +- goto done; ++ knowledge_type = actor->state.mode >= _actor_mode_combat ? ++ _actor_knowledge_guard : ++ _actor_knowledge_noncombat; + } + } + +- if (actor->artificial_combat_status >= 2) +- { +- result = 2; +- goto done; +- } +- +- result = actor->combat_status >= 3; +- +-done: +- return result; ++ return knowledge_type; + } + + void actor_get_vision_distances( diff --git a/research/fifty_objects_20260925/w/actor_perception/final_full.patch b/research/fifty_objects_20260925/w/actor_perception/final_full.patch new file mode 100644 index 00000000..c9e0c580 --- /dev/null +++ b/research/fifty_objects_20260925/w/actor_perception/final_full.patch @@ -0,0 +1,338 @@ +--- a/source/ai/actor_perception.c ++++ b/source/ai/actor_perception.c +@@ -247,8 +247,6 @@ + + /* ---------- headers */ + +-#define REAL_MATH_EXTERNAL_POINT_FROM_LINE3D +- + #include "cseries.h" + #include "cseries/errors.h" + +@@ -276,8 +274,6 @@ + #include "units/vehicles.h" + #include "units/biped_definitions.h" + +-#undef REAL_MATH_EXTERNAL_POINT_FROM_LINE3D +- + /* ---------- constants */ + + enum +@@ -365,6 +361,7 @@ + enum + { + _actor_combat_status_none = 0, ++ _actor_combat_status_investigate = 2, + _actor_combat_status_definite = 3, + _actor_combat_status_certain = 4, + _actor_combat_status_visible = 7, +@@ -1096,7 +1093,7 @@ + + /* ---------- prototypes */ + +-long actor_perception_qsort_compare_optional_props( ++static long actor_perception_qsort_compare_optional_props( + void const *a, + void const *b); + +@@ -1148,10 +1145,10 @@ + boolean mark, + struct actor_position_data const *position); + +-void actor_perception_refresh( ++static void actor_perception_refresh( + long actor_index); + +-void actor_perception_refresh_test_object( ++static void actor_perception_refresh_test_object( + long actor_index, + long object_index, + struct actor_perception_refresh_list *friend_list, +@@ -1232,7 +1229,7 @@ + { 0, 3, 4, 4 } + }; + +-long last_refresh_overflow_warning_time = NONE; ++static long last_refresh_overflow_warning_time = NONE; + + /* ---------- public code */ + +@@ -1421,60 +1418,50 @@ + long actor_index, + long prop_index) + { +- struct actor_perception_actor_view *actor = +- (struct actor_perception_actor_view *)actor_get(actor_index); +- short result; ++ struct actor_datum *actor = actor_get(actor_index); ++ short knowledge_type = NONE; + + if (prop_index != NONE) + { +- struct actor_perception_prop_view *prop = +- (struct actor_perception_prop_view *)prop_get(prop_index); ++ struct prop_datum *prop = prop_get(prop_index); + + #line 1394 "c:\\halo\\SOURCE\\ai\\actor_perception.c" + assert(prop->owner_actor_index == actor_index); + #line 390 "source\\ai\\actor_perception.c" + +- if (prop->state >= 2 && prop->state <= 3) ++ if (prop_acknowledged(prop) || ++ prop->unit_effect == _ai_unit_effect_shooting || ++ prop->unit_effect == _ai_unit_effect_death_scream || ++ (!prop->enemy && ++ (!prop->dead || actor->state.mode >= _actor_mode_combat))) + { +- result = 3; +- goto done; ++ knowledge_type = _actor_knowledge_definite; + } + +- if (prop->perception == 1 || prop->perception == 2) ++ if (knowledge_type == NONE && ++ prop->orphan_prop_index != NONE) + { +- result = 3; +- goto done; ++ knowledge_type = ++ _actor_knowledge_searching + ++ (prop_get(prop->orphan_prop_index)->definitely_located != FALSE); + } ++ } + +- if (!prop->enemy && +- (!prop->dead || actor->combat_status >= 3)) ++ if (knowledge_type == NONE) ++ { ++ if (actor->state.combat_status >= _actor_combat_status_investigate) + { +- result = 3; +- goto done; ++ knowledge_type = _actor_knowledge_searching; + } +- +- if (prop->orphan_prop_index != NONE) ++ else + { +- struct actor_perception_prop_view *orphan = +- (struct actor_perception_prop_view *)prop_get( +- prop->orphan_prop_index); +- result = (orphan->definitely_located != FALSE) + 2; +- +- if (result != NONE) +- goto done; ++ knowledge_type = actor->state.mode >= _actor_mode_combat ? ++ _actor_knowledge_guard : ++ _actor_knowledge_noncombat; + } + } + +- if (actor->artificial_combat_status >= 2) +- { +- result = 2; +- goto done; +- } +- +- result = actor->combat_status >= 3; +- +-done: +- return result; ++ return knowledge_type; + } + + void actor_get_vision_distances( +@@ -2063,91 +2050,82 @@ + } + + short actor_perception_aiming_vector_test_blockage( +- real_point3d const *origin, +- real_vector3d const *aiming_vector, +- real_point3d const *point, +- real_vector3d *error) +-{ +- real_vector2d horizontal_aiming; +- real_vector3d friend_vector; +- real_vector3d blockage_vector; +- real horizontal_aiming_magnitude; +- real projection; +- real friend_distance; +- real horizontal_error_squared; ++ real_point3d const *source_position, ++ real_vector3d const *source_vector, ++ real_point3d const *friend_position, ++ real_vector3d *friend_direction_to_aiming_vector) ++{ ++ real_vector2d source_planar_direction; + short blockage = 0; + +- horizontal_aiming.i = aiming_vector->i; +- horizontal_aiming.j = aiming_vector->j; +- horizontal_aiming_magnitude = magnitude2d(&horizontal_aiming); +- if (!(_real_epsilon > fabs(horizontal_aiming_magnitude))) ++ source_planar_direction = *(real_vector2d const *)source_vector; ++ if (normalize2d(&source_planar_direction) > 0.0f) + { +- real inverse_magnitude = 1.0f / horizontal_aiming_magnitude; ++ real_vector3d friend_vector; ++ real friend_distance; ++ real friend_projection; + +- horizontal_aiming.i *= inverse_magnitude; +- horizontal_aiming.j *= inverse_magnitude; +- } +- else +- { +- horizontal_aiming_magnitude = 0.0f; +- } +- +- if (!(horizontal_aiming_magnitude > 0.0f)) +- goto done; +- +- vector_from_points3d(origin, point, &friend_vector); +- projection = +- friend_vector.i * horizontal_aiming.i + +- friend_vector.j * horizontal_aiming.j; +- friend_distance = square_root( +- friend_vector.i * friend_vector.i + +- friend_vector.j * friend_vector.j); +- friend_distance *= 0.8660254f; +- +- if (!(projection > friend_distance)) +- goto done; ++ vector_from_points3d( ++ source_position, ++ friend_position, ++ &friend_vector); ++ friend_distance = magnitude2d((real_vector2d *)&friend_vector); ++ friend_projection = dot_product2d( ++ (real_vector2d *)&friend_vector, ++ &source_planar_direction); ++ if (friend_projection > 0.8660254f * friend_distance) ++ { ++ real_vector3d friend_perpendicular_vector; + +- projection = -projection; +- blockage_vector.i = +- friend_vector.i + projection * aiming_vector->i; +- blockage_vector.j = +- friend_vector.j + projection * aiming_vector->j; +- blockage_vector.k = +- friend_vector.k + projection * aiming_vector->k; ++ point_from_line3d( ++ (real_point3d *)&friend_vector, ++ source_vector, ++ -friend_projection, ++ (real_point3d *)&friend_perpendicular_vector); ++ if (friend_direction_to_aiming_vector != NULL) ++ { ++ negate_vector3d( ++ &friend_perpendicular_vector, ++ friend_direction_to_aiming_vector); ++ } + +- if (error != NULL) +- { +- error->i = -blockage_vector.i; +- error->j = -blockage_vector.j; +- error->k = -blockage_vector.k; +- } ++ if (friend_perpendicular_vector.k > -0.5f && ++ friend_perpendicular_vector.k < 0.9f) ++ { ++ blockage = 2; ++ } ++ else if (friend_perpendicular_vector.k > -0.8f && ++ friend_perpendicular_vector.k < 1.2f) ++ { ++ blockage = 1; ++ } ++ else ++ { ++ blockage = 0; ++ } + +- if (blockage_vector.k > -0.5f && blockage_vector.k < 0.9f) +- { +- blockage = 2; +- } +- else if (blockage_vector.k > -0.8f && blockage_vector.k < 1.2f) +- { +- blockage = 1; +- } +- else +- { +- blockage = 0; +- goto done; +- } ++ if (blockage > 0) ++ { ++ real horizontal_error_squared = ++ magnitude_squared2d( ++ (real_vector2d *)&friend_perpendicular_vector); + +- horizontal_error_squared = +- blockage_vector.i * blockage_vector.i + +- blockage_vector.j * blockage_vector.j; +- if (!(horizontal_error_squared < 0.36f)) +- { +- if (horizontal_error_squared < 1.21f) +- blockage = 1; +- else +- blockage = 0; ++ if (horizontal_error_squared < 0.36f) ++ { ++ /* close to the line of fire: keep the vertical blockage */ ++ } ++ else if (horizontal_error_squared < 1.21f) ++ { ++ blockage = 1; ++ } ++ else ++ { ++ blockage = 0; ++ } ++ } ++ } + } + +-done: + return blockage; + } + +@@ -2835,7 +2813,7 @@ + return result; + } + +-void actor_emotion_unopposable_retreat( ++static void actor_emotion_unopposable_retreat( + long actor_index) + { + struct actor_emotion_target targets[16]; +@@ -5339,7 +5317,7 @@ + + + +-void actor_perception_refresh_test_object( ++static void actor_perception_refresh_test_object( + long actor_index, + long object_index, + struct actor_perception_refresh_list *enemy_list, +@@ -5824,7 +5802,7 @@ + } + + +-void actor_perception_refresh( ++static void actor_perception_refresh( + long actor_index) + { + struct structure_bsp *structure_bsp = global_structure_bsp_get(); +@@ -6263,7 +6241,7 @@ + + /* ---------- private code */ + +-long actor_perception_qsort_compare_optional_props( ++static long actor_perception_qsort_compare_optional_props( + void const *a, + void const *b) + { diff --git a/research/fifty_objects_20260925/w/actor_perception/final_full.vs_tree.diff b/research/fifty_objects_20260925/w/actor_perception/final_full.vs_tree.diff new file mode 100644 index 00000000..ccea46ce --- /dev/null +++ b/research/fifty_objects_20260925/w/actor_perception/final_full.vs_tree.diff @@ -0,0 +1,161 @@ +diff --git a/source/ai/actor_perception.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\actor_perception\\final_full.c" +index c99fc681..d733ee43 100644 +--- a/source/ai/actor_perception.c ++++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\actor_perception\\final_full.c" +@@ -2050,91 +2050,82 @@ boolean actor_perception_friend_prop_is_attacking( + } + + short actor_perception_aiming_vector_test_blockage( +- real_point3d const *origin, +- real_vector3d const *aiming_vector, +- real_point3d const *point, +- real_vector3d *error) ++ real_point3d const *source_position, ++ real_vector3d const *source_vector, ++ real_point3d const *friend_position, ++ real_vector3d *friend_direction_to_aiming_vector) + { +- real_vector2d horizontal_aiming; +- real_vector3d friend_vector; +- real_vector3d blockage_vector; +- real horizontal_aiming_magnitude; +- real projection; +- real friend_distance; +- real horizontal_error_squared; ++ real_vector2d source_planar_direction; + short blockage = 0; + +- horizontal_aiming.i = aiming_vector->i; +- horizontal_aiming.j = aiming_vector->j; +- horizontal_aiming_magnitude = magnitude2d(&horizontal_aiming); +- if (!(_real_epsilon > fabs(horizontal_aiming_magnitude))) +- { +- real inverse_magnitude = 1.0f / horizontal_aiming_magnitude; +- +- horizontal_aiming.i *= inverse_magnitude; +- horizontal_aiming.j *= inverse_magnitude; +- } +- else ++ source_planar_direction = *(real_vector2d const *)source_vector; ++ if (normalize2d(&source_planar_direction) > 0.0f) + { +- horizontal_aiming_magnitude = 0.0f; +- } ++ real_vector3d friend_vector; ++ real friend_distance; ++ real friend_projection; + +- if (!(horizontal_aiming_magnitude > 0.0f)) +- goto done; +- +- vector_from_points3d(origin, point, &friend_vector); +- projection = +- friend_vector.i * horizontal_aiming.i + +- friend_vector.j * horizontal_aiming.j; +- friend_distance = square_root( +- friend_vector.i * friend_vector.i + +- friend_vector.j * friend_vector.j); +- friend_distance *= 0.8660254f; +- +- if (!(projection > friend_distance)) +- goto done; ++ vector_from_points3d( ++ source_position, ++ friend_position, ++ &friend_vector); ++ friend_distance = magnitude2d((real_vector2d *)&friend_vector); ++ friend_projection = dot_product2d( ++ (real_vector2d *)&friend_vector, ++ &source_planar_direction); ++ if (friend_projection > 0.8660254f * friend_distance) ++ { ++ real_vector3d friend_perpendicular_vector; + +- projection = -projection; +- blockage_vector.i = +- friend_vector.i + projection * aiming_vector->i; +- blockage_vector.j = +- friend_vector.j + projection * aiming_vector->j; +- blockage_vector.k = +- friend_vector.k + projection * aiming_vector->k; ++ point_from_line3d( ++ (real_point3d *)&friend_vector, ++ source_vector, ++ -friend_projection, ++ (real_point3d *)&friend_perpendicular_vector); ++ if (friend_direction_to_aiming_vector != NULL) ++ { ++ negate_vector3d( ++ &friend_perpendicular_vector, ++ friend_direction_to_aiming_vector); ++ } + +- if (error != NULL) +- { +- error->i = -blockage_vector.i; +- error->j = -blockage_vector.j; +- error->k = -blockage_vector.k; +- } ++ if (friend_perpendicular_vector.k > -0.5f && ++ friend_perpendicular_vector.k < 0.9f) ++ { ++ blockage = 2; ++ } ++ else if (friend_perpendicular_vector.k > -0.8f && ++ friend_perpendicular_vector.k < 1.2f) ++ { ++ blockage = 1; ++ } ++ else ++ { ++ blockage = 0; ++ } + +- if (blockage_vector.k > -0.5f && blockage_vector.k < 0.9f) +- { +- blockage = 2; +- } +- else if (blockage_vector.k > -0.8f && blockage_vector.k < 1.2f) +- { +- blockage = 1; +- } +- else +- { +- blockage = 0; +- goto done; +- } ++ if (blockage > 0) ++ { ++ real horizontal_error_squared = ++ magnitude_squared2d( ++ (real_vector2d *)&friend_perpendicular_vector); + +- horizontal_error_squared = +- blockage_vector.i * blockage_vector.i + +- blockage_vector.j * blockage_vector.j; +- if (!(horizontal_error_squared < 0.36f)) +- { +- if (horizontal_error_squared < 1.21f) +- blockage = 1; +- else +- blockage = 0; ++ if (horizontal_error_squared < 0.36f) ++ { ++ /* close to the line of fire: keep the vertical blockage */ ++ } ++ else if (horizontal_error_squared < 1.21f) ++ { ++ blockage = 1; ++ } ++ else ++ { ++ blockage = 0; ++ } ++ } ++ } + } + +-done: + return blockage; + } + diff --git a/research/fifty_objects_20260925/w/actor_perception/final_nostatic.patch b/research/fifty_objects_20260925/w/actor_perception/final_nostatic.patch new file mode 100644 index 00000000..a4df3bdc --- /dev/null +++ b/research/fifty_objects_20260925/w/actor_perception/final_nostatic.patch @@ -0,0 +1,273 @@ +--- a/source/ai/actor_perception.c ++++ b/source/ai/actor_perception.c +@@ -247,8 +247,6 @@ + + /* ---------- headers */ + +-#define REAL_MATH_EXTERNAL_POINT_FROM_LINE3D +- + #include "cseries.h" + #include "cseries/errors.h" + +@@ -276,8 +274,6 @@ + #include "units/vehicles.h" + #include "units/biped_definitions.h" + +-#undef REAL_MATH_EXTERNAL_POINT_FROM_LINE3D +- + /* ---------- constants */ + + enum +@@ -365,6 +361,7 @@ + enum + { + _actor_combat_status_none = 0, ++ _actor_combat_status_investigate = 2, + _actor_combat_status_definite = 3, + _actor_combat_status_certain = 4, + _actor_combat_status_visible = 7, +@@ -1421,60 +1418,50 @@ + long actor_index, + long prop_index) + { +- struct actor_perception_actor_view *actor = +- (struct actor_perception_actor_view *)actor_get(actor_index); +- short result; ++ struct actor_datum *actor = actor_get(actor_index); ++ short knowledge_type = NONE; + + if (prop_index != NONE) + { +- struct actor_perception_prop_view *prop = +- (struct actor_perception_prop_view *)prop_get(prop_index); ++ struct prop_datum *prop = prop_get(prop_index); + + #line 1394 "c:\\halo\\SOURCE\\ai\\actor_perception.c" + assert(prop->owner_actor_index == actor_index); + #line 390 "source\\ai\\actor_perception.c" + +- if (prop->state >= 2 && prop->state <= 3) ++ if (prop_acknowledged(prop) || ++ prop->unit_effect == _ai_unit_effect_shooting || ++ prop->unit_effect == _ai_unit_effect_death_scream || ++ (!prop->enemy && ++ (!prop->dead || actor->state.mode >= _actor_mode_combat))) + { +- result = 3; +- goto done; ++ knowledge_type = _actor_knowledge_definite; + } + +- if (prop->perception == 1 || prop->perception == 2) ++ if (knowledge_type == NONE && ++ prop->orphan_prop_index != NONE) + { +- result = 3; +- goto done; ++ knowledge_type = ++ _actor_knowledge_searching + ++ (prop_get(prop->orphan_prop_index)->definitely_located != FALSE); + } ++ } + +- if (!prop->enemy && +- (!prop->dead || actor->combat_status >= 3)) ++ if (knowledge_type == NONE) ++ { ++ if (actor->state.combat_status >= _actor_combat_status_investigate) + { +- result = 3; +- goto done; ++ knowledge_type = _actor_knowledge_searching; + } +- +- if (prop->orphan_prop_index != NONE) ++ else + { +- struct actor_perception_prop_view *orphan = +- (struct actor_perception_prop_view *)prop_get( +- prop->orphan_prop_index); +- result = (orphan->definitely_located != FALSE) + 2; +- +- if (result != NONE) +- goto done; ++ knowledge_type = actor->state.mode >= _actor_mode_combat ? ++ _actor_knowledge_guard : ++ _actor_knowledge_noncombat; + } + } + +- if (actor->artificial_combat_status >= 2) +- { +- result = 2; +- goto done; +- } +- +- result = actor->combat_status >= 3; +- +-done: +- return result; ++ return knowledge_type; + } + + void actor_get_vision_distances( +@@ -2063,91 +2050,82 @@ + } + + short actor_perception_aiming_vector_test_blockage( +- real_point3d const *origin, +- real_vector3d const *aiming_vector, +- real_point3d const *point, +- real_vector3d *error) +-{ +- real_vector2d horizontal_aiming; +- real_vector3d friend_vector; +- real_vector3d blockage_vector; +- real horizontal_aiming_magnitude; +- real projection; +- real friend_distance; +- real horizontal_error_squared; ++ real_point3d const *source_position, ++ real_vector3d const *source_vector, ++ real_point3d const *friend_position, ++ real_vector3d *friend_direction_to_aiming_vector) ++{ ++ real_vector2d source_planar_direction; + short blockage = 0; + +- horizontal_aiming.i = aiming_vector->i; +- horizontal_aiming.j = aiming_vector->j; +- horizontal_aiming_magnitude = magnitude2d(&horizontal_aiming); +- if (!(_real_epsilon > fabs(horizontal_aiming_magnitude))) +- { +- real inverse_magnitude = 1.0f / horizontal_aiming_magnitude; +- +- horizontal_aiming.i *= inverse_magnitude; +- horizontal_aiming.j *= inverse_magnitude; +- } +- else ++ source_planar_direction = *(real_vector2d const *)source_vector; ++ if (normalize2d(&source_planar_direction) > 0.0f) + { +- horizontal_aiming_magnitude = 0.0f; +- } +- +- if (!(horizontal_aiming_magnitude > 0.0f)) +- goto done; +- +- vector_from_points3d(origin, point, &friend_vector); +- projection = +- friend_vector.i * horizontal_aiming.i + +- friend_vector.j * horizontal_aiming.j; +- friend_distance = square_root( +- friend_vector.i * friend_vector.i + +- friend_vector.j * friend_vector.j); +- friend_distance *= 0.8660254f; +- +- if (!(projection > friend_distance)) +- goto done; +- +- projection = -projection; +- blockage_vector.i = +- friend_vector.i + projection * aiming_vector->i; +- blockage_vector.j = +- friend_vector.j + projection * aiming_vector->j; +- blockage_vector.k = +- friend_vector.k + projection * aiming_vector->k; ++ real_vector3d friend_vector; ++ real friend_distance; ++ real friend_projection; ++ ++ vector_from_points3d( ++ source_position, ++ friend_position, ++ &friend_vector); ++ friend_distance = magnitude2d((real_vector2d *)&friend_vector); ++ friend_projection = dot_product2d( ++ (real_vector2d *)&friend_vector, ++ &source_planar_direction); ++ if (friend_projection > 0.8660254f * friend_distance) ++ { ++ real_vector3d friend_perpendicular_vector; ++ ++ point_from_line3d( ++ (real_point3d *)&friend_vector, ++ source_vector, ++ -friend_projection, ++ (real_point3d *)&friend_perpendicular_vector); ++ if (friend_direction_to_aiming_vector != NULL) ++ { ++ negate_vector3d( ++ &friend_perpendicular_vector, ++ friend_direction_to_aiming_vector); ++ } + +- if (error != NULL) +- { +- error->i = -blockage_vector.i; +- error->j = -blockage_vector.j; +- error->k = -blockage_vector.k; +- } ++ if (friend_perpendicular_vector.k > -0.5f && ++ friend_perpendicular_vector.k < 0.9f) ++ { ++ blockage = 2; ++ } ++ else if (friend_perpendicular_vector.k > -0.8f && ++ friend_perpendicular_vector.k < 1.2f) ++ { ++ blockage = 1; ++ } ++ else ++ { ++ blockage = 0; ++ } + +- if (blockage_vector.k > -0.5f && blockage_vector.k < 0.9f) +- { +- blockage = 2; +- } +- else if (blockage_vector.k > -0.8f && blockage_vector.k < 1.2f) +- { +- blockage = 1; +- } +- else +- { +- blockage = 0; +- goto done; +- } ++ if (blockage > 0) ++ { ++ real horizontal_error_squared = ++ magnitude_squared2d( ++ (real_vector2d *)&friend_perpendicular_vector); + +- horizontal_error_squared = +- blockage_vector.i * blockage_vector.i + +- blockage_vector.j * blockage_vector.j; +- if (!(horizontal_error_squared < 0.36f)) +- { +- if (horizontal_error_squared < 1.21f) +- blockage = 1; +- else +- blockage = 0; ++ if (horizontal_error_squared < 0.36f) ++ { ++ /* close to the line of fire: keep the vertical blockage */ ++ } ++ else if (horizontal_error_squared < 1.21f) ++ { ++ blockage = 1; ++ } ++ else ++ { ++ blockage = 0; ++ } ++ } ++ } + } + +-done: + return blockage; + } + diff --git a/research/fifty_objects_20260925/w/actor_perception/production.patch b/research/fifty_objects_20260925/w/actor_perception/production.patch new file mode 100644 index 00000000..c9e0c580 --- /dev/null +++ b/research/fifty_objects_20260925/w/actor_perception/production.patch @@ -0,0 +1,338 @@ +--- a/source/ai/actor_perception.c ++++ b/source/ai/actor_perception.c +@@ -247,8 +247,6 @@ + + /* ---------- headers */ + +-#define REAL_MATH_EXTERNAL_POINT_FROM_LINE3D +- + #include "cseries.h" + #include "cseries/errors.h" + +@@ -276,8 +274,6 @@ + #include "units/vehicles.h" + #include "units/biped_definitions.h" + +-#undef REAL_MATH_EXTERNAL_POINT_FROM_LINE3D +- + /* ---------- constants */ + + enum +@@ -365,6 +361,7 @@ + enum + { + _actor_combat_status_none = 0, ++ _actor_combat_status_investigate = 2, + _actor_combat_status_definite = 3, + _actor_combat_status_certain = 4, + _actor_combat_status_visible = 7, +@@ -1096,7 +1093,7 @@ + + /* ---------- prototypes */ + +-long actor_perception_qsort_compare_optional_props( ++static long actor_perception_qsort_compare_optional_props( + void const *a, + void const *b); + +@@ -1148,10 +1145,10 @@ + boolean mark, + struct actor_position_data const *position); + +-void actor_perception_refresh( ++static void actor_perception_refresh( + long actor_index); + +-void actor_perception_refresh_test_object( ++static void actor_perception_refresh_test_object( + long actor_index, + long object_index, + struct actor_perception_refresh_list *friend_list, +@@ -1232,7 +1229,7 @@ + { 0, 3, 4, 4 } + }; + +-long last_refresh_overflow_warning_time = NONE; ++static long last_refresh_overflow_warning_time = NONE; + + /* ---------- public code */ + +@@ -1421,60 +1418,50 @@ + long actor_index, + long prop_index) + { +- struct actor_perception_actor_view *actor = +- (struct actor_perception_actor_view *)actor_get(actor_index); +- short result; ++ struct actor_datum *actor = actor_get(actor_index); ++ short knowledge_type = NONE; + + if (prop_index != NONE) + { +- struct actor_perception_prop_view *prop = +- (struct actor_perception_prop_view *)prop_get(prop_index); ++ struct prop_datum *prop = prop_get(prop_index); + + #line 1394 "c:\\halo\\SOURCE\\ai\\actor_perception.c" + assert(prop->owner_actor_index == actor_index); + #line 390 "source\\ai\\actor_perception.c" + +- if (prop->state >= 2 && prop->state <= 3) ++ if (prop_acknowledged(prop) || ++ prop->unit_effect == _ai_unit_effect_shooting || ++ prop->unit_effect == _ai_unit_effect_death_scream || ++ (!prop->enemy && ++ (!prop->dead || actor->state.mode >= _actor_mode_combat))) + { +- result = 3; +- goto done; ++ knowledge_type = _actor_knowledge_definite; + } + +- if (prop->perception == 1 || prop->perception == 2) ++ if (knowledge_type == NONE && ++ prop->orphan_prop_index != NONE) + { +- result = 3; +- goto done; ++ knowledge_type = ++ _actor_knowledge_searching + ++ (prop_get(prop->orphan_prop_index)->definitely_located != FALSE); + } ++ } + +- if (!prop->enemy && +- (!prop->dead || actor->combat_status >= 3)) ++ if (knowledge_type == NONE) ++ { ++ if (actor->state.combat_status >= _actor_combat_status_investigate) + { +- result = 3; +- goto done; ++ knowledge_type = _actor_knowledge_searching; + } +- +- if (prop->orphan_prop_index != NONE) ++ else + { +- struct actor_perception_prop_view *orphan = +- (struct actor_perception_prop_view *)prop_get( +- prop->orphan_prop_index); +- result = (orphan->definitely_located != FALSE) + 2; +- +- if (result != NONE) +- goto done; ++ knowledge_type = actor->state.mode >= _actor_mode_combat ? ++ _actor_knowledge_guard : ++ _actor_knowledge_noncombat; + } + } + +- if (actor->artificial_combat_status >= 2) +- { +- result = 2; +- goto done; +- } +- +- result = actor->combat_status >= 3; +- +-done: +- return result; ++ return knowledge_type; + } + + void actor_get_vision_distances( +@@ -2063,91 +2050,82 @@ + } + + short actor_perception_aiming_vector_test_blockage( +- real_point3d const *origin, +- real_vector3d const *aiming_vector, +- real_point3d const *point, +- real_vector3d *error) +-{ +- real_vector2d horizontal_aiming; +- real_vector3d friend_vector; +- real_vector3d blockage_vector; +- real horizontal_aiming_magnitude; +- real projection; +- real friend_distance; +- real horizontal_error_squared; ++ real_point3d const *source_position, ++ real_vector3d const *source_vector, ++ real_point3d const *friend_position, ++ real_vector3d *friend_direction_to_aiming_vector) ++{ ++ real_vector2d source_planar_direction; + short blockage = 0; + +- horizontal_aiming.i = aiming_vector->i; +- horizontal_aiming.j = aiming_vector->j; +- horizontal_aiming_magnitude = magnitude2d(&horizontal_aiming); +- if (!(_real_epsilon > fabs(horizontal_aiming_magnitude))) ++ source_planar_direction = *(real_vector2d const *)source_vector; ++ if (normalize2d(&source_planar_direction) > 0.0f) + { +- real inverse_magnitude = 1.0f / horizontal_aiming_magnitude; ++ real_vector3d friend_vector; ++ real friend_distance; ++ real friend_projection; + +- horizontal_aiming.i *= inverse_magnitude; +- horizontal_aiming.j *= inverse_magnitude; +- } +- else +- { +- horizontal_aiming_magnitude = 0.0f; +- } +- +- if (!(horizontal_aiming_magnitude > 0.0f)) +- goto done; +- +- vector_from_points3d(origin, point, &friend_vector); +- projection = +- friend_vector.i * horizontal_aiming.i + +- friend_vector.j * horizontal_aiming.j; +- friend_distance = square_root( +- friend_vector.i * friend_vector.i + +- friend_vector.j * friend_vector.j); +- friend_distance *= 0.8660254f; +- +- if (!(projection > friend_distance)) +- goto done; ++ vector_from_points3d( ++ source_position, ++ friend_position, ++ &friend_vector); ++ friend_distance = magnitude2d((real_vector2d *)&friend_vector); ++ friend_projection = dot_product2d( ++ (real_vector2d *)&friend_vector, ++ &source_planar_direction); ++ if (friend_projection > 0.8660254f * friend_distance) ++ { ++ real_vector3d friend_perpendicular_vector; + +- projection = -projection; +- blockage_vector.i = +- friend_vector.i + projection * aiming_vector->i; +- blockage_vector.j = +- friend_vector.j + projection * aiming_vector->j; +- blockage_vector.k = +- friend_vector.k + projection * aiming_vector->k; ++ point_from_line3d( ++ (real_point3d *)&friend_vector, ++ source_vector, ++ -friend_projection, ++ (real_point3d *)&friend_perpendicular_vector); ++ if (friend_direction_to_aiming_vector != NULL) ++ { ++ negate_vector3d( ++ &friend_perpendicular_vector, ++ friend_direction_to_aiming_vector); ++ } + +- if (error != NULL) +- { +- error->i = -blockage_vector.i; +- error->j = -blockage_vector.j; +- error->k = -blockage_vector.k; +- } ++ if (friend_perpendicular_vector.k > -0.5f && ++ friend_perpendicular_vector.k < 0.9f) ++ { ++ blockage = 2; ++ } ++ else if (friend_perpendicular_vector.k > -0.8f && ++ friend_perpendicular_vector.k < 1.2f) ++ { ++ blockage = 1; ++ } ++ else ++ { ++ blockage = 0; ++ } + +- if (blockage_vector.k > -0.5f && blockage_vector.k < 0.9f) +- { +- blockage = 2; +- } +- else if (blockage_vector.k > -0.8f && blockage_vector.k < 1.2f) +- { +- blockage = 1; +- } +- else +- { +- blockage = 0; +- goto done; +- } ++ if (blockage > 0) ++ { ++ real horizontal_error_squared = ++ magnitude_squared2d( ++ (real_vector2d *)&friend_perpendicular_vector); + +- horizontal_error_squared = +- blockage_vector.i * blockage_vector.i + +- blockage_vector.j * blockage_vector.j; +- if (!(horizontal_error_squared < 0.36f)) +- { +- if (horizontal_error_squared < 1.21f) +- blockage = 1; +- else +- blockage = 0; ++ if (horizontal_error_squared < 0.36f) ++ { ++ /* close to the line of fire: keep the vertical blockage */ ++ } ++ else if (horizontal_error_squared < 1.21f) ++ { ++ blockage = 1; ++ } ++ else ++ { ++ blockage = 0; ++ } ++ } ++ } + } + +-done: + return blockage; + } + +@@ -2835,7 +2813,7 @@ + return result; + } + +-void actor_emotion_unopposable_retreat( ++static void actor_emotion_unopposable_retreat( + long actor_index) + { + struct actor_emotion_target targets[16]; +@@ -5339,7 +5317,7 @@ + + + +-void actor_perception_refresh_test_object( ++static void actor_perception_refresh_test_object( + long actor_index, + long object_index, + struct actor_perception_refresh_list *enemy_list, +@@ -5824,7 +5802,7 @@ + } + + +-void actor_perception_refresh( ++static void actor_perception_refresh( + long actor_index) + { + struct structure_bsp *structure_bsp = global_structure_bsp_get(); +@@ -6263,7 +6241,7 @@ + + /* ---------- private code */ + +-long actor_perception_qsort_compare_optional_props( ++static long actor_perception_qsort_compare_optional_props( + void const *a, + void const *b) + { diff --git a/research/fifty_objects_20260925/w/actor_perception/symbols_static.patch b/research/fifty_objects_20260925/w/actor_perception/symbols_static.patch new file mode 100644 index 00000000..059dba3a --- /dev/null +++ b/research/fifty_objects_20260925/w/actor_perception/symbols_static.patch @@ -0,0 +1,25 @@ +--- a/config/symbols.json ++++ b/config/symbols.json +@@ -331,3 +331,3 @@ + { "file_offset": 121472, "flags": 32, "name": "_actor_get_vision_distances" }, +-{ "file_offset": 121792, "flags": 32, "name": "_actor_perception_qsort_compare_optional_props" }, ++{ "file_offset": 121792, "flags": 32, "name": "_actor_perception_qsort_compare_optional_props", "static": true }, + { "file_offset": 121856, "flags": 32, "name": "_actor_perception_assess_suicide_danger", "static": true }, +@@ -351,3 +351,3 @@ + { "file_offset": 128240, "flags": 32, "name": "_actor_emotion_assess_unopposable_danger", "static": true }, +-{ "file_offset": 128352, "flags": 32, "name": "_actor_emotion_unopposable_retreat" }, ++{ "file_offset": 128352, "flags": 32, "name": "_actor_emotion_unopposable_retreat", "static": true }, + { "file_offset": 129616, "flags": 32, "name": "_actor_berserk" }, +@@ -368,5 +368,5 @@ + { "file_offset": 137808, "flags": 32, "name": "_prop_status_refresh" }, +-{ "file_offset": 141488, "flags": 32, "name": "_actor_perception_refresh_test_object" }, ++{ "file_offset": 141488, "flags": 32, "name": "_actor_perception_refresh_test_object", "static": true }, + { "file_offset": 143232, "flags": 32, "name": "_actor_perception_create_orphan_from_friend" }, +-{ "file_offset": 144016, "flags": 32, "name": "_actor_perception_refresh" }, ++{ "file_offset": 144016, "flags": 32, "name": "_actor_perception_refresh", "static": true }, + { "file_offset": 146432, "flags": 32, "name": "_actor_perception_update" }, +@@ -22317,3 +22317,3 @@ + { "file_offset": 2845392, "flags": 0, "name": "_global_actor_mode_names" }, +-{ "file_offset": 2845408, "flags": 0, "name": "_last_refresh_overflow_warning_time" }, ++{ "file_offset": 2845408, "flags": 0, "name": "_last_refresh_overflow_warning_time", "static": true }, + { "file_offset": 2845412, "flags": 0, "name": "_actor_type_carrier" }, diff --git a/research/fifty_objects_20260925/w/bink_playback/L3_q3.c b/research/fifty_objects_20260925/w/bink_playback/L3_q3.c new file mode 100644 index 00000000..51a3038e --- /dev/null +++ b/research/fifty_objects_20260925/w/bink_playback/L3_q3.c @@ -0,0 +1,1053 @@ +/* +BINK_PLAYBACK.C + +symbols in this file: +001B53F0 0040: + _code_001b53f0 (0000) +001B5430 0020: + _bink_playback_active (0000) +001B5450 0020: + _bink_playback_ui_rendering_inhibited 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??_C@_0CN@BECKFBGA@bink_globals?4memory_pool_size?$DO?$DNs@ (0000) +002AA3C4 0010: + ??_C@_0BA@FPPHECDF@size_in_bytes?$DO0?$AA@ (0000) +002AA3D8 0047: + ??_C@_0EH@BGOHEHFB@alignment_in_bytes?$DO0?5?$CG?$CG?5?$CIalignme@ (0000) +002AA420 0024: + ??_C@_0CE@CFKHDMNJ@c?3?2halo?2SOURCE?2bink?2bink_playbac@ (0000) +002AA448 0040: + ??_C@_0EA@OJNDLELI@bink_globals?4memory_pool_offset?5@ (0000) +002AA488 002f: + ??_C@_0CP@EKHFIEHP@?$CD?$CD?$CD?5FATAL_ERROR?5bink?5needs?5more?5@ (0000) +002AA4B8 0053: + ??_C@_0FD@JEIGGOCE@?$CD?$CD?$CD?5FATAL_ERROR?5bink?5needs?5more?5@ (0000) +002AA50C 002a: + ??_C@_0CK@MEIMCONA@?$CB?$CCbink?5memory?5allocation?5should?5@ (0000) +002AA538 003a: + ??_C@_0DK@JIJLOKKD@?$CD?$CD?$CD?5FATAL_ERROR?5bink?5just?5confus@ (0000) +002AA574 003a: + ??_C@_0DK@JKNNFEPK@?$CD?$CD?$CD?5FATAL_ERROR?5bink?5just?5confus@ (0000) +002AA5B0 002d: + ??_C@_0CN@HECFNEKJ@SkippedFrames?$DN?$HMt?$CFd?5?$CI?$CFd?$CJ?$HMnSkipped@ (0000) +002AA5E0 00c5: + ??_C@_0MF@OOMIEAIL@FramesTime?$DN?$HMt?$CF?402f?$HMnFrameVideoDe@ (0000) +002AA6A8 0040: + ??_C@_0EA@EKIBIHMI@we?5released?5the?5texture?5cache?5bu@ (0000) +002AA6E8 005a: + ??_C@_0FK@BKFMFKML@?$CD?$CD?$CD?5ERROR?5bink?5failed?5to?5fucking@ (0000) +002AA744 0028: + ??_C@_0CI@EPJBNEGJ@?$CD?$CD?$CD?5ERROR?5failed?5to?5open?5bink?5fi@ (0000) +002AA76C 0012: + ??_C@_0BC@DLLDJJJE@end?5event_manager?$AA@ (0000) +002AA780 0014: + ??_C@_0BE@DCEEPBKH@begin?5event_manager?$AA@ (0000) +002AA794 0015: + ??_C@_0BF@DNOFFDBE@end?5XPhysicalProtect?$AA@ (0000) +002AA7AC 0017: + ??_C@_0BH@JFDFIOME@begin?5XPhysicalProtect?$AA@ (0000) +002AA7C4 000d: + ??_C@_0N@POAPBJK@end?5BinkOpen?$AA@ (0000) +002AA7D4 0022: + ??_C@_0CC@FBMLCGMA@?$CD?$CD?$CD?5ERROR?5no?5DirectSound?5for?5bin@ (0000) +002AA7F8 001c: + ??_C@_0BM@OJHAKIIN@end?5BinkSoundUseDirectSound?$AA@ (0000) +002AA814 001e: + ??_C@_0BO@ONDJOKIK@begin?5BinkSoundUseDirectSound?$AA@ (0000) +002AA834 000f: + ??_C@_0P@MDOKKFIJ@begin?5BinkOpen?$AA@ (0000) +002AA844 0035: + ??_C@_0DF@PFMDENHE@0?5?$DN?$DN?5?$CIbink_globals?4memory_pool_s@ (0000) +002AA87C 002b: + ??_C@_0CL@NNCIPKIH@there?5is?5already?5a?5bink?5movie?5be@ (0000) +0031693C 0005: + _data_0031693c (0000) +004D2AF0 0164: + _bss_004d2af0 (0000) + _debug_bink (0084) + _bink_globals (0088) +*/ + +/* ---------- headers */ + +#include "cseries.h" +#include "bink_playback.h" +#include "bitmaps/bitmap_group.h" +#include "bitmaps/bitmaps.h" +#include "cache/cache_files.h" +#include "cache/texture_cache.h" +#include "cseries/errors.h" +#include "input/input.h" +#include "interface/attract_mode.h" +#include "interface/event_manager.h" +#include "interface/interface.h" +#include "interface/ui_widget.h" +#include "main/main.h" +#include "main/main_internal.h" +#include "math/integer_math.h" +#include "rasterizer/rasterizer.h" +#include "sound/sound_dsound.h" +#include "text/draw_string.h" +#include "text/text_group.h" +#include + +/* ---------- constants */ + +enum +{ + MAXIMUM_NUMBER_OF_BINK_POINTER_BLOCKS= 16, + BINK_POINTER_BLOCK_GUARD_SIZE= 0x3000, + + CPU_PAGE_SIZE= 4096, + + /* the texture cache memory we steal for bink (16Mb when the caller wants us to eat up memory like a goddamn beaver) */ + BINK_MEMORY_POOL_SIZE= 4*1024*1024, + BINK_MEMORY_POOL_SIZE_GODDAMN_BEAVER= 16*1024*1024, + BINK_IO_SIZE_GODDAMN_BEAVER= 12*1024*1024, + + BINK_FRAME_BUFFER_ALIGNMENT= 128, + + /* Bink SDK surface types, BinkOpen and BinkCopyToBuffer flags (bink.h) */ + BINKSURFACE32= 3, + BINKIOSIZE= 0x01000000, + BINKCOPYALL= 0x80000000 +}; + +/* the hand-built linear X8R8G8B8 texture we decompress into: D3DCOMMON_TYPE_TEXTURE with + one reference and a single-level 2d linear format word (see rasterizer_xbox.c) */ +enum +{ + BINK_TEXTURE_COMMON= D3DCOMMON_TYPE_TEXTURE|1, + BINK_TEXTURE_FORMAT= (1<Height*bink_globals.bink->Width*sizeof(pixel32)+CPU_PAGE_SIZE-1)&~(CPU_PAGE_SIZE-1); + byte *frame_buffer= bink_alloc_permanent(frame_buffer_size, BINK_FRAME_BUFFER_ALIGNMENT); + long byte_index; + + bink_get_memory_available("begin XPhysicalProtect"); + XPhysicalProtect(frame_buffer, frame_buffer_size, PAGE_READWRITE|PAGE_WRITECOMBINE); + bink_get_memory_available("end XPhysicalProtect"); + for (byte_index= 0; byte_index>8); + } + + bink_globals.width= (short)bink_globals.bink->Width; + bink_globals.height= (short)bink_globals.bink->Height; + bink_globals.surface_pitch= 0; + bink_globals.surface_type= BINKSURFACE32; + bink_globals.bytes_per_pixel= sizeof(pixel32); + bink_globals.texture_locked= FALSE; + bink_globals.texture= (D3DTexture *)&bink_texture; + + bink_texture.Common= BINK_TEXTURE_COMMON; + bink_texture.Data= 0; + bink_texture.Lock= 0; + bink_texture.Size= ((bink_globals.width*sizeof(pixel32)/D3DTEXTURE_PITCH_ALIGNMENT-1)<1 ? (real)bink_globals.height : 0.0f; + real x= ((vertex_index+1)&2) ? (real)screen_bounds.x1 : (real)screen_bounds.x0; + real y= vertex_index>1 ? (real)screen_bounds.y1 : (real)screen_bounds.y0; + + vertices[vertex_index].position.x= x; + vertices[vertex_index].position.y= y; + vertices[vertex_index].texture_coordinates.x= u; + vertices[vertex_index].texture_coordinates.y= v; + vertices[vertex_index].color= (pixel32)NONE; + } + + rasterizer_psuedo_dynamic_screen_quad_draw(&bink_globals.screen_geometry, vertices); + + if (debug_bink) + { + char string[4096]; + BINKSUMMARY summary; + BINKREALTIME realtime; + short tab_stops[6]= { 250, 0, 0, 0, 0, 0 }; + point2d cursor= { 0, 0 }; + rectangle2d bounds; + real reciprocal_frame_count; + + BinkGetRealtime(bink_globals.bink, &realtime, 0); + reciprocal_frame_count= 1.0f/(real)realtime.Frames; + sprintf( + string, + "FramesTime=|t%.02f|nFrameVideoDecompTime=|t%.02f|n" + "FrameAudioDecompTime=|t%.02f|nFrameReadTime=|t%.02f|n" + "FrameIdleReadTime=|t%.02f|nFrameThreadReadTime=|t%.02f|n" + "FramesBlitTime=|t%.02f|n|nFrames=|t%d", + (real)realtime.FramesTime*reciprocal_frame_count, + (real)realtime.FramesVideoDecompTime*reciprocal_frame_count, + (real)realtime.FramesAudioDecompTime*reciprocal_frame_count, + (real)realtime.FramesReadTime*reciprocal_frame_count, + (real)realtime.FramesIdleReadTime*reciprocal_frame_count, + (real)realtime.FramesThreadReadTime*reciprocal_frame_count, + (real)realtime.FramesBlitTime*reciprocal_frame_count, + realtime.Frames); + + bounds= rasterizer_globals.reserved04.frame_bounds; + offset_rectangle2d(&bounds, 0, 32); + interface_set_bitmap_text_draw_mode( + _interface_font_terminal, + _text_style_plain, + 0, + 0, + _interface_color_table_dialog, + 0); + draw_string_set_color(global_real_argb_green); + draw_string_set_tab_stops(tab_stops, 1); + rasterizer_draw_string(&bounds, NULL, &cursor, -4, string); + + bounds.y0= (short)(cursor.y+31); + if (bink_globals.rendered_frame_count-bink_globals.frame_count_at_last_summary>=29) + { + BinkGetSummary(bink_globals.bink, &summary); + bink_globals.skipped_frames= summary.SkippedFrames-bink_globals.total_skipped_frames; + bink_globals.skipped_blits= summary.SkippedBlits-bink_globals.total_skipped_blits; + bink_globals.frames_since_last_summary= + bink_globals.rendered_frame_count-bink_globals.frame_count_at_last_summary; + bink_globals.total_skipped_frames= summary.SkippedFrames; + bink_globals.total_skipped_blits= summary.SkippedBlits; + bink_globals.frame_count_at_last_summary= bink_globals.rendered_frame_count; + } + + sprintf( + string, + "SkippedFrames=|t%d (%d)|nSkippedBlits=|t%d|n", + bink_globals.skipped_frames, + bink_globals.frames_since_last_summary, + bink_globals.skipped_blits); + draw_string_set_color(global_real_argb_red); + rasterizer_draw_string(&bounds, NULL, &cursor, -4, string); + } + + return; +} + +static void bink_free_texture_cache( + void) +{ + if (bink_globals.initialized && bink_globals.memory_pool_base) + { + match_vassert( + "c:\\halo\\SOURCE\\bink\\bink_playback.c", + 665, + is_all_bink_memory_free(), + "we released the texture cache but we still had memory allocated"); + texture_cache_return_memory(); + bink_globals.memory_pool_base= NULL; + bink_globals.texture= NULL; + bink_globals.memory_pool_size= 0; + } + + return; +} + +static void bink_get_memory_available( + const char *string) +{ + MEMORYSTATUS status; + + csmemset(&status, 0, sizeof(status)); + status.dwLength= sizeof(status); + GlobalMemoryStatus(&status); + bink_available_memory_kilobytes= status.dwAvailPhys/1024; + + return; +} + +static void *bink_alloc_permanent( + unsigned long size_in_bytes, + unsigned long alignment_in_bytes) +{ + byte *address= bink_globals.memory_pool_base + (bink_globals.memory_pool_size-size_in_bytes); + + if (alignment_in_bytes && ((unsigned long)address&(alignment_in_bytes-1))) + { + match_assert( + "c:\\halo\\SOURCE\\bink\\bink_playback.c", + 691, + alignment_in_bytes>0 && (alignment_in_bytes&(alignment_in_bytes-1))==0); + size_in_bytes+= (alignment_in_bytes-(unsigned long)address)&(alignment_in_bytes-1); + address-= (alignment_in_bytes-(unsigned long)address)&(alignment_in_bytes-1); + } + + match_assert( + "c:\\halo\\SOURCE\\bink\\bink_playback.c", + 697, + size_in_bytes>0); + match_assert( + "c:\\halo\\SOURCE\\bink\\bink_playback.c", + 698, + bink_globals.memory_pool_size>=size_in_bytes); + match_assert( + "c:\\halo\\SOURCE\\bink\\bink_playback.c", + 699, + bink_globals.memory_pool_base); + bink_globals.memory_pool_size-= size_in_bytes; + + return address; +} + +static void * __stdcall bink_alloc( + unsigned long size_in_bytes) +{ + void *result= NULL; + boolean can_allocate; + + bink_get_memory_available("begin bink_alloc"); + + if (bink_pointer_block_count>0 && !bink_pointer_blocks[0]) + { + match_vassert( + "c:\\halo\\SOURCE\\bink\\bink_playback.c", + 735, + is_all_bink_memory_free(), + "### FATAL_ERROR bink just confused the hell out of me (1)"); + if (is_all_bink_memory_free()) + { + bink_pointer_block_count= 0; + bink_globals.memory_pool_offset= 0; + } + } + + can_allocate= bink_globals.memory_pool_offset+size_in_bytes<=bink_globals.memory_pool_size && + bink_pointer_block_countbink_globals.memory_pool_size) + { + bink_globals.memory_pool_offset= bink_globals.memory_pool_size; + } + } + + return result; +} + +static void __stdcall bink_free( + void *memory) +{ + long block_index; + + bink_get_memory_available("begin bink_free"); + + for (block_index= 0; block_indexHeight, + 0, 0, bink_globals.surface_type|BINKCOPYALL); + IDirect3DTexture8_UnlockRect(bink_globals.texture, 0); + rasterizer_globals.current_lock_operation= _rasterizer_lock_none; + + return; +} + +static void bink_playback_idle( + void) +{ + if (bink_globals.initialized && bink_globals.bink) + { + if (global_frame_rate_throttle) + { + bink_globals.needs_decode= BinkWait(bink_globals.bink)==0; + } + else + { + while (BinkWait(bink_globals.bink)) + { + } + bink_globals.needs_decode= TRUE; + } + + if (TEST_FLAG(bink_globals.flags, _bink_playback_button_click_stops_movie_bit)) + { + boolean allow_skipping= TEST_FLAG(bink_globals.flags, _bink_playback_dont_allow_skipping_if_filesystem_check_thread_is_active_bit) ? + !filesystem_check_thread_is_active() : TRUE; + + if (allow_skipping && bink_query_analog_controller_buttons()) + { + bink_playback_stop(); + return; + } + } + + if ((!bink_globals.bink || bink_globals.bink->FrameNum==bink_globals.bink->Frames-1) && + !TEST_FLAG(bink_globals.flags, _bink_playback_loop_bit)) + { + bink_playback_stop(); + } + } + + return; +} + +static boolean bink_query_analog_controller_buttons( + void) +{ + boolean button_pressed= FALSE; + short gamepad_index; + + for (gamepad_index= 0; gamepad_indexbuttons[_gamepad_binary_button_start]==1) + { + button_pressed= TRUE; + } + else if (gamepad->buttons[_gamepad_binary_button_back]==1) + { + button_pressed= TRUE; + } + else + { + short button_index; + + for (button_index= FIRST_GAMEPAD_ANALOG_BUTTON; button_indexbuttons[button_index]==1) + { + button_pressed= TRUE; + break; + } + } + } + } + } + + return button_pressed; +} diff --git a/research/fifty_objects_20260925/w/bink_playback/LEDGER.md b/research/fifty_objects_20260925/w/bink_playback/LEDGER.md new file mode 100644 index 00000000..2194fdf4 --- /dev/null +++ b/research/fifty_objects_20260925/w/bink_playback/LEDGER.md @@ -0,0 +1,66 @@ +# LEDGER bink_playback (_bink_query_analog_controller_buttons) + +## Context read (2026-09-25 run) +- Baseline gate: 23 exact / 1 residual: `_bink_query_analog_controller_buttons [size 96!=80, sha]`. bink_alloc (int3 ruling) and draw_frame already landed. +- Prior history: w2 (5 shapes: q1 && !pressed inner, q9/q10 cond order, q4 comma init, q5 setcc), n3a (q1 decl-order inert, q2 gamepad hoist inert, q3 else-if split EXACT 80/1/c88d131b), n5 (qA outer cond order swap -> sha, loop rotation inverted; qB inner short hoist inert). +- q3 (separate START/BACK arms each assigning TRUE) was REJECTED (commit 26601453: "rejected _bink_query_analog_controller_buttons, whose edges share one block"; astra research14 scout). Reopen criterion: an independently correlated unoptimized (/Od) implementation shows two separate START/BACK assignment arms. Astra scout did not find an /Od body (HCEA has only bink_playback_stub.obj). +- DO NOT repeat: any of the above spellings. New avenue this run: halo_cache_symbols.exe /Od build (odbuild.py) readout. + +## Probe 0 (evidence, no compile): /Od build readout +- odbuild.py file "bink_playback" -> nothing; str "!bink_playback_active()" -> scenario.c caller 0x868860 calls bink_playback_active = 0x4d19c0 = `xor al,al; ret` (STUB). +- Region 0x4d1900..0x4d1a50 in halo_cache_symbols.exe is all empty/FALSE-returning stubs (bink_playback_stub-like). The /Od build has NO query body. Same as HCEA (bink_playback_stub.obj). => no /Od witness possible for the START/BACK arm structure. + +## Probe 1 (LAB oracle, never landable): TU name-count sweep +- Hypothesis: EBX contest decided by a web arena-ordinal (tu-name-count-oracle law). +- Method: namesweep.py inserts n `extern long` names immediately before the definition, n=0..80. +- Result: all 81 variants residual 96 [size 96!=80, sha]. NEGATIVE: not a name-count tie (at least n<=80 in the span). + +## Probes L1-L3 (LAB mechanism, semantic changes, never landable) via mkvar.py +- L1 analog compare `==2`: size 80, sha only (constant differs) => pin gone, boolean takes BL. +- L2 start/back `==2`: size 80, sha only => pin gone. +- L3 = q3 else-if split re-gated at this HEAD: EXACT 80 (whole TU 24/0). Reproduces n3a. +- Reading: the constant-1 pin is on a knife edge; removing ANY one constant-1 compare use flips it (so does adding one boolean assignment site). Contest = EBX between boolean web and constant-1 web. + +## Probe 0b (evidence, no compile): PC /Od movie path +- /Od build imports binkw32.dll (_BinkOpen@8). ending.bik caller 0x61b360 -> movie player fn 0x4d1a50 (0x4d1a50..0x4d1efe, dumped to od_4d1a50.txt), located right after the FALSE-returning bink stubs. +- It is a Gearbox PC D3D/DirectSound blocking player (BinkOpen/BinkDoFrame/BinkCopyToBuffer via IAT, D3D vtable calls). NO gamepad scan, no input_get_gamepad_state call. Not a witness for the query arms. + +## Probes L4-L5 (LAB mechanism): compare operand type +- Hypothesis: if the compares' narrowed constant had a different type (signed char) than the boolean TRUE store, the constant-1 web would split and lose EBX. +- L4 all compares via `(char const *)` cast; L5 analog only. Both: 96 [size 96!=80, sha] — pin unchanged. NEGATIVE: constant web is not split by operand signedness. (Also kills "January's buttons[] was signed char" as a lever.) + +## Probe 0c (evidence, DATA only): October 2001 prototype builds (Halo 2276), C:/Users/isabe/Downloads/Halo - Combat Evolved (Oct 12, 2001 prototype)/Halo 2276/ +- xbe.py (section map) + scan_xbe.py/scan_xbe2.py (capstone sweep for byte compares at +0x1c/+0x1d). +- 2276betaP.xbe VA 0x1c6100 (file 0x1b6100): byte-identical shape to January (push ebx/esi, BL boolean, immediates, one shared `mov bl,1`). +- 2276P.xbe / default.xbe (file 0x14f180): same allocation (BL boolean, immediate compares), but getter called `mov ecx,esi; call` (fastcall-style build). +- 2276defaultP.xbe VA 0x2c700..0x2c76e: SAME FUNCTION compiled with input_get_gamepad_state INLINED (valid-dword table 0x276a4c, override flag 0x276a48 -> 0x276afc, else &states[i] stride 0x28 @0x276a5c). There the constant 1 IS pinned in BL (`mov bl,1` preheader, `cmp [edx+1c],bl`, `cmp [edx+1d],bl`, `cmp [edi+edx+10],bl`) and the boolean lives in AL (no call => no callee-saved need); all three je go to ONE `mov al,bl` block. CFG again does not separate START/BACK arms by itself. +- New idea: defaultP is a SECOND compilation context of the same source. If || and else-if compile DIFFERENTLY in that context, defaultP's bytes discriminate the source arms (independent witness). Test by lab emulation (in-TU copy of the getter, release flags) — oracle only. + +## Probes P1-P2 (LAB oracle): emulate 2276defaultP context (in-TU static copy of the getter, no assert; auto-inlined under /O2) +- P1 (|| form, production body) and P2 (q3 else-if) both compile to code IDENTICAL IN SHAPE to defaultP 0x2c700..0x2c76e (push ebx/esi, xor al,al, push edi, mov bl,1, lea esp,[esp] pad, inlined getter, cmp ..,bl x3, shared `mov al,bl`, pop edi/esi/ebx). Validates that defaultP = same source + same compiler with getter inlined. +- But P1 == P2 byte-for-byte: the defaultP context does NOT discriminate || vs else-if. Negative for the witness search in this build. + +## Probes G1-G2 (LAB oracle): emulate 2276P/oct-default.xbe context (getter reached by register-arg call `mov ecx,esi; call`) +- (/Gr globally fails on cseries.h redeclarations; emulated with an extern `__fastcall` lab getter instead.) +- G1 (|| form): 96 bytes, EBP frame, constant 1 pinned in BL, boolean at [ebp-1] — does NOT match 2276P. +- G2 (q3 else-if): 80 bytes, byte-identical to 2276P.xbe file 0x14f180..0x14f1c3 (call rel32 masked). oct-default.xbe == 2276P.xbe (same file). +- 2276betaP 0x1b6100 == January bytes (call rel32 masked). +- Summary of the four compiled instances of this function: January (cdecl), 2276betaP (cdecl), 2276P (register-arg call), 2276defaultP (getter inlined). + || form matches 1/4 (defaultP only); q3 else-if matches 4/4. Still an allocation-based discriminator (EBX boolean-vs-constant-1), NOT the recorded reopen criterion (an unoptimized witness of separate START/BACK arms). defaultP, the only context with a different CFG/IL (inlined getter), is neutral. + +## Whole-object audit on the q3 candidate (L3_q3.c / L3_q3.obj) +- gate --all --forbid-emitted-symbol _point_from_line3d: 24/0/0, guard passed. +- object_audit.py: OBJECT AUDIT PASS (59 January symbols, 0 differ). Surplus: .drectve, D3DPRIMITIVETOVERTEXCOUNT, D3DSIMPLERENDERSTATEENCODE, D3DTEXTUREDIRECTENCODE, __real@00000000/3f800000/4f800000 (same as production). +- surplus_identity.py: 0 candidate-only code COMDATs. provider_link.py: SELECTED-PROVIDER LINK PASS (all 6 surplus). +- build/report.json: data 1701/1701 (100%), .bss/.data/.rdata 100%; only the query function (70 meaningful) is unmatched. +- fake_match_scan: 1 lead = the owner-approved `__asm { int 3 }` already in production. + +## Storage audit (pdb_storage.py): 5 split-vs-PDB disagreements +- `_bink_pointer_blocks`, `_bink_bitmap`, `_bink_texture`, `_bink_pointer_block_count`: absent from cachebeta publics AND zero UNDEF refs in any build/split object (and in any build/base object; no other source TU names them) => file-static in January (storage-truth rule). Split/ours both external only because symbols.json lacks "static": true. +- S0_static_bss.c (production + `static` on those 4): gate 23/1 unchanged (byte-inert); object_audit only shows storage 2/3 on the 4 (vs a split still generated from the unedited symbols.json). S1 (= q3 + static bss): 24/0, same 4 storage-only diffs. => storage.patch (source + symbols.json line edits in place) closes them after csplit regen. +- `_code_001b5850` (16-byte ret leaf): also absent from publics, no refs anywhere; but S2 (static) makes VC7 drop it (UNWRITTEN) — unreferenced static is not emitted — so it must stay external. Documented anonymous leaf (address name; jonas_anonymous_ret_leaf ledger). Not changed. + +## Conclusion +- The || single-assignment production body is REFUTED as January's source (not a register tie): it pins constant 1 in BL in the January context (cdecl), and in the 2276P register-arg context, with TU name count 0..80 inert and operand types inert. The else-if split (q3) reproduces January, 2276betaP and 2276P byte-for-byte and matches defaultP (neutral context). +- The recorded reopen criterion (unoptimized witness of separate START/BACK arms) is UNSATISFIABLE with on-hand artifacts: /Od halo_cache_symbols and HCEA both carry only a bink stub; the Oct 2001 prototypes are all optimized. +- Stop rule: no new production shapes spent (prior waves: 10 shapes). Needs an owner ruling on q3 with the new cross-build evidence. diff --git a/research/fifty_objects_20260925/w/bink_playback/S0_static_bss.vs_tree.diff b/research/fifty_objects_20260925/w/bink_playback/S0_static_bss.vs_tree.diff new file mode 100644 index 00000000..b00ab5ce --- /dev/null +++ b/research/fifty_objects_20260925/w/bink_playback/S0_static_bss.vs_tree.diff @@ -0,0 +1,24 @@ +diff --git a/source/bink/bink_playback.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\bink_playback\\S0_static_bss.c" +index 116e9cc6..b180b0c6 100644 +--- a/source/bink/bink_playback.c ++++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\bink_playback\\S0_static_bss.c" +@@ -401,15 +401,15 @@ static unsigned long bink_available_memory_kilobytes= NONE; + static boolean bink_saved_frame_rate_throttle= TRUE; + + /* January .bss +0x00: the allocation table handed to bink */ +-void *bink_pointer_blocks[MAXIMUM_NUMBER_OF_BINK_POINTER_BLOCKS] = { 0 }; ++static void *bink_pointer_blocks[MAXIMUM_NUMBER_OF_BINK_POINTER_BLOCKS] = { 0 }; + /* January .bss +0x40: the bitmap the rasterizer draws the movie frame from */ +-struct bitmap_data bink_bitmap = { 0 }; ++static struct bitmap_data bink_bitmap = { 0 }; + /* January .bss +0x70: the hand-built linear texture over the frame buffer */ +-D3DBaseTexture bink_texture = { 0 }; ++static D3DBaseTexture bink_texture = { 0 }; + boolean debug_bink = FALSE; + struct bink_playback_globals bink_globals = { 0 }; + /* January .bss +0x160: entries used in bink_pointer_blocks */ +-long bink_pointer_block_count = 0; ++static long bink_pointer_block_count = 0; + + /* ---------- public code */ + diff --git a/research/fifty_objects_20260925/w/bink_playback/S1_q3_static_bss.c b/research/fifty_objects_20260925/w/bink_playback/S1_q3_static_bss.c new file mode 100644 index 00000000..ed6ec3a5 --- /dev/null +++ b/research/fifty_objects_20260925/w/bink_playback/S1_q3_static_bss.c @@ -0,0 +1,1053 @@ +/* +BINK_PLAYBACK.C + +symbols in this file: +001B53F0 0040: + _code_001b53f0 (0000) +001B5430 0020: + _bink_playback_active (0000) +001B5450 0020: + _bink_playback_ui_rendering_inhibited (0000) +001B5470 0010: + _bink_playback_in_progress (0000) +001B5480 00f0: + _code_001b5480 (0000) +001B5570 0030: + _code_001b5570 (0000) +001B55A0 01f0: + _code_001b55a0 (0000) +001B5790 00c0: + _code_001b5790 (0000) +001B5850 0010: + _code_001b5850 (0000) +001B5860 0390: + _code_001b5860 (0000) +001B5BF0 0010: + _code_001b5bf0 (0000) +001B5C00 0050: + _code_001b5c00 (0000) +001B5C50 0010: + _code_001b5c50 (0000) +001B5C60 0020: + _code_001b5c60 (0000) +001B5C80 0010: + _code_001b5c80 (0000) +001B5C90 0030: + _bink_playback_initialize (0000) +001B5CC0 0060: + _code_001b5cc0 (0000) +001B5D20 0070: + _code_001b5d20 (0000) +001B5D90 0070: + _bink_playback_stop (0000) +001B5E00 0030: + _bink_playback_dispose (0000) +001B5E30 00a0: + _code_001b5e30 (0000) +001B5ED0 0060: + _bink_playback_render (0000) +001B5F30 0430: + _bink_playback_start (0000) +001B6360 0010: + _bink_playback_update (0000) +002AA374 001e: + ??_C@_0BO@MFHOKAAA@bink_globals?4memory_pool_base?$AA@ (0000) +002AA394 002d: + ??_C@_0CN@BECKFBGA@bink_globals?4memory_pool_size?$DO?$DNs@ (0000) +002AA3C4 0010: + ??_C@_0BA@FPPHECDF@size_in_bytes?$DO0?$AA@ (0000) +002AA3D8 0047: + ??_C@_0EH@BGOHEHFB@alignment_in_bytes?$DO0?5?$CG?$CG?5?$CIalignme@ (0000) +002AA420 0024: + ??_C@_0CE@CFKHDMNJ@c?3?2halo?2SOURCE?2bink?2bink_playbac@ (0000) +002AA448 0040: + ??_C@_0EA@OJNDLELI@bink_globals?4memory_pool_offset?5@ (0000) +002AA488 002f: + ??_C@_0CP@EKHFIEHP@?$CD?$CD?$CD?5FATAL_ERROR?5bink?5needs?5more?5@ (0000) +002AA4B8 0053: + ??_C@_0FD@JEIGGOCE@?$CD?$CD?$CD?5FATAL_ERROR?5bink?5needs?5more?5@ (0000) +002AA50C 002a: + ??_C@_0CK@MEIMCONA@?$CB?$CCbink?5memory?5allocation?5should?5@ (0000) +002AA538 003a: + ??_C@_0DK@JIJLOKKD@?$CD?$CD?$CD?5FATAL_ERROR?5bink?5just?5confus@ (0000) +002AA574 003a: + ??_C@_0DK@JKNNFEPK@?$CD?$CD?$CD?5FATAL_ERROR?5bink?5just?5confus@ (0000) +002AA5B0 002d: + ??_C@_0CN@HECFNEKJ@SkippedFrames?$DN?$HMt?$CFd?5?$CI?$CFd?$CJ?$HMnSkipped@ (0000) +002AA5E0 00c5: + ??_C@_0MF@OOMIEAIL@FramesTime?$DN?$HMt?$CF?402f?$HMnFrameVideoDe@ (0000) +002AA6A8 0040: + ??_C@_0EA@EKIBIHMI@we?5released?5the?5texture?5cache?5bu@ (0000) +002AA6E8 005a: + ??_C@_0FK@BKFMFKML@?$CD?$CD?$CD?5ERROR?5bink?5failed?5to?5fucking@ (0000) +002AA744 0028: + ??_C@_0CI@EPJBNEGJ@?$CD?$CD?$CD?5ERROR?5failed?5to?5open?5bink?5fi@ (0000) +002AA76C 0012: + ??_C@_0BC@DLLDJJJE@end?5event_manager?$AA@ (0000) +002AA780 0014: + ??_C@_0BE@DCEEPBKH@begin?5event_manager?$AA@ (0000) +002AA794 0015: + ??_C@_0BF@DNOFFDBE@end?5XPhysicalProtect?$AA@ (0000) +002AA7AC 0017: + ??_C@_0BH@JFDFIOME@begin?5XPhysicalProtect?$AA@ (0000) +002AA7C4 000d: + ??_C@_0N@POAPBJK@end?5BinkOpen?$AA@ (0000) +002AA7D4 0022: + ??_C@_0CC@FBMLCGMA@?$CD?$CD?$CD?5ERROR?5no?5DirectSound?5for?5bin@ (0000) +002AA7F8 001c: + ??_C@_0BM@OJHAKIIN@end?5BinkSoundUseDirectSound?$AA@ (0000) +002AA814 001e: + ??_C@_0BO@ONDJOKIK@begin?5BinkSoundUseDirectSound?$AA@ (0000) +002AA834 000f: + ??_C@_0P@MDOKKFIJ@begin?5BinkOpen?$AA@ (0000) +002AA844 0035: + ??_C@_0DF@PFMDENHE@0?5?$DN?$DN?5?$CIbink_globals?4memory_pool_s@ (0000) +002AA87C 002b: + ??_C@_0CL@NNCIPKIH@there?5is?5already?5a?5bink?5movie?5be@ (0000) +0031693C 0005: + _data_0031693c (0000) +004D2AF0 0164: + _bss_004d2af0 (0000) + _debug_bink (0084) + _bink_globals (0088) +*/ + +/* ---------- headers */ + +#include "cseries.h" +#include "bink_playback.h" +#include "bitmaps/bitmap_group.h" +#include "bitmaps/bitmaps.h" +#include "cache/cache_files.h" +#include "cache/texture_cache.h" +#include "cseries/errors.h" +#include "input/input.h" +#include "interface/attract_mode.h" +#include "interface/event_manager.h" +#include "interface/interface.h" +#include "interface/ui_widget.h" +#include "main/main.h" +#include "main/main_internal.h" +#include "math/integer_math.h" +#include "rasterizer/rasterizer.h" +#include "sound/sound_dsound.h" +#include "text/draw_string.h" +#include "text/text_group.h" +#include + +/* ---------- constants */ + +enum +{ + MAXIMUM_NUMBER_OF_BINK_POINTER_BLOCKS= 16, + BINK_POINTER_BLOCK_GUARD_SIZE= 0x3000, + + CPU_PAGE_SIZE= 4096, + + /* the texture cache memory we steal for bink (16Mb when the caller wants us to eat up memory like a goddamn beaver) */ + BINK_MEMORY_POOL_SIZE= 4*1024*1024, + BINK_MEMORY_POOL_SIZE_GODDAMN_BEAVER= 16*1024*1024, + BINK_IO_SIZE_GODDAMN_BEAVER= 12*1024*1024, + + BINK_FRAME_BUFFER_ALIGNMENT= 128, + + /* Bink SDK surface types, BinkOpen and BinkCopyToBuffer flags (bink.h) */ + BINKSURFACE32= 3, + BINKIOSIZE= 0x01000000, + BINKCOPYALL= 0x80000000 +}; + +/* the hand-built linear X8R8G8B8 texture we decompress into: D3DCOMMON_TYPE_TEXTURE with + one reference and a single-level 2d linear format word (see rasterizer_xbox.c) */ +enum +{ + BINK_TEXTURE_COMMON= D3DCOMMON_TYPE_TEXTURE|1, + BINK_TEXTURE_FORMAT= (1<Height*bink_globals.bink->Width*sizeof(pixel32)+CPU_PAGE_SIZE-1)&~(CPU_PAGE_SIZE-1); + byte *frame_buffer= bink_alloc_permanent(frame_buffer_size, BINK_FRAME_BUFFER_ALIGNMENT); + long byte_index; + + bink_get_memory_available("begin XPhysicalProtect"); + XPhysicalProtect(frame_buffer, frame_buffer_size, PAGE_READWRITE|PAGE_WRITECOMBINE); + bink_get_memory_available("end XPhysicalProtect"); + for (byte_index= 0; byte_index>8); + } + + bink_globals.width= (short)bink_globals.bink->Width; + bink_globals.height= (short)bink_globals.bink->Height; + bink_globals.surface_pitch= 0; + bink_globals.surface_type= BINKSURFACE32; + bink_globals.bytes_per_pixel= sizeof(pixel32); + bink_globals.texture_locked= FALSE; + bink_globals.texture= (D3DTexture *)&bink_texture; + + bink_texture.Common= BINK_TEXTURE_COMMON; + bink_texture.Data= 0; + bink_texture.Lock= 0; + bink_texture.Size= ((bink_globals.width*sizeof(pixel32)/D3DTEXTURE_PITCH_ALIGNMENT-1)<1 ? (real)bink_globals.height : 0.0f; + real x= ((vertex_index+1)&2) ? (real)screen_bounds.x1 : (real)screen_bounds.x0; + real y= vertex_index>1 ? (real)screen_bounds.y1 : (real)screen_bounds.y0; + + vertices[vertex_index].position.x= x; + vertices[vertex_index].position.y= y; + vertices[vertex_index].texture_coordinates.x= u; + vertices[vertex_index].texture_coordinates.y= v; + vertices[vertex_index].color= (pixel32)NONE; + } + + rasterizer_psuedo_dynamic_screen_quad_draw(&bink_globals.screen_geometry, vertices); + + if (debug_bink) + { + char string[4096]; + BINKSUMMARY summary; + BINKREALTIME realtime; + short tab_stops[6]= { 250, 0, 0, 0, 0, 0 }; + point2d cursor= { 0, 0 }; + rectangle2d bounds; + real reciprocal_frame_count; + + BinkGetRealtime(bink_globals.bink, &realtime, 0); + reciprocal_frame_count= 1.0f/(real)realtime.Frames; + sprintf( + string, + "FramesTime=|t%.02f|nFrameVideoDecompTime=|t%.02f|n" + "FrameAudioDecompTime=|t%.02f|nFrameReadTime=|t%.02f|n" + "FrameIdleReadTime=|t%.02f|nFrameThreadReadTime=|t%.02f|n" + "FramesBlitTime=|t%.02f|n|nFrames=|t%d", + (real)realtime.FramesTime*reciprocal_frame_count, + (real)realtime.FramesVideoDecompTime*reciprocal_frame_count, + (real)realtime.FramesAudioDecompTime*reciprocal_frame_count, + (real)realtime.FramesReadTime*reciprocal_frame_count, + (real)realtime.FramesIdleReadTime*reciprocal_frame_count, + (real)realtime.FramesThreadReadTime*reciprocal_frame_count, + (real)realtime.FramesBlitTime*reciprocal_frame_count, + realtime.Frames); + + bounds= rasterizer_globals.reserved04.frame_bounds; + offset_rectangle2d(&bounds, 0, 32); + interface_set_bitmap_text_draw_mode( + _interface_font_terminal, + _text_style_plain, + 0, + 0, + _interface_color_table_dialog, + 0); + draw_string_set_color(global_real_argb_green); + draw_string_set_tab_stops(tab_stops, 1); + rasterizer_draw_string(&bounds, NULL, &cursor, -4, string); + + bounds.y0= (short)(cursor.y+31); + if (bink_globals.rendered_frame_count-bink_globals.frame_count_at_last_summary>=29) + { + BinkGetSummary(bink_globals.bink, &summary); + bink_globals.skipped_frames= summary.SkippedFrames-bink_globals.total_skipped_frames; + bink_globals.skipped_blits= summary.SkippedBlits-bink_globals.total_skipped_blits; + bink_globals.frames_since_last_summary= + bink_globals.rendered_frame_count-bink_globals.frame_count_at_last_summary; + bink_globals.total_skipped_frames= summary.SkippedFrames; + bink_globals.total_skipped_blits= summary.SkippedBlits; + bink_globals.frame_count_at_last_summary= bink_globals.rendered_frame_count; + } + + sprintf( + string, + "SkippedFrames=|t%d (%d)|nSkippedBlits=|t%d|n", + bink_globals.skipped_frames, + bink_globals.frames_since_last_summary, + bink_globals.skipped_blits); + draw_string_set_color(global_real_argb_red); + rasterizer_draw_string(&bounds, NULL, &cursor, -4, string); + } + + return; +} + +static void bink_free_texture_cache( + void) +{ + if (bink_globals.initialized && bink_globals.memory_pool_base) + { + match_vassert( + "c:\\halo\\SOURCE\\bink\\bink_playback.c", + 665, + is_all_bink_memory_free(), + "we released the texture cache but we still had memory allocated"); + texture_cache_return_memory(); + bink_globals.memory_pool_base= NULL; + bink_globals.texture= NULL; + bink_globals.memory_pool_size= 0; + } + + return; +} + +static void bink_get_memory_available( + const char *string) +{ + MEMORYSTATUS status; + + csmemset(&status, 0, sizeof(status)); + status.dwLength= sizeof(status); + GlobalMemoryStatus(&status); + bink_available_memory_kilobytes= status.dwAvailPhys/1024; + + return; +} + +static void *bink_alloc_permanent( + unsigned long size_in_bytes, + unsigned long alignment_in_bytes) +{ + byte *address= bink_globals.memory_pool_base + (bink_globals.memory_pool_size-size_in_bytes); + + if (alignment_in_bytes && ((unsigned long)address&(alignment_in_bytes-1))) + { + match_assert( + "c:\\halo\\SOURCE\\bink\\bink_playback.c", + 691, + alignment_in_bytes>0 && (alignment_in_bytes&(alignment_in_bytes-1))==0); + size_in_bytes+= (alignment_in_bytes-(unsigned long)address)&(alignment_in_bytes-1); + address-= (alignment_in_bytes-(unsigned long)address)&(alignment_in_bytes-1); + } + + match_assert( + "c:\\halo\\SOURCE\\bink\\bink_playback.c", + 697, + size_in_bytes>0); + match_assert( + "c:\\halo\\SOURCE\\bink\\bink_playback.c", + 698, + bink_globals.memory_pool_size>=size_in_bytes); + match_assert( + "c:\\halo\\SOURCE\\bink\\bink_playback.c", + 699, + bink_globals.memory_pool_base); + bink_globals.memory_pool_size-= size_in_bytes; + + return address; +} + +static void * __stdcall bink_alloc( + unsigned long size_in_bytes) +{ + void *result= NULL; + boolean can_allocate; + + bink_get_memory_available("begin bink_alloc"); + + if (bink_pointer_block_count>0 && !bink_pointer_blocks[0]) + { + match_vassert( + "c:\\halo\\SOURCE\\bink\\bink_playback.c", + 735, + is_all_bink_memory_free(), + "### FATAL_ERROR bink just confused the hell out of me (1)"); + if (is_all_bink_memory_free()) + { + bink_pointer_block_count= 0; + bink_globals.memory_pool_offset= 0; + } + } + + can_allocate= bink_globals.memory_pool_offset+size_in_bytes<=bink_globals.memory_pool_size && + bink_pointer_block_countbink_globals.memory_pool_size) + { + bink_globals.memory_pool_offset= bink_globals.memory_pool_size; + } + } + + return result; +} + +static void __stdcall bink_free( + void *memory) +{ + long block_index; + + bink_get_memory_available("begin bink_free"); + + for (block_index= 0; block_indexHeight, + 0, 0, bink_globals.surface_type|BINKCOPYALL); + IDirect3DTexture8_UnlockRect(bink_globals.texture, 0); + rasterizer_globals.current_lock_operation= _rasterizer_lock_none; + + return; +} + +static void bink_playback_idle( + void) +{ + if (bink_globals.initialized && bink_globals.bink) + { + if (global_frame_rate_throttle) + { + bink_globals.needs_decode= BinkWait(bink_globals.bink)==0; + } + else + { + while (BinkWait(bink_globals.bink)) + { + } + bink_globals.needs_decode= TRUE; + } + + if (TEST_FLAG(bink_globals.flags, _bink_playback_button_click_stops_movie_bit)) + { + boolean allow_skipping= TEST_FLAG(bink_globals.flags, _bink_playback_dont_allow_skipping_if_filesystem_check_thread_is_active_bit) ? + !filesystem_check_thread_is_active() : TRUE; + + if (allow_skipping && bink_query_analog_controller_buttons()) + { + bink_playback_stop(); + return; + } + } + + if ((!bink_globals.bink || bink_globals.bink->FrameNum==bink_globals.bink->Frames-1) && + !TEST_FLAG(bink_globals.flags, _bink_playback_loop_bit)) + { + bink_playback_stop(); + } + } + + return; +} + +static boolean bink_query_analog_controller_buttons( + void) +{ + boolean button_pressed= FALSE; + short gamepad_index; + + for (gamepad_index= 0; gamepad_indexbuttons[_gamepad_binary_button_start]==1) + { + button_pressed= TRUE; + } + else if (gamepad->buttons[_gamepad_binary_button_back]==1) + { + button_pressed= TRUE; + } + else + { + short button_index; + + for (button_index= FIRST_GAMEPAD_ANALOG_BUTTON; button_indexbuttons[button_index]==1) + { + button_pressed= TRUE; + break; + } + } + } + } + } + + return button_pressed; +} diff --git a/research/fifty_objects_20260925/w/bink_playback/production.patch b/research/fifty_objects_20260925/w/bink_playback/production.patch new file mode 100644 index 00000000..7716d53d --- /dev/null +++ b/research/fifty_objects_20260925/w/bink_playback/production.patch @@ -0,0 +1,16 @@ +--- a/source/bink/bink_playback.c 2026-09-23 19:16:33.494537200 -0700 ++++ b/source/bink/bink_playback.c 2026-09-23 19:16:33.518831000 -0700 +@@ -1025,8 +1025,11 @@ + + if (gamepad) + { +- if (gamepad->buttons[_gamepad_binary_button_start]==1 || +- gamepad->buttons[_gamepad_binary_button_back]==1) ++ if (gamepad->buttons[_gamepad_binary_button_start]==1) ++ { ++ button_pressed= TRUE; ++ } ++ else if (gamepad->buttons[_gamepad_binary_button_back]==1) + { + button_pressed= TRUE; + } diff --git a/research/fifty_objects_20260925/w/bink_playback/storage.patch b/research/fifty_objects_20260925/w/bink_playback/storage.patch new file mode 100644 index 00000000..841bddec --- /dev/null +++ b/research/fifty_objects_20260925/w/bink_playback/storage.patch @@ -0,0 +1,41 @@ +--- a/source/bink/bink_playback.c 2026-09-23 19:16:33.494537200 -0700 ++++ b/source/bink/bink_playback.c 2026-09-23 19:16:45.186811300 -0700 +@@ -401,15 +401,15 @@ + static boolean bink_saved_frame_rate_throttle= TRUE; + + /* January .bss +0x00: the allocation table handed to bink */ +-void *bink_pointer_blocks[MAXIMUM_NUMBER_OF_BINK_POINTER_BLOCKS] = { 0 }; ++static void *bink_pointer_blocks[MAXIMUM_NUMBER_OF_BINK_POINTER_BLOCKS] = { 0 }; + /* January .bss +0x40: the bitmap the rasterizer draws the movie frame from */ +-struct bitmap_data bink_bitmap = { 0 }; ++static struct bitmap_data bink_bitmap = { 0 }; + /* January .bss +0x70: the hand-built linear texture over the frame buffer */ +-D3DBaseTexture bink_texture = { 0 }; ++static D3DBaseTexture bink_texture = { 0 }; + boolean debug_bink = FALSE; + struct bink_playback_globals bink_globals = { 0 }; + /* January .bss +0x160: entries used in bink_pointer_blocks */ +-long bink_pointer_block_count = 0; ++static long bink_pointer_block_count = 0; + + /* ---------- public code */ + +--- a/config/symbols.json 2026-09-23 19:16:45.157238600 -0700 ++++ b/config/symbols.json 2026-09-23 19:16:45.122107800 -0700 +@@ -23296,12 +23296,12 @@ + { "file_offset": 5056600, "flags": 0, "name": "_playlist_profile_globals" }, + { "file_offset": 5056720, "flags": 0, "name": "_saved_game_file_display_name", "static": true }, + { "file_offset": 5056976, "flags": 0, "name": "_saved_game_files_globals" }, +-{ "file_offset": 5057264, "flags": 0, "name": "_bink_pointer_blocks" }, +-{ "file_offset": 5057328, "flags": 0, "name": "_bink_bitmap" }, +-{ "file_offset": 5057376, "flags": 0, "name": "_bink_texture" }, ++{ "file_offset": 5057264, "flags": 0, "name": "_bink_pointer_blocks", "static": true }, ++{ "file_offset": 5057328, "flags": 0, "name": "_bink_bitmap", "static": true }, ++{ "file_offset": 5057376, "flags": 0, "name": "_bink_texture", "static": true }, + { "file_offset": 5057396, "flags": 0, "name": "_debug_bink" }, + { "file_offset": 5057400, "flags": 0, "name": "_bink_globals" }, +-{ "file_offset": 5057616, "flags": 0, "name": "_bink_pointer_block_count" }, ++{ "file_offset": 5057616, "flags": 0, "name": "_bink_pointer_block_count", "static": true }, + { "file_offset": 5057624, "flags": 0, "name": "_dsound_error_string", "static": true }, + { "file_offset": 5057888, "flags": 0, "name": "_sound_manager_globals" }, + { "file_offset": 5058264, "flags": 0, "name": "?MU_DriverExtension@@3UMU_DRIVER_EXTENSION@@A" }, diff --git a/research/fifty_objects_20260925/w/bitmap_group/LEDGER.md b/research/fifty_objects_20260925/w/bitmap_group/LEDGER.md new file mode 100644 index 00000000..6915664f --- /dev/null +++ b/research/fifty_objects_20260925/w/bitmap_group/LEDGER.md @@ -0,0 +1,201 @@ +# bitmap_group worker ledger (wave 2, base 931ed8dc) + +Unit: source/bitmaps/bitmap_group. Target: close `_bitmap_group_add_bitmap` (1008 padded, 59 relocs) + the 1424-byte .data. + +## Baseline (931ed8dc) +- gate --all: exact 5, residual 1 (`_bitmap_group_add_bitmap` 992 != 1008, sha). +- build/report.json: .data 1424 at 83.3998% ; .rdata 100% ; .text 83.5%. +- datasec.py: January .data #144 and ours #3 are resolved-equal=True, size 1424/1424, relocs 152/152, + normalized sha df5c6d69f4e13ea6df9398e2b5cc5c4455410b077b5ba6763930c4dd748505cb both sides, flags equal, + owner storage 2/2. => .data is COFF-exact; the 83.4% is the objdiff 3.3.1 '$'-literal defect class. + Needs a single-section config/semantic_data_matches.json entry (none exists for bitmap_group). + +## Prior ledgers read +bitmap_group_obj.md, _codex_add_bitmap_fuzzy_20260902, _opus5_150k_w2_20260914, _opus5_next150_n1_20260915 +(+ park evidence). Recorded negatives (do NOT repeat): csmemset clear, flags local, entry-live pixels_end removal, +long return, short casts per return, declaration order, signature-store position, register, combined predicate+goto, +branch inversions, shared failure return, group_type local, z1 (decl order pixels_end first), z2 (pixels_end=0 after +descriptor init), z3 (pixels_end=0 after assert), p1 (previous_bitmap hoisted), SE2/Pa/SE3/P1/G2, SE5/D2/Z1/F1/Vc/G1. +n1 decode: residual = ZERO-PSEUDO PIN: we pin 0 in EBX (pixels_end) and spend it on descriptor zero stores + `cmp eax,ebx` +group assert; January `test eax,eax`, `xor edx,edx` x2 rematerialised. 4 bytes + 7-byte loop pad = 11-byte gap. +LAW Z corpus: "we pin and January does not" = 0 rows board-wide => pin is SOURCE-determined; our source must have a +surplus zero web / a zero-initialised local January does not have (or January's pixels_end is not 0-initialised). + +## Evidence gathered +- /Od build (halo_cache_symbols.exe): NO copy of bitmap_group_add_bitmap (tool-only function; only 2 fns reference + "bitmaps\bitmap_group.c" there). HCEX.pdb: absent; HCEX_Release.pdb has the symbol (len 0x348) but no locals. + => no /Od or PDB-locals evidence exists for this function. +- L5b (n1 best, field renamed bitmap_data->bitmaps) spliced into the current file = c_L5b.c: + 992/59, residual [size 992!=1008, sha]; 5 siblings EXACT. Disassembly identical in structure to n1's decode: + `cmp eax,ebx` @0xc (Jan `test eax,eax`), descriptor zero stores through bx/ebx (Jan: `xor edx,edx` x2), + cold-block fall-through of the non-interface cube check flipped (Jan jne 0x121/ jne 0x133), param-home spill + choices differ (+0x18/+0x20 vs Jan +0xc/+0x10/+0x14), two commutative load-order pairs in the loop. +- NOTE: our EBX is NOT a Z1b whole-function pin (it is redefined: lea ebx,[edi-1], reload, mov ebx,eax...). It is the + pixels_end web carrying the known value 0; VC7 spends that value on the zero stores and on the group compare. + +## Probes +- labA (diagnostic, NOT a candidate): `long pixels_end;` uninitialised -> frame 0x30, zero web still pinned (ESI, + `cmp ebx,esi`). The zero web exists independently of pixels_end. +- labD5 (diagnostic): pixels_end initialised from a non-constant global -> zero web still wins ESI, width's load sinks + after the zero stores. So the zero web beats width's web in our IL unless width is loaded early. +- corpus scans scan_localzero.py / scan_scratchzero.py: January scratch-zero `xor S,S` + multi-store is mostly + `= {0}` aggregate fills (exact controls in saved_game_files, event_manager, ui_widget_event_handler_functions); + no clean non-aggregate control. (Led to looking at store ORDER instead.) +- **labS1** HYPOTHESIS: January's own bitmaps.c constructors (bitmap_2d_new etc., strict exact) assign the + descriptor in STRUCT ORDER (signature, width, height, depth, type, format, flags, ..., mipmap_count). The + n1/w2 L5b body used January's *emitted* store order as source order (type, flags, reg.y, reg.x, mipmap, po, hw, + base, sig, w, h, d, f), which is an output order, not a Bungie source order. Change: struct-order assignments + (sig, width, height, depth, type, format, flags, reg.x, reg.y, mipmap, pixels_offset, hardware_format, base_address). + RESULT: **size 1008 == 1008, 59 relocs, residual [sha] only; 346/346 insns; 18 differing insns.** The ENTIRE + zero-pin prologue now equals January (`test eax,eax`, `xor edx,edx` x2, loads dx/si/ax/cx/di). Only remaining + prologue diff: reg.x/reg.y store order (Jan stores y first). +- **labS2** HYPOTHESIS: Jan stores reg.y (-0x22) before reg.x (-0x24); a C chained assignment `a.x = a.y = 0;` + evaluates the inner (y) store first. Bungie precedent for chained zero assignments: editor_flying_camera.c:699, + observer.c:482, static_camera.c:66, items.c:671, flags.c:347 (`right.j = right.k = 0.f;`). + Change: `new_bitmap_data.registration_point.x = new_bitmap_data.registration_point.y = 0;` + RESULT: 1008/59 [sha], 16 differing insns; prologue now byte-identical to January through +0x96. + Remaining: (a) non-interface cube-check cold-block layout (Jan success block fall-through `jne 0x133`, ours + message fall-through `je 0x14f`; also reload order di/ebx in that block), (b) two commutative load orders in the + loop (+0x270 address/pixels_offset; +0x2a9 pixel_data.size/address inside the 0x354 assert). +- labV1 (operand order `pixels_offset + (byte*)address` at the +0x270 site): byte-identical to S2 -> pointer+int + operand order is canonicalised (confirms w2 D2). Both loop load-order rows are not source operand order. +- labS3 (success-first cube arm `type != cube || width == height` on S2): byte-identical to S2 (hash 2e0e76cb9a3d6bb5) + -> arm orientation is canonicalised; the cold-block layout needs a different cause. +- labL2 (nested `if (pow2 ok) { if (cube&&w!=h) msg1 else pow2 } else msg3`): byte-identical to S2 -> the + if/else nesting and orientation of the first chain are canonicalised by VC7; layout not from branch shape. +- S2 now also matches January's param-home spill choices (+0xc width, +0x10 height): the old A24 slot deltas were a + pure consequence of the zero pin (as n1 predicted). Remaining non-loop diff = success block placed after msg1 + plus its reload order (Jan: `mov di,[ebp+0x1c]` then `mov ebx,[ebp-4]`; ours ebx first). + HYPOTHESIS for next probe: reload order at a join landing pad follows web definition order; Jan reloads format + before pixels_end => pixels_end's zero definition may come AFTER format's first use in January's source + (LAW Z3: a zero init's position is hoisting-inert for the pin, but may still order webs). +- labP3 (`long pixels_end;` + `pixels_end = 0;` after the descriptor stores): 992, frame 0x30, pin returns in EDI. + Refuted: January's pixels_end is the declaration initialiser (entry), as in S2. +- ORACLE (diagnostic only, never landable): N dummy extern decls before the function, N=0..120: only two hashes + (2e0e76cb / ac17dff0). ac17dff0 flips ONLY the success-block reload order to January's (di then ebx); block + placement and both loop load orders never flip. => reload order is a TU name-count tie; the block swap and loop + load orders are NOT name-count ties. +- labV2 (`&((byte *)address)[pixels_offset]`): identical to S2 (canonicalised). +- labH1 (DIAGNOSTIC shadow header via labcl.py, tag_data.address typed `unsigned char *`; verified the shadow is + used with an #error probe): identical to S2 -> the address type/cast node does not order the loop adds. +- LV1 (bitmap declared at resize-block scope), LV3 (space_between at if-block scope), LV6 (pixels_end = + offset + size): all byte-identical to S2. labH2 (shadow tag_data.address typed `long`): identical. +- ORACLE by declaration KIND (extern/typedef/struct/enum/proto, N=0..40, diagnostic only): always the same two + hashes; only the success-block reload order is a TU-count tie. Loop add orders + block swap are function-internal. +- labC1 (`!(cube && w != h)` success-first): identical to S2. Arm orientation is fully canonicalised. +- labC8 (SET_FLAG(pow2) before a separate cube `if` in the else): 992, register swap cx/dx -> refuted. +- /FAsc listing of S2 (labcl.py LABCL_EXTRA): layout is a greedy fall-through trace (interface arm -> J -> ...), + then the non-interface arm in IL order; in ours the && cube test falls through into its THEN (msg1), January's + falls through into the ELSE (success). msg3 (THEN of the || pow2 test) is out of line in both builds. +- labT4 (diagnostic: early `return bitmap_index;` in each failure arm): epilogues become `or ax,0xffff` -> + re-confirms w2's single-exit law (January's `or eax,-1` is the merged phi of one return statement). +- labF1 (FALSE-first valid, TRUE set in the success arms, on S2): byte-identical to S2 (2e0e76cb). Inert. +- Diagnostics E2 (no second cube check), E3 (bigger success arm), T4 layout, D1 (duplicated success arm): the + first-chain && cube test always falls into its THEN (msg1) in our build; none reproduce Jan's layout. +- NEW EVIDENCE: January's COFF section (= C2 emission) order is postprocess_bitmap, delete_bitmap, + postprocess_bitmap_group, try_and_get, get_from_sequence, add_bitmap. Ours emits the three private functions + LAST. Wave-1 law (a): C2 emits in definition order (deferral only for calls to not-yet-defined TU functions; + none apply here). => January DEFINED the private code first, so C2 compiled postprocess_bitmap_group BEFORE + add_bitmap. HYPOTHESIS: compiler state carried from the earlier functions (arena/IL ordinals) decides the + remaining ties. +- labO1 (January definition order: private code section before public code): add_bitmap byte-identical to S2 + (2e0e76cb); 5 siblings still EXACT. Definition order is inert for this function (matches the memory note). +- labI1 (non-interface arm first, interface arm as else): 992, different layout -> refuted (interface-first is + right). Even there the && cube test falls into msg1. +- CONCLUSION on the cold-block swap: 9 structural spellings (S3, C1, L2, F1, E2, E3, T4, D1, I1) never make the + first-chain cube test fall through into the success arm; matches n1's A43 classification. No source lever found. +- Local-name oracle (K unused locals at function top / resize block / loop body, K=0..12, diagnostic only): + same two hashes as the TU oracle -> no local-count dependence for the loop add orders or the block swap. +- labN1..N4 (diagnostic: pre-interning `pixels_offset`/`size`/`address` in a dummy struct before the includes): + inert. Loop add operand order is not identifier-interning order. +- /FAsc of S3 shows C1's || pattern: all jumps to THEN, ELSE inline, THEN placed after; && pattern: all jumps to + ELSE, THEN inline. January's cube test has jumps to TWO different targets (type != cube -> S, w != h -> M, fall + into S): neither pattern. That is the signature of a nested if whose inner arms are S1/M plus an outer else S2, + with S1/S2 tail-merged (cross-jumped) into one block. +- **labD2** HYPOTHESIS (from that signature): `else if (group->type == cube) { if (width == height) SET(pow2); + else { msg1; valid = FALSE; } } else SET(pow2);` + RESULT: 1008/59 [sha], **6 differing insns**; January's block layout reproduced EXACTLY (jne S; cmp si,ax; + jne M; S at 0x121; msg1 at 0x133). Remaining: success-block reload order (TU name-count tie) and the two loop + add operand orders. +- ORACLE on D2 (diagnostic): N=1..13 extra declared names flips the success-block reload order to January's + (di then ebx) -> hash 89e4adcee46d2183 = only the two loop add rows left (4 insns). Reload order = TU + name-count tie; landing it needs a GENUINE January declaration (not a filler). +- Precedent check: draw_string.c:500 `(byte *)font->pixels.address + character->pixels_offset` (exact) compiles + ptr-as-destination with a folded memory operand; our canonical order. January's add_bitmap loop is int-as-dest. +- Shadow-header diagnostics (verified by #error): bitmap_data.pixels_offset as `long`, tag_data.size as + `unsigned long`: both inert. +- labX1/X2 (diagnostic: integer-typed add at site 1, both operand orders): site-1 order unchanged (address->eax). +- labG1 (diagnostic: param renamed, `group` a local copy): loop orders unchanged. The loop add operand order is + not source order, operand type, identifier order, base-variable ordinal, local/TU name count or definition order. +- AUDIT on labD2.obj: object_audit -> only `_bitmap_group_add_bitmap` DIFF (1008/1008); 174 January symbols, 0 differ; + surplus = .drectve + 3 folded literals (`""`, "group", "default") -> provider_link PASS for all three; + surplus_identity 0 code COMDATs. pdb_storage: `_delete_bitmap` and `_postprocess_bitmap` are NOT cachebeta + publics (split 2 / ours 2 / PDB-public False) => file-static in January (like postprocess_bitmap_group, which + symbols.json already marks static). Ownership fix needed: `static` in source + `"static": true` in + symbols.json lines 1224/1225 (only local refs: the bitmap_block definition in .data). +- labA1 (`index++`), labM1/M2 (diagnostic alternative match_assert macro forms: conditional-expression and + do/while): loop add orders unchanged. STOP RULE reached for the two loop rows: >10 evidence-led shapes/diagnostics, + only an operand-register/load order left, no source, type, macro, name-count or order lever moves them. +- **candI** = D2 + static postprocess_bitmap/delete_bitmap + `#include "bitmaps/bitmap_group_internal.h"` (the + object's OWN header declaring its two public functions; house rule "prototypes in the object's own header", the + .c did not include it). The TU name-count oracle predicted N=1..13 extra names give January's reload order; + this genuine include lands in that window: hash 89e4adcee46d2183, success-block reload order now January's. + REMAINING: 4 instructions = the two loop add operand-register/load-order rows (+0x270, +0x2a9). +- Final diagnostics on the loop rows (all inert): shadow bitmap_data.base_address typed `unsigned char *`; shadow + cseries.h with `byte` as a #define (verified used: it moved the name-count tie back). + +## FINAL CANDIDATE: scratch/w/bitmap_group/cand.c (= candI + one explanatory comment) +gate: `_bitmap_group_add_bitmap` residual [sha] only, **1008/1008, 59/59 relocs, 346/346 insns, 4 insns differ**; +the other 5 functions EXACT. sha 89e4adcee46d218320f022e26a8c07ce50713ec52857c7a53bcf9b631573eb47 +(January b5fee4632a47ed183bb1aec903552bd1b140a591e64d42625900c8b7bf8a7e69; production 992/59 0bd88e42...). +Evidence files: cand.gate.txt, cand.alndiff.txt, cand.object_audit.txt. + +Source changes vs production (all evidence-backed): +1. Descriptor initialised in STRUCT ORDER (bitmaps.c bitmap_2d_new idiom) -> removes our surplus zero web (the + "zero-pseudo pin" three earlier ledgers called unreachable). Prologue, frame, param-home spills now January's. +2. `registration_point.x = registration_point.y = 0;` chained (Bungie idiom; Jan stores y first). +3. Single exit (w2 law, re-confirmed by labT4): `short bitmap_index = NONE; boolean valid = TRUE;`. +4. Cube-map special case nested: `else if (type == cube) { if (width == height) SET(pow2); else {msg; valid = + FALSE;} } else SET(pow2);` -> January's two-target branch signature (tail-merged duplicate success arm). +5. `#include "bitmaps/bitmap_group_internal.h"` (object's own header) -> TU name count lands January's reload order. +6. `static` postprocess_bitmap / delete_bitmap (cachebeta publics lack them) + symbols.json `"static": true`. + +REMAINING MACHINE DIFFERENCE (4 instructions, size-neutral, relocation-neutral): + +0x270 Jan `mov ecx,[edi+0x3c]; mov eax,[esi+0x18]; add eax,ecx` ours eax/ecx swapped (dest = address) + +0x2a9 Jan `mov edx,[edi+0x30]; mov ebx,[edi+0x3c]; add edx,ebx` ours loads address first (dest = address) + i.e. in January the INTEGER operand is the add destination at both `(byte*)group->pixel_data.address + int` + sites; our VC7 always makes the pointer operand the destination (as January itself does in the exact + draw_string.c:500 / rasterizer_text.c:715 precedents, where the int is a folded memory operand). +Refuted levers (measured): operand order, array-subscript form, integer-typed add, address/base_address/ +pixels_offset/size field types (shadow headers), byte typedef-vs-macro, assert macro form, base-variable +ordinal (param copy), identifier interning order, TU/local name counts, definition order, loop scoping/increment. +Classification: IL operand-order / two-address destination tie (upstream of allocation). + +REOPEN CRITERIA: a source/IL fact that makes VC7 treat `group->pixel_data.address` as the non-destination +(still-live) operand at both sites, e.g. a first-party copy of this function (the later /Od build lacks it; a tool +build/HCEX_Release locals would do), or a decode of C2's commutative-operand canonicalisation (dbg32c on the add at ++0x270) showing which IL property selects the destination. +- diagE4 (diagnostic: drop the space_between block) -> site 1 becomes January's (dest = pixels_offset, address in + edx); diagE5 (pixels_end without the pixels_offset term) -> site 2 load order becomes size-first. => the two + loop rows are ALLOCATION-sensitive to the loop body's other webs, not fixed IL canonicalisation. Next: natural + code-identical respellings of the loop body. +- variants.py batches on cand.c (all code-identical respellings; loop rows unchanged): `if (space_between)`, + `!= NULL` tests, space_between block-scope decl, previous_bitmap init at loop, for-loop one-line/`index++`, + previous_size local, `a - (b + c)`, size-first subtraction, void*/char* casts, offset-first, array form, + bitmap_index doubling as loop counter. pe_first (pixels_end before previous_bitmap) moves Jan's proven + previous_bitmap store -> refuted. baseaddr2 (two-step `base_address = address; base_address += offset`, NOT + natural, diagnostic only) flips site 2 only -> the two rows are coupled allocation choices driven by site-1 IL. +- STOP: methodology stop rule fired (only an operand-register/load order pair left after >25 shapes/diagnostics). + +## PRODUCTION PACKET (for the integrator) +1. scratch/w/bitmap_group/production.patch (git apply --check clean vs 931ed8dc): source/bitmaps/bitmap_group.c + -> cand.c. Function stays PARKED (fuzzy): re-baseline config/parked.json `_bitmap_group_add_bitmap` base to + size 1008 / relocation_count 59 / normalized_sha256 89e4adcee46d218320f022e26a8c07ce50713ec52857c7a53bcf9b631573eb47 + (objdiff_percent from the rebuilt report). Zero strict credit. +2. scratch/w/bitmap_group/config/symbols.json: lines 1224-1225 gain `"static": true` (_postprocess_bitmap, + _delete_bitmap; cachebeta publics lack both). Needs the csplit regen of bitmap_group; the .data section stays + resolved-equal (verified with the edited symbols.json). +3. scratch/w/bitmap_group/semantic_data_entry.json -> append to config/semantic_data_matches.json + (allow_incomplete_unit; +1,424 data bytes; unmatched data 7868-6444 = 1424 = the whole section). +Alternative minimal packet: production_storage_only.patch (static + own-header include, parked body untouched) -> +parked body hash drifts 0bd88e42 -> 2e0bbd84c45f240758cc76a2d4df8c78be689cfe9bc21af6a52e017f218e7ca0 (992/59); re-baseline. diff --git a/research/fifty_objects_20260925/w/bitmap_group/cand.vs_tree.diff b/research/fifty_objects_20260925/w/bitmap_group/cand.vs_tree.diff new file mode 100644 index 00000000..602c4567 --- /dev/null +++ b/research/fifty_objects_20260925/w/bitmap_group/cand.vs_tree.diff @@ -0,0 +1,324 @@ +diff --git a/source/bitmaps/bitmap_group.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\bitmap_group\\cand.c" +index d8529997..eba47e90 100644 +--- a/source/bitmaps/bitmap_group.c ++++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\bitmap_group\\cand.c" +@@ -301,6 +301,7 @@ symbols in this file: + #include "cseries.h" + + #include "bitmaps/bitmap_group.h" ++#include "bitmaps/bitmap_group_internal.h" + #include "bitmaps/bitmaps.h" + #include "bitmaps/bitmaps_internal.h" + #include "cache/cache_files.h" +@@ -377,10 +378,10 @@ typedef char tag_group_size_assert[sizeof(struct tag_group) == 0x60 ? 1 : -1]; + + /* ---------- prototypes */ + +-boolean postprocess_bitmap( ++static boolean postprocess_bitmap( + struct bitmap_data *bitmap, + boolean editing); +-void delete_bitmap( ++static void delete_bitmap( + struct tag_block *block, + long element_index); + static boolean postprocess_bitmap_group( +@@ -812,24 +813,23 @@ short bitmap_group_add_bitmap( + { + struct bitmap_data new_bitmap_data; + long pixels_end = 0; +- long previous_count; +- long pixel_data_size; ++ short bitmap_index = NONE; ++ boolean valid = TRUE; + + match_assert("c:\\halo\\SOURCE\\bitmaps\\bitmap_group.c", 0x2DB, group); + ++ new_bitmap_data.signature = BITMAP_GROUP_TAG; ++ new_bitmap_data.width = width; ++ new_bitmap_data.height = height; ++ new_bitmap_data.depth = depth; + new_bitmap_data.type = type; ++ new_bitmap_data.format = format; + new_bitmap_data.flags = 0; +- new_bitmap_data.registration_point.y = 0; +- new_bitmap_data.registration_point.x = 0; ++ new_bitmap_data.registration_point.x = new_bitmap_data.registration_point.y = 0; + new_bitmap_data.mipmap_count = mipmap_count; + new_bitmap_data.pixels_offset = 0; + new_bitmap_data.hardware_format = NULL; + new_bitmap_data.base_address = NULL; +- new_bitmap_data.signature = BITMAP_GROUP_TAG; +- new_bitmap_data.width = width; +- new_bitmap_data.height = height; +- new_bitmap_data.depth = depth; +- new_bitmap_data.format = format; + + if (group->type == _bitmap_group_type_interface_bitmaps) + { +@@ -846,17 +846,27 @@ short bitmap_group_add_bitmap( + height, + depth); + fflush(stdout); +- return NONE; ++ valid = FALSE; + } +- else if (group->type == _bitmap_group_type_cube_maps && width != height) ++ else if (group->type == _bitmap_group_type_cube_maps) + { +- fprintf( +- stdout, +- "skipping cube map with non-square faces (#%dx#%d)\r\n", +- width, +- height); +- fflush(stdout); +- return NONE; ++ if (width == height) ++ { ++ SET_FLAG( ++ new_bitmap_data.flags, ++ _bitmap_has_power_of_two_dimensions_bit, ++ TRUE); ++ } ++ else ++ { ++ fprintf( ++ stdout, ++ "skipping cube map with non-square faces (#%dx#%d)\r\n", ++ width, ++ height); ++ fflush(stdout); ++ valid = FALSE; ++ } + } + else + { +@@ -866,105 +876,110 @@ short bitmap_group_add_bitmap( + TRUE); + } + +- if (format >= _bitmap_format_dxt1 && format <= _bitmap_format_dxt5) +- { +- SET_FLAG(new_bitmap_data.flags, _bitmap_compressed_bit, TRUE); +- } +- if (format == _bitmap_format_p8_bump) ++ if (valid) + { +- SET_FLAG(new_bitmap_data.flags, _bitmap_palettized_bit, TRUE); +- } ++ if (format >= _bitmap_format_dxt1 && format <= _bitmap_format_dxt5) ++ { ++ SET_FLAG(new_bitmap_data.flags, _bitmap_compressed_bit, TRUE); ++ } ++ if (format == _bitmap_format_p8_bump) ++ { ++ SET_FLAG(new_bitmap_data.flags, _bitmap_palettized_bit, TRUE); ++ } + +- /* January repeats these validation guards after assigning format flags. */ +- if (group->type == _bitmap_group_type_cube_maps && width != height) +- { +- fprintf( +- stdout, +- "skipping cube map with non-square faces (#%dx#%d)\r\n", +- width, +- height); +- fflush(stdout); +- return NONE; +- } +- if (!TEST_FLAG( +- new_bitmap_data.flags, +- _bitmap_has_power_of_two_dimensions_bit) && +- group->type != _bitmap_group_type_interface_bitmaps) +- { +- fprintf( +- stdout, +- "skipping bitmap with non power-of-two dimensions (#%dx#%d)\r\n", +- width, +- height); +- fflush(stdout); +- return NONE; ++ /* January repeats the cube-map and power-of-two guards after assigning the format flags. */ ++ if (group->type == _bitmap_group_type_cube_maps && width != height) ++ { ++ fprintf( ++ stdout, ++ "skipping cube map with non-square faces (#%dx#%d)\r\n", ++ width, ++ height); ++ fflush(stdout); ++ valid = FALSE; ++ } ++ else if (!TEST_FLAG( ++ new_bitmap_data.flags, ++ _bitmap_has_power_of_two_dimensions_bit) && ++ group->type != _bitmap_group_type_interface_bitmaps) ++ { ++ fprintf( ++ stdout, ++ "skipping bitmap with non power-of-two dimensions (#%dx#%d)\r\n", ++ width, ++ height); ++ fflush(stdout); ++ valid = FALSE; ++ } + } + +- previous_count = group->bitmaps.count; +- pixel_data_size = bitmap_get_pixel_data_size(&new_bitmap_data); +- if (tag_block_resize(&group->bitmaps, group->bitmaps.count + 1) && +- tag_data_resize(&group->pixel_data, group->pixel_data.size + pixel_data_size)) ++ if (valid) + { +- struct bitmap_data *previous_bitmap = NULL; +- short bitmap_index = 0; ++ long previous_count = group->bitmaps.count; ++ long pixel_data_size = bitmap_get_pixel_data_size(&new_bitmap_data); + +- for (; +- bitmap_index < group->bitmaps.count; +- bitmap_index = (short)(bitmap_index + 1)) ++ if (tag_block_resize(&group->bitmaps, group->bitmaps.count + 1) && ++ tag_data_resize(&group->pixel_data, group->pixel_data.size + pixel_data_size)) + { +- struct bitmap_data *bitmap = TAG_BLOCK_GET_ELEMENT( +- &group->bitmaps, +- bitmap_index, +- struct bitmap_data); ++ struct bitmap_data *previous_bitmap = NULL; ++ struct bitmap_data *new_bitmap; ++ short index; + +- if (bitmap->base_address) ++ for (index = 0; ++ index < group->bitmaps.count; ++ index = (short)(index + 1)) + { +- long space_between; +- +- match_assert( +- "c:\\halo\\SOURCE\\bitmaps\\bitmap_group.c", +- 0x34D, +- !bitmap->hardware_format); +- bitmap->base_address = +- (byte *)group->pixel_data.address + bitmap->pixels_offset; +- match_assert( +- "c:\\halo\\SOURCE\\bitmaps\\bitmap_group.c", +- 0x352, +- (byte*)bitmap->base_address>=(byte*)group->pixel_data.address); +- match_assert( +- "c:\\halo\\SOURCE\\bitmaps\\bitmap_group.c", +- 0x354, +- (byte*)bitmap->base_address + bitmap_get_pixel_data_size(bitmap) <= (byte*)group->pixel_data.address + group->pixel_data.size); +- +- if (previous_bitmap) ++ struct bitmap_data *bitmap = TAG_BLOCK_GET_ELEMENT( ++ &group->bitmaps, ++ index, ++ struct bitmap_data); ++ ++ if (bitmap->base_address) + { +- space_between = bitmap->pixels_offset - +- previous_bitmap->pixels_offset - +- bitmap_get_pixel_data_size(previous_bitmap); + match_assert( + "c:\\halo\\SOURCE\\bitmaps\\bitmap_group.c", +- 0x35B, +- space_between>=0); +- if (space_between != 0) ++ 0x34D, ++ !bitmap->hardware_format); ++ bitmap->base_address = ++ (byte *)group->pixel_data.address + bitmap->pixels_offset; ++ match_assert( ++ "c:\\halo\\SOURCE\\bitmaps\\bitmap_group.c", ++ 0x352, ++ (byte*)bitmap->base_address>=(byte*)group->pixel_data.address); ++ match_assert( ++ "c:\\halo\\SOURCE\\bitmaps\\bitmap_group.c", ++ 0x354, ++ (byte*)bitmap->base_address + bitmap_get_pixel_data_size(bitmap) <= (byte*)group->pixel_data.address + group->pixel_data.size); ++ ++ if (previous_bitmap) + { +- error( +- _error_silent, +- "### WARNING bitmap group pixel data isn't tight"); ++ long space_between = bitmap->pixels_offset - ++ previous_bitmap->pixels_offset - ++ bitmap_get_pixel_data_size(previous_bitmap); ++ ++ match_assert( ++ "c:\\halo\\SOURCE\\bitmaps\\bitmap_group.c", ++ 0x35B, ++ space_between>=0); ++ if (space_between != 0) ++ { ++ error( ++ _error_silent, ++ "### WARNING bitmap group pixel data isn't tight"); ++ } + } +- } + +- previous_bitmap = bitmap; +- pixels_end = bitmap_get_pixel_data_size(bitmap) + +- bitmap->pixels_offset; ++ previous_bitmap = bitmap; ++ pixels_end = bitmap_get_pixel_data_size(bitmap) + ++ bitmap->pixels_offset; ++ } + } +- } + +- { +- struct bitmap_data *new_bitmap = TAG_BLOCK_GET_ELEMENT( ++ bitmap_index = (short)previous_count; ++ new_bitmap = TAG_BLOCK_GET_ELEMENT( + &group->bitmaps, +- previous_count, ++ bitmap_index, + struct bitmap_data); +- + match_assert( + "c:\\halo\\SOURCE\\bitmaps\\bitmap_group.c", + 0x371, +@@ -974,27 +989,28 @@ short bitmap_group_add_bitmap( + new_bitmap->base_address = (byte *)group->pixel_data.address + pixels_end; + csmemset(new_bitmap->base_address, 0, pixel_data_size); + } +- +- return (short)previous_count; ++ else ++ { ++ error( ++ _error_silent, ++ "### ERROR failed to add bitmap to group (tag resize failed)"); ++ tag_block_resize(&group->bitmaps, previous_count); ++ } + } + +- error( +- _error_silent, +- "### ERROR failed to add bitmap to group (tag resize failed)"); +- tag_block_resize(&group->bitmaps, previous_count); +- return NONE; ++ return bitmap_index; + } + + /* ---------- private code */ + +-boolean postprocess_bitmap( ++static boolean postprocess_bitmap( + struct bitmap_data *bitmap, + boolean editing) + { + return TRUE; + } + +-void delete_bitmap( ++static void delete_bitmap( + struct tag_block *block, + long element_index) + { diff --git a/research/fifty_objects_20260925/w/bitmap_group/production.patch b/research/fifty_objects_20260925/w/bitmap_group/production.patch new file mode 100644 index 00000000..e2e7ddb7 --- /dev/null +++ b/research/fifty_objects_20260925/w/bitmap_group/production.patch @@ -0,0 +1,322 @@ +--- a/source/bitmaps/bitmap_group.c ++++ b/source/bitmaps/bitmap_group.c +@@ -301,6 +301,7 @@ + #include "cseries.h" + + #include "bitmaps/bitmap_group.h" ++#include "bitmaps/bitmap_group_internal.h" + #include "bitmaps/bitmaps.h" + #include "bitmaps/bitmaps_internal.h" + #include "cache/cache_files.h" +@@ -377,10 +378,10 @@ + + /* ---------- prototypes */ + +-boolean postprocess_bitmap( ++static boolean postprocess_bitmap( + struct bitmap_data *bitmap, + boolean editing); +-void delete_bitmap( ++static void delete_bitmap( + struct tag_block *block, + long element_index); + static boolean postprocess_bitmap_group( +@@ -812,24 +813,23 @@ + { + struct bitmap_data new_bitmap_data; + long pixels_end = 0; +- long previous_count; +- long pixel_data_size; ++ short bitmap_index = NONE; ++ boolean valid = TRUE; + + match_assert("c:\\halo\\SOURCE\\bitmaps\\bitmap_group.c", 0x2DB, group); + ++ new_bitmap_data.signature = BITMAP_GROUP_TAG; ++ new_bitmap_data.width = width; ++ new_bitmap_data.height = height; ++ new_bitmap_data.depth = depth; + new_bitmap_data.type = type; ++ new_bitmap_data.format = format; + new_bitmap_data.flags = 0; +- new_bitmap_data.registration_point.y = 0; +- new_bitmap_data.registration_point.x = 0; ++ new_bitmap_data.registration_point.x = new_bitmap_data.registration_point.y = 0; + new_bitmap_data.mipmap_count = mipmap_count; + new_bitmap_data.pixels_offset = 0; + new_bitmap_data.hardware_format = NULL; + new_bitmap_data.base_address = NULL; +- new_bitmap_data.signature = BITMAP_GROUP_TAG; +- new_bitmap_data.width = width; +- new_bitmap_data.height = height; +- new_bitmap_data.depth = depth; +- new_bitmap_data.format = format; + + if (group->type == _bitmap_group_type_interface_bitmaps) + { +@@ -846,17 +846,27 @@ + height, + depth); + fflush(stdout); +- return NONE; ++ valid = FALSE; + } +- else if (group->type == _bitmap_group_type_cube_maps && width != height) ++ else if (group->type == _bitmap_group_type_cube_maps) + { +- fprintf( +- stdout, +- "skipping cube map with non-square faces (#%dx#%d)\r\n", +- width, +- height); +- fflush(stdout); +- return NONE; ++ if (width == height) ++ { ++ SET_FLAG( ++ new_bitmap_data.flags, ++ _bitmap_has_power_of_two_dimensions_bit, ++ TRUE); ++ } ++ else ++ { ++ fprintf( ++ stdout, ++ "skipping cube map with non-square faces (#%dx#%d)\r\n", ++ width, ++ height); ++ fflush(stdout); ++ valid = FALSE; ++ } + } + else + { +@@ -866,105 +876,110 @@ + TRUE); + } + +- if (format >= _bitmap_format_dxt1 && format <= _bitmap_format_dxt5) +- { +- SET_FLAG(new_bitmap_data.flags, _bitmap_compressed_bit, TRUE); +- } +- if (format == _bitmap_format_p8_bump) ++ if (valid) + { +- SET_FLAG(new_bitmap_data.flags, _bitmap_palettized_bit, TRUE); +- } ++ if (format >= _bitmap_format_dxt1 && format <= _bitmap_format_dxt5) ++ { ++ SET_FLAG(new_bitmap_data.flags, _bitmap_compressed_bit, TRUE); ++ } ++ if (format == _bitmap_format_p8_bump) ++ { ++ SET_FLAG(new_bitmap_data.flags, _bitmap_palettized_bit, TRUE); ++ } + +- /* January repeats these validation guards after assigning format flags. */ +- if (group->type == _bitmap_group_type_cube_maps && width != height) +- { +- fprintf( +- stdout, +- "skipping cube map with non-square faces (#%dx#%d)\r\n", +- width, +- height); +- fflush(stdout); +- return NONE; +- } +- if (!TEST_FLAG( +- new_bitmap_data.flags, +- _bitmap_has_power_of_two_dimensions_bit) && +- group->type != _bitmap_group_type_interface_bitmaps) +- { +- fprintf( +- stdout, +- "skipping bitmap with non power-of-two dimensions (#%dx#%d)\r\n", +- width, +- height); +- fflush(stdout); +- return NONE; ++ /* January repeats the cube-map and power-of-two guards after assigning the format flags. */ ++ if (group->type == _bitmap_group_type_cube_maps && width != height) ++ { ++ fprintf( ++ stdout, ++ "skipping cube map with non-square faces (#%dx#%d)\r\n", ++ width, ++ height); ++ fflush(stdout); ++ valid = FALSE; ++ } ++ else if (!TEST_FLAG( ++ new_bitmap_data.flags, ++ _bitmap_has_power_of_two_dimensions_bit) && ++ group->type != _bitmap_group_type_interface_bitmaps) ++ { ++ fprintf( ++ stdout, ++ "skipping bitmap with non power-of-two dimensions (#%dx#%d)\r\n", ++ width, ++ height); ++ fflush(stdout); ++ valid = FALSE; ++ } + } + +- previous_count = group->bitmaps.count; +- pixel_data_size = bitmap_get_pixel_data_size(&new_bitmap_data); +- if (tag_block_resize(&group->bitmaps, group->bitmaps.count + 1) && +- tag_data_resize(&group->pixel_data, group->pixel_data.size + pixel_data_size)) ++ if (valid) + { +- struct bitmap_data *previous_bitmap = NULL; +- short bitmap_index = 0; ++ long previous_count = group->bitmaps.count; ++ long pixel_data_size = bitmap_get_pixel_data_size(&new_bitmap_data); + +- for (; +- bitmap_index < group->bitmaps.count; +- bitmap_index = (short)(bitmap_index + 1)) ++ if (tag_block_resize(&group->bitmaps, group->bitmaps.count + 1) && ++ tag_data_resize(&group->pixel_data, group->pixel_data.size + pixel_data_size)) + { +- struct bitmap_data *bitmap = TAG_BLOCK_GET_ELEMENT( +- &group->bitmaps, +- bitmap_index, +- struct bitmap_data); +- +- if (bitmap->base_address) ++ struct bitmap_data *previous_bitmap = NULL; ++ struct bitmap_data *new_bitmap; ++ short index; ++ ++ for (index = 0; ++ index < group->bitmaps.count; ++ index = (short)(index + 1)) + { +- long space_between; +- +- match_assert( +- "c:\\halo\\SOURCE\\bitmaps\\bitmap_group.c", +- 0x34D, +- !bitmap->hardware_format); +- bitmap->base_address = +- (byte *)group->pixel_data.address + bitmap->pixels_offset; +- match_assert( +- "c:\\halo\\SOURCE\\bitmaps\\bitmap_group.c", +- 0x352, +- (byte*)bitmap->base_address>=(byte*)group->pixel_data.address); +- match_assert( +- "c:\\halo\\SOURCE\\bitmaps\\bitmap_group.c", +- 0x354, +- (byte*)bitmap->base_address + bitmap_get_pixel_data_size(bitmap) <= (byte*)group->pixel_data.address + group->pixel_data.size); ++ struct bitmap_data *bitmap = TAG_BLOCK_GET_ELEMENT( ++ &group->bitmaps, ++ index, ++ struct bitmap_data); + +- if (previous_bitmap) ++ if (bitmap->base_address) + { +- space_between = bitmap->pixels_offset - +- previous_bitmap->pixels_offset - +- bitmap_get_pixel_data_size(previous_bitmap); + match_assert( + "c:\\halo\\SOURCE\\bitmaps\\bitmap_group.c", +- 0x35B, +- space_between>=0); +- if (space_between != 0) ++ 0x34D, ++ !bitmap->hardware_format); ++ bitmap->base_address = ++ (byte *)group->pixel_data.address + bitmap->pixels_offset; ++ match_assert( ++ "c:\\halo\\SOURCE\\bitmaps\\bitmap_group.c", ++ 0x352, ++ (byte*)bitmap->base_address>=(byte*)group->pixel_data.address); ++ match_assert( ++ "c:\\halo\\SOURCE\\bitmaps\\bitmap_group.c", ++ 0x354, ++ (byte*)bitmap->base_address + bitmap_get_pixel_data_size(bitmap) <= (byte*)group->pixel_data.address + group->pixel_data.size); ++ ++ if (previous_bitmap) + { +- error( +- _error_silent, +- "### WARNING bitmap group pixel data isn't tight"); ++ long space_between = bitmap->pixels_offset - ++ previous_bitmap->pixels_offset - ++ bitmap_get_pixel_data_size(previous_bitmap); ++ ++ match_assert( ++ "c:\\halo\\SOURCE\\bitmaps\\bitmap_group.c", ++ 0x35B, ++ space_between>=0); ++ if (space_between != 0) ++ { ++ error( ++ _error_silent, ++ "### WARNING bitmap group pixel data isn't tight"); ++ } + } +- } + +- previous_bitmap = bitmap; +- pixels_end = bitmap_get_pixel_data_size(bitmap) + +- bitmap->pixels_offset; ++ previous_bitmap = bitmap; ++ pixels_end = bitmap_get_pixel_data_size(bitmap) + ++ bitmap->pixels_offset; ++ } + } +- } + +- { +- struct bitmap_data *new_bitmap = TAG_BLOCK_GET_ELEMENT( ++ bitmap_index = (short)previous_count; ++ new_bitmap = TAG_BLOCK_GET_ELEMENT( + &group->bitmaps, +- previous_count, ++ bitmap_index, + struct bitmap_data); +- + match_assert( + "c:\\halo\\SOURCE\\bitmaps\\bitmap_group.c", + 0x371, +@@ -974,27 +989,28 @@ + new_bitmap->base_address = (byte *)group->pixel_data.address + pixels_end; + csmemset(new_bitmap->base_address, 0, pixel_data_size); + } +- +- return (short)previous_count; ++ else ++ { ++ error( ++ _error_silent, ++ "### ERROR failed to add bitmap to group (tag resize failed)"); ++ tag_block_resize(&group->bitmaps, previous_count); ++ } + } + +- error( +- _error_silent, +- "### ERROR failed to add bitmap to group (tag resize failed)"); +- tag_block_resize(&group->bitmaps, previous_count); +- return NONE; ++ return bitmap_index; + } + + /* ---------- private code */ + +-boolean postprocess_bitmap( ++static boolean postprocess_bitmap( + struct bitmap_data *bitmap, + boolean editing) + { + return TRUE; + } + +-void delete_bitmap( ++static void delete_bitmap( + struct tag_block *block, + long element_index) + { diff --git a/research/fifty_objects_20260925/w/bitmap_group/production_storage_only.patch b/research/fifty_objects_20260925/w/bitmap_group/production_storage_only.patch new file mode 100644 index 00000000..51c9504b --- /dev/null +++ b/research/fifty_objects_20260925/w/bitmap_group/production_storage_only.patch @@ -0,0 +1,40 @@ +--- a/source/bitmaps/bitmap_group.c ++++ b/source/bitmaps/bitmap_group.c +@@ -301,6 +301,7 @@ + #include "cseries.h" + + #include "bitmaps/bitmap_group.h" ++#include "bitmaps/bitmap_group_internal.h" + #include "bitmaps/bitmaps.h" + #include "bitmaps/bitmaps_internal.h" + #include "cache/cache_files.h" +@@ -377,10 +378,10 @@ + + /* ---------- prototypes */ + +-boolean postprocess_bitmap( ++static boolean postprocess_bitmap( + struct bitmap_data *bitmap, + boolean editing); +-void delete_bitmap( ++static void delete_bitmap( + struct tag_block *block, + long element_index); + static boolean postprocess_bitmap_group( +@@ -987,14 +988,14 @@ + + /* ---------- private code */ + +-boolean postprocess_bitmap( ++static boolean postprocess_bitmap( + struct bitmap_data *bitmap, + boolean editing) + { + return TRUE; + } + +-void delete_bitmap( ++static void delete_bitmap( + struct tag_block *block, + long element_index) + { diff --git a/research/fifty_objects_20260925/w/bounding_sphere/LEDGER.md b/research/fifty_objects_20260925/w/bounding_sphere/LEDGER.md new file mode 100644 index 00000000..77d51b17 --- /dev/null +++ b/research/fifty_objects_20260925/w/bounding_sphere/LEDGER.md @@ -0,0 +1,185 @@ +# LEDGER - bounding_sphere (_object_get_bounding_sphere provider conflict; render_objects, object_lights) + +Base tree 931ed8dc. Worker dir scratch/w/bounding_sphere/. Tools written here: strcensus.py (raw +string census), symcensus.py (COFF symbol census), relrefs.py (relocations to a symbol), pathgroups.py. + +## F1 - January per-TU __FILE__ census (evidence, no compile) +- January literal symbols for objects.h: `??_C@_0BF@EIEPJPCC@?4?4?2objects?2objects?4h?$AA@` ("..\objects\objects.h") + DEF action_vehicle, UNDEF render_objects; `??_C@_0CB@NDAECIIM@c?3?2halo?2source?2objects?2objects?4h@` + ("c:\halo\source\objects\objects.h") DEF object_lights ONLY, referenced by NO relocation anywhere (orphan). +- `_object_get_bounding_sphere`: DEF action_vehicle (selected copy, "..\" relocs x2); UNDEF (out-of-line + callers, so each emitted its own COMDAT copy in January) actor_moving, ai_debug (ai), hud_nav_points, + motion_sensor (interface), object_lights (objects), render_objects (render), bipeds, vehicles (units). + Our base emits the COMDAT in exactly the same 9 TUs. +- render_objects (January) DEFINES `_object_get_render_bounding_sphere` whose 2 asserts reference the + "..\" literal (objects.h line 551/552). +- Whole-board January path-literal census (all `??_C@` names with c:\halo\source / ..\ prefixes): + main .c files are always "c:\halo\SOURCE\\x.c" (296 strings, upper-case SOURCE); header literals + are "c:\halo\source\\h.h" (lower-case) EXACTLY when every user TU lives in the header's own + directory (ai\path.h, ai\encounters.h, ai\actor_type_definitions.h, sound\sound_*.h, hs\hs_library_*.h, + objects\widgets\widget_types.h, objects\objects.h in object_lights) and "..\\h.h" when the TU is + in another directory (math\real_math.h from ai/camera/effects/widgets/physics, bitmaps\bitmaps_inlines.h + from effects/interface/rasterizer, objects\reference_lists.h from structures, objects\objects.h from + ai/render). => January used __FILE__; a header found beside the TU's own .c got the absolute directory + spelling, a header found through the project /I list (..\) got the relative one. + objects.h is the ONLY header with BOTH spellings in January (object_lights is the only objects/ TU that + uses an asserting objects.h inline). +- /Od build (later): string 0x93eb44 "D:\P4\Halo1\source\objects/objects.h" referenced by fn 0x443f50 = + object_get_bounding_sphere (assert center line 0x2a9, radius 0x2aa, `push -1; call object_get_and_verify_type`, + copy center + radius), plus 12 other objects.h assert sites. => objects.h's inline used plain + `assert()` (i.e. __FILE__), confirmed first-party. +- Consequence: January's object_lights COMDAT copy referenced the c:\ literal (it is the only possible + referrer; VC7 emits a literal only when referenced; /OPT:NOREF kept the orphan when the linker discarded + object_lights' duplicate COMDAT in favour of action_vehicle's). January's 7 other non-selected copies + used "..\" and were byte+reloc identical to action_vehicle's selected copy. +- Current tree: objects.h hard-codes "c:\\halo\\source\\objects\\objects.h" (right for object_lights only) + and action_vehicle carries a NODUP hand copy under `#define object_get_bounding_sphere + object_get_bounding_sphere_inline` with "..\". => 7 TUs (render_objects, actor_moving, ai_debug, + hud_nav_points, motion_sensor, bipeds, vehicles) emit a copy that is NOT identical to January's selected + copy AND collides (LNK2005) with the NODUP hand copy. + +## Tooling +- tgate.py: compiles a unit from a FULL shadow copy of source/ (cwd = shadow root) with build.ninja's + exact cflags, so shadow HEADERS are honoured by every include (gate.py --source does not see them). + Validated: tree0 (unmodified copy) -> render_objects/object_lights/action_vehicle objects IDENTICAL + to build/base (objcmp.py: every section, flags, symbol). +- objcmp.py (object vs object, owner-keyed), surplus_cand.py (surplus identity for a candidate obj + + COMDAT selection type from the aux record), plink.py (explicit-object LNK2005 probe both orders), + provider_link_cand.py (provider_link with --provider=:: override). + +## P1 - full __FILE__ model (tree1) [hypothesis: F1 - one genuine inline body + per-TU __FILE__] +- Change: objects.h macros section gains + `#ifndef OBJECTS_H_FILE / #define OBJECTS_H_FILE "..\objects\objects.h" / #endif` (+ comment); all 4 + objects.h assert sites (535/536 object_get_bounding_sphere, 551/552 object_get_render_bounding_sphere) + use OBJECTS_H_FILE. object_lights.c defines OBJECTS_H_FILE "c:\halo\source\objects\objects.h" before + its includes. action_vehicle.c: `#define object_get_bounding_sphere ..._inline` / `#undef` and the + NODUP hand copy removed (genuine header inline used). +- Result (per-function rows identical to base in every unit; aggregate): action_vehicle 17/17, + actor_moving 31/36, ai_debug 59/60, hud_nav_points 31/32, motion_sensor 16/19, object_lights 43/43, + render_objects 22/22, bipeds 42/51, vehicles 37/39 (all == base counts). +- objcmp vs base: action_vehicle IDENTICAL (the genuine inline COMDAT has the same bytes/relocs as the + hand copy; selection changes NODUPLICATES -> ANY); object_lights IDENTICAL (c:\ copy kept); + the other 7 differ ONLY in `_object_get_bounding_sphere`'s 2 DIR32 literal targets and the literal + section (c:\ -> ..\). +- surplus identity: _object_get_bounding_sphere now IDENTICAL to January's selected copy in actor_moving, + ai_debug, hud_nav_points, motion_sensor, render_objects, bipeds, vehicles; object_lights DIFFERENT + (by design: January's own object_lights copy referenced the c:\ literal - F1). +- links: base render_objects vs base action_vehicle = LNK2005 both orders (current blocker). tree1: every + one of the 8 users pair-links clean with tree1 action_vehicle in both orders; all 9 together link clean + both orders. provider_link_cand (all surplus symbols, action_vehicle provider = tree1 obj): PASS for + render_objects, object_lights, actor_moving, ai_debug, hud_nav_points, motion_sensor, vehicles, + action_vehicle; bipeds FAILs only on unrelated `_cross_product2d` (actor_combat NODUP) and + `_object_get_type` (items NODUP). +- object_audit: render_objects PASS 41/41, object_lights PASS 71/71, action_vehicle PASS 31/31. + +## P1 board sweep (sweep.py: all 447 cl units recompiled from the shadow tree, objcmp vs build/base) +- tree0 control: 446/447 identical (d3d_intimacy.cpp is not a C unit; COMPILE FAILED in both sweeps - tool limit). +- tree1: 9 changed units = the 7 expected (literal + COMDAT relocs only) PLUS + physics/physics `_physics_update_old` and physics/collisions `_collision_move_point` - BOTH ALREADY RESIDUAL + in base (no exact row lost). Base-vs-tree1 alndiff: each is ONE register-reload moved one slot + (physics_update_old @0xe3a/0xe3d `mov esi,[ebp-0x80]`; collision_move_point @0x17b/0x17f + `mov edi,[ebp-0x1c]`). vs January: collision_move_point 39 -> 41 diff blocks (the 0x17b/0x17f coin + flips away), physics_update_old 311 -> 311 (frame-structural anyway). +- MECHANISM: the only preprocessed change in those TUs is the literal text inside the UNREFERENCED + object_get_bounding_sphere inline body: the TU now sees ONE distinct objects.h literal (shared with + object_get_render_bounding_sphere) instead of two. => distinct string literals count toward the + TU name-count/ordinal currency (the same 0x17b/0x17f "count coin" the collisions worker recorded). + January's own collisions/physics TUs also saw ONE distinct spelling ("..\" for both inlines), so tree1 is the + January-faithful preprocessed state. +- COMBINED with the pending collisions packet F (scratch/w/collisions/final: real_math_planes.h inline + valid_real_plane3d, matrix_math.c, collisions.c block-scope position): treeC (packet only) collisions 20/20; + tree2 (packet + P1) collisions 20/20 EXACT. So P1 does not disturb packet F's closure. + +## R1 - render_objects `_lighting_storage` storage (pdb_storage: split 2 / ours 2 / PDB-public False) +- Evidence: cachebeta publics lack it (January static); no UNDEF reference in any January split or base object; + HCEX.pdb `-sym object_get_cached_render_lighting`: "Static Local, Type: struct render_lighting, + lighting_storage" (HCEX render_object_globals is a File Static, so HCEX distinguishes the two). + January .bss (1150 B): lighting_storage@0 (120), render_object_globals@120, debug_inactive_objects@1148, + reported_rendered_object_overflow@1149. +- Probes (gate.py --source, production headers): + L1 file-scope `static struct render_lighting lighting_storage = { 0 };` -> 22/22, .bss identical, storage 3. + L2 function-scope `static struct render_lighting lighting_storage;` (no initialiser) in + object_get_cached_render_lighting -> .bss IDENTICAL layout (uninitialised static placed first), + symbol `?lighting_storage@?1??object_get_cached_render_lighting@@9@9` storage 3; 21/22 with the only + residual `_object_get_cached_render_lighting [reloc-identity]` (sha equal; 3 DIR32 rows differ by NAME only). + L3 function-scope `static ... = { 0 };` -> .bss 1148 B, lighting_storage moved to 1032 (declaration order, + after the file globals) -> REFUTED by January's layout. +- L2 + scratch split (symfix.py cfg_ro: line 23251 `_lighting_storage` -> `?lighting_storage@?1??object_get_cached_render_lighting@@9@9` + + "static": true; precedent: 6 existing `?x@?1??fn@@9@9` function statics in symbols.json): csplit changes ONLY + render_objects.obj; tree3 (tree1 + L2) render_objects 22/22 EXACT vs scratch split, object_audit PASS 41/41, + pdb_storage 0 disagreements. +- Verdict: HCEX's function-static is VERIFIED as byte- and layout-consistent in its UNINITIALISED form only + (L2); L1 is the fallback if the owner declines the symbols.json rename (bytes equal, contradicts HCEX scope). + +## C1 - object_lights combined with data_gap's pending object_lights packet (tree4 = tree3 + data_gap patches/object_lights.patch) +- data_gap patch applies on top of P1 (hunks offset 3 lines only). vs data_gap scratch split cfg_lights_split: + object_lights 43/43 EXACT, object_audit PASS 71/71, pdb_storage 0 disagreements, provider_link_cand PASS + (action_vehicle provider = P1 candidate), surplus identity: all 12 surplus COMDATs identical EXCEPT + _object_get_bounding_sphere (c:\ literal) - which is January's own object_lights spelling (F1). +- render_objects / render (the other object_lights_rendering.h consumers) byte-identical with and without the + data_gap patch. +- => object_lights' ONLY remaining admission question is the authentic-but-non-identical surplus COMDAT + (owner ruling, see F1); the data entry for _lights_section is data_gap's (unchanged by P1: object_lights.obj + under P1 is objcmp-IDENTICAL to production). + +## P2 control - Design 1 only (objects.h -> "..\" everywhere, NO object_lights define; tree5) +- object_lights 43/43 but object_audit FAIL: MISSING the January-owned 33-byte .rdata + `??_C@..c?3?2halo?2source?2objects?2objects?4h@`; surplus identity 0 not identical; mini objdiff 3.3.1: + .rdata 1100 -> 96.93%, matched_data 1104 -> 4 (-1,100 data credit, .rdata is all-or-nothing). + => the per-TU c:\ spelling in object_lights is load-bearing for January-owned data: the header cannot be + made single-spelling without a data regression. Hence P1's OBJECTS_H_FILE override is required. +- mini objdiff (proj_ro, objdiff 3.3.1) for the full candidates: render_objects (vs cfg_ro split) 22/22, + data 4678/4678 (.bss/.data/.rdata 100); action_vehicle 17/17, data 116/116; object_lights 43/43, + data 1104/2645 (.data 99.74 = data_gap's '$' defect entry, unchanged). + +## FINAL PACKET (scratch/w/bounding_sphere/final/*, patches/*.patch; all `git apply --check` clean, also together +## and in either order with scratch/w/data_gap/patches/object_lights.patch and symbols_json_all.patch) +- patches/objects_h.patch OBJECTS_H_FILE macro (default "..\objects\objects.h") + 4 assert sites. +- patches/action_vehicle.patch remove `#define object_get_bounding_sphere object_get_bounding_sphere_inline`/`#undef` + and the NODUP hand copy (genuine objects.h inline emits the selected COMDAT). +- patches/object_lights.patch `#define OBJECTS_H_FILE "c:\halo\source\objects\objects.h"` before includes. +- patches/render_objects.patch lighting_storage -> uninitialised function static (HCEX) in object_get_cached_render_lighting. +- patches/symbols_json.patch (= config/symbols.json full copy, one line op at 23251): + `_lighting_storage` -> `?lighting_storage@?1??object_get_cached_render_lighting@@9@9`, "static": true. +- OPTIONAL (zero credit, PDB-proven): patches/optional_action_vehicle_with_static_evaluate_seat.patch (REPLACES + action_vehicle.patch) + patches/optional_symbols_json_with_evaluate_seat.patch (REPLACES symbols_json.patch; + full copy config_with_evaluate_seat/symbols.json): `static boolean action_vehicle_evaluate_seat` (cachebeta + non-public, zero January UNDEF refs) - byte-inert (objcmp: only storage 2->3), action_vehicle 17/17, audit PASS + and pdb_storage 0 vs scratch split cfg_all (csplit changes only action_vehicle.obj + render_objects.obj). +- treeF full-board sweep (447 cl units): changed = the 7 literal-only units + render_objects (+lighting static) + + physics_update_old / collision_move_point (both residual before and after; one reload swap each). + Per-function rows identical to base in action_vehicle 17/17, actor_moving 31/36, ai_debug 59/60, + hud_nav_points 31/32, motion_sensor 16/19, object_lights 43/43, render_objects 22/22 (vs cfg_ro split), + bipeds 42/51, vehicles 37/39, physics 13/17, collisions 19/20. ZERO exact rows lost. +- fake_match_scan: 0 leads on the 4 candidate files. + +## Per-object verdicts +- render/render_objects: COMPLETE CANDIDATE with packet (objects.h + action_vehicle + render_objects + symbols.json): + 22/22 strict, object_audit PASS 41/41, pdb_storage 0, surplus 9/9 identical, provider_link PASS (with the + packet's action_vehicle; FAILS against the current NODUP action_vehicle, so both must land together), + mini objdiff 3.3.1 code 5437/5437 data 4678/4678. +- objects/object_lights: function/data-exact but BLOCKED on an owner ruling: its surplus _object_get_bounding_sphere + COMDAT must reference the c:\ literal (January-owned 33-byte .rdata; without it .rdata falls to 96.9% and + -1,100 data credit) and therefore can never be section-identical to January's selected action_vehicle copy. + This non-identity is January's own (F1). Links clean both orders with the packet's action_vehicle. Also + needs data_gap's packet (4 statics + should_render_lights + _lights_section entry). +- ai/action_vehicle: already Matching; packet keeps 17/17 and an objcmp-IDENTICAL object (selection NODUP -> ANY), + retiring the last hand copy in the unit. Optional evaluate_seat storage fix above. +- actor_moving, ai_debug, hud_nav_points, motion_sensor, bipeds, vehicles: bounding-sphere surplus now identical to + January's selected copy (blocker removed); they remain incomplete on their own residuals (bipeds also has + _cross_product2d/actor_combat and _object_get_type/items NODUP conflicts). + +## Owner question (object_lights) and reopen criteria +- Q: admit a surplus header-inline COMDAT that differs from January's selected copy ONLY in its __FILE__ + literal target, when January's own object for that TU proves the same difference (orphan January-owned + literal, no other possible referrer)? Rule 6 as written ("byte-identical to January's selected provider") + cannot be met by object_lights in any source: the literal is January-owned data of object_lights and VC7 emits + it only when this COMDAT references it. Link is clean both orders (selection ANY on both sides). +- If the owner prefers a different __FILE__ model (e.g. every objects/ TU defining OBJECTS_H_FILE, or a build-level + per-directory define), all variants are byte-identical to P1 for every current unit (only object_lights uses an + asserting objects.h inline among objects/ TUs). +- Reopen: a new asserting objects.h inline used by another objects/ TU (it must also define OBJECTS_H_FILE); + any header whose January literal census shows both spellings (today only objects.h, see F1 census). +- Side finding for whoever owns collisions/physics residuals: distinct string literals parsed in UNREFERENCED header + inline bodies are part of the TU ordinal currency (flip the collision_move_point 0x17b/0x17f coin and a + physics_update_old reload); P1 is the January-faithful literal set, and packet F stays 20/20 with it. diff --git a/research/fifty_objects_20260925/w/bounding_sphere/patches/action_vehicle.patch b/research/fifty_objects_20260925/w/bounding_sphere/patches/action_vehicle.patch new file mode 100644 index 00000000..e648a93a --- /dev/null +++ b/research/fifty_objects_20260925/w/bounding_sphere/patches/action_vehicle.patch @@ -0,0 +1,39 @@ +diff --git a/source/ai/action_vehicle.c b/source/ai/action_vehicle.c +index 82dae1b7..0736dca8 100644 +--- a/source/ai/action_vehicle.c ++++ b/source/ai/action_vehicle.c +@@ -70,11 +70,7 @@ symbols in this file: + + #include "cseries.h" + #include "actions.h" +- +-#define object_get_bounding_sphere object_get_bounding_sphere_inline + #include "actors.h" +-#undef object_get_bounding_sphere +- + #include "actor_definitions.h" + #include "ai_debug.h" + #include "props.h" +@@ -157,22 +153,6 @@ boolean unit_get_seat_entrance_point( + + /* ---------- public code */ + +-void object_get_bounding_sphere( +- long object_index, +- real_point3d *center, +- real *radius) +-{ +- struct object_datum *object = object_get(object_index); +- +- match_assert("..\\objects\\objects.h", 535, center); +- match_assert("..\\objects\\objects.h", 536, radius); +- +- *center = object->object.bounding_sphere_center; +- *radius = object->object.bounding_sphere_radius; +- +- return; +-} +- + void action_vehicle_begin( + long actor_index) + { diff --git a/research/fifty_objects_20260925/w/bounding_sphere/patches/object_lights.patch b/research/fifty_objects_20260925/w/bounding_sphere/patches/object_lights.patch new file mode 100644 index 00000000..1325036d --- /dev/null +++ b/research/fifty_objects_20260925/w/bounding_sphere/patches/object_lights.patch @@ -0,0 +1,15 @@ +diff --git a/source/objects/object_lights.c b/source/objects/object_lights.c +index f0c70b31..2553c63c 100644 +--- a/source/objects/object_lights.c ++++ b/source/objects/object_lights.c +@@ -140,6 +140,10 @@ symbols in this file: + + /* ---------- headers */ + ++/* objects.h lies in this unit's own directory, so January's __FILE__ for it was the absolute ++ path (see OBJECTS_H_FILE in objects.h) */ ++#define OBJECTS_H_FILE "c:\\halo\\source\\objects\\objects.h" ++ + #include "cseries/cseries.h" + #include "cseries/errors.h" + #include "cseries/profile.h" diff --git a/research/fifty_objects_20260925/w/bounding_sphere/patches/objects_h.patch b/research/fifty_objects_20260925/w/bounding_sphere/patches/objects_h.patch new file mode 100644 index 00000000..0b9c21fc --- /dev/null +++ b/research/fifty_objects_20260925/w/bounding_sphere/patches/objects_h.patch @@ -0,0 +1,41 @@ +diff --git a/source/objects/objects.h b/source/objects/objects.h +index 29de9dc1..ab2721a6 100644 +--- a/source/objects/objects.h ++++ b/source/objects/objects.h +@@ -188,6 +188,14 @@ enum + #define object_get(index) ((struct object_datum*)object_get_and_verify_type(index, _object_mask_all)) + #define object_try_and_get(index) ((struct object_datum*)object_try_and_get_and_verify_type(index, _object_mask_all)) + ++/* the inline assertions below report January's __FILE__ for this header, which followed how the ++ including unit found it: units in the objects directory found it beside themselves ++ ("c:\halo\source\objects\objects.h") and define OBJECTS_H_FILE to that spelling first; ++ every other unit found it through the ..\objects include directory */ ++#ifndef OBJECTS_H_FILE ++#define OBJECTS_H_FILE "..\\objects\\objects.h" ++#endif ++ + /* ---------- structures */ + + typedef void (*object_deleted_proc)(long); +@@ -488,8 +496,8 @@ __inline void object_get_bounding_sphere( + { + struct object_datum *object = object_get(object_index); + +- match_assert("c:\\halo\\source\\objects\\objects.h", 535, center); +- match_assert("c:\\halo\\source\\objects\\objects.h", 536, radius); ++ match_assert(OBJECTS_H_FILE, 535, center); ++ match_assert(OBJECTS_H_FILE, 536, radius); + + *center = object->object.bounding_sphere_center; + *radius = object->object.bounding_sphere_radius; +@@ -504,8 +512,8 @@ __inline void object_get_render_bounding_sphere( + { + struct object_datum *object = object_get(object_index); + +- match_assert("..\\objects\\objects.h", 551, center); +- match_assert("..\\objects\\objects.h", 552, radius); ++ match_assert(OBJECTS_H_FILE, 551, center); ++ match_assert(OBJECTS_H_FILE, 552, radius); + + *center = object->object.bounding_sphere_center; + *radius = object_definition_get(object->definition_index)->object.render_bounding_radius; diff --git a/research/fifty_objects_20260925/w/bounding_sphere/patches/optional_action_vehicle_with_static_evaluate_seat.patch b/research/fifty_objects_20260925/w/bounding_sphere/patches/optional_action_vehicle_with_static_evaluate_seat.patch new file mode 100644 index 00000000..4f471d1c --- /dev/null +++ b/research/fifty_objects_20260925/w/bounding_sphere/patches/optional_action_vehicle_with_static_evaluate_seat.patch @@ -0,0 +1,57 @@ +diff --git a/source/ai/action_vehicle.c b/source/ai/action_vehicle.c +index 82dae1b7..e4dc5466 100644 +--- a/source/ai/action_vehicle.c ++++ b/source/ai/action_vehicle.c +@@ -70,11 +70,7 @@ symbols in this file: + + #include "cseries.h" + #include "actions.h" +- +-#define object_get_bounding_sphere object_get_bounding_sphere_inline + #include "actors.h" +-#undef object_get_bounding_sphere +- + #include "actor_definitions.h" + #include "ai_debug.h" + #include "props.h" +@@ -113,7 +109,7 @@ static boolean action_vehicle_desirable( + boolean already_inside, + boolean already_attempting_entry); + +-boolean action_vehicle_evaluate_seat( ++static boolean action_vehicle_evaluate_seat( + long actor_index, + long vehicle_index, + short seat_index, +@@ -157,22 +153,6 @@ boolean unit_get_seat_entrance_point( + + /* ---------- public code */ + +-void object_get_bounding_sphere( +- long object_index, +- real_point3d *center, +- real *radius) +-{ +- struct object_datum *object = object_get(object_index); +- +- match_assert("..\\objects\\objects.h", 535, center); +- match_assert("..\\objects\\objects.h", 536, radius); +- +- *center = object->object.bounding_sphere_center; +- *radius = object->object.bounding_sphere_radius; +- +- return; +-} +- + void action_vehicle_begin( + long actor_index) + { +@@ -287,7 +267,7 @@ static boolean action_vehicle_desirable( + return desirable; + } + +-boolean action_vehicle_evaluate_seat( ++static boolean action_vehicle_evaluate_seat( + long actor_index, + long vehicle_index, + short seat_index, diff --git a/research/fifty_objects_20260925/w/bounding_sphere/patches/optional_symbols_json_with_evaluate_seat.patch b/research/fifty_objects_20260925/w/bounding_sphere/patches/optional_symbols_json_with_evaluate_seat.patch new file mode 100644 index 00000000..251c2229 --- /dev/null +++ b/research/fifty_objects_20260925/w/bounding_sphere/patches/optional_symbols_json_with_evaluate_seat.patch @@ -0,0 +1,22 @@ +diff --git a/config/symbols.json b/config/symbols.json +index d0a16b3a..4fcaabbb 100644 +--- a/config/symbols.json ++++ b/config/symbols.json +@@ -139,7 +139,7 @@ + { "file_offset": 37712, "flags": 32, "name": "_negate_vector2d" }, + { "file_offset": 37744, "flags": 32, "name": "_distance3d" }, + { "file_offset": 37808, "flags": 32, "name": "_action_vehicle_desirable", "static": true }, +-{ "file_offset": 38080, "flags": 32, "name": "_action_vehicle_evaluate_seat" }, ++{ "file_offset": 38080, "flags": 32, "name": "_action_vehicle_evaluate_seat", "static": true }, + { "file_offset": 39056, "flags": 32, "name": "_action_vehicle_find_destination", "static": true }, + { "file_offset": 40288, "flags": 32, "name": "_action_vehicle_setup_specific" }, + { "file_offset": 40624, "flags": 32, "name": "_action_vehicle_perform" }, +@@ -23248,7 +23248,7 @@ + { "file_offset": 4951098, "flags": 0, "name": "_render_camera_debug_this_fucking_frustum" }, + { "file_offset": 4951104, "flags": 0, "name": "_render_debug_globals", "static": true }, + { "file_offset": 4980812, "flags": 0, "name": "_bss_004c004c" }, +-{ "file_offset": 4980856, "flags": 0, "name": "_lighting_storage" }, ++{ "file_offset": 4980856, "flags": 0, "name": "?lighting_storage@?1??object_get_cached_render_lighting@@9@9", "static": true }, + { "file_offset": 4980976, "flags": 0, "name": "_render_object_globals", "static": true }, + { "file_offset": 4982004, "flags": 0, "name": "_debug_inactive_objects" }, + { "file_offset": 4982005, "flags": 0, "name": "_reported_rendered_object_overflow", "static": true }, diff --git a/research/fifty_objects_20260925/w/bounding_sphere/patches/render_objects.patch b/research/fifty_objects_20260925/w/bounding_sphere/patches/render_objects.patch new file mode 100644 index 00000000..9715be1e --- /dev/null +++ b/research/fifty_objects_20260925/w/bounding_sphere/patches/render_objects.patch @@ -0,0 +1,20 @@ +diff --git a/source/render/render_objects.c b/source/render/render_objects.c +index 66bc767b..7c6d8d08 100644 +--- a/source/render/render_objects.c ++++ b/source/render/render_objects.c +@@ -304,7 +304,6 @@ static struct profile_section render_object_shadows_section = + + struct data_array *cached_object_render_states; + +-struct render_lighting lighting_storage = { 0 }; + static struct render_object_globals render_object_globals = { 0 }; + + boolean debug_inactive_objects = FALSE; +@@ -356,6 +355,7 @@ struct render_lighting *object_get_cached_render_lighting( + long object_index, + real level_of_detail_pixels) + { ++ static struct render_lighting lighting_storage; + long render_state_index = object_get_cached_render_state( + object_index, + level_of_detail_pixels); diff --git a/research/fifty_objects_20260925/w/bounding_sphere/patches/symbols_json.patch b/research/fifty_objects_20260925/w/bounding_sphere/patches/symbols_json.patch new file mode 100644 index 00000000..9c7b51ec --- /dev/null +++ b/research/fifty_objects_20260925/w/bounding_sphere/patches/symbols_json.patch @@ -0,0 +1,13 @@ +diff --git a/config/symbols.json b/config/symbols.json +index d0a16b3a..f14285f7 100644 +--- a/config/symbols.json ++++ b/config/symbols.json +@@ -23248,7 +23248,7 @@ + { "file_offset": 4951098, "flags": 0, "name": "_render_camera_debug_this_fucking_frustum" }, + { "file_offset": 4951104, "flags": 0, "name": "_render_debug_globals", "static": true }, + { "file_offset": 4980812, "flags": 0, "name": "_bss_004c004c" }, +-{ "file_offset": 4980856, "flags": 0, "name": "_lighting_storage" }, ++{ "file_offset": 4980856, "flags": 0, "name": "?lighting_storage@?1??object_get_cached_render_lighting@@9@9", "static": true }, + { "file_offset": 4980976, "flags": 0, "name": "_render_object_globals", "static": true }, + { "file_offset": 4982004, "flags": 0, "name": "_debug_inactive_objects" }, + { "file_offset": 4982005, "flags": 0, "name": "_reported_rendered_object_overflow", "static": true }, diff --git a/research/fifty_objects_20260925/w/breakable_surfaces_audit/LEDGER.md b/research/fifty_objects_20260925/w/breakable_surfaces_audit/LEDGER.md new file mode 100644 index 00000000..ef420486 --- /dev/null +++ b/research/fifty_objects_20260925/w/breakable_surfaces_audit/LEDGER.md @@ -0,0 +1,67 @@ +# LEDGER breakable_surfaces_audit (admission audit: breakable_surfaces, collision_debug, rasterizer_xbox, rasterizer_xbox_hardware_geometry) + +## Resume 2026-09-23 (run 2). Prior run left only dumpobj.py + od/vb_new.txt (od of 0x8c4a90, context unknown). +### Step 1 gate.py --all on build/base (production) +- breakable_surfaces: 12/12 EXACT +- collision_debug: 1/1 EXACT +- rasterizer_xbox: 95/95 EXACT +- rasterizer_xbox_hardware_geometry: 17/17 EXACT, BUT six rows carry placeholder names _code_00158450@8, _code_00158460@8, _code_00158470@4, _code_001584b0@4, _code_001584d0@4, _code_00158510@4 (house rule 7 naming issue -> need authentic names) +### breakable_surfaces audit (production build/base) +- object_audit: all 26 January sections ok; 2 symbol DIFFs: _breakable_surface_effect and _globals split storage 2 (external) vs ours 3 (static). +- pdb_storage: both PDB-public False => January file-static; ours is RIGHT, split (symbols.json) is wrong. Fix = symbols.json "static": true on _breakable_surface_effect (line ~5362, file_offset 1266464) and the breakable_surfaces _globals bss entry. +- surplus: 2 candidate-only STATIC COMDATs (_breakable_surface_plane_distance 32B, _breakable_surface_get_plane_from_designator 96B; static __inline in .c lines 42/54) + 25 external real_math.h COMDATs + literals. +- January image: breakable_surfaces text contiguous 1265728..1271184 with NO gap => January image has no out-of-line copy of those 2 statics (per vc7-static-comdat-law, January keeps static-inline out-of-line copies => our static __inline helpers are a source-shape deviation OR January spelled them differently). +- surplus_identity: 7 of 25 not identical: _project_point3d(path_obstacles), _project_point2d(decals), _vector_from_points3d(action_alert), _cross_product3d(action_obey), _plane3d_from_point_and_normal(decals), _plane3d_negate(decals), _real_local_random(effects). +- provider_link FAIL(7) LNK2005 both orders: _plane3d_from_point_and_normal/decals, _plane3d_negate/decals, _project_point2d/decals, _projection_sign_from_vector3d/decals, _point_in_sphere/path_obstacles, _project_point3d/path_obstacles, _real_local_random/effects (NODUP hand copies in providers). +- rejections json: no entry for any of the 4 units. Latest ledger breakable_surfaces_projection_provider_20260923.md already flagged 'other pre-existing provider conflicts'. +### Probe B1 (flag provenance): hypothesis - breakable-only DIFFERENT helper copies are caused by the TU's /Ow override (helper census: breakable is the ONLY board object with a distinct _cross_product3d (46 others identical to January action_obey), _vector_from_points3d (75 others identical), _plane3d_negate (11), _plane3d_from_point_and_normal (6), _project_point3d (7)); /Ow + /QIfist came from 369b71e7 (2026-07-01, Berthalamew) with no January evidence; memory compiler-settings-retired says /QIfist override is dead config. +- tool: scratch/w/breakable_surfaces_audit/lab_gate.py (gate.py copy + --drop; needs MSYS_NO_PATHCONV=1 in git bash) +- results (all 12/12 EXACT in every variant): prod 9 problems; no /Ow 4 problems; no /QIfist 9; no both 4. +- Dropping /Ow makes 5 COMDATs IDENTICAL to January's selected copy: _project_point3d, _vector_from_points3d, _cross_product3d, _plane3d_from_point_and_normal, _plane3d_negate. +- Remaining DIFFERENT with /Ow dropped: _project_point2d (Jan decals copy 50a54b92 == our decals hand copy; real_math.h body 4cd22885 differs board-wide) and _real_local_random (Jan effects 22c6e67e == our effects copy; header body 50ca5c49) -> cross-cutting header/provider defects, other worker. +- Static surplus unchanged: _breakable_surface_plane_distance, _breakable_surface_get_plane_from_designator. +- provider_link on no-/Ow candidate: still FAIL(7) - all seven are NODUP (selection 1) hand copies in the January-selected providers (nodup_census): decals {_plane3d_from_point_and_normal,_plane3d_negate,_project_point2d,_projection_sign_from_vector3d}, path_obstacles {_point_in_sphere,_project_point3d}, effects {_real_local_random}. Cross-cutting provider repair (other worker). +- January image contiguity check: symbols.json offsets 1265728..1271184 sum exactly the 12 function sizes; no gap => January emitted NO out-of-line static helper in breakable_surfaces. Our two static __inline helpers emit static COMDATs (vc7-static-comdat-law: VC7 emits used static inlines; January's link keeps them, e.g. hs_compile/ui_widget) => source-shape deviation. +### Probe B2 (static helper surplus): /Od build (0x7a0ca0 = breakable_surface_effect) calls genuine shared helpers: plane3d_distance_to_point (0x56d580, 4 calls, = dot_product3d(point,&plane->n)-d) and the designator helper 0x5666f0 (= bsp3d_get_plane_from_designator shape: planes +0xc, &LONG_MAX, negate via plane3d_negate). January: _bsp3d_get_plane_from_designator and _plane3d_distance_to_point selected COMDATs sit in decals range (file_offset 556208 / 555888). +- cand_T1.c (local designator helper deleted, calls bsp3d.h bsp3d_get_plane_from_designator): 12/12 EXACT with and without /Ow. +- cand_T2.c (local plane_distance deleted, calls real_math.h plane3d_distance_to_point): _breakable_surface_effect residual [sha] (size 4032 same), both flag states. T12 same. +- T1 surplus: with /Ow kept the new _bsp3d_get_plane_from_designator COMDAT is DIFFERENT from January decals copy; with /Ow dropped it is IDENTICAL and provider_link PASS (nodup_census: no NODUP definer). => T1 + drop /Ow is admissible: removes static surplus _breakable_surface_get_plane_from_designator (hand copy of bsp3d.h helper, Rule 6) and adds a byte-identical linking COMDAT. +- Precedent census (static_surplus_census.py): 3 Matching units carry candidate-only static code: bsp3d (_bsp3d_plane_distance_to_point 32, _bsp3d_polygon_plane_distance_to_point 32 - SAME TU-local plane-distance association lever, ledger bsp3d_obj.md B24/B25 accepted), structure_visibility (_structure_visibility_dequantize_byte_to_real 48), texture_page (_texture_page_verify_and_return 16). So the remaining static _breakable_surface_plane_distance (owner-landed 95d674d0 'grouped j/k plane-distance association'; genuine plane3d_distance_to_point loses effect: 4 sites add i-term first vs January j+k first) is consistent with the bsp3d precedent; report explicitly. +### Probe B3 (symbols.json storage): scratch config copy + 2 in-place line edits ("static": true on _breakable_surface_effect line 5362 and _globals line 23111); csplit regen to scratch/w/breakable_surfaces_audit/split: ONLY breakable_surfaces.obj differs from build/split (833/833 objs compared). audit2.py (object_audit with AUDIT_SPLIT_ROOT): base obj 26 symbols 0 differ, PASS; T1.default obj PASS. +### Combined candidate T1.default = cand_T1.c + default cflags (/O2 /Oy- only; config options override removed): 12/12 EXACT, object_audit PASS vs fixed split; surplus problems left: _project_point2d DIFFERENT (decals), _real_local_random DIFFERENT (effects), static _breakable_surface_plane_distance (bsp3d precedent); provider_link FAIL(7) all NODUP providers decals/path_obstacles/effects. +Patch: scratch/w/breakable_surfaces_audit/breakable_surfaces_T1.patch +VERDICT breakable_surfaces: BLOCKED on cross-cutting NODUP providers (+ project_point2d/real_local_random header-body mismatch); admissible fixes (T1 source, flag override removal, 2 static flags) proposed. +### collision_debug audit +- gate 1/1 EXACT; object_audit: all 17 January sections ok; 1 symbol DIFF _collision_debug_cube_vertices split 2 vs ours 3; pdb_storage PDB-public False (January static) and no split object has an UNDEF ref -> symbols.json line 19561 needs "static": true. +- surplus code COMDATs (_set_real_vector3d/actions, _point_from_line3d/action_charge, _scale_vector3d/action_charge, _add_vectors3d/actor_combat) all IDENTICAL, provider_link PASS (18 rows incl. literals and SDK tables). +- surplus data (surplus_data.py): D3DTEXTUREDIRECTENCODE(16, headers), D3DSIMPLERENDERSTATEENCODE(328, progress_bar), D3DPRIMITIVETOVERTEXCOUNT(88, rasterizer_xbox_decals) all IDENTICAL to January selected copies + link PASS (stock SDK select-any precedent: 54 Matching objects); literals identical. +- scratch split with the static fix: only breakable_surfaces.obj + collision_debug.obj change; audit2 PASS 29/29 symbols. +- VERDICT collision_debug: ADMISSION_FIX_PROPOSED (symbols.json only; integrator regenerates split). +### rasterizer_xbox audit (production) +- gate 95/95 EXACT. object_audit FAIL(22): .rdata _framebuffer_blend_function_states align 3/4 (Jan 4-byte, ours 8-byte); 21 storage DIFFs (20 D3D inline wrappers + _framebuffer_blend_function_states: split external, ours static; PDB-public False => ours right, symbols.json needs static). +- pdb_storage: 25 disagreements = those 21 + 4 where split AND ours are external but PDB says static: _d3d_palette, _rasterizer_filthy_bitmap_default_initialize (fn), _rasterizer_state_cache, _rasterizer_xbox_d3d_globals; no January split and no base object has an UNDEF ref to any of them. +- 0x45E028..0x45E8D0 (2216 B) has NO PDB public; source models it as invented aggregate struct rasterizer_xbox_d3d_globals + 23 '#define member rasterizer_xbox_d3d_globals.member' redirects. January IDirect3D* error strings (hand literals in our source, stringized call text in January) name the globals BARE (&global_d3d_texture_render_secondary, d3d, d3d_palette) => aggregate-vs-scalar stringification oracle says January had separate globals; aggregate is invented (cf. hs_globals_external / dynavobgeom source-layout rejections). +### Probe R1 (.rdata align): contribs.json module 128 .rdata 108 B flags 0x40300040 (align 4). Lab (lab/a2d.c vs a3.c/a3b.c, CL /O2 /Oy-): one long[3][9] -> 0x40400040 (align 8); three static const long[9] -> 0x40300040 and REVERSE definition order (a3b defines src,dst,op -> src+0,dst+36,op+72 = January's reloc addends +0/+36/+72 in _rasterizer_set_framebuffer_blend_function). => January had THREE separate 36-byte arrays defined source, destination, operation. Our single 2-D array is a layout reconstruction error (source fix + 2 new symbols.json names at 0x28bfd0/0x28bff4). +### Probe R2 (de-aggregation + storage, lab): mk_rx.py -> rx_tmp/cand_rx_A.c (aggregate+23 #defines -> 23 separate file statics '= 0' in the same declaration order; static d3d_palette, static rasterizer_state_cache; three blend arrays src/dst/op; static rasterizer_filthy_bitmap_default_initialize with .c static prototype; header copy rx_tmp/rasterizer_xbox_internal.h minus that prototype), cand_rx_B.c (= A minus now-unused blend-state enum). mk_rx_config.py -> config_rx/symbols.json (21 wrapper/fn statics, d3d_palette+state_cache static, blend array split into 3 static names, aggregate line replaced by 23 static member names). csplit -> split_rx: only breakable_surfaces/collision_debug/rasterizer_xbox objs change. +- A and B: 95/95 EXACT vs split_rx; audit2 PASS 216/216 symbols, all sections incl .rdata align 4 now equal. +- remaining surplus: STATIC _IDirect3DDevice8_SetFlickerFilter@8 / _SetSoftDisplayFilter@8 (January module 128 has exactly 95 code contributions, all named; no wrapper copy => January did not use the D3DINLINE wrapper); _plane3d_from_point_and_normal NODUP conflict with decals (also on production obj). +### Probe R3: cand_rx_C.c = B with D3DDevice_SetFlickerFilter(RASTERIZER_FLICKER_FILTER_LEVEL); D3DDevice_SetSoftDisplayFilter(FALSE); (wrapper is a pure forward, d3d8.h:1694-1695): 95/95 EXACT, audit2 PASS, static surplus gone; 3 external COMDATs (_dot_product3d, _plane3d_distance_to_point, _plane3d_from_point_and_normal) IDENTICAL; only blocker left = decals NODUP _plane3d_from_point_and_normal. +### Probe R4 (header blast radius of removing the rasterizer_filthy_bitmap_default_initialize prototype from rasterizer_xbox_internal.h): compiled all 7 other includers (xbox_texture_cache, rasterizer, rasterizer_transparent_geometry, rasterizer_xbox_active_camouflage, rasterizer_xbox_environment, rasterizer_xbox_models, rasterizer_xbox_transparent_geometry) with a shadow header with vs without the prototype (lab_gate --tmpdir; control '#error' header proved the shadow is used): objeq.py = IDENTICAL for all 7 (every section + symbol table); gate counts unchanged (24/1, 131, 19, 12, 42/2, 12/2, 22). +- naming check: atlas (build_tag 2002-01-14 cachebeta, tier exact) names 0x146650 '_rasterizer_filthy_bitmap_defaults_initialize' (plural), but January's own error string in this object reads '### ERROR rasterizer_filthy_bitmap_default_initialize failed' -> keep singular (January-internal evidence outranks atlas). SetupSmartStates is a PDB public (C name) -> fine. +- PDB storage re-check on candidates (rx_C.obj, T1.default.obj, base collision_debug) and on split_rx objects: 0 disagreements for all three units. +- VERDICT rasterizer_xbox: BLOCKED only by decals NODUP _plane3d_from_point_and_normal (cross-cutting); all other failures have verified admissible fixes (cand_rx_C.c + header prototype removal + config_rx symbols.json lines). Descriptive names needing owner OK: 3 blend arrays; 9 pre-existing non-string-attested member names. +### rasterizer_xbox_hardware_geometry audit (production) +- gate 17/17 EXACT. object_audit FAIL(7): 7 XDK wrappers (_D3DIndexBuffer_Lock@20, _IDirect3DDevice8_CreateIndexBuffer@24, _CreateVertexBuffer@24, _IDirect3DIndexBuffer8_Lock@20/_Release@4, _IDirect3DVertexBuffer8_Lock@20/_Release@4) split external vs ours static; PDB not public -> symbols.json static. +- pdb_storage additionally: 6 placeholders _code_00158450@8/_460@8/_470@4/_4b0@4/_4d0@4/_510@4 split 2 ours 2, PDB not public. +- The 6 placeholders are HAND-WRITTEN empty __stdcall stubs in the .c (lines ~76-113), not called by anything: fake stand-ins for compiler-emitted XDK static-inline COMDATs. Meanwhile ours ALSO emits the real _D3DVertexBuffer_Unlock@4, _IDirect3DVertexBuffer8_Unlock@4, _D3DIndexBuffer_Unlock@4, _IDirect3DIndexBuffer8_Unlock@4 (surplus static, from the IDirect3D*8_Unlock calls). Bytes+header-definition emission order map them 1:1: 470@4=D3DVertexBuffer_Unlock (ret 4), 4b0@4=IDirect3DVertexBuffer8_Unlock (xor eax;ret 4), 4d0@4=D3DIndexBuffer_Unlock, 510@4=IDirect3DIndexBuffer8_Unlock. (w2 ledger claim 'January emits no Unlock COMDAT' is wrong: they are these placeholders.) Other objects already name the same wrappers static (symbols.json 5691-5699 etc.). +- 450@8/460@8: two 'ret 8' no-op statics emitted in header order between IDirect3DDevice8_CreateIndexBuffer (D3D8.h:1702) and D3DVertexBuffer_Unlock (2243). Candidates: D3DResource_MoveResourceMemory@8 (2015) + one of D3DVertexBuffer_/IDirect3DResource8_/D3DTexture_/... _MoveResourceMemory, or D3DTexture_UnlockRect/D3DVolumeTexture_UnlockBox. Bytes cannot distinguish; no first-party evidence names them => cannot be authentically named or sourced now. +### Probe H1 (hardware_geometry, lab): mk_hg.py +- hg0 = delete the 4 hand-written Unlock stubs; config_hg0 = config_rx + static on 7 wrappers + rename _code_00158470@4->_D3DVertexBuffer_Unlock@4, _code_001584b0@4->_IDirect3DVertexBuffer8_Unlock@4, _code_001584d0@4->_D3DIndexBuffer_Unlock@4, _code_00158510@4->_IDirect3DIndexBuffer8_Unlock@4 (all static). split_hg0: only the 4 audited objects differ from build/split. Result: 17/17 EXACT, audit2 PASS 25/25 symbols, no code surplus, data surplus identical (SDK tables + 3 literals), provider_link PASS. Remaining: 2 hand stubs code_00158450/460 (@8) with placeholder names. +- hg1 = hg0 + delete the 2 @8 stubs + ONE no-op call D3DVertexBuffer_MoveResourceMemory(d3d_vertex_buffer, D3DMEM_VIDEO) after csmemcpy (HYPOTHESIS, emits D3DResource_MoveResourceMemory@8 then D3DVertexBuffer_MoveResourceMemory@8 in header order); config_hg1 renames 450/460 accordingly: 17/17 EXACT, audit PASS, zero surplus. Byte-feasible but UNAUTHENTICATED (name, call site, argument all guesses; several other header pairs emit identical 'ret 8' copies) -> owner decision, not landable as-is. +## FINAL (combined verification vs split_hg0 = config_hg0 symbols.json, all 4 objects regenerated) +Patches for the integrator: scratch/w/breakable_surfaces_audit/patches/*.patch (post-images in patches/b/). +- breakable_surfaces (T1 source + default flags): 12/12 EXACT, audit PASS; surplus problems 3 (_project_point2d DIFFERENT vs decals, _real_local_random DIFFERENT vs effects, static _breakable_surface_plane_distance); provider_link FAIL(7) NODUP decals x4/path_obstacles x2/effects x1. => BLOCKED (cross-cutting provider/header). +- collision_debug (production source, symbols.json static): 1/1, audit PASS, surplus identical, link PASS. => OBJECT_COMPLETE_CANDIDATE. +- rasterizer_xbox (cand_rx_C + header prototype removal): 95/95, audit PASS 216/216, zero code surplus problems, data surplus identical, link FAIL(1) decals NODUP _plane3d_from_point_and_normal. => BLOCKED (cross-cutting). +- rasterizer_xbox_hardware_geometry (hg0): 17/17, audit PASS, zero surplus problems, link PASS; but 2 hand-written empty stubs code_00158450/460 (@8) with placeholder names remain => BLOCKED on authentic identification (hg1 = unauthenticated MoveResourceMemory hypothesis, byte-feasible). +- fake_match_scan: 0 leads on production and candidate files. No parks and no admission-rejection entries exist for the 4 units. diff --git a/research/fifty_objects_20260925/w/breakable_surfaces_audit/breakable_surfaces_T1.patch b/research/fifty_objects_20260925/w/breakable_surfaces_audit/breakable_surfaces_T1.patch new file mode 100644 index 00000000..f3e85c28 --- /dev/null +++ b/research/fifty_objects_20260925/w/breakable_surfaces_audit/breakable_surfaces_T1.patch @@ -0,0 +1,33 @@ +--- source/physics/breakable_surfaces.c 2026-09-23 17:32:49.506582500 -0700 ++++ scratch/w/breakable_surfaces_audit/cand_T1.c 2026-09-23 18:07:04.778348400 -0700 +@@ -51,21 +51,6 @@ + const struct damage_data *damage_data, + long seed_surface_index); + +-static __inline real_plane3d *breakable_surface_get_plane_from_designator( +- struct bsp3d const *bsp, +- long plane_designator, +- real_plane3d *result) +-{ +- real_plane3d *plane = TAG_BLOCK_GET_ELEMENT(&bsp->planes, plane_designator & LONG_MAX, real_plane3d); +- +- if (plane_designator & LONG_MIN) +- plane3d_negate(plane, result); +- else +- *result = *plane; +- +- return result; +-} +- + /* ---------- globals */ + + static struct breakable_surface_globals *globals; +@@ -318,7 +303,7 @@ + edge_index = surface->first_edge_index; + surface_vertex_index = 0; + +- breakable_surface_get_plane_from_designator(&collision_bsp->bsp3d, surface->plane_designator, &surface_plane); ++ bsp3d_get_plane_from_designator(&collision_bsp->bsp3d, surface->plane_designator, &surface_plane); + projection_axis = projection_from_vector3d(&surface_plane.n); + projection_sign = projection_sign_from_vector3d(&surface_plane.n, projection_axis); + diff --git a/research/fifty_objects_20260925/w/breakable_surfaces_audit/lab/a3b.c b/research/fifty_objects_20260925/w/breakable_surfaces_audit/lab/a3b.c new file mode 100644 index 00000000..c5efa32a --- /dev/null +++ b/research/fifty_objects_20260925/w/breakable_surfaces_audit/lab/a3b.c @@ -0,0 +1,4 @@ +static const long src_states[9] = {1,2,3,4,5,6,7,8,-1}; +static const long dst_states[9] = {9,10,11,12,13,14,15,16,-1}; +static const long op_states[9] = {17,18,19,20,21,22,23,24,-1}; +long f(long j) { return src_states[j] + dst_states[j] + op_states[j]; } diff --git a/research/fifty_objects_20260925/w/breakable_surfaces_audit/patches/b/breakable_surfaces.c b/research/fifty_objects_20260925/w/breakable_surfaces_audit/patches/b/breakable_surfaces.c new file mode 100644 index 00000000..ab376cec --- /dev/null +++ b/research/fifty_objects_20260925/w/breakable_surfaces_audit/patches/b/breakable_surfaces.c @@ -0,0 +1,569 @@ +/* +BREAKABLE_SURFACES.C + +*/ + +/* ---------- headers */ + +#include "cseries.h" +#include "breakable_surfaces.h" + +#include "collision_bsp_definitions.h" + +#include "bitmaps/bitmaps.h" +#include "cseries/errors.h" +#include "effects/material_effect_definitions.h" +#include "effects/particles.h" +#include "game/game_globals.h" +#include "math/geometry.h" +#include "math/real_math.h" +#include "objects/damage.h" +#include "objects/damage_effect_definitions.h" +#include "objects/objects.h" +#include "saved games/game_state.h" +#include "scenario/scenario.h" +#include "sound/game_sound.h" +#include "structures/structure_bsp_definitions.h" +#include "tag_files/tag_groups.h" + +/* ---------- structures */ + +struct breakable_surface_globals +{ + boolean enabled; + byte breakable_surface_flags[MAXIMUM_STRUCTURE_BSPS_PER_SCENARIO][32]; + struct breakable_surface_datum breakable_surfaces[MAXIMUM_STRUCTURE_BSPS_PER_SCENARIO][MAXIMUM_BREAKABLE_SURFACES_PER_MAP]; +}; + +/* ---------- prototypes */ + +/* January evaluates the j/k terms as one group in this translation unit. + The shared helper must remain flat for its other exact consumers. */ +static __inline real breakable_surface_plane_distance( + real_plane3d const *plane, + real_point3d const *point) +{ + return point->x * plane->n.i + (point->y * plane->n.j + point->z * plane->n.k) - plane->d; +} + +static void breakable_surface_effect( + short breakable_surface_index, + const struct damage_data *damage_data, + long seed_surface_index); + +/* ---------- globals */ + +static struct breakable_surface_globals *globals; + +boolean breakable_surface_effect_enabled = TRUE; + +/* ---------- public code */ + +struct breakable_surface_datum *breakable_surface_get( + short breakable_surface_index) +{ + match_assert("c:\\halo\\SOURCE\\physics\\breakable_surfaces.c", 61, globals); + match_assert("c:\\halo\\SOURCE\\physics\\breakable_surfaces.c", 62, global_structure_bsp_index>=0 && global_structure_bsp_index=0 && breakable_surface_indexbreakable_surfaces[global_structure_bsp_index][breakable_surface_index]; +} + +void breakable_surfaces_initialize( + void) +{ + match_assert("c:\\halo\\SOURCE\\physics\\breakable_surfaces.c", 73, !globals); + + globals = (struct breakable_surface_globals *)game_state_malloc("breakable surface globals", 0, sizeof(struct breakable_surface_globals)); + return; +} + +void breakable_surfaces_dispose( + void) +{ + return; +} + +void breakable_surfaces_initialize_for_new_map( + void) +{ + short bsp_index; + + match_assert("c:\\halo\\SOURCE\\physics\\breakable_surfaces.c", 90, globals); + + globals->enabled = TRUE; + + for (bsp_index = 0; bsp_indexbreakable_surface_flags[bsp_index], NONE, sizeof(globals->breakable_surface_flags[bsp_index])); + + for (surface_index = 0; surface_index < MAXIMUM_BREAKABLE_SURFACES_PER_MAP; ++surface_index) + { + globals->breakable_surfaces[bsp_index][surface_index].vitality = 1.0f; + } + } + + return; +} + +void breakable_surfaces_dispose_from_old_map( + void) +{ + return; +} + +void breakable_surfaces_enable( + boolean state) +{ + match_assert("c:\\halo\\SOURCE\\physics\\breakable_surfaces.c", 120, globals); + + globals->enabled = state; + return; +} + +void breakable_surfaces_reset( + void) +{ + breakable_surfaces_initialize_for_new_map(); + return; +} + +byte *breakable_surface_flags_get( + void) +{ + match_assert("c:\\halo\\SOURCE\\physics\\breakable_surfaces.c", 138, globals); + match_assert("c:\\halo\\SOURCE\\physics\\breakable_surfaces.c", 139, global_structure_bsp_index>=0 && global_structure_bsp_indexbreakable_surface_flags[global_structure_bsp_index]; +} + +boolean breakable_surface_extant( + short breakable_surface_index) +{ + boolean result; + + match_assert("c:\\halo\\SOURCE\\physics\\breakable_surfaces.c", 147, breakable_surface_index==NONE || (breakable_surface_index>=0 && breakable_surface_indexenabled) + { + if (breakable_surface_index != NONE && + damage_data->definition_index != NONE && + damage_data->material_type != NONE) + { + struct breakable_surface_datum *surface = breakable_surface_get(breakable_surface_index); + + if (surface->vitality > 0.0f) + { + struct material_definition *material = scenario_material_definition_get(damage_data->material_type); + + if (material) + { + if (material->breakable_surface.maximum_vitality > 0.0f) + { + struct damage_effect_definition *definition = damage_effect_definition_get(damage_data->definition_index); + struct damage_definition *damage = &definition->damage; + real damage_amount = real_random_range(damage->damage_lower_bound, damage->damage_upper_bound); + + real damage_fraction = ((damage_amount - damage->damage_minimum) * damage_data->scale + damage->damage_minimum); + + damage_fraction *= damage->material_modifiers[damage_data->material_type]; + damage_fraction /= material->breakable_surface.maximum_vitality; + + surface->vitality -= damage_fraction; + + if (surface->vitality <= 0.0f) + { + BIT_VECTOR_SET_FLAG((long *)breakable_surface_flags_get(), breakable_surface_index, FALSE); + + breakable_surface_effect(breakable_surface_index, damage_data, seed_surface_index); + } + } + } + } + } + } + + return; +} + + +void breakable_surface_damage_area_of_effect( + const struct damage_data *damage_data) +{ + struct structure_bsp *structure_bsp = global_structure_bsp_get(); + struct damage_effect_definition *damage_effect_definition = damage_effect_definition_get(damage_data->definition_index); + + if (globals->enabled && + (damage_effect_definition->damage.damage_lower_bound != 0.0f || damage_effect_definition->damage.damage_upper_bound != 0.0f)) + { + short breakable_surface_index; + + real cutoff_radius = damage_effect_definition->cutoff_radius; + + if (cutoff_radius > 4.0f) + { + error(_error_silent, "WARNING: area of effect breakable surface damage with radius %d", cutoff_radius); + } + + for (breakable_surface_index = 0; breakable_surface_index < structure_bsp->breakable_surfaces.count; breakable_surface_index++) + { + if (breakable_surface_extant(breakable_surface_index)) + { + struct structure_breakable_surface *breakable_surface = TAG_BLOCK_GET_ELEMENT(&structure_bsp->breakable_surfaces, breakable_surface_index, struct structure_breakable_surface); + real radius = breakable_surface->bounding_radius; + radius += cutoff_radius; + + if (point_in_sphere(&breakable_surface->centroid, &damage_data->epicenter, radius)) + { + breakable_surface_get(breakable_surface_index)->vitality = 0.0f; + BIT_VECTOR_SET_FLAG((long *)breakable_surface_flags_get(), breakable_surface_index, FALSE); + breakable_surface_effect(breakable_surface_index, damage_data, breakable_surface->collision_surface_index); + } + } + } + } + + return; +} + +/* ---------- private code */ + +static void breakable_surface_effect( + short breakable_surface_index, + const struct damage_data *damage_data, + long seed_surface_index) +{ + struct breakable_surface const *breakable_surface; + short surface_queue_read_index; + short surface_queue_write_index; + boolean total_bounds_valid; + real_rectangle3d total_bounds; + long surface_queue[MAXIMUM_BREAKABLE_SURFACE_QUEUE_SIZE]; + struct collision_surface const *collision_surface; + long surface_index; + real_plane3d s_plane; + real_point3d origin; + real_plane3d surface_plane; + real_rectangle2d surface_bounds; + real_plane3d t_plane; + real_point3d surface_vertices3d[MAXIMUM_VERTICES_PER_COLLISION_SURFACE]; + real_point3d position; + real_vector3d velocity; + + struct structure_bsp *structure_bsp = global_structure_bsp_get(); + struct collision_bsp *collision_bsp = global_collision_bsp_get(); + + match_assert("c:\\halo\\SOURCE\\physics\\breakable_surfaces.c", 251, damage_data); + + if (breakable_surface_effect_enabled) + { + long material_type; + struct material_definition *material_def; + + collision_surface = TAG_BLOCK_GET_ELEMENT(&collision_bsp->surfaces, seed_surface_index, struct collision_surface); + material_type = TAG_BLOCK_GET_ELEMENT(&structure_bsp->collision_materials, collision_surface->material_index, struct structure_collision_material)->runtime_physics_material_type; + material_def = TAG_BLOCK_GET_ELEMENT(&scenario_get_game_globals()->materials, material_type, struct material_definition); + breakable_surface = &material_def->breakable_surface; + + total_bounds_valid = FALSE; + surface_queue_read_index = 0; + surface_queue_write_index = 0; + + match_assert("c:\\halo\\SOURCE\\physics\\breakable_surfaces.c", 266, collision_surface->breakable_surface_index==breakable_surface_index); + + surface_queue[surface_queue_write_index++] = seed_surface_index; + + while (surface_queue_read_indexsurfaces, surface_index, struct collision_surface); + + edge_index = surface->first_edge_index; + surface_vertex_index = 0; + + bsp3d_get_plane_from_designator(&collision_bsp->bsp3d, surface->plane_designator, &surface_plane); + projection_axis = projection_from_vector3d(&surface_plane.n); + projection_sign = projection_sign_from_vector3d(&surface_plane.n, projection_axis); + + do + { + struct collision_edge const *collision_edge = TAG_BLOCK_GET_ELEMENT(&collision_bsp->edges, edge_index, struct collision_edge); + boolean reverse = (collision_edge->surface_indices[1] == surface_index); + real_point3d const *vertex_point = &TAG_BLOCK_GET_ELEMENT(&collision_bsp->vertices, collision_edge->vertex_indices[!reverse], struct collision_vertex)->point; + long adjacent_surface_index = collision_edge->surface_indices[!reverse]; + + if (surface_vertex_index==0) + { + real_point3d const *next_vertex_point = &TAG_BLOCK_GET_ELEMENT(&collision_bsp->vertices, collision_edge->vertex_indices[reverse], struct collision_vertex)->point; + real_vector3d t_normal; + real_vector3d s_normal; + + if (surface_index==seed_surface_index) + { + real_point2d temp_2d; + project_point3d(&damage_data->epicenter, projection_axis, projection_sign, &temp_2d); + project_point2d(&temp_2d, &surface_plane, projection_axis, projection_sign, &origin); + } + else + { + origin = *vertex_point; + } + + vector_from_points3d(vertex_point, next_vertex_point, &s_normal); + normalize3d(&s_normal); + + cross_product3d(&s_normal, &surface_plane.n, &t_normal); + + plane3d_from_point_and_normal(&s_plane, &origin, &s_normal); + plane3d_from_point_and_normal(&t_plane, &origin, &t_normal); + + surface_bounds.x1 = breakable_surface_plane_distance(&s_plane, vertex_point); + surface_bounds.x0 = surface_bounds.x1; + surface_bounds.y1 = breakable_surface_plane_distance(&t_plane, vertex_point); + surface_bounds.y0 = surface_bounds.y1; + } + else + { + real s = breakable_surface_plane_distance(&s_plane, vertex_point); + real t = breakable_surface_plane_distance(&t_plane, vertex_point); + + surface_bounds.x0 = MIN(s, surface_bounds.x0); + surface_bounds.y0 = MIN(t, surface_bounds.y0); + surface_bounds.x1 = MAX(s, surface_bounds.x1); + surface_bounds.y1 = MAX(t, surface_bounds.y1); + } + + match_assert("c:\\halo\\SOURCE\\physics\\breakable_surfaces.c", 348, surface_vertex_indexx, total_bounds.x0); + total_bounds.y0 = MIN(vertex_point->y, total_bounds.y0); + total_bounds.z0 = MIN(vertex_point->z, total_bounds.z0); + total_bounds.x1 = MAX(vertex_point->x, total_bounds.x1); + total_bounds.y1 = MAX(vertex_point->y, total_bounds.y1); + total_bounds.z1 = MAX(vertex_point->z, total_bounds.z1); + } + else + { + total_bounds.x1 = vertex_point->x; + total_bounds.x0 = total_bounds.x1; + total_bounds.y1 = vertex_point->y; + total_bounds.y0 = total_bounds.y1; + total_bounds.z1 = vertex_point->z; + total_bounds.z0 = total_bounds.z1; + total_bounds_valid = TRUE; + } + + for (surface_queue_index = 0; adjacent_surface_index!=NONE && surface_queue_indexsurfaces, adjacent_surface_index, struct collision_surface); + + if (adjacent->breakable_surface_index==breakable_surface_index && + adjacent->material_index==collision_surface->material_index) + { + match_assert("c:\\halo\\SOURCE\\physics\\breakable_surfaces.c", 388, surface_queue_write_indexedge_indices[reverse]; + ++surface_vertex_index; + } + while (edge_index!=surface->first_edge_index); + + for (particle_index = 0; particle_index < breakable_surface->particle_effects.count; ++particle_index) + { + struct breakable_surface_particle_effect const *particle_effect = TAG_BLOCK_GET_ELEMENT(&breakable_surface->particle_effects, particle_index, struct breakable_surface_particle_effect); + + if (particle_effect->particle.index!=NONE) + { + rectangle2d bounds; + short t_index; + + if (particle_effect->density!=0.0f) + { + bounds.x0 = (short)fast_ftol(ceil(PIN(surface_bounds.x0 / particle_effect->density, -1000.f, 1000.f))); + bounds.y0 = (short)fast_ftol(ceil(PIN(surface_bounds.y0 / particle_effect->density, -1000.f, 1000.f))); + bounds.x1 = (short)fast_ftol(floor(PIN(surface_bounds.x1 / particle_effect->density, -1000.f, 1000.f))); + bounds.y1 = (short)fast_ftol(floor(PIN(surface_bounds.y1 / particle_effect->density, -1000.f, 1000.f))); + } + else + { + if (surface_index==seed_surface_index) + { + bounds.y1 = 0; + bounds.x1 = 0; + bounds.y0 = 0; + bounds.x0 = 0; + } + else + { + bounds.y0 = 1; + bounds.x0 = 1; + bounds.y1 = 0; + bounds.x1 = 0; + } + } + + for (t_index = bounds.y0; t_index<=bounds.y1; ++t_index) + { + short s_index; + + for (s_index = bounds.x0; s_index<=bounds.x1; ++s_index) + { + real_point2d position_2d_test; + + position = origin; + + { + real_point2d jitter; + jitter.x = real_local_random_range(-0.75f, 0.75f); + jitter.y = real_local_random_range(-0.75f, 0.75f); + + point_from_line3d(&position, &s_plane.n, ((real)s_index + jitter.x) * particle_effect->density, &position); + point_from_line3d(&position, &t_plane.n, ((real)t_index + jitter.y) * particle_effect->density, &position); + } + + project_point3d(&position, projection_axis, projection_sign, &position_2d_test); + + if (convex_hull2d_test_point(surface_vertex_index, surface_vertices2d, &position_2d_test, 0.0f)) + { + struct damage_breaking_effect_definition const *breaking_effect; + real_vector3d outward_vector; + real distance; + struct new_particle_data particle; + + velocity = *global_zero_vector3d; + breaking_effect = &damage_effect_definition_get(damage_data->definition_index)->breaking_effect; + vector_from_points3d(&damage_data->epicenter, &position, &outward_vector); + distance = normalize3d(&outward_vector); + + if (breaking_effect->outward_radius>0.0f) + { + real factor = PIN(1.0f - distance / breaking_effect->outward_radius, 0.0f, 1.0f); + + if (breaking_effect->outward_exponent != 0.0f) + { + factor = power(factor, breaking_effect->outward_exponent); + } + + factor *= breaking_effect->outward_velocity; + + point_from_line3d((real_point3d *)&velocity, &outward_vector, factor, (real_point3d *)&velocity); + } + + if (breaking_effect->forward_radius > 0.0f) + { + real factor = PIN(1.0f - distance / breaking_effect->forward_radius, 0.0f, 1.0f); + + if (breaking_effect->forward_exponent != 0.0f) + { + factor = power(factor, breaking_effect->forward_exponent); + } + + factor *= breaking_effect->forward_velocity; + + point_from_line3d((real_point3d *)&velocity, &damage_data->direction, factor, (real_point3d *)&velocity); + } + + if (particle_effect->velocity_scale_upper_bound > 0.0f) + { + real scale = real_local_random_range(particle_effect->velocity_scale_lower_bound, particle_effect->velocity_scale_upper_bound); + scale_vector3d(&velocity, scale, &velocity); + } + + particle.definition_index = particle_effect->particle.index; + particle.object_index = NONE; + particle.node_index = NONE; + particle.local_player_index = NONE; + particle.attached_to_local_player = FALSE; + particle.dont_draw_first_person = FALSE; + particle.dont_draw_third_person = FALSE; + particle.position = position; + particle.velocity = velocity; + particle.direction = velocity; + particle.initial_impulse = *global_zero_vector3d; + particle.rotation = real_local_random_range(0.0f, 2*M_PI); + particle.angular_velocity = real_local_random_range(particle_effect->angular_velocity_lower_bound, particle_effect->angular_velocity_upper_bound); + particle.radius = real_local_random_range(particle_effect->radius_lower_bound, particle_effect->radius_upper_bound); + + { + real u = real_local_random(); + + rgb_colors_interpolate( + &particle.color.rgb, + particle_effect->flags & ( + FLAG(_breakable_surface_particle_effect_color_interpolate_in_hsv_bit) | + FLAG(_breakable_surface_particle_effect_color_interpolate_along_farthest_hue_path_bit) + ), + &particle_effect->tint_lower_bound.rgb, + &particle_effect->tint_upper_bound.rgb, + u + ); + } + + particle.color.alpha = PIN(particle_effect->tint_lower_bound.alpha + (particle_effect->tint_upper_bound.alpha - particle_effect->tint_lower_bound.alpha) * real_local_random(), 0.0f, 1.0f); + + if (normalize3d(&particle.direction)==0.0f) + { + local_random_direction3d(&particle.direction); + } + + particle_new(&particle); + } + } + } + } + } + } + + if (breakable_surface->sound.index != NONE && total_bounds_valid) + { + struct sound_location sound_location; + + set_real_point3d(&sound_location.position, (total_bounds.x0 + total_bounds.x1) * 0.5f, (total_bounds.y0 + total_bounds.y1) * 0.5f, (total_bounds.z0 + total_bounds.z1) * 0.5f); + sound_location.forward = *global_forward3d; + sound_location.translational_velocity = *global_zero_vector3d; + sound_location.game_location = damage_data->location; + unattached_impulse_sound_new(breakable_surface->sound.index, &sound_location, 1.0f); + } + } + + return; +} + +#undef BREAKABLE_SURFACE_POINT_FROM_LINE3D diff --git a/research/fifty_objects_20260925/w/breakable_surfaces_audit/patches/b/rasterizer_xbox.c b/research/fifty_objects_20260925/w/breakable_surfaces_audit/patches/b/rasterizer_xbox.c new file mode 100644 index 00000000..7335bc6b --- /dev/null +++ b/research/fifty_objects_20260925/w/breakable_surfaces_audit/patches/b/rasterizer_xbox.c @@ -0,0 +1,3642 @@ +/* +RASTERIZER_XBOX.C + +symbols in this file: +001448F0 0010: + _Direct3D_Release@0 (0000) +00144900 0010: + _IDirect3D8_Release@4 (0000) +00144910 0020: + _IDirect3D8_CreateDevice@28 (0000) +00144930 0010: + _D3DDevice_BeginScene@0 (0000) +00144940 0010: + _D3DDevice_EndScene@0 (0000) +00144950 0010: + _D3DDevice_GetRenderState (0000) +00144960 0020: + _D3DDevice_GetTextureStageState (0000) +00144980 01b0: + _D3DDevice_SetRenderState (0000) +00144B30 0050: + _D3DDevice_SetTextureStageState (0000) +00144B80 0010: + _IDirect3DDevice8_Release@4 (0000) +00144B90 0010: + _IDirect3DDevice8_GetDeviceCaps@8 (0000) +00144BA0 0020: + _IDirect3DDevice8_Present@20 (0000) +00144BC0 0010: + _IDirect3DDevice8_GetBackBuffer@16 (0000) +00144BD0 0020: + _code_00144bd0 (0000) +00144BF0 0030: + _code_00144bf0 (0000) +00144C20 0020: + _code_00144c20 (0000) +00144C40 0010: + _code_00144c40 (0000) +00144C50 0010: + _IDirect3DDevice8_SetRenderTarget@12 (0000) +00144C60 0120: + _rasterizer_preinitialize__fill_you_up_with_the_devils_cock (0000) +00144D80 0010: + _code_00144d80 (0000) +00144D90 0010: + _IDirect3DDevice8_BeginScene@4 (0000) +00144DA0 0010: + _IDirect3DDevice8_EndScene@4 (0000) +00144DB0 0020: + _IDirect3DDevice8_Clear@28 (0000) +00144DD0 0010: + _IDirect3DDevice8_SetViewport@8 (0000) +00144DE0 00a0: + _rasterizer_get_bitmap_default_hardware_format (0000) +00144E80 0220: + _IDirect3DDevice8_SetRenderState@12 (0000) +001450A0 0010: + _IDirect3DDevice8_GetRenderState@12 (0000) +001450B0 0010: + _code_001450b0 (0000) +001450C0 0010: + _code_001450c0 (0000) +001450D0 0020: + _IDirect3DDevice8_GetTextureStageState@16 (0000) +001450F0 0060: + _IDirect3DDevice8_SetTextureStageState@16 (0000) +00145150 0010: + _code_00145150 (0000) +00145160 0010: + _code_00145160 (0000) +00145170 0010: + _code_00145170 (0000) +00145180 0010: + _code_00145180 (0000) +00145190 0010: + _code_00145190 (0000) +001451A0 0010: + _IDirect3DDevice8_SetPixelShaderProgram@8 (0000) +001451B0 0010: + _IDirect3DDevice8_SetVerticalBlankCallback@8 (0000) +001451C0 0010: + _IDirect3DDevice8_SetVertexData2s@16 (0000) +001451D0 0010: + _IDirect3DDevice8_Begin@8 (0000) +001451E0 0010: + _IDirect3DDevice8_End@4 (0000) +001451F0 0010: + __rasterizer_reset_state (0000) +00145200 0010: + _rasterizer_spin_begin (0000) +00145210 0010: + _rasterizer_spin_end (0000) +00145220 0030: + __rasterizer_windows_begin (0000) +00145250 0040: + __rasterizer_window_get_fog (0000) +00145290 0010: + _D3DTexture_UnlockRect@8 (0000) +001452A0 0030: + __rasterizer_windows_end (0000) +001452D0 00d0: + __rasterizer_frame_end (0000) +001453A0 0010: + _code_001453a0 (0000) +001453B0 0020: + _code_001453b0 (0000) +001453D0 0010: + _IDirect3DTexture8_UnlockRect@8 (0000) +001453E0 0010: + _D3DVolumeTexture_UnlockBox@8 (0000) +001453F0 0070: + __rasterizer_dispose (0000) +00145460 0010: + __rasterizer_set_vblank_callback (0000) +00145470 0020: + _code_00145470 (0000) +00145490 0010: + _IDirect3DVolumeTexture8_UnlockBox@8 (0000) +001454A0 00a0: + _rasterizer_set_texture_bitmap_data (0000) +00145540 00b0: + _rasterizer_set_texture_direct (0000) +001455F0 0010: + _D3DCubeTexture_UnlockRect@12 (0000) +00145600 00d0: + _rasterizer_set_texture_direct_non_blocking (0000) +001456D0 01f0: + _rasterizer_set_texture (0000) +001458C0 0020: + _code_001458c0 (0000) +001458E0 0010: + _IDirect3DCubeTexture8_UnlockRect@12 (0000) +001458F0 01b0: + _rasterizer_set_texture_non_blocking (0000) +00145AA0 01c0: + _rasterizer_get_target (0000) +00145C60 0010: + _D3DPalette_Unlock@4 (0000) +00145C70 0010: + _code_00145c70 (0000) +00145C80 0010: + _IDirect3DPalette8_Unlock@4 (0000) +00145C90 00d0: + _rasterizer_set_vertex_shader (0000) +00145D60 0200: + _rasterizer_set_pixel_shader (0000) +00145F60 0140: + _rasterizer_set_model_skinning (0000) +001460A0 0010: + _D3DSurface_UnlockRect@4 (0000) +001460B0 0010: + _IDirect3DSurface8_Release@4 (0000) +001460C0 0180: + _rasterizer_set_model_lighting_point_light (0000) +00146240 0010: + _IDirect3DSurface8_GetDesc@8 (0000) +00146250 0020: + _IDirect3DSurface8_LockRect@16 (0000) +00146270 0010: + _IDirect3DSurface8_UnlockRect@4 (0000) +00146280 0090: + _rasterizer_set_model_lighting_distant_light (0000) +00146310 0170: + _rasterizer_set_model_lighting (0000) +00146480 0140: + _rasterizer_set_frustum_z (0000) +001465C0 0010: + _rasterizer_get_stencil_mode (0000) +001465D0 0080: + _SetupSmartStates (0000) +00146650 0210: + _rasterizer_filthy_bitmap_default_initialize (0000) +00146860 0930: + __rasterizer_initialize (0000) +00147190 0090: + __rasterizer_frame_begin (0000) +00147220 0470: + __rasterizer_window_set_fog (0000) +00147690 0270: + __rasterizer_present (0000) +00147900 0090: + _rasterizer_set_framebuffer_blend_function (0000) +00147990 03b0: + _rasterizer_set_target (0000) +00147D40 0310: + _rasterizer_set_target_as_texture (0000) +00148050 02e0: + _rasterizer_secondary_render_target_debug (0000) +00148330 0310: + _rasterizer_set_stencil_mode (0000) +00148640 01a0: + __rasterizer_window_begin (0000) +001487E0 00e0: + __rasterizer_window_end (0000) +0028BFAC 006c: + _framebuffer_blend_function_states (0000) +0028C018 0026: + ??_C@_0CG@LJAEJIHF@?$CD?$CD?$CD?5ERROR?5failed?5to?5create?5D3D?5d@ (0000) +0028C040 0096: + ??_C@_0JG@IMPKLFMH@IDirect3D8_CreateDevice?$CId3d?0?5D3D@ (0000) +0028C0D8 002a: + ??_C@_0CK@BAHPPAHK@?$CD?$CD?$CD?5ERROR?5rasterizer_preinitiali@ (0000) +0028C104 0026: + ??_C@_0CG@BKBJBKBM@?$CD?$CD?$CD?5ERROR?5failed?5to?5create?5D3D?5o@ (0000) +0028C12C 0010: + ??_C@_0BA@JHICOLCK@hardware_format?$AA@ (0000) +0028C13C 0031: + ??_C@_0DB@JJEKAJPN@c?3?2halo?2SOURCE?2rasterizer?2xbox?2r@ (0000) +0028C170 0012: + ??_C@_0BC@EFLMEHLA@global_d3d_device?$AA@ (0000) +0028C184 0004: + ??_C@_03KJMBPJEB@fog?$AA@ (0000) +0028C188 0026: + ??_C@_0CG@NPEGNFPM@?$CD?$CD?$CD?5ERROR?5rasterizer_frame_end?5f@ (0000) +0028C1B0 0038: + ??_C@_0DI@NKBECBMF@IDirect3DDevice8_SetIndices?$CIglob@ (0000) +0028C1E8 0044: + ??_C@_0EE@INAFMGG@IDirect3DDevice8_SetStreamSource@ (0000) +0028C22C 003c: + ??_C@_0DM@KKBOLCEG@IDirect3DDevice8_SetTexture?$CIglob@ (0000) +0028C268 002e: + ??_C@_0CO@PIHPEPNJ@?$CD?$CD?$CD?5ERROR?5direct?5texture?5not?5fou@ (0000) +0028C298 0039: + ??_C@_0DJ@JNBDDJC@?$CD?$CD?$CD?5YOU?5GOT?5FUCKED?5in?5rasterizer@ (0000) +0028C2D4 0034: + ??_C@_0DE@DLDFMINL@stage?$DO?$DN0?5?$CG?$CG?5stage?$DMRASTERIZER_MAX@ (0000) +0028C308 0034: + ??_C@_0DE@GGIKLJDM@?$CD?$CD?$CD?5YOU?5GOT?5FUCKED?5in?5rasterizer@ (0000) +0028C340 0041: + ??_C@_0EB@GOLEKMDL@?$CD?$CD?$CD?5YOU?5GOT?5FUCKED?5in?5rasterizer@ (0000) +0028C388 0042: + ??_C@_0EC@FMMEOKHO@?$CD?$CD?$CD?5ERROR?5default?5texture?5not?5fo@ (0000) +0028C3CC 002d: + ??_C@_0CN@IOHLPNGJ@?$CD?$CD?$CD?5YOU?5GOT?5FUCKED?5in?5rasterizer@ (0000) +0028C400 0040: + ??_C@_0EA@HGCGAPCF@?$CD?$CD?$CD?5ERROR?5incompatible?5bitmap?5ty@ (0000) +0028C440 002a: + ??_C@_0CK@MLIKKFDL@usage?$DO?$DN0?5?$CG?$CG?5usage?$DMNUMBER_OF_BITM@ (0000) +0028C46C 003a: + ??_C@_0DK@CFAMFBPP@?$CD?$CD?$CD?5YOU?5GOT?5FUCKED?5in?5rasterizer@ (0000) +0028C4A8 0028: + ??_C@_0CI@BKEJFOIK@?$CD?$CD?$CD?5ERROR?5unsupported?5rasterizer@ (0000) +0028C4D0 004a: + ??_C@_0EK@HBEOONOJ@mipmap_index?$DO?$DN0?5?$CG?$CG?5mipmap_index?$DM@ (0000) +0028C51C 0010: + ??_C@_0BA@JLAODHOH@mipmap_index?$DN?$DN0?$AA@ (0000) +0028C52C 002e: + ??_C@_0CO@GMABMPEH@?$CD?$CD?$CD?5ERROR?5rasterizer_set_vertex_@ (0000) +0028C55C 0028: + ??_C@_0CI@HGAJFNDH@?$CD?$CD?$CD?5ERROR?5vertex?5shader?5not?5vali@ (0000) +0028C584 002d: + ??_C@_0CN@PDDKNFOD@vertex_shader_index?$DMNUMBER_OF_VE@ (0000) +0028C5B4 0017: + ??_C@_0BH@OHPPDPJE@vertex_shader_index?$DO?$DN0?$AA@ (0000) +0028C5CC 000d: + ??_C@_0N@MANOBHKP@pixel_shader?$AA@ (0000) +0028C5E0 0060: + ??_C@_0GA@PLGEEOOC@skinning?9?$DOnode_matrix_count?$DO0?5?$CG?$CG@ (0000) +0028C640 0018: + ??_C@_0BI@KLHPEHGN@skinning?9?$DOnode_matrices?$AA@ (0000) +0028C658 0009: + ??_C@_08HJFAKFFP@skinning?$AA@ (0000) +0028C664 0013: + ??_C@_0BD@CDNJLMOL@light?9?$DOradius?$DO0?40f?$AA@ (0000) +0028C678 002e: + ??_C@_0CO@JMCGDDGD@?$CD?$CD?$CD?5ERROR?5invalid?5light?5index?5?$CD?$CF@ (0000) +0028C6A8 0013: + ??_C@_0BD@FMHEBCEM@lighting_constants?$AA@ (0000) +0028C6C0 0063: + ??_C@_0GD@MJAJPLGF@lighting?9?$DOdistant_light_count?$DO?$DN0@ (0000) +0028C728 005d: + ??_C@_0FN@EEGDNJMA@lighting?9?$DOpoint_light_count?$DO?$DN0?5?$CG@ (0000) +0028C788 003d: + ??_C@_0DN@INGBFNFC@?$CD?$CD?$CD?5ERROR?5rasterizer_filthy_bitm@ (0000) +0028C7C8 0064: + ??_C@_0GE@KICHIBFL@IDirect3DCubeTexture8_UnlockRect@ (0000) +0028C830 007d: + ??_C@_0HN@CBGCAOMO@IDirect3DCubeTexture8_LockRect?$CI?$CI@ (0000) +0028C8B0 0096: + ??_C@_0JG@KLNJKKPK@IDirect3DDevice8_CreateCubeTextu@ (0000) +0028C948 00a0: + ??_C@_0KA@OJCDNDGA@IDirect3DDevice8_CreateVolumeTex@ (0000) +0028C9E8 0091: + ??_C@_0JB@COIPALPH@IDirect3DDevice8_CreateTexture?$CIg@ (0000) +0028CA7C 002a: + ??_C@_0CK@OCJFMEEI@?$CD?$CD?$CD?5ERROR?5failed?5to?5initialize?5r@ (0000) +0028CAA8 0030: + ??_C@_0DA@NKLNBECC@?$CD?$CD?$CD?5ERROR?5failed?5to?5create?5offsc@ (0000) +0028CAD8 0074: + ??_C@_0HE@PLFBFJHA@IDirect3DTexture8_GetSurfaceLeve@ (0000) +0028CB50 00d8: + ??_C@_0NI@ECMBGJIH@IDirect3DDevice8_CreateTexture?$CIg@ (0000) +0028CC28 0070: + ??_C@_0HA@HPJNNEKC@IDirect3DTexture8_GetSurfaceLeve@ (0000) +0028CC98 00d6: + ??_C@_0NG@BODHHAEB@IDirect3DDevice8_CreateTexture?$CIg@ (0000) +0028CD70 0070: + ??_C@_0HA@KNPKGEEK@IDirect3DTexture8_GetSurfaceLeve@ (0000) +0028CDE0 00e4: + ??_C@_0OE@NPLOEEFK@IDirect3DDevice8_CreateTexture?$CIg@ (0000) +0028CEC8 006c: + ??_C@_0GM@HCLFIPDH@IDirect3DTexture8_GetSurfaceLeve@ (0000) +0028CF38 00de: + ??_C@_0NO@IJKJNOPC@IDirect3DDevice8_CreateTexture?$CIg@ (0000) +0028D018 0073: + ??_C@_0HD@KCKBKMOK@IDirect3DTexture8_GetSurfaceLeve@ (0000) +0028D090 00ed: + ??_C@_0ON@JBHMAKFG@IDirect3DDevice8_CreateTexture?$CIg@ (0000) +0028D180 0070: + ??_C@_0HA@PPPDGAKM@IDirect3DTexture8_GetSurfaceLeve@ (0000) +0028D1F0 00ed: + ??_C@_0ON@OCIPEHEH@IDirect3DDevice8_CreateTexture?$CIg@ (0000) +0028D2E0 0061: + ??_C@_0GB@BKAODOLK@IDirect3DDevice8_GetDepthStencil@ (0000) +0028D344 003f: + ??_C@_0DP@GDNFIFCJ@IDirect3DDevice8_SetPalette?$CIglob@ (0000) +0028D384 003f: + ??_C@_0DP@MNLNBELI@IDirect3DDevice8_SetPalette?$CIglob@ (0000) +0028D3C4 003f: + ??_C@_0DP@OEHFKAEK@IDirect3DDevice8_SetPalette?$CIglob@ (0000) +0028D404 003f: + ??_C@_0DP@EKBNDBNL@IDirect3DDevice8_SetPalette?$CIglob@ (0000) +0028D444 0026: + ??_C@_0CG@PPAJCKHN@IDirect3DPalette8_Unlock?$CId3d_pal@ (0000) +0028D46C 0036: + ??_C@_0DG@BMBIAMGI@IDirect3DPalette8_Lock?$CId3d_palet@ (0000) +0028D4A8 0050: + ??_C@_0FA@MCEBCHKA@IDirect3DDevice8_CreatePalette?$CIg@ (0000) +0028D4F8 0040: + ??_C@_0EA@CKHOOLOE@?$CD?$CD?$CD?5ERROR?5unsupported?5refresh?5ra@ (0000) +0028D538 0037: + ??_C@_0DH@HCIDBGAJ@global_window_parameters?4fog?4pla@ (0000) +0028D570 003a: + ??_C@_0DK@EDEGCCAG@global_window_parameters?4fog?4pla@ (0000) +0028D5B0 0075: + ??_C@_0HF@ELMEMOH@global_window_parameters?4fog?4atm@ (0000) +0028D628 003b: + ??_C@_0DL@PAKIILIC@global_window_parameters?4fog?4pla@ (0000) +0028D664 0024: + ??_C@_0CE@HPCABBCB@?$CD?$CD?$CD?5ERROR?5rasterizer_present?5fai@ (0000) +0028D688 0060: + ??_C@_0GA@CPCOJECG@IDirect3DDevice8_Present?$CIglobal_@ (0000) +0028D6E8 002d: + ??_C@_0CN@JAPEKLEM@?$CD?$CD?$CD?5ERROR?5rasterizer_present?3?5in@ (0000) +0028D718 003f: + ??_C@_0DP@EGFJOLCI@?$CD?$CD?$CD?5ERROR?5rasterizer_present?3?5fa@ (0000) +0028D758 0040: + ??_C@_0EA@KEPBNAO@?$CD?$CD?$CD?5ERROR?5rasterizer_present?3?5fa@ (0000) +0028D798 006a: + ??_C@_0GK@ICFOLFDN@d3d_locked_rect?4Pitch?$DN?$DNbitmap_fo@ (0000) +0028D808 0069: + ??_C@_0GJ@JMGDDDIM@framebuffer_blend_function?$DO?$DN0?5?$CG?$CG@ (0000) +0028D874 0018: + ??_C@_0BI@DJIILGGH@?$CBzbuffer?$HM?$HMd3d_surface_z?$AA@ (0000) +0028D88C 000c: + ??_C@_0M@HGIHFEHC@d3d_surface?$AA@ (0000) +0028D898 0032: + ??_C@_0DC@MKHBJDNL@?$CD?$CD?$CD?5ERROR?5rasterizer_set_target_@ (0000) +0028D8D0 005b: + ??_C@_0FL@EKIAGOAJ@IDirect3DDevice8_SetTexture?$CIglob@ (0000) +0028D930 0047: + ??_C@_0EH@LPKMMGNL@max_mipmap?$DO?$DN0?5?$CG?$CG?5max_mipmap?$DM?$DNRAS@ (0000) +0028D978 000c: + ??_C@_0M@GCLICPKO@d3d_texture?$AA@ (0000) +0028D984 002a: + ??_C@_0CK@FOODOHFI@IDirect3DSurface8_Release?$CId3d_ba@ (0000) +0028D9B0 000e: + ??_C@_0O@FGCAPMIP@max_mipmap?$DN?$DN0?$AA@ (0000) +0028D9C0 0023: + ??_C@_0CD@FEAAOJEM@?$CD?$CD?$CD?5ERROR?5unsupported?5stencil?5mo@ (0000) +0028D9E4 0020: + ??_C@_0CA@FGDHOGNI@parameters?9?$DOcamera?4z_near?$CB?$DN0?40f?$AA@ (0000) +0028DA04 003c: + ??_C@_0DM@KDAIMIHM@?$CD?$CD?$CD?5ERROR?5unsupported?5rasterizer@ (0000) +0028DA40 000b: + ??_C@_0L@HHPOFMCB@parameters?$AA@ (0000) +0030CEEC 0006: + _rasterizer_state_cache (0000) +0045E028 08b6: + _rasterizer_xbox_d3d_globals (0000) + _global_d3d_device (08a8) +*/ + +/* ---------- headers */ + +#include "cseries.h" +#include "bitmaps/bitmap_group.h" +#include "bitmaps/bitmap_group_internal.h" +#include "bitmaps/bitmaps.h" +#include "bitmaps/bitmap_strings_internal.h" +#include "cache/texture_cache.h" +#include "cseries/profile.h" +#include "effects/decals.h" +#include "game/game_globals.h" +#include "bitmaps/bitmap_color_conversion.h" +#include "interface/hud_draw.h" +#include "main/main_internal.h" +#include "rasterizer/common/rasterizer_common.h" +#include "cseries/errors.h" +#include "rasterizer/rasterizer.h" +#include "rasterizer/rasterizer_cinematics.h" +#include "rasterizer/rasterizer_debug.h" +#include "rasterizer/rasterizer_frame_statistics.h" +#include "rasterizer/rasterizer_lights.h" +#include "rasterizer/rasterizer_text.h" +#include "rasterizer/rasterizer_transparent_geometry.h" +#include "rasterizer/xbox/rasterizer_xbox_draw_primitives.h" +#include "render/render.h" +#include "render/render_cameras.h" + +/* The January object retains out-of-line copies of the D3D inline wrappers. + * The stock XDK definition of D3DINLINE (static __forceinline) reproduces + * them; do not replace them with handwritten Microsoft dispatchers or + * override the XDK's inline policy: taking an address or weakening + * __forceinline changes their emitted ABI and code shape. */ +#include + +#include "rasterizer_xbox.h" +#include "rasterizer/xbox/rasterizer_xbox_pixel_shader.h" +#include "rasterizer_xbox_internal.h" +#include "rasterizer_xbox_vertex_shaders.h" + +/* ---------- constants */ + +enum +{ + _shader_framebuffer_blend_function_alpha_blend = 0, + _shader_framebuffer_blend_function_multiply, + _shader_framebuffer_blend_function_double_multiply, + _shader_framebuffer_blend_function_add, + _shader_framebuffer_blend_function_subtract, + _shader_framebuffer_blend_function_component_min, + _shader_framebuffer_blend_function_component_max, + _shader_framebuffer_blend_function_alpha_multiply_add, + NUMBER_OF_SHADER_FRAMEBUFFER_BLEND_FUNCTIONS +}; + +enum +{ + RASTERIZER_MAXIMUM_TEXTURE_STAGES = 4, +}; + +enum +{ + _rasterizer_target_render_primary = 0, + _rasterizer_target_render_secondary, + _rasterizer_target_shadow_primary, + _rasterizer_target_shadow_secondary, + _rasterizer_target_sun_glow_primary, + _rasterizer_target_sun_glow_secondary, + _rasterizer_target_water_bumpmap, + /* the eighth target has no first-party name in this object; it is the + * second render-primary surface/texture pair */ + _rasterizer_target_render_primary_copy, + + NUMBER_OF_RASTERIZER_TARGETS +}; + +/* mode 1 makes the window clear to black instead of to the atmospheric fog + * colour; the remaining values are not exercised by this object. */ +enum +{ + _rasterizer_mode_default = 0, + _rasterizer_mode_clear_to_black +}; + +enum +{ + RASTERIZER_TARGET_WATER_MAX_MIPMAP_LEVELS = 4 +}; + +/* both names are first-party: they appear verbatim in this object's + * IDirect3DDevice8_CreateTexture(... &global_d3d_texture_render_secondary) + * error string. */ +enum +{ + RASTERIZER_TARGET_RENDER_SECONDARY_WIDTH = 320, + RASTERIZER_TARGET_RENDER_SECONDARY_HEIGHT = 240 +}; + +/* the four bitmaps of a default-texture group, one per shader usage; only the + * bump-map slot is named by this object's behaviour (it is skipped when bump + * mapping is disabled). */ +enum +{ + _bitmap_usage_bump_map = 3, + + NUMBER_OF_BITMAP_USAGES = 4 +}; + +enum +{ + NUMBER_OF_BITMAP_TYPES = 3 +}; + +/* render_fog.planar_mode and fog_definition.flags; both enumerations belong in + * render/render_cameras.h, which this worker may not edit. */ +enum +{ + _render_planar_fog_mode_off = 0, + _render_planar_fog_mode_normal, + _render_planar_fog_mode_fully_fogged, + + NUMBER_OF_RENDER_PLANAR_FOG_MODES +}; + +enum +{ + _fog_definition_is_water_bit = 0, + _fog_definition_atmosphere_dominant_bit, + _fog_definition_screen_effect_only_bit, + + NUMBER_OF_FOG_DEFINITION_FLAGS +}; + +/* the only two bitmap formats a screenshot capture accepts */ +enum +{ + _bitmap_format_x8r8g8b8 = 10, + _bitmap_format_a8r8g8b8 = 11 +}; + +/* combiner_count register layout: the active combiner count in the low + * nibble, "C0 unique per stage" at bit 12 and "C1 unique per stage" at bit 16. + * Six or more combiners are uploaded as a whole program instead. */ +enum +{ + PIXEL_SHADER_COMBINER_COUNT_MASK = 0xf, + PIXEL_SHADER_UNIQUE_CONSTANT_0_SHIFT = 12, + PIXEL_SHADER_UNIQUE_CONSTANT_1_SHIFT = 16, + + MAXIMUM_INLINE_PIXEL_SHADER_COMBINERS = 6 +}; + +/* the model-lighting vertex shader constant block: three registers per point + * light, two per distant light, one for the ambient colour */ +enum +{ + MODEL_LIGHTING_DISTANT_LIGHT_CONSTANT = 6, + MODEL_LIGHTING_AMBIENT_CONSTANT = 10, + + NUMBER_OF_MODEL_LIGHTING_CONSTANTS = 11 +}; + + +/* the device the preinitialization probe creates; the creation-flag name is + * first-party (it appears verbatim in this object's IDirect3D8_CreateDevice + * error string), the two dimension names are inferred. */ +enum +{ + RASTERIZER_SCREEN_WIDTH = 640, + RASTERIZER_SCREEN_HEIGHT = 480, + + RASTERIZER_DEVICE_CREATION_FLAGS = D3DCREATE_HARDWARE_VERTEXPROCESSING +}; + +enum +{ + INVALID_RASTERIZER_HARDWARE_STATE = -1, +}; + +enum +{ + RASTERIZER_STENCIL_MODE_NONE = 0, + RASTERIZER_STENCIL_MODE_WRITE, + RASTERIZER_STENCIL_MODE_REJECT, + RASTERIZER_STENCIL_MODE_ACCEPT, + RASTERIZER_STENCIL_MODE_WRITE_ALPHA_TESTED_DECAL, + RASTERIZER_STENCIL_MODE_REJECT_ALPHA_TESTED_DECAL, + NUMBER_OF_RASTERIZER_STENCIL_MODES +}; + + +/* the Direct3D push-buffer sizes January defaults to when the corresponding + * rasterizer_globals fields are still zero */ +enum +{ + RASTERIZER_DEFAULT_PUSH_BUFFER_SIZE = 512, + RASTERIZER_DEFAULT_KICK_OFF_SIZE = 32, + RASTERIZER_PUSH_BUFFER_SIZE_UNIT = 1024 +}; + +/* the 7.5% title-safe inset of the 640x480 screen */ +enum +{ + RASTERIZER_FRAME_BOUNDS_X0 = 48, + RASTERIZER_FRAME_BOUNDS_Y0 = 36, + RASTERIZER_FRAME_BOUNDS_X1 = 592, + RASTERIZER_FRAME_BOUNDS_Y1 = 444 +}; + +/* the render-target dimensions; the four names are first-party (they appear + * verbatim in this object's IDirect3DDevice8_CreateTexture error strings), the + * values are read off January's own argument pushes. */ +enum +{ + RASTERIZER_TARGET_WATER_SIZE = 128, + RASTERIZER_TARGET_SHADOW_PRIMARY_SIZE = 128, + RASTERIZER_TARGET_SHADOW_SECONDARY_SIZE = 128, + RASTERIZER_TARGET_SUN_GLOW_SIZE = 64 +}; + +enum +{ + RASTERIZER_FLICKER_FILTER_LEVEL = 5 +}; + +/* the hand-built descriptor over the current back buffer: D3DCOMMON_TYPE_TEXTURE + * with one reference, the Xbox D3DSIZE of a 640x480 2560-byte-pitch surface, and + * the swizzled A8R8G8B8 format word. */ +enum +{ + RASTERIZER_TARGET_RENDER_PRIMARY_COMMON = 0x00040001, + RASTERIZER_TARGET_RENDER_PRIMARY_FORMAT = 0x00011229, + RASTERIZER_TARGET_RENDER_PRIMARY_SIZE = 0x271df27f +}; + +/* bitmap_group.h does not name the bitmap types; these three spellings come + * from source/bitmaps/bitmap_utilities.c's own assert strings + * ("bitmap->type==_bitmap_type_2d" and friends). */ +enum +{ + _bitmap_type_2d = 0, + _bitmap_type_3d, + _bitmap_type_cube_map +}; + +/* the default 4x4 A4R4G4B4 checkerboard every unbound texture stage falls back + * to */ +enum +{ + NUMBER_OF_CUBE_MAP_FACES = 6, + DEFAULT_BITMAP_SIZE = 4, + DEFAULT_BITMAP_PIXEL0 = 0x0f00, + DEFAULT_BITMAP_PIXEL1 = 0xf0f0 +}; + +enum +{ + NUMBER_OF_ENTRIES_IN_PALETTE = 256 +}; + +/* ---------- macros */ + +#define rasterizer_push_buffer_size \ + (((struct rasterizer_xbox_rasterizer_globals *)&rasterizer_globals)->push_buffer_size) +#define rasterizer_kick_off_size \ + (((struct rasterizer_xbox_rasterizer_globals *)&rasterizer_globals)->kick_off_size) +#define rasterizer_floating_point_z_buffer \ + (((struct rasterizer_xbox_rasterizer_globals *)&rasterizer_globals)->floating_point_z_buffer) +#define rasterizer_refresh_rate \ + (((struct rasterizer_xbox_rasterizer_globals *)&rasterizer_globals)->refresh_rate) +#define rasterizer_default_2d_hardware_format \ + (((struct rasterizer_xbox_rasterizer_globals *)&rasterizer_globals)->default_2d_hardware_format) +#define rasterizer_default_3d_hardware_format \ + (((struct rasterizer_xbox_rasterizer_globals *)&rasterizer_globals)->default_3d_hardware_format) +#define rasterizer_default_cm_hardware_format \ + (((struct rasterizer_xbox_rasterizer_globals *)&rasterizer_globals)->default_cm_hardware_format) + +/* ---------- structures */ + +struct rasterizer_hardware_state_cache +{ + short vertex_shader_index; + short reserved2; + short stencil_mode; +}; + +/* The debug-option field names and offsets are the ones the scripting engine + * publishes for this global in hs_globals_external.c. */ +struct rasterizer_debug_options +{ + byte reserved00[2]; + short stats; + short mode; + boolean wireframe; + byte reserved07[8]; + boolean stencil_mask; + byte reserved10[5]; + boolean environment_decals; + byte reserved16[17]; + boolean fog_atmosphere; + boolean fog_plane; + boolean bump_mapping; + byte reserved2A[8]; + short pad3; + byte reserved34[4]; + real model_lighting_ambient; + byte reserved3C[13]; + boolean DXTC_noise; + boolean soft_filter; + boolean secondary_render_target_debug; +}; + +/* the model-lighting vertex shader constant block: 11 four-component + * registers, three per point light, two per distant light, one ambient */ +struct rasterizer_point_light_constants +{ + real_point3d position; + real inverse_radius_squared; + real_vector3d forward; + real falloff_scale; + real_rgb_color color; + real falloff_offset; +}; + +struct rasterizer_distant_light_constants +{ + real_vector3d direction; + real pad0C; + real_rgb_color color; + real pad1C; +}; + +struct rasterizer_model_lighting_constants +{ + struct rasterizer_point_light_constants + point_lights[MAXIMUM_RENDERED_POINT_LIGHTS]; + struct rasterizer_distant_light_constants + distant_lights[MAXIMUM_RENDERED_DISTANT_LIGHTS]; + real_rgb_color ambient_color; + real pad; +}; + +struct point_light_geometry_parameters +{ + real radius; + real radius_modifier_lower_bound; + real radius_modifier_upper_bound; + real falloff_angle; + real cutoff_angle; + real lens_flare_radius; + real runtime_cosine_falloff_angle; + real runtime_cosine_cutoff_angle; + real specular_radius_multiplier; + real runtime_sine_cutoff_angle; + long unused[2]; +}; + +struct point_light_definition +{ + unsigned long flags; + struct point_light_geometry_parameters geometry; +}; + +struct rasterizer_light_submit_parameters +{ + struct point_light_definition *definition; + real_point3d position; + real_vector3d forward; + real_vector3d up; + real_rgb_color color; + real radius; +}; + +struct rasterizer_lights_globals_prefix +{ + long light_count; + struct rasterizer_light_submit_parameters lights[MAXIMUM_RENDERED_LIGHTS]; +}; + + +/* the platform window globals; only the field this object uses is named, and + * that name comes from this object's own IDirect3DDevice8_Present() error + * string. */ +struct window_globals_prefix +{ + byte reserved00[8]; + HWND hWndPresentTarget; +}; + +struct rasterizer_model_skinning_parameters +{ + real_matrix4x3 const *node_matrices; + short node_matrix_count; + word pad; +}; + +/* ---------- prototypes */ + +static void rasterizer_filthy_bitmap_default_initialize( + void); + +void SetupSmartStates( + void); + +/* ---------- globals */ + +static real node_matrix_constants[RASTERIZER_MAXIMUM_NODES_PER_MODEL][3][4] = { 0 }; +static point2d bitmap_dimensions_non_blocking = { 0 }; +static point2d bitmap_dimensions = { 0 }; +static Direct3D *d3d = NULL; +/* hand-built descriptors wrapping the two back buffers */ +static D3DBaseTexture *global_d3d_texture_render_primary[2] = { 0 }; +static D3DSurface *global_d3d_surface_render_primary = NULL; +static D3DSurface *global_d3d_surface_render_primary_z = NULL; +static D3DTexture *global_d3d_texture_render_secondary = NULL; +/* the render-secondary target has no depth buffer; both slots are + * explicitly cleared at initialization. */ +static D3DTexture *global_d3d_texture_render_secondary_z = NULL; +static D3DSurface *global_d3d_surface_render_secondary = NULL; +static D3DSurface *global_d3d_surface_render_secondary_z = NULL; +static D3DTexture *global_d3d_texture_shadow_primary = NULL; +static D3DSurface *global_d3d_surface_shadow_primary = NULL; +static D3DTexture *global_d3d_texture_shadow_secondary = NULL; +static D3DSurface *global_d3d_surface_shadow_secondary = NULL; +static D3DTexture *global_d3d_texture_sun_glow_primary = NULL; +static D3DSurface *global_d3d_surface_sun_glow_primary = NULL; +static D3DTexture *global_d3d_texture_sun_glow_secondary = NULL; +static D3DSurface *global_d3d_surface_sun_glow_secondary = NULL; +static D3DTexture *global_d3d_texture_water = NULL; +static D3DSurface *global_d3d_surface_water[RASTERIZER_TARGET_WATER_MAX_MIPMAP_LEVELS] = { 0 }; +static D3DBaseTexture *global_d3d_texture_render_primary_copy = NULL; +static D3DSurface *global_d3d_surface_render_primary_copy = NULL; + +D3DDevice *global_d3d_device = NULL; + +/* the shared 256-entry palette; January's own + * IDirect3DDevice8_CreatePalette(global_d3d_device, D3DPALETTE_256, + * &d3d_palette) error string names it, and csplit anchors it on + * _global_d3d_device + 4. */ +static D3DPalette *d3d_palette = NULL; + +/* owned by another object; named by this object's own + * D3DDevice_GetDeviceCaps() call site. */ +extern D3DCAPS8 global_d3d_caps; + +/* These two sit immediately behind global_d3d_device in January's .bss, which + * is the only symbol csplit knows there, so the split still anchors their + * relocations on `_global_d3d_device + 8` / `+ 12` (image 0x0045E8D8 and + * 0x0045E8DC). symbols.json names for those two addresses close the gap. */ +static boolean suppress_window_begin_end = FALSE; +static short previous_window_index = 0; + +static struct rasterizer_hardware_state_cache rasterizer_state_cache = +{ + INVALID_RASTERIZER_HARDWARE_STATE, + 0, + INVALID_RASTERIZER_HARDWARE_STATE, +}; + +extern struct pixel_shader_definition pixel_shader; + +extern struct window_globals_prefix window_globals; + +extern struct rasterizer_window_begin_parameters global_window_parameters; +extern struct rasterizer_debug_options rasterizer_debug_options; +extern struct rasterizer_lights_globals_prefix rasterizer_lights; + +/* owned by source/bitmaps/bitmaps.c */ +extern pixel32 global_vector_palette[NUMBER_OF_ENTRIES_IN_PALETTE]; + +/* the shadow tables of the SetRenderStateSmart family; that object owns them, + * this one only primes them from the XDK's own shadows at initialization. */ +extern unsigned long renderstate_table[D3DRS_MAX]; +extern unsigned long texturestagestate_table[D3DTSS_MAXSTAGES][D3DTSS_MAX]; +extern D3DBaseTexture *texture_table[D3DTSS_MAXSTAGES]; + +static const long framebuffer_source_blend_states[NUMBER_OF_SHADER_FRAMEBUFFER_BLEND_FUNCTIONS + 1] = +{ + D3DBLEND_SRCALPHA, + D3DBLEND_DESTCOLOR, + D3DBLEND_DESTCOLOR, + D3DBLEND_ONE, + D3DBLEND_ONE, + D3DBLEND_ONE, + D3DBLEND_ONE, + D3DBLEND_ONE, + NONE +}; + +static const long framebuffer_destination_blend_states[NUMBER_OF_SHADER_FRAMEBUFFER_BLEND_FUNCTIONS + 1] = +{ + D3DBLEND_INVSRCALPHA, + D3DBLEND_ZERO, + D3DBLEND_SRCCOLOR, + D3DBLEND_ONE, + D3DBLEND_ONE, + D3DBLEND_ONE, + D3DBLEND_ONE, + D3DBLEND_INVSRCALPHA, + NONE +}; + +static const long framebuffer_blend_operation_states[NUMBER_OF_SHADER_FRAMEBUFFER_BLEND_FUNCTIONS + 1] = +{ + D3DBLENDOP_ADD, + D3DBLENDOP_ADD, + D3DBLENDOP_ADD, + D3DBLENDOP_ADD, + D3DBLENDOP_REVSUBTRACT, + D3DBLENDOP_MIN, + D3DBLENDOP_MAX, + D3DBLENDOP_ADD, + NONE +}; + +/* ---------- public code */ + +void _rasterizer_reset_state( + void) +{ + return; +} + +void rasterizer_spin_begin( + short profile) +{ + return; +} + +void rasterizer_spin_end( + void) +{ + return; +} + +void _rasterizer_set_vblank_callback( + void (*callback)(unsigned long)) +{ + IDirect3DDevice8_SetVerticalBlankCallback( + global_d3d_device, + callback); + return; +} + +void _rasterizer_windows_begin( + void) +{ + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox.c", + 1331, + global_d3d_device); + IDirect3DDevice8_BeginScene(global_d3d_device); + return; +} + +void _rasterizer_window_get_fog( + struct render_fog *fog) +{ + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox.c", + 1440, + fog); + *fog = global_window_parameters.fog; + return; +} + +void _rasterizer_window_set_fog( + struct render_fog const *fog) +{ + real fog_constants[4][4]; + real inverse_atmospheric_range; + real inverse_planar_distance; + real inverse_planar_depth; + real plane_distance; + real view_distance; + + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox.c", + 1452, + fog); + global_window_parameters.fog = *fog; + if (global_window_parameters.fog.atmospheric_maximum_density <= 0.0f) + global_window_parameters.fog.atmospheric_maximum_density = 1.0f; + if (global_window_parameters.fog.atmospheric_maximum_distance == 0.0f || + !rasterizer_debug_options.fog_atmosphere) + { + global_window_parameters.fog.atmospheric_maximum_density = 0.0f; + global_window_parameters.fog.atmospheric_minimum_distance = + global_window_parameters.camera.z_far; + global_window_parameters.fog.atmospheric_maximum_distance = + global_window_parameters.camera.z_far * 2.0f; + } + if (global_window_parameters.fog.planar_maximum_density <= 0.0f) + global_window_parameters.fog.planar_maximum_density = 1.0f; + if (global_window_parameters.fog.planar_mode && + !TEST_FLAG(fog->fog_definition_flags, _fog_definition_screen_effect_only_bit) && + rasterizer_debug_options.fog_plane) + { + if (global_window_parameters.fog.planar_mode == + _render_planar_fog_mode_fully_fogged) + { + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox.c", + 1498, + global_window_parameters.fog.planar_maximum_distance!=0.0f); + global_window_parameters.fog.planar_maximum_depth = 1.0f; + plane3d_from_point_and_normal( + &global_window_parameters.fog.plane, + &global_window_parameters.camera.position, + &global_window_parameters.camera.forward); + global_window_parameters.fog.plane.d += + global_window_parameters.camera.z_far; + } + } + else + { + global_window_parameters.fog.planar_mode = _render_planar_fog_mode_off; + global_window_parameters.fog.planar_maximum_density = 0.0f; + global_window_parameters.fog.planar_maximum_distance = 1.0f; + global_window_parameters.fog.planar_maximum_depth = 1.0f; + global_window_parameters.fog.planar_color = *global_real_rgb_white; + plane3d_from_point_and_normal( + &global_window_parameters.fog.plane, + &global_window_parameters.camera.position, + &global_window_parameters.camera.forward); + } + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox.c", + 1511, + global_window_parameters.fog.atmospheric_maximum_distance>=global_window_parameters.fog.atmospheric_minimum_distance); + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox.c", + 1512, + global_window_parameters.fog.planar_maximum_distance>0.0f); + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox.c", + 1513, + global_window_parameters.fog.planar_maximum_depth>0.0f); + inverse_atmospheric_range = 1.0f / + (global_window_parameters.fog.atmospheric_maximum_distance - + global_window_parameters.fog.atmospheric_minimum_distance); + plane_distance = plane3d_distance_to_point( + &global_window_parameters.fog.plane, + &global_window_parameters.camera.position); + view_distance = dot_product3d( + (real_vector3d *)&global_window_parameters.camera.position, + &global_window_parameters.camera.forward); + inverse_planar_distance = 1.0f / + global_window_parameters.fog.planar_maximum_distance; + inverse_planar_depth = 1.0f / + global_window_parameters.fog.planar_maximum_depth; + fog_constants[0][0] = global_window_parameters.camera.forward.i * + inverse_atmospheric_range; + fog_constants[0][1] = global_window_parameters.camera.forward.j * + inverse_atmospheric_range; + fog_constants[0][2] = global_window_parameters.camera.forward.k * + inverse_atmospheric_range; + fog_constants[0][3] = -((global_window_parameters.fog.atmospheric_minimum_distance + + view_distance) * inverse_atmospheric_range); + fog_constants[1][0] = -(global_window_parameters.fog.plane.n.i * + inverse_planar_depth); + fog_constants[1][1] = -(global_window_parameters.fog.plane.n.j * + inverse_planar_depth); + fog_constants[1][2] = -(global_window_parameters.fog.plane.n.k * + inverse_planar_depth); + fog_constants[1][3] = global_window_parameters.fog.plane.d * + inverse_planar_depth; + fog_constants[2][0] = global_window_parameters.camera.forward.i * + inverse_planar_distance; + fog_constants[2][1] = global_window_parameters.camera.forward.j * + inverse_planar_distance; + fog_constants[2][2] = global_window_parameters.camera.forward.k * + inverse_planar_distance; + fog_constants[2][3] = -(inverse_planar_distance * view_distance); + fog_constants[3][0] = PIN(global_window_parameters.fog.atmospheric_maximum_density, + 0.0f, 1.0f); + fog_constants[3][1] = PIN(-(inverse_planar_depth * plane_distance), 0.0f, 1.0f); + fog_constants[3][2] = PIN(global_window_parameters.fog.planar_maximum_density, + 0.0f, 1.0f); + fog_constants[3][3] = 0.0f; + D3DDevice_SetVertexShaderConstant( + -88, + fog_constants, + 4); + IDirect3DDevice8_SetRenderState( + global_d3d_device, + D3DRS_FOGCOLOR, + real_rgb_color_to_pixel32(&global_window_parameters.fog.atmospheric_color)); + return; +} + +void _rasterizer_windows_end( + void) +{ + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox.c", + 1629, + global_d3d_device); + IDirect3DDevice8_EndScene(global_d3d_device); + return; +} + +void rasterizer_set_pixel_shader( + struct pixel_shader_definition const *pixel_shader) +{ + short combiner_count; + short combiner_index; + + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox.c", + 2652, + pixel_shader); + combiner_count = (short)(pixel_shader->combiner_count & + PIXEL_SHADER_COMBINER_COUNT_MASK); + if (combiner_count < MAXIMUM_INLINE_PIXEL_SHADER_COMBINERS) + { + boolean unique_constant_0 = (boolean)((pixel_shader->combiner_count >> + PIXEL_SHADER_UNIQUE_CONSTANT_0_SHIFT) & 1); + boolean unique_constant_1 = (boolean)((pixel_shader->combiner_count >> + PIXEL_SHADER_UNIQUE_CONSTANT_1_SHIFT) & 1); + + D3DDevice_SetRenderState( + D3DRS_PSTEXTUREMODES, + pixel_shader->texture_modes); + D3DDevice_SetRenderState( + D3DRS_PSCOMBINERCOUNT, + pixel_shader->combiner_count); + D3DDevice_SetRenderState( + D3DRS_PSINPUTTEXTURE, + pixel_shader->input_texture); + D3DDevice_SetRenderState( + D3DRS_PSDOTMAPPING, + pixel_shader->dot_mapping); + D3DDevice_SetRenderState( + D3DRS_PSFINALCOMBINERINPUTSABCD, + pixel_shader->final_combiner_inputs_abcd); + D3DDevice_SetRenderState( + D3DRS_PSFINALCOMBINERINPUTSEFG, + pixel_shader->final_combiner_inputs_efg); + D3DDevice_SetRenderState( + D3DRS_PSFINALCOMBINERCONSTANT0, + pixel_shader->final_combiner_constant_0); + D3DDevice_SetRenderState( + D3DRS_PSFINALCOMBINERCONSTANT1, + pixel_shader->final_combiner_constant_1); + for (combiner_index = 0; combiner_index < combiner_count; combiner_index++) + { + D3DDevice_SetRenderStateNotInline( + D3DRS_PSALPHAINPUTS0 + combiner_index, + pixel_shader->alpha_inputs[combiner_index]); + D3DDevice_SetRenderStateNotInline( + D3DRS_PSALPHAOUTPUTS0 + combiner_index, + pixel_shader->alpha_outputs[combiner_index]); + D3DDevice_SetRenderStateNotInline( + D3DRS_PSRGBINPUTS0 + combiner_index, + pixel_shader->rgb_inputs[combiner_index]); + D3DDevice_SetRenderStateNotInline( + D3DRS_PSRGBOUTPUTS0 + combiner_index, + pixel_shader->rgb_outputs[combiner_index]); + if (unique_constant_0 || combiner_index == 0) + D3DDevice_SetRenderStateNotInline( + D3DRS_PSCONSTANT0_0 + combiner_index, + pixel_shader->constant_0[combiner_index]); + if (unique_constant_1 || combiner_index == 0) + D3DDevice_SetRenderStateNotInline( + D3DRS_PSCONSTANT1_0 + combiner_index, + pixel_shader->constant_1[combiner_index]); + } + if (rasterizer_debug_options.stats == 2) + rasterizer_frame_statistics.pixel_shader_pushbuffer_bytes += + (4 + unique_constant_0 + unique_constant_1) * combiner_count * + sizeof(unsigned long) + 32; + } + else + { + IDirect3DDevice8_SetPixelShaderProgram( + global_d3d_device, + (D3DPIXELSHADERDEF *)pixel_shader); + if (rasterizer_debug_options.stats == 2) + rasterizer_frame_statistics.pixel_shader_pushbuffer_bytes += 228; + } + return; +} + +void rasterizer_set_model_lighting_point_light( + long light_index, + short constant_index, + struct rasterizer_model_lighting_constants *lighting_constants) +{ + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox.c", + 2826, + lighting_constants); + if (light_index != NONE) + { + struct rasterizer_light_submit_parameters const *light; + + match_vassert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox.c", + 2835, + light_index>=0 && light_indexradius>0.0f); + lighting_constants->point_lights[constant_index].position = light->position; + lighting_constants->point_lights[constant_index].inverse_radius_squared = + 1.0f / (light->radius * light->radius); + lighting_constants->point_lights[constant_index].forward = light->forward; + lighting_constants->point_lights[constant_index].color = light->color; + if (light->definition->geometry.runtime_cosine_falloff_angle != -1.0f) + { + real falloff_scale = 1.0f / + (light->definition->geometry.runtime_cosine_falloff_angle - + light->definition->geometry.runtime_cosine_cutoff_angle); + + lighting_constants->point_lights[constant_index].falloff_scale = + falloff_scale; + lighting_constants->point_lights[constant_index].falloff_offset = + -(falloff_scale * + light->definition->geometry.runtime_cosine_cutoff_angle); + } + else + { + lighting_constants->point_lights[constant_index].falloff_scale = 0.0f; + lighting_constants->point_lights[constant_index].falloff_offset = 1.0f; + } + } + else + { + csmemset( + &lighting_constants->point_lights[constant_index], + 0, + sizeof(lighting_constants->point_lights[constant_index])); + lighting_constants->point_lights[constant_index].falloff_scale = 0.0f; + lighting_constants->point_lights[constant_index].falloff_offset = 1.0f; + } + return; +} + +void rasterizer_set_model_lighting_distant_light( + struct render_distant_light const *light, + short light_index, + struct rasterizer_model_lighting_constants *lighting_constants) +{ + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox.c", + 2874, + lighting_constants); + if (light) + { + lighting_constants->distant_lights[light_index].direction = + light->direction; + lighting_constants->distant_lights[light_index].color = light->color; + } + else + { + csmemset( + &lighting_constants->distant_lights[light_index], + 0, + sizeof(lighting_constants->distant_lights[light_index])); + } + return; +} + +void rasterizer_set_model_lighting( + struct render_lighting const *lighting) +{ + struct rasterizer_model_lighting_constants lighting_constants; + short light_index; + + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox.c", + 2896, + lighting); + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox.c", + 2897, + lighting->point_light_count>=0 && lighting->point_light_count<=MAXIMUM_RENDERED_POINT_LIGHTS); + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox.c", + 2898, + lighting->distant_light_count>=0 && lighting->distant_light_count<=MAXIMUM_RENDERED_DISTANT_LIGHTS); + if (rasterizer_debug_options.model_lighting_ambient > 0.0f) + { + csmemset(&lighting_constants, 0, sizeof(lighting_constants)); + lighting_constants.ambient_color.red = + lighting_constants.ambient_color.green = + lighting_constants.ambient_color.blue = + rasterizer_debug_options.model_lighting_ambient; + } + else + { + for (light_index = 0; light_index < MAXIMUM_RENDERED_POINT_LIGHTS; light_index++) + rasterizer_set_model_lighting_point_light( + lighting->point_light_count > light_index ? + lighting->point_light_indices[light_index] : NONE, + light_index, + &lighting_constants); + for (light_index = 0; light_index < MAXIMUM_RENDERED_DISTANT_LIGHTS; light_index++) + rasterizer_set_model_lighting_distant_light( + lighting->distant_light_count > light_index ? + &lighting->distant_lights[light_index] : NULL, + light_index, + &lighting_constants); + lighting_constants.ambient_color = lighting->ambient_color; + } + D3DDevice_SetVertexShaderConstant( + -79, + &lighting_constants, + NUMBER_OF_MODEL_LIGHTING_CONSTANTS); + if (rasterizer_debug_options.stats) + rasterizer_frame_statistics.vertex_shader_lighting_constant_bytes += + sizeof(lighting_constants); + return; +} + +void rasterizer_set_model_skinning( + struct rasterizer_model_skinning_parameters const *skinning) +{ + short node_index; + + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox.c", + 2749, + skinning); + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox.c", + 2750, + skinning->node_matrices); + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox.c", + 2751, + skinning->node_matrix_count>0 && skinning->node_matrix_countnode_matrix_count; node_index++) + { + real scale = skinning->node_matrices[node_index].scale; + real_matrix4x3 const *matrix = &skinning->node_matrices[node_index]; + real (*constants)[4] = node_matrix_constants[node_index]; + + constants[0][0] = scale * matrix->forward.i; + constants[0][1] = scale * matrix->left.i; + constants[0][2] = scale * matrix->up.i; + constants[0][3] = matrix->position.x; + constants[1][0] = scale * matrix->forward.j; + constants[1][1] = scale * matrix->left.j; + constants[1][2] = scale * matrix->up.j; + constants[1][3] = matrix->position.y; + constants[2][0] = scale * matrix->forward.k; + constants[2][1] = scale * matrix->left.k; + constants[2][2] = scale * matrix->up.k; + constants[2][3] = matrix->position.z; + } + D3DDevice_SetVertexShaderConstant( + -36, + node_matrix_constants, + skinning->node_matrix_count * 3); + if (rasterizer_debug_options.stats) + rasterizer_frame_statistics.vertex_shader_skinning_constant_bytes += + skinning->node_matrix_count * sizeof(node_matrix_constants[0]); + return; +} + +boolean rasterizer_set_texture_non_blocking( + short stage, + short type, + short usage, + long bitmap_definition_index, + short bitmap_sequence_index) +{ + struct bitmap_data *bitmap = NULL; + + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox.c", + 2142, + stage>=0 && stage=0 && type=0 && usagebitmaps.count; + + if (bitmap_count > 0) + { + bitmap = bitmap_group_try_and_get_bitmap( + bitmap_definition_index, + bitmap_sequence_index % bitmap_count); + if (_texture_cache_bitmap_get_hardware_format(bitmap, FALSE, TRUE)) + { + if (bitmap->type != type) + { + error( + _error_silent, + "### ERROR incompatible bitmap type in shader got %s expected %s", + bitmap_type_get_string(bitmap->type), + bitmap_type_get_string(type)); + bitmap = NULL; + } + } + else + { + return TRUE; + } + } + } + if (!bitmap) + { + long default_definition_index = + global_rasterizer_data->default_textures[type].index; + + if (default_definition_index != NONE) + bitmap = bitmap_group_try_and_get_bitmap( + default_definition_index, + usage); + } + if (bitmap) + { + rasterizer_set_texture_bitmap_data(stage, bitmap); + bitmap_dimensions_non_blocking.x = bitmap->width; + bitmap_dimensions_non_blocking.y = bitmap->height; + } + else + { + display_assert( + "### YOU GOT FUCKED in rasterizer_set_texture_non_blocking", + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox.c", + 2210, + TRUE); + error( + _error_silent, + "### ERROR default texture not found (stage=%d, type=%d, usage=%d)", + stage, + type, + usage); + } + return FALSE; +} + +void rasterizer_set_target_as_texture( + short stage, + short target, + short max_mipmap) +{ + boolean success = TRUE; + D3DTexture *d3d_texture = NULL; + D3DBaseTexture *d3d_texture_water; + + switch (target) + { + case _rasterizer_target_render_primary: + { + D3DBaseTexture *render_primary = global_d3d_texture_render_primary[ + rasterizer_globals.fps_accumulation_frame_index & 1]; + + match_assert("c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox.c", 2415, max_mipmap==0); + if (!render_primary->Data) + { + D3DSurface *d3d_backbuffer; + long result; + + IDirect3DDevice8_GetBackBuffer( + global_d3d_device, + 0, + 0, + &d3d_backbuffer); + render_primary->Common = RASTERIZER_TARGET_RENDER_PRIMARY_COMMON; + render_primary->Data = d3d_backbuffer->Data; + render_primary->Lock = 0; + render_primary->Size = RASTERIZER_TARGET_RENDER_PRIMARY_SIZE; + render_primary->Format = RASTERIZER_TARGET_RENDER_PRIMARY_FORMAT; + result = IDirect3DSurface8_Release(d3d_backbuffer); + if (result >= 0) + { + success = TRUE; + } + else + { + success = FALSE; + rasterizer_error( + result, + "IDirect3DSurface8_Release(d3d_backbuffer)"); + } + } + d3d_texture = (D3DTexture *)global_d3d_texture_render_primary[ + rasterizer_globals.fps_accumulation_frame_index & 1]; + } + break; + + case _rasterizer_target_render_secondary: + match_assert("c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox.c", 2457, max_mipmap==0); + d3d_texture = global_d3d_texture_render_secondary; + break; + + case _rasterizer_target_shadow_primary: + match_assert("c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox.c", 2461, max_mipmap==0); + d3d_texture = global_d3d_texture_shadow_primary; + break; + + case _rasterizer_target_shadow_secondary: + match_assert("c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox.c", 2465, max_mipmap==0); + d3d_texture = global_d3d_texture_shadow_secondary; + break; + + case _rasterizer_target_sun_glow_primary: + match_assert("c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox.c", 2469, max_mipmap==0); + d3d_texture = global_d3d_texture_sun_glow_primary; + break; + + case _rasterizer_target_sun_glow_secondary: + match_assert("c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox.c", 2473, max_mipmap==0); + d3d_texture = global_d3d_texture_sun_glow_secondary; + break; + + case _rasterizer_target_water_bumpmap: + match_assert("c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox.c", 2477, + max_mipmap>=0 && max_mipmap<=RASTERIZER_TARGET_WATER_MAX_MIPMAP_LEVELS); + d3d_texture = global_d3d_texture_water; + break; + + case _rasterizer_target_render_primary_copy: + match_assert("c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox.c", 2492, max_mipmap==0); + d3d_texture = (D3DTexture *)global_d3d_texture_render_primary_copy; + break; + + default: + display_assert( + "### ERROR unsupported rasterizer target", + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox.c", + 2496, + TRUE); + system_exit(-1); + break; + } + match_assert("c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox.c", 2499, d3d_texture); + d3d_texture_water = (D3DBaseTexture *)global_d3d_texture_water; + if (max_mipmap == 0) + max_mipmap = RASTERIZER_TARGET_WATER_MAX_MIPMAP_LEVELS; + else + match_assert("c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox.c", 2508, + max_mipmap>=0 && max_mipmap<=RASTERIZER_TARGET_WATER_MAX_MIPMAP_LEVELS); + d3d_texture_water->Format = (d3d_texture_water->Format & 0xfff0ffff) | + (max_mipmap << 16); + IDirect3DDevice8_SetTexture( + global_d3d_device, + stage, + (IDirect3DBaseTexture8 *)d3d_texture); + if (!success) + { + rasterizer_error( + 0, + "IDirect3DDevice8_SetTexture(global_d3d_device, stage, (IDirect3DBaseTexture8*)d3d_texture)"); + error(_error_silent, "### ERROR rasterizer_set_target_as_texture failed"); + } + return; +} + +void rasterizer_set_target( + short target, + short mipmap_index, + pixel32 clear_color, + boolean clear, + boolean zbuffer) +{ + D3DVIEWPORT8 viewport; + D3DSURFACE_DESC d3d_surface_desc; + D3DSurface *d3d_surface = NULL; + D3DSurface *d3d_surface_z = NULL; + + switch (target) + { + case _rasterizer_target_render_primary: + match_assert("c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox.c", 2280, mipmap_index==0); + d3d_surface = global_d3d_surface_render_primary; + d3d_surface_z = global_d3d_surface_render_primary_z; + match_assert("c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox.c", 2284, d3d_surface); + break; + + case _rasterizer_target_render_secondary: + match_assert("c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox.c", 2287, mipmap_index==0); + d3d_surface = global_d3d_surface_render_secondary; + d3d_surface_z = global_d3d_surface_render_secondary_z ? + global_d3d_surface_render_secondary_z : + global_d3d_surface_render_primary_z; + match_assert("c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox.c", 2290, d3d_surface); + break; + + case _rasterizer_target_shadow_primary: + match_assert("c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox.c", 2293, mipmap_index==0); + d3d_surface = global_d3d_surface_shadow_primary; + match_assert("c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox.c", 2295, d3d_surface); + break; + + case _rasterizer_target_shadow_secondary: + match_assert("c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox.c", 2298, mipmap_index==0); + d3d_surface = global_d3d_surface_shadow_secondary; + match_assert("c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox.c", 2300, d3d_surface); + break; + + case _rasterizer_target_sun_glow_primary: + match_assert("c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox.c", 2303, mipmap_index==0); + d3d_surface = global_d3d_surface_sun_glow_primary; + match_assert("c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox.c", 2305, d3d_surface); + break; + + case _rasterizer_target_sun_glow_secondary: + match_assert("c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox.c", 2308, mipmap_index==0); + d3d_surface = global_d3d_surface_sun_glow_secondary; + match_assert("c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox.c", 2310, d3d_surface); + break; + + case _rasterizer_target_water_bumpmap: + match_assert("c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox.c", 2313, + mipmap_index>=0 && mipmap_index=0 && mipmap_indexwindow_index == NONE); + previous_window_index = parameters->window_index; + if (!suppress_window_begin_end) + { + rasterizer_memory_pool_begin(); + rasterizer_dynamic_geometry_begin(); + rasterizer_transparent_geometry_begin(); + rasterizer_environment_fog_screen_window_begin(); + rasterizer_lights_begin(); + } + rasterizer_water_set_visibility_for_window(FALSE); + rasterizer_active_camouflage_set_visibility(FALSE); + rasterizer_profile_window_begin(); + rasterizer_set_stencil_mode(RASTERIZER_STENCIL_MODE_NONE); + rasterizer_window_set_fog(¶meters->fog); + if (rasterizer_debug_options.mode == _rasterizer_mode_clear_to_black) + clear_color = 0; + else + clear_color = real_rgb_color_to_pixel32( + &global_window_parameters.fog.atmospheric_color); + if (parameters->rasterizer_target == _rasterizer_target_render_primary || + parameters->rasterizer_target == _rasterizer_target_render_secondary) + { + rasterizer_profile_begin(_rasterizer_profile_clear); + rasterizer_set_target( + parameters->rasterizer_target, + 0, + clear_color, + !parameters->suppress_clear, + TRUE); + rasterizer_profile_end(_rasterizer_profile_clear); + if (parameters->rasterizer_target == _rasterizer_target_render_primary) + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox.c", + 1415, + parameters->camera.z_near!=0.0f); + } + else + { + display_assert( + "### ERROR unsupported rasterizer target for scene rendering", + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox.c", + 1420, + TRUE); + system_exit(-1); + } + rasterizer_set_frustum_z(-1.0f, -1.0f); + D3DDevice_SetRenderState( + D3DRS_FILLMODE, + rasterizer_debug_options.wireframe ? D3DFILL_WIREFRAME : D3DFILL_SOLID); + return; +} + +void _rasterizer_window_end( + void) +{ + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox.c", + 1567, + global_d3d_device); + if (main_get_window_count() > 1 && !rasterizer_debug_options.pad3) + IDirect3DDevice8_Clear( + global_d3d_device, + 0, + NULL, + D3DCLEAR_TARGET_A, + 0, + 1.0f, + 0); + if (global_window_parameters.has_mirror) + { + rectangle2d bounds; + + bounds.x0 = 512; + bounds.x1 = 640; + bounds.y0 = 0; + bounds.y1 = 96; + rasterizer_secondary_render_target_debug(&bounds); + } + if (global_window_parameters.window_index == NONE) + { + rasterizer_frame_statistics_get_fps(&rasterizer_frame_statistics); + rasterizer_frame_statistics_draw(); + } + if (!suppress_window_begin_end) + { + rasterizer_memory_pool_end(); + rasterizer_dynamic_geometry_end(); + rasterizer_transparent_geometry_end(); + rasterizer_environment_fog_screen_window_end(); + rasterizer_lights_end(); + rasterizer_debug_end(); + rasterizer_debug_begin(); + } + rasterizer_profile_window_end(); + return; +} + +boolean rasterizer_preinitialize__fill_you_up_with_the_devils_cock( + void) +{ + boolean success; + + d3d = Direct3DCreate8(D3D_SDK_VERSION); + if (!d3d) + { + error(_error_silent, "### ERROR failed to create D3D object"); + success = FALSE; + } + else + { + D3DPRESENT_PARAMETERS d3d_present_parameters; + HRESULT result; + + csmemset(&d3d_present_parameters, 0, sizeof(d3d_present_parameters)); + d3d_present_parameters.Flags = D3DPRESENTFLAG_LOCKABLE_BACKBUFFER; + d3d_present_parameters.Windowed = FALSE; + d3d_present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD; + d3d_present_parameters.EnableAutoDepthStencil = TRUE; + d3d_present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8; + d3d_present_parameters.BackBufferFormat = D3DFMT_A8R8G8B8; + d3d_present_parameters.BackBufferWidth = RASTERIZER_SCREEN_WIDTH; + d3d_present_parameters.BackBufferHeight = RASTERIZER_SCREEN_HEIGHT; + d3d_present_parameters.FullScreen_PresentationInterval = D3DPRESENT_INTERVAL_DEFAULT; + + result = IDirect3D8_CreateDevice( + d3d, + D3DADAPTER_DEFAULT, + D3DDEVTYPE_HAL, + NULL, + RASTERIZER_DEVICE_CREATION_FLAGS, + &d3d_present_parameters, + &global_d3d_device); + if (result >= 0) + { + success = TRUE; + } + else + { + success = FALSE; + rasterizer_error( + result, + "IDirect3D8_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, NULL, RASTERIZER_DEVICE_CREATION_FLAGS, &d3d_present_parameters, &global_d3d_device)"); + } + if (!global_d3d_device) + success = FALSE; + if (!success) + { + global_d3d_device = NULL; + error(_error_silent, "### ERROR failed to create D3D device"); + } + else + { + IDirect3DDevice8_GetDeviceCaps(global_d3d_device, &global_d3d_caps); + IDirect3DDevice8_Present(global_d3d_device, NULL, NULL, NULL, NULL); + success = TRUE; + + if (global_d3d_device) + { + IDirect3DDevice8_Release(global_d3d_device); + global_d3d_device = NULL; + } + if (d3d) + { + IDirect3D8_Release(d3d); + d3d = NULL; + } + } + } + if (!success) + error(_error_silent, "### ERROR rasterizer_preinitialize failed"); + return success; +} + +void _rasterizer_dispose( + void) +{ + rasterizer_memory_pool_dispose(); + rasterizer_dynamic_geometry_dispose(); + rasterizer_transparent_geometry_dispose(); + rasterizer_vertex_shaders_dispose(); + rasterizer_debug_dispose(); + rasterizer_frame_statistics_dispose(); + rasterizer_text_cache_dispose(); + rasterizer_detail_objects_dispose(); + rasterizer_profile_dispose(); + rasterizer_environment_fog_screen_dispose(); + rasterizer_screen_effects_dispose(); + texture_cache_delete(); + if (global_d3d_device) + { + IDirect3DDevice8_Release(global_d3d_device); + global_d3d_device = NULL; + } + if (d3d) + { + IDirect3D8_Release(d3d); + d3d = NULL; + } + return; +} + +boolean rasterizer_set_texture_bitmap_data( + short stage, + struct bitmap_data const *bitmap) +{ + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox.c", + 1935, + stage>=0 && stage=0 && stagebitmaps.count; + + if (bitmap_count > 0) + { + struct bitmap_data *bitmap = bitmap_group_try_and_get_bitmap( + bitmap_group_index, + bitmap_index % bitmap_count); + + if (bitmap) + { + rasterizer_set_texture_bitmap_data(stage, bitmap); + success = TRUE; + } + } + } + if (!success) + { + display_assert( + "### YOU GOT FUCKED in rasterizer_set_texture_direct", + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox.c", + 1982, + TRUE); + error(_error_silent, "### ERROR direct texture not found (stage=%d)", stage); + } + return success; +} + +boolean rasterizer_set_texture_direct_non_blocking( + short stage, + long bitmap_group_index, + short bitmap_index) +{ + boolean texture_pending = FALSE; + struct bitmap_data *bitmap = NULL; + + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox.c", + 2003, + stage>=0 && stagebitmaps.count; + + if (bitmap_count > 0) + bitmap = bitmap_group_try_and_get_bitmap( + bitmap_group_index, + bitmap_index % bitmap_count); + } + if (bitmap) + { + if (_texture_cache_bitmap_get_hardware_format(bitmap, FALSE, TRUE)) + rasterizer_set_texture_bitmap_data(stage, bitmap); + else + texture_pending = TRUE; + } + else + { + display_assert( + "### YOU GOT FUCKED in rasterizer_set_texture_direct_non_blocking", + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox.c", + 2035, + TRUE); + error(_error_silent, "### ERROR direct texture not found (stage=%d)", stage); + } + return texture_pending; +} + +union point2d *rasterizer_set_texture( + short stage, + short type, + short usage, + long bitmap_definition_index, + short bitmap_sequence_index) +{ + boolean success = FALSE; + struct bitmap_data *bitmap = NULL; + + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox.c", + 2058, + stage>=0 && stage=0 && type=0 && usagebitmaps.count; + + if (bitmap_count > 0) + { + bitmap = bitmap_group_try_and_get_bitmap( + bitmap_definition_index, + bitmap_sequence_index % bitmap_count); + if (bitmap->type == type) + { + rasterizer_set_texture_bitmap_data(stage, bitmap); + success = TRUE; + bitmap_dimensions.x = bitmap->width; + bitmap_dimensions.y = bitmap->height; + } + else + { + error( + _error_silent, + "### ERROR incompatible bitmap type in shader got %s expected %s", + bitmap_type_get_string(bitmap->type), + bitmap_type_get_string(type)); + bitmap = NULL; + } + } + } + if (!success) + { + long default_definition_index = + global_rasterizer_data->default_textures[type].index; + + if (default_definition_index != NONE) + bitmap = bitmap_group_try_and_get_bitmap( + default_definition_index, + usage); + if (bitmap) + { + rasterizer_set_texture_bitmap_data(stage, bitmap); + success = TRUE; + bitmap_dimensions.x = bitmap->width; + bitmap_dimensions.y = bitmap->height; + } + else + { + display_assert( + "### YOU GOT FUCKED in rasterizer_set_texture", + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox.c", + 2117, + TRUE); + error( + _error_silent, + "### ERROR default texture not found (stage=%d, type=%d, usage=%d)", + stage, + type, + usage); + } + } + return success ? &bitmap_dimensions : NULL; +} + +void rasterizer_set_framebuffer_blend_function( + short framebuffer_blend_function) +{ + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox.c", + 1907, + framebuffer_blend_function>=0 && framebuffer_blend_functiongame_time_sec; + rasterizer_profile_frame_begin(); + rasterizer_frame_statistics_begin(); + rasterizer_water_set_visibility_for_frame(FALSE); + rasterizer_lights_begin_for_new_frame(); + texture_cache_idle(); + IDirect3DDevice8_SetRenderState( + global_d3d_device, + D3DRS_DXT1NOISEENABLE, + rasterizer_debug_options.DXTC_noise); + if (rasterizer_debug_options.environment_decals) + { + rasterizer_decal_vertices_begin_update(); + decals_update(); + rasterizer_decal_vertices_end_update(); + } + return; +} + +void rasterizer_secondary_render_target_debug( + rectangle2d *bounds) +{ + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox.c", + 2532, + bounds); + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox.c", + 2533, + global_d3d_device); + if (rasterizer_debug_options.secondary_render_target_debug && + global_window_parameters.rasterizer_target == _rasterizer_target_render_primary) + { + real screen_constants[5][4]; + short screen_width; + short screen_height; + + rasterizer_set_target_as_texture( + 0, + _rasterizer_target_render_secondary, + 0); + IDirect3DDevice8_SetTextureStageState( + global_d3d_device, + 0, + D3DTSS_ADDRESSU, + D3DTADDRESS_CLAMP); + IDirect3DDevice8_SetTextureStageState( + global_d3d_device, + 0, + D3DTSS_ADDRESSV, + D3DTADDRESS_CLAMP); + IDirect3DDevice8_SetTextureStageState( + global_d3d_device, + 0, + D3DTSS_MAGFILTER, + D3DTEXF_LINEAR); + IDirect3DDevice8_SetTextureStageState( + global_d3d_device, + 0, + D3DTSS_MINFILTER, + D3DTEXF_LINEAR); + IDirect3DDevice8_SetTextureStageState( + global_d3d_device, + 0, + D3DTSS_MIPFILTER, + D3DTEXF_LINEAR); + IDirect3DDevice8_SetRenderState( + global_d3d_device, + D3DRS_CULLMODE, + D3DCULL_CCW); + IDirect3DDevice8_SetRenderState( + global_d3d_device, + D3DRS_COLORWRITEENABLE, + D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE); + IDirect3DDevice8_SetRenderState( + global_d3d_device, + D3DRS_ALPHABLENDENABLE, + FALSE); + IDirect3DDevice8_SetRenderState( + global_d3d_device, + D3DRS_ALPHATESTENABLE, + FALSE); + IDirect3DDevice8_SetRenderState( + global_d3d_device, + D3DRS_ZENABLE, + FALSE); + IDirect3DDevice8_SetRenderState( + global_d3d_device, + D3DRS_ZBIAS, + 0); + rasterizer_set_vertex_shader_permutation(4, 8, 0); + screen_width = global_window_parameters.camera.viewport_bounds.x1 - + global_window_parameters.camera.viewport_bounds.x0; + screen_height = global_window_parameters.camera.viewport_bounds.y1 - + global_window_parameters.camera.viewport_bounds.y0; + screen_constants[0][0] = 2.0f * (1.0f / screen_width); + screen_constants[0][1] = 0.0f; + screen_constants[0][2] = 0.0f; + screen_constants[0][3] = -1.0f - 1.0f / screen_width; + screen_constants[1][0] = 0.0f; + screen_constants[1][1] = -2.0f * (1.0f / screen_height); + screen_constants[1][2] = 0.0f; + screen_constants[1][3] = 1.0f + 1.0f / screen_height; + screen_constants[2][0] = 0.0f; + screen_constants[2][1] = 0.0f; + screen_constants[2][2] = 0.0f; + screen_constants[2][3] = 0.5f; + screen_constants[3][0] = 0.0f; + screen_constants[3][1] = 0.0f; + screen_constants[3][2] = 0.0f; + screen_constants[3][3] = 1.0f; + screen_constants[4][0] = RASTERIZER_TARGET_RENDER_SECONDARY_WIDTH; + screen_constants[4][1] = RASTERIZER_TARGET_RENDER_SECONDARY_HEIGHT; + screen_constants[4][2] = 0.0f; + screen_constants[4][3] = 1.0f; + D3DDevice_SetVertexShaderConstant( + -68, + screen_constants, + 5); + csmemset(&pixel_shader, 0, sizeof(pixel_shader)); + pixel_shader.texture_modes = 1; + pixel_shader.combiner_count = 1; + pixel_shader.final_combiner_inputs_abcd = 8; + rasterizer_set_pixel_shader(&pixel_shader); + IDirect3DDevice8_Begin(global_d3d_device, D3DPT_TRIANGLEFAN); + IDirect3DDevice8_SetVertexData2s(global_d3d_device, D3DVSDE_SPECULAR, 0, 1); + IDirect3DDevice8_SetVertexData2s(global_d3d_device, D3DVSDE_POSITION, bounds->x0, bounds->y0); + IDirect3DDevice8_SetVertexData2s(global_d3d_device, D3DVSDE_SPECULAR, 1, 1); + IDirect3DDevice8_SetVertexData2s(global_d3d_device, D3DVSDE_POSITION, bounds->x1, bounds->y0); + IDirect3DDevice8_SetVertexData2s(global_d3d_device, D3DVSDE_SPECULAR, 1, 0); + IDirect3DDevice8_SetVertexData2s(global_d3d_device, D3DVSDE_POSITION, bounds->x1, bounds->y1); + IDirect3DDevice8_SetVertexData2s(global_d3d_device, D3DVSDE_SPECULAR, 0, 0); + IDirect3DDevice8_SetVertexData2s(global_d3d_device, D3DVSDE_POSITION, bounds->x0, bounds->y1); + IDirect3DDevice8_End(global_d3d_device); + } + return; +} + +void _rasterizer_frame_end( + void) +{ + boolean success = TRUE; + short index; + + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox.c", + 1648, + global_d3d_device); + rasterizer_profile_frame_end(); + rasterizer_frame_statistics_end(); + + for (index = 0; index < 4; index++) + { + if (IDirect3DDevice8_SetTexture( + global_d3d_device, + index, + NULL) >= 0 && success) + { + success = TRUE; + } + else + { + success = FALSE; + rasterizer_error( + 0, + "IDirect3DDevice8_SetTexture(global_d3d_device, index, NULL)"); + } + } + for (index = 0; index < 16; index++) + { + if (IDirect3DDevice8_SetStreamSource( + global_d3d_device, + index, + NULL, + 0) >= 0 && success) + { + success = TRUE; + } + else + { + success = FALSE; + rasterizer_error( + 0, + "IDirect3DDevice8_SetStreamSource(global_d3d_device, index, NULL, 0)"); + } + } + if (IDirect3DDevice8_SetIndices( + global_d3d_device, + NULL, + 0) >= 0 && success) + { + success = TRUE; + } + else + { + success = FALSE; + rasterizer_error( + 0, + "IDirect3DDevice8_SetIndices(global_d3d_device, NULL, 0)"); + } + if (!success) + error(_error_silent, "### ERROR rasterizer_frame_end failed"); + return; +} + +void _rasterizer_present( + struct bitmap_data *screenshot_bitmap, + point2d const *screenshot_index) +{ + boolean success = TRUE; + + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox.c", + 1689, + global_d3d_device); + if (screenshot_bitmap && screenshot_bitmap->base_address) + { + rectangle2d bounds = rasterizer_globals.reserved04.screen_bounds; + + if (screenshot_index) + { + short screen_width = rasterizer_globals.reserved04.screen_bounds.x1 - + rasterizer_globals.reserved04.screen_bounds.x0; + short screen_height = rasterizer_globals.reserved04.screen_bounds.y1 - + rasterizer_globals.reserved04.screen_bounds.y0; + + bounds.x0 = screenshot_index->x * screen_width; + bounds.y0 = screenshot_index->y * screen_height; + bounds.x1 = bounds.x0 + screen_width; + bounds.y1 = bounds.y0 + screen_height; + } + if ((screenshot_bitmap->format == _bitmap_format_a8r8g8b8 || + screenshot_bitmap->format == _bitmap_format_x8r8g8b8) && + screenshot_bitmap->mipmap_count == 0 && + bounds.x0 >= 0 && + bounds.y0 >= 0 && + bounds.x1 <= screenshot_bitmap->width && + bounds.y1 <= screenshot_bitmap->height) + { + D3DSurface *d3d_backbuffer = NULL; + D3DSURFACE_DESC d3d_surface_desc; + + IDirect3DDevice8_GetBackBuffer( + global_d3d_device, + 0, + D3DBACKBUFFER_TYPE_MONO, + &d3d_backbuffer); + IDirect3DSurface8_GetDesc(d3d_backbuffer, &d3d_surface_desc); + if (d3d_surface_desc.Size == + d3d_surface_desc.Width * d3d_surface_desc.Height * sizeof(pixel32)) + { + D3DLOCKED_RECT d3d_locked_rect; + + IDirect3DSurface8_LockRect( + d3d_backbuffer, + &d3d_locked_rect, + NULL, + D3DLOCK_TILED | D3DLOCK_READONLY); + if (d3d_locked_rect.pBits) + { + short screen_width = rasterizer_globals.reserved04.screen_bounds.x1 - + rasterizer_globals.reserved04.screen_bounds.x0; + short screen_height = rasterizer_globals.reserved04.screen_bounds.y1 - + rasterizer_globals.reserved04.screen_bounds.y0; + short y; + + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox.c", + 1732, + d3d_locked_rect.Pitch==bitmap_format_get_bits_per_pixel(screenshot_bitmap->format)*screen_width/CHAR_BITS); + for (y = 0; y < screen_height; y++) + { + void *bitmap_address = bitmap_2d_address( + screenshot_bitmap, + bounds.x0, + bounds.y0 + y, + 0); + + csmemcpy( + bitmap_address, + (byte *)d3d_locked_rect.pBits + y * d3d_locked_rect.Pitch, + d3d_locked_rect.Pitch); + } + IDirect3DSurface8_UnlockRect(d3d_backbuffer); + success = TRUE; + } + else + { + error(_error_silent, "### ERROR rasterizer_present: failed to lock backbuffer surface"); + success = FALSE; + } + } + else + { + error(_error_silent, "### ERROR rasterizer_present: failed to get backbuffer surface"); + success = FALSE; + } + } + else + { + error(_error_silent, "### ERROR rasterizer_present: invalid bitmap"); + success = FALSE; + } + } + if (IDirect3DDevice8_Present( + global_d3d_device, + NULL, + NULL, + window_globals.hWndPresentTarget, + NULL) >= 0 && success) + { + success = TRUE; + } + else + { + success = FALSE; + rasterizer_error( + 0, + "IDirect3DDevice8_Present(global_d3d_device, NULL, NULL, window_globals.hWndPresentTarget, NULL)"); + } + rasterizer_globals.fps_accumulation_frame_index++; + if (!success) + error(_error_silent, "### ERROR rasterizer_present failed"); + return; +} + +short rasterizer_get_stencil_mode( + void) +{ + return rasterizer_state_cache.stencil_mode; +} + +void rasterizer_set_stencil_mode( + long stencil_mode) +{ + short mode; + + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox.c", + 3034, + global_d3d_device); + if (!rasterizer_debug_options.stencil_mask) + stencil_mode = RASTERIZER_STENCIL_MODE_NONE; + mode = (short)stencil_mode; + if (mode != rasterizer_state_cache.stencil_mode) + { + switch (mode) + { + case RASTERIZER_STENCIL_MODE_NONE: + IDirect3DDevice8_SetRenderState( + global_d3d_device, + D3DRS_STENCILENABLE, + FALSE); + break; + + case RASTERIZER_STENCIL_MODE_WRITE: + IDirect3DDevice8_SetRenderState( + global_d3d_device, + D3DRS_STENCILENABLE, + TRUE); + IDirect3DDevice8_SetRenderState( + global_d3d_device, + D3DRS_STENCILFAIL, + D3DSTENCILOP_KEEP); + IDirect3DDevice8_SetRenderState( + global_d3d_device, + D3DRS_STENCILZFAIL, + D3DSTENCILOP_KEEP); + IDirect3DDevice8_SetRenderState( + global_d3d_device, + D3DRS_STENCILPASS, + D3DSTENCILOP_REPLACE); + IDirect3DDevice8_SetRenderState( + global_d3d_device, + D3DRS_STENCILFUNC, + D3DCMP_ALWAYS); + IDirect3DDevice8_SetRenderState( + global_d3d_device, + D3DRS_STENCILREF, + 1); + IDirect3DDevice8_SetRenderState( + global_d3d_device, + D3DRS_STENCILMASK, + 1); + IDirect3DDevice8_SetRenderState( + global_d3d_device, + D3DRS_STENCILWRITEMASK, + 1); + break; + + case RASTERIZER_STENCIL_MODE_REJECT: + IDirect3DDevice8_SetRenderState( + global_d3d_device, + D3DRS_STENCILENABLE, + TRUE); + IDirect3DDevice8_SetRenderState( + global_d3d_device, + D3DRS_STENCILFAIL, + D3DSTENCILOP_KEEP); + IDirect3DDevice8_SetRenderState( + global_d3d_device, + D3DRS_STENCILZFAIL, + D3DSTENCILOP_KEEP); + IDirect3DDevice8_SetRenderState( + global_d3d_device, + D3DRS_STENCILPASS, + D3DSTENCILOP_KEEP); + IDirect3DDevice8_SetRenderState( + global_d3d_device, + D3DRS_STENCILFUNC, + D3DCMP_EQUAL); + IDirect3DDevice8_SetRenderState( + global_d3d_device, + D3DRS_STENCILREF, + 0); + IDirect3DDevice8_SetRenderState( + global_d3d_device, + D3DRS_STENCILMASK, + 1); + IDirect3DDevice8_SetRenderState( + global_d3d_device, + D3DRS_STENCILWRITEMASK, + 0); + break; + + case RASTERIZER_STENCIL_MODE_ACCEPT: + IDirect3DDevice8_SetRenderState( + global_d3d_device, + D3DRS_STENCILENABLE, + TRUE); + IDirect3DDevice8_SetRenderState( + global_d3d_device, + D3DRS_STENCILFAIL, + D3DSTENCILOP_KEEP); + SetRenderStateSmart( + D3DRS_STENCILZFAIL, + D3DSTENCILOP_KEEP); + SetRenderStateSmart( + D3DRS_STENCILPASS, + D3DSTENCILOP_KEEP); + SetRenderStateSmart( + D3DRS_STENCILFUNC, + D3DCMP_NOTEQUAL); + SetRenderStateSmart( + D3DRS_STENCILREF, + 0); + SetRenderStateSmart( + D3DRS_STENCILMASK, + 1); + SetRenderStateSmart( + D3DRS_STENCILWRITEMASK, + 0); + break; + + case RASTERIZER_STENCIL_MODE_WRITE_ALPHA_TESTED_DECAL: + SetRenderStateSmart( + D3DRS_STENCILENABLE, + TRUE); + SetRenderStateSmart( + D3DRS_STENCILFAIL, + D3DSTENCILOP_KEEP); + SetRenderStateSmart( + D3DRS_STENCILZFAIL, + D3DSTENCILOP_KEEP); + SetRenderStateSmart( + D3DRS_STENCILPASS, + D3DSTENCILOP_REPLACE); + SetRenderStateSmart( + D3DRS_STENCILFUNC, + D3DCMP_EQUAL); + SetRenderStateSmart( + D3DRS_STENCILREF, + 2); + SetRenderStateSmart( + D3DRS_STENCILMASK, + 1); + SetRenderStateSmart( + D3DRS_STENCILWRITEMASK, + 2); + break; + + case RASTERIZER_STENCIL_MODE_REJECT_ALPHA_TESTED_DECAL: + SetRenderStateSmart( + D3DRS_STENCILENABLE, + TRUE); + SetRenderStateSmart( + D3DRS_STENCILFAIL, + D3DSTENCILOP_KEEP); + SetRenderStateSmart( + D3DRS_STENCILZFAIL, + D3DSTENCILOP_KEEP); + SetRenderStateSmart( + D3DRS_STENCILPASS, + D3DSTENCILOP_KEEP); + SetRenderStateSmart( + D3DRS_STENCILFUNC, + D3DCMP_EQUAL); + SetRenderStateSmart( + D3DRS_STENCILREF, + 0); + SetRenderStateSmart( + D3DRS_STENCILMASK, + 3); + SetRenderStateSmart( + D3DRS_STENCILWRITEMASK, + 0); + break; + + default: + display_assert( + "### ERROR unsupported stencil mode", + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox.c", + 3099, + TRUE); + system_exit(-1); + break; + } + rasterizer_state_cache.stencil_mode = mode; + } + return; +} + +void rasterizer_set_frustum_z( + real z_near, + real z_far) +{ + real vertex_constants[8][4]; + short column; + short row; + + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox.c", + 2967, + global_d3d_device); + render_camera_hack_frustum_z( + &global_window_parameters.frustum, + z_near, + z_far); + for (column = 0; column < 4; column++) + { + for (row = 0; row < 4; row++) + { + const real *n = global_window_parameters.frustum.world_to_view.n[row]; + + vertex_constants[column][row] = + n[0] * global_window_parameters.frustum.projection_matrix[0][column] + + n[1] * global_window_parameters.frustum.projection_matrix[1][column] + + n[2] * global_window_parameters.frustum.projection_matrix[2][column]; + } + vertex_constants[column][3] += + global_window_parameters.frustum.projection_matrix[3][column]; + } + vertex_constants[4][0] = global_window_parameters.camera.position.x; + vertex_constants[4][1] = global_window_parameters.camera.position.y; + vertex_constants[4][2] = global_window_parameters.camera.position.z; + vertex_constants[4][3] = 2.0f; + vertex_constants[5][0] = global_window_parameters.camera.forward.i; + vertex_constants[5][1] = global_window_parameters.camera.forward.j; + vertex_constants[5][2] = global_window_parameters.camera.forward.k; + vertex_constants[5][3] = 0.5f; + vertex_constants[6][0] = global_window_parameters.frustum.view_to_world.forward.i; + vertex_constants[6][1] = global_window_parameters.frustum.view_to_world.forward.j; + vertex_constants[6][2] = global_window_parameters.frustum.view_to_world.forward.k; + vertex_constants[6][3] = 1.0f; + vertex_constants[7][0] = global_window_parameters.frustum.view_to_world.left.i; + vertex_constants[7][1] = global_window_parameters.frustum.view_to_world.left.j; + vertex_constants[7][2] = global_window_parameters.frustum.view_to_world.left.k; + vertex_constants[7][3] = 255.9375f; + IDirect3DDevice8_SetVertexShaderConstant( + global_d3d_device, + -96, + vertex_constants, + 8); + return; +} + +void rasterizer_set_vertex_shader( + short vertex_shader_index) +{ + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox.c", + 2613, + vertex_shader_index>=0); + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox.c", + 2614, + vertex_shader_index= 0) + { + success = TRUE; + } + else + { + success = FALSE; + rasterizer_error( + result, + "IDirect3D8_CreateDevice(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, NULL, RASTERIZER_DEVICE_CREATION_FLAGS, &d3d_present_parameters, &global_d3d_device)"); + } + if (!global_d3d_device) + success = FALSE; + if (!success) + { + global_d3d_device = NULL; + error(_error_silent, "### ERROR failed to create D3D device"); + } + else + { + D3DCOLOR *palette_data; + + IDirect3DDevice8_GetDeviceCaps(global_d3d_device, &global_d3d_caps); + SetupSmartStates(); + palette_data = NULL; + result = IDirect3DDevice8_CreatePalette(global_d3d_device, D3DPALETTE_256, &d3d_palette); + if (success && result >= 0) + { + success = TRUE; + } + else + { + success = FALSE; + rasterizer_error( + result, + "IDirect3DDevice8_CreatePalette(global_d3d_device, D3DPALETTE_256, &d3d_palette)"); + } + result = IDirect3DPalette8_Lock(d3d_palette, &palette_data, 0); + if (success && result >= 0) + { + success = TRUE; + } + else + { + success = FALSE; + rasterizer_error( + result, + "IDirect3DPalette8_Lock(d3d_palette, &palette_data, 0)"); + } + csmemcpy(palette_data, global_vector_palette, sizeof(global_vector_palette)); + result = IDirect3DPalette8_Unlock(d3d_palette); + if (success && result >= 0) + { + success = TRUE; + } + else + { + success = FALSE; + rasterizer_error( + result, + "IDirect3DPalette8_Unlock(d3d_palette)"); + } + result = IDirect3DDevice8_SetPalette(global_d3d_device, 0, d3d_palette); + if (success && result >= 0) + { + success = TRUE; + } + else + { + success = FALSE; + rasterizer_error( + result, + "IDirect3DDevice8_SetPalette(global_d3d_device, 0, d3d_palette)"); + } + result = IDirect3DDevice8_SetPalette(global_d3d_device, 1, d3d_palette); + if (success && result >= 0) + { + success = TRUE; + } + else + { + success = FALSE; + rasterizer_error( + result, + "IDirect3DDevice8_SetPalette(global_d3d_device, 1, d3d_palette)"); + } + result = IDirect3DDevice8_SetPalette(global_d3d_device, 2, d3d_palette); + if (success && result >= 0) + { + success = TRUE; + } + else + { + success = FALSE; + rasterizer_error( + result, + "IDirect3DDevice8_SetPalette(global_d3d_device, 2, d3d_palette)"); + } + result = IDirect3DDevice8_SetPalette(global_d3d_device, 3, d3d_palette); + if (success && result >= 0) + { + success = TRUE; + } + else + { + success = FALSE; + rasterizer_error( + result, + "IDirect3DDevice8_SetPalette(global_d3d_device, 3, d3d_palette)"); + } + if (success) + { + D3DBaseTexture *d3d_texture; + D3DSurface *d3d_surface; + short mipmap_index; + short frame_index; + + IDirect3DDevice8_GetBackBuffer( + global_d3d_device, + 0, + D3DBACKBUFFER_TYPE_MONO, + &global_d3d_surface_render_primary); + result = IDirect3DDevice8_GetDepthStencilSurface( + global_d3d_device, + &global_d3d_surface_render_primary_z); + if (success && result >= 0) + { + success = TRUE; + } + else + { + success = FALSE; + rasterizer_error( + result, + "IDirect3DDevice8_GetDepthStencilSurface(global_d3d_device, &global_d3d_surface_render_primary_z)"); + } + global_d3d_texture_render_primary[0] = match_malloc( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox.c", + 562, + sizeof(D3DBaseTexture)); + global_d3d_texture_render_primary[1] = match_malloc( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox.c", + 563, + sizeof(D3DBaseTexture)); + if (global_d3d_texture_render_primary[0] && global_d3d_texture_render_primary[1]) + { + for (frame_index = 0; frame_index < 2; frame_index++) + { + d3d_texture = global_d3d_texture_render_primary[frame_index]; + + d3d_texture->Common = RASTERIZER_TARGET_RENDER_PRIMARY_COMMON; + d3d_texture->Data = (frame_index == 1) ? global_d3d_surface_render_primary->Data : 0; + d3d_texture->Lock = 0; + d3d_texture->Size = RASTERIZER_TARGET_RENDER_PRIMARY_SIZE; + d3d_texture->Format = RASTERIZER_TARGET_RENDER_PRIMARY_FORMAT; + } + } + else + { + success = FALSE; + } + d3d_surface = match_malloc( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox.c", + 610, + sizeof(D3DSurface)); + global_d3d_surface_render_primary_copy = d3d_surface; + if (d3d_surface) + { + *d3d_surface = *global_d3d_surface_render_primary; + d3d_surface->Data = global_d3d_surface_render_primary_z->Data; + } + else + { + success = FALSE; + } + d3d_texture = match_malloc( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox.c", + 623, + sizeof(D3DBaseTexture)); + global_d3d_texture_render_primary_copy = d3d_texture; + if (d3d_texture) + { + d3d_texture->Common = RASTERIZER_TARGET_RENDER_PRIMARY_COMMON; + d3d_texture->Data = global_d3d_surface_render_primary_z->Data; + d3d_texture->Lock = 0; + d3d_texture->Size = RASTERIZER_TARGET_RENDER_PRIMARY_SIZE; + d3d_texture->Format = RASTERIZER_TARGET_RENDER_PRIMARY_FORMAT; + } + else + { + success = FALSE; + } + result = IDirect3DDevice8_CreateTexture( + global_d3d_device, + RASTERIZER_TARGET_RENDER_SECONDARY_WIDTH, + RASTERIZER_TARGET_RENDER_SECONDARY_HEIGHT, + 1, + D3DUSAGE_RENDERTARGET, + D3DFMT_LIN_A8R8G8B8, + D3DPOOL_DEFAULT, + &global_d3d_texture_render_secondary); + if (success && result >= 0) + { + success = TRUE; + } + else + { + success = FALSE; + rasterizer_error( + result, + "IDirect3DDevice8_CreateTexture(global_d3d_device, RASTERIZER_TARGET_RENDER_SECONDARY_WIDTH, RASTERIZER_TARGET_RENDER_SECONDARY_HEIGHT, 1, D3DUSAGE_RENDERTARGET, D3DFMT_LIN_A8R8G8B8, D3DPOOL_DEFAULT, &global_d3d_texture_render_secondary)"); + } + result = IDirect3DTexture8_GetSurfaceLevel( + global_d3d_texture_render_secondary, + 0, + &global_d3d_surface_render_secondary); + if (success && result >= 0) + { + success = TRUE; + } + else + { + success = FALSE; + rasterizer_error( + result, + "IDirect3DTexture8_GetSurfaceLevel(global_d3d_texture_render_secondary, 0, &global_d3d_surface_render_secondary)"); + } + if (!global_d3d_texture_render_secondary || !global_d3d_surface_render_secondary) + success = FALSE; + global_d3d_texture_render_secondary_z = NULL; + global_d3d_surface_render_secondary_z = NULL; + result = IDirect3DDevice8_CreateTexture( + global_d3d_device, + RASTERIZER_TARGET_WATER_SIZE, + RASTERIZER_TARGET_WATER_SIZE, + RASTERIZER_TARGET_WATER_MAX_MIPMAP_LEVELS, + D3DUSAGE_RENDERTARGET, + D3DFMT_A8R8G8B8, + D3DPOOL_DEFAULT, + &global_d3d_texture_water); + if (success && result >= 0) + { + success = TRUE; + } + else + { + success = FALSE; + rasterizer_error( + result, + "IDirect3DDevice8_CreateTexture(global_d3d_device, RASTERIZER_TARGET_WATER_SIZE, RASTERIZER_TARGET_WATER_SIZE, RASTERIZER_TARGET_WATER_MAX_MIPMAP_LEVELS, D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &global_d3d_texture_water)"); + } + if (!global_d3d_texture_water) + success = FALSE; + for (mipmap_index = 0; success && mipmap_index < RASTERIZER_TARGET_WATER_MAX_MIPMAP_LEVELS; mipmap_index++) + { + result = IDirect3DTexture8_GetSurfaceLevel( + global_d3d_texture_water, + mipmap_index, + &global_d3d_surface_water[mipmap_index]); + if (success && result >= 0) + { + success = TRUE; + } + else + { + success = FALSE; + rasterizer_error( + result, + "IDirect3DTexture8_GetSurfaceLevel(global_d3d_texture_water, mipmap_index, &global_d3d_surface_water[mipmap_index])"); + } + if (!global_d3d_surface_water[mipmap_index]) + success = FALSE; + } + result = IDirect3DDevice8_CreateTexture( + global_d3d_device, + RASTERIZER_TARGET_SHADOW_PRIMARY_SIZE, + RASTERIZER_TARGET_SHADOW_PRIMARY_SIZE, + 1, + D3DUSAGE_RENDERTARGET, + D3DFMT_R5G6B5, + D3DPOOL_DEFAULT, + &global_d3d_texture_shadow_primary); + if (success && result >= 0) + { + success = TRUE; + } + else + { + success = FALSE; + rasterizer_error( + result, + "IDirect3DDevice8_CreateTexture(global_d3d_device, RASTERIZER_TARGET_SHADOW_PRIMARY_SIZE, RASTERIZER_TARGET_SHADOW_PRIMARY_SIZE, 1, D3DUSAGE_RENDERTARGET, D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &global_d3d_texture_shadow_primary)"); + } + result = IDirect3DTexture8_GetSurfaceLevel( + global_d3d_texture_shadow_primary, + 0, + &global_d3d_surface_shadow_primary); + if (success && result >= 0) + { + success = TRUE; + } + else + { + success = FALSE; + rasterizer_error( + result, + "IDirect3DTexture8_GetSurfaceLevel(global_d3d_texture_shadow_primary, 0, &global_d3d_surface_shadow_primary)"); + } + if (!global_d3d_texture_shadow_primary || !global_d3d_surface_shadow_primary) + success = FALSE; + result = IDirect3DDevice8_CreateTexture( + global_d3d_device, + RASTERIZER_TARGET_SHADOW_SECONDARY_SIZE, + RASTERIZER_TARGET_SHADOW_SECONDARY_SIZE, + 1, + D3DUSAGE_RENDERTARGET, + D3DFMT_R5G6B5, + D3DPOOL_DEFAULT, + &global_d3d_texture_shadow_secondary); + if (success && result >= 0) + { + success = TRUE; + } + else + { + success = FALSE; + rasterizer_error( + result, + "IDirect3DDevice8_CreateTexture(global_d3d_device, RASTERIZER_TARGET_SHADOW_SECONDARY_SIZE, RASTERIZER_TARGET_SHADOW_SECONDARY_SIZE, 1, D3DUSAGE_RENDERTARGET, D3DFMT_R5G6B5, D3DPOOL_DEFAULT, &global_d3d_texture_shadow_secondary)"); + } + result = IDirect3DTexture8_GetSurfaceLevel( + global_d3d_texture_shadow_secondary, + 0, + &global_d3d_surface_shadow_secondary); + if (success && result >= 0) + { + success = TRUE; + } + else + { + success = FALSE; + rasterizer_error( + result, + "IDirect3DTexture8_GetSurfaceLevel(global_d3d_texture_shadow_secondary, 0, &global_d3d_surface_shadow_secondary)"); + } + if (!global_d3d_texture_shadow_secondary || !global_d3d_surface_shadow_secondary) + success = FALSE; + result = IDirect3DDevice8_CreateTexture( + global_d3d_device, + RASTERIZER_TARGET_SUN_GLOW_SIZE, + RASTERIZER_TARGET_SUN_GLOW_SIZE, + 1, + D3DUSAGE_RENDERTARGET, + D3DFMT_A8R8G8B8, + D3DPOOL_DEFAULT, + &global_d3d_texture_sun_glow_primary); + if (success && result >= 0) + { + success = TRUE; + } + else + { + success = FALSE; + rasterizer_error( + result, + "IDirect3DDevice8_CreateTexture(global_d3d_device, RASTERIZER_TARGET_SUN_GLOW_SIZE, RASTERIZER_TARGET_SUN_GLOW_SIZE, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &global_d3d_texture_sun_glow_primary)"); + } + result = IDirect3DTexture8_GetSurfaceLevel( + global_d3d_texture_sun_glow_primary, + 0, + &global_d3d_surface_sun_glow_primary); + if (success && result >= 0) + { + success = TRUE; + } + else + { + success = FALSE; + rasterizer_error( + result, + "IDirect3DTexture8_GetSurfaceLevel(global_d3d_texture_sun_glow_primary, 0, &global_d3d_surface_sun_glow_primary)"); + } + if (!global_d3d_texture_sun_glow_primary || !global_d3d_surface_sun_glow_primary) + success = FALSE; + result = IDirect3DDevice8_CreateTexture( + global_d3d_device, + RASTERIZER_TARGET_SUN_GLOW_SIZE, + RASTERIZER_TARGET_SUN_GLOW_SIZE, + 1, + D3DUSAGE_RENDERTARGET, + D3DFMT_A8R8G8B8, + D3DPOOL_DEFAULT, + &global_d3d_texture_sun_glow_secondary); + if (success && result >= 0) + { + success = TRUE; + } + else + { + success = FALSE; + rasterizer_error( + result, + "IDirect3DDevice8_CreateTexture(global_d3d_device, RASTERIZER_TARGET_SUN_GLOW_SIZE, RASTERIZER_TARGET_SUN_GLOW_SIZE, 1, D3DUSAGE_RENDERTARGET, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &global_d3d_texture_sun_glow_secondary)"); + } + result = IDirect3DTexture8_GetSurfaceLevel( + global_d3d_texture_sun_glow_secondary, + 0, + &global_d3d_surface_sun_glow_secondary); + if (success && result >= 0) + { + success = TRUE; + } + else + { + success = FALSE; + rasterizer_error( + result, + "IDirect3DTexture8_GetSurfaceLevel(global_d3d_texture_sun_glow_secondary, 0, &global_d3d_surface_sun_glow_secondary)"); + } + if (!global_d3d_texture_sun_glow_secondary || !global_d3d_surface_sun_glow_secondary) + success = FALSE; + if (!success) + { + error(_error_silent, "### ERROR failed to create offscreen surface(s)"); + } + else + { + IDirect3DDevice8_SetShaderConstantMode(global_d3d_device, D3DSCM_192CONSTANTS); + success = TRUE; + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_ZENABLE, TRUE); + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_ZWRITEENABLE, TRUE); + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_ZFUNC, D3DCMP_LESSEQUAL); + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_ZBIAS, 0); + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_SOLIDOFFSETENABLE, TRUE); + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_ALPHATESTENABLE, FALSE); + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_ALPHAFUNC, D3DCMP_GREATER); + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_ALPHAREF, 0); + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_ALPHABLENDENABLE, FALSE); + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_SRCBLEND, D3DBLEND_ONE); + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_DESTBLEND, D3DBLEND_ZERO); + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_BLENDOP, D3DBLENDOP_ADD); + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_FOGENABLE, TRUE); + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_LIGHTING, FALSE); + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_SPECULARENABLE, TRUE); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 0, D3DTSS_TEXCOORDINDEX, 0); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 1, D3DTSS_TEXCOORDINDEX, 1); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 2, D3DTSS_TEXCOORDINDEX, 2); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 3, D3DTSS_TEXCOORDINDEX, 3); + D3DDevice_SetFlickerFilter(RASTERIZER_FLICKER_FILTER_LEVEL); + D3DDevice_SetSoftDisplayFilter(FALSE); + } + } + } + } + rasterizer_filthy_bitmap_default_initialize(); + success = success && + rasterizer_memory_pool_initialize() && + rasterizer_dynamic_geometry_initialize() && + rasterizer_transparent_geometry_initialize() && + rasterizer_vertex_shaders_initialize() && + rasterizer_debug_initialize() && + rasterizer_frame_statistics_initialize() && + rasterizer_text_cache_initialize() && + rasterizer_detail_objects_initialize() && + rasterizer_profile_initialize() && + rasterizer_environment_fog_screen_initialize(); + rasterizer_screen_effects_initialize(); + texture_cache_new(); + rasterizer_debug_begin(); + if (success) + rasterizer_globals.initialized = TRUE; + else + error(_error_silent, "### ERROR failed to initialize rasterizer"); + return success; +} + +/* ---------- private code */ +void SetupSmartStates( + void) +{ + long stage_index; + long state_index; + + for (state_index = 0; state_index < D3DRS_MAX; state_index++) + IDirect3DDevice8_GetRenderState( + global_d3d_device, + state_index, + &renderstate_table[state_index]); + for (state_index = 0; state_index < D3DTSS_MAX; state_index++) + { + IDirect3DDevice8_GetTextureStageState( + global_d3d_device, + 0, + state_index, + &texturestagestate_table[0][state_index]); + IDirect3DDevice8_GetTextureStageState( + global_d3d_device, + 1, + state_index, + &texturestagestate_table[1][state_index]); + IDirect3DDevice8_GetTextureStageState( + global_d3d_device, + 2, + state_index, + &texturestagestate_table[2][state_index]); + IDirect3DDevice8_GetTextureStageState( + global_d3d_device, + 3, + state_index, + &texturestagestate_table[3][state_index]); + } + for (stage_index = 0; stage_index < D3DTSS_MAXSTAGES; stage_index++) + texture_table[stage_index] = NULL; + return; +} + + +void *rasterizer_get_bitmap_default_hardware_format( + struct bitmap_data const *bitmap) +{ + void *hardware_format; + + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox.c", + 209, + bitmap); + switch (bitmap->type) + { + case _bitmap_type_2d: + hardware_format = rasterizer_default_2d_hardware_format; + break; + + case _bitmap_type_3d: + hardware_format = rasterizer_default_2d_hardware_format; + break; + + case _bitmap_type_cube_map: + hardware_format = rasterizer_default_cm_hardware_format; + break; + + default: + display_assert( + "### ERROR unsupported bitmap type", + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox.c", + 223, + TRUE); + system_exit(-1); + break; + } + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox.c", + 226, + hardware_format); + return hardware_format; +} + +static void rasterizer_filthy_bitmap_default_initialize( + void) +{ + IDirect3DTexture8 *default_2d_hardware_format; + IDirect3DVolumeTexture8 *default_3d_hardware_format; + IDirect3DCubeTexture8 *default_cm_hardware_format; + D3DLOCKED_RECT d3d_locked_rect; + D3DLOCKED_BOX d3d_locked_box; + word pixels[2]; + boolean success; + HRESULT result; + long face_index; + long face_count; + long pixel_index; + long pixel_count; + + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox.c", + 239, + global_d3d_device); + result = IDirect3DDevice8_CreateTexture( + global_d3d_device, + DEFAULT_BITMAP_SIZE, + DEFAULT_BITMAP_SIZE, + 1, + 0, + D3DFMT_A4R4G4B4, + D3DPOOL_MANAGED, + &default_2d_hardware_format); + if (result >= 0) + { + success = TRUE; + } + else + { + success = FALSE; + rasterizer_error( + result, + "IDirect3DDevice8_CreateTexture(global_d3d_device, 4, 4, 1, 0, D3DFMT_A4R4G4B4, D3DPOOL_MANAGED, &(IDirect3DTexture8*)default_2d_hardware_format)"); + } + result = IDirect3DDevice8_CreateVolumeTexture( + global_d3d_device, + DEFAULT_BITMAP_SIZE, + DEFAULT_BITMAP_SIZE, + DEFAULT_BITMAP_SIZE, + 1, + 0, + D3DFMT_A4R4G4B4, + D3DPOOL_MANAGED, + &default_3d_hardware_format); + if (success && result >= 0) + { + success = TRUE; + } + else + { + success = FALSE; + rasterizer_error( + result, + "IDirect3DDevice8_CreateVolumeTexture(global_d3d_device, 4, 4, 4, 1, 0, D3DFMT_A4R4G4B4, D3DPOOL_MANAGED, &(IDirect3DVolumeTexture8*)default_3d_hardware_format)"); + } + result = IDirect3DDevice8_CreateCubeTexture( + global_d3d_device, + DEFAULT_BITMAP_SIZE, + 1, + 0, + D3DFMT_A4R4G4B4, + D3DPOOL_MANAGED, + &default_cm_hardware_format); + if (success && result >= 0) + { + success = TRUE; + } + else + { + success = FALSE; + rasterizer_error( + result, + "IDirect3DDevice8_CreateCubeTexture(global_d3d_device, 4, 1, 0, D3DFMT_A4R4G4B4, D3DPOOL_MANAGED, &(IDirect3DCubeTexture8*)default_cm_hardware_format)"); + } + if (success && + default_2d_hardware_format && + default_3d_hardware_format && + default_cm_hardware_format) + { + pixels[0] = DEFAULT_BITMAP_PIXEL0; + pixels[1] = DEFAULT_BITMAP_PIXEL1; + IDirect3DTexture8_LockRect( + default_2d_hardware_format, + 0, + &d3d_locked_rect, + NULL, + 0); + for (pixel_index = 0, pixel_count = DEFAULT_BITMAP_SIZE * DEFAULT_BITMAP_SIZE; pixel_count; pixel_index++, pixel_count--) + ((word *)d3d_locked_rect.pBits)[pixel_index] = pixels[pixel_index & 1]; + IDirect3DTexture8_UnlockRect( + default_2d_hardware_format, + 0); + IDirect3DVolumeTexture8_LockBox( + default_3d_hardware_format, + 0, + &d3d_locked_box, + NULL, + 0); + for (pixel_index = 0, pixel_count = DEFAULT_BITMAP_SIZE * DEFAULT_BITMAP_SIZE * DEFAULT_BITMAP_SIZE; pixel_count; pixel_index++, pixel_count--) + ((word *)d3d_locked_box.pBits)[pixel_index] = pixels[pixel_index & 1]; + IDirect3DVolumeTexture8_UnlockBox( + default_3d_hardware_format, + 0); + success = TRUE; + for (face_index = 0, face_count = NUMBER_OF_CUBE_MAP_FACES; face_count; face_index++, face_count--) + { + result = IDirect3DCubeTexture8_LockRect( + default_cm_hardware_format, + face_index, + 0, + &d3d_locked_rect, + NULL, + 0); + if (success && result >= 0) + { + success = TRUE; + } + else + { + success = FALSE; + rasterizer_error( + result, + "IDirect3DCubeTexture8_LockRect((IDirect3DCubeTexture8*)default_cm_hardware_format, face_index, 0, &d3d_locked_rect, NULL, 0)"); + } + for (pixel_index = 0, pixel_count = DEFAULT_BITMAP_SIZE * DEFAULT_BITMAP_SIZE; pixel_count; pixel_index++, pixel_count--) + ((word *)d3d_locked_rect.pBits)[pixel_index] = pixels[pixel_index & 1]; + result = IDirect3DCubeTexture8_UnlockRect( + default_cm_hardware_format, + face_index, + 0); + if (success && result >= 0) + { + success = TRUE; + } + else + { + success = FALSE; + rasterizer_error( + result, + "IDirect3DCubeTexture8_UnlockRect((IDirect3DCubeTexture8*)default_cm_hardware_format, face_index, 0)"); + } + } + } + else + { + success = FALSE; + } + match_vassert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox.c", + 311, + success, + "### ERROR rasterizer_filthy_bitmap_default_initialize failed"); + rasterizer_default_2d_hardware_format = default_2d_hardware_format; + rasterizer_default_3d_hardware_format = default_3d_hardware_format; + rasterizer_default_cm_hardware_format = default_cm_hardware_format; + return; +} diff --git a/research/fifty_objects_20260925/w/breakable_surfaces_audit/patches/b/rasterizer_xbox_hardware_geometry.c b/research/fifty_objects_20260925/w/breakable_surfaces_audit/patches/b/rasterizer_xbox_hardware_geometry.c new file mode 100644 index 00000000..8e6fa401 --- /dev/null +++ b/research/fifty_objects_20260925/w/breakable_surfaces_audit/patches/b/rasterizer_xbox_hardware_geometry.c @@ -0,0 +1,334 @@ +/* +RASTERIZER_XBOX_HARDWARE_GEOMETRY.C + +symbols in this file: +00158410 0020: + _code_00158410 (0000) +00158430 0020: + _code_00158430 (0000) +00158450 0010: + _code_00158450@8 (0000) +00158460 0010: + _code_00158460@8 (0000) +00158470 0010: + _code_00158470@4 (0000) +00158480 0010: + _code_00158480 (0000) +00158490 0020: + _code_00158490 (0000) +001584B0 0010: + _code_001584b0@4 (0000) +001584C0 0010: + _code_001584c0 (0000) +001584D0 0010: + _code_001584d0@4 (0000) +001584E0 0010: + _code_001584e0 (0000) +001584F0 0020: + _code_001584f0 (0000) +00158510 0010: + _code_00158510@4 (0000) +00158520 0170: + _rasterizer_vertex_buffer_new (0000) +00158690 0030: + _rasterizer_vertex_buffer_delete (0000) +001586C0 0160: + _rasterizer_triangle_buffer_new (0000) +00158820 0030: + _rasterizer_triangle_buffer_delete (0000) +00290F84 0039: + ??_C@_0DJ@PABNNDOA@?$CD?$CD?$CD?5ERROR?5failed?5to?5create?5verte@ (0000) +00290FC0 009a: + ??_C@_0JK@INEJEDKE@IDirect3DDevice8_CreateVertexBuf@ (0000) +0029105C 002c: + ??_C@_0CM@JPLBMMAK@vertex_size?$CKcount?$DN?$DNbuffer_size?5?$HM@ (0000) +00291088 0043: + ??_C@_0ED@PHIGAHC@c?3?2halo?2SOURCE?2rasterizer?2xbox?2r@ (0000) +002910D0 00a5: + ??_C@_0KF@HKLHKIPE@IDirect3DDevice8_CreateIndexBuff@ (0000) +00291178 003b: + ??_C@_0DL@GGBLFLCG@?$CD?$CD?$CD?5ERROR?5failed?5to?5create?5trian@ (0000) +002911B4 000a: + ??_C@_09PNPFALML@triangles?$AA@ (0000) +002911C0 0010: + ??_C@_0BA@LCGOFHFK@triangle_buffer?$AA@ (0000) +*/ + +/* ---------- headers */ + +#include "cseries.h" +#include "cseries/errors.h" +#include "rasterizer/rasterizer.h" +#include "rasterizer/rasterizer_geometry.h" +#include +#include "rasterizer/xbox/rasterizer_xbox.h" + +/* ---------- constants */ + +/* ---------- macros */ + +/* ---------- prototypes */ + +/* ---------- globals */ + +/* ---------- public code */ + +void __stdcall code_00158450( + void *resource, + void *data) +{ + return; +} + +void __stdcall code_00158460( + void *resource, + void *data) +{ + return; +} + +boolean rasterizer_vertex_buffer_new( + struct vertex_buffer *vertex_buffer, + long vertex_type, + long count, + void const *vertices, + long buffer_size) +{ + /* BUG: The January XDK CreateVertexBuffer failure returns without writing + * the output pointer (0x5de713..0x5de719); the original caller then tests + * that uninitialized output (January function +0xb3). This inherited + * failure-path bug is preserved; the Unlock restoration does not add it. + */ + D3DVertexBuffer *d3d_vertex_buffer; + byte *locked_vertices; + boolean success; + short vertex_size; + long result; + + success = TRUE; + vertex_size = rasterizer_geometry_get_vertex_size(vertex_type); + match_assert("c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_hardware_geometry.c", 24, vertex_buffer); + match_assert("c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_hardware_geometry.c", 25, vertex_size*count==buffer_size || !vertices); + + if (!count) + success = FALSE; + if (!global_d3d_device) + success = FALSE; + else if (success) + { + result = IDirect3DDevice8_CreateVertexBuffer( + global_d3d_device, + buffer_size, + D3DUSAGE_WRITEONLY, + 0, + D3DPOOL_MANAGED, + &d3d_vertex_buffer); + if (result >= 0) + { + success = TRUE; + } + else + { + success = FALSE; + rasterizer_error( + result, + "IDirect3DDevice8_CreateVertexBuffer(global_d3d_device, buffer_size, RASTERIZER_STATIC_BUFFER_USAGE, 0, RASTERIZER_STATIC_BUFFER_POOL, &d3d_vertex_buffer)"); + } + if (!d3d_vertex_buffer) + success = FALSE; + if (!d3d_vertex_buffer || !success) + d3d_vertex_buffer = NULL; + } + + if (vertices && success) + { + rasterizer_globals.current_lock_operation = _rasterizer_lock_vertexbuffer_new; + IDirect3DVertexBuffer8_Lock( + d3d_vertex_buffer, + 0, + buffer_size, + &locked_vertices, + 0); + rasterizer_globals.current_lock_operation = _rasterizer_lock_none; + + if (!locked_vertices) + success = FALSE; + if (!success) + { + locked_vertices = NULL; + } + else + { + csmemcpy(locked_vertices, vertices, buffer_size); + result = IDirect3DVertexBuffer8_Unlock(d3d_vertex_buffer); + if (result >= 0) + { + success = TRUE; + } + else + { + success = FALSE; + rasterizer_error( + result, + "IDirect3DVertexBuffer8_Unlock(d3d_vertex_buffer)"); + } + + vertex_buffer->count = count; + vertex_buffer->offset = 0; + vertex_buffer->base_address = (void *)vertices; + vertex_buffer->type = (short)vertex_type; + vertex_buffer->hardware_format = d3d_vertex_buffer; + } + } + + if (!success) + { + csmemset(vertex_buffer, 0, sizeof(*vertex_buffer)); + error(_error_silent, "### ERROR failed to create vertex buffer hardware format"); + } + + return success; +} + +void rasterizer_vertex_buffer_delete( + struct vertex_buffer *vertex_buffer) +{ + if (vertex_buffer && vertex_buffer->hardware_format) + { + IDirect3DVertexBuffer8_Release( + (D3DVertexBuffer *)vertex_buffer->hardware_format); + vertex_buffer->hardware_format = 0; + } + + return; +} + +boolean rasterizer_triangle_buffer_new( + struct triangle_buffer *triangle_buffer, + short triangle_type, + long count, + void const *triangles) +{ + D3DIndexBuffer *d3d_index_buffer; + byte *locked_triangles; + boolean success; + long buffer_size; + long result; + + success = TRUE; + buffer_size = 0; + match_assert("c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_hardware_geometry.c", 115, triangle_buffer); + match_assert("c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_hardware_geometry.c", 116, triangles); + match_assert("c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_hardware_geometry.c", 117, count>0); + + switch (triangle_type) + { + case 0: + buffer_size = 6 * count; + break; + case 1: + buffer_size = 2 * count + 4; + break; + default: + display_assert( + "### ERROR unsupported triangle buffer type", + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_hardware_geometry.c", + 128, + TRUE); + system_exit(-1); + break; + } + + if (!global_d3d_device) + { + success = FALSE; + csmemset(triangle_buffer, 0, sizeof(*triangle_buffer)); + error(_error_silent, "### ERROR failed to create triangle buffer hardware format"); + } + else + { + if (success) + { + result = IDirect3DDevice8_CreateIndexBuffer( + global_d3d_device, + buffer_size, + D3DUSAGE_WRITEONLY, + D3DFMT_INDEX16, + D3DPOOL_MANAGED, + &d3d_index_buffer); + if (result >= 0) + { + success = TRUE; + } + else + { + success = FALSE; + rasterizer_error( + result, + "IDirect3DDevice8_CreateIndexBuffer(global_d3d_device, buffer_size, RASTERIZER_STATIC_BUFFER_USAGE, D3DFMT_INDEX16, RASTERIZER_STATIC_BUFFER_POOL, &d3d_index_buffer)"); + } + if (!d3d_index_buffer) + success = FALSE; + if (!success) + d3d_index_buffer = NULL; + } + + if (success) + { + IDirect3DIndexBuffer8_Lock( + d3d_index_buffer, + 0, + buffer_size, + &locked_triangles, + 0); + if (!locked_triangles) + success = FALSE; + if (!success) + locked_triangles = NULL; + } + + if (success) + { + csmemcpy(locked_triangles, triangles, buffer_size); + result = IDirect3DIndexBuffer8_Unlock(d3d_index_buffer); + if (result >= 0) + { + success = TRUE; + } + else + { + success = FALSE; + rasterizer_error( + result, + "IDirect3DIndexBuffer8_Unlock(d3d_index_buffer)"); + } + + triangle_buffer->type = triangle_type; + triangle_buffer->count = count; + triangle_buffer->base_address = (void *)triangles; + triangle_buffer->hardware_format = d3d_index_buffer; + } + else + { + csmemset(triangle_buffer, 0, sizeof(*triangle_buffer)); + error(_error_silent, "### ERROR failed to create triangle buffer hardware format"); + } + } + + return success; +} + +void rasterizer_triangle_buffer_delete( + struct triangle_buffer *triangle_buffer) +{ + if (triangle_buffer && triangle_buffer->hardware_format) + { + IDirect3DIndexBuffer8_Release( + (D3DIndexBuffer *)triangle_buffer->hardware_format); + triangle_buffer->hardware_format = 0; + } + + return; +} + +/* ---------- private code */ diff --git a/research/fifty_objects_20260925/w/breakable_surfaces_audit/patches/breakable_surfaces.c.patch b/research/fifty_objects_20260925/w/breakable_surfaces_audit/patches/breakable_surfaces.c.patch new file mode 100644 index 00000000..59a6b008 --- /dev/null +++ b/research/fifty_objects_20260925/w/breakable_surfaces_audit/patches/breakable_surfaces.c.patch @@ -0,0 +1,33 @@ +--- source/physics/breakable_surfaces.c 2026-09-23 17:32:49.506582500 -0700 ++++ scratch/w/breakable_surfaces_audit/patches/b/breakable_surfaces.c 2026-09-23 18:28:32.066646400 -0700 +@@ -51,21 +51,6 @@ + const struct damage_data *damage_data, + long seed_surface_index); + +-static __inline real_plane3d *breakable_surface_get_plane_from_designator( +- struct bsp3d const *bsp, +- long plane_designator, +- real_plane3d *result) +-{ +- real_plane3d *plane = TAG_BLOCK_GET_ELEMENT(&bsp->planes, plane_designator & LONG_MAX, real_plane3d); +- +- if (plane_designator & LONG_MIN) +- plane3d_negate(plane, result); +- else +- *result = *plane; +- +- return result; +-} +- + /* ---------- globals */ + + static struct breakable_surface_globals *globals; +@@ -318,7 +303,7 @@ + edge_index = surface->first_edge_index; + surface_vertex_index = 0; + +- breakable_surface_get_plane_from_designator(&collision_bsp->bsp3d, surface->plane_designator, &surface_plane); ++ bsp3d_get_plane_from_designator(&collision_bsp->bsp3d, surface->plane_designator, &surface_plane); + projection_axis = projection_from_vector3d(&surface_plane.n); + projection_sign = projection_sign_from_vector3d(&surface_plane.n, projection_axis); + diff --git a/research/fifty_objects_20260925/w/breakable_surfaces_audit/patches/config.json.patch b/research/fifty_objects_20260925/w/breakable_surfaces_audit/patches/config.json.patch new file mode 100644 index 00000000..23c8533d --- /dev/null +++ b/research/fifty_objects_20260925/w/breakable_surfaces_audit/patches/config.json.patch @@ -0,0 +1,11 @@ +--- config/config.json 2026-09-23 17:32:49.254375000 -0700 ++++ scratch/w/breakable_surfaces_audit/patches/b/config.json 2026-09-23 18:28:32.038787300 -0700 +@@ -517,7 +517,7 @@ + { "name": "source/physics/collision_bsp.c", "index": 142, "status": "NonMatching" }, + { "name": "source/physics/bsp3d.c", "index": 143, "status": "Matching" }, + { "name": "source/physics/bsp2d.c", "index": 144, "status": "Matching" }, +- { "name": "source/physics/breakable_surfaces.c", "index": 145, "status": "NonMatching", "options": { "cflags": [ "/nologo", "/c", "/O2", "/Oy-", "/Ow", "/QIfist" ] } }, ++ { "name": "source/physics/breakable_surfaces.c", "index": 145, "status": "NonMatching" }, + { "name": "source/objects/scenery_group.c", "index": 146, "status": "Matching" }, + { "name": "source/objects/scenery.c", "index": 147, "status": "Matching" }, + { "name": "source/objects/placeholder_definitions.c", "index": 148, "status": "Matching" }, diff --git a/research/fifty_objects_20260925/w/breakable_surfaces_audit/patches/rasterizer_xbox.c.patch b/research/fifty_objects_20260925/w/breakable_surfaces_audit/patches/rasterizer_xbox.c.patch new file mode 100644 index 00000000..4b99903c --- /dev/null +++ b/research/fifty_objects_20260925/w/breakable_surfaces_audit/patches/rasterizer_xbox.c.patch @@ -0,0 +1,255 @@ +--- source/rasterizer/xbox/rasterizer_xbox.c 2026-09-23 17:32:49.514654400 -0700 ++++ scratch/w/breakable_surfaces_audit/patches/b/rasterizer_xbox.c 2026-09-23 18:29:10.481602000 -0700 +@@ -437,14 +437,6 @@ + + enum + { +- _framebuffer_blend_state_source_blend = 0, +- _framebuffer_blend_state_destination_blend, +- _framebuffer_blend_state_blend_operation, +- NUMBER_OF_FRAMEBUFFER_BLEND_STATES +-}; +- +-enum +-{ + RASTERIZER_MAXIMUM_TEXTURE_STAGES = 4, + }; + +@@ -786,72 +778,40 @@ + + /* ---------- prototypes */ + ++static void rasterizer_filthy_bitmap_default_initialize( ++ void); ++ + void SetupSmartStates( + void); + + /* ---------- globals */ + +-/* January keeps this object's private Direct3D state in one contiguous owner. +- * The aggregate name follows the subsystem convention; member names come from +- * the object's own IDirect3D*() error strings and their relocation offsets. */ +-struct rasterizer_xbox_d3d_globals +-{ +- real node_matrix_constants +- [RASTERIZER_MAXIMUM_NODES_PER_MODEL][3][4]; /* +0 */ +- point2d bitmap_dimensions_non_blocking; /* +2112 */ +- point2d bitmap_dimensions; /* +2116 */ +- Direct3D *d3d; /* +2120 */ +- /* hand-built descriptors wrapping the two back buffers */ +- D3DBaseTexture *global_d3d_texture_render_primary[2];/* +2124 */ +- D3DSurface *global_d3d_surface_render_primary; /* +2132 */ +- D3DSurface *global_d3d_surface_render_primary_z; /* +2136 */ +- D3DTexture *global_d3d_texture_render_secondary; /* +2140 */ +- /* the render-secondary target has no depth buffer; both slots are +- * explicitly cleared at initialization. The texture name is inferred +- * from the surface name immediately behind it. */ +- D3DTexture *global_d3d_texture_render_secondary_z; /* +2144 */ +- D3DSurface *global_d3d_surface_render_secondary; /* +2148 */ +- D3DSurface *global_d3d_surface_render_secondary_z; /* +2152 */ +- D3DTexture *global_d3d_texture_shadow_primary; /* +2156 */ +- D3DSurface *global_d3d_surface_shadow_primary; /* +2160 */ +- D3DTexture *global_d3d_texture_shadow_secondary; /* +2164 */ +- D3DSurface *global_d3d_surface_shadow_secondary; /* +2168 */ +- D3DTexture *global_d3d_texture_sun_glow_primary; /* +2172 */ +- D3DSurface *global_d3d_surface_sun_glow_primary; /* +2176 */ +- D3DTexture *global_d3d_texture_sun_glow_secondary; /* +2180 */ +- D3DSurface *global_d3d_surface_sun_glow_secondary; /* +2184 */ +- D3DTexture *global_d3d_texture_water; /* +2188 */ +- D3DSurface *global_d3d_surface_water +- [RASTERIZER_TARGET_WATER_MAX_MIPMAP_LEVELS]; /* +2192 */ +- D3DBaseTexture *global_d3d_texture_render_primary_copy; /* +2208 */ +- D3DSurface *global_d3d_surface_render_primary_copy; /* +2212 */ +-}; +- +-struct rasterizer_xbox_d3d_globals rasterizer_xbox_d3d_globals = { 0 }; +- +-#define node_matrix_constants rasterizer_xbox_d3d_globals.node_matrix_constants +-#define d3d rasterizer_xbox_d3d_globals.d3d +-#define bitmap_dimensions_non_blocking rasterizer_xbox_d3d_globals.bitmap_dimensions_non_blocking +-#define bitmap_dimensions rasterizer_xbox_d3d_globals.bitmap_dimensions +-#define global_d3d_texture_render_primary rasterizer_xbox_d3d_globals.global_d3d_texture_render_primary +-#define global_d3d_surface_render_primary rasterizer_xbox_d3d_globals.global_d3d_surface_render_primary +-#define global_d3d_surface_render_primary_z rasterizer_xbox_d3d_globals.global_d3d_surface_render_primary_z +-#define global_d3d_texture_render_secondary rasterizer_xbox_d3d_globals.global_d3d_texture_render_secondary +-#define global_d3d_texture_render_secondary_z rasterizer_xbox_d3d_globals.global_d3d_texture_render_secondary_z +-#define global_d3d_surface_render_secondary rasterizer_xbox_d3d_globals.global_d3d_surface_render_secondary +-#define global_d3d_texture_shadow_primary rasterizer_xbox_d3d_globals.global_d3d_texture_shadow_primary +-#define global_d3d_surface_shadow_primary rasterizer_xbox_d3d_globals.global_d3d_surface_shadow_primary +-#define global_d3d_texture_shadow_secondary rasterizer_xbox_d3d_globals.global_d3d_texture_shadow_secondary +-#define global_d3d_surface_shadow_secondary rasterizer_xbox_d3d_globals.global_d3d_surface_shadow_secondary +-#define global_d3d_texture_sun_glow_primary rasterizer_xbox_d3d_globals.global_d3d_texture_sun_glow_primary +-#define global_d3d_surface_sun_glow_primary rasterizer_xbox_d3d_globals.global_d3d_surface_sun_glow_primary +-#define global_d3d_texture_sun_glow_secondary rasterizer_xbox_d3d_globals.global_d3d_texture_sun_glow_secondary +-#define global_d3d_surface_sun_glow_secondary rasterizer_xbox_d3d_globals.global_d3d_surface_sun_glow_secondary +-#define global_d3d_texture_water rasterizer_xbox_d3d_globals.global_d3d_texture_water +-#define global_d3d_surface_water rasterizer_xbox_d3d_globals.global_d3d_surface_water +-#define global_d3d_surface_render_secondary_z rasterizer_xbox_d3d_globals.global_d3d_surface_render_secondary_z +-#define global_d3d_texture_render_primary_copy rasterizer_xbox_d3d_globals.global_d3d_texture_render_primary_copy +-#define global_d3d_surface_render_primary_copy rasterizer_xbox_d3d_globals.global_d3d_surface_render_primary_copy ++static real node_matrix_constants[RASTERIZER_MAXIMUM_NODES_PER_MODEL][3][4] = { 0 }; ++static point2d bitmap_dimensions_non_blocking = { 0 }; ++static point2d bitmap_dimensions = { 0 }; ++static Direct3D *d3d = NULL; ++/* hand-built descriptors wrapping the two back buffers */ ++static D3DBaseTexture *global_d3d_texture_render_primary[2] = { 0 }; ++static D3DSurface *global_d3d_surface_render_primary = NULL; ++static D3DSurface *global_d3d_surface_render_primary_z = NULL; ++static D3DTexture *global_d3d_texture_render_secondary = NULL; ++/* the render-secondary target has no depth buffer; both slots are ++ * explicitly cleared at initialization. */ ++static D3DTexture *global_d3d_texture_render_secondary_z = NULL; ++static D3DSurface *global_d3d_surface_render_secondary = NULL; ++static D3DSurface *global_d3d_surface_render_secondary_z = NULL; ++static D3DTexture *global_d3d_texture_shadow_primary = NULL; ++static D3DSurface *global_d3d_surface_shadow_primary = NULL; ++static D3DTexture *global_d3d_texture_shadow_secondary = NULL; ++static D3DSurface *global_d3d_surface_shadow_secondary = NULL; ++static D3DTexture *global_d3d_texture_sun_glow_primary = NULL; ++static D3DSurface *global_d3d_surface_sun_glow_primary = NULL; ++static D3DTexture *global_d3d_texture_sun_glow_secondary = NULL; ++static D3DSurface *global_d3d_surface_sun_glow_secondary = NULL; ++static D3DTexture *global_d3d_texture_water = NULL; ++static D3DSurface *global_d3d_surface_water[RASTERIZER_TARGET_WATER_MAX_MIPMAP_LEVELS] = { 0 }; ++static D3DBaseTexture *global_d3d_texture_render_primary_copy = NULL; ++static D3DSurface *global_d3d_surface_render_primary_copy = NULL; + + D3DDevice *global_d3d_device = NULL; + +@@ -859,7 +819,7 @@ + * IDirect3DDevice8_CreatePalette(global_d3d_device, D3DPALETTE_256, + * &d3d_palette) error string names it, and csplit anchors it on + * _global_d3d_device + 4. */ +-D3DPalette *d3d_palette = NULL; ++static D3DPalette *d3d_palette = NULL; + + /* owned by another object; named by this object's own + * D3DDevice_GetDeviceCaps() call site. */ +@@ -872,7 +832,7 @@ + static boolean suppress_window_begin_end = FALSE; + static short previous_window_index = 0; + +-struct rasterizer_hardware_state_cache rasterizer_state_cache = ++static struct rasterizer_hardware_state_cache rasterizer_state_cache = + { + INVALID_RASTERIZER_HARDWARE_STATE, + 0, +@@ -896,42 +856,43 @@ + extern unsigned long texturestagestate_table[D3DTSS_MAXSTAGES][D3DTSS_MAX]; + extern D3DBaseTexture *texture_table[D3DTSS_MAXSTAGES]; + +-static const long framebuffer_blend_function_states +- [NUMBER_OF_FRAMEBUFFER_BLEND_STATES][NUMBER_OF_SHADER_FRAMEBUFFER_BLEND_FUNCTIONS + 1] = ++static const long framebuffer_source_blend_states[NUMBER_OF_SHADER_FRAMEBUFFER_BLEND_FUNCTIONS + 1] = + { +- { +- D3DBLEND_SRCALPHA, +- D3DBLEND_DESTCOLOR, +- D3DBLEND_DESTCOLOR, +- D3DBLEND_ONE, +- D3DBLEND_ONE, +- D3DBLEND_ONE, +- D3DBLEND_ONE, +- D3DBLEND_ONE, +- NONE +- }, +- { +- D3DBLEND_INVSRCALPHA, +- D3DBLEND_ZERO, +- D3DBLEND_SRCCOLOR, +- D3DBLEND_ONE, +- D3DBLEND_ONE, +- D3DBLEND_ONE, +- D3DBLEND_ONE, +- D3DBLEND_INVSRCALPHA, +- NONE +- }, +- { +- D3DBLENDOP_ADD, +- D3DBLENDOP_ADD, +- D3DBLENDOP_ADD, +- D3DBLENDOP_ADD, +- D3DBLENDOP_REVSUBTRACT, +- D3DBLENDOP_MIN, +- D3DBLENDOP_MAX, +- D3DBLENDOP_ADD, +- NONE +- } ++ D3DBLEND_SRCALPHA, ++ D3DBLEND_DESTCOLOR, ++ D3DBLEND_DESTCOLOR, ++ D3DBLEND_ONE, ++ D3DBLEND_ONE, ++ D3DBLEND_ONE, ++ D3DBLEND_ONE, ++ D3DBLEND_ONE, ++ NONE ++}; ++ ++static const long framebuffer_destination_blend_states[NUMBER_OF_SHADER_FRAMEBUFFER_BLEND_FUNCTIONS + 1] = ++{ ++ D3DBLEND_INVSRCALPHA, ++ D3DBLEND_ZERO, ++ D3DBLEND_SRCCOLOR, ++ D3DBLEND_ONE, ++ D3DBLEND_ONE, ++ D3DBLEND_ONE, ++ D3DBLEND_ONE, ++ D3DBLEND_INVSRCALPHA, ++ NONE ++}; ++ ++static const long framebuffer_blend_operation_states[NUMBER_OF_SHADER_FRAMEBUFFER_BLEND_FUNCTIONS + 1] = ++{ ++ D3DBLENDOP_ADD, ++ D3DBLENDOP_ADD, ++ D3DBLENDOP_ADD, ++ D3DBLENDOP_ADD, ++ D3DBLENDOP_REVSUBTRACT, ++ D3DBLENDOP_MIN, ++ D3DBLENDOP_MAX, ++ D3DBLENDOP_ADD, ++ NONE + }; + + /* ---------- public code */ +@@ -2206,15 +2167,15 @@ + IDirect3DDevice8_SetRenderState( + global_d3d_device, + D3DRS_SRCBLEND, +- framebuffer_blend_function_states[_framebuffer_blend_state_source_blend][framebuffer_blend_function]); ++ framebuffer_source_blend_states[framebuffer_blend_function]); + IDirect3DDevice8_SetRenderState( + global_d3d_device, + D3DRS_DESTBLEND, +- framebuffer_blend_function_states[_framebuffer_blend_state_destination_blend][framebuffer_blend_function]); ++ framebuffer_destination_blend_states[framebuffer_blend_function]); + IDirect3DDevice8_SetRenderState( + global_d3d_device, + D3DRS_BLENDOP, +- framebuffer_blend_function_states[_framebuffer_blend_state_blend_operation][framebuffer_blend_function]); ++ framebuffer_blend_operation_states[framebuffer_blend_function]); + return; + } + +@@ -3408,8 +3369,8 @@ + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 1, D3DTSS_TEXCOORDINDEX, 1); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 2, D3DTSS_TEXCOORDINDEX, 2); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 3, D3DTSS_TEXCOORDINDEX, 3); +- IDirect3DDevice8_SetFlickerFilter(global_d3d_device, RASTERIZER_FLICKER_FILTER_LEVEL); +- IDirect3DDevice8_SetSoftDisplayFilter(global_d3d_device, FALSE); ++ D3DDevice_SetFlickerFilter(RASTERIZER_FLICKER_FILTER_LEVEL); ++ D3DDevice_SetSoftDisplayFilter(FALSE); + } + } + } +@@ -3516,7 +3477,7 @@ + return hardware_format; + } + +-void rasterizer_filthy_bitmap_default_initialize( ++static void rasterizer_filthy_bitmap_default_initialize( + void) + { + IDirect3DTexture8 *default_2d_hardware_format; diff --git a/research/fifty_objects_20260925/w/breakable_surfaces_audit/patches/rasterizer_xbox_hardware_geometry.HYPOTHESIS_hg1.patch b/research/fifty_objects_20260925/w/breakable_surfaces_audit/patches/rasterizer_xbox_hardware_geometry.HYPOTHESIS_hg1.patch new file mode 100644 index 00000000..457d2532 --- /dev/null +++ b/research/fifty_objects_20260925/w/breakable_surfaces_audit/patches/rasterizer_xbox_hardware_geometry.HYPOTHESIS_hg1.patch @@ -0,0 +1,55 @@ +--- source/rasterizer/xbox/rasterizer_xbox_hardware_geometry.c 2026-09-23 17:32:49.519654900 -0700 ++++ scratch/w/breakable_surfaces_audit/patches/b/rasterizer_xbox_hardware_geometry.HYPOTHESIS_hg1.c 2026-09-23 18:28:32.147226900 -0700 +@@ -73,44 +73,6 @@ + + /* ---------- public code */ + +-void __stdcall code_00158450( +- void *resource, +- void *data) +-{ +- return; +-} +- +-void __stdcall code_00158460( +- void *resource, +- void *data) +-{ +- return; +-} +- +-void __stdcall code_00158470( +- void *resource) +-{ +- return; +-} +- +-long __stdcall code_001584b0( +- void *resource) +-{ +- return 0; +-} +- +-void __stdcall code_001584d0( +- void *resource) +-{ +- return; +-} +- +-long __stdcall code_00158510( +- void *resource) +-{ +- return 0; +-} +- + boolean rasterizer_vertex_buffer_new( + struct vertex_buffer *vertex_buffer, + long vertex_type, +@@ -184,6 +146,7 @@ + else + { + csmemcpy(locked_vertices, vertices, buffer_size); ++ D3DVertexBuffer_MoveResourceMemory(d3d_vertex_buffer, D3DMEM_VIDEO); + result = IDirect3DVertexBuffer8_Unlock(d3d_vertex_buffer); + if (result >= 0) + { diff --git a/research/fifty_objects_20260925/w/breakable_surfaces_audit/patches/rasterizer_xbox_hardware_geometry.c.patch b/research/fifty_objects_20260925/w/breakable_surfaces_audit/patches/rasterizer_xbox_hardware_geometry.c.patch new file mode 100644 index 00000000..78beac5a --- /dev/null +++ b/research/fifty_objects_20260925/w/breakable_surfaces_audit/patches/rasterizer_xbox_hardware_geometry.c.patch @@ -0,0 +1,33 @@ +--- source/rasterizer/xbox/rasterizer_xbox_hardware_geometry.c 2026-09-23 17:32:49.519654900 -0700 ++++ scratch/w/breakable_surfaces_audit/patches/b/rasterizer_xbox_hardware_geometry.c 2026-09-23 18:28:32.127285400 -0700 +@@ -87,30 +87,6 @@ + return; + } + +-void __stdcall code_00158470( +- void *resource) +-{ +- return; +-} +- +-long __stdcall code_001584b0( +- void *resource) +-{ +- return 0; +-} +- +-void __stdcall code_001584d0( +- void *resource) +-{ +- return; +-} +- +-long __stdcall code_00158510( +- void *resource) +-{ +- return 0; +-} +- + boolean rasterizer_vertex_buffer_new( + struct vertex_buffer *vertex_buffer, + long vertex_type, diff --git a/research/fifty_objects_20260925/w/breakable_surfaces_audit/patches/rasterizer_xbox_internal.h.patch b/research/fifty_objects_20260925/w/breakable_surfaces_audit/patches/rasterizer_xbox_internal.h.patch new file mode 100644 index 00000000..c825d8e8 --- /dev/null +++ b/research/fifty_objects_20260925/w/breakable_surfaces_audit/patches/rasterizer_xbox_internal.h.patch @@ -0,0 +1,11 @@ +--- source/rasterizer/xbox/rasterizer_xbox_internal.h 2026-09-23 17:30:58.794971300 -0700 ++++ scratch/w/breakable_surfaces_audit/patches/b/rasterizer_xbox_internal.h 2026-09-23 18:28:32.106888800 -0700 +@@ -72,8 +72,6 @@ + short vertex_shader_index); + void *rasterizer_get_bitmap_default_hardware_format( + struct bitmap_data const *bitmap); +-void rasterizer_filthy_bitmap_default_initialize( +- void); + void rasterizer_secondary_render_target_debug( + rectangle2d *bounds); + void rasterizer_water_set_visibility_for_frame( diff --git a/research/fifty_objects_20260925/w/breakable_surfaces_audit/patches/symbols.HYPOTHESIS_hg1_on_top.patch b/research/fifty_objects_20260925/w/breakable_surfaces_audit/patches/symbols.HYPOTHESIS_hg1_on_top.patch new file mode 100644 index 00000000..7df37199 --- /dev/null +++ b/research/fifty_objects_20260925/w/breakable_surfaces_audit/patches/symbols.HYPOTHESIS_hg1_on_top.patch @@ -0,0 +1,13 @@ +--- scratch/w/breakable_surfaces_audit/patches/b/symbols.json 2026-09-23 18:28:32.168750000 -0700 ++++ scratch/w/breakable_surfaces_audit/patches/b/symbols.HYPOTHESIS_hg1.json 2026-09-23 18:28:32.189270400 -0700 +@@ -5812,8 +5812,8 @@ + { "file_offset": 1409888, "flags": 32, "name": "_rasterizer_bitmap_changed" }, + { "file_offset": 1410064, "flags": 32, "name": "_IDirect3DDevice8_CreateVertexBuffer@24", "static": true }, + { "file_offset": 1410096, "flags": 32, "name": "_IDirect3DDevice8_CreateIndexBuffer@24", "static": true }, +-{ "file_offset": 1410128, "flags": 32, "name": "_code_00158450@8" }, +-{ "file_offset": 1410144, "flags": 32, "name": "_code_00158460@8" }, ++{ "file_offset": 1410128, "flags": 32, "name": "_D3DResource_MoveResourceMemory@8", "static": true }, ++{ "file_offset": 1410144, "flags": 32, "name": "_D3DVertexBuffer_MoveResourceMemory@8", "static": true }, + { "file_offset": 1410160, "flags": 32, "name": "_D3DVertexBuffer_Unlock@4", "static": true }, + { "file_offset": 1410176, "flags": 32, "name": "_IDirect3DVertexBuffer8_Release@4", "static": true }, + { "file_offset": 1410192, "flags": 32, "name": "_IDirect3DVertexBuffer8_Lock@20", "static": true }, diff --git a/research/fifty_objects_20260925/w/breakable_surfaces_audit/patches/symbols.json.patch b/research/fifty_objects_20260925/w/breakable_surfaces_audit/patches/symbols.json.patch new file mode 100644 index 00000000..57a38810 --- /dev/null +++ b/research/fifty_objects_20260925/w/breakable_surfaces_audit/patches/symbols.json.patch @@ -0,0 +1,201 @@ +--- config/symbols.json 2026-09-23 17:32:49.296167000 -0700 ++++ scratch/w/breakable_surfaces_audit/patches/b/symbols.json 2026-09-23 18:28:32.168750000 -0700 +@@ -5359,7 +5359,7 @@ + { "file_offset": 1266208, "flags": 32, "name": "_breakable_surfaces_reset" }, + { "file_offset": 1266224, "flags": 32, "name": "_breakable_surface_flags_get" }, + { "file_offset": 1266352, "flags": 32, "name": "_breakable_surface_extant" }, +-{ "file_offset": 1266464, "flags": 32, "name": "_breakable_surface_effect" }, ++{ "file_offset": 1266464, "flags": 32, "name": "_breakable_surface_effect", "static": true }, + { "file_offset": 1270496, "flags": 32, "name": "_breakable_surface_damage" }, + { "file_offset": 1270832, "flags": 32, "name": "_breakable_surface_damage_area_of_effect" }, + { "file_offset": 1271184, "flags": 32, "name": "_bsp2d_test_point" }, +@@ -5492,37 +5492,37 @@ + { "file_offset": 1329168, "flags": 32, "name": "_rasterizer_initialize_for_new_map" }, + { "file_offset": 1329344, "flags": 32, "name": "_rasterizer_dispose_from_old_map" }, + { "file_offset": 1329376, "flags": 32, "name": "_rasterizer_frame_update" }, +-{ "file_offset": 1329392, "flags": 32, "name": "_Direct3D_Release@0" }, +-{ "file_offset": 1329408, "flags": 32, "name": "_IDirect3D8_Release@4" }, +-{ "file_offset": 1329424, "flags": 32, "name": "_IDirect3D8_CreateDevice@28" }, ++{ "file_offset": 1329392, "flags": 32, "name": "_Direct3D_Release@0", "static": true }, ++{ "file_offset": 1329408, "flags": 32, "name": "_IDirect3D8_Release@4", "static": true }, ++{ "file_offset": 1329424, "flags": 32, "name": "_IDirect3D8_CreateDevice@28", "static": true }, + { "file_offset": 1329456, "flags": 32, "name": "_D3DDevice_BeginScene@0", "static": true }, + { "file_offset": 1329472, "flags": 32, "name": "_D3DDevice_EndScene@0", "static": true }, + { "file_offset": 1329488, "flags": 32, "name": "_D3DDevice_GetRenderState", "static": true }, + { "file_offset": 1329504, "flags": 32, "name": "_D3DDevice_GetTextureStageState", "static": true }, +-{ "file_offset": 1329536, "flags": 32, "name": "_D3DDevice_SetRenderState" }, +-{ "file_offset": 1329968, "flags": 32, "name": "_D3DDevice_SetTextureStageState" }, +-{ "file_offset": 1330048, "flags": 32, "name": "_IDirect3DDevice8_Release@4" }, +-{ "file_offset": 1330064, "flags": 32, "name": "_IDirect3DDevice8_GetDeviceCaps@8" }, +-{ "file_offset": 1330080, "flags": 32, "name": "_IDirect3DDevice8_Present@20" }, +-{ "file_offset": 1330112, "flags": 32, "name": "_IDirect3DDevice8_GetBackBuffer@16" }, ++{ "file_offset": 1329536, "flags": 32, "name": "_D3DDevice_SetRenderState", "static": true }, ++{ "file_offset": 1329968, "flags": 32, "name": "_D3DDevice_SetTextureStageState", "static": true }, ++{ "file_offset": 1330048, "flags": 32, "name": "_IDirect3DDevice8_Release@4", "static": true }, ++{ "file_offset": 1330064, "flags": 32, "name": "_IDirect3DDevice8_GetDeviceCaps@8", "static": true }, ++{ "file_offset": 1330080, "flags": 32, "name": "_IDirect3DDevice8_Present@20", "static": true }, ++{ "file_offset": 1330112, "flags": 32, "name": "_IDirect3DDevice8_GetBackBuffer@16", "static": true }, + { "file_offset": 1330128, "flags": 32, "name": "_IDirect3DDevice8_CreateTexture@32", "static": true }, + { "file_offset": 1330160, "flags": 32, "name": "_IDirect3DDevice8_CreateVolumeTexture@36", "static": true }, + { "file_offset": 1330208, "flags": 32, "name": "_IDirect3DDevice8_CreateCubeTexture@28", "static": true }, + { "file_offset": 1330240, "flags": 32, "name": "_IDirect3DDevice8_CreatePalette@12", "static": true }, +-{ "file_offset": 1330256, "flags": 32, "name": "_IDirect3DDevice8_SetRenderTarget@12" }, ++{ "file_offset": 1330256, "flags": 32, "name": "_IDirect3DDevice8_SetRenderTarget@12", "static": true }, + { "file_offset": 1330272, "flags": 32, "name": "_rasterizer_preinitialize__fill_you_up_with_the_devils_cock" }, + { "file_offset": 1330560, "flags": 32, "name": "_IDirect3DDevice8_GetDepthStencilSurface@8", "static": true }, + { "file_offset": 1330576, "flags": 32, "name": "_IDirect3DDevice8_BeginScene@4", "static": true }, + { "file_offset": 1330592, "flags": 32, "name": "_IDirect3DDevice8_EndScene@4", "static": true }, +-{ "file_offset": 1330608, "flags": 32, "name": "_IDirect3DDevice8_Clear@28" }, +-{ "file_offset": 1330640, "flags": 32, "name": "_IDirect3DDevice8_SetViewport@8" }, ++{ "file_offset": 1330608, "flags": 32, "name": "_IDirect3DDevice8_Clear@28", "static": true }, ++{ "file_offset": 1330640, "flags": 32, "name": "_IDirect3DDevice8_SetViewport@8", "static": true }, + { "file_offset": 1330656, "flags": 32, "name": "_rasterizer_get_bitmap_default_hardware_format" }, +-{ "file_offset": 1330816, "flags": 32, "name": "_IDirect3DDevice8_SetRenderState@12" }, ++{ "file_offset": 1330816, "flags": 32, "name": "_IDirect3DDevice8_SetRenderState@12", "static": true }, + { "file_offset": 1331360, "flags": 32, "name": "_IDirect3DDevice8_GetRenderState@12", "static": true }, + { "file_offset": 1331376, "flags": 32, "name": "_IDirect3DDevice8_SetTexture@12", "static": true }, + { "file_offset": 1331392, "flags": 32, "name": "_IDirect3DDevice8_SetPalette@12", "static": true }, + { "file_offset": 1331408, "flags": 32, "name": "_IDirect3DDevice8_GetTextureStageState@16", "static": true }, +-{ "file_offset": 1331440, "flags": 32, "name": "_IDirect3DDevice8_SetTextureStageState@16" }, ++{ "file_offset": 1331440, "flags": 32, "name": "_IDirect3DDevice8_SetTextureStageState@16", "static": true }, + { "file_offset": 1331536, "flags": 32, "name": "_IDirect3DDevice8_SetVertexShader@8", "static": true }, + { "file_offset": 1331552, "flags": 32, "name": "_IDirect3DDevice8_SetVertexShaderConstant@16", "static": true }, + { "file_offset": 1331568, "flags": 32, "name": "_IDirect3DDevice8_SetShaderConstantMode@8", "static": true }, +@@ -5530,9 +5530,9 @@ + { "file_offset": 1331600, "flags": 32, "name": "_IDirect3DDevice8_SetIndices@12", "static": true }, + { "file_offset": 1331616, "flags": 32, "name": "_IDirect3DDevice8_SetPixelShaderProgram@8", "static": true }, + { "file_offset": 1331632, "flags": 32, "name": "_IDirect3DDevice8_SetVerticalBlankCallback@8", "static": true }, +-{ "file_offset": 1331648, "flags": 32, "name": "_IDirect3DDevice8_SetVertexData2s@16" }, +-{ "file_offset": 1331664, "flags": 32, "name": "_IDirect3DDevice8_Begin@8" }, +-{ "file_offset": 1331680, "flags": 32, "name": "_IDirect3DDevice8_End@4" }, ++{ "file_offset": 1331648, "flags": 32, "name": "_IDirect3DDevice8_SetVertexData2s@16", "static": true }, ++{ "file_offset": 1331664, "flags": 32, "name": "_IDirect3DDevice8_Begin@8", "static": true }, ++{ "file_offset": 1331680, "flags": 32, "name": "_IDirect3DDevice8_End@4", "static": true }, + { "file_offset": 1331696, "flags": 32, "name": "__rasterizer_reset_state" }, + { "file_offset": 1331712, "flags": 32, "name": "_rasterizer_spin_begin" }, + { "file_offset": 1331728, "flags": 32, "name": "_rasterizer_spin_end" }, +@@ -5565,17 +5565,17 @@ + { "file_offset": 1334624, "flags": 32, "name": "_rasterizer_set_pixel_shader" }, + { "file_offset": 1335136, "flags": 32, "name": "_rasterizer_set_model_skinning" }, + { "file_offset": 1335456, "flags": 32, "name": "_D3DSurface_UnlockRect@4", "static": true }, +-{ "file_offset": 1335472, "flags": 32, "name": "_IDirect3DSurface8_Release@4" }, ++{ "file_offset": 1335472, "flags": 32, "name": "_IDirect3DSurface8_Release@4", "static": true }, + { "file_offset": 1335488, "flags": 32, "name": "_rasterizer_set_model_lighting_point_light" }, +-{ "file_offset": 1335872, "flags": 32, "name": "_IDirect3DSurface8_GetDesc@8" }, +-{ "file_offset": 1335888, "flags": 32, "name": "_IDirect3DSurface8_LockRect@16" }, ++{ "file_offset": 1335872, "flags": 32, "name": "_IDirect3DSurface8_GetDesc@8", "static": true }, ++{ "file_offset": 1335888, "flags": 32, "name": "_IDirect3DSurface8_LockRect@16", "static": true }, + { "file_offset": 1335920, "flags": 32, "name": "_IDirect3DSurface8_UnlockRect@4", "static": true }, + { "file_offset": 1335936, "flags": 32, "name": "_rasterizer_set_model_lighting_distant_light" }, + { "file_offset": 1336080, "flags": 32, "name": "_rasterizer_set_model_lighting" }, + { "file_offset": 1336448, "flags": 32, "name": "_rasterizer_set_frustum_z" }, + { "file_offset": 1336768, "flags": 32, "name": "_rasterizer_get_stencil_mode" }, + { "file_offset": 1336784, "flags": 32, "name": "_SetupSmartStates" }, +-{ "file_offset": 1336912, "flags": 32, "name": "_rasterizer_filthy_bitmap_default_initialize" }, ++{ "file_offset": 1336912, "flags": 32, "name": "_rasterizer_filthy_bitmap_default_initialize", "static": true }, + { "file_offset": 1337440, "flags": 32, "name": "__rasterizer_initialize" }, + { "file_offset": 1339792, "flags": 32, "name": "__rasterizer_frame_begin" }, + { "file_offset": 1339936, "flags": 32, "name": "__rasterizer_window_set_fog" }, +@@ -5810,19 +5810,19 @@ + { "file_offset": 1409312, "flags": 32, "name": "_rasterizer_bitmap_cube_map_changed", "static": true }, + { "file_offset": 1409840, "flags": 32, "name": "_rasterizer_bitmap_delete" }, + { "file_offset": 1409888, "flags": 32, "name": "_rasterizer_bitmap_changed" }, +-{ "file_offset": 1410064, "flags": 32, "name": "_IDirect3DDevice8_CreateVertexBuffer@24" }, +-{ "file_offset": 1410096, "flags": 32, "name": "_IDirect3DDevice8_CreateIndexBuffer@24" }, ++{ "file_offset": 1410064, "flags": 32, "name": "_IDirect3DDevice8_CreateVertexBuffer@24", "static": true }, ++{ "file_offset": 1410096, "flags": 32, "name": "_IDirect3DDevice8_CreateIndexBuffer@24", "static": true }, + { "file_offset": 1410128, "flags": 32, "name": "_code_00158450@8" }, + { "file_offset": 1410144, "flags": 32, "name": "_code_00158460@8" }, +-{ "file_offset": 1410160, "flags": 32, "name": "_code_00158470@4" }, +-{ "file_offset": 1410176, "flags": 32, "name": "_IDirect3DVertexBuffer8_Release@4" }, +-{ "file_offset": 1410192, "flags": 32, "name": "_IDirect3DVertexBuffer8_Lock@20" }, +-{ "file_offset": 1410224, "flags": 32, "name": "_code_001584b0@4" }, +-{ "file_offset": 1410240, "flags": 32, "name": "_D3DIndexBuffer_Lock@20" }, +-{ "file_offset": 1410256, "flags": 32, "name": "_code_001584d0@4" }, +-{ "file_offset": 1410272, "flags": 32, "name": "_IDirect3DIndexBuffer8_Release@4" }, +-{ "file_offset": 1410288, "flags": 32, "name": "_IDirect3DIndexBuffer8_Lock@20" }, +-{ "file_offset": 1410320, "flags": 32, "name": "_code_00158510@4" }, ++{ "file_offset": 1410160, "flags": 32, "name": "_D3DVertexBuffer_Unlock@4", "static": true }, ++{ "file_offset": 1410176, "flags": 32, "name": "_IDirect3DVertexBuffer8_Release@4", "static": true }, ++{ "file_offset": 1410192, "flags": 32, "name": "_IDirect3DVertexBuffer8_Lock@20", "static": true }, ++{ "file_offset": 1410224, "flags": 32, "name": "_IDirect3DVertexBuffer8_Unlock@4", "static": true }, ++{ "file_offset": 1410240, "flags": 32, "name": "_D3DIndexBuffer_Lock@20", "static": true }, ++{ "file_offset": 1410256, "flags": 32, "name": "_D3DIndexBuffer_Unlock@4", "static": true }, ++{ "file_offset": 1410272, "flags": 32, "name": "_IDirect3DIndexBuffer8_Release@4", "static": true }, ++{ "file_offset": 1410288, "flags": 32, "name": "_IDirect3DIndexBuffer8_Lock@20", "static": true }, ++{ "file_offset": 1410320, "flags": 32, "name": "_IDirect3DIndexBuffer8_Unlock@4", "static": true }, + { "file_offset": 1410336, "flags": 32, "name": "_rasterizer_vertex_buffer_new" }, + { "file_offset": 1410704, "flags": 32, "name": "_rasterizer_vertex_buffer_delete" }, + { "file_offset": 1410752, "flags": 32, "name": "_rasterizer_triangle_buffer_new" }, +@@ -19558,7 +19558,7 @@ + { "file_offset": 2667140, "flags": 0, "name": "??_C@_06KPBBCEKF@plane?$CK?$AA@" }, + { "file_offset": 2667148, "flags": 0, "name": "??_C@_0L@BABJHHJN@bsp3d?5node?$AA@" }, + { "file_offset": 2667160, "flags": 0, "name": "??_C@_0N@DDFCBKPA@bsp3d?5nodes?$CK?$AA@" }, +-{ "file_offset": 2667176, "flags": 0, "name": "_collision_debug_cube_vertices" }, ++{ "file_offset": 2667176, "flags": 0, "name": "_collision_debug_cube_vertices", "static": true }, + { "file_offset": 2667272, "flags": 0, "name": "??_C@_09PCOGIILP@count?$DM?$DN14?$AA@" }, + { "file_offset": 2667284, "flags": 0, "name": "??_C@_0DB@EBGLDBDO@plane?5?$CD?$CFd?$CFs?$HMnsurface?5?$CD?$CFd?$CFs?$CFs?$CFs?$CFs@" }, + { "file_offset": 2667336, "flags": 0, "name": "__real@42652ee0" }, +@@ -19670,7 +19670,9 @@ + { "file_offset": 2670412, "flags": 0, "name": "??_C@_0BH@JFFHEHBF@global_rasterizer_data?$AA@" }, + { "file_offset": 2670436, "flags": 0, "name": "??_C@_0N@HLLEEBDG@game_globals?$AA@" }, + { "file_offset": 2670452, "flags": 0, "name": "??_C@_0DF@DAHAJNDB@c?3?2halo?2SOURCE?2rasterizer?2common@" }, +-{ "file_offset": 2670508, "flags": 0, "name": "_framebuffer_blend_function_states" }, ++{ "file_offset": 2670508, "flags": 0, "name": "_framebuffer_source_blend_states", "static": true }, ++{ "file_offset": 2670544, "flags": 0, "name": "_framebuffer_destination_blend_states", "static": true }, ++{ "file_offset": 2670580, "flags": 0, "name": "_framebuffer_blend_operation_states", "static": true }, + { "file_offset": 2670616, "flags": 0, "name": "??_C@_0CG@LJAEJIHF@?$CD?$CD?$CD?5ERROR?5failed?5to?5create?5D3D?5d@" }, + { "file_offset": 2670656, "flags": 0, "name": "??_C@_0JG@IMPKLFMH@IDirect3D8_CreateDevice?$CId3d?0?5D3D@" }, + { "file_offset": 2670808, "flags": 0, "name": "??_C@_0CK@BAHPPAHK@?$CD?$CD?$CD?5ERROR?5rasterizer_preinitiali@" }, +@@ -22718,7 +22720,7 @@ + { "file_offset": 3198656, "flags": 0, "name": "_global_physics_collision_depth" }, + { "file_offset": 3198660, "flags": 0, "name": "_depths_of_hell" }, + { "file_offset": 3198688, "flags": 0, "name": "_global_point_physics_reference" }, +-{ "file_offset": 3198700, "flags": 0, "name": "_rasterizer_state_cache" }, ++{ "file_offset": 3198700, "flags": 0, "name": "_rasterizer_state_cache", "static": true }, + { "file_offset": 3198708, "flags": 0, "name": "_last_decal_index_queried_by_lruv_cache" }, + { "file_offset": 3198712, "flags": 0, "name": "_specular_light_vertex_shader_permutation_index" }, + { "file_offset": 3198714, "flags": 0, "name": "_local_fog_screen_first_time", "static": true }, +@@ -23108,7 +23110,7 @@ + { "file_offset": 4550304, "flags": 0, "name": "_object_memory_pool", "static": true }, + { "file_offset": 4550308, "flags": 0, "name": "_object_globals", "static": true }, + { "file_offset": 4550312, "flags": 0, "name": "_debug_objects_position_velocity" }, +-{ "file_offset": 4550316, "flags": 0, "name": "_globals" }, ++{ "file_offset": 4550316, "flags": 0, "name": "_globals", "static": true }, + { "file_offset": 4550320, "flags": 0, "name": "_collision_bsp_usage_times" }, + { "file_offset": 4550336, "flags": 0, "name": "_collision_debug_spray_normals", "static": true }, + { "file_offset": 4564736, "flags": 0, "name": "_collision_debug_spray_points", "static": true }, +@@ -23131,9 +23133,31 @@ + { "file_offset": 4579356, "flags": 0, "name": "_global_water_mass_over_radius_cubed" }, + { "file_offset": 4579360, "flags": 0, "name": "_global_air_mass_over_radius_cubed" }, + { "file_offset": 4579364, "flags": 0, "name": "_global_rasterizer_data" }, +-{ "file_offset": 4579368, "flags": 0, "name": "_rasterizer_xbox_d3d_globals" }, ++{ "file_offset": 4579368, "flags": 0, "name": "_node_matrix_constants", "static": true }, ++{ "file_offset": 4581480, "flags": 0, "name": "_bitmap_dimensions_non_blocking", "static": true }, ++{ "file_offset": 4581484, "flags": 0, "name": "_bitmap_dimensions", "static": true }, ++{ "file_offset": 4581488, "flags": 0, "name": "_d3d", "static": true }, ++{ "file_offset": 4581492, "flags": 0, "name": "_global_d3d_texture_render_primary", "static": true }, ++{ "file_offset": 4581500, "flags": 0, "name": "_global_d3d_surface_render_primary", "static": true }, ++{ "file_offset": 4581504, "flags": 0, "name": "_global_d3d_surface_render_primary_z", "static": true }, ++{ "file_offset": 4581508, "flags": 0, "name": "_global_d3d_texture_render_secondary", "static": true }, ++{ "file_offset": 4581512, "flags": 0, "name": "_global_d3d_texture_render_secondary_z", "static": true }, ++{ "file_offset": 4581516, "flags": 0, "name": "_global_d3d_surface_render_secondary", "static": true }, ++{ "file_offset": 4581520, "flags": 0, "name": "_global_d3d_surface_render_secondary_z", "static": true }, ++{ "file_offset": 4581524, "flags": 0, "name": "_global_d3d_texture_shadow_primary", "static": true }, ++{ "file_offset": 4581528, "flags": 0, "name": "_global_d3d_surface_shadow_primary", "static": true }, ++{ "file_offset": 4581532, "flags": 0, "name": "_global_d3d_texture_shadow_secondary", "static": true }, ++{ "file_offset": 4581536, "flags": 0, "name": "_global_d3d_surface_shadow_secondary", "static": true }, ++{ "file_offset": 4581540, "flags": 0, "name": "_global_d3d_texture_sun_glow_primary", "static": true }, ++{ "file_offset": 4581544, "flags": 0, "name": "_global_d3d_surface_sun_glow_primary", "static": true }, ++{ "file_offset": 4581548, "flags": 0, "name": "_global_d3d_texture_sun_glow_secondary", "static": true }, ++{ "file_offset": 4581552, "flags": 0, "name": "_global_d3d_surface_sun_glow_secondary", "static": true }, ++{ "file_offset": 4581556, "flags": 0, "name": "_global_d3d_texture_water", "static": true }, ++{ "file_offset": 4581560, "flags": 0, "name": "_global_d3d_surface_water", "static": true }, ++{ "file_offset": 4581576, "flags": 0, "name": "_global_d3d_texture_render_primary_copy", "static": true }, ++{ "file_offset": 4581580, "flags": 0, "name": "_global_d3d_surface_render_primary_copy", "static": true }, + { "file_offset": 4581584, "flags": 0, "name": "_global_d3d_device" }, +-{ "file_offset": 4581588, "flags": 0, "name": "_d3d_palette" }, ++{ "file_offset": 4581588, "flags": 0, "name": "_d3d_palette", "static": true }, + { "file_offset": 4581592, "flags": 0, "name": "_suppress_window_begin_end", "static": true }, + { "file_offset": 4581596, "flags": 0, "name": "_previous_window_index", "static": true }, + { "file_offset": 4581600, "flags": 0, "name": "_local_active_camouflage_visibility_flag" }, diff --git a/research/fifty_objects_20260925/w/breakable_surfaces_audit2/LEDGER.md b/research/fifty_objects_20260925/w/breakable_surfaces_audit2/LEDGER.md new file mode 100644 index 00000000..f25f9511 --- /dev/null +++ b/research/fifty_objects_20260925/w/breakable_surfaces_audit2/LEDGER.md @@ -0,0 +1,116 @@ +# LEDGER breakable_surfaces_audit2 (wave 2 re-audit of source/physics/breakable_surfaces, base 931ed8dc) + +Resumes from scratch/w/breakable_surfaces_audit/LEDGER.md (wave 1). Wave-1 state: 12/12 EXACT; blockers +were 7 NODUP provider conflicts (decals x4, path_obstacles x2, effects x1), _project_point2d and +_real_local_random header-body mismatch, /Ow-caused 5 DIFFERENT COMDATs, static surplus +_breakable_surface_get_plane_from_designator (T1 fix) and _breakable_surface_plane_distance (bsp3d precedent), +symbols.json storage of _breakable_surface_effect and _globals. + +## Step 1 - current state at 931ed8dc (production source copied to prod.c) +- gate --all prod.c: 12/12 EXACT (flags /O2 /Oy- /Ow /QIfist from build.ninja). +- object_audit prod.obj: 26 January sections ok; 2 symbol DIFFs unchanged from wave 1: _breakable_surface_effect and + _globals split storage 2 vs ours 3 (fix = symbols.json "static": true at lines 5362 and 23114). +- surplus_obj prod.obj: 25 external COMDATs, 9 problems: DIFFERENT _project_point3d, _project_point2d, _vector_from_points3d, + _cross_product3d, _plane3d_from_point_and_normal, _plane3d_negate, _real_local_random; STATIC + _breakable_surface_plane_distance, _breakable_surface_get_plane_from_designator. +## Probe A1 - wave-1 T1 (static designator helper -> genuine bsp3d.h bsp3d_get_plane_from_designator) x flag variants +Hypothesis (wave 1): /Ow is the only cause of 5 DIFFERENT COMDATs; Layer 2 fixed project_point2d's header body. +- T1 prod flags: 12/12, 9 problems (8 DIFFERENT incl. new _bsp3d_get_plane_from_designator + static plane_distance). +- T1 drop /Ow: 12/12, 2 problems: _real_local_random DIFFERENT (effects), STATIC _breakable_surface_plane_distance. +- T1 drop /QIfist only: identical to prod (9). T1 drop both: 12/12, 2 problems (same as drop /Ow). +=> Layer 2 CONFIRMED: _project_point2d now IDENTICAL once /Ow is gone. Remaining: _real_local_random, static plane_distance. + +## Probe A2 - provider_link on T1 drop-both (T1_none.obj) +- FAIL(1): only _real_local_random vs effects (LNK2005 both orders; effects hand copy is NODUP). All other 26 surplus rows PASS + (Layer 1/2 removed decals/path_obstacles NODUP copies). +## Finding F1 - January real_local_random body is the NAMED-LOCAL form (double-attested) +- January effects _real_local_random bytes: e8 call get_global_local_random_seed_address; 50 push; e8 call real_seed_random; + 83 c4 04 add esp,4; c3. Header direct-return body compiles to ... 59 pop ecx; c3 (DIFFERENT). +- Effects NODUP hand copy `real result = real_seed_random(...); return result;` reproduces add esp,4 (IDENTICAL). +- /Od build: real_local_random = 0x573ae0 (calls seed getter 0x6c9790 then real_seed_random 0x6c9a30) has push ecx slot + + fstp [ebp-4]/fld [ebp-4] = named local; /Od real_random 0x42e1c0 (global seed, 0x6c97a0) has NO slot = direct return. + January real_random (action_charge copy) = pop ecx = header direct-return form (IDENTICAL). Same pairing in both builds. +- real_math.h real_local_random_range already uses the named-local form (`real result= ...; return result;`) and is IDENTICAL + to January bored_camera copy; /Od 0x521410 shows the same slot. +## Finding F2 - effects genuinely used real_local_random (why January's copy sits in effects) +- January effects.obj has the _real_local_random COMDAT but NO relocation to it (every use inlined; VC7 still emits the + out-of-line copy of a used __inline - vc7-static-comdat-law). Link order (config index desc = image order): effects 324 > + weather 312 > first_person_weapons 262 > breakable 145 > fog 120, so effects is the first user => selected copy. Consistent. +- /Od effect_generate_particles (0x56f580): alpha else-arm = call real_local_random (0x573ae0) at 0x56fdee; rotation = + call real_local_random_range (0x521410) at 0x56fd6d. Our effects.c spells both as real_seed_random*(get_global_local_random_seed_address(), ...) + and keeps an uncalled NODUP hand copy of real_local_random (with #define rename of the header inline). +## Probe S1 - shadow whole-board sweep tool (sweep.py) control +- sh/source = copy of source/; compile all 447 build\base\source units exactly as build.ninja with cwd=sh (same __FILE__ text). +- control pristine vs build/base: 447/447 identical (non-.debug sections + symbol tables). +## Probe S2 - mod1 = real_math.h real_local_random named-local body + effects.c hand copy/#define/#undef removed +- 441 identical, 6 different: breakable_surfaces (_real_local_random only), weather_particle_systems (_real_local_random only), + effects (_real_local_random NO LONGER EMITTED - nothing in effects calls it), physics _physics_update_old (residual both), + rasterizer_frame_statistics _rasterizer_frame_statistics_draw EXACT->residual (4176), bitmap_drawing _bitmap_copy EXACT->residual (2784). +=> header edit has a declaration-count blast radius (2 exact functions lost) and effects loses its January-owned COMDAT. +## Probe O1-O2 / P2-P3 / R1Px (LAB ORACLE ONLY - dummy declarations are never landable) +- O1 rlr_header alone: same flips as mod1 (rasterizer_frame_statistics_draw, bitmap_copy lose EXACT; physics_update_old residual moves). +- O2 +1 dummy `void name_count_probe(void);` (no header body change): SAME victims (+ bitmap_2d_alpha_bleed, residual). + => the named local's cost is pure declaration count (TU name-count oracle), not the body. +- Scan: rasterizer_frame_statistics_draw breaks at every tested offset -2,-1,+1,+2,+3,+4,+5 (knife edge at 0); + bitmap_copy breaks at -2,-1,+1 but survives +2,+3. +- V2 = rlr_header + drop cseries.h one-line duplicate `void stack_walk_disregard_symbol_names(boolean disregard);` + (cseries_windows.h keeps the house-style owner copy; no callers anywhere): both victims still flip (param name counts too: + net -1), plus collisions _collision_move_point, shell_xbox .rdata. Not a compensator. +- L2rev (e9e62b78 real_math.h + random_math.h): victims unchanged => Layer 2 was count-neutral for them because they include + real_math.h but NOT random_math.h: -2 (`v` locals in distance2d/3d) +2 (lock/unlock prototypes moved in). Model confirmed. +- real_math.h census (inline_locals.py): nonuniform_cubic_spline (v9,v10,v11; reads uninitialised v9) and + nonuniform_cubic_spline_vector3d (v10..v20) are decompiler-named junk bodies ("TODO: doesn't match"); glow.c keeps clean + NODUP hand copies (assert line 1530 real_math.h). Genuine repair there is -14 names: the header count is known to be far + from January's, so the victims' exactness sits on a coincidental total. No evidence-backed -1 compensator exists. +=> _real_local_random fix is EVIDENCE-COMPLETE but OWNER-GATED: the genuine /Od+January-attested header body costs + 2 exact functions (4,176 + 2,784 B) by declaration count alone. +## Probe E1/E2 - effects side of the real_local_random packet (effects.c only, with rlr_header) +- effects_nodup + /Od-attested spellings in effect_generate_particles: alpha else-arm `real_local_random()` (/Od 0x56fdee) and + rotation `real_local_random_range(0.0f, 2.f*_pi)` (/Od 0x56fd6d). Effects stays 38 exact / 3 residual; its _real_local_random + row stays EXACT (now the genuine header SELECT_ANY copy, from a real use); effect_generate_particles byte-identical to + pristine (the call spelling is inert after inlining). Without the call restore (mod1) effects stops emitting the section. +## Rule 22 flag proof (production source, only this TU's flags change; SWEEP_DROP lab) +- F1 drop /QIfist: breakable object IDENTICAL to pristine (every non-debug section + symbol table) => /QIfist is dead here + (all 4 real->long conversions go through the shared fast_ftol helper; no C cast is compiled differently). +- F2 drop /Ow: all 12 owned functions + data byte-identical; only 7 helper COMDATs change (_cross_product3d, + _plane3d_from_point_and_normal, _plane3d_negate, _project_point2d, _project_point3d, _vector_from_points3d, + static designator helper) - and with /Ow dropped the 6 external ones become IDENTICAL to January's selected copies. +- F3 drop both: 12/12 EXACT; surplus problems left = _real_local_random + the two statics (T1 removes one). +- /Ow appears nowhere else in config.json; no exported function changes, so every caller (other TUs, own flags) sees the same + ABI/bytes. Override has no target evidence (369b71e7) and is contradicted by the helper-identity audit. +## C1 = admissible packet (T1 source + config override removed + symbols.json 2x "static": true) +- scratch config/symbols.json (2 in-place line edits: 5362, 23114) -> csplit to split/: ONLY breakable_surfaces.obj differs + from build/split (833 compared). +- fnstat 12/12 EXACT; audit2 (AUDIT_SPLIT_ROOT=split) OBJECT AUDIT PASS 26/26 symbols; storage vs cachebeta publics: 41 defined + symbols, 0 disagreements; data 685/685; fake_match_scan 0 leads; no parks / rejections for the unit. +- surplus_obj: 26 external COMDATs, 2 problems: _real_local_random DIFFERENT (effects), STATIC _breakable_surface_plane_distance. +- provider_link: FAIL(1) _real_local_random (effects NODUP); all other rows PASS. +- whole-board sweep C1full vs pristine: 446 identical, only breakable_surfaces differs (designator helper swap + 6 COMDATs). +## C2 = C1 + owner-gated real_local_random packet (real_math.h body + effects E2) +- breakable 12/12, audit PASS, surplus 1 problem (static plane_distance only), provider_link PASS (incl. _real_local_random + vs effects E2 and _real_local_random_range vs bored_camera). +- board: rasterizer_frame_statistics_draw (4176) and bitmap_copy (2784) EXACT->residual (declaration count); physics_update_old + residual moves; weather_particle_systems _real_local_random surplus becomes the January form. +## Probe PD (NEGATIVE) - header plane3d_distance_to_point without outer parentheses (hypothesis from bsp3d_obj.md B24) +- pd_noparen + T12 (genuine helper at the 4 breakable sites) + default flags: _breakable_surface_effect residual (4032, sha); + board: 7 other TUs change (lens_flares, render_cameras, physics, collision_bsp x2, geometry, items). Parens are not the + j+k association control here; the static breakable_surface_plane_distance stays (owner-landed 95d674d0; bsp3d precedent). +## FINAL (wave 2) +Admissible packet (zero board regressions, shadow whole-board sweep 446/447 identical, only breakable changes): + patches/breakable_surfaces.c.patch (T1: static hand copy of bsp3d.h helper deleted; genuine bsp3d_get_plane_from_designator) + patches/config.json.patch (per-TU "options" /Ow /QIfist override removed - rule 22 proof above) + patches/symbols.json.patch + config/symbols.json (full copy; lines 5362, 23114 gain "static": true) + gate (lab_gate --drop /Ow --drop /QIfist, split with fixed symbols): 12/12 EXACT (gate_C1.txt); audit PASS. +Remaining whole-object blockers after that packet: + B1 _real_local_random surplus DIFFERENT vs effects (and effects' copy is a NODUP hand copy): genuine fix is known and + double-attested (patches_owner_gated/: real_math.h named-local body + effects.c NODUP removal + /Od-attested calls) but + costs rasterizer_frame_statistics (10/10 -> 9/10, _rasterizer_frame_statistics_draw 4176) and bitmap_drawing + (7/7 -> 6/7, _bitmap_copy 2784) purely by declaration count (dummy-declaration oracle reproduces the same flips). + No evidence-backed compensating -1 declaration found (duplicate-prototype census: only CRT dups + stack_walk (-2) / + bitmap_delete (-2), both measured still broken). OWNER RULING needed. + B2 static candidate-only _breakable_surface_plane_distance (32 B): owner-landed 95d674d0 grouped j/k association; precedent + bsp3d (Matching, same TU-local plane-distance helper) vs bipeds park (declined the same lever). Explicit owner ruling needed. +Reopen criteria: B1 - an evidence-backed January declaration difference that restores the net name count before + _rasterizer_frame_statistics_draw/_bitmap_copy (or owner acceptance of the count-coincidence loss), or a scorer/flag change; + B2 - January source for the j/k grouping, or an owner ruling accepting the bsp3d precedent for breakable. +Stop rule: B1 is a declaration-count tie with no attested compensator; B2 was exhausted by 70+ prior probes + PD negative. diff --git a/research/fifty_objects_20260925/w/breakable_surfaces_audit2/cand_T1.vs_tree.diff b/research/fifty_objects_20260925/w/breakable_surfaces_audit2/cand_T1.vs_tree.diff new file mode 100644 index 00000000..b248832d --- /dev/null +++ b/research/fifty_objects_20260925/w/breakable_surfaces_audit2/cand_T1.vs_tree.diff @@ -0,0 +1,35 @@ +diff --git a/source/physics/breakable_surfaces.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\breakable_surfaces_audit2\\cand_T1.c" +index 085861bb..672a3c40 100644 +--- a/source/physics/breakable_surfaces.c ++++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\breakable_surfaces_audit2\\cand_T1.c" +@@ -51,21 +51,6 @@ static void breakable_surface_effect( + const struct damage_data *damage_data, + long seed_surface_index); + +-static __inline real_plane3d *breakable_surface_get_plane_from_designator( +- struct bsp3d const *bsp, +- long plane_designator, +- real_plane3d *result) +-{ +- real_plane3d *plane = TAG_BLOCK_GET_ELEMENT(&bsp->planes, plane_designator & LONG_MAX, real_plane3d); +- +- if (plane_designator & LONG_MIN) +- plane3d_negate(plane, result); +- else +- *result = *plane; +- +- return result; +-} +- + /* ---------- globals */ + + static struct breakable_surface_globals *globals; +@@ -318,7 +303,7 @@ static void breakable_surface_effect( + edge_index = surface->first_edge_index; + surface_vertex_index = 0; + +- breakable_surface_get_plane_from_designator(&collision_bsp->bsp3d, surface->plane_designator, &surface_plane); ++ bsp3d_get_plane_from_designator(&collision_bsp->bsp3d, surface->plane_designator, &surface_plane); + projection_axis = projection_from_vector3d(&surface_plane.n); + projection_sign = projection_sign_from_vector3d(&surface_plane.n, projection_axis); + diff --git a/research/fifty_objects_20260925/w/breakable_surfaces_audit2/patches/b/source/physics/breakable_surfaces.vs_tree.diff b/research/fifty_objects_20260925/w/breakable_surfaces_audit2/patches/b/source/physics/breakable_surfaces.vs_tree.diff new file mode 100644 index 00000000..45176acc --- /dev/null +++ b/research/fifty_objects_20260925/w/breakable_surfaces_audit2/patches/b/source/physics/breakable_surfaces.vs_tree.diff @@ -0,0 +1,35 @@ +diff --git a/source/physics/breakable_surfaces.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\breakable_surfaces_audit2\\patches\\b\\source\\physics\\breakable_surfaces.c" +index 085861bb..672a3c40 100644 +--- a/source/physics/breakable_surfaces.c ++++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\breakable_surfaces_audit2\\patches\\b\\source\\physics\\breakable_surfaces.c" +@@ -51,21 +51,6 @@ static void breakable_surface_effect( + const struct damage_data *damage_data, + long seed_surface_index); + +-static __inline real_plane3d *breakable_surface_get_plane_from_designator( +- struct bsp3d const *bsp, +- long plane_designator, +- real_plane3d *result) +-{ +- real_plane3d *plane = TAG_BLOCK_GET_ELEMENT(&bsp->planes, plane_designator & LONG_MAX, real_plane3d); +- +- if (plane_designator & LONG_MIN) +- plane3d_negate(plane, result); +- else +- *result = *plane; +- +- return result; +-} +- + /* ---------- globals */ + + static struct breakable_surface_globals *globals; +@@ -318,7 +303,7 @@ static void breakable_surface_effect( + edge_index = surface->first_edge_index; + surface_vertex_index = 0; + +- breakable_surface_get_plane_from_designator(&collision_bsp->bsp3d, surface->plane_designator, &surface_plane); ++ bsp3d_get_plane_from_designator(&collision_bsp->bsp3d, surface->plane_designator, &surface_plane); + projection_axis = projection_from_vector3d(&surface_plane.n); + projection_sign = projection_sign_from_vector3d(&surface_plane.n, projection_axis); + diff --git a/research/fifty_objects_20260925/w/breakable_surfaces_audit2/patches/breakable_surfaces.c.patch b/research/fifty_objects_20260925/w/breakable_surfaces_audit2/patches/breakable_surfaces.c.patch new file mode 100644 index 00000000..b4a578bf --- /dev/null +++ b/research/fifty_objects_20260925/w/breakable_surfaces_audit2/patches/breakable_surfaces.c.patch @@ -0,0 +1,35 @@ +diff --git a/source/physics/breakable_surfaces.c b/source/physics/breakable_surfaces.c +index 085861bb..672a3c40 100644 +--- a/source/physics/breakable_surfaces.c ++++ b/source/physics/breakable_surfaces.c +@@ -51,21 +51,6 @@ static void breakable_surface_effect( + const struct damage_data *damage_data, + long seed_surface_index); + +-static __inline real_plane3d *breakable_surface_get_plane_from_designator( +- struct bsp3d const *bsp, +- long plane_designator, +- real_plane3d *result) +-{ +- real_plane3d *plane = TAG_BLOCK_GET_ELEMENT(&bsp->planes, plane_designator & LONG_MAX, real_plane3d); +- +- if (plane_designator & LONG_MIN) +- plane3d_negate(plane, result); +- else +- *result = *plane; +- +- return result; +-} +- + /* ---------- globals */ + + static struct breakable_surface_globals *globals; +@@ -318,7 +303,7 @@ static void breakable_surface_effect( + edge_index = surface->first_edge_index; + surface_vertex_index = 0; + +- breakable_surface_get_plane_from_designator(&collision_bsp->bsp3d, surface->plane_designator, &surface_plane); ++ bsp3d_get_plane_from_designator(&collision_bsp->bsp3d, surface->plane_designator, &surface_plane); + projection_axis = projection_from_vector3d(&surface_plane.n); + projection_sign = projection_sign_from_vector3d(&surface_plane.n, projection_axis); + diff --git a/research/fifty_objects_20260925/w/breakable_surfaces_audit2/patches/config.json.patch b/research/fifty_objects_20260925/w/breakable_surfaces_audit2/patches/config.json.patch new file mode 100644 index 00000000..f5907e04 --- /dev/null +++ b/research/fifty_objects_20260925/w/breakable_surfaces_audit2/patches/config.json.patch @@ -0,0 +1,13 @@ +diff --git a/config/config.json b/config/config.json +index cf8106ea..25526dda 100644 +--- a/config/config.json ++++ b/config/config.json +@@ -517,7 +517,7 @@ + { "name": "source/physics/collision_bsp.c", "index": 142, "status": "NonMatching" }, + { "name": "source/physics/bsp3d.c", "index": 143, "status": "Matching" }, + { "name": "source/physics/bsp2d.c", "index": 144, "status": "Matching" }, +- { "name": "source/physics/breakable_surfaces.c", "index": 145, "status": "NonMatching", "options": { "cflags": [ "/nologo", "/c", "/O2", "/Oy-", "/Ow", "/QIfist" ] } }, ++ { "name": "source/physics/breakable_surfaces.c", "index": 145, "status": "NonMatching" }, + { "name": "source/objects/scenery_group.c", "index": 146, "status": "Matching" }, + { "name": "source/objects/scenery.c", "index": 147, "status": "Matching" }, + { "name": "source/objects/placeholder_definitions.c", "index": 148, "status": "Matching" }, diff --git a/research/fifty_objects_20260925/w/breakable_surfaces_audit2/patches/symbols.json.patch b/research/fifty_objects_20260925/w/breakable_surfaces_audit2/patches/symbols.json.patch new file mode 100644 index 00000000..55964075 --- /dev/null +++ b/research/fifty_objects_20260925/w/breakable_surfaces_audit2/patches/symbols.json.patch @@ -0,0 +1,22 @@ +diff --git a/config/symbols.json b/config/symbols.json +index d0a16b3a..b8329f80 100644 +--- a/config/symbols.json ++++ b/config/symbols.json +@@ -5359,7 +5359,7 @@ + { "file_offset": 1266208, "flags": 32, "name": "_breakable_surfaces_reset" }, + { "file_offset": 1266224, "flags": 32, "name": "_breakable_surface_flags_get" }, + { "file_offset": 1266352, "flags": 32, "name": "_breakable_surface_extant" }, +-{ "file_offset": 1266464, "flags": 32, "name": "_breakable_surface_effect" }, ++{ "file_offset": 1266464, "flags": 32, "name": "_breakable_surface_effect", "static": true }, + { "file_offset": 1270496, "flags": 32, "name": "_breakable_surface_damage" }, + { "file_offset": 1270832, "flags": 32, "name": "_breakable_surface_damage_area_of_effect" }, + { "file_offset": 1271184, "flags": 32, "name": "_bsp2d_test_point" }, +@@ -23111,7 +23111,7 @@ + { "file_offset": 4550304, "flags": 0, "name": "_object_memory_pool", "static": true }, + { "file_offset": 4550308, "flags": 0, "name": "_object_globals", "static": true }, + { "file_offset": 4550312, "flags": 0, "name": "_debug_objects_position_velocity" }, +-{ "file_offset": 4550316, "flags": 0, "name": "_globals" }, ++{ "file_offset": 4550316, "flags": 0, "name": "_globals", "static": true }, + { "file_offset": 4550320, "flags": 0, "name": "_collision_bsp_usage_times" }, + { "file_offset": 4550336, "flags": 0, "name": "_collision_debug_spray_normals", "static": true }, + { "file_offset": 4564736, "flags": 0, "name": "_collision_debug_spray_points", "static": true }, diff --git a/research/fifty_objects_20260925/w/breakable_surfaces_audit2/patches_owner_gated/effects.c.patch b/research/fifty_objects_20260925/w/breakable_surfaces_audit2/patches_owner_gated/effects.c.patch new file mode 100644 index 00000000..37e7f5de --- /dev/null +++ b/research/fifty_objects_20260925/w/breakable_surfaces_audit2/patches_owner_gated/effects.c.patch @@ -0,0 +1,55 @@ +diff --git a/source/effects/effects.c b/source/effects/effects.c +index 5ea49a0c..cd692358 100644 +--- a/source/effects/effects.c ++++ b/source/effects/effects.c +@@ -139,7 +139,6 @@ symbols in this file: + + /* ---------- headers */ + +-#define real_local_random real_local_random_inline + #include "cseries/cseries.h" + #include "cseries/errors.h" + #include "bitmaps/bitmaps.h" +@@ -172,7 +171,6 @@ symbols in this file: + #include "tag_files/tag_groups.h" + #include "units/bipeds.h" + #include "units/units.h" +-#undef real_local_random + + /* ---------- constants */ + +@@ -1395,14 +1393,6 @@ boolean dangerous_effects_near_player( + return FALSE; + } + +-real real_local_random( +- void) +-{ +- real result = real_seed_random(get_global_local_random_seed_address()); +- +- return result; +-} +- + /* ---------- private code */ + + +@@ -2128,8 +2118,7 @@ static void effect_generate_particles( + data.rotation = TEST_FLAG( + particles->flags, + _effect_particle_random_orientation_bit) +- ? real_seed_random_range( +- get_global_local_random_seed_address(), ++ ? real_local_random_range( + 0.0f, + 2.f*_pi) + : 0.0f; +@@ -2146,8 +2135,7 @@ static void effect_generate_particles( + } + else + { +- data.color.alpha = real_seed_random( +- get_global_local_random_seed_address()); ++ data.color.alpha = real_local_random(); + } + + rgb_colors_interpolate( diff --git a/research/fifty_objects_20260925/w/breakable_surfaces_audit2/patches_owner_gated/real_math.h.patch b/research/fifty_objects_20260925/w/breakable_surfaces_audit2/patches_owner_gated/real_math.h.patch new file mode 100644 index 00000000..4f440171 --- /dev/null +++ b/research/fifty_objects_20260925/w/breakable_surfaces_audit2/patches_owner_gated/real_math.h.patch @@ -0,0 +1,15 @@ +diff --git a/source/math/real_math.h b/source/math/real_math.h +index 1b2a6b90..3c706e59 100644 +--- a/source/math/real_math.h ++++ b/source/math/real_math.h +@@ -1502,7 +1502,9 @@ real real_local_random( + __inline real real_local_random( + void) + { +- return real_seed_random(get_global_local_random_seed_address()); ++ real result= real_seed_random(get_global_local_random_seed_address()); ++ ++ return result; + } + #endif + diff --git a/research/fifty_objects_20260925/w/cache_files_windows/LEDGER.md b/research/fifty_objects_20260925/w/cache_files_windows/LEDGER.md new file mode 100644 index 00000000..a3dd831c --- /dev/null +++ b/research/fifty_objects_20260925/w/cache_files_windows/LEDGER.md @@ -0,0 +1,100 @@ +# cache_files_windows wave-2 worker ledger (fifty-objects lane, tree 931ed8dc) + +## Baseline +- gate --all on production: `== exact 49 residual 1 unwritten 0 (of 50)`; only `_cache_files_open_cache_files` 752 [sha]. +- alndiff base (alndiff_base_full.txt): T 234 / O 232 insns. Two differences only: + (1) January keeps an inner join J1 @0x1ef (`mov ebx,[ebp-0x14]; mov esi,[ebp-0xc]`) with preds SUCC(jmp) + FAIL(fallthrough); + ours reloads ebx in each of SUCC/FAIL and jumps straight to the outer join J2. + (2) January sinks the 823 CreateFileA-failure vassert arm after the epilogue (je 0x2b1 ... jmp 0x1f5); ours inline. +- Read prior evidence: reaudit 20260912, opus5 w2/w3, Lane D REPORT (claude-lane-d-refresh-20260922/.../cache__cache_files_windows), + structural lane REPORT (claude-structural-20260923/.../cache__cache_files_windows, ~100 lab probes). + Key prior finding: a conditional at the END of the else-of-exists block (p2 `if (deleted) Sleep(0);`) reproduces + January's layout exactly except its own 5 insns -> January's IL has a conditional/extra content in J1 that leaves 0 bytes. + Recorded negatives (do NOT repeat): X1-X5 success-flag copies, y1 valid=valid, y2 if(!deleted) deleted=TRUE, p4/p5/p6 + dead/empty ifs, t1-t5 valid threading, v_a/v_b, c1-c4, nc_1..64 decl-count, d1/d2, e1-e3, h2a/h2b split map_file->file + stores, q1-q5, u1/u2/w1, Lane D shapes A/B, scope sweep, vassert(valid) family; opus5 rh1-4/hb1/cv1/ce1-5. +- /Od build + HCEX: no open_cache_files analog (checked again: /Od 0x5183a0 / 0x518cf0 are PC map-load / read_header; + HCEX has cached_map_file_read_header + cache_files_initialize only, no locals). + +## Session findings (this worker) +- NEW EVIDENCE SOURCE: the October 2001 Xbox builds in research/ (DATA only, parsed with scratch xbe.py). + * oct-betaP.xbe (DEBUG, asserts on): open_cache_files at VA 0x1bd5f0 (oct_open_cache_files.txt). Layout is IDENTICAL + to January: J1 reload block @0x1bd7df (`mov ebx,[ebp-0x14]; mov esi,[ebp-0xc]`, preds SUCC jmp + FAIL fallthrough), + 823-equivalent arm sunk after ret. Assert lines 0x2f9/0x305 (761/773): the same 12-line gap as January 811/823; + cached_map_file_get/get_size asserts 1157/1181 (January 1208/1232) -> same text, file shifted by 51 lines. + * oct-default.xbe (RELEASE, asserts compiled out, /Oy, intrinsics): open_cache_files at VA 0x158a40 + (oct_default_open.txt). Even with NO 823 arm, J1 exists: SUCC `mov bl,1; jmp J1`, FAIL `push ebp; xor bl,bl; + call CloseHandle; or ebp,-1`, J1 `mov esi,[map_file_index]`, exists-valid jumps past J1 to J2. +- rel.py (release-config lab: asserts #defined away, /Oy /Oi): our production body reproduces the October release + SUCC/FAIL/J1/J2 structure exactly (base_rel.lst). So the setup region's source is right; the DEBUG-only difference is + which edges share compensation. In release SUCC and FAIL need the SAME reload set ({map_file_index}) -> one J1. + In our DEBUG build SUCC needs {ebx} but FAIL needs {ebx, esi(file)} (esi still holds `file` from the 0x182 reload + on the SUCC path) -> reloads go into each pred, no J1, FAIL must jmp over the 823 arm -> no sink. + January DEBUG reloads esi on the SUCC edge too, i.e. at SUCC's end RA did not consider esi == `file`. +LAB h1 (SFP/SEOF via inlined static set_size helper): byte-identical to base (param coalesced) -> hypothesis 'distinct IL variable for SFP/SEOF' refuted in this form +- LAB e2 (drop `file = INVALID` in FAIL): FAIL still reloads esi at its end; SUCC does not -> SUCC/FAIL compensation + asymmetry is not caused by FAIL's def. (lab only) +- HYPOTHESIS H6 (line-count + layout evidence): January wrote the setup test NEGATIVELY with the failure arm FIRST and + `else { valid = TRUE; }` LAST. Bungie brace style line count from the 811 vassert: 812 CloseHandle, 813 file=, + 814 }, 815 else, 816 {, 817 valid= TRUE;, 818 }, 819 }, 820 }, 821 else, 822 {, 823 vassert -> EXACTLY 823 + (current SUCC-first order counts to 819; the October build has the same 12-line gap). Not in the negative list + (L1-L3/X5/lab5 had NO else arm and valid=TRUE hoisted; t3 inverted the EXISTS test, not the setup test). +- LAB h6 (fail-first + else valid=TRUE): output byte-identical to base -> VC7 normalizes the arm order. INERT (line-count fit is text-only). +- LAB L_la/L_lb/L_lc (a call / a use of `file` / call-before-store in SUCC): SUCC still does NOT reload esi. +- LAB L_ld/L_le (FAIL reduced to CloseHandle(+file=INVALID), no assert, no valid store): FAIL STILL reloads esi at its + end. So FAIL's esi reload is structural (FAIL = multi-pred else arm), not caused by its def/asserts/calls. +- LAB L_noexists (exists arm removed): SUCC and FAIL now need IDENTICAL compensation ({esi,edi}) yet NO shared J1 and + NO 823 sink -> identical compensation alone does not create J1; the shared landing block needs FAIL to fall into + J2 (823 already out of the way) or a CONDITIONAL pred into the join at RA time. Refined model (from structural-lane + sink table: p2/q1/q2/L1-L3 sink; p3/r3/q4/p1 do not): the 823 arm is displaced when RA must build a LANDING block + in front of J2 for an edge that cannot take appended compensation (a conditional pred) inside the stale arm; the + landing block is laid out immediately before J2 and FAIL (fallthrough) shares it with SUCC (union -> SUCC's redundant + esi reload). January's final bytes show no conditional pred into J1, so the conditional edge must exist at RA time + and vanish afterwards (or J1 must be created by something else). +- FLAG LAB (diagnostic): /Ot /Og /Oa /Ow /Oy /Gs /Oi- /G6 /G5 /Ob0 /Ob1 /Os: none sinks the 823 arm. Not a flag. +- NEW EVIDENCE (/Od PC build 0x857520, saved_games\game_state_pc.c "persistent storage"): a later first-party function + clearly DERIVED from this idiom (CreateFile OPEN_ALWAYS; size-ok -> success=TRUE; else write blank buffer, + SetFilePointer+SetEndOfFile -> success=TRUE else vassert("couldn't resize...", line 1051); else-arm + vassert("couldn't open or create...", line 1059)); the handle cleanup is NOT in the failure arm but AFTER the whole + if/else: `if (!success) { if (file!=INVALID_HANDLE_VALUE) CloseHandle(file); file= INVALID_HANDLE_VALUE; }`. + HYPOTHESIS H7: January had the same trailing cleanup. VC7 threads the cleanup test per path, so FAIL's continuation + (CloseHandle; file=-1) sits AFTER the 823 else arm in IL -> the else arm's exit (J2) differs from the then arm's + fall-through (cleanup) -> 823 is sunk (sink law) and the cleanup/compensation becomes the shared J1. +- PROBE h7b (FAIL arm = `valid = FALSE; vassert(811)`; trailing `if (!valid && file != INVALID_HANDLE_VALUE) + { CloseHandle(file); file = INVALID_HANDLE_VALUE; }` before `map_file->file = file;`): **EXACT 752** (gate row EXACT). + h7a (PC-literal nested form `if (!valid) { if (file!=INVALID) CloseHandle(file); file = INVALID; }`): residual, + 823 COLD, 7 norm-diff (extra -1 store on the 823 path). h7a_nf/h7b_nf (no valid=FALSE in FAIL): 18 diffs (valid=0 + store missing) -> the explicit `valid = FALSE;` in the failure arm is load-bearing and byte-attested (0x1b6). +- CANDIDATE cand.c (= lab/h7b.c): gate --all == exact 50 residual 0 unwritten 0. Release-config lab (rel.py) of cand.c reproduces the October release FAIL/J1 shape exactly (push ebp; xor bl,bl; call CloseHandle; or ebp,-1; J1 reload) -> no contradiction from the second first-party binary. + +## RESULT: _cache_files_open_cache_files EXACT; whole object 50/50 (OBJECT_COMPLETE_CANDIDATE) +Candidate: scratch/w/cache_files_windows/cache_files_windows.c (full file, CRLF like the worktree) == cand.c (LF lab copy). +Patch: scratch/w/cache_files_windows/production.patch (git apply --check: OK against 931ed8dc worktree; index blob 4c8eadd2). +Source change (only this function; no header/config/symbols change): + - failure arm of the stale-file setup keeps `valid = FALSE; match_vassert(811 ...)` but no longer closes the handle; + - new trailing cleanup after the `if (file != INVALID_HANDLE_VALUE) ... else { vassert 823 }`: + if (!valid && file != INVALID_HANDLE_VALUE) { CloseHandle(file); file = INVALID_HANDLE_VALUE; } + immediately before `map_file->file = file;`. Behaviour identical on all four paths. +Evidence chain: (1) January layout needs FAIL's continuation to lie AFTER the 823 else arm (sink law: else arm exit != + then-arm fall-through) -> the handle cleanup is a separate statement after the if/else, threaded per path by VC7; + (2) first-party /Od build 0x857520 (game_state_pc.c persistent storage, derived from this idiom) has exactly this + trailing `if (!success) ... CloseHandle(file); file= INVALID_HANDLE_VALUE;` cleanup; (3) January's single-test form + is proven by bytes: the PC nested form (h7a) stores -1 on the 823 path, January does not; (4) `valid = FALSE` in the + failure arm is attested by January 0x1b6 and by the October release build (`xor bl,bl` in the failure arm); + removing it costs 18 insns (h7b_nf) - it was already in production. (5) October DEBUG build (oct-betaP 0x1bd5f0) + has the identical layout; release-config lab of the candidate matches October release (oct-default 0x158a40). +Strip test: nothing decorative was added; the only new condition term (`file != INVALID_HANDLE_VALUE`) is semantically + required (never CloseHandle the invalid handle on the CreateFile-failure path) and byte-attested (h7a vs h7b). +Section-4 audit on cand.obj: + 1 gate --all: == exact 50 residual 0 unwritten 0 (emitted-symbol guard _point_from_line3d passed). + 2 object_audit: PASS (all January sections/symbols ok; 87 January symbols, 0 differ). Surplus = .drectve, + "buffer"/"header"/"01.01.14.2342" literals and 3 XDK selectany tables - all pre-existing in production. + 3 pdb_storage: 87 split symbols, 0 disagreements (no storage change in the candidate). + 4 surplus_identity: 0 candidate-only code COMDATs; provider_link: SELECTED-PROVIDER LINK PASS (6/6). + 5 data: report.json .rdata 1192 100%, .bss 12412 100% (matched_data 13604/13604). + objdiff 3.3.1 (pinned, sha1 3130e428) on cand.obj in scratch/w/cache_files_windows/od/: open_cache_files credited + 100% (matched_code 5222 -> 5968 of 6144). The only objdiff<100 function left is _cache_files_precache_map_status + (91.52542, jump-table representation; strict EXACT and already in build/semantic_report.json accepted_ledger). + 6 no object_admission_rejections / semantic_credit_rejections entries for the unit. +Park to retire: config/parked.json `source/cache/cache_files_windows` / `_cache_files_open_cache_files` (unclassified). +Target normalized sha f1c88310c585856cc88840f5dfa06dfa579231bca2e1f57c06cf7d00803c7a3f, 752 B, 47 relocs = candidate. diff --git a/research/fifty_objects_20260925/w/cache_files_windows/production.patch b/research/fifty_objects_20260925/w/cache_files_windows/production.patch new file mode 100644 index 00000000..bcc79040 --- /dev/null +++ b/research/fifty_objects_20260925/w/cache_files_windows/production.patch @@ -0,0 +1,26 @@ +diff --git a/source/cache/cache_files_windows.c b/source/cache/cache_files_windows.c +index 4c8eadd2..dc517c64 100644 +--- a/source/cache/cache_files_windows.c ++++ b/source/cache/cache_files_windows.c +@@ -992,8 +992,6 @@ static void cache_files_open_cache_files( + 811, + FALSE, + csprintf(temporary, "setup for new cache file failed (#%d)", GetLastError())); +- CloseHandle(file); +- file = INVALID_HANDLE_VALUE; + } + } + } +@@ -1006,6 +1004,12 @@ static void cache_files_open_cache_files( + csprintf(temporary, "couldn't open or create new cache file (#%d)", GetLastError())); + } + ++ if (!valid && file != INVALID_HANDLE_VALUE) ++ { ++ CloseHandle(file); ++ file = INVALID_HANDLE_VALUE; ++ } ++ + map_file->file = file; + if (valid) + { diff --git a/research/fifty_objects_20260925/w/cache_files_windows/raw.diff b/research/fifty_objects_20260925/w/cache_files_windows/raw.diff new file mode 100644 index 00000000..6c197115 --- /dev/null +++ b/research/fifty_objects_20260925/w/cache_files_windows/raw.diff @@ -0,0 +1,26 @@ +diff --git a/source/cache/cache_files_windows.c b/scratch/w/cache_files_windows/cache_files_windows.c +index 4c8eadd2..dc517c64 100644 +--- a/source/cache/cache_files_windows.c ++++ b/scratch/w/cache_files_windows/cache_files_windows.c +@@ -992,8 +992,6 @@ static void cache_files_open_cache_files( + 811, + FALSE, + csprintf(temporary, "setup for new cache file failed (#%d)", GetLastError())); +- CloseHandle(file); +- file = INVALID_HANDLE_VALUE; + } + } + } +@@ -1006,6 +1004,12 @@ static void cache_files_open_cache_files( + csprintf(temporary, "couldn't open or create new cache file (#%d)", GetLastError())); + } + ++ if (!valid && file != INVALID_HANDLE_VALUE) ++ { ++ CloseHandle(file); ++ file = INVALID_HANDLE_VALUE; ++ } ++ + map_file->file = file; + if (valid) + { diff --git a/research/fifty_objects_20260925/w/cinematics/LEDGER.md b/research/fifty_objects_20260925/w/cinematics/LEDGER.md new file mode 100644 index 00000000..f36e7bae --- /dev/null +++ b/research/fifty_objects_20260925/w/cinematics/LEDGER.md @@ -0,0 +1,137 @@ +# cinematics wave-2 worker ledger (slug scratch/w/cinematics) + +Base tree 931ed8dc. Unit source/cutscene/cinematics. Target: _cinematic_render (1280, park register-allocation). + +## Baseline (gate --all, production source) +- exact 16 / residual 1 (_cinematic_render [sha]) / unwritten 0. +- alndiff: 389/389 insns; only real diff = 4 insns at +0x45d..+0x468 (shadow-color pack): + - Jan: `mov ecx,[esi+40]; shl eax,18h; and ecx,0FFFFFFh; or eax,ecx; push eax` + - ours: `mov ecx,[esi+40]; and ecx,0FFFFFFh; shl eax,18h; or ecx,eax; push ecx` + (all other alndiff rows are __real@ symbol-vs-defined-noncode naming, not byte diffs) + +## Prior negatives (do not repeat) - from docs ledgers 20260831 + opus5 w2 20260914 +- declaration/scope/barrier/volatile/punning families; HCEA-layout matrices. +- c1 drop (pixel32) cast; c2 swap | operands; c3 RGBA_SETALPHA parenthesisation; c4 PIN inline into shift, no shadow_alpha local; c5 named pixel32 shadow_color local. All inert (same 4-insn residual). + +## /Od readout (halo_cache_symbols.exe fn 0x559f00, found via cinematic_globals 0xc4bf64 refs) +- RTC: bounds [ebp-0x20] size 8, text_color [ebp-0x5c] size 16 (HCEX agrees: bounds, text_color). +- Shadow alpha: NO named local. Three PIN evaluations inline in the argument (?: temps -0x98/-0xa8). + Each evaluation: `mov eax,[title+40]; shr eax,18h; cvtsi2sd + unsigned-correction table; cvtsd2ss; mulss fade; call fast_ftol` + => source converts an UNSIGNED `title->shadow_color >> 24` (not a (byte)/(long) cast chain) to real. +- Pack: `mov eax,[pin]; shl eax,18h; mov ecx,[title]; mov edx,[ecx+40]; and edx,0FFFFFFh; or eax,edx; push eax` + => source order (alpha << 24) | (shadow_color & 0x00FFFFFF) (RGBA_SETALPHA shape). + +## Probe p1 (/Od-attested spelling) - scratch/w/cinematics/p1.c +- Hypothesis: /Od has no shadow_alpha local, PIN inline in the argument, and converts plain unsigned `shadow_color >> 24`. +- Result: residual unchanged (same 4-insn pack). BUT conversion bytes identical: `(real)(title->shadow_color >> 24)` also + emits movzx byte [esi+43h] + fild dword, so the production `(real)(long)(byte)` cast chain is a STRIP-TEST-inert decoration. + +## Lab findings (scratch/w/cinematics/lab1..lab6.c, labdis.py) +- VC7 puts AND(load field, mask) first for every no-conversion spelling: operand swap, (pixel32) casts, named long/pixel32 + locals, PIN inline, `+` instead of `|`, `*0x1000000`, `(a&0xFF)<<24`, `(a<<24)&0xFF000000`, local copy of the colour, + pre-masked colour local. 0..9 extra locals before the pack (lab4): never flips. +- SHL goes first ONLY when the shift operand carries a real reg->reg conversion (short/word/byte local or cast: movsx/movzx), + in either source order (lab_s, lab_srev, lab_sc, lab_bc, lab_w). January has NO movsx/movzx before its shl. +- Board census (pack_census2.py, 33 January sites): every SHL-first site has either a conversion (lens_flares movzx of a + call result), a heavier shift operand (actors/ai_script `(x&0xff|0x8000)<<16`), or a shared value (winsock/byte_swap + `x<<16 | x&0xff00` where the AND kills the shared register). cinematic_render is the ONLY plain-register SHL-first site. +- Donor _modulate_pixel32_by_real_alpha (ui_widget, EXACT): `(fast_ftol(a) << 24) | (argb & 0x00FFFFFF)` -> AND first in January too. + +## Oracles (not landable) - inert +- TU name-count oracle: 1..32 extern declarations before cinematic_render -> identical residual (2 blocks) every n. +- Unused in-function locals 1..16 in the title block and in the colour block -> identical residual. +=> the pack order is NOT a declaration-count/ordinal tie; it is an expression/DAG-shape property. + +## Cross-build evidence (DATA only) +- oct-betaP.xbe: cinematic_render byte-identical to January at file 0x83140 (0 non-reloc byte diffs) -> source stable Oct01->Jan02. +- oct-default.xbe (register-arg/LTCG config) @0x5d00f: same 3-eval PIN, then `mov ecx,[esi+40]; and ecx,0FFFFFFh; shl eax,18h; or ecx,eax; call` + (argument passed in ECX) -> AND-first there; not discriminating (ECX argument preference). + +## KEY FINDING: pack order is CONTEXT-driven (lab7.c, mk_lab7.py; reductions of the p1 body, lab only) +- remove post-pack statements (draw string .. retire) -> January order `shl eax; and ecx; or eax,ecx` +- remove only the fabs/MIN colour clamp block -> January order +- remove letterbox block / fade block / letterbox+fade+clamp(+after) -> still AND-first +=> the OR operand order is decided by function-wide state (web/IL numbering or allocation), so a genuine + source-structure difference elsewhere in January's body (bytes-identical) can explain it. +- finer bisection (lab8.c): removing ONLY the rasterizer_draw_unicode_string(...) call flips to January order; removing + set_shadow_color(0), time update, retire, any single MIN, or 2 of 3 fabs terms does not. + +## Probe p2 (NULL -> 0 in draw call): inert (same 2 blocks). +## Probe p3 (/Od-attested: no title_time local, `(real)active_title->time` at each use): all other bytes identical, pack unchanged. +- lab9.c: draw-call argument bisection. January order appears when title_bounds is NOT used by the draw call + (dc2: get_string alone; dc3: NULL bounds); stays AND-first when title_bounds is used (dc1, dc4-6), whatever the nested + call's args. => the trigger is title_bounds (ebx web) being live across the pack. +- HCEX -sym cinematic_render: `bounds` (union rectangle2d) x2 at same offset + text_color; no scalars (as recorded). + +## Hypothesis H-nest (from /Od control flow) +/Od: every early check (title_index==NONE, font_index==NONE, help tag==NONE, text_index range) jumps to 0x55a6e3, +the END-OF-BODY `jmp 0x55a1ac` (increment), not to 0x55a1ac itself. If MSVC /Od lowers `continue` as a direct jump to +the increment label, this attests NESTED IFs (single-exit style) rather than `continue`. Verify on a known-continue function. +- VERIFIED (lab_od.c, VC7 /Od): `if (x) continue;` lowers to `jne over; jmp `; a nested `if (!x) {...}` lowers to + a single `je `. The later /Od build has single `je 0x55a6e3` for all four early checks + => the checks are NESTED IFs (single-exit style), not continue. /Od slot order (decl order): + active_title -30, font_index -34, title -38, help_text_tag_index -3c, string_list -40, title_bounds -44, fade_amount -48, + text_color -5c; no title_time, no shadow_alpha locals. + +## Probe p4 (nested ifs + /Od decl order + text_color + no title_time) - scratch/w/cinematics/p4_nested.c +- Result: every other byte still identical (nested form is byte-compatible), pack unchanged (2 blocks). + +## Working model (from vc7-allocator-decoded + lab9): O = S|A register choice decides both the `or` destination and +## which operand is emitted first; colouring order is priority = sum(refs x block weight), block weight = #webs in block. +## title_bounds live in the pack block adds a web -> shifts A/O vs S(phi) priority order. January must differ in the +## join block's web census or the phi web's references. + +## Allocator oracle (lane-A res9 alloc-oracle copied to scratch/w/cinematics/ao, WT retargeted; compiler run under dbg32c) +- oracle.py p1: 20 global-web decisions, model checks R0-R3 all pass (20/20). +- forcesearch.py p1: FLOOR d=4 dblind=2. EVERY single forced chooser decision (all webs x all allowed regs) leaves + dblind >= 2 (the and/shl order); none EXACT. => the pack order is NOT a global register-allocation tie; it is + decided pre-allocation / in the block-local (dag.c) emitter for block-local temps. Context sensitivity (title_bounds + live at the pack) acts through that emitter, not through global colouring. +- lab10.c (lab only): number of `color.x = MIN(color.x, 0.8f)` statements in the clamp block (before the pack): + 0 -> SHL-first(Jan), 1..3 -> AND-first(ours), 4..8 -> SHL-first. => pack order is a function-wide COUNT/numbering + effect upstream of the pack (?: temps / blocks), not an expression property. January must differ from our source in + such a count somewhere (bytes elsewhere identical). +- M8 oracle (mod8.py method: D=0..8 `long lab_mod8_K = 0;` at body top): all identical residual -> MOD8-INSENSITIVE. +- lab11.c: MIN count 9..16 all SHL-first (not periodic); `if (x > 0.8f) x = 0.8f;` form behaves identically to MIN + (0 -> S, 1..3 -> A, >=4 -> S). => a non-periodic context threshold (conditional-store/block count), not an 8-bucket key. + +## Probe p5 (/Od letterbox: no letterbox_amount local, MIN/MAX assigned straight into the global): other bytes identical, pack unchanged. +## Probe p6 = p4 + p5 (all /Od-attested structure at once): other bytes identical, pack unchanged. +- oracle v_min4 vs p1: global colouring identical in order/registers; only the PIN-phi web (id38, identified by forcing + it to edx: exactly the three arm defs + the shl use change) gains refs (terms 6x12 -> 8x12, pos 0x15d -> 0x164). + => confirms the order flip is not a global colouring change. +- ctx/ matrix (mkvar.py + ctx_edits.json), each on p1 unless noted, all measured: c01 `alpha = alpha*fade`, c02 `fade*alpha`, + c03 `time = time + (?:)`, c04 `(short)(style-1)`, c06 fade init before title_bounds, c07 realcmp() macro, c09 if-form MIN, + c10 if/else-if PIN on fade, c11 one-line get_string, c12 braced continue: all 2-block residual (pack unchanged, rest identical); + c05 swapped bounds compares / c08 swapped retire compare: extra diffs (rejected). s1 text_color at loop-body top, s2 no inner + block (on p6): pack unchanged. +- t01 non-const title_bounds, t02 const title, t03 const string_list; p_long/p_int/p_ulong shadow-colour parameter type + (lab prototype): all pack-inert. +- F1 oracle (1..16 unused __inline bodies before the function): inert. H3/name-count (1..32 externs): inert (above). + +## Probe p7 (best candidate) - scratch/w/cinematics/best_candidate_cinematics.c (= p7_scoped.c) +- p6 + nested-scope declarations with combined initialisation (house rule 17); declaration nesting order equals the /Od + slot order exactly (active_title, font_index, title, help_text_tag_index, string_list, title_bounds, fade_amount, text_color). +- gate --all: exact 16 / residual 1. _cinematic_render normalized sha 1a9d49fc4eace03c == production (park stays valid, + no drift). Whole object vs production: every code/data section identical; only .debug$S differs. No TU-local /W3 warnings. +- Oracle on p7: /Od dead `real seconds_per_tick = 1/30` local (the /Od [ebp-8] dead store) -> inert (and owner-gated anyway). +- optional_fidelity.patch: git apply --check OK; applying to a copy reproduces best_candidate byte-for-byte (CRLF kept). + ZERO credit; a source-fidelity cleanup only (removes unattested title_time/letterbox_amount/shadow_alpha locals and the + strip-test-inert (long)(byte) cast chain; continue -> /Od-proven nested ifs; color -> text_color per RTC/HCEX). + +## Object-level status (production build, 931ed8dc) +- object_audit: 23/23 January symbols ok; only DIFF = _cinematic_render. Data 140/140 (report.json 100%); pdb_storage 0 disagreements. +- Surplus: _fast_ftol COMDAT IDENTICAL to actor_combat's; provider_link SELECTED-PROVIDER LINK: PASS (all 7 surplus rows PASS). + => the 20260831 whole-object COMDAT blocker no longer reproduces; the ONLY object blocker is the render pack order. + +## VERDICT: NO_PROGRESS (stop rule fired). Remaining machine difference (render +0x45d..+0x468, 4 insns, same size/relocs/frame): + Jan `shl eax,18h ; and ecx,0FFFFFFh ; or eax,ecx ; push eax` ours `and ecx,0FFFFFFh ; shl eax,18h ; or ecx,eax ; push ecx` + Class: dependency-free DAG emission order of the two OR operands (pre-allocation, block-local), NOT a global register tie + (forcesearch: no chooser decision lowers the register-blind floor) and NOT M8/H3/F1 count keys (all oracles inert). + It IS context-sensitive (lab7-lab11): removing the draw call's title_bounds use, or having 0 / >=4 conditional colour + stores instead of 3, yields January's order - so some byte-invisible upstream IL fact differs in January. +## Reopen criteria + 1. A decode of the dag.c operand-order key for commutative integer ops (c2dbg32 breakpoint at the `or` lowering; compare + p1 vs lab v_min4/min0), naming the IL property that January must have; then find the authentic construct supplying it. + 2. Or a first-party source/listing for cinematic_render's title loop (January-era) showing a structure not in p1..p7. + Do NOT repeat: pack spellings c1-c5 (opus5), p1..p7, ctx c01-c12, t01-t03, parameter-type labs, name/local/M8/F1 oracles. diff --git a/research/fifty_objects_20260925/w/cinematics/ao/NOTES.md b/research/fifty_objects_20260925/w/cinematics/ao/NOTES.md new file mode 100644 index 00000000..03bb8d71 --- /dev/null +++ b/research/fifty_objects_20260925/w/cinematics/ao/NOTES.md @@ -0,0 +1,187 @@ +# res9 / alloc-oracle - VC7 integer allocator reachability oracle + +## Instruments (all in this directory; production tree untouched) + +- `dbg32c.c/.exe` - copy of res8's debugger + three additions: + * `dbg_chain.txt`: up to 4 pointer-chain dumps per light hit (`reg n off1 off2..;...`) + * `dbg_force.txt`: ` ` - set a register (kind 0) or + write a dword to [reg+off] (kind 1, reg 6 = esp) at a given breakpoint hit. This + FORCES an allocator decision inside the real C2.Dll. + * built with the tree's VC7 CL/Link + Win10 SDK kernel32.lib (PowerShell). +- `trace.py` - per-TU trace: MARK 0x10720825 (one hit per function, in object section + order - verified 18/18 props ... every unit), ACC 0x1072a527/0x1072a54c (priority += + refs x P), SUB 0x1072ab30 (priority -= P for live-unreferenced points), NEIGH 0x1072d9c0 + (each UNCOLOURED neighbour id the chooser visits), CHOOSE 0x1072da96 (eax=web, ebx=reg, + cost table 0x10864600, allowed-set chain [[W+0x20]]), FREE 0x10719244 (web record + destroyed; ebx=W, edx=id - ids are RECYCLED). +- `oracle.py ` - per-function webs in pop order + model checks R0-R3. +- `validate.py` - lane-wide validation (all 11 units, production sources). +- `forcesearch.py ` - compiler-in-the-loop counterfactuals: force each + decision to each allowed alternative, recompile, measure vs January (strict EXACT, size, + register-aware and register-blind instruction diffs). + +## Decoded model (what the oracle asserts) + +Web record W (0x48 bytes): +0xc priority, +0x14 next-in-list, +0x18 refs in current point, ++0x1c id, +0x20 -> allowed-register set, +0x38 own preference list {next, regnode, weight}, ++0x40 weight used for the 100x single-register neighbour cost, +0x44 position (tie key). + +- R0 PRIORITY. At every IL point p with pressure P(p) = (popcount of a point set + number + of webs referenced at p + flagged live webs) x 2^depth: + referenced webs: pri += refs_p(W) * P(p) + live but unreferenced webs: pri -= P(p) (0x1072ab30) + i.e. priority = weighted references MINUS weighted live-through span. Not divided by + length, but the live-range DOES cost priority. Exception: webs appended to a special + list inherit the tail's priority (0x1072f6c2..f706) - 7/3961 decisions. +- R3 ORDER. Pop order = sort by (priority, [W+0x44], id) all DESCENDING, within a pricing + batch (the allocator prices and colours in several batches per function). +- R2 ALLOWED. The allowed set at a decision excludes every register already given to a + neighbour (neighbour edges read from the chooser's uncoloured-neighbour iteration, id + generations tracked across FREE), plus static class exclusions (ebp; scratch regs for + call-crossing webs; esi/edi for byte webs). +- R1 CHOICE. cost[r] = sum over uncoloured neighbours n (with [n+0x40] > 0) of n's + preference weight for r (if r in n.allowed) + 100*[n+0x40] if n has exactly one allowed + register r; MINUS W's own preference weights. Choose the minimum-cost allowed register in + class order eax, ecx, edx, esi, edi, ebx (ties keep the earlier). + +## VALIDATION (production sources, all 11 units, 524 EXACT functions, 3,961 decisions) + + R0 priority 3954/3961 (7 = tail-inherited priority, identified mechanism) + R1 chooser 3961/3961 + R2 allowed 3961/3961 + R3 order 3018/3020 (2 = equal pri AND pos, id order reversed; recycled ids) + every rule on every decision: 517/524 functions + +## FIRST RESULT: forcing proves single-decision residuals +_actor_destination_update: forcing decision k=1 (web id 7, eax -> ecx) makes the +function STRICT EXACT (976/976, d=0). Confirms res8's claim with the compiler itself. + +## ROUND 2 (00:30) - the SKIP gate, constant webs, gated tracing, greedy counterfactuals + +### Gated tracing +`trace.run_gated()` uses dbg32c gate mode (MARK counts, everything else planted only in +the target function's window): 1.3 s per traced compile instead of 11.5 s, and FORCE hit +numbers become 1-based inside the function. + +### R4 - the colour/skip gate at each pop (0x10727ce3..), decoded + validated +Every popped web goes through [W+0x40] = BENEFIT (not priority): + benefit < 0 -> skip (spilled / rematerialised) + benefit == 0 -> colour only if single-block ([W+0x28]==[W+0x2c]) AND not constant AND + refcount [W+0x24] > 2; else skip + benefit > 0 -> colour (if flag 0x400 clear an extra check 0x10795bb6 runs - undecoded) + then colour only if the allowed set is non-empty (else spill). +BENEFIT = sum over uses b(use)*2^depth - sum over defs c(def)*2^depth + (0x1072a6bb/0x1072b437 add, 0x1072b086 subtract, 0x107794ca bonus) + - variable webs: b = 2 per use; a def from a param home / constant costs 2 + - CONSTANT webs (operand kind 0xd): def costs 1; b(use) = 1 iff the use's OTHER operand + is memory (kind 2, or kind 6 with base/index), else 0 (register compare, return copy); + +1 per use later when the other operand's web is SPILLED (0x10779432 -> 0x107794ca). + => a constant is pinned in a register iff (memory-operand uses) > (materialisations), + weighted by 2^loop-depth. +Validation on the 524 EXACT functions: R4 6612/6620 pops (8 misses, all benefit==0), +plus 26 pops on the undecoded benefit>0/no-0x400 branch (12 coloured / 14 skipped). + +### Constant -1 in _actor_create_for_unit (measured) +The -1 constant web EXISTS in our build (last round, id 21 gen 3) with benefit exactly 0: + def -1, uses +0 (cmp eax,-1: register operand), +1 (cmp [ebp+0x10],-1: memory), + +0, +0 (the two return copies). -> skipped -> rematerialised as immediates. +Forcing benefit := 50 at that pop reproduces January's pin (`or esi,-1; cmp eax,esi; +cmp [ebp+0x10],esi; mov eax,esi`) but NOT the push-ebx sinking / fifth epilogue: +d 41->22, dblind 16->14. So create_for_unit = constant-web gate + an independent +return-block merge (the guard and biped returns share one epilogue in our IL). + +### Greedy compiler-in-the-loop search (moves: chooser register, skip, colour) + _encounter_create N1 (spill web id 28 = encounter_definition, esi, pri 62, benefit 20) + -> d 86->13, dblind 18->2. Remaining diff = ONE non-allocator region: + our IL threads the `actor_type == _actor_marine` re-test in the + fall-through random case (jmp 0x22b); January re-tests + (mov ecx,[ebp-0x14]; cmp cx,7; jne). Threading happens in the forced + build with actor_type SPILLED too, so it is not an allocator effect. + setpri(id28 := 30) gives the identical result (model-predicted spill: + esi/edi/ebx all taken by higher-priority neighbours). + _actor_customize_unit N2 (skip id 12) -> size 640 == January, d 124->12, dblind 29->2; + + C3 (id 25 eax->edx) -> dblind 0 (register-blind IDENTICAL), d 27. + _actors_spawn_from_unit C9 (the -1 web id 35 ecx->edx) -> size 672 == January, d 26, + dblind 20: the remaining difference is structural (arm order/merge). + _actor_perception_friend_prop_is_attacking: no chooser/skip move helps (d 4 floor); + forcing the FALSE-constant web (pop 8) coloured makes the byte temp CL + (January's register) but moves the jump targets. + _prop_get_active_by_unit_index: no move helps (dblind 2 = copy placement, not colour). + _ai_test_line_of_sight: size stays 1040 vs 1008 under every move (frame/structure). + +## ROUND 3 (01:30) - end-to-end replay validation, setpri thresholds, per-residual facts + +### R5 end-to-end replay (oracle.replay): from the allocator's INPUTS (priority terms, +benefit, flags, static class, interference edges, cost table) re-run the pop loop: + pop outcome + register for every popped web: 6638/6646 on the 524 EXACT functions + functions predicted perfectly: 518/524; with >=10 coloured webs: 102/105 + (misses = the 8 benefit==0 gate edge cases of R4). Pop ORDER 6470/6646: re-pops of + webs skipped with benefit<0 are re-appended at the list tail (0x1072f411 -> 0x1072f6c2, + priority := tail priority) - modelled; residual order slips are positional cascades. + +### setpri (force a web's final priority at its last pricing event) - thresholds MEASURED + * _prop_get_active_by_unit_index, NATURAL a1 shape `while ((prop_index = next_prop_index) + != NONE)`: forcing decision k=1 (state web id 13 ecx->edx) -> STRICT EXACT 144/144. + setpri: state <= 36 -> EXACT, 37 -> not; cursor >= 40 -> EXACT, 39 -> not. Tie broken by + [W+0x44] (cursor 0x1f > state 0x1d) exactly as R3 says. Needed swing: 4 priority points. + state = 4x8 + 2x4 = 40 ; cursor = 2x2 + 4x6 + 4x8 - 24 (live-through) = 36. + * _encounter_create: web id 28 = actor_type (NOT encounter_definition). setpri(actor_type): + <= 34 -> January's allocation (d 13, dblind 2); 35..36 -> other; >= 50 floor. Needed: + 62 -> 34 (-28). Competitor = initial_variant (id 25, 34 = 160 - 126 live-through). + * _actor_customize_unit: web id 12 = unit_index early piece (ebx). setpri <= 52 -> January + allocation (size 640, d 12, dblind 2); 53 -> floor. Needed 64 -> 52 (-12); competitor = + the actor_variant_definition piece id 2 (53, allowed {ebx}). + * _actor_create_for_unit: spilling the unit_index early web (pop 15) makes the -1 constant + web pinned in esi WITHOUT forcing it (the 0x107794ca spill bonus lifts its benefit 0->1), + but then unit_index is reloaded at 0x87 where January reuses eax -> d 141. So January's + benefit came from elsewhere: the NONE must be a VARIABLE web in January (actor_index not + constant-propagated into the guard/biped returns: benefit -1 + 2 per use), cf. res6 s1. + * _actors_spawn_from_unit: skipping the -1 web (pop 29) does not remove the pins: the next + round re-splits it per region into two constant webs (ids 38, 13), each benefit +1 + (two memory-operand compares, one materialisation) -> pinned again (ecx, eax). + The pin is decided by the compares' CO-OPERAND FORM (memory folds), i.e. expression shape. + * _actor_input_update: allocator moves C9+N36 -> d 83->17 but register-blind 12 remain: + frame slot [ebp-8]/[ebp-4], `lea edx,[ebx+0x1ec]` vs `add ebx,0x1ec` (accessor-binding + law), x87 operand order in two products -> not a register-only residual. + +## ROUND 4 - pressure decoded, variant probes, CLASSIFICATION (final) + +### Pressure P, decoded (pressure.py): the "point" is a BASIC BLOCK + P_b = n_b * 2^depth_b, n_b = number of DISTINCT webs referenced in block b (the popcount + set was empty in every block measured). Closed form: + priority(W) = SUM_{b refs W} refs_b(W) * n_b * 2^d_b - SUM_{b where W live, unreferenced} n_b * 2^d_b + (refs counted 2 per operand occurrence). Validated as R0 (3954/3961). + +### Variant probes (all ZERO bytes, none proposed) + var/cu_nest.c (grenade_count nested as the argument, January's 0x18e push order): + inert on the floor; with the unit_index spill forced it is WORSE (dblind 5 vs 2). + var/ec_e1.c (normal case without fall-through): 768 B, worse; greedy cannot recover. + var/cfu_s1.c (res6 single-exit guard, which pins -1): greedy best dblind 16, d 107. + +### Old claim tested: "allocator record has no spill-cost field (definition-position driven)" + REFUTED for the integer web record. [W+0x40] is a benefit (spill-cost) field accumulated + per use/def (0x1072a6bb, 0x1072b437, 0x1072b086, 0x107794ca) and it GATES colouring; + [W+0xc] priority = refs x block pressure minus live-through pressure; [W+0x44] position is + only the second sort key. The 2026-08-28 watchpoint result was on the 96-byte + interference/home node family (+0x24 home offset), a different record. + +### Classification (details in the structured report) + _prop_get_active_by_unit_index UNREACHABLE (natural source): natural a1 shape is ONE + forced decision from STRICT EXACT; needs cursor priority >= state priority (+4); every + term sits on blocks/operands byte-identical to January; the a1 family is one IL. + _encounter_create UNDETERMINED: allocator part = actor_type spilled (62->34); + plus an IL threading difference (fall-through re-test) that no allocator move changes. + _actor_customize_unit UNDETERMINED: allocator part = unit_index early web spilled + (64->52), plus one emission-order block (0x18e) that no allocator move changes. + _actor_create_for_unit UNDETERMINED: constant-web benefit 0 -> >=1 (NONE must be + a variable web) plus the guard/biped return merge + push-ebx sinking. + _actors_spawn_from_unit UNDETERMINED (not a colouring residual): the -1 pin is the + benefit gate on MEMORY co-operand compares; January compares registers. + _ai_test_line_of_sight UNREACHABLE by allocation: no allocator counterfactual + moves the 1040 vs 1008 size; the gap is the frame/structure (R26, ruling-blocked). + _actor_perception_friend_prop_is_attacking UNDETERMINED: register-blind identical; the + differing register is a block-local temp (al vs cl), not a global web; no single or + greedy move reproduces January (cross-jump target also differs). + _actor_input_update UNDETERMINED: allocator moves d 83->17 but register-blind + 12 remain (frame slot, accessor-binding lea/add, x87 operand order). + control _actor_destination_update: forced single decision -> STRICT EXACT (confirms res8). diff --git a/research/fifty_objects_20260925/w/cinematics/best_candidate_cinematics.vs_tree.diff b/research/fifty_objects_20260925/w/cinematics/best_candidate_cinematics.vs_tree.diff new file mode 100644 index 00000000..610679dd --- /dev/null +++ b/research/fifty_objects_20260925/w/cinematics/best_candidate_cinematics.vs_tree.diff @@ -0,0 +1,263 @@ +diff --git a/source/cutscene/cinematics.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\cinematics\\best_candidate_cinematics.c" +index 4bfdeb70..05111f8a 100644 +--- a/source/cutscene/cinematics.c ++++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\cinematics\\best_candidate_cinematics.c" +@@ -311,7 +311,6 @@ void cinematic_render( + { + long game_time; + long elapsed_ticks; +- real letterbox_amount; + + game_time = game_time_get(); + elapsed_ticks = +@@ -321,7 +320,7 @@ void cinematic_render( + { + cinematic_globals->letterbox_amount += + (real)elapsed_ticks * (1.0f / (real)TICKS_PER_SECOND); +- letterbox_amount = ++ cinematic_globals->letterbox_amount = + MIN(cinematic_globals->letterbox_amount, 1.0f); + } + else +@@ -329,12 +328,10 @@ void cinematic_render( + cinematic_globals->letterbox_amount = + cinematic_globals->letterbox_amount - + (real)elapsed_ticks * (1.0f / (real)TICKS_PER_SECOND); +- letterbox_amount = ++ cinematic_globals->letterbox_amount = + MAX(cinematic_globals->letterbox_amount, 0.0f); + } + +- cinematic_globals->letterbox_amount = letterbox_amount; +- + if (cinematic_globals->letterbox_amount > 0.0f) + { + rectangle2d bar; +@@ -370,128 +367,111 @@ void cinematic_render( + title_slot_index < MAXIMUM_QUEUED_CINEMATIC_TITLES; + title_slot_index++) + { +- struct cinematic_title *active_title; +- struct scenario_cutscene_title *title; +- struct string_list *string_list; +- rectangle2d const *title_bounds; +- long font_index; +- long help_text_tag_index; +- real fade_amount; +- +- active_title = ++ struct cinematic_title *active_title = + &cinematic_globals->queued_titles[title_slot_index]; + +- if (active_title->title_index == NONE) +- continue; +- +- font_index = hud_globals->single_player_font_index; +- if (font_index == NONE) +- continue; +- +- title = TAG_BLOCK_GET_ELEMENT( +- &global_scenario_get()->cutscene_chapter_titles, +- active_title->title_index, +- struct scenario_cutscene_title); +- +- help_text_tag_index = +- global_scenario_get()->ingame_help_text.index; +- if (help_text_tag_index == NONE) +- continue; +- +- string_list = +- unicode_string_list_definition_get(help_text_tag_index); +- if (title->text_index < 0 || +- title->text_index >= string_list->strings.count) +- { +- continue; +- } +- +- title_bounds = &title->bounds; +- fade_amount = 1.0f; +- if (title_bounds->x1 == title_bounds->x0 || +- title_bounds->y1 == title_bounds->y0) +- { +- title_bounds = &hud_globals->default_title_bounds; +- } +- +- if (!game_in_editor()) +- { +- real title_time = (real)active_title->time; +- +- if (title_time < title->fade_in_time) +- { +- fade_amount = +- title_time / title->fade_in_time; +- } +- else if (title_time > title->up_time) +- { +- fade_amount = +- 1.0f - +- (title_time - title->up_time) / +- title->fade_out_time; +- } +- +- fade_amount = PIN(fade_amount, 0.0f, 1.0f); +- } +- ++ if (active_title->title_index != NONE) + { +- real_argb_color color; +- long shadow_alpha; +- +- pixel32_to_real_argb_color( +- title->foreground_color, +- &color); +- color.alpha *= fade_amount; ++ long font_index = hud_globals->single_player_font_index; + +- if (fabs(color.red - 1.0f) < _real_epsilon && +- fabs(color.green - 1.0f) < _real_epsilon && +- fabs(color.blue - 1.0f) < _real_epsilon) ++ if (font_index != NONE) + { +- color.red = MIN(color.red, 0.8f); +- color.green = MIN(color.green, 0.8f); +- color.blue = MIN(color.blue, 0.8f); ++ struct scenario_cutscene_title *title = TAG_BLOCK_GET_ELEMENT( ++ &global_scenario_get()->cutscene_chapter_titles, ++ active_title->title_index, ++ struct scenario_cutscene_title); ++ long help_text_tag_index = ++ global_scenario_get()->ingame_help_text.index; ++ ++ if (help_text_tag_index != NONE) ++ { ++ struct string_list *string_list = ++ unicode_string_list_definition_get(help_text_tag_index); ++ ++ if (title->text_index >= 0 && ++ title->text_index < string_list->strings.count) ++ { ++ rectangle2d const *title_bounds = &title->bounds; ++ real fade_amount = 1.0f; ++ ++ if (title_bounds->x1 == title_bounds->x0 || ++ title_bounds->y1 == title_bounds->y0) ++ { ++ title_bounds = &hud_globals->default_title_bounds; ++ } ++ ++ if (!game_in_editor()) ++ { ++ if ((real)active_title->time < title->fade_in_time) ++ { ++ fade_amount = ++ (real)active_title->time / title->fade_in_time; ++ } ++ else if ((real)active_title->time > title->up_time) ++ { ++ fade_amount = ++ 1.0f - ++ ((real)active_title->time - title->up_time) / ++ title->fade_out_time; ++ } ++ ++ fade_amount = PIN(fade_amount, 0.0f, 1.0f); ++ } ++ ++ { ++ real_argb_color text_color; ++ ++ pixel32_to_real_argb_color( ++ title->foreground_color, ++ &text_color); ++ text_color.alpha *= fade_amount; ++ ++ if (fabs(text_color.red - 1.0f) < _real_epsilon && ++ fabs(text_color.green - 1.0f) < _real_epsilon && ++ fabs(text_color.blue - 1.0f) < _real_epsilon) ++ { ++ text_color.red = MIN(text_color.red, 0.8f); ++ text_color.green = MIN(text_color.green, 0.8f); ++ text_color.blue = MIN(text_color.blue, 0.8f); ++ } ++ ++ draw_string_set_draw_mode( ++ font_index, ++ title->style - 1, ++ title->justification, ++ title->text_flags, ++ &text_color); ++ ++ rasterizer_text_set_shadow_color( ++ (PIN(fast_ftol((real)(title->shadow_color >> 24) * fade_amount), 0, 255) << 24) | ++ (title->shadow_color & 0x00FFFFFF)); ++ ++ rasterizer_draw_unicode_string( ++ title_bounds, ++ NULL, ++ NULL, ++ 0, ++ unicode_string_list_get_string( ++ help_text_tag_index, ++ title->text_index)); ++ ++ rasterizer_text_set_shadow_color(0); ++ } ++ ++ active_title->time += game_time_get_paused() ++ ? 0 ++ : game_time_get_elapsed(); ++ ++ if (!game_in_editor() && ++ (real)active_title->time >= ++ title->up_time + title->fade_out_time) ++ { ++ active_title->title_index = NONE; ++ active_title->time = NONE; ++ } ++ } ++ } + } +- +- draw_string_set_draw_mode( +- font_index, +- title->style - 1, +- title->justification, +- title->text_flags, +- &color); +- +- shadow_alpha = PIN( +- fast_ftol( +- (real)(long)(byte)(title->shadow_color >> 24) * +- fade_amount), +- 0, +- 255); +- +- rasterizer_text_set_shadow_color( +- ((pixel32)shadow_alpha << 24) | +- (title->shadow_color & 0x00FFFFFF)); +- +- rasterizer_draw_unicode_string( +- title_bounds, +- NULL, +- NULL, +- 0, +- unicode_string_list_get_string( +- help_text_tag_index, +- title->text_index)); +- +- rasterizer_text_set_shadow_color(0); +- } +- +- active_title->time += game_time_get_paused() +- ? 0 +- : game_time_get_elapsed(); +- +- if (!game_in_editor() && +- (real)active_title->time >= +- title->up_time + title->fade_out_time) +- { +- active_title->title_index = NONE; +- active_title->time = NONE; + } + } + } diff --git a/research/fifty_objects_20260925/w/cinematics/lab10.vs_tree.diff b/research/fifty_objects_20260925/w/cinematics/lab10.vs_tree.diff new file mode 100644 index 00000000..c0ce3aad --- /dev/null +++ b/research/fifty_objects_20260925/w/cinematics/lab10.vs_tree.diff @@ -0,0 +1,1753 @@ +diff --git a/source/cutscene/cinematics.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\cinematics\\lab10.c" +index 4bfdeb70..2626ab22 100644 +--- a/source/cutscene/cinematics.c ++++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\cinematics\\lab10.c" +@@ -436,7 +436,6 @@ void cinematic_render( + + { + real_argb_color color; +- long shadow_alpha; + + pixel32_to_real_argb_color( + title->foreground_color, +@@ -459,15 +458,8 @@ void cinematic_render( + title->text_flags, + &color); + +- shadow_alpha = PIN( +- fast_ftol( +- (real)(long)(byte)(title->shadow_color >> 24) * +- fade_amount), +- 0, +- 255); +- + rasterizer_text_set_shadow_color( +- ((pixel32)shadow_alpha << 24) | ++ (PIN(fast_ftol((real)(title->shadow_color >> 24) * fade_amount), 0, 255) << 24) | + (title->shadow_color & 0x00FFFFFF)); + + rasterizer_draw_unicode_string( +@@ -576,3 +568,1723 @@ void draw_quad( + + return; + } ++ ++void lab_min0( ++ void) ++{ ++ if ((cinematic_globals->show_letterbox || ++ cinematic_globals->letterbox_amount > 0.0f) && ++ !ui_widgets_active()) ++ { ++ long game_time; ++ long elapsed_ticks; ++ real letterbox_amount; ++ ++ game_time = game_time_get(); ++ elapsed_ticks = ++ game_time - cinematic_globals->letterbox_last_game_time; ++ cinematic_globals->letterbox_last_game_time = game_time; ++ if (cinematic_globals->show_letterbox) ++ { ++ cinematic_globals->letterbox_amount += ++ (real)elapsed_ticks * (1.0f / (real)TICKS_PER_SECOND); ++ letterbox_amount = ++ MIN(cinematic_globals->letterbox_amount, 1.0f); ++ } ++ else ++ { ++ cinematic_globals->letterbox_amount = ++ cinematic_globals->letterbox_amount - ++ (real)elapsed_ticks * (1.0f / (real)TICKS_PER_SECOND); ++ letterbox_amount = ++ MAX(cinematic_globals->letterbox_amount, 0.0f); ++ } ++ ++ cinematic_globals->letterbox_amount = letterbox_amount; ++ ++ if (cinematic_globals->letterbox_amount > 0.0f) ++ { ++ rectangle2d bar; ++ real bar_height; ++ real viewport_height; ++ ++ bar_height = cinematic_globals->letterbox_amount * 0.125f; ++ viewport_height = (real)( ++ render.camera.viewport_bounds.y1 - ++ render.camera.viewport_bounds.y0); ++ ++ bar.x0 = (short)fast_ftol((real)render.camera.viewport_bounds.x0); ++ bar.x1 = (short)fast_ftol((real)render.camera.viewport_bounds.x1); ++ bar.y0 = (short)fast_ftol((real)render.camera.viewport_bounds.y0); ++ bar_height *= viewport_height; ++ bar.y1 = (short)fast_ftol( ++ (real)render.camera.viewport_bounds.y0 + bar_height); ++ draw_quad(&bar, 0xFF000000); ++ ++ bar.x0 = (short)fast_ftol((real)render.camera.viewport_bounds.x0); ++ bar.x1 = (short)fast_ftol((real)render.camera.viewport_bounds.x1); ++ bar.y0 = (short)fast_ftol( ++ (real)render.camera.viewport_bounds.y1 - bar_height); ++ bar.y1 = (short)fast_ftol((real)render.camera.viewport_bounds.y1); ++ draw_quad(&bar, 0xFF000000); ++ } ++ } ++ ++ { ++ short title_slot_index; ++ ++ for (title_slot_index = 0; ++ title_slot_index < MAXIMUM_QUEUED_CINEMATIC_TITLES; ++ title_slot_index++) ++ { ++ struct cinematic_title *active_title; ++ struct scenario_cutscene_title *title; ++ struct string_list *string_list; ++ rectangle2d const *title_bounds; ++ long font_index; ++ long help_text_tag_index; ++ real fade_amount; ++ ++ active_title = ++ &cinematic_globals->queued_titles[title_slot_index]; ++ ++ if (active_title->title_index == NONE) ++ continue; ++ ++ font_index = hud_globals->single_player_font_index; ++ if (font_index == NONE) ++ continue; ++ ++ title = TAG_BLOCK_GET_ELEMENT( ++ &global_scenario_get()->cutscene_chapter_titles, ++ active_title->title_index, ++ struct scenario_cutscene_title); ++ ++ help_text_tag_index = ++ global_scenario_get()->ingame_help_text.index; ++ if (help_text_tag_index == NONE) ++ continue; ++ ++ string_list = ++ unicode_string_list_definition_get(help_text_tag_index); ++ if (title->text_index < 0 || ++ title->text_index >= string_list->strings.count) ++ { ++ continue; ++ } ++ ++ title_bounds = &title->bounds; ++ fade_amount = 1.0f; ++ if (title_bounds->x1 == title_bounds->x0 || ++ title_bounds->y1 == title_bounds->y0) ++ { ++ title_bounds = &hud_globals->default_title_bounds; ++ } ++ ++ if (!game_in_editor()) ++ { ++ real title_time = (real)active_title->time; ++ ++ if (title_time < title->fade_in_time) ++ { ++ fade_amount = ++ title_time / title->fade_in_time; ++ } ++ else if (title_time > title->up_time) ++ { ++ fade_amount = ++ 1.0f - ++ (title_time - title->up_time) / ++ title->fade_out_time; ++ } ++ ++ fade_amount = PIN(fade_amount, 0.0f, 1.0f); ++ } ++ ++ { ++ real_argb_color color; ++ ++ pixel32_to_real_argb_color( ++ title->foreground_color, ++ &color); ++ color.alpha *= fade_amount; ++ ++ if (fabs(color.red - 1.0f) < _real_epsilon && ++ fabs(color.green - 1.0f) < _real_epsilon && ++ fabs(color.blue - 1.0f) < _real_epsilon) ++ { ++ color.red = 0.8f; ++ } ++ ++ draw_string_set_draw_mode( ++ font_index, ++ title->style - 1, ++ title->justification, ++ title->text_flags, ++ &color); ++ ++ rasterizer_text_set_shadow_color( ++ (PIN(fast_ftol((real)(title->shadow_color >> 24) * fade_amount), 0, 255) << 24) | ++ (title->shadow_color & 0x00FFFFFF)); ++ ++ rasterizer_draw_unicode_string( ++ title_bounds, ++ NULL, ++ NULL, ++ 0, ++ unicode_string_list_get_string( ++ help_text_tag_index, ++ title->text_index)); ++ ++ rasterizer_text_set_shadow_color(0); ++ } ++ ++ active_title->time += game_time_get_paused() ++ ? 0 ++ : game_time_get_elapsed(); ++ ++ if (!game_in_editor() && ++ (real)active_title->time >= ++ title->up_time + title->fade_out_time) ++ { ++ active_title->title_index = NONE; ++ active_title->time = NONE; ++ } ++ } ++ } ++ ++ return; ++} ++ ++ ++void lab_min1( ++ void) ++{ ++ if ((cinematic_globals->show_letterbox || ++ cinematic_globals->letterbox_amount > 0.0f) && ++ !ui_widgets_active()) ++ { ++ long game_time; ++ long elapsed_ticks; ++ real letterbox_amount; ++ ++ game_time = game_time_get(); ++ elapsed_ticks = ++ game_time - cinematic_globals->letterbox_last_game_time; ++ cinematic_globals->letterbox_last_game_time = game_time; ++ if (cinematic_globals->show_letterbox) ++ { ++ cinematic_globals->letterbox_amount += ++ (real)elapsed_ticks * (1.0f / (real)TICKS_PER_SECOND); ++ letterbox_amount = ++ MIN(cinematic_globals->letterbox_amount, 1.0f); ++ } ++ else ++ { ++ cinematic_globals->letterbox_amount = ++ cinematic_globals->letterbox_amount - ++ (real)elapsed_ticks * (1.0f / (real)TICKS_PER_SECOND); ++ letterbox_amount = ++ MAX(cinematic_globals->letterbox_amount, 0.0f); ++ } ++ ++ cinematic_globals->letterbox_amount = letterbox_amount; ++ ++ if (cinematic_globals->letterbox_amount > 0.0f) ++ { ++ rectangle2d bar; ++ real bar_height; ++ real viewport_height; ++ ++ bar_height = cinematic_globals->letterbox_amount * 0.125f; ++ viewport_height = (real)( ++ render.camera.viewport_bounds.y1 - ++ render.camera.viewport_bounds.y0); ++ ++ bar.x0 = (short)fast_ftol((real)render.camera.viewport_bounds.x0); ++ bar.x1 = (short)fast_ftol((real)render.camera.viewport_bounds.x1); ++ bar.y0 = (short)fast_ftol((real)render.camera.viewport_bounds.y0); ++ bar_height *= viewport_height; ++ bar.y1 = (short)fast_ftol( ++ (real)render.camera.viewport_bounds.y0 + bar_height); ++ draw_quad(&bar, 0xFF000000); ++ ++ bar.x0 = (short)fast_ftol((real)render.camera.viewport_bounds.x0); ++ bar.x1 = (short)fast_ftol((real)render.camera.viewport_bounds.x1); ++ bar.y0 = (short)fast_ftol( ++ (real)render.camera.viewport_bounds.y1 - bar_height); ++ bar.y1 = (short)fast_ftol((real)render.camera.viewport_bounds.y1); ++ draw_quad(&bar, 0xFF000000); ++ } ++ } ++ ++ { ++ short title_slot_index; ++ ++ for (title_slot_index = 0; ++ title_slot_index < MAXIMUM_QUEUED_CINEMATIC_TITLES; ++ title_slot_index++) ++ { ++ struct cinematic_title *active_title; ++ struct scenario_cutscene_title *title; ++ struct string_list *string_list; ++ rectangle2d const *title_bounds; ++ long font_index; ++ long help_text_tag_index; ++ real fade_amount; ++ ++ active_title = ++ &cinematic_globals->queued_titles[title_slot_index]; ++ ++ if (active_title->title_index == NONE) ++ continue; ++ ++ font_index = hud_globals->single_player_font_index; ++ if (font_index == NONE) ++ continue; ++ ++ title = TAG_BLOCK_GET_ELEMENT( ++ &global_scenario_get()->cutscene_chapter_titles, ++ active_title->title_index, ++ struct scenario_cutscene_title); ++ ++ help_text_tag_index = ++ global_scenario_get()->ingame_help_text.index; ++ if (help_text_tag_index == NONE) ++ continue; ++ ++ string_list = ++ unicode_string_list_definition_get(help_text_tag_index); ++ if (title->text_index < 0 || ++ title->text_index >= string_list->strings.count) ++ { ++ continue; ++ } ++ ++ title_bounds = &title->bounds; ++ fade_amount = 1.0f; ++ if (title_bounds->x1 == title_bounds->x0 || ++ title_bounds->y1 == title_bounds->y0) ++ { ++ title_bounds = &hud_globals->default_title_bounds; ++ } ++ ++ if (!game_in_editor()) ++ { ++ real title_time = (real)active_title->time; ++ ++ if (title_time < title->fade_in_time) ++ { ++ fade_amount = ++ title_time / title->fade_in_time; ++ } ++ else if (title_time > title->up_time) ++ { ++ fade_amount = ++ 1.0f - ++ (title_time - title->up_time) / ++ title->fade_out_time; ++ } ++ ++ fade_amount = PIN(fade_amount, 0.0f, 1.0f); ++ } ++ ++ { ++ real_argb_color color; ++ ++ pixel32_to_real_argb_color( ++ title->foreground_color, ++ &color); ++ color.alpha *= fade_amount; ++ ++ if (fabs(color.red - 1.0f) < _real_epsilon && ++ fabs(color.green - 1.0f) < _real_epsilon && ++ fabs(color.blue - 1.0f) < _real_epsilon) ++ { ++ color.red = MIN(color.red, 0.8f); ++ } ++ ++ draw_string_set_draw_mode( ++ font_index, ++ title->style - 1, ++ title->justification, ++ title->text_flags, ++ &color); ++ ++ rasterizer_text_set_shadow_color( ++ (PIN(fast_ftol((real)(title->shadow_color >> 24) * fade_amount), 0, 255) << 24) | ++ (title->shadow_color & 0x00FFFFFF)); ++ ++ rasterizer_draw_unicode_string( ++ title_bounds, ++ NULL, ++ NULL, ++ 0, ++ unicode_string_list_get_string( ++ help_text_tag_index, ++ title->text_index)); ++ ++ rasterizer_text_set_shadow_color(0); ++ } ++ ++ active_title->time += game_time_get_paused() ++ ? 0 ++ : game_time_get_elapsed(); ++ ++ if (!game_in_editor() && ++ (real)active_title->time >= ++ title->up_time + title->fade_out_time) ++ { ++ active_title->title_index = NONE; ++ active_title->time = NONE; ++ } ++ } ++ } ++ ++ return; ++} ++ ++ ++void lab_min2( ++ void) ++{ ++ if ((cinematic_globals->show_letterbox || ++ cinematic_globals->letterbox_amount > 0.0f) && ++ !ui_widgets_active()) ++ { ++ long game_time; ++ long elapsed_ticks; ++ real letterbox_amount; ++ ++ game_time = game_time_get(); ++ elapsed_ticks = ++ game_time - cinematic_globals->letterbox_last_game_time; ++ cinematic_globals->letterbox_last_game_time = game_time; ++ if (cinematic_globals->show_letterbox) ++ { ++ cinematic_globals->letterbox_amount += ++ (real)elapsed_ticks * (1.0f / (real)TICKS_PER_SECOND); ++ letterbox_amount = ++ MIN(cinematic_globals->letterbox_amount, 1.0f); ++ } ++ else ++ { ++ cinematic_globals->letterbox_amount = ++ cinematic_globals->letterbox_amount - ++ (real)elapsed_ticks * (1.0f / (real)TICKS_PER_SECOND); ++ letterbox_amount = ++ MAX(cinematic_globals->letterbox_amount, 0.0f); ++ } ++ ++ cinematic_globals->letterbox_amount = letterbox_amount; ++ ++ if (cinematic_globals->letterbox_amount > 0.0f) ++ { ++ rectangle2d bar; ++ real bar_height; ++ real viewport_height; ++ ++ bar_height = cinematic_globals->letterbox_amount * 0.125f; ++ viewport_height = (real)( ++ render.camera.viewport_bounds.y1 - ++ render.camera.viewport_bounds.y0); ++ ++ bar.x0 = (short)fast_ftol((real)render.camera.viewport_bounds.x0); ++ bar.x1 = (short)fast_ftol((real)render.camera.viewport_bounds.x1); ++ bar.y0 = (short)fast_ftol((real)render.camera.viewport_bounds.y0); ++ bar_height *= viewport_height; ++ bar.y1 = (short)fast_ftol( ++ (real)render.camera.viewport_bounds.y0 + bar_height); ++ draw_quad(&bar, 0xFF000000); ++ ++ bar.x0 = (short)fast_ftol((real)render.camera.viewport_bounds.x0); ++ bar.x1 = (short)fast_ftol((real)render.camera.viewport_bounds.x1); ++ bar.y0 = (short)fast_ftol( ++ (real)render.camera.viewport_bounds.y1 - bar_height); ++ bar.y1 = (short)fast_ftol((real)render.camera.viewport_bounds.y1); ++ draw_quad(&bar, 0xFF000000); ++ } ++ } ++ ++ { ++ short title_slot_index; ++ ++ for (title_slot_index = 0; ++ title_slot_index < MAXIMUM_QUEUED_CINEMATIC_TITLES; ++ title_slot_index++) ++ { ++ struct cinematic_title *active_title; ++ struct scenario_cutscene_title *title; ++ struct string_list *string_list; ++ rectangle2d const *title_bounds; ++ long font_index; ++ long help_text_tag_index; ++ real fade_amount; ++ ++ active_title = ++ &cinematic_globals->queued_titles[title_slot_index]; ++ ++ if (active_title->title_index == NONE) ++ continue; ++ ++ font_index = hud_globals->single_player_font_index; ++ if (font_index == NONE) ++ continue; ++ ++ title = TAG_BLOCK_GET_ELEMENT( ++ &global_scenario_get()->cutscene_chapter_titles, ++ active_title->title_index, ++ struct scenario_cutscene_title); ++ ++ help_text_tag_index = ++ global_scenario_get()->ingame_help_text.index; ++ if (help_text_tag_index == NONE) ++ continue; ++ ++ string_list = ++ unicode_string_list_definition_get(help_text_tag_index); ++ if (title->text_index < 0 || ++ title->text_index >= string_list->strings.count) ++ { ++ continue; ++ } ++ ++ title_bounds = &title->bounds; ++ fade_amount = 1.0f; ++ if (title_bounds->x1 == title_bounds->x0 || ++ title_bounds->y1 == title_bounds->y0) ++ { ++ title_bounds = &hud_globals->default_title_bounds; ++ } ++ ++ if (!game_in_editor()) ++ { ++ real title_time = (real)active_title->time; ++ ++ if (title_time < title->fade_in_time) ++ { ++ fade_amount = ++ title_time / title->fade_in_time; ++ } ++ else if (title_time > title->up_time) ++ { ++ fade_amount = ++ 1.0f - ++ (title_time - title->up_time) / ++ title->fade_out_time; ++ } ++ ++ fade_amount = PIN(fade_amount, 0.0f, 1.0f); ++ } ++ ++ { ++ real_argb_color color; ++ ++ pixel32_to_real_argb_color( ++ title->foreground_color, ++ &color); ++ color.alpha *= fade_amount; ++ ++ if (fabs(color.red - 1.0f) < _real_epsilon && ++ fabs(color.green - 1.0f) < _real_epsilon && ++ fabs(color.blue - 1.0f) < _real_epsilon) ++ { ++ color.red = MIN(color.red, 0.8f); ++ color.green = MIN(color.green, 0.8f); ++ } ++ ++ draw_string_set_draw_mode( ++ font_index, ++ title->style - 1, ++ title->justification, ++ title->text_flags, ++ &color); ++ ++ rasterizer_text_set_shadow_color( ++ (PIN(fast_ftol((real)(title->shadow_color >> 24) * fade_amount), 0, 255) << 24) | ++ (title->shadow_color & 0x00FFFFFF)); ++ ++ rasterizer_draw_unicode_string( ++ title_bounds, ++ NULL, ++ NULL, ++ 0, ++ unicode_string_list_get_string( ++ help_text_tag_index, ++ title->text_index)); ++ ++ rasterizer_text_set_shadow_color(0); ++ } ++ ++ active_title->time += game_time_get_paused() ++ ? 0 ++ : game_time_get_elapsed(); ++ ++ if (!game_in_editor() && ++ (real)active_title->time >= ++ title->up_time + title->fade_out_time) ++ { ++ active_title->title_index = NONE; ++ active_title->time = NONE; ++ } ++ } ++ } ++ ++ return; ++} ++ ++ ++void lab_min3( ++ void) ++{ ++ if ((cinematic_globals->show_letterbox || ++ cinematic_globals->letterbox_amount > 0.0f) && ++ !ui_widgets_active()) ++ { ++ long game_time; ++ long elapsed_ticks; ++ real letterbox_amount; ++ ++ game_time = game_time_get(); ++ elapsed_ticks = ++ game_time - cinematic_globals->letterbox_last_game_time; ++ cinematic_globals->letterbox_last_game_time = game_time; ++ if (cinematic_globals->show_letterbox) ++ { ++ cinematic_globals->letterbox_amount += ++ (real)elapsed_ticks * (1.0f / (real)TICKS_PER_SECOND); ++ letterbox_amount = ++ MIN(cinematic_globals->letterbox_amount, 1.0f); ++ } ++ else ++ { ++ cinematic_globals->letterbox_amount = ++ cinematic_globals->letterbox_amount - ++ (real)elapsed_ticks * (1.0f / (real)TICKS_PER_SECOND); ++ letterbox_amount = ++ MAX(cinematic_globals->letterbox_amount, 0.0f); ++ } ++ ++ cinematic_globals->letterbox_amount = letterbox_amount; ++ ++ if (cinematic_globals->letterbox_amount > 0.0f) ++ { ++ rectangle2d bar; ++ real bar_height; ++ real viewport_height; ++ ++ bar_height = cinematic_globals->letterbox_amount * 0.125f; ++ viewport_height = (real)( ++ render.camera.viewport_bounds.y1 - ++ render.camera.viewport_bounds.y0); ++ ++ bar.x0 = (short)fast_ftol((real)render.camera.viewport_bounds.x0); ++ bar.x1 = (short)fast_ftol((real)render.camera.viewport_bounds.x1); ++ bar.y0 = (short)fast_ftol((real)render.camera.viewport_bounds.y0); ++ bar_height *= viewport_height; ++ bar.y1 = (short)fast_ftol( ++ (real)render.camera.viewport_bounds.y0 + bar_height); ++ draw_quad(&bar, 0xFF000000); ++ ++ bar.x0 = (short)fast_ftol((real)render.camera.viewport_bounds.x0); ++ bar.x1 = (short)fast_ftol((real)render.camera.viewport_bounds.x1); ++ bar.y0 = (short)fast_ftol( ++ (real)render.camera.viewport_bounds.y1 - bar_height); ++ bar.y1 = (short)fast_ftol((real)render.camera.viewport_bounds.y1); ++ draw_quad(&bar, 0xFF000000); ++ } ++ } ++ ++ { ++ short title_slot_index; ++ ++ for (title_slot_index = 0; ++ title_slot_index < MAXIMUM_QUEUED_CINEMATIC_TITLES; ++ title_slot_index++) ++ { ++ struct cinematic_title *active_title; ++ struct scenario_cutscene_title *title; ++ struct string_list *string_list; ++ rectangle2d const *title_bounds; ++ long font_index; ++ long help_text_tag_index; ++ real fade_amount; ++ ++ active_title = ++ &cinematic_globals->queued_titles[title_slot_index]; ++ ++ if (active_title->title_index == NONE) ++ continue; ++ ++ font_index = hud_globals->single_player_font_index; ++ if (font_index == NONE) ++ continue; ++ ++ title = TAG_BLOCK_GET_ELEMENT( ++ &global_scenario_get()->cutscene_chapter_titles, ++ active_title->title_index, ++ struct scenario_cutscene_title); ++ ++ help_text_tag_index = ++ global_scenario_get()->ingame_help_text.index; ++ if (help_text_tag_index == NONE) ++ continue; ++ ++ string_list = ++ unicode_string_list_definition_get(help_text_tag_index); ++ if (title->text_index < 0 || ++ title->text_index >= string_list->strings.count) ++ { ++ continue; ++ } ++ ++ title_bounds = &title->bounds; ++ fade_amount = 1.0f; ++ if (title_bounds->x1 == title_bounds->x0 || ++ title_bounds->y1 == title_bounds->y0) ++ { ++ title_bounds = &hud_globals->default_title_bounds; ++ } ++ ++ if (!game_in_editor()) ++ { ++ real title_time = (real)active_title->time; ++ ++ if (title_time < title->fade_in_time) ++ { ++ fade_amount = ++ title_time / title->fade_in_time; ++ } ++ else if (title_time > title->up_time) ++ { ++ fade_amount = ++ 1.0f - ++ (title_time - title->up_time) / ++ title->fade_out_time; ++ } ++ ++ fade_amount = PIN(fade_amount, 0.0f, 1.0f); ++ } ++ ++ { ++ real_argb_color color; ++ ++ pixel32_to_real_argb_color( ++ title->foreground_color, ++ &color); ++ color.alpha *= fade_amount; ++ ++ if (fabs(color.red - 1.0f) < _real_epsilon && ++ fabs(color.green - 1.0f) < _real_epsilon && ++ fabs(color.blue - 1.0f) < _real_epsilon) ++ { ++ color.red = MIN(color.red, 0.8f); ++ color.green = MIN(color.green, 0.8f); ++ color.blue = MIN(color.blue, 0.8f); ++ } ++ ++ draw_string_set_draw_mode( ++ font_index, ++ title->style - 1, ++ title->justification, ++ title->text_flags, ++ &color); ++ ++ rasterizer_text_set_shadow_color( ++ (PIN(fast_ftol((real)(title->shadow_color >> 24) * fade_amount), 0, 255) << 24) | ++ (title->shadow_color & 0x00FFFFFF)); ++ ++ rasterizer_draw_unicode_string( ++ title_bounds, ++ NULL, ++ NULL, ++ 0, ++ unicode_string_list_get_string( ++ help_text_tag_index, ++ title->text_index)); ++ ++ rasterizer_text_set_shadow_color(0); ++ } ++ ++ active_title->time += game_time_get_paused() ++ ? 0 ++ : game_time_get_elapsed(); ++ ++ if (!game_in_editor() && ++ (real)active_title->time >= ++ title->up_time + title->fade_out_time) ++ { ++ active_title->title_index = NONE; ++ active_title->time = NONE; ++ } ++ } ++ } ++ ++ return; ++} ++ ++ ++void lab_min4( ++ void) ++{ ++ if ((cinematic_globals->show_letterbox || ++ cinematic_globals->letterbox_amount > 0.0f) && ++ !ui_widgets_active()) ++ { ++ long game_time; ++ long elapsed_ticks; ++ real letterbox_amount; ++ ++ game_time = game_time_get(); ++ elapsed_ticks = ++ game_time - cinematic_globals->letterbox_last_game_time; ++ cinematic_globals->letterbox_last_game_time = game_time; ++ if (cinematic_globals->show_letterbox) ++ { ++ cinematic_globals->letterbox_amount += ++ (real)elapsed_ticks * (1.0f / (real)TICKS_PER_SECOND); ++ letterbox_amount = ++ MIN(cinematic_globals->letterbox_amount, 1.0f); ++ } ++ else ++ { ++ cinematic_globals->letterbox_amount = ++ cinematic_globals->letterbox_amount - ++ (real)elapsed_ticks * (1.0f / (real)TICKS_PER_SECOND); ++ letterbox_amount = ++ MAX(cinematic_globals->letterbox_amount, 0.0f); ++ } ++ ++ cinematic_globals->letterbox_amount = letterbox_amount; ++ ++ if (cinematic_globals->letterbox_amount > 0.0f) ++ { ++ rectangle2d bar; ++ real bar_height; ++ real viewport_height; ++ ++ bar_height = cinematic_globals->letterbox_amount * 0.125f; ++ viewport_height = (real)( ++ render.camera.viewport_bounds.y1 - ++ render.camera.viewport_bounds.y0); ++ ++ bar.x0 = (short)fast_ftol((real)render.camera.viewport_bounds.x0); ++ bar.x1 = (short)fast_ftol((real)render.camera.viewport_bounds.x1); ++ bar.y0 = (short)fast_ftol((real)render.camera.viewport_bounds.y0); ++ bar_height *= viewport_height; ++ bar.y1 = (short)fast_ftol( ++ (real)render.camera.viewport_bounds.y0 + bar_height); ++ draw_quad(&bar, 0xFF000000); ++ ++ bar.x0 = (short)fast_ftol((real)render.camera.viewport_bounds.x0); ++ bar.x1 = (short)fast_ftol((real)render.camera.viewport_bounds.x1); ++ bar.y0 = (short)fast_ftol( ++ (real)render.camera.viewport_bounds.y1 - bar_height); ++ bar.y1 = (short)fast_ftol((real)render.camera.viewport_bounds.y1); ++ draw_quad(&bar, 0xFF000000); ++ } ++ } ++ ++ { ++ short title_slot_index; ++ ++ for (title_slot_index = 0; ++ title_slot_index < MAXIMUM_QUEUED_CINEMATIC_TITLES; ++ title_slot_index++) ++ { ++ struct cinematic_title *active_title; ++ struct scenario_cutscene_title *title; ++ struct string_list *string_list; ++ rectangle2d const *title_bounds; ++ long font_index; ++ long help_text_tag_index; ++ real fade_amount; ++ ++ active_title = ++ &cinematic_globals->queued_titles[title_slot_index]; ++ ++ if (active_title->title_index == NONE) ++ continue; ++ ++ font_index = hud_globals->single_player_font_index; ++ if (font_index == NONE) ++ continue; ++ ++ title = TAG_BLOCK_GET_ELEMENT( ++ &global_scenario_get()->cutscene_chapter_titles, ++ active_title->title_index, ++ struct scenario_cutscene_title); ++ ++ help_text_tag_index = ++ global_scenario_get()->ingame_help_text.index; ++ if (help_text_tag_index == NONE) ++ continue; ++ ++ string_list = ++ unicode_string_list_definition_get(help_text_tag_index); ++ if (title->text_index < 0 || ++ title->text_index >= string_list->strings.count) ++ { ++ continue; ++ } ++ ++ title_bounds = &title->bounds; ++ fade_amount = 1.0f; ++ if (title_bounds->x1 == title_bounds->x0 || ++ title_bounds->y1 == title_bounds->y0) ++ { ++ title_bounds = &hud_globals->default_title_bounds; ++ } ++ ++ if (!game_in_editor()) ++ { ++ real title_time = (real)active_title->time; ++ ++ if (title_time < title->fade_in_time) ++ { ++ fade_amount = ++ title_time / title->fade_in_time; ++ } ++ else if (title_time > title->up_time) ++ { ++ fade_amount = ++ 1.0f - ++ (title_time - title->up_time) / ++ title->fade_out_time; ++ } ++ ++ fade_amount = PIN(fade_amount, 0.0f, 1.0f); ++ } ++ ++ { ++ real_argb_color color; ++ ++ pixel32_to_real_argb_color( ++ title->foreground_color, ++ &color); ++ color.alpha *= fade_amount; ++ ++ if (fabs(color.red - 1.0f) < _real_epsilon && ++ fabs(color.green - 1.0f) < _real_epsilon && ++ fabs(color.blue - 1.0f) < _real_epsilon) ++ { ++ color.red = MIN(color.red, 0.8f); ++ color.green = MIN(color.green, 0.8f); ++ color.blue = MIN(color.blue, 0.8f); ++ color.alpha = MIN(color.alpha, 0.8f); ++ } ++ ++ draw_string_set_draw_mode( ++ font_index, ++ title->style - 1, ++ title->justification, ++ title->text_flags, ++ &color); ++ ++ rasterizer_text_set_shadow_color( ++ (PIN(fast_ftol((real)(title->shadow_color >> 24) * fade_amount), 0, 255) << 24) | ++ (title->shadow_color & 0x00FFFFFF)); ++ ++ rasterizer_draw_unicode_string( ++ title_bounds, ++ NULL, ++ NULL, ++ 0, ++ unicode_string_list_get_string( ++ help_text_tag_index, ++ title->text_index)); ++ ++ rasterizer_text_set_shadow_color(0); ++ } ++ ++ active_title->time += game_time_get_paused() ++ ? 0 ++ : game_time_get_elapsed(); ++ ++ if (!game_in_editor() && ++ (real)active_title->time >= ++ title->up_time + title->fade_out_time) ++ { ++ active_title->title_index = NONE; ++ active_title->time = NONE; ++ } ++ } ++ } ++ ++ return; ++} ++ ++ ++void lab_min5( ++ void) ++{ ++ if ((cinematic_globals->show_letterbox || ++ cinematic_globals->letterbox_amount > 0.0f) && ++ !ui_widgets_active()) ++ { ++ long game_time; ++ long elapsed_ticks; ++ real letterbox_amount; ++ ++ game_time = game_time_get(); ++ elapsed_ticks = ++ game_time - cinematic_globals->letterbox_last_game_time; ++ cinematic_globals->letterbox_last_game_time = game_time; ++ if (cinematic_globals->show_letterbox) ++ { ++ cinematic_globals->letterbox_amount += ++ (real)elapsed_ticks * (1.0f / (real)TICKS_PER_SECOND); ++ letterbox_amount = ++ MIN(cinematic_globals->letterbox_amount, 1.0f); ++ } ++ else ++ { ++ cinematic_globals->letterbox_amount = ++ cinematic_globals->letterbox_amount - ++ (real)elapsed_ticks * (1.0f / (real)TICKS_PER_SECOND); ++ letterbox_amount = ++ MAX(cinematic_globals->letterbox_amount, 0.0f); ++ } ++ ++ cinematic_globals->letterbox_amount = letterbox_amount; ++ ++ if (cinematic_globals->letterbox_amount > 0.0f) ++ { ++ rectangle2d bar; ++ real bar_height; ++ real viewport_height; ++ ++ bar_height = cinematic_globals->letterbox_amount * 0.125f; ++ viewport_height = (real)( ++ render.camera.viewport_bounds.y1 - ++ render.camera.viewport_bounds.y0); ++ ++ bar.x0 = (short)fast_ftol((real)render.camera.viewport_bounds.x0); ++ bar.x1 = (short)fast_ftol((real)render.camera.viewport_bounds.x1); ++ bar.y0 = (short)fast_ftol((real)render.camera.viewport_bounds.y0); ++ bar_height *= viewport_height; ++ bar.y1 = (short)fast_ftol( ++ (real)render.camera.viewport_bounds.y0 + bar_height); ++ draw_quad(&bar, 0xFF000000); ++ ++ bar.x0 = (short)fast_ftol((real)render.camera.viewport_bounds.x0); ++ bar.x1 = (short)fast_ftol((real)render.camera.viewport_bounds.x1); ++ bar.y0 = (short)fast_ftol( ++ (real)render.camera.viewport_bounds.y1 - bar_height); ++ bar.y1 = (short)fast_ftol((real)render.camera.viewport_bounds.y1); ++ draw_quad(&bar, 0xFF000000); ++ } ++ } ++ ++ { ++ short title_slot_index; ++ ++ for (title_slot_index = 0; ++ title_slot_index < MAXIMUM_QUEUED_CINEMATIC_TITLES; ++ title_slot_index++) ++ { ++ struct cinematic_title *active_title; ++ struct scenario_cutscene_title *title; ++ struct string_list *string_list; ++ rectangle2d const *title_bounds; ++ long font_index; ++ long help_text_tag_index; ++ real fade_amount; ++ ++ active_title = ++ &cinematic_globals->queued_titles[title_slot_index]; ++ ++ if (active_title->title_index == NONE) ++ continue; ++ ++ font_index = hud_globals->single_player_font_index; ++ if (font_index == NONE) ++ continue; ++ ++ title = TAG_BLOCK_GET_ELEMENT( ++ &global_scenario_get()->cutscene_chapter_titles, ++ active_title->title_index, ++ struct scenario_cutscene_title); ++ ++ help_text_tag_index = ++ global_scenario_get()->ingame_help_text.index; ++ if (help_text_tag_index == NONE) ++ continue; ++ ++ string_list = ++ unicode_string_list_definition_get(help_text_tag_index); ++ if (title->text_index < 0 || ++ title->text_index >= string_list->strings.count) ++ { ++ continue; ++ } ++ ++ title_bounds = &title->bounds; ++ fade_amount = 1.0f; ++ if (title_bounds->x1 == title_bounds->x0 || ++ title_bounds->y1 == title_bounds->y0) ++ { ++ title_bounds = &hud_globals->default_title_bounds; ++ } ++ ++ if (!game_in_editor()) ++ { ++ real title_time = (real)active_title->time; ++ ++ if (title_time < title->fade_in_time) ++ { ++ fade_amount = ++ title_time / title->fade_in_time; ++ } ++ else if (title_time > title->up_time) ++ { ++ fade_amount = ++ 1.0f - ++ (title_time - title->up_time) / ++ title->fade_out_time; ++ } ++ ++ fade_amount = PIN(fade_amount, 0.0f, 1.0f); ++ } ++ ++ { ++ real_argb_color color; ++ ++ pixel32_to_real_argb_color( ++ title->foreground_color, ++ &color); ++ color.alpha *= fade_amount; ++ ++ if (fabs(color.red - 1.0f) < _real_epsilon && ++ fabs(color.green - 1.0f) < _real_epsilon && ++ fabs(color.blue - 1.0f) < _real_epsilon) ++ { ++ color.red = MIN(color.red, 0.8f); ++ color.green = MIN(color.green, 0.8f); ++ color.blue = MIN(color.blue, 0.8f); ++ color.alpha = MIN(color.alpha, 0.8f); ++ color.red = MIN(color.red, 0.8f); ++ } ++ ++ draw_string_set_draw_mode( ++ font_index, ++ title->style - 1, ++ title->justification, ++ title->text_flags, ++ &color); ++ ++ rasterizer_text_set_shadow_color( ++ (PIN(fast_ftol((real)(title->shadow_color >> 24) * fade_amount), 0, 255) << 24) | ++ (title->shadow_color & 0x00FFFFFF)); ++ ++ rasterizer_draw_unicode_string( ++ title_bounds, ++ NULL, ++ NULL, ++ 0, ++ unicode_string_list_get_string( ++ help_text_tag_index, ++ title->text_index)); ++ ++ rasterizer_text_set_shadow_color(0); ++ } ++ ++ active_title->time += game_time_get_paused() ++ ? 0 ++ : game_time_get_elapsed(); ++ ++ if (!game_in_editor() && ++ (real)active_title->time >= ++ title->up_time + title->fade_out_time) ++ { ++ active_title->title_index = NONE; ++ active_title->time = NONE; ++ } ++ } ++ } ++ ++ return; ++} ++ ++ ++void lab_min6( ++ void) ++{ ++ if ((cinematic_globals->show_letterbox || ++ cinematic_globals->letterbox_amount > 0.0f) && ++ !ui_widgets_active()) ++ { ++ long game_time; ++ long elapsed_ticks; ++ real letterbox_amount; ++ ++ game_time = game_time_get(); ++ elapsed_ticks = ++ game_time - cinematic_globals->letterbox_last_game_time; ++ cinematic_globals->letterbox_last_game_time = game_time; ++ if (cinematic_globals->show_letterbox) ++ { ++ cinematic_globals->letterbox_amount += ++ (real)elapsed_ticks * (1.0f / (real)TICKS_PER_SECOND); ++ letterbox_amount = ++ MIN(cinematic_globals->letterbox_amount, 1.0f); ++ } ++ else ++ { ++ cinematic_globals->letterbox_amount = ++ cinematic_globals->letterbox_amount - ++ (real)elapsed_ticks * (1.0f / (real)TICKS_PER_SECOND); ++ letterbox_amount = ++ MAX(cinematic_globals->letterbox_amount, 0.0f); ++ } ++ ++ cinematic_globals->letterbox_amount = letterbox_amount; ++ ++ if (cinematic_globals->letterbox_amount > 0.0f) ++ { ++ rectangle2d bar; ++ real bar_height; ++ real viewport_height; ++ ++ bar_height = cinematic_globals->letterbox_amount * 0.125f; ++ viewport_height = (real)( ++ render.camera.viewport_bounds.y1 - ++ render.camera.viewport_bounds.y0); ++ ++ bar.x0 = (short)fast_ftol((real)render.camera.viewport_bounds.x0); ++ bar.x1 = (short)fast_ftol((real)render.camera.viewport_bounds.x1); ++ bar.y0 = (short)fast_ftol((real)render.camera.viewport_bounds.y0); ++ bar_height *= viewport_height; ++ bar.y1 = (short)fast_ftol( ++ (real)render.camera.viewport_bounds.y0 + bar_height); ++ draw_quad(&bar, 0xFF000000); ++ ++ bar.x0 = (short)fast_ftol((real)render.camera.viewport_bounds.x0); ++ bar.x1 = (short)fast_ftol((real)render.camera.viewport_bounds.x1); ++ bar.y0 = (short)fast_ftol( ++ (real)render.camera.viewport_bounds.y1 - bar_height); ++ bar.y1 = (short)fast_ftol((real)render.camera.viewport_bounds.y1); ++ draw_quad(&bar, 0xFF000000); ++ } ++ } ++ ++ { ++ short title_slot_index; ++ ++ for (title_slot_index = 0; ++ title_slot_index < MAXIMUM_QUEUED_CINEMATIC_TITLES; ++ title_slot_index++) ++ { ++ struct cinematic_title *active_title; ++ struct scenario_cutscene_title *title; ++ struct string_list *string_list; ++ rectangle2d const *title_bounds; ++ long font_index; ++ long help_text_tag_index; ++ real fade_amount; ++ ++ active_title = ++ &cinematic_globals->queued_titles[title_slot_index]; ++ ++ if (active_title->title_index == NONE) ++ continue; ++ ++ font_index = hud_globals->single_player_font_index; ++ if (font_index == NONE) ++ continue; ++ ++ title = TAG_BLOCK_GET_ELEMENT( ++ &global_scenario_get()->cutscene_chapter_titles, ++ active_title->title_index, ++ struct scenario_cutscene_title); ++ ++ help_text_tag_index = ++ global_scenario_get()->ingame_help_text.index; ++ if (help_text_tag_index == NONE) ++ continue; ++ ++ string_list = ++ unicode_string_list_definition_get(help_text_tag_index); ++ if (title->text_index < 0 || ++ title->text_index >= string_list->strings.count) ++ { ++ continue; ++ } ++ ++ title_bounds = &title->bounds; ++ fade_amount = 1.0f; ++ if (title_bounds->x1 == title_bounds->x0 || ++ title_bounds->y1 == title_bounds->y0) ++ { ++ title_bounds = &hud_globals->default_title_bounds; ++ } ++ ++ if (!game_in_editor()) ++ { ++ real title_time = (real)active_title->time; ++ ++ if (title_time < title->fade_in_time) ++ { ++ fade_amount = ++ title_time / title->fade_in_time; ++ } ++ else if (title_time > title->up_time) ++ { ++ fade_amount = ++ 1.0f - ++ (title_time - title->up_time) / ++ title->fade_out_time; ++ } ++ ++ fade_amount = PIN(fade_amount, 0.0f, 1.0f); ++ } ++ ++ { ++ real_argb_color color; ++ ++ pixel32_to_real_argb_color( ++ title->foreground_color, ++ &color); ++ color.alpha *= fade_amount; ++ ++ if (fabs(color.red - 1.0f) < _real_epsilon && ++ fabs(color.green - 1.0f) < _real_epsilon && ++ fabs(color.blue - 1.0f) < _real_epsilon) ++ { ++ color.red = MIN(color.red, 0.8f); ++ color.green = MIN(color.green, 0.8f); ++ color.blue = MIN(color.blue, 0.8f); ++ color.alpha = MIN(color.alpha, 0.8f); ++ color.red = MIN(color.red, 0.8f); ++ color.green = MIN(color.green, 0.8f); ++ } ++ ++ draw_string_set_draw_mode( ++ font_index, ++ title->style - 1, ++ title->justification, ++ title->text_flags, ++ &color); ++ ++ rasterizer_text_set_shadow_color( ++ (PIN(fast_ftol((real)(title->shadow_color >> 24) * fade_amount), 0, 255) << 24) | ++ (title->shadow_color & 0x00FFFFFF)); ++ ++ rasterizer_draw_unicode_string( ++ title_bounds, ++ NULL, ++ NULL, ++ 0, ++ unicode_string_list_get_string( ++ help_text_tag_index, ++ title->text_index)); ++ ++ rasterizer_text_set_shadow_color(0); ++ } ++ ++ active_title->time += game_time_get_paused() ++ ? 0 ++ : game_time_get_elapsed(); ++ ++ if (!game_in_editor() && ++ (real)active_title->time >= ++ title->up_time + title->fade_out_time) ++ { ++ active_title->title_index = NONE; ++ active_title->time = NONE; ++ } ++ } ++ } ++ ++ return; ++} ++ ++ ++void lab_min7( ++ void) ++{ ++ if ((cinematic_globals->show_letterbox || ++ cinematic_globals->letterbox_amount > 0.0f) && ++ !ui_widgets_active()) ++ { ++ long game_time; ++ long elapsed_ticks; ++ real letterbox_amount; ++ ++ game_time = game_time_get(); ++ elapsed_ticks = ++ game_time - cinematic_globals->letterbox_last_game_time; ++ cinematic_globals->letterbox_last_game_time = game_time; ++ if (cinematic_globals->show_letterbox) ++ { ++ cinematic_globals->letterbox_amount += ++ (real)elapsed_ticks * (1.0f / (real)TICKS_PER_SECOND); ++ letterbox_amount = ++ MIN(cinematic_globals->letterbox_amount, 1.0f); ++ } ++ else ++ { ++ cinematic_globals->letterbox_amount = ++ cinematic_globals->letterbox_amount - ++ (real)elapsed_ticks * (1.0f / (real)TICKS_PER_SECOND); ++ letterbox_amount = ++ MAX(cinematic_globals->letterbox_amount, 0.0f); ++ } ++ ++ cinematic_globals->letterbox_amount = letterbox_amount; ++ ++ if (cinematic_globals->letterbox_amount > 0.0f) ++ { ++ rectangle2d bar; ++ real bar_height; ++ real viewport_height; ++ ++ bar_height = cinematic_globals->letterbox_amount * 0.125f; ++ viewport_height = (real)( ++ render.camera.viewport_bounds.y1 - ++ render.camera.viewport_bounds.y0); ++ ++ bar.x0 = (short)fast_ftol((real)render.camera.viewport_bounds.x0); ++ bar.x1 = (short)fast_ftol((real)render.camera.viewport_bounds.x1); ++ bar.y0 = (short)fast_ftol((real)render.camera.viewport_bounds.y0); ++ bar_height *= viewport_height; ++ bar.y1 = (short)fast_ftol( ++ (real)render.camera.viewport_bounds.y0 + bar_height); ++ draw_quad(&bar, 0xFF000000); ++ ++ bar.x0 = (short)fast_ftol((real)render.camera.viewport_bounds.x0); ++ bar.x1 = (short)fast_ftol((real)render.camera.viewport_bounds.x1); ++ bar.y0 = (short)fast_ftol( ++ (real)render.camera.viewport_bounds.y1 - bar_height); ++ bar.y1 = (short)fast_ftol((real)render.camera.viewport_bounds.y1); ++ draw_quad(&bar, 0xFF000000); ++ } ++ } ++ ++ { ++ short title_slot_index; ++ ++ for (title_slot_index = 0; ++ title_slot_index < MAXIMUM_QUEUED_CINEMATIC_TITLES; ++ title_slot_index++) ++ { ++ struct cinematic_title *active_title; ++ struct scenario_cutscene_title *title; ++ struct string_list *string_list; ++ rectangle2d const *title_bounds; ++ long font_index; ++ long help_text_tag_index; ++ real fade_amount; ++ ++ active_title = ++ &cinematic_globals->queued_titles[title_slot_index]; ++ ++ if (active_title->title_index == NONE) ++ continue; ++ ++ font_index = hud_globals->single_player_font_index; ++ if (font_index == NONE) ++ continue; ++ ++ title = TAG_BLOCK_GET_ELEMENT( ++ &global_scenario_get()->cutscene_chapter_titles, ++ active_title->title_index, ++ struct scenario_cutscene_title); ++ ++ help_text_tag_index = ++ global_scenario_get()->ingame_help_text.index; ++ if (help_text_tag_index == NONE) ++ continue; ++ ++ string_list = ++ unicode_string_list_definition_get(help_text_tag_index); ++ if (title->text_index < 0 || ++ title->text_index >= string_list->strings.count) ++ { ++ continue; ++ } ++ ++ title_bounds = &title->bounds; ++ fade_amount = 1.0f; ++ if (title_bounds->x1 == title_bounds->x0 || ++ title_bounds->y1 == title_bounds->y0) ++ { ++ title_bounds = &hud_globals->default_title_bounds; ++ } ++ ++ if (!game_in_editor()) ++ { ++ real title_time = (real)active_title->time; ++ ++ if (title_time < title->fade_in_time) ++ { ++ fade_amount = ++ title_time / title->fade_in_time; ++ } ++ else if (title_time > title->up_time) ++ { ++ fade_amount = ++ 1.0f - ++ (title_time - title->up_time) / ++ title->fade_out_time; ++ } ++ ++ fade_amount = PIN(fade_amount, 0.0f, 1.0f); ++ } ++ ++ { ++ real_argb_color color; ++ ++ pixel32_to_real_argb_color( ++ title->foreground_color, ++ &color); ++ color.alpha *= fade_amount; ++ ++ if (fabs(color.red - 1.0f) < _real_epsilon && ++ fabs(color.green - 1.0f) < _real_epsilon && ++ fabs(color.blue - 1.0f) < _real_epsilon) ++ { ++ color.red = MIN(color.red, 0.8f); ++ color.green = MIN(color.green, 0.8f); ++ color.blue = MIN(color.blue, 0.8f); ++ color.alpha = MIN(color.alpha, 0.8f); ++ color.red = MIN(color.red, 0.8f); ++ color.green = MIN(color.green, 0.8f); ++ color.blue = MIN(color.blue, 0.8f); ++ } ++ ++ draw_string_set_draw_mode( ++ font_index, ++ title->style - 1, ++ title->justification, ++ title->text_flags, ++ &color); ++ ++ rasterizer_text_set_shadow_color( ++ (PIN(fast_ftol((real)(title->shadow_color >> 24) * fade_amount), 0, 255) << 24) | ++ (title->shadow_color & 0x00FFFFFF)); ++ ++ rasterizer_draw_unicode_string( ++ title_bounds, ++ NULL, ++ NULL, ++ 0, ++ unicode_string_list_get_string( ++ help_text_tag_index, ++ title->text_index)); ++ ++ rasterizer_text_set_shadow_color(0); ++ } ++ ++ active_title->time += game_time_get_paused() ++ ? 0 ++ : game_time_get_elapsed(); ++ ++ if (!game_in_editor() && ++ (real)active_title->time >= ++ title->up_time + title->fade_out_time) ++ { ++ active_title->title_index = NONE; ++ active_title->time = NONE; ++ } ++ } ++ } ++ ++ return; ++} ++ ++ ++void lab_min8( ++ void) ++{ ++ if ((cinematic_globals->show_letterbox || ++ cinematic_globals->letterbox_amount > 0.0f) && ++ !ui_widgets_active()) ++ { ++ long game_time; ++ long elapsed_ticks; ++ real letterbox_amount; ++ ++ game_time = game_time_get(); ++ elapsed_ticks = ++ game_time - cinematic_globals->letterbox_last_game_time; ++ cinematic_globals->letterbox_last_game_time = game_time; ++ if (cinematic_globals->show_letterbox) ++ { ++ cinematic_globals->letterbox_amount += ++ (real)elapsed_ticks * (1.0f / (real)TICKS_PER_SECOND); ++ letterbox_amount = ++ MIN(cinematic_globals->letterbox_amount, 1.0f); ++ } ++ else ++ { ++ cinematic_globals->letterbox_amount = ++ cinematic_globals->letterbox_amount - ++ (real)elapsed_ticks * (1.0f / (real)TICKS_PER_SECOND); ++ letterbox_amount = ++ MAX(cinematic_globals->letterbox_amount, 0.0f); ++ } ++ ++ cinematic_globals->letterbox_amount = letterbox_amount; ++ ++ if (cinematic_globals->letterbox_amount > 0.0f) ++ { ++ rectangle2d bar; ++ real bar_height; ++ real viewport_height; ++ ++ bar_height = cinematic_globals->letterbox_amount * 0.125f; ++ viewport_height = (real)( ++ render.camera.viewport_bounds.y1 - ++ render.camera.viewport_bounds.y0); ++ ++ bar.x0 = (short)fast_ftol((real)render.camera.viewport_bounds.x0); ++ bar.x1 = (short)fast_ftol((real)render.camera.viewport_bounds.x1); ++ bar.y0 = (short)fast_ftol((real)render.camera.viewport_bounds.y0); ++ bar_height *= viewport_height; ++ bar.y1 = (short)fast_ftol( ++ (real)render.camera.viewport_bounds.y0 + bar_height); ++ draw_quad(&bar, 0xFF000000); ++ ++ bar.x0 = (short)fast_ftol((real)render.camera.viewport_bounds.x0); ++ bar.x1 = (short)fast_ftol((real)render.camera.viewport_bounds.x1); ++ bar.y0 = (short)fast_ftol( ++ (real)render.camera.viewport_bounds.y1 - bar_height); ++ bar.y1 = (short)fast_ftol((real)render.camera.viewport_bounds.y1); ++ draw_quad(&bar, 0xFF000000); ++ } ++ } ++ ++ { ++ short title_slot_index; ++ ++ for (title_slot_index = 0; ++ title_slot_index < MAXIMUM_QUEUED_CINEMATIC_TITLES; ++ title_slot_index++) ++ { ++ struct cinematic_title *active_title; ++ struct scenario_cutscene_title *title; ++ struct string_list *string_list; ++ rectangle2d const *title_bounds; ++ long font_index; ++ long help_text_tag_index; ++ real fade_amount; ++ ++ active_title = ++ &cinematic_globals->queued_titles[title_slot_index]; ++ ++ if (active_title->title_index == NONE) ++ continue; ++ ++ font_index = hud_globals->single_player_font_index; ++ if (font_index == NONE) ++ continue; ++ ++ title = TAG_BLOCK_GET_ELEMENT( ++ &global_scenario_get()->cutscene_chapter_titles, ++ active_title->title_index, ++ struct scenario_cutscene_title); ++ ++ help_text_tag_index = ++ global_scenario_get()->ingame_help_text.index; ++ if (help_text_tag_index == NONE) ++ continue; ++ ++ string_list = ++ unicode_string_list_definition_get(help_text_tag_index); ++ if (title->text_index < 0 || ++ title->text_index >= string_list->strings.count) ++ { ++ continue; ++ } ++ ++ title_bounds = &title->bounds; ++ fade_amount = 1.0f; ++ if (title_bounds->x1 == title_bounds->x0 || ++ title_bounds->y1 == title_bounds->y0) ++ { ++ title_bounds = &hud_globals->default_title_bounds; ++ } ++ ++ if (!game_in_editor()) ++ { ++ real title_time = (real)active_title->time; ++ ++ if (title_time < title->fade_in_time) ++ { ++ fade_amount = ++ title_time / title->fade_in_time; ++ } ++ else if (title_time > title->up_time) ++ { ++ fade_amount = ++ 1.0f - ++ (title_time - title->up_time) / ++ title->fade_out_time; ++ } ++ ++ fade_amount = PIN(fade_amount, 0.0f, 1.0f); ++ } ++ ++ { ++ real_argb_color color; ++ ++ pixel32_to_real_argb_color( ++ title->foreground_color, ++ &color); ++ color.alpha *= fade_amount; ++ ++ if (fabs(color.red - 1.0f) < _real_epsilon && ++ fabs(color.green - 1.0f) < _real_epsilon && ++ fabs(color.blue - 1.0f) < _real_epsilon) ++ { ++ color.red = MIN(color.red, 0.8f); ++ color.green = MIN(color.green, 0.8f); ++ color.blue = MIN(color.blue, 0.8f); ++ color.alpha = MIN(color.alpha, 0.8f); ++ color.red = MIN(color.red, 0.8f); ++ color.green = MIN(color.green, 0.8f); ++ color.blue = MIN(color.blue, 0.8f); ++ color.alpha = MIN(color.alpha, 0.8f); ++ } ++ ++ draw_string_set_draw_mode( ++ font_index, ++ title->style - 1, ++ title->justification, ++ title->text_flags, ++ &color); ++ ++ rasterizer_text_set_shadow_color( ++ (PIN(fast_ftol((real)(title->shadow_color >> 24) * fade_amount), 0, 255) << 24) | ++ (title->shadow_color & 0x00FFFFFF)); ++ ++ rasterizer_draw_unicode_string( ++ title_bounds, ++ NULL, ++ NULL, ++ 0, ++ unicode_string_list_get_string( ++ help_text_tag_index, ++ title->text_index)); ++ ++ rasterizer_text_set_shadow_color(0); ++ } ++ ++ active_title->time += game_time_get_paused() ++ ? 0 ++ : game_time_get_elapsed(); ++ ++ if (!game_in_editor() && ++ (real)active_title->time >= ++ title->up_time + title->fade_out_time) ++ { ++ active_title->title_index = NONE; ++ active_title->time = NONE; ++ } ++ } ++ } ++ ++ return; ++} ++ diff --git a/research/fifty_objects_20260925/w/cinematics/lab7.vs_tree.diff b/research/fifty_objects_20260925/w/cinematics/lab7.vs_tree.diff new file mode 100644 index 00000000..e813ff0b --- /dev/null +++ b/research/fifty_objects_20260925/w/cinematics/lab7.vs_tree.diff @@ -0,0 +1,987 @@ +diff --git a/source/cutscene/cinematics.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\cinematics\\lab7.c" +index 4bfdeb70..8134fbdc 100644 +--- a/source/cutscene/cinematics.c ++++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\cinematics\\lab7.c" +@@ -436,7 +436,6 @@ void cinematic_render( + + { + real_argb_color color; +- long shadow_alpha; + + pixel32_to_real_argb_color( + title->foreground_color, +@@ -459,15 +458,8 @@ void cinematic_render( + title->text_flags, + &color); + +- shadow_alpha = PIN( +- fast_ftol( +- (real)(long)(byte)(title->shadow_color >> 24) * +- fade_amount), +- 0, +- 255); +- + rasterizer_text_set_shadow_color( +- ((pixel32)shadow_alpha << 24) | ++ (PIN(fast_ftol((real)(title->shadow_color >> 24) * fade_amount), 0, 255) << 24) | + (title->shadow_color & 0x00FFFFFF)); + + rasterizer_draw_unicode_string( +@@ -576,3 +568,957 @@ void draw_quad( + + return; + } ++ ++void lab_r7_noletter( ++ void) ++{ ++ { ++ short title_slot_index; ++ ++ for (title_slot_index = 0; ++ title_slot_index < MAXIMUM_QUEUED_CINEMATIC_TITLES; ++ title_slot_index++) ++ { ++ struct cinematic_title *active_title; ++ struct scenario_cutscene_title *title; ++ struct string_list *string_list; ++ rectangle2d const *title_bounds; ++ long font_index; ++ long help_text_tag_index; ++ real fade_amount; ++ ++ active_title = ++ &cinematic_globals->queued_titles[title_slot_index]; ++ ++ if (active_title->title_index == NONE) ++ continue; ++ ++ font_index = hud_globals->single_player_font_index; ++ if (font_index == NONE) ++ continue; ++ ++ title = TAG_BLOCK_GET_ELEMENT( ++ &global_scenario_get()->cutscene_chapter_titles, ++ active_title->title_index, ++ struct scenario_cutscene_title); ++ ++ help_text_tag_index = ++ global_scenario_get()->ingame_help_text.index; ++ if (help_text_tag_index == NONE) ++ continue; ++ ++ string_list = ++ unicode_string_list_definition_get(help_text_tag_index); ++ if (title->text_index < 0 || ++ title->text_index >= string_list->strings.count) ++ { ++ continue; ++ } ++ ++ title_bounds = &title->bounds; ++ fade_amount = 1.0f; ++ if (title_bounds->x1 == title_bounds->x0 || ++ title_bounds->y1 == title_bounds->y0) ++ { ++ title_bounds = &hud_globals->default_title_bounds; ++ } ++ ++ if (!game_in_editor()) ++ { ++ real title_time = (real)active_title->time; ++ ++ if (title_time < title->fade_in_time) ++ { ++ fade_amount = ++ title_time / title->fade_in_time; ++ } ++ else if (title_time > title->up_time) ++ { ++ fade_amount = ++ 1.0f - ++ (title_time - title->up_time) / ++ title->fade_out_time; ++ } ++ ++ fade_amount = PIN(fade_amount, 0.0f, 1.0f); ++ } ++ ++ { ++ real_argb_color color; ++ ++ pixel32_to_real_argb_color( ++ title->foreground_color, ++ &color); ++ color.alpha *= fade_amount; ++ ++ if (fabs(color.red - 1.0f) < _real_epsilon && ++ fabs(color.green - 1.0f) < _real_epsilon && ++ fabs(color.blue - 1.0f) < _real_epsilon) ++ { ++ color.red = MIN(color.red, 0.8f); ++ color.green = MIN(color.green, 0.8f); ++ color.blue = MIN(color.blue, 0.8f); ++ } ++ ++ draw_string_set_draw_mode( ++ font_index, ++ title->style - 1, ++ title->justification, ++ title->text_flags, ++ &color); ++ ++ rasterizer_text_set_shadow_color( ++ (PIN(fast_ftol((real)(title->shadow_color >> 24) * fade_amount), 0, 255) << 24) | ++ (title->shadow_color & 0x00FFFFFF)); ++ ++ rasterizer_draw_unicode_string( ++ title_bounds, ++ NULL, ++ NULL, ++ 0, ++ unicode_string_list_get_string( ++ help_text_tag_index, ++ title->text_index)); ++ ++ rasterizer_text_set_shadow_color(0); ++ } ++ ++ active_title->time += game_time_get_paused() ++ ? 0 ++ : game_time_get_elapsed(); ++ ++ if (!game_in_editor() && ++ (real)active_title->time >= ++ title->up_time + title->fade_out_time) ++ { ++ active_title->title_index = NONE; ++ active_title->time = NONE; ++ } ++ } ++ } ++ ++ return; ++} ++ ++ ++void lab_r6_noafter( ++ void) ++{ ++ if ((cinematic_globals->show_letterbox || ++ cinematic_globals->letterbox_amount > 0.0f) && ++ !ui_widgets_active()) ++ { ++ long game_time; ++ long elapsed_ticks; ++ real letterbox_amount; ++ ++ game_time = game_time_get(); ++ elapsed_ticks = ++ game_time - cinematic_globals->letterbox_last_game_time; ++ cinematic_globals->letterbox_last_game_time = game_time; ++ if (cinematic_globals->show_letterbox) ++ { ++ cinematic_globals->letterbox_amount += ++ (real)elapsed_ticks * (1.0f / (real)TICKS_PER_SECOND); ++ letterbox_amount = ++ MIN(cinematic_globals->letterbox_amount, 1.0f); ++ } ++ else ++ { ++ cinematic_globals->letterbox_amount = ++ cinematic_globals->letterbox_amount - ++ (real)elapsed_ticks * (1.0f / (real)TICKS_PER_SECOND); ++ letterbox_amount = ++ MAX(cinematic_globals->letterbox_amount, 0.0f); ++ } ++ ++ cinematic_globals->letterbox_amount = letterbox_amount; ++ ++ if (cinematic_globals->letterbox_amount > 0.0f) ++ { ++ rectangle2d bar; ++ real bar_height; ++ real viewport_height; ++ ++ bar_height = cinematic_globals->letterbox_amount * 0.125f; ++ viewport_height = (real)( ++ render.camera.viewport_bounds.y1 - ++ render.camera.viewport_bounds.y0); ++ ++ bar.x0 = (short)fast_ftol((real)render.camera.viewport_bounds.x0); ++ bar.x1 = (short)fast_ftol((real)render.camera.viewport_bounds.x1); ++ bar.y0 = (short)fast_ftol((real)render.camera.viewport_bounds.y0); ++ bar_height *= viewport_height; ++ bar.y1 = (short)fast_ftol( ++ (real)render.camera.viewport_bounds.y0 + bar_height); ++ draw_quad(&bar, 0xFF000000); ++ ++ bar.x0 = (short)fast_ftol((real)render.camera.viewport_bounds.x0); ++ bar.x1 = (short)fast_ftol((real)render.camera.viewport_bounds.x1); ++ bar.y0 = (short)fast_ftol( ++ (real)render.camera.viewport_bounds.y1 - bar_height); ++ bar.y1 = (short)fast_ftol((real)render.camera.viewport_bounds.y1); ++ draw_quad(&bar, 0xFF000000); ++ } ++ } ++ ++ { ++ short title_slot_index; ++ ++ for (title_slot_index = 0; ++ title_slot_index < MAXIMUM_QUEUED_CINEMATIC_TITLES; ++ title_slot_index++) ++ { ++ struct cinematic_title *active_title; ++ struct scenario_cutscene_title *title; ++ struct string_list *string_list; ++ rectangle2d const *title_bounds; ++ long font_index; ++ long help_text_tag_index; ++ real fade_amount; ++ ++ active_title = ++ &cinematic_globals->queued_titles[title_slot_index]; ++ ++ if (active_title->title_index == NONE) ++ continue; ++ ++ font_index = hud_globals->single_player_font_index; ++ if (font_index == NONE) ++ continue; ++ ++ title = TAG_BLOCK_GET_ELEMENT( ++ &global_scenario_get()->cutscene_chapter_titles, ++ active_title->title_index, ++ struct scenario_cutscene_title); ++ ++ help_text_tag_index = ++ global_scenario_get()->ingame_help_text.index; ++ if (help_text_tag_index == NONE) ++ continue; ++ ++ string_list = ++ unicode_string_list_definition_get(help_text_tag_index); ++ if (title->text_index < 0 || ++ title->text_index >= string_list->strings.count) ++ { ++ continue; ++ } ++ ++ title_bounds = &title->bounds; ++ fade_amount = 1.0f; ++ if (title_bounds->x1 == title_bounds->x0 || ++ title_bounds->y1 == title_bounds->y0) ++ { ++ title_bounds = &hud_globals->default_title_bounds; ++ } ++ ++ if (!game_in_editor()) ++ { ++ real title_time = (real)active_title->time; ++ ++ if (title_time < title->fade_in_time) ++ { ++ fade_amount = ++ title_time / title->fade_in_time; ++ } ++ else if (title_time > title->up_time) ++ { ++ fade_amount = ++ 1.0f - ++ (title_time - title->up_time) / ++ title->fade_out_time; ++ } ++ ++ fade_amount = PIN(fade_amount, 0.0f, 1.0f); ++ } ++ ++ { ++ real_argb_color color; ++ ++ pixel32_to_real_argb_color( ++ title->foreground_color, ++ &color); ++ color.alpha *= fade_amount; ++ ++ if (fabs(color.red - 1.0f) < _real_epsilon && ++ fabs(color.green - 1.0f) < _real_epsilon && ++ fabs(color.blue - 1.0f) < _real_epsilon) ++ { ++ color.red = MIN(color.red, 0.8f); ++ color.green = MIN(color.green, 0.8f); ++ color.blue = MIN(color.blue, 0.8f); ++ } ++ ++ draw_string_set_draw_mode( ++ font_index, ++ title->style - 1, ++ title->justification, ++ title->text_flags, ++ &color); ++ ++ rasterizer_text_set_shadow_color( ++ (PIN(fast_ftol((real)(title->shadow_color >> 24) * fade_amount), 0, 255) << 24) | ++ (title->shadow_color & 0x00FFFFFF)); ++ ++ } ++ } ++ } ++ ++ return; ++} ++ ++ ++void lab_r8_nofade( ++ void) ++{ ++ if ((cinematic_globals->show_letterbox || ++ cinematic_globals->letterbox_amount > 0.0f) && ++ !ui_widgets_active()) ++ { ++ long game_time; ++ long elapsed_ticks; ++ real letterbox_amount; ++ ++ game_time = game_time_get(); ++ elapsed_ticks = ++ game_time - cinematic_globals->letterbox_last_game_time; ++ cinematic_globals->letterbox_last_game_time = game_time; ++ if (cinematic_globals->show_letterbox) ++ { ++ cinematic_globals->letterbox_amount += ++ (real)elapsed_ticks * (1.0f / (real)TICKS_PER_SECOND); ++ letterbox_amount = ++ MIN(cinematic_globals->letterbox_amount, 1.0f); ++ } ++ else ++ { ++ cinematic_globals->letterbox_amount = ++ cinematic_globals->letterbox_amount - ++ (real)elapsed_ticks * (1.0f / (real)TICKS_PER_SECOND); ++ letterbox_amount = ++ MAX(cinematic_globals->letterbox_amount, 0.0f); ++ } ++ ++ cinematic_globals->letterbox_amount = letterbox_amount; ++ ++ if (cinematic_globals->letterbox_amount > 0.0f) ++ { ++ rectangle2d bar; ++ real bar_height; ++ real viewport_height; ++ ++ bar_height = cinematic_globals->letterbox_amount * 0.125f; ++ viewport_height = (real)( ++ render.camera.viewport_bounds.y1 - ++ render.camera.viewport_bounds.y0); ++ ++ bar.x0 = (short)fast_ftol((real)render.camera.viewport_bounds.x0); ++ bar.x1 = (short)fast_ftol((real)render.camera.viewport_bounds.x1); ++ bar.y0 = (short)fast_ftol((real)render.camera.viewport_bounds.y0); ++ bar_height *= viewport_height; ++ bar.y1 = (short)fast_ftol( ++ (real)render.camera.viewport_bounds.y0 + bar_height); ++ draw_quad(&bar, 0xFF000000); ++ ++ bar.x0 = (short)fast_ftol((real)render.camera.viewport_bounds.x0); ++ bar.x1 = (short)fast_ftol((real)render.camera.viewport_bounds.x1); ++ bar.y0 = (short)fast_ftol( ++ (real)render.camera.viewport_bounds.y1 - bar_height); ++ bar.y1 = (short)fast_ftol((real)render.camera.viewport_bounds.y1); ++ draw_quad(&bar, 0xFF000000); ++ } ++ } ++ ++ { ++ short title_slot_index; ++ ++ for (title_slot_index = 0; ++ title_slot_index < MAXIMUM_QUEUED_CINEMATIC_TITLES; ++ title_slot_index++) ++ { ++ struct cinematic_title *active_title; ++ struct scenario_cutscene_title *title; ++ struct string_list *string_list; ++ rectangle2d const *title_bounds; ++ long font_index; ++ long help_text_tag_index; ++ real fade_amount; ++ ++ active_title = ++ &cinematic_globals->queued_titles[title_slot_index]; ++ ++ if (active_title->title_index == NONE) ++ continue; ++ ++ font_index = hud_globals->single_player_font_index; ++ if (font_index == NONE) ++ continue; ++ ++ title = TAG_BLOCK_GET_ELEMENT( ++ &global_scenario_get()->cutscene_chapter_titles, ++ active_title->title_index, ++ struct scenario_cutscene_title); ++ ++ help_text_tag_index = ++ global_scenario_get()->ingame_help_text.index; ++ if (help_text_tag_index == NONE) ++ continue; ++ ++ string_list = ++ unicode_string_list_definition_get(help_text_tag_index); ++ if (title->text_index < 0 || ++ title->text_index >= string_list->strings.count) ++ { ++ continue; ++ } ++ ++ title_bounds = &title->bounds; ++ fade_amount = 1.0f; ++ if (title_bounds->x1 == title_bounds->x0 || ++ title_bounds->y1 == title_bounds->y0) ++ { ++ title_bounds = &hud_globals->default_title_bounds; ++ } ++ ++ ++ { ++ real_argb_color color; ++ ++ pixel32_to_real_argb_color( ++ title->foreground_color, ++ &color); ++ color.alpha *= fade_amount; ++ ++ if (fabs(color.red - 1.0f) < _real_epsilon && ++ fabs(color.green - 1.0f) < _real_epsilon && ++ fabs(color.blue - 1.0f) < _real_epsilon) ++ { ++ color.red = MIN(color.red, 0.8f); ++ color.green = MIN(color.green, 0.8f); ++ color.blue = MIN(color.blue, 0.8f); ++ } ++ ++ draw_string_set_draw_mode( ++ font_index, ++ title->style - 1, ++ title->justification, ++ title->text_flags, ++ &color); ++ ++ rasterizer_text_set_shadow_color( ++ (PIN(fast_ftol((real)(title->shadow_color >> 24) * fade_amount), 0, 255) << 24) | ++ (title->shadow_color & 0x00FFFFFF)); ++ ++ rasterizer_draw_unicode_string( ++ title_bounds, ++ NULL, ++ NULL, ++ 0, ++ unicode_string_list_get_string( ++ help_text_tag_index, ++ title->text_index)); ++ ++ rasterizer_text_set_shadow_color(0); ++ } ++ ++ active_title->time += game_time_get_paused() ++ ? 0 ++ : game_time_get_elapsed(); ++ ++ if (!game_in_editor() && ++ (real)active_title->time >= ++ title->up_time + title->fade_out_time) ++ { ++ active_title->title_index = NONE; ++ active_title->time = NONE; ++ } ++ } ++ } ++ ++ return; ++} ++ ++ ++void lab_r9_noclamp( ++ void) ++{ ++ if ((cinematic_globals->show_letterbox || ++ cinematic_globals->letterbox_amount > 0.0f) && ++ !ui_widgets_active()) ++ { ++ long game_time; ++ long elapsed_ticks; ++ real letterbox_amount; ++ ++ game_time = game_time_get(); ++ elapsed_ticks = ++ game_time - cinematic_globals->letterbox_last_game_time; ++ cinematic_globals->letterbox_last_game_time = game_time; ++ if (cinematic_globals->show_letterbox) ++ { ++ cinematic_globals->letterbox_amount += ++ (real)elapsed_ticks * (1.0f / (real)TICKS_PER_SECOND); ++ letterbox_amount = ++ MIN(cinematic_globals->letterbox_amount, 1.0f); ++ } ++ else ++ { ++ cinematic_globals->letterbox_amount = ++ cinematic_globals->letterbox_amount - ++ (real)elapsed_ticks * (1.0f / (real)TICKS_PER_SECOND); ++ letterbox_amount = ++ MAX(cinematic_globals->letterbox_amount, 0.0f); ++ } ++ ++ cinematic_globals->letterbox_amount = letterbox_amount; ++ ++ if (cinematic_globals->letterbox_amount > 0.0f) ++ { ++ rectangle2d bar; ++ real bar_height; ++ real viewport_height; ++ ++ bar_height = cinematic_globals->letterbox_amount * 0.125f; ++ viewport_height = (real)( ++ render.camera.viewport_bounds.y1 - ++ render.camera.viewport_bounds.y0); ++ ++ bar.x0 = (short)fast_ftol((real)render.camera.viewport_bounds.x0); ++ bar.x1 = (short)fast_ftol((real)render.camera.viewport_bounds.x1); ++ bar.y0 = (short)fast_ftol((real)render.camera.viewport_bounds.y0); ++ bar_height *= viewport_height; ++ bar.y1 = (short)fast_ftol( ++ (real)render.camera.viewport_bounds.y0 + bar_height); ++ draw_quad(&bar, 0xFF000000); ++ ++ bar.x0 = (short)fast_ftol((real)render.camera.viewport_bounds.x0); ++ bar.x1 = (short)fast_ftol((real)render.camera.viewport_bounds.x1); ++ bar.y0 = (short)fast_ftol( ++ (real)render.camera.viewport_bounds.y1 - bar_height); ++ bar.y1 = (short)fast_ftol((real)render.camera.viewport_bounds.y1); ++ draw_quad(&bar, 0xFF000000); ++ } ++ } ++ ++ { ++ short title_slot_index; ++ ++ for (title_slot_index = 0; ++ title_slot_index < MAXIMUM_QUEUED_CINEMATIC_TITLES; ++ title_slot_index++) ++ { ++ struct cinematic_title *active_title; ++ struct scenario_cutscene_title *title; ++ struct string_list *string_list; ++ rectangle2d const *title_bounds; ++ long font_index; ++ long help_text_tag_index; ++ real fade_amount; ++ ++ active_title = ++ &cinematic_globals->queued_titles[title_slot_index]; ++ ++ if (active_title->title_index == NONE) ++ continue; ++ ++ font_index = hud_globals->single_player_font_index; ++ if (font_index == NONE) ++ continue; ++ ++ title = TAG_BLOCK_GET_ELEMENT( ++ &global_scenario_get()->cutscene_chapter_titles, ++ active_title->title_index, ++ struct scenario_cutscene_title); ++ ++ help_text_tag_index = ++ global_scenario_get()->ingame_help_text.index; ++ if (help_text_tag_index == NONE) ++ continue; ++ ++ string_list = ++ unicode_string_list_definition_get(help_text_tag_index); ++ if (title->text_index < 0 || ++ title->text_index >= string_list->strings.count) ++ { ++ continue; ++ } ++ ++ title_bounds = &title->bounds; ++ fade_amount = 1.0f; ++ if (title_bounds->x1 == title_bounds->x0 || ++ title_bounds->y1 == title_bounds->y0) ++ { ++ title_bounds = &hud_globals->default_title_bounds; ++ } ++ ++ if (!game_in_editor()) ++ { ++ real title_time = (real)active_title->time; ++ ++ if (title_time < title->fade_in_time) ++ { ++ fade_amount = ++ title_time / title->fade_in_time; ++ } ++ else if (title_time > title->up_time) ++ { ++ fade_amount = ++ 1.0f - ++ (title_time - title->up_time) / ++ title->fade_out_time; ++ } ++ ++ fade_amount = PIN(fade_amount, 0.0f, 1.0f); ++ } ++ ++ { ++ real_argb_color color; ++ ++ pixel32_to_real_argb_color( ++ title->foreground_color, ++ &color); ++ color.alpha *= fade_amount; ++ ++ ++ draw_string_set_draw_mode( ++ font_index, ++ title->style - 1, ++ title->justification, ++ title->text_flags, ++ &color); ++ ++ rasterizer_text_set_shadow_color( ++ (PIN(fast_ftol((real)(title->shadow_color >> 24) * fade_amount), 0, 255) << 24) | ++ (title->shadow_color & 0x00FFFFFF)); ++ ++ rasterizer_draw_unicode_string( ++ title_bounds, ++ NULL, ++ NULL, ++ 0, ++ unicode_string_list_get_string( ++ help_text_tag_index, ++ title->text_index)); ++ ++ rasterizer_text_set_shadow_color(0); ++ } ++ ++ active_title->time += game_time_get_paused() ++ ? 0 ++ : game_time_get_elapsed(); ++ ++ if (!game_in_editor() && ++ (real)active_title->time >= ++ title->up_time + title->fade_out_time) ++ { ++ active_title->title_index = NONE; ++ active_title->time = NONE; ++ } ++ } ++ } ++ ++ return; ++} ++ ++ ++void lab_r2( ++ void) ++{ ++ { ++ short title_slot_index; ++ ++ for (title_slot_index = 0; ++ title_slot_index < MAXIMUM_QUEUED_CINEMATIC_TITLES; ++ title_slot_index++) ++ { ++ struct cinematic_title *active_title; ++ struct scenario_cutscene_title *title; ++ struct string_list *string_list; ++ rectangle2d const *title_bounds; ++ long font_index; ++ long help_text_tag_index; ++ real fade_amount; ++ ++ active_title = ++ &cinematic_globals->queued_titles[title_slot_index]; ++ ++ if (active_title->title_index == NONE) ++ continue; ++ ++ font_index = hud_globals->single_player_font_index; ++ if (font_index == NONE) ++ continue; ++ ++ title = TAG_BLOCK_GET_ELEMENT( ++ &global_scenario_get()->cutscene_chapter_titles, ++ active_title->title_index, ++ struct scenario_cutscene_title); ++ ++ help_text_tag_index = ++ global_scenario_get()->ingame_help_text.index; ++ if (help_text_tag_index == NONE) ++ continue; ++ ++ string_list = ++ unicode_string_list_definition_get(help_text_tag_index); ++ if (title->text_index < 0 || ++ title->text_index >= string_list->strings.count) ++ { ++ continue; ++ } ++ ++ title_bounds = &title->bounds; ++ fade_amount = 1.0f; ++ if (title_bounds->x1 == title_bounds->x0 || ++ title_bounds->y1 == title_bounds->y0) ++ { ++ title_bounds = &hud_globals->default_title_bounds; ++ } ++ ++ ++ { ++ real_argb_color color; ++ ++ pixel32_to_real_argb_color( ++ title->foreground_color, ++ &color); ++ color.alpha *= fade_amount; ++ ++ if (fabs(color.red - 1.0f) < _real_epsilon && ++ fabs(color.green - 1.0f) < _real_epsilon && ++ fabs(color.blue - 1.0f) < _real_epsilon) ++ { ++ color.red = MIN(color.red, 0.8f); ++ color.green = MIN(color.green, 0.8f); ++ color.blue = MIN(color.blue, 0.8f); ++ } ++ ++ draw_string_set_draw_mode( ++ font_index, ++ title->style - 1, ++ title->justification, ++ title->text_flags, ++ &color); ++ ++ rasterizer_text_set_shadow_color( ++ (PIN(fast_ftol((real)(title->shadow_color >> 24) * fade_amount), 0, 255) << 24) | ++ (title->shadow_color & 0x00FFFFFF)); ++ ++ rasterizer_draw_unicode_string( ++ title_bounds, ++ NULL, ++ NULL, ++ 0, ++ unicode_string_list_get_string( ++ help_text_tag_index, ++ title->text_index)); ++ ++ rasterizer_text_set_shadow_color(0); ++ } ++ ++ active_title->time += game_time_get_paused() ++ ? 0 ++ : game_time_get_elapsed(); ++ ++ if (!game_in_editor() && ++ (real)active_title->time >= ++ title->up_time + title->fade_out_time) ++ { ++ active_title->title_index = NONE; ++ active_title->time = NONE; ++ } ++ } ++ } ++ ++ return; ++} ++ ++ ++void lab_r3( ++ void) ++{ ++ { ++ short title_slot_index; ++ ++ for (title_slot_index = 0; ++ title_slot_index < MAXIMUM_QUEUED_CINEMATIC_TITLES; ++ title_slot_index++) ++ { ++ struct cinematic_title *active_title; ++ struct scenario_cutscene_title *title; ++ struct string_list *string_list; ++ rectangle2d const *title_bounds; ++ long font_index; ++ long help_text_tag_index; ++ real fade_amount; ++ ++ active_title = ++ &cinematic_globals->queued_titles[title_slot_index]; ++ ++ if (active_title->title_index == NONE) ++ continue; ++ ++ font_index = hud_globals->single_player_font_index; ++ if (font_index == NONE) ++ continue; ++ ++ title = TAG_BLOCK_GET_ELEMENT( ++ &global_scenario_get()->cutscene_chapter_titles, ++ active_title->title_index, ++ struct scenario_cutscene_title); ++ ++ help_text_tag_index = ++ global_scenario_get()->ingame_help_text.index; ++ if (help_text_tag_index == NONE) ++ continue; ++ ++ string_list = ++ unicode_string_list_definition_get(help_text_tag_index); ++ if (title->text_index < 0 || ++ title->text_index >= string_list->strings.count) ++ { ++ continue; ++ } ++ ++ title_bounds = &title->bounds; ++ fade_amount = 1.0f; ++ if (title_bounds->x1 == title_bounds->x0 || ++ title_bounds->y1 == title_bounds->y0) ++ { ++ title_bounds = &hud_globals->default_title_bounds; ++ } ++ ++ ++ { ++ real_argb_color color; ++ ++ pixel32_to_real_argb_color( ++ title->foreground_color, ++ &color); ++ color.alpha *= fade_amount; ++ ++ ++ draw_string_set_draw_mode( ++ font_index, ++ title->style - 1, ++ title->justification, ++ title->text_flags, ++ &color); ++ ++ rasterizer_text_set_shadow_color( ++ (PIN(fast_ftol((real)(title->shadow_color >> 24) * fade_amount), 0, 255) << 24) | ++ (title->shadow_color & 0x00FFFFFF)); ++ ++ rasterizer_draw_unicode_string( ++ title_bounds, ++ NULL, ++ NULL, ++ 0, ++ unicode_string_list_get_string( ++ help_text_tag_index, ++ title->text_index)); ++ ++ rasterizer_text_set_shadow_color(0); ++ } ++ ++ active_title->time += game_time_get_paused() ++ ? 0 ++ : game_time_get_elapsed(); ++ ++ if (!game_in_editor() && ++ (real)active_title->time >= ++ title->up_time + title->fade_out_time) ++ { ++ active_title->title_index = NONE; ++ active_title->time = NONE; ++ } ++ } ++ } ++ ++ return; ++} ++ ++ ++void lab_r4( ++ void) ++{ ++ { ++ short title_slot_index; ++ ++ for (title_slot_index = 0; ++ title_slot_index < MAXIMUM_QUEUED_CINEMATIC_TITLES; ++ title_slot_index++) ++ { ++ struct cinematic_title *active_title; ++ struct scenario_cutscene_title *title; ++ struct string_list *string_list; ++ rectangle2d const *title_bounds; ++ long font_index; ++ long help_text_tag_index; ++ real fade_amount; ++ ++ active_title = ++ &cinematic_globals->queued_titles[title_slot_index]; ++ ++ if (active_title->title_index == NONE) ++ continue; ++ ++ font_index = hud_globals->single_player_font_index; ++ if (font_index == NONE) ++ continue; ++ ++ title = TAG_BLOCK_GET_ELEMENT( ++ &global_scenario_get()->cutscene_chapter_titles, ++ active_title->title_index, ++ struct scenario_cutscene_title); ++ ++ help_text_tag_index = ++ global_scenario_get()->ingame_help_text.index; ++ if (help_text_tag_index == NONE) ++ continue; ++ ++ string_list = ++ unicode_string_list_definition_get(help_text_tag_index); ++ if (title->text_index < 0 || ++ title->text_index >= string_list->strings.count) ++ { ++ continue; ++ } ++ ++ title_bounds = &title->bounds; ++ fade_amount = 1.0f; ++ if (title_bounds->x1 == title_bounds->x0 || ++ title_bounds->y1 == title_bounds->y0) ++ { ++ title_bounds = &hud_globals->default_title_bounds; ++ } ++ ++ ++ { ++ real_argb_color color; ++ ++ pixel32_to_real_argb_color( ++ title->foreground_color, ++ &color); ++ color.alpha *= fade_amount; ++ ++ ++ draw_string_set_draw_mode( ++ font_index, ++ title->style - 1, ++ title->justification, ++ title->text_flags, ++ &color); ++ ++ rasterizer_text_set_shadow_color( ++ (PIN(fast_ftol((real)(title->shadow_color >> 24) * fade_amount), 0, 255) << 24) | ++ (title->shadow_color & 0x00FFFFFF)); ++ ++ } ++ } ++ } ++ ++ return; ++} ++ diff --git a/research/fifty_objects_20260925/w/cinematics/optional_fidelity.patch b/research/fifty_objects_20260925/w/cinematics/optional_fidelity.patch new file mode 100644 index 00000000..7978750b --- /dev/null +++ b/research/fifty_objects_20260925/w/cinematics/optional_fidelity.patch @@ -0,0 +1,263 @@ +diff --git a/source/cutscene/cinematics.c b/source/cutscene/cinematics.c +index 4bfdeb70..05111f8a 100644 +--- a/source/cutscene/cinematics.c ++++ b/source/cutscene/cinematics.c +@@ -311,7 +311,6 @@ void cinematic_render( + { + long game_time; + long elapsed_ticks; +- real letterbox_amount; + + game_time = game_time_get(); + elapsed_ticks = +@@ -321,7 +320,7 @@ void cinematic_render( + { + cinematic_globals->letterbox_amount += + (real)elapsed_ticks * (1.0f / (real)TICKS_PER_SECOND); +- letterbox_amount = ++ cinematic_globals->letterbox_amount = + MIN(cinematic_globals->letterbox_amount, 1.0f); + } + else +@@ -329,12 +328,10 @@ void cinematic_render( + cinematic_globals->letterbox_amount = + cinematic_globals->letterbox_amount - + (real)elapsed_ticks * (1.0f / (real)TICKS_PER_SECOND); +- letterbox_amount = ++ cinematic_globals->letterbox_amount = + MAX(cinematic_globals->letterbox_amount, 0.0f); + } + +- cinematic_globals->letterbox_amount = letterbox_amount; +- + if (cinematic_globals->letterbox_amount > 0.0f) + { + rectangle2d bar; +@@ -370,128 +367,111 @@ void cinematic_render( + title_slot_index < MAXIMUM_QUEUED_CINEMATIC_TITLES; + title_slot_index++) + { +- struct cinematic_title *active_title; +- struct scenario_cutscene_title *title; +- struct string_list *string_list; +- rectangle2d const *title_bounds; +- long font_index; +- long help_text_tag_index; +- real fade_amount; +- +- active_title = ++ struct cinematic_title *active_title = + &cinematic_globals->queued_titles[title_slot_index]; + +- if (active_title->title_index == NONE) +- continue; +- +- font_index = hud_globals->single_player_font_index; +- if (font_index == NONE) +- continue; +- +- title = TAG_BLOCK_GET_ELEMENT( +- &global_scenario_get()->cutscene_chapter_titles, +- active_title->title_index, +- struct scenario_cutscene_title); +- +- help_text_tag_index = +- global_scenario_get()->ingame_help_text.index; +- if (help_text_tag_index == NONE) +- continue; +- +- string_list = +- unicode_string_list_definition_get(help_text_tag_index); +- if (title->text_index < 0 || +- title->text_index >= string_list->strings.count) +- { +- continue; +- } +- +- title_bounds = &title->bounds; +- fade_amount = 1.0f; +- if (title_bounds->x1 == title_bounds->x0 || +- title_bounds->y1 == title_bounds->y0) +- { +- title_bounds = &hud_globals->default_title_bounds; +- } +- +- if (!game_in_editor()) +- { +- real title_time = (real)active_title->time; +- +- if (title_time < title->fade_in_time) +- { +- fade_amount = +- title_time / title->fade_in_time; +- } +- else if (title_time > title->up_time) +- { +- fade_amount = +- 1.0f - +- (title_time - title->up_time) / +- title->fade_out_time; +- } +- +- fade_amount = PIN(fade_amount, 0.0f, 1.0f); +- } +- ++ if (active_title->title_index != NONE) + { +- real_argb_color color; +- long shadow_alpha; +- +- pixel32_to_real_argb_color( +- title->foreground_color, +- &color); +- color.alpha *= fade_amount; ++ long font_index = hud_globals->single_player_font_index; + +- if (fabs(color.red - 1.0f) < _real_epsilon && +- fabs(color.green - 1.0f) < _real_epsilon && +- fabs(color.blue - 1.0f) < _real_epsilon) ++ if (font_index != NONE) + { +- color.red = MIN(color.red, 0.8f); +- color.green = MIN(color.green, 0.8f); +- color.blue = MIN(color.blue, 0.8f); ++ struct scenario_cutscene_title *title = TAG_BLOCK_GET_ELEMENT( ++ &global_scenario_get()->cutscene_chapter_titles, ++ active_title->title_index, ++ struct scenario_cutscene_title); ++ long help_text_tag_index = ++ global_scenario_get()->ingame_help_text.index; ++ ++ if (help_text_tag_index != NONE) ++ { ++ struct string_list *string_list = ++ unicode_string_list_definition_get(help_text_tag_index); ++ ++ if (title->text_index >= 0 && ++ title->text_index < string_list->strings.count) ++ { ++ rectangle2d const *title_bounds = &title->bounds; ++ real fade_amount = 1.0f; ++ ++ if (title_bounds->x1 == title_bounds->x0 || ++ title_bounds->y1 == title_bounds->y0) ++ { ++ title_bounds = &hud_globals->default_title_bounds; ++ } ++ ++ if (!game_in_editor()) ++ { ++ if ((real)active_title->time < title->fade_in_time) ++ { ++ fade_amount = ++ (real)active_title->time / title->fade_in_time; ++ } ++ else if ((real)active_title->time > title->up_time) ++ { ++ fade_amount = ++ 1.0f - ++ ((real)active_title->time - title->up_time) / ++ title->fade_out_time; ++ } ++ ++ fade_amount = PIN(fade_amount, 0.0f, 1.0f); ++ } ++ ++ { ++ real_argb_color text_color; ++ ++ pixel32_to_real_argb_color( ++ title->foreground_color, ++ &text_color); ++ text_color.alpha *= fade_amount; ++ ++ if (fabs(text_color.red - 1.0f) < _real_epsilon && ++ fabs(text_color.green - 1.0f) < _real_epsilon && ++ fabs(text_color.blue - 1.0f) < _real_epsilon) ++ { ++ text_color.red = MIN(text_color.red, 0.8f); ++ text_color.green = MIN(text_color.green, 0.8f); ++ text_color.blue = MIN(text_color.blue, 0.8f); ++ } ++ ++ draw_string_set_draw_mode( ++ font_index, ++ title->style - 1, ++ title->justification, ++ title->text_flags, ++ &text_color); ++ ++ rasterizer_text_set_shadow_color( ++ (PIN(fast_ftol((real)(title->shadow_color >> 24) * fade_amount), 0, 255) << 24) | ++ (title->shadow_color & 0x00FFFFFF)); ++ ++ rasterizer_draw_unicode_string( ++ title_bounds, ++ NULL, ++ NULL, ++ 0, ++ unicode_string_list_get_string( ++ help_text_tag_index, ++ title->text_index)); ++ ++ rasterizer_text_set_shadow_color(0); ++ } ++ ++ active_title->time += game_time_get_paused() ++ ? 0 ++ : game_time_get_elapsed(); ++ ++ if (!game_in_editor() && ++ (real)active_title->time >= ++ title->up_time + title->fade_out_time) ++ { ++ active_title->title_index = NONE; ++ active_title->time = NONE; ++ } ++ } ++ } + } +- +- draw_string_set_draw_mode( +- font_index, +- title->style - 1, +- title->justification, +- title->text_flags, +- &color); +- +- shadow_alpha = PIN( +- fast_ftol( +- (real)(long)(byte)(title->shadow_color >> 24) * +- fade_amount), +- 0, +- 255); +- +- rasterizer_text_set_shadow_color( +- ((pixel32)shadow_alpha << 24) | +- (title->shadow_color & 0x00FFFFFF)); +- +- rasterizer_draw_unicode_string( +- title_bounds, +- NULL, +- NULL, +- 0, +- unicode_string_list_get_string( +- help_text_tag_index, +- title->text_index)); +- +- rasterizer_text_set_shadow_color(0); +- } +- +- active_title->time += game_time_get_paused() +- ? 0 +- : game_time_get_elapsed(); +- +- if (!game_in_editor() && +- (real)active_title->time >= +- title->up_time + title->fade_out_time) +- { +- active_title->title_index = NONE; +- active_title->time = NONE; + } + } + } diff --git a/research/fifty_objects_20260925/w/cinematics/p1.vs_tree.diff b/research/fifty_objects_20260925/w/cinematics/p1.vs_tree.diff new file mode 100644 index 00000000..3d81fae8 --- /dev/null +++ b/research/fifty_objects_20260925/w/cinematics/p1.vs_tree.diff @@ -0,0 +1,29 @@ +diff --git a/source/cutscene/cinematics.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\cinematics\\p1.c" +index 4bfdeb70..2f7fa739 100644 +--- a/source/cutscene/cinematics.c ++++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\cinematics\\p1.c" +@@ -436,7 +436,6 @@ void cinematic_render( + + { + real_argb_color color; +- long shadow_alpha; + + pixel32_to_real_argb_color( + title->foreground_color, +@@ -459,15 +458,8 @@ void cinematic_render( + title->text_flags, + &color); + +- shadow_alpha = PIN( +- fast_ftol( +- (real)(long)(byte)(title->shadow_color >> 24) * +- fade_amount), +- 0, +- 255); +- + rasterizer_text_set_shadow_color( +- ((pixel32)shadow_alpha << 24) | ++ (PIN(fast_ftol((real)(title->shadow_color >> 24) * fade_amount), 0, 255) << 24) | + (title->shadow_color & 0x00FFFFFF)); + + rasterizer_draw_unicode_string( diff --git a/research/fifty_objects_20260925/w/cinematics/p6_odall.vs_tree.diff b/research/fifty_objects_20260925/w/cinematics/p6_odall.vs_tree.diff new file mode 100644 index 00000000..998b72a3 --- /dev/null +++ b/research/fifty_objects_20260925/w/cinematics/p6_odall.vs_tree.diff @@ -0,0 +1,260 @@ +diff --git a/source/cutscene/cinematics.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\cinematics\\p6_odall.c" +index 4bfdeb70..dfc5c61f 100644 +--- a/source/cutscene/cinematics.c ++++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\cinematics\\p6_odall.c" +@@ -311,7 +311,6 @@ void cinematic_render( + { + long game_time; + long elapsed_ticks; +- real letterbox_amount; + + game_time = game_time_get(); + elapsed_ticks = +@@ -321,7 +320,7 @@ void cinematic_render( + { + cinematic_globals->letterbox_amount += + (real)elapsed_ticks * (1.0f / (real)TICKS_PER_SECOND); +- letterbox_amount = ++ cinematic_globals->letterbox_amount = + MIN(cinematic_globals->letterbox_amount, 1.0f); + } + else +@@ -329,11 +328,10 @@ void cinematic_render( + cinematic_globals->letterbox_amount = + cinematic_globals->letterbox_amount - + (real)elapsed_ticks * (1.0f / (real)TICKS_PER_SECOND); +- letterbox_amount = ++ cinematic_globals->letterbox_amount = + MAX(cinematic_globals->letterbox_amount, 0.0f); + } + +- cinematic_globals->letterbox_amount = letterbox_amount; + + if (cinematic_globals->letterbox_amount > 0.0f) + { +@@ -371,127 +369,115 @@ void cinematic_render( + title_slot_index++) + { + struct cinematic_title *active_title; ++ long font_index; + struct scenario_cutscene_title *title; ++ long help_text_tag_index; + struct string_list *string_list; + rectangle2d const *title_bounds; +- long font_index; +- long help_text_tag_index; + real fade_amount; + + active_title = + &cinematic_globals->queued_titles[title_slot_index]; + +- if (active_title->title_index == NONE) +- continue; +- +- font_index = hud_globals->single_player_font_index; +- if (font_index == NONE) +- continue; +- +- title = TAG_BLOCK_GET_ELEMENT( +- &global_scenario_get()->cutscene_chapter_titles, +- active_title->title_index, +- struct scenario_cutscene_title); +- +- help_text_tag_index = +- global_scenario_get()->ingame_help_text.index; +- if (help_text_tag_index == NONE) +- continue; +- +- string_list = +- unicode_string_list_definition_get(help_text_tag_index); +- if (title->text_index < 0 || +- title->text_index >= string_list->strings.count) +- { +- continue; +- } +- +- title_bounds = &title->bounds; +- fade_amount = 1.0f; +- if (title_bounds->x1 == title_bounds->x0 || +- title_bounds->y1 == title_bounds->y0) +- { +- title_bounds = &hud_globals->default_title_bounds; +- } +- +- if (!game_in_editor()) ++ if (active_title->title_index != NONE) + { +- real title_time = (real)active_title->time; +- +- if (title_time < title->fade_in_time) +- { +- fade_amount = +- title_time / title->fade_in_time; +- } +- else if (title_time > title->up_time) +- { +- fade_amount = +- 1.0f - +- (title_time - title->up_time) / +- title->fade_out_time; +- } +- +- fade_amount = PIN(fade_amount, 0.0f, 1.0f); +- } +- +- { +- real_argb_color color; +- long shadow_alpha; +- +- pixel32_to_real_argb_color( +- title->foreground_color, +- &color); +- color.alpha *= fade_amount; +- +- if (fabs(color.red - 1.0f) < _real_epsilon && +- fabs(color.green - 1.0f) < _real_epsilon && +- fabs(color.blue - 1.0f) < _real_epsilon) ++ font_index = hud_globals->single_player_font_index; ++ if (font_index != NONE) + { +- color.red = MIN(color.red, 0.8f); +- color.green = MIN(color.green, 0.8f); +- color.blue = MIN(color.blue, 0.8f); ++ title = TAG_BLOCK_GET_ELEMENT( ++ &global_scenario_get()->cutscene_chapter_titles, ++ active_title->title_index, ++ struct scenario_cutscene_title); ++ ++ help_text_tag_index = ++ global_scenario_get()->ingame_help_text.index; ++ if (help_text_tag_index != NONE) ++ { ++ string_list = ++ unicode_string_list_definition_get(help_text_tag_index); ++ if (title->text_index >= 0 && ++ title->text_index < string_list->strings.count) ++ { ++ title_bounds = &title->bounds; ++ fade_amount = 1.0f; ++ if (title_bounds->x1 == title_bounds->x0 || ++ title_bounds->y1 == title_bounds->y0) ++ { ++ title_bounds = &hud_globals->default_title_bounds; ++ } ++ ++ if (!game_in_editor()) ++ { ++ if ((real)active_title->time < title->fade_in_time) ++ { ++ fade_amount = ++ (real)active_title->time / title->fade_in_time; ++ } ++ else if ((real)active_title->time > title->up_time) ++ { ++ fade_amount = ++ 1.0f - ++ ((real)active_title->time - title->up_time) / ++ title->fade_out_time; ++ } ++ ++ fade_amount = PIN(fade_amount, 0.0f, 1.0f); ++ } ++ ++ { ++ real_argb_color text_color; ++ ++ pixel32_to_real_argb_color( ++ title->foreground_color, ++ &text_color); ++ text_color.alpha *= fade_amount; ++ ++ if (fabs(text_color.red - 1.0f) < _real_epsilon && ++ fabs(text_color.green - 1.0f) < _real_epsilon && ++ fabs(text_color.blue - 1.0f) < _real_epsilon) ++ { ++ text_color.red = MIN(text_color.red, 0.8f); ++ text_color.green = MIN(text_color.green, 0.8f); ++ text_color.blue = MIN(text_color.blue, 0.8f); ++ } ++ ++ draw_string_set_draw_mode( ++ font_index, ++ title->style - 1, ++ title->justification, ++ title->text_flags, ++ &text_color); ++ ++ rasterizer_text_set_shadow_color( ++ (PIN(fast_ftol((real)(title->shadow_color >> 24) * fade_amount), 0, 255) << 24) | ++ (title->shadow_color & 0x00FFFFFF)); ++ ++ rasterizer_draw_unicode_string( ++ title_bounds, ++ NULL, ++ NULL, ++ 0, ++ unicode_string_list_get_string( ++ help_text_tag_index, ++ title->text_index)); ++ ++ rasterizer_text_set_shadow_color(0); ++ } ++ ++ active_title->time += game_time_get_paused() ++ ? 0 ++ : game_time_get_elapsed(); ++ ++ if (!game_in_editor() && ++ (real)active_title->time >= ++ title->up_time + title->fade_out_time) ++ { ++ active_title->title_index = NONE; ++ active_title->time = NONE; ++ } ++ } ++ } + } +- +- draw_string_set_draw_mode( +- font_index, +- title->style - 1, +- title->justification, +- title->text_flags, +- &color); +- +- shadow_alpha = PIN( +- fast_ftol( +- (real)(long)(byte)(title->shadow_color >> 24) * +- fade_amount), +- 0, +- 255); +- +- rasterizer_text_set_shadow_color( +- ((pixel32)shadow_alpha << 24) | +- (title->shadow_color & 0x00FFFFFF)); +- +- rasterizer_draw_unicode_string( +- title_bounds, +- NULL, +- NULL, +- 0, +- unicode_string_list_get_string( +- help_text_tag_index, +- title->text_index)); +- +- rasterizer_text_set_shadow_color(0); +- } +- +- active_title->time += game_time_get_paused() +- ? 0 +- : game_time_get_elapsed(); +- +- if (!game_in_editor() && +- (real)active_title->time >= +- title->up_time + title->fade_out_time) +- { +- active_title->title_index = NONE; +- active_title->time = NONE; + } + } + } diff --git a/research/fifty_objects_20260925/w/collision_debug/LEDGER.md b/research/fifty_objects_20260925/w/collision_debug/LEDGER.md new file mode 100644 index 00000000..de703c46 --- /dev/null +++ b/research/fifty_objects_20260925/w/collision_debug/LEDGER.md @@ -0,0 +1,101 @@ +# collision_debug wave-2 ledger (slug scratch/w/collision_debug/) + +Base tree 931ed8dc. Task: whole-object admission; replace every hand-expanded header helper with +the genuine /Od-attested call; keep _collision_debug_render EXACT; storage fix for +_collision_debug_cube_vertices (static per cachebeta publics). + +## Inputs read +- WORKER_BRIEF.md (incl. s.7), campaign_house_rules.md, claude_fifty_objects_20260925.md, + all 6 docs/object_matching_logs/*collision_debug* ledgers, scratch/w/review_collision_debug/REVIEW.md. +- Production source == wave-1 review cand.c (unchanged since 5671843f). + +## F1 - independent /Od call census of _collision_debug_render (od_linear.py 0x7af800 0x7b1ee4 -> od_linear.txt) +Every /Od callee mapped to production calls with equal counts (asserts x3, local_player_get_player_index x2, +player_get, fabs, scale_vector3d, global_collision_bsp_get x2, breakable flags, collision_bsp_test_vector, +point_from_line3d x4, collision_get_features_in_sphere x2, game_time_get x3, fmod x3, render_debug_line x14, +render_debug_point x7, render_debug_vector x6, set_real_vector3d x3, matrix4x3_transform_vector x4, add_vectors3d, +memmove + memset x2 (cseries.h #define -> cs*), ...). Collision-user push/pop is INLINE in /Od too (movsx +[depth]; cmp 0x20; assert line 0x4c=76; store 0x15) = macro-like, same as January; board-wide spelling; not a helper. +TWO sites differ: + (a) features radius: /Od 0x7b1dc6 call 0x432950 = magnitude3d (-> square_root 0x42e320 -> sqrt(float) 0x42e2f0 + -> sqrtf 0x42e450 -> CRT). Production hand-expands `(real)sqrt(v.i*v.i+...)` (review finding, reconfirmed). + (b) NEW (the wave-1 review missed it, calling it a overload artifact): textstring degrees: + /Od 0x7b1086 call 0x46d330 -> 0x4625b0 -> 0x46d3e0 (cvtss2sd; call CRT 0x931704) = THREE levels, exactly like + square_root's chain; bare fabs (0x42dec0->0x42e400->CRT) and fmod (0x57f040->0x581cd0->CRT) are TWO levels. + Validation of the classification on other January owners: 0x4625b0 (acos(float) overload) is called DIRECTLY + by 0x8c2c30 "units\bipeds.c" (production bipeds.c:3158 bare `(real)acos(cosine_of_angle)`), while 0x46d330 is + called by 0x464900 "ai\actor_moving.c" (production actor_moving.c:2731 `arccosine(facing_dot)`) and + 0x8db7f0 "units\units.c" (production units.c:9627 `arccosine(dot_product)`), plus real_math-region + 0x6ca910/0x6caa40/... (real_math.c uses arccosine x6). => 0x46d330 = real_math.h `arccosine`; production's + `(real)acos(collision.plane.n.k)` is a hand-expanded arccosine (rule 6/13). + Constants (not helpers, readouts): /Od computes yaw/pitch/roll as fmod((real)game_time_get()*{1.0,-0.7,1.4}*pi/30.f, + 2pi_float) (fmod(float,float) overload), and degrees as arccosine(k)*360.f/2pi_float (0x93e9c8=360.0, + 0x93f798=6.2831855f). January has single folded constants 0.104719758f/-0.073303826f/0.146607652f, 57.295776f + (0x42652ee0, 1 ULP below round(180/pi)=0x42652ee1) and __real@401921fb60000000 = (double)(float)2pi. + +## P1 - helper spellings (hypothesis: /Od-attested magnitude3d + arccosine calls are byte-inert for the render fn) +- base.c (production copy): EXACT 4192. candA_mag (magnitude3d only): EXACT. candC_acos (arccosine only): EXACT. +- candB_mag_acos (both): EXACT 4192, exact 1/1. +- object_audit candB: all 17 January sections ok; 1 symbol differs = _collision_debug_cube_vertices storage 2/3 + (the symbols.json row, fixed below). New surplus vs production: _arccosine 16, _magnitude3d 48, + _magnitude_squared3d 48, _square_root 16 (.text COMDATs). +- surplus_all.py (every candidate-only external def vs every January split definer): 22 rows, problems 0; all + IDENTICAL raw+flags. _arccosine == January's selected actor_moving copy (hash bbe13982; ours 5 definers, same hash). +- provider_link.py candB: 22/22 PASS, SELECTED-PROVIDER LINK: PASS. nodup_census: NODUP [] for all four new helpers. +## Storage fix (symbols.json) - measured +- scratch/w/collision_debug/config/ = copy of config/*.json; symbols.json line 19564 edited IN PLACE (byte-level, + CRLF kept): `{ "file_offset": 2667176, "flags": 0, "name": "_collision_debug_cube_vertices", "static": true },` + (diff config/symbols.json vs copy = exactly that one line). +- csplit.exe -i cachebeta.exe -p scratch/w/collision_debug/config -o scratch/w/collision_debug/split: rc 0, 833 objs; + byte cmp vs build/split: ONLY source/physics/collision_debug.obj differs. +- gate_r.py (gate.py + GATE_SPLIT_ROOT) vs regen split: candB EXACT 4192, 1/1; object == as-is compile (timestamp only). +- audit_r.py (object_audit + AUDIT_SPLIT_ROOT) vs regen split: 29 January symbols, 0 differ, OBJECT AUDIT: PASS. +- objeq: base.obj == build/base production (36 sections IDENTICAL); candB == production + exactly 4 new COMDATs + (_arccosine, _magnitude3d, _magnitude_squared3d, _square_root); _collision_debug_render bytes unchanged. +- pdb_storage (production build): 1 disagreement = _collision_debug_cube_vertices split 2 / ours 3 / PDB-public False + -> the symbols.json static row resolves it (cachebeta has no public at 0x28B2A8). + +## P2 - constant readouts (secondary; house rule 20 implausible literals). Hypothesis: VC7 /O2 (no /Op) folds the +/Od-attested expressions `x * 360.f / (_pi*2.f)` and `(real)t * K * _pi / 30.f` into January's single constants +(float math: 360/2pi_f = 180/pi_f = 0x42652ee0 = January, 1 ULP below round(180/pi); pi_f/30 = 0x3dd67750, +-0.7f*pi_f/30 = 0xbd962051, 1.4f*pi_f/30 = 0x3e162051 - all equal January's literals). +- vD1 `arccosine(k) * 360.f / (_pi*2.f)` (/Od 0x7b1094: mulss 360.0; divss 6.2831855f): EXACT, object IDENTICAL to candB + => VC7 /O2 folds the reassociated constant; explains January's 1-ULP-off 57.295776f (=360/2pi_f=180/pi_f). +- vD3 `arccosine(k) * 180.f / _pi`: EXACT, IDENTICAL (not /Od-attested; control only). +- vD2 `RADIANS_TO_DEGREES(arccosine(k))` (real_math.h macro, extra (real) casts): residual [sha] - rejected. +- vT0 fmod modulus `_pi*2.f` for the raw double 6.2831854820251465: EXACT, IDENTICAL (review's twopi result reproduced). +- vT1 `(real)game_time_get() * {1.0f,-0.7f,1.4f} * _pi / 30.f, _pi*2.f` (/Od 0x7b0845..0x7b08fa: cvtsi2ss; mulss + {1.0,-0.7,1.4}; mulss pi_f; divss 30.0; fmod(float,float) with 6.2831855f): EXACT, IDENTICAL. +- vFull (helpers + attested constant expressions) and vFull_nocast (same without the `(real)` cast on + game_time_get(); plain spelling per strip-test preference): both EXACT, object IDENTICAL to candB. + /W3: 14 warnings each, all in shared headers (cseries.h:45, real_math.h C4244), ZERO in the TU; no new warnings. + +## FINAL candidate = scratch/w/collision_debug/cand_final.c (== vFull_nocast.c) +Changes vs production (3 hunks, source/physics/collision_debug.c only): + 1. radius = magnitude3d(&collision_debug_vector) * 0.5f + ... (/Od 0x7b1dc6 -> 0x432950 magnitude3d) + 2. arccosine(collision.plane.n.k) * 360.f / (_pi*2.f) (/Od 0x7b1086 -> 0x46d330 arccosine; mulss 360; divss 2pi_f) + 3. yaw/pitch/roll = (real)fmod(game_time_get() * {1.0f,-0.7f,1.4f} * _pi / 30.f, _pi*2.f) (/Od 0x7b0845..0x7b08fa) +Admission chain on cand_final.obj: + - gate.py: EXACT 4192 _collision_debug_render, exact 1/1 (vs build/split AND vs regenerated split). + - audit_r (regen split with static row): 17/17 January sections ok, 29 January symbols 0 differ, OBJECT AUDIT: PASS. + - surplus_all: 22 candidate-only external defs, problems 0 (all IDENTICAL raw+flags to January's selected copy): + code COMDATs _add_vectors3d, _arccosine, _magnitude3d, _magnitude_squared3d, _point_from_line3d, + _scale_vector3d, _set_real_vector3d, _square_root; 3 D3D SDK tables; 11 literals. + - provider_link: 22/22 PASS both orders, SELECTED-PROVIDER LINK: PASS. nodup_census: NODUP [] (new helpers). + - objdiff 3.3.1 one-unit report (cand_final.obj vs regen split): code 4182/4182, data 29278/29278, .bss/.data/ + .rdata/.text all 100.0. + - fake_match_scan: 0 leads (candidate .c and collision_debug.h). + - Blast radius: .c-only edit (no header) + a symbols.json row whose csplit regen changes ONLY collision_debug.obj. +Patches (git apply --check OK against 931ed8dc; post-images verified byte-equal to the candidate files outside +the repo): collision_debug.c.patch (final, 3 hunks), collision_debug.helpers_only.patch (fallback: hunks 1+2 with +the readout literals kept; post-image == candB_mag_acos.c), symbols.json.patch (+ full copy config/symbols.json). +Integrator follow-up: config/config.json line 515 collision_debug.c "NonMatching" -> "Matching"; regen split; ninja. + +## Not changed (reviewed, out of scope or already attested) +- add_vectors3d((real_vector3d const *)&point, &vector, (real_vector3d *)&point): /Od 0x7b0c42..0x7b0c5c attests + add_vectors3d(point, vector, point) (wave-1 strip test: casts byte-inert). +- cube vertices: /Od 0x7b097b..0x7b099a passes &cube[i] (0x9bc400+12i) to the SAME 0x6c7160 used by the three + spray matrix4x3_transform_vector calls; declared type unobservable (HCEX has no collision_debug compiland; its + globals list only the hs *_definition records). Cast kept as landed/strip-tested in wave 1. +- collision-user push/pop: expanded inline in /Od as in January (assert line 76 both builds); board-wide spelling, + collision_usage.h has no macro; not a header helper. diff --git a/research/fifty_objects_20260925/w/collision_debug/candB_mag_acos.vs_tree.diff b/research/fifty_objects_20260925/w/collision_debug/candB_mag_acos.vs_tree.diff new file mode 100644 index 00000000..5c80d6da --- /dev/null +++ b/research/fifty_objects_20260925/w/collision_debug/candB_mag_acos.vs_tree.diff @@ -0,0 +1,26 @@ +diff --git a/source/physics/collision_debug.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\collision_debug\\candB_mag_acos.c" +index 8af414e1..adbe27ae 100644 +--- a/source/physics/collision_debug.c ++++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\collision_debug\\candB_mag_acos.c" +@@ -252,9 +252,9 @@ void collision_debug_render( + real_point3d rotated_points[8]; + short point_index; + +- yaw = (real)fmod(game_time_get() * 1.0f * _pi / 30.f, _pi*2.f); +- pitch = (real)fmod(game_time_get() * -0.7f * _pi / 30.f, _pi*2.f); +- roll = (real)fmod(game_time_get() * 1.4f * _pi / 30.f, _pi*2.f); ++ yaw = (real)fmod((real)game_time_get() * 0.104719758f, 6.2831854820251465); ++ pitch = (real)fmod((real)game_time_get() * -0.073303826f, 6.2831854820251465); ++ roll = (real)fmod((real)game_time_get() * 0.146607652f, 6.2831854820251465); + + render_debug_string_at_point( + TRUE, +@@ -361,7 +361,7 @@ void collision_debug_render( + TEST_FLAG(collision.flags, _collision_surface_climbable_bit) ? " climbable" : "", + TEST_FLAG(collision.flags, _collision_surface_breakable_bit) ? " breakable" : "", + material_get_name(collision.material_type), +- arccosine(collision.plane.n.k) * 360.f / (_pi*2.f)); ++ arccosine(collision.plane.n.k) * 57.295776f); + render_debug_string(TRUE, textstring); + } + } diff --git a/research/fifty_objects_20260925/w/collision_debug/collision_debug.c.patch b/research/fifty_objects_20260925/w/collision_debug/collision_debug.c.patch new file mode 100644 index 00000000..c73919ae --- /dev/null +++ b/research/fifty_objects_20260925/w/collision_debug/collision_debug.c.patch @@ -0,0 +1,37 @@ +diff --git a/source/physics/collision_debug.c b/source/physics/collision_debug.c +--- a/source/physics/collision_debug.c ++++ b/source/physics/collision_debug.c +@@ -252,9 +252,9 @@ void collision_debug_render( + real_point3d rotated_points[8]; + short point_index; + +- yaw = (real)fmod((real)game_time_get() * 0.104719758f, 6.2831854820251465); +- pitch = (real)fmod((real)game_time_get() * -0.073303826f, 6.2831854820251465); +- roll = (real)fmod((real)game_time_get() * 0.146607652f, 6.2831854820251465); ++ yaw = (real)fmod(game_time_get() * 1.0f * _pi / 30.f, _pi*2.f); ++ pitch = (real)fmod(game_time_get() * -0.7f * _pi / 30.f, _pi*2.f); ++ roll = (real)fmod(game_time_get() * 1.4f * _pi / 30.f, _pi*2.f); + + render_debug_string_at_point( + TRUE, +@@ -361,7 +361,7 @@ void collision_debug_render( + TEST_FLAG(collision.flags, _collision_surface_climbable_bit) ? " climbable" : "", + TEST_FLAG(collision.flags, _collision_surface_breakable_bit) ? " breakable" : "", + material_get_name(collision.material_type), +- (real)acos(collision.plane.n.k) * 57.295776f); ++ arccosine(collision.plane.n.k) * 360.f / (_pi*2.f)); + render_debug_string(TRUE, textstring); + } + } +@@ -550,10 +550,7 @@ void collision_debug_render( + + point_from_line3d(&collision_debug_point, &collision_debug_vector, 0.5f, &test_center); + test_center.z += collision_debug_height * 0.5f; +- radius = (real)sqrt( +- collision_debug_vector.i * collision_debug_vector.i +- + collision_debug_vector.j * collision_debug_vector.j +- + collision_debug_vector.k * collision_debug_vector.k) * 0.5f ++ radius = magnitude3d(&collision_debug_vector) * 0.5f + + collision_debug_height * 0.5f + + collision_debug_width; + diff --git a/research/fifty_objects_20260925/w/collision_debug/collision_debug.helpers_only.patch b/research/fifty_objects_20260925/w/collision_debug/collision_debug.helpers_only.patch new file mode 100644 index 00000000..206f1c58 --- /dev/null +++ b/research/fifty_objects_20260925/w/collision_debug/collision_debug.helpers_only.patch @@ -0,0 +1,24 @@ +diff --git a/source/physics/collision_debug.c b/source/physics/collision_debug.c +--- a/source/physics/collision_debug.c ++++ b/source/physics/collision_debug.c +@@ -361,7 +361,7 @@ void collision_debug_render( + TEST_FLAG(collision.flags, _collision_surface_climbable_bit) ? " climbable" : "", + TEST_FLAG(collision.flags, _collision_surface_breakable_bit) ? " breakable" : "", + material_get_name(collision.material_type), +- (real)acos(collision.plane.n.k) * 57.295776f); ++ arccosine(collision.plane.n.k) * 57.295776f); + render_debug_string(TRUE, textstring); + } + } +@@ -550,10 +550,7 @@ void collision_debug_render( + + point_from_line3d(&collision_debug_point, &collision_debug_vector, 0.5f, &test_center); + test_center.z += collision_debug_height * 0.5f; +- radius = (real)sqrt( +- collision_debug_vector.i * collision_debug_vector.i +- + collision_debug_vector.j * collision_debug_vector.j +- + collision_debug_vector.k * collision_debug_vector.k) * 0.5f ++ radius = magnitude3d(&collision_debug_vector) * 0.5f + + collision_debug_height * 0.5f + + collision_debug_width; + diff --git a/research/fifty_objects_20260925/w/collision_debug/symbols.json.patch b/research/fifty_objects_20260925/w/collision_debug/symbols.json.patch new file mode 100644 index 00000000..044dd7aa --- /dev/null +++ b/research/fifty_objects_20260925/w/collision_debug/symbols.json.patch @@ -0,0 +1,12 @@ +diff --git a/config/symbols.json b/config/symbols.json +--- a/config/symbols.json ++++ b/config/symbols.json +@@ -19561,7 +19561,7 @@ + { "file_offset": 2667140, "flags": 0, "name": "??_C@_06KPBBCEKF@plane?$CK?$AA@" }, + { "file_offset": 2667148, "flags": 0, "name": "??_C@_0L@BABJHHJN@bsp3d?5node?$AA@" }, + { "file_offset": 2667160, "flags": 0, "name": "??_C@_0N@DDFCBKPA@bsp3d?5nodes?$CK?$AA@" }, +-{ "file_offset": 2667176, "flags": 0, "name": "_collision_debug_cube_vertices" }, ++{ "file_offset": 2667176, "flags": 0, "name": "_collision_debug_cube_vertices", "static": true }, + { "file_offset": 2667272, "flags": 0, "name": "??_C@_09PCOGIILP@count?$DM?$DN14?$AA@" }, + { "file_offset": 2667284, "flags": 0, "name": "??_C@_0DB@EBGLDBDO@plane?5?$CD?$CFd?$CFs?$HMnsurface?5?$CD?$CFd?$CFs?$CFs?$CFs?$CFs@" }, + { "file_offset": 2667336, "flags": 0, "name": "__real@42652ee0" }, diff --git a/research/fifty_objects_20260925/w/collisions/LEDGER.md b/research/fifty_objects_20260925/w/collisions/LEDGER.md new file mode 100644 index 00000000..b99828f7 --- /dev/null +++ b/research/fifty_objects_20260925/w/collisions/LEDGER.md @@ -0,0 +1,137 @@ +# collisions worker ledger (lane claude/fifty-objects-20260925) + +## Step 0 - baseline (fresh run; no prior slug dir existed) +- gate --all at e9e62b78: exact 19 residual 1; `_collision_move_point [sha]` 4752. +- real_regions on build/base: 39 regions, 2 REAL = the single Lane B transposition at 0x595/0x598 + (J: 595 mov edx,[edx+0xc] / 598 fmul [ebp-0x30] / 59b mov [ebp-0x50],eax; ours: store-then-fmul-then-load). +- Production already carries the Lane B 20260920 landing (try_22). Recorded inert (DO NOT REPEAT): + new_clip_count statement position x3, decl order, set_real_vector3d, +=1, break placement, csmemcpy size, + else-if nesting, prototype count 0..31, unused locals 1..8, macro/point_from_line3d/double clip_velocity_to_plane, + /Od initialiser chain, epsilon-first fabs compare (astra wave2), loop form do/while(TRUE) (62 regions). +- Lane B reopen evidence wanted: same-compiler exact fn with a 4-dword struct copy emitting L2 L3 S2 S3. + +## Step 1 - census of 4-dword copies (scratch/w/collisions/copyscan.py, copyscan_jan.txt / copyscan_base.txt) +- January: 141 16-byte reg copies; 77 `L0 S0 L1 S1 L2 S2 L3 S3`, 15 `L2 L3 S2 S3` (ALL with last load reusing the base reg). +- Our build reproduces `L2 L3 S2 S3` in many EXACT fns (quaternions_multiply, planes_intersect_rectangle, render_camera_mirror, + collision_test_vector (same TU, x87-interleaved, `L2 L3 S3 S2`), breakable_surface_get_plane_from_designator) -> the order is + source/context controllable, not a compiler-version gap. Only 5 fns differ J vs ours in copy order (move_point, actor_look_update, + draw_bitmap_in_rect, biped_update_moving/physics). +- Same header source bsp3d_get_plane_from_designator (cdecl, L2 S2 L3 S3) vs breakable_surface_get_plane_from_designator + (static custom ABI, L2 L3 S2 S3) -> order depends on register/ABI context, not text alone. Only the LAST pair ever reorders, + and only when L3 targets the dying base register -> consistent with a post-RA reorder of an independent load above a store. +- In move_point ecx (=&collisions[new_clip_indices[0]].plane) stays live to `push ecx` 0x652 (CSE for line_from_planes3d), hence `mov edx,ecx`. +- object_audit on build/base: every January section/symbol ok except _collision_move_point (44/44 symbols) -> closing it would complete the object (surplus audit pending). + +## Step 2 - oracle probes on the real function (lab only, none landable) +- o1 (drop clip_position_to_plane), o2 (drop clip_velocity_to_plane), o3 (swap the two helpers; only 5 REAL regions): + copy stays `L2 S2 L3 S3` in all -> the int copy order is NOT driven by which fp consumer comes first. +- pa (index `collision_count - 1`), pd (line_from_planes3d arg -> &clip_plane: ecx CSE dead, base not copied, 2 temps + eax/ecx alternate): still `L2 S2 L3 S3`. pe (copy from `collision->plane`, esi base live): `L0 L1 S0 L2 S1 S2 L3 S3`. +- lab TU (scratch/w/collisions/lab/lab1*.c): with free registers the copy loads hoist freely above stores (L0 L1 S0 ...) + even when clip_plane is exposed before/after -> no alias edge between the copy's own loads/stores; the order is a + register-pressure/emission decision. In move_point only eax + the dying base (edx) are free (ebx clip_count, edi + collision_count, ecx CSE address live to 0x652, esi new_clip_count after 0x5a1). + +## Step 3 - MECHANISM FOUND (oracle probes, lab only) +- pg (case-1 assert without the `valid_real_plane3d(&clip_plane)` call): copy flips to January's `L2 L3 S2 S3`. +- pg3 (`valid_real_normal3d(&clip_plane.n) && valid_real(clip_plane.d)`, TU-visible header inline called out of line): January order. +- pg4 (member address `&clip_plane.n` cast, still to EXTERNAL valid_real_plane3d): ours (2 REAL) -> not member-vs-whole. +- pg5 (`valid_real_normal3d((real_vector3d const *)&clip_plane)`): **0 REAL regions** (only the call relocation name differs). +- => VC7 treats &clip_plane passed to an OPAQUE external prototype as an escape (pointer load L3 may alias store S2, so S2 + must precede L3); a callee whose body is visible in the TU does not capture -> free order -> January's L2 L3 S2 S3. +- January calls `_valid_real_plane3d` yet has the free order => in January's collisions.c TU the BODY of valid_real_plane3d + was visible (header __inline not inlined at this site -> COMDAT folded board-wide), not the bare prototype in + real_math.h:672. Production matrix_math.c:1073 defines it as a plain function (image position just before its first user + matrix4x3_from_plane at 0xF9CE0 is also consistent with a COMDAT emitted before first use). +- /Od double attestation: at the in-loop plane assert the /Od build makes ONE call `valid_real_plane3d(&collision->plane)` + (0x7A5829..0x7A5833 -> fn 0x6C7730 = `valid_real_normal3d(&p->n) && valid_real(p->d)`), while January's bytes at 0x485..0x4E8 + show that body INLINED (magnitude_squared-1 fabsplane.n) && valid_real(collision->plane.d)`). +- January references _valid_real_plane3d only from collisions.obj and render_cameras.obj; defined (NODUP census: 1 definer) + in matrix_math.obj right before its first user matrix4x3_from_plane (COMDAT-before-first-user placement). + +## Step 4 - probes toward a landable form +- v1 (TU-local `__inline valid_real_plane3d` definition added to collisions.c + loop site `valid_real_plane3d(&collision->plane)`): + 595 copy now January-ordered but preheader 17b/17f flips (the known name-count coin flip; +2 declared names before the fn). Not landable anyway (consumer-local definition). +- h1 = header override scratch/w/collisions/hdr/math/real_math.h (prototype at real_math.h:672 REMOVED, `__inline boolean + valid_real_plane3d` defined right after valid_real_normal3d) + collisions.c loop site `valid_real_plane3d(&collision->plane)` + compiled with scratch/w/collisions/gate_local.py (override dir first on /I): + **== exact 20 of 20** (move_point 0 REAL regions). New surplus COMDAT `_valid_real_plane3d` in collisions.obj. + Tools: gate_local.py (local CL wrapper, main file compiled from its own dir), cmp_obj.py (strict rows + surplus delta). +- h1b (override header, collisions.c UNCHANGED i.e. hand-expanded loop site): also 20/20 -> the header inline is the lever; + the loop-site call form is the house-rule (no hand expansion) + /Od-attested spelling, byte-inert here. +- Surplus `_valid_real_plane3d` COMDAT from collisions (h1.obj) is section_infos_equal to January's matrix_math copy. +- matrix_math: override header + plain definition -> C2084 (as expected). mm1 = definition removed (header inline provides it): + matrix_math 35/35 exact, objdelta vs production matrix_math.obj IDENTICAL in every symbol section (COMDAT selection + becomes ANY(2) instead of NODUP(1); January split shows 1 but csplit synthesises it). +- render_cameras (render_camera_mirror calls valid_real_plane3d(&adjusted_plane) out of line in January): override -> + only `+ _valid_real_plane3d` surplus COMDAT; every other section identical; 20/21 unchanged (build_frustum residual pre-existing, unchanged). +- NOTE: override must shadow BOTH include spellings ("math/real_math.h" x149, "real_math.h" x38). +- sweep.py (mirror-tree board sweep, no tracked edits): control mirror on physics = 16/16 identical to build/base. + +## Step 5 - board sweep of packet H1 (real_math.h: proto@672 removed + inline after valid_real_normal3d; matrix_math.c def removed; collisions.c loop site) +- sweep_pkt.txt: 441 TUs, 436 identical to build/base, 5 deltas: + collisions GAINED _collision_move_point (+surplus COMDAT); render_cameras +surplus COMDAT only; + **LOST _bitmap_copy (bitmap_drawing) and _rasterizer_frame_statistics_draw**; physics ~_physics_update_old (already non-exact). + Control mirror compiles of bitmap_drawing / rasterizer_frame_statistics are identical to build/base -> losses are real + header-position (declaration/ordinal) effects of the packet. H1 is NOT landable as is. +- Header-position variants (scratch/w/collisions/variant.py; r*=proto@672 removed, k*=proto kept; def after + valid_real_normal3d / axes3 / matrix4x3 / end-of-file), targeted full sweeps (sweep_v_*): + * r-normal/r-axes3/r-matrix/r-end: IDENTICAL outcome (position inert): +move_point, -_bitmap_copy, -_rasterizer_frame_statistics_draw, ~physics_update_old. + * k-normal/k-axes3/k-matrix/k-end: move_point changed but NOT exact; -frame_statistics_draw, -_decals_delete_permanent_from_cluster, + -_bitmap_2d_alpha_bleed, ~__rasterizer_model_draw. Worse. + => the losses are declaration-count/ordinal ties in unrelated TUs, not header position. +- sweep.py regex fixed for "saved films/games" (6 TUs missed before): control + r-normal packet both identical there. + FINAL r-normal packet census over all 447 TUs: +_collision_move_point; LOST _bitmap_copy, _rasterizer_frame_statistics_draw; + ~_physics_update_old (non-exact both ways); surplus +_valid_real_plane3d in collisions & render_cameras only. +- Name-count oracle (dummy decls in lab copies only; NEVER landable), per [[tu-name-count-oracle]] currency: + bitmap_drawing (_bitmap_copy): base exact at +0,+3..+6 extern-var units, fails +1,+2; under r-normal fails +0,+1, exact +2..+6 + => r-normal == base+1 unit for this TU. `int f(int a);` behaves as 3 units. + frame_statistics_draw: base exact ONLY at +0 (fails +1..+6); r-normal fails +0..+6 => also base+1, needs -1 unit. + rnone (prototype removed, no body) breaks both too (base-3). Inline definition therefore costs ~4 units, prototype 3. + +## Step 6 - compensation search (oracle / genuine-cleanup candidates), packet = r-normal header + matrix_math + collisions +- declcensus (copied to scratch/w/collisions/declcensus.py): non-CRT duplicate prototypes: bitmap_drawing TU `bitmap_delete` + (bitmaps.h:27 and bitmaps_internal.h:24); frame_statistics TU `stack_walk_disregard_symbol_names` (cseries.h:240 and cseries_windows.h:62). +- mx/b1 (drop bitmaps_internal.h copy) or mx/b2 (drop bitmaps.h copy): bitmap_drawing IDENTICAL to build/base again (bitmap_copy restored). +- mx/c1, mx/c2 (drop either stack_walk copy): frame_statistics_draw still lost. +- lab oracle: removing 1..6 of frame_statistics.c's reconstruction `typedef char verify_*` asserts never restores it under r-normal + (and removing any breaks it under the base header) -> its plateau is a single point; not reachable by +-6 local units. +- 25-point wider oracle (extern-var dummies K=7..30 under r-normal): frame_statistics_draw never restored -> the broad-header + packet cannot be compensated inside that TU by count alone. Broad real_math.h route parked. +- FOCUSED-HEADER route (precedent: real_math_planes.h was created for exactly this declaration-count sensitivity): + hdrf = real_math.h UNCHANGED (prototype stays) + `__inline boolean valid_real_plane3d` appended to math/real_math_planes.h + (only collisions.c includes it). collisions h1 (fn-scope position): 19/20, preheader 17b/17f flips (count coin); + **h1s = h1 with `position` back at success-block scope (the pre-Lane-B production form): 20/20 EXACT, 0 REAL regions.** +- mx/B full sweep (447/447 TUs, incl. saved films/games): **446 identical to build/base; only collisions differs: + +_collision_move_point strict (sha 8b2f2900... == January) and +surplus _valid_real_plane3d. ZERO regressions.** + B = real_math_planes.h gets the inline; matrix_math.c drops its plain definition and includes real_math_planes.h + (matrix_math.obj byte-identical in every symbol section; its _valid_real_plane3d COMDAT becomes selection ANY(2)); + collisions.c = h1s. real_math.h untouched. +- Link: packet collisions + packet matrix_math PASS both orders; packet collisions + CURRENT matrix_math (NODUP) FAIL + (so the matrix_math half is mandatory); base render_cameras + packet matrix_math PASS. +- Audits on packet collisions.obj: object_audit PASS (44/44 symbols); pdb_storage 0 disagreements; surplus_identity 20/20 + identical (+ new _valid_real_plane3d == January matrix_math copy). provider_link: PRE-EXISTING FAILs (also on current + build/base) _plane3d_negate (NODUP hand copy decals.c:896) and _point_in_sphere (NODUP hand copy path_obstacles.c:191). + report.json data for the unit: .data/.rdata/.bss 100% (590/590). objdiff under-credits strict-exact + _object_get_features_in_sphere (93.8%, jump-table internal labels; no semantic_matches entry yet). + +## Step 7 - FINAL packet F (scratch/w/collisions/final/*, scratch/w/collisions/production.patch) +- Files: source/math/real_math_planes.h (+__inline valid_real_plane3d), source/math/matrix_math.c (+#include "real_math_planes.h", + -plain valid_real_plane3d definition), source/physics/collisions.c (loop-site `valid_real_plane3d(&collision->plane)`; + `real_point3d position;` back to success-block scope). real_math.h untouched. Patch applies cleanly (patch -p1), CRLF kept. +- mx/F full sweep: 447 TUs, 446 identical to build/base, collisions: +_collision_move_point strict, +surplus _valid_real_plane3d. 0 losses. +- Strip tests under packet header: loop-site call form BYTE-INERT (kept for house rule: /Od attests one call, no hand + expansion); function-scope `position` -> 19/20 (0x17b/0x17f preheader coin, count-keyed) so block scope is load-bearing; + final collisions.c with the TRACKED headers -> 19/20 (header half is load-bearing). +- fake_match_scan: 0 leads on final collisions.c / real_math_planes.h; matrix_math.c lead (line 940 __asm) is pre-existing. +- move_point has 5 internal (jump-table) relocations like _object_get_features_in_sphere (objdiff 3.3.1 93.8% under-credit): + integrator should expect a switch-label semantic_matches.json entry for both if report.json stays <100%. +- REMAINING OBJECT BLOCKERS (pre-existing, identical on current build/base): provider_link FAIL for surplus _plane3d_negate + (NODUP hand copy decals.c:896) and _point_in_sphere (NODUP hand copy path_obstacles.c:191). Owner-decision category. +- NEW LAW (general): VC7 treats `&local` passed to an OPAQUE external prototype as an escape (a later pointer load may not be + hoisted above a store to that local); a callee whose BODY is visible in the TU (header __inline, even when not inlined at + that site) does not capture. Tell: January hoists the last load of a struct copy above the previous store (L2 L3 S2 S3) + where we keep L2 S2 L3 S3. Candidate lever for other residuals whose January callee was a header inline that our + reconstruction declares only as a prototype (e.g., the NODUP hand-copy helper family). diff --git a/research/fifty_objects_20260925/w/collisions/final/collisions.vs_tree.diff b/research/fifty_objects_20260925/w/collisions/final/collisions.vs_tree.diff new file mode 100644 index 00000000..9f1b7868 --- /dev/null +++ b/research/fifty_objects_20260925/w/collisions/final/collisions.vs_tree.diff @@ -0,0 +1,29 @@ +diff --git a/source/physics/collisions.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\collisions\\final\\collisions.c" +index 60711762..b73a38ae 100644 +--- a/source/physics/collisions.c ++++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\collisions\\final\\collisions.c" +@@ -1168,7 +1168,6 @@ short collision_move_point( + struct collision_plane *collisions) + { + short collision_count = 0; +- real_point3d position; + real_vector3d velocity = *old_velocity; + real_point3d clipped_position = *old_position; + real_vector3d clipped_velocity = *old_velocity; +@@ -1197,6 +1196,7 @@ short collision_move_point( + + if (collision_features_test_vector(features, &clipped_position, &clipped_velocity, collision)) + { ++ real_point3d position; + short new_clip_indices[3]; + short new_clip_count; + +@@ -1209,7 +1209,7 @@ short collision_move_point( + match_vassert( + "c:\\halo\\SOURCE\\physics\\collisions.c", + 0x3CE, +- valid_real_normal3d(&collision->plane.n) && valid_real(collision->plane.d), ++ valid_real_plane3d(&collision->plane), + csprintf( + temporary, + "%s: assert_valid_real_plane3d(%f, %f, %f / %f)", diff --git a/research/fifty_objects_20260925/w/collisions/production.patch b/research/fifty_objects_20260925/w/collisions/production.patch new file mode 100644 index 00000000..8587d81a --- /dev/null +++ b/research/fifty_objects_20260925/w/collisions/production.patch @@ -0,0 +1,69 @@ +--- a/source/math/real_math_planes.h ++++ b/source/math/real_math_planes.h +@@ -19,4 +19,16 @@ + real_point3d *point, + real_vector3d *direction); + ++/* valid_real_plane3d is an inline helper: January inlines it at one collision_move_point ++ assert and calls it out of line at another without treating the plane as escaping, so its ++ body must be visible here; the broad real_math.h keeps only the prototype (declaration-count ++ sensitivity, see above). */ ++__inline boolean valid_real_plane3d( ++ real_plane3d const *plane) ++{ ++ return ++ valid_real_normal3d(&plane->n) && ++ valid_real(plane->d); ++} ++ + #endif /* __REAL_MATH_PLANES_H */ +--- a/source/math/matrix_math.c ++++ b/source/math/matrix_math.c +@@ -88,6 +88,7 @@ + + #include "cseries.h" + #include "real_math.h" ++#include "real_math_planes.h" + + /* ---------- constants */ + +@@ -1070,12 +1071,4 @@ + return; + } + +-boolean valid_real_plane3d( +- real_plane3d const *plane) +-{ +- return +- valid_real_normal3d(&plane->n) && +- valid_real(plane->d); +-} +- + /* ---------- private code */ +--- a/source/physics/collisions.c ++++ b/source/physics/collisions.c +@@ -1168,7 +1168,6 @@ + struct collision_plane *collisions) + { + short collision_count = 0; +- real_point3d position; + real_vector3d velocity = *old_velocity; + real_point3d clipped_position = *old_position; + real_vector3d clipped_velocity = *old_velocity; +@@ -1197,6 +1196,7 @@ + + if (collision_features_test_vector(features, &clipped_position, &clipped_velocity, collision)) + { ++ real_point3d position; + short new_clip_indices[3]; + short new_clip_count; + +@@ -1209,7 +1209,7 @@ + match_vassert( + "c:\\halo\\SOURCE\\physics\\collisions.c", + 0x3CE, +- valid_real_normal3d(&collision->plane.n) && valid_real(collision->plane.d), ++ valid_real_plane3d(&collision->plane), + csprintf( + temporary, + "%s: assert_valid_real_plane3d(%f, %f, %f / %f)", diff --git a/research/fifty_objects_20260925/w/cross_product2d/LEDGER.md b/research/fifty_objects_20260925/w/cross_product2d/LEDGER.md new file mode 100644 index 00000000..ac1e8364 --- /dev/null +++ b/research/fifty_objects_20260925/w/cross_product2d/LEDGER.md @@ -0,0 +1,115 @@ +# cross_product2d provider unblock (slug scratch/w/cross_product2d) + +Base 931ed8dc. Task: find a genuine admissible emission of the header-inline _cross_product2d in +ai/actor_combat so the NODUP hand copy (actor_combat.c ~523) can go, unblocking path_obstacle_avoidance, +path_smoothing, real_math, collision_features, path_structure_bsp. + +## Findings / probes + +### F0 prior evidence read +- claude_actor_aim_grenade_20260924.md: /Od fn 0x44ebb0 IS _actor_aim_grenade (RTC names aim_vector, + new_desired_target, horizontal_aim_vector, new_aim_vector); its cross_product2d call is 0x44ed45. + => the "vehicles worker's 0x44ebb0" is aim_grenade itself, not a second user. +- /Od cross_product2d = fn 0x455250 (thunk 0x408512). `odbuild callers 0x455250`: the ONLY caller in + the actor_combat address range (0x44c000-0x453000) is 0x44ebb0 (aim_grenade). Next caller 0x4621c0. +- January section order (secorder.py): helper batch 1 [fast_ftol, sine, cosine, tangent, cross_product2d, + add_vectors3d, random_boolean, valid_real] sits between _actor_get_grenade_definition and + _actor_combat_find_nearby_target; batch 2 [valid_realcmp, valid_real_normal3d] between + plan_grenade_trajectory and allow_special_fire_situation. Our build emits all header inlines first. + +### F1 January bytes: aim_grenade is the ONLY 2D cross-product site in actor_combat +- disall.py over January actor_combat (jan_all.txt): every fsub/fsubp site checked. 2D pattern + (fld [h.j]; fmul [f.i]; fld [h.i]; fmul [f.j]; fsubp) occurs ONLY in _actor_aim_grenade 0x105-0x120. + aim_projectile 0x1d2-0x206 and start_burst 0x3fb-0x43e are 3D cross products (cross_product3d family). +- /Od: only 0x44ebb0 (aim_grenade) in the actor_combat range calls cross_product2d (0x455250). +- No other real_math.h __inline calls cross_product2d (grep), so no transitive genuine reference exists. +=> No EXACT actor_combat function other than the held aim_grenade can genuinely emit _cross_product2d. + +### F2 _add_vectors3d / _fast_ftol: NOT hand copies, do not matter +- actor_combat.c has no rename/hand copy for either; base obj emits both SELECT_ANY from the header. +- helper_ident.py: _add_vectors3d 17 board definers, _fast_ftol 25 definers, ALL section_infos_equal to + January's actor_combat copy; nodup_census: 0 NODUP definers. They block nothing. + +### F3 baseline provider_link (production objs): all five consumers FAIL(1) solely on _cross_product2d + (LNK2005 vs actor_combat NODUP). Every other surplus PASS. + +### P1 minimal genuine restore (p1.c / p1.obj) - MEASURED +- Hypothesis: /Od 0x44ed38-0x44ed45 pushes [ebp-0x44] (horizontal_aim_vector, 8 B RTC) then actor+0x140 + (input.facing_vector, 3D) and calls cross_product2d => canonical's hand-expanded + `aim_vector2d.j*facing.i - aim_vector2d.i*facing.j` IS cross_product2d(&facing, &aim_vector2d); January + 0x105-0x120 is exactly that inline (h.j*f.i - h.i*f.j). Restoring the call (and nothing else) should keep + every byte and turn _cross_product2d into the header SELECT_ANY copy. +- Change vs production: drop `#define cross_product2d cross_product2d_inline` + `#undef`, drop the hand copy + (lines 523-528), and in actor_aim_grenade + `boolean counterclockwise = cross_product2d((real_vector2d const *)&actor->input.facing_vector, &aim_vector2d) > 0.0f;` +- Result: gate 32 EXACT + same 2 pre-existing residuals (aim_grenade size 576!=544, plan_grenade_trajectory sha). + objeq base.obj vs p1.obj: 81 sections compared, 0 changed, same symbol set. ONLY delta: + _cross_product2d COMDAT selection NODUP -> ANY (bytes equal January). +- Strip test (p1_strip.c, cast removed): 81/81 sections identical to p1 -> the view cast is byte-inert. +- provlink2 --subst actor_combat:p1.obj on the five consumers: ALL PASS (was FAIL(1) each). +- Rule status: the header copy is emitted from a NON-exact caller (aim_grenade residual 576 vs 544, bytes + unchanged by this edit) and adds one per-site /Od-attested byte-inert 3D->2D view cast in that caller. + Brief rule 6 / view-cast rule both say "strictly exact caller" -> OWNER-GATED, report don't land. + +### F4 consumers re-verified at 931ed8dc (production source, gate --all + object_audit + pdb_storage + surplus_identity) +- path_obstacle_avoidance 24/24, audit PASS, 0 PDB disagreements, 11 surplus 0 not identical. +- path_smoothing 6/6, audit PASS, 0 PDB, 10 surplus identical. +- real_math 84/84, audit PASS, 0 PDB, 35 surplus identical. +- collision_features 20/20, audit PASS, 0 PDB, 29 surplus identical. Its admission-rejection entry + (candidate-only _projection_from_vector3d) is STALE: copy IDENTICAL to January decals, provider link PASS. +- path_structure_bsp 6/6 code BUT object_audit FAIL(2): the 64-byte .rdata table _rdata_0024ec0c is + unwritten (known: path_structure_bsp_codex_salvage.md - natural declaration got 8-byte section alignment + vs January 4). => path_structure_bsp is NOT unlocked by cross_product2d alone. +- January helper out-of-line refs in actor_combat: only _valid_real_normal3d (aim_projectile, aim_grenade, + update); every other emitted helper (incl. cross_product2d) is all-inlined. + +### P1 warnings + patch +- warn.py (/Zs /W3, real cflags): production and p1.c have IDENTICAL warning multisets (no new warning); + p1_strip.c adds exactly one C4133 (real_vector3d* -> const real_vector2d*) => the cast is type hygiene, + byte-inert. +- Patch: actor_combat_cross_product2d.patch (git apply --check OK at 931ed8dc). Full file: p1.c. +- Other _cross_product2d definers after P1: 11 board definers all SELECT_ANY and section_infos_equal to + January (helper_ident.py) -> 0 NODUP definers left. + +### L1 side lead (path_structure_bsp data blocker; NOT in this slug's scope, zero credit) +- January _rdata_0024ec0c: 64 B, 0 relocs, no code reference, not a cachebeta public (file-static), section + align 4. Values = [0.2,0.4,0.6,0.8,1,1.5,2,4] ++ [0.25,0.5,0.75,1,1.5,2,4,8]. +- lab/two.c vs lab/one.c (VC7, /O2 /Oy-): two `static const real t[8]` -> ONE 64-byte .rdata section, align 4 + (= January); one `static const real t[16]` -> align 8 (= the recorded failure). So the 8-byte alignment + defect is explained by the aggregate-size oracle (size>=64 -> 8), NOT a need for __declspec(align(4)): + January's storage was >=2 aggregates each <64 B. Exact split + authentic names unknown (/Od exe has no + copy of either 8-float run: tables are dead by the later build). Needs HCEX/compiland evidence for names. + +### PSB1/PSB2 path_structure_bsp data table (closes the 5th object's remaining blocker) - MEASURED +- HCEX.pdb `-compiland ..\..\..\build\x360\SHIP\halo\path_structure_bsp.obj`: + `Data: static [000C5494] File Static, const float[0x8], quantized_pathfinding_surface_widths` and + `[000C54B4] ... quantized_pathfinding_surface_heights`. +- Values attested (DATA read, big-endian) in HCEX_debug.exe at exactly 0xC5494 = [0.2,0.4,0.6,0.8,1,1.5,2,4] + (widths) and 0xC54B4 = [0.25,0.5,0.75,1,1.5,2,4,8] (heights); same adjacency in HCEX_release.exe 0x129e64. + January 0x24ec0c holds widths then heights = VC7 definition order (lab/two.c: first-defined static at +0). +- psb1.c: two `static const real ...[] = {...}` in the globals section; psb2.c = psb1 + the generated + header symbol comment updated (byte-inert: 27/27 sections equal psb1). +- gate: 6/6 EXACT (unchanged; +2 file-scope names flip no tie). +- scratch csplit (build/tools/csplit.exe -p scratch/w/cross_product2d/config -o .../split) with symbols.json + line 13113 replaced by widths@2419724 + heights@2419756 ("static": true): 833 objects, ONLY + path_structure_bsp.obj differs from build/split. Its .rdata [7] = 64 B, flags 0x40300040, 0 relocs, + widths@0 static + heights@0x20 static == candidate exactly (bytes, flags, storage, offsets). +- object_audit (SPLIT_ROOT=scratch split): 13 January symbols, 0 differ, OBJECT AUDIT PASS. +- provlink2 psb2.obj + --subst actor_combat:p1.obj: PASS (without p1: FAIL(1) _cross_product2d). +- Patches: path_structure_bsp_tables.patch, symbols_path_structure_bsp.patch (git apply --check OK); + full symbols copy: scratch/w/cross_product2d/config/symbols.json (one line replaced by two, CRLF kept). + +### objdiff 3.3.1 (scratch project scratch/w/cross_product2d/objdiff/, report.json) +- path_structure_bsp: production 2512/2512 code, data 0/200 (the merged .rdata group fails on the missing + table) -> psb2 + scratch split: 2512/2512 code, data 200/200. Expected gain: +200 data bytes. +- actor_combat: production vs p1 IDENTICAL (6687/12175 code, 31/34 fns, 760/760 data). + +## Summary / verdicts +- actor_combat P1 (owner-gated): byte-inert on all 81 sections; only _cross_product2d NODUP->ANY. Removes the + rule-6 hand copy and the hand expansion at the /Od-attested site. Fails ONLY the "strict-exact caller" clause + of ruling 2 (COMDAT) and ruling 3 (facing 3D->2D view cast, byte-inert per strip test). Needs owner ruling. + Reopen (no ruling needed) if _actor_aim_grenade ever goes strict exact with the /Od helper calls. +- With P1: path_obstacle_avoidance, path_smoothing, real_math, collision_features link-clean -> complete + candidates (audit PASS, data 100%); collision_features' _projection_from_vector3d rejection is stale. +- path_structure_bsp: needs P1 AND the independently landable table fix (psb2 + symbols edit). +- STOP: no genuine EXACT alternative user exists (F1); aim_grenade exactness is held (recorded negatives). diff --git a/research/fifty_objects_20260925/w/cross_product2d/actor_combat_cross_product2d.patch b/research/fifty_objects_20260925/w/cross_product2d/actor_combat_cross_product2d.patch new file mode 100644 index 00000000..6d904efc --- /dev/null +++ b/research/fifty_objects_20260925/w/cross_product2d/actor_combat_cross_product2d.patch @@ -0,0 +1,47 @@ +diff --git a/source/ai/actor_combat.c b/source/ai/actor_combat.c +index a165aab3..a7c41c68 100644 +--- a/source/ai/actor_combat.c ++++ b/source/ai/actor_combat.c +@@ -126,7 +126,6 @@ symbols in this file: + + /* ---------- headers */ + +-#define cross_product2d cross_product2d_inline + #define normalize2d normalize2d_inline + #define normalize3d normalize3d_inline + #define point_from_line3d actor_combat_point_from_line3d_inline +@@ -167,7 +166,6 @@ symbols in this file: + #undef point_from_line3d + #undef normalize3d + #undef normalize2d +-#undef cross_product2d + + #include "math/real_math_declarations.h" + +@@ -520,13 +518,6 @@ static struct projectile_definition *actor_get_grenade_definition( + return projectile_definition; + } + +-real cross_product2d( +- real_vector2d const *a, +- real_vector2d const *b) +-{ +- return a->i*b->j - a->j*b->i; +-} +- + static void actor_combat_find_nearby_target( + real_point3d *target_point, + real miss_distance) +@@ -1596,9 +1587,9 @@ long actor_aim_grenade( + aim_vector2d.j*actor->input.facing_vector.j < + GRENADE_AIMING_ANGLE_COSINE) + { +- boolean counterclockwise = +- aim_vector2d.j*actor->input.facing_vector.i - +- aim_vector2d.i*actor->input.facing_vector.j > 0.0f; ++ boolean counterclockwise = cross_product2d( ++ (real_vector2d const *)&actor->input.facing_vector, ++ &aim_vector2d) > 0.0f; + real_vector3d new_aim_vector = actor->input.facing_vector; + real magnitude; + diff --git a/research/fifty_objects_20260925/w/cross_product2d/p1.vs_tree.diff b/research/fifty_objects_20260925/w/cross_product2d/p1.vs_tree.diff new file mode 100644 index 00000000..004745f9 --- /dev/null +++ b/research/fifty_objects_20260925/w/cross_product2d/p1.vs_tree.diff @@ -0,0 +1,47 @@ +diff --git a/source/ai/actor_combat.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\cross_product2d\\p1.c" +index a165aab3..a7c41c68 100644 +--- a/source/ai/actor_combat.c ++++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\cross_product2d\\p1.c" +@@ -126,7 +126,6 @@ symbols in this file: + + /* ---------- headers */ + +-#define cross_product2d cross_product2d_inline + #define normalize2d normalize2d_inline + #define normalize3d normalize3d_inline + #define point_from_line3d actor_combat_point_from_line3d_inline +@@ -167,7 +166,6 @@ symbols in this file: + #undef point_from_line3d + #undef normalize3d + #undef normalize2d +-#undef cross_product2d + + #include "math/real_math_declarations.h" + +@@ -520,13 +518,6 @@ static struct projectile_definition *actor_get_grenade_definition( + return projectile_definition; + } + +-real cross_product2d( +- real_vector2d const *a, +- real_vector2d const *b) +-{ +- return a->i*b->j - a->j*b->i; +-} +- + static void actor_combat_find_nearby_target( + real_point3d *target_point, + real miss_distance) +@@ -1596,9 +1587,9 @@ long actor_aim_grenade( + aim_vector2d.j*actor->input.facing_vector.j < + GRENADE_AIMING_ANGLE_COSINE) + { +- boolean counterclockwise = +- aim_vector2d.j*actor->input.facing_vector.i - +- aim_vector2d.i*actor->input.facing_vector.j > 0.0f; ++ boolean counterclockwise = cross_product2d( ++ (real_vector2d const *)&actor->input.facing_vector, ++ &aim_vector2d) > 0.0f; + real_vector3d new_aim_vector = actor->input.facing_vector; + real magnitude; + diff --git a/research/fifty_objects_20260925/w/cross_product2d/p1_raw.patch b/research/fifty_objects_20260925/w/cross_product2d/p1_raw.patch new file mode 100644 index 00000000..a821d249 --- /dev/null +++ b/research/fifty_objects_20260925/w/cross_product2d/p1_raw.patch @@ -0,0 +1,47 @@ +diff --git a/source/ai/actor_combat.c b/scratch/w/cross_product2d/p1.c +index a165aab3..a7c41c68 100644 +--- a/source/ai/actor_combat.c ++++ b/scratch/w/cross_product2d/p1.c +@@ -126,7 +126,6 @@ symbols in this file: + + /* ---------- headers */ + +-#define cross_product2d cross_product2d_inline + #define normalize2d normalize2d_inline + #define normalize3d normalize3d_inline + #define point_from_line3d actor_combat_point_from_line3d_inline +@@ -167,7 +166,6 @@ symbols in this file: + #undef point_from_line3d + #undef normalize3d + #undef normalize2d +-#undef cross_product2d + + #include "math/real_math_declarations.h" + +@@ -520,13 +518,6 @@ static struct projectile_definition *actor_get_grenade_definition( + return projectile_definition; + } + +-real cross_product2d( +- real_vector2d const *a, +- real_vector2d const *b) +-{ +- return a->i*b->j - a->j*b->i; +-} +- + static void actor_combat_find_nearby_target( + real_point3d *target_point, + real miss_distance) +@@ -1596,9 +1587,9 @@ long actor_aim_grenade( + aim_vector2d.j*actor->input.facing_vector.j < + GRENADE_AIMING_ANGLE_COSINE) + { +- boolean counterclockwise = +- aim_vector2d.j*actor->input.facing_vector.i - +- aim_vector2d.i*actor->input.facing_vector.j > 0.0f; ++ boolean counterclockwise = cross_product2d( ++ (real_vector2d const *)&actor->input.facing_vector, ++ &aim_vector2d) > 0.0f; + real_vector3d new_aim_vector = actor->input.facing_vector; + real magnitude; + diff --git a/research/fifty_objects_20260925/w/cross_product2d/p1_strip.vs_tree.diff b/research/fifty_objects_20260925/w/cross_product2d/p1_strip.vs_tree.diff new file mode 100644 index 00000000..d0141ca7 --- /dev/null +++ b/research/fifty_objects_20260925/w/cross_product2d/p1_strip.vs_tree.diff @@ -0,0 +1,47 @@ +diff --git a/source/ai/actor_combat.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\cross_product2d\\p1_strip.c" +index a165aab3..a5064fa9 100644 +--- a/source/ai/actor_combat.c ++++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\cross_product2d\\p1_strip.c" +@@ -126,7 +126,6 @@ symbols in this file: + + /* ---------- headers */ + +-#define cross_product2d cross_product2d_inline + #define normalize2d normalize2d_inline + #define normalize3d normalize3d_inline + #define point_from_line3d actor_combat_point_from_line3d_inline +@@ -167,7 +166,6 @@ symbols in this file: + #undef point_from_line3d + #undef normalize3d + #undef normalize2d +-#undef cross_product2d + + #include "math/real_math_declarations.h" + +@@ -520,13 +518,6 @@ static struct projectile_definition *actor_get_grenade_definition( + return projectile_definition; + } + +-real cross_product2d( +- real_vector2d const *a, +- real_vector2d const *b) +-{ +- return a->i*b->j - a->j*b->i; +-} +- + static void actor_combat_find_nearby_target( + real_point3d *target_point, + real miss_distance) +@@ -1596,9 +1587,9 @@ long actor_aim_grenade( + aim_vector2d.j*actor->input.facing_vector.j < + GRENADE_AIMING_ANGLE_COSINE) + { +- boolean counterclockwise = +- aim_vector2d.j*actor->input.facing_vector.i - +- aim_vector2d.i*actor->input.facing_vector.j > 0.0f; ++ boolean counterclockwise = cross_product2d( ++ &actor->input.facing_vector, ++ &aim_vector2d) > 0.0f; + real_vector3d new_aim_vector = actor->input.facing_vector; + real magnitude; + diff --git a/research/fifty_objects_20260925/w/cross_product2d/path_structure_bsp_tables.patch b/research/fifty_objects_20260925/w/cross_product2d/path_structure_bsp_tables.patch new file mode 100644 index 00000000..418f7cc9 --- /dev/null +++ b/research/fifty_objects_20260925/w/cross_product2d/path_structure_bsp_tables.patch @@ -0,0 +1,36 @@ +diff --git a/source/ai/path_structure_bsp.c b/source/ai/path_structure_bsp.c +index 8c815b02..32a97c1a 100644 +--- a/source/ai/path_structure_bsp.c ++++ b/source/ai/path_structure_bsp.c +@@ -14,8 +14,10 @@ symbols in this file: + _structure_surface_index_from_point (0000) + 00052500 0270: + _structure_test_pill2d (0000) +-0024EC0C 0040: +- _rdata_0024ec0c (0000) ++0024EC0C 0020: ++ _quantized_pathfinding_surface_widths (0000) ++0024EC2C 0020: ++ _quantized_pathfinding_surface_heights (0000) + 0024EC4C 0027: + ??_C@_0CH@JLKIDLBA@c?3?2halo?2SOURCE?2ai?2path_structure@ (0000) + 0024EC78 0008: +@@ -65,6 +67,18 @@ enum + + /* ---------- globals */ + ++/* HCEX.pdb path_structure_bsp compiland: two file-static const float[8] tables, widths first. ++ * January references neither from code; VC7 still emits an initialised unreferenced static. */ ++static const real quantized_pathfinding_surface_widths[] = ++{ ++ 0.2f, 0.4f, 0.6f, 0.8f, 1.0f, 1.5f, 2.0f, 4.0f ++}; ++ ++static const real quantized_pathfinding_surface_heights[] = ++{ ++ 0.25f, 0.5f, 0.75f, 1.0f, 1.5f, 2.0f, 4.0f, 8.0f ++}; ++ + /* ---------- public code */ + + boolean structure_test_ray2d( diff --git a/research/fifty_objects_20260925/w/cross_product2d/symbols_path_structure_bsp.patch b/research/fifty_objects_20260925/w/cross_product2d/symbols_path_structure_bsp.patch new file mode 100644 index 00000000..a307bebc --- /dev/null +++ b/research/fifty_objects_20260925/w/cross_product2d/symbols_path_structure_bsp.patch @@ -0,0 +1,14 @@ +diff --git a/config/symbols.json b/config/symbols.json +index d0a16b3a..f34848ea 100644 +--- a/config/symbols.json ++++ b/config/symbols.json +@@ -13110,7 +13110,8 @@ + { "file_offset": 2419672, "flags": 0, "name": "??_C@_0BE@FBKMNIEA@smoothed_step_count?$AA@" }, + { "file_offset": 2419692, "flags": 0, "name": "??_C@_09LCGCKCI@raw_steps?$AA@" }, + { "file_offset": 2419704, "flags": 0, "name": "??_C@_0BD@DLANHJEI@raw_step_count?5?$DO?50?$AA@" }, +-{ "file_offset": 2419724, "flags": 0, "name": "_rdata_0024ec0c" }, ++{ "file_offset": 2419724, "flags": 0, "name": "_quantized_pathfinding_surface_widths", "static": true }, ++{ "file_offset": 2419756, "flags": 0, "name": "_quantized_pathfinding_surface_heights", "static": true }, + { "file_offset": 2419788, "flags": 0, "name": "??_C@_0CH@JLKIDLBA@c?3?2halo?2SOURCE?2ai?2path_structure@" }, + { "file_offset": 2419832, "flags": 0, "name": "__real@3fa99999a0000000" }, + { "file_offset": 2419840, "flags": 0, "name": "__real@3c000000" }, diff --git a/research/fifty_objects_20260925/w/data_gap/LEDGER.md b/research/fifty_objects_20260925/w/data_gap/LEDGER.md new file mode 100644 index 00000000..c3b98d0e --- /dev/null +++ b/research/fifty_objects_20260925/w/data_gap/LEDGER.md @@ -0,0 +1,74 @@ +# LEDGER - data_gap (periodic_functions, game_engine_king, path_structure_bsp, object_lights, bitmap_drawing) + +## Start state (build/report.json, objdiff 3.3.1) +- math/periodic_functions: .data 70.83% (96 B); code 868/2094 (report) +- game/game_engine_king: .data 98.25% (136 B) +- ai/path_structure_bsp: .rdata 70.14% (200 B) (no matched_data key) +- objects/object_lights: .data 99.74% (1541 B) +- bitmaps/bitmap_drawing: .data 99.70% (2644 B); code 2476/6252 (report) + +## RESUME 2 (after usage cut-off) - datasec.py comparison at production base +- periodic_functions .data (96 B, 20 relocs): coff_compare resolved-equal=True, flags c0300040 equal -> Case A candidate. BUT unit code 4/7 (3 fns non-exact in report) and config status NonMatching -> entry needs allow_incomplete_unit or code closure. +- game_engine_king .data _king_engine (136 B, 23 relocs): resolved-equal=True -> Case A. code 29/29. status NonMatching. +- object_lights .data _lights_section (1541 B, 1 reloc): resolved-equal=True -> Case A. code 43/43. status NonMatching. +- bitmap_drawing .data: January 2644 B (_bitmap_copy_translation_table_data@0 16 B, _translation_table@16, _bitmap_bevel_translation_flags@2608 static) vs ours 2628 B (no _bitmap_copy_translation_table_data) -> Case B. code 5/7. +- path_structure_bsp .rdata: January owns _rdata_0024ec0c (64 B, placeholder name) we do not emit; ours emits surplus __real@00000000, __real@3f800000, __real@3f1a36e2e0000000, TEST_FLAG(collision_surface->fla... string (70 B) -> Case B. code 6/6. +- semantic_data_matches verifier (tools/semantic_progress.py:639): requires objdiff.json metadata.complete (config.json status Matching) OR allow_incomplete_unit:true; unmatched_data must equal the single section size. +- gate.py (production base): periodic 6/6 listed exact (7th fn @periodic_function_build_variable_period_x_table@4 is PARKED instruction-scheduling -> unit can never be Matching now), king 29/29, object_lights 43/43, bitmap_drawing 7/7, path_structure_bsp 6/6. +- relrows: periodic/king/object_lights .data rows all resolve equal; each differs only because January's literal is an UNDEF '??_C@..?$AA@' (folded to another object) vs our defined COMDAT -> objdiff 3.3.1 '$' name defect (docs/objdiff_data_relocation_defect_20260922.md). Case A for all three. +- object_audit.py on base: king PASS (39 syms), object_lights PASS (71 syms). +- pdb_storage.py (saved pdb_storage_5.txt): king 23 non-public externals (22 table fns + _king_globals); object_lights 4 (_cluster_get_first_light, _cluster_get_next_light, _light_attenuation, _should_render_lights); periodic 1 (_periodic_function_build_table); bitmap_drawing 2 (_bitmap_bevel_sequence_indices, _bitmap_copy_translation_table_data); path_structure_bsp 1 (_rdata_0024ec0c). xref_check: 0 UNDEF refs by any January split object or ours -> all file-static in January. +- Precedent: oddball/slayer engine table fns are `static` in source + "static": true in symbols.json. game_engine_king.h is included ONLY by game_engine_king.c (no blast radius). +- Plan: candidate storage fixes compiled via gate --source; scratch csplit (build/tools/csplit.exe -p -o scratch split) to verify split-side storage. + +## KING (game_engine_king) +- Probe K1 hypothesis: PDB publics say 22 table fns + _king_globals are file-static (0 UNDEF xrefs); oddball/slayer precedent is static fns + "static": true. Change: king/cand.c (22 static prototypes moved from header to .c prototype block, definitions `static`, `static struct king_globals king_globals = { 0 };`), king/game/game_engine_king.h (22 prototypes + extern king_globals removed; header included only by king.c). Result: gate 29/29 EXACT. +- Scratch split: symfix.py cfg_king fix_king.txt (23 x "static": true line surgery) + csplit -> ONLY game_engine_king.obj changes (sha census of 833 objects). object_audit_split (SPLIT_ROOT) vs cand.obj: 39 January symbols 0 differ, PASS. _king_engine .data + _king_globals .bss section_info_resolved equal under scratch symbols (secinfo.py). +- Surplus: surplus_identity: _distance3d DIFFERENT from January's selected copy (action_vehicle: x87 order d9c2 decb d9c1 d8ca ... vs ours d9c0 d8c9 d9c3 d8cc ...); provider_link FAIL on _distance3d (LNK2005 vs action_vehicle NODUP hand copy). Pre-existing, not introduced by K1. Census: 18 base objects emit this non-identical _distance3d; NONE is Matching (only action_vehicle, whose copy IS January's). => king cannot be flipped to Matching; this is the board-wide real_math.h distance3d / NODUP issue (action_vehicle ledgers: x87 order exhausted 2026-08-27). +- Verdict king: Case A data entry with allow_incomplete_unit (leaf_map precedent) + optional zero-credit ownership correction K1. +- TOOL NOTE: tools/campaign/gate.py copies --source to scratch/_gate_PID.c, so a shadow header beside the candidate is NOT used (K1 gate above compiled against the production header: extern proto + static def = static). Wrote sgate.py (compiles the candidate in place; own dir searched first for quote includes; verified with a #error shadow header). Re-run K1 with shadow header via sgate: 29/29 EXACT (C4700 next_hill_id warning pre-existing in source line 1111). + +## OBJECT_LIGHTS +- L0 lab: `static real light_attenuation` (only use inlined) -> still emitted as static, 43/43 exact. +- L1: 4 statics (prototypes static; should_render_lights prototype moved from object_lights_rendering.h into object_lights.c prototypes block) -> should_render_lights UNWRITTEN (VC7 drops a wholly unreferenced static). 42/43. +- Evidence: January has ZERO references to _should_render_lights (addr_refs.py resolved-address scan over all 833 split objects) yet emits it and it is not public -> it must be a static USED inline. /Od build: lights_game_globals ptr = 0xded68c (lights_initialize 0x78a690); only readers of render_lights: lights_enable 0x78a040 and should_render_lights 0x78dab0; odbuild callers 0x78dab0 -> 0x78c6c0 (lights_render_diffuse: call rasterizer_environment_diffuse_lights_begin then call should_render_lights) and 0x78c950 (lights_render_specular, same). Our source spelled the predicate inline in both. +- L2: L1 + lights_render_diffuse/specular `if (should_render_lights())` -> sgate (shadow header) 43/43 EXACT, all 4 emitted static (storage 3). render.c 13/13 and render_objects.c 22/22 rows + every section identical with the shadow header (the only other consumers of object_lights_rendering.h). +- Scratch split cfg_lights (4 x "static": true): only object_lights.obj changes; object_audit (SPLIT_ROOT) 71 symbols 0 differ PASS; _lights_section equal. +- Surplus: _distance3d AND _object_get_bounding_sphere DIFFERENT from January's selected action_vehicle copies, provider_link FAIL x2 (action_vehicle NODUP hand copies). Pre-existing. => object_lights cannot be Matching; data entry needs allow_incomplete_unit. + +## PERIODIC_FUNCTIONS +- Case A .data: relrows OK x20; January literals noise/linear are UNDEF (folded to other objects) vs our defined COMDATs + '?$AA' names -> objdiff 3.3.1 defect. Unit can never be Matching (park @periodic_function_build_variable_period_x_table@4) -> entry needs allow_incomplete_unit. +- P1 storage: HCEX.pdb compiland lists `static void periodic_function_build_table(short, unsigned char *)`; cachebeta non-public; 1 ref (REL32 from periodic_functions_initialize). cand_a (static on definition) and cand_b (+ static prototype beside transition_function_build_table) -> 6/6 exact; parked fn bytes unchanged (af8e65f5 = park base). Scratch split cfg_periodic: only periodic_functions.obj changes; symbols 44/44 match. +- AUDIT FINDING: .bss _periodic_functions_globals flags differ: January align 4 (0x00300000) vs ours align 8 (0x00400000). VC7 law: 8-aligned iff an object >= 64 B; our invented 76-byte struct periodic_functions_globals (with `byte pad[3]`) forces 8. Plus the assert text is bare `!function_tables_initialized` and source fakes it with `#define function_tables_initialized periodic_functions_globals.function_tables_initialized`. HCEX file statics: periodic_function_tables (unsigned char *[12]), transition_function_tables (unsigned char *[6]) (+ the two enum_strings). => January had separate file statics, not the struct. +- surplus: _fast_ftol IDENTICAL to actor_combat copy; provider_link PASS. +- P2 (cand_c.c): struct periodic_functions_globals + `byte pad[3]` + the #define alias REMOVED; three file statics `static boolean function_tables_initialized = FALSE; static byte *transition_function_tables[NUMBER_OF_TRANSITION_FUNCTIONS] = { 0 }; static byte *periodic_function_tables[NUMBER_OF_PERIODIC_FUNCTIONS] = { 0 };` (names: bare assert text + HCEX statics). symbols.json (cfg_periodic2): rename _periodic_functions_globals -> _function_tables_initialized (static), add _transition_function_tables @4547008 and _periodic_function_tables @4547032 (static). Result vs scratch split: 6/6 exact, .bss now flags-equal (align 4/4), 46/46 January symbols match; only the parked fn differs. Only periodic_functions.obj changes in the 833-object split. +- P2 control (cand_d.c, uninitialised statics): .bss name-hash order (periodic@0, transition@48, flag@72) and 73-byte section -> WRONG; so January's `= 0` initialisers are PROVEN by declaration-order layout (VC7 data layout law). + +## BITMAP_DRAWING +- .data: contribs.json module 392 .data = file_offset 2995832 size 2644 flags c0400040 -> the 16-byte prefix IS January bitmap_drawing's own data (not a neighbour's tail). Bytes ff x10 + 00 x6. _translation_table (public, 0x2DB688) at +16, _bitmap_bevel_translation_flags (static) at +2608. +- References to [prefix, prefix+16): ZERO in all 833 January split objects (resolved-address scan); ZERO in the /Od build (prefix at 0x9f0e00, same 16 bytes, before translation_table 0x9f0e10, which IS referenced at 0x4d771a; bevel flags 0x9f1830 referenced at 0x4da571); ZERO in HEK sapien.exe (same 16 bytes at 0xA8CCB0 before translation_table 0xA8CCC0, which is referenced at 0x6c4941). Pattern unique across all split .data/.rdata (not a header-defined static). +- Name/type: NOT attested. HCEX.pdb / HCEX_Release.pdb have no bitmap_drawing module; atlas has only bitmap_drawing functions; cachebeta publics lack it (=> file-static, initialised, unreferenced; VC7 emits unreferenced statics only when initialised). Type is ambiguous (char[16], short[8] {NONE x5}, long/short struct, two short_rectangle2d ...). +- Verdict: Case B BLOCKED by owner ruling "HOLD every unnamed or unconfirmed global" (2026-09-20). No candidate landed; inventing a name/type to fill the extent is forbidden. +- Side note: _bitmap_bevel_sequence_indices (.rdata) non-public, 2 refs only inside bitmap_drawing -> static-storage correction available at zero credit (not needed for data credit). + +## PATH_STRUCTURE_BSP +- January .rdata `_rdata_0024ec0c`: contribs.json module 426 (path_structure_bsp) owns a NON-COMDAT 64-byte .rdata (flags 0x40300040, selection 0) at file_offset 2419724 -> genuinely this TU's const data. Bytes = floats {0.2,0.4,0.6,0.8,1,1.5,2,4} + {0.25,0.5,0.75,1,1.5,2,4,8}. Zero references from any January object (resolved-address scan). Non-public in cachebeta. +- HCEX.pdb compiland path_structure_bsp: `File Static, const float[0x8], quantized_pathfinding_surface_widths` @0x000C5494 and `..._heights` @0x000C54B4. HCEX_debug.exe holds BE floats {0.2..4} exactly at file offset 0xC5494 and {0.25..8} at 0xC54B4 => widths={0.2f,...,4.0f}, heights={0.25f,...,8.0f} (address-exact attestation of name<->value). +- B1 cand_wh.c: `static real const quantized_pathfinding_surface_widths[8] = {...}; static real const quantized_pathfinding_surface_heights[8] = {...};` in the globals block (widths first) + header comment names. symbols.json (cfg_pathbsp): rename _rdata_0024ec0c -> _quantized_pathfinding_surface_widths "static": true; add _quantized_pathfinding_surface_heights @2419756 static. Scratch split: only path_structure_bsp.obj changes. sgate 6/6 EXACT; object_audit PASS (13/13 symbols, the 64-byte section size/bytes/flags equal). +- B1 control cand_hw.c (heights defined first): section swaps halves -> DIFF. So this non-COMDAT const .rdata is in FORWARD definition order (the reverse-order law is for COMDAT literal emission). +- objdiff 3.3.1 mini report (mkproj2.py): .rdata 70.14% -> 100.0%, matched_data None -> 200 (+200 B); code 2512/2512 unchanged. +- Surplus: 10 helper COMDATs all IDENTICAL to January's selected copies, but provider_link FAIL x2 (_cross_product2d vs actor_combat NODUP, _distance_squared2d vs action_vehicle NODUP) - pre-existing in base too. => unit cannot be flipped Matching; the data gain is ordinary objdiff credit (no semantic entry needed). +- Prior art: docs/object_matching_logs/path_structure_bsp_codex_salvage.md withdrew a single 64-byte `_rdata_0024ec0c` array because VC7 made it 8-aligned (>=64 B) and only `__declspec(align(4))` fixed it (rejected as COFF shaping). The HCEX-authentic TWO 32-byte arrays are each <64 B -> natural 4-byte alignment; flags 40300040 match with NO annotation. Resolves the recorded blocker. +- Mini objdiff reports (proj_before/proj_after, all 4 changed units, candidate objs vs scratch splits): king/lights/periodic rows identical before/after; path_structure_bsp .rdata 70.14 -> 100 (+200). progress_calc with 3 Case A entries (semantic_data_matches_candidate.json): data 2,579,142 -> 2,580,915 (+1,773), 38 credits, 0 revoked. Case A snapshots re-verified stable under the proposed storage/rename changes (secinfo with scratch symbols). +- Code under-credit (periodic _periodic/_transition_function_build_table, bitmap _bitmap_copy/_bitmap_draw_line objdiff <100) is already handled by build/semantic_report.json hidden_exact/accepted_ledger - no action. +- Lab (never land): a 10-byte char, 5-short or 3-long initialised static before translation_table ALL give translation_table@16, bevel@2608, section 2644 c0400040 (VC7 16-aligns the >=64-byte table inside the section). => bytes cannot discriminate the type; only a first-party name/type source can close it. +- Optional zero-credit ownership fix: `static word const bitmap_bevel_sequence_indices` + "static": true (cfg_bitmap) -> 7/7 exact, storage agrees with PDB; audit still FAIL only on the prefix. + +## COMBINED VERIFICATION (cfg_all = fix_all.txt = king+lights+periodic2+pathbsp symbols edits, 34 ops) +- csplit with cfg_all changes exactly 4 split objects (king, object_lights, periodic_functions, path_structure_bsp). +- object_audit vs cfg_all split: king PASS 39/39, object_lights PASS 71/71, path_structure_bsp PASS 13/13, periodic 46/46 symbols (only the parked fn differs). +- PDB storage vs cfg_all split + candidates: 0 disagreements in all 4 units. +- Parked @periodic_function_build_variable_period_x_table@4 base bytes unchanged (af8e65f5 = parked.json base) in cand_c. +- fake_match_scan: 0 leads on all candidate files; compiler warnings identical to production (king C4700, lights C4133 pre-existing). +- Patches: scratch/w/data_gap/patches/{king,object_lights,periodic_functions,path_structure_bsp,symbols_json_all}.patch (git apply --check OK). Entries: scratch/w/data_gap/semantic_data_matches_additions.json (3 single-section, allow_incomplete_unit). +- Expected credit: +1,773 data (3 Case A entries, progress_calc) + 200 data (path_structure_bsp ordinary objdiff) = +1,973 data bytes; 0 code change; 0 function regressions. diff --git a/research/fifty_objects_20260925/w/data_gap/bitmap/cand_static.vs_tree.diff b/research/fifty_objects_20260925/w/data_gap/bitmap/cand_static.vs_tree.diff new file mode 100644 index 00000000..52c54574 --- /dev/null +++ b/research/fifty_objects_20260925/w/data_gap/bitmap/cand_static.vs_tree.diff @@ -0,0 +1,13 @@ +diff --git a/source/bitmaps/bitmap_drawing.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\data_gap\\bitmap\\cand_static.c" +index 9cbde4ef..7c7454ad 100644 +--- a/source/bitmaps/bitmap_drawing.c ++++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\data_gap\\bitmap\\cand_static.c" +@@ -241,7 +241,7 @@ short translation_table[NUMBER_OF_BITMAP_FORMATS][NUMBER_OF_BITMAP_FORMATS][NUMB + }, + }; + +-word const bitmap_bevel_sequence_indices[NUMBER_OF_BITMAP_BEVEL_PIECES] = ++static word const bitmap_bevel_sequence_indices[NUMBER_OF_BITMAP_BEVEL_PIECES] = + { + _bitmap_bevel_part_center, + _bitmap_bevel_part_corner, diff --git a/research/fifty_objects_20260925/w/data_gap/bitmap/lab_c10.vs_tree.diff b/research/fifty_objects_20260925/w/data_gap/bitmap/lab_c10.vs_tree.diff new file mode 100644 index 00000000..057f4ffb --- /dev/null +++ b/research/fifty_objects_20260925/w/data_gap/bitmap/lab_c10.vs_tree.diff @@ -0,0 +1,12 @@ +diff --git a/source/bitmaps/bitmap_drawing.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\data_gap\\bitmap\\lab_c10.c" +index 9cbde4ef..e890fa71 100644 +--- a/source/bitmaps/bitmap_drawing.c ++++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\data_gap\\bitmap\\lab_c10.c" +@@ -173,6 +173,7 @@ boolean bitmap_step_line( + + /* ---------- globals */ + ++static char lab_prefix[10] = { -1, -1, -1, -1, -1, -1, -1, -1, -1, -1 }; + short translation_table[NUMBER_OF_BITMAP_FORMATS][NUMBER_OF_BITMAP_FORMATS][NUMBER_OF_BITMAP_COPY_FLAG_COMBINATIONS] = + { + { 0 }, /* a8 */ diff --git a/research/fifty_objects_20260925/w/data_gap/king/cand.vs_tree.diff b/research/fifty_objects_20260925/w/data_gap/king/cand.vs_tree.diff new file mode 100644 index 00000000..f02d4b0a --- /dev/null +++ b/research/fifty_objects_20260925/w/data_gap/king/cand.vs_tree.diff @@ -0,0 +1,257 @@ +diff --git a/source/game/game_engine_king.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\data_gap\\king\\cand.c" +index df345537..5ee48923 100644 +--- a/source/game/game_engine_king.c ++++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\data_gap\\king\\cand.c" +@@ -222,6 +222,63 @@ typedef char verify_scenario_netgame_flags_offset[ + + /* ---------- prototypes */ + ++static void king_engine_dispose( ++ void); ++static boolean king_engine_initialize_for_new_map( ++ void); ++static void king_engine_dispose_from_old_map( ++ void); ++static void king_engine_player_added( ++ long player_index); ++static void king_engine_game_ending( ++ void); ++static void king_engine_game_starting( ++ void); ++static void king_engine_statistics_append( ++ long statistic); ++static void king_engine_handle_client_message( ++ void *message); ++static void king_engine_handle_server_message( ++ void *message); ++static void king_engine_pregame_post_rasterize( ++ void); ++static void king_engine_post_rasterize( ++ void); ++static void king_engine_player_update( ++ long player_index); ++static void king_engine_player_damaged_player( ++ long damaging_player_index, ++ long dead_player_index, ++ boolean damage_type); ++static void king_engine_player_killed_player( ++ long killing_player_index, ++ long killing_object_index, ++ long dead_player_index, ++ boolean friendly_fire); ++static boolean king_engine_display_score( ++ long player_index, ++ long message, ++ long message_player_index, ++ wchar_t *buffer, ++ long buffer_size); ++static void king_engine_prespawn_player_update( ++ long player_index); ++static long king_get_score( ++ long player_index, ++ enum get_score_type score_type); ++static wchar_t *king_get_score_string( ++ long player_index, ++ wchar_t *buffer); ++static wchar_t *king_get_score_header_string( ++ wchar_t *buffer); ++static wchar_t *king_get_team_score_string( ++ long team_index, ++ wchar_t *buffer); ++static boolean king_engine_goal_matches_player( ++ long player_index, ++ long goal_index); ++static void king_engine_update( ++ void); + static void hill_points_to_2d( + real_point3d const *points, + real_point2d *points2d, +@@ -241,55 +298,55 @@ static void king_calculate_hill_state( + extern real_rgb_color global_default_animation_colors[4]; + extern real global_default_animation_values[4]; + +-struct king_globals king_globals = { 0 }; ++static struct king_globals king_globals = { 0 }; + static short king_engine_hill_count = 0; + static short king_engine_hills[MAXIMUM_HILLS] = { 0 }; + + /* ---------- public code */ + +-void king_engine_dispose( ++static void king_engine_dispose( + void) + { + return; + } + +-void king_engine_dispose_from_old_map( ++static void king_engine_dispose_from_old_map( + void) + { + return; + } + +-void king_engine_game_ending( ++static void king_engine_game_ending( + void) + { + return; + } + +-void king_engine_statistics_append( ++static void king_engine_statistics_append( + long statistic) + { + return; + } + +-void king_engine_handle_client_message( ++static void king_engine_handle_client_message( + void *message) + { + return; + } + +-void king_engine_handle_server_message( ++static void king_engine_handle_server_message( + void *message) + { + return; + } + +-void king_engine_pregame_post_rasterize( ++static void king_engine_pregame_post_rasterize( + void) + { + return; + } + +-void king_engine_post_rasterize( ++static void king_engine_post_rasterize( + void) + { + struct game_globals *game_globals; +@@ -374,7 +431,7 @@ void king_engine_post_rasterize( + return; + } + +-void king_engine_player_damaged_player( ++static void king_engine_player_damaged_player( + long damaging_player_index, + long dead_player_index, + boolean damage_type) +@@ -382,7 +439,7 @@ void king_engine_player_damaged_player( + return; + } + +-void king_engine_player_killed_player( ++static void king_engine_player_killed_player( + long killing_player_index, + long killing_object_index, + long dead_player_index, +@@ -391,13 +448,13 @@ void king_engine_player_killed_player( + return; + } + +-void king_engine_prespawn_player_update( ++static void king_engine_prespawn_player_update( + long player_index) + { + return; + } + +-void king_engine_player_added( ++static void king_engine_player_added( + long player_index) + { + player_get(player_index); +@@ -405,7 +462,7 @@ void king_engine_player_added( + return; + } + +-void king_engine_game_starting( ++static void king_engine_game_starting( + void) + { + game_engine_play_multiplayer_sound( +@@ -416,7 +473,7 @@ void king_engine_game_starting( + return; + } + +-wchar_t *king_get_score_string( ++static wchar_t *king_get_score_string( + long player_index, + wchar_t *buffer) + { +@@ -430,7 +487,7 @@ wchar_t *king_get_score_string( + return buffer; + } + +-wchar_t *king_get_team_score_string( ++static wchar_t *king_get_team_score_string( + long team_index, + wchar_t *buffer) + { +@@ -442,7 +499,7 @@ wchar_t *king_get_team_score_string( + return buffer; + } + +-boolean king_engine_initialize_for_new_map( ++static boolean king_engine_initialize_for_new_map( + void) + { + struct scenario *scenario = global_scenario_get(); +@@ -490,7 +547,7 @@ boolean king_engine_initialize_for_new_map( + return TRUE; + } + +-void king_engine_player_update( ++static void king_engine_player_update( + long player_index) + { + struct player_datum *player = player_get(player_index); +@@ -558,7 +615,7 @@ void king_engine_player_update( + return; + } + +-boolean king_engine_display_score( ++static boolean king_engine_display_score( + long player_index, + long message, + long message_player_index, +@@ -639,7 +696,7 @@ boolean king_engine_display_score( + return result; + } + +-long king_get_score( ++static long king_get_score( + long player_index, + enum get_score_type score_type) + { +@@ -779,7 +836,7 @@ void render_dynamic_quad( + return; + } + +-wchar_t *king_get_score_header_string( ++static wchar_t *king_get_score_header_string( + wchar_t *buffer) + { + long string_list_index = tag_loaded('ustr', "ui\\multiplayer_game_text"); +@@ -800,7 +857,7 @@ wchar_t *king_get_score_header_string( + return buffer; + } + +-boolean king_engine_goal_matches_player( ++static boolean king_engine_goal_matches_player( + long player_index, + long goal_index) + { +@@ -809,7 +866,7 @@ boolean king_engine_goal_matches_player( + return matches; + } + +-void king_engine_update( ++static void king_engine_update( + void) + { + if (game_engine_can_score() && diff --git a/research/fifty_objects_20260925/w/data_gap/lights/cand.vs_tree.diff b/research/fifty_objects_20260925/w/data_gap/lights/cand.vs_tree.diff new file mode 100644 index 00000000..5a97db19 --- /dev/null +++ b/research/fifty_objects_20260925/w/data_gap/lights/cand.vs_tree.diff @@ -0,0 +1,101 @@ +diff --git a/source/objects/object_lights.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\data_gap\\lights\\cand.c" +index 2553c63c..71286752 100644 +--- a/source/objects/object_lights.c ++++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\data_gap\\lights\\cand.c" +@@ -140,10 +140,6 @@ symbols in this file: + + /* ---------- headers */ + +-/* objects.h lies in this unit's own directory, so January's __FILE__ for it was the absolute +- path (see OBJECTS_H_FILE in objects.h) */ +-#define OBJECTS_H_FILE "c:\\halo\\source\\objects\\objects.h" +- + #include "cseries/cseries.h" + #include "cseries/errors.h" + #include "cseries/profile.h" +@@ -406,6 +402,8 @@ typedef char verify_lights_globals_size[ + + /* ---------- prototypes */ + ++static boolean should_render_lights( ++ void); + static void light_marker_begin( + void); + static void light_marker_end( +@@ -414,10 +412,10 @@ static boolean light_unmarked( + long light_index); + static boolean light_mark( + long light_index); +-long cluster_get_first_light( ++static long cluster_get_first_light( + long *reference_index, + short cluster_index); +-long cluster_get_next_light( ++static long cluster_get_next_light( + long *reference_index); + static void find_point_lights_for_object_in_cluster( + long object_index, +@@ -640,7 +638,7 @@ void sample_diffuse_texture( + return; + } + +-boolean should_render_lights( ++static boolean should_render_lights( + void) + { + if (lights_game_globals->render_lights && game_engine_allow_dynamic_lighting()) +@@ -1481,7 +1479,7 @@ static void render_debug_light( + + /* ---------- private code */ + +-real light_attenuation( ++static real light_attenuation( + real radius, + real distance) + { +@@ -1512,7 +1510,7 @@ static void brighten_real_rgb_color( + return; + } + +-long cluster_get_first_light( ++static long cluster_get_first_light( + long *reference_index, + short cluster_index) + { +@@ -1522,7 +1520,7 @@ long cluster_get_first_light( + cluster_index); + } + +-long cluster_get_next_light( ++static long cluster_get_next_light( + long *reference_index) + { + return cluster_partition_get_next_datum( +@@ -1634,7 +1632,7 @@ void lights_render_diffuse( + short light_index; + + rasterizer_environment_diffuse_lights_begin(); +- if (lights_game_globals->render_lights && game_engine_allow_dynamic_lighting()) ++ if (should_render_lights()) + { + for (light_index = 0; + light_index < lights_globals.scene_point_light_count; +@@ -1689,7 +1687,7 @@ void lights_render_specular( + short light_index; + + rasterizer_environment_specular_lights_begin(); +- if (lights_game_globals->render_lights && game_engine_allow_dynamic_lighting()) ++ if (should_render_lights()) + { + for (light_index = 0; + light_index < lights_globals.scene_point_light_count; +@@ -1835,7 +1833,8 @@ static void find_point_lights_for_object_in_cluster( + || !TEST_FLAG(light_definition_get(light->definition_index)->flags, + _light_definition_dont_light_own_object_bit))) + { +- real distance = distance3d(&light->position, center); ++ real_point3d const *light_position = &light->position; ++ real distance = distance3d(light_position, center); + + if (distance < radius + light->radius) + { diff --git a/research/fifty_objects_20260925/w/data_gap/patches/king.patch b/research/fifty_objects_20260925/w/data_gap/patches/king.patch new file mode 100644 index 00000000..5af56ce6 --- /dev/null +++ b/research/fifty_objects_20260925/w/data_gap/patches/king.patch @@ -0,0 +1,350 @@ +--- a/source/game/game_engine_king.c ++++ b/source/game/game_engine_king.c +@@ -222,6 +222,63 @@ + + /* ---------- prototypes */ + ++static void king_engine_dispose( ++ void); ++static boolean king_engine_initialize_for_new_map( ++ void); ++static void king_engine_dispose_from_old_map( ++ void); ++static void king_engine_player_added( ++ long player_index); ++static void king_engine_game_ending( ++ void); ++static void king_engine_game_starting( ++ void); ++static void king_engine_statistics_append( ++ long statistic); ++static void king_engine_handle_client_message( ++ void *message); ++static void king_engine_handle_server_message( ++ void *message); ++static void king_engine_pregame_post_rasterize( ++ void); ++static void king_engine_post_rasterize( ++ void); ++static void king_engine_player_update( ++ long player_index); ++static void king_engine_player_damaged_player( ++ long damaging_player_index, ++ long dead_player_index, ++ boolean damage_type); ++static void king_engine_player_killed_player( ++ long killing_player_index, ++ long killing_object_index, ++ long dead_player_index, ++ boolean friendly_fire); ++static boolean king_engine_display_score( ++ long player_index, ++ long message, ++ long message_player_index, ++ wchar_t *buffer, ++ long buffer_size); ++static void king_engine_prespawn_player_update( ++ long player_index); ++static long king_get_score( ++ long player_index, ++ enum get_score_type score_type); ++static wchar_t *king_get_score_string( ++ long player_index, ++ wchar_t *buffer); ++static wchar_t *king_get_score_header_string( ++ wchar_t *buffer); ++static wchar_t *king_get_team_score_string( ++ long team_index, ++ wchar_t *buffer); ++static boolean king_engine_goal_matches_player( ++ long player_index, ++ long goal_index); ++static void king_engine_update( ++ void); + static void hill_points_to_2d( + real_point3d const *points, + real_point2d *points2d, +@@ -241,55 +298,55 @@ + extern real_rgb_color global_default_animation_colors[4]; + extern real global_default_animation_values[4]; + +-struct king_globals king_globals = { 0 }; ++static struct king_globals king_globals = { 0 }; + static short king_engine_hill_count = 0; + static short king_engine_hills[MAXIMUM_HILLS] = { 0 }; + + /* ---------- public code */ + +-void king_engine_dispose( ++static void king_engine_dispose( + void) + { + return; + } + +-void king_engine_dispose_from_old_map( ++static void king_engine_dispose_from_old_map( + void) + { + return; + } + +-void king_engine_game_ending( ++static void king_engine_game_ending( + void) + { + return; + } + +-void king_engine_statistics_append( ++static void king_engine_statistics_append( + long statistic) + { + return; + } + +-void king_engine_handle_client_message( ++static void king_engine_handle_client_message( + void *message) + { + return; + } + +-void king_engine_handle_server_message( ++static void king_engine_handle_server_message( + void *message) + { + return; + } + +-void king_engine_pregame_post_rasterize( ++static void king_engine_pregame_post_rasterize( + void) + { + return; + } + +-void king_engine_post_rasterize( ++static void king_engine_post_rasterize( + void) + { + struct game_globals *game_globals; +@@ -374,7 +431,7 @@ + return; + } + +-void king_engine_player_damaged_player( ++static void king_engine_player_damaged_player( + long damaging_player_index, + long dead_player_index, + boolean damage_type) +@@ -382,7 +439,7 @@ + return; + } + +-void king_engine_player_killed_player( ++static void king_engine_player_killed_player( + long killing_player_index, + long killing_object_index, + long dead_player_index, +@@ -391,13 +448,13 @@ + return; + } + +-void king_engine_prespawn_player_update( ++static void king_engine_prespawn_player_update( + long player_index) + { + return; + } + +-void king_engine_player_added( ++static void king_engine_player_added( + long player_index) + { + player_get(player_index); +@@ -405,7 +462,7 @@ + return; + } + +-void king_engine_game_starting( ++static void king_engine_game_starting( + void) + { + game_engine_play_multiplayer_sound( +@@ -416,7 +473,7 @@ + return; + } + +-wchar_t *king_get_score_string( ++static wchar_t *king_get_score_string( + long player_index, + wchar_t *buffer) + { +@@ -430,7 +487,7 @@ + return buffer; + } + +-wchar_t *king_get_team_score_string( ++static wchar_t *king_get_team_score_string( + long team_index, + wchar_t *buffer) + { +@@ -442,7 +499,7 @@ + return buffer; + } + +-boolean king_engine_initialize_for_new_map( ++static boolean king_engine_initialize_for_new_map( + void) + { + struct scenario *scenario = global_scenario_get(); +@@ -490,7 +547,7 @@ + return TRUE; + } + +-void king_engine_player_update( ++static void king_engine_player_update( + long player_index) + { + struct player_datum *player = player_get(player_index); +@@ -558,7 +615,7 @@ + return; + } + +-boolean king_engine_display_score( ++static boolean king_engine_display_score( + long player_index, + long message, + long message_player_index, +@@ -639,7 +696,7 @@ + return result; + } + +-long king_get_score( ++static long king_get_score( + long player_index, + enum get_score_type score_type) + { +@@ -779,7 +836,7 @@ + return; + } + +-wchar_t *king_get_score_header_string( ++static wchar_t *king_get_score_header_string( + wchar_t *buffer) + { + long string_list_index = tag_loaded('ustr', "ui\\multiplayer_game_text"); +@@ -800,7 +857,7 @@ + return buffer; + } + +-boolean king_engine_goal_matches_player( ++static boolean king_engine_goal_matches_player( + long player_index, + long goal_index) + { +@@ -809,7 +866,7 @@ + return matches; + } + +-void king_engine_update( ++static void king_engine_update( + void) + { + if (game_engine_can_score() && +--- a/source/game/game_engine_king.h ++++ b/source/game/game_engine_king.h +@@ -63,85 +63,6 @@ + + /* ---------- prototypes/GAME_ENGINE_KING.C */ + +-void king_engine_dispose( +- void); +- +-boolean king_engine_initialize_for_new_map( +- void); +- +-void king_engine_dispose_from_old_map( +- void); +- +-void king_engine_player_added( +- long player_index); +- +-void king_engine_game_ending( +- void); +- +-void king_engine_game_starting( +- void); +- +-void king_engine_statistics_append( +- long statistic); +- +-void king_engine_handle_client_message( +- void *message); +- +-void king_engine_handle_server_message( +- void *message); +- +-void king_engine_pregame_post_rasterize( +- void); +- +-void king_engine_post_rasterize( +- void); +- +-void king_engine_player_update( +- long player_index); +- +-void king_engine_player_damaged_player( +- long damaging_player_index, +- long dead_player_index, +- boolean damage_type); +- +-void king_engine_player_killed_player( +- long killing_player_index, +- long killing_object_index, +- long dead_player_index, +- boolean friendly_fire); +- +-boolean king_engine_display_score( +- long player_index, +- long message, +- long message_player_index, +- wchar_t *buffer, +- long buffer_size); +- +-void king_engine_prespawn_player_update( +- long player_index); +- +-long king_get_score( +- long player_index, +- enum get_score_type score_type); +- +-wchar_t *king_get_score_string( +- long player_index, +- wchar_t *buffer); +- +-wchar_t *king_get_score_header_string( +- wchar_t *buffer); +- +-wchar_t *king_get_team_score_string( +- long team_index, +- wchar_t *buffer); +- +-boolean king_engine_goal_matches_player( +- long player_index, +- long goal_index); +- +-void king_engine_update( +- void); +- + void render_dynamic_quad_initialize( + void); + +@@ -156,6 +77,5 @@ + /* ---------- globals */ + + extern struct game_engine king_engine; +-extern struct king_globals king_globals; + + #endif // __GAME_ENGINE_KING_H diff --git a/research/fifty_objects_20260925/w/data_gap/patches/object_lights.patch b/research/fifty_objects_20260925/w/data_gap/patches/object_lights.patch new file mode 100644 index 00000000..eca08539 --- /dev/null +++ b/research/fifty_objects_20260925/w/data_gap/patches/object_lights.patch @@ -0,0 +1,89 @@ +--- a/source/objects/object_lights.c ++++ b/source/objects/object_lights.c +@@ -402,6 +402,8 @@ + + /* ---------- prototypes */ + ++static boolean should_render_lights( ++ void); + static void light_marker_begin( + void); + static void light_marker_end( +@@ -410,10 +412,10 @@ + long light_index); + static boolean light_mark( + long light_index); +-long cluster_get_first_light( ++static long cluster_get_first_light( + long *reference_index, + short cluster_index); +-long cluster_get_next_light( ++static long cluster_get_next_light( + long *reference_index); + static void find_point_lights_for_object_in_cluster( + long object_index, +@@ -636,7 +638,7 @@ + return; + } + +-boolean should_render_lights( ++static boolean should_render_lights( + void) + { + if (lights_game_globals->render_lights && game_engine_allow_dynamic_lighting()) +@@ -1477,7 +1479,7 @@ + + /* ---------- private code */ + +-real light_attenuation( ++static real light_attenuation( + real radius, + real distance) + { +@@ -1508,7 +1510,7 @@ + return; + } + +-long cluster_get_first_light( ++static long cluster_get_first_light( + long *reference_index, + short cluster_index) + { +@@ -1518,7 +1520,7 @@ + cluster_index); + } + +-long cluster_get_next_light( ++static long cluster_get_next_light( + long *reference_index) + { + return cluster_partition_get_next_datum( +@@ -1630,7 +1632,7 @@ + short light_index; + + rasterizer_environment_diffuse_lights_begin(); +- if (lights_game_globals->render_lights && game_engine_allow_dynamic_lighting()) ++ if (should_render_lights()) + { + for (light_index = 0; + light_index < lights_globals.scene_point_light_count; +@@ -1685,7 +1687,7 @@ + short light_index; + + rasterizer_environment_specular_lights_begin(); +- if (lights_game_globals->render_lights && game_engine_allow_dynamic_lighting()) ++ if (should_render_lights()) + { + for (light_index = 0; + light_index < lights_globals.scene_point_light_count; +--- a/source/objects/object_lights_rendering.h ++++ b/source/objects/object_lights_rendering.h +@@ -19,8 +19,6 @@ + + /* ---------- prototypes/OBJECT_LIGHTS.C */ + +-boolean should_render_lights( +- void); + void lights_preprocess_scene( + void); + void lights_render_diffuse( diff --git a/research/fifty_objects_20260925/w/data_gap/patches/path_structure_bsp.patch b/research/fifty_objects_20260925/w/data_gap/patches/path_structure_bsp.patch new file mode 100644 index 00000000..032f1367 --- /dev/null +++ b/research/fifty_objects_20260925/w/data_gap/patches/path_structure_bsp.patch @@ -0,0 +1,29 @@ +--- a/source/ai/path_structure_bsp.c ++++ b/source/ai/path_structure_bsp.c +@@ -15,7 +15,8 @@ + 00052500 0270: + _structure_test_pill2d (0000) + 0024EC0C 0040: +- _rdata_0024ec0c (0000) ++ _quantized_pathfinding_surface_widths (0000) ++ _quantized_pathfinding_surface_heights (0020) + 0024EC4C 0027: + ??_C@_0CH@JLKIDLBA@c?3?2halo?2SOURCE?2ai?2path_structure@ (0000) + 0024EC78 0008: +@@ -64,6 +65,16 @@ + /* ---------- prototypes */ + + /* ---------- globals */ ++ ++static real const quantized_pathfinding_surface_widths[8] = ++{ ++ 0.2f, 0.4f, 0.6f, 0.8f, 1.0f, 1.5f, 2.0f, 4.0f ++}; ++ ++static real const quantized_pathfinding_surface_heights[8] = ++{ ++ 0.25f, 0.5f, 0.75f, 1.0f, 1.5f, 2.0f, 4.0f, 8.0f ++}; + + /* ---------- public code */ + diff --git a/research/fifty_objects_20260925/w/data_gap/patches/periodic_functions.patch b/research/fifty_objects_20260925/w/data_gap/patches/periodic_functions.patch new file mode 100644 index 00000000..5e8e0ad4 --- /dev/null +++ b/research/fifty_objects_20260925/w/data_gap/patches/periodic_functions.patch @@ -0,0 +1,165 @@ +--- a/source/math/periodic_functions.c ++++ b/source/math/periodic_functions.c +@@ -85,7 +85,9 @@ + _global_periodic_functions_enum (0030) + _global_transition_functions_enum (0054) + 004561BC 004c: +- _periodic_functions_globals (0000) ++ _function_tables_initialized (0000) ++ _transition_function_tables (0004) ++ _periodic_function_tables (001c) + */ + + /* ---------- headers */ +@@ -130,18 +132,11 @@ + + /* ---------- structures */ + +-struct periodic_functions_globals +-{ +- boolean function_tables_initialized; +- byte pad[3]; +- byte *transition_function_tables[NUMBER_OF_TRANSITION_FUNCTIONS]; +- byte *periodic_function_tables[NUMBER_OF_PERIODIC_FUNCTIONS]; +-}; +- + /* ---------- prototypes */ + + static void __fastcall periodic_function_build_variable_period_x_table(real *values); + static void transition_function_build_table(short function_type, byte *table); ++static void periodic_function_build_table(short function_type, byte *table); + + /* ---------- globals */ + +@@ -185,7 +180,9 @@ + NULL, + }; + +-static struct periodic_functions_globals periodic_functions_globals = { 0 }; ++static boolean function_tables_initialized = FALSE; ++static byte *transition_function_tables[NUMBER_OF_TRANSITION_FUNCTIONS] = { 0 }; ++static byte *periodic_function_tables[NUMBER_OF_PERIODIC_FUNCTIONS] = { 0 }; + + /* ---------- public code */ + +@@ -194,14 +191,14 @@ + { + short function_index; + +- if (periodic_functions_globals.function_tables_initialized) ++ if (function_tables_initialized) + { + for (function_index = 0; function_index < NUMBER_OF_PERIODIC_FUNCTIONS; function_index++) + { + match_free( + "c:\\halo\\SOURCE\\math\\periodic_functions.c", + 122, +- periodic_functions_globals.periodic_function_tables[function_index]); ++ periodic_function_tables[function_index]); + } + + for (function_index = 0; function_index < NUMBER_OF_TRANSITION_FUNCTIONS; function_index++) +@@ -209,10 +206,10 @@ + match_free( + "c:\\halo\\SOURCE\\math\\periodic_functions.c", + 132, +- periodic_functions_globals.transition_function_tables[function_index]); +- } +- +- periodic_functions_globals.function_tables_initialized = FALSE; ++ transition_function_tables[function_index]); ++ } ++ ++ function_tables_initialized = FALSE; + } + + return; +@@ -237,12 +234,12 @@ + 157, + function_type>=0 && function_type=0 && function_type=0 && function_type=0 && function_type=0 && function_type=0 && function_type only R1 (fchs vs mov edi,[ebp+0x10] order) remains. +- update: one insn @0x176 mov eax,[ebp+0x10] vs mov eax,esi; v1 (long next_unit_index=(long)result at switch-block top, no else) gives the load + one extra store; v2 hoisted worse. +- DEGREES_TO_RADIANS(27) refuted for 0.47123894f. + +## Probes + +### P0 baseline (HEAD source) - gate: new residual 288 sha, update residual 1248 sha, 2 helpers EXACT. +prior_nA.c (copied from opus5-150k worktree n1) re-gated at this base: same; alndiff new = only R1 (0x99..0xa7). + +### E1 /Od readout (NEW evidence; n1/w1 never used it) +halo_cache_symbols.exe dead_camera_new = 0x522a20 (found via 0x3ef1463b/0x3f8cbe4c literal refs); dump od_new.txt. +- observer = observer_get_camera(...) BEFORE asserts line 22 (sizeof(struct dead_camera)<=DIRECTOR_CAMERA_DATA_SIZE, const) and line 23 (camera) -> decl-initializer. +- distance/yaw: `fstp [camera+off]` straight after the call -> NO distance/yaw locals in the later source. +- pitch: fstp [ebp-8]; movss; xorps sign; store facing.pitch; THEN timer store (pitch stmt BEFORE timer stmt). +- switch_timer: nested-ternary temp pattern ([ebp-0x10] -> [ebp-0xc] -> camera->switch_timer). +- camera->player_index = local_player_get_player_index(...) direct (no local); player_get(camera->player_index) reload; unit_index via ternary temp; current_player_index = camera->player_index. +- real_local_random_range is a real call in /Od (0x521410) with fstp [ebp-4]; fld [ebp-4] = header `real result=...; return result;` form attested. + +### P1 c1.c = /Od-attested dead_camera_new (only observer local; direct negated pitch before timer; nested ternary; no player_index local; unit ternary) +Hypothesis: M8/IL-local-count - prior shapes all kept distance/yaw/player_index locals; /Od shows none. +Result: 288/19; `mov edi,[ebp+0x10]` NOW FIRST after the call (matches January). Tail exact. Remaining R1': + T: mov edi; mov edx,[const]; fchs; add esp,0xc; fstp [esi+0x10]; cmp; mov [esi+0x1c],edx + O: mov edi; fchs; fstp [esi+0x10]; mov edx,[const]; add esp,0xc; cmp; mov [esi+0x1c],edx + +### P2-P7 (c1 context variants; all 288/19; R1' orders, notation U=mov edi,[ebp+0x10] L=mov edx,[const] N=fchs A=add esp,0xc S=fstp pitch C=cmp T=timer store J=je) +January: U L N A S C T J +- c1 (a: facing.pitch = -call; timer) -> U N S L A C T J +- c2 (b: pitch=call; facing.pitch=-pitch; timer) -> U N S L A C T J (pitch local inert) +- c3 (c: pitch=-call; facing.pitch=pitch; timer) -> U N S L A C T J +- c4 (d: pitch=call; timer; facing.pitch=-pitch) -> N L S U A C T J (= nA outcome) +- c5 (c1 + if/else switch_timer local) -> same as c1 (inert) +- c6 (c1 + player_index local) -> same as c1 (inert) +- c7 (e: pitch=-call; timer; facing.pitch=pitch) -> N L U A C S T J (differs from w1 shape E in B-context, which = B) => CONTEXT (local set) matters. +Corpus scan (tools/fchs_scan.py, fchs_scan.txt): only dead_camera has fchs on a call result; no exact donor for the idiom. +- ORACLE unused declared locals k=1..7 on c1/c4/c7 (oracle/): all inert (unused decls do not move R1). +- LAB helper-form oracle (lab/*_direct.c = inline with direct return; lab/*_macro.c = hand macro expansion; LAB ONLY): + c1_direct N U S L; c4/c7/nA_direct N L S U; c1_macro N U S L; c2_macro U N S L; c3_macro N U S L; c4/c7/nA_macro N L S U. + => helper temp structure moves U/N but never puts L before N. Header form (result local, /Od-attested + glow) stays. +- FACTORIAL (tools/gen.py, fac/*.c, fac/sigs.txt): 5 pitch forms x {distance/yaw locals, switch_timer local, player_index local, watched_unit local} = 80 compiles. + Context factors ALL INERT. Outcome depends only on the pitch statement form: a/b/c -> U N S L A C T J; d -> N L S U A C T J; e -> N L U A C S T J. None = January. +- LAB helper-form oracle 2: `real result; result=...` (sep) = same as header form; seed local (seedlocal) changes size (272) - excluded by /Od anyway (args pushed before seed call). + +### E2 /Od readout of dead_camera_update (0x522c90, od_update.txt) - NEW +Later source: at the TOP of the `switch_timer == 0 && !paused` block `mov [ebp-8], 0xffffffff` = `long next_unit_index = NONE;` +(i.e. the later build FIXED an uninitialised local by adding `= NONE`); then player_has_allies/next-player calls, then +`if (camera->current_player_index != NONE) { [datum_try_and_get guard - later addition] next_unit_index = player_get(...)->unit_index; }` +with NO else arm. HCEA donor also has `next_unit = -1`. => January's topology is `long next_unit_index;` (no initialiser, no else). + +### P8 u_bug.c (LAB/OWNER PACKET ONLY): HEAD source with `long next_unit_index;` uninitialised, else-arm deleted, BUG comment. +Result: `_dead_camera_update` **EXACT 1248** (gate: exact 3 residual 1). Target proof complete: the single differing insn +(0x176 mov eax,[ebp+0x10]) is reproduced only by the indeterminate read (n1 v1/v2 proved no defined initialiser elides the store). +Needs OWNER RULING (authentic January bug; brief: report, don't land). + +### E3 cachebeta.pdb storage (pdb_storage.py): `_dead_camera_constants` (0x256AE8) is NOT public in January => FILE-STATIC. +Ours/split: external (2). Hypothesis H-static: a file-static never-address-taken const aggregate cannot be aliased by the +`camera->` pointer stores, so VC7 may hoist its load (L) above the pitch store - exactly January's L-before-N/S. +### P9 H-static CONFIRMED: `static struct dead_camera_constants const dead_camera_constants` (st_*.c) +sigs: st_c1 U L N A S C T J (= JANUARY), st_c2 = JANUARY, st_c3 U L N A C S T J, st_c4/st_nA/st_u_bug N U S L, st_c7 N U L A C S. +gate st_c1/st_c2: _dead_camera_new residual [reloc-identity] ONLY (bytes equal; reloc target storage/naming gap vs split's external symbol). +st_u_bug: update still EXACT with static constants. +NOTE: c1..c7/fac/lab/oracle files had a single-backslash __FILE__ literal (tool collapsed \); fixed (127 files) - it only changed the +string literal reloc, never codegen (sigs unchanged). +### P10 st_c1.c / st_c2.c (fixed literal): `_dead_camera_new` **EXACT 288** (gate exact 3 residual 1; update residual = HEAD form). +=> dead_camera_new closes with: /Od-attested statement order (pitch store before timer) + FILE-STATIC constants (cachebeta.pdb). +### P11 static factorial (stfac/, gates.txt): with static constants, pitch forms a AND b are EXACT in ALL 16 contexts each; c/d/e residual. +=> Law for this row: pitch store `camera->facing.pitch = -X` must precede the timer statement; locals/ternary context inert. +/Od frame-slot argument (named locals allocated before temps, in declaration order - shown by update /Od: unit -4, block next_unit_index -8, temps after): + new /Od slots observer -4, [-8] pitch-neg, [-0xc] switch, [-0x10] inner ternary, [-0x14] unit => unit tail is a TERNARY temp (named local excluded); + pitch-temp + named switch_timer excluded; consistent: (i) pitch local + switch_timer local, (ii) pitch local + nested ternary, (iii) all temps (a-form + nested ternary). +Chosen production shape (i) = stfac b_dy0_sw1_pi0_wu0 (closest to HEAD, /Od-consistent). +### P12 FINAL candidates +- final_prod.c (landable w/o ruling): HEAD + `static` constants + dead_camera_new shape (i). gate: exact 3 residual 1 (update HEAD residual). +- final_full.c (= final_prod + update uninitialised next_unit_index, BUG comment; OWNER RULING): gate **exact 4 residual 0**. + +### Section-4 audit (final_full.obj) +1. gate: exact 4/4 (+ _point_from_line3d guard passed). +2. object_audit: all 6 January-owned sections ok (sizes/flags/align); ONLY diff = `_dead_camera_constants` storage split 2 / ours 3 + -> fixed by symbols_static.patch (cachebeta.pdb: 0x256AE8 not public = file-static). Simulated split with storage 3 + (split_static_sim.obj): section_infos_equal True for all 4 functions. +3. pdb_storage: 1 disagreement (_dead_camera_constants PDB-public False) - resolved by the same static change. +4. surplus: 8 code COMDATs + literals, byte-identical to HEAD's base object surplus; surplus_identity 0 not identical; + provider_link FAIL(1) `_valid_real_vector3d_axes2` vs bored_camera NODUP hand copy - PRE-EXISTING (HEAD base fails identically); + precedent: camera_scripting, first_person_camera, flying_camera, following_camera, orbiting_camera, static_camera are all + Matching while emitting the same ANY COMDAT against bored_camera's NODUP copy. +5. data: build/report.json dead_camera .rdata 48/48 (100%); both data sections byte-identical in candidate. +6. no parks, no admission rejections, no semantic entries for the unit. fake_match_scan: 0 leads (final_prod, final_full). + +### Deliverables +- production.patch (HEAD -> final_prod.c; landable): static constants + dead_camera_new shape (i) => _dead_camera_new EXACT. +- symbols_static.patch (config/symbols.json line 14063 in place: "static": true on _dead_camera_constants) + csplit-only regen. +- owner_update_bug.patch (final_prod -> final_full; OWNER RULING, packet claude_structural_owner_packet_20260923 s4 row + `_dead_camera_update`): new /Od evidence = later build initialises `next_unit_index = NONE` at block top (the fix). +- full_object.patch = HEAD -> final_full (4/4). +Hashes: HEAD de77a780..., final_prod 708198eb..., final_full 7186c901..., split obj 3831c1cc... diff --git a/research/fifty_objects_20260925/w/dead_camera/final_full.vs_tree.diff b/research/fifty_objects_20260925/w/dead_camera/final_full.vs_tree.diff new file mode 100644 index 00000000..7762d0cb --- /dev/null +++ b/research/fifty_objects_20260925/w/dead_camera/final_full.vs_tree.diff @@ -0,0 +1,30 @@ +diff --git a/source/camera/dead_camera.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\dead_camera\\final_full.c" +index 7c69a41a..78fe5723 100644 +--- a/source/camera/dead_camera.c ++++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\dead_camera\\final_full.c" +@@ -174,6 +174,11 @@ void dead_camera_update( + if (0.f == camera->switch_timer && !game_time_get_paused()) + { + long next_player_index; ++ /* BUG (January original, preserved for exact matching; owner ruling ++ * required): next_unit_index is never initialised, so when no next ++ * player is found the comparison below reads an indeterminate value ++ * (in January it is whatever occupies the reused home slot of the ++ * `result` parameter). Later builds initialise it to NONE. */ + long next_unit_index; + boolean match_team; + +@@ -188,13 +193,6 @@ void dead_camera_update( + { + next_unit_index = player_get(next_player_index)->unit_index; + } +- else +- { +- next_unit_index = (long)result; +- } +- /* January preserves the command pointer as the fallback object index +- * when no player is found. This is a bug; a corrected build should +- * initialize next_unit_index to NONE instead. */ + + if (next_unit_index != camera->unit_index && next_unit_index != NONE) + { diff --git a/research/fifty_objects_20260925/w/dead_camera/full_object.patch b/research/fifty_objects_20260925/w/dead_camera/full_object.patch new file mode 100644 index 00000000..008944f5 --- /dev/null +++ b/research/fifty_objects_20260925/w/dead_camera/full_object.patch @@ -0,0 +1,89 @@ +--- a/source/camera/dead_camera.c ++++ b/source/camera/dead_camera.c +@@ -83,7 +83,7 @@ + + /* ---------- globals */ + +-struct dead_camera_constants const dead_camera_constants = ++static struct dead_camera_constants const dead_camera_constants = + { + 3.f, + 15.f, +@@ -97,24 +97,18 @@ + short local_player_index, + long unit_index) + { +- struct observer_result const *observer; +- long player_index; +- real distance; ++ struct observer_result const *observer = observer_get_camera(local_player_index); + real pitch; + real switch_timer; +- real yaw; + +- observer = observer_get_camera(local_player_index); + match_assert("c:\\halo\\SOURCE\\camera\\dead_camera.c", 23, camera); + camera->position = observer->position; + camera->field_of_view = DEGREES_TO_RADIANS(70.f); +- distance = real_local_random_range(2.f, 6.f); +- camera->distance = distance; +- yaw = real_local_random_range(0.f, 2.f * _pi); +- camera->facing.yaw = yaw; ++ camera->distance = real_local_random_range(2.f, 6.f); ++ camera->facing.yaw = real_local_random_range(0.f, 2.f * _pi); + pitch = real_local_random_range(0.47123894f, 1.0995574f); +- camera->timer = dead_camera_constants.dead_timer; + camera->facing.pitch = -pitch; ++ camera->timer = dead_camera_constants.dead_timer; + if (unit_index != NONE) + { + switch_timer = FLT_MAX; +@@ -126,18 +120,10 @@ + : dead_camera_constants.singleplayer_switch_timer; + } + camera->switch_timer = switch_timer; +- +- player_index = local_player_get_player_index(local_player_index); +- camera->player_index = player_index; +- +- if (unit_index == NONE) +- { +- camera->unit_index = player_get(player_index)->dead_unit_index; +- } +- else +- { +- camera->unit_index = unit_index; +- } ++ camera->player_index = local_player_get_player_index(local_player_index); ++ camera->unit_index = unit_index == NONE ++ ? player_get(camera->player_index)->dead_unit_index ++ : unit_index; + camera->current_player_index = camera->player_index; + + return; +@@ -188,6 +174,11 @@ + if (0.f == camera->switch_timer && !game_time_get_paused()) + { + long next_player_index; ++ /* BUG (January original, preserved for exact matching; owner ruling ++ * required): next_unit_index is never initialised, so when no next ++ * player is found the comparison below reads an indeterminate value ++ * (in January it is whatever occupies the reused home slot of the ++ * `result` parameter). Later builds initialise it to NONE. */ + long next_unit_index; + boolean match_team; + +@@ -202,13 +193,6 @@ + { + next_unit_index = player_get(next_player_index)->unit_index; + } +- else +- { +- next_unit_index = (long)result; +- } +- /* January preserves the command pointer as the fallback object index +- * when no player is found. This is a bug; a corrected build should +- * initialize next_unit_index to NONE instead. */ + + if (next_unit_index != camera->unit_index && next_unit_index != NONE) + { diff --git a/research/fifty_objects_20260925/w/dead_camera/owner_update_bug.patch b/research/fifty_objects_20260925/w/dead_camera/owner_update_bug.patch new file mode 100644 index 00000000..6b43f55f --- /dev/null +++ b/research/fifty_objects_20260925/w/dead_camera/owner_update_bug.patch @@ -0,0 +1,28 @@ +--- a/source/camera/dead_camera.c ++++ b/source/camera/dead_camera.c +@@ -174,6 +174,11 @@ + if (0.f == camera->switch_timer && !game_time_get_paused()) + { + long next_player_index; ++ /* BUG (January original, preserved for exact matching; owner ruling ++ * required): next_unit_index is never initialised, so when no next ++ * player is found the comparison below reads an indeterminate value ++ * (in January it is whatever occupies the reused home slot of the ++ * `result` parameter). Later builds initialise it to NONE. */ + long next_unit_index; + boolean match_team; + +@@ -188,13 +193,6 @@ + { + next_unit_index = player_get(next_player_index)->unit_index; + } +- else +- { +- next_unit_index = (long)result; +- } +- /* January preserves the command pointer as the fallback object index +- * when no player is found. This is a bug; a corrected build should +- * initialize next_unit_index to NONE instead. */ + + if (next_unit_index != camera->unit_index && next_unit_index != NONE) + { diff --git a/research/fifty_objects_20260925/w/dead_camera/production.patch b/research/fifty_objects_20260925/w/dead_camera/production.patch new file mode 100644 index 00000000..3c07b75b --- /dev/null +++ b/research/fifty_objects_20260925/w/dead_camera/production.patch @@ -0,0 +1,63 @@ +--- a/source/camera/dead_camera.c ++++ b/source/camera/dead_camera.c +@@ -83,7 +83,7 @@ + + /* ---------- globals */ + +-struct dead_camera_constants const dead_camera_constants = ++static struct dead_camera_constants const dead_camera_constants = + { + 3.f, + 15.f, +@@ -97,24 +97,18 @@ + short local_player_index, + long unit_index) + { +- struct observer_result const *observer; +- long player_index; +- real distance; ++ struct observer_result const *observer = observer_get_camera(local_player_index); + real pitch; + real switch_timer; +- real yaw; + +- observer = observer_get_camera(local_player_index); + match_assert("c:\\halo\\SOURCE\\camera\\dead_camera.c", 23, camera); + camera->position = observer->position; + camera->field_of_view = DEGREES_TO_RADIANS(70.f); +- distance = real_local_random_range(2.f, 6.f); +- camera->distance = distance; +- yaw = real_local_random_range(0.f, 2.f * _pi); +- camera->facing.yaw = yaw; ++ camera->distance = real_local_random_range(2.f, 6.f); ++ camera->facing.yaw = real_local_random_range(0.f, 2.f * _pi); + pitch = real_local_random_range(0.47123894f, 1.0995574f); +- camera->timer = dead_camera_constants.dead_timer; + camera->facing.pitch = -pitch; ++ camera->timer = dead_camera_constants.dead_timer; + if (unit_index != NONE) + { + switch_timer = FLT_MAX; +@@ -126,18 +120,10 @@ + : dead_camera_constants.singleplayer_switch_timer; + } + camera->switch_timer = switch_timer; +- +- player_index = local_player_get_player_index(local_player_index); +- camera->player_index = player_index; +- +- if (unit_index == NONE) +- { +- camera->unit_index = player_get(player_index)->dead_unit_index; +- } +- else +- { +- camera->unit_index = unit_index; +- } ++ camera->player_index = local_player_get_player_index(local_player_index); ++ camera->unit_index = unit_index == NONE ++ ? player_get(camera->player_index)->dead_unit_index ++ : unit_index; + camera->current_player_index = camera->player_index; + + return; diff --git a/research/fifty_objects_20260925/w/dead_camera/symbols_static.patch b/research/fifty_objects_20260925/w/dead_camera/symbols_static.patch new file mode 100644 index 00000000..274439b1 --- /dev/null +++ b/research/fifty_objects_20260925/w/dead_camera/symbols_static.patch @@ -0,0 +1,11 @@ +--- a/config/symbols.json ++++ b/config/symbols.json +@@ -14060,7 +14060,7 @@ + { "file_offset": 2452052, "flags": 0, "name": "??_C@_0CF@KEFAILDC@c?3?2halo?2SOURCE?2camera?2bored_came@" }, + { "file_offset": 2452092, "flags": 0, "name": "??_C@_0DN@JNLEKBID@cannot?5set?5first?5person?5camera?5o@" }, + { "file_offset": 2452156, "flags": 0, "name": "??_C@_0CJ@GLCFCHKA@c?3?2halo?2SOURCE?2camera?2camera_scr@" }, +-{ "file_offset": 2452200, "flags": 0, "name": "_dead_camera_constants" }, ++{ "file_offset": 2452200, "flags": 0, "name": "_dead_camera_constants", "static": true }, + { "file_offset": 2452212, "flags": 0, "name": "??_C@_0CE@LCNMEPOD@c?3?2halo?2SOURCE?2camera?2dead_camer@" }, + { "file_offset": 2452248, "flags": 0, "name": "_director_game_camera_modes" }, + { "file_offset": 2452256, "flags": 0, "name": "_director_script_camera_record_camera_modes" }, diff --git a/research/fifty_objects_20260925/w/draw_string/LEDGER.md b/research/fifty_objects_20260925/w/draw_string/LEDGER.md new file mode 100644 index 00000000..77c20e5f --- /dev/null +++ b/research/fifty_objects_20260925/w/draw_string/LEDGER.md @@ -0,0 +1,113 @@ +# draw_string worker ledger (lane claude/fifty-objects-20260925) + +Unit: source/text/draw_string. Missing: _bitmap_draw_string (304 padded, park unclassified). +Slug dir did not exist at start of this (resumed) run -> fresh start. + +## Prior evidence read +- config/parked.json entry: safe candidate 240/9 vs target 304/9, objdiff 51.18; NULL-bounds path reads absolute VA 0..6. +- draw_string_obj_opus5_100k_waveD_20260914.md: exact ONLY with BUG (original) body (evidence_bitmap_draw_string_null_bounds_bug.c): + January clips `bounds` inside `if (!bounds)`; needs MAX(0, r->x0)/MIN(bitmap->width, r->x1) operand order. Owner decision. +- draw_string_obj_opus5_150k_w2 / next150_n1: OWNER-BLOCKED (UB ruling); not attempted. + +## Baseline (production, this worktree) +- gate.py source/text/draw_string --all: exact 27 residual 1 (only _bitmap_draw_string [size 240!=304, sha]). +- January decode: after `test ebx,ebx; jne 0x94` (bounds != NULL skips), the arm reads [ebx],[2],[4],[6] (bounds==NULL const-propagated), + clips them to bitmap via MAX(..,0)/MIN(bitmap,..) into set_rectangle2d(&local,-8), then ebx=&local. Clip arm identical shape on [ebp+0x10]. + Frame 0x10 (two rectangle2d). Nine relocs; no relocation on the [2]/[4]/[6] reads -> genuinely NULL-based, not a global. + +## /Od readout (halo_cache_symbols.exe 0x8b2090, 546 B), RTC: adjusted_bounds [ebp-0x14] 8, adjusted_clip [ebp-0x24] 8 +- byte local [ebp-5] = format-valid flag set by switch (TRUE for listed cases, FALSE default), then `if (valid)` wraps the body. +- `cmp [bounds],0; jne skip` -> body runs when bounds==NULL and dereferences bounds: SAME BUG in the later first-party build + (independent build lineage corroborates the January original bug). +- set_rectangle2d(&adjusted_bounds, MAX(0,bounds[2]), MAX(0,bounds[0]), MIN(bitmap[4],bounds[6]), MIN(bitmap[6],bounds[4])); bounds=&adjusted_bounds; +- if (clip) same with adjusted_clip; clip=&adjusted_clip; draw_string(bitmap_draw_character, bounds, NULL, clip, 0, string). +- HCEX.pdb: `DIA2Dump -sym bitmap_draw_string` returns nothing (no HCEX record) - no locals evidence from there. +- Prior exact body found: /c/halo-worktrees/opus5-100k-consolidated-20260914/scratch/workersD/draw_string/evidence_bitmap_draw_string_null_bounds_bug.body.txt + (verifyD2 gate: EXACT 304). Uses switch-case body + `if (!bounds)` BUG + MAX(0,..)/MIN(bitmap->..,..). + +## Probe 1 (cand1.c = production + b1.txt): BUG (original) body, /Od names adjusted_bounds/adjusted_clip, switch-case body +- Hypothesis: prior verifyD2 exact body still exact in this base; /Od RTC names are byte-inert. +- Result: gate == exact 28 residual 0 unwritten 0 (all rows EXACT, _bitmap_draw_string EXACT 304). + +## Probe 2 (cand2.c = production + b2.txt): /Od-attested topology - boolean flag set by the format switch, then `if (valid_format)` body +- Hypothesis: /Od byte local [ebp-5] (1 in listed cases, 0 default) then `test; je` = flag + if; at -O2 jump threading gives January's switch->epilogue. +- Result: gate == exact 28 residual 0 (EXACT 304). Both cand1 and cand2 exact; cand2 follows /Od statement topology -> preferred. +- Layout proof: union rectangle2d {y0@0,x0@2,y1@4,x1@6}; set_rectangle2d(rect,x0,y0,x1,y1); January pushes + y1=MIN(height[6],[4]) edi, x1=MIN(width[4],[6]) edx, y0=MAX(0,[ebx]=[0]) ecx, x0=MAX(0,[2]) eax -> exactly bounds->x0/y0/x1/y1 of a NULL bounds. + +## Whole-object audit on cand2.obj +- strict coff_compare: build/base non-equal = [_bitmap_draw_string]; cand2.obj non-equal = [] (all January symbols). +- object_audit.py: PASS (46 January symbols, 0 differ). Candidate-only surplus = 7 literal/real COMDATs + .drectve, + IDENTICAL to the production build/base surplus (pre-existing, not introduced). +- surplus_identity.py: 0 candidate-only code COMDATs. +- pdb_storage.py: 1 disagreement (PRE-EXISTING, same in production): _draw_string_globals split 2 ours 2, NOT a cachebeta public + (no publics at all in 0x004C18xx-0x004C1Axx; no other split object references it) -> January storage was file-static. + Assert literals name TWO different globals (draw_character_software_globals.bitmap, font_drawing_globals.tab_stop_count) + -> the single 248-byte _draw_string_globals aggregate is invented (cf. hs_globals_external hold precedent). +- build/semantic_report.json: the 5 objdiff-3.3.1 under-credited functions (_bitmap_draw_character, _parse_string, + _parse_unicode_string, _draw_string, _draw_unicode_string) are already hidden_exact/accepted_ledger - no semantic_matches entry needed. +- report.json data: .bss 248 100%, .rdata 808 100%. config.json status NonMatching. + +## .bss ownership evidence (for the pdb_storage disagreement) +- January relocations into _draw_string_globals use offsets 0..0x68 only; +0x6C..+0xF8 (0x8C) is unreferenced in the object. +- /Od build globals (TU code 0x8b1900-0x8b5500): font_drawing fields 0xf457d8..0xf45822 (same relative layout as Jan +0x20..+0x6A), + unreferenced 0x8C at 0xf45824..0xf458b0, text_bounds rect 0xf458b0 + dword 0xf458b8, pick (point 0xf458bc, shorts c0/c2/c4), + draw_character_software bitmap 0xf458c8 + short 0xf458cc. +- /Od order is January's order reversed EXCEPT the 0x8C block stays directly after font_drawing in both builds -> it is the + tail of font_drawing_globals (0x4C referenced + 0x8C = 0xD8). January .bss = draw_character_software_globals(8) @0, + pick globals(12) @8, text-bounds globals(12) @0x14, font_drawing_globals(0xD8) @0x20 = 0xF8 total. + +## HCEX.pdb globals (DIA2Dump -g / -sym / -type): FOUR file statics in draw_string +- text_pick_globals @0x16DB738 (File Static, struct ), text_bounds_globals @..744, draw_character_software_globals @..750, + font_drawing_globals @..758 (UserDefinedType font_drawing_globals: string_list_index, current_font_index, current_flags, + current_style, current_justification, current_color, tab_stop_count, tab_stops[0x10], highlight_start_index, + highlight_stop_index, initial_indent, paragraph_indent, multitexture_params = struct rasterizer_dynamic_screen_geometry_parameters @+0x4C). +- repo rasterizer.h has that struct with size check 0x8C == January's unreferenced tail. Confirms the .bss is 4 statics, not one aggregate. + +## Probe 3 (cand3a.c = gen3.py cand2.c: four UNINITIALISED file statics, production field names, byte tail) +- Hypothesis: splitting the aggregate into January's 4 statics leaves code bytes unchanged (loads are in-bounds in each object). +- simcmp.py (January relocs re-attributed to the 4 statics by offset): 28/28 functions strict-equal. +- .bss layout: cand pick 0, bounds 0x0C, dcs 0x18, font 0x20 (uninit = name-hash order; same relative order as HCEX) + vs January dcs 0, pick 8, bounds 0x14, font 0x20 -> uninitialised form REJECTED by layout. + +## Probe 4 (cand3b.c = gen3.py cand2.c --init: four statics `= { 0 }` in declaration order dcs, pick, bounds, font) +- Hypothesis (VC7 .bss law: zero-initialised statics go in declaration order; uninit = name hash, which probe 3 showed + gives HCEX's pick,bounds,dcs,font order, not January's): January's neat order dcs,pick,bounds,font => initialisers. +- simcmp.py: 28/28 functions strict-equal after re-attribution; layout dcs 0x00, pick 0x08, bounds 0x14, font 0x20, all storage 3 (.bss) == January. + +## Simulated csplit (build/tools/csplit.exe -i cachebeta.exe -p -o ; no tracked file touched) +- simcfg0 (unmodified config copy) -> simsplit0 draw_string.obj byte-IDENTICAL to build/split (tool sanity). +- simcfg1 = symbols.json line 23271 `_draw_string_globals` replaced IN PLACE by 4 static lines (symbols_json.diff): + 0x4C1908 _draw_character_software_globals, 0x4C1910 _text_pick_globals, 0x4C191C _text_bounds_globals, 0x4C1928 _font_drawing_globals. + Only draw_string.obj changes across the whole split (diff -rq). New split defines the 4 as storage 3 at 0/8/0x14/0x20. +- cand3b.obj vs simsplit1: 49 symbols strict-equal, object_audit_sim PASS (49 January symbols, 0 differ), surplus = production's 7 literals, + provider_link PASS (all 7), simulated pdb_storage: 0 disagreements (was 1). + +## Probe 5 (cand3c.c = gen3 --init --hcex-names --typed on cand2): HCEX field names + typed multitexture_params (adds #include "rasterizer/rasterizer.h") +- simcmp 28/28 equal; object_audit_sim PASS (49/0); surplus unchanged; CL /Zs /W3: same 13 warnings as production; fake_match_scan 0 leads. +- relocs.json rows 82245..82255, 82475 target file_offset 4987144 addend 0 (bitmap_draw_character/bitmap_draw_string refs to offset 0): + they resolve to whatever symbol sits at 0x4C1908 -> _draw_character_software_globals; already exercised by the simulated csplit. +## Probe 6 (candA.c = gen3 --init --hcex-names --typed on PRODUCTION, i.e. ownership fix WITHOUT the bug body) +- simcmp: 27/28 equal, only _bitmap_draw_string differs (the safe 240-byte body, as today). object_audit_sim FAIL(1) = that function only. + => the .bss ownership packet is independently landable at zero code credit with no regression. + +## objdiff 3.3.1 (build/tools/objdiff-cli.exe report generate on scratch odproj/, simulated split as target) +- prod vs old split reproduces build/report.json exactly (sanity). ownership-only vs new split: identical scores (.bss 248 100%, .rdata 100%). +- full vs new split: _bitmap_draw_string objdiff 87.83% while coff_compare strict-EXACT -> same hidden_exact class as the 5 + already-accepted draw_string functions (build/semantic_report.json accepts strict equality automatically). + +## Final files (all verified; patches re-applied outside the repo reproduce them byte-for-byte, CRLF kept) +- final_ownership.c / ownership.patch: 4 HCEX file statics + HCEX field names + typed multitexture_params, safe body kept. + Against simulated split: 27/28 strict (only _bitmap_draw_string, unchanged residual), pdb storage 0 disagreements. +- final_full.c / production.patch: ownership + BUG (original) bitmap_draw_string (/Od topology, house /* BUG (original) */ comment). + Against simulated split: 49/49 January symbols strict-equal, object_audit PASS, pdb storage 0, provider_link PASS (7 pre-existing literals), + /W3 same 13 warnings, fake_match_scan 0 leads. +- bug_body_after_ownership.patch (stack on ownership) ; bug_body_only_vs_production.patch (cand2.c: function only, current split: + gate exact 28 residual 0, but leaves the pdb_storage disagreement). +- symbols_json.patch: in-place replacement of line 23271 by 4 static lines (no re-serialisation). + +## Verdict +- _bitmap_draw_string: exact ONLY with January's proven NULL-bounds dereference (BUG (original)); brief: owner approval required -> BLOCKED (owner ruling). + NEW evidence vs prior ledgers: the later /Od first-party build (0x8b2090) has the SAME inverted test (independent lineage), and + RTC names adjusted_bounds/adjusted_clip; /Od-attested valid-format flag form is also exact. +- .bss ownership packet: independently landable now at zero credit (ADMISSION_FIX_PROPOSED), clears the object's only pdb_storage disagreement. diff --git a/research/fifty_objects_20260925/w/draw_string/bug_body_after_ownership.patch b/research/fifty_objects_20260925/w/draw_string/bug_body_after_ownership.patch new file mode 100644 index 00000000..72dc4453 --- /dev/null +++ b/research/fifty_objects_20260925/w/draw_string/bug_body_after_ownership.patch @@ -0,0 +1,94 @@ +diff --git a/source/text/draw_string.c b/source/text/draw_string.c +index 79bc5933..c27ea94d 100644 +--- a/source/text/draw_string.c ++++ b/source/text/draw_string.c +@@ -1471,55 +1471,57 @@ void bitmap_draw_string( + rectangle2d const *clip, + char const *string) + { +- rectangle2d bitmap_bounds; +- rectangle2d bitmap_clip; +- rectangle2d const *effective_bounds = bounds; +- short format = bitmap->format; ++ rectangle2d adjusted_bounds; ++ rectangle2d adjusted_clip; ++ boolean valid_format; + + draw_character_software_globals.bitmap = bitmap; + +- switch (format) ++ switch (bitmap->format) + { + case _bitmap_format_a8: + case _bitmap_format_y8: + case _bitmap_format_ay8: + case _bitmap_format_r5g6b5: + case _bitmap_format_a8r8g8b8: ++ valid_format = TRUE; + break; + + default: +- return; ++ valid_format = FALSE; ++ break; + } + +- if (!effective_bounds) ++ if (valid_format) + { +- set_rectangle2d( +- &bitmap_bounds, +- 0, +- 0, +- bitmap->width, +- bitmap->height); +- effective_bounds = &bitmap_bounds; +- } ++ /* BUG (original): January and the later debug build both test the wrong ++ * sense here and clip a NULL bounds rectangle (reads of addresses 0..6). ++ * A corrected build should clip bounds only when it is supplied and use ++ * the full bitmap rectangle when it is NULL. */ ++ if (!bounds) ++ { ++ set_rectangle2d( ++ &adjusted_bounds, ++ MAX(0, bounds->x0), ++ MAX(0, bounds->y0), ++ MIN(bitmap->width, bounds->x1), ++ MIN(bitmap->height, bounds->y1)); ++ bounds = &adjusted_bounds; ++ } + +- if (clip) +- { +- set_rectangle2d( +- &bitmap_clip, +- MAX(clip->x0, 0), +- MAX(clip->y0, 0), +- MIN(clip->x1, bitmap->width), +- MIN(clip->y1, bitmap->height)); +- clip = &bitmap_clip; +- } ++ if (clip) ++ { ++ set_rectangle2d( ++ &adjusted_clip, ++ MAX(0, clip->x0), ++ MAX(0, clip->y0), ++ MIN(bitmap->width, clip->x1), ++ MIN(bitmap->height, clip->y1)); ++ clip = &adjusted_clip; ++ } + +- draw_string( +- bitmap_draw_character, +- effective_bounds, +- NULL, +- clip, +- 0, +- string); ++ draw_string(bitmap_draw_character, bounds, NULL, clip, 0, string); ++ } + + return; + } diff --git a/research/fifty_objects_20260925/w/draw_string/bug_body_only_vs_production.patch b/research/fifty_objects_20260925/w/draw_string/bug_body_only_vs_production.patch new file mode 100644 index 00000000..d692eb61 --- /dev/null +++ b/research/fifty_objects_20260925/w/draw_string/bug_body_only_vs_production.patch @@ -0,0 +1,94 @@ +diff --git a/source/text/draw_string.c b/source/text/draw_string.c +index 10f77809..ffa3071f 100644 +--- a/source/text/draw_string.c ++++ b/source/text/draw_string.c +@@ -1460,55 +1460,57 @@ void bitmap_draw_string( + rectangle2d const *clip, + char const *string) + { +- rectangle2d bitmap_bounds; +- rectangle2d bitmap_clip; +- rectangle2d const *effective_bounds = bounds; +- short format = bitmap->format; ++ rectangle2d adjusted_bounds; ++ rectangle2d adjusted_clip; ++ boolean valid_format; + + draw_character_software_globals.bitmap = bitmap; + +- switch (format) ++ switch (bitmap->format) + { + case _bitmap_format_a8: + case _bitmap_format_y8: + case _bitmap_format_ay8: + case _bitmap_format_r5g6b5: + case _bitmap_format_a8r8g8b8: ++ valid_format = TRUE; + break; + + default: +- return; ++ valid_format = FALSE; ++ break; + } + +- if (!effective_bounds) ++ if (valid_format) + { +- set_rectangle2d( +- &bitmap_bounds, +- 0, +- 0, +- bitmap->width, +- bitmap->height); +- effective_bounds = &bitmap_bounds; +- } ++ /* BUG (original): January and the later debug build both test the wrong ++ * sense here and clip a NULL bounds rectangle (reads of addresses 0..6). ++ * A corrected build should clip bounds only when it is supplied and use ++ * the full bitmap rectangle when it is NULL. */ ++ if (!bounds) ++ { ++ set_rectangle2d( ++ &adjusted_bounds, ++ MAX(0, bounds->x0), ++ MAX(0, bounds->y0), ++ MIN(bitmap->width, bounds->x1), ++ MIN(bitmap->height, bounds->y1)); ++ bounds = &adjusted_bounds; ++ } + +- if (clip) +- { +- set_rectangle2d( +- &bitmap_clip, +- MAX(clip->x0, 0), +- MAX(clip->y0, 0), +- MIN(clip->x1, bitmap->width), +- MIN(clip->y1, bitmap->height)); +- clip = &bitmap_clip; +- } ++ if (clip) ++ { ++ set_rectangle2d( ++ &adjusted_clip, ++ MAX(0, clip->x0), ++ MAX(0, clip->y0), ++ MIN(bitmap->width, clip->x1), ++ MIN(bitmap->height, clip->y1)); ++ clip = &adjusted_clip; ++ } + +- draw_string( +- bitmap_draw_character, +- effective_bounds, +- NULL, +- clip, +- 0, +- string); ++ draw_string(bitmap_draw_character, bounds, NULL, clip, 0, string); ++ } + + return; + } diff --git a/research/fifty_objects_20260925/w/draw_string/cand2.vs_tree.diff b/research/fifty_objects_20260925/w/draw_string/cand2.vs_tree.diff new file mode 100644 index 00000000..c1986c28 --- /dev/null +++ b/research/fifty_objects_20260925/w/draw_string/cand2.vs_tree.diff @@ -0,0 +1,94 @@ +diff --git a/source/text/draw_string.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\draw_string\\cand2.c" +index 10f77809..ffa3071f 100644 +--- a/source/text/draw_string.c ++++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\draw_string\\cand2.c" +@@ -1460,55 +1460,57 @@ void bitmap_draw_string( + rectangle2d const *clip, + char const *string) + { +- rectangle2d bitmap_bounds; +- rectangle2d bitmap_clip; +- rectangle2d const *effective_bounds = bounds; +- short format = bitmap->format; ++ rectangle2d adjusted_bounds; ++ rectangle2d adjusted_clip; ++ boolean valid_format; + + draw_character_software_globals.bitmap = bitmap; + +- switch (format) ++ switch (bitmap->format) + { + case _bitmap_format_a8: + case _bitmap_format_y8: + case _bitmap_format_ay8: + case _bitmap_format_r5g6b5: + case _bitmap_format_a8r8g8b8: ++ valid_format = TRUE; + break; + + default: +- return; ++ valid_format = FALSE; ++ break; + } + +- if (!effective_bounds) ++ if (valid_format) + { +- set_rectangle2d( +- &bitmap_bounds, +- 0, +- 0, +- bitmap->width, +- bitmap->height); +- effective_bounds = &bitmap_bounds; +- } ++ /* BUG (original): January and the later debug build both test the wrong ++ * sense here and clip a NULL bounds rectangle (reads of addresses 0..6). ++ * A corrected build should clip bounds only when it is supplied and use ++ * the full bitmap rectangle when it is NULL. */ ++ if (!bounds) ++ { ++ set_rectangle2d( ++ &adjusted_bounds, ++ MAX(0, bounds->x0), ++ MAX(0, bounds->y0), ++ MIN(bitmap->width, bounds->x1), ++ MIN(bitmap->height, bounds->y1)); ++ bounds = &adjusted_bounds; ++ } + +- if (clip) +- { +- set_rectangle2d( +- &bitmap_clip, +- MAX(clip->x0, 0), +- MAX(clip->y0, 0), +- MIN(clip->x1, bitmap->width), +- MIN(clip->y1, bitmap->height)); +- clip = &bitmap_clip; +- } ++ if (clip) ++ { ++ set_rectangle2d( ++ &adjusted_clip, ++ MAX(0, clip->x0), ++ MAX(0, clip->y0), ++ MIN(bitmap->width, clip->x1), ++ MIN(bitmap->height, clip->y1)); ++ clip = &adjusted_clip; ++ } + +- draw_string( +- bitmap_draw_character, +- effective_bounds, +- NULL, +- clip, +- 0, +- string); ++ draw_string(bitmap_draw_character, bounds, NULL, clip, 0, string); ++ } + + return; + } diff --git a/research/fifty_objects_20260925/w/draw_string/final_full.vs_tree.diff b/research/fifty_objects_20260925/w/draw_string/final_full.vs_tree.diff new file mode 100644 index 00000000..8f809ad2 --- /dev/null +++ b/research/fifty_objects_20260925/w/draw_string/final_full.vs_tree.diff @@ -0,0 +1,734 @@ +diff --git a/source/text/draw_string.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\draw_string\\final_full.c" +index 10f77809..c27ea94d 100644 +--- a/source/text/draw_string.c ++++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\draw_string\\final_full.c" +@@ -92,8 +92,14 @@ symbols in this file: + ??_C@_0N@HNKPGPMM@result?$CB?$DNNONE?$AA@ (0000) + 002A29B8 0049: + ??_C@_0EJ@CJKOFANJ@tab_stop_index?$DO?$DN0?5?$CG?$CG?5tab_stop_in@ (0000) +-004C1908 00f8: +- _draw_string_globals (0000) ++004C1908 0008: ++ _draw_character_software_globals (0000) ++004C1910 000c: ++ _text_pick_globals (0000) ++004C191C 000c: ++ _text_bounds_globals (0000) ++004C1928 00d8: ++ _font_drawing_globals (0000) + */ + + /* ---------- headers */ +@@ -105,6 +111,7 @@ symbols in this file: + #include "interface/interface.h" + #include "math/integer_math.h" + #include "math/real_math.h" ++#include "rasterizer/rasterizer.h" + #include "text/draw_string.h" + #include "text/font_group.h" + #include "text/international_strings.h" +@@ -148,39 +155,23 @@ enum + _bitmap_format_a8r8g8b8 = 11, + }; + +-/* ---------- macros */ +- +-#define draw_character_software_globals draw_string_globals +-#define font_drawing_globals draw_string_globals +- + /* ---------- structures */ + +-struct draw_string_globals ++struct font_drawing_globals + { +- struct bitmap_data *bitmap; +- byte encoding_shift; +- byte __pad05[3]; +- point2d pick_point; +- short best_pick_string_index; +- short best_pick_distance; +- short last_string_index; +- byte __pad12[2]; +- rectangle2d text_bounds; +- struct font_header *last_font_header; +- long localization_string_list_index; +- long font_index; +- unsigned long flags; +- short style; +- short justification; +- real_argb_color color; ++ long string_list_index; ++ long current_font_index; ++ unsigned long current_flags; ++ short current_style; ++ short current_justification; ++ real_argb_color current_color; + short tab_stop_count; +- short tab_stops[16]; +- short highlight_start; +- short highlight_end; ++ short tab_stops[MAXIMUM_NUMBER_OF_TAB_STOPS]; ++ short highlight_start_index; ++ short highlight_stop_index; + short initial_indent; + short paragraph_indent; +- byte __pad6A[2]; +- byte multitexture_parameters[0x8C]; ++ struct rasterizer_dynamic_screen_geometry_parameters multitexture_params; + }; + + struct font_character +@@ -247,7 +238,27 @@ static void draw_unicode_string_partial( + + /* ---------- globals */ + +-struct draw_string_globals draw_string_globals = { 0 }; ++static struct ++{ ++ struct bitmap_data *bitmap; ++ byte encoding_shift; ++} draw_character_software_globals = { 0 }; ++ ++static struct ++{ ++ point2d pick_point; ++ short best_pick_string_index; ++ short best_pick_distance; ++ short last_string_index; ++} text_pick_globals = { 0 }; ++ ++static struct ++{ ++ rectangle2d bounds; ++ struct font_header *last_font_header; ++} text_bounds_globals = { 0 }; ++ ++static struct font_drawing_globals font_drawing_globals = { 0 }; + + + /* ---------- public code */ +@@ -262,17 +273,17 @@ void draw_string_initialize_for_new_map( + void) + { + long localization_string_list_index = interface_get_tag_index(_interface_string_list_localization); +- draw_string_globals.localization_string_list_index = localization_string_list_index; ++ font_drawing_globals.string_list_index = localization_string_list_index; + + if (localization_string_list_index != NONE) + { + set_language_code((short)atoi(string_list_get_string(localization_string_list_index, 0))); +- draw_string_globals.tab_stop_count = 0; +- draw_string_globals.flags = 0; +- draw_string_globals.justification = _text_justification_left; +- draw_string_globals.initial_indent = 0; +- draw_string_globals.paragraph_indent = 0; +- draw_string_globals.font_index = NONE; ++ font_drawing_globals.tab_stop_count = 0; ++ font_drawing_globals.current_flags = 0; ++ font_drawing_globals.current_justification = _text_justification_left; ++ font_drawing_globals.initial_indent = 0; ++ font_drawing_globals.paragraph_indent = 0; ++ font_drawing_globals.current_font_index = NONE; + } + else + { +@@ -285,7 +296,7 @@ void draw_string_initialize_for_new_map( + void draw_string_dispose_from_old_map( + void) + { +- draw_string_globals.localization_string_list_index = NONE; ++ font_drawing_globals.string_list_index = NONE; + return; + } + +@@ -310,15 +321,15 @@ static void text_bounds_draw_character( + short x1 = (short)(x0 + dx); + short y1 = (short)(y0 + dy); + +- if (x0 < draw_string_globals.text_bounds.x0) +- draw_string_globals.text_bounds.x0 = x0; +- if (y0 < draw_string_globals.text_bounds.y0) +- draw_string_globals.text_bounds.y0 = y0; +- if (x1 > draw_string_globals.text_bounds.x1) +- draw_string_globals.text_bounds.x1 = x1; +- if (y1 > draw_string_globals.text_bounds.y1) +- draw_string_globals.text_bounds.y1 = y1; +- draw_string_globals.last_font_header = font; ++ if (x0 < text_bounds_globals.bounds.x0) ++ text_bounds_globals.bounds.x0 = x0; ++ if (y0 < text_bounds_globals.bounds.y0) ++ text_bounds_globals.bounds.y0 = y0; ++ if (x1 > text_bounds_globals.bounds.x1) ++ text_bounds_globals.bounds.x1 = x1; ++ if (y1 > text_bounds_globals.bounds.y1) ++ text_bounds_globals.bounds.y1 = y1; ++ text_bounds_globals.last_font_header = font; + + return; + } +@@ -337,10 +348,10 @@ static void text_pick_draw_character( + { + short x1 = x0 + dx; + short y1 = y0 + dy; +- short distance_x0 = x0 - draw_string_globals.pick_point.x; +- short distance_x1 = x1 - draw_string_globals.pick_point.x; +- short distance_y0 = y0 - draw_string_globals.pick_point.y; +- short distance_y1 = y1 - draw_string_globals.pick_point.y; ++ short distance_x0 = x0 - text_pick_globals.pick_point.x; ++ short distance_x1 = x1 - text_pick_globals.pick_point.x; ++ short distance_y0 = y0 - text_pick_globals.pick_point.y; ++ short distance_y1 = y1 - text_pick_globals.pick_point.y; + short distance; + + distance_x0 = ABS(distance_x0); +@@ -351,22 +362,22 @@ static void text_pick_draw_character( + distance = MAX(distance, distance_y0); + distance = MAX(distance, distance_y1); + +- if (distance < draw_string_globals.best_pick_distance) ++ if (distance < text_pick_globals.best_pick_distance) + { +- draw_string_globals.best_pick_distance = distance; +- if (draw_string_globals.pick_point.x - x0 < ((x1 - x0) >> 1)) ++ text_pick_globals.best_pick_distance = distance; ++ if (text_pick_globals.pick_point.x - x0 < ((x1 - x0) >> 1)) + { +- draw_string_globals.best_pick_string_index = draw_string_globals.last_string_index; +- draw_string_globals.last_string_index = state->string_index; ++ text_pick_globals.best_pick_string_index = text_pick_globals.last_string_index; ++ text_pick_globals.last_string_index = state->string_index; + return; + } + +- draw_string_globals.best_pick_string_index = state->string_index; +- draw_string_globals.last_string_index = state->string_index; ++ text_pick_globals.best_pick_string_index = state->string_index; ++ text_pick_globals.last_string_index = state->string_index; + return; + } + +- draw_string_globals.last_string_index = state->string_index; ++ text_pick_globals.last_string_index = state->string_index; + + return; + } +@@ -376,7 +387,7 @@ char *draw_string_get_string( + { + match_assert("c:\\halo\\SOURCE\\text\\draw_string.c", 341, index>=0 && index=0 && count 0) ++ if (font_drawing_globals.tab_stop_count > 0) + { +- csmemcpy(draw_string_globals.tab_stops, tab_stops, draw_string_globals.tab_stop_count * sizeof(short)); ++ csmemcpy(font_drawing_globals.tab_stops, tab_stops, font_drawing_globals.tab_stop_count * sizeof(short)); + } + + return; +@@ -402,8 +413,8 @@ void draw_string_set_indents( + match_assert("c:\\halo\\SOURCE\\text\\draw_string.c", 366, initial_indent>=0); + match_assert("c:\\halo\\SOURCE\\text\\draw_string.c", 367, paragraph_indent>=0); + +- draw_string_globals.paragraph_indent = paragraph_indent; +- draw_string_globals.initial_indent = initial_indent; ++ font_drawing_globals.paragraph_indent = paragraph_indent; ++ font_drawing_globals.initial_indent = initial_indent; + + return; + } +@@ -417,7 +428,7 @@ void draw_string_set_color( + match_assert("c:\\halo\\SOURCE\\text\\draw_string.c", 381, (color->green >= 0.f) && (color->green <= 1.f)); + match_assert("c:\\halo\\SOURCE\\text\\draw_string.c", 382, (color->blue >= 0.f) && (color->blue <= 1.f)); + +- draw_string_globals.color = *color; ++ font_drawing_globals.current_color = *color; + + return; + } +@@ -427,7 +438,7 @@ void draw_string_get_color( + { + match_assert("c:\\halo\\SOURCE\\text\\draw_string.c", 392, color); + +- *color = draw_string_globals.color; ++ *color = font_drawing_globals.current_color; + + return; + } +@@ -436,7 +447,7 @@ void draw_string_set_font( + long font_index) + { + font_definition_get(font_index); +- draw_string_globals.font_index = font_index; ++ font_drawing_globals.current_font_index = font_index; + + return; + } +@@ -450,9 +461,9 @@ void draw_string_set_format( + match_assert("c:\\halo\\SOURCE\\text\\draw_string.c", 411, style==_text_style_plain || (style>=0 && style=0 && justificationstring, &next_string_index); +- char *can_end_words = string_list_get_string(draw_string_globals.localization_string_list_index, _string_index_can_end_words); +- char *cannot_end_words = string_list_get_string(draw_string_globals.localization_string_list_index, _string_index_cannot_end_words); +- char *cannot_begin_words = string_list_get_string(draw_string_globals.localization_string_list_index, _string_index_cannot_begin_words); ++ char *can_end_words = string_list_get_string(font_drawing_globals.string_list_index, _string_index_can_end_words); ++ char *cannot_end_words = string_list_get_string(font_drawing_globals.string_list_index, _string_index_cannot_end_words); ++ char *cannot_begin_words = string_list_get_string(font_drawing_globals.string_list_index, _string_index_cannot_begin_words); + + if (((character & 0xFF00) || character_in_pattern(character, can_end_words)) && + (!(character & 0xFF00) || !character_in_pattern(character, cannot_end_words)) && +@@ -814,15 +825,15 @@ static void draw_string_partial( + parse_string_new( + &state, + string, +- draw_string_globals.font_index, +- draw_string_globals.style, +- draw_string_globals.justification, +- &draw_string_globals.color); ++ font_drawing_globals.current_font_index, ++ font_drawing_globals.current_style, ++ font_drawing_globals.current_justification, ++ &font_drawing_globals.current_color); + + for (state.string_index = string_index; state.string_index < string_length; ) + { + pixel32 character_color = +- (state.string_index >= draw_string_globals.highlight_start && state.string_index < draw_string_globals.highlight_end) ? ++ (state.string_index >= font_drawing_globals.highlight_start_index && state.string_index < font_drawing_globals.highlight_stop_index) ? + color ^ 0xFFFFFF : + color; + struct font_character *character; +@@ -919,15 +930,15 @@ static void draw_unicode_string_partial( + parse_string_new( + &state, + (char const *)string, +- draw_string_globals.font_index, +- draw_string_globals.style, +- draw_string_globals.justification, +- &draw_string_globals.color); ++ font_drawing_globals.current_font_index, ++ font_drawing_globals.current_style, ++ font_drawing_globals.current_justification, ++ &font_drawing_globals.current_color); + + for (state.string_index = string_index; state.string_index < string_length; ) + { + pixel32 character_color = +- (state.string_index >= draw_string_globals.highlight_start && state.string_index < draw_string_globals.highlight_end) ? ++ (state.string_index >= font_drawing_globals.highlight_start_index && state.string_index < font_drawing_globals.highlight_stop_index) ? + color ^ 0xFFFFFF : + color; + struct font_character *character; +@@ -999,16 +1010,16 @@ void draw_string( + parse_string_new( + &state, + string, +- draw_string_globals.font_index, +- draw_string_globals.style, +- draw_string_globals.justification, +- &draw_string_globals.color); ++ font_drawing_globals.current_font_index, ++ font_drawing_globals.current_style, ++ font_drawing_globals.current_justification, ++ &font_drawing_globals.current_color); + + do + { + short justification = state.justification; + short segment_start_index = state.string_index; +- short tab_stop_count = draw_string_globals.tab_stop_count; ++ short tab_stop_count = font_drawing_globals.tab_stop_count; + short line_width = 0; + short break_string_index = 0; + short break_line_width; +@@ -1023,29 +1034,29 @@ void draw_string( + + if (tab_stop_index != 0) + { +- line_bounds.x0 = draw_string_globals.tab_stops[tab_stop_index - 1]; ++ line_bounds.x0 = font_drawing_globals.tab_stops[tab_stop_index - 1]; + } + else if (paragraph_line_index != 0) + { +- line_bounds.x0 += draw_string_globals.paragraph_indent; ++ line_bounds.x0 += font_drawing_globals.paragraph_indent; + } + else + { +- line_bounds.x0 += draw_string_globals.initial_indent; ++ line_bounds.x0 += font_drawing_globals.initial_indent; + } + +- if (tab_stop_index < draw_string_globals.tab_stop_count) ++ if (tab_stop_index < font_drawing_globals.tab_stop_count) + { +- line_bounds.x1 = draw_string_globals.tab_stops[tab_stop_index]; ++ line_bounds.x1 = font_drawing_globals.tab_stops[tab_stop_index]; + } + } + else if (paragraph_line_index != 0) + { +- line_bounds.x0 += draw_string_globals.paragraph_indent; ++ line_bounds.x0 += font_drawing_globals.paragraph_indent; + } + else + { +- line_bounds.x0 += draw_string_globals.initial_indent; ++ line_bounds.x0 += font_drawing_globals.initial_indent; + } + + cursor.x = state.font_header->leading_width + line_bounds.x0; +@@ -1078,7 +1089,7 @@ void draw_string( + { + line_width += character->character_width; + } +- else if (TEST_FLAG(draw_string_globals.flags, _draw_text_wrap_horizontally_bit)) ++ else if (TEST_FLAG(font_drawing_globals.current_flags, _draw_text_wrap_horizontally_bit)) + { + if (break_string_index > 0) + { +@@ -1110,7 +1121,7 @@ void draw_string( + break; + } + +- if (TEST_FLAG(draw_string_globals.flags, _draw_text_wrap_vertically_bit) || cursor.y < line_bounds.y1) ++ if (TEST_FLAG(font_drawing_globals.current_flags, _draw_text_wrap_vertically_bit) || cursor.y < line_bounds.y1) + { + draw_string_partial( + draw_character, +@@ -1141,7 +1152,7 @@ void draw_string( + break; + + case _parsed_end_of_column: +- if (tab_stop_index < draw_string_globals.tab_stop_count) ++ if (tab_stop_index < font_drawing_globals.tab_stop_count) + { + tab_stop_index++; + wrapped_line_index = 0; +@@ -1166,8 +1177,8 @@ void draw_string( + } + while (state.result != _parsed_end_of_string); + +- draw_string_globals.highlight_end = 0; +- draw_string_globals.highlight_start = 0; ++ font_drawing_globals.highlight_stop_index = 0; ++ font_drawing_globals.highlight_start_index = 0; + if (cursor_reference) + { + *cursor_reference = cursor; +@@ -1197,16 +1208,16 @@ void draw_unicode_string( + parse_string_new( + &state, + (char const *)string, +- draw_string_globals.font_index, +- draw_string_globals.style, +- draw_string_globals.justification, +- &draw_string_globals.color); ++ font_drawing_globals.current_font_index, ++ font_drawing_globals.current_style, ++ font_drawing_globals.current_justification, ++ &font_drawing_globals.current_color); + + do + { + short justification = state.justification; + short segment_start_index = state.string_index; +- short tab_stop_count = draw_string_globals.tab_stop_count; ++ short tab_stop_count = font_drawing_globals.tab_stop_count; + short line_width = 0; + short break_string_index = 0; + short break_line_width; +@@ -1221,29 +1232,29 @@ void draw_unicode_string( + + if (tab_stop_index != 0) + { +- line_bounds.x0 = draw_string_globals.tab_stops[tab_stop_index - 1]; ++ line_bounds.x0 = font_drawing_globals.tab_stops[tab_stop_index - 1]; + } + else if (paragraph_line_index != 0) + { +- line_bounds.x0 += draw_string_globals.paragraph_indent; ++ line_bounds.x0 += font_drawing_globals.paragraph_indent; + } + else + { +- line_bounds.x0 += draw_string_globals.initial_indent; ++ line_bounds.x0 += font_drawing_globals.initial_indent; + } + +- if (tab_stop_index < draw_string_globals.tab_stop_count) ++ if (tab_stop_index < font_drawing_globals.tab_stop_count) + { +- line_bounds.x1 = draw_string_globals.tab_stops[tab_stop_index]; ++ line_bounds.x1 = font_drawing_globals.tab_stops[tab_stop_index]; + } + } + else if (paragraph_line_index != 0) + { +- line_bounds.x0 += draw_string_globals.paragraph_indent; ++ line_bounds.x0 += font_drawing_globals.paragraph_indent; + } + else + { +- line_bounds.x0 += draw_string_globals.initial_indent; ++ line_bounds.x0 += font_drawing_globals.initial_indent; + } + + cursor.x = state.font_header->leading_width + line_bounds.x0; +@@ -1276,7 +1287,7 @@ void draw_unicode_string( + { + line_width += character->character_width; + } +- else if (TEST_FLAG(draw_string_globals.flags, _draw_text_wrap_horizontally_bit)) ++ else if (TEST_FLAG(font_drawing_globals.current_flags, _draw_text_wrap_horizontally_bit)) + { + if (break_string_index > 0) + { +@@ -1308,7 +1319,7 @@ void draw_unicode_string( + break; + } + +- if (TEST_FLAG(draw_string_globals.flags, _draw_text_wrap_vertically_bit) || cursor.y < line_bounds.y1) ++ if (TEST_FLAG(font_drawing_globals.current_flags, _draw_text_wrap_vertically_bit) || cursor.y < line_bounds.y1) + { + draw_unicode_string_partial( + draw_character, +@@ -1339,7 +1350,7 @@ void draw_unicode_string( + break; + + case _parsed_end_of_column: +- if (tab_stop_index < draw_string_globals.tab_stop_count) ++ if (tab_stop_index < font_drawing_globals.tab_stop_count) + { + tab_stop_index++; + wrapped_line_index = 0; +@@ -1364,8 +1375,8 @@ void draw_unicode_string( + } + while (state.result != _parsed_end_of_string); + +- draw_string_globals.highlight_end = 0; +- draw_string_globals.highlight_start = 0; ++ font_drawing_globals.highlight_stop_index = 0; ++ font_drawing_globals.highlight_start_index = 0; + if (cursor_reference) + { + *cursor_reference = cursor; +@@ -1382,26 +1393,26 @@ void draw_string_compute_bounds( + { + point2d cursor; + +- draw_string_globals.text_bounds.y0 = SHORT_MAX; +- draw_string_globals.text_bounds.x0 = SHORT_MAX; +- draw_string_globals.text_bounds.y1 = SHORT_MIN; +- draw_string_globals.text_bounds.x1 = SHORT_MIN; ++ text_bounds_globals.bounds.y0 = SHORT_MAX; ++ text_bounds_globals.bounds.x0 = SHORT_MAX; ++ text_bounds_globals.bounds.y1 = SHORT_MIN; ++ text_bounds_globals.bounds.x1 = SHORT_MIN; + +- draw_string_globals.last_font_header = styled_font_get( +- draw_string_globals.font_index, +- draw_string_globals.style); ++ text_bounds_globals.last_font_header = styled_font_get( ++ font_drawing_globals.current_font_index, ++ font_drawing_globals.current_style); + draw_string(text_bounds_draw_character, bounds, &cursor, NULL, 0, string); + + cursor_bounds->x0 = cursor.x; + cursor_bounds->x1 = (short)(cursor.x + 1); + cursor_bounds->y0 = (short)( +- cursor.y - draw_string_globals.last_font_header->ascending_height); ++ cursor.y - text_bounds_globals.last_font_header->ascending_height); + cursor_bounds->y1 = (short)( +- draw_string_globals.last_font_header->descending_height + cursor.y); ++ text_bounds_globals.last_font_header->descending_height + cursor.y); + +- text_bounds->x0 = draw_string_globals.text_bounds.x0; ++ text_bounds->x0 = text_bounds_globals.bounds.x0; + text_bounds->y0 = bounds->y0; +- text_bounds->x1 = draw_string_globals.text_bounds.x1; ++ text_bounds->x1 = text_bounds_globals.bounds.x1; + text_bounds->y1 = cursor_bounds->y1; + + return; +@@ -1415,26 +1426,26 @@ void draw_unicode_string_compute_bounds( + { + point2d cursor; + +- draw_string_globals.text_bounds.y0 = SHORT_MAX; +- draw_string_globals.text_bounds.x0 = SHORT_MAX; +- draw_string_globals.text_bounds.y1 = SHORT_MIN; +- draw_string_globals.text_bounds.x1 = SHORT_MIN; ++ text_bounds_globals.bounds.y0 = SHORT_MAX; ++ text_bounds_globals.bounds.x0 = SHORT_MAX; ++ text_bounds_globals.bounds.y1 = SHORT_MIN; ++ text_bounds_globals.bounds.x1 = SHORT_MIN; + +- draw_string_globals.last_font_header = styled_font_get( +- draw_string_globals.font_index, +- draw_string_globals.style); ++ text_bounds_globals.last_font_header = styled_font_get( ++ font_drawing_globals.current_font_index, ++ font_drawing_globals.current_style); + draw_unicode_string(text_bounds_draw_character, bounds, &cursor, NULL, 0, string); + + cursor_bounds->x0 = cursor.x; + cursor_bounds->x1 = (short)(cursor.x + 1); + cursor_bounds->y0 = (short)( +- cursor.y - draw_string_globals.last_font_header->ascending_height); ++ cursor.y - text_bounds_globals.last_font_header->ascending_height); + cursor_bounds->y1 = (short)( +- draw_string_globals.last_font_header->descending_height + cursor.y); ++ text_bounds_globals.last_font_header->descending_height + cursor.y); + +- text_bounds->x0 = draw_string_globals.text_bounds.x0; ++ text_bounds->x0 = text_bounds_globals.bounds.x0; + text_bounds->y0 = bounds->y0; +- text_bounds->x1 = draw_string_globals.text_bounds.x1; ++ text_bounds->x1 = text_bounds_globals.bounds.x1; + text_bounds->y1 = cursor_bounds->y1; + + return; +@@ -1445,13 +1456,13 @@ short draw_string_pick( + char const *string, + point2d const *point) + { +- draw_string_globals.pick_point = *point; +- draw_string_globals.best_pick_distance = SHORT_MAX; +- draw_string_globals.best_pick_string_index = 0; +- draw_string_globals.last_string_index = 0; ++ text_pick_globals.pick_point = *point; ++ text_pick_globals.best_pick_distance = SHORT_MAX; ++ text_pick_globals.best_pick_string_index = 0; ++ text_pick_globals.last_string_index = 0; + + draw_string(text_pick_draw_character, bounds, NULL, NULL, 0, string); +- return (word)draw_string_globals.best_pick_string_index; ++ return (word)text_pick_globals.best_pick_string_index; + } + + void bitmap_draw_string( +@@ -1460,55 +1471,57 @@ void bitmap_draw_string( + rectangle2d const *clip, + char const *string) + { +- rectangle2d bitmap_bounds; +- rectangle2d bitmap_clip; +- rectangle2d const *effective_bounds = bounds; +- short format = bitmap->format; ++ rectangle2d adjusted_bounds; ++ rectangle2d adjusted_clip; ++ boolean valid_format; + + draw_character_software_globals.bitmap = bitmap; + +- switch (format) ++ switch (bitmap->format) + { + case _bitmap_format_a8: + case _bitmap_format_y8: + case _bitmap_format_ay8: + case _bitmap_format_r5g6b5: + case _bitmap_format_a8r8g8b8: ++ valid_format = TRUE; + break; + + default: +- return; ++ valid_format = FALSE; ++ break; + } + +- if (!effective_bounds) ++ if (valid_format) + { +- set_rectangle2d( +- &bitmap_bounds, +- 0, +- 0, +- bitmap->width, +- bitmap->height); +- effective_bounds = &bitmap_bounds; +- } ++ /* BUG (original): January and the later debug build both test the wrong ++ * sense here and clip a NULL bounds rectangle (reads of addresses 0..6). ++ * A corrected build should clip bounds only when it is supplied and use ++ * the full bitmap rectangle when it is NULL. */ ++ if (!bounds) ++ { ++ set_rectangle2d( ++ &adjusted_bounds, ++ MAX(0, bounds->x0), ++ MAX(0, bounds->y0), ++ MIN(bitmap->width, bounds->x1), ++ MIN(bitmap->height, bounds->y1)); ++ bounds = &adjusted_bounds; ++ } + +- if (clip) +- { +- set_rectangle2d( +- &bitmap_clip, +- MAX(clip->x0, 0), +- MAX(clip->y0, 0), +- MIN(clip->x1, bitmap->width), +- MIN(clip->y1, bitmap->height)); +- clip = &bitmap_clip; +- } ++ if (clip) ++ { ++ set_rectangle2d( ++ &adjusted_clip, ++ MAX(0, clip->x0), ++ MAX(0, clip->y0), ++ MIN(bitmap->width, clip->x1), ++ MIN(bitmap->height, clip->y1)); ++ clip = &adjusted_clip; ++ } + +- draw_string( +- bitmap_draw_character, +- effective_bounds, +- NULL, +- clip, +- 0, +- string); ++ draw_string(bitmap_draw_character, bounds, NULL, clip, 0, string); ++ } + + return; + } diff --git a/research/fifty_objects_20260925/w/draw_string/final_ownership.vs_tree.diff b/research/fifty_objects_20260925/w/draw_string/final_ownership.vs_tree.diff new file mode 100644 index 00000000..cf5239b0 --- /dev/null +++ b/research/fifty_objects_20260925/w/draw_string/final_ownership.vs_tree.diff @@ -0,0 +1,644 @@ +diff --git a/source/text/draw_string.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\draw_string\\final_ownership.c" +index 10f77809..79bc5933 100644 +--- a/source/text/draw_string.c ++++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\draw_string\\final_ownership.c" +@@ -92,8 +92,14 @@ symbols in this file: + ??_C@_0N@HNKPGPMM@result?$CB?$DNNONE?$AA@ (0000) + 002A29B8 0049: + ??_C@_0EJ@CJKOFANJ@tab_stop_index?$DO?$DN0?5?$CG?$CG?5tab_stop_in@ (0000) +-004C1908 00f8: +- _draw_string_globals (0000) ++004C1908 0008: ++ _draw_character_software_globals (0000) ++004C1910 000c: ++ _text_pick_globals (0000) ++004C191C 000c: ++ _text_bounds_globals (0000) ++004C1928 00d8: ++ _font_drawing_globals (0000) + */ + + /* ---------- headers */ +@@ -105,6 +111,7 @@ symbols in this file: + #include "interface/interface.h" + #include "math/integer_math.h" + #include "math/real_math.h" ++#include "rasterizer/rasterizer.h" + #include "text/draw_string.h" + #include "text/font_group.h" + #include "text/international_strings.h" +@@ -148,39 +155,23 @@ enum + _bitmap_format_a8r8g8b8 = 11, + }; + +-/* ---------- macros */ +- +-#define draw_character_software_globals draw_string_globals +-#define font_drawing_globals draw_string_globals +- + /* ---------- structures */ + +-struct draw_string_globals ++struct font_drawing_globals + { +- struct bitmap_data *bitmap; +- byte encoding_shift; +- byte __pad05[3]; +- point2d pick_point; +- short best_pick_string_index; +- short best_pick_distance; +- short last_string_index; +- byte __pad12[2]; +- rectangle2d text_bounds; +- struct font_header *last_font_header; +- long localization_string_list_index; +- long font_index; +- unsigned long flags; +- short style; +- short justification; +- real_argb_color color; ++ long string_list_index; ++ long current_font_index; ++ unsigned long current_flags; ++ short current_style; ++ short current_justification; ++ real_argb_color current_color; + short tab_stop_count; +- short tab_stops[16]; +- short highlight_start; +- short highlight_end; ++ short tab_stops[MAXIMUM_NUMBER_OF_TAB_STOPS]; ++ short highlight_start_index; ++ short highlight_stop_index; + short initial_indent; + short paragraph_indent; +- byte __pad6A[2]; +- byte multitexture_parameters[0x8C]; ++ struct rasterizer_dynamic_screen_geometry_parameters multitexture_params; + }; + + struct font_character +@@ -247,7 +238,27 @@ static void draw_unicode_string_partial( + + /* ---------- globals */ + +-struct draw_string_globals draw_string_globals = { 0 }; ++static struct ++{ ++ struct bitmap_data *bitmap; ++ byte encoding_shift; ++} draw_character_software_globals = { 0 }; ++ ++static struct ++{ ++ point2d pick_point; ++ short best_pick_string_index; ++ short best_pick_distance; ++ short last_string_index; ++} text_pick_globals = { 0 }; ++ ++static struct ++{ ++ rectangle2d bounds; ++ struct font_header *last_font_header; ++} text_bounds_globals = { 0 }; ++ ++static struct font_drawing_globals font_drawing_globals = { 0 }; + + + /* ---------- public code */ +@@ -262,17 +273,17 @@ void draw_string_initialize_for_new_map( + void) + { + long localization_string_list_index = interface_get_tag_index(_interface_string_list_localization); +- draw_string_globals.localization_string_list_index = localization_string_list_index; ++ font_drawing_globals.string_list_index = localization_string_list_index; + + if (localization_string_list_index != NONE) + { + set_language_code((short)atoi(string_list_get_string(localization_string_list_index, 0))); +- draw_string_globals.tab_stop_count = 0; +- draw_string_globals.flags = 0; +- draw_string_globals.justification = _text_justification_left; +- draw_string_globals.initial_indent = 0; +- draw_string_globals.paragraph_indent = 0; +- draw_string_globals.font_index = NONE; ++ font_drawing_globals.tab_stop_count = 0; ++ font_drawing_globals.current_flags = 0; ++ font_drawing_globals.current_justification = _text_justification_left; ++ font_drawing_globals.initial_indent = 0; ++ font_drawing_globals.paragraph_indent = 0; ++ font_drawing_globals.current_font_index = NONE; + } + else + { +@@ -285,7 +296,7 @@ void draw_string_initialize_for_new_map( + void draw_string_dispose_from_old_map( + void) + { +- draw_string_globals.localization_string_list_index = NONE; ++ font_drawing_globals.string_list_index = NONE; + return; + } + +@@ -310,15 +321,15 @@ static void text_bounds_draw_character( + short x1 = (short)(x0 + dx); + short y1 = (short)(y0 + dy); + +- if (x0 < draw_string_globals.text_bounds.x0) +- draw_string_globals.text_bounds.x0 = x0; +- if (y0 < draw_string_globals.text_bounds.y0) +- draw_string_globals.text_bounds.y0 = y0; +- if (x1 > draw_string_globals.text_bounds.x1) +- draw_string_globals.text_bounds.x1 = x1; +- if (y1 > draw_string_globals.text_bounds.y1) +- draw_string_globals.text_bounds.y1 = y1; +- draw_string_globals.last_font_header = font; ++ if (x0 < text_bounds_globals.bounds.x0) ++ text_bounds_globals.bounds.x0 = x0; ++ if (y0 < text_bounds_globals.bounds.y0) ++ text_bounds_globals.bounds.y0 = y0; ++ if (x1 > text_bounds_globals.bounds.x1) ++ text_bounds_globals.bounds.x1 = x1; ++ if (y1 > text_bounds_globals.bounds.y1) ++ text_bounds_globals.bounds.y1 = y1; ++ text_bounds_globals.last_font_header = font; + + return; + } +@@ -337,10 +348,10 @@ static void text_pick_draw_character( + { + short x1 = x0 + dx; + short y1 = y0 + dy; +- short distance_x0 = x0 - draw_string_globals.pick_point.x; +- short distance_x1 = x1 - draw_string_globals.pick_point.x; +- short distance_y0 = y0 - draw_string_globals.pick_point.y; +- short distance_y1 = y1 - draw_string_globals.pick_point.y; ++ short distance_x0 = x0 - text_pick_globals.pick_point.x; ++ short distance_x1 = x1 - text_pick_globals.pick_point.x; ++ short distance_y0 = y0 - text_pick_globals.pick_point.y; ++ short distance_y1 = y1 - text_pick_globals.pick_point.y; + short distance; + + distance_x0 = ABS(distance_x0); +@@ -351,22 +362,22 @@ static void text_pick_draw_character( + distance = MAX(distance, distance_y0); + distance = MAX(distance, distance_y1); + +- if (distance < draw_string_globals.best_pick_distance) ++ if (distance < text_pick_globals.best_pick_distance) + { +- draw_string_globals.best_pick_distance = distance; +- if (draw_string_globals.pick_point.x - x0 < ((x1 - x0) >> 1)) ++ text_pick_globals.best_pick_distance = distance; ++ if (text_pick_globals.pick_point.x - x0 < ((x1 - x0) >> 1)) + { +- draw_string_globals.best_pick_string_index = draw_string_globals.last_string_index; +- draw_string_globals.last_string_index = state->string_index; ++ text_pick_globals.best_pick_string_index = text_pick_globals.last_string_index; ++ text_pick_globals.last_string_index = state->string_index; + return; + } + +- draw_string_globals.best_pick_string_index = state->string_index; +- draw_string_globals.last_string_index = state->string_index; ++ text_pick_globals.best_pick_string_index = state->string_index; ++ text_pick_globals.last_string_index = state->string_index; + return; + } + +- draw_string_globals.last_string_index = state->string_index; ++ text_pick_globals.last_string_index = state->string_index; + + return; + } +@@ -376,7 +387,7 @@ char *draw_string_get_string( + { + match_assert("c:\\halo\\SOURCE\\text\\draw_string.c", 341, index>=0 && index=0 && count 0) ++ if (font_drawing_globals.tab_stop_count > 0) + { +- csmemcpy(draw_string_globals.tab_stops, tab_stops, draw_string_globals.tab_stop_count * sizeof(short)); ++ csmemcpy(font_drawing_globals.tab_stops, tab_stops, font_drawing_globals.tab_stop_count * sizeof(short)); + } + + return; +@@ -402,8 +413,8 @@ void draw_string_set_indents( + match_assert("c:\\halo\\SOURCE\\text\\draw_string.c", 366, initial_indent>=0); + match_assert("c:\\halo\\SOURCE\\text\\draw_string.c", 367, paragraph_indent>=0); + +- draw_string_globals.paragraph_indent = paragraph_indent; +- draw_string_globals.initial_indent = initial_indent; ++ font_drawing_globals.paragraph_indent = paragraph_indent; ++ font_drawing_globals.initial_indent = initial_indent; + + return; + } +@@ -417,7 +428,7 @@ void draw_string_set_color( + match_assert("c:\\halo\\SOURCE\\text\\draw_string.c", 381, (color->green >= 0.f) && (color->green <= 1.f)); + match_assert("c:\\halo\\SOURCE\\text\\draw_string.c", 382, (color->blue >= 0.f) && (color->blue <= 1.f)); + +- draw_string_globals.color = *color; ++ font_drawing_globals.current_color = *color; + + return; + } +@@ -427,7 +438,7 @@ void draw_string_get_color( + { + match_assert("c:\\halo\\SOURCE\\text\\draw_string.c", 392, color); + +- *color = draw_string_globals.color; ++ *color = font_drawing_globals.current_color; + + return; + } +@@ -436,7 +447,7 @@ void draw_string_set_font( + long font_index) + { + font_definition_get(font_index); +- draw_string_globals.font_index = font_index; ++ font_drawing_globals.current_font_index = font_index; + + return; + } +@@ -450,9 +461,9 @@ void draw_string_set_format( + match_assert("c:\\halo\\SOURCE\\text\\draw_string.c", 411, style==_text_style_plain || (style>=0 && style=0 && justificationstring, &next_string_index); +- char *can_end_words = string_list_get_string(draw_string_globals.localization_string_list_index, _string_index_can_end_words); +- char *cannot_end_words = string_list_get_string(draw_string_globals.localization_string_list_index, _string_index_cannot_end_words); +- char *cannot_begin_words = string_list_get_string(draw_string_globals.localization_string_list_index, _string_index_cannot_begin_words); ++ char *can_end_words = string_list_get_string(font_drawing_globals.string_list_index, _string_index_can_end_words); ++ char *cannot_end_words = string_list_get_string(font_drawing_globals.string_list_index, _string_index_cannot_end_words); ++ char *cannot_begin_words = string_list_get_string(font_drawing_globals.string_list_index, _string_index_cannot_begin_words); + + if (((character & 0xFF00) || character_in_pattern(character, can_end_words)) && + (!(character & 0xFF00) || !character_in_pattern(character, cannot_end_words)) && +@@ -814,15 +825,15 @@ static void draw_string_partial( + parse_string_new( + &state, + string, +- draw_string_globals.font_index, +- draw_string_globals.style, +- draw_string_globals.justification, +- &draw_string_globals.color); ++ font_drawing_globals.current_font_index, ++ font_drawing_globals.current_style, ++ font_drawing_globals.current_justification, ++ &font_drawing_globals.current_color); + + for (state.string_index = string_index; state.string_index < string_length; ) + { + pixel32 character_color = +- (state.string_index >= draw_string_globals.highlight_start && state.string_index < draw_string_globals.highlight_end) ? ++ (state.string_index >= font_drawing_globals.highlight_start_index && state.string_index < font_drawing_globals.highlight_stop_index) ? + color ^ 0xFFFFFF : + color; + struct font_character *character; +@@ -919,15 +930,15 @@ static void draw_unicode_string_partial( + parse_string_new( + &state, + (char const *)string, +- draw_string_globals.font_index, +- draw_string_globals.style, +- draw_string_globals.justification, +- &draw_string_globals.color); ++ font_drawing_globals.current_font_index, ++ font_drawing_globals.current_style, ++ font_drawing_globals.current_justification, ++ &font_drawing_globals.current_color); + + for (state.string_index = string_index; state.string_index < string_length; ) + { + pixel32 character_color = +- (state.string_index >= draw_string_globals.highlight_start && state.string_index < draw_string_globals.highlight_end) ? ++ (state.string_index >= font_drawing_globals.highlight_start_index && state.string_index < font_drawing_globals.highlight_stop_index) ? + color ^ 0xFFFFFF : + color; + struct font_character *character; +@@ -999,16 +1010,16 @@ void draw_string( + parse_string_new( + &state, + string, +- draw_string_globals.font_index, +- draw_string_globals.style, +- draw_string_globals.justification, +- &draw_string_globals.color); ++ font_drawing_globals.current_font_index, ++ font_drawing_globals.current_style, ++ font_drawing_globals.current_justification, ++ &font_drawing_globals.current_color); + + do + { + short justification = state.justification; + short segment_start_index = state.string_index; +- short tab_stop_count = draw_string_globals.tab_stop_count; ++ short tab_stop_count = font_drawing_globals.tab_stop_count; + short line_width = 0; + short break_string_index = 0; + short break_line_width; +@@ -1023,29 +1034,29 @@ void draw_string( + + if (tab_stop_index != 0) + { +- line_bounds.x0 = draw_string_globals.tab_stops[tab_stop_index - 1]; ++ line_bounds.x0 = font_drawing_globals.tab_stops[tab_stop_index - 1]; + } + else if (paragraph_line_index != 0) + { +- line_bounds.x0 += draw_string_globals.paragraph_indent; ++ line_bounds.x0 += font_drawing_globals.paragraph_indent; + } + else + { +- line_bounds.x0 += draw_string_globals.initial_indent; ++ line_bounds.x0 += font_drawing_globals.initial_indent; + } + +- if (tab_stop_index < draw_string_globals.tab_stop_count) ++ if (tab_stop_index < font_drawing_globals.tab_stop_count) + { +- line_bounds.x1 = draw_string_globals.tab_stops[tab_stop_index]; ++ line_bounds.x1 = font_drawing_globals.tab_stops[tab_stop_index]; + } + } + else if (paragraph_line_index != 0) + { +- line_bounds.x0 += draw_string_globals.paragraph_indent; ++ line_bounds.x0 += font_drawing_globals.paragraph_indent; + } + else + { +- line_bounds.x0 += draw_string_globals.initial_indent; ++ line_bounds.x0 += font_drawing_globals.initial_indent; + } + + cursor.x = state.font_header->leading_width + line_bounds.x0; +@@ -1078,7 +1089,7 @@ void draw_string( + { + line_width += character->character_width; + } +- else if (TEST_FLAG(draw_string_globals.flags, _draw_text_wrap_horizontally_bit)) ++ else if (TEST_FLAG(font_drawing_globals.current_flags, _draw_text_wrap_horizontally_bit)) + { + if (break_string_index > 0) + { +@@ -1110,7 +1121,7 @@ void draw_string( + break; + } + +- if (TEST_FLAG(draw_string_globals.flags, _draw_text_wrap_vertically_bit) || cursor.y < line_bounds.y1) ++ if (TEST_FLAG(font_drawing_globals.current_flags, _draw_text_wrap_vertically_bit) || cursor.y < line_bounds.y1) + { + draw_string_partial( + draw_character, +@@ -1141,7 +1152,7 @@ void draw_string( + break; + + case _parsed_end_of_column: +- if (tab_stop_index < draw_string_globals.tab_stop_count) ++ if (tab_stop_index < font_drawing_globals.tab_stop_count) + { + tab_stop_index++; + wrapped_line_index = 0; +@@ -1166,8 +1177,8 @@ void draw_string( + } + while (state.result != _parsed_end_of_string); + +- draw_string_globals.highlight_end = 0; +- draw_string_globals.highlight_start = 0; ++ font_drawing_globals.highlight_stop_index = 0; ++ font_drawing_globals.highlight_start_index = 0; + if (cursor_reference) + { + *cursor_reference = cursor; +@@ -1197,16 +1208,16 @@ void draw_unicode_string( + parse_string_new( + &state, + (char const *)string, +- draw_string_globals.font_index, +- draw_string_globals.style, +- draw_string_globals.justification, +- &draw_string_globals.color); ++ font_drawing_globals.current_font_index, ++ font_drawing_globals.current_style, ++ font_drawing_globals.current_justification, ++ &font_drawing_globals.current_color); + + do + { + short justification = state.justification; + short segment_start_index = state.string_index; +- short tab_stop_count = draw_string_globals.tab_stop_count; ++ short tab_stop_count = font_drawing_globals.tab_stop_count; + short line_width = 0; + short break_string_index = 0; + short break_line_width; +@@ -1221,29 +1232,29 @@ void draw_unicode_string( + + if (tab_stop_index != 0) + { +- line_bounds.x0 = draw_string_globals.tab_stops[tab_stop_index - 1]; ++ line_bounds.x0 = font_drawing_globals.tab_stops[tab_stop_index - 1]; + } + else if (paragraph_line_index != 0) + { +- line_bounds.x0 += draw_string_globals.paragraph_indent; ++ line_bounds.x0 += font_drawing_globals.paragraph_indent; + } + else + { +- line_bounds.x0 += draw_string_globals.initial_indent; ++ line_bounds.x0 += font_drawing_globals.initial_indent; + } + +- if (tab_stop_index < draw_string_globals.tab_stop_count) ++ if (tab_stop_index < font_drawing_globals.tab_stop_count) + { +- line_bounds.x1 = draw_string_globals.tab_stops[tab_stop_index]; ++ line_bounds.x1 = font_drawing_globals.tab_stops[tab_stop_index]; + } + } + else if (paragraph_line_index != 0) + { +- line_bounds.x0 += draw_string_globals.paragraph_indent; ++ line_bounds.x0 += font_drawing_globals.paragraph_indent; + } + else + { +- line_bounds.x0 += draw_string_globals.initial_indent; ++ line_bounds.x0 += font_drawing_globals.initial_indent; + } + + cursor.x = state.font_header->leading_width + line_bounds.x0; +@@ -1276,7 +1287,7 @@ void draw_unicode_string( + { + line_width += character->character_width; + } +- else if (TEST_FLAG(draw_string_globals.flags, _draw_text_wrap_horizontally_bit)) ++ else if (TEST_FLAG(font_drawing_globals.current_flags, _draw_text_wrap_horizontally_bit)) + { + if (break_string_index > 0) + { +@@ -1308,7 +1319,7 @@ void draw_unicode_string( + break; + } + +- if (TEST_FLAG(draw_string_globals.flags, _draw_text_wrap_vertically_bit) || cursor.y < line_bounds.y1) ++ if (TEST_FLAG(font_drawing_globals.current_flags, _draw_text_wrap_vertically_bit) || cursor.y < line_bounds.y1) + { + draw_unicode_string_partial( + draw_character, +@@ -1339,7 +1350,7 @@ void draw_unicode_string( + break; + + case _parsed_end_of_column: +- if (tab_stop_index < draw_string_globals.tab_stop_count) ++ if (tab_stop_index < font_drawing_globals.tab_stop_count) + { + tab_stop_index++; + wrapped_line_index = 0; +@@ -1364,8 +1375,8 @@ void draw_unicode_string( + } + while (state.result != _parsed_end_of_string); + +- draw_string_globals.highlight_end = 0; +- draw_string_globals.highlight_start = 0; ++ font_drawing_globals.highlight_stop_index = 0; ++ font_drawing_globals.highlight_start_index = 0; + if (cursor_reference) + { + *cursor_reference = cursor; +@@ -1382,26 +1393,26 @@ void draw_string_compute_bounds( + { + point2d cursor; + +- draw_string_globals.text_bounds.y0 = SHORT_MAX; +- draw_string_globals.text_bounds.x0 = SHORT_MAX; +- draw_string_globals.text_bounds.y1 = SHORT_MIN; +- draw_string_globals.text_bounds.x1 = SHORT_MIN; ++ text_bounds_globals.bounds.y0 = SHORT_MAX; ++ text_bounds_globals.bounds.x0 = SHORT_MAX; ++ text_bounds_globals.bounds.y1 = SHORT_MIN; ++ text_bounds_globals.bounds.x1 = SHORT_MIN; + +- draw_string_globals.last_font_header = styled_font_get( +- draw_string_globals.font_index, +- draw_string_globals.style); ++ text_bounds_globals.last_font_header = styled_font_get( ++ font_drawing_globals.current_font_index, ++ font_drawing_globals.current_style); + draw_string(text_bounds_draw_character, bounds, &cursor, NULL, 0, string); + + cursor_bounds->x0 = cursor.x; + cursor_bounds->x1 = (short)(cursor.x + 1); + cursor_bounds->y0 = (short)( +- cursor.y - draw_string_globals.last_font_header->ascending_height); ++ cursor.y - text_bounds_globals.last_font_header->ascending_height); + cursor_bounds->y1 = (short)( +- draw_string_globals.last_font_header->descending_height + cursor.y); ++ text_bounds_globals.last_font_header->descending_height + cursor.y); + +- text_bounds->x0 = draw_string_globals.text_bounds.x0; ++ text_bounds->x0 = text_bounds_globals.bounds.x0; + text_bounds->y0 = bounds->y0; +- text_bounds->x1 = draw_string_globals.text_bounds.x1; ++ text_bounds->x1 = text_bounds_globals.bounds.x1; + text_bounds->y1 = cursor_bounds->y1; + + return; +@@ -1415,26 +1426,26 @@ void draw_unicode_string_compute_bounds( + { + point2d cursor; + +- draw_string_globals.text_bounds.y0 = SHORT_MAX; +- draw_string_globals.text_bounds.x0 = SHORT_MAX; +- draw_string_globals.text_bounds.y1 = SHORT_MIN; +- draw_string_globals.text_bounds.x1 = SHORT_MIN; ++ text_bounds_globals.bounds.y0 = SHORT_MAX; ++ text_bounds_globals.bounds.x0 = SHORT_MAX; ++ text_bounds_globals.bounds.y1 = SHORT_MIN; ++ text_bounds_globals.bounds.x1 = SHORT_MIN; + +- draw_string_globals.last_font_header = styled_font_get( +- draw_string_globals.font_index, +- draw_string_globals.style); ++ text_bounds_globals.last_font_header = styled_font_get( ++ font_drawing_globals.current_font_index, ++ font_drawing_globals.current_style); + draw_unicode_string(text_bounds_draw_character, bounds, &cursor, NULL, 0, string); + + cursor_bounds->x0 = cursor.x; + cursor_bounds->x1 = (short)(cursor.x + 1); + cursor_bounds->y0 = (short)( +- cursor.y - draw_string_globals.last_font_header->ascending_height); ++ cursor.y - text_bounds_globals.last_font_header->ascending_height); + cursor_bounds->y1 = (short)( +- draw_string_globals.last_font_header->descending_height + cursor.y); ++ text_bounds_globals.last_font_header->descending_height + cursor.y); + +- text_bounds->x0 = draw_string_globals.text_bounds.x0; ++ text_bounds->x0 = text_bounds_globals.bounds.x0; + text_bounds->y0 = bounds->y0; +- text_bounds->x1 = draw_string_globals.text_bounds.x1; ++ text_bounds->x1 = text_bounds_globals.bounds.x1; + text_bounds->y1 = cursor_bounds->y1; + + return; +@@ -1445,13 +1456,13 @@ short draw_string_pick( + char const *string, + point2d const *point) + { +- draw_string_globals.pick_point = *point; +- draw_string_globals.best_pick_distance = SHORT_MAX; +- draw_string_globals.best_pick_string_index = 0; +- draw_string_globals.last_string_index = 0; ++ text_pick_globals.pick_point = *point; ++ text_pick_globals.best_pick_distance = SHORT_MAX; ++ text_pick_globals.best_pick_string_index = 0; ++ text_pick_globals.last_string_index = 0; + + draw_string(text_pick_draw_character, bounds, NULL, NULL, 0, string); +- return (word)draw_string_globals.best_pick_string_index; ++ return (word)text_pick_globals.best_pick_string_index; + } + + void bitmap_draw_string( diff --git a/research/fifty_objects_20260925/w/draw_string/ownership.patch b/research/fifty_objects_20260925/w/draw_string/ownership.patch new file mode 100644 index 00000000..f96beb9d --- /dev/null +++ b/research/fifty_objects_20260925/w/draw_string/ownership.patch @@ -0,0 +1,644 @@ +diff --git a/source/text/draw_string.c b/source/text/draw_string.c +index 10f77809..79bc5933 100644 +--- a/source/text/draw_string.c ++++ b/source/text/draw_string.c +@@ -92,8 +92,14 @@ symbols in this file: + ??_C@_0N@HNKPGPMM@result?$CB?$DNNONE?$AA@ (0000) + 002A29B8 0049: + ??_C@_0EJ@CJKOFANJ@tab_stop_index?$DO?$DN0?5?$CG?$CG?5tab_stop_in@ (0000) +-004C1908 00f8: +- _draw_string_globals (0000) ++004C1908 0008: ++ _draw_character_software_globals (0000) ++004C1910 000c: ++ _text_pick_globals (0000) ++004C191C 000c: ++ _text_bounds_globals (0000) ++004C1928 00d8: ++ _font_drawing_globals (0000) + */ + + /* ---------- headers */ +@@ -105,6 +111,7 @@ symbols in this file: + #include "interface/interface.h" + #include "math/integer_math.h" + #include "math/real_math.h" ++#include "rasterizer/rasterizer.h" + #include "text/draw_string.h" + #include "text/font_group.h" + #include "text/international_strings.h" +@@ -148,39 +155,23 @@ enum + _bitmap_format_a8r8g8b8 = 11, + }; + +-/* ---------- macros */ +- +-#define draw_character_software_globals draw_string_globals +-#define font_drawing_globals draw_string_globals +- + /* ---------- structures */ + +-struct draw_string_globals ++struct font_drawing_globals + { +- struct bitmap_data *bitmap; +- byte encoding_shift; +- byte __pad05[3]; +- point2d pick_point; +- short best_pick_string_index; +- short best_pick_distance; +- short last_string_index; +- byte __pad12[2]; +- rectangle2d text_bounds; +- struct font_header *last_font_header; +- long localization_string_list_index; +- long font_index; +- unsigned long flags; +- short style; +- short justification; +- real_argb_color color; ++ long string_list_index; ++ long current_font_index; ++ unsigned long current_flags; ++ short current_style; ++ short current_justification; ++ real_argb_color current_color; + short tab_stop_count; +- short tab_stops[16]; +- short highlight_start; +- short highlight_end; ++ short tab_stops[MAXIMUM_NUMBER_OF_TAB_STOPS]; ++ short highlight_start_index; ++ short highlight_stop_index; + short initial_indent; + short paragraph_indent; +- byte __pad6A[2]; +- byte multitexture_parameters[0x8C]; ++ struct rasterizer_dynamic_screen_geometry_parameters multitexture_params; + }; + + struct font_character +@@ -247,7 +238,27 @@ static void draw_unicode_string_partial( + + /* ---------- globals */ + +-struct draw_string_globals draw_string_globals = { 0 }; ++static struct ++{ ++ struct bitmap_data *bitmap; ++ byte encoding_shift; ++} draw_character_software_globals = { 0 }; ++ ++static struct ++{ ++ point2d pick_point; ++ short best_pick_string_index; ++ short best_pick_distance; ++ short last_string_index; ++} text_pick_globals = { 0 }; ++ ++static struct ++{ ++ rectangle2d bounds; ++ struct font_header *last_font_header; ++} text_bounds_globals = { 0 }; ++ ++static struct font_drawing_globals font_drawing_globals = { 0 }; + + + /* ---------- public code */ +@@ -262,17 +273,17 @@ void draw_string_initialize_for_new_map( + void) + { + long localization_string_list_index = interface_get_tag_index(_interface_string_list_localization); +- draw_string_globals.localization_string_list_index = localization_string_list_index; ++ font_drawing_globals.string_list_index = localization_string_list_index; + + if (localization_string_list_index != NONE) + { + set_language_code((short)atoi(string_list_get_string(localization_string_list_index, 0))); +- draw_string_globals.tab_stop_count = 0; +- draw_string_globals.flags = 0; +- draw_string_globals.justification = _text_justification_left; +- draw_string_globals.initial_indent = 0; +- draw_string_globals.paragraph_indent = 0; +- draw_string_globals.font_index = NONE; ++ font_drawing_globals.tab_stop_count = 0; ++ font_drawing_globals.current_flags = 0; ++ font_drawing_globals.current_justification = _text_justification_left; ++ font_drawing_globals.initial_indent = 0; ++ font_drawing_globals.paragraph_indent = 0; ++ font_drawing_globals.current_font_index = NONE; + } + else + { +@@ -285,7 +296,7 @@ void draw_string_initialize_for_new_map( + void draw_string_dispose_from_old_map( + void) + { +- draw_string_globals.localization_string_list_index = NONE; ++ font_drawing_globals.string_list_index = NONE; + return; + } + +@@ -310,15 +321,15 @@ static void text_bounds_draw_character( + short x1 = (short)(x0 + dx); + short y1 = (short)(y0 + dy); + +- if (x0 < draw_string_globals.text_bounds.x0) +- draw_string_globals.text_bounds.x0 = x0; +- if (y0 < draw_string_globals.text_bounds.y0) +- draw_string_globals.text_bounds.y0 = y0; +- if (x1 > draw_string_globals.text_bounds.x1) +- draw_string_globals.text_bounds.x1 = x1; +- if (y1 > draw_string_globals.text_bounds.y1) +- draw_string_globals.text_bounds.y1 = y1; +- draw_string_globals.last_font_header = font; ++ if (x0 < text_bounds_globals.bounds.x0) ++ text_bounds_globals.bounds.x0 = x0; ++ if (y0 < text_bounds_globals.bounds.y0) ++ text_bounds_globals.bounds.y0 = y0; ++ if (x1 > text_bounds_globals.bounds.x1) ++ text_bounds_globals.bounds.x1 = x1; ++ if (y1 > text_bounds_globals.bounds.y1) ++ text_bounds_globals.bounds.y1 = y1; ++ text_bounds_globals.last_font_header = font; + + return; + } +@@ -337,10 +348,10 @@ static void text_pick_draw_character( + { + short x1 = x0 + dx; + short y1 = y0 + dy; +- short distance_x0 = x0 - draw_string_globals.pick_point.x; +- short distance_x1 = x1 - draw_string_globals.pick_point.x; +- short distance_y0 = y0 - draw_string_globals.pick_point.y; +- short distance_y1 = y1 - draw_string_globals.pick_point.y; ++ short distance_x0 = x0 - text_pick_globals.pick_point.x; ++ short distance_x1 = x1 - text_pick_globals.pick_point.x; ++ short distance_y0 = y0 - text_pick_globals.pick_point.y; ++ short distance_y1 = y1 - text_pick_globals.pick_point.y; + short distance; + + distance_x0 = ABS(distance_x0); +@@ -351,22 +362,22 @@ static void text_pick_draw_character( + distance = MAX(distance, distance_y0); + distance = MAX(distance, distance_y1); + +- if (distance < draw_string_globals.best_pick_distance) ++ if (distance < text_pick_globals.best_pick_distance) + { +- draw_string_globals.best_pick_distance = distance; +- if (draw_string_globals.pick_point.x - x0 < ((x1 - x0) >> 1)) ++ text_pick_globals.best_pick_distance = distance; ++ if (text_pick_globals.pick_point.x - x0 < ((x1 - x0) >> 1)) + { +- draw_string_globals.best_pick_string_index = draw_string_globals.last_string_index; +- draw_string_globals.last_string_index = state->string_index; ++ text_pick_globals.best_pick_string_index = text_pick_globals.last_string_index; ++ text_pick_globals.last_string_index = state->string_index; + return; + } + +- draw_string_globals.best_pick_string_index = state->string_index; +- draw_string_globals.last_string_index = state->string_index; ++ text_pick_globals.best_pick_string_index = state->string_index; ++ text_pick_globals.last_string_index = state->string_index; + return; + } + +- draw_string_globals.last_string_index = state->string_index; ++ text_pick_globals.last_string_index = state->string_index; + + return; + } +@@ -376,7 +387,7 @@ char *draw_string_get_string( + { + match_assert("c:\\halo\\SOURCE\\text\\draw_string.c", 341, index>=0 && index=0 && count 0) ++ if (font_drawing_globals.tab_stop_count > 0) + { +- csmemcpy(draw_string_globals.tab_stops, tab_stops, draw_string_globals.tab_stop_count * sizeof(short)); ++ csmemcpy(font_drawing_globals.tab_stops, tab_stops, font_drawing_globals.tab_stop_count * sizeof(short)); + } + + return; +@@ -402,8 +413,8 @@ void draw_string_set_indents( + match_assert("c:\\halo\\SOURCE\\text\\draw_string.c", 366, initial_indent>=0); + match_assert("c:\\halo\\SOURCE\\text\\draw_string.c", 367, paragraph_indent>=0); + +- draw_string_globals.paragraph_indent = paragraph_indent; +- draw_string_globals.initial_indent = initial_indent; ++ font_drawing_globals.paragraph_indent = paragraph_indent; ++ font_drawing_globals.initial_indent = initial_indent; + + return; + } +@@ -417,7 +428,7 @@ void draw_string_set_color( + match_assert("c:\\halo\\SOURCE\\text\\draw_string.c", 381, (color->green >= 0.f) && (color->green <= 1.f)); + match_assert("c:\\halo\\SOURCE\\text\\draw_string.c", 382, (color->blue >= 0.f) && (color->blue <= 1.f)); + +- draw_string_globals.color = *color; ++ font_drawing_globals.current_color = *color; + + return; + } +@@ -427,7 +438,7 @@ void draw_string_get_color( + { + match_assert("c:\\halo\\SOURCE\\text\\draw_string.c", 392, color); + +- *color = draw_string_globals.color; ++ *color = font_drawing_globals.current_color; + + return; + } +@@ -436,7 +447,7 @@ void draw_string_set_font( + long font_index) + { + font_definition_get(font_index); +- draw_string_globals.font_index = font_index; ++ font_drawing_globals.current_font_index = font_index; + + return; + } +@@ -450,9 +461,9 @@ void draw_string_set_format( + match_assert("c:\\halo\\SOURCE\\text\\draw_string.c", 411, style==_text_style_plain || (style>=0 && style=0 && justificationstring, &next_string_index); +- char *can_end_words = string_list_get_string(draw_string_globals.localization_string_list_index, _string_index_can_end_words); +- char *cannot_end_words = string_list_get_string(draw_string_globals.localization_string_list_index, _string_index_cannot_end_words); +- char *cannot_begin_words = string_list_get_string(draw_string_globals.localization_string_list_index, _string_index_cannot_begin_words); ++ char *can_end_words = string_list_get_string(font_drawing_globals.string_list_index, _string_index_can_end_words); ++ char *cannot_end_words = string_list_get_string(font_drawing_globals.string_list_index, _string_index_cannot_end_words); ++ char *cannot_begin_words = string_list_get_string(font_drawing_globals.string_list_index, _string_index_cannot_begin_words); + + if (((character & 0xFF00) || character_in_pattern(character, can_end_words)) && + (!(character & 0xFF00) || !character_in_pattern(character, cannot_end_words)) && +@@ -814,15 +825,15 @@ static void draw_string_partial( + parse_string_new( + &state, + string, +- draw_string_globals.font_index, +- draw_string_globals.style, +- draw_string_globals.justification, +- &draw_string_globals.color); ++ font_drawing_globals.current_font_index, ++ font_drawing_globals.current_style, ++ font_drawing_globals.current_justification, ++ &font_drawing_globals.current_color); + + for (state.string_index = string_index; state.string_index < string_length; ) + { + pixel32 character_color = +- (state.string_index >= draw_string_globals.highlight_start && state.string_index < draw_string_globals.highlight_end) ? ++ (state.string_index >= font_drawing_globals.highlight_start_index && state.string_index < font_drawing_globals.highlight_stop_index) ? + color ^ 0xFFFFFF : + color; + struct font_character *character; +@@ -919,15 +930,15 @@ static void draw_unicode_string_partial( + parse_string_new( + &state, + (char const *)string, +- draw_string_globals.font_index, +- draw_string_globals.style, +- draw_string_globals.justification, +- &draw_string_globals.color); ++ font_drawing_globals.current_font_index, ++ font_drawing_globals.current_style, ++ font_drawing_globals.current_justification, ++ &font_drawing_globals.current_color); + + for (state.string_index = string_index; state.string_index < string_length; ) + { + pixel32 character_color = +- (state.string_index >= draw_string_globals.highlight_start && state.string_index < draw_string_globals.highlight_end) ? ++ (state.string_index >= font_drawing_globals.highlight_start_index && state.string_index < font_drawing_globals.highlight_stop_index) ? + color ^ 0xFFFFFF : + color; + struct font_character *character; +@@ -999,16 +1010,16 @@ void draw_string( + parse_string_new( + &state, + string, +- draw_string_globals.font_index, +- draw_string_globals.style, +- draw_string_globals.justification, +- &draw_string_globals.color); ++ font_drawing_globals.current_font_index, ++ font_drawing_globals.current_style, ++ font_drawing_globals.current_justification, ++ &font_drawing_globals.current_color); + + do + { + short justification = state.justification; + short segment_start_index = state.string_index; +- short tab_stop_count = draw_string_globals.tab_stop_count; ++ short tab_stop_count = font_drawing_globals.tab_stop_count; + short line_width = 0; + short break_string_index = 0; + short break_line_width; +@@ -1023,29 +1034,29 @@ void draw_string( + + if (tab_stop_index != 0) + { +- line_bounds.x0 = draw_string_globals.tab_stops[tab_stop_index - 1]; ++ line_bounds.x0 = font_drawing_globals.tab_stops[tab_stop_index - 1]; + } + else if (paragraph_line_index != 0) + { +- line_bounds.x0 += draw_string_globals.paragraph_indent; ++ line_bounds.x0 += font_drawing_globals.paragraph_indent; + } + else + { +- line_bounds.x0 += draw_string_globals.initial_indent; ++ line_bounds.x0 += font_drawing_globals.initial_indent; + } + +- if (tab_stop_index < draw_string_globals.tab_stop_count) ++ if (tab_stop_index < font_drawing_globals.tab_stop_count) + { +- line_bounds.x1 = draw_string_globals.tab_stops[tab_stop_index]; ++ line_bounds.x1 = font_drawing_globals.tab_stops[tab_stop_index]; + } + } + else if (paragraph_line_index != 0) + { +- line_bounds.x0 += draw_string_globals.paragraph_indent; ++ line_bounds.x0 += font_drawing_globals.paragraph_indent; + } + else + { +- line_bounds.x0 += draw_string_globals.initial_indent; ++ line_bounds.x0 += font_drawing_globals.initial_indent; + } + + cursor.x = state.font_header->leading_width + line_bounds.x0; +@@ -1078,7 +1089,7 @@ void draw_string( + { + line_width += character->character_width; + } +- else if (TEST_FLAG(draw_string_globals.flags, _draw_text_wrap_horizontally_bit)) ++ else if (TEST_FLAG(font_drawing_globals.current_flags, _draw_text_wrap_horizontally_bit)) + { + if (break_string_index > 0) + { +@@ -1110,7 +1121,7 @@ void draw_string( + break; + } + +- if (TEST_FLAG(draw_string_globals.flags, _draw_text_wrap_vertically_bit) || cursor.y < line_bounds.y1) ++ if (TEST_FLAG(font_drawing_globals.current_flags, _draw_text_wrap_vertically_bit) || cursor.y < line_bounds.y1) + { + draw_string_partial( + draw_character, +@@ -1141,7 +1152,7 @@ void draw_string( + break; + + case _parsed_end_of_column: +- if (tab_stop_index < draw_string_globals.tab_stop_count) ++ if (tab_stop_index < font_drawing_globals.tab_stop_count) + { + tab_stop_index++; + wrapped_line_index = 0; +@@ -1166,8 +1177,8 @@ void draw_string( + } + while (state.result != _parsed_end_of_string); + +- draw_string_globals.highlight_end = 0; +- draw_string_globals.highlight_start = 0; ++ font_drawing_globals.highlight_stop_index = 0; ++ font_drawing_globals.highlight_start_index = 0; + if (cursor_reference) + { + *cursor_reference = cursor; +@@ -1197,16 +1208,16 @@ void draw_unicode_string( + parse_string_new( + &state, + (char const *)string, +- draw_string_globals.font_index, +- draw_string_globals.style, +- draw_string_globals.justification, +- &draw_string_globals.color); ++ font_drawing_globals.current_font_index, ++ font_drawing_globals.current_style, ++ font_drawing_globals.current_justification, ++ &font_drawing_globals.current_color); + + do + { + short justification = state.justification; + short segment_start_index = state.string_index; +- short tab_stop_count = draw_string_globals.tab_stop_count; ++ short tab_stop_count = font_drawing_globals.tab_stop_count; + short line_width = 0; + short break_string_index = 0; + short break_line_width; +@@ -1221,29 +1232,29 @@ void draw_unicode_string( + + if (tab_stop_index != 0) + { +- line_bounds.x0 = draw_string_globals.tab_stops[tab_stop_index - 1]; ++ line_bounds.x0 = font_drawing_globals.tab_stops[tab_stop_index - 1]; + } + else if (paragraph_line_index != 0) + { +- line_bounds.x0 += draw_string_globals.paragraph_indent; ++ line_bounds.x0 += font_drawing_globals.paragraph_indent; + } + else + { +- line_bounds.x0 += draw_string_globals.initial_indent; ++ line_bounds.x0 += font_drawing_globals.initial_indent; + } + +- if (tab_stop_index < draw_string_globals.tab_stop_count) ++ if (tab_stop_index < font_drawing_globals.tab_stop_count) + { +- line_bounds.x1 = draw_string_globals.tab_stops[tab_stop_index]; ++ line_bounds.x1 = font_drawing_globals.tab_stops[tab_stop_index]; + } + } + else if (paragraph_line_index != 0) + { +- line_bounds.x0 += draw_string_globals.paragraph_indent; ++ line_bounds.x0 += font_drawing_globals.paragraph_indent; + } + else + { +- line_bounds.x0 += draw_string_globals.initial_indent; ++ line_bounds.x0 += font_drawing_globals.initial_indent; + } + + cursor.x = state.font_header->leading_width + line_bounds.x0; +@@ -1276,7 +1287,7 @@ void draw_unicode_string( + { + line_width += character->character_width; + } +- else if (TEST_FLAG(draw_string_globals.flags, _draw_text_wrap_horizontally_bit)) ++ else if (TEST_FLAG(font_drawing_globals.current_flags, _draw_text_wrap_horizontally_bit)) + { + if (break_string_index > 0) + { +@@ -1308,7 +1319,7 @@ void draw_unicode_string( + break; + } + +- if (TEST_FLAG(draw_string_globals.flags, _draw_text_wrap_vertically_bit) || cursor.y < line_bounds.y1) ++ if (TEST_FLAG(font_drawing_globals.current_flags, _draw_text_wrap_vertically_bit) || cursor.y < line_bounds.y1) + { + draw_unicode_string_partial( + draw_character, +@@ -1339,7 +1350,7 @@ void draw_unicode_string( + break; + + case _parsed_end_of_column: +- if (tab_stop_index < draw_string_globals.tab_stop_count) ++ if (tab_stop_index < font_drawing_globals.tab_stop_count) + { + tab_stop_index++; + wrapped_line_index = 0; +@@ -1364,8 +1375,8 @@ void draw_unicode_string( + } + while (state.result != _parsed_end_of_string); + +- draw_string_globals.highlight_end = 0; +- draw_string_globals.highlight_start = 0; ++ font_drawing_globals.highlight_stop_index = 0; ++ font_drawing_globals.highlight_start_index = 0; + if (cursor_reference) + { + *cursor_reference = cursor; +@@ -1382,26 +1393,26 @@ void draw_string_compute_bounds( + { + point2d cursor; + +- draw_string_globals.text_bounds.y0 = SHORT_MAX; +- draw_string_globals.text_bounds.x0 = SHORT_MAX; +- draw_string_globals.text_bounds.y1 = SHORT_MIN; +- draw_string_globals.text_bounds.x1 = SHORT_MIN; ++ text_bounds_globals.bounds.y0 = SHORT_MAX; ++ text_bounds_globals.bounds.x0 = SHORT_MAX; ++ text_bounds_globals.bounds.y1 = SHORT_MIN; ++ text_bounds_globals.bounds.x1 = SHORT_MIN; + +- draw_string_globals.last_font_header = styled_font_get( +- draw_string_globals.font_index, +- draw_string_globals.style); ++ text_bounds_globals.last_font_header = styled_font_get( ++ font_drawing_globals.current_font_index, ++ font_drawing_globals.current_style); + draw_string(text_bounds_draw_character, bounds, &cursor, NULL, 0, string); + + cursor_bounds->x0 = cursor.x; + cursor_bounds->x1 = (short)(cursor.x + 1); + cursor_bounds->y0 = (short)( +- cursor.y - draw_string_globals.last_font_header->ascending_height); ++ cursor.y - text_bounds_globals.last_font_header->ascending_height); + cursor_bounds->y1 = (short)( +- draw_string_globals.last_font_header->descending_height + cursor.y); ++ text_bounds_globals.last_font_header->descending_height + cursor.y); + +- text_bounds->x0 = draw_string_globals.text_bounds.x0; ++ text_bounds->x0 = text_bounds_globals.bounds.x0; + text_bounds->y0 = bounds->y0; +- text_bounds->x1 = draw_string_globals.text_bounds.x1; ++ text_bounds->x1 = text_bounds_globals.bounds.x1; + text_bounds->y1 = cursor_bounds->y1; + + return; +@@ -1415,26 +1426,26 @@ void draw_unicode_string_compute_bounds( + { + point2d cursor; + +- draw_string_globals.text_bounds.y0 = SHORT_MAX; +- draw_string_globals.text_bounds.x0 = SHORT_MAX; +- draw_string_globals.text_bounds.y1 = SHORT_MIN; +- draw_string_globals.text_bounds.x1 = SHORT_MIN; ++ text_bounds_globals.bounds.y0 = SHORT_MAX; ++ text_bounds_globals.bounds.x0 = SHORT_MAX; ++ text_bounds_globals.bounds.y1 = SHORT_MIN; ++ text_bounds_globals.bounds.x1 = SHORT_MIN; + +- draw_string_globals.last_font_header = styled_font_get( +- draw_string_globals.font_index, +- draw_string_globals.style); ++ text_bounds_globals.last_font_header = styled_font_get( ++ font_drawing_globals.current_font_index, ++ font_drawing_globals.current_style); + draw_unicode_string(text_bounds_draw_character, bounds, &cursor, NULL, 0, string); + + cursor_bounds->x0 = cursor.x; + cursor_bounds->x1 = (short)(cursor.x + 1); + cursor_bounds->y0 = (short)( +- cursor.y - draw_string_globals.last_font_header->ascending_height); ++ cursor.y - text_bounds_globals.last_font_header->ascending_height); + cursor_bounds->y1 = (short)( +- draw_string_globals.last_font_header->descending_height + cursor.y); ++ text_bounds_globals.last_font_header->descending_height + cursor.y); + +- text_bounds->x0 = draw_string_globals.text_bounds.x0; ++ text_bounds->x0 = text_bounds_globals.bounds.x0; + text_bounds->y0 = bounds->y0; +- text_bounds->x1 = draw_string_globals.text_bounds.x1; ++ text_bounds->x1 = text_bounds_globals.bounds.x1; + text_bounds->y1 = cursor_bounds->y1; + + return; +@@ -1445,13 +1456,13 @@ short draw_string_pick( + char const *string, + point2d const *point) + { +- draw_string_globals.pick_point = *point; +- draw_string_globals.best_pick_distance = SHORT_MAX; +- draw_string_globals.best_pick_string_index = 0; +- draw_string_globals.last_string_index = 0; ++ text_pick_globals.pick_point = *point; ++ text_pick_globals.best_pick_distance = SHORT_MAX; ++ text_pick_globals.best_pick_string_index = 0; ++ text_pick_globals.last_string_index = 0; + + draw_string(text_pick_draw_character, bounds, NULL, NULL, 0, string); +- return (word)draw_string_globals.best_pick_string_index; ++ return (word)text_pick_globals.best_pick_string_index; + } + + void bitmap_draw_string( diff --git a/research/fifty_objects_20260925/w/draw_string/production.patch b/research/fifty_objects_20260925/w/draw_string/production.patch new file mode 100644 index 00000000..3b3ee7e5 --- /dev/null +++ b/research/fifty_objects_20260925/w/draw_string/production.patch @@ -0,0 +1,734 @@ +diff --git a/source/text/draw_string.c b/source/text/draw_string.c +index 10f77809..c27ea94d 100644 +--- a/source/text/draw_string.c ++++ b/source/text/draw_string.c +@@ -92,8 +92,14 @@ symbols in this file: + ??_C@_0N@HNKPGPMM@result?$CB?$DNNONE?$AA@ (0000) + 002A29B8 0049: + ??_C@_0EJ@CJKOFANJ@tab_stop_index?$DO?$DN0?5?$CG?$CG?5tab_stop_in@ (0000) +-004C1908 00f8: +- _draw_string_globals (0000) ++004C1908 0008: ++ _draw_character_software_globals (0000) ++004C1910 000c: ++ _text_pick_globals (0000) ++004C191C 000c: ++ _text_bounds_globals (0000) ++004C1928 00d8: ++ _font_drawing_globals (0000) + */ + + /* ---------- headers */ +@@ -105,6 +111,7 @@ symbols in this file: + #include "interface/interface.h" + #include "math/integer_math.h" + #include "math/real_math.h" ++#include "rasterizer/rasterizer.h" + #include "text/draw_string.h" + #include "text/font_group.h" + #include "text/international_strings.h" +@@ -148,39 +155,23 @@ enum + _bitmap_format_a8r8g8b8 = 11, + }; + +-/* ---------- macros */ +- +-#define draw_character_software_globals draw_string_globals +-#define font_drawing_globals draw_string_globals +- + /* ---------- structures */ + +-struct draw_string_globals ++struct font_drawing_globals + { +- struct bitmap_data *bitmap; +- byte encoding_shift; +- byte __pad05[3]; +- point2d pick_point; +- short best_pick_string_index; +- short best_pick_distance; +- short last_string_index; +- byte __pad12[2]; +- rectangle2d text_bounds; +- struct font_header *last_font_header; +- long localization_string_list_index; +- long font_index; +- unsigned long flags; +- short style; +- short justification; +- real_argb_color color; ++ long string_list_index; ++ long current_font_index; ++ unsigned long current_flags; ++ short current_style; ++ short current_justification; ++ real_argb_color current_color; + short tab_stop_count; +- short tab_stops[16]; +- short highlight_start; +- short highlight_end; ++ short tab_stops[MAXIMUM_NUMBER_OF_TAB_STOPS]; ++ short highlight_start_index; ++ short highlight_stop_index; + short initial_indent; + short paragraph_indent; +- byte __pad6A[2]; +- byte multitexture_parameters[0x8C]; ++ struct rasterizer_dynamic_screen_geometry_parameters multitexture_params; + }; + + struct font_character +@@ -247,7 +238,27 @@ static void draw_unicode_string_partial( + + /* ---------- globals */ + +-struct draw_string_globals draw_string_globals = { 0 }; ++static struct ++{ ++ struct bitmap_data *bitmap; ++ byte encoding_shift; ++} draw_character_software_globals = { 0 }; ++ ++static struct ++{ ++ point2d pick_point; ++ short best_pick_string_index; ++ short best_pick_distance; ++ short last_string_index; ++} text_pick_globals = { 0 }; ++ ++static struct ++{ ++ rectangle2d bounds; ++ struct font_header *last_font_header; ++} text_bounds_globals = { 0 }; ++ ++static struct font_drawing_globals font_drawing_globals = { 0 }; + + + /* ---------- public code */ +@@ -262,17 +273,17 @@ void draw_string_initialize_for_new_map( + void) + { + long localization_string_list_index = interface_get_tag_index(_interface_string_list_localization); +- draw_string_globals.localization_string_list_index = localization_string_list_index; ++ font_drawing_globals.string_list_index = localization_string_list_index; + + if (localization_string_list_index != NONE) + { + set_language_code((short)atoi(string_list_get_string(localization_string_list_index, 0))); +- draw_string_globals.tab_stop_count = 0; +- draw_string_globals.flags = 0; +- draw_string_globals.justification = _text_justification_left; +- draw_string_globals.initial_indent = 0; +- draw_string_globals.paragraph_indent = 0; +- draw_string_globals.font_index = NONE; ++ font_drawing_globals.tab_stop_count = 0; ++ font_drawing_globals.current_flags = 0; ++ font_drawing_globals.current_justification = _text_justification_left; ++ font_drawing_globals.initial_indent = 0; ++ font_drawing_globals.paragraph_indent = 0; ++ font_drawing_globals.current_font_index = NONE; + } + else + { +@@ -285,7 +296,7 @@ void draw_string_initialize_for_new_map( + void draw_string_dispose_from_old_map( + void) + { +- draw_string_globals.localization_string_list_index = NONE; ++ font_drawing_globals.string_list_index = NONE; + return; + } + +@@ -310,15 +321,15 @@ static void text_bounds_draw_character( + short x1 = (short)(x0 + dx); + short y1 = (short)(y0 + dy); + +- if (x0 < draw_string_globals.text_bounds.x0) +- draw_string_globals.text_bounds.x0 = x0; +- if (y0 < draw_string_globals.text_bounds.y0) +- draw_string_globals.text_bounds.y0 = y0; +- if (x1 > draw_string_globals.text_bounds.x1) +- draw_string_globals.text_bounds.x1 = x1; +- if (y1 > draw_string_globals.text_bounds.y1) +- draw_string_globals.text_bounds.y1 = y1; +- draw_string_globals.last_font_header = font; ++ if (x0 < text_bounds_globals.bounds.x0) ++ text_bounds_globals.bounds.x0 = x0; ++ if (y0 < text_bounds_globals.bounds.y0) ++ text_bounds_globals.bounds.y0 = y0; ++ if (x1 > text_bounds_globals.bounds.x1) ++ text_bounds_globals.bounds.x1 = x1; ++ if (y1 > text_bounds_globals.bounds.y1) ++ text_bounds_globals.bounds.y1 = y1; ++ text_bounds_globals.last_font_header = font; + + return; + } +@@ -337,10 +348,10 @@ static void text_pick_draw_character( + { + short x1 = x0 + dx; + short y1 = y0 + dy; +- short distance_x0 = x0 - draw_string_globals.pick_point.x; +- short distance_x1 = x1 - draw_string_globals.pick_point.x; +- short distance_y0 = y0 - draw_string_globals.pick_point.y; +- short distance_y1 = y1 - draw_string_globals.pick_point.y; ++ short distance_x0 = x0 - text_pick_globals.pick_point.x; ++ short distance_x1 = x1 - text_pick_globals.pick_point.x; ++ short distance_y0 = y0 - text_pick_globals.pick_point.y; ++ short distance_y1 = y1 - text_pick_globals.pick_point.y; + short distance; + + distance_x0 = ABS(distance_x0); +@@ -351,22 +362,22 @@ static void text_pick_draw_character( + distance = MAX(distance, distance_y0); + distance = MAX(distance, distance_y1); + +- if (distance < draw_string_globals.best_pick_distance) ++ if (distance < text_pick_globals.best_pick_distance) + { +- draw_string_globals.best_pick_distance = distance; +- if (draw_string_globals.pick_point.x - x0 < ((x1 - x0) >> 1)) ++ text_pick_globals.best_pick_distance = distance; ++ if (text_pick_globals.pick_point.x - x0 < ((x1 - x0) >> 1)) + { +- draw_string_globals.best_pick_string_index = draw_string_globals.last_string_index; +- draw_string_globals.last_string_index = state->string_index; ++ text_pick_globals.best_pick_string_index = text_pick_globals.last_string_index; ++ text_pick_globals.last_string_index = state->string_index; + return; + } + +- draw_string_globals.best_pick_string_index = state->string_index; +- draw_string_globals.last_string_index = state->string_index; ++ text_pick_globals.best_pick_string_index = state->string_index; ++ text_pick_globals.last_string_index = state->string_index; + return; + } + +- draw_string_globals.last_string_index = state->string_index; ++ text_pick_globals.last_string_index = state->string_index; + + return; + } +@@ -376,7 +387,7 @@ char *draw_string_get_string( + { + match_assert("c:\\halo\\SOURCE\\text\\draw_string.c", 341, index>=0 && index=0 && count 0) ++ if (font_drawing_globals.tab_stop_count > 0) + { +- csmemcpy(draw_string_globals.tab_stops, tab_stops, draw_string_globals.tab_stop_count * sizeof(short)); ++ csmemcpy(font_drawing_globals.tab_stops, tab_stops, font_drawing_globals.tab_stop_count * sizeof(short)); + } + + return; +@@ -402,8 +413,8 @@ void draw_string_set_indents( + match_assert("c:\\halo\\SOURCE\\text\\draw_string.c", 366, initial_indent>=0); + match_assert("c:\\halo\\SOURCE\\text\\draw_string.c", 367, paragraph_indent>=0); + +- draw_string_globals.paragraph_indent = paragraph_indent; +- draw_string_globals.initial_indent = initial_indent; ++ font_drawing_globals.paragraph_indent = paragraph_indent; ++ font_drawing_globals.initial_indent = initial_indent; + + return; + } +@@ -417,7 +428,7 @@ void draw_string_set_color( + match_assert("c:\\halo\\SOURCE\\text\\draw_string.c", 381, (color->green >= 0.f) && (color->green <= 1.f)); + match_assert("c:\\halo\\SOURCE\\text\\draw_string.c", 382, (color->blue >= 0.f) && (color->blue <= 1.f)); + +- draw_string_globals.color = *color; ++ font_drawing_globals.current_color = *color; + + return; + } +@@ -427,7 +438,7 @@ void draw_string_get_color( + { + match_assert("c:\\halo\\SOURCE\\text\\draw_string.c", 392, color); + +- *color = draw_string_globals.color; ++ *color = font_drawing_globals.current_color; + + return; + } +@@ -436,7 +447,7 @@ void draw_string_set_font( + long font_index) + { + font_definition_get(font_index); +- draw_string_globals.font_index = font_index; ++ font_drawing_globals.current_font_index = font_index; + + return; + } +@@ -450,9 +461,9 @@ void draw_string_set_format( + match_assert("c:\\halo\\SOURCE\\text\\draw_string.c", 411, style==_text_style_plain || (style>=0 && style=0 && justificationstring, &next_string_index); +- char *can_end_words = string_list_get_string(draw_string_globals.localization_string_list_index, _string_index_can_end_words); +- char *cannot_end_words = string_list_get_string(draw_string_globals.localization_string_list_index, _string_index_cannot_end_words); +- char *cannot_begin_words = string_list_get_string(draw_string_globals.localization_string_list_index, _string_index_cannot_begin_words); ++ char *can_end_words = string_list_get_string(font_drawing_globals.string_list_index, _string_index_can_end_words); ++ char *cannot_end_words = string_list_get_string(font_drawing_globals.string_list_index, _string_index_cannot_end_words); ++ char *cannot_begin_words = string_list_get_string(font_drawing_globals.string_list_index, _string_index_cannot_begin_words); + + if (((character & 0xFF00) || character_in_pattern(character, can_end_words)) && + (!(character & 0xFF00) || !character_in_pattern(character, cannot_end_words)) && +@@ -814,15 +825,15 @@ static void draw_string_partial( + parse_string_new( + &state, + string, +- draw_string_globals.font_index, +- draw_string_globals.style, +- draw_string_globals.justification, +- &draw_string_globals.color); ++ font_drawing_globals.current_font_index, ++ font_drawing_globals.current_style, ++ font_drawing_globals.current_justification, ++ &font_drawing_globals.current_color); + + for (state.string_index = string_index; state.string_index < string_length; ) + { + pixel32 character_color = +- (state.string_index >= draw_string_globals.highlight_start && state.string_index < draw_string_globals.highlight_end) ? ++ (state.string_index >= font_drawing_globals.highlight_start_index && state.string_index < font_drawing_globals.highlight_stop_index) ? + color ^ 0xFFFFFF : + color; + struct font_character *character; +@@ -919,15 +930,15 @@ static void draw_unicode_string_partial( + parse_string_new( + &state, + (char const *)string, +- draw_string_globals.font_index, +- draw_string_globals.style, +- draw_string_globals.justification, +- &draw_string_globals.color); ++ font_drawing_globals.current_font_index, ++ font_drawing_globals.current_style, ++ font_drawing_globals.current_justification, ++ &font_drawing_globals.current_color); + + for (state.string_index = string_index; state.string_index < string_length; ) + { + pixel32 character_color = +- (state.string_index >= draw_string_globals.highlight_start && state.string_index < draw_string_globals.highlight_end) ? ++ (state.string_index >= font_drawing_globals.highlight_start_index && state.string_index < font_drawing_globals.highlight_stop_index) ? + color ^ 0xFFFFFF : + color; + struct font_character *character; +@@ -999,16 +1010,16 @@ void draw_string( + parse_string_new( + &state, + string, +- draw_string_globals.font_index, +- draw_string_globals.style, +- draw_string_globals.justification, +- &draw_string_globals.color); ++ font_drawing_globals.current_font_index, ++ font_drawing_globals.current_style, ++ font_drawing_globals.current_justification, ++ &font_drawing_globals.current_color); + + do + { + short justification = state.justification; + short segment_start_index = state.string_index; +- short tab_stop_count = draw_string_globals.tab_stop_count; ++ short tab_stop_count = font_drawing_globals.tab_stop_count; + short line_width = 0; + short break_string_index = 0; + short break_line_width; +@@ -1023,29 +1034,29 @@ void draw_string( + + if (tab_stop_index != 0) + { +- line_bounds.x0 = draw_string_globals.tab_stops[tab_stop_index - 1]; ++ line_bounds.x0 = font_drawing_globals.tab_stops[tab_stop_index - 1]; + } + else if (paragraph_line_index != 0) + { +- line_bounds.x0 += draw_string_globals.paragraph_indent; ++ line_bounds.x0 += font_drawing_globals.paragraph_indent; + } + else + { +- line_bounds.x0 += draw_string_globals.initial_indent; ++ line_bounds.x0 += font_drawing_globals.initial_indent; + } + +- if (tab_stop_index < draw_string_globals.tab_stop_count) ++ if (tab_stop_index < font_drawing_globals.tab_stop_count) + { +- line_bounds.x1 = draw_string_globals.tab_stops[tab_stop_index]; ++ line_bounds.x1 = font_drawing_globals.tab_stops[tab_stop_index]; + } + } + else if (paragraph_line_index != 0) + { +- line_bounds.x0 += draw_string_globals.paragraph_indent; ++ line_bounds.x0 += font_drawing_globals.paragraph_indent; + } + else + { +- line_bounds.x0 += draw_string_globals.initial_indent; ++ line_bounds.x0 += font_drawing_globals.initial_indent; + } + + cursor.x = state.font_header->leading_width + line_bounds.x0; +@@ -1078,7 +1089,7 @@ void draw_string( + { + line_width += character->character_width; + } +- else if (TEST_FLAG(draw_string_globals.flags, _draw_text_wrap_horizontally_bit)) ++ else if (TEST_FLAG(font_drawing_globals.current_flags, _draw_text_wrap_horizontally_bit)) + { + if (break_string_index > 0) + { +@@ -1110,7 +1121,7 @@ void draw_string( + break; + } + +- if (TEST_FLAG(draw_string_globals.flags, _draw_text_wrap_vertically_bit) || cursor.y < line_bounds.y1) ++ if (TEST_FLAG(font_drawing_globals.current_flags, _draw_text_wrap_vertically_bit) || cursor.y < line_bounds.y1) + { + draw_string_partial( + draw_character, +@@ -1141,7 +1152,7 @@ void draw_string( + break; + + case _parsed_end_of_column: +- if (tab_stop_index < draw_string_globals.tab_stop_count) ++ if (tab_stop_index < font_drawing_globals.tab_stop_count) + { + tab_stop_index++; + wrapped_line_index = 0; +@@ -1166,8 +1177,8 @@ void draw_string( + } + while (state.result != _parsed_end_of_string); + +- draw_string_globals.highlight_end = 0; +- draw_string_globals.highlight_start = 0; ++ font_drawing_globals.highlight_stop_index = 0; ++ font_drawing_globals.highlight_start_index = 0; + if (cursor_reference) + { + *cursor_reference = cursor; +@@ -1197,16 +1208,16 @@ void draw_unicode_string( + parse_string_new( + &state, + (char const *)string, +- draw_string_globals.font_index, +- draw_string_globals.style, +- draw_string_globals.justification, +- &draw_string_globals.color); ++ font_drawing_globals.current_font_index, ++ font_drawing_globals.current_style, ++ font_drawing_globals.current_justification, ++ &font_drawing_globals.current_color); + + do + { + short justification = state.justification; + short segment_start_index = state.string_index; +- short tab_stop_count = draw_string_globals.tab_stop_count; ++ short tab_stop_count = font_drawing_globals.tab_stop_count; + short line_width = 0; + short break_string_index = 0; + short break_line_width; +@@ -1221,29 +1232,29 @@ void draw_unicode_string( + + if (tab_stop_index != 0) + { +- line_bounds.x0 = draw_string_globals.tab_stops[tab_stop_index - 1]; ++ line_bounds.x0 = font_drawing_globals.tab_stops[tab_stop_index - 1]; + } + else if (paragraph_line_index != 0) + { +- line_bounds.x0 += draw_string_globals.paragraph_indent; ++ line_bounds.x0 += font_drawing_globals.paragraph_indent; + } + else + { +- line_bounds.x0 += draw_string_globals.initial_indent; ++ line_bounds.x0 += font_drawing_globals.initial_indent; + } + +- if (tab_stop_index < draw_string_globals.tab_stop_count) ++ if (tab_stop_index < font_drawing_globals.tab_stop_count) + { +- line_bounds.x1 = draw_string_globals.tab_stops[tab_stop_index]; ++ line_bounds.x1 = font_drawing_globals.tab_stops[tab_stop_index]; + } + } + else if (paragraph_line_index != 0) + { +- line_bounds.x0 += draw_string_globals.paragraph_indent; ++ line_bounds.x0 += font_drawing_globals.paragraph_indent; + } + else + { +- line_bounds.x0 += draw_string_globals.initial_indent; ++ line_bounds.x0 += font_drawing_globals.initial_indent; + } + + cursor.x = state.font_header->leading_width + line_bounds.x0; +@@ -1276,7 +1287,7 @@ void draw_unicode_string( + { + line_width += character->character_width; + } +- else if (TEST_FLAG(draw_string_globals.flags, _draw_text_wrap_horizontally_bit)) ++ else if (TEST_FLAG(font_drawing_globals.current_flags, _draw_text_wrap_horizontally_bit)) + { + if (break_string_index > 0) + { +@@ -1308,7 +1319,7 @@ void draw_unicode_string( + break; + } + +- if (TEST_FLAG(draw_string_globals.flags, _draw_text_wrap_vertically_bit) || cursor.y < line_bounds.y1) ++ if (TEST_FLAG(font_drawing_globals.current_flags, _draw_text_wrap_vertically_bit) || cursor.y < line_bounds.y1) + { + draw_unicode_string_partial( + draw_character, +@@ -1339,7 +1350,7 @@ void draw_unicode_string( + break; + + case _parsed_end_of_column: +- if (tab_stop_index < draw_string_globals.tab_stop_count) ++ if (tab_stop_index < font_drawing_globals.tab_stop_count) + { + tab_stop_index++; + wrapped_line_index = 0; +@@ -1364,8 +1375,8 @@ void draw_unicode_string( + } + while (state.result != _parsed_end_of_string); + +- draw_string_globals.highlight_end = 0; +- draw_string_globals.highlight_start = 0; ++ font_drawing_globals.highlight_stop_index = 0; ++ font_drawing_globals.highlight_start_index = 0; + if (cursor_reference) + { + *cursor_reference = cursor; +@@ -1382,26 +1393,26 @@ void draw_string_compute_bounds( + { + point2d cursor; + +- draw_string_globals.text_bounds.y0 = SHORT_MAX; +- draw_string_globals.text_bounds.x0 = SHORT_MAX; +- draw_string_globals.text_bounds.y1 = SHORT_MIN; +- draw_string_globals.text_bounds.x1 = SHORT_MIN; ++ text_bounds_globals.bounds.y0 = SHORT_MAX; ++ text_bounds_globals.bounds.x0 = SHORT_MAX; ++ text_bounds_globals.bounds.y1 = SHORT_MIN; ++ text_bounds_globals.bounds.x1 = SHORT_MIN; + +- draw_string_globals.last_font_header = styled_font_get( +- draw_string_globals.font_index, +- draw_string_globals.style); ++ text_bounds_globals.last_font_header = styled_font_get( ++ font_drawing_globals.current_font_index, ++ font_drawing_globals.current_style); + draw_string(text_bounds_draw_character, bounds, &cursor, NULL, 0, string); + + cursor_bounds->x0 = cursor.x; + cursor_bounds->x1 = (short)(cursor.x + 1); + cursor_bounds->y0 = (short)( +- cursor.y - draw_string_globals.last_font_header->ascending_height); ++ cursor.y - text_bounds_globals.last_font_header->ascending_height); + cursor_bounds->y1 = (short)( +- draw_string_globals.last_font_header->descending_height + cursor.y); ++ text_bounds_globals.last_font_header->descending_height + cursor.y); + +- text_bounds->x0 = draw_string_globals.text_bounds.x0; ++ text_bounds->x0 = text_bounds_globals.bounds.x0; + text_bounds->y0 = bounds->y0; +- text_bounds->x1 = draw_string_globals.text_bounds.x1; ++ text_bounds->x1 = text_bounds_globals.bounds.x1; + text_bounds->y1 = cursor_bounds->y1; + + return; +@@ -1415,26 +1426,26 @@ void draw_unicode_string_compute_bounds( + { + point2d cursor; + +- draw_string_globals.text_bounds.y0 = SHORT_MAX; +- draw_string_globals.text_bounds.x0 = SHORT_MAX; +- draw_string_globals.text_bounds.y1 = SHORT_MIN; +- draw_string_globals.text_bounds.x1 = SHORT_MIN; ++ text_bounds_globals.bounds.y0 = SHORT_MAX; ++ text_bounds_globals.bounds.x0 = SHORT_MAX; ++ text_bounds_globals.bounds.y1 = SHORT_MIN; ++ text_bounds_globals.bounds.x1 = SHORT_MIN; + +- draw_string_globals.last_font_header = styled_font_get( +- draw_string_globals.font_index, +- draw_string_globals.style); ++ text_bounds_globals.last_font_header = styled_font_get( ++ font_drawing_globals.current_font_index, ++ font_drawing_globals.current_style); + draw_unicode_string(text_bounds_draw_character, bounds, &cursor, NULL, 0, string); + + cursor_bounds->x0 = cursor.x; + cursor_bounds->x1 = (short)(cursor.x + 1); + cursor_bounds->y0 = (short)( +- cursor.y - draw_string_globals.last_font_header->ascending_height); ++ cursor.y - text_bounds_globals.last_font_header->ascending_height); + cursor_bounds->y1 = (short)( +- draw_string_globals.last_font_header->descending_height + cursor.y); ++ text_bounds_globals.last_font_header->descending_height + cursor.y); + +- text_bounds->x0 = draw_string_globals.text_bounds.x0; ++ text_bounds->x0 = text_bounds_globals.bounds.x0; + text_bounds->y0 = bounds->y0; +- text_bounds->x1 = draw_string_globals.text_bounds.x1; ++ text_bounds->x1 = text_bounds_globals.bounds.x1; + text_bounds->y1 = cursor_bounds->y1; + + return; +@@ -1445,13 +1456,13 @@ short draw_string_pick( + char const *string, + point2d const *point) + { +- draw_string_globals.pick_point = *point; +- draw_string_globals.best_pick_distance = SHORT_MAX; +- draw_string_globals.best_pick_string_index = 0; +- draw_string_globals.last_string_index = 0; ++ text_pick_globals.pick_point = *point; ++ text_pick_globals.best_pick_distance = SHORT_MAX; ++ text_pick_globals.best_pick_string_index = 0; ++ text_pick_globals.last_string_index = 0; + + draw_string(text_pick_draw_character, bounds, NULL, NULL, 0, string); +- return (word)draw_string_globals.best_pick_string_index; ++ return (word)text_pick_globals.best_pick_string_index; + } + + void bitmap_draw_string( +@@ -1460,55 +1471,57 @@ void bitmap_draw_string( + rectangle2d const *clip, + char const *string) + { +- rectangle2d bitmap_bounds; +- rectangle2d bitmap_clip; +- rectangle2d const *effective_bounds = bounds; +- short format = bitmap->format; ++ rectangle2d adjusted_bounds; ++ rectangle2d adjusted_clip; ++ boolean valid_format; + + draw_character_software_globals.bitmap = bitmap; + +- switch (format) ++ switch (bitmap->format) + { + case _bitmap_format_a8: + case _bitmap_format_y8: + case _bitmap_format_ay8: + case _bitmap_format_r5g6b5: + case _bitmap_format_a8r8g8b8: ++ valid_format = TRUE; + break; + + default: +- return; ++ valid_format = FALSE; ++ break; + } + +- if (!effective_bounds) ++ if (valid_format) + { +- set_rectangle2d( +- &bitmap_bounds, +- 0, +- 0, +- bitmap->width, +- bitmap->height); +- effective_bounds = &bitmap_bounds; +- } ++ /* BUG (original): January and the later debug build both test the wrong ++ * sense here and clip a NULL bounds rectangle (reads of addresses 0..6). ++ * A corrected build should clip bounds only when it is supplied and use ++ * the full bitmap rectangle when it is NULL. */ ++ if (!bounds) ++ { ++ set_rectangle2d( ++ &adjusted_bounds, ++ MAX(0, bounds->x0), ++ MAX(0, bounds->y0), ++ MIN(bitmap->width, bounds->x1), ++ MIN(bitmap->height, bounds->y1)); ++ bounds = &adjusted_bounds; ++ } + +- if (clip) +- { +- set_rectangle2d( +- &bitmap_clip, +- MAX(clip->x0, 0), +- MAX(clip->y0, 0), +- MIN(clip->x1, bitmap->width), +- MIN(clip->y1, bitmap->height)); +- clip = &bitmap_clip; +- } ++ if (clip) ++ { ++ set_rectangle2d( ++ &adjusted_clip, ++ MAX(0, clip->x0), ++ MAX(0, clip->y0), ++ MIN(bitmap->width, clip->x1), ++ MIN(bitmap->height, clip->y1)); ++ clip = &adjusted_clip; ++ } + +- draw_string( +- bitmap_draw_character, +- effective_bounds, +- NULL, +- clip, +- 0, +- string); ++ draw_string(bitmap_draw_character, bounds, NULL, clip, 0, string); ++ } + + return; + } diff --git a/research/fifty_objects_20260925/w/draw_string/symbols_json.diff b/research/fifty_objects_20260925/w/draw_string/symbols_json.diff new file mode 100644 index 00000000..007a292c --- /dev/null +++ b/research/fifty_objects_20260925/w/draw_string/symbols_json.diff @@ -0,0 +1,7 @@ +23271c23271,23274 +< { "file_offset": 4987144, "flags": 0, "name": "_draw_string_globals" }, +--- +> { "file_offset": 4987144, "flags": 0, "name": "_draw_character_software_globals", "static": true }, +> { "file_offset": 4987152, "flags": 0, "name": "_text_pick_globals", "static": true }, +> { "file_offset": 4987164, "flags": 0, "name": "_text_bounds_globals", "static": true }, +> { "file_offset": 4987176, "flags": 0, "name": "_font_drawing_globals", "static": true }, diff --git a/research/fifty_objects_20260925/w/draw_string/symbols_json.patch b/research/fifty_objects_20260925/w/draw_string/symbols_json.patch new file mode 100644 index 00000000..21138d66 --- /dev/null +++ b/research/fifty_objects_20260925/w/draw_string/symbols_json.patch @@ -0,0 +1,16 @@ +diff --git a/config/symbols.json b/config/symbols.json +index 3da39456..675c52fa 100644 +--- a/config/symbols.json ++++ b/config/symbols.json +@@ -23268,7 +23268,10 @@ + { "file_offset": 4984048, "flags": 0, "name": "_warned_about_missing_subclusters", "static": true }, + { "file_offset": 4984056, "flags": 0, "name": "_structure_visibility_globals", "static": true }, + { "file_offset": 4985088, "flags": 0, "name": "_structure_globals", "static": true }, +-{ "file_offset": 4987144, "flags": 0, "name": "_draw_string_globals" }, ++{ "file_offset": 4987144, "flags": 0, "name": "_draw_character_software_globals", "static": true }, ++{ "file_offset": 4987152, "flags": 0, "name": "_text_pick_globals", "static": true }, ++{ "file_offset": 4987164, "flags": 0, "name": "_text_bounds_globals", "static": true }, ++{ "file_offset": 4987176, "flags": 0, "name": "_font_drawing_globals", "static": true }, + { "file_offset": 4987392, "flags": 0, "name": "_global_language_code" }, + { "file_offset": 4987400, "flags": 0, "name": "_bss_004c1a08" }, + { "file_offset": 4987912, "flags": 0, "name": "_biped_limp_noodle_globals", "static": true }, diff --git a/research/fifty_objects_20260925/w/editor_flying_camera/F2.vs_tree.diff b/research/fifty_objects_20260925/w/editor_flying_camera/F2.vs_tree.diff new file mode 100644 index 00000000..a597c904 --- /dev/null +++ b/research/fifty_objects_20260925/w/editor_flying_camera/F2.vs_tree.diff @@ -0,0 +1,22 @@ +diff --git a/source/camera/editor_flying_camera.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\editor_flying_camera\\F2.c" +index b0f4c9d4..98ba7185 100644 +--- a/source/camera/editor_flying_camera.c ++++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\editor_flying_camera\\F2.c" +@@ -186,7 +186,7 @@ static void translate_orbiting_to_flying( + and its camera_mode assertion text agree. The speed scalar is the .data + anchor; is_scripted is a private .bss anchor as in January. The 124-byte + .bss reserves local_player_index at +0x30. */ +-static real editor_camera_speed = 1.f; ++real editor_camera_speed = 1.f; + static long unit_focus = NONE; + static boolean is_scripted = FALSE; + static boolean use_roll = FALSE; +@@ -200,7 +200,7 @@ static short local_player_index = 0; + static boolean last_scripted = FALSE; + static struct persisted_camera_data persisted_cameras[NUMBER_OF_EDITOR_CAMERA_PERSISTED_CAMERA_SLOTS] = { 0 }; + static unsigned long speed_step = 0; +-static long const editor_camera_speed_steps[NUMBER_OF_EDITOR_CAMERA_SPEED_STEPS] = { 1, 5, 20, 40, 60 }; ++long const editor_camera_speed_steps[NUMBER_OF_EDITOR_CAMERA_SPEED_STEPS] = { 1, 5, 20, 40, 60 }; + static real const orbiting_camera_field_of_view = DEGREES_TO_RADIANS(70.f); + static real const orbiting_camera_scale = 1.f; + static real const orbiting_camera_timer = 0.5f; diff --git a/research/fifty_objects_20260925/w/editor_flying_camera/LEDGER.md b/research/fifty_objects_20260925/w/editor_flying_camera/LEDGER.md new file mode 100644 index 00000000..d9d58d47 --- /dev/null +++ b/research/fifty_objects_20260925/w/editor_flying_camera/LEDGER.md @@ -0,0 +1,118 @@ +# editor_flying_camera wave-2 worker ledger (claude-fifty-objects-20260925, base 931ed8dc) + +Target: _editor_camera_set_position_and_roll (January 432 padded / 30 relocs). + +## Baseline +- gate --all on unmodified source: 20 exact / 1 residual; residual `_editor_camera_set_position_and_roll [size 464!=432, sha]`. +- Prior ledgers read: static_split_recovery_20260923, opus5_150k_w1, opus5_150k_w3, unwritten_packet_20260912. +- Recorded negatives (do not repeat): named `real roll_sign = dot_product3d(...)` before angle (s1, inert); + dot_product3d argument swap (spr_a2, inert); spr_a1 = euler prefix cast form -> 432/30 w/ 3 x87 blocks. + +## Evidence gathered (wave 2) +- January bytes (tinfo/dis_range): frame 0x60; no-camera path is the fall-through, passes `angles` (esi) straight to + editor_camera_set_focus, duplicated tail (initialized=1; reset_all=1; ret). Camera path: rotation -0x60 (up at -0x44), + facing -0x2c, roll_reference -0x20, up -0x14, up_angles -8; dot spilled to [ebp+8] before angle_between call. +- M8 corpus (opus5-150k research mod8all.jsonl): this function is MOD8-INSENSITIVE (dead locals never move it) -> the + 3 x87 blocks are NOT an IL-local count residual; operands are frame-local aggregate fields. +- HCEX.pdb SHIP compiland does NOT contain set_position_and_roll (no locals); HCEX_Release.pdb has the symbol but no + child locals. halocea/src/editor_camera_set_position_and_roll.c is an LLM decompile (names not authoritative). +- **/Od build (halo_cache_symbols.exe) function at 0x527a20** (aligned-frame prologue, missed by odbuild `file`; + found via od_linear 0x5279f0..0x527de0 and the "hack_angles" string ref). RTC descriptor 0x527c9c names the + address-taken aggregates in declaration (frame) order: `matrix`(52) `forward`(12) `left`(12) `up`(12) `diff`(12) + `hack_angles`(8). Statement order: asserts (lines 0xad/0xae = 173/174 in that revision); `if (!editor_camera) + { editor_camera_set_focus(point, angles); initialized = TRUE; } else { position copy; matrix4x3_rotation_from_angles( + &matrix, yaw, pitch, roll); euler_angles2d_from_vector3d(&cam->facing, &matrix.forward); vector3d_from_euler_angles2d( + &forward, &cam->facing); hack_angles = cam->facing; hack_angles.pitch += pi/2; vector3d_from_euler_angles2d(&up, + &hack_angles); normalize3d(&forward); normalize3d(&up); cross_product3d(&up, &forward, &left); normalize3d(&left); + cross_product3d(&up, &matrix.up, &diff); normalize3d(&diff); roll = angle_between_vectors3d(&up, &matrix.up) * + dot_product3d(&forward, &diff); if (unit_focus != NONE) unit_offset = *point; } reset_all = TRUE;` + `left` is dead in that revision and absent from January (only 3 normalize3d calls, frame 0x60) -> later addition. + set_focus receives the euler3d `angles` pointer unchanged (no copy) in /Od too. + Dump: od_spar.txt; names: rtc_at.py. + +## Probes +- P0 c2.c (= w3 c2 reproduced: `if (!editor_camera)` first + `(real_euler_angles2d const *)angles` cast): + 432/30, sha-only; alndiff: exactly the 3 x87 blocks (cross i-term 2nd product; dot k and j products). Reproduces w3. +- P1 p1.c = c2 + authentic /Od local names (matrix, forward, up, diff, hack_angles): 432/30 raw sha c334539c5fd00fb7 + == c2 byte-identical. Names are INERT for the x87 order. +- P2 p2.c = p1 + /Od dot argument order dot_product3d(&forward, &diff): byte-identical to c2 (confirms w1 spr_a2). +- L1 (LAB ONLY, hand-copied helper = /Od 0x43e710 cross_product3d body: k,j locals, i stored directly): byte-identical + x87 result (3 blocks unchanged). The cross_product3d body shape is not the lever. January action_obey's out-of-line + `_cross_product3d` COMDAT is byte-identical to ours (current header body agrees with January's selected copy). +- Hypothesis H2 (from /Od): the later revision computes `cross_product3d(&up, &forward, &left)` BEFORE the diff cross. + If January had that statement with `left` dead (no normalize3d: January has exactly 3 normalize calls, frame 0x60 has + no left slot), its loads would CSE-age up.* and forward.* fields: predicted flips = dot j/k to diff-first (forward + aged) and cross i-term 2nd product to rot.up.j-first (up.k aged). Directionally matches all 3 blocks. Test in lab. +- NOTE: my first bodies (c2/p1/p2/L1/L2 first builds) had single-backslash __FILE__ literals (heredoc escaping) -> the + file-string relocation showed as reloc-identity; fixed in all .body files and rebuilt. The x87 conclusions above + are unaffected (instruction bytes identical; only the string symbol differed). +- **L2 = p2 + `real_vector3d left;` (declared after forward, /Od RTC order) + `cross_product3d(&up, &forward, &left);` + immediately before the diff cross product (/Od statement order), NO normalize3d(&left): gate --all = 21/21 EXACT.** + All 3 x87 blocks flip to January's order at once, as H2 predicted (CSE aging of up.* / forward.* leaves by the dead + cross product). `left` gets no frame slot (dead whole object costs 0; frame stays 0x60). +- Strip / sensitivity tests around L2 (all gate --all, raw function sha vs L2 71253260755d0770): + - S1 no euler cast (`editor_camera_set_focus(point, angles)`): 21/21 EXACT, byte-identical -> the cast is BYTE-INERT + (plain spelling only adds C4133 incompatible-pointer warning). Pass-through itself is /Od-attested (0x527ab6). + - S2 old names (rotation/facing/up_angles/roll_reference) + left: identical -> names inert. + - S3 dot args (diff, forward): identical -> inert. + - S4 `left` declared last: identical -> declaration position inert. + - S5 left cross moved AFTER the diff cross: NOT exact (cross i2 + dot k/j still wrong, dot i also flips) -> + statement POSITION is load-bearing; only the /Od position (before the diff cross) matches. + - /W3 census: L2 adds no warning vs base; S1 adds C4133 at the set_focus call. +- **F1.c (final candidate)** = base + set_position_and_roll rewritten in /Od form: `if (!editor_camera)` first with the + byte-inert `(real_euler_angles2d const *)angles` prefix cast; /Od RTC names and declaration order (matrix, forward, + left, up, diff, hack_angles); /Od statement order incl. `cross_product3d(&up, &forward, &left);` (no normalize, left + never read); `dot_product3d(&forward, &diff)`. gate --all: **21/21 EXACT**, raw sha 71253260755d0770 (= L2). +- Specificity tests on F1: + - T1 dead cross with swapped args `cross_product3d(&forward, &up, &left)`: 21/21, byte-identical (the dead cross ages + the same six leaves either way). + - **T2 = F1 + `normalize3d(&left);` right after the left cross (the /Od later revision VERBATIM): 21/21 EXACT, + byte-identical to F1.** VC7 removes the dead inline-header normalize3d(&left) call together with the dead cross + product. My earlier inference "January has 3 normalize calls so no normalize(&left)" was WRONG: January's bytes are + fully consistent with the complete /Od statement pair. The whole function body is therefore the later first-party + revision's statement list verbatim (names, declaration order, statement order, argument order), the only spelling + difference being the unit_offset copy (see T3). +- T3 = T2 with /Od-attested aggregate `unit_offset = *(real_vector3d const *)point;` (the /Od copies with integer movs): + 21/21, byte-identical -> byte-inert; NOT adopted (keeps the existing component-wise copy, no new view cast). +- **F2.c (FINAL)** = F1 + `normalize3d(&left);` (T2, /Od verbatim) with an explanatory comment. 21/21 EXACT, raw sha + 71253260755d0770. object_audit PASS (40 January-owned sections ok, 47 symbols 0 differ); surplus list and every + surplus COMDAT section identical to production (34 compared, 0 differ; production surplus_identity: 17 code COMDATs + 0 not identical); provider_link PASS (35 rows incl. strings); every data section identical to production. +- pdb_storage (production, unchanged by F2): 2 PRE-EXISTING disagreements: `_editor_camera_speed` (.data anchor) and + `_editor_camera_speed_steps` (.rdata anchor) are external in split+ours but absent from cachebeta publics + (`_editor_custom_render` at .data+8 IS public). HCEX names the .data+0 static `speed`. Not introduced by F2. +- Control C1 (LAB): F2 with the dead cross over UNRELATED vectors `cross_product3d(&matrix.left, &matrix.position, &left)` + (same local/inline-temp count as F2): NOT exact, the 3 original blocks return unchanged. So the closure is + content-specific (the dead cross reads exactly up.* and forward.*, the leaves whose load order flips), not a + name-count/ordinal artifact (consistent with the corpus MOD8-INSENSITIVE verdict). Mechanism = CSE leaf aging + (x87 research S2.1-S2.3: an operand whose address tree was already evaluated loads SECOND). +- fake_match_scan: F2.c 0 leads (production file 0 leads). +- /W3: F2 adds no warning vs production. +- production.patch (base -> F2) generated; `git apply --check` clean against 931ed8dc. +- Packet B (optional storage fix, separate): T4 = F2 + `static` on editor_camera_speed and editor_camera_speed_steps + (cachebeta: not public; HCEX: .data+0 is File Static `speed`). gate 21/21 vs real split; object_audit vs real split + FAILS only on those 2 storage classes (expected until symbols.json `"static": true` + csplit regen); against an + EMULATED split (split_static_emulated.obj = real split with only those 2 storage bytes patched 2->3): + gate_emul 21/21, object_audit PASS. Risk: objdiff 3.3.1 may undercredit the static-anchored .data/.rdata sections; + the camera-static-sections grouped entry pins owner storage and must be re-measured. + +## Final result (wave 2) +- `_editor_camera_set_position_and_roll` strict EXACT (432/30) -> editor_flying_camera 21/21 functions EXACT. +- Integrator packet A (required): `scratch/w/editor_flying_camera/production.patch` (git apply --check clean at 931ed8dc; + reproduces F2.c exactly). Retire park config/parked.json `_editor_camera_set_position_and_roll` + (source/camera/editor_flying_camera). config.json line 741 status NonMatching -> Matching once the full chain passes. + config/semantic_data_matches.json camera-static-sections `reason`: drop the stale sentence "The remaining camera code + function stays residual." (allow_incomplete_unit becomes unnecessary but harmless). +- Packet B (optional, separable): `storage_optional.patch` + `config/symbols.json` copy (lines 14089 and 22443 get + `"static": true`), then csplit regen and re-pin the grouped entry's `_editor_camera_speed` owner storage 2 -> 3. + Fixes the 2 PRE-EXISTING pdb_storage disagreements. Emulated-split evidence only; objdiff 3.3.1 data credit must be + re-measured by the integrator. +- Policy disclosure for the reviewer: + (1) euler3d->euler2d prefix view cast at the set_focus call: /Od-attested pass-through (0x527ab6..0x527abe pushes the + angles parameter unchanged), prefix-compatible unions (yaw@0, pitch@4), byte-inert strip test (S1), strictly exact + caller -> meets brief section 2 criteria for a new view cast. + (2) `left` + `cross_product3d(&up, &forward, &left); normalize3d(&left);`: dead in January (VC7 discards both; T2), but + it is the later first-party build's statement pair VERBATIM (RTC name `left`, declaration position, statement + position and operands). Load-bearing (strip -> P2 not exact); position-specific (S5 not exact) and + content-specific (C1 not exact); not a count/oracle effect (MOD8-INSENSITIVE, C1). This touches the section-7 + "dead named local" wording; I classify it as attested source, not a filler, and the reviewer should rule. diff --git a/research/fifty_objects_20260925/w/editor_flying_camera/production.patch b/research/fifty_objects_20260925/w/editor_flying_camera/production.patch new file mode 100644 index 00000000..66bd1d39 --- /dev/null +++ b/research/fifty_objects_20260925/w/editor_flying_camera/production.patch @@ -0,0 +1,92 @@ +diff --git a/source/camera/editor_flying_camera.c b/source/camera/editor_flying_camera.c +index 785da8f4..98ba7185 100644 +--- a/source/camera/editor_flying_camera.c ++++ b/source/camera/editor_flying_camera.c +@@ -362,41 +362,54 @@ void editor_camera_set_position_and_roll( + match_assert("c:\\halo\\SOURCE\\camera\\editor_flying_camera.c", 169, point); + match_assert("c:\\halo\\SOURCE\\camera\\editor_flying_camera.c", 170, angles); + +- if (editor_camera) ++ if (!editor_camera) + { +- real_matrix4x3 rotation; +- real_vector3d facing; +- real_euler_angles2d up_angles; ++ /* the yaw/pitch prefix of the 3d angles is the focus orientation */ ++ editor_camera_set_focus(point, (real_euler_angles2d const *)angles); ++ initialized = TRUE; ++ } ++ else ++ { ++ real_matrix4x3 matrix; ++ real_vector3d forward; ++ real_vector3d left; + real_vector3d up; +- real_vector3d roll_reference; ++ real_vector3d diff; ++ real_euler_angles2d hack_angles; + + editor_camera->position = *point; + matrix4x3_rotation_from_angles( +- &rotation, ++ &matrix, + angles->yaw, + angles->pitch, + angles->roll); + euler_angles2d_from_vector3d( + &editor_camera->facing, +- &rotation.forward); ++ &matrix.forward); + vector3d_from_euler_angles2d( +- &facing, ++ &forward, + &editor_camera->facing); + +- up_angles = editor_camera->facing; +- up_angles.pitch += _pi / 2.f; ++ hack_angles = editor_camera->facing; ++ hack_angles.pitch += _pi / 2.f; + vector3d_from_euler_angles2d( + &up, +- &up_angles); +- normalize3d(&facing); ++ &hack_angles); ++ normalize3d(&forward); + normalize3d(&up); ++ /* left is never read; the later first-party build still computes and normalizes it */ ++ cross_product3d( ++ &up, ++ &forward, ++ &left); ++ normalize3d(&left); + cross_product3d( + &up, +- &rotation.up, +- &roll_reference); +- normalize3d(&roll_reference); +- editor_camera->roll = angle_between_vectors3d(&up, &rotation.up) * +- dot_product3d(&roll_reference, &facing); ++ &matrix.up, ++ &diff); ++ normalize3d(&diff); ++ editor_camera->roll = angle_between_vectors3d(&up, &matrix.up) * ++ dot_product3d(&forward, &diff); + + if (unit_focus != NONE) + { +@@ -405,15 +418,6 @@ void editor_camera_set_position_and_roll( + unit_offset.k = point->z; + } + } +- else +- { +- real_euler_angles2d focus_angles; +- +- focus_angles.yaw = angles->yaw; +- focus_angles.pitch = angles->pitch; +- editor_camera_set_focus(point, &focus_angles); +- initialized = TRUE; +- } + + reset_all = TRUE; + diff --git a/research/fifty_objects_20260925/w/editor_flying_camera/storage_optional.patch b/research/fifty_objects_20260925/w/editor_flying_camera/storage_optional.patch new file mode 100644 index 00000000..ec8c4bb5 --- /dev/null +++ b/research/fifty_objects_20260925/w/editor_flying_camera/storage_optional.patch @@ -0,0 +1,22 @@ +diff --git a/source/camera/editor_flying_camera.c b/source/camera/editor_flying_camera.c +index 785da8f4..f442a19d 100644 +--- a/source/camera/editor_flying_camera.c ++++ b/source/camera/editor_flying_camera.c +@@ -186,7 +186,7 @@ static void translate_orbiting_to_flying( + and its camera_mode assertion text agree. The speed scalar is the .data + anchor; is_scripted is a private .bss anchor as in January. The 124-byte + .bss reserves local_player_index at +0x30. */ +-real editor_camera_speed = 1.f; ++static real editor_camera_speed = 1.f; + static long unit_focus = NONE; + static boolean is_scripted = FALSE; + static boolean use_roll = FALSE; +@@ -200,7 +200,7 @@ static short local_player_index = 0; + static boolean last_scripted = FALSE; + static struct persisted_camera_data persisted_cameras[NUMBER_OF_EDITOR_CAMERA_PERSISTED_CAMERA_SLOTS] = { 0 }; + static unsigned long speed_step = 0; +-long const editor_camera_speed_steps[NUMBER_OF_EDITOR_CAMERA_SPEED_STEPS] = { 1, 5, 20, 40, 60 }; ++static long const editor_camera_speed_steps[NUMBER_OF_EDITOR_CAMERA_SPEED_STEPS] = { 1, 5, 20, 40, 60 }; + static real const orbiting_camera_field_of_view = DEGREES_TO_RADIANS(70.f); + static real const orbiting_camera_scale = 1.f; + static real const orbiting_camera_timer = 0.5f; diff --git a/research/fifty_objects_20260925/w/files_windows/LEDGER.md b/research/fifty_objects_20260925/w/files_windows/LEDGER.md new file mode 100644 index 00000000..c1626877 --- /dev/null +++ b/research/fifty_objects_20260925/w/files_windows/LEDGER.md @@ -0,0 +1,127 @@ +# files_windows / _file_get_size worker ledger (lane claude/fifty-objects-20260925) + +## Start (fresh run; slug dir did not exist) +- Baseline gate (production source): 26 exact / 1 residual (_file_get_size 224 [sha]) / 0 unwritten. +- Read: park entry (unclassified), small_family_wave_20260904, opus5_150k_w2_20260914. +- Recorded negatives (DO NOT REPEAT): initializer form (fixes statement order, leaves ESI/EBX file/info swap); + result/else single exit; if(!result) single exit; partial January section order; full January definition order. + Remaining per opus5: January file in ESI, info in EBX; ours file in EBX, info in ESI. + +## P1 c1_init.c (initializer form; reproduce opus5 shape 1) -- EXPECTED/CONFIRMED +- 26/1; only diff: file in EBX (ours) vs ESI (Jan), info ESI (ours) vs EBX (Jan); prologue ours `push ebx; mov ebx,[ebp+8]; push esi; push edi` + vs Jan `push ebx; push esi; mov esi,[ebp+8]; push edi`. Plus "size" string reloc naming (symbol vs defined-noncode; csplit naming, not a byte issue). + +## /Od readout (halo_cache_symbols.exe fn 0x8aef00, files_windows_pc.c line 0x270) -> od_get_size.txt +- Frame (RTC-padded, decl order): info [ebp-8], full_path [ebp-0x10c] 256, result [ebp-0x111] (char), data [ebp-0x13c] 36. +- Statement order: info=get_info(file) initializer; full_path="" ; result=FALSE ; assert(size); get_full_path(info->location, info->path, full_path); + if (GetFileAttributesExA(full_path, GetFileExInfoStandard, &data)) { *size = data.nFileSizeLow; result=TRUE; } if (!result) file_error(...); return result; +- Jan edi: rep stos clobbers edi/ecx, so file/info (live across memset) can only take ebx/esi; size (loaded after stos) takes edi. Residual = colouring order of {file, info}. + +## P2 p2.fn: /Od-attested decl order (info, full_path, result=FALSE, attribute_data) + if(!result) single exit +- Hypothesis: result declared BETWEEN full_path and data (opus5 v3-v6 declared it after data) shifts IL ordinal tie-break. +- Result: 26/1, identical swap (file EBX, info ESI). NEGATIVE. (NB: Bash heredocs collapse "\\\\" -> use Write/Edit for .fn files.) + +## Emission-order readout (secorder.py) +- Jan: is_valid compare_dates find_files_start add_name add_extension remove_name path_split get_full_path read_only file_error create delete exists rename open close get_pos set_pos get_eof set_eof read write read_from write_to get_last_mod get_size find_files_next +- Ours: definition order, with static file_error pulled just before its first caller file_open. => in Jan the first caller of file_error (or its definition point) is right before file_create. +- Hypothesis H-inl: our error path is the INLINED file_error(file,...) whose parameter copy adds a ref to `file` web (priority tie -> file wins ebx). January may use the explicit + sibling error block (as exact file_create/file_delete/file_close/get_last_mod do): error_info = get_info(file); error(...); SetLastError(0). + +## P3 p3.fn: explicit sibling error block (error_info local, no inlined file_error param copy) -- NEGATIVE (identical swap). H-inl refuted. + +## KEY FINDING: January DEFINITION order recovered (deferral model, verified on ours) +- Model (verified on our own object): C2 compiles non-deferred functions in definition order; a function calling a not-yet-defined TU function is DEFERRED and + compiled at TU end in definition order. Ours: open/get_size/exists/read/write/read_from/write_to deferred (call static file_error defined last) -> emitted last. Matches. +- Applying to January emission: non-deferred = is_valid compare find_start add_name add_ext remove_name split get_full_path read_only file_error; + deferred = create delete exists rename open close get_pos set_pos get_eof set_eof read write read_from write_to get_last_mod get_size find_files_next. +- => January definition order: is_valid, compare, create, delete, exists, rename, open(308), close, get_pos, set_pos, get_eof, set_eof, read(423), write(451), + read_from, write_to, get_last_mod, get_size(524), find_files_start(548), find_files_next, add_name(672), add_ext(696), remove_name, split, get_full_path(788), read_only, file_error. +- Assert-anchor spans agree (write 451 -> get_size 524 = 73 lines for rest-of-write+read_from+write_to+get_last_mod; get_size 524 -> find_start 548 = 24 lines; find_start->add_name 124 = find_files_next body). +- close/get_pos/set_pos/get_eof/set_eof are in the DEFERRED group but call no later public fn => in January they CALL file_error() (ours: explicit inline blocks; bytes identical after inlining). +- opus5 fw_v5 used the EMISSION order as definition order (different; inert). This order + file_error sibling calls is untested. + +## P4 p4.c = c1_init + reord.py January definition order (explicit sibling error blocks kept) +- 26/1 exact kept. Emission: close/get_pos/set_pos/get_eof/set_eof NOT deferred (emitted before find_start) -> confirms they must call file_error in Jan. get_size swap unchanged. +## P5 p5.c = p4 + siblings.spec (create/delete/get_last_mod/close/get_pos/set_pos/get_eof/set_eof call file_error(file, "")) +- 26/1 exact kept (all 8 siblings still EXACT via auto-inline). EMISSION ORDER NOW IDENTICAL TO JANUARY (27/27). Deferral model fully validated. +- get_size swap UNCHANGED (file EBX / info ESI). TU order + sibling spelling are not the lever for this tie (but p5 is a genuine structure recovery; keep as base). + +## L1 (lab) TU name-count oracle on janorder.c: N=0..40 `extern int` names inserted just before file_get_size -> ALL residual (same row). +- > one period (K=22) swept: NOT a name-count tie. Do not repeat. + +## Mini-lab (lab/mini.c: janorder TU with only file_get_size + file_error; reproduces identical residual) +- mA (lab: no error path): file not enregistered, info -> ESI (not EBX!). mB (lab: no assert): file -> ESI, info -> EDX. mC (lab: no *size store): same swap. +- => the FIRST-coloured callee-saved web takes ESI here (EBX is second choice). So in OURS info is coloured first (info prio > file prio); + in JANUARY file is coloured first (file prio >= info). Need: more/heavier refs to `file` or fewer/lighter refs to `info` in January's source. +- mD (early-return error), mE (if(!Get) error/result=FALSE else success/result=TRUE): same swap. +- mF: `result = GetFileAttributesExA(...); if (result) {*size=...;} else {file_error(...);} return result;` -> ALLOCATION FLIPS TO JANUARY'S (file ESI, info EBX)! + Remaining: result kept in BL (`mov bl,al; test bl,bl` / `mov al,bl`) vs Jan `test eax,eax` + constant returns (mov al,1 / xor al,al). So Jan is not mF literally, + but a result web / IL shape around the call result is the lever. + +## Allocator tracer (Lane A dbg32c/prio.py copied to lab/dbg, gencfg retargeted; runs stock CL under debugger, nothing patched on disk) +- m0 colouring (get_size): info W1fd8 pri17 -> ESI (cost tie ebx/esi -> esi wins by class order), file W1f48 pri13 -> EBX, error_info W1f90 pri12 -> ESI, size W1de0 pri11 -> EDI. +- mF: result W1f90 pri24 -> EBX first; info pri20 gets ESI cost +200 (file became a single-register neighbour: ebx excluded by result) -> info EBX; file ESI. +- => Jan needs EITHER file coloured before info (file prio > info prio) OR a conflicting web that forces file to single-register esi before info is coloured. +- Tracer mJ (=P2 /Od single-exit form) and mK (result/else): info pri19 -> ESI, file pri17 -> EBX (both ebx cost 400: a byte-register single-reg neighbour, i.e. the boolean result web). + File priority rises 13->17 in single-exit forms but stays below info. Tie-break (pos) would favour file (pos 0x12 > info 0xe) if priorities were equal. +- Chooser order empirically: ESI before EBX on equal cost (VC esi/edi/ebx convention). +- Variants v01-v07 (lab/gen.py; all natural single-exit spellings: result=TRUE init + else FALSE; result assigned both arms; `!= 0`; if(!Get) arms; `?TRUE:FALSE`): + constant-result forms (v01,v02,v04,v05,v07) keep info first (info 17-19 > file 15-17) -> same swap. + call-valued result forms (v03 `!= 0`, v06 `?:`, mF) flip allocation (result pri24 -> EBX first, file single-reg ESI, info EBX) but keep result in BL + (setne bl / mov al,bl) instead of Jan's test eax,eax + constant returns. None exact. +- v08/v09 (`else { result = FALSE; file_error(...); }`, sibling file_set_eof style): file NOT enregistered, `xor ebx,ebx` zero pin appears -> further from Jan. w01 (BOOL success + `?TRUE:FALSE` return), w02: same swap. +- Lab q1 (file_error twice): file pri 13 -> 35, file coloured first -> Jan allocation (lab only, not legit). q3 (explicit block) priorities identical to m0 (17/13/12/11). +- Lane A laws recalled: block weight tracks block pressure (inline params raise it); single-exit return split; "where an initialiser executes". +- r1/r2 (lab: no const casts / non-const param): same swap -> casts inert. + +## KEY EVIDENCE: file_error parameter ORDER +- /Od PC build file_error (0x8ae8f0): file at [ebp+0xc], function_name at [ebp+8] => first-party signature file_error(function_name, file); callers push file then name. +- January _file_error (exact) uses a private register ABI: file arrives in EAX (`push esi; push eax; call get_info`), function_name at [ebp+8]. + => the (file, name) vs (name, file) order is INVISIBLE in _file_error's own bytes (either order puts name at [ebp+8] with file in eax). +- Hypothesis H-ord: January's file_error is (function_name, file) like the /Od build; inlined-parameter IL order changes block pressure/priorities (Lane A: inline params raise block pressure). +## P6 p6.c = janorder + file_error(function_name, file) everywhere (13 sites + def/proto): 26/1 kept (order invisible, confirmed); get_size swap unchanged. +- P6 + body sweep (m0 mD mJ mK v01-v05 v07 w02 v08 with (name,file) order): identical outcomes to (file,name) order -> param order inert for get_size. +- a2 (?: expression assert), a3 (do-while wrapped), a4 (if/else), a5 (halt noreturn-ish): same swap -> assert CFG form inert (lab). + +## Priority accumulation decoded (lab/dbg/prio2.py: bps 0x1072a527/0x1072a54c = count x block-weight adds, + chooser 0x1072da96) +- m0: block weights entry=5, assert-fail=1, post-assert=2, error=3. info = -1 + 2*5 + 4*2 = 17; file = -3 + 2*5 + 2*3 = 13; size = -3 + 2*5 + 2*2 = 11; error_info = 4*3 = 12. +- For Jan colouring (file first) need file > info: 2*z_err - 4*y_post > 2 (same ref counts). +- C2 decode (0x1072aac5..0x1072ab3a): block weight w(B) = number of webs REFERENCED in B (x freq); a web live-through B without a reference is PENALISED by w(B). + m0: w0=5, w_assertfail=1, w_post=2 {info, zero-const}, w_success=2, w_err=3 {file, error_info, zero}. info-file = 5*w_post - 2*w_err = 4. + => January needs MORE webs referenced in the error block (w_err>=5 with w_post=2) or fewer in post-assert. +- /Od file_error (0x8ae8f0) stores GetLastError() into a LOCAL ([ebp-0xc]) after info ([ebp-8]) before building the message -> hypothesis H-ec: + January file_error has `error_code = GetLastError()` local; when inlined it adds a web to the error block (raises w_err, file priority). + +## BREAKTHROUGH (mini TU lab/mini7.c = p7 file_error with error_code local, (name,file) order) +- m0e (two returns): still residual (file 15 < info 17; w_err now 4). +- mJe (/Od single-exit: result=FALSE decl between full_path and data; if(Get){*size;result=TRUE;} if(!result) file_error; return result) -> EXACT 224. +- mKe (result/else) and v01e (result=TRUE init, else FALSE) -> EXACT too. w_err=5 in mJe -> file (20) coloured before info. + +## P8 p8.c = p7 (janorder + siblings call file_error + (name,file) order + error_code local) + get_size /Od single-exit (p8.fn) +- FULL TU GATE: 27 exact / 0 residual / 0 unwritten. _file_get_size EXACT 224. (p8.gate.txt) +- Next: ablations to find the minimal, evidence-backed production diff. + +## ABLATIONS (full TU gates) +- a1.c = PRODUCTION source + file_error `unsigned long error_code = GetLastError();` local + get_size /Od single-exit form -> 27/27 EXACT. MINIMAL DIFF. +- a3.c = janorder (reorder+sibling file_error calls) + same two changes -> 27/27 EXACT (reorder not needed). +- a4.c = production + get_size single-exit only (no error_code local) -> 26/1 (residual). => error_code local is load-bearing (via inlined IL web, not name count: file_error is defined AFTER get_size; name-count sweep negative). +- Corroboration (lift, not byte proof): Stian files.c file_error also holds XGetLastError() in a local `error` before DEBUG_LOG. First-party /Od (PC) file_error stores GetLastError() into a named local slot [ebp-0xc]. +- a5.c = production + error_code local only (two-return get_size kept) -> 26/1 residual. BOTH changes are required together. + +## FINAL CANDIDATE = a1.c (copied to files_windows.c; production.patch = unified diff vs source/tag_files/files_windows.c, `git apply --check` OK) +- gate --all --forbid-emitted-symbol _point_from_line3d: 27 exact / 0 residual / 0 unwritten. +- object_audit: PASS (55 January symbols, 0 differ; all January-owned sections ok). Production base audit was FAIL(1) (get_size only). +- pdb_storage: 0 disagreements. surplus_identity: 0 candidate-only code COMDATs. provider_link: SELECTED-PROVIDER LINK PASS (6 pre-existing surplus literals/D3D tables, same as production). +- All 34 non-.text sections byte+reloc identical to production build/base obj (report.json data already 1348/1348 = 100%). +- fake_match_scan: 0 leads. Diff touches only file_get_size body and static file_error (TU-private; no header change, no blast radius outside this object). +- objdiff-cli 3.3.1 (frozen scorer) on scratch project odproj/ (target=build/split obj, base=a1.obj): code 4062/4062 100%, data 1348/1348 100%, 27/27 functions. + +## VERDICT: OBJECT_COMPLETE_CANDIDATE (files_windows.obj 27/27 + data 100%) +Integrator: apply scratch/w/files_windows/production.patch; retire config/parked.json park {source/tag_files/files_windows, _file_get_size}; +full ninja + stable sweep (TU-private change only; no header/config edits). +Disclosure for owner: the load-bearing file_error `error_code` local is attested by the first-party /Od build (named local slot [ebp-0xc] holding +GetLastError() in file_error) and corroborated by the Stian lift; in the PC build it is also used by a later FormatMessage call. STRIP TEST: without the +local the object stays 26/1 (get_size residual) - it is a real, used local (not a dummy/decoration), mechanism = inlined-helper web raising the error-block +weight (C2 decode), not the name-count oracle (file_error is defined after get_size; N=0..40 sweep negative). +Optional, byte-inert, evidence-backed recoveries NOT needed for completion (kept in scratch): January definition order + sibling file_error calls (p5.c/a3.c, +emission order then identical to January), (function_name, file) parameter order per /Od (p6.c). diff --git a/research/fifty_objects_20260925/w/files_windows/production.patch b/research/fifty_objects_20260925/w/files_windows/production.patch new file mode 100644 index 00000000..60228d34 --- /dev/null +++ b/research/fifty_objects_20260925/w/files_windows/production.patch @@ -0,0 +1,48 @@ +--- a/source/tag_files/files_windows.c ++++ b/source/tag_files/files_windows.c +@@ -552,11 +552,12 @@ + struct file_reference const *file, + unsigned long *size) + { +- struct file_reference_info const *info; ++ struct file_reference_info const *info = ++ file_reference_get_const_info(file); + char full_path[MAXIMUM_FILENAME_LENGTH+1] = ""; ++ boolean result = FALSE; + WIN32_FILE_ATTRIBUTE_DATA attribute_data; + +- info = file_reference_get_const_info(file); + match_assert( + "c:\\halo\\SOURCE\\tag_files\\files_windows.c", + 524, +@@ -566,12 +567,15 @@ + if (GetFileAttributesExA(full_path, GetFileExInfoStandard, &attribute_data)) + { + *size = attribute_data.nFileSizeLow; +- return TRUE; ++ result = TRUE; + } + +- file_error(file, "file_get_size"); ++ if (!result) ++ { ++ file_error(file, "file_get_size"); ++ } + +- return FALSE; ++ return result; + } + + boolean find_files_next( +@@ -924,9 +928,10 @@ + { + struct file_reference_info const *info = + file_reference_get_const_info(file); ++ unsigned long error_code = GetLastError(); + + error(_error_silent, "%s('%s') error 0x%08x", function_name, +- info->path, GetLastError()); ++ info->path, error_code); + SetLastError(0); + + return; diff --git a/research/fifty_objects_20260925/w/first_person_weapons/LEDGER.md b/research/fifty_objects_20260925/w/first_person_weapons/LEDGER.md new file mode 100644 index 00000000..e0492b0b --- /dev/null +++ b/research/fifty_objects_20260925/w/first_person_weapons/LEDGER.md @@ -0,0 +1,127 @@ +# first_person_weapons wave-2 ledger (lane claude/fifty-objects-20260925, base 931ed8dc) + +Target: `_first_person_weapon_update` (January 1536 padded / 59 relocs / sha 912d9568...). Only non-exact row. + +## Baseline +- base.c = production copy; gate --all: 33 exact / 1 residual (update: size 1520!=1536, relocs 60!=59, sha). +- Read: WORKER_BRIEF (incl. s7), house rules, lane log, all 7 fpw ledgers, park entry, prior worker notes + /c/halo-worktrees/opus5-150k-house-clean-20260914/scratch/workers/first_person_weapons.md (u1/u2/t1-t4 recorded; NOT repeated). +- Recorded negatives (do not repeat): definition reorder (inert), t1/t2 turning_i/j scope moves (frame stays 0x10), + t4 = guarded base + aggregate (1520/60, frame 0x18). +- Recorded blockers: (a) REAL_MATH_EXTERNAL_MAGNITUDE3D forces a call (+1 reloc); (b) January has NO null test after + `count ? TAG_BLOCK_GET_ELEMENT(...,0,...) : NULL` (moving + overcharged-jitter blocks) = authentic NULL-deref (owner-gated, brief s7). + +## Probe R0 (t3r.c = prior w2 t3.c recompiled at 931ed8dc; unguarded + real_vector2d turning aggregate + no MAGNITUDE defines) +- gate: 33 exact / update residual [sha only]; 1536 padded, 59 relocs, frame 0x14 == January. Instruction count 469 vs 468. +- NEW FINDING (missed by all prior waves because alndiff normalises branch displacements): January @0x13c + `cmp ax,1; je 0x150(SKIP); cmp ax,2; jne 0x150; mov ebx,[ebp+8]; call next_state` -- the ==1 branch SKIPS next_state. + Ours `je 0x148` (to the call) = `r==1 || r==2`. The prior ledger claim "January accepts either result" is WRONG. +- /Od 0x61f9b0 (od_update.txt) @0x61fb2e: `movsx ecx,[r]; cmp ecx,1; jne else; jmp end; else: cmp 2; jne end; call next_state` + = `if (result==_animation_key_frame) { } else if (result==_animation_will_restart_on_next_frame) { next_state(); }` + (a switch in /Od would home the switch expression; this is if/else-if on the short). Double-attested with January bytes. + +## Probe c1 (= t3r + `if (r==_animation_key_frame) { /* comment */ } else if (r==_animation_will_restart_on_next_frame) next_state();`) +- Hypothesis: January @0x140 `je 0x150` skips the call on key_frame; /Od shows empty then-arm + jmp. Expect 0x140 displacement to match. +- Result: 0x13c..0x150 now byte-identical to January (je 0x150). Still residual [sha]; remaining = register rotation ties: + director arg eax/ecx, impulse_sound loads (T fwd=ecx,origin=edx,snd=eax,weapon=ecx; O edx,eax,ecx,edx), post-call `mov dx,[esi+0xc]` + before add esp (T) vs store-eax-first + `mov ax` (O), unit_flying arg eax/ecx, animation_update_internal arg ecx/edx, + moving elem temp edx/eax, jitter elem temp eax/ecx, fmod block (T edx=graph,ecx=idx; O edx=idx,eax=graph). Pattern: O = T rotated one + step in eax->ecx->edx order at each site. +- /Od RTC descriptor 0x6204c0: sound_definition_index(4)@-0x24, forward(8)@-0x48 (later-build only), turning(8)@-0x70 + => `real_vector2d turning` aggregate attested by first-party name+size; triggered sound local's authentic name = sound_definition_index. +- /Od moving/jitter blocks: `animations= count ? TAG_BLOCK_GET_ELEMENT(...) : NULL; frame_index= 0; index= (1 && animations->animations.count>K) ? ... : NONE` + -- the later first-party build ALSO dereferences without a NULL test (`mov eax,1; test eax,eax` = constant-true VALID_INDEX(K,count) half). + +## Probe c2 (c1 + rename triggered_sound_index -> sound_definition_index, HCEX + /Od RTC name): byte-identical to c1 (text inert, as the law says). KEEP (authentic name). +## Probe c3 (c2 + /Od-attested dead `struct model *model= model_definition_get(...)` local, decl order per /Od -0x18): byte-identical to c1. INERT -> not kept (dead local, no effect). +- Residual fully localised: after 0x2fe every row differs only by the -1 address shift; the ENTIRE residual is register rotation in + T 0x156..0x2d8 (director call .. fmod element fetch). O is T rotated +1 (eax->ecx->edx->eax) at EVERY site; the 1-byte size delta is + O getting eax for `mov eax,[_global_origin3d]` (A1 short form). Impulse-sound post-call order (T hoists `mov dx,[esi+0xc]` above the + store of eax) follows from the same register choice (O gives the state temp eax, so it cannot be hoisted). + +## LAB L1: name-count oracle, K=0..24 dummy struct tags immediately before first_person_weapon_update (lab/pre_K.c) +- Hypothesis: the rotation is a TU arena-ordinal tie (tu-name-count-oracle). Result: update bytes IDENTICAL for all 25 K (sha1 ea775347bc); + every other row unchanged. => NOT a name-count tie at this position; the residual is a real IL/web-structure difference. (lab only) + +## Finding F2: /Od calls the TU-local wrapper, not animation_update_internal +- /Od 0x61fb22 and 0x61fc59: 3-argument calls to 0x61c0b0 (= this TU's first function, i.e. January `_animation_update_render_only` + @0xCBC60, 32 bytes, defined at the top of the TU), not the 4-argument animation_update_internal. January bytes show the inlined + expansion (push 0 kind + 3 args). Hypothesis H2: January's source calls animation_update_render_only(...) and VC7 inlines it; the + inlined helper's parameter webs change caller colouring (wave-1 law b) -- a source-structure fact outside the allocator model. + +## Probe c4 (c2 + both animation_update_internal(animation_update_kind_render_only, ...) calls -> animation_update_render_only(...)) +- Evidence: /Od 0x61fb22/0x61fc59 call the TU wrapper 0x61c0b0 (3 args; body = push 0 + call animation_update_internal); + January `_animation_update_render_only` (0xCBC60, external) has NO referencing object anywhere in build/split (only its own + definition) => January's only user is first_person_weapon_update, where VC7 inlined it. +- RESULT: gate --all == exact 34 residual 0 unwritten 0. `_first_person_weapon_update` EXACT (1536/59). + alndiff residue = only relocation-name representation rows (symbol vs defined-noncode .rdata literal), normalised equal by gate. +- c4 still contains the OWNER-GATED unguarded dereference (from prior t3) -> necessity/strip probes follow. + +## Necessity n1 (c4 + the two production `first_person_weapon_animations &&` NULL guards restored) = the defined-behaviour shape +- gate: residual [size 1552!=1536, sha], relocs 59==59. alndiff (reloc/shift rows filtered): the ONLY differences are 4 inserted + instructions -- `test eax,eax` + `je` after each of the two `count ? TAG_BLOCK_GET_ELEMENT(...) : NULL` merges. Everything else, + including the whole former register-rotation region, is identical to January. => the sole remaining blocker of the object is the + owner-gated unguarded dereference (January bytes + /Od later first-party build both dereference without a test). +## Negative n6 (c4 minus the remaining SIGNED_ANGULAR_DIFFERENCE / REAL_LOCAL_RANDOM / REAL_LOCAL_RANDOM_RANGE defines) +- residual [size 1552, relocs 60, sha] + surplus _signed_angular_difference/_real_local_random(_range) COMDATs. Keep those 3 defines + (production state; January calls these out of line and the header's local-random body is not January's). Out of scope. +## Necessity n2 (c4 with the production turning_i/turning_j scalars instead of `real_vector2d turning`): residual [sha]; frame + `sub esp,0x10` vs January 0x14 and every stack slot shifted -- the aggregate is the frame-structural fact (RTC `turning` size 8). +## Necessity n3 (c4 + REAL_MATH_EXTERNAL_SQUARE_ROOT/MAGNITUDE_SQUARED3D/MAGNITUDE3D restored): residual [1520, relocs 60] (magnitude3d call). +## Necessity n4 (c4 with the production `r==key_frame || r==will_restart` condition): residual [sha] (je displacement at 0x140). +## Necessity n7 (c4 with the STATE call back to animation_update_internal): residual [sha] -> the wrapper call is load-bearing there. +## Inert n5 (c4 with only the MOVING-block call back to animation_update_internal): EXACT. The moving-block wrapper call is byte-inert; + keep it anyway because /Od 0x61fc59 attests the wrapper at that site too (consistency with the first-party source). + +## Section-4 audit on c4 (owner-gated exact candidate) +- gate --all --forbid-emitted-symbol _point_from_line3d: 34 exact / 0 residual / 0 unwritten; guard passed. +- object_audit: PASS (all January sections + 45 symbols); surplus .text COMDATs _magnitude3d(48) _magnitude_squared3d(48) + _square_root(16) + pooled .rdata literals. +- surplus_cand.py (candidate variant of surplus_identity): all three COMDATs section_infos_equal to January's selected copies + (action_charge / action_alert / action_charge) -> PASS. provider_link.py c4.obj: SELECTED-PROVIDER LINK PASS (all surplus). +- fake_match_scan c4.c: 1 lead `empty-then-else` @ the key-frame arm -- authenticated by /Od 0x61fb2e (explicit empty then + jmp) + and January @0x140 (je to the skip block); n4 proves it load-bearing. Production file: 0 leads. +## STORAGE finding (pdb_storage): `_first_person_weapon_message` (0xCD670) is ABSENT from cachebeta publics => file-static in January. + No other January object references it (only _from_unit/_from_weapon in this TU); symbols.json line 3523 lacks "static": true. +- c5 = c4 + `static` definition + private prototype (after first_person_weapon_new_unit, January address order); header prototype + removed (tested via shadow hdr/interface/first_person_weapons.h, c5t.c includes it by a scratch-relative path). + gate c5t: 34/34 exact, guard passed, update bytes identical to c4. object_audit: only diff = storage 2(split, pre-regen)/3(ours). +- Header blast radius (hdr/consumer_sweep.py): all 10 consumer TUs (effects, particles, game, interface, weapons, object_lights, + render, render_objects, render_particles, bipeds) compiled with and without the shadow header: every code/data section + section_infos_equal; only .debug$S differs (scratch file name). Row summaries unchanged. => prototype removal is blast-free. + +## objdiff 3.3.1 (frozen build/tools/objdiff-cli.exe, scratch project od_proj/) on candidates vs January split +- production base.obj: 28/34 matched, update 93.48387%. c4/c5t: 29/34, update 100.0 (credited 1,533 B), data 536/536. +- message (544, 7 internal relocs) and next_state (368, 8 internal relocs) are strict-EXACT in production but objdiff 3.3.1 gives + 87.93 / 76.38 -- the same private switch-table/local-label false negative already pinned for state_from_weapon_message, + animation_type_from_weapon_state and set_state in config/semantic_matches.json. Pre-existing under-credit; needs 2 pinned entries. +## Landable-now shape g1 (= c5 + production NULL guards + REAL_MATH_EXTERNAL_{SQUARE_ROOT,MAGNITUDE_SQUARED3D,MAGNITUDE3D} kept, + so NO new COMDAT is emitted while the caller is non-exact, per rule 6) +- gate g1t: 33/1, update residual [1520!=1536, relocs 60!=59, sha]; guard passed; objdiff update 95.21506 (production 93.48387). + Remaining vs January: magnitude3d out-of-line call (+1 reloc, frame 0x18 via CSE'd &unit->throttle slot) + the two NULL tests. +- n1 (guards, defines removed) = 99.139786 but emits _magnitude3d/_magnitude_squared3d/_square_root with a NON-exact caller -> not landable (rule 6). + +## Third-build corroboration (HCEA 2011 PPC decompiled source, research/halocea/src/first_person_weapon_update.c) +- line 90: `if (animation_update_internal(...) == 2)` -> next_state ONLY on _animation_will_restart_on_next_frame (semantics of the fix). +- lines 138-145: `animation_set = count ? address : 0; frame_index = 0; if (animation_set->animations.count <= K) ...` -> the same + unguarded dereference. January, HCEA 2011 and the later /Od build all read through the possibly-NULL pointer. + +## /W3 (w3.py, gate flag extraction, sanity-checked to report C4013): base, final_landable, final_exact (real and shadow header): 0 warnings. + +## FINAL CANDIDATES +- final_landable.c (production.patch = prodA.patch; git apply --check clean at 931ed8dc): + static first_person_weapon_message (+ private prototype, header prototype removed, symbols.json "static": true), + key-frame if/else-if, animation_update_render_only at both sites, `real_vector2d turning`, sound_definition_index; + guards kept + MAGNITUDE defines kept (no new COMDAT). gate 33/1 (update 1520/60 [sha ba39884c...], objdiff 95.21506 vs 93.48387); + every other section byte-identical to production. parked.json base measurement + evidence refreshed in the patch. +- final_exact.c (owner_gated_exact.patch = prodB.patch; git apply --check clean): final_landable minus both NULL guards (with BUG + comments) minus REAL_MATH_EXTERNAL_{SQUARE_ROOT,MAGNITUDE_SQUARED3D,MAGNITUDE3D}; gate 34/0/0 EXACT, guard passed, + object_audit PASS (pre-regen storage diff only for the static fix), surplus identity PASS, provider link PASS, objdiff 29/34 with + message/next_state already credited by build/semantic_report.json accepted_ledger (semantic-coff). Retires the park. + NOT landable without an owner ruling on reproducing the authentic unguarded dereference (brief s7). + +## VERDICT: FUNCTIONS_EXACT_OBJECT_BLOCKED (owner ruling). The whole object is complete in owner_gated_exact.patch (34/34 strict, +data 536/536, 45 symbols incl. the PDB-proven static message, surplus identical and link-clean). The only blocker is the brief s7 +owner-gated class "reproducing authentic January NULL dereferences" (two unguarded reads, triple-attested: January, HCEA 2011, +later /Od). production.patch lands now at zero credit: a semantic fix (key frames no longer advance the state), /Od-attested structure +and the storage correction. diff --git a/research/fifty_objects_20260925/w/first_person_weapons/final_exact.vs_tree.diff b/research/fifty_objects_20260925/w/first_person_weapons/final_exact.vs_tree.diff new file mode 100644 index 00000000..c18089cc --- /dev/null +++ b/research/fifty_objects_20260925/w/first_person_weapons/final_exact.vs_tree.diff @@ -0,0 +1,46 @@ +diff --git a/source/interface/first_person_weapons.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\first_person_weapons\\final_exact.c" +index 6a0a50fb..4efaa99a 100644 +--- a/source/interface/first_person_weapons.c ++++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\first_person_weapons\\final_exact.c" +@@ -97,9 +97,6 @@ symbols in this file: + /* ---------- headers */ + + #define REAL_MATH_EXTERNAL_SIGNED_ANGULAR_DIFFERENCE +-#define REAL_MATH_EXTERNAL_SQUARE_ROOT +-#define REAL_MATH_EXTERNAL_MAGNITUDE_SQUARED3D +-#define REAL_MATH_EXTERNAL_MAGNITUDE3D + #define REAL_MATH_EXTERNAL_REAL_LOCAL_RANDOM + #define REAL_MATH_EXTERNAL_REAL_LOCAL_RANDOM_RANGE + #include "interface/first_person_weapons.h" +@@ -1757,10 +1754,15 @@ static void first_person_weapon_update( + 0, + struct animation_graph_first_person_weapon_animations); + ++ /* BUG (preserved for exact matching): January (and the later first-party ++ * build at /Od 0x61fcea) reads the animations block through this pointer ++ * without testing the NULL an empty first_person_weapon_animations block ++ * produces. switch_weapons only commits a weapon whose graph has the block, ++ * so the path is unreachable in practice; a corrected build should test ++ * first_person_weapon_animations first. */ + first_person_weapon->moving_animation.frame_index= 0; + first_person_weapon->moving_animation.index= +- first_person_weapon_animations && +- first_person_weapon_animations->animations.count>_first_person_weapon_animation_moving ? ++ first_person_weapon_animations->animations.count>_first_person_weapon_animation_moving ? + animation_graph_animation_index_get( + &first_person_weapon_animations->animations) + [_first_person_weapon_animation_moving].animation_index : +@@ -1779,10 +1781,11 @@ static void first_person_weapon_update( + 0, + struct animation_graph_first_person_weapon_animations); + ++ /* BUG (preserved for exact matching): the same unguarded read as the ++ * moving animation above (January and /Od 0x61fd96). */ + first_person_weapon->overcharged_jitter_animation.frame_index= 0.0f; + first_person_weapon->overcharged_jitter_animation.index= +- first_person_weapon_animations && +- first_person_weapon_animations->animations.count> ++ first_person_weapon_animations->animations.count> + _first_person_weapon_animation_overcharged_jitter ? + animation_graph_animation_index_get( + &first_person_weapon_animations->animations) diff --git a/research/fifty_objects_20260925/w/first_person_weapons/owner_gated_exact.patch b/research/fifty_objects_20260925/w/first_person_weapons/owner_gated_exact.patch new file mode 100644 index 00000000..b6c45d76 --- /dev/null +++ b/research/fifty_objects_20260925/w/first_person_weapons/owner_gated_exact.patch @@ -0,0 +1,240 @@ +diff --git a/source/interface/first_person_weapons.c b/source/interface/first_person_weapons.c +index 0b21abfd..4efaa99a 100644 +--- a/source/interface/first_person_weapons.c ++++ b/source/interface/first_person_weapons.c +@@ -97,9 +97,6 @@ symbols in this file: + /* ---------- headers */ + + #define REAL_MATH_EXTERNAL_SIGNED_ANGULAR_DIFFERENCE +-#define REAL_MATH_EXTERNAL_SQUARE_ROOT +-#define REAL_MATH_EXTERNAL_MAGNITUDE_SQUARED3D +-#define REAL_MATH_EXTERNAL_MAGNITUDE3D + #define REAL_MATH_EXTERNAL_REAL_LOCAL_RANDOM + #define REAL_MATH_EXTERNAL_REAL_LOCAL_RANDOM_RANGE + #include "interface/first_person_weapons.h" +@@ -359,6 +356,9 @@ static void first_person_weapon_switch_weapons( + static void first_person_weapon_new_unit( + short local_player_index, + long unit_index); ++static void first_person_weapon_message( ++ short local_player_index, ++ short message_type); + static void first_person_weapon_next_state( + short local_player_index); + static void first_person_weapon_update( +@@ -1316,7 +1316,7 @@ static void first_person_weapon_build_node_matrices( + return; + } + +-void first_person_weapon_message( ++static void first_person_weapon_message( + short local_player_index, + short message_type) + { +@@ -1670,7 +1670,7 @@ static void first_person_weapon_update( + struct weapon_datum *weapon= weapon_get(first_person_weapon->weapon_index); + struct weapon_definition *weapon_definition= weapon_definition_get(weapon->definition_index); + struct animation_graph *animation_graph; +- long triggered_sound_index; ++ long sound_definition_index; + short animation_update_result; + boolean moving; + +@@ -1697,23 +1697,25 @@ static void first_person_weapon_update( + } + } + +- animation_update_result= animation_update_internal( +- animation_update_kind_render_only, ++ animation_update_result= animation_update_render_only( + weapon_definition->weapon.interface_definition.first_person_animations.index, + &first_person_weapon->state_animation, +- &triggered_sound_index); +- if (animation_update_result==_animation_key_frame || +- animation_update_result==_animation_will_restart_on_next_frame) ++ &sound_definition_index); ++ if (animation_update_result==_animation_key_frame) ++ { ++ /* a key frame does not advance the first-person weapon state */ ++ } ++ else if (animation_update_result==_animation_will_restart_on_next_frame) + { + first_person_weapon_next_state(local_player_index); + } + +- if (triggered_sound_index!=NONE && ++ if (sound_definition_index!=NONE && + director_get_perspective(local_player_index)==_director_perspective_first_person) + { + first_person_weapon->current_sound_index= object_impulse_sound_new( + first_person_weapon->weapon_index, +- triggered_sound_index, ++ sound_definition_index, + NONE, + global_origin3d, + global_forward3d, +@@ -1729,8 +1731,7 @@ static void first_person_weapon_update( + + if (first_person_weapon->moving_animation.index!=NONE) + { +- animation_update_internal( +- animation_update_kind_render_only, ++ animation_update_render_only( + weapon_definition->weapon.interface_definition.first_person_animations.index, + &first_person_weapon->moving_animation, + NULL); +@@ -1753,10 +1754,15 @@ static void first_person_weapon_update( + 0, + struct animation_graph_first_person_weapon_animations); + ++ /* BUG (preserved for exact matching): January (and the later first-party ++ * build at /Od 0x61fcea) reads the animations block through this pointer ++ * without testing the NULL an empty first_person_weapon_animations block ++ * produces. switch_weapons only commits a weapon whose graph has the block, ++ * so the path is unreachable in practice; a corrected build should test ++ * first_person_weapon_animations first. */ + first_person_weapon->moving_animation.frame_index= 0; + first_person_weapon->moving_animation.index= +- first_person_weapon_animations && +- first_person_weapon_animations->animations.count>_first_person_weapon_animation_moving ? ++ first_person_weapon_animations->animations.count>_first_person_weapon_animation_moving ? + animation_graph_animation_index_get( + &first_person_weapon_animations->animations) + [_first_person_weapon_animation_moving].animation_index : +@@ -1775,10 +1781,11 @@ static void first_person_weapon_update( + 0, + struct animation_graph_first_person_weapon_animations); + ++ /* BUG (preserved for exact matching): the same unguarded read as the ++ * moving animation above (January and /Od 0x61fd96). */ + first_person_weapon->overcharged_jitter_animation.frame_index= 0.0f; + first_person_weapon->overcharged_jitter_animation.index= +- first_person_weapon_animations && +- first_person_weapon_animations->animations.count> ++ first_person_weapon_animations->animations.count> + _first_person_weapon_animation_overcharged_jitter ? + animation_graph_animation_index_get( + &first_person_weapon_animations->animations) +@@ -1805,6 +1812,8 @@ static void first_person_weapon_update( + + if (first_person_weapon->rendered) + { ++ real_vector2d turning; ++ + accelerate_to_position( + &first_person_weapon->position.i, + &first_person_weapon->position_velocity.i, +@@ -1824,36 +1833,34 @@ static void first_person_weapon_update( + 1.0f, + FALSE); + +- { +- real turning_i= signed_angular_difference( +- first_person_weapon->last_render_facing.yaw, +- first_person_weapon->render_facing.yaw)*30.0f; +- real turning_j= signed_angular_difference( +- first_person_weapon->last_render_facing.pitch, +- first_person_weapon->render_facing.pitch)*-30.0f; +- +- turning_i= PIN(turning_i, -1.0f, 1.0f); +- turning_j= PIN(turning_j, -1.0f, 1.0f); +- +- accelerate_to_position( +- &first_person_weapon->turning.i, +- &first_person_weapon->turning_velocity.i, +- turning_i, +- 0.03f, +- 0.2f, +- -1.0f, +- 1.0f, +- FALSE); +- accelerate_to_position( +- &first_person_weapon->turning.j, +- &first_person_weapon->turning_velocity.j, +- turning_j, +- 0.03f, +- 0.2f, +- -1.0f, +- 1.0f, +- FALSE); +- } ++ turning.i= signed_angular_difference( ++ first_person_weapon->last_render_facing.yaw, ++ first_person_weapon->render_facing.yaw)*30.0f; ++ turning.j= signed_angular_difference( ++ first_person_weapon->last_render_facing.pitch, ++ first_person_weapon->render_facing.pitch)*-30.0f; ++ ++ turning.i= PIN(turning.i, -1.0f, 1.0f); ++ turning.j= PIN(turning.j, -1.0f, 1.0f); ++ ++ accelerate_to_position( ++ &first_person_weapon->turning.i, ++ &first_person_weapon->turning_velocity.i, ++ turning.i, ++ 0.03f, ++ 0.2f, ++ -1.0f, ++ 1.0f, ++ FALSE); ++ accelerate_to_position( ++ &first_person_weapon->turning.j, ++ &first_person_weapon->turning_velocity.j, ++ turning.j, ++ 0.03f, ++ 0.2f, ++ -1.0f, ++ 1.0f, ++ FALSE); + } + + accelerate_to_position( +diff --git a/source/interface/first_person_weapons.h b/source/interface/first_person_weapons.h +index 0432eea5..355e6ea9 100644 +--- a/source/interface/first_person_weapons.h ++++ b/source/interface/first_person_weapons.h +@@ -75,9 +75,6 @@ void first_person_weapon_message_from_weapon( + struct real_matrix4x3 *first_person_weapon_get_node_matrix( + short local_player_index, + short node_index); +-void first_person_weapon_message( +- short local_player_index, +- short message_type); + + /* ---------- globals */ + +diff --git a/config/symbols.json b/config/symbols.json +index d0a16b3a..05353345 100644 +--- a/config/symbols.json ++++ b/config/symbols.json +@@ -3520,7 +3520,7 @@ + { "file_offset": 839936, "flags": 32, "name": "_first_person_weapon_set_state", "static": true }, + { "file_offset": 840624, "flags": 32, "name": "_first_person_weapon_switch_weapons", "static": true }, + { "file_offset": 841232, "flags": 32, "name": "_first_person_weapon_new_unit", "static": true }, +-{ "file_offset": 841328, "flags": 32, "name": "_first_person_weapon_message" }, ++{ "file_offset": 841328, "flags": 32, "name": "_first_person_weapon_message", "static": true }, + { "file_offset": 841872, "flags": 32, "name": "_first_person_weapon_message_from_unit" }, + { "file_offset": 841952, "flags": 32, "name": "_first_person_weapon_message_from_weapon" }, + { "file_offset": 842016, "flags": 32, "name": "_first_person_weapon_next_state", "static": true }, +diff --git a/config/parked.json b/config/parked.json +index c738bc76..4a1083df 100644 +--- a/config/parked.json ++++ b/config/parked.json +@@ -1411,17 +1411,6 @@ + "objdiff_percent": 62.452587 + } + }, +- { +- "unit": "source/interface/first_person_weapons", +- "function": "_first_person_weapon_update", +- "class": "unclassified", +- "evidence": "Complete HCEA-corroborated first-person weapon state machine retained from the 2026-09-12 update cluster. It has the real callers, typed accessors, and four-player January loop, but the current production inline schedule remains non-exact and emits one extra relocation; no forced-inline or source-pressure device is admitted. This body and its non-owned helper schedule receive zero credit. See docs/object_matching_logs/first_person_weapons_obj_update_cluster_reconciliation_20260912.md.", +- "measurements": { +- "target": { "size": 1536, "relocation_count": 59, "normalized_sha256": "912d95683f14ff39699c4a1056af92441a20ceeec0584007512ce26b5d70478d" }, +- "base": { "size": 1520, "relocation_count": 60, "normalized_sha256": "a112cf32c0e3baf805bd69c440b5beadbe51394f6a7f3161f61d4c470ea88292" }, +- "objdiff_percent": 93.48387 +- } +- }, + { + "unit": "source/math/geometry", + "function": "_convex_polygon2d_clip_to_plane", diff --git a/research/fifty_objects_20260925/w/first_person_weapons/prodA.patch b/research/fifty_objects_20260925/w/first_person_weapons/prodA.patch new file mode 100644 index 00000000..ae8e04a0 --- /dev/null +++ b/research/fifty_objects_20260925/w/first_person_weapons/prodA.patch @@ -0,0 +1,195 @@ +diff --git a/source/interface/first_person_weapons.c b/source/interface/first_person_weapons.c +index 0b21abfd..6a0a50fb 100644 +--- a/source/interface/first_person_weapons.c ++++ b/source/interface/first_person_weapons.c +@@ -359,6 +359,9 @@ static void first_person_weapon_switch_weapons( + static void first_person_weapon_new_unit( + short local_player_index, + long unit_index); ++static void first_person_weapon_message( ++ short local_player_index, ++ short message_type); + static void first_person_weapon_next_state( + short local_player_index); + static void first_person_weapon_update( +@@ -1316,7 +1319,7 @@ static void first_person_weapon_build_node_matrices( + return; + } + +-void first_person_weapon_message( ++static void first_person_weapon_message( + short local_player_index, + short message_type) + { +@@ -1670,7 +1673,7 @@ static void first_person_weapon_update( + struct weapon_datum *weapon= weapon_get(first_person_weapon->weapon_index); + struct weapon_definition *weapon_definition= weapon_definition_get(weapon->definition_index); + struct animation_graph *animation_graph; +- long triggered_sound_index; ++ long sound_definition_index; + short animation_update_result; + boolean moving; + +@@ -1697,23 +1700,25 @@ static void first_person_weapon_update( + } + } + +- animation_update_result= animation_update_internal( +- animation_update_kind_render_only, ++ animation_update_result= animation_update_render_only( + weapon_definition->weapon.interface_definition.first_person_animations.index, + &first_person_weapon->state_animation, +- &triggered_sound_index); +- if (animation_update_result==_animation_key_frame || +- animation_update_result==_animation_will_restart_on_next_frame) ++ &sound_definition_index); ++ if (animation_update_result==_animation_key_frame) ++ { ++ /* a key frame does not advance the first-person weapon state */ ++ } ++ else if (animation_update_result==_animation_will_restart_on_next_frame) + { + first_person_weapon_next_state(local_player_index); + } + +- if (triggered_sound_index!=NONE && ++ if (sound_definition_index!=NONE && + director_get_perspective(local_player_index)==_director_perspective_first_person) + { + first_person_weapon->current_sound_index= object_impulse_sound_new( + first_person_weapon->weapon_index, +- triggered_sound_index, ++ sound_definition_index, + NONE, + global_origin3d, + global_forward3d, +@@ -1729,8 +1734,7 @@ static void first_person_weapon_update( + + if (first_person_weapon->moving_animation.index!=NONE) + { +- animation_update_internal( +- animation_update_kind_render_only, ++ animation_update_render_only( + weapon_definition->weapon.interface_definition.first_person_animations.index, + &first_person_weapon->moving_animation, + NULL); +@@ -1805,6 +1809,8 @@ static void first_person_weapon_update( + + if (first_person_weapon->rendered) + { ++ real_vector2d turning; ++ + accelerate_to_position( + &first_person_weapon->position.i, + &first_person_weapon->position_velocity.i, +@@ -1824,36 +1830,34 @@ static void first_person_weapon_update( + 1.0f, + FALSE); + +- { +- real turning_i= signed_angular_difference( +- first_person_weapon->last_render_facing.yaw, +- first_person_weapon->render_facing.yaw)*30.0f; +- real turning_j= signed_angular_difference( +- first_person_weapon->last_render_facing.pitch, +- first_person_weapon->render_facing.pitch)*-30.0f; +- +- turning_i= PIN(turning_i, -1.0f, 1.0f); +- turning_j= PIN(turning_j, -1.0f, 1.0f); +- +- accelerate_to_position( +- &first_person_weapon->turning.i, +- &first_person_weapon->turning_velocity.i, +- turning_i, +- 0.03f, +- 0.2f, +- -1.0f, +- 1.0f, +- FALSE); +- accelerate_to_position( +- &first_person_weapon->turning.j, +- &first_person_weapon->turning_velocity.j, +- turning_j, +- 0.03f, +- 0.2f, +- -1.0f, +- 1.0f, +- FALSE); +- } ++ turning.i= signed_angular_difference( ++ first_person_weapon->last_render_facing.yaw, ++ first_person_weapon->render_facing.yaw)*30.0f; ++ turning.j= signed_angular_difference( ++ first_person_weapon->last_render_facing.pitch, ++ first_person_weapon->render_facing.pitch)*-30.0f; ++ ++ turning.i= PIN(turning.i, -1.0f, 1.0f); ++ turning.j= PIN(turning.j, -1.0f, 1.0f); ++ ++ accelerate_to_position( ++ &first_person_weapon->turning.i, ++ &first_person_weapon->turning_velocity.i, ++ turning.i, ++ 0.03f, ++ 0.2f, ++ -1.0f, ++ 1.0f, ++ FALSE); ++ accelerate_to_position( ++ &first_person_weapon->turning.j, ++ &first_person_weapon->turning_velocity.j, ++ turning.j, ++ 0.03f, ++ 0.2f, ++ -1.0f, ++ 1.0f, ++ FALSE); + } + + accelerate_to_position( +diff --git a/source/interface/first_person_weapons.h b/source/interface/first_person_weapons.h +index 0432eea5..355e6ea9 100644 +--- a/source/interface/first_person_weapons.h ++++ b/source/interface/first_person_weapons.h +@@ -75,9 +75,6 @@ void first_person_weapon_message_from_weapon( + struct real_matrix4x3 *first_person_weapon_get_node_matrix( + short local_player_index, + short node_index); +-void first_person_weapon_message( +- short local_player_index, +- short message_type); + + /* ---------- globals */ + +diff --git a/config/symbols.json b/config/symbols.json +index d0a16b3a..05353345 100644 +--- a/config/symbols.json ++++ b/config/symbols.json +@@ -3520,7 +3520,7 @@ + { "file_offset": 839936, "flags": 32, "name": "_first_person_weapon_set_state", "static": true }, + { "file_offset": 840624, "flags": 32, "name": "_first_person_weapon_switch_weapons", "static": true }, + { "file_offset": 841232, "flags": 32, "name": "_first_person_weapon_new_unit", "static": true }, +-{ "file_offset": 841328, "flags": 32, "name": "_first_person_weapon_message" }, ++{ "file_offset": 841328, "flags": 32, "name": "_first_person_weapon_message", "static": true }, + { "file_offset": 841872, "flags": 32, "name": "_first_person_weapon_message_from_unit" }, + { "file_offset": 841952, "flags": 32, "name": "_first_person_weapon_message_from_weapon" }, + { "file_offset": 842016, "flags": 32, "name": "_first_person_weapon_next_state", "static": true }, +diff --git a/config/parked.json b/config/parked.json +index c738bc76..992c6fe2 100644 +--- a/config/parked.json ++++ b/config/parked.json +@@ -1415,11 +1415,11 @@ + "unit": "source/interface/first_person_weapons", + "function": "_first_person_weapon_update", + "class": "unclassified", +- "evidence": "Complete HCEA-corroborated first-person weapon state machine retained from the 2026-09-12 update cluster. It has the real callers, typed accessors, and four-player January loop, but the current production inline schedule remains non-exact and emits one extra relocation; no forced-inline or source-pressure device is admitted. This body and its non-owned helper schedule receive zero credit. See docs/object_matching_logs/first_person_weapons_obj_update_cluster_reconciliation_20260912.md.", ++ "evidence": "Complete HCEA-corroborated first-person weapon state machine with the four-player January loop. Wave 2 of claude/fifty-objects-20260925 applied three /Od-attested corrections. First, a key-frame result no longer advances the state: January @0x13c jumps past next_state on _animation_key_frame, and /Od 0x61fb2e has an empty then-arm. Second, both animation updates call the TU wrapper animation_update_render_only (/Od 0x61fb22/0x61fc59); no other January object references the wrapper, so it was inlined here. Third, turning is a real_vector2d aggregate (/Od RTC descriptor turning, 8 bytes). With the null guards removed and magnitude3d inlined, the function is strictly exact (scratch/w/first_person_weapons/final_exact.c). January omits both null tests after count ? TAG_BLOCK_GET_ELEMENT(...) : NULL, and the later /Od build omits them too. That is an authentic unguarded dereference and is owner-gated. The retained defined-behaviour body keeps both guards and keeps magnitude3d out of line, so no helper COMDAT is emitted while the caller is non-exact. Zero credit. Reopen on an owner ruling admitting the unguarded dereference. See scratch/w/first_person_weapons/LEDGER.md.", + "measurements": { + "target": { "size": 1536, "relocation_count": 59, "normalized_sha256": "912d95683f14ff39699c4a1056af92441a20ceeec0584007512ce26b5d70478d" }, +- "base": { "size": 1520, "relocation_count": 60, "normalized_sha256": "a112cf32c0e3baf805bd69c440b5beadbe51394f6a7f3161f61d4c470ea88292" }, +- "objdiff_percent": 93.48387 ++ "base": { "size": 1520, "relocation_count": 60, "normalized_sha256": "ba39884c90f2ef0afbac711db26225e2b41d4fc0719a2afbe0a600883e2bf8ff" }, ++ "objdiff_percent": 95.21506 + } + }, + { diff --git a/research/fifty_objects_20260925/w/first_person_weapons/prodB.patch b/research/fifty_objects_20260925/w/first_person_weapons/prodB.patch new file mode 100644 index 00000000..b6c45d76 --- /dev/null +++ b/research/fifty_objects_20260925/w/first_person_weapons/prodB.patch @@ -0,0 +1,240 @@ +diff --git a/source/interface/first_person_weapons.c b/source/interface/first_person_weapons.c +index 0b21abfd..4efaa99a 100644 +--- a/source/interface/first_person_weapons.c ++++ b/source/interface/first_person_weapons.c +@@ -97,9 +97,6 @@ symbols in this file: + /* ---------- headers */ + + #define REAL_MATH_EXTERNAL_SIGNED_ANGULAR_DIFFERENCE +-#define REAL_MATH_EXTERNAL_SQUARE_ROOT +-#define REAL_MATH_EXTERNAL_MAGNITUDE_SQUARED3D +-#define REAL_MATH_EXTERNAL_MAGNITUDE3D + #define REAL_MATH_EXTERNAL_REAL_LOCAL_RANDOM + #define REAL_MATH_EXTERNAL_REAL_LOCAL_RANDOM_RANGE + #include "interface/first_person_weapons.h" +@@ -359,6 +356,9 @@ static void first_person_weapon_switch_weapons( + static void first_person_weapon_new_unit( + short local_player_index, + long unit_index); ++static void first_person_weapon_message( ++ short local_player_index, ++ short message_type); + static void first_person_weapon_next_state( + short local_player_index); + static void first_person_weapon_update( +@@ -1316,7 +1316,7 @@ static void first_person_weapon_build_node_matrices( + return; + } + +-void first_person_weapon_message( ++static void first_person_weapon_message( + short local_player_index, + short message_type) + { +@@ -1670,7 +1670,7 @@ static void first_person_weapon_update( + struct weapon_datum *weapon= weapon_get(first_person_weapon->weapon_index); + struct weapon_definition *weapon_definition= weapon_definition_get(weapon->definition_index); + struct animation_graph *animation_graph; +- long triggered_sound_index; ++ long sound_definition_index; + short animation_update_result; + boolean moving; + +@@ -1697,23 +1697,25 @@ static void first_person_weapon_update( + } + } + +- animation_update_result= animation_update_internal( +- animation_update_kind_render_only, ++ animation_update_result= animation_update_render_only( + weapon_definition->weapon.interface_definition.first_person_animations.index, + &first_person_weapon->state_animation, +- &triggered_sound_index); +- if (animation_update_result==_animation_key_frame || +- animation_update_result==_animation_will_restart_on_next_frame) ++ &sound_definition_index); ++ if (animation_update_result==_animation_key_frame) ++ { ++ /* a key frame does not advance the first-person weapon state */ ++ } ++ else if (animation_update_result==_animation_will_restart_on_next_frame) + { + first_person_weapon_next_state(local_player_index); + } + +- if (triggered_sound_index!=NONE && ++ if (sound_definition_index!=NONE && + director_get_perspective(local_player_index)==_director_perspective_first_person) + { + first_person_weapon->current_sound_index= object_impulse_sound_new( + first_person_weapon->weapon_index, +- triggered_sound_index, ++ sound_definition_index, + NONE, + global_origin3d, + global_forward3d, +@@ -1729,8 +1731,7 @@ static void first_person_weapon_update( + + if (first_person_weapon->moving_animation.index!=NONE) + { +- animation_update_internal( +- animation_update_kind_render_only, ++ animation_update_render_only( + weapon_definition->weapon.interface_definition.first_person_animations.index, + &first_person_weapon->moving_animation, + NULL); +@@ -1753,10 +1754,15 @@ static void first_person_weapon_update( + 0, + struct animation_graph_first_person_weapon_animations); + ++ /* BUG (preserved for exact matching): January (and the later first-party ++ * build at /Od 0x61fcea) reads the animations block through this pointer ++ * without testing the NULL an empty first_person_weapon_animations block ++ * produces. switch_weapons only commits a weapon whose graph has the block, ++ * so the path is unreachable in practice; a corrected build should test ++ * first_person_weapon_animations first. */ + first_person_weapon->moving_animation.frame_index= 0; + first_person_weapon->moving_animation.index= +- first_person_weapon_animations && +- first_person_weapon_animations->animations.count>_first_person_weapon_animation_moving ? ++ first_person_weapon_animations->animations.count>_first_person_weapon_animation_moving ? + animation_graph_animation_index_get( + &first_person_weapon_animations->animations) + [_first_person_weapon_animation_moving].animation_index : +@@ -1775,10 +1781,11 @@ static void first_person_weapon_update( + 0, + struct animation_graph_first_person_weapon_animations); + ++ /* BUG (preserved for exact matching): the same unguarded read as the ++ * moving animation above (January and /Od 0x61fd96). */ + first_person_weapon->overcharged_jitter_animation.frame_index= 0.0f; + first_person_weapon->overcharged_jitter_animation.index= +- first_person_weapon_animations && +- first_person_weapon_animations->animations.count> ++ first_person_weapon_animations->animations.count> + _first_person_weapon_animation_overcharged_jitter ? + animation_graph_animation_index_get( + &first_person_weapon_animations->animations) +@@ -1805,6 +1812,8 @@ static void first_person_weapon_update( + + if (first_person_weapon->rendered) + { ++ real_vector2d turning; ++ + accelerate_to_position( + &first_person_weapon->position.i, + &first_person_weapon->position_velocity.i, +@@ -1824,36 +1833,34 @@ static void first_person_weapon_update( + 1.0f, + FALSE); + +- { +- real turning_i= signed_angular_difference( +- first_person_weapon->last_render_facing.yaw, +- first_person_weapon->render_facing.yaw)*30.0f; +- real turning_j= signed_angular_difference( +- first_person_weapon->last_render_facing.pitch, +- first_person_weapon->render_facing.pitch)*-30.0f; +- +- turning_i= PIN(turning_i, -1.0f, 1.0f); +- turning_j= PIN(turning_j, -1.0f, 1.0f); +- +- accelerate_to_position( +- &first_person_weapon->turning.i, +- &first_person_weapon->turning_velocity.i, +- turning_i, +- 0.03f, +- 0.2f, +- -1.0f, +- 1.0f, +- FALSE); +- accelerate_to_position( +- &first_person_weapon->turning.j, +- &first_person_weapon->turning_velocity.j, +- turning_j, +- 0.03f, +- 0.2f, +- -1.0f, +- 1.0f, +- FALSE); +- } ++ turning.i= signed_angular_difference( ++ first_person_weapon->last_render_facing.yaw, ++ first_person_weapon->render_facing.yaw)*30.0f; ++ turning.j= signed_angular_difference( ++ first_person_weapon->last_render_facing.pitch, ++ first_person_weapon->render_facing.pitch)*-30.0f; ++ ++ turning.i= PIN(turning.i, -1.0f, 1.0f); ++ turning.j= PIN(turning.j, -1.0f, 1.0f); ++ ++ accelerate_to_position( ++ &first_person_weapon->turning.i, ++ &first_person_weapon->turning_velocity.i, ++ turning.i, ++ 0.03f, ++ 0.2f, ++ -1.0f, ++ 1.0f, ++ FALSE); ++ accelerate_to_position( ++ &first_person_weapon->turning.j, ++ &first_person_weapon->turning_velocity.j, ++ turning.j, ++ 0.03f, ++ 0.2f, ++ -1.0f, ++ 1.0f, ++ FALSE); + } + + accelerate_to_position( +diff --git a/source/interface/first_person_weapons.h b/source/interface/first_person_weapons.h +index 0432eea5..355e6ea9 100644 +--- a/source/interface/first_person_weapons.h ++++ b/source/interface/first_person_weapons.h +@@ -75,9 +75,6 @@ void first_person_weapon_message_from_weapon( + struct real_matrix4x3 *first_person_weapon_get_node_matrix( + short local_player_index, + short node_index); +-void first_person_weapon_message( +- short local_player_index, +- short message_type); + + /* ---------- globals */ + +diff --git a/config/symbols.json b/config/symbols.json +index d0a16b3a..05353345 100644 +--- a/config/symbols.json ++++ b/config/symbols.json +@@ -3520,7 +3520,7 @@ + { "file_offset": 839936, "flags": 32, "name": "_first_person_weapon_set_state", "static": true }, + { "file_offset": 840624, "flags": 32, "name": "_first_person_weapon_switch_weapons", "static": true }, + { "file_offset": 841232, "flags": 32, "name": "_first_person_weapon_new_unit", "static": true }, +-{ "file_offset": 841328, "flags": 32, "name": "_first_person_weapon_message" }, ++{ "file_offset": 841328, "flags": 32, "name": "_first_person_weapon_message", "static": true }, + { "file_offset": 841872, "flags": 32, "name": "_first_person_weapon_message_from_unit" }, + { "file_offset": 841952, "flags": 32, "name": "_first_person_weapon_message_from_weapon" }, + { "file_offset": 842016, "flags": 32, "name": "_first_person_weapon_next_state", "static": true }, +diff --git a/config/parked.json b/config/parked.json +index c738bc76..4a1083df 100644 +--- a/config/parked.json ++++ b/config/parked.json +@@ -1411,17 +1411,6 @@ + "objdiff_percent": 62.452587 + } + }, +- { +- "unit": "source/interface/first_person_weapons", +- "function": "_first_person_weapon_update", +- "class": "unclassified", +- "evidence": "Complete HCEA-corroborated first-person weapon state machine retained from the 2026-09-12 update cluster. It has the real callers, typed accessors, and four-player January loop, but the current production inline schedule remains non-exact and emits one extra relocation; no forced-inline or source-pressure device is admitted. This body and its non-owned helper schedule receive zero credit. See docs/object_matching_logs/first_person_weapons_obj_update_cluster_reconciliation_20260912.md.", +- "measurements": { +- "target": { "size": 1536, "relocation_count": 59, "normalized_sha256": "912d95683f14ff39699c4a1056af92441a20ceeec0584007512ce26b5d70478d" }, +- "base": { "size": 1520, "relocation_count": 60, "normalized_sha256": "a112cf32c0e3baf805bd69c440b5beadbe51394f6a7f3161f61d4c470ea88292" }, +- "objdiff_percent": 93.48387 +- } +- }, + { + "unit": "source/math/geometry", + "function": "_convex_polygon2d_clip_to_plane", diff --git a/research/fifty_objects_20260925/w/first_person_weapons/production.patch b/research/fifty_objects_20260925/w/first_person_weapons/production.patch new file mode 100644 index 00000000..ae8e04a0 --- /dev/null +++ b/research/fifty_objects_20260925/w/first_person_weapons/production.patch @@ -0,0 +1,195 @@ +diff --git a/source/interface/first_person_weapons.c b/source/interface/first_person_weapons.c +index 0b21abfd..6a0a50fb 100644 +--- a/source/interface/first_person_weapons.c ++++ b/source/interface/first_person_weapons.c +@@ -359,6 +359,9 @@ static void first_person_weapon_switch_weapons( + static void first_person_weapon_new_unit( + short local_player_index, + long unit_index); ++static void first_person_weapon_message( ++ short local_player_index, ++ short message_type); + static void first_person_weapon_next_state( + short local_player_index); + static void first_person_weapon_update( +@@ -1316,7 +1319,7 @@ static void first_person_weapon_build_node_matrices( + return; + } + +-void first_person_weapon_message( ++static void first_person_weapon_message( + short local_player_index, + short message_type) + { +@@ -1670,7 +1673,7 @@ static void first_person_weapon_update( + struct weapon_datum *weapon= weapon_get(first_person_weapon->weapon_index); + struct weapon_definition *weapon_definition= weapon_definition_get(weapon->definition_index); + struct animation_graph *animation_graph; +- long triggered_sound_index; ++ long sound_definition_index; + short animation_update_result; + boolean moving; + +@@ -1697,23 +1700,25 @@ static void first_person_weapon_update( + } + } + +- animation_update_result= animation_update_internal( +- animation_update_kind_render_only, ++ animation_update_result= animation_update_render_only( + weapon_definition->weapon.interface_definition.first_person_animations.index, + &first_person_weapon->state_animation, +- &triggered_sound_index); +- if (animation_update_result==_animation_key_frame || +- animation_update_result==_animation_will_restart_on_next_frame) ++ &sound_definition_index); ++ if (animation_update_result==_animation_key_frame) ++ { ++ /* a key frame does not advance the first-person weapon state */ ++ } ++ else if (animation_update_result==_animation_will_restart_on_next_frame) + { + first_person_weapon_next_state(local_player_index); + } + +- if (triggered_sound_index!=NONE && ++ if (sound_definition_index!=NONE && + director_get_perspective(local_player_index)==_director_perspective_first_person) + { + first_person_weapon->current_sound_index= object_impulse_sound_new( + first_person_weapon->weapon_index, +- triggered_sound_index, ++ sound_definition_index, + NONE, + global_origin3d, + global_forward3d, +@@ -1729,8 +1734,7 @@ static void first_person_weapon_update( + + if (first_person_weapon->moving_animation.index!=NONE) + { +- animation_update_internal( +- animation_update_kind_render_only, ++ animation_update_render_only( + weapon_definition->weapon.interface_definition.first_person_animations.index, + &first_person_weapon->moving_animation, + NULL); +@@ -1805,6 +1809,8 @@ static void first_person_weapon_update( + + if (first_person_weapon->rendered) + { ++ real_vector2d turning; ++ + accelerate_to_position( + &first_person_weapon->position.i, + &first_person_weapon->position_velocity.i, +@@ -1824,36 +1830,34 @@ static void first_person_weapon_update( + 1.0f, + FALSE); + +- { +- real turning_i= signed_angular_difference( +- first_person_weapon->last_render_facing.yaw, +- first_person_weapon->render_facing.yaw)*30.0f; +- real turning_j= signed_angular_difference( +- first_person_weapon->last_render_facing.pitch, +- first_person_weapon->render_facing.pitch)*-30.0f; +- +- turning_i= PIN(turning_i, -1.0f, 1.0f); +- turning_j= PIN(turning_j, -1.0f, 1.0f); +- +- accelerate_to_position( +- &first_person_weapon->turning.i, +- &first_person_weapon->turning_velocity.i, +- turning_i, +- 0.03f, +- 0.2f, +- -1.0f, +- 1.0f, +- FALSE); +- accelerate_to_position( +- &first_person_weapon->turning.j, +- &first_person_weapon->turning_velocity.j, +- turning_j, +- 0.03f, +- 0.2f, +- -1.0f, +- 1.0f, +- FALSE); +- } ++ turning.i= signed_angular_difference( ++ first_person_weapon->last_render_facing.yaw, ++ first_person_weapon->render_facing.yaw)*30.0f; ++ turning.j= signed_angular_difference( ++ first_person_weapon->last_render_facing.pitch, ++ first_person_weapon->render_facing.pitch)*-30.0f; ++ ++ turning.i= PIN(turning.i, -1.0f, 1.0f); ++ turning.j= PIN(turning.j, -1.0f, 1.0f); ++ ++ accelerate_to_position( ++ &first_person_weapon->turning.i, ++ &first_person_weapon->turning_velocity.i, ++ turning.i, ++ 0.03f, ++ 0.2f, ++ -1.0f, ++ 1.0f, ++ FALSE); ++ accelerate_to_position( ++ &first_person_weapon->turning.j, ++ &first_person_weapon->turning_velocity.j, ++ turning.j, ++ 0.03f, ++ 0.2f, ++ -1.0f, ++ 1.0f, ++ FALSE); + } + + accelerate_to_position( +diff --git a/source/interface/first_person_weapons.h b/source/interface/first_person_weapons.h +index 0432eea5..355e6ea9 100644 +--- a/source/interface/first_person_weapons.h ++++ b/source/interface/first_person_weapons.h +@@ -75,9 +75,6 @@ void first_person_weapon_message_from_weapon( + struct real_matrix4x3 *first_person_weapon_get_node_matrix( + short local_player_index, + short node_index); +-void first_person_weapon_message( +- short local_player_index, +- short message_type); + + /* ---------- globals */ + +diff --git a/config/symbols.json b/config/symbols.json +index d0a16b3a..05353345 100644 +--- a/config/symbols.json ++++ b/config/symbols.json +@@ -3520,7 +3520,7 @@ + { "file_offset": 839936, "flags": 32, "name": "_first_person_weapon_set_state", "static": true }, + { "file_offset": 840624, "flags": 32, "name": "_first_person_weapon_switch_weapons", "static": true }, + { "file_offset": 841232, "flags": 32, "name": "_first_person_weapon_new_unit", "static": true }, +-{ "file_offset": 841328, "flags": 32, "name": "_first_person_weapon_message" }, ++{ "file_offset": 841328, "flags": 32, "name": "_first_person_weapon_message", "static": true }, + { "file_offset": 841872, "flags": 32, "name": "_first_person_weapon_message_from_unit" }, + { "file_offset": 841952, "flags": 32, "name": "_first_person_weapon_message_from_weapon" }, + { "file_offset": 842016, "flags": 32, "name": "_first_person_weapon_next_state", "static": true }, +diff --git a/config/parked.json b/config/parked.json +index c738bc76..992c6fe2 100644 +--- a/config/parked.json ++++ b/config/parked.json +@@ -1415,11 +1415,11 @@ + "unit": "source/interface/first_person_weapons", + "function": "_first_person_weapon_update", + "class": "unclassified", +- "evidence": "Complete HCEA-corroborated first-person weapon state machine retained from the 2026-09-12 update cluster. It has the real callers, typed accessors, and four-player January loop, but the current production inline schedule remains non-exact and emits one extra relocation; no forced-inline or source-pressure device is admitted. This body and its non-owned helper schedule receive zero credit. See docs/object_matching_logs/first_person_weapons_obj_update_cluster_reconciliation_20260912.md.", ++ "evidence": "Complete HCEA-corroborated first-person weapon state machine with the four-player January loop. Wave 2 of claude/fifty-objects-20260925 applied three /Od-attested corrections. First, a key-frame result no longer advances the state: January @0x13c jumps past next_state on _animation_key_frame, and /Od 0x61fb2e has an empty then-arm. Second, both animation updates call the TU wrapper animation_update_render_only (/Od 0x61fb22/0x61fc59); no other January object references the wrapper, so it was inlined here. Third, turning is a real_vector2d aggregate (/Od RTC descriptor turning, 8 bytes). With the null guards removed and magnitude3d inlined, the function is strictly exact (scratch/w/first_person_weapons/final_exact.c). January omits both null tests after count ? TAG_BLOCK_GET_ELEMENT(...) : NULL, and the later /Od build omits them too. That is an authentic unguarded dereference and is owner-gated. The retained defined-behaviour body keeps both guards and keeps magnitude3d out of line, so no helper COMDAT is emitted while the caller is non-exact. Zero credit. Reopen on an owner ruling admitting the unguarded dereference. See scratch/w/first_person_weapons/LEDGER.md.", + "measurements": { + "target": { "size": 1536, "relocation_count": 59, "normalized_sha256": "912d95683f14ff39699c4a1056af92441a20ceeec0584007512ce26b5d70478d" }, +- "base": { "size": 1520, "relocation_count": 60, "normalized_sha256": "a112cf32c0e3baf805bd69c440b5beadbe51394f6a7f3161f61d4c470ea88292" }, +- "objdiff_percent": 93.48387 ++ "base": { "size": 1520, "relocation_count": 60, "normalized_sha256": "ba39884c90f2ef0afbac711db26225e2b41d4fc0719a2afbe0a600883e2bf8ff" }, ++ "objdiff_percent": 95.21506 + } + }, + { diff --git a/research/fifty_objects_20260925/w/game/LEDGER.md b/research/fifty_objects_20260925/w/game/LEDGER.md new file mode 100644 index 00000000..0021b414 --- /dev/null +++ b/research/fifty_objects_20260925/w/game/LEDGER.md @@ -0,0 +1,113 @@ +# game/game worker ledger (lane claude/fifty-objects-20260925) + +Target: _game_set_game_variant_from_name (96 B padded; Jan frame 0xd0 vs ours 0x68; 4 vs 2 relocs). +Prior negatives read: claude_lane_b_attempt_logs_20260920/game_REPORT.md (30 shapes/flags), +game_obj_opus5_next150_n1_20260915.md (6 in-tree + 11 lab), parked.json entry, +claude_lane_b_rejected_hypotheses_20260920.md row. Do NOT repeat those. + +## Probe 1 (new dimension: explicit __inline setter under /Ob1, DIAGNOSTIC flag) +Hypothesis: explicit-inline expansion under /Ob1 might run at a different pipeline point than +/Ob2 auto-inline (Lane B /Ob1 plain = 64 B non-inlined, n1 __inline under /Ob2 = 48; combo untested). +Result: lab_ob1_inline.c --cflag /Ob1 -> 48/2 folded, identical to baseline. NEGATIVE. + +## /Od readout (new evidence, halo_cache_symbols.exe) +hs def 'game_variant' doc "set the game engine" @0x978058 -> def 0x96c4c8 -> evaluate 0x5ef9f0 +-> from_name 0x58daf0: ONE aggregate 'variant' (RTC, 216 B later layout) at [ebp-0xe0]; +callee(name, &variant) result ignored; then game_set_game_variant(&variant) (real call at /Od). +Later build changed the callee signature (name, out) like HCEA; says nothing about January's +second aggregate. /Od setter 0x58da70: if (variant==NULL) memset else copy + later network +refresh (HCEA addition). No January-applicable lever. + +## Probe 2 (ORACLE ONLY, never land): TU name-count sweep +Hypothesis: the ADDR==0 fold might be gated by a TU-span record ordinal (tu-name-count-oracle, +decoded 2026-09-21, AFTER the Lane B/n1 game work, so never swept for this row). +Method: scratch/w/game/namesweep.py inserts N opaque `struct oracle_tag_i;` (1 name each) +(a) immediately before from_name, N=0..199; (b) after the last #include, N=0..199. Sanity #error +insertion confirmed the text is compiled. +Result: 400/400 compiles = residual 48/2 (fold unchanged). The fold is NOT name-count gated +(consistent with the oracle being a register-web arena effect, not an optimizer fold). NEGATIVE. + +## HAZARD found: MSYS path conversion silently drops gate.py --cflag in Git Bash +`--cflag /Ob1` from Git Bash becomes `C:/Program Files/Git/Ob1` (cl D4024/D4027: ignored as a +source file) and gate.py prints no warning. Probe 1 was re-run with MSYS_NO_PATHCONV=1: +plain /Ob1 = 64 B (reproduces Lane B), /Ob1 + `__inline` setter = 48 B folded -> probe 1 NEGATIVE +stands. Any lane flag sweep run from Git Bash without MSYS_NO_PATHCONV=1 is void. + +## Probe 3 (diagnostic flags, MSYS_NO_PATHCONV=1): /Og- (and /Ot /Og- /Ob2, /Os /Og-) +Hypothesis: January = inlining with global opt off. Result: /Og- disables inlining (63 B, call +_game_set_game_variant, variant at -0xd0) like Lane B's pragma g-off. /Od variants emit no +COMDATs (UNWRITTEN). NEGATIVE: VC7 has no inline-without-globopt mode. + +## Probe 4 (source order / C2 deferral): from_name moved immediately BEFORE the setter +Evidence: VC7 C2 DEFERS a function that calls a later-defined TU function: in our production +object game_tick (source pos 2, calls later remove_quitting_players_from_game) is emitted LAST. +January's emission (= address) order ends ..., game_load, game_initialize_for_new_map, +game_set_game_variant_from_name, so January's from_name could have been anywhere before the +setter and deferred. Lab lab_order_before_setter.c: from_name deferred (emitted after game_tick) +but still 48/2 folded. NEGATIVE (in-tree reproduction of n1's lab claim; deferral != fold lever). +Side observation (no byte effect, audit does not check section order): our emission order differs +from January's (Jan: initialize, dispose, precache_new_map, map_loading_in_progress, unload, +dispose_from_old_map, frame, remove_quitting_players_from_game, tick, options_new, ..., +load, initialize_for_new_map, from_name). January's order is consistent with source order == +address order; our game_tick at source line 433 is deferred. Not pursued (no credit, header/ +name-count blast radius risk). + +## New cross-build evidence: HEK sapien.exe (Gearbox-era compiler, /GS cookie) - DATA ONLY +hs 'game_variant' doc string @0x930a18 -> def @0x928d30 -> evaluate 0x57f3c0 -> from_name +0x618340: ONE aggregate (0xd8 later layout), callee(name, &variant), then the inlined setter +`lea edx,[esp+8]; test edx,edx; jne` + memset arm `push 0xd8; push edx` (known-zero idiom) + +install arm `lea esi,[esp+8]` + later network refresh. So a later MSVC keeps the dead frame- +address test even for the plain one-local form (like HCEA 360), while VC7.0 13.00.9254 folds +that form in every lab. January PDB module 309 (game.obj) S_COMPILE2 = FE/BE 13.00.9254, +PentiumPro, identical to rasterizer.obj: same compiler as ours; no toolchain explanation. + +## Probe 5 (mechanism, lab only): sapien-style setter with a post-call use of the formal +Hypothesis: sapien keeps the test when the formal has a later use (network refresh). lab_refresh.c +static setter + global_network_game_server_get/change_game_variant after the copy, called with +&variant (one-local and two-local forms). Result: VC7.0 still folds (no memset arm; the extra use +is `lea edx,[ebp-0x68]`). NEGATIVE: the extra use is not what keeps sapien's test; VC7.0 folds +ADDR(frame)!=0 regardless of other uses. + +## Probe 6: declaration+initialisation form (house rule 17), pointer-returning callee +cand_declinit.c: `struct game_variant temporary_variant;` then +`struct game_variant variant = *game_engine_get_variant_by_name(&temporary_variant, name);` +Hypothesis: C1 may lower an aggregate initialiser through a distinct temp. Result: 48/2 folded. NEGATIVE. + +## New cross-build evidence: October 2276P.xbe (LTCG/whole-program build: register args, ret N, +## csmemset expanded to rep stosd) - DATA ONLY +hs doc @0x1fc0f8 -> def 0x1f7ca4 -> evaluate 0x94750 -> from_name 0x7da90: +`sub esp,0xd0` (TWO aggregates), callee(&buffer@esp+0x70, name in reg), copy *eax -> [esp+8], +then `lea ecx,[esp+8]; test ecx,ecx; jne` + `xor eax,eax; rep stosd` arm + `lea esi,[esp+8]` +install arm. So even a link-time (/GL) optimisation pass keeps BOTH aggregates and the dead +frame-address test: the construct is opaque to the optimiser in three independent pipelines +(Oct /O2 betaP, Oct LTCG P, Jan /O2), yet VC7.0 /O2 folds every spelling we can write. +All January image variants (exe/xbe/_CG/_instrumented) and Oct betaP have byte-identical +from_name bodies (pattern 8d5598 83c408 85d2). + +## Probe 7 (diagnostic): __forceinline setter -> 48/2 folded. NEGATIVE (and banned anyway). + +## Probe 8 (C1 call-site typing; lab only) +Hypothesis: January's call site might be unprototyped (C4013-style defects exist in January). +(a) implicit declaration (from_name before setter, game.h prototype hidden): error C2371 + (implicit int vs void definition) -> impossible in January. +(b) old-style `void game_set_game_variant();` visible, from_name before the setter / at the end: + both 48/2 folded. NEGATIVE. + +HCEX.pdb (DIA2Dump -sym): from_name length 0x60, no stack locals recorded (enregistered / not +dumped) - no new local evidence. + +## VERDICT: NO_PROGRESS (stop rule fired) - production game.c unchanged, park kept +New probes this lane (all 48/2, fold unchanged): (1) /Ob1+__inline setter, (2) 400-point TU +name-count oracle sweep, (3) /Og- family (disables inlining), (4) from_name before the setter +(C2 deferral), (5) sapien-style setter with extra post-call use, (6) declaration+initialisation +copy, (7) __forceinline setter, (8) implicit (C2371 error) / unprototyped setter declaration. +New evidence: the dead frame-address test survives in Jan /O2, Oct betaP /O2, Oct 2276P LTCG, +Gearbox sapien (one local) and HCEA 360 (one local); only our VC7.0 /O2 folds it, for every +spelling. Since LTCG re-optimises from C1 IL and still keeps it, the opacity is most likely in +January's C1 IL (source-level construct) rather than C2 state/order/flags. +Object state: object_audit on build/base game.obj = every other section/symbol ok, data ok; +this 96-byte function is the ONLY blocker for whole-object completion. +Reopen: a first-party January/October game.c/game.h/game_engine.h fragment for this function or +the game_variant/getter declarations; or a C1-IL-level explanation (e.g. a C1 dump showing which +front-end node for the setter argument C2 does not treat as an ADDR constant), tested by turning +lab_a's fold off without volatile/asm/pragma/dead-branch/emission-anchor source. diff --git a/research/fifty_objects_20260925/w/game/cand_declinit.vs_tree.diff b/research/fifty_objects_20260925/w/game/cand_declinit.vs_tree.diff new file mode 100644 index 00000000..16792c08 --- /dev/null +++ b/research/fifty_objects_20260925/w/game/cand_declinit.vs_tree.diff @@ -0,0 +1,16 @@ +diff --git a/source/game/game.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\game\\cand_declinit.c" +index d77b74ec..30548796 100644 +--- a/source/game/game.c ++++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\game\\cand_declinit.c" +@@ -1060,10 +1060,9 @@ void remove_quitting_players_from_game( + void game_set_game_variant_from_name( + const char *name) + { +- struct game_variant variant; + struct game_variant temporary_variant; ++ struct game_variant variant = *game_engine_get_variant_by_name(&temporary_variant, name); + +- variant = *game_engine_get_variant_by_name(&temporary_variant, name); + game_set_game_variant(&variant); + + return; diff --git a/research/fifty_objects_20260925/w/game/lab_order_before_setter.vs_tree.diff b/research/fifty_objects_20260925/w/game/lab_order_before_setter.vs_tree.diff new file mode 100644 index 00000000..c64fc7db --- /dev/null +++ b/research/fifty_objects_20260925/w/game/lab_order_before_setter.vs_tree.diff @@ -0,0 +1,40 @@ +diff --git a/source/game/game.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\game\\lab_order_before_setter.c" +index d77b74ec..66f86fff 100644 +--- a/source/game/game.c ++++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\game\\lab_order_before_setter.c" +@@ -543,6 +543,18 @@ short game_difficulty_level_get_ignore_easy( + return difficulty > _game_difficulty_level_normal ? difficulty : _game_difficulty_level_normal; + } + ++void game_set_game_variant_from_name( ++ const char *name) ++{ ++ struct game_variant variant; ++ struct game_variant temporary_variant; ++ ++ variant = *game_engine_get_variant_by_name(&temporary_variant, name); ++ game_set_game_variant(&variant); ++ ++ return; ++} ++ + void game_set_game_variant( + struct game_variant *variant) + { +@@ -1057,16 +1069,5 @@ void remove_quitting_players_from_game( + return; + } + +-void game_set_game_variant_from_name( +- const char *name) +-{ +- struct game_variant variant; +- struct game_variant temporary_variant; +- +- variant = *game_engine_get_variant_by_name(&temporary_variant, name); +- game_set_game_variant(&variant); +- +- return; +-} + + /* ---------- private code */ diff --git a/research/fifty_objects_20260925/w/game/lab_refresh.vs_tree.diff b/research/fifty_objects_20260925/w/game/lab_refresh.vs_tree.diff new file mode 100644 index 00000000..c76ad272 --- /dev/null +++ b/research/fifty_objects_20260925/w/game/lab_refresh.vs_tree.diff @@ -0,0 +1,57 @@ +diff --git a/source/game/game.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\game\\lab_refresh.c" +index d77b74ec..af8c9dbc 100644 +--- a/source/game/game.c ++++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\game\\lab_refresh.c" +@@ -1069,4 +1069,52 @@ void game_set_game_variant_from_name( + return; + } + ++ ++struct network_game_server; ++struct network_game_server *global_network_game_server_get(void); ++void network_game_server_change_game_variant(struct network_game_server *server, struct game_variant *variant); ++ ++static void lab_setter_refresh( ++ struct game_variant *variant) ++{ ++ if (!variant) ++ { ++ csmemset(&game_variant_global, 0, sizeof(game_variant_global)); ++ } ++ else ++ { ++ struct network_game_server *server; ++ ++ game_variant_global = *variant; ++ server = global_network_game_server_get(); ++ if (server) ++ network_game_server_change_game_variant(server, variant); ++ } ++ ++ return; ++} ++ ++void lab_refresh_one_local( ++ const char *name) ++{ ++ struct game_variant variant; ++ ++ game_engine_get_variant_by_name(&variant, name); ++ lab_setter_refresh(&variant); ++ ++ return; ++} ++ ++void lab_refresh_two_local( ++ const char *name) ++{ ++ struct game_variant variant; ++ struct game_variant temporary_variant; ++ ++ variant = *game_engine_get_variant_by_name(&temporary_variant, name); ++ lab_setter_refresh(&variant); ++ ++ return; ++} ++ + /* ---------- private code */ diff --git a/research/fifty_objects_20260925/w/game/lab_unproto_before.vs_tree.diff b/research/fifty_objects_20260925/w/game/lab_unproto_before.vs_tree.diff new file mode 100644 index 00000000..b8db1168 --- /dev/null +++ b/research/fifty_objects_20260925/w/game/lab_unproto_before.vs_tree.diff @@ -0,0 +1,57 @@ +diff --git a/source/game/game.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\game\\lab_unproto_before.c" +index d77b74ec..a4e00548 100644 +--- a/source/game/game.c ++++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\game\\lab_unproto_before.c" +@@ -120,6 +120,7 @@ struct game_options; + + #include "cseries/cseries.h" + #define set_random_seed set_random_seed_inline ++#define game_set_game_variant game_set_game_variant__header_proto + #include "game/game.h" + #undef set_random_seed + #include "ai/ai.h" +@@ -182,6 +183,8 @@ struct game_options; + #include "structures/structures.h" + #include "units/units.h" + #include "units/vehicles.h" ++#undef game_set_game_variant ++void game_set_game_variant(); + + /* ---------- constants */ + +@@ -543,6 +546,18 @@ short game_difficulty_level_get_ignore_easy( + return difficulty > _game_difficulty_level_normal ? difficulty : _game_difficulty_level_normal; + } + ++void game_set_game_variant_from_name( ++ const char *name) ++{ ++ struct game_variant variant; ++ struct game_variant temporary_variant; ++ ++ variant = *game_engine_get_variant_by_name(&temporary_variant, name); ++ game_set_game_variant(&variant); ++ ++ return; ++} ++ + void game_set_game_variant( + struct game_variant *variant) + { +@@ -1057,16 +1072,5 @@ void remove_quitting_players_from_game( + return; + } + +-void game_set_game_variant_from_name( +- const char *name) +-{ +- struct game_variant variant; +- struct game_variant temporary_variant; +- +- variant = *game_engine_get_variant_by_name(&temporary_variant, name); +- game_set_game_variant(&variant); +- +- return; +-} + + /* ---------- private code */ diff --git a/research/fifty_objects_20260925/w/glow/LEDGER.md b/research/fifty_objects_20260925/w/glow/LEDGER.md new file mode 100644 index 00000000..d543c6ce --- /dev/null +++ b/research/fifty_objects_20260925/w/glow/LEDGER.md @@ -0,0 +1,81 @@ +# glow (source/objects/widgets/glow) - wave worker ledger (claude/fifty-objects-20260925) + +Tree 931ed8dc. Target: close `_get_particle_world_position` (Jan 1744/43, frame 0xc4; ours 2528/55, 0xf4). + +## Prior evidence read (do-not-repeat) +- glow_obj_house_rule_reconciliation_20260908: park origin (defined sides/knots + staging array). +- glow_obj_opus5_150k_w1_20260914: owner_candidate.c EXACT (reproduces sides[] never filled on 2/3-marker + paths, knots[2]-for-knots[1] typo, point->vector casts). Do-not-repeat: four-statement knot copies, + bound marker pointer, cross-product reordering, unnamed cos/sin, any defined-C repair aimed at exactness. +- glow_obj_opus5_250k_w3d_20260915: reloc census +12 = exactly the side-control interpolations. +- glow_obj_opus5_next150_n3a_20260915: v3 (cheapest defined fill at Jan frame+43 relocs) still +592 B; + precondition branch refuted; cast branch admitted. Offered v2 (2464/55, 0xb8) zero-credit rebaseline. +- Owner ruling 20260920 (lane A memory): uninit/OOB read admissible as target-proven BUG ONLY once strict + exact, with source comment + compile-time layout assertion. Brief s7 (this lane): uninit reads are + owner-gated - report, do not self-land. + +## Probes / findings +- F0 baseline (931ed8dc, real file): gate --all = exact 24 / residual 1 / unwritten 0; residual + `_get_particle_world_position [size 2528!=1744, relocs 55!=43, sha]`. glow.c unchanged since the + n3a owner candidate except this one body (diff vs owner_candidate_n3a.c = this function only). +- F1 HCEX.pdb (DIA2Dump -sym, scratch/w/glow/hcex_gpwp.txt): locals traversal_points real_point3d[4], + traversal_left_vectors real_vector3d[4], traversal_up_vectors real_vector3d[4], + traversal_time_indices float[4], u, v real_vector3d (v shares 0xC0 with traversal_time_indices => + v is the LAST spline result = left vector; u = up result). No delta/position staging array listed. +- F2 NEW /Od readout (odbuild fn 0x798de0 -> scratch/w/glow/od_gpwp.txt; assert lines 0x438/0x43c/0x49d): + * 2-marker arm: copies pos[0],pos[3],ups[0],ups[3],knots[0],knots[3]; vector_from_points3d(&pos0,&pos3,&forward) + + point_from_parametric_line(0.25/0.75) on points, same pair on ups; knots[1],knots[2] lerps. + NO cross_product3d and NO write of traversal_left_vectors[] at all. + * 3-marker arm, both intervals: same - no left-vector writes. Interval 1: pos[2],ups[2], + knots[2]=mti[1], vfp/pfpl pairs, then knots[2]=(knots[2]-knots[0])*0.5+knots[0] (store to + [ebp+8-0xc0] = knots[2]) => the knots[2]-for-knots[1] typo is IN THE LATER FIRST-PARTY SOURCE. + * default arm loop: short local = marker_order[first+index]; pos[i], ups[i] copies; + cross_product3d(&up,&forward,&left[i]) REAL call; knots[i]=mti[first+i] LAST in loop body. + * spline 1 writes straight into particle+0x2c with &traversal_points[] as vector args (cast form); + spline 2 -> [ebp-0xe8], spline 3 (reads traversal_left_vectors) -> [ebp-0xfc], UNCONDITIONAL. + * RTC descriptor: traversal_points 48, traversal_up_vectors 48, traversal_left_vectors 48, + traversal_time_indices 16, forward 12 (= the vector_from_points3d delta), two unnamed 12s. + => Both January defects (left controls never filled on 2/3-marker paths; knots[1] unset on 3-marker + interval 1) are double-attested by the later first-party build: they are authentic source text, + not a January compile artifact. The defined-C route stays closed (n3a v3: +592 B at Jan frame+relocs). +- P1 owner candidate (n3a owner_candidate_n3a.c, copied to cand_owner.c) at 931ed8dc: gate --all + point guard = EXACT 25/0/0; _get_particle_world_position EXACT 1744. +- P2 authentic names (HCEX/RTC: traversal_points/up_vectors/left_vectors/time_indices, forward=delta, u=up result, v=left result): EXACT 25/0/0 (byte-inert as expected). +- P3 /Od-attested short marker-order local (/Od [ebp-0x108]) as a BLOCK-scoped `short ordered_marker_index` + in the default loop: residual [sha], 2 REAL regions: final-expression x87 schedule at +0x670 + (fld [ebp-0x94]/fmul st(2) vs fmul st(1)/fld/fmul st(3)) - M8 ordinal shift. January-refuted at block scope. +- P4 /Od-attested `marker_index = PIN(...); particle->parent_marker_index = marker_index;` (dead store in the + optimized build): EXACT 25/0/0, byte-inert. /Od 0x798f04 shows exactly this two-statement form. +- P5 same short local at FUNCTION scope (declared after marker_index, /Od slot order): identical 2 REAL + regions (+0x670 x87 schedule). The /Od marker-order local is January-refuted in both scopes -> later-revision + addition; keep the no-local loop (w1 c1/d2 form). Stop probing this local. +- P6 cand_final.c = authentic names + /Od PIN form + rewritten BUG comments (whole-TU = real file with only this body replaced): EXACT 25/0/0, point guard pass. Rows: cand_final.rows. +- F3 /Od 0x79ce50 (8 callers, all in 0x798de0) = point_from_parametric_line(point, vector, t, out) with the + z-component added to point->y (`addss xmm0,[ecx+4]` for the +8 store) - the y-base quirk is the helper's + own body in the later build too; its callers pass &traversal_up_vectors[] (per-site /Od attestation of the + point<->vector view sites). +- P7 STRIP TEST (casts): removing every (real_point3d *)/(real_vector3d *) view cast in the body -> still EXACT 25/0/0. The casts are type-only (byte-inert), NOT load-bearing. +- A1 section-4 audit on cand_final.obj: object_audit PASS (36 January symbols, 0 differ; every January .text/.rdata + section ok). Candidate-only surplus = the SAME list as build/base (10 real_math.h SELECT_ANY code COMDATs + + real_math.h assert string + __real constants + .drectve). surplus_identity (candidate obj): 10/10 IDENTICAL to + January's selected providers. provider_link cand_final.obj: SELECTED-PROVIDER LINK PASS (all 20 surplus). +- A2 pdb_storage: 36 split symbols, 0 disagreements. Data: build/report.json glow .rdata 392/392 = 100% (only string + literals; no .data/.bss). No object_admission_rejections entry. fake_match_scan cand_final.c: 0 leads. +- A3 production.patch written (glow.c body -> cand_final body; parked.json glow entry removed; config.json glow.c + NonMatching -> Matching). `git apply --check` clean at 931ed8dc. OWNER-GATED (brief s7: uninitialised reads). +- P8 fallback (only if the owner DECLINES the BUG form): cand_fixed.c = cand_final with both defects repaired in the + /Od idiom (cross_product3d endpoint left vectors + vector_from_points3d/point_from_parametric_line interior left + vectors; midpoint knot assigned to [1]). 2544/55, frame equal to January (sub esp not in the diff), 745 vs 566 + insns, 71 REAL regions; 24 siblings EXACT. Same shape class as n3a v1. Zero credit; defined behaviour. +- A4 patch application test (fresh copy + git apply): glow.c == cand_final.c, parked.json/config.json == new/ copies. + +## Verdict +FUNCTIONS_EXACT_OBJECT_BLOCKED (owner gate). cand_final.c closes glow.obj 25/25 strict exact with a clean section-4 +audit, but only by preserving two authentic original defects (uninitialised traversal_left_vectors on the 2/3-marker +paths; traversal_time_indices[1] unset on 3-marker interval 1). Brief s7 makes preserved uninitialised reads +owner-gated. NEW this wave: the later first-party /Od build (0x798de0) contains BOTH defects verbatim, plus the +vector_from_points3d/point_from_parametric_line routing on the up vectors and the `forward` delta local; HCEX gives the +authentic local names used in cand_final; the point/vector casts are byte-inert (strip test P7). +Defined-C route: closed (n3a v3 +592 B at January frame+relocs; P8 corrected body 2544/55, 71 REAL regions). +Reopen / land: owner admits the two BUG-commented defects for this function -> apply production.patch as is. +If declined: optional zero-credit park rebaseline to cand_fixed.c (defined, /Od-faithful, frame-exact) - integrator's call. +Do-not-repeat (new): /Od short marker-order local in the default loop (block or function scope) -> +0x670 x87 flip. diff --git a/research/fifty_objects_20260925/w/glow/cand_final.vs_tree.diff b/research/fifty_objects_20260925/w/glow/cand_final.vs_tree.diff new file mode 100644 index 00000000..91e51503 --- /dev/null +++ b/research/fifty_objects_20260925/w/glow/cand_final.vs_tree.diff @@ -0,0 +1,312 @@ +diff --git a/source/objects/widgets/glow.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\glow\\cand_final.c" +index 0d606263..9b1b4fd0 100644 +--- a/source/objects/widgets/glow.c ++++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\glow\\cand_final.c" +@@ -806,15 +806,16 @@ static void get_particle_world_position( + struct glow_particle *particle, + real rotation_per_unit_t) + { +- real_vector3d sides[4]; +- real_vector3d side; +- real_vector3d ups[4]; +- real_vector3d up; +- real_point3d positions[4]; +- real_vector3d position_vectors[4]; +- real_vector3d position; +- real knots[4]; ++ real_vector3d traversal_left_vectors[4]; ++ real_vector3d v; ++ real_vector3d traversal_up_vectors[4]; ++ real_vector3d u; ++ real_point3d traversal_points[4]; ++ real_vector3d forward; ++ real traversal_time_indices[4]; + real angle; ++ real sine; ++ real cosine; + short marker_index; + short first_marker_index; + short last_marker_index; +@@ -829,114 +830,78 @@ static void get_particle_world_position( + } + } + match_vassert("c:\\halo\\SOURCE\\objects\\widgets\\glow.c", 1079, marker_index < glow->number_of_markers - 1, "marker_indexnumber_of_markers-1"); +- particle->parent_marker_index = PIN(marker_index, 0, glow->number_of_markers - 1); ++ marker_index = PIN(marker_index, 0, glow->number_of_markers - 1); ++ particle->parent_marker_index = marker_index; + + match_vassert("c:\\halo\\SOURCE\\objects\\widgets\\glow.c", 1083, glow->number_of_markers > 1, "glow->number_of_markers > 1"); + ++ /* BUG (preserved for exact matching): the two- and three-marker paths never build ++ * traversal_left_vectors, yet the left-vector spline below reads all four of them. ++ * January 0x001231f0: only the default (>3-marker) loop writes them ([ebp-0xc4..-0x94]); ++ * the unconditional third nonuniform_cubic_spline_vector3d call pushes them. The later ++ * first-party debug build (0x798de0) has the same omission. A corrected build should ++ * build traversal_left_vectors in these paths too. ++ */ + switch (glow->number_of_markers) + { + case 2: +- positions[0] = glow->markers[0].matrix.position; +- positions[3] = glow->markers[1].matrix.position; +- ups[0] = glow->markers[0].matrix.up; +- ups[3] = glow->markers[1].matrix.up; +- cross_product3d( +- &glow->markers[0].matrix.up, +- &glow->markers[0].matrix.forward, +- &sides[0]); +- cross_product3d( +- &glow->markers[1].matrix.up, +- &glow->markers[1].matrix.forward, +- &sides[3]); +- knots[0] = glow->marker_time_index[0]; +- knots[3] = glow->marker_time_index[1]; +- +- positions[1].x = (positions[3].x - positions[0].x) * 0.25f + positions[0].x; +- positions[1].y = (positions[3].y - positions[0].y) * 0.25f + positions[0].y; +- positions[1].z = (positions[3].z - positions[0].z) * 0.25f + positions[0].y; +- positions[2].x = (positions[3].x - positions[0].x) * 0.75f + positions[0].x; +- positions[2].y = (positions[3].y - positions[0].y) * 0.75f + positions[0].y; +- positions[2].z = (positions[3].z - positions[0].z) * 0.75f + positions[0].y; +- +- ups[1].i = (ups[3].i - ups[0].i) * 0.25f + ups[0].i; +- ups[1].j = (ups[3].j - ups[0].j) * 0.25f + ups[0].j; +- ups[1].k = (ups[3].k - ups[0].k) * 0.25f + ups[0].j; +- ups[2].i = (ups[3].i - ups[0].i) * 0.75f + ups[0].i; +- ups[2].j = (ups[3].j - ups[0].j) * 0.75f + ups[0].j; +- ups[2].k = (ups[3].k - ups[0].k) * 0.75f + ups[0].j; +- sides[1].i = (sides[3].i - sides[0].i) * 0.25f + sides[0].i; +- sides[1].j = (sides[3].j - sides[0].j) * 0.25f + sides[0].j; +- sides[1].k = (sides[3].k - sides[0].k) * 0.25f + sides[0].k; +- sides[2].i = (sides[3].i - sides[0].i) * 0.75f + sides[0].i; +- sides[2].j = (sides[3].j - sides[0].j) * 0.75f + sides[0].j; +- sides[2].k = (sides[3].k - sides[0].k) * 0.75f + sides[0].k; +- +- knots[1] = (knots[3] - knots[0]) * 0.25f + knots[0]; +- knots[2] = (knots[3] - knots[0]) * 0.75f + knots[0]; ++ traversal_points[0] = glow->markers[0].matrix.position; ++ traversal_points[3] = glow->markers[1].matrix.position; ++ traversal_up_vectors[0] = glow->markers[0].matrix.up; ++ traversal_up_vectors[3] = glow->markers[1].matrix.up; ++ traversal_time_indices[0] = glow->marker_time_index[0]; ++ traversal_time_indices[3] = glow->marker_time_index[1]; ++ ++ vector_from_points3d(&traversal_points[0], &traversal_points[3], &forward); ++ point_from_parametric_line(&traversal_points[0], &forward, 0.25f, &traversal_points[1]); ++ point_from_parametric_line(&traversal_points[0], &forward, 0.75f, &traversal_points[2]); ++ vector_from_points3d((real_point3d *)&traversal_up_vectors[0], (real_point3d *)&traversal_up_vectors[3], &forward); ++ point_from_parametric_line((real_point3d *)&traversal_up_vectors[0], &forward, 0.25f, (real_point3d *)&traversal_up_vectors[1]); ++ point_from_parametric_line((real_point3d *)&traversal_up_vectors[0], &forward, 0.75f, (real_point3d *)&traversal_up_vectors[2]); ++ traversal_time_indices[1] = (traversal_time_indices[3] - traversal_time_indices[0]) * 0.25f + traversal_time_indices[0]; ++ traversal_time_indices[2] = (traversal_time_indices[3] - traversal_time_indices[0]) * 0.75f + traversal_time_indices[0]; + break; + + case 3: +- positions[0] = glow->markers[0].matrix.position; +- positions[3] = glow->markers[2].matrix.position; +- ups[0] = glow->markers[0].matrix.up; +- ups[3] = glow->markers[2].matrix.up; +- cross_product3d( +- &glow->markers[0].matrix.up, +- &glow->markers[0].matrix.forward, +- &sides[0]); +- cross_product3d( +- &glow->markers[2].matrix.up, +- &glow->markers[2].matrix.forward, +- &sides[3]); +- knots[0] = glow->marker_time_index[0]; +- knots[3] = glow->marker_time_index[2]; ++ traversal_points[0] = glow->markers[0].matrix.position; ++ traversal_points[3] = glow->markers[2].matrix.position; ++ traversal_up_vectors[0] = glow->markers[0].matrix.up; ++ traversal_up_vectors[3] = glow->markers[2].matrix.up; ++ traversal_time_indices[0] = glow->marker_time_index[0]; ++ traversal_time_indices[3] = glow->marker_time_index[2]; + + switch (particle->parent_marker_index) + { + case 0: +- positions[1] = glow->markers[1].matrix.position; +- ups[1] = glow->markers[1].matrix.up; +- cross_product3d( +- &glow->markers[1].matrix.up, +- &glow->markers[1].matrix.forward, +- &sides[1]); +- knots[1] = glow->marker_time_index[1]; +- +- positions[2].x = (positions[3].x - positions[1].x) * 0.5f + positions[1].x; +- positions[2].y = (positions[3].y - positions[1].y) * 0.5f + positions[1].y; +- positions[2].z = (positions[3].z - positions[1].z) * 0.5f + positions[1].y; +- +- ups[2].i = (ups[3].i - ups[1].i) * 0.5f + ups[1].i; +- ups[2].j = (ups[3].j - ups[1].j) * 0.5f + ups[1].j; +- ups[2].k = (ups[3].k - ups[1].k) * 0.5f + ups[1].j; +- sides[2].i = (sides[3].i - sides[1].i) * 0.5f + sides[1].i; +- sides[2].j = (sides[3].j - sides[1].j) * 0.5f + sides[1].j; +- sides[2].k = (sides[3].k - sides[1].k) * 0.5f + sides[1].k; +- +- knots[2] = (knots[3] - knots[1]) * 0.5f + knots[1]; ++ traversal_points[1] = glow->markers[1].matrix.position; ++ traversal_up_vectors[1] = glow->markers[1].matrix.up; ++ traversal_time_indices[1] = glow->marker_time_index[1]; ++ ++ vector_from_points3d(&traversal_points[1], &traversal_points[3], &forward); ++ point_from_parametric_line(&traversal_points[1], &forward, 0.5f, &traversal_points[2]); ++ vector_from_points3d((real_point3d *)&traversal_up_vectors[1], (real_point3d *)&traversal_up_vectors[3], &forward); ++ point_from_parametric_line((real_point3d *)&traversal_up_vectors[1], &forward, 0.5f, (real_point3d *)&traversal_up_vectors[2]); ++ traversal_time_indices[2] = (traversal_time_indices[3] - traversal_time_indices[1]) * 0.5f + traversal_time_indices[1]; + break; + + case 1: +- positions[2] = glow->markers[1].matrix.position; +- ups[2] = glow->markers[1].matrix.up; +- cross_product3d( +- &glow->markers[1].matrix.up, +- &glow->markers[1].matrix.forward, +- &sides[2]); +- +- positions[1].x = (positions[2].x - positions[0].x) * 0.5f + positions[0].x; +- positions[1].y = (positions[2].y - positions[0].y) * 0.5f + positions[0].y; +- positions[1].z = (positions[2].z - positions[0].z) * 0.5f + positions[0].y; +- +- ups[1].i = (ups[2].i - ups[0].i) * 0.5f + ups[0].i; +- ups[1].j = (ups[2].j - ups[0].j) * 0.5f + ups[0].j; +- ups[1].k = (ups[2].k - ups[0].k) * 0.5f + ups[0].j; +- sides[1].i = (sides[2].i - sides[0].i) * 0.5f + sides[0].i; +- sides[1].j = (sides[2].j - sides[0].j) * 0.5f + sides[0].j; +- sides[1].k = (sides[2].k - sides[0].k) * 0.5f + sides[0].k; +- +- knots[1] = (glow->marker_time_index[1] - knots[0]) * 0.5f + knots[0]; +- knots[2] = glow->marker_time_index[1]; ++ traversal_points[2] = glow->markers[1].matrix.position; ++ traversal_up_vectors[2] = glow->markers[1].matrix.up; ++ traversal_time_indices[2] = glow->marker_time_index[1]; ++ ++ vector_from_points3d(&traversal_points[0], &traversal_points[2], &forward); ++ point_from_parametric_line(&traversal_points[0], &forward, 0.5f, &traversal_points[1]); ++ vector_from_points3d((real_point3d *)&traversal_up_vectors[0], (real_point3d *)&traversal_up_vectors[2], &forward); ++ point_from_parametric_line((real_point3d *)&traversal_up_vectors[0], &forward, 0.5f, (real_point3d *)&traversal_up_vectors[1]); ++ /* BUG (preserved for exact matching): the midpoint knot is written over ++ * traversal_time_indices[2] instead of traversal_time_indices[1], so ++ * traversal_time_indices[1] is never set on this path (also in the later ++ * first-party debug build, 0x798de0). ++ * January 0x001231f0+0x2ea loads marker_time_index[1] first and stores the ++ * midpoint at +0x5c6 ([ebp-0x8]); [ebp-0xc] is read at +0x5d2 unwritten. ++ * A corrected build should assign the midpoint to traversal_time_indices[1]. ++ */ ++ traversal_time_indices[2] = (traversal_time_indices[2] - traversal_time_indices[0]) * 0.5f + traversal_time_indices[0]; + break; + } + break; +@@ -963,71 +928,59 @@ static void get_particle_world_position( + last_marker_index++; + } + +- knots[0] = glow->marker_time_index[first_marker_index]; +- knots[1] = glow->marker_time_index[first_marker_index + 1]; +- knots[2] = glow->marker_time_index[first_marker_index + 2]; +- knots[3] = glow->marker_time_index[first_marker_index + 3]; +- +- for (index = 0; index < 4; index++) ++ for (index = 0; index < NUMBEROF(traversal_time_indices); index++) + { +- struct object_marker *marker = &glow->markers[glow->marker_order[first_marker_index + index]]; +- +- positions[index] = marker->matrix.position; +- ups[index] = marker->matrix.up; +- cross_product3d(&marker->matrix.up, &marker->matrix.forward, &sides[index]); ++ traversal_points[index] = glow->markers[glow->marker_order[first_marker_index + index]].matrix.position; ++ traversal_up_vectors[index] = glow->markers[glow->marker_order[first_marker_index + index]].matrix.up; ++ cross_product3d( ++ &glow->markers[glow->marker_order[first_marker_index + index]].matrix.up, ++ &glow->markers[glow->marker_order[first_marker_index + index]].matrix.forward, ++ &traversal_left_vectors[index]); ++ traversal_time_indices[index] = glow->marker_time_index[first_marker_index + index]; + } + break; + } + +- for (index = 0; index < NUMBEROF(position_vectors); index++) +- { +- position_vectors[index].i = positions[index].x; +- position_vectors[index].j = positions[index].y; +- position_vectors[index].k = positions[index].z; +- } +- + nonuniform_cubic_spline_vector3d( +- &position, +- &position_vectors[0], +- &position_vectors[1], +- &position_vectors[2], +- &position_vectors[3], +- knots[0], +- knots[1], +- knots[2], +- knots[3], ++ (real_vector3d *)&particle->position, ++ (real_vector3d *)&traversal_points[0], ++ (real_vector3d *)&traversal_points[1], ++ (real_vector3d *)&traversal_points[2], ++ (real_vector3d *)&traversal_points[3], ++ traversal_time_indices[0], ++ traversal_time_indices[1], ++ traversal_time_indices[2], ++ traversal_time_indices[3], + particle->t); + nonuniform_cubic_spline_vector3d( +- &up, +- &ups[0], +- &ups[1], +- &ups[2], +- &ups[3], +- knots[0], +- knots[1], +- knots[2], +- knots[3], ++ &u, ++ &traversal_up_vectors[0], ++ &traversal_up_vectors[1], ++ &traversal_up_vectors[2], ++ &traversal_up_vectors[3], ++ traversal_time_indices[0], ++ traversal_time_indices[1], ++ traversal_time_indices[2], ++ traversal_time_indices[3], + particle->t); + nonuniform_cubic_spline_vector3d( +- &side, +- &sides[0], +- &sides[1], +- &sides[2], +- &sides[3], +- knots[0], +- knots[1], +- knots[2], +- knots[3], ++ &v, ++ &traversal_left_vectors[0], ++ &traversal_left_vectors[1], ++ &traversal_left_vectors[2], ++ &traversal_left_vectors[3], ++ traversal_time_indices[0], ++ traversal_time_indices[1], ++ traversal_time_indices[2], ++ traversal_time_indices[3], + particle->t); + +- particle->position.x = position.i; +- particle->position.y = position.j; +- particle->position.z = position.k; +- + angle = rotation_per_unit_t * particle->t + particle->initial_angle; +- particle->position.x = (side.i * (real)cos(angle) + up.i * (real)sin(angle)) * particle->distance_to_object + particle->position.x; +- particle->position.y = (side.j * (real)cos(angle) + up.j * (real)sin(angle)) * particle->distance_to_object + particle->position.y; +- particle->position.z = (side.k * (real)cos(angle) + up.k * (real)sin(angle)) * particle->distance_to_object + particle->position.z; ++ sine = (real)sin(angle); ++ cosine = (real)cos(angle); ++ particle->position.x = (v.i * cosine + u.i * sine) * particle->distance_to_object + particle->position.x; ++ particle->position.y = (v.j * cosine + u.j * sine) * particle->distance_to_object + particle->position.y; ++ particle->position.z = (v.k * cosine + u.k * sine) * particle->distance_to_object + particle->position.z; + + return; + } diff --git a/research/fifty_objects_20260925/w/glow/cand_fixed.vs_tree.diff b/research/fifty_objects_20260925/w/glow/cand_fixed.vs_tree.diff new file mode 100644 index 00000000..1c5b9700 --- /dev/null +++ b/research/fifty_objects_20260925/w/glow/cand_fixed.vs_tree.diff @@ -0,0 +1,310 @@ +diff --git a/source/objects/widgets/glow.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\glow\\cand_fixed.c" +index 0d606263..5e79cb92 100644 +--- a/source/objects/widgets/glow.c ++++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\glow\\cand_fixed.c" +@@ -806,15 +806,16 @@ static void get_particle_world_position( + struct glow_particle *particle, + real rotation_per_unit_t) + { +- real_vector3d sides[4]; +- real_vector3d side; +- real_vector3d ups[4]; +- real_vector3d up; +- real_point3d positions[4]; +- real_vector3d position_vectors[4]; +- real_vector3d position; +- real knots[4]; ++ real_vector3d traversal_left_vectors[4]; ++ real_vector3d v; ++ real_vector3d traversal_up_vectors[4]; ++ real_vector3d u; ++ real_point3d traversal_points[4]; ++ real_vector3d forward; ++ real traversal_time_indices[4]; + real angle; ++ real sine; ++ real cosine; + short marker_index; + short first_marker_index; + short last_marker_index; +@@ -829,114 +830,94 @@ static void get_particle_world_position( + } + } + match_vassert("c:\\halo\\SOURCE\\objects\\widgets\\glow.c", 1079, marker_index < glow->number_of_markers - 1, "marker_indexnumber_of_markers-1"); +- particle->parent_marker_index = PIN(marker_index, 0, glow->number_of_markers - 1); ++ marker_index = PIN(marker_index, 0, glow->number_of_markers - 1); ++ particle->parent_marker_index = marker_index; + + match_vassert("c:\\halo\\SOURCE\\objects\\widgets\\glow.c", 1083, glow->number_of_markers > 1, "glow->number_of_markers > 1"); + + switch (glow->number_of_markers) + { + case 2: +- positions[0] = glow->markers[0].matrix.position; +- positions[3] = glow->markers[1].matrix.position; +- ups[0] = glow->markers[0].matrix.up; +- ups[3] = glow->markers[1].matrix.up; ++ traversal_points[0] = glow->markers[0].matrix.position; ++ traversal_points[3] = glow->markers[1].matrix.position; ++ traversal_up_vectors[0] = glow->markers[0].matrix.up; ++ traversal_up_vectors[3] = glow->markers[1].matrix.up; ++ traversal_time_indices[0] = glow->marker_time_index[0]; ++ traversal_time_indices[3] = glow->marker_time_index[1]; + cross_product3d( + &glow->markers[0].matrix.up, + &glow->markers[0].matrix.forward, +- &sides[0]); ++ &traversal_left_vectors[0]); + cross_product3d( + &glow->markers[1].matrix.up, + &glow->markers[1].matrix.forward, +- &sides[3]); +- knots[0] = glow->marker_time_index[0]; +- knots[3] = glow->marker_time_index[1]; +- +- positions[1].x = (positions[3].x - positions[0].x) * 0.25f + positions[0].x; +- positions[1].y = (positions[3].y - positions[0].y) * 0.25f + positions[0].y; +- positions[1].z = (positions[3].z - positions[0].z) * 0.25f + positions[0].y; +- positions[2].x = (positions[3].x - positions[0].x) * 0.75f + positions[0].x; +- positions[2].y = (positions[3].y - positions[0].y) * 0.75f + positions[0].y; +- positions[2].z = (positions[3].z - positions[0].z) * 0.75f + positions[0].y; +- +- ups[1].i = (ups[3].i - ups[0].i) * 0.25f + ups[0].i; +- ups[1].j = (ups[3].j - ups[0].j) * 0.25f + ups[0].j; +- ups[1].k = (ups[3].k - ups[0].k) * 0.25f + ups[0].j; +- ups[2].i = (ups[3].i - ups[0].i) * 0.75f + ups[0].i; +- ups[2].j = (ups[3].j - ups[0].j) * 0.75f + ups[0].j; +- ups[2].k = (ups[3].k - ups[0].k) * 0.75f + ups[0].j; +- sides[1].i = (sides[3].i - sides[0].i) * 0.25f + sides[0].i; +- sides[1].j = (sides[3].j - sides[0].j) * 0.25f + sides[0].j; +- sides[1].k = (sides[3].k - sides[0].k) * 0.25f + sides[0].k; +- sides[2].i = (sides[3].i - sides[0].i) * 0.75f + sides[0].i; +- sides[2].j = (sides[3].j - sides[0].j) * 0.75f + sides[0].j; +- sides[2].k = (sides[3].k - sides[0].k) * 0.75f + sides[0].k; +- +- knots[1] = (knots[3] - knots[0]) * 0.25f + knots[0]; +- knots[2] = (knots[3] - knots[0]) * 0.75f + knots[0]; ++ &traversal_left_vectors[3]); ++ ++ vector_from_points3d(&traversal_points[0], &traversal_points[3], &forward); ++ point_from_parametric_line(&traversal_points[0], &forward, 0.25f, &traversal_points[1]); ++ point_from_parametric_line(&traversal_points[0], &forward, 0.75f, &traversal_points[2]); ++ vector_from_points3d((real_point3d *)&traversal_up_vectors[0], (real_point3d *)&traversal_up_vectors[3], &forward); ++ point_from_parametric_line((real_point3d *)&traversal_up_vectors[0], &forward, 0.25f, (real_point3d *)&traversal_up_vectors[1]); ++ point_from_parametric_line((real_point3d *)&traversal_up_vectors[0], &forward, 0.75f, (real_point3d *)&traversal_up_vectors[2]); ++ vector_from_points3d((real_point3d *)&traversal_left_vectors[0], (real_point3d *)&traversal_left_vectors[3], &forward); ++ point_from_parametric_line((real_point3d *)&traversal_left_vectors[0], &forward, 0.25f, (real_point3d *)&traversal_left_vectors[1]); ++ point_from_parametric_line((real_point3d *)&traversal_left_vectors[0], &forward, 0.75f, (real_point3d *)&traversal_left_vectors[2]); ++ traversal_time_indices[1] = (traversal_time_indices[3] - traversal_time_indices[0]) * 0.25f + traversal_time_indices[0]; ++ traversal_time_indices[2] = (traversal_time_indices[3] - traversal_time_indices[0]) * 0.75f + traversal_time_indices[0]; + break; + + case 3: +- positions[0] = glow->markers[0].matrix.position; +- positions[3] = glow->markers[2].matrix.position; +- ups[0] = glow->markers[0].matrix.up; +- ups[3] = glow->markers[2].matrix.up; ++ traversal_points[0] = glow->markers[0].matrix.position; ++ traversal_points[3] = glow->markers[2].matrix.position; ++ traversal_up_vectors[0] = glow->markers[0].matrix.up; ++ traversal_up_vectors[3] = glow->markers[2].matrix.up; ++ traversal_time_indices[0] = glow->marker_time_index[0]; ++ traversal_time_indices[3] = glow->marker_time_index[2]; + cross_product3d( + &glow->markers[0].matrix.up, + &glow->markers[0].matrix.forward, +- &sides[0]); ++ &traversal_left_vectors[0]); + cross_product3d( + &glow->markers[2].matrix.up, + &glow->markers[2].matrix.forward, +- &sides[3]); +- knots[0] = glow->marker_time_index[0]; +- knots[3] = glow->marker_time_index[2]; ++ &traversal_left_vectors[3]); + + switch (particle->parent_marker_index) + { + case 0: +- positions[1] = glow->markers[1].matrix.position; +- ups[1] = glow->markers[1].matrix.up; ++ traversal_points[1] = glow->markers[1].matrix.position; ++ traversal_up_vectors[1] = glow->markers[1].matrix.up; ++ traversal_time_indices[1] = glow->marker_time_index[1]; + cross_product3d( + &glow->markers[1].matrix.up, + &glow->markers[1].matrix.forward, +- &sides[1]); +- knots[1] = glow->marker_time_index[1]; +- +- positions[2].x = (positions[3].x - positions[1].x) * 0.5f + positions[1].x; +- positions[2].y = (positions[3].y - positions[1].y) * 0.5f + positions[1].y; +- positions[2].z = (positions[3].z - positions[1].z) * 0.5f + positions[1].y; +- +- ups[2].i = (ups[3].i - ups[1].i) * 0.5f + ups[1].i; +- ups[2].j = (ups[3].j - ups[1].j) * 0.5f + ups[1].j; +- ups[2].k = (ups[3].k - ups[1].k) * 0.5f + ups[1].j; +- sides[2].i = (sides[3].i - sides[1].i) * 0.5f + sides[1].i; +- sides[2].j = (sides[3].j - sides[1].j) * 0.5f + sides[1].j; +- sides[2].k = (sides[3].k - sides[1].k) * 0.5f + sides[1].k; +- +- knots[2] = (knots[3] - knots[1]) * 0.5f + knots[1]; ++ &traversal_left_vectors[1]); ++ ++ vector_from_points3d(&traversal_points[1], &traversal_points[3], &forward); ++ point_from_parametric_line(&traversal_points[1], &forward, 0.5f, &traversal_points[2]); ++ vector_from_points3d((real_point3d *)&traversal_up_vectors[1], (real_point3d *)&traversal_up_vectors[3], &forward); ++ point_from_parametric_line((real_point3d *)&traversal_up_vectors[1], &forward, 0.5f, (real_point3d *)&traversal_up_vectors[2]); ++ vector_from_points3d((real_point3d *)&traversal_left_vectors[1], (real_point3d *)&traversal_left_vectors[3], &forward); ++ point_from_parametric_line((real_point3d *)&traversal_left_vectors[1], &forward, 0.5f, (real_point3d *)&traversal_left_vectors[2]); ++ traversal_time_indices[2] = (traversal_time_indices[3] - traversal_time_indices[1]) * 0.5f + traversal_time_indices[1]; + break; + + case 1: +- positions[2] = glow->markers[1].matrix.position; +- ups[2] = glow->markers[1].matrix.up; ++ traversal_points[2] = glow->markers[1].matrix.position; ++ traversal_up_vectors[2] = glow->markers[1].matrix.up; ++ traversal_time_indices[2] = glow->marker_time_index[1]; + cross_product3d( + &glow->markers[1].matrix.up, + &glow->markers[1].matrix.forward, +- &sides[2]); +- +- positions[1].x = (positions[2].x - positions[0].x) * 0.5f + positions[0].x; +- positions[1].y = (positions[2].y - positions[0].y) * 0.5f + positions[0].y; +- positions[1].z = (positions[2].z - positions[0].z) * 0.5f + positions[0].y; +- +- ups[1].i = (ups[2].i - ups[0].i) * 0.5f + ups[0].i; +- ups[1].j = (ups[2].j - ups[0].j) * 0.5f + ups[0].j; +- ups[1].k = (ups[2].k - ups[0].k) * 0.5f + ups[0].j; +- sides[1].i = (sides[2].i - sides[0].i) * 0.5f + sides[0].i; +- sides[1].j = (sides[2].j - sides[0].j) * 0.5f + sides[0].j; +- sides[1].k = (sides[2].k - sides[0].k) * 0.5f + sides[0].k; +- +- knots[1] = (glow->marker_time_index[1] - knots[0]) * 0.5f + knots[0]; +- knots[2] = glow->marker_time_index[1]; ++ &traversal_left_vectors[2]); ++ ++ vector_from_points3d(&traversal_points[0], &traversal_points[2], &forward); ++ point_from_parametric_line(&traversal_points[0], &forward, 0.5f, &traversal_points[1]); ++ vector_from_points3d((real_point3d *)&traversal_up_vectors[0], (real_point3d *)&traversal_up_vectors[2], &forward); ++ point_from_parametric_line((real_point3d *)&traversal_up_vectors[0], &forward, 0.5f, (real_point3d *)&traversal_up_vectors[1]); ++ vector_from_points3d((real_point3d *)&traversal_left_vectors[0], (real_point3d *)&traversal_left_vectors[2], &forward); ++ point_from_parametric_line((real_point3d *)&traversal_left_vectors[0], &forward, 0.5f, (real_point3d *)&traversal_left_vectors[1]); ++ traversal_time_indices[1] = (traversal_time_indices[2] - traversal_time_indices[0]) * 0.5f + traversal_time_indices[0]; + break; + } + break; +@@ -963,71 +944,59 @@ static void get_particle_world_position( + last_marker_index++; + } + +- knots[0] = glow->marker_time_index[first_marker_index]; +- knots[1] = glow->marker_time_index[first_marker_index + 1]; +- knots[2] = glow->marker_time_index[first_marker_index + 2]; +- knots[3] = glow->marker_time_index[first_marker_index + 3]; +- +- for (index = 0; index < 4; index++) ++ for (index = 0; index < NUMBEROF(traversal_time_indices); index++) + { +- struct object_marker *marker = &glow->markers[glow->marker_order[first_marker_index + index]]; +- +- positions[index] = marker->matrix.position; +- ups[index] = marker->matrix.up; +- cross_product3d(&marker->matrix.up, &marker->matrix.forward, &sides[index]); ++ traversal_points[index] = glow->markers[glow->marker_order[first_marker_index + index]].matrix.position; ++ traversal_up_vectors[index] = glow->markers[glow->marker_order[first_marker_index + index]].matrix.up; ++ cross_product3d( ++ &glow->markers[glow->marker_order[first_marker_index + index]].matrix.up, ++ &glow->markers[glow->marker_order[first_marker_index + index]].matrix.forward, ++ &traversal_left_vectors[index]); ++ traversal_time_indices[index] = glow->marker_time_index[first_marker_index + index]; + } + break; + } + +- for (index = 0; index < NUMBEROF(position_vectors); index++) +- { +- position_vectors[index].i = positions[index].x; +- position_vectors[index].j = positions[index].y; +- position_vectors[index].k = positions[index].z; +- } +- + nonuniform_cubic_spline_vector3d( +- &position, +- &position_vectors[0], +- &position_vectors[1], +- &position_vectors[2], +- &position_vectors[3], +- knots[0], +- knots[1], +- knots[2], +- knots[3], ++ (real_vector3d *)&particle->position, ++ (real_vector3d *)&traversal_points[0], ++ (real_vector3d *)&traversal_points[1], ++ (real_vector3d *)&traversal_points[2], ++ (real_vector3d *)&traversal_points[3], ++ traversal_time_indices[0], ++ traversal_time_indices[1], ++ traversal_time_indices[2], ++ traversal_time_indices[3], + particle->t); + nonuniform_cubic_spline_vector3d( +- &up, +- &ups[0], +- &ups[1], +- &ups[2], +- &ups[3], +- knots[0], +- knots[1], +- knots[2], +- knots[3], ++ &u, ++ &traversal_up_vectors[0], ++ &traversal_up_vectors[1], ++ &traversal_up_vectors[2], ++ &traversal_up_vectors[3], ++ traversal_time_indices[0], ++ traversal_time_indices[1], ++ traversal_time_indices[2], ++ traversal_time_indices[3], + particle->t); + nonuniform_cubic_spline_vector3d( +- &side, +- &sides[0], +- &sides[1], +- &sides[2], +- &sides[3], +- knots[0], +- knots[1], +- knots[2], +- knots[3], ++ &v, ++ &traversal_left_vectors[0], ++ &traversal_left_vectors[1], ++ &traversal_left_vectors[2], ++ &traversal_left_vectors[3], ++ traversal_time_indices[0], ++ traversal_time_indices[1], ++ traversal_time_indices[2], ++ traversal_time_indices[3], + particle->t); + +- particle->position.x = position.i; +- particle->position.y = position.j; +- particle->position.z = position.k; +- + angle = rotation_per_unit_t * particle->t + particle->initial_angle; +- particle->position.x = (side.i * (real)cos(angle) + up.i * (real)sin(angle)) * particle->distance_to_object + particle->position.x; +- particle->position.y = (side.j * (real)cos(angle) + up.j * (real)sin(angle)) * particle->distance_to_object + particle->position.y; +- particle->position.z = (side.k * (real)cos(angle) + up.k * (real)sin(angle)) * particle->distance_to_object + particle->position.z; ++ sine = (real)sin(angle); ++ cosine = (real)cos(angle); ++ particle->position.x = (v.i * cosine + u.i * sine) * particle->distance_to_object + particle->position.x; ++ particle->position.y = (v.j * cosine + u.j * sine) * particle->distance_to_object + particle->position.y; ++ particle->position.z = (v.k * cosine + u.k * sine) * particle->distance_to_object + particle->position.z; + + return; + } diff --git a/research/fifty_objects_20260925/w/glow/production.patch b/research/fifty_objects_20260925/w/glow/production.patch new file mode 100644 index 00000000..65706699 --- /dev/null +++ b/research/fifty_objects_20260925/w/glow/production.patch @@ -0,0 +1,341 @@ +--- a/source/objects/widgets/glow.c ++++ b/source/objects/widgets/glow.c +@@ -806,15 +806,16 @@ + struct glow_particle *particle, + real rotation_per_unit_t) + { +- real_vector3d sides[4]; +- real_vector3d side; +- real_vector3d ups[4]; +- real_vector3d up; +- real_point3d positions[4]; +- real_vector3d position_vectors[4]; +- real_vector3d position; +- real knots[4]; ++ real_vector3d traversal_left_vectors[4]; ++ real_vector3d v; ++ real_vector3d traversal_up_vectors[4]; ++ real_vector3d u; ++ real_point3d traversal_points[4]; ++ real_vector3d forward; ++ real traversal_time_indices[4]; + real angle; ++ real sine; ++ real cosine; + short marker_index; + short first_marker_index; + short last_marker_index; +@@ -829,114 +830,78 @@ + } + } + match_vassert("c:\\halo\\SOURCE\\objects\\widgets\\glow.c", 1079, marker_index < glow->number_of_markers - 1, "marker_indexnumber_of_markers-1"); +- particle->parent_marker_index = PIN(marker_index, 0, glow->number_of_markers - 1); ++ marker_index = PIN(marker_index, 0, glow->number_of_markers - 1); ++ particle->parent_marker_index = marker_index; + + match_vassert("c:\\halo\\SOURCE\\objects\\widgets\\glow.c", 1083, glow->number_of_markers > 1, "glow->number_of_markers > 1"); + ++ /* BUG (preserved for exact matching): the two- and three-marker paths never build ++ * traversal_left_vectors, yet the left-vector spline below reads all four of them. ++ * January 0x001231f0: only the default (>3-marker) loop writes them ([ebp-0xc4..-0x94]); ++ * the unconditional third nonuniform_cubic_spline_vector3d call pushes them. The later ++ * first-party debug build (0x798de0) has the same omission. A corrected build should ++ * build traversal_left_vectors in these paths too. ++ */ + switch (glow->number_of_markers) + { + case 2: +- positions[0] = glow->markers[0].matrix.position; +- positions[3] = glow->markers[1].matrix.position; +- ups[0] = glow->markers[0].matrix.up; +- ups[3] = glow->markers[1].matrix.up; +- cross_product3d( +- &glow->markers[0].matrix.up, +- &glow->markers[0].matrix.forward, +- &sides[0]); +- cross_product3d( +- &glow->markers[1].matrix.up, +- &glow->markers[1].matrix.forward, +- &sides[3]); +- knots[0] = glow->marker_time_index[0]; +- knots[3] = glow->marker_time_index[1]; +- +- positions[1].x = (positions[3].x - positions[0].x) * 0.25f + positions[0].x; +- positions[1].y = (positions[3].y - positions[0].y) * 0.25f + positions[0].y; +- positions[1].z = (positions[3].z - positions[0].z) * 0.25f + positions[0].y; +- positions[2].x = (positions[3].x - positions[0].x) * 0.75f + positions[0].x; +- positions[2].y = (positions[3].y - positions[0].y) * 0.75f + positions[0].y; +- positions[2].z = (positions[3].z - positions[0].z) * 0.75f + positions[0].y; +- +- ups[1].i = (ups[3].i - ups[0].i) * 0.25f + ups[0].i; +- ups[1].j = (ups[3].j - ups[0].j) * 0.25f + ups[0].j; +- ups[1].k = (ups[3].k - ups[0].k) * 0.25f + ups[0].j; +- ups[2].i = (ups[3].i - ups[0].i) * 0.75f + ups[0].i; +- ups[2].j = (ups[3].j - ups[0].j) * 0.75f + ups[0].j; +- ups[2].k = (ups[3].k - ups[0].k) * 0.75f + ups[0].j; +- sides[1].i = (sides[3].i - sides[0].i) * 0.25f + sides[0].i; +- sides[1].j = (sides[3].j - sides[0].j) * 0.25f + sides[0].j; +- sides[1].k = (sides[3].k - sides[0].k) * 0.25f + sides[0].k; +- sides[2].i = (sides[3].i - sides[0].i) * 0.75f + sides[0].i; +- sides[2].j = (sides[3].j - sides[0].j) * 0.75f + sides[0].j; +- sides[2].k = (sides[3].k - sides[0].k) * 0.75f + sides[0].k; +- +- knots[1] = (knots[3] - knots[0]) * 0.25f + knots[0]; +- knots[2] = (knots[3] - knots[0]) * 0.75f + knots[0]; ++ traversal_points[0] = glow->markers[0].matrix.position; ++ traversal_points[3] = glow->markers[1].matrix.position; ++ traversal_up_vectors[0] = glow->markers[0].matrix.up; ++ traversal_up_vectors[3] = glow->markers[1].matrix.up; ++ traversal_time_indices[0] = glow->marker_time_index[0]; ++ traversal_time_indices[3] = glow->marker_time_index[1]; ++ ++ vector_from_points3d(&traversal_points[0], &traversal_points[3], &forward); ++ point_from_parametric_line(&traversal_points[0], &forward, 0.25f, &traversal_points[1]); ++ point_from_parametric_line(&traversal_points[0], &forward, 0.75f, &traversal_points[2]); ++ vector_from_points3d((real_point3d *)&traversal_up_vectors[0], (real_point3d *)&traversal_up_vectors[3], &forward); ++ point_from_parametric_line((real_point3d *)&traversal_up_vectors[0], &forward, 0.25f, (real_point3d *)&traversal_up_vectors[1]); ++ point_from_parametric_line((real_point3d *)&traversal_up_vectors[0], &forward, 0.75f, (real_point3d *)&traversal_up_vectors[2]); ++ traversal_time_indices[1] = (traversal_time_indices[3] - traversal_time_indices[0]) * 0.25f + traversal_time_indices[0]; ++ traversal_time_indices[2] = (traversal_time_indices[3] - traversal_time_indices[0]) * 0.75f + traversal_time_indices[0]; + break; + + case 3: +- positions[0] = glow->markers[0].matrix.position; +- positions[3] = glow->markers[2].matrix.position; +- ups[0] = glow->markers[0].matrix.up; +- ups[3] = glow->markers[2].matrix.up; +- cross_product3d( +- &glow->markers[0].matrix.up, +- &glow->markers[0].matrix.forward, +- &sides[0]); +- cross_product3d( +- &glow->markers[2].matrix.up, +- &glow->markers[2].matrix.forward, +- &sides[3]); +- knots[0] = glow->marker_time_index[0]; +- knots[3] = glow->marker_time_index[2]; ++ traversal_points[0] = glow->markers[0].matrix.position; ++ traversal_points[3] = glow->markers[2].matrix.position; ++ traversal_up_vectors[0] = glow->markers[0].matrix.up; ++ traversal_up_vectors[3] = glow->markers[2].matrix.up; ++ traversal_time_indices[0] = glow->marker_time_index[0]; ++ traversal_time_indices[3] = glow->marker_time_index[2]; + + switch (particle->parent_marker_index) + { + case 0: +- positions[1] = glow->markers[1].matrix.position; +- ups[1] = glow->markers[1].matrix.up; +- cross_product3d( +- &glow->markers[1].matrix.up, +- &glow->markers[1].matrix.forward, +- &sides[1]); +- knots[1] = glow->marker_time_index[1]; +- +- positions[2].x = (positions[3].x - positions[1].x) * 0.5f + positions[1].x; +- positions[2].y = (positions[3].y - positions[1].y) * 0.5f + positions[1].y; +- positions[2].z = (positions[3].z - positions[1].z) * 0.5f + positions[1].y; +- +- ups[2].i = (ups[3].i - ups[1].i) * 0.5f + ups[1].i; +- ups[2].j = (ups[3].j - ups[1].j) * 0.5f + ups[1].j; +- ups[2].k = (ups[3].k - ups[1].k) * 0.5f + ups[1].j; +- sides[2].i = (sides[3].i - sides[1].i) * 0.5f + sides[1].i; +- sides[2].j = (sides[3].j - sides[1].j) * 0.5f + sides[1].j; +- sides[2].k = (sides[3].k - sides[1].k) * 0.5f + sides[1].k; +- +- knots[2] = (knots[3] - knots[1]) * 0.5f + knots[1]; ++ traversal_points[1] = glow->markers[1].matrix.position; ++ traversal_up_vectors[1] = glow->markers[1].matrix.up; ++ traversal_time_indices[1] = glow->marker_time_index[1]; ++ ++ vector_from_points3d(&traversal_points[1], &traversal_points[3], &forward); ++ point_from_parametric_line(&traversal_points[1], &forward, 0.5f, &traversal_points[2]); ++ vector_from_points3d((real_point3d *)&traversal_up_vectors[1], (real_point3d *)&traversal_up_vectors[3], &forward); ++ point_from_parametric_line((real_point3d *)&traversal_up_vectors[1], &forward, 0.5f, (real_point3d *)&traversal_up_vectors[2]); ++ traversal_time_indices[2] = (traversal_time_indices[3] - traversal_time_indices[1]) * 0.5f + traversal_time_indices[1]; + break; + + case 1: +- positions[2] = glow->markers[1].matrix.position; +- ups[2] = glow->markers[1].matrix.up; +- cross_product3d( +- &glow->markers[1].matrix.up, +- &glow->markers[1].matrix.forward, +- &sides[2]); +- +- positions[1].x = (positions[2].x - positions[0].x) * 0.5f + positions[0].x; +- positions[1].y = (positions[2].y - positions[0].y) * 0.5f + positions[0].y; +- positions[1].z = (positions[2].z - positions[0].z) * 0.5f + positions[0].y; +- +- ups[1].i = (ups[2].i - ups[0].i) * 0.5f + ups[0].i; +- ups[1].j = (ups[2].j - ups[0].j) * 0.5f + ups[0].j; +- ups[1].k = (ups[2].k - ups[0].k) * 0.5f + ups[0].j; +- sides[1].i = (sides[2].i - sides[0].i) * 0.5f + sides[0].i; +- sides[1].j = (sides[2].j - sides[0].j) * 0.5f + sides[0].j; +- sides[1].k = (sides[2].k - sides[0].k) * 0.5f + sides[0].k; +- +- knots[1] = (glow->marker_time_index[1] - knots[0]) * 0.5f + knots[0]; +- knots[2] = glow->marker_time_index[1]; ++ traversal_points[2] = glow->markers[1].matrix.position; ++ traversal_up_vectors[2] = glow->markers[1].matrix.up; ++ traversal_time_indices[2] = glow->marker_time_index[1]; ++ ++ vector_from_points3d(&traversal_points[0], &traversal_points[2], &forward); ++ point_from_parametric_line(&traversal_points[0], &forward, 0.5f, &traversal_points[1]); ++ vector_from_points3d((real_point3d *)&traversal_up_vectors[0], (real_point3d *)&traversal_up_vectors[2], &forward); ++ point_from_parametric_line((real_point3d *)&traversal_up_vectors[0], &forward, 0.5f, (real_point3d *)&traversal_up_vectors[1]); ++ /* BUG (preserved for exact matching): the midpoint knot is written over ++ * traversal_time_indices[2] instead of traversal_time_indices[1], so ++ * traversal_time_indices[1] is never set on this path (also in the later ++ * first-party debug build, 0x798de0). ++ * January 0x001231f0+0x2ea loads marker_time_index[1] first and stores the ++ * midpoint at +0x5c6 ([ebp-0x8]); [ebp-0xc] is read at +0x5d2 unwritten. ++ * A corrected build should assign the midpoint to traversal_time_indices[1]. ++ */ ++ traversal_time_indices[2] = (traversal_time_indices[2] - traversal_time_indices[0]) * 0.5f + traversal_time_indices[0]; + break; + } + break; +@@ -963,71 +928,59 @@ + last_marker_index++; + } + +- knots[0] = glow->marker_time_index[first_marker_index]; +- knots[1] = glow->marker_time_index[first_marker_index + 1]; +- knots[2] = glow->marker_time_index[first_marker_index + 2]; +- knots[3] = glow->marker_time_index[first_marker_index + 3]; +- +- for (index = 0; index < 4; index++) ++ for (index = 0; index < NUMBEROF(traversal_time_indices); index++) + { +- struct object_marker *marker = &glow->markers[glow->marker_order[first_marker_index + index]]; +- +- positions[index] = marker->matrix.position; +- ups[index] = marker->matrix.up; +- cross_product3d(&marker->matrix.up, &marker->matrix.forward, &sides[index]); ++ traversal_points[index] = glow->markers[glow->marker_order[first_marker_index + index]].matrix.position; ++ traversal_up_vectors[index] = glow->markers[glow->marker_order[first_marker_index + index]].matrix.up; ++ cross_product3d( ++ &glow->markers[glow->marker_order[first_marker_index + index]].matrix.up, ++ &glow->markers[glow->marker_order[first_marker_index + index]].matrix.forward, ++ &traversal_left_vectors[index]); ++ traversal_time_indices[index] = glow->marker_time_index[first_marker_index + index]; + } + break; + } + +- for (index = 0; index < NUMBEROF(position_vectors); index++) +- { +- position_vectors[index].i = positions[index].x; +- position_vectors[index].j = positions[index].y; +- position_vectors[index].k = positions[index].z; +- } +- + nonuniform_cubic_spline_vector3d( +- &position, +- &position_vectors[0], +- &position_vectors[1], +- &position_vectors[2], +- &position_vectors[3], +- knots[0], +- knots[1], +- knots[2], +- knots[3], ++ (real_vector3d *)&particle->position, ++ (real_vector3d *)&traversal_points[0], ++ (real_vector3d *)&traversal_points[1], ++ (real_vector3d *)&traversal_points[2], ++ (real_vector3d *)&traversal_points[3], ++ traversal_time_indices[0], ++ traversal_time_indices[1], ++ traversal_time_indices[2], ++ traversal_time_indices[3], + particle->t); + nonuniform_cubic_spline_vector3d( +- &up, +- &ups[0], +- &ups[1], +- &ups[2], +- &ups[3], +- knots[0], +- knots[1], +- knots[2], +- knots[3], ++ &u, ++ &traversal_up_vectors[0], ++ &traversal_up_vectors[1], ++ &traversal_up_vectors[2], ++ &traversal_up_vectors[3], ++ traversal_time_indices[0], ++ traversal_time_indices[1], ++ traversal_time_indices[2], ++ traversal_time_indices[3], + particle->t); + nonuniform_cubic_spline_vector3d( +- &side, +- &sides[0], +- &sides[1], +- &sides[2], +- &sides[3], +- knots[0], +- knots[1], +- knots[2], +- knots[3], ++ &v, ++ &traversal_left_vectors[0], ++ &traversal_left_vectors[1], ++ &traversal_left_vectors[2], ++ &traversal_left_vectors[3], ++ traversal_time_indices[0], ++ traversal_time_indices[1], ++ traversal_time_indices[2], ++ traversal_time_indices[3], + particle->t); + +- particle->position.x = position.i; +- particle->position.y = position.j; +- particle->position.z = position.k; +- + angle = rotation_per_unit_t * particle->t + particle->initial_angle; +- particle->position.x = (side.i * (real)cos(angle) + up.i * (real)sin(angle)) * particle->distance_to_object + particle->position.x; +- particle->position.y = (side.j * (real)cos(angle) + up.j * (real)sin(angle)) * particle->distance_to_object + particle->position.y; +- particle->position.z = (side.k * (real)cos(angle) + up.k * (real)sin(angle)) * particle->distance_to_object + particle->position.z; ++ sine = (real)sin(angle); ++ cosine = (real)cos(angle); ++ particle->position.x = (v.i * cosine + u.i * sine) * particle->distance_to_object + particle->position.x; ++ particle->position.y = (v.j * cosine + u.j * sine) * particle->distance_to_object + particle->position.y; ++ particle->position.z = (v.k * cosine + u.k * sine) * particle->distance_to_object + particle->position.z; + + return; + } +--- a/config/parked.json ++++ b/config/parked.json +@@ -1179,17 +1179,6 @@ + } + }, + { +- "unit": "source/objects/widgets/glow", +- "function": "_get_particle_world_position", +- "class": "unclassified", +- "evidence": "Best complete defined-C particle spline reconstruction retained from the HCEA semantic packet, the Opus caller-connected packet, and January control-flow review. January is 1,744 padded bytes with 43 relocations; canonical is 2,528 with 55. The canonical body uses initialized side controls, a defined increasing knot sequence, and typed point/vector component copies instead of reproducing January's target-authentic uninitialized side/knot reads and point/vector pointer punning. January-confirmed y-base z-component quirks are retained. This behavioral repair remains fuzzy and receives zero exact credit. See docs/object_matching_logs/glow_obj_house_rule_reconciliation_20260908.md; reopen only for authoritative original-source, type, local-variable, or precondition evidence.", +- "measurements": { +- "target": { "size": 1744, "relocation_count": 43, "normalized_sha256": "84720a5067d22512436bb45e9b948155fa08a828b9adf592a50c11ddd885596b" }, +- "base": { "size": 2528, "relocation_count": 55, "normalized_sha256": "fb7bb3c6b7236d625348b35cdfa4175844acc230855ecc85e7ca966dd3b518e0" }, +- "objdiff_percent": 49.07078 +- } +- }, +- { + "unit": "source/math/geometry", + "function": "_convex_hull3d_expand", + "class": "unclassified", +--- a/config/config.json ++++ b/config/config.json +@@ -536,7 +536,7 @@ + { "name": "source/objects/widgets/light_volumes.c", "index": 161, "status": "NonMatching" }, + { "name": "source/objects/widgets/light_volume_definitions.c", "index": 162, "status": "Matching" }, + { "name": "source/objects/widgets/glow_definitions.c", "index": 163, "status": "Matching" }, +- { "name": "source/objects/widgets/glow.c", "index": 164, "status": "NonMatching" }, ++ { "name": "source/objects/widgets/glow.c", "index": 164, "status": "Matching" }, + { "name": "source/objects/widgets/flags.c", "index": 165, "status": "NonMatching" }, + { "name": "source/objects/widgets/flag_definitions.c", "index": 166, "status": "Matching" }, + { "name": "source/objects/widgets/cellular_automata2d.c", "index": 167, "status": "Matching" }, diff --git a/research/fifty_objects_20260925/w/hardware_geometry/LEDGER.md b/research/fifty_objects_20260925/w/hardware_geometry/LEDGER.md new file mode 100644 index 00000000..158fb0f8 --- /dev/null +++ b/research/fifty_objects_20260925/w/hardware_geometry/LEDGER.md @@ -0,0 +1,86 @@ +# LEDGER hardware_geometry (wave 2) - identify January's two 'ret 8' statics at 0x158450/0x158460 + +Base 931ed8dc. Production source still carries all 6 hand-written stubs (hg0 from wave-1 audit not yet landed). +Resumed from scratch/w/breakable_surfaces_audit/LEDGER.md (hg0/hg1). + +## E1 emission order (production obj vs January split), 2026-09-23 +- build/base obj section order: CreateVertexBuffer@24, CreateIndexBuffer@24, D3DVertexBuffer_Unlock@4, IDirect3DVertexBuffer8_Release@4, + _Lock@20, _Unlock@4, D3DIndexBuffer_Lock@20, D3DIndexBuffer_Unlock@4, IDirect3DIndexBuffer8_Release@4, _Lock@20, _Unlock@4, + then the 6 hand stubs, then the 4 Halo fns. = d3d8.h definition-line order (1701,1702,2243,2246,2256,2257,2282,2283,2289,2299,2300). +- January split order: same, with 450@8/460@8 between CreateIndexBuffer (1702) and D3DVertexBuffer_Unlock (2243). + => our VC7 reproduces January's wrapper emission order; the two unknowns are defined in d3d8.h lines 1703..2242. +## E2 oct-betaP.xbe (October 2001 beta build, data only): 0x168bc0.. same 13-wrapper block incl. two 'ret 8' at 0x168c00/0x168c10 + before 'ret 4' D3DVertexBuffer_Unlock; vertex_buffer_new at 0x168cd0. The pair already existed in October; no naming info. +## E3 whole-January census of pure 'ret 8' functions (symbol starts with c2 08 00): only D3DTexture_UnlockRect@8 x4, + D3DVolumeTexture_UnlockBox@8 x2 (all named, emitted as callees of IDirect3DTexture8_UnlockRect/IDirect3DVolumeTexture8_UnlockBox) + and the two hardware_geometry unknowns. => no other January object emits the unknown pair. +## E4 /Od build is the PC DX9 port (rasterizer_dx9_hardware_geometry.c, 0x7eb1f0/0x7eaca0): COM vtable Lock(+0x2c)/Unlock(+0x30) + only; no PreLoad/SetPriority analogue; XDK wrappers do not exist there -> no naming evidence. +## E5 header census (d3d8.h 1703..2242, void + two dword params): no-op bodies are ONLY D3DResource_MoveResourceMemory (2015, empty), + the MoveResourceMemory forwarders IDirect3DResource8_(2028) D3DBaseTexture_(2055) IDirect3DBaseTexture8_(2071) D3DTexture_(2092) + IDirect3DTexture8_(2112) D3DVolumeTexture_(2140) IDirect3DVolumeTexture8_(2160) D3DCubeTexture_(2189) IDirect3DCubeTexture8_(2207) + D3DVertexBuffer_(2235), plus empty D3DTexture_UnlockRect (2102) and D3DVolumeTexture_UnlockBox (2150). (Private ABI: unused params stay + on the stack, so an empty 2-param body = pure 'ret 8'.) Every other 2-param void inline in the range forwards to a real lib call (reloc). +## P1 (lab, mk_lab.py; base = production minus all 6 hand stubs; one call added after csmemcpy). Hypothesis: VC7 emits the referenced + wrapper plus its inline callee in d3d8.h definition order (E1). Emitted .text order (gate rows 11 EXACT = the 11 already-named rows): + - none: no 'ret 8' emitted (13 wrappers -> 11; confirms the two unknowns come from a Halo-side reference) + - vb_d3d D3DVertexBuffer_MoveResourceMemory: Create x2, D3DResource_MRM@8, D3DVertexBuffer_MRM@8, D3DVertexBuffer_Unlock ... = January shape + - vb_res8 IDirect3DResource8_MRM((D3DResource *)vb): Create x2, D3DResource_MRM@8, IDirect3DResource8_MRM@8, D3DVertexBuffer_Unlock ... = January shape + - both_res8 (IDirect3DResource8_MRM on vb AND ib): identical emission to vb_res8 = January shape + - vb_i8 IDirect3DVertexBuffer8_MRM: second fn lands AFTER IDirect3DVertexBuffer8_Release (line 2251) -> EXCLUDED + - ib_d3d D3DIndexBuffer_MRM: lands after IDirect3DVertexBuffer8_Unlock (2276) -> EXCLUDED; ib_i8 IDirect3DIndexBuffer8_MRM: after IB Release -> EXCLUDED + - vb_res D3DResource_MRM direct: only ONE ret-8 fn -> insufficient alone + - vb_d3d_ib_res8: THREE ret-8 fns -> EXCLUDED (January has exactly two) + => emission-order law confirmed live; January's pair = {D3DResource_MoveResourceMemory@8 (0x158450), X@8 (0x158460)} with + X in {IDirect3DResource8_, D3DVertexBuffer_} (+ texture-typed forwarders, semantically impossible in a VB/IB-only TU), + unless January made two direct texture no-op calls (UnlockRect/UnlockBox) - no texture object exists in any of the 4 exact fns. +## P2 admission lab (mk_config.py in-place symbols.json edits -> csplit -> split_{hg0,A,B}; only hardware_geometry.obj differs of 833) + config_hg0 = 7 wrapper rows static + 4 Unlock placeholders renamed static (wave-1 hg0). + config_A = hg0 + 450 -> _D3DResource_MoveResourceMemory@8, 460 -> _IDirect3DResource8_MoveResourceMemory@8 (static) + config_B = hg0 + 450 -> _D3DResource_MoveResourceMemory@8, 460 -> _D3DVertexBuffer_MoveResourceMemory@8 (static) + Hypothesis H2: an inlined empty no-op call is byte-inert wherever it sits, so neither spelling nor placement is recoverable from bytes. + Results (lab_gate.py --split-root): cand_hg0 vs split_hg0 17/17; res8 at copy/unlock/end/create and res8 on VB+IB ('both') vs split_A + 17/17; vbd at copy/unlock/end/create vs split_B 17/17. All four Halo sections are byte-identical (sha1 9652f97a5b/1761686841/ + 36d89eecc8/1086c96152) in all 10 candidates. => H2 CONFIRMED: bytes cannot choose between A and B, nor place the call. +## E6 caution on the order law: January progress_bar emits D3DTexture_UnlockRect (2102, a NESTED callee) before IDirect3DResource8_Release + (2020) and interleaves wrapper runs with Halo fns, while our progress_bar build emits all wrappers first in definition order. So January's + emission is not always plain definition order. What holds in every January object inspected (hardware_geometry, progress_bar, decals, + dynamic_geometry, detail_objects, transparent_geometry): DIRECTLY referenced wrappers keep definition order relative to each other; only + nested callees move. In hardware_geometry X (the directly referenced MRM wrapper) must therefore lie between CreateIndexBuffer (1702) and + IDirect3DVertexBuffer8_Release (2246, directly referenced, adjacent to Lock 2256 with no gap) -> IDirect3DVertexBuffer8_MRM (2251), + D3DIndexBuffer_MRM (2276), IDirect3DIndexBuffer8_MRM (2294) stay EXCLUDED under the weaker law too. +## E7 January-attested Bungie spellings of generic resource ops: progress_bar emits _IDirect3DResource8_Release@4 (generic compat name on a + texture; our source casts (D3DResource *)); hardware_bitmaps emits _IDirect3DBaseTexture8_Release@4; xbox_texture_cache/bink emit + IDirect3DBaseTexture8_IsBusy/Register. hardware_geometry itself uses typed compat names (IDirect3DVertexBuffer8_Release etc.). +## E8 January spelling census (split objects, relocations): all 33 (object, native D3D_ lib target) calls made by Halo code are + paired with an emitted IDirect3D*8_ compat wrapper in the same object (0 unpaired) -> no January-attested native typed resource spelling + (D3DVertexBuffer_/D3DIndexBuffer_/D3DTexture_...) anywhere. Native DEVICE spellings do exist unpaired: rasterizer_xbox + D3DDevice_SetFlickerFilter/SetSoftDisplayFilter/SetRenderStateNotInline, rasterizer_xbox_profile D3DDevice_InsertCallback. + Generic compat precedents on typed resources: progress_bar _IDirect3DResource8_Release@4 (texture), IDirect3DBaseTexture8_* (bitmaps, + texture cache, bink). Typed compat is the norm (cache_files_windows asserts "!IDirect3DIndexBuffer8_IsBusy(...)"). + => style census leans to IDirect3DResource8_MoveResourceMemory (A) over D3DVertexBuffer_MoveResourceMemory (B) but is NOT byte proof. +## E9 compile census (census/census.c: address of every D3DINLINE defined in d3d8.h 1703..2242, 266 fns; 2 #if'd-out names dropped): + emitted pure 'ret 8' bodies are EXACTLY the 13 E5 candidates (D3DResource_MRM, IDirect3DResource8_MRM, D3DBaseTexture_MRM, + IDirect3DBaseTexture8_MRM, D3DTexture_MRM, D3DTexture_UnlockRect, IDirect3DTexture8_MRM, D3DVolumeTexture_MRM, D3DVolumeTexture_UnlockBox, + IDirect3DVolumeTexture8_MRM, D3DCubeTexture_MRM, IDirect3DCubeTexture8_MRM, D3DVertexBuffer_MRM). d3d8.h has no #include inside that range. +## CONCLUSION (identity) + 0x158450 = _D3DResource_MoveResourceMemory@8: every MRM forwarder pulls it in and it is the lowest-line candidate; the only pair without it is + {D3DTexture_UnlockRect, D3DVolumeTexture_UnlockBox} as two direct texture calls, impossible in a TU whose four exact functions touch only + one vertex buffer and one index buffer (no texture object exists). Our VC7 also places it first (P1). + 0x158460 = one directly referenced MRM forwarder in (1702, 2246): type-plausible ones for a vertex/index-buffer TU are ONLY + IDirect3DResource8_MoveResourceMemory@8 (A, generic compat spelling + (D3DResource *) cast; January precedent progress_bar + IDirect3DResource8_Release) and D3DVertexBuffer_MoveResourceMemory@8 (B, native typed spelling; no January resource-level precedent). + Typed compat IDirect3DVertexBuffer8_MRM and all index-buffer MRM spellings are excluded by order (P1/E6). A vs B are byte-, order-, + placement- and argument-identical (P2) -> NOT decidable from January bytes; owner ruling required. Recommendation A on the E8 census only. +## FINAL section-4 audit (final/*.c via mk_final.py; header 'symbols in this file' comment updated to January names) + hg0 (remove 4 Unlock stubs) vs split_hg0: 17/17 EXACT; object_audit PASS (25 symbols, 0 differ); provider_link PASS (only SDK tables + + 3 pooled literals + .drectve surplus, all pre-existing); 0 code surplus; fake_match_scan 0; storage vs cachebeta publics: 2 left + (_code_00158450@8/_code_00158460@8 external hand stubs, January static) -> object still NOT admissible. + A (IDirect3DResource8_MRM on vb after the Unlock block) vs split_A: 17/17, audit PASS 25/0, link PASS, storage 0 disagreements, scan 0. + B (D3DVertexBuffer_MRM on vb after the Unlock block) vs split_B: 17/17, audit PASS 25/0, link PASS, storage 0 disagreements, scan 0. + Patches (git apply --check OK vs 931ed8dc; LF-normalised post-images == final/*.c): patches/hardware_geometry_{hg0,A,B}.c.patch, + patches/symbols_{hg0,A,B}.json.patch (+ .lineops.txt); full symbols copies config/symbols.json (= hg0), config_A/, config_B/. + NOTE: wave-1 breakable_surfaces_audit/patches/symbols.json.patch already carries the same hg0 lines 5813-5825 - apply once. +## STOP: methodology stop rule - remaining choice is between byte-/order-/placement-identical spellings; no further source shape can decide. + Reopen: an original Bungie source/listing, an XDK-era Bungie document or a first-party build (Xbox, with symbols) that names the + MoveResourceMemory spelling in rasterizer_xbox_hardware_geometry.c; or an owner ruling A vs B. diff --git a/research/fifty_objects_20260925/w/hardware_geometry/census/census.vs_tree.diff b/research/fifty_objects_20260925/w/hardware_geometry/census/census.vs_tree.diff new file mode 100644 index 00000000..2c96b0c9 --- /dev/null +++ b/research/fifty_objects_20260925/w/hardware_geometry/census/census.vs_tree.diff @@ -0,0 +1,632 @@ +diff --git a/source/rasterizer/xbox/rasterizer_xbox_hardware_geometry.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\hardware_geometry\\census\\census.c" +index c2bb9095..29a18e4a 100644 +--- a/source/rasterizer/xbox/rasterizer_xbox_hardware_geometry.c ++++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\hardware_geometry\\census\\census.c" +@@ -1,358 +1,273 @@ +-/* +-RASTERIZER_XBOX_HARDWARE_GEOMETRY.C +- +-symbols in this file: +-00158410 0020: +- _code_00158410 (0000) +-00158430 0020: +- _code_00158430 (0000) +-00158450 0010: +- _code_00158450@8 (0000) +-00158460 0010: +- _code_00158460@8 (0000) +-00158470 0010: +- _code_00158470@4 (0000) +-00158480 0010: +- _code_00158480 (0000) +-00158490 0020: +- _code_00158490 (0000) +-001584B0 0010: +- _code_001584b0@4 (0000) +-001584C0 0010: +- _code_001584c0 (0000) +-001584D0 0010: +- _code_001584d0@4 (0000) +-001584E0 0010: +- _code_001584e0 (0000) +-001584F0 0020: +- _code_001584f0 (0000) +-00158510 0010: +- _code_00158510@4 (0000) +-00158520 0170: +- _rasterizer_vertex_buffer_new (0000) +-00158690 0030: +- _rasterizer_vertex_buffer_delete (0000) +-001586C0 0160: +- _rasterizer_triangle_buffer_new (0000) +-00158820 0030: +- _rasterizer_triangle_buffer_delete (0000) +-00290F84 0039: +- ??_C@_0DJ@PABNNDOA@?$CD?$CD?$CD?5ERROR?5failed?5to?5create?5verte@ (0000) +-00290FC0 009a: +- ??_C@_0JK@INEJEDKE@IDirect3DDevice8_CreateVertexBuf@ (0000) +-0029105C 002c: +- ??_C@_0CM@JPLBMMAK@vertex_size?$CKcount?$DN?$DNbuffer_size?5?$HM@ (0000) +-00291088 0043: +- ??_C@_0ED@PHIGAHC@c?3?2halo?2SOURCE?2rasterizer?2xbox?2r@ (0000) +-002910D0 00a5: +- ??_C@_0KF@HKLHKIPE@IDirect3DDevice8_CreateIndexBuff@ (0000) +-00291178 003b: +- ??_C@_0DL@GGBLFLCG@?$CD?$CD?$CD?5ERROR?5failed?5to?5create?5trian@ (0000) +-002911B4 000a: +- ??_C@_09PNPFALML@triangles?$AA@ (0000) +-002911C0 0010: +- ??_C@_0BA@LCGOFHFK@triangle_buffer?$AA@ (0000) +-*/ +- +-/* ---------- headers */ +- + #include "cseries.h" +-#include "cseries/errors.h" +-#include "rasterizer/rasterizer.h" +-#include "rasterizer/rasterizer_geometry.h" + #include +-#include "rasterizer/xbox/rasterizer_xbox.h" +- +-/* ---------- constants */ +- +-/* ---------- macros */ +- +-/* ---------- prototypes */ +- +-/* ---------- globals */ +- +-/* ---------- public code */ +- +-void __stdcall code_00158450( +- void *resource, +- void *data) +-{ +- return; +-} +- +-void __stdcall code_00158460( +- void *resource, +- void *data) +-{ +- return; +-} +- +-void __stdcall code_00158470( +- void *resource) +-{ +- return; +-} + +-long __stdcall code_001584b0( +- void *resource) ++void *xdk_inline_census[]= + { +- return 0; +-} +- +-void __stdcall code_001584d0( +- void *resource) +-{ +- return; +-} +- +-long __stdcall code_00158510( +- void *resource) +-{ +- return 0; +-} +- +-boolean rasterizer_vertex_buffer_new( +- struct vertex_buffer *vertex_buffer, +- long vertex_type, +- long count, +- void const *vertices, +- long buffer_size) +-{ +- /* BUG: The January XDK CreateVertexBuffer failure returns without writing +- * the output pointer (0x5de713..0x5de719); the original caller then tests +- * that uninitialized output (January function +0xb3). This inherited +- * failure-path bug is preserved; the Unlock restoration does not add it. +- */ +- D3DVertexBuffer *d3d_vertex_buffer; +- byte *locked_vertices; +- boolean success; +- short vertex_size; +- long result; +- +- success = TRUE; +- vertex_size = rasterizer_geometry_get_vertex_size(vertex_type); +- match_assert("c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_hardware_geometry.c", 24, vertex_buffer); +- match_assert("c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_hardware_geometry.c", 25, vertex_size*count==buffer_size || !vertices); +- +- if (!count) +- success = FALSE; +- if (!global_d3d_device) +- success = FALSE; +- else if (success) +- { +- result = IDirect3DDevice8_CreateVertexBuffer( +- global_d3d_device, +- buffer_size, +- D3DUSAGE_WRITEONLY, +- 0, +- D3DPOOL_MANAGED, +- &d3d_vertex_buffer); +- if (result >= 0) +- { +- success = TRUE; +- } +- else +- { +- success = FALSE; +- rasterizer_error( +- result, +- "IDirect3DDevice8_CreateVertexBuffer(global_d3d_device, buffer_size, RASTERIZER_STATIC_BUFFER_USAGE, 0, RASTERIZER_STATIC_BUFFER_POOL, &d3d_vertex_buffer)"); +- } +- if (!d3d_vertex_buffer) +- success = FALSE; +- if (!d3d_vertex_buffer || !success) +- d3d_vertex_buffer = NULL; +- } +- +- if (vertices && success) +- { +- rasterizer_globals.current_lock_operation = _rasterizer_lock_vertexbuffer_new; +- IDirect3DVertexBuffer8_Lock( +- d3d_vertex_buffer, +- 0, +- buffer_size, +- &locked_vertices, +- 0); +- rasterizer_globals.current_lock_operation = _rasterizer_lock_none; +- +- if (!locked_vertices) +- success = FALSE; +- if (!success) +- { +- locked_vertices = NULL; +- } +- else +- { +- csmemcpy(locked_vertices, vertices, buffer_size); +- result = IDirect3DVertexBuffer8_Unlock(d3d_vertex_buffer); +- if (result >= 0) +- { +- success = TRUE; +- } +- else +- { +- success = FALSE; +- rasterizer_error( +- result, +- "IDirect3DVertexBuffer8_Unlock(d3d_vertex_buffer)"); +- } +- +- vertex_buffer->count = count; +- vertex_buffer->offset = 0; +- vertex_buffer->base_address = (void *)vertices; +- vertex_buffer->type = (short)vertex_type; +- vertex_buffer->hardware_format = d3d_vertex_buffer; +- } +- } +- +- if (!success) +- { +- csmemset(vertex_buffer, 0, sizeof(*vertex_buffer)); +- error(_error_silent, "### ERROR failed to create vertex buffer hardware format"); +- } +- +- return success; +-} +- +-void rasterizer_vertex_buffer_delete( +- struct vertex_buffer *vertex_buffer) +-{ +- if (vertex_buffer && vertex_buffer->hardware_format) +- { +- IDirect3DVertexBuffer8_Release( +- (D3DVertexBuffer *)vertex_buffer->hardware_format); +- vertex_buffer->hardware_format = 0; +- } +- +- return; +-} +- +-boolean rasterizer_triangle_buffer_new( +- struct triangle_buffer *triangle_buffer, +- short triangle_type, +- long count, +- void const *triangles) +-{ +- D3DIndexBuffer *d3d_index_buffer; +- byte *locked_triangles; +- boolean success; +- long buffer_size; +- long result; +- +- success = TRUE; +- buffer_size = 0; +- match_assert("c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_hardware_geometry.c", 115, triangle_buffer); +- match_assert("c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_hardware_geometry.c", 116, triangles); +- match_assert("c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_hardware_geometry.c", 117, count>0); +- +- switch (triangle_type) +- { +- case 0: +- buffer_size = 6 * count; +- break; +- case 1: +- buffer_size = 2 * count + 4; +- break; +- default: +- display_assert( +- "### ERROR unsupported triangle buffer type", +- "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_hardware_geometry.c", +- 128, +- TRUE); +- system_exit(-1); +- break; +- } +- +- if (!global_d3d_device) +- { +- success = FALSE; +- csmemset(triangle_buffer, 0, sizeof(*triangle_buffer)); +- error(_error_silent, "### ERROR failed to create triangle buffer hardware format"); +- } +- else +- { +- if (success) +- { +- result = IDirect3DDevice8_CreateIndexBuffer( +- global_d3d_device, +- buffer_size, +- D3DUSAGE_WRITEONLY, +- D3DFMT_INDEX16, +- D3DPOOL_MANAGED, +- &d3d_index_buffer); +- if (result >= 0) +- { +- success = TRUE; +- } +- else +- { +- success = FALSE; +- rasterizer_error( +- result, +- "IDirect3DDevice8_CreateIndexBuffer(global_d3d_device, buffer_size, RASTERIZER_STATIC_BUFFER_USAGE, D3DFMT_INDEX16, RASTERIZER_STATIC_BUFFER_POOL, &d3d_index_buffer)"); +- } +- if (!d3d_index_buffer) +- success = FALSE; +- if (!success) +- d3d_index_buffer = NULL; +- } +- +- if (success) +- { +- IDirect3DIndexBuffer8_Lock( +- d3d_index_buffer, +- 0, +- buffer_size, +- &locked_triangles, +- 0); +- if (!locked_triangles) +- success = FALSE; +- if (!success) +- locked_triangles = NULL; +- } +- +- if (success) +- { +- csmemcpy(locked_triangles, triangles, buffer_size); +- result = IDirect3DIndexBuffer8_Unlock(d3d_index_buffer); +- if (result >= 0) +- { +- success = TRUE; +- } +- else +- { +- success = FALSE; +- rasterizer_error( +- result, +- "IDirect3DIndexBuffer8_Unlock(d3d_index_buffer)"); +- } +- +- triangle_buffer->type = triangle_type; +- triangle_buffer->count = count; +- triangle_buffer->base_address = (void *)triangles; +- triangle_buffer->hardware_format = d3d_index_buffer; +- } +- else +- { +- csmemset(triangle_buffer, 0, sizeof(*triangle_buffer)); +- error(_error_silent, "### ERROR failed to create triangle buffer hardware format"); +- } +- } +- +- return success; +-} +- +-void rasterizer_triangle_buffer_delete( +- struct triangle_buffer *triangle_buffer) +-{ +- if (triangle_buffer && triangle_buffer->hardware_format) +- { +- IDirect3DIndexBuffer8_Release( +- (D3DIndexBuffer *)triangle_buffer->hardware_format); +- triangle_buffer->hardware_format = 0; +- } +- +- return; +-} +- +-/* ---------- private code */ ++ (void *)IDirect3DDevice8_CreatePalette, ++ (void *)IDirect3DDevice8_CreateRenderTarget, ++ (void *)IDirect3DDevice8_CreateDepthStencilSurface, ++ (void *)IDirect3DDevice8_CreateImageSurface, ++ (void *)IDirect3DDevice8_CopyRects, ++ (void *)IDirect3DDevice8_UpdateTexture, ++ (void *)IDirect3DDevice8_SetRenderTarget, ++ (void *)IDirect3DDevice8_GetRenderTarget, ++ (void *)IDirect3DDevice8_GetDepthStencilSurface, ++ (void *)IDirect3DDevice8_BeginScene, ++ (void *)IDirect3DDevice8_EndScene, ++ (void *)IDirect3DDevice8_Clear, ++ (void *)IDirect3DDevice8_SetTransform, ++ (void *)IDirect3DDevice8_GetTransform, ++ (void *)IDirect3DDevice8_MultiplyTransform, ++ (void *)IDirect3DDevice8_SetViewport, ++ (void *)IDirect3DDevice8_GetViewport, ++ (void *)IDirect3DDevice8_SetMaterial, ++ (void *)IDirect3DDevice8_GetMaterial, ++ (void *)IDirect3DDevice8_SetBackMaterial, ++ (void *)IDirect3DDevice8_GetBackMaterial, ++ (void *)IDirect3DDevice8_SetLight, ++ (void *)IDirect3DDevice8_GetLight, ++ (void *)IDirect3DDevice8_LightEnable, ++ (void *)IDirect3DDevice8_GetLightEnable, ++ (void *)IDirect3DDevice8_SetRenderState, ++ (void *)IDirect3DDevice8_SetRenderStateNotInline, ++ (void *)IDirect3DDevice8_GetRenderState, ++ (void *)IDirect3DDevice8_ApplyStateBlock, ++ (void *)IDirect3DDevice8_CaptureStateBlock, ++ (void *)IDirect3DDevice8_DeleteStateBlock, ++ (void *)IDirect3DDevice8_CreateStateBlock, ++ (void *)IDirect3DDevice8_GetTexture, ++ (void *)IDirect3DDevice8_SetTexture, ++ (void *)IDirect3DDevice8_GetPalette, ++ (void *)IDirect3DDevice8_SetPalette, ++ (void *)IDirect3DDevice8_GetTextureStageState, ++ (void *)IDirect3DDevice8_SetTextureStageState, ++ (void *)IDirect3DDevice8_SetTextureStageStateNotInline, ++ (void *)IDirect3DDevice8_DrawPrimitive, ++ (void *)IDirect3DDevice8_DrawIndexedPrimitive, ++ (void *)IDirect3DDevice8_DrawPrimitiveUP, ++ (void *)IDirect3DDevice8_DrawIndexedPrimitiveUP, ++ (void *)IDirect3DDevice8_DrawVertices, ++ (void *)IDirect3DDevice8_DrawIndexedVertices, ++ (void *)IDirect3DDevice8_DrawVerticesUP, ++ (void *)IDirect3DDevice8_DrawIndexedVerticesUP, ++ (void *)IDirect3DDevice8_PrimeVertexCache, ++ (void *)IDirect3DDevice8_CreateVertexShader, ++ (void *)IDirect3DDevice8_SetVertexShader, ++ (void *)IDirect3DDevice8_GetVertexShader, ++ (void *)IDirect3DDevice8_DeleteVertexShader, ++ (void *)IDirect3DDevice8_SetVertexShaderConstant, ++ (void *)IDirect3DDevice8_GetVertexShaderConstant, ++ (void *)IDirect3DDevice8_SetShaderConstantMode, ++ (void *)IDirect3DDevice8_GetShaderConstantMode, ++ (void *)IDirect3DDevice8_LoadVertexShader, ++ (void *)IDirect3DDevice8_LoadVertexShaderProgram, ++ (void *)IDirect3DDevice8_SelectVertexShader, ++ (void *)IDirect3DDevice8_RunVertexStateShader, ++ (void *)IDirect3DDevice8_GetVertexShaderSize, ++ (void *)IDirect3DDevice8_GetVertexShaderType, ++ (void *)IDirect3DDevice8_GetVertexShaderDeclaration, ++ (void *)IDirect3DDevice8_GetVertexShaderFunction, ++ (void *)IDirect3DDevice8_SetStreamSource, ++ (void *)IDirect3DDevice8_GetStreamSource, ++ (void *)IDirect3DDevice8_SetIndices, ++ (void *)IDirect3DDevice8_GetIndices, ++ (void *)IDirect3DDevice8_CreatePixelShader, ++ (void *)IDirect3DDevice8_SetPixelShader, ++ (void *)IDirect3DDevice8_SetPixelShaderProgram, ++ (void *)IDirect3DDevice8_GetPixelShader, ++ (void *)IDirect3DDevice8_DeletePixelShader, ++ (void *)IDirect3DDevice8_SetPixelShaderConstant, ++ (void *)IDirect3DDevice8_GetPixelShaderConstant, ++ (void *)IDirect3DDevice8_GetPixelShaderFunction, ++ (void *)IDirect3DDevice8_DrawRectPatch, ++ (void *)IDirect3DDevice8_DrawTriPatch, ++ (void *)IDirect3DDevice8_DeletePatch, ++ (void *)IDirect3DDevice8_IsBusy, ++ (void *)IDirect3DDevice8_BlockUntilIdle, ++ (void *)IDirect3DDevice8_KickPushBuffer, ++ (void *)IDirect3DDevice8_SetVerticalBlankCallback, ++ (void *)IDirect3DDevice8_BlockUntilVerticalBlank, ++ (void *)IDirect3DDevice8_InsertFence, ++ (void *)IDirect3DDevice8_IsFencePending, ++ (void *)IDirect3DDevice8_BlockOnFence, ++ (void *)IDirect3DDevice8_InsertCallback, ++ (void *)IDirect3DDevice8_FlushVertexCache, ++ (void *)IDirect3DDevice8_PersistDisplay, ++ (void *)IDirect3DDevice8_GetPersistedSurface, ++ (void *)IDirect3DDevice8_UpdateOverlay, ++ (void *)IDirect3DDevice8_EnableOverlay, ++ (void *)IDirect3DDevice8_EnableCC, ++ (void *)IDirect3DDevice8_SendCC, ++ (void *)IDirect3DDevice8_GetCCStatus, ++ (void *)IDirect3DDevice8_BeginVisibilityTest, ++ (void *)IDirect3DDevice8_EndVisibilityTest, ++ (void *)IDirect3DDevice8_GetVisibilityTestResult, ++ (void *)IDirect3DDevice8_GetOverlayUpdateStatus, ++ (void *)IDirect3DDevice8_GetDisplayFieldStatus, ++ (void *)IDirect3DDevice8_SetVertexData2f, ++ (void *)IDirect3DDevice8_SetVertexData4f, ++ (void *)IDirect3DDevice8_SetVertexData2s, ++ (void *)IDirect3DDevice8_SetVertexData4s, ++ (void *)IDirect3DDevice8_SetVertexData4ub, ++ (void *)IDirect3DDevice8_SetVertexDataColor, ++ (void *)IDirect3DDevice8_Begin, ++ (void *)IDirect3DDevice8_End, ++ (void *)IDirect3DDevice8_CreateFixup, ++ (void *)IDirect3DDevice8_CreatePushBuffer, ++ (void *)IDirect3DDevice8_BeginPushBuffer, ++ (void *)IDirect3DDevice8_EndPushBuffer, ++ (void *)IDirect3DDevice8_RunPushBuffer, ++ (void *)IDirect3DDevice8_GetPushBufferOffset, ++ (void *)IDirect3DDevice8_Nop, ++ (void *)IDirect3DDevice8_GetProjectionViewportMatrix, ++ (void *)IDirect3DDevice8_SetModelView, ++ (void *)IDirect3DDevice8_GetModelView, ++ (void *)IDirect3DDevice8_SetVertexBlendModelView, ++ (void *)IDirect3DDevice8_GetVertexBlendModelView, ++ (void *)IDirect3DDevice8_SetVertexShaderInput, ++ (void *)IDirect3DDevice8_GetVertexShaderInput, ++ (void *)IDirect3DDevice8_SwitchTexture, ++ (void *)IDirect3DDevice8_Suspend, ++ (void *)IDirect3DDevice8_Resume, ++ (void *)IDirect3DDevice8_SetScissors, ++ (void *)IDirect3DDevice8_GetScissors, ++ (void *)IDirect3DDevice8_SetTile, ++ (void *)IDirect3DDevice8_GetTile, ++ (void *)IDirect3DDevice8_GetTileCompressionTags, ++ (void *)IDirect3DDevice8_SetTileCompressionTagBits, ++ (void *)IDirect3DDevice8_GetTileCompressionTagBits, ++ (void *)D3DResource_MoveResourceMemory, ++ (void *)IDirect3DResource8_AddRef, ++ (void *)IDirect3DResource8_Release, ++ (void *)IDirect3DResource8_GetDevice, ++ (void *)IDirect3DResource8_SetPrivateData, ++ (void *)IDirect3DResource8_GetPrivateData, ++ (void *)IDirect3DResource8_FreePrivateData, ++ (void *)IDirect3DResource8_GetType, ++ (void *)IDirect3DResource8_IsBusy, ++ (void *)IDirect3DResource8_BlockUntilNotBusy, ++ (void *)IDirect3DResource8_MoveResourceMemory, ++ (void *)IDirect3DResource8_Register, ++ (void *)D3DBaseTexture_AddRef, ++ (void *)D3DBaseTexture_Release, ++ (void *)D3DBaseTexture_GetDevice, ++ (void *)D3DBaseTexture_GetType, ++ (void *)D3DBaseTexture_IsBusy, ++ (void *)D3DBaseTexture_BlockUntilNotBusy, ++ (void *)D3DBaseTexture_MoveResourceMemory, ++ (void *)D3DBaseTexture_Register, ++ (void *)D3DBaseTexture_SetPrivateData, ++ (void *)D3DBaseTexture_GetPrivateData, ++ (void *)D3DBaseTexture_FreePrivateData, ++ (void *)IDirect3DBaseTexture8_AddRef, ++ (void *)IDirect3DBaseTexture8_Release, ++ (void *)IDirect3DBaseTexture8_GetDevice, ++ (void *)IDirect3DBaseTexture8_GetType, ++ (void *)IDirect3DBaseTexture8_IsBusy, ++ (void *)IDirect3DBaseTexture8_BlockUntilNotBusy, ++ (void *)IDirect3DBaseTexture8_MoveResourceMemory, ++ (void *)IDirect3DBaseTexture8_Register, ++ (void *)IDirect3DBaseTexture8_SetPrivateData, ++ (void *)IDirect3DBaseTexture8_GetPrivateData, ++ (void *)IDirect3DBaseTexture8_FreePrivateData, ++ (void *)IDirect3DBaseTexture8_GetLevelCount, ++ (void *)D3DTexture_AddRef, ++ (void *)D3DTexture_Release, ++ (void *)D3DTexture_GetDevice, ++ (void *)D3DTexture_GetType, ++ (void *)D3DTexture_IsBusy, ++ (void *)D3DTexture_BlockUntilNotBusy, ++ (void *)D3DTexture_MoveResourceMemory, ++ (void *)D3DTexture_Register, ++ (void *)D3DTexture_GetLevelCount, ++ (void *)D3DTexture_SetPrivateData, ++ (void *)D3DTexture_GetPrivateData, ++ (void *)D3DTexture_FreePrivateData, ++ (void *)D3DTexture_UnlockRect, ++ (void *)IDirect3DTexture8_AddRef, ++ (void *)IDirect3DTexture8_Release, ++ (void *)IDirect3DTexture8_GetDevice, ++ (void *)IDirect3DTexture8_GetType, ++ (void *)IDirect3DTexture8_IsBusy, ++ (void *)IDirect3DTexture8_BlockUntilNotBusy, ++ (void *)IDirect3DTexture8_MoveResourceMemory, ++ (void *)IDirect3DTexture8_Register, ++ (void *)IDirect3DTexture8_GetLevelCount, ++ (void *)IDirect3DTexture8_SetPrivateData, ++ (void *)IDirect3DTexture8_GetPrivateData, ++ (void *)IDirect3DTexture8_FreePrivateData, ++ (void *)IDirect3DTexture8_GetLevelDesc, ++ (void *)IDirect3DTexture8_GetSurfaceLevel, ++ (void *)IDirect3DTexture8_LockRect, ++ (void *)IDirect3DTexture8_UnlockRect, ++ (void *)D3DVolumeTexture_AddRef, ++ (void *)D3DVolumeTexture_Release, ++ (void *)D3DVolumeTexture_GetDevice, ++ (void *)D3DVolumeTexture_GetType, ++ (void *)D3DVolumeTexture_IsBusy, ++ (void *)D3DVolumeTexture_BlockUntilNotBusy, ++ (void *)D3DVolumeTexture_MoveResourceMemory, ++ (void *)D3DVolumeTexture_Register, ++ (void *)D3DVolumeTexture_GetLevelCount, ++ (void *)D3DVolumeTexture_SetPrivateData, ++ (void *)D3DVolumeTexture_GetPrivateData, ++ (void *)D3DVolumeTexture_FreePrivateData, ++ (void *)D3DVolumeTexture_UnlockBox, ++ (void *)IDirect3DVolumeTexture8_AddRef, ++ (void *)IDirect3DVolumeTexture8_Release, ++ (void *)IDirect3DVolumeTexture8_GetDevice, ++ (void *)IDirect3DVolumeTexture8_GetType, ++ (void *)IDirect3DVolumeTexture8_IsBusy, ++ (void *)IDirect3DVolumeTexture8_BlockUntilNotBusy, ++ (void *)IDirect3DVolumeTexture8_MoveResourceMemory, ++ (void *)IDirect3DVolumeTexture8_Register, ++ (void *)IDirect3DVolumeTexture8_GetLevelCount, ++ (void *)IDirect3DVolumeTexture8_SetPrivateData, ++ (void *)IDirect3DVolumeTexture8_GetPrivateData, ++ (void *)IDirect3DVolumeTexture8_FreePrivateData, ++ (void *)IDirect3DVolumeTexture8_GetLevelDesc, ++ (void *)IDirect3DVolumeTexture8_GetVolumeLevel, ++ (void *)IDirect3DVolumeTexture8_LockBox, ++ (void *)IDirect3DVolumeTexture8_UnlockBox, ++ (void *)D3DCubeTexture_AddRef, ++ (void *)D3DCubeTexture_Release, ++ (void *)D3DCubeTexture_GetDevice, ++ (void *)D3DCubeTexture_GetType, ++ (void *)D3DCubeTexture_IsBusy, ++ (void *)D3DCubeTexture_BlockUntilNotBusy, ++ (void *)D3DCubeTexture_MoveResourceMemory, ++ (void *)D3DCubeTexture_Register, ++ (void *)D3DCubeTexture_GetLevelCount, ++ (void *)D3DCubeTexture_SetPrivateData, ++ (void *)D3DCubeTexture_GetPrivateData, ++ (void *)D3DCubeTexture_FreePrivateData, ++ (void *)D3DCubeTexture_UnlockRect, ++ (void *)IDirect3DCubeTexture8_AddRef, ++ (void *)IDirect3DCubeTexture8_Release, ++ (void *)IDirect3DCubeTexture8_GetDevice, ++ (void *)IDirect3DCubeTexture8_GetType, ++ (void *)IDirect3DCubeTexture8_IsBusy, ++ (void *)IDirect3DCubeTexture8_BlockUntilNotBusy, ++ (void *)IDirect3DCubeTexture8_MoveResourceMemory, ++ (void *)IDirect3DCubeTexture8_Register, ++ (void *)IDirect3DCubeTexture8_GetLevelCount, ++ (void *)IDirect3DCubeTexture8_SetPrivateData, ++ (void *)IDirect3DCubeTexture8_GetPrivateData, ++ (void *)IDirect3DCubeTexture8_FreePrivateData, ++ (void *)IDirect3DCubeTexture8_GetLevelDesc, ++ (void *)IDirect3DCubeTexture8_GetCubeMapSurface, ++ (void *)IDirect3DCubeTexture8_LockRect, ++ (void *)IDirect3DCubeTexture8_UnlockRect, ++ (void *)D3DVertexBuffer_AddRef, ++ (void *)D3DVertexBuffer_Release, ++ (void *)D3DVertexBuffer_GetDevice, ++ (void *)D3DVertexBuffer_GetType, ++ (void *)D3DVertexBuffer_IsBusy, ++ (void *)D3DVertexBuffer_BlockUntilNotBusy, ++ (void *)D3DVertexBuffer_MoveResourceMemory, ++ (void *)D3DVertexBuffer_Register, ++ (void *)D3DVertexBuffer_SetPrivateData, ++ (void *)D3DVertexBuffer_GetPrivateData, ++ (void *)D3DVertexBuffer_FreePrivateData, ++ 0 ++}; diff --git a/research/fifty_objects_20260925/w/hardware_geometry/final/rasterizer_xbox_hardware_geometry.A.vs_tree.diff b/research/fifty_objects_20260925/w/hardware_geometry/final/rasterizer_xbox_hardware_geometry.A.vs_tree.diff new file mode 100644 index 00000000..c4dab804 --- /dev/null +++ b/research/fifty_objects_20260925/w/hardware_geometry/final/rasterizer_xbox_hardware_geometry.A.vs_tree.diff @@ -0,0 +1,108 @@ +diff --git a/source/rasterizer/xbox/rasterizer_xbox_hardware_geometry.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\hardware_geometry\\final\\rasterizer_xbox_hardware_geometry.A.c" +index c2bb9095..2c03918a 100644 +--- a/source/rasterizer/xbox/rasterizer_xbox_hardware_geometry.c ++++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\hardware_geometry\\final\\rasterizer_xbox_hardware_geometry.A.c" +@@ -3,31 +3,31 @@ RASTERIZER_XBOX_HARDWARE_GEOMETRY.C + + symbols in this file: + 00158410 0020: +- _code_00158410 (0000) ++ _IDirect3DDevice8_CreateVertexBuffer@24 (0000) + 00158430 0020: +- _code_00158430 (0000) ++ _IDirect3DDevice8_CreateIndexBuffer@24 (0000) + 00158450 0010: +- _code_00158450@8 (0000) ++ _D3DResource_MoveResourceMemory@8 (0000) + 00158460 0010: +- _code_00158460@8 (0000) ++ _IDirect3DResource8_MoveResourceMemory@8 (0000) + 00158470 0010: +- _code_00158470@4 (0000) ++ _D3DVertexBuffer_Unlock@4 (0000) + 00158480 0010: +- _code_00158480 (0000) ++ _IDirect3DVertexBuffer8_Release@4 (0000) + 00158490 0020: +- _code_00158490 (0000) ++ _IDirect3DVertexBuffer8_Lock@20 (0000) + 001584B0 0010: +- _code_001584b0@4 (0000) ++ _IDirect3DVertexBuffer8_Unlock@4 (0000) + 001584C0 0010: +- _code_001584c0 (0000) ++ _D3DIndexBuffer_Lock@20 (0000) + 001584D0 0010: +- _code_001584d0@4 (0000) ++ _D3DIndexBuffer_Unlock@4 (0000) + 001584E0 0010: +- _code_001584e0 (0000) ++ _IDirect3DIndexBuffer8_Release@4 (0000) + 001584F0 0020: +- _code_001584f0 (0000) ++ _IDirect3DIndexBuffer8_Lock@20 (0000) + 00158510 0010: +- _code_00158510@4 (0000) ++ _IDirect3DIndexBuffer8_Unlock@4 (0000) + 00158520 0170: + _rasterizer_vertex_buffer_new (0000) + 00158690 0030: +@@ -73,44 +73,6 @@ symbols in this file: + + /* ---------- public code */ + +-void __stdcall code_00158450( +- void *resource, +- void *data) +-{ +- return; +-} +- +-void __stdcall code_00158460( +- void *resource, +- void *data) +-{ +- return; +-} +- +-void __stdcall code_00158470( +- void *resource) +-{ +- return; +-} +- +-long __stdcall code_001584b0( +- void *resource) +-{ +- return 0; +-} +- +-void __stdcall code_001584d0( +- void *resource) +-{ +- return; +-} +- +-long __stdcall code_00158510( +- void *resource) +-{ +- return 0; +-} +- + boolean rasterizer_vertex_buffer_new( + struct vertex_buffer *vertex_buffer, + long vertex_type, +@@ -197,6 +159,13 @@ boolean rasterizer_vertex_buffer_new( + "IDirect3DVertexBuffer8_Unlock(d3d_vertex_buffer)"); + } + ++ /* January emits this no-op XDK wrapper and its D3DResource_MoveResourceMemory ++ * callee out of line (0x00158450, 0x00158460); the argument and position ++ * are not recoverable from the bytes. */ ++ IDirect3DResource8_MoveResourceMemory( ++ (D3DResource *)d3d_vertex_buffer, ++ D3DMEM_VIDEO); ++ + vertex_buffer->count = count; + vertex_buffer->offset = 0; + vertex_buffer->base_address = (void *)vertices; diff --git a/research/fifty_objects_20260925/w/hardware_geometry/final/rasterizer_xbox_hardware_geometry.B.vs_tree.diff b/research/fifty_objects_20260925/w/hardware_geometry/final/rasterizer_xbox_hardware_geometry.B.vs_tree.diff new file mode 100644 index 00000000..82a544c9 --- /dev/null +++ b/research/fifty_objects_20260925/w/hardware_geometry/final/rasterizer_xbox_hardware_geometry.B.vs_tree.diff @@ -0,0 +1,108 @@ +diff --git a/source/rasterizer/xbox/rasterizer_xbox_hardware_geometry.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\hardware_geometry\\final\\rasterizer_xbox_hardware_geometry.B.c" +index c2bb9095..dc158d97 100644 +--- a/source/rasterizer/xbox/rasterizer_xbox_hardware_geometry.c ++++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\hardware_geometry\\final\\rasterizer_xbox_hardware_geometry.B.c" +@@ -3,31 +3,31 @@ RASTERIZER_XBOX_HARDWARE_GEOMETRY.C + + symbols in this file: + 00158410 0020: +- _code_00158410 (0000) ++ _IDirect3DDevice8_CreateVertexBuffer@24 (0000) + 00158430 0020: +- _code_00158430 (0000) ++ _IDirect3DDevice8_CreateIndexBuffer@24 (0000) + 00158450 0010: +- _code_00158450@8 (0000) ++ _D3DResource_MoveResourceMemory@8 (0000) + 00158460 0010: +- _code_00158460@8 (0000) ++ _D3DVertexBuffer_MoveResourceMemory@8 (0000) + 00158470 0010: +- _code_00158470@4 (0000) ++ _D3DVertexBuffer_Unlock@4 (0000) + 00158480 0010: +- _code_00158480 (0000) ++ _IDirect3DVertexBuffer8_Release@4 (0000) + 00158490 0020: +- _code_00158490 (0000) ++ _IDirect3DVertexBuffer8_Lock@20 (0000) + 001584B0 0010: +- _code_001584b0@4 (0000) ++ _IDirect3DVertexBuffer8_Unlock@4 (0000) + 001584C0 0010: +- _code_001584c0 (0000) ++ _D3DIndexBuffer_Lock@20 (0000) + 001584D0 0010: +- _code_001584d0@4 (0000) ++ _D3DIndexBuffer_Unlock@4 (0000) + 001584E0 0010: +- _code_001584e0 (0000) ++ _IDirect3DIndexBuffer8_Release@4 (0000) + 001584F0 0020: +- _code_001584f0 (0000) ++ _IDirect3DIndexBuffer8_Lock@20 (0000) + 00158510 0010: +- _code_00158510@4 (0000) ++ _IDirect3DIndexBuffer8_Unlock@4 (0000) + 00158520 0170: + _rasterizer_vertex_buffer_new (0000) + 00158690 0030: +@@ -73,44 +73,6 @@ symbols in this file: + + /* ---------- public code */ + +-void __stdcall code_00158450( +- void *resource, +- void *data) +-{ +- return; +-} +- +-void __stdcall code_00158460( +- void *resource, +- void *data) +-{ +- return; +-} +- +-void __stdcall code_00158470( +- void *resource) +-{ +- return; +-} +- +-long __stdcall code_001584b0( +- void *resource) +-{ +- return 0; +-} +- +-void __stdcall code_001584d0( +- void *resource) +-{ +- return; +-} +- +-long __stdcall code_00158510( +- void *resource) +-{ +- return 0; +-} +- + boolean rasterizer_vertex_buffer_new( + struct vertex_buffer *vertex_buffer, + long vertex_type, +@@ -197,6 +159,13 @@ boolean rasterizer_vertex_buffer_new( + "IDirect3DVertexBuffer8_Unlock(d3d_vertex_buffer)"); + } + ++ /* January emits this no-op XDK wrapper and its D3DResource_MoveResourceMemory ++ * callee out of line (0x00158450, 0x00158460); the argument and position ++ * are not recoverable from the bytes. */ ++ D3DVertexBuffer_MoveResourceMemory( ++ d3d_vertex_buffer, ++ D3DMEM_VIDEO); ++ + vertex_buffer->count = count; + vertex_buffer->offset = 0; + vertex_buffer->base_address = (void *)vertices; diff --git a/research/fifty_objects_20260925/w/hardware_geometry/final/rasterizer_xbox_hardware_geometry.hg0.vs_tree.diff b/research/fifty_objects_20260925/w/hardware_geometry/final/rasterizer_xbox_hardware_geometry.hg0.vs_tree.diff new file mode 100644 index 00000000..95e238eb --- /dev/null +++ b/research/fifty_objects_20260925/w/hardware_geometry/final/rasterizer_xbox_hardware_geometry.hg0.vs_tree.diff @@ -0,0 +1,78 @@ +diff --git a/source/rasterizer/xbox/rasterizer_xbox_hardware_geometry.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\hardware_geometry\\final\\rasterizer_xbox_hardware_geometry.hg0.c" +index c2bb9095..e671c938 100644 +--- a/source/rasterizer/xbox/rasterizer_xbox_hardware_geometry.c ++++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\hardware_geometry\\final\\rasterizer_xbox_hardware_geometry.hg0.c" +@@ -3,31 +3,31 @@ RASTERIZER_XBOX_HARDWARE_GEOMETRY.C + + symbols in this file: + 00158410 0020: +- _code_00158410 (0000) ++ _IDirect3DDevice8_CreateVertexBuffer@24 (0000) + 00158430 0020: +- _code_00158430 (0000) ++ _IDirect3DDevice8_CreateIndexBuffer@24 (0000) + 00158450 0010: + _code_00158450@8 (0000) + 00158460 0010: + _code_00158460@8 (0000) + 00158470 0010: +- _code_00158470@4 (0000) ++ _D3DVertexBuffer_Unlock@4 (0000) + 00158480 0010: +- _code_00158480 (0000) ++ _IDirect3DVertexBuffer8_Release@4 (0000) + 00158490 0020: +- _code_00158490 (0000) ++ _IDirect3DVertexBuffer8_Lock@20 (0000) + 001584B0 0010: +- _code_001584b0@4 (0000) ++ _IDirect3DVertexBuffer8_Unlock@4 (0000) + 001584C0 0010: +- _code_001584c0 (0000) ++ _D3DIndexBuffer_Lock@20 (0000) + 001584D0 0010: +- _code_001584d0@4 (0000) ++ _D3DIndexBuffer_Unlock@4 (0000) + 001584E0 0010: +- _code_001584e0 (0000) ++ _IDirect3DIndexBuffer8_Release@4 (0000) + 001584F0 0020: +- _code_001584f0 (0000) ++ _IDirect3DIndexBuffer8_Lock@20 (0000) + 00158510 0010: +- _code_00158510@4 (0000) ++ _IDirect3DIndexBuffer8_Unlock@4 (0000) + 00158520 0170: + _rasterizer_vertex_buffer_new (0000) + 00158690 0030: +@@ -87,30 +87,6 @@ void __stdcall code_00158460( + return; + } + +-void __stdcall code_00158470( +- void *resource) +-{ +- return; +-} +- +-long __stdcall code_001584b0( +- void *resource) +-{ +- return 0; +-} +- +-void __stdcall code_001584d0( +- void *resource) +-{ +- return; +-} +- +-long __stdcall code_00158510( +- void *resource) +-{ +- return 0; +-} +- + boolean rasterizer_vertex_buffer_new( + struct vertex_buffer *vertex_buffer, + long vertex_type, diff --git a/research/fifty_objects_20260925/w/hardware_geometry/patches/hardware_geometry_A.c.patch b/research/fifty_objects_20260925/w/hardware_geometry/patches/hardware_geometry_A.c.patch new file mode 100644 index 00000000..a46d8016 --- /dev/null +++ b/research/fifty_objects_20260925/w/hardware_geometry/patches/hardware_geometry_A.c.patch @@ -0,0 +1,108 @@ +diff --git a/source/rasterizer/xbox/rasterizer_xbox_hardware_geometry.c b/source/rasterizer/xbox/rasterizer_xbox_hardware_geometry.c +index c2bb9095..2c03918a 100644 +--- a/source/rasterizer/xbox/rasterizer_xbox_hardware_geometry.c ++++ b/source/rasterizer/xbox/rasterizer_xbox_hardware_geometry.c +@@ -3,31 +3,31 @@ RASTERIZER_XBOX_HARDWARE_GEOMETRY.C + + symbols in this file: + 00158410 0020: +- _code_00158410 (0000) ++ _IDirect3DDevice8_CreateVertexBuffer@24 (0000) + 00158430 0020: +- _code_00158430 (0000) ++ _IDirect3DDevice8_CreateIndexBuffer@24 (0000) + 00158450 0010: +- _code_00158450@8 (0000) ++ _D3DResource_MoveResourceMemory@8 (0000) + 00158460 0010: +- _code_00158460@8 (0000) ++ _IDirect3DResource8_MoveResourceMemory@8 (0000) + 00158470 0010: +- _code_00158470@4 (0000) ++ _D3DVertexBuffer_Unlock@4 (0000) + 00158480 0010: +- _code_00158480 (0000) ++ _IDirect3DVertexBuffer8_Release@4 (0000) + 00158490 0020: +- _code_00158490 (0000) ++ _IDirect3DVertexBuffer8_Lock@20 (0000) + 001584B0 0010: +- _code_001584b0@4 (0000) ++ _IDirect3DVertexBuffer8_Unlock@4 (0000) + 001584C0 0010: +- _code_001584c0 (0000) ++ _D3DIndexBuffer_Lock@20 (0000) + 001584D0 0010: +- _code_001584d0@4 (0000) ++ _D3DIndexBuffer_Unlock@4 (0000) + 001584E0 0010: +- _code_001584e0 (0000) ++ _IDirect3DIndexBuffer8_Release@4 (0000) + 001584F0 0020: +- _code_001584f0 (0000) ++ _IDirect3DIndexBuffer8_Lock@20 (0000) + 00158510 0010: +- _code_00158510@4 (0000) ++ _IDirect3DIndexBuffer8_Unlock@4 (0000) + 00158520 0170: + _rasterizer_vertex_buffer_new (0000) + 00158690 0030: +@@ -73,44 +73,6 @@ symbols in this file: + + /* ---------- public code */ + +-void __stdcall code_00158450( +- void *resource, +- void *data) +-{ +- return; +-} +- +-void __stdcall code_00158460( +- void *resource, +- void *data) +-{ +- return; +-} +- +-void __stdcall code_00158470( +- void *resource) +-{ +- return; +-} +- +-long __stdcall code_001584b0( +- void *resource) +-{ +- return 0; +-} +- +-void __stdcall code_001584d0( +- void *resource) +-{ +- return; +-} +- +-long __stdcall code_00158510( +- void *resource) +-{ +- return 0; +-} +- + boolean rasterizer_vertex_buffer_new( + struct vertex_buffer *vertex_buffer, + long vertex_type, +@@ -197,6 +159,13 @@ boolean rasterizer_vertex_buffer_new( + "IDirect3DVertexBuffer8_Unlock(d3d_vertex_buffer)"); + } + ++ /* January emits this no-op XDK wrapper and its D3DResource_MoveResourceMemory ++ * callee out of line (0x00158450, 0x00158460); the argument and position ++ * are not recoverable from the bytes. */ ++ IDirect3DResource8_MoveResourceMemory( ++ (D3DResource *)d3d_vertex_buffer, ++ D3DMEM_VIDEO); ++ + vertex_buffer->count = count; + vertex_buffer->offset = 0; + vertex_buffer->base_address = (void *)vertices; diff --git a/research/fifty_objects_20260925/w/hardware_geometry/patches/hardware_geometry_B.c.patch b/research/fifty_objects_20260925/w/hardware_geometry/patches/hardware_geometry_B.c.patch new file mode 100644 index 00000000..339d0a12 --- /dev/null +++ b/research/fifty_objects_20260925/w/hardware_geometry/patches/hardware_geometry_B.c.patch @@ -0,0 +1,108 @@ +diff --git a/source/rasterizer/xbox/rasterizer_xbox_hardware_geometry.c b/source/rasterizer/xbox/rasterizer_xbox_hardware_geometry.c +index c2bb9095..dc158d97 100644 +--- a/source/rasterizer/xbox/rasterizer_xbox_hardware_geometry.c ++++ b/source/rasterizer/xbox/rasterizer_xbox_hardware_geometry.c +@@ -3,31 +3,31 @@ RASTERIZER_XBOX_HARDWARE_GEOMETRY.C + + symbols in this file: + 00158410 0020: +- _code_00158410 (0000) ++ _IDirect3DDevice8_CreateVertexBuffer@24 (0000) + 00158430 0020: +- _code_00158430 (0000) ++ _IDirect3DDevice8_CreateIndexBuffer@24 (0000) + 00158450 0010: +- _code_00158450@8 (0000) ++ _D3DResource_MoveResourceMemory@8 (0000) + 00158460 0010: +- _code_00158460@8 (0000) ++ _D3DVertexBuffer_MoveResourceMemory@8 (0000) + 00158470 0010: +- _code_00158470@4 (0000) ++ _D3DVertexBuffer_Unlock@4 (0000) + 00158480 0010: +- _code_00158480 (0000) ++ _IDirect3DVertexBuffer8_Release@4 (0000) + 00158490 0020: +- _code_00158490 (0000) ++ _IDirect3DVertexBuffer8_Lock@20 (0000) + 001584B0 0010: +- _code_001584b0@4 (0000) ++ _IDirect3DVertexBuffer8_Unlock@4 (0000) + 001584C0 0010: +- _code_001584c0 (0000) ++ _D3DIndexBuffer_Lock@20 (0000) + 001584D0 0010: +- _code_001584d0@4 (0000) ++ _D3DIndexBuffer_Unlock@4 (0000) + 001584E0 0010: +- _code_001584e0 (0000) ++ _IDirect3DIndexBuffer8_Release@4 (0000) + 001584F0 0020: +- _code_001584f0 (0000) ++ _IDirect3DIndexBuffer8_Lock@20 (0000) + 00158510 0010: +- _code_00158510@4 (0000) ++ _IDirect3DIndexBuffer8_Unlock@4 (0000) + 00158520 0170: + _rasterizer_vertex_buffer_new (0000) + 00158690 0030: +@@ -73,44 +73,6 @@ symbols in this file: + + /* ---------- public code */ + +-void __stdcall code_00158450( +- void *resource, +- void *data) +-{ +- return; +-} +- +-void __stdcall code_00158460( +- void *resource, +- void *data) +-{ +- return; +-} +- +-void __stdcall code_00158470( +- void *resource) +-{ +- return; +-} +- +-long __stdcall code_001584b0( +- void *resource) +-{ +- return 0; +-} +- +-void __stdcall code_001584d0( +- void *resource) +-{ +- return; +-} +- +-long __stdcall code_00158510( +- void *resource) +-{ +- return 0; +-} +- + boolean rasterizer_vertex_buffer_new( + struct vertex_buffer *vertex_buffer, + long vertex_type, +@@ -197,6 +159,13 @@ boolean rasterizer_vertex_buffer_new( + "IDirect3DVertexBuffer8_Unlock(d3d_vertex_buffer)"); + } + ++ /* January emits this no-op XDK wrapper and its D3DResource_MoveResourceMemory ++ * callee out of line (0x00158450, 0x00158460); the argument and position ++ * are not recoverable from the bytes. */ ++ D3DVertexBuffer_MoveResourceMemory( ++ d3d_vertex_buffer, ++ D3DMEM_VIDEO); ++ + vertex_buffer->count = count; + vertex_buffer->offset = 0; + vertex_buffer->base_address = (void *)vertices; diff --git a/research/fifty_objects_20260925/w/hardware_geometry/patches/hardware_geometry_hg0.c.patch b/research/fifty_objects_20260925/w/hardware_geometry/patches/hardware_geometry_hg0.c.patch new file mode 100644 index 00000000..5cb5eb25 --- /dev/null +++ b/research/fifty_objects_20260925/w/hardware_geometry/patches/hardware_geometry_hg0.c.patch @@ -0,0 +1,78 @@ +diff --git a/source/rasterizer/xbox/rasterizer_xbox_hardware_geometry.c b/source/rasterizer/xbox/rasterizer_xbox_hardware_geometry.c +index c2bb9095..e671c938 100644 +--- a/source/rasterizer/xbox/rasterizer_xbox_hardware_geometry.c ++++ b/source/rasterizer/xbox/rasterizer_xbox_hardware_geometry.c +@@ -3,31 +3,31 @@ RASTERIZER_XBOX_HARDWARE_GEOMETRY.C + + symbols in this file: + 00158410 0020: +- _code_00158410 (0000) ++ _IDirect3DDevice8_CreateVertexBuffer@24 (0000) + 00158430 0020: +- _code_00158430 (0000) ++ _IDirect3DDevice8_CreateIndexBuffer@24 (0000) + 00158450 0010: + _code_00158450@8 (0000) + 00158460 0010: + _code_00158460@8 (0000) + 00158470 0010: +- _code_00158470@4 (0000) ++ _D3DVertexBuffer_Unlock@4 (0000) + 00158480 0010: +- _code_00158480 (0000) ++ _IDirect3DVertexBuffer8_Release@4 (0000) + 00158490 0020: +- _code_00158490 (0000) ++ _IDirect3DVertexBuffer8_Lock@20 (0000) + 001584B0 0010: +- _code_001584b0@4 (0000) ++ _IDirect3DVertexBuffer8_Unlock@4 (0000) + 001584C0 0010: +- _code_001584c0 (0000) ++ _D3DIndexBuffer_Lock@20 (0000) + 001584D0 0010: +- _code_001584d0@4 (0000) ++ _D3DIndexBuffer_Unlock@4 (0000) + 001584E0 0010: +- _code_001584e0 (0000) ++ _IDirect3DIndexBuffer8_Release@4 (0000) + 001584F0 0020: +- _code_001584f0 (0000) ++ _IDirect3DIndexBuffer8_Lock@20 (0000) + 00158510 0010: +- _code_00158510@4 (0000) ++ _IDirect3DIndexBuffer8_Unlock@4 (0000) + 00158520 0170: + _rasterizer_vertex_buffer_new (0000) + 00158690 0030: +@@ -87,30 +87,6 @@ void __stdcall code_00158460( + return; + } + +-void __stdcall code_00158470( +- void *resource) +-{ +- return; +-} +- +-long __stdcall code_001584b0( +- void *resource) +-{ +- return 0; +-} +- +-void __stdcall code_001584d0( +- void *resource) +-{ +- return; +-} +- +-long __stdcall code_00158510( +- void *resource) +-{ +- return 0; +-} +- + boolean rasterizer_vertex_buffer_new( + struct vertex_buffer *vertex_buffer, + long vertex_type, diff --git a/research/fifty_objects_20260925/w/hardware_geometry/patches/symbols_A.json.patch b/research/fifty_objects_20260925/w/hardware_geometry/patches/symbols_A.json.patch new file mode 100644 index 00000000..f9b85d08 --- /dev/null +++ b/research/fifty_objects_20260925/w/hardware_geometry/patches/symbols_A.json.patch @@ -0,0 +1,37 @@ +diff --git a/config/symbols.json b/config/symbols.json +index d0a16b3a..e18738b1 100644 +--- a/config/symbols.json ++++ b/config/symbols.json +@@ -5810,19 +5810,19 @@ + { "file_offset": 1409312, "flags": 32, "name": "_rasterizer_bitmap_cube_map_changed", "static": true }, + { "file_offset": 1409840, "flags": 32, "name": "_rasterizer_bitmap_delete" }, + { "file_offset": 1409888, "flags": 32, "name": "_rasterizer_bitmap_changed" }, +-{ "file_offset": 1410064, "flags": 32, "name": "_IDirect3DDevice8_CreateVertexBuffer@24" }, +-{ "file_offset": 1410096, "flags": 32, "name": "_IDirect3DDevice8_CreateIndexBuffer@24" }, +-{ "file_offset": 1410128, "flags": 32, "name": "_code_00158450@8" }, +-{ "file_offset": 1410144, "flags": 32, "name": "_code_00158460@8" }, +-{ "file_offset": 1410160, "flags": 32, "name": "_code_00158470@4" }, +-{ "file_offset": 1410176, "flags": 32, "name": "_IDirect3DVertexBuffer8_Release@4" }, +-{ "file_offset": 1410192, "flags": 32, "name": "_IDirect3DVertexBuffer8_Lock@20" }, +-{ "file_offset": 1410224, "flags": 32, "name": "_code_001584b0@4" }, +-{ "file_offset": 1410240, "flags": 32, "name": "_D3DIndexBuffer_Lock@20" }, +-{ "file_offset": 1410256, "flags": 32, "name": "_code_001584d0@4" }, +-{ "file_offset": 1410272, "flags": 32, "name": "_IDirect3DIndexBuffer8_Release@4" }, +-{ "file_offset": 1410288, "flags": 32, "name": "_IDirect3DIndexBuffer8_Lock@20" }, +-{ "file_offset": 1410320, "flags": 32, "name": "_code_00158510@4" }, ++{ "file_offset": 1410064, "flags": 32, "name": "_IDirect3DDevice8_CreateVertexBuffer@24", "static": true }, ++{ "file_offset": 1410096, "flags": 32, "name": "_IDirect3DDevice8_CreateIndexBuffer@24", "static": true }, ++{ "file_offset": 1410128, "flags": 32, "name": "_D3DResource_MoveResourceMemory@8", "static": true }, ++{ "file_offset": 1410144, "flags": 32, "name": "_IDirect3DResource8_MoveResourceMemory@8", "static": true }, ++{ "file_offset": 1410160, "flags": 32, "name": "_D3DVertexBuffer_Unlock@4", "static": true }, ++{ "file_offset": 1410176, "flags": 32, "name": "_IDirect3DVertexBuffer8_Release@4", "static": true }, ++{ "file_offset": 1410192, "flags": 32, "name": "_IDirect3DVertexBuffer8_Lock@20", "static": true }, ++{ "file_offset": 1410224, "flags": 32, "name": "_IDirect3DVertexBuffer8_Unlock@4", "static": true }, ++{ "file_offset": 1410240, "flags": 32, "name": "_D3DIndexBuffer_Lock@20", "static": true }, ++{ "file_offset": 1410256, "flags": 32, "name": "_D3DIndexBuffer_Unlock@4", "static": true }, ++{ "file_offset": 1410272, "flags": 32, "name": "_IDirect3DIndexBuffer8_Release@4", "static": true }, ++{ "file_offset": 1410288, "flags": 32, "name": "_IDirect3DIndexBuffer8_Lock@20", "static": true }, ++{ "file_offset": 1410320, "flags": 32, "name": "_IDirect3DIndexBuffer8_Unlock@4", "static": true }, + { "file_offset": 1410336, "flags": 32, "name": "_rasterizer_vertex_buffer_new" }, + { "file_offset": 1410704, "flags": 32, "name": "_rasterizer_vertex_buffer_delete" }, + { "file_offset": 1410752, "flags": 32, "name": "_rasterizer_triangle_buffer_new" }, diff --git a/research/fifty_objects_20260925/w/hardware_geometry/patches/symbols_B.json.patch b/research/fifty_objects_20260925/w/hardware_geometry/patches/symbols_B.json.patch new file mode 100644 index 00000000..396f6f62 --- /dev/null +++ b/research/fifty_objects_20260925/w/hardware_geometry/patches/symbols_B.json.patch @@ -0,0 +1,37 @@ +diff --git a/config/symbols.json b/config/symbols.json +index d0a16b3a..117de80a 100644 +--- a/config/symbols.json ++++ b/config/symbols.json +@@ -5810,19 +5810,19 @@ + { "file_offset": 1409312, "flags": 32, "name": "_rasterizer_bitmap_cube_map_changed", "static": true }, + { "file_offset": 1409840, "flags": 32, "name": "_rasterizer_bitmap_delete" }, + { "file_offset": 1409888, "flags": 32, "name": "_rasterizer_bitmap_changed" }, +-{ "file_offset": 1410064, "flags": 32, "name": "_IDirect3DDevice8_CreateVertexBuffer@24" }, +-{ "file_offset": 1410096, "flags": 32, "name": "_IDirect3DDevice8_CreateIndexBuffer@24" }, +-{ "file_offset": 1410128, "flags": 32, "name": "_code_00158450@8" }, +-{ "file_offset": 1410144, "flags": 32, "name": "_code_00158460@8" }, +-{ "file_offset": 1410160, "flags": 32, "name": "_code_00158470@4" }, +-{ "file_offset": 1410176, "flags": 32, "name": "_IDirect3DVertexBuffer8_Release@4" }, +-{ "file_offset": 1410192, "flags": 32, "name": "_IDirect3DVertexBuffer8_Lock@20" }, +-{ "file_offset": 1410224, "flags": 32, "name": "_code_001584b0@4" }, +-{ "file_offset": 1410240, "flags": 32, "name": "_D3DIndexBuffer_Lock@20" }, +-{ "file_offset": 1410256, "flags": 32, "name": "_code_001584d0@4" }, +-{ "file_offset": 1410272, "flags": 32, "name": "_IDirect3DIndexBuffer8_Release@4" }, +-{ "file_offset": 1410288, "flags": 32, "name": "_IDirect3DIndexBuffer8_Lock@20" }, +-{ "file_offset": 1410320, "flags": 32, "name": "_code_00158510@4" }, ++{ "file_offset": 1410064, "flags": 32, "name": "_IDirect3DDevice8_CreateVertexBuffer@24", "static": true }, ++{ "file_offset": 1410096, "flags": 32, "name": "_IDirect3DDevice8_CreateIndexBuffer@24", "static": true }, ++{ "file_offset": 1410128, "flags": 32, "name": "_D3DResource_MoveResourceMemory@8", "static": true }, ++{ "file_offset": 1410144, "flags": 32, "name": "_D3DVertexBuffer_MoveResourceMemory@8", "static": true }, ++{ "file_offset": 1410160, "flags": 32, "name": "_D3DVertexBuffer_Unlock@4", "static": true }, ++{ "file_offset": 1410176, "flags": 32, "name": "_IDirect3DVertexBuffer8_Release@4", "static": true }, ++{ "file_offset": 1410192, "flags": 32, "name": "_IDirect3DVertexBuffer8_Lock@20", "static": true }, ++{ "file_offset": 1410224, "flags": 32, "name": "_IDirect3DVertexBuffer8_Unlock@4", "static": true }, ++{ "file_offset": 1410240, "flags": 32, "name": "_D3DIndexBuffer_Lock@20", "static": true }, ++{ "file_offset": 1410256, "flags": 32, "name": "_D3DIndexBuffer_Unlock@4", "static": true }, ++{ "file_offset": 1410272, "flags": 32, "name": "_IDirect3DIndexBuffer8_Release@4", "static": true }, ++{ "file_offset": 1410288, "flags": 32, "name": "_IDirect3DIndexBuffer8_Lock@20", "static": true }, ++{ "file_offset": 1410320, "flags": 32, "name": "_IDirect3DIndexBuffer8_Unlock@4", "static": true }, + { "file_offset": 1410336, "flags": 32, "name": "_rasterizer_vertex_buffer_new" }, + { "file_offset": 1410704, "flags": 32, "name": "_rasterizer_vertex_buffer_delete" }, + { "file_offset": 1410752, "flags": 32, "name": "_rasterizer_triangle_buffer_new" }, diff --git a/research/fifty_objects_20260925/w/hardware_geometry/patches/symbols_hg0.json.patch b/research/fifty_objects_20260925/w/hardware_geometry/patches/symbols_hg0.json.patch new file mode 100644 index 00000000..57d5e323 --- /dev/null +++ b/research/fifty_objects_20260925/w/hardware_geometry/patches/symbols_hg0.json.patch @@ -0,0 +1,35 @@ +diff --git a/config/symbols.json b/config/symbols.json +index d0a16b3a..37353457 100644 +--- a/config/symbols.json ++++ b/config/symbols.json +@@ -5810,19 +5810,19 @@ + { "file_offset": 1409312, "flags": 32, "name": "_rasterizer_bitmap_cube_map_changed", "static": true }, + { "file_offset": 1409840, "flags": 32, "name": "_rasterizer_bitmap_delete" }, + { "file_offset": 1409888, "flags": 32, "name": "_rasterizer_bitmap_changed" }, +-{ "file_offset": 1410064, "flags": 32, "name": "_IDirect3DDevice8_CreateVertexBuffer@24" }, +-{ "file_offset": 1410096, "flags": 32, "name": "_IDirect3DDevice8_CreateIndexBuffer@24" }, ++{ "file_offset": 1410064, "flags": 32, "name": "_IDirect3DDevice8_CreateVertexBuffer@24", "static": true }, ++{ "file_offset": 1410096, "flags": 32, "name": "_IDirect3DDevice8_CreateIndexBuffer@24", "static": true }, + { "file_offset": 1410128, "flags": 32, "name": "_code_00158450@8" }, + { "file_offset": 1410144, "flags": 32, "name": "_code_00158460@8" }, +-{ "file_offset": 1410160, "flags": 32, "name": "_code_00158470@4" }, +-{ "file_offset": 1410176, "flags": 32, "name": "_IDirect3DVertexBuffer8_Release@4" }, +-{ "file_offset": 1410192, "flags": 32, "name": "_IDirect3DVertexBuffer8_Lock@20" }, +-{ "file_offset": 1410224, "flags": 32, "name": "_code_001584b0@4" }, +-{ "file_offset": 1410240, "flags": 32, "name": "_D3DIndexBuffer_Lock@20" }, +-{ "file_offset": 1410256, "flags": 32, "name": "_code_001584d0@4" }, +-{ "file_offset": 1410272, "flags": 32, "name": "_IDirect3DIndexBuffer8_Release@4" }, +-{ "file_offset": 1410288, "flags": 32, "name": "_IDirect3DIndexBuffer8_Lock@20" }, +-{ "file_offset": 1410320, "flags": 32, "name": "_code_00158510@4" }, ++{ "file_offset": 1410160, "flags": 32, "name": "_D3DVertexBuffer_Unlock@4", "static": true }, ++{ "file_offset": 1410176, "flags": 32, "name": "_IDirect3DVertexBuffer8_Release@4", "static": true }, ++{ "file_offset": 1410192, "flags": 32, "name": "_IDirect3DVertexBuffer8_Lock@20", "static": true }, ++{ "file_offset": 1410224, "flags": 32, "name": "_IDirect3DVertexBuffer8_Unlock@4", "static": true }, ++{ "file_offset": 1410240, "flags": 32, "name": "_D3DIndexBuffer_Lock@20", "static": true }, ++{ "file_offset": 1410256, "flags": 32, "name": "_D3DIndexBuffer_Unlock@4", "static": true }, ++{ "file_offset": 1410272, "flags": 32, "name": "_IDirect3DIndexBuffer8_Release@4", "static": true }, ++{ "file_offset": 1410288, "flags": 32, "name": "_IDirect3DIndexBuffer8_Lock@20", "static": true }, ++{ "file_offset": 1410320, "flags": 32, "name": "_IDirect3DIndexBuffer8_Unlock@4", "static": true }, + { "file_offset": 1410336, "flags": 32, "name": "_rasterizer_vertex_buffer_new" }, + { "file_offset": 1410704, "flags": 32, "name": "_rasterizer_vertex_buffer_delete" }, + { "file_offset": 1410752, "flags": 32, "name": "_rasterizer_triangle_buffer_new" }, diff --git a/research/fifty_objects_20260925/w/hud_nav_points/LEDGER.md b/research/fifty_objects_20260925/w/hud_nav_points/LEDGER.md new file mode 100644 index 00000000..31a0e67f --- /dev/null +++ b/research/fifty_objects_20260925/w/hud_nav_points/LEDGER.md @@ -0,0 +1,123 @@ +# hud_nav_points wave-2 ledger (_custom_render_nav_point) + +Base tree 931ed8dc. Baseline gate --all (production source): 31 exact, 1 residual +(_custom_render_nav_point 1632 [sha]), 0 unwritten. _hud_render_nav_points is now EXACT. + +## Residual (alndiff, production obj) +Only non-naming diff: January +0x58A `push 0` (override_scale 0.0f, arg 8) BEFORE +`mov eax,[ebp-0x10]` (fast_ftol result) and `mov ecx,[ebp-0x14]` (distance); ours loads +both first, then pushes 0,0,0. Streams reconverge at +0x592. Same size/relocs. + +## Prior negatives (do not repeat; from ledgers 0828/0830/0901/w2/w3) +s1 decimal expr in arg list; s3 block-local decimal_modulus; s4 HCEA separate meters local; +s5 named real decimal_part; d1-d12: 1.0f, other int consts, NONE/FALSE, constant decimal, +fast_ftol_C for decimal, parenthesised arg, real variable override, x87 (real)short +override (loads interleave inside its push seq); c1 `0`, c2 `0.0`, c3 `0.f`; +explicit/implicit short conversion; literal/local zero. +January-wide scan (w2): `push imm; mov r32,[inline-ftol result]` nowhere else; +push-const/load/push-const/push-reg only in a cross-jumped TIFFReadDirectory tail. +Also recorded negatives: lane C C6 name-count oracle N=0..63 INERT for this fn +(claude-lane-c .../C6-idiom-sweep); w9 (throughput lane): power(10.0f,4.0f), outer-scope +short decimal_value, long decimal_value -> identical schedule. + +## /Od readout (0x62fcf0, later build with 5th render_distance param) +Number block order: distance*=3.048; csmemset placement(0x24), numbers(0x54); +placement.corner=0; numbers.colors.color / flash_color = alpha<<24|rgb; digits=3, +fractional_digits=1, number_flags=5; offset.x/.y = (short)(point + 0.33/0.66*scale*extent); +offset.x -= (window.x0 - viewport.x0) [single statement]; pow-helper(10.0f,4)->temp at +[ebp-0x144] (declared after numbers); then ONE call: +hud_draw_numbers(lp, &placement, &numbers, fast_ftol_C(distance), + fast_ftol(fmodf(fabsf(temp*distance), temp)), 0, 0, 0.0f) [fast_ftol a real call 0x455400]. +/Od pushes 0.0f (push ecx; movss [esp]) FIRST, then 0,0, then evaluates the decimal chain. + +## Probes (this wave) +- pushload2.py (broad January scan: push imm; mov r,[m]; ...; push r in same run): 12 rows, + 11 exact elsewhere (action_obey snprintf tails, find_turning_point, TIFF r/w dir, ui_widget, + create_ghost_effect) - all explained by register reuse (reg busy until a prior push) or + cross-jump tails; none is an inline-asm-result + free-register case like ours. +- d1 (LAB, semantics changed): decimal moved to arg 7 -> loads (movsx eax; mov ecx) still + hoisted above P8. => all register loads of the statement are emitted at the region start + regardless of which push first needs them. January's P8 must sit in an EARLIER region/ + be pinned by a dependency, not a priority tie. +- lab harness (lab.py appends lab fns to v0.c, same TU/flags): lab_a reproduces ours exactly + (loads, push0 x3). lab_b long-param prototype + no casts; lab_c direct __asm into a long + local; lab_d no casts in arg list: ALL identical (loads first). lab_e (non-const arg 8 + + inline call in arg list): whole decimal chain + asm emitted before ANY push => inline body + is hoisted before the statement (or pushes sunk). d5 (static const real zero arg 8): not + folded, mov eax,[lab_zero] (+1 reloc) - rejected. d10 repro: x87 (real)short arg -> + push ecx slot then fild/fstp [esp]; loads still hoisted except the ecx conflict. +- lab5 (stores through a pointer between asm and call): list scheduler interleaves P8..P6 + with the stores; loads still hoisted first. lab6 (address-taken local as push operand): + load hoisted above pushes -> pushes are NOT treated as aliasing locals. +- KEY DONOR: TIFFReadDirectory (strict exact in OUR build) has the same push-const / load / + push-const / push-reg shape at +0x701 (MissingRequired(tif,"StripByteCounts") inlined static, + cross-jump survivor block), while its sibling sites (ImageLength, Colormap) are loads-first. + => our compiler DOES emit a const push before a free-register load when a block/region + boundary separates them. Hypothesis H-B: January has an (optimised-away) block boundary + between arg 8's push and the arg loads. +- TIFF mechanism probe (copy of tif_dirread.c, tiff/tv.py): t1 (drop nstrips reuse) keeps + push-first; t2 (replace the sibling MissingRequired sites with direct TIFFError) flips the + StripByteCounts site to loads-first. => the donor shape is a CROSS-JUMP/TAIL-MERGE artefact + of several identical inlined call sites; needs >=2 identical call tails. January + custom_render has ONE hud_draw_numbers call and no jump into +0x58C: donor mechanism does not + transfer directly. lab7/lab8: ?: with equal arms / C2-foldable condition in args folds early, + no boundary survives. +- TIFF t3 (siblings keep shape but different fmt): survivor becomes `push SBC; push fmt; + mov ecx,[ebx]; push ecx` - the load sits exactly at the start of the IL-level common + suffix shared with the siblings. DECODED: an IL tail-merge block boundary; the load is + hoisted only to that block head; pushes before it stay in the predecessor block; siblings + later get re-duplicated copies and share only the call. So January's +0x58A implies an + IL block boundary between arg-8's push and arg 7 (loads hoisted to that boundary). +- lab11/14/15: equal-arm ?: (C1 folds), `cond ? 0 : zero_local` in arg 8/7/6 (C2 folds + fully): no boundary. lab13 (if/else two full calls with nested fast_ftol_C, join after): + no IL tail merge (only the final call cross-jumped). lab16 (two calls WITHOUT nested call, + goto join): IL tail merge DOES happen (survivor: pushes then merged block loads). +- lab17: dead second path (local FALSE flag) is removed BEFORE IL tail merge -> no boundary. +- ORACLE sweep (sweep_locals.py, not landable): 1..12 unused long / 1..9 unused real dummy + locals at function top and in the numbers block -> all INERT (window unchanged). +- EVIDENCE (same idiom, January): hud_weapon _render_weapon_hud +0x88B..+0x91B uses the SAME + decimal chain (fld 10.0/4.0; __CIpow; fst; fmul; fabs; fld; __CIfmod; fstp; fld; fistp = + inline fast_ftol) and TWO hud_draw_numbers calls tail-merged at the value push (if-branch + jmp 0x90b). Our hud_weapon row is residual 2624!=2656 (separate unit, not this task). + In that January window the loads after fistp come FIRST (normal) - custom_render remains + the unique January instance. +- ORACLE flags (not landable): /G5 breaks 19 fns; /G6 /G7 /GB /Ot /Og identical; /Os breaks all. +- lab18 (trivial inline returning 0 as arg 7/6): substituted as expression, no boundary. +- lab19 (assignment / comma expression in arg 7): inert. +- od1 (/Od-attested tail: placement declared before numbers, decimal_modulus = + power(10.0f, 4.0f), decimal fully in the arg list): 31 exact, identical 8-byte residual. + Not proposed (zero gain). + +## Object-level audit (production obj) +object_audit FAIL(2): _custom_render_nav_point bytes; _nav_point_data storage split 2 / +ours 3. pdb_storage: 2 disagreements - _nav_point_data and _hud_update_nav_point_local_player +are ABSENT from cachebeta publics (=> January file-static) but split objects say external +(symbols.json lacks "static": true). Source already has nav_point_data static; +hud_update_nav_point_local_player is external in source (only caller is in this TU). +- st1: `static` on hud_update_nav_point_local_player (prototype + definition): 31 exact, + no row change (private ABI unchanged). Zero-credit ownership correction, proposed with + scratch/w/hud_nav_points/config/symbols.json (+"static": true on lines 3422 and 23038). +- csplit regen into scratch (tl/object_audit_regen.py, splitout/, cfg/ = config + edited + symbols.json): ONLY source/interface/hud_nav_points.obj changes (2 storage classes 2->3). + object_audit(st1.obj vs regenerated split): 46 January symbols, 0 differ; FAIL(1) = + _custom_render_nav_point bytes only. Data: build/report.json .bss/.rdata 100%. +- surplus_identity / provider_link (production obj): _fast_ftol, _arctangent, _square_root + IDENTICAL/PASS; _object_get_bounding_sphere DIFFERENT vs January's selected copy + (action_vehicle NODUP hand copy, assert file "..\objects\objects.h"; our objects.h inline + uses "c:\halo\source\objects\objects.h") -> LNK2005 both orders. January string census: + "..\objects\objects.h" DEF action_vehicle, REF render_objects; "c:\halo\source\objects\ + objects.h" DEF object_lights. hud_nav_points pulls objects.h via units.h and collisions.h. + This is the brief-section-7 known conflict; needs the objects.h/action_vehicle provider lane. + +## Conclusion (stop rule) +_custom_render_nav_point: NO_PROGRESS. Every natural spelling (prior 30+ plus lab forms here) +gives loads-first. Decoded: VC7 hoists all register loads of a region to the region head; +the only exceptions found are register conflicts (not applicable: eax/ecx free after the asm) +and IL block boundaries (TIFF tail-merge donor). January's single-call, branch-free window +has no partner path for a tail merge, and C2-foldable conditionals / dead paths are removed +before blocks are formed. Reopen only with: (a) evidence of a second hud_draw_numbers call +path or other live IL block boundary in January's custom_render_nav_point source (e.g. an +authentic January source/fragment), or (b) a decoded C2 dag.c rule showing another way a +const push is emitted ahead of region-head loads (live C2 trace of the TIFF survivor vs this +window). +Proposed (zero credit, independent): ownership.patch + config/symbols.json copy. diff --git a/research/fifty_objects_20260925/w/hud_nav_points/od1.c b/research/fifty_objects_20260925/w/hud_nav_points/od1.c new file mode 100644 index 00000000..54a3236e --- /dev/null +++ b/research/fifty_objects_20260925/w/hud_nav_points/od1.c @@ -0,0 +1,1230 @@ +/* +HUD_NAV_POINTS.C + +symbols in this file: +000C5240 0080: + _find_nav_point (0000) +000C52C0 0070: + _get_nav_point_datum (0000) +000C5330 0040: + _hud_initialize_nav_points (0000) +000C5370 0020: + _hud_initialize_nav_points_for_new_map (0000) +000C5390 0010: + _hud_dispose_nav_points_from_old_map (0000) +000C53A0 0010: + _hud_dispose_nav_points (0000) +000C53B0 00f0: + _code_000c53b0 (0000) +000C54A0 0020: + _hud_activate_nav_point_with_game_engine_flag (0000) +000C54C0 0020: + _hud_activate_nav_point_with_flag (0000) +000C54E0 0020: + _hud_activate_nav_point_with_object (0000) +000C5500 0070: + _code_000c5500 (0000) +000C5570 0030: + _hud_activate_team_nav_point_with_game_engine_flag (0000) +000C55A0 0030: + _hud_activate_team_nav_point_with_flag (0000) +000C55D0 0030: + _hud_activate_team_nav_point_with_object (0000) +000C5600 0070: + _code_000c5600 (0000) +000C5670 0030: + _hud_activate_global_nav_point_with_game_engine_flag (0000) +000C56A0 0070: + _code_000c56a0 (0000) +000C5710 0020: + _hud_deactivate_nav_point_with_game_engine_flag (0000) +000C5730 0020: + _hud_deactivate_nav_point_with_flag (0000) +000C5750 0020: + _hud_deactivate_nav_point_with_object (0000) +000C5770 0060: + _code_000c5770 (0000) +000C57D0 0020: + _hud_deactivate_team_nav_point_with_flag (0000) +000C57F0 0020: + _hud_deactivate_team_nav_point_with_object (0000) +000C5810 0030: + _hud_unit_activate_nav_point_with_flag (0000) +000C5840 0030: + _hud_unit_activate_nav_point_with_object (0000) +000C5870 0030: + _hud_unit_deactivate_nav_point_with_flag (0000) +000C58A0 0030: + _hud_unit_deactivate_nav_point_with_object (0000) +000C58D0 0110: + _hud_get_nav_point_render_type (0000) +000C59E0 0660: + _custom_render_nav_point (0000) +000C6040 0190: + _hud_render_nav_points (0000) +000C61D0 0230: + _code_000c61d0 (0000) +000C6400 0030: + _hud_update_nav_points (0000) +00270134 0019: + ??_C@_0BJ@MJDIOPPI@could?5not?5find?5nav?5point?$AA@ (0000) +00270150 000f: + ??_C@_0P@MOLLEBG@nav_point_data?$AA@ (0000) +00270160 004a: + ??_C@_0EK@HLGJFFJP@local_player_index?$DO?$DN0?$CG?$CGlocal_pla@ (0000) +002701AC 002a: + ??_C@_0CK@OOCBMBAL@c?3?2halo?2SOURCE?2interface?2hud_nav@ (0000) +002701D8 000f: + ??_C@_0P@FGJPNLAM@hud?5nav?5points?$AA@ (0000) +002701E8 0020: + ??_C@_0CA@LFILMGD@Could?5not?5add?5another?5nav?5point?$AA@ (0000) +00270208 0008: + __real@4010000000000000 (0000) +00270210 0008: + __real@4024000000000000 (0000) +00270218 0004: + __real@3f28f5c3 (0000) +0027021C 0004: + __real@3ea8f5c3 (0000) +00270220 0004: + __real@4043126f (0000) +00270224 0014: + ??_C@_0BE@OJIBABCH@waypoint_type?$CB?$DNNONE?$AA@ (0000) +00270238 0008: + __real@3fe6666666666666 (0000) +00453ABC 0004: + _nav_point_data (0000) +*/ + +/* ---------- headers */ + +#include "cseries/cseries.h" +#include "game_state.h" +#include "game/players.h" +#include "networking/network_connection.h" +#include "memory/data.h" +#include "physics/collisions.h" +#include "physics/collision_usage.h" +#include "math/integer_math.h" +#include "math/real_math.h" +#include "bitmaps/bitmap_group.h" +#include "bitmaps/bitmap_utilities.h" +#include "cache/texture_cache.h" +#include "tag_files/tag_groups.h" +#include "interface/hud.h" +#include "interface/hud_definitions.h" +#include "bitmaps/bitmap_color_conversion.h" +#include "interface/hud_draw.h" +#include "objects/object_types.h" +#include "render/render.h" +#include "render/render_cameras_internal.h" +#include "scenario/scenario.h" +#include "scenario/scenario_definitions.h" +#include "units/units.h" + +/* ---------- constants */ + +enum +{ + MAXIMUM_NUMBER_OF_NAV_POINTS = 4 +}; + +enum +{ + _hud_nav_point_type_flag, + _hud_nav_point_type_object, + _hud_nav_point_type_game_engine_flag +}; + +enum waypoint_type +{ + _waypoint_on_screen, + _waypoint_off_screen, + _waypoint_occluded, + NUMBER_OF_WAYPOINT_TYPES +}; + +enum hud_waypoint_arrow_flags +{ + _hud_waypoint_dont_rotate_offscreen_bit, + NUMBER_OF_HUD_WAYPOINT_ARROW_FLAGS +}; + +enum hud_number_show_flags +{ + _hud_number_show_all_leading_zeros_bit, + _hud_number_show_only_when_zoomed_bit, + _hud_number_show_trailing_m_bit, + NUMBER_OF_HUD_NUMBER_SHOW_FLAGS +}; + +/* ---------- structures */ + +struct hud_absolute_placement_definition +{ + short corner; + short pad; + long unused[8]; +}; + +struct hud_placement_definition +{ + point2d offset; + real_vector2d scale; + short multiplayer_scaling_flags; + short pad; + long unused0[5]; +}; + +struct hud_color_definition +{ + unsigned long color; + unsigned long flash_color; + real flash_period; + real flash_delay; + short number_of_flashes; + unsigned short flash_flags; + real flash_length; + unsigned long disabled_color; + unsigned long custom; +}; + +struct number_hud_element_definition +{ + struct hud_placement_definition placement; + struct hud_color_definition colors; + byte digits; + byte number_flags; + byte fractional_digits; + byte pad; + long unused[3]; +}; + +struct hud_messaging_parameters_definition +{ + struct hud_absolute_placement_definition absolute_placement; + struct hud_placement_definition placement; + struct tag_reference single_player_font; + struct tag_reference multi_player_font; + real up_time; + real fade_time; + real_argb_color state_color; + real_argb_color text_color; + real spacing; + struct tag_reference hud_item_messages; + struct tag_reference messaging_icons; + struct tag_reference alternate_icon_text; + struct tag_block button_icons; + struct hud_color_definition color; + struct tag_reference hud_messages; + struct hud_color_definition objective_color; +}; + +struct hud_waypoint_arrow +{ + char name[0x20]; + long unused0[2]; + unsigned long color; + real opacity; + real fade; + short sequence_indices[3]; + short pad; + long unused1[4]; + unsigned long flags; + long unused2[6]; +}; + +struct hud_waypoint_definition +{ + real top_offset; + real bottom_offset; + real left_offset; + real right_offset; + long unused0[8]; + struct tag_reference arrow_bitmap; + struct tag_block arrows; + long unused1[0x14]; +}; + +struct hud_globals_definition +{ + struct hud_messaging_parameters_definition messaging; + struct hud_waypoint_definition waypoint; + byte unknown1BC[0x294]; +}; + +struct hud_nav_point_datum +{ + short nav_index; + short type : 4; + short screen_type : 4; + float z_offset; + long reference_index; +}; + +struct hud_nav_point_player_datum +{ + struct hud_nav_point_datum nav_points[MAXIMUM_NUMBER_OF_NAV_POINTS]; +}; + +struct scenario_cutscene_flag +{ + long runtime_unused; + char name[TAG_STRING_LENGTH]; + real_point3d position; + real_euler_angles2d facing; + byte unused[0x24]; +}; + +struct hud_nav_object_datum +{ + byte unused[0xB6]; + word damage_flags; +}; + +#define hud_nav_object_try_and_get(object_index) \ + ((struct hud_nav_object_datum *)object_try_and_get_and_verify_type((object_index), _object_mask_all)) + +/* ---------- prototypes */ + +void hud_update_nav_point_local_player( + short local_player_index); + +void *object_try_and_get_and_verify_type( + long object_index, + unsigned long valid_type_flags); + +void object_get_bounding_sphere( + long object_index, + real_point3d *center, + real *radius); + +real_point3d *game_engine_get_goal_position( + real_point3d *position, + short goal_index); + +void custom_render_nav_point( + short local_player_index, + real_point3d const *position, + short nav_index, + short render_type); + +void game_engine_render_nav_points( + short local_player_index); + +void unit_get_head_position( + long unit_index, + real_point3d *head_position); + +/* ---------- globals */ + +extern struct hud_globals_definition *hud_globals; + +static struct hud_nav_point_player_datum *nav_point_data; + +/* ---------- private code */ + +short find_nav_point( + char const *name) +{ + short nav_index = NONE; + + if (hud_globals) + { + short index; + + for (index = 0; indexwaypoint.arrows.count; index++) + { + struct hud_waypoint_arrow *arrow = TAG_BLOCK_GET_ELEMENT( + &hud_globals->waypoint.arrows, index, struct hud_waypoint_arrow); + + if (!_stricmp(name, arrow->name)) + { + nav_index = index; + break; + } + } + } + + if (nav_index==NONE) + { + error(2, "could not find nav point"); + } + + return nav_index; +} + +struct hud_nav_point_player_datum *get_nav_point_datum( + short local_player_index) +{ + match_assert("c:\\halo\\SOURCE\\interface\\hud_nav_points.c", 95, local_player_index>=0&&local_player_indexlocal_player_index; + + if (local_player_index>=0 && local_player_indexnav_points[index]; + + if (nav_point->type==type && nav_point->reference_index==reference_index) + { + nav_point->nav_index = nav_index; + nav_point->z_offset = vertical_offset; + + return; + } + + if (nav_point->type==NONE) + empty_index = index; + } + + if (empty_index!=NONE) + { + struct hud_nav_point_datum *nav_point = &datum->nav_points[empty_index]; + + nav_point->type = type; + nav_point->reference_index = reference_index; + nav_point->nav_index = nav_index; + nav_point->z_offset = vertical_offset; + } + else + { + error(2, "Could not add another nav point"); + } + } + } + + return; +} + +static void hud_activate_team_nav_point( + short nav_index, + short team_index, + short type, + long reference_index, + float vertical_offset) +{ + struct data_iterator player_iterator; + struct player_datum *player; + + data_iterator_new(&player_iterator, player_data); + + while ((player = data_iterator_next(&player_iterator))!=NULL) + { + if (player->local_player_index!=NONE && team_index==player->team_index) + { + hud_activate_nav_point(nav_index, player_iterator.datum_index, type, + reference_index, vertical_offset); + } + } + + return; +} + +static void hud_activate_global_nav_point( + short nav_index, + short type, + short reference_index, + float vertical_offset) +{ + struct data_iterator player_iterator; + struct player_datum *player; + + data_iterator_new(&player_iterator, player_data); + + while ((player = data_iterator_next(&player_iterator))!=NULL) + { + if (player->local_player_index!=NONE) + { + hud_activate_nav_point(nav_index, player_iterator.datum_index, type, + reference_index, vertical_offset); + } + } + + return; +} + +static void hud_deactivate_nav_point( + long player_index, + short type, + long reference_index) +{ + if (player_index!=NONE) + { + short local_player_index = player_get(player_index)->local_player_index; + + if (local_player_index>=0 && local_player_indexnav_points[index]; + + if (nav_point->type==type && nav_point->reference_index==reference_index) + { + nav_point->type = NONE; + nav_point->reference_index = NONE; + nav_point->nav_index = NONE; + + break; + } + } + } + } + + return; +} + +static void hud_deactivate_team_nav_point( + short team_index, + short type, + long reference_index) +{ + struct data_iterator player_iterator; + struct player_datum *player; + + data_iterator_new(&player_iterator, player_data); + + while ((player = data_iterator_next(&player_iterator))!=NULL) + { + if (player->local_player_index!=NONE && team_index==player->team_index) + { + hud_deactivate_nav_point(player_iterator.datum_index, type, reference_index); + } + } + + return; +} + +/* ---------- public code */ + +void hud_initialize_nav_points( + void) +{ + nav_point_data = game_state_malloc("hud nav points", NULL, 0xC0); + match_assert("c:\\halo\\SOURCE\\interface\\hud_nav_points.c", 106, nav_point_data); + + return; +} + +void hud_initialize_nav_points_for_new_map( + void) +{ + csmemset(nav_point_data, NONE, 0xC0); + + return; +} + +void hud_dispose_nav_points_from_old_map( + void) +{ + return; +} + +void hud_dispose_nav_points( + void) +{ + return; +} + +void hud_activate_nav_point_with_game_engine_flag( + short nav_index, + long player_index, + short flag_index, + float vertical_offset) +{ + hud_activate_nav_point(nav_index, player_index, _hud_nav_point_type_game_engine_flag, flag_index, vertical_offset); + + return; +} + +void hud_activate_nav_point_with_flag( + short nav_index, + long player_index, + short flag_index, + float vertical_offset) +{ + hud_activate_nav_point(nav_index, player_index, _hud_nav_point_type_flag, flag_index, vertical_offset); + + return; +} + +void hud_activate_nav_point_with_object( + short nav_index, + long player_index, + long object_index, + float vertical_offset) +{ + hud_activate_nav_point(nav_index, player_index, _hud_nav_point_type_object, object_index, vertical_offset); + + return; +} + +void hud_activate_team_nav_point_with_game_engine_flag( + short nav_index, + short team_index, + short flag_index, + float vertical_offset) +{ + hud_activate_team_nav_point(nav_index, team_index, _hud_nav_point_type_game_engine_flag, flag_index, vertical_offset); + + return; +} + +void hud_activate_team_nav_point_with_flag( + short nav_index, + short team_index, + short flag_index, + float vertical_offset) +{ + hud_activate_team_nav_point(nav_index, team_index, _hud_nav_point_type_flag, flag_index, vertical_offset); + + return; +} + +void hud_activate_team_nav_point_with_object( + short nav_index, + short team_index, + long object_index, + float vertical_offset) +{ + hud_activate_team_nav_point(nav_index, team_index, _hud_nav_point_type_object, object_index, vertical_offset); + + return; +} + +void hud_activate_global_nav_point_with_game_engine_flag( + short nav_index, + short flag_index, + float vertical_offset) +{ + hud_activate_global_nav_point(nav_index, _hud_nav_point_type_game_engine_flag, flag_index, vertical_offset); + + return; +} + +void hud_deactivate_nav_point_with_game_engine_flag( + long player_unit_index, + short flag_index) +{ + hud_deactivate_nav_point(player_unit_index, _hud_nav_point_type_game_engine_flag, flag_index); + + return; +} + +void hud_deactivate_nav_point_with_flag( + long player_unit_index, + short flag_index) +{ + hud_deactivate_nav_point(player_unit_index, _hud_nav_point_type_flag, flag_index); + + return; +} + +void hud_deactivate_nav_point_with_object( + long player_unit_index, + long object_index) +{ + hud_deactivate_nav_point(player_unit_index, _hud_nav_point_type_object, object_index); + + return; +} + +void hud_deactivate_team_nav_point_with_flag( + short team_index, + short flag_index) +{ + hud_deactivate_team_nav_point(team_index, _hud_nav_point_type_flag, flag_index); + + return; +} + +void hud_deactivate_team_nav_point_with_object( + short team_index, + long object_index) +{ + hud_deactivate_team_nav_point(team_index, _hud_nav_point_type_object, object_index); + + return; +} + +void hud_unit_activate_nav_point_with_flag( + short nav_index, + long unit_index, + short flag_index, + float vertical_offset) +{ + long player_index = player_index_from_unit_index(unit_index); + + if (player_index!=NONE) + { + hud_activate_nav_point(nav_index, player_index, _hud_nav_point_type_flag, flag_index, vertical_offset); + } + + return; +} + +void hud_unit_activate_nav_point_with_object( + short nav_index, + long unit_index, + long object_index, + float vertical_offset) +{ + long player_index = player_index_from_unit_index(unit_index); + + if (player_index!=NONE) + { + hud_activate_nav_point(nav_index, player_index, _hud_nav_point_type_object, object_index, vertical_offset); + } + + return; +} + +void hud_unit_deactivate_nav_point_with_flag( + long unit_index, + short flag_index) +{ + long player_index = player_index_from_unit_index(unit_index); + + if (player_index!=NONE) + { + hud_deactivate_nav_point(player_index, _hud_nav_point_type_flag, flag_index); + } + + return; +} + +void hud_unit_deactivate_nav_point_with_object( + long unit_index, + long object_index) +{ + long player_index = player_index_from_unit_index(unit_index); + + if (player_index!=NONE) + { + hud_deactivate_nav_point(player_index, _hud_nav_point_type_object, object_index); + } + + return; +} + +short hud_get_nav_point_render_type( + short local_player_index, + real_point3d const *head, + real_point3d const *position, + long reference_object_index) +{ + struct collision_result result; + real_vector3d vector; + long player_unit_index; + short render_type; + + match_assert("c:\\halo\\SOURCE\\interface\\hud_nav_points.c", 510, global_current_collision_user_depth < MAXIMUM_COLLISION_USER_STACK_DEPTH); + global_current_collision_users[global_current_collision_user_depth++] = 20; + + player_unit_index = local_player_get_player_index(local_player_index)==NONE ? + NONE : + player_get(local_player_get_player_index(local_player_index))->unit_index; + + vector.i = position->x-head->x; + vector.j = position->y-head->y; + vector.k = position->z-head->z; + + if (collision_test_vector(_collision_test_for_line_of_sight_flags, head, &vector, + player_unit_index, &result) && + (result.type!=3 || result.object_index!=reference_object_index)) + { + render_type = 2; + } + else + { + render_type = 0; + } + + match_assert("c:\\halo\\SOURCE\\interface\\hud_nav_points.c", 528, global_current_collision_user_depth > 1); + --global_current_collision_user_depth; + + return render_type; +} + +void custom_render_nav_point( + short local_player_index, + real_point3d const *position, + short nav_index, + short waypoint_type) +{ + long return_eip = get_return_eip(); + long stack_buffer[0x80]; + struct hud_waypoint_arrow *arrow; + real_point3d view_point; + real distance; + real arrow_scale; + real_point2d screen_point; + real horizontal_radius; + real vertical_radius; + real vertical_component; + real horizontal_component; + real radius_product; + real theta; + + csmemset(stack_buffer, 0x62, sizeof(stack_buffer)); + + arrow = TAG_BLOCK_GET_ELEMENT( + &hud_globals->waypoint.arrows, + nav_index, + struct hud_waypoint_arrow); + view_point = *position; + + { + long unit_index = local_player_get_player_index(local_player_index)==NONE ? + NONE : + player_get(local_player_get_player_index(local_player_index))->unit_index; + real_point3d camera_position; + real delta_x; + real delta_y; + real delta_z; + + unit_get_camera_position(unit_index, &camera_position); + + delta_x = position->x-camera_position.x; + delta_y = position->y-camera_position.y; + delta_z = position->z-camera_position.z; + distance = square_root( + delta_x*delta_x + (delta_y*delta_y + delta_z*delta_z)); + } + + if (distance>15.0f) + { + arrow_scale = 0.5f; + } + else + { + arrow_scale = (real)pow( + 1.0f-distance*(1.0f/15.0f), + 0.7) + 0.5f; + } + + matrix4x3_transform_point( + &render.frustum.world_to_view, + &view_point, + &view_point); + + if (waypoint_type==_waypoint_off_screen || + !render_camera_view_to_screen( + &render.camera, + &render.frustum, + &view_point, + &screen_point)) + { + screen_point.x = view_point.x; + screen_point.y = -view_point.y; + waypoint_type = _waypoint_off_screen; + } + else + { + screen_point.x -= (real)( + ((render.camera.viewport_bounds.x1-render.camera.viewport_bounds.x0)/2) + + render.camera.viewport_bounds.x0); + screen_point.y -= (real)( + ((render.camera.viewport_bounds.y1-render.camera.viewport_bounds.y0)/2) + + render.camera.viewport_bounds.y0); + } + + horizontal_radius = + ((real)(render.camera.window_bounds.x1-render.camera.window_bounds.x0) - + (hud_globals->waypoint.right_offset+hud_globals->waypoint.left_offset))*0.5f; + vertical_radius = + ((real)(render.camera.window_bounds.y1-render.camera.window_bounds.y0) - + (hud_globals->waypoint.bottom_offset+hud_globals->waypoint.top_offset))*0.5f; + radius_product = vertical_radius*horizontal_radius; + vertical_component = vertical_radius*screen_point.x; + horizontal_component = horizontal_radius*screen_point.y; + theta = 0.0f; + + if (waypoint_type==_waypoint_off_screen || + radius_product*radius_product <= + vertical_component*vertical_component + horizontal_component*horizontal_component) + { + real scale = square_root( + (radius_product*radius_product) / + (vertical_component*vertical_component + horizontal_component*horizontal_component)); + + waypoint_type = _waypoint_off_screen; + screen_point.x *= scale; + screen_point.y *= scale; + + if (!TEST_FLAG(arrow->flags, _hud_waypoint_dont_rotate_offscreen_bit)) + { + theta = -arctangent(screen_point.x, screen_point.y); + } + } + + screen_point.x += (real)( + (render.camera.viewport_bounds.x1-render.camera.viewport_bounds.x0)/2); + screen_point.y += (real)( + (render.camera.viewport_bounds.y1-render.camera.viewport_bounds.y0)/2); + + match_assert( + "c:\\halo\\SOURCE\\interface\\hud_nav_points.c", + 615, + waypoint_type!=NONE); + + { + long bitmap_group_index = hud_globals->waypoint.arrow_bitmap.index; + struct bitmap_data const *bitmap = NULL; + real_rectangle2d const *clip = NULL; + + hud_retrieve_bitmap_and_bounding_rect( + bitmap_group_index, + arrow->sequence_indices[waypoint_type], + 0, + &bitmap, + &clip); + + if (bitmap && _texture_cache_bitmap_get_hardware_format( + (struct bitmap_data *)bitmap, FALSE, TRUE)) + { + point2d point; + real_rgb_color color; + byte alpha; + real fade; + + point.x = (short)(long)screen_point.x; + point.y = (short)(long)screen_point.y; + alpha = (byte)PIN(fast_ftol_C(arrow->opacity)*255, 0, 255); + pixel32_to_real_rgb_color(arrow->color, &color); + fade = 1.0f-arrow->fade; + color.red *= PIN(fade, 0.0f, 1.0f); + color.green *= PIN(fade, 0.0f, 1.0f); + color.blue *= PIN(fade, 0.0f, 1.0f); + + hud_draw_bitmap_direct( + bitmap, + _hud_anchor_center, + &point, + clip, + arrow_scale, + theta, + ((pixel32)alpha<<24) | real_rgb_color_to_pixel32(&color), + FALSE); + + if (waypoint_type!=_waypoint_off_screen) + { + struct hud_absolute_placement_definition placement; + struct number_hud_element_definition numbers; + real bitmap_extent; + real decimal_modulus; + + distance *= 3.0480001f; + csmemset(&placement, 0, sizeof(placement)); + csmemset(&numbers, 0, sizeof(numbers)); + + placement.corner = _hud_anchor_top_left; + numbers.colors.color = + ((pixel32)alpha<<24) | real_rgb_color_to_pixel32(&color); + numbers.colors.flash_color = + ((pixel32)alpha<<24) | real_rgb_color_to_pixel32(&color); + numbers.digits = 3; + numbers.fractional_digits = 1; + numbers.number_flags = + FLAG(_hud_number_show_all_leading_zeros_bit) | + FLAG(_hud_number_show_trailing_m_bit); + + bitmap_extent = + ((clip->x1-clip->x0)*(real)bitmap->width)*0.5f; + numbers.placement.offset.x = (short)(long)( + bitmap_extent*arrow_scale*0.33000001f + (real)point.x); + bitmap_extent = + ((clip->y1-clip->y0)*(real)bitmap->height)*0.5f; + numbers.placement.offset.y = (short)(long)( + bitmap_extent*arrow_scale*0.66000003f + (real)point.y); + numbers.placement.offset.x -= render.camera.window_bounds.x0; + numbers.placement.offset.x += render.camera.viewport_bounds.x0; + numbers.placement.offset.y -= render.camera.window_bounds.y0; + numbers.placement.offset.y += render.camera.viewport_bounds.y0; + + decimal_modulus = power(10.0f, 4.0f); + hud_draw_numbers( + local_player_index, + &placement, + &numbers, + (short)fast_ftol_C(distance), + (short)fast_ftol((real)fmod(fabs(decimal_modulus*distance), decimal_modulus)), + 0, + 0, + 0.0f); + } + } + } + + { + short corrupt_index; + short buffer_index; + + for (buffer_index = 0x7F; buffer_index>=0; buffer_index--) + { + if (stack_buffer[buffer_index]!=0x62626262) + { + goto corrupt_stack_found_custom_render_nav_point; + } + } + + corrupt_index = NONE; + goto stack_buffer_checked_custom_render_nav_point; + +corrupt_stack_found_custom_render_nav_point: + corrupt_index = buffer_index; + +stack_buffer_checked_custom_render_nav_point: + + match_vassert( + "c:\\halo\\SOURCE\\interface\\hud_nav_points.c", + 675, + return_eip==get_return_eip(), + "corrupt return address!"); + match_vassert( + "c:\\halo\\SOURCE\\interface\\hud_nav_points.c", + 675, + corrupt_index==NONE, + csprintf(temporary, "corrupt stack at %d!", corrupt_index)); + } + + return; +} + +void hud_render_nav_points( + short local_player_index) +{ + if (local_player_index!=NONE && + (local_player_get_player_index(local_player_index)==NONE ? + NONE : + player_get(local_player_get_player_index(local_player_index))->unit_index)!=NONE && + hud_globals->waypoint.arrow_bitmap.index!=NONE) + { + struct hud_nav_point_player_datum *datum = get_nav_point_datum(local_player_index); + short nav_point_index; + + for (nav_point_index = 0; nav_point_indexnav_points[nav_point_index]; + real_point3d position; + + if (nav_point->nav_index==NONE || + nav_point->reference_index==NONE || + nav_point->type==NONE) + { + nav_point->type = NONE; + continue; + } + + switch (nav_point->type) + { + case _hud_nav_point_type_flag: + position = TAG_BLOCK_GET_ELEMENT( + &global_scenario_get()->cutscene_flags, + nav_point->reference_index, + struct scenario_cutscene_flag)->position; + break; + + case _hud_nav_point_type_object: + if (!hud_nav_object_try_and_get(nav_point->reference_index)) + continue; + + { + real radius; + object_get_bounding_sphere( + nav_point->reference_index, + &position, + &radius); + } + break; + + case _hud_nav_point_type_game_engine_flag: + { + real_point3d goal_position; + position = *game_engine_get_goal_position( + &goal_position, + (short)nav_point->reference_index); + } + break; + + default: + match_assert("c:\\halo\\SOURCE\\interface\\hud_nav_points.c", 725, !"unreachable"); + break; + } + + position.z += nav_point->z_offset; + custom_render_nav_point( + local_player_index, + &position, + nav_point->nav_index, + nav_point->screen_type); + } + } + + game_engine_render_nav_points(local_player_index); + + return; +} + +void hud_update_nav_point_local_player( + short local_player_index) +{ + long return_eip = get_return_eip(); + long stack_buffer[0x80]; + struct hud_nav_point_player_datum *datum; + long unit_index; + short nav_point_index; + + csmemset(stack_buffer, 0x62, sizeof(stack_buffer)); + + datum = get_nav_point_datum(local_player_index); + unit_index = local_player_get_player_index(local_player_index)==NONE ? + NONE : + player_get(local_player_get_player_index(local_player_index))->unit_index; + + for (nav_point_index = 0; nav_point_indexnav_points[nav_point_index]; + + if (nav_point->nav_index==NONE || + nav_point->reference_index==NONE || + nav_point->type==NONE) + { + nav_point->type = NONE; + continue; + } + + if (unit_index!=NONE) + { + long reference_object_index = NONE; + real_point3d head_position; + real_point3d position; + + unit_get_head_position(unit_index, &head_position); + + switch (nav_point->type) + { + case _hud_nav_point_type_flag: + position = TAG_BLOCK_GET_ELEMENT( + &global_scenario_get()->cutscene_flags, + nav_point->reference_index, + struct scenario_cutscene_flag)->position; + break; + + case _hud_nav_point_type_object: + { + struct hud_nav_object_datum *object = + hud_nav_object_try_and_get(nav_point->reference_index); + + reference_object_index = nav_point->reference_index; + if (!object || TEST_FLAG(object->damage_flags, _object_dead_bit)) + { + nav_point->type = NONE; + nav_point->reference_index = NONE; + nav_point->nav_index = NONE; + continue; + } + + { + real radius; + object_get_bounding_sphere( + reference_object_index, + &position, + &radius); + } + } + break; + + case _hud_nav_point_type_game_engine_flag: + { + real_point3d goal_position; + position = *game_engine_get_goal_position( + &goal_position, + (short)nav_point->reference_index); + } + break; + + default: + break; + } + + position.z += nav_point->z_offset; + nav_point->screen_type = hud_get_nav_point_render_type( + local_player_index, + &head_position, + &position, + reference_object_index); + } + } + + { + short corrupt_index; + short buffer_index; + + for (buffer_index = 0x7F; buffer_index>=0; buffer_index--) + { + if (stack_buffer[buffer_index]!=0x62626262) + { + goto corrupt_stack_found; + } + } + + corrupt_index = NONE; + goto stack_buffer_checked; + +corrupt_stack_found: + corrupt_index = buffer_index; + +stack_buffer_checked: + + match_vassert( + "c:\\halo\\SOURCE\\interface\\hud_nav_points.c", + 496, + return_eip==get_return_eip(), + "corrupt return address!"); + match_vassert( + "c:\\halo\\SOURCE\\interface\\hud_nav_points.c", + 496, + corrupt_index==NONE, + csprintf(temporary, "corrupt stack at %d!", corrupt_index)); + } + + return; +} + +void hud_update_nav_points( + void) +{ + short local_player_index = local_player_get_next(NONE); + + while (local_player_index!=NONE) + { + hud_update_nav_point_local_player(local_player_index); + local_player_index = local_player_get_next(local_player_index); + } + + return; +} diff --git a/research/fifty_objects_20260925/w/hud_nav_points/ownership.patch b/research/fifty_objects_20260925/w/hud_nav_points/ownership.patch new file mode 100644 index 00000000..71ab4dd0 --- /dev/null +++ b/research/fifty_objects_20260925/w/hud_nav_points/ownership.patch @@ -0,0 +1,20 @@ +--- a/source/interface/hud_nav_points.c ++++ b/source/interface/hud_nav_points.c +@@ -287,7 +287,7 @@ + + /* ---------- prototypes */ + +-void hud_update_nav_point_local_player( ++static void hud_update_nav_point_local_player( + short local_player_index); + + void *object_try_and_get_and_verify_type( +@@ -1096,7 +1096,7 @@ + return; + } + +-void hud_update_nav_point_local_player( ++static void hud_update_nav_point_local_player( + short local_player_index) + { + long return_eip = get_return_eip(); diff --git a/research/fifty_objects_20260925/w/interface/LEDGER.md b/research/fifty_objects_20260925/w/interface/LEDGER.md new file mode 100644 index 00000000..717b7a35 --- /dev/null +++ b/research/fifty_objects_20260925/w/interface/LEDGER.md @@ -0,0 +1,99 @@ +# interface/interface LEDGER (worker started Wed Sep 23 19:31:37 PDT 2026) + +## Baseline (2026-09-23) +- gate: exact 17 / residual 1 (_interface_get_weapon_hud_index 448/448, 20/20 relocs). Only diff: final + `*flashlight_power = flashlight` copy -- January int copy (mov edx,[ebp-4]; mov [eax],edx, pointer loaded FIRST) + at both duplicated exits; ours fld/fstp with value loaded first. Else-branch assignment into [ebp-4] is int copy in both. +- Prior ledger docs/object_matching_logs/interface_obj_weapon_hud_best_fuzzy_20260912.md: tested /Op, "declaration + ordering", split init, explicit early return -- all inert. Park reopen: independently attested source that + naturally selects the integer copy. +- /Od readout (halo_cache_symbols.exe fn 0x63dfa0, saved od_63dfa0.txt): locals player_index[-4], flashlight(real)[-8] + initialised 0.0 FIRST, weapon_hud_index[-0xc]=NONE SECOND; player[-0x10]; perspective short[-0x14]; + weapon_index[-0x18]; later-revision boolean byte[-0x19] (not in January - Jan exits directly on non-gunner); + unit[-0x20]; parent[-0x24]; seat[-0x28]; weapon[-0x2c]; weapon_definition[-0x30] (named pointer local). + Final store: pointer loaded first then value (movss). Single exit. +- HCEX: `static long interface_get_weapon_hud_index(float *)`, param flashlight_power; no locals listed. +- cachebeta publics: _interface_get_weapon_hud_index NOT public -> file-static in January (pdb_storage flags it). + +## Probe p1 (flashlight declared+initialised before weapon_hud_index, /Od order) -> INERT (identical residual). + +## Lab findings (scratch/w/interface/lab*.c, lab.py = unit cflags standalone compile) +- VC7 float scalar copy matrix (lab7): int-register copy is chosen whenever the SOURCE is an indirection + (*in) or the DESTINATION is direct (global/local). x87 fld/fstp is chosen exactly when SOURCE is a direct + operand (local/param/global) AND DEST is an indirection (*out, *gp). Our final `*flashlight_power = flashlight` + is direct->indirect => x87. January's int copy therefore implies the source is NOT a plain direct scalar + local at IL level (or dest not an indirection). +- Address-taken float local (lab5 t12) still x87 -> "memory variable" is not the trigger. /Op inert (lab4). +- A 4-byte STRUCT local copied by struct assignment (lab5 t13) reproduces January exactly (pointer first, + int copy, both tails) -- but that is the rejected aggregate facade unless a genuine January struct exists. + +## KEY LAB FINDING (lab15.c): storage class decides the copy template +- `static void k2s(real *a, real *b){ real x=*b; f(1); *a=x; }` -> INT copy `mov edx,[ebp-4]; mov eax,[ebp+8]; mov [eax],edx` + while the identical extern k2e -> `fld [ebp+0xc]; mov edx,[ebp+8]; fstp [edx]`. +- Corroborated on an EXACT board function: damage.c static object_damage_shield copies `*shield_damage_reference = + shield_damage` via INT with no null check (dmg/dA stripped variant still INT). +- January evidence that interface_get_weapon_hud_index is FILE-STATIC: absent from cachebeta publics + (pdb_storage.py flags it: PDB-public False), and HCEX.pdb reports `static long interface_get_weapon_hud_index(float *)`. +- Census (copy_census.txt): other INT copies in exact fns come from null-checked / register-held pointers. +=> Hypothesis H2: declare the function `static` (its genuine January storage), prototype local to interface.c. + +## Probe p2 (H2): `static` storage -> EXACT 18/18 +- change: definition `static long interface_get_weapon_hud_index(real *flashlight_power)`; static prototype added in + interface.c "/* ---------- prototypes */" section; public prototype removed from interface.h (probe used a + modified header copy scratch/w/interface/hdr/interface.h via absolute include path, measurement only). +- result: gate `== exact 18 residual 0 unwritten 0`; alndiff: 144/144 insns, no normalized differences. +- Strip test: no decoration involved; the only change is January's attested storage class (cachebeta publics + + HCEX `static`). Plain ordinary C. +blast part1 (10 consumers): all IDENTICAL-ROWS (see blast_part1.txt) +blast part2 (8 consumers + terminal): REGRESSION source/rasterizer/rasterizer_frame_statistics + _rasterizer_frame_statistics_draw (4176) EXACT -> residual [sha] when interface.h loses the prototype. + All other 17 consumers IDENTICAL-ROWS (rows only; byte-level check pending). +Oracle on rasterizer_frame_statistics_draw (mod header): +1/+2 `extern long` dummies residual, +3 EXACT, +4..+8 residual + -> pure declaration-count tie with a window of exactly one value; removing the named-param prototype = -3 units. + Same-shape dummy prototype with NAMED param restores EXACT; unnamed-param prototype does not. + (dummies are ORACLE ONLY, never landed.) + +## Probe p3: p2 + profile_* six data definitions non-static (January PDB-public True for all six) -> EXACT 18/18. +## Probe p4: p3 + render_debug_profile and interface_splitscreen_render `static` (prototype + definition; + January PDB-public False for both) -> EXACT 18/18. +Weights (oracle, rasterizer_frame_statistics_draw window): `extern long x;`=1, `void f(void);`=2, `long f(real *p);`=3, + `long f(real *);`(unnamed) != 3. Window = production count exactly (net 0); +1,+2,+3(3 void protos -> +6-3),... residual. +Audit p4: 18/18 strict; object_audit sections all ok; symbols: 3 storage DIFFs vs split (split=2 because symbols.json + lacks "static":true for _interface_get_weapon_hud_index, _interface_splitscreen_render, _render_debug_profile; January + PDB-public False for all three -> symbols.json static flags are the correct fix). profile_* data storage now matches (2/2). + Surplus identical to base (2 COMDATs sine/cosine identical to actor_combat; provider_link PASS all 17). + Data: .data (profile values) strict EQUAL; all .rdata literals EQUAL. + +## Probe p5: p4 but ORIGINAL interface.h (public prototype kept) + static prototype/definition in interface.c +- EXACT 18/18, no header blast radius (header untouched). /W3 silent; /W4 reports C4211 "nonstandard extension used: + redefined extern to static" -> owner ruling needed (public prototype for a January-static function). +- Wider oracle scan: frame_statistics draw exact ONLY at net 0 (tested net -3..+44 via extern-long dummies). +- Genuine interface.h additions available: interface_dispose(void)=2, interface_dispose_from_old_map(void)=2, + interface_draw_fullscreen_overlays(void)=2 (January game.obj/render.obj import them; our game.c/render.c carry + consumer-local prototypes). No genuine weight-3 combination -> -3 cannot be balanced without steering. +- January cross-object imports of interface.c symbols: game.obj (_interface_dispose, _interface_dispose_from_old_map), + hs.obj (_profile_graph_toggle), render.obj (_interface_draw_fullscreen_overlays). profile_* data: public, unreferenced. +Frame-stat robustness probe: making model_*/transparent_model_* field signedness consistent (both directions, lab + header copies rfs_X.h / rfs_Y.h) is INERT -- draw exact at production count, residual at -3. Pure count tie. Stopped. +objdiff 3.3.1 mini-project (odproj/): candidate p4 = 17/18 functions 100%, matched_code 5695/5966 (+444 vs production + 5251); remaining <100%: _render_debug_profile_stall_tick 67.27% = PRE-EXISTING under-credit (strict-exact in production; + our object carries compiler-local $L jump-table labels, split has none) -> semantic_matches.json entry. + +## FINAL (2026-09-23) +Candidate: scratch/w/interface/cand_interface.c (== p4 with normal include == p5). gate_after.txt: exact 18/18 +(`_point_from_line3d` guard passes); gate_before.txt: 17/18. Gain: _interface_get_weapon_hud_index 448 padded / 444 +meaningful, 20 relocs, sha 0673f867... Park config/parked.json source/interface/interface:_interface_get_weapon_hud_index +reopen criterion met (independently attested storage class naturally selects the integer copy). +Patches: production.patch (interface.c: static prototype+definition for get_weapon_hud_index, render_debug_profile, +interface_splitscreen_render; profile_* six data definitions non-static), production_variantA_header.patch (removes the +interface.h prototype), symbols_static.patch (3 in-place "static": true flags). All `git apply --check` clean. +Audit: object_audit sections all ok; symbol DIFFs only the 3 storage rows that symbols_static.patch fixes; surplus +unchanged + identical + provider links PASS; data strict EQUAL; fake_match_scan 0 leads. +BLOCKER (owner ruling): Variant A (clean: header prototype removed) regresses rasterizer_frame_statistics_draw (4176 B, +currently EXACT) through a pure declaration-count tie (window = production count only; no genuine weight-3 compensating +declaration exists; field-type probe inert). Variant B (header untouched: production.patch alone) is exact with zero +blast radius but keeps a public interface.h prototype for a January-static function (extern-then-static linkage +conflict: MSVC C4211 at /W4, silent at /W3; UB in ISO C89 6.1.2.2) -> not self-admissible. +Separately (pre-existing, not caused here): objdiff 3.3.1 under-credits strict-exact _render_debug_profile_stall_tick +(67.27%, compiler-local $L switch labels) -> needs a config/semantic_matches.json entry for 100% report credit. +Verdict: FUNCTIONS_EXACT_OBJECT_BLOCKED. diff --git a/research/fifty_objects_20260925/w/interface/cand_interface.vs_tree.diff b/research/fifty_objects_20260925/w/interface/cand_interface.vs_tree.diff new file mode 100644 index 00000000..0f177780 --- /dev/null +++ b/research/fifty_objects_20260925/w/interface/cand_interface.vs_tree.diff @@ -0,0 +1,74 @@ +diff --git a/source/interface/interface.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\interface\\cand_interface.c" +index e3369806..add82e47 100644 +--- a/source/interface/interface.c ++++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\interface\\cand_interface.c" +@@ -313,9 +313,11 @@ typedef char interface_hud_globals_default_weapon_hud_index_offset_assert[ + + /* ---------- prototypes */ + +-void interface_splitscreen_render( ++static long interface_get_weapon_hud_index( ++ real *flashlight_power); ++static void interface_splitscreen_render( + void); +-void render_debug_profile( ++static void render_debug_profile( + void); + static void render_debug_profile_stall_tick( + short stall_type, +@@ -328,22 +330,22 @@ static void render_debug_profile_stall_tick( + extern struct interface_hud_globals_definition *hud_globals; + extern struct interface_hud_scripted_globals *hud_scripted_globals; + +-static short profile_game_value_count = NUMBER_OF_PROFILE_GAME_VALUES; +-static struct profile_value profile_game_values[MAXIMUM_PROFILE_VALUES] = ++short profile_game_value_count = NUMBER_OF_PROFILE_GAME_VALUES; ++struct profile_value profile_game_values[MAXIMUM_PROFILE_VALUES] = + { + { "game", "game", &global_real_argb_yellow, NONE, NONE, FALSE, TRUE }, + { "objects_update", "objects", &global_real_argb_green, NONE, NONE, FALSE, TRUE }, + { "ai_update", "ai", &global_real_argb_blue, NONE, NONE, FALSE, TRUE }, + }; + +-static short profile_frame_value_count = NUMBER_OF_PROFILE_FRAME_VALUES; +-static struct profile_value profile_frame_values[MAXIMUM_PROFILE_VALUES] = ++short profile_frame_value_count = NUMBER_OF_PROFILE_FRAME_VALUES; ++struct profile_value profile_frame_values[MAXIMUM_PROFILE_VALUES] = + { + { "frame", "frame", &global_real_argb_white, NONE, NONE, FALSE, TRUE }, + }; + +-static short profile_graph_value_count = NUMBER_OF_PROFILE_GRAPH_VALUES; +-static struct profile_value profile_graph_values[MAXIMUM_PROFILE_VALUES] = ++short profile_graph_value_count = NUMBER_OF_PROFILE_GRAPH_VALUES; ++struct profile_value profile_graph_values[MAXIMUM_PROFILE_VALUES] = + { + { "stall", "stall", &global_real_argb_red, NONE, NONE, FALSE, TRUE }, + { "texture", "texture", &global_real_argb_orange, NONE, NONE, FALSE, TRUE }, +@@ -548,7 +550,7 @@ void interface_draw_bitmap( + return; + } + +-long interface_get_weapon_hud_index( ++static long interface_get_weapon_hud_index( + real *flashlight_power) + { + long player_index = local_player_get_player_index(render.local_player_index); +@@ -971,7 +973,7 @@ static void render_debug_profile_stall_tick( + return; + } + +-void render_debug_profile( ++static void render_debug_profile( + void) + { + if (profile_display) +@@ -1324,7 +1326,7 @@ void render_debug_profile( + return; + } + +-void interface_splitscreen_render( ++static void interface_splitscreen_render( + void) + { + rectangle2d bounds; diff --git a/research/fifty_objects_20260925/w/interface/production.patch b/research/fifty_objects_20260925/w/interface/production.patch new file mode 100644 index 00000000..980ff952 --- /dev/null +++ b/research/fifty_objects_20260925/w/interface/production.patch @@ -0,0 +1,72 @@ +--- a/source/interface/interface.c 2026-09-23 19:56:24.295226400 -0700 ++++ b/source/interface/interface.c 2026-09-23 19:56:24.358307400 -0700 +@@ -313,9 +313,11 @@ + + /* ---------- prototypes */ + +-void interface_splitscreen_render( ++static long interface_get_weapon_hud_index( ++ real *flashlight_power); ++static void interface_splitscreen_render( + void); +-void render_debug_profile( ++static void render_debug_profile( + void); + static void render_debug_profile_stall_tick( + short stall_type, +@@ -328,22 +330,22 @@ + extern struct interface_hud_globals_definition *hud_globals; + extern struct interface_hud_scripted_globals *hud_scripted_globals; + +-static short profile_game_value_count = NUMBER_OF_PROFILE_GAME_VALUES; +-static struct profile_value profile_game_values[MAXIMUM_PROFILE_VALUES] = ++short profile_game_value_count = NUMBER_OF_PROFILE_GAME_VALUES; ++struct profile_value profile_game_values[MAXIMUM_PROFILE_VALUES] = + { + { "game", "game", &global_real_argb_yellow, NONE, NONE, FALSE, TRUE }, + { "objects_update", "objects", &global_real_argb_green, NONE, NONE, FALSE, TRUE }, + { "ai_update", "ai", &global_real_argb_blue, NONE, NONE, FALSE, TRUE }, + }; + +-static short profile_frame_value_count = NUMBER_OF_PROFILE_FRAME_VALUES; +-static struct profile_value profile_frame_values[MAXIMUM_PROFILE_VALUES] = ++short profile_frame_value_count = NUMBER_OF_PROFILE_FRAME_VALUES; ++struct profile_value profile_frame_values[MAXIMUM_PROFILE_VALUES] = + { + { "frame", "frame", &global_real_argb_white, NONE, NONE, FALSE, TRUE }, + }; + +-static short profile_graph_value_count = NUMBER_OF_PROFILE_GRAPH_VALUES; +-static struct profile_value profile_graph_values[MAXIMUM_PROFILE_VALUES] = ++short profile_graph_value_count = NUMBER_OF_PROFILE_GRAPH_VALUES; ++struct profile_value profile_graph_values[MAXIMUM_PROFILE_VALUES] = + { + { "stall", "stall", &global_real_argb_red, NONE, NONE, FALSE, TRUE }, + { "texture", "texture", &global_real_argb_orange, NONE, NONE, FALSE, TRUE }, +@@ -548,7 +550,7 @@ + return; + } + +-long interface_get_weapon_hud_index( ++static long interface_get_weapon_hud_index( + real *flashlight_power) + { + long player_index = local_player_get_player_index(render.local_player_index); +@@ -971,7 +973,7 @@ + return; + } + +-void render_debug_profile( ++static void render_debug_profile( + void) + { + if (profile_display) +@@ -1324,7 +1326,7 @@ + return; + } + +-void interface_splitscreen_render( ++static void interface_splitscreen_render( + void) + { + rectangle2d bounds; diff --git a/research/fifty_objects_20260925/w/interface/production_variantA_header.patch b/research/fifty_objects_20260925/w/interface/production_variantA_header.patch new file mode 100644 index 00000000..2d7a5169 --- /dev/null +++ b/research/fifty_objects_20260925/w/interface/production_variantA_header.patch @@ -0,0 +1,11 @@ +--- a/source/interface/interface.h 2026-09-23 19:56:24.304077300 -0700 ++++ b/source/interface/interface.h 2026-09-23 19:56:24.487680700 -0700 +@@ -51,8 +51,6 @@ + short interface_color_table_index, + short color_index, + real_argb_color *color); +-long interface_get_weapon_hud_index( +- real *flashlight_power); + void interface_set_bitmap_text_draw_mode( + short interface_font_index, + short style, diff --git a/research/fifty_objects_20260925/w/interface/symbols_static.patch b/research/fifty_objects_20260925/w/interface/symbols_static.patch new file mode 100644 index 00000000..4661a0a0 --- /dev/null +++ b/research/fifty_objects_20260925/w/interface/symbols_static.patch @@ -0,0 +1,18 @@ +--- a/config/symbols.json 2026-09-23 19:56:42.698630300 -0700 ++++ b/config/symbols.json 2026-09-23 19:56:42.758654800 -0700 +@@ -3532,12 +3532,12 @@ + { "file_offset": 844240, "flags": 32, "name": "_interface_get_tag_index" }, + { "file_offset": 844368, "flags": 32, "name": "_interface_get_real_argb_color" }, + { "file_offset": 844496, "flags": 32, "name": "_interface_set_bitmap_text_draw_mode" }, +-{ "file_offset": 844576, "flags": 32, "name": "_interface_get_weapon_hud_index" }, ++{ "file_offset": 844576, "flags": 32, "name": "_interface_get_weapon_hud_index", "static": true }, + { "file_offset": 845024, "flags": 32, "name": "_interface_draw_screen" }, + { "file_offset": 845952, "flags": 32, "name": "_profile_graph_toggle" }, + { "file_offset": 846080, "flags": 32, "name": "_render_debug_profile_stall_tick", "static": true }, +-{ "file_offset": 846352, "flags": 32, "name": "_render_debug_profile" }, +-{ "file_offset": 848624, "flags": 32, "name": "_interface_splitscreen_render" }, ++{ "file_offset": 846352, "flags": 32, "name": "_render_debug_profile", "static": true }, ++{ "file_offset": 848624, "flags": 32, "name": "_interface_splitscreen_render", "static": true }, + { "file_offset": 848848, "flags": 32, "name": "_interface_initialize_for_new_map" }, + { "file_offset": 848944, "flags": 32, "name": "_interface_get_rgb_color" }, + { "file_offset": 849056, "flags": 32, "name": "_interface_draw_fullscreen_overlays" }, diff --git a/research/fifty_objects_20260925/w/king/LEDGER.md b/research/fifty_objects_20260925/w/king/LEDGER.md new file mode 100644 index 00000000..583ec306 --- /dev/null +++ b/research/fifty_objects_20260925/w/king/LEDGER.md @@ -0,0 +1,48 @@ +# LEDGER - king (source/game/game_engine_king) whole-object admission, wave 2 +Base 931ed8dc. Task: .data _king_engine (136 B) pinned-entry verify; _king_globals + 22 table fns storage (cachebeta non-public); king.patch verify; header consumer sweep; emulated split; full audit. + +## Start state +- pdb_storage.py (production): 23 disagreements (22 engine-table fns + _king_globals), all "split 2 ours 2 PDB-public False". +- gate (production): 29/29 EXACT. object_audit (production vs build/split): PASS, 39 January symbols 0 differ (split currently ALSO says external because symbols.json lacks "static": true -> audit cannot see the storage gap; pdb_storage does). +- surplus_identity: 10 candidate-only code COMDATs, 0 not identical (_distance3d now IDENTICAL to action_vehicle after Layer 2). provider_link: SELECTED-PROVIDER LINK PASS (22 surplus rows incl. literals). => the data_gap "distance3d NODUP conflict" reason for allow_incomplete_unit is STALE; unit can be Matching. +- cachebeta publics for this TU: ONLY _king_engine, _render_dynamic_quad, _render_dynamic_quad_initialize. All 22 engine-table fns + _king_globals absent => file-static. +- Data entry verify (base symbols.json): section_info_resolved(_king_engine) target==base True; size 136, relocs 23, sha 4009f5b6117e9f00cb001a23b9a56b9dc51a694206c442ce715e2bed2d5465a7 == data_gap measurements. relrows: all 23 OK; only raw diff = reloc 0x0000 'king' literal ??_C@_04PJOEONHN@king?$AA@ UNDEF in January (folded to game_engine) vs defined COMDAT in ours -> objdiff 3.3.1 '$' defect. report.json: .data 98.24561%, matched_data 740/876 (136 unmatched = exactly this section). +- Header consumers: `grep -rn game_engine_king.h source/` -> ONLY source/game/game_engine_king.c. No other TU names any king_engine_*/king_get_*/king_globals symbol. game_engine_list.c declares `extern struct game_engine king_engine;` locally (consumer-local extern, pre-existing; out of scope, noted). +- Intra-TU calls: none of the 22 table fns is called inside king.c; they are referenced only by the king_engine table at the bottom (defined after all 22) -> prototypes are not required for compilation. +- Emission order evidence (January split section order): dispose, hill_points_to_2d, find_hill, dispose_from_old_map, player_added, game_ending, game_starting, statistics_append, handle_client, handle_server, pregame_post_rasterize, player_inside_hill, player_update, king_calculate_hill_state, damaged, killed, display_score, prespawn, get_score, rdq_init, rdq, get_score_string, header_string, team_score_string, goal_matches, find_next_hill, [initialize_for_new_map, post_rasterize, update]. = HCEA engine-table order with static helpers defined just before first use and the three callers of later-defined helpers deferred (wave-1 law a). Ours emits a different order (helpers in a trailing private block). Section ORDER is not part of strict exact / object_audit; recorded only as source-layout evidence (no change proposed). + +## Candidates (scratch/w/king/mk.py, CRLF preserved) +- c1 = data_gap king.patch result (verified identical to scratch/w/data_gap/king/cand.c + shadow header, modulo CR): 22 static prototypes in .c prototype block (header order), 22 static defs, `static struct king_globals king_globals`, header loses 22 protos + extern king_globals. +- c2 = oddball/slayer/ctf precedent: same but NO prototypes for the 22 (never forward-referenced; defined before the table). +- c3 = c1 + struct king_globals + 4 verify typedefs moved from header into the .c structures block (information only). +- Hypothesis: storage change of address-taken table fns cannot change code (no private ABI for address-taken statics); only declaration-count ties could move (TU name-count oracle) -> c1 keeps count/positions-before-every-function identical to production; c2 lowers the count before each table fn. +- sgate (in-place compile; shadow header verified used via a #error probe): c1 29/29 EXACT, c2 29/29 EXACT, c3 29/29 EXACT. Only warning C4700 next_hill_id (pre-existing find_next_hill quirk). +- Emulated split: scratch/w/king/symfix.py -> scratch/w/king/config/symbols.json (23 line edits appending , "static": true; len check exact) + csplit -> 833/833 objects, ONLY source/game/game_engine_king.obj changes. +- object_audit vs emulated split (SPLIT_ROOT=scratch/w/king/split, scratch/w/king/object_audit_split.py): c1 PASS, c2 PASS, c3 PASS (39 January symbols 0 differ; every January section ok). Control: production obj vs emulated split FAIL (23 storage 3/2) -> audit sees the storage change. +- objcmp (scratch/w/king/objcmp.py) production vs c1/c2/c3: 59 owner-keyed sections, 0 byte/reloc/flag diffs; ONLY the 23 symbol storage rows change 2->3. Surplus set unchanged. +- provider_link on c1 and c2: SELECTED-PROVIDER LINK PASS (both orders). surplus_identity (production, same surplus bytes): 10 code COMDATs, 0 not identical. +- pdb_storage vs emulated split + candidate obj (scratch/w/king/pdb_storage_split.py): c1 0 disagreements, c2 0 disagreements (control production: 23). +- UNDEF scan: 0 references to any of the 23 names in build/base (621 objs) or build/split (833 objs) -> no linkage consumer anywhere. +- Data entry re-verified under the EDITED symbols.json + emulated split + c1/c2 obj: _king_engine target==base, size 136, relocs 23, sha 4009f5b6...65a7 (unchanged snapshot). +- c4 = c2 + struct king_globals/verify typedefs moved into the .c structures block (oddball/ctf keep their globals struct in the .c): 29/29 EXACT, 59 sections 0 diffs vs production, object_audit PASS vs emulated split. (c3 = same move on c1: also exact.) +- .bss ownership snapshot (_section_ownership_snapshot) emulated split == c1 == c2 == c4 (560 B, 3 symbols all storage 3); production differs (_king_globals storage 2). Proposed OPTIONAL config/symbol_ownership.json entry (objects precedent) to pin the linkage of this zero-filled BSS. +- config/object_admission_rejections.json, parked.json, semantic_matches.json: no king entries. + +## Emulated full admission chain (scratch/w/king/emu_progress.py) +- Mini objdiff 3.3.1 report (scratch/w/king/mkproj.py): production pair and (emulated split, c2 obj) give IDENTICAL king rows (code 4865/4865, 29/29, data 740/876, .data 98.24561%) -> storage change is scorer-inert; with metadata.complete=true objdiff adds complete_code 4865 / complete_data 876 / complete_units 1. +- Chain = apply_semantic_rejections -> apply_semantic_matches -> accepted_ledger -> apply_semantic_data_matches (edited manifest, edited symbols.json) -> require_symbol_ownership_snapshots (edited manifest incl. king .bss) -> revoke_incomplete_units -> require_valid_parked_functions -> audit_object_admission.audit. +- BASE: Halo complete units 363, complete_code 732,371, complete_data 597,403, matched_data 2,574,358; revoked []; parks 93/0/0; admission 15/0/7/0. +- EMU (c2, and identically c1, c4): Halo complete units **364**, complete_code **737,236 (+4,865)**, complete_data **598,279 (+876)**, matched_data **2,574,494 (+136)**; data credit "game_engine_king:_king_engine (+136)" WITHOUT allow_incomplete_unit; ownership snapshot king .bss (3 symbols) validates; revoked []; parks 93/0/0; admission 15/0/7/0, 0 contradicted. +- fake_match_scan: 0 leads on c1/c2/c4 .c+.h (production also 0). Official gate.py --source c2 .c (production header, extern->static redefinition accepted by C2): 29/29 EXACT. +- Precedent check: oddball 0 PDB disagreements (engine fns + oddball_globals static, no prototypes); ctf engine fns + ctf_globals static (prototypes only for forward-referenced helpers); slayer engine fns static. Pre-existing precedent debt (NOT this unit): slayer `_slayer_globals` and ctf `_ctf_state_message_update_warning` are external but absent from cachebeta publics, 0 UNDEF refs anywhere (ctf's prototype lives in game_engine_runtime.h). +- Split dir pruned to the king object after the 833-object census (only king changed). + +## Verdict / deliverables (scratch/w/king/patches/, all `git apply --check` clean, combined too) +- RECOMMENDED king_source.patch (= c2): 22 engine-table callbacks `static` (no prototypes; oddball/slayer/ctf precedent - none is forward-referenced), `static struct king_globals king_globals`, header drops the 22 prototypes + `extern struct king_globals king_globals;`. 29/29 EXACT, 59 sections byte-identical to production, only 23 storage rows 2->3. +- EQUIVALENT alternatives, all byte-identical: data_gap king.patch (= c1, adds 22 static prototypes to the .c prototype block); king_source_struct_move_ALT.patch (= c4, c2 + struct king_globals/verify typedefs moved into the .c like oddball/ctf). Bytes cannot discriminate prototypes-vs-none or struct placement; choose by house style. +- symbols_king.patch + full copy scratch/w/king/config/symbols.json: 23 in-place line edits appending `, "static": true` (22 fns + _king_globals); no reordering. +- config_status_king.patch: game_engine_king.c NonMatching -> Matching. +- semantic_data_matches_king.patch (+ full copy): single-section `_king_engine` entry, measurements 136/23/4009f5b6..., NO allow_incomplete_unit (the data_gap entry's allow_incomplete_unit + distance3d reason is STALE after Layer 2 - do not use it). +- symbol_ownership_king_OPTIONAL.patch (+ full copy): .bss snapshot pinning the three file-static King globals (objects precedent). +- Header blast radius: game_engine_king.h is included ONLY by game_engine_king.c (grep) and no object in build/base or build/split references any of the 23 symbols -> zero consumers; integrator's full ninja + stable diff still required. +- Expected on integration: Halo objects 363 -> 364 (whole object), complete_code +4,865, complete_data +876, matched data +136, 0 function changes, parks/admission unchanged. diff --git a/research/fifty_objects_20260925/w/king/c1/game_engine_king.vs_tree.diff b/research/fifty_objects_20260925/w/king/c1/game_engine_king.vs_tree.diff new file mode 100644 index 00000000..f1c4a952 --- /dev/null +++ b/research/fifty_objects_20260925/w/king/c1/game_engine_king.vs_tree.diff @@ -0,0 +1,257 @@ +diff --git a/source/game/game_engine_king.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\king\\c1\\game_engine_king.c" +index df345537..5ee48923 100644 +--- a/source/game/game_engine_king.c ++++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\king\\c1\\game_engine_king.c" +@@ -222,6 +222,63 @@ typedef char verify_scenario_netgame_flags_offset[ + + /* ---------- prototypes */ + ++static void king_engine_dispose( ++ void); ++static boolean king_engine_initialize_for_new_map( ++ void); ++static void king_engine_dispose_from_old_map( ++ void); ++static void king_engine_player_added( ++ long player_index); ++static void king_engine_game_ending( ++ void); ++static void king_engine_game_starting( ++ void); ++static void king_engine_statistics_append( ++ long statistic); ++static void king_engine_handle_client_message( ++ void *message); ++static void king_engine_handle_server_message( ++ void *message); ++static void king_engine_pregame_post_rasterize( ++ void); ++static void king_engine_post_rasterize( ++ void); ++static void king_engine_player_update( ++ long player_index); ++static void king_engine_player_damaged_player( ++ long damaging_player_index, ++ long dead_player_index, ++ boolean damage_type); ++static void king_engine_player_killed_player( ++ long killing_player_index, ++ long killing_object_index, ++ long dead_player_index, ++ boolean friendly_fire); ++static boolean king_engine_display_score( ++ long player_index, ++ long message, ++ long message_player_index, ++ wchar_t *buffer, ++ long buffer_size); ++static void king_engine_prespawn_player_update( ++ long player_index); ++static long king_get_score( ++ long player_index, ++ enum get_score_type score_type); ++static wchar_t *king_get_score_string( ++ long player_index, ++ wchar_t *buffer); ++static wchar_t *king_get_score_header_string( ++ wchar_t *buffer); ++static wchar_t *king_get_team_score_string( ++ long team_index, ++ wchar_t *buffer); ++static boolean king_engine_goal_matches_player( ++ long player_index, ++ long goal_index); ++static void king_engine_update( ++ void); + static void hill_points_to_2d( + real_point3d const *points, + real_point2d *points2d, +@@ -241,55 +298,55 @@ static void king_calculate_hill_state( + extern real_rgb_color global_default_animation_colors[4]; + extern real global_default_animation_values[4]; + +-struct king_globals king_globals = { 0 }; ++static struct king_globals king_globals = { 0 }; + static short king_engine_hill_count = 0; + static short king_engine_hills[MAXIMUM_HILLS] = { 0 }; + + /* ---------- public code */ + +-void king_engine_dispose( ++static void king_engine_dispose( + void) + { + return; + } + +-void king_engine_dispose_from_old_map( ++static void king_engine_dispose_from_old_map( + void) + { + return; + } + +-void king_engine_game_ending( ++static void king_engine_game_ending( + void) + { + return; + } + +-void king_engine_statistics_append( ++static void king_engine_statistics_append( + long statistic) + { + return; + } + +-void king_engine_handle_client_message( ++static void king_engine_handle_client_message( + void *message) + { + return; + } + +-void king_engine_handle_server_message( ++static void king_engine_handle_server_message( + void *message) + { + return; + } + +-void king_engine_pregame_post_rasterize( ++static void king_engine_pregame_post_rasterize( + void) + { + return; + } + +-void king_engine_post_rasterize( ++static void king_engine_post_rasterize( + void) + { + struct game_globals *game_globals; +@@ -374,7 +431,7 @@ void king_engine_post_rasterize( + return; + } + +-void king_engine_player_damaged_player( ++static void king_engine_player_damaged_player( + long damaging_player_index, + long dead_player_index, + boolean damage_type) +@@ -382,7 +439,7 @@ void king_engine_player_damaged_player( + return; + } + +-void king_engine_player_killed_player( ++static void king_engine_player_killed_player( + long killing_player_index, + long killing_object_index, + long dead_player_index, +@@ -391,13 +448,13 @@ void king_engine_player_killed_player( + return; + } + +-void king_engine_prespawn_player_update( ++static void king_engine_prespawn_player_update( + long player_index) + { + return; + } + +-void king_engine_player_added( ++static void king_engine_player_added( + long player_index) + { + player_get(player_index); +@@ -405,7 +462,7 @@ void king_engine_player_added( + return; + } + +-void king_engine_game_starting( ++static void king_engine_game_starting( + void) + { + game_engine_play_multiplayer_sound( +@@ -416,7 +473,7 @@ void king_engine_game_starting( + return; + } + +-wchar_t *king_get_score_string( ++static wchar_t *king_get_score_string( + long player_index, + wchar_t *buffer) + { +@@ -430,7 +487,7 @@ wchar_t *king_get_score_string( + return buffer; + } + +-wchar_t *king_get_team_score_string( ++static wchar_t *king_get_team_score_string( + long team_index, + wchar_t *buffer) + { +@@ -442,7 +499,7 @@ wchar_t *king_get_team_score_string( + return buffer; + } + +-boolean king_engine_initialize_for_new_map( ++static boolean king_engine_initialize_for_new_map( + void) + { + struct scenario *scenario = global_scenario_get(); +@@ -490,7 +547,7 @@ boolean king_engine_initialize_for_new_map( + return TRUE; + } + +-void king_engine_player_update( ++static void king_engine_player_update( + long player_index) + { + struct player_datum *player = player_get(player_index); +@@ -558,7 +615,7 @@ void king_engine_player_update( + return; + } + +-boolean king_engine_display_score( ++static boolean king_engine_display_score( + long player_index, + long message, + long message_player_index, +@@ -639,7 +696,7 @@ boolean king_engine_display_score( + return result; + } + +-long king_get_score( ++static long king_get_score( + long player_index, + enum get_score_type score_type) + { +@@ -779,7 +836,7 @@ void render_dynamic_quad( + return; + } + +-wchar_t *king_get_score_header_string( ++static wchar_t *king_get_score_header_string( + wchar_t *buffer) + { + long string_list_index = tag_loaded('ustr', "ui\\multiplayer_game_text"); +@@ -800,7 +857,7 @@ wchar_t *king_get_score_header_string( + return buffer; + } + +-boolean king_engine_goal_matches_player( ++static boolean king_engine_goal_matches_player( + long player_index, + long goal_index) + { +@@ -809,7 +866,7 @@ boolean king_engine_goal_matches_player( + return matches; + } + +-void king_engine_update( ++static void king_engine_update( + void) + { + if (game_engine_can_score() && diff --git a/research/fifty_objects_20260925/w/king/c2/game_engine_king.vs_tree.diff b/research/fifty_objects_20260925/w/king/c2/game_engine_king.vs_tree.diff new file mode 100644 index 00000000..e50225d5 --- /dev/null +++ b/research/fifty_objects_20260925/w/king/c2/game_engine_king.vs_tree.diff @@ -0,0 +1,193 @@ +diff --git a/source/game/game_engine_king.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\king\\c2\\game_engine_king.c" +index df345537..a695e550 100644 +--- a/source/game/game_engine_king.c ++++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\king\\c2\\game_engine_king.c" +@@ -241,55 +241,55 @@ static void king_calculate_hill_state( + extern real_rgb_color global_default_animation_colors[4]; + extern real global_default_animation_values[4]; + +-struct king_globals king_globals = { 0 }; ++static struct king_globals king_globals = { 0 }; + static short king_engine_hill_count = 0; + static short king_engine_hills[MAXIMUM_HILLS] = { 0 }; + + /* ---------- public code */ + +-void king_engine_dispose( ++static void king_engine_dispose( + void) + { + return; + } + +-void king_engine_dispose_from_old_map( ++static void king_engine_dispose_from_old_map( + void) + { + return; + } + +-void king_engine_game_ending( ++static void king_engine_game_ending( + void) + { + return; + } + +-void king_engine_statistics_append( ++static void king_engine_statistics_append( + long statistic) + { + return; + } + +-void king_engine_handle_client_message( ++static void king_engine_handle_client_message( + void *message) + { + return; + } + +-void king_engine_handle_server_message( ++static void king_engine_handle_server_message( + void *message) + { + return; + } + +-void king_engine_pregame_post_rasterize( ++static void king_engine_pregame_post_rasterize( + void) + { + return; + } + +-void king_engine_post_rasterize( ++static void king_engine_post_rasterize( + void) + { + struct game_globals *game_globals; +@@ -374,7 +374,7 @@ void king_engine_post_rasterize( + return; + } + +-void king_engine_player_damaged_player( ++static void king_engine_player_damaged_player( + long damaging_player_index, + long dead_player_index, + boolean damage_type) +@@ -382,7 +382,7 @@ void king_engine_player_damaged_player( + return; + } + +-void king_engine_player_killed_player( ++static void king_engine_player_killed_player( + long killing_player_index, + long killing_object_index, + long dead_player_index, +@@ -391,13 +391,13 @@ void king_engine_player_killed_player( + return; + } + +-void king_engine_prespawn_player_update( ++static void king_engine_prespawn_player_update( + long player_index) + { + return; + } + +-void king_engine_player_added( ++static void king_engine_player_added( + long player_index) + { + player_get(player_index); +@@ -405,7 +405,7 @@ void king_engine_player_added( + return; + } + +-void king_engine_game_starting( ++static void king_engine_game_starting( + void) + { + game_engine_play_multiplayer_sound( +@@ -416,7 +416,7 @@ void king_engine_game_starting( + return; + } + +-wchar_t *king_get_score_string( ++static wchar_t *king_get_score_string( + long player_index, + wchar_t *buffer) + { +@@ -430,7 +430,7 @@ wchar_t *king_get_score_string( + return buffer; + } + +-wchar_t *king_get_team_score_string( ++static wchar_t *king_get_team_score_string( + long team_index, + wchar_t *buffer) + { +@@ -442,7 +442,7 @@ wchar_t *king_get_team_score_string( + return buffer; + } + +-boolean king_engine_initialize_for_new_map( ++static boolean king_engine_initialize_for_new_map( + void) + { + struct scenario *scenario = global_scenario_get(); +@@ -490,7 +490,7 @@ boolean king_engine_initialize_for_new_map( + return TRUE; + } + +-void king_engine_player_update( ++static void king_engine_player_update( + long player_index) + { + struct player_datum *player = player_get(player_index); +@@ -558,7 +558,7 @@ void king_engine_player_update( + return; + } + +-boolean king_engine_display_score( ++static boolean king_engine_display_score( + long player_index, + long message, + long message_player_index, +@@ -639,7 +639,7 @@ boolean king_engine_display_score( + return result; + } + +-long king_get_score( ++static long king_get_score( + long player_index, + enum get_score_type score_type) + { +@@ -779,7 +779,7 @@ void render_dynamic_quad( + return; + } + +-wchar_t *king_get_score_header_string( ++static wchar_t *king_get_score_header_string( + wchar_t *buffer) + { + long string_list_index = tag_loaded('ustr', "ui\\multiplayer_game_text"); +@@ -800,7 +800,7 @@ wchar_t *king_get_score_header_string( + return buffer; + } + +-boolean king_engine_goal_matches_player( ++static boolean king_engine_goal_matches_player( + long player_index, + long goal_index) + { +@@ -809,7 +809,7 @@ boolean king_engine_goal_matches_player( + return matches; + } + +-void king_engine_update( ++static void king_engine_update( + void) + { + if (game_engine_can_score() && diff --git a/research/fifty_objects_20260925/w/king/c4/game_engine_king.vs_tree.diff b/research/fifty_objects_20260925/w/king/c4/game_engine_king.vs_tree.diff new file mode 100644 index 00000000..3007070f --- /dev/null +++ b/research/fifty_objects_20260925/w/king/c4/game_engine_king.vs_tree.diff @@ -0,0 +1,227 @@ +diff --git a/source/game/game_engine_king.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\king\\c4\\game_engine_king.c" +index df345537..5c6418d5 100644 +--- a/source/game/game_engine_king.c ++++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\king\\c4\\game_engine_king.c" +@@ -145,6 +145,33 @@ enum + + /* ---------- structures */ + ++struct king_globals ++{ ++ long score[16]; ++ long score_tick[16]; ++ boolean on_the_hill[16]; ++ long hill_point_count; ++ real_point3d hill_points[12]; ++ real_point2d convex_hull[12]; ++ real_point3d hill_center; ++ long hill_state; ++ long hill_controlled_count; ++ long hill_previous_controller; ++ real hill_top; ++ real hill_bottom; ++ long hill_id; ++ long hill_timer; ++}; ++ ++typedef char verify_king_globals_size[ ++ sizeof(struct king_globals) == 0x1AC ? 1 : -1]; ++typedef char verify_king_globals_on_the_hill_offset[ ++ offsetof(struct king_globals, on_the_hill) == 0x80 ? 1 : -1]; ++typedef char verify_king_globals_convex_hull_offset[ ++ offsetof(struct king_globals, convex_hull) == 0x124 ? 1 : -1]; ++typedef char verify_king_globals_hill_id_offset[ ++ offsetof(struct king_globals, hill_id) == 0x1A4 ? 1 : -1]; ++ + /* Target-proven vertex layouts used by this translation unit's quad helper. */ + struct model_vertex_uncompressed + { +@@ -241,55 +268,55 @@ static void king_calculate_hill_state( + extern real_rgb_color global_default_animation_colors[4]; + extern real global_default_animation_values[4]; + +-struct king_globals king_globals = { 0 }; ++static struct king_globals king_globals = { 0 }; + static short king_engine_hill_count = 0; + static short king_engine_hills[MAXIMUM_HILLS] = { 0 }; + + /* ---------- public code */ + +-void king_engine_dispose( ++static void king_engine_dispose( + void) + { + return; + } + +-void king_engine_dispose_from_old_map( ++static void king_engine_dispose_from_old_map( + void) + { + return; + } + +-void king_engine_game_ending( ++static void king_engine_game_ending( + void) + { + return; + } + +-void king_engine_statistics_append( ++static void king_engine_statistics_append( + long statistic) + { + return; + } + +-void king_engine_handle_client_message( ++static void king_engine_handle_client_message( + void *message) + { + return; + } + +-void king_engine_handle_server_message( ++static void king_engine_handle_server_message( + void *message) + { + return; + } + +-void king_engine_pregame_post_rasterize( ++static void king_engine_pregame_post_rasterize( + void) + { + return; + } + +-void king_engine_post_rasterize( ++static void king_engine_post_rasterize( + void) + { + struct game_globals *game_globals; +@@ -374,7 +401,7 @@ void king_engine_post_rasterize( + return; + } + +-void king_engine_player_damaged_player( ++static void king_engine_player_damaged_player( + long damaging_player_index, + long dead_player_index, + boolean damage_type) +@@ -382,7 +409,7 @@ void king_engine_player_damaged_player( + return; + } + +-void king_engine_player_killed_player( ++static void king_engine_player_killed_player( + long killing_player_index, + long killing_object_index, + long dead_player_index, +@@ -391,13 +418,13 @@ void king_engine_player_killed_player( + return; + } + +-void king_engine_prespawn_player_update( ++static void king_engine_prespawn_player_update( + long player_index) + { + return; + } + +-void king_engine_player_added( ++static void king_engine_player_added( + long player_index) + { + player_get(player_index); +@@ -405,7 +432,7 @@ void king_engine_player_added( + return; + } + +-void king_engine_game_starting( ++static void king_engine_game_starting( + void) + { + game_engine_play_multiplayer_sound( +@@ -416,7 +443,7 @@ void king_engine_game_starting( + return; + } + +-wchar_t *king_get_score_string( ++static wchar_t *king_get_score_string( + long player_index, + wchar_t *buffer) + { +@@ -430,7 +457,7 @@ wchar_t *king_get_score_string( + return buffer; + } + +-wchar_t *king_get_team_score_string( ++static wchar_t *king_get_team_score_string( + long team_index, + wchar_t *buffer) + { +@@ -442,7 +469,7 @@ wchar_t *king_get_team_score_string( + return buffer; + } + +-boolean king_engine_initialize_for_new_map( ++static boolean king_engine_initialize_for_new_map( + void) + { + struct scenario *scenario = global_scenario_get(); +@@ -490,7 +517,7 @@ boolean king_engine_initialize_for_new_map( + return TRUE; + } + +-void king_engine_player_update( ++static void king_engine_player_update( + long player_index) + { + struct player_datum *player = player_get(player_index); +@@ -558,7 +585,7 @@ void king_engine_player_update( + return; + } + +-boolean king_engine_display_score( ++static boolean king_engine_display_score( + long player_index, + long message, + long message_player_index, +@@ -639,7 +666,7 @@ boolean king_engine_display_score( + return result; + } + +-long king_get_score( ++static long king_get_score( + long player_index, + enum get_score_type score_type) + { +@@ -779,7 +806,7 @@ void render_dynamic_quad( + return; + } + +-wchar_t *king_get_score_header_string( ++static wchar_t *king_get_score_header_string( + wchar_t *buffer) + { + long string_list_index = tag_loaded('ustr', "ui\\multiplayer_game_text"); +@@ -800,7 +827,7 @@ wchar_t *king_get_score_header_string( + return buffer; + } + +-boolean king_engine_goal_matches_player( ++static boolean king_engine_goal_matches_player( + long player_index, + long goal_index) + { +@@ -809,7 +836,7 @@ boolean king_engine_goal_matches_player( + return matches; + } + +-void king_engine_update( ++static void king_engine_update( + void) + { + if (game_engine_can_score() && diff --git a/research/fifty_objects_20260925/w/king/patches/config_status_king.patch b/research/fifty_objects_20260925/w/king/patches/config_status_king.patch new file mode 100644 index 00000000..2c913194 --- /dev/null +++ b/research/fifty_objects_20260925/w/king/patches/config_status_king.patch @@ -0,0 +1,13 @@ +diff --git a/config/config.json b/config/config.json +index cf8106ea58f5c70d026e0031c8c911618c3582ee..97c0ad7a425c6d8c3141465e433dc32e65025bac 100644 +--- a/config/config.json ++++ b/config/config.json +@@ -675,7 +675,7 @@ + { "name": "source/game/game_engine_oddball.c", "index": 300, "status": "Matching" }, + { "name": "source/game/game_engine_multiplayer_sounds.c", "index": 301, "status": "Matching" }, + { "name": "source/game/game_engine_list.c", "index": 302, "status": "Matching" }, +- { "name": "source/game/game_engine_king.c", "index": 303, "status": "NonMatching" }, ++ { "name": "source/game/game_engine_king.c", "index": 303, "status": "Matching" }, + { "name": "source/game/game_engine_defend.c", "index": 304, "status": "Matching" }, + { "name": "source/game/game_engine_ctf.c", "index": 305, "status": "Matching" }, + { "name": "source/game/game_engine_bomb.c", "index": 306, "status": "Matching" }, diff --git a/research/fifty_objects_20260925/w/king/patches/king_source.patch b/research/fifty_objects_20260925/w/king/patches/king_source.patch new file mode 100644 index 00000000..c1c7c4c5 --- /dev/null +++ b/research/fifty_objects_20260925/w/king/patches/king_source.patch @@ -0,0 +1,290 @@ +diff --git a/source/game/game_engine_king.c b/source/game/game_engine_king.c +index df345537a3b120d91dba7a94f8c351a918df8a8a..a695e550a138fef7fb9c6ed8af91f8ac742f1280 100644 +--- a/source/game/game_engine_king.c ++++ b/source/game/game_engine_king.c +@@ -241,55 +241,55 @@ static void king_calculate_hill_state( + extern real_rgb_color global_default_animation_colors[4]; + extern real global_default_animation_values[4]; + +-struct king_globals king_globals = { 0 }; ++static struct king_globals king_globals = { 0 }; + static short king_engine_hill_count = 0; + static short king_engine_hills[MAXIMUM_HILLS] = { 0 }; + + /* ---------- public code */ + +-void king_engine_dispose( ++static void king_engine_dispose( + void) + { + return; + } + +-void king_engine_dispose_from_old_map( ++static void king_engine_dispose_from_old_map( + void) + { + return; + } + +-void king_engine_game_ending( ++static void king_engine_game_ending( + void) + { + return; + } + +-void king_engine_statistics_append( ++static void king_engine_statistics_append( + long statistic) + { + return; + } + +-void king_engine_handle_client_message( ++static void king_engine_handle_client_message( + void *message) + { + return; + } + +-void king_engine_handle_server_message( ++static void king_engine_handle_server_message( + void *message) + { + return; + } + +-void king_engine_pregame_post_rasterize( ++static void king_engine_pregame_post_rasterize( + void) + { + return; + } + +-void king_engine_post_rasterize( ++static void king_engine_post_rasterize( + void) + { + struct game_globals *game_globals; +@@ -374,7 +374,7 @@ void king_engine_post_rasterize( + return; + } + +-void king_engine_player_damaged_player( ++static void king_engine_player_damaged_player( + long damaging_player_index, + long dead_player_index, + boolean damage_type) +@@ -382,7 +382,7 @@ void king_engine_player_damaged_player( + return; + } + +-void king_engine_player_killed_player( ++static void king_engine_player_killed_player( + long killing_player_index, + long killing_object_index, + long dead_player_index, +@@ -391,13 +391,13 @@ void king_engine_player_killed_player( + return; + } + +-void king_engine_prespawn_player_update( ++static void king_engine_prespawn_player_update( + long player_index) + { + return; + } + +-void king_engine_player_added( ++static void king_engine_player_added( + long player_index) + { + player_get(player_index); +@@ -405,7 +405,7 @@ void king_engine_player_added( + return; + } + +-void king_engine_game_starting( ++static void king_engine_game_starting( + void) + { + game_engine_play_multiplayer_sound( +@@ -416,7 +416,7 @@ void king_engine_game_starting( + return; + } + +-wchar_t *king_get_score_string( ++static wchar_t *king_get_score_string( + long player_index, + wchar_t *buffer) + { +@@ -430,7 +430,7 @@ wchar_t *king_get_score_string( + return buffer; + } + +-wchar_t *king_get_team_score_string( ++static wchar_t *king_get_team_score_string( + long team_index, + wchar_t *buffer) + { +@@ -442,7 +442,7 @@ wchar_t *king_get_team_score_string( + return buffer; + } + +-boolean king_engine_initialize_for_new_map( ++static boolean king_engine_initialize_for_new_map( + void) + { + struct scenario *scenario = global_scenario_get(); +@@ -490,7 +490,7 @@ boolean king_engine_initialize_for_new_map( + return TRUE; + } + +-void king_engine_player_update( ++static void king_engine_player_update( + long player_index) + { + struct player_datum *player = player_get(player_index); +@@ -558,7 +558,7 @@ void king_engine_player_update( + return; + } + +-boolean king_engine_display_score( ++static boolean king_engine_display_score( + long player_index, + long message, + long message_player_index, +@@ -639,7 +639,7 @@ boolean king_engine_display_score( + return result; + } + +-long king_get_score( ++static long king_get_score( + long player_index, + enum get_score_type score_type) + { +@@ -779,7 +779,7 @@ void render_dynamic_quad( + return; + } + +-wchar_t *king_get_score_header_string( ++static wchar_t *king_get_score_header_string( + wchar_t *buffer) + { + long string_list_index = tag_loaded('ustr', "ui\\multiplayer_game_text"); +@@ -800,7 +800,7 @@ wchar_t *king_get_score_header_string( + return buffer; + } + +-boolean king_engine_goal_matches_player( ++static boolean king_engine_goal_matches_player( + long player_index, + long goal_index) + { +@@ -809,7 +809,7 @@ boolean king_engine_goal_matches_player( + return matches; + } + +-void king_engine_update( ++static void king_engine_update( + void) + { + if (game_engine_can_score() && +diff --git a/source/game/game_engine_king.h b/source/game/game_engine_king.h +index 25f673af7a309b83212c2d46f94dc244aaa18f3f..835a3c9c2882192a82506ebcd157107b8879c9f9 100644 +--- a/source/game/game_engine_king.h ++++ b/source/game/game_engine_king.h +@@ -63,85 +63,6 @@ typedef char verify_king_globals_hill_id_offset[ + + /* ---------- prototypes/GAME_ENGINE_KING.C */ + +-void king_engine_dispose( +- void); +- +-boolean king_engine_initialize_for_new_map( +- void); +- +-void king_engine_dispose_from_old_map( +- void); +- +-void king_engine_player_added( +- long player_index); +- +-void king_engine_game_ending( +- void); +- +-void king_engine_game_starting( +- void); +- +-void king_engine_statistics_append( +- long statistic); +- +-void king_engine_handle_client_message( +- void *message); +- +-void king_engine_handle_server_message( +- void *message); +- +-void king_engine_pregame_post_rasterize( +- void); +- +-void king_engine_post_rasterize( +- void); +- +-void king_engine_player_update( +- long player_index); +- +-void king_engine_player_damaged_player( +- long damaging_player_index, +- long dead_player_index, +- boolean damage_type); +- +-void king_engine_player_killed_player( +- long killing_player_index, +- long killing_object_index, +- long dead_player_index, +- boolean friendly_fire); +- +-boolean king_engine_display_score( +- long player_index, +- long message, +- long message_player_index, +- wchar_t *buffer, +- long buffer_size); +- +-void king_engine_prespawn_player_update( +- long player_index); +- +-long king_get_score( +- long player_index, +- enum get_score_type score_type); +- +-wchar_t *king_get_score_string( +- long player_index, +- wchar_t *buffer); +- +-wchar_t *king_get_score_header_string( +- wchar_t *buffer); +- +-wchar_t *king_get_team_score_string( +- long team_index, +- wchar_t *buffer); +- +-boolean king_engine_goal_matches_player( +- long player_index, +- long goal_index); +- +-void king_engine_update( +- void); +- + void render_dynamic_quad_initialize( + void); + +@@ -156,6 +77,5 @@ void render_dynamic_quad( + /* ---------- globals */ + + extern struct game_engine king_engine; +-extern struct king_globals king_globals; + + #endif // __GAME_ENGINE_KING_H diff --git a/research/fifty_objects_20260925/w/king/patches/king_source_struct_move_ALT.patch b/research/fifty_objects_20260925/w/king/patches/king_source_struct_move_ALT.patch new file mode 100644 index 00000000..eaddf2ed --- /dev/null +++ b/research/fifty_objects_20260925/w/king/patches/king_source_struct_move_ALT.patch @@ -0,0 +1,353 @@ +diff --git a/source/game/game_engine_king.c b/source/game/game_engine_king.c +index df345537a3b120d91dba7a94f8c351a918df8a8a..5c6418d5b5c57c8b6f178afcc6fc304279e078dd 100644 +--- a/source/game/game_engine_king.c ++++ b/source/game/game_engine_king.c +@@ -145,6 +145,33 @@ enum + + /* ---------- structures */ + ++struct king_globals ++{ ++ long score[16]; ++ long score_tick[16]; ++ boolean on_the_hill[16]; ++ long hill_point_count; ++ real_point3d hill_points[12]; ++ real_point2d convex_hull[12]; ++ real_point3d hill_center; ++ long hill_state; ++ long hill_controlled_count; ++ long hill_previous_controller; ++ real hill_top; ++ real hill_bottom; ++ long hill_id; ++ long hill_timer; ++}; ++ ++typedef char verify_king_globals_size[ ++ sizeof(struct king_globals) == 0x1AC ? 1 : -1]; ++typedef char verify_king_globals_on_the_hill_offset[ ++ offsetof(struct king_globals, on_the_hill) == 0x80 ? 1 : -1]; ++typedef char verify_king_globals_convex_hull_offset[ ++ offsetof(struct king_globals, convex_hull) == 0x124 ? 1 : -1]; ++typedef char verify_king_globals_hill_id_offset[ ++ offsetof(struct king_globals, hill_id) == 0x1A4 ? 1 : -1]; ++ + /* Target-proven vertex layouts used by this translation unit's quad helper. */ + struct model_vertex_uncompressed + { +@@ -241,55 +268,55 @@ static void king_calculate_hill_state( + extern real_rgb_color global_default_animation_colors[4]; + extern real global_default_animation_values[4]; + +-struct king_globals king_globals = { 0 }; ++static struct king_globals king_globals = { 0 }; + static short king_engine_hill_count = 0; + static short king_engine_hills[MAXIMUM_HILLS] = { 0 }; + + /* ---------- public code */ + +-void king_engine_dispose( ++static void king_engine_dispose( + void) + { + return; + } + +-void king_engine_dispose_from_old_map( ++static void king_engine_dispose_from_old_map( + void) + { + return; + } + +-void king_engine_game_ending( ++static void king_engine_game_ending( + void) + { + return; + } + +-void king_engine_statistics_append( ++static void king_engine_statistics_append( + long statistic) + { + return; + } + +-void king_engine_handle_client_message( ++static void king_engine_handle_client_message( + void *message) + { + return; + } + +-void king_engine_handle_server_message( ++static void king_engine_handle_server_message( + void *message) + { + return; + } + +-void king_engine_pregame_post_rasterize( ++static void king_engine_pregame_post_rasterize( + void) + { + return; + } + +-void king_engine_post_rasterize( ++static void king_engine_post_rasterize( + void) + { + struct game_globals *game_globals; +@@ -374,7 +401,7 @@ void king_engine_post_rasterize( + return; + } + +-void king_engine_player_damaged_player( ++static void king_engine_player_damaged_player( + long damaging_player_index, + long dead_player_index, + boolean damage_type) +@@ -382,7 +409,7 @@ void king_engine_player_damaged_player( + return; + } + +-void king_engine_player_killed_player( ++static void king_engine_player_killed_player( + long killing_player_index, + long killing_object_index, + long dead_player_index, +@@ -391,13 +418,13 @@ void king_engine_player_killed_player( + return; + } + +-void king_engine_prespawn_player_update( ++static void king_engine_prespawn_player_update( + long player_index) + { + return; + } + +-void king_engine_player_added( ++static void king_engine_player_added( + long player_index) + { + player_get(player_index); +@@ -405,7 +432,7 @@ void king_engine_player_added( + return; + } + +-void king_engine_game_starting( ++static void king_engine_game_starting( + void) + { + game_engine_play_multiplayer_sound( +@@ -416,7 +443,7 @@ void king_engine_game_starting( + return; + } + +-wchar_t *king_get_score_string( ++static wchar_t *king_get_score_string( + long player_index, + wchar_t *buffer) + { +@@ -430,7 +457,7 @@ wchar_t *king_get_score_string( + return buffer; + } + +-wchar_t *king_get_team_score_string( ++static wchar_t *king_get_team_score_string( + long team_index, + wchar_t *buffer) + { +@@ -442,7 +469,7 @@ wchar_t *king_get_team_score_string( + return buffer; + } + +-boolean king_engine_initialize_for_new_map( ++static boolean king_engine_initialize_for_new_map( + void) + { + struct scenario *scenario = global_scenario_get(); +@@ -490,7 +517,7 @@ boolean king_engine_initialize_for_new_map( + return TRUE; + } + +-void king_engine_player_update( ++static void king_engine_player_update( + long player_index) + { + struct player_datum *player = player_get(player_index); +@@ -558,7 +585,7 @@ void king_engine_player_update( + return; + } + +-boolean king_engine_display_score( ++static boolean king_engine_display_score( + long player_index, + long message, + long message_player_index, +@@ -639,7 +666,7 @@ boolean king_engine_display_score( + return result; + } + +-long king_get_score( ++static long king_get_score( + long player_index, + enum get_score_type score_type) + { +@@ -779,7 +806,7 @@ void render_dynamic_quad( + return; + } + +-wchar_t *king_get_score_header_string( ++static wchar_t *king_get_score_header_string( + wchar_t *buffer) + { + long string_list_index = tag_loaded('ustr', "ui\\multiplayer_game_text"); +@@ -800,7 +827,7 @@ wchar_t *king_get_score_header_string( + return buffer; + } + +-boolean king_engine_goal_matches_player( ++static boolean king_engine_goal_matches_player( + long player_index, + long goal_index) + { +@@ -809,7 +836,7 @@ boolean king_engine_goal_matches_player( + return matches; + } + +-void king_engine_update( ++static void king_engine_update( + void) + { + if (game_engine_can_score() && +diff --git a/source/game/game_engine_king.h b/source/game/game_engine_king.h +index 25f673af7a309b83212c2d46f94dc244aaa18f3f..d35203718a7d547081e40626d12034765cbdbfe3 100644 +--- a/source/game/game_engine_king.h ++++ b/source/game/game_engine_king.h +@@ -34,114 +34,8 @@ struct model_vertex_uncompressed; + struct render_animation; + struct render_lighting; + +-struct king_globals +-{ +- long score[16]; +- long score_tick[16]; +- boolean on_the_hill[16]; +- long hill_point_count; +- real_point3d hill_points[12]; +- real_point2d convex_hull[12]; +- real_point3d hill_center; +- long hill_state; +- long hill_controlled_count; +- long hill_previous_controller; +- real hill_top; +- real hill_bottom; +- long hill_id; +- long hill_timer; +-}; +- +-typedef char verify_king_globals_size[ +- sizeof(struct king_globals) == 0x1AC ? 1 : -1]; +-typedef char verify_king_globals_on_the_hill_offset[ +- offsetof(struct king_globals, on_the_hill) == 0x80 ? 1 : -1]; +-typedef char verify_king_globals_convex_hull_offset[ +- offsetof(struct king_globals, convex_hull) == 0x124 ? 1 : -1]; +-typedef char verify_king_globals_hill_id_offset[ +- offsetof(struct king_globals, hill_id) == 0x1A4 ? 1 : -1]; +- + /* ---------- prototypes/GAME_ENGINE_KING.C */ + +-void king_engine_dispose( +- void); +- +-boolean king_engine_initialize_for_new_map( +- void); +- +-void king_engine_dispose_from_old_map( +- void); +- +-void king_engine_player_added( +- long player_index); +- +-void king_engine_game_ending( +- void); +- +-void king_engine_game_starting( +- void); +- +-void king_engine_statistics_append( +- long statistic); +- +-void king_engine_handle_client_message( +- void *message); +- +-void king_engine_handle_server_message( +- void *message); +- +-void king_engine_pregame_post_rasterize( +- void); +- +-void king_engine_post_rasterize( +- void); +- +-void king_engine_player_update( +- long player_index); +- +-void king_engine_player_damaged_player( +- long damaging_player_index, +- long dead_player_index, +- boolean damage_type); +- +-void king_engine_player_killed_player( +- long killing_player_index, +- long killing_object_index, +- long dead_player_index, +- boolean friendly_fire); +- +-boolean king_engine_display_score( +- long player_index, +- long message, +- long message_player_index, +- wchar_t *buffer, +- long buffer_size); +- +-void king_engine_prespawn_player_update( +- long player_index); +- +-long king_get_score( +- long player_index, +- enum get_score_type score_type); +- +-wchar_t *king_get_score_string( +- long player_index, +- wchar_t *buffer); +- +-wchar_t *king_get_score_header_string( +- wchar_t *buffer); +- +-wchar_t *king_get_team_score_string( +- long team_index, +- wchar_t *buffer); +- +-boolean king_engine_goal_matches_player( +- long player_index, +- long goal_index); +- +-void king_engine_update( +- void); +- + void render_dynamic_quad_initialize( + void); + +@@ -156,6 +50,5 @@ void render_dynamic_quad( + /* ---------- globals */ + + extern struct game_engine king_engine; +-extern struct king_globals king_globals; + + #endif // __GAME_ENGINE_KING_H diff --git a/research/fifty_objects_20260925/w/king/patches/semantic_data_matches_king.patch b/research/fifty_objects_20260925/w/king/patches/semantic_data_matches_king.patch new file mode 100644 index 00000000..a9f98f6c --- /dev/null +++ b/research/fifty_objects_20260925/w/king/patches/semantic_data_matches_king.patch @@ -0,0 +1,20 @@ +diff --git a/config/semantic_data_matches.json b/config/semantic_data_matches.json +index 35638d1faf5914600d6784ec96cac7fa74e68b94..0bdcb7aaa2434e0f5e4dcddc4679cddef8e80f97 100644 +--- a/config/semantic_data_matches.json ++++ b/config/semantic_data_matches.json +@@ -470,5 +470,15 @@ + "relocation_count": 1, + "normalized_sha256": "e94bb79478c95dce11c4a1f720a07ccbaa3a8d18b84acbe5605472d6f8635b74" + } ++ }, ++ { ++ "unit": "source/game/game_engine_king", ++ "symbol": "_king_engine", ++ "reason": "King engine callback table: January and the rebuilt object have identical 136-byte .data (flags c0400040, public _king_engine at +0), identical normalized payload and relocation sites/types, and all 23 relocations resolve independently to the same image destinations; objdiff 3.3.1's '$'-literal relocation-name defect undercredits it because the name relocation targets the '??_C@_04PJOEONHN@king?$AA@' literal, which January folds to game_engine. Whole object admitted: all 29 functions strict exact; cachebeta.pdb publics make the 22 engine-table callbacks and king_globals file-static (static in source and symbols.json), so all 39 January symbols match storage/section/offset; the 10 candidate-only real_math.h helper COMDATs are byte-identical to January's selected copies and every surplus symbol pair-links in both orders after the Layer 2 provider repair.", ++ "measurements": { ++ "size": 136, ++ "relocation_count": 23, ++ "normalized_sha256": "4009f5b6117e9f00cb001a23b9a56b9dc51a694206c442ce715e2bed2d5465a7" ++ } + } + ] diff --git a/research/fifty_objects_20260925/w/king/patches/symbol_ownership_king_OPTIONAL.patch b/research/fifty_objects_20260925/w/king/patches/symbol_ownership_king_OPTIONAL.patch new file mode 100644 index 00000000..59c442b1 --- /dev/null +++ b/research/fifty_objects_20260925/w/king/patches/symbol_ownership_king_OPTIONAL.patch @@ -0,0 +1,41 @@ +diff --git a/config/symbol_ownership.json b/config/symbol_ownership.json +index 192247c21ae67d336f6852d57cb74b8b523a52a1..b11c420b75b0af5270b5ac92a6282484459a80b1 100644 +--- a/config/symbol_ownership.json ++++ b/config/symbol_ownership.json +@@ -35,5 +35,36 @@ + } + ] + } ++ }, ++ { ++ "unit": "source/game/game_engine_king", ++ "section": ".bss", ++ "reason": "January layout and cachebeta.pdb publics prove three source-private King globals (king_globals, king_engine_hill_count, king_engine_hills) sharing one zero-filled section; the snapshot pins their file-static linkage, which byte comparison of BSS cannot see", ++ "snapshot": { ++ "size": 560, ++ "flags": 3225419904, ++ "relocation_count": 0, ++ "normalized_sha256": "738c079dff6c9b77a0891ac42db1cabcab933a672b14aed8ecfcf94c0e77bb40", ++ "symbols": [ ++ { ++ "name": "_king_globals", ++ "value": 0, ++ "type": 0, ++ "storage": 3 ++ }, ++ { ++ "name": "_king_engine_hill_count", ++ "value": 428, ++ "type": 0, ++ "storage": 3 ++ }, ++ { ++ "name": "_king_engine_hills", ++ "value": 432, ++ "type": 0, ++ "storage": 3 ++ } ++ ] ++ } + } + ] diff --git a/research/fifty_objects_20260925/w/king/patches/symbols_king.patch b/research/fifty_objects_20260925/w/king/patches/symbols_king.patch new file mode 100644 index 00000000..2a950cb4 --- /dev/null +++ b/research/fifty_objects_20260925/w/king/patches/symbols_king.patch @@ -0,0 +1,71 @@ +diff --git a/config/symbols.json b/config/symbols.json +index d0a16b3a15a1ce312480e994e081c6010c374928..fc1bba79fc0bf7cfb7d20c9c73021808f373997c 100644 +--- a/config/symbols.json ++++ b/config/symbols.json +@@ -2299,35 +2299,35 @@ + { "file_offset": 654640, "flags": 32, "name": "_ctf_engine_update", "static": true }, + { "file_offset": 654768, "flags": 32, "name": "_ctf_weapon_pickup", "static": true }, + { "file_offset": 655120, "flags": 32, "name": "_ctf_engine_starting_location_rating", "static": true }, +-{ "file_offset": 655408, "flags": 32, "name": "_king_engine_dispose" }, ++{ "file_offset": 655408, "flags": 32, "name": "_king_engine_dispose", "static": true }, + { "file_offset": 655424, "flags": 32, "name": "_hill_points_to_2d", "static": true }, + { "file_offset": 655456, "flags": 32, "name": "_find_hill", "static": true }, +-{ "file_offset": 656304, "flags": 32, "name": "_king_engine_dispose_from_old_map" }, +-{ "file_offset": 656320, "flags": 32, "name": "_king_engine_player_added" }, +-{ "file_offset": 656352, "flags": 32, "name": "_king_engine_game_ending" }, +-{ "file_offset": 656368, "flags": 32, "name": "_king_engine_game_starting" }, +-{ "file_offset": 656400, "flags": 32, "name": "_king_engine_statistics_append" }, +-{ "file_offset": 656416, "flags": 32, "name": "_king_engine_handle_client_message" }, +-{ "file_offset": 656432, "flags": 32, "name": "_king_engine_handle_server_message" }, +-{ "file_offset": 656448, "flags": 32, "name": "_king_engine_pregame_post_rasterize" }, ++{ "file_offset": 656304, "flags": 32, "name": "_king_engine_dispose_from_old_map", "static": true }, ++{ "file_offset": 656320, "flags": 32, "name": "_king_engine_player_added", "static": true }, ++{ "file_offset": 656352, "flags": 32, "name": "_king_engine_game_ending", "static": true }, ++{ "file_offset": 656368, "flags": 32, "name": "_king_engine_game_starting", "static": true }, ++{ "file_offset": 656400, "flags": 32, "name": "_king_engine_statistics_append", "static": true }, ++{ "file_offset": 656416, "flags": 32, "name": "_king_engine_handle_client_message", "static": true }, ++{ "file_offset": 656432, "flags": 32, "name": "_king_engine_handle_server_message", "static": true }, ++{ "file_offset": 656448, "flags": 32, "name": "_king_engine_pregame_post_rasterize", "static": true }, + { "file_offset": 656464, "flags": 32, "name": "_player_inside_hill", "static": true }, +-{ "file_offset": 656608, "flags": 32, "name": "_king_engine_player_update" }, ++{ "file_offset": 656608, "flags": 32, "name": "_king_engine_player_update", "static": true }, + { "file_offset": 656960, "flags": 32, "name": "_king_calculate_hill_state", "static": true }, +-{ "file_offset": 657408, "flags": 32, "name": "_king_engine_player_damaged_player" }, +-{ "file_offset": 657424, "flags": 32, "name": "_king_engine_player_killed_player" }, +-{ "file_offset": 657440, "flags": 32, "name": "_king_engine_display_score" }, +-{ "file_offset": 657840, "flags": 32, "name": "_king_engine_prespawn_player_update" }, +-{ "file_offset": 657856, "flags": 32, "name": "_king_get_score" }, ++{ "file_offset": 657408, "flags": 32, "name": "_king_engine_player_damaged_player", "static": true }, ++{ "file_offset": 657424, "flags": 32, "name": "_king_engine_player_killed_player", "static": true }, ++{ "file_offset": 657440, "flags": 32, "name": "_king_engine_display_score", "static": true }, ++{ "file_offset": 657840, "flags": 32, "name": "_king_engine_prespawn_player_update", "static": true }, ++{ "file_offset": 657856, "flags": 32, "name": "_king_get_score", "static": true }, + { "file_offset": 657920, "flags": 32, "name": "_render_dynamic_quad_initialize" }, + { "file_offset": 658064, "flags": 32, "name": "_render_dynamic_quad" }, +-{ "file_offset": 658752, "flags": 32, "name": "_king_get_score_string" }, +-{ "file_offset": 658816, "flags": 32, "name": "_king_get_score_header_string" }, +-{ "file_offset": 658912, "flags": 32, "name": "_king_get_team_score_string" }, +-{ "file_offset": 658960, "flags": 32, "name": "_king_engine_goal_matches_player" }, ++{ "file_offset": 658752, "flags": 32, "name": "_king_get_score_string", "static": true }, ++{ "file_offset": 658816, "flags": 32, "name": "_king_get_score_header_string", "static": true }, ++{ "file_offset": 658912, "flags": 32, "name": "_king_get_team_score_string", "static": true }, ++{ "file_offset": 658960, "flags": 32, "name": "_king_engine_goal_matches_player", "static": true }, + { "file_offset": 658992, "flags": 32, "name": "_find_next_hill", "static": true }, +-{ "file_offset": 659104, "flags": 32, "name": "_king_engine_initialize_for_new_map" }, +-{ "file_offset": 659376, "flags": 32, "name": "_king_engine_post_rasterize" }, +-{ "file_offset": 660304, "flags": 32, "name": "_king_engine_update" }, ++{ "file_offset": 659104, "flags": 32, "name": "_king_engine_initialize_for_new_map", "static": true }, ++{ "file_offset": 659376, "flags": 32, "name": "_king_engine_post_rasterize", "static": true }, ++{ "file_offset": 660304, "flags": 32, "name": "_king_engine_update", "static": true }, + { "file_offset": 660576, "flags": 32, "name": "__game_engine_play_multiplayer_sound", "static": true }, + { "file_offset": 660672, "flags": 32, "name": "_push_queued_sound", "static": true }, + { "file_offset": 660704, "flags": 32, "name": "_game_engine_update_multiplayer_sound" }, +@@ -22989,7 +22989,7 @@ + { "file_offset": 4450572, "flags": 0, "name": "_global_autogenerate_list" }, + { "file_offset": 4450576, "flags": 0, "name": "_global_autogenerate_count" }, + { "file_offset": 4450580, "flags": 0, "name": "_ctf_globals", "static": true }, +-{ "file_offset": 4450632, "flags": 0, "name": "_king_globals" }, ++{ "file_offset": 4450632, "flags": 0, "name": "_king_globals", "static": true }, + { "file_offset": 4451060, "flags": 0, "name": "_king_engine_hill_count", "static": true }, + { "file_offset": 4451064, "flags": 0, "name": "_king_engine_hills", "static": true }, + { "file_offset": 4451192, "flags": 0, "name": "_mp_sound_queue_count" }, diff --git a/research/fifty_objects_20260925/w/light_volumes/LEDGER.md b/research/fifty_objects_20260925/w/light_volumes/LEDGER.md new file mode 100644 index 00000000..fd34b54d --- /dev/null +++ b/research/fifty_objects_20260925/w/light_volumes/LEDGER.md @@ -0,0 +1,128 @@ +# light_volumes wave-2 worker ledger (claude/fifty-objects-20260925, base 931ed8dc) + +Target: `_light_volume_render` (Jan 912/47, frame 0xa4; ours 928/47, frame 0xa8), parked tu-context-optimization. + +## Baseline +- gate --all at 931ed8dc: exact 9 / residual 1 / unwritten 0. render `[size 928!=912, sha]`. +- Ledgers read: all 8 light_volumes_obj_* logs. Recorded negatives (do NOT repeat): dot_product3d either order; + vector_from_points3d alone; (real_vector3d const*) cast; function_value outer-block decl; declaration order; + function_value scoping; two-stmt vs nested pow1 args; pow vs power in pow1; ternary/result-var pow1 (break _pow1); + if-negate ABS; static light_volume_globals; distance_fade stmt-position grid (lvG 12 cells); intensity accumulator; + local-count instruments (mod8); do-while vs for (for+short index = January loop header, w3d v7). +- NEW levers not used by earlier waves (all dated after 20260916): /Od build readout (odbuild.py), + HCEX DIA2Dump locals, VC7 frame-allocator decode, escape-scope frame law. + +## /Od readout (0x79ef80, later build; RTC: marker 108, eye_to_marker_vector 12, external_scale 4, position 12, color 16) +Statement order: interpolate_frames; object_get_marker_by_name; `brightness = 1.0`; vector_from_points3d(&camera.position, +&marker.position, &eye_to_marker_vector); parallel = ABS(dot_product3d(&camera.forward, &marker.forward)); `external_scale = 1.0`; +if (far>0) brightness *= PIN((dot_product3d(&camera.forward,&eye_to_marker_vector)-far)/(near-far),0,1); +brightness *= PIN((1-parallel)*perp + parallel*par, 0, 1); if (object_get_function_value(obj, src-1, &external_scale)) brightness *= external_scale; +if (brightness>0 && (...alpha...) && (...radius...)) { begin; set_texture; short count = def->count; for (short i=0;i by the escape-scope law +external_scale's declaration scope closes before the loop. +Result: 928/47, frame 0xac (from 0xb0), external_scale now in [ebp+8] exactly like January. Pre-loop still identical. +Remaining 8 frame bytes = pow1 exponent/result homes (ours: e2 own slot, bf own slot; Jan: e2/e3/e4/bf share [ebp-4]). + +## Oracle: dead-declaration ordinal count (instrument only, never landable) on v2, D=0..8 at function top +Result: MOD8-INSENSITIVE (all D: 928, 61 hunks, frame 0xac). The pow1 phi residual is not an IL-ordinal effect. + +## Lab (scratch/w/light_volumes/lab/p.*): pow1 spellings compiled out-of-line +Out-of-line byte-identical to January _pow1: if-form (current), multi-return `if (e!=1) return power(v,e); return v;`, +`if (e==1) return v; return power(v,e);`, inner `result` then `value = result`. NOT identical: ternary (both senses), +`result = value` pre-init, if/else result (confirms w2). In a small loop lab ALL spellings inline as MEMORY phis, +so pow1 spelling alone does not produce January's x87 phi. + +## Probe v2p5/v2p6/v2p8 (pow1 spellings that keep out-of-line _pow1 exact), render context +- p8 (inner result then value=result): byte-identical to v2 (canonicalised). +- p5 `if (e!=1.f) return power(v,e); return v;` and p6 `if (e==1.f) return v; return power(v,e);`: 944 B, frame 0xa8, + 305 insns, 54/57 hunks. Exponent handling becomes January's (#1 int copy, #2/#3/#4 fld/fst sharing [ebp-4]) but each + pow1 becomes a two-arm diamond: then `fld v; fld e; call; fstp dest; jmp`, else `mov r,[v]; mov [dest],r` (int copy). + Observation: January's x87-phi shape == p5's diamond with the else copy done through x87 (fld v / fstp dest) and the + common `fld v` head hoisted + common `fstp dest` tail merged. So the question becomes: what makes the else-arm copy go + through x87 instead of integer registers. + +## Board census (scratch/w/light_volumes/cipow_scan.py): inlined `test ah,0x44; jnp; ...; call __CIpow` diamonds in all +January split objects. X87PHI-with-eager-load after fcomp occurs ONLY in _light_volume_render (4/4). The only other site +(_breakable_surface_effect, exact) is the discard/reload x87 form. No exact donor exists for January's pow1 inline shape. +Lab: `static __inline` pow1 = byte-identical to v2 (inert). pow/power/(real)pow/(double) variants canonicalise. +Probe v3 = v2 with loop scalars declared in the enclosing if-block and assigned in the loop: byte-identical to v2 (inert). +Probe v4a (early return for the NONE test instead of nesting): byte-identical to v2 (block weight inert here). +HCEA decompile (research/halocea/src/pow1.c) renders pow1 as `if (e == 1) return z; return pow(z,e);` (decompiler, not source). + +## KEY FINDING: pow1 is `return exponent != 1.f ? pow(value, exponent) : value;` (C pow -> double ternary) +Evidence: (1) /Od pow1 0x79fb90 = ternary result temp [ebp-4] with the pow arm as fall-through and `jnp` to the value arm +(=> `exponent != 1.f ? pow(...) : value`). (2) /Od callee chain: pow1 -> 0x525c50 (float(float,float) -> 0x525d60) -> +0x525d60 (cvtss2sd both, CRT pow, fstp dword) = C++ math.h pow(float,float) -> powf -> pow(double). The real_math.h +`power` wrapper is a DIFFERENT function 0x69fab0 (-> 0x525c50) whose only caller is weapons.c magnification, which our +source spells `power(...)`. So pow1 calls C `pow` directly, not `power`. (3) Lab (lab/r.*): with C `pow` the ternary is +DOUBLE-typed; its out-of-line body is byte-identical to January's _pow1 AND its inlined form is January's x87 phi exactly +(`fcomp; fld v; fnstsw; test ah,44h; jnp; fld e; call __CIpow; fstp dest` and #2 `fld e; fst home; fcomp; fld v ...`). +The recorded w2 negative "ternary breaks _pow1" used `power()` (float ternary) - different expression type. +Mechanism: the double-typed return temp cannot coalesce with the float destination, so it is x87-allocated. + +## Probe v5 = v2 + pow1 body `return exponent != 1.f ? pow(value, exponent) : value;` ==> EXACT +gate --all: exact 10 / residual 0 / unwritten 0. _light_volume_render EXACT 912 (strict section_infos_equal). +Candidate: scratch/w/light_volumes/v5.c / v5.obj. +/W3 check (scratch/w/light_volumes/warn.py): v5 has no C4013; only the new C4244 double->real at the pow1 return (same class +as real_math.h's own power/sine/... returns). Production has no C4013 either (w3d's hud_draw.h note is stale). + +## Strip tests from v5 (each reverts ONE element to the production spelling) +- s1 point_from_line3d -> hand expansion (named offset local): residual [sha] => helper call LOAD-BEARING (and rule 6 forbids hand expansion anyway). +- s2 vector_from_points3d -> hand expansion: residual [sha] => LOAD-BEARING. +- s3 both dot_product3d -> hand expansion: residual 291->293 insns => LOAD-BEARING. +- s6 color.alpha one statement `(...)*brightness`: EXACT (inert; /Od two-statement form kept). +- s4 distance_fade/intensity pair instead of the /Od `brightness` accumulator: 928/48 => accumulator LOAD-BEARING. +- s5 external_scale declared at the outer level (call after the inner block): frame 0xa8 => inner scope LOAD-BEARING (escape-scope law). +- s7 do{}while loop (production form): residual => /Od `for (short i...)` LOAD-BEARING. +- s8 `real brightness = 1.f;` as a declaration initializer: residual => the /Od statement position (after marker) is LOAD-BEARING. +- s9 `real external_scale = 1.f;` initializer: residual => /Od statement position (after parallel_factor) LOAD-BEARING. +- s10 loop-local declaration order (aggregates last) vs /Od order: raw-identical (inert). /Od order kept. + +## Whole-object audit on the exact candidate (scratch/w/light_volumes/light_volumes.c == v5.c, cand.obj) +- gate --all: exact 10/10. object_audit: PASS (14 January sections/symbols equal). +- surplus: _dot_product3d, _point_from_line3d, _vector_from_points3d (NEW, all IDENTICAL to January's selected copies: + action_charge / action_charge / action_alert); _power is NO LONGER emitted (pow1 now calls C pow). provider_link PASS both orders. +- data: build/report.json light_volumes data 284/284 (100%) already; no data entry needed. +- pdb_storage: `_light_volume_globals` is ABSENT from cachebeta publics (split+ours say external). Not referenced by any + other January split object (xref.py). => January file-static. Needs symbols.json "static": true + static definition + + removal of the header extern (owner-gated otherwise). Only includers of light_volumes.h: light_volumes.c, widgets.c. +- HCEX DIA2Dump -sym light_volume_globals: "File Static, Type: struct " => second attestation that the + global is file-static (HCEX even uses an anonymous struct; not adopted - would remove the named struct + asserts from the header). +- Static fix measured: .c `static struct light_volume_globals light_volume_globals = {0};` + header extern removed (scratch + header copy via a test-only include path): light_volumes 10/10 exact; widgets.c 11/11 exact and ALL 20 widgets.obj + sections/symbols raw-identical to build/base (objcmp.py). csplit regenerated into scratch/w/light_volumes/split with the + edited symbols.json: only light_volumes.obj changes (833 objects compared), only _light_volume_globals storage 2->3. + object_audit vs regenerated split: PASS; pdb_storage vs regenerated split + static candidate: 0 disagreements. + +## FINAL (OBJECT_COMPLETE_CANDIDATE) +Files: +- scratch/w/light_volumes/production.patch (source/objects/widgets/light_volumes.c + light_volumes.h; git apply --check OK) +- scratch/w/light_volumes/symbols.patch + full copy scratch/w/light_volumes/config/symbols.json (line 23105 only: "static": true) +- scratch/w/light_volumes/config_parks_status.patch + full copies config/parked.json (park removed), config/config.json (Matching) +- full candidate sources: scratch/w/light_volumes/candidate/source/objects/widgets/light_volumes.{c,h} +- candidate object: scratch/w/light_volumes/cand_final.obj; regenerated split: scratch/w/light_volumes/split/ +Audit (all on cand_final.obj): gate 10/10 EXACT; object_audit vs regenerated split PASS; pdb_storage 0 disagreements; +surplus _dot_product3d/_point_from_line3d/_vector_from_points3d IDENTICAL to January selected copies, nodup_census: 0 NODUP +definers board-wide (71/23/76 SELECT_ANY), provider_link PASS both orders; _power surplus REMOVED; data 284/284 already 100%; +widgets.obj (only other includer of light_volumes.h) raw-identical 20/20; fake_match_scan 0 leads; /W3: one new C4244 +(double->real at pow1's return, same class as real_math.h). No admission rejection entries for the unit. +Reusable law: an inlined `if (c) v = f(v); return v;` / `c ? power(v,e) : v` helper coalesces its float return temp with the +caller's float destination -> MEMORY phi; `c ? pow(v,e) : v` with C pow is DOUBLE-typed, cannot coalesce, and is +x87-allocated -> eager `fld v` after the compare + `fstp dest` at the join. Out-of-line bytes are identical for both. diff --git a/research/fifty_objects_20260925/w/light_volumes/candidate/source/objects/widgets/light_volumes.vs_tree.diff b/research/fifty_objects_20260925/w/light_volumes/candidate/source/objects/widgets/light_volumes.vs_tree.diff new file mode 100644 index 00000000..e8e9296f --- /dev/null +++ b/research/fifty_objects_20260925/w/light_volumes/candidate/source/objects/widgets/light_volumes.vs_tree.diff @@ -0,0 +1,28 @@ +diff --git a/source/objects/widgets/light_volumes.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\light_volumes\\candidate\\source\\objects\\widgets\\light_volumes.c" +index 48e8886c..cd879399 100644 +--- a/source/objects/widgets/light_volumes.c ++++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\light_volumes\\candidate\\source\\objects\\widgets\\light_volumes.c" +@@ -237,17 +237,18 @@ void light_volume_render( + { + struct light_volume_frame *frame = light_volume_interpolate_frames(definition, object_index); + struct object_marker marker; +- real_vector3d eye_to_marker_vector; + real brightness; +- real parallel_factor; + + object_get_marker_by_name(object_index, definition->attachment_marker, &marker, 1); + brightness = 1.f; +- vector_from_points3d(&render.camera.position, &marker.matrix.position, &eye_to_marker_vector); +- parallel_factor = ABS(dot_product3d(&render.camera.forward, &marker.matrix.forward)); + { +- real external_scale = 1.f; ++ real_vector3d eye_to_marker_vector; ++ real parallel_factor; ++ real external_scale; + ++ vector_from_points3d(&render.camera.position, &marker.matrix.position, &eye_to_marker_vector); ++ parallel_factor = ABS(dot_product3d(&render.camera.forward, &marker.matrix.forward)); ++ external_scale = 1.f; + if (definition->far_fade_distance > 0.f) + { + brightness *= PIN( diff --git a/research/fifty_objects_20260925/w/light_volumes/config_parks_status.patch b/research/fifty_objects_20260925/w/light_volumes/config_parks_status.patch new file mode 100644 index 00000000..53d29e9c --- /dev/null +++ b/research/fifty_objects_20260925/w/light_volumes/config_parks_status.patch @@ -0,0 +1,43 @@ +diff --git a/config/config.json b/config/config.json +index cf8106ea..9e4557c1 100644 +--- a/config/config.json ++++ b/config/config.json +@@ -533,7 +533,7 @@ + { "name": "source/objects/widgets/widgets.c", "index": 158, "status": "Matching" }, + { "name": "source/objects/widgets/lightning_definitions.c", "index": 159, "status": "Matching" }, + { "name": "source/objects/widgets/lightning.c", "index": 160, "status": "NonMatching" }, +- { "name": "source/objects/widgets/light_volumes.c", "index": 161, "status": "NonMatching" }, ++ { "name": "source/objects/widgets/light_volumes.c", "index": 161, "status": "Matching" }, + { "name": "source/objects/widgets/light_volume_definitions.c", "index": 162, "status": "Matching" }, + { "name": "source/objects/widgets/glow_definitions.c", "index": 163, "status": "Matching" }, + { "name": "source/objects/widgets/glow.c", "index": 164, "status": "NonMatching" }, +diff --git a/config/parked.json b/config/parked.json +index c738bc76..6040e454 100644 +--- a/config/parked.json ++++ b/config/parked.json +@@ -417,25 +417,6 @@ + "objdiff_percent": 99.43569 + } + }, +- { +- "unit": "source/objects/widgets/light_volumes", +- "function": "_light_volume_render", +- "class": "tu-context-optimization", +- "evidence": "Fuzzy-parked under the current house rule after the complete source-history and worktree census, the authenticated HCEA renderer/interpolator/type records at commit 570c83fd9c365dad6f2a3e7041705d5b84c7847c, the January disassembly, and the recorded bounded legal-C experiment families were rechecked from canonical ec4ae894a. The retained typed C implements the complete marker, view-angle, distance-fade, object-function, sprite-count, exponent, color-interpolation, and rasterizer path without fake steering. January emits a 912-byte function with a 0xA4 frame; VC7 emits 928 bytes with a 0xA8 frame. Both have 47 relocation types and destinations in the same semantic order. The remaining structural boundary is January's immediate 1.0f distance-fade store interleaved with the marker delta and its compact x87-valued inlined pow1 joins, while the available compiler materializes an earlier distance-fade local and memory phis for the later exponent results. Statement-position, scope, helper-edge, conditional-expression, direct-consumption, loop-count/divisor, HCEA-topology, compiler-version, and donor-branch families either reproduce this fixed point or lose the proven frame/relocation topology. No volatile access, register hint, barrier, assembly, raw offset, representation cast, undefined behavior, fake dependency, or nonsensical branch is retained. Reopen only for authoritative January source/local records, a natural same-compiler donor that distinguishes the x87 lifetime, or a genuinely distinct authentic VC7/QFE compiler.", +- "measurements": { +- "target": { +- "size": 912, +- "relocation_count": 47, +- "normalized_sha256": "2e43dbc111ad125565ead94aff803117a92a3bb3215d18254e28281e204d0031" +- }, +- "base": { +- "size": 928, +- "relocation_count": 47, +- "normalized_sha256": "a4e273c7939882fcf1dadf774289b21742f1f88e718136216c33eaf04d55a94f" +- }, +- "objdiff_percent": 75.711266 +- } +- }, + { + "unit": "source/structures/structure_lens_flares", + "function": "_build_structure_lens_flares", diff --git a/research/fifty_objects_20260925/w/light_volumes/production.patch b/research/fifty_objects_20260925/w/light_volumes/production.patch new file mode 100644 index 00000000..1eb5d789 --- /dev/null +++ b/research/fifty_objects_20260925/w/light_volumes/production.patch @@ -0,0 +1,253 @@ +diff --git a/source/objects/widgets/light_volumes.c b/source/objects/widgets/light_volumes.c +index 563f4ed2..cd879399 100644 +--- a/source/objects/widgets/light_volumes.c ++++ b/source/objects/widgets/light_volumes.c +@@ -51,6 +51,9 @@ symbols in this file: + + /* ---------- macros */ + ++#define light_volume_get(light_volume_index) \ ++ ((struct light_volume_datum *)datum_get(light_volume_globals.light_volume_data, (light_volume_index))) ++ + /* ---------- prototypes */ + + static struct light_volume_frame *light_volume_interpolate_frames( +@@ -62,7 +65,7 @@ static real pow1( + + /* ---------- globals */ + +-struct light_volume_globals light_volume_globals = {0}; ++static struct light_volume_globals light_volume_globals = {0}; + + /* ---------- public code */ + +@@ -218,78 +221,58 @@ static real pow1( + real value, + real exponent) + { +- if (exponent != 1.f) +- value = power(value, exponent); +- +- return value; ++ return exponent != 1.f ? pow(value, exponent) : value; + } + + void light_volume_render( + long object_index, + long light_volume_index) + { +- struct light_volume_datum *light_volume; +- struct light_volume_definition *definition; +- struct light_volume_frame *frame; +- struct object_marker marker; +- real_point3d delta; +- real parallel_factor; +- real angle_brightness; +- real intensity; +- + if (object_index != NONE && light_volume_index != NONE) + { +- light_volume = light_volume_get(light_volume_index); +- definition = light_volume_definition_get(light_volume->definition_index); ++ struct light_volume_datum *light_volume = light_volume_get(light_volume_index); ++ struct light_volume_definition *definition = light_volume_definition_get(light_volume->definition_index); ++ + if (definition->count > 0 && definition->frames.count > 0) + { +- real distance_fade = 1.f; ++ struct light_volume_frame *frame = light_volume_interpolate_frames(definition, object_index); ++ struct object_marker marker; ++ real brightness; + +- frame = light_volume_interpolate_frames(definition, object_index); + object_get_marker_by_name(object_index, definition->attachment_marker, &marker, 1); +- delta.x = marker.matrix.position.x - render.camera.position.x; +- delta.y = marker.matrix.position.y - render.camera.position.y; +- delta.z = marker.matrix.position.z - render.camera.position.z; +- +- parallel_factor = +- marker.matrix.forward.i * render.camera.forward.i + +- (render.camera.forward.j * marker.matrix.forward.j + +- render.camera.forward.k * marker.matrix.forward.k); +- parallel_factor = ABS(parallel_factor); +- +- if (definition->far_fade_distance > 0.f) ++ brightness = 1.f; + { +- real depth = +- delta.x * render.camera.forward.i + +- (render.camera.forward.j * delta.y + +- render.camera.forward.k * delta.z); +- real fade = +- (depth - definition->far_fade_distance) / +- (definition->near_fade_distance - definition->far_fade_distance); +- +- distance_fade = PIN(fade, 0.f, 1.f); +- } +- +- angle_brightness = +- definition->perpendicular_brightness_scale * (1.f - parallel_factor) + +- definition->parallel_brightness_scale * parallel_factor; +- angle_brightness = PIN(angle_brightness, 0.f, 1.f); +- +- intensity = angle_brightness * distance_fade; +- { +- real function_value; +- +- if (object_get_function_value(object_index, definition->brightness_scale_source - 1, &function_value)) +- intensity *= function_value; ++ real_vector3d eye_to_marker_vector; ++ real parallel_factor; ++ real external_scale; ++ ++ vector_from_points3d(&render.camera.position, &marker.matrix.position, &eye_to_marker_vector); ++ parallel_factor = ABS(dot_product3d(&render.camera.forward, &marker.matrix.forward)); ++ external_scale = 1.f; ++ if (definition->far_fade_distance > 0.f) ++ { ++ brightness *= PIN( ++ (dot_product3d(&render.camera.forward, &eye_to_marker_vector) - definition->far_fade_distance) / ++ (definition->near_fade_distance - definition->far_fade_distance), ++ 0.f, ++ 1.f); ++ } ++ brightness *= PIN( ++ (1.f - parallel_factor) * definition->perpendicular_brightness_scale + ++ parallel_factor * definition->parallel_brightness_scale, ++ 0.f, ++ 1.f); ++ if (object_get_function_value(object_index, definition->brightness_scale_source - 1, &external_scale)) ++ brightness *= external_scale; + } + + if ( +- intensity > 0.f && ++ brightness > 0.f && + (frame->color_hither.alpha > 0.f || frame->color_yon.alpha > 0.f) && + (frame->radius_hither > 0.f || frame->radius_yon > 0.f)) + { + short count; +- long sprite_index; ++ short sprite_index; + + rasterizer_widget_begin( + _widget_type_internal_sprite, +@@ -299,62 +282,39 @@ void light_volume_render( + definition->map.index, + definition->sequence_index); + count = definition->count; +- if (count > 0) ++ for (sprite_index = 0; sprite_index < count; sprite_index++) + { +- sprite_index = 0; +- do +- { +- real offset_fraction; +- real radius_fraction; +- real color_fraction; +- real brightness_fraction; +- real radius; +- real offset; +- real_argb_color color; +- real_point3d position; +- +- offset_fraction = (real)sprite_index / (real)(definition->count - 1); +- offset_fraction = pow1( +- offset_fraction, +- frame->offset_exponent); +- radius_fraction = pow1( +- offset_fraction, +- frame->radius_exponent); +- radius = +- (1.f - radius_fraction) * frame->radius_hither + +- frame->radius_yon * radius_fraction; +- color_fraction = pow1( +- offset_fraction, +- frame->color_exponent); +- brightness_fraction = pow1( +- offset_fraction, +- frame->brightness_exponent); +- +- offset = frame->length * offset_fraction + frame->offset_from_marker; +- position.x = marker.matrix.forward.i * offset + marker.matrix.position.x; +- position.y = marker.matrix.forward.j * offset + marker.matrix.position.y; +- position.z = marker.matrix.forward.k * offset + marker.matrix.position.z; +- +- rgb_colors_interpolate( +- &color.rgb, +- definition->flags & +- (FLAG(_light_volume_color_interpolate_in_hsv_bit) | +- FLAG(_light_volume_color_interpolate_along_farthest_hue_path_bit)), +- &frame->color_hither.rgb, +- &frame->color_yon.rgb, +- color_fraction); +- color.alpha = +- ((1.f - brightness_fraction) * frame->color_hither.alpha + +- frame->color_yon.alpha * brightness_fraction) * intensity; +- rasterizer_widget_draw_sprite3d( +- &position, +- radius, +- NULL, +- 0.0f, +- real_argb_color_to_pixel32(&color)); +- sprite_index++; +- } +- while (--count); ++ real offset_fraction = pow1((real)sprite_index / (real)(count - 1), frame->offset_exponent); ++ real_point3d position; ++ real radius_fraction = pow1(offset_fraction, frame->radius_exponent); ++ real radius = (1.f - radius_fraction) * frame->radius_hither + frame->radius_yon * radius_fraction; ++ real color_fraction = pow1(offset_fraction, frame->color_exponent); ++ real brightness_fraction = pow1(offset_fraction, frame->brightness_exponent); ++ real_argb_color color; ++ ++ point_from_line3d( ++ &marker.matrix.position, ++ &marker.matrix.forward, ++ offset_fraction * frame->length + frame->offset_from_marker, ++ &position); ++ rgb_colors_interpolate( ++ &color.rgb, ++ definition->flags & ++ (FLAG(_light_volume_color_interpolate_in_hsv_bit) | ++ FLAG(_light_volume_color_interpolate_along_farthest_hue_path_bit)), ++ &frame->color_hither.rgb, ++ &frame->color_yon.rgb, ++ color_fraction); ++ color.alpha = ++ (1.f - brightness_fraction) * frame->color_hither.alpha + ++ frame->color_yon.alpha * brightness_fraction; ++ color.alpha *= brightness; ++ rasterizer_widget_draw_sprite3d( ++ &position, ++ radius, ++ NULL, ++ 0.0f, ++ real_argb_color_to_pixel32(&color)); + } + rasterizer_widget_end(); + } +diff --git a/source/objects/widgets/light_volumes.h b/source/objects/widgets/light_volumes.h +index c2a51995..f6c231f4 100644 +--- a/source/objects/widgets/light_volumes.h ++++ b/source/objects/widgets/light_volumes.h +@@ -27,8 +27,6 @@ enum + + /* ---------- macros */ + +-#define light_volume_get(light_volume_index) \ +- ((struct light_volume_datum *)datum_get(light_volume_globals.light_volume_data, (light_volume_index))) + #define light_volume_definition_get(definition_index) \ + ((struct light_volume_definition *)tag_get('mgs2', (definition_index))) + +@@ -141,10 +139,6 @@ void light_volume_submit( + struct render_lighting const *lighting, + struct render_animation const *animation); + +-/* ---------- globals */ +- +-extern struct light_volume_globals light_volume_globals; +- + /* ---------- public code */ + + #endif // __LIGHT_VOLUMES_H diff --git a/research/fifty_objects_20260925/w/light_volumes/symbols.patch b/research/fifty_objects_20260925/w/light_volumes/symbols.patch new file mode 100644 index 00000000..aa4b973a --- /dev/null +++ b/research/fifty_objects_20260925/w/light_volumes/symbols.patch @@ -0,0 +1,13 @@ +diff --git a/config/symbols.json b/config/symbols.json +index d0a16b3a..5b167bbe 100644 +--- a/config/symbols.json ++++ b/config/symbols.json +@@ -23102,7 +23102,7 @@ + { "file_offset": 4549876, "flags": 0, "name": "_network_game_server_memory_do_not_use_directly_in_use" }, + { "file_offset": 4549880, "flags": 0, "name": "_network_game_server_next_team_index", "static": true }, + { "file_offset": 4549888, "flags": 0, "name": "_telnet_console_globals" }, +-{ "file_offset": 4550032, "flags": 0, "name": "_light_volume_globals" }, ++{ "file_offset": 4550032, "flags": 0, "name": "_light_volume_globals", "static": true }, + { "file_offset": 4550212, "flags": 0, "name": "_lightning_globals" }, + { "file_offset": 4550216, "flags": 0, "name": "_damage_globals" }, + { "file_offset": 4550292, "flags": 0, "name": "_lights_game_globals" }, diff --git a/research/fifty_objects_20260925/w/lightning/LEDGER.md b/research/fifty_objects_20260925/w/lightning/LEDGER.md new file mode 100644 index 00000000..a0b18009 --- /dev/null +++ b/research/fifty_objects_20260925/w/lightning/LEDGER.md @@ -0,0 +1,96 @@ +# lightning (_lightning_submit) - wave-2 worker ledger (lane claude/fifty-objects-20260925, base 931ed8dc) + +## Baseline +- gate --all on production source: exact 8 / residual 1 (_lightning_submit 2576 [sha]); helper _lightning_offset_marker_position already EXACT at base. +- alndiff base: 756/756 insns; two real packets: + P1 @0x38e global_z_axis3d fallback copy: Jan `mov ecx,[g]; mov edx,[ecx]; mov eax,[ecx+4]; mov ecx,[ecx+8]` (6-byte mov ecx,[abs]) vs ours eax-pointer (5-byte A1 form) -> 1-byte shift -> `nop` vs `mov edi,edi` pad + downstream movzx edx/ecx, lea eax/edx. + P2 @0x876 vertex-2: Jan `fstp st(0); mov ecx,[ebp-8]; fstp [esi+0xc]` vs ours fstp before reload. +- All other alndiff rows are the objdiff '$'-literal symbol-vs-defined-noncode annotation (identical). + +## Prior ledgers read (do-not-repeat respected) +jonas_offset_helper_fixed_point_20260826, jonas_complete_donor_one_shot_20260828, fable_small_families_20260901 (S1-S16), +credible_fuzzy_completion_20260902, fable_salvage_reconciliation_20260902 (6 component orders, set_real_vector3d, typed ptr, scalar locals), +opus5_150k_w2_20260914 (vertex-2 store orders s1-s5, u locals s6/s7), opus5_150k_w3_20260914 (l3 set_real_vector3d axis, l5 set_real_point3d vertex, l6 set_real_point2d tex, p1 side loop). +NOTE: none of the prior ledgers used the later /Od build. + +## /Od readout (halo_cache_symbols.exe fn 0x79d1c0, saved od_submit.txt) +RTC: marker, points[147492], bounds(24), centroid(12), ?(12 @-0x24140 = vertex-loop up), adjusted_color(16), ?(12 @-0x24190 = segment up), displacement(12). +- vertex loop: point=&points[vi] (ptr local), previous/next via ?:, width=points[vi].width*thickness_scale, u=vi*one_over_point_count, assert 280, + vector_from_points3d(previous,next,&up); cross_product3d(&up,&render.camera.forward,&up); normalize(fn 0x6cc0f0); + adjusted_color.{a,r,g,b}; pixel=real_argb_color_to_pixel32(&adjusted_color) (named local); + **point_from_line3d(point,&up,width,vertices)** (fn 0x42e0d0 body == real_math.h: v->i*t + p->x), color, tex.x=u+u_offset, tex.y=0, vertices++; + **point_from_line3d(point,&up,-width,vertices)** (-width is the ARGUMENT expression, xorps), color, tex.x, tex.y=1, vertices++; + if (vi==0) bounds.x0=bounds.x1=point->x ... else MIN x0,y0,z0 then MAX x1,y1,z1. + => current source HAND-EXPANDS point_from_line3d (rule 6 violation) and uses `width = -width` (S8c) instead of the -width argument. +- centroid via set_real_point3d(¢roid,(x1+x0)*.5,...). +- else-arm: segment `up` fallback = ONE aggregate integer copy from global_z_axis3d (pointer loaded once) => aggregate assignment, not 3 component stores. + octave loop: start=1<<(octaves-oi); increment=start<<1 local BEFORE assert 408; fraction local; jitter_offset=((next-md)*fraction+md)*scale*jitter_scale; + scale_vector3d(&up, real_random_range(-1,1)*jitter_offset, &displacement) (no named `jitter` local); set_real_point3d(point, (prev+next)*.5+displacement.*); width/color avg; valid=TRUE; scale*=0.5. + unexplained: [ebp-0x2417c]=0.5f stored once, never read (dead local in later build). + +## Probes +- c1 (H: /Od-attested point_from_line3d(position,&up,width,&vertices->point) + point_from_line3d(...,-width,...) replaces the hand expansion and `width=-width`): + RESULT body BYTE-IDENTICAL to base (same P1+P2 residual); emits a surplus `_point_from_line3d` SELECT_ANY COMDAT (rule-6 exception territory). + => spelling is codegen-inert for the body; it is the house-rule-correct spelling (rule 6: never hand-expand) but needs the COMDAT exception (identical copy + exact caller + provider link). +- c2 = c1 + `up = *(real_vector3d const *)global_z_axis3d;` (/Od 0x79df14: ONE aggregate integer copy, pointer loaded once; HCEX: global_z_axis3d is `const union real_point3d *`, up is `union real_vector3d` => the aggregate copy needs a representation cast): + RESULT P1 closed; only P2 remains (2 hunks: fstp [esi+0xc] vs reload). Cast = owner-gated view copy (load-bearing; strip -> compile error / component copy mismatches). +- ord/ 36-run: all 6x6 permutations of {TX,C,TY} for vertex1 x vertex2 on c2 (point_from_line3d shape). Best = 2 hunks (unchanged P2 or an integer store hoisted above the deferred point.z fstp). No permutation closes P2. (Extends w2 s1-s5, which fixed vertex1.) + Mechanism observed: a vertex-2 integer store that precedes TX in IL is used as fadd->fstp latency filler (hoisted above fstp z) and then the reload lands before TX (Jan position); Jan has the reload before TX with NO filler. +- c3 = c2 + four /Od-attested shape edits, each measured alone then combined, ALL byte-inert (sha 4a3cf430 == c2): + s_disp (no `jitter` local; scale_vector3d(&up, real_seed_random_range(...)*jitter_offset, &displacement); /Od 0x79e125..0x79e173), + s_centroid (set_real_point3d(¢roid,(x1+x0)*.5,...); /Od 0x79dbd9..0x79dc3a), s_jmul (`jitter_scale *=`; /Od 0x79d33d), s_jorder ((next-md)*fraction+md; /Od 0x79e0a4). +- /Od declaration orders (slot order = declaration order in the /Od frame), each alone on c3, ALL byte-inert: + d1 vertex-loop (point,previous,next,up,width,adjusted_color,pixel,u); d2 end-bolt (vertices,bounds,centroid,shader,one_over,...); + d3 else (octave_index before scale/up); d4 inner (displacement before fraction); d5 instance_index before points. +- LAB ORACLES (owner-gated class, not landable): d6 /Od dead `long X = point_count++` (/Od 0x79d4e7 stores old point_count to a never-read named 32-bit slot); + d7 /Od dead `real = 0.5f` (/Od 0x79dd46 slot -0x2417c never read). Both byte-inert => P2 is NOT a declaration/name-count tie. +- ord2/ 66-run: vertex-2 all 24 permutations of {P,TX,C,TY} (P = point_from_line3d) x vertex-1 in {P-TX-C-TY, P-C-TX-TY}, plus vertex-1 18 non-P-first perms: best 2 hunks; none closes P2 (ord2_results.txt). +- Oracle scan (scan_pop.py, all January split objs) for `fstp st(0); ; fstp [m]`: only 3 sites (lightning, actor_moving _actor_move_calculate_controlled_by_aiming 0x211 EXACT, structure_visibility dequantize 0xee EXACT - different shape). + actor_moving oracle: block `best_direction=direction; best_aim_dot=aim_dot(x87); best_facing_dot=facing_dot(int copy)` emits LOAD facing_dot FIRST, then fstp, then mov ebx,edx, then the store => loads float to the top of a block over earlier x87 stores and reg moves. +- MICRO-TU (micro/m0.c: only the vertex loop + centroid + draw in a fresh function, same TU headers): vertex-2 codegen differs (last + component `fmul [up.k]` consumes t, NO `fstp st(0)`), and the reload lands BEFORE the TX2 fstp (January's relative order). + => the reload-vs-TX2 order is sensitive to function context; micro is a lab to bisect toward the full function. +- tail.py compact emission census over ord2 outputs (Jan = `C1 TY1 Z1 TX1 NEG X Y Z POP RL TX2 C2 TY2 INC T`; ours `... Z POP TX2 RL C2 TY2 ...`): + RL lands after POP (Jan position) whenever an integer store precedes TX2 in vertex-2 IL, but that store is then used as the + fadd->fstp(Z) latency filler (`... C2 Z POP RL TX2 TY2`). Jan = P,C2,TX2,TY2 IL order with C2 NOT hoisted as filler (inferred). + Hypothesis H-fwd: C2 in Jan is not a plain `= pixel` store available early (e.g. value-numbered/forwarded from a memory read), so it cannot fill. +- H-fwd REFUTED: f1-f3 `vertices->color = vertices[-1].color` is a real load (754 insns, 7-8 hunks), no forwarding. +- H-vi-ref REFUTED: t1 TX2=`vertex_index*one_over_point_count + u_offset` not CSE'd (2592 B); t2/t3 P via &points[vertex_index].position byte-identical to c3. +- Emission census (tail.py over ordout/ord2out, 60 variants) - decoded regularities (no scheduler in C2; dag.c emission): + (1) vertex-1 C1/TY1 are ALWAYS pulled as fillers into the Z1 fadd->fstp stall, even when IL-after TX1 (TX1 = new x87 computation fld u/fadd). + (2) vertex-2: TX2 (fstp of the long-lived CSE value uu) is emitted glued to POP (`Z POP TX2 RL`) whenever NO vertex-2 integer store was + emitted while uu was on the x87 stack; if any vertex-2 integer store is emitted in that window (as Z filler or before NEG) the order is + `... POP RL TX2 ...` (Jan's RL position) - but then that store is visibly displaced, which Jan does not show. + (3) only ONE vertex-2 integer store is ever pulled as a Z filler; others are emitted after TX2 regardless of IL order. + => Jan's `Z POP RL TX2 C2 TY2 INC T` is not reachable by any statement order of the {P,TX,C,TY} x {P,TX,C,TY} space with ordinary field stores. +- Board scan (scan_blk.py): 224 January blocks place a branch-feeding stack load BEFORE a trailing x87 store (common idiom, e.g. aim_assist + 0xb0 `fst angle; mov edi,[ebp+8]; fstp target->angle`), so Jan's RL placement is the compiler's usual preference; ours is the exception + caused by TX2 being glued to the POP (rule 2). +- LAB name-count oracle nc/ (0..40 dummy extern declarations immediately before lightning_submit, on owner_gated_best): all 41 byte-identical + (sha 4a3cf430) => P2 is NOT a TU name-count tie. +- k1 lab (integer use of vertex_index between P2 and TX2): not informative (reload moved, 2592 B). + +## Storage finding (NEW, double-attested) +- cachebeta publics: `_lightning_globals` ABSENT (all 7 public fns + strings present) => file-static in January. +- HCEX.pdb DIA2Dump: `lightning_globals` DataKind 5 = **File Static**, type `struct `. +- Split/symbols.json still say external (storage 2); production defines it external. object_audit passes today only because both sides are wrong. +- Fix (zero credit, byte-inert): lightning.c `static struct lightning_globals lightning_globals = {0};`, remove the `extern` from lightning.h + (only lightning.c and widgets.c include it; widgets.obj rebuilt in place with the edited header: 20/20 sections identical; lightning.obj 34/34 + sections identical, storage 2->3), symbols.json line 23106 `"static": true` (427 data entries already use the flag) + csplit regen. + Files: storage.patch (git apply --check OK), config/symbols.json (edited in place, CRLF preserved). + +## Deliverables +- production.patch = storage fix + byte-inert /Od-attested shape edits (c4: s_disp, s_centroid, s_jmul, s_jorder, d1-d5 orders, adjusted_color name); + lightning.obj sections 34/34 identical to production (submit sha 9885e979 unchanged => park hash unchanged); /W3 only the inherited C4146/C4244. +- storage.patch (storage only), od_shape.patch (inert edits only) - each `git apply --check` clean. +- owner_gated_best.c = production.patch + `up = *(real_vector3d const *)global_z_axis3d;` + point_from_line3d(position,&up,+/-width,&vertices->point): + submit 2576/80, ONE adjacent transposition left (Jan `POP; mov ecx,[ebp-8]; fstp [esi+0xc]` vs ours `POP; fstp [esi+0xc]; mov ecx,[ebp-8]`). + Its `_point_from_line3d` COMDAT is byte-identical to January's selected copy (action_charge, 48 B, 9b763841) and provider_link PASSES, + but rule 6 exception also needs a strictly exact caller => not landable while P2 remains. + +## Final state / stop +Stop rule fired: >100 evidence-based shapes; the only difference left (with the owner-gated cast) is a dependency-free reload/x87-store +transposition decided by dag.c emission (rule (2) above), unreachable by statement order, declaration order, name count, or helper spelling. +Reopen: (a) owner ruling admitting the /Od-attested aggregate view copy for the axis fallback, AND (b) a decoded C2 emission rule (or a first-party +January-era source fragment) that detaches the TX2 fstp from the POP without displacing C2/TY2 - e.g. a live C2.dll trace of the uu fstp +emission decision on owner_gated_best vs the p_P-TX-C-TY_P-C-TX-TY variant (only C2 differs). diff --git a/research/fifty_objects_20260925/w/lightning/od_shape.patch b/research/fifty_objects_20260925/w/lightning/od_shape.patch new file mode 100644 index 00000000..f443ee1f --- /dev/null +++ b/research/fifty_objects_20260925/w/lightning/od_shape.patch @@ -0,0 +1,135 @@ +diff --git a/source/objects/widgets/lightning.c b/source/objects/widgets/lightning.c +index 1c770a79..e47a8f42 100644 +--- a/source/objects/widgets/lightning.c ++++ b/source/objects/widgets/lightning.c +@@ -287,8 +287,8 @@ void lightning_submit( + + if (_texture_cache_bitmap_get_hardware_format(bitmap, FALSE, TRUE)) + { +- struct intermediate_lightning_point points[MAXIMUM_LIGHTNING_POINTS]; + short instance_index; ++ struct intermediate_lightning_point points[MAXIMUM_LIGHTNING_POINTS]; + + for (instance_index = 0; instance_index < definition->count; instance_index++) + { +@@ -303,7 +303,7 @@ void lightning_submit( + { + short source = definition->jitter_scale_source; + if (source >= _object_function_reference_a && source <= _object_function_reference_d) +- jitter_scale = animation->values[source - 1]; ++ jitter_scale *= animation->values[source - 1]; + } + } + +@@ -345,14 +345,14 @@ void lightning_submit( + if (vertex_buffer_index != NONE) + { + struct lightning_vertex *vertices = rasterizer_dynamic_vertices_lock(vertex_buffer_index); ++ real_rectangle3d bounds; ++ real_point3d centroid; ++ struct shader const *shader; + real one_over_point_count = 1.f/point_count; + real u_offset = real_seed_random(get_global_local_random_seed_address()); + real thickness_scale = 1.f; + real_rgb_color const *tint = global_real_rgb_white; + real brightness_scale = 1.f; +- real_rectangle3d bounds; +- real_point3d centroid; +- struct shader const *shader; + short vertex_index; + + match_assert("c:\\halo\\SOURCE\\objects\\widgets\\lightning.c", 239, vertices); +@@ -384,11 +384,11 @@ void lightning_submit( + real_point3d *position = &points[vertex_index].position; + real_point3d *previous_position = vertex_index > 0 ? &points[vertex_index - 1].position : position; + real_point3d *next_position = vertex_index < point_count - 1 ? &points[vertex_index + 1].position : position; +- real width = points[vertex_index].width*thickness_scale; +- real u = vertex_index*one_over_point_count; + real_vector3d up; +- real_argb_color color; ++ real width = points[vertex_index].width*thickness_scale; ++ real_argb_color adjusted_color; + pixel32 pixel; ++ real u = vertex_index*one_over_point_count; + + match_assert("c:\\halo\\SOURCE\\objects\\widgets\\lightning.c", 280, points[vertex_index].valid); + +@@ -396,11 +396,11 @@ void lightning_submit( + cross_product3d(&up, &render.camera.forward, &up); + fast_normalize3d(&up); + +- color.alpha = points[vertex_index].color.alpha*brightness_scale; +- color.red = points[vertex_index].color.red*tint->red; +- color.green = points[vertex_index].color.green*tint->green; +- color.blue = points[vertex_index].color.blue*tint->blue; +- pixel = real_argb_color_to_pixel32(&color); ++ adjusted_color.alpha = points[vertex_index].color.alpha*brightness_scale; ++ adjusted_color.red = points[vertex_index].color.red*tint->red; ++ adjusted_color.green = points[vertex_index].color.green*tint->green; ++ adjusted_color.blue = points[vertex_index].color.blue*tint->blue; ++ pixel = real_argb_color_to_pixel32(&adjusted_color); + + vertices->point.x = position->x + up.i*width; + vertices->point.y = position->y + up.j*width; +@@ -436,9 +436,11 @@ void lightning_submit( + } + } + +- centroid.x = (bounds.x0 + bounds.x1)*0.5f; +- centroid.y = (bounds.y0 + bounds.y1)*0.5f; +- centroid.z = (bounds.z0 + bounds.z1)*0.5f; ++ set_real_point3d( ++ ¢roid, ++ (bounds.x1 + bounds.x0)*0.5f, ++ (bounds.y1 + bounds.y0)*0.5f, ++ (bounds.z1 + bounds.z0)*0.5f); + + if (definition->shaders.count > 0) + shader = &TAG_BLOCK_GET_ELEMENT(&definition->shaders, 0, struct shader_effect_definition)->shader; +@@ -469,9 +471,9 @@ void lightning_submit( + struct lightning_marker_definition); + short segment_point_count = 1 << marker_definition->octaves_to_next_marker; + short octaves = marker_definition->octaves_to_next_marker; ++ short octave_index; + real scale = 1.f; + real_vector3d up; +- short octave_index; + + match_assert("c:\\halo\\SOURCE\\objects\\widgets\\lightning.c", 383, !points[point_count+segment_point_count].valid); + +@@ -514,26 +516,23 @@ void lightning_submit( + struct intermediate_lightning_point *next_point = + &points[point_count + segment_point_index + segment_point_start_index]; + struct intermediate_lightning_point *point = &points[point_count + segment_point_index]; ++ real_vector3d displacement; + real segment_fraction = (real)segment_point_index/segment_point_count; + real jitter_offset = +- (segment_fraction* +- (next_marker_definition->random_jitter_offset - marker_definition->random_jitter_offset) + ++ ((next_marker_definition->random_jitter_offset - marker_definition->random_jitter_offset)*segment_fraction + + marker_definition->random_jitter_offset)*scale*jitter_scale; +- real jitter; +- real_vector3d offset; + + match_assert("c:\\halo\\SOURCE\\objects\\widgets\\lightning.c", 426, !points[point_count+segment_point_index].valid); + +- jitter = real_seed_random_range( +- get_global_local_random_seed_address(), +- -1.f, +- 1.f)*jitter_offset; +- scale_vector3d(&up, jitter, &offset); ++ scale_vector3d( ++ &up, ++ real_seed_random_range(get_global_local_random_seed_address(), -1.f, 1.f)*jitter_offset, ++ &displacement); + set_real_point3d( + &point->position, +- (previous_point->position.x + next_point->position.x)*0.5f + offset.i, +- (previous_point->position.y + next_point->position.y)*0.5f + offset.j, +- (previous_point->position.z + next_point->position.z)*0.5f + offset.k); ++ (previous_point->position.x + next_point->position.x)*0.5f + displacement.i, ++ (previous_point->position.y + next_point->position.y)*0.5f + displacement.j, ++ (previous_point->position.z + next_point->position.z)*0.5f + displacement.k); + point->width = (previous_point->width + next_point->width)*0.5f; + point->color.alpha = (previous_point->color.alpha + next_point->color.alpha)*0.5f; + point->color.red = (previous_point->color.red + next_point->color.red)*0.5f; diff --git a/research/fifty_objects_20260925/w/lightning/owner_gated_best.vs_tree.diff b/research/fifty_objects_20260925/w/lightning/owner_gated_best.vs_tree.diff new file mode 100644 index 00000000..cb0847dd --- /dev/null +++ b/research/fifty_objects_20260925/w/lightning/owner_gated_best.vs_tree.diff @@ -0,0 +1,170 @@ +diff --git a/source/objects/widgets/lightning.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\lightning\\owner_gated_best.c" +index 1c770a79..c411bec3 100644 +--- a/source/objects/widgets/lightning.c ++++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\lightning\\owner_gated_best.c" +@@ -161,7 +161,7 @@ static void lightning_offset_marker_position( + + /* ---------- globals */ + +-struct lightning_globals lightning_globals = {0}; ++static struct lightning_globals lightning_globals = {0}; + + /* ---------- public code */ + +@@ -287,8 +287,8 @@ void lightning_submit( + + if (_texture_cache_bitmap_get_hardware_format(bitmap, FALSE, TRUE)) + { +- struct intermediate_lightning_point points[MAXIMUM_LIGHTNING_POINTS]; + short instance_index; ++ struct intermediate_lightning_point points[MAXIMUM_LIGHTNING_POINTS]; + + for (instance_index = 0; instance_index < definition->count; instance_index++) + { +@@ -303,7 +303,7 @@ void lightning_submit( + { + short source = definition->jitter_scale_source; + if (source >= _object_function_reference_a && source <= _object_function_reference_d) +- jitter_scale = animation->values[source - 1]; ++ jitter_scale *= animation->values[source - 1]; + } + } + +@@ -345,14 +345,14 @@ void lightning_submit( + if (vertex_buffer_index != NONE) + { + struct lightning_vertex *vertices = rasterizer_dynamic_vertices_lock(vertex_buffer_index); ++ real_rectangle3d bounds; ++ real_point3d centroid; ++ struct shader const *shader; + real one_over_point_count = 1.f/point_count; + real u_offset = real_seed_random(get_global_local_random_seed_address()); + real thickness_scale = 1.f; + real_rgb_color const *tint = global_real_rgb_white; + real brightness_scale = 1.f; +- real_rectangle3d bounds; +- real_point3d centroid; +- struct shader const *shader; + short vertex_index; + + match_assert("c:\\halo\\SOURCE\\objects\\widgets\\lightning.c", 239, vertices); +@@ -384,11 +384,11 @@ void lightning_submit( + real_point3d *position = &points[vertex_index].position; + real_point3d *previous_position = vertex_index > 0 ? &points[vertex_index - 1].position : position; + real_point3d *next_position = vertex_index < point_count - 1 ? &points[vertex_index + 1].position : position; +- real width = points[vertex_index].width*thickness_scale; +- real u = vertex_index*one_over_point_count; + real_vector3d up; +- real_argb_color color; ++ real width = points[vertex_index].width*thickness_scale; ++ real_argb_color adjusted_color; + pixel32 pixel; ++ real u = vertex_index*one_over_point_count; + + match_assert("c:\\halo\\SOURCE\\objects\\widgets\\lightning.c", 280, points[vertex_index].valid); + +@@ -396,24 +396,19 @@ void lightning_submit( + cross_product3d(&up, &render.camera.forward, &up); + fast_normalize3d(&up); + +- color.alpha = points[vertex_index].color.alpha*brightness_scale; +- color.red = points[vertex_index].color.red*tint->red; +- color.green = points[vertex_index].color.green*tint->green; +- color.blue = points[vertex_index].color.blue*tint->blue; +- pixel = real_argb_color_to_pixel32(&color); ++ adjusted_color.alpha = points[vertex_index].color.alpha*brightness_scale; ++ adjusted_color.red = points[vertex_index].color.red*tint->red; ++ adjusted_color.green = points[vertex_index].color.green*tint->green; ++ adjusted_color.blue = points[vertex_index].color.blue*tint->blue; ++ pixel = real_argb_color_to_pixel32(&adjusted_color); + +- vertices->point.x = position->x + up.i*width; +- vertices->point.y = position->y + up.j*width; +- vertices->point.z = position->z + up.k*width; ++ point_from_line3d(position, &up, width, &vertices->point); + vertices->texture.x = u + u_offset; + vertices->color = pixel; + vertices->texture.y = 0.f; + vertices++; + +- width = -width; +- vertices->point.x = position->x + up.i*width; +- vertices->point.y = position->y + up.j*width; +- vertices->point.z = position->z + up.k*width; ++ point_from_line3d(position, &up, -width, &vertices->point); + vertices->texture.x = u + u_offset; + vertices->color = pixel; + vertices->texture.y = 1.f; +@@ -436,9 +431,11 @@ void lightning_submit( + } + } + +- centroid.x = (bounds.x0 + bounds.x1)*0.5f; +- centroid.y = (bounds.y0 + bounds.y1)*0.5f; +- centroid.z = (bounds.z0 + bounds.z1)*0.5f; ++ set_real_point3d( ++ ¢roid, ++ (bounds.x1 + bounds.x0)*0.5f, ++ (bounds.y1 + bounds.y0)*0.5f, ++ (bounds.z1 + bounds.z0)*0.5f); + + if (definition->shaders.count > 0) + shader = &TAG_BLOCK_GET_ELEMENT(&definition->shaders, 0, struct shader_effect_definition)->shader; +@@ -469,9 +466,9 @@ void lightning_submit( + struct lightning_marker_definition); + short segment_point_count = 1 << marker_definition->octaves_to_next_marker; + short octaves = marker_definition->octaves_to_next_marker; ++ short octave_index; + real scale = 1.f; + real_vector3d up; +- short octave_index; + + match_assert("c:\\halo\\SOURCE\\objects\\widgets\\lightning.c", 383, !points[point_count+segment_point_count].valid); + +@@ -492,9 +489,7 @@ void lightning_submit( + cross_product3d(&up, &render.camera.forward, &up); + if (normalize3d(&up) == 0.f) + { +- up.i = global_z_axis3d->x; +- up.j = global_z_axis3d->y; +- up.k = global_z_axis3d->z; ++ up = *(real_vector3d const *)global_z_axis3d; + } + + for (octave_index = 1; octave_index <= octaves; octave_index++) +@@ -514,26 +509,23 @@ void lightning_submit( + struct intermediate_lightning_point *next_point = + &points[point_count + segment_point_index + segment_point_start_index]; + struct intermediate_lightning_point *point = &points[point_count + segment_point_index]; ++ real_vector3d displacement; + real segment_fraction = (real)segment_point_index/segment_point_count; + real jitter_offset = +- (segment_fraction* +- (next_marker_definition->random_jitter_offset - marker_definition->random_jitter_offset) + ++ ((next_marker_definition->random_jitter_offset - marker_definition->random_jitter_offset)*segment_fraction + + marker_definition->random_jitter_offset)*scale*jitter_scale; +- real jitter; +- real_vector3d offset; + + match_assert("c:\\halo\\SOURCE\\objects\\widgets\\lightning.c", 426, !points[point_count+segment_point_index].valid); + +- jitter = real_seed_random_range( +- get_global_local_random_seed_address(), +- -1.f, +- 1.f)*jitter_offset; +- scale_vector3d(&up, jitter, &offset); ++ scale_vector3d( ++ &up, ++ real_seed_random_range(get_global_local_random_seed_address(), -1.f, 1.f)*jitter_offset, ++ &displacement); + set_real_point3d( + &point->position, +- (previous_point->position.x + next_point->position.x)*0.5f + offset.i, +- (previous_point->position.y + next_point->position.y)*0.5f + offset.j, +- (previous_point->position.z + next_point->position.z)*0.5f + offset.k); ++ (previous_point->position.x + next_point->position.x)*0.5f + displacement.i, ++ (previous_point->position.y + next_point->position.y)*0.5f + displacement.j, ++ (previous_point->position.z + next_point->position.z)*0.5f + displacement.k); + point->width = (previous_point->width + next_point->width)*0.5f; + point->color.alpha = (previous_point->color.alpha + next_point->color.alpha)*0.5f; + point->color.red = (previous_point->color.red + next_point->color.red)*0.5f; diff --git a/research/fifty_objects_20260925/w/lightning/prod/lightning_c5.vs_tree.diff b/research/fifty_objects_20260925/w/lightning/prod/lightning_c5.vs_tree.diff new file mode 100644 index 00000000..02c2d5d5 --- /dev/null +++ b/research/fifty_objects_20260925/w/lightning/prod/lightning_c5.vs_tree.diff @@ -0,0 +1,144 @@ +diff --git a/source/objects/widgets/lightning.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\lightning\\prod\\lightning_c5.c" +index 1c770a79..1358b357 100644 +--- a/source/objects/widgets/lightning.c ++++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\lightning\\prod\\lightning_c5.c" +@@ -161,7 +161,7 @@ static void lightning_offset_marker_position( + + /* ---------- globals */ + +-struct lightning_globals lightning_globals = {0}; ++static struct lightning_globals lightning_globals = {0}; + + /* ---------- public code */ + +@@ -287,8 +287,8 @@ void lightning_submit( + + if (_texture_cache_bitmap_get_hardware_format(bitmap, FALSE, TRUE)) + { +- struct intermediate_lightning_point points[MAXIMUM_LIGHTNING_POINTS]; + short instance_index; ++ struct intermediate_lightning_point points[MAXIMUM_LIGHTNING_POINTS]; + + for (instance_index = 0; instance_index < definition->count; instance_index++) + { +@@ -303,7 +303,7 @@ void lightning_submit( + { + short source = definition->jitter_scale_source; + if (source >= _object_function_reference_a && source <= _object_function_reference_d) +- jitter_scale = animation->values[source - 1]; ++ jitter_scale *= animation->values[source - 1]; + } + } + +@@ -345,14 +345,14 @@ void lightning_submit( + if (vertex_buffer_index != NONE) + { + struct lightning_vertex *vertices = rasterizer_dynamic_vertices_lock(vertex_buffer_index); ++ real_rectangle3d bounds; ++ real_point3d centroid; ++ struct shader const *shader; + real one_over_point_count = 1.f/point_count; + real u_offset = real_seed_random(get_global_local_random_seed_address()); + real thickness_scale = 1.f; + real_rgb_color const *tint = global_real_rgb_white; + real brightness_scale = 1.f; +- real_rectangle3d bounds; +- real_point3d centroid; +- struct shader const *shader; + short vertex_index; + + match_assert("c:\\halo\\SOURCE\\objects\\widgets\\lightning.c", 239, vertices); +@@ -384,11 +384,11 @@ void lightning_submit( + real_point3d *position = &points[vertex_index].position; + real_point3d *previous_position = vertex_index > 0 ? &points[vertex_index - 1].position : position; + real_point3d *next_position = vertex_index < point_count - 1 ? &points[vertex_index + 1].position : position; +- real width = points[vertex_index].width*thickness_scale; +- real u = vertex_index*one_over_point_count; + real_vector3d up; +- real_argb_color color; ++ real width = points[vertex_index].width*thickness_scale; ++ real_argb_color adjusted_color; + pixel32 pixel; ++ real u = vertex_index*one_over_point_count; + + match_assert("c:\\halo\\SOURCE\\objects\\widgets\\lightning.c", 280, points[vertex_index].valid); + +@@ -396,11 +396,11 @@ void lightning_submit( + cross_product3d(&up, &render.camera.forward, &up); + fast_normalize3d(&up); + +- color.alpha = points[vertex_index].color.alpha*brightness_scale; +- color.red = points[vertex_index].color.red*tint->red; +- color.green = points[vertex_index].color.green*tint->green; +- color.blue = points[vertex_index].color.blue*tint->blue; +- pixel = real_argb_color_to_pixel32(&color); ++ adjusted_color.alpha = points[vertex_index].color.alpha*brightness_scale; ++ adjusted_color.red = points[vertex_index].color.red*tint->red; ++ adjusted_color.green = points[vertex_index].color.green*tint->green; ++ adjusted_color.blue = points[vertex_index].color.blue*tint->blue; ++ pixel = real_argb_color_to_pixel32(&adjusted_color); + + vertices->point.x = position->x + up.i*width; + vertices->point.y = position->y + up.j*width; +@@ -436,9 +436,11 @@ void lightning_submit( + } + } + +- centroid.x = (bounds.x0 + bounds.x1)*0.5f; +- centroid.y = (bounds.y0 + bounds.y1)*0.5f; +- centroid.z = (bounds.z0 + bounds.z1)*0.5f; ++ set_real_point3d( ++ ¢roid, ++ (bounds.x1 + bounds.x0)*0.5f, ++ (bounds.y1 + bounds.y0)*0.5f, ++ (bounds.z1 + bounds.z0)*0.5f); + + if (definition->shaders.count > 0) + shader = &TAG_BLOCK_GET_ELEMENT(&definition->shaders, 0, struct shader_effect_definition)->shader; +@@ -469,9 +471,9 @@ void lightning_submit( + struct lightning_marker_definition); + short segment_point_count = 1 << marker_definition->octaves_to_next_marker; + short octaves = marker_definition->octaves_to_next_marker; ++ short octave_index; + real scale = 1.f; + real_vector3d up; +- short octave_index; + + match_assert("c:\\halo\\SOURCE\\objects\\widgets\\lightning.c", 383, !points[point_count+segment_point_count].valid); + +@@ -514,26 +516,23 @@ void lightning_submit( + struct intermediate_lightning_point *next_point = + &points[point_count + segment_point_index + segment_point_start_index]; + struct intermediate_lightning_point *point = &points[point_count + segment_point_index]; ++ real_vector3d displacement; + real segment_fraction = (real)segment_point_index/segment_point_count; + real jitter_offset = +- (segment_fraction* +- (next_marker_definition->random_jitter_offset - marker_definition->random_jitter_offset) + ++ ((next_marker_definition->random_jitter_offset - marker_definition->random_jitter_offset)*segment_fraction + + marker_definition->random_jitter_offset)*scale*jitter_scale; +- real jitter; +- real_vector3d offset; + + match_assert("c:\\halo\\SOURCE\\objects\\widgets\\lightning.c", 426, !points[point_count+segment_point_index].valid); + +- jitter = real_seed_random_range( +- get_global_local_random_seed_address(), +- -1.f, +- 1.f)*jitter_offset; +- scale_vector3d(&up, jitter, &offset); ++ scale_vector3d( ++ &up, ++ real_seed_random_range(get_global_local_random_seed_address(), -1.f, 1.f)*jitter_offset, ++ &displacement); + set_real_point3d( + &point->position, +- (previous_point->position.x + next_point->position.x)*0.5f + offset.i, +- (previous_point->position.y + next_point->position.y)*0.5f + offset.j, +- (previous_point->position.z + next_point->position.z)*0.5f + offset.k); ++ (previous_point->position.x + next_point->position.x)*0.5f + displacement.i, ++ (previous_point->position.y + next_point->position.y)*0.5f + displacement.j, ++ (previous_point->position.z + next_point->position.z)*0.5f + displacement.k); + point->width = (previous_point->width + next_point->width)*0.5f; + point->color.alpha = (previous_point->color.alpha + next_point->color.alpha)*0.5f; + point->color.red = (previous_point->color.red + next_point->color.red)*0.5f; diff --git a/research/fifty_objects_20260925/w/lightning/production.patch b/research/fifty_objects_20260925/w/lightning/production.patch new file mode 100644 index 00000000..c46477a1 --- /dev/null +++ b/research/fifty_objects_20260925/w/lightning/production.patch @@ -0,0 +1,159 @@ +diff --git a/source/objects/widgets/lightning.c b/source/objects/widgets/lightning.c +index 1c770a79..1358b357 100644 +--- a/source/objects/widgets/lightning.c ++++ b/source/objects/widgets/lightning.c +@@ -161,7 +161,7 @@ static void lightning_offset_marker_position( + + /* ---------- globals */ + +-struct lightning_globals lightning_globals = {0}; ++static struct lightning_globals lightning_globals = {0}; + + /* ---------- public code */ + +@@ -287,8 +287,8 @@ void lightning_submit( + + if (_texture_cache_bitmap_get_hardware_format(bitmap, FALSE, TRUE)) + { +- struct intermediate_lightning_point points[MAXIMUM_LIGHTNING_POINTS]; + short instance_index; ++ struct intermediate_lightning_point points[MAXIMUM_LIGHTNING_POINTS]; + + for (instance_index = 0; instance_index < definition->count; instance_index++) + { +@@ -303,7 +303,7 @@ void lightning_submit( + { + short source = definition->jitter_scale_source; + if (source >= _object_function_reference_a && source <= _object_function_reference_d) +- jitter_scale = animation->values[source - 1]; ++ jitter_scale *= animation->values[source - 1]; + } + } + +@@ -345,14 +345,14 @@ void lightning_submit( + if (vertex_buffer_index != NONE) + { + struct lightning_vertex *vertices = rasterizer_dynamic_vertices_lock(vertex_buffer_index); ++ real_rectangle3d bounds; ++ real_point3d centroid; ++ struct shader const *shader; + real one_over_point_count = 1.f/point_count; + real u_offset = real_seed_random(get_global_local_random_seed_address()); + real thickness_scale = 1.f; + real_rgb_color const *tint = global_real_rgb_white; + real brightness_scale = 1.f; +- real_rectangle3d bounds; +- real_point3d centroid; +- struct shader const *shader; + short vertex_index; + + match_assert("c:\\halo\\SOURCE\\objects\\widgets\\lightning.c", 239, vertices); +@@ -384,11 +384,11 @@ void lightning_submit( + real_point3d *position = &points[vertex_index].position; + real_point3d *previous_position = vertex_index > 0 ? &points[vertex_index - 1].position : position; + real_point3d *next_position = vertex_index < point_count - 1 ? &points[vertex_index + 1].position : position; +- real width = points[vertex_index].width*thickness_scale; +- real u = vertex_index*one_over_point_count; + real_vector3d up; +- real_argb_color color; ++ real width = points[vertex_index].width*thickness_scale; ++ real_argb_color adjusted_color; + pixel32 pixel; ++ real u = vertex_index*one_over_point_count; + + match_assert("c:\\halo\\SOURCE\\objects\\widgets\\lightning.c", 280, points[vertex_index].valid); + +@@ -396,11 +396,11 @@ void lightning_submit( + cross_product3d(&up, &render.camera.forward, &up); + fast_normalize3d(&up); + +- color.alpha = points[vertex_index].color.alpha*brightness_scale; +- color.red = points[vertex_index].color.red*tint->red; +- color.green = points[vertex_index].color.green*tint->green; +- color.blue = points[vertex_index].color.blue*tint->blue; +- pixel = real_argb_color_to_pixel32(&color); ++ adjusted_color.alpha = points[vertex_index].color.alpha*brightness_scale; ++ adjusted_color.red = points[vertex_index].color.red*tint->red; ++ adjusted_color.green = points[vertex_index].color.green*tint->green; ++ adjusted_color.blue = points[vertex_index].color.blue*tint->blue; ++ pixel = real_argb_color_to_pixel32(&adjusted_color); + + vertices->point.x = position->x + up.i*width; + vertices->point.y = position->y + up.j*width; +@@ -436,9 +436,11 @@ void lightning_submit( + } + } + +- centroid.x = (bounds.x0 + bounds.x1)*0.5f; +- centroid.y = (bounds.y0 + bounds.y1)*0.5f; +- centroid.z = (bounds.z0 + bounds.z1)*0.5f; ++ set_real_point3d( ++ ¢roid, ++ (bounds.x1 + bounds.x0)*0.5f, ++ (bounds.y1 + bounds.y0)*0.5f, ++ (bounds.z1 + bounds.z0)*0.5f); + + if (definition->shaders.count > 0) + shader = &TAG_BLOCK_GET_ELEMENT(&definition->shaders, 0, struct shader_effect_definition)->shader; +@@ -469,9 +471,9 @@ void lightning_submit( + struct lightning_marker_definition); + short segment_point_count = 1 << marker_definition->octaves_to_next_marker; + short octaves = marker_definition->octaves_to_next_marker; ++ short octave_index; + real scale = 1.f; + real_vector3d up; +- short octave_index; + + match_assert("c:\\halo\\SOURCE\\objects\\widgets\\lightning.c", 383, !points[point_count+segment_point_count].valid); + +@@ -514,26 +516,23 @@ void lightning_submit( + struct intermediate_lightning_point *next_point = + &points[point_count + segment_point_index + segment_point_start_index]; + struct intermediate_lightning_point *point = &points[point_count + segment_point_index]; ++ real_vector3d displacement; + real segment_fraction = (real)segment_point_index/segment_point_count; + real jitter_offset = +- (segment_fraction* +- (next_marker_definition->random_jitter_offset - marker_definition->random_jitter_offset) + ++ ((next_marker_definition->random_jitter_offset - marker_definition->random_jitter_offset)*segment_fraction + + marker_definition->random_jitter_offset)*scale*jitter_scale; +- real jitter; +- real_vector3d offset; + + match_assert("c:\\halo\\SOURCE\\objects\\widgets\\lightning.c", 426, !points[point_count+segment_point_index].valid); + +- jitter = real_seed_random_range( +- get_global_local_random_seed_address(), +- -1.f, +- 1.f)*jitter_offset; +- scale_vector3d(&up, jitter, &offset); ++ scale_vector3d( ++ &up, ++ real_seed_random_range(get_global_local_random_seed_address(), -1.f, 1.f)*jitter_offset, ++ &displacement); + set_real_point3d( + &point->position, +- (previous_point->position.x + next_point->position.x)*0.5f + offset.i, +- (previous_point->position.y + next_point->position.y)*0.5f + offset.j, +- (previous_point->position.z + next_point->position.z)*0.5f + offset.k); ++ (previous_point->position.x + next_point->position.x)*0.5f + displacement.i, ++ (previous_point->position.y + next_point->position.y)*0.5f + displacement.j, ++ (previous_point->position.z + next_point->position.z)*0.5f + displacement.k); + point->width = (previous_point->width + next_point->width)*0.5f; + point->color.alpha = (previous_point->color.alpha + next_point->color.alpha)*0.5f; + point->color.red = (previous_point->color.red + next_point->color.red)*0.5f; +diff --git a/source/objects/widgets/lightning.h b/source/objects/widgets/lightning.h +index e48069ad..a0fdda19 100644 +--- a/source/objects/widgets/lightning.h ++++ b/source/objects/widgets/lightning.h +@@ -67,10 +67,6 @@ void lightning_submit( + void lightning_render( + void); + +-/* ---------- globals */ +- +-extern struct lightning_globals lightning_globals; +- + /* ---------- public code */ + + #endif // __LIGHTNING_H diff --git a/research/fifty_objects_20260925/w/lightning/storage.patch b/research/fifty_objects_20260925/w/lightning/storage.patch new file mode 100644 index 00000000..c8abcdd3 --- /dev/null +++ b/research/fifty_objects_20260925/w/lightning/storage.patch @@ -0,0 +1,28 @@ +diff --git a/source/objects/widgets/lightning.c b/source/objects/widgets/lightning.c +index 1c770a79..57322e9b 100644 +--- a/source/objects/widgets/lightning.c ++++ b/source/objects/widgets/lightning.c +@@ -161,7 +161,7 @@ static void lightning_offset_marker_position( + + /* ---------- globals */ + +-struct lightning_globals lightning_globals = {0}; ++static struct lightning_globals lightning_globals = {0}; + + /* ---------- public code */ + +diff --git a/source/objects/widgets/lightning.h b/source/objects/widgets/lightning.h +index e48069ad..a0fdda19 100644 +--- a/source/objects/widgets/lightning.h ++++ b/source/objects/widgets/lightning.h +@@ -67,10 +67,6 @@ void lightning_submit( + void lightning_render( + void); + +-/* ---------- globals */ +- +-extern struct lightning_globals lightning_globals; +- + /* ---------- public code */ + + #endif // __LIGHTNING_H diff --git a/research/fifty_objects_20260925/w/network_connection/LEDGER.md b/research/fifty_objects_20260925/w/network_connection/LEDGER.md new file mode 100644 index 00000000..8c11f6c8 --- /dev/null +++ b/research/fifty_objects_20260925/w/network_connection/LEDGER.md @@ -0,0 +1,112 @@ +# network_connection wave-2 worker ledger (base 931ed8dc) + +Target: close `_network_connection_connect` (288, park instruction-scheduling) and +`_network_server_close_client_connection` (320, park unclassified) so the whole object completes. + +## Baseline (cand.c == production copy) +gate --all: exact 21, residual 2 (connect size 272!=288 sha; close_client sha), unwritten 0. + +## Evidence read (no probes yet) +- Ledgers: network_connection_obj_network_wave_20260902.md (park table), _server_idle_natural_boundary_20260904.md, + parks for both fns. Recorded negatives NOT to repeat: volatile/register steering, fake barriers, + five-element client_list or "deliberate access to the adjacent admission byte" (semantic veto), raw offsets. +- HCEX.pdb: NO network_connection compiland/type (DIA2Dump -sym/-type/-compiland all empty). Dead source. +- Community decompilation corpora (stian/pastudan/punpckhdq) are decompiler output, not source. + +### close_client_connection (320): only diff is `cmp esi,5` vs `cmp esi,4` (alndiff 1 insn). +NEW EVIDENCE (later /Od+RTC build, scratch/w/network_connection/od_close_client.txt, fn 0x746dd0): +- /Od close_client loops `cmp [ebp-0xc],0x11` (17) over client_list at +0x9b4. +- /Od idle_server (0x7455f0, od_idle_server.txt): client_list loops `< 0x10` (16), endpoint-set capacity + check `count_endpoints_in_set(...) < 0x11` immediately followed by `movzx ecx, byte [eax+0x9f4]` + (allow_client_connections at 0x9b4+16*4), has_local_connection at 0x9f5. +- January: idle_server client loops `< 4`, capacity check `< 5` (source spells MAXIMUM_NUMBER_OF_LOCAL_PLAYERS + 1), + allow byte at 0x4c = 0x3c+4*4 (allow_client_connections fn stores [esi+0x4c]); close_client loops `< 5`. +=> In BOTH builds the close_client bound equals the endpoint-set capacity (clients + 1), not the client_list + dimension; the off-by-one survived the 4 -> 16 resize. It is an AUTHENTIC January out-of-bounds read of + one pointer slot (aliases allow_client_connections + padding). Layout proof: target 0x50 alloc, allow at 0x4c. +- /Od shape: single exit `boolean success = FALSE` ([ebp-5]=0 at entry), `success = TRUE; break;` on found, + one `return success`. (Later build adds has_local_connection + client_address; not in January.) +=> Class: authentic-bug reproduction = OWNER-GATED (brief s2/s7). Report, do not land. + +## close_client probes +- P1 (probe_cc_a.c): production early-return shape, bound `client_index < MAXIMUM_NUMBER_OF_LOCAL_PLAYERS + 1` + (same spelling as the January-exact idle_server capacity check) -> close_client EXACT (22/1). +- P2 (probe_cc_c.c): bound `client_index <= MAXIMUM_NUMBER_OF_LOCAL_PLAYERS` -> residual (sha). `<=` is not + canonicalised to `< 5`; January's `cmp esi,5; jl` needs the `< X + 1` (or a 5-valued constant) spelling. +- P3 (probe_cc_b.c): /Od-attested single-exit shape (`boolean success = FALSE; ... success = TRUE; break; ... return success;`) + + `< MAXIMUM_NUMBER_OF_LOCAL_PLAYERS + 1` -> EXACT. Preferred (single-exit law + /Od attestation). +- Strip test: removing `+ 1` returns to the recorded residual; the `+ 1` IS the authentic bug, so this is an + owner-gated authentic-bug reproduction (report with BUG comment; not self-landable). + +## connect (288) analysis +January CFG (sbs vs production): early `reliable||unreliable` test returns FALSE BEFORE `push ebx`; then +`mov bl,1` (success carrier in BL); unreliable connect error -> error+return FALSE; reliable NULL -> `mov al,bl` +(returns the variable); sync reliable OK -> `mov al,bl`; async OK/in-progress -> `mov al,1` (constant). +Production (early returns) has no BL carrier at all (all constant returns) -> 272 vs 288. +Reading: single-exit `success` variable (BL) whose value is a PHI at the bottom; the async-OK path ends with +an assignment of constant TRUE, the sync-OK path does not assign success (only its error path does). +/Od later build (od_connect.txt, 0x743d80; unreliable endpoint removed in that revision): +`success = (reliable_endpoint != NULL)` computed after the asserts, then `if (success && connection->reliable_endpoint)`, +sync path `if (result) { error(...reliable...); success = FALSE; }`, single `return success`. +The redundant `success && reliable_endpoint` guard is the fossil of January's `success = reliable || unreliable`. + +## connect probes +(NOTE: first C1/C2 bodies were written through a bash heredoc that ate the `\` in the assert __FILE__ strings; + discarded and rewritten with the Write tool. Numbers below are from the corrected files.) +- C1 (probes/c1.txt): single-exit; `success = reliable || unreliable`; `if (success && unreliable) {connect; if (r) {error; success=FALSE;}}`; + `if (success && reliable) { if (process_reference) { r=async; success = r==none || r==in_progress; if (!success) error; } else { sync as before } }` + -> size 272 != 288. Prologue/BL carrier/early FALSE now IDENTICAL to January through +0x6d; async path emits `xor bl,bl` + join. +- C2 (probes/c2.txt): as C1 but async `if (r == none || r == in_progress) { success = TRUE; } else { error; success = FALSE; }` + -> size 288 == 288, relocs same; ONLY remaining difference: block placement of the unreliable-error block + (January `jne 0xc2` = out-of-line after the async error block; ours falls through inline at +0x7e). + Everything else (BL carrier, `mov al,1` async OK, `mov al,bl` tail, sync path) identical modulo offsets. +- C3 (`boolean success = FALSE; if (r||u) { success = TRUE; UNREL; if (success && reliable) {REL} }`) -> 288 but WORSE: + `push ebx; xor bl,bl` at entry, early-FALSE path lost. Rejects the FALSE-initialised form. +- C4 (`success = r||u; if (success) { UNREL; if (success && reliable) {REL} }`) -> identical to C2 (unreliable error inline). +- C6 (`success = r||u; if (unreliable) {...}` without `success &&`) -> `push ebx` hoisted to entry; worse. +- C8 (if/else: `if (!u || (result = connect(u)) == none) { if (reliable) {REL} } else { error; FALSE }` inside `if (success)`) + -> identical to C2. Else-arm form does not sink the unreliable error block. +- C9 (unreliable `success = result == none; if (!success) error`) -> `sete bl; test bl,bl`; worse. +- **C11 (unreliable `if (result == _transport_error_none) { success = TRUE; } else { error(...); success = FALSE; }`, + i.e. the SAME if/else idiom as the async path) -> _network_connection_connect EXACT (126/126 insns, no normalized diff).** +- C12 (same but condition inverted: `if (result != none) { error; FALSE } else { TRUE }`) -> residual (error inline again). + => the error arm must be the ELSE arm (else-arm sink rule: arms with divergent exits, sunk arm = else). +- C15 (C11 but async spelled `if (r != none && r != in_progress) { error; FALSE }` = no `success = TRUE`) -> residual: + January's dedicated `pop ebx; pop edi; mov al,1; ...; ret` block (+0xdf) DISAPPEARS, async OK jumps to `mov al,bl`. + => January's constant-TRUE return block is INDEPENDENT byte proof that the async OK path assigns `success = TRUE`. + The unreliable arm's `success = TRUE` is the same idiom in the same function (attested there by the else-arm sink). +- C16 (C11 but async `success = a||b; if (!success) error`) -> 272 bytes, `xor bl,bl` + join; worse. + +## Candidates +- probes/final_connect.txt = C11 with the three literal `2` error levels spelled `_error_silent` (errors.h: =2; every other + error() in this TU already uses `_error_silent`). +- cand_connect_only.c (production + final connect) -> exact 22 / residual 1 (close_client only). LANDABLE part. +- cand_close_only.c (production + P3 close_client + BUG note) -> exact 22 / residual 1 (connect only). +- cand_full.c (both) -> **exact 23 / 23**. + +## Whole-object audit on cand_full.obj (both functions) +- gate --all: exact 23/23. +- object_audit: PASS (99 January symbols, 0 differ; every section size/flags/align eq). Candidate-only surplus + (.drectve, "w" literal, 3 D3D tables, __real@41f0000000000000) is IDENTICAL to the production object's surplus. +- surplus_identity: 0 candidate-only code COMDATs. provider_link: SELECTED-PROVIDER LINK PASS (all 5 surplus). +- pdb_storage: 99 split symbols, 0 disagreements with cachebeta publics. +- data: build/report.json .rdata 3416/3416 + .bss 1/1 = 100% (3417/3417). No data work needed. +- _network_connection_notify_traffic_event: objdiff 3.3.1 97.83198% but strict-equal, 9/9 internal jump-table labels; + ALREADY credited by build/semantic_report.json accepted_ledger (proof_sources ["semantic-coff"], hidden_exact). + No semantic_matches.json entry needed. +- No object_admission_rejections / semantic_credit_rejections entries for this unit. +=> Only blocker for whole-object completion: owner ruling on the close_client authentic out-of-bounds bound. +- (frame_census / structural_split baseline: no rows for this unit - neither function has a frame.) +- January `_network_connection_new` server branch: `push 0x50` (allocation) and `mov byte [esi+0x4c],1` + (allow_client_connections = TRUE): layout proof that client_list has exactly 4 slots (0x3c..0x4b); close_client's + 5th pass reads [+0x4c..+0x4f] (allow byte + 3 padding bytes, inside the 0x50 block, outside the array). Benign at + runtime (never equals a heap pointer) but out-of-bounds in C; no valid 5-element spelling exists. + +## Final state +- cand_connect_only.c: connect EXACT, close_client residual (as production). Declaration order kept as production + (`short result; boolean success;`) - re-gated after the swap: still EXACT. +- cand_full.c: 23/23 EXACT; object_audit PASS; provider_link PASS; pdb_storage 0 disagreements; data 100%. +- production.patch = connect only (git apply --check clean; reproduces cand_connect_only.c byte-for-byte). +- owner_gated_close_client.patch = close_client only (check clean; with production.patch reproduces cand_full.c). +- Park retire on landing production.patch: `_network_connection_connect` (instruction-scheduling). + `_network_server_close_client_connection` park retires ONLY if the owner admits the authentic-bug bound. diff --git a/research/fifty_objects_20260925/w/network_connection/cand_connect_only.vs_tree.diff b/research/fifty_objects_20260925/w/network_connection/cand_connect_only.vs_tree.diff new file mode 100644 index 00000000..6e016507 --- /dev/null +++ b/research/fifty_objects_20260925/w/network_connection/cand_connect_only.vs_tree.diff @@ -0,0 +1,74 @@ +diff --git a/source/networking/network_connection.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\network_connection\\cand_connect_only.c" +index 7c0ef5da..74f6139b 100644 +--- a/source/networking/network_connection.c ++++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\network_connection\\cand_connect_only.c" +@@ -519,49 +519,52 @@ boolean network_connection_connect( + 0x2C1, + remote_address); + +- if (!connection->reliable_endpoint && !connection->unreliable_endpoint) +- { +- return FALSE; +- } +- success = TRUE; +- +- if (connection->unreliable_endpoint) ++ success = connection->reliable_endpoint || connection->unreliable_endpoint; ++ if (success && connection->unreliable_endpoint) + { + result = connect_endpoint(connection->unreliable_endpoint, remote_address); +- if (result) ++ if (result == _transport_error_none) ++ { ++ success = TRUE; ++ } ++ else + { + error( +- 2, ++ _error_silent, + "connect_endpoint() on unreliable endpoint returned error '%s'", + transport_error_to_string(result)); +- return FALSE; ++ success = FALSE; + } + } + +- if (connection->reliable_endpoint) ++ if (success && connection->reliable_endpoint) + { + if (process_reference) + { + result = connect_endpoint_async(connection->reliable_endpoint, remote_address, process_reference); +- if (result && result != _transport_result_connect_in_progress) ++ if (result == _transport_error_none || result == _transport_result_connect_in_progress) ++ { ++ success = TRUE; ++ } ++ else + { + error( +- 2, ++ _error_silent, + "connect_endpoint_async() returned error '%s'", + transport_error_to_string(result)); +- return FALSE; ++ success = FALSE; + } + } + else + { + result = connect_endpoint(connection->reliable_endpoint, remote_address); +- if (result) ++ if (result != _transport_error_none) + { + error( +- 2, ++ _error_silent, + "connect_endpoint() on reliable endpoint returned error '%s'", + transport_error_to_string(result)); +- return FALSE; ++ success = FALSE; + } + } + } diff --git a/research/fifty_objects_20260925/w/network_connection/cand_full.vs_tree.diff b/research/fifty_objects_20260925/w/network_connection/cand_full.vs_tree.diff new file mode 100644 index 00000000..0790832b --- /dev/null +++ b/research/fifty_objects_20260925/w/network_connection/cand_full.vs_tree.diff @@ -0,0 +1,111 @@ +diff --git a/source/networking/network_connection.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\network_connection\\cand_full.c" +index 7c0ef5da..e96066bc 100644 +--- a/source/networking/network_connection.c ++++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\network_connection\\cand_full.c" +@@ -519,49 +519,52 @@ boolean network_connection_connect( + 0x2C1, + remote_address); + +- if (!connection->reliable_endpoint && !connection->unreliable_endpoint) +- { +- return FALSE; +- } +- success = TRUE; +- +- if (connection->unreliable_endpoint) ++ success = connection->reliable_endpoint || connection->unreliable_endpoint; ++ if (success && connection->unreliable_endpoint) + { + result = connect_endpoint(connection->unreliable_endpoint, remote_address); +- if (result) ++ if (result == _transport_error_none) ++ { ++ success = TRUE; ++ } ++ else + { + error( +- 2, ++ _error_silent, + "connect_endpoint() on unreliable endpoint returned error '%s'", + transport_error_to_string(result)); +- return FALSE; ++ success = FALSE; + } + } + +- if (connection->reliable_endpoint) ++ if (success && connection->reliable_endpoint) + { + if (process_reference) + { + result = connect_endpoint_async(connection->reliable_endpoint, remote_address, process_reference); +- if (result && result != _transport_result_connect_in_progress) ++ if (result == _transport_error_none || result == _transport_result_connect_in_progress) ++ { ++ success = TRUE; ++ } ++ else + { + error( +- 2, ++ _error_silent, + "connect_endpoint_async() returned error '%s'", + transport_error_to_string(result)); +- return FALSE; ++ success = FALSE; + } + } + else + { + result = connect_endpoint(connection->reliable_endpoint, remote_address); +- if (result) ++ if (result != _transport_error_none) + { + error( +- 2, ++ _error_silent, + "connect_endpoint() on reliable endpoint returned error '%s'", + transport_error_to_string(result)); +- return FALSE; ++ success = FALSE; + } + } + } +@@ -1324,6 +1327,7 @@ boolean network_server_close_client_connection( + struct network_connection *client_connection) + { + struct network_server_connection *server = (struct network_server_connection *)server_connection; ++ boolean success = FALSE; + long client_index; + + match_assert( +@@ -1347,7 +1351,12 @@ boolean network_server_close_client_connection( + 0x1FB, + server->client_list); + +- for (client_index = 0; client_index < MAXIMUM_NUMBER_OF_LOCAL_PLAYERS; client_index++) ++ /* BUG (preserved for exact matching): January bounds this search by the ++ * endpoint-set capacity (every client plus the listening endpoint) instead ++ * of NUMBEROF(client_list), so the last pass reads allow_client_connections ++ * and its padding as a client pointer. A corrected build should stop at ++ * MAXIMUM_NUMBER_OF_LOCAL_PLAYERS. */ ++ for (client_index = 0; client_index < MAXIMUM_NUMBER_OF_LOCAL_PLAYERS + 1; client_index++) + { + if (server->client_list[client_index] && + server->client_list[client_index] == client_connection) +@@ -1364,11 +1373,12 @@ boolean network_server_close_client_connection( + + network_connection_delete(server->client_list[client_index]); + server->client_list[client_index] = NULL; +- return TRUE; ++ success = TRUE; ++ break; + } + } + +- return FALSE; ++ return success; + } + + boolean network_connection_disconnect( diff --git a/research/fifty_objects_20260925/w/network_connection/owner_gated_close_client.patch b/research/fifty_objects_20260925/w/network_connection/owner_gated_close_client.patch new file mode 100644 index 00000000..e39c2602 --- /dev/null +++ b/research/fifty_objects_20260925/w/network_connection/owner_gated_close_client.patch @@ -0,0 +1,40 @@ +diff --git a/source/networking/network_connection.c b/source/networking/network_connection.c +--- a/source/networking/network_connection.c ++++ b/source/networking/network_connection.c +@@ -1324,6 +1324,7 @@ boolean network_server_close_client_connection( + struct network_connection *client_connection) + { + struct network_server_connection *server = (struct network_server_connection *)server_connection; ++ boolean success = FALSE; + long client_index; + + match_assert( +@@ -1347,7 +1348,12 @@ boolean network_server_close_client_connection( + 0x1FB, + server->client_list); + +- for (client_index = 0; client_index < MAXIMUM_NUMBER_OF_LOCAL_PLAYERS; client_index++) ++ /* BUG (preserved for exact matching): January bounds this search by the ++ * endpoint-set capacity (every client plus the listening endpoint) instead ++ * of NUMBEROF(client_list), so the last pass reads allow_client_connections ++ * and its padding as a client pointer. A corrected build should stop at ++ * MAXIMUM_NUMBER_OF_LOCAL_PLAYERS. */ ++ for (client_index = 0; client_index < MAXIMUM_NUMBER_OF_LOCAL_PLAYERS + 1; client_index++) + { + if (server->client_list[client_index] && + server->client_list[client_index] == client_connection) +@@ -1364,11 +1370,12 @@ boolean network_server_close_client_connection( + + network_connection_delete(server->client_list[client_index]); + server->client_list[client_index] = NULL; +- return TRUE; ++ success = TRUE; ++ break; + } + } + +- return FALSE; ++ return success; + } + + boolean network_connection_disconnect( diff --git a/research/fifty_objects_20260925/w/network_connection/production.patch b/research/fifty_objects_20260925/w/network_connection/production.patch new file mode 100644 index 00000000..535ebcee --- /dev/null +++ b/research/fifty_objects_20260925/w/network_connection/production.patch @@ -0,0 +1,73 @@ +diff --git a/source/networking/network_connection.c b/source/networking/network_connection.c +--- a/source/networking/network_connection.c ++++ b/source/networking/network_connection.c +@@ -519,49 +519,52 @@ boolean network_connection_connect( + 0x2C1, + remote_address); + +- if (!connection->reliable_endpoint && !connection->unreliable_endpoint) +- { +- return FALSE; +- } +- success = TRUE; +- +- if (connection->unreliable_endpoint) ++ success = connection->reliable_endpoint || connection->unreliable_endpoint; ++ if (success && connection->unreliable_endpoint) + { + result = connect_endpoint(connection->unreliable_endpoint, remote_address); +- if (result) ++ if (result == _transport_error_none) ++ { ++ success = TRUE; ++ } ++ else + { + error( +- 2, ++ _error_silent, + "connect_endpoint() on unreliable endpoint returned error '%s'", + transport_error_to_string(result)); +- return FALSE; ++ success = FALSE; + } + } + +- if (connection->reliable_endpoint) ++ if (success && connection->reliable_endpoint) + { + if (process_reference) + { + result = connect_endpoint_async(connection->reliable_endpoint, remote_address, process_reference); +- if (result && result != _transport_result_connect_in_progress) ++ if (result == _transport_error_none || result == _transport_result_connect_in_progress) ++ { ++ success = TRUE; ++ } ++ else + { + error( +- 2, ++ _error_silent, + "connect_endpoint_async() returned error '%s'", + transport_error_to_string(result)); +- return FALSE; ++ success = FALSE; + } + } + else + { + result = connect_endpoint(connection->reliable_endpoint, remote_address); +- if (result) ++ if (result != _transport_error_none) + { + error( +- 2, ++ _error_silent, + "connect_endpoint() on reliable endpoint returned error '%s'", + transport_error_to_string(result)); +- return FALSE; ++ success = FALSE; + } + } + } diff --git a/research/fifty_objects_20260925/w/observer/LEDGER.md b/research/fifty_objects_20260925/w/observer/LEDGER.md new file mode 100644 index 00000000..4c9db4e5 --- /dev/null +++ b/research/fifty_objects_20260925/w/observer/LEDGER.md @@ -0,0 +1,77 @@ +# observer wave-2 worker ledger (_observer_update_positions) + +Tree 931ed8dc. Baseline gate --all (scratch/w/observer/base.obj): exact 25 / residual 1 / unwritten 0. + residual 1568 _observer_update_positions [size 1648!=1568, relocs 32!=40, sha] +Prior ledgers read: observer_obj_replacement_exact_packet_20260912, opus5_150k_w2/w3, opus5_250k_w3d, research campaign 20260916 (M8). +Prior best body: opus5-150k worktree scratch/workers/observer/pos_a3.c (1568/40, 18 insns x87 rank; hand-expanded axes2 = credibility blocker). +Layer 2 (931ed8dc) landed the conjunction axes2 header body (= w3 "E6"/s1 shape) -> axes2 via header is now the genuine spelling. +Do-not-repeat inherited: delta decl permutations, advance order, !(A&&B&&C), axis/angle split, polar loop tails, (real_vector3d*)position+1. + +## Probes +- P0 re-gate at 931ed8dc: a3 (hand-expanded axes predicate) 1568/40 sha, realdiff 18 (hunks 0x27b magnitude, 0x447/0x455 dot, 0x4ab/0x4c8 cross). + s1 = a3 + genuine header `valid_real_vector3d_axes2(&observer->forward,&observer->up)` (Layer-2 conjunction body, now inlines): 1568/40 sha, realdiff 20. +- M8 instrument (LAB ONLY, dead longs at fn top) on s1: D=1..8 -> 16,18,16,18,20,18,14,20. D=8==D=0 (instrument clean). No D closes; + the 0x27b normalize-magnitude hunk NEVER moves with D; dot order across D: i,k,j (D0/8), i(a),k,j (D5), k,j,i (others); January k,i,j never appears. +- /Od readout (odbuild fn 0x5302b0, RTC: new_camera_displacements 56 @-0x44, left 12 @-0xac): after the main loop the /Od source has a + TAIL LOOP: position = observer+0xd0 (reuses position local), parameter_index = 4..<5, forward=[ebp-0x98]=position, up=[ebp-0x9c]=position+0xc, + if(!valid_real_vector3d_axes2(forward,up)) {cross(up,forward,&left); cross(forward,&left,up); normalize3d(forward); normalize3d(up);} + position += observer_parameter_real_counts[parameter_index]. Also: snap loop uses a SEPARATE short index [ebp-0x94] (declared after the powers block); + powers t2..t5 are named locals; value_index [ebp-0x80]; remaining_time [ebp-0x7c]; init order position, velocity, delta, target, a..f, timer. + The w2 t3-t7 loop tails were measured only with the OLD out-of-line axes2 header (hand-expanded predicate); loop + NEW header is a new combination. +- L1 = a3 main loop + /Od tail loop (position = observer->parameters + 8; for parameter_index=orientation..; forward/up pointer locals; header axes2): + 1568/40 sha, realdiff 14; hunks 0x43b(4) dot, 0x48e(2), 0x4ab(4), 0x4c8(4) cross. The normalize-magnitude hunk 0x27b is FIXED (first time any shape moved it). +- M8 sweep on L1 (lab): D=1..8 -> 8,10,10,8,14,14,17,14; no D closes. F/U first-load table (fu.py): January products + dot[k,i,j] cross_i[2] cross_j[2] cross_k[2] = Fk Fi Uj | Fk Uk | Fi Fk | Fj Fi ; L1 = Uk Ui Uj | Uj Uk | Uk Ui | Ui Uj (up loaded first everywhere). +- L2 = L1 + /Od-attested main-loop shape: `if (remaining_time > 0.f || !TEST_FLAG(valid)) { short value_index; ... } else { short value_index; snap loop }` + (the /Od snap loop has its own short at [ebp-0x94], declared after the powers block, i.e. the snap block is the ELSE arm). + Result 1568/40 sha, realdiff 8: hunks 0x43b(2) dot-k, 0x48e(2) cross-i first product, 0x4ab(2) cross-j first, 0x4d4(2) cross-k second. + F/U: Uk Fi Uj | Uj Uk | Uk Fk | Fj Uj. Everything else (layout, frame, relocs, magnitude) identical to January. +- Instrument placement (LAB ONLY, L2 base): dead longs after `up` or after `left` in the tail = byte-INERT (G=1..8); + dead longs anywhere before the tail (fn top, loop body, powers block) or just BEFORE `forward` in the tail shift the tail orders. + => tail keys hang on the ordinals of the user pointer locals forward/up (and earlier symbols), not on inline temps declared later. + Across ALL instrument variants the dot k-term never loads Fk first and cross-i first product never loads Fk first (January does both): + consistent with research X5 (same-base fresh leaves: the operand at displacement 0 from its base loads SECOND) -> in ours forward==position (disp 0). +- Tail spellings on L2 (loop kept): Ta position=&observer->forward.i, Tb (real*)&observer->forward, Tc up=(real_vector3d*)position+1, + Te left hoisted to loop-body level: ALL byte-identical to L2 (realdiff 8). Inert; do not repeat. +- M3 = L2 main loop + s1 tail (no loop, &observer->forward args): realdiff 24 (magnitude hunk back, +0x5b2/0x5c0). +- M1 = L2 main loop + block tail with pointer locals `real_vector3d *forward = &observer->forward; *up = &observer->up;` (w2 t1 form, now with the + NEW inlining header): realdiff 8, magnitude FIXED; F/U = Fi Fk Fj | Fk Fj | Fi Fk | Fj Fi (cross 5/6 right; only cross-i 2nd + dot order wrong). + => the magnitude hunk is fixed by the forward/up POINTER LOCALS (not by the loop). +- L3 = L2 with the /Od pointer-local declaration order (position, velocity, delta, target): identical result to L2 (realdiff 8, same F/U). Inert. +- Tg = L2 with a tail loop WITHOUT forward/up locals (casts of position inline in every helper call): realdiff 18, magnitude hunk returns; + cross F/U = M1's. Refuted (and not /Od-attested). +- hlab (LAB ONLY helper-body injection via #define rename after includes): control hc3 (same 3-local cross body) == L3; hc2 = /Od cross_product3d body (2 named locals k,j; result->i direct): identical to L3. cross_product3d local count inert here. +- L6 = L3 with `up` declared before `forward` (contradicts /Od slot order; lab info): realdiff 18; D-sweep never reaches January. + Across L/L6 families the dot k-term is ALWAYS Uk-first and cross-i first product ALWAYS Uj-first (January Fk in both); + across M1/s1 families Fk wins both but the dot is never k,i,j (k,j,i or i,k,j). January = k,i,j AND Fk-first: no family reaches both. +- L7 = forward/up declared at function scope (assigned in tail): byte pattern identical to L2 and its D-sweep identical to m8L2 => ordinals follow IL first-definition order, not declaration position (consistent with dead-after-up being inert). +- gb (LAB): G dead longs BETWEEN forward and up (L3 base), G=1..7: realdiff 8,10,14,10,12,12,14; dot-k and cross-i-first never flip to Fk. L-family (forward==position) is shape-locked away from January. +- M4 (block, up = forward + 1): realdiff 8 = M1 pattern. Lf1 (loop, up = forward + 1; /Od refutes: /Od computes up from position): realdiff 6, dot j,i,k, cross = M1 pattern; D-sweep 12,8,14,14,20,12,16, never January. January's cross-i pair (Fk first AND Uk first) is reached by no family. +- L2 == L3 == Ta == L7 byte-identical function (sha1 914d5e1c3140acbe, 1568/40); January sha1 812f276668f0c910. +- HCEX PDB (DIA2Dump -sym): observer_update_positions local `struct observer_derivative new_camera_displacements` (+ enregistered param) - agrees + with the /Od RTC name; `left` from /Od RTC. Names adopted in the candidate (byte-inert). +- F1 = L3 + authentic names (new_camera_displacements per HCEX+/Od; tail reset spelled `position = &observer->forward.i;` = Ta, inert): + 1568/40, realdiff 8, 25 siblings EXACT. STRIP TEST of every real*->real_vector3d* cast in the body (F1strip, casts removed, C4133-class + warnings only): byte-identical function (sha1 914d5e1c3140acbe) => casts are type-only, byte-inert. Same cast idiom already landed EXACT in + this TU (observer_find_displacement). +- LAB go/gt: dead locals right after `observer` (G=1..7) or after `timer` reproduce exactly the m8L2 state set (8 states); none is January. L-family exhausted as a count question. +- X1 (loop; forward local, up as inline expression): 20 (magnitude broken) but cross-i pair = January's (Fk Uk); X2 (up local, forward expr): 18; X3 (block; forward local, up=&observer->up expr): 16, cross all F-first; X4: 20. Mixed provenance moves cross-i but breaks the magnitude hunk (which needs BOTH pointer locals). +- LAB X1 D-sweep: D=6 reproduces January's ENTIRE first cross product (Fk Uk | Fi Fk | Fj Fi) but the dot stays j-first/U-first and the magnitude hunk stays broken; no D fixes all. +- Mt1/Mt2 (block tail; forward/up pointer locals defined at FUNCTION TOP, /Od-contradicted): 8 / 6; M-family states only (dot k,j,i or i,k,j, cross-i2 Fj). Not credible vs /Od; not adopted. +STOP RULE: ~20 natural shapes + ~120 lab-instrument variants; residual is x87 commutative-leaf order (4 hunks/8 insns) in the tail axes2 dot + first cross_product3d only. + +## Final (wave 2) +- Best credible candidate: scratch/w/observer/cand.c (= F1_full.c; body scratch/w/observer/pos_F1.c), obj cand.obj. + gate --all (+ --forbid-emitted-symbol _point_from_line3d/_sine/_cosine): exact 25 / residual 1 (_observer_update_positions 1568 [sha] only). + Size 1568 == Jan, relocs 40 == Jan (relocation multiset equal; only the --source literal naming artifact), frame 0x84 == Jan, 471 == 471 insns. + normalized sha256 (candidate, --source build) 985364af30c99c4d640d08e280c7903126651e0f83f85997de14475e569294a0 (Jan 8dce5e18..., base 4c164150...). + object_audit: only the target row DIFF; 49 January symbols 0 differ; surplus list identical to production. pdb_storage: 0 disagreements. fake_match_scan: 0 leads. +- Remaining machine difference (8 insns, 4 hunks, all x87 commutative operand order; F=forward(0xd0..0xd8), U=up(0xdc..0xe4)): + 0x43b dot k-term: Jan fld F.k fmul U.k, ours fld U.k fmul F.k + 0x48e cross(up,forward) i-comp 1st product: Jan fld F.k fmul U.j, ours fld U.j fmul F.k + 0x4ab j-comp 1st: Jan fld F.i fmul U.k, ours U.k*F.i ; 0x4d4 k-comp 2nd: Jan fld F.i fmul U.j, ours U.j*F.i +- production.patch (git apply --check OK) replaces the production body (1648/32, frame 0x90, csmemset + unattested aggregate copy) with F1. + Integrator must also refresh config/parked.json measurements.base for _observer_update_positions (park stays; function not exact). +- Reopen criteria: a decoded C2 per-leaf key rule for R1 pointer-local leaves that predicts January's AAB k,i,j dot together with the + (Fk,Uk) cross-i pair; or January-side evidence that forward/up have different provenance in the tail (lab: forward-local + up-expression + with D=6 reproduces the whole first cross product; block/address forms give the Fk-first dot; no natural form gives both). diff --git a/research/fifty_objects_20260925/w/observer/cand.vs_tree.diff b/research/fifty_objects_20260925/w/observer/cand.vs_tree.diff new file mode 100644 index 00000000..ae5e2fc9 --- /dev/null +++ b/research/fifty_objects_20260925/w/observer/cand.vs_tree.diff @@ -0,0 +1,184 @@ +diff --git a/source/camera/observer.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\observer\\cand.c" +index d4fe8cd1..d5666713 100644 +--- a/source/camera/observer.c ++++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\observer\\cand.c" +@@ -862,11 +862,11 @@ static void observer_update_positions( + short local_player_index) + { + struct observer *observer = observer_get(local_player_index); +- real displacement[NUMBER_OF_OBSERVER_VELOCITIES]; +- real *delta = displacement; ++ struct observer_derivative new_camera_displacements; + real *position = observer->parameters; +- real *target = observer->last_command.parameters; + real *velocity = observer->velocities.n; ++ real *delta = new_camera_displacements.n; ++ real *target = observer->last_command.parameters; + real *a = observer->a; + real *b = observer->b; + real *c = observer->c; +@@ -874,7 +874,6 @@ static void observer_update_positions( + real *e = observer->e; + real *f = observer->f; + real *timer = observer->last_command.parameter_timers; +- short value_index; + short parameter_index; + + for (parameter_index = 0; parameter_index < NUMBER_OF_OBSERVER_VELOCITIES; parameter_index++) +@@ -884,89 +883,101 @@ static void observer_update_positions( + 0x2F4, + observer->velocities.n[parameter_index]); + } +- csmemset(displacement, 0, sizeof(displacement)); + + for (parameter_index = 0; + parameter_index < NUMBER_OF_OBSERVER_COMMAND_PARAMETERS; + parameter_index++) + { + real remaining_time = *timer - observer_globals.dtime; +- short derivative_count = observer_parameter_derivative_real_counts[parameter_index]; +- short real_count = observer_parameter_real_counts[parameter_index]; +- boolean snapped_to_target = FALSE; + +- if (remaining_time > 0.f) ++ if (remaining_time > 0.f || ++ !TEST_FLAG(observer->last_command.flags, _observer_command_valid_bit)) + { +- for (value_index = 0; value_index < derivative_count; value_index++) ++ short value_index; ++ ++ if (remaining_time > 0.f) + { + real remaining_time_squared = remaining_time*remaining_time; ++ real remaining_time_cubed = remaining_time_squared*remaining_time; ++ real remaining_time_fourth = remaining_time_cubed*remaining_time; ++ real remaining_time_fifth = remaining_time_fourth*remaining_time; + +- delta[value_index] = +- a[value_index]*remaining_time_squared*remaining_time_squared*remaining_time + +- b[value_index]*remaining_time_squared*remaining_time_squared + +- c[value_index]*remaining_time_squared*remaining_time + +- d[value_index]*remaining_time_squared + +- e[value_index]*remaining_time + +- f[value_index]; ++ for (value_index = 0; value_index < observer_parameter_derivative_real_counts[parameter_index]; value_index++) ++ { ++ delta[value_index] = ++ a[value_index]*remaining_time_fifth + ++ b[value_index]*remaining_time_fourth + ++ c[value_index]*remaining_time_cubed + ++ d[value_index]*remaining_time_squared + ++ e[value_index]*remaining_time + ++ f[value_index]; ++ } + } +- } +- else if (TEST_FLAG(observer->last_command.flags, _observer_command_valid_bit)) +- { +- for (value_index = 0; value_index < real_count; value_index++) ++ else + { +- position[value_index] = target[value_index]; ++ for (value_index = 0; value_index < observer_parameter_derivative_real_counts[parameter_index]; value_index++) ++ { ++ delta[value_index] = -velocity[value_index]*observer_globals.dtime; ++ } + } +- snapped_to_target = TRUE; +- } +- else +- { +- for (value_index = 0; value_index < derivative_count; value_index++) ++ ++ if (parameter_index < _observer_command_parameter_orientation) + { +- delta[value_index] = -velocity[value_index]*observer_globals.dtime; ++ for (value_index = 0; value_index < observer_parameter_derivative_real_counts[parameter_index]; value_index++) ++ { ++ position[value_index] += delta[value_index]; ++ } + } +- } +- +- if (!snapped_to_target) +- { +- if (parameter_index == _observer_command_parameter_orientation) ++ else + { +- real_vector3d rotational_displacement = { delta[0], delta[1], delta[2] }; +- + observer_apply_rotational_displacement( +- &rotational_displacement, +- &observer->forward, +- &observer->up); ++ (real_vector3d const *)delta, ++ (real_vector3d *)position, ++ (real_vector3d *)(position + 3)); + } +- else ++ } ++ else ++ { ++ short value_index; ++ ++ for (value_index = 0; value_index < observer_parameter_real_counts[parameter_index]; value_index++) + { +- for (value_index = 0; value_index < derivative_count; value_index++) +- { +- position[value_index] += delta[value_index]; +- } ++ position[value_index] = target[value_index]; + } + } + +- position += real_count; +- target += real_count; +- delta += derivative_count; +- velocity += derivative_count; +- a += derivative_count; +- b += derivative_count; +- c += derivative_count; +- d += derivative_count; +- e += derivative_count; +- f += derivative_count; ++ position += observer_parameter_real_counts[parameter_index]; ++ target += observer_parameter_real_counts[parameter_index]; ++ velocity += observer_parameter_derivative_real_counts[parameter_index]; ++ delta += observer_parameter_derivative_real_counts[parameter_index]; ++ a += observer_parameter_derivative_real_counts[parameter_index]; ++ b += observer_parameter_derivative_real_counts[parameter_index]; ++ c += observer_parameter_derivative_real_counts[parameter_index]; ++ d += observer_parameter_derivative_real_counts[parameter_index]; ++ e += observer_parameter_derivative_real_counts[parameter_index]; ++ f += observer_parameter_derivative_real_counts[parameter_index]; + timer++; + } + +- if (!valid_real_vector3d_axes2(&observer->forward, &observer->up)) ++ position = &observer->forward.i; ++ for (parameter_index = _observer_command_parameter_orientation; ++ parameter_index < NUMBER_OF_OBSERVER_COMMAND_PARAMETERS; ++ parameter_index++) + { +- real_vector3d left; ++ real_vector3d *forward = (real_vector3d *)position; ++ real_vector3d *up = (real_vector3d *)(position + 3); ++ ++ if (!valid_real_vector3d_axes2(forward, up)) ++ { ++ real_vector3d left; ++ ++ cross_product3d(up, forward, &left); ++ cross_product3d(forward, &left, up); ++ normalize3d(forward); ++ normalize3d(up); ++ } + +- cross_product3d(&observer->up, &observer->forward, &left); +- cross_product3d(&observer->forward, &left, &observer->up); +- normalize3d(&observer->forward); +- normalize3d(&observer->up); ++ position += observer_parameter_real_counts[parameter_index]; + } + + return; diff --git a/research/fifty_objects_20260925/w/observer/pos_F1.vs_tree.diff b/research/fifty_objects_20260925/w/observer/pos_F1.vs_tree.diff new file mode 100644 index 00000000..eed4fa4a --- /dev/null +++ b/research/fifty_objects_20260925/w/observer/pos_F1.vs_tree.diff @@ -0,0 +1,1403 @@ +diff --git a/source/camera/observer.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\observer\\pos_F1.c" +index d4fe8cd1..9a5c003d 100644 +--- a/source/camera/observer.c ++++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\observer\\pos_F1.c" +@@ -1,831 +1,95 @@ +-/* +-OBSERVER.C +- +-symbols in this file: +-00078970 0040: +- _code_00078970 (0000) +-000789B0 0010: +- _observer_initialize (0000) +-000789C0 0130: +- _code_000789c0 (0000) +-00078AF0 0050: +- _observer_initialize_for_new_map (0000) +-00078B40 0010: +- _observer_dispose_from_old_map (0000) +-00078B50 0090: +- _observer_get_camera (0000) +-00078BE0 0080: +- _observer_command_has_finished (0000) +-00078C60 0070: +- _observer_reconnect_to_structure_bsp (0000) +-00078CD0 01d0: +- _code_00078cd0 (0000) +-00078EA0 0200: +- _code_00078ea0 (0000) +-000790A0 0050: +- _observer_obsolete_position (0000) +-000790F0 0090: +- _observer_up_from_forward (0000) +-00079180 0080: +- _code_00079180 (0000) +-00079200 00e0: +- _code_00079200 (0000) +-000792E0 0040: +- _code_000792e0 (0000) +-00079320 03b0: +- _observer_set_camera (0000) +-000796D0 0410: +- _code_000796d0 (0000) +-00079AE0 05a0: +- _code_00079ae0 (0000) +-0007A080 0620: +- _code_0007a080 (0000) +-0007A6A0 0120: +- _code_0007a6a0 (0000) +-0007A7C0 02f0: +- _code_0007a7c0 (0000) +-0007AAB0 0070: +- _code_0007aab0 (0000) +-0007AB20 0840: +- _code_0007ab20 (0000) +-0007B360 0050: +- _code_0007b360 (0000) +-0007B3B0 00a0: +- _code_0007b3b0 (0000) +-0007B450 0130: +- _observer_update (0000) +-00256F3C 001c: +- _rdata_00256f3c (0000) +-00256F58 0021: +- ??_C@_0CB@MBFPPGME@c?3?2halo?2SOURCE?2camera?2observer?4c@ (0000) +-00256F80 0084: +- ??_C@_0IE@MHMDJBI@observer?9?$DOresult?4location?4cluste@ (0000) +-00257004 0028: +- ??_C@_0CI@NBOHAIIP@observer?9?$DOvelocities?4n?$FLparameter@ (0000) +-0025702C 0009: +- ??_C@_08LOHDAPLH@forward1?$AA@ (0000) +-00257038 0004: +- ??_C@_03BAPGBPKP@up1?$AA@ (0000) +-00257040 0042: +- ??_C@_0EC@LAMMDMMJ@?$CFs?0?5?$CFs?3?5assert_valid_real_vector@ (0000) +-00257084 0009: +- ??_C@_08KHGIDOPG@forward0?$AA@ (0000) +-00257090 0004: +- ??_C@_03JONCOOO@up0?$AA@ (0000) +-00257098 0008: +- __real@3fb99999a0000000 (0000) +-002570A0 002d: +- ??_C@_0CN@JLJEHJNH@valid_field_of_view?$CIobserver?9?$DOfi@ (0000) +-002570D0 0035: +- ??_C@_0DF@POOMEEJD@valid_world_real_point3d?$CI?$CGobserv@ (0000) +-00257108 0025: +- ??_C@_0CF@HBCBGNBI@valid_focus_distance?$CIfocus_dista@ (0000) +-00257130 0043: +- ??_C@_0ED@DKCKLPPD@valid_world_real_point3d?$CI?$CIreal_p@ (0000) +-00257174 0013: +- ??_C@_0BD@EHDGCMIA@?$CGobserver?9?$DOforward?$AA@ (0000) +-00257188 000e: +- ??_C@_0O@NJKILIMK@?$CGobserver?9?$DOup?$AA@ (0000) +-00257198 002a: +- ??_C@_0CK@OGOGINPI@valid_world_real_point3d?$CI?$CGfocus_@ (0000) +-002571C4 001d: +- ??_C@_0BN@FGDILBJM@?$CBobserver?9?$DOupdated_for_frame?$AA@ (0000) +-002571E8 0062: +- ??_C@_0GC@DNGKAJPP@observer?9?$DOheader_signature?$DN?$DNOBSE@ (0000) +-002DCC6C 0016: +- _data_002dcc6c (0000) +-0031D4B8 0a74: +- _bss_0031d4b8 (0000) +-*/ +- +-/* ---------- headers */ +- +-#include "cseries/cseries.h" +-#include "observer.h" +- +-#include "game/players.h" +-#include "networking/network_connection.h" +-#include "cache/predicted_resources.h" +-#include "physics/collisions.h" +-#include "physics/collision_usage.h" +-#include "scenario/scenario.h" +-#include "structures/structure_bsp_definitions.h" +- +-/* ---------- constants */ +- +-enum +-{ +- OBSERVER_SIGNATURE = 'rad!', +- +- NUMBER_OF_OBSERVER_VELOCITIES = 11 +-}; +- +-#define DEFAULT_OBSERVER_FIELD_OF_VIEW DEGREES_TO_RADIANS(50.f) +- +-/* ---------- macros */ +- +-#define match_assert_valid_observer_command(file, line, command) \ +- match_vassert( \ +- file, \ +- line, \ +- (command) && \ +- (!TEST_FLAG((command)->flags, _observer_command_valid_bit) || \ +- (valid_real_vector3d_axes2(&(command)->forward, &(command)->up) && \ +- valid_real((command)->focus_position.x) && (command)->focus_position.x>=-5000.f && (command)->focus_position.x<=5000.f && \ +- valid_real((command)->focus_position.y) && (command)->focus_position.y>=-5000.f && (command)->focus_position.y<=5000.f && \ +- valid_real((command)->focus_position.z) && (command)->focus_position.z>=-5000.f && (command)->focus_position.z<=5000.f && \ +- valid_real((command)->focus_offset.i) && (command)->focus_offset.i>=-5000.f && (command)->focus_offset.i<=5000.f && \ +- valid_real((command)->focus_offset.j) && (command)->focus_offset.j>=-5000.f && (command)->focus_offset.j<=5000.f && \ +- valid_real((command)->focus_offset.k) && (command)->focus_offset.k>=-5000.f && (command)->focus_offset.k<=5000.f && \ +- valid_real_vector3d(&(command)->focus_velocity) && \ +- valid_real((command)->focus_distance) && (command)->focus_distance>=0.f && (command)->focus_distance<=5000.f && \ +- valid_real((command)->field_of_view) && (command)->field_of_view>=0.001f && (command)->field_of_view<=_pi / 2.f && \ +- valid_real((command)->timer) && (command)->timer>=0.f && (command)->timer<=3600.f)), \ +- csprintf( \ +- temporary, \ +- "Invalid camera command.\nF: (%f, %f, %f) U: (%f, %f, %f)\nP: (%f, %f, %f) O: (%f, %f, %f)\nD: %f V: (%f, %f, %f), FOV: %f, T: %f, FL: %ld", \ +- (command)->forward.i, \ +- (command)->forward.j, \ +- (command)->forward.k, \ +- (command)->up.i, \ +- (command)->up.j, \ +- (command)->up.k, \ +- (command)->focus_position.x, \ +- (command)->focus_position.y, \ +- (command)->focus_position.z, \ +- (command)->focus_offset.i, \ +- (command)->focus_offset.j, \ +- (command)->focus_offset.k, \ +- (command)->focus_distance, \ +- (command)->focus_velocity.i, \ +- (command)->focus_velocity.j, \ +- (command)->focus_velocity.k, \ +- (command)->field_of_view, \ +- (command)->timer, \ +- (command)->flags)) +- +-#define valid_world_real(value) (valid_real(value) && (value)>=-5000.f && (value)<=5000.f) +-#define valid_world_real_point3d(point) (valid_world_real((point)->x) && valid_world_real((point)->y) && valid_world_real((point)->z)) +-#define valid_focus_distance(distance) (valid_real(distance) && (distance)>=0.f && (distance)<=5000.f) +-#define valid_field_of_view(field_of_view) (valid_real(field_of_view) && (field_of_view)>=0.001f && (field_of_view)<=_pi/2.f) +- +-/* ---------- structures */ +- +-struct observer_derivative +-{ +- real n[NUMBER_OF_OBSERVER_VELOCITIES]; +- real_vector3d rotation_offset; +-}; +- +-struct observer +-{ +- long header_signature; +- struct observer_command *pending_command; +- struct observer_command last_command; +- boolean updated_for_frame; +- boolean first_command; +- byte pad072[2]; +- struct observer_result result; +- union +- { +- struct +- { +- real_point3d focus_position; +- real_vector3d focus_offset; +- real focus_distance; +- real field_of_view; +- real_vector3d forward; +- real_vector3d up; +- }; +- real parameters[14]; +- }; +- struct observer_derivative velocities; +- struct observer_derivative accelerations; +- real a[NUMBER_OF_OBSERVER_VELOCITIES]; +- real b[NUMBER_OF_OBSERVER_VELOCITIES]; +- real c[NUMBER_OF_OBSERVER_VELOCITIES]; +- real d[NUMBER_OF_OBSERVER_VELOCITIES]; +- real e[NUMBER_OF_OBSERVER_VELOCITIES]; +- real f[NUMBER_OF_OBSERVER_VELOCITIES]; +- struct observer_derivative displacements; +- long trailer_signature; +-}; +- +-struct observer_globals +-{ +- real dtime; +- struct observer local_players[MAXIMUM_NUMBER_OF_LOCAL_PLAYERS]; +-}; +- +-typedef char observer_last_command_offset_assert[ +- offsetof(struct observer, last_command) == 0x8 ? 1 : -1]; +-typedef char observer_result_offset_assert[ +- offsetof(struct observer, result) == 0x74 ? 1 : -1]; +-typedef char observer_velocities_offset_assert[ +- offsetof(struct observer, velocities) == 0xE8 ? 1 : -1]; +-typedef char observer_accelerations_offset_assert[ +- offsetof(struct observer, accelerations) == 0x120 ? 1 : -1]; +-typedef char observer_displacements_offset_assert[ +- offsetof(struct observer, displacements) == 0x260 ? 1 : -1]; +-typedef char observer_size_assert[ +- sizeof(struct observer) == 0x29C ? 1 : -1]; +-typedef char observer_globals_size_assert[ +- sizeof(struct observer_globals) == 0xA74 ? 1 : -1]; +- +-/* ---------- prototypes */ +- +-static struct observer *observer_get( +- short local_player_index); +-static void observer_clear( +- struct observer *observer); +-static void observer_update_accelerations( +- short local_player_index); +-static void observer_update_velocities( +- short local_player_index); +-static void observer_apply_rotational_displacement( +- real_vector3d const *rotational_displacement, +- real_vector3d *forward, +- real_vector3d *up); +-static boolean observer_collision_test_with_t( +- real_point3d const *point0, +- real_point3d const *point1, +- real *t, +- boolean ignore_media); +-static boolean observer_collision_test_differential( +- real_point3d const *origin, +- real_point3d const *destination, +- real_vector3d const *differential_basis, +- real differential, +- real *t, +- boolean ignore_media); +-static void observer_update_command( +- short local_player_index); +-static void observer_update_polynomial( +- short local_player_index); + static void observer_update_positions( +- short local_player_index); +-static void observer_rotational_displacement( +- real_vector3d const *forward0, +- real_vector3d const *up0, +- real_vector3d const *forward1, +- real_vector3d const *up1, +- real_vector3d *rotation); +-static void observer_check_penetration( +- real_point3d *focus_position, +- real_vector3d const *forward, +- real_vector3d const *up, +- real *distance, +- real safe_distance); +-static void observer_find_displacement( +- real const position0[14], +- real const position1[14], +- struct observer_derivative *displacement); +-static void observer_postcheck( +- short local_player_index); +-static void observer_update_displacements( +- short local_player_index); +-static void observer_pass_time( +- short local_player_index); +- +-/* ---------- globals */ +- +-static real const observer_maximum_accelerations[] = +-{ +- 1500.f, +- 1500.f, +- 100000.f, +- 100000.f, +- 100000.f, +- 1.f/30.f +-}; +- +-static real const sine_region_angle = 0.174f; +- +-static short observer_parameter_real_counts[NUMBER_OF_OBSERVER_COMMAND_PARAMETERS] = +-{ +- 3, +- 3, +- 1, +- 1, +- 6 +-}; +- +-static short observer_parameter_derivative_real_counts[NUMBER_OF_OBSERVER_COMMAND_PARAMETERS] = +-{ +- 3, +- 3, +- 1, +- 1, +- 3 +-}; +- +-static struct observer_globals observer_globals; +- +-/* ---------- private code */ +- +-static struct observer *observer_get( +- short local_player_index) +-{ +- match_assert( +- "c:\\halo\\SOURCE\\camera\\observer.c", +- 0x72, +- local_player_index>=0 && local_player_indexforward = *global_forward3d; +- observer->up = *global_up3d; +- observer->field_of_view = DEFAULT_OBSERVER_FIELD_OF_VIEW; +- +- observer->result.position = *global_origin3d; +- observer->result.location.cluster_index = NONE; +- observer->result.location.leaf_index = NONE; +- observer->result.velocity = *global_zero_vector3d; +- observer->result.forward = *global_forward3d; +- observer->result.up = *global_up3d; +- observer->result.field_of_view = DEFAULT_OBSERVER_FIELD_OF_VIEW; +- +- csmemset(&observer->last_command, 0, sizeof(observer->last_command)); +- observer->last_command.forward = observer->forward; +- observer->last_command.up = observer->up; +- observer->last_command.field_of_view = observer->field_of_view; +- +- observer->trailer_signature = OBSERVER_SIGNATURE; +- observer->header_signature = OBSERVER_SIGNATURE; +- +- observer->updated_for_frame = TRUE; +- observer->first_command = FALSE; +- +- return; +-} +- +-void observer_initialize_for_new_map( +- void) +-{ +- short local_player_index; +- +- for (local_player_index = 0; +- local_player_index < MAXIMUM_NUMBER_OF_LOCAL_PLAYERS; +- local_player_index++) +- { +- observer_clear(observer_get(local_player_index)); +- } +- +- return; +-} +- +-void observer_dispose_from_old_map( +- void) +-{ +- return; +-} +- +-struct observer_result const *observer_get_camera( +- short local_player_index) +-{ +- struct observer_result const *result = NULL; +- +- if (local_player_index != NONE) +- { +- struct observer *observer = observer_get(local_player_index); +- +- result = &observer->result; +- +- match_assert( +- "c:\\halo\\SOURCE\\camera\\observer.c", +- 0x12D, +- observer->result.location.cluster_index>=NONE && observer->result.location.cluster_indexclusters.count); +- } +- +- return result; +-} +- +-boolean observer_command_has_finished( +- short local_player_index) +-{ +- struct observer *observer = observer_get(local_player_index); +- short parameter_index; +- +- if (observer->last_command.timer != 0.f) +- { +- return FALSE; +- } +- +- for (parameter_index = 0; +- parameter_index < NUMBER_OF_OBSERVER_COMMAND_PARAMETERS; +- parameter_index++) +- { +- if (observer->last_command.parameter_timers[parameter_index] != 0.f) +- { +- return FALSE; +- } +- } +- +- return TRUE; +-} +- +-void observer_reconnect_to_structure_bsp( +- void) +-{ +- short local_player_index; +- +- for (local_player_index = 0; +- local_player_index < MAXIMUM_NUMBER_OF_LOCAL_PLAYERS; +- local_player_index++) +- { +- if (local_player_get_player_index(local_player_index) != NONE) +- { +- struct observer *observer = observer_get(local_player_index); +- +- scenario_location_from_point( +- &observer->result.location, +- &observer->result.position); +- } +- } +- +- return; +-} +- +-void observer_obsolete_position( +- short local_player_index) +-{ +- observer_clear(observer_get(local_player_index)); +- +- return; +-} +- +-void observer_up_from_forward( +- real_vector3d const *forward, +- real_vector3d *up) +-{ +- real_vector3d right; +- +- right.i = forward->j; +- right.j = -forward->i; +- right.k = 0.f; +- +- if (normalize3d(&right) == 0.f) +- { +- right.i = 1.f; +- right.j = right.k = 0.f; +- } +- +- cross_product3d(&right, forward, up); +- +- return; +-} +- +-void observer_set_camera( +- short local_player_index, +- struct observer_command *command) +-{ +- struct observer *observer = observer_get(local_player_index); +- +- match_assert_valid_observer_command( +- "c:\\halo\\SOURCE\\camera\\observer.c", +- 0xE9, +- command); +- +- observer->pending_command = command; +- observer->updated_for_frame = FALSE; +- +- if (!observer->first_command) +- { +- observer->first_command = TRUE; +- observer->pending_command->timer = 0.f; +- SET_FLAG(observer->pending_command->flags, _observer_command_force_time_bit, TRUE); +- csmemset( +- observer->pending_command->parameter_timers, +- 0, +- sizeof(observer->pending_command->parameter_timers)); +- } +- +- return; +-} +- +-static void observer_update_accelerations( + short local_player_index) + { + struct observer *observer = observer_get(local_player_index); +- real *acceleration = observer->accelerations.n; ++ struct observer_derivative new_camera_displacements; ++ real *position = observer->parameters; ++ real *velocity = observer->velocities.n; ++ real *delta = new_camera_displacements.n; ++ real *target = observer->last_command.parameters; + real *a = observer->a; + real *b = observer->b; + real *c = observer->c; + real *d = observer->d; ++ real *e = observer->e; ++ real *f = observer->f; + real *timer = observer->last_command.parameter_timers; + short parameter_index; + ++ for (parameter_index = 0; parameter_index < NUMBER_OF_OBSERVER_VELOCITIES; parameter_index++) ++ { ++ match_assert_valid_real( ++ "c:\\halo\\SOURCE\\camera\\observer.c", ++ 0x2F4, ++ observer->velocities.n[parameter_index]); ++ } ++ + for (parameter_index = 0; + parameter_index < NUMBER_OF_OBSERVER_COMMAND_PARAMETERS; + parameter_index++) + { + real remaining_time = *timer - observer_globals.dtime; + +- if (remaining_time > 0.f) ++ if (remaining_time > 0.f || ++ !TEST_FLAG(observer->last_command.flags, _observer_command_valid_bit)) + { +- real remaining_time_squared = remaining_time*remaining_time; +- real remaining_time_cubed = remaining_time_squared*remaining_time; + short value_index; + +- for (value_index = 0; value_index < observer_parameter_derivative_real_counts[parameter_index]; value_index++) ++ if (remaining_time > 0.f) + { +- acceleration[value_index] = +- 20.f*a[value_index]*remaining_time_cubed + +- 12.f*b[value_index]*remaining_time_squared + +- 6.f*c[value_index]*remaining_time + +- 2.f*d[value_index]; ++ real remaining_time_squared = remaining_time*remaining_time; ++ real remaining_time_cubed = remaining_time_squared*remaining_time; ++ real remaining_time_fourth = remaining_time_cubed*remaining_time; ++ real remaining_time_fifth = remaining_time_fourth*remaining_time; + +- if (acceleration[value_index] > observer_maximum_accelerations[parameter_index] || +- acceleration[value_index] < -observer_maximum_accelerations[parameter_index]) ++ for (value_index = 0; value_index < observer_parameter_derivative_real_counts[parameter_index]; value_index++) + { +- short other_parameter_index; +- +- for (other_parameter_index = 0; +- other_parameter_index < NUMBER_OF_OBSERVER_COMMAND_PARAMETERS; +- other_parameter_index++) +- { +- if (other_parameter_index != parameter_index && +- observer->last_command.parameter_timers[other_parameter_index] == *timer) +- { +- observer->last_command.parameter_timers[other_parameter_index] = 0.f; +- } +- } +- *timer = 0.f; ++ delta[value_index] = ++ a[value_index]*remaining_time_fifth + ++ b[value_index]*remaining_time_fourth + ++ c[value_index]*remaining_time_cubed + ++ d[value_index]*remaining_time_squared + ++ e[value_index]*remaining_time + ++ f[value_index]; + } + } +- } +- else +- { +- csmemset(acceleration, 0, sizeof(real)*(observer_parameter_derivative_real_counts[parameter_index])); +- } +- +- acceleration += observer_parameter_derivative_real_counts[parameter_index]; +- a += observer_parameter_derivative_real_counts[parameter_index]; +- b += observer_parameter_derivative_real_counts[parameter_index]; +- c += observer_parameter_derivative_real_counts[parameter_index]; +- d += observer_parameter_derivative_real_counts[parameter_index]; +- timer++; +- } +- +- return; +-} +- +-static void observer_update_velocities( +- short local_player_index) +-{ +- struct observer *observer = observer_get(local_player_index); +- real inverse_dtime = (real)(1.0 / observer_globals.dtime); +- real *displacement = observer->displacements.n; +- real *velocity = observer->velocities.n; +- real *a = observer->a; +- real *b = observer->b; +- real *c = observer->c; +- real *d = observer->d; +- real *e = observer->e; +- real *timer = observer->last_command.parameter_timers; +- byte *parameter_flags = observer->last_command.parameter_flags; +- short parameter_index; +- +- for (parameter_index = 0; +- parameter_index < NUMBER_OF_OBSERVER_COMMAND_PARAMETERS; +- parameter_index++) +- { +- real remaining_time = *timer - observer_globals.dtime; +- short value_index; +- +- if (remaining_time > 0.f) +- { +- real remaining_time_squared = remaining_time*remaining_time; +- real remaining_time_cubed = remaining_time_squared*remaining_time; +- real remaining_time_fourth = remaining_time_cubed*remaining_time; +- +- for (value_index = 0; value_index < observer_parameter_derivative_real_counts[parameter_index]; value_index++) +- { +- velocity[value_index] = +- 5.f*a[value_index]*remaining_time_fourth + +- 4.f*b[value_index]*remaining_time_cubed + +- 3.f*c[value_index]*remaining_time_squared + +- 2.f*d[value_index]*remaining_time + +- e[value_index]; +- } +- } +- else if (TEST_FLAG(observer->last_command.flags, _observer_command_valid_bit) && +- (TEST_FLAG(*parameter_flags, _observer_time_force_bit) || +- TEST_FLAG(observer->last_command.flags, _observer_command_force_time_bit))) +- { +- csmemset(velocity, 0, sizeof(real)*observer_parameter_derivative_real_counts[parameter_index]); +- } +- else if (TEST_FLAG(observer->last_command.flags, _observer_command_valid_bit)) +- { +- for (value_index = 0; value_index < observer_parameter_derivative_real_counts[parameter_index]; value_index++) ++ else + { +- velocity[value_index] = -displacement[value_index]*inverse_dtime; ++ for (value_index = 0; value_index < observer_parameter_derivative_real_counts[parameter_index]; value_index++) ++ { ++ delta[value_index] = -velocity[value_index]*observer_globals.dtime; ++ } + } +- } +- +- displacement += observer_parameter_derivative_real_counts[parameter_index]; +- velocity += observer_parameter_derivative_real_counts[parameter_index]; +- a += observer_parameter_derivative_real_counts[parameter_index]; +- b += observer_parameter_derivative_real_counts[parameter_index]; +- c += observer_parameter_derivative_real_counts[parameter_index]; +- d += observer_parameter_derivative_real_counts[parameter_index]; +- e += observer_parameter_derivative_real_counts[parameter_index]; +- timer++; +- parameter_flags++; +- } +- +- return; +-} +- +-static boolean observer_collision_test_with_t( +- real_point3d const *point0, +- real_point3d const *point1, +- real *t, +- boolean ignore_media) +-{ +- unsigned long flags = +- FLAG(_collision_test_front_facing_surfaces_bit) | +- FLAG(_collision_test_structure_bit) | +- FLAG(_collision_test_media_bit) | +- FLAG(_collision_test_objects_bit) | +- FLAG(_collision_test_objects_scenery_bit); +- real_vector3d vector; +- struct collision_result collision; +- boolean result = FALSE; +- +- if (ignore_media) +- { +- SET_FLAG(flags, _collision_test_media_bit, FALSE); +- } +- +- match_assert( +- "c:\\halo\\SOURCE\\camera\\observer.c", +- 0x4B4, +- global_current_collision_user_depth < MAXIMUM_COLLISION_USER_STACK_DEPTH); +- global_current_collision_users[global_current_collision_user_depth++] = _collision_user_observer; +- +- vector_from_points3d(point0, point1, &vector); +- if (collision_test_vector(flags, point0, &vector, NONE, &collision)) +- { +- *t = collision.t; +- result = TRUE; +- } +- +- match_assert( +- "c:\\halo\\SOURCE\\camera\\observer.c", +- 0x4BA, +- global_current_collision_user_depth > 1); +- global_current_collision_user_depth--; +- +- return result; +-} +- +-static boolean observer_collision_test_differential( +- real_point3d const *origin, +- real_point3d const *destination, +- real_vector3d const *differential_basis, +- real differential, +- real *t, +- boolean ignore_media) +-{ +- real_point3d differential_destination; +- +- differential_destination.x = differential*differential_basis->i + destination->x; +- differential_destination.y = differential*differential_basis->j + destination->y; +- differential_destination.z = differential*differential_basis->k + destination->z; +- +- return observer_collision_test_with_t(origin, &differential_destination, t, ignore_media); +-} +- +-static void observer_update_command( +- short local_player_index) +-{ +- struct observer *observer = observer_get(local_player_index); +- real *timer = observer->pending_command->parameter_timers; +- real *last_timer = observer->last_command.parameter_timers; +- byte *parameter_flags = observer->pending_command->parameter_flags; +- short parameter_index; +- +- match_assert_valid_observer_command( +- "c:\\halo\\SOURCE\\camera\\observer.c", +- 0x172, +- observer->pending_command); + +- if (TEST_FLAG(observer->pending_command->flags, _observer_command_valid_bit)) +- { +- for (parameter_index = 0; +- parameter_index < NUMBER_OF_OBSERVER_COMMAND_PARAMETERS; +- parameter_index++) +- { +- if (TEST_FLAG(*parameter_flags, _observer_time_valid_bit)) ++ if (parameter_index < _observer_command_parameter_orientation) + { +- if (!TEST_FLAG(*parameter_flags, _observer_time_force_bit) && +- *timer < *last_timer) ++ for (value_index = 0; value_index < observer_parameter_derivative_real_counts[parameter_index]; value_index++) + { +- *timer = MIN(*last_timer, 2.f); ++ position[value_index] += delta[value_index]; + } + } +- else if (observer->pending_command->timer < *last_timer && +- !TEST_FLAG(observer->pending_command->flags, _observer_command_force_time_bit)) +- { +- *timer = MIN(*last_timer, 2.f); +- } + else + { +- *timer = observer->pending_command->timer; ++ observer_apply_rotational_displacement( ++ (real_vector3d const *)delta, ++ (real_vector3d *)position, ++ (real_vector3d *)(position + 3)); + } +- +- timer++; +- last_timer++; +- parameter_flags++; + } +- +- observer->last_command = *observer->pending_command; +- } +- +- return; +-} +- +-static void observer_update_polynomial( +- short local_player_index) +-{ +- struct observer *observer = observer_get(local_player_index); +- real *acceleration = observer->accelerations.n; +- real *displacement = observer->displacements.n; +- real *velocity = observer->velocities.n; +- real *a = observer->a; +- real *b = observer->b; +- real *c = observer->c; +- real *d = observer->d; +- real *e = observer->e; +- real *f = observer->f; +- real *timer = observer->last_command.parameter_timers; +- short parameter_index; +- +- match_assert_valid_observer_command( +- "c:\\halo\\SOURCE\\camera\\observer.c", +- 0x1F6, +- &observer->last_command); +- +- for (parameter_index = 0; +- parameter_index < NUMBER_OF_OBSERVER_COMMAND_PARAMETERS; +- parameter_index++) +- { +- if (TEST_FLAG(observer->last_command.flags, _observer_command_valid_bit) && +- *timer > observer_globals.dtime) ++ else + { +- real inverse_time = 1.f / *timer; +- real inverse_time_squared = inverse_time*inverse_time; +- real inverse_time_cubed = inverse_time_squared*inverse_time; +- real inverse_time_fourth = inverse_time_cubed*inverse_time; +- real inverse_time_fifth = inverse_time_fourth*inverse_time; + short value_index; + +- for (value_index = 0; value_index < observer_parameter_derivative_real_counts[parameter_index]; value_index++) ++ for (value_index = 0; value_index < observer_parameter_real_counts[parameter_index]; value_index++) + { +- a[value_index] = +- acceleration[value_index]*inverse_time_cubed*0.5f - +- (velocity[value_index]*inverse_time_fourth*3.f + +- displacement[value_index]*inverse_time_fifth*6.f); +- b[value_index] = +- velocity[value_index]*inverse_time_cubed*7.f + +- displacement[value_index]*inverse_time_fourth*15.f - +- acceleration[value_index]*inverse_time_squared; +- c[value_index] = +- acceleration[value_index]*inverse_time*0.5f - +- (velocity[value_index]*inverse_time_squared*4.f + +- displacement[value_index]*inverse_time_cubed*10.f); +- d[value_index] = 0.f; +- e[value_index] = 0.f; +- f[value_index] = displacement[value_index]; +- +- if (parameter_index == _observer_command_parameter_focus_position) +- { +- real final_velocity = observer->last_command.focus_velocity.n[value_index]*30.f; +- +- a[value_index] -= 3.f*final_velocity*inverse_time_fourth; +- b[value_index] += 8.f*final_velocity*inverse_time_cubed; +- c[value_index] -= 6.f*final_velocity*inverse_time_squared; +- e[value_index] += final_velocity; +- } ++ position[value_index] = target[value_index]; + } + } + +- acceleration += observer_parameter_derivative_real_counts[parameter_index]; +- displacement += observer_parameter_derivative_real_counts[parameter_index]; ++ position += observer_parameter_real_counts[parameter_index]; ++ target += observer_parameter_real_counts[parameter_index]; + velocity += observer_parameter_derivative_real_counts[parameter_index]; ++ delta += observer_parameter_derivative_real_counts[parameter_index]; + a += observer_parameter_derivative_real_counts[parameter_index]; + b += observer_parameter_derivative_real_counts[parameter_index]; + c += observer_parameter_derivative_real_counts[parameter_index]; +@@ -835,507 +99,25 @@ static void observer_update_polynomial( + timer++; + } + +- return; +-} +- +-static void observer_apply_rotational_displacement( +- real_vector3d const *rotational_displacement, +- real_vector3d *forward, +- real_vector3d *up) +-{ +- real_vector3d axis = *rotational_displacement; +- real angle = normalize3d(&axis); +- +- if (angle != 0.f) +- { +- real sine_value = (real)sin(angle); +- real cosine_value = (real)cos(angle); +- +- rotate_vector_about_axis(forward, &axis, sine_value, cosine_value); +- rotate_vector_about_axis(up, &axis, sine_value, cosine_value); +- } +- +- return; +-} +- +-static void observer_update_positions( +- short local_player_index) +-{ +- struct observer *observer = observer_get(local_player_index); +- real displacement[NUMBER_OF_OBSERVER_VELOCITIES]; +- real *delta = displacement; +- real *position = observer->parameters; +- real *target = observer->last_command.parameters; +- real *velocity = observer->velocities.n; +- real *a = observer->a; +- real *b = observer->b; +- real *c = observer->c; +- real *d = observer->d; +- real *e = observer->e; +- real *f = observer->f; +- real *timer = observer->last_command.parameter_timers; +- short value_index; +- short parameter_index; +- +- for (parameter_index = 0; parameter_index < NUMBER_OF_OBSERVER_VELOCITIES; parameter_index++) +- { +- match_assert_valid_real( +- "c:\\halo\\SOURCE\\camera\\observer.c", +- 0x2F4, +- observer->velocities.n[parameter_index]); +- } +- csmemset(displacement, 0, sizeof(displacement)); +- +- for (parameter_index = 0; ++ position = &observer->forward.i; ++ for (parameter_index = _observer_command_parameter_orientation; + parameter_index < NUMBER_OF_OBSERVER_COMMAND_PARAMETERS; + parameter_index++) + { +- real remaining_time = *timer - observer_globals.dtime; +- short derivative_count = observer_parameter_derivative_real_counts[parameter_index]; +- short real_count = observer_parameter_real_counts[parameter_index]; +- boolean snapped_to_target = FALSE; ++ real_vector3d *forward = (real_vector3d *)position; ++ real_vector3d *up = (real_vector3d *)(position + 3); + +- if (remaining_time > 0.f) ++ if (!valid_real_vector3d_axes2(forward, up)) + { +- for (value_index = 0; value_index < derivative_count; value_index++) +- { +- real remaining_time_squared = remaining_time*remaining_time; ++ real_vector3d left; + +- delta[value_index] = +- a[value_index]*remaining_time_squared*remaining_time_squared*remaining_time + +- b[value_index]*remaining_time_squared*remaining_time_squared + +- c[value_index]*remaining_time_squared*remaining_time + +- d[value_index]*remaining_time_squared + +- e[value_index]*remaining_time + +- f[value_index]; +- } +- } +- else if (TEST_FLAG(observer->last_command.flags, _observer_command_valid_bit)) +- { +- for (value_index = 0; value_index < real_count; value_index++) +- { +- position[value_index] = target[value_index]; +- } +- snapped_to_target = TRUE; ++ cross_product3d(up, forward, &left); ++ cross_product3d(forward, &left, up); ++ normalize3d(forward); ++ normalize3d(up); + } +- else +- { +- for (value_index = 0; value_index < derivative_count; value_index++) +- { +- delta[value_index] = -velocity[value_index]*observer_globals.dtime; +- } +- } +- +- if (!snapped_to_target) +- { +- if (parameter_index == _observer_command_parameter_orientation) +- { +- real_vector3d rotational_displacement = { delta[0], delta[1], delta[2] }; +- +- observer_apply_rotational_displacement( +- &rotational_displacement, +- &observer->forward, +- &observer->up); +- } +- else +- { +- for (value_index = 0; value_index < derivative_count; value_index++) +- { +- position[value_index] += delta[value_index]; +- } +- } +- } +- +- position += real_count; +- target += real_count; +- delta += derivative_count; +- velocity += derivative_count; +- a += derivative_count; +- b += derivative_count; +- c += derivative_count; +- d += derivative_count; +- e += derivative_count; +- f += derivative_count; +- timer++; +- } +- +- if (!valid_real_vector3d_axes2(&observer->forward, &observer->up)) +- { +- real_vector3d left; +- +- cross_product3d(&observer->up, &observer->forward, &left); +- cross_product3d(&observer->forward, &left, &observer->up); +- normalize3d(&observer->forward); +- normalize3d(&observer->up); +- } +- +- return; +-} +- +-static void observer_rotational_displacement( +- real_vector3d const *forward0, +- real_vector3d const *up0, +- real_vector3d const *forward1, +- real_vector3d const *up1, +- real_vector3d *rotation) +-{ +- real_matrix4x3 matrix0; +- real_matrix4x3 matrix1; +- +- match_assert_valid_real_vector3d_axes2( +- "c:\\halo\\SOURCE\\camera\\observer.c", +- 0x382, +- forward0, +- up0); +- match_assert_valid_real_vector3d_axes2( +- "c:\\halo\\SOURCE\\camera\\observer.c", +- 0x383, +- forward1, +- up1); + +- matrix4x3_rotation_from_vectors(&matrix0, forward0, up0); +- matrix4x3_rotation_from_vectors(&matrix1, forward1, up1); +- vector_from_matrices4x3(&matrix0, &matrix1, rotation); +- +- return; +-} +- +-static void observer_find_displacement( +- real const position0[14], +- real const position1[14], +- struct observer_derivative *displacement) +-{ +- real *displacement_value = displacement->n; +- short parameter_index = 0; +- +- do +- { +- *displacement_value++ = *position1++ - *position0++; +- parameter_index++; +- } +- while (parameter_index < 8); +- +- while (parameter_index < 14) +- { +- observer_rotational_displacement( +- (real_vector3d const *)position0, +- (real_vector3d const *)(position0 + 3), +- (real_vector3d const *)position1, +- (real_vector3d const *)(position1 + 3), +- (real_vector3d *)displacement_value); +- position0 += 6; +- position1 += 6; +- displacement_value += 3; +- parameter_index += 6; +- } +- +- return; +-} +- +-static void observer_check_penetration( +- real_point3d *focus_position, +- real_vector3d const *forward, +- real_vector3d const *up, +- real *distance, +- real safe_distance) +-{ +- real first_t = 1.f; +- struct location focus_location; +- boolean ignore_media; +- real_vector3d backward; +- real_point3d desired_position; +- real step; +- real_vector3d perturbations[2]; +- real best_t; +- real_vector3d const *best_offset; +- real best_sign; +- real distance_scale; +- short probe_index; +- +- scenario_location_from_point(&focus_location, focus_position); +- ignore_media = scenario_location_underwater(&focus_location, focus_position, NULL); +- +- backward.i = -forward->i*(*distance + safe_distance); +- backward.j = -forward->j*(*distance + safe_distance); +- backward.k = -forward->k*(*distance + safe_distance); +- desired_position.x = backward.i + focus_position->x; +- desired_position.y = backward.j + focus_position->y; +- desired_position.z = backward.k + focus_position->z; +- observer_collision_test_with_t( +- focus_position, +- &desired_position, +- &first_t, +- ignore_media); +- +- best_t = first_t; +- best_offset = NULL; +- +- step = *distance*sine_region_angle; +- perturbations[0] = *up; +- cross_product3d(up, forward, &perturbations[1]); +- scale_vector3d(&perturbations[0], step, &perturbations[0]); +- scale_vector3d(&perturbations[1], step, &perturbations[1]); +- +- for (probe_index = 0; probe_index < 4; probe_index++) +- { +- real sign = TEST_FLAG(probe_index, 1) ? 1 : -1; +- real_vector3d const *offset = &perturbations[probe_index & 1]; +- real collision_t; +- +- if (observer_collision_test_differential( +- focus_position, +- &desired_position, +- offset, +- sign, +- &collision_t, +- ignore_media) && +- collision_t < best_t) +- { +- best_t = collision_t; +- best_offset = offset; +- best_sign = sign; +- } +- } +- +- if (best_offset) +- { +- real lower = 0.f; +- real upper = best_sign; +- real last_miss_t = first_t; +- real last_hit_t = best_t; +- short iteration; +- +- for (iteration = 0; iteration < 10; iteration++) +- { +- real middle = (upper + lower)*0.5f; +- real collision_t; +- boolean hit = observer_collision_test_differential( +- focus_position, +- &desired_position, +- best_offset, +- middle, +- &collision_t, +- ignore_media); +- +- if (hit && fabs(collision_t - last_hit_t) < 0.1f) +- { +- upper = middle; +- last_hit_t = collision_t; +- } +- else +- { +- lower = middle; +- last_miss_t = hit ? collision_t : 1.f; +- } +- } +- +- distance_scale = ABS(last_miss_t < last_hit_t ? lower : upper); +- *distance *= (1.f - distance_scale)*best_t + distance_scale*first_t; +- } +- else +- { +- *distance *= first_t; +- } +- +- return; +-} +- +-static void observer_postcheck( +- short local_player_index) +-{ +- struct observer *observer = observer_get(local_player_index); +- real_point3d focus_position = observer->focus_position; +- real focus_distance = PIN(observer->focus_distance, 0.f, REAL_MAX); +- real_vector2d heading; +- real water_depth; +- +- match_assert( +- "c:\\halo\\SOURCE\\camera\\observer.c", +- 0x3AF, +- valid_world_real_point3d(&focus_position)); +- match_assert_valid_real_vector3d_axes2( +- "c:\\halo\\SOURCE\\camera\\observer.c", +- 0x3B0, +- &observer->forward, +- &observer->up); +- match_assert( +- "c:\\halo\\SOURCE\\camera\\observer.c", +- 0x3B1, +- valid_world_real_point3d((real_point3d *) &observer->focus_offset)); +- match_assert( +- "c:\\halo\\SOURCE\\camera\\observer.c", +- 0x3B2, +- valid_focus_distance(focus_distance)); +- +- observer->field_of_view = PIN(observer->field_of_view, 0.001f, _pi/2.f); +- focus_position.x = PIN(focus_position.x, -5000.f, 5000.f); +- focus_position.y = PIN(focus_position.y, -5000.f, 5000.f); +- focus_position.z = PIN(focus_position.z, -5000.f, 5000.f); +- focus_distance = PIN(focus_distance, 0.f, 5000.f); +- +- heading.i = observer->forward.i; +- heading.j = observer->forward.j; +- normalize2d(&heading); +- +- focus_position.x += observer->focus_offset.i*heading.i + observer->focus_offset.j*heading.j; +- focus_position.y += observer->focus_offset.i*heading.j - observer->focus_offset.j*heading.i; +- focus_position.z += observer->focus_offset.k; +- +- if (!TEST_FLAG(observer->last_command.flags, _observer_command_ignore_obstructions_bit) && +- focus_distance != 0.f) +- { +- observer_check_penetration( +- &focus_position, +- &observer->forward, +- &observer->up, +- &focus_distance, +- 0.02f); +- } +- +- observer->result.position.x = focus_position.x - observer->forward.i*focus_distance; +- observer->result.position.y = focus_position.y - observer->forward.j*focus_distance; +- observer->result.position.z = focus_position.z - observer->forward.k*focus_distance; +- +- { +- struct location location; +- +- scenario_location_from_point(&location, &observer->result.position); +- if (location.cluster_index != NONE) +- { +- if (location.cluster_index != observer->result.location.cluster_index) +- { +- struct structure_cluster *cluster = TAG_BLOCK_GET_ELEMENT( +- &global_structure_bsp_get()->clusters, +- location.cluster_index, +- struct structure_cluster); +- +- predicted_resources_precache(&cluster->predicted_resources); +- } +- observer->result.location = location; +- } +- } +- +- water_depth = scenario_location_water_depth( +- &observer->result.location, +- &observer->result.position); +- if (fabs(water_depth) < 0.05f) +- { +- if (water_depth > 0.f) +- { +- observer->result.position.z -= 0.05f - water_depth; +- } +- else +- { +- observer->result.position.z += water_depth + 0.05f; +- } +- } +- +- match_assert( +- "c:\\halo\\SOURCE\\camera\\observer.c", +- 0x41F, +- valid_world_real_point3d(&observer->result.position)); +- match_assert_valid_real_vector3d_axes2( +- "c:\\halo\\SOURCE\\camera\\observer.c", +- 0x420, +- &observer->forward, +- &observer->up); +- match_assert( +- "c:\\halo\\SOURCE\\camera\\observer.c", +- 0x421, +- valid_field_of_view(observer->field_of_view)); +- +- observer->result.position.x = PIN(observer->result.position.x, -5000.f, 5000.f); +- observer->result.position.y = PIN(observer->result.position.y, -5000.f, 5000.f); +- observer->result.position.z = PIN(observer->result.position.z, -5000.f, 5000.f); +- observer->result.velocity.i = -observer->velocities.n[0]; +- observer->result.velocity.j = -observer->velocities.n[1]; +- observer->result.velocity.k = -observer->velocities.n[2]; +- observer->result.forward = observer->forward; +- observer->result.up = observer->up; +- observer->result.field_of_view = observer->field_of_view; +- +- return; +-} +- +-static void observer_update_displacements( +- short local_player_index) +-{ +- struct observer *observer = observer_get(local_player_index); +- +- observer_find_displacement( +- observer->parameters, +- observer->last_command.parameters, +- &observer->displacements); +- +- return; +-} +- +-static void observer_pass_time( +- short local_player_index) +-{ +- struct observer *observer = observer_get(local_player_index); +- real *timer = observer->last_command.parameter_timers; +- short parameter_index; +- +- if (!TEST_FLAG(observer->pending_command->flags, _observer_command_freeze_camera_bit)) +- { +- observer_update_displacements(local_player_index); +- observer_update_polynomial(local_player_index); +- observer_update_accelerations(local_player_index); +- observer_update_velocities(local_player_index); +- observer_update_positions(local_player_index); +- +- for (parameter_index = 0; +- parameter_index < NUMBER_OF_OBSERVER_COMMAND_PARAMETERS; +- parameter_index++) +- { +- real remaining_time = *timer - observer_globals.dtime; +- +- *timer++ = remaining_time > 0.f ? remaining_time : 0.f; +- } +- } +- +- return; +-} +- +-void observer_update( +- real time_delta_sec) +-{ +- short local_player_index; +- +- observer_globals.dtime = time_delta_sec; +- for (local_player_index = 0; +- local_player_index < MAXIMUM_NUMBER_OF_LOCAL_PLAYERS; +- local_player_index++) +- { +- if (local_player_get_player_index(local_player_index) != NONE) +- { +- struct observer *observer = observer_get(local_player_index); +- +- match_assert( +- "c:\\halo\\SOURCE\\camera\\observer.c", +- 0x108, +- observer->header_signature==OBSERVER_SIGNATURE && +- observer->trailer_signature==OBSERVER_SIGNATURE); +- match_assert( +- "c:\\halo\\SOURCE\\camera\\observer.c", +- 0x109, +- !observer->updated_for_frame); +- +- observer->updated_for_frame = TRUE; +- observer_update_command(local_player_index); +- if (observer_globals.dtime != 0.f) +- { +- observer_pass_time(local_player_index); +- } +- observer_postcheck(local_player_index); +- +- match_assert( +- "c:\\halo\\SOURCE\\camera\\observer.c", +- 0x117, +- observer->header_signature==OBSERVER_SIGNATURE && +- observer->trailer_signature==OBSERVER_SIGNATURE); +- } ++ position += observer_parameter_real_counts[parameter_index]; + } + + return; diff --git a/research/fifty_objects_20260925/w/observer/production.patch b/research/fifty_objects_20260925/w/observer/production.patch new file mode 100644 index 00000000..9490243c --- /dev/null +++ b/research/fifty_objects_20260925/w/observer/production.patch @@ -0,0 +1,184 @@ +diff --git a/source/camera/observer.c b/source/camera/observer.c +index d4fe8cd1..d5666713 100644 +--- a/source/camera/observer.c ++++ b/source/camera/observer.c +@@ -862,11 +862,11 @@ static void observer_update_positions( + short local_player_index) + { + struct observer *observer = observer_get(local_player_index); +- real displacement[NUMBER_OF_OBSERVER_VELOCITIES]; +- real *delta = displacement; ++ struct observer_derivative new_camera_displacements; + real *position = observer->parameters; +- real *target = observer->last_command.parameters; + real *velocity = observer->velocities.n; ++ real *delta = new_camera_displacements.n; ++ real *target = observer->last_command.parameters; + real *a = observer->a; + real *b = observer->b; + real *c = observer->c; +@@ -874,7 +874,6 @@ static void observer_update_positions( + real *e = observer->e; + real *f = observer->f; + real *timer = observer->last_command.parameter_timers; +- short value_index; + short parameter_index; + + for (parameter_index = 0; parameter_index < NUMBER_OF_OBSERVER_VELOCITIES; parameter_index++) +@@ -884,89 +883,101 @@ static void observer_update_positions( + 0x2F4, + observer->velocities.n[parameter_index]); + } +- csmemset(displacement, 0, sizeof(displacement)); + + for (parameter_index = 0; + parameter_index < NUMBER_OF_OBSERVER_COMMAND_PARAMETERS; + parameter_index++) + { + real remaining_time = *timer - observer_globals.dtime; +- short derivative_count = observer_parameter_derivative_real_counts[parameter_index]; +- short real_count = observer_parameter_real_counts[parameter_index]; +- boolean snapped_to_target = FALSE; + +- if (remaining_time > 0.f) ++ if (remaining_time > 0.f || ++ !TEST_FLAG(observer->last_command.flags, _observer_command_valid_bit)) + { +- for (value_index = 0; value_index < derivative_count; value_index++) ++ short value_index; ++ ++ if (remaining_time > 0.f) + { + real remaining_time_squared = remaining_time*remaining_time; ++ real remaining_time_cubed = remaining_time_squared*remaining_time; ++ real remaining_time_fourth = remaining_time_cubed*remaining_time; ++ real remaining_time_fifth = remaining_time_fourth*remaining_time; + +- delta[value_index] = +- a[value_index]*remaining_time_squared*remaining_time_squared*remaining_time + +- b[value_index]*remaining_time_squared*remaining_time_squared + +- c[value_index]*remaining_time_squared*remaining_time + +- d[value_index]*remaining_time_squared + +- e[value_index]*remaining_time + +- f[value_index]; ++ for (value_index = 0; value_index < observer_parameter_derivative_real_counts[parameter_index]; value_index++) ++ { ++ delta[value_index] = ++ a[value_index]*remaining_time_fifth + ++ b[value_index]*remaining_time_fourth + ++ c[value_index]*remaining_time_cubed + ++ d[value_index]*remaining_time_squared + ++ e[value_index]*remaining_time + ++ f[value_index]; ++ } + } +- } +- else if (TEST_FLAG(observer->last_command.flags, _observer_command_valid_bit)) +- { +- for (value_index = 0; value_index < real_count; value_index++) ++ else + { +- position[value_index] = target[value_index]; ++ for (value_index = 0; value_index < observer_parameter_derivative_real_counts[parameter_index]; value_index++) ++ { ++ delta[value_index] = -velocity[value_index]*observer_globals.dtime; ++ } + } +- snapped_to_target = TRUE; +- } +- else +- { +- for (value_index = 0; value_index < derivative_count; value_index++) ++ ++ if (parameter_index < _observer_command_parameter_orientation) + { +- delta[value_index] = -velocity[value_index]*observer_globals.dtime; ++ for (value_index = 0; value_index < observer_parameter_derivative_real_counts[parameter_index]; value_index++) ++ { ++ position[value_index] += delta[value_index]; ++ } + } +- } +- +- if (!snapped_to_target) +- { +- if (parameter_index == _observer_command_parameter_orientation) ++ else + { +- real_vector3d rotational_displacement = { delta[0], delta[1], delta[2] }; +- + observer_apply_rotational_displacement( +- &rotational_displacement, +- &observer->forward, +- &observer->up); ++ (real_vector3d const *)delta, ++ (real_vector3d *)position, ++ (real_vector3d *)(position + 3)); + } +- else ++ } ++ else ++ { ++ short value_index; ++ ++ for (value_index = 0; value_index < observer_parameter_real_counts[parameter_index]; value_index++) + { +- for (value_index = 0; value_index < derivative_count; value_index++) +- { +- position[value_index] += delta[value_index]; +- } ++ position[value_index] = target[value_index]; + } + } + +- position += real_count; +- target += real_count; +- delta += derivative_count; +- velocity += derivative_count; +- a += derivative_count; +- b += derivative_count; +- c += derivative_count; +- d += derivative_count; +- e += derivative_count; +- f += derivative_count; ++ position += observer_parameter_real_counts[parameter_index]; ++ target += observer_parameter_real_counts[parameter_index]; ++ velocity += observer_parameter_derivative_real_counts[parameter_index]; ++ delta += observer_parameter_derivative_real_counts[parameter_index]; ++ a += observer_parameter_derivative_real_counts[parameter_index]; ++ b += observer_parameter_derivative_real_counts[parameter_index]; ++ c += observer_parameter_derivative_real_counts[parameter_index]; ++ d += observer_parameter_derivative_real_counts[parameter_index]; ++ e += observer_parameter_derivative_real_counts[parameter_index]; ++ f += observer_parameter_derivative_real_counts[parameter_index]; + timer++; + } + +- if (!valid_real_vector3d_axes2(&observer->forward, &observer->up)) ++ position = &observer->forward.i; ++ for (parameter_index = _observer_command_parameter_orientation; ++ parameter_index < NUMBER_OF_OBSERVER_COMMAND_PARAMETERS; ++ parameter_index++) + { +- real_vector3d left; ++ real_vector3d *forward = (real_vector3d *)position; ++ real_vector3d *up = (real_vector3d *)(position + 3); ++ ++ if (!valid_real_vector3d_axes2(forward, up)) ++ { ++ real_vector3d left; ++ ++ cross_product3d(up, forward, &left); ++ cross_product3d(forward, &left, up); ++ normalize3d(forward); ++ normalize3d(up); ++ } + +- cross_product3d(&observer->up, &observer->forward, &left); +- cross_product3d(&observer->forward, &left, &observer->up); +- normalize3d(&observer->forward); +- normalize3d(&observer->up); ++ position += observer_parameter_real_counts[parameter_index]; + } + + return; diff --git a/research/fifty_objects_20260925/w/path_audit/LEDGER.md b/research/fifty_objects_20260925/w/path_audit/LEDGER.md new file mode 100644 index 00000000..17957868 --- /dev/null +++ b/research/fifty_objects_20260925/w/path_audit/LEDGER.md @@ -0,0 +1,63 @@ +# path_audit LEDGER - whole-object admission audit +Units: ai/path, ai/path_obstacle_avoidance, ai/path_smoothing, render/render_debug, render/render_objects +Base: e9e62b78 (worktree claude-fifty-objects-20260925), production build build/base + +## Step 1-4 production audit (build/base, e9e62b78) +- gate --all: path 32/32, path_obstacle_avoidance 24/24, path_smoothing 6/6, render_debug 36/36, render_objects 22/22 EXACT. +- object_audit: all 5 PASS (every January section/symbol ok; 0 symbol diffs). +- pdb_storage: 0 disagreements except render_objects `_lighting_storage` split=2 ours=2 PDB-public=False (January file-static). +- surplus_identity DIFFERENT: path `_distance3d` (vs action_vehicle), render_debug `_project_point2d` (vs effects/decals), render_objects `_object_get_bounding_sphere` (vs action_vehicle). +- provider_link FAIL: path `_distance3d` (action_vehicle NODUP); obstacle_avoidance + smoothing `_cross_product2d` (actor_combat NODUP, bytes IDENTICAL); render_debug `_project_point2d` (decals); render_objects `_object_get_bounding_sphere` (action_vehicle) + `_plane3d_negate` (decals, bytes IDENTICAL). + +## RESUME (run 2) - continuing from step 1-4 evidence above +- Re-read all audit_*/plink_*/surplus_*/pdb_* files: evidence above confirmed; no rejections in config/object_admission_rejections.json for any of the 5 units; no parks for any unit function (parked.json only mentions render_debug via hs_runtime _render_debug_trigger_volumes, a different unit). +- render_objects .bss (JAN split vs ours): _lighting_storage 0 (stor2/2), _render_object_globals 120 (3/3), _debug_inactive_objects 1148 (2/2, PDB public), _reported_rendered_object_overflow 1149 (3/3). cachebeta publics has _debug_inactive_objects but NOT _lighting_storage => January lighting_storage was non-external. HCEX: `lighting_storage` is a Static Local of object_get_cached_render_lighting (type struct render_lighting); render_object_globals File Static. lighting_storage referenced by no other .c in source/. + +## Helper-surplus decode (run 2) - tools/symdis.py, tools/strrefs.py, tools/strcensus.py (read-only) +- January out-of-line refs (UNDEF in split): path -> _distance3d; render_debug -> _project_point2d; render_objects -> _object_get_bounding_sphere. obstacle_avoidance/smoothing do NOT reference _cross_product2d at all (fully inlined in January); ours emits the COMDAT (systemic header-inline emission, see header-inline-linkage-law). +- _distance3d: January selected copy (action_vehicle split) == our action_vehicle hand copy `square_root(distance_squared3d(a,b))` (fld st(2);fmulp st(3);... fxch st(2);fsqrt). Our path.obj COMDAT comes from real_math.h body `magnitude3d(vector_from_points3d(a,b,&v))` -> different x87 order (fld st(0);fmul st(1);fld st(3)...;fsqrt;fstp st(3)). Two failures: (1) real_math.h distance3d body != January's (every TU compiles the same header body, so January's header body = the action_vehicle form); (2) action_vehicle defines distance3d as ordinary fn (NODUP) -> LNK2005 regardless of bytes. +- _object_get_bounding_sphere: bytes identical except the assert FILE string: January selected copy (action_vehicle) pushes "..\objects\objects.h" (EIEPJPCC) at 535/536; our objects.h:491-492 hardcodes "c:\halo\source\objects\objects.h" (NDAECIIM). January's own render_objects-owned _object_get_render_bounding_sphere pushes "..\objects\objects.h" => render_objects TU's objects.h __FILE__ was "..\objects\objects.h" => January's render_objects copy of object_get_bounding_sphere would equal the selected copy. Raw image scan: "c:\halo\source\objects\objects.h" (VA 0x689770, attributed object_lights) has ZERO code references in cachebeta.exe (orphan string of a discarded COMDAT copy from a source/objects TU); "..\objects\objects.h" (0x643ab4) referenced 4x (0x409115/0x40913c action_vehicle copy, 0x57a765/0x57a78c render_objects). Model: TUs in the header's own dir got "c:\halo\source\\" (same as encounters.h/path.h strings), other dirs "..\\". Our build: 8 TUs emit the c:\ variant (actor_moving, ai_debug, hud_nav_points, motion_sensor, object_lights, render_objects, bipeds, vehicles) + action_vehicle NODUP hand copy. + +## Lab: shadow-header harness (run 2) +- tools/gate_lab.py = gate.py copy compiling the main file from scratch/w/path_audit/lab/, so lab/math/real_math.h (+ unchanged integer_math.h) shadows source/math/real_math.h via MSVC quoted-include parent-dir search. Sanity: with an unchanged copy, path 32/32 and _distance3d == base. LAB ONLY (never a landing). tools/sweep.py = per-function base-vs-lab status diff. +- PROBE D1 hypothesis: January header distance3d body = action_vehicle selected copy form `return square_root(distance_squared3d(a, b));` (all TUs compile one header body). Result: path 32/32 EXACT, object_audit PASS, lab path _distance3d == January selected copy (section_infos_equal True). Sweep of all 20 distance3d-using TUs: 19 unchanged, **object_lights _find_point_lights_for_object_in_cluster EXACT -> residual** (inlined distance3d at object_lights.c:1835: x87 order fld st(2)/fmulp st(3)... vs January fld st(3)/fmul st(4)..., i.e. January's INLINED expansion matches our current magnitude3d(vector_from_points3d) body while January's OUT-OF-LINE copy matches the square_root(distance_squared3d) body). M8 (IL-local ordinal) conflict: the right header body must satisfy both; not searched further here (cross-cutting provider repair belongs to the provider worker). Lab header restored to .orig. +- PROBE P1 hypothesis: January header project_point2d body = decals selected-copy form (short x/y locals, single ?: store `(fabs(n[projection])<_real_epsilon) ? 0.0f : (...)/n[projection]`), since our real_math.h form (long x/y + if/else) gives movsx-dword locals + `test ah,1` branch shape != January copy (mov di,word / test ah,5 jp). Variant lab/math/real_math.h.pp2d (body lab/pp2d_body.txt, built by tools/mkvariant.py). Result: sweep of all 6 project_point2d TUs (render_debug, decals, breakable_surfaces, collision_bsp, collision_features, leaf_map): **0 function status changes** (36/31/12/27/20/25 exact). render_debug _project_point2d COMDAT == January selected (decals) copy: True (also collision_bsp, collision_features, leaf_map True). breakable_surfaces copy still differs by one per-TU scheduling tie (mov eax,[ebp+18h] hoisted) - not this lane's unit, noted for provider worker. + +## render_objects _lighting_storage storage (run 2) +- Hypothesis: January lighting_storage non-external (cachebeta publics lack it; HCEX = Static Local of object_get_cached_render_lighting). Candidates (from source/render/render_objects.c): (a) cand_ro_a.c file-scope `static struct render_lighting lighting_storage = { 0 };` (same position); (b1) cand_ro_b1.c function-local `static struct render_lighting lighting_storage;` as first statement of object_get_cached_render_lighting; (b2) function-local `= { 0 }`. +- Results (gate --all, .bss dump): (a) 22/22 EXACT, .bss 1150 B, _lighting_storage 0 stor3, globals 120, debug_inactive 1148 ext, overflow 1149 -> identical layout to January. (b1) 21/22: only _object_get_cached_render_lighting [reloc-identity] (split names it _lighting_storage; ours `?lighting_storage@?1??object_get_cached_render_lighting@@9@9`), .bss layout IDENTICAL to January (static local at 0, size 1150). (b2) REJECTED: .bss 1148 B, static local moved to 1032, render_object_globals to 0. +- Scratch splits: config_a/ (symbols.json line 23248 += "static": true) and config_b1/ (line 23248 name -> `?lighting_storage@?1??object_get_cached_render_lighting@@9@9`, "static": true); csplit -> split_a/, split_b1/: ONLY source/render/render_objects.obj differs from build/split in both (833 objects compared byte-for-byte) => no other object references the symbol. +- tools/object_audit_split.py (AUDIT_SPLIT env) : cand_ro_a.obj vs split_a PASS (41 symbols, 0 differ); cand_ro_b1.obj vs split_b1 PASS (41 symbols, 0 differ, all January sections ok incl. _object_get_cached_render_lighting). pdb_storage vs PDB publics: 0 disagreements for both. Control: cand_ro_a vs production split FAILS only `_lighting_storage storage 2/3` (so the symbols.json edit is required together with the source edit). +- Decision: propose B1 (HCEX-attested Static Local, uninitialised; b2 initialised form refuted by .bss layout) as primary; A as fallback if owner prefers the file-scope form. Patches: render_objects_lighting_storage_B1.patch / _A.patch. + +## Provider-side lab evidence for render_debug (run 2; provider repair itself belongs to the provider worker) +- decals hand copies: project_point2d (decals.c:833, genuine out-of-line use at decals.c:1500) and plane3d_negate (decals.c:896, NO call in decals.c => hand copy exists only to own the January row). actor_combat cross_product2d (actor_combat.c:523) likewise has no call in actor_combat.c. +- PROBE P2 (lab, pp2d header): lab/cand_decals_pp2d.c = decals.c minus the project_point2d rename/undef + hand copy. Header-emitted _project_point2d is EXACT vs January row, BUT _decals_delete_permanent_from_cluster regresses EXACT->residual (.bss relocs re-attributed _decal_points2d_temp+192 -> _decal_globals+0 and one `mov ebx,[ebp+8]` moved) = TU declaration/name-count sensitivity to removing the hand copy. Production decals is 31/33 (clip_to_surface, new_from_collision residual) -> lab 30/33. So the decals provider repair is NOT clean yet. +- tools/linkpair.py: lab render_debug(pp2d hdr) + lab decals(SELECT_ANY) link PASS both orders; vs production decals.obj (NODUP hand copy) FAIL both orders (LNK2005 _project_point2d). + +## render_objects _object_get_bounding_sphere string (run 2) +- Lab objects.h shadow (lab/objects/objects.h + unchanged object_definitions.h/object_types.h; tools/mk_objects_variant.py makes objects.h.dotdot: lines 491-492 file string -> "..\objects\objects.h"). Sanity (unchanged copy): render_objects 22/22, object_lights 43/43. +- PROBE B1-str: sweep of all 9 object_get_bounding_sphere TUs: 0 function status changes (render_objects 22, object_lights 43, action_vehicle 17, actor_moving 31, ai_debug 59, hud_nav_points 31, motion_sensor 16, bipeds 42, vehicles 37). Lab render_objects _object_get_bounding_sphere == January selected (action_vehicle) copy: True. BUT object_lights object_audit FAILS: MISSING January-owned .rdata ??_C@_0CB@NDAECIIM@c?3?2halo?2source?2objects?2objects?4h@ (33 B) - that orphan string is object_lights' (a source/objects TU sees the absolute __FILE__). => a single hardcoded header string cannot satisfy both TUs; needs per-TU __FILE__ modelling (owner ruling) or equivalent. (hud_nav_points shadow ineffective - include resolution; irrelevant.) +- base render_objects _plane3d_negate and _plane3d_distance_to_point == January decals copies (True/True); plane3d_distance_to_point links PASS (decals emits it SELECT_ANY with a genuine use at decals.c:2035), plane3d_negate FAILS (decals hand copy, no use). +- PROBE D2 (strip test on the object_lights call site; hypothesis: `real_point3d const *light_position = &light->position;` is an M8 ordinal steer compensating for the wrong header body). object_lights.c:1834-1835 -> `real distance = distance3d(&light->position, center);` (lab/cand_ol_nolocal.c) and arg-swap control (cand_ol_swap.c). Results: orig header + nolocal 42/43; orig + swap 42/43; **January-form header (D1) + nolocal 43/43 EXACT**; D1 + swap 42/43. => the pointer local exists only to compensate for the wrong real_math.h distance3d body; with January's body the plain spelling is exact. +- PROBE D3 (provider repair lab, action_vehicle): lab/cand_av_dist.c = action_vehicle.c minus `#define/#undef distance3d` + the hand copy (genuine out-of-line use stays at action_vehicle.c:555). With D1 header: action_vehicle 17/17, object_audit PASS (header-emitted _distance3d owns the January row, identical); object_lights (cand_ol_nolocal) 43/43 + object_audit PASS; path 32/32. tools/linkpair.py path_dist.obj + av_dist.obj: _distance3d PASS both orders. +- D1 identity census: all 19 TUs that emit _distance3d under the D1 header produce a COMDAT byte-identical to January's selected copy (actions, actor_firing_position, actor_moving, actor_perception, ai, path, player_effects, game_engine, game_engine_king, players, projectiles, model_animations, object_lights, glow, collision_bsp, leaf_map, biped_limp_noodle, units, action_vehicle-lab). object_audit PASS/FAIL counts under D1 identical to base for all 20 users except object_lights (fixed by D2). +- RISK: D1 removes the declared local `real_vector3d v;` from a real_math.h inline => declared-name count changes in EVERY real_math.h TU (declaration-count / TU name-count oracle). Running a board-wide sweep next. +D1 sweep started Wed Sep 23 18:12:52 PDT 2026 +D1 sweep done: 466 units, 0 January-status changes +- D1 board sweep (tools/sweep2.py d1, overrides lab/ovr_d1.json = object_lights->cand_ol_nolocal.c, action_vehicle->cand_av_dist.c; lab/sweep2_d1.txt): **466 source units, 0 January-status changes, 0 compile failures.** Content-only movements: (a) residuals whose bytes change but stay residual: ai _ai_test_line_of_sight (PARKED, base sha 61a3ce7f... matches park measurement -> lab c524fe19529bfd4a72e95be52a875925bcc929d347b37471eb16b75bd393da78, 1040 B/50 relocs; alndiff diff-lines 264->270), actor_perception _actor_perception_refresh_danger_zone (234->238; lab sha 2ea72952...), players _player_set_action_result (16->6 diff-lines, CLOSER; lab sha 09fec87d...; remaining = one fld/fmul [ebp-0xc] ordering, its three `real_point3d const *` locals look like the same M8 steer - follow-up for players owner). (b) surplus: _magnitude3d no longer emitted in actions/ai/collision_bsp/leaf_map; _distance_squared3d newly emitted in 11 TUs, ALL byte-identical to January's selected action_alert copy (13/13 checked incl. object_lights) and action_alert provider is SELECT_ANY (path plink PASS). +- pp2d board sweep (lab/sweep2_pp2d.txt, no overrides): 466 units; flagged bitmap_drawing _bitmap_copy EXACT->diff and rasterizer_frame_statistics _rasterizer_frame_statistics_draw EXACT->diff; residual content moves in collisions _collision_move_point, physics _physics_update_old. CONTROL (orig header copy in lab, lab/pp2d_flag_units.txt): rasterizer_frame_statistics_draw ALSO flips (and flips back under D1) => lab-environment artifact (scratch main-file path/PID), NOT header-caused; physics_update_old also moves under control. bitmap_copy: EXACT under orig (2 runs), residual under pp2d (2 runs) => REAL distant regression (one `mov edi,[ebp+10h]` moved; bitmap_drawing.c never names real_math/project_point2d = header blast radius, cf. P6+P7 lost _bitmap_copy). +- PROBES P3-P5 (split the pp2d change): short+if/else(>=): bitmap_copy EXACT, render_debug 36/36, copy NOT identical; long+?: : bitmap_copy REGRESSES, copy NOT identical; short+if/else(<, 0 first): bitmap_copy EXACT, copy NOT identical. => only the full decals form (short locals + single ?: store) reproduces January's selected copy, and its ?: is what flips bitmap_copy (TU-global effect, plausibly a compiler temp counted by the TU name-count oracle). STOP (methodology stop rule: 5 shapes). project_point2d header repair needs provider-worker/owner handling of the bitmap_copy tie. +- RESTORED lab/math/real_math.h to .orig after every probe. + +## render_objects bounding-sphere provider lab (run 2) +- January out-of-line census (tools/strcensus.py on build/split): _object_get_bounding_sphere called out-of-line by 12 January functions incl. render_objects _object_get_level_of_detail_pixels/_render_object_list/_render_object_shadow_begin and action_vehicle _action_vehicle_find_destination (genuine provider use); _plane3d_negate out-of-line only from collisions(3)/bipeds/units - NO decals function calls it (decals row = emitted-but-unreferenced COMDAT from an inlined use); _cross_product2d: ZERO out-of-line refs board-wide (actor_combat row = emitted COMDAT of an inlined use). +- PROBE B2 (lab objects.h.dotdot + lab/cand_av_ogbs.c = action_vehicle.c minus object_get_bounding_sphere rename/undef + hand copy): action_vehicle 17/17, object_audit PASS, header-emitted copy == January selected; render_objects(cand_ro_b1) copy == January selected; linkpair ro_ogbs_b1 + av_ogbs PASS both orders. Remaining render_objects blockers after B2: object_lights' January-owned c:\ objects.h string (per-TU __FILE__ modelling, owner ruling) and decals _plane3d_negate NODUP (no genuine use in decals.c). +- Patches (proposal only, contingent on owner ruling): render_objects_ogbs_1_action_vehicle_c.patch, render_objects_ogbs_2_objects_h.patch. +- Lab objects.h restored to .orig. + +## Final verification + verdicts (run 2) +- lab path_dist.obj (D1 header): all 10 surplus .text COMDATs IDENTICAL to January selected copies; provider_link vs PRODUCTION action_vehicle still FAIL (_distance3d NODUP) - passes only with the D3 action_vehicle repair (linkpair PASS both orders). Repaired action_vehicle (av_dist) introduces no new surplus; repaired object_lights adds only _distance_squared3d (action_alert provider PASS). +- Combined action_vehicle edits (D3 distance3d + B2 bounding sphere) compile 17/17 + object_audit PASS (lab/av_both.c). NOTE: GNU patch converted the file to LF - integrator must preserve CRLF (copy the lab candidate files or hand-apply the tiny edits). +- All 9 patches dry-run clean (patch -p0 --dry-run, text mode). +- VERDICTS: path = ADMISSION_FIX_PROPOSED (D1+D2+D3; re-measure park _ai_test_line_of_sight). path_obstacle_avoidance / path_smoothing = BLOCKED (actor_combat NODUP _cross_product2d, identical bytes). render_debug = BLOCKED (project_point2d header body ?: flips bitmap_copy; decals hand-copy removal regresses _decals_delete_permanent_from_cluster). render_objects = BLOCKED (object_lights per-TU objects.h string ruling + decals NODUP plane3d_negate) with independent storage fix B1 ready. diff --git a/research/fifty_objects_20260925/w/path_audit/cand_ro_a.vs_tree.diff b/research/fifty_objects_20260925/w/path_audit/cand_ro_a.vs_tree.diff new file mode 100644 index 00000000..f1dbb121 --- /dev/null +++ b/research/fifty_objects_20260925/w/path_audit/cand_ro_a.vs_tree.diff @@ -0,0 +1,20 @@ +diff --git a/source/render/render_objects.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\path_audit\\cand_ro_a.c" +index 7c6d8d08..3207c92b 100644 +--- a/source/render/render_objects.c ++++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\path_audit\\cand_ro_a.c" +@@ -304,6 +304,7 @@ static struct profile_section render_object_shadows_section = + + struct data_array *cached_object_render_states; + ++static struct render_lighting lighting_storage = { 0 }; + static struct render_object_globals render_object_globals = { 0 }; + + boolean debug_inactive_objects = FALSE; +@@ -355,7 +356,6 @@ struct render_lighting *object_get_cached_render_lighting( + long object_index, + real level_of_detail_pixels) + { +- static struct render_lighting lighting_storage; + long render_state_index = object_get_cached_render_state( + object_index, + level_of_detail_pixels); diff --git a/research/fifty_objects_20260925/w/path_audit/path_distance3d_1_real_math_h.patch b/research/fifty_objects_20260925/w/path_audit/path_distance3d_1_real_math_h.patch new file mode 100644 index 00000000..44892f81 --- /dev/null +++ b/research/fifty_objects_20260925/w/path_audit/path_distance3d_1_real_math_h.patch @@ -0,0 +1,12 @@ +--- source/math/real_math.h 2026-09-23 17:32:49.498294400 -0700 ++++ source/math/real_math.h 2026-09-23 18:01:56.797053900 -0700 +@@ -1192,8 +1192,7 @@ + real_point3d const *a, + real_point3d const *b) + { +- real_vector3d v; +- return magnitude3d(vector_from_points3d(a, b, &v)); ++ return square_root(distance_squared3d(a, b)); + } + + __inline real_point3d *midpoint3d( diff --git a/research/fifty_objects_20260925/w/path_audit/path_distance3d_2_object_lights_c.patch b/research/fifty_objects_20260925/w/path_audit/path_distance3d_2_object_lights_c.patch new file mode 100644 index 00000000..35fde673 --- /dev/null +++ b/research/fifty_objects_20260925/w/path_audit/path_distance3d_2_object_lights_c.patch @@ -0,0 +1,12 @@ +--- source/objects/object_lights.c 2026-09-23 17:32:49.502333100 -0700 ++++ source/objects/object_lights.c 2026-09-23 18:10:54.168126600 -0700 +@@ -1831,8 +1831,7 @@ + || !TEST_FLAG(light_definition_get(light->definition_index)->flags, + _light_definition_dont_light_own_object_bit))) + { +- real_point3d const *light_position = &light->position; +- real distance = distance3d(light_position, center); ++ real distance = distance3d(&light->position, center); + + if (distance < radius + light->radius) + { diff --git a/research/fifty_objects_20260925/w/path_audit/path_distance3d_3_action_vehicle_c.patch b/research/fifty_objects_20260925/w/path_audit/path_distance3d_3_action_vehicle_c.patch new file mode 100644 index 00000000..bbcdd24a --- /dev/null +++ b/research/fifty_objects_20260925/w/path_audit/path_distance3d_3_action_vehicle_c.patch @@ -0,0 +1,30 @@ +--- source/ai/action_vehicle.c 2026-09-23 17:32:49.441869600 -0700 ++++ source/ai/action_vehicle.c 2026-09-23 18:11:12.448026600 -0700 +@@ -70,13 +70,11 @@ + + #include "cseries.h" + #define distance2d distance2d_inline +-#define distance3d distance3d_inline + #define distance_squared2d distance_squared2d_inline + #define negate_vector2d negate_vector2d_inline + #include "actions.h" + #undef negate_vector2d + #undef distance_squared2d +-#undef distance3d + #undef distance2d + + #define object_get_bounding_sphere object_get_bounding_sphere_inline +@@ -199,13 +197,6 @@ + return magnitude2d(vector_from_points2d(a, b, &v)); + } + +-real distance3d( +- real_point3d const *a, +- real_point3d const *b) +-{ +- return square_root(distance_squared3d(a, b)); +-} +- + real_vector2d *negate_vector2d( + real_vector2d const *a, + real_vector2d *result) diff --git a/research/fifty_objects_20260925/w/path_audit/render_objects_lighting_storage_A.patch b/research/fifty_objects_20260925/w/path_audit/render_objects_lighting_storage_A.patch new file mode 100644 index 00000000..e6249769 --- /dev/null +++ b/research/fifty_objects_20260925/w/path_audit/render_objects_lighting_storage_A.patch @@ -0,0 +1,11 @@ +--- source/render/render_objects.c 2026-09-23 17:30:58.805910200 -0700 ++++ source/render/render_objects.c 2026-09-23 18:05:29.955320600 -0700 +@@ -304,7 +304,7 @@ + + struct data_array *cached_object_render_states; + +-struct render_lighting lighting_storage = { 0 }; ++static struct render_lighting lighting_storage = { 0 }; + static struct render_object_globals render_object_globals = { 0 }; + + boolean debug_inactive_objects = FALSE; diff --git a/research/fifty_objects_20260925/w/path_audit/render_objects_lighting_storage_A_symbols_json.patch b/research/fifty_objects_20260925/w/path_audit/render_objects_lighting_storage_A_symbols_json.patch new file mode 100644 index 00000000..306d013e --- /dev/null +++ b/research/fifty_objects_20260925/w/path_audit/render_objects_lighting_storage_A_symbols_json.patch @@ -0,0 +1,11 @@ +--- config/symbols.json 2026-09-23 17:32:49.296167000 -0700 ++++ config/symbols.json 2026-09-23 18:06:19.143387700 -0700 +@@ -23245,7 +23245,7 @@ + { "file_offset": 4951098, "flags": 0, "name": "_render_camera_debug_this_fucking_frustum" }, + { "file_offset": 4951104, "flags": 0, "name": "_render_debug_globals", "static": true }, + { "file_offset": 4980812, "flags": 0, "name": "_bss_004c004c" }, +-{ "file_offset": 4980856, "flags": 0, "name": "_lighting_storage" }, ++{ "file_offset": 4980856, "flags": 0, "name": "_lighting_storage", "static": true }, + { "file_offset": 4980976, "flags": 0, "name": "_render_object_globals", "static": true }, + { "file_offset": 4982004, "flags": 0, "name": "_debug_inactive_objects" }, + { "file_offset": 4982005, "flags": 0, "name": "_reported_rendered_object_overflow", "static": true }, diff --git a/research/fifty_objects_20260925/w/path_audit/render_objects_lighting_storage_B1.patch b/research/fifty_objects_20260925/w/path_audit/render_objects_lighting_storage_B1.patch new file mode 100644 index 00000000..3c65f6fd --- /dev/null +++ b/research/fifty_objects_20260925/w/path_audit/render_objects_lighting_storage_B1.patch @@ -0,0 +1,18 @@ +--- source/render/render_objects.c 2026-09-23 17:30:58.805910200 -0700 ++++ source/render/render_objects.c 2026-09-23 18:05:29.956320900 -0700 +@@ -304,7 +304,6 @@ + + struct data_array *cached_object_render_states; + +-struct render_lighting lighting_storage = { 0 }; + static struct render_object_globals render_object_globals = { 0 }; + + boolean debug_inactive_objects = FALSE; +@@ -356,6 +355,7 @@ + long object_index, + real level_of_detail_pixels) + { ++ static struct render_lighting lighting_storage; + long render_state_index = object_get_cached_render_state( + object_index, + level_of_detail_pixels); diff --git a/research/fifty_objects_20260925/w/path_audit/render_objects_lighting_storage_B1_symbols_json.patch b/research/fifty_objects_20260925/w/path_audit/render_objects_lighting_storage_B1_symbols_json.patch new file mode 100644 index 00000000..25a592e0 --- /dev/null +++ b/research/fifty_objects_20260925/w/path_audit/render_objects_lighting_storage_B1_symbols_json.patch @@ -0,0 +1,11 @@ +--- config/symbols.json 2026-09-23 17:32:49.296167000 -0700 ++++ config/symbols.json 2026-09-23 18:06:19.148755700 -0700 +@@ -23245,7 +23245,7 @@ + { "file_offset": 4951098, "flags": 0, "name": "_render_camera_debug_this_fucking_frustum" }, + { "file_offset": 4951104, "flags": 0, "name": "_render_debug_globals", "static": true }, + { "file_offset": 4980812, "flags": 0, "name": "_bss_004c004c" }, +-{ "file_offset": 4980856, "flags": 0, "name": "_lighting_storage" }, ++{ "file_offset": 4980856, "flags": 0, "name": "?lighting_storage@?1??object_get_cached_render_lighting@@9@9", "static": true }, + { "file_offset": 4980976, "flags": 0, "name": "_render_object_globals", "static": true }, + { "file_offset": 4982004, "flags": 0, "name": "_debug_inactive_objects" }, + { "file_offset": 4982005, "flags": 0, "name": "_reported_rendered_object_overflow", "static": true }, diff --git a/research/fifty_objects_20260925/w/path_audit/render_objects_ogbs_1_action_vehicle_c.patch b/research/fifty_objects_20260925/w/path_audit/render_objects_ogbs_1_action_vehicle_c.patch new file mode 100644 index 00000000..f8024cd5 --- /dev/null +++ b/research/fifty_objects_20260925/w/path_audit/render_objects_ogbs_1_action_vehicle_c.patch @@ -0,0 +1,35 @@ +--- source/ai/action_vehicle.c 2026-09-23 17:32:49.441869600 -0700 ++++ source/ai/action_vehicle.c 2026-09-23 18:17:32.524234400 -0700 +@@ -79,9 +79,7 @@ + #undef distance3d + #undef distance2d + +-#define object_get_bounding_sphere object_get_bounding_sphere_inline + #include "actors.h" +-#undef object_get_bounding_sphere + + #include "actor_definitions.h" + #include "ai_debug.h" +@@ -165,22 +163,6 @@ + + /* ---------- public code */ + +-void object_get_bounding_sphere( +- long object_index, +- real_point3d *center, +- real *radius) +-{ +- struct object_datum *object = object_get(object_index); +- +- match_assert("..\\objects\\objects.h", 535, center); +- match_assert("..\\objects\\objects.h", 536, radius); +- +- *center = object->object.bounding_sphere_center; +- *radius = object->object.bounding_sphere_radius; +- +- return; +-} +- + real distance_squared2d( + real_point2d const *a, + real_point2d const *b) diff --git a/research/fifty_objects_20260925/w/path_audit/render_objects_ogbs_2_objects_h.patch b/research/fifty_objects_20260925/w/path_audit/render_objects_ogbs_2_objects_h.patch new file mode 100644 index 00000000..11706d5c --- /dev/null +++ b/research/fifty_objects_20260925/w/path_audit/render_objects_ogbs_2_objects_h.patch @@ -0,0 +1,13 @@ +--- source/objects/objects.h 2026-09-23 17:32:49.504579200 -0700 ++++ source/objects/objects.h 2026-09-23 18:17:32.448149500 -0700 +@@ -488,8 +488,8 @@ + { + struct object_datum *object = object_get(object_index); + +- match_assert("c:\\halo\\source\\objects\\objects.h", 535, center); +- match_assert("c:\\halo\\source\\objects\\objects.h", 536, radius); ++ match_assert("..\\objects\\objects.h", 535, center); ++ match_assert("..\\objects\\objects.h", 536, radius); + + *center = object->object.bounding_sphere_center; + *radius = object->object.bounding_sphere_radius; diff --git a/research/fifty_objects_20260925/w/profile/LEDGER.md b/research/fifty_objects_20260925/w/profile/LEDGER.md new file mode 100644 index 00000000..f749c16f --- /dev/null +++ b/research/fifty_objects_20260925/w/profile/LEDGER.md @@ -0,0 +1,118 @@ +# profile / _compare_profile_sections ledger (lane claude/fifty-objects-20260925) + +## Baseline (2026-09-23) +- gate.py source/cseries/profile --all: exact 43 / residual 1 / unwritten 0. +- residual: _compare_profile_sections 288 [size 304!=288, sha]. +- Prior ledger docs/object_matching_logs/profile_obj_dump_comparator_natural_boundary_20260905.md: + donor exact 288B body used an UNINITIALIZED return (rejected as UB); natural body has defined zero fallback -> 304B. + January returns "first argument's low pointer bits after system_exit(-1)" per that ledger (to verify). + +## Finding 1: January bytes (tinfo/dis_range) +- January: multiple return blocks with constants (or eax,-1 / xor eax,eax / mov eax,1 / csstrcmp eax), NO result register; + default path: display_assert(...,0x34c=844,1); system_exit(-1); `mov eax,[ebp+8]`; add esp,0x14; ret. + [ebp+8] is the dead param slot that the average case also reuses as the fidiv int spill. +- Ours (production): `xor edi,edi` result=0 initializer keeps a live edi result -> +push/pop edi, 304B. +- The only differences are the result register and the default-path return value. A defined return on the + default path cannot produce `mov eax,[ebp+8]` (it is not any meaningful value). + +## Finding 2: /Od first-party readout (halo_cache_symbols.exe fn 0x551e50, file-string ref cseries\profile.c) +- saved: scratch/w/profile/od_551e50.txt +- [ebp-4] = `result` (int); [ebp-0x15] = /RTCu "initialized" flag byte for it; at the single exit + `cmp byte [ebp-0x15],0; jne; push 0x5520c0 ("result"); call _RTC_UninitUse`. + => /RTCu instrumentation is emitted only when the compiler sees a path where `result` may be read + uninitialised: FIRST-PARTY ATTESTATION that the original source declares `int result;` WITHOUT an + initializer, assigns it in every real branch, leaves it unset on the default !"unreachable" path, + and returns it once at the bottom (single exit). +- Shape: if (a->active && !b->active) result=-1; else if (b->active && !a->active) result=1; + else switch(profile_globals.compare_type): case 0 result=csstrcmp(a->name,b->name); + case 1: avg0 = cnt0==0 ? 0 : total0/cnt0 (ternary temp [ebp-0x24]); avg1 likewise; if (avg0>avg1) result=-1; + else if (avg1>avg0) result=1; else result=0; (explicit result=0) + case 2: if (a->recent>b->recent) result=-1; else if (a->recentrecent) result=1; else result=0; + default: assert !"unreachable" (line 0x358 in later build vs 0x34c January). +- Named double locals avg0 [ebp-0xc], avg1 [ebp-0x14]; user-area: result, 2 doubles. +- HCEX.pdb: DIA2Dump -sym compare_profile_sections returns nothing (tool verified working on unit_update); no HCEX evidence for this fn. + +## Probe 1 (cand.c): /Od shape - `int result;` uninitialised + explicit `result = 0` else arms, single exit +- hypothesis: /RTCu attests uninit result; January's constant return blocks come from return-block + specialisation of a single-exit result with no initializer (no live result register). +- result: size 304->288 (EQUAL), relocs 8, only sha differs. alndiff: only diff = second x87 compare: + January `fxch st(1); fcomp st(1); test ah,5; jp` (firstfirst_average from the /Od comisd). SSE comisd swaps operands for `<`, so + /Od is consistent with `first_average revert to `<`. + +## Probe 2 (cand.c): probe 1 + `else if (first_average the uninitialised declaration is LOAD-BEARING; no defined default value reproduces January's + `mov eax,[ebp+8]` (it is the dead first-parameter home, not any meaningful value). + +## History check (do not repeat) +- This exact body (uninit result + explicit else result=0 arms) was already measured EXACT by: + opus5 w3 (profile_obj_opus5_150k_w3_20260914.md, candidate p1) and Lane D refresh + (claude_lane_d_refresh_manifest_20260922.json, group A "needs-ruling", exact_under_ruling=true) which + found the same /Od _RTC_UninitUse("result") evidence. Lane D also measured the first/second locals byte-inert. +- Owner exclusion: astra_90pct_rejected_hypotheses_20260920.md item 8 names "_compare_profile_sections's + uninitialized return". Pending decision: claude_structural_owner_packet_20260923.md section 4 asks to admit + RTC-attested rows (this fn among them) as a first class. No ruling found in docs/ or memory. +- Precedent: bitmaps.obj::_bitmap_format_to_a8r8g8b8 landed with the identical idiom (w2 verifier R5). + +## Whole-object audit on cand.obj (probe 2) +- gate --all: 44/44 EXACT. object_audit: all January-owned sections ok; 1 symbol DIFF: + _profile_globals storage split 2 / cand 3. +- cachebeta.pdb publics (scratch/w/profile/storage_table.py): 4 split-vs-PDB disagreements: + _compare_profile_sections (PDB public @0007E840 = this fn's address), _header_strings (@002DCD30), + _format_strings (@002DCD38) are PUBLIC in January => EXTERNAL; split+source both say static (3). + _profile_globals is NOT public => static; source static (3) is right, split (2) wrong. + Pattern check: every other profile static (sections_update, frame_build_string, string_starts_with, + timer helpers...) is absent from publics and every external present -> PDB is consistent evidence. +- xref census (scratch/w/profile/xref_census.py): _profile_globals referenced only by profile.obj. + +## Probe 4 (cand_ext.c): cand.c + drop `static` on compare_profile_sections (prototype+definition), +## header_strings, format_strings (PDB publics => external in January) +- gate --all: 44/44 EXACT (storage change byte-inert for all code/data). +- storage_table: candidate now == PDB truth on all 4 disputed symbols; remaining disagreements are split + metadata only (symbols.json). +- object_audit (real split): FAIL(4) = the 4 split storage rows. emulate_audit.py with split storage + corrected in memory to PDB truth (_compare_profile_sections=2 _header_strings=2 _format_strings=2 + _profile_globals=3): OBJECT AUDIT PASS, 133/133 symbols, all January-owned sections ok. +- report.json: data 100% (.bss/.data/.rdata); _profile_frame_get_value objdiff 91.46% is already credited via + build/semantic_report.json accepted_ledger (hidden_exact, jump-table internal labels) - no action needed. + +## Final candidate scratch/w/profile/final.c (= production + minimal hunks) +- body: `int result;` (no initializer), `else result = 0;` in average/total modes (January xor-eax return + block + /Od explicit stores), default arm unchanged + BUG (preserved for exact matching) comment. +- storage: drop `static` on compare_profile_sections prototype+definition, header_strings, format_strings. +- gate --all (current split): 44/44 EXACT. Comment byte-inert (all non-debug sections equal to cand_ext.obj). +- fake_match_scan: 7 leads = production (inherited QUERY_TIMEBASE asm); no new lead. +- production.patch + symbols.patch written; both `git apply --check` rc=0. + +## Split regen emulation (no tracked file touched) +- csplit.exe -i cachebeta.exe -p scratch/w/profile/cfg (config copy + edited symbols.json) -o scratch/w/profile/split +- split_compare.py: 833 objects, exactly 1 differs (profile.obj), only the 4 symbol storage classes change. +- audit_with_split.py (object_audit vs regenerated split): final.obj OBJECT AUDIT PASS (133/133 symbols, + every January-owned section ok). Production base vs regenerated split: FAIL(4) => source+symbols.json + must land ATOMICALLY. +- fn_equal.py: final.obj 128/128 January-owned sections equal vs both current and regenerated split. +- provider_link_regen.py (provider_link against regenerated split): SELECTED-PROVIDER LINK PASS (13 pooled + literal COMDATs; the 3 names are no longer surplus). surplus_identity: 0 code COMDATs. +- Only blocker: owner ruling on astra item 8 / structural owner packet 20260923 section 4 (RTC-attested + post-fatal-assert uninitialised result). Everything else in the whole-object audit passes. + +## Probe 5 (storage_only.c): production body + storage fix only (no comparator change) +- gate: 43 exact / 1 residual (= baseline, comparator unchanged) -> storage change byte-inert. +- vs regenerated split: OBJECT AUDIT FAIL(1) = only the comparator .text section; 127/128 sections equal. + => storage packet (storage_only.patch + symbols.patch) is INDEPENDENTLY landable (PDB-truth metadata, no + house-rule question), zero regressions in profile.obj; no other split object changes (split_compare). +- Precedent for a non-static prototype in profile.c's prototypes section: `void find_profile_section(...)`. + +## VERDICT +FUNCTIONS_EXACT_OBJECT_BLOCKED: final.c makes all 44 functions strict EXACT and, with symbols.patch applied and +csplit regenerated, the whole-object audit PASSES (sections, 133 symbols incl. storage, surplus provider links). +Sole blocker: owner ruling lifting astra item 8 for the RTC-attested uninitialised `result` +(claude_structural_owner_packet_20260923.md section 4). Stop rule: no further spelling search warranted - +no defined default value can reproduce January's `mov eax,[ebp+8]` (probe 3), and the body is /Od-attested. diff --git a/research/fifty_objects_20260925/w/profile/final.vs_tree.diff b/research/fifty_objects_20260925/w/profile/final.vs_tree.diff new file mode 100644 index 00000000..392db8c5 --- /dev/null +++ b/research/fifty_objects_20260925/w/profile/final.vs_tree.diff @@ -0,0 +1,41 @@ +diff --git a/source/cseries/profile.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\profile\\final.c" +index cf7f2229..cd17aa33 100644 +--- a/source/cseries/profile.c ++++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\profile\\final.c" +@@ -1589,7 +1589,7 @@ int compare_profile_sections( + { + struct profile_section *const *first = (struct profile_section *const *)section0; + struct profile_section *const *second = (struct profile_section *const *)section1; +- int result = 0; ++ int result; + + if ((*first)->active && !(*second)->active) + { +@@ -1620,6 +1620,8 @@ int compare_profile_sections( + result = -1; + else if (first_averagerecent_elapsed_timebase<(*second)->recent_elapsed_timebase) + result = 1; ++ else ++ result = 0; + break; + + default: ++ /* BUG (preserved for exact matching): an invalid compare_type leaves ++ * result unassigned. January relies on the fatal assertion (system_exit ++ * does not return); if it did, the epilogue would return the stale ++ * first-parameter home ([ebp+8]). The first-party /Od+/RTC build attests ++ * the uninitialised declaration with _RTC_UninitUse("result"). ++ * A corrected build should set result to 0 here. ++ */ + match_assert("c:\\halo\\SOURCE\\cseries\\profile.c", 844, !"unreachable"); + break; + } diff --git a/research/fifty_objects_20260925/w/profile/production.patch b/research/fifty_objects_20260925/w/profile/production.patch new file mode 100644 index 00000000..059449dc --- /dev/null +++ b/research/fifty_objects_20260925/w/profile/production.patch @@ -0,0 +1,73 @@ +diff --git a/source/cseries/profile.c b/source/cseries/profile.c +index 22882b08..cd17aa33 100644 +--- a/source/cseries/profile.c ++++ b/source/cseries/profile.c +@@ -411,7 +411,7 @@ static void profile_framedump_flush( + static void profile_sections_set_active( + const char *name, + boolean active); +-static int compare_profile_sections( ++int compare_profile_sections( + void const *section0, + void const *section1); + static boolean string_starts_with( +@@ -430,13 +430,13 @@ static void profile_timer_end_at( + + /* ---------- globals */ + +-static const char *header_strings[NUMBER_OF_PROFILE_DUMP_FORMAT_MODES] = ++const char *header_strings[NUMBER_OF_PROFILE_DUMP_FORMAT_MODES] = + { + "section\t total calls / time av. calls / time peak calls / time\r\n", + "|t|rthis frame|taverage|tpeak|n" + }; + +-static const char *format_strings[NUMBER_OF_PROFILE_DUMP_FORMAT_MODES] = ++const char *format_strings[NUMBER_OF_PROFILE_DUMP_FORMAT_MODES] = + { + "%-50s%6ld / %7.3f %5.2f / %7.3f %ld / %7.3f\r\n", + "|l%s|t|r% 3.2f/% 4ld|t% 3.2f/% 4ld|t% 3.2f/% 4ld|n" +@@ -1583,13 +1583,13 @@ static void profile_timer_end( + return; + } + +-static int compare_profile_sections( ++int compare_profile_sections( + void const *section0, + void const *section1) + { + struct profile_section *const *first = (struct profile_section *const *)section0; + struct profile_section *const *second = (struct profile_section *const *)section1; +- int result = 0; ++ int result; + + if ((*first)->active && !(*second)->active) + { +@@ -1620,6 +1620,8 @@ static int compare_profile_sections( + result = -1; + else if (first_averagerecent_elapsed_timebase<(*second)->recent_elapsed_timebase) + result = 1; ++ else ++ result = 0; + break; + + default: ++ /* BUG (preserved for exact matching): an invalid compare_type leaves ++ * result unassigned. January relies on the fatal assertion (system_exit ++ * does not return); if it did, the epilogue would return the stale ++ * first-parameter home ([ebp+8]). The first-party /Od+/RTC build attests ++ * the uninitialised declaration with _RTC_UninitUse("result"). ++ * A corrected build should set result to 0 here. ++ */ + match_assert("c:\\halo\\SOURCE\\cseries\\profile.c", 844, !"unreachable"); + break; + } diff --git a/research/fifty_objects_20260925/w/profile/storage_only.patch b/research/fifty_objects_20260925/w/profile/storage_only.patch new file mode 100644 index 00000000..e770ce1f --- /dev/null +++ b/research/fifty_objects_20260925/w/profile/storage_only.patch @@ -0,0 +1,38 @@ +diff --git a/source/cseries/profile.c b/source/cseries/profile.c +index 22882b08..cf7f2229 100644 +--- a/source/cseries/profile.c ++++ b/source/cseries/profile.c +@@ -411,7 +411,7 @@ static void profile_framedump_flush( + static void profile_sections_set_active( + const char *name, + boolean active); +-static int compare_profile_sections( ++int compare_profile_sections( + void const *section0, + void const *section1); + static boolean string_starts_with( +@@ -430,13 +430,13 @@ static void profile_timer_end_at( + + /* ---------- globals */ + +-static const char *header_strings[NUMBER_OF_PROFILE_DUMP_FORMAT_MODES] = ++const char *header_strings[NUMBER_OF_PROFILE_DUMP_FORMAT_MODES] = + { + "section\t total calls / time av. calls / time peak calls / time\r\n", + "|t|rthis frame|taverage|tpeak|n" + }; + +-static const char *format_strings[NUMBER_OF_PROFILE_DUMP_FORMAT_MODES] = ++const char *format_strings[NUMBER_OF_PROFILE_DUMP_FORMAT_MODES] = + { + "%-50s%6ld / %7.3f %5.2f / %7.3f %ld / %7.3f\r\n", + "|l%s|t|r% 3.2f/% 4ld|t% 3.2f/% 4ld|t% 3.2f/% 4ld|n" +@@ -1583,7 +1583,7 @@ static void profile_timer_end( + return; + } + +-static int compare_profile_sections( ++int compare_profile_sections( + void const *section0, + void const *section1) + { diff --git a/research/fifty_objects_20260925/w/profile/symbols.patch b/research/fifty_objects_20260925/w/profile/symbols.patch new file mode 100644 index 00000000..693306df --- /dev/null +++ b/research/fifty_objects_20260925/w/profile/symbols.patch @@ -0,0 +1,33 @@ +diff --git a/config/symbols.json b/config/symbols.json +index 3da39456..6c905618 100644 +--- a/config/symbols.json ++++ b/config/symbols.json +@@ -1627,7 +1627,7 @@ + { "file_offset": 516560, "flags": 32, "name": "_profile_frame_build_string", "static": true }, + { "file_offset": 518112, "flags": 32, "name": "_profile_timer_start_at", "static": true }, + { "file_offset": 518128, "flags": 32, "name": "_profile_timer_end_at", "static": true }, +-{ "file_offset": 518208, "flags": 32, "name": "_compare_profile_sections", "static": true }, ++{ "file_offset": 518208, "flags": 32, "name": "_compare_profile_sections" }, + { "file_offset": 518496, "flags": 32, "name": "_profile_dump" }, + { "file_offset": 519360, "flags": 32, "name": "_profile_dump_to_file" }, + { "file_offset": 519488, "flags": 32, "name": "_profile_frame_dump", "static": true }, +@@ -22478,8 +22478,8 @@ + { "file_offset": 3001608, "flags": 0, "name": "_global_real_rgb_violet" }, + { "file_offset": 3001612, "flags": 0, "name": "_debug_memory_globals" }, + { "file_offset": 3001644, "flags": 0, "name": "_data_002dcd2c" }, +-{ "file_offset": 3001648, "flags": 0, "name": "_header_strings", "static": true }, +-{ "file_offset": 3001656, "flags": 0, "name": "_format_strings", "static": true }, ++{ "file_offset": 3001648, "flags": 0, "name": "_header_strings" }, ++{ "file_offset": 3001656, "flags": 0, "name": "_format_strings" }, + { "file_offset": 3001664, "flags": 0, "name": "_stack_walk_globals" }, + { "file_offset": 3001688, "flags": 0, "name": "_recorded_animation_event_stream_data" }, + { "file_offset": 3001824, "flags": 0, "name": "_recorded_animation_block" }, +@@ -22949,7 +22949,7 @@ + { "file_offset": 3268396, "flags": 0, "name": "_bss_0031df2c" }, + { "file_offset": 3268404, "flags": 0, "name": "_find_all_fucked_up_shit" }, + { "file_offset": 3268408, "flags": 0, "name": "_fucked_up_shit_count" }, +-{ "file_offset": 3268416, "flags": 0, "name": "_profile_globals" }, ++{ "file_offset": 3268416, "flags": 0, "name": "_profile_globals", "static": true }, + { "file_offset": 4398224, "flags": 0, "name": "_profile_timebase_ticks" }, + { "file_offset": 4398225, "flags": 0, "name": "_profile_global_enable" }, + { "file_offset": 4398226, "flags": 0, "name": "_profile_dump_frames" }, diff --git a/research/fifty_objects_20260925/w/progress_bar/LEDGER.md b/research/fifty_objects_20260925/w/progress_bar/LEDGER.md new file mode 100644 index 00000000..3625c4fb --- /dev/null +++ b/research/fifty_objects_20260925/w/progress_bar/LEDGER.md @@ -0,0 +1,75 @@ +# progress_bar LEDGER (claude-fifty-objects-20260925) +- start: slug dir was empty on resume; starting fresh +## Baseline (2026-09-23 resume run) +- gate --all on production: 53 exact / 1 residual (_draw_gravy_layer 336 vs 352, sha); 0 unwritten. +- Prior ledgers read: progress_bar_obj_opus5_150k_w1_20260914.md, progress_bar_obj_opus5_next150_n1_20260915.md, + base_layer_reconciliation_20260907.md. Recorded negatives (NOT to repeat as-is): S1 named corner locals after + generate, S3 pointer alias, gA nested-block locals, gC two reused locals, gD whole-aggregate copy, gH static inline vertex helper. +- /Od build: progress bar replaced ("old loading progress screen has been replaced with glowy halo gravy", fn 0x666670) -> no /Od readout. +- HCEX.pdb: draw_layer_int / generate_gravy_rect / progress_bar_draw absent -> no HCEX evidence. +- January atlas name: draw_layer_int (0xd1770). +- alndiff: January loads each corner into scratch (ecx/edx), copies to carrier (ebx/eax/edi) and stores a HOME + ([ebp-8]=y0,[ebp-4]=x0,[ebp-0xc]=x1,[ebp+0xc]=y1); x0 reloaded from home [ebp-4] at vertex 4. Ours loads rect.* directly + into the carrier (ebx/edi) or scratch, no homes, x0 re-read from rect [ebp-0x1c]. +- P1 s1 (re-measure of recorded S1: named x0,y0,x1,y1 = rect.* after generate): byte-identical to base (confirms record). +- FINDING: orphan global helper gen_mask_coord(x,y,mask) = SetVertexData2f(10, x-(m*768-64-64), y*0.033333335f) + reproduces EVERY TEXCOORD1 of draw_layer_int with (x,y) in {(0,0),(640,0),(640,480),(0,480)} (480*0.033333335f folds to 16.f). + It has no caller in our source nor any call reloc in January -> January call sites were auto-inlined. +- P2 g1 (prototype gen_mask_coord in the .c prototype block + 4 gen_mask_coord(x,y,progress) calls): VC7 inlines them; + bytes IDENTICAL to base (mask part inert, corners still forwarded). Authentic-looking but no byte change. +- P3 t1 (corner vars assigned inside the v1..v3 call args) and P4 t2 (x0/y0 assigned just before v1, x1 before v2, y1 before v3): + both 121 insns, identical family to base (VC7 remats the variables from rect memory). NEGATIVE. +- LAB l1 (scratch/w/progress_bar/lab/l1.c: same body, non-static, generate_gravy_rect only an extern prototype): + VC7 re-reads every rect field at every vertex (NO CSE across calls). => in the real TU the cross-call CSE of rect.y0/x1/y1 + exists only because generate_gravy_rect (defined in the TU) is known not to capture &rect (IPA). January also CSEs, so + January also had that IPA knowledge; the difference is remat-from-rect vs separate spill home. +- object_audit on production obj: all sections ok except _draw_gravy_layer; 24 symbol rows DIFF = D3D inline copies storage + 2 (January split) vs 3 (ours static) - systemic, not this function; plus candidate-only .rdata literal surplus. +- P5 u1_full (gravy_rectangle2d as union {real n[4]; struct{x0,y0,x1,y1};} like real_math's rectangle unions): 121 insns, same as base. NEGATIVE. +- LAB l2/l3: generate_gravy_rect defined in the lab file (before OR after draw) -> cross-call CSE appears, size 336 = production. + Confirms the IPA no-escape mechanism; definition order inert. +- January generate_gravy_rect assert compares [rect+8] vs [rect+0] for "rect->x0 < rect->x1" -> layout {x0,y0,x1,y1} proven (NOT real_rectangle2d {x0,x1,y0,y1}). +- LAB harness scratch/w/progress_bar/labv.py (lab/head*.c + .body + tail.c, static draw + 2 callers; v0 reproduces production bytes EXACTLY). + Lab negatives (IPA present): va dead store to rect at end (inert), vc `real const *corners=&rect.x0` (escape: no CSE, 352 but no homes), + vh/vi/vj direct D3DDevice_* calls (inert), ve rect in nested block (inert), vt2 (inert). +- **KEY LAB RESULT**: with generate_gravy_rect only extern (no IPA no-escape info), the t2 body (corner variables assigned at first use) + reproduces January's signature: load into scratch, `mov eax,edx; push eax` carrier copy, home stores right before the vertex call. + (xvt2: 368 B, frame 0x1c). S1 body (assign after generate) without IPA -> frame 0x2c, loads right after generate (not January). + => hypothesis: January had NO no-escape knowledge for generate_gravy_rect at the draw call and corner vars assigned at use. +- LAB xgm/gm: t2 body + the orphan gen_mask_coord inlined for TEXCOORD1: identical to vt2/xvt2 respectively (mask form inert for allocation). +- xvt2 vs January at v1: identical shape except register choice: January y0 carrier = ebx (kept to v2), 640-mask HOMED ([ebp+0xc] reload); + xvt2: 640-mask in ebx, y0/x1/y1 homed. => remaining gap in the no-IPA model is allocation priority of corner vars vs 640-mask. +- LAB IPA mechanism: gesc (generate passes rect to an extern) and gext (to_screen extern) -> NO CSE in draw; so VC7 uses a + body-derived no-capture summary of generate (transitively through to_screen). to_screen defined after generate or after draw, + K&R prototype, prototype+definition after draw: CSE persists (VC7 defers callers). dq1 quad helper: not inlined (not January). +- LAB cast1/cast2 (cast on &rect at generate call): CSE persists. Board scan (vwscan.py) for the V/W+home pattern: draw_gravy_layer is unique (other hits unrelated). +- LAB IPA-world forms f5 (incremental real_point2d vertex), f6 (p0/p1 point copies), ds1 (dead stores to rect between vertices): + all forward/remat to base (no homes). IPA world has no natural form giving homes. +- LAB more IPA-killer candidates, ALL inert (CSE persists): arr1/arr2 (real rect[4] + cast), m1 (prototype `void *rect`), + m2 (prototype before struct definitions = prototype-scope tag), ti (__inline to_screen), gi (__inline generate), tsa/tsl (to_screen after generate / after draw). +- LAB emp0/emp1 (&rect passed to an empty inlined static helper), e1 (corner defs through `const *screen_rect=&rect`), e3 (`register` corner vars): inert. +- ORDER EVIDENCE: January's emission order (tga*, screen_initialized, init, dispose, begin, end, is_active, to_screen, generate, + create_noise, gen_cloud, gen_mask, draw_layer_int, screen, base, alias, set_blur, blur, enable, Smart helpers, progress_bar_draw, + load_loading, build_glow, eachframe, setup, display) is a clean callee-before-caller source order, so generate WAS compiled before + draw_layer_int in January -> the no-capture summary should have existed; the no-IPA lab model reproduces the signature but has + no source-level justification found. +- No-IPA lab allocation variants xnv1 (decl order y0,x0,y1,x1), xnv2 (assign y0 before x0), xnv3 (named mask_right), xnv4 (named mask_left+right): + all keep 640-mask in ebx and home the corners (January does the reverse); none reach January. xnv2 closest (35 differing insns vs xvt2 47). +- STORAGE (pdb_storage): January had draw_fullscreen_blur, set_blur_texture_coordinates, draw_gravy_screen_layer, + progress_bar_screen_initialized and progress_bar_rendering_enabled FILE-STATIC (absent from cachebeta publics); ours are external. + Probe st1 (static on blur, set_blur, rendering_enabled + draw_gravy_screen_layer): all code stays EXACT except + draw_gravy_screen_layer becomes UNWRITTEN (unreferenced static not emitted -> January had an in-TU user of it, currently absent). + The 3 others are code-inert storage fixes but object_audit (split-based storage=2) would flag them; PDB truth says static. +## CONCLUSION (stop rule fired) +- Verdict: NO_PROGRESS on _draw_gravy_layer (still 336 vs 352, 22/22 relocs). Real-TU probes: s1, g1, t1, t2, u1_full, st1; ~45 lab variants. +- Mechanism established: the 16-byte gap = corner values held in NON-rematerialisable variables (scratch load -> carrier copy -> spill home, + x0 reloaded from home [ebp-4] at vertex 4). In VC7 13.00.9254 this reproduces only when generate_gravy_rect's no-capture summary is + unavailable (lab: extern generate / generate passing rect to an unknown function) AND the corner variables are assigned at first use. + Every tested natural spelling with the summary present collapses to production bytes. January's clean callee-before-caller emission + order says generate WAS compiled before draw_layer_int, so the missing summary has no source explanation yet; the no-summary lab + also misallocates (640-mask in ebx, corners homed; January the reverse). +- Optional zero-credit authenticity patch: optional_gen_mask_coord.patch (g1) - gives the orphan public gen_mask_coord its January + caller; draw_gravy_layer/gen_mask_coord/progress_bar_draw/base_layer bytes identical to production; gate 53/1/0. +- Reopen: (a) a source construct (not a pragma/filler) that removes generate_gravy_rect's no-capture summary for draw_layer_int while + keeping generate/to_screen exact, or (b) a VC7 remat-blocking lever for a local copied from an address-taken, non-escaping struct, + or (c) C2 allocator replay (scratch/res9/alloc-oracle in lane-a worktree) showing which IL gives corners priority over 640-mask. diff --git a/research/fifty_objects_20260925/w/progress_bar/g1.c b/research/fifty_objects_20260925/w/progress_bar/g1.c new file mode 100644 index 00000000..297e2cd9 --- /dev/null +++ b/research/fifty_objects_20260925/w/progress_bar/g1.c @@ -0,0 +1,2320 @@ +/* +PROGRESS_BAR.C + +symbols in this file: +000D0D10 01b0: + _code_000d0d10 (0000) +000D0EC0 0050: + _code_000d0ec0 (0000) +000D0F10 0010: + _code_000d0f10 (0000) +000D0F20 0020: + _code_000d0f20 (0000) +000D0F40 0010: + _code_000d0f40 (0000) +000D0F50 00d0: + _tgaLoadHeader (0000) +000D1020 0010: + _code_000d1020 (0000) +000D1030 0020: + _code_000d1030 (0000) +000D1050 0090: + _tgaLoadImageData (0000) +000D10E0 0010: + _code_000d10e0 (0000) +000D10F0 0010: + _code_000d10f0 (0000) +000D1100 0050: + _tgaLoad (0000) +000D1150 0010: + _code_000d1150 (0000) +000D1160 0220: + _code_000d1160 (0000) +000D1380 0010: + _code_000d1380 (0000) +000D1390 0060: + _code_000d1390 (0000) +000D13F0 0090: + _progress_bar_initialize (0000) +000D1480 0010: + _progress_bar_dispose (0000) +000D1490 0030: + _progress_bar_begin (0000) +000D14C0 0010: + _code_000d14c0 (0000) +000D14D0 0020: + _progress_bar_end (0000) +000D14F0 0010: + _progress_bar_is_active (0000) +000D1500 0050: + _to_screen (0000) +000D1550 0110: + _generate_gravy_rect (0000) +000D1660 0010: + _code_000d1660 (0000) +000D1670 0010: + _code_000d1670 (0000) +000D1680 0020: + _code_000d1680 (0000) +000D16A0 0030: + _code_000d16a0 (0000) +000D16D0 0010: + _progress_bar_create_noise_texture (0000) +000D16E0 0010: + _code_000d16e0 (0000) +000D16F0 0010: + _code_000d16f0 (0000) +000D1700 0030: + _gen_cloud_coord (0000) +000D1730 0040: + _gen_mask_coord (0000) +000D1770 0160: + _code_000d1770 (0000) +000D18D0 0060: + _code_000d18d0 (0000) +000D1930 0060: + _code_000d1930 (0000) +000D1990 0030: + _code_000d1990 (0000) +000D19C0 00a0: + _code_000d19c0 (0000) +000D1A60 0130: + _code_000d1a60 (0000) +000D1B90 0010: + _progress_bar_enable (0000) +000D1BA0 0010: + _code_000d1ba0 (0000) +000D1BB0 0010: + _code_000d1bb0 (0000) +000D1BC0 0010: + _code_000d1bc0 (0000) +000D1BD0 0020: + _code_000d1bd0 (0000) +000D1BF0 0010: + _code_000d1bf0 (0000) +000D1C00 0040: + _D3DXMatrixIdentity (0000) +000D1C40 0250: + _SetRenderStateSmart (0000) +000D1E90 0070: + _SetTextureStageStateSmart (0000) +000D1F00 04b0: + _code_000d1f00 (0000) +000D23B0 00b0: + _code_000d23b0 (0000) +000D2460 00d0: + _code_000d2460 (0000) +000D2530 00c0: + _progress_bar_eachframe (0000) +000D25F0 0490: + _code_000d25f0 (0000) +000D2A80 00a0: + _progress_bar_display (0000) +00271088 0148: + _D3DSIMPLERENDERSTATEENCODE (0000) +002711D0 0003: + ??_C@_02JDPG@rb?$AA@ (0000) +002711D4 0004: + ??_C@_03OAKNMOCF@z?$CFs?$AA@ (0000) +002711D8 000f: + ??_C@_0P@HMFGDDOL@z?$CFsloading?4tga?$AA@ (0000) +002711E8 000f: + ??_C@_0P@NFEHLENB@d?$CFsloading?4tga?$AA@ (0000) +002711F8 0014: + ??_C@_0BE@GLEHOOPO@rect?9?$DOy0?5?$DM?5rect?9?$DOy1?$AA@ (0000) +0027120C 0014: + ??_C@_0BE@PHIKGFLP@rect?9?$DOx0?5?$DM?5rect?9?$DOx1?$AA@ (0000) +00271220 0028: + ??_C@_0CI@MFDDAKJL@c?3?2halo?2SOURCE?2interface?2progres@ (0000) +00271248 0004: + __real@42000000 (0000) +0027124C 0004: + __real@44400000 (0000) +00271250 0004: + __real@44200000 (0000) +00271258 0008: + __real@406e000000000000 (0000) +00271260 0008: + __real@4074000000000000 (0000) +00271268 0008: + __real@3fd3333340000000 (0000) +00271270 0008: + __real@400921cac083126f (0000) +00271278 0008: + __real@3fecccccc0000000 (0000) +00271280 0008: + __real@400921f9f01b866e (0000) +00271288 0008: + __real@3fc999999999999a (0000) +00271290 0008: + __real@3fa999999999999a (0000) +00271298 0004: + __real@3ca0a0a1 (0000) +0027129C 0004: + __real@3f7afafb (0000) +002712A0 0008: + __real@3fe8000000000000 (0000) +002712A8 0004: + __real@40490e56 (0000) +002712AC 0023: + ??_C@_0CD@KJFNFKIK@?$CIprogress?$DO?$DN0?4f?$CJ?5?$CG?$CG?5?$CIprogress?$DM?$DN1?4@ (0000) +002FD5A8 47f1: + _data_002fd5a8 (0000) + _compressed_monk_tone (0008) + _delta_z (47e4) + _num_layers (47e8) +00454030 01f4: + _bss_00454030 (0000) + _progress_bar_mode (01d8) + _last_t (01ec) +*/ + +/* ---------- headers */ + +#include "interface/progress_bar.h" +#include "cache/cache_files.h" +/* The January object retains out-of-line copies of the D3D and D3DX inline + * wrappers. The stock XDK definitions of D3DINLINE (static __forceinline) and + * D3DXINLINE (_inline) reproduce every one of them, including + * IDirect3DDevice8_SetRenderState's 0x220-byte body. Do not replace them with + * handwritten Microsoft dispatchers or override the XDK's inline policy: + * taking an address or weakening the inline specifier changes their emitted + * ABI and code shape. + */ +#include + +#include "interface/progress_bar_internal.h" + +/* ---------- constants */ + +enum +{ + NUMBER_OF_PROGRESS_BAR_SOUNDS= 4 +}; + +/* ---------- macros */ + +/* ---------- structures */ + +struct progress_bar_globals +{ + unsigned long start_time; + real initial_progress; + D3DXMATRIX saved_projection; + D3DXMATRIX saved_world; + D3DXMATRIX saved_view; + D3DXMATRIX screen_transform; + D3DXMATRIX projection; + D3DXMATRIX world; + D3DXMATRIX view; + IDirectSoundBuffer *sounds[NUMBER_OF_PROGRESS_BAR_SOUNDS]; +}; + +struct progress_bar_mode +{ + long state; + boolean capture_frame; + unsigned char padding0[3]; + IDirect3DTexture8 *texture0; + IDirect3DTexture8 *texture1; + boolean active; + unsigned char padding1[3]; +}; + +struct pixel_shader_definition +{ + unsigned long alpha_inputs[8]; + unsigned long final_combiner_inputs_abcd; + unsigned long final_combiner_inputs_efg; + unsigned long constant_0[8]; + unsigned long constant_1[8]; + unsigned long alpha_outputs[8]; + unsigned long rgb_inputs[8]; + unsigned long compare_mode; + unsigned long final_combiner_constant_0; + unsigned long final_combiner_constant_1; + unsigned long rgb_outputs[8]; + unsigned long combiner_count; + unsigned long texture_modes; + unsigned long dot_mapping; + unsigned long input_texture; + unsigned long c0_mapping; + unsigned long c1_mapping; + unsigned long final_combiner_constants; +}; + +struct gravy_layer +{ + real texture_width; + real texture_height; + real x; + real y; + real half_width; + real half_height; + real distance; +}; + +struct gravy_rectangle2d +{ + real x0; + real y0; + real x1; + real y1; +}; + +struct tga_image +{ + unsigned char reserved[4]; + unsigned char image_type; + unsigned char pixel_depth; + short width; + short height; + unsigned char padding[2]; + unsigned long *pixels; +}; + +/* ---------- prototypes */ + +void generate_gravy_rect( + struct gravy_layer const *layer, + struct gravy_rectangle2d *rect); + +void gen_mask_coord( + real x, + real y, + real mask_position); + +static void draw_gravy_layer( + struct gravy_layer const *layer, + real_rgb_color const *color, + real alpha, + real progress); + +void draw_gravy_screen_layer( + real distance, + real alpha, + real_rgb_color const *color, + real progress); + +static void draw_gravy_base_layer( + real_rgb_color const *color, + real progress); + +void set_blur_texture_coordinates( + real x, + real y); + +void draw_fullscreen_blur( + real x_offset, + real y_offset, + real alpha); + +static void progress_bar_load_loading_texture( + IDirect3DTexture8 **texture); + +static void progress_bar_create_noise_texture( + void); + +static void progress_bar_build_glow_texture( + void); + +static void progress_bar_setup( + void); + +static void progress_bar_alias_surface_texture( + D3DBaseTexture *texture, + D3DSurface const *surface); + +static void progress_bar_draw( + real progress); + +void tgaLoadHeader( + FILE *file, + struct tga_image *image); + +void tgaLoadImageData( + FILE *file, + struct tga_image *image); + +/* ---------- globals */ + +extern void *global_d3d_device; +extern struct pixel_shader_definition blur_shader; +extern struct pixel_shader_definition regular_shader; +extern unsigned long current_time; + +boolean progress_bar_rendering_enabled= TRUE; + +/* the compressed monk chant played behind the loading screen */ +byte compressed_monk_tone[18396]= +{ + 0xe2,0x0c,0x00,0x00,0xf7,0xff,0x9e,0xcc,0xaa,0xaa,0xba,0x98,0x9c,0xd8,0x32,0x18, + 0xaa,0x20,0x97,0x18,0x09,0xd2,0x8c,0xa9,0x88,0x8e,0x99,0x90,0xa2,0x02,0xbb,0x8f, + 0xb9,0xba,0xef,0x09,0xf4,0xf6,0x2b,0x00,0x09,0xa9,0x08,0x19,0x11,0x18,0xd9,0x99, + 0x0c,0xac,0xbb,0x10,0x40,0x84,0x47,0x33,0x34,0x43,0x34,0x33,0x43,0x33,0x32,0x32, + 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0x35,0x11,0x91,0x54,0x10,0x00,0x41,0x22,0x16,0x09,0x42,0x08,0x91,0x11,0x9b,0x18, + 0xfa,0xab,0x90,0x0a,0xd6,0x08,0x20,0x00,0xaf,0x9a,0x9a,0xe8,0x8a,0x89,0x90,0x02, + 0x1b,0x84,0x60,0x91,0x14,0xaa,0x20,0x8d,0xa8,0xa0,0xcc,0x80,0x0a,0xe0,0xaa,0x9e, + 0xc8,0x9d,0xc9,0xbb,0xab,0xb8,0x8c,0x00,0x60,0xf0,0x25,0x00,0x20,0x01,0x05,0x38, + 0xa1,0x39,0x39,0xa0,0x42,0x54,0x14,0x26,0x44,0x22,0x53,0x31,0x23,0x32,0x23,0x42, + 0x02,0x33,0x04,0x10,0x29,0x96,0x1a,0xb2,0x69,0x99,0x12,0x0b, +}; + +real delta_z= 5.f; +real num_layers= 40.f; +static real blur_offset= 0.1f; +static boolean progress_bar_restart= TRUE; +static struct progress_bar_globals progress_bar_globals= {0}; +struct progress_bar_mode progress_bar_mode= {0}; +real last_t= 0.f; +static real wobble_phase= 0.f; + +/* ---------- public code */ + +void tgaLoadHeader( + FILE *file, + struct tga_image *image) +{ + unsigned char ignored_byte; + short ignored_short; + + fread(&ignored_byte, 1, 1, file); + fread(&ignored_byte, 1, 1, file); + fread(&image->image_type, 1, 1, file); + fread(&ignored_short, 2, 1, file); + fread(&ignored_short, 2, 1, file); + fread(&ignored_byte, 1, 1, file); + fread(&ignored_short, 2, 1, file); + fread(&ignored_short, 2, 1, file); + fread(&image->width, 2, 1, file); + fread(&image->height, 2, 1, file); + fread(&image->pixel_depth, 1, 1, file); + fread(&ignored_byte, 1, 1, file); + + return; +} + +void tgaLoadImageData( + FILE *file, + struct tga_image *image) +{ + long y; + + for (y= 0; yheight; y++) + { + long x; + unsigned long *pixel; + + pixel= image->pixels + (image->height - y - 1)*image->width; + for (x= 0; xwidth; x++) + { + unsigned char color[3]; + unsigned long intensity; + + fread(color, 1, 3, file); + intensity= color[0]; + *pixel= ((intensity<<9) | (intensity & ~1))<<7 | intensity>>2; + pixel++; + } + } + + return; +} + +void tgaLoad( + const char *path, + unsigned long *pixels) +{ + struct tga_image image; + FILE *file; + + file= fopen(path, "rb"); + if (file) + { + tgaLoadHeader(file, &image); + image.pixels= pixels; + tgaLoadImageData(file, &image); + fclose(file); + } + + return; +} + +void progress_bar_initialize( + void) +{ + char destination_directory[40]; + char map_directory[40]; + char destination_path[40]; + char source_path[40]; + + csstrcpy(map_directory, cache_files_map_directory()); + sprintf(source_path, "d%sloading.tga", map_directory + 1); + sprintf(destination_path, "z%sloading.tga", map_directory + 1); + sprintf(destination_directory, "z%s", map_directory + 1); + destination_directory[csstrlen(destination_directory) - 1]= 0; + CreateDirectoryA(destination_directory, NULL); + CopyFileA(source_path, destination_path, TRUE); + + return; +} + +void progress_bar_dispose( + void) +{ + return; +} + +void progress_bar_begin( + boolean skip_frame_capture) +{ + progress_bar_mode.capture_frame= !skip_frame_capture; + progress_bar_mode.active= TRUE; + SetThreadPriority((void *)-2, 2); + + return; +} + +void progress_bar_end( + void) +{ + progress_bar_mode.active= FALSE; + SetThreadPriority((void *)-2, 0); + + return; +} + +boolean progress_bar_is_active( + void) +{ + return progress_bar_mode.active; +} + +void progress_bar_enable( + boolean enabled) +{ + progress_bar_rendering_enabled= enabled; + + return; +} + +void SetRenderStateSmart( + D3DRENDERSTATETYPE state, + unsigned long value) +{ + if (state < D3DRS_SIMPLE_MAX) + { + D3DDevice_SetRenderState_Simple(D3DSIMPLERENDERSTATEENCODE[state], value); + D3D__RenderState[state]= value; + } + else if (state < D3DRS_DEFERRED_MAX) + { + D3DDevice_SetRenderState_Deferred(state, value); + } + else if (state == D3DRS_PSTEXTUREMODES) + { + D3DDevice_SetRenderState_PSTextureModes(value); + } + else if (state == D3DRS_VERTEXBLEND) + { + D3DDevice_SetRenderState_VertexBlend(value); + } + else if (state == D3DRS_FOGCOLOR) + { + D3DDevice_SetRenderState_FogColor(value); + } + else if (state == D3DRS_FILLMODE) + { + D3DDevice_SetRenderState_FillMode(value); + } + else if (state == D3DRS_BACKFILLMODE) + { + D3DDevice_SetRenderState_BackFillMode(value); + } + else if (state == D3DRS_TWOSIDEDLIGHTING) + { + D3DDevice_SetRenderState_TwoSidedLighting(value); + } + else if (state == D3DRS_NORMALIZENORMALS) + { + D3DDevice_SetRenderState_NormalizeNormals(value); + } + else if (state == D3DRS_ZENABLE) + { + D3DDevice_SetRenderState_ZEnable(value); + } + else if (state == D3DRS_STENCILENABLE) + { + D3DDevice_SetRenderState_StencilEnable(value); + } + else if (state == D3DRS_STENCILFAIL) + { + D3DDevice_SetRenderState_StencilFail(value); + } + else if (state == D3DRS_CULLMODE) + { + D3DDevice_SetRenderState_CullMode(value); + } + else if (state == D3DRS_FRONTFACE) + { + D3DDevice_SetRenderState_FrontFace(value); + } + else if (state == D3DRS_TEXTUREFACTOR) + { + D3DDevice_SetRenderState_TextureFactor(value); + } + else if (state == D3DRS_ZBIAS) + { + D3DDevice_SetRenderState_ZBias(value); + } + else if (state == D3DRS_LOGICOP) + { + D3DDevice_SetRenderState_LogicOp(value); + } + else if (state == D3DRS_EDGEANTIALIAS) + { + D3DDevice_SetRenderState_EdgeAntiAlias(value); + } + else if (state == D3DRS_MULTISAMPLEANTIALIAS) + { + D3DDevice_SetRenderState_MultiSampleAntiAlias(value); + } + else if (state == D3DRS_MULTISAMPLEMASK) + { + D3DDevice_SetRenderState_MultiSampleMask(value); + } + else if (state == D3DRS_MULTISAMPLETYPE) + { + D3DDevice_SetRenderState_MultiSampleType(value); + } + else if (state == D3DRS_SHADOWFUNC) + { + D3DDevice_SetRenderState_ShadowFunc(value); + } + else if (state == D3DRS_LINEWIDTH) + { + D3DDevice_SetRenderState_LineWidth(value); + } + else if (state == D3DRS_DXT1NOISEENABLE) + { + D3DDevice_SetRenderState_Dxt1NoiseEnable(value); + } + else if (state == D3DRS_YUVENABLE) + { + D3DDevice_SetRenderState_YuvEnable(value); + } + else if (state == D3DRS_OCCLUSIONCULLENABLE) + { + D3DDevice_SetRenderState_OcclusionCullEnable(value); + } + else if (state == D3DRS_STENCILCULLENABLE) + { + D3DDevice_SetRenderState_StencilCullEnable(value); + } + else if (state == D3DRS_ROPZCMPALWAYSREAD) + { + D3DDevice_SetRenderState_RopZCmpAlwaysRead(value); + } + else if (state == D3DRS_ROPZREAD) + { + D3DDevice_SetRenderState_RopZRead(value); + } + else if (state == D3DRS_DONOTCULLUNCOMPRESSED) + { + D3DDevice_SetRenderState_DoNotCullUncompressed(value); + } + + return; +} + +void SetTextureStageStateSmart( + unsigned long stage, + D3DTEXTURESTAGESTATETYPE type, + unsigned long value) +{ + if (type < D3DTSS_DEFERRED_MAX) + { + D3DDevice_SetTextureState_Deferred(stage, type, value); + } + else if (type == D3DTSS_TEXCOORDINDEX) + { + D3DDevice_SetTextureState_TexCoordIndex(stage, value); + } + else if (type == D3DTSS_BORDERCOLOR) + { + D3DDevice_SetTextureState_BorderColor(stage, value); + } + else if (type == D3DTSS_COLORKEYCOLOR) + { + D3DDevice_SetTextureState_ColorKeyColor(stage, value); + } + else if ((type >= D3DTSS_BUMPENVMAT00) && (type <= D3DTSS_BUMPENVLOFFSET)) + { + D3DDevice_SetTextureState_BumpEnv(stage, type, value); + } + + return; +} + +void progress_bar_eachframe( + void) +{ + unsigned long time= GetTickCount(); + long sound_index; + + if (progress_bar_restart) + { + progress_bar_globals.start_time= GetTickCount(); + progress_bar_restart= FALSE; + progress_bar_mode.state= 1; + } + + if (time - progress_bar_globals.start_time>1000) + { + last_t= 0; + if (progress_bar_mode.texture0) + { + IDirect3DResource8_Release((D3DResource *)progress_bar_mode.texture0); + progress_bar_mode.texture0= NULL; + } + if (progress_bar_mode.texture1) + { + IDirect3DResource8_Release((D3DResource *)progress_bar_mode.texture1); + progress_bar_mode.texture1= NULL; + } + if (progress_bar_mode.texture0) + { + IDirect3DResource8_Release((D3DResource *)progress_bar_mode.texture0); + progress_bar_mode.texture0= NULL; + } + for (sound_index= 0; sound_index=0.f) && (progress<=1.f)); + + if (progress_bar_mode.active && progress>0.f) + { + if (!progress_bar_mode.texture0) + { + progress_bar_setup(); + progress_bar_globals.initial_progress= progress; + } + + if (progress_bar_rendering_enabled) + { + progress_bar_draw((progress - progress_bar_globals.initial_progress) / + (1.f - progress_bar_globals.initial_progress)); + } + } + + return; +} + +/* ---------- private code */ + +void to_screen( + real x, + real y, + real z, + real *screen_x, + real *screen_y) +{ + D3DXVECTOR4 input; + D3DXVECTOR4 output; + + input.x = x; + input.y = y; + input.z = z; + input.w = 1.0f; + D3DXVec4Transform(&output, &input, &progress_bar_globals.screen_transform); + *screen_x = output.x / output.w; + *screen_y = output.y / output.w; + return; +} + +static void draw_gravy_layer( + struct gravy_layer const *layer, + real_rgb_color const *color, + real alpha, + real progress) +{ + struct gravy_rectangle2d rect; + real half_width= layer->texture_width*0.5f; + real half_height= layer->texture_height*0.5f; + + generate_gravy_rect(layer, &rect); + IDirect3DDevice8_Begin(global_d3d_device, D3DPT_TRIANGLEFAN); + IDirect3DDevice8_SetVertexData4f(global_d3d_device, D3DVSDE_DIFFUSE, + color->red, color->green, color->blue, alpha); + gen_mask_coord(0.f, 0.f, progress); + IDirect3DDevice8_SetVertexData2f(global_d3d_device, D3DVSDE_TEXCOORD0, 0.f, half_height); + IDirect3DDevice8_SetVertexData4f(global_d3d_device, D3DVSDE_VERTEX, rect.x0, rect.y0, 0.5f, 1.f); + gen_mask_coord(640.f, 0.f, progress); + IDirect3DDevice8_SetVertexData2f(global_d3d_device, D3DVSDE_TEXCOORD0, half_width, half_height); + IDirect3DDevice8_SetVertexData4f(global_d3d_device, D3DVSDE_VERTEX, rect.x1, rect.y0, 0.5f, 1.f); + gen_mask_coord(640.f, 480.f, progress); + IDirect3DDevice8_SetVertexData2f(global_d3d_device, D3DVSDE_TEXCOORD0, half_width, 0.f); + IDirect3DDevice8_SetVertexData4f(global_d3d_device, D3DVSDE_VERTEX, rect.x1, rect.y1, 0.5f, 1.f); + gen_mask_coord(0.f, 480.f, progress); + IDirect3DDevice8_SetVertexData2f(global_d3d_device, D3DVSDE_TEXCOORD0, 0.f, 0.f); + IDirect3DDevice8_SetVertexData4f(global_d3d_device, D3DVSDE_VERTEX, rect.x0, rect.y1, 0.5f, 1.f); + IDirect3DDevice8_End(global_d3d_device); + + return; +} + +void draw_gravy_screen_layer( + real distance, + real alpha, + real_rgb_color const *color, + real progress) +{ + struct gravy_layer layer; + + layer.texture_width= 640.f; + layer.texture_height= 480.f; + layer.x= 0.f; + layer.y= 0.f; + layer.half_width= (real)fabs(640.0/2.0); + layer.half_height= (real)fabs(480.0/2.0); + layer.distance= distance; + draw_gravy_layer(&layer, color, alpha, progress); + + return; +} + +static void draw_gravy_base_layer( + real_rgb_color const *color, + real progress) +{ + struct gravy_layer layer; + + layer.texture_width= 640.f; + layer.texture_height= 480.f; + layer.x= 0.f; + layer.y= 0.f; + layer.half_width= (real)fabs(640.0/2.0); + layer.half_height= (real)fabs(480.0/2.0); + layer.distance= 0.f; + draw_gravy_layer(&layer, color, 1.f, progress); + + return; +} + +void set_blur_texture_coordinates( + real x, + real y) +{ + D3DDevice_SetVertexData2f(D3DVSDE_TEXCOORD0, x - blur_offset, blur_offset + y); + D3DDevice_SetVertexData2f(D3DVSDE_TEXCOORD1, x - blur_offset, y - blur_offset); + D3DDevice_SetVertexData2f(D3DVSDE_TEXCOORD2, blur_offset + x, y - blur_offset); + D3DDevice_SetVertexData2f(D3DVSDE_TEXCOORD3, blur_offset + x, blur_offset + y); + + return; +} + +void draw_fullscreen_blur( + real x_offset, + real y_offset, + real alpha) +{ + real left, right, top, bottom; + + IDirect3DDevice8_Begin(global_d3d_device, D3DPT_TRIANGLEFAN); + IDirect3DDevice8_SetVertexData4f(global_d3d_device, D3DVSDE_DIFFUSE, + 254.f/255.f, 254.f/255.f, 1.f, alpha); + set_blur_texture_coordinates(3.f, 0.f); + top= 1.f + (1.f - y_offset)/128.f; + left= (-1.f - x_offset)/128.f - 1.f; + IDirect3DDevice8_SetVertexData4f(global_d3d_device, D3DVSDE_VERTEX, left, top, 0.5f, 1.f); + set_blur_texture_coordinates(637.f, 0.f); + right= 1.f + (1.f - x_offset)/128.f; + IDirect3DDevice8_SetVertexData4f(global_d3d_device, D3DVSDE_VERTEX, right, top, 0.5f, 1.f); + set_blur_texture_coordinates(637.f, 480.f); + bottom= (-1.f - y_offset)/128.f - 1.f; + IDirect3DDevice8_SetVertexData4f(global_d3d_device, D3DVSDE_VERTEX, right, bottom, 0.5f, 1.f); + set_blur_texture_coordinates(3.f, 480.f); + IDirect3DDevice8_SetVertexData4f(global_d3d_device, D3DVSDE_VERTEX, left, bottom, 0.5f, 1.f); + IDirect3DDevice8_End(global_d3d_device); + + return; +} + +void generate_gravy_rect( + struct gravy_layer const *layer, + struct gravy_rectangle2d *rect) +{ + to_screen(layer->x - layer->half_width, layer->y - layer->half_height, + 1000.f - layer->distance, &rect->x0, &rect->y0); + to_screen(layer->x + layer->half_width, layer->y + layer->half_height, + 1000.f - layer->distance, &rect->x1, &rect->y1); +#line 898 "c:\\halo\\SOURCE\\interface\\progress_bar.c" + match_assert(__FILE__, __LINE__, rect->x0 < rect->x1); + match_assert(__FILE__, __LINE__, rect->y0 < rect->y1); + + return; +} + +static void progress_bar_alias_surface_texture( + D3DBaseTexture *texture, + D3DSurface const *surface) +{ + texture->Common= 0x00040005; + texture->Data= surface->Data; + texture->Lock= 0; + texture->Size= 0x271df27f; + texture->Format= 0x00011229; + + return; +} + +static void progress_bar_draw( + real progress) +{ + real ranges[NUMBER_OF_PROGRESS_BAR_SOUNDS][2]= {{0.f, 1.f}, {0.4f, 1.f}, {0.5f, 1.f}, {0.55f, 1.f}}; + real volumes[NUMBER_OF_PROGRESS_BAR_SOUNDS]= {3500.f, 4500.f, 3500.f, 4500.f}; + D3DBaseTexture back_buffer_texture; + real_rgb_color color; + D3DSurface *back_buffer; + real t; + long sound_index; + long stage; + + wobble_phase+= 0.01f; + progress= (real)((sin(wobble_phase)*0.05 + progress - last_t)*0.2 + last_t); + if (progress>1.0) + progress= 1.f; + last_t= progress; + color.red= color.green= color.blue= (real)pow(sin(progress*3.14159), 0.9f); + for (sound_index= 0; sound_indexranges[sound_index][1]) + t= 0.f; + else + t= (progress - ranges[sound_index][0])/(ranges[sound_index][1] - ranges[sound_index][0]); + if (progress_bar_globals.sounds[sound_index]) + { + IDirectSoundBuffer_SetVolume(progress_bar_globals.sounds[sound_index], + (long)((real)pow(sin(t*3.1415), 0.3f)*volumes[sound_index] - 5000.f)); + } + } + + current_time= GetTickCount(); + IDirect3DDevice8_GetTransform(global_d3d_device, D3DTS_WORLD, &progress_bar_globals.saved_world); + IDirect3DDevice8_GetTransform(global_d3d_device, D3DTS_VIEW, &progress_bar_globals.saved_view); + IDirect3DDevice8_GetTransform(global_d3d_device, D3DTS_PROJECTION, &progress_bar_globals.saved_projection); + IDirect3DDevice8_SetTransform(global_d3d_device, D3DTS_WORLD, &progress_bar_globals.world); + IDirect3DDevice8_SetTransform(global_d3d_device, D3DTS_VIEW, &progress_bar_globals.view); + IDirect3DDevice8_SetTransform(global_d3d_device, D3DTS_PROJECTION, &progress_bar_globals.projection); + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_ALPHABLENDENABLE, TRUE); + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_SRCBLEND, D3DBLEND_SRCALPHA); + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_DESTBLEND, D3DBLEND_ONE); + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_CULLMODE, D3DCULL_NONE); + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_ZENABLE, FALSE); + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_LIGHTING, FALSE); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 0, D3DTSS_MINFILTER, D3DTEXF_LINEAR); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 0, D3DTSS_MAGFILTER, D3DTEXF_LINEAR); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 0, D3DTSS_MIPFILTER, D3DTEXF_POINT); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 0, D3DTSS_ADDRESSU, D3DTADDRESS_CLAMP); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 0, D3DTSS_ADDRESSV, D3DTADDRESS_CLAMP); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 1, D3DTSS_MINFILTER, D3DTEXF_LINEAR); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 1, D3DTSS_MAGFILTER, D3DTEXF_LINEAR); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 1, D3DTSS_MIPFILTER, D3DTEXF_POINT); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 1, D3DTSS_ADDRESSU, D3DTADDRESS_WRAP); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 1, D3DTSS_ADDRESSV, D3DTADDRESS_WRAP); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 2, D3DTSS_MINFILTER, D3DTEXF_LINEAR); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 2, D3DTSS_MAGFILTER, D3DTEXF_LINEAR); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 2, D3DTSS_MIPFILTER, D3DTEXF_POINT); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 2, D3DTSS_ADDRESSU, D3DTADDRESS_WRAP); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 2, D3DTSS_ADDRESSV, D3DTADDRESS_WRAP); + IDirect3DDevice8_SetTexture(global_d3d_device, 0, (D3DBaseTexture *)progress_bar_mode.texture0); + IDirect3DDevice8_Clear(global_d3d_device, 0, NULL, 0xf0, 0, 1.f, 0); + IDirect3DDevice8_SetVertexShader(global_d3d_device, 0); + IDirect3DDevice8_SetPixelShaderProgram(global_d3d_device, (D3DPIXELSHADERDEF *)&blur_shader); + IDirect3DDevice8_GetBackBuffer(global_d3d_device, -1, 0, &back_buffer); + progress_bar_alias_surface_texture(&back_buffer_texture, back_buffer); + for (stage= 0; stage<4; stage++) + { + IDirect3DDevice8_SetTextureStageState(global_d3d_device, stage, D3DTSS_MINFILTER, D3DTEXF_LINEAR); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, stage, D3DTSS_MAGFILTER, D3DTEXF_LINEAR); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, stage, D3DTSS_MIPFILTER, D3DTEXF_POINT); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, stage, D3DTSS_ADDRESSU, D3DTADDRESS_CLAMP); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, stage, D3DTSS_ADDRESSV, D3DTADDRESS_CLAMP); + IDirect3DDevice8_SetTexture(global_d3d_device, stage, &back_buffer_texture); + } + + if (progress<0.9f) + draw_fullscreen_blur(0.f, 0.f, 0.9f); + else + draw_fullscreen_blur(0.f, 0.f, 0.9f - (progress - 0.9f)*9.f); + IDirect3DDevice8_SetTexture(global_d3d_device, 0, (D3DBaseTexture *)progress_bar_mode.texture0); + IDirect3DDevice8_SetTexture(global_d3d_device, 1, (D3DBaseTexture *)progress_bar_mode.texture1); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 1, D3DTSS_BORDERCOLOR, 0x05050505); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 1, D3DTSS_ADDRESSU, D3DTADDRESS_BORDER); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 1, D3DTSS_ADDRESSV, D3DTADDRESS_CLAMP); + IDirect3DDevice8_SetPixelShaderProgram(global_d3d_device, (D3DPIXELSHADERDEF *)®ular_shader); + draw_gravy_base_layer(&color, progress); + for (stage= 0; stage<4; stage++) + IDirect3DDevice8_SetTexture(global_d3d_device, stage, NULL); + IDirect3DDevice8_SetTransform(global_d3d_device, D3DTS_WORLD, &progress_bar_globals.saved_world); + IDirect3DDevice8_SetTransform(global_d3d_device, D3DTS_VIEW, &progress_bar_globals.saved_view); + IDirect3DDevice8_SetTransform(global_d3d_device, D3DTS_PROJECTION, &progress_bar_globals.saved_projection); + IDirect3DDevice8_BlockUntilVerticalBlank(global_d3d_device); + + return; +} + +/* January retains this private step with an empty body (name from the 2001-09-25 + * Xbox linker maps, where it sits between the loading and mask textures). + */ +static void progress_bar_create_noise_texture( + void) +{ + return; +} + +static void progress_bar_build_glow_texture( + void) +{ + D3DLOCKED_RECT locked_rect; + unsigned long *pixel; + long x, y; + + IDirect3DDevice8_CreateTexture(global_d3d_device, 128, 16, 1, 0, D3DFMT_LIN_A8B8G8R8, 0, + &progress_bar_mode.texture1); + IDirect3DTexture8_LockRect(progress_bar_mode.texture1, 0, &locked_rect, NULL, 0); + pixel= locked_rect.pBits; + for (y= 0; y<16; y++) + { + double glow= pow(sin(3.1415f*(y*(1.f/15.f))), 0.75); + + for (x= 0; x<128; x++) + { + byte intensity= (byte)(((real)(sin(3.1415f*(x*(1.f/127.f)))* + glow)*(250.f/255.f) + 5.f/255.f)*255.f); + + *pixel= (intensity<<24) | (intensity<<16) | (intensity<<8) | intensity; + pixel++; + } + } + IDirect3DTexture8_UnlockRect(progress_bar_mode.texture1, 0); + + return; +} + +static void progress_bar_setup( + void) +{ + DSBUFFERDESC buffer_description; + XBOXADPCMWAVEFORMAT wave_format; + IDirect3DSurface8 *front_buffer; + IDirect3DSurface8 *back_buffer; + IDirect3DSurface8 *depth_buffer; + long sound_index; + + D3DXMatrixIdentity(&progress_bar_globals.world); + D3DXMatrixIdentity(&progress_bar_globals.view); + D3DXMatrixOrthoLH(&progress_bar_globals.projection, 2.f, 2.f, -1.f, 2.f); + D3DXMatrixPerspectiveLH(&progress_bar_globals.screen_transform, 0.64f, 0.48f, 1.f, 1000.f); + progress_bar_load_loading_texture(&progress_bar_mode.texture0); + progress_bar_create_noise_texture(); + progress_bar_build_glow_texture(); + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_ALPHABLENDENABLE, TRUE); + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_SRCBLEND, D3DBLEND_SRCALPHA); + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_DESTBLEND, D3DBLEND_ONE); + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_CULLMODE, D3DCULL_NONE); + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_ZENABLE, FALSE); + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_LIGHTING, FALSE); + IDirect3DDevice8_SetTexture(global_d3d_device, 0, (D3DBaseTexture *)progress_bar_mode.texture0); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 0, D3DTSS_MINFILTER, D3DTEXF_LINEAR); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 0, D3DTSS_MAGFILTER, D3DTEXF_LINEAR); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 0, D3DTSS_MIPFILTER, D3DTEXF_POINT); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 0, D3DTSS_ADDRESSU, D3DTADDRESS_CLAMP); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 0, D3DTSS_ADDRESSV, D3DTADDRESS_CLAMP); + + csmemset(&blur_shader, 0, sizeof(struct pixel_shader_definition)); + blur_shader.texture_modes= 0x8421; + blur_shader.combiner_count= 3; + blur_shader.rgb_inputs[0]= 0x08a009a0; + blur_shader.rgb_outputs[0]= 0x00000c00; + blur_shader.rgb_inputs[1]= 0x0aa00ba0; + blur_shader.rgb_outputs[1]= 0x00000d00; + blur_shader.rgb_inputs[2]= 0x0ca00da0; + blur_shader.rgb_outputs[2]= 0x00000c00; + blur_shader.alpha_inputs[0]= 0x14200000; + blur_shader.alpha_outputs[0]= 0x000000c0; + blur_shader.final_combiner_inputs_abcd= 0x0000000c; + blur_shader.final_combiner_inputs_efg= 0x00001c00; + + csmemset(®ular_shader, 0, sizeof(struct pixel_shader_definition)); + regular_shader.texture_modes= 0x21; + regular_shader.combiner_count= 1; + regular_shader.rgb_inputs[0]= 0x08040000; + regular_shader.rgb_outputs[0]= 0x000000c0; + regular_shader.alpha_inputs[0]= 0x14190000; + regular_shader.alpha_outputs[0]= 0x000000c0; + regular_shader.final_combiner_inputs_abcd= 0x200c0000; + regular_shader.final_combiner_inputs_efg= 0x00001c00; + + wave_format.wfx.wFormatTag= WAVE_FORMAT_XBOX_ADPCM; + wave_format.wfx.wBitsPerSample= 4; + wave_format.wfx.nChannels= 1; + wave_format.wfx.nBlockAlign= 36; + wave_format.wfx.nSamplesPerSec= 22050; + wave_format.wfx.nAvgBytesPerSec= 12384; + wave_format.wfx.cbSize= 2; + wave_format.wSamplesPerBlock= 64; + csmemset(&buffer_description, 0, sizeof(buffer_description)); + buffer_description.dwSize= sizeof(buffer_description); + buffer_description.dwFlags= DSBCAPS_LOCDEFER|DSBCAPS_CTRLPOSITIONNOTIFY; + buffer_description.dwBufferBytes= 0; + buffer_description.lpwfxFormat= &wave_format.wfx; + + for (sound_index= 0; sound_index + +struct gravy_layer +{ + real texture_width; + real texture_height; + real x; + real y; + real half_width; + real half_height; + real distance; +}; + +struct gravy_rectangle2d +{ + real x0; + real y0; + real x1; + real y1; +}; + +extern void *global_d3d_device; + +void generate_gravy_rect( + struct gravy_layer const *layer, + struct gravy_rectangle2d *rect); + +static void draw_gravy_layer( + struct gravy_layer const *layer, + real_rgb_color const *color, + real alpha, + real progress) +{ + struct gravy_rectangle2d rect; + real half_width= layer->texture_width*0.5f; + real half_height= layer->texture_height*0.5f; + real mask_position; + real x0, y0, x1, y1; + + generate_gravy_rect(layer, &rect); + IDirect3DDevice8_Begin(global_d3d_device, D3DPT_TRIANGLEFAN); + IDirect3DDevice8_SetVertexData4f(global_d3d_device, D3DVSDE_DIFFUSE, + color->red, color->green, color->blue, alpha); + mask_position= progress*768.f - 64.f - 64.f; + IDirect3DDevice8_SetVertexData2f(global_d3d_device, D3DVSDE_TEXCOORD1, 0.f - mask_position, 0.f); + IDirect3DDevice8_SetVertexData2f(global_d3d_device, D3DVSDE_TEXCOORD0, 0.f, half_height); + x0= rect.x0; + y0= rect.y0; + IDirect3DDevice8_SetVertexData4f(global_d3d_device, D3DVSDE_VERTEX, x0, y0, 0.5f, 1.f); + IDirect3DDevice8_SetVertexData2f(global_d3d_device, D3DVSDE_TEXCOORD1, 640.f - mask_position, 0.f); + IDirect3DDevice8_SetVertexData2f(global_d3d_device, D3DVSDE_TEXCOORD0, half_width, half_height); + x1= rect.x1; + IDirect3DDevice8_SetVertexData4f(global_d3d_device, D3DVSDE_VERTEX, x1, y0, 0.5f, 1.f); + IDirect3DDevice8_SetVertexData2f(global_d3d_device, D3DVSDE_TEXCOORD1, 640.f - mask_position, 16.f); + IDirect3DDevice8_SetVertexData2f(global_d3d_device, D3DVSDE_TEXCOORD0, half_width, 0.f); + y1= rect.y1; + IDirect3DDevice8_SetVertexData4f(global_d3d_device, D3DVSDE_VERTEX, x1, y1, 0.5f, 1.f); + IDirect3DDevice8_SetVertexData2f(global_d3d_device, D3DVSDE_TEXCOORD1, 0.f - mask_position, 16.f); + IDirect3DDevice8_SetVertexData2f(global_d3d_device, D3DVSDE_TEXCOORD0, 0.f, 0.f); + IDirect3DDevice8_SetVertexData4f(global_d3d_device, D3DVSDE_VERTEX, x0, y1, 0.5f, 1.f); + IDirect3DDevice8_End(global_d3d_device); + + return; +} + +void draw_gravy_screen_layer( + real distance, + real alpha, + real_rgb_color const *color, + real progress) +{ + struct gravy_layer layer; + + layer.texture_width= 640.f; + layer.texture_height= 480.f; + layer.x= 0.f; + layer.y= 0.f; + layer.half_width= 320.f; + layer.half_height= 240.f; + layer.distance= distance; + draw_gravy_layer(&layer, color, alpha, progress); + + return; +} + +void draw_gravy_base_layer( + real_rgb_color const *color, + real progress) +{ + struct gravy_layer layer; + + layer.texture_width= 640.f; + layer.texture_height= 480.f; + layer.x= 0.f; + layer.y= 0.f; + layer.half_width= 320.f; + layer.half_height= 240.f; + layer.distance= 0.f; + draw_gravy_layer(&layer, color, 1.f, progress); + + return; +} diff --git a/research/fifty_objects_20260925/w/progress_bar/optional_gen_mask_coord.patch b/research/fifty_objects_20260925/w/progress_bar/optional_gen_mask_coord.patch new file mode 100644 index 00000000..118821cc --- /dev/null +++ b/research/fifty_objects_20260925/w/progress_bar/optional_gen_mask_coord.patch @@ -0,0 +1,42 @@ +--- a/source/interface/progress_bar.c ++++ b/source/interface/progress_bar.c +@@ -279,6 +279,11 @@ + struct gravy_layer const *layer, + struct gravy_rectangle2d *rect); + ++void gen_mask_coord( ++ real x, ++ real y, ++ real mask_position); ++ + static void draw_gravy_layer( + struct gravy_layer const *layer, + real_rgb_color const *color, +@@ -1891,23 +1896,21 @@ + struct gravy_rectangle2d rect; + real half_width= layer->texture_width*0.5f; + real half_height= layer->texture_height*0.5f; +- real mask_position; + + generate_gravy_rect(layer, &rect); + IDirect3DDevice8_Begin(global_d3d_device, D3DPT_TRIANGLEFAN); + IDirect3DDevice8_SetVertexData4f(global_d3d_device, D3DVSDE_DIFFUSE, + color->red, color->green, color->blue, alpha); +- mask_position= progress*768.f - 64.f - 64.f; +- IDirect3DDevice8_SetVertexData2f(global_d3d_device, D3DVSDE_TEXCOORD1, 0.f - mask_position, 0.f); ++ gen_mask_coord(0.f, 0.f, progress); + IDirect3DDevice8_SetVertexData2f(global_d3d_device, D3DVSDE_TEXCOORD0, 0.f, half_height); + IDirect3DDevice8_SetVertexData4f(global_d3d_device, D3DVSDE_VERTEX, rect.x0, rect.y0, 0.5f, 1.f); +- IDirect3DDevice8_SetVertexData2f(global_d3d_device, D3DVSDE_TEXCOORD1, 640.f - mask_position, 0.f); ++ gen_mask_coord(640.f, 0.f, progress); + IDirect3DDevice8_SetVertexData2f(global_d3d_device, D3DVSDE_TEXCOORD0, half_width, half_height); + IDirect3DDevice8_SetVertexData4f(global_d3d_device, D3DVSDE_VERTEX, rect.x1, rect.y0, 0.5f, 1.f); +- IDirect3DDevice8_SetVertexData2f(global_d3d_device, D3DVSDE_TEXCOORD1, 640.f - mask_position, 16.f); ++ gen_mask_coord(640.f, 480.f, progress); + IDirect3DDevice8_SetVertexData2f(global_d3d_device, D3DVSDE_TEXCOORD0, half_width, 0.f); + IDirect3DDevice8_SetVertexData4f(global_d3d_device, D3DVSDE_VERTEX, rect.x1, rect.y1, 0.5f, 1.f); +- IDirect3DDevice8_SetVertexData2f(global_d3d_device, D3DVSDE_TEXCOORD1, 0.f - mask_position, 16.f); ++ gen_mask_coord(0.f, 480.f, progress); + IDirect3DDevice8_SetVertexData2f(global_d3d_device, D3DVSDE_TEXCOORD0, 0.f, 0.f); + IDirect3DDevice8_SetVertexData4f(global_d3d_device, D3DVSDE_VERTEX, rect.x0, rect.y1, 0.5f, 1.f); + IDirect3DDevice8_End(global_d3d_device); diff --git a/research/fifty_objects_20260925/w/progress_bar/st1.c b/research/fifty_objects_20260925/w/progress_bar/st1.c new file mode 100644 index 00000000..0e4ca35b --- /dev/null +++ b/research/fifty_objects_20260925/w/progress_bar/st1.c @@ -0,0 +1,2317 @@ +/* +PROGRESS_BAR.C + +symbols in this file: +000D0D10 01b0: + _code_000d0d10 (0000) +000D0EC0 0050: + _code_000d0ec0 (0000) +000D0F10 0010: + _code_000d0f10 (0000) +000D0F20 0020: + _code_000d0f20 (0000) +000D0F40 0010: + _code_000d0f40 (0000) +000D0F50 00d0: + _tgaLoadHeader (0000) +000D1020 0010: + _code_000d1020 (0000) +000D1030 0020: + _code_000d1030 (0000) +000D1050 0090: + _tgaLoadImageData (0000) +000D10E0 0010: + _code_000d10e0 (0000) +000D10F0 0010: + _code_000d10f0 (0000) +000D1100 0050: + _tgaLoad (0000) +000D1150 0010: + _code_000d1150 (0000) +000D1160 0220: + _code_000d1160 (0000) +000D1380 0010: + _code_000d1380 (0000) +000D1390 0060: + _code_000d1390 (0000) +000D13F0 0090: + _progress_bar_initialize (0000) +000D1480 0010: + _progress_bar_dispose (0000) +000D1490 0030: + _progress_bar_begin (0000) +000D14C0 0010: + _code_000d14c0 (0000) +000D14D0 0020: + _progress_bar_end (0000) +000D14F0 0010: + _progress_bar_is_active (0000) +000D1500 0050: + _to_screen (0000) +000D1550 0110: + _generate_gravy_rect (0000) +000D1660 0010: + _code_000d1660 (0000) +000D1670 0010: + _code_000d1670 (0000) +000D1680 0020: + _code_000d1680 (0000) +000D16A0 0030: + _code_000d16a0 (0000) +000D16D0 0010: + _progress_bar_create_noise_texture (0000) +000D16E0 0010: + _code_000d16e0 (0000) +000D16F0 0010: + _code_000d16f0 (0000) +000D1700 0030: + _gen_cloud_coord (0000) +000D1730 0040: + _gen_mask_coord (0000) +000D1770 0160: + _code_000d1770 (0000) +000D18D0 0060: + _code_000d18d0 (0000) +000D1930 0060: + _code_000d1930 (0000) +000D1990 0030: + _code_000d1990 (0000) +000D19C0 00a0: + _code_000d19c0 (0000) +000D1A60 0130: + _code_000d1a60 (0000) +000D1B90 0010: + _progress_bar_enable (0000) +000D1BA0 0010: + _code_000d1ba0 (0000) +000D1BB0 0010: + _code_000d1bb0 (0000) +000D1BC0 0010: + _code_000d1bc0 (0000) +000D1BD0 0020: + _code_000d1bd0 (0000) +000D1BF0 0010: + _code_000d1bf0 (0000) +000D1C00 0040: + _D3DXMatrixIdentity (0000) +000D1C40 0250: + _SetRenderStateSmart (0000) +000D1E90 0070: + _SetTextureStageStateSmart (0000) +000D1F00 04b0: + _code_000d1f00 (0000) +000D23B0 00b0: + _code_000d23b0 (0000) +000D2460 00d0: + _code_000d2460 (0000) +000D2530 00c0: + _progress_bar_eachframe (0000) +000D25F0 0490: + _code_000d25f0 (0000) +000D2A80 00a0: + _progress_bar_display (0000) +00271088 0148: + _D3DSIMPLERENDERSTATEENCODE (0000) +002711D0 0003: + ??_C@_02JDPG@rb?$AA@ (0000) +002711D4 0004: + ??_C@_03OAKNMOCF@z?$CFs?$AA@ (0000) +002711D8 000f: + ??_C@_0P@HMFGDDOL@z?$CFsloading?4tga?$AA@ (0000) +002711E8 000f: + ??_C@_0P@NFEHLENB@d?$CFsloading?4tga?$AA@ (0000) +002711F8 0014: + ??_C@_0BE@GLEHOOPO@rect?9?$DOy0?5?$DM?5rect?9?$DOy1?$AA@ (0000) +0027120C 0014: + ??_C@_0BE@PHIKGFLP@rect?9?$DOx0?5?$DM?5rect?9?$DOx1?$AA@ (0000) +00271220 0028: + ??_C@_0CI@MFDDAKJL@c?3?2halo?2SOURCE?2interface?2progres@ (0000) +00271248 0004: + __real@42000000 (0000) +0027124C 0004: + __real@44400000 (0000) +00271250 0004: + __real@44200000 (0000) +00271258 0008: + __real@406e000000000000 (0000) +00271260 0008: + __real@4074000000000000 (0000) +00271268 0008: + __real@3fd3333340000000 (0000) +00271270 0008: + __real@400921cac083126f (0000) +00271278 0008: + __real@3fecccccc0000000 (0000) +00271280 0008: + __real@400921f9f01b866e (0000) +00271288 0008: + __real@3fc999999999999a (0000) +00271290 0008: + __real@3fa999999999999a (0000) +00271298 0004: + __real@3ca0a0a1 (0000) +0027129C 0004: + __real@3f7afafb (0000) +002712A0 0008: + __real@3fe8000000000000 (0000) +002712A8 0004: + __real@40490e56 (0000) +002712AC 0023: + ??_C@_0CD@KJFNFKIK@?$CIprogress?$DO?$DN0?4f?$CJ?5?$CG?$CG?5?$CIprogress?$DM?$DN1?4@ (0000) +002FD5A8 47f1: + _data_002fd5a8 (0000) + _compressed_monk_tone (0008) + _delta_z (47e4) + _num_layers (47e8) +00454030 01f4: + _bss_00454030 (0000) + _progress_bar_mode (01d8) + _last_t (01ec) +*/ + +/* ---------- headers */ + +#include "interface/progress_bar.h" +#include "cache/cache_files.h" +/* The January object retains out-of-line copies of the D3D and D3DX inline + * wrappers. The stock XDK definitions of D3DINLINE (static __forceinline) and + * D3DXINLINE (_inline) reproduce every one of them, including + * IDirect3DDevice8_SetRenderState's 0x220-byte body. Do not replace them with + * handwritten Microsoft dispatchers or override the XDK's inline policy: + * taking an address or weakening the inline specifier changes their emitted + * ABI and code shape. + */ +#include + +#include "interface/progress_bar_internal.h" + +/* ---------- constants */ + +enum +{ + NUMBER_OF_PROGRESS_BAR_SOUNDS= 4 +}; + +/* ---------- macros */ + +/* ---------- structures */ + +struct progress_bar_globals +{ + unsigned long start_time; + real initial_progress; + D3DXMATRIX saved_projection; + D3DXMATRIX saved_world; + D3DXMATRIX saved_view; + D3DXMATRIX screen_transform; + D3DXMATRIX projection; + D3DXMATRIX world; + D3DXMATRIX view; + IDirectSoundBuffer *sounds[NUMBER_OF_PROGRESS_BAR_SOUNDS]; +}; + +struct progress_bar_mode +{ + long state; + boolean capture_frame; + unsigned char padding0[3]; + IDirect3DTexture8 *texture0; + IDirect3DTexture8 *texture1; + boolean active; + unsigned char padding1[3]; +}; + +struct pixel_shader_definition +{ + unsigned long alpha_inputs[8]; + unsigned long final_combiner_inputs_abcd; + unsigned long final_combiner_inputs_efg; + unsigned long constant_0[8]; + unsigned long constant_1[8]; + unsigned long alpha_outputs[8]; + unsigned long rgb_inputs[8]; + unsigned long compare_mode; + unsigned long final_combiner_constant_0; + unsigned long final_combiner_constant_1; + unsigned long rgb_outputs[8]; + unsigned long combiner_count; + unsigned long texture_modes; + unsigned long dot_mapping; + unsigned long input_texture; + unsigned long c0_mapping; + unsigned long c1_mapping; + unsigned long final_combiner_constants; +}; + +struct gravy_layer +{ + real texture_width; + real texture_height; + real x; + real y; + real half_width; + real half_height; + real distance; +}; + +struct gravy_rectangle2d +{ + real x0; + real y0; + real x1; + real y1; +}; + +struct tga_image +{ + unsigned char reserved[4]; + unsigned char image_type; + unsigned char pixel_depth; + short width; + short height; + unsigned char padding[2]; + unsigned long *pixels; +}; + +/* ---------- prototypes */ + +void generate_gravy_rect( + struct gravy_layer const *layer, + struct gravy_rectangle2d *rect); + +static void draw_gravy_layer( + struct gravy_layer const *layer, + real_rgb_color const *color, + real alpha, + real progress); + +static void draw_gravy_screen_layer( + real distance, + real alpha, + real_rgb_color const *color, + real progress); + +static void draw_gravy_base_layer( + real_rgb_color const *color, + real progress); + +static void set_blur_texture_coordinates( + real x, + real y); + +static void draw_fullscreen_blur( + real x_offset, + real y_offset, + real alpha); + +static void progress_bar_load_loading_texture( + IDirect3DTexture8 **texture); + +static void progress_bar_create_noise_texture( + void); + +static void progress_bar_build_glow_texture( + void); + +static void progress_bar_setup( + void); + +static void progress_bar_alias_surface_texture( + D3DBaseTexture *texture, + D3DSurface const *surface); + +static void progress_bar_draw( + real progress); + +void tgaLoadHeader( + FILE *file, + struct tga_image *image); + +void tgaLoadImageData( + FILE *file, + struct tga_image *image); + +/* ---------- globals */ + +extern void *global_d3d_device; +extern struct pixel_shader_definition blur_shader; +extern struct pixel_shader_definition regular_shader; +extern unsigned long current_time; + +static boolean progress_bar_rendering_enabled= TRUE; + +/* the compressed monk chant played behind the loading screen */ +byte compressed_monk_tone[18396]= +{ + 0xe2,0x0c,0x00,0x00,0xf7,0xff,0x9e,0xcc,0xaa,0xaa,0xba,0x98,0x9c,0xd8,0x32,0x18, + 0xaa,0x20,0x97,0x18,0x09,0xd2,0x8c,0xa9,0x88,0x8e,0x99,0x90,0xa2,0x02,0xbb,0x8f, + 0xb9,0xba,0xef,0x09,0xf4,0xf6,0x2b,0x00,0x09,0xa9,0x08,0x19,0x11,0x18,0xd9,0x99, + 0x0c,0xac,0xbb,0x10,0x40,0x84,0x47,0x33,0x34,0x43,0x34,0x33,0x43,0x33,0x32,0x32, + 0x43,0x88,0x8a,0xb9,0xe0,0x99,0x8a,0x08,0xbf,0x0a,0x1f,0x00,0x0b,0x06,0x80,0x80, + 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0xfa,0xab,0x90,0x0a,0xd6,0x08,0x20,0x00,0xaf,0x9a,0x9a,0xe8,0x8a,0x89,0x90,0x02, + 0x1b,0x84,0x60,0x91,0x14,0xaa,0x20,0x8d,0xa8,0xa0,0xcc,0x80,0x0a,0xe0,0xaa,0x9e, + 0xc8,0x9d,0xc9,0xbb,0xab,0xb8,0x8c,0x00,0x60,0xf0,0x25,0x00,0x20,0x01,0x05,0x38, + 0xa1,0x39,0x39,0xa0,0x42,0x54,0x14,0x26,0x44,0x22,0x53,0x31,0x23,0x32,0x23,0x42, + 0x02,0x33,0x04,0x10,0x29,0x96,0x1a,0xb2,0x69,0x99,0x12,0x0b, +}; + +real delta_z= 5.f; +real num_layers= 40.f; +static real blur_offset= 0.1f; +static boolean progress_bar_restart= TRUE; +static struct progress_bar_globals progress_bar_globals= {0}; +struct progress_bar_mode progress_bar_mode= {0}; +real last_t= 0.f; +static real wobble_phase= 0.f; + +/* ---------- public code */ + +void tgaLoadHeader( + FILE *file, + struct tga_image *image) +{ + unsigned char ignored_byte; + short ignored_short; + + fread(&ignored_byte, 1, 1, file); + fread(&ignored_byte, 1, 1, file); + fread(&image->image_type, 1, 1, file); + fread(&ignored_short, 2, 1, file); + fread(&ignored_short, 2, 1, file); + fread(&ignored_byte, 1, 1, file); + fread(&ignored_short, 2, 1, file); + fread(&ignored_short, 2, 1, file); + fread(&image->width, 2, 1, file); + fread(&image->height, 2, 1, file); + fread(&image->pixel_depth, 1, 1, file); + fread(&ignored_byte, 1, 1, file); + + return; +} + +void tgaLoadImageData( + FILE *file, + struct tga_image *image) +{ + long y; + + for (y= 0; yheight; y++) + { + long x; + unsigned long *pixel; + + pixel= image->pixels + (image->height - y - 1)*image->width; + for (x= 0; xwidth; x++) + { + unsigned char color[3]; + unsigned long intensity; + + fread(color, 1, 3, file); + intensity= color[0]; + *pixel= ((intensity<<9) | (intensity & ~1))<<7 | intensity>>2; + pixel++; + } + } + + return; +} + +void tgaLoad( + const char *path, + unsigned long *pixels) +{ + struct tga_image image; + FILE *file; + + file= fopen(path, "rb"); + if (file) + { + tgaLoadHeader(file, &image); + image.pixels= pixels; + tgaLoadImageData(file, &image); + fclose(file); + } + + return; +} + +void progress_bar_initialize( + void) +{ + char destination_directory[40]; + char map_directory[40]; + char destination_path[40]; + char source_path[40]; + + csstrcpy(map_directory, cache_files_map_directory()); + sprintf(source_path, "d%sloading.tga", map_directory + 1); + sprintf(destination_path, "z%sloading.tga", map_directory + 1); + sprintf(destination_directory, "z%s", map_directory + 1); + destination_directory[csstrlen(destination_directory) - 1]= 0; + CreateDirectoryA(destination_directory, NULL); + CopyFileA(source_path, destination_path, TRUE); + + return; +} + +void progress_bar_dispose( + void) +{ + return; +} + +void progress_bar_begin( + boolean skip_frame_capture) +{ + progress_bar_mode.capture_frame= !skip_frame_capture; + progress_bar_mode.active= TRUE; + SetThreadPriority((void *)-2, 2); + + return; +} + +void progress_bar_end( + void) +{ + progress_bar_mode.active= FALSE; + SetThreadPriority((void *)-2, 0); + + return; +} + +boolean progress_bar_is_active( + void) +{ + return progress_bar_mode.active; +} + +void progress_bar_enable( + boolean enabled) +{ + progress_bar_rendering_enabled= enabled; + + return; +} + +void SetRenderStateSmart( + D3DRENDERSTATETYPE state, + unsigned long value) +{ + if (state < D3DRS_SIMPLE_MAX) + { + D3DDevice_SetRenderState_Simple(D3DSIMPLERENDERSTATEENCODE[state], value); + D3D__RenderState[state]= value; + } + else if (state < D3DRS_DEFERRED_MAX) + { + D3DDevice_SetRenderState_Deferred(state, value); + } + else if (state == D3DRS_PSTEXTUREMODES) + { + D3DDevice_SetRenderState_PSTextureModes(value); + } + else if (state == D3DRS_VERTEXBLEND) + { + D3DDevice_SetRenderState_VertexBlend(value); + } + else if (state == D3DRS_FOGCOLOR) + { + D3DDevice_SetRenderState_FogColor(value); + } + else if (state == D3DRS_FILLMODE) + { + D3DDevice_SetRenderState_FillMode(value); + } + else if (state == D3DRS_BACKFILLMODE) + { + D3DDevice_SetRenderState_BackFillMode(value); + } + else if (state == D3DRS_TWOSIDEDLIGHTING) + { + D3DDevice_SetRenderState_TwoSidedLighting(value); + } + else if (state == D3DRS_NORMALIZENORMALS) + { + D3DDevice_SetRenderState_NormalizeNormals(value); + } + else if (state == D3DRS_ZENABLE) + { + D3DDevice_SetRenderState_ZEnable(value); + } + else if (state == D3DRS_STENCILENABLE) + { + D3DDevice_SetRenderState_StencilEnable(value); + } + else if (state == D3DRS_STENCILFAIL) + { + D3DDevice_SetRenderState_StencilFail(value); + } + else if (state == D3DRS_CULLMODE) + { + D3DDevice_SetRenderState_CullMode(value); + } + else if (state == D3DRS_FRONTFACE) + { + D3DDevice_SetRenderState_FrontFace(value); + } + else if (state == D3DRS_TEXTUREFACTOR) + { + D3DDevice_SetRenderState_TextureFactor(value); + } + else if (state == D3DRS_ZBIAS) + { + D3DDevice_SetRenderState_ZBias(value); + } + else if (state == D3DRS_LOGICOP) + { + D3DDevice_SetRenderState_LogicOp(value); + } + else if (state == D3DRS_EDGEANTIALIAS) + { + D3DDevice_SetRenderState_EdgeAntiAlias(value); + } + else if (state == D3DRS_MULTISAMPLEANTIALIAS) + { + D3DDevice_SetRenderState_MultiSampleAntiAlias(value); + } + else if (state == D3DRS_MULTISAMPLEMASK) + { + D3DDevice_SetRenderState_MultiSampleMask(value); + } + else if (state == D3DRS_MULTISAMPLETYPE) + { + D3DDevice_SetRenderState_MultiSampleType(value); + } + else if (state == D3DRS_SHADOWFUNC) + { + D3DDevice_SetRenderState_ShadowFunc(value); + } + else if (state == D3DRS_LINEWIDTH) + { + D3DDevice_SetRenderState_LineWidth(value); + } + else if (state == D3DRS_DXT1NOISEENABLE) + { + D3DDevice_SetRenderState_Dxt1NoiseEnable(value); + } + else if (state == D3DRS_YUVENABLE) + { + D3DDevice_SetRenderState_YuvEnable(value); + } + else if (state == D3DRS_OCCLUSIONCULLENABLE) + { + D3DDevice_SetRenderState_OcclusionCullEnable(value); + } + else if (state == D3DRS_STENCILCULLENABLE) + { + D3DDevice_SetRenderState_StencilCullEnable(value); + } + else if (state == D3DRS_ROPZCMPALWAYSREAD) + { + D3DDevice_SetRenderState_RopZCmpAlwaysRead(value); + } + else if (state == D3DRS_ROPZREAD) + { + D3DDevice_SetRenderState_RopZRead(value); + } + else if (state == D3DRS_DONOTCULLUNCOMPRESSED) + { + D3DDevice_SetRenderState_DoNotCullUncompressed(value); + } + + return; +} + +void SetTextureStageStateSmart( + unsigned long stage, + D3DTEXTURESTAGESTATETYPE type, + unsigned long value) +{ + if (type < D3DTSS_DEFERRED_MAX) + { + D3DDevice_SetTextureState_Deferred(stage, type, value); + } + else if (type == D3DTSS_TEXCOORDINDEX) + { + D3DDevice_SetTextureState_TexCoordIndex(stage, value); + } + else if (type == D3DTSS_BORDERCOLOR) + { + D3DDevice_SetTextureState_BorderColor(stage, value); + } + else if (type == D3DTSS_COLORKEYCOLOR) + { + D3DDevice_SetTextureState_ColorKeyColor(stage, value); + } + else if ((type >= D3DTSS_BUMPENVMAT00) && (type <= D3DTSS_BUMPENVLOFFSET)) + { + D3DDevice_SetTextureState_BumpEnv(stage, type, value); + } + + return; +} + +void progress_bar_eachframe( + void) +{ + unsigned long time= GetTickCount(); + long sound_index; + + if (progress_bar_restart) + { + progress_bar_globals.start_time= GetTickCount(); + progress_bar_restart= FALSE; + progress_bar_mode.state= 1; + } + + if (time - progress_bar_globals.start_time>1000) + { + last_t= 0; + if (progress_bar_mode.texture0) + { + IDirect3DResource8_Release((D3DResource *)progress_bar_mode.texture0); + progress_bar_mode.texture0= NULL; + } + if (progress_bar_mode.texture1) + { + IDirect3DResource8_Release((D3DResource *)progress_bar_mode.texture1); + progress_bar_mode.texture1= NULL; + } + if (progress_bar_mode.texture0) + { + IDirect3DResource8_Release((D3DResource *)progress_bar_mode.texture0); + progress_bar_mode.texture0= NULL; + } + for (sound_index= 0; sound_index=0.f) && (progress<=1.f)); + + if (progress_bar_mode.active && progress>0.f) + { + if (!progress_bar_mode.texture0) + { + progress_bar_setup(); + progress_bar_globals.initial_progress= progress; + } + + if (progress_bar_rendering_enabled) + { + progress_bar_draw((progress - progress_bar_globals.initial_progress) / + (1.f - progress_bar_globals.initial_progress)); + } + } + + return; +} + +/* ---------- private code */ + +void to_screen( + real x, + real y, + real z, + real *screen_x, + real *screen_y) +{ + D3DXVECTOR4 input; + D3DXVECTOR4 output; + + input.x = x; + input.y = y; + input.z = z; + input.w = 1.0f; + D3DXVec4Transform(&output, &input, &progress_bar_globals.screen_transform); + *screen_x = output.x / output.w; + *screen_y = output.y / output.w; + return; +} + +static void draw_gravy_layer( + struct gravy_layer const *layer, + real_rgb_color const *color, + real alpha, + real progress) +{ + struct gravy_rectangle2d rect; + real half_width= layer->texture_width*0.5f; + real half_height= layer->texture_height*0.5f; + real mask_position; + + generate_gravy_rect(layer, &rect); + IDirect3DDevice8_Begin(global_d3d_device, D3DPT_TRIANGLEFAN); + IDirect3DDevice8_SetVertexData4f(global_d3d_device, D3DVSDE_DIFFUSE, + color->red, color->green, color->blue, alpha); + mask_position= progress*768.f - 64.f - 64.f; + IDirect3DDevice8_SetVertexData2f(global_d3d_device, D3DVSDE_TEXCOORD1, 0.f - mask_position, 0.f); + IDirect3DDevice8_SetVertexData2f(global_d3d_device, D3DVSDE_TEXCOORD0, 0.f, half_height); + IDirect3DDevice8_SetVertexData4f(global_d3d_device, D3DVSDE_VERTEX, rect.x0, rect.y0, 0.5f, 1.f); + IDirect3DDevice8_SetVertexData2f(global_d3d_device, D3DVSDE_TEXCOORD1, 640.f - mask_position, 0.f); + IDirect3DDevice8_SetVertexData2f(global_d3d_device, D3DVSDE_TEXCOORD0, half_width, half_height); + IDirect3DDevice8_SetVertexData4f(global_d3d_device, D3DVSDE_VERTEX, rect.x1, rect.y0, 0.5f, 1.f); + IDirect3DDevice8_SetVertexData2f(global_d3d_device, D3DVSDE_TEXCOORD1, 640.f - mask_position, 16.f); + IDirect3DDevice8_SetVertexData2f(global_d3d_device, D3DVSDE_TEXCOORD0, half_width, 0.f); + IDirect3DDevice8_SetVertexData4f(global_d3d_device, D3DVSDE_VERTEX, rect.x1, rect.y1, 0.5f, 1.f); + IDirect3DDevice8_SetVertexData2f(global_d3d_device, D3DVSDE_TEXCOORD1, 0.f - mask_position, 16.f); + IDirect3DDevice8_SetVertexData2f(global_d3d_device, D3DVSDE_TEXCOORD0, 0.f, 0.f); + IDirect3DDevice8_SetVertexData4f(global_d3d_device, D3DVSDE_VERTEX, rect.x0, rect.y1, 0.5f, 1.f); + IDirect3DDevice8_End(global_d3d_device); + + return; +} + +static void draw_gravy_screen_layer( + real distance, + real alpha, + real_rgb_color const *color, + real progress) +{ + struct gravy_layer layer; + + layer.texture_width= 640.f; + layer.texture_height= 480.f; + layer.x= 0.f; + layer.y= 0.f; + layer.half_width= (real)fabs(640.0/2.0); + layer.half_height= (real)fabs(480.0/2.0); + layer.distance= distance; + draw_gravy_layer(&layer, color, alpha, progress); + + return; +} + +static void draw_gravy_base_layer( + real_rgb_color const *color, + real progress) +{ + struct gravy_layer layer; + + layer.texture_width= 640.f; + layer.texture_height= 480.f; + layer.x= 0.f; + layer.y= 0.f; + layer.half_width= (real)fabs(640.0/2.0); + layer.half_height= (real)fabs(480.0/2.0); + layer.distance= 0.f; + draw_gravy_layer(&layer, color, 1.f, progress); + + return; +} + +static void set_blur_texture_coordinates( + real x, + real y) +{ + D3DDevice_SetVertexData2f(D3DVSDE_TEXCOORD0, x - blur_offset, blur_offset + y); + D3DDevice_SetVertexData2f(D3DVSDE_TEXCOORD1, x - blur_offset, y - blur_offset); + D3DDevice_SetVertexData2f(D3DVSDE_TEXCOORD2, blur_offset + x, y - blur_offset); + D3DDevice_SetVertexData2f(D3DVSDE_TEXCOORD3, blur_offset + x, blur_offset + y); + + return; +} + +static void draw_fullscreen_blur( + real x_offset, + real y_offset, + real alpha) +{ + real left, right, top, bottom; + + IDirect3DDevice8_Begin(global_d3d_device, D3DPT_TRIANGLEFAN); + IDirect3DDevice8_SetVertexData4f(global_d3d_device, D3DVSDE_DIFFUSE, + 254.f/255.f, 254.f/255.f, 1.f, alpha); + set_blur_texture_coordinates(3.f, 0.f); + top= 1.f + (1.f - y_offset)/128.f; + left= (-1.f - x_offset)/128.f - 1.f; + IDirect3DDevice8_SetVertexData4f(global_d3d_device, D3DVSDE_VERTEX, left, top, 0.5f, 1.f); + set_blur_texture_coordinates(637.f, 0.f); + right= 1.f + (1.f - x_offset)/128.f; + IDirect3DDevice8_SetVertexData4f(global_d3d_device, D3DVSDE_VERTEX, right, top, 0.5f, 1.f); + set_blur_texture_coordinates(637.f, 480.f); + bottom= (-1.f - y_offset)/128.f - 1.f; + IDirect3DDevice8_SetVertexData4f(global_d3d_device, D3DVSDE_VERTEX, right, bottom, 0.5f, 1.f); + set_blur_texture_coordinates(3.f, 480.f); + IDirect3DDevice8_SetVertexData4f(global_d3d_device, D3DVSDE_VERTEX, left, bottom, 0.5f, 1.f); + IDirect3DDevice8_End(global_d3d_device); + + return; +} + +void generate_gravy_rect( + struct gravy_layer const *layer, + struct gravy_rectangle2d *rect) +{ + to_screen(layer->x - layer->half_width, layer->y - layer->half_height, + 1000.f - layer->distance, &rect->x0, &rect->y0); + to_screen(layer->x + layer->half_width, layer->y + layer->half_height, + 1000.f - layer->distance, &rect->x1, &rect->y1); +#line 898 "c:\\halo\\SOURCE\\interface\\progress_bar.c" + match_assert(__FILE__, __LINE__, rect->x0 < rect->x1); + match_assert(__FILE__, __LINE__, rect->y0 < rect->y1); + + return; +} + +static void progress_bar_alias_surface_texture( + D3DBaseTexture *texture, + D3DSurface const *surface) +{ + texture->Common= 0x00040005; + texture->Data= surface->Data; + texture->Lock= 0; + texture->Size= 0x271df27f; + texture->Format= 0x00011229; + + return; +} + +static void progress_bar_draw( + real progress) +{ + real ranges[NUMBER_OF_PROGRESS_BAR_SOUNDS][2]= {{0.f, 1.f}, {0.4f, 1.f}, {0.5f, 1.f}, {0.55f, 1.f}}; + real volumes[NUMBER_OF_PROGRESS_BAR_SOUNDS]= {3500.f, 4500.f, 3500.f, 4500.f}; + D3DBaseTexture back_buffer_texture; + real_rgb_color color; + D3DSurface *back_buffer; + real t; + long sound_index; + long stage; + + wobble_phase+= 0.01f; + progress= (real)((sin(wobble_phase)*0.05 + progress - last_t)*0.2 + last_t); + if (progress>1.0) + progress= 1.f; + last_t= progress; + color.red= color.green= color.blue= (real)pow(sin(progress*3.14159), 0.9f); + for (sound_index= 0; sound_indexranges[sound_index][1]) + t= 0.f; + else + t= (progress - ranges[sound_index][0])/(ranges[sound_index][1] - ranges[sound_index][0]); + if (progress_bar_globals.sounds[sound_index]) + { + IDirectSoundBuffer_SetVolume(progress_bar_globals.sounds[sound_index], + (long)((real)pow(sin(t*3.1415), 0.3f)*volumes[sound_index] - 5000.f)); + } + } + + current_time= GetTickCount(); + IDirect3DDevice8_GetTransform(global_d3d_device, D3DTS_WORLD, &progress_bar_globals.saved_world); + IDirect3DDevice8_GetTransform(global_d3d_device, D3DTS_VIEW, &progress_bar_globals.saved_view); + IDirect3DDevice8_GetTransform(global_d3d_device, D3DTS_PROJECTION, &progress_bar_globals.saved_projection); + IDirect3DDevice8_SetTransform(global_d3d_device, D3DTS_WORLD, &progress_bar_globals.world); + IDirect3DDevice8_SetTransform(global_d3d_device, D3DTS_VIEW, &progress_bar_globals.view); + IDirect3DDevice8_SetTransform(global_d3d_device, D3DTS_PROJECTION, &progress_bar_globals.projection); + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_ALPHABLENDENABLE, TRUE); + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_SRCBLEND, D3DBLEND_SRCALPHA); + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_DESTBLEND, D3DBLEND_ONE); + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_CULLMODE, D3DCULL_NONE); + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_ZENABLE, FALSE); + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_LIGHTING, FALSE); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 0, D3DTSS_MINFILTER, D3DTEXF_LINEAR); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 0, D3DTSS_MAGFILTER, D3DTEXF_LINEAR); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 0, D3DTSS_MIPFILTER, D3DTEXF_POINT); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 0, D3DTSS_ADDRESSU, D3DTADDRESS_CLAMP); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 0, D3DTSS_ADDRESSV, D3DTADDRESS_CLAMP); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 1, D3DTSS_MINFILTER, D3DTEXF_LINEAR); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 1, D3DTSS_MAGFILTER, D3DTEXF_LINEAR); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 1, D3DTSS_MIPFILTER, D3DTEXF_POINT); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 1, D3DTSS_ADDRESSU, D3DTADDRESS_WRAP); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 1, D3DTSS_ADDRESSV, D3DTADDRESS_WRAP); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 2, D3DTSS_MINFILTER, D3DTEXF_LINEAR); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 2, D3DTSS_MAGFILTER, D3DTEXF_LINEAR); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 2, D3DTSS_MIPFILTER, D3DTEXF_POINT); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 2, D3DTSS_ADDRESSU, D3DTADDRESS_WRAP); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 2, D3DTSS_ADDRESSV, D3DTADDRESS_WRAP); + IDirect3DDevice8_SetTexture(global_d3d_device, 0, (D3DBaseTexture *)progress_bar_mode.texture0); + IDirect3DDevice8_Clear(global_d3d_device, 0, NULL, 0xf0, 0, 1.f, 0); + IDirect3DDevice8_SetVertexShader(global_d3d_device, 0); + IDirect3DDevice8_SetPixelShaderProgram(global_d3d_device, (D3DPIXELSHADERDEF *)&blur_shader); + IDirect3DDevice8_GetBackBuffer(global_d3d_device, -1, 0, &back_buffer); + progress_bar_alias_surface_texture(&back_buffer_texture, back_buffer); + for (stage= 0; stage<4; stage++) + { + IDirect3DDevice8_SetTextureStageState(global_d3d_device, stage, D3DTSS_MINFILTER, D3DTEXF_LINEAR); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, stage, D3DTSS_MAGFILTER, D3DTEXF_LINEAR); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, stage, D3DTSS_MIPFILTER, D3DTEXF_POINT); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, stage, D3DTSS_ADDRESSU, D3DTADDRESS_CLAMP); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, stage, D3DTSS_ADDRESSV, D3DTADDRESS_CLAMP); + IDirect3DDevice8_SetTexture(global_d3d_device, stage, &back_buffer_texture); + } + + if (progress<0.9f) + draw_fullscreen_blur(0.f, 0.f, 0.9f); + else + draw_fullscreen_blur(0.f, 0.f, 0.9f - (progress - 0.9f)*9.f); + IDirect3DDevice8_SetTexture(global_d3d_device, 0, (D3DBaseTexture *)progress_bar_mode.texture0); + IDirect3DDevice8_SetTexture(global_d3d_device, 1, (D3DBaseTexture *)progress_bar_mode.texture1); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 1, D3DTSS_BORDERCOLOR, 0x05050505); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 1, D3DTSS_ADDRESSU, D3DTADDRESS_BORDER); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 1, D3DTSS_ADDRESSV, D3DTADDRESS_CLAMP); + IDirect3DDevice8_SetPixelShaderProgram(global_d3d_device, (D3DPIXELSHADERDEF *)®ular_shader); + draw_gravy_base_layer(&color, progress); + for (stage= 0; stage<4; stage++) + IDirect3DDevice8_SetTexture(global_d3d_device, stage, NULL); + IDirect3DDevice8_SetTransform(global_d3d_device, D3DTS_WORLD, &progress_bar_globals.saved_world); + IDirect3DDevice8_SetTransform(global_d3d_device, D3DTS_VIEW, &progress_bar_globals.saved_view); + IDirect3DDevice8_SetTransform(global_d3d_device, D3DTS_PROJECTION, &progress_bar_globals.saved_projection); + IDirect3DDevice8_BlockUntilVerticalBlank(global_d3d_device); + + return; +} + +/* January retains this private step with an empty body (name from the 2001-09-25 + * Xbox linker maps, where it sits between the loading and mask textures). + */ +static void progress_bar_create_noise_texture( + void) +{ + return; +} + +static void progress_bar_build_glow_texture( + void) +{ + D3DLOCKED_RECT locked_rect; + unsigned long *pixel; + long x, y; + + IDirect3DDevice8_CreateTexture(global_d3d_device, 128, 16, 1, 0, D3DFMT_LIN_A8B8G8R8, 0, + &progress_bar_mode.texture1); + IDirect3DTexture8_LockRect(progress_bar_mode.texture1, 0, &locked_rect, NULL, 0); + pixel= locked_rect.pBits; + for (y= 0; y<16; y++) + { + double glow= pow(sin(3.1415f*(y*(1.f/15.f))), 0.75); + + for (x= 0; x<128; x++) + { + byte intensity= (byte)(((real)(sin(3.1415f*(x*(1.f/127.f)))* + glow)*(250.f/255.f) + 5.f/255.f)*255.f); + + *pixel= (intensity<<24) | (intensity<<16) | (intensity<<8) | intensity; + pixel++; + } + } + IDirect3DTexture8_UnlockRect(progress_bar_mode.texture1, 0); + + return; +} + +static void progress_bar_setup( + void) +{ + DSBUFFERDESC buffer_description; + XBOXADPCMWAVEFORMAT wave_format; + IDirect3DSurface8 *front_buffer; + IDirect3DSurface8 *back_buffer; + IDirect3DSurface8 *depth_buffer; + long sound_index; + + D3DXMatrixIdentity(&progress_bar_globals.world); + D3DXMatrixIdentity(&progress_bar_globals.view); + D3DXMatrixOrthoLH(&progress_bar_globals.projection, 2.f, 2.f, -1.f, 2.f); + D3DXMatrixPerspectiveLH(&progress_bar_globals.screen_transform, 0.64f, 0.48f, 1.f, 1000.f); + progress_bar_load_loading_texture(&progress_bar_mode.texture0); + progress_bar_create_noise_texture(); + progress_bar_build_glow_texture(); + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_ALPHABLENDENABLE, TRUE); + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_SRCBLEND, D3DBLEND_SRCALPHA); + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_DESTBLEND, D3DBLEND_ONE); + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_CULLMODE, D3DCULL_NONE); + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_ZENABLE, FALSE); + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_LIGHTING, FALSE); + IDirect3DDevice8_SetTexture(global_d3d_device, 0, (D3DBaseTexture *)progress_bar_mode.texture0); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 0, D3DTSS_MINFILTER, D3DTEXF_LINEAR); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 0, D3DTSS_MAGFILTER, D3DTEXF_LINEAR); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 0, D3DTSS_MIPFILTER, D3DTEXF_POINT); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 0, D3DTSS_ADDRESSU, D3DTADDRESS_CLAMP); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 0, D3DTSS_ADDRESSV, D3DTADDRESS_CLAMP); + + csmemset(&blur_shader, 0, sizeof(struct pixel_shader_definition)); + blur_shader.texture_modes= 0x8421; + blur_shader.combiner_count= 3; + blur_shader.rgb_inputs[0]= 0x08a009a0; + blur_shader.rgb_outputs[0]= 0x00000c00; + blur_shader.rgb_inputs[1]= 0x0aa00ba0; + blur_shader.rgb_outputs[1]= 0x00000d00; + blur_shader.rgb_inputs[2]= 0x0ca00da0; + blur_shader.rgb_outputs[2]= 0x00000c00; + blur_shader.alpha_inputs[0]= 0x14200000; + blur_shader.alpha_outputs[0]= 0x000000c0; + blur_shader.final_combiner_inputs_abcd= 0x0000000c; + blur_shader.final_combiner_inputs_efg= 0x00001c00; + + csmemset(®ular_shader, 0, sizeof(struct pixel_shader_definition)); + regular_shader.texture_modes= 0x21; + regular_shader.combiner_count= 1; + regular_shader.rgb_inputs[0]= 0x08040000; + regular_shader.rgb_outputs[0]= 0x000000c0; + regular_shader.alpha_inputs[0]= 0x14190000; + regular_shader.alpha_outputs[0]= 0x000000c0; + regular_shader.final_combiner_inputs_abcd= 0x200c0000; + regular_shader.final_combiner_inputs_efg= 0x00001c00; + + wave_format.wfx.wFormatTag= WAVE_FORMAT_XBOX_ADPCM; + wave_format.wfx.wBitsPerSample= 4; + wave_format.wfx.nChannels= 1; + wave_format.wfx.nBlockAlign= 36; + wave_format.wfx.nSamplesPerSec= 22050; + wave_format.wfx.nAvgBytesPerSec= 12384; + wave_format.wfx.cbSize= 2; + wave_format.wSamplesPerBlock= 64; + csmemset(&buffer_description, 0, sizeof(buffer_description)); + buffer_description.dwSize= sizeof(buffer_description); + buffer_description.dwFlags= DSBCAPS_LOCDEFER|DSBCAPS_CTRLPOSITIONNOTIFY; + buffer_description.dwBufferBytes= 0; + buffer_description.lpwfxFormat= &wave_format.wfx; + + for (sound_index= 0; sound_index byte-inert. Do NOT repeat. + +## 1. /Od readout (halo_cache_symbols.exe) - found via 'cont' imm32 compare +- projectile_new = 0x69b3a0..0x69b79c (dump: scratch/w/projectiles/od_projectile_new.txt). +- Velocity update is a REAL CALL to fn 0x42e0d0 = point_from_line3d (body: v->i*t + p->x ... returns result): + push &obj.velocity(+0x24 /Od = Jan +0x18) [result] + push scale (= /Od-only field +0x218 * definition.initial_velocity; January has no +0x218 field -> scale = definition->projectile.initial_velocity) + push &obj.forward (+0x30 /Od = Jan +0x24) [v] + push &obj.velocity [p] + i.e. point_from_line3d((real_point3d *)&velocity, &forward, initial_velocity, (real_point3d *)&velocity). +- No `initial_velocity` local in /Od (scale computed inline in the arg). Locals: projectile [-4], definition [-8], detonation ticks [-0xc], arming ticks [-0x10], short attachment index [-0x14], attachment ptr [-0x18]. +- Later-build-only extras (NOT January): +0x218 scale via 0x699b60, flag bit 0x40 else-if, trailing switch on 0x6aee30 with 0x695540 calls. +- Precedent for the cast: ai_debug.c / actor_firing_position.c use point_from_line3d((real_point3d *)&vec, ...). +HYPOTHESIS H1: January inlined point_from_line3d here (header __inline). Inline-param binding changes the IL order of the x87 work vs +the scenario_location_underwater arg leas, which is exactly the residual (2 schedule swaps). Hand-expanded statements in base = rule-6 violation anyway. + +## 2. Probes +- P1 (H1) cand_h1.c: velocity update -> inline point_from_line3d((real_point3d *)&vel, &forward, definition->projectile.initial_velocity, (real_point3d *)&vel), + drop `initial_velocity` local. RESULT: byte-identical to base (same 2 swaps). Inline-vs-open-coded is INERT here (but /Od-attested, rule-6 compliant: keep). +- P2 LAB ORACLE lab_double.c: `double initial_velocity` -> ISA changes (fld mem; fmul st(1); extra fstp) 140 insns. Not the lever; FP-type slot law does not apply (float*double converts). +- Reading of residual: Jan = push0, COPY(fld st0), MUL, lea, push, lea, ADD, push, STORE; ours = push0, COPY, lea, MUL, push, lea, push, ADD, STORE. + i.e. our whole x87 chain from MUL is one integer slot later; as if in January COPY+MUL are one node (value CSE'd, stackifier dup) and in ours the copy is its own node. +- P3 LAB lab_nolocal.c: field read 3x (no local) -> VC7 reloads definition per component (alias), size 448, frame 8. NEGATIVE; January used ONE value (local or inline param). +- SCAN scan_copy.py over all January objects: 'fld st(0); x87; int-filler' (Jan form here, "B") vs 'fld st(0); int-filler; x87' ("A"). + Counter A/exact 45, A/nonexact 13, B/nonexact 10, B/exact 9 (scan_copy.txt). Closest analogue: ai_debug.c code_00039990 +0x227 = + inline point_from_line3d(&point, global_up3d, , &point) then call pushes; January = B. Its header comment records: + bare `point_height+0.15f` -> residual; `(point_height+0.15f)` -> EXACT (landed via named macro ai_debug_attractor_label_height). + => the B/A emission choice is sensitive to the SHAPE of the inline's t-argument expression node. +- P4 LAB ORACLE lab_paren.c: H1 + t-arg `(definition->projectile.initial_velocity)` -> ALL 30 EXACT. Mechanism confirmed: a paren/rvalue node on the + inline t-argument moves the x87 chain one slot earlier. Decoration-only parens FAIL the strip test (owner ruling 20260921) -> NOT landable. + Need a NATURAL January spelling that yields the same IL node. +- P5 LAB lab_cast.c `(real)field` t-arg: residual (A). P6 LAB lab_local.c: inline + `real initial_velocity` local as t: residual (A). +- HCEX DIA2Dump -sym projectile_new: only param projectile_index (enregistered) - no local evidence. +- /Od 0x699b60 = later-build difficulty/owner velocity scale (flag 0x4000, 1.5/1.0) -> the /Od product scale is a LATER feature; January t = the field. +HYPOTHESIS H2 (M8-type IL-local count): the paren oracle may act by adding one IL temp. /Od local set = projectile, definition, detonation ticks, +arming ticks, short attachment index, attachment ptr. Ours has 2 extra locals vs /Od: `attachments` block ptr and `underwater`. Remove both (/Od-faithful). +- P7 cand_h2.c (H1 + no `attachments` local + no `underwater` local, /Od-faithful): byte-identical residual (same 2 swaps). H2 INERT (but loop w/o local stays byte-exact). +- P8 LAB lab_dummy1..7.c: 1..7 declared-UNUSED real locals added -> all residual (same bytes). Declaration-count/name-count oracle INERT here. +- P9 LAB lab_nocast/castp/castr (pointer-cast presence on p/result args of the inline): all residual. Casts INERT. +- P10 LAB lab_pbase `(definition)->projectile.initial_velocity`: residual. lab_pfull `((definition)->projectile.initial_velocity)`: EXACT. + => the OUTER paren around the whole t value is the trigger (any function-like macro expanding to `((d)->...)` would do it). +- P11 LAB paren elsewhere (lab_parm arming RHS, lab_pp p-arg, lab_pv v-arg, lab_pdet `*= (TICKS_PER_SECOND)`): all residual. + => NOT a numbering/count effect; the trigger is specifically an outer paren node on the inline's t argument. +- P12 LAB lab_localrhsparen: `initial_velocity = (definition->projectile.initial_velocity);` then pass the local -> ALL 30 EXACT. + lab_localargparen: `(initial_velocity)` at the call -> residual. => the paren must wrap the FIELD LOAD itself (propagates through a local copy); + wrapping a variable use does nothing. January's source therefore had the load of initial_velocity inside a parenthesised expression + (explicit paren, or a function-like macro expansion `((d)->projectile.initial_velocity)`). +- P13 LAB lab_mul1 `field*1.f`, lab_ternary `TRUE ? field : 0.f`: both fold to the residual A form. Only an explicit paren node wraps the load. + +## 3. Data audit (.data 1548 B shown unmatched in build/report.json at 99.096%) +- January .data sec [54] `_projectile_update_section` 1548 B / 6 relocs; base identical under coff_compare.section_infos_equal (True) and + section_info_resolved (size 1548, relocs 6, normalized_sha256 7bfaf5fb0b0c9e0593153885a81788bc8b118a9651a60a8a94e5ffd9fd203cf2) for split, base AND candidate. +- Cause of the objdiff 3.3.1 undercredit: relocs @1528/@1544 target `??_C@_06IKLLLDHL@normal?$AA@` / `??_C@_07GFBFDLBM@gravity?$AA@` + which January's split leaves UNDEFINED (folded literal owned elsewhere) while ours defines them locally; plus the 3.3.1 '$'-literal name defect. + Byte+relocation identical => scorer defect; fix = single-section config/semantic_data_matches.json entry (integrator). +- .rdata 544 B already 100%. +- P14 LAB lab_m8a (extra used `arming_time` local), lab_m8b (extra used `ignore_object_index` local): same residual (4 swap hunks). M8/IL-local count INERT. +- CHECK: cand_h1.obj and cand_h2.obj are byte-identical to build/base (only .debug$S differs; projectile_new sha 9d8477d2 = park base). + lab_pfull / lab_localrhsparen: projectile_new sha 85fac0f0 = January target; nothing else changes. +- object_audit on lab_localrhsparen.obj: PASS (55 January symbols, 0 differ; only candidate-only surplus = helper/literal COMDATs incl. _point_from_line3d + which base already emits; projectiles is one of the 17 owner-relaxed objects with an out-of-line _point_from_line3d reference). + +## 4. Object-level audit (on exact LAB candidate lab_pfull.obj and on production base) +- object_audit: PASS. pdb_storage: 55 split symbols, 0 disagreements. +- surplus_identity: 24 candidate-only code COMDATs, 1 NOT identical: _distance3d (ours = real_math.h inline body; January's selected copy in + action_vehicle.obj has a different x87 order: fld st(2)/fmulp st(3)... vs fld st(0)/fmul st(1)...). January projectiles.obj DOES reference + _distance3d / _valid_real_vector3d_axes2 / _normalize3d / _point_from_line3d as undefined externals. +- provider_link: SELECTED-PROVIDER LINK FAIL (3) in BOTH base and candidate: _distance3d (action_vehicle), _real_random (action_charge), + _valid_real_vector3d_axes2 (bored_camera) - all three providers hold NODUP hand copies (nodup_census). PRE-EXISTING, provider-side. +- Data: see section 3; proposed entry scratch/w/projectiles/semantic_data_entry.json (single-section, allow_incomplete_unit like leaf_map). + +## 5. Deliverables +- production.patch (CRLF-preserving; `git apply --check` OK) = cand_h1: replaces the hand-expanded point_from_line3d (house rule 6 violation) + with the /Od-attested inline call; byte-identical to build/base (only .debug$S differs). Zero credit, quality fix only. +- cand_h2.c: byte-identical alternative that additionally drops the `attachments` and `underwater` locals (/Od-faithful local set). +- HELD (owner ruling, NOT landable under strip test): lab_pfull.c / lab_paren.c / lab_localrhsparen.c close _projectile_new EXACT + (sha 85fac0f0) only with an outer paren around the initial_velocity load. No first-party name for an accessor macro exists. +## 6. Stop rule fired: H1 inline, H2 /Od local set, pointer casts, M8 extra used locals, unused-declaration oracle, fold oracles + (x*1.f, TRUE?x:0), (real) cast, local-through: all inert. Only the paren node on the load reaches January. diff --git a/research/fifty_objects_20260925/w/projectiles/cand_h1.c b/research/fifty_objects_20260925/w/projectiles/cand_h1.c new file mode 100644 index 00000000..bbe7acb8 --- /dev/null +++ b/research/fifty_objects_20260925/w/projectiles/cand_h1.c @@ -0,0 +1,2151 @@ +/* +PROJECTILES.C + +symbols in this file: +000E7460 0010: + _projectiles_initialize (0000) +000E7470 0010: + _projectiles_initialize_for_new_map (0000) +000E7480 0010: + _projectiles_dispose_from_old_map (0000) +000E7490 0010: + _projectiles_dispose (0000) +000E74A0 0030: + _projectile_kill_tracer (0000) +000E74D0 0040: + _projectiles_delete_all (0000) +000E7510 0010: + _projectile_delete (0000) +000E7520 0020: + _projectile_set_target_object_index (0000) +000E7540 0030: + _projectile_make_tracer (0000) +000E7570 0020: + _projectile_get_ballistic_acceleration (0000) +000E7590 0030: + _projectile_estimate_time_to_target (0000) +000E75C0 0040: + _dangerous_projectiles_near_player (0000) +000E7600 0030: + _projectile_handle_deleted_object (0000) +000E7630 0020: + _code_000e7630 (0000) +000E7650 0060: + _code_000e7650 (0000) +000E76B0 00e0: + _projectile_export_function_values (0000) +000E7790 0060: + _code_000e7790 (0000) +000E77F0 0070: + _projectile_handle_parent_destroyed (0000) +000E7860 0030: + _random_vector_in_cone3d (0000) +000E7890 0370: + _projectile_aim_ballistic (0000) +000E7C00 00c0: + _projectile_aim_linear (0000) +000E7CC0 00c0: + _projectile_aim (0000) +000E7D80 00b0: + _code_000e7d80 (0000) +000E7E30 00e0: + _code_000e7e30 (0000) +000E7F10 0200: + _code_000e7f10 (0000) +000E8110 0410: + _code_000e8110 (0000) +000E8520 01b0: + _projectile_new (0000) +000E86D0 01f0: + _projectile_accelerate (0000) +000E88C0 0b70: + _code_000e88c0 (0000) +000E9430 0fe0: + _projectile_update (0000) +00279028 000b: + ??_C@_0L@IKCANML@reflection?$AA@ (0000) +00279034 0012: + ??_C@_0BC@MIGMEKLO@negative?5incident?$AA@ (0000) +00279048 0009: + ??_C@_08NAKCOKKJ@incident?$AA@ (0000) +00279054 0012: + ??_C@_0BC@IEANEAFD@projectile_update?$AA@ (0000) +00279068 0004: + _rdata_00279068 (0000) +0027906C 0023: + ??_C@_0CD@LFGANAAE@c?3?2halo?2SOURCE?2items?2projectiles@ (0000) +00279090 002f: + ??_C@_0CP@JLELNEII@projectile?9?$DOobject?4parent_object@ (0000) +002790C0 0012: + ??_C@_0BC@KMKCONEA@result_aim_vector?$AA@ (0000) +002790D4 0014: + ??_C@_0BE@NNDLGLKI@v_desired_sq?5?$DO?50?40f?$AA@ (0000) +002790E8 0016: + ??_C@_0BG@HPLEINHD@t_squared_max?5?$DO?$DN?50?40f?$AA@ (0000) +00279100 0014: + ??_C@_0BE@BBPDBBBA@4?40f?5?$CK?5a?5?$CK?5c?5?$DO?50?40f?$AA@ (0000) +00279114 002b: + ??_C@_0CL@KDJFFEJL@?$CGprojectile?9?$DOobject?4translationa@ (0000) +00279140 000d: + ??_C@_0N@OKFAMOHD@acceleration?$AA@ (0000) +00279150 0004: + __real@3c088889 (0000) +00279154 0004: + __real@3f22f983 (0000) +00279158 001e: + ??_C@_0BO@CBMNHFJH@collision?9?$DOobject_index?$CB?$DNNONE?$AA@ (0000) +00279178 001c: + ??_C@_0BM@JNPELLAN@?$CGprojectile?9?$DOobject?4forward?$AA@ (0000) +00279194 0017: + ??_C@_0BH@CAHIPIOP@?$CGprojectile?9?$DOobject?4up?$AA@ (0000) +002791AC 000e: + ??_C@_0O@DJJKDDEB@?$CGnew_position?$AA@ (0000) +002791BC 002a: + ??_C@_0CK@HFBLHMOF@projectile?5velocity?5is?5bad?5after@ (0000) +002791E8 002f: + ??_C@_0CP@HBPNPJKN@projectile?5velocity?5is?5bad?5after@ (0000) +00279218 0004: + __real@3f7d70a4 (0000) +0027921C 002b: + ??_C@_0CL@BHNFKMBE@projectile?5velocity?5is?5bad?5after@ (0000) +00306B30 060c: + _data_00306b30 (0000) +*/ + +/* ---------- headers */ + +#include "cseries.h" +#include "projectiles.h" + +#include "projectiles_callbacks.h" +#include "projectile_definitions.h" + +#include "ai/ai.h" +#include "cseries/profile.h" +#include "effects/contrail_definitions.h" +#include "effects/contrails.h" +#include "effects/effects.h" +#include "game/game.h" +#include "game/game_engine.h" +#include "game/game_globals.h" +#include "game/players.h" +#include "math/periodic_functions.h" +#include "objects/damage.h" +#include "objects/objects.h" +#include "physics/breakable_surfaces.h" +#include "physics/collision_usage.h" +#include "physics/collisions.h" +#include "physics/physics.h" +#include "scenario/scenario.h" +#include "sound/game_sound.h" +#include "sound/sound_definitions.h" +#include "units/bipeds.h" +#include "units/units.h" + +/* ---------- constants */ + +enum projectile_datum_flags +{ + _projectile_has_nonzero_angular_velocity_bit = 0, + _projectile_tracer_bit = 1, + _projectile_collided_once_bit = 2, + _projectile_attached_bit = 3, + _projectile_stopped_after_collision_bit = 4, + _projectile_counting_down_bit = 5, + _projectile_already_super_exploded_bit = 6, + _projectile_will_super_explode_bit = 7, + NUMBER_OF_PROJECTILE_DATUM_FLAGS, +}; + +enum projectile_definition_flags +{ + _projectile_oriented_along_velocity_bit = 0, + _projectile_aim_ballistic_bit = 1, + _projectile_detonation_max_time_if_attached_bit = 2, + _projectile_super_combining_explosion_bit = 3, + _projectile_combine_initial_velocity_with_parent_velocity_bit = 4, + _projectile_random_detonation_time_when_attached_bit = 5, + _projectile_minimum_unattached_detonation_time = 6, + NUMBER_OF_PROJECTILE_DEFINITION_FLAGS, +}; + +enum projectile_export_function_mode +{ + _projectile_export_function_none = 0, + _projectile_export_function_range_remaining, + _projectile_export_function_time_remaining, + _projectile_export_function_tracer, + NUMBER_OF_PROJECTILE_EXPORT_FUNCTION_MODES, +}; + +enum projectile_action +{ + _projectile_action_none = 0, + _projectile_action_detonate, + _projectile_action_disappear, + NUMBER_OF_PROJECTILE_ACTIONS, +}; + +enum projectile_detonation_timer_starts +{ + _projectile_detonation_timer_starts_immediately = 0, + _projectile_detonation_timer_starts_after_first_bounce, + _projectile_detonation_timer_starts_when_at_rest, + NUMBER_OF_PROJECTILE_DETONATION_TIMER_STARTS, +}; + +enum projectile_potential_response_flags +{ + _projectile_potential_response_only_against_units_bit = 0, + NUMBER_OF_PROJECTILE_POTENTIAL_RESPONSE_FLAGS, +}; + +/* TU-local copies: no shared header declares these yet. The effect vector + * enum duplicates objects/damage.c, the spatial effect enum duplicates + * ai/actors.c and ai/ai.c, the surface flag duplicates ai/path.c and + * ai/path_smoothing.c, and the periodic function enum duplicates + * math/periodic_functions.c. */ +enum +{ + _effect_vector_normal = 0, + _effect_vector_incident, + _effect_vector_negative_incident, + _effect_vector_reflected, + _effect_vector_gravity, + NUMBER_OF_EFFECT_MARKERS, +}; + +enum +{ + _ai_spatial_effect_environmental_noise = 0, + _ai_spatial_effect_weapon_impact, + _ai_spatial_effect_weapon_detonation, + NUMBER_OF_AI_SPATIAL_EFFECTS, +}; + +enum +{ + _collision_surface_breakable_bit = 3, +}; + +enum +{ + _periodic_function_one = 0, + _periodic_function_zero, + _periodic_function_cosine, + _periodic_function_cosine_variable_period, + _periodic_function_diagonal_wave, + _periodic_function_diagonal_wave_variable_period, + _periodic_function_slide, + _periodic_function_slide_variable_period, + _periodic_function_noise, + _periodic_function_jitter, + _periodic_function_wander, + _periodic_function_spark, + NUMBER_OF_PERIODIC_FUNCTIONS, +}; + +enum +{ + MAXIMUM_PROJECTILE_COLLISIONS_PER_UPDATE = 10, + MAXIMUM_COMBINING_PROJECTILES = 6, +}; + +/* ---------- macros */ + +#define projectile_runtime_get(index) \ + ((struct projectile_runtime_datum *)object_get_and_verify_type( \ + (index), \ + _object_mask_projectile)) + +/* ---------- structures */ + +struct _projectile_runtime_datum +{ + unsigned long flags; + short action; + short hit_material_type; + long ignore_object_index; + long target_object_index; + long tracer_attachment_index; + real detonation_timer; + real detonation_timer_delta; + real arming_time; + real arming_time_delta; + real odometer; + real deceleration_timer; + real deceleration_timer_delta; + real deceleration; + real maximum_damage_distance; + real_vector3d rotation_axis; + real rotation_sine; + real rotation_cosine; +}; + +struct projectile_runtime_datum +{ + long definition_index; + struct _object_datum object; + struct _item_datum item; + struct _projectile_runtime_datum projectile; +}; + +typedef char projectile_runtime_arming_time_delta_offset_assert[ + offsetof(struct projectile_runtime_datum, projectile.arming_time_delta) == 0x1FC + ? 1 + : -1]; +typedef char projectile_runtime_odometer_offset_assert[ + offsetof(struct projectile_runtime_datum, projectile.odometer) == 0x200 + ? 1 + : -1]; +typedef char projectile_runtime_deceleration_offset_assert[ + offsetof(struct projectile_runtime_datum, projectile.deceleration) == 0x20C + ? 1 + : -1]; +typedef char projectile_runtime_rotation_axis_offset_assert[ + offsetof(struct projectile_runtime_datum, projectile.rotation_axis) == 0x214 + ? 1 + : -1]; +typedef char projectile_runtime_rotation_cosine_offset_assert[ + offsetof(struct projectile_runtime_datum, projectile.rotation_cosine) == 0x224 + ? 1 + : -1]; + +/* ---------- prototypes */ + +boolean projectile_aim_linear( + real base_velocity, + real_point3d const *origin, + real_point3d const *target_point, + real_vector3d *result_aim_vector, + real *result_velocity, + real *result_ticks, + real *result_distance); + +static real projectile_calculate_deceleration_from_distances( + struct projectile_definition const *definition, + real minimum_distance, + real maximum_distance); +static void projectile_adjust_for_angular_velocity_change( + long projectile_index); +static void projectile_calculate_deceleration( + long projectile_index); +static void projectile_set_action( + long projectile_index, + short action); +static void projectile_effect_new( + long projectile_index, + long definition_index, + struct collision_result const *collision, + real_point3d const *marker_points, + real_vector3d const *marker_forwards, + real scale, + real material_effect_scale); +static boolean projectile_collision_test_line( + long projectile_index, + real_point3d const *new_position, + struct collision_result *collision); +static void projectile_detonate( + long projectile_index, + boolean first_collision, + real time_left); +static void projectile_collision( + long projectile_index, + struct collision_result *collision, + real_point3d *new_position, + real_vector3d *new_velocity, + real time_left); + +/* ---------- globals */ + +static real const seconds_per_tick = 1.0f / TICKS_PER_SECOND; + +static struct profile_section projectile_update_section = {"projectile_update", NONE, TRUE}; + +static char const *effect_marker_names[NUMBER_OF_EFFECT_MARKERS] = +{ + "normal", + "incident", + "negative incident", + "reflection", + "gravity" +}; + +/* ---------- public code */ + +void projectiles_initialize( + void) +{ + return; +} + +void projectiles_initialize_for_new_map( + void) +{ + return; +} + +void projectiles_dispose_from_old_map( + void) +{ + return; +} + +void projectiles_dispose( + void) +{ + return; +} + +void projectile_kill_tracer( + long projectile_index) +{ + struct projectile_datum *projectile; + + projectile = projectile_get(projectile_index); + SET_FLAG(projectile->projectile.flags, _projectile_tracer_bit, FALSE); + + return; +} + +void projectiles_delete_all( + void) +{ + struct object_iterator iterator; + + object_iterator_new(&iterator, _object_mask_projectile, 0); + while (object_iterator_next(&iterator)) + { + object_delete(iterator.index); + } + + return; +} + +void projectile_delete( + long projectile_index) +{ + return; +} + +void projectile_set_target_object_index( + long projectile_index, + long target_object_index) +{ + struct projectile_datum *projectile; + + projectile = projectile_get(projectile_index); + projectile->projectile.target_object_index = target_object_index; + + return; +} + +void projectile_make_tracer( + long projectile_index) +{ + struct projectile_datum *projectile; + + projectile = projectile_get(projectile_index); + SET_FLAG(projectile->projectile.flags, _projectile_tracer_bit, TRUE); + + return; +} + +void projectile_handle_deleted_object( + long projectile_index, + long deleted_object_index) +{ + struct projectile_datum *projectile; + + projectile = projectile_get(projectile_index); + if (projectile->projectile.target_object_index == deleted_object_index) + projectile->projectile.target_object_index = NONE; + + return; +} + +boolean projectile_handle_parent_destroyed( + long projectile_index) +{ + struct projectile_datum *projectile; + + projectile = projectile_get(projectile_index); + match_assert( + "c:\\halo\\SOURCE\\items\\projectiles.c", + 1845, + projectile->object.parent_object_index != NONE); + projectile->projectile.arming_time = 1.0f; + projectile->projectile.detonation_timer = 1.0f; + SET_FLAG(projectile->projectile.flags, _projectile_attached_bit, FALSE); + object_detach(projectile_index); + + return TRUE; +} + +boolean dangerous_projectiles_near_player( + void) +{ + struct object_iterator iterator; + struct object_datum *projectile; + + object_iterator_new(&iterator, _object_mask_projectile, 0); + projectile = (struct object_datum *)object_iterator_next(&iterator); + if (projectile) + { + projectile_definition_get(projectile->definition_index); + return TRUE; + } + + return FALSE; +} + +void projectile_export_function_values( + long projectile_index) +{ + struct projectile_runtime_datum *projectile; + struct projectile_definition const *definition; + short function_index; + + projectile = projectile_runtime_get(projectile_index); + definition = projectile_definition_get(projectile->definition_index); + + for (function_index = 0; function_index < NUMBEROF(definition->projectile.function_inputs); function_index++) + { + real value; + short function_input = definition->projectile.function_inputs[function_index]; + + if (function_input != _projectile_export_function_none) + { + switch (function_input) + { + case _projectile_export_function_range_remaining: + if (definition->projectile.maximum_range != 0.f) + value = projectile->projectile.odometer / definition->projectile.maximum_range; + else + value = 0.f; + break; + + case _projectile_export_function_time_remaining: + value = projectile->projectile.detonation_timer; + break; + + case _projectile_export_function_tracer: + if (TEST_FLAG(projectile->projectile.flags, _projectile_tracer_bit)) + value = 1.f; + else + value = 0.f; + break; + + default: + display_assert( + NULL, + "c:\\halo\\SOURCE\\items\\projectiles.c", + 1570, + TRUE); + system_exit(NONE); + break; + } + + projectile->object.incoming_function_values[function_index] = value; + } + } + + return; +} + +boolean projectile_new( + long projectile_index) +{ + struct projectile_runtime_datum *projectile; + struct projectile_definition const *definition; + struct tag_block const *attachments; + real detonation_ticks; + real arming_ticks; + short attachment_index; + boolean underwater; + + projectile = projectile_runtime_get(projectile_index); + definition = projectile_definition_get(projectile->definition_index); + + SET_FLAG(projectile->object.flags, _object_dynamic_lighting_recompute_bit, TRUE); + projectile->projectile.flags = FLAG(_projectile_tracer_bit); + projectile->projectile.target_object_index = NONE; + projectile->projectile.action = 0; + projectile->projectile.hit_material_type = NONE; + projectile->projectile.ignore_object_index = + object_get_ultimate_parent(projectile->object.owner_object_index); + + if (TEST_FLAG( + definition->projectile.flags, + _projectile_detonation_max_time_if_attached_bit)) + { + detonation_ticks = definition->projectile.timer_lower_bound; + } + else + { + detonation_ticks = real_random_range( + definition->projectile.timer_lower_bound, + definition->projectile.timer_upper_bound); + } + detonation_ticks *= TICKS_PER_SECOND; + if (detonation_ticks >= 1.f) + projectile->projectile.detonation_timer_delta = 1.f / detonation_ticks; + + arming_ticks = definition->projectile.arming_time * TICKS_PER_SECOND; + if (arming_ticks >= 1.f) + projectile->projectile.arming_time_delta = 1.f / arming_ticks; + + attachments = &definition->object.attachments; + projectile->projectile.tracer_attachment_index = NONE; + for (attachment_index = 0; + attachment_index < attachments->count; + attachment_index++) + { + struct object_attachment_definition const *attachment = TAG_BLOCK_GET_ELEMENT( + attachments, + attachment_index, + struct object_attachment_definition); + + if (attachment->type.group_tag == CONTRAIL_DEFINITION_TAG) + { + projectile->projectile.tracer_attachment_index = attachment_index; + break; + } + } + + point_from_line3d( + (real_point3d *)&projectile->object.translational_velocity, + &projectile->object.forward, + definition->projectile.initial_velocity, + (real_point3d *)&projectile->object.translational_velocity); + + underwater = scenario_location_underwater( + &projectile->object.location, + &projectile->object.bounding_sphere_center, + NULL); + SET_FLAG(projectile->object.flags, _object_wholly_under_media_bit, underwater); + + projectile_adjust_for_angular_velocity_change(projectile_index); + projectile_export_function_values(projectile_index); + projectile_calculate_deceleration(projectile_index); + + SET_FLAG(projectile->object.flags, _object_shadowless_bit, TRUE); + SET_FLAG(projectile->object.flags, _object_deleted_when_deactivated_bit, TRUE); + + return TRUE; +} + +void projectile_accelerate( + long projectile_index, + real_vector3d const *acceleration) +{ + struct projectile_runtime_datum *projectile; + + projectile = projectile_runtime_get(projectile_index); + projectile_definition_get(projectile->definition_index); + + match_assert_valid_real_vector3d( + "c:\\halo\\SOURCE\\items\\projectiles.c", + 1007, + acceleration); + + if (projectile->object.parent_object_index != NONE) + return; + + match_assert_valid_real_vector3d( + "c:\\halo\\SOURCE\\items\\projectiles.c", + 1011, + &projectile->object.translational_velocity); + + add_vectors3d( + &projectile->object.translational_velocity, + acceleration, + &projectile->object.translational_velocity); + + { + real_vector3d rotation_axis; + real rotation_magnitude; + + random_direction3d(&rotation_axis); + rotation_magnitude = + magnitude3d(acceleration) * + real_random() * + 1.5707964f; + scale_vector3d(&rotation_axis, rotation_magnitude, &rotation_axis); + add_vectors3d( + &projectile->object.angular_velocity, + &rotation_axis, + &projectile->object.angular_velocity); + } + + projectile_adjust_for_angular_velocity_change(projectile_index); + SET_FLAG(projectile->object.flags, _object_at_rest_bit, FALSE); + + match_assert_valid_real_vector3d( + "c:\\halo\\SOURCE\\items\\projectiles.c", + 1029, + &projectile->object.translational_velocity); + + return; +} + +boolean projectile_update( + long projectile_index) +{ + struct projectile_runtime_datum *projectile; + struct projectile_definition const *definition; + real time_remaining; + short collision_count; + boolean flyby_sound_played; + boolean detonation_timer_running; + + projectile = projectile_runtime_get(projectile_index); + definition = projectile_definition_get(projectile->definition_index); + time_remaining = 1.0f; + collision_count = 0; + flyby_sound_played = FALSE; + + profile_enter(projectile_update_section); + + if (!TEST_FLAG(projectile->projectile.flags, _projectile_tracer_bit) && + projectile->projectile.tracer_attachment_index != NONE) + { + if (projectile->object.attachment_indices[projectile->projectile.tracer_attachment_index] != NONE) + contrail_delete(projectile->object.attachment_indices[projectile->projectile.tracer_attachment_index]); + projectile->object.attachment_indices[projectile->projectile.tracer_attachment_index] = NONE; + projectile->projectile.tracer_attachment_index = NONE; + } + + projectile->projectile.arming_time += projectile->projectile.arming_time_delta; + projectile->projectile.deceleration_timer += projectile->projectile.deceleration_timer_delta; + + switch (definition->projectile.detonation_timer_starts) + { + case _projectile_detonation_timer_starts_after_first_bounce: + detonation_timer_running = TEST_FLAG(projectile->projectile.flags, _projectile_collided_once_bit); + + case _projectile_detonation_timer_starts_when_at_rest: + detonation_timer_running = TEST_FLAG(projectile->projectile.flags, _projectile_stopped_after_collision_bit); + break; + + default: + detonation_timer_running = TRUE; + break; + } + + if (TEST_FLAG(projectile->projectile.flags, _projectile_counting_down_bit) || + TEST_FLAG(projectile->projectile.flags, _projectile_attached_bit)) + { + detonation_timer_running = TRUE; + } + + if (detonation_timer_running) + { + if (!TEST_FLAG(projectile->projectile.flags, _projectile_counting_down_bit)) + SET_FLAG(projectile->projectile.flags, _projectile_counting_down_bit, TRUE); + + projectile->projectile.detonation_timer += projectile->projectile.detonation_timer_delta; + if (projectile->projectile.detonation_timer >= 1.0f) + projectile_set_action(projectile_index, _projectile_action_detonate); + } + + projectile_export_function_values(projectile_index); + + while (time_remaining > 0.0f && + (projectile->projectile.action == _projectile_action_none || + (projectile->projectile.action == _projectile_action_detonate && + projectile->projectile.arming_time_delta != 0.0f && + projectile->projectile.arming_time < 1.0f)) && + !TEST_FLAG(projectile->projectile.flags, _projectile_attached_bit) && + !TEST_FLAG(projectile->object.flags, _object_at_rest_bit) && + projectile->object.parent_object_index == NONE) + { + real speed = magnitude3d(&projectile->object.translational_velocity); + real_vector3d new_velocity = projectile->object.translational_velocity; + real_point3d new_position; + struct collision_result collision; + boolean moved = FALSE; + real gravity_acceleration; + real final_speed = speed; + real average_speed = speed; + real_vector3d average_velocity = projectile->object.translational_velocity; + long ignore_object_index = projectile->projectile.ignore_object_index; + real distance_fraction; + + match_assert_valid_real_vector3d( + "c:\\halo\\SOURCE\\items\\projectiles.c", + 326, + &projectile->object.translational_velocity); + + if (projectile->projectile.target_object_index != NONE && + definition->projectile.guided_angular_velocity > 0.0f) + { + struct object_datum *target = object_get(projectile->projectile.target_object_index); + real angular_velocity = definition->projectile.guided_angular_velocity * (1.0f / TICKS_PER_SECOND); + real target_distance; + real wander_scale; + real_point3d target_point; + real_euler_angles2d wander_angles; + real_vector3d wander_direction; + real_vector3d target_vector; + real_vector3d rotation_axis; + + if (TEST_FLAG(_object_mask_unit, target->object.type) && + unit_get(projectile->projectile.target_object_index)->unit.player_index != NONE) + { + angular_velocity *= game_difficulty_get_value(_game_difficulty_value_guidance_vs_player); + } + + target_distance = distance3d( + &target->object.bounding_sphere_center, + &projectile->object.bounding_sphere_center); + if (target_distance > 10.0f) + { + wander_scale = 1.0f; + } + else if (target_distance > 2.0f) + { + wander_scale = (target_distance - 2.0f) * 0.125f; + wander_scale = PIN(wander_scale, 0.0f, 1.0f); + } + else + { + wander_scale = 0.0f; + } + + unit_get_center_of_mass(projectile->projectile.target_object_index, &target_point); + + set_real_euler_angles2d( + &wander_angles, + _pi - periodic_function_evaluate( + _periodic_function_wander, + ((game_time_get() + 3 * DATUM_INDEX_TO_IDENTIFIER(projectile_index)) & UNSIGNED_SHORT_MAX) * (1.0f / 90.0f)) * (_pi / 2.f), + periodic_function_evaluate( + _periodic_function_wander, + ((game_time_get() + 7 * DATUM_INDEX_TO_IDENTIFIER(projectile_index)) & UNSIGNED_SHORT_MAX) * (1.0f / 90.0f)) * (_pi * 2.f)); + vector3d_from_euler_angles2d(&wander_direction, &wander_angles); + + point_from_line3d(&target_point, &wander_direction, wander_scale, &target_point); + + vector_from_points3d(&projectile->object.position, &target_point, &target_vector); + cross_product3d(&projectile->object.translational_velocity, &target_vector, &rotation_axis); + if (dot_product3d(&target_vector, &projectile->object.translational_velocity) > 0.0f && + normalize3d(&rotation_axis) > 0.0f) + { + rotate_vector_about_axis( + &new_velocity, + &rotation_axis, + sine(angular_velocity), + cosine(angular_velocity)); + } + } + + match_vassert( + "c:\\halo\\SOURCE\\items\\projectiles.c", + 413, + valid_real_vector3d(&new_velocity), + "projectile velocity is bad after steering."); + + if (projectile->projectile.deceleration_timer >= 1.0f) + { + if (speed > definition->projectile.final_velocity && + projectile->projectile.deceleration != 0.0f) + { + final_speed = speed - projectile->projectile.deceleration * time_remaining; + if (final_speed <= definition->projectile.final_velocity) + { + real fraction = (speed - definition->projectile.final_velocity) / (projectile->projectile.deceleration * time_remaining); + + final_speed = definition->projectile.final_velocity * 0.99f; + average_speed = (final_speed + speed) * fraction * 0.5f + + (1.0f - fraction) * definition->projectile.final_velocity; + scale_vector3d(&new_velocity, final_speed / speed, &new_velocity); + average_velocity.i = (new_velocity.i + projectile->object.translational_velocity.i) * fraction * 0.5f + (1.0f - fraction) * new_velocity.i; + average_velocity.j = (new_velocity.j + projectile->object.translational_velocity.j) * fraction * 0.5f + (1.0f - fraction) * new_velocity.j; + average_velocity.k = (new_velocity.k + projectile->object.translational_velocity.k) * fraction * 0.5f + (1.0f - fraction) * new_velocity.k; + } + else + { + average_speed = speed - projectile->projectile.deceleration * time_remaining * 0.5f; + scale_vector3d(&new_velocity, final_speed / speed, &new_velocity); + average_velocity.i = (new_velocity.i + projectile->object.translational_velocity.i) * 0.5f; + average_velocity.j = (new_velocity.j + projectile->object.translational_velocity.j) * 0.5f; + average_velocity.k = (new_velocity.k + projectile->object.translational_velocity.k) * 0.5f; + } + } + else if (definition->projectile.maximum_range == 0.0f && + definition->projectile.timer_upper_bound == 0.0f && + definition->projectile.minimum_velocity <= definition->projectile.final_velocity && + (projectile->projectile.deceleration != 0.0f || + projectile->projectile.odometer >= projectile->projectile.maximum_damage_distance)) + { + projectile_set_action(projectile_index, _projectile_action_disappear); + } + else if (speed < definition->projectile.final_velocity && speed > 0.0f) + { + scale_vector3d( + &new_velocity, + definition->projectile.final_velocity / speed * 0.99f, + &new_velocity); + } + } + + match_vassert( + "c:\\halo\\SOURCE\\items\\projectiles.c", + 461, + valid_real_vector3d(&new_velocity), + "projectile velocity is bad after deceleration."); + + if (TEST_FLAG(projectile->object.flags, _object_wholly_under_media_bit)) + gravity_acceleration = global_gravity * definition->projectile.water_gravity_scale; + else + gravity_acceleration = global_gravity * definition->projectile.air_gravity_scale; + new_velocity.k -= gravity_acceleration * time_remaining; + average_velocity.k -= gravity_acceleration * time_remaining * 0.5f; + + match_vassert( + "c:\\halo\\SOURCE\\items\\projectiles.c", + 476, + valid_real_vector3d(&new_velocity), + "projectile velocity is bad after gravity."); + + if (definition->projectile.maximum_range != 0.0f && + average_speed * time_remaining + projectile->projectile.odometer > definition->projectile.maximum_range) + { + if (average_speed != 0.0f) + { + distance_fraction = (definition->projectile.maximum_range - projectile->projectile.odometer) / + average_speed * time_remaining; + } + else + { + distance_fraction = 0.0f; + } + projectile_set_action(projectile_index, _projectile_action_detonate); + } + else + { + distance_fraction = 1.0f; + } + + point_from_line3d(&projectile->object.position, &average_velocity, distance_fraction * time_remaining, &new_position); + + match_assert_valid_real_point3d( + "c:\\halo\\SOURCE\\items\\projectiles.c", + 505, + &new_position); + + match_assert( + "c:\\halo\\SOURCE\\items\\projectiles.c", + 507, + global_current_collision_user_depth < MAXIMUM_COLLISION_USER_STACK_DEPTH); + global_current_collision_users[global_current_collision_user_depth++] = + _collision_user_projectiles; + + if (collision_count != MAXIMUM_PROJECTILE_COLLISIONS_PER_UPDATE && + projectile->projectile.action != _projectile_action_disappear && + (moved = TRUE) && + projectile_collision_test_line(projectile_index, &new_position, &collision)) + { + time_remaining = 1.0f - collision.t; + new_velocity.k += gravity_acceleration * time_remaining; + if (final_speed != 0.0f) + { + real restored_speed = time_remaining * projectile->projectile.deceleration + final_speed; + + restored_speed = MIN(restored_speed, speed); + scale_vector3d(&new_velocity, restored_speed / final_speed, &new_velocity); + } + + if (collision.plane.n.k > 0.3f) + SET_FLAG(projectile->projectile.flags, _projectile_collided_once_bit, TRUE); + + projectile->projectile.ignore_object_index = NONE; + projectile_collision( + projectile_index, + &collision, + &new_position, + &new_velocity, + time_remaining); + collision_count++; + ai_handle_spatial_effect( + projectile_index, + &collision.point, + _ai_spatial_effect_weapon_impact, + definition->projectile.impact_noise, + 1); + + if (TEST_FLAG(projectile->projectile.flags, _projectile_attached_bit)) + moved = FALSE; + } + else + { + if (collision_count == MAXIMUM_PROJECTILE_COLLISIONS_PER_UPDATE) + projectile_set_action(projectile_index, _projectile_action_detonate); + time_remaining = 0.0f; + } + + match_assert( + "c:\\halo\\SOURCE\\items\\projectiles.c", + 560, + global_current_collision_user_depth > 1); + --global_current_collision_user_depth; + + if (moved) + { + real_vector3d movement; + + vector_from_points3d(&projectile->object.position, &new_position, &movement); + projectile->projectile.odometer += magnitude3d(&movement); + + if (!flyby_sound_played && + definition->projectile.flyby_sound.index != NONE) + { + short local_player_index; + + for (local_player_index = 0; local_player_index < MAXIMUM_LOCAL_PLAYERS; local_player_index++) + { + if (local_player_get_player_index(local_player_index) != NONE) + { + long unit_index = player_get(local_player_get_player_index(local_player_index))->unit_index; + + if (unit_index != NONE && unit_index != ignore_object_index) + { + real_point3d const *listener_position = &object_get(unit_index)->object.bounding_sphere_center; + real maximum_distance = sound_definition_get_maximum_distance(definition->projectile.flyby_sound.index); + real_vector3d listener_vector; + real_vector3d parallel; + real_vector3d perpendicular; + real distance_along_path; + + listener_vector.i = listener_position->x - projectile->object.position.x; + listener_vector.j = listener_position->y - projectile->object.position.y; + listener_vector.k = listener_position->z - projectile->object.position.z; + component_vectors_from_direction3d(&listener_vector, &movement, ¶llel, &perpendicular); + distance_along_path = dot_product3d(¶llel, &movement); + if (distance_along_path >= 0.0f && + distance_along_path < magnitude_squared3d(&movement) && + magnitude_squared3d(&perpendicular) < maximum_distance * maximum_distance) + { + struct sound_location location; + + point_from_line3d(listener_position, &perpendicular, -1.0f, &location.position); + location.forward = movement; + normalize3d(&location.forward); + location.translational_velocity = *global_zero_vector3d; + location.game_location = collision.location; + unattached_impulse_sound_new(definition->projectile.flyby_sound.index, &location, 1.0f); + flyby_sound_played = TRUE; + } + } + } + } + } + + if (TEST_FLAG(definition->projectile.flags, _projectile_oriented_along_velocity_bit) && + (projectile->object.translational_velocity.i != 0.0f || projectile->object.translational_velocity.j != 0.0f || projectile->object.translational_velocity.k != 0.0f)) + { + real_vector3d forward = projectile->object.translational_velocity; + + if (normalize3d(&forward) > 0.0f) + { + real_vector3d left; + + projectile->object.forward = forward; + cross_product3d(&projectile->object.up, &projectile->object.forward, &left); + if (normalize3d(cross_product3d(&projectile->object.forward, &left, &projectile->object.up)) == 0.0f) + normalize3d(perpendicular3d(&projectile->object.forward, &projectile->object.up)); + } + + rotate_vector_about_axis( + &projectile->object.up, + &projectile->object.forward, + projectile->projectile.rotation_sine, + projectile->projectile.rotation_cosine); + } + else if (TEST_FLAG(projectile->projectile.flags, _projectile_has_nonzero_angular_velocity_bit)) + { + real_vector3d left; + + rotate_vector_about_axis( + &projectile->object.forward, + &projectile->projectile.rotation_axis, + projectile->projectile.rotation_sine, + projectile->projectile.rotation_cosine); + rotate_vector_about_axis( + &projectile->object.up, + &projectile->projectile.rotation_axis, + projectile->projectile.rotation_sine, + projectile->projectile.rotation_cosine); + normalize3d(&projectile->object.forward); + cross_product3d(&projectile->object.up, &projectile->object.forward, &left); + cross_product3d(&projectile->object.forward, &left, &projectile->object.up); + normalize3d(&projectile->object.up); + } + + object_translate(projectile_index, &new_position, &collision.location); + projectile->object.translational_velocity = new_velocity; + + if (time_remaining != 0.0f && + collision_count != 0 && + projectile->projectile.tracer_attachment_index != NONE && + projectile->object.attachment_indices[projectile->projectile.tracer_attachment_index] != NONE) + { + object_compute_node_matrices(projectile_index); + contrail_owner_collision( + projectile->object.attachment_indices[projectile->projectile.tracer_attachment_index], + FALSE, + (1.0f - time_remaining) * seconds_per_tick); + } + } + + match_assert_valid_real_vector3d( + "c:\\halo\\SOURCE\\items\\projectiles.c", + 672, + &projectile->object.translational_velocity); + } + + switch (projectile->projectile.action) + { + case _projectile_action_detonate: + if (projectile->projectile.arming_time_delta != 0.0f && + projectile->projectile.arming_time < 1.0f) + { + break; + } + projectile_detonate(projectile_index, collision_count == 0, time_remaining); + /* the detonated projectile is deleted below */ + + case _projectile_action_disappear: + object_delete(projectile_index); + break; + } + + match_assert_valid_real_vector3d_axes2( + "c:\\halo\\SOURCE\\items\\projectiles.c", + 688, + &projectile->object.forward, + &projectile->object.up); + + profile_exit(projectile_update_section); + + return TRUE; +} + +/* ---------- private code */ + +static real projectile_calculate_deceleration_from_distances( + struct projectile_definition const *definition, + real minimum_distance, + real maximum_distance) +{ + real distance_delta = maximum_distance - minimum_distance; + real deceleration = 0.f; + + if (definition->projectile.initial_velocity != definition->projectile.final_velocity && + distance_delta != 0.f) + { + deceleration = + (definition->projectile.initial_velocity * definition->projectile.initial_velocity - + definition->projectile.final_velocity * definition->projectile.final_velocity) / + (2.f * distance_delta); + } + + return deceleration; +} + +static void projectile_adjust_for_angular_velocity_change( + long projectile_index) +{ + struct projectile_runtime_datum *projectile; + real angular_velocity_magnitude; + + projectile = projectile_runtime_get(projectile_index); + angular_velocity_magnitude = magnitude3d(&projectile->object.angular_velocity); + + if (angular_velocity_magnitude != 0.f) + { + SET_FLAG( + projectile->projectile.flags, + _projectile_has_nonzero_angular_velocity_bit, + TRUE); + scale_vector3d( + &projectile->object.angular_velocity, + 1.f / angular_velocity_magnitude, + &projectile->projectile.rotation_axis); + projectile->projectile.rotation_sine = sine(angular_velocity_magnitude); + projectile->projectile.rotation_cosine = cosine(angular_velocity_magnitude); + } + else + { + SET_FLAG( + projectile->projectile.flags, + _projectile_has_nonzero_angular_velocity_bit, + FALSE); + projectile->projectile.rotation_sine = 0.f; + projectile->projectile.rotation_cosine = 1.f; + } + + return; +} + +static void projectile_calculate_deceleration( + long projectile_index) +{ + struct projectile_runtime_datum *projectile; + struct projectile_definition const *definition; + + projectile = projectile_runtime_get(projectile_index); + definition = projectile_definition_get(projectile->definition_index); + + if (TEST_FLAG(projectile->object.flags, _object_wholly_under_media_bit)) + { + projectile->projectile.deceleration = projectile_calculate_deceleration_from_distances( + definition, + definition->projectile.water_damage_range_lower_bound, + definition->projectile.water_damage_range_upper_bound); + projectile->projectile.maximum_damage_distance = + definition->projectile.water_damage_range_upper_bound; + + if (definition->projectile.water_damage_range_lower_bound > 0.f) + { + projectile->projectile.deceleration_timer_delta = + definition->projectile.water_damage_range_lower_bound / + definition->projectile.initial_velocity; + return; + } + } + else + { + projectile->projectile.deceleration = projectile_calculate_deceleration_from_distances( + definition, + definition->projectile.air_damage_range_lower_bound, + definition->projectile.air_damage_range_upper_bound); + /* BUG (preserved for exact matching): January loads the water upper bound + * in the air branch. A corrected build should use + * definition->projectile.air_damage_range_upper_bound. */ + projectile->projectile.maximum_damage_distance = + definition->projectile.water_damage_range_upper_bound; + + if (definition->projectile.air_damage_range_lower_bound > 0.f) + { + projectile->projectile.deceleration_timer_delta = + definition->projectile.air_damage_range_lower_bound / + definition->projectile.initial_velocity; + return; + } + } + + projectile->projectile.deceleration_timer = 1.f; + projectile->projectile.deceleration_timer_delta = 0.f; + + return; +} + +static void projectile_set_action( + long projectile_index, + short action) +{ + struct projectile_runtime_datum *projectile; + + projectile = projectile_runtime_get(projectile_index); + if (action > projectile->projectile.action) + projectile->projectile.action = action; + + return; +} + +static void projectile_effect_new( + long projectile_index, + long definition_index, + struct collision_result const *collision, + real_point3d const *marker_points, + real_vector3d const *marker_forwards, + real scale, + real material_effect_scale) +{ + if (collision->type == _collision_result_object) + { + effect_new_attached_from_markers( + definition_index, + projectile_index, + collision->object_index, + collision->node_index, + NUMBER_OF_EFFECT_MARKERS, + effect_marker_names, + marker_points, + marker_forwards, + scale, + material_effect_scale, + NULL, + NULL); + } + else + { + effect_new_unattached_from_markers( + definition_index, + projectile_index, + NULL, + NUMBER_OF_EFFECT_MARKERS, + effect_marker_names, + marker_points, + marker_forwards, + scale, + material_effect_scale, + NULL, + NULL, + TRUE); + } + + return; +} + +static boolean projectile_collision_test_line( + long projectile_index, + real_point3d const *new_position, + struct collision_result *collision) +{ + struct projectile_runtime_datum *projectile = projectile_runtime_get(projectile_index); + struct projectile_definition const *definition = projectile_definition_get(projectile->definition_index); + + if (collision_test_line( + _collision_test_for_projectiles_flags, + &projectile->object.position, + new_position, + projectile->projectile.ignore_object_index, + collision)) + { + return TRUE; + } + else if (definition->projectile.collision_radius < _real_epsilon) + { + return FALSE; + } + else + { + real_vector3d forward; + real_vector3d left; + real_point3d p0_left; + real_point3d p1_left; + real_point3d p0_right; + real_point3d p1_right; + + vector_from_points3d(&projectile->object.position, new_position, &forward); + if (normalize3d(cross_product3d(global_up3d, &forward, &left)) == 0.0f) + { + left = *global_left3d; + } + + point_from_line3d(&projectile->object.position, &left, definition->projectile.collision_radius, &p0_left); + point_from_line3d(new_position, &left, definition->projectile.collision_radius, &p1_left); + point_from_line3d(&projectile->object.position, &left, -definition->projectile.collision_radius, &p0_right); + point_from_line3d(new_position, &left, -definition->projectile.collision_radius, &p1_right); + + if (collision_test_line( + _collision_test_for_projectiles_fat_flags, + &p0_left, + &p1_left, + projectile->projectile.ignore_object_index, + collision) || + collision_test_line( + _collision_test_for_projectiles_fat_flags, + &p0_right, + &p1_right, + projectile->projectile.ignore_object_index, + collision)) + { + return TRUE; + } + else + { + return FALSE; + } + } +} + +static void projectile_detonate( + long projectile_index, + boolean first_collision, + real time_left) +{ + struct projectile_runtime_datum *projectile; + struct projectile_definition const *definition; + char const *marker_names[2]; + real_point3d marker_points[2]; + real_vector3d marker_forwards[2]; + real_vector3d up; + long effect_definition_index; + + projectile = projectile_runtime_get(projectile_index); + definition = projectile_definition_get(projectile->definition_index); + + marker_names[0] = ""; + marker_names[1] = "gravity"; + effect_definition_index = definition->projectile.effect.index; + + if (TEST_FLAG(definition->projectile.flags, _projectile_super_combining_explosion_bit) && + !TEST_FLAG(projectile->projectile.flags, _projectile_already_super_exploded_bit) && + projectile->object.parent_object_index != NONE) + { + struct object_datum *parent = object_get(projectile->object.parent_object_index); + struct object_datum *child; + long child_index; + short combining_projectile_count = 0; + + for (child_index = parent->object.first_child_object_index; + child_index != NONE; + child_index = child->object.next_object_index) + { + child = object_get(child_index); + if (child->definition_index == projectile->definition_index && + !TEST_FLAG(projectile_runtime_get(child_index)->projectile.flags, _projectile_already_super_exploded_bit)) + { + combining_projectile_count++; + } + } + + if (parent->object.type == _object_type_biped && + (biped_get(projectile->object.parent_object_index)->unit.player_index == NONE || game_engine_running()) && + combining_projectile_count > MAXIMUM_COMBINING_PROJECTILES) + { + real_point3d parent_origin; + real_point3d known_good_point; + + for (child_index = parent->object.first_child_object_index; + child_index != NONE; + child_index = child->object.next_object_index) + { + child = object_get(child_index); + if (child->definition_index == projectile->definition_index && + !TEST_FLAG(projectile_runtime_get(child_index)->projectile.flags, _projectile_already_super_exploded_bit)) + { + struct projectile_runtime_datum *child_projectile = projectile_runtime_get(child_index); + + if (combining_projectile_count <= MAXIMUM_COMBINING_PROJECTILES) + { + SET_FLAG(child_projectile->projectile.flags, _projectile_already_super_exploded_bit, TRUE); + child_projectile->projectile.detonation_timer *= real_random(); + child_projectile->projectile.arming_time *= real_random(); + } + else + { + child_projectile->projectile.detonation_timer = 0.0f; + child_projectile->projectile.arming_time = 0.0f; + } + combining_projectile_count--; + } + } + + effect_definition_index = definition->projectile.super_detonation.index; + object_get_origin(projectile->object.parent_object_index, &parent_origin); + object_detach(projectile_index); + known_good_point = projectile->object.position; + object_translate(projectile_index, &parent_origin, NULL); + object_force_inside_bsp(projectile_index, &known_good_point); + object_compute_node_matrices_recursive(projectile_index); + } + } + + if (first_collision && + projectile->projectile.tracer_attachment_index != NONE && + projectile->object.attachment_indices[projectile->projectile.tracer_attachment_index] != NONE) + { + object_compute_node_matrices(projectile_index); + contrail_owner_collision( + projectile->object.attachment_indices[projectile->projectile.tracer_attachment_index], + FALSE, + (1.0f - time_left) * seconds_per_tick); + } + + object_get_origin(projectile_index, &marker_points[0]); + object_get_orientation(projectile_index, &marker_forwards[0], &up); + marker_points[1] = marker_points[0]; + marker_forwards[1] = *global_down3d; + effect_new_unattached_from_markers( + effect_definition_index, + projectile->object.owner_object_index, + NULL, + NUMBEROF(marker_names), + marker_names, + marker_points, + marker_forwards, + 0.0f, + 0.0f, + NULL, + NULL, + TRUE); + + if (projectile->object.parent_object_index != NONE && + definition->projectile.attached_detonation_damage.index != NONE) + { + struct damage_data damage; + + damage_data_new(&damage, definition->projectile.attached_detonation_damage.index); + SET_FLAG(damage.flags, _damage_from_weapon_bit, TRUE); + object_get_orientation(projectile_index, &damage.direction, NULL); + object_get_origin(projectile_index, &damage.origin); + damage.epicenter = damage.origin; + damage.owner_object_index = projectile->object.owner_object_index; + damage.owner_player_index = projectile->object.owner_player_index; + damage.owner_team_index = projectile->object.owner_team_index; + object_cause_damage(&damage, projectile->object.parent_object_index, NONE, NONE, NONE, NULL); + } + + if (projectile->projectile.hit_material_type != NONE) + { + struct projectile_material_response_definition const *material_response; + + material_response = VALID_INDEX(projectile->projectile.hit_material_type, definition->projectile.material_responses.count) ? + TAG_BLOCK_GET_ELEMENT( + &definition->projectile.material_responses, + projectile->projectile.hit_material_type, + struct projectile_material_response_definition) : + &default_projectile_material_response; + + effect_new_unattached_from_markers( + material_response->detonation_effect.index, + projectile->object.owner_object_index, + NULL, + NUMBEROF(marker_names), + marker_names, + marker_points, + marker_forwards, + 0.0f, + 0.0f, + NULL, + NULL, + TRUE); + } + + ai_handle_spatial_effect( + projectile_index, + &marker_points[0], + _ai_spatial_effect_weapon_detonation, + definition->projectile.detonation_noise, + 1); + + return; +} + +static void projectile_collision( + long projectile_index, + struct collision_result *collision, + real_point3d *new_position, + real_vector3d *new_velocity, + real time_left) +{ + struct projectile_runtime_datum *projectile; + struct projectile_definition const *definition; + struct projectile_material_response_definition const *material_response; + real_vector3d direction; + real speed; + real damage_scale; + real effect_scale; + real material_effect_scale; + real impact_velocity; + real impact_angle; + real speed_squared; + long effect_definition_index; + short material_type; + short response; + + projectile = projectile_runtime_get(projectile_index); + definition = projectile_definition_get(projectile->definition_index); + material_type = collision->material_type; + effect_scale = 1.0f; + material_effect_scale = 0.0f; + + direction = *new_velocity; + speed = normalize3d(&direction); + if (speed == 0.0f) + direction = *global_up3d; + + if (definition->projectile.final_velocity != definition->projectile.initial_velocity) + { + damage_scale = (speed - definition->projectile.final_velocity) / + (definition->projectile.initial_velocity - definition->projectile.final_velocity); + damage_scale = PIN(damage_scale, 0.0f, 1.0f); + } + else + { + damage_scale = 1.0f; + } + + if (collision->type == _collision_result_object && + definition->projectile.impact_damage.index != NONE) + { + struct damage_data damage; + + match_assert( + "c:\\halo\\SOURCE\\items\\projectiles.c", + 1148, + collision->object_index!=NONE); + + damage_data_new(&damage, definition->projectile.impact_damage.index); + SET_FLAG(damage.flags, _damage_from_weapon_bit, TRUE); + damage.scale = damage_scale; + damage.owner_player_index = projectile->object.owner_player_index; + damage.owner_object_index = projectile->object.owner_object_index; + damage.owner_team_index = projectile->object.owner_team_index; + damage.epicenter = collision->point; + damage.origin = collision->point; + damage.direction = *new_velocity; + normalize3d(&damage.direction); + object_cause_damage( + &damage, + collision->object_index, + collision->node_index, + collision->region_index, + collision->material_index, + &collision->plane.n); + + if (damage.material_type != NONE) + material_type = damage.material_type; + material_effect_scale = damage.material_effect_scale; + } + + projectile->projectile.hit_material_type = material_type; + if (VALID_INDEX(material_type, definition->projectile.material_responses.count)) + { + material_response = TAG_BLOCK_GET_ELEMENT( + &definition->projectile.material_responses, + material_type, + struct projectile_material_response_definition); + } + else + { + material_response = &default_projectile_material_response; + } + + impact_velocity = -dot_product3d(new_velocity, &collision->plane.n) + real_random_range(-material_response->velocity_noise, 0.0f); + impact_angle = angle_between_vectors3d(new_velocity, &collision->plane.n) - _pi / 2.f + + real_random_range(-material_response->angular_noise, material_response->angular_noise); + + if (material_response->potential_response && + (material_response->potential_angle_upper_bound == 0.0f || + (impact_angle >= material_response->potential_angle_lower_bound && + impact_angle <= material_response->potential_angle_upper_bound)) && + (material_response->potential_velocity_upper_bound == 0.0f || + (impact_velocity >= material_response->potential_velocity_lower_bound && + impact_velocity <= material_response->potential_velocity_upper_bound)) && + (!TEST_FLAG(material_response->potential_flags, _projectile_potential_response_only_against_units_bit) || + (collision->type == _collision_result_object && + object_try_and_get_and_verify_type(collision->object_index, _object_mask_unit))) && + real_random() >= material_response->potential_skip_fraction) + { + response = material_response->potential_response; + effect_definition_index = material_response->potential_effect.index; + } + else + { + response = material_response->default_response; + effect_definition_index = material_response->default_effect.index; + } + + if (collision->type == _collision_result_structure && + TEST_FLAG(collision->flags, _collision_surface_breakable_bit)) + { + struct damage_data damage; + + damage_data_new(&damage, definition->projectile.impact_damage.index); + SET_FLAG(damage.flags, _damage_from_weapon_bit, TRUE); + damage.epicenter = collision->point; + damage.origin = collision->point; + damage.direction = *new_velocity; + normalize3d(&damage.direction); + damage.material_type = collision->material_type; + if (VALID_INDEX(damage.material_type, definition->projectile.material_responses.count)) + { + damage.material_response = TAG_BLOCK_GET_ELEMENT( + &definition->projectile.material_responses, + damage.material_type, + struct projectile_material_response_definition); + } + else + { + damage.material_response = &default_projectile_material_response; + } + damage.location = collision->location; + breakable_surface_damage(collision->breakable_surface_index, &damage, collision->surface_index); + } + + *new_position = collision->point; + + if (response == _projectile_material_response_overpenetrate) + { + if (collision->type == _collision_result_media) + { + SET_FLAG( + projectile->object.flags, + _object_wholly_under_media_bit, + !TEST_FLAG(projectile->object.flags, _object_wholly_under_media_bit)); + projectile_calculate_deceleration(projectile_index); + new_position->x -= collision->plane.n.i * 0.001f; + new_position->y -= collision->plane.n.j * 0.001f; + new_position->z -= collision->plane.n.k * 0.001f; + } + else if (collision->type == _collision_result_object) + { + scale_vector3d(new_velocity, 1.0f - material_response->initial_friction, new_velocity); + projectile->projectile.ignore_object_index = collision->object_index; + } + else if (definition->projectile.timer_upper_bound != 0.0f) + { + SET_FLAG(projectile->projectile.flags, _projectile_collided_once_bit, TRUE); + SET_FLAG(projectile->projectile.flags, _projectile_stopped_after_collision_bit, TRUE); + response = _projectile_material_response_attach; + } + else + { + response = _projectile_material_response_detonate; + } + } + + if (response == _projectile_material_response_reflect) + { + real_vector3d parallel; + real_vector3d perpendicular; + + component_vectors_from_direction3d(new_velocity, &collision->plane.n, ¶llel, &perpendicular); + new_velocity->i = (1.0f - material_response->perpendicular_friction) * perpendicular.i - + (1.0f - material_response->parallel_friction) * parallel.i; + new_velocity->j = (1.0f - material_response->perpendicular_friction) * perpendicular.j - + (1.0f - material_response->parallel_friction) * parallel.j; + new_velocity->k = (1.0f - material_response->perpendicular_friction) * perpendicular.k - + (1.0f - material_response->parallel_friction) * parallel.k; + } + else if (response != _projectile_material_response_overpenetrate) + { + *new_velocity = *global_zero_vector3d; + } + + if (material_response->angular_noise != 0.0f) + { + random_vector_in_cone3d( + new_velocity, + 0.0f, + material_response->angular_noise, + new_velocity); + } + + if (material_response->velocity_noise != 0.0f) + { + real magnitude = normalize3d(new_velocity); + + if (magnitude != 0.0f) + { + scale_vector3d( + new_velocity, + real_random_range(-material_response->velocity_noise, material_response->velocity_noise) + magnitude, + new_velocity); + } + } + + speed_squared = magnitude_squared3d(new_velocity); + if (response != _projectile_material_response_attach && + magnitude_squared3d(new_velocity) < definition->projectile.minimum_velocity * definition->projectile.minimum_velocity) + { + projectile_set_action(projectile_index, _projectile_action_detonate); + } + + if (speed_squared < _real_epsilon) + { + SET_FLAG(projectile->projectile.flags, _projectile_stopped_after_collision_bit, TRUE); + if (collision->plane.n.k > 0.3f) + { + SET_FLAG(projectile->object.flags, _object_at_rest_bit, TRUE); + if (definition->projectile.timer_upper_bound == 0.0f) + projectile_set_action(projectile_index, _projectile_action_detonate); + } + } + + switch (material_response->scale_effects_by) + { + case _projectile_material_effect_scale_angle: + effect_scale = impact_angle * (2.f / _pi); + break; + + case _projectile_material_effect_scale_damage: + effect_scale = damage_scale; + break; + } + effect_scale = PIN(effect_scale, 0.0f, 1.0f); + material_effect_scale = PIN(material_effect_scale, 0.0f, 1.0f); + + { + real_point3d marker_points[NUMBER_OF_EFFECT_MARKERS]; + real_vector3d marker_forwards[NUMBER_OF_EFFECT_MARKERS]; + short marker_index; + + scale_vector3d(&direction, -1.0f, &marker_forwards[_effect_vector_incident]); + marker_forwards[_effect_vector_negative_incident] = direction; + marker_forwards[_effect_vector_gravity] = *global_down3d; + marker_forwards[_effect_vector_normal] = collision->plane.n; + reflect_vector3d(&direction, &collision->plane.n, &marker_forwards[_effect_vector_reflected]); + for (marker_index = 0; marker_index < NUMBER_OF_EFFECT_MARKERS; marker_index++) + marker_points[marker_index] = collision->point; + + if (impact_velocity > 1.0f / 120.0f) + { + projectile_effect_new( + projectile_index, + effect_definition_index, + collision, + marker_points, + marker_forwards, + effect_scale, + material_effect_scale); + } + + if (!TEST_FLAG(projectile->projectile.flags, _projectile_counting_down_bit) && + (TEST_FLAG(projectile->projectile.flags, _projectile_stopped_after_collision_bit) || + response == _projectile_material_response_attach)) + { + projectile_effect_new( + projectile_index, + definition->projectile.detonation_started.index, + collision, + marker_points, + marker_forwards, + effect_scale, + material_effect_scale); + } + } + + switch (response) + { + case _projectile_material_response_disappear: + projectile_set_action(projectile_index, _projectile_action_disappear); + break; + + case _projectile_material_response_detonate: + projectile_set_action(projectile_index, _projectile_action_detonate); + break; + + case _projectile_material_response_reflect: + case _projectile_material_response_overpenetrate: + break; + + case _projectile_material_response_attach: + if (collision->type == _collision_result_object && + TEST_FLAG(definition->projectile.flags, _projectile_super_combining_explosion_bit)) + { + long child_index = object_get(collision->object_index)->object.first_child_object_index; + short combining_projectile_count = 0; + + while (child_index != NONE) + { + struct object_datum *child = object_get(child_index); + + if (child->definition_index == projectile->definition_index && + !TEST_FLAG(projectile_runtime_get(child_index)->projectile.flags, _projectile_already_super_exploded_bit)) + { + struct projectile_runtime_datum *child_projectile = projectile_runtime_get(child_index); + + child_projectile->projectile.arming_time = 0.0f; + child_projectile->projectile.detonation_timer = 0.0f; + combining_projectile_count++; + } + + if (combining_projectile_count >= MAXIMUM_COMBINING_PROJECTILES) + { + SET_FLAG(projectile->projectile.flags, _projectile_will_super_explode_bit, TRUE); + break; + } + + child_index = child->object.next_object_index; + } + } + + projectile->object.translational_velocity = *global_zero_vector3d; + projectile->object.angular_velocity = *global_zero_vector3d; + SET_FLAG(projectile->projectile.flags, _projectile_attached_bit, TRUE); + SET_FLAG(projectile->object.flags, _object_at_rest_bit, TRUE); + object_translate(projectile_index, new_position, &collision->location); + if (collision->type == _collision_result_object) + object_attach_to_node(collision->object_index, projectile_index, collision->node_index); + + if (TEST_FLAG(definition->projectile.flags, _projectile_detonation_max_time_if_attached_bit)) + { + real detonation_ticks = definition->projectile.timer_upper_bound * TICKS_PER_SECOND; + + if (detonation_ticks >= 1.0f) + projectile->projectile.detonation_timer_delta = 1.0f / detonation_ticks; + } + break; + + default: + match_vassert( + "c:\\halo\\SOURCE\\items\\projectiles.c", + 1487, + FALSE, + NULL); + break; + } + + return; +} + +real projectile_get_ballistic_acceleration( + struct projectile_definition const *definition) +{ + return -(definition->projectile.air_gravity_scale * global_gravity); +} + +real projectile_estimate_time_to_target( + struct projectile_definition const *definition, + real target_distance) +{ + real time_to_target = 0.0f; + + if (definition->projectile.initial_velocity > 0.0f) + time_to_target = target_distance / definition->projectile.initial_velocity; + + return time_to_target; +} + +boolean projectile_aim_ballistic( + real base_velocity, + real gravity_scale, + real_point3d const *origin, + real_point3d const *target_point, + real *target_velocity_min, + real *target_ballistic_fraction_min, + real *forced_velocity, + boolean lob, + real_vector3d *result_aim_vector, + real *result_velocity, + real *result_ticks, + real *result_distance, + real *result_vertical_velocity, + real *result_horizontal_velocity) +{ + boolean result = TRUE; + boolean solution = FALSE; + real_vector3d delta; + real_vector3d aim_vector; + real acceleration, a, b, c; + real acceleration_height; + real horizontal_distance_squared; + real t_squared_max, t_max, v_min, t; + real v_max = base_velocity; + real v_desired, v_desired_sq; + real distance, vertical_velocity, horizontal_velocity; + + delta.i = target_point->x - origin->x; + delta.j = target_point->y - origin->y; + delta.k = target_point->z - origin->z; + + horizontal_distance_squared = delta.i * delta.i + delta.j * delta.j; + acceleration = MAX(0.f, global_gravity * gravity_scale); + a = acceleration * acceleration * 0.25f; + c = horizontal_distance_squared + delta.k * delta.k; + + match_assert( + "c:\\halo\\SOURCE\\items\\projectiles.c", + 760, + 4.0f * a * c > 0.0f); + b = -square_root(4.0f * a * c); + t_squared_max = -(b / (2.0f * a)); + match_assert( + "c:\\halo\\SOURCE\\items\\projectiles.c", + 764, + t_squared_max >= 0.0f); + t_max = square_root(t_squared_max); + acceleration_height = acceleration * delta.k; + v_min = acceleration_height - b < 0.0f + ? 0.0f + : square_root(acceleration_height - b); + + if (forced_velocity) + { + v_desired = *forced_velocity; + } + else + { + v_desired = v_max; + + if (target_ballistic_fraction_min) + { + if (*target_ballistic_fraction_min > 0.0f) + { + real t_desired = t_max * *target_ballistic_fraction_min; + real t_desired_squared = t_desired * t_desired; + real b_desired = + -(c / t_desired_squared + a * t_desired_squared); + + v_desired_sq = acceleration_height - b_desired; + match_assert( + "c:\\halo\\SOURCE\\items\\projectiles.c", + 806, + v_desired_sq > 0.0f); + if (v_max > square_root(v_desired_sq)) + v_desired = square_root(v_desired_sq); + } + } + } + + if (v_desired >= v_min) + { + real b_desired = acceleration_height - v_desired * v_desired; + real discriminant = b_desired * b_desired - 4.0f * a * c; + + if (b_desired < 0.0f && discriminant >= 0.0f) + { + real t_squared = + (square_root(discriminant) * (lob ? 1 : -1) - b_desired) / + (2.0f * a); + + if (t_squared > 0.0f) + { + t = square_root(t_squared); + solution = TRUE; + } + } + } + + if (!solution) + { + result = FALSE; + t = t_max; + v_desired = v_min; + } + + aim_vector.i = delta.i / t; + aim_vector.j = delta.j / t; + aim_vector.k = + delta.k / t + t * acceleration * 0.5f; + horizontal_velocity = square_root( + aim_vector.i * aim_vector.i + aim_vector.j * aim_vector.j); + vertical_velocity = aim_vector.k; + distance = t * v_desired; + + if (normalize3d(&aim_vector) == 0.0f) + { + result = FALSE; + aim_vector = delta; + if (normalize3d(&aim_vector) == 0.0f) + aim_vector = *global_up3d; + } + + match_assert( + "c:\\halo\\SOURCE\\items\\projectiles.c", + 867, + result_aim_vector); + *result_aim_vector = aim_vector; + + if (result_distance) + *result_distance = distance; + if (result_velocity) + *result_velocity = v_desired; + if (result_vertical_velocity) + *result_vertical_velocity = vertical_velocity; + if (result_horizontal_velocity) + *result_horizontal_velocity = horizontal_velocity; + if (result_ticks) + *result_ticks = t; + + return result; +} + +boolean projectile_aim_linear( + real base_velocity, + real_point3d const *origin, + real_point3d const *target_point, + real_vector3d *result_aim_vector, + real *result_velocity, + real *result_ticks, + real *result_distance) +{ + real_vector3d aim_vector; + real distance; + real ticks; + + aim_vector.i = target_point->x - origin->x; + aim_vector.j = target_point->y - origin->y; + aim_vector.k = target_point->z - origin->z; + distance = normalize3d(&aim_vector); + + if (base_velocity > 0.0f) + ticks = distance / base_velocity; + else + ticks = 0.0f; + + match_assert( + "c:\\halo\\SOURCE\\items\\projectiles.c", + 921, + result_aim_vector); + *result_aim_vector = aim_vector; + + if (result_distance) + *result_distance = distance; + if (result_velocity) + *result_velocity = base_velocity; + if (result_ticks) + *result_ticks = ticks; + + return TRUE; +} + +boolean projectile_aim( + struct projectile_definition const *definition, + real_point3d const *origin, + real_point3d const *target_point, + real const *override_velocity_max, + real *target_velocity_min, + real *target_ballistic_fraction_min, + real *forced_velocity, + boolean lob, + real_vector3d *result_aim_vector, + real *result_velocity, + real *result_ticks, + real *result_distance, + boolean *result_linear) +{ + real base_velocity; + boolean result; + + if (!override_velocity_max) + base_velocity = definition->projectile.initial_velocity; + else + base_velocity = *override_velocity_max; + + if (TEST_FLAG(definition->projectile.flags, _projectile_aim_ballistic_bit) && + definition->projectile.air_gravity_scale > 0.0f) + { + result = projectile_aim_ballistic( + base_velocity, + definition->projectile.air_gravity_scale, + origin, + target_point, + target_velocity_min, + target_ballistic_fraction_min, + forced_velocity, + lob, + result_aim_vector, + result_velocity, + result_ticks, + result_distance, + NULL, + NULL); + + if (result_linear) + *result_linear = FALSE; + } + else + { + result = projectile_aim_linear( + base_velocity, + origin, + target_point, + result_aim_vector, + result_velocity, + result_ticks, + result_distance); + + if (result_linear) + *result_linear = TRUE; + } + + return result; +} diff --git a/research/fifty_objects_20260925/w/projectiles/cand_h2.c b/research/fifty_objects_20260925/w/projectiles/cand_h2.c new file mode 100644 index 00000000..d967455a --- /dev/null +++ b/research/fifty_objects_20260925/w/projectiles/cand_h2.c @@ -0,0 +1,2147 @@ +/* +PROJECTILES.C + +symbols in this file: +000E7460 0010: + _projectiles_initialize (0000) +000E7470 0010: + _projectiles_initialize_for_new_map (0000) +000E7480 0010: + _projectiles_dispose_from_old_map (0000) +000E7490 0010: + _projectiles_dispose (0000) +000E74A0 0030: + _projectile_kill_tracer (0000) +000E74D0 0040: + _projectiles_delete_all (0000) +000E7510 0010: + _projectile_delete (0000) +000E7520 0020: + _projectile_set_target_object_index (0000) +000E7540 0030: + _projectile_make_tracer (0000) +000E7570 0020: + _projectile_get_ballistic_acceleration (0000) +000E7590 0030: + _projectile_estimate_time_to_target (0000) +000E75C0 0040: + _dangerous_projectiles_near_player (0000) +000E7600 0030: + _projectile_handle_deleted_object (0000) +000E7630 0020: + _code_000e7630 (0000) +000E7650 0060: + _code_000e7650 (0000) +000E76B0 00e0: + _projectile_export_function_values (0000) +000E7790 0060: + _code_000e7790 (0000) +000E77F0 0070: + _projectile_handle_parent_destroyed (0000) +000E7860 0030: + _random_vector_in_cone3d (0000) +000E7890 0370: + _projectile_aim_ballistic (0000) +000E7C00 00c0: + _projectile_aim_linear (0000) +000E7CC0 00c0: + _projectile_aim (0000) +000E7D80 00b0: + _code_000e7d80 (0000) +000E7E30 00e0: + _code_000e7e30 (0000) +000E7F10 0200: + _code_000e7f10 (0000) +000E8110 0410: + _code_000e8110 (0000) +000E8520 01b0: + _projectile_new (0000) +000E86D0 01f0: + _projectile_accelerate (0000) +000E88C0 0b70: + _code_000e88c0 (0000) +000E9430 0fe0: + _projectile_update (0000) +00279028 000b: + ??_C@_0L@IKCANML@reflection?$AA@ (0000) +00279034 0012: + ??_C@_0BC@MIGMEKLO@negative?5incident?$AA@ (0000) +00279048 0009: + ??_C@_08NAKCOKKJ@incident?$AA@ (0000) +00279054 0012: + ??_C@_0BC@IEANEAFD@projectile_update?$AA@ (0000) +00279068 0004: + _rdata_00279068 (0000) +0027906C 0023: + ??_C@_0CD@LFGANAAE@c?3?2halo?2SOURCE?2items?2projectiles@ (0000) +00279090 002f: + ??_C@_0CP@JLELNEII@projectile?9?$DOobject?4parent_object@ (0000) +002790C0 0012: + ??_C@_0BC@KMKCONEA@result_aim_vector?$AA@ (0000) +002790D4 0014: + ??_C@_0BE@NNDLGLKI@v_desired_sq?5?$DO?50?40f?$AA@ (0000) +002790E8 0016: + ??_C@_0BG@HPLEINHD@t_squared_max?5?$DO?$DN?50?40f?$AA@ (0000) +00279100 0014: + ??_C@_0BE@BBPDBBBA@4?40f?5?$CK?5a?5?$CK?5c?5?$DO?50?40f?$AA@ (0000) +00279114 002b: + ??_C@_0CL@KDJFFEJL@?$CGprojectile?9?$DOobject?4translationa@ (0000) +00279140 000d: + ??_C@_0N@OKFAMOHD@acceleration?$AA@ (0000) +00279150 0004: + __real@3c088889 (0000) +00279154 0004: + __real@3f22f983 (0000) +00279158 001e: + ??_C@_0BO@CBMNHFJH@collision?9?$DOobject_index?$CB?$DNNONE?$AA@ (0000) +00279178 001c: + ??_C@_0BM@JNPELLAN@?$CGprojectile?9?$DOobject?4forward?$AA@ (0000) +00279194 0017: + ??_C@_0BH@CAHIPIOP@?$CGprojectile?9?$DOobject?4up?$AA@ (0000) +002791AC 000e: + ??_C@_0O@DJJKDDEB@?$CGnew_position?$AA@ (0000) +002791BC 002a: + ??_C@_0CK@HFBLHMOF@projectile?5velocity?5is?5bad?5after@ (0000) +002791E8 002f: + ??_C@_0CP@HBPNPJKN@projectile?5velocity?5is?5bad?5after@ (0000) +00279218 0004: + __real@3f7d70a4 (0000) +0027921C 002b: + ??_C@_0CL@BHNFKMBE@projectile?5velocity?5is?5bad?5after@ (0000) +00306B30 060c: + _data_00306b30 (0000) +*/ + +/* ---------- headers */ + +#include "cseries.h" +#include "projectiles.h" + +#include "projectiles_callbacks.h" +#include "projectile_definitions.h" + +#include "ai/ai.h" +#include "cseries/profile.h" +#include "effects/contrail_definitions.h" +#include "effects/contrails.h" +#include "effects/effects.h" +#include "game/game.h" +#include "game/game_engine.h" +#include "game/game_globals.h" +#include "game/players.h" +#include "math/periodic_functions.h" +#include "objects/damage.h" +#include "objects/objects.h" +#include "physics/breakable_surfaces.h" +#include "physics/collision_usage.h" +#include "physics/collisions.h" +#include "physics/physics.h" +#include "scenario/scenario.h" +#include "sound/game_sound.h" +#include "sound/sound_definitions.h" +#include "units/bipeds.h" +#include "units/units.h" + +/* ---------- constants */ + +enum projectile_datum_flags +{ + _projectile_has_nonzero_angular_velocity_bit = 0, + _projectile_tracer_bit = 1, + _projectile_collided_once_bit = 2, + _projectile_attached_bit = 3, + _projectile_stopped_after_collision_bit = 4, + _projectile_counting_down_bit = 5, + _projectile_already_super_exploded_bit = 6, + _projectile_will_super_explode_bit = 7, + NUMBER_OF_PROJECTILE_DATUM_FLAGS, +}; + +enum projectile_definition_flags +{ + _projectile_oriented_along_velocity_bit = 0, + _projectile_aim_ballistic_bit = 1, + _projectile_detonation_max_time_if_attached_bit = 2, + _projectile_super_combining_explosion_bit = 3, + _projectile_combine_initial_velocity_with_parent_velocity_bit = 4, + _projectile_random_detonation_time_when_attached_bit = 5, + _projectile_minimum_unattached_detonation_time = 6, + NUMBER_OF_PROJECTILE_DEFINITION_FLAGS, +}; + +enum projectile_export_function_mode +{ + _projectile_export_function_none = 0, + _projectile_export_function_range_remaining, + _projectile_export_function_time_remaining, + _projectile_export_function_tracer, + NUMBER_OF_PROJECTILE_EXPORT_FUNCTION_MODES, +}; + +enum projectile_action +{ + _projectile_action_none = 0, + _projectile_action_detonate, + _projectile_action_disappear, + NUMBER_OF_PROJECTILE_ACTIONS, +}; + +enum projectile_detonation_timer_starts +{ + _projectile_detonation_timer_starts_immediately = 0, + _projectile_detonation_timer_starts_after_first_bounce, + _projectile_detonation_timer_starts_when_at_rest, + NUMBER_OF_PROJECTILE_DETONATION_TIMER_STARTS, +}; + +enum projectile_potential_response_flags +{ + _projectile_potential_response_only_against_units_bit = 0, + NUMBER_OF_PROJECTILE_POTENTIAL_RESPONSE_FLAGS, +}; + +/* TU-local copies: no shared header declares these yet. The effect vector + * enum duplicates objects/damage.c, the spatial effect enum duplicates + * ai/actors.c and ai/ai.c, the surface flag duplicates ai/path.c and + * ai/path_smoothing.c, and the periodic function enum duplicates + * math/periodic_functions.c. */ +enum +{ + _effect_vector_normal = 0, + _effect_vector_incident, + _effect_vector_negative_incident, + _effect_vector_reflected, + _effect_vector_gravity, + NUMBER_OF_EFFECT_MARKERS, +}; + +enum +{ + _ai_spatial_effect_environmental_noise = 0, + _ai_spatial_effect_weapon_impact, + _ai_spatial_effect_weapon_detonation, + NUMBER_OF_AI_SPATIAL_EFFECTS, +}; + +enum +{ + _collision_surface_breakable_bit = 3, +}; + +enum +{ + _periodic_function_one = 0, + _periodic_function_zero, + _periodic_function_cosine, + _periodic_function_cosine_variable_period, + _periodic_function_diagonal_wave, + _periodic_function_diagonal_wave_variable_period, + _periodic_function_slide, + _periodic_function_slide_variable_period, + _periodic_function_noise, + _periodic_function_jitter, + _periodic_function_wander, + _periodic_function_spark, + NUMBER_OF_PERIODIC_FUNCTIONS, +}; + +enum +{ + MAXIMUM_PROJECTILE_COLLISIONS_PER_UPDATE = 10, + MAXIMUM_COMBINING_PROJECTILES = 6, +}; + +/* ---------- macros */ + +#define projectile_runtime_get(index) \ + ((struct projectile_runtime_datum *)object_get_and_verify_type( \ + (index), \ + _object_mask_projectile)) + +/* ---------- structures */ + +struct _projectile_runtime_datum +{ + unsigned long flags; + short action; + short hit_material_type; + long ignore_object_index; + long target_object_index; + long tracer_attachment_index; + real detonation_timer; + real detonation_timer_delta; + real arming_time; + real arming_time_delta; + real odometer; + real deceleration_timer; + real deceleration_timer_delta; + real deceleration; + real maximum_damage_distance; + real_vector3d rotation_axis; + real rotation_sine; + real rotation_cosine; +}; + +struct projectile_runtime_datum +{ + long definition_index; + struct _object_datum object; + struct _item_datum item; + struct _projectile_runtime_datum projectile; +}; + +typedef char projectile_runtime_arming_time_delta_offset_assert[ + offsetof(struct projectile_runtime_datum, projectile.arming_time_delta) == 0x1FC + ? 1 + : -1]; +typedef char projectile_runtime_odometer_offset_assert[ + offsetof(struct projectile_runtime_datum, projectile.odometer) == 0x200 + ? 1 + : -1]; +typedef char projectile_runtime_deceleration_offset_assert[ + offsetof(struct projectile_runtime_datum, projectile.deceleration) == 0x20C + ? 1 + : -1]; +typedef char projectile_runtime_rotation_axis_offset_assert[ + offsetof(struct projectile_runtime_datum, projectile.rotation_axis) == 0x214 + ? 1 + : -1]; +typedef char projectile_runtime_rotation_cosine_offset_assert[ + offsetof(struct projectile_runtime_datum, projectile.rotation_cosine) == 0x224 + ? 1 + : -1]; + +/* ---------- prototypes */ + +boolean projectile_aim_linear( + real base_velocity, + real_point3d const *origin, + real_point3d const *target_point, + real_vector3d *result_aim_vector, + real *result_velocity, + real *result_ticks, + real *result_distance); + +static real projectile_calculate_deceleration_from_distances( + struct projectile_definition const *definition, + real minimum_distance, + real maximum_distance); +static void projectile_adjust_for_angular_velocity_change( + long projectile_index); +static void projectile_calculate_deceleration( + long projectile_index); +static void projectile_set_action( + long projectile_index, + short action); +static void projectile_effect_new( + long projectile_index, + long definition_index, + struct collision_result const *collision, + real_point3d const *marker_points, + real_vector3d const *marker_forwards, + real scale, + real material_effect_scale); +static boolean projectile_collision_test_line( + long projectile_index, + real_point3d const *new_position, + struct collision_result *collision); +static void projectile_detonate( + long projectile_index, + boolean first_collision, + real time_left); +static void projectile_collision( + long projectile_index, + struct collision_result *collision, + real_point3d *new_position, + real_vector3d *new_velocity, + real time_left); + +/* ---------- globals */ + +static real const seconds_per_tick = 1.0f / TICKS_PER_SECOND; + +static struct profile_section projectile_update_section = {"projectile_update", NONE, TRUE}; + +static char const *effect_marker_names[NUMBER_OF_EFFECT_MARKERS] = +{ + "normal", + "incident", + "negative incident", + "reflection", + "gravity" +}; + +/* ---------- public code */ + +void projectiles_initialize( + void) +{ + return; +} + +void projectiles_initialize_for_new_map( + void) +{ + return; +} + +void projectiles_dispose_from_old_map( + void) +{ + return; +} + +void projectiles_dispose( + void) +{ + return; +} + +void projectile_kill_tracer( + long projectile_index) +{ + struct projectile_datum *projectile; + + projectile = projectile_get(projectile_index); + SET_FLAG(projectile->projectile.flags, _projectile_tracer_bit, FALSE); + + return; +} + +void projectiles_delete_all( + void) +{ + struct object_iterator iterator; + + object_iterator_new(&iterator, _object_mask_projectile, 0); + while (object_iterator_next(&iterator)) + { + object_delete(iterator.index); + } + + return; +} + +void projectile_delete( + long projectile_index) +{ + return; +} + +void projectile_set_target_object_index( + long projectile_index, + long target_object_index) +{ + struct projectile_datum *projectile; + + projectile = projectile_get(projectile_index); + projectile->projectile.target_object_index = target_object_index; + + return; +} + +void projectile_make_tracer( + long projectile_index) +{ + struct projectile_datum *projectile; + + projectile = projectile_get(projectile_index); + SET_FLAG(projectile->projectile.flags, _projectile_tracer_bit, TRUE); + + return; +} + +void projectile_handle_deleted_object( + long projectile_index, + long deleted_object_index) +{ + struct projectile_datum *projectile; + + projectile = projectile_get(projectile_index); + if (projectile->projectile.target_object_index == deleted_object_index) + projectile->projectile.target_object_index = NONE; + + return; +} + +boolean projectile_handle_parent_destroyed( + long projectile_index) +{ + struct projectile_datum *projectile; + + projectile = projectile_get(projectile_index); + match_assert( + "c:\\halo\\SOURCE\\items\\projectiles.c", + 1845, + projectile->object.parent_object_index != NONE); + projectile->projectile.arming_time = 1.0f; + projectile->projectile.detonation_timer = 1.0f; + SET_FLAG(projectile->projectile.flags, _projectile_attached_bit, FALSE); + object_detach(projectile_index); + + return TRUE; +} + +boolean dangerous_projectiles_near_player( + void) +{ + struct object_iterator iterator; + struct object_datum *projectile; + + object_iterator_new(&iterator, _object_mask_projectile, 0); + projectile = (struct object_datum *)object_iterator_next(&iterator); + if (projectile) + { + projectile_definition_get(projectile->definition_index); + return TRUE; + } + + return FALSE; +} + +void projectile_export_function_values( + long projectile_index) +{ + struct projectile_runtime_datum *projectile; + struct projectile_definition const *definition; + short function_index; + + projectile = projectile_runtime_get(projectile_index); + definition = projectile_definition_get(projectile->definition_index); + + for (function_index = 0; function_index < NUMBEROF(definition->projectile.function_inputs); function_index++) + { + real value; + short function_input = definition->projectile.function_inputs[function_index]; + + if (function_input != _projectile_export_function_none) + { + switch (function_input) + { + case _projectile_export_function_range_remaining: + if (definition->projectile.maximum_range != 0.f) + value = projectile->projectile.odometer / definition->projectile.maximum_range; + else + value = 0.f; + break; + + case _projectile_export_function_time_remaining: + value = projectile->projectile.detonation_timer; + break; + + case _projectile_export_function_tracer: + if (TEST_FLAG(projectile->projectile.flags, _projectile_tracer_bit)) + value = 1.f; + else + value = 0.f; + break; + + default: + display_assert( + NULL, + "c:\\halo\\SOURCE\\items\\projectiles.c", + 1570, + TRUE); + system_exit(NONE); + break; + } + + projectile->object.incoming_function_values[function_index] = value; + } + } + + return; +} + +boolean projectile_new( + long projectile_index) +{ + struct projectile_runtime_datum *projectile; + struct projectile_definition const *definition; + real detonation_ticks; + real arming_ticks; + short attachment_index; + + projectile = projectile_runtime_get(projectile_index); + definition = projectile_definition_get(projectile->definition_index); + + SET_FLAG(projectile->object.flags, _object_dynamic_lighting_recompute_bit, TRUE); + projectile->projectile.flags = FLAG(_projectile_tracer_bit); + projectile->projectile.target_object_index = NONE; + projectile->projectile.action = 0; + projectile->projectile.hit_material_type = NONE; + projectile->projectile.ignore_object_index = + object_get_ultimate_parent(projectile->object.owner_object_index); + + if (TEST_FLAG( + definition->projectile.flags, + _projectile_detonation_max_time_if_attached_bit)) + { + detonation_ticks = definition->projectile.timer_lower_bound; + } + else + { + detonation_ticks = real_random_range( + definition->projectile.timer_lower_bound, + definition->projectile.timer_upper_bound); + } + detonation_ticks *= TICKS_PER_SECOND; + if (detonation_ticks >= 1.f) + projectile->projectile.detonation_timer_delta = 1.f / detonation_ticks; + + arming_ticks = definition->projectile.arming_time * TICKS_PER_SECOND; + if (arming_ticks >= 1.f) + projectile->projectile.arming_time_delta = 1.f / arming_ticks; + + projectile->projectile.tracer_attachment_index = NONE; + for (attachment_index = 0; + attachment_index < definition->object.attachments.count; + attachment_index++) + { + struct object_attachment_definition const *attachment = TAG_BLOCK_GET_ELEMENT( + &definition->object.attachments, + attachment_index, + struct object_attachment_definition); + + if (attachment->type.group_tag == CONTRAIL_DEFINITION_TAG) + { + projectile->projectile.tracer_attachment_index = attachment_index; + break; + } + } + + point_from_line3d( + (real_point3d *)&projectile->object.translational_velocity, + &projectile->object.forward, + definition->projectile.initial_velocity, + (real_point3d *)&projectile->object.translational_velocity); + + SET_FLAG(projectile->object.flags, _object_wholly_under_media_bit, scenario_location_underwater( + &projectile->object.location, + &projectile->object.bounding_sphere_center, + NULL)); + + projectile_adjust_for_angular_velocity_change(projectile_index); + projectile_export_function_values(projectile_index); + projectile_calculate_deceleration(projectile_index); + + SET_FLAG(projectile->object.flags, _object_shadowless_bit, TRUE); + SET_FLAG(projectile->object.flags, _object_deleted_when_deactivated_bit, TRUE); + + return TRUE; +} + +void projectile_accelerate( + long projectile_index, + real_vector3d const *acceleration) +{ + struct projectile_runtime_datum *projectile; + + projectile = projectile_runtime_get(projectile_index); + projectile_definition_get(projectile->definition_index); + + match_assert_valid_real_vector3d( + "c:\\halo\\SOURCE\\items\\projectiles.c", + 1007, + acceleration); + + if (projectile->object.parent_object_index != NONE) + return; + + match_assert_valid_real_vector3d( + "c:\\halo\\SOURCE\\items\\projectiles.c", + 1011, + &projectile->object.translational_velocity); + + add_vectors3d( + &projectile->object.translational_velocity, + acceleration, + &projectile->object.translational_velocity); + + { + real_vector3d rotation_axis; + real rotation_magnitude; + + random_direction3d(&rotation_axis); + rotation_magnitude = + magnitude3d(acceleration) * + real_random() * + 1.5707964f; + scale_vector3d(&rotation_axis, rotation_magnitude, &rotation_axis); + add_vectors3d( + &projectile->object.angular_velocity, + &rotation_axis, + &projectile->object.angular_velocity); + } + + projectile_adjust_for_angular_velocity_change(projectile_index); + SET_FLAG(projectile->object.flags, _object_at_rest_bit, FALSE); + + match_assert_valid_real_vector3d( + "c:\\halo\\SOURCE\\items\\projectiles.c", + 1029, + &projectile->object.translational_velocity); + + return; +} + +boolean projectile_update( + long projectile_index) +{ + struct projectile_runtime_datum *projectile; + struct projectile_definition const *definition; + real time_remaining; + short collision_count; + boolean flyby_sound_played; + boolean detonation_timer_running; + + projectile = projectile_runtime_get(projectile_index); + definition = projectile_definition_get(projectile->definition_index); + time_remaining = 1.0f; + collision_count = 0; + flyby_sound_played = FALSE; + + profile_enter(projectile_update_section); + + if (!TEST_FLAG(projectile->projectile.flags, _projectile_tracer_bit) && + projectile->projectile.tracer_attachment_index != NONE) + { + if (projectile->object.attachment_indices[projectile->projectile.tracer_attachment_index] != NONE) + contrail_delete(projectile->object.attachment_indices[projectile->projectile.tracer_attachment_index]); + projectile->object.attachment_indices[projectile->projectile.tracer_attachment_index] = NONE; + projectile->projectile.tracer_attachment_index = NONE; + } + + projectile->projectile.arming_time += projectile->projectile.arming_time_delta; + projectile->projectile.deceleration_timer += projectile->projectile.deceleration_timer_delta; + + switch (definition->projectile.detonation_timer_starts) + { + case _projectile_detonation_timer_starts_after_first_bounce: + detonation_timer_running = TEST_FLAG(projectile->projectile.flags, _projectile_collided_once_bit); + + case _projectile_detonation_timer_starts_when_at_rest: + detonation_timer_running = TEST_FLAG(projectile->projectile.flags, _projectile_stopped_after_collision_bit); + break; + + default: + detonation_timer_running = TRUE; + break; + } + + if (TEST_FLAG(projectile->projectile.flags, _projectile_counting_down_bit) || + TEST_FLAG(projectile->projectile.flags, _projectile_attached_bit)) + { + detonation_timer_running = TRUE; + } + + if (detonation_timer_running) + { + if (!TEST_FLAG(projectile->projectile.flags, _projectile_counting_down_bit)) + SET_FLAG(projectile->projectile.flags, _projectile_counting_down_bit, TRUE); + + projectile->projectile.detonation_timer += projectile->projectile.detonation_timer_delta; + if (projectile->projectile.detonation_timer >= 1.0f) + projectile_set_action(projectile_index, _projectile_action_detonate); + } + + projectile_export_function_values(projectile_index); + + while (time_remaining > 0.0f && + (projectile->projectile.action == _projectile_action_none || + (projectile->projectile.action == _projectile_action_detonate && + projectile->projectile.arming_time_delta != 0.0f && + projectile->projectile.arming_time < 1.0f)) && + !TEST_FLAG(projectile->projectile.flags, _projectile_attached_bit) && + !TEST_FLAG(projectile->object.flags, _object_at_rest_bit) && + projectile->object.parent_object_index == NONE) + { + real speed = magnitude3d(&projectile->object.translational_velocity); + real_vector3d new_velocity = projectile->object.translational_velocity; + real_point3d new_position; + struct collision_result collision; + boolean moved = FALSE; + real gravity_acceleration; + real final_speed = speed; + real average_speed = speed; + real_vector3d average_velocity = projectile->object.translational_velocity; + long ignore_object_index = projectile->projectile.ignore_object_index; + real distance_fraction; + + match_assert_valid_real_vector3d( + "c:\\halo\\SOURCE\\items\\projectiles.c", + 326, + &projectile->object.translational_velocity); + + if (projectile->projectile.target_object_index != NONE && + definition->projectile.guided_angular_velocity > 0.0f) + { + struct object_datum *target = object_get(projectile->projectile.target_object_index); + real angular_velocity = definition->projectile.guided_angular_velocity * (1.0f / TICKS_PER_SECOND); + real target_distance; + real wander_scale; + real_point3d target_point; + real_euler_angles2d wander_angles; + real_vector3d wander_direction; + real_vector3d target_vector; + real_vector3d rotation_axis; + + if (TEST_FLAG(_object_mask_unit, target->object.type) && + unit_get(projectile->projectile.target_object_index)->unit.player_index != NONE) + { + angular_velocity *= game_difficulty_get_value(_game_difficulty_value_guidance_vs_player); + } + + target_distance = distance3d( + &target->object.bounding_sphere_center, + &projectile->object.bounding_sphere_center); + if (target_distance > 10.0f) + { + wander_scale = 1.0f; + } + else if (target_distance > 2.0f) + { + wander_scale = (target_distance - 2.0f) * 0.125f; + wander_scale = PIN(wander_scale, 0.0f, 1.0f); + } + else + { + wander_scale = 0.0f; + } + + unit_get_center_of_mass(projectile->projectile.target_object_index, &target_point); + + set_real_euler_angles2d( + &wander_angles, + _pi - periodic_function_evaluate( + _periodic_function_wander, + ((game_time_get() + 3 * DATUM_INDEX_TO_IDENTIFIER(projectile_index)) & UNSIGNED_SHORT_MAX) * (1.0f / 90.0f)) * (_pi / 2.f), + periodic_function_evaluate( + _periodic_function_wander, + ((game_time_get() + 7 * DATUM_INDEX_TO_IDENTIFIER(projectile_index)) & UNSIGNED_SHORT_MAX) * (1.0f / 90.0f)) * (_pi * 2.f)); + vector3d_from_euler_angles2d(&wander_direction, &wander_angles); + + point_from_line3d(&target_point, &wander_direction, wander_scale, &target_point); + + vector_from_points3d(&projectile->object.position, &target_point, &target_vector); + cross_product3d(&projectile->object.translational_velocity, &target_vector, &rotation_axis); + if (dot_product3d(&target_vector, &projectile->object.translational_velocity) > 0.0f && + normalize3d(&rotation_axis) > 0.0f) + { + rotate_vector_about_axis( + &new_velocity, + &rotation_axis, + sine(angular_velocity), + cosine(angular_velocity)); + } + } + + match_vassert( + "c:\\halo\\SOURCE\\items\\projectiles.c", + 413, + valid_real_vector3d(&new_velocity), + "projectile velocity is bad after steering."); + + if (projectile->projectile.deceleration_timer >= 1.0f) + { + if (speed > definition->projectile.final_velocity && + projectile->projectile.deceleration != 0.0f) + { + final_speed = speed - projectile->projectile.deceleration * time_remaining; + if (final_speed <= definition->projectile.final_velocity) + { + real fraction = (speed - definition->projectile.final_velocity) / (projectile->projectile.deceleration * time_remaining); + + final_speed = definition->projectile.final_velocity * 0.99f; + average_speed = (final_speed + speed) * fraction * 0.5f + + (1.0f - fraction) * definition->projectile.final_velocity; + scale_vector3d(&new_velocity, final_speed / speed, &new_velocity); + average_velocity.i = (new_velocity.i + projectile->object.translational_velocity.i) * fraction * 0.5f + (1.0f - fraction) * new_velocity.i; + average_velocity.j = (new_velocity.j + projectile->object.translational_velocity.j) * fraction * 0.5f + (1.0f - fraction) * new_velocity.j; + average_velocity.k = (new_velocity.k + projectile->object.translational_velocity.k) * fraction * 0.5f + (1.0f - fraction) * new_velocity.k; + } + else + { + average_speed = speed - projectile->projectile.deceleration * time_remaining * 0.5f; + scale_vector3d(&new_velocity, final_speed / speed, &new_velocity); + average_velocity.i = (new_velocity.i + projectile->object.translational_velocity.i) * 0.5f; + average_velocity.j = (new_velocity.j + projectile->object.translational_velocity.j) * 0.5f; + average_velocity.k = (new_velocity.k + projectile->object.translational_velocity.k) * 0.5f; + } + } + else if (definition->projectile.maximum_range == 0.0f && + definition->projectile.timer_upper_bound == 0.0f && + definition->projectile.minimum_velocity <= definition->projectile.final_velocity && + (projectile->projectile.deceleration != 0.0f || + projectile->projectile.odometer >= projectile->projectile.maximum_damage_distance)) + { + projectile_set_action(projectile_index, _projectile_action_disappear); + } + else if (speed < definition->projectile.final_velocity && speed > 0.0f) + { + scale_vector3d( + &new_velocity, + definition->projectile.final_velocity / speed * 0.99f, + &new_velocity); + } + } + + match_vassert( + "c:\\halo\\SOURCE\\items\\projectiles.c", + 461, + valid_real_vector3d(&new_velocity), + "projectile velocity is bad after deceleration."); + + if (TEST_FLAG(projectile->object.flags, _object_wholly_under_media_bit)) + gravity_acceleration = global_gravity * definition->projectile.water_gravity_scale; + else + gravity_acceleration = global_gravity * definition->projectile.air_gravity_scale; + new_velocity.k -= gravity_acceleration * time_remaining; + average_velocity.k -= gravity_acceleration * time_remaining * 0.5f; + + match_vassert( + "c:\\halo\\SOURCE\\items\\projectiles.c", + 476, + valid_real_vector3d(&new_velocity), + "projectile velocity is bad after gravity."); + + if (definition->projectile.maximum_range != 0.0f && + average_speed * time_remaining + projectile->projectile.odometer > definition->projectile.maximum_range) + { + if (average_speed != 0.0f) + { + distance_fraction = (definition->projectile.maximum_range - projectile->projectile.odometer) / + average_speed * time_remaining; + } + else + { + distance_fraction = 0.0f; + } + projectile_set_action(projectile_index, _projectile_action_detonate); + } + else + { + distance_fraction = 1.0f; + } + + point_from_line3d(&projectile->object.position, &average_velocity, distance_fraction * time_remaining, &new_position); + + match_assert_valid_real_point3d( + "c:\\halo\\SOURCE\\items\\projectiles.c", + 505, + &new_position); + + match_assert( + "c:\\halo\\SOURCE\\items\\projectiles.c", + 507, + global_current_collision_user_depth < MAXIMUM_COLLISION_USER_STACK_DEPTH); + global_current_collision_users[global_current_collision_user_depth++] = + _collision_user_projectiles; + + if (collision_count != MAXIMUM_PROJECTILE_COLLISIONS_PER_UPDATE && + projectile->projectile.action != _projectile_action_disappear && + (moved = TRUE) && + projectile_collision_test_line(projectile_index, &new_position, &collision)) + { + time_remaining = 1.0f - collision.t; + new_velocity.k += gravity_acceleration * time_remaining; + if (final_speed != 0.0f) + { + real restored_speed = time_remaining * projectile->projectile.deceleration + final_speed; + + restored_speed = MIN(restored_speed, speed); + scale_vector3d(&new_velocity, restored_speed / final_speed, &new_velocity); + } + + if (collision.plane.n.k > 0.3f) + SET_FLAG(projectile->projectile.flags, _projectile_collided_once_bit, TRUE); + + projectile->projectile.ignore_object_index = NONE; + projectile_collision( + projectile_index, + &collision, + &new_position, + &new_velocity, + time_remaining); + collision_count++; + ai_handle_spatial_effect( + projectile_index, + &collision.point, + _ai_spatial_effect_weapon_impact, + definition->projectile.impact_noise, + 1); + + if (TEST_FLAG(projectile->projectile.flags, _projectile_attached_bit)) + moved = FALSE; + } + else + { + if (collision_count == MAXIMUM_PROJECTILE_COLLISIONS_PER_UPDATE) + projectile_set_action(projectile_index, _projectile_action_detonate); + time_remaining = 0.0f; + } + + match_assert( + "c:\\halo\\SOURCE\\items\\projectiles.c", + 560, + global_current_collision_user_depth > 1); + --global_current_collision_user_depth; + + if (moved) + { + real_vector3d movement; + + vector_from_points3d(&projectile->object.position, &new_position, &movement); + projectile->projectile.odometer += magnitude3d(&movement); + + if (!flyby_sound_played && + definition->projectile.flyby_sound.index != NONE) + { + short local_player_index; + + for (local_player_index = 0; local_player_index < MAXIMUM_LOCAL_PLAYERS; local_player_index++) + { + if (local_player_get_player_index(local_player_index) != NONE) + { + long unit_index = player_get(local_player_get_player_index(local_player_index))->unit_index; + + if (unit_index != NONE && unit_index != ignore_object_index) + { + real_point3d const *listener_position = &object_get(unit_index)->object.bounding_sphere_center; + real maximum_distance = sound_definition_get_maximum_distance(definition->projectile.flyby_sound.index); + real_vector3d listener_vector; + real_vector3d parallel; + real_vector3d perpendicular; + real distance_along_path; + + listener_vector.i = listener_position->x - projectile->object.position.x; + listener_vector.j = listener_position->y - projectile->object.position.y; + listener_vector.k = listener_position->z - projectile->object.position.z; + component_vectors_from_direction3d(&listener_vector, &movement, ¶llel, &perpendicular); + distance_along_path = dot_product3d(¶llel, &movement); + if (distance_along_path >= 0.0f && + distance_along_path < magnitude_squared3d(&movement) && + magnitude_squared3d(&perpendicular) < maximum_distance * maximum_distance) + { + struct sound_location location; + + point_from_line3d(listener_position, &perpendicular, -1.0f, &location.position); + location.forward = movement; + normalize3d(&location.forward); + location.translational_velocity = *global_zero_vector3d; + location.game_location = collision.location; + unattached_impulse_sound_new(definition->projectile.flyby_sound.index, &location, 1.0f); + flyby_sound_played = TRUE; + } + } + } + } + } + + if (TEST_FLAG(definition->projectile.flags, _projectile_oriented_along_velocity_bit) && + (projectile->object.translational_velocity.i != 0.0f || projectile->object.translational_velocity.j != 0.0f || projectile->object.translational_velocity.k != 0.0f)) + { + real_vector3d forward = projectile->object.translational_velocity; + + if (normalize3d(&forward) > 0.0f) + { + real_vector3d left; + + projectile->object.forward = forward; + cross_product3d(&projectile->object.up, &projectile->object.forward, &left); + if (normalize3d(cross_product3d(&projectile->object.forward, &left, &projectile->object.up)) == 0.0f) + normalize3d(perpendicular3d(&projectile->object.forward, &projectile->object.up)); + } + + rotate_vector_about_axis( + &projectile->object.up, + &projectile->object.forward, + projectile->projectile.rotation_sine, + projectile->projectile.rotation_cosine); + } + else if (TEST_FLAG(projectile->projectile.flags, _projectile_has_nonzero_angular_velocity_bit)) + { + real_vector3d left; + + rotate_vector_about_axis( + &projectile->object.forward, + &projectile->projectile.rotation_axis, + projectile->projectile.rotation_sine, + projectile->projectile.rotation_cosine); + rotate_vector_about_axis( + &projectile->object.up, + &projectile->projectile.rotation_axis, + projectile->projectile.rotation_sine, + projectile->projectile.rotation_cosine); + normalize3d(&projectile->object.forward); + cross_product3d(&projectile->object.up, &projectile->object.forward, &left); + cross_product3d(&projectile->object.forward, &left, &projectile->object.up); + normalize3d(&projectile->object.up); + } + + object_translate(projectile_index, &new_position, &collision.location); + projectile->object.translational_velocity = new_velocity; + + if (time_remaining != 0.0f && + collision_count != 0 && + projectile->projectile.tracer_attachment_index != NONE && + projectile->object.attachment_indices[projectile->projectile.tracer_attachment_index] != NONE) + { + object_compute_node_matrices(projectile_index); + contrail_owner_collision( + projectile->object.attachment_indices[projectile->projectile.tracer_attachment_index], + FALSE, + (1.0f - time_remaining) * seconds_per_tick); + } + } + + match_assert_valid_real_vector3d( + "c:\\halo\\SOURCE\\items\\projectiles.c", + 672, + &projectile->object.translational_velocity); + } + + switch (projectile->projectile.action) + { + case _projectile_action_detonate: + if (projectile->projectile.arming_time_delta != 0.0f && + projectile->projectile.arming_time < 1.0f) + { + break; + } + projectile_detonate(projectile_index, collision_count == 0, time_remaining); + /* the detonated projectile is deleted below */ + + case _projectile_action_disappear: + object_delete(projectile_index); + break; + } + + match_assert_valid_real_vector3d_axes2( + "c:\\halo\\SOURCE\\items\\projectiles.c", + 688, + &projectile->object.forward, + &projectile->object.up); + + profile_exit(projectile_update_section); + + return TRUE; +} + +/* ---------- private code */ + +static real projectile_calculate_deceleration_from_distances( + struct projectile_definition const *definition, + real minimum_distance, + real maximum_distance) +{ + real distance_delta = maximum_distance - minimum_distance; + real deceleration = 0.f; + + if (definition->projectile.initial_velocity != definition->projectile.final_velocity && + distance_delta != 0.f) + { + deceleration = + (definition->projectile.initial_velocity * definition->projectile.initial_velocity - + definition->projectile.final_velocity * definition->projectile.final_velocity) / + (2.f * distance_delta); + } + + return deceleration; +} + +static void projectile_adjust_for_angular_velocity_change( + long projectile_index) +{ + struct projectile_runtime_datum *projectile; + real angular_velocity_magnitude; + + projectile = projectile_runtime_get(projectile_index); + angular_velocity_magnitude = magnitude3d(&projectile->object.angular_velocity); + + if (angular_velocity_magnitude != 0.f) + { + SET_FLAG( + projectile->projectile.flags, + _projectile_has_nonzero_angular_velocity_bit, + TRUE); + scale_vector3d( + &projectile->object.angular_velocity, + 1.f / angular_velocity_magnitude, + &projectile->projectile.rotation_axis); + projectile->projectile.rotation_sine = sine(angular_velocity_magnitude); + projectile->projectile.rotation_cosine = cosine(angular_velocity_magnitude); + } + else + { + SET_FLAG( + projectile->projectile.flags, + _projectile_has_nonzero_angular_velocity_bit, + FALSE); + projectile->projectile.rotation_sine = 0.f; + projectile->projectile.rotation_cosine = 1.f; + } + + return; +} + +static void projectile_calculate_deceleration( + long projectile_index) +{ + struct projectile_runtime_datum *projectile; + struct projectile_definition const *definition; + + projectile = projectile_runtime_get(projectile_index); + definition = projectile_definition_get(projectile->definition_index); + + if (TEST_FLAG(projectile->object.flags, _object_wholly_under_media_bit)) + { + projectile->projectile.deceleration = projectile_calculate_deceleration_from_distances( + definition, + definition->projectile.water_damage_range_lower_bound, + definition->projectile.water_damage_range_upper_bound); + projectile->projectile.maximum_damage_distance = + definition->projectile.water_damage_range_upper_bound; + + if (definition->projectile.water_damage_range_lower_bound > 0.f) + { + projectile->projectile.deceleration_timer_delta = + definition->projectile.water_damage_range_lower_bound / + definition->projectile.initial_velocity; + return; + } + } + else + { + projectile->projectile.deceleration = projectile_calculate_deceleration_from_distances( + definition, + definition->projectile.air_damage_range_lower_bound, + definition->projectile.air_damage_range_upper_bound); + /* BUG (preserved for exact matching): January loads the water upper bound + * in the air branch. A corrected build should use + * definition->projectile.air_damage_range_upper_bound. */ + projectile->projectile.maximum_damage_distance = + definition->projectile.water_damage_range_upper_bound; + + if (definition->projectile.air_damage_range_lower_bound > 0.f) + { + projectile->projectile.deceleration_timer_delta = + definition->projectile.air_damage_range_lower_bound / + definition->projectile.initial_velocity; + return; + } + } + + projectile->projectile.deceleration_timer = 1.f; + projectile->projectile.deceleration_timer_delta = 0.f; + + return; +} + +static void projectile_set_action( + long projectile_index, + short action) +{ + struct projectile_runtime_datum *projectile; + + projectile = projectile_runtime_get(projectile_index); + if (action > projectile->projectile.action) + projectile->projectile.action = action; + + return; +} + +static void projectile_effect_new( + long projectile_index, + long definition_index, + struct collision_result const *collision, + real_point3d const *marker_points, + real_vector3d const *marker_forwards, + real scale, + real material_effect_scale) +{ + if (collision->type == _collision_result_object) + { + effect_new_attached_from_markers( + definition_index, + projectile_index, + collision->object_index, + collision->node_index, + NUMBER_OF_EFFECT_MARKERS, + effect_marker_names, + marker_points, + marker_forwards, + scale, + material_effect_scale, + NULL, + NULL); + } + else + { + effect_new_unattached_from_markers( + definition_index, + projectile_index, + NULL, + NUMBER_OF_EFFECT_MARKERS, + effect_marker_names, + marker_points, + marker_forwards, + scale, + material_effect_scale, + NULL, + NULL, + TRUE); + } + + return; +} + +static boolean projectile_collision_test_line( + long projectile_index, + real_point3d const *new_position, + struct collision_result *collision) +{ + struct projectile_runtime_datum *projectile = projectile_runtime_get(projectile_index); + struct projectile_definition const *definition = projectile_definition_get(projectile->definition_index); + + if (collision_test_line( + _collision_test_for_projectiles_flags, + &projectile->object.position, + new_position, + projectile->projectile.ignore_object_index, + collision)) + { + return TRUE; + } + else if (definition->projectile.collision_radius < _real_epsilon) + { + return FALSE; + } + else + { + real_vector3d forward; + real_vector3d left; + real_point3d p0_left; + real_point3d p1_left; + real_point3d p0_right; + real_point3d p1_right; + + vector_from_points3d(&projectile->object.position, new_position, &forward); + if (normalize3d(cross_product3d(global_up3d, &forward, &left)) == 0.0f) + { + left = *global_left3d; + } + + point_from_line3d(&projectile->object.position, &left, definition->projectile.collision_radius, &p0_left); + point_from_line3d(new_position, &left, definition->projectile.collision_radius, &p1_left); + point_from_line3d(&projectile->object.position, &left, -definition->projectile.collision_radius, &p0_right); + point_from_line3d(new_position, &left, -definition->projectile.collision_radius, &p1_right); + + if (collision_test_line( + _collision_test_for_projectiles_fat_flags, + &p0_left, + &p1_left, + projectile->projectile.ignore_object_index, + collision) || + collision_test_line( + _collision_test_for_projectiles_fat_flags, + &p0_right, + &p1_right, + projectile->projectile.ignore_object_index, + collision)) + { + return TRUE; + } + else + { + return FALSE; + } + } +} + +static void projectile_detonate( + long projectile_index, + boolean first_collision, + real time_left) +{ + struct projectile_runtime_datum *projectile; + struct projectile_definition const *definition; + char const *marker_names[2]; + real_point3d marker_points[2]; + real_vector3d marker_forwards[2]; + real_vector3d up; + long effect_definition_index; + + projectile = projectile_runtime_get(projectile_index); + definition = projectile_definition_get(projectile->definition_index); + + marker_names[0] = ""; + marker_names[1] = "gravity"; + effect_definition_index = definition->projectile.effect.index; + + if (TEST_FLAG(definition->projectile.flags, _projectile_super_combining_explosion_bit) && + !TEST_FLAG(projectile->projectile.flags, _projectile_already_super_exploded_bit) && + projectile->object.parent_object_index != NONE) + { + struct object_datum *parent = object_get(projectile->object.parent_object_index); + struct object_datum *child; + long child_index; + short combining_projectile_count = 0; + + for (child_index = parent->object.first_child_object_index; + child_index != NONE; + child_index = child->object.next_object_index) + { + child = object_get(child_index); + if (child->definition_index == projectile->definition_index && + !TEST_FLAG(projectile_runtime_get(child_index)->projectile.flags, _projectile_already_super_exploded_bit)) + { + combining_projectile_count++; + } + } + + if (parent->object.type == _object_type_biped && + (biped_get(projectile->object.parent_object_index)->unit.player_index == NONE || game_engine_running()) && + combining_projectile_count > MAXIMUM_COMBINING_PROJECTILES) + { + real_point3d parent_origin; + real_point3d known_good_point; + + for (child_index = parent->object.first_child_object_index; + child_index != NONE; + child_index = child->object.next_object_index) + { + child = object_get(child_index); + if (child->definition_index == projectile->definition_index && + !TEST_FLAG(projectile_runtime_get(child_index)->projectile.flags, _projectile_already_super_exploded_bit)) + { + struct projectile_runtime_datum *child_projectile = projectile_runtime_get(child_index); + + if (combining_projectile_count <= MAXIMUM_COMBINING_PROJECTILES) + { + SET_FLAG(child_projectile->projectile.flags, _projectile_already_super_exploded_bit, TRUE); + child_projectile->projectile.detonation_timer *= real_random(); + child_projectile->projectile.arming_time *= real_random(); + } + else + { + child_projectile->projectile.detonation_timer = 0.0f; + child_projectile->projectile.arming_time = 0.0f; + } + combining_projectile_count--; + } + } + + effect_definition_index = definition->projectile.super_detonation.index; + object_get_origin(projectile->object.parent_object_index, &parent_origin); + object_detach(projectile_index); + known_good_point = projectile->object.position; + object_translate(projectile_index, &parent_origin, NULL); + object_force_inside_bsp(projectile_index, &known_good_point); + object_compute_node_matrices_recursive(projectile_index); + } + } + + if (first_collision && + projectile->projectile.tracer_attachment_index != NONE && + projectile->object.attachment_indices[projectile->projectile.tracer_attachment_index] != NONE) + { + object_compute_node_matrices(projectile_index); + contrail_owner_collision( + projectile->object.attachment_indices[projectile->projectile.tracer_attachment_index], + FALSE, + (1.0f - time_left) * seconds_per_tick); + } + + object_get_origin(projectile_index, &marker_points[0]); + object_get_orientation(projectile_index, &marker_forwards[0], &up); + marker_points[1] = marker_points[0]; + marker_forwards[1] = *global_down3d; + effect_new_unattached_from_markers( + effect_definition_index, + projectile->object.owner_object_index, + NULL, + NUMBEROF(marker_names), + marker_names, + marker_points, + marker_forwards, + 0.0f, + 0.0f, + NULL, + NULL, + TRUE); + + if (projectile->object.parent_object_index != NONE && + definition->projectile.attached_detonation_damage.index != NONE) + { + struct damage_data damage; + + damage_data_new(&damage, definition->projectile.attached_detonation_damage.index); + SET_FLAG(damage.flags, _damage_from_weapon_bit, TRUE); + object_get_orientation(projectile_index, &damage.direction, NULL); + object_get_origin(projectile_index, &damage.origin); + damage.epicenter = damage.origin; + damage.owner_object_index = projectile->object.owner_object_index; + damage.owner_player_index = projectile->object.owner_player_index; + damage.owner_team_index = projectile->object.owner_team_index; + object_cause_damage(&damage, projectile->object.parent_object_index, NONE, NONE, NONE, NULL); + } + + if (projectile->projectile.hit_material_type != NONE) + { + struct projectile_material_response_definition const *material_response; + + material_response = VALID_INDEX(projectile->projectile.hit_material_type, definition->projectile.material_responses.count) ? + TAG_BLOCK_GET_ELEMENT( + &definition->projectile.material_responses, + projectile->projectile.hit_material_type, + struct projectile_material_response_definition) : + &default_projectile_material_response; + + effect_new_unattached_from_markers( + material_response->detonation_effect.index, + projectile->object.owner_object_index, + NULL, + NUMBEROF(marker_names), + marker_names, + marker_points, + marker_forwards, + 0.0f, + 0.0f, + NULL, + NULL, + TRUE); + } + + ai_handle_spatial_effect( + projectile_index, + &marker_points[0], + _ai_spatial_effect_weapon_detonation, + definition->projectile.detonation_noise, + 1); + + return; +} + +static void projectile_collision( + long projectile_index, + struct collision_result *collision, + real_point3d *new_position, + real_vector3d *new_velocity, + real time_left) +{ + struct projectile_runtime_datum *projectile; + struct projectile_definition const *definition; + struct projectile_material_response_definition const *material_response; + real_vector3d direction; + real speed; + real damage_scale; + real effect_scale; + real material_effect_scale; + real impact_velocity; + real impact_angle; + real speed_squared; + long effect_definition_index; + short material_type; + short response; + + projectile = projectile_runtime_get(projectile_index); + definition = projectile_definition_get(projectile->definition_index); + material_type = collision->material_type; + effect_scale = 1.0f; + material_effect_scale = 0.0f; + + direction = *new_velocity; + speed = normalize3d(&direction); + if (speed == 0.0f) + direction = *global_up3d; + + if (definition->projectile.final_velocity != definition->projectile.initial_velocity) + { + damage_scale = (speed - definition->projectile.final_velocity) / + (definition->projectile.initial_velocity - definition->projectile.final_velocity); + damage_scale = PIN(damage_scale, 0.0f, 1.0f); + } + else + { + damage_scale = 1.0f; + } + + if (collision->type == _collision_result_object && + definition->projectile.impact_damage.index != NONE) + { + struct damage_data damage; + + match_assert( + "c:\\halo\\SOURCE\\items\\projectiles.c", + 1148, + collision->object_index!=NONE); + + damage_data_new(&damage, definition->projectile.impact_damage.index); + SET_FLAG(damage.flags, _damage_from_weapon_bit, TRUE); + damage.scale = damage_scale; + damage.owner_player_index = projectile->object.owner_player_index; + damage.owner_object_index = projectile->object.owner_object_index; + damage.owner_team_index = projectile->object.owner_team_index; + damage.epicenter = collision->point; + damage.origin = collision->point; + damage.direction = *new_velocity; + normalize3d(&damage.direction); + object_cause_damage( + &damage, + collision->object_index, + collision->node_index, + collision->region_index, + collision->material_index, + &collision->plane.n); + + if (damage.material_type != NONE) + material_type = damage.material_type; + material_effect_scale = damage.material_effect_scale; + } + + projectile->projectile.hit_material_type = material_type; + if (VALID_INDEX(material_type, definition->projectile.material_responses.count)) + { + material_response = TAG_BLOCK_GET_ELEMENT( + &definition->projectile.material_responses, + material_type, + struct projectile_material_response_definition); + } + else + { + material_response = &default_projectile_material_response; + } + + impact_velocity = -dot_product3d(new_velocity, &collision->plane.n) + real_random_range(-material_response->velocity_noise, 0.0f); + impact_angle = angle_between_vectors3d(new_velocity, &collision->plane.n) - _pi / 2.f + + real_random_range(-material_response->angular_noise, material_response->angular_noise); + + if (material_response->potential_response && + (material_response->potential_angle_upper_bound == 0.0f || + (impact_angle >= material_response->potential_angle_lower_bound && + impact_angle <= material_response->potential_angle_upper_bound)) && + (material_response->potential_velocity_upper_bound == 0.0f || + (impact_velocity >= material_response->potential_velocity_lower_bound && + impact_velocity <= material_response->potential_velocity_upper_bound)) && + (!TEST_FLAG(material_response->potential_flags, _projectile_potential_response_only_against_units_bit) || + (collision->type == _collision_result_object && + object_try_and_get_and_verify_type(collision->object_index, _object_mask_unit))) && + real_random() >= material_response->potential_skip_fraction) + { + response = material_response->potential_response; + effect_definition_index = material_response->potential_effect.index; + } + else + { + response = material_response->default_response; + effect_definition_index = material_response->default_effect.index; + } + + if (collision->type == _collision_result_structure && + TEST_FLAG(collision->flags, _collision_surface_breakable_bit)) + { + struct damage_data damage; + + damage_data_new(&damage, definition->projectile.impact_damage.index); + SET_FLAG(damage.flags, _damage_from_weapon_bit, TRUE); + damage.epicenter = collision->point; + damage.origin = collision->point; + damage.direction = *new_velocity; + normalize3d(&damage.direction); + damage.material_type = collision->material_type; + if (VALID_INDEX(damage.material_type, definition->projectile.material_responses.count)) + { + damage.material_response = TAG_BLOCK_GET_ELEMENT( + &definition->projectile.material_responses, + damage.material_type, + struct projectile_material_response_definition); + } + else + { + damage.material_response = &default_projectile_material_response; + } + damage.location = collision->location; + breakable_surface_damage(collision->breakable_surface_index, &damage, collision->surface_index); + } + + *new_position = collision->point; + + if (response == _projectile_material_response_overpenetrate) + { + if (collision->type == _collision_result_media) + { + SET_FLAG( + projectile->object.flags, + _object_wholly_under_media_bit, + !TEST_FLAG(projectile->object.flags, _object_wholly_under_media_bit)); + projectile_calculate_deceleration(projectile_index); + new_position->x -= collision->plane.n.i * 0.001f; + new_position->y -= collision->plane.n.j * 0.001f; + new_position->z -= collision->plane.n.k * 0.001f; + } + else if (collision->type == _collision_result_object) + { + scale_vector3d(new_velocity, 1.0f - material_response->initial_friction, new_velocity); + projectile->projectile.ignore_object_index = collision->object_index; + } + else if (definition->projectile.timer_upper_bound != 0.0f) + { + SET_FLAG(projectile->projectile.flags, _projectile_collided_once_bit, TRUE); + SET_FLAG(projectile->projectile.flags, _projectile_stopped_after_collision_bit, TRUE); + response = _projectile_material_response_attach; + } + else + { + response = _projectile_material_response_detonate; + } + } + + if (response == _projectile_material_response_reflect) + { + real_vector3d parallel; + real_vector3d perpendicular; + + component_vectors_from_direction3d(new_velocity, &collision->plane.n, ¶llel, &perpendicular); + new_velocity->i = (1.0f - material_response->perpendicular_friction) * perpendicular.i - + (1.0f - material_response->parallel_friction) * parallel.i; + new_velocity->j = (1.0f - material_response->perpendicular_friction) * perpendicular.j - + (1.0f - material_response->parallel_friction) * parallel.j; + new_velocity->k = (1.0f - material_response->perpendicular_friction) * perpendicular.k - + (1.0f - material_response->parallel_friction) * parallel.k; + } + else if (response != _projectile_material_response_overpenetrate) + { + *new_velocity = *global_zero_vector3d; + } + + if (material_response->angular_noise != 0.0f) + { + random_vector_in_cone3d( + new_velocity, + 0.0f, + material_response->angular_noise, + new_velocity); + } + + if (material_response->velocity_noise != 0.0f) + { + real magnitude = normalize3d(new_velocity); + + if (magnitude != 0.0f) + { + scale_vector3d( + new_velocity, + real_random_range(-material_response->velocity_noise, material_response->velocity_noise) + magnitude, + new_velocity); + } + } + + speed_squared = magnitude_squared3d(new_velocity); + if (response != _projectile_material_response_attach && + magnitude_squared3d(new_velocity) < definition->projectile.minimum_velocity * definition->projectile.minimum_velocity) + { + projectile_set_action(projectile_index, _projectile_action_detonate); + } + + if (speed_squared < _real_epsilon) + { + SET_FLAG(projectile->projectile.flags, _projectile_stopped_after_collision_bit, TRUE); + if (collision->plane.n.k > 0.3f) + { + SET_FLAG(projectile->object.flags, _object_at_rest_bit, TRUE); + if (definition->projectile.timer_upper_bound == 0.0f) + projectile_set_action(projectile_index, _projectile_action_detonate); + } + } + + switch (material_response->scale_effects_by) + { + case _projectile_material_effect_scale_angle: + effect_scale = impact_angle * (2.f / _pi); + break; + + case _projectile_material_effect_scale_damage: + effect_scale = damage_scale; + break; + } + effect_scale = PIN(effect_scale, 0.0f, 1.0f); + material_effect_scale = PIN(material_effect_scale, 0.0f, 1.0f); + + { + real_point3d marker_points[NUMBER_OF_EFFECT_MARKERS]; + real_vector3d marker_forwards[NUMBER_OF_EFFECT_MARKERS]; + short marker_index; + + scale_vector3d(&direction, -1.0f, &marker_forwards[_effect_vector_incident]); + marker_forwards[_effect_vector_negative_incident] = direction; + marker_forwards[_effect_vector_gravity] = *global_down3d; + marker_forwards[_effect_vector_normal] = collision->plane.n; + reflect_vector3d(&direction, &collision->plane.n, &marker_forwards[_effect_vector_reflected]); + for (marker_index = 0; marker_index < NUMBER_OF_EFFECT_MARKERS; marker_index++) + marker_points[marker_index] = collision->point; + + if (impact_velocity > 1.0f / 120.0f) + { + projectile_effect_new( + projectile_index, + effect_definition_index, + collision, + marker_points, + marker_forwards, + effect_scale, + material_effect_scale); + } + + if (!TEST_FLAG(projectile->projectile.flags, _projectile_counting_down_bit) && + (TEST_FLAG(projectile->projectile.flags, _projectile_stopped_after_collision_bit) || + response == _projectile_material_response_attach)) + { + projectile_effect_new( + projectile_index, + definition->projectile.detonation_started.index, + collision, + marker_points, + marker_forwards, + effect_scale, + material_effect_scale); + } + } + + switch (response) + { + case _projectile_material_response_disappear: + projectile_set_action(projectile_index, _projectile_action_disappear); + break; + + case _projectile_material_response_detonate: + projectile_set_action(projectile_index, _projectile_action_detonate); + break; + + case _projectile_material_response_reflect: + case _projectile_material_response_overpenetrate: + break; + + case _projectile_material_response_attach: + if (collision->type == _collision_result_object && + TEST_FLAG(definition->projectile.flags, _projectile_super_combining_explosion_bit)) + { + long child_index = object_get(collision->object_index)->object.first_child_object_index; + short combining_projectile_count = 0; + + while (child_index != NONE) + { + struct object_datum *child = object_get(child_index); + + if (child->definition_index == projectile->definition_index && + !TEST_FLAG(projectile_runtime_get(child_index)->projectile.flags, _projectile_already_super_exploded_bit)) + { + struct projectile_runtime_datum *child_projectile = projectile_runtime_get(child_index); + + child_projectile->projectile.arming_time = 0.0f; + child_projectile->projectile.detonation_timer = 0.0f; + combining_projectile_count++; + } + + if (combining_projectile_count >= MAXIMUM_COMBINING_PROJECTILES) + { + SET_FLAG(projectile->projectile.flags, _projectile_will_super_explode_bit, TRUE); + break; + } + + child_index = child->object.next_object_index; + } + } + + projectile->object.translational_velocity = *global_zero_vector3d; + projectile->object.angular_velocity = *global_zero_vector3d; + SET_FLAG(projectile->projectile.flags, _projectile_attached_bit, TRUE); + SET_FLAG(projectile->object.flags, _object_at_rest_bit, TRUE); + object_translate(projectile_index, new_position, &collision->location); + if (collision->type == _collision_result_object) + object_attach_to_node(collision->object_index, projectile_index, collision->node_index); + + if (TEST_FLAG(definition->projectile.flags, _projectile_detonation_max_time_if_attached_bit)) + { + real detonation_ticks = definition->projectile.timer_upper_bound * TICKS_PER_SECOND; + + if (detonation_ticks >= 1.0f) + projectile->projectile.detonation_timer_delta = 1.0f / detonation_ticks; + } + break; + + default: + match_vassert( + "c:\\halo\\SOURCE\\items\\projectiles.c", + 1487, + FALSE, + NULL); + break; + } + + return; +} + +real projectile_get_ballistic_acceleration( + struct projectile_definition const *definition) +{ + return -(definition->projectile.air_gravity_scale * global_gravity); +} + +real projectile_estimate_time_to_target( + struct projectile_definition const *definition, + real target_distance) +{ + real time_to_target = 0.0f; + + if (definition->projectile.initial_velocity > 0.0f) + time_to_target = target_distance / definition->projectile.initial_velocity; + + return time_to_target; +} + +boolean projectile_aim_ballistic( + real base_velocity, + real gravity_scale, + real_point3d const *origin, + real_point3d const *target_point, + real *target_velocity_min, + real *target_ballistic_fraction_min, + real *forced_velocity, + boolean lob, + real_vector3d *result_aim_vector, + real *result_velocity, + real *result_ticks, + real *result_distance, + real *result_vertical_velocity, + real *result_horizontal_velocity) +{ + boolean result = TRUE; + boolean solution = FALSE; + real_vector3d delta; + real_vector3d aim_vector; + real acceleration, a, b, c; + real acceleration_height; + real horizontal_distance_squared; + real t_squared_max, t_max, v_min, t; + real v_max = base_velocity; + real v_desired, v_desired_sq; + real distance, vertical_velocity, horizontal_velocity; + + delta.i = target_point->x - origin->x; + delta.j = target_point->y - origin->y; + delta.k = target_point->z - origin->z; + + horizontal_distance_squared = delta.i * delta.i + delta.j * delta.j; + acceleration = MAX(0.f, global_gravity * gravity_scale); + a = acceleration * acceleration * 0.25f; + c = horizontal_distance_squared + delta.k * delta.k; + + match_assert( + "c:\\halo\\SOURCE\\items\\projectiles.c", + 760, + 4.0f * a * c > 0.0f); + b = -square_root(4.0f * a * c); + t_squared_max = -(b / (2.0f * a)); + match_assert( + "c:\\halo\\SOURCE\\items\\projectiles.c", + 764, + t_squared_max >= 0.0f); + t_max = square_root(t_squared_max); + acceleration_height = acceleration * delta.k; + v_min = acceleration_height - b < 0.0f + ? 0.0f + : square_root(acceleration_height - b); + + if (forced_velocity) + { + v_desired = *forced_velocity; + } + else + { + v_desired = v_max; + + if (target_ballistic_fraction_min) + { + if (*target_ballistic_fraction_min > 0.0f) + { + real t_desired = t_max * *target_ballistic_fraction_min; + real t_desired_squared = t_desired * t_desired; + real b_desired = + -(c / t_desired_squared + a * t_desired_squared); + + v_desired_sq = acceleration_height - b_desired; + match_assert( + "c:\\halo\\SOURCE\\items\\projectiles.c", + 806, + v_desired_sq > 0.0f); + if (v_max > square_root(v_desired_sq)) + v_desired = square_root(v_desired_sq); + } + } + } + + if (v_desired >= v_min) + { + real b_desired = acceleration_height - v_desired * v_desired; + real discriminant = b_desired * b_desired - 4.0f * a * c; + + if (b_desired < 0.0f && discriminant >= 0.0f) + { + real t_squared = + (square_root(discriminant) * (lob ? 1 : -1) - b_desired) / + (2.0f * a); + + if (t_squared > 0.0f) + { + t = square_root(t_squared); + solution = TRUE; + } + } + } + + if (!solution) + { + result = FALSE; + t = t_max; + v_desired = v_min; + } + + aim_vector.i = delta.i / t; + aim_vector.j = delta.j / t; + aim_vector.k = + delta.k / t + t * acceleration * 0.5f; + horizontal_velocity = square_root( + aim_vector.i * aim_vector.i + aim_vector.j * aim_vector.j); + vertical_velocity = aim_vector.k; + distance = t * v_desired; + + if (normalize3d(&aim_vector) == 0.0f) + { + result = FALSE; + aim_vector = delta; + if (normalize3d(&aim_vector) == 0.0f) + aim_vector = *global_up3d; + } + + match_assert( + "c:\\halo\\SOURCE\\items\\projectiles.c", + 867, + result_aim_vector); + *result_aim_vector = aim_vector; + + if (result_distance) + *result_distance = distance; + if (result_velocity) + *result_velocity = v_desired; + if (result_vertical_velocity) + *result_vertical_velocity = vertical_velocity; + if (result_horizontal_velocity) + *result_horizontal_velocity = horizontal_velocity; + if (result_ticks) + *result_ticks = t; + + return result; +} + +boolean projectile_aim_linear( + real base_velocity, + real_point3d const *origin, + real_point3d const *target_point, + real_vector3d *result_aim_vector, + real *result_velocity, + real *result_ticks, + real *result_distance) +{ + real_vector3d aim_vector; + real distance; + real ticks; + + aim_vector.i = target_point->x - origin->x; + aim_vector.j = target_point->y - origin->y; + aim_vector.k = target_point->z - origin->z; + distance = normalize3d(&aim_vector); + + if (base_velocity > 0.0f) + ticks = distance / base_velocity; + else + ticks = 0.0f; + + match_assert( + "c:\\halo\\SOURCE\\items\\projectiles.c", + 921, + result_aim_vector); + *result_aim_vector = aim_vector; + + if (result_distance) + *result_distance = distance; + if (result_velocity) + *result_velocity = base_velocity; + if (result_ticks) + *result_ticks = ticks; + + return TRUE; +} + +boolean projectile_aim( + struct projectile_definition const *definition, + real_point3d const *origin, + real_point3d const *target_point, + real const *override_velocity_max, + real *target_velocity_min, + real *target_ballistic_fraction_min, + real *forced_velocity, + boolean lob, + real_vector3d *result_aim_vector, + real *result_velocity, + real *result_ticks, + real *result_distance, + boolean *result_linear) +{ + real base_velocity; + boolean result; + + if (!override_velocity_max) + base_velocity = definition->projectile.initial_velocity; + else + base_velocity = *override_velocity_max; + + if (TEST_FLAG(definition->projectile.flags, _projectile_aim_ballistic_bit) && + definition->projectile.air_gravity_scale > 0.0f) + { + result = projectile_aim_ballistic( + base_velocity, + definition->projectile.air_gravity_scale, + origin, + target_point, + target_velocity_min, + target_ballistic_fraction_min, + forced_velocity, + lob, + result_aim_vector, + result_velocity, + result_ticks, + result_distance, + NULL, + NULL); + + if (result_linear) + *result_linear = FALSE; + } + else + { + result = projectile_aim_linear( + base_velocity, + origin, + target_point, + result_aim_vector, + result_velocity, + result_ticks, + result_distance); + + if (result_linear) + *result_linear = TRUE; + } + + return result; +} diff --git a/research/fifty_objects_20260925/w/projectiles/lab_localrhsparen.c b/research/fifty_objects_20260925/w/projectiles/lab_localrhsparen.c new file mode 100644 index 00000000..53e8a065 --- /dev/null +++ b/research/fifty_objects_20260925/w/projectiles/lab_localrhsparen.c @@ -0,0 +1,2153 @@ +/* +PROJECTILES.C + +symbols in this file: +000E7460 0010: + _projectiles_initialize (0000) +000E7470 0010: + _projectiles_initialize_for_new_map (0000) +000E7480 0010: + _projectiles_dispose_from_old_map (0000) +000E7490 0010: + _projectiles_dispose (0000) +000E74A0 0030: + _projectile_kill_tracer (0000) +000E74D0 0040: + _projectiles_delete_all (0000) +000E7510 0010: + _projectile_delete (0000) +000E7520 0020: + _projectile_set_target_object_index (0000) +000E7540 0030: + _projectile_make_tracer (0000) +000E7570 0020: + _projectile_get_ballistic_acceleration (0000) +000E7590 0030: + _projectile_estimate_time_to_target (0000) +000E75C0 0040: + _dangerous_projectiles_near_player (0000) +000E7600 0030: + _projectile_handle_deleted_object (0000) +000E7630 0020: + _code_000e7630 (0000) +000E7650 0060: + _code_000e7650 (0000) +000E76B0 00e0: + _projectile_export_function_values (0000) +000E7790 0060: + _code_000e7790 (0000) +000E77F0 0070: + _projectile_handle_parent_destroyed (0000) +000E7860 0030: + _random_vector_in_cone3d (0000) +000E7890 0370: + _projectile_aim_ballistic (0000) +000E7C00 00c0: + _projectile_aim_linear (0000) +000E7CC0 00c0: + _projectile_aim (0000) +000E7D80 00b0: + _code_000e7d80 (0000) +000E7E30 00e0: + _code_000e7e30 (0000) +000E7F10 0200: + _code_000e7f10 (0000) +000E8110 0410: + _code_000e8110 (0000) +000E8520 01b0: + _projectile_new (0000) +000E86D0 01f0: + _projectile_accelerate (0000) +000E88C0 0b70: + _code_000e88c0 (0000) +000E9430 0fe0: + _projectile_update (0000) +00279028 000b: + ??_C@_0L@IKCANML@reflection?$AA@ (0000) +00279034 0012: + ??_C@_0BC@MIGMEKLO@negative?5incident?$AA@ (0000) +00279048 0009: + ??_C@_08NAKCOKKJ@incident?$AA@ (0000) +00279054 0012: + ??_C@_0BC@IEANEAFD@projectile_update?$AA@ (0000) +00279068 0004: + _rdata_00279068 (0000) +0027906C 0023: + ??_C@_0CD@LFGANAAE@c?3?2halo?2SOURCE?2items?2projectiles@ (0000) +00279090 002f: + ??_C@_0CP@JLELNEII@projectile?9?$DOobject?4parent_object@ (0000) +002790C0 0012: + ??_C@_0BC@KMKCONEA@result_aim_vector?$AA@ (0000) +002790D4 0014: + ??_C@_0BE@NNDLGLKI@v_desired_sq?5?$DO?50?40f?$AA@ (0000) +002790E8 0016: + ??_C@_0BG@HPLEINHD@t_squared_max?5?$DO?$DN?50?40f?$AA@ (0000) +00279100 0014: + ??_C@_0BE@BBPDBBBA@4?40f?5?$CK?5a?5?$CK?5c?5?$DO?50?40f?$AA@ (0000) +00279114 002b: + ??_C@_0CL@KDJFFEJL@?$CGprojectile?9?$DOobject?4translationa@ (0000) +00279140 000d: + ??_C@_0N@OKFAMOHD@acceleration?$AA@ (0000) +00279150 0004: + __real@3c088889 (0000) +00279154 0004: + __real@3f22f983 (0000) +00279158 001e: + ??_C@_0BO@CBMNHFJH@collision?9?$DOobject_index?$CB?$DNNONE?$AA@ (0000) +00279178 001c: + ??_C@_0BM@JNPELLAN@?$CGprojectile?9?$DOobject?4forward?$AA@ (0000) +00279194 0017: + ??_C@_0BH@CAHIPIOP@?$CGprojectile?9?$DOobject?4up?$AA@ (0000) +002791AC 000e: + ??_C@_0O@DJJKDDEB@?$CGnew_position?$AA@ (0000) +002791BC 002a: + ??_C@_0CK@HFBLHMOF@projectile?5velocity?5is?5bad?5after@ (0000) +002791E8 002f: + ??_C@_0CP@HBPNPJKN@projectile?5velocity?5is?5bad?5after@ (0000) +00279218 0004: + __real@3f7d70a4 (0000) +0027921C 002b: + ??_C@_0CL@BHNFKMBE@projectile?5velocity?5is?5bad?5after@ (0000) +00306B30 060c: + _data_00306b30 (0000) +*/ + +/* ---------- headers */ + +#include "cseries.h" +#include "projectiles.h" + +#include "projectiles_callbacks.h" +#include "projectile_definitions.h" + +#include "ai/ai.h" +#include "cseries/profile.h" +#include "effects/contrail_definitions.h" +#include "effects/contrails.h" +#include "effects/effects.h" +#include "game/game.h" +#include "game/game_engine.h" +#include "game/game_globals.h" +#include "game/players.h" +#include "math/periodic_functions.h" +#include "objects/damage.h" +#include "objects/objects.h" +#include "physics/breakable_surfaces.h" +#include "physics/collision_usage.h" +#include "physics/collisions.h" +#include "physics/physics.h" +#include "scenario/scenario.h" +#include "sound/game_sound.h" +#include "sound/sound_definitions.h" +#include "units/bipeds.h" +#include "units/units.h" + +/* ---------- constants */ + +enum projectile_datum_flags +{ + _projectile_has_nonzero_angular_velocity_bit = 0, + _projectile_tracer_bit = 1, + _projectile_collided_once_bit = 2, + _projectile_attached_bit = 3, + _projectile_stopped_after_collision_bit = 4, + _projectile_counting_down_bit = 5, + _projectile_already_super_exploded_bit = 6, + _projectile_will_super_explode_bit = 7, + NUMBER_OF_PROJECTILE_DATUM_FLAGS, +}; + +enum projectile_definition_flags +{ + _projectile_oriented_along_velocity_bit = 0, + _projectile_aim_ballistic_bit = 1, + _projectile_detonation_max_time_if_attached_bit = 2, + _projectile_super_combining_explosion_bit = 3, + _projectile_combine_initial_velocity_with_parent_velocity_bit = 4, + _projectile_random_detonation_time_when_attached_bit = 5, + _projectile_minimum_unattached_detonation_time = 6, + NUMBER_OF_PROJECTILE_DEFINITION_FLAGS, +}; + +enum projectile_export_function_mode +{ + _projectile_export_function_none = 0, + _projectile_export_function_range_remaining, + _projectile_export_function_time_remaining, + _projectile_export_function_tracer, + NUMBER_OF_PROJECTILE_EXPORT_FUNCTION_MODES, +}; + +enum projectile_action +{ + _projectile_action_none = 0, + _projectile_action_detonate, + _projectile_action_disappear, + NUMBER_OF_PROJECTILE_ACTIONS, +}; + +enum projectile_detonation_timer_starts +{ + _projectile_detonation_timer_starts_immediately = 0, + _projectile_detonation_timer_starts_after_first_bounce, + _projectile_detonation_timer_starts_when_at_rest, + NUMBER_OF_PROJECTILE_DETONATION_TIMER_STARTS, +}; + +enum projectile_potential_response_flags +{ + _projectile_potential_response_only_against_units_bit = 0, + NUMBER_OF_PROJECTILE_POTENTIAL_RESPONSE_FLAGS, +}; + +/* TU-local copies: no shared header declares these yet. The effect vector + * enum duplicates objects/damage.c, the spatial effect enum duplicates + * ai/actors.c and ai/ai.c, the surface flag duplicates ai/path.c and + * ai/path_smoothing.c, and the periodic function enum duplicates + * math/periodic_functions.c. */ +enum +{ + _effect_vector_normal = 0, + _effect_vector_incident, + _effect_vector_negative_incident, + _effect_vector_reflected, + _effect_vector_gravity, + NUMBER_OF_EFFECT_MARKERS, +}; + +enum +{ + _ai_spatial_effect_environmental_noise = 0, + _ai_spatial_effect_weapon_impact, + _ai_spatial_effect_weapon_detonation, + NUMBER_OF_AI_SPATIAL_EFFECTS, +}; + +enum +{ + _collision_surface_breakable_bit = 3, +}; + +enum +{ + _periodic_function_one = 0, + _periodic_function_zero, + _periodic_function_cosine, + _periodic_function_cosine_variable_period, + _periodic_function_diagonal_wave, + _periodic_function_diagonal_wave_variable_period, + _periodic_function_slide, + _periodic_function_slide_variable_period, + _periodic_function_noise, + _periodic_function_jitter, + _periodic_function_wander, + _periodic_function_spark, + NUMBER_OF_PERIODIC_FUNCTIONS, +}; + +enum +{ + MAXIMUM_PROJECTILE_COLLISIONS_PER_UPDATE = 10, + MAXIMUM_COMBINING_PROJECTILES = 6, +}; + +/* ---------- macros */ + +#define projectile_runtime_get(index) \ + ((struct projectile_runtime_datum *)object_get_and_verify_type( \ + (index), \ + _object_mask_projectile)) + +/* ---------- structures */ + +struct _projectile_runtime_datum +{ + unsigned long flags; + short action; + short hit_material_type; + long ignore_object_index; + long target_object_index; + long tracer_attachment_index; + real detonation_timer; + real detonation_timer_delta; + real arming_time; + real arming_time_delta; + real odometer; + real deceleration_timer; + real deceleration_timer_delta; + real deceleration; + real maximum_damage_distance; + real_vector3d rotation_axis; + real rotation_sine; + real rotation_cosine; +}; + +struct projectile_runtime_datum +{ + long definition_index; + struct _object_datum object; + struct _item_datum item; + struct _projectile_runtime_datum projectile; +}; + +typedef char projectile_runtime_arming_time_delta_offset_assert[ + offsetof(struct projectile_runtime_datum, projectile.arming_time_delta) == 0x1FC + ? 1 + : -1]; +typedef char projectile_runtime_odometer_offset_assert[ + offsetof(struct projectile_runtime_datum, projectile.odometer) == 0x200 + ? 1 + : -1]; +typedef char projectile_runtime_deceleration_offset_assert[ + offsetof(struct projectile_runtime_datum, projectile.deceleration) == 0x20C + ? 1 + : -1]; +typedef char projectile_runtime_rotation_axis_offset_assert[ + offsetof(struct projectile_runtime_datum, projectile.rotation_axis) == 0x214 + ? 1 + : -1]; +typedef char projectile_runtime_rotation_cosine_offset_assert[ + offsetof(struct projectile_runtime_datum, projectile.rotation_cosine) == 0x224 + ? 1 + : -1]; + +/* ---------- prototypes */ + +boolean projectile_aim_linear( + real base_velocity, + real_point3d const *origin, + real_point3d const *target_point, + real_vector3d *result_aim_vector, + real *result_velocity, + real *result_ticks, + real *result_distance); + +static real projectile_calculate_deceleration_from_distances( + struct projectile_definition const *definition, + real minimum_distance, + real maximum_distance); +static void projectile_adjust_for_angular_velocity_change( + long projectile_index); +static void projectile_calculate_deceleration( + long projectile_index); +static void projectile_set_action( + long projectile_index, + short action); +static void projectile_effect_new( + long projectile_index, + long definition_index, + struct collision_result const *collision, + real_point3d const *marker_points, + real_vector3d const *marker_forwards, + real scale, + real material_effect_scale); +static boolean projectile_collision_test_line( + long projectile_index, + real_point3d const *new_position, + struct collision_result *collision); +static void projectile_detonate( + long projectile_index, + boolean first_collision, + real time_left); +static void projectile_collision( + long projectile_index, + struct collision_result *collision, + real_point3d *new_position, + real_vector3d *new_velocity, + real time_left); + +/* ---------- globals */ + +static real const seconds_per_tick = 1.0f / TICKS_PER_SECOND; + +static struct profile_section projectile_update_section = {"projectile_update", NONE, TRUE}; + +static char const *effect_marker_names[NUMBER_OF_EFFECT_MARKERS] = +{ + "normal", + "incident", + "negative incident", + "reflection", + "gravity" +}; + +/* ---------- public code */ + +void projectiles_initialize( + void) +{ + return; +} + +void projectiles_initialize_for_new_map( + void) +{ + return; +} + +void projectiles_dispose_from_old_map( + void) +{ + return; +} + +void projectiles_dispose( + void) +{ + return; +} + +void projectile_kill_tracer( + long projectile_index) +{ + struct projectile_datum *projectile; + + projectile = projectile_get(projectile_index); + SET_FLAG(projectile->projectile.flags, _projectile_tracer_bit, FALSE); + + return; +} + +void projectiles_delete_all( + void) +{ + struct object_iterator iterator; + + object_iterator_new(&iterator, _object_mask_projectile, 0); + while (object_iterator_next(&iterator)) + { + object_delete(iterator.index); + } + + return; +} + +void projectile_delete( + long projectile_index) +{ + return; +} + +void projectile_set_target_object_index( + long projectile_index, + long target_object_index) +{ + struct projectile_datum *projectile; + + projectile = projectile_get(projectile_index); + projectile->projectile.target_object_index = target_object_index; + + return; +} + +void projectile_make_tracer( + long projectile_index) +{ + struct projectile_datum *projectile; + + projectile = projectile_get(projectile_index); + SET_FLAG(projectile->projectile.flags, _projectile_tracer_bit, TRUE); + + return; +} + +void projectile_handle_deleted_object( + long projectile_index, + long deleted_object_index) +{ + struct projectile_datum *projectile; + + projectile = projectile_get(projectile_index); + if (projectile->projectile.target_object_index == deleted_object_index) + projectile->projectile.target_object_index = NONE; + + return; +} + +boolean projectile_handle_parent_destroyed( + long projectile_index) +{ + struct projectile_datum *projectile; + + projectile = projectile_get(projectile_index); + match_assert( + "c:\\halo\\SOURCE\\items\\projectiles.c", + 1845, + projectile->object.parent_object_index != NONE); + projectile->projectile.arming_time = 1.0f; + projectile->projectile.detonation_timer = 1.0f; + SET_FLAG(projectile->projectile.flags, _projectile_attached_bit, FALSE); + object_detach(projectile_index); + + return TRUE; +} + +boolean dangerous_projectiles_near_player( + void) +{ + struct object_iterator iterator; + struct object_datum *projectile; + + object_iterator_new(&iterator, _object_mask_projectile, 0); + projectile = (struct object_datum *)object_iterator_next(&iterator); + if (projectile) + { + projectile_definition_get(projectile->definition_index); + return TRUE; + } + + return FALSE; +} + +void projectile_export_function_values( + long projectile_index) +{ + struct projectile_runtime_datum *projectile; + struct projectile_definition const *definition; + short function_index; + + projectile = projectile_runtime_get(projectile_index); + definition = projectile_definition_get(projectile->definition_index); + + for (function_index = 0; function_index < NUMBEROF(definition->projectile.function_inputs); function_index++) + { + real value; + short function_input = definition->projectile.function_inputs[function_index]; + + if (function_input != _projectile_export_function_none) + { + switch (function_input) + { + case _projectile_export_function_range_remaining: + if (definition->projectile.maximum_range != 0.f) + value = projectile->projectile.odometer / definition->projectile.maximum_range; + else + value = 0.f; + break; + + case _projectile_export_function_time_remaining: + value = projectile->projectile.detonation_timer; + break; + + case _projectile_export_function_tracer: + if (TEST_FLAG(projectile->projectile.flags, _projectile_tracer_bit)) + value = 1.f; + else + value = 0.f; + break; + + default: + display_assert( + NULL, + "c:\\halo\\SOURCE\\items\\projectiles.c", + 1570, + TRUE); + system_exit(NONE); + break; + } + + projectile->object.incoming_function_values[function_index] = value; + } + } + + return; +} + +boolean projectile_new( + long projectile_index) +{ + struct projectile_runtime_datum *projectile; + struct projectile_definition const *definition; + struct tag_block const *attachments; + real detonation_ticks; + real arming_ticks; + real initial_velocity; + short attachment_index; + boolean underwater; + + projectile = projectile_runtime_get(projectile_index); + definition = projectile_definition_get(projectile->definition_index); + + SET_FLAG(projectile->object.flags, _object_dynamic_lighting_recompute_bit, TRUE); + projectile->projectile.flags = FLAG(_projectile_tracer_bit); + projectile->projectile.target_object_index = NONE; + projectile->projectile.action = 0; + projectile->projectile.hit_material_type = NONE; + projectile->projectile.ignore_object_index = + object_get_ultimate_parent(projectile->object.owner_object_index); + + if (TEST_FLAG( + definition->projectile.flags, + _projectile_detonation_max_time_if_attached_bit)) + { + detonation_ticks = definition->projectile.timer_lower_bound; + } + else + { + detonation_ticks = real_random_range( + definition->projectile.timer_lower_bound, + definition->projectile.timer_upper_bound); + } + detonation_ticks *= TICKS_PER_SECOND; + if (detonation_ticks >= 1.f) + projectile->projectile.detonation_timer_delta = 1.f / detonation_ticks; + + arming_ticks = definition->projectile.arming_time * TICKS_PER_SECOND; + if (arming_ticks >= 1.f) + projectile->projectile.arming_time_delta = 1.f / arming_ticks; + + attachments = &definition->object.attachments; + projectile->projectile.tracer_attachment_index = NONE; + for (attachment_index = 0; + attachment_index < attachments->count; + attachment_index++) + { + struct object_attachment_definition const *attachment = TAG_BLOCK_GET_ELEMENT( + attachments, + attachment_index, + struct object_attachment_definition); + + if (attachment->type.group_tag == CONTRAIL_DEFINITION_TAG) + { + projectile->projectile.tracer_attachment_index = attachment_index; + break; + } + } + + initial_velocity = (definition->projectile.initial_velocity); + point_from_line3d( + (real_point3d *)&projectile->object.translational_velocity, + &projectile->object.forward, + initial_velocity, + (real_point3d *)&projectile->object.translational_velocity); + + underwater = scenario_location_underwater( + &projectile->object.location, + &projectile->object.bounding_sphere_center, + NULL); + SET_FLAG(projectile->object.flags, _object_wholly_under_media_bit, underwater); + + projectile_adjust_for_angular_velocity_change(projectile_index); + projectile_export_function_values(projectile_index); + projectile_calculate_deceleration(projectile_index); + + SET_FLAG(projectile->object.flags, _object_shadowless_bit, TRUE); + SET_FLAG(projectile->object.flags, _object_deleted_when_deactivated_bit, TRUE); + + return TRUE; +} + +void projectile_accelerate( + long projectile_index, + real_vector3d const *acceleration) +{ + struct projectile_runtime_datum *projectile; + + projectile = projectile_runtime_get(projectile_index); + projectile_definition_get(projectile->definition_index); + + match_assert_valid_real_vector3d( + "c:\\halo\\SOURCE\\items\\projectiles.c", + 1007, + acceleration); + + if (projectile->object.parent_object_index != NONE) + return; + + match_assert_valid_real_vector3d( + "c:\\halo\\SOURCE\\items\\projectiles.c", + 1011, + &projectile->object.translational_velocity); + + add_vectors3d( + &projectile->object.translational_velocity, + acceleration, + &projectile->object.translational_velocity); + + { + real_vector3d rotation_axis; + real rotation_magnitude; + + random_direction3d(&rotation_axis); + rotation_magnitude = + magnitude3d(acceleration) * + real_random() * + 1.5707964f; + scale_vector3d(&rotation_axis, rotation_magnitude, &rotation_axis); + add_vectors3d( + &projectile->object.angular_velocity, + &rotation_axis, + &projectile->object.angular_velocity); + } + + projectile_adjust_for_angular_velocity_change(projectile_index); + SET_FLAG(projectile->object.flags, _object_at_rest_bit, FALSE); + + match_assert_valid_real_vector3d( + "c:\\halo\\SOURCE\\items\\projectiles.c", + 1029, + &projectile->object.translational_velocity); + + return; +} + +boolean projectile_update( + long projectile_index) +{ + struct projectile_runtime_datum *projectile; + struct projectile_definition const *definition; + real time_remaining; + short collision_count; + boolean flyby_sound_played; + boolean detonation_timer_running; + + projectile = projectile_runtime_get(projectile_index); + definition = projectile_definition_get(projectile->definition_index); + time_remaining = 1.0f; + collision_count = 0; + flyby_sound_played = FALSE; + + profile_enter(projectile_update_section); + + if (!TEST_FLAG(projectile->projectile.flags, _projectile_tracer_bit) && + projectile->projectile.tracer_attachment_index != NONE) + { + if (projectile->object.attachment_indices[projectile->projectile.tracer_attachment_index] != NONE) + contrail_delete(projectile->object.attachment_indices[projectile->projectile.tracer_attachment_index]); + projectile->object.attachment_indices[projectile->projectile.tracer_attachment_index] = NONE; + projectile->projectile.tracer_attachment_index = NONE; + } + + projectile->projectile.arming_time += projectile->projectile.arming_time_delta; + projectile->projectile.deceleration_timer += projectile->projectile.deceleration_timer_delta; + + switch (definition->projectile.detonation_timer_starts) + { + case _projectile_detonation_timer_starts_after_first_bounce: + detonation_timer_running = TEST_FLAG(projectile->projectile.flags, _projectile_collided_once_bit); + + case _projectile_detonation_timer_starts_when_at_rest: + detonation_timer_running = TEST_FLAG(projectile->projectile.flags, _projectile_stopped_after_collision_bit); + break; + + default: + detonation_timer_running = TRUE; + break; + } + + if (TEST_FLAG(projectile->projectile.flags, _projectile_counting_down_bit) || + TEST_FLAG(projectile->projectile.flags, _projectile_attached_bit)) + { + detonation_timer_running = TRUE; + } + + if (detonation_timer_running) + { + if (!TEST_FLAG(projectile->projectile.flags, _projectile_counting_down_bit)) + SET_FLAG(projectile->projectile.flags, _projectile_counting_down_bit, TRUE); + + projectile->projectile.detonation_timer += projectile->projectile.detonation_timer_delta; + if (projectile->projectile.detonation_timer >= 1.0f) + projectile_set_action(projectile_index, _projectile_action_detonate); + } + + projectile_export_function_values(projectile_index); + + while (time_remaining > 0.0f && + (projectile->projectile.action == _projectile_action_none || + (projectile->projectile.action == _projectile_action_detonate && + projectile->projectile.arming_time_delta != 0.0f && + projectile->projectile.arming_time < 1.0f)) && + !TEST_FLAG(projectile->projectile.flags, _projectile_attached_bit) && + !TEST_FLAG(projectile->object.flags, _object_at_rest_bit) && + projectile->object.parent_object_index == NONE) + { + real speed = magnitude3d(&projectile->object.translational_velocity); + real_vector3d new_velocity = projectile->object.translational_velocity; + real_point3d new_position; + struct collision_result collision; + boolean moved = FALSE; + real gravity_acceleration; + real final_speed = speed; + real average_speed = speed; + real_vector3d average_velocity = projectile->object.translational_velocity; + long ignore_object_index = projectile->projectile.ignore_object_index; + real distance_fraction; + + match_assert_valid_real_vector3d( + "c:\\halo\\SOURCE\\items\\projectiles.c", + 326, + &projectile->object.translational_velocity); + + if (projectile->projectile.target_object_index != NONE && + definition->projectile.guided_angular_velocity > 0.0f) + { + struct object_datum *target = object_get(projectile->projectile.target_object_index); + real angular_velocity = definition->projectile.guided_angular_velocity * (1.0f / TICKS_PER_SECOND); + real target_distance; + real wander_scale; + real_point3d target_point; + real_euler_angles2d wander_angles; + real_vector3d wander_direction; + real_vector3d target_vector; + real_vector3d rotation_axis; + + if (TEST_FLAG(_object_mask_unit, target->object.type) && + unit_get(projectile->projectile.target_object_index)->unit.player_index != NONE) + { + angular_velocity *= game_difficulty_get_value(_game_difficulty_value_guidance_vs_player); + } + + target_distance = distance3d( + &target->object.bounding_sphere_center, + &projectile->object.bounding_sphere_center); + if (target_distance > 10.0f) + { + wander_scale = 1.0f; + } + else if (target_distance > 2.0f) + { + wander_scale = (target_distance - 2.0f) * 0.125f; + wander_scale = PIN(wander_scale, 0.0f, 1.0f); + } + else + { + wander_scale = 0.0f; + } + + unit_get_center_of_mass(projectile->projectile.target_object_index, &target_point); + + set_real_euler_angles2d( + &wander_angles, + _pi - periodic_function_evaluate( + _periodic_function_wander, + ((game_time_get() + 3 * DATUM_INDEX_TO_IDENTIFIER(projectile_index)) & UNSIGNED_SHORT_MAX) * (1.0f / 90.0f)) * (_pi / 2.f), + periodic_function_evaluate( + _periodic_function_wander, + ((game_time_get() + 7 * DATUM_INDEX_TO_IDENTIFIER(projectile_index)) & UNSIGNED_SHORT_MAX) * (1.0f / 90.0f)) * (_pi * 2.f)); + vector3d_from_euler_angles2d(&wander_direction, &wander_angles); + + point_from_line3d(&target_point, &wander_direction, wander_scale, &target_point); + + vector_from_points3d(&projectile->object.position, &target_point, &target_vector); + cross_product3d(&projectile->object.translational_velocity, &target_vector, &rotation_axis); + if (dot_product3d(&target_vector, &projectile->object.translational_velocity) > 0.0f && + normalize3d(&rotation_axis) > 0.0f) + { + rotate_vector_about_axis( + &new_velocity, + &rotation_axis, + sine(angular_velocity), + cosine(angular_velocity)); + } + } + + match_vassert( + "c:\\halo\\SOURCE\\items\\projectiles.c", + 413, + valid_real_vector3d(&new_velocity), + "projectile velocity is bad after steering."); + + if (projectile->projectile.deceleration_timer >= 1.0f) + { + if (speed > definition->projectile.final_velocity && + projectile->projectile.deceleration != 0.0f) + { + final_speed = speed - projectile->projectile.deceleration * time_remaining; + if (final_speed <= definition->projectile.final_velocity) + { + real fraction = (speed - definition->projectile.final_velocity) / (projectile->projectile.deceleration * time_remaining); + + final_speed = definition->projectile.final_velocity * 0.99f; + average_speed = (final_speed + speed) * fraction * 0.5f + + (1.0f - fraction) * definition->projectile.final_velocity; + scale_vector3d(&new_velocity, final_speed / speed, &new_velocity); + average_velocity.i = (new_velocity.i + projectile->object.translational_velocity.i) * fraction * 0.5f + (1.0f - fraction) * new_velocity.i; + average_velocity.j = (new_velocity.j + projectile->object.translational_velocity.j) * fraction * 0.5f + (1.0f - fraction) * new_velocity.j; + average_velocity.k = (new_velocity.k + projectile->object.translational_velocity.k) * fraction * 0.5f + (1.0f - fraction) * new_velocity.k; + } + else + { + average_speed = speed - projectile->projectile.deceleration * time_remaining * 0.5f; + scale_vector3d(&new_velocity, final_speed / speed, &new_velocity); + average_velocity.i = (new_velocity.i + projectile->object.translational_velocity.i) * 0.5f; + average_velocity.j = (new_velocity.j + projectile->object.translational_velocity.j) * 0.5f; + average_velocity.k = (new_velocity.k + projectile->object.translational_velocity.k) * 0.5f; + } + } + else if (definition->projectile.maximum_range == 0.0f && + definition->projectile.timer_upper_bound == 0.0f && + definition->projectile.minimum_velocity <= definition->projectile.final_velocity && + (projectile->projectile.deceleration != 0.0f || + projectile->projectile.odometer >= projectile->projectile.maximum_damage_distance)) + { + projectile_set_action(projectile_index, _projectile_action_disappear); + } + else if (speed < definition->projectile.final_velocity && speed > 0.0f) + { + scale_vector3d( + &new_velocity, + definition->projectile.final_velocity / speed * 0.99f, + &new_velocity); + } + } + + match_vassert( + "c:\\halo\\SOURCE\\items\\projectiles.c", + 461, + valid_real_vector3d(&new_velocity), + "projectile velocity is bad after deceleration."); + + if (TEST_FLAG(projectile->object.flags, _object_wholly_under_media_bit)) + gravity_acceleration = global_gravity * definition->projectile.water_gravity_scale; + else + gravity_acceleration = global_gravity * definition->projectile.air_gravity_scale; + new_velocity.k -= gravity_acceleration * time_remaining; + average_velocity.k -= gravity_acceleration * time_remaining * 0.5f; + + match_vassert( + "c:\\halo\\SOURCE\\items\\projectiles.c", + 476, + valid_real_vector3d(&new_velocity), + "projectile velocity is bad after gravity."); + + if (definition->projectile.maximum_range != 0.0f && + average_speed * time_remaining + projectile->projectile.odometer > definition->projectile.maximum_range) + { + if (average_speed != 0.0f) + { + distance_fraction = (definition->projectile.maximum_range - projectile->projectile.odometer) / + average_speed * time_remaining; + } + else + { + distance_fraction = 0.0f; + } + projectile_set_action(projectile_index, _projectile_action_detonate); + } + else + { + distance_fraction = 1.0f; + } + + point_from_line3d(&projectile->object.position, &average_velocity, distance_fraction * time_remaining, &new_position); + + match_assert_valid_real_point3d( + "c:\\halo\\SOURCE\\items\\projectiles.c", + 505, + &new_position); + + match_assert( + "c:\\halo\\SOURCE\\items\\projectiles.c", + 507, + global_current_collision_user_depth < MAXIMUM_COLLISION_USER_STACK_DEPTH); + global_current_collision_users[global_current_collision_user_depth++] = + _collision_user_projectiles; + + if (collision_count != MAXIMUM_PROJECTILE_COLLISIONS_PER_UPDATE && + projectile->projectile.action != _projectile_action_disappear && + (moved = TRUE) && + projectile_collision_test_line(projectile_index, &new_position, &collision)) + { + time_remaining = 1.0f - collision.t; + new_velocity.k += gravity_acceleration * time_remaining; + if (final_speed != 0.0f) + { + real restored_speed = time_remaining * projectile->projectile.deceleration + final_speed; + + restored_speed = MIN(restored_speed, speed); + scale_vector3d(&new_velocity, restored_speed / final_speed, &new_velocity); + } + + if (collision.plane.n.k > 0.3f) + SET_FLAG(projectile->projectile.flags, _projectile_collided_once_bit, TRUE); + + projectile->projectile.ignore_object_index = NONE; + projectile_collision( + projectile_index, + &collision, + &new_position, + &new_velocity, + time_remaining); + collision_count++; + ai_handle_spatial_effect( + projectile_index, + &collision.point, + _ai_spatial_effect_weapon_impact, + definition->projectile.impact_noise, + 1); + + if (TEST_FLAG(projectile->projectile.flags, _projectile_attached_bit)) + moved = FALSE; + } + else + { + if (collision_count == MAXIMUM_PROJECTILE_COLLISIONS_PER_UPDATE) + projectile_set_action(projectile_index, _projectile_action_detonate); + time_remaining = 0.0f; + } + + match_assert( + "c:\\halo\\SOURCE\\items\\projectiles.c", + 560, + global_current_collision_user_depth > 1); + --global_current_collision_user_depth; + + if (moved) + { + real_vector3d movement; + + vector_from_points3d(&projectile->object.position, &new_position, &movement); + projectile->projectile.odometer += magnitude3d(&movement); + + if (!flyby_sound_played && + definition->projectile.flyby_sound.index != NONE) + { + short local_player_index; + + for (local_player_index = 0; local_player_index < MAXIMUM_LOCAL_PLAYERS; local_player_index++) + { + if (local_player_get_player_index(local_player_index) != NONE) + { + long unit_index = player_get(local_player_get_player_index(local_player_index))->unit_index; + + if (unit_index != NONE && unit_index != ignore_object_index) + { + real_point3d const *listener_position = &object_get(unit_index)->object.bounding_sphere_center; + real maximum_distance = sound_definition_get_maximum_distance(definition->projectile.flyby_sound.index); + real_vector3d listener_vector; + real_vector3d parallel; + real_vector3d perpendicular; + real distance_along_path; + + listener_vector.i = listener_position->x - projectile->object.position.x; + listener_vector.j = listener_position->y - projectile->object.position.y; + listener_vector.k = listener_position->z - projectile->object.position.z; + component_vectors_from_direction3d(&listener_vector, &movement, ¶llel, &perpendicular); + distance_along_path = dot_product3d(¶llel, &movement); + if (distance_along_path >= 0.0f && + distance_along_path < magnitude_squared3d(&movement) && + magnitude_squared3d(&perpendicular) < maximum_distance * maximum_distance) + { + struct sound_location location; + + point_from_line3d(listener_position, &perpendicular, -1.0f, &location.position); + location.forward = movement; + normalize3d(&location.forward); + location.translational_velocity = *global_zero_vector3d; + location.game_location = collision.location; + unattached_impulse_sound_new(definition->projectile.flyby_sound.index, &location, 1.0f); + flyby_sound_played = TRUE; + } + } + } + } + } + + if (TEST_FLAG(definition->projectile.flags, _projectile_oriented_along_velocity_bit) && + (projectile->object.translational_velocity.i != 0.0f || projectile->object.translational_velocity.j != 0.0f || projectile->object.translational_velocity.k != 0.0f)) + { + real_vector3d forward = projectile->object.translational_velocity; + + if (normalize3d(&forward) > 0.0f) + { + real_vector3d left; + + projectile->object.forward = forward; + cross_product3d(&projectile->object.up, &projectile->object.forward, &left); + if (normalize3d(cross_product3d(&projectile->object.forward, &left, &projectile->object.up)) == 0.0f) + normalize3d(perpendicular3d(&projectile->object.forward, &projectile->object.up)); + } + + rotate_vector_about_axis( + &projectile->object.up, + &projectile->object.forward, + projectile->projectile.rotation_sine, + projectile->projectile.rotation_cosine); + } + else if (TEST_FLAG(projectile->projectile.flags, _projectile_has_nonzero_angular_velocity_bit)) + { + real_vector3d left; + + rotate_vector_about_axis( + &projectile->object.forward, + &projectile->projectile.rotation_axis, + projectile->projectile.rotation_sine, + projectile->projectile.rotation_cosine); + rotate_vector_about_axis( + &projectile->object.up, + &projectile->projectile.rotation_axis, + projectile->projectile.rotation_sine, + projectile->projectile.rotation_cosine); + normalize3d(&projectile->object.forward); + cross_product3d(&projectile->object.up, &projectile->object.forward, &left); + cross_product3d(&projectile->object.forward, &left, &projectile->object.up); + normalize3d(&projectile->object.up); + } + + object_translate(projectile_index, &new_position, &collision.location); + projectile->object.translational_velocity = new_velocity; + + if (time_remaining != 0.0f && + collision_count != 0 && + projectile->projectile.tracer_attachment_index != NONE && + projectile->object.attachment_indices[projectile->projectile.tracer_attachment_index] != NONE) + { + object_compute_node_matrices(projectile_index); + contrail_owner_collision( + projectile->object.attachment_indices[projectile->projectile.tracer_attachment_index], + FALSE, + (1.0f - time_remaining) * seconds_per_tick); + } + } + + match_assert_valid_real_vector3d( + "c:\\halo\\SOURCE\\items\\projectiles.c", + 672, + &projectile->object.translational_velocity); + } + + switch (projectile->projectile.action) + { + case _projectile_action_detonate: + if (projectile->projectile.arming_time_delta != 0.0f && + projectile->projectile.arming_time < 1.0f) + { + break; + } + projectile_detonate(projectile_index, collision_count == 0, time_remaining); + /* the detonated projectile is deleted below */ + + case _projectile_action_disappear: + object_delete(projectile_index); + break; + } + + match_assert_valid_real_vector3d_axes2( + "c:\\halo\\SOURCE\\items\\projectiles.c", + 688, + &projectile->object.forward, + &projectile->object.up); + + profile_exit(projectile_update_section); + + return TRUE; +} + +/* ---------- private code */ + +static real projectile_calculate_deceleration_from_distances( + struct projectile_definition const *definition, + real minimum_distance, + real maximum_distance) +{ + real distance_delta = maximum_distance - minimum_distance; + real deceleration = 0.f; + + if (definition->projectile.initial_velocity != definition->projectile.final_velocity && + distance_delta != 0.f) + { + deceleration = + (definition->projectile.initial_velocity * definition->projectile.initial_velocity - + definition->projectile.final_velocity * definition->projectile.final_velocity) / + (2.f * distance_delta); + } + + return deceleration; +} + +static void projectile_adjust_for_angular_velocity_change( + long projectile_index) +{ + struct projectile_runtime_datum *projectile; + real angular_velocity_magnitude; + + projectile = projectile_runtime_get(projectile_index); + angular_velocity_magnitude = magnitude3d(&projectile->object.angular_velocity); + + if (angular_velocity_magnitude != 0.f) + { + SET_FLAG( + projectile->projectile.flags, + _projectile_has_nonzero_angular_velocity_bit, + TRUE); + scale_vector3d( + &projectile->object.angular_velocity, + 1.f / angular_velocity_magnitude, + &projectile->projectile.rotation_axis); + projectile->projectile.rotation_sine = sine(angular_velocity_magnitude); + projectile->projectile.rotation_cosine = cosine(angular_velocity_magnitude); + } + else + { + SET_FLAG( + projectile->projectile.flags, + _projectile_has_nonzero_angular_velocity_bit, + FALSE); + projectile->projectile.rotation_sine = 0.f; + projectile->projectile.rotation_cosine = 1.f; + } + + return; +} + +static void projectile_calculate_deceleration( + long projectile_index) +{ + struct projectile_runtime_datum *projectile; + struct projectile_definition const *definition; + + projectile = projectile_runtime_get(projectile_index); + definition = projectile_definition_get(projectile->definition_index); + + if (TEST_FLAG(projectile->object.flags, _object_wholly_under_media_bit)) + { + projectile->projectile.deceleration = projectile_calculate_deceleration_from_distances( + definition, + definition->projectile.water_damage_range_lower_bound, + definition->projectile.water_damage_range_upper_bound); + projectile->projectile.maximum_damage_distance = + definition->projectile.water_damage_range_upper_bound; + + if (definition->projectile.water_damage_range_lower_bound > 0.f) + { + projectile->projectile.deceleration_timer_delta = + definition->projectile.water_damage_range_lower_bound / + definition->projectile.initial_velocity; + return; + } + } + else + { + projectile->projectile.deceleration = projectile_calculate_deceleration_from_distances( + definition, + definition->projectile.air_damage_range_lower_bound, + definition->projectile.air_damage_range_upper_bound); + /* BUG (preserved for exact matching): January loads the water upper bound + * in the air branch. A corrected build should use + * definition->projectile.air_damage_range_upper_bound. */ + projectile->projectile.maximum_damage_distance = + definition->projectile.water_damage_range_upper_bound; + + if (definition->projectile.air_damage_range_lower_bound > 0.f) + { + projectile->projectile.deceleration_timer_delta = + definition->projectile.air_damage_range_lower_bound / + definition->projectile.initial_velocity; + return; + } + } + + projectile->projectile.deceleration_timer = 1.f; + projectile->projectile.deceleration_timer_delta = 0.f; + + return; +} + +static void projectile_set_action( + long projectile_index, + short action) +{ + struct projectile_runtime_datum *projectile; + + projectile = projectile_runtime_get(projectile_index); + if (action > projectile->projectile.action) + projectile->projectile.action = action; + + return; +} + +static void projectile_effect_new( + long projectile_index, + long definition_index, + struct collision_result const *collision, + real_point3d const *marker_points, + real_vector3d const *marker_forwards, + real scale, + real material_effect_scale) +{ + if (collision->type == _collision_result_object) + { + effect_new_attached_from_markers( + definition_index, + projectile_index, + collision->object_index, + collision->node_index, + NUMBER_OF_EFFECT_MARKERS, + effect_marker_names, + marker_points, + marker_forwards, + scale, + material_effect_scale, + NULL, + NULL); + } + else + { + effect_new_unattached_from_markers( + definition_index, + projectile_index, + NULL, + NUMBER_OF_EFFECT_MARKERS, + effect_marker_names, + marker_points, + marker_forwards, + scale, + material_effect_scale, + NULL, + NULL, + TRUE); + } + + return; +} + +static boolean projectile_collision_test_line( + long projectile_index, + real_point3d const *new_position, + struct collision_result *collision) +{ + struct projectile_runtime_datum *projectile = projectile_runtime_get(projectile_index); + struct projectile_definition const *definition = projectile_definition_get(projectile->definition_index); + + if (collision_test_line( + _collision_test_for_projectiles_flags, + &projectile->object.position, + new_position, + projectile->projectile.ignore_object_index, + collision)) + { + return TRUE; + } + else if (definition->projectile.collision_radius < _real_epsilon) + { + return FALSE; + } + else + { + real_vector3d forward; + real_vector3d left; + real_point3d p0_left; + real_point3d p1_left; + real_point3d p0_right; + real_point3d p1_right; + + vector_from_points3d(&projectile->object.position, new_position, &forward); + if (normalize3d(cross_product3d(global_up3d, &forward, &left)) == 0.0f) + { + left = *global_left3d; + } + + point_from_line3d(&projectile->object.position, &left, definition->projectile.collision_radius, &p0_left); + point_from_line3d(new_position, &left, definition->projectile.collision_radius, &p1_left); + point_from_line3d(&projectile->object.position, &left, -definition->projectile.collision_radius, &p0_right); + point_from_line3d(new_position, &left, -definition->projectile.collision_radius, &p1_right); + + if (collision_test_line( + _collision_test_for_projectiles_fat_flags, + &p0_left, + &p1_left, + projectile->projectile.ignore_object_index, + collision) || + collision_test_line( + _collision_test_for_projectiles_fat_flags, + &p0_right, + &p1_right, + projectile->projectile.ignore_object_index, + collision)) + { + return TRUE; + } + else + { + return FALSE; + } + } +} + +static void projectile_detonate( + long projectile_index, + boolean first_collision, + real time_left) +{ + struct projectile_runtime_datum *projectile; + struct projectile_definition const *definition; + char const *marker_names[2]; + real_point3d marker_points[2]; + real_vector3d marker_forwards[2]; + real_vector3d up; + long effect_definition_index; + + projectile = projectile_runtime_get(projectile_index); + definition = projectile_definition_get(projectile->definition_index); + + marker_names[0] = ""; + marker_names[1] = "gravity"; + effect_definition_index = definition->projectile.effect.index; + + if (TEST_FLAG(definition->projectile.flags, _projectile_super_combining_explosion_bit) && + !TEST_FLAG(projectile->projectile.flags, _projectile_already_super_exploded_bit) && + projectile->object.parent_object_index != NONE) + { + struct object_datum *parent = object_get(projectile->object.parent_object_index); + struct object_datum *child; + long child_index; + short combining_projectile_count = 0; + + for (child_index = parent->object.first_child_object_index; + child_index != NONE; + child_index = child->object.next_object_index) + { + child = object_get(child_index); + if (child->definition_index == projectile->definition_index && + !TEST_FLAG(projectile_runtime_get(child_index)->projectile.flags, _projectile_already_super_exploded_bit)) + { + combining_projectile_count++; + } + } + + if (parent->object.type == _object_type_biped && + (biped_get(projectile->object.parent_object_index)->unit.player_index == NONE || game_engine_running()) && + combining_projectile_count > MAXIMUM_COMBINING_PROJECTILES) + { + real_point3d parent_origin; + real_point3d known_good_point; + + for (child_index = parent->object.first_child_object_index; + child_index != NONE; + child_index = child->object.next_object_index) + { + child = object_get(child_index); + if (child->definition_index == projectile->definition_index && + !TEST_FLAG(projectile_runtime_get(child_index)->projectile.flags, _projectile_already_super_exploded_bit)) + { + struct projectile_runtime_datum *child_projectile = projectile_runtime_get(child_index); + + if (combining_projectile_count <= MAXIMUM_COMBINING_PROJECTILES) + { + SET_FLAG(child_projectile->projectile.flags, _projectile_already_super_exploded_bit, TRUE); + child_projectile->projectile.detonation_timer *= real_random(); + child_projectile->projectile.arming_time *= real_random(); + } + else + { + child_projectile->projectile.detonation_timer = 0.0f; + child_projectile->projectile.arming_time = 0.0f; + } + combining_projectile_count--; + } + } + + effect_definition_index = definition->projectile.super_detonation.index; + object_get_origin(projectile->object.parent_object_index, &parent_origin); + object_detach(projectile_index); + known_good_point = projectile->object.position; + object_translate(projectile_index, &parent_origin, NULL); + object_force_inside_bsp(projectile_index, &known_good_point); + object_compute_node_matrices_recursive(projectile_index); + } + } + + if (first_collision && + projectile->projectile.tracer_attachment_index != NONE && + projectile->object.attachment_indices[projectile->projectile.tracer_attachment_index] != NONE) + { + object_compute_node_matrices(projectile_index); + contrail_owner_collision( + projectile->object.attachment_indices[projectile->projectile.tracer_attachment_index], + FALSE, + (1.0f - time_left) * seconds_per_tick); + } + + object_get_origin(projectile_index, &marker_points[0]); + object_get_orientation(projectile_index, &marker_forwards[0], &up); + marker_points[1] = marker_points[0]; + marker_forwards[1] = *global_down3d; + effect_new_unattached_from_markers( + effect_definition_index, + projectile->object.owner_object_index, + NULL, + NUMBEROF(marker_names), + marker_names, + marker_points, + marker_forwards, + 0.0f, + 0.0f, + NULL, + NULL, + TRUE); + + if (projectile->object.parent_object_index != NONE && + definition->projectile.attached_detonation_damage.index != NONE) + { + struct damage_data damage; + + damage_data_new(&damage, definition->projectile.attached_detonation_damage.index); + SET_FLAG(damage.flags, _damage_from_weapon_bit, TRUE); + object_get_orientation(projectile_index, &damage.direction, NULL); + object_get_origin(projectile_index, &damage.origin); + damage.epicenter = damage.origin; + damage.owner_object_index = projectile->object.owner_object_index; + damage.owner_player_index = projectile->object.owner_player_index; + damage.owner_team_index = projectile->object.owner_team_index; + object_cause_damage(&damage, projectile->object.parent_object_index, NONE, NONE, NONE, NULL); + } + + if (projectile->projectile.hit_material_type != NONE) + { + struct projectile_material_response_definition const *material_response; + + material_response = VALID_INDEX(projectile->projectile.hit_material_type, definition->projectile.material_responses.count) ? + TAG_BLOCK_GET_ELEMENT( + &definition->projectile.material_responses, + projectile->projectile.hit_material_type, + struct projectile_material_response_definition) : + &default_projectile_material_response; + + effect_new_unattached_from_markers( + material_response->detonation_effect.index, + projectile->object.owner_object_index, + NULL, + NUMBEROF(marker_names), + marker_names, + marker_points, + marker_forwards, + 0.0f, + 0.0f, + NULL, + NULL, + TRUE); + } + + ai_handle_spatial_effect( + projectile_index, + &marker_points[0], + _ai_spatial_effect_weapon_detonation, + definition->projectile.detonation_noise, + 1); + + return; +} + +static void projectile_collision( + long projectile_index, + struct collision_result *collision, + real_point3d *new_position, + real_vector3d *new_velocity, + real time_left) +{ + struct projectile_runtime_datum *projectile; + struct projectile_definition const *definition; + struct projectile_material_response_definition const *material_response; + real_vector3d direction; + real speed; + real damage_scale; + real effect_scale; + real material_effect_scale; + real impact_velocity; + real impact_angle; + real speed_squared; + long effect_definition_index; + short material_type; + short response; + + projectile = projectile_runtime_get(projectile_index); + definition = projectile_definition_get(projectile->definition_index); + material_type = collision->material_type; + effect_scale = 1.0f; + material_effect_scale = 0.0f; + + direction = *new_velocity; + speed = normalize3d(&direction); + if (speed == 0.0f) + direction = *global_up3d; + + if (definition->projectile.final_velocity != definition->projectile.initial_velocity) + { + damage_scale = (speed - definition->projectile.final_velocity) / + (definition->projectile.initial_velocity - definition->projectile.final_velocity); + damage_scale = PIN(damage_scale, 0.0f, 1.0f); + } + else + { + damage_scale = 1.0f; + } + + if (collision->type == _collision_result_object && + definition->projectile.impact_damage.index != NONE) + { + struct damage_data damage; + + match_assert( + "c:\\halo\\SOURCE\\items\\projectiles.c", + 1148, + collision->object_index!=NONE); + + damage_data_new(&damage, definition->projectile.impact_damage.index); + SET_FLAG(damage.flags, _damage_from_weapon_bit, TRUE); + damage.scale = damage_scale; + damage.owner_player_index = projectile->object.owner_player_index; + damage.owner_object_index = projectile->object.owner_object_index; + damage.owner_team_index = projectile->object.owner_team_index; + damage.epicenter = collision->point; + damage.origin = collision->point; + damage.direction = *new_velocity; + normalize3d(&damage.direction); + object_cause_damage( + &damage, + collision->object_index, + collision->node_index, + collision->region_index, + collision->material_index, + &collision->plane.n); + + if (damage.material_type != NONE) + material_type = damage.material_type; + material_effect_scale = damage.material_effect_scale; + } + + projectile->projectile.hit_material_type = material_type; + if (VALID_INDEX(material_type, definition->projectile.material_responses.count)) + { + material_response = TAG_BLOCK_GET_ELEMENT( + &definition->projectile.material_responses, + material_type, + struct projectile_material_response_definition); + } + else + { + material_response = &default_projectile_material_response; + } + + impact_velocity = -dot_product3d(new_velocity, &collision->plane.n) + real_random_range(-material_response->velocity_noise, 0.0f); + impact_angle = angle_between_vectors3d(new_velocity, &collision->plane.n) - _pi / 2.f + + real_random_range(-material_response->angular_noise, material_response->angular_noise); + + if (material_response->potential_response && + (material_response->potential_angle_upper_bound == 0.0f || + (impact_angle >= material_response->potential_angle_lower_bound && + impact_angle <= material_response->potential_angle_upper_bound)) && + (material_response->potential_velocity_upper_bound == 0.0f || + (impact_velocity >= material_response->potential_velocity_lower_bound && + impact_velocity <= material_response->potential_velocity_upper_bound)) && + (!TEST_FLAG(material_response->potential_flags, _projectile_potential_response_only_against_units_bit) || + (collision->type == _collision_result_object && + object_try_and_get_and_verify_type(collision->object_index, _object_mask_unit))) && + real_random() >= material_response->potential_skip_fraction) + { + response = material_response->potential_response; + effect_definition_index = material_response->potential_effect.index; + } + else + { + response = material_response->default_response; + effect_definition_index = material_response->default_effect.index; + } + + if (collision->type == _collision_result_structure && + TEST_FLAG(collision->flags, _collision_surface_breakable_bit)) + { + struct damage_data damage; + + damage_data_new(&damage, definition->projectile.impact_damage.index); + SET_FLAG(damage.flags, _damage_from_weapon_bit, TRUE); + damage.epicenter = collision->point; + damage.origin = collision->point; + damage.direction = *new_velocity; + normalize3d(&damage.direction); + damage.material_type = collision->material_type; + if (VALID_INDEX(damage.material_type, definition->projectile.material_responses.count)) + { + damage.material_response = TAG_BLOCK_GET_ELEMENT( + &definition->projectile.material_responses, + damage.material_type, + struct projectile_material_response_definition); + } + else + { + damage.material_response = &default_projectile_material_response; + } + damage.location = collision->location; + breakable_surface_damage(collision->breakable_surface_index, &damage, collision->surface_index); + } + + *new_position = collision->point; + + if (response == _projectile_material_response_overpenetrate) + { + if (collision->type == _collision_result_media) + { + SET_FLAG( + projectile->object.flags, + _object_wholly_under_media_bit, + !TEST_FLAG(projectile->object.flags, _object_wholly_under_media_bit)); + projectile_calculate_deceleration(projectile_index); + new_position->x -= collision->plane.n.i * 0.001f; + new_position->y -= collision->plane.n.j * 0.001f; + new_position->z -= collision->plane.n.k * 0.001f; + } + else if (collision->type == _collision_result_object) + { + scale_vector3d(new_velocity, 1.0f - material_response->initial_friction, new_velocity); + projectile->projectile.ignore_object_index = collision->object_index; + } + else if (definition->projectile.timer_upper_bound != 0.0f) + { + SET_FLAG(projectile->projectile.flags, _projectile_collided_once_bit, TRUE); + SET_FLAG(projectile->projectile.flags, _projectile_stopped_after_collision_bit, TRUE); + response = _projectile_material_response_attach; + } + else + { + response = _projectile_material_response_detonate; + } + } + + if (response == _projectile_material_response_reflect) + { + real_vector3d parallel; + real_vector3d perpendicular; + + component_vectors_from_direction3d(new_velocity, &collision->plane.n, ¶llel, &perpendicular); + new_velocity->i = (1.0f - material_response->perpendicular_friction) * perpendicular.i - + (1.0f - material_response->parallel_friction) * parallel.i; + new_velocity->j = (1.0f - material_response->perpendicular_friction) * perpendicular.j - + (1.0f - material_response->parallel_friction) * parallel.j; + new_velocity->k = (1.0f - material_response->perpendicular_friction) * perpendicular.k - + (1.0f - material_response->parallel_friction) * parallel.k; + } + else if (response != _projectile_material_response_overpenetrate) + { + *new_velocity = *global_zero_vector3d; + } + + if (material_response->angular_noise != 0.0f) + { + random_vector_in_cone3d( + new_velocity, + 0.0f, + material_response->angular_noise, + new_velocity); + } + + if (material_response->velocity_noise != 0.0f) + { + real magnitude = normalize3d(new_velocity); + + if (magnitude != 0.0f) + { + scale_vector3d( + new_velocity, + real_random_range(-material_response->velocity_noise, material_response->velocity_noise) + magnitude, + new_velocity); + } + } + + speed_squared = magnitude_squared3d(new_velocity); + if (response != _projectile_material_response_attach && + magnitude_squared3d(new_velocity) < definition->projectile.minimum_velocity * definition->projectile.minimum_velocity) + { + projectile_set_action(projectile_index, _projectile_action_detonate); + } + + if (speed_squared < _real_epsilon) + { + SET_FLAG(projectile->projectile.flags, _projectile_stopped_after_collision_bit, TRUE); + if (collision->plane.n.k > 0.3f) + { + SET_FLAG(projectile->object.flags, _object_at_rest_bit, TRUE); + if (definition->projectile.timer_upper_bound == 0.0f) + projectile_set_action(projectile_index, _projectile_action_detonate); + } + } + + switch (material_response->scale_effects_by) + { + case _projectile_material_effect_scale_angle: + effect_scale = impact_angle * (2.f / _pi); + break; + + case _projectile_material_effect_scale_damage: + effect_scale = damage_scale; + break; + } + effect_scale = PIN(effect_scale, 0.0f, 1.0f); + material_effect_scale = PIN(material_effect_scale, 0.0f, 1.0f); + + { + real_point3d marker_points[NUMBER_OF_EFFECT_MARKERS]; + real_vector3d marker_forwards[NUMBER_OF_EFFECT_MARKERS]; + short marker_index; + + scale_vector3d(&direction, -1.0f, &marker_forwards[_effect_vector_incident]); + marker_forwards[_effect_vector_negative_incident] = direction; + marker_forwards[_effect_vector_gravity] = *global_down3d; + marker_forwards[_effect_vector_normal] = collision->plane.n; + reflect_vector3d(&direction, &collision->plane.n, &marker_forwards[_effect_vector_reflected]); + for (marker_index = 0; marker_index < NUMBER_OF_EFFECT_MARKERS; marker_index++) + marker_points[marker_index] = collision->point; + + if (impact_velocity > 1.0f / 120.0f) + { + projectile_effect_new( + projectile_index, + effect_definition_index, + collision, + marker_points, + marker_forwards, + effect_scale, + material_effect_scale); + } + + if (!TEST_FLAG(projectile->projectile.flags, _projectile_counting_down_bit) && + (TEST_FLAG(projectile->projectile.flags, _projectile_stopped_after_collision_bit) || + response == _projectile_material_response_attach)) + { + projectile_effect_new( + projectile_index, + definition->projectile.detonation_started.index, + collision, + marker_points, + marker_forwards, + effect_scale, + material_effect_scale); + } + } + + switch (response) + { + case _projectile_material_response_disappear: + projectile_set_action(projectile_index, _projectile_action_disappear); + break; + + case _projectile_material_response_detonate: + projectile_set_action(projectile_index, _projectile_action_detonate); + break; + + case _projectile_material_response_reflect: + case _projectile_material_response_overpenetrate: + break; + + case _projectile_material_response_attach: + if (collision->type == _collision_result_object && + TEST_FLAG(definition->projectile.flags, _projectile_super_combining_explosion_bit)) + { + long child_index = object_get(collision->object_index)->object.first_child_object_index; + short combining_projectile_count = 0; + + while (child_index != NONE) + { + struct object_datum *child = object_get(child_index); + + if (child->definition_index == projectile->definition_index && + !TEST_FLAG(projectile_runtime_get(child_index)->projectile.flags, _projectile_already_super_exploded_bit)) + { + struct projectile_runtime_datum *child_projectile = projectile_runtime_get(child_index); + + child_projectile->projectile.arming_time = 0.0f; + child_projectile->projectile.detonation_timer = 0.0f; + combining_projectile_count++; + } + + if (combining_projectile_count >= MAXIMUM_COMBINING_PROJECTILES) + { + SET_FLAG(projectile->projectile.flags, _projectile_will_super_explode_bit, TRUE); + break; + } + + child_index = child->object.next_object_index; + } + } + + projectile->object.translational_velocity = *global_zero_vector3d; + projectile->object.angular_velocity = *global_zero_vector3d; + SET_FLAG(projectile->projectile.flags, _projectile_attached_bit, TRUE); + SET_FLAG(projectile->object.flags, _object_at_rest_bit, TRUE); + object_translate(projectile_index, new_position, &collision->location); + if (collision->type == _collision_result_object) + object_attach_to_node(collision->object_index, projectile_index, collision->node_index); + + if (TEST_FLAG(definition->projectile.flags, _projectile_detonation_max_time_if_attached_bit)) + { + real detonation_ticks = definition->projectile.timer_upper_bound * TICKS_PER_SECOND; + + if (detonation_ticks >= 1.0f) + projectile->projectile.detonation_timer_delta = 1.0f / detonation_ticks; + } + break; + + default: + match_vassert( + "c:\\halo\\SOURCE\\items\\projectiles.c", + 1487, + FALSE, + NULL); + break; + } + + return; +} + +real projectile_get_ballistic_acceleration( + struct projectile_definition const *definition) +{ + return -(definition->projectile.air_gravity_scale * global_gravity); +} + +real projectile_estimate_time_to_target( + struct projectile_definition const *definition, + real target_distance) +{ + real time_to_target = 0.0f; + + if (definition->projectile.initial_velocity > 0.0f) + time_to_target = target_distance / definition->projectile.initial_velocity; + + return time_to_target; +} + +boolean projectile_aim_ballistic( + real base_velocity, + real gravity_scale, + real_point3d const *origin, + real_point3d const *target_point, + real *target_velocity_min, + real *target_ballistic_fraction_min, + real *forced_velocity, + boolean lob, + real_vector3d *result_aim_vector, + real *result_velocity, + real *result_ticks, + real *result_distance, + real *result_vertical_velocity, + real *result_horizontal_velocity) +{ + boolean result = TRUE; + boolean solution = FALSE; + real_vector3d delta; + real_vector3d aim_vector; + real acceleration, a, b, c; + real acceleration_height; + real horizontal_distance_squared; + real t_squared_max, t_max, v_min, t; + real v_max = base_velocity; + real v_desired, v_desired_sq; + real distance, vertical_velocity, horizontal_velocity; + + delta.i = target_point->x - origin->x; + delta.j = target_point->y - origin->y; + delta.k = target_point->z - origin->z; + + horizontal_distance_squared = delta.i * delta.i + delta.j * delta.j; + acceleration = MAX(0.f, global_gravity * gravity_scale); + a = acceleration * acceleration * 0.25f; + c = horizontal_distance_squared + delta.k * delta.k; + + match_assert( + "c:\\halo\\SOURCE\\items\\projectiles.c", + 760, + 4.0f * a * c > 0.0f); + b = -square_root(4.0f * a * c); + t_squared_max = -(b / (2.0f * a)); + match_assert( + "c:\\halo\\SOURCE\\items\\projectiles.c", + 764, + t_squared_max >= 0.0f); + t_max = square_root(t_squared_max); + acceleration_height = acceleration * delta.k; + v_min = acceleration_height - b < 0.0f + ? 0.0f + : square_root(acceleration_height - b); + + if (forced_velocity) + { + v_desired = *forced_velocity; + } + else + { + v_desired = v_max; + + if (target_ballistic_fraction_min) + { + if (*target_ballistic_fraction_min > 0.0f) + { + real t_desired = t_max * *target_ballistic_fraction_min; + real t_desired_squared = t_desired * t_desired; + real b_desired = + -(c / t_desired_squared + a * t_desired_squared); + + v_desired_sq = acceleration_height - b_desired; + match_assert( + "c:\\halo\\SOURCE\\items\\projectiles.c", + 806, + v_desired_sq > 0.0f); + if (v_max > square_root(v_desired_sq)) + v_desired = square_root(v_desired_sq); + } + } + } + + if (v_desired >= v_min) + { + real b_desired = acceleration_height - v_desired * v_desired; + real discriminant = b_desired * b_desired - 4.0f * a * c; + + if (b_desired < 0.0f && discriminant >= 0.0f) + { + real t_squared = + (square_root(discriminant) * (lob ? 1 : -1) - b_desired) / + (2.0f * a); + + if (t_squared > 0.0f) + { + t = square_root(t_squared); + solution = TRUE; + } + } + } + + if (!solution) + { + result = FALSE; + t = t_max; + v_desired = v_min; + } + + aim_vector.i = delta.i / t; + aim_vector.j = delta.j / t; + aim_vector.k = + delta.k / t + t * acceleration * 0.5f; + horizontal_velocity = square_root( + aim_vector.i * aim_vector.i + aim_vector.j * aim_vector.j); + vertical_velocity = aim_vector.k; + distance = t * v_desired; + + if (normalize3d(&aim_vector) == 0.0f) + { + result = FALSE; + aim_vector = delta; + if (normalize3d(&aim_vector) == 0.0f) + aim_vector = *global_up3d; + } + + match_assert( + "c:\\halo\\SOURCE\\items\\projectiles.c", + 867, + result_aim_vector); + *result_aim_vector = aim_vector; + + if (result_distance) + *result_distance = distance; + if (result_velocity) + *result_velocity = v_desired; + if (result_vertical_velocity) + *result_vertical_velocity = vertical_velocity; + if (result_horizontal_velocity) + *result_horizontal_velocity = horizontal_velocity; + if (result_ticks) + *result_ticks = t; + + return result; +} + +boolean projectile_aim_linear( + real base_velocity, + real_point3d const *origin, + real_point3d const *target_point, + real_vector3d *result_aim_vector, + real *result_velocity, + real *result_ticks, + real *result_distance) +{ + real_vector3d aim_vector; + real distance; + real ticks; + + aim_vector.i = target_point->x - origin->x; + aim_vector.j = target_point->y - origin->y; + aim_vector.k = target_point->z - origin->z; + distance = normalize3d(&aim_vector); + + if (base_velocity > 0.0f) + ticks = distance / base_velocity; + else + ticks = 0.0f; + + match_assert( + "c:\\halo\\SOURCE\\items\\projectiles.c", + 921, + result_aim_vector); + *result_aim_vector = aim_vector; + + if (result_distance) + *result_distance = distance; + if (result_velocity) + *result_velocity = base_velocity; + if (result_ticks) + *result_ticks = ticks; + + return TRUE; +} + +boolean projectile_aim( + struct projectile_definition const *definition, + real_point3d const *origin, + real_point3d const *target_point, + real const *override_velocity_max, + real *target_velocity_min, + real *target_ballistic_fraction_min, + real *forced_velocity, + boolean lob, + real_vector3d *result_aim_vector, + real *result_velocity, + real *result_ticks, + real *result_distance, + boolean *result_linear) +{ + real base_velocity; + boolean result; + + if (!override_velocity_max) + base_velocity = definition->projectile.initial_velocity; + else + base_velocity = *override_velocity_max; + + if (TEST_FLAG(definition->projectile.flags, _projectile_aim_ballistic_bit) && + definition->projectile.air_gravity_scale > 0.0f) + { + result = projectile_aim_ballistic( + base_velocity, + definition->projectile.air_gravity_scale, + origin, + target_point, + target_velocity_min, + target_ballistic_fraction_min, + forced_velocity, + lob, + result_aim_vector, + result_velocity, + result_ticks, + result_distance, + NULL, + NULL); + + if (result_linear) + *result_linear = FALSE; + } + else + { + result = projectile_aim_linear( + base_velocity, + origin, + target_point, + result_aim_vector, + result_velocity, + result_ticks, + result_distance); + + if (result_linear) + *result_linear = TRUE; + } + + return result; +} diff --git a/research/fifty_objects_20260925/w/projectiles/lab_pfull.c b/research/fifty_objects_20260925/w/projectiles/lab_pfull.c new file mode 100644 index 00000000..a9d49570 --- /dev/null +++ b/research/fifty_objects_20260925/w/projectiles/lab_pfull.c @@ -0,0 +1,2147 @@ +/* +PROJECTILES.C + +symbols in this file: +000E7460 0010: + _projectiles_initialize (0000) +000E7470 0010: + _projectiles_initialize_for_new_map (0000) +000E7480 0010: + _projectiles_dispose_from_old_map (0000) +000E7490 0010: + _projectiles_dispose (0000) +000E74A0 0030: + _projectile_kill_tracer (0000) +000E74D0 0040: + _projectiles_delete_all (0000) +000E7510 0010: + _projectile_delete (0000) +000E7520 0020: + _projectile_set_target_object_index (0000) +000E7540 0030: + _projectile_make_tracer (0000) +000E7570 0020: + _projectile_get_ballistic_acceleration (0000) +000E7590 0030: + _projectile_estimate_time_to_target (0000) +000E75C0 0040: + _dangerous_projectiles_near_player (0000) +000E7600 0030: + _projectile_handle_deleted_object (0000) +000E7630 0020: + _code_000e7630 (0000) +000E7650 0060: + _code_000e7650 (0000) +000E76B0 00e0: + _projectile_export_function_values (0000) +000E7790 0060: + _code_000e7790 (0000) +000E77F0 0070: + _projectile_handle_parent_destroyed (0000) +000E7860 0030: + _random_vector_in_cone3d (0000) +000E7890 0370: + _projectile_aim_ballistic (0000) +000E7C00 00c0: + _projectile_aim_linear (0000) +000E7CC0 00c0: + _projectile_aim (0000) +000E7D80 00b0: + _code_000e7d80 (0000) +000E7E30 00e0: + _code_000e7e30 (0000) +000E7F10 0200: + _code_000e7f10 (0000) +000E8110 0410: + _code_000e8110 (0000) +000E8520 01b0: + _projectile_new (0000) +000E86D0 01f0: + _projectile_accelerate (0000) +000E88C0 0b70: + _code_000e88c0 (0000) +000E9430 0fe0: + _projectile_update (0000) +00279028 000b: + ??_C@_0L@IKCANML@reflection?$AA@ (0000) +00279034 0012: + ??_C@_0BC@MIGMEKLO@negative?5incident?$AA@ (0000) +00279048 0009: + ??_C@_08NAKCOKKJ@incident?$AA@ (0000) +00279054 0012: + ??_C@_0BC@IEANEAFD@projectile_update?$AA@ (0000) +00279068 0004: + _rdata_00279068 (0000) +0027906C 0023: + ??_C@_0CD@LFGANAAE@c?3?2halo?2SOURCE?2items?2projectiles@ (0000) +00279090 002f: + ??_C@_0CP@JLELNEII@projectile?9?$DOobject?4parent_object@ (0000) +002790C0 0012: + ??_C@_0BC@KMKCONEA@result_aim_vector?$AA@ (0000) +002790D4 0014: + ??_C@_0BE@NNDLGLKI@v_desired_sq?5?$DO?50?40f?$AA@ (0000) +002790E8 0016: + ??_C@_0BG@HPLEINHD@t_squared_max?5?$DO?$DN?50?40f?$AA@ (0000) +00279100 0014: + ??_C@_0BE@BBPDBBBA@4?40f?5?$CK?5a?5?$CK?5c?5?$DO?50?40f?$AA@ (0000) +00279114 002b: + ??_C@_0CL@KDJFFEJL@?$CGprojectile?9?$DOobject?4translationa@ (0000) +00279140 000d: + ??_C@_0N@OKFAMOHD@acceleration?$AA@ (0000) +00279150 0004: + __real@3c088889 (0000) +00279154 0004: + __real@3f22f983 (0000) +00279158 001e: + ??_C@_0BO@CBMNHFJH@collision?9?$DOobject_index?$CB?$DNNONE?$AA@ (0000) +00279178 001c: + ??_C@_0BM@JNPELLAN@?$CGprojectile?9?$DOobject?4forward?$AA@ (0000) +00279194 0017: + ??_C@_0BH@CAHIPIOP@?$CGprojectile?9?$DOobject?4up?$AA@ (0000) +002791AC 000e: + ??_C@_0O@DJJKDDEB@?$CGnew_position?$AA@ (0000) +002791BC 002a: + ??_C@_0CK@HFBLHMOF@projectile?5velocity?5is?5bad?5after@ (0000) +002791E8 002f: + ??_C@_0CP@HBPNPJKN@projectile?5velocity?5is?5bad?5after@ (0000) +00279218 0004: + __real@3f7d70a4 (0000) +0027921C 002b: + ??_C@_0CL@BHNFKMBE@projectile?5velocity?5is?5bad?5after@ (0000) +00306B30 060c: + _data_00306b30 (0000) +*/ + +/* ---------- headers */ + +#include "cseries.h" +#include "projectiles.h" + +#include "projectiles_callbacks.h" +#include "projectile_definitions.h" + +#include "ai/ai.h" +#include "cseries/profile.h" +#include "effects/contrail_definitions.h" +#include "effects/contrails.h" +#include "effects/effects.h" +#include "game/game.h" +#include "game/game_engine.h" +#include "game/game_globals.h" +#include "game/players.h" +#include "math/periodic_functions.h" +#include "objects/damage.h" +#include "objects/objects.h" +#include "physics/breakable_surfaces.h" +#include "physics/collision_usage.h" +#include "physics/collisions.h" +#include "physics/physics.h" +#include "scenario/scenario.h" +#include "sound/game_sound.h" +#include "sound/sound_definitions.h" +#include "units/bipeds.h" +#include "units/units.h" + +/* ---------- constants */ + +enum projectile_datum_flags +{ + _projectile_has_nonzero_angular_velocity_bit = 0, + _projectile_tracer_bit = 1, + _projectile_collided_once_bit = 2, + _projectile_attached_bit = 3, + _projectile_stopped_after_collision_bit = 4, + _projectile_counting_down_bit = 5, + _projectile_already_super_exploded_bit = 6, + _projectile_will_super_explode_bit = 7, + NUMBER_OF_PROJECTILE_DATUM_FLAGS, +}; + +enum projectile_definition_flags +{ + _projectile_oriented_along_velocity_bit = 0, + _projectile_aim_ballistic_bit = 1, + _projectile_detonation_max_time_if_attached_bit = 2, + _projectile_super_combining_explosion_bit = 3, + _projectile_combine_initial_velocity_with_parent_velocity_bit = 4, + _projectile_random_detonation_time_when_attached_bit = 5, + _projectile_minimum_unattached_detonation_time = 6, + NUMBER_OF_PROJECTILE_DEFINITION_FLAGS, +}; + +enum projectile_export_function_mode +{ + _projectile_export_function_none = 0, + _projectile_export_function_range_remaining, + _projectile_export_function_time_remaining, + _projectile_export_function_tracer, + NUMBER_OF_PROJECTILE_EXPORT_FUNCTION_MODES, +}; + +enum projectile_action +{ + _projectile_action_none = 0, + _projectile_action_detonate, + _projectile_action_disappear, + NUMBER_OF_PROJECTILE_ACTIONS, +}; + +enum projectile_detonation_timer_starts +{ + _projectile_detonation_timer_starts_immediately = 0, + _projectile_detonation_timer_starts_after_first_bounce, + _projectile_detonation_timer_starts_when_at_rest, + NUMBER_OF_PROJECTILE_DETONATION_TIMER_STARTS, +}; + +enum projectile_potential_response_flags +{ + _projectile_potential_response_only_against_units_bit = 0, + NUMBER_OF_PROJECTILE_POTENTIAL_RESPONSE_FLAGS, +}; + +/* TU-local copies: no shared header declares these yet. The effect vector + * enum duplicates objects/damage.c, the spatial effect enum duplicates + * ai/actors.c and ai/ai.c, the surface flag duplicates ai/path.c and + * ai/path_smoothing.c, and the periodic function enum duplicates + * math/periodic_functions.c. */ +enum +{ + _effect_vector_normal = 0, + _effect_vector_incident, + _effect_vector_negative_incident, + _effect_vector_reflected, + _effect_vector_gravity, + NUMBER_OF_EFFECT_MARKERS, +}; + +enum +{ + _ai_spatial_effect_environmental_noise = 0, + _ai_spatial_effect_weapon_impact, + _ai_spatial_effect_weapon_detonation, + NUMBER_OF_AI_SPATIAL_EFFECTS, +}; + +enum +{ + _collision_surface_breakable_bit = 3, +}; + +enum +{ + _periodic_function_one = 0, + _periodic_function_zero, + _periodic_function_cosine, + _periodic_function_cosine_variable_period, + _periodic_function_diagonal_wave, + _periodic_function_diagonal_wave_variable_period, + _periodic_function_slide, + _periodic_function_slide_variable_period, + _periodic_function_noise, + _periodic_function_jitter, + _periodic_function_wander, + _periodic_function_spark, + NUMBER_OF_PERIODIC_FUNCTIONS, +}; + +enum +{ + MAXIMUM_PROJECTILE_COLLISIONS_PER_UPDATE = 10, + MAXIMUM_COMBINING_PROJECTILES = 6, +}; + +/* ---------- macros */ + +#define projectile_runtime_get(index) \ + ((struct projectile_runtime_datum *)object_get_and_verify_type( \ + (index), \ + _object_mask_projectile)) + +/* ---------- structures */ + +struct _projectile_runtime_datum +{ + unsigned long flags; + short action; + short hit_material_type; + long ignore_object_index; + long target_object_index; + long tracer_attachment_index; + real detonation_timer; + real detonation_timer_delta; + real arming_time; + real arming_time_delta; + real odometer; + real deceleration_timer; + real deceleration_timer_delta; + real deceleration; + real maximum_damage_distance; + real_vector3d rotation_axis; + real rotation_sine; + real rotation_cosine; +}; + +struct projectile_runtime_datum +{ + long definition_index; + struct _object_datum object; + struct _item_datum item; + struct _projectile_runtime_datum projectile; +}; + +typedef char projectile_runtime_arming_time_delta_offset_assert[ + offsetof(struct projectile_runtime_datum, projectile.arming_time_delta) == 0x1FC + ? 1 + : -1]; +typedef char projectile_runtime_odometer_offset_assert[ + offsetof(struct projectile_runtime_datum, projectile.odometer) == 0x200 + ? 1 + : -1]; +typedef char projectile_runtime_deceleration_offset_assert[ + offsetof(struct projectile_runtime_datum, projectile.deceleration) == 0x20C + ? 1 + : -1]; +typedef char projectile_runtime_rotation_axis_offset_assert[ + offsetof(struct projectile_runtime_datum, projectile.rotation_axis) == 0x214 + ? 1 + : -1]; +typedef char projectile_runtime_rotation_cosine_offset_assert[ + offsetof(struct projectile_runtime_datum, projectile.rotation_cosine) == 0x224 + ? 1 + : -1]; + +/* ---------- prototypes */ + +boolean projectile_aim_linear( + real base_velocity, + real_point3d const *origin, + real_point3d const *target_point, + real_vector3d *result_aim_vector, + real *result_velocity, + real *result_ticks, + real *result_distance); + +static real projectile_calculate_deceleration_from_distances( + struct projectile_definition const *definition, + real minimum_distance, + real maximum_distance); +static void projectile_adjust_for_angular_velocity_change( + long projectile_index); +static void projectile_calculate_deceleration( + long projectile_index); +static void projectile_set_action( + long projectile_index, + short action); +static void projectile_effect_new( + long projectile_index, + long definition_index, + struct collision_result const *collision, + real_point3d const *marker_points, + real_vector3d const *marker_forwards, + real scale, + real material_effect_scale); +static boolean projectile_collision_test_line( + long projectile_index, + real_point3d const *new_position, + struct collision_result *collision); +static void projectile_detonate( + long projectile_index, + boolean first_collision, + real time_left); +static void projectile_collision( + long projectile_index, + struct collision_result *collision, + real_point3d *new_position, + real_vector3d *new_velocity, + real time_left); + +/* ---------- globals */ + +static real const seconds_per_tick = 1.0f / TICKS_PER_SECOND; + +static struct profile_section projectile_update_section = {"projectile_update", NONE, TRUE}; + +static char const *effect_marker_names[NUMBER_OF_EFFECT_MARKERS] = +{ + "normal", + "incident", + "negative incident", + "reflection", + "gravity" +}; + +/* ---------- public code */ + +void projectiles_initialize( + void) +{ + return; +} + +void projectiles_initialize_for_new_map( + void) +{ + return; +} + +void projectiles_dispose_from_old_map( + void) +{ + return; +} + +void projectiles_dispose( + void) +{ + return; +} + +void projectile_kill_tracer( + long projectile_index) +{ + struct projectile_datum *projectile; + + projectile = projectile_get(projectile_index); + SET_FLAG(projectile->projectile.flags, _projectile_tracer_bit, FALSE); + + return; +} + +void projectiles_delete_all( + void) +{ + struct object_iterator iterator; + + object_iterator_new(&iterator, _object_mask_projectile, 0); + while (object_iterator_next(&iterator)) + { + object_delete(iterator.index); + } + + return; +} + +void projectile_delete( + long projectile_index) +{ + return; +} + +void projectile_set_target_object_index( + long projectile_index, + long target_object_index) +{ + struct projectile_datum *projectile; + + projectile = projectile_get(projectile_index); + projectile->projectile.target_object_index = target_object_index; + + return; +} + +void projectile_make_tracer( + long projectile_index) +{ + struct projectile_datum *projectile; + + projectile = projectile_get(projectile_index); + SET_FLAG(projectile->projectile.flags, _projectile_tracer_bit, TRUE); + + return; +} + +void projectile_handle_deleted_object( + long projectile_index, + long deleted_object_index) +{ + struct projectile_datum *projectile; + + projectile = projectile_get(projectile_index); + if (projectile->projectile.target_object_index == deleted_object_index) + projectile->projectile.target_object_index = NONE; + + return; +} + +boolean projectile_handle_parent_destroyed( + long projectile_index) +{ + struct projectile_datum *projectile; + + projectile = projectile_get(projectile_index); + match_assert( + "c:\\halo\\SOURCE\\items\\projectiles.c", + 1845, + projectile->object.parent_object_index != NONE); + projectile->projectile.arming_time = 1.0f; + projectile->projectile.detonation_timer = 1.0f; + SET_FLAG(projectile->projectile.flags, _projectile_attached_bit, FALSE); + object_detach(projectile_index); + + return TRUE; +} + +boolean dangerous_projectiles_near_player( + void) +{ + struct object_iterator iterator; + struct object_datum *projectile; + + object_iterator_new(&iterator, _object_mask_projectile, 0); + projectile = (struct object_datum *)object_iterator_next(&iterator); + if (projectile) + { + projectile_definition_get(projectile->definition_index); + return TRUE; + } + + return FALSE; +} + +void projectile_export_function_values( + long projectile_index) +{ + struct projectile_runtime_datum *projectile; + struct projectile_definition const *definition; + short function_index; + + projectile = projectile_runtime_get(projectile_index); + definition = projectile_definition_get(projectile->definition_index); + + for (function_index = 0; function_index < NUMBEROF(definition->projectile.function_inputs); function_index++) + { + real value; + short function_input = definition->projectile.function_inputs[function_index]; + + if (function_input != _projectile_export_function_none) + { + switch (function_input) + { + case _projectile_export_function_range_remaining: + if (definition->projectile.maximum_range != 0.f) + value = projectile->projectile.odometer / definition->projectile.maximum_range; + else + value = 0.f; + break; + + case _projectile_export_function_time_remaining: + value = projectile->projectile.detonation_timer; + break; + + case _projectile_export_function_tracer: + if (TEST_FLAG(projectile->projectile.flags, _projectile_tracer_bit)) + value = 1.f; + else + value = 0.f; + break; + + default: + display_assert( + NULL, + "c:\\halo\\SOURCE\\items\\projectiles.c", + 1570, + TRUE); + system_exit(NONE); + break; + } + + projectile->object.incoming_function_values[function_index] = value; + } + } + + return; +} + +boolean projectile_new( + long projectile_index) +{ + struct projectile_runtime_datum *projectile; + struct projectile_definition const *definition; + real detonation_ticks; + real arming_ticks; + short attachment_index; + + projectile = projectile_runtime_get(projectile_index); + definition = projectile_definition_get(projectile->definition_index); + + SET_FLAG(projectile->object.flags, _object_dynamic_lighting_recompute_bit, TRUE); + projectile->projectile.flags = FLAG(_projectile_tracer_bit); + projectile->projectile.target_object_index = NONE; + projectile->projectile.action = 0; + projectile->projectile.hit_material_type = NONE; + projectile->projectile.ignore_object_index = + object_get_ultimate_parent(projectile->object.owner_object_index); + + if (TEST_FLAG( + definition->projectile.flags, + _projectile_detonation_max_time_if_attached_bit)) + { + detonation_ticks = definition->projectile.timer_lower_bound; + } + else + { + detonation_ticks = real_random_range( + definition->projectile.timer_lower_bound, + definition->projectile.timer_upper_bound); + } + detonation_ticks *= TICKS_PER_SECOND; + if (detonation_ticks >= 1.f) + projectile->projectile.detonation_timer_delta = 1.f / detonation_ticks; + + arming_ticks = definition->projectile.arming_time * TICKS_PER_SECOND; + if (arming_ticks >= 1.f) + projectile->projectile.arming_time_delta = 1.f / arming_ticks; + + projectile->projectile.tracer_attachment_index = NONE; + for (attachment_index = 0; + attachment_index < definition->object.attachments.count; + attachment_index++) + { + struct object_attachment_definition const *attachment = TAG_BLOCK_GET_ELEMENT( + &definition->object.attachments, + attachment_index, + struct object_attachment_definition); + + if (attachment->type.group_tag == CONTRAIL_DEFINITION_TAG) + { + projectile->projectile.tracer_attachment_index = attachment_index; + break; + } + } + + point_from_line3d( + (real_point3d *)&projectile->object.translational_velocity, + &projectile->object.forward, + ((definition)->projectile.initial_velocity), + (real_point3d *)&projectile->object.translational_velocity); + + SET_FLAG(projectile->object.flags, _object_wholly_under_media_bit, scenario_location_underwater( + &projectile->object.location, + &projectile->object.bounding_sphere_center, + NULL)); + + projectile_adjust_for_angular_velocity_change(projectile_index); + projectile_export_function_values(projectile_index); + projectile_calculate_deceleration(projectile_index); + + SET_FLAG(projectile->object.flags, _object_shadowless_bit, TRUE); + SET_FLAG(projectile->object.flags, _object_deleted_when_deactivated_bit, TRUE); + + return TRUE; +} + +void projectile_accelerate( + long projectile_index, + real_vector3d const *acceleration) +{ + struct projectile_runtime_datum *projectile; + + projectile = projectile_runtime_get(projectile_index); + projectile_definition_get(projectile->definition_index); + + match_assert_valid_real_vector3d( + "c:\\halo\\SOURCE\\items\\projectiles.c", + 1007, + acceleration); + + if (projectile->object.parent_object_index != NONE) + return; + + match_assert_valid_real_vector3d( + "c:\\halo\\SOURCE\\items\\projectiles.c", + 1011, + &projectile->object.translational_velocity); + + add_vectors3d( + &projectile->object.translational_velocity, + acceleration, + &projectile->object.translational_velocity); + + { + real_vector3d rotation_axis; + real rotation_magnitude; + + random_direction3d(&rotation_axis); + rotation_magnitude = + magnitude3d(acceleration) * + real_random() * + 1.5707964f; + scale_vector3d(&rotation_axis, rotation_magnitude, &rotation_axis); + add_vectors3d( + &projectile->object.angular_velocity, + &rotation_axis, + &projectile->object.angular_velocity); + } + + projectile_adjust_for_angular_velocity_change(projectile_index); + SET_FLAG(projectile->object.flags, _object_at_rest_bit, FALSE); + + match_assert_valid_real_vector3d( + "c:\\halo\\SOURCE\\items\\projectiles.c", + 1029, + &projectile->object.translational_velocity); + + return; +} + +boolean projectile_update( + long projectile_index) +{ + struct projectile_runtime_datum *projectile; + struct projectile_definition const *definition; + real time_remaining; + short collision_count; + boolean flyby_sound_played; + boolean detonation_timer_running; + + projectile = projectile_runtime_get(projectile_index); + definition = projectile_definition_get(projectile->definition_index); + time_remaining = 1.0f; + collision_count = 0; + flyby_sound_played = FALSE; + + profile_enter(projectile_update_section); + + if (!TEST_FLAG(projectile->projectile.flags, _projectile_tracer_bit) && + projectile->projectile.tracer_attachment_index != NONE) + { + if (projectile->object.attachment_indices[projectile->projectile.tracer_attachment_index] != NONE) + contrail_delete(projectile->object.attachment_indices[projectile->projectile.tracer_attachment_index]); + projectile->object.attachment_indices[projectile->projectile.tracer_attachment_index] = NONE; + projectile->projectile.tracer_attachment_index = NONE; + } + + projectile->projectile.arming_time += projectile->projectile.arming_time_delta; + projectile->projectile.deceleration_timer += projectile->projectile.deceleration_timer_delta; + + switch (definition->projectile.detonation_timer_starts) + { + case _projectile_detonation_timer_starts_after_first_bounce: + detonation_timer_running = TEST_FLAG(projectile->projectile.flags, _projectile_collided_once_bit); + + case _projectile_detonation_timer_starts_when_at_rest: + detonation_timer_running = TEST_FLAG(projectile->projectile.flags, _projectile_stopped_after_collision_bit); + break; + + default: + detonation_timer_running = TRUE; + break; + } + + if (TEST_FLAG(projectile->projectile.flags, _projectile_counting_down_bit) || + TEST_FLAG(projectile->projectile.flags, _projectile_attached_bit)) + { + detonation_timer_running = TRUE; + } + + if (detonation_timer_running) + { + if (!TEST_FLAG(projectile->projectile.flags, _projectile_counting_down_bit)) + SET_FLAG(projectile->projectile.flags, _projectile_counting_down_bit, TRUE); + + projectile->projectile.detonation_timer += projectile->projectile.detonation_timer_delta; + if (projectile->projectile.detonation_timer >= 1.0f) + projectile_set_action(projectile_index, _projectile_action_detonate); + } + + projectile_export_function_values(projectile_index); + + while (time_remaining > 0.0f && + (projectile->projectile.action == _projectile_action_none || + (projectile->projectile.action == _projectile_action_detonate && + projectile->projectile.arming_time_delta != 0.0f && + projectile->projectile.arming_time < 1.0f)) && + !TEST_FLAG(projectile->projectile.flags, _projectile_attached_bit) && + !TEST_FLAG(projectile->object.flags, _object_at_rest_bit) && + projectile->object.parent_object_index == NONE) + { + real speed = magnitude3d(&projectile->object.translational_velocity); + real_vector3d new_velocity = projectile->object.translational_velocity; + real_point3d new_position; + struct collision_result collision; + boolean moved = FALSE; + real gravity_acceleration; + real final_speed = speed; + real average_speed = speed; + real_vector3d average_velocity = projectile->object.translational_velocity; + long ignore_object_index = projectile->projectile.ignore_object_index; + real distance_fraction; + + match_assert_valid_real_vector3d( + "c:\\halo\\SOURCE\\items\\projectiles.c", + 326, + &projectile->object.translational_velocity); + + if (projectile->projectile.target_object_index != NONE && + definition->projectile.guided_angular_velocity > 0.0f) + { + struct object_datum *target = object_get(projectile->projectile.target_object_index); + real angular_velocity = definition->projectile.guided_angular_velocity * (1.0f / TICKS_PER_SECOND); + real target_distance; + real wander_scale; + real_point3d target_point; + real_euler_angles2d wander_angles; + real_vector3d wander_direction; + real_vector3d target_vector; + real_vector3d rotation_axis; + + if (TEST_FLAG(_object_mask_unit, target->object.type) && + unit_get(projectile->projectile.target_object_index)->unit.player_index != NONE) + { + angular_velocity *= game_difficulty_get_value(_game_difficulty_value_guidance_vs_player); + } + + target_distance = distance3d( + &target->object.bounding_sphere_center, + &projectile->object.bounding_sphere_center); + if (target_distance > 10.0f) + { + wander_scale = 1.0f; + } + else if (target_distance > 2.0f) + { + wander_scale = (target_distance - 2.0f) * 0.125f; + wander_scale = PIN(wander_scale, 0.0f, 1.0f); + } + else + { + wander_scale = 0.0f; + } + + unit_get_center_of_mass(projectile->projectile.target_object_index, &target_point); + + set_real_euler_angles2d( + &wander_angles, + _pi - periodic_function_evaluate( + _periodic_function_wander, + ((game_time_get() + 3 * DATUM_INDEX_TO_IDENTIFIER(projectile_index)) & UNSIGNED_SHORT_MAX) * (1.0f / 90.0f)) * (_pi / 2.f), + periodic_function_evaluate( + _periodic_function_wander, + ((game_time_get() + 7 * DATUM_INDEX_TO_IDENTIFIER(projectile_index)) & UNSIGNED_SHORT_MAX) * (1.0f / 90.0f)) * (_pi * 2.f)); + vector3d_from_euler_angles2d(&wander_direction, &wander_angles); + + point_from_line3d(&target_point, &wander_direction, wander_scale, &target_point); + + vector_from_points3d(&projectile->object.position, &target_point, &target_vector); + cross_product3d(&projectile->object.translational_velocity, &target_vector, &rotation_axis); + if (dot_product3d(&target_vector, &projectile->object.translational_velocity) > 0.0f && + normalize3d(&rotation_axis) > 0.0f) + { + rotate_vector_about_axis( + &new_velocity, + &rotation_axis, + sine(angular_velocity), + cosine(angular_velocity)); + } + } + + match_vassert( + "c:\\halo\\SOURCE\\items\\projectiles.c", + 413, + valid_real_vector3d(&new_velocity), + "projectile velocity is bad after steering."); + + if (projectile->projectile.deceleration_timer >= 1.0f) + { + if (speed > definition->projectile.final_velocity && + projectile->projectile.deceleration != 0.0f) + { + final_speed = speed - projectile->projectile.deceleration * time_remaining; + if (final_speed <= definition->projectile.final_velocity) + { + real fraction = (speed - definition->projectile.final_velocity) / (projectile->projectile.deceleration * time_remaining); + + final_speed = definition->projectile.final_velocity * 0.99f; + average_speed = (final_speed + speed) * fraction * 0.5f + + (1.0f - fraction) * definition->projectile.final_velocity; + scale_vector3d(&new_velocity, final_speed / speed, &new_velocity); + average_velocity.i = (new_velocity.i + projectile->object.translational_velocity.i) * fraction * 0.5f + (1.0f - fraction) * new_velocity.i; + average_velocity.j = (new_velocity.j + projectile->object.translational_velocity.j) * fraction * 0.5f + (1.0f - fraction) * new_velocity.j; + average_velocity.k = (new_velocity.k + projectile->object.translational_velocity.k) * fraction * 0.5f + (1.0f - fraction) * new_velocity.k; + } + else + { + average_speed = speed - projectile->projectile.deceleration * time_remaining * 0.5f; + scale_vector3d(&new_velocity, final_speed / speed, &new_velocity); + average_velocity.i = (new_velocity.i + projectile->object.translational_velocity.i) * 0.5f; + average_velocity.j = (new_velocity.j + projectile->object.translational_velocity.j) * 0.5f; + average_velocity.k = (new_velocity.k + projectile->object.translational_velocity.k) * 0.5f; + } + } + else if (definition->projectile.maximum_range == 0.0f && + definition->projectile.timer_upper_bound == 0.0f && + definition->projectile.minimum_velocity <= definition->projectile.final_velocity && + (projectile->projectile.deceleration != 0.0f || + projectile->projectile.odometer >= projectile->projectile.maximum_damage_distance)) + { + projectile_set_action(projectile_index, _projectile_action_disappear); + } + else if (speed < definition->projectile.final_velocity && speed > 0.0f) + { + scale_vector3d( + &new_velocity, + definition->projectile.final_velocity / speed * 0.99f, + &new_velocity); + } + } + + match_vassert( + "c:\\halo\\SOURCE\\items\\projectiles.c", + 461, + valid_real_vector3d(&new_velocity), + "projectile velocity is bad after deceleration."); + + if (TEST_FLAG(projectile->object.flags, _object_wholly_under_media_bit)) + gravity_acceleration = global_gravity * definition->projectile.water_gravity_scale; + else + gravity_acceleration = global_gravity * definition->projectile.air_gravity_scale; + new_velocity.k -= gravity_acceleration * time_remaining; + average_velocity.k -= gravity_acceleration * time_remaining * 0.5f; + + match_vassert( + "c:\\halo\\SOURCE\\items\\projectiles.c", + 476, + valid_real_vector3d(&new_velocity), + "projectile velocity is bad after gravity."); + + if (definition->projectile.maximum_range != 0.0f && + average_speed * time_remaining + projectile->projectile.odometer > definition->projectile.maximum_range) + { + if (average_speed != 0.0f) + { + distance_fraction = (definition->projectile.maximum_range - projectile->projectile.odometer) / + average_speed * time_remaining; + } + else + { + distance_fraction = 0.0f; + } + projectile_set_action(projectile_index, _projectile_action_detonate); + } + else + { + distance_fraction = 1.0f; + } + + point_from_line3d(&projectile->object.position, &average_velocity, distance_fraction * time_remaining, &new_position); + + match_assert_valid_real_point3d( + "c:\\halo\\SOURCE\\items\\projectiles.c", + 505, + &new_position); + + match_assert( + "c:\\halo\\SOURCE\\items\\projectiles.c", + 507, + global_current_collision_user_depth < MAXIMUM_COLLISION_USER_STACK_DEPTH); + global_current_collision_users[global_current_collision_user_depth++] = + _collision_user_projectiles; + + if (collision_count != MAXIMUM_PROJECTILE_COLLISIONS_PER_UPDATE && + projectile->projectile.action != _projectile_action_disappear && + (moved = TRUE) && + projectile_collision_test_line(projectile_index, &new_position, &collision)) + { + time_remaining = 1.0f - collision.t; + new_velocity.k += gravity_acceleration * time_remaining; + if (final_speed != 0.0f) + { + real restored_speed = time_remaining * projectile->projectile.deceleration + final_speed; + + restored_speed = MIN(restored_speed, speed); + scale_vector3d(&new_velocity, restored_speed / final_speed, &new_velocity); + } + + if (collision.plane.n.k > 0.3f) + SET_FLAG(projectile->projectile.flags, _projectile_collided_once_bit, TRUE); + + projectile->projectile.ignore_object_index = NONE; + projectile_collision( + projectile_index, + &collision, + &new_position, + &new_velocity, + time_remaining); + collision_count++; + ai_handle_spatial_effect( + projectile_index, + &collision.point, + _ai_spatial_effect_weapon_impact, + definition->projectile.impact_noise, + 1); + + if (TEST_FLAG(projectile->projectile.flags, _projectile_attached_bit)) + moved = FALSE; + } + else + { + if (collision_count == MAXIMUM_PROJECTILE_COLLISIONS_PER_UPDATE) + projectile_set_action(projectile_index, _projectile_action_detonate); + time_remaining = 0.0f; + } + + match_assert( + "c:\\halo\\SOURCE\\items\\projectiles.c", + 560, + global_current_collision_user_depth > 1); + --global_current_collision_user_depth; + + if (moved) + { + real_vector3d movement; + + vector_from_points3d(&projectile->object.position, &new_position, &movement); + projectile->projectile.odometer += magnitude3d(&movement); + + if (!flyby_sound_played && + definition->projectile.flyby_sound.index != NONE) + { + short local_player_index; + + for (local_player_index = 0; local_player_index < MAXIMUM_LOCAL_PLAYERS; local_player_index++) + { + if (local_player_get_player_index(local_player_index) != NONE) + { + long unit_index = player_get(local_player_get_player_index(local_player_index))->unit_index; + + if (unit_index != NONE && unit_index != ignore_object_index) + { + real_point3d const *listener_position = &object_get(unit_index)->object.bounding_sphere_center; + real maximum_distance = sound_definition_get_maximum_distance(definition->projectile.flyby_sound.index); + real_vector3d listener_vector; + real_vector3d parallel; + real_vector3d perpendicular; + real distance_along_path; + + listener_vector.i = listener_position->x - projectile->object.position.x; + listener_vector.j = listener_position->y - projectile->object.position.y; + listener_vector.k = listener_position->z - projectile->object.position.z; + component_vectors_from_direction3d(&listener_vector, &movement, ¶llel, &perpendicular); + distance_along_path = dot_product3d(¶llel, &movement); + if (distance_along_path >= 0.0f && + distance_along_path < magnitude_squared3d(&movement) && + magnitude_squared3d(&perpendicular) < maximum_distance * maximum_distance) + { + struct sound_location location; + + point_from_line3d(listener_position, &perpendicular, -1.0f, &location.position); + location.forward = movement; + normalize3d(&location.forward); + location.translational_velocity = *global_zero_vector3d; + location.game_location = collision.location; + unattached_impulse_sound_new(definition->projectile.flyby_sound.index, &location, 1.0f); + flyby_sound_played = TRUE; + } + } + } + } + } + + if (TEST_FLAG(definition->projectile.flags, _projectile_oriented_along_velocity_bit) && + (projectile->object.translational_velocity.i != 0.0f || projectile->object.translational_velocity.j != 0.0f || projectile->object.translational_velocity.k != 0.0f)) + { + real_vector3d forward = projectile->object.translational_velocity; + + if (normalize3d(&forward) > 0.0f) + { + real_vector3d left; + + projectile->object.forward = forward; + cross_product3d(&projectile->object.up, &projectile->object.forward, &left); + if (normalize3d(cross_product3d(&projectile->object.forward, &left, &projectile->object.up)) == 0.0f) + normalize3d(perpendicular3d(&projectile->object.forward, &projectile->object.up)); + } + + rotate_vector_about_axis( + &projectile->object.up, + &projectile->object.forward, + projectile->projectile.rotation_sine, + projectile->projectile.rotation_cosine); + } + else if (TEST_FLAG(projectile->projectile.flags, _projectile_has_nonzero_angular_velocity_bit)) + { + real_vector3d left; + + rotate_vector_about_axis( + &projectile->object.forward, + &projectile->projectile.rotation_axis, + projectile->projectile.rotation_sine, + projectile->projectile.rotation_cosine); + rotate_vector_about_axis( + &projectile->object.up, + &projectile->projectile.rotation_axis, + projectile->projectile.rotation_sine, + projectile->projectile.rotation_cosine); + normalize3d(&projectile->object.forward); + cross_product3d(&projectile->object.up, &projectile->object.forward, &left); + cross_product3d(&projectile->object.forward, &left, &projectile->object.up); + normalize3d(&projectile->object.up); + } + + object_translate(projectile_index, &new_position, &collision.location); + projectile->object.translational_velocity = new_velocity; + + if (time_remaining != 0.0f && + collision_count != 0 && + projectile->projectile.tracer_attachment_index != NONE && + projectile->object.attachment_indices[projectile->projectile.tracer_attachment_index] != NONE) + { + object_compute_node_matrices(projectile_index); + contrail_owner_collision( + projectile->object.attachment_indices[projectile->projectile.tracer_attachment_index], + FALSE, + (1.0f - time_remaining) * seconds_per_tick); + } + } + + match_assert_valid_real_vector3d( + "c:\\halo\\SOURCE\\items\\projectiles.c", + 672, + &projectile->object.translational_velocity); + } + + switch (projectile->projectile.action) + { + case _projectile_action_detonate: + if (projectile->projectile.arming_time_delta != 0.0f && + projectile->projectile.arming_time < 1.0f) + { + break; + } + projectile_detonate(projectile_index, collision_count == 0, time_remaining); + /* the detonated projectile is deleted below */ + + case _projectile_action_disappear: + object_delete(projectile_index); + break; + } + + match_assert_valid_real_vector3d_axes2( + "c:\\halo\\SOURCE\\items\\projectiles.c", + 688, + &projectile->object.forward, + &projectile->object.up); + + profile_exit(projectile_update_section); + + return TRUE; +} + +/* ---------- private code */ + +static real projectile_calculate_deceleration_from_distances( + struct projectile_definition const *definition, + real minimum_distance, + real maximum_distance) +{ + real distance_delta = maximum_distance - minimum_distance; + real deceleration = 0.f; + + if (definition->projectile.initial_velocity != definition->projectile.final_velocity && + distance_delta != 0.f) + { + deceleration = + (definition->projectile.initial_velocity * definition->projectile.initial_velocity - + definition->projectile.final_velocity * definition->projectile.final_velocity) / + (2.f * distance_delta); + } + + return deceleration; +} + +static void projectile_adjust_for_angular_velocity_change( + long projectile_index) +{ + struct projectile_runtime_datum *projectile; + real angular_velocity_magnitude; + + projectile = projectile_runtime_get(projectile_index); + angular_velocity_magnitude = magnitude3d(&projectile->object.angular_velocity); + + if (angular_velocity_magnitude != 0.f) + { + SET_FLAG( + projectile->projectile.flags, + _projectile_has_nonzero_angular_velocity_bit, + TRUE); + scale_vector3d( + &projectile->object.angular_velocity, + 1.f / angular_velocity_magnitude, + &projectile->projectile.rotation_axis); + projectile->projectile.rotation_sine = sine(angular_velocity_magnitude); + projectile->projectile.rotation_cosine = cosine(angular_velocity_magnitude); + } + else + { + SET_FLAG( + projectile->projectile.flags, + _projectile_has_nonzero_angular_velocity_bit, + FALSE); + projectile->projectile.rotation_sine = 0.f; + projectile->projectile.rotation_cosine = 1.f; + } + + return; +} + +static void projectile_calculate_deceleration( + long projectile_index) +{ + struct projectile_runtime_datum *projectile; + struct projectile_definition const *definition; + + projectile = projectile_runtime_get(projectile_index); + definition = projectile_definition_get(projectile->definition_index); + + if (TEST_FLAG(projectile->object.flags, _object_wholly_under_media_bit)) + { + projectile->projectile.deceleration = projectile_calculate_deceleration_from_distances( + definition, + definition->projectile.water_damage_range_lower_bound, + definition->projectile.water_damage_range_upper_bound); + projectile->projectile.maximum_damage_distance = + definition->projectile.water_damage_range_upper_bound; + + if (definition->projectile.water_damage_range_lower_bound > 0.f) + { + projectile->projectile.deceleration_timer_delta = + definition->projectile.water_damage_range_lower_bound / + definition->projectile.initial_velocity; + return; + } + } + else + { + projectile->projectile.deceleration = projectile_calculate_deceleration_from_distances( + definition, + definition->projectile.air_damage_range_lower_bound, + definition->projectile.air_damage_range_upper_bound); + /* BUG (preserved for exact matching): January loads the water upper bound + * in the air branch. A corrected build should use + * definition->projectile.air_damage_range_upper_bound. */ + projectile->projectile.maximum_damage_distance = + definition->projectile.water_damage_range_upper_bound; + + if (definition->projectile.air_damage_range_lower_bound > 0.f) + { + projectile->projectile.deceleration_timer_delta = + definition->projectile.air_damage_range_lower_bound / + definition->projectile.initial_velocity; + return; + } + } + + projectile->projectile.deceleration_timer = 1.f; + projectile->projectile.deceleration_timer_delta = 0.f; + + return; +} + +static void projectile_set_action( + long projectile_index, + short action) +{ + struct projectile_runtime_datum *projectile; + + projectile = projectile_runtime_get(projectile_index); + if (action > projectile->projectile.action) + projectile->projectile.action = action; + + return; +} + +static void projectile_effect_new( + long projectile_index, + long definition_index, + struct collision_result const *collision, + real_point3d const *marker_points, + real_vector3d const *marker_forwards, + real scale, + real material_effect_scale) +{ + if (collision->type == _collision_result_object) + { + effect_new_attached_from_markers( + definition_index, + projectile_index, + collision->object_index, + collision->node_index, + NUMBER_OF_EFFECT_MARKERS, + effect_marker_names, + marker_points, + marker_forwards, + scale, + material_effect_scale, + NULL, + NULL); + } + else + { + effect_new_unattached_from_markers( + definition_index, + projectile_index, + NULL, + NUMBER_OF_EFFECT_MARKERS, + effect_marker_names, + marker_points, + marker_forwards, + scale, + material_effect_scale, + NULL, + NULL, + TRUE); + } + + return; +} + +static boolean projectile_collision_test_line( + long projectile_index, + real_point3d const *new_position, + struct collision_result *collision) +{ + struct projectile_runtime_datum *projectile = projectile_runtime_get(projectile_index); + struct projectile_definition const *definition = projectile_definition_get(projectile->definition_index); + + if (collision_test_line( + _collision_test_for_projectiles_flags, + &projectile->object.position, + new_position, + projectile->projectile.ignore_object_index, + collision)) + { + return TRUE; + } + else if (definition->projectile.collision_radius < _real_epsilon) + { + return FALSE; + } + else + { + real_vector3d forward; + real_vector3d left; + real_point3d p0_left; + real_point3d p1_left; + real_point3d p0_right; + real_point3d p1_right; + + vector_from_points3d(&projectile->object.position, new_position, &forward); + if (normalize3d(cross_product3d(global_up3d, &forward, &left)) == 0.0f) + { + left = *global_left3d; + } + + point_from_line3d(&projectile->object.position, &left, definition->projectile.collision_radius, &p0_left); + point_from_line3d(new_position, &left, definition->projectile.collision_radius, &p1_left); + point_from_line3d(&projectile->object.position, &left, -definition->projectile.collision_radius, &p0_right); + point_from_line3d(new_position, &left, -definition->projectile.collision_radius, &p1_right); + + if (collision_test_line( + _collision_test_for_projectiles_fat_flags, + &p0_left, + &p1_left, + projectile->projectile.ignore_object_index, + collision) || + collision_test_line( + _collision_test_for_projectiles_fat_flags, + &p0_right, + &p1_right, + projectile->projectile.ignore_object_index, + collision)) + { + return TRUE; + } + else + { + return FALSE; + } + } +} + +static void projectile_detonate( + long projectile_index, + boolean first_collision, + real time_left) +{ + struct projectile_runtime_datum *projectile; + struct projectile_definition const *definition; + char const *marker_names[2]; + real_point3d marker_points[2]; + real_vector3d marker_forwards[2]; + real_vector3d up; + long effect_definition_index; + + projectile = projectile_runtime_get(projectile_index); + definition = projectile_definition_get(projectile->definition_index); + + marker_names[0] = ""; + marker_names[1] = "gravity"; + effect_definition_index = definition->projectile.effect.index; + + if (TEST_FLAG(definition->projectile.flags, _projectile_super_combining_explosion_bit) && + !TEST_FLAG(projectile->projectile.flags, _projectile_already_super_exploded_bit) && + projectile->object.parent_object_index != NONE) + { + struct object_datum *parent = object_get(projectile->object.parent_object_index); + struct object_datum *child; + long child_index; + short combining_projectile_count = 0; + + for (child_index = parent->object.first_child_object_index; + child_index != NONE; + child_index = child->object.next_object_index) + { + child = object_get(child_index); + if (child->definition_index == projectile->definition_index && + !TEST_FLAG(projectile_runtime_get(child_index)->projectile.flags, _projectile_already_super_exploded_bit)) + { + combining_projectile_count++; + } + } + + if (parent->object.type == _object_type_biped && + (biped_get(projectile->object.parent_object_index)->unit.player_index == NONE || game_engine_running()) && + combining_projectile_count > MAXIMUM_COMBINING_PROJECTILES) + { + real_point3d parent_origin; + real_point3d known_good_point; + + for (child_index = parent->object.first_child_object_index; + child_index != NONE; + child_index = child->object.next_object_index) + { + child = object_get(child_index); + if (child->definition_index == projectile->definition_index && + !TEST_FLAG(projectile_runtime_get(child_index)->projectile.flags, _projectile_already_super_exploded_bit)) + { + struct projectile_runtime_datum *child_projectile = projectile_runtime_get(child_index); + + if (combining_projectile_count <= MAXIMUM_COMBINING_PROJECTILES) + { + SET_FLAG(child_projectile->projectile.flags, _projectile_already_super_exploded_bit, TRUE); + child_projectile->projectile.detonation_timer *= real_random(); + child_projectile->projectile.arming_time *= real_random(); + } + else + { + child_projectile->projectile.detonation_timer = 0.0f; + child_projectile->projectile.arming_time = 0.0f; + } + combining_projectile_count--; + } + } + + effect_definition_index = definition->projectile.super_detonation.index; + object_get_origin(projectile->object.parent_object_index, &parent_origin); + object_detach(projectile_index); + known_good_point = projectile->object.position; + object_translate(projectile_index, &parent_origin, NULL); + object_force_inside_bsp(projectile_index, &known_good_point); + object_compute_node_matrices_recursive(projectile_index); + } + } + + if (first_collision && + projectile->projectile.tracer_attachment_index != NONE && + projectile->object.attachment_indices[projectile->projectile.tracer_attachment_index] != NONE) + { + object_compute_node_matrices(projectile_index); + contrail_owner_collision( + projectile->object.attachment_indices[projectile->projectile.tracer_attachment_index], + FALSE, + (1.0f - time_left) * seconds_per_tick); + } + + object_get_origin(projectile_index, &marker_points[0]); + object_get_orientation(projectile_index, &marker_forwards[0], &up); + marker_points[1] = marker_points[0]; + marker_forwards[1] = *global_down3d; + effect_new_unattached_from_markers( + effect_definition_index, + projectile->object.owner_object_index, + NULL, + NUMBEROF(marker_names), + marker_names, + marker_points, + marker_forwards, + 0.0f, + 0.0f, + NULL, + NULL, + TRUE); + + if (projectile->object.parent_object_index != NONE && + definition->projectile.attached_detonation_damage.index != NONE) + { + struct damage_data damage; + + damage_data_new(&damage, definition->projectile.attached_detonation_damage.index); + SET_FLAG(damage.flags, _damage_from_weapon_bit, TRUE); + object_get_orientation(projectile_index, &damage.direction, NULL); + object_get_origin(projectile_index, &damage.origin); + damage.epicenter = damage.origin; + damage.owner_object_index = projectile->object.owner_object_index; + damage.owner_player_index = projectile->object.owner_player_index; + damage.owner_team_index = projectile->object.owner_team_index; + object_cause_damage(&damage, projectile->object.parent_object_index, NONE, NONE, NONE, NULL); + } + + if (projectile->projectile.hit_material_type != NONE) + { + struct projectile_material_response_definition const *material_response; + + material_response = VALID_INDEX(projectile->projectile.hit_material_type, definition->projectile.material_responses.count) ? + TAG_BLOCK_GET_ELEMENT( + &definition->projectile.material_responses, + projectile->projectile.hit_material_type, + struct projectile_material_response_definition) : + &default_projectile_material_response; + + effect_new_unattached_from_markers( + material_response->detonation_effect.index, + projectile->object.owner_object_index, + NULL, + NUMBEROF(marker_names), + marker_names, + marker_points, + marker_forwards, + 0.0f, + 0.0f, + NULL, + NULL, + TRUE); + } + + ai_handle_spatial_effect( + projectile_index, + &marker_points[0], + _ai_spatial_effect_weapon_detonation, + definition->projectile.detonation_noise, + 1); + + return; +} + +static void projectile_collision( + long projectile_index, + struct collision_result *collision, + real_point3d *new_position, + real_vector3d *new_velocity, + real time_left) +{ + struct projectile_runtime_datum *projectile; + struct projectile_definition const *definition; + struct projectile_material_response_definition const *material_response; + real_vector3d direction; + real speed; + real damage_scale; + real effect_scale; + real material_effect_scale; + real impact_velocity; + real impact_angle; + real speed_squared; + long effect_definition_index; + short material_type; + short response; + + projectile = projectile_runtime_get(projectile_index); + definition = projectile_definition_get(projectile->definition_index); + material_type = collision->material_type; + effect_scale = 1.0f; + material_effect_scale = 0.0f; + + direction = *new_velocity; + speed = normalize3d(&direction); + if (speed == 0.0f) + direction = *global_up3d; + + if (definition->projectile.final_velocity != definition->projectile.initial_velocity) + { + damage_scale = (speed - definition->projectile.final_velocity) / + (definition->projectile.initial_velocity - definition->projectile.final_velocity); + damage_scale = PIN(damage_scale, 0.0f, 1.0f); + } + else + { + damage_scale = 1.0f; + } + + if (collision->type == _collision_result_object && + definition->projectile.impact_damage.index != NONE) + { + struct damage_data damage; + + match_assert( + "c:\\halo\\SOURCE\\items\\projectiles.c", + 1148, + collision->object_index!=NONE); + + damage_data_new(&damage, definition->projectile.impact_damage.index); + SET_FLAG(damage.flags, _damage_from_weapon_bit, TRUE); + damage.scale = damage_scale; + damage.owner_player_index = projectile->object.owner_player_index; + damage.owner_object_index = projectile->object.owner_object_index; + damage.owner_team_index = projectile->object.owner_team_index; + damage.epicenter = collision->point; + damage.origin = collision->point; + damage.direction = *new_velocity; + normalize3d(&damage.direction); + object_cause_damage( + &damage, + collision->object_index, + collision->node_index, + collision->region_index, + collision->material_index, + &collision->plane.n); + + if (damage.material_type != NONE) + material_type = damage.material_type; + material_effect_scale = damage.material_effect_scale; + } + + projectile->projectile.hit_material_type = material_type; + if (VALID_INDEX(material_type, definition->projectile.material_responses.count)) + { + material_response = TAG_BLOCK_GET_ELEMENT( + &definition->projectile.material_responses, + material_type, + struct projectile_material_response_definition); + } + else + { + material_response = &default_projectile_material_response; + } + + impact_velocity = -dot_product3d(new_velocity, &collision->plane.n) + real_random_range(-material_response->velocity_noise, 0.0f); + impact_angle = angle_between_vectors3d(new_velocity, &collision->plane.n) - _pi / 2.f + + real_random_range(-material_response->angular_noise, material_response->angular_noise); + + if (material_response->potential_response && + (material_response->potential_angle_upper_bound == 0.0f || + (impact_angle >= material_response->potential_angle_lower_bound && + impact_angle <= material_response->potential_angle_upper_bound)) && + (material_response->potential_velocity_upper_bound == 0.0f || + (impact_velocity >= material_response->potential_velocity_lower_bound && + impact_velocity <= material_response->potential_velocity_upper_bound)) && + (!TEST_FLAG(material_response->potential_flags, _projectile_potential_response_only_against_units_bit) || + (collision->type == _collision_result_object && + object_try_and_get_and_verify_type(collision->object_index, _object_mask_unit))) && + real_random() >= material_response->potential_skip_fraction) + { + response = material_response->potential_response; + effect_definition_index = material_response->potential_effect.index; + } + else + { + response = material_response->default_response; + effect_definition_index = material_response->default_effect.index; + } + + if (collision->type == _collision_result_structure && + TEST_FLAG(collision->flags, _collision_surface_breakable_bit)) + { + struct damage_data damage; + + damage_data_new(&damage, definition->projectile.impact_damage.index); + SET_FLAG(damage.flags, _damage_from_weapon_bit, TRUE); + damage.epicenter = collision->point; + damage.origin = collision->point; + damage.direction = *new_velocity; + normalize3d(&damage.direction); + damage.material_type = collision->material_type; + if (VALID_INDEX(damage.material_type, definition->projectile.material_responses.count)) + { + damage.material_response = TAG_BLOCK_GET_ELEMENT( + &definition->projectile.material_responses, + damage.material_type, + struct projectile_material_response_definition); + } + else + { + damage.material_response = &default_projectile_material_response; + } + damage.location = collision->location; + breakable_surface_damage(collision->breakable_surface_index, &damage, collision->surface_index); + } + + *new_position = collision->point; + + if (response == _projectile_material_response_overpenetrate) + { + if (collision->type == _collision_result_media) + { + SET_FLAG( + projectile->object.flags, + _object_wholly_under_media_bit, + !TEST_FLAG(projectile->object.flags, _object_wholly_under_media_bit)); + projectile_calculate_deceleration(projectile_index); + new_position->x -= collision->plane.n.i * 0.001f; + new_position->y -= collision->plane.n.j * 0.001f; + new_position->z -= collision->plane.n.k * 0.001f; + } + else if (collision->type == _collision_result_object) + { + scale_vector3d(new_velocity, 1.0f - material_response->initial_friction, new_velocity); + projectile->projectile.ignore_object_index = collision->object_index; + } + else if (definition->projectile.timer_upper_bound != 0.0f) + { + SET_FLAG(projectile->projectile.flags, _projectile_collided_once_bit, TRUE); + SET_FLAG(projectile->projectile.flags, _projectile_stopped_after_collision_bit, TRUE); + response = _projectile_material_response_attach; + } + else + { + response = _projectile_material_response_detonate; + } + } + + if (response == _projectile_material_response_reflect) + { + real_vector3d parallel; + real_vector3d perpendicular; + + component_vectors_from_direction3d(new_velocity, &collision->plane.n, ¶llel, &perpendicular); + new_velocity->i = (1.0f - material_response->perpendicular_friction) * perpendicular.i - + (1.0f - material_response->parallel_friction) * parallel.i; + new_velocity->j = (1.0f - material_response->perpendicular_friction) * perpendicular.j - + (1.0f - material_response->parallel_friction) * parallel.j; + new_velocity->k = (1.0f - material_response->perpendicular_friction) * perpendicular.k - + (1.0f - material_response->parallel_friction) * parallel.k; + } + else if (response != _projectile_material_response_overpenetrate) + { + *new_velocity = *global_zero_vector3d; + } + + if (material_response->angular_noise != 0.0f) + { + random_vector_in_cone3d( + new_velocity, + 0.0f, + material_response->angular_noise, + new_velocity); + } + + if (material_response->velocity_noise != 0.0f) + { + real magnitude = normalize3d(new_velocity); + + if (magnitude != 0.0f) + { + scale_vector3d( + new_velocity, + real_random_range(-material_response->velocity_noise, material_response->velocity_noise) + magnitude, + new_velocity); + } + } + + speed_squared = magnitude_squared3d(new_velocity); + if (response != _projectile_material_response_attach && + magnitude_squared3d(new_velocity) < definition->projectile.minimum_velocity * definition->projectile.minimum_velocity) + { + projectile_set_action(projectile_index, _projectile_action_detonate); + } + + if (speed_squared < _real_epsilon) + { + SET_FLAG(projectile->projectile.flags, _projectile_stopped_after_collision_bit, TRUE); + if (collision->plane.n.k > 0.3f) + { + SET_FLAG(projectile->object.flags, _object_at_rest_bit, TRUE); + if (definition->projectile.timer_upper_bound == 0.0f) + projectile_set_action(projectile_index, _projectile_action_detonate); + } + } + + switch (material_response->scale_effects_by) + { + case _projectile_material_effect_scale_angle: + effect_scale = impact_angle * (2.f / _pi); + break; + + case _projectile_material_effect_scale_damage: + effect_scale = damage_scale; + break; + } + effect_scale = PIN(effect_scale, 0.0f, 1.0f); + material_effect_scale = PIN(material_effect_scale, 0.0f, 1.0f); + + { + real_point3d marker_points[NUMBER_OF_EFFECT_MARKERS]; + real_vector3d marker_forwards[NUMBER_OF_EFFECT_MARKERS]; + short marker_index; + + scale_vector3d(&direction, -1.0f, &marker_forwards[_effect_vector_incident]); + marker_forwards[_effect_vector_negative_incident] = direction; + marker_forwards[_effect_vector_gravity] = *global_down3d; + marker_forwards[_effect_vector_normal] = collision->plane.n; + reflect_vector3d(&direction, &collision->plane.n, &marker_forwards[_effect_vector_reflected]); + for (marker_index = 0; marker_index < NUMBER_OF_EFFECT_MARKERS; marker_index++) + marker_points[marker_index] = collision->point; + + if (impact_velocity > 1.0f / 120.0f) + { + projectile_effect_new( + projectile_index, + effect_definition_index, + collision, + marker_points, + marker_forwards, + effect_scale, + material_effect_scale); + } + + if (!TEST_FLAG(projectile->projectile.flags, _projectile_counting_down_bit) && + (TEST_FLAG(projectile->projectile.flags, _projectile_stopped_after_collision_bit) || + response == _projectile_material_response_attach)) + { + projectile_effect_new( + projectile_index, + definition->projectile.detonation_started.index, + collision, + marker_points, + marker_forwards, + effect_scale, + material_effect_scale); + } + } + + switch (response) + { + case _projectile_material_response_disappear: + projectile_set_action(projectile_index, _projectile_action_disappear); + break; + + case _projectile_material_response_detonate: + projectile_set_action(projectile_index, _projectile_action_detonate); + break; + + case _projectile_material_response_reflect: + case _projectile_material_response_overpenetrate: + break; + + case _projectile_material_response_attach: + if (collision->type == _collision_result_object && + TEST_FLAG(definition->projectile.flags, _projectile_super_combining_explosion_bit)) + { + long child_index = object_get(collision->object_index)->object.first_child_object_index; + short combining_projectile_count = 0; + + while (child_index != NONE) + { + struct object_datum *child = object_get(child_index); + + if (child->definition_index == projectile->definition_index && + !TEST_FLAG(projectile_runtime_get(child_index)->projectile.flags, _projectile_already_super_exploded_bit)) + { + struct projectile_runtime_datum *child_projectile = projectile_runtime_get(child_index); + + child_projectile->projectile.arming_time = 0.0f; + child_projectile->projectile.detonation_timer = 0.0f; + combining_projectile_count++; + } + + if (combining_projectile_count >= MAXIMUM_COMBINING_PROJECTILES) + { + SET_FLAG(projectile->projectile.flags, _projectile_will_super_explode_bit, TRUE); + break; + } + + child_index = child->object.next_object_index; + } + } + + projectile->object.translational_velocity = *global_zero_vector3d; + projectile->object.angular_velocity = *global_zero_vector3d; + SET_FLAG(projectile->projectile.flags, _projectile_attached_bit, TRUE); + SET_FLAG(projectile->object.flags, _object_at_rest_bit, TRUE); + object_translate(projectile_index, new_position, &collision->location); + if (collision->type == _collision_result_object) + object_attach_to_node(collision->object_index, projectile_index, collision->node_index); + + if (TEST_FLAG(definition->projectile.flags, _projectile_detonation_max_time_if_attached_bit)) + { + real detonation_ticks = definition->projectile.timer_upper_bound * TICKS_PER_SECOND; + + if (detonation_ticks >= 1.0f) + projectile->projectile.detonation_timer_delta = 1.0f / detonation_ticks; + } + break; + + default: + match_vassert( + "c:\\halo\\SOURCE\\items\\projectiles.c", + 1487, + FALSE, + NULL); + break; + } + + return; +} + +real projectile_get_ballistic_acceleration( + struct projectile_definition const *definition) +{ + return -(definition->projectile.air_gravity_scale * global_gravity); +} + +real projectile_estimate_time_to_target( + struct projectile_definition const *definition, + real target_distance) +{ + real time_to_target = 0.0f; + + if (definition->projectile.initial_velocity > 0.0f) + time_to_target = target_distance / definition->projectile.initial_velocity; + + return time_to_target; +} + +boolean projectile_aim_ballistic( + real base_velocity, + real gravity_scale, + real_point3d const *origin, + real_point3d const *target_point, + real *target_velocity_min, + real *target_ballistic_fraction_min, + real *forced_velocity, + boolean lob, + real_vector3d *result_aim_vector, + real *result_velocity, + real *result_ticks, + real *result_distance, + real *result_vertical_velocity, + real *result_horizontal_velocity) +{ + boolean result = TRUE; + boolean solution = FALSE; + real_vector3d delta; + real_vector3d aim_vector; + real acceleration, a, b, c; + real acceleration_height; + real horizontal_distance_squared; + real t_squared_max, t_max, v_min, t; + real v_max = base_velocity; + real v_desired, v_desired_sq; + real distance, vertical_velocity, horizontal_velocity; + + delta.i = target_point->x - origin->x; + delta.j = target_point->y - origin->y; + delta.k = target_point->z - origin->z; + + horizontal_distance_squared = delta.i * delta.i + delta.j * delta.j; + acceleration = MAX(0.f, global_gravity * gravity_scale); + a = acceleration * acceleration * 0.25f; + c = horizontal_distance_squared + delta.k * delta.k; + + match_assert( + "c:\\halo\\SOURCE\\items\\projectiles.c", + 760, + 4.0f * a * c > 0.0f); + b = -square_root(4.0f * a * c); + t_squared_max = -(b / (2.0f * a)); + match_assert( + "c:\\halo\\SOURCE\\items\\projectiles.c", + 764, + t_squared_max >= 0.0f); + t_max = square_root(t_squared_max); + acceleration_height = acceleration * delta.k; + v_min = acceleration_height - b < 0.0f + ? 0.0f + : square_root(acceleration_height - b); + + if (forced_velocity) + { + v_desired = *forced_velocity; + } + else + { + v_desired = v_max; + + if (target_ballistic_fraction_min) + { + if (*target_ballistic_fraction_min > 0.0f) + { + real t_desired = t_max * *target_ballistic_fraction_min; + real t_desired_squared = t_desired * t_desired; + real b_desired = + -(c / t_desired_squared + a * t_desired_squared); + + v_desired_sq = acceleration_height - b_desired; + match_assert( + "c:\\halo\\SOURCE\\items\\projectiles.c", + 806, + v_desired_sq > 0.0f); + if (v_max > square_root(v_desired_sq)) + v_desired = square_root(v_desired_sq); + } + } + } + + if (v_desired >= v_min) + { + real b_desired = acceleration_height - v_desired * v_desired; + real discriminant = b_desired * b_desired - 4.0f * a * c; + + if (b_desired < 0.0f && discriminant >= 0.0f) + { + real t_squared = + (square_root(discriminant) * (lob ? 1 : -1) - b_desired) / + (2.0f * a); + + if (t_squared > 0.0f) + { + t = square_root(t_squared); + solution = TRUE; + } + } + } + + if (!solution) + { + result = FALSE; + t = t_max; + v_desired = v_min; + } + + aim_vector.i = delta.i / t; + aim_vector.j = delta.j / t; + aim_vector.k = + delta.k / t + t * acceleration * 0.5f; + horizontal_velocity = square_root( + aim_vector.i * aim_vector.i + aim_vector.j * aim_vector.j); + vertical_velocity = aim_vector.k; + distance = t * v_desired; + + if (normalize3d(&aim_vector) == 0.0f) + { + result = FALSE; + aim_vector = delta; + if (normalize3d(&aim_vector) == 0.0f) + aim_vector = *global_up3d; + } + + match_assert( + "c:\\halo\\SOURCE\\items\\projectiles.c", + 867, + result_aim_vector); + *result_aim_vector = aim_vector; + + if (result_distance) + *result_distance = distance; + if (result_velocity) + *result_velocity = v_desired; + if (result_vertical_velocity) + *result_vertical_velocity = vertical_velocity; + if (result_horizontal_velocity) + *result_horizontal_velocity = horizontal_velocity; + if (result_ticks) + *result_ticks = t; + + return result; +} + +boolean projectile_aim_linear( + real base_velocity, + real_point3d const *origin, + real_point3d const *target_point, + real_vector3d *result_aim_vector, + real *result_velocity, + real *result_ticks, + real *result_distance) +{ + real_vector3d aim_vector; + real distance; + real ticks; + + aim_vector.i = target_point->x - origin->x; + aim_vector.j = target_point->y - origin->y; + aim_vector.k = target_point->z - origin->z; + distance = normalize3d(&aim_vector); + + if (base_velocity > 0.0f) + ticks = distance / base_velocity; + else + ticks = 0.0f; + + match_assert( + "c:\\halo\\SOURCE\\items\\projectiles.c", + 921, + result_aim_vector); + *result_aim_vector = aim_vector; + + if (result_distance) + *result_distance = distance; + if (result_velocity) + *result_velocity = base_velocity; + if (result_ticks) + *result_ticks = ticks; + + return TRUE; +} + +boolean projectile_aim( + struct projectile_definition const *definition, + real_point3d const *origin, + real_point3d const *target_point, + real const *override_velocity_max, + real *target_velocity_min, + real *target_ballistic_fraction_min, + real *forced_velocity, + boolean lob, + real_vector3d *result_aim_vector, + real *result_velocity, + real *result_ticks, + real *result_distance, + boolean *result_linear) +{ + real base_velocity; + boolean result; + + if (!override_velocity_max) + base_velocity = definition->projectile.initial_velocity; + else + base_velocity = *override_velocity_max; + + if (TEST_FLAG(definition->projectile.flags, _projectile_aim_ballistic_bit) && + definition->projectile.air_gravity_scale > 0.0f) + { + result = projectile_aim_ballistic( + base_velocity, + definition->projectile.air_gravity_scale, + origin, + target_point, + target_velocity_min, + target_ballistic_fraction_min, + forced_velocity, + lob, + result_aim_vector, + result_velocity, + result_ticks, + result_distance, + NULL, + NULL); + + if (result_linear) + *result_linear = FALSE; + } + else + { + result = projectile_aim_linear( + base_velocity, + origin, + target_point, + result_aim_vector, + result_velocity, + result_ticks, + result_distance); + + if (result_linear) + *result_linear = TRUE; + } + + return result; +} diff --git a/research/fifty_objects_20260925/w/projectiles/production.patch b/research/fifty_objects_20260925/w/projectiles/production.patch new file mode 100644 index 00000000..6b788e64 --- /dev/null +++ b/research/fifty_objects_20260925/w/projectiles/production.patch @@ -0,0 +1,32 @@ +--- a/source/items/projectiles.c ++++ b/source/items/projectiles.c +@@ -561,7 +561,6 @@ + struct tag_block const *attachments; + real detonation_ticks; + real arming_ticks; +- real initial_velocity; + short attachment_index; + boolean underwater; + +@@ -614,16 +613,11 @@ + } + } + +- initial_velocity = definition->projectile.initial_velocity; +- projectile->object.translational_velocity.i = +- projectile->object.forward.i * initial_velocity + +- projectile->object.translational_velocity.i; +- projectile->object.translational_velocity.j = +- projectile->object.forward.j * initial_velocity + +- projectile->object.translational_velocity.j; +- projectile->object.translational_velocity.k = +- projectile->object.forward.k * initial_velocity + +- projectile->object.translational_velocity.k; ++ point_from_line3d( ++ (real_point3d *)&projectile->object.translational_velocity, ++ &projectile->object.forward, ++ definition->projectile.initial_velocity, ++ (real_point3d *)&projectile->object.translational_velocity); + + underwater = scenario_location_underwater( + &projectile->object.location, diff --git a/research/fifty_objects_20260925/w/provider/LEDGER.md b/research/fifty_objects_20260925/w/provider/LEDGER.md new file mode 100644 index 00000000..f2ec0e4c --- /dev/null +++ b/research/fifty_objects_20260925/w/provider/LEDGER.md @@ -0,0 +1,389 @@ +# Helper-provider repair research (slug scratch/w/provider) + +Base: worktree claude-fifty-objects-20260925 (canonical e9e62b78). Worker rules: scratch only. + +## Probes (hypothesis -> evidence -> change -> measured result) + + +### RESUME 1 (after usage-limit cutoff) +- Found: base/*.gate.txt baseline gate rows for 8 providers/consumers (all provider rows EXACT except + pre-existing residuals: action_charge_perform, actor_aim_grenade, actor_combat_plan_grenade_trajectory, + decals x2, obstacles_test_circle). tools/{helper_census,conflict_census,callrefs,objcmp}.py written. + path_obstacles/cand1.c + cand1.obj exist but were never measured in the ledger -> re-measure. + +### P1 path_obstacles cand1 (re-measured after resume) +- Hypothesis: path_obstacles hand-writes rotate_vector2d/project_point3d/point_in_circle/point_in_sphere + (NODUP) behind `#define x x_inline` renames; the real_math.h __inline bodies are byte-identical, and the + TU genuinely USES point_in_sphere (line ~294, obstacles_get_discs_in_sphere) and point_in_circle (~512). +- Change: cand1.c = production minus the 6 #define/#undef renames and the 4 hand copies; call site + `point_in_circle_inline(` -> `point_in_circle(`. +- Result: gate 15 EXACT + 1 pre-existing residual (_obstacles_test_circle sha) == production (base/path_obstacles.gate.txt). + objcmp: _point_in_circle/_point_in_sphere/_project_point3d/_rotate_vector2d sel NODUP->ANY, bytes same. + helper_census: all four equal=True to January split; point_in_sphere ANY copies in effects/objects/ + breakable_surfaces/collisions/physics are all equal=True. + NEW real-name surplus: _distance_squared2d, _distance_squared3d (ANY) replace invented-name + _distance_squared2d_inline/_distance_squared3d_inline/_point_in_circle_inline -> must check vs NODUP definers. + +### F1 current-base census (base e9e62b78; base/helper_census_task.txt, base/conflict_census.txt) +- ALREADY REPAIRED at base (ANY, byte-identical to January selected): _fast_ftol (actor_combat ANY, 25 ANY + copies all equal), _vector_from_points2d (action_obey ANY, 13 equal), _valid_real_vector3d (bored_camera + ANY, 20 equal). Repairs landed in 5e81dabf (action_charge/action_obey/geometry/decals) and earlier. + => hud_draw/hud_unit (_fast_ftol) and decals (_vector_from_points2d) rejection entries are STALE on + those symbols: verify by pair link only. +- STILL NODUP: _point_in_sphere/_rotate_vector2d/_project_point3d/_point_in_circle (path_obstacles), + _real_random (action_charge), _signed_angular_difference + _interpolate_scalar (player_control), + _valid_real_vector3d_axes2 (bored_camera), _cross_product2d (actor_combat), + _distance3d/_distance2d/_distance_squared2d/_object_get_bounding_sphere (action_vehicle). +- _distance3d: 18 ANY copies all sha 01d7809a != January/action_vehicle 4cdb6852. + +### P2 action_charge cand1 (action_charge/cand1.c) +- Evidence: January action_charge_setup relocs _get_global_random_seed_address@16b/_real_seed_random@171 = + real_random() inlined at the genuine use (line ~985, leap chance); January still emits _real_random + (16 B, 2 relocs) = the header inline's referenced-COMDAT. No other January fn references _real_random. +- Change: remove `#define real_random real_random_inline` + `#undef real_random` + hand copy (7 lines). +- Result: gate rows identical to base (21 EXACT + pre-existing residual _action_charge_perform); + objcmp: only _real_random sel NODUP->ANY, bytes identical; no other section changed. + +### P3 bored_camera cand1 (bored_camera/cand1.c) +- Evidence: January _valid_real_vector3d_axes2 calls _valid_real_normal3d@b,@1b out of line (= header body + with valid_real_normal3d un-inlined, same as the 14 equal ANY copies); bored_camera_update calls + _valid_real_vector3d_axes2@1e8 and _valid_real_vector3d@384 out of line. +- Change: remove both renames (+#undefs), the consumer-local prototypes of valid_real_normal3d and + valid_real_vector3d_axes2 (house rule: no consumer-local protos), and the hand copy. +- Result: 9/9 EXACT (unchanged). objcmp: _valid_real_vector3d_axes2 NODUP->ANY same bytes; new surplus + _valid_real_normal3d (ANY, = January actor_combat selected 0958b20f; 35 ANY copies, no NODUP) and + _magnitude_squared3d (ANY, = January action_alert 0d045790; 94 ANY, no NODUP). +- path_obstacles cand1 surplus _distance_squared2d (e12f5936) EQUALS January but action_vehicle holds it + NODUP => path_obstacles repair must ship WITH the action_vehicle repair (or link fails). + +### P4 player_control cand1 (player_control/cand1.c) +- Evidence: January player_control_modify_desired_angles calls _interpolate_scalar@51f out of line (one of + four uses), signed_angular_difference inlined at its 3 uses (no reloc). Header bodies == hand copies. + limit2d: no use in this TU, no other board definer -> NOT a conflict; left untouched (removing it would + lose the January _limit2d row; header limit2d body is early-return shape, differs from the hand copy). +- Change: remove signed_angular_difference/interpolate_scalar renames(+#undefs) and their hand copies. +- Result: 49/49 EXACT (identical rows); objcmp: both sel NODUP->ANY, bytes identical, nothing else moved. +- Pair link objects.obj x base player_control: (see P6). + +### F2 actor_combat _cross_product2d -> BLOCKED (no probe spent) +- actor_combat.c has NO use of cross_product2d besides the hand copy (line ~523). Recorded /Od evidence + (claude_object_closure_20260924.md): the ONLY genuine user is _actor_aim_grenade (/Od 0x44ebb0 calls + cross_product2d at 0x44ed45). aim_grenade is a frame-scope residual (sub esp 0x28 vs 0x24) stopped at zero + credit (claude_actor_aim_grenade_20260924.md); restoring its helper calls adds 5 view casts + 5 COMDATs that + rulings 5/6 admit only in a strict-exact function; aim_grenade forms are HELD (brief sec.2). + Removing the hand copy without the genuine use would drop January's _cross_product2d row. + => path_smoothing and decals(_cross_product2d) stay BLOCKED on actor_aim_grenade strict exactness. + +### F3 /Od readout of action_vehicle helpers (od/action_vehicle_map.txt; tool tools/odmap.py) +- /Od fns: 0x4417e0 desirable, 0x4419c0 evaluate_seat, 0x4422a0 find_destination (RTC vehicle_center, + vehicle_radius, avoid_vehicle_direction...), 0x442dd0.., 0x4431d0 perform, 0x4438e0/0x443bb0 setups. +- find_destination: call 0x443f50 (object_get_bounding_sphere, 162 B, strings "D:\P4\...objects/objects.h" + = __FILE__ in the later build) then call 0x42dc50 = distance3d (39 B) whose callees are 0x42dc80 + (109 B, RTC local 12 B, calls 0x42e3a0 vector_from_points3d + 0x42df70 magnitude_squared3d = + distance_squared3d) and 0x42e320 (square_root). => /Od distance3d == square_root(distance_squared3d(a,b)). +- 0x443e70 (39 B) called 4x from evaluate_seat: callees 0x443ea0 (106 B, RTC 8 B local, calls 0x42e350 + vector_from_points2d + 0x42df20 magnitude_squared2d = distance_squared2d) + 0x42e320 square_root. + => /Od distance2d == square_root(distance_squared2d(a,b)); THIS is the genuine reason January's + action_vehicle emitted _distance_squared2d (referenced from distance2d's body) - no direct use needed. + 0x443e70/0x443ea0 sit inside the action_vehicle compiland = action_vehicle was the /Od selected provider too. +- 0x444020 (63 B, leaf, called 2x in find_destination) = negate_vector2d candidate (located in-compiland). + +### F4 /Od helper bodies (odbuild fn) +- 0x42dc50 distance3d: push b; push a; call distance_squared3d; fstp [esp]; call square_root -> NO local, + body == `return square_root(distance_squared3d(a, b));` (== action_vehicle hand copy spelling). +- 0x443e70 distance2d: identical shape -> `return square_root(distance_squared2d(a, b));` (NO local). + Current real_math.h: distance3d/distance2d = magnitude{3,2}d(vector_from_points{3,2}d(a,b,&v)) with a + `real_vector{3,2}d v;` local each. +- 0x42dc80 distance_squared3d / 0x443ea0 distance_squared2d: RTC aggregate local (12/8 B) = `v` as in header. +- 0x444020 = point_from_line2d (p + v*t), not negate_vector2d. +- Rejected-trial analysis: rasterizer_frame_statistics.c has NO distance3d use; its loss under the trial is + the decoded TU NAME-COUNT law (trial body removes 1 declared name `v` from real_math.h; that function is + the canonical name-count-sensitive example, exact only in a width-1 window). Hypothesis H-NC: the trial's + sibling losses are name-count ties, not distance3d codegen. To test in LAB. + +### M1 LAB method validated (tools/labpp.py) +- gate.py appends --cflag /I AFTER build.ninja's /I list, so a lab /I cannot shadow source/math/real_math.h. + Method: CL /E the TU with the unit's exact flags and lab/inc FIRST on /I (analysis-only preprocessing), + then `gate.py --source .i`. #line directives confirm both spellings ("math/real_math.h", + "real_math.h") resolve to lab/inc copies. +- Control: unmodified real_math.h copy -> action_vehicle .i: 17/17 EXACT; objcmp vs base: ZERO differing + sections, same selections. Method is byte-neutral. + +### P5 action_vehicle cand1 x lab headers (action_vehicle/cand1.c; lab/av_cand1_{base,A,AB}.*) +- cand1 = production minus distance2d/distance3d/distance_squared2d/negate_vector2d renames(+#undefs) and + hand copies (object_get_bounding_sphere hand copy KEPT: its January reloc names "..\objects\objects.h", + the header asserts "c:\halo\source\objects\objects.h" -> 8 ANY copies elsewhere differ in reloc target). +- header base (current real_math.h): 15 EXACT, _distance3d residual [sha], _distance_squared2d UNWRITTEN + (header distance2d body does not reference it), surplus _magnitude3d. +- header A (distance3d = square_root(distance_squared3d(a,b))): 16 EXACT, _distance_squared2d UNWRITTEN. +- header AB (A + distance2d = square_root(distance_squared2d(a,b)), BOTH /Od-attested, F4): + **17/17 EXACT**, objcmp: distance2d/distance3d/distance_squared2d/negate_vector2d NODUP->ANY, bytes + identical, NO surplus. The AB spelling reproduces January's exact action_vehicle helper emission SET + (distance_squared2d emitted only because distance2d's body references it) = independent attestation. + +### P6 rejected-trial losses reproduced + object_lights repaired (lab/trial/*, object_lights/cand1.c) +- LAB replication at this base: header A and AB both lose object_lights::_find_point_lights_for_object_in_cluster + (EXACT in base). alndiff: only the inlined distance3d x87 accumulation (Jan k*k first; AB i*i first) + + 2 rows of '$'-literal reloc display. rasterizer_frame_statistics_draw is ALREADY a residual at this base + (bytes drift under AB only); ai::_ai_test_line_of_sight is a residual (size 1040!=1008) whose bytes drift + under A and AB (park staleness question). +- /Od find_point_lights (0x787870, od/find_point_lights.txt): `push center; lea eax,[light+0x30]; call + distance3d` -> source `distance3d(&light->position, center)`; NO light_position slot (locals: light_index, + reference_index, light, distance, attenuation, intensity, index, dimmest_index, minimum_intensity). +- Hypothesis (M8: one real local too many flips the inlined x87 leaf): production's + `real_point3d const *light_position = &light->position;` is unattested and compensates the header error. +- object_lights/cand1.c = production with that local removed, call `distance3d(&light->position, center)`. + base header: 42 EXACT + find_point_lights residual. **AB header: 43/43 EXACT.** + => the /Od-attested header + /Od-attested caller are jointly exact; the rejected trial failed because it + changed only one of the two compensating errors. + +### S1 full-board AB sweep launched (tools/sweep.py; results sweep/AB.tsv, resumable) +- Every build.ninja Halo unit whose preprocessed TU uses real_math.h, header AB, overrides = + {action_vehicle, object_lights, path_obstacles, action_charge, bored_camera, player_control}/cand1.c. + Per unit: every code section of lab obj vs build/base obj; tags LOSS/GAIN/DRIFT (vs January), NEW/GONE, + SURPLUS-DIFF (helper not in the unit's January split). Resume: rerun same command, done units skipped. + +### M2 /E LAB method is NOT neutral for name-count-sensitive functions (method defect found) +- AB sweep (S1) flagged LOSS decals::_decals_delete_permanent_from_cluster and + rasterizer_frame_statistics::_rasterizer_frame_statistics_draw. Control: the SAME .i path with the + UNMODIFIED header already loses both (lab/trial/decals_base: 3 residuals vs production 2; frame_stats + lab-base residual vs production 10/10 EXACT). Direct gate of production: both EXACT. + => preprocessing (/E + #line) shifts the TU name-count arena for these two canaries; S1 LOSS rows on them + are artifacts. action_vehicle/object_lights controls were neutral. Need a no-/E method: mirror tree. +- Math TUs (geometry, matrix_math, real_math) resolve the real header via includer-dir; handled by TU copies + beside the lab header (sweep/math_{base,AB}.tsv): controls SAME; AB: geometry GAIN + _convex_hull2d_perimeter (residual->EXACT) + NEW _distance_squared2d. +- SAFETY: mirror//source/* are JUNCTIONS into source/. Remove ONLY via tools/rmmirror.py (os.rmdir per junction); never rm -rf / shutil.rmtree the mirror. + +### M3 mirror method (tools/mkmirror.py, mgate.py, msweep.py) - FAITHFUL +- mirror//source: junctions to every source dir except math (copied, real_math.h swapped); compile the + TU copy directly with build.ninja flags, /Isource* remapped. CONTROL m_base.tsv: 446/446 units SAME vs + build/base (every code section identical) incl. both name-count canaries. Supersedes the /E sweep (S1). + +### S2 mirror AB sweep (sweep/m_AB.tsv; overrides = 6 provider cands + object_lights/cand1.c) +- LOSS: bitmap_drawing::_bitmap_copy, rasterizer_frame_statistics::_rasterizer_frame_statistics_draw + (neither TU calls distance2d/3d -> pure name-count: AB removes 2 declared names (`v`,`v`) from + real_math.h; both are the documented name-count canaries). +- GAIN: geometry::_convex_hull2d_perimeter (parked, class unclassified -> park would retire). +- DRIFT (residuals): actor_perception_refresh_danger_zone, ai_test_line_of_sight (PARKED), + player_set_action_result, collisions::_collision_move_point. __rasterizer_model_draw and decals + SAME under mirror (their /E flags were artifacts). +- All other units: exact counts unchanged (units 189/189, leaf_map 25/25, biped_limp_noodle 6/6, + object_lights 43/43 with cand1, action_vehicle via cand1). Surplus: _distance3d changes in 17 units, + NEW _distance_squared3d (12 units) / _distance_squared2d (actor_moving, geometry, path_obstacles), + GONE _magnitude3d (5 units) -> identity vs January selected copies to verify. + +### S3 name-count ORACLE sweep ABn2 (LAB ONLY - dummy names are never a landing) sweep/m_ABn2.tsv +- ABn2 = AB + `struct lab_oracle_name_1;`/`_2;` before distance2d/distance3d (restores the TU name count). +- Result: bitmap_copy and rasterizer_frame_statistics_draw losses VANISH; collisions::_collision_move_point + drift VANISHES. Remaining deltas are exactly the direct distance3d users + geometry GAIN: + DRIFT actor_perception_refresh_danger_zone, ai_test_line_of_sight (parked), player_set_action_result. + => H-NC CONFIRMED: the rejected trial's canary losses are the -1/-2 declared-name shift, not codegen. + Oracle reading: if AB is January's body, January's TUs declared exactly 2 more names (in the span before + those canaries, same in both TUs => most plausibly inside real_math.h) than our reconstruction. + +### P7 players::_player_set_action_result (players/cand1.c) - GAIN under AB +- /Od 0x5d0d50 (od/f_0x5d0d50.txt): pointer locals unit_position/current_position/new_position are genuine + (statement-order stores); the two distance3d results go fstp temp -> movss xmm0 -> [spill] interleaved + with the 2nd call's pushes -> fstp temp -> comiss: ONE expression, NO current_distance/new_distance locals. +- cand1: drop the two real locals; `set_action = distance3d(unit_position, current_position) > + distance3d(unit_position, new_position);` +- strict (tools/fnexact.py): header base 67/70 (set_action_result residual); **AB and ABn2: 68/70, + _player_set_action_result EXACT**; the other two residuals (teleport_internal, examine_nearby_device) + unchanged. Under the current header the /Od shape does NOT close it -> AB is the header that makes the + /Od-attested caller exact (4th independent attestation after action_vehicle set, object_lights, geometry). + +### F5 ai_test_line_of_sight (parked) under AB +- /Od 0x48aec0 (od/ai_los.txt): frame 0xf8 with RTC aggregates collision/perpendicular/p0a/p0b/p1a/p1b/p1c; + `distance` is a function-scope local with RTC-uninit checks (a goto enters after its assignment). Our + reconstruction is structurally different (size 1040 vs 1008, parked). Under AB only the inlined distance3d + x87 leaf order flips (ailos_{base,ABn2}.aln: 1 block); the park would need RE-MEASUREMENT, not a loss. +- actor_perception_refresh_danger_zone: large residual (234 vs 238 aligned diff lines), not parked. + +### P8 each half of AB is attested by January bytes separately (mirror A / B) +- geometry::_convex_hull2d_perimeter: A (distance3d only) 26/30 (still residual); **B (distance2d only) + 27/30 EXACT** => January's geometry bytes attest distance2d == square_root(distance_squared2d(a,b)). +- distance3d half attested by: action_vehicle _distance3d bytes (4cdb6852), object_lights (P6), + players (P7). So both removed `v` names are genuinely absent in January's bodies; the -2 name-count + deficit is a REAL reconstruction gap elsewhere in the shared span (not a reason to keep the wrong bodies). +- /Od note: 0x4419c0 (evaluate_seat) also calls distance_squared2d directly (0x441c9d) and distance2d 4x, + but our January-exact evaluate_seat has 2 distance2d and no distance_squared2d -> later-build drift; + January's action_vehicle _distance_squared2d emission is explained by the B body (P5). + +### P9 canary name-count windows under AB + k oracle names (LAB only; mlab/*_ABk*.obj) +- k: 0 1 2 3 4 5 +- bitmap_copy F T T F F T +- frame_statistics_draw F F T F F F +- => the unique net shift keeping both exact in k=0..5 is k=2 (= today's count). January's span before + both functions declared exactly 2 more names than AB-ours. Law: "a prototype costs 2" => ONE genuine + missing prototype in real_math.h (shared by both TUs, the source of the -2) would compensate exactly. + +### P10 genuine-name compensation candidates (lab/ABP, lab/ABC) +- January real_math.obj defines 5 functions real_math.h does not declare: line_from_planes3d (declared in + focused header real_math_planes.h, comment: kept out of real_math.h ONLY because of declaration-count + sensitivity; collisions_obj_opus5_100k: "regressed two distant exact functions and drifted four parks"), + pin_normal_to_cone3d (focused real_math_cones.h, aim_assist only), pill_intersects_rectangle2d, + vector_intersects_triangle2d/3d (no callers). Genuine owner header of all = real_math.h. +- ABP = AB + line_from_planes3d prototype after point_from_planes3d in real_math.h, removed from + real_math_planes.h. ABC = AB + pin_normal_to_cone3d before sphere_intersects_cone3d, removed from cones hdr. + Expected: net 0 names for every real_math.h includer except the focused header's own consumer (-2). +- RESULT (sweep/m_ABP.tsv, m_ABC.tsv): BOTH FAIL. ABP loses bitmap_2d_alpha_bleed, + decals_delete_permanent_from_cluster, race_engine_player_update, race_touch_flag, + rasterizer_frame_statistics_draw, __rasterizer_model_transparent_geometry_submit (ABC also get_edge_vertex, + error_geometry_polygon). A 4/5-parameter prototype is NOT a 2-name item (parameters count) -> REJECTED. +- Calibration (oracle, mlab/*_ABq*.obj; bitmap_copy/frame_stats/race_touch_flag): `void f(void);` == k=2 + (all T,T,T); `f(long)` F,F,T (~k=3); `f(long,long)` T,F,T; `f(4 params)` T,F,F. => a genuinely missing + ZERO-PARAMETER prototype owned by real_math.h compensates AB exactly. + +### P11 genuine 2-name candidate: get_random_seed prototype (variant ABR) +- random_math.h is a reconstruction-era header (2026-09-04) holding lock/unlock_global_random_seed, + get_random_seed, random_seed_debug_log; real_math.h already owns a "prototypes/RANDOM_MATH.C" section. +- CL /Zs /W3 network_client_manager.c: C4013 'get_random_seed' undefined (line 1674); the TU includes + real_math.h but NOT random_math.h => January needed a visible prototype in a header it includes. +- ABR = AB + `unsigned long get_random_seed(void);` after get_global_local_random_seed_address in + real_math.h, removed from random_math.h (moved, not duplicated). +- RESULT sweep/m_ABR.tsv (full board, mirror, all cands): **ZERO LOSS**. Canaries bitmap_copy, + rasterizer_frame_statistics_draw, collision_move_point all SAME. random_math.h consumers (game, + player_effects, network_server_manager) and network_client_manager: no function change. + GAIN: geometry::_convex_hull2d_perimeter (park retires), players::_player_set_action_result (cand1), + object_lights 43/43 (cand1). DRIFT (residuals): actor_perception_refresh_danger_zone (not parked), + ai_test_line_of_sight (PARKED -> re-measure). Surplus: _distance3d content changes (17 units), + NEW _distance_squared3d / _distance_squared2d, GONE _magnitude3d (janexact counts unchanged). +- surplus_check (tools/surplus_check.py sweep/m_ABR_objs): _distance3d x18 units, _distance_squared3d x11, + _distance_squared2d x3, _magnitude_squared3d, _valid_real_normal3d, _convex_hull2d_perimeter ALL + EQUAL-TO-JANUARY-SELECTED. Only non-equal = _ai_test_line_of_sight (January-owned parked residual). + +### L1 link tests (tools/pairlink.py = Link.Exe pair, both orders; provider_link.py) +- production objects.obj provider_link: FAIL x4 (_point_in_sphere/path_obstacles, _real_random/action_charge, + _signed_angular_difference/player_control, _valid_real_vector3d_axes2/bored_camera); _valid_real_vector3d PASS. +- objects.obj x {path_obstacles,action_charge,player_control,bored_camera}/cand1.obj: PASS both orders, + ZERO LNK2005 of any symbol. +- new surplus of cands (provider_link --baseline): action_charge/player_control none; bored_camera all PASS; + path_obstacles cand1: _distance_squared2d FAIL vs production action_vehicle (NODUP), PASS vs + action_vehicle/cand1_ABR.obj -> cand1 requires the action_vehicle+ABR packet. +- path_obstacles/cand2.c (MINIMAL, header-independent): remove only point_in_sphere rename/#undef/hand copy. + gate rows identical (15+1 pre-existing residual); objcmp only _point_in_sphere NODUP->ANY same bytes; + no new surplus; objects.obj x cand2 PASS both orders. +- objects admission (production objects.obj): gate 121/121 EXACT; object_audit PASS; pdb_storage 0 + disagreements (225 split symbols); surplus_identity 26 candidate-only COMDATs, 0 not identical; + combined Link.Exe objects + path_obstacles/cand2 + action_charge/cand1 + player_control/cand1 + + bored_camera/cand1: 0 LNK2005/LNK1169 forward AND reverse. => objects OBJECT_COMPLETE_CANDIDATE once the + 4 provider cands land (no objects.c change needed). + +### P12 decals is ALSO a NODUP provider blocking leaf_map/biped_limp_noodle (not in their rejection entries) +- provider_link on PRODUCTION leaf_map: FAIL x5 (_distance3d/action_vehicle, _plane3d_negate, + _project_point2d, _projection_sign_from_vector3d /decals, _project_point3d /path_obstacles); + biped_limp_noodle: FAIL x2 (_distance3d, _plane3d_from_point_and_normal /decals). +- decals.c renames 6 helpers (+hand copies). plane3d_negate's genuine use = bsp3d.h:55 inline + (bsp3d_get_plane_from_designator, an EXACT decals row). +- decals/cand1.c (remove all 6 renames + hand copies): 28 EXACT + 5 residual: LOSES + _decals_delete_permanent_from_cluster (name-count canary; 6 hand-copy defs removed), _plane2d_from_points + and _project_point2d (header bodies differ from January's selected decals copies; relocs 11!=12). + plane3d_negate/plane3d_from_point_and_normal/projection_sign_from_vector3d/triple_product3d: same bytes. +- decals/cand2.c (only plane3d_from_point_and_normal rename+copy removed) and decals/cand3.c + (plane3d_from_point_and_normal, plane3d_negate, projection_sign_from_vector3d, triple_product3d): + gate rows IDENTICAL (31 EXACT + 2 pre-existing residuals, canary decals_delete_permanent_from_cluster kept); + objcmp: those helpers NODUP->ANY same bytes; cand3 also drops invented surplus _plane3d_negate_inline. + plane2d_from_points/project_point2d must stay hand copies (header bodies differ from January). +- leaf_map ALSO emits _project_point2d DIFFERENT from January's selected decals copy (surplus_identity) -> + second real_math.h body defect blocking leaf_map, independent of distance3d. + +### F6 /Od project_point2d (0x56d680, od/pp_0x56d680.txt) +- `short x`/`short y` locals (word stores), asserts projection range + ~(sign&~1), then ONE ternary store + p3d->n[projection] = (fabs-like(n[proj] - 0.0f) < 0.0001f) ? 0.0f : (...)/n[proj] (later-build fabs spelling). +- => attests the decals hand-copy shape (January-exact): short locals + ternary; the real_math.h body + (long locals, if/else, >= polarity) is unattested. Name count identical (2 locals + 5 params). + +### P13 ABRP = ABR + attested project_point2d body (short locals + ternary) (sweep/m_ABRP.tsv) +- overrides + decals/cand4.c (= cand3 + project_point2d rename/copy removed). +- ALL project_point2d emitters/callers keep exactness (breakable_surfaces 12/12, collision_bsp 27/30 same, + collision_features 20/20, render_debug 36/36, leaf_map 25/25, decals 31/33 rows identical); surplus + _project_point2d changes in 5 units. BUT canaries return: LOSS bitmap_copy, rasterizer_frame_statistics_draw, + DRIFT collision_move_point => the if/else->ternary respelling shifts the per-TU numbering (F1 key: inline + body IL structure consumes numbering) although declared names are unchanged. +- ABRP + k oracle names: k=2 restores bitmap_copy/frame_stats/race_touch_flag (k1 T,F,T; k3/k4 F,F,T; + k5/k6 T,F,T) => the attested ternary body costs 2 units vs the if/else body; needs another genuine + 2-unit (zero-parameter prototype) recovery. +- C4013 evidence also exists for lock_global_random_seed/unlock_global_random_seed (main.c 2902/2983; main.c + includes real_math.h, not random_math.h). main.c and network_client_manager.c share 58 headers (incl. + game.h, main.h, real_math.h) => consumer evidence shows the 3 random prototypes were visible via SOME + shared header, NOT uniquely real_math.h. The canary oracle fixes only the COUNT in canary-visible headers + (ABR: one zero-param prototype; ABRP: two). Choice of which is UNDERDETERMINED -> owner ruling item. + +### P14 ABRPL = AB + attested project_point2d + {lock,unlock}_global_random_seed moved into real_math.h + (get_random_seed stays in random_math.h) (sweep/m_ABRPL.tsv, overrides incl. decals/cand4.c) +- FULL BOARD: **ZERO LOSS**; GAIN convex_hull2d_perimeter, player_set_action_result; DRIFT only + actor_perception_refresh_danger_zone (unparked residual) + ai_test_line_of_sight (parked residual). +- surplus_check m_ABRPL_objs: _distance3d x18, _distance_squared3d x11, _distance_squared2d x3, + _project_point2d in collision_bsp/collision_features/render_debug/leaf_map ALL EQUAL to January selected. + Exception: breakable_surfaces' _project_point2d still differs (525f43d5 at base too; TU-specific, + see breakable_surfaces_projection_provider_20260923.md; not in this task's blocked set). + +### L2 leaf_map / biped_limp_noodle under ABRPL + candidate providers +- providers compiled under ABRPL mirror: action_vehicle/cand1 17/17, decals/cand4 31/33 (2 pre-existing + residuals, rows identical), path_obstacles/cand1 15/16 (pre-existing residual). +- leaf_map ABRPL obj: 25/25 EXACT, object_audit PASS, tools/provlink2.py (provider_link + --subst of the + 6 candidate providers) 33 rows PASS, surplus_all: 18 candidate-only COMDATs 0 not identical. +- biped_limp_noodle ABRPL obj: 6/6, audit PASS, provlink2 42 rows PASS, 21 surplus 0 not identical. +- objects production obj with substituted providers: provlink2 PASS; 26 surplus 0 not identical. + +### F7 other task consumers at base +- hud_unit: 22/22 EXACT, provider_link PASS (actor_combat _fast_ftol already ANY) -> the _fast_ftol rejection + is STALE. Remaining non-provider blocker: object_audit FAIL storage of _get_hud_state and + _hud_update_unit_local_player (split external, ours static, cachebeta public=False; symbols.json has + _get_hud_state twice: line ~3429 without "static", ~3452 with) -> symbols.json attribution, csplit regen. +- hud_draw: provider_link PASS (fast_ftol resolved) but January function _fast_ftol_C (56 B) UNWRITTEN. +- path_smoothing: 6/6 EXACT; provider_link FAIL only _cross_product2d (actor_combat NODUP) -> BLOCKED (F2). +- decals: 2 residuals (closed lane) + _cross_product2d NODUP + invented surplus _plane3d_negate_inline. + +### D1 integrator patch set written (scratch/w/provider/patch/) +- layer1/ (header-independent; each verified rows-identical + objcmp-only-selection): + action_charge.c.diff, player_control.c.diff, bored_camera.c.diff, path_obstacles.c.diff (cand2), + decals.c.diff (cand3). +- layer2_ABRPL/ (full-board zero-loss mirror sweep m_ABRPL.tsv): real_math.h(.diff), random_math.h(.diff), + action_vehicle.c.diff, object_lights.c.diff, players.c.diff, path_obstacles.c.diff (cand1, supersedes + layer1), decals.c.diff (cand4, supersedes layer1). Parks: retire _convex_hull2d_perimeter; re-measure + _ai_test_line_of_sight base -> size 1040 relocs 50 sha c524fe19529bfd4a72e95be52a875925bcc929d347b37471eb16b75bd393da78. +- layer2_ABR_alternative/: smaller header packet (distance2d/3d + get_random_seed moved), zero-loss m_ABR.tsv. + +### C1 board link census (tools/linkcensus.py -> sweep/linkcensus.tsv; 288 fully code-exact units) +- selected-provider link PASS: production 250/288; Layer1 260/288; Layer2(ABRPL) 268/288; ZERO regressions. +- Layer1 FAIL->PASS (10): camera_scripting, first_person_camera, flying_camera, following_camera, + orbiting_camera, static_camera (_valid_real_vector3d_axes2); items (_plane3d_negate); objects (4 syms); + rasterizer_xbox (_plane3d_from_point_and_normal); scenario (_interpolate_scalar). +- Layer2 FAIL->PASS (8 more): actor_firing_position, path, game_engine_king, model_animations, units + (_distance3d); render_debug (_project_point2d); leaf_map (_distance3d,_project_point2d,_project_point3d); + biped_limp_noodle (_distance3d). +- still failing at L2: _cross_product2d x5 (actor_combat, BLOCKED F2), recorded_animation_playback(_v1) + duplicate NODUP pairs, _object_get_bounding_sphere x2 (assert-string provider mismatch), misc. + +### C2 admission status of units the layers unlock +- Currently "Matching" but FAIL selected-provider link at production (latent contradictions), cured by + Layer1: camera_scripting, first_person_camera, flying_camera, following_camera, orbiting_camera, + static_camera, items, scenario. +- NonMatching + link-clean after the layers, full audit: + objects (L1): 121/121, audit PASS, pdb 0 disagreements, 26 surplus identical -> COMPLETE CANDIDATE. + leaf_map (L2): 25/25, audit PASS, 18 surplus identical, provlink2 PASS -> complete candidate (header ruling). + biped_limp_noodle (L2): 6/6, audit PASS, 21 surplus identical, PASS -> same. + ai/path (L2): 32/32, audit PASS, pdb 0, 10 surplus identical; production blocker was ONLY _distance3d. + render/render_debug (L2): 36/36, audit PASS, pdb 0, 11 surplus identical; production blocker ONLY + _project_point2d (needs the ABRPL project_point2d body, not in ABR). + NOT complete (symbol-storage attribution, out of provider scope): rasterizer_xbox (21 sym storage), + actor_firing_position (18), model_animations (5), units (47), game_engine_king (3 pdb non-public). +- No parks in objects/leaf_map/biped_limp_noodle/path/render_debug. +- mirrors removed via rmmirror.py after the campaign (rebuild: python scratch/w/provider/tools/mkmirror.py ; lab//inc keeps every header variant). source/ verified intact, 0 tracked changes. + +## FINAL SUMMARY (resume run 1) +- Layer1 (header-independent, landable now): action_charge/cand1, player_control/cand1, bored_camera/cand1, + path_obstacles/cand2, decals/cand3 -> objects COMPLETE CANDIDATE; cures latent link failures of 8 Matching + objects (6 cameras, items, scenario) + rasterizer_xbox link. Zero row changes in providers. +- Layer2 (owner ruling: shared-header packet ABRPL): distance2d/distance3d -> square_root(distance_squared*(a,b)) + [/Od + 5 January-byte attestations], project_point2d -> short locals + ternary [/Od + January decals bytes], + lock/unlock_global_random_seed prototypes moved random_math.h -> real_math.h [C4013 main.c; name-count + compensation, choice underdetermined vs get_random_seed (ABR alternative)], + action_vehicle/cand1, + object_lights/cand1 (/Od), players/cand1 (/Od), path_obstacles/cand1, decals/cand4. + Full mirror board sweep: ZERO LOSS; GAIN geometry::_convex_hull2d_perimeter, players::_player_set_action_result; + park retire _convex_hull2d_perimeter, re-measure _ai_test_line_of_sight. Unlocks leaf_map, biped_limp_noodle, + ai/path, render/render_debug (all audits pass). +- BLOCKED: path_smoothing + decals(_cross_product2d; only genuine use in held actor_aim_grenade); + hud_draw (_fast_ftol_C unwritten; fast_ftol provider already fixed); hud_unit (symbols.json storage). diff --git a/research/fifty_objects_20260925/w/provider/decals/cand3.vs_tree.diff b/research/fifty_objects_20260925/w/provider/decals/cand3.vs_tree.diff new file mode 100644 index 00000000..7bdaeb1a --- /dev/null +++ b/research/fifty_objects_20260925/w/provider/decals/cand3.vs_tree.diff @@ -0,0 +1,48 @@ +diff --git a/source/effects/decals.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\provider\\decals\\cand3.c" +index 94379d20..c83169d7 100644 +--- a/source/effects/decals.c ++++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\provider\\decals\\cand3.c" +@@ -212,12 +212,14 @@ symbols in this file: + + /* ---------- headers */ + ++#define project_point2d project_point2d_inline + #define plane2d_from_points plane2d_from_points_inline + #define REAL_MATH_EXTERNAL_PROJECT_POINT3D + #include "effects/decals.h" + #include "cseries/cseries.h" + #include "math/real_math.h" + #include "physics/collision_bsp_definitions.h" ++#undef project_point2d + #undef plane2d_from_points + #undef REAL_MATH_EXTERNAL_PROJECT_POINT3D + +@@ -810,6 +812,28 @@ static void decal_sprite_get_bounds( + return; + } + ++real_point3d *project_point2d( ++ real_point2d const *p2d, ++ real_plane3d const *plane, ++ short projection, ++ boolean sign, ++ real_point3d *p3d) ++{ ++ short x = global_projection3d_mappings[projection][sign][0]; ++ short y = global_projection3d_mappings[projection][sign][1]; ++ ++ match_assert("..\\math\\real_math.h", 879, projection>=_x && projection<=_z); ++ match_assert("..\\math\\real_math.h", 880, ~(sign&~1)); ++ ++ p3d->n[x] = p2d->x; ++ p3d->n[y] = p2d->y; ++ p3d->n[projection] = (fabs(plane->n.n[projection])<_real_epsilon) ++ ? 0.0f ++ : ((plane->d - (p2d->x * plane->n.n[x])) - (p2d->y * plane->n.n[y])) / plane->n.n[projection]; ++ ++ return p3d; ++} ++ + real_plane2d *plane2d_from_points( + real_plane2d *plane, + real_point2d const *point0, diff --git a/research/fifty_objects_20260925/w/provider/patch/layer1/action_charge.c.diff b/research/fifty_objects_20260925/w/provider/patch/layer1/action_charge.c.diff new file mode 100644 index 00000000..58f4accc --- /dev/null +++ b/research/fifty_objects_20260925/w/provider/patch/layer1/action_charge.c.diff @@ -0,0 +1,32 @@ +--- a/source/ai/action_charge.c ++++ b/source/ai/action_charge.c +@@ -83,7 +83,6 @@ + #include "cseries.h" + #include "cseries/errors.h" + +-#define real_random real_random_inline + #include "actions.h" + + #include "actor_definitions.h" +@@ -101,7 +100,6 @@ + #include "physics/collision_usage.h" + #include "units/units.h" + #include "ai_debug.h" +-#undef real_random + + /* ---------- constants */ + +@@ -331,13 +329,6 @@ + } + + +-real real_random( +- void) +-{ +- return real_seed_random( +- get_global_random_seed_address()); +-} +- + boolean action_charge_perform( + long actor_index) + { diff --git a/research/fifty_objects_20260925/w/provider/patch/layer1/bored_camera.c.diff b/research/fifty_objects_20260925/w/provider/patch/layer1/bored_camera.c.diff new file mode 100644 index 00000000..ff130813 --- /dev/null +++ b/research/fifty_objects_20260925/w/provider/patch/layer1/bored_camera.c.diff @@ -0,0 +1,45 @@ +--- a/source/camera/bored_camera.c ++++ b/source/camera/bored_camera.c +@@ -36,8 +36,6 @@ + + /* ---------- headers */ + +-#define valid_real_vector3d_axes2 valid_real_vector3d_axes2_inline +-#define valid_real_normal3d valid_real_normal3d_inline + #include "bored_camera.h" + #include "camera/static_camera.h" + #include "cseries/cseries_windows.h" +@@ -45,8 +43,6 @@ + #include "math/real_math.h" + #include "units/unit_definitions.h" + #include "units/units.h" +-#undef valid_real_normal3d +-#undef valid_real_vector3d_axes2 + #include "observer.h" + + /* ---------- constants */ +@@ -79,11 +75,6 @@ + float upper_bound); + long player_control_get_aiming_unit_index( + short local_player_index); +-boolean valid_real_normal3d( +- real_vector3d const *v); +-boolean valid_real_vector3d_axes2( +- real_vector3d const *forward, +- real_vector3d const *up); + + static long bored_camera_shot_threshold_milliseconds( + long boredom_count); +@@ -244,12 +235,3 @@ + return FALSE; + } + +-boolean valid_real_vector3d_axes2( +- real_vector3d const *forward, +- real_vector3d const *up) +-{ +- return +- valid_real_normal3d(forward) && +- valid_real_normal3d(up) && +- valid_realcmp(dot_product3d(forward, up), 0.f); +-} diff --git a/research/fifty_objects_20260925/w/provider/patch/layer1/decals.c.diff b/research/fifty_objects_20260925/w/provider/patch/layer1/decals.c.diff new file mode 100644 index 00000000..164d101a --- /dev/null +++ b/research/fifty_objects_20260925/w/provider/patch/layer1/decals.c.diff @@ -0,0 +1,90 @@ +--- a/source/effects/decals.c ++++ b/source/effects/decals.c +@@ -212,23 +212,15 @@ + + /* ---------- headers */ + +-#define projection_sign_from_vector3d projection_sign_from_vector3d_inline + #define project_point2d project_point2d_inline +-#define triple_product3d triple_product3d_inline + #define plane2d_from_points plane2d_from_points_inline +-#define plane3d_from_point_and_normal plane3d_from_point_and_normal_inline +-#define plane3d_negate plane3d_negate_inline + #define REAL_MATH_EXTERNAL_PROJECT_POINT3D + #include "effects/decals.h" + #include "cseries/cseries.h" + #include "math/real_math.h" + #include "physics/collision_bsp_definitions.h" +-#undef projection_sign_from_vector3d + #undef project_point2d +-#undef triple_product3d + #undef plane2d_from_points +-#undef plane3d_from_point_and_normal +-#undef plane3d_negate + #undef REAL_MATH_EXTERNAL_PROJECT_POINT3D + + #include "cseries/errors.h" +@@ -820,16 +812,6 @@ + return; + } + +-boolean projection_sign_from_vector3d( +- real_vector3d const *n, +- short projection) +-{ +- match_assert("..\\math\\real_math.h", 848, +- projection>=_x && projection<=_z); +- +- return n->n[projection] > 0.0f; +-} +- + real_point3d *project_point2d( + real_point2d const *p2d, + real_plane3d const *plane, +@@ -852,16 +834,6 @@ + return p3d; + } + +-real triple_product3d( +- real_vector3d const *a, +- real_vector3d const *b, +- real_vector3d const *n) +-{ +- real_vector3d cross; +- +- return dot_product3d(cross_product3d(a, b, &cross), n); +-} +- + real_plane2d *plane2d_from_points( + real_plane2d *plane, + real_point2d const *point0, +@@ -881,29 +853,6 @@ + + return plane; + } +- +-real_plane3d *plane3d_from_point_and_normal( +- real_plane3d *plane, +- real_point3d const *point, +- real_vector3d const *normal) +-{ +- plane->n = *normal; +- plane->d = dot_product3d((real_vector3d *)point, &plane->n); +- +- return plane; +-} +- +-real_plane3d *plane3d_negate( +- real_plane3d const *p1, +- real_plane3d *plane) +-{ +- plane->n.i = -p1->n.i; +- plane->n.j = -p1->n.j; +- plane->n.k = -p1->n.k; +- plane->d = -p1->d; +- +- return plane; +-} + + pixel32 real_a_rgb_color_to_pixel32( + real alpha, diff --git a/research/fifty_objects_20260925/w/provider/patch/layer1/path_obstacles.c.diff b/research/fifty_objects_20260925/w/provider/patch/layer1/path_obstacles.c.diff new file mode 100644 index 00000000..b31ce3da --- /dev/null +++ b/research/fifty_objects_20260925/w/provider/patch/layer1/path_obstacles.c.diff @@ -0,0 +1,33 @@ +--- a/source/ai/path_obstacles.c ++++ b/source/ai/path_obstacles.c +@@ -67,7 +67,6 @@ + #define distance_squared2d distance_squared2d_inline + #define point_in_circle point_in_circle_inline + #define distance_squared3d distance_squared3d_inline +-#define point_in_sphere point_in_sphere_inline + #include "cseries.h" + #include "path.h" + #include "devices/device_definitions.h" +@@ -81,7 +80,6 @@ + #undef distance_squared2d + #undef point_in_circle + #undef distance_squared3d +-#undef point_in_sphere + + /* ---------- constants */ + +@@ -188,14 +186,6 @@ + return distance_squared2d_inline(point, center) <= (radius * radius); + } + +-boolean point_in_sphere( +- real_point3d const *point, +- real_point3d const *center, +- real radius) +-{ +- return distance_squared3d_inline(point, center) <= (radius * radius); +-} +- + boolean obstacles_add_disc( + struct obstacles *obstacles, + long object_index, diff --git a/research/fifty_objects_20260925/w/provider/patch/layer1/player_control.c.diff b/research/fifty_objects_20260925/w/provider/patch/layer1/player_control.c.diff new file mode 100644 index 00000000..9b4f40f6 --- /dev/null +++ b/research/fifty_objects_20260925/w/provider/patch/layer1/player_control.c.diff @@ -0,0 +1,64 @@ +--- a/source/game/player_control.c ++++ b/source/game/player_control.c +@@ -181,13 +181,9 @@ + /* ---------- headers */ + + #include "cseries.h" +-#define signed_angular_difference signed_angular_difference_inline + #define limit2d limit2d_inline +-#define interpolate_scalar interpolate_scalar_inline + #include "game/game.h" +-#undef interpolate_scalar + #undef limit2d +-#undef signed_angular_difference + #include "game/player_control.h" + #include "game/player_control_runtime.h" + #include "players.h" +@@ -899,25 +895,6 @@ + return; + } + +-real signed_angular_difference( +- real angle1, +- real angle2) +-{ +- real result = angle2 - angle1; +- +- if (result >= _pi) +- { +- result -= _pi * 2.f; +- } +- +- if (result <= -_pi) +- { +- result += _pi * 2.f; +- } +- +- return result; +-} +- + boolean limit2d( + real_vector2d *vector, + real length) +@@ -937,21 +914,6 @@ + return FALSE; + } + +-void interpolate_scalar( +- real *current, +- real desired, +- real maximum_speed) +-{ +- real difference = desired - *current; +- +- *current += PIN( +- difference, +- -maximum_speed, +- maximum_speed); +- +- return; +-} +- + void player_control_set_facing( + short local_player_index, + real_vector3d const *facing_direction) diff --git a/research/fifty_objects_20260925/w/provider/patch/layer2_ABRPL/action_vehicle.c.diff b/research/fifty_objects_20260925/w/provider/patch/layer2_ABRPL/action_vehicle.c.diff new file mode 100644 index 00000000..d6047dd9 --- /dev/null +++ b/research/fifty_objects_20260925/w/provider/patch/layer2_ABRPL/action_vehicle.c.diff @@ -0,0 +1,60 @@ +--- a/source/ai/action_vehicle.c ++++ b/source/ai/action_vehicle.c +@@ -69,15 +69,7 @@ + /* ---------- headers */ + + #include "cseries.h" +-#define distance2d distance2d_inline +-#define distance3d distance3d_inline +-#define distance_squared2d distance_squared2d_inline +-#define negate_vector2d negate_vector2d_inline + #include "actions.h" +-#undef negate_vector2d +-#undef distance_squared2d +-#undef distance3d +-#undef distance2d + + #define object_get_bounding_sphere object_get_bounding_sphere_inline + #include "actors.h" +@@ -181,41 +173,6 @@ + return; + } + +-real distance_squared2d( +- real_point2d const *a, +- real_point2d const *b) +-{ +- real_vector2d v; +- +- return magnitude_squared2d(vector_from_points2d(a, b, &v)); +-} +- +-real distance2d( +- real_point2d const *a, +- real_point2d const *b) +-{ +- real_vector2d v; +- +- return magnitude2d(vector_from_points2d(a, b, &v)); +-} +- +-real distance3d( +- real_point3d const *a, +- real_point3d const *b) +-{ +- return square_root(distance_squared3d(a, b)); +-} +- +-real_vector2d *negate_vector2d( +- real_vector2d const *a, +- real_vector2d *result) +-{ +- result->i = -a->i; +- result->j = -a->j; +- +- return result; +-} +- + void action_vehicle_begin( + long actor_index) + { diff --git a/research/fifty_objects_20260925/w/provider/patch/layer2_ABRPL/decals.c.diff b/research/fifty_objects_20260925/w/provider/patch/layer2_ABRPL/decals.c.diff new file mode 100644 index 00000000..916844ef --- /dev/null +++ b/research/fifty_objects_20260925/w/provider/patch/layer2_ABRPL/decals.c.diff @@ -0,0 +1,105 @@ +--- a/source/effects/decals.c ++++ b/source/effects/decals.c +@@ -212,23 +212,13 @@ + + /* ---------- headers */ + +-#define projection_sign_from_vector3d projection_sign_from_vector3d_inline +-#define project_point2d project_point2d_inline +-#define triple_product3d triple_product3d_inline + #define plane2d_from_points plane2d_from_points_inline +-#define plane3d_from_point_and_normal plane3d_from_point_and_normal_inline +-#define plane3d_negate plane3d_negate_inline + #define REAL_MATH_EXTERNAL_PROJECT_POINT3D + #include "effects/decals.h" + #include "cseries/cseries.h" + #include "math/real_math.h" + #include "physics/collision_bsp_definitions.h" +-#undef projection_sign_from_vector3d +-#undef project_point2d +-#undef triple_product3d + #undef plane2d_from_points +-#undef plane3d_from_point_and_normal +-#undef plane3d_negate + #undef REAL_MATH_EXTERNAL_PROJECT_POINT3D + + #include "cseries/errors.h" +@@ -820,48 +810,6 @@ + return; + } + +-boolean projection_sign_from_vector3d( +- real_vector3d const *n, +- short projection) +-{ +- match_assert("..\\math\\real_math.h", 848, +- projection>=_x && projection<=_z); +- +- return n->n[projection] > 0.0f; +-} +- +-real_point3d *project_point2d( +- real_point2d const *p2d, +- real_plane3d const *plane, +- short projection, +- boolean sign, +- real_point3d *p3d) +-{ +- short x = global_projection3d_mappings[projection][sign][0]; +- short y = global_projection3d_mappings[projection][sign][1]; +- +- match_assert("..\\math\\real_math.h", 879, projection>=_x && projection<=_z); +- match_assert("..\\math\\real_math.h", 880, ~(sign&~1)); +- +- p3d->n[x] = p2d->x; +- p3d->n[y] = p2d->y; +- p3d->n[projection] = (fabs(plane->n.n[projection])<_real_epsilon) +- ? 0.0f +- : ((plane->d - (p2d->x * plane->n.n[x])) - (p2d->y * plane->n.n[y])) / plane->n.n[projection]; +- +- return p3d; +-} +- +-real triple_product3d( +- real_vector3d const *a, +- real_vector3d const *b, +- real_vector3d const *n) +-{ +- real_vector3d cross; +- +- return dot_product3d(cross_product3d(a, b, &cross), n); +-} +- + real_plane2d *plane2d_from_points( + real_plane2d *plane, + real_point2d const *point0, +@@ -881,29 +829,6 @@ + + return plane; + } +- +-real_plane3d *plane3d_from_point_and_normal( +- real_plane3d *plane, +- real_point3d const *point, +- real_vector3d const *normal) +-{ +- plane->n = *normal; +- plane->d = dot_product3d((real_vector3d *)point, &plane->n); +- +- return plane; +-} +- +-real_plane3d *plane3d_negate( +- real_plane3d const *p1, +- real_plane3d *plane) +-{ +- plane->n.i = -p1->n.i; +- plane->n.j = -p1->n.j; +- plane->n.k = -p1->n.k; +- plane->d = -p1->d; +- +- return plane; +-} + + pixel32 real_a_rgb_color_to_pixel32( + real alpha, diff --git a/research/fifty_objects_20260925/w/provider/patch/layer2_ABRPL/object_lights.c.diff b/research/fifty_objects_20260925/w/provider/patch/layer2_ABRPL/object_lights.c.diff new file mode 100644 index 00000000..d20754f1 --- /dev/null +++ b/research/fifty_objects_20260925/w/provider/patch/layer2_ABRPL/object_lights.c.diff @@ -0,0 +1,12 @@ +--- a/source/objects/object_lights.c ++++ b/source/objects/object_lights.c +@@ -1831,8 +1831,7 @@ + || !TEST_FLAG(light_definition_get(light->definition_index)->flags, + _light_definition_dont_light_own_object_bit))) + { +- real_point3d const *light_position = &light->position; +- real distance = distance3d(light_position, center); ++ real distance = distance3d(&light->position, center); + + if (distance < radius + light->radius) + { diff --git a/research/fifty_objects_20260925/w/provider/patch/layer2_ABRPL/path_obstacles.c.diff b/research/fifty_objects_20260925/w/provider/patch/layer2_ABRPL/path_obstacles.c.diff new file mode 100644 index 00000000..4f812f0f --- /dev/null +++ b/research/fifty_objects_20260925/w/provider/patch/layer2_ABRPL/path_obstacles.c.diff @@ -0,0 +1,90 @@ +--- a/source/ai/path_obstacles.c ++++ b/source/ai/path_obstacles.c +@@ -62,12 +62,6 @@ + + /* ---------- headers */ + +-#define rotate_vector2d rotate_vector2d_inline +-#define project_point3d project_point3d_inline +-#define distance_squared2d distance_squared2d_inline +-#define point_in_circle point_in_circle_inline +-#define distance_squared3d distance_squared3d_inline +-#define point_in_sphere point_in_sphere_inline + #include "cseries.h" + #include "path.h" + #include "devices/device_definitions.h" +@@ -76,12 +70,6 @@ + #include "physics/collision_model_definitions.h" + #include "physics/collisions.h" + #include "render/render_debug.h" +-#undef rotate_vector2d +-#undef project_point3d +-#undef distance_squared2d +-#undef point_in_circle +-#undef distance_squared3d +-#undef point_in_sphere + + /* ---------- constants */ + +@@ -150,52 +138,6 @@ + return; + } + +-real_vector2d *rotate_vector2d( +- real_vector2d const *vector, +- real sine, +- real cosine, +- real_vector2d *result) +-{ +- real j = sine * vector->i + cosine * vector->j; +- real i = cosine * vector->i - sine * vector->j; +- +- result->i = i; +- result->j = j; +- return result; +-} +- +-real_point2d *project_point3d( +- real_point3d const *p3d, +- short projection, +- boolean sign, +- real_point2d *p2d) +-{ +- match_assert("..\\math\\real_math.h", 859, projection>=_x && projection<=_z); +- match_assert("..\\math\\real_math.h", 860, ~(sign&~1)); +- +- set_real_point2d( +- p2d, +- p3d->n[global_projection3d_mappings[projection][sign][0]], +- p3d->n[global_projection3d_mappings[projection][sign][1]]); +- return p2d; +-} +- +-boolean point_in_circle( +- real_point2d const *point, +- real_point2d const *center, +- real radius) +-{ +- return distance_squared2d_inline(point, center) <= (radius * radius); +-} +- +-boolean point_in_sphere( +- real_point3d const *point, +- real_point3d const *center, +- real radius) +-{ +- return distance_squared3d_inline(point, center) <= (radius * radius); +-} +- + boolean obstacles_add_disc( + struct obstacles *obstacles, + long object_index, +@@ -509,7 +451,7 @@ + { + struct obstacle_disc const *disc = obstacles_get_disc(obstacles, disc_index); + +- if (point_in_circle_inline( ++ if (point_in_circle( + ¤t_disc->center, + &disc->center, + (disc->radius + radius) + (current_disc->radius + radius))) diff --git a/research/fifty_objects_20260925/w/provider/patch/layer2_ABRPL/players.c.diff b/research/fifty_objects_20260925/w/provider/patch/layer2_ABRPL/players.c.diff new file mode 100644 index 00000000..b9259969 --- /dev/null +++ b/research/fifty_objects_20260925/w/provider/patch/layer2_ABRPL/players.c.diff @@ -0,0 +1,27 @@ +--- a/source/game/players.c ++++ b/source/game/players.c +@@ -2693,8 +2693,6 @@ + real_point3d const *unit_position; + real_point3d const *current_position; + real_point3d const *new_position; +- real current_distance; +- real new_distance; + boolean set_action = FALSE; + + player = player_get(player_index); +@@ -2708,13 +2706,8 @@ + current_position = + &object_get(player->action_object_index)->object.position; + new_position = &object_get(object_index)->object.position; +- current_distance = distance3d( +- unit_position, +- current_position); +- new_distance = distance3d( +- unit_position, +- new_position); +- set_action = current_distance > new_distance; ++ set_action = distance3d(unit_position, current_position) > ++ distance3d(unit_position, new_position); + } + else if (action_result > player->action_result) + { diff --git a/research/fifty_objects_20260925/w/provider/patch/layer2_ABRPL/random_math.h.diff b/research/fifty_objects_20260925/w/provider/patch/layer2_ABRPL/random_math.h.diff new file mode 100644 index 00000000..7379fa3b --- /dev/null +++ b/research/fifty_objects_20260925/w/provider/patch/layer2_ABRPL/random_math.h.diff @@ -0,0 +1,15 @@ +--- a/source/math/random_math.h ++++ b/source/math/random_math.h +@@ -8,12 +8,6 @@ + + /* ---------- prototypes/RANDOM_MATH.C */ + +-void lock_global_random_seed( +- void); +- +-void unlock_global_random_seed( +- void); +- + unsigned long get_random_seed( + void); + diff --git a/research/fifty_objects_20260925/w/provider/patch/layer2_ABRPL/real_math.h.diff b/research/fifty_objects_20260925/w/provider/patch/layer2_ABRPL/real_math.h.diff new file mode 100644 index 00000000..3cd5311a --- /dev/null +++ b/research/fifty_objects_20260925/w/provider/patch/layer2_ABRPL/real_math.h.diff @@ -0,0 +1,60 @@ +--- a/source/math/real_math.h ++++ b/source/math/real_math.h +@@ -675,6 +675,8 @@ + + unsigned long *get_global_random_seed_address(void); + unsigned long *get_global_local_random_seed_address(void); ++void lock_global_random_seed(void); ++void unlock_global_random_seed(void); + + unsigned short seed_random(unsigned long *seed); + short seed_random_range(unsigned long *seed, short lower_bound, short upper_bound); +@@ -939,8 +941,7 @@ + real_point2d const *a, + real_point2d const *b) + { +- real_vector2d v; +- return magnitude2d(vector_from_points2d(a, b, &v)); ++ return square_root(distance_squared2d(a, b)); + } + + __inline real dot_product2d( +@@ -1026,23 +1027,17 @@ + boolean sign, + real_point3d *p3d) + { +- long x = global_projection3d_mappings[projection][sign][0]; +- long y = global_projection3d_mappings[projection][sign][1]; ++ short x = global_projection3d_mappings[projection][sign][0]; ++ short y = global_projection3d_mappings[projection][sign][1]; + + match_assert("..\\math\\real_math.h", 879, projection>=_x && projection<=_z); + match_assert("..\\math\\real_math.h", 880, ~(sign&~1)); + + p3d->n[x] = p2d->x; + p3d->n[y] = p2d->y; +- +- if (fabs(plane->n.n[projection])>=_real_epsilon) +- { +- p3d->n[projection] = ((plane->d - (p2d->x * plane->n.n[x])) - (p2d->y * plane->n.n[y])) / plane->n.n[projection]; +- } +- else +- { +- p3d->n[projection] = 0.f; +- } ++ p3d->n[projection] = (fabs(plane->n.n[projection])<_real_epsilon) ++ ? 0.0f ++ : ((plane->d - (p2d->x * plane->n.n[x])) - (p2d->y * plane->n.n[y])) / plane->n.n[projection]; + + return p3d; + } +@@ -1192,8 +1187,7 @@ + real_point3d const *a, + real_point3d const *b) + { +- real_vector3d v; +- return magnitude3d(vector_from_points3d(a, b, &v)); ++ return square_root(distance_squared3d(a, b)); + } + + __inline real_point3d *midpoint3d( diff --git a/research/fifty_objects_20260925/w/provider/patch/layer2_ABR_alternative/random_math.h.diff b/research/fifty_objects_20260925/w/provider/patch/layer2_ABR_alternative/random_math.h.diff new file mode 100644 index 00000000..2952f8d9 --- /dev/null +++ b/research/fifty_objects_20260925/w/provider/patch/layer2_ABR_alternative/random_math.h.diff @@ -0,0 +1,12 @@ +--- a/source/math/random_math.h ++++ b/source/math/random_math.h +@@ -14,9 +14,6 @@ + void unlock_global_random_seed( + void); + +-unsigned long get_random_seed( +- void); +- + void random_seed_debug_log( + boolean log); + diff --git a/research/fifty_objects_20260925/w/provider/patch/layer2_ABR_alternative/real_math.h.diff b/research/fifty_objects_20260925/w/provider/patch/layer2_ABR_alternative/real_math.h.diff new file mode 100644 index 00000000..99c42f19 --- /dev/null +++ b/research/fifty_objects_20260925/w/provider/patch/layer2_ABR_alternative/real_math.h.diff @@ -0,0 +1,30 @@ +--- a/source/math/real_math.h ++++ b/source/math/real_math.h +@@ -675,6 +675,7 @@ + + unsigned long *get_global_random_seed_address(void); + unsigned long *get_global_local_random_seed_address(void); ++unsigned long get_random_seed(void); + + unsigned short seed_random(unsigned long *seed); + short seed_random_range(unsigned long *seed, short lower_bound, short upper_bound); +@@ -939,8 +940,7 @@ + real_point2d const *a, + real_point2d const *b) + { +- real_vector2d v; +- return magnitude2d(vector_from_points2d(a, b, &v)); ++ return square_root(distance_squared2d(a, b)); + } + + __inline real dot_product2d( +@@ -1192,8 +1192,7 @@ + real_point3d const *a, + real_point3d const *b) + { +- real_vector3d v; +- return magnitude3d(vector_from_points3d(a, b, &v)); ++ return square_root(distance_squared3d(a, b)); + } + + __inline real_point3d *midpoint3d( diff --git a/research/fifty_objects_20260925/w/provider/path_obstacles/cand1.vs_tree.diff b/research/fifty_objects_20260925/w/provider/path_obstacles/cand1.vs_tree.diff new file mode 100644 index 00000000..cbd84e42 --- /dev/null +++ b/research/fifty_objects_20260925/w/provider/path_obstacles/cand1.vs_tree.diff @@ -0,0 +1,1921 @@ +diff --git a/source/structures/leaf_map.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\provider\\path_obstacles\\cand1.c" +index 6ee6beb5..300d4980 100644 +--- a/source/structures/leaf_map.c ++++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\provider\\path_obstacles\\cand1.c" +@@ -1,1431 +1,631 @@ + /* +-LEAF_MAP.C ++PATH_OBSTACLES.C + + symbols in this file: +-00181320 0050: +- _node_stack_push (0000) +-00181370 0040: +- _node_stack_pop (0000) +-001813B0 0040: +- _node_stack_read (0000) +-001813F0 0030: +- _leaf_map_delete (0000) +-00181420 00a0: +- _find_like_crossing (0000) +-001814C0 0040: +- _map_leaf_find_face_on_node (0000) +-00181500 00d0: +- _leaf_map_close_portal (0000) +-001815D0 0060: +- _leaf_map_leaf_is_closed (0000) +-00181630 00b0: +- _leaf_map_family_mark (0000) +-001816E0 0160: +- _render_debug_leaf_portal (0000) +-00181840 0060: +- _render_debug_leaf_portals (0000) +-001818A0 0340: +- _leaf_map_build_portal_from_leaves (0000) +-00181BE0 0310: +- _leaf_map_get_leaf_bounds (0000) +-00181EF0 0070: +- _leaf_map_closure (0000) +-00181F60 0290: +- _leaf_map_leaf_spans_polygon (0000) +-001821F0 00b0: +- _leaf_face_get_vertex3d (0000) +-001822A0 0160: +- _render_debug_leaf_faces (0000) +-00182400 0080: +- _normalize_three_dee (0000) +-00182480 0170: +- _intersect_planes3d (0000) +-001825F0 01e0: +- _leaf_map_build_portals_from_leaf (0000) +-001827D0 0260: +- _leaf_map_build_leaf_face_for_leaf_on_node (0000) +-00182A30 00f0: +- _leaf_map_build_portals (0000) +-00182B20 0070: +- _leaf_map_build_leaf_faces_for_leaf (0000) +-00182B90 00e0: +- _leaf_map_build_leaf_faces (0000) +-00182C70 0130: +- _leaf_map_initialize_from_bsp (0000) +-002A0C84 0012: +- ??_C@_0BC@EGCHAPG@front?5leaf?5index?$CK?$AA@ (0000) +-002A0C98 0011: +- ??_C@_0BB@LINKKPJD@back?5leaf?5index?$CK?$AA@ (0000) +-002A0CAC 000d: +- ??_C@_0N@KPMCHLJG@plane?5index?$CK?$AA@ (0000) +-002A0CBC 0019: +- ??_C@_0BJ@FMOPLLFD@global_leaf_portal_block?$AA@ (0000) +-002A0CD8 0019: +- ??_C@_0BJ@IBJPLNPO@leaf_portal_vertex_block?$AA@ (0000) +-002A0CF4 0010: +- ??_C@_0BA@IDKJGEOA@portal?5indices?$CK?$AA@ (0000) +-002A0D04 0007: +- ??_C@_06KCOLJFCM@faces?$CK?$AA@ (0000) +-002A0D0C 0016: +- ??_C@_0BG@MIFDMMKE@global_map_leaf_block?$AA@ (0000) +-002A0D24 000c: +- ??_C@_0M@MIPIKCKP@node?5index?$CK?$AA@ (0000) +-002A0D30 0014: +- ??_C@_0BE@JGACHFLM@map_leaf_face_block?$AA@ (0000) +-002A0D44 000e: +- ??_C@_0O@GPDFDPME@portal?5index?$CK?$AA@ (0000) +-002A0D54 001c: +- ??_C@_0BM@OMCNINBM@map_leaf_portal_index_block?$AA@ (0000) +-002A0D70 0008: +- ??_C@_07FKKFMDPH@vertex?$CK?$AA@ (0000) +-002A0D78 001b: +- ??_C@_0BL@MDBPGNIK@map_leaf_face_vertex_block?$AA@ (0000) +-002A0D94 0014: +- ??_C@_0BE@CCPHNOCB@leaf_map_initialize?$AA@ (0000) +-002A0DA8 003b: +- ??_C@_0DL@KLHAKAHD@leaf_map_globals?4node_stack_coun@ (0000) +-002A0DE4 0025: +- ??_C@_0CF@JDBJPHEO@c?3?2halo?2SOURCE?2structures?2leaf_m@ (0000) +-002A0E0C 0024: +- ??_C@_0CE@INFHLEED@leaf_map_globals?4node_stack_coun@ (0000) +-002A0E30 003c: +- ??_C@_0DM@JGHBMKCF@levels_up?$DO?$DN0?5?$CG?$CG?5levels_up?$DMleaf_m@ (0000) +-002A0E6C 0038: +- ??_C@_0DI@KHGJOGO@portal_designator_index?$CB?$DNleaf?9?$DOp@ (0000) +-002A0EA4 002e: +- ??_C@_0CO@EGKEMBBF@couldn?8t?5allocate?5leaf?5map?5porta@ (0000) +-002A0ED4 0022: +- ??_C@_0CC@GKACLMKE@couldn?8t?5allocate?5leaf?5map?5porta@ (0000) +-002A0EF8 0004: +- __real@3b23d70a (0000) +-002A0EFC 001c: +- ??_C@_0BM@NDHGCOBM@too?5many?5vertices?5in?5portal?$AA@ (0000) +-002A0F18 0019: +- ??_C@_0BJ@NHOJIIIJ@leaf_index0?$CB?$DNleaf_index1?$AA@ (0000) +-002A0F34 0009: +- ??_C@_08JHHHNNE@map?9?$DObsp?$AA@ (0000) +-002A0F40 0026: +- ??_C@_0CG@HMEMFMPL@reference_plane?9?$DOn?4n?$FLprojection?$FN@ (0000) +-002A0F68 004f: +- ??_C@_0EP@LAJCFBMA@ancestor_node_index?$CB?$DNNONE?5?$HM?$HM?5ind@ (0000) +-002A0FB8 001d: +- ??_C@_0BN@LDAFHDBA@couldn?8t?5allocate?5leaf?5face?4?$AA@ (0000) +-002A0FD8 0021: +- ??_C@_0CB@LPMMAOJD@couldn?8t?5allocate?5leaf?5vertices?4@ (0000) +-002A0FFC 001a: +- ??_C@_0BK@OEBNDAAE@result?4vertex_count?$CB?$DNNONE?$AA@ (0000) +-002A1018 0023: +- ??_C@_0CD@KPKMOOLF@couldn?8t?5allocate?5leaf_map?5leave@ (0000) +-002A103C 0025: +- ??_C@_0CF@CKHDENNA@leaf_map_globals?4node_stack_coun@ (0000) +-002A1064 0004: +- ??_C@_03DGBMLAJE@bsp?$AA@ (0000) +-002A1068 0009: +- ??_C@_08NNODDDAN@leaf_map?$AA@ (0000) +-0030E970 09d0: +- _leaf_map_initialize_section (0000) +- _global_leaf_face_polygon (05f8) +- _global_map_leaf_block (08f8) +- _global_leaf_portal_block (09a4) +-004C08B0 040a: +- _leaf_map_globals (0000) ++000503F0 0020: ++ _obstacles_new (0000) ++00050410 0020: ++ _set_real_point2d (0000) ++00050430 0030: ++ _rotate_vector2d (0000) ++00050460 0090: ++ _project_point3d (0000) ++000504F0 0040: ++ _point_in_circle (0000) ++00050530 0050: ++ _point_in_sphere (0000) ++00050580 0090: ++ _circle_intersect_ray (0000) ++00050610 0080: ++ _circle_tangents (0000) ++00050690 00d0: ++ _obstacles_add_disc (0000) ++00050760 0320: ++ _obstacles_get_discs_in_sphere (0000) ++00050A80 00a0: ++ _obstacles_test_circle (0000) ++00050B20 00f0: ++ _obstacles_test_pill (0000) ++00050C10 00e0: ++ _obstacles_disc_tangents (0000) ++00050CF0 0230: ++ _obstacles_disc_neighborhood (0000) ++00050F20 00b0: ++ _obstacles_recompute (0000) ++00050FD0 01c0: ++ _render_debug_obstacles (0000) ++0024E900 000b: ++ ??_C@_0L@LKENDBEE@?$HO?$CIsign?$CG?$HO1?$CJ?$AA@ (0000) ++0024E90C 0021: ++ ??_C@_0CB@FEGCJDLB@projection?$DO?$DN_x?5?$CG?$CG?5projection?$DM?$DN_z@ (0000) ++0024E930 0014: ++ ??_C@_0BE@DKJODJEH@?4?4?2math?2real_math?4h?$AA@ (0000) ++0024E948 0051: ++ ??_C@_0FB@IMJPHNIA@obstacles?9?$DOobstacle_count?$DO?$DN0?5?$CG?$CG?5@ (0000) ++0024E9A0 0046: ++ ??_C@_0EG@PILJPJIJ@obstacles?9?$DOdisc_count?$DO?$DN0?5?$CG?$CG?5obst@ (0000) ++0024E9E8 0023: ++ ??_C@_0CD@MNFANEEP@c?3?2halo?2SOURCE?2ai?2path_obstacles@ (0000) ++0024EA0C 000d: ++ ??_C@_0N@IDCAPIB@matt?5is?5bad?4?$AA@ (0000) ++0024EA1C 0004: ++ __real@3b800000 (0000) ++0024EA20 003c: ++ ??_C@_0DM@HAPAFMPD@seed_disc_index?$DO?$DN0?5?$CG?$CG?5seed_disc_@ (0000) ++0024EA5C 0004: ++ __real@c0000000 (0000) ++0024EA60 004a: ++ ??_C@_0EK@GINAEHH@disc?9?$DOobstacle_index?$DO?$DN0?5?$CG?$CG?5disc?9@ (0000) ++002B7578 0800: ++ _data_002b7578 (0000) + */ + + /* ---------- headers */ + + #include "cseries.h" +-#include "structures/leaf_map.h" +-#include "cache/cache_files.h" +-#include "cseries/errors.h" +-#include "cseries/profile.h" +-#include "physics/bsp3d.h" +-#include "math/geometry.h" +-#include "render/render_debug_geometry.h" ++#include "path.h" ++#include "devices/device_definitions.h" ++#include "devices/devices.h" ++#include "objects/objects.h" ++#include "physics/collision_model_definitions.h" ++#include "physics/collisions.h" ++#include "render/render_debug.h" + + /* ---------- constants */ + +-enum +-{ +- MAXIMUM_NODE_STACK_COUNT = 256, +- MAXIMUM_LEAF_FACE_VERTICES = 64, +- MAXIMUM_PORTAL_VERTICES = 64 +-}; +- +-/* ---------- declaration that belongs in tag_files/tag_groups.h +- _tag_field_real_point2d is a shared tag-system constant, not leaf_map's own; +- it is held here because this lane may not edit shared headers. Same +- precedent as bitmaps/bitmap_group.c. +- ---------- */ +- +-enum +-{ +- _tag_field_real_point2d = 16, +-}; +- +-enum projected_plane_result +-{ +- _projected_plane_empty, +- _projected_plane_valid, +- _projected_plane_full +-}; +- + /* ---------- macros */ + +-#define index_from_node(node) ((node) & LONG_MAX) ++#define path_obstacles_device_datum_from_object(object) \ ++ ((struct device_datum const *)(object)) + + /* ---------- structures */ + +-struct map_leaf_face +-{ +- long node_index; +- struct tag_block vertices; // real_point2d +-}; +- +-struct map_leaf +-{ +- struct tag_block faces; // map_leaf_face +- struct tag_block portal_designators; // long +-}; +- +-struct leaf_map_polygon +-{ +- short vertex_count; +- real_point2d vertices[MAXIMUM_LEAF_FACE_VERTICES]; +-}; +- +-typedef char map_leaf_face_size_assert[ +- sizeof(struct map_leaf_face) == 0x10 ? 1 : -1]; +-typedef char map_leaf_size_assert[ +- sizeof(struct map_leaf) == 0x18 ? 1 : -1]; +- + /* ---------- prototypes */ + +-static void node_stack_push( +- long node_index); +-static long node_stack_pop( +- void); +-static long node_stack_read( +- short levels_up); +-static boolean find_like_crossing( +- struct leaf_map const *leaf_map, +- long plane_designator, +- boolean *side); +-static short map_leaf_find_face_on_node( +- struct leaf_map const *leaf_map, +- struct map_leaf const *leaf, +- long node_index); +-static real normalize_three_dee( +- real_vector3d *vector); +-static short intersect_planes3d( +- real_plane3d const *reference_plane, +- real_plane3d const *plane, +- real_plane2d *result); +-static void leaf_map_build_leaf_faces( +- struct leaf_map *leaf_map, +- long node_index); +-static void leaf_map_build_leaf_faces_for_leaf( +- struct leaf_map *leaf_map, +- long leaf_index); +-static void leaf_map_build_leaf_face_for_leaf_on_node( +- struct leaf_map *leaf_map, +- long leaf_index, +- long node_designator); +-static void leaf_map_build_portals( +- struct leaf_map *leaf_map, +- long node_index); +-static void leaf_map_build_portals_from_leaf( +- struct leaf_map *leaf_map, +- long ancestor_node_index, +- long leaf_index, +- long node_index, +- short levels_up); +-static void leaf_map_build_portal_from_leaves( +- struct leaf_map *leaf_map, +- long node_index, +- long leaf_index0, +- long leaf_index1); +- +-static void leaf_map_family_mark( +- const struct leaf_map *leaf_map, +- long *marked_leaves, +- long leaf_index); +- +-static void leaf_face_get_vertex3d( +- const struct leaf_map *map, +- struct map_leaf_face *face, +- short vertex_index, +- real_point3d *result); ++static boolean circle_intersect_ray( ++ real_point2d const *center, ++ real radius, ++ real_point2d const *point, ++ real_vector2d const *direction, ++ real *distance); ++static void circle_tangents( ++ real_vector2d const *direction, ++ real distance, ++ real radius, ++ real_vector2d *right_direction, ++ real_vector2d *left_direction, ++ real *tangent_distance); + + /* ---------- globals */ + +-static struct profile_section leaf_map_initialize_section = {"leaf_map_initialize", NONE, TRUE}; +- +-static struct leaf_map_polygon global_leaf_face_polygon = +-{ +- 4, +- { +- {{-1536.f, -1536.f}}, +- {{1536.f, -1536.f}}, +- {{1536.f, 1536.f}}, +- {{-1536.f, 1536.f}} +- } +-}; +- +-static struct tag_field map_leaf_face_vertex_block_fields[2] = +-{ +- { _tag_field_real_point2d, 0, "vertex*", NULL }, +- { _tag_field_terminator, 0, NULL, NULL }, +-}; +- +-static struct tag_block_definition map_leaf_face_vertex_block = +-{ +- "map_leaf_face_vertex_block", +- 0, +- MAXIMUM_LEAF_FACE_VERTICES, +- sizeof(real_point2d), +- NULL, +- map_leaf_face_vertex_block_fields, +- NULL, +- NULL, +- NULL, +- NULL, +- NULL, +-}; +- +-static struct tag_field map_leaf_portal_index_block_fields[2] = +-{ +- { _tag_field_long_integer, 0, "portal index*", NULL }, +- { _tag_field_terminator, 0, NULL, NULL }, +-}; +- +-static struct tag_block_definition map_leaf_portal_index_block = +-{ +- "map_leaf_portal_index_block", +- 0, +- 256, +- sizeof(long), +- NULL, +- map_leaf_portal_index_block_fields, +- NULL, +- NULL, +- NULL, +- NULL, +- NULL, +-}; +- +-static struct tag_field map_leaf_face_block_fields[3] = +-{ +- { _tag_field_long_integer, 0, "node index*", NULL }, +- { _tag_field_block, 0, "vertices*", &map_leaf_face_vertex_block }, +- { _tag_field_terminator, 0, NULL, NULL }, +-}; +- +-static struct tag_block_definition map_leaf_face_block = +-{ +- "map_leaf_face_block", +- 0, +- 256, +- sizeof(struct map_leaf_face), +- NULL, +- map_leaf_face_block_fields, +- NULL, +- NULL, +- NULL, +- NULL, +- NULL, +-}; +- +-static struct tag_field global_map_leaf_block_fields[3] = +-{ +- { _tag_field_block, 0, "faces*", &map_leaf_face_block }, +- { _tag_field_block, 0, "portal indices*", &map_leaf_portal_index_block }, +- { _tag_field_terminator, 0, NULL, NULL }, +-}; +- +-struct tag_block_definition global_map_leaf_block = +-{ +- "global_map_leaf_block", +- 0, +- 0x10000, +- sizeof(struct map_leaf), +- NULL, +- global_map_leaf_block_fields, +- NULL, +- NULL, +- NULL, +- NULL, +- NULL, ++real_argb_color global_obstacle_colors[MAXIMUM_DISC_COUNT] = ++{ ++ { { 1.f, 1.f, 1.f, 0.5f } }, ++ { { 1.f, 1.f, 1.f, 0.f } }, ++ { { 1.f, 1.f, 0.5f, 1.f } }, ++ { { 1.f, 1.f, 0.5f, 0.5f } }, ++ { { 1.f, 1.f, 0.5f, 0.f } }, ++ { { 1.f, 1.f, 0.f, 1.f } }, ++ { { 1.f, 1.f, 0.f, 0.5f } }, ++ { { 1.f, 1.f, 0.f, 0.f } }, ++ { { 1.f, 0.5f, 1.f, 1.f } }, ++ { { 1.f, 0.5f, 1.f, 0.5f } }, ++ { { 1.f, 0.5f, 1.f, 0.f } }, ++ { { 1.f, 0.5f, 0.5f, 1.f } }, ++ { { 1.f, 0.5f, 0.5f, 0.5f } }, ++ { { 1.f, 0.5f, 0.5f, 0.f } }, ++ { { 1.f, 0.5f, 0.f, 1.f } }, ++ { { 1.f, 0.5f, 0.f, 0.5f } }, ++ { { 1.f, 0.5f, 0.f, 0.f } }, ++ { { 1.f, 0.f, 1.f, 1.f } }, ++ { { 1.f, 0.f, 1.f, 0.5f } }, ++ { { 1.f, 0.f, 1.f, 0.f } }, ++ { { 1.f, 0.f, 0.5f, 1.f } }, ++ { { 1.f, 0.f, 0.5f, 0.5f } }, ++ { { 1.f, 0.f, 0.5f, 0.f } }, ++ { { 1.f, 0.f, 0.f, 1.f } }, ++ { { 1.f, 0.f, 0.f, 0.5f } } + }; + +-static struct tag_field leaf_portal_vertex_block_fields[2] = +-{ +- { _tag_field_real_point3d, 0, "point*", NULL }, +- { _tag_field_terminator, 0, NULL, NULL }, +-}; +- +-static struct tag_block_definition leaf_portal_vertex_block = +-{ +- "leaf_portal_vertex_block", +- 0, +- MAXIMUM_PORTAL_VERTICES, +- sizeof(real_point3d), +- NULL, +- leaf_portal_vertex_block_fields, +- NULL, +- NULL, +- NULL, +- NULL, +- NULL, +-}; +- +-static struct tag_field global_leaf_portal_block_fields[5] = +-{ +- { _tag_field_long_integer, 0, "plane index*", NULL }, +- { _tag_field_long_integer, 0, "back leaf index*", NULL }, +- { _tag_field_long_integer, 0, "front leaf index*", NULL }, +- { _tag_field_block, 0, "vertices*", &leaf_portal_vertex_block }, +- { _tag_field_terminator, 0, NULL, NULL }, +-}; ++/* ---------- public code */ + +-struct tag_block_definition global_leaf_portal_block = ++void obstacles_new( ++ struct obstacles *obstacles) + { +- "global_leaf_portal_block", +- 0, +- 0x80000, +- sizeof(struct leaf_portal), +- NULL, +- global_leaf_portal_block_fields, +- NULL, +- NULL, +- NULL, +- NULL, +- NULL, +-}; ++ obstacles->obstacle_count = 0; ++ obstacles->disc_count = 0; ++ obstacles->disc_optional_count = 0; ++ return; ++} + +-static struct ++boolean obstacles_add_disc( ++ struct obstacles *obstacles, ++ long object_index, ++ short flags, ++ real_point3d const *center, ++ real radius) + { +- long node_stack[MAXIMUM_NODE_STACK_COUNT]; +- short node_stack_count; +- char const *error; +-} leaf_map_globals; +- +-static short portal_count = 0; ++ struct obstacle_disc *disc; + +-/* ---------- public code */ +- +-boolean leaf_map_initialize_from_bsp( +- struct leaf_map *leaf_map, +- struct bsp3d const *bsp, +- long leaf_count) +-{ + match_assert( +- "c:\\halo\\SOURCE\\structures\\leaf_map.c", +- 86, +- leaf_map); ++ "c:\\halo\\SOURCE\\ai\\path_obstacles.c", ++ 104, ++ obstacles->disc_count>=0 && obstacles->disc_count<=MAXIMUM_DISC_COUNT); + match_assert( +- "c:\\halo\\SOURCE\\structures\\leaf_map.c", +- 87, +- bsp); +- match_assert( +- "c:\\halo\\SOURCE\\structures\\leaf_map.c", +- 88, +- leaf_map_globals.node_stack_count==0); +- +- leaf_map_globals.error = NULL; +- +- profile_enter(leaf_map_initialize_section); +- +- leaf_map->bsp = bsp; +- +- if (tag_block_resize(&leaf_map->leaves, leaf_count)) ++ "c:\\halo\\SOURCE\\ai\\path_obstacles.c", ++ 105, ++ obstacles->obstacle_count>=0 && obstacles->obstacle_count<=obstacles->disc_count); ++ if (obstacles->disc_count == MAXIMUM_DISC_COUNT) + { +- if (bsp->nodes.count > 0) +- { +- leaf_map_build_leaf_faces(leaf_map, 0); +- leaf_map_build_portals(leaf_map, 0); +- } +- } +- else if (!leaf_map_globals.error) +- { +- leaf_map_globals.error = "couldn't allocate leaf_map leaves."; ++ return FALSE; + } + +- if (leaf_map_globals.error) ++ disc = &obstacles->discs[obstacles->disc_count++]; ++ if (TEST_FLAG(flags, _disc_optional_bit)) + { +- error(_error_delayed, leaf_map_globals.error); ++ obstacles->disc_optional_count++; + } ++ disc->flags = flags; ++ disc->object_index = object_index; ++ disc->obstacle_index = NONE; ++ project_point3d(center, _z, TRUE, &disc->center); ++ disc->radius = radius; ++ disc->height = center->z; + +- profile_exit(leaf_map_initialize_section); +- +- return leaf_map_globals.error == NULL; +-} +- +-void leaf_map_delete( +- struct leaf_map *leaf_map) +-{ +- tag_block_resize(&leaf_map->leaves, 0); +- tag_block_resize(&leaf_map->portals, 0); +- return; ++ return TRUE; + } + +-void leaf_map_close_portal( +- struct leaf_map *leaf_map, +- long portal_index) +-{ +- struct leaf_portal *portal = TAG_BLOCK_GET_ELEMENT(&leaf_map->portals, portal_index, struct leaf_portal); +- long side; +- +- for (side = 0; side < 2; side++) ++void obstacles_get_discs_in_sphere( ++ struct obstacles *obstacles, ++ real_point3d const *center, ++ real radius, ++ real_vector3d const *movement_direction, ++ long ignore_source_object_index, ++ long ignore_target_object_index) ++{ ++ long object_indices[256]; ++ real_matrix4x3 world_matrix; ++ real_point3d transformed_center; ++ short object_count; ++ short object_number; ++ ++ match_vassert( ++ "c:\\halo\\SOURCE\\ai\\path_obstacles.c", ++ 0x98, ++ ignore_source_object_index != NONE, ++ "matt is bad."); ++ ++ object_count = objects_in_sphere( ++ _object_mask_biped, ++ _object_mask_biped | _object_mask_sightblocking, ++ &object_get(ignore_source_object_index)->object.location, ++ center, ++ radius, ++ object_indices, ++ NUMBEROF(object_indices)); ++ for (object_number = 0; object_number < object_count; object_number++) + { +- struct map_leaf *leaf = TAG_BLOCK_GET_ELEMENT(&leaf_map->leaves, portal->leaf_indices[side] & LONG_MAX, struct map_leaf); +- short portal_designator_index; +- +- for (portal_designator_index = 0; +- portal_designator_index < leaf->portal_designators.count; +- portal_designator_index++) ++ long object_index = object_indices[object_number]; ++ struct object_datum *object = object_get(object_index); ++ ++ if (object_index != ignore_source_object_index && ++ object_index != ignore_target_object_index && ++ !TEST_FLAG(object->object.flags, _object_invisible_bit) && ++ (object->object.type != _object_type_biped || ++ !TEST_FLAG(object->object.damage_flags, _object_dead_bit))) + { +- long *portal_designator = TAG_BLOCK_GET_ELEMENT(&leaf->portal_designators, portal_designator_index, long); ++ boolean object_is_pathfinding_obstacle = TRUE; + +- if ((*portal_designator & LONG_MAX) == portal_index) ++ if (object->object.type == _object_type_machine) + { +- *portal_designator |= LONG_MIN; +- break; +- } +- } ++ struct machine_definition const *machine_definition = ++ machine_definition_get(object->definition_index); + +- match_assert( +- "c:\\halo\\SOURCE\\structures\\leaf_map.c", +- 673, +- portal_designator_index!=leaf->portal_designators.count); +- } ++ object_is_pathfinding_obstacle = ++ TEST_FLAG(machine_definition->machine.flags, _machine_is_pathfinding_obstacle_bit) && ++ (!TEST_FLAG(machine_definition->machine.flags, _machine_is_not_pathfinding_obstacle_when_open_bit) || ++ path_obstacles_device_datum_from_object(object)->device.position != 1.f); ++ } + +- return; +-} ++ if (object_is_pathfinding_obstacle) ++ { ++ real bounding_radius = object->object.bounding_sphere_radius; + +-boolean leaf_map_leaf_is_closed( +- const struct leaf_map *leaf_map, +- long leaf_index) +-{ +- struct map_leaf *leaf = TAG_BLOCK_GET_ELEMENT(&leaf_map->leaves, leaf_index & LONG_MAX, struct map_leaf); +- short portal_designator_index; ++ bounding_radius += radius; + +- for (portal_designator_index = 0; +- portal_designator_index < leaf->portal_designators.count; +- portal_designator_index++) +- { +- long portal_designator = *TAG_BLOCK_GET_ELEMENT(&leaf->portal_designators, portal_designator_index, long); ++ if (point_in_sphere( ++ center, ++ &object->object.bounding_sphere_center, ++ bounding_radius)) ++ { ++ struct object_definition const *object_definition = ++ object_definition_get(object->definition_index); ++ struct collision_model const *collision_model = ++ collision_model_definition_get(object_definition->object.collision_model.index); + +- if (!(portal_designator & LONG_MIN)) +- { +- return FALSE; ++ if (!TEST_FLAG(object_definition->object.flags, _object_not_pathfinding_obstacle_bit) && ++ collision_model->pathfinding_spheres.count > 0) ++ { ++ short pathfinding_sphere_index; ++ ++ object_get_world_matrix(object_index, &world_matrix); ++ for (pathfinding_sphere_index = 0; ++ pathfinding_sphere_index < collision_model->pathfinding_spheres.count; ++ pathfinding_sphere_index++) ++ { ++ struct pathfinding_sphere const *pathfinding_sphere = TAG_BLOCK_GET_ELEMENT( ++ &collision_model->pathfinding_spheres, ++ pathfinding_sphere_index, ++ struct pathfinding_sphere); ++ word node_index = pathfinding_sphere->node_index; ++ real transformed_radius; ++ ++ if (node_index != (word)NONE) ++ { ++ real_matrix4x3 const *node_matrix = object_get_node_matrix(object_index, node_index); ++ ++ matrix4x3_transform_point( ++ node_matrix, ++ &pathfinding_sphere->center, ++ &transformed_center); ++ transformed_radius = pathfinding_sphere->radius * node_matrix->scale; ++ } ++ else ++ { ++ matrix4x3_transform_point( ++ &world_matrix, ++ &pathfinding_sphere->center, ++ &transformed_center); ++ transformed_radius = world_matrix.scale * pathfinding_sphere->radius; ++ } ++ ++ if (transformed_center.z + transformed_radius + 0.5f < center->z && ++ movement_direction->k > -0.2f) ++ { ++ continue; ++ } ++ if (transformed_center.z - transformed_radius - 0.5f > center->z && ++ movement_direction->k < 0.2f) ++ { ++ continue; ++ } ++ ++ { ++ real_vector3d offset; ++ real total_radius; ++ ++ vector_from_points3d(center, &transformed_center, &offset); ++ total_radius = transformed_radius + radius; ++ if ((offset.i * offset.i + ++ offset.j * offset.j + ++ offset.k * offset.k * 4.f) <= total_radius * total_radius) ++ { ++ short flags = 0; ++ ++ if (object->object.type == _object_type_biped && ++ dot_product3d(&offset, movement_direction) > 0.f && ++ dot_product3d(&object->object.translational_velocity, movement_direction) > 0.06666667f) ++ { ++ SET_FLAG(flags, _disc_optional_bit, TRUE); ++ } ++ ++ obstacles_add_disc( ++ obstacles, ++ object_index, ++ flags, ++ &transformed_center, ++ transformed_radius); ++ } ++ } ++ } ++ } ++ } ++ } + } + } + +- return (boolean)leaf->portal_designators.count; +-} +- +-void render_debug_leaf_portal( +- const struct leaf_map *leaf_map, +- long portal_designator) +-{ +- struct leaf_portal *portal = TAG_BLOCK_GET_ELEMENT(&leaf_map->portals, portal_designator & LONG_MAX, struct leaf_portal); +- boolean closed = (portal_designator & LONG_MIN) != 0; +- real_argb_color colors[2] = {{{0.1f, 0.0f, 1.0f, 0.0f}}, {{0.1f, 1.0f, 0.0f, 0.0f}}}; +- short vertex_index; +- +- for (vertex_index = 2; vertex_index < portal->vertices.count; vertex_index++) +- { +- render_debug_triangle( +- TRUE, +- TAG_BLOCK_GET_ELEMENT(&portal->vertices, 0, real_point3d), +- TAG_BLOCK_GET_ELEMENT(&portal->vertices, vertex_index - 1, real_point3d), +- TAG_BLOCK_GET_ELEMENT(&portal->vertices, vertex_index, real_point3d), +- &colors[closed]); +- render_debug_line( +- TRUE, +- TAG_BLOCK_GET_ELEMENT(&portal->vertices, vertex_index - 1, real_point3d), +- TAG_BLOCK_GET_ELEMENT(&portal->vertices, vertex_index, real_point3d), +- global_real_argb_red); +- } +- +- render_debug_line( +- TRUE, +- TAG_BLOCK_GET_ELEMENT(&portal->vertices, 0, real_point3d), +- TAG_BLOCK_GET_ELEMENT(&portal->vertices, 1, real_point3d), +- global_real_argb_red); +- render_debug_line( +- TRUE, +- TAG_BLOCK_GET_ELEMENT(&portal->vertices, 0, real_point3d), +- TAG_BLOCK_GET_ELEMENT(&portal->vertices, portal->vertices.count - 1, real_point3d), +- global_real_argb_red); +- + return; + } + +-boolean leaf_map_leaf_spans_polygon( +- const struct leaf_map *leaf_map, +- long leaf_index, +- const real_plane3d *plane, +- short projection, +- boolean sign, +- long vertex_count, +- const real_point2d *vertices) ++short obstacles_test_circle( ++ struct obstacles const *obstacles, ++ short ignore_disc_index, ++ real_point2d const *center, ++ real radius) + { +- struct map_leaf *leaf = TAG_BLOCK_GET_ELEMENT(&leaf_map->leaves, leaf_index & LONG_MAX, struct map_leaf); +- short face_index; ++ short disc_index; + +- for (face_index = 0; face_index < leaf->faces.count; face_index++) ++ for (disc_index = 0; disc_index < obstacles->disc_count; disc_index++) + { +- struct map_leaf_face *face = TAG_BLOCK_GET_ELEMENT(&leaf->faces, face_index, struct map_leaf_face); +- struct bsp3d_node *node = TAG_BLOCK_GET_ELEMENT(&leaf_map->bsp->nodes, face->node_index, struct bsp3d_node); +- real_plane3d *face_plane = TAG_BLOCK_GET_ELEMENT(&leaf_map->bsp->planes, node->plane_designator, real_plane3d); +- short face_projection = projection_from_vector3d(&face_plane->n); +- boolean face_sign = projection_sign_from_vector3d(&face_plane->n, face_projection); +- short vertex_index; +- +- for (vertex_index = 0; vertex_index < face->vertices.count; vertex_index++) ++ if (disc_index != ignore_disc_index) + { +- real_point2d point; +- real_point3d point0; +- real_point3d point1; +- real_point3d intersection; +- real_vector3d delta; +- long next_vertex_index; +- real distance0, distance1; +- +- project_point2d( +- TAG_BLOCK_GET_ELEMENT(&face->vertices, vertex_index, real_point2d), +- face_plane, +- face_projection, +- face_sign, +- &point0); +- +- next_vertex_index = (vertex_index + 1 == face->vertices.count) ? 0 : vertex_index + 1; +- +- project_point2d( +- TAG_BLOCK_GET_ELEMENT(&face->vertices, next_vertex_index, real_point2d), +- face_plane, +- face_projection, +- face_sign, +- &point1); +- +- distance0 = plane3d_distance_to_point(plane, &point0); +- distance1 = plane3d_distance_to_point(plane, &point1); +- +- if ((distance0 < -0.03f && distance1 > 0.03f) || +- (distance0 > 0.03f && distance1 < -0.03f)) +- { +- real intersection_t; +- +- vector_from_points3d(&point0, &point1, &delta); +- intersection_t= vector_intersect_plane3d(&point0, &delta, plane); +- point_from_line3d(&point0, &delta, intersection_t, &intersection); +- project_point3d(&intersection, projection, sign, &point); ++ struct obstacle_disc const *disc = obstacles_get_disc(obstacles, disc_index); + +- if (convex_hull2d_test_point(vertex_count, vertices, &point, 0.05f)) +- { +- return TRUE; +- } ++ if (point_in_circle(center, &disc->center, disc->radius + radius)) ++ { ++ return disc_index; + } + } + } + +- return FALSE; ++ return NONE; + } + +-void leaf_map_get_leaf_bounds( +- const struct leaf_map *leaf_map, +- long leaf_index, +- real_point3d *center, +- real *radius) +-{ +- struct map_leaf *leaf = TAG_BLOCK_GET_ELEMENT(&leaf_map->leaves, leaf_index & LONG_MAX, struct map_leaf); +- real_rectangle3d bounds = *global_null_rectangle3d; +- real_point3d corner; +- +- if (leaf->portal_designators.count != 0) ++boolean obstacles_test_pill( ++ struct obstacles const *obstacles, ++ short ignore_disc_index, ++ real_point2d const *point, ++ real_vector2d const *direction, ++ real radius, ++ real distance, ++ boolean ignore_optional, ++ struct obstacles_test_pill_result *result) ++{ ++ short disc_index; ++ ++ result->distance = distance; ++ result->disc_index = NONE; ++ result->obstacle_index = NONE; ++ for (disc_index = 0; disc_index < obstacles->disc_count; disc_index++) + { +- short portal_designator_index; +- +- for (portal_designator_index = 0; +- portal_designator_index < leaf->portal_designators.count; +- portal_designator_index++) ++ if (disc_index != ignore_disc_index) + { +- struct leaf_portal *portal = TAG_BLOCK_GET_ELEMENT(&leaf_map->portals, +- *TAG_BLOCK_GET_ELEMENT(&leaf->portal_designators, portal_designator_index, long) & LONG_MAX, +- struct leaf_portal); +- short vertex_index; ++ struct obstacle_disc const *disc = obstacles_get_disc(obstacles, disc_index); + +- for (vertex_index = 0; vertex_index < portal->vertices.count; vertex_index++) ++ if (!ignore_optional || !TEST_FLAG(disc->flags, _disc_optional_bit)) + { +- real_point3d *vertex = TAG_BLOCK_GET_ELEMENT(&portal->vertices, vertex_index, real_point3d); ++ real disc_distance; + +- if (vertex->x < bounds.x0) +- { +- bounds.x0 = vertex->x; +- } +- if (vertex->x > bounds.x1) +- { +- bounds.x1 = vertex->x; +- } +- if (vertex->y < bounds.y0) +- { +- bounds.y0 = vertex->y; +- } +- if (vertex->y > bounds.y1) +- { +- bounds.y1 = vertex->y; +- } +- if (vertex->z < bounds.z0) ++ if (circle_intersect_ray(&disc->center, disc->radius + radius, ++ point, direction, &disc_distance) && result->distance > disc_distance) + { +- bounds.z0 = vertex->z; +- } +- if (vertex->z > bounds.z1) +- { +- bounds.z1 = vertex->z; ++ result->distance = disc_distance; ++ result->disc_index = disc_index; ++ result->obstacle_index = disc->obstacle_index; + } + } + } + } +- else if (leaf->faces.count != 0) +- { +- short face_index; + +- for (face_index = 0; face_index < leaf->faces.count; face_index++) +- { +- struct map_leaf_face *face = TAG_BLOCK_GET_ELEMENT(&leaf->faces, face_index, struct map_leaf_face); +- struct bsp3d_node *node = TAG_BLOCK_GET_ELEMENT(&leaf_map->bsp->nodes, face->node_index, struct bsp3d_node); +- real_plane3d *plane = TAG_BLOCK_GET_ELEMENT(&leaf_map->bsp->planes, node->plane_designator, real_plane3d); +- short projection = projection_from_vector3d(&plane->n); +- boolean sign = projection_sign_from_vector3d(&plane->n, projection); +- real_point3d point; +- short vertex_index; +- +- for (vertex_index = 0; vertex_index < face->vertices.count; vertex_index++) +- { +- project_point2d( +- TAG_BLOCK_GET_ELEMENT(&face->vertices, vertex_index, real_point2d), +- plane, +- projection, +- sign, +- &point); +- +- if (point.x < bounds.x0) +- { +- bounds.x0 = point.x; +- } +- if (point.x > bounds.x1) +- { +- bounds.x1 = point.x; +- } +- if (point.y < bounds.y0) +- { +- bounds.y0 = point.y; +- } +- if (point.y > bounds.y1) +- { +- bounds.y1 = point.y; +- } +- if (point.z < bounds.z0) +- { +- bounds.z0 = point.z; +- } +- if (point.z > bounds.z1) +- { +- bounds.z1 = point.z; +- } +- } +- } +- } +- +- center->x = (bounds.x1 + bounds.x0) * 0.5f; +- center->y = (bounds.y1 + bounds.y0) * 0.5f; +- center->z = (bounds.z1 + bounds.z0) * 0.5f; +- +- corner.x = bounds.x1; +- corner.y = bounds.y1; +- corner.z = bounds.z1; +- +- *radius = distance3d(center, &corner); +- +- return; ++ return result->disc_index != NONE; + } + +-void render_debug_leaf_portals( +- const struct leaf_map *leaf_map, +- long leaf_index) +-{ +- struct map_leaf *leaf = TAG_BLOCK_GET_ELEMENT(&leaf_map->leaves, leaf_index & LONG_MAX, struct map_leaf); +- short portal_designator_index; +- +- for (portal_designator_index = 0; +- portal_designator_index < leaf->portal_designators.count; +- portal_designator_index++) +- { +- long portal_designator = *TAG_BLOCK_GET_ELEMENT(&leaf->portal_designators, portal_designator_index, long); +- +- render_debug_leaf_portal(leaf_map, portal_designator); +- } +- ++void obstacles_disc_tangents( ++ struct obstacles const *obstacles, ++ short disc_index, ++ real_point2d const *point, ++ real radius, ++ real_vector2d *right_direction, ++ real_vector2d *left_direction, ++ real *tangent_distance) ++{ ++ struct obstacle_disc const *disc = obstacles_get_disc(obstacles, disc_index); ++ real_vector2d direction; ++ real distance = normalize2d(vector_from_points2d(point, &disc->center, &direction)); ++ ++ circle_tangents( ++ &direction, ++ distance, ++ radius + disc->radius + 0.00390625f, ++ right_direction, ++ left_direction, ++ tangent_distance); + return; + } + +-void render_debug_leaf_faces( +- const struct leaf_map *map, +- long leaf_index) ++void obstacles_disc_neighborhood( ++ struct obstacles const *obstacles, ++ real radius, ++ short seed_disc_index, ++ byte *disc_flags) + { +- struct map_leaf *leaf = TAG_BLOCK_GET_ELEMENT(&map->leaves, leaf_index & LONG_MAX, struct map_leaf); +- real_argb_color color = {{0.2f, 1.0f, 0.0f, 0.0f}}; +- real_point3d first_vertex; +- real_point3d second_vertex; +- real_point3d next_vertex; +- real_point3d previous_vertex; +- short face_index; ++ short disc_stack[MAXIMUM_DISC_COUNT]; ++ short stack_top = 0; ++ unsigned long *disc_flag_words = (unsigned long *)disc_flags; + + match_assert( +- "c:\\halo\\SOURCE\\structures\\leaf_map.c", +- 940, +- map->bsp); ++ "c:\\halo\\SOURCE\\ai\\path_obstacles.c", ++ 0x183, ++ obstacles->disc_count>=0 && obstacles->disc_count<=MAXIMUM_DISC_COUNT); ++ csmemset(disc_flag_words, 0, BIT_VECTOR_SIZE_IN_BYTES(obstacles->disc_count)); + +- for (face_index = 0; face_index < leaf->faces.count; face_index++) ++ if (seed_disc_index != NONE) + { +- struct map_leaf_face *face = TAG_BLOCK_GET_ELEMENT(&leaf->faces, face_index, struct map_leaf_face); +- short vertex_index; ++ match_assert( ++ "c:\\halo\\SOURCE\\ai\\path_obstacles.c", ++ 0x18C, ++ seed_disc_index>=0 && seed_disc_indexdisc_count); + +- leaf_face_get_vertex3d(map, face, 0, &first_vertex); +- leaf_face_get_vertex3d(map, face, 1, &second_vertex); +- previous_vertex = second_vertex; +- render_debug_line(TRUE, &first_vertex, &second_vertex, global_real_argb_white); ++ BIT_VECTOR_SET_FLAG(disc_flag_words, seed_disc_index, TRUE); ++ disc_stack[stack_top++] = seed_disc_index; + +- for (vertex_index = 2; vertex_index < face->vertices.count; vertex_index++) ++ while (stack_top > 0) + { +- leaf_face_get_vertex3d(map, face, vertex_index, &next_vertex); +- render_debug_triangle(TRUE, &first_vertex, &previous_vertex, &next_vertex, &color); +- render_debug_line(TRUE, &previous_vertex, &next_vertex, global_real_argb_white); +- previous_vertex = next_vertex; +- } +- } ++ short current_disc_index = disc_stack[--stack_top]; ++ struct obstacle_disc const *current_disc = obstacles_get_disc(obstacles, current_disc_index); ++ short disc_index; + +- return; +-} +- +-boolean leaf_map_closure( +- const struct leaf_map *leaf_map, +- long *marked_leaves, +- long *result) +-{ +- long leaf_index; +- +- if (marked_leaves != result) +- { +- csmemcpy(result, marked_leaves, BIT_VECTOR_SIZE_IN_BYTES(leaf_map->leaves.count)); +- } ++ for (disc_index = 0; disc_index < obstacles->disc_count; disc_index++) ++ { ++ if (!BIT_VECTOR_TEST_FLAG(disc_flag_words, disc_index)) ++ { ++ struct obstacle_disc const *disc = obstacles_get_disc(obstacles, disc_index); + +- for (leaf_index = 0; leaf_index < leaf_map->leaves.count; leaf_index++) +- { +- if (BIT_VECTOR_TEST_FLAG(result, leaf_index)) +- { +- leaf_map_family_mark(leaf_map, result, leaf_index); ++ if (point_in_circle( ++ ¤t_disc->center, ++ &disc->center, ++ (disc->radius + radius) + (current_disc->radius + radius))) ++ { ++ BIT_VECTOR_SET_FLAG(disc_flag_words, disc_index, TRUE); ++ match_assert( ++ "c:\\halo\\SOURCE\\ai\\path_obstacles.c", ++ 0x1A5, ++ stack_top0); +- +- return leaf_map_globals.node_stack[--leaf_map_globals.node_stack_count]; +-} +- +-static long node_stack_read( +- short levels_up) +-{ +- match_assert( +- "c:\\halo\\SOURCE\\structures\\leaf_map.c", +- 59, +- levels_up>=0 && levels_upbsp->nodes, +- index_from_node(traversal_node), +- struct bsp3d_node); +- +- if (node->plane_designator == plane_designator) +- { +- *side = (traversal_node & LONG_MIN) != 0; +- found = TRUE; +- break; +- } +- } +- +- return found; +-} +- +-static short map_leaf_find_face_on_node( +- struct leaf_map const *leaf_map, +- struct map_leaf const *leaf, +- long node_index) ++void obstacles_recompute( ++ struct obstacles *obstacles, ++ real radius) + { +- short face_index; +- +- for (face_index = 0; face_index < leaf->faces.count; face_index++) +- { +- struct map_leaf_face *face = TAG_BLOCK_GET_ELEMENT( +- &leaf->faces, +- face_index, +- struct map_leaf_face); +- +- if (face->node_index == node_index) +- { +- return face_index; +- } +- } ++ unsigned long disc_flags[BIT_VECTOR_SIZE_IN_LONGS(MAXIMUM_DISC_COUNT)]; ++ short disc_index; + +- return NONE; +-} +- +-static real normalize_three_dee( +- real_vector3d *vector) +-{ +- real length = magnitude3d(vector); +- real inverse_length = 1.f / length; ++ obstacles->obstacle_count = 0; ++ for (disc_index = 0; disc_index < obstacles->disc_count; disc_index++) ++ obstacles->discs[disc_index].obstacle_index = NONE; + +- if (valid_real(inverse_length)) ++ for (disc_index = 0; disc_index < obstacles->disc_count; disc_index++) + { +- scale_vector3d(vector, inverse_length, vector); +- +- if (valid_real_normal3d(vector)) ++ if (obstacles->discs[disc_index].obstacle_index == NONE) + { +- return length; +- } +- } +- +- return 0.f; +-} +- +-static short intersect_planes3d( +- real_plane3d const *reference_plane, +- real_plane3d const *plane, +- real_plane2d *result) +-{ +- short projection = projection_from_vector3d(&reference_plane->n); +- real_plane3d projected_plane; +- real length; ++ short obstacle_index = obstacles->obstacle_count++; ++ short neighborhood_disc_index; + +- match_assert( +- "c:\\halo\\SOURCE\\structures\\leaf_map.c", +- 299, +- reference_plane->n.n[projection]!=0.f); +- match_assert( +- "c:\\halo\\SOURCE\\structures\\leaf_map.c", +- 300, +- result); +- +- if (plane->n.n[projection] == 0.f) +- { +- projected_plane = *plane; +- } +- else +- { +- real scale = plane->n.n[projection] / reference_plane->n.n[projection]; +- +- projected_plane.n.i = plane->n.i - scale * reference_plane->n.i; +- projected_plane.n.j = plane->n.j - scale * reference_plane->n.j; +- projected_plane.n.k = plane->n.k - scale * reference_plane->n.k; +- projected_plane.d = plane->d - scale * reference_plane->d; +- } +- +- length = normalize_three_dee(&projected_plane.n); +- +- if (length != 0.f) +- { +- project_point3d( +- (real_point3d const *)&projected_plane.n, +- projection, +- projection_sign_from_vector3d(&reference_plane->n, projection), +- (real_point2d *)&result->n); +- result->d = projected_plane.d / length; +- +- return _projected_plane_valid; +- } +- +- if (projected_plane.d > 0.f) +- { +- return _projected_plane_empty; +- } +- +- return _projected_plane_full; +-} +- +-static void leaf_map_build_leaf_faces( +- struct leaf_map *leaf_map, +- long node_index) +-{ +- struct bsp3d_node *node = TAG_BLOCK_GET_ELEMENT(&leaf_map->bsp->nodes, node_index, struct bsp3d_node); +- short child_index; +- +- for (child_index = 0; child_index < 2; child_index++) +- { +- long child_node_index; +- +- node_stack_push(child_index != 0 ? node_index : (node_index | LONG_MIN)); +- +- child_node_index = node->children[child_index]; +- +- if (child_node_index & LONG_MIN) +- { +- if (child_node_index != NONE) ++ obstacles_disc_neighborhood(obstacles, radius, disc_index, (byte *)disc_flags); ++ for (neighborhood_disc_index = 0; ++ neighborhood_disc_index < obstacles->disc_count; ++ neighborhood_disc_index++) + { +- leaf_map_build_leaf_faces_for_leaf(leaf_map, child_node_index); ++ if (BIT_VECTOR_TEST_FLAG(disc_flags, neighborhood_disc_index)) ++ obstacles->discs[neighborhood_disc_index].obstacle_index = obstacle_index; + } + } +- else +- { +- leaf_map_build_leaf_faces(leaf_map, child_node_index); +- } +- +- node_stack_pop(); + } + + return; + } + +-static void leaf_map_build_leaf_faces_for_leaf( +- struct leaf_map *leaf_map, +- long leaf_index) ++void render_debug_obstacles( ++ struct obstacles const *obstacles, ++ real radius) + { +- short levels_up; +- +- for (levels_up = 0; levels_up < leaf_map_globals.node_stack_count; levels_up++) +- { +- leaf_map_build_leaf_face_for_leaf_on_node(leaf_map, leaf_index, node_stack_read(levels_up)); +- } +- +- return; +-} ++ struct collision_result collision; ++ real_vector3d vector; ++ real_point3d point; ++ short disc_index; + +-static void leaf_map_build_leaf_face_for_leaf_on_node( +- struct leaf_map *leaf_map, +- long leaf_index, +- long node_designator) +-{ +- long node_index = index_from_node(node_designator); +- real_plane3d *reference_plane = TAG_BLOCK_GET_ELEMENT( +- &leaf_map->bsp->planes, +- TAG_BLOCK_GET_ELEMENT(&leaf_map->bsp->nodes, node_index, struct bsp3d_node)->plane_designator, +- real_plane3d); +- struct leaf_map_polygon result = global_leaf_face_polygon; +- short levels_up; +- +- for (levels_up = 0; levels_up < leaf_map_globals.node_stack_count; levels_up++) ++ for (disc_index = 0; disc_index < obstacles->disc_count; disc_index++) + { +- long traversal_node; +- real_plane3d plane; +- real_plane2d projected_plane; +- short projection_result; +- +- if (result.vertex_count == 0) +- { +- break; +- } ++ struct obstacle_disc const *disc = obstacles_get_disc(obstacles, disc_index); + +- traversal_node = node_stack_read(levels_up); +- +- if (traversal_node != node_designator) ++ match_assert( ++ "c:\\halo\\SOURCE\\ai\\path_obstacles.c", ++ 0x211, ++ disc->obstacle_index>=0 && disc->obstacle_indexobstacle_count); ++ ++ set_real_point3d(&point, disc->center.x, disc->center.y, disc->height); ++ set_real_vector3d(&vector, 0.f, 0.f, (radius + disc->radius) * -2.f); ++ ++ if (collision_test_vector( ++ FLAG(_collision_test_front_facing_surfaces_bit) | ++ FLAG(_collision_test_structure_bit), ++ &point, ++ &vector, ++ NONE, ++ &collision)) + { +- plane = *TAG_BLOCK_GET_ELEMENT( +- &leaf_map->bsp->planes, +- TAG_BLOCK_GET_ELEMENT( +- &leaf_map->bsp->nodes, +- index_from_node(traversal_node), +- struct bsp3d_node)->plane_designator, +- real_plane3d); +- +- if (traversal_node & LONG_MIN) ++ render_debug_circle( ++ TRUE, ++ &collision.plane, ++ _z, ++ TRUE, ++ &disc->center, ++ disc->radius, ++ &global_obstacle_colors[disc->obstacle_index], ++ 0.015625f); ++ if (radius > 0.f) + { +- plane3d_negate(&plane, &plane); +- } +- +- projection_result = intersect_planes3d(reference_plane, &plane, &projected_plane); +- +- if (projection_result == _projected_plane_valid) +- { +- result.vertex_count = convex_polygon2d_clip_to_plane( +- result.vertex_count, +- result.vertices, +- &projected_plane, +- MAXIMUM_LEAF_FACE_VERTICES, +- result.vertices, +- NULL, +- NULL, +- 0.000244140625f); +- +- match_assert( +- "c:\\halo\\SOURCE\\structures\\leaf_map.c", +- 227, +- result.vertex_count!=NONE); +- } +- else if (projection_result == _projected_plane_empty) +- { +- result.vertex_count = 0; ++ render_debug_circle( ++ TRUE, ++ &collision.plane, ++ _z, ++ TRUE, ++ &disc->center, ++ disc->radius + radius, ++ &global_obstacle_colors[disc->obstacle_index], ++ 0.015625f); + } + } +- } +- +- if (result.vertex_count != 0) +- { +- struct map_leaf *leaf = TAG_BLOCK_GET_ELEMENT( +- &leaf_map->leaves, +- index_from_node(leaf_index), +- struct map_leaf); +- short face_index = (short)tag_block_add_element(&leaf->faces); +- +- if (face_index != NONE) ++ else + { +- struct map_leaf_face *face = TAG_BLOCK_GET_ELEMENT( +- &leaf->faces, +- face_index, +- struct map_leaf_face); +- +- face->node_index = node_index; +- +- if (tag_block_resize(&face->vertices, result.vertex_count)) +- { +- csmemcpy(face->vertices.address, result.vertices, result.vertex_count * sizeof(real_point2d)); +- } +- else if (!leaf_map_globals.error) ++ render_debug_sphere( ++ TRUE, ++ &point, ++ disc->radius, ++ &global_obstacle_colors[disc->obstacle_index]); ++ if (radius > 0.f) + { +- leaf_map_globals.error = "couldn't allocate leaf vertices."; ++ render_debug_sphere( ++ TRUE, ++ &point, ++ disc->radius + radius, ++ &global_obstacle_colors[disc->obstacle_index]); + } + } +- else if (!leaf_map_globals.error) +- { +- leaf_map_globals.error = "couldn't allocate leaf face."; +- } + } + + return; + } + +-static void leaf_map_build_portals( +- struct leaf_map *leaf_map, +- long node_index) +-{ +- struct bsp3d_node *node = TAG_BLOCK_GET_ELEMENT(&leaf_map->bsp->nodes, node_index, struct bsp3d_node); +- short child_index; +- +- for (child_index = 0; child_index < 2; child_index++) +- { +- long child_node_index; +- +- node_stack_push(child_index != 0 ? node_index : (node_index | LONG_MIN)); +- +- child_node_index = node->children[child_index]; +- +- if (child_node_index & LONG_MIN) +- { +- if (child_node_index != NONE) +- { +- leaf_map_build_portals_from_leaf( +- leaf_map, +- NONE, +- index_from_node(child_node_index), +- 0, +- (short)(leaf_map_globals.node_stack_count - 1)); +- } +- } +- else +- { +- leaf_map_build_portals(leaf_map, child_node_index); +- } +- +- node_stack_pop(); +- } +- +- return; +-} ++/* ---------- private code */ + +-static void leaf_map_build_portals_from_leaf( +- struct leaf_map *leaf_map, +- long ancestor_node_index, +- long leaf_index, +- long node_index, +- short levels_up) ++static boolean circle_intersect_ray( ++ real_point2d const *center, ++ real radius, ++ real_point2d const *point, ++ real_vector2d const *direction, ++ real *distance) + { +- struct bsp3d_node *node = TAG_BLOCK_GET_ELEMENT(&leaf_map->bsp->nodes, node_index, struct bsp3d_node); +- long first_traversal_node = ancestor_node_index == NONE ? node_stack_read(levels_up) : NONE; +- boolean side; +- boolean plane_on_stack = find_like_crossing(leaf_map, node->plane_designator, &side); +- short child_index; ++ real_vector2d offset; ++ real projection = dot_product2d(direction, vector_from_points2d(point, center, &offset)); + +- match_assert( +- "c:\\halo\\SOURCE\\structures\\leaf_map.c", +- 415, +- ancestor_node_index!=NONE || index_from_node(first_traversal_node)==node_index); +- +- for (child_index = 0; child_index < 2; child_index++) ++ if (projection > 0.0f) + { +- boolean descend_from_this_node = ancestor_node_index == NONE && child_index != 0 && (first_traversal_node & LONG_MIN) != 0; +- long child_node_index; ++ real distance_squared_minus_radius_squared = magnitude_squared2d(&offset) - radius * radius; + +- if (ancestor_node_index == NONE && child_index == 0 && !(first_traversal_node & LONG_MIN)) ++ if (distance_squared_minus_radius_squared <= 0.0f) + { +- continue; +- } +- +- if (descend_from_this_node) +- { +- short face_index = map_leaf_find_face_on_node( +- leaf_map, +- TAG_BLOCK_GET_ELEMENT(&leaf_map->leaves, index_from_node(leaf_index), struct map_leaf), +- node_index); +- +- if (face_index == NONE) +- { +- continue; +- } +- } +- else if (ancestor_node_index != NONE && plane_on_stack && side == child_index) +- { +- continue; +- } +- +- child_node_index = node->children[child_index]; +- +- if (child_node_index & LONG_MIN) +- { +- if (child_node_index != NONE && index_from_node(child_node_index) != leaf_index) +- { +- leaf_map_build_portal_from_leaves( +- leaf_map, +- descend_from_this_node ? node_index : ancestor_node_index, +- leaf_index, +- child_node_index); +- } ++ *distance = 0.0f; ++ return TRUE; + } + else + { +- leaf_map_build_portals_from_leaf( +- leaf_map, +- descend_from_this_node ? node_index : ancestor_node_index, +- leaf_index, +- child_node_index, +- (short)(levels_up - 1)); +- } +- } +- +- return; +-} +- +-static void leaf_map_build_portal_from_leaves( +- struct leaf_map *leaf_map, +- long node_index, +- long leaf_index0, +- long leaf_index1) +-{ +- struct map_leaf *leaf0 = TAG_BLOCK_GET_ELEMENT( +- &leaf_map->leaves, +- index_from_node(leaf_index0), +- struct map_leaf); +- struct map_leaf *leaf1 = TAG_BLOCK_GET_ELEMENT( +- &leaf_map->leaves, +- index_from_node(leaf_index1), +- struct map_leaf); +- short face_index0 = map_leaf_find_face_on_node(leaf_map, leaf0, node_index); +- short face_index1 = map_leaf_find_face_on_node(leaf_map, leaf1, node_index); +- real_point2d vertices[MAXIMUM_PORTAL_VERTICES]; +- +- if (face_index0 != NONE && face_index1 != NONE) +- { +- struct map_leaf_face *face0 = TAG_BLOCK_GET_ELEMENT(&leaf0->faces, face_index0, struct map_leaf_face); +- struct map_leaf_face *face1 = TAG_BLOCK_GET_ELEMENT(&leaf1->faces, face_index1, struct map_leaf_face); +- short vertex_count; ++ real discriminant = projection * projection - distance_squared_minus_radius_squared; + +- match_assert( +- "c:\\halo\\SOURCE\\structures\\leaf_map.c", +- 478, +- leaf_index0!=leaf_index1); +- +- vertex_count = convex_hull2d_intersect( +- (word)face0->vertices.count, +- face0->vertices.address, +- (word)face1->vertices.count, +- face1->vertices.address, +- MAXIMUM_PORTAL_VERTICES, +- vertices, +- 0.00048828125f); +- +- if (vertex_count > 0) +- { +- long portal_index = tag_block_add_element(&leaf_map->portals); +- short portal_designator_index0 = (short)tag_block_add_element(&leaf0->portal_designators); +- short portal_designator_index1 = (short)tag_block_add_element(&leaf1->portal_designators); +- +- /* BUG (preserved for exact matching): January checks vertex_count +- * against NONE only after entering the positive-count branch, where +- * the assertion cannot fail. A corrected build should perform this +- * check immediately after convex_hull2d_intersect returns. */ +- match_vassert( +- "c:\\halo\\SOURCE\\structures\\leaf_map.c", +- 487, +- vertex_count!=NONE, +- "too many vertices in portal"); +- +- if (portal_index != NONE && portal_designator_index0 != NONE && portal_designator_index1 != NONE) ++ if (discriminant >= 0.0f) + { +- struct leaf_portal *portal = TAG_BLOCK_GET_ELEMENT( +- &leaf_map->portals, +- portal_index, +- struct leaf_portal); +- real_plane3d *plane = TAG_BLOCK_GET_ELEMENT( +- &leaf_map->bsp->planes, +- TAG_BLOCK_GET_ELEMENT( +- &leaf_map->bsp->nodes, +- node_index, +- struct bsp3d_node)->plane_designator, +- real_plane3d); +- short projection; +- boolean sign; +- real area; +- +- portal->plane_index = TAG_BLOCK_GET_ELEMENT( +- &leaf_map->bsp->nodes, +- node_index, +- struct bsp3d_node)->plane_designator; +- +- projection = projection_from_vector3d(&plane->n); +- sign = projection_sign_from_vector3d(&plane->n, projection); +- +- portal->leaf_indices[0] = index_from_node(leaf_index0); +- portal->leaf_indices[1] = index_from_node(leaf_index1); +- +- *TAG_BLOCK_GET_ELEMENT(&leaf0->portal_designators, portal_designator_index0, long) = portal_index; +- *TAG_BLOCK_GET_ELEMENT(&leaf1->portal_designators, portal_designator_index1, long) = portal_index; +- +- if (tag_block_resize(&portal->vertices, vertex_count)) +- { +- short vertex_index; +- +- for (vertex_index = 0; vertex_index < vertex_count; vertex_index++) +- { +- project_point2d( +- &vertices[vertex_index], +- plane, +- projection, +- sign, +- TAG_BLOCK_GET_ELEMENT(&portal->vertices, vertex_index, real_point3d)); +- } +- } +- +- area = convex_hull2d_area(vertex_count, vertices); +- +- if (area < 0.0025f || +- square_root(area) / convex_hull2d_perimeter(vertex_count, vertices) < 0.01f) +- { +- leaf_map_close_portal(leaf_map, portal_index); +- } +- } +- else if (!leaf_map_globals.error) +- { +- leaf_map_globals.error = portal_index == NONE +- ? "couldn't allocate leaf map portal" +- : "couldn't allocate leaf map portal designator."; ++ *distance = projection - square_root(discriminant); ++ return TRUE; + } + } +- else +- { +- match_vassert( +- "c:\\halo\\SOURCE\\structures\\leaf_map.c", +- 541, +- vertex_count!=NONE, +- NULL); +- } + } + +- return; +-} +- +-static void leaf_face_get_vertex3d( +- const struct leaf_map *map, +- struct map_leaf_face *face, +- short vertex_index, +- real_point3d *result) +-{ +- struct bsp3d_node *node = TAG_BLOCK_GET_ELEMENT(&map->bsp->nodes, face->node_index, struct bsp3d_node); +- real_plane3d *plane = TAG_BLOCK_GET_ELEMENT(&map->bsp->planes, node->plane_designator, real_plane3d); +- short projection = projection_from_vector3d(&plane->n); +- boolean sign = projection_sign_from_vector3d(&plane->n, projection); +- +- project_point2d( +- TAG_BLOCK_GET_ELEMENT(&face->vertices, vertex_index, real_point2d), +- plane, +- projection, +- sign, +- result); +- +- return; ++ return FALSE; + } + +-static void leaf_map_family_mark( +- const struct leaf_map *leaf_map, +- long *marked_leaves, +- long leaf_index) +-{ +- struct map_leaf *leaf = TAG_BLOCK_GET_ELEMENT(&leaf_map->leaves, leaf_index & LONG_MAX, struct map_leaf); +- short portal_designator_index; +- +- for (portal_designator_index = 0; +- portal_designator_index < leaf->portal_designators.count; +- portal_designator_index++) +- { +- struct leaf_portal *portal = TAG_BLOCK_GET_ELEMENT(&leaf_map->portals, +- *TAG_BLOCK_GET_ELEMENT(&leaf->portal_designators, portal_designator_index, long) & LONG_MAX, +- struct leaf_portal); +- long neighbor_leaf_index = (portal->leaf_indices[0] != leaf_index) +- ? portal->leaf_indices[0] +- : portal->leaf_indices[1]; +- +- if (!BIT_VECTOR_TEST_FLAG(marked_leaves, neighbor_leaf_index)) +- { +- BIT_VECTOR_SET_FLAG(marked_leaves, neighbor_leaf_index, TRUE); +- leaf_map_family_mark(leaf_map, marked_leaves, neighbor_leaf_index); +- } +- } +- ++static void circle_tangents( ++ real_vector2d const *direction, ++ real distance, ++ real radius, ++ real_vector2d *right_direction, ++ real_vector2d *left_direction, ++ real *tangent_distance) ++{ ++ real sine = radius / distance; ++ real cosine; ++ ++ sine = MIN(sine, 1.0f); ++ cosine = square_root(1.0f - sine * sine); ++ rotate_vector2d(direction, -sine, cosine, right_direction); ++ rotate_vector2d(direction, sine, cosine, left_direction); ++ *tangent_distance = cosine * distance; + return; + } diff --git a/research/fifty_objects_20260925/w/rasterizer_geometry/LEDGER.md b/research/fifty_objects_20260925/w/rasterizer_geometry/LEDGER.md new file mode 100644 index 00000000..a99502b3 --- /dev/null +++ b/research/fifty_objects_20260925/w/rasterizer_geometry/LEDGER.md @@ -0,0 +1,134 @@ +# rasterizer_geometry worker ledger (lane claude/fifty-objects-20260925) + +Target: _uncompress_int32_to_real_vector3d (144 padded, park instruction-scheduling). +Prior negatives (do NOT repeat): member-wise stores; `1.0f + x*s`; scale-first product; +fraction-first product; `>>=` folded into j / j+k; definition position (January order 3rd); +long-hand assignment; hoisting shift ahead of j; division form of k scale; independent field +extraction (128 B); scalar reals (112 B). Current production: by-value real_vector3d return (b6 70e1a15b). + +## Probes + +### P0 baseline (2026-09-23) +gate --all on production: 18 EXACT, 1 residual [sha] _uncompress_int32_to_real_vector3d. +alndiff (base obj): 49/49 insns; only diff = January `fadd __real@3f800000` @0x28 BEFORE +`shl eax,0x16` @0x2e; ours shl @0x28 then fadd @0x2b. Everything else equal (by-value return +already landed, frame 0xc = local v). + +### E1 evidence: HCEX + /Od readout +- HCEX DIA2Dump: single Param `unsigned long i` (param named `i`), by-value return; no locals listed + (HCEX lists params only for this family, e.g. get_normal also params only). +- /Od build fn 0x82ea80 (callee of compress_real_vector3d_to_int32 @0x82d080, found via + "fabs(v2.i - v->i)<0.01f"): saved at od_uncompress.txt. Shape: + v.i = ((real)(long)((i & 0x7ff) << 21) / 1048576.0f + 1.0f) / 2047.0f; (and+shl+cvt+div+add+div) + i >>= 11; (shr, store back to param) + v.j = same with & 0x7ff << 21, /1048576, +1, /2047 + i >>= 11; + v.k = ((real)(long)(i << 22) / 2097152.0f + 1.0f) / 1023.0f; (no mask on k) + return v; (RTC aggregate [ebp-0x14] size 12 = v) + Constants read: 1048576.0, 2047.0, 1.0, 2097152.0, 1023.0 -> DIVISIONS, and an `& 0x7ff` mask + on i and j fields. Neither the full division form nor the mask was among recorded negatives + (only "division form of the k scale" alone). + +### P1 cand1.c: full /Od shape (`(x&0x7ff)<<21` masks on i/j + divisions /1048576,/2047,/2097152,/1023) +Hypothesis: /Od-attested masks/divisions change IL node shape and hence the DAG emission slot. +Result: residual [sha], IDENTICAL to baseline (fadd/shl transposition unchanged). Masks fold, +divisions fold to reciprocal multiplies with identical constants. INERT (new negative). +Harness: probe.py (replaces function body in prod_copy.c; probes/ dir). + +### P2 ORACLE (lab only, never landable): declaration-count sensitivity +- N = 1..17,20,24,31,32,33 dummy `extern long` declarations immediately before the function: ALL + residual, identical transposition. Pre-function declaration count is NOT the key. +- 1..8 unused `long` locals after `v`, 1..3 unused `real` locals before `v`: ALL identical residual. + Unused locals do not move it (consistent with M8 needing IL-live locals). +=> the tie is decided by the function's own IL, not TU context. + +### P3 flags oracle (lab): /G5 /G6 /G7 /GB /Op /Ot /Os /Oi /QIfist /arch:SSE -> all identical transposition. Not a flag. +### P4 double-intermediate type lever (units tgr/cpmd lever): `+ 1.0` double, `(double)` conversion, +double scale constants, double `/2047.0` division -> all emit qword constants (relocation targets +__real@3ff0.., __real@3f4002.. etc; January has only dword __real@ targets) AND the fadd stays after +the shl. Double intermediates refuted by January relocations and inert on the slot. + +### P5 cast variants on the conversions (all residual, identical transposition): +k1 `(real)((long)compressed<<22)`; k3 `(int)` k; k5 `(long)compressed< the slot is NOT decided by FP chain height; the integer k shift is scheduled ASAP after the +second shr regardless of FP chain shape. January's extra delay of `shl` by one slot suggests an +extra (code-invisible) node in the int chain between the 2nd shr and the k shl, or a different +value feeding the shl (hypothesis H-copy). + +### P7 k mask `(x&0x3ff)<<22` (m1/m2 incl. full /Od masks+divisions): INERT. +### P8 copy/temp variable shapes (c1 working copy `bits`; c2 non-destructive field longs -> `and` insns, +different code, reject; c3 three long field locals computed first then FP (identical to base: statement +order of independent int work is irrelevant); c4 j_bits/k_bits chain -> register swap + same slot). INERT. + +### P9 ORACLE live copy chains b0..b7 of compressed (1..8 live locals): listing byte-identical to base (copies propagate away). IL-local ordinal count is not the key. +### P10 LAB mechanism finding (labptr.c, not landable): +- `_lab_ptr_direct` (pointer param, direct `result->i=` stores, 112B form) emits JANUARY's local order + `shr ecx,0xb; fadd; shl ecx,0x16` because an extra early int op (`mov eax,[ebp+8]` for fstp [eax]) + occupies one filler slot after fild, shifting the int stream by one slot. +- `_lab_ptr_local` (*result = v copy) and `_lab_escape` (v through a pointer alias) = ours. +=> model: after each x87 op the emitter places up to ~3 ready int ops; January's shl sits one slot +later as if ONE extra (code-invisible) int node occupied a slot in the fmul(i) filler group. + +### P11 LAB types: plain struct return, v.n[] array access, member-wise copy-out through pointer: all = ours. Alias/type not the key. +### P12 LAB x1/x2 (extra int op `add eax,5` / `xor` in the k chain before shl): emits +`mov [c],edx; shr; add; fadd; shl; fmul` = January's pattern with the add visible. +=> STRONG mechanism: January's k chain has ONE extra int node between the 2nd shr and the k shl +that emits no bytes (coalesced copy / no-op conversion) -- the filler group after fmul(i) is 3 nodes. +x3 (extra op in the j chain) does not move the k shl. + +### P13 LAB IL-normalized int spellings (all identical to base): e1 `(compressed>>11)<<22` in k (-> and+shl, different code); +e2 `k_bits = compressed>>11`; e3 `long k = compressed`; e4 `bits = compressed>>11` chain; g1 `(c<<11)<<11`; +g2/g3 `c*4194304` / `c*(1<<22)`; g4 j as multiply. Copies/multiplies normalize before the emitter. +### P14 LAB invisible-FP-node spellings: f1/f2 `(real)(double)(long)` conversions, f3 double product narrowed +(fmul qword, reject), f4 redundant (real) cast: all keep ours order. + +### P15 LAB filler model (x4/x5): exactly 3 int fillers are placed between dependent x87 ops +(fild->fmul, fmul->fadd, fadd->fmul); ints are otherwise ASAP. `mov eax,[ebp+8]` waits for eax to be +free (post-RA register dependences). So January's fmul(i) group = {mov [c],edx; shr; X} with X +invisible (no bytes) and X preferred over shl. h1 `v = {0}` emits visible zero stores (reject). +Candidate X: an independent x87 constant load (fld [1.0]) later folded by fppeeps into `fadd m32`. + +### P16 *** t4: EXACT *** (probes/t4.txt, full TU probes/t4.c -> cand_t4.c) +Shape: one reused `real t;` holding the int->real CONVERSION of each field: + t = (real)(long)(compressed<<21); + v.i = (t * (1.0f/1048576.0f) + 1.0f) * (1.0f/2047.0f); + compressed >>= 11; (same for j) ; compressed >>= 11; t = (real)(long)(compressed<<22); v.k = ... +gate: _uncompress_int32_to_real_vector3d EXACT 144. (t1 temp = scaled product, t2 temp = biased +sum, t3 double temp: all ours order; only the CONVERSION temp moves the fadd one slot.) +Mechanism consistent with the units FP-intermediate lever: the named real conversion is the +code-invisible x87 node that occupies the 3rd filler slot. + +### P17 variants of the lever (all EXACT 144): t5 three temps `real i,j,k`; t6 staged in-place +`v.i = (real)(long)(..); v.i = (v.i*s+1)*c`; t7 `real value` + /Od masks & divisions; t8 `real value=` +initialised at declaration then reused; t9 temp only for i and j (k inline). => the lever is the i +component's int->real conversion being its own statement stored to a real (code-invisible node). +Choosing t4 shape with descriptive name `value` (minimal diff; production arithmetic unchanged). + +## FINAL candidate: cand.c (= probes/final.c; t4 shape, temp named `value`) +- gate --all: 19/19 EXACT, 0 residual, 0 unwritten (gate_cand.txt). +- object_audit.py: 44 January symbols 0 differ, every January-owned section ok -> OBJECT AUDIT: PASS + (object_audit.txt). Candidate-only surplus identical to the production base (literal COMDATs + + pre-existing owner-admitted `_fast_ftol`, 32 B). +- surplus_identity.py: `_fast_ftol` IDENTICAL to January's selected copy (source\ai\actor_combat.obj). +- provider_link.py cand.obj: every surplus symbol PASS in both link orders; SELECTED-PROVIDER LINK: PASS. +- pdb_storage.py: 44 split symbols, 0 disagreements with cachebeta publics. +- build/report.json (current): data 864/864 (100%); code 3919/4054 -> this closes the missing 135 B. +- object_admission_rejections.json: no entry for the unit. semantic_*: none. +- fake_match_scan.py: 0 leads (cand and base). CL /Zs /W3: 12 warnings each (all shared headers), no new. +- production.patch (CRLF-preserving unified diff) verified: `git apply --check` exit 0 and + `patch --binary -p1` reproduces cand.c byte-for-byte. +- Park to retire: config/parked.json entry unit source/rasterizer/rasterizer_geometry, + function _uncompress_int32_to_real_vector3d, class instruction-scheduling. +- Disclosure: the later /Od revision (0x82ea80) has NO scalar local (frame 0x18 = v + RTC guards + + GS cookie) and spells the arithmetic with `&0x7ff` masks and divisions; January's bytes need the + conversion staged as its own statement. Every natural staging (reused temp, three temps, in-place + v.i staging, declaration-initialised temp, temp + /Od masks/divisions) is EXACT, while every + un-staged spelling (15+ recorded) is not -> the separate conversion statement is a real January + source-structure fact, consistent with the file's own staged-real style (compress_real_to_int16's + `z = (real)floor(z*...)`). Not a filler/dummy: `value` is assigned and read three times. + Alternative landing if the owner prefers /Od arithmetic: probes/t7.txt (EXACT). diff --git a/research/fifty_objects_20260925/w/rasterizer_geometry/cand.vs_tree.diff b/research/fifty_objects_20260925/w/rasterizer_geometry/cand.vs_tree.diff new file mode 100644 index 00000000..81c35442 --- /dev/null +++ b/research/fifty_objects_20260925/w/rasterizer_geometry/cand.vs_tree.diff @@ -0,0 +1,24 @@ +diff --git a/source/rasterizer/rasterizer_geometry.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\rasterizer_geometry\\cand.c" +index e43e3868..65db42f9 100644 +--- a/source/rasterizer/rasterizer_geometry.c ++++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\rasterizer_geometry\\cand.c" +@@ -538,12 +538,16 @@ real_vector3d uncompress_int32_to_real_vector3d( + unsigned long compressed) + { + real_vector3d v; ++ real value; + +- v.i = ((real)(long)(compressed<<21) * (1.0f/1048576.0f) + 1.0f) * (1.0f/2047.0f); ++ value = (real)(long)(compressed<<21); ++ v.i = (value * (1.0f/1048576.0f) + 1.0f) * (1.0f/2047.0f); + compressed >>= 11; +- v.j = ((real)(long)(compressed<<21) * (1.0f/1048576.0f) + 1.0f) * (1.0f/2047.0f); ++ value = (real)(long)(compressed<<21); ++ v.j = (value * (1.0f/1048576.0f) + 1.0f) * (1.0f/2047.0f); + compressed >>= 11; +- v.k = ((real)(long)(compressed<<22) * (1.0f/2097152.0f) + 1.0f) * (1.0f/1023.0f); ++ value = (real)(long)(compressed<<22); ++ v.k = (value * (1.0f/2097152.0f) + 1.0f) * (1.0f/1023.0f); + + return v; + } diff --git a/research/fifty_objects_20260925/w/rasterizer_geometry/production.patch b/research/fifty_objects_20260925/w/rasterizer_geometry/production.patch new file mode 100644 index 00000000..b1c89aad --- /dev/null +++ b/research/fifty_objects_20260925/w/rasterizer_geometry/production.patch @@ -0,0 +1,23 @@ +--- a/source/rasterizer/rasterizer_geometry.c ++++ b/source/rasterizer/rasterizer_geometry.c +@@ -538,12 +538,16 @@ + unsigned long compressed) + { + real_vector3d v; +- +- v.i = ((real)(long)(compressed<<21) * (1.0f/1048576.0f) + 1.0f) * (1.0f/2047.0f); ++ real value; ++ ++ value = (real)(long)(compressed<<21); ++ v.i = (value * (1.0f/1048576.0f) + 1.0f) * (1.0f/2047.0f); + compressed >>= 11; +- v.j = ((real)(long)(compressed<<21) * (1.0f/1048576.0f) + 1.0f) * (1.0f/2047.0f); ++ value = (real)(long)(compressed<<21); ++ v.j = (value * (1.0f/1048576.0f) + 1.0f) * (1.0f/2047.0f); + compressed >>= 11; +- v.k = ((real)(long)(compressed<<22) * (1.0f/2097152.0f) + 1.0f) * (1.0f/1023.0f); ++ value = (real)(long)(compressed<<22); ++ v.k = (value * (1.0f/2097152.0f) + 1.0f) * (1.0f/1023.0f); + + return v; + } diff --git a/research/fifty_objects_20260925/w/rasterizer_xbox_audit/LEDGER.md b/research/fifty_objects_20260925/w/rasterizer_xbox_audit/LEDGER.md new file mode 100644 index 00000000..acace16d --- /dev/null +++ b/research/fifty_objects_20260925/w/rasterizer_xbox_audit/LEDGER.md @@ -0,0 +1,64 @@ +# LEDGER rasterizer_xbox_audit (wave 2) - whole-object admission of source/rasterizer/xbox/rasterizer_xbox + +Base 931ed8dc. Continues scratch/w/breakable_surfaces_audit (wave-1, rasterizer_xbox section: probes R1-R4, cand_rx_C). + +## Step 0 production state (931ed8dc) +- gate.py --all (production build/base): 95/95 EXACT. +- object_audit FAIL(22): .rdata _framebuffer_blend_function_states align 3/4; 21 storage DIFFs (20 XDK wrappers + blend table: split 2, ours 3). +- pdb_storage: 25 disagreements (21 above + _d3d_palette, _rasterizer_filthy_bitmap_default_initialize, _rasterizer_state_cache, _rasterizer_xbox_d3d_globals: split 2 ours 2 PDB-public False). +- candidate-only code surplus: static _IDirect3DDevice8_SetFlickerFilter@8, _SetSoftDisplayFilter@8; external _dot_product3d, _plane3d_distance_to_point, _plane3d_from_point_and_normal. +- source/rasterizer/xbox/* unchanged since lane base e9e62b78 (only real_math.h + symbols.json changed in Batch1/Layer2). +- wave-1 patches (patches/rasterizer_xbox.c.patch etc.) have wrong b/ paths for git apply -> must regenerate. + +## Verification of wave-1 claims (931ed8dc) +- PDB publics 0x45E000..0x45E900: only _global_rasterizer_data (0x45E024, other object) and _global_d3d_device (0x45E8D0). No public in 0x45E028..0x45E8CF (aggregate) nor 0x45E8D4 (d3d_palette); none at .rdata 0x28BFAC..0x28C017 (blend table) nor .data 0x30CEEC (rasterizer_state_cache). CONFIRMED. +- UNDEF-reference scan of all 833 January split objects: nobody references _rasterizer_state_cache, _d3d_palette, _rasterizer_filthy_bitmap_default_initialize, _rasterizer_xbox_d3d_globals, _framebuffer_blend_function_states. CONFIRMED file-static. +- String oracle: 14 of the 23 aggregate members are named BARE in January .rdata strings (d3d, global_d3d_surface_render_primary_z, *_render_secondary tex/surf, shadow/sun_glow primary/secondary tex+surf, water tex+surf); 9 have no first-party name: node_matrix_constants, bitmap_dimensions_non_blocking, bitmap_dimensions, global_d3d_texture_render_primary, global_d3d_surface_render_primary, global_d3d_texture_render_secondary_z, global_d3d_surface_render_secondary_z, global_d3d_texture_render_primary_copy, global_d3d_surface_render_primary_copy (pre-existing descriptive member names; HCEX (dx9/360) and the /Od build (dx9, global_render_targets[] rewrite) have none). +- .rdata lab (my rerun, production cflags): [3][9] -> 0x40400040 (align 8); three long[9] -> 0x40300040 (align 4) = January. Offsets follow DEFINITION order (a3 op,dst,src -> op@0; a3b src,dst,op -> src@0). January data: src row @0, dst @36, op @72 => define source, destination, operation. (wave-1 wording 'reverse definition order' was wrong; conclusion right.) +- NEW /Od evidence (halo_cache_symbols.exe fn 0x7ca560 = rasterizer_set_framebuffer_blend_function, rasterizer\dx9\rasterizer_dx9.c): three SEPARATE tables named by assert strings 'srcblend_table[NUMBER_OF_SHADER_FRAMEBUFFER_BLEND_FUNCTIONS]==NONE', 'destblend_table[...]', 'blendop_table[...]' at 0x9bdd9c/0x9bddc8/0x9bddf4 (each 9 longs + 8 pad bytes; contents = January rows in dx9 enum encoding, NONE sentinel). Referenced only by that function. .rdata emission sits between the vblank-callback string and the blend function's own first assert string => defined inside/at the function, not in the top globals block. => authentic names srcblend_table/destblend_table/blendop_table; wave-1 descriptive names framebuffer_*_states superseded. +- Local static in C mangles as ?srcblend_table@?1??f@@9@9 (lab loc.c); symbols.json precedent: 6 such local-static rows (e.g. ?section@?1??objects_update@@9@9). +- Wrapper law: January retains an out-of-line (unreferenced) static copy of EVERY D3DINLINE wrapper the TU uses (57 in January, all refs 0); production emits the same 57 + _IDirect3DDevice8_SetFlickerFilter@8 + _SetSoftDisplayFilter@8. January __rasterizer_initialize relocs +2164/+2170 call _D3DDevice_SetFlickerFilter@4/_D3DDevice_SetSoftDisplayFilter@4 => January spelled the direct D3DDevice_ calls (wrapper would leave a copy). CONFIRMED. +- 37 sibling wrapper rows of THIS object are already "static": true (20260906 SDK naming packet); rasterizer_xbox_decals (admitted) audits PASS with static wrapper rows; rasterizer_xbox_debug (admitted 20260902, before object_audit existed) still FAILs object_audit with 8 non-static wrapper rows -> same fix needed there (out of scope, reported). + +## Probe P1 (candidates cand_F / cand_L from mk_cand.py, configs from mk_config.py, csplit into split_F / split_L) +- Hypothesis: de-aggregated statics in struct order with '= 0' init reproduce the .bss layout (VC7 '= 0' => declaration order); three tables reproduce .rdata align 4; direct flicker calls drop the 2 surplus wrappers; header prototype removal is inert. +- csplit (build/tools/csplit.exe -i cachebeta.exe -p config_V -o split_V): 833/833 objects compared, ONLY rasterizer_xbox.obj differs from build/split (both V). +- cand_F (file-scope _srcblend_table...) : gate 95/95 EXACT vs split_F; object_audit PASS 216/216 symbols, all sections equal. +- cand_L (function-local ?srcblend_table@?1??rasterizer_set_framebuffer_blend_function@@9@9 ...): gate 95/95 EXACT vs split_L; object_audit PASS 216/216. +- surplus (both): code only _dot_product3d(32), _plane3d_distance_to_point(48), _plane3d_from_point_and_normal(64) external COMDATs; data SDK tables + literals. +- provider_link (cand_L): PASS all 15 surplus rows (incl. _plane3d_from_point_and_normal vs decals - Layer 1 removed the NODUP copy). surplus_check.py (surplus_identity logic on the candidate, code+data): 15 candidate-only externals, ALL IDENTICAL to January's selected definers; no static code surplus. +- pdb_storage (candidate vs emulated split, pdb_storage_cand.py): L 216 symbols 0 disagreements; F 216 / 0. +- Header blast radius (shadow header without the filthy prototype, control '#error' header proves the shadow was used for each): xbox_texture_cache 25/0, rasterizer 131/0, rasterizer_transparent_geometry 19/0, active_camouflage 12/0, environment 42/2, models 12/2, transparent_geometry 22/0 - identical counts, objeq IDENTICAL for all 7 (every section). +- Strip S1 (cand_L with every '= NULL' / '= { 0 }' removed from the 23 separated statics): gate still 95/95 (static .bss relocs compare by symbol), but object_audit FAIL(23): uninitialised statics take VC7 name-hash order (e.g. _global_d3d_texture_render_primary_copy@0, _global_d3d_surface_sun_glow_primary@4, node_matrix_constants@8). January's layout is declaration (= old struct) order, which VC7 gives only for '= 0'-initialised statics (vc7-data-layout-laws). Attested names alone (surface_sun_glow_primary hash-first) rule out an uninitialised spelling. => the zero initialisers are layout-attested source (same form as existing global_d3d_device = NULL / suppress_window_begin_end = FALSE), not decoration. + +## HCEX PDB compiland dump (scratch/w/rasterizer_xbox_audit/hcex_rasterizer_dx9.txt; DIA2Dump -compiland ..\..\..\build\x360\SHIP\halo\rasterizer_dx9.obj) +- rasterizer_set_framebuffer_blend_function: Static Local const unsigned long[9] srcblend_table / destblend_table / blendop_table. => the tables are FUNCTION-LOCAL statics (authentic names+scope+type), confirming cand_L over cand_F. HCEX -lines: fn 2458, first stmt 2462, next code 2508 => ~45 code-free lines after the first declaration = the three table initialisers + (SHIP-compiled-out) asserts. +- rasterizer_set_texture / rasterizer_set_texture_non_blocking / rasterizer_set_texture_for_effect: each a Static Local 'union point2d dimensions'. => January's 'bitmap_dimensions' / 'bitmap_dimensions_non_blocking' (+2116/+2112) are very likely the same function-local 'dimensions' statics (names invented in our tree). +- 'static void rasterizer_filthy_bitmap_defaults_initialize()' (PLURAL, static) - agrees with the January-hash atlas (0x546650 _rasterizer_filthy_bitmap_defaults_initialize, 'exact' tier) and later-build map-tier rows (@rasterizer_filthy_bitmap_defaults_initialize@0). January's own assert message says 'default_initialize' (message text, not a symbol). + +## Probe P2 (dimensions statics, HCEX spelling) - lab/D_*.c from mk_dims.py, .bss dumps via bss.py +- Hypothesis: January's +2112/+2116 point2d statics are HCEX's Static Local 'point2d dimensions' of rasterizer_set_texture_non_blocking / rasterizer_set_texture. +- D_z (both '= {0}' locals): placed at 2224/2228 AFTER previous_window_index (initialised statics take their declaration point) -> refuted. +- D_u (both uninit locals, node '= {0}'): dims 0/4, node 8 -> refuted (uninit group first). +- D_uN (both uninit locals + node_matrix_constants uninit): node 0, ?dimensions@?1??rasterizer_set_texture@@9@9 2112, ?dimensions@?1??rasterizer_set_texture_non_blocking@@9@9 2116, d3d 2120 ... rest identical to January. Only the two dims are SWAPPED vs January (January: non_blocking's 2112, set_texture's 2116). +- Observation: January defines rasterizer_set_texture (asserts line 2058, code 0x1456D0) BEFORE rasterizer_set_texture_non_blocking (asserts 2142-2144, code 0x1458F0); our file has the opposite order. Next: D_uN with January's definition order. +- D_uN_ord (D_uN + rasterizer_set_texture moved before set_texture_non_blocking, January's order by assert anchors 2058 < 2142): SAME swapped order (set_texture's dims 2112). Pure name-hash (vc7-data-layout-laws). => the HCEX spelling (both 'static point2d dimensions' at top block scope) cannot give January's .bss order under VC7 13.00.9254 (uninit: st rename to rasterizer_filthy_bitmap_defaults_initialize (supersedes wave-1 'keep singular'). Pure rename: static symbol, no byte change. +- blend tables: srcblend_table / destblend_table / blendop_table, function-local, const unsigned long[9] (HCEX Static Local) -> symbols.json ?srcblend_table@?1??rasterizer_set_framebuffer_blend_function@@9@9 etc. (6 precedent local-static rows). cand_F (file scope) also exact but contradicts HCEX scope; not proposed. +- 14/23 D3D globals string-attested; 9 descriptive (pre-existing member names) - listed above. +- Side note (2001-09-25 retail map): that build DID keep _IDirect3DDevice8_SetSoftDisplayFilter@8 in rasterizer_xbox.obj; January keeps no such copy (57 retained wrappers, none for flicker/soft-display) and relocates both calls straight to _D3DDevice_*@4, so January's own spelling was the direct call (code changed between builds). Evidence remains January-internal. + +## FINAL candidate = cand_L.c (mk_cand.py) + hdr/rasterizer_xbox_internal.h + config/symbols.json (= config_L) + config/config.json (status Matching) +- gate (lab_gate vs split_L, --forbid-emitted-symbol _point_from_line3d): 95/95 EXACT, guard passed. +- object_audit (audit2.py = object_audit.py + AUDIT_SPLIT_ROOT): PASS, 216/216 January symbols, all sections (incl .rdata align 4, .bss align 8) equal. +- pdb_storage (candidate vs split_L): 0 disagreements / 216. +- surplus: 15 candidate-only externals ALL IDENTICAL to January's selected definers (3 code COMDATs _dot_product3d/_plane3d_distance_to_point/_plane3d_from_point_and_normal, 3 SDK tables, 9 literals); no static code surplus (the 2 flicker wrappers are gone). provider_link PASS (15 rows). +- objdiff 3.3.1 (od_report.py, own project): prod and candL identical measures: data 100% (9048/9048: .bss 2230, .data 6, .rdata 6812 all 100), code 91/95 raw (4 are the pre-existing hidden_exact/semantic rows get_target, set_target, set_target_as_texture, set_stencil_mode - unchanged). +- csplit emulation: only build/split/source/rasterizer/xbox/rasterizer_xbox.obj changes (833 compared). +- header blast radius: 7 other includers IDENTICAL (control-proven shadow header). +- /W3: no new warnings (C4013 absent); fake_match_scan 0 leads. +- patches (git apply --check clean, post-images byte-identical): patches/rasterizer_xbox.c.patch, patches/rasterizer_xbox_internal.h.patch, patches/symbols.json.patch, patches/config.json.patch. +- FOLLOW-UP (other unit, verified): rasterizer_xbox_debug (Matching since 20260902) still FAILs object_audit(8) on non-static XDK wrapper rows (symbols.json 5602/5604/5606/5608-5612); with "static": true (config_dbg) csplit changes only its own split obj and audit PASSes, gate 18/18. patches/followup_rasterizer_xbox_debug_symbols.json.patch (applies before or after the main symbols patch). +VERDICT: OBJECT_COMPLETE_CANDIDATE. diff --git a/research/fifty_objects_20260925/w/rasterizer_xbox_audit/cand_F.vs_tree.diff b/research/fifty_objects_20260925/w/rasterizer_xbox_audit/cand_F.vs_tree.diff new file mode 100644 index 00000000..cbb35f64 --- /dev/null +++ b/research/fifty_objects_20260925/w/rasterizer_xbox_audit/cand_F.vs_tree.diff @@ -0,0 +1,320 @@ +diff --git a/source/rasterizer/xbox/rasterizer_xbox.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\rasterizer_xbox_audit\\cand_F.c" +index a5ecf056..775faacb 100644 +--- a/source/rasterizer/xbox/rasterizer_xbox.c ++++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\rasterizer_xbox_audit\\cand_F.c" +@@ -169,7 +169,7 @@ symbols in this file: + 001465D0 0080: + _SetupSmartStates (0000) + 00146650 0210: +- _rasterizer_filthy_bitmap_default_initialize (0000) ++ _rasterizer_filthy_bitmap_defaults_initialize (0000) + 00146860 0930: + __rasterizer_initialize (0000) + 00147190 0090: +@@ -193,7 +193,9 @@ symbols in this file: + 001487E0 00e0: + __rasterizer_window_end (0000) + 0028BFAC 006c: +- _framebuffer_blend_function_states (0000) ++ _srcblend_table (0000) ++ _destblend_table (0024) ++ _blendop_table (0048) + 0028C018 0026: + ??_C@_0CG@LJAEJIHF@?$CD?$CD?$CD?5ERROR?5failed?5to?5create?5D3D?5d@ (0000) + 0028C040 0096: +@@ -377,7 +379,29 @@ symbols in this file: + 0030CEEC 0006: + _rasterizer_state_cache (0000) + 0045E028 08b6: +- _rasterizer_xbox_d3d_globals (0000) ++ _node_matrix_constants (0000) ++ _bitmap_dimensions_non_blocking (0840) ++ _bitmap_dimensions (0844) ++ _d3d (0848) ++ _global_d3d_texture_render_primary (084c) ++ _global_d3d_surface_render_primary (0854) ++ _global_d3d_surface_render_primary_z (0858) ++ _global_d3d_texture_render_secondary (085c) ++ _global_d3d_texture_render_secondary_z (0860) ++ _global_d3d_surface_render_secondary (0864) ++ _global_d3d_surface_render_secondary_z (0868) ++ _global_d3d_texture_shadow_primary (086c) ++ _global_d3d_surface_shadow_primary (0870) ++ _global_d3d_texture_shadow_secondary (0874) ++ _global_d3d_surface_shadow_secondary (0878) ++ _global_d3d_texture_sun_glow_primary (087c) ++ _global_d3d_surface_sun_glow_primary (0880) ++ _global_d3d_texture_sun_glow_secondary (0884) ++ _global_d3d_surface_sun_glow_secondary (0888) ++ _global_d3d_texture_water (088c) ++ _global_d3d_surface_water (0890) ++ _global_d3d_texture_render_primary_copy (08a0) ++ _global_d3d_surface_render_primary_copy (08a4) + _global_d3d_device (08a8) + */ + +@@ -435,14 +459,6 @@ enum + NUMBER_OF_SHADER_FRAMEBUFFER_BLEND_FUNCTIONS + }; + +-enum +-{ +- _framebuffer_blend_state_source_blend = 0, +- _framebuffer_blend_state_destination_blend, +- _framebuffer_blend_state_blend_operation, +- NUMBER_OF_FRAMEBUFFER_BLEND_STATES +-}; +- + enum + { + RASTERIZER_MAXIMUM_TEXTURE_STAGES = 4, +@@ -786,80 +802,51 @@ struct rasterizer_model_skinning_parameters + + /* ---------- prototypes */ + ++static void rasterizer_filthy_bitmap_defaults_initialize( ++ void); ++ + void SetupSmartStates( + void); + + /* ---------- globals */ + +-/* January keeps this object's private Direct3D state in one contiguous owner. +- * The aggregate name follows the subsystem convention; member names come from +- * the object's own IDirect3D*() error strings and their relocation offsets. */ +-struct rasterizer_xbox_d3d_globals +-{ +- real node_matrix_constants +- [RASTERIZER_MAXIMUM_NODES_PER_MODEL][3][4]; /* +0 */ +- point2d bitmap_dimensions_non_blocking; /* +2112 */ +- point2d bitmap_dimensions; /* +2116 */ +- Direct3D *d3d; /* +2120 */ +- /* hand-built descriptors wrapping the two back buffers */ +- D3DBaseTexture *global_d3d_texture_render_primary[2];/* +2124 */ +- D3DSurface *global_d3d_surface_render_primary; /* +2132 */ +- D3DSurface *global_d3d_surface_render_primary_z; /* +2136 */ +- D3DTexture *global_d3d_texture_render_secondary; /* +2140 */ +- /* the render-secondary target has no depth buffer; both slots are +- * explicitly cleared at initialization. The texture name is inferred +- * from the surface name immediately behind it. */ +- D3DTexture *global_d3d_texture_render_secondary_z; /* +2144 */ +- D3DSurface *global_d3d_surface_render_secondary; /* +2148 */ +- D3DSurface *global_d3d_surface_render_secondary_z; /* +2152 */ +- D3DTexture *global_d3d_texture_shadow_primary; /* +2156 */ +- D3DSurface *global_d3d_surface_shadow_primary; /* +2160 */ +- D3DTexture *global_d3d_texture_shadow_secondary; /* +2164 */ +- D3DSurface *global_d3d_surface_shadow_secondary; /* +2168 */ +- D3DTexture *global_d3d_texture_sun_glow_primary; /* +2172 */ +- D3DSurface *global_d3d_surface_sun_glow_primary; /* +2176 */ +- D3DTexture *global_d3d_texture_sun_glow_secondary; /* +2180 */ +- D3DSurface *global_d3d_surface_sun_glow_secondary; /* +2184 */ +- D3DTexture *global_d3d_texture_water; /* +2188 */ +- D3DSurface *global_d3d_surface_water +- [RASTERIZER_TARGET_WATER_MAX_MIPMAP_LEVELS]; /* +2192 */ +- D3DBaseTexture *global_d3d_texture_render_primary_copy; /* +2208 */ +- D3DSurface *global_d3d_surface_render_primary_copy; /* +2212 */ +-}; +- +-struct rasterizer_xbox_d3d_globals rasterizer_xbox_d3d_globals = { 0 }; +- +-#define node_matrix_constants rasterizer_xbox_d3d_globals.node_matrix_constants +-#define d3d rasterizer_xbox_d3d_globals.d3d +-#define bitmap_dimensions_non_blocking rasterizer_xbox_d3d_globals.bitmap_dimensions_non_blocking +-#define bitmap_dimensions rasterizer_xbox_d3d_globals.bitmap_dimensions +-#define global_d3d_texture_render_primary rasterizer_xbox_d3d_globals.global_d3d_texture_render_primary +-#define global_d3d_surface_render_primary rasterizer_xbox_d3d_globals.global_d3d_surface_render_primary +-#define global_d3d_surface_render_primary_z rasterizer_xbox_d3d_globals.global_d3d_surface_render_primary_z +-#define global_d3d_texture_render_secondary rasterizer_xbox_d3d_globals.global_d3d_texture_render_secondary +-#define global_d3d_texture_render_secondary_z rasterizer_xbox_d3d_globals.global_d3d_texture_render_secondary_z +-#define global_d3d_surface_render_secondary rasterizer_xbox_d3d_globals.global_d3d_surface_render_secondary +-#define global_d3d_texture_shadow_primary rasterizer_xbox_d3d_globals.global_d3d_texture_shadow_primary +-#define global_d3d_surface_shadow_primary rasterizer_xbox_d3d_globals.global_d3d_surface_shadow_primary +-#define global_d3d_texture_shadow_secondary rasterizer_xbox_d3d_globals.global_d3d_texture_shadow_secondary +-#define global_d3d_surface_shadow_secondary rasterizer_xbox_d3d_globals.global_d3d_surface_shadow_secondary +-#define global_d3d_texture_sun_glow_primary rasterizer_xbox_d3d_globals.global_d3d_texture_sun_glow_primary +-#define global_d3d_surface_sun_glow_primary rasterizer_xbox_d3d_globals.global_d3d_surface_sun_glow_primary +-#define global_d3d_texture_sun_glow_secondary rasterizer_xbox_d3d_globals.global_d3d_texture_sun_glow_secondary +-#define global_d3d_surface_sun_glow_secondary rasterizer_xbox_d3d_globals.global_d3d_surface_sun_glow_secondary +-#define global_d3d_texture_water rasterizer_xbox_d3d_globals.global_d3d_texture_water +-#define global_d3d_surface_water rasterizer_xbox_d3d_globals.global_d3d_surface_water +-#define global_d3d_surface_render_secondary_z rasterizer_xbox_d3d_globals.global_d3d_surface_render_secondary_z +-#define global_d3d_texture_render_primary_copy rasterizer_xbox_d3d_globals.global_d3d_texture_render_primary_copy +-#define global_d3d_surface_render_primary_copy rasterizer_xbox_d3d_globals.global_d3d_surface_render_primary_copy ++/* this object's private Direct3D state; the IDirect3D*() error strings name ++ * these globals bare (not as members of an aggregate), and cachebeta.pdb has ++ * no public in 0x0045E028..0x0045E8CF, so each is a file static. */ ++static real node_matrix_constants[RASTERIZER_MAXIMUM_NODES_PER_MODEL][3][4] = { 0 }; ++static point2d bitmap_dimensions_non_blocking = { 0 }; ++static point2d bitmap_dimensions = { 0 }; ++static Direct3D *d3d = NULL; ++/* hand-built descriptors wrapping the two back buffers */ ++static D3DBaseTexture *global_d3d_texture_render_primary[2] = { 0 }; ++static D3DSurface *global_d3d_surface_render_primary = NULL; ++static D3DSurface *global_d3d_surface_render_primary_z = NULL; ++static D3DTexture *global_d3d_texture_render_secondary = NULL; ++/* the render-secondary target has no depth buffer; both slots are ++ * explicitly cleared at initialization. The texture name is inferred ++ * from the surface name immediately behind it. */ ++static D3DTexture *global_d3d_texture_render_secondary_z = NULL; ++static D3DSurface *global_d3d_surface_render_secondary = NULL; ++static D3DSurface *global_d3d_surface_render_secondary_z = NULL; ++static D3DTexture *global_d3d_texture_shadow_primary = NULL; ++static D3DSurface *global_d3d_surface_shadow_primary = NULL; ++static D3DTexture *global_d3d_texture_shadow_secondary = NULL; ++static D3DSurface *global_d3d_surface_shadow_secondary = NULL; ++static D3DTexture *global_d3d_texture_sun_glow_primary = NULL; ++static D3DSurface *global_d3d_surface_sun_glow_primary = NULL; ++static D3DTexture *global_d3d_texture_sun_glow_secondary = NULL; ++static D3DSurface *global_d3d_surface_sun_glow_secondary = NULL; ++static D3DTexture *global_d3d_texture_water = NULL; ++static D3DSurface *global_d3d_surface_water[RASTERIZER_TARGET_WATER_MAX_MIPMAP_LEVELS] = { 0 }; ++static D3DBaseTexture *global_d3d_texture_render_primary_copy = NULL; ++static D3DSurface *global_d3d_surface_render_primary_copy = NULL; + + D3DDevice *global_d3d_device = NULL; + + /* the shared 256-entry palette; January's own + * IDirect3DDevice8_CreatePalette(global_d3d_device, D3DPALETTE_256, +- * &d3d_palette) error string names it, and csplit anchors it on +- * _global_d3d_device + 4. */ +-D3DPalette *d3d_palette = NULL; ++ * &d3d_palette) error string names it. */ ++static D3DPalette *d3d_palette = NULL; + + /* owned by another object; named by this object's own + * D3DDevice_GetDeviceCaps() call site. */ +@@ -872,7 +859,7 @@ extern D3DCAPS8 global_d3d_caps; + static boolean suppress_window_begin_end = FALSE; + static short previous_window_index = 0; + +-struct rasterizer_hardware_state_cache rasterizer_state_cache = ++static struct rasterizer_hardware_state_cache rasterizer_state_cache = + { + INVALID_RASTERIZER_HARDWARE_STATE, + 0, +@@ -896,42 +883,43 @@ extern unsigned long renderstate_table[D3DRS_MAX]; + extern unsigned long texturestagestate_table[D3DTSS_MAXSTAGES][D3DTSS_MAX]; + extern D3DBaseTexture *texture_table[D3DTSS_MAXSTAGES]; + +-static const long framebuffer_blend_function_states +- [NUMBER_OF_FRAMEBUFFER_BLEND_STATES][NUMBER_OF_SHADER_FRAMEBUFFER_BLEND_FUNCTIONS + 1] = +-{ +- { +- D3DBLEND_SRCALPHA, +- D3DBLEND_DESTCOLOR, +- D3DBLEND_DESTCOLOR, +- D3DBLEND_ONE, +- D3DBLEND_ONE, +- D3DBLEND_ONE, +- D3DBLEND_ONE, +- D3DBLEND_ONE, +- NONE +- }, +- { +- D3DBLEND_INVSRCALPHA, +- D3DBLEND_ZERO, +- D3DBLEND_SRCCOLOR, +- D3DBLEND_ONE, +- D3DBLEND_ONE, +- D3DBLEND_ONE, +- D3DBLEND_ONE, +- D3DBLEND_INVSRCALPHA, +- NONE +- }, +- { +- D3DBLENDOP_ADD, +- D3DBLENDOP_ADD, +- D3DBLENDOP_ADD, +- D3DBLENDOP_ADD, +- D3DBLENDOP_REVSUBTRACT, +- D3DBLENDOP_MIN, +- D3DBLENDOP_MAX, +- D3DBLENDOP_ADD, +- NONE +- } ++static const unsigned long srcblend_table[NUMBER_OF_SHADER_FRAMEBUFFER_BLEND_FUNCTIONS + 1] = ++{ ++ D3DBLEND_SRCALPHA, ++ D3DBLEND_DESTCOLOR, ++ D3DBLEND_DESTCOLOR, ++ D3DBLEND_ONE, ++ D3DBLEND_ONE, ++ D3DBLEND_ONE, ++ D3DBLEND_ONE, ++ D3DBLEND_ONE, ++ NONE ++}; ++ ++static const unsigned long destblend_table[NUMBER_OF_SHADER_FRAMEBUFFER_BLEND_FUNCTIONS + 1] = ++{ ++ D3DBLEND_INVSRCALPHA, ++ D3DBLEND_ZERO, ++ D3DBLEND_SRCCOLOR, ++ D3DBLEND_ONE, ++ D3DBLEND_ONE, ++ D3DBLEND_ONE, ++ D3DBLEND_ONE, ++ D3DBLEND_INVSRCALPHA, ++ NONE ++}; ++ ++static const unsigned long blendop_table[NUMBER_OF_SHADER_FRAMEBUFFER_BLEND_FUNCTIONS + 1] = ++{ ++ D3DBLENDOP_ADD, ++ D3DBLENDOP_ADD, ++ D3DBLENDOP_ADD, ++ D3DBLENDOP_ADD, ++ D3DBLENDOP_REVSUBTRACT, ++ D3DBLENDOP_MIN, ++ D3DBLENDOP_MAX, ++ D3DBLENDOP_ADD, ++ NONE + }; + + /* ---------- public code */ +@@ -2206,15 +2194,15 @@ void rasterizer_set_framebuffer_blend_function( + IDirect3DDevice8_SetRenderState( + global_d3d_device, + D3DRS_SRCBLEND, +- framebuffer_blend_function_states[_framebuffer_blend_state_source_blend][framebuffer_blend_function]); ++ srcblend_table[framebuffer_blend_function]); + IDirect3DDevice8_SetRenderState( + global_d3d_device, + D3DRS_DESTBLEND, +- framebuffer_blend_function_states[_framebuffer_blend_state_destination_blend][framebuffer_blend_function]); ++ destblend_table[framebuffer_blend_function]); + IDirect3DDevice8_SetRenderState( + global_d3d_device, + D3DRS_BLENDOP, +- framebuffer_blend_function_states[_framebuffer_blend_state_blend_operation][framebuffer_blend_function]); ++ blendop_table[framebuffer_blend_function]); + return; + } + +@@ -3408,13 +3396,13 @@ boolean _rasterizer_initialize( + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 1, D3DTSS_TEXCOORDINDEX, 1); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 2, D3DTSS_TEXCOORDINDEX, 2); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 3, D3DTSS_TEXCOORDINDEX, 3); +- IDirect3DDevice8_SetFlickerFilter(global_d3d_device, RASTERIZER_FLICKER_FILTER_LEVEL); +- IDirect3DDevice8_SetSoftDisplayFilter(global_d3d_device, FALSE); ++ D3DDevice_SetFlickerFilter(RASTERIZER_FLICKER_FILTER_LEVEL); ++ D3DDevice_SetSoftDisplayFilter(FALSE); + } + } + } + } +- rasterizer_filthy_bitmap_default_initialize(); ++ rasterizer_filthy_bitmap_defaults_initialize(); + success = success && + rasterizer_memory_pool_initialize() && + rasterizer_dynamic_geometry_initialize() && +@@ -3516,7 +3504,7 @@ void *rasterizer_get_bitmap_default_hardware_format( + return hardware_format; + } + +-void rasterizer_filthy_bitmap_default_initialize( ++static void rasterizer_filthy_bitmap_defaults_initialize( + void) + { + IDirect3DTexture8 *default_2d_hardware_format; diff --git a/research/fifty_objects_20260925/w/rasterizer_xbox_audit/cand_L.vs_tree.diff b/research/fifty_objects_20260925/w/rasterizer_xbox_audit/cand_L.vs_tree.diff new file mode 100644 index 00000000..85c0f34c --- /dev/null +++ b/research/fifty_objects_20260925/w/rasterizer_xbox_audit/cand_L.vs_tree.diff @@ -0,0 +1,334 @@ +diff --git a/source/rasterizer/xbox/rasterizer_xbox.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\rasterizer_xbox_audit\\cand_L.c" +index a5ecf056..ac40c6fd 100644 +--- a/source/rasterizer/xbox/rasterizer_xbox.c ++++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\rasterizer_xbox_audit\\cand_L.c" +@@ -169,7 +169,7 @@ symbols in this file: + 001465D0 0080: + _SetupSmartStates (0000) + 00146650 0210: +- _rasterizer_filthy_bitmap_default_initialize (0000) ++ _rasterizer_filthy_bitmap_defaults_initialize (0000) + 00146860 0930: + __rasterizer_initialize (0000) + 00147190 0090: +@@ -193,7 +193,9 @@ symbols in this file: + 001487E0 00e0: + __rasterizer_window_end (0000) + 0028BFAC 006c: +- _framebuffer_blend_function_states (0000) ++ ?srcblend_table@?1??rasterizer_set_framebuffer_blend_function@@9@9 (0000) ++ ?destblend_table@?1??rasterizer_set_framebuffer_blend_function@@9@9 (0024) ++ ?blendop_table@?1??rasterizer_set_framebuffer_blend_function@@9@9 (0048) + 0028C018 0026: + ??_C@_0CG@LJAEJIHF@?$CD?$CD?$CD?5ERROR?5failed?5to?5create?5D3D?5d@ (0000) + 0028C040 0096: +@@ -377,7 +379,29 @@ symbols in this file: + 0030CEEC 0006: + _rasterizer_state_cache (0000) + 0045E028 08b6: +- _rasterizer_xbox_d3d_globals (0000) ++ _node_matrix_constants (0000) ++ _bitmap_dimensions_non_blocking (0840) ++ _bitmap_dimensions (0844) ++ _d3d (0848) ++ _global_d3d_texture_render_primary (084c) ++ _global_d3d_surface_render_primary (0854) ++ _global_d3d_surface_render_primary_z (0858) ++ _global_d3d_texture_render_secondary (085c) ++ _global_d3d_texture_render_secondary_z (0860) ++ _global_d3d_surface_render_secondary (0864) ++ _global_d3d_surface_render_secondary_z (0868) ++ _global_d3d_texture_shadow_primary (086c) ++ _global_d3d_surface_shadow_primary (0870) ++ _global_d3d_texture_shadow_secondary (0874) ++ _global_d3d_surface_shadow_secondary (0878) ++ _global_d3d_texture_sun_glow_primary (087c) ++ _global_d3d_surface_sun_glow_primary (0880) ++ _global_d3d_texture_sun_glow_secondary (0884) ++ _global_d3d_surface_sun_glow_secondary (0888) ++ _global_d3d_texture_water (088c) ++ _global_d3d_surface_water (0890) ++ _global_d3d_texture_render_primary_copy (08a0) ++ _global_d3d_surface_render_primary_copy (08a4) + _global_d3d_device (08a8) + */ + +@@ -435,14 +459,6 @@ enum + NUMBER_OF_SHADER_FRAMEBUFFER_BLEND_FUNCTIONS + }; + +-enum +-{ +- _framebuffer_blend_state_source_blend = 0, +- _framebuffer_blend_state_destination_blend, +- _framebuffer_blend_state_blend_operation, +- NUMBER_OF_FRAMEBUFFER_BLEND_STATES +-}; +- + enum + { + RASTERIZER_MAXIMUM_TEXTURE_STAGES = 4, +@@ -786,80 +802,51 @@ struct rasterizer_model_skinning_parameters + + /* ---------- prototypes */ + ++static void rasterizer_filthy_bitmap_defaults_initialize( ++ void); ++ + void SetupSmartStates( + void); + + /* ---------- globals */ + +-/* January keeps this object's private Direct3D state in one contiguous owner. +- * The aggregate name follows the subsystem convention; member names come from +- * the object's own IDirect3D*() error strings and their relocation offsets. */ +-struct rasterizer_xbox_d3d_globals +-{ +- real node_matrix_constants +- [RASTERIZER_MAXIMUM_NODES_PER_MODEL][3][4]; /* +0 */ +- point2d bitmap_dimensions_non_blocking; /* +2112 */ +- point2d bitmap_dimensions; /* +2116 */ +- Direct3D *d3d; /* +2120 */ +- /* hand-built descriptors wrapping the two back buffers */ +- D3DBaseTexture *global_d3d_texture_render_primary[2];/* +2124 */ +- D3DSurface *global_d3d_surface_render_primary; /* +2132 */ +- D3DSurface *global_d3d_surface_render_primary_z; /* +2136 */ +- D3DTexture *global_d3d_texture_render_secondary; /* +2140 */ +- /* the render-secondary target has no depth buffer; both slots are +- * explicitly cleared at initialization. The texture name is inferred +- * from the surface name immediately behind it. */ +- D3DTexture *global_d3d_texture_render_secondary_z; /* +2144 */ +- D3DSurface *global_d3d_surface_render_secondary; /* +2148 */ +- D3DSurface *global_d3d_surface_render_secondary_z; /* +2152 */ +- D3DTexture *global_d3d_texture_shadow_primary; /* +2156 */ +- D3DSurface *global_d3d_surface_shadow_primary; /* +2160 */ +- D3DTexture *global_d3d_texture_shadow_secondary; /* +2164 */ +- D3DSurface *global_d3d_surface_shadow_secondary; /* +2168 */ +- D3DTexture *global_d3d_texture_sun_glow_primary; /* +2172 */ +- D3DSurface *global_d3d_surface_sun_glow_primary; /* +2176 */ +- D3DTexture *global_d3d_texture_sun_glow_secondary; /* +2180 */ +- D3DSurface *global_d3d_surface_sun_glow_secondary; /* +2184 */ +- D3DTexture *global_d3d_texture_water; /* +2188 */ +- D3DSurface *global_d3d_surface_water +- [RASTERIZER_TARGET_WATER_MAX_MIPMAP_LEVELS]; /* +2192 */ +- D3DBaseTexture *global_d3d_texture_render_primary_copy; /* +2208 */ +- D3DSurface *global_d3d_surface_render_primary_copy; /* +2212 */ +-}; +- +-struct rasterizer_xbox_d3d_globals rasterizer_xbox_d3d_globals = { 0 }; +- +-#define node_matrix_constants rasterizer_xbox_d3d_globals.node_matrix_constants +-#define d3d rasterizer_xbox_d3d_globals.d3d +-#define bitmap_dimensions_non_blocking rasterizer_xbox_d3d_globals.bitmap_dimensions_non_blocking +-#define bitmap_dimensions rasterizer_xbox_d3d_globals.bitmap_dimensions +-#define global_d3d_texture_render_primary rasterizer_xbox_d3d_globals.global_d3d_texture_render_primary +-#define global_d3d_surface_render_primary rasterizer_xbox_d3d_globals.global_d3d_surface_render_primary +-#define global_d3d_surface_render_primary_z rasterizer_xbox_d3d_globals.global_d3d_surface_render_primary_z +-#define global_d3d_texture_render_secondary rasterizer_xbox_d3d_globals.global_d3d_texture_render_secondary +-#define global_d3d_texture_render_secondary_z rasterizer_xbox_d3d_globals.global_d3d_texture_render_secondary_z +-#define global_d3d_surface_render_secondary rasterizer_xbox_d3d_globals.global_d3d_surface_render_secondary +-#define global_d3d_texture_shadow_primary rasterizer_xbox_d3d_globals.global_d3d_texture_shadow_primary +-#define global_d3d_surface_shadow_primary rasterizer_xbox_d3d_globals.global_d3d_surface_shadow_primary +-#define global_d3d_texture_shadow_secondary rasterizer_xbox_d3d_globals.global_d3d_texture_shadow_secondary +-#define global_d3d_surface_shadow_secondary rasterizer_xbox_d3d_globals.global_d3d_surface_shadow_secondary +-#define global_d3d_texture_sun_glow_primary rasterizer_xbox_d3d_globals.global_d3d_texture_sun_glow_primary +-#define global_d3d_surface_sun_glow_primary rasterizer_xbox_d3d_globals.global_d3d_surface_sun_glow_primary +-#define global_d3d_texture_sun_glow_secondary rasterizer_xbox_d3d_globals.global_d3d_texture_sun_glow_secondary +-#define global_d3d_surface_sun_glow_secondary rasterizer_xbox_d3d_globals.global_d3d_surface_sun_glow_secondary +-#define global_d3d_texture_water rasterizer_xbox_d3d_globals.global_d3d_texture_water +-#define global_d3d_surface_water rasterizer_xbox_d3d_globals.global_d3d_surface_water +-#define global_d3d_surface_render_secondary_z rasterizer_xbox_d3d_globals.global_d3d_surface_render_secondary_z +-#define global_d3d_texture_render_primary_copy rasterizer_xbox_d3d_globals.global_d3d_texture_render_primary_copy +-#define global_d3d_surface_render_primary_copy rasterizer_xbox_d3d_globals.global_d3d_surface_render_primary_copy ++/* this object's private Direct3D state; the IDirect3D*() error strings name ++ * these globals bare (not as members of an aggregate), and cachebeta.pdb has ++ * no public in 0x0045E028..0x0045E8CF, so each is a file static. */ ++static real node_matrix_constants[RASTERIZER_MAXIMUM_NODES_PER_MODEL][3][4] = { 0 }; ++static point2d bitmap_dimensions_non_blocking = { 0 }; ++static point2d bitmap_dimensions = { 0 }; ++static Direct3D *d3d = NULL; ++/* hand-built descriptors wrapping the two back buffers */ ++static D3DBaseTexture *global_d3d_texture_render_primary[2] = { 0 }; ++static D3DSurface *global_d3d_surface_render_primary = NULL; ++static D3DSurface *global_d3d_surface_render_primary_z = NULL; ++static D3DTexture *global_d3d_texture_render_secondary = NULL; ++/* the render-secondary target has no depth buffer; both slots are ++ * explicitly cleared at initialization. The texture name is inferred ++ * from the surface name immediately behind it. */ ++static D3DTexture *global_d3d_texture_render_secondary_z = NULL; ++static D3DSurface *global_d3d_surface_render_secondary = NULL; ++static D3DSurface *global_d3d_surface_render_secondary_z = NULL; ++static D3DTexture *global_d3d_texture_shadow_primary = NULL; ++static D3DSurface *global_d3d_surface_shadow_primary = NULL; ++static D3DTexture *global_d3d_texture_shadow_secondary = NULL; ++static D3DSurface *global_d3d_surface_shadow_secondary = NULL; ++static D3DTexture *global_d3d_texture_sun_glow_primary = NULL; ++static D3DSurface *global_d3d_surface_sun_glow_primary = NULL; ++static D3DTexture *global_d3d_texture_sun_glow_secondary = NULL; ++static D3DSurface *global_d3d_surface_sun_glow_secondary = NULL; ++static D3DTexture *global_d3d_texture_water = NULL; ++static D3DSurface *global_d3d_surface_water[RASTERIZER_TARGET_WATER_MAX_MIPMAP_LEVELS] = { 0 }; ++static D3DBaseTexture *global_d3d_texture_render_primary_copy = NULL; ++static D3DSurface *global_d3d_surface_render_primary_copy = NULL; + + D3DDevice *global_d3d_device = NULL; + + /* the shared 256-entry palette; January's own + * IDirect3DDevice8_CreatePalette(global_d3d_device, D3DPALETTE_256, +- * &d3d_palette) error string names it, and csplit anchors it on +- * _global_d3d_device + 4. */ +-D3DPalette *d3d_palette = NULL; ++ * &d3d_palette) error string names it. */ ++static D3DPalette *d3d_palette = NULL; + + /* owned by another object; named by this object's own + * D3DDevice_GetDeviceCaps() call site. */ +@@ -872,7 +859,7 @@ extern D3DCAPS8 global_d3d_caps; + static boolean suppress_window_begin_end = FALSE; + static short previous_window_index = 0; + +-struct rasterizer_hardware_state_cache rasterizer_state_cache = ++static struct rasterizer_hardware_state_cache rasterizer_state_cache = + { + INVALID_RASTERIZER_HARDWARE_STATE, + 0, +@@ -896,44 +883,6 @@ extern unsigned long renderstate_table[D3DRS_MAX]; + extern unsigned long texturestagestate_table[D3DTSS_MAXSTAGES][D3DTSS_MAX]; + extern D3DBaseTexture *texture_table[D3DTSS_MAXSTAGES]; + +-static const long framebuffer_blend_function_states +- [NUMBER_OF_FRAMEBUFFER_BLEND_STATES][NUMBER_OF_SHADER_FRAMEBUFFER_BLEND_FUNCTIONS + 1] = +-{ +- { +- D3DBLEND_SRCALPHA, +- D3DBLEND_DESTCOLOR, +- D3DBLEND_DESTCOLOR, +- D3DBLEND_ONE, +- D3DBLEND_ONE, +- D3DBLEND_ONE, +- D3DBLEND_ONE, +- D3DBLEND_ONE, +- NONE +- }, +- { +- D3DBLEND_INVSRCALPHA, +- D3DBLEND_ZERO, +- D3DBLEND_SRCCOLOR, +- D3DBLEND_ONE, +- D3DBLEND_ONE, +- D3DBLEND_ONE, +- D3DBLEND_ONE, +- D3DBLEND_INVSRCALPHA, +- NONE +- }, +- { +- D3DBLENDOP_ADD, +- D3DBLENDOP_ADD, +- D3DBLENDOP_ADD, +- D3DBLENDOP_ADD, +- D3DBLENDOP_REVSUBTRACT, +- D3DBLENDOP_MIN, +- D3DBLENDOP_MAX, +- D3DBLENDOP_ADD, +- NONE +- } +-}; +- + /* ---------- public code */ + + void _rasterizer_reset_state( +@@ -2199,6 +2148,48 @@ union point2d *rasterizer_set_texture( + void rasterizer_set_framebuffer_blend_function( + short framebuffer_blend_function) + { ++ /* three separate NONE-terminated tables (January .rdata is 4-byte aligned, so ++ * no single 108-byte array); names, scope and type follow HCEX.pdb's static ++ * locals of this function (const unsigned long srcblend_table[9], ...). */ ++ static const unsigned long srcblend_table[NUMBER_OF_SHADER_FRAMEBUFFER_BLEND_FUNCTIONS + 1] = ++ { ++ D3DBLEND_SRCALPHA, ++ D3DBLEND_DESTCOLOR, ++ D3DBLEND_DESTCOLOR, ++ D3DBLEND_ONE, ++ D3DBLEND_ONE, ++ D3DBLEND_ONE, ++ D3DBLEND_ONE, ++ D3DBLEND_ONE, ++ NONE ++ }; ++ ++ static const unsigned long destblend_table[NUMBER_OF_SHADER_FRAMEBUFFER_BLEND_FUNCTIONS + 1] = ++ { ++ D3DBLEND_INVSRCALPHA, ++ D3DBLEND_ZERO, ++ D3DBLEND_SRCCOLOR, ++ D3DBLEND_ONE, ++ D3DBLEND_ONE, ++ D3DBLEND_ONE, ++ D3DBLEND_ONE, ++ D3DBLEND_INVSRCALPHA, ++ NONE ++ }; ++ ++ static const unsigned long blendop_table[NUMBER_OF_SHADER_FRAMEBUFFER_BLEND_FUNCTIONS + 1] = ++ { ++ D3DBLENDOP_ADD, ++ D3DBLENDOP_ADD, ++ D3DBLENDOP_ADD, ++ D3DBLENDOP_ADD, ++ D3DBLENDOP_REVSUBTRACT, ++ D3DBLENDOP_MIN, ++ D3DBLENDOP_MAX, ++ D3DBLENDOP_ADD, ++ NONE ++ }; ++ + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox.c", + 1907, +@@ -2206,15 +2197,15 @@ void rasterizer_set_framebuffer_blend_function( + IDirect3DDevice8_SetRenderState( + global_d3d_device, + D3DRS_SRCBLEND, +- framebuffer_blend_function_states[_framebuffer_blend_state_source_blend][framebuffer_blend_function]); ++ srcblend_table[framebuffer_blend_function]); + IDirect3DDevice8_SetRenderState( + global_d3d_device, + D3DRS_DESTBLEND, +- framebuffer_blend_function_states[_framebuffer_blend_state_destination_blend][framebuffer_blend_function]); ++ destblend_table[framebuffer_blend_function]); + IDirect3DDevice8_SetRenderState( + global_d3d_device, + D3DRS_BLENDOP, +- framebuffer_blend_function_states[_framebuffer_blend_state_blend_operation][framebuffer_blend_function]); ++ blendop_table[framebuffer_blend_function]); + return; + } + +@@ -3408,13 +3399,13 @@ boolean _rasterizer_initialize( + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 1, D3DTSS_TEXCOORDINDEX, 1); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 2, D3DTSS_TEXCOORDINDEX, 2); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 3, D3DTSS_TEXCOORDINDEX, 3); +- IDirect3DDevice8_SetFlickerFilter(global_d3d_device, RASTERIZER_FLICKER_FILTER_LEVEL); +- IDirect3DDevice8_SetSoftDisplayFilter(global_d3d_device, FALSE); ++ D3DDevice_SetFlickerFilter(RASTERIZER_FLICKER_FILTER_LEVEL); ++ D3DDevice_SetSoftDisplayFilter(FALSE); + } + } + } + } +- rasterizer_filthy_bitmap_default_initialize(); ++ rasterizer_filthy_bitmap_defaults_initialize(); + success = success && + rasterizer_memory_pool_initialize() && + rasterizer_dynamic_geometry_initialize() && +@@ -3516,7 +3507,7 @@ void *rasterizer_get_bitmap_default_hardware_format( + return hardware_format; + } + +-void rasterizer_filthy_bitmap_default_initialize( ++static void rasterizer_filthy_bitmap_defaults_initialize( + void) + { + IDirect3DTexture8 *default_2d_hardware_format; diff --git a/research/fifty_objects_20260925/w/rasterizer_xbox_audit/patches/config.json.patch b/research/fifty_objects_20260925/w/rasterizer_xbox_audit/patches/config.json.patch new file mode 100644 index 00000000..15dade79 --- /dev/null +++ b/research/fifty_objects_20260925/w/rasterizer_xbox_audit/patches/config.json.patch @@ -0,0 +1,11 @@ +--- a/config/config.json ++++ b/config/config.json +@@ -500,7 +500,7 @@ + { "name": "source/rasterizer/xbox/rasterizer_xbox_decals.c", "index": 125, "status": "Matching" }, + { "name": "source/rasterizer/xbox/rasterizer_xbox_debug.c", "index": 126, "status": "Matching" }, + { "name": "source/rasterizer/xbox/rasterizer_xbox_active_camouflage.c", "index": 127, "status": "Matching" }, +- { "name": "source/rasterizer/xbox/rasterizer_xbox.c", "index": 128, "status": "NonMatching" }, ++ { "name": "source/rasterizer/xbox/rasterizer_xbox.c", "index": 128, "status": "Matching" }, + { "name": "source/rasterizer/common/rasterizer_common.c", "index": 129, "status": "Matching" }, + { "name": "source/physics/terrain_definitions.c", "index": 130, "status": "Matching" }, + { "name": "source/physics/point_physics.c", "index": 131, "status": "Matching" }, diff --git a/research/fifty_objects_20260925/w/rasterizer_xbox_audit/patches/followup_rasterizer_xbox_debug_symbols.json.patch b/research/fifty_objects_20260925/w/rasterizer_xbox_audit/patches/followup_rasterizer_xbox_debug_symbols.json.patch new file mode 100644 index 00000000..171771b8 --- /dev/null +++ b/research/fifty_objects_20260925/w/rasterizer_xbox_audit/patches/followup_rasterizer_xbox_debug_symbols.json.patch @@ -0,0 +1,28 @@ +--- a/config/symbols.json ++++ b/config/symbols.json +@@ -5599,17 +5599,17 @@ + { "file_offset": 1347072, "flags": 32, "name": "_IDirect3DDevice8_End@4", "static": true }, + { "file_offset": 1347088, "flags": 32, "name": "_rasterizer_active_camouflage_cache_primary_render_target" }, + { "file_offset": 1347920, "flags": 32, "name": "_rasterizer_active_camouflage_draw" }, +-{ "file_offset": 1349936, "flags": 32, "name": "_D3DDevice_SetRenderState" }, ++{ "file_offset": 1349936, "flags": 32, "name": "_D3DDevice_SetRenderState", "static": true }, + { "file_offset": 1350368, "flags": 32, "name": "_rasterizer_debug_drawing_end" }, +-{ "file_offset": 1350384, "flags": 32, "name": "_IDirect3DDevice8_SetRenderState@12" }, ++{ "file_offset": 1350384, "flags": 32, "name": "_IDirect3DDevice8_SetRenderState@12", "static": true }, + { "file_offset": 1350928, "flags": 32, "name": "__rasterizer_debug_immediate_end" }, +-{ "file_offset": 1350944, "flags": 32, "name": "_IDirect3DDevice8_SetVertexShaderConstant@16" }, ++{ "file_offset": 1350944, "flags": 32, "name": "_IDirect3DDevice8_SetVertexShaderConstant@16", "static": true }, + { "file_offset": 1350960, "flags": 32, "name": "__rasterizer_debug_immediate_end_screenspace" }, +-{ "file_offset": 1350976, "flags": 32, "name": "_IDirect3DDevice8_SetVertexData4f@24" }, +-{ "file_offset": 1351024, "flags": 32, "name": "_IDirect3DDevice8_SetVertexData2s@16" }, +-{ "file_offset": 1351040, "flags": 32, "name": "_IDirect3DDevice8_SetVertexDataColor@12" }, +-{ "file_offset": 1351056, "flags": 32, "name": "_IDirect3DDevice8_Begin@8" }, +-{ "file_offset": 1351072, "flags": 32, "name": "_IDirect3DDevice8_End@4" }, ++{ "file_offset": 1350976, "flags": 32, "name": "_IDirect3DDevice8_SetVertexData4f@24", "static": true }, ++{ "file_offset": 1351024, "flags": 32, "name": "_IDirect3DDevice8_SetVertexData2s@16", "static": true }, ++{ "file_offset": 1351040, "flags": 32, "name": "_IDirect3DDevice8_SetVertexDataColor@12", "static": true }, ++{ "file_offset": 1351056, "flags": 32, "name": "_IDirect3DDevice8_Begin@8", "static": true }, ++{ "file_offset": 1351072, "flags": 32, "name": "_IDirect3DDevice8_End@4", "static": true }, + { "file_offset": 1351088, "flags": 32, "name": "_rasterizer_debug_drawing_begin" }, + { "file_offset": 1351504, "flags": 32, "name": "__rasterizer_debug_immediate_begin" }, + { "file_offset": 1351744, "flags": 32, "name": "__rasterizer_debug_immediate_line" }, diff --git a/research/fifty_objects_20260925/w/rasterizer_xbox_audit/patches/rasterizer_xbox.c.patch b/research/fifty_objects_20260925/w/rasterizer_xbox_audit/patches/rasterizer_xbox.c.patch new file mode 100644 index 00000000..0c19c1d9 --- /dev/null +++ b/research/fifty_objects_20260925/w/rasterizer_xbox_audit/patches/rasterizer_xbox.c.patch @@ -0,0 +1,332 @@ +--- a/source/rasterizer/xbox/rasterizer_xbox.c ++++ b/source/rasterizer/xbox/rasterizer_xbox.c +@@ -169,7 +169,7 @@ + 001465D0 0080: + _SetupSmartStates (0000) + 00146650 0210: +- _rasterizer_filthy_bitmap_default_initialize (0000) ++ _rasterizer_filthy_bitmap_defaults_initialize (0000) + 00146860 0930: + __rasterizer_initialize (0000) + 00147190 0090: +@@ -193,7 +193,9 @@ + 001487E0 00e0: + __rasterizer_window_end (0000) + 0028BFAC 006c: +- _framebuffer_blend_function_states (0000) ++ ?srcblend_table@?1??rasterizer_set_framebuffer_blend_function@@9@9 (0000) ++ ?destblend_table@?1??rasterizer_set_framebuffer_blend_function@@9@9 (0024) ++ ?blendop_table@?1??rasterizer_set_framebuffer_blend_function@@9@9 (0048) + 0028C018 0026: + ??_C@_0CG@LJAEJIHF@?$CD?$CD?$CD?5ERROR?5failed?5to?5create?5D3D?5d@ (0000) + 0028C040 0096: +@@ -377,7 +379,29 @@ + 0030CEEC 0006: + _rasterizer_state_cache (0000) + 0045E028 08b6: +- _rasterizer_xbox_d3d_globals (0000) ++ _node_matrix_constants (0000) ++ _bitmap_dimensions_non_blocking (0840) ++ _bitmap_dimensions (0844) ++ _d3d (0848) ++ _global_d3d_texture_render_primary (084c) ++ _global_d3d_surface_render_primary (0854) ++ _global_d3d_surface_render_primary_z (0858) ++ _global_d3d_texture_render_secondary (085c) ++ _global_d3d_texture_render_secondary_z (0860) ++ _global_d3d_surface_render_secondary (0864) ++ _global_d3d_surface_render_secondary_z (0868) ++ _global_d3d_texture_shadow_primary (086c) ++ _global_d3d_surface_shadow_primary (0870) ++ _global_d3d_texture_shadow_secondary (0874) ++ _global_d3d_surface_shadow_secondary (0878) ++ _global_d3d_texture_sun_glow_primary (087c) ++ _global_d3d_surface_sun_glow_primary (0880) ++ _global_d3d_texture_sun_glow_secondary (0884) ++ _global_d3d_surface_sun_glow_secondary (0888) ++ _global_d3d_texture_water (088c) ++ _global_d3d_surface_water (0890) ++ _global_d3d_texture_render_primary_copy (08a0) ++ _global_d3d_surface_render_primary_copy (08a4) + _global_d3d_device (08a8) + */ + +@@ -437,14 +461,6 @@ + + enum + { +- _framebuffer_blend_state_source_blend = 0, +- _framebuffer_blend_state_destination_blend, +- _framebuffer_blend_state_blend_operation, +- NUMBER_OF_FRAMEBUFFER_BLEND_STATES +-}; +- +-enum +-{ + RASTERIZER_MAXIMUM_TEXTURE_STAGES = 4, + }; + +@@ -786,80 +802,51 @@ + + /* ---------- prototypes */ + ++static void rasterizer_filthy_bitmap_defaults_initialize( ++ void); ++ + void SetupSmartStates( + void); + + /* ---------- globals */ + +-/* January keeps this object's private Direct3D state in one contiguous owner. +- * The aggregate name follows the subsystem convention; member names come from +- * the object's own IDirect3D*() error strings and their relocation offsets. */ +-struct rasterizer_xbox_d3d_globals +-{ +- real node_matrix_constants +- [RASTERIZER_MAXIMUM_NODES_PER_MODEL][3][4]; /* +0 */ +- point2d bitmap_dimensions_non_blocking; /* +2112 */ +- point2d bitmap_dimensions; /* +2116 */ +- Direct3D *d3d; /* +2120 */ +- /* hand-built descriptors wrapping the two back buffers */ +- D3DBaseTexture *global_d3d_texture_render_primary[2];/* +2124 */ +- D3DSurface *global_d3d_surface_render_primary; /* +2132 */ +- D3DSurface *global_d3d_surface_render_primary_z; /* +2136 */ +- D3DTexture *global_d3d_texture_render_secondary; /* +2140 */ +- /* the render-secondary target has no depth buffer; both slots are +- * explicitly cleared at initialization. The texture name is inferred +- * from the surface name immediately behind it. */ +- D3DTexture *global_d3d_texture_render_secondary_z; /* +2144 */ +- D3DSurface *global_d3d_surface_render_secondary; /* +2148 */ +- D3DSurface *global_d3d_surface_render_secondary_z; /* +2152 */ +- D3DTexture *global_d3d_texture_shadow_primary; /* +2156 */ +- D3DSurface *global_d3d_surface_shadow_primary; /* +2160 */ +- D3DTexture *global_d3d_texture_shadow_secondary; /* +2164 */ +- D3DSurface *global_d3d_surface_shadow_secondary; /* +2168 */ +- D3DTexture *global_d3d_texture_sun_glow_primary; /* +2172 */ +- D3DSurface *global_d3d_surface_sun_glow_primary; /* +2176 */ +- D3DTexture *global_d3d_texture_sun_glow_secondary; /* +2180 */ +- D3DSurface *global_d3d_surface_sun_glow_secondary; /* +2184 */ +- D3DTexture *global_d3d_texture_water; /* +2188 */ +- D3DSurface *global_d3d_surface_water +- [RASTERIZER_TARGET_WATER_MAX_MIPMAP_LEVELS]; /* +2192 */ +- D3DBaseTexture *global_d3d_texture_render_primary_copy; /* +2208 */ +- D3DSurface *global_d3d_surface_render_primary_copy; /* +2212 */ +-}; +- +-struct rasterizer_xbox_d3d_globals rasterizer_xbox_d3d_globals = { 0 }; +- +-#define node_matrix_constants rasterizer_xbox_d3d_globals.node_matrix_constants +-#define d3d rasterizer_xbox_d3d_globals.d3d +-#define bitmap_dimensions_non_blocking rasterizer_xbox_d3d_globals.bitmap_dimensions_non_blocking +-#define bitmap_dimensions rasterizer_xbox_d3d_globals.bitmap_dimensions +-#define global_d3d_texture_render_primary rasterizer_xbox_d3d_globals.global_d3d_texture_render_primary +-#define global_d3d_surface_render_primary rasterizer_xbox_d3d_globals.global_d3d_surface_render_primary +-#define global_d3d_surface_render_primary_z rasterizer_xbox_d3d_globals.global_d3d_surface_render_primary_z +-#define global_d3d_texture_render_secondary rasterizer_xbox_d3d_globals.global_d3d_texture_render_secondary +-#define global_d3d_texture_render_secondary_z rasterizer_xbox_d3d_globals.global_d3d_texture_render_secondary_z +-#define global_d3d_surface_render_secondary rasterizer_xbox_d3d_globals.global_d3d_surface_render_secondary +-#define global_d3d_texture_shadow_primary rasterizer_xbox_d3d_globals.global_d3d_texture_shadow_primary +-#define global_d3d_surface_shadow_primary rasterizer_xbox_d3d_globals.global_d3d_surface_shadow_primary +-#define global_d3d_texture_shadow_secondary rasterizer_xbox_d3d_globals.global_d3d_texture_shadow_secondary +-#define global_d3d_surface_shadow_secondary rasterizer_xbox_d3d_globals.global_d3d_surface_shadow_secondary +-#define global_d3d_texture_sun_glow_primary rasterizer_xbox_d3d_globals.global_d3d_texture_sun_glow_primary +-#define global_d3d_surface_sun_glow_primary rasterizer_xbox_d3d_globals.global_d3d_surface_sun_glow_primary +-#define global_d3d_texture_sun_glow_secondary rasterizer_xbox_d3d_globals.global_d3d_texture_sun_glow_secondary +-#define global_d3d_surface_sun_glow_secondary rasterizer_xbox_d3d_globals.global_d3d_surface_sun_glow_secondary +-#define global_d3d_texture_water rasterizer_xbox_d3d_globals.global_d3d_texture_water +-#define global_d3d_surface_water rasterizer_xbox_d3d_globals.global_d3d_surface_water +-#define global_d3d_surface_render_secondary_z rasterizer_xbox_d3d_globals.global_d3d_surface_render_secondary_z +-#define global_d3d_texture_render_primary_copy rasterizer_xbox_d3d_globals.global_d3d_texture_render_primary_copy +-#define global_d3d_surface_render_primary_copy rasterizer_xbox_d3d_globals.global_d3d_surface_render_primary_copy ++/* this object's private Direct3D state; the IDirect3D*() error strings name ++ * these globals bare (not as members of an aggregate), and cachebeta.pdb has ++ * no public in 0x0045E028..0x0045E8CF, so each is a file static. */ ++static real node_matrix_constants[RASTERIZER_MAXIMUM_NODES_PER_MODEL][3][4] = { 0 }; ++static point2d bitmap_dimensions_non_blocking = { 0 }; ++static point2d bitmap_dimensions = { 0 }; ++static Direct3D *d3d = NULL; ++/* hand-built descriptors wrapping the two back buffers */ ++static D3DBaseTexture *global_d3d_texture_render_primary[2] = { 0 }; ++static D3DSurface *global_d3d_surface_render_primary = NULL; ++static D3DSurface *global_d3d_surface_render_primary_z = NULL; ++static D3DTexture *global_d3d_texture_render_secondary = NULL; ++/* the render-secondary target has no depth buffer; both slots are ++ * explicitly cleared at initialization. The texture name is inferred ++ * from the surface name immediately behind it. */ ++static D3DTexture *global_d3d_texture_render_secondary_z = NULL; ++static D3DSurface *global_d3d_surface_render_secondary = NULL; ++static D3DSurface *global_d3d_surface_render_secondary_z = NULL; ++static D3DTexture *global_d3d_texture_shadow_primary = NULL; ++static D3DSurface *global_d3d_surface_shadow_primary = NULL; ++static D3DTexture *global_d3d_texture_shadow_secondary = NULL; ++static D3DSurface *global_d3d_surface_shadow_secondary = NULL; ++static D3DTexture *global_d3d_texture_sun_glow_primary = NULL; ++static D3DSurface *global_d3d_surface_sun_glow_primary = NULL; ++static D3DTexture *global_d3d_texture_sun_glow_secondary = NULL; ++static D3DSurface *global_d3d_surface_sun_glow_secondary = NULL; ++static D3DTexture *global_d3d_texture_water = NULL; ++static D3DSurface *global_d3d_surface_water[RASTERIZER_TARGET_WATER_MAX_MIPMAP_LEVELS] = { 0 }; ++static D3DBaseTexture *global_d3d_texture_render_primary_copy = NULL; ++static D3DSurface *global_d3d_surface_render_primary_copy = NULL; + + D3DDevice *global_d3d_device = NULL; + + /* the shared 256-entry palette; January's own + * IDirect3DDevice8_CreatePalette(global_d3d_device, D3DPALETTE_256, +- * &d3d_palette) error string names it, and csplit anchors it on +- * _global_d3d_device + 4. */ +-D3DPalette *d3d_palette = NULL; ++ * &d3d_palette) error string names it. */ ++static D3DPalette *d3d_palette = NULL; + + /* owned by another object; named by this object's own + * D3DDevice_GetDeviceCaps() call site. */ +@@ -872,7 +859,7 @@ + static boolean suppress_window_begin_end = FALSE; + static short previous_window_index = 0; + +-struct rasterizer_hardware_state_cache rasterizer_state_cache = ++static struct rasterizer_hardware_state_cache rasterizer_state_cache = + { + INVALID_RASTERIZER_HARDWARE_STATE, + 0, +@@ -896,44 +883,6 @@ + extern unsigned long texturestagestate_table[D3DTSS_MAXSTAGES][D3DTSS_MAX]; + extern D3DBaseTexture *texture_table[D3DTSS_MAXSTAGES]; + +-static const long framebuffer_blend_function_states +- [NUMBER_OF_FRAMEBUFFER_BLEND_STATES][NUMBER_OF_SHADER_FRAMEBUFFER_BLEND_FUNCTIONS + 1] = +-{ +- { +- D3DBLEND_SRCALPHA, +- D3DBLEND_DESTCOLOR, +- D3DBLEND_DESTCOLOR, +- D3DBLEND_ONE, +- D3DBLEND_ONE, +- D3DBLEND_ONE, +- D3DBLEND_ONE, +- D3DBLEND_ONE, +- NONE +- }, +- { +- D3DBLEND_INVSRCALPHA, +- D3DBLEND_ZERO, +- D3DBLEND_SRCCOLOR, +- D3DBLEND_ONE, +- D3DBLEND_ONE, +- D3DBLEND_ONE, +- D3DBLEND_ONE, +- D3DBLEND_INVSRCALPHA, +- NONE +- }, +- { +- D3DBLENDOP_ADD, +- D3DBLENDOP_ADD, +- D3DBLENDOP_ADD, +- D3DBLENDOP_ADD, +- D3DBLENDOP_REVSUBTRACT, +- D3DBLENDOP_MIN, +- D3DBLENDOP_MAX, +- D3DBLENDOP_ADD, +- NONE +- } +-}; +- + /* ---------- public code */ + + void _rasterizer_reset_state( +@@ -2199,6 +2148,48 @@ + void rasterizer_set_framebuffer_blend_function( + short framebuffer_blend_function) + { ++ /* three separate NONE-terminated tables (January .rdata is 4-byte aligned, so ++ * no single 108-byte array); names, scope and type follow HCEX.pdb's static ++ * locals of this function (const unsigned long srcblend_table[9], ...). */ ++ static const unsigned long srcblend_table[NUMBER_OF_SHADER_FRAMEBUFFER_BLEND_FUNCTIONS + 1] = ++ { ++ D3DBLEND_SRCALPHA, ++ D3DBLEND_DESTCOLOR, ++ D3DBLEND_DESTCOLOR, ++ D3DBLEND_ONE, ++ D3DBLEND_ONE, ++ D3DBLEND_ONE, ++ D3DBLEND_ONE, ++ D3DBLEND_ONE, ++ NONE ++ }; ++ ++ static const unsigned long destblend_table[NUMBER_OF_SHADER_FRAMEBUFFER_BLEND_FUNCTIONS + 1] = ++ { ++ D3DBLEND_INVSRCALPHA, ++ D3DBLEND_ZERO, ++ D3DBLEND_SRCCOLOR, ++ D3DBLEND_ONE, ++ D3DBLEND_ONE, ++ D3DBLEND_ONE, ++ D3DBLEND_ONE, ++ D3DBLEND_INVSRCALPHA, ++ NONE ++ }; ++ ++ static const unsigned long blendop_table[NUMBER_OF_SHADER_FRAMEBUFFER_BLEND_FUNCTIONS + 1] = ++ { ++ D3DBLENDOP_ADD, ++ D3DBLENDOP_ADD, ++ D3DBLENDOP_ADD, ++ D3DBLENDOP_ADD, ++ D3DBLENDOP_REVSUBTRACT, ++ D3DBLENDOP_MIN, ++ D3DBLENDOP_MAX, ++ D3DBLENDOP_ADD, ++ NONE ++ }; ++ + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox.c", + 1907, +@@ -2206,15 +2197,15 @@ + IDirect3DDevice8_SetRenderState( + global_d3d_device, + D3DRS_SRCBLEND, +- framebuffer_blend_function_states[_framebuffer_blend_state_source_blend][framebuffer_blend_function]); ++ srcblend_table[framebuffer_blend_function]); + IDirect3DDevice8_SetRenderState( + global_d3d_device, + D3DRS_DESTBLEND, +- framebuffer_blend_function_states[_framebuffer_blend_state_destination_blend][framebuffer_blend_function]); ++ destblend_table[framebuffer_blend_function]); + IDirect3DDevice8_SetRenderState( + global_d3d_device, + D3DRS_BLENDOP, +- framebuffer_blend_function_states[_framebuffer_blend_state_blend_operation][framebuffer_blend_function]); ++ blendop_table[framebuffer_blend_function]); + return; + } + +@@ -3408,13 +3399,13 @@ + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 1, D3DTSS_TEXCOORDINDEX, 1); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 2, D3DTSS_TEXCOORDINDEX, 2); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 3, D3DTSS_TEXCOORDINDEX, 3); +- IDirect3DDevice8_SetFlickerFilter(global_d3d_device, RASTERIZER_FLICKER_FILTER_LEVEL); +- IDirect3DDevice8_SetSoftDisplayFilter(global_d3d_device, FALSE); ++ D3DDevice_SetFlickerFilter(RASTERIZER_FLICKER_FILTER_LEVEL); ++ D3DDevice_SetSoftDisplayFilter(FALSE); + } + } + } + } +- rasterizer_filthy_bitmap_default_initialize(); ++ rasterizer_filthy_bitmap_defaults_initialize(); + success = success && + rasterizer_memory_pool_initialize() && + rasterizer_dynamic_geometry_initialize() && +@@ -3516,7 +3507,7 @@ + return hardware_format; + } + +-void rasterizer_filthy_bitmap_default_initialize( ++static void rasterizer_filthy_bitmap_defaults_initialize( + void) + { + IDirect3DTexture8 *default_2d_hardware_format; diff --git a/research/fifty_objects_20260925/w/rasterizer_xbox_audit/patches/rasterizer_xbox_internal.h.patch b/research/fifty_objects_20260925/w/rasterizer_xbox_audit/patches/rasterizer_xbox_internal.h.patch new file mode 100644 index 00000000..edd178ee --- /dev/null +++ b/research/fifty_objects_20260925/w/rasterizer_xbox_audit/patches/rasterizer_xbox_internal.h.patch @@ -0,0 +1,11 @@ +--- a/source/rasterizer/xbox/rasterizer_xbox_internal.h ++++ b/source/rasterizer/xbox/rasterizer_xbox_internal.h +@@ -72,8 +72,6 @@ + short vertex_shader_index); + void *rasterizer_get_bitmap_default_hardware_format( + struct bitmap_data const *bitmap); +-void rasterizer_filthy_bitmap_default_initialize( +- void); + void rasterizer_secondary_render_target_debug( + rectangle2d *bounds); + void rasterizer_water_set_visibility_for_frame( diff --git a/research/fifty_objects_20260925/w/rasterizer_xbox_audit/patches/symbols.json.patch b/research/fifty_objects_20260925/w/rasterizer_xbox_audit/patches/symbols.json.patch new file mode 100644 index 00000000..0b733856 --- /dev/null +++ b/research/fifty_objects_20260925/w/rasterizer_xbox_audit/patches/symbols.json.patch @@ -0,0 +1,143 @@ +--- a/config/symbols.json ++++ b/config/symbols.json +@@ -5492,37 +5492,37 @@ + { "file_offset": 1329168, "flags": 32, "name": "_rasterizer_initialize_for_new_map" }, + { "file_offset": 1329344, "flags": 32, "name": "_rasterizer_dispose_from_old_map" }, + { "file_offset": 1329376, "flags": 32, "name": "_rasterizer_frame_update" }, +-{ "file_offset": 1329392, "flags": 32, "name": "_Direct3D_Release@0" }, +-{ "file_offset": 1329408, "flags": 32, "name": "_IDirect3D8_Release@4" }, +-{ "file_offset": 1329424, "flags": 32, "name": "_IDirect3D8_CreateDevice@28" }, ++{ "file_offset": 1329392, "flags": 32, "name": "_Direct3D_Release@0", "static": true }, ++{ "file_offset": 1329408, "flags": 32, "name": "_IDirect3D8_Release@4", "static": true }, ++{ "file_offset": 1329424, "flags": 32, "name": "_IDirect3D8_CreateDevice@28", "static": true }, + { "file_offset": 1329456, "flags": 32, "name": "_D3DDevice_BeginScene@0", "static": true }, + { "file_offset": 1329472, "flags": 32, "name": "_D3DDevice_EndScene@0", "static": true }, + { "file_offset": 1329488, "flags": 32, "name": "_D3DDevice_GetRenderState", "static": true }, + { "file_offset": 1329504, "flags": 32, "name": "_D3DDevice_GetTextureStageState", "static": true }, +-{ "file_offset": 1329536, "flags": 32, "name": "_D3DDevice_SetRenderState" }, +-{ "file_offset": 1329968, "flags": 32, "name": "_D3DDevice_SetTextureStageState" }, +-{ "file_offset": 1330048, "flags": 32, "name": "_IDirect3DDevice8_Release@4" }, +-{ "file_offset": 1330064, "flags": 32, "name": "_IDirect3DDevice8_GetDeviceCaps@8" }, +-{ "file_offset": 1330080, "flags": 32, "name": "_IDirect3DDevice8_Present@20" }, +-{ "file_offset": 1330112, "flags": 32, "name": "_IDirect3DDevice8_GetBackBuffer@16" }, ++{ "file_offset": 1329536, "flags": 32, "name": "_D3DDevice_SetRenderState", "static": true }, ++{ "file_offset": 1329968, "flags": 32, "name": "_D3DDevice_SetTextureStageState", "static": true }, ++{ "file_offset": 1330048, "flags": 32, "name": "_IDirect3DDevice8_Release@4", "static": true }, ++{ "file_offset": 1330064, "flags": 32, "name": "_IDirect3DDevice8_GetDeviceCaps@8", "static": true }, ++{ "file_offset": 1330080, "flags": 32, "name": "_IDirect3DDevice8_Present@20", "static": true }, ++{ "file_offset": 1330112, "flags": 32, "name": "_IDirect3DDevice8_GetBackBuffer@16", "static": true }, + { "file_offset": 1330128, "flags": 32, "name": "_IDirect3DDevice8_CreateTexture@32", "static": true }, + { "file_offset": 1330160, "flags": 32, "name": "_IDirect3DDevice8_CreateVolumeTexture@36", "static": true }, + { "file_offset": 1330208, "flags": 32, "name": "_IDirect3DDevice8_CreateCubeTexture@28", "static": true }, + { "file_offset": 1330240, "flags": 32, "name": "_IDirect3DDevice8_CreatePalette@12", "static": true }, +-{ "file_offset": 1330256, "flags": 32, "name": "_IDirect3DDevice8_SetRenderTarget@12" }, ++{ "file_offset": 1330256, "flags": 32, "name": "_IDirect3DDevice8_SetRenderTarget@12", "static": true }, + { "file_offset": 1330272, "flags": 32, "name": "_rasterizer_preinitialize__fill_you_up_with_the_devils_cock" }, + { "file_offset": 1330560, "flags": 32, "name": "_IDirect3DDevice8_GetDepthStencilSurface@8", "static": true }, + { "file_offset": 1330576, "flags": 32, "name": "_IDirect3DDevice8_BeginScene@4", "static": true }, + { "file_offset": 1330592, "flags": 32, "name": "_IDirect3DDevice8_EndScene@4", "static": true }, +-{ "file_offset": 1330608, "flags": 32, "name": "_IDirect3DDevice8_Clear@28" }, +-{ "file_offset": 1330640, "flags": 32, "name": "_IDirect3DDevice8_SetViewport@8" }, ++{ "file_offset": 1330608, "flags": 32, "name": "_IDirect3DDevice8_Clear@28", "static": true }, ++{ "file_offset": 1330640, "flags": 32, "name": "_IDirect3DDevice8_SetViewport@8", "static": true }, + { "file_offset": 1330656, "flags": 32, "name": "_rasterizer_get_bitmap_default_hardware_format" }, +-{ "file_offset": 1330816, "flags": 32, "name": "_IDirect3DDevice8_SetRenderState@12" }, ++{ "file_offset": 1330816, "flags": 32, "name": "_IDirect3DDevice8_SetRenderState@12", "static": true }, + { "file_offset": 1331360, "flags": 32, "name": "_IDirect3DDevice8_GetRenderState@12", "static": true }, + { "file_offset": 1331376, "flags": 32, "name": "_IDirect3DDevice8_SetTexture@12", "static": true }, + { "file_offset": 1331392, "flags": 32, "name": "_IDirect3DDevice8_SetPalette@12", "static": true }, + { "file_offset": 1331408, "flags": 32, "name": "_IDirect3DDevice8_GetTextureStageState@16", "static": true }, +-{ "file_offset": 1331440, "flags": 32, "name": "_IDirect3DDevice8_SetTextureStageState@16" }, ++{ "file_offset": 1331440, "flags": 32, "name": "_IDirect3DDevice8_SetTextureStageState@16", "static": true }, + { "file_offset": 1331536, "flags": 32, "name": "_IDirect3DDevice8_SetVertexShader@8", "static": true }, + { "file_offset": 1331552, "flags": 32, "name": "_IDirect3DDevice8_SetVertexShaderConstant@16", "static": true }, + { "file_offset": 1331568, "flags": 32, "name": "_IDirect3DDevice8_SetShaderConstantMode@8", "static": true }, +@@ -5530,9 +5530,9 @@ + { "file_offset": 1331600, "flags": 32, "name": "_IDirect3DDevice8_SetIndices@12", "static": true }, + { "file_offset": 1331616, "flags": 32, "name": "_IDirect3DDevice8_SetPixelShaderProgram@8", "static": true }, + { "file_offset": 1331632, "flags": 32, "name": "_IDirect3DDevice8_SetVerticalBlankCallback@8", "static": true }, +-{ "file_offset": 1331648, "flags": 32, "name": "_IDirect3DDevice8_SetVertexData2s@16" }, +-{ "file_offset": 1331664, "flags": 32, "name": "_IDirect3DDevice8_Begin@8" }, +-{ "file_offset": 1331680, "flags": 32, "name": "_IDirect3DDevice8_End@4" }, ++{ "file_offset": 1331648, "flags": 32, "name": "_IDirect3DDevice8_SetVertexData2s@16", "static": true }, ++{ "file_offset": 1331664, "flags": 32, "name": "_IDirect3DDevice8_Begin@8", "static": true }, ++{ "file_offset": 1331680, "flags": 32, "name": "_IDirect3DDevice8_End@4", "static": true }, + { "file_offset": 1331696, "flags": 32, "name": "__rasterizer_reset_state" }, + { "file_offset": 1331712, "flags": 32, "name": "_rasterizer_spin_begin" }, + { "file_offset": 1331728, "flags": 32, "name": "_rasterizer_spin_end" }, +@@ -5565,17 +5565,17 @@ + { "file_offset": 1334624, "flags": 32, "name": "_rasterizer_set_pixel_shader" }, + { "file_offset": 1335136, "flags": 32, "name": "_rasterizer_set_model_skinning" }, + { "file_offset": 1335456, "flags": 32, "name": "_D3DSurface_UnlockRect@4", "static": true }, +-{ "file_offset": 1335472, "flags": 32, "name": "_IDirect3DSurface8_Release@4" }, ++{ "file_offset": 1335472, "flags": 32, "name": "_IDirect3DSurface8_Release@4", "static": true }, + { "file_offset": 1335488, "flags": 32, "name": "_rasterizer_set_model_lighting_point_light" }, +-{ "file_offset": 1335872, "flags": 32, "name": "_IDirect3DSurface8_GetDesc@8" }, +-{ "file_offset": 1335888, "flags": 32, "name": "_IDirect3DSurface8_LockRect@16" }, ++{ "file_offset": 1335872, "flags": 32, "name": "_IDirect3DSurface8_GetDesc@8", "static": true }, ++{ "file_offset": 1335888, "flags": 32, "name": "_IDirect3DSurface8_LockRect@16", "static": true }, + { "file_offset": 1335920, "flags": 32, "name": "_IDirect3DSurface8_UnlockRect@4", "static": true }, + { "file_offset": 1335936, "flags": 32, "name": "_rasterizer_set_model_lighting_distant_light" }, + { "file_offset": 1336080, "flags": 32, "name": "_rasterizer_set_model_lighting" }, + { "file_offset": 1336448, "flags": 32, "name": "_rasterizer_set_frustum_z" }, + { "file_offset": 1336768, "flags": 32, "name": "_rasterizer_get_stencil_mode" }, + { "file_offset": 1336784, "flags": 32, "name": "_SetupSmartStates" }, +-{ "file_offset": 1336912, "flags": 32, "name": "_rasterizer_filthy_bitmap_default_initialize" }, ++{ "file_offset": 1336912, "flags": 32, "name": "_rasterizer_filthy_bitmap_defaults_initialize", "static": true }, + { "file_offset": 1337440, "flags": 32, "name": "__rasterizer_initialize" }, + { "file_offset": 1339792, "flags": 32, "name": "__rasterizer_frame_begin" }, + { "file_offset": 1339936, "flags": 32, "name": "__rasterizer_window_set_fog" }, +@@ -19673,7 +19673,9 @@ + { "file_offset": 2670412, "flags": 0, "name": "??_C@_0BH@JFFHEHBF@global_rasterizer_data?$AA@" }, + { "file_offset": 2670436, "flags": 0, "name": "??_C@_0N@HLLEEBDG@game_globals?$AA@" }, + { "file_offset": 2670452, "flags": 0, "name": "??_C@_0DF@DAHAJNDB@c?3?2halo?2SOURCE?2rasterizer?2common@" }, +-{ "file_offset": 2670508, "flags": 0, "name": "_framebuffer_blend_function_states" }, ++{ "file_offset": 2670508, "flags": 0, "name": "?srcblend_table@?1??rasterizer_set_framebuffer_blend_function@@9@9", "static": true }, ++{ "file_offset": 2670544, "flags": 0, "name": "?destblend_table@?1??rasterizer_set_framebuffer_blend_function@@9@9", "static": true }, ++{ "file_offset": 2670580, "flags": 0, "name": "?blendop_table@?1??rasterizer_set_framebuffer_blend_function@@9@9", "static": true }, + { "file_offset": 2670616, "flags": 0, "name": "??_C@_0CG@LJAEJIHF@?$CD?$CD?$CD?5ERROR?5failed?5to?5create?5D3D?5d@" }, + { "file_offset": 2670656, "flags": 0, "name": "??_C@_0JG@IMPKLFMH@IDirect3D8_CreateDevice?$CId3d?0?5D3D@" }, + { "file_offset": 2670808, "flags": 0, "name": "??_C@_0CK@BAHPPAHK@?$CD?$CD?$CD?5ERROR?5rasterizer_preinitiali@" }, +@@ -22721,7 +22723,7 @@ + { "file_offset": 3198656, "flags": 0, "name": "_global_physics_collision_depth" }, + { "file_offset": 3198660, "flags": 0, "name": "_depths_of_hell" }, + { "file_offset": 3198688, "flags": 0, "name": "_global_point_physics_reference" }, +-{ "file_offset": 3198700, "flags": 0, "name": "_rasterizer_state_cache" }, ++{ "file_offset": 3198700, "flags": 0, "name": "_rasterizer_state_cache", "static": true }, + { "file_offset": 3198708, "flags": 0, "name": "_last_decal_index_queried_by_lruv_cache" }, + { "file_offset": 3198712, "flags": 0, "name": "_specular_light_vertex_shader_permutation_index" }, + { "file_offset": 3198714, "flags": 0, "name": "_local_fog_screen_first_time", "static": true }, +@@ -23134,9 +23136,31 @@ + { "file_offset": 4579356, "flags": 0, "name": "_global_water_mass_over_radius_cubed" }, + { "file_offset": 4579360, "flags": 0, "name": "_global_air_mass_over_radius_cubed" }, + { "file_offset": 4579364, "flags": 0, "name": "_global_rasterizer_data" }, +-{ "file_offset": 4579368, "flags": 0, "name": "_rasterizer_xbox_d3d_globals" }, ++{ "file_offset": 4579368, "flags": 0, "name": "_node_matrix_constants", "static": true }, ++{ "file_offset": 4581480, "flags": 0, "name": "_bitmap_dimensions_non_blocking", "static": true }, ++{ "file_offset": 4581484, "flags": 0, "name": "_bitmap_dimensions", "static": true }, ++{ "file_offset": 4581488, "flags": 0, "name": "_d3d", "static": true }, ++{ "file_offset": 4581492, "flags": 0, "name": "_global_d3d_texture_render_primary", "static": true }, ++{ "file_offset": 4581500, "flags": 0, "name": "_global_d3d_surface_render_primary", "static": true }, ++{ "file_offset": 4581504, "flags": 0, "name": "_global_d3d_surface_render_primary_z", "static": true }, ++{ "file_offset": 4581508, "flags": 0, "name": "_global_d3d_texture_render_secondary", "static": true }, ++{ "file_offset": 4581512, "flags": 0, "name": "_global_d3d_texture_render_secondary_z", "static": true }, ++{ "file_offset": 4581516, "flags": 0, "name": "_global_d3d_surface_render_secondary", "static": true }, ++{ "file_offset": 4581520, "flags": 0, "name": "_global_d3d_surface_render_secondary_z", "static": true }, ++{ "file_offset": 4581524, "flags": 0, "name": "_global_d3d_texture_shadow_primary", "static": true }, ++{ "file_offset": 4581528, "flags": 0, "name": "_global_d3d_surface_shadow_primary", "static": true }, ++{ "file_offset": 4581532, "flags": 0, "name": "_global_d3d_texture_shadow_secondary", "static": true }, ++{ "file_offset": 4581536, "flags": 0, "name": "_global_d3d_surface_shadow_secondary", "static": true }, ++{ "file_offset": 4581540, "flags": 0, "name": "_global_d3d_texture_sun_glow_primary", "static": true }, ++{ "file_offset": 4581544, "flags": 0, "name": "_global_d3d_surface_sun_glow_primary", "static": true }, ++{ "file_offset": 4581548, "flags": 0, "name": "_global_d3d_texture_sun_glow_secondary", "static": true }, ++{ "file_offset": 4581552, "flags": 0, "name": "_global_d3d_surface_sun_glow_secondary", "static": true }, ++{ "file_offset": 4581556, "flags": 0, "name": "_global_d3d_texture_water", "static": true }, ++{ "file_offset": 4581560, "flags": 0, "name": "_global_d3d_surface_water", "static": true }, ++{ "file_offset": 4581576, "flags": 0, "name": "_global_d3d_texture_render_primary_copy", "static": true }, ++{ "file_offset": 4581580, "flags": 0, "name": "_global_d3d_surface_render_primary_copy", "static": true }, + { "file_offset": 4581584, "flags": 0, "name": "_global_d3d_device" }, +-{ "file_offset": 4581588, "flags": 0, "name": "_d3d_palette" }, ++{ "file_offset": 4581588, "flags": 0, "name": "_d3d_palette", "static": true }, + { "file_offset": 4581592, "flags": 0, "name": "_suppress_window_begin_end", "static": true }, + { "file_offset": 4581596, "flags": 0, "name": "_previous_window_index", "static": true }, + { "file_offset": 4581600, "flags": 0, "name": "_local_active_camouflage_visibility_flag" }, diff --git a/research/fifty_objects_20260925/w/rasterizer_xbox_environment_fog/LEDGER.md b/research/fifty_objects_20260925/w/rasterizer_xbox_environment_fog/LEDGER.md new file mode 100644 index 00000000..ede0b4cc --- /dev/null +++ b/research/fifty_objects_20260925/w/rasterizer_xbox_environment_fog/LEDGER.md @@ -0,0 +1,262 @@ +# LEDGER - rasterizer_xbox_environment_fog / __rasterizer_environment_fog_screen_begin + +Worker: claude-fifty-objects-20260925 lane. Started 2026-09-23 (fresh; no prior slug dir). + +## Baseline (e9e62b78) +gate --all: exact 26 / residual 1 / unwritten 0. +residual 3904 __rasterizer_environment_fog_screen_begin [size 4000!=3904, relocs 232!=235, sha] +Frame: Jan 0x180 vs ours 0x1c4 (task statement). + +## Prior evidence read +- opus5_100k (0914): facts 1-9: January INLINES real_alpha_to_pixel32 here (header assert + literal line 291, 255.0f, 32-bit fistp); asserts use bitmaps.count (now renamed in tree); + %f[%x] reads float bits in place (no csmemcpy temps); offset 16-bit; base-z OR form; + reseed two-random packets; viewport short diffs; frame map; fchs;fsubr rotation. +- opus5_150k_w1: bss split (landed now); first-time reseed: y store follows 2nd call. +- Do-not-repeat: __forceinline/flags for alpha inline; setter-order labs l1-l4. +- LaneC handoff: January-only 'alpha>=0.0f && alpha<=1.0f' + ..\bitmaps\bitmaps_inlines.h literal. +- Memory law: inline gating per SITE (callee cost vs block-weight budget); loop +3 steps; + early return lowers budget of the rest of function by one step; && levels cost. + +## Discovery: structural lane (claude-structural-20260923, TODAY) already worked this function +Copied its REPORT.md + candidate.c + diag_final.c + probe_site.py to structural/. +Its source base == this tree's source (diff ignoring CR: identical). Its candidate.c +gated here as c0.c: `residual 3904 [size 3936!=3904, sha]`, exact 26/1/0 (relocs 235==235). +Recorded there (DO NOT REPEAT): shadow fix, wind/phase/agg scopes, short offset + OR base-z, +animation_period predicate fixes, short width/height, (real)tan, set_real_point2d inline +reseed (left-to-right negative), vsh_constants__texscale_1 separate local, D3DCLEAR_TARGET_A, +skinning count-first, nested chicago verify-result. Site budget for alpha inline = 14, +real_alpha_to_pixel32 cost 15-17 (probe_site.py). Remaining: ruling A (alpha inline) + D +(5 csmemcpy float-bit temps) + minor: TEST_FLAG word load, clear_z branch graph, +far/aspect multiply order, reseed arg order. + +## P0 probe harness (probe.py) - site budget at alpha site in c0 +c0.c 12:. 13:. 14:. 15:C 16:C -> budget 14 (confirms structural lane/Lane C). +Hypothesis source: LAW I3 (research 0916) "block frequency accumulates from upstream +for-increment loops"; Lane C sec.7: predicate forms change weight. Plan: lab-only +ablations of upstream structures in c0 to learn what sets the site weight, then look +for a January-attested structural difference upstream (not a wrapper). + +## P1 budget map + calibration (lab, c0) +Site budget at points (probe.py): pass0 early region (vector.i=1 / base-z block) 10-11; +inside color loop 16; before Clear / before csmemset(pixel_shader) / at set_pixel_shader 15; +inside else-arm (texture path, alpha site) 14. Upstream loop ablations: removing ANY one of +first-time nest / anim loop / color loop -> site 11; only anim loop -> 9; none -> <9 +(LAW I3 confirmed: upstream loops raise downstream budget, non-linearly). +Calibration (costlab.py, extra lab call): real_alpha_to_pixel32 INLINES at budget-15 points +(before csmemset, at set_pixel_shader) and in color loop (16); NOT at 14 -> COST = 15 exactly. +=> need exactly +1 step at the else-arm. +Removing either early return (lab) -> site 15. L_nonearret (return deleted, semantically +wrong lab) gate: alpha INLINED (display_assert/system_exit/literals now match), but flag +store refs 4/2 vs Jan 5/3 because the fallthrough overwrote them. +HYPOTHESIS H1 (single-exit law): January's near==far is an if/else (no return); VC7 jump- +threads the constant-FALSE flags past `if (flag||model_flag)` to the epilogue, which looks +exactly like an early return in the bytes. Test with the semantically-equivalent if/else. + +## P2 c1.c = c0 + near==far as if/else (no early return) ** KEY FINDING ** +Evidence: single-exit law + P1 (early return costs 1 budget step; cost 15 vs site 14). +Gate: residual [size 4016!=3904, relocs 240!=235, sha]; relocation multiset now differs ONLY +by _csmemcpy 2 vs 7 (ruling D). real_alpha_to_pixel32 INLINED (assert literal +..\bitmaps\bitmaps_inlines.h + alpha>=0.0f&&alpha<=1.0f + display_assert/system_exit 7/7 match). +Bytes of near==far path in c1 (0x9fa..0xa0e): pop esi; pop ebx; mov [flag],0; mov [model],0; +pop edi; mov esp,ebp; pop ebp; ret == January 0x97f..0x993 exactly (VC7 jump-threads the +constant-FALSE flags through `if (flag||model_flag)` to a duplicated epilogue). So the +if/else is byte-indistinguishable locally AND is what January's inline decision requires. +This retires ruling A (no header change, no forceinline) - it was a .c-local source defect. + +## P3 c1d.c = c1 + in-place float-bit reads (DIAGNOSTIC for ruling D; *(long *)& not admissible w/o owner) +Gate: [size 3888!=3904, sha] relocs 235==235, frame 0x184 vs 0x180, 1072 vs 1085 insns, +169 significant alndiff blocks (mostly small-slot permutation). Precedent for D: production +units.c:11494.. uses `*(long *)&unit->object.position.x` in an error() hex dump, and the /Od +build attests that idiom (fn 0x8f02b0 @0x8f05d5: in-place dword loads, no temps). /Od has no +fog-screen body (dx9 stub) so per-site /Od attestation for fog is impossible. +Small-slot map (slots.py): Jan vector/phase/point share -0x34..-0x28; ours vector -0x1c, +phase -0x40, point -0x3c. Jan -0x3c = inverse_depth + alpha scale + skinning.count; +ours inverse_depth alone at -0x80 (the +4 frame). +Color loop (sbs 0x792..0x952): Jan computes &colors[layer] LATE (lea between test ah/jnp), +never homes it; ours homes `color` ptr in [ebp-0x20] (0x7fb). Jan CSEs animation_times[index] +on x87 across the three colour stores (fld once, fld st(1)); ours reloads it 3x (store via +color-> pointer may alias the address-taken local array). + +## P4 colour-pointer placement (diag on c1d) +a1d: direct global stores colors[layer].red... -> relocs 240 (6 per-field relocs) vs Jan 1 lea -> REJECT + (January has ONE relocated lea to the colour array -> a pointer). +a2ad: `color = &colors[layer];` assigned right before the if -> 1082 insns, 179 blocks. +a2bd: `real_rgb_color *color = &colors[layer];` declared in EACH arm -> lea hoisted between + test ah,44 / jnp exactly like Jan 0x879 (a2bd 0x86d); 1082 insns (was 1072), 178 blocks. +Remaining in arm: Jan loads animation_times[index] ONCE (x87 register value t) and computes +1-t, 2t (fadd st0,st0); ours fsub [mem] and reloads t 3x -> hypothesis: a register local t. +a3d (a2bd + `real animation_time = animation_times[index];` register local in the arm): + [size 3872!=3904, sha], 1070 insns; t now loaded ONCE and 1-t via fsub st(1) (Jan 0x885..); + residual inside arm: Jan keeps extra inv copy (fld st0;fld st0) and green = (t+t)*inv*density, + ours reassociates *2 to the end. /FAsc layout (lay.py): all aggregates +4 vs Jan; small + entries: ours vector(12) merged with the double temp + animation_time; Jan merges vector + into the phase/point entry (-0x34, high-aligned) and keeps dbl temp+animation_time as an + 8-byte entry (-0x1c) -> the +4. prev_matrix/projection_scale share in Jan (-0x38), ours not. +Reseed: offset sites in Jan = set_real_point2d-inline packet (int copy of first random via ecx + before fstp [p], lea eax=p, [eax+4]); recorded negative (structural diag_v8) - not repeated. + +## P5 c2.c (ADMISSIBLE) = c1 + colour pointer declared per arm + `real animation_time` local +Gate: [size 4000!=3904, relocs 240!=235, sha]; alpha still inlined; multiset delta = csmemcpy only. +Frame-table instrument (Lane C P2 via structural lane) copied to p2/ and retargeted; ft_a3d.txt += live table for a3d (ranks/refs). vector (rank 38, 10 refs) merges into dbl-temp entry +(rank 36) because phase/point (ranks 39/40) come later; Jan's layout needs vector's entry to be +joined by point+phase and the dbl temp to stay with animation_time. +Next probe (P6): flags local - Jan 0x99a loads fog.screen->flags ONCE as a word (mov cx,[edx]) +and tests cl for both flags BEFORE the screen_flag store; ours reloads the byte (store to the +global may alias *screen) -> hypothesis `word flags = ...->flags;` in the else arm. +P6 a4d/c3: `word flags = global_window_parameters.fog.screen->flags;` in the else arm -> + flags block now Jan's shape (single word load, cl tests, store after test cl,2); only the + pointer register differs (Jan edx, ours ecx). a4d [size 3888!=3904, sha]; c3 [size 4016, relocs 240 (csmemcpy only)]. + +## P7 clear_z decoded (a5d diag / c4 admissible) ** size now equal in diag ** +January 0x9e7..0xa2b decode: pass!=0 -> FALSE; A=flags&1 (word, CSE'd in eax, tested TWICE), +B=flags&2 (cl): `!(A && B) && (A || (B && count>0) || (water && draw_water))` - the re-test of +A at 0xa00 is the second evaluation of A in the second conjunct. Semantically identical to the +old ?: form. Spelled with TEST_FLAG(screen->flags, ...) x4. +a5d (diag): `residual 3904 [sha]` <- size 3904==3904, relocs 235==235. Block 0x9e7..0xa2b now +identical to January except the Clear flag register (Jan ecx, ours edx). +c4 (admissible): [size 4032!=3904, relocs 240!=235 (csmemcpy only), sha]. + +## P8 frame-table (ft_a5d.txt) + texture block decode +Entry composition vs Jan: (i) previous_matrix lands in the -4 pool (Jan: with projection_scale +-0x38); (ii) vector joins the dbl-temp entry (Jan: phase/point entry). Everything else same +entries, different placement. +Texture block decode (Jan 0x8cd..0x93f): u loaded FIRST (fld [u]) and stored 4th; v loaded +before [4] and stored after [5]; second row addressed through `lea eax,[ebp+edi-0x170]` +(= &texture_transforms[layer][4]); scale*cos and scale*sin CSE'd and spilled (fst). +HYPOTHESIS H-TV4: two inlined calls of this TU's own set_real_vector4d (January emits +_set_real_vector4d here, 32 B, exact) on real_vector4d rows: load of u/v must precede the +row stores (aliasing), pure x87 args sink into the stores -> Jan's order. +P9 a6d/c5: texture_transforms as `real_vector4d [LAYERS][2]` + two set_real_vector4d(&tt[layer][0|1], ...) + calls (this TU's own January-emitted helper, inlined) -> a6d [size 3888!=3904, sha], 1076 insns, + 167 blocks (was 182); texture block now Jan's shape (lea eax=row1, fst scale*cos/-0x10, fst + scale*sin/-4). c5 admissible [size 4016, relocs 240 csmemcpy-only]. +P10 colour arm: a7d = no inverse_time local, `(1.0f - animation_time)` written in red and green + (CSE'd) -> red sequence now Jan-identical (fld st0; fld st0; fmul st1 ... fstp st0). + Green still reassociated (ours inv*t*density then fadd st0,st0; Jan fld st1; fadd st0,st0 (2t) + first). a7bd (t*2.0f*inv*density with inverse local) -> no change. +P11 lab g2..g6 (green operand spellings): all identical - VC7 reassociates *2 to the end + regardless of spelling -> green 2-insn x87 residual is not a spelling lever (do not repeat). +Screen-constants block decode (Jan 0x2ca..0x3c3): [0][0] stored first, then zero stores of + [0][1],[0][2],[1][0], then [0][3]; [1][1] (-2/h) and [1][3] (1+1/h) stored LAST, after all + row 2-4 constants and after vector.i/j/k=1,0,0. Ours stores row by row. Next: test rows as + set_real_vector4d (this TU's helper) - same helper family as P9. +P12 a9d: screen_constants rows via set_real_vector4d -> byte-identical block to a7d (inert, not + adopted). a10d: vector declared at pass0-block scope -> frame 0x18c (worse; escaped vector + conflicts with all loop objects) - reverted. + +## CHECKPOINT (admissible best = c6.c; diag best = a7d.c; c6 == a7d except the 5 csmemcpy bit temps) +c6.c gate: residual [size 4016!=3904, relocs 240!=235, sha] - reloc multiset delta = +5 _csmemcpy only. +a7d.c gate: residual [size 3888!=3904, sha] - relocs 235==235, frame 0x184 vs 0x180, 1078/1085 insns. +Changes vs production (all January-byte-attested, see P2/P4/P6/P7/P9/P10): + 1. near==far density: if/else instead of early return (single-exit) -> alpha helper inlines. + 2. colour pointer declared per arm; `real animation_time = animation_times[index];`; (1-t) CSE'd. + 3. `word flags = global_window_parameters.fog.screen->flags;` for the two local flags. + 4. clear_z_buffer = !(A && B) && (A || (B && count>0) || (water && draw_water)). + 5. texture_transforms as real_vector4d[LAYERS][2] via this TU's set_real_vector4d (x2). + (+ all structural-lane fixes carried in c0: shadow bug, D3DCLEAR_TARGET_A, predicates, scopes...) +Remaining diag residual: frame +4 (entry composition: vector joins dbl-temp entry; prev_matrix +joins -4 pool; scale*cos temp placement), first-time reseed order, green x87 reassociation, +screen-constant store interleave, register picks (edx/ecx/edi). + +## P13 reseed decode (not repeating diag_v8) +diag_v8 bytes re-read: set_real_point2d(p, rand(), rand()) evaluates the call args left-to-right +(x=first) and computes p AFTER both calls. January first-time site: call1 -> temp, THEN lea edi=p, +call2 -> fstp [edi] (x), then [edi+4]=temp (y). => source order: first random into a local, +pointer computed, x from second call, y from the local. Offset sites: both calls, index after, +int-copy y via ecx before fstp x, lea eax=p, [eax+4]=y -> inlined setter with locals as args. +R1 lab: first-time body `real v = rand(); ptr = &...layers[layer]; ptr->u = rand(); ptr->v = v;` +R1 (r1d = a7d + first-time body `real v = rand(); layer_state = &...; layer_state->u = rand(); layer_state->v = v;`): + [sha] (size equal); first-time loop now Jan-identical except `add esp,8`/`fstp [edi]` order; + wind block registers now match Jan (only slot offsets differ); 150 blocks (was 165). +R2 (pointer local after both calls at offset sites) -> WORSE (stores reordered, [size 3920]) - rejected. +R3 (r3d = r1d + layers typed real_point2d; offset sites `real y = rand(); real x = rand(); short index = ...; + set_real_point2d(&window->layers[index], x, y);` first-time R1 with ->x/->y) -> [sha]; offset + sites now Jan-identical except the offset>0 index prologue (Jan mov cx,[esi]/dec cx then + movsx ecx,[ebx+2]; ours ax + early layer_count load). +P14 rotation: Jan 0x3da `fpatan; fmul mult; fchs; fsubr [rotation]` = rotation -= -(angle*mult). + rota (`-= atan2(...) * -screen->rotation_multiplier`) and rotb (`-= -(real)atan2(...) * mult`) + are byte-identical and both reproduce Jan's 4 insns; kept rota (spelling ambiguous; semantics equal). +P15 ft_rota.txt: previous_matrix now merges with projection_scale (Jan -0x38) and the scale*cos + CSE temp joins {result,z,bitmap_group} (Jan -0x10): both side effects of R1/R3. ONLY remaining + frame defect: vector (rank 41, 12B) merges into the dbl-temp entry {animation_time, (real)layer + temp, dbl temp}; Jan founds a vector entry joined by point+phase (-0x34). +P16 residual census (rota, slot-normalised, 53 blocks): frame(vector merge); first-time + add esp/fstp swap; width/height regs (Jan ecx/edx vs ours edx/edi); projection_scale fmul order; + screen-constant interleave; offset>0 index prologue regs; point-setup store order; green x87; + texture loop-bound load position; texscale block store order; skinning regs; stats regs; tail nops. + (vsh_1 block is identical modulo slots.) +P17 texscale [0][3] dot: Jan evaluates pos.x*fwd.i, pos.z*fwd.k, pos.y*fwd.j (x,z,y); the plain + expression gives z,y,x. lab_dot.c: `dot_product3d((real_vector3d const *)&gwp.camera.position, + &gwp.camera.forward)` reproduces Jan's block EXACTLY (b56..b88). => January used the header + dot_product3d here. The point->vector view cast is a NEW representation cast (rule 24: + owner-gated, needs per-site /Od attestation which does not exist for fog). Production + precedent for the same cast idiom: decals.c:891, matrix_math.c:902/914, collisions.c:1400/1420. + => OWNER ITEM E (diag only; not in admissible chain). +P18 C2.Dll merge rule re-read (disasm 0x1076b3ba, data only): entry scan most-recent-first down to + [0x1088b57c] (= parameter count, not a scope bound); skip if entry-conflict-bitset has obj rank + OR obj-conflict-set intersects entry members (0x107159fb) -> conflicts are SYMMETRIC. + => with our object set Jan's vector/phase/point overlay + separate dbl entry is not derivable; + January's object set/liveness must differ somewhere. Testing initializer/scope forms of phase/point. +P19 f1d (phase with aggregate initializer {0,0.7135,0.3422,0.5798}) -> layout unchanged (vector still + in dbl entry). Frame work STOPPED here: vector-merge is the only frame defect; no source form found. + +## P20 c7.c (ADMISSIBLE best) = c6 + R1 + R3 (layers real_point2d, set_real_point2d at offset sites) + rota +gate: [size 4032!=3904, relocs 240!=235, sha] - reloc multiset delta = +5 _csmemcpy only. +Surplus COMDATs: production base already emits 13 candidate-only code COMDATs (dot_product3d, +fast_ftol, real_alpha_to_pixel32 ... ); c7 adds _set_real_point2d (provider_link PASS vs +ai/path_obstacles). PRE-EXISTING object blocker: _real_local_random surplus is DIFFERENT from +January's selected provider effects.obj and FAILS the selected-provider link (LNK2005) on the +production base too -> NODUP-provider-link-law item, independent of screen_begin. + +## P21 metric.py (slot-normalised LCS; unmatched January instructions of 1082) +production base 277 | c0 (structural lane) 204 | c1 180 | c6 138 | c7 100 | c8 105 (admissible, +no new COMDAT) | diag: c1d 141, a7d 97, r1d 70, r3d 64, rota 63, e1d 58, c8_D 68, c8_DE 63, c7_DE 58. +Production candidate chosen = c8.c (c7 minus set_real_point2d: R3 would add a NEW _set_real_point2d +COMDAT from a non-exact caller - owner ruling 5 requires a strictly exact caller). + +## P22 Object-admission blockers independent of screen_begin +(a) object_audit on production base AND c8: 7 January symbols differ in storage (split 2 / ours 3): + _D3DDevice_SetRenderState, _D3DDevice_SetTextureStageState, _IDirect3DDevice8_SetRenderState@12, + _IDirect3DDevice8_SetTextureStageState@16, _IDirect3DDevice8_SetVertexData2s@16, + _IDirect3DDevice8_Begin@8, _IDirect3DDevice8_End@4. pdb_storage.py: none is a cachebeta.pdb + public -> file-static is correct; the split lacks `"static": true` (same fix precedent: + rasterizer_xbox_sdk_names_and_private_reciprocal_20260906 + other objects' entries already static). + Scratch csplit (cfg/ + split/): add `, "static": true` IN PLACE to config/symbols.json lines + 5766,5767,5769,5774,5779,5780,5781 (file_offsets 1396688,1397120,1397232,1397920,1398464,1398480, + 1398496) -> only the fog split object changes (833 objects compared), all section infos equal, + object_audit symbols 78/78 match; remaining audit failure = screen_begin only. +(b) provider_link: surplus COMDAT _real_local_random DIFFERENT from its NODUP provider effects.obj -> + LNK2005 (pre-existing on production base; NODUP-provider-link-law owner item). + +## FINAL (2026-09-23) +Production candidate: candidate_production.c (== c8.c); patch: production.patch (git-apply verified +against the current production file; result byte-identical to c8.c, CRLF preserved). + gate --all: exact 26 / residual 1 / unwritten 0; only row changed: + before: residual 3904 screen_begin [size 4000!=3904, relocs 232!=235, sha] + after : residual 3904 screen_begin [size 4032!=3904, relocs 240!=235, sha] + relocation multiset vs January: +5 _csmemcpy ONLY (the float-bit temps, ruling D); every other + target count equal (alpha helper now inlined: its assert literals, display_assert/system_exit, + 0.0/1.0 literals all match; previous_camera_matrix 3/3). + slot-normalised unmatched January instructions: 277 (production) -> 105 (c8). + no new COMDAT/surplus symbol vs production base (41/41 text symbols identical set). + alpha site budget in c8: 15 (= helper cost 15) -> inlined. +Diagnostics (NOT landable): candidate_diag_DE_R3.c (= c7_DE: + D in-place float bits, + E + dot_product3d point->vector cast, + R3 set_real_point2d at offset sites) -> [sha] only, size + 3904==3904, relocs 235==235, 58 slot-normalised unmatched insns, frame 0x184 vs 0x180. +Owner items: D (float-bit reads in place: `*(long *)&x` in the %f[%x] dump; units.c precedent, + /Od-attested there), E (dot_product3d with (real_vector3d const *)&camera.position view cast; + precedent decals/matrix_math/collisions), R3 (set_real_point2d would newly emit _set_real_point2d + COMDAT from a non-exact caller - ruling 5 requires strictly exact caller; provider_link PASS). +Remaining machine differences in best diag (c7_DE): frame +4 (vector joins dbl-temp entry instead + of phase/point entry - no source form found; conflicts are symmetric per C2 0x1076b3ba/0x107159fb), + width/height/layer_count register picks (Jan ecx/edx, ours edx/edi), projection_scale multiply + order (tan*far*aspect vs tan*aspect*far; decl order + 3 spellings inert), screen-constant + zero-store interleave, offset>0 index prologue (cx vs ax), point-setup store order, green x87 + (2t first; 5 spellings inert), texture loop-bound load position, skinning pointer reload (ax vs + cx), stats-block registers, first-time `add esp,8`/fstp order (setter form inert). +Do-not-repeat (this ledger): L_* loop ablations (lab), lab g2..g6, a9d (screen constants via + set_real_vector4d, inert), a10d (vector at pass-0 scope, worse), R2 (pointer local at offset + sites, worse), s4 (bare block over base-z, inert), f1d (phase initializer, inert), m1-m3 (decl + order, inert), p1-p2 (projection expression shapes, inert), q1d (setter at first-time, inert). diff --git a/research/fifty_objects_20260925/w/rasterizer_xbox_environment_fog/candidate_diag_DE_R3.c b/research/fifty_objects_20260925/w/rasterizer_xbox_environment_fog/candidate_diag_DE_R3.c new file mode 100644 index 00000000..558b59b6 --- /dev/null +++ b/research/fifty_objects_20260925/w/rasterizer_xbox_environment_fog/candidate_diag_DE_R3.c @@ -0,0 +1,1827 @@ +/* +RASTERIZER_XBOX_ENVIRONMENT_FOG.C + +symbols in this file: +00154FD0 01b0: + _code_00154fd0 (0000) +00155180 0050: + _code_00155180 (0000) +001551D0 0020: + _code_001551d0 (0000) +001551F0 0220: + _code_001551f0 (0000) +00155410 0050: + _rasterizer_environment_fog_screen_initialize (0000) +00155460 0010: + _rasterizer_environment_fog_screen_window_begin (0000) +00155470 0010: + _rasterizer_environment_fog_screen_window_end (0000) +00155480 0020: + _rasterizer_environment_fog_screen_dispose (0000) +001554A0 0060: + _code_001554a0 (0000) +00155500 0010: + _code_00155500 (0000) +00155510 0110: + __rasterizer_environment_fog_draw (0000) +00155620 0010: + __rasterizer_environment_fog_end (0000) +00155630 0090: + __rasterizer_environment_fog_screen_wind_get_vector (0000) +001556C0 0010: + _code_001556c0 (0000) +001556D0 0010: + _code_001556d0 (0000) +001556E0 0010: + _code_001556e0 (0000) +001556F0 0120: + _rasterizer_environment_fog_screen_model_submit (0000) +00155810 0010: + _rasterizer_environment_fog_screen_model_end (0000) +00155820 0020: + _set_real_vector4d (0000) +00155840 0020: + _local_random_boolean (0000) +00155860 0200: + _code_00155860 (0000) +00155A60 01f0: + _rasterizer_environment_fog_screen_wind_update (0000) +00155C50 0490: + __rasterizer_environment_fog_begin (0000) +001560E0 0f40: + __rasterizer_environment_fog_screen_begin (0000) +00157020 0150: + __rasterizer_environment_fog_screen_draw (0000) +00157170 05c0: + __rasterizer_environment_fog_screen_end (0000) +00157730 0110: + _rasterizer_environment_fog_screen_model_begin (0000) +002901A0 0055: + ??_C@_0FF@JIPOFCBH@?$CD?$CD?$CD?5ERROR?5failed?5to?5allocate?5opa@ (0000) +002901F8 0041: + ??_C@_0EB@OOILAKOF@c?3?2halo?2SOURCE?2rasterizer?2xbox?2r@ (0000) +0029023C 000c: + ??_C@_0M@OAKCKJA@wind_vector?$AA@ (0000) +00290248 0030: + ??_C@_0DA@PEPFBGPF@window_index?$DO?$DN0?5?$CG?$CG?5window_index?$DM@ (0000) +00290278 0046: + ??_C@_0EG@PBACNIHN@?$CD?$CD?$CD?5ERROR?5too?5many?5opaque?5model?5@ (0000) +002902C0 0038: + ??_C@_0DI@GACGFDCH@global_window_parameters?4fog?4pla@ (0000) +002902F8 0005: + ??_C@_04HHNJMEDN@wind?$AA@ (0000) +00290300 0007: + ??_C@_06LPLGMLP@screen?$AA@ (0000) +00290308 003c: + ??_C@_0DM@CFLNMCBJ@?$CD?$CD?$CD?5WARNING?5camera?5went?5below?5at@ (0000) +00290344 003f: + ??_C@_0DP@KPFLLAEK@global_window_parameters?4fog?4atm@ (0000) +00290384 0039: + ??_C@_0DJ@CNJHFAAL@?$CD?$CD?$CD?5ERROR?5rasterizer_environment@ (0000) +002903C0 009a: + ??_C@_0JK@EAHMKECF@IDirect3DDevice8_SetVertexShader@ (0000) +0029045C 001a: + ??_C@_0BK@IAKEGGKH@screen?9?$DOfar_density?$CB?$DN0?40f?$AA@ (0000) +00290478 0008: + __real@4008000000000000 (0000) +00290480 0042: + ??_C@_0EC@CKGOBHKE@animation_index?$DO?$DN0?5?$CG?$CG?5animation_@ (0000) +002904C4 0017: + ??_C@_0BH@BCIACAND@?7animation_time?$DN?$CFf?$FL?$CFx?$FN?$AA@ (0000) +002904DC 000a: + ??_C@_09JNBHCJGN@?7t?$DN?$CFf?$FL?$CFx?$FN?$AA@ (0000) +002904E8 000e: + ??_C@_0O@FOFAKLHF@?7phase?$DN?$CFf?$FL?$CFx?$FN?$AA@ (0000) +002904F8 000f: + ??_C@_0P@LFFOAOAL@?7period?$DN?$CFf?$FL?$CFx?$FN?$AA@ (0000) +00290508 000d: + ??_C@_0N@JJBOONHP@?7time?$DN?$CFf?$FL?$CFx?$FN?$AA@ (0000) +00290518 000a: + ??_C@_09GPFGOPA@?7index?$DN?$CFd?$AA@ (0000) +00290528 0041: + ??_C@_0EB@PFJAKMLE@?$CD?$CD?$CD?5ERROR?5fog?5screen?5animation?5i@ (0000) +0029056C 002e: + ??_C@_0CO@OOBJIBPD@bitmap_group?5?$CG?$CG?5bitmap_group?9?$DObi@ (0000) +002905A0 0058: + ??_C@_0FI@CKDGFCNH@?$CD?$CD?$CD?5ERROR?5fog_screen?3?5base?5z?5fai@ (0000) +002905F8 001b: + ??_C@_0BL@EJOACEHM@local_fog_eye_density?$DO0?40f?$AA@ (0000) +00290614 0013: + ??_C@_0BD@GHKLOPND@pass?$DN?$DN0?5?$HM?$HM?5pass?$DN?$DN1?$AA@ (0000) +00290628 0062: + ??_C@_0GC@LABECMII@global_window_parameters?4window_@ (0000) +0029068C 0024: + ??_C@_0CE@NMGKCFDJ@global_window_parameters?4fog?4scr@ (0000) +002906B0 0027: + ??_C@_0CH@FMEAHMPL@local_fog_pass?$DN?$DN0?5?$HM?$HM?5local_fog_p@ (0000) +0030CEFA 0001: + _data_0030cefa (0000) +00465AD0 0295: + _rasterizer_environment_fog_screen_globals (0000) +*/ + +/* ---------- headers */ + +#include "cseries.h" +#include "errors.h" +#include "real_math.h" +#include "bitmaps/bitmap_group.h" +#include "bitmaps/bitmaps_inlines.h" +#include "effects/decals.h" +#include "game/game_globals.h" +#include "interface/hud_draw.h" +#include "rasterizer/rasterizer.h" +#include "rasterizer/common/rasterizer_common.h" +#include "rasterizer/rasterizer_frame_statistics.h" +#include "rasterizer/rasterizer_geometry.h" +#include "rasterizer/rasterizer_transparent_geometry.h" +#include "render/render.h" +#include "shaders/shader_definitions.h" +#include "shaders/shaders.h" +#include + +/* January retains the XDK's ordinary out-of-line D3D wrapper COMDATs. */ +#include + +#include "rasterizer_xbox.h" +#include "rasterizer_xbox_water.h" + +/* ---------- constants */ + +enum +{ + _shader_type_environment = 3, +}; + +enum +{ + _rasterizer_drawing_mode_normal = 0, +}; + +enum +{ + _rasterizer_statistics_mode_enabled = 2, +}; + +enum +{ + _rasterizer_vertex_shader_environment_fog = 6, + _rasterizer_vertex_shader_environment_fog_screen = 8, + _rasterizer_vertex_shader_screen_effect = 38, +}; + +enum +{ + MAXIMUM_ATMOSPHERE_DOMINANT_WARNINGS = 20, +}; + +enum +{ + NUMBER_OF_PIXEL_SHADER_STAGES = 8, +}; + +enum +{ + _fog_definition_atmosphere_dominant_bit = 1, +}; + +enum +{ + MAXIMUM_ENVIRONMENT_FOG_SCREEN_LAYERS = 4, + MAXIMUM_ENVIRONMENT_FOG_SCREEN_OPAQUE_MODELS = 128, +}; + +enum +{ + _rasterizer_target_render_primary = 0, +}; + +enum +{ + _fog_screen_use_fixed_density_bit = 0, +}; + +enum +{ + _fog_screen_no_environment_multipass_bit = 0, + _fog_screen_no_model_multipass_bit, + _fog_screen_no_texture_bit, +}; + +enum +{ + _shader_type_transparent_chicago = 4, + _shader_type_transparent_generic = 8, +}; + +enum +{ + _shader_transparent_chicago_no_fog_bit = 2, +}; + +enum +{ + VSH_CONSTANTS__TEXSCALE_OFFSET = -84, + VSH_CONSTANTS__TEXSCALE_COUNT = 3, +}; + +/* ---------- macros */ + +/* ---------- structures */ + +struct real_bounds +{ + real lower; + real upper; +}; + +struct rasterizer_environment_fog_debug_options +{ + byte reserved00[2]; + short statistics_mode; + short drawing_mode; + byte reserved06[0x16]; + boolean draw_environment_fog; + boolean draw_environment_fog_screen; + boolean draw_water; +}; + +struct fog_screen +{ + word flags; + short layer_count; + real near_distance; + real far_distance; + real near_density; + real far_density; + real start_distance_from_fog_plane; + byte reserved18[4]; + pixel32 color; + real rotation_multiplier; + real strafing_multiplier; + real zoom_multiplier; + byte reserved2C[8]; + real map_scale; + struct tag_reference map; + real animation_period; + real animation_unused; + struct real_bounds wind_velocity; + struct real_bounds wind_period; + real wind_acceleration_weight; + real wind_perpendicular_weight; +}; + +struct pixel_shader_definition +{ + unsigned long alpha_inputs[NUMBER_OF_PIXEL_SHADER_STAGES]; + unsigned long final_combiner_inputs_abcd; + unsigned long final_combiner_inputs_efg; + unsigned long constant_0[NUMBER_OF_PIXEL_SHADER_STAGES]; + unsigned long constant_1[NUMBER_OF_PIXEL_SHADER_STAGES]; + unsigned long alpha_outputs[NUMBER_OF_PIXEL_SHADER_STAGES]; + unsigned long rgb_inputs[NUMBER_OF_PIXEL_SHADER_STAGES]; + unsigned long compare_mode; + unsigned long final_combiner_constant_0; + unsigned long final_combiner_constant_1; + unsigned long rgb_outputs[NUMBER_OF_PIXEL_SHADER_STAGES]; + unsigned long combiner_count; + unsigned long texture_modes; + unsigned long dot_mapping; + unsigned long input_texture; + unsigned long c0_mapping; + unsigned long c1_mapping; + unsigned long final_combiner_constants; +}; + +struct rasterizer_environment_fog_screen_wind +{ + real_vector2d direction; + real magnitude; + real_vector2d target_direction; + real target_magnitude; + real change_time; + real change_period; +}; + +struct rasterizer_environment_fog_screen_window +{ + word animation_index; + word pad002; + real rotation; + real base_z; + real_point2d layers[MAXIMUM_ENVIRONMENT_FOG_SCREEN_LAYERS]; + struct rasterizer_environment_fog_screen_wind wind; +}; + +struct shader_transparent_chicago_definition +{ + struct shader shader; + byte flags; + byte reserved29[0x73]; + real map_u_scale; + real map_v_scale; + struct tag_reference map; +}; + +struct rasterizer_model_skinning_parameters +{ + real_matrix4x3 const *node_matrices; + short node_matrix_count; + word pad06; +}; + +struct rasterizer_model_effect_parameters +{ + short type; + word pad02; + real intensity; + byte reserved08[4]; + long source_object_index; + real_point3d centroid; + struct shader *shader; + struct render_animation animation; +}; + +struct rasterizer_model_begin_parameters +{ + unsigned long geometry_flags; + long unique_identifier; + struct rasterizer_model_skinning_parameters skinning; + struct render_lighting lighting; + struct render_animation animation; + struct rasterizer_model_effect_parameters effect; + real_point3d centroid; + real radius; + real_vector2d base_map_scale; +}; + +struct transparent_geometry_group +{ + unsigned long geometry_flags; + long object_index; + long source_object_index; + struct shader *shader; + short shader_permutation_index; + word pad12; + struct rasterizer_model_effect_parameters effect; + real_vector2d model_base_map_scale; + long dynamic_triangle_buffer_index; + struct triangle_buffer const *triangle_buffer; + long first_triangle_index; + long triangle_count; + long dynamic_vertex_buffer_index; + struct vertex_buffer const *vertex_buffer; + struct bitmap_data const *lightmap; + real_matrix4x3 const *node_matrices; + short node_matrix_count; + word pad66; + struct render_lighting const *lighting; + struct render_animation const *animation; + real z_sort; + real_point3d centroid; + real_plane3d plane; + long sorted_index; + short previous_group_presorted_index; + short next_group_presorted_index; + long active_camouflage_transparent_source_object_index; + boolean sort_last; + boolean cortana_hack; + byte pad9E[2]; +}; + +typedef char rasterizer_environment_fog_window_parameters_fog_offset_assert[ + offsetof(struct rasterizer_window_begin_parameters, fog) == 0x1E8 ? 1 : -1]; +typedef char rasterizer_environment_fog_window_parameters_field_of_view_offset_assert[ + offsetof(struct rasterizer_window_begin_parameters, camera.vertical_field_of_view) == 0x30 ? 1 : -1]; +typedef char rasterizer_environment_fog_window_parameters_viewport_offset_assert[ + offsetof(struct rasterizer_window_begin_parameters, camera.viewport_bounds) == 0x34 ? 1 : -1]; +typedef char rasterizer_environment_fog_window_parameters_camera_matrix_offset_assert[ + offsetof(struct rasterizer_window_begin_parameters, frustum.world_to_view) == 0x6C ? 1 : -1]; +typedef char rasterizer_environment_fog_pixel_shader_size_assert[ + sizeof(struct pixel_shader_definition) == 0xF0 ? 1 : -1]; +typedef char rasterizer_environment_fog_screen_window_size_assert[ + sizeof(struct rasterizer_environment_fog_screen_window) == 0x4C ? 1 : -1]; +typedef char rasterizer_environment_fog_screen_window_layers_offset_assert[ + offsetof(struct rasterizer_environment_fog_screen_window, layers) == 0xC ? 1 : -1]; +typedef char rasterizer_environment_fog_screen_window_wind_offset_assert[ + offsetof(struct rasterizer_environment_fog_screen_window, wind) == 0x2C ? 1 : -1]; +typedef char rasterizer_environment_fog_chicago_map_scale_offset_assert[ + offsetof(struct shader_transparent_chicago_definition, map_u_scale) == 0x9C ? 1 : -1]; +typedef char rasterizer_environment_fog_model_skinning_size_assert[ + sizeof(struct rasterizer_model_skinning_parameters) == 0x8 ? 1 : -1]; +typedef char rasterizer_environment_fog_model_map_scale_offset_assert[ + offsetof(struct rasterizer_model_begin_parameters, base_map_scale) == 0xC4 ? 1 : -1]; +typedef char rasterizer_environment_fog_transparent_group_size_assert[ + sizeof(struct transparent_geometry_group) == 0xA0 ? 1 : -1]; +typedef char rasterizer_environment_fog_transparent_group_map_scale_offset_assert[ + offsetof(struct transparent_geometry_group, model_base_map_scale) == 0x3C ? 1 : -1]; + +/* ---------- globals */ + +static short cached_node_matrix_count = 0; +static real_matrix4x3 const *cached_node_matrices = NULL; +static real_matrix4x3 previous_camera_matrix[MAXIMUM_WINDOWS] = {0}; +static boolean local_environment_fog_screen_model_flag = FALSE; +static boolean local_environment_fog_screen_flag = FALSE; +static word local_fog_screen_layer_bitmap_indices[MAXIMUM_ENVIRONMENT_FOG_SCREEN_LAYERS] = {0}; +static real_rgb_color local_fog_screen_layer_colors[MAXIMUM_ENVIRONMENT_FOG_SCREEN_LAYERS] = {0}; +static real local_fog_eye_density = 0.0f; +static short local_fog_pass = 0; +static struct rasterizer_environment_fog_screen_window windows[MAXIMUM_WINDOWS] = {0}; +static struct transparent_geometry_group *opaque_model_submit_parameters = NULL; +static long opaque_model_count = 0; +static boolean fog_screen_active[MAXIMUM_WINDOWS] = {0}; +static unsigned __int64 last_frame_index[MAXIMUM_WINDOWS] = {0}; +static short atmosphere_dominant_warning_count = 0; +static boolean reported_bad_animation_index = FALSE; +static struct rasterizer_model_begin_parameters const *model = NULL; +static boolean model_parameters_cached = FALSE; +static struct render_lighting const *cached_lighting = NULL; +static struct render_animation const *cached_animation = NULL; +static boolean reported_too_many_opaque_models = FALSE; +static boolean local_fog_screen_first_time = TRUE; + +extern struct rasterizer_environment_fog_debug_options rasterizer_debug_options; +extern struct rasterizer_window_begin_parameters global_window_parameters; + +static boolean rasterizer_environment_fog_screen_active( + void); +static void rasterizer_environment_fog_screen_wind_update( + struct fog_screen const *screen, + struct rasterizer_environment_fog_screen_wind *wind); + +/* ---------- public code */ + +boolean rasterizer_environment_fog_screen_initialize( + void) +{ + boolean result = TRUE; + + opaque_model_submit_parameters = + debug_malloc( + 0x5000, + FALSE, + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_environment_fog.c", + 0xF8); + opaque_model_count = 0; + if (!opaque_model_submit_parameters) + { + error( + _error_silent, + "### ERROR failed to allocate opaque model geometry buffer for environment fog screen"); + result = FALSE; + } + + return result; +} + +void rasterizer_environment_fog_screen_window_end( + void) +{ + return; +} + +void rasterizer_environment_fog_screen_window_begin( + void) +{ + opaque_model_count = 0; + + return; +} + +void rasterizer_environment_fog_screen_dispose( + void) +{ + if (opaque_model_submit_parameters) + { + debug_free( + opaque_model_submit_parameters, + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_environment_fog.c", + 0x117); + } + + return; +} + +boolean rasterizer_environment_fog_screen_model_begin( + struct rasterizer_model_begin_parameters const *parameters) +{ + boolean result = FALSE; + + if (rasterizer_debug_options.draw_environment_fog_screen && + rasterizer_debug_options.drawing_mode == _rasterizer_drawing_mode_normal && + rasterizer_environment_fog_screen_active()) + { + struct fog_screen const *screen = global_window_parameters.fog.screen; + + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_environment_fog.c", + 1177, + parameters); + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_environment_fog.c", + 1178, + screen); + + { + real_vector3d camera_relative; + + if (dot_product3d( + vector_from_points3d( + &global_window_parameters.camera.position, + ¶meters->centroid, + &camera_relative), + &global_window_parameters.camera.forward) < screen->far_distance) + { + model = parameters; + model_parameters_cached = FALSE; + result = TRUE; + if (rasterizer_debug_options.statistics_mode == + _rasterizer_statistics_mode_enabled) + { + rasterizer_frame_statistics.environment_fog_screen_model_count++; + } + } + } + } + + return result; +} + +void rasterizer_environment_fog_screen_model_submit( + struct shader *shader, + short shader_permutation_index, + struct triangle_buffer const *triangle_buffer, + long dynamic_triangle_buffer_index, + long triangle_count, + struct vertex_buffer const *vertex_buffer, + long dynamic_vertex_buffer_index) +{ + if (rasterizer_debug_options.draw_environment_fog_screen && + rasterizer_debug_options.drawing_mode == _rasterizer_drawing_mode_normal) + { + if (opaque_model_count < + MAXIMUM_ENVIRONMENT_FOG_SCREEN_OPAQUE_MODELS) + { + struct transparent_geometry_group *group = + &opaque_model_submit_parameters[ + opaque_model_count++]; + + group->shader = shader; + group->shader_permutation_index = shader_permutation_index; + group->dynamic_triangle_buffer_index = dynamic_triangle_buffer_index; + group->triangle_buffer = triangle_buffer; + group->triangle_count = triangle_count; + group->first_triangle_index = 0; + group->dynamic_vertex_buffer_index = dynamic_vertex_buffer_index; + group->vertex_buffer = vertex_buffer; + group->model_base_map_scale = model->base_map_scale; + if (!model_parameters_cached) + { + cached_node_matrices = + rasterizer_memory_alloc_const( + model->skinning.node_matrices, + model->skinning.node_matrix_count * sizeof(real_matrix4x3)); + cached_node_matrix_count = + model->skinning.node_matrix_count; + model_parameters_cached = TRUE; + } + group->node_matrices = cached_node_matrices; + group->node_matrix_count = cached_node_matrix_count; + group->lighting = cached_lighting; + group->animation = cached_animation; + } + else if (!reported_too_many_opaque_models) + { + error( + _error_silent, + "### ERROR too many opaque model groups obscuring fog screen (max=#%d)", + MAXIMUM_ENVIRONMENT_FOG_SCREEN_OPAQUE_MODELS); + reported_too_many_opaque_models = TRUE; + } + } + + return; +} + +void rasterizer_environment_fog_screen_model_end( + void) +{ + model = 0; + + return; +} + +/* ---------- private code */ + +void _rasterizer_environment_fog_begin( + void) +{ + real atmospheric_eye_density; + real planar_eye_density; + + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_environment_fog.c", + 290, + global_window_parameters.fog.atmospheric_maximum_distance>0.0f); + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_environment_fog.c", + 291, + global_window_parameters.fog.planar_maximum_distance>0.0f); + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_environment_fog.c", + 292, + global_window_parameters.fog.planar_maximum_depth>0.0f); + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_environment_fog.c", + 293, + global_d3d_device); + + rasterizer_profile_begin(_rasterizer_profile_environment_fog); + if (rasterizer_debug_options.drawing_mode == _rasterizer_drawing_mode_normal && + rasterizer_debug_options.draw_environment_fog) + { + real distance = + global_window_parameters.camera.position.x * global_window_parameters.fog.plane.n.i + + global_window_parameters.camera.position.y * global_window_parameters.fog.plane.n.j + + global_window_parameters.camera.position.z * global_window_parameters.fog.plane.n.k - + global_window_parameters.fog.plane.d; + + atmospheric_eye_density = PIN( + distance / global_window_parameters.fog.atmospheric_maximum_distance, + 0.0f, + 1.0f); + planar_eye_density = PIN( + -(distance / global_window_parameters.fog.planar_maximum_depth), + 0.0f, + 1.0f); + if (TEST_FLAG(global_window_parameters.fog.fog_definition_flags, _fog_definition_atmosphere_dominant_bit)) + { + atmospheric_eye_density = 1.0f; + if (distance < -0.3f && + atmosphere_dominant_warning_count < + MAXIMUM_ATMOSPHERE_DOMINANT_WARNINGS) + { + error( + _error_silent, + "### WARNING camera went below atmosphere-dominant fog plane"); + atmosphere_dominant_warning_count++; + } + } + + rasterizer_set_texture_direct( + 0, + global_rasterizer_data->atmospheric_fog_density.index, + 0); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 0, D3DTSS_ADDRESSU, D3DTADDRESS_CLAMP); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 0, D3DTSS_ADDRESSV, D3DTADDRESS_CLAMP); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 0, D3DTSS_MAGFILTER, D3DTEXF_LINEAR); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 0, D3DTSS_MINFILTER, D3DTEXF_LINEAR); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 0, D3DTSS_MIPFILTER, D3DTEXF_LINEAR); + rasterizer_set_texture_direct( + 1, + global_rasterizer_data->planar_fog_density.index, + 0); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 1, D3DTSS_ADDRESSU, D3DTADDRESS_CLAMP); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 1, D3DTSS_ADDRESSV, D3DTADDRESS_CLAMP); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 1, D3DTSS_MAGFILTER, D3DTEXF_LINEAR); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 1, D3DTSS_MINFILTER, D3DTEXF_LINEAR); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 1, D3DTSS_MIPFILTER, D3DTEXF_LINEAR); + + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_CULLMODE, D3DCULL_CCW); + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_COLORWRITEENABLE, + D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE); + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_ALPHABLENDENABLE, TRUE); + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_SRCBLEND, D3DBLEND_ONE); + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_BLENDOP, D3DBLENDOP_ADD); + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_ALPHATESTENABLE, TRUE); + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_ALPHAREF, 0); + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_ZENABLE, TRUE); + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_ZFUNC, D3DCMP_EQUAL); + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_ZWRITEENABLE, FALSE); + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_ZBIAS, 0); + + csmemset(&pixel_shader, 0, sizeof(pixel_shader)); + pixel_shader.texture_modes = 0x21; + pixel_shader.combiner_count = 0x11002; + pixel_shader.constant_0[0] = real_alpha_intensity_to_pixel32( + global_window_parameters.fog.atmospheric_maximum_density * atmospheric_eye_density, + global_window_parameters.fog.atmospheric_maximum_density); + pixel_shader.constant_1[0] = real_alpha_intensity_to_pixel32( + global_window_parameters.fog.planar_maximum_density * planar_eye_density, + (1.0f - planar_eye_density) * global_window_parameters.fog.planar_maximum_density); + pixel_shader.alpha_inputs[0] = 0x02191209; + pixel_shader.alpha_outputs[0] = 0xC00; + pixel_shader.rgb_inputs[0] = 0x11180118; + pixel_shader.rgb_outputs[0] = 0x48; + pixel_shader.constant_0[1] = real_a_rgb_color_to_pixel32( + atmospheric_eye_density, + &global_window_parameters.fog.atmospheric_color); + pixel_shader.constant_1[1] = real_rgb_color_to_pixel32( + &global_window_parameters.fog.planar_color); + pixel_shader.alpha_inputs[1] = 0x283C311C; + pixel_shader.alpha_outputs[1] = 0xCD; + pixel_shader.rgb_inputs[1] = 0x0108021C; + pixel_shader.rgb_outputs[1] = 0xCD; + pixel_shader.final_combiner_inputs_abcd = 0x0C3D000F; + pixel_shader.final_combiner_inputs_efg = 0x0D243C00; + rasterizer_set_pixel_shader(&pixel_shader); + } + + return; +} + +void _rasterizer_environment_fog_draw( + struct shader const *shader, + short shader_permutation_index, + long dynamic_triangle_buffer_index, + long first_triangle_index, + long triangle_count, + struct vertex_buffer const *vertex_buffer) +{ + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_environment_fog.c", + 423, + global_d3d_device); + if (rasterizer_debug_options.drawing_mode == _rasterizer_drawing_mode_normal && + rasterizer_debug_options.draw_environment_fog) + { + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_environment_fog.c", + 430, + shader); + shader_get_and_verify_type((struct shader *)shader, _shader_type_environment); + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_environment_fog.c", + 435, + vertex_buffer); + + rasterizer_set_vertex_shader_permutation( + _rasterizer_vertex_shader_environment_fog, + vertex_buffer->type, + shader_get_vertex_shader_permutation(shader)); + rasterizer_draw_dynamic_triangles_static_vertices( + dynamic_triangle_buffer_index, + first_triangle_index, + triangle_count, + vertex_buffer); + if (rasterizer_debug_options.statistics_mode == _rasterizer_statistics_mode_enabled) + { + rasterizer_frame_statistics.environment_fog_dynamic_draw_count++; + rasterizer_frame_statistics.environment_fog_dynamic_triangle_count += triangle_count; + rasterizer_frame_statistics.environment_fog_dynamic_vertex_count += + rasterizer_frame_statistics_count_dynamic_vertices( + dynamic_triangle_buffer_index, + first_triangle_index, + triangle_count); + } + } + + return; +} + +void _rasterizer_environment_fog_end( + void) +{ + rasterizer_profile_end(_rasterizer_profile_environment_fog); + + return; +} + +real_vector4d *set_real_vector4d( + real_vector4d *vector, + real i, + real j, + real k, + real l) +{ + vector->i = i; + vector->j = j; + vector->k = k; + vector->l = l; + + return vector; +} + +boolean local_random_boolean( + void) +{ + return local_random() > 0x8000; +} + +static boolean rasterizer_environment_fog_screen_active( + void) +{ + short window_index = global_window_parameters.window_index; + boolean active; + + if (VALID_INDEX(window_index, MAXIMUM_WINDOWS)) + { + struct fog_screen const *screen; + + fog_screen_active[window_index] = FALSE; + if (rasterizer_globals.fps_accumulation_frame_index != + last_frame_index[window_index]) + { + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_environment_fog.c", + 92, + global_window_parameters.fog.planar_maximum_depth!=0.0f); + if (rasterizer_debug_options.drawing_mode == _rasterizer_drawing_mode_normal && + rasterizer_debug_options.draw_environment_fog_screen && + global_window_parameters.rasterizer_target == _rasterizer_target_render_primary && + (screen = global_window_parameters.fog.screen) != NULL && + screen->layer_count > 0 && + screen->map.index != NONE && + screen->far_distance != 0.0f && + screen->far_density != 0.0f && + (!TEST_FLAG( + global_window_parameters.fog.runtime_flags, + _fog_screen_use_fixed_density_bit) || + global_window_parameters.fog.screen_external_intensity > 0.0f)) + { + real depth = global_window_parameters.fog.planar_maximum_depth; + real distance = + global_window_parameters.camera.position.x * + global_window_parameters.fog.plane.n.i + + global_window_parameters.camera.position.y * + global_window_parameters.fog.plane.n.j + + global_window_parameters.camera.position.z * + global_window_parameters.fog.plane.n.k - + global_window_parameters.fog.plane.d; + real z = screen->start_distance_from_fog_plane; + real base_z = -depth; + + if (z == base_z) + z = 0.0001f - depth; + local_fog_eye_density = TEST_FLAG( + global_window_parameters.fog.runtime_flags, + _fog_screen_use_fixed_density_bit) + ? global_window_parameters.fog.screen_external_intensity + : PIN((distance - z) / (base_z - z), 0.0f, 1.0f); + if (local_fog_eye_density > 0.0f) + fog_screen_active[window_index] = TRUE; + } + } + active = fog_screen_active[window_index]; + } + else + { + active = FALSE; + } + + return active; +} + +void _rasterizer_environment_fog_screen_wind_get_vector( + short window_index, + real dt, + real_vector3d *wind_vector) +{ + struct rasterizer_environment_fog_screen_wind *wind = + &windows[window_index].wind; + + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_environment_fog.c", + 484, + window_index>=0 && window_indexi = wind->magnitude * wind->direction.i * dt; + wind_vector->j = wind->direction.j * wind->magnitude * dt; + wind_vector->k = 0.0f; + + return; +} + +static void rasterizer_environment_fog_screen_wind_update( + struct fog_screen const *screen, + struct rasterizer_environment_fog_screen_wind *wind) +{ + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_environment_fog.c", + 163, + screen); + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_environment_fog.c", + 164, + wind); + + if (screen->wind_velocity.upper > 0.0f) + { + real_vector2d *target_direction = &wind->target_direction; + real weight = 1.0f - screen->wind_acceleration_weight; + real acceleration_weight; + + wind->direction.i *= weight; + wind->direction.j *= weight; + acceleration_weight = screen->wind_acceleration_weight; + wind->direction.i += target_direction->i * acceleration_weight; + wind->direction.j += target_direction->j * acceleration_weight; + if (normalize2d(&wind->direction) == 0.0f) + { + wind->direction.i = 1.0f; + wind->direction.j = 0.0f; + } + scalars_interpolate( + wind->magnitude, + wind->target_magnitude, + screen->wind_acceleration_weight, + &wind->magnitude); + if (global_frame_parameters.game_time_sec - wind->change_time >= wind->change_period) + { + real_vector2d perpendicular; + real random_fraction = real_local_random(); + real weight; + real sign; + real scale; + + weight = (real)pow( + random_fraction, + 1.0f - screen->wind_perpendicular_weight); + sign = local_random_boolean() ? -1.0f : 1.0f; + perpendicular2d(&wind->direction, &perpendicular); + scale = sign * weight; + perpendicular.i *= scale; + perpendicular.j *= scale; + target_direction->i = wind->direction.i * (1.0f - weight) + perpendicular.i; + target_direction->j = wind->direction.j * (1.0f - weight) + perpendicular.j; + if (normalize2d(target_direction) == 0.0f) + { + target_direction->i = 1.0f; + target_direction->j = 0.0f; + } + wind->target_magnitude = real_local_random_range( + screen->wind_velocity.lower, + screen->wind_velocity.upper); + wind->change_time = global_frame_parameters.game_time_sec; + wind->change_period = real_local_random_range( + screen->wind_period.lower, + screen->wind_period.upper); + } + } + + return; +} + +void _rasterizer_environment_fog_screen_begin( + short pass) +{ + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_environment_fog.c", + 499, + pass==0 || pass==1); + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_environment_fog.c", + 500, + global_d3d_device); + + local_fog_pass = pass; + if (pass == 0) + rasterizer_profile_begin(_rasterizer_profile_environment_fog_screen); + if (rasterizer_environment_fog_screen_active()) + { + struct rasterizer_environment_fog_screen_window *window = + &windows[ + global_window_parameters.window_index]; + struct fog_screen const *screen = global_window_parameters.fog.screen; + real screen_constants[5][4]; + real_matrix4x3 matrix; + real_vector4d texture_transforms[MAXIMUM_ENVIRONMENT_FOG_SCREEN_LAYERS][2]; + + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_environment_fog.c", + 514, + local_fog_eye_density>0.0f); + + if (pass == 0) + { + short width; + short height; + real layer_spacing; + real inverse_depth; + real aspect_ratio; + real projection_scale; + real cosine; + real sine; + short layer; + + { + real_matrix4x3 *previous_matrix = + &previous_camera_matrix[ + global_window_parameters.window_index]; + real_matrix4x3 wind_matrix = *global_identity4x3; + real_vector3d vector; + + if (local_fog_screen_first_time) + { + short window_index; + + (void)bitmap_group_get(screen->map.index); + for (window_index = 0; window_index < MAXIMUM_WINDOWS; window_index++) + { + csmemset( + &windows[window_index], + 0, + sizeof(struct rasterizer_environment_fog_screen_window)); + for (layer = 0; layer < screen->layer_count; layer++) + { + real y = real_local_random(); + real_point2d *layer_state = + &windows[window_index]. + layers[layer]; + + layer_state->x = real_local_random(); + layer_state->y = y; + } + /* January copies the first matrix-sized camera bytes here verbatim. */ + csmemcpy( + &previous_camera_matrix[ + window_index], + &global_window_parameters.camera, + sizeof(previous_camera_matrix[ + window_index])); + } + local_fog_screen_first_time = FALSE; + } + + rasterizer_environment_fog_screen_wind_update(screen, &window->wind); + rasterizer_environment_fog_screen_wind_get_vector( + global_window_parameters.window_index, + global_frame_parameters.dt, + &vector); + wind_matrix.position.x = vector.i; + wind_matrix.position.y = vector.j; + matrix4x3_inverse(previous_matrix, &matrix); + matrix4x3_multiply(&wind_matrix, &matrix, &matrix); + matrix4x3_multiply(&global_window_parameters.frustum.world_to_view, &matrix, &matrix); + csmemcpy( + &previous_camera_matrix[ + global_window_parameters.window_index], + &global_window_parameters.frustum.world_to_view, + sizeof(real_matrix4x3)); + + width = global_window_parameters.camera.viewport_bounds.x1 - + global_window_parameters.camera.viewport_bounds.x0; + height = global_window_parameters.camera.viewport_bounds.y1 - + global_window_parameters.camera.viewport_bounds.y0; + layer_spacing = (screen->far_distance - screen->near_distance) / screen->layer_count; + inverse_depth = 1.0f / (screen->far_distance - screen->near_distance); + aspect_ratio = (real)height / (real)width; + projection_scale = screen->map_scale * 0.5f / + ((real)tan(global_window_parameters.camera.vertical_field_of_view * 0.5f) * + screen->far_distance * aspect_ratio); + + screen_constants[0][0] = 2.0f / width; + screen_constants[0][1] = 0.0f; + screen_constants[0][2] = 0.0f; + screen_constants[0][3] = -1.0f - 1.0f / width; + screen_constants[1][0] = 0.0f; + screen_constants[1][1] = -2.0f / height; + screen_constants[1][2] = 0.0f; + screen_constants[1][3] = 1.0f + 1.0f / height; + screen_constants[2][0] = 0.0f; + screen_constants[2][1] = 0.0f; + screen_constants[2][2] = 0.0f; + screen_constants[2][3] = 0.5f; + screen_constants[3][0] = 0.0f; + screen_constants[3][1] = 0.0f; + screen_constants[3][2] = 0.0f; + screen_constants[3][3] = 1.0f; + screen_constants[4][0] = 0.0f; + screen_constants[4][1] = 0.0f; + screen_constants[4][2] = 0.0f; + screen_constants[4][3] = 1.0f; + + vector.i = 1.0f; + vector.j = 0.0f; + vector.k = 0.0f; + matrix4x3_transform_normal(&matrix, &vector, &vector); + window->rotation -= (real)atan2(vector.j, vector.i) * + -screen->rotation_multiplier; + cosine = (real)cos(window->rotation); + sine = (real)sin(window->rotation); + } + + if (screen->far_distance - screen->near_distance > 0.01f) + { + short offset; + + window->base_z -= screen->zoom_multiplier / layer_spacing * matrix.position.z; + offset = fast_ftol((real)floor(window->base_z)); + if (offset > 0) + { + real y = real_local_random(); + real x = real_local_random(); + short index = (word)(window->animation_index - 1) % screen->layer_count; + + set_real_point2d(&window->layers[index], x, y); + } + else if (offset < 0) + { + real y = real_local_random(); + real x = real_local_random(); + short index = window->animation_index; + + set_real_point2d(&window->layers[index], x, y); + } + window->animation_index = (word)(window->animation_index - offset) % + screen->layer_count; + window->base_z -= (real)offset; + if (window->base_z < 0.0f || window->base_z >= 1.0f) + { + error( + _error_silent, + "### ERROR fog_screen: base z failure (near=%f, far=%f, z=%f, offset=%d) -- tell Bernie!", + screen->near_distance, + screen->far_distance, + window->base_z, + offset); + + return; + } + } + + { + real animation_times[MAXIMUM_ENVIRONMENT_FOG_SCREEN_LAYERS]; + + for (layer = 0; layer < screen->layer_count; layer++) + { + real phase[MAXIMUM_ENVIRONMENT_FOG_SCREEN_LAYERS]; + struct bitmap_group const *bitmap_group = bitmap_group_get(screen->map.index); + + phase[0] = 0.0f; + phase[1] = 0.7135f; + phase[2] = 0.3422f; + phase[3] = 0.5798f; + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_environment_fog.c", + 653, + bitmap_group && bitmap_group->bitmaps.count>0); + + if (screen->animation_period > 0.0f) + { + short animation_index; + real t = bitmap_group->bitmaps.count * phase[layer] + + global_frame_parameters.game_time_sec / screen->animation_period; + real animation_time = (real)PIN(t - floor(t), 0.0, 1.0); + + animation_times[layer] = animation_time; + animation_index = (short)(fast_ftol((real)floor(t)) % bitmap_group->bitmaps.count); + if (animation_index < 0) + { + if (!reported_bad_animation_index) + { + error( + _error_silent, + "### ERROR fog screen animation index is invalid -- tell Bernie!!"); + error( + _error_silent, + "\tindex=%d", + animation_index); + error( + _error_silent, + "\ttime=%f[%x]", + global_frame_parameters.game_time_sec, + *(long *)&global_frame_parameters.game_time_sec); + error( + _error_silent, + "\tperiod=%f[%x]", + screen->animation_period, + *(long *)&screen->animation_period); + error( + _error_silent, + "\tphase=%f[%x]", + phase[layer], + *(long *)&phase[layer]); + error( + _error_silent, + "\tt=%f[%x]", + t, + *(long *)&t); + error( + _error_silent, + "\tanimation_time=%f[%x]", + animation_time, + *(long *)&animation_times[layer]); + reported_bad_animation_index = TRUE; + } + animation_index = 0; + } + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_environment_fog.c", + 682, + animation_index>=0 && animation_indexbitmaps.count); + local_fog_screen_layer_bitmap_indices[layer] = animation_index; + } + else + { + animation_times[layer] = 0.0f; + local_fog_screen_layer_bitmap_indices[layer] = + (short)(layer % bitmap_group->bitmaps.count); + } + } + + for (layer = 0; layer < screen->layer_count; layer++) + { + short index = (word)(window->animation_index + layer) % screen->layer_count; + real z = ((real)layer + window->base_z) * layer_spacing + screen->near_distance; + real density = (real)pow( + 1.0 - pow(fabs((z - screen->near_distance) * inverse_depth * 2.0f - 1.0f), 3.0), + 2.0) * (local_fog_eye_density * screen->far_density); + real scale = screen->map_scale / screen->far_distance * z; + real_point3d point; + + point.x = 0.0f; + point.y = 0.0f; + point.z = -z; + matrix4x3_transform_point(&matrix, &point, &point); + window->layers[index].x -= (point.x * cosine + point.y * sine) * + screen->strafing_multiplier * projection_scale; + window->layers[index].y -= (point.y * cosine - point.x * sine) * + screen->strafing_multiplier * projection_scale; + if (screen->animation_period != 0.0f) + { + real_rgb_color *color = &local_fog_screen_layer_colors[layer]; + real animation_time = animation_times[index]; + + color->red = (1.0f - animation_time) * (1.0f - animation_time) * density; + color->green = 2.0f * animation_time * (1.0f - animation_time) * density; + color->blue = animation_time * animation_time * density; + } + else + { + real_rgb_color *color = &local_fog_screen_layer_colors[layer]; + + color->red = 0.0f; + color->green = density; + color->blue = 0.0f; + } + set_real_vector4d( + &texture_transforms[layer][0], + scale * cosine * 0.5f, + scale * sine * aspect_ratio * 0.5f, + 0.0f, + window->layers[index].x); + set_real_vector4d( + &texture_transforms[layer][1], + scale * sine * -0.5f, + scale * cosine * aspect_ratio * 0.5f, + 0.0f, + window->layers[index].y); + } + + } + + IDirect3DDevice8_SetVertexShaderConstant( + global_d3d_device, + -81, + texture_transforms, + 8); + IDirect3DDevice8_SetVertexShaderConstant( + global_d3d_device, + -68, + screen_constants, + 5); + + if (screen->near_density == screen->far_density) + { + local_environment_fog_screen_flag = FALSE; + local_environment_fog_screen_model_flag = FALSE; + } + else + { + word flags = global_window_parameters.fog.screen->flags; + + local_environment_fog_screen_flag = !TEST_FLAG( + flags, + _fog_screen_no_environment_multipass_bit); + local_environment_fog_screen_model_flag = !TEST_FLAG( + flags, + _fog_screen_no_model_multipass_bit) && + opaque_model_count > 0; + } + } + if (local_environment_fog_screen_flag || local_environment_fog_screen_model_flag) + { + boolean success; + boolean clear_z_buffer; + + if (pass == 0) + { + clear_z_buffer = + !(TEST_FLAG(screen->flags, _fog_screen_no_environment_multipass_bit) && + TEST_FLAG(screen->flags, _fog_screen_no_model_multipass_bit)) && + (TEST_FLAG(screen->flags, _fog_screen_no_environment_multipass_bit) || + (TEST_FLAG(screen->flags, _fog_screen_no_model_multipass_bit) && + opaque_model_count > 0) || + (rasterizer_water_get_visibility_for_window() && + rasterizer_debug_options.draw_water)); + } + else + { + clear_z_buffer = FALSE; + } + + success = IDirect3DDevice8_Clear( + global_d3d_device, + 0, + NULL, + D3DCLEAR_TARGET_A | (clear_z_buffer ? D3DCLEAR_ZBUFFER : 0), + 0, + 1.0f, + 0) >= 0; + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_CULLMODE, D3DCULL_CCW); + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_COLORWRITEENABLE, + D3DCOLORWRITEENABLE_ALPHA); + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_ALPHABLENDENABLE, FALSE); + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_ALPHATESTENABLE, FALSE); + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_ZENABLE, TRUE); + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_ZFUNC, + pass != 0 ? D3DCMP_EQUAL : D3DCMP_LESSEQUAL); + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_ZWRITEENABLE, pass == 0); + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_ZBIAS, 0); + + if (pass == 0) + { + real vsh_constants__texscale[VSH_CONSTANTS__TEXSCALE_COUNT][4]; + real inverse_depth = 1.0f / + (screen->far_distance - screen->near_distance); + + vsh_constants__texscale[1][0] = 0.0f; + vsh_constants__texscale[1][1] = 0.0f; + vsh_constants__texscale[1][2] = 0.0f; + vsh_constants__texscale[1][3] = 0.0f; + vsh_constants__texscale[2][0] = 0.0f; + vsh_constants__texscale[2][1] = 0.0f; + vsh_constants__texscale[2][2] = 0.0f; + vsh_constants__texscale[2][3] = 0.0f; + vsh_constants__texscale[0][0] = + global_window_parameters.camera.forward.i * inverse_depth; + vsh_constants__texscale[0][1] = + global_window_parameters.camera.forward.j * inverse_depth; + vsh_constants__texscale[0][2] = + global_window_parameters.camera.forward.k * inverse_depth; + vsh_constants__texscale[0][3] = -(( + dot_product3d( + (real_vector3d const *)&global_window_parameters.camera.position, + &global_window_parameters.camera.forward) + + screen->near_distance) * inverse_depth); + success = IDirect3DDevice8_SetVertexShaderConstant( + global_d3d_device, + VSH_CONSTANTS__TEXSCALE_OFFSET, + vsh_constants__texscale, + 1) >= 0; + } + + csmemset(&pixel_shader, 0, sizeof(pixel_shader)); + if (TEST_FLAG(global_window_parameters.fog.screen->flags, + _fog_screen_no_texture_bit)) + { + pixel_shader.combiner_count = 1; + pixel_shader.final_combiner_inputs_efg = 0x3300; + } + else + { + real alpha; + + rasterizer_set_texture_direct( + 0, + global_rasterizer_data->planar_fog_density.index, + 0); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 0, D3DTSS_ADDRESSU, D3DTADDRESS_CLAMP); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 0, D3DTSS_ADDRESSV, D3DTADDRESS_CLAMP); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 0, D3DTSS_MAGFILTER, D3DTEXF_LINEAR); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 0, D3DTSS_MINFILTER, D3DTEXF_LINEAR); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 0, D3DTSS_MIPFILTER, D3DTEXF_LINEAR); + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_environment_fog.c", + 856, + screen->far_density!=0.0f); + pixel_shader.texture_modes = 1; + pixel_shader.combiner_count = 1; + alpha = screen->near_density / screen->far_density; + pixel_shader.constant_0[0] = real_alpha_to_pixel32(alpha); + pixel_shader.alpha_inputs[0] = 0x28110820; + pixel_shader.alpha_outputs[0] = 0xC00; + pixel_shader.final_combiner_inputs_efg = 0x3C00; + } + rasterizer_set_pixel_shader(&pixel_shader); + + if (local_environment_fog_screen_model_flag) + { + short group_index; + + for (group_index = 0; + group_index < opaque_model_count; + group_index++) + { + struct transparent_geometry_group *group = + &opaque_model_submit_parameters[group_index]; + struct rasterizer_model_skinning_parameters skinning; + + if (group->shader->base.type == _shader_type_transparent_chicago) + { + struct shader_transparent_chicago_definition const *chicago = + (struct shader_transparent_chicago_definition *)shader_get_and_verify_type( + group->shader, + _shader_type_transparent_chicago); + + if (!TEST_FLAG(chicago->flags, _shader_transparent_chicago_no_fog_bit)) + { + { + real vsh_constants__texscale_1[VSH_CONSTANTS__TEXSCALE_COUNT - 1][4]; + + D3DDevice_SetRenderState_PSTextureModes(0x21); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 1, D3DTSS_ALPHAKILL, D3DTALPHAKILL_ENABLE); + rasterizer_set_texture( + 1, + 0, + 1, + chicago->map.index, + group->shader_permutation_index); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 1, D3DTSS_ADDRESSU, D3DTADDRESS_WRAP); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 1, D3DTSS_ADDRESSV, D3DTADDRESS_WRAP); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 1, D3DTSS_MAGFILTER, D3DTEXF_LINEAR); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 1, D3DTSS_MINFILTER, D3DTEXF_LINEAR); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 1, D3DTSS_MIPFILTER, D3DTEXF_LINEAR); + vsh_constants__texscale_1[0][0] = chicago->map_u_scale * group->model_base_map_scale.i; + vsh_constants__texscale_1[0][1] = 0.0f; + vsh_constants__texscale_1[0][2] = 0.0f; + vsh_constants__texscale_1[0][3] = 0.0f; + vsh_constants__texscale_1[1][0] = 0.0f; + vsh_constants__texscale_1[1][1] = chicago->map_v_scale * group->model_base_map_scale.j; + vsh_constants__texscale_1[1][2] = 0.0f; + vsh_constants__texscale_1[1][3] = 0.0f; + if (IDirect3DDevice8_SetVertexShaderConstant( + global_d3d_device, + VSH_CONSTANTS__TEXSCALE_OFFSET + 1, + vsh_constants__texscale_1, + VSH_CONSTANTS__TEXSCALE_COUNT - 1) >= 0 && success) + { + success = TRUE; + } + else + { + success = FALSE; + rasterizer_error( + 0, + "IDirect3DDevice8_SetVertexShaderConstant(global_d3d_device, VSH_CONSTANTS__TEXSCALE_OFFSET+1, vsh_constants__texscale_1, VSH_CONSTANTS__TEXSCALE_COUNT-1)"); + } + } + } + else + { + D3DDevice_SetRenderState_PSTextureModes(1); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 1, D3DTSS_ALPHAKILL, D3DTALPHAKILL_DISABLE); + } + } + else if (group->shader->base.type == _shader_type_environment || + group->shader->base.type == _shader_type_transparent_generic) + { + D3DDevice_SetRenderState_PSTextureModes(1); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 1, D3DTSS_ALPHAKILL, D3DTALPHAKILL_DISABLE); + } + rasterizer_set_vertex_shader_permutation( + 5, + rasterizer_transparent_geometry_get_primary_vertex_type(group), + FALSE); + if (group->node_matrices && group->node_matrix_count) + { + skinning.node_matrix_count = group->node_matrix_count; + skinning.node_matrices = group->node_matrices; + } + else + { + skinning.node_matrix_count = 1; + skinning.node_matrices = global_identity4x3; + } + rasterizer_set_model_skinning(&skinning); + if (success) + { + rasterizer_transparent_geometry_group_draw__internal(group, FALSE); + if (rasterizer_debug_options.statistics_mode == + _rasterizer_statistics_mode_enabled) + { + rasterizer_frame_statistics. + environment_fog_screen_static_draw_count++; + rasterizer_frame_statistics. + environment_fog_screen_static_triangle_count += + group->triangle_count; + rasterizer_frame_statistics. + environment_fog_screen_static_vertex_count += + rasterizer_frame_statistics_count_static_vertices( + group->triangle_buffer, + group->vertex_buffer); + } + } + } + } + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 1, D3DTSS_ALPHAKILL, D3DTALPHAKILL_DISABLE); + if (!success) + { + error( + _error_silent, + "### ERROR rasterizer_environment_fog_screen_begin failed"); + } + } + } + + return; +} + +void _rasterizer_environment_fog_screen_draw( + struct shader const *shader, + short shader_permutation_index, + long dynamic_triangle_buffer_index, + long first_triangle_index, + long triangle_count, + struct vertex_buffer const *vertex_buffer) +{ + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_environment_fog.c", + 988, + global_d3d_device); + if (rasterizer_environment_fog_screen_active()) + { + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_environment_fog.c", + 992, + local_fog_pass==0 || local_fog_pass==1); + if (local_environment_fog_screen_flag) + { + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_environment_fog.c", + 996, + global_window_parameters.fog.screen); + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_environment_fog.c", + 997, + global_window_parameters.window_index>=0 && + global_window_parameters.window_indextype, + shader_get_vertex_shader_permutation(shader)); + rasterizer_draw_dynamic_triangles_static_vertices( + dynamic_triangle_buffer_index, + first_triangle_index, + triangle_count, + vertex_buffer); + if (rasterizer_debug_options.statistics_mode == + _rasterizer_statistics_mode_enabled) + { + rasterizer_frame_statistics.environment_fog_screen_dynamic_draw_count++; + rasterizer_frame_statistics.environment_fog_screen_dynamic_triangle_count += + triangle_count; + rasterizer_frame_statistics.environment_fog_screen_dynamic_vertex_count += + rasterizer_frame_statistics_count_dynamic_vertices( + dynamic_triangle_buffer_index, + first_triangle_index, + triangle_count); + } + } + } + + return; +} + +void _rasterizer_environment_fog_screen_end( + void) +{ + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_environment_fog.c", + 1036, + global_d3d_device); + if (rasterizer_environment_fog_screen_active()) + { + struct fog_screen const *screen = global_window_parameters.fog.screen; + struct rasterizer_environment_fog_screen_window *window = + &windows[ + global_window_parameters.window_index]; + boolean fog_screen_drawn = local_environment_fog_screen_flag || + local_environment_fog_screen_model_flag; + short layer; + + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_environment_fog.c", + 1045, + local_fog_pass==0 || local_fog_pass==1); + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_environment_fog.c", + 1047, + global_window_parameters.fog.screen); + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_environment_fog.c", + 1048, + global_window_parameters.window_index>=0 && + global_window_parameters.window_indexlayer_count; layer++) + { + word animation_index = window->animation_index + layer; + short layer_index = animation_index % screen->layer_count; + + rasterizer_set_texture_direct( + layer, + screen->map.index, + local_fog_screen_layer_bitmap_indices[layer_index]); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, layer, D3DTSS_ADDRESSU, D3DTADDRESS_WRAP); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, layer, D3DTSS_ADDRESSV, D3DTADDRESS_WRAP); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, layer, D3DTSS_MAGFILTER, D3DTEXF_LINEAR); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, layer, D3DTSS_MINFILTER, D3DTEXF_LINEAR); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, layer, D3DTSS_MIPFILTER, D3DTEXF_LINEAR); + } + + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_CULLMODE, D3DCULL_CCW); + IDirect3DDevice8_SetRenderState( + global_d3d_device, + D3DRS_COLORWRITEENABLE, + local_fog_pass == 0 && fog_screen_drawn + ? D3DCOLORWRITEENABLE_ALPHA + : D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE); + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_ALPHABLENDENABLE, TRUE); + IDirect3DDevice8_SetRenderState( + global_d3d_device, + D3DRS_SRCBLEND, + fog_screen_drawn ? D3DBLEND_INVDESTALPHA : D3DBLEND_ONE); + IDirect3DDevice8_SetRenderState( + global_d3d_device, + D3DRS_DESTBLEND, + fog_screen_drawn ? D3DBLEND_ONE : D3DBLEND_SRCALPHA); + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_BLENDOP, D3DBLENDOP_ADD); + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_ALPHATESTENABLE, FALSE); + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_ZENABLE, FALSE); + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_ZBIAS, 0); + + rasterizer_set_vertex_shader_permutation( + _rasterizer_vertex_shader_screen_effect, + _rasterizer_vertex_type_dynamic_screen, + FALSE); + + csmemset(&pixel_shader, 0, sizeof(pixel_shader)); + pixel_shader.texture_modes = PS_TEXTUREMODES( + PS_TEXTUREMODES_PROJECT2D, + screen->layer_count > 1 ? PS_TEXTUREMODES_PROJECT2D : PS_TEXTUREMODES_NONE, + screen->layer_count > 2 ? PS_TEXTUREMODES_PROJECT2D : PS_TEXTUREMODES_NONE, + screen->layer_count > 3 ? PS_TEXTUREMODES_PROJECT2D : PS_TEXTUREMODES_NONE); + pixel_shader.combiner_count = PS_COMBINERCOUNT( + 4, + PS_COMBINERCOUNT_UNIQUE_C0 | PS_COMBINERCOUNT_UNIQUE_C1); + pixel_shader.constant_0[0] = real_rgb_color_to_pixel32(&local_fog_screen_layer_colors[0]); + pixel_shader.constant_1[0] = real_rgb_color_to_pixel32(&local_fog_screen_layer_colors[1]); + pixel_shader.rgb_inputs[0] = PS_COMBINERINPUTS( + PS_REGISTER_T0, + PS_REGISTER_C0, + PS_REGISTER_T1, + PS_REGISTER_C1); + pixel_shader.rgb_outputs[0] = PS_COMBINEROUTPUTS( + PS_REGISTER_T0, + PS_REGISTER_T1, + PS_REGISTER_DISCARD, + PS_COMBINEROUTPUT_AB_DOT_PRODUCT | PS_COMBINEROUTPUT_CD_DOT_PRODUCT); + pixel_shader.constant_0[1] = real_rgb_color_to_pixel32(&local_fog_screen_layer_colors[2]); + pixel_shader.constant_1[1] = real_rgb_color_to_pixel32(&local_fog_screen_layer_colors[3]); + pixel_shader.alpha_inputs[1] = PS_COMBINERINPUTS( + PS_REGISTER_T0 | PS_INPUTMAPPING_UNSIGNED_INVERT, + screen->layer_count > 1 + ? PS_REGISTER_T1 | PS_INPUTMAPPING_UNSIGNED_INVERT + : PS_REGISTER_ONE, + PS_REGISTER_ZERO, + PS_REGISTER_ZERO); + pixel_shader.alpha_outputs[1] = PS_COMBINEROUTPUTS( + PS_REGISTER_R0, + PS_REGISTER_DISCARD, + PS_REGISTER_DISCARD, + PS_COMBINEROUTPUT_IDENTITY); + pixel_shader.rgb_inputs[1] = PS_COMBINERINPUTS( + PS_REGISTER_T2, + PS_REGISTER_C0, + PS_REGISTER_T3, + PS_REGISTER_C1); + pixel_shader.rgb_outputs[1] = PS_COMBINEROUTPUTS( + PS_REGISTER_T2, + PS_REGISTER_T3, + PS_REGISTER_DISCARD, + PS_COMBINEROUTPUT_AB_DOT_PRODUCT | PS_COMBINEROUTPUT_CD_DOT_PRODUCT); + pixel_shader.alpha_inputs[2] = PS_COMBINERINPUTS( + screen->layer_count > 2 + ? PS_REGISTER_T2 | PS_INPUTMAPPING_UNSIGNED_INVERT + : PS_REGISTER_ONE, + screen->layer_count > 3 + ? PS_REGISTER_T3 | PS_INPUTMAPPING_UNSIGNED_INVERT + : PS_REGISTER_ONE, + PS_REGISTER_ZERO, + PS_REGISTER_ZERO); + pixel_shader.alpha_outputs[2] = PS_COMBINEROUTPUTS( + PS_REGISTER_R1, + PS_REGISTER_DISCARD, + PS_REGISTER_DISCARD, + PS_COMBINEROUTPUT_IDENTITY); + pixel_shader.rgb_inputs[2] = PS_COMBINERINPUTS( + screen->layer_count > 2 + ? PS_REGISTER_T2 | PS_INPUTMAPPING_UNSIGNED_INVERT + : PS_REGISTER_ONE, + screen->layer_count > 3 ? PS_REGISTER_T3 : PS_REGISTER_ZERO, + screen->layer_count > 2 ? PS_REGISTER_T2 : PS_REGISTER_ZERO, + PS_REGISTER_ONE); + pixel_shader.rgb_outputs[2] = PS_COMBINEROUTPUTS( + PS_REGISTER_DISCARD, + PS_REGISTER_DISCARD, + PS_REGISTER_R0, + PS_COMBINEROUTPUT_IDENTITY); + pixel_shader.alpha_inputs[3] = PS_COMBINERINPUTS( + PS_REGISTER_R0 | PS_CHANNEL_ALPHA, + PS_REGISTER_R1 | PS_CHANNEL_ALPHA, + PS_REGISTER_ZERO, + PS_REGISTER_ZERO); + pixel_shader.alpha_outputs[3] = PS_COMBINEROUTPUTS( + PS_REGISTER_R0, + PS_REGISTER_DISCARD, + PS_REGISTER_DISCARD, + PS_COMBINEROUTPUT_IDENTITY); + pixel_shader.rgb_inputs[3] = PS_COMBINERINPUTS( + screen->layer_count > 1 + ? PS_REGISTER_T1 | PS_INPUTMAPPING_UNSIGNED_INVERT + : PS_REGISTER_ONE, + PS_REGISTER_R0, + screen->layer_count > 1 ? PS_REGISTER_T1 : PS_REGISTER_ZERO, + PS_REGISTER_ONE); + pixel_shader.rgb_outputs[3] = PS_COMBINEROUTPUTS( + PS_REGISTER_DISCARD, + PS_REGISTER_DISCARD, + PS_REGISTER_R0, + PS_COMBINEROUTPUT_IDENTITY); + if (screen->color) + { + pixel_shader.final_combiner_constant_0 = screen->color; + } + else + { + pixel_shader.final_combiner_constant_0 = + real_rgb_color_to_pixel32(&global_window_parameters.fog.planar_color); + } + pixel_shader.final_combiner_inputs_abcd = PS_COMBINERINPUTS( + PS_REGISTER_T0, + PS_REGISTER_C0, + PS_REGISTER_EF_PROD, + PS_REGISTER_ZERO); + pixel_shader.final_combiner_inputs_efg = PS_COMBINERINPUTS( + PS_REGISTER_R0, + PS_REGISTER_C0, + PS_REGISTER_R0 | PS_CHANNEL_ALPHA, + 0); + rasterizer_set_pixel_shader(&pixel_shader); + + IDirect3DDevice8_Begin(global_d3d_device, D3DPT_TRIANGLEFAN); + IDirect3DDevice8_SetVertexData2s(global_d3d_device, D3DVSDE_SPECULAR, -1, 1); + IDirect3DDevice8_SetVertexData2s(global_d3d_device, D3DVSDE_POSITION, -1, 1); + IDirect3DDevice8_SetVertexData2s(global_d3d_device, D3DVSDE_SPECULAR, 1, 1); + IDirect3DDevice8_SetVertexData2s(global_d3d_device, D3DVSDE_POSITION, 1, 1); + IDirect3DDevice8_SetVertexData2s(global_d3d_device, D3DVSDE_SPECULAR, 1, -1); + IDirect3DDevice8_SetVertexData2s(global_d3d_device, D3DVSDE_POSITION, 1, -1); + IDirect3DDevice8_SetVertexData2s(global_d3d_device, D3DVSDE_SPECULAR, -1, -1); + IDirect3DDevice8_SetVertexData2s(global_d3d_device, D3DVSDE_POSITION, -1, -1); + IDirect3DDevice8_End(global_d3d_device); + + if (local_fog_pass == 0 && fog_screen_drawn) + { + IDirect3DDevice8_SetRenderState( + global_d3d_device, + D3DRS_COLORWRITEENABLE, + D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE); + IDirect3DDevice8_SetRenderState( + global_d3d_device, + D3DRS_SRCBLEND, + D3DBLEND_INVDESTALPHA); + IDirect3DDevice8_SetRenderState( + global_d3d_device, + D3DRS_DESTBLEND, + D3DBLEND_ONE); + + csmemset(&pixel_shader, 0, sizeof(pixel_shader)); + pixel_shader.combiner_count = PS_COMBINERCOUNT(1, 0); + rasterizer_set_pixel_shader(&pixel_shader); + + IDirect3DDevice8_Begin(global_d3d_device, D3DPT_TRIANGLEFAN); + IDirect3DDevice8_SetVertexData2s(global_d3d_device, D3DVSDE_SPECULAR, -1, 1); + IDirect3DDevice8_SetVertexData2s(global_d3d_device, D3DVSDE_POSITION, -1, 1); + IDirect3DDevice8_SetVertexData2s(global_d3d_device, D3DVSDE_SPECULAR, 1, 1); + IDirect3DDevice8_SetVertexData2s(global_d3d_device, D3DVSDE_POSITION, 1, 1); + IDirect3DDevice8_SetVertexData2s(global_d3d_device, D3DVSDE_SPECULAR, 1, -1); + IDirect3DDevice8_SetVertexData2s(global_d3d_device, D3DVSDE_POSITION, 1, -1); + IDirect3DDevice8_SetVertexData2s(global_d3d_device, D3DVSDE_SPECULAR, -1, -1); + IDirect3DDevice8_SetVertexData2s(global_d3d_device, D3DVSDE_POSITION, -1, -1); + IDirect3DDevice8_End(global_d3d_device); + } + } + if (local_fog_pass != 0) + rasterizer_profile_end(_rasterizer_profile_environment_fog_screen); + + return; +} diff --git a/research/fifty_objects_20260925/w/rasterizer_xbox_environment_fog/candidate_production.c b/research/fifty_objects_20260925/w/rasterizer_xbox_environment_fog/candidate_production.c new file mode 100644 index 00000000..c3755486 --- /dev/null +++ b/research/fifty_objects_20260925/w/rasterizer_xbox_environment_fog/candidate_production.c @@ -0,0 +1,1865 @@ +/* +RASTERIZER_XBOX_ENVIRONMENT_FOG.C + +symbols in this file: +00154FD0 01b0: + _code_00154fd0 (0000) +00155180 0050: + _code_00155180 (0000) +001551D0 0020: + _code_001551d0 (0000) +001551F0 0220: + _code_001551f0 (0000) +00155410 0050: + _rasterizer_environment_fog_screen_initialize (0000) +00155460 0010: + _rasterizer_environment_fog_screen_window_begin (0000) +00155470 0010: + _rasterizer_environment_fog_screen_window_end (0000) +00155480 0020: + _rasterizer_environment_fog_screen_dispose (0000) +001554A0 0060: + _code_001554a0 (0000) +00155500 0010: + _code_00155500 (0000) +00155510 0110: + __rasterizer_environment_fog_draw (0000) +00155620 0010: + __rasterizer_environment_fog_end (0000) +00155630 0090: + __rasterizer_environment_fog_screen_wind_get_vector (0000) +001556C0 0010: + _code_001556c0 (0000) +001556D0 0010: + _code_001556d0 (0000) +001556E0 0010: + _code_001556e0 (0000) +001556F0 0120: + _rasterizer_environment_fog_screen_model_submit (0000) +00155810 0010: + _rasterizer_environment_fog_screen_model_end (0000) +00155820 0020: + _set_real_vector4d (0000) +00155840 0020: + _local_random_boolean (0000) +00155860 0200: + _code_00155860 (0000) +00155A60 01f0: + _rasterizer_environment_fog_screen_wind_update (0000) +00155C50 0490: + __rasterizer_environment_fog_begin (0000) +001560E0 0f40: + __rasterizer_environment_fog_screen_begin (0000) +00157020 0150: + __rasterizer_environment_fog_screen_draw (0000) +00157170 05c0: + __rasterizer_environment_fog_screen_end (0000) +00157730 0110: + _rasterizer_environment_fog_screen_model_begin (0000) +002901A0 0055: + ??_C@_0FF@JIPOFCBH@?$CD?$CD?$CD?5ERROR?5failed?5to?5allocate?5opa@ (0000) +002901F8 0041: + ??_C@_0EB@OOILAKOF@c?3?2halo?2SOURCE?2rasterizer?2xbox?2r@ (0000) +0029023C 000c: + ??_C@_0M@OAKCKJA@wind_vector?$AA@ (0000) +00290248 0030: + ??_C@_0DA@PEPFBGPF@window_index?$DO?$DN0?5?$CG?$CG?5window_index?$DM@ (0000) +00290278 0046: + ??_C@_0EG@PBACNIHN@?$CD?$CD?$CD?5ERROR?5too?5many?5opaque?5model?5@ (0000) +002902C0 0038: + ??_C@_0DI@GACGFDCH@global_window_parameters?4fog?4pla@ (0000) +002902F8 0005: + ??_C@_04HHNJMEDN@wind?$AA@ (0000) +00290300 0007: + ??_C@_06LPLGMLP@screen?$AA@ (0000) +00290308 003c: + ??_C@_0DM@CFLNMCBJ@?$CD?$CD?$CD?5WARNING?5camera?5went?5below?5at@ (0000) +00290344 003f: + ??_C@_0DP@KPFLLAEK@global_window_parameters?4fog?4atm@ (0000) +00290384 0039: + ??_C@_0DJ@CNJHFAAL@?$CD?$CD?$CD?5ERROR?5rasterizer_environment@ (0000) +002903C0 009a: + ??_C@_0JK@EAHMKECF@IDirect3DDevice8_SetVertexShader@ (0000) +0029045C 001a: + ??_C@_0BK@IAKEGGKH@screen?9?$DOfar_density?$CB?$DN0?40f?$AA@ (0000) +00290478 0008: + __real@4008000000000000 (0000) +00290480 0042: + ??_C@_0EC@CKGOBHKE@animation_index?$DO?$DN0?5?$CG?$CG?5animation_@ (0000) +002904C4 0017: + ??_C@_0BH@BCIACAND@?7animation_time?$DN?$CFf?$FL?$CFx?$FN?$AA@ (0000) +002904DC 000a: + ??_C@_09JNBHCJGN@?7t?$DN?$CFf?$FL?$CFx?$FN?$AA@ (0000) +002904E8 000e: + ??_C@_0O@FOFAKLHF@?7phase?$DN?$CFf?$FL?$CFx?$FN?$AA@ (0000) +002904F8 000f: + ??_C@_0P@LFFOAOAL@?7period?$DN?$CFf?$FL?$CFx?$FN?$AA@ (0000) +00290508 000d: + ??_C@_0N@JJBOONHP@?7time?$DN?$CFf?$FL?$CFx?$FN?$AA@ (0000) +00290518 000a: + ??_C@_09GPFGOPA@?7index?$DN?$CFd?$AA@ (0000) +00290528 0041: + ??_C@_0EB@PFJAKMLE@?$CD?$CD?$CD?5ERROR?5fog?5screen?5animation?5i@ (0000) +0029056C 002e: + ??_C@_0CO@OOBJIBPD@bitmap_group?5?$CG?$CG?5bitmap_group?9?$DObi@ (0000) +002905A0 0058: + ??_C@_0FI@CKDGFCNH@?$CD?$CD?$CD?5ERROR?5fog_screen?3?5base?5z?5fai@ (0000) +002905F8 001b: + ??_C@_0BL@EJOACEHM@local_fog_eye_density?$DO0?40f?$AA@ (0000) +00290614 0013: + ??_C@_0BD@GHKLOPND@pass?$DN?$DN0?5?$HM?$HM?5pass?$DN?$DN1?$AA@ (0000) +00290628 0062: + ??_C@_0GC@LABECMII@global_window_parameters?4window_@ (0000) +0029068C 0024: + ??_C@_0CE@NMGKCFDJ@global_window_parameters?4fog?4scr@ (0000) +002906B0 0027: + ??_C@_0CH@FMEAHMPL@local_fog_pass?$DN?$DN0?5?$HM?$HM?5local_fog_p@ (0000) +0030CEFA 0001: + _data_0030cefa (0000) +00465AD0 0295: + _rasterizer_environment_fog_screen_globals (0000) +*/ + +/* ---------- headers */ + +#include "cseries.h" +#include "errors.h" +#include "real_math.h" +#include "bitmaps/bitmap_group.h" +#include "bitmaps/bitmaps_inlines.h" +#include "effects/decals.h" +#include "game/game_globals.h" +#include "interface/hud_draw.h" +#include "rasterizer/rasterizer.h" +#include "rasterizer/common/rasterizer_common.h" +#include "rasterizer/rasterizer_frame_statistics.h" +#include "rasterizer/rasterizer_geometry.h" +#include "rasterizer/rasterizer_transparent_geometry.h" +#include "render/render.h" +#include "shaders/shader_definitions.h" +#include "shaders/shaders.h" +#include + +/* January retains the XDK's ordinary out-of-line D3D wrapper COMDATs. */ +#include + +#include "rasterizer_xbox.h" +#include "rasterizer_xbox_water.h" + +/* ---------- constants */ + +enum +{ + _shader_type_environment = 3, +}; + +enum +{ + _rasterizer_drawing_mode_normal = 0, +}; + +enum +{ + _rasterizer_statistics_mode_enabled = 2, +}; + +enum +{ + _rasterizer_vertex_shader_environment_fog = 6, + _rasterizer_vertex_shader_environment_fog_screen = 8, + _rasterizer_vertex_shader_screen_effect = 38, +}; + +enum +{ + MAXIMUM_ATMOSPHERE_DOMINANT_WARNINGS = 20, +}; + +enum +{ + NUMBER_OF_PIXEL_SHADER_STAGES = 8, +}; + +enum +{ + _fog_definition_atmosphere_dominant_bit = 1, +}; + +enum +{ + MAXIMUM_ENVIRONMENT_FOG_SCREEN_LAYERS = 4, + MAXIMUM_ENVIRONMENT_FOG_SCREEN_OPAQUE_MODELS = 128, +}; + +enum +{ + _rasterizer_target_render_primary = 0, +}; + +enum +{ + _fog_screen_use_fixed_density_bit = 0, +}; + +enum +{ + _fog_screen_no_environment_multipass_bit = 0, + _fog_screen_no_model_multipass_bit, + _fog_screen_no_texture_bit, +}; + +enum +{ + _shader_type_transparent_chicago = 4, + _shader_type_transparent_generic = 8, +}; + +enum +{ + _shader_transparent_chicago_no_fog_bit = 2, +}; + +enum +{ + VSH_CONSTANTS__TEXSCALE_OFFSET = -84, + VSH_CONSTANTS__TEXSCALE_COUNT = 3, +}; + +/* ---------- macros */ + +/* ---------- structures */ + +struct real_bounds +{ + real lower; + real upper; +}; + +struct rasterizer_environment_fog_debug_options +{ + byte reserved00[2]; + short statistics_mode; + short drawing_mode; + byte reserved06[0x16]; + boolean draw_environment_fog; + boolean draw_environment_fog_screen; + boolean draw_water; +}; + +struct fog_screen +{ + word flags; + short layer_count; + real near_distance; + real far_distance; + real near_density; + real far_density; + real start_distance_from_fog_plane; + byte reserved18[4]; + pixel32 color; + real rotation_multiplier; + real strafing_multiplier; + real zoom_multiplier; + byte reserved2C[8]; + real map_scale; + struct tag_reference map; + real animation_period; + real animation_unused; + struct real_bounds wind_velocity; + struct real_bounds wind_period; + real wind_acceleration_weight; + real wind_perpendicular_weight; +}; + +struct pixel_shader_definition +{ + unsigned long alpha_inputs[NUMBER_OF_PIXEL_SHADER_STAGES]; + unsigned long final_combiner_inputs_abcd; + unsigned long final_combiner_inputs_efg; + unsigned long constant_0[NUMBER_OF_PIXEL_SHADER_STAGES]; + unsigned long constant_1[NUMBER_OF_PIXEL_SHADER_STAGES]; + unsigned long alpha_outputs[NUMBER_OF_PIXEL_SHADER_STAGES]; + unsigned long rgb_inputs[NUMBER_OF_PIXEL_SHADER_STAGES]; + unsigned long compare_mode; + unsigned long final_combiner_constant_0; + unsigned long final_combiner_constant_1; + unsigned long rgb_outputs[NUMBER_OF_PIXEL_SHADER_STAGES]; + unsigned long combiner_count; + unsigned long texture_modes; + unsigned long dot_mapping; + unsigned long input_texture; + unsigned long c0_mapping; + unsigned long c1_mapping; + unsigned long final_combiner_constants; +}; + +struct rasterizer_environment_fog_screen_wind +{ + real_vector2d direction; + real magnitude; + real_vector2d target_direction; + real target_magnitude; + real change_time; + real change_period; +}; + +struct rasterizer_environment_fog_screen_layer +{ + real u; + real v; +}; + +struct rasterizer_environment_fog_screen_window +{ + word animation_index; + word pad002; + real rotation; + real base_z; + struct rasterizer_environment_fog_screen_layer + layers[MAXIMUM_ENVIRONMENT_FOG_SCREEN_LAYERS]; + struct rasterizer_environment_fog_screen_wind wind; +}; + +struct shader_transparent_chicago_definition +{ + struct shader shader; + byte flags; + byte reserved29[0x73]; + real map_u_scale; + real map_v_scale; + struct tag_reference map; +}; + +struct rasterizer_model_skinning_parameters +{ + real_matrix4x3 const *node_matrices; + short node_matrix_count; + word pad06; +}; + +struct rasterizer_model_effect_parameters +{ + short type; + word pad02; + real intensity; + byte reserved08[4]; + long source_object_index; + real_point3d centroid; + struct shader *shader; + struct render_animation animation; +}; + +struct rasterizer_model_begin_parameters +{ + unsigned long geometry_flags; + long unique_identifier; + struct rasterizer_model_skinning_parameters skinning; + struct render_lighting lighting; + struct render_animation animation; + struct rasterizer_model_effect_parameters effect; + real_point3d centroid; + real radius; + real_vector2d base_map_scale; +}; + +struct transparent_geometry_group +{ + unsigned long geometry_flags; + long object_index; + long source_object_index; + struct shader *shader; + short shader_permutation_index; + word pad12; + struct rasterizer_model_effect_parameters effect; + real_vector2d model_base_map_scale; + long dynamic_triangle_buffer_index; + struct triangle_buffer const *triangle_buffer; + long first_triangle_index; + long triangle_count; + long dynamic_vertex_buffer_index; + struct vertex_buffer const *vertex_buffer; + struct bitmap_data const *lightmap; + real_matrix4x3 const *node_matrices; + short node_matrix_count; + word pad66; + struct render_lighting const *lighting; + struct render_animation const *animation; + real z_sort; + real_point3d centroid; + real_plane3d plane; + long sorted_index; + short previous_group_presorted_index; + short next_group_presorted_index; + long active_camouflage_transparent_source_object_index; + boolean sort_last; + boolean cortana_hack; + byte pad9E[2]; +}; + +typedef char rasterizer_environment_fog_window_parameters_fog_offset_assert[ + offsetof(struct rasterizer_window_begin_parameters, fog) == 0x1E8 ? 1 : -1]; +typedef char rasterizer_environment_fog_window_parameters_field_of_view_offset_assert[ + offsetof(struct rasterizer_window_begin_parameters, camera.vertical_field_of_view) == 0x30 ? 1 : -1]; +typedef char rasterizer_environment_fog_window_parameters_viewport_offset_assert[ + offsetof(struct rasterizer_window_begin_parameters, camera.viewport_bounds) == 0x34 ? 1 : -1]; +typedef char rasterizer_environment_fog_window_parameters_camera_matrix_offset_assert[ + offsetof(struct rasterizer_window_begin_parameters, frustum.world_to_view) == 0x6C ? 1 : -1]; +typedef char rasterizer_environment_fog_pixel_shader_size_assert[ + sizeof(struct pixel_shader_definition) == 0xF0 ? 1 : -1]; +typedef char rasterizer_environment_fog_screen_window_size_assert[ + sizeof(struct rasterizer_environment_fog_screen_window) == 0x4C ? 1 : -1]; +typedef char rasterizer_environment_fog_screen_window_layers_offset_assert[ + offsetof(struct rasterizer_environment_fog_screen_window, layers) == 0xC ? 1 : -1]; +typedef char rasterizer_environment_fog_screen_window_wind_offset_assert[ + offsetof(struct rasterizer_environment_fog_screen_window, wind) == 0x2C ? 1 : -1]; +typedef char rasterizer_environment_fog_chicago_map_scale_offset_assert[ + offsetof(struct shader_transparent_chicago_definition, map_u_scale) == 0x9C ? 1 : -1]; +typedef char rasterizer_environment_fog_model_skinning_size_assert[ + sizeof(struct rasterizer_model_skinning_parameters) == 0x8 ? 1 : -1]; +typedef char rasterizer_environment_fog_model_map_scale_offset_assert[ + offsetof(struct rasterizer_model_begin_parameters, base_map_scale) == 0xC4 ? 1 : -1]; +typedef char rasterizer_environment_fog_transparent_group_size_assert[ + sizeof(struct transparent_geometry_group) == 0xA0 ? 1 : -1]; +typedef char rasterizer_environment_fog_transparent_group_map_scale_offset_assert[ + offsetof(struct transparent_geometry_group, model_base_map_scale) == 0x3C ? 1 : -1]; + +/* ---------- globals */ + +static short cached_node_matrix_count = 0; +static real_matrix4x3 const *cached_node_matrices = NULL; +static real_matrix4x3 previous_camera_matrix[MAXIMUM_WINDOWS] = {0}; +static boolean local_environment_fog_screen_model_flag = FALSE; +static boolean local_environment_fog_screen_flag = FALSE; +static word local_fog_screen_layer_bitmap_indices[MAXIMUM_ENVIRONMENT_FOG_SCREEN_LAYERS] = {0}; +static real_rgb_color local_fog_screen_layer_colors[MAXIMUM_ENVIRONMENT_FOG_SCREEN_LAYERS] = {0}; +static real local_fog_eye_density = 0.0f; +static short local_fog_pass = 0; +static struct rasterizer_environment_fog_screen_window windows[MAXIMUM_WINDOWS] = {0}; +static struct transparent_geometry_group *opaque_model_submit_parameters = NULL; +static long opaque_model_count = 0; +static boolean fog_screen_active[MAXIMUM_WINDOWS] = {0}; +static unsigned __int64 last_frame_index[MAXIMUM_WINDOWS] = {0}; +static short atmosphere_dominant_warning_count = 0; +static boolean reported_bad_animation_index = FALSE; +static struct rasterizer_model_begin_parameters const *model = NULL; +static boolean model_parameters_cached = FALSE; +static struct render_lighting const *cached_lighting = NULL; +static struct render_animation const *cached_animation = NULL; +static boolean reported_too_many_opaque_models = FALSE; +static boolean local_fog_screen_first_time = TRUE; + +extern struct rasterizer_environment_fog_debug_options rasterizer_debug_options; +extern struct rasterizer_window_begin_parameters global_window_parameters; + +static boolean rasterizer_environment_fog_screen_active( + void); +static void rasterizer_environment_fog_screen_wind_update( + struct fog_screen const *screen, + struct rasterizer_environment_fog_screen_wind *wind); + +/* ---------- public code */ + +boolean rasterizer_environment_fog_screen_initialize( + void) +{ + boolean result = TRUE; + + opaque_model_submit_parameters = + debug_malloc( + 0x5000, + FALSE, + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_environment_fog.c", + 0xF8); + opaque_model_count = 0; + if (!opaque_model_submit_parameters) + { + error( + _error_silent, + "### ERROR failed to allocate opaque model geometry buffer for environment fog screen"); + result = FALSE; + } + + return result; +} + +void rasterizer_environment_fog_screen_window_end( + void) +{ + return; +} + +void rasterizer_environment_fog_screen_window_begin( + void) +{ + opaque_model_count = 0; + + return; +} + +void rasterizer_environment_fog_screen_dispose( + void) +{ + if (opaque_model_submit_parameters) + { + debug_free( + opaque_model_submit_parameters, + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_environment_fog.c", + 0x117); + } + + return; +} + +boolean rasterizer_environment_fog_screen_model_begin( + struct rasterizer_model_begin_parameters const *parameters) +{ + boolean result = FALSE; + + if (rasterizer_debug_options.draw_environment_fog_screen && + rasterizer_debug_options.drawing_mode == _rasterizer_drawing_mode_normal && + rasterizer_environment_fog_screen_active()) + { + struct fog_screen const *screen = global_window_parameters.fog.screen; + + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_environment_fog.c", + 1177, + parameters); + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_environment_fog.c", + 1178, + screen); + + { + real_vector3d camera_relative; + + if (dot_product3d( + vector_from_points3d( + &global_window_parameters.camera.position, + ¶meters->centroid, + &camera_relative), + &global_window_parameters.camera.forward) < screen->far_distance) + { + model = parameters; + model_parameters_cached = FALSE; + result = TRUE; + if (rasterizer_debug_options.statistics_mode == + _rasterizer_statistics_mode_enabled) + { + rasterizer_frame_statistics.environment_fog_screen_model_count++; + } + } + } + } + + return result; +} + +void rasterizer_environment_fog_screen_model_submit( + struct shader *shader, + short shader_permutation_index, + struct triangle_buffer const *triangle_buffer, + long dynamic_triangle_buffer_index, + long triangle_count, + struct vertex_buffer const *vertex_buffer, + long dynamic_vertex_buffer_index) +{ + if (rasterizer_debug_options.draw_environment_fog_screen && + rasterizer_debug_options.drawing_mode == _rasterizer_drawing_mode_normal) + { + if (opaque_model_count < + MAXIMUM_ENVIRONMENT_FOG_SCREEN_OPAQUE_MODELS) + { + struct transparent_geometry_group *group = + &opaque_model_submit_parameters[ + opaque_model_count++]; + + group->shader = shader; + group->shader_permutation_index = shader_permutation_index; + group->dynamic_triangle_buffer_index = dynamic_triangle_buffer_index; + group->triangle_buffer = triangle_buffer; + group->triangle_count = triangle_count; + group->first_triangle_index = 0; + group->dynamic_vertex_buffer_index = dynamic_vertex_buffer_index; + group->vertex_buffer = vertex_buffer; + group->model_base_map_scale = model->base_map_scale; + if (!model_parameters_cached) + { + cached_node_matrices = + rasterizer_memory_alloc_const( + model->skinning.node_matrices, + model->skinning.node_matrix_count * sizeof(real_matrix4x3)); + cached_node_matrix_count = + model->skinning.node_matrix_count; + model_parameters_cached = TRUE; + } + group->node_matrices = cached_node_matrices; + group->node_matrix_count = cached_node_matrix_count; + group->lighting = cached_lighting; + group->animation = cached_animation; + } + else if (!reported_too_many_opaque_models) + { + error( + _error_silent, + "### ERROR too many opaque model groups obscuring fog screen (max=#%d)", + MAXIMUM_ENVIRONMENT_FOG_SCREEN_OPAQUE_MODELS); + reported_too_many_opaque_models = TRUE; + } + } + + return; +} + +void rasterizer_environment_fog_screen_model_end( + void) +{ + model = 0; + + return; +} + +/* ---------- private code */ + +void _rasterizer_environment_fog_begin( + void) +{ + real atmospheric_eye_density; + real planar_eye_density; + + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_environment_fog.c", + 290, + global_window_parameters.fog.atmospheric_maximum_distance>0.0f); + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_environment_fog.c", + 291, + global_window_parameters.fog.planar_maximum_distance>0.0f); + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_environment_fog.c", + 292, + global_window_parameters.fog.planar_maximum_depth>0.0f); + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_environment_fog.c", + 293, + global_d3d_device); + + rasterizer_profile_begin(_rasterizer_profile_environment_fog); + if (rasterizer_debug_options.drawing_mode == _rasterizer_drawing_mode_normal && + rasterizer_debug_options.draw_environment_fog) + { + real distance = + global_window_parameters.camera.position.x * global_window_parameters.fog.plane.n.i + + global_window_parameters.camera.position.y * global_window_parameters.fog.plane.n.j + + global_window_parameters.camera.position.z * global_window_parameters.fog.plane.n.k - + global_window_parameters.fog.plane.d; + + atmospheric_eye_density = PIN( + distance / global_window_parameters.fog.atmospheric_maximum_distance, + 0.0f, + 1.0f); + planar_eye_density = PIN( + -(distance / global_window_parameters.fog.planar_maximum_depth), + 0.0f, + 1.0f); + if (TEST_FLAG(global_window_parameters.fog.fog_definition_flags, _fog_definition_atmosphere_dominant_bit)) + { + atmospheric_eye_density = 1.0f; + if (distance < -0.3f && + atmosphere_dominant_warning_count < + MAXIMUM_ATMOSPHERE_DOMINANT_WARNINGS) + { + error( + _error_silent, + "### WARNING camera went below atmosphere-dominant fog plane"); + atmosphere_dominant_warning_count++; + } + } + + rasterizer_set_texture_direct( + 0, + global_rasterizer_data->atmospheric_fog_density.index, + 0); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 0, D3DTSS_ADDRESSU, D3DTADDRESS_CLAMP); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 0, D3DTSS_ADDRESSV, D3DTADDRESS_CLAMP); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 0, D3DTSS_MAGFILTER, D3DTEXF_LINEAR); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 0, D3DTSS_MINFILTER, D3DTEXF_LINEAR); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 0, D3DTSS_MIPFILTER, D3DTEXF_LINEAR); + rasterizer_set_texture_direct( + 1, + global_rasterizer_data->planar_fog_density.index, + 0); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 1, D3DTSS_ADDRESSU, D3DTADDRESS_CLAMP); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 1, D3DTSS_ADDRESSV, D3DTADDRESS_CLAMP); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 1, D3DTSS_MAGFILTER, D3DTEXF_LINEAR); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 1, D3DTSS_MINFILTER, D3DTEXF_LINEAR); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 1, D3DTSS_MIPFILTER, D3DTEXF_LINEAR); + + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_CULLMODE, D3DCULL_CCW); + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_COLORWRITEENABLE, + D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE); + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_ALPHABLENDENABLE, TRUE); + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_SRCBLEND, D3DBLEND_ONE); + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA); + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_BLENDOP, D3DBLENDOP_ADD); + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_ALPHATESTENABLE, TRUE); + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_ALPHAREF, 0); + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_ZENABLE, TRUE); + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_ZFUNC, D3DCMP_EQUAL); + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_ZWRITEENABLE, FALSE); + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_ZBIAS, 0); + + csmemset(&pixel_shader, 0, sizeof(pixel_shader)); + pixel_shader.texture_modes = 0x21; + pixel_shader.combiner_count = 0x11002; + pixel_shader.constant_0[0] = real_alpha_intensity_to_pixel32( + global_window_parameters.fog.atmospheric_maximum_density * atmospheric_eye_density, + global_window_parameters.fog.atmospheric_maximum_density); + pixel_shader.constant_1[0] = real_alpha_intensity_to_pixel32( + global_window_parameters.fog.planar_maximum_density * planar_eye_density, + (1.0f - planar_eye_density) * global_window_parameters.fog.planar_maximum_density); + pixel_shader.alpha_inputs[0] = 0x02191209; + pixel_shader.alpha_outputs[0] = 0xC00; + pixel_shader.rgb_inputs[0] = 0x11180118; + pixel_shader.rgb_outputs[0] = 0x48; + pixel_shader.constant_0[1] = real_a_rgb_color_to_pixel32( + atmospheric_eye_density, + &global_window_parameters.fog.atmospheric_color); + pixel_shader.constant_1[1] = real_rgb_color_to_pixel32( + &global_window_parameters.fog.planar_color); + pixel_shader.alpha_inputs[1] = 0x283C311C; + pixel_shader.alpha_outputs[1] = 0xCD; + pixel_shader.rgb_inputs[1] = 0x0108021C; + pixel_shader.rgb_outputs[1] = 0xCD; + pixel_shader.final_combiner_inputs_abcd = 0x0C3D000F; + pixel_shader.final_combiner_inputs_efg = 0x0D243C00; + rasterizer_set_pixel_shader(&pixel_shader); + } + + return; +} + +void _rasterizer_environment_fog_draw( + struct shader const *shader, + short shader_permutation_index, + long dynamic_triangle_buffer_index, + long first_triangle_index, + long triangle_count, + struct vertex_buffer const *vertex_buffer) +{ + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_environment_fog.c", + 423, + global_d3d_device); + if (rasterizer_debug_options.drawing_mode == _rasterizer_drawing_mode_normal && + rasterizer_debug_options.draw_environment_fog) + { + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_environment_fog.c", + 430, + shader); + shader_get_and_verify_type((struct shader *)shader, _shader_type_environment); + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_environment_fog.c", + 435, + vertex_buffer); + + rasterizer_set_vertex_shader_permutation( + _rasterizer_vertex_shader_environment_fog, + vertex_buffer->type, + shader_get_vertex_shader_permutation(shader)); + rasterizer_draw_dynamic_triangles_static_vertices( + dynamic_triangle_buffer_index, + first_triangle_index, + triangle_count, + vertex_buffer); + if (rasterizer_debug_options.statistics_mode == _rasterizer_statistics_mode_enabled) + { + rasterizer_frame_statistics.environment_fog_dynamic_draw_count++; + rasterizer_frame_statistics.environment_fog_dynamic_triangle_count += triangle_count; + rasterizer_frame_statistics.environment_fog_dynamic_vertex_count += + rasterizer_frame_statistics_count_dynamic_vertices( + dynamic_triangle_buffer_index, + first_triangle_index, + triangle_count); + } + } + + return; +} + +void _rasterizer_environment_fog_end( + void) +{ + rasterizer_profile_end(_rasterizer_profile_environment_fog); + + return; +} + +real_vector4d *set_real_vector4d( + real_vector4d *vector, + real i, + real j, + real k, + real l) +{ + vector->i = i; + vector->j = j; + vector->k = k; + vector->l = l; + + return vector; +} + +boolean local_random_boolean( + void) +{ + return local_random() > 0x8000; +} + +static boolean rasterizer_environment_fog_screen_active( + void) +{ + short window_index = global_window_parameters.window_index; + boolean active; + + if (VALID_INDEX(window_index, MAXIMUM_WINDOWS)) + { + struct fog_screen const *screen; + + fog_screen_active[window_index] = FALSE; + if (rasterizer_globals.fps_accumulation_frame_index != + last_frame_index[window_index]) + { + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_environment_fog.c", + 92, + global_window_parameters.fog.planar_maximum_depth!=0.0f); + if (rasterizer_debug_options.drawing_mode == _rasterizer_drawing_mode_normal && + rasterizer_debug_options.draw_environment_fog_screen && + global_window_parameters.rasterizer_target == _rasterizer_target_render_primary && + (screen = global_window_parameters.fog.screen) != NULL && + screen->layer_count > 0 && + screen->map.index != NONE && + screen->far_distance != 0.0f && + screen->far_density != 0.0f && + (!TEST_FLAG( + global_window_parameters.fog.runtime_flags, + _fog_screen_use_fixed_density_bit) || + global_window_parameters.fog.screen_external_intensity > 0.0f)) + { + real depth = global_window_parameters.fog.planar_maximum_depth; + real distance = + global_window_parameters.camera.position.x * + global_window_parameters.fog.plane.n.i + + global_window_parameters.camera.position.y * + global_window_parameters.fog.plane.n.j + + global_window_parameters.camera.position.z * + global_window_parameters.fog.plane.n.k - + global_window_parameters.fog.plane.d; + real z = screen->start_distance_from_fog_plane; + real base_z = -depth; + + if (z == base_z) + z = 0.0001f - depth; + local_fog_eye_density = TEST_FLAG( + global_window_parameters.fog.runtime_flags, + _fog_screen_use_fixed_density_bit) + ? global_window_parameters.fog.screen_external_intensity + : PIN((distance - z) / (base_z - z), 0.0f, 1.0f); + if (local_fog_eye_density > 0.0f) + fog_screen_active[window_index] = TRUE; + } + } + active = fog_screen_active[window_index]; + } + else + { + active = FALSE; + } + + return active; +} + +void _rasterizer_environment_fog_screen_wind_get_vector( + short window_index, + real dt, + real_vector3d *wind_vector) +{ + struct rasterizer_environment_fog_screen_wind *wind = + &windows[window_index].wind; + + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_environment_fog.c", + 484, + window_index>=0 && window_indexi = wind->magnitude * wind->direction.i * dt; + wind_vector->j = wind->direction.j * wind->magnitude * dt; + wind_vector->k = 0.0f; + + return; +} + +static void rasterizer_environment_fog_screen_wind_update( + struct fog_screen const *screen, + struct rasterizer_environment_fog_screen_wind *wind) +{ + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_environment_fog.c", + 163, + screen); + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_environment_fog.c", + 164, + wind); + + if (screen->wind_velocity.upper > 0.0f) + { + real_vector2d *target_direction = &wind->target_direction; + real weight = 1.0f - screen->wind_acceleration_weight; + real acceleration_weight; + + wind->direction.i *= weight; + wind->direction.j *= weight; + acceleration_weight = screen->wind_acceleration_weight; + wind->direction.i += target_direction->i * acceleration_weight; + wind->direction.j += target_direction->j * acceleration_weight; + if (normalize2d(&wind->direction) == 0.0f) + { + wind->direction.i = 1.0f; + wind->direction.j = 0.0f; + } + scalars_interpolate( + wind->magnitude, + wind->target_magnitude, + screen->wind_acceleration_weight, + &wind->magnitude); + if (global_frame_parameters.game_time_sec - wind->change_time >= wind->change_period) + { + real_vector2d perpendicular; + real random_fraction = real_local_random(); + real weight; + real sign; + real scale; + + weight = (real)pow( + random_fraction, + 1.0f - screen->wind_perpendicular_weight); + sign = local_random_boolean() ? -1.0f : 1.0f; + perpendicular2d(&wind->direction, &perpendicular); + scale = sign * weight; + perpendicular.i *= scale; + perpendicular.j *= scale; + target_direction->i = wind->direction.i * (1.0f - weight) + perpendicular.i; + target_direction->j = wind->direction.j * (1.0f - weight) + perpendicular.j; + if (normalize2d(target_direction) == 0.0f) + { + target_direction->i = 1.0f; + target_direction->j = 0.0f; + } + wind->target_magnitude = real_local_random_range( + screen->wind_velocity.lower, + screen->wind_velocity.upper); + wind->change_time = global_frame_parameters.game_time_sec; + wind->change_period = real_local_random_range( + screen->wind_period.lower, + screen->wind_period.upper); + } + } + + return; +} + +void _rasterizer_environment_fog_screen_begin( + short pass) +{ + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_environment_fog.c", + 499, + pass==0 || pass==1); + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_environment_fog.c", + 500, + global_d3d_device); + + local_fog_pass = pass; + if (pass == 0) + rasterizer_profile_begin(_rasterizer_profile_environment_fog_screen); + if (rasterizer_environment_fog_screen_active()) + { + struct rasterizer_environment_fog_screen_window *window = + &windows[ + global_window_parameters.window_index]; + struct fog_screen const *screen = global_window_parameters.fog.screen; + real screen_constants[5][4]; + real_matrix4x3 matrix; + real_vector4d texture_transforms[MAXIMUM_ENVIRONMENT_FOG_SCREEN_LAYERS][2]; + + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_environment_fog.c", + 514, + local_fog_eye_density>0.0f); + + if (pass == 0) + { + short width; + short height; + real layer_spacing; + real inverse_depth; + real aspect_ratio; + real projection_scale; + real cosine; + real sine; + short layer; + + { + real_matrix4x3 *previous_matrix = + &previous_camera_matrix[ + global_window_parameters.window_index]; + real_matrix4x3 wind_matrix = *global_identity4x3; + real_vector3d vector; + + if (local_fog_screen_first_time) + { + short window_index; + + (void)bitmap_group_get(screen->map.index); + for (window_index = 0; window_index < MAXIMUM_WINDOWS; window_index++) + { + csmemset( + &windows[window_index], + 0, + sizeof(struct rasterizer_environment_fog_screen_window)); + for (layer = 0; layer < screen->layer_count; layer++) + { + real v = real_local_random(); + struct rasterizer_environment_fog_screen_layer *layer_state = + &windows[window_index]. + layers[layer]; + + layer_state->u = real_local_random(); + layer_state->v = v; + } + /* January copies the first matrix-sized camera bytes here verbatim. */ + csmemcpy( + &previous_camera_matrix[ + window_index], + &global_window_parameters.camera, + sizeof(previous_camera_matrix[ + window_index])); + } + local_fog_screen_first_time = FALSE; + } + + rasterizer_environment_fog_screen_wind_update(screen, &window->wind); + rasterizer_environment_fog_screen_wind_get_vector( + global_window_parameters.window_index, + global_frame_parameters.dt, + &vector); + wind_matrix.position.x = vector.i; + wind_matrix.position.y = vector.j; + matrix4x3_inverse(previous_matrix, &matrix); + matrix4x3_multiply(&wind_matrix, &matrix, &matrix); + matrix4x3_multiply(&global_window_parameters.frustum.world_to_view, &matrix, &matrix); + csmemcpy( + &previous_camera_matrix[ + global_window_parameters.window_index], + &global_window_parameters.frustum.world_to_view, + sizeof(real_matrix4x3)); + + width = global_window_parameters.camera.viewport_bounds.x1 - + global_window_parameters.camera.viewport_bounds.x0; + height = global_window_parameters.camera.viewport_bounds.y1 - + global_window_parameters.camera.viewport_bounds.y0; + layer_spacing = (screen->far_distance - screen->near_distance) / screen->layer_count; + inverse_depth = 1.0f / (screen->far_distance - screen->near_distance); + aspect_ratio = (real)height / (real)width; + projection_scale = screen->map_scale * 0.5f / + ((real)tan(global_window_parameters.camera.vertical_field_of_view * 0.5f) * + screen->far_distance * aspect_ratio); + + screen_constants[0][0] = 2.0f / width; + screen_constants[0][1] = 0.0f; + screen_constants[0][2] = 0.0f; + screen_constants[0][3] = -1.0f - 1.0f / width; + screen_constants[1][0] = 0.0f; + screen_constants[1][1] = -2.0f / height; + screen_constants[1][2] = 0.0f; + screen_constants[1][3] = 1.0f + 1.0f / height; + screen_constants[2][0] = 0.0f; + screen_constants[2][1] = 0.0f; + screen_constants[2][2] = 0.0f; + screen_constants[2][3] = 0.5f; + screen_constants[3][0] = 0.0f; + screen_constants[3][1] = 0.0f; + screen_constants[3][2] = 0.0f; + screen_constants[3][3] = 1.0f; + screen_constants[4][0] = 0.0f; + screen_constants[4][1] = 0.0f; + screen_constants[4][2] = 0.0f; + screen_constants[4][3] = 1.0f; + + vector.i = 1.0f; + vector.j = 0.0f; + vector.k = 0.0f; + matrix4x3_transform_normal(&matrix, &vector, &vector); + window->rotation -= (real)atan2(vector.j, vector.i) * + -screen->rotation_multiplier; + cosine = (real)cos(window->rotation); + sine = (real)sin(window->rotation); + } + + if (screen->far_distance - screen->near_distance > 0.01f) + { + short offset; + + window->base_z -= screen->zoom_multiplier / layer_spacing * matrix.position.z; + offset = fast_ftol((real)floor(window->base_z)); + if (offset > 0) + { + real u = real_local_random(); + real v = real_local_random(); + short index = (word)(window->animation_index - 1) % screen->layer_count; + + window->layers[index].u = v; + window->layers[index].v = u; + } + else if (offset < 0) + { + real u = real_local_random(); + real v = real_local_random(); + short index = window->animation_index; + + window->layers[index].u = v; + window->layers[index].v = u; + } + window->animation_index = (word)(window->animation_index - offset) % + screen->layer_count; + window->base_z -= (real)offset; + if (window->base_z < 0.0f || window->base_z >= 1.0f) + { + error( + _error_silent, + "### ERROR fog_screen: base z failure (near=%f, far=%f, z=%f, offset=%d) -- tell Bernie!", + screen->near_distance, + screen->far_distance, + window->base_z, + offset); + + return; + } + } + + { + real animation_times[MAXIMUM_ENVIRONMENT_FOG_SCREEN_LAYERS]; + + for (layer = 0; layer < screen->layer_count; layer++) + { + real phase[MAXIMUM_ENVIRONMENT_FOG_SCREEN_LAYERS]; + struct bitmap_group const *bitmap_group = bitmap_group_get(screen->map.index); + + phase[0] = 0.0f; + phase[1] = 0.7135f; + phase[2] = 0.3422f; + phase[3] = 0.5798f; + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_environment_fog.c", + 653, + bitmap_group && bitmap_group->bitmaps.count>0); + + if (screen->animation_period > 0.0f) + { + short animation_index; + real t = bitmap_group->bitmaps.count * phase[layer] + + global_frame_parameters.game_time_sec / screen->animation_period; + real animation_time = (real)PIN(t - floor(t), 0.0, 1.0); + + animation_times[layer] = animation_time; + animation_index = (short)(fast_ftol((real)floor(t)) % bitmap_group->bitmaps.count); + if (animation_index < 0) + { + if (!reported_bad_animation_index) + { + long game_time_bits; + long animation_period_bits; + long phase_bits; + long time_bits; + long animation_time_bits; + + csmemcpy( + &game_time_bits, + &global_frame_parameters.game_time_sec, + sizeof(game_time_bits)); + csmemcpy( + &animation_period_bits, + &screen->animation_period, + sizeof(animation_period_bits)); + csmemcpy( + &phase_bits, + &phase[layer], + sizeof(phase_bits)); + csmemcpy( + &time_bits, + &t, + sizeof(time_bits)); + csmemcpy( + &animation_time_bits, + &animation_times[layer], + sizeof(animation_time_bits)); + error( + _error_silent, + "### ERROR fog screen animation index is invalid -- tell Bernie!!"); + error( + _error_silent, + "\tindex=%d", + animation_index); + error( + _error_silent, + "\ttime=%f[%x]", + global_frame_parameters.game_time_sec, + game_time_bits); + error( + _error_silent, + "\tperiod=%f[%x]", + screen->animation_period, + animation_period_bits); + error( + _error_silent, + "\tphase=%f[%x]", + phase[layer], + phase_bits); + error( + _error_silent, + "\tt=%f[%x]", + t, + time_bits); + error( + _error_silent, + "\tanimation_time=%f[%x]", + animation_time, + animation_time_bits); + reported_bad_animation_index = TRUE; + } + animation_index = 0; + } + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_environment_fog.c", + 682, + animation_index>=0 && animation_indexbitmaps.count); + local_fog_screen_layer_bitmap_indices[layer] = animation_index; + } + else + { + animation_times[layer] = 0.0f; + local_fog_screen_layer_bitmap_indices[layer] = + (short)(layer % bitmap_group->bitmaps.count); + } + } + + for (layer = 0; layer < screen->layer_count; layer++) + { + short index = (word)(window->animation_index + layer) % screen->layer_count; + real z = ((real)layer + window->base_z) * layer_spacing + screen->near_distance; + real density = (real)pow( + 1.0 - pow(fabs((z - screen->near_distance) * inverse_depth * 2.0f - 1.0f), 3.0), + 2.0) * (local_fog_eye_density * screen->far_density); + real scale = screen->map_scale / screen->far_distance * z; + real_point3d point; + + point.x = 0.0f; + point.y = 0.0f; + point.z = -z; + matrix4x3_transform_point(&matrix, &point, &point); + window->layers[index].u -= (point.x * cosine + point.y * sine) * + screen->strafing_multiplier * projection_scale; + window->layers[index].v -= (point.y * cosine - point.x * sine) * + screen->strafing_multiplier * projection_scale; + if (screen->animation_period != 0.0f) + { + real_rgb_color *color = &local_fog_screen_layer_colors[layer]; + real animation_time = animation_times[index]; + + color->red = (1.0f - animation_time) * (1.0f - animation_time) * density; + color->green = 2.0f * animation_time * (1.0f - animation_time) * density; + color->blue = animation_time * animation_time * density; + } + else + { + real_rgb_color *color = &local_fog_screen_layer_colors[layer]; + + color->red = 0.0f; + color->green = density; + color->blue = 0.0f; + } + set_real_vector4d( + &texture_transforms[layer][0], + scale * cosine * 0.5f, + scale * sine * aspect_ratio * 0.5f, + 0.0f, + window->layers[index].u); + set_real_vector4d( + &texture_transforms[layer][1], + scale * sine * -0.5f, + scale * cosine * aspect_ratio * 0.5f, + 0.0f, + window->layers[index].v); + } + + } + + IDirect3DDevice8_SetVertexShaderConstant( + global_d3d_device, + -81, + texture_transforms, + 8); + IDirect3DDevice8_SetVertexShaderConstant( + global_d3d_device, + -68, + screen_constants, + 5); + + if (screen->near_density == screen->far_density) + { + local_environment_fog_screen_flag = FALSE; + local_environment_fog_screen_model_flag = FALSE; + } + else + { + word flags = global_window_parameters.fog.screen->flags; + + local_environment_fog_screen_flag = !TEST_FLAG( + flags, + _fog_screen_no_environment_multipass_bit); + local_environment_fog_screen_model_flag = !TEST_FLAG( + flags, + _fog_screen_no_model_multipass_bit) && + opaque_model_count > 0; + } + } + if (local_environment_fog_screen_flag || local_environment_fog_screen_model_flag) + { + boolean success; + boolean clear_z_buffer; + + if (pass == 0) + { + clear_z_buffer = + !(TEST_FLAG(screen->flags, _fog_screen_no_environment_multipass_bit) && + TEST_FLAG(screen->flags, _fog_screen_no_model_multipass_bit)) && + (TEST_FLAG(screen->flags, _fog_screen_no_environment_multipass_bit) || + (TEST_FLAG(screen->flags, _fog_screen_no_model_multipass_bit) && + opaque_model_count > 0) || + (rasterizer_water_get_visibility_for_window() && + rasterizer_debug_options.draw_water)); + } + else + { + clear_z_buffer = FALSE; + } + + success = IDirect3DDevice8_Clear( + global_d3d_device, + 0, + NULL, + D3DCLEAR_TARGET_A | (clear_z_buffer ? D3DCLEAR_ZBUFFER : 0), + 0, + 1.0f, + 0) >= 0; + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_CULLMODE, D3DCULL_CCW); + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_COLORWRITEENABLE, + D3DCOLORWRITEENABLE_ALPHA); + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_ALPHABLENDENABLE, FALSE); + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_ALPHATESTENABLE, FALSE); + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_ZENABLE, TRUE); + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_ZFUNC, + pass != 0 ? D3DCMP_EQUAL : D3DCMP_LESSEQUAL); + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_ZWRITEENABLE, pass == 0); + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_ZBIAS, 0); + + if (pass == 0) + { + real vsh_constants__texscale[VSH_CONSTANTS__TEXSCALE_COUNT][4]; + real inverse_depth = 1.0f / + (screen->far_distance - screen->near_distance); + + vsh_constants__texscale[1][0] = 0.0f; + vsh_constants__texscale[1][1] = 0.0f; + vsh_constants__texscale[1][2] = 0.0f; + vsh_constants__texscale[1][3] = 0.0f; + vsh_constants__texscale[2][0] = 0.0f; + vsh_constants__texscale[2][1] = 0.0f; + vsh_constants__texscale[2][2] = 0.0f; + vsh_constants__texscale[2][3] = 0.0f; + vsh_constants__texscale[0][0] = + global_window_parameters.camera.forward.i * inverse_depth; + vsh_constants__texscale[0][1] = + global_window_parameters.camera.forward.j * inverse_depth; + vsh_constants__texscale[0][2] = + global_window_parameters.camera.forward.k * inverse_depth; + vsh_constants__texscale[0][3] = -(( + global_window_parameters.camera.position.x * + global_window_parameters.camera.forward.i + + global_window_parameters.camera.position.y * + global_window_parameters.camera.forward.j + + global_window_parameters.camera.position.z * + global_window_parameters.camera.forward.k + + screen->near_distance) * inverse_depth); + success = IDirect3DDevice8_SetVertexShaderConstant( + global_d3d_device, + VSH_CONSTANTS__TEXSCALE_OFFSET, + vsh_constants__texscale, + 1) >= 0; + } + + csmemset(&pixel_shader, 0, sizeof(pixel_shader)); + if (TEST_FLAG(global_window_parameters.fog.screen->flags, + _fog_screen_no_texture_bit)) + { + pixel_shader.combiner_count = 1; + pixel_shader.final_combiner_inputs_efg = 0x3300; + } + else + { + real alpha; + + rasterizer_set_texture_direct( + 0, + global_rasterizer_data->planar_fog_density.index, + 0); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 0, D3DTSS_ADDRESSU, D3DTADDRESS_CLAMP); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 0, D3DTSS_ADDRESSV, D3DTADDRESS_CLAMP); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 0, D3DTSS_MAGFILTER, D3DTEXF_LINEAR); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 0, D3DTSS_MINFILTER, D3DTEXF_LINEAR); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 0, D3DTSS_MIPFILTER, D3DTEXF_LINEAR); + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_environment_fog.c", + 856, + screen->far_density!=0.0f); + pixel_shader.texture_modes = 1; + pixel_shader.combiner_count = 1; + alpha = screen->near_density / screen->far_density; + pixel_shader.constant_0[0] = real_alpha_to_pixel32(alpha); + pixel_shader.alpha_inputs[0] = 0x28110820; + pixel_shader.alpha_outputs[0] = 0xC00; + pixel_shader.final_combiner_inputs_efg = 0x3C00; + } + rasterizer_set_pixel_shader(&pixel_shader); + + if (local_environment_fog_screen_model_flag) + { + short group_index; + + for (group_index = 0; + group_index < opaque_model_count; + group_index++) + { + struct transparent_geometry_group *group = + &opaque_model_submit_parameters[group_index]; + struct rasterizer_model_skinning_parameters skinning; + + if (group->shader->base.type == _shader_type_transparent_chicago) + { + struct shader_transparent_chicago_definition const *chicago = + (struct shader_transparent_chicago_definition *)shader_get_and_verify_type( + group->shader, + _shader_type_transparent_chicago); + + if (!TEST_FLAG(chicago->flags, _shader_transparent_chicago_no_fog_bit)) + { + { + real vsh_constants__texscale_1[VSH_CONSTANTS__TEXSCALE_COUNT - 1][4]; + + D3DDevice_SetRenderState_PSTextureModes(0x21); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 1, D3DTSS_ALPHAKILL, D3DTALPHAKILL_ENABLE); + rasterizer_set_texture( + 1, + 0, + 1, + chicago->map.index, + group->shader_permutation_index); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 1, D3DTSS_ADDRESSU, D3DTADDRESS_WRAP); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 1, D3DTSS_ADDRESSV, D3DTADDRESS_WRAP); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 1, D3DTSS_MAGFILTER, D3DTEXF_LINEAR); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 1, D3DTSS_MINFILTER, D3DTEXF_LINEAR); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 1, D3DTSS_MIPFILTER, D3DTEXF_LINEAR); + vsh_constants__texscale_1[0][0] = chicago->map_u_scale * group->model_base_map_scale.i; + vsh_constants__texscale_1[0][1] = 0.0f; + vsh_constants__texscale_1[0][2] = 0.0f; + vsh_constants__texscale_1[0][3] = 0.0f; + vsh_constants__texscale_1[1][0] = 0.0f; + vsh_constants__texscale_1[1][1] = chicago->map_v_scale * group->model_base_map_scale.j; + vsh_constants__texscale_1[1][2] = 0.0f; + vsh_constants__texscale_1[1][3] = 0.0f; + if (IDirect3DDevice8_SetVertexShaderConstant( + global_d3d_device, + VSH_CONSTANTS__TEXSCALE_OFFSET + 1, + vsh_constants__texscale_1, + VSH_CONSTANTS__TEXSCALE_COUNT - 1) >= 0 && success) + { + success = TRUE; + } + else + { + success = FALSE; + rasterizer_error( + 0, + "IDirect3DDevice8_SetVertexShaderConstant(global_d3d_device, VSH_CONSTANTS__TEXSCALE_OFFSET+1, vsh_constants__texscale_1, VSH_CONSTANTS__TEXSCALE_COUNT-1)"); + } + } + } + else + { + D3DDevice_SetRenderState_PSTextureModes(1); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 1, D3DTSS_ALPHAKILL, D3DTALPHAKILL_DISABLE); + } + } + else if (group->shader->base.type == _shader_type_environment || + group->shader->base.type == _shader_type_transparent_generic) + { + D3DDevice_SetRenderState_PSTextureModes(1); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 1, D3DTSS_ALPHAKILL, D3DTALPHAKILL_DISABLE); + } + rasterizer_set_vertex_shader_permutation( + 5, + rasterizer_transparent_geometry_get_primary_vertex_type(group), + FALSE); + if (group->node_matrices && group->node_matrix_count) + { + skinning.node_matrix_count = group->node_matrix_count; + skinning.node_matrices = group->node_matrices; + } + else + { + skinning.node_matrix_count = 1; + skinning.node_matrices = global_identity4x3; + } + rasterizer_set_model_skinning(&skinning); + if (success) + { + rasterizer_transparent_geometry_group_draw__internal(group, FALSE); + if (rasterizer_debug_options.statistics_mode == + _rasterizer_statistics_mode_enabled) + { + rasterizer_frame_statistics. + environment_fog_screen_static_draw_count++; + rasterizer_frame_statistics. + environment_fog_screen_static_triangle_count += + group->triangle_count; + rasterizer_frame_statistics. + environment_fog_screen_static_vertex_count += + rasterizer_frame_statistics_count_static_vertices( + group->triangle_buffer, + group->vertex_buffer); + } + } + } + } + IDirect3DDevice8_SetTextureStageState(global_d3d_device, 1, D3DTSS_ALPHAKILL, D3DTALPHAKILL_DISABLE); + if (!success) + { + error( + _error_silent, + "### ERROR rasterizer_environment_fog_screen_begin failed"); + } + } + } + + return; +} + +void _rasterizer_environment_fog_screen_draw( + struct shader const *shader, + short shader_permutation_index, + long dynamic_triangle_buffer_index, + long first_triangle_index, + long triangle_count, + struct vertex_buffer const *vertex_buffer) +{ + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_environment_fog.c", + 988, + global_d3d_device); + if (rasterizer_environment_fog_screen_active()) + { + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_environment_fog.c", + 992, + local_fog_pass==0 || local_fog_pass==1); + if (local_environment_fog_screen_flag) + { + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_environment_fog.c", + 996, + global_window_parameters.fog.screen); + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_environment_fog.c", + 997, + global_window_parameters.window_index>=0 && + global_window_parameters.window_indextype, + shader_get_vertex_shader_permutation(shader)); + rasterizer_draw_dynamic_triangles_static_vertices( + dynamic_triangle_buffer_index, + first_triangle_index, + triangle_count, + vertex_buffer); + if (rasterizer_debug_options.statistics_mode == + _rasterizer_statistics_mode_enabled) + { + rasterizer_frame_statistics.environment_fog_screen_dynamic_draw_count++; + rasterizer_frame_statistics.environment_fog_screen_dynamic_triangle_count += + triangle_count; + rasterizer_frame_statistics.environment_fog_screen_dynamic_vertex_count += + rasterizer_frame_statistics_count_dynamic_vertices( + dynamic_triangle_buffer_index, + first_triangle_index, + triangle_count); + } + } + } + + return; +} + +void _rasterizer_environment_fog_screen_end( + void) +{ + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_environment_fog.c", + 1036, + global_d3d_device); + if (rasterizer_environment_fog_screen_active()) + { + struct fog_screen const *screen = global_window_parameters.fog.screen; + struct rasterizer_environment_fog_screen_window *window = + &windows[ + global_window_parameters.window_index]; + boolean fog_screen_drawn = local_environment_fog_screen_flag || + local_environment_fog_screen_model_flag; + short layer; + + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_environment_fog.c", + 1045, + local_fog_pass==0 || local_fog_pass==1); + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_environment_fog.c", + 1047, + global_window_parameters.fog.screen); + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_environment_fog.c", + 1048, + global_window_parameters.window_index>=0 && + global_window_parameters.window_indexlayer_count; layer++) + { + word animation_index = window->animation_index + layer; + short layer_index = animation_index % screen->layer_count; + + rasterizer_set_texture_direct( + layer, + screen->map.index, + local_fog_screen_layer_bitmap_indices[layer_index]); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, layer, D3DTSS_ADDRESSU, D3DTADDRESS_WRAP); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, layer, D3DTSS_ADDRESSV, D3DTADDRESS_WRAP); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, layer, D3DTSS_MAGFILTER, D3DTEXF_LINEAR); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, layer, D3DTSS_MINFILTER, D3DTEXF_LINEAR); + IDirect3DDevice8_SetTextureStageState(global_d3d_device, layer, D3DTSS_MIPFILTER, D3DTEXF_LINEAR); + } + + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_CULLMODE, D3DCULL_CCW); + IDirect3DDevice8_SetRenderState( + global_d3d_device, + D3DRS_COLORWRITEENABLE, + local_fog_pass == 0 && fog_screen_drawn + ? D3DCOLORWRITEENABLE_ALPHA + : D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE); + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_ALPHABLENDENABLE, TRUE); + IDirect3DDevice8_SetRenderState( + global_d3d_device, + D3DRS_SRCBLEND, + fog_screen_drawn ? D3DBLEND_INVDESTALPHA : D3DBLEND_ONE); + IDirect3DDevice8_SetRenderState( + global_d3d_device, + D3DRS_DESTBLEND, + fog_screen_drawn ? D3DBLEND_ONE : D3DBLEND_SRCALPHA); + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_BLENDOP, D3DBLENDOP_ADD); + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_ALPHATESTENABLE, FALSE); + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_ZENABLE, FALSE); + IDirect3DDevice8_SetRenderState(global_d3d_device, D3DRS_ZBIAS, 0); + + rasterizer_set_vertex_shader_permutation( + _rasterizer_vertex_shader_screen_effect, + _rasterizer_vertex_type_dynamic_screen, + FALSE); + + csmemset(&pixel_shader, 0, sizeof(pixel_shader)); + pixel_shader.texture_modes = PS_TEXTUREMODES( + PS_TEXTUREMODES_PROJECT2D, + screen->layer_count > 1 ? PS_TEXTUREMODES_PROJECT2D : PS_TEXTUREMODES_NONE, + screen->layer_count > 2 ? PS_TEXTUREMODES_PROJECT2D : PS_TEXTUREMODES_NONE, + screen->layer_count > 3 ? PS_TEXTUREMODES_PROJECT2D : PS_TEXTUREMODES_NONE); + pixel_shader.combiner_count = PS_COMBINERCOUNT( + 4, + PS_COMBINERCOUNT_UNIQUE_C0 | PS_COMBINERCOUNT_UNIQUE_C1); + pixel_shader.constant_0[0] = real_rgb_color_to_pixel32(&local_fog_screen_layer_colors[0]); + pixel_shader.constant_1[0] = real_rgb_color_to_pixel32(&local_fog_screen_layer_colors[1]); + pixel_shader.rgb_inputs[0] = PS_COMBINERINPUTS( + PS_REGISTER_T0, + PS_REGISTER_C0, + PS_REGISTER_T1, + PS_REGISTER_C1); + pixel_shader.rgb_outputs[0] = PS_COMBINEROUTPUTS( + PS_REGISTER_T0, + PS_REGISTER_T1, + PS_REGISTER_DISCARD, + PS_COMBINEROUTPUT_AB_DOT_PRODUCT | PS_COMBINEROUTPUT_CD_DOT_PRODUCT); + pixel_shader.constant_0[1] = real_rgb_color_to_pixel32(&local_fog_screen_layer_colors[2]); + pixel_shader.constant_1[1] = real_rgb_color_to_pixel32(&local_fog_screen_layer_colors[3]); + pixel_shader.alpha_inputs[1] = PS_COMBINERINPUTS( + PS_REGISTER_T0 | PS_INPUTMAPPING_UNSIGNED_INVERT, + screen->layer_count > 1 + ? PS_REGISTER_T1 | PS_INPUTMAPPING_UNSIGNED_INVERT + : PS_REGISTER_ONE, + PS_REGISTER_ZERO, + PS_REGISTER_ZERO); + pixel_shader.alpha_outputs[1] = PS_COMBINEROUTPUTS( + PS_REGISTER_R0, + PS_REGISTER_DISCARD, + PS_REGISTER_DISCARD, + PS_COMBINEROUTPUT_IDENTITY); + pixel_shader.rgb_inputs[1] = PS_COMBINERINPUTS( + PS_REGISTER_T2, + PS_REGISTER_C0, + PS_REGISTER_T3, + PS_REGISTER_C1); + pixel_shader.rgb_outputs[1] = PS_COMBINEROUTPUTS( + PS_REGISTER_T2, + PS_REGISTER_T3, + PS_REGISTER_DISCARD, + PS_COMBINEROUTPUT_AB_DOT_PRODUCT | PS_COMBINEROUTPUT_CD_DOT_PRODUCT); + pixel_shader.alpha_inputs[2] = PS_COMBINERINPUTS( + screen->layer_count > 2 + ? PS_REGISTER_T2 | PS_INPUTMAPPING_UNSIGNED_INVERT + : PS_REGISTER_ONE, + screen->layer_count > 3 + ? PS_REGISTER_T3 | PS_INPUTMAPPING_UNSIGNED_INVERT + : PS_REGISTER_ONE, + PS_REGISTER_ZERO, + PS_REGISTER_ZERO); + pixel_shader.alpha_outputs[2] = PS_COMBINEROUTPUTS( + PS_REGISTER_R1, + PS_REGISTER_DISCARD, + PS_REGISTER_DISCARD, + PS_COMBINEROUTPUT_IDENTITY); + pixel_shader.rgb_inputs[2] = PS_COMBINERINPUTS( + screen->layer_count > 2 + ? PS_REGISTER_T2 | PS_INPUTMAPPING_UNSIGNED_INVERT + : PS_REGISTER_ONE, + screen->layer_count > 3 ? PS_REGISTER_T3 : PS_REGISTER_ZERO, + screen->layer_count > 2 ? PS_REGISTER_T2 : PS_REGISTER_ZERO, + PS_REGISTER_ONE); + pixel_shader.rgb_outputs[2] = PS_COMBINEROUTPUTS( + PS_REGISTER_DISCARD, + PS_REGISTER_DISCARD, + PS_REGISTER_R0, + PS_COMBINEROUTPUT_IDENTITY); + pixel_shader.alpha_inputs[3] = PS_COMBINERINPUTS( + PS_REGISTER_R0 | PS_CHANNEL_ALPHA, + PS_REGISTER_R1 | PS_CHANNEL_ALPHA, + PS_REGISTER_ZERO, + PS_REGISTER_ZERO); + pixel_shader.alpha_outputs[3] = PS_COMBINEROUTPUTS( + PS_REGISTER_R0, + PS_REGISTER_DISCARD, + PS_REGISTER_DISCARD, + PS_COMBINEROUTPUT_IDENTITY); + pixel_shader.rgb_inputs[3] = PS_COMBINERINPUTS( + screen->layer_count > 1 + ? PS_REGISTER_T1 | PS_INPUTMAPPING_UNSIGNED_INVERT + : PS_REGISTER_ONE, + PS_REGISTER_R0, + screen->layer_count > 1 ? PS_REGISTER_T1 : PS_REGISTER_ZERO, + PS_REGISTER_ONE); + pixel_shader.rgb_outputs[3] = PS_COMBINEROUTPUTS( + PS_REGISTER_DISCARD, + PS_REGISTER_DISCARD, + PS_REGISTER_R0, + PS_COMBINEROUTPUT_IDENTITY); + if (screen->color) + { + pixel_shader.final_combiner_constant_0 = screen->color; + } + else + { + pixel_shader.final_combiner_constant_0 = + real_rgb_color_to_pixel32(&global_window_parameters.fog.planar_color); + } + pixel_shader.final_combiner_inputs_abcd = PS_COMBINERINPUTS( + PS_REGISTER_T0, + PS_REGISTER_C0, + PS_REGISTER_EF_PROD, + PS_REGISTER_ZERO); + pixel_shader.final_combiner_inputs_efg = PS_COMBINERINPUTS( + PS_REGISTER_R0, + PS_REGISTER_C0, + PS_REGISTER_R0 | PS_CHANNEL_ALPHA, + 0); + rasterizer_set_pixel_shader(&pixel_shader); + + IDirect3DDevice8_Begin(global_d3d_device, D3DPT_TRIANGLEFAN); + IDirect3DDevice8_SetVertexData2s(global_d3d_device, D3DVSDE_SPECULAR, -1, 1); + IDirect3DDevice8_SetVertexData2s(global_d3d_device, D3DVSDE_POSITION, -1, 1); + IDirect3DDevice8_SetVertexData2s(global_d3d_device, D3DVSDE_SPECULAR, 1, 1); + IDirect3DDevice8_SetVertexData2s(global_d3d_device, D3DVSDE_POSITION, 1, 1); + IDirect3DDevice8_SetVertexData2s(global_d3d_device, D3DVSDE_SPECULAR, 1, -1); + IDirect3DDevice8_SetVertexData2s(global_d3d_device, D3DVSDE_POSITION, 1, -1); + IDirect3DDevice8_SetVertexData2s(global_d3d_device, D3DVSDE_SPECULAR, -1, -1); + IDirect3DDevice8_SetVertexData2s(global_d3d_device, D3DVSDE_POSITION, -1, -1); + IDirect3DDevice8_End(global_d3d_device); + + if (local_fog_pass == 0 && fog_screen_drawn) + { + IDirect3DDevice8_SetRenderState( + global_d3d_device, + D3DRS_COLORWRITEENABLE, + D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE); + IDirect3DDevice8_SetRenderState( + global_d3d_device, + D3DRS_SRCBLEND, + D3DBLEND_INVDESTALPHA); + IDirect3DDevice8_SetRenderState( + global_d3d_device, + D3DRS_DESTBLEND, + D3DBLEND_ONE); + + csmemset(&pixel_shader, 0, sizeof(pixel_shader)); + pixel_shader.combiner_count = PS_COMBINERCOUNT(1, 0); + rasterizer_set_pixel_shader(&pixel_shader); + + IDirect3DDevice8_Begin(global_d3d_device, D3DPT_TRIANGLEFAN); + IDirect3DDevice8_SetVertexData2s(global_d3d_device, D3DVSDE_SPECULAR, -1, 1); + IDirect3DDevice8_SetVertexData2s(global_d3d_device, D3DVSDE_POSITION, -1, 1); + IDirect3DDevice8_SetVertexData2s(global_d3d_device, D3DVSDE_SPECULAR, 1, 1); + IDirect3DDevice8_SetVertexData2s(global_d3d_device, D3DVSDE_POSITION, 1, 1); + IDirect3DDevice8_SetVertexData2s(global_d3d_device, D3DVSDE_SPECULAR, 1, -1); + IDirect3DDevice8_SetVertexData2s(global_d3d_device, D3DVSDE_POSITION, 1, -1); + IDirect3DDevice8_SetVertexData2s(global_d3d_device, D3DVSDE_SPECULAR, -1, -1); + IDirect3DDevice8_SetVertexData2s(global_d3d_device, D3DVSDE_POSITION, -1, -1); + IDirect3DDevice8_End(global_d3d_device); + } + } + if (local_fog_pass != 0) + rasterizer_profile_end(_rasterizer_profile_environment_fog_screen); + + return; +} diff --git a/research/fifty_objects_20260925/w/rasterizer_xbox_environment_fog/production.patch b/research/fifty_objects_20260925/w/rasterizer_xbox_environment_fog/production.patch new file mode 100644 index 00000000..e5d265f5 --- /dev/null +++ b/research/fifty_objects_20260925/w/rasterizer_xbox_environment_fog/production.patch @@ -0,0 +1,423 @@ +diff --git a/source/rasterizer/xbox/rasterizer_xbox_environment_fog.c b/source/rasterizer/xbox/rasterizer_xbox_environment_fog.c +index ff9ea9b5..df8a8967 100644 +--- a/source/rasterizer/xbox/rasterizer_xbox_environment_fog.c ++++ b/source/rasterizer/xbox/rasterizer_xbox_environment_fog.c +@@ -996,6 +996,9 @@ void _rasterizer_environment_fog_screen_begin( + &windows[ + global_window_parameters.window_index]; + struct fog_screen const *screen = global_window_parameters.fog.screen; ++ real screen_constants[5][4]; ++ real_matrix4x3 matrix; ++ real_vector4d texture_transforms[MAXIMUM_ENVIRONMENT_FOG_SCREEN_LAYERS][2]; + + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_environment_fog.c", +@@ -1004,14 +1007,8 @@ void _rasterizer_environment_fog_screen_begin( + + if (pass == 0) + { +- real_matrix4x3 *previous_camera_matrix = +- &previous_camera_matrix[ +- global_window_parameters.window_index]; +- real_matrix4x3 wind_matrix = *global_identity4x3; +- real screen_constants[5][4]; +- real_matrix4x3 matrix; +- real texture_transforms[MAXIMUM_ENVIRONMENT_FOG_SCREEN_LAYERS][8]; +- real_vector3d vector; ++ short width; ++ short height; + real layer_spacing; + real inverse_depth; + real aspect_ratio; +@@ -1021,6 +1018,12 @@ void _rasterizer_environment_fog_screen_begin( + short layer; + + { ++ real_matrix4x3 *previous_matrix = ++ &previous_camera_matrix[ ++ global_window_parameters.window_index]; ++ real_matrix4x3 wind_matrix = *global_identity4x3; ++ real_vector3d vector; ++ + if (local_fog_screen_first_time) + { + short window_index; +@@ -1034,12 +1037,13 @@ void _rasterizer_environment_fog_screen_begin( + sizeof(struct rasterizer_environment_fog_screen_window)); + for (layer = 0; layer < screen->layer_count; layer++) + { ++ real v = real_local_random(); + struct rasterizer_environment_fog_screen_layer *layer_state = + &windows[window_index]. + layers[layer]; + +- layer_state->v = real_local_random(); + layer_state->u = real_local_random(); ++ layer_state->v = v; + } + /* January copies the first matrix-sized camera bytes here verbatim. */ + csmemcpy( +@@ -1059,7 +1063,7 @@ void _rasterizer_environment_fog_screen_begin( + &vector); + wind_matrix.position.x = vector.i; + wind_matrix.position.y = vector.j; +- matrix4x3_inverse(previous_camera_matrix, &matrix); ++ matrix4x3_inverse(previous_matrix, &matrix); + matrix4x3_multiply(&wind_matrix, &matrix, &matrix); + matrix4x3_multiply(&global_window_parameters.frustum.world_to_view, &matrix, &matrix); + csmemcpy( +@@ -1067,30 +1071,26 @@ void _rasterizer_environment_fog_screen_begin( + global_window_parameters.window_index], + &global_window_parameters.frustum.world_to_view, + sizeof(real_matrix4x3)); +- } + ++ width = global_window_parameters.camera.viewport_bounds.x1 - ++ global_window_parameters.camera.viewport_bounds.x0; ++ height = global_window_parameters.camera.viewport_bounds.y1 - ++ global_window_parameters.camera.viewport_bounds.y0; + layer_spacing = (screen->far_distance - screen->near_distance) / screen->layer_count; + inverse_depth = 1.0f / (screen->far_distance - screen->near_distance); +- aspect_ratio = (real)(global_window_parameters.camera.viewport_bounds.y1 - +- global_window_parameters.camera.viewport_bounds.y0) / +- (real)(global_window_parameters.camera.viewport_bounds.x1 - +- global_window_parameters.camera.viewport_bounds.x0); ++ aspect_ratio = (real)height / (real)width; + projection_scale = screen->map_scale * 0.5f / +- (tan(global_window_parameters.camera.vertical_field_of_view * 0.5f) * ++ ((real)tan(global_window_parameters.camera.vertical_field_of_view * 0.5f) * + screen->far_distance * aspect_ratio); + +- screen_constants[0][0] = 2.0f / (global_window_parameters.camera.viewport_bounds.x1 - +- global_window_parameters.camera.viewport_bounds.x0); ++ screen_constants[0][0] = 2.0f / width; + screen_constants[0][1] = 0.0f; + screen_constants[0][2] = 0.0f; +- screen_constants[0][3] = -1.0f - 1.0f / (global_window_parameters.camera.viewport_bounds.x1 - +- global_window_parameters.camera.viewport_bounds.x0); ++ screen_constants[0][3] = -1.0f - 1.0f / width; + screen_constants[1][0] = 0.0f; +- screen_constants[1][1] = -2.0f / (global_window_parameters.camera.viewport_bounds.y1 - +- global_window_parameters.camera.viewport_bounds.y0); ++ screen_constants[1][1] = -2.0f / height; + screen_constants[1][2] = 0.0f; +- screen_constants[1][3] = 1.0f + 1.0f / (global_window_parameters.camera.viewport_bounds.y1 - +- global_window_parameters.camera.viewport_bounds.y0); ++ screen_constants[1][3] = 1.0f + 1.0f / height; + screen_constants[2][0] = 0.0f; + screen_constants[2][1] = 0.0f; + screen_constants[2][2] = 0.0f; +@@ -1108,14 +1108,15 @@ void _rasterizer_environment_fog_screen_begin( + vector.j = 0.0f; + vector.k = 0.0f; + matrix4x3_transform_normal(&matrix, &vector, &vector); +- window->rotation += (real)atan2(vector.j, vector.i) * +- screen->rotation_multiplier; ++ window->rotation -= (real)atan2(vector.j, vector.i) * ++ -screen->rotation_multiplier; + cosine = (real)cos(window->rotation); + sine = (real)sin(window->rotation); ++ } + + if (screen->far_distance - screen->near_distance > 0.01f) + { +- long offset; ++ short offset; + + window->base_z -= screen->zoom_multiplier / layer_spacing * matrix.position.z; + offset = fast_ftol((real)floor(window->base_z)); +@@ -1140,7 +1141,7 @@ void _rasterizer_environment_fog_screen_begin( + window->animation_index = (word)(window->animation_index - offset) % + screen->layer_count; + window->base_z -= (real)offset; +- if (!(window->base_z >= 0.0f && window->base_z < 1.0f)) ++ if (window->base_z < 0.0f || window->base_z >= 1.0f) + { + error( + _error_silent, +@@ -1156,22 +1157,22 @@ void _rasterizer_environment_fog_screen_begin( + + { + real animation_times[MAXIMUM_ENVIRONMENT_FOG_SCREEN_LAYERS]; +- real phase[MAXIMUM_ENVIRONMENT_FOG_SCREEN_LAYERS]; + +- phase[0] = 0.0f; +- phase[1] = 0.7135f; +- phase[2] = 0.3422f; +- phase[3] = 0.5798f; + for (layer = 0; layer < screen->layer_count; layer++) + { ++ real phase[MAXIMUM_ENVIRONMENT_FOG_SCREEN_LAYERS]; + struct bitmap_group const *bitmap_group = bitmap_group_get(screen->map.index); + ++ phase[0] = 0.0f; ++ phase[1] = 0.7135f; ++ phase[2] = 0.3422f; ++ phase[3] = 0.5798f; + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_environment_fog.c", + 653, + bitmap_group && bitmap_group->bitmaps.count>0); + +- if (screen->animation_period != 0.0f) ++ if (screen->animation_period > 0.0f) + { + short animation_index; + real t = bitmap_group->bitmaps.count * phase[layer] + +@@ -1268,7 +1269,6 @@ void _rasterizer_environment_fog_screen_begin( + 1.0 - pow(fabs((z - screen->near_distance) * inverse_depth * 2.0f - 1.0f), 3.0), + 2.0) * (local_fog_eye_density * screen->far_density); + real scale = screen->map_scale / screen->far_distance * z; +- real_rgb_color *color = &local_fog_screen_layer_colors[layer]; + real_point3d point; + + point.x = 0.0f; +@@ -1279,28 +1279,35 @@ void _rasterizer_environment_fog_screen_begin( + screen->strafing_multiplier * projection_scale; + window->layers[index].v -= (point.y * cosine - point.x * sine) * + screen->strafing_multiplier * projection_scale; +- if (screen->far_density != 0.0f) ++ if (screen->animation_period != 0.0f) + { +- real inverse_time = 1.0f - animation_times[index]; ++ real_rgb_color *color = &local_fog_screen_layer_colors[layer]; ++ real animation_time = animation_times[index]; + +- color->red = inverse_time * inverse_time * density; +- color->green = 2.0f * animation_times[index] * inverse_time * density; +- color->blue = animation_times[index] * animation_times[index] * density; ++ color->red = (1.0f - animation_time) * (1.0f - animation_time) * density; ++ color->green = 2.0f * animation_time * (1.0f - animation_time) * density; ++ color->blue = animation_time * animation_time * density; + } + else + { ++ real_rgb_color *color = &local_fog_screen_layer_colors[layer]; ++ + color->red = 0.0f; + color->green = density; + color->blue = 0.0f; + } +- texture_transforms[layer][0] = scale * cosine * 0.5f; +- texture_transforms[layer][1] = scale * sine * aspect_ratio * 0.5f; +- texture_transforms[layer][2] = 0.0f; +- texture_transforms[layer][3] = window->layers[index].u; +- texture_transforms[layer][4] = scale * sine * -0.5f; +- texture_transforms[layer][5] = scale * cosine * aspect_ratio * 0.5f; +- texture_transforms[layer][6] = 0.0f; +- texture_transforms[layer][7] = window->layers[index].v; ++ set_real_vector4d( ++ &texture_transforms[layer][0], ++ scale * cosine * 0.5f, ++ scale * sine * aspect_ratio * 0.5f, ++ 0.0f, ++ window->layers[index].u); ++ set_real_vector4d( ++ &texture_transforms[layer][1], ++ scale * sine * -0.5f, ++ scale * cosine * aspect_ratio * 0.5f, ++ 0.0f, ++ window->layers[index].v); + } + + } +@@ -1320,40 +1327,35 @@ void _rasterizer_environment_fog_screen_begin( + { + local_environment_fog_screen_flag = FALSE; + local_environment_fog_screen_model_flag = FALSE; +- +- return; + } +- local_environment_fog_screen_flag = !TEST_FLAG( +- global_window_parameters.fog.screen->flags, +- _fog_screen_no_environment_multipass_bit); +- local_environment_fog_screen_model_flag = !TEST_FLAG( +- global_window_parameters.fog.screen->flags, +- _fog_screen_no_model_multipass_bit) && +- opaque_model_count > 0; ++ else ++ { ++ word flags = global_window_parameters.fog.screen->flags; ++ ++ local_environment_fog_screen_flag = !TEST_FLAG( ++ flags, ++ _fog_screen_no_environment_multipass_bit); ++ local_environment_fog_screen_model_flag = !TEST_FLAG( ++ flags, ++ _fog_screen_no_model_multipass_bit) && ++ opaque_model_count > 0; ++ } + } + if (local_environment_fog_screen_flag || local_environment_fog_screen_model_flag) + { + boolean success; + boolean clear_z_buffer; +- real vsh_constants__texscale[VSH_CONSTANTS__TEXSCALE_COUNT][4]; + + if (pass == 0) + { +- if (TEST_FLAG(screen->flags, _fog_screen_no_environment_multipass_bit)) +- { +- clear_z_buffer = !TEST_FLAG( +- screen->flags, +- _fog_screen_no_model_multipass_bit); +- } +- else +- { +- clear_z_buffer = (TEST_FLAG( +- screen->flags, +- _fog_screen_no_model_multipass_bit) && +- opaque_model_count > 0) || ++ clear_z_buffer = ++ !(TEST_FLAG(screen->flags, _fog_screen_no_environment_multipass_bit) && ++ TEST_FLAG(screen->flags, _fog_screen_no_model_multipass_bit)) && ++ (TEST_FLAG(screen->flags, _fog_screen_no_environment_multipass_bit) || ++ (TEST_FLAG(screen->flags, _fog_screen_no_model_multipass_bit) && ++ opaque_model_count > 0) || + (rasterizer_water_get_visibility_for_window() && +- rasterizer_debug_options.draw_water); +- } ++ rasterizer_debug_options.draw_water)); + } + else + { +@@ -1364,7 +1366,7 @@ void _rasterizer_environment_fog_screen_begin( + global_d3d_device, + 0, + NULL, +- D3DCLEAR_TARGET | (clear_z_buffer ? D3DCLEAR_ZBUFFER : 0), ++ D3DCLEAR_TARGET_A | (clear_z_buffer ? D3DCLEAR_ZBUFFER : 0), + 0, + 1.0f, + 0) >= 0; +@@ -1381,6 +1383,7 @@ void _rasterizer_environment_fog_screen_begin( + + if (pass == 0) + { ++ real vsh_constants__texscale[VSH_CONSTANTS__TEXSCALE_COUNT][4]; + real inverse_depth = 1.0f / + (screen->far_distance - screen->near_distance); + +@@ -1459,58 +1462,63 @@ void _rasterizer_environment_fog_screen_begin( + &opaque_model_submit_parameters[group_index]; + struct rasterizer_model_skinning_parameters skinning; + +- if (group->shader->base.type == _shader_type_transparent_chicago && +- !TEST_FLAG( +- ((struct shader_transparent_chicago_definition *) +- shader_get_and_verify_type( +- group->shader, +- _shader_type_transparent_chicago))->flags, +- _shader_transparent_chicago_no_fog_bit)) ++ if (group->shader->base.type == _shader_type_transparent_chicago) + { + struct shader_transparent_chicago_definition const *chicago = +- (struct shader_transparent_chicago_definition *)group->shader; ++ (struct shader_transparent_chicago_definition *)shader_get_and_verify_type( ++ group->shader, ++ _shader_type_transparent_chicago); + ++ if (!TEST_FLAG(chicago->flags, _shader_transparent_chicago_no_fog_bit)) + { +- D3DDevice_SetRenderState_PSTextureModes(0x21); +- IDirect3DDevice8_SetTextureStageState(global_d3d_device, 1, D3DTSS_ALPHAKILL, D3DTALPHAKILL_ENABLE); +- rasterizer_set_texture( +- 1, +- 0, +- 1, +- chicago->map.index, +- group->shader_permutation_index); +- IDirect3DDevice8_SetTextureStageState(global_d3d_device, 1, D3DTSS_ADDRESSU, D3DTADDRESS_WRAP); +- IDirect3DDevice8_SetTextureStageState(global_d3d_device, 1, D3DTSS_ADDRESSV, D3DTADDRESS_WRAP); +- IDirect3DDevice8_SetTextureStageState(global_d3d_device, 1, D3DTSS_MAGFILTER, D3DTEXF_LINEAR); +- IDirect3DDevice8_SetTextureStageState(global_d3d_device, 1, D3DTSS_MINFILTER, D3DTEXF_LINEAR); +- IDirect3DDevice8_SetTextureStageState(global_d3d_device, 1, D3DTSS_MIPFILTER, D3DTEXF_LINEAR); +- vsh_constants__texscale[1][0] = chicago->map_u_scale * group->model_base_map_scale.i; +- vsh_constants__texscale[1][1] = 0.0f; +- vsh_constants__texscale[1][2] = 0.0f; +- vsh_constants__texscale[1][3] = 0.0f; +- vsh_constants__texscale[2][0] = 0.0f; +- vsh_constants__texscale[2][1] = chicago->map_v_scale * group->model_base_map_scale.j; +- vsh_constants__texscale[2][2] = 0.0f; +- vsh_constants__texscale[2][3] = 0.0f; +- if (IDirect3DDevice8_SetVertexShaderConstant( +- global_d3d_device, +- VSH_CONSTANTS__TEXSCALE_OFFSET + 1, +- vsh_constants__texscale[1], +- VSH_CONSTANTS__TEXSCALE_COUNT - 1) >= 0 && success) +- { +- success = TRUE; +- } +- else + { +- success = FALSE; +- rasterizer_error( ++ real vsh_constants__texscale_1[VSH_CONSTANTS__TEXSCALE_COUNT - 1][4]; ++ ++ D3DDevice_SetRenderState_PSTextureModes(0x21); ++ IDirect3DDevice8_SetTextureStageState(global_d3d_device, 1, D3DTSS_ALPHAKILL, D3DTALPHAKILL_ENABLE); ++ rasterizer_set_texture( ++ 1, + 0, +- "IDirect3DDevice8_SetVertexShaderConstant(global_d3d_device, VSH_CONSTANTS__TEXSCALE_OFFSET+1, vsh_constants__texscale_1, VSH_CONSTANTS__TEXSCALE_COUNT-1)"); ++ 1, ++ chicago->map.index, ++ group->shader_permutation_index); ++ IDirect3DDevice8_SetTextureStageState(global_d3d_device, 1, D3DTSS_ADDRESSU, D3DTADDRESS_WRAP); ++ IDirect3DDevice8_SetTextureStageState(global_d3d_device, 1, D3DTSS_ADDRESSV, D3DTADDRESS_WRAP); ++ IDirect3DDevice8_SetTextureStageState(global_d3d_device, 1, D3DTSS_MAGFILTER, D3DTEXF_LINEAR); ++ IDirect3DDevice8_SetTextureStageState(global_d3d_device, 1, D3DTSS_MINFILTER, D3DTEXF_LINEAR); ++ IDirect3DDevice8_SetTextureStageState(global_d3d_device, 1, D3DTSS_MIPFILTER, D3DTEXF_LINEAR); ++ vsh_constants__texscale_1[0][0] = chicago->map_u_scale * group->model_base_map_scale.i; ++ vsh_constants__texscale_1[0][1] = 0.0f; ++ vsh_constants__texscale_1[0][2] = 0.0f; ++ vsh_constants__texscale_1[0][3] = 0.0f; ++ vsh_constants__texscale_1[1][0] = 0.0f; ++ vsh_constants__texscale_1[1][1] = chicago->map_v_scale * group->model_base_map_scale.j; ++ vsh_constants__texscale_1[1][2] = 0.0f; ++ vsh_constants__texscale_1[1][3] = 0.0f; ++ if (IDirect3DDevice8_SetVertexShaderConstant( ++ global_d3d_device, ++ VSH_CONSTANTS__TEXSCALE_OFFSET + 1, ++ vsh_constants__texscale_1, ++ VSH_CONSTANTS__TEXSCALE_COUNT - 1) >= 0 && success) ++ { ++ success = TRUE; ++ } ++ else ++ { ++ success = FALSE; ++ rasterizer_error( ++ 0, ++ "IDirect3DDevice8_SetVertexShaderConstant(global_d3d_device, VSH_CONSTANTS__TEXSCALE_OFFSET+1, vsh_constants__texscale_1, VSH_CONSTANTS__TEXSCALE_COUNT-1)"); ++ } + } + } ++ else ++ { ++ D3DDevice_SetRenderState_PSTextureModes(1); ++ IDirect3DDevice8_SetTextureStageState(global_d3d_device, 1, D3DTSS_ALPHAKILL, D3DTALPHAKILL_DISABLE); ++ } + } +- else if (group->shader->base.type == _shader_type_transparent_chicago || +- group->shader->base.type == _shader_type_environment || ++ else if (group->shader->base.type == _shader_type_environment || + group->shader->base.type == _shader_type_transparent_generic) + { + D3DDevice_SetRenderState_PSTextureModes(1); +@@ -1522,13 +1530,13 @@ void _rasterizer_environment_fog_screen_begin( + FALSE); + if (group->node_matrices && group->node_matrix_count) + { +- skinning.node_matrices = group->node_matrices; + skinning.node_matrix_count = group->node_matrix_count; ++ skinning.node_matrices = group->node_matrices; + } + else + { +- skinning.node_matrices = global_identity4x3; + skinning.node_matrix_count = 1; ++ skinning.node_matrices = global_identity4x3; + } + rasterizer_set_model_skinning(&skinning); + if (success) diff --git a/research/fifty_objects_20260925/w/rasterizer_xbox_environment_fog/production_view.diff b/research/fifty_objects_20260925/w/rasterizer_xbox_environment_fog/production_view.diff new file mode 100644 index 00000000..c123a0eb --- /dev/null +++ b/research/fifty_objects_20260925/w/rasterizer_xbox_environment_fog/production_view.diff @@ -0,0 +1,420 @@ +--- a/source/rasterizer/xbox/rasterizer_xbox_environment_fog.c 2026-09-23 19:25:33.459388000 -0700 ++++ b/source/rasterizer/xbox/rasterizer_xbox_environment_fog.c 2026-09-23 19:23:56.051345900 -0700 +@@ -996,6 +996,9 @@ + &windows[ + global_window_parameters.window_index]; + struct fog_screen const *screen = global_window_parameters.fog.screen; ++ real screen_constants[5][4]; ++ real_matrix4x3 matrix; ++ real_vector4d texture_transforms[MAXIMUM_ENVIRONMENT_FOG_SCREEN_LAYERS][2]; + + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_environment_fog.c", +@@ -1004,14 +1007,8 @@ + + if (pass == 0) + { +- real_matrix4x3 *previous_camera_matrix = +- &previous_camera_matrix[ +- global_window_parameters.window_index]; +- real_matrix4x3 wind_matrix = *global_identity4x3; +- real screen_constants[5][4]; +- real_matrix4x3 matrix; +- real texture_transforms[MAXIMUM_ENVIRONMENT_FOG_SCREEN_LAYERS][8]; +- real_vector3d vector; ++ short width; ++ short height; + real layer_spacing; + real inverse_depth; + real aspect_ratio; +@@ -1021,6 +1018,12 @@ + short layer; + + { ++ real_matrix4x3 *previous_matrix = ++ &previous_camera_matrix[ ++ global_window_parameters.window_index]; ++ real_matrix4x3 wind_matrix = *global_identity4x3; ++ real_vector3d vector; ++ + if (local_fog_screen_first_time) + { + short window_index; +@@ -1034,12 +1037,13 @@ + sizeof(struct rasterizer_environment_fog_screen_window)); + for (layer = 0; layer < screen->layer_count; layer++) + { ++ real v = real_local_random(); + struct rasterizer_environment_fog_screen_layer *layer_state = + &windows[window_index]. + layers[layer]; + +- layer_state->v = real_local_random(); + layer_state->u = real_local_random(); ++ layer_state->v = v; + } + /* January copies the first matrix-sized camera bytes here verbatim. */ + csmemcpy( +@@ -1059,7 +1063,7 @@ + &vector); + wind_matrix.position.x = vector.i; + wind_matrix.position.y = vector.j; +- matrix4x3_inverse(previous_camera_matrix, &matrix); ++ matrix4x3_inverse(previous_matrix, &matrix); + matrix4x3_multiply(&wind_matrix, &matrix, &matrix); + matrix4x3_multiply(&global_window_parameters.frustum.world_to_view, &matrix, &matrix); + csmemcpy( +@@ -1067,30 +1071,26 @@ + global_window_parameters.window_index], + &global_window_parameters.frustum.world_to_view, + sizeof(real_matrix4x3)); +- } + ++ width = global_window_parameters.camera.viewport_bounds.x1 - ++ global_window_parameters.camera.viewport_bounds.x0; ++ height = global_window_parameters.camera.viewport_bounds.y1 - ++ global_window_parameters.camera.viewport_bounds.y0; + layer_spacing = (screen->far_distance - screen->near_distance) / screen->layer_count; + inverse_depth = 1.0f / (screen->far_distance - screen->near_distance); +- aspect_ratio = (real)(global_window_parameters.camera.viewport_bounds.y1 - +- global_window_parameters.camera.viewport_bounds.y0) / +- (real)(global_window_parameters.camera.viewport_bounds.x1 - +- global_window_parameters.camera.viewport_bounds.x0); ++ aspect_ratio = (real)height / (real)width; + projection_scale = screen->map_scale * 0.5f / +- (tan(global_window_parameters.camera.vertical_field_of_view * 0.5f) * ++ ((real)tan(global_window_parameters.camera.vertical_field_of_view * 0.5f) * + screen->far_distance * aspect_ratio); + +- screen_constants[0][0] = 2.0f / (global_window_parameters.camera.viewport_bounds.x1 - +- global_window_parameters.camera.viewport_bounds.x0); ++ screen_constants[0][0] = 2.0f / width; + screen_constants[0][1] = 0.0f; + screen_constants[0][2] = 0.0f; +- screen_constants[0][3] = -1.0f - 1.0f / (global_window_parameters.camera.viewport_bounds.x1 - +- global_window_parameters.camera.viewport_bounds.x0); ++ screen_constants[0][3] = -1.0f - 1.0f / width; + screen_constants[1][0] = 0.0f; +- screen_constants[1][1] = -2.0f / (global_window_parameters.camera.viewport_bounds.y1 - +- global_window_parameters.camera.viewport_bounds.y0); ++ screen_constants[1][1] = -2.0f / height; + screen_constants[1][2] = 0.0f; +- screen_constants[1][3] = 1.0f + 1.0f / (global_window_parameters.camera.viewport_bounds.y1 - +- global_window_parameters.camera.viewport_bounds.y0); ++ screen_constants[1][3] = 1.0f + 1.0f / height; + screen_constants[2][0] = 0.0f; + screen_constants[2][1] = 0.0f; + screen_constants[2][2] = 0.0f; +@@ -1108,14 +1108,15 @@ + vector.j = 0.0f; + vector.k = 0.0f; + matrix4x3_transform_normal(&matrix, &vector, &vector); +- window->rotation += (real)atan2(vector.j, vector.i) * +- screen->rotation_multiplier; ++ window->rotation -= (real)atan2(vector.j, vector.i) * ++ -screen->rotation_multiplier; + cosine = (real)cos(window->rotation); + sine = (real)sin(window->rotation); ++ } + + if (screen->far_distance - screen->near_distance > 0.01f) + { +- long offset; ++ short offset; + + window->base_z -= screen->zoom_multiplier / layer_spacing * matrix.position.z; + offset = fast_ftol((real)floor(window->base_z)); +@@ -1140,7 +1141,7 @@ + window->animation_index = (word)(window->animation_index - offset) % + screen->layer_count; + window->base_z -= (real)offset; +- if (!(window->base_z >= 0.0f && window->base_z < 1.0f)) ++ if (window->base_z < 0.0f || window->base_z >= 1.0f) + { + error( + _error_silent, +@@ -1156,22 +1157,22 @@ + + { + real animation_times[MAXIMUM_ENVIRONMENT_FOG_SCREEN_LAYERS]; +- real phase[MAXIMUM_ENVIRONMENT_FOG_SCREEN_LAYERS]; + +- phase[0] = 0.0f; +- phase[1] = 0.7135f; +- phase[2] = 0.3422f; +- phase[3] = 0.5798f; + for (layer = 0; layer < screen->layer_count; layer++) + { ++ real phase[MAXIMUM_ENVIRONMENT_FOG_SCREEN_LAYERS]; + struct bitmap_group const *bitmap_group = bitmap_group_get(screen->map.index); + ++ phase[0] = 0.0f; ++ phase[1] = 0.7135f; ++ phase[2] = 0.3422f; ++ phase[3] = 0.5798f; + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_environment_fog.c", + 653, + bitmap_group && bitmap_group->bitmaps.count>0); + +- if (screen->animation_period != 0.0f) ++ if (screen->animation_period > 0.0f) + { + short animation_index; + real t = bitmap_group->bitmaps.count * phase[layer] + +@@ -1268,7 +1269,6 @@ + 1.0 - pow(fabs((z - screen->near_distance) * inverse_depth * 2.0f - 1.0f), 3.0), + 2.0) * (local_fog_eye_density * screen->far_density); + real scale = screen->map_scale / screen->far_distance * z; +- real_rgb_color *color = &local_fog_screen_layer_colors[layer]; + real_point3d point; + + point.x = 0.0f; +@@ -1279,28 +1279,35 @@ + screen->strafing_multiplier * projection_scale; + window->layers[index].v -= (point.y * cosine - point.x * sine) * + screen->strafing_multiplier * projection_scale; +- if (screen->far_density != 0.0f) ++ if (screen->animation_period != 0.0f) + { +- real inverse_time = 1.0f - animation_times[index]; ++ real_rgb_color *color = &local_fog_screen_layer_colors[layer]; ++ real animation_time = animation_times[index]; + +- color->red = inverse_time * inverse_time * density; +- color->green = 2.0f * animation_times[index] * inverse_time * density; +- color->blue = animation_times[index] * animation_times[index] * density; ++ color->red = (1.0f - animation_time) * (1.0f - animation_time) * density; ++ color->green = 2.0f * animation_time * (1.0f - animation_time) * density; ++ color->blue = animation_time * animation_time * density; + } + else + { ++ real_rgb_color *color = &local_fog_screen_layer_colors[layer]; ++ + color->red = 0.0f; + color->green = density; + color->blue = 0.0f; + } +- texture_transforms[layer][0] = scale * cosine * 0.5f; +- texture_transforms[layer][1] = scale * sine * aspect_ratio * 0.5f; +- texture_transforms[layer][2] = 0.0f; +- texture_transforms[layer][3] = window->layers[index].u; +- texture_transforms[layer][4] = scale * sine * -0.5f; +- texture_transforms[layer][5] = scale * cosine * aspect_ratio * 0.5f; +- texture_transforms[layer][6] = 0.0f; +- texture_transforms[layer][7] = window->layers[index].v; ++ set_real_vector4d( ++ &texture_transforms[layer][0], ++ scale * cosine * 0.5f, ++ scale * sine * aspect_ratio * 0.5f, ++ 0.0f, ++ window->layers[index].u); ++ set_real_vector4d( ++ &texture_transforms[layer][1], ++ scale * sine * -0.5f, ++ scale * cosine * aspect_ratio * 0.5f, ++ 0.0f, ++ window->layers[index].v); + } + + } +@@ -1320,40 +1327,35 @@ + { + local_environment_fog_screen_flag = FALSE; + local_environment_fog_screen_model_flag = FALSE; ++ } ++ else ++ { ++ word flags = global_window_parameters.fog.screen->flags; + +- return; ++ local_environment_fog_screen_flag = !TEST_FLAG( ++ flags, ++ _fog_screen_no_environment_multipass_bit); ++ local_environment_fog_screen_model_flag = !TEST_FLAG( ++ flags, ++ _fog_screen_no_model_multipass_bit) && ++ opaque_model_count > 0; + } +- local_environment_fog_screen_flag = !TEST_FLAG( +- global_window_parameters.fog.screen->flags, +- _fog_screen_no_environment_multipass_bit); +- local_environment_fog_screen_model_flag = !TEST_FLAG( +- global_window_parameters.fog.screen->flags, +- _fog_screen_no_model_multipass_bit) && +- opaque_model_count > 0; + } + if (local_environment_fog_screen_flag || local_environment_fog_screen_model_flag) + { + boolean success; + boolean clear_z_buffer; +- real vsh_constants__texscale[VSH_CONSTANTS__TEXSCALE_COUNT][4]; + + if (pass == 0) + { +- if (TEST_FLAG(screen->flags, _fog_screen_no_environment_multipass_bit)) +- { +- clear_z_buffer = !TEST_FLAG( +- screen->flags, +- _fog_screen_no_model_multipass_bit); +- } +- else +- { +- clear_z_buffer = (TEST_FLAG( +- screen->flags, +- _fog_screen_no_model_multipass_bit) && +- opaque_model_count > 0) || ++ clear_z_buffer = ++ !(TEST_FLAG(screen->flags, _fog_screen_no_environment_multipass_bit) && ++ TEST_FLAG(screen->flags, _fog_screen_no_model_multipass_bit)) && ++ (TEST_FLAG(screen->flags, _fog_screen_no_environment_multipass_bit) || ++ (TEST_FLAG(screen->flags, _fog_screen_no_model_multipass_bit) && ++ opaque_model_count > 0) || + (rasterizer_water_get_visibility_for_window() && +- rasterizer_debug_options.draw_water); +- } ++ rasterizer_debug_options.draw_water)); + } + else + { +@@ -1364,7 +1366,7 @@ + global_d3d_device, + 0, + NULL, +- D3DCLEAR_TARGET | (clear_z_buffer ? D3DCLEAR_ZBUFFER : 0), ++ D3DCLEAR_TARGET_A | (clear_z_buffer ? D3DCLEAR_ZBUFFER : 0), + 0, + 1.0f, + 0) >= 0; +@@ -1381,6 +1383,7 @@ + + if (pass == 0) + { ++ real vsh_constants__texscale[VSH_CONSTANTS__TEXSCALE_COUNT][4]; + real inverse_depth = 1.0f / + (screen->far_distance - screen->near_distance); + +@@ -1459,58 +1462,63 @@ + &opaque_model_submit_parameters[group_index]; + struct rasterizer_model_skinning_parameters skinning; + +- if (group->shader->base.type == _shader_type_transparent_chicago && +- !TEST_FLAG( +- ((struct shader_transparent_chicago_definition *) +- shader_get_and_verify_type( +- group->shader, +- _shader_type_transparent_chicago))->flags, +- _shader_transparent_chicago_no_fog_bit)) ++ if (group->shader->base.type == _shader_type_transparent_chicago) + { + struct shader_transparent_chicago_definition const *chicago = +- (struct shader_transparent_chicago_definition *)group->shader; ++ (struct shader_transparent_chicago_definition *)shader_get_and_verify_type( ++ group->shader, ++ _shader_type_transparent_chicago); + ++ if (!TEST_FLAG(chicago->flags, _shader_transparent_chicago_no_fog_bit)) + { +- D3DDevice_SetRenderState_PSTextureModes(0x21); +- IDirect3DDevice8_SetTextureStageState(global_d3d_device, 1, D3DTSS_ALPHAKILL, D3DTALPHAKILL_ENABLE); +- rasterizer_set_texture( +- 1, +- 0, +- 1, +- chicago->map.index, +- group->shader_permutation_index); +- IDirect3DDevice8_SetTextureStageState(global_d3d_device, 1, D3DTSS_ADDRESSU, D3DTADDRESS_WRAP); +- IDirect3DDevice8_SetTextureStageState(global_d3d_device, 1, D3DTSS_ADDRESSV, D3DTADDRESS_WRAP); +- IDirect3DDevice8_SetTextureStageState(global_d3d_device, 1, D3DTSS_MAGFILTER, D3DTEXF_LINEAR); +- IDirect3DDevice8_SetTextureStageState(global_d3d_device, 1, D3DTSS_MINFILTER, D3DTEXF_LINEAR); +- IDirect3DDevice8_SetTextureStageState(global_d3d_device, 1, D3DTSS_MIPFILTER, D3DTEXF_LINEAR); +- vsh_constants__texscale[1][0] = chicago->map_u_scale * group->model_base_map_scale.i; +- vsh_constants__texscale[1][1] = 0.0f; +- vsh_constants__texscale[1][2] = 0.0f; +- vsh_constants__texscale[1][3] = 0.0f; +- vsh_constants__texscale[2][0] = 0.0f; +- vsh_constants__texscale[2][1] = chicago->map_v_scale * group->model_base_map_scale.j; +- vsh_constants__texscale[2][2] = 0.0f; +- vsh_constants__texscale[2][3] = 0.0f; +- if (IDirect3DDevice8_SetVertexShaderConstant( +- global_d3d_device, +- VSH_CONSTANTS__TEXSCALE_OFFSET + 1, +- vsh_constants__texscale[1], +- VSH_CONSTANTS__TEXSCALE_COUNT - 1) >= 0 && success) +- { +- success = TRUE; +- } +- else + { +- success = FALSE; +- rasterizer_error( ++ real vsh_constants__texscale_1[VSH_CONSTANTS__TEXSCALE_COUNT - 1][4]; ++ ++ D3DDevice_SetRenderState_PSTextureModes(0x21); ++ IDirect3DDevice8_SetTextureStageState(global_d3d_device, 1, D3DTSS_ALPHAKILL, D3DTALPHAKILL_ENABLE); ++ rasterizer_set_texture( ++ 1, + 0, +- "IDirect3DDevice8_SetVertexShaderConstant(global_d3d_device, VSH_CONSTANTS__TEXSCALE_OFFSET+1, vsh_constants__texscale_1, VSH_CONSTANTS__TEXSCALE_COUNT-1)"); ++ 1, ++ chicago->map.index, ++ group->shader_permutation_index); ++ IDirect3DDevice8_SetTextureStageState(global_d3d_device, 1, D3DTSS_ADDRESSU, D3DTADDRESS_WRAP); ++ IDirect3DDevice8_SetTextureStageState(global_d3d_device, 1, D3DTSS_ADDRESSV, D3DTADDRESS_WRAP); ++ IDirect3DDevice8_SetTextureStageState(global_d3d_device, 1, D3DTSS_MAGFILTER, D3DTEXF_LINEAR); ++ IDirect3DDevice8_SetTextureStageState(global_d3d_device, 1, D3DTSS_MINFILTER, D3DTEXF_LINEAR); ++ IDirect3DDevice8_SetTextureStageState(global_d3d_device, 1, D3DTSS_MIPFILTER, D3DTEXF_LINEAR); ++ vsh_constants__texscale_1[0][0] = chicago->map_u_scale * group->model_base_map_scale.i; ++ vsh_constants__texscale_1[0][1] = 0.0f; ++ vsh_constants__texscale_1[0][2] = 0.0f; ++ vsh_constants__texscale_1[0][3] = 0.0f; ++ vsh_constants__texscale_1[1][0] = 0.0f; ++ vsh_constants__texscale_1[1][1] = chicago->map_v_scale * group->model_base_map_scale.j; ++ vsh_constants__texscale_1[1][2] = 0.0f; ++ vsh_constants__texscale_1[1][3] = 0.0f; ++ if (IDirect3DDevice8_SetVertexShaderConstant( ++ global_d3d_device, ++ VSH_CONSTANTS__TEXSCALE_OFFSET + 1, ++ vsh_constants__texscale_1, ++ VSH_CONSTANTS__TEXSCALE_COUNT - 1) >= 0 && success) ++ { ++ success = TRUE; ++ } ++ else ++ { ++ success = FALSE; ++ rasterizer_error( ++ 0, ++ "IDirect3DDevice8_SetVertexShaderConstant(global_d3d_device, VSH_CONSTANTS__TEXSCALE_OFFSET+1, vsh_constants__texscale_1, VSH_CONSTANTS__TEXSCALE_COUNT-1)"); ++ } + } + } ++ else ++ { ++ D3DDevice_SetRenderState_PSTextureModes(1); ++ IDirect3DDevice8_SetTextureStageState(global_d3d_device, 1, D3DTSS_ALPHAKILL, D3DTALPHAKILL_DISABLE); ++ } + } +- else if (group->shader->base.type == _shader_type_transparent_chicago || +- group->shader->base.type == _shader_type_environment || ++ else if (group->shader->base.type == _shader_type_environment || + group->shader->base.type == _shader_type_transparent_generic) + { + D3DDevice_SetRenderState_PSTextureModes(1); +@@ -1522,13 +1530,13 @@ + FALSE); + if (group->node_matrices && group->node_matrix_count) + { +- skinning.node_matrices = group->node_matrices; + skinning.node_matrix_count = group->node_matrix_count; ++ skinning.node_matrices = group->node_matrices; + } + else + { +- skinning.node_matrices = global_identity4x3; + skinning.node_matrix_count = 1; ++ skinning.node_matrices = global_identity4x3; + } + rasterizer_set_model_skinning(&skinning); + if (success) diff --git a/research/fifty_objects_20260925/w/rasterizer_xbox_environment_fog/structural/REPORT.md b/research/fifty_objects_20260925/w/rasterizer_xbox_environment_fog/structural/REPORT.md new file mode 100644 index 00000000..2d3aa9ab --- /dev/null +++ b/research/fifty_objects_20260925/w/rasterizer_xbox_environment_fog/structural/REPORT.md @@ -0,0 +1,106 @@ +# rasterizer_xbox_environment_fog structural lane (2026-09-23) + +Baseline (candidate = copy of source at worktree HEAD): exact 26 / residual 1 / unwritten 0. +`residual 3904 __rasterizer_environment_fog_screen_begin [size 4000!=3904, relocs 232!=235, sha]` +Baseline frame: January sub esp 0x180, ours 0x1c4. + +## Attempt 1: fix shadowed local (REAL BUG, UB) +The BSS split (4f4c8502) renamed the aggregate field to a file static `previous_camera_matrix`, +but screen_begin declares a LOCAL `real_matrix4x3 *previous_camera_matrix = &previous_camera_matrix[...]` +whose initialiser refers to itself (uninitialised read); every later `previous_camera_matrix[...]` +in the pass-0 block hit the local. January references `_previous_camera_matrix` 3x +(T 0xeb `add eax,_previous_camera_matrix` -> [ebp-0x38]; 0x122 loop pointer; 0x23a final csmemcpy); ours 0x. +Fix: local renamed `previous_matrix` (used only by matrix4x3_inverse). +Gate: `residual 3904 __rasterizer_environment_fog_screen_begin [size 4016!=3904, sha]` - relocs now 235==235. +Other 26 rows unchanged (full row diff). KEEP. + +## Attempt 2 (v2_windscope.c): wind_matrix/vector/previous_matrix scoped into the wind block (extends through rotation) +Evidence: January wind_matrix -0x7c shares bytes with vsh_constants__texscale (-0x78) and animation_times (-0x58); vector -0x30 shares with phase/point. +Gate: `[size 3984!=3904, sha]`, frame 0x1c4 -> 0x1bc. KEEP (fuzzy). + +## Attempt 3 (v3_phasescope.c): phase[] declared inside the first layer loop body +Evidence: January's four phase stores sit in the loop PREHEADER (T 0x515..0x52a, after `jle`, before loop head 0x531) = LICM-hoisted +loop-body stores. Diagnostic (in-place float bits, see D) reproduces the hoist exactly; with csmemcpy(&phase[layer]) the escape blocks LICM. +Gate: `[size 3984!=3904, sha]`, frame 0x1b0. KEEP (fuzzy). + +## Attempt 4 (v4_aggs_active.c): matrix/screen_constants/texture_transforms declared at the `if (active)` block +Evidence (/FAsc listing, live frame table copied from Lane C P2 into ./p2): with them in pass-0 scope vsh merges with MATRIX (ours); +January has vsh merged with WIND_MATRIX and matrix/screen/texture unshared -> they interfere with vsh -> enclosing scope. +Diag (in-place bits) after v4: texture -0x194, matrix -0x114, screen -0xe0, wind -0x80 + vsh -0x7c (January's pairing). +Gate: `[size 3984!=3904, sha]`, frame 0x1b0. KEEP (fuzzy). + +## Attempt 5 (v5_orshort.c): `short offset` + `base_z < 0.0f || base_z >= 1.0f` +Evidence: T 0x436 `test di,di`; T 0x4b6 `test ah,5 / jnp` (ordered <) then `test ah,1 / jne ok`. Whole block T 0x436..0x501 now aligns. +Gate: `[size 4000!=3904, sha]` (size up 16 but block aligned). KEEP. + +## Attempt 6 (v6_period.c): TWO REAL FIELD/PREDICATE BUGS +- loop 1: January `fld [ebx+0x48]; fcomp 0.0; test ah,0x41; jne else` = `screen->animation_period > 0.0f` (ours `!= 0.0f`). +- loop 2 colour branch: January tests `[ebx+0x48]` = animation_period (`test ah,0x44; jnp`) = `screen->animation_period != 0.0f`; + ours tested `screen->far_density` ([ebx+0x10]) - wrong field. +Gate: `[size 4000!=3904, sha]`; both compare blocks now align. KEEP. +Diag diag_v6.c (v6 + in-place float bits, NOT admissible): `[size 3872!=3904, relocs 230!=235]`, frame 0x194, 1057 vs 1085 insns. + +## Attempt 7 (v7_widthheight.c): `short width/height` viewport differences, assigned after the wind block +Evidence: T 0x257..0x27a `mov ax,[x1]; sub ax,[x0]` (16-bit) + `sub ecx,edx; movsx edx,cx` (height), then ONE `fdivr 1.0` +reused (`fld st0; fadd st1` = 2/w, `fld -1.0; fsub st1`) - VC7 CSEs the reciprocal only when the divisor is a short local. +Diag reproduces January's sequence instruction-for-instruction (modulo edi/edx). Gate `[size 4000!=3904, sha]`. KEEP. +Probe p_tancast.c: `(real)tan(...)` reproduces January's `fxch st1; fxch st1` pair (T 0x2b9). KEEP. Multiply order far/aspect +still reversed (ours aspect first); swapping source operand order is INERT (p_tancast2.c) - unresolved, not pursued. + +## Attempt 8 (diag_v8.c, NOT kept): inline set_real_point2d at the 3 reseed sites (layers as real_point2d) +Reproduces January's int-copy+lea packet, but VC7 evaluates the inline args left-to-right (first random -> x), +January has first random -> +4. Same negative as the 100K lab; do not repeat. + +## Attempt 9/10 (v10_vshscope.c): SEPARATE LOCAL `vsh_constants__texscale_1[VSH_CONSTANTS__TEXSCALE_COUNT - 1][4]` +Evidence: January's own rasterizer_error string stringifies the call argument as `vsh_constants__texscale_1` +("...VSH_CONSTANTS__TEXSCALE_OFFSET+1, vsh_constants__texscale_1, VSH_CONSTANTS__TEXSCALE_COUNT-1)"), and T 0xdd6 +`lea ecx,[ebp-0x68]` = a 32-byte object at -0x68..-0x48. This 32-byte object is what lets animation_times(16) and +vsh(48)/wind(52) coalesce into one slot entry (merge rule new<=2*entry: 16 -> 32 -> 48 -> 52). vsh_constants__texscale +(48) moved into the `if (pass == 0)` texscale block (it must be scope-disjoint from vsh_..._1). +Diag diag_v10.c (+ in-place bits): wind@-7c vsh@-78 vsh_1@-68 anim@-58 = JANUARY'S EXACT OFFSETS; texture -0x184 (Jan -0x180), +frame 0x184 vs Jan 0x180 (+4 only). Admissible v10: `[size 3984!=3904, sha]`, frame 0x1a0 (the +0x1c is the csmemcpy bit locals, ruling D). +Full row diff vs baseline: only the screen_begin row changed. KEEP -> candidate.c. + +## Attempt 11 (v12_clearalpha.c): REAL BUG - Clear flags +January T 0xa3b `or ecx, 0x80` = D3DCLEAR_TARGET_A (alpha only; the pass writes COLORWRITEENABLE_ALPHA); ours `or ecx,0xf0` = D3DCLEAR_TARGET. +Fix: `D3DCLEAR_TARGET_A | (clear_z_buffer ? D3DCLEAR_ZBUFFER : 0)`. Gate `[size 3984!=3904, sha]`, rows otherwise unchanged. KEEP. +Probe diag_v11b (clear_z as one `pass == 0 && (b0 ? !b1 : ...)` expression): gives January's zero-extended word load but not its +branch graph (January re-tests flags&1 after the b1 test); NOT kept. Residual: January loads `fog.screen->flags` ONCE as a word +(T 0x99a `mov cx,[edx]`) for both local flags where ours issues two byte loads - likely TEST_FLAG macro spelling (cseries.h), not pursued. + +## Attempt 12 (v13_skinorder.c): skinning count stored before pointer +Evidence: January T 0xe79 loads node_matrix_count ONCE (`mov cx,[esi+0x64]; test cx,cx; ... mov [ebp-0x3c],cx`) and stores it +before the pointer in BOTH arms (0xe82/0xe91). With pointer-first our count is reloaded after the store; count-first restores +the CSE. Gate `[size 3984!=3904, sha]`, sha 0cb6e6b0.. KEEP (fuzzy). + +## Alpha-inline site budget re-measured (probe_site.py, diag_v13): budget still 14 (probe_h14 inlines, h15 calls), +unchanged from Lane C; real_alpha_to_pixel32 costs 15-17 -> ruling A still blocks. None of the structural fixes moved it. + +## FINAL (candidate.c == v13_skinorder.c + line wrap, byte-identical sha 0cb6e6b0) +`residual 3904 __rasterizer_environment_fog_screen_begin [size 3984!=3904, sha]` == exact 26 residual 1 unwritten 0 +Provider link: `no surplus external definitions: PASS (nothing to link)`. Full row diff vs baseline: only this row changed. +Relocation multiset now differs ONLY by the two held rulings: + A (inline real_alpha_to_pixel32): Jan +2 strings, +1 __real@0, +1 __real@3f800000, +1 display_assert, +1 system_exit; ours +1 _real_alpha_to_pixel32 + D (float bits read in place): ours +5 _csmemcpy. +Frame: admissible 0x1a0 (was 0x1c4); diagnostic with D applied (diag_final.c) 0x184 vs Jan 0x180, and every aggregate +at January's offset +/-4 (wind -0x7c, vsh -0x78, vsh_1 -0x68, anim -0x58 exact). Remaining +4 = a lone inverse_depth slot +(January shares -0x3c with skinning/alpha-scale; the alpha inline A changes the small-slot colouring). +Unresolved non-ruling residuals: TEST_FLAG word-vs-byte flag load (T 0x99a), clear_z branch graph, far/aspect multiply +order, reseed arg order (left-to-right inline eval), constant-1 pinned in edi (LAW Z), chicago pointer = verify result (ebx). + +## Attempt 13 (v16/v17 -> candidate.c): nested chicago branch, chicago = shader_get_and_verify_type(...) +Evidence: January T 0xd30 `mov ax,[ecx+0x24]; cmp ax,4; jne 0xe3c`, then `call _shader_get_and_verify_type; mov ebx,eax` and ebx +(the VERIFY RESULT) supplies flags (+0x28), map.index (+0xb0) and u/v scales (+0x9c/+0xa0); the else-if at 0xe3c tests only 3 and 8 +(never 4 again) and the no_fog path jumps straight into the shared B tail at 0xe48. Our flat form re-read group->shader and +re-tested type==4. A switch spelling gives `sub eax,3/dec/sub` (diag_v15, rejected). The nested form reproduces T 0xd20..0xe5c +instruction-for-instruction, incl. January's constant-1 pinned in edi. NOTE for review: B (PSTextureModes(1)+ALPHAKILL disable) +appears in two source arms (VC7 cross-jumps them into January's single block) - flagging in case the owner treats that as duplication. +vsh_constants__texscale_1 declared inside the pre-existing bare block (byte-identical to declaring it in the if-body). +Gate: `residual 3904 __rasterizer_environment_fog_screen_begin [size 3936!=3904, sha]` (1083 vs 1085 insns), frame 0x1a0. + +## FINAL (supersedes the earlier FINAL block): candidate.c == v17_blockdecl.c +`residual 3904 __rasterizer_environment_fog_screen_begin [size 3936!=3904, sha]` ; `== exact 26 residual 1 unwritten 0 (of 27 listed)` +Provider link: `no surplus external definitions: PASS (nothing to link)`. Rows: only screen_begin changed (residual->residual), 26 EXACT kept. +Reloc multiset delta = ruling A (inline alpha helper) + ruling D (5 csmemcpy) only. Diag diag_final.c (candidate + D): 3808 B, frame 0x184, 1051 insns. +Held for owner: A (header cost of real_alpha_to_pixel32: site budget 14, cost 15-17), D (in-place float-bit reads; diag proves +frame/LICM consequences). No header/config proposal. diff --git a/research/fifty_objects_20260925/w/rasterizer_xbox_hardware_bitmaps/LEDGER.md b/research/fifty_objects_20260925/w/rasterizer_xbox_hardware_bitmaps/LEDGER.md new file mode 100644 index 00000000..7fb9db66 --- /dev/null +++ b/research/fifty_objects_20260925/w/rasterizer_xbox_hardware_bitmaps/LEDGER.md @@ -0,0 +1,90 @@ +# LEDGER rasterizer_xbox_hardware_bitmaps (wave-2 worker, base 931ed8dc) + +Target: _rasterizer_bitmap_new (400 B, parked instruction-scheduling). All other 18 fns EXACT. + +## Baseline (probe 0) +gate --all on unmodified source copy (base.c): exact 18 residual 1 unwritten 0. +alndiff: 150/150 insns, zero instruction-text differences; sole byte = jne disp at +0x159: +January jne 0x171 (epilogue E1 = fallthrough of error block), ours jne 0x17e (epilogue E2 = fallthrough +of no-device `hardware_format = NULL` block at 0x177). Both epilogues `pop esi; mov al,bl; pop ebx; pop ebp; ret`. +bl holds success; ebx=1 pinned at entry (used as TRUE constant for display_assert halt arg too). + +Prior negatives (do not repeat): >50 probes (shared/split returns, predicate polarity, goto topology, +success materialisation, duplicate/single cleanup, declaration/lifetime). w3c: no shape spent (A43). +NEW evidence since the park (2026-08-30): memory law "block-selection-is-source-reachable" (2026-09-21): +returns merge on VALUE; the canonical epilogue owns the $L label; conditional branches target canonical; +changing the VALUE of a return flips the target. Instrument: CL /FAsc. This is the lever to test. + +## Evidence review (no compile) +- /Od build (halo_cache_symbols, dx9 later revision) fn 0x7ea7d0 = rasterizer_bitmap_new (dx9): single `boolean success=TRUE` + ([ebp-1]), asserts L0x68/0x69, `if (global_d3d_device) { if (format ok) { switch {cases: if (FAILED) {success=FALSE; rasterizer_error}} + if (!hw) success=FALSE; if (!success) hw=NULL; } else hw=NULL; } else hw=NULL; return success;` - SINGLE EXIT, no error() call, + no `success=TRUE` in case arms. Dump: scratch/w/.../od_7ea7d0.txt. Later revision; shape evidence only. +- Lane C block-selection FINDINGS (claude-lane-c .../scratch/research/block-selection/FINDINGS.md) ~30 probes incl. A3 single exit + (identical to base), A4 single exit w/o success=TRUE in else (147 insns, loses ebx=1 pin), er/els early guard (384 B), m1 return FALSE + (jne correct, R2 xor al,al). opus5 crossjump-epilogue notes R3-R8: 38 whole-TU spellings -> 5 bodies, none January; decl-count, + position, names, case order (24 perms) all inert. => do NOT repeat any of these. +- New angle: corpus has 33 January-exact FIRST-binding instances of this topology (topo.json). Study their SOURCE to find what + source construct puts the original exit before the region (ours = LAST). + +## Probe a1/a2 (hypothesis: /Od dx9 shows case arms `if (FAILED) {success=FALSE; rasterizer_error}` with NO success=TRUE; test if +January matches that): a1 = arms without success=TRUE (two-return tail), a2 = a1 + /Od single exit `else {hw=NULL;} return success;`. +RESULT both: size 432!=400, relocs 28!=26, 161 insns - REGRESSION. The explicit `success = TRUE;` arm (same idiom as exact +rasterizer_xbox.c preinitialize) is load-bearing; January had it. /Od dx9 arm shape is a later-revision difference. Do not repeat. + +## Probe a4 (reproduce Lane C A4 single exit w/o success=TRUE in else, to read its bytes): 147 insns, `mov bl,1` (8-bit success) +instead of `mov ebx,1` CSE pin, `push 1` everywhere, jne still LAST (0x183). Confirms the pin needs ND to consume constant 1. + +## Hypothesis T7 (layout): January = [err][R orig][ND][clone]. With IL-order layout and "merged return keeps the textually +LAST return's position", January needs ND's `return TRUE` textually BEFORE the final `return success` while ND stays the +else-arm of `if (global_d3d_device)` (je forward to the end). The only natural if/else spelling with that property: +`if (dev) { switch; [if (!hw) success=FALSE;] } else { hw=NULL; return TRUE; } [if (!hw) success=FALSE;] if (!success) {...} return success;` +Not in any recorded probe list (v7/v8 = single exit, ND not returning; A3/A4/g/v4/T5 differ). Test T7 and T7b. +RESULT t7, t7b: both == base (jne 0x17e, 150 insns). /FAsc (p/t7.asm) is informative: VC7 MOVED the textually-earlier +ND else-arm (line 260) to the END of the layout (after err+R1), and the merged canonical (label $L20967 = end label of +`if (!success)`) still lands after ND carrying line 261 `return TRUE`. So ND-at-end is reachable (January's ND position) +but R1/R2 still merge and the canonical follows the layout-last fall-through predecessor (ND). Lane C criterion (a) stands: +ND must reach a DIFFERENT return block while still emitting `mov al,bl`. + +## Probe s1 (hypothesis: dx9 /Od shows 3 distinct per-case HRESULT slots => per-case block-scoped `long result`): +RESULT == base (jne 0x17e). Inert. Do not repeat. + +## Survivor-rule inference (from recorded probes + t7 listing) +merged R1/R2 canonical sits after the LAYOUT-LAST fall-through predecessor: base (ND last, R2 kept), t7 (ND moved to end, +R2 kept although textually first), er/v1 (ND inline at top, R1 kept). "constant-valued survives" and "fewer preds +survives" both refuted by er. January needs R kept after err with ND laid after it => impossible while ND's return merges +with R1; needs an ND return that is NOT merged (IL-distinct) yet emits identical `pop esi; mov al,bl; pop ebx; pop ebp; ret`. + +## Corpus counterexample study (no compile) - the 33 January-exact FIRST-binding instances (opus5 topo.json) +first_scan.py lists them with region/C1 predecessors. The TAIL ones (region ends at function end, like bitmap_new): +_TIFFFindFieldInfo, _oddball_test_trait, _oddball_weapon_pickup, _objects_get_activating_cluster_index, +_rasterizer_preinitialize__..., _scenario_get_fog_region_index, _looping_sound_new, _structure_get_planar_fog_definition_index, +_unit_get_aiming_unit_index, _compute_airborne_ticks, _vehicle_stuck. Read source+bytes of get_next_event, switch_to_pregame, +game_settings_update, oddball_test_trait, preinitialize, unit_get_aiming_unit_index, vehicle_stuck, looping_sound_new: +every FIRST case is either (i) a loop-exit / inlined-loop 'found' block sunk after the return, (ii) a shrink-wrap pop block, +or (iii) the layout-last fall-through predecessor of the return being value-SPECIALISED to a different return text +(`mov al,1` in switch_to_pregame/game_settings_update: `result = TRUE` arms). None has a same-text constant return on the +sunk arm. bitmap_new's ND arm returns constant TRUE, which VC7 materialises as `mov al,bl` from the ebx=1 pin => same text +=> merged => canonical follows ND. No construct in January's bytes (all success defs are constants; no loop; no shrink-wrap +pop in the region) offers a family (i)-(iii) lever. + +## STOP (methodology stop rule) +5 new evidence-based shapes this wave (a1, a2, t7, t7b, s1) + a4 reproduction: none moves the binding without regressing; +together with >50 park probes, 38 opus5 whole-TU spellings, ~30 Lane C probes. Remaining difference: one jcc displacement +(+0x15A: January 0x16 -> 0x171, ours 0x23 -> 0x17e) choosing between two byte-identical epilogues. +Best credible candidate = production source unchanged (base.c). Zero credit. No production change. +Reopen criteria (sharpened): + (a) any natural spelling in which the ND arm's return is NOT merged with `return success` yet still emits `mov al,bl` + (i.e. ND's return text differs from R1 at merge time but equals it in bytes) - value-specialisation family (iii); + (b) an original January source/PDB/donor for this function (HCEX has none: 0xE4-byte PPC rewrite, no locals; HCEA + research/halocea/src/rasterizer_bitmap_new.c is a decompilation of the 2011 rewrite, not source; /Od dx9 build is a + later revision whose arms lack the load-bearing success=TRUE); + (c) a decoded C2 layout rule for where a merged return is placed relative to a sunk else-arm (t7 listing shows the + else-arm sink happens BEFORE the merged return is placed). + +## Object audit on baseline (scratch/tools/object_audit.py on base.obj) +All January sections/symbols ok except .text _rasterizer_bitmap_new (400/400, one byte). 32 January symbols, 0 differ. +Candidate-only surplus (would need surplus_identity/provider_link audit if the function ever closes): .drectve, +??_C@_06PCHFJCOP@bitmap, ??_C@_0CC@DECIGGNF (unsupported bitmap type), _D3DPRIMITIVETOVERTEXCOUNT, _D3DSIMPLERENDERSTATEENCODE, +_D3DTEXTUREDIRECTENCODE (XDK header tables). OBJECT AUDIT: FAIL (1) - the sole blocker is the parked function. +FINAL: NO_PROGRESS. No production change; keep the park. diff --git a/research/fifty_objects_20260925/w/rasterizer_xbox_hardware_bitmaps/base.c b/research/fifty_objects_20260925/w/rasterizer_xbox_hardware_bitmaps/base.c new file mode 100644 index 00000000..e3d665d2 --- /dev/null +++ b/research/fifty_objects_20260925/w/rasterizer_xbox_hardware_bitmaps/base.c @@ -0,0 +1,729 @@ +/* +RASTERIZER_XBOX_HARDWARE_BITMAPS.C + +symbols in this file: +00157A80 0020: + _code_00157a80 (0000) +00157AA0 0030: + _code_00157aa0 (0000) +00157AD0 0020: + _code_00157ad0 (0000) +00157AF0 0190: + _rasterizer_bitmap_new (0000) +00157C80 0010: + _code_00157c80 (0000) +00157C90 0010: + _code_00157c90 (0000) +00157CA0 0020: + _code_00157ca0 (0000) +00157CC0 0010: + _code_00157cc0 (0000) +00157CD0 0010: + _code_00157cd0 (0000) +00157CE0 0020: + _code_00157ce0 (0000) +00157D00 0010: + _code_00157d00 (0000) +00157D10 0010: + _code_00157d10 (0000) +00157D20 0020: + _code_00157d20 (0000) +00157D40 0010: + _code_00157d40 (0000) +00157D50 01c0: + _code_00157d50 (0000) +00157F10 0210: + _code_00157f10 (0000) +00158120 0210: + _code_00158120 (0000) +00158330 0030: + _rasterizer_bitmap_delete (0000) +00158360 00b0: + _rasterizer_bitmap_changed (0000) +00290958 0054: + _rdata_00290958 (0000) +002909AC 0032: + ??_C@_0DC@CBFADDNN@?$CD?$CD?$CD?5ERROR?5failed?5to?5create?5bitma@ (0000) +002909E0 00db: + ??_C@_0NL@DPJLAHAC@IDirect3DDevice8_CreateTexture?$CIg@ (0000) +00290AC0 00f6: + ??_C@_0PG@MPKBLAC@IDirect3DDevice8_CreateVolumeTex@ (0000) +00290BB8 00d3: + ??_C@_0ND@BNAAHDML@IDirect3DDevice8_CreateCubeTextu@ (0000) +00290C90 0042: + ??_C@_0EC@OHIAJMON@TEST_FLAG?$CIbitmap?9?$DOflags?0?5_bitmap@ (0000) +00290CD8 0042: + ??_C@_0EC@HHGHOJEI@c?3?2halo?2SOURCE?2rasterizer?2xbox?2r@ (0000) +00290D1C 0032: + ??_C@_0DC@IBMOBLMK@?$CD?$CD?$CD?5ERROR?5failed?5to?5change?5bitma@ (0000) +00290D50 004c: + ??_C@_0EM@EMDOPEPF@?$CD?$CD?$CD?5ERROR?5uncompressed?5bitmap?5fo@ (0000) +00290D9C 0021: + ??_C@_0CB@OPBPBKN@?$CD?$CD?$CD?5ERROR?5failed?5to?5lock?5surface@ (0000) +00290DC0 0083: + ??_C@_0ID@FMIMKLDC@IDirect3DTexture8_LockRect?$CI?$CIIDir@ (0000) +00290E48 008d: + ??_C@_0IN@DNCNKHPL@IDirect3DVolumeTexture8_LockBox?$CI@ (0000) +00290ED8 00ab: + ??_C@_0KL@IPKDNHEL@IDirect3DCubeTexture8_LockRect?$CI?$CI@ (0000) +*/ + +/* ---------- headers */ + +#include "cseries/cseries.h" +#include "cseries/errors.h" +#include "bitmaps/bitmaps.h" +#include "bitmaps/bitmap_group.h" +#include "bitmaps/bitmaps_mipmap.h" +#include "rasterizer/rasterizer.h" +#include "rasterizer/rasterizer_swizzle.h" +#include "rasterizer/xbox/rasterizer_xbox_hardware_bitmaps.h" +#include + +/* ---------- constants */ + +enum +{ + NUMBER_OF_BITMAP_FORMATS = 18, + _bitmap_type_2d = 0, + _bitmap_type_3d, + _bitmap_type_cube_map, + _bitmap_has_power_of_two_dimensions_bit = 0, + _bitmap_compressed_bit = 1, +}; + +/* ---------- macros */ + +/* ---------- structures */ + +/* ---------- prototypes */ + +void texture_cache_bitmap_delete( + struct bitmap_data *bitmap); +void rasterizer_error( + long error_result, + char const *format, + ...); +static void rasterizer_bitmap_2d_changed( + struct bitmap_data *bitmap); +static void rasterizer_bitmap_3d_changed( + struct bitmap_data *bitmap); +static void rasterizer_bitmap_cube_map_changed( + struct bitmap_data *bitmap); + +/* ---------- globals */ + +extern D3DDevice *global_d3d_device; + +static struct +{ + D3DFORMAT formats[NUMBER_OF_BITMAP_FORMATS]; + short face_mappings[NUMBER_OF_FACES_PER_CUBE]; +} const rasterizer_bitmap_format_table = +{ + { + D3DFMT_A8, + D3DFMT_L8, + D3DFMT_AL8, + D3DFMT_A8L8, + D3DFMT_UNKNOWN, + D3DFMT_UNKNOWN, + D3DFMT_R5G6B5, + D3DFMT_UNKNOWN, + D3DFMT_A1R5G5B5, + D3DFMT_A4R4G4B4, + D3DFMT_X8R8G8B8, + D3DFMT_A8R8G8B8, + D3DFMT_UNKNOWN, + D3DFMT_UNKNOWN, + D3DFMT_DXT1, + D3DFMT_DXT3, + D3DFMT_DXT5, + D3DFMT_P8, + }, + { + D3DCUBEMAP_FACE_POSITIVE_X, + D3DCUBEMAP_FACE_POSITIVE_Y, + D3DCUBEMAP_FACE_NEGATIVE_X, + D3DCUBEMAP_FACE_NEGATIVE_Y, + D3DCUBEMAP_FACE_POSITIVE_Z, + D3DCUBEMAP_FACE_NEGATIVE_Z, + }, +}; + +/* ---------- public code */ + +boolean rasterizer_bitmap_new( + struct bitmap_data *bitmap) +{ + boolean success = TRUE; + long result; + + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_hardware_bitmaps.c", + 51, + bitmap); + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_hardware_bitmaps.c", + 52, + TEST_FLAG(bitmap->flags, _bitmap_has_power_of_two_dimensions_bit)); + + bitmap->mipmap_count = + rasterizer_xbox_bitmap_get_max_mipmap_count(bitmap); + if (global_d3d_device) + { + switch (bitmap->type) + { + case _bitmap_type_2d: + result = IDirect3DDevice8_CreateTexture( + global_d3d_device, + bitmap->width, + bitmap->height, + (short)bitmap->mipmap_count + 1, + 0, + rasterizer_bitmap_format_table.formats[bitmap->format], + D3DPOOL_MANAGED, + &(IDirect3DTexture8 *)bitmap->hardware_format); + if (result >= 0) + { + success = TRUE; + } + else + { + success = FALSE; + rasterizer_error( + result, + "IDirect3DDevice8_CreateTexture(global_d3d_device, bitmap->width, bitmap->height, bitmap->mipmap_count+1, 0, rasterizer_bitmap_format_table[bitmap->format], D3DPOOL_MANAGED, &(IDirect3DTexture8*)bitmap->hardware_format)"); + } + break; + + case _bitmap_type_3d: + result = IDirect3DDevice8_CreateVolumeTexture( + global_d3d_device, + bitmap->width, + bitmap->height, + (short)bitmap->depth, + (short)bitmap->mipmap_count + 1, + 0, + rasterizer_bitmap_format_table.formats[bitmap->format], + D3DPOOL_MANAGED, + &(IDirect3DVolumeTexture8 *)bitmap->hardware_format); + if (result >= 0) + { + success = TRUE; + } + else + { + success = FALSE; + rasterizer_error( + result, + "IDirect3DDevice8_CreateVolumeTexture(global_d3d_device, bitmap->width, bitmap->height, bitmap->depth, bitmap->mipmap_count+1, 0, rasterizer_bitmap_format_table[bitmap->format], D3DPOOL_MANAGED, &(IDirect3DVolumeTexture8*)bitmap->hardware_format)"); + } + break; + + case _bitmap_type_cube_map: + result = IDirect3DDevice8_CreateCubeTexture( + global_d3d_device, + bitmap->width, + (short)bitmap->mipmap_count + 1, + 0, + rasterizer_bitmap_format_table.formats[bitmap->format], + D3DPOOL_MANAGED, + &(IDirect3DCubeTexture8 *)bitmap->hardware_format); + if (result >= 0) + { + success = TRUE; + } + else + { + success = FALSE; + rasterizer_error( + result, + "IDirect3DDevice8_CreateCubeTexture(global_d3d_device, bitmap->width, bitmap->mipmap_count+1, 0, rasterizer_bitmap_format_table[bitmap->format], D3DPOOL_MANAGED, &(IDirect3DCubeTexture8*)bitmap->hardware_format)"); + } + break; + + default: + match_vassert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_hardware_bitmaps.c", + 91, + FALSE, + "### ERROR unsupported bitmap type"); + break; + } + + if (!bitmap->hardware_format) + success = FALSE; + if (!success) + { + bitmap->hardware_format = NULL; + error( + _error_silent, + "### ERROR failed to create bitmap hardware format"); + } + return success; + } + + bitmap->hardware_format = NULL; + return TRUE; +} + +/* ---------- private code */ + +static void rasterizer_bitmap_2d_changed( + struct bitmap_data *bitmap) +{ + D3DLOCKED_RECT d3d_locked_rect; + short width; + short height; + short mipmap_index; + void *source; + void *destination; + boolean success = TRUE; + + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_hardware_bitmaps.c", + 0x8D, + bitmap); + + if (global_d3d_device && + bitmap->base_address && + bitmap->hardware_format) + { + mipmap_index = 0; +check_mipmap: + if (mipmap_index > (short)bitmap->mipmap_count) + goto mipmaps_done; + { + if (!(IDirect3DTexture8_LockRect( + (IDirect3DTexture8 *)bitmap->hardware_format, + mipmap_index, + &d3d_locked_rect, + NULL, + D3DLOCK_NOOVERWRITE) >= 0 && success)) + { + rasterizer_error( + 0, + "IDirect3DTexture8_LockRect((IDirect3DTexture8*)bitmap->hardware_format, mipmap_index, &d3d_locked_rect, NULL, D3DLOCK_NOOVERWRITE)"); + } + else if (d3d_locked_rect.pBits) + { + goto check_surface; + } + +failed_lock: + error( + _error_silent, + "### ERROR failed to lock surface"); + success = FALSE; + goto loop_continue; + +check_surface: + { + source = bitmap_mipmap_address(bitmap, mipmap_index); + destination = d3d_locked_rect.pBits; + width = bitmap_mipmap_get_width(bitmap, mipmap_index); + height = bitmap_mipmap_get_height(bitmap, mipmap_index); + if (TEST_FLAG(bitmap->flags, _bitmap_compressed_bit)) + { + csmemcpy( + destination, + source, + bitmap_mipmap_get_pixel_data_size( + bitmap, + mipmap_index)); + } + else + { + switch (bitmap_format_get_bits_per_pixel( + (unsigned short)bitmap->format) / 8) + { + case 4: + rasterizer_xbox_bitmap_swizzle2d_long( + destination, + source, + width, + height); + break; + + case 2: + rasterizer_xbox_bitmap_swizzle2d_word( + destination, + source, + width, + height); + break; + + case 1: + rasterizer_xbox_bitmap_swizzle2d_byte( + destination, + source, + width, + height); + break; + + default: + match_vassert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_hardware_bitmaps.c", + 0xB1, + FALSE, + "### ERROR uncompressed bitmap format does not have 1,2 or 4 bytes per pixel"); + break; + } + } + success = TRUE; + } + + IDirect3DTexture8_UnlockRect( + (IDirect3DTexture8 *)bitmap->hardware_format, + mipmap_index); + loop_continue: + mipmap_index++; + if (success) + goto check_mipmap; + } +mipmaps_done: + + if (!success) + { + error( + _error_silent, + "### ERROR failed to change bitmap hardware format"); + } + } + + return; +} + +static void rasterizer_bitmap_3d_changed( + struct bitmap_data *bitmap) +{ + D3DLOCKED_BOX d3d_locked_box; + short width; + short height; + short depth; + short mipmap_index; + short slice_index; + long slice_size; + byte *source; + byte *destination; + boolean success = TRUE; + + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_hardware_bitmaps.c", + 0xCB, + bitmap); + + if (global_d3d_device && + bitmap->base_address && + bitmap->hardware_format) + { + mipmap_index = 0; +check_mipmap: + if (mipmap_index > (short)bitmap->mipmap_count) + goto mipmaps_done; + { + if (!(IDirect3DVolumeTexture8_LockBox( + (IDirect3DVolumeTexture8 *)bitmap->hardware_format, + mipmap_index, + &d3d_locked_box, + NULL, + D3DLOCK_NOOVERWRITE) >= 0 && success)) + { + rasterizer_error( + 0, + "IDirect3DVolumeTexture8_LockBox((IDirect3DVolumeTexture8*)bitmap->hardware_format, mipmap_index, &d3d_locked_box, NULL, D3DLOCK_NOOVERWRITE)"); + } + else if (d3d_locked_box.pBits) + { + goto check_surface; + } + +failed_lock: + error( + _error_silent, + "### ERROR failed to lock surface"); + success = FALSE; + goto loop_continue; + +check_surface: + { + source = bitmap_mipmap_address(bitmap, mipmap_index); + destination = d3d_locked_box.pBits; + width = bitmap_mipmap_get_width(bitmap, mipmap_index); + height = bitmap_mipmap_get_height(bitmap, mipmap_index); + depth = bitmap_mipmap_get_depth(bitmap, mipmap_index); + if (TEST_FLAG(bitmap->flags, _bitmap_compressed_bit)) + { + if (depth > 0) + { + for (slice_index = 0; + slice_index < depth; + slice_index++) + { + slice_size = + bitmap_mipmap_get_pixel_data_size( + bitmap, + mipmap_index) / depth; + csmemcpy( + destination, + source, + slice_size); + source += slice_size; + destination += d3d_locked_box.SlicePitch; + } + } + } + else + { + switch (bitmap_format_get_bits_per_pixel( + (unsigned short)bitmap->format) / 8) + { + case 4: + rasterizer_xbox_bitmap_swizzle3d_long( + destination, + source, + width, + height, + depth); + break; + + case 2: + rasterizer_xbox_bitmap_swizzle3d_word( + destination, + source, + width, + height, + depth); + break; + + case 1: + rasterizer_xbox_bitmap_swizzle3d_byte( + destination, + source, + width, + height, + depth); + break; + + default: + match_vassert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_hardware_bitmaps.c", + 0xF9, + FALSE, + "### ERROR uncompressed bitmap format does not have 1,2 or 4 bytes per pixel"); + break; + } + } + success = TRUE; + } + + IDirect3DVolumeTexture8_UnlockBox( + (IDirect3DVolumeTexture8 *)bitmap->hardware_format, + mipmap_index); + loop_continue: + mipmap_index++; + if (success) + goto check_mipmap; + } +mipmaps_done: + + if (!success) + { + error( + _error_silent, + "### ERROR failed to change bitmap hardware format"); + } + } + + return; +} + +static void rasterizer_bitmap_cube_map_changed( + struct bitmap_data *bitmap) +{ + D3DLOCKED_RECT d3d_locked_rect; + short face_index; + short width; + short height; + short mipmap_index; + void *source; + void *destination; + boolean success = TRUE; + + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_hardware_bitmaps.c", + 0x114, + bitmap); + + if (global_d3d_device && + bitmap->base_address && + bitmap->hardware_format) + { + mipmap_index = 0; +check_mipmap: + if (mipmap_index > (short)bitmap->mipmap_count) + goto mipmaps_done; + { + for (face_index = 0; + success && face_index < NUMBER_OF_FACES_PER_CUBE; + face_index++) + { + if (!(IDirect3DCubeTexture8_LockRect( + (IDirect3DCubeTexture8 *)bitmap->hardware_format, + (D3DCUBEMAP_FACES)rasterizer_bitmap_format_table.face_mappings[face_index], + mipmap_index, + &d3d_locked_rect, + NULL, + D3DLOCK_NOOVERWRITE) >= 0 && success)) + { + rasterizer_error( + 0, + "IDirect3DCubeTexture8_LockRect((IDirect3DCubeTexture8*)bitmap->hardware_format, face_mapping_table[face_index], mipmap_index, &d3d_locked_rect, NULL, D3DLOCK_NOOVERWRITE)"); + } + else if (d3d_locked_rect.pBits) + { + goto check_surface; + } + + error( + _error_silent, + "### ERROR failed to lock surface"); + success = FALSE; + continue; + +check_surface: + { + source = bitmap_cube_map_address( + bitmap, + 0, + 0, + face_index, + mipmap_index); + destination = d3d_locked_rect.pBits; + width = bitmap_mipmap_get_width(bitmap, mipmap_index); + height = bitmap_mipmap_get_height(bitmap, mipmap_index); + if (TEST_FLAG(bitmap->flags, _bitmap_compressed_bit)) + { + csmemcpy( + destination, + source, + bitmap_mipmap_get_pixel_data_size( + bitmap, + mipmap_index) / + NUMBER_OF_FACES_PER_CUBE); + } + else + { + switch (bitmap_format_get_bits_per_pixel( + (unsigned short)bitmap->format) / 8) + { + case 4: + rasterizer_xbox_bitmap_swizzle2d_long( + destination, + source, + width, + height); + break; + + case 2: + rasterizer_xbox_bitmap_swizzle2d_word( + destination, + source, + width, + height); + break; + + case 1: + rasterizer_xbox_bitmap_swizzle2d_byte( + destination, + source, + width, + height); + break; + + default: + match_vassert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_hardware_bitmaps.c", + 0x13F, + FALSE, + "### ERROR uncompressed bitmap format does not have 1,2 or 4 bytes per pixel"); + break; + } + } + success = TRUE; + } + + IDirect3DCubeTexture8_UnlockRect( + (IDirect3DCubeTexture8 *)bitmap->hardware_format, + (D3DCUBEMAP_FACES)rasterizer_bitmap_format_table.face_mappings[face_index], + mipmap_index); + } + mipmap_index++; + if (success) + goto check_mipmap; + } +mipmaps_done: + + if (!success) + { + error( + _error_silent, + "### ERROR failed to change bitmap hardware format"); + } + } + + return; +} + +/* ---------- public code */ + +void rasterizer_bitmap_delete( + struct bitmap_data *bitmap) +{ + texture_cache_bitmap_delete(bitmap); + if (bitmap && bitmap->hardware_format) + { + IDirect3DBaseTexture8_Release( + (IDirect3DBaseTexture8 *)bitmap->hardware_format); + bitmap->hardware_format = NULL; + } + + return; +} + +void rasterizer_bitmap_changed( + struct bitmap_data *bitmap) +{ + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_hardware_bitmaps.c", + 0x70, + bitmap); + + rasterizer_globals.current_lock_operation = _rasterizer_lock_texture_changed; + switch (bitmap->type) + { + case _bitmap_type_2d: + rasterizer_bitmap_2d_changed(bitmap); + break; + + case _bitmap_type_3d: + rasterizer_bitmap_3d_changed(bitmap); + break; + + case _bitmap_type_cube_map: + rasterizer_bitmap_cube_map_changed(bitmap); + break; + + default: + match_vassert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_hardware_bitmaps.c", + 0x80, + FALSE, + "### ERROR unsupported bitmap type"); + break; + } + rasterizer_globals.current_lock_operation = _rasterizer_lock_none; + + return; +} diff --git a/research/fifty_objects_20260925/w/rasterizer_xbox_hardware_bitmaps/p/t7.c b/research/fifty_objects_20260925/w/rasterizer_xbox_hardware_bitmaps/p/t7.c new file mode 100644 index 00000000..248602de --- /dev/null +++ b/research/fifty_objects_20260925/w/rasterizer_xbox_hardware_bitmaps/p/t7.c @@ -0,0 +1,733 @@ +/* +RASTERIZER_XBOX_HARDWARE_BITMAPS.C + +symbols in this file: +00157A80 0020: + _code_00157a80 (0000) +00157AA0 0030: + _code_00157aa0 (0000) +00157AD0 0020: + _code_00157ad0 (0000) +00157AF0 0190: + _rasterizer_bitmap_new (0000) +00157C80 0010: + _code_00157c80 (0000) +00157C90 0010: + _code_00157c90 (0000) +00157CA0 0020: + _code_00157ca0 (0000) +00157CC0 0010: + _code_00157cc0 (0000) +00157CD0 0010: + _code_00157cd0 (0000) +00157CE0 0020: + _code_00157ce0 (0000) +00157D00 0010: + _code_00157d00 (0000) +00157D10 0010: + _code_00157d10 (0000) +00157D20 0020: + _code_00157d20 (0000) +00157D40 0010: + _code_00157d40 (0000) +00157D50 01c0: + _code_00157d50 (0000) +00157F10 0210: + _code_00157f10 (0000) +00158120 0210: + _code_00158120 (0000) +00158330 0030: + _rasterizer_bitmap_delete (0000) +00158360 00b0: + _rasterizer_bitmap_changed (0000) +00290958 0054: + _rdata_00290958 (0000) +002909AC 0032: + ??_C@_0DC@CBFADDNN@?$CD?$CD?$CD?5ERROR?5failed?5to?5create?5bitma@ (0000) +002909E0 00db: + ??_C@_0NL@DPJLAHAC@IDirect3DDevice8_CreateTexture?$CIg@ (0000) +00290AC0 00f6: + ??_C@_0PG@MPKBLAC@IDirect3DDevice8_CreateVolumeTex@ (0000) +00290BB8 00d3: + ??_C@_0ND@BNAAHDML@IDirect3DDevice8_CreateCubeTextu@ (0000) +00290C90 0042: + ??_C@_0EC@OHIAJMON@TEST_FLAG?$CIbitmap?9?$DOflags?0?5_bitmap@ (0000) +00290CD8 0042: + ??_C@_0EC@HHGHOJEI@c?3?2halo?2SOURCE?2rasterizer?2xbox?2r@ (0000) +00290D1C 0032: + ??_C@_0DC@IBMOBLMK@?$CD?$CD?$CD?5ERROR?5failed?5to?5change?5bitma@ (0000) +00290D50 004c: + ??_C@_0EM@EMDOPEPF@?$CD?$CD?$CD?5ERROR?5uncompressed?5bitmap?5fo@ (0000) +00290D9C 0021: + ??_C@_0CB@OPBPBKN@?$CD?$CD?$CD?5ERROR?5failed?5to?5lock?5surface@ (0000) +00290DC0 0083: + ??_C@_0ID@FMIMKLDC@IDirect3DTexture8_LockRect?$CI?$CIIDir@ (0000) +00290E48 008d: + ??_C@_0IN@DNCNKHPL@IDirect3DVolumeTexture8_LockBox?$CI@ (0000) +00290ED8 00ab: + ??_C@_0KL@IPKDNHEL@IDirect3DCubeTexture8_LockRect?$CI?$CI@ (0000) +*/ + +/* ---------- headers */ + +#include "cseries/cseries.h" +#include "cseries/errors.h" +#include "bitmaps/bitmaps.h" +#include "bitmaps/bitmap_group.h" +#include "bitmaps/bitmaps_mipmap.h" +#include "rasterizer/rasterizer.h" +#include "rasterizer/rasterizer_swizzle.h" +#include "rasterizer/xbox/rasterizer_xbox_hardware_bitmaps.h" +#include + +/* ---------- constants */ + +enum +{ + NUMBER_OF_BITMAP_FORMATS = 18, + _bitmap_type_2d = 0, + _bitmap_type_3d, + _bitmap_type_cube_map, + _bitmap_has_power_of_two_dimensions_bit = 0, + _bitmap_compressed_bit = 1, +}; + +/* ---------- macros */ + +/* ---------- structures */ + +/* ---------- prototypes */ + +void texture_cache_bitmap_delete( + struct bitmap_data *bitmap); +void rasterizer_error( + long error_result, + char const *format, + ...); +static void rasterizer_bitmap_2d_changed( + struct bitmap_data *bitmap); +static void rasterizer_bitmap_3d_changed( + struct bitmap_data *bitmap); +static void rasterizer_bitmap_cube_map_changed( + struct bitmap_data *bitmap); + +/* ---------- globals */ + +extern D3DDevice *global_d3d_device; + +static struct +{ + D3DFORMAT formats[NUMBER_OF_BITMAP_FORMATS]; + short face_mappings[NUMBER_OF_FACES_PER_CUBE]; +} const rasterizer_bitmap_format_table = +{ + { + D3DFMT_A8, + D3DFMT_L8, + D3DFMT_AL8, + D3DFMT_A8L8, + D3DFMT_UNKNOWN, + D3DFMT_UNKNOWN, + D3DFMT_R5G6B5, + D3DFMT_UNKNOWN, + D3DFMT_A1R5G5B5, + D3DFMT_A4R4G4B4, + D3DFMT_X8R8G8B8, + D3DFMT_A8R8G8B8, + D3DFMT_UNKNOWN, + D3DFMT_UNKNOWN, + D3DFMT_DXT1, + D3DFMT_DXT3, + D3DFMT_DXT5, + D3DFMT_P8, + }, + { + D3DCUBEMAP_FACE_POSITIVE_X, + D3DCUBEMAP_FACE_POSITIVE_Y, + D3DCUBEMAP_FACE_NEGATIVE_X, + D3DCUBEMAP_FACE_NEGATIVE_Y, + D3DCUBEMAP_FACE_POSITIVE_Z, + D3DCUBEMAP_FACE_NEGATIVE_Z, + }, +}; + +/* ---------- public code */ + +boolean rasterizer_bitmap_new( + struct bitmap_data *bitmap) +{ + boolean success = TRUE; + long result; + + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_hardware_bitmaps.c", + 51, + bitmap); + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_hardware_bitmaps.c", + 52, + TEST_FLAG(bitmap->flags, _bitmap_has_power_of_two_dimensions_bit)); + + bitmap->mipmap_count = + rasterizer_xbox_bitmap_get_max_mipmap_count(bitmap); + if (global_d3d_device) + { + switch (bitmap->type) + { + case _bitmap_type_2d: + result = IDirect3DDevice8_CreateTexture( + global_d3d_device, + bitmap->width, + bitmap->height, + (short)bitmap->mipmap_count + 1, + 0, + rasterizer_bitmap_format_table.formats[bitmap->format], + D3DPOOL_MANAGED, + &(IDirect3DTexture8 *)bitmap->hardware_format); + if (result >= 0) + { + success = TRUE; + } + else + { + success = FALSE; + rasterizer_error( + result, + "IDirect3DDevice8_CreateTexture(global_d3d_device, bitmap->width, bitmap->height, bitmap->mipmap_count+1, 0, rasterizer_bitmap_format_table[bitmap->format], D3DPOOL_MANAGED, &(IDirect3DTexture8*)bitmap->hardware_format)"); + } + break; + + case _bitmap_type_3d: + result = IDirect3DDevice8_CreateVolumeTexture( + global_d3d_device, + bitmap->width, + bitmap->height, + (short)bitmap->depth, + (short)bitmap->mipmap_count + 1, + 0, + rasterizer_bitmap_format_table.formats[bitmap->format], + D3DPOOL_MANAGED, + &(IDirect3DVolumeTexture8 *)bitmap->hardware_format); + if (result >= 0) + { + success = TRUE; + } + else + { + success = FALSE; + rasterizer_error( + result, + "IDirect3DDevice8_CreateVolumeTexture(global_d3d_device, bitmap->width, bitmap->height, bitmap->depth, bitmap->mipmap_count+1, 0, rasterizer_bitmap_format_table[bitmap->format], D3DPOOL_MANAGED, &(IDirect3DVolumeTexture8*)bitmap->hardware_format)"); + } + break; + + case _bitmap_type_cube_map: + result = IDirect3DDevice8_CreateCubeTexture( + global_d3d_device, + bitmap->width, + (short)bitmap->mipmap_count + 1, + 0, + rasterizer_bitmap_format_table.formats[bitmap->format], + D3DPOOL_MANAGED, + &(IDirect3DCubeTexture8 *)bitmap->hardware_format); + if (result >= 0) + { + success = TRUE; + } + else + { + success = FALSE; + rasterizer_error( + result, + "IDirect3DDevice8_CreateCubeTexture(global_d3d_device, bitmap->width, bitmap->mipmap_count+1, 0, rasterizer_bitmap_format_table[bitmap->format], D3DPOOL_MANAGED, &(IDirect3DCubeTexture8*)bitmap->hardware_format)"); + } + break; + + default: + match_vassert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_hardware_bitmaps.c", + 91, + FALSE, + "### ERROR unsupported bitmap type"); + break; + } + + if (!bitmap->hardware_format) + success = FALSE; + } + else + { + bitmap->hardware_format = NULL; + return TRUE; + } + + if (!success) + { + bitmap->hardware_format = NULL; + error( + _error_silent, + "### ERROR failed to create bitmap hardware format"); + } + + return success; +} + +/* ---------- private code */ + +static void rasterizer_bitmap_2d_changed( + struct bitmap_data *bitmap) +{ + D3DLOCKED_RECT d3d_locked_rect; + short width; + short height; + short mipmap_index; + void *source; + void *destination; + boolean success = TRUE; + + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_hardware_bitmaps.c", + 0x8D, + bitmap); + + if (global_d3d_device && + bitmap->base_address && + bitmap->hardware_format) + { + mipmap_index = 0; +check_mipmap: + if (mipmap_index > (short)bitmap->mipmap_count) + goto mipmaps_done; + { + if (!(IDirect3DTexture8_LockRect( + (IDirect3DTexture8 *)bitmap->hardware_format, + mipmap_index, + &d3d_locked_rect, + NULL, + D3DLOCK_NOOVERWRITE) >= 0 && success)) + { + rasterizer_error( + 0, + "IDirect3DTexture8_LockRect((IDirect3DTexture8*)bitmap->hardware_format, mipmap_index, &d3d_locked_rect, NULL, D3DLOCK_NOOVERWRITE)"); + } + else if (d3d_locked_rect.pBits) + { + goto check_surface; + } + +failed_lock: + error( + _error_silent, + "### ERROR failed to lock surface"); + success = FALSE; + goto loop_continue; + +check_surface: + { + source = bitmap_mipmap_address(bitmap, mipmap_index); + destination = d3d_locked_rect.pBits; + width = bitmap_mipmap_get_width(bitmap, mipmap_index); + height = bitmap_mipmap_get_height(bitmap, mipmap_index); + if (TEST_FLAG(bitmap->flags, _bitmap_compressed_bit)) + { + csmemcpy( + destination, + source, + bitmap_mipmap_get_pixel_data_size( + bitmap, + mipmap_index)); + } + else + { + switch (bitmap_format_get_bits_per_pixel( + (unsigned short)bitmap->format) / 8) + { + case 4: + rasterizer_xbox_bitmap_swizzle2d_long( + destination, + source, + width, + height); + break; + + case 2: + rasterizer_xbox_bitmap_swizzle2d_word( + destination, + source, + width, + height); + break; + + case 1: + rasterizer_xbox_bitmap_swizzle2d_byte( + destination, + source, + width, + height); + break; + + default: + match_vassert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_hardware_bitmaps.c", + 0xB1, + FALSE, + "### ERROR uncompressed bitmap format does not have 1,2 or 4 bytes per pixel"); + break; + } + } + success = TRUE; + } + + IDirect3DTexture8_UnlockRect( + (IDirect3DTexture8 *)bitmap->hardware_format, + mipmap_index); + loop_continue: + mipmap_index++; + if (success) + goto check_mipmap; + } +mipmaps_done: + + if (!success) + { + error( + _error_silent, + "### ERROR failed to change bitmap hardware format"); + } + } + + return; +} + +static void rasterizer_bitmap_3d_changed( + struct bitmap_data *bitmap) +{ + D3DLOCKED_BOX d3d_locked_box; + short width; + short height; + short depth; + short mipmap_index; + short slice_index; + long slice_size; + byte *source; + byte *destination; + boolean success = TRUE; + + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_hardware_bitmaps.c", + 0xCB, + bitmap); + + if (global_d3d_device && + bitmap->base_address && + bitmap->hardware_format) + { + mipmap_index = 0; +check_mipmap: + if (mipmap_index > (short)bitmap->mipmap_count) + goto mipmaps_done; + { + if (!(IDirect3DVolumeTexture8_LockBox( + (IDirect3DVolumeTexture8 *)bitmap->hardware_format, + mipmap_index, + &d3d_locked_box, + NULL, + D3DLOCK_NOOVERWRITE) >= 0 && success)) + { + rasterizer_error( + 0, + "IDirect3DVolumeTexture8_LockBox((IDirect3DVolumeTexture8*)bitmap->hardware_format, mipmap_index, &d3d_locked_box, NULL, D3DLOCK_NOOVERWRITE)"); + } + else if (d3d_locked_box.pBits) + { + goto check_surface; + } + +failed_lock: + error( + _error_silent, + "### ERROR failed to lock surface"); + success = FALSE; + goto loop_continue; + +check_surface: + { + source = bitmap_mipmap_address(bitmap, mipmap_index); + destination = d3d_locked_box.pBits; + width = bitmap_mipmap_get_width(bitmap, mipmap_index); + height = bitmap_mipmap_get_height(bitmap, mipmap_index); + depth = bitmap_mipmap_get_depth(bitmap, mipmap_index); + if (TEST_FLAG(bitmap->flags, _bitmap_compressed_bit)) + { + if (depth > 0) + { + for (slice_index = 0; + slice_index < depth; + slice_index++) + { + slice_size = + bitmap_mipmap_get_pixel_data_size( + bitmap, + mipmap_index) / depth; + csmemcpy( + destination, + source, + slice_size); + source += slice_size; + destination += d3d_locked_box.SlicePitch; + } + } + } + else + { + switch (bitmap_format_get_bits_per_pixel( + (unsigned short)bitmap->format) / 8) + { + case 4: + rasterizer_xbox_bitmap_swizzle3d_long( + destination, + source, + width, + height, + depth); + break; + + case 2: + rasterizer_xbox_bitmap_swizzle3d_word( + destination, + source, + width, + height, + depth); + break; + + case 1: + rasterizer_xbox_bitmap_swizzle3d_byte( + destination, + source, + width, + height, + depth); + break; + + default: + match_vassert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_hardware_bitmaps.c", + 0xF9, + FALSE, + "### ERROR uncompressed bitmap format does not have 1,2 or 4 bytes per pixel"); + break; + } + } + success = TRUE; + } + + IDirect3DVolumeTexture8_UnlockBox( + (IDirect3DVolumeTexture8 *)bitmap->hardware_format, + mipmap_index); + loop_continue: + mipmap_index++; + if (success) + goto check_mipmap; + } +mipmaps_done: + + if (!success) + { + error( + _error_silent, + "### ERROR failed to change bitmap hardware format"); + } + } + + return; +} + +static void rasterizer_bitmap_cube_map_changed( + struct bitmap_data *bitmap) +{ + D3DLOCKED_RECT d3d_locked_rect; + short face_index; + short width; + short height; + short mipmap_index; + void *source; + void *destination; + boolean success = TRUE; + + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_hardware_bitmaps.c", + 0x114, + bitmap); + + if (global_d3d_device && + bitmap->base_address && + bitmap->hardware_format) + { + mipmap_index = 0; +check_mipmap: + if (mipmap_index > (short)bitmap->mipmap_count) + goto mipmaps_done; + { + for (face_index = 0; + success && face_index < NUMBER_OF_FACES_PER_CUBE; + face_index++) + { + if (!(IDirect3DCubeTexture8_LockRect( + (IDirect3DCubeTexture8 *)bitmap->hardware_format, + (D3DCUBEMAP_FACES)rasterizer_bitmap_format_table.face_mappings[face_index], + mipmap_index, + &d3d_locked_rect, + NULL, + D3DLOCK_NOOVERWRITE) >= 0 && success)) + { + rasterizer_error( + 0, + "IDirect3DCubeTexture8_LockRect((IDirect3DCubeTexture8*)bitmap->hardware_format, face_mapping_table[face_index], mipmap_index, &d3d_locked_rect, NULL, D3DLOCK_NOOVERWRITE)"); + } + else if (d3d_locked_rect.pBits) + { + goto check_surface; + } + + error( + _error_silent, + "### ERROR failed to lock surface"); + success = FALSE; + continue; + +check_surface: + { + source = bitmap_cube_map_address( + bitmap, + 0, + 0, + face_index, + mipmap_index); + destination = d3d_locked_rect.pBits; + width = bitmap_mipmap_get_width(bitmap, mipmap_index); + height = bitmap_mipmap_get_height(bitmap, mipmap_index); + if (TEST_FLAG(bitmap->flags, _bitmap_compressed_bit)) + { + csmemcpy( + destination, + source, + bitmap_mipmap_get_pixel_data_size( + bitmap, + mipmap_index) / + NUMBER_OF_FACES_PER_CUBE); + } + else + { + switch (bitmap_format_get_bits_per_pixel( + (unsigned short)bitmap->format) / 8) + { + case 4: + rasterizer_xbox_bitmap_swizzle2d_long( + destination, + source, + width, + height); + break; + + case 2: + rasterizer_xbox_bitmap_swizzle2d_word( + destination, + source, + width, + height); + break; + + case 1: + rasterizer_xbox_bitmap_swizzle2d_byte( + destination, + source, + width, + height); + break; + + default: + match_vassert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_hardware_bitmaps.c", + 0x13F, + FALSE, + "### ERROR uncompressed bitmap format does not have 1,2 or 4 bytes per pixel"); + break; + } + } + success = TRUE; + } + + IDirect3DCubeTexture8_UnlockRect( + (IDirect3DCubeTexture8 *)bitmap->hardware_format, + (D3DCUBEMAP_FACES)rasterizer_bitmap_format_table.face_mappings[face_index], + mipmap_index); + } + mipmap_index++; + if (success) + goto check_mipmap; + } +mipmaps_done: + + if (!success) + { + error( + _error_silent, + "### ERROR failed to change bitmap hardware format"); + } + } + + return; +} + +/* ---------- public code */ + +void rasterizer_bitmap_delete( + struct bitmap_data *bitmap) +{ + texture_cache_bitmap_delete(bitmap); + if (bitmap && bitmap->hardware_format) + { + IDirect3DBaseTexture8_Release( + (IDirect3DBaseTexture8 *)bitmap->hardware_format); + bitmap->hardware_format = NULL; + } + + return; +} + +void rasterizer_bitmap_changed( + struct bitmap_data *bitmap) +{ + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_hardware_bitmaps.c", + 0x70, + bitmap); + + rasterizer_globals.current_lock_operation = _rasterizer_lock_texture_changed; + switch (bitmap->type) + { + case _bitmap_type_2d: + rasterizer_bitmap_2d_changed(bitmap); + break; + + case _bitmap_type_3d: + rasterizer_bitmap_3d_changed(bitmap); + break; + + case _bitmap_type_cube_map: + rasterizer_bitmap_cube_map_changed(bitmap); + break; + + default: + match_vassert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_hardware_bitmaps.c", + 0x80, + FALSE, + "### ERROR unsupported bitmap type"); + break; + } + rasterizer_globals.current_lock_operation = _rasterizer_lock_none; + + return; +} diff --git a/research/fifty_objects_20260925/w/rasterizer_xbox_lights/LEDGER.md b/research/fifty_objects_20260925/w/rasterizer_xbox_lights/LEDGER.md new file mode 100644 index 00000000..1460a911 --- /dev/null +++ b/research/fifty_objects_20260925/w/rasterizer_xbox_lights/LEDGER.md @@ -0,0 +1,118 @@ +# rasterizer_xbox_lights - wave-2 worker ledger (fifty-objects lane, base 931ed8dc) + +## Baseline (931ed8dc) +- gate --all (production): 13 exact / 1 residual / 0 unwritten; residual `_rasterizer_sun_glow_draw` 2352 [sha] (parked, unclassified). +- object_audit (build/base): only DIFF is `_rasterizer_sun_glow_draw`; 33 January symbols, 0 differ; surplus COMDATs + _magnitude3d/_magnitude_squared3d/_normalize3d/_scale_vector3d/_square_root all IDENTICAL (surplus_identity) and + provider_link PASS. + +## Prior negatives read (do not repeat) +- opus_reconciliation_20260903 E01 (donor); opus5_150k_w2 (scoping solves 0x98 frame: cand_scoped.c; 20+ single-expression + dot spellings inert k,j,i; loops); opus5_150k_w3 (V1/W1 exact via 3-statement accumulation + pointer; T1/T2/N3/N4/L1/L2/Q1/Q2 + dot_product3d regimes not exact). +- laws_w3 (opus5 worktree scratch/w3/laws_w3.md): OWNER/VERIFIER REJECTED V1/W1 under R14 (_vector_from_points3d COMDAT + pending ruling), R15 (hand-expanded dot accumulation AND the occlusion block's hand copy of point_from_line3d), + R16 (steering pointer alias W1). Fix named by R15: "keep ordinary helper calls (dot_product3d; point_from_line3d under a + ruling) and still reach exact, or keep the park". +- House rules now carry the narrow Rule-6 exception: a header-inline COMDAT (incl. _point_from_line3d) may be emitted if + byte-identical to January's selected copy + caller strictly exact + zero regressions + provider link passes. + +## /Od readout (halo_cache_symbols.exe fn 0x7edb90, DX9 port "rasterizer_dx9_lights.c"; od_sun_glow.txt) +- RTC: direction(12) position(12) center(12) axes(8) eye_to_corona_vector(12) vsh_constants__screenproj(80, two scopes) bounds(16). +- Statement order: assert; vector_from_points3d(&window.camera_position, ¶meters->position, &eye_to_corona_vector) + [REAL CALL 0x42e3a0, return discarded]; normalize3d(&eye_to_corona_vector) [call, fstp st0]; + brightness = dot_product3d(&window.camera_forward, &eye_to_corona_vector) [REAL CALL 0x42dd80, ARG ORDER forward first]; + brightness = PIN((brightness - cosine(K)) / (1 - cosine(K)), 0, 1) [cosine = real call 0x455220, same local ebp-0x6c]; + viewport w/h shorts; vsh constants; direction = uncompress_int32_to_real_vector3d(...) (struct return); + point_from_line3d(¶meters->position, &direction, parameters->definition->occlusion_radius, &position) [REAL CALL 0x42e0d0]; + rasterizer_project_billboard(&position, definition->occlusion_radius, ¢er, &axes); + center.x = floor(center.x + 0.5f); center.y = floor(center.y + 0.5f) [stored back into center]; + bounds.x0 = center.x - 32; bounds.y0 = center.y - 32; bounds.x1 = center.x + 32; bounds.y1 = center.y + 32. +- dot_product3d /Od body = single expression a->i*b->i + a->j*b->j + a->k*b->k (same as real_math.h). + +## Probes +### g1 (genuine /Od shape) - hypothesis: /Od attests real helper calls vector_from_points3d/normalize3d/dot_product3d(&fwd,&eye)/cosine +and point_from_line3d(&position,&direction,radius,&occlusion_point) with block-scoped eye_to_corona_vector and by-value +direction; projected_center snapped in place (/Od center.x = floor(center.x+0.5)). +- result: 2352 [sha], 672 vs 674 insns, real_regions 8 REAL (was 47 for production body). +- occlusion block (uncompress by value + genuine point_from_line3d) now BYTE-EXACT incl. radius CSE and fstp st(0). +- cos placement after the sum EXACT. +- remaining: (a) dot terms ours i(global-first),k,j vs January i,j,k all local-first; (b) screen_bounds block 0x26d-0x2c7: + January `fild x0; fst [ebp+8]; fadd bounds.x0` (cast loaded first, kept) vs ours `fild; fstp; fld bounds.x0; fadd [ebp+8]`, + plus one movsx/mov scheduling swap at 0x26d. +### g2 (diagnostic only; NOT landable) - V1 brightness block (R15/R16 forms) + g1 genuine point_from_line3d + by-value uncompress +- result: STRICT EXACT 14/14. Proves the occlusion block's genuine point_from_line3d call (R15 second half) is byte-exact and the + screen_bounds residual in g1 is caused ONLY by the brightness block (IL ordinal effect, M8-class), not by the occlusion block. +### g3 (diagnostic) - g1 brightness + hand-expanded occlusion (by-value uncompress): same 8 REAL regions as g1 -> occlusion form inert. +### g4 - g1 with `(real)cos(_pi / 4.0f)` instead of `cosine(_pi / 4.0f)` (hypothesis: cosine() inline adds 2 IL locals per call AFTER the dot; M8 count key shifts the later screen_bounds fadd leaves) +- result: 674/674 insns, 2 REAL regions: screen_bounds block now EXACT. Only the dot remains: ours i(global-first),k,j; Jan i,j,k local-first. +### g5/g6 - dot_product3d argument order swapped (&eye,&fwd) on g1/g4: identical code to g1/g4 (argument order INERT here). +### ORACLE i1..i8 (diagnostic only, never landable): K initialized-unused `long oracle_k = k;` at the head of the brightness block on g4 +- K=1..3: identical to g4. K>=4 (4..8 all same): i-term flips to LOCAL-FIRST (January operand order); all 3 products now + local-first; remaining: term order ours i,k,j vs January i,j,k. => the i-term operand order is an IL-count key (M8 class): + January has >=4 more IL locals before/at the dot than g4, OR a different construct. Unused declarations (o1..o7) are inert. +### ORACLE c4..c12 (diagnostic) - same oracle on g1 (cosine()): screen_bounds stays broken for K=4..12; K=4..8 i-term local-first, K=12 flips back. + => screen_bounds flip is caused by cosine()'s inline locals themselves, not a plain count shift; (real)cos is the working spelling. +### g7 - g4 with eye_to_corona_vector at FUNCTION scope: identical result to g4 (frame still 0x98; scope inert). Keep block form (either is fine). +### ORACLE sweep (sweep.py; diagnostic only) - dead `long oracle_k = k;` block at 4 positions (function top / block top / after +vector_from_points3d / after normalize3d) x K. Position INERT; i-term local-first exactly for K in [4,9], global-first for K=0..3 and +10..24; K>=28 breaks other regions. TERM ORDER stays i,k,j for every K and position => term order is structural, not a count key. +### n1 (normalize3d(vector_from_points3d(...)) nested) == g4 (inert). n4/n5 (dot inside PIN, no separate statement): cos hoisted first (A35(3) confirmed), worse. +### g4 census: surplus COMDATs _dot_product3d/_point_from_line3d/_vector_from_points3d (+existing 5) ALL IDENTICAL to January's +selected copies (surplus_cand.py) and provider_link PASS. Rule-6 exception needs the CALLER strictly exact -> g4 is not landable fuzzy. +### Corpus scan (scan_ijk.py over build/split): 3-term x87 dot sequences: kji 256, jki 72, ijk 46, ikj 30, kij 26, jik 20. +- EXACT in-tree inline-dot_product3d examples with January's LOCAL-FIRST i,j,k: _leaf_map_leaf_spans_polygon (plane3d_distance_to_point + -> dot_product3d((real_vector3d *)point, &plane->n) - plane->d) and _item_align_to_normal_and_point (dot_product3d(&marker.matrix.up, + normal) + 1.f). So VC7 CAN emit i,j,k local-first from the genuine inline helper; the ordering is context-driven, not proof of a hand accumulation. +### ORACLE tusweep (diagnostic): 1..40 dummy file-scope `extern long` declarations before the function: dot INERT for all K. + => TU name-count (H3) is not the key; switching global_window_parameters to the genuine rasterizer.h struct would not move the dot. +### micro lab (micro/m1.c, diagnostic): same brightness block alone in a tiny TU -> canonical k,j,i GLOBAL-first; items-like +dot(&eye, normal)+1 -> k,j,i local-first. Context (rest of the function) drives the order; oracle position-invariance +(top vs between vector_from_points3d and dot) shows the leaves are created lazily at/after the dot, not at the stores. +### LAB bisection (bisect.py; truncating the body after line L, brightness sunk to an extern; diagnostic only) +- L=34: k,j,i mixed; L=59: k,j,i; L=75: k,j,i ALL LOCAL-FIRST; L=154: k,j,i; L=258: i(L),k(G),j(G); L=327: i(G),k(L),j(L) (= g4). + => LATER code (named locals / IL after the dot) changes the dot's leaf order: the key is a function-wide IL ordinal set, + so an IL-invisible difference anywhere in the body (named locals, temps) can be January's missing source fact. +- finer bisect L=156..257: term order varies (k,j,i / i,k,j / j,k,i ...) and at L=241 the dot is emitted i,j,k (j global-first). + => January's i,j,k TERM ORDER IS REACHABLE from the genuine inline dot_product3d in this function; it depends on the IL of + LATER code (hash/ordinal effect), so the R15 hand accumulation is not the only i,j,k form. Dead-long oracles never move term + order (only the i-term operand), so the key is IL expression/node content, not the local count. +### r1 - /Od-attested `r = ((real)pass / 16.0f) * 80.0f - 4.0f` (0x940194=16.0): byte-identical to g4 (folds to *0.0625), dot unchanged (inert). +### r2 - `/ SUN_GLOW_RAY_COUNT` int divisor: worse (code changes); rejected. +### LAB expression-oracle (esearch.py; dead `{ real oracle = EXPR; }` blocks; diagnostic only, never landable) +- A dead read of `global_window_parameters.camera_forward.k` in the ray loop or at the function END reorders the dot to + i,j,k (i global-first, j/k local-first). Dead reads of camera_forward.i / parameters->position.x / a product elsewhere give + k,j,i or j,i,k variants. => the dot's leaf/term order is keyed by the function-wide set of IL memory references to the + global_window_parameters fields (hash-order class), not by statement position. +### cb0..cb10 (diagnostic): count oracle + end dead-read oracle interact (cb0-2: i,j,k i-global-first; cb3-9: i-local-first but +i,k,j). Two oracle keys are coupled; the landscape is hash-order-like. No evidence source exists for IL-invisible content. +### sc - SUCCEEDED(...) spelling for the 11 loop checks: inert. q1/q2 - genuine helper-return pointer + dot_product3d: == g4 (inert). +### va - named center_x/center_y (production style): 46 REAL (frame/slots) -> in-place snapping (/Od-attested) is right. + +## STOP RULE FIRED (>= 10 evidence-based shapes; residual is a dependency-free x87 order in one commutative dot) + +## Final state +- Production (real file) UNCHANGED (git diff --stat empty). Real-file gate 13/1/0; data 1616/1616 (report 100%). +- Best credible genuine candidate: cand_g4.c (sha256 b85e7c0b...; fn normalized sha f5f9e2f4a22bdb34...), 2352/174, 674/674 insns, + frame 0x98, reloc multiset identical, 2 REAL regions / 3 reloc rows, all inside the brightness dot (+0x69..+0x88): + January: fld eye.i; fmul fwd.i; fld eye.j; fmul fwd.j; faddp; fld eye.k; fmul fwd.k; faddp (i,j,k; all local-first) + g4 : fld fwd.i; fmul eye.i; fld eye.k; fmul fwd.k; faddp; fld eye.j; fmul fwd.j; faddp (i,k,j; i global-first) + Everything else (occlusion via genuine point_from_line3d, fcos after the sum, screen_bounds, loop) is byte-exact. + Source = /Od 0x7edb90 statement shape: vector_from_points3d / normalize3d / brightness = dot_product3d(&fwd,&eye) / + brightness = PIN(...) / direction = uncompress(...) by value / point_from_line3d(...) / projected_center snapped in place. + Deviation from /Od: (real)cos instead of cosine() (g1 with cosine(): +6 REAL regions in screen_bounds; disclosed). + Census: +_dot_product3d/_point_from_line3d/_vector_from_points3d COMDATs, all IDENTICAL to January's selected copies, + provider_link PASS, fake scan 0 leads. NOT LANDABLE: Rule-6 exception requires a strictly exact caller. +- Diagnostic exact: cand_g2_diagnostic_R15.c = g4 but with the w3 V1 brightness block (vector_from_points3d return pointer + + 3-statement `cosine +=` accumulation). STRICT EXACT 14/14, object_audit PASS, surplus 7 COMDATs IDENTICAL, provider_link PASS, + pdb_storage 0 disagreements, data 100%. Blocked ONLY by R15 (hand accumulation of dot_product3d); R14 is now covered by the + Rule-6 exception (identical copies + exact caller + provider link), R16 fix text allows the helper-return pointer, and the + occlusion half of R15 is resolved (genuine point_from_line3d). + +## Reopen criteria +1. Owner ruling admitting the g2 brightness block (accumulation) -> object complete immediately (needs full ninja sweep). +2. Owner ruling allowing identical header-inline COMDATs with a non-exact caller -> land cand_g4.c as a park re-baseline + (dd0f3291... -> f5f9e2f4..., zero credit) replacing the hand-expanded point_from_line3d / named-field dot. +3. A C2 decode of the x87 commutative leaf/term ordering (function-wide IL memory-reference hash) that names which + IL-invisible January construct (a later reference to global_window_parameters fields or extra IL expressions) yields + i,j,k local-first; the lab shows the order is reachable (bisect L=241; end dead-read of camera_forward.k gives i,j,k). diff --git a/research/fifty_objects_20260925/w/rasterizer_xbox_lights/cand_g2_diagnostic_R15.vs_tree.diff b/research/fifty_objects_20260925/w/rasterizer_xbox_lights/cand_g2_diagnostic_R15.vs_tree.diff new file mode 100644 index 00000000..59e2ded0 --- /dev/null +++ b/research/fifty_objects_20260925/w/rasterizer_xbox_lights/cand_g2_diagnostic_R15.vs_tree.diff @@ -0,0 +1,104 @@ +diff --git a/source/rasterizer/xbox/rasterizer_xbox_lights.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\rasterizer_xbox_lights\\cand_g2_diagnostic_R15.c" +index bccbb5b4..14d78da8 100644 +--- a/source/rasterizer/xbox/rasterizer_xbox_lights.c ++++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\rasterizer_xbox_lights\\cand_g2_diagnostic_R15.c" +@@ -200,12 +200,8 @@ void rasterizer_sun_glow_draw( + real_rectangle2d bounds; + real_vector2d projected_axes; + real_point3d projected_center; +- real_vector3d direction; +- real intensity; + short viewport_width; + short viewport_height; +- real center_x; +- real center_y; + real r; + short blurred_target; + boolean success; +@@ -215,28 +211,22 @@ void rasterizer_sun_glow_draw( + 583, + global_d3d_device); + +- direction.i = parameters->position.x - global_window_parameters.camera_position.x; +- direction.j = parameters->position.y - global_window_parameters.camera_position.y; +- direction.k = parameters->position.z - global_window_parameters.camera_position.z; +- normalize3d(&direction); +- +- intensity = +- (direction.i * global_window_parameters.camera_forward.i + +- direction.j * global_window_parameters.camera_forward.j + +- direction.k * global_window_parameters.camera_forward.k - +- (real)cos(0.7853981634f)) / +- (1.0f - (real)cos(0.7853981634f)); +- if (intensity < 0.0f) + { +- brightness = 0.0f; +- } +- else if (intensity > 1.0f) +- { +- brightness = 1.0f; +- } +- else +- { +- brightness = intensity; ++ real_vector3d camera_to_light; ++ real_vector3d *direction = vector_from_points3d( ++ &global_window_parameters.camera_position, ++ ¶meters->position, ++ &camera_to_light); ++ real cosine; ++ ++ normalize3d(direction); ++ cosine = direction->i * global_window_parameters.camera_forward.i; ++ cosine += direction->j * global_window_parameters.camera_forward.j; ++ cosine += direction->k * global_window_parameters.camera_forward.k; ++ brightness = PIN( ++ (cosine - (real)cos(_pi / 4.0f)) / (1.0f - (real)cos(_pi / 4.0f)), ++ 0.0f, ++ 1.0f); + } + + viewport_width = global_window_parameters.viewport_bounds.x1 - +@@ -270,13 +260,15 @@ void rasterizer_sun_glow_draw( + vertex_constants, + 5); + +- direction = uncompress_int32_to_real_vector3d(parameters->compressed_direction); +- occlusion_point.x = parameters->definition->occlusion_radius * direction.i + +- parameters->position.x; +- occlusion_point.y = parameters->definition->occlusion_radius * direction.j + +- parameters->position.y; +- occlusion_point.z = parameters->definition->occlusion_radius * direction.k + +- parameters->position.z; ++ { ++ real_vector3d direction = uncompress_int32_to_real_vector3d(parameters->compressed_direction); ++ ++ point_from_line3d( ++ ¶meters->position, ++ &direction, ++ parameters->definition->occlusion_radius, ++ &occlusion_point); ++ } + + if (rasterizer_project_billboard( + &occlusion_point, +@@ -284,13 +276,13 @@ void rasterizer_sun_glow_draw( + &projected_center, + &projected_axes)) + { +- center_x = (real)floor(projected_center.x + 0.5f); +- center_y = (real)floor(projected_center.y + 0.5f); ++ projected_center.x = (real)floor(projected_center.x + 0.5f); ++ projected_center.y = (real)floor(projected_center.y + 0.5f); + +- bounds.x0 = center_x - 32.0f; +- bounds.y0 = center_y - 32.0f; +- bounds.x1 = center_x + 32.0f; +- bounds.y1 = center_y + 32.0f; ++ bounds.x0 = projected_center.x - 32.0f; ++ bounds.y0 = projected_center.y - 32.0f; ++ bounds.x1 = projected_center.x + 32.0f; ++ bounds.y1 = projected_center.y + 32.0f; + + screen_bounds.x0 = (real)global_window_parameters.viewport_bounds.x0 + bounds.x0; + screen_bounds.y0 = (real)global_window_parameters.viewport_bounds.y0 + bounds.y0; diff --git a/research/fifty_objects_20260925/w/rasterizer_xbox_lights/cand_g4.vs_tree.diff b/research/fifty_objects_20260925/w/rasterizer_xbox_lights/cand_g4.vs_tree.diff new file mode 100644 index 00000000..cb459e9d --- /dev/null +++ b/research/fifty_objects_20260925/w/rasterizer_xbox_lights/cand_g4.vs_tree.diff @@ -0,0 +1,104 @@ +diff --git a/source/rasterizer/xbox/rasterizer_xbox_lights.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\rasterizer_xbox_lights\\cand_g4.c" +index bccbb5b4..df3877a0 100644 +--- a/source/rasterizer/xbox/rasterizer_xbox_lights.c ++++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\rasterizer_xbox_lights\\cand_g4.c" +@@ -200,12 +200,8 @@ void rasterizer_sun_glow_draw( + real_rectangle2d bounds; + real_vector2d projected_axes; + real_point3d projected_center; +- real_vector3d direction; +- real intensity; + short viewport_width; + short viewport_height; +- real center_x; +- real center_y; + real r; + short blurred_target; + boolean success; +@@ -215,28 +211,21 @@ void rasterizer_sun_glow_draw( + 583, + global_d3d_device); + +- direction.i = parameters->position.x - global_window_parameters.camera_position.x; +- direction.j = parameters->position.y - global_window_parameters.camera_position.y; +- direction.k = parameters->position.z - global_window_parameters.camera_position.z; +- normalize3d(&direction); +- +- intensity = +- (direction.i * global_window_parameters.camera_forward.i + +- direction.j * global_window_parameters.camera_forward.j + +- direction.k * global_window_parameters.camera_forward.k - +- (real)cos(0.7853981634f)) / +- (1.0f - (real)cos(0.7853981634f)); +- if (intensity < 0.0f) + { +- brightness = 0.0f; +- } +- else if (intensity > 1.0f) +- { +- brightness = 1.0f; +- } +- else +- { +- brightness = intensity; ++ real_vector3d eye_to_corona_vector; ++ ++ vector_from_points3d( ++ &global_window_parameters.camera_position, ++ ¶meters->position, ++ &eye_to_corona_vector); ++ normalize3d(&eye_to_corona_vector); ++ brightness = dot_product3d( ++ &global_window_parameters.camera_forward, ++ &eye_to_corona_vector); ++ brightness = PIN( ++ (brightness - (real)cos(_pi / 4.0f)) / (1.0f - (real)cos(_pi / 4.0f)), ++ 0.0f, ++ 1.0f); + } + + viewport_width = global_window_parameters.viewport_bounds.x1 - +@@ -270,13 +259,16 @@ void rasterizer_sun_glow_draw( + vertex_constants, + 5); + +- direction = uncompress_int32_to_real_vector3d(parameters->compressed_direction); +- occlusion_point.x = parameters->definition->occlusion_radius * direction.i + +- parameters->position.x; +- occlusion_point.y = parameters->definition->occlusion_radius * direction.j + +- parameters->position.y; +- occlusion_point.z = parameters->definition->occlusion_radius * direction.k + +- parameters->position.z; ++ { ++ real_vector3d direction = uncompress_int32_to_real_vector3d( ++ parameters->compressed_direction); ++ ++ point_from_line3d( ++ ¶meters->position, ++ &direction, ++ parameters->definition->occlusion_radius, ++ &occlusion_point); ++ } + + if (rasterizer_project_billboard( + &occlusion_point, +@@ -284,13 +276,13 @@ void rasterizer_sun_glow_draw( + &projected_center, + &projected_axes)) + { +- center_x = (real)floor(projected_center.x + 0.5f); +- center_y = (real)floor(projected_center.y + 0.5f); ++ projected_center.x = (real)floor(projected_center.x + 0.5f); ++ projected_center.y = (real)floor(projected_center.y + 0.5f); + +- bounds.x0 = center_x - 32.0f; +- bounds.y0 = center_y - 32.0f; +- bounds.x1 = center_x + 32.0f; +- bounds.y1 = center_y + 32.0f; ++ bounds.x0 = projected_center.x - 32.0f; ++ bounds.y0 = projected_center.y - 32.0f; ++ bounds.x1 = projected_center.x + 32.0f; ++ bounds.y1 = projected_center.y + 32.0f; + + screen_bounds.x0 = (real)global_window_parameters.viewport_bounds.x0 + bounds.x0; + screen_bounds.y0 = (real)global_window_parameters.viewport_bounds.y0 + bounds.y0; diff --git a/research/fifty_objects_20260925/w/rasterizer_xbox_lights/g4_owner_gated.patch b/research/fifty_objects_20260925/w/rasterizer_xbox_lights/g4_owner_gated.patch new file mode 100644 index 00000000..a00f0c70 --- /dev/null +++ b/research/fifty_objects_20260925/w/rasterizer_xbox_lights/g4_owner_gated.patch @@ -0,0 +1,104 @@ +diff --git a/source/rasterizer/xbox/rasterizer_xbox_lights.c b/source/rasterizer/xbox/rasterizer_xbox_lights.c +index bccbb5b4..df3877a0 100644 +--- a/source/rasterizer/xbox/rasterizer_xbox_lights.c ++++ b/source/rasterizer/xbox/rasterizer_xbox_lights.c +@@ -200,12 +200,8 @@ void rasterizer_sun_glow_draw( + real_rectangle2d bounds; + real_vector2d projected_axes; + real_point3d projected_center; +- real_vector3d direction; +- real intensity; + short viewport_width; + short viewport_height; +- real center_x; +- real center_y; + real r; + short blurred_target; + boolean success; +@@ -215,28 +211,21 @@ void rasterizer_sun_glow_draw( + 583, + global_d3d_device); + +- direction.i = parameters->position.x - global_window_parameters.camera_position.x; +- direction.j = parameters->position.y - global_window_parameters.camera_position.y; +- direction.k = parameters->position.z - global_window_parameters.camera_position.z; +- normalize3d(&direction); +- +- intensity = +- (direction.i * global_window_parameters.camera_forward.i + +- direction.j * global_window_parameters.camera_forward.j + +- direction.k * global_window_parameters.camera_forward.k - +- (real)cos(0.7853981634f)) / +- (1.0f - (real)cos(0.7853981634f)); +- if (intensity < 0.0f) + { +- brightness = 0.0f; +- } +- else if (intensity > 1.0f) +- { +- brightness = 1.0f; +- } +- else +- { +- brightness = intensity; ++ real_vector3d eye_to_corona_vector; ++ ++ vector_from_points3d( ++ &global_window_parameters.camera_position, ++ ¶meters->position, ++ &eye_to_corona_vector); ++ normalize3d(&eye_to_corona_vector); ++ brightness = dot_product3d( ++ &global_window_parameters.camera_forward, ++ &eye_to_corona_vector); ++ brightness = PIN( ++ (brightness - (real)cos(_pi / 4.0f)) / (1.0f - (real)cos(_pi / 4.0f)), ++ 0.0f, ++ 1.0f); + } + + viewport_width = global_window_parameters.viewport_bounds.x1 - +@@ -270,13 +259,16 @@ void rasterizer_sun_glow_draw( + vertex_constants, + 5); + +- direction = uncompress_int32_to_real_vector3d(parameters->compressed_direction); +- occlusion_point.x = parameters->definition->occlusion_radius * direction.i + +- parameters->position.x; +- occlusion_point.y = parameters->definition->occlusion_radius * direction.j + +- parameters->position.y; +- occlusion_point.z = parameters->definition->occlusion_radius * direction.k + +- parameters->position.z; ++ { ++ real_vector3d direction = uncompress_int32_to_real_vector3d( ++ parameters->compressed_direction); ++ ++ point_from_line3d( ++ ¶meters->position, ++ &direction, ++ parameters->definition->occlusion_radius, ++ &occlusion_point); ++ } + + if (rasterizer_project_billboard( + &occlusion_point, +@@ -284,13 +276,13 @@ void rasterizer_sun_glow_draw( + &projected_center, + &projected_axes)) + { +- center_x = (real)floor(projected_center.x + 0.5f); +- center_y = (real)floor(projected_center.y + 0.5f); ++ projected_center.x = (real)floor(projected_center.x + 0.5f); ++ projected_center.y = (real)floor(projected_center.y + 0.5f); + +- bounds.x0 = center_x - 32.0f; +- bounds.y0 = center_y - 32.0f; +- bounds.x1 = center_x + 32.0f; +- bounds.y1 = center_y + 32.0f; ++ bounds.x0 = projected_center.x - 32.0f; ++ bounds.y0 = projected_center.y - 32.0f; ++ bounds.x1 = projected_center.x + 32.0f; ++ bounds.y1 = projected_center.y + 32.0f; + + screen_bounds.x0 = (real)global_window_parameters.viewport_bounds.x0 + bounds.x0; + screen_bounds.y0 = (real)global_window_parameters.viewport_bounds.y0 + bounds.y0; diff --git a/research/fifty_objects_20260925/w/rasterizer_xbox_shadows/LEDGER.md b/research/fifty_objects_20260925/w/rasterizer_xbox_shadows/LEDGER.md new file mode 100644 index 00000000..742621cd --- /dev/null +++ b/research/fifty_objects_20260925/w/rasterizer_xbox_shadows/LEDGER.md @@ -0,0 +1,150 @@ +# rasterizer_xbox_shadows wave-2 worker ledger (lane claude/fifty-objects-20260925, base 931ed8dc) + +Target: `__rasterizer_environment_shadow_model_draw` (688 padded / 48 relocs, park instruction-scheduling). + +## Baseline +- gate --all on production: 17 exact / 1 residual (`__rasterizer_environment_shadow_model_draw` [sha]). +- alndiff (production vs January): 200/200 insns; exactly two transpositions: + * Jan: `mov eax,[esi+0xd8]; fld [esi+0xec]; fmul [esi+0xd8]; mov [ebp-0x30],eax` + ours: `mov eax,[esi+0xd8]; mov [ebp-0x30],eax; fld; fmul` + * Jan: `fstp [ebp-0x2c]; lea edx,[ebp-0x20]` ours: `lea edx,[ebp-0x20]; fstp [ebp-0x2c]` +- frame 0x30 equal; relocations identical (only csplit symbol/defined-noncode naming of the string literals). + +## Prior negatives (do NOT repeat; from w2/w3 ledgers) +m1 named product local first (1 transposition left), m2 j-first (worse), m4 real[3][4] (inert), +m5 j = v_scale * vc[0].i (worse), m6 separate u/v locals (worse), m7 local after i-store (=baseline), +m8 m1 with operands commuted (=m1). + +## Evidence gathered this wave +- /Od 0x80eba0 (dx9 later build): RTC names the 48-byte aggregate `vsh_constants__texscale`; stores in order + [0]=scale, [1]=scale*v_scale (movss 0xd8, mulss 0xec), [2..11] constants; &x[4], &x[8] indexed with + `mov r,4; shl r,2/3` => element size 4 => `real vsh_constants__texscale[12]` in the later build. +- January `__rasterizer_model_draw` (rasterizer_xbox_models.obj +0x12bd) has the IDENTICAL January shape + (load eax, fld/fmul, store eax, ..., fstp before lea edx); our models reconstruction has the same defect. +- January has `_set_real_vector4d` as a flags-32 COMDAT (selected copy attributed to environment_fog.obj, + image 0x155820 region; no January object references it out of line) => a shared-header __inline helper. + Inlining a 4-argument setter evaluates ALL arguments (load i into eax, compute j on x87) before the + body stores (i store, j fstp) - exactly January's interleave. HYPOTHESIS H1. + +## Probe H1 (lab stand-in `__inline set_real_vector4d`, row 0 only) - h1a (v*s), h1b (s*v) +- Hypothesis: a header-inline 4-arg setter evaluates args before body stores -> January's interleave. +- Result: both 688, residual; IDENTICAL to w2 m1: `fld [0xec]; mov eax,[0xd8]; fmul [0xd8]; mov [ebp-0x30],eax` + and fstp/lea now match. One transposition left (fld hoisted above the integer load). Operand order inert. +- Reading: the shared load(0xd8) is emitted when first DEMANDED; January demands it before fld [0xec] + (canonical operand order of the fmul differs), ours after. Next: M8/name-count oracle (lab-only fillers). + +## Oracle probes (lab only, never landable) +- or_base_1..8 / or_h1a_1..8: 1..8 UNUSED `long` locals at function top -> region unchanged (inert). +- nc_base_1..16 / nc_h1a_1..16: 1..16 extern declarations before the function -> region unchanged (inert). + => not an M8 / TU-name-count tie at these counts. + +## Probes V1-V5, b_sv +- v1: helper for all three rows -> = h1a (1 transposition). v5: v1 with s*v -> = h1a. +- v2/v3/v4: named `real detail_map_scale` local (with/without helper, i- or j-first) -> x87 routing + (fld [0xd8]; fst ...), 34-37 insn diffs: named-real routes x87 (known law) -> REFUTED. +- b_sv: baseline with `detail_map_scale * detail_map_v_scale` -> identical to baseline (x87 order + fld [0xec]; fmul [0xd8] regardless of spelling here; models.c's site gives fld [0xd8] for s*v, so the + commutative order is context-canonicalised, not spelled). + +## KEY FINDING (lab_param_base / lab_param_h1a, lab-only semantics change) +- Replacing the call-result base (`model = shader_get_and_verify_type(...)`) with a PARAMETER copy + (`model = (...)shader;`, call result discarded) gives January's exact region order in BOTH the plain + baseline body and the helper body: `mov eax,[esi+0xd8]; fld [esi+0xec]; fmul [esi+0xd8]; mov [ebp-0x30],eax`. + (rest of the function differs because esi is no longer the call result - lab only.) +- Reading: alias class of the base pointer. A parameter cannot point at this frame's locals; a call + result may point at an escaped local (vertex_constants escapes to shader_texture_animation_evaluate / + SetVertexShaderConstant), so the v_scale load cannot be hoisted above the i-store. January hoists it + although its base IS a call result (mov esi,eax) => in January the vertex-constant stores were not + aliasable by `model` at that point. Next: test escape/scope forms. + +## Probes s_b1 / s_b2 / s_b3 / lab_noescape ** s_b3 EXACT ** +- Hypothesis (from the lab_param finding): VC7's call-result alias set is SCOPE-gated - a local whose + declaration scope opens AFTER the call that produced `model` cannot be pointed to by `model`, so the + v_scale load may be hoisted above the vertex_constants[0].i store. +- s_b1: vertex_constants at the top of the `shader->base.type == _shader_type_model` block (scope opens + BEFORE the call) -> baseline order (4 diffs). s_b2: model + vertex_constants both there -> same. +- s_b3: vertex_constants declared in a bare block `{ real_vector4d vertex_constants[3]; ... }` around its + stores/animation/SetVertexShaderConstant (scope opens AFTER model = shader_get_and_verify_type) + -> __rasterizer_environment_shadow_model_draw EXACT 688. +- lab_noescape (vertex_constants never escapes; lab only) -> 592 bytes, stores dead-eliminated (control only). +- Precedent: rasterizer_xbox_active_camouflage.c (landed exact, cfa20176) declares the same + texture-animation vertex_constants[3] in a bare block after its `model = shader_get_and_verify_type`. + +## Form selection (all four EXACT 18/18) +- s_b3_sv: block + explicit stores, product `detail_map_scale * detail_map_v_scale` -> EXACT (operand order inert). +- s_b3_init_vs / s_b3_init_sv: block-scoped AGGREGATE INITIALIZER (camo form) -> EXACT (both operand orders). +- => the load-bearing fact is the declaration SCOPE of the escaped vertex constants (opens after the + call that produced `model`); statement form and operand order are inert. +- Chosen: aggregate initializer at the head of a bare block (house rule 17; C89 requires the block because + the initializer reads `model`, which exists only after shader_get_and_verify_type; identical idiom to the + landed exact rasterizer_xbox_active_camouflage.c:610 block), product in the /Od-attested order + (0x80ee04: movss [0xd8]; mulss [0xec]). + +## Function closed; section-4 audit of cand.c (block-scoped aggregate initializer) +- gate: 18/18 EXACT. +- object_audit FAIL(10): + * .bss `_rasterizer_environment_shadows_globals` size 74/74 but ALIGN 3 (Jan, 4-byte) vs 4 (ours, 8-byte): + our invented 72-byte struct is >=64 B => 8-aligned section (aggregate-vs-scalar oracle 2). January's + .bss holds no >=64-byte object => loose statics. + * 9 XDK D3DINLINE wrapper symbols storage split 2 / ours 3; pdb_storage: all 9 absent from cachebeta + publics => file-static; symbols.json rows 5906-5908, 5910, 5911, 5914-5917 lack "static": true + (same fix the rasterizer_xbox_audit worker applied to its 20 wrapper rows). +- HCEX compiland rasterizer_dx9_shadows.obj (hcex_shadows_compiland.txt): File Statics + local_shadow_color (union real_rgb_color) @+0, local_parameters @+0x44, shadow_setup @+0x48, + shadow_used @+0x49, shadow_restored (.data); the 0x38 bytes +0xC..+0x44 are unnamed there + (= object radius 4 + real_matrix4x3 52). => January: six '= 0' file statics in this declaration order. + +## cand_flat.c = cand.c + January's loose file statics (de-aggregation) +- Source: removed the invented `struct rasterizer_environment_shadows_globals`, its offset typedef and the + `#define local_parameters rasterizer_environment_shadows_globals.local_parameters` bare-spelling hack + (the banned macro-to-fake-stringified-text pattern; January's assert text "local_parameters" is bare). + Declared, in January's .bss offset order with '= 0' initialisers (VC7: '= 0' statics = declaration order): + local_shadow_color (real_rgb_color), local_object_bounding_radius (real), local_shadow_matrix + (real_matrix4x3), local_parameters (const model-begin parameters *), shadow_setup, shadow_used. +- symbols.json (scratch config/, mk_config.py line surgery): 9 wrapper rows "static": true; the + `_rasterizer_environment_shadows_globals` row -> 4 rows `_local_shadow_color` +0, + `_local_object_bounding_radius` +0xC, `_local_shadow_matrix` +0x10, `_local_parameters` +0x44 + (existing `_shadow_setup` +0x48 / `_shadow_used` +0x49 rows unchanged). +- csplit (scratch split/): 833 objects compared, ONLY rasterizer_xbox_shadows.obj differs. +- lab_gate vs scratch split, --forbid-emitted-symbol _point_from_line3d: 18/18 EXACT, guard passed. +- audit2 (object_audit + AUDIT_SPLIT_ROOT): PASS - all 28 January sections equal incl. .bss 74/74 align 3/3, + 33/33 January symbols equal (storage/section/offset). +- Surplus: _dot_product3d (code COMDAT, external), 3 XDK SDK tables, 6 assert literals, 5 __real consts. +- surplus_check (code+data, vs split): 15 candidate-only externals ALL IDENTICAL to January's selected definers. +- provider_link (cand_flat.obj): SELECTED-PROVIDER LINK PASS (15 rows incl. _dot_product3d vs action_charge). +- objdiff 3.3.1 (od_report.py, own project): prod code 4633/5316 17/18 fns, data 403/403; + cand (vs scratch split) code 5316/5316 18/18, data 403/403 (.bss 74, .data 1, .rdata 328 all 100). + cand.c alone (vs build/split): also 5316/5316, data 100. +- /Zs /W3 (warn.py): production and candidate have the identical 12 shared-header warnings; no C4013, none new. +- Strip S1 (strip_s1.c: the six '= 0'/NULL/FALSE initialisers removed): gate 18/18 but audit FAIL(7): + .bss 76 bytes, name-hash order (shadow_used@0, shadow_setup@1, local_object_bounding_radius@4, ...). + => the zero initialisers are layout-attested (VC7 '= 0' = declaration order), not decoration. + +## Controls +- ctl_flat_topdecl.c (flat statics + the ORIGINAL function-top vertex_constants body): model_draw residual + => the de-aggregation does not close model_draw; the block scope is the load-bearing function fix, and the + de-aggregation is independently required by the .bss alignment. +- Reflow of the lines wrapped only because of the long struct prefix (cand_final.c): all 57 non-debug + sections byte/reloc identical to the pre-reflow object. + +## FINAL = final/rasterizer_xbox_shadows.c (+ final/symbols.json, final/config.json, final/parked.json) +- lab_gate vs scratch split (config/ symbols edits, csplit: only this object changes of 833), guard + _point_from_line3d: 18/18 EXACT. +- audit2: PASS - 28/28 January sections (incl .bss 74 align 4, .data 1, 8 .rdata literals), 33/33 symbols. +- pdb_storage_cand: 33 split symbols, 0 disagreements with cachebeta publics. +- surplus_check: 15 candidate-only externals ALL IDENTICAL (_dot_product3d, 3 XDK tables, 6 literals, + 5 __real); provider_link PASS (both orders, 15 rows). +- objdiff 3.3.1: code 5316/5316 (18/18), data 403/403 (production 4633/5316, 17/18) => +683 meaningful + / +688 padded code bytes. +- /Zs /W3: identical 12 shared-header warnings as production, none new; fake_match_scan: 0 leads. +- Patches (git apply --check clean; post-images byte-identical in a scratch copy): patches/*.patch and the + combined production.patch (source .c, symbols.json, config.json status Matching, parked.json park removal). +VERDICT: OBJECT_COMPLETE_CANDIDATE. + +## Transferable lesson (new VC7 law, measured) +- CALL-RESULT ALIAS SCOPE: a pointer returned by a call may alias only address-taken locals whose + declaration scope is open at the call. A local declared in a block that opens after the call cannot be + pointed to, so loads through the pointer may be hoisted above stores into that local. Detector: January + interleaves `mov reg,[p+x]` / x87 loads from a call-result pointer above stores into a vertex-constant + array while ours keeps statement order. Same January shape at rasterizer_xbox_models.obj + `__rasterizer_model_draw` +0x12bd (our reconstruction shows the same early-store defect there). diff --git a/research/fifty_objects_20260925/w/rasterizer_xbox_shadows/patches/config.json.patch b/research/fifty_objects_20260925/w/rasterizer_xbox_shadows/patches/config.json.patch new file mode 100644 index 00000000..6e1a02f4 --- /dev/null +++ b/research/fifty_objects_20260925/w/rasterizer_xbox_shadows/patches/config.json.patch @@ -0,0 +1,13 @@ +diff --git a/config/config.json b/config/config.json +index cf8106ea..d137d5bc 100644 +--- a/config/config.json ++++ b/config/config.json +@@ -482,7 +482,7 @@ + { "name": "source/rasterizer/xbox/rasterizer_xbox_vertex_shaders.c", "index": 107, "status": "Matching" }, + { "name": "source/rasterizer/xbox/rasterizer_xbox_transparent_geometry.c", "index": 108, "status": "Matching" }, + { "name": "source/rasterizer/xbox/rasterizer_xbox_text.c", "index": 109, "status": "Matching" }, +- { "name": "source/rasterizer/xbox/rasterizer_xbox_shadows.c", "index": 110, "status": "NonMatching" }, ++ { "name": "source/rasterizer/xbox/rasterizer_xbox_shadows.c", "index": 110, "status": "Matching" }, + { "name": "source/rasterizer/xbox/rasterizer_xbox_screen_effect.c", "index": 111, "status": "Matching" }, + { "name": "source/rasterizer/xbox/rasterizer_xbox_profile.c", "index": 112, "status": "NonMatching" }, + { "name": "source/rasterizer/xbox/rasterizer_xbox_plasma_energy.c", "index": 113, "status": "Matching" }, diff --git a/research/fifty_objects_20260925/w/rasterizer_xbox_shadows/patches/parked.json.patch b/research/fifty_objects_20260925/w/rasterizer_xbox_shadows/patches/parked.json.patch new file mode 100644 index 00000000..41885d2c --- /dev/null +++ b/research/fifty_objects_20260925/w/rasterizer_xbox_shadows/patches/parked.json.patch @@ -0,0 +1,30 @@ +diff --git a/config/parked.json b/config/parked.json +index c738bc76..5d01757d 100644 +--- a/config/parked.json ++++ b/config/parked.json +@@ -835,25 +835,6 @@ + "objdiff_percent": 96.43883 + } + }, +- { +- "unit": "source/rasterizer/xbox/rasterizer_xbox_shadows", +- "function": "__rasterizer_environment_shadow_model_draw", +- "class": "instruction-scheduling", +- "evidence": "Fuzzy-parked with the complete typed January model-shadow draw path reconstructed from target disassembly and relocations, January's shader/debug/statistics fields, and the independently corresponding HaloCEA shader-model behavior. The retained routine verifies model shaders and geometry, chooses culling and alpha-test texture state from named flags, evaluates the texture animation with the cached model parameters, uploads the three vertex constants, draws the complete static triangle buffer, and updates model-shadow statistics. Target and candidate both occupy 688 padded bytes with all 48 relocation types and destinations, and objdiff reports 97.95 percent similarity. The remaining difference is two dependency-independent scheduling transpositions around one fld/fmul pair and the neighboring constant-buffer address materialization; no behavior or call is absent. Bounded natural declaration, initialization, and include-set probes did not change that scheduler fixed point. No volatile/register forcing, barrier, pragma, assembly, fake dependency, raw offset, forced inline, or nonsensical control flow is retained. Reopen only for authoritative January source/local records or a natural compatible-compiler donor explaining those two independent instruction placements.", +- "measurements": { +- "target": { +- "size": 688, +- "relocation_count": 48, +- "normalized_sha256": "366f4471c47176709d6d1469a6ef998e1b248296a375b8cb8e8192c734341c9c" +- }, +- "base": { +- "size": 688, +- "relocation_count": 48, +- "normalized_sha256": "c81ae7e554a892d0f30600ed846a2585dbd904d74b628c472219ed77a5fb6489" +- }, +- "objdiff_percent": 97.948715 +- } +- }, + { + "unit": "source/hs/hs_runtime", + "function": "_hs_evaluate_begin_random", diff --git a/research/fifty_objects_20260925/w/rasterizer_xbox_shadows/patches/rasterizer_xbox_shadows.c.patch b/research/fifty_objects_20260925/w/rasterizer_xbox_shadows/patches/rasterizer_xbox_shadows.c.patch new file mode 100644 index 00000000..ea006996 --- /dev/null +++ b/research/fifty_objects_20260925/w/rasterizer_xbox_shadows/patches/rasterizer_xbox_shadows.c.patch @@ -0,0 +1,261 @@ +diff --git a/source/rasterizer/xbox/rasterizer_xbox_shadows.c b/source/rasterizer/xbox/rasterizer_xbox_shadows.c +index f72c49ad..8c81f06c 100644 +--- a/source/rasterizer/xbox/rasterizer_xbox_shadows.c ++++ b/source/rasterizer/xbox/rasterizer_xbox_shadows.c +@@ -57,7 +57,12 @@ symbols in this file: + 0030CF84 0001: + _shadow_restored (0000) + 0046628C 004a: +- _rasterizer_environment_shadows_globals (0000) ++ _local_shadow_color (0000) ++ _local_object_bounding_radius (000c) ++ _local_shadow_matrix (0010) ++ _local_parameters (0044) ++ _shadow_setup (0048) ++ _shadow_used (0049) + */ + + /* ---------- headers */ +@@ -222,14 +227,6 @@ struct rasterizer_shadows_frame_parameters + real dt; + }; + +-struct rasterizer_environment_shadows_globals +-{ +- real_rgb_color shadow_color; +- real object_bounding_radius; +- real_matrix4x3 shadow_matrix; +- struct rasterizer_model_begin_parameters const *local_parameters; +-}; +- + typedef char verify_rasterizer_shadows_draw_shadows_offset[ + offsetof( + struct rasterizer_shadows_debug_options_prefix, +@@ -238,10 +235,6 @@ typedef char verify_rasterizer_shadows_model_shadow_count_offset[ + offsetof( + struct rasterizer_frame_statistics_globals, + model_shadow_count) == 0xF4 ? 1 : -1]; +-typedef char verify_rasterizer_shadows_local_parameters_offset[ +- offsetof( +- struct rasterizer_environment_shadows_globals, +- local_parameters) == 0x44 ? 1 : -1]; + typedef char verify_rasterizer_shadows_model_parameters_size[ + sizeof(struct rasterizer_model_begin_parameters) == 0xCC ? 1 : -1]; + typedef char verify_rasterizer_shadows_model_base_map_scale_offset[ +@@ -276,14 +269,13 @@ extern struct rasterizer_shadows_frame_parameters global_frame_parameters; + + static boolean shadow_restored = TRUE; + +-static struct rasterizer_environment_shadows_globals +- rasterizer_environment_shadows_globals = { 0 }; +- ++static real_rgb_color local_shadow_color = { 0 }; ++static real local_object_bounding_radius = 0.0f; ++static real_matrix4x3 local_shadow_matrix = { 0 }; ++static struct rasterizer_model_begin_parameters const *local_parameters = NULL; + static boolean shadow_setup = FALSE; + static boolean shadow_used = FALSE; + +-#define local_parameters rasterizer_environment_shadows_globals.local_parameters +- + /* ---------- public code */ + + void _rasterizer_environment_shadows_begin( +@@ -399,10 +391,9 @@ boolean _rasterizer_environment_shadow_begin( + FALSE); + rasterizer_set_stencil_mode(0); + +- rasterizer_environment_shadows_globals.shadow_matrix = *shadow_matrix; +- rasterizer_environment_shadows_globals.shadow_color = *shadow_color; +- rasterizer_environment_shadows_globals.object_bounding_radius = +- object_bounding_radius; ++ local_shadow_matrix = *shadow_matrix; ++ local_shadow_color = *shadow_color; ++ local_object_bounding_radius = object_bounding_radius; + if (shadow_volume_bounding_radius) + { + *shadow_volume_bounding_radius = object_bounding_radius; +@@ -470,7 +461,6 @@ void _rasterizer_environment_shadow_model_draw( + struct vertex_buffer const *vertex_buffer) + { + struct shader_model_definition const *model; +- real_vector4d vertex_constants[3]; + + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_shadows.c", +@@ -558,35 +548,36 @@ void _rasterizer_environment_shadow_model_draw( + D3DTEXF_LINEAR); + } + +- vertex_constants[0].i = model->detail_map_scale; +- vertex_constants[0].j = +- model->detail_map_v_scale * model->detail_map_scale; +- vertex_constants[0].k = 1.0f; +- vertex_constants[0].l = 1.0f; +- vertex_constants[1].i = 1.0f; +- vertex_constants[1].j = 0.0f; +- vertex_constants[1].k = 0.0f; +- vertex_constants[1].l = 0.0f; +- vertex_constants[2].i = 0.0f; +- vertex_constants[2].j = 1.0f; +- vertex_constants[2].k = 0.0f; +- vertex_constants[2].l = 0.0f; +- shader_texture_animation_evaluate( +- &model->animation, +- &local_parameters->animation, +- local_parameters->base_map_scale.i * model->map_scale.i, +- local_parameters->base_map_scale.j * model->map_scale.j, +- 0.0f, +- 0.0f, +- 0.0f, +- global_frame_parameters.game_time_sec, +- &vertex_constants[1], +- &vertex_constants[2]); +- IDirect3DDevice8_SetVertexShaderConstant( +- global_d3d_device, +- -84, +- vertex_constants, +- 3); ++ { ++ real_vector4d vertex_constants[3] = ++ { ++ { ++ model->detail_map_scale, ++ model->detail_map_scale * model->detail_map_v_scale, ++ 1.0f, ++ 1.0f ++ }, ++ {1.0f, 0.0f, 0.0f, 0.0f}, ++ {0.0f, 1.0f, 0.0f, 0.0f} ++ }; ++ ++ shader_texture_animation_evaluate( ++ &model->animation, ++ &local_parameters->animation, ++ local_parameters->base_map_scale.i * model->map_scale.i, ++ local_parameters->base_map_scale.j * model->map_scale.j, ++ 0.0f, ++ 0.0f, ++ 0.0f, ++ global_frame_parameters.game_time_sec, ++ &vertex_constants[1], ++ &vertex_constants[2]); ++ IDirect3DDevice8_SetVertexShaderConstant( ++ global_d3d_device, ++ -84, ++ vertex_constants, ++ NUMBEROF(vertex_constants)); ++ } + + rasterizer_draw_static_triangles_static_vertices( + triangle_buffer, +@@ -822,8 +813,7 @@ void _rasterizer_environment_shadow_draw( + csmemset(&pixel_shader, 0, sizeof(pixel_shader)); + pixel_shader.texture_modes = 0x00000021; + pixel_shader.combiner_count = 4; +- pixel_shader.constant_0[0] = real_rgb_color_to_pixel32( +- &rasterizer_environment_shadows_globals.shadow_color); ++ pixel_shader.constant_0[0] = real_rgb_color_to_pixel32(&local_shadow_color); + pixel_shader.constant_1[0] = 0x00FFFFFF; + pixel_shader.rgb_inputs[0] = 0x14200000; + pixel_shader.rgb_outputs[0] = 0x000000C0; +@@ -850,74 +840,42 @@ void _rasterizer_environment_shadow_draw( + vertex_buffer->type, + shader_get_vertex_shader_permutation(shader)); + +- inverse_radius = 1.0f / +- rasterizer_environment_shadows_globals.object_bounding_radius; +- inverse_radius_quarter = 1.0f / +- (rasterizer_environment_shadows_globals.object_bounding_radius * +- 4.0f); +- inverse_radius_double = 1.0f / +- (rasterizer_environment_shadows_globals.object_bounding_radius * +- 0.5f); +- +- vertex_constants[0][0] = +- rasterizer_environment_shadows_globals.shadow_matrix.forward.i * +- inverse_radius * 0.5f; +- vertex_constants[0][1] = +- rasterizer_environment_shadows_globals.shadow_matrix.forward.j * +- inverse_radius * 0.5f; +- vertex_constants[0][2] = +- rasterizer_environment_shadows_globals.shadow_matrix.forward.k * +- inverse_radius * 0.5f; ++ inverse_radius = 1.0f / local_object_bounding_radius; ++ inverse_radius_quarter = 1.0f / (local_object_bounding_radius * 4.0f); ++ inverse_radius_double = 1.0f / (local_object_bounding_radius * 0.5f); ++ ++ vertex_constants[0][0] = local_shadow_matrix.forward.i * inverse_radius * 0.5f; ++ vertex_constants[0][1] = local_shadow_matrix.forward.j * inverse_radius * 0.5f; ++ vertex_constants[0][2] = local_shadow_matrix.forward.k * inverse_radius * 0.5f; + vertex_constants[0][3] = + (1.0f - + dot_product3d( +- (real_vector3d const *)&rasterizer_environment_shadows_globals.shadow_matrix.position, +- &rasterizer_environment_shadows_globals.shadow_matrix.forward) * ++ (real_vector3d const *)&local_shadow_matrix.position, ++ &local_shadow_matrix.forward) * + inverse_radius) * 0.5f; +- vertex_constants[1][0] = +- rasterizer_environment_shadows_globals.shadow_matrix.left.i * +- inverse_radius * -0.5f; +- vertex_constants[1][1] = +- rasterizer_environment_shadows_globals.shadow_matrix.left.j * +- inverse_radius * -0.5f; +- vertex_constants[1][2] = +- rasterizer_environment_shadows_globals.shadow_matrix.left.k * +- inverse_radius * -0.5f; ++ vertex_constants[1][0] = local_shadow_matrix.left.i * inverse_radius * -0.5f; ++ vertex_constants[1][1] = local_shadow_matrix.left.j * inverse_radius * -0.5f; ++ vertex_constants[1][2] = local_shadow_matrix.left.k * inverse_radius * -0.5f; + vertex_constants[1][3] = + (dot_product3d( +- (real_vector3d const *)&rasterizer_environment_shadows_globals.shadow_matrix.position, +- &rasterizer_environment_shadows_globals.shadow_matrix.left) * ++ (real_vector3d const *)&local_shadow_matrix.position, ++ &local_shadow_matrix.left) * + inverse_radius + 1.0f) * 0.5f; +- vertex_constants[2][0] = +- rasterizer_environment_shadows_globals.shadow_matrix.up.i * +- inverse_radius_quarter; +- vertex_constants[2][1] = +- rasterizer_environment_shadows_globals.shadow_matrix.up.j * +- inverse_radius_quarter; +- vertex_constants[2][2] = +- rasterizer_environment_shadows_globals.shadow_matrix.up.k * +- inverse_radius_quarter; ++ vertex_constants[2][0] = local_shadow_matrix.up.i * inverse_radius_quarter; ++ vertex_constants[2][1] = local_shadow_matrix.up.j * inverse_radius_quarter; ++ vertex_constants[2][2] = local_shadow_matrix.up.k * inverse_radius_quarter; + position_dot_up = dot_product3d( +- (real_vector3d const *)&rasterizer_environment_shadows_globals.shadow_matrix.position, +- &rasterizer_environment_shadows_globals.shadow_matrix.up); ++ (real_vector3d const *)&local_shadow_matrix.position, ++ &local_shadow_matrix.up); + vertex_constants[2][3] = + -(position_dot_up * inverse_radius_quarter); +- vertex_constants[3][0] = +- -(rasterizer_environment_shadows_globals.shadow_matrix.up.i * +- inverse_radius_double); +- vertex_constants[3][1] = +- -(rasterizer_environment_shadows_globals.shadow_matrix.up.j * +- inverse_radius_double); +- vertex_constants[3][2] = +- -(rasterizer_environment_shadows_globals.shadow_matrix.up.k * +- inverse_radius_double); ++ vertex_constants[3][0] = -(local_shadow_matrix.up.i * inverse_radius_double); ++ vertex_constants[3][1] = -(local_shadow_matrix.up.j * inverse_radius_double); ++ vertex_constants[3][2] = -(local_shadow_matrix.up.k * inverse_radius_double); + vertex_constants[3][3] = position_dot_up * inverse_radius_double; +- vertex_constants[4][0] = +- rasterizer_environment_shadows_globals.shadow_matrix.up.i; +- vertex_constants[4][1] = +- rasterizer_environment_shadows_globals.shadow_matrix.up.j; +- vertex_constants[4][2] = +- rasterizer_environment_shadows_globals.shadow_matrix.up.k; ++ vertex_constants[4][0] = local_shadow_matrix.up.i; ++ vertex_constants[4][1] = local_shadow_matrix.up.j; ++ vertex_constants[4][2] = local_shadow_matrix.up.k; + vertex_constants[4][3] = 0.0f; + IDirect3DDevice8_SetVertexShaderConstant( + global_d3d_device, diff --git a/research/fifty_objects_20260925/w/rasterizer_xbox_shadows/patches/symbols.json.patch b/research/fifty_objects_20260925/w/rasterizer_xbox_shadows/patches/symbols.json.patch new file mode 100644 index 00000000..ebfdcf1a --- /dev/null +++ b/research/fifty_objects_20260925/w/rasterizer_xbox_shadows/patches/symbols.json.patch @@ -0,0 +1,44 @@ +diff --git a/config/symbols.json b/config/symbols.json +index d0a16b3a..53204f80 100644 +--- a/config/symbols.json ++++ b/config/symbols.json +@@ -5903,18 +5903,18 @@ + { "file_offset": 1440912, "flags": 32, "name": "_rasterizer_screen_effect_set_texture_transforms", "static": true }, + { "file_offset": 1443040, "flags": 32, "name": "__rasterizer_screen_effect" }, + { "file_offset": 1446928, "flags": 32, "name": "__rasterizer_screen_flash" }, +-{ "file_offset": 1448272, "flags": 32, "name": "_D3DDevice_SetRenderState" }, +-{ "file_offset": 1448704, "flags": 32, "name": "_D3DDevice_SetTextureStageState" }, +-{ "file_offset": 1448784, "flags": 32, "name": "_IDirect3DDevice8_SetRenderState@12" }, ++{ "file_offset": 1448272, "flags": 32, "name": "_D3DDevice_SetRenderState", "static": true }, ++{ "file_offset": 1448704, "flags": 32, "name": "_D3DDevice_SetTextureStageState", "static": true }, ++{ "file_offset": 1448784, "flags": 32, "name": "_IDirect3DDevice8_SetRenderState@12", "static": true }, + { "file_offset": 1449328, "flags": 32, "name": "__rasterizer_environment_shadows_begin" }, +-{ "file_offset": 1449344, "flags": 32, "name": "_IDirect3DDevice8_SetTextureStageState@16" }, +-{ "file_offset": 1449440, "flags": 32, "name": "_IDirect3DDevice8_SetVertexShaderConstant@16" }, ++{ "file_offset": 1449344, "flags": 32, "name": "_IDirect3DDevice8_SetTextureStageState@16", "static": true }, ++{ "file_offset": 1449440, "flags": 32, "name": "_IDirect3DDevice8_SetVertexShaderConstant@16", "static": true }, + { "file_offset": 1449456, "flags": 32, "name": "__rasterizer_environment_shadow_model_begin" }, + { "file_offset": 1449616, "flags": 32, "name": "__rasterizer_environment_shadow_model_end" }, +-{ "file_offset": 1449632, "flags": 32, "name": "_IDirect3DDevice8_SetVertexData2f@16" }, +-{ "file_offset": 1449664, "flags": 32, "name": "_IDirect3DDevice8_SetVertexData2s@16" }, +-{ "file_offset": 1449680, "flags": 32, "name": "_IDirect3DDevice8_Begin@8" }, +-{ "file_offset": 1449696, "flags": 32, "name": "_IDirect3DDevice8_End@4" }, ++{ "file_offset": 1449632, "flags": 32, "name": "_IDirect3DDevice8_SetVertexData2f@16", "static": true }, ++{ "file_offset": 1449664, "flags": 32, "name": "_IDirect3DDevice8_SetVertexData2s@16", "static": true }, ++{ "file_offset": 1449680, "flags": 32, "name": "_IDirect3DDevice8_Begin@8", "static": true }, ++{ "file_offset": 1449696, "flags": 32, "name": "_IDirect3DDevice8_End@4", "static": true }, + { "file_offset": 1449712, "flags": 32, "name": "__rasterizer_environment_shadow_end" }, + { "file_offset": 1449840, "flags": 32, "name": "__rasterizer_environment_shadows_end" }, + { "file_offset": 1449856, "flags": 32, "name": "_rasterizer_shadow_convolve", "static": true }, +@@ -23203,7 +23203,10 @@ + { "file_offset": 4612728, "flags": 0, "name": "_local_profile_enable", "static": true }, + { "file_offset": 4612732, "flags": 0, "name": "_rasterizer_profile_state", "static": true }, + { "file_offset": 4612744, "flags": 0, "name": "_rasterizer_profile_error_count", "static": true }, +-{ "file_offset": 4612748, "flags": 0, "name": "_rasterizer_environment_shadows_globals", "static": true }, ++{ "file_offset": 4612748, "flags": 0, "name": "_local_shadow_color", "static": true }, ++{ "file_offset": 4612760, "flags": 0, "name": "_local_object_bounding_radius", "static": true }, ++{ "file_offset": 4612764, "flags": 0, "name": "_local_shadow_matrix", "static": true }, ++{ "file_offset": 4612816, "flags": 0, "name": "_local_parameters", "static": true }, + { "file_offset": 4612820, "flags": 0, "name": "_shadow_setup", "static": true }, + { "file_offset": 4612821, "flags": 0, "name": "_shadow_used", "static": true }, + { "file_offset": 4612824, "flags": 0, "name": "_rasterizer_xbox_transparent_geometry_globals", "static": true }, diff --git a/research/fifty_objects_20260925/w/rasterizer_xbox_shadows/production.patch b/research/fifty_objects_20260925/w/rasterizer_xbox_shadows/production.patch new file mode 100644 index 00000000..93415bbc --- /dev/null +++ b/research/fifty_objects_20260925/w/rasterizer_xbox_shadows/production.patch @@ -0,0 +1,348 @@ +diff --git a/config/config.json b/config/config.json +index cf8106ea..d137d5bc 100644 +--- a/config/config.json ++++ b/config/config.json +@@ -482,7 +482,7 @@ + { "name": "source/rasterizer/xbox/rasterizer_xbox_vertex_shaders.c", "index": 107, "status": "Matching" }, + { "name": "source/rasterizer/xbox/rasterizer_xbox_transparent_geometry.c", "index": 108, "status": "Matching" }, + { "name": "source/rasterizer/xbox/rasterizer_xbox_text.c", "index": 109, "status": "Matching" }, +- { "name": "source/rasterizer/xbox/rasterizer_xbox_shadows.c", "index": 110, "status": "NonMatching" }, ++ { "name": "source/rasterizer/xbox/rasterizer_xbox_shadows.c", "index": 110, "status": "Matching" }, + { "name": "source/rasterizer/xbox/rasterizer_xbox_screen_effect.c", "index": 111, "status": "Matching" }, + { "name": "source/rasterizer/xbox/rasterizer_xbox_profile.c", "index": 112, "status": "NonMatching" }, + { "name": "source/rasterizer/xbox/rasterizer_xbox_plasma_energy.c", "index": 113, "status": "Matching" }, +diff --git a/config/parked.json b/config/parked.json +index c738bc76..5d01757d 100644 +--- a/config/parked.json ++++ b/config/parked.json +@@ -835,25 +835,6 @@ + "objdiff_percent": 96.43883 + } + }, +- { +- "unit": "source/rasterizer/xbox/rasterizer_xbox_shadows", +- "function": "__rasterizer_environment_shadow_model_draw", +- "class": "instruction-scheduling", +- "evidence": "Fuzzy-parked with the complete typed January model-shadow draw path reconstructed from target disassembly and relocations, January's shader/debug/statistics fields, and the independently corresponding HaloCEA shader-model behavior. The retained routine verifies model shaders and geometry, chooses culling and alpha-test texture state from named flags, evaluates the texture animation with the cached model parameters, uploads the three vertex constants, draws the complete static triangle buffer, and updates model-shadow statistics. Target and candidate both occupy 688 padded bytes with all 48 relocation types and destinations, and objdiff reports 97.95 percent similarity. The remaining difference is two dependency-independent scheduling transpositions around one fld/fmul pair and the neighboring constant-buffer address materialization; no behavior or call is absent. Bounded natural declaration, initialization, and include-set probes did not change that scheduler fixed point. No volatile/register forcing, barrier, pragma, assembly, fake dependency, raw offset, forced inline, or nonsensical control flow is retained. Reopen only for authoritative January source/local records or a natural compatible-compiler donor explaining those two independent instruction placements.", +- "measurements": { +- "target": { +- "size": 688, +- "relocation_count": 48, +- "normalized_sha256": "366f4471c47176709d6d1469a6ef998e1b248296a375b8cb8e8192c734341c9c" +- }, +- "base": { +- "size": 688, +- "relocation_count": 48, +- "normalized_sha256": "c81ae7e554a892d0f30600ed846a2585dbd904d74b628c472219ed77a5fb6489" +- }, +- "objdiff_percent": 97.948715 +- } +- }, + { + "unit": "source/hs/hs_runtime", + "function": "_hs_evaluate_begin_random", +diff --git a/source/rasterizer/xbox/rasterizer_xbox_shadows.c b/source/rasterizer/xbox/rasterizer_xbox_shadows.c +index f72c49ad..8c81f06c 100644 +--- a/source/rasterizer/xbox/rasterizer_xbox_shadows.c ++++ b/source/rasterizer/xbox/rasterizer_xbox_shadows.c +@@ -57,7 +57,12 @@ symbols in this file: + 0030CF84 0001: + _shadow_restored (0000) + 0046628C 004a: +- _rasterizer_environment_shadows_globals (0000) ++ _local_shadow_color (0000) ++ _local_object_bounding_radius (000c) ++ _local_shadow_matrix (0010) ++ _local_parameters (0044) ++ _shadow_setup (0048) ++ _shadow_used (0049) + */ + + /* ---------- headers */ +@@ -222,14 +227,6 @@ struct rasterizer_shadows_frame_parameters + real dt; + }; + +-struct rasterizer_environment_shadows_globals +-{ +- real_rgb_color shadow_color; +- real object_bounding_radius; +- real_matrix4x3 shadow_matrix; +- struct rasterizer_model_begin_parameters const *local_parameters; +-}; +- + typedef char verify_rasterizer_shadows_draw_shadows_offset[ + offsetof( + struct rasterizer_shadows_debug_options_prefix, +@@ -238,10 +235,6 @@ typedef char verify_rasterizer_shadows_model_shadow_count_offset[ + offsetof( + struct rasterizer_frame_statistics_globals, + model_shadow_count) == 0xF4 ? 1 : -1]; +-typedef char verify_rasterizer_shadows_local_parameters_offset[ +- offsetof( +- struct rasterizer_environment_shadows_globals, +- local_parameters) == 0x44 ? 1 : -1]; + typedef char verify_rasterizer_shadows_model_parameters_size[ + sizeof(struct rasterizer_model_begin_parameters) == 0xCC ? 1 : -1]; + typedef char verify_rasterizer_shadows_model_base_map_scale_offset[ +@@ -276,14 +269,13 @@ extern struct rasterizer_shadows_frame_parameters global_frame_parameters; + + static boolean shadow_restored = TRUE; + +-static struct rasterizer_environment_shadows_globals +- rasterizer_environment_shadows_globals = { 0 }; +- ++static real_rgb_color local_shadow_color = { 0 }; ++static real local_object_bounding_radius = 0.0f; ++static real_matrix4x3 local_shadow_matrix = { 0 }; ++static struct rasterizer_model_begin_parameters const *local_parameters = NULL; + static boolean shadow_setup = FALSE; + static boolean shadow_used = FALSE; + +-#define local_parameters rasterizer_environment_shadows_globals.local_parameters +- + /* ---------- public code */ + + void _rasterizer_environment_shadows_begin( +@@ -399,10 +391,9 @@ boolean _rasterizer_environment_shadow_begin( + FALSE); + rasterizer_set_stencil_mode(0); + +- rasterizer_environment_shadows_globals.shadow_matrix = *shadow_matrix; +- rasterizer_environment_shadows_globals.shadow_color = *shadow_color; +- rasterizer_environment_shadows_globals.object_bounding_radius = +- object_bounding_radius; ++ local_shadow_matrix = *shadow_matrix; ++ local_shadow_color = *shadow_color; ++ local_object_bounding_radius = object_bounding_radius; + if (shadow_volume_bounding_radius) + { + *shadow_volume_bounding_radius = object_bounding_radius; +@@ -470,7 +461,6 @@ void _rasterizer_environment_shadow_model_draw( + struct vertex_buffer const *vertex_buffer) + { + struct shader_model_definition const *model; +- real_vector4d vertex_constants[3]; + + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_shadows.c", +@@ -558,35 +548,36 @@ void _rasterizer_environment_shadow_model_draw( + D3DTEXF_LINEAR); + } + +- vertex_constants[0].i = model->detail_map_scale; +- vertex_constants[0].j = +- model->detail_map_v_scale * model->detail_map_scale; +- vertex_constants[0].k = 1.0f; +- vertex_constants[0].l = 1.0f; +- vertex_constants[1].i = 1.0f; +- vertex_constants[1].j = 0.0f; +- vertex_constants[1].k = 0.0f; +- vertex_constants[1].l = 0.0f; +- vertex_constants[2].i = 0.0f; +- vertex_constants[2].j = 1.0f; +- vertex_constants[2].k = 0.0f; +- vertex_constants[2].l = 0.0f; +- shader_texture_animation_evaluate( +- &model->animation, +- &local_parameters->animation, +- local_parameters->base_map_scale.i * model->map_scale.i, +- local_parameters->base_map_scale.j * model->map_scale.j, +- 0.0f, +- 0.0f, +- 0.0f, +- global_frame_parameters.game_time_sec, +- &vertex_constants[1], +- &vertex_constants[2]); +- IDirect3DDevice8_SetVertexShaderConstant( +- global_d3d_device, +- -84, +- vertex_constants, +- 3); ++ { ++ real_vector4d vertex_constants[3] = ++ { ++ { ++ model->detail_map_scale, ++ model->detail_map_scale * model->detail_map_v_scale, ++ 1.0f, ++ 1.0f ++ }, ++ {1.0f, 0.0f, 0.0f, 0.0f}, ++ {0.0f, 1.0f, 0.0f, 0.0f} ++ }; ++ ++ shader_texture_animation_evaluate( ++ &model->animation, ++ &local_parameters->animation, ++ local_parameters->base_map_scale.i * model->map_scale.i, ++ local_parameters->base_map_scale.j * model->map_scale.j, ++ 0.0f, ++ 0.0f, ++ 0.0f, ++ global_frame_parameters.game_time_sec, ++ &vertex_constants[1], ++ &vertex_constants[2]); ++ IDirect3DDevice8_SetVertexShaderConstant( ++ global_d3d_device, ++ -84, ++ vertex_constants, ++ NUMBEROF(vertex_constants)); ++ } + + rasterizer_draw_static_triangles_static_vertices( + triangle_buffer, +@@ -822,8 +813,7 @@ void _rasterizer_environment_shadow_draw( + csmemset(&pixel_shader, 0, sizeof(pixel_shader)); + pixel_shader.texture_modes = 0x00000021; + pixel_shader.combiner_count = 4; +- pixel_shader.constant_0[0] = real_rgb_color_to_pixel32( +- &rasterizer_environment_shadows_globals.shadow_color); ++ pixel_shader.constant_0[0] = real_rgb_color_to_pixel32(&local_shadow_color); + pixel_shader.constant_1[0] = 0x00FFFFFF; + pixel_shader.rgb_inputs[0] = 0x14200000; + pixel_shader.rgb_outputs[0] = 0x000000C0; +@@ -850,74 +840,42 @@ void _rasterizer_environment_shadow_draw( + vertex_buffer->type, + shader_get_vertex_shader_permutation(shader)); + +- inverse_radius = 1.0f / +- rasterizer_environment_shadows_globals.object_bounding_radius; +- inverse_radius_quarter = 1.0f / +- (rasterizer_environment_shadows_globals.object_bounding_radius * +- 4.0f); +- inverse_radius_double = 1.0f / +- (rasterizer_environment_shadows_globals.object_bounding_radius * +- 0.5f); +- +- vertex_constants[0][0] = +- rasterizer_environment_shadows_globals.shadow_matrix.forward.i * +- inverse_radius * 0.5f; +- vertex_constants[0][1] = +- rasterizer_environment_shadows_globals.shadow_matrix.forward.j * +- inverse_radius * 0.5f; +- vertex_constants[0][2] = +- rasterizer_environment_shadows_globals.shadow_matrix.forward.k * +- inverse_radius * 0.5f; ++ inverse_radius = 1.0f / local_object_bounding_radius; ++ inverse_radius_quarter = 1.0f / (local_object_bounding_radius * 4.0f); ++ inverse_radius_double = 1.0f / (local_object_bounding_radius * 0.5f); ++ ++ vertex_constants[0][0] = local_shadow_matrix.forward.i * inverse_radius * 0.5f; ++ vertex_constants[0][1] = local_shadow_matrix.forward.j * inverse_radius * 0.5f; ++ vertex_constants[0][2] = local_shadow_matrix.forward.k * inverse_radius * 0.5f; + vertex_constants[0][3] = + (1.0f - + dot_product3d( +- (real_vector3d const *)&rasterizer_environment_shadows_globals.shadow_matrix.position, +- &rasterizer_environment_shadows_globals.shadow_matrix.forward) * ++ (real_vector3d const *)&local_shadow_matrix.position, ++ &local_shadow_matrix.forward) * + inverse_radius) * 0.5f; +- vertex_constants[1][0] = +- rasterizer_environment_shadows_globals.shadow_matrix.left.i * +- inverse_radius * -0.5f; +- vertex_constants[1][1] = +- rasterizer_environment_shadows_globals.shadow_matrix.left.j * +- inverse_radius * -0.5f; +- vertex_constants[1][2] = +- rasterizer_environment_shadows_globals.shadow_matrix.left.k * +- inverse_radius * -0.5f; ++ vertex_constants[1][0] = local_shadow_matrix.left.i * inverse_radius * -0.5f; ++ vertex_constants[1][1] = local_shadow_matrix.left.j * inverse_radius * -0.5f; ++ vertex_constants[1][2] = local_shadow_matrix.left.k * inverse_radius * -0.5f; + vertex_constants[1][3] = + (dot_product3d( +- (real_vector3d const *)&rasterizer_environment_shadows_globals.shadow_matrix.position, +- &rasterizer_environment_shadows_globals.shadow_matrix.left) * ++ (real_vector3d const *)&local_shadow_matrix.position, ++ &local_shadow_matrix.left) * + inverse_radius + 1.0f) * 0.5f; +- vertex_constants[2][0] = +- rasterizer_environment_shadows_globals.shadow_matrix.up.i * +- inverse_radius_quarter; +- vertex_constants[2][1] = +- rasterizer_environment_shadows_globals.shadow_matrix.up.j * +- inverse_radius_quarter; +- vertex_constants[2][2] = +- rasterizer_environment_shadows_globals.shadow_matrix.up.k * +- inverse_radius_quarter; ++ vertex_constants[2][0] = local_shadow_matrix.up.i * inverse_radius_quarter; ++ vertex_constants[2][1] = local_shadow_matrix.up.j * inverse_radius_quarter; ++ vertex_constants[2][2] = local_shadow_matrix.up.k * inverse_radius_quarter; + position_dot_up = dot_product3d( +- (real_vector3d const *)&rasterizer_environment_shadows_globals.shadow_matrix.position, +- &rasterizer_environment_shadows_globals.shadow_matrix.up); ++ (real_vector3d const *)&local_shadow_matrix.position, ++ &local_shadow_matrix.up); + vertex_constants[2][3] = + -(position_dot_up * inverse_radius_quarter); +- vertex_constants[3][0] = +- -(rasterizer_environment_shadows_globals.shadow_matrix.up.i * +- inverse_radius_double); +- vertex_constants[3][1] = +- -(rasterizer_environment_shadows_globals.shadow_matrix.up.j * +- inverse_radius_double); +- vertex_constants[3][2] = +- -(rasterizer_environment_shadows_globals.shadow_matrix.up.k * +- inverse_radius_double); ++ vertex_constants[3][0] = -(local_shadow_matrix.up.i * inverse_radius_double); ++ vertex_constants[3][1] = -(local_shadow_matrix.up.j * inverse_radius_double); ++ vertex_constants[3][2] = -(local_shadow_matrix.up.k * inverse_radius_double); + vertex_constants[3][3] = position_dot_up * inverse_radius_double; +- vertex_constants[4][0] = +- rasterizer_environment_shadows_globals.shadow_matrix.up.i; +- vertex_constants[4][1] = +- rasterizer_environment_shadows_globals.shadow_matrix.up.j; +- vertex_constants[4][2] = +- rasterizer_environment_shadows_globals.shadow_matrix.up.k; ++ vertex_constants[4][0] = local_shadow_matrix.up.i; ++ vertex_constants[4][1] = local_shadow_matrix.up.j; ++ vertex_constants[4][2] = local_shadow_matrix.up.k; + vertex_constants[4][3] = 0.0f; + IDirect3DDevice8_SetVertexShaderConstant( + global_d3d_device, +diff --git a/config/symbols.json b/config/symbols.json +index d0a16b3a..53204f80 100644 +--- a/config/symbols.json ++++ b/config/symbols.json +@@ -5903,18 +5903,18 @@ + { "file_offset": 1440912, "flags": 32, "name": "_rasterizer_screen_effect_set_texture_transforms", "static": true }, + { "file_offset": 1443040, "flags": 32, "name": "__rasterizer_screen_effect" }, + { "file_offset": 1446928, "flags": 32, "name": "__rasterizer_screen_flash" }, +-{ "file_offset": 1448272, "flags": 32, "name": "_D3DDevice_SetRenderState" }, +-{ "file_offset": 1448704, "flags": 32, "name": "_D3DDevice_SetTextureStageState" }, +-{ "file_offset": 1448784, "flags": 32, "name": "_IDirect3DDevice8_SetRenderState@12" }, ++{ "file_offset": 1448272, "flags": 32, "name": "_D3DDevice_SetRenderState", "static": true }, ++{ "file_offset": 1448704, "flags": 32, "name": "_D3DDevice_SetTextureStageState", "static": true }, ++{ "file_offset": 1448784, "flags": 32, "name": "_IDirect3DDevice8_SetRenderState@12", "static": true }, + { "file_offset": 1449328, "flags": 32, "name": "__rasterizer_environment_shadows_begin" }, +-{ "file_offset": 1449344, "flags": 32, "name": "_IDirect3DDevice8_SetTextureStageState@16" }, +-{ "file_offset": 1449440, "flags": 32, "name": "_IDirect3DDevice8_SetVertexShaderConstant@16" }, ++{ "file_offset": 1449344, "flags": 32, "name": "_IDirect3DDevice8_SetTextureStageState@16", "static": true }, ++{ "file_offset": 1449440, "flags": 32, "name": "_IDirect3DDevice8_SetVertexShaderConstant@16", "static": true }, + { "file_offset": 1449456, "flags": 32, "name": "__rasterizer_environment_shadow_model_begin" }, + { "file_offset": 1449616, "flags": 32, "name": "__rasterizer_environment_shadow_model_end" }, +-{ "file_offset": 1449632, "flags": 32, "name": "_IDirect3DDevice8_SetVertexData2f@16" }, +-{ "file_offset": 1449664, "flags": 32, "name": "_IDirect3DDevice8_SetVertexData2s@16" }, +-{ "file_offset": 1449680, "flags": 32, "name": "_IDirect3DDevice8_Begin@8" }, +-{ "file_offset": 1449696, "flags": 32, "name": "_IDirect3DDevice8_End@4" }, ++{ "file_offset": 1449632, "flags": 32, "name": "_IDirect3DDevice8_SetVertexData2f@16", "static": true }, ++{ "file_offset": 1449664, "flags": 32, "name": "_IDirect3DDevice8_SetVertexData2s@16", "static": true }, ++{ "file_offset": 1449680, "flags": 32, "name": "_IDirect3DDevice8_Begin@8", "static": true }, ++{ "file_offset": 1449696, "flags": 32, "name": "_IDirect3DDevice8_End@4", "static": true }, + { "file_offset": 1449712, "flags": 32, "name": "__rasterizer_environment_shadow_end" }, + { "file_offset": 1449840, "flags": 32, "name": "__rasterizer_environment_shadows_end" }, + { "file_offset": 1449856, "flags": 32, "name": "_rasterizer_shadow_convolve", "static": true }, +@@ -23203,7 +23203,10 @@ + { "file_offset": 4612728, "flags": 0, "name": "_local_profile_enable", "static": true }, + { "file_offset": 4612732, "flags": 0, "name": "_rasterizer_profile_state", "static": true }, + { "file_offset": 4612744, "flags": 0, "name": "_rasterizer_profile_error_count", "static": true }, +-{ "file_offset": 4612748, "flags": 0, "name": "_rasterizer_environment_shadows_globals", "static": true }, ++{ "file_offset": 4612748, "flags": 0, "name": "_local_shadow_color", "static": true }, ++{ "file_offset": 4612760, "flags": 0, "name": "_local_object_bounding_radius", "static": true }, ++{ "file_offset": 4612764, "flags": 0, "name": "_local_shadow_matrix", "static": true }, ++{ "file_offset": 4612816, "flags": 0, "name": "_local_parameters", "static": true }, + { "file_offset": 4612820, "flags": 0, "name": "_shadow_setup", "static": true }, + { "file_offset": 4612821, "flags": 0, "name": "_shadow_used", "static": true }, + { "file_offset": 4612824, "flags": 0, "name": "_rasterizer_xbox_transparent_geometry_globals", "static": true }, diff --git a/research/fifty_objects_20260925/w/render_cameras/LEDGER.md b/research/fifty_objects_20260925/w/render_cameras/LEDGER.md new file mode 100644 index 00000000..673ce3e2 --- /dev/null +++ b/research/fifty_objects_20260925/w/render_cameras/LEDGER.md @@ -0,0 +1,124 @@ +# render_cameras wave-2 worker ledger (_render_camera_build_frustum) + +Base tree 931ed8dc. Baseline gate: exact 20 / residual 1 (build_frustum 3408/112 vs 3376/113; frame 0x84 vs Jan 0x6c). +_pi is now `((real)3.14159265358979323846f)` in real_math.h (float literal) -> the old `_pi` header blocker is landed. +Prior best packets (evidence only, carried diagnostic _pi override): +- waveD bf15 (opus5-100k consolidated scratch/workersD/render_cameras/park_progress_build_frustum.c): frame 0x6c exact via lexical blocks. +- w1 bf2: set_real_vector3d in projection else -> 113 relocs. +- w3 bf5a (opus5-150k scratch/workers/w3_render_cameras/bf5a.c): 3376/113, 48 hunks. +Do-not-repeat (from ledgers): def reorder, decl-order permutations, commutative operand respellings (canonicalised), +fabs operand swap, n.i/n.j/n.k separate stmts, (real) cast removal on projection_scale, midpoint via set_real_point3d. + +## Probes +- P0 (control): bf5a build_frustum grafted into current prod (no _pi override needed now) -> 3376/113 [sha], frame 0x6c, + slot census identical to January; real_regions 48 REAL. Remaining clusters: cross product j/k rows, far x0 operand, + midpoint inv*half_z order, projection z_far double load + inv*n order, warning dot i-term orders + mov eax,id placement. +- /Od readout (odbuild fn 0x83d600, RTC 0x83f098): locals x_axis,y_axis,z_axis,viewspace_normal,viewspace_plane, + projected_bounds(16),frustum_vertex,frustum_midpoint,clip_plane. Planes/corners/midpoint via set_real_vector3d / + set_real_point3d; projection block has a named `z_far` local ([ebp-0x100], loaded once, used twice); warning checks + use a SHORT counter [ebp-0x108] passed as `index++` to each of the 22 calls; vertex loop index is short. + January single z_far load + `fld st(0)` dup at 0x84d/0x850 is consistent with the named z_far local (ours loads twice). +- prior mod8 "D=2" was measured on the 3408 production body (diff 635->633), not on bf5a: not transferable. +- LAB mod8 sweep on bf5a (dead `long` locals at body top, instrument only): D=0..8 REAL = 48,43,50,42,49,42,49,41,48 (D8==D0). + D=4 alone fixes the whole cross-product (0x21c/0x227); odd D fix most warning i-term dots. => cross product and + warning dots need DIFFERENT relative offsets: the inline-temp count BETWEEN them is wrong (helper routing in between). +- P1 `real z_far = camera->z_far;` as block initializer: 54 REAL, 1077 insns (load hoisted before the if) - worse. +- P2 `z_far = camera->z_far;` assigned after clip_offset (the /Od statement position): 41 REAL, 1080=1080 insns; + January's single z_far load + dup reproduced; projection residual shrinks to inv*n operand order (852..899). +- P3 short counter `condition_index++` for the 22 ids (block or top-level): function bytes IDENTICAL to lab D=1 on P2 + -> the counter is a pure +1 IL-local (count-only) lever; it does not move the `mov eax,id` placements. +- LAB L1 (half_z declared first): inert. LAB L2 (half_z STATEMENT first): midpoint inv*half_z order fixed (X2 law: + later-defined frame scalar loads first) but emission order of half_z breaks -> January's order is not a plain + statement reorder. LAB L3 (inverse pair first): worse (3392). +- P4 = P2 + midpoint via set_real_point3d (/Od-attested helper call): 39 REAL; cross product FULLY fixed (M8 count + shift); midpoint cluster still differs. +- P5 = P4 without left_plane_z/bottom_plane_z locals (/Od spells `1.0f + center_x` inline in the plane and + `(center_x + 1.0f) * far_x` in projected_bounds; VC7 CSEs it into January's [ebp-0x1c] home): 37 REAL; far x0 + hunk 0x5ad FIXED. Cross product back to 1 hunk (0x22d) because the IL count dropped by 2. +- LAB L4 fabs operand swap / L5 `n.i = inv*scale*n.i` / L6 both: all byte-inert vs P5 (canonicalised; confirms ledgers). +- LAB L7/L8 projection-else variants: field stores (L7,E7) make `inv` load first in the fabs products (January) but lose + the n.i x87 phi + fld 0.0 reloc (112); chained/other orders no better. set_real_vector3d keeps phi+reloc but n-first. +- LAB L9 projection-block decl order: inert. L10 midpoint z statement first: emitted literally, no MID fix. +- perm_far.py: all 30 statement orders of inv_x/far_x/inv_y/far_y/half_z -> current order is best (37). +- LAB L11 (no far_x/far_y locals): 77 REAL, 3392 - far locals are real. +- LAB L12 (world_vertices[4] copy after midpoint): 139 REAL - statement order of the copy is right as is. +- LAB L13 (union local + `if` around the FOV diagnostic, current production form): 3392 / 93 REAL. January's direct + integer read `mov ecx,[edi+0x28]` inside the vassert needs `*(long *)&camera->vertical_field_of_view` (bf5a form; + /Od 0x83d805 also reads the bits straight from the camera field; landed precedent units.c:11494). +- Toggle matrix on P5 (T1 counter, T2 no viewport int locals, T3 explicit negation instead of plane3d_negate [/Od], + T4 side planes via set_real_vector3d [/Od], T5 near/far via set_real_vector3d [/Od], T7 short vertex index [/Od]): + T7 inert. Best 34 REAL: T3+T5 (CP 0x227 + MID + PROJ + W-core), T2+T3+T4, T2+T3+T5. T3 fixes the first warning + check's pointer/term order (0x99f..0x9ac) = a real source fact (/Od shows 4 explicit negations, no call). +- clusters.py over the 64-combo matrix: W-core of 14 hunks (mov eax,id placement at checks 5/10/15/21 + fld [esi+8] + vs pointer-load order at midpoint checks 17/18/19) is invariant under every toggle; MID (11) and PROJ (8) invariant. + No combo gives CP=0 and W=14 together (best CP=0: T1+T2+T3+T5 with W=21). +- LAB L14 (reciprocal spelled inline `1.0f / projection_x_scale`, no inverse locals): 33 REAL, MID operand order fixed. +- **P7 = P6(T3+T5) + the /Od division spelling** `far_x_scale = -camera->z_far / projection_x_scale;` and midpoint + `-half_z * bounds_center_x / projection_x_scale` (no inverse locals; /Od 0x83dd72 and 0x83e006 verbatim): VC7 itself + CSEs the divisor into January's `fld 1.0; fdiv px; fst [ebp-0x20]` reciprocal. **23 REAL; MID cluster fully fixed.** + => January wrote divisions, exactly as the later /Od build; the inverse locals were a lift artefact. +- **P8 = P7 + the /Od-literal projection block** (no inverse_plane_z local; else-branch 4 field stores; `clip_offset = + -view_plane.d / view_plane.n.k; z_far = camera->z_far; projection_scale = (real)(z_far / ((z_far - clip_offset) * + (fabs(n.i / n.k) + 1.0f + fabs(n.j / n.k)))); n.i = projection_scale * n.i / n.k; ...; d = -projection_scale * + clip_offset;` + explicit negation): PROJ cluster FULLY fixed incl. the n.i/n.k x87 phi and the 113th reloc (fld 0.0). + 32-variant matrix (else F/S x sum x rows x d x c): only rows `scale * n / n.k` + field-store else give PROJ=0; the + sum/d/c spellings are canonicalised (inert). set_real_vector3d else = PROJ 4; `*= scale / n.k` rows = reloc 112. +- P8 mod8: D=1/3 -> W=14 (core only), CP=1; D=2 -> CP=0 but W=21. +- **P9 = P8 + /Od short counter `condition_index++` (block form): 15 REAL** = CP 1 hunk (0x216, j-row a.k*b.i order; + M8) + W-core 14 (scheduling of `mov eax,id` at checks 5/10/15/21 and `fld [esi+8]` vs plane-pointer reload at + midpoint checks 17/18/19). FAR/MID/PROJ all zero, frame 0x6c, 3376/113. +- LAB L16 counter type `word` (the /Od pushes it with movzx): byte-identical to short. +- LAB L17 (instrument: dead `magnitude_squared3d(&camera->forward);` call) placed before CP / between CP and W / + after W: after-W inert; before-CP fixes CP (=P9+1 key shift) but moves W; between moves only W. + => inline temps are numbered in SOURCE order after all user locals; CP needs +1 before it, W needs 0 or +2 net. +- LAB ub.py two-knob sweep on P9 (u dead user locals at top, b dead `magnitude_squared3d(&camera->up)` calls = +1 temp + each, placed before `frustum->z_near = ...`): the ONLY (u,b) giving CP=0 and W=14 is (1,7), i.e. January has one more + IL symbol before the first cross product and one fewer (mod 8) between CP1 and the far section. REAL 14 there. +- P10 = P9 + T2 (no viewport int locals) + T4 (side planes via set_real_vector3d) = the full /Od-literal inventory: + CP=0 but W=16 (check-1 i-term 0x9da/0x9e3). ub sweep on P10: only (u=0,b=6) gives CP=0 & W=14. +- T5-off combos (near/far via field stores) x {T2,T4}: none gives CP=0 & W=14 (x: CP2/W16; T2: CP1/W14; T4: CP1/W14; + T2+T4: CP2/W16). set_real_vector3d instances AFTER CP1 still move CP1 -> numbering is not purely source order for them. +- ub needs: P9 (1,7); q_t4 [T5 off,T4 on] (1,7); q_t2 [T5 off,T2 on] (6,0); P10 [T2,T4,T5] (0,6). +- LAB Q2 (no z_far local, /Od division form): PROJ=4 -> the named z_far local is a January fact (keep). +- LAB L19 `(real)fabs(...)` casts: byte-identical to plain `fabs(...)` (strip test: the cast is decoration; drop it). +- LAB L20 `long` counter: +1 IL symbol (truncation temp): CP=0, W=21. Not a W-core lever. +- W-core per-check study (checks 5/10/15/21: `mov eax,id` slot; checks 18/19/20: plane-pointer reload before vs after + `fld [esi+8]`): dependency-free placement differences; invariant under every toggle, u/b instrument, counter type, + cast and inventory change tried (~200 compiles). +- LAB L21 `1.0f + bounds_center_x` (/Od literal) in side-plane set_real_vector3d: byte-identical to `bounds_center_x + 1.0f`. +- LAB L22 on P10: +6 (== -2) instrument temps anywhere between CP1 and the far section -> CP=0 & W=14 (REAL 14). +- LAB L23 explicit z-axis negation instead of negate_vector3d: worse (CP=2) - negate_vector3d is right (/Od call 0x43e7f0). +- LAB L24 helper defined first (January section order): inert (confirms waveD). +- LAB L25 union local (no if) for the FOV bits: OTHER=47 - only the direct `*(long *)&camera->vertical_field_of_view` + read reproduces January's `mov ecx,[edi+0x28]` (disclosed view cast; landed precedent units.c:11494). +- Cleaned candidate (authentic /Od names, reformatted) first gate: 21 REAL - bisected to dropping the inner grouping + parens in `1.0f / ((hw / vh * vw) * tangent)`: VC7 reassociates the flat product chain; the parens are LOAD-BEARING, + i.e. decoration-only parens by the strip test (owner rule) -> must be replaced by a genuine source structure. +- Replacement: the /Od-attested separate statement `half_bounds_width = half_bounds_width / viewport_height * + viewport_width;` (/Od 0x83d766 reassigns the half-width slot [ebp-8] before the projection scale) then + `projection_x_scale = 1.0f / (half_bounds_width * field_of_view_tangent);` -> byte-identical to P9, no parens needed. +- cand_c (final body + unused warning-condition enum removed): gate exact 20 / residual 1, build_frustum 3376/113, + REAL 15, normalized sha bf7d0cf4...91a5; objdiff 3.3.1 fuzzy 88.98603 -> 98.6946 (scratch/w/render_cameras/odproj). +- Wide u sweep 8..31 on cand_c: period exactly 8; W-core (14) never resolves at any count -> stop rule (dependency-free + placement only, after >5 evidence-based shapes and ~300 compiles). + +## Final (stop rule reached) +- W-core (14 hunks: `mov eax,id` slot at checks 5/10/15/21, plane-pointer reload vs `fld [esi+8]` at checks 18/19/20) + is dependency-free placement, invariant under every lever (u 0..31, b 0..7, 64-combo toggle matrix, counter type, + casts, inventory, helper definition order). CP1 residual (1 hunk, 0x216) is an M8 IL-count key: January has one more + symbol before CP1 and one fewer (mod 8) between CP1 and the far section (lab (u,b)=(1,7)); no attested source fact found. +- Landable (house-rule clean) candidate: scratch/w/render_cameras/render_cameras.c / production.patch + (FOV diagnostic kept as production's union+if): 3392/113, frame 0x6c, objdiff 94.318436, sha 59bd8a23...e3a0. +- Owner-gated best: render_cameras_owner_gated.c / production_owner_gated.patch (`*(long *)&camera->vertical_field_of_view` + direct bit read, /Od 0x83d805 attests the direct integer field read; precedent units.c:11494): 3376/113, frame 0x6c, + REAL 15, objdiff 98.6946, sha bf7d0cf4...91a5. +- Both: 20/21 other functions stay EXACT, provider link PASS, fake scan 0, object_audit only DIFF = build_frustum. + New SELECT_ANY surplus _set_real_point3d/_set_real_vector3d (provider-link PASS), _plane3d_negate surplus gone. +- Park `_render_camera_build_frustum` must stay parked; measurements.base must be refreshed if either body lands. +- FIX: mkunion.py/l13.py had lost one backslash level in the assert path literal (surplus `??_C@_0CD@...` string, provider + link FAIL). fixpath.py repaired cand_u.c / render_cameras.c / L13 / L25; re-gated: exact 20 / residual 1, + 3392/113, sha 59bd8a23..., objdiff 94.318436, provider link PASS. production.patch regenerated (git apply --check OK). + (Code bytes were unaffected; only the literal's relocation target.) +- Park refresh values if a body lands: + landable -> base {size 3392, relocation_count 113, normalized_sha256 59bd8a23e4655c735566084045c1996849ca90ebb17294450456c8fd9146e3a0}, objdiff 94.318436 + gated -> base {size 3376, relocation_count 113, normalized_sha256 bf7d0cf4713777d20496f3be84e0755dfea411fd9bf22cf10715cf200eae91a5}, objdiff 98.6946 diff --git a/research/fifty_objects_20260925/w/render_cameras/production.patch b/research/fifty_objects_20260925/w/render_cameras/production.patch new file mode 100644 index 00000000..43ba397b --- /dev/null +++ b/research/fifty_objects_20260925/w/render_cameras/production.patch @@ -0,0 +1,720 @@ +diff --git a/source/render/render_cameras.c b/source/render/render_cameras.c +index f12f300b..2a86f83b 100644 +--- a/source/render/render_cameras.c ++++ b/source/render/render_cameras.c +@@ -164,32 +164,6 @@ enum render_frustum_plane + NUMBER_OF_RENDER_FRUSTUM_PLANES, + }; + +-enum render_camera_warning_condition +-{ +- _render_camera_warning_left_bottom_left, +- _render_camera_warning_left_top_left, +- _render_camera_warning_left_apex, +- _render_camera_warning_right_bottom_right, +- _render_camera_warning_right_top_right, +- _render_camera_warning_right_apex, +- _render_camera_warning_bottom_bottom_left, +- _render_camera_warning_bottom_bottom_right, +- _render_camera_warning_bottom_apex, +- _render_camera_warning_top_top_left, +- _render_camera_warning_top_top_right, +- _render_camera_warning_top_apex, +- _render_camera_warning_far_bottom_left, +- _render_camera_warning_far_bottom_right, +- _render_camera_warning_far_top_left, +- _render_camera_warning_far_top_right, +- _render_camera_warning_midpoint_left, +- _render_camera_warning_midpoint_right, +- _render_camera_warning_midpoint_bottom, +- _render_camera_warning_midpoint_top, +- _render_camera_warning_midpoint_near, +- _render_camera_warning_midpoint_far, +-}; +- + enum + { + MAXIMUM_RENDER_CAMERA_WARNING_CONDITIONS = 64, +@@ -1123,21 +1097,9 @@ void render_camera_build_frustum( + real field_of_view_tangent; + real projection_x_scale; + real projection_y_scale; +- real_vector3d view_left; +- real_vector3d view_up; +- real_vector3d view_backward; +- real_vector3d plane_normal; +- real_plane3d view_plane; +- real left_plane_z; +- real bottom_plane_z; +- real inverse_projection_x_scale; +- real inverse_projection_y_scale; ++ real far_x_scale; ++ real far_y_scale; + real half_z; +- real far_left; +- real far_right; +- real far_bottom; +- real far_top; +- real_point3d view_point; + long vertex_index; + + if (frustum_bounds) +@@ -1163,9 +1125,8 @@ void render_camera_build_frustum( + (frustum->frustum_bounds.y0 + frustum->frustum_bounds.y1) / + half_bounds_height * -0.5f; + field_of_view_tangent = tangent(camera->vertical_field_of_view * 0.5f); +- projection_x_scale = 1.0f / +- (half_bounds_width / viewport_height * viewport_width * +- field_of_view_tangent); ++ half_bounds_width = half_bounds_width / viewport_height * viewport_width; ++ projection_x_scale = 1.0f / (half_bounds_width * field_of_view_tangent); + projection_y_scale = 1.0f / + (field_of_view_tangent * half_bounds_height); + +@@ -1209,162 +1170,204 @@ void render_camera_build_frustum( + 436, + camera->viewport_bounds.y0viewport_bounds.y1); + +- cross_product3d(&camera->forward, &camera->up, &view_left); +- cross_product3d(&view_left, &camera->forward, &view_up); +- negate_vector3d(&camera->forward, &view_backward); +- normalize3d(&view_left); +- normalize3d(&view_up); +- normalize3d(&view_backward); +- frustum->view_to_world.forward = view_left; +- frustum->view_to_world.left = view_up; +- frustum->view_to_world.up = view_backward; +- frustum->view_to_world.position = camera->position; +- frustum->view_to_world.scale = 1.0f; +- matrix4x3_inverse(&frustum->view_to_world, &frustum->world_to_view); +- match_assert( +- "c:\\halo\\SOURCE\\render\\render_cameras.c", +- 458, +- valid_real_matrix4x3(&frustum->world_to_view)); +- match_assert( +- "c:\\halo\\SOURCE\\render\\render_cameras.c", +- 459, +- valid_real_matrix4x3(&frustum->view_to_world)); +- +- plane_normal.i = -projection_x_scale; +- plane_normal.j = 0.0f; +- left_plane_z = bounds_center_x + 1.0f; +- plane_normal.k = left_plane_z; +- normalize3d(&plane_normal); +- plane3d_from_point_and_normal(&view_plane, global_origin3d, &plane_normal); +- matrix4x3_transform_plane( +- &frustum->view_to_world, +- &view_plane, +- &frustum->world_planes[_render_frustum_plane_left]); +- +- plane_normal.i = projection_x_scale; +- plane_normal.j = 0.0f; +- plane_normal.k = 1.0f - bounds_center_x; +- normalize3d(&plane_normal); +- plane3d_from_point_and_normal(&view_plane, global_origin3d, &plane_normal); +- matrix4x3_transform_plane( +- &frustum->view_to_world, +- &view_plane, +- &frustum->world_planes[_render_frustum_plane_right]); +- +- plane_normal.i = 0.0f; +- plane_normal.j = -projection_y_scale; +- bottom_plane_z = bounds_center_y + 1.0f; +- plane_normal.k = bottom_plane_z; +- normalize3d(&plane_normal); +- plane3d_from_point_and_normal(&view_plane, global_origin3d, &plane_normal); +- matrix4x3_transform_plane( +- &frustum->view_to_world, +- &view_plane, +- &frustum->world_planes[_render_frustum_plane_bottom]); +- +- plane_normal.i = 0.0f; +- plane_normal.j = projection_y_scale; +- plane_normal.k = 1.0f - bounds_center_y; +- normalize3d(&plane_normal); +- plane3d_from_point_and_normal(&view_plane, global_origin3d, &plane_normal); +- matrix4x3_transform_plane( +- &frustum->view_to_world, +- &view_plane, +- &frustum->world_planes[_render_frustum_plane_top]); +- +- view_plane.n.i = 0.0f; +- view_plane.n.j = 0.0f; +- view_plane.n.k = 1.0f; +- view_plane.d = -camera->z_near; +- matrix4x3_transform_plane( +- &frustum->view_to_world, +- &view_plane, +- &frustum->world_planes[_render_frustum_plane_near]); +- +- view_plane.n.i = 0.0f; +- view_plane.n.j = 0.0f; +- view_plane.n.k = -1.0f; +- view_plane.d = camera->z_far; +- matrix4x3_transform_plane( +- &frustum->view_to_world, +- &view_plane, +- &frustum->world_planes[_render_frustum_plane_far]); ++ { ++ real_vector3d x_axis; ++ real_vector3d y_axis; ++ real_vector3d z_axis; ++ ++ cross_product3d(&camera->forward, &camera->up, &x_axis); ++ cross_product3d(&x_axis, &camera->forward, &y_axis); ++ negate_vector3d(&camera->forward, &z_axis); ++ normalize3d(&x_axis); ++ normalize3d(&y_axis); ++ normalize3d(&z_axis); ++ frustum->view_to_world.forward = x_axis; ++ frustum->view_to_world.left = y_axis; ++ frustum->view_to_world.up = z_axis; ++ frustum->view_to_world.position = camera->position; ++ frustum->view_to_world.scale = 1.0f; ++ matrix4x3_inverse(&frustum->view_to_world, &frustum->world_to_view); ++ match_assert( ++ "c:\\halo\\SOURCE\\render\\render_cameras.c", ++ 458, ++ valid_real_matrix4x3(&frustum->world_to_view)); ++ match_assert( ++ "c:\\halo\\SOURCE\\render\\render_cameras.c", ++ 459, ++ valid_real_matrix4x3(&frustum->view_to_world)); ++ } ++ ++ { ++ real_vector3d viewspace_normal; ++ real_plane3d viewspace_plane; ++ ++ viewspace_normal.i = -projection_x_scale; ++ viewspace_normal.j = 0.0f; ++ viewspace_normal.k = 1.0f + bounds_center_x; ++ normalize3d(&viewspace_normal); ++ plane3d_from_point_and_normal( ++ &viewspace_plane, ++ global_origin3d, ++ &viewspace_normal); ++ matrix4x3_transform_plane( ++ &frustum->view_to_world, ++ &viewspace_plane, ++ &frustum->world_planes[_render_frustum_plane_left]); ++ ++ viewspace_normal.i = projection_x_scale; ++ viewspace_normal.j = 0.0f; ++ viewspace_normal.k = 1.0f - bounds_center_x; ++ normalize3d(&viewspace_normal); ++ plane3d_from_point_and_normal( ++ &viewspace_plane, ++ global_origin3d, ++ &viewspace_normal); ++ matrix4x3_transform_plane( ++ &frustum->view_to_world, ++ &viewspace_plane, ++ &frustum->world_planes[_render_frustum_plane_right]); ++ ++ viewspace_normal.i = 0.0f; ++ viewspace_normal.j = -projection_y_scale; ++ viewspace_normal.k = 1.0f + bounds_center_y; ++ normalize3d(&viewspace_normal); ++ plane3d_from_point_and_normal( ++ &viewspace_plane, ++ global_origin3d, ++ &viewspace_normal); ++ matrix4x3_transform_plane( ++ &frustum->view_to_world, ++ &viewspace_plane, ++ &frustum->world_planes[_render_frustum_plane_bottom]); ++ ++ viewspace_normal.i = 0.0f; ++ viewspace_normal.j = projection_y_scale; ++ viewspace_normal.k = 1.0f - bounds_center_y; ++ normalize3d(&viewspace_normal); ++ plane3d_from_point_and_normal( ++ &viewspace_plane, ++ global_origin3d, ++ &viewspace_normal); ++ matrix4x3_transform_plane( ++ &frustum->view_to_world, ++ &viewspace_plane, ++ &frustum->world_planes[_render_frustum_plane_top]); ++ ++ set_real_vector3d(&viewspace_plane.n, 0.0f, 0.0f, 1.0f); ++ viewspace_plane.d = -camera->z_near; ++ matrix4x3_transform_plane( ++ &frustum->view_to_world, ++ &viewspace_plane, ++ &frustum->world_planes[_render_frustum_plane_near]); ++ ++ set_real_vector3d(&viewspace_plane.n, 0.0f, 0.0f, -1.0f); ++ viewspace_plane.d = camera->z_far; ++ matrix4x3_transform_plane( ++ &frustum->view_to_world, ++ &viewspace_plane, ++ &frustum->world_planes[_render_frustum_plane_far]); ++ } + + frustum->z_near = camera->z_near; + frustum->z_far = camera->z_far; +- inverse_projection_x_scale = 1.0f / projection_x_scale; +- inverse_projection_y_scale = 1.0f / projection_y_scale; ++ far_x_scale = -camera->z_far / projection_x_scale; ++ far_y_scale = -camera->z_far / projection_y_scale; + half_z = (camera->z_far + camera->z_near) * 0.5f; +- far_left = left_plane_z * -(inverse_projection_x_scale * camera->z_far); +- far_right = +- (bounds_center_x - 1.0f) * -(inverse_projection_x_scale * camera->z_far); +- far_bottom = +- bottom_plane_z * -(inverse_projection_y_scale * camera->z_far); +- far_top = +- (bounds_center_y - 1.0f) * -(inverse_projection_y_scale * camera->z_far); +- +- view_point.x = far_left; +- view_point.y = far_bottom; +- view_point.z = -camera->z_far; +- matrix4x3_transform_point( +- &frustum->view_to_world, +- &view_point, +- &frustum->world_vertices[0]); +- view_point.x = far_right; +- view_point.y = far_bottom; +- view_point.z = -camera->z_far; +- matrix4x3_transform_point( +- &frustum->view_to_world, +- &view_point, +- &frustum->world_vertices[1]); +- view_point.x = far_left; +- view_point.y = far_top; +- view_point.z = -camera->z_far; +- matrix4x3_transform_point( +- &frustum->view_to_world, +- &view_point, +- &frustum->world_vertices[2]); +- view_point.x = far_right; +- view_point.y = far_top; +- view_point.z = -camera->z_far; +- matrix4x3_transform_point( +- &frustum->view_to_world, +- &view_point, +- &frustum->world_vertices[3]); + +- frustum->world_vertices[4] = camera->position; +- view_point.x = -(inverse_projection_x_scale * half_z * bounds_center_x); +- view_point.y = -(inverse_projection_y_scale * half_z * bounds_center_y); +- view_point.z = -half_z; +- matrix4x3_transform_point( +- &frustum->view_to_world, +- &view_point, +- &frustum->world_midpoint); +- +- frustum->world_bounds.x1 = frustum->world_vertices[0].x; +- frustum->world_bounds.x0 = frustum->world_vertices[0].x; +- frustum->world_bounds.y1 = frustum->world_vertices[0].y; +- frustum->world_bounds.y0 = frustum->world_vertices[0].y; +- frustum->world_bounds.z1 = frustum->world_vertices[0].z; +- frustum->world_bounds.z0 = frustum->world_vertices[0].z; ++ { ++ real_rectangle2d projected_bounds; ++ real_point3d frustum_vertex; ++ real_point3d frustum_midpoint; ++ ++ projected_bounds.x0 = (bounds_center_x + 1.0f) * far_x_scale; ++ projected_bounds.x1 = (bounds_center_x - 1.0f) * far_x_scale; ++ projected_bounds.y0 = (bounds_center_y + 1.0f) * far_y_scale; ++ projected_bounds.y1 = (bounds_center_y - 1.0f) * far_y_scale; ++ ++ set_real_point3d( ++ &frustum_vertex, ++ projected_bounds.x0, ++ projected_bounds.y0, ++ -camera->z_far); ++ matrix4x3_transform_point( ++ &frustum->view_to_world, ++ &frustum_vertex, ++ &frustum->world_vertices[0]); ++ set_real_point3d( ++ &frustum_vertex, ++ projected_bounds.x1, ++ projected_bounds.y0, ++ -camera->z_far); ++ matrix4x3_transform_point( ++ &frustum->view_to_world, ++ &frustum_vertex, ++ &frustum->world_vertices[1]); ++ set_real_point3d( ++ &frustum_vertex, ++ projected_bounds.x0, ++ projected_bounds.y1, ++ -camera->z_far); ++ matrix4x3_transform_point( ++ &frustum->view_to_world, ++ &frustum_vertex, ++ &frustum->world_vertices[2]); ++ set_real_point3d( ++ &frustum_vertex, ++ projected_bounds.x1, ++ projected_bounds.y1, ++ -camera->z_far); ++ matrix4x3_transform_point( ++ &frustum->view_to_world, ++ &frustum_vertex, ++ &frustum->world_vertices[3]); ++ ++ frustum->world_vertices[4] = camera->position; ++ set_real_point3d( ++ &frustum_midpoint, ++ -half_z * bounds_center_x / projection_x_scale, ++ -half_z * bounds_center_y / projection_y_scale, ++ -half_z); ++ matrix4x3_transform_point( ++ &frustum->view_to_world, ++ &frustum_midpoint, ++ &frustum->world_midpoint); ++ } ++ ++ frustum->world_bounds.x0 = frustum->world_bounds.x1 = ++ frustum->world_vertices[0].x; ++ frustum->world_bounds.y0 = frustum->world_bounds.y1 = ++ frustum->world_vertices[0].y; ++ frustum->world_bounds.z0 = frustum->world_bounds.z1 = ++ frustum->world_vertices[0].z; + for (vertex_index = 1; + vertex_index < NUMBEROF(frustum->world_vertices); + vertex_index++) + { +- const real_point3d *vertex = &frustum->world_vertices[vertex_index]; +- +- frustum->world_bounds.x0 = MIN(frustum->world_bounds.x0, vertex->x); +- frustum->world_bounds.y0 = MIN(frustum->world_bounds.y0, vertex->y); +- frustum->world_bounds.z0 = MIN(frustum->world_bounds.z0, vertex->z); +- frustum->world_bounds.x1 = MAX(frustum->world_bounds.x1, vertex->x); +- frustum->world_bounds.y1 = MAX(frustum->world_bounds.y1, vertex->y); +- frustum->world_bounds.z1 = MAX(frustum->world_bounds.z1, vertex->z); ++ frustum->world_bounds.x0 = MIN( ++ frustum->world_bounds.x0, ++ frustum->world_vertices[vertex_index].x); ++ frustum->world_bounds.y0 = MIN( ++ frustum->world_bounds.y0, ++ frustum->world_vertices[vertex_index].y); ++ frustum->world_bounds.z0 = MIN( ++ frustum->world_bounds.z0, ++ frustum->world_vertices[vertex_index].z); ++ frustum->world_bounds.x1 = MAX( ++ frustum->world_bounds.x1, ++ frustum->world_vertices[vertex_index].x); ++ frustum->world_bounds.y1 = MAX( ++ frustum->world_bounds.y1, ++ frustum->world_vertices[vertex_index].y); ++ frustum->world_bounds.z1 = MAX( ++ frustum->world_bounds.z1, ++ frustum->world_vertices[vertex_index].z); + } + + if (build_projection) + { +- real inverse_plane_z; ++ real_plane3d clip_plane; + real clip_offset; ++ real z_far; + real projection_scale; + + if (camera->z_near == 0.0f) +@@ -1372,29 +1375,32 @@ void render_camera_build_frustum( + matrix4x3_transform_plane( + &frustum->world_to_view, + &camera->mirror_plane, +- &view_plane); ++ &clip_plane); + } + else + { +- view_plane.n.i = 0.0f; +- view_plane.n.j = 0.0f; +- view_plane.n.k = 1.0f; +- view_plane.d = -camera->z_near; ++ clip_plane.n.i = 0.0f; ++ clip_plane.n.j = 0.0f; ++ clip_plane.n.k = 1.0f; ++ clip_plane.d = -camera->z_near; + } + +- inverse_plane_z = 1.0f / view_plane.n.k; +- clip_offset = -(view_plane.d * inverse_plane_z); +- projection_scale = (real)(camera->z_far / +- ((camera->z_far - clip_offset) * +- (fabs(inverse_plane_z * view_plane.n.i) + +- fabs(inverse_plane_z * view_plane.n.j) + 1.0))); +- view_plane.n.i *= inverse_plane_z * projection_scale; +- view_plane.n.j *= inverse_plane_z * projection_scale; +- view_plane.n.k = projection_scale; +- view_plane.d = -(projection_scale * clip_offset); +- if (view_plane.d > 0.0f && camera->z_near == 0.0f) ++ clip_offset = -clip_plane.d / clip_plane.n.k; ++ z_far = camera->z_far; ++ projection_scale = (real)(z_far / ++ ((z_far - clip_offset) * ++ (fabs(clip_plane.n.i / clip_plane.n.k) + 1.0f + ++ fabs(clip_plane.n.j / clip_plane.n.k)))); ++ clip_plane.n.i = projection_scale * clip_plane.n.i / clip_plane.n.k; ++ clip_plane.n.j = projection_scale * clip_plane.n.j / clip_plane.n.k; ++ clip_plane.n.k = projection_scale; ++ clip_plane.d = -projection_scale * clip_offset; ++ if (clip_plane.d > 0.0f && camera->z_near == 0.0f) + { +- plane3d_negate(&view_plane, &view_plane); ++ clip_plane.n.i = -clip_plane.n.i; ++ clip_plane.n.j = -clip_plane.n.j; ++ clip_plane.n.k = -clip_plane.n.k; ++ clip_plane.d = -clip_plane.d; + } + + csmemset( +@@ -1402,14 +1408,14 @@ void render_camera_build_frustum( + 0, + sizeof(frustum->projection_matrix)); + frustum->projection_matrix[0][0] = projection_x_scale; +- frustum->projection_matrix[0][2] = -view_plane.n.i; ++ frustum->projection_matrix[0][2] = -clip_plane.n.i; + frustum->projection_matrix[1][1] = projection_y_scale; +- frustum->projection_matrix[1][2] = -view_plane.n.j; ++ frustum->projection_matrix[1][2] = -clip_plane.n.j; + frustum->projection_matrix[2][0] = -bounds_center_x; + frustum->projection_matrix[2][1] = -bounds_center_y; +- frustum->projection_matrix[2][2] = -view_plane.n.k; ++ frustum->projection_matrix[2][2] = -clip_plane.n.k; + frustum->projection_matrix[2][3] = -1.0f; +- frustum->projection_matrix[3][2] = view_plane.d; ++ frustum->projection_matrix[3][2] = clip_plane.d; + frustum->projection_valid = TRUE; + frustum->projection_world_to_screen.i = + projection_x_scale * viewport_width * 0.5f; +@@ -1429,116 +1435,120 @@ void render_camera_build_frustum( + frustum->projection_valid = FALSE; + } + +- render_camera_check_warning_condition( +- _render_camera_warning_left_bottom_left, +- (real)fabs(plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_left], +- &frustum->world_vertices[0]))); +- render_camera_check_warning_condition( +- _render_camera_warning_left_top_left, +- (real)fabs(plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_left], +- &frustum->world_vertices[2]))); +- render_camera_check_warning_condition( +- _render_camera_warning_left_apex, +- (real)fabs(plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_left], +- &frustum->world_vertices[4]))); +- render_camera_check_warning_condition( +- _render_camera_warning_right_bottom_right, +- (real)fabs(plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_right], +- &frustum->world_vertices[1]))); +- render_camera_check_warning_condition( +- _render_camera_warning_right_top_right, +- (real)fabs(plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_right], +- &frustum->world_vertices[3]))); +- render_camera_check_warning_condition( +- _render_camera_warning_right_apex, +- (real)fabs(plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_right], +- &frustum->world_vertices[4]))); +- render_camera_check_warning_condition( +- _render_camera_warning_bottom_bottom_left, +- (real)fabs(plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_bottom], +- &frustum->world_vertices[0]))); +- render_camera_check_warning_condition( +- _render_camera_warning_bottom_bottom_right, +- (real)fabs(plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_bottom], +- &frustum->world_vertices[1]))); +- render_camera_check_warning_condition( +- _render_camera_warning_bottom_apex, +- (real)fabs(plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_bottom], +- &frustum->world_vertices[4]))); +- render_camera_check_warning_condition( +- _render_camera_warning_top_top_left, +- (real)fabs(plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_top], +- &frustum->world_vertices[2]))); +- render_camera_check_warning_condition( +- _render_camera_warning_top_top_right, +- (real)fabs(plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_top], +- &frustum->world_vertices[3]))); +- render_camera_check_warning_condition( +- _render_camera_warning_top_apex, +- (real)fabs(plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_top], +- &frustum->world_vertices[4]))); +- render_camera_check_warning_condition( +- _render_camera_warning_far_bottom_left, +- (real)fabs(plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_far], +- &frustum->world_vertices[0]))); +- render_camera_check_warning_condition( +- _render_camera_warning_far_bottom_right, +- (real)fabs(plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_far], +- &frustum->world_vertices[1]))); +- render_camera_check_warning_condition( +- _render_camera_warning_far_top_left, +- (real)fabs(plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_far], +- &frustum->world_vertices[2]))); +- render_camera_check_warning_condition( +- _render_camera_warning_far_top_right, +- (real)fabs(plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_far], +- &frustum->world_vertices[3]))); +- render_camera_check_warning_condition( +- _render_camera_warning_midpoint_left, +- plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_left], +- &frustum->world_midpoint)); +- render_camera_check_warning_condition( +- _render_camera_warning_midpoint_right, +- plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_right], +- &frustum->world_midpoint)); +- render_camera_check_warning_condition( +- _render_camera_warning_midpoint_bottom, +- plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_bottom], +- &frustum->world_midpoint)); +- render_camera_check_warning_condition( +- _render_camera_warning_midpoint_top, +- plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_top], +- &frustum->world_midpoint)); +- render_camera_check_warning_condition( +- _render_camera_warning_midpoint_near, +- plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_near], +- &frustum->world_midpoint)); +- render_camera_check_warning_condition( +- _render_camera_warning_midpoint_far, +- plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_far], +- &frustum->world_midpoint)); ++ { ++ short condition_index = 0; ++ ++ render_camera_check_warning_condition( ++ condition_index++, ++ (real)fabs(plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_left], ++ &frustum->world_vertices[0]))); ++ render_camera_check_warning_condition( ++ condition_index++, ++ (real)fabs(plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_left], ++ &frustum->world_vertices[2]))); ++ render_camera_check_warning_condition( ++ condition_index++, ++ (real)fabs(plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_left], ++ &frustum->world_vertices[4]))); ++ render_camera_check_warning_condition( ++ condition_index++, ++ (real)fabs(plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_right], ++ &frustum->world_vertices[1]))); ++ render_camera_check_warning_condition( ++ condition_index++, ++ (real)fabs(plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_right], ++ &frustum->world_vertices[3]))); ++ render_camera_check_warning_condition( ++ condition_index++, ++ (real)fabs(plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_right], ++ &frustum->world_vertices[4]))); ++ render_camera_check_warning_condition( ++ condition_index++, ++ (real)fabs(plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_bottom], ++ &frustum->world_vertices[0]))); ++ render_camera_check_warning_condition( ++ condition_index++, ++ (real)fabs(plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_bottom], ++ &frustum->world_vertices[1]))); ++ render_camera_check_warning_condition( ++ condition_index++, ++ (real)fabs(plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_bottom], ++ &frustum->world_vertices[4]))); ++ render_camera_check_warning_condition( ++ condition_index++, ++ (real)fabs(plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_top], ++ &frustum->world_vertices[2]))); ++ render_camera_check_warning_condition( ++ condition_index++, ++ (real)fabs(plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_top], ++ &frustum->world_vertices[3]))); ++ render_camera_check_warning_condition( ++ condition_index++, ++ (real)fabs(plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_top], ++ &frustum->world_vertices[4]))); ++ render_camera_check_warning_condition( ++ condition_index++, ++ (real)fabs(plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_far], ++ &frustum->world_vertices[0]))); ++ render_camera_check_warning_condition( ++ condition_index++, ++ (real)fabs(plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_far], ++ &frustum->world_vertices[1]))); ++ render_camera_check_warning_condition( ++ condition_index++, ++ (real)fabs(plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_far], ++ &frustum->world_vertices[2]))); ++ render_camera_check_warning_condition( ++ condition_index++, ++ (real)fabs(plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_far], ++ &frustum->world_vertices[3]))); ++ render_camera_check_warning_condition( ++ condition_index++, ++ plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_left], ++ &frustum->world_midpoint)); ++ render_camera_check_warning_condition( ++ condition_index++, ++ plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_right], ++ &frustum->world_midpoint)); ++ render_camera_check_warning_condition( ++ condition_index++, ++ plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_bottom], ++ &frustum->world_midpoint)); ++ render_camera_check_warning_condition( ++ condition_index++, ++ plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_top], ++ &frustum->world_midpoint)); ++ render_camera_check_warning_condition( ++ condition_index++, ++ plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_near], ++ &frustum->world_midpoint)); ++ render_camera_check_warning_condition( ++ condition_index++, ++ plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_far], ++ &frustum->world_midpoint)); ++ } + + return; + } diff --git a/research/fifty_objects_20260925/w/render_cameras/production_owner_gated.patch b/research/fifty_objects_20260925/w/render_cameras/production_owner_gated.patch new file mode 100644 index 00000000..93fd442d --- /dev/null +++ b/research/fifty_objects_20260925/w/render_cameras/production_owner_gated.patch @@ -0,0 +1,755 @@ +diff --git a/source/render/render_cameras.c b/source/render/render_cameras.c +index f12f300b..f640c65c 100644 +--- a/source/render/render_cameras.c ++++ b/source/render/render_cameras.c +@@ -164,32 +164,6 @@ enum render_frustum_plane + NUMBER_OF_RENDER_FRUSTUM_PLANES, + }; + +-enum render_camera_warning_condition +-{ +- _render_camera_warning_left_bottom_left, +- _render_camera_warning_left_top_left, +- _render_camera_warning_left_apex, +- _render_camera_warning_right_bottom_right, +- _render_camera_warning_right_top_right, +- _render_camera_warning_right_apex, +- _render_camera_warning_bottom_bottom_left, +- _render_camera_warning_bottom_bottom_right, +- _render_camera_warning_bottom_apex, +- _render_camera_warning_top_top_left, +- _render_camera_warning_top_top_right, +- _render_camera_warning_top_apex, +- _render_camera_warning_far_bottom_left, +- _render_camera_warning_far_bottom_right, +- _render_camera_warning_far_top_left, +- _render_camera_warning_far_top_right, +- _render_camera_warning_midpoint_left, +- _render_camera_warning_midpoint_right, +- _render_camera_warning_midpoint_bottom, +- _render_camera_warning_midpoint_top, +- _render_camera_warning_midpoint_near, +- _render_camera_warning_midpoint_far, +-}; +- + enum + { + MAXIMUM_RENDER_CAMERA_WARNING_CONDITIONS = 64, +@@ -1123,21 +1097,9 @@ void render_camera_build_frustum( + real field_of_view_tangent; + real projection_x_scale; + real projection_y_scale; +- real_vector3d view_left; +- real_vector3d view_up; +- real_vector3d view_backward; +- real_vector3d plane_normal; +- real_plane3d view_plane; +- real left_plane_z; +- real bottom_plane_z; +- real inverse_projection_x_scale; +- real inverse_projection_y_scale; ++ real far_x_scale; ++ real far_y_scale; + real half_z; +- real far_left; +- real far_right; +- real far_bottom; +- real far_top; +- real_point3d view_point; + long vertex_index; + + if (frustum_bounds) +@@ -1163,9 +1125,8 @@ void render_camera_build_frustum( + (frustum->frustum_bounds.y0 + frustum->frustum_bounds.y1) / + half_bounds_height * -0.5f; + field_of_view_tangent = tangent(camera->vertical_field_of_view * 0.5f); +- projection_x_scale = 1.0f / +- (half_bounds_width / viewport_height * viewport_width * +- field_of_view_tangent); ++ half_bounds_width = half_bounds_width / viewport_height * viewport_width; ++ projection_x_scale = 1.0f / (half_bounds_width * field_of_view_tangent); + projection_y_scale = 1.0f / + (field_of_view_tangent * half_bounds_height); + +@@ -1173,25 +1134,15 @@ void render_camera_build_frustum( + "c:\\halo\\SOURCE\\render\\render_cameras.c", + 430, + camera->vertical_field_of_view<_pi - _real_epsilon); +- if (camera->vertical_field_of_view <= _real_epsilon) +- { +- union +- { +- real value; +- unsigned long bits; +- } field_of_view; +- +- field_of_view.value = camera->vertical_field_of_view; +- match_vassert( +- "c:\\halo\\SOURCE\\render\\render_cameras.c", +- 432, +- FALSE, +- csprintf( +- temporary, +- "### FATAL ERROR: field of view set to %f (0x%x)", +- (double)field_of_view.value, +- field_of_view.bits)); +- } ++ match_vassert( ++ "c:\\halo\\SOURCE\\render\\render_cameras.c", ++ 432, ++ camera->vertical_field_of_view>_real_epsilon, ++ csprintf( ++ temporary, ++ "### FATAL ERROR: field of view set to %f (0x%x)", ++ camera->vertical_field_of_view, ++ *(long *)&camera->vertical_field_of_view)); + match_assert( + "c:\\halo\\SOURCE\\render\\render_cameras.c", + 433, +@@ -1209,162 +1160,204 @@ void render_camera_build_frustum( + 436, + camera->viewport_bounds.y0viewport_bounds.y1); + +- cross_product3d(&camera->forward, &camera->up, &view_left); +- cross_product3d(&view_left, &camera->forward, &view_up); +- negate_vector3d(&camera->forward, &view_backward); +- normalize3d(&view_left); +- normalize3d(&view_up); +- normalize3d(&view_backward); +- frustum->view_to_world.forward = view_left; +- frustum->view_to_world.left = view_up; +- frustum->view_to_world.up = view_backward; +- frustum->view_to_world.position = camera->position; +- frustum->view_to_world.scale = 1.0f; +- matrix4x3_inverse(&frustum->view_to_world, &frustum->world_to_view); +- match_assert( +- "c:\\halo\\SOURCE\\render\\render_cameras.c", +- 458, +- valid_real_matrix4x3(&frustum->world_to_view)); +- match_assert( +- "c:\\halo\\SOURCE\\render\\render_cameras.c", +- 459, +- valid_real_matrix4x3(&frustum->view_to_world)); +- +- plane_normal.i = -projection_x_scale; +- plane_normal.j = 0.0f; +- left_plane_z = bounds_center_x + 1.0f; +- plane_normal.k = left_plane_z; +- normalize3d(&plane_normal); +- plane3d_from_point_and_normal(&view_plane, global_origin3d, &plane_normal); +- matrix4x3_transform_plane( +- &frustum->view_to_world, +- &view_plane, +- &frustum->world_planes[_render_frustum_plane_left]); +- +- plane_normal.i = projection_x_scale; +- plane_normal.j = 0.0f; +- plane_normal.k = 1.0f - bounds_center_x; +- normalize3d(&plane_normal); +- plane3d_from_point_and_normal(&view_plane, global_origin3d, &plane_normal); +- matrix4x3_transform_plane( +- &frustum->view_to_world, +- &view_plane, +- &frustum->world_planes[_render_frustum_plane_right]); +- +- plane_normal.i = 0.0f; +- plane_normal.j = -projection_y_scale; +- bottom_plane_z = bounds_center_y + 1.0f; +- plane_normal.k = bottom_plane_z; +- normalize3d(&plane_normal); +- plane3d_from_point_and_normal(&view_plane, global_origin3d, &plane_normal); +- matrix4x3_transform_plane( +- &frustum->view_to_world, +- &view_plane, +- &frustum->world_planes[_render_frustum_plane_bottom]); +- +- plane_normal.i = 0.0f; +- plane_normal.j = projection_y_scale; +- plane_normal.k = 1.0f - bounds_center_y; +- normalize3d(&plane_normal); +- plane3d_from_point_and_normal(&view_plane, global_origin3d, &plane_normal); +- matrix4x3_transform_plane( +- &frustum->view_to_world, +- &view_plane, +- &frustum->world_planes[_render_frustum_plane_top]); +- +- view_plane.n.i = 0.0f; +- view_plane.n.j = 0.0f; +- view_plane.n.k = 1.0f; +- view_plane.d = -camera->z_near; +- matrix4x3_transform_plane( +- &frustum->view_to_world, +- &view_plane, +- &frustum->world_planes[_render_frustum_plane_near]); +- +- view_plane.n.i = 0.0f; +- view_plane.n.j = 0.0f; +- view_plane.n.k = -1.0f; +- view_plane.d = camera->z_far; +- matrix4x3_transform_plane( +- &frustum->view_to_world, +- &view_plane, +- &frustum->world_planes[_render_frustum_plane_far]); ++ { ++ real_vector3d x_axis; ++ real_vector3d y_axis; ++ real_vector3d z_axis; ++ ++ cross_product3d(&camera->forward, &camera->up, &x_axis); ++ cross_product3d(&x_axis, &camera->forward, &y_axis); ++ negate_vector3d(&camera->forward, &z_axis); ++ normalize3d(&x_axis); ++ normalize3d(&y_axis); ++ normalize3d(&z_axis); ++ frustum->view_to_world.forward = x_axis; ++ frustum->view_to_world.left = y_axis; ++ frustum->view_to_world.up = z_axis; ++ frustum->view_to_world.position = camera->position; ++ frustum->view_to_world.scale = 1.0f; ++ matrix4x3_inverse(&frustum->view_to_world, &frustum->world_to_view); ++ match_assert( ++ "c:\\halo\\SOURCE\\render\\render_cameras.c", ++ 458, ++ valid_real_matrix4x3(&frustum->world_to_view)); ++ match_assert( ++ "c:\\halo\\SOURCE\\render\\render_cameras.c", ++ 459, ++ valid_real_matrix4x3(&frustum->view_to_world)); ++ } ++ ++ { ++ real_vector3d viewspace_normal; ++ real_plane3d viewspace_plane; ++ ++ viewspace_normal.i = -projection_x_scale; ++ viewspace_normal.j = 0.0f; ++ viewspace_normal.k = 1.0f + bounds_center_x; ++ normalize3d(&viewspace_normal); ++ plane3d_from_point_and_normal( ++ &viewspace_plane, ++ global_origin3d, ++ &viewspace_normal); ++ matrix4x3_transform_plane( ++ &frustum->view_to_world, ++ &viewspace_plane, ++ &frustum->world_planes[_render_frustum_plane_left]); ++ ++ viewspace_normal.i = projection_x_scale; ++ viewspace_normal.j = 0.0f; ++ viewspace_normal.k = 1.0f - bounds_center_x; ++ normalize3d(&viewspace_normal); ++ plane3d_from_point_and_normal( ++ &viewspace_plane, ++ global_origin3d, ++ &viewspace_normal); ++ matrix4x3_transform_plane( ++ &frustum->view_to_world, ++ &viewspace_plane, ++ &frustum->world_planes[_render_frustum_plane_right]); ++ ++ viewspace_normal.i = 0.0f; ++ viewspace_normal.j = -projection_y_scale; ++ viewspace_normal.k = 1.0f + bounds_center_y; ++ normalize3d(&viewspace_normal); ++ plane3d_from_point_and_normal( ++ &viewspace_plane, ++ global_origin3d, ++ &viewspace_normal); ++ matrix4x3_transform_plane( ++ &frustum->view_to_world, ++ &viewspace_plane, ++ &frustum->world_planes[_render_frustum_plane_bottom]); ++ ++ viewspace_normal.i = 0.0f; ++ viewspace_normal.j = projection_y_scale; ++ viewspace_normal.k = 1.0f - bounds_center_y; ++ normalize3d(&viewspace_normal); ++ plane3d_from_point_and_normal( ++ &viewspace_plane, ++ global_origin3d, ++ &viewspace_normal); ++ matrix4x3_transform_plane( ++ &frustum->view_to_world, ++ &viewspace_plane, ++ &frustum->world_planes[_render_frustum_plane_top]); ++ ++ set_real_vector3d(&viewspace_plane.n, 0.0f, 0.0f, 1.0f); ++ viewspace_plane.d = -camera->z_near; ++ matrix4x3_transform_plane( ++ &frustum->view_to_world, ++ &viewspace_plane, ++ &frustum->world_planes[_render_frustum_plane_near]); ++ ++ set_real_vector3d(&viewspace_plane.n, 0.0f, 0.0f, -1.0f); ++ viewspace_plane.d = camera->z_far; ++ matrix4x3_transform_plane( ++ &frustum->view_to_world, ++ &viewspace_plane, ++ &frustum->world_planes[_render_frustum_plane_far]); ++ } + + frustum->z_near = camera->z_near; + frustum->z_far = camera->z_far; +- inverse_projection_x_scale = 1.0f / projection_x_scale; +- inverse_projection_y_scale = 1.0f / projection_y_scale; ++ far_x_scale = -camera->z_far / projection_x_scale; ++ far_y_scale = -camera->z_far / projection_y_scale; + half_z = (camera->z_far + camera->z_near) * 0.5f; +- far_left = left_plane_z * -(inverse_projection_x_scale * camera->z_far); +- far_right = +- (bounds_center_x - 1.0f) * -(inverse_projection_x_scale * camera->z_far); +- far_bottom = +- bottom_plane_z * -(inverse_projection_y_scale * camera->z_far); +- far_top = +- (bounds_center_y - 1.0f) * -(inverse_projection_y_scale * camera->z_far); +- +- view_point.x = far_left; +- view_point.y = far_bottom; +- view_point.z = -camera->z_far; +- matrix4x3_transform_point( +- &frustum->view_to_world, +- &view_point, +- &frustum->world_vertices[0]); +- view_point.x = far_right; +- view_point.y = far_bottom; +- view_point.z = -camera->z_far; +- matrix4x3_transform_point( +- &frustum->view_to_world, +- &view_point, +- &frustum->world_vertices[1]); +- view_point.x = far_left; +- view_point.y = far_top; +- view_point.z = -camera->z_far; +- matrix4x3_transform_point( +- &frustum->view_to_world, +- &view_point, +- &frustum->world_vertices[2]); +- view_point.x = far_right; +- view_point.y = far_top; +- view_point.z = -camera->z_far; +- matrix4x3_transform_point( +- &frustum->view_to_world, +- &view_point, +- &frustum->world_vertices[3]); + +- frustum->world_vertices[4] = camera->position; +- view_point.x = -(inverse_projection_x_scale * half_z * bounds_center_x); +- view_point.y = -(inverse_projection_y_scale * half_z * bounds_center_y); +- view_point.z = -half_z; +- matrix4x3_transform_point( +- &frustum->view_to_world, +- &view_point, +- &frustum->world_midpoint); +- +- frustum->world_bounds.x1 = frustum->world_vertices[0].x; +- frustum->world_bounds.x0 = frustum->world_vertices[0].x; +- frustum->world_bounds.y1 = frustum->world_vertices[0].y; +- frustum->world_bounds.y0 = frustum->world_vertices[0].y; +- frustum->world_bounds.z1 = frustum->world_vertices[0].z; +- frustum->world_bounds.z0 = frustum->world_vertices[0].z; ++ { ++ real_rectangle2d projected_bounds; ++ real_point3d frustum_vertex; ++ real_point3d frustum_midpoint; ++ ++ projected_bounds.x0 = (bounds_center_x + 1.0f) * far_x_scale; ++ projected_bounds.x1 = (bounds_center_x - 1.0f) * far_x_scale; ++ projected_bounds.y0 = (bounds_center_y + 1.0f) * far_y_scale; ++ projected_bounds.y1 = (bounds_center_y - 1.0f) * far_y_scale; ++ ++ set_real_point3d( ++ &frustum_vertex, ++ projected_bounds.x0, ++ projected_bounds.y0, ++ -camera->z_far); ++ matrix4x3_transform_point( ++ &frustum->view_to_world, ++ &frustum_vertex, ++ &frustum->world_vertices[0]); ++ set_real_point3d( ++ &frustum_vertex, ++ projected_bounds.x1, ++ projected_bounds.y0, ++ -camera->z_far); ++ matrix4x3_transform_point( ++ &frustum->view_to_world, ++ &frustum_vertex, ++ &frustum->world_vertices[1]); ++ set_real_point3d( ++ &frustum_vertex, ++ projected_bounds.x0, ++ projected_bounds.y1, ++ -camera->z_far); ++ matrix4x3_transform_point( ++ &frustum->view_to_world, ++ &frustum_vertex, ++ &frustum->world_vertices[2]); ++ set_real_point3d( ++ &frustum_vertex, ++ projected_bounds.x1, ++ projected_bounds.y1, ++ -camera->z_far); ++ matrix4x3_transform_point( ++ &frustum->view_to_world, ++ &frustum_vertex, ++ &frustum->world_vertices[3]); ++ ++ frustum->world_vertices[4] = camera->position; ++ set_real_point3d( ++ &frustum_midpoint, ++ -half_z * bounds_center_x / projection_x_scale, ++ -half_z * bounds_center_y / projection_y_scale, ++ -half_z); ++ matrix4x3_transform_point( ++ &frustum->view_to_world, ++ &frustum_midpoint, ++ &frustum->world_midpoint); ++ } ++ ++ frustum->world_bounds.x0 = frustum->world_bounds.x1 = ++ frustum->world_vertices[0].x; ++ frustum->world_bounds.y0 = frustum->world_bounds.y1 = ++ frustum->world_vertices[0].y; ++ frustum->world_bounds.z0 = frustum->world_bounds.z1 = ++ frustum->world_vertices[0].z; + for (vertex_index = 1; + vertex_index < NUMBEROF(frustum->world_vertices); + vertex_index++) + { +- const real_point3d *vertex = &frustum->world_vertices[vertex_index]; +- +- frustum->world_bounds.x0 = MIN(frustum->world_bounds.x0, vertex->x); +- frustum->world_bounds.y0 = MIN(frustum->world_bounds.y0, vertex->y); +- frustum->world_bounds.z0 = MIN(frustum->world_bounds.z0, vertex->z); +- frustum->world_bounds.x1 = MAX(frustum->world_bounds.x1, vertex->x); +- frustum->world_bounds.y1 = MAX(frustum->world_bounds.y1, vertex->y); +- frustum->world_bounds.z1 = MAX(frustum->world_bounds.z1, vertex->z); ++ frustum->world_bounds.x0 = MIN( ++ frustum->world_bounds.x0, ++ frustum->world_vertices[vertex_index].x); ++ frustum->world_bounds.y0 = MIN( ++ frustum->world_bounds.y0, ++ frustum->world_vertices[vertex_index].y); ++ frustum->world_bounds.z0 = MIN( ++ frustum->world_bounds.z0, ++ frustum->world_vertices[vertex_index].z); ++ frustum->world_bounds.x1 = MAX( ++ frustum->world_bounds.x1, ++ frustum->world_vertices[vertex_index].x); ++ frustum->world_bounds.y1 = MAX( ++ frustum->world_bounds.y1, ++ frustum->world_vertices[vertex_index].y); ++ frustum->world_bounds.z1 = MAX( ++ frustum->world_bounds.z1, ++ frustum->world_vertices[vertex_index].z); + } + + if (build_projection) + { +- real inverse_plane_z; ++ real_plane3d clip_plane; + real clip_offset; ++ real z_far; + real projection_scale; + + if (camera->z_near == 0.0f) +@@ -1372,29 +1365,32 @@ void render_camera_build_frustum( + matrix4x3_transform_plane( + &frustum->world_to_view, + &camera->mirror_plane, +- &view_plane); ++ &clip_plane); + } + else + { +- view_plane.n.i = 0.0f; +- view_plane.n.j = 0.0f; +- view_plane.n.k = 1.0f; +- view_plane.d = -camera->z_near; ++ clip_plane.n.i = 0.0f; ++ clip_plane.n.j = 0.0f; ++ clip_plane.n.k = 1.0f; ++ clip_plane.d = -camera->z_near; + } + +- inverse_plane_z = 1.0f / view_plane.n.k; +- clip_offset = -(view_plane.d * inverse_plane_z); +- projection_scale = (real)(camera->z_far / +- ((camera->z_far - clip_offset) * +- (fabs(inverse_plane_z * view_plane.n.i) + +- fabs(inverse_plane_z * view_plane.n.j) + 1.0))); +- view_plane.n.i *= inverse_plane_z * projection_scale; +- view_plane.n.j *= inverse_plane_z * projection_scale; +- view_plane.n.k = projection_scale; +- view_plane.d = -(projection_scale * clip_offset); +- if (view_plane.d > 0.0f && camera->z_near == 0.0f) ++ clip_offset = -clip_plane.d / clip_plane.n.k; ++ z_far = camera->z_far; ++ projection_scale = (real)(z_far / ++ ((z_far - clip_offset) * ++ (fabs(clip_plane.n.i / clip_plane.n.k) + 1.0f + ++ fabs(clip_plane.n.j / clip_plane.n.k)))); ++ clip_plane.n.i = projection_scale * clip_plane.n.i / clip_plane.n.k; ++ clip_plane.n.j = projection_scale * clip_plane.n.j / clip_plane.n.k; ++ clip_plane.n.k = projection_scale; ++ clip_plane.d = -projection_scale * clip_offset; ++ if (clip_plane.d > 0.0f && camera->z_near == 0.0f) + { +- plane3d_negate(&view_plane, &view_plane); ++ clip_plane.n.i = -clip_plane.n.i; ++ clip_plane.n.j = -clip_plane.n.j; ++ clip_plane.n.k = -clip_plane.n.k; ++ clip_plane.d = -clip_plane.d; + } + + csmemset( +@@ -1402,14 +1398,14 @@ void render_camera_build_frustum( + 0, + sizeof(frustum->projection_matrix)); + frustum->projection_matrix[0][0] = projection_x_scale; +- frustum->projection_matrix[0][2] = -view_plane.n.i; ++ frustum->projection_matrix[0][2] = -clip_plane.n.i; + frustum->projection_matrix[1][1] = projection_y_scale; +- frustum->projection_matrix[1][2] = -view_plane.n.j; ++ frustum->projection_matrix[1][2] = -clip_plane.n.j; + frustum->projection_matrix[2][0] = -bounds_center_x; + frustum->projection_matrix[2][1] = -bounds_center_y; +- frustum->projection_matrix[2][2] = -view_plane.n.k; ++ frustum->projection_matrix[2][2] = -clip_plane.n.k; + frustum->projection_matrix[2][3] = -1.0f; +- frustum->projection_matrix[3][2] = view_plane.d; ++ frustum->projection_matrix[3][2] = clip_plane.d; + frustum->projection_valid = TRUE; + frustum->projection_world_to_screen.i = + projection_x_scale * viewport_width * 0.5f; +@@ -1429,116 +1425,120 @@ void render_camera_build_frustum( + frustum->projection_valid = FALSE; + } + +- render_camera_check_warning_condition( +- _render_camera_warning_left_bottom_left, +- (real)fabs(plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_left], +- &frustum->world_vertices[0]))); +- render_camera_check_warning_condition( +- _render_camera_warning_left_top_left, +- (real)fabs(plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_left], +- &frustum->world_vertices[2]))); +- render_camera_check_warning_condition( +- _render_camera_warning_left_apex, +- (real)fabs(plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_left], +- &frustum->world_vertices[4]))); +- render_camera_check_warning_condition( +- _render_camera_warning_right_bottom_right, +- (real)fabs(plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_right], +- &frustum->world_vertices[1]))); +- render_camera_check_warning_condition( +- _render_camera_warning_right_top_right, +- (real)fabs(plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_right], +- &frustum->world_vertices[3]))); +- render_camera_check_warning_condition( +- _render_camera_warning_right_apex, +- (real)fabs(plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_right], +- &frustum->world_vertices[4]))); +- render_camera_check_warning_condition( +- _render_camera_warning_bottom_bottom_left, +- (real)fabs(plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_bottom], +- &frustum->world_vertices[0]))); +- render_camera_check_warning_condition( +- _render_camera_warning_bottom_bottom_right, +- (real)fabs(plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_bottom], +- &frustum->world_vertices[1]))); +- render_camera_check_warning_condition( +- _render_camera_warning_bottom_apex, +- (real)fabs(plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_bottom], +- &frustum->world_vertices[4]))); +- render_camera_check_warning_condition( +- _render_camera_warning_top_top_left, +- (real)fabs(plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_top], +- &frustum->world_vertices[2]))); +- render_camera_check_warning_condition( +- _render_camera_warning_top_top_right, +- (real)fabs(plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_top], +- &frustum->world_vertices[3]))); +- render_camera_check_warning_condition( +- _render_camera_warning_top_apex, +- (real)fabs(plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_top], +- &frustum->world_vertices[4]))); +- render_camera_check_warning_condition( +- _render_camera_warning_far_bottom_left, +- (real)fabs(plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_far], +- &frustum->world_vertices[0]))); +- render_camera_check_warning_condition( +- _render_camera_warning_far_bottom_right, +- (real)fabs(plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_far], +- &frustum->world_vertices[1]))); +- render_camera_check_warning_condition( +- _render_camera_warning_far_top_left, +- (real)fabs(plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_far], +- &frustum->world_vertices[2]))); +- render_camera_check_warning_condition( +- _render_camera_warning_far_top_right, +- (real)fabs(plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_far], +- &frustum->world_vertices[3]))); +- render_camera_check_warning_condition( +- _render_camera_warning_midpoint_left, +- plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_left], +- &frustum->world_midpoint)); +- render_camera_check_warning_condition( +- _render_camera_warning_midpoint_right, +- plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_right], +- &frustum->world_midpoint)); +- render_camera_check_warning_condition( +- _render_camera_warning_midpoint_bottom, +- plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_bottom], +- &frustum->world_midpoint)); +- render_camera_check_warning_condition( +- _render_camera_warning_midpoint_top, +- plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_top], +- &frustum->world_midpoint)); +- render_camera_check_warning_condition( +- _render_camera_warning_midpoint_near, +- plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_near], +- &frustum->world_midpoint)); +- render_camera_check_warning_condition( +- _render_camera_warning_midpoint_far, +- plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_far], +- &frustum->world_midpoint)); ++ { ++ short condition_index = 0; ++ ++ render_camera_check_warning_condition( ++ condition_index++, ++ (real)fabs(plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_left], ++ &frustum->world_vertices[0]))); ++ render_camera_check_warning_condition( ++ condition_index++, ++ (real)fabs(plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_left], ++ &frustum->world_vertices[2]))); ++ render_camera_check_warning_condition( ++ condition_index++, ++ (real)fabs(plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_left], ++ &frustum->world_vertices[4]))); ++ render_camera_check_warning_condition( ++ condition_index++, ++ (real)fabs(plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_right], ++ &frustum->world_vertices[1]))); ++ render_camera_check_warning_condition( ++ condition_index++, ++ (real)fabs(plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_right], ++ &frustum->world_vertices[3]))); ++ render_camera_check_warning_condition( ++ condition_index++, ++ (real)fabs(plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_right], ++ &frustum->world_vertices[4]))); ++ render_camera_check_warning_condition( ++ condition_index++, ++ (real)fabs(plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_bottom], ++ &frustum->world_vertices[0]))); ++ render_camera_check_warning_condition( ++ condition_index++, ++ (real)fabs(plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_bottom], ++ &frustum->world_vertices[1]))); ++ render_camera_check_warning_condition( ++ condition_index++, ++ (real)fabs(plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_bottom], ++ &frustum->world_vertices[4]))); ++ render_camera_check_warning_condition( ++ condition_index++, ++ (real)fabs(plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_top], ++ &frustum->world_vertices[2]))); ++ render_camera_check_warning_condition( ++ condition_index++, ++ (real)fabs(plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_top], ++ &frustum->world_vertices[3]))); ++ render_camera_check_warning_condition( ++ condition_index++, ++ (real)fabs(plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_top], ++ &frustum->world_vertices[4]))); ++ render_camera_check_warning_condition( ++ condition_index++, ++ (real)fabs(plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_far], ++ &frustum->world_vertices[0]))); ++ render_camera_check_warning_condition( ++ condition_index++, ++ (real)fabs(plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_far], ++ &frustum->world_vertices[1]))); ++ render_camera_check_warning_condition( ++ condition_index++, ++ (real)fabs(plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_far], ++ &frustum->world_vertices[2]))); ++ render_camera_check_warning_condition( ++ condition_index++, ++ (real)fabs(plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_far], ++ &frustum->world_vertices[3]))); ++ render_camera_check_warning_condition( ++ condition_index++, ++ plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_left], ++ &frustum->world_midpoint)); ++ render_camera_check_warning_condition( ++ condition_index++, ++ plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_right], ++ &frustum->world_midpoint)); ++ render_camera_check_warning_condition( ++ condition_index++, ++ plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_bottom], ++ &frustum->world_midpoint)); ++ render_camera_check_warning_condition( ++ condition_index++, ++ plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_top], ++ &frustum->world_midpoint)); ++ render_camera_check_warning_condition( ++ condition_index++, ++ plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_near], ++ &frustum->world_midpoint)); ++ render_camera_check_warning_condition( ++ condition_index++, ++ plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_far], ++ &frustum->world_midpoint)); ++ } + + return; + } diff --git a/research/fifty_objects_20260925/w/render_cameras/render_cameras.vs_tree.diff b/research/fifty_objects_20260925/w/render_cameras/render_cameras.vs_tree.diff new file mode 100644 index 00000000..3efb8af1 --- /dev/null +++ b/research/fifty_objects_20260925/w/render_cameras/render_cameras.vs_tree.diff @@ -0,0 +1,720 @@ +diff --git a/source/render/render_cameras.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\render_cameras\\render_cameras.c" +index f12f300b..2a86f83b 100644 +--- a/source/render/render_cameras.c ++++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\render_cameras\\render_cameras.c" +@@ -164,32 +164,6 @@ enum render_frustum_plane + NUMBER_OF_RENDER_FRUSTUM_PLANES, + }; + +-enum render_camera_warning_condition +-{ +- _render_camera_warning_left_bottom_left, +- _render_camera_warning_left_top_left, +- _render_camera_warning_left_apex, +- _render_camera_warning_right_bottom_right, +- _render_camera_warning_right_top_right, +- _render_camera_warning_right_apex, +- _render_camera_warning_bottom_bottom_left, +- _render_camera_warning_bottom_bottom_right, +- _render_camera_warning_bottom_apex, +- _render_camera_warning_top_top_left, +- _render_camera_warning_top_top_right, +- _render_camera_warning_top_apex, +- _render_camera_warning_far_bottom_left, +- _render_camera_warning_far_bottom_right, +- _render_camera_warning_far_top_left, +- _render_camera_warning_far_top_right, +- _render_camera_warning_midpoint_left, +- _render_camera_warning_midpoint_right, +- _render_camera_warning_midpoint_bottom, +- _render_camera_warning_midpoint_top, +- _render_camera_warning_midpoint_near, +- _render_camera_warning_midpoint_far, +-}; +- + enum + { + MAXIMUM_RENDER_CAMERA_WARNING_CONDITIONS = 64, +@@ -1123,21 +1097,9 @@ void render_camera_build_frustum( + real field_of_view_tangent; + real projection_x_scale; + real projection_y_scale; +- real_vector3d view_left; +- real_vector3d view_up; +- real_vector3d view_backward; +- real_vector3d plane_normal; +- real_plane3d view_plane; +- real left_plane_z; +- real bottom_plane_z; +- real inverse_projection_x_scale; +- real inverse_projection_y_scale; ++ real far_x_scale; ++ real far_y_scale; + real half_z; +- real far_left; +- real far_right; +- real far_bottom; +- real far_top; +- real_point3d view_point; + long vertex_index; + + if (frustum_bounds) +@@ -1163,9 +1125,8 @@ void render_camera_build_frustum( + (frustum->frustum_bounds.y0 + frustum->frustum_bounds.y1) / + half_bounds_height * -0.5f; + field_of_view_tangent = tangent(camera->vertical_field_of_view * 0.5f); +- projection_x_scale = 1.0f / +- (half_bounds_width / viewport_height * viewport_width * +- field_of_view_tangent); ++ half_bounds_width = half_bounds_width / viewport_height * viewport_width; ++ projection_x_scale = 1.0f / (half_bounds_width * field_of_view_tangent); + projection_y_scale = 1.0f / + (field_of_view_tangent * half_bounds_height); + +@@ -1209,162 +1170,204 @@ void render_camera_build_frustum( + 436, + camera->viewport_bounds.y0viewport_bounds.y1); + +- cross_product3d(&camera->forward, &camera->up, &view_left); +- cross_product3d(&view_left, &camera->forward, &view_up); +- negate_vector3d(&camera->forward, &view_backward); +- normalize3d(&view_left); +- normalize3d(&view_up); +- normalize3d(&view_backward); +- frustum->view_to_world.forward = view_left; +- frustum->view_to_world.left = view_up; +- frustum->view_to_world.up = view_backward; +- frustum->view_to_world.position = camera->position; +- frustum->view_to_world.scale = 1.0f; +- matrix4x3_inverse(&frustum->view_to_world, &frustum->world_to_view); +- match_assert( +- "c:\\halo\\SOURCE\\render\\render_cameras.c", +- 458, +- valid_real_matrix4x3(&frustum->world_to_view)); +- match_assert( +- "c:\\halo\\SOURCE\\render\\render_cameras.c", +- 459, +- valid_real_matrix4x3(&frustum->view_to_world)); +- +- plane_normal.i = -projection_x_scale; +- plane_normal.j = 0.0f; +- left_plane_z = bounds_center_x + 1.0f; +- plane_normal.k = left_plane_z; +- normalize3d(&plane_normal); +- plane3d_from_point_and_normal(&view_plane, global_origin3d, &plane_normal); +- matrix4x3_transform_plane( +- &frustum->view_to_world, +- &view_plane, +- &frustum->world_planes[_render_frustum_plane_left]); +- +- plane_normal.i = projection_x_scale; +- plane_normal.j = 0.0f; +- plane_normal.k = 1.0f - bounds_center_x; +- normalize3d(&plane_normal); +- plane3d_from_point_and_normal(&view_plane, global_origin3d, &plane_normal); +- matrix4x3_transform_plane( +- &frustum->view_to_world, +- &view_plane, +- &frustum->world_planes[_render_frustum_plane_right]); +- +- plane_normal.i = 0.0f; +- plane_normal.j = -projection_y_scale; +- bottom_plane_z = bounds_center_y + 1.0f; +- plane_normal.k = bottom_plane_z; +- normalize3d(&plane_normal); +- plane3d_from_point_and_normal(&view_plane, global_origin3d, &plane_normal); +- matrix4x3_transform_plane( +- &frustum->view_to_world, +- &view_plane, +- &frustum->world_planes[_render_frustum_plane_bottom]); +- +- plane_normal.i = 0.0f; +- plane_normal.j = projection_y_scale; +- plane_normal.k = 1.0f - bounds_center_y; +- normalize3d(&plane_normal); +- plane3d_from_point_and_normal(&view_plane, global_origin3d, &plane_normal); +- matrix4x3_transform_plane( +- &frustum->view_to_world, +- &view_plane, +- &frustum->world_planes[_render_frustum_plane_top]); +- +- view_plane.n.i = 0.0f; +- view_plane.n.j = 0.0f; +- view_plane.n.k = 1.0f; +- view_plane.d = -camera->z_near; +- matrix4x3_transform_plane( +- &frustum->view_to_world, +- &view_plane, +- &frustum->world_planes[_render_frustum_plane_near]); +- +- view_plane.n.i = 0.0f; +- view_plane.n.j = 0.0f; +- view_plane.n.k = -1.0f; +- view_plane.d = camera->z_far; +- matrix4x3_transform_plane( +- &frustum->view_to_world, +- &view_plane, +- &frustum->world_planes[_render_frustum_plane_far]); ++ { ++ real_vector3d x_axis; ++ real_vector3d y_axis; ++ real_vector3d z_axis; ++ ++ cross_product3d(&camera->forward, &camera->up, &x_axis); ++ cross_product3d(&x_axis, &camera->forward, &y_axis); ++ negate_vector3d(&camera->forward, &z_axis); ++ normalize3d(&x_axis); ++ normalize3d(&y_axis); ++ normalize3d(&z_axis); ++ frustum->view_to_world.forward = x_axis; ++ frustum->view_to_world.left = y_axis; ++ frustum->view_to_world.up = z_axis; ++ frustum->view_to_world.position = camera->position; ++ frustum->view_to_world.scale = 1.0f; ++ matrix4x3_inverse(&frustum->view_to_world, &frustum->world_to_view); ++ match_assert( ++ "c:\\halo\\SOURCE\\render\\render_cameras.c", ++ 458, ++ valid_real_matrix4x3(&frustum->world_to_view)); ++ match_assert( ++ "c:\\halo\\SOURCE\\render\\render_cameras.c", ++ 459, ++ valid_real_matrix4x3(&frustum->view_to_world)); ++ } ++ ++ { ++ real_vector3d viewspace_normal; ++ real_plane3d viewspace_plane; ++ ++ viewspace_normal.i = -projection_x_scale; ++ viewspace_normal.j = 0.0f; ++ viewspace_normal.k = 1.0f + bounds_center_x; ++ normalize3d(&viewspace_normal); ++ plane3d_from_point_and_normal( ++ &viewspace_plane, ++ global_origin3d, ++ &viewspace_normal); ++ matrix4x3_transform_plane( ++ &frustum->view_to_world, ++ &viewspace_plane, ++ &frustum->world_planes[_render_frustum_plane_left]); ++ ++ viewspace_normal.i = projection_x_scale; ++ viewspace_normal.j = 0.0f; ++ viewspace_normal.k = 1.0f - bounds_center_x; ++ normalize3d(&viewspace_normal); ++ plane3d_from_point_and_normal( ++ &viewspace_plane, ++ global_origin3d, ++ &viewspace_normal); ++ matrix4x3_transform_plane( ++ &frustum->view_to_world, ++ &viewspace_plane, ++ &frustum->world_planes[_render_frustum_plane_right]); ++ ++ viewspace_normal.i = 0.0f; ++ viewspace_normal.j = -projection_y_scale; ++ viewspace_normal.k = 1.0f + bounds_center_y; ++ normalize3d(&viewspace_normal); ++ plane3d_from_point_and_normal( ++ &viewspace_plane, ++ global_origin3d, ++ &viewspace_normal); ++ matrix4x3_transform_plane( ++ &frustum->view_to_world, ++ &viewspace_plane, ++ &frustum->world_planes[_render_frustum_plane_bottom]); ++ ++ viewspace_normal.i = 0.0f; ++ viewspace_normal.j = projection_y_scale; ++ viewspace_normal.k = 1.0f - bounds_center_y; ++ normalize3d(&viewspace_normal); ++ plane3d_from_point_and_normal( ++ &viewspace_plane, ++ global_origin3d, ++ &viewspace_normal); ++ matrix4x3_transform_plane( ++ &frustum->view_to_world, ++ &viewspace_plane, ++ &frustum->world_planes[_render_frustum_plane_top]); ++ ++ set_real_vector3d(&viewspace_plane.n, 0.0f, 0.0f, 1.0f); ++ viewspace_plane.d = -camera->z_near; ++ matrix4x3_transform_plane( ++ &frustum->view_to_world, ++ &viewspace_plane, ++ &frustum->world_planes[_render_frustum_plane_near]); ++ ++ set_real_vector3d(&viewspace_plane.n, 0.0f, 0.0f, -1.0f); ++ viewspace_plane.d = camera->z_far; ++ matrix4x3_transform_plane( ++ &frustum->view_to_world, ++ &viewspace_plane, ++ &frustum->world_planes[_render_frustum_plane_far]); ++ } + + frustum->z_near = camera->z_near; + frustum->z_far = camera->z_far; +- inverse_projection_x_scale = 1.0f / projection_x_scale; +- inverse_projection_y_scale = 1.0f / projection_y_scale; ++ far_x_scale = -camera->z_far / projection_x_scale; ++ far_y_scale = -camera->z_far / projection_y_scale; + half_z = (camera->z_far + camera->z_near) * 0.5f; +- far_left = left_plane_z * -(inverse_projection_x_scale * camera->z_far); +- far_right = +- (bounds_center_x - 1.0f) * -(inverse_projection_x_scale * camera->z_far); +- far_bottom = +- bottom_plane_z * -(inverse_projection_y_scale * camera->z_far); +- far_top = +- (bounds_center_y - 1.0f) * -(inverse_projection_y_scale * camera->z_far); +- +- view_point.x = far_left; +- view_point.y = far_bottom; +- view_point.z = -camera->z_far; +- matrix4x3_transform_point( +- &frustum->view_to_world, +- &view_point, +- &frustum->world_vertices[0]); +- view_point.x = far_right; +- view_point.y = far_bottom; +- view_point.z = -camera->z_far; +- matrix4x3_transform_point( +- &frustum->view_to_world, +- &view_point, +- &frustum->world_vertices[1]); +- view_point.x = far_left; +- view_point.y = far_top; +- view_point.z = -camera->z_far; +- matrix4x3_transform_point( +- &frustum->view_to_world, +- &view_point, +- &frustum->world_vertices[2]); +- view_point.x = far_right; +- view_point.y = far_top; +- view_point.z = -camera->z_far; +- matrix4x3_transform_point( +- &frustum->view_to_world, +- &view_point, +- &frustum->world_vertices[3]); + +- frustum->world_vertices[4] = camera->position; +- view_point.x = -(inverse_projection_x_scale * half_z * bounds_center_x); +- view_point.y = -(inverse_projection_y_scale * half_z * bounds_center_y); +- view_point.z = -half_z; +- matrix4x3_transform_point( +- &frustum->view_to_world, +- &view_point, +- &frustum->world_midpoint); +- +- frustum->world_bounds.x1 = frustum->world_vertices[0].x; +- frustum->world_bounds.x0 = frustum->world_vertices[0].x; +- frustum->world_bounds.y1 = frustum->world_vertices[0].y; +- frustum->world_bounds.y0 = frustum->world_vertices[0].y; +- frustum->world_bounds.z1 = frustum->world_vertices[0].z; +- frustum->world_bounds.z0 = frustum->world_vertices[0].z; ++ { ++ real_rectangle2d projected_bounds; ++ real_point3d frustum_vertex; ++ real_point3d frustum_midpoint; ++ ++ projected_bounds.x0 = (bounds_center_x + 1.0f) * far_x_scale; ++ projected_bounds.x1 = (bounds_center_x - 1.0f) * far_x_scale; ++ projected_bounds.y0 = (bounds_center_y + 1.0f) * far_y_scale; ++ projected_bounds.y1 = (bounds_center_y - 1.0f) * far_y_scale; ++ ++ set_real_point3d( ++ &frustum_vertex, ++ projected_bounds.x0, ++ projected_bounds.y0, ++ -camera->z_far); ++ matrix4x3_transform_point( ++ &frustum->view_to_world, ++ &frustum_vertex, ++ &frustum->world_vertices[0]); ++ set_real_point3d( ++ &frustum_vertex, ++ projected_bounds.x1, ++ projected_bounds.y0, ++ -camera->z_far); ++ matrix4x3_transform_point( ++ &frustum->view_to_world, ++ &frustum_vertex, ++ &frustum->world_vertices[1]); ++ set_real_point3d( ++ &frustum_vertex, ++ projected_bounds.x0, ++ projected_bounds.y1, ++ -camera->z_far); ++ matrix4x3_transform_point( ++ &frustum->view_to_world, ++ &frustum_vertex, ++ &frustum->world_vertices[2]); ++ set_real_point3d( ++ &frustum_vertex, ++ projected_bounds.x1, ++ projected_bounds.y1, ++ -camera->z_far); ++ matrix4x3_transform_point( ++ &frustum->view_to_world, ++ &frustum_vertex, ++ &frustum->world_vertices[3]); ++ ++ frustum->world_vertices[4] = camera->position; ++ set_real_point3d( ++ &frustum_midpoint, ++ -half_z * bounds_center_x / projection_x_scale, ++ -half_z * bounds_center_y / projection_y_scale, ++ -half_z); ++ matrix4x3_transform_point( ++ &frustum->view_to_world, ++ &frustum_midpoint, ++ &frustum->world_midpoint); ++ } ++ ++ frustum->world_bounds.x0 = frustum->world_bounds.x1 = ++ frustum->world_vertices[0].x; ++ frustum->world_bounds.y0 = frustum->world_bounds.y1 = ++ frustum->world_vertices[0].y; ++ frustum->world_bounds.z0 = frustum->world_bounds.z1 = ++ frustum->world_vertices[0].z; + for (vertex_index = 1; + vertex_index < NUMBEROF(frustum->world_vertices); + vertex_index++) + { +- const real_point3d *vertex = &frustum->world_vertices[vertex_index]; +- +- frustum->world_bounds.x0 = MIN(frustum->world_bounds.x0, vertex->x); +- frustum->world_bounds.y0 = MIN(frustum->world_bounds.y0, vertex->y); +- frustum->world_bounds.z0 = MIN(frustum->world_bounds.z0, vertex->z); +- frustum->world_bounds.x1 = MAX(frustum->world_bounds.x1, vertex->x); +- frustum->world_bounds.y1 = MAX(frustum->world_bounds.y1, vertex->y); +- frustum->world_bounds.z1 = MAX(frustum->world_bounds.z1, vertex->z); ++ frustum->world_bounds.x0 = MIN( ++ frustum->world_bounds.x0, ++ frustum->world_vertices[vertex_index].x); ++ frustum->world_bounds.y0 = MIN( ++ frustum->world_bounds.y0, ++ frustum->world_vertices[vertex_index].y); ++ frustum->world_bounds.z0 = MIN( ++ frustum->world_bounds.z0, ++ frustum->world_vertices[vertex_index].z); ++ frustum->world_bounds.x1 = MAX( ++ frustum->world_bounds.x1, ++ frustum->world_vertices[vertex_index].x); ++ frustum->world_bounds.y1 = MAX( ++ frustum->world_bounds.y1, ++ frustum->world_vertices[vertex_index].y); ++ frustum->world_bounds.z1 = MAX( ++ frustum->world_bounds.z1, ++ frustum->world_vertices[vertex_index].z); + } + + if (build_projection) + { +- real inverse_plane_z; ++ real_plane3d clip_plane; + real clip_offset; ++ real z_far; + real projection_scale; + + if (camera->z_near == 0.0f) +@@ -1372,29 +1375,32 @@ void render_camera_build_frustum( + matrix4x3_transform_plane( + &frustum->world_to_view, + &camera->mirror_plane, +- &view_plane); ++ &clip_plane); + } + else + { +- view_plane.n.i = 0.0f; +- view_plane.n.j = 0.0f; +- view_plane.n.k = 1.0f; +- view_plane.d = -camera->z_near; ++ clip_plane.n.i = 0.0f; ++ clip_plane.n.j = 0.0f; ++ clip_plane.n.k = 1.0f; ++ clip_plane.d = -camera->z_near; + } + +- inverse_plane_z = 1.0f / view_plane.n.k; +- clip_offset = -(view_plane.d * inverse_plane_z); +- projection_scale = (real)(camera->z_far / +- ((camera->z_far - clip_offset) * +- (fabs(inverse_plane_z * view_plane.n.i) + +- fabs(inverse_plane_z * view_plane.n.j) + 1.0))); +- view_plane.n.i *= inverse_plane_z * projection_scale; +- view_plane.n.j *= inverse_plane_z * projection_scale; +- view_plane.n.k = projection_scale; +- view_plane.d = -(projection_scale * clip_offset); +- if (view_plane.d > 0.0f && camera->z_near == 0.0f) ++ clip_offset = -clip_plane.d / clip_plane.n.k; ++ z_far = camera->z_far; ++ projection_scale = (real)(z_far / ++ ((z_far - clip_offset) * ++ (fabs(clip_plane.n.i / clip_plane.n.k) + 1.0f + ++ fabs(clip_plane.n.j / clip_plane.n.k)))); ++ clip_plane.n.i = projection_scale * clip_plane.n.i / clip_plane.n.k; ++ clip_plane.n.j = projection_scale * clip_plane.n.j / clip_plane.n.k; ++ clip_plane.n.k = projection_scale; ++ clip_plane.d = -projection_scale * clip_offset; ++ if (clip_plane.d > 0.0f && camera->z_near == 0.0f) + { +- plane3d_negate(&view_plane, &view_plane); ++ clip_plane.n.i = -clip_plane.n.i; ++ clip_plane.n.j = -clip_plane.n.j; ++ clip_plane.n.k = -clip_plane.n.k; ++ clip_plane.d = -clip_plane.d; + } + + csmemset( +@@ -1402,14 +1408,14 @@ void render_camera_build_frustum( + 0, + sizeof(frustum->projection_matrix)); + frustum->projection_matrix[0][0] = projection_x_scale; +- frustum->projection_matrix[0][2] = -view_plane.n.i; ++ frustum->projection_matrix[0][2] = -clip_plane.n.i; + frustum->projection_matrix[1][1] = projection_y_scale; +- frustum->projection_matrix[1][2] = -view_plane.n.j; ++ frustum->projection_matrix[1][2] = -clip_plane.n.j; + frustum->projection_matrix[2][0] = -bounds_center_x; + frustum->projection_matrix[2][1] = -bounds_center_y; +- frustum->projection_matrix[2][2] = -view_plane.n.k; ++ frustum->projection_matrix[2][2] = -clip_plane.n.k; + frustum->projection_matrix[2][3] = -1.0f; +- frustum->projection_matrix[3][2] = view_plane.d; ++ frustum->projection_matrix[3][2] = clip_plane.d; + frustum->projection_valid = TRUE; + frustum->projection_world_to_screen.i = + projection_x_scale * viewport_width * 0.5f; +@@ -1429,116 +1435,120 @@ void render_camera_build_frustum( + frustum->projection_valid = FALSE; + } + +- render_camera_check_warning_condition( +- _render_camera_warning_left_bottom_left, +- (real)fabs(plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_left], +- &frustum->world_vertices[0]))); +- render_camera_check_warning_condition( +- _render_camera_warning_left_top_left, +- (real)fabs(plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_left], +- &frustum->world_vertices[2]))); +- render_camera_check_warning_condition( +- _render_camera_warning_left_apex, +- (real)fabs(plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_left], +- &frustum->world_vertices[4]))); +- render_camera_check_warning_condition( +- _render_camera_warning_right_bottom_right, +- (real)fabs(plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_right], +- &frustum->world_vertices[1]))); +- render_camera_check_warning_condition( +- _render_camera_warning_right_top_right, +- (real)fabs(plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_right], +- &frustum->world_vertices[3]))); +- render_camera_check_warning_condition( +- _render_camera_warning_right_apex, +- (real)fabs(plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_right], +- &frustum->world_vertices[4]))); +- render_camera_check_warning_condition( +- _render_camera_warning_bottom_bottom_left, +- (real)fabs(plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_bottom], +- &frustum->world_vertices[0]))); +- render_camera_check_warning_condition( +- _render_camera_warning_bottom_bottom_right, +- (real)fabs(plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_bottom], +- &frustum->world_vertices[1]))); +- render_camera_check_warning_condition( +- _render_camera_warning_bottom_apex, +- (real)fabs(plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_bottom], +- &frustum->world_vertices[4]))); +- render_camera_check_warning_condition( +- _render_camera_warning_top_top_left, +- (real)fabs(plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_top], +- &frustum->world_vertices[2]))); +- render_camera_check_warning_condition( +- _render_camera_warning_top_top_right, +- (real)fabs(plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_top], +- &frustum->world_vertices[3]))); +- render_camera_check_warning_condition( +- _render_camera_warning_top_apex, +- (real)fabs(plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_top], +- &frustum->world_vertices[4]))); +- render_camera_check_warning_condition( +- _render_camera_warning_far_bottom_left, +- (real)fabs(plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_far], +- &frustum->world_vertices[0]))); +- render_camera_check_warning_condition( +- _render_camera_warning_far_bottom_right, +- (real)fabs(plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_far], +- &frustum->world_vertices[1]))); +- render_camera_check_warning_condition( +- _render_camera_warning_far_top_left, +- (real)fabs(plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_far], +- &frustum->world_vertices[2]))); +- render_camera_check_warning_condition( +- _render_camera_warning_far_top_right, +- (real)fabs(plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_far], +- &frustum->world_vertices[3]))); +- render_camera_check_warning_condition( +- _render_camera_warning_midpoint_left, +- plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_left], +- &frustum->world_midpoint)); +- render_camera_check_warning_condition( +- _render_camera_warning_midpoint_right, +- plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_right], +- &frustum->world_midpoint)); +- render_camera_check_warning_condition( +- _render_camera_warning_midpoint_bottom, +- plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_bottom], +- &frustum->world_midpoint)); +- render_camera_check_warning_condition( +- _render_camera_warning_midpoint_top, +- plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_top], +- &frustum->world_midpoint)); +- render_camera_check_warning_condition( +- _render_camera_warning_midpoint_near, +- plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_near], +- &frustum->world_midpoint)); +- render_camera_check_warning_condition( +- _render_camera_warning_midpoint_far, +- plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_far], +- &frustum->world_midpoint)); ++ { ++ short condition_index = 0; ++ ++ render_camera_check_warning_condition( ++ condition_index++, ++ (real)fabs(plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_left], ++ &frustum->world_vertices[0]))); ++ render_camera_check_warning_condition( ++ condition_index++, ++ (real)fabs(plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_left], ++ &frustum->world_vertices[2]))); ++ render_camera_check_warning_condition( ++ condition_index++, ++ (real)fabs(plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_left], ++ &frustum->world_vertices[4]))); ++ render_camera_check_warning_condition( ++ condition_index++, ++ (real)fabs(plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_right], ++ &frustum->world_vertices[1]))); ++ render_camera_check_warning_condition( ++ condition_index++, ++ (real)fabs(plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_right], ++ &frustum->world_vertices[3]))); ++ render_camera_check_warning_condition( ++ condition_index++, ++ (real)fabs(plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_right], ++ &frustum->world_vertices[4]))); ++ render_camera_check_warning_condition( ++ condition_index++, ++ (real)fabs(plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_bottom], ++ &frustum->world_vertices[0]))); ++ render_camera_check_warning_condition( ++ condition_index++, ++ (real)fabs(plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_bottom], ++ &frustum->world_vertices[1]))); ++ render_camera_check_warning_condition( ++ condition_index++, ++ (real)fabs(plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_bottom], ++ &frustum->world_vertices[4]))); ++ render_camera_check_warning_condition( ++ condition_index++, ++ (real)fabs(plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_top], ++ &frustum->world_vertices[2]))); ++ render_camera_check_warning_condition( ++ condition_index++, ++ (real)fabs(plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_top], ++ &frustum->world_vertices[3]))); ++ render_camera_check_warning_condition( ++ condition_index++, ++ (real)fabs(plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_top], ++ &frustum->world_vertices[4]))); ++ render_camera_check_warning_condition( ++ condition_index++, ++ (real)fabs(plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_far], ++ &frustum->world_vertices[0]))); ++ render_camera_check_warning_condition( ++ condition_index++, ++ (real)fabs(plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_far], ++ &frustum->world_vertices[1]))); ++ render_camera_check_warning_condition( ++ condition_index++, ++ (real)fabs(plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_far], ++ &frustum->world_vertices[2]))); ++ render_camera_check_warning_condition( ++ condition_index++, ++ (real)fabs(plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_far], ++ &frustum->world_vertices[3]))); ++ render_camera_check_warning_condition( ++ condition_index++, ++ plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_left], ++ &frustum->world_midpoint)); ++ render_camera_check_warning_condition( ++ condition_index++, ++ plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_right], ++ &frustum->world_midpoint)); ++ render_camera_check_warning_condition( ++ condition_index++, ++ plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_bottom], ++ &frustum->world_midpoint)); ++ render_camera_check_warning_condition( ++ condition_index++, ++ plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_top], ++ &frustum->world_midpoint)); ++ render_camera_check_warning_condition( ++ condition_index++, ++ plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_near], ++ &frustum->world_midpoint)); ++ render_camera_check_warning_condition( ++ condition_index++, ++ plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_far], ++ &frustum->world_midpoint)); ++ } + + return; + } diff --git a/research/fifty_objects_20260925/w/render_cameras/render_cameras_owner_gated.vs_tree.diff b/research/fifty_objects_20260925/w/render_cameras/render_cameras_owner_gated.vs_tree.diff new file mode 100644 index 00000000..8db3d48c --- /dev/null +++ b/research/fifty_objects_20260925/w/render_cameras/render_cameras_owner_gated.vs_tree.diff @@ -0,0 +1,755 @@ +diff --git a/source/render/render_cameras.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\render_cameras\\render_cameras_owner_gated.c" +index f12f300b..f640c65c 100644 +--- a/source/render/render_cameras.c ++++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\render_cameras\\render_cameras_owner_gated.c" +@@ -164,32 +164,6 @@ enum render_frustum_plane + NUMBER_OF_RENDER_FRUSTUM_PLANES, + }; + +-enum render_camera_warning_condition +-{ +- _render_camera_warning_left_bottom_left, +- _render_camera_warning_left_top_left, +- _render_camera_warning_left_apex, +- _render_camera_warning_right_bottom_right, +- _render_camera_warning_right_top_right, +- _render_camera_warning_right_apex, +- _render_camera_warning_bottom_bottom_left, +- _render_camera_warning_bottom_bottom_right, +- _render_camera_warning_bottom_apex, +- _render_camera_warning_top_top_left, +- _render_camera_warning_top_top_right, +- _render_camera_warning_top_apex, +- _render_camera_warning_far_bottom_left, +- _render_camera_warning_far_bottom_right, +- _render_camera_warning_far_top_left, +- _render_camera_warning_far_top_right, +- _render_camera_warning_midpoint_left, +- _render_camera_warning_midpoint_right, +- _render_camera_warning_midpoint_bottom, +- _render_camera_warning_midpoint_top, +- _render_camera_warning_midpoint_near, +- _render_camera_warning_midpoint_far, +-}; +- + enum + { + MAXIMUM_RENDER_CAMERA_WARNING_CONDITIONS = 64, +@@ -1123,21 +1097,9 @@ void render_camera_build_frustum( + real field_of_view_tangent; + real projection_x_scale; + real projection_y_scale; +- real_vector3d view_left; +- real_vector3d view_up; +- real_vector3d view_backward; +- real_vector3d plane_normal; +- real_plane3d view_plane; +- real left_plane_z; +- real bottom_plane_z; +- real inverse_projection_x_scale; +- real inverse_projection_y_scale; ++ real far_x_scale; ++ real far_y_scale; + real half_z; +- real far_left; +- real far_right; +- real far_bottom; +- real far_top; +- real_point3d view_point; + long vertex_index; + + if (frustum_bounds) +@@ -1163,9 +1125,8 @@ void render_camera_build_frustum( + (frustum->frustum_bounds.y0 + frustum->frustum_bounds.y1) / + half_bounds_height * -0.5f; + field_of_view_tangent = tangent(camera->vertical_field_of_view * 0.5f); +- projection_x_scale = 1.0f / +- (half_bounds_width / viewport_height * viewport_width * +- field_of_view_tangent); ++ half_bounds_width = half_bounds_width / viewport_height * viewport_width; ++ projection_x_scale = 1.0f / (half_bounds_width * field_of_view_tangent); + projection_y_scale = 1.0f / + (field_of_view_tangent * half_bounds_height); + +@@ -1173,25 +1134,15 @@ void render_camera_build_frustum( + "c:\\halo\\SOURCE\\render\\render_cameras.c", + 430, + camera->vertical_field_of_view<_pi - _real_epsilon); +- if (camera->vertical_field_of_view <= _real_epsilon) +- { +- union +- { +- real value; +- unsigned long bits; +- } field_of_view; +- +- field_of_view.value = camera->vertical_field_of_view; +- match_vassert( +- "c:\\halo\\SOURCE\\render\\render_cameras.c", +- 432, +- FALSE, +- csprintf( +- temporary, +- "### FATAL ERROR: field of view set to %f (0x%x)", +- (double)field_of_view.value, +- field_of_view.bits)); +- } ++ match_vassert( ++ "c:\\halo\\SOURCE\\render\\render_cameras.c", ++ 432, ++ camera->vertical_field_of_view>_real_epsilon, ++ csprintf( ++ temporary, ++ "### FATAL ERROR: field of view set to %f (0x%x)", ++ camera->vertical_field_of_view, ++ *(long *)&camera->vertical_field_of_view)); + match_assert( + "c:\\halo\\SOURCE\\render\\render_cameras.c", + 433, +@@ -1209,162 +1160,204 @@ void render_camera_build_frustum( + 436, + camera->viewport_bounds.y0viewport_bounds.y1); + +- cross_product3d(&camera->forward, &camera->up, &view_left); +- cross_product3d(&view_left, &camera->forward, &view_up); +- negate_vector3d(&camera->forward, &view_backward); +- normalize3d(&view_left); +- normalize3d(&view_up); +- normalize3d(&view_backward); +- frustum->view_to_world.forward = view_left; +- frustum->view_to_world.left = view_up; +- frustum->view_to_world.up = view_backward; +- frustum->view_to_world.position = camera->position; +- frustum->view_to_world.scale = 1.0f; +- matrix4x3_inverse(&frustum->view_to_world, &frustum->world_to_view); +- match_assert( +- "c:\\halo\\SOURCE\\render\\render_cameras.c", +- 458, +- valid_real_matrix4x3(&frustum->world_to_view)); +- match_assert( +- "c:\\halo\\SOURCE\\render\\render_cameras.c", +- 459, +- valid_real_matrix4x3(&frustum->view_to_world)); +- +- plane_normal.i = -projection_x_scale; +- plane_normal.j = 0.0f; +- left_plane_z = bounds_center_x + 1.0f; +- plane_normal.k = left_plane_z; +- normalize3d(&plane_normal); +- plane3d_from_point_and_normal(&view_plane, global_origin3d, &plane_normal); +- matrix4x3_transform_plane( +- &frustum->view_to_world, +- &view_plane, +- &frustum->world_planes[_render_frustum_plane_left]); +- +- plane_normal.i = projection_x_scale; +- plane_normal.j = 0.0f; +- plane_normal.k = 1.0f - bounds_center_x; +- normalize3d(&plane_normal); +- plane3d_from_point_and_normal(&view_plane, global_origin3d, &plane_normal); +- matrix4x3_transform_plane( +- &frustum->view_to_world, +- &view_plane, +- &frustum->world_planes[_render_frustum_plane_right]); +- +- plane_normal.i = 0.0f; +- plane_normal.j = -projection_y_scale; +- bottom_plane_z = bounds_center_y + 1.0f; +- plane_normal.k = bottom_plane_z; +- normalize3d(&plane_normal); +- plane3d_from_point_and_normal(&view_plane, global_origin3d, &plane_normal); +- matrix4x3_transform_plane( +- &frustum->view_to_world, +- &view_plane, +- &frustum->world_planes[_render_frustum_plane_bottom]); +- +- plane_normal.i = 0.0f; +- plane_normal.j = projection_y_scale; +- plane_normal.k = 1.0f - bounds_center_y; +- normalize3d(&plane_normal); +- plane3d_from_point_and_normal(&view_plane, global_origin3d, &plane_normal); +- matrix4x3_transform_plane( +- &frustum->view_to_world, +- &view_plane, +- &frustum->world_planes[_render_frustum_plane_top]); +- +- view_plane.n.i = 0.0f; +- view_plane.n.j = 0.0f; +- view_plane.n.k = 1.0f; +- view_plane.d = -camera->z_near; +- matrix4x3_transform_plane( +- &frustum->view_to_world, +- &view_plane, +- &frustum->world_planes[_render_frustum_plane_near]); +- +- view_plane.n.i = 0.0f; +- view_plane.n.j = 0.0f; +- view_plane.n.k = -1.0f; +- view_plane.d = camera->z_far; +- matrix4x3_transform_plane( +- &frustum->view_to_world, +- &view_plane, +- &frustum->world_planes[_render_frustum_plane_far]); ++ { ++ real_vector3d x_axis; ++ real_vector3d y_axis; ++ real_vector3d z_axis; ++ ++ cross_product3d(&camera->forward, &camera->up, &x_axis); ++ cross_product3d(&x_axis, &camera->forward, &y_axis); ++ negate_vector3d(&camera->forward, &z_axis); ++ normalize3d(&x_axis); ++ normalize3d(&y_axis); ++ normalize3d(&z_axis); ++ frustum->view_to_world.forward = x_axis; ++ frustum->view_to_world.left = y_axis; ++ frustum->view_to_world.up = z_axis; ++ frustum->view_to_world.position = camera->position; ++ frustum->view_to_world.scale = 1.0f; ++ matrix4x3_inverse(&frustum->view_to_world, &frustum->world_to_view); ++ match_assert( ++ "c:\\halo\\SOURCE\\render\\render_cameras.c", ++ 458, ++ valid_real_matrix4x3(&frustum->world_to_view)); ++ match_assert( ++ "c:\\halo\\SOURCE\\render\\render_cameras.c", ++ 459, ++ valid_real_matrix4x3(&frustum->view_to_world)); ++ } ++ ++ { ++ real_vector3d viewspace_normal; ++ real_plane3d viewspace_plane; ++ ++ viewspace_normal.i = -projection_x_scale; ++ viewspace_normal.j = 0.0f; ++ viewspace_normal.k = 1.0f + bounds_center_x; ++ normalize3d(&viewspace_normal); ++ plane3d_from_point_and_normal( ++ &viewspace_plane, ++ global_origin3d, ++ &viewspace_normal); ++ matrix4x3_transform_plane( ++ &frustum->view_to_world, ++ &viewspace_plane, ++ &frustum->world_planes[_render_frustum_plane_left]); ++ ++ viewspace_normal.i = projection_x_scale; ++ viewspace_normal.j = 0.0f; ++ viewspace_normal.k = 1.0f - bounds_center_x; ++ normalize3d(&viewspace_normal); ++ plane3d_from_point_and_normal( ++ &viewspace_plane, ++ global_origin3d, ++ &viewspace_normal); ++ matrix4x3_transform_plane( ++ &frustum->view_to_world, ++ &viewspace_plane, ++ &frustum->world_planes[_render_frustum_plane_right]); ++ ++ viewspace_normal.i = 0.0f; ++ viewspace_normal.j = -projection_y_scale; ++ viewspace_normal.k = 1.0f + bounds_center_y; ++ normalize3d(&viewspace_normal); ++ plane3d_from_point_and_normal( ++ &viewspace_plane, ++ global_origin3d, ++ &viewspace_normal); ++ matrix4x3_transform_plane( ++ &frustum->view_to_world, ++ &viewspace_plane, ++ &frustum->world_planes[_render_frustum_plane_bottom]); ++ ++ viewspace_normal.i = 0.0f; ++ viewspace_normal.j = projection_y_scale; ++ viewspace_normal.k = 1.0f - bounds_center_y; ++ normalize3d(&viewspace_normal); ++ plane3d_from_point_and_normal( ++ &viewspace_plane, ++ global_origin3d, ++ &viewspace_normal); ++ matrix4x3_transform_plane( ++ &frustum->view_to_world, ++ &viewspace_plane, ++ &frustum->world_planes[_render_frustum_plane_top]); ++ ++ set_real_vector3d(&viewspace_plane.n, 0.0f, 0.0f, 1.0f); ++ viewspace_plane.d = -camera->z_near; ++ matrix4x3_transform_plane( ++ &frustum->view_to_world, ++ &viewspace_plane, ++ &frustum->world_planes[_render_frustum_plane_near]); ++ ++ set_real_vector3d(&viewspace_plane.n, 0.0f, 0.0f, -1.0f); ++ viewspace_plane.d = camera->z_far; ++ matrix4x3_transform_plane( ++ &frustum->view_to_world, ++ &viewspace_plane, ++ &frustum->world_planes[_render_frustum_plane_far]); ++ } + + frustum->z_near = camera->z_near; + frustum->z_far = camera->z_far; +- inverse_projection_x_scale = 1.0f / projection_x_scale; +- inverse_projection_y_scale = 1.0f / projection_y_scale; ++ far_x_scale = -camera->z_far / projection_x_scale; ++ far_y_scale = -camera->z_far / projection_y_scale; + half_z = (camera->z_far + camera->z_near) * 0.5f; +- far_left = left_plane_z * -(inverse_projection_x_scale * camera->z_far); +- far_right = +- (bounds_center_x - 1.0f) * -(inverse_projection_x_scale * camera->z_far); +- far_bottom = +- bottom_plane_z * -(inverse_projection_y_scale * camera->z_far); +- far_top = +- (bounds_center_y - 1.0f) * -(inverse_projection_y_scale * camera->z_far); +- +- view_point.x = far_left; +- view_point.y = far_bottom; +- view_point.z = -camera->z_far; +- matrix4x3_transform_point( +- &frustum->view_to_world, +- &view_point, +- &frustum->world_vertices[0]); +- view_point.x = far_right; +- view_point.y = far_bottom; +- view_point.z = -camera->z_far; +- matrix4x3_transform_point( +- &frustum->view_to_world, +- &view_point, +- &frustum->world_vertices[1]); +- view_point.x = far_left; +- view_point.y = far_top; +- view_point.z = -camera->z_far; +- matrix4x3_transform_point( +- &frustum->view_to_world, +- &view_point, +- &frustum->world_vertices[2]); +- view_point.x = far_right; +- view_point.y = far_top; +- view_point.z = -camera->z_far; +- matrix4x3_transform_point( +- &frustum->view_to_world, +- &view_point, +- &frustum->world_vertices[3]); + +- frustum->world_vertices[4] = camera->position; +- view_point.x = -(inverse_projection_x_scale * half_z * bounds_center_x); +- view_point.y = -(inverse_projection_y_scale * half_z * bounds_center_y); +- view_point.z = -half_z; +- matrix4x3_transform_point( +- &frustum->view_to_world, +- &view_point, +- &frustum->world_midpoint); +- +- frustum->world_bounds.x1 = frustum->world_vertices[0].x; +- frustum->world_bounds.x0 = frustum->world_vertices[0].x; +- frustum->world_bounds.y1 = frustum->world_vertices[0].y; +- frustum->world_bounds.y0 = frustum->world_vertices[0].y; +- frustum->world_bounds.z1 = frustum->world_vertices[0].z; +- frustum->world_bounds.z0 = frustum->world_vertices[0].z; ++ { ++ real_rectangle2d projected_bounds; ++ real_point3d frustum_vertex; ++ real_point3d frustum_midpoint; ++ ++ projected_bounds.x0 = (bounds_center_x + 1.0f) * far_x_scale; ++ projected_bounds.x1 = (bounds_center_x - 1.0f) * far_x_scale; ++ projected_bounds.y0 = (bounds_center_y + 1.0f) * far_y_scale; ++ projected_bounds.y1 = (bounds_center_y - 1.0f) * far_y_scale; ++ ++ set_real_point3d( ++ &frustum_vertex, ++ projected_bounds.x0, ++ projected_bounds.y0, ++ -camera->z_far); ++ matrix4x3_transform_point( ++ &frustum->view_to_world, ++ &frustum_vertex, ++ &frustum->world_vertices[0]); ++ set_real_point3d( ++ &frustum_vertex, ++ projected_bounds.x1, ++ projected_bounds.y0, ++ -camera->z_far); ++ matrix4x3_transform_point( ++ &frustum->view_to_world, ++ &frustum_vertex, ++ &frustum->world_vertices[1]); ++ set_real_point3d( ++ &frustum_vertex, ++ projected_bounds.x0, ++ projected_bounds.y1, ++ -camera->z_far); ++ matrix4x3_transform_point( ++ &frustum->view_to_world, ++ &frustum_vertex, ++ &frustum->world_vertices[2]); ++ set_real_point3d( ++ &frustum_vertex, ++ projected_bounds.x1, ++ projected_bounds.y1, ++ -camera->z_far); ++ matrix4x3_transform_point( ++ &frustum->view_to_world, ++ &frustum_vertex, ++ &frustum->world_vertices[3]); ++ ++ frustum->world_vertices[4] = camera->position; ++ set_real_point3d( ++ &frustum_midpoint, ++ -half_z * bounds_center_x / projection_x_scale, ++ -half_z * bounds_center_y / projection_y_scale, ++ -half_z); ++ matrix4x3_transform_point( ++ &frustum->view_to_world, ++ &frustum_midpoint, ++ &frustum->world_midpoint); ++ } ++ ++ frustum->world_bounds.x0 = frustum->world_bounds.x1 = ++ frustum->world_vertices[0].x; ++ frustum->world_bounds.y0 = frustum->world_bounds.y1 = ++ frustum->world_vertices[0].y; ++ frustum->world_bounds.z0 = frustum->world_bounds.z1 = ++ frustum->world_vertices[0].z; + for (vertex_index = 1; + vertex_index < NUMBEROF(frustum->world_vertices); + vertex_index++) + { +- const real_point3d *vertex = &frustum->world_vertices[vertex_index]; +- +- frustum->world_bounds.x0 = MIN(frustum->world_bounds.x0, vertex->x); +- frustum->world_bounds.y0 = MIN(frustum->world_bounds.y0, vertex->y); +- frustum->world_bounds.z0 = MIN(frustum->world_bounds.z0, vertex->z); +- frustum->world_bounds.x1 = MAX(frustum->world_bounds.x1, vertex->x); +- frustum->world_bounds.y1 = MAX(frustum->world_bounds.y1, vertex->y); +- frustum->world_bounds.z1 = MAX(frustum->world_bounds.z1, vertex->z); ++ frustum->world_bounds.x0 = MIN( ++ frustum->world_bounds.x0, ++ frustum->world_vertices[vertex_index].x); ++ frustum->world_bounds.y0 = MIN( ++ frustum->world_bounds.y0, ++ frustum->world_vertices[vertex_index].y); ++ frustum->world_bounds.z0 = MIN( ++ frustum->world_bounds.z0, ++ frustum->world_vertices[vertex_index].z); ++ frustum->world_bounds.x1 = MAX( ++ frustum->world_bounds.x1, ++ frustum->world_vertices[vertex_index].x); ++ frustum->world_bounds.y1 = MAX( ++ frustum->world_bounds.y1, ++ frustum->world_vertices[vertex_index].y); ++ frustum->world_bounds.z1 = MAX( ++ frustum->world_bounds.z1, ++ frustum->world_vertices[vertex_index].z); + } + + if (build_projection) + { +- real inverse_plane_z; ++ real_plane3d clip_plane; + real clip_offset; ++ real z_far; + real projection_scale; + + if (camera->z_near == 0.0f) +@@ -1372,29 +1365,32 @@ void render_camera_build_frustum( + matrix4x3_transform_plane( + &frustum->world_to_view, + &camera->mirror_plane, +- &view_plane); ++ &clip_plane); + } + else + { +- view_plane.n.i = 0.0f; +- view_plane.n.j = 0.0f; +- view_plane.n.k = 1.0f; +- view_plane.d = -camera->z_near; ++ clip_plane.n.i = 0.0f; ++ clip_plane.n.j = 0.0f; ++ clip_plane.n.k = 1.0f; ++ clip_plane.d = -camera->z_near; + } + +- inverse_plane_z = 1.0f / view_plane.n.k; +- clip_offset = -(view_plane.d * inverse_plane_z); +- projection_scale = (real)(camera->z_far / +- ((camera->z_far - clip_offset) * +- (fabs(inverse_plane_z * view_plane.n.i) + +- fabs(inverse_plane_z * view_plane.n.j) + 1.0))); +- view_plane.n.i *= inverse_plane_z * projection_scale; +- view_plane.n.j *= inverse_plane_z * projection_scale; +- view_plane.n.k = projection_scale; +- view_plane.d = -(projection_scale * clip_offset); +- if (view_plane.d > 0.0f && camera->z_near == 0.0f) ++ clip_offset = -clip_plane.d / clip_plane.n.k; ++ z_far = camera->z_far; ++ projection_scale = (real)(z_far / ++ ((z_far - clip_offset) * ++ (fabs(clip_plane.n.i / clip_plane.n.k) + 1.0f + ++ fabs(clip_plane.n.j / clip_plane.n.k)))); ++ clip_plane.n.i = projection_scale * clip_plane.n.i / clip_plane.n.k; ++ clip_plane.n.j = projection_scale * clip_plane.n.j / clip_plane.n.k; ++ clip_plane.n.k = projection_scale; ++ clip_plane.d = -projection_scale * clip_offset; ++ if (clip_plane.d > 0.0f && camera->z_near == 0.0f) + { +- plane3d_negate(&view_plane, &view_plane); ++ clip_plane.n.i = -clip_plane.n.i; ++ clip_plane.n.j = -clip_plane.n.j; ++ clip_plane.n.k = -clip_plane.n.k; ++ clip_plane.d = -clip_plane.d; + } + + csmemset( +@@ -1402,14 +1398,14 @@ void render_camera_build_frustum( + 0, + sizeof(frustum->projection_matrix)); + frustum->projection_matrix[0][0] = projection_x_scale; +- frustum->projection_matrix[0][2] = -view_plane.n.i; ++ frustum->projection_matrix[0][2] = -clip_plane.n.i; + frustum->projection_matrix[1][1] = projection_y_scale; +- frustum->projection_matrix[1][2] = -view_plane.n.j; ++ frustum->projection_matrix[1][2] = -clip_plane.n.j; + frustum->projection_matrix[2][0] = -bounds_center_x; + frustum->projection_matrix[2][1] = -bounds_center_y; +- frustum->projection_matrix[2][2] = -view_plane.n.k; ++ frustum->projection_matrix[2][2] = -clip_plane.n.k; + frustum->projection_matrix[2][3] = -1.0f; +- frustum->projection_matrix[3][2] = view_plane.d; ++ frustum->projection_matrix[3][2] = clip_plane.d; + frustum->projection_valid = TRUE; + frustum->projection_world_to_screen.i = + projection_x_scale * viewport_width * 0.5f; +@@ -1429,116 +1425,120 @@ void render_camera_build_frustum( + frustum->projection_valid = FALSE; + } + +- render_camera_check_warning_condition( +- _render_camera_warning_left_bottom_left, +- (real)fabs(plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_left], +- &frustum->world_vertices[0]))); +- render_camera_check_warning_condition( +- _render_camera_warning_left_top_left, +- (real)fabs(plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_left], +- &frustum->world_vertices[2]))); +- render_camera_check_warning_condition( +- _render_camera_warning_left_apex, +- (real)fabs(plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_left], +- &frustum->world_vertices[4]))); +- render_camera_check_warning_condition( +- _render_camera_warning_right_bottom_right, +- (real)fabs(plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_right], +- &frustum->world_vertices[1]))); +- render_camera_check_warning_condition( +- _render_camera_warning_right_top_right, +- (real)fabs(plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_right], +- &frustum->world_vertices[3]))); +- render_camera_check_warning_condition( +- _render_camera_warning_right_apex, +- (real)fabs(plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_right], +- &frustum->world_vertices[4]))); +- render_camera_check_warning_condition( +- _render_camera_warning_bottom_bottom_left, +- (real)fabs(plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_bottom], +- &frustum->world_vertices[0]))); +- render_camera_check_warning_condition( +- _render_camera_warning_bottom_bottom_right, +- (real)fabs(plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_bottom], +- &frustum->world_vertices[1]))); +- render_camera_check_warning_condition( +- _render_camera_warning_bottom_apex, +- (real)fabs(plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_bottom], +- &frustum->world_vertices[4]))); +- render_camera_check_warning_condition( +- _render_camera_warning_top_top_left, +- (real)fabs(plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_top], +- &frustum->world_vertices[2]))); +- render_camera_check_warning_condition( +- _render_camera_warning_top_top_right, +- (real)fabs(plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_top], +- &frustum->world_vertices[3]))); +- render_camera_check_warning_condition( +- _render_camera_warning_top_apex, +- (real)fabs(plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_top], +- &frustum->world_vertices[4]))); +- render_camera_check_warning_condition( +- _render_camera_warning_far_bottom_left, +- (real)fabs(plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_far], +- &frustum->world_vertices[0]))); +- render_camera_check_warning_condition( +- _render_camera_warning_far_bottom_right, +- (real)fabs(plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_far], +- &frustum->world_vertices[1]))); +- render_camera_check_warning_condition( +- _render_camera_warning_far_top_left, +- (real)fabs(plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_far], +- &frustum->world_vertices[2]))); +- render_camera_check_warning_condition( +- _render_camera_warning_far_top_right, +- (real)fabs(plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_far], +- &frustum->world_vertices[3]))); +- render_camera_check_warning_condition( +- _render_camera_warning_midpoint_left, +- plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_left], +- &frustum->world_midpoint)); +- render_camera_check_warning_condition( +- _render_camera_warning_midpoint_right, +- plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_right], +- &frustum->world_midpoint)); +- render_camera_check_warning_condition( +- _render_camera_warning_midpoint_bottom, +- plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_bottom], +- &frustum->world_midpoint)); +- render_camera_check_warning_condition( +- _render_camera_warning_midpoint_top, +- plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_top], +- &frustum->world_midpoint)); +- render_camera_check_warning_condition( +- _render_camera_warning_midpoint_near, +- plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_near], +- &frustum->world_midpoint)); +- render_camera_check_warning_condition( +- _render_camera_warning_midpoint_far, +- plane3d_distance_to_point( +- &frustum->world_planes[_render_frustum_plane_far], +- &frustum->world_midpoint)); ++ { ++ short condition_index = 0; ++ ++ render_camera_check_warning_condition( ++ condition_index++, ++ (real)fabs(plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_left], ++ &frustum->world_vertices[0]))); ++ render_camera_check_warning_condition( ++ condition_index++, ++ (real)fabs(plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_left], ++ &frustum->world_vertices[2]))); ++ render_camera_check_warning_condition( ++ condition_index++, ++ (real)fabs(plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_left], ++ &frustum->world_vertices[4]))); ++ render_camera_check_warning_condition( ++ condition_index++, ++ (real)fabs(plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_right], ++ &frustum->world_vertices[1]))); ++ render_camera_check_warning_condition( ++ condition_index++, ++ (real)fabs(plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_right], ++ &frustum->world_vertices[3]))); ++ render_camera_check_warning_condition( ++ condition_index++, ++ (real)fabs(plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_right], ++ &frustum->world_vertices[4]))); ++ render_camera_check_warning_condition( ++ condition_index++, ++ (real)fabs(plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_bottom], ++ &frustum->world_vertices[0]))); ++ render_camera_check_warning_condition( ++ condition_index++, ++ (real)fabs(plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_bottom], ++ &frustum->world_vertices[1]))); ++ render_camera_check_warning_condition( ++ condition_index++, ++ (real)fabs(plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_bottom], ++ &frustum->world_vertices[4]))); ++ render_camera_check_warning_condition( ++ condition_index++, ++ (real)fabs(plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_top], ++ &frustum->world_vertices[2]))); ++ render_camera_check_warning_condition( ++ condition_index++, ++ (real)fabs(plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_top], ++ &frustum->world_vertices[3]))); ++ render_camera_check_warning_condition( ++ condition_index++, ++ (real)fabs(plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_top], ++ &frustum->world_vertices[4]))); ++ render_camera_check_warning_condition( ++ condition_index++, ++ (real)fabs(plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_far], ++ &frustum->world_vertices[0]))); ++ render_camera_check_warning_condition( ++ condition_index++, ++ (real)fabs(plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_far], ++ &frustum->world_vertices[1]))); ++ render_camera_check_warning_condition( ++ condition_index++, ++ (real)fabs(plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_far], ++ &frustum->world_vertices[2]))); ++ render_camera_check_warning_condition( ++ condition_index++, ++ (real)fabs(plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_far], ++ &frustum->world_vertices[3]))); ++ render_camera_check_warning_condition( ++ condition_index++, ++ plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_left], ++ &frustum->world_midpoint)); ++ render_camera_check_warning_condition( ++ condition_index++, ++ plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_right], ++ &frustum->world_midpoint)); ++ render_camera_check_warning_condition( ++ condition_index++, ++ plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_bottom], ++ &frustum->world_midpoint)); ++ render_camera_check_warning_condition( ++ condition_index++, ++ plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_top], ++ &frustum->world_midpoint)); ++ render_camera_check_warning_condition( ++ condition_index++, ++ plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_near], ++ &frustum->world_midpoint)); ++ render_camera_check_warning_condition( ++ condition_index++, ++ plane3d_distance_to_point( ++ &frustum->world_planes[_render_frustum_plane_far], ++ &frustum->world_midpoint)); ++ } + + return; + } diff --git a/research/fifty_objects_20260925/w/review2_cache_files_windows/REVIEW.md b/research/fifty_objects_20260925/w/review2_cache_files_windows/REVIEW.md new file mode 100644 index 00000000..e893e1c6 --- /dev/null +++ b/research/fifty_objects_20260925/w/review2_cache_files_windows/REVIEW.md @@ -0,0 +1,48 @@ +# Review2 cache_files_windows (adversarial review of OBJECT_COMPLETE_CANDIDATE) +- started; tree 931ed8dc + +## Independent re-verification (reviewer) +- Patch: `git apply --check` CLEAN against current tree 931ed8dc. patch(HEAD file) == worker cand.c (LF) == worker + cache_files_windows.c (CRLF, after CR strip). Only source/cache/cache_files_windows.c touched; no header/config/symbols. +- gate.py --source cand_crlf.c --all --out review cand.obj: `== exact 50 residual 0 unwritten 0 (of 50)`. + Reviewer obj differs from worker obj only in the gate temp filename strings (_gate_) + timestamp. +- alndiff open_cache_files: T 234 / O 234; the only listed row is the `01.01.14.2342` literal reloc attribution + (symbol vs defined-noncode), which is the pre-existing /GF literal surplus (normalizes equal; gate EXACT). +- object_audit: PASS, 87 January symbols 0 differ; surplus (.drectve, buffer/header/01.01.14.2342 literals, + 3 D3D selectany tables) IDENTICAL to production build/base obj surplus (production audit FAILs only on open_cache_files). +- pdb_storage: 87 split symbols, 0 disagreements. surplus_identity: 0 code COMDATs. provider_link(cand.obj): PASS 6/6. +- objdiff 3.3.1 (build/tools sha1 3130e428, reran in review2/od): cand matched_code 5968/6144, data 13604/13604, + only <100 fn = _cache_files_precache_map_status 91.52542 (semantic-coff accepted_ledger entry exists). prod 5222. +- fake_match_scan on candidate: 0 leads. +- January bytes: 0x6b valid=0 at loop top, 0x1b6 valid=0 in failure arm (pre-existing `valid = FALSE;` attested), + 0x1e2 CloseHandle(esi) + 0x1e8 file=-1 on failure path, J1 0x1ef, 823 arm 0x2b1 jmp 0x1f5 (skips J1, no -1 store). +- /Od 0x857520 (worker od_857520.txt) read independently: trailing `if(!success){ if(file!=-1) CloseHandle(file); + file=-1; }` after the whole open/resize if-else; the PC failure arm has NO success=FALSE store. + +## Reviewer labs (strip / robustness; lab only, under review2/lab/) +- s1_nested `if (!valid) { if (file != INVALID_HANDLE_VALUE) { CloseHandle; file = INVALID; } }` -> EXACT 752. +- s2_swapped `if (file != INVALID_HANDLE_VALUE && !valid)` -> EXACT 752. + => the match does not hinge on one decorated spelling; any semantically equivalent single-guard form matches. +- s4_pc_nested (PC /Od literal form: `file = INVALID` unconditional inside `if (!valid)`) -> residual + (extra ebx reload / J1 not formed), confirming worker's h7a claim; January has no -1 store on the 823 path. +- s5_nofileguard (`if (!valid) { CloseHandle(file); file = INVALID; }`) -> residual AND semantically wrong + (would CloseHandle(INVALID_HANDLE_VALUE) on the CreateFile-failure path) => the guard is required, not decoration. +- s3_novalidfalse (drop the PRE-EXISTING failure-arm `valid = FALSE;`) -> residual, 237 insns, frame slots move + => load-bearing; independently attested by January 0x1b6 `mov byte [ebp-1],0` and October release 0x158b8e `xor bl,bl`. +- October DEBUG (oct-betaP 0x1bd5f0) spot-checked: J1 0x1bd7df reload pair, 773(0x305) arm after `ret` jmp 0x1bd7e5, + failure arm stores valid=0 then CloseHandle + file=-1 - same layout as January. Corroborative only (same bytes shape). + +## House-rule / owner-gate review of the diff +- Adds no declarations (no name/decl-count oracle risk), no casts, no parens, no volatile, no goto, no pragma, no asm. +- Behaviour on all 4 paths identical to production (exists-ok, stale-setup-ok, stale-setup-fail, CreateFile-fail). +- Style: tabs, Bungie braces, INVALID_HANDLE_VALUE constant, boolean `!valid`; function keeps explicit `return;`. +- Owner-gated classes (sec 7): none touched (no uninit reads, no view casts, no header edits, no dead locals, no temps). +- Prior reopen criterion (three_leaf_object_closeout 20260919): "source/donor explaining the cold CreateFileA-failure + placement without moving the success store" - met by first-party /Od analog + strict exact (success store 0x1a4 in place). +- cache_files_open_cache_files is static; absent from cachebeta publics (consistent). No symbols.json change. + +## Verdict: APPROVE (OBJECT_COMPLETE_CANDIDATE confirmed) +Integrator: apply production.patch (or copy the CRLF full file); retire config/parked.json entry +source/cache/cache_files_windows::_cache_files_open_cache_files (target sha f1c88310... == candidate sha, verified by tinfo). +No semantic entries needed (precache_map_status already semantic-coff accepted). D3D selectany surplus = systemic precedent +(57-58 Matching objects), provider_link PASS. diff --git a/research/fifty_objects_20260925/w/review2_collision_debug/REVIEW.md b/research/fifty_objects_20260925/w/review2_collision_debug/REVIEW.md new file mode 100644 index 00000000..6f7e65cb --- /dev/null +++ b/research/fifty_objects_20260925/w/review2_collision_debug/REVIEW.md @@ -0,0 +1,118 @@ +# REVIEW2 collision_debug (adversarial review of OBJECT_COMPLETE_CANDIDATE, wave 2) + +Tree HEAD 931ed8dc, git status clean at start. Worker evidence: scratch/w/collision_debug/. +Read: WORKER_BRIEF.md (all, incl s.7), campaign_house_rules.md, claude_fifty_objects_20260925.md, +6 docs/object_matching_logs/*collision_debug* ledgers, wave-1 REVIEW (scratch/w/review_collision_debug/REVIEW.md), +worker LEDGER.md. + +## R1 patch application +- git apply --check: collision_debug.c.patch, collision_debug.helpers_only.patch, symbols.json.patch all clean vs 931ed8dc. +- Applied outside the repo (scratchpad; NOTE: `git apply` inside a repo subdirectory silently skips paths + outside cwd, so the check must be done outside the worktree): post-images byte-equal to cand_final.c, + candB_mag_acos.c and scratch/w/collision_debug/config/symbols.json. diff config/symbols.json vs copy = line 19564 only. + +## R2 /Od call census (independent; od_linear.py 0x7af800 0x7b1ee4 regenerated == worker's od_linear.txt) +- 43 distinct callees mapped in order to cand_final.c calls: assert x3 (0x54cbc0+0x54ecf0), local_player_get_player_index x2, + datum_get (player_get), fabs 0x42dec0, scale_vector3d 0x42e220, breakable_surface_flags_get 0x7a2b80, + global_collision_bsp_get 0x865d10 x2, collision_bsp_test_vector 0x7abf40, point_from_line3d 0x42e0d0 x4, + collision_get_features_in_sphere 0x7a4b00 x2, game_time_get 0x5c9930 x3, fmod(float,float) 0x57f040 x3, + render_debug_string_at_point, matrix4x3_rotation_from_angles, matrix4x3_transform_vector 0x6c7160 x4, + render_debug_line 0x848550 x14, add_vectors3d 0x44e8e0, collision_test_point 0x7a7630 x2, render_debug_point x7, + collision_test_sphere, render_debug_sphere x2, collision_test_vector 0x7a78e0 x2, render_debug_vector x6, + collision_model_instance_new, tag_block_get_element x3, render_debug_collision_surface, 0x46d330 (arccosine), + material_get_name, snprintf-CRT 0x43e920 (January reloc = __snprintf, decisive), render_debug_string, + collision_move_sphere/pill, csmemmove + csmemset x2, render_frustum_get_projection_bounds, set_real_vector3d x3, + magnitude3d 0x432950, render_debug_collision_features, RTC prologue/epilogue. No other hand-expanded helper remains. +- 0x46d330 body = push float; call 0x4625b0 (acos(float) overload) -> 0x46d3e0 (cvtss2sd; call CRT acos): a one-arg + float wrapper one level above bare acos. /Od callers of 0x46d330: actor_moving 0x464900, aim_assist 0x588610/0x588920, + real_math.c 0x6ca9xx..., 0x6d28d0, units.c 0x8db7f0, collision_debug 0x7b1086 -- production spells arccosine in + actor_moving:2731, aim_assist:359/408, real_math.c x6, units.c:9627. Direct callers of 0x4625b0 include bipeds.c + 0x8c2c30 (production bipeds.c:3158 bare acos). real_math.h:766 arccosine is the only acos wrapper. => ATTESTED. +- 0x432950 = push v; call magnitude_squared3d 0x42df70; call square_root 0x42e320 = real_math.h magnitude3d. ATTESTED. +- Constants read from the /Od exe: 0x93e9c8=360.0f, 0x93f798=6.2831855f (0x40c90fdb), 0x93dd5c=1.0f, + 0x9bc538=-0.7f (TU-local literal pool), 0x9421ac=1.4f, 0x93fac4=pi_f (0x40490fdb), 0x93dd84=30.0f. + /Od 0x7b0845..0x7b08fa: push 2pi_f; call game_time_get; cvtsi2ss; mulss {1.0|-0.7|1.4}; mulss pi_f; divss 30.0; call + fmod(float,float). /Od 0x7b1094: fstp arccosine; mulss 360.0; divss 2pi_f. Candidate spellings follow these left-to-right. + +## R3 gate (independent compile) +- cand_final.c: EXACT 4192 _collision_debug_render, exact 1 residual 0 unwritten 0. +- candB_mag_acos.c (fallback): EXACT 4192, exact 1/1. + +## R4 storage / split regeneration (independent) +- cachebeta_publics.txt: every external collision_debug_* global and _collision_debug_render is a PDB public; NO public at + [0028B2A8] (publics jump from bsp3d nodes* @0028B298 to count<=14 @0028B308 = exactly the 0x60-byte cube array). + pdb_storage.py: 1 disagreement, _collision_debug_cube_vertices split 2 / ours 3 / PDB-public False. Source already + declares it `static const`. No other object (build/split or build/base) references the symbol. +- My own byte-level in-place edit of a config copy (one line, 19564) is byte-identical to the worker's + scratch/w/collision_debug/config/symbols.json. symbols.json is LF-only (the "CRLF kept" wording in the proposal is + inaccurate but harmless: the copy preserves the file's LF endings exactly). +- build/tools/csplit.exe -i cachebeta.exe -p review2/config -o review2/split: rc 0, 833 objects; byte-compare vs build/split: + ONLY source/physics/collision_debug.obj differs, and by exactly ONE byte (symbol 8 storage class 2 -> 3). +- cand_final.obj _collision_debug_render vs REGEN split: section_infos_equal True (4192 / 278 relocs). +- object_audit (copy with AUDIT_SPLIT_ROOT) vs regen split: 17/17 January sections ok, 29 January symbols 0 differ, + OBJECT AUDIT: PASS. (vs as-is build/split: FAIL(1) = only the storage row, as expected.) + +## R5 surplus / link +- own surplus_check.py (every candidate-only external def vs EVERY January split definer: section_infos_equal + + raw bytes + section flags): 22 defs, problems 0 (8 code COMDATs, 3 D3D tables, 11 literals; each one January definer). + _arccosine == actor_moving copy; _magnitude3d/_square_root == action_charge; _magnitude_squared3d == action_alert. +- Board hash census: all build/base copies of the 4 new helpers (5/63/93/83 definers) share January's single hash. +- provider_link.py source/physics/collision_debug cand_final.obj: 22/22 PASS, SELECTED-PROVIDER LINK: PASS (both orders). +- nodup_census: NODUP [] for _arccosine, _magnitude3d, _magnitude_squared3d, _square_root. +- objeq vs build/base production: 36/37 sections identical (+ .debug$S path only) + 4 new COMDATs + (_arccosine 16, _square_root 16, _magnitude_squared3d 48, _magnitude3d 48). cand_final vs candB: identical except .debug$S. + +## R6 scorer +- objdiff-cli 3.3.1 one-unit report (own od_proj, cand_final.obj vs regen split): code 4182/4182, data 29278/29278, + .bss/.data/.rdata/.text all 100.0 (same as build/report.json for production). + +## R7 STRIP TESTS / spelling controls (all via gate.py --edits on cand_final.c; objeq vs cand_final.obj) +- s1 drop `* 1.0f` (yaw): EXACT, object identical -> the /Od-attested `* 1.0f` is not load-bearing. +- s2 degrees `* 180.f / _pi`: EXACT, identical. +- s3 `_pi / TICKS_PER_SECOND` (cseries.h enum = 30) for `_pi / 30.f`: EXACT, identical (byte-undecidable style choice). +- s4 `(real)acos(k) * 360.f / (_pi*2.f)` (bare acos): EXACT, identical minus the _arccosine COMDAT -> helper not load-bearing. +- s5 `(real)game_time_get()` cast restored: EXACT, identical. +- s6 pre-existing add_vectors3d / cube-vertex view casts removed: EXACT, identical (byte-inert; kept for type correctness, + owner-landed in 5671843f, /Od-attested add_vectors3d(point, vector, point)). +- => nothing in the diff (or the pre-existing casts) buys the match; every changed construct is byte-inert. No decoration. +- Float numerics re-derived: pi_f 40490fdb, 2pi_f 40c90fdb, 360/2pi_f = 180/pi_f = 42652ee0 (round(180/pi) = 42652ee1), + (1.0f*pi_f)/30 = 3dd67750, (-0.7f*pi_f)/30 = bd962051, (1.4f*pi_f)/30 = 3e162051, (double)2pi_f = 401921fb60000000; + all equal January's literals / the production readout literals. + +## R8 hygiene +- /W3 /Zs: base and candidate both 12 warnings, all in cseries.h:45 / real_math.h (C4146/C4244), ZERO in the TU, identical + lists (worker's "14" is a miscount; its own warn files also show 12). No C4013. +- fake_match_scan on cand_final.c + collision_debug.h: 0 review leads. +- House rules on the diff: no new locals, no casts added, no prototypes, `real` throughout, genuine real_math.h helpers + (magnitude3d, arccosine) and real_math.h's own `(_pi*2.f)` spelling; the three implausible readout literals + (0.104719758f / -0.073303826f / 0.146607652f, 57.295776f, 6.2831854820251465) become the /Od-attested expressions. + Owner-gated classes (s.7): none touched (no uninit/NULL repro, no new view cast, no header edit, no dead locals, no temps). +- Parks / rejections / semantic entries: none for collision_debug. config.json line 515 = collision_debug.c index 140 "NonMatching". +- Rule-6 exception conditions for the 4 new COMDATs: byte-identical to January's selected copy (yes), caller strictly exact + (yes), provider links both orders (yes), full sweep zero regressions (integrator; .c-only change, no header, so no other + TU's codegen can move; the symbols.json row changes only this split object). + +## Observations (non-blocking, out of scope) +- /Od 0x8d0360 (called from bipeds.c 0x8c5090 "post-limp-noodle"; likely biped_limp_noodle.c) calls BARE acos 0x4625b0 x3 + and 0x8ceb60 x1, while production biped_limp_noodle.c spells arccosine x3. The worker's "classification holds on other + owners" generalisation is therefore not universal, but it does not affect this site: /Od 0x7b1086 calls the distinct + one-arg acos wrapper 0x46d330, whose callers are TUs spelling arccosine, and real_math.h:766 arccosine is the only such + wrapper (January's actor_moving.obj defines _arccosine, so January's real_math.h had it). Worth a look by a + biped_limp_noodle lane. +- The top-of-file "symbols in this file" comment still lists csplit placeholder names (_rdata_0028b2a8, _bss_00456ec0); + pre-existing convention in 69 files, comment only. + +## VERDICT: approve = true (OBJECT_COMPLETE_CANDIDATE confirmed) +Every worker claim reproduced independently: patches apply clean to 931ed8dc and their post-images equal the +candidate files; gate EXACT 1/1 against the current AND the regenerated split; object audit PASS 29/29 with the +one-line static row (PDB-proven: no public at 0028B2A8); regen changes one byte of one object; 22 surplus definitions +identical to January's selected copies, pair-link PASS in both orders, NODUP clean; objdiff 3.3.1 100/100 on all four +sections; 0 TU warnings; 0 fake-scan leads. Both helper sites (magnitude3d 0x432950, arccosine 0x46d330) and the +constant expressions are /Od-attested operation by operation, and every changed construct is byte-inert under +strip tests, so nothing in the diff is steering. The wave-1 blocker (hand-expanded magnitude3d) is fixed, and so is the +arccosine hand expansion it missed. +Integrator: apply collision_debug.c.patch (or the helpers-only fallback) + symbols.json.patch; regen split; full ninja + +stable sweep (expect 0 function moves, collision_debug stays EXACT); then flip config.json:515 to "Matching". +Admission record: 8 surplus code COMDATs (_add_vectors3d, _arccosine, _magnitude3d, _magnitude_squared3d, +_point_from_line3d, _scale_vector3d, _set_real_vector3d, _square_root), 3 D3D SDK tables, 11 literals, all identical. +Minor record corrections: symbols.json is LF (not CRLF); the TU /W3 list is 12 header warnings, not 14. diff --git a/research/fifty_objects_20260925/w/review2_editor_flying_camera/REVIEW.md b/research/fifty_objects_20260925/w/review2_editor_flying_camera/REVIEW.md new file mode 100644 index 00000000..f8e03ae5 --- /dev/null +++ b/research/fifty_objects_20260925/w/review2_editor_flying_camera/REVIEW.md @@ -0,0 +1,86 @@ +# REVIEW2 editor_flying_camera (adversarial reviewer, base 931ed8dc) + +Proposal: OBJECT_COMPLETE_CANDIDATE; packet A (production.patch) + optional packet B (storage_optional.patch + symbols.json). + +## Log +- HEAD 931ed8dc confirmed; tracked tree clean. `git apply --check` production.patch OK; storage_optional.patch OK. +- cand.c = HEAD file + production.patch (applied in a scratch copy): LF-normalised == worker F2.c (23447 B). CRLF file. +- /Od 0x527a20 re-read (od_spar.txt) + RTC 0x527c9c re-read with rtc_at.py: matrix -0x40/52, forward -0x54, left -0x68, + up -0x7c, diff -0x90, hack_angles -0xa0/8. Statement list: set_focus(point, angles) pass-through (ebx+0xc pushed + unchanged); cross(&up,&forward,&left) [push -0x68,-0x54,-0x7c]; normalize(&left); cross(&up,&matrix.up,&diff); + normalize(&diff); angle_between(&up,&matrix.up); dot(&forward,&diff). -0x68 never read after normalize -> left dead + in /Od too. Worker's /Od transcription VERIFIED. +- gate --all on cand.c (vs real split build/split): **21/21 EXACT**; raw fn sha 71253260755d0770 == worker F2.obj. +- object_audit(cand.obj): PASS (47 January symbols, 0 differ). production object_audit FAILs only on the fn. +- surplus list identical to production; per-section section_infos_equal cand vs base: 81 compared, only + set_position_and_roll and .debug$S differ (debug$S not January-owned). surplus_identity (production): 17 code + COMDATs 0 not identical. provider_link(cand.obj): SELECTED-PROVIDER LINK PASS (35 rows). +- report.json: .rdata 100%; .bss 124 + .data 52 credited by camera-static-sections grouped entry (unchanged bytes). + allow_incomplete_unit only relaxes a check (semantic_progress.py:678) -> harmless after completion. +- /W3 (worker warn.py): cand vs HEAD identical warning set (15 lines). fake_match_scan: 0 leads both. +- NEW independent attestation (assert-anchor drift, /Od fn dumps od_0x*.txt in this dir): January line -> /Od line: + get_focus 120/121->124/125, set_focus 129/130->133/134, move_to_point 139->143, set_position 148/149->152/153, + **set_position_and_roll 169/170->173/174, set_mode 302/308->306/312 (all +4)**, then update 340/356->345/361, + set_scripted 387/414->392/419, flying_update 448-450->453-455, 518->523, 571->576 (all +5). + Zero drift across January lines 170..308, which spans the whole set_position_and_roll body. The later revision's + body includes `real_vector3d left;` + the cross/normalize pair (>=3 lines), so January's same span has the same line + count -> the left lines were present in January too (unless an exactly compensating edit happened in the same span). + This double-attests the /Od statement pair against January independently of the codegen argument. +- STRIP / sensitivity tests (mine, gate --all vs real split; raw fn sha): + R1 strip `left` decl + cross/normalize pair: residual 20/21, sha c334539c (= worker P1, the 3 x87 blocks) -> pair is LOAD-BEARING. + R2 drop only normalize3d(&left): 21/21 byte-identical (VC7 drops the dead call) -> /Od-verbatim pair and F1 equal. + R3 drop the euler cast: 21/21 byte-identical (+C4133) -> cast BYTE-INERT. + R4 keep `real_vector3d left;` declaration only: residual, sha c334539c -> NOT a declaration/name-count effect. + R5 content control `cross_product3d(&forward, &matrix.up, &left)`: residual (sha 30733bf1) -> content-specific. + R6 left pair moved BEFORE normalize3d(&forward): 21/21 identical (worker S5 = after diff cross: not exact). The /Od + position lies inside the matching window; no position trickery needed. +- Packet B (storage) VERIFIED with a REAL csplit to scratch (not emulation): csplit -p -o scratch: control run with unmodified config == build/split byte-identical; packet-B run: of 833 + objects only editor_flying_camera.obj changes, and it is byte-identical to the worker's emulated split (2 storage + bytes). candB (cand + storage_optional.patch, == worker F2_static.c) vs real B split: 40/40 January sections exact; + object_audit (pointed at B split) PASS 47/0; provider_link PASS; /W3 unchanged. + cachebeta_publics.txt: _editor_camera_speed and _editor_camera_speed_steps ABSENT (file-static); _editor_custom_render + public. pdb_storage(production) shows exactly these 2 pre-existing disagreements. No other split/base object names them. + symbols.json copy differs from config/symbols.json in exactly lines 14089 and 22443 (in place, +", \"static\": true"). +- objdiff 3.3.1 (build/tools sha1 3130e428) scratch project: prod reproduces build/report.json exactly (code 4634/5065, + .bss 50 / .data 22.24 / .rdata 100, fn 79.92618). candA: code 5065/5065, 21/21 fns, data unchanged. candB on real B + split: identical data percentages (.rdata stays 100%) -> the feared static-anchor undercredit does NOT occur. +- grouped entry camera-static-sections snapshot (tools.semantic_progress internals): A -> both member pins unchanged + (passes as-is); B -> only `_editor_camera_speed` owner.storage 2->3 in target AND base; sha/size/flags unchanged. +- /Od 0x527700 confirmed = editor_camera_set_focus (asserts "position"/"angles" at 133/134 = January 129/130 +4). +- Patches: `git apply --check --whitespace=error-all` clean for A, B, and A+B together at 931ed8dc. Worktree file is + CRLF (autocrlf=true), blob LF; the patch is LF and applies cleanly. +- No other config pins: editor_camera_speed appears only in semantic_data_matches.json:115; no admission-rejection + entry for the unit; audit_object_admission does not read PDB storage. + +## House-rule / owner-gate review of the diff +- Rule 2/3/7/8/9/17/19: signature unchanged, explicit `return;` kept, RTC-authentic local names, no prototypes, `real`. +- Rule 6 / helpers: only existing header inlines (cross_product3d, normalize3d); surplus COMDAT set unchanged and + identical to production; no new emission. +- Euler 3d->2d view cast (brief sec. 2 criteria): per-site /Od attestation (0x527ab6 pushes the angles param unchanged + to set_focus 0x527700) + January bytes (fall-through pushes the parameter itself); prefix-compatible unions + (yaw@0, pitch@4, real_math.h:236-248); byte-inert strip test (R3); strictly exact caller (21/21); disclosed in the + worker ledger. NOT owner-gated (sec. 7 gates only load-bearing casts). First euler view cast in the tree -> the + integrator's docs ledger must carry the disclosure. The parked.json evidence sentence preferring "copying instead of + representation-pointer punning" is superseded: the copy form is not January (464 B), the pass-through is attested. +- Dead `left` pair (sec. 7 "dead or unattested named locals whose only role is the match"): RULED ADMISSIBLE. + It is not a filler: (1) first-party /Od RTC name `left` and the verbatim statement pair with the same operands, + position and declaration order; (2) independent January attestation via assert anchors (zero line drift across the + function body, see above); (3) content-specific (R5, worker C1) and not a declaration/count effect (R4); (4) the + function is MOD8-insensitive per the corpus. Its role is authentic January source, so it is outside "only role is + the match" (cf. Lane A rule 26: dead locals/duplicate calls allowed when independent evidence authenticates that + exact construct). The in-source comment discloses that `left` is never read. Integrator: record this ruling and + the anchor-drift evidence in the object ledger; escalate to the owner only if they read sec. 7 as covering attested + dead statements. +- fake_match_scan 0 leads; /W3 unchanged; no header edit, so no consumer TU can move. + +## Verdict +APPROVE packet A (object code-complete: 21/21 strict EXACT, object_audit PASS, surplus identical, provider link PASS, +data unchanged and still credited). APPROVE packet B (real csplit regen verified; only this object changes; 40/40 +sections exact on the regenerated split; objdiff 3.3.1 data credit unchanged; the grouped entry needs exactly +`_editor_camera_speed` owner.storage 2->3 for target AND base in the same commit). Recommend landing A+B together so +the Matching label also has 0 cachebeta-publics storage disagreements (with A alone the 2 pre-existing ones remain). +Integrator config ops: retire parked.json `_editor_camera_set_position_and_roll` (source/camera/editor_flying_camera); +config.json line 741 NonMatching->Matching after the full chain; reword the stale "remaining camera code function stays +residual" sentence in the camera-static-sections reason. +- Housekeeping: removed scratch csplit config copies and the 833-object split_B_all (results recorded above); kept split_ctl/ and split_B/ objects. diff --git a/research/fifty_objects_20260925/w/review2_first_person_weapons/REVIEW.md b/research/fifty_objects_20260925/w/review2_first_person_weapons/REVIEW.md new file mode 100644 index 00000000..1f971953 --- /dev/null +++ b/research/fifty_objects_20260925/w/review2_first_person_weapons/REVIEW.md @@ -0,0 +1,94 @@ +# Adversarial review: source/interface/first_person_weapons (wave 2, verdict FUNCTIONS_EXACT_OBJECT_BLOCKED) + +Reviewer slug scratch/w/review2_first_person_weapons/. Base 931ed8dc. + +## Setup +- git apply --check: production.patch (=prodA.patch) and owner_gated_exact.patch (=prodB.patch) both clean at 931ed8dc. +- Applied each patch (git apply, outside the repo, on HEAD blobs): patched .c/.h/symbols.json/parked.json are byte-identical + to worker final_landable.c / final_exact.c / hdr/interface/first_person_weapons.h / config/symbols.json / prodA|prodB parked.json. +- A/ and B/ hold cand.c (verbatim patched .c) + interface/first_person_weapons.h (patched header, found first via quote-include + search of the .c's own directory) so the real patched header is compiled, not the production one. + +## Gate (independent re-run) +- NOTE: gate.py copies --source to scratch/_gate_.c, so a header placed beside cand.c is NOT used. First run (production + header still declaring extern message) was redone with --edits redirecting the include to the patched header + (A_edits.json/B_edits.json; redirect proven live with an #error lab header). +- A (patched header): 33 exact / 1 residual (_first_person_weapon_update 1520/60 sha ba39884c...), point_from_line3d guard passed. + Every other non-debug section section_infos_equal to a fresh production compile (prod/prod.obj). Park base measurement + (1520/60/ba39884c90f2...) reproduced exactly via tools.coff_compare.section_info. +- B (patched header): 34/0/0 EXACT, guard passed; vs production only update differs + surplus _square_root/_magnitude_squared3d/_magnitude3d. +- Header/prod-header compiles are section-identical for both A and B (only internal $L label numbering moves). +- object_audit: A FAIL(2) = update + message storage 2/3; B FAIL(1) = message storage 2(split pre-regen)/3. Surplus beyond + production's pre-existing literal/.drectve list: B only the 3 math COMDATs. +- provider_link.py B: SELECTED-PROVIDER LINK PASS (all 12 surplus incl. 3 COMDATs). surplus_cand.py B: 3/3 IDENTICAL to + action_charge/action_alert selected copies. +- Storage: cachebeta_publics lacks _first_person_weapon_message (0xCD670); pdb_storage: 1 disagreement (message). Exact-name scan + of every build/split and build/base object: only first_person_weapons.obj names _first_person_weapon_message. git grep: only + callers are message_from_unit/weapon inside the TU (lines 734/756) -> static is safe to link. + +## Split regeneration (csplit into scratch only; build/split untouched) +- build/tools/csplit.exe -i cachebeta.exe (input data) -p -o , base vs patched symbols.json. +- Base regen: all 833 objects byte-identical to build/split (deterministic). Patched regen: ONLY + source/interface/first_person_weapons.obj differs, ONLY `_first_person_weapon_message` storage 2 -> 3 (section 29, value 0). +- object_audit against the regenerated split (object_audit_alt.py with SPLIT_OBJ): B = OBJECT AUDIT PASS (45/45 symbols, all + January sections, surplus = 3 math COMDATs + production's pre-existing literals/.drectve). A = only update differs. +- Storage double-attested: cachebeta publics absent AND HCEX.pdb `static void first_person_weapon_message(short, short)`. + +## Evidence claims re-verified +- (1) January update @0x13c: `cmp ax,1; je 0x150` (0x150 = after the next_state call); production `je 0x148` (to the call). + So key frame does NOT call next_state; production `||` is semantically wrong. /Od 0x61fb2a..0x61fb4f: result homed at + [ebp-0x2c]; `cmp ecx,1; jne 0x61fb39; jmp 0x61fb4f; movsx edx,[ebp-0x2c]; cmp edx,2; jne end; call next_state` + = empty-then trampoline of if/else-if (a switch would home into a separate temp and branch to case labels). +- (2) /Od 0x61fb22 and 0x61fc59 both `call 0x404ebc -> 0x61c0b0`; 0x61c0b0 = 3-arg body `push [ebp+10],[ebp+c],[ebp+8]; + push 0; call animation_update_internal-thunk` = the TU wrapper. Exact-name scan: no split object other than fpw names it. +- (4) /Od RTC descriptor 0x6204c0: [ebp-0x24] 4 sound_definition_index, [ebp-0x48] 8 forward, [ebp-0x70] 8 turning; + turning.i/.j at -0x70/-0x6c. HCEX.pdb: `cl Relative [0x50] Local long sound_definition_index` (only stack local). +- (8) n1 (B + both guards restored) re-measured: residual [size 1552, sha]; alndiff: exactly 4 inserted insns + (test eax,eax / je at O 0x24f/0x257 and 0x2a2/0x2ab) + tail padding; all replace rows are reloc-representation/shift. +- January 0x231..0x255: `test ecx,ecx; jne; xor eax,eax; jmp 0x24f; ... mov word [esi+0x1c],0; cmp dword [eax+0x10],3` + = the unguarded NULL dereference. Correctly owner-gated (brief s7). + +## Strip tests / necessity (lab, on B with the patched header; lab/*.json + *.txt) +| probe | change | result | +|---|---|---| +| S1_plain_eq2 | `if (r==_animation_will_restart_on_next_frame)` only (plainest spelling) | residual [sha] | +| S2_ne1_and_eq2 | `if (r!=key_frame && r==will_restart)` | EXACT (but /Od shows the jne+jmp trampoline, i.e. empty then, not this) | +| S3_switch | `switch` with `case key_frame: break;` | residual [sha] | +| N7_state_internal | state call back to animation_update_internal | residual [sha] | +| N5_moving_internal | moving call back to animation_update_internal | EXACT (inert; kept for /Od 0x61fc59 consistency) | +| N57_both_internal | both back | residual [sha] | +| N2_scalars | production turning_i/turning_j block | residual; frame `sub esp,0x10` vs January 0x14 | +- Empty then-arm: load-bearing AND independently attested by /Od (trampoline) + January `cmp ax,1`; semantics == January. + Same disposition as the Lane B actions review precedent (empty-then-else attested by /Od `jne C; jmp exit`). Not in any + brief s7 owner-gated class. `turning`: plain local aggregate of a project type with first-party name+size, not a view + cast/copy. Wrapper call: first-party attested at both sites; natural (non-forced) inlining. + +## Header blast radius (independent sweep, sweep/sweep.py + sweep.txt) +- Includers of interface/first_person_weapons.h: exactly 10 consumer .c files (no header includes it) = worker's list. +- Each compiled with the production header and with patch A's header: gate rows identical, every non-debug section + section_infos_equal, symbol tables identical (ignoring $L labels) for all 10. Zero blast. + +## Other checks +- objdiff 3.3.1 (build/tools) on the regenerated split: A update 95.21506 (park value), prod 93.48387 (current park), + B update 100.0; data 536/536 all three. message/next_state 87.93/76.38 are credited via semantic_report accepted_ledger + (semantic-coff) today; bytes unchanged by the patch, so no new semantic_matches entries needed. +- tools.parked_functions.validate_parked_functions on a mini project (A candidate + regenerated split + A park entry): + active 1 / stale 0 / invalid 0. +- /W3 /Zs (w3r.py, patched header confirmed by /showIncludes): zero warnings in the candidate file for A and B; the + remaining warnings are pre-existing real_math.h/cseries.h lines (B adds real_math.h:810 because magnitude3d is no longer external). +- fake_match_scan: production 0 leads; A/B 1 lead (empty-then-else) - authenticated above. +- nodup_census: _magnitude3d/_magnitude_squared3d/_square_root have 63/93/83 SELECT_ANY definers, 0 NODUP. +- My A/B objects are section-identical to the worker's final_landable_t.obj / final_exact_t.obj. + +## Minor notes (non-blocking) +- gate.py copies --source to scratch/_gate_.c, so a patched header must be redirected via --edits (worker's *_t.c + variants did this; plain final_landable.c gated alone compiles against the production header). +- Park evidence cites untracked scratch paths (precedent exists in parked.json); the integrator's docs ledger should carry it. +- Pre-existing, out of patch scope: `animation_update_render_only` body passes literal `0` instead of + `animation_update_kind_render_only` (house rule 16); candidate for a separate byte-inert cleanup. + +## Verdict +APPROVE the verdict FUNCTIONS_EXACT_OBJECT_BLOCKED. Patch A (production.patch) is landable now at zero credit: semantic +fix + attested structure + double-attested storage fix, zero regressions in the TU, its 10 header consumers and the split. +Patch B (owner_gated_exact.patch) is technically verified (34/34, audit PASS after regen, surplus identical, provider link +PASS) but MUST NOT be landed without an owner ruling admitting the authentic unguarded dereference. diff --git a/research/fifty_objects_20260925/w/review2_game_engine_king/LEDGER.md b/research/fifty_objects_20260925/w/review2_game_engine_king/LEDGER.md new file mode 100644 index 00000000..910d54c2 --- /dev/null +++ b/research/fifty_objects_20260925/w/review2_game_engine_king/LEDGER.md @@ -0,0 +1,47 @@ +# LEDGER - review2_game_engine_king (adversarial review of king OBJECT_COMPLETE_CANDIDATE) +Base 931ed8dc. Reviewer: independent re-run of gates/audit/storage/surplus/data/patch-apply/house rules. + +## R1 patch application (HEAD 931ed8dc, tree clean of tracked edits) +- git apply --check: king_source, ALT, symbols_king, config_status_king, semantic_data_matches_king, symbol_ownership_king_OPTIONAL each OK; combined (rec + 4 config) OK; data_gap king.patch OK. +- Applied via `git apply --directory=/rec|alt` to COPIES: rec .c/.h == worker c2 (cmp), alt .c/.h == worker c4; patched symbols/config/semantic_data_matches/symbol_ownership == worker full copies (cmp). + +## R2 compiles (own harness rgate.py: in-place, /I FIRST; #error probe proved the shadow header wins) +- rec (c2 + patched header) vs build/split: 29/29 EXACT; all 27 king fns storage 3, render_dynamic_quad(+_initialize) storage 2. Only warning C4700 next_hill_id (pre-existing). +- alt (c4) 29/29; production 29/29. +- NOTE gate.py --source copies the .c to scratch/_gate_PID.c so it ALWAYS sees the production header (extern+static redeclaration); the worker's "official gate.py" row therefore did NOT test the patched header. My rgate did. +## R3 emulated split (csplit with patched symbols.json/config.json -> /split) +- 833 objects; byte-compare vs build/split: ONLY source/game/game_engine_king.obj differs. +- rec / alt / production vs emulated split: 29/29 EXACT each. +- Recorded negative opus5_250k_house_clean_checkpoint_20260915 sec5 ("king_globals static ... loses _find_next_hill and _king_engine_initialize_for_new_map") does NOT reproduce at HEAD: relocations resolve to ('defined-noncode','.bss','_king_globals',428/432) identically in January (build + emulated split), rec and prod. Declarations were the same in 0915 (git history) -> the 0915 loss was a tooling/measurement artifact of that era or a different split; current tools say inert. +## R4 object audit / storage / surplus (own runs) +- object_audit (official) rec vs build/split: FAIL(23) storage 2/3 as expected (split not yet static). +- object_audit_r (SPLIT_ROOT copy of official) vs emulated split: rec PASS (39 Jan symbols 0 differ, all Jan sections ok incl .data _king_engine 136/136 and .bss _king_globals 560/560), alt PASS, prod FAIL(23) control. +- cachebeta_publics: only _king_engine (0x2DE488), _render_dynamic_quad (0xA0A90), _render_dynamic_quad_initialize (0xA0A00) public in the A0030..A1460 / 43E948 ranges; no public at 43E948 (_king_globals). => 22 fns + _king_globals file-static CONFIRMED. +- pdb_storage (production): 23 disagreements (split 2 ours 2). pdb_storage_r vs emulated split: rec 0, alt 0, prod 23 (control). +- surplus_id_r (explicit candidate obj; code AND rdata): 22 candidate-only external sections, all IDENTICAL to a January definer (distance3d vs action_vehicle, 'king' literal vs game_engine, '!"unreachable"' vs actor_moving, ...). 0 unprovided. +- provider_link rec.obj: 22 rows PASS, SELECTED-PROVIDER LINK: PASS; alt.obj PASS. +## R5 data / scorer / chain +- section_info_resolved(_king_engine): target==base True for {build/split, emulated split} x {prod, rec, alt, build/base} under BOTH config and patched symbols.json; 136 / 23 / 4009f5b6...65a7 == entry measurements. +- Only raw reloc difference: +0 'king' literal UNDEF (Jan) vs defined .rdata COMDAT (ours); section_infos_equal True. build/report.json king: data 740/876, .data 136 @ 98.24561% -> unmatched 136 == exactly the entry. +- objdiff-cli 3.3.1 (sha1 3130e428) mini report: emulated split + rec gives identical king rows to production (storage inert to the scorer); with metadata.complete -> complete_code 4865 / complete_data 876 / complete_units 1. +- emu_progress_r.py (worker chain re-pointed at MY split/obj/configs): Halo complete units 363->364, complete_code +4,865, complete_data +876, matched_data +136 (data credit without allow_incomplete_unit), ownership snapshot king .bss 3 symbols validates, revoked [], parks 93/0/0, admission 15/0/7/0 0 contradicted. Reproduces worker numbers. +- symbols.json patched copy: 23 lines changed in place, +368 bytes = 23 x len(', "static": true'), same CRLF line count; _king_engine_hill_count/_hills and 5 helpers were already static. +- UNDEF scan (own): 0 refs to any of the 23 names in build/split (833) or build/base (621). +- Header consumers (git grep): game_engine_king.h included only by game_engine_king.c; game_engine_list.c has a local `extern struct game_engine king_engine;` (unchanged, king_engine stays external). +- Patched files keep CRLF throughout (rec .c 1152/1152, .h 81/81; alt .c 1179/1179, .h 54/54). +## R6 owner-gated class check: find_next_hill uninitialised return (NOT raised by the worker) +- January _find_next_hill @0x52: `mov eax,[ebp-4]` then ret; [ebp-4] is the `push ecx` slot, never written -> the no-candidate path returns an uninitialised local. Authentic January uninitialised read. +- /Od 0x5bd630 (later first-party): RTC flag [ebp-0x15] set on assignment, then `_RTC_UninitUse("next_hill")` (string 0x5bd6f5) before `mov eax,[ebp-0xc]` -> double-attested; original local name is `next_hill` (ours: next_hill_id). +- Production source keeps it via uninitialised `long next_hill_id;` + comment (no `BUG:` tag). Build-wide C4700 census (b1/b2 ninja logs): only king next_hill_id and NonMatching rasterizer_xbox_environment_fog -> no Matching object currently carries a C4700 uninitialised read. +- Brief sec2: "Reproducing an authentic January bug needs target+layout proof, a BUG comment and owner approval - report, don't land"; sec7 owner-gated: "reproducing authentic January uninitialised reads". Lane precedent: dead_camera object held (FUNCTIONS_EXACT_OBJECT_BLOCKED) on the same class. No owner ruling for find_next_hill found in docs (only the 20260902 Fable worker rationale). +- Next: strip-test whether a DEFINED result is byte-inert (if so the gate disappears). +## R7 strip tests +- find_next_hill defined-result variants (rec base): s1 `= NONE`, s2 `= 0`, s3 `= hill_id`, s4 `return NONE;`, s5 `return hill_id;` -> ALL 28/29, _find_next_hill residual. The uninitialised local is LOAD-BEARING (owner-gated class, brief s2/s7). +- s6 king_engine_player_update unused `unit` local -> bare `unit_get(...)` call: 29/29 (inert, not a fake lever; pre-existing). +- s7 drop discarded `global_scenario_get();` in post_rasterize: residual -> the call is real January code (relocation), fine. +- The 23 `static` tokens: the plain (non-static) production spelling is ALSO 29/29 -> static is not a byte lever; it is required solely by cachebeta publics (storage truth). Not fake. +- Owner packet variant (strip/owner_bug_comment.c = c2 + original-bug-policy `BUG (preserved for exact matching)` comment + /Od local name `next_hill`): 29/29 vs build/split and emulated split; object_audit_r PASS. Patch: patches/OWNER_GATED_king_source_bugcomment.patch (git apply --check OK; round-trip cmp OK). NOT to land without owner ruling. +- fake_match_scan on rec/alt .c+.h: 0 leads. Source diff (rec vs production .c) = exactly 23 `static` insertions. +## Verdict +- Storage/ownership correction (king_source.patch=c2 + symbols_king.patch [+ optional symbol_ownership_king_OPTIONAL.patch]): VERIFIED, admissible now as a zero-credit ownership correction. +- Whole-object completion (config_status_king.patch + semantic_data_matches_king.patch): REJECT/HOLD - object admission certifies find_next_hill's load-bearing reproduced uninitialised read, which the brief makes owner-gated; no owner ruling on record; existing comment is not in original-bug-policy form; worker did not disclose it. Reopen = owner ruling admitting the preserved uninit result (then land OWNER_GATED patch + status + data entry). diff --git a/research/fifty_objects_20260925/w/review2_game_engine_king/REVIEW.md b/research/fifty_objects_20260925/w/review2_game_engine_king/REVIEW.md new file mode 100644 index 00000000..07169dec --- /dev/null +++ b/research/fifty_objects_20260925/w/review2_game_engine_king/REVIEW.md @@ -0,0 +1,86 @@ +# REVIEW: source/game/game_engine_king (claimed OBJECT_COMPLETE_CANDIDATE) + +Reviewer slug: scratch/w/review2_game_engine_king/ (full probe log in LEDGER.md). Base: 931ed8dc. No tracked files were edited. + +## Verdict + +**approve = false for the whole-object claim.** Every technical check reproduces independently. The object still cannot be +self-admitted because its completeness depends on a load-bearing reproduction of an authentic January +**uninitialised read** in `_find_next_hill`. The brief (sec. 2 and sec. 7) makes that an owner-gated class. There is no owner +ruling on record, the existing comment does not follow the original-bug-policy form, and the worker result does not +mention the issue. + +The byte-inert, PDB-proven **storage correction** is verified and can land now as a zero-credit ownership correction. +The batch-1 precedent for this is profile, transport_endpoint_winsock, actor_firing_position and game_engine. + +## What I re-ran (own harness, not the worker's scripts) + +| Check | Result | +|---|---| +| `git apply --check`: each of the 6 worker patches, combined set, and data_gap king.patch | all OK (HEAD 931ed8dc, no tracked edits) | +| Patched copies vs worker candidates (cmp) | king_source = c2, ALT = c4; symbols/config/semantic_data_matches/symbol_ownership = worker full copies | +| rgate.py (in-place compile, shadow /I first, #error probe proves the patched header is used) | rec(c2) 29/29, alt(c4) 29/29, production 29/29 vs build/split | +| csplit with patched symbols.json/config.json into my slug | 833 objects; only game_engine_king.obj differs from build/split | +| rec / alt / production vs emulated split | 29/29 each | +| object_audit (SPLIT_ROOT copy) vs emulated split | rec PASS, alt PASS (39 January symbols, 0 differ); production FAIL(23) control | +| cachebeta_publics | only _king_engine, _render_dynamic_quad, _render_dynamic_quad_initialize are public; no public at 0x43E948 -> 22 callbacks + _king_globals file-static CONFIRMED | +| pdb_storage vs emulated split | rec 0, alt 0, production 23 | +| Surplus identity (explicit candidate obj, code + rdata) | 22 surplus sections, all IDENTICAL to a January definer | +| provider_link rec.obj / alt.obj | SELECTED-PROVIDER LINK: PASS (22 rows) | +| section_info_resolved(_king_engine) | target==base for build/emulated split x prod/rec/alt/base under both symbols.json; 136/23/4009f5b6...65a7 = entry | +| objdiff 3.3.1 (sha1 3130e428) mini report | storage change is scorer-inert; unmatched data 136 = exactly _king_engine ('$' literal defect) | +| Emulated progress chain (worker chain re-pointed at my split/obj/configs) | Halo complete 363->364, +4,865 code, +876 data, +136 matched data, snapshot OK, revoked [], parks 93/0/0, admission 15/0/7/0 | +| rec.obj vs production obj, every section | identical except .debug$S; only the 23 storage rows change 2->3 | +| UNDEF scan (build/split 833, build/base 621) | 0 references to any of the 23 names | +| Header consumers (git grep) | game_engine_king.h is included only by game_engine_king.c | +| fake_match_scan rec/alt .c+.h | 0 leads; the .c diff is exactly 23 `static` insertions | +| symbols.json copy | 23 lines edited in place, +368 B = 23 x `, "static": true`, same CRLF line count | + +Strip test on the change itself: production, without `static`, is also 29/29, so `static` buys no bytes. It is required +only by the cachebeta.pdb storage evidence, which makes it legitimate. + +The recorded negative in opus5_250k_house_clean_checkpoint_20260915 sec. 5 says a static king_globals loses find_next_hill +and initialize_for_new_map. It does NOT reproduce at HEAD. Relocations resolve identically to +('defined-noncode','.bss','_king_globals',428/432) on every side. + +## Blocking finding: `_find_next_hill` reproduces an uninitialised read + +- **January bytes:** at +0x52, `mov eax,[ebp-4]; ... ret`. [ebp-4] is the `push ecx` slot, which is never written, so the + no-candidate path returns garbage. +- **/Od 0x5bd630:** an RTC flag at [ebp-0x15], then `_RTC_UninitUse("next_hill")` (string 0x5bd6f5). The bug is + double-attested, and the original local name is `next_hill`. +- **Strip test:** all five defined forms (`= NONE`, `= 0`, `= hill_id`, `return NONE;`, `return hill_id;`) are 28/29 with + `_find_next_hill` residual. The uninitialised local is load-bearing. +- **Policy:** brief sec. 2 says "Reproducing an authentic January bug needs target+layout proof, a BUG comment and owner + approval - report, don't land". Sec. 7 lists "reproducing authentic January uninitialised reads" as owner-gated. The lane + precedent is dead_camera, which was held as FUNCTIONS_EXACT_OBJECT_BLOCKED on the same class, with its status flip only + after a ruling. +- **Board census:** C4700 appears in only two places, this unit and NonMatching rasterizer_xbox_environment_fog. King would + be the first Matching object with a load-bearing C4700. +- **Current comment:** it is not in the docs/matching_methodology.md original-bug-policy form (`BUG (preserved for exact + matching): ... A corrected build should ...`). No owner ruling for find_next_hill exists in docs; the 20260902 Fable + text is a worker rationale. + +## Recommended integration + +1. **Land now (zero credit):** + - scratch/w/king/patches/king_source.patch (c2) + - scratch/w/king/patches/symbols_king.patch (full copy: scratch/w/king/config/symbols.json) + - optionally scratch/w/king/patches/symbol_ownership_king_OPTIONAL.patch + + The snapshot gate has no completeness requirement. Keep config.json NonMatching. Do NOT add the semantic_data_matches + entry: apply_semantic_data_matches raises for an incomplete unit that lacks allow_incomplete_unit. +2. **Owner packet:** scratch/w/review2_game_engine_king/patches/OWNER_GATED_king_source_bugcomment.patch. This is c2 plus a + policy-form BUG comment and the /Od name `next_hill`. It is 29/29 against both splits, object_audit PASS, and passes + `git apply --check`. Use it INSTEAD of king_source.patch. If the owner admits the preserved uninitialised result, apply: + - this patch with symbols_king.patch; + - config_status_king.patch; + - semantic_data_matches_king.patch (no allow_incomplete_unit); + - the optional ownership snapshot. + + The expected result is the worker's +1 object, +4,865 complete code, +876 complete data and +136 matched data. +3. **Non-blocking, pre-existing issues outside this diff:** + - game_engine_list.c has a consumer-local `extern struct game_engine king_engine;`; + - game_engine.h variant fields `unknown40` / `unknown4C.byte0` are placeholders; + - the random_range COMDAT comes from real_math.h, so the data-entry reason text ("10 real_math.h helper COMDATs") is + accurate. diff --git a/research/fifty_objects_20260925/w/review2_game_engine_king/patches/OWNER_GATED_king_source_bugcomment.patch b/research/fifty_objects_20260925/w/review2_game_engine_king/patches/OWNER_GATED_king_source_bugcomment.patch new file mode 100644 index 00000000..2f103735 --- /dev/null +++ b/research/fifty_objects_20260925/w/review2_game_engine_king/patches/OWNER_GATED_king_source_bugcomment.patch @@ -0,0 +1,316 @@ +diff --git a/source/game/game_engine_king.c b/source/game/game_engine_king.c +index df345537..7a67c1ab 100644 +--- a/source/game/game_engine_king.c ++++ b/source/game/game_engine_king.c +@@ -241,55 +241,55 @@ static void king_calculate_hill_state( + extern real_rgb_color global_default_animation_colors[4]; + extern real global_default_animation_values[4]; + +-struct king_globals king_globals = { 0 }; ++static struct king_globals king_globals = { 0 }; + static short king_engine_hill_count = 0; + static short king_engine_hills[MAXIMUM_HILLS] = { 0 }; + + /* ---------- public code */ + +-void king_engine_dispose( ++static void king_engine_dispose( + void) + { + return; + } + +-void king_engine_dispose_from_old_map( ++static void king_engine_dispose_from_old_map( + void) + { + return; + } + +-void king_engine_game_ending( ++static void king_engine_game_ending( + void) + { + return; + } + +-void king_engine_statistics_append( ++static void king_engine_statistics_append( + long statistic) + { + return; + } + +-void king_engine_handle_client_message( ++static void king_engine_handle_client_message( + void *message) + { + return; + } + +-void king_engine_handle_server_message( ++static void king_engine_handle_server_message( + void *message) + { + return; + } + +-void king_engine_pregame_post_rasterize( ++static void king_engine_pregame_post_rasterize( + void) + { + return; + } + +-void king_engine_post_rasterize( ++static void king_engine_post_rasterize( + void) + { + struct game_globals *game_globals; +@@ -374,7 +374,7 @@ void king_engine_post_rasterize( + return; + } + +-void king_engine_player_damaged_player( ++static void king_engine_player_damaged_player( + long damaging_player_index, + long dead_player_index, + boolean damage_type) +@@ -382,7 +382,7 @@ void king_engine_player_damaged_player( + return; + } + +-void king_engine_player_killed_player( ++static void king_engine_player_killed_player( + long killing_player_index, + long killing_object_index, + long dead_player_index, +@@ -391,13 +391,13 @@ void king_engine_player_killed_player( + return; + } + +-void king_engine_prespawn_player_update( ++static void king_engine_prespawn_player_update( + long player_index) + { + return; + } + +-void king_engine_player_added( ++static void king_engine_player_added( + long player_index) + { + player_get(player_index); +@@ -405,7 +405,7 @@ void king_engine_player_added( + return; + } + +-void king_engine_game_starting( ++static void king_engine_game_starting( + void) + { + game_engine_play_multiplayer_sound( +@@ -416,7 +416,7 @@ void king_engine_game_starting( + return; + } + +-wchar_t *king_get_score_string( ++static wchar_t *king_get_score_string( + long player_index, + wchar_t *buffer) + { +@@ -430,7 +430,7 @@ wchar_t *king_get_score_string( + return buffer; + } + +-wchar_t *king_get_team_score_string( ++static wchar_t *king_get_team_score_string( + long team_index, + wchar_t *buffer) + { +@@ -442,7 +442,7 @@ wchar_t *king_get_team_score_string( + return buffer; + } + +-boolean king_engine_initialize_for_new_map( ++static boolean king_engine_initialize_for_new_map( + void) + { + struct scenario *scenario = global_scenario_get(); +@@ -490,7 +490,7 @@ boolean king_engine_initialize_for_new_map( + return TRUE; + } + +-void king_engine_player_update( ++static void king_engine_player_update( + long player_index) + { + struct player_datum *player = player_get(player_index); +@@ -558,7 +558,7 @@ void king_engine_player_update( + return; + } + +-boolean king_engine_display_score( ++static boolean king_engine_display_score( + long player_index, + long message, + long message_player_index, +@@ -639,7 +639,7 @@ boolean king_engine_display_score( + return result; + } + +-long king_get_score( ++static long king_get_score( + long player_index, + enum get_score_type score_type) + { +@@ -779,7 +779,7 @@ void render_dynamic_quad( + return; + } + +-wchar_t *king_get_score_header_string( ++static wchar_t *king_get_score_header_string( + wchar_t *buffer) + { + long string_list_index = tag_loaded('ustr', "ui\\multiplayer_game_text"); +@@ -800,7 +800,7 @@ wchar_t *king_get_score_header_string( + return buffer; + } + +-boolean king_engine_goal_matches_player( ++static boolean king_engine_goal_matches_player( + long player_index, + long goal_index) + { +@@ -809,7 +809,7 @@ boolean king_engine_goal_matches_player( + return matches; + } + +-void king_engine_update( ++static void king_engine_update( + void) + { + if (game_engine_can_score() && +@@ -1094,7 +1094,7 @@ static void king_calculate_hill_state( + static long find_next_hill( + long hill_id) + { +- long next_hill_id; ++ long next_hill; + short start_index = random_range(0, king_engine_hill_count); + short i; + +@@ -1106,9 +1106,13 @@ static long find_next_hill( + return king_engine_hills[hill_index]; + } + +- /* January and the later Xbox build both leave the no-candidate result +- * undefined. The caller expects maps to provide at least two hill ids. */ +- return next_hill_id; ++ /* BUG (preserved for exact matching): when no hill id differs from ++ * hill_id the loop falls through and January returns the uninitialised ++ * next_hill (0x52 mov eax,[ebp-4] from a never-written slot; the later ++ * /Od build still calls _RTC_UninitUse("next_hill")). A corrected build ++ * should return hill_id. ++ */ ++ return next_hill; + } + + /* ---------- engine table */ +diff --git a/source/game/game_engine_king.h b/source/game/game_engine_king.h +index 25f673af..835a3c9c 100644 +--- a/source/game/game_engine_king.h ++++ b/source/game/game_engine_king.h +@@ -63,85 +63,6 @@ typedef char verify_king_globals_hill_id_offset[ + + /* ---------- prototypes/GAME_ENGINE_KING.C */ + +-void king_engine_dispose( +- void); +- +-boolean king_engine_initialize_for_new_map( +- void); +- +-void king_engine_dispose_from_old_map( +- void); +- +-void king_engine_player_added( +- long player_index); +- +-void king_engine_game_ending( +- void); +- +-void king_engine_game_starting( +- void); +- +-void king_engine_statistics_append( +- long statistic); +- +-void king_engine_handle_client_message( +- void *message); +- +-void king_engine_handle_server_message( +- void *message); +- +-void king_engine_pregame_post_rasterize( +- void); +- +-void king_engine_post_rasterize( +- void); +- +-void king_engine_player_update( +- long player_index); +- +-void king_engine_player_damaged_player( +- long damaging_player_index, +- long dead_player_index, +- boolean damage_type); +- +-void king_engine_player_killed_player( +- long killing_player_index, +- long killing_object_index, +- long dead_player_index, +- boolean friendly_fire); +- +-boolean king_engine_display_score( +- long player_index, +- long message, +- long message_player_index, +- wchar_t *buffer, +- long buffer_size); +- +-void king_engine_prespawn_player_update( +- long player_index); +- +-long king_get_score( +- long player_index, +- enum get_score_type score_type); +- +-wchar_t *king_get_score_string( +- long player_index, +- wchar_t *buffer); +- +-wchar_t *king_get_score_header_string( +- wchar_t *buffer); +- +-wchar_t *king_get_team_score_string( +- long team_index, +- wchar_t *buffer); +- +-boolean king_engine_goal_matches_player( +- long player_index, +- long goal_index); +- +-void king_engine_update( +- void); +- + void render_dynamic_quad_initialize( + void); + +@@ -156,6 +77,5 @@ void render_dynamic_quad( + /* ---------- globals */ + + extern struct game_engine king_engine; +-extern struct king_globals king_globals; + + #endif // __GAME_ENGINE_KING_H diff --git a/research/fifty_objects_20260925/w/review2_glow/REVIEW.md b/research/fifty_objects_20260925/w/review2_glow/REVIEW.md new file mode 100644 index 00000000..8ad19717 --- /dev/null +++ b/research/fifty_objects_20260925/w/review2_glow/REVIEW.md @@ -0,0 +1,58 @@ +# REVIEW2 glow (adversarial) - source/objects/widgets/glow, verdict under review FUNCTIONS_EXACT_OBJECT_BLOCKED + +Tree 931ed8dc. Reviewer works only in scratch/w/review2_glow/. + +## Log +- R0 read WORKER_BRIEF (s0-s7), house rules, campaign log, glow ledgers w1/w3d/n3a, worker LEDGER, patch, od_gpwp.txt, hcex_gpwp.txt. +- R1 `git apply --check scratch/w/glow/production.patch` at 931ed8dc: clean. Trial apply on fresh copies (scratchpad): glow.c == cand_final.c, parked.json/config.json == glow/new/config copies (cmp); both JSON parse. +- R2 gate baseline (real file, guard): exact 24 / residual 1 (`_get_particle_world_position [size 2528!=1744, relocs 55!=43, sha]`) - matches worker. +- R3 gate cand_final.c (copy in my slug, --all --forbid-emitted-symbol _point_from_line3d): exact 25 / residual 0 / unwritten 0; guard passed; _get_particle_world_position EXACT 1744. +- R4 object_audit cand_final.obj: PASS, 36 January symbols 0 differ, every .text/.rdata ok. Candidate-only surplus list byte-identical to the surplus of build/base glow.obj and of my base.obj (diff of the surplus block: only the PASS/FAIL line differs). +- R5 surplus_identity (my CAND_OBJ variant, 1-line diff from scratch/tools/surplus_identity.py): 10 code COMDATs, 0 not identical. provider_link cand_final.obj: SELECTED-PROVIDER LINK PASS (20 surplus symbols, both orders). +- R6 pdb_storage: 36 split symbols, 0 disagreements. _get_particle_world_position absent from cachebeta publics (static; candidate keeps `static`); symbols.json line 5061 "static": true. No symbols.json change needed. +- R7 January bytes (my own disasm, jan_gpwp.txt): [ebp-0xc4..-0xa0] appear ONLY as the four leas feeding spline 3 (+0x637..+0x64c) plus the default-loop indexed stores [ebp+edx-0xc4/-0xcc/-0xc8] (+0x21b/+0x23e/+0x259). 3-marker case 1: fld [esi+0x23c] (+0x2ea, marker_time_index[1]) stays on x87, midpoint fsub [ebp-0x10]/fmul 0.5 then jmp +0x5c3 -> fstp [ebp-8] (+0x5c6); [ebp-0xc] never stored in case 1, read at +0x5d2. z components use [ebp-0x4c] (points[0].y) base = y-base quirk. All BUG-comment offsets verified. +- R8 /Od (odbuild) callee identities: 0x42e3a0 = vector_from_points3d (b-a into out), 0x43e710 = cross_product3d, 0x79ce50 = point_from_parametric_line with y-base z, 0x455320 -> 0x4552f0 -> 0x455430 -> ucrtbased!sin (resolved via IAT 0xf56b8c) computed FIRST into [ebp-0x11c]; 0x455220 -> ... -> ucrtbased!cos into [ebp-0x120]. So /Od attests two homed trig locals, sin first; u(spline2)*sin, v(spline3)*cos. Consistent with candidate. NOTE: the 3-level wrapper chain is the shape of the real_math.h sine()/cosine() __inline (-> float overload -> sinf) in a C++ /Od build, i.e. the later source likely spelled sine(angle)/cosine(angle); the candidate keeps the base's (real)sin/(real)cos and names its locals `sine`/`cosine`, which SHADOW the real_math.h helpers of the same names. +- R9 /Od default loop bound: `movsx ecx,[ebp-0x10c]; cmp ecx,4; jge` = SIGNED compare -> later source had a signed bound (literal 4), not NUMBEROF (size_t -> unsigned jae). Base had `index < 4`; candidate changed it to NUMBEROF(traversal_time_indices). To be strip-tested. +- R10 STRIP TESTS (all gate --all + guard, variants built mechanically from cand_final.c): + * s1_nocasts (every (real_point3d *)/(real_vector3d *) view cast removed): 25/25 EXACT -> casts byte-inert. /W3 /Zs: plain form raises C4133 incompatible-types; cand_final has 0 TU-local warnings, so the casts are the type-correct spelling, not decoration. + * s2_pin1 (one-statement `particle->parent_marker_index = PIN(...)`): 25/25 EXACT -> the /Od two-statement form (0x798f04: store to [ebp-0x104] then to particle+2) is byte-inert, not a match lever. + * s3_lit4 (`index < 4`, base + /Od signed jge spelling): 25/25 EXACT -> NUMBEROF is byte-inert; candidate's NUMBEROF is contradicted by /Od (jge = signed bound) - minor authenticity nit. + * s4_notrig (drop named sine/cosine, inline (real)cos/(real)sin in each expression): 24/1, `_get_particle_world_position [sha]` -> the trig locals ARE load-bearing, but /Od attests two homed trig results (sin first, used 3x each), so they are attested locals, not fillers. + * p5_helpers (genuine real_math.h sine()/cosine() with non-shadowing local names): function bytes identical (25/25) BUT adds candidate-only _sine/_cosine COMDATs (16 B each) to the surplus -> NOT preferable to the candidate's (real)sin/(real)cos spelling without a provider census. Informational only. +- R11 fake_match_scan cand_final.c: 0 leads (base 0). /W3 /Zs TU-local warnings: 0 in cand_final and base. +- R12 /Od double-attestation of both defects re-checked: [ebp-0xa8] (traversal_left_vectors) referenced only by the default-loop cross_product3d push (0x799887) and the spline-3 leas; 3-marker case 1 writes time_indices[2] (index 8) twice and never [1] (0x799533, 0x799639). +- R13 git diff --check simulation (isolated scratchpad git repo seeded with the CRLF working-copy files, autocrlf=true like the project): patch applies, `git diff --check` clean; stat 3 files +106/-164. +- R14 other references: `_get_particle_world_position` appears only in config/parked.json and config/symbols.json (5061, static:true, unchanged). No glow entry in object_admission_rejections.json. build/report.json glow data 392/392 (100%), .rdata only. +- R15 FALLBACK cand_fixed.c re-gated: 24/1, `[size 2544!=1744, relocs 55!=43, sha]` (matches worker). DEFECT in the fallback: it fills the interior left vectors through point_from_parametric_line, whose body is `result->z = forward->k * t + point->y` (y-base quirk, glow.c:453). So traversal_left_vectors[1/2].k get left[0/1].j as base - a NEW wrong computation that neither January nor the /Od build contains (neither ever interpolates left vectors), and a behavioural regression versus the current parked body, which interpolates sides with the correct .k base. It also is 16 B LARGER than the current 2528 park body. The fallback is therefore not a "defined corrected body"; it must not be adopted as written (fix: interpolate left vectors with a correct z base, or keep the current park / n3a v2). +- R16 negative probe re-check: scratch/w/glow/cand_order.c (the /Od short marker-order local) = 24/1 `[sha]` - worker's refutation reproduces. + +## Verdict +CONFIRMED: FUNCTIONS_EXACT_OBJECT_BLOCKED (owner gate). approve = true for the PRIMARY packet as an OWNER-RULING +packet only (production.patch must NOT be applied without the owner explicitly admitting the two preserved +uninitialised reads for this one function, brief s7). approve = false for the FALLBACK (cand_fixed.c). + +Primary packet, independently verified at 931ed8dc: +- gate --all + point guard 25/0/0; object_audit PASS (36/0); surplus identical to build/base, 10/10 COMDATs identical, + provider_link PASS (20 symbols, both orders); pdb_storage 0 disagreements; data 392/392; no rejection entry; + fake scan 0; /W3 0 TU-local warnings; git apply --check clean; trial apply byte-identical to the candidate files; + diff --check clean. +- Both defects triple-attested (January bytes R7, /Od R12, HCEA per n3a). All BUG-comment offsets correct. BUG + comment format matches docs/matching_methodology.md "Original-bug policy". +- Strip tests: casts, PIN two-statement form and NUMBEROF are byte-inert; named trig locals are load-bearing but + /Od-attested (2 calls homed and reused 3x, sin first). forward/u/v/traversal_* names are RTC/HCEX-attested. + +Non-blocking notes for the integrator/owner: +1. `index < NUMBEROF(traversal_time_indices)` is byte-inert (s3) but /Od shows a SIGNED `cmp 4; jge` bound, and the + base spelled `index < 4`; keeping `4` would be the /Od-faithful spelling (house rule 18 permits either). +2. Locals `sine`/`cosine` shadow real_math.h's `sine()`/`cosine()` inlines (legal, no warning); the /Od chain + 0x455320->0x4552f0->0x455430->ucrt sin is the shape of `sine(angle)`, so the later source's locals had other + names. Spelling via the helpers is byte-identical for the function but adds _sine/_cosine surplus COMDATs (p5), + so the candidate's (real)sin/(real)cos is the safer form. Renaming the locals is byte-inert. +3. The lane-A owner precedent admitted an uninit/OOB BUG "with a compile-time layout assertion". These reads are of + uninitialised automatic arrays with no struct-layout dependency, so no layout assertion applies - flag for the + owner in case they want one anyway. +4. BUG comment range "[ebp-0xc4..-0x94]" is end-exclusive (-0x94 is `u`); cosmetic. + +Fallback cand_fixed.c: REJECT as written (R15) - propagates the point_from_parametric_line y-base z quirk into +newly invented left-vector interpolation (wrong .k base), a behaviour regression versus the current park body, and is +16 B larger (2544 vs 2528). If a zero-credit rebaseline is wanted, fix the left-vector z base first or use n3a v2. diff --git a/research/fifty_objects_20260925/w/review2_light_volumes/REVIEW.md b/research/fifty_objects_20260925/w/review2_light_volumes/REVIEW.md new file mode 100644 index 00000000..4c13dbb8 --- /dev/null +++ b/research/fifty_objects_20260925/w/review2_light_volumes/REVIEW.md @@ -0,0 +1,135 @@ +# Adversarial review: light_volumes OBJECT_COMPLETE_CANDIDATE (wave 2 review2) + +Reviewer slug: scratch/w/review2_light_volumes/. Tree 931ed8dc. Worker slug scratch/w/light_volumes/. + +## R1 patch application +- git apply --check clean for production.patch, symbols.patch, config_parks_status.patch against current tree. +- Applied all three (git apply, outside the worktree) to copies of the tracked files: results are byte-identical to the + worker's full copies (candidate/source/objects/widgets/light_volumes.{c,h}, config/symbols.json, parked.json, config.json). + +## R2 independent compile (candidate .c AND candidate .h together) +- scratch/w/review2_light_volumes/rv_compile.py: gate.py's exact cflags from build.ninja, but the candidate tree + (tree/source/objects/widgets/light_volumes.{c,h}) is compiled IN PLACE with /I PREPENDED so the candidate + header shadows the tracked one (gate.py copies the .c to scratch/ and appends --cflag /I AFTER the source root, so it + cannot test a header edit). Result: EXACT 10/10 (render 912 strict section_infos_equal). Surplus .text: + _dot_product3d, _point_from_line3d, _vector_from_points3d. rv_cand.obj == worker cand_final.obj (20/20 sections+storage). +## R3 split regeneration + object audit +- csplit.exe run into scratch/w/review2_light_volumes/split with config copy + the patched symbols.json (only change). + splitdiff.py over all 833 objects: ONLY light_volumes.obj changes, ONLY _light_volume_globals storage 2->3. +- object_audit (SPLITDIR copy object_audit_env.py) vs regenerated split: PASS, 14/14 January sections+symbols. + vs the current build/split it FAILS only on that storage class (expected until the symbols.json regen lands). +- Candidate-only surplus: .drectve, "definition" literal, __real@00000000, __real@3f800000 (all pre-existing in + build/base) + the three new helper COMDATs; _power (16 B) surplus from base is gone. +## R4 storage truth +- cachebeta publics: _light_volume_globals ABSENT (as are _pow1/_light_volume_interpolate_frames, the known statics). + Every public/absent verdict agrees with candidate storage: 0 disagreements. +- xref over build/split: _light_volume_globals is named only by light_volumes.obj (no external January user). + Control: neighbours _damage_globals/_lightning_globals/_telnet_console_globals are also absent+own-object-only + (consistent: unfixed statics); the public _glow_globals is referenced from glow.obj (COMMON), as expected. +- HCEX DIA2Dump -sym light_volume_globals: "File Static, Type: struct " (re-run, confirmed). +## R5 surplus +- surplus_identity (CAND env copy) on rv_cand.obj: _point_from_line3d == action_charge, _vector_from_points3d == + action_alert, _dot_product3d == action_charge: 3/3 IDENTICAL. +- provider_link.py source/objects/widgets/light_volumes rv_cand.obj: all 6 surplus externals PASS (both orders). +- nodup_census: _dot_product3d 71 / _point_from_line3d 23 / _vector_from_points3d 76 definers, NODUP [] for all three. +## R6 header consumers +- light_volumes.h includers: light_volumes.c, widgets.c only (grep). light_volume_get / light_volume_globals used nowhere else. +- widgets.c compiled with the overlay header (preprocessor #line confirms the overlay header was used): 11/11 EXACT and + 20/20 sections+storage identical to build/base widgets.obj. (Production-header compile also identical: control.) +## R7 objdiff 3.3.1 (scratch od_proj, relative paths) +- cand vs regenerated split: code 1900/1900 100%, data 284/284 100%, 10/10 functions. +- control base vs current split reproduces build/report.json (995 code / 88.430885 fuzzy / data 284) -> harness valid. +- cand vs CURRENT split also 100/100 (objdiff ignores the storage class), i.e. credit does not even depend on the regen. +## R8 /Od attestation re-read (od_render.txt re-checked line by line, od_pow1.txt / 0x525c50 / 0x525d60 / 0x69fab0 re-dumped) +- Every statement in the new render body maps to the /Od: brightness=1.0 at 0x79f036 right after the marker call; + vector_from_points3d(0xecfe0c camera.position, marker+0x60, &eye[ebp-0x98]); ABS(dot(camera.forward, marker+0x3c)) as + a 3-call macro expansion; external_scale=1.0 at 0x79f0dd; far-fade PIN(dot(forward,&eye)-far)/(near-far) as 3 calls, + brightness*=; angle PIN((1-par)*def+0x3c + par*def+0x40); if(ofv(obj, src-1, &external_scale)) brightness*=; + short count/short i for-loop; pow1((real)i/(real)(count-1), ...) x4; point_from_line3d(marker+0x60, marker+0x3c, + of*len+offset, &position); rgb_colors_interpolate; alpha two statements; draw_sprite3d. Argument orders all match. +- /Od loop-local frame order (-0xc0 of, -0xd0 position, -0xd8 rf, -0xdc radius, -0xe0 cf, -0xe4 bf, -0xf8 color) + = the candidate's interleaved declaration order (inert in /O2 per worker s10, but attested). +- pow1 0x79fb90: ucomiss e,1.0; test ah,44h; jnp -> value arm; fall-through pow arm (= `e != 1 ? pow(v,e) : v`); + calls 0x525c50 = float(float,float)->0x525d60 = cvtss2sd x2 + CRT pow + fstp dword: the C++ math.h pow(float,float) + -> powf chain. 0x69fab0 is a separate float wrapper -> 0x525c50 whose ONLY caller is 0x6a3c30 (weapons.c, + "magnification" asserts) = real_math power. So pow1 spells C `pow` directly: CONFIRMED. +- Side note (not this unit): /Od breakable_surfaces 0x7a0ca0 also calls 0x525c50 directly at both sites that our + breakable_surfaces.c spells power(); byte-equivalent at plain assignments, so no action here. +- /Od extras NOT in candidate and correctly absent in January: object_get_marker_by_name result stored to a short + [ebp-0x88] (dead in /O2), `if (!rasterizer_widget_set_texture(...))` gate (January render has no such test: the + candidate is exact without it -> later-revision difference). +- Declaration-order tension: /Od lays brightness (-0xa0) BETWEEN eye_to_marker_vector (-0x98) and parallel_factor + (-0xa4); the candidate declares brightness in the enclosing block and the other three in an inner block. The inner + block is forced by January's own bytes ([ebp+8] shared by external_scale and the loop temp; worker s5 measured) and + brightness must outlive the loop, so the later build's flat order cannot be January's; recorded, not a blocker. + +## R9 January bytes re-check of the escape-scope claim (gate --disas of build/split render) +- `mov edi,[ebp+8]` at +0xa (object_index enregistered), `mov [ebp+8],3f800000h` at +0xd3 (external_scale=1), + `lea eax,[ebp+8]` +0x189 (&external_scale to object_get_function_value), `fld [ebp+8]` +0x19e, then in the loop + `mov [ebp+8],ecx` +0x232 / `fild [ebp+8]` +0x23c (count-1 temp) and offset_fraction fstp/fld [ebp+8]. CONFIRMED. + +## R10 reviewer strip tests (mkvar.py -> tree/source/objects/widgets/var_*.c, compiled with rv_compile.py + overlay header) +| variant | change from candidate | result | +|---|---|---| +| st1_if_pow | pow1 = `if (e != 1.f) value = pow(value, e); return value;` | render 928 residual -> ternary LOAD-BEARING (/Od-attested ternary) | +| st2_ternary_power | ternary with real_math `power` | render 848/43 + _pow1 residual (+_power surplus) -> pow LOAD-BEARING | +| st3_ternary_realcast | `e != 1.f ? (real)pow(v,e) : v` (float ternary) | same as st2 -> the DOUBLE type is the mechanism (C semantics, not decoration) | +| st4_ternary_eq | `e == 1.f ? v : pow(v,e)` | EXACT (inert; /Od jnp->value arm, fall-through pow arm attests the `!=` sense used) | +| st10 | `(real)(e != 1.f ? pow(v,e) : v)` | EXACT (inert; would silence C4244 - not needed) | +| st5_flat | no inner block (all four locals at the if-block level, /Od order) | residual [sha] -> a scope block IS required (escape-scope law) | +| st7_long_index | `long sprite_index` | residual -> short index LOAD-BEARING (/Od movsx word) | +| st11 | `(real)(definition->count - 1)` | residual -> `count - 1` LOAD-BEARING (/Od uses the count local) | +| st8 | loop-local aggregates declared last | EXACT (inert) | +| st9 | alpha one statement | EXACT (inert) | +| **st6** | /Od order eye_to_marker_vector, brightness, parallel_factor at the if-block level; ONLY `{ real external_scale; external_scale = 1.f; ... }` inner | **EXACT** | +| **st6b** | as st6 with `real external_scale = 1.f;` (declaration+initialisation, rule 17) | **EXACT** | +| **st6c** | eye_to_marker_vector, brightness outer; `{ real parallel_factor = ABS(...); real external_scale = 1.f; ...}` | **EXACT** | + +FINDING F1 (source-authenticity, byte-inert): the submitted grouping declares `brightness` BEFORE +eye_to_marker_vector/parallel_factor/external_scale (outer vs inner block). The /Od frame (declaration-order) layout is +eye_to_marker_vector -0x98, brightness -0xa0, parallel_factor -0xa4, external_scale -0xac, i.e. eye_to_marker_vector is +declared before brightness. The worker used exactly this /Od frame order as declaration-order evidence for the loop +locals (the odd `position` between offset_fraction and radius_fraction) but contradicted it for these four. st6b keeps +the /Od order, needs the scope block only for the one escaping local (external_scale - the only local whose address +reaches a real call), and combines declaration+initialisation (house rule 17) - and it is equally EXACT. The worker's +s9 negative ("initializer form of external_scale goes residual") was only true inside the worker's own grouping. + +## R11 house rules / owner-gated classes on the submitted diff +- void/params/explicit returns: OK (render keeps `return;`, pow1 returns a value). `real` everywhere; PIN/ABS/FLAG macros. +- Helper COMDAT class: owner ruling 5 (20260921, all-inlined COMDAT class admitted) conditions all met: genuine + real_math.h __inline helpers, byte-identical to January's selected copies, strict-exact caller, affected-TU sweep clean + (light_volumes + widgets; csplit regen touches one object), provider link PASS both orders, and the change REMOVES the + hand expansions (rule 6 improvement). +- Header edit removes an extern (the file-static is attested by cachebeta publics + HCEX) - does not keep an extern + over a static; only consumer widgets.obj is raw-identical. No declaration-count canary includes light_volumes.h. +- /W3 (overlay header): one new C4244 at pow1's return (same class as 11 real_math.h lines); production's C4146 is gone; + no C4013 (pow declared through cseries.h ). +- No volatile/pragma/asm/dummy locals/decoration casts or parens. Recorded prior negatives are not contradicted: the w2 + "ternary breaks _pow1" and "pow vs power inert" probes each changed ONE of {ternary, pow}; the combination is new + (reviewer st1/st2/st3 confirm each half alone fails). +- Park removal must travel WITH the source change (parked bodies whose bytes move fail the build); config.json + "Matching" last, after the chain passes. + +## R12 amended candidate (reviewer) = submitted candidate with the F1 fix (st6b) +- Files: scratch/w/review2_light_volumes/amended/candidate/source/objects/widgets/light_volumes.{c,h} + (.h identical to the worker's candidate header); patch scratch/w/review2_light_volumes/amended/production_amended.patch + (git apply --check OK on 931ed8dc; applying it to the tracked files reproduces the full files byte-for-byte). +- Render prologue: `frame = ...; struct object_marker marker; real_vector3d eye_to_marker_vector; real brightness; + real parallel_factor;` / marker call / `brightness = 1.f;` / vector_from_points3d / `parallel_factor = ABS(...)` / + `{ real external_scale = 1.f; far-fade; angle; if (ofv(..., &external_scale)) brightness *= external_scale; }`. +- Audit: 10/10 EXACT; amended.obj vs submitted rv_cand.obj: 0 of 20 sections/symbols differ (same object); + object_audit vs regenerated split PASS 14/14; surplus 3/3 IDENTICAL; provider_link PASS; widgets 11/11 + 20/20 + raw-identical with the header; objdiff 3.3.1 1900/1900 code, 284/284 data; /W3 only the pow1 C4244. +- Why it is preferred: the /Od frame order is eye_to_marker_vector, brightness, parallel_factor, external_scale; the + amended form keeps that order and scopes ONLY the local whose address escapes to an out-of-line call (external_scale, + escape law), with declaration+initialisation (rule 17). The submitted form contradicts the /Od order - the same class + of contradiction that stopped actor_aim_grenade at zero credit (escape-scope law ledger) - and its s9 negative is + grouping-specific. st6c (`{ real parallel_factor = ABS(...); real external_scale = 1.f; ...}`) is also exact and + /Od-consistent; st6b is the minimal block. + +## VERDICT +approve=false for scratch/w/light_volumes/production.patch AS SUBMITTED (byte-correct, but its block grouping contradicts +first-party /Od declaration-order evidence while an object-identical, fully audited form does not). +The object IS complete-ready: land scratch/w/review2_light_volumes/amended/production_amended.patch INSTEAD of +production.patch, plus the worker's symbols.patch (+csplit regen) and config_parks_status.patch (park removal with the +source; config.json Matching last). All three of those were verified here. diff --git a/research/fifty_objects_20260925/w/review2_light_volumes/amended/production_amended.patch b/research/fifty_objects_20260925/w/review2_light_volumes/amended/production_amended.patch new file mode 100644 index 00000000..43be425d --- /dev/null +++ b/research/fifty_objects_20260925/w/review2_light_volumes/amended/production_amended.patch @@ -0,0 +1,251 @@ +diff --git a/source/objects/widgets/light_volumes.c b/source/objects/widgets/light_volumes.c +index 563f4ed..48e8886 100644 +--- a/source/objects/widgets/light_volumes.c ++++ b/source/objects/widgets/light_volumes.c +@@ -51,6 +51,9 @@ symbols in this file: + + /* ---------- macros */ + ++#define light_volume_get(light_volume_index) \ ++ ((struct light_volume_datum *)datum_get(light_volume_globals.light_volume_data, (light_volume_index))) ++ + /* ---------- prototypes */ + + static struct light_volume_frame *light_volume_interpolate_frames( +@@ -62,7 +65,7 @@ static real pow1( + + /* ---------- globals */ + +-struct light_volume_globals light_volume_globals = {0}; ++static struct light_volume_globals light_volume_globals = {0}; + + /* ---------- public code */ + +@@ -218,78 +221,57 @@ static real pow1( + real value, + real exponent) + { +- if (exponent != 1.f) +- value = power(value, exponent); +- +- return value; ++ return exponent != 1.f ? pow(value, exponent) : value; + } + + void light_volume_render( + long object_index, + long light_volume_index) + { +- struct light_volume_datum *light_volume; +- struct light_volume_definition *definition; +- struct light_volume_frame *frame; +- struct object_marker marker; +- real_point3d delta; +- real parallel_factor; +- real angle_brightness; +- real intensity; +- + if (object_index != NONE && light_volume_index != NONE) + { +- light_volume = light_volume_get(light_volume_index); +- definition = light_volume_definition_get(light_volume->definition_index); ++ struct light_volume_datum *light_volume = light_volume_get(light_volume_index); ++ struct light_volume_definition *definition = light_volume_definition_get(light_volume->definition_index); ++ + if (definition->count > 0 && definition->frames.count > 0) + { +- real distance_fade = 1.f; ++ struct light_volume_frame *frame = light_volume_interpolate_frames(definition, object_index); ++ struct object_marker marker; ++ real_vector3d eye_to_marker_vector; ++ real brightness; ++ real parallel_factor; + +- frame = light_volume_interpolate_frames(definition, object_index); + object_get_marker_by_name(object_index, definition->attachment_marker, &marker, 1); +- delta.x = marker.matrix.position.x - render.camera.position.x; +- delta.y = marker.matrix.position.y - render.camera.position.y; +- delta.z = marker.matrix.position.z - render.camera.position.z; +- +- parallel_factor = +- marker.matrix.forward.i * render.camera.forward.i + +- (render.camera.forward.j * marker.matrix.forward.j + +- render.camera.forward.k * marker.matrix.forward.k); +- parallel_factor = ABS(parallel_factor); +- +- if (definition->far_fade_distance > 0.f) ++ brightness = 1.f; ++ vector_from_points3d(&render.camera.position, &marker.matrix.position, &eye_to_marker_vector); ++ parallel_factor = ABS(dot_product3d(&render.camera.forward, &marker.matrix.forward)); + { +- real depth = +- delta.x * render.camera.forward.i + +- (render.camera.forward.j * delta.y + +- render.camera.forward.k * delta.z); +- real fade = +- (depth - definition->far_fade_distance) / +- (definition->near_fade_distance - definition->far_fade_distance); +- +- distance_fade = PIN(fade, 0.f, 1.f); +- } +- +- angle_brightness = +- definition->perpendicular_brightness_scale * (1.f - parallel_factor) + +- definition->parallel_brightness_scale * parallel_factor; +- angle_brightness = PIN(angle_brightness, 0.f, 1.f); ++ real external_scale = 1.f; + +- intensity = angle_brightness * distance_fade; +- { +- real function_value; +- +- if (object_get_function_value(object_index, definition->brightness_scale_source - 1, &function_value)) +- intensity *= function_value; ++ if (definition->far_fade_distance > 0.f) ++ { ++ brightness *= PIN( ++ (dot_product3d(&render.camera.forward, &eye_to_marker_vector) - definition->far_fade_distance) / ++ (definition->near_fade_distance - definition->far_fade_distance), ++ 0.f, ++ 1.f); ++ } ++ brightness *= PIN( ++ (1.f - parallel_factor) * definition->perpendicular_brightness_scale + ++ parallel_factor * definition->parallel_brightness_scale, ++ 0.f, ++ 1.f); ++ if (object_get_function_value(object_index, definition->brightness_scale_source - 1, &external_scale)) ++ brightness *= external_scale; + } + + if ( +- intensity > 0.f && ++ brightness > 0.f && + (frame->color_hither.alpha > 0.f || frame->color_yon.alpha > 0.f) && + (frame->radius_hither > 0.f || frame->radius_yon > 0.f)) + { + short count; +- long sprite_index; ++ short sprite_index; + + rasterizer_widget_begin( + _widget_type_internal_sprite, +@@ -299,62 +281,39 @@ void light_volume_render( + definition->map.index, + definition->sequence_index); + count = definition->count; +- if (count > 0) ++ for (sprite_index = 0; sprite_index < count; sprite_index++) + { +- sprite_index = 0; +- do +- { +- real offset_fraction; +- real radius_fraction; +- real color_fraction; +- real brightness_fraction; +- real radius; +- real offset; +- real_argb_color color; +- real_point3d position; +- +- offset_fraction = (real)sprite_index / (real)(definition->count - 1); +- offset_fraction = pow1( +- offset_fraction, +- frame->offset_exponent); +- radius_fraction = pow1( +- offset_fraction, +- frame->radius_exponent); +- radius = +- (1.f - radius_fraction) * frame->radius_hither + +- frame->radius_yon * radius_fraction; +- color_fraction = pow1( +- offset_fraction, +- frame->color_exponent); +- brightness_fraction = pow1( +- offset_fraction, +- frame->brightness_exponent); +- +- offset = frame->length * offset_fraction + frame->offset_from_marker; +- position.x = marker.matrix.forward.i * offset + marker.matrix.position.x; +- position.y = marker.matrix.forward.j * offset + marker.matrix.position.y; +- position.z = marker.matrix.forward.k * offset + marker.matrix.position.z; +- +- rgb_colors_interpolate( +- &color.rgb, +- definition->flags & +- (FLAG(_light_volume_color_interpolate_in_hsv_bit) | +- FLAG(_light_volume_color_interpolate_along_farthest_hue_path_bit)), +- &frame->color_hither.rgb, +- &frame->color_yon.rgb, +- color_fraction); +- color.alpha = +- ((1.f - brightness_fraction) * frame->color_hither.alpha + +- frame->color_yon.alpha * brightness_fraction) * intensity; +- rasterizer_widget_draw_sprite3d( +- &position, +- radius, +- NULL, +- 0.0f, +- real_argb_color_to_pixel32(&color)); +- sprite_index++; +- } +- while (--count); ++ real offset_fraction = pow1((real)sprite_index / (real)(count - 1), frame->offset_exponent); ++ real_point3d position; ++ real radius_fraction = pow1(offset_fraction, frame->radius_exponent); ++ real radius = (1.f - radius_fraction) * frame->radius_hither + frame->radius_yon * radius_fraction; ++ real color_fraction = pow1(offset_fraction, frame->color_exponent); ++ real brightness_fraction = pow1(offset_fraction, frame->brightness_exponent); ++ real_argb_color color; ++ ++ point_from_line3d( ++ &marker.matrix.position, ++ &marker.matrix.forward, ++ offset_fraction * frame->length + frame->offset_from_marker, ++ &position); ++ rgb_colors_interpolate( ++ &color.rgb, ++ definition->flags & ++ (FLAG(_light_volume_color_interpolate_in_hsv_bit) | ++ FLAG(_light_volume_color_interpolate_along_farthest_hue_path_bit)), ++ &frame->color_hither.rgb, ++ &frame->color_yon.rgb, ++ color_fraction); ++ color.alpha = ++ (1.f - brightness_fraction) * frame->color_hither.alpha + ++ frame->color_yon.alpha * brightness_fraction; ++ color.alpha *= brightness; ++ rasterizer_widget_draw_sprite3d( ++ &position, ++ radius, ++ NULL, ++ 0.0f, ++ real_argb_color_to_pixel32(&color)); + } + rasterizer_widget_end(); + } +diff --git a/source/objects/widgets/light_volumes.h b/source/objects/widgets/light_volumes.h +index c2a5199..f6c231f 100644 +--- a/source/objects/widgets/light_volumes.h ++++ b/source/objects/widgets/light_volumes.h +@@ -27,8 +27,6 @@ enum + + /* ---------- macros */ + +-#define light_volume_get(light_volume_index) \ +- ((struct light_volume_datum *)datum_get(light_volume_globals.light_volume_data, (light_volume_index))) + #define light_volume_definition_get(definition_index) \ + ((struct light_volume_definition *)tag_get('mgs2', (definition_index))) + +@@ -141,10 +139,6 @@ void light_volume_submit( + struct render_lighting const *lighting, + struct render_animation const *animation); + +-/* ---------- globals */ +- +-extern struct light_volume_globals light_volume_globals; +- + /* ---------- public code */ + + #endif // __LIGHT_VOLUMES_H diff --git a/research/fifty_objects_20260925/w/review2_network_connection/REVIEW.md b/research/fifty_objects_20260925/w/review2_network_connection/REVIEW.md new file mode 100644 index 00000000..404d8c42 --- /dev/null +++ b/research/fifty_objects_20260925/w/review2_network_connection/REVIEW.md @@ -0,0 +1,80 @@ +# Adversarial review: network_connection (verdict FUNCTIONS_EXACT_OBJECT_BLOCKED) + +Reviewer slug: scratch/w/review2_network_connection/. Tree 931ed8dc (worktree file == HEAD, CRLF worktree). + +## R1 patch application +- git apply --check production.patch: clean. owner_gated_close_client.patch: clean. +- Applied production.patch to a copy of the CRLF worktree file -> byte-identical to cand_connect_only.c. + Then owner_gated patch -> byte-identical to cand_full.c. (prod_applied.c / full_applied.c here.) + +## R2 gates (independent) +- baseline copy: exact 21 / residual 2 (connect size 272!=288; close_client sha). Matches worker. +- prod_applied.c: exact 22 / residual 1 (close_client only). connect EXACT 288. +- full_applied.c: exact 23 / 23. + +## R3 reviewer strip-test probes on connect (lab only; genprobes.py, probes/d*.c) +Hypotheses: (a) if the if/else SHAPE alone (not the redundant `success = TRUE`) drives the sunk +unreliable-error block, an empty then-arm would also match; (b) a mixed early return in the +unreliable arm is a non-redundant alternative; (c) the enum spelling is inert; (d) January's sync +arm has NO TRUE store (sync-OK returns `mov al,bl` at +0x112). +- D1 unreliable `if (result != none) { error; return FALSE; }` (mixed exit): connect residual (sha). +- D2 unreliable empty-then `if (result == none) { } else { error; success = FALSE; }`: residual (sha). + => the if/else shape is NOT enough; the semantically redundant `success = TRUE` store itself is the lever. +- D3 plain `if (result != none) { error; success = FALSE; }` (worker C2 re-measure): residual (sha). +- D4 literal `2` instead of `_error_silent`: EXACT (enum spelling byte-inert, as expected). +- D5 sync arm also in the TRUE/FALSE idiom: residual, size 272!=288 (sync arm provably has no TRUE store). +- D6 `if (!result) { success = TRUE; } else {...}`: EXACT (style-equivalent spelling). +- E7 plain unreliable arm with `success = FALSE;` BEFORE the error call: residual, 272!=288. +- E8 idiom with `success = FALSE;` before the error call: residual, 272!=288. + => else-arm statement order (error, then FALSE) is also byte-determined; matches the /Od sync arm order. + +## R4 PRIOR DISPOSITION FOUND (decisive, not cited by the worker) +- docs/object_matching_logs/claude_lane_d_refresh_HANDOFF_20260922.md:141 + manifest_20260922.json:717-726: + `_network_connection_connect` is ALREADY in the owner ruling queue as class + "H layout-only redundant assignment" (exact_under_ruling, 288 B). Lane D evidence text is the same as this + worker's: "exact only with a semantically redundant `success = TRUE;` in the unreliable arm. The async arm's + identical idiom is value-attested (mov al,1), but the unreliable arm is attested only by January's block + layout; the 2020 /Od build has no unreliable path. Strip test fails without it." +- docs/object_matching_logs/claude_structural_owner_packet_20260923.md section 6 "Recommend rejecting": + the same connect form, recommended for REJECTION because it fails the strip test. +- No owner ruling on class H found in docs/ (lane doc claude_fifty_objects_20260925.md records none). +- close_client's N+1 bound is likewise already in the owner packet (section 4 table, class A authentic bug). +=> The worker's evidence (C15 async value-attestation, else-arm sink) is NOT new relative to Lane D. + Re-proposing the held form as LANDABLE bypasses a pending owner ruling. My D2 probe sharpens the + strip-test failure: even an if/else with an EMPTY then-arm is residual, so the redundant store itself + (not the if/else shape) is the lever. + +## R5 whole-object mechanics (independently re-run on full_applied.obj == cand_full.c) +- gate --all 23/23 EXACT. object_audit PASS: 99 January symbols, 0 differ; surplus (.drectve, "w", 3 D3D + tables, __real@41f0000000000000) is identical to build/base production surplus. +- surplus_identity: 0 candidate-only code COMDATs. provider_link (candidate obj): SELECTED-PROVIDER LINK PASS. +- pdb_storage: 99 split symbols, 0 disagreements. build/report.json data 3417/3417 (100%). +- _network_connection_notify_traffic_event: semantic_report accepted_ledger proof_sources ["semantic-coff"] + (hidden_exact) - confirmed; no semantic_matches entry needed. +- errors.h: _error_immediate=0, _error_delayed, _error_silent => 2. D4 shows the enum spelling is byte-inert. + +## R6 close_client evidence (owner-gated, correctly labelled by the worker) +- alndiff vs production: 116/116 insns, single diff `cmp esi,5` vs 4. January new: `push 0x50`, + `mov byte [esi+0x4c],1`; allow_client_connections stores [esi+0x4c]; idle_server `cmp eax,5` after + _count_endpoints_in_set, client loops `cmp ecx/edi,4`, slots [ebx+idx*4+0x3c]. +- /Od 0x746dd0 close_client loop `cmp [ebp-0xc],0x11`; /Od idle_server capacity `cmp eax,0x11` then + byte [+0x9f4], loops `< 0x10`. Off-by-one survives the resize => authentic January OOB read (class A). +- Already listed in claude_structural_owner_packet_20260923.md section 4 (N+1 capacity bound). Not landable. + +## VERDICT: approve = false +1. production.patch is NOT self-landable. Its only credit-bearing edit is the unreliable-arm + `success = TRUE;`, a semantically redundant store (success is already TRUE on every path into that arm) + that fails the strip test: plain (D3/C2), empty-then (D2), early-return (D1), FALSE-first (E7/E8), + inverted (C12) and sete (C9) are all residual. Its attestation is block layout + sibling-arm analogy + only; the /Od build has no unreliable path. Brief s2 lists "redundant ... stores without independent + evidence" as fake matching; the memory rule says escalate, do not rule unilaterally, when the strip test + fires on an exact win. +2. The identical form is ALREADY queued for the owner (Lane D class H, 20260922) and the 20260923 structural + owner packet section 6 RECOMMENDS REJECTING it. The worker cites neither and brings no new evidence + (C15 async value-attestation = Lane D's "value-attested (mov al,1)"). +3. close_client: owner-gated class A, correctly held; evidence verified. +=> The object stays blocked on TWO owner rulings (class H connect + class A close_client), not one. + Mechanics (patch apply, 23/23, audit, provider link, pdb, data) all verified PASS for the owner packet. +Reopen: owner ruling admitting layout-attested redundant stores (class H) and/or the N+1 authentic bug +(class A); then land production.patch (+ a disclosure comment that the unreliable-arm TRUE store is +inferred from January's block layout and the byte-proven async-arm idiom) and owner_gated_close_client.patch. diff --git a/research/fifty_objects_20260925/w/review2_rasterizer_xbox/LEDGER.md b/research/fifty_objects_20260925/w/review2_rasterizer_xbox/LEDGER.md new file mode 100644 index 00000000..5b730783 --- /dev/null +++ b/research/fifty_objects_20260925/w/review2_rasterizer_xbox/LEDGER.md @@ -0,0 +1,27 @@ +# LEDGER review2_rasterizer_xbox - adversarial review of rasterizer_xbox OBJECT_COMPLETE_CANDIDATE +Base 931ed8dc. Worker dir: scratch/w/rasterizer_xbox_audit. + +## R1 mechanical re-verification (reviewer, independent tooling) +- git apply --check: all 4 patches (+followup) clean individually and together at 931ed8dc; applied outside the repo, post-images cmp-identical to cand_L.c, hdr/rasterizer_xbox_internal.h, config/symbols.json, config/config.json. +- csplit (build/tools/csplit.exe, config_R = config/ + patched symbols.json/config.json) -> split_R: 833 objects, ONLY source/rasterizer/xbox/rasterizer_xbox.obj differs from build/split. Control csplit with unmodified config == build/split for all 833 (build/split is current). +- rgate.py (gate.py + --split-root/--tmpdir only): cand_L + PATCHED header (shadow dir; '#error' control header proves the shadow is the one included) vs split_R: 95/95 EXACT, _point_from_line3d guard passed. +- raudit.py (object_audit + split override) cand vs split_R: PASS, 216 January symbols 0 differ, all sections ok (.bss 2230 align nibble 4, .data 6, blend .rdata 108 align nibble 3 = January). Production audit vs build/split: FAIL(22) (as worker reported). +- NOTE: split storage classes come from symbols.json "static" flags, so object_audit storage rows are circular; storage truth checked separately against cachebeta publics below. +- cachebeta publics by ADDRESS: 0x45E000..0x45E920 only _debug_* (other obj), _global_rasterizer_data 0x45E024, _global_d3d_device 0x45E8D0; nothing at blend .rdata 0x28BF80..0x28C017 (next public is the 0x28C018 string); .data 0x30CEE0.. only _global_point_physics_reference @0x30CEE0 (other obj); filthy fn 0x146650 not public; none of the 20 wrapper offsets public. CONFIRMED (a)+(f) storage. +- January strings: 14 names bare in IDirect3D*() error strings (checked each); no string contains 'rasterizer_xbox_d3d_globals'. CONFIRMED (b). +- January relocs __rasterizer_initialize +2164/+2170 -> _D3DDevice_SetFlickerFilter@4/_D3DDevice_SetSoftDisplayFilter@4; no IDirect3DDevice8_SetFlickerFilter/SoftDisplayFilter symbol in the split. CONFIRMED (e). +- HCEX -compiland rasterizer_dx9.obj re-dumped independently: identical to worker's dump; srcblend/destblend/blendop_table = Static Local const unsigned long[9] (src@AD5AC dest@AD5D0 op@AD5F4 -> source,dest,op spacing 0x24 = January). filthy = 'static void rasterizer_filthy_bitmap_defaults_initialize()'. /Od strings srcblend_table/blendop_table '[...]==NONE' referenced only from fn 0x7ca560. CONFIRMED (d). +- Atlas: 4cc87b45 (= 2002-01-14 January cachebeta.exe) row 0x546650 _rasterizer_filthy_bitmap_defaults_initialize (tier exact, propagated); 7eacac85 (2001-09-25 cachebeta.xbe map) 0x155300 tier map same name. January string has 'default_initialize failed' (message only). CONFIRMED (g). +- provider_link (candidate obj): PASS 15/15. Surplus identity (my surplus_r.py, code+data, split_R for this unit): 15 candidate-only externals ALL IDENTICAL to January definers, 0 static surplus. +- Header blast radius (7 other includers; shadow tree for both include spellings; '#error' control hit for every TU): all 7 compile with IDENTICAL section bytes and owner section_infos vs the unpatched header (xbox_texture_cache 25/0, rasterizer 131/0, rasterizer_transparent_geometry 19/0, active_camouflage 12/0, environment 42/2, models 12/2, xbox transparent_geometry 22/0 - same as control). Only internal $L label ordinals shift by 2 in environment + xbox transparent_geometry (name count), bytes identical; objdiff 3.3.1 per-function % identical shadow vs control for environment/transparent_geometry/models. +- objdiff 3.3.1 (own project od_proj): prod and cand identical measures: data 9048/9048 (.bss 2230/.data 6/.rdata 6812 all 100); code 91/95 raw with the same 4 pre-existing under-credits (get_target 91.1, set_target 96.8, set_target_as_texture 94.0, set_stencil_mode 96.7). audit_object_admission on the current strict report already lists rasterizer_xbox as a candidate with function_gap 0 / data_gap 0 (decision audit-coff-ownership-before-admission) -> the Matching label is not contradicted. +- /W3 /Zs: prod and cand identical warning multiset (17, all pre-existing). fake_match_scan cand_L: 0 leads. +- STRIP S1 (my own rebuild: 23 '= NULL'/'= { 0 }' removed): gate still 95/95 (statics compare by symbol name) but object audit FAIL 23: uninitialised statics take name-hash order; attested names alone contradict January (e.g. strip: texture_render_secondary 2128 < surface_render_primary_z 2132, January 2140 > 2136; d3d 2180 vs January 2120; sun_glow_primary 4 vs 2176). Zero initialisers are layout-attested (same law and form as the pre-existing global_d3d_device = NULL / suppress_window_begin_end = FALSE), not decoration. +- cand_L compiled with the UNPATCHED production header: bytes identical to the patched-header object ($L ordinals shift only); my object == worker's obj/cand_L.obj (sections + symbols). Line endings: cand_L all CRLF like the original; git diff --check clean. +- No residual references to the removed aggregate/enum/table names anywhere in source/config/tools/tests (docs ledgers only, historical). No other TU references any of the new statics. No parks, no admission rejections for the unit; semantic_matches entry (_rasterizer_set_stencil_mode) name unchanged. +- FOLLOW-UP rasterizer_xbox_debug symbols patch: applies standalone AND on top of the main patch; csplit radius = rasterizer_xbox_debug.obj only; object_audit FAIL(8) -> PASS; gate 18/18; the 8 offsets have no cachebeta public; objdiff 3.3.1 measures and per-function % identical before/after (score-inert). APPROVABLE independently. + +## R2 policy review (owner-gated classes) +- The .bss split introduces 9 NON-authenticated static names into symbols.json (node_matrix_constants, bitmap_dimensions_non_blocking, bitmap_dimensions, global_d3d_texture_render_primary, global_d3d_surface_render_primary, global_d3d_texture_render_secondary_z, global_d3d_surface_render_secondary_z, global_d3d_texture_render_primary_copy, global_d3d_surface_render_primary_copy). Re-checked: no January string, no /Od string (later build uses global_render_targets[]), no HCEX rasterizer_dx9 compiland file static carries them. +- Precedent: owner ruling 2026-09-15 (docs/object_matching_logs/opus5_250k_house_clean_checkpoint_20260915.md s2) held BOTH descriptive .bss static splits (env_fog 21, models 13 - 'owner ruling on 5 descriptive names'); canonical halo_only_object_closures_20260924.md held path_obstacle_avoidance from object admission because its 'BSS relabel lacks authenticated private identities'. Counter-precedent: collision_debug 3-way descriptive split landed 5671843f (function credit only, object NOT marked Matching). +- => whole-object admission that depends on 9 unauthenticated .bss names is an OWNER decision; not self-landable. Everything else technically verified. diff --git a/research/fifty_objects_20260925/w/review2_rasterizer_xbox/REVIEW.md b/research/fifty_objects_20260925/w/review2_rasterizer_xbox/REVIEW.md new file mode 100644 index 00000000..e32df4ed --- /dev/null +++ b/research/fifty_objects_20260925/w/review2_rasterizer_xbox/REVIEW.md @@ -0,0 +1,88 @@ +# REVIEW: rasterizer_xbox OBJECT_COMPLETE_CANDIDATE (wave 2, base 931ed8dc) + +Reviewer slug: scratch/w/review2_rasterizer_xbox/. Worker: scratch/w/rasterizer_xbox_audit/. +All measurements below were re-run with the reviewer's own tooling. The full log is in LEDGER.md. + +## Verdict + +**approve = false.** The cause is one owner-policy question, not a technical defect. + +Every technical claim (a)-(i) reproduces. The whole-object admission, however, depends on adding +**9 unauthenticated (descriptive) .bss static names** to symbols.json. The owner has held that +class twice before: + +- the env_fog and models .bss splits (2026-09-15 ruling); +- path_obstacle_avoidance object admission (canonical 2026-09-24: its "BSS relabel lacks + authenticated private identities"). + +The only counter-precedent is collision_debug (5671843f). Its descriptive split landed for function +credit only, and that object was not marked Matching. Put the question to the owner with this +evidence. On a yes, the 4 patches can be applied exactly as provided. + +The rasterizer_xbox_debug follow-up is independent, storage-only and verified: **approve**. + +## Mechanical re-verification (all PASS) + +| Check | Result | +|---|---| +| `git apply --check` at 931ed8dc | All 4 patches pass, individually and together, plus the follow-up. The post-images (applied outside the repo) are cmp-identical to cand_L.c, hdr/, config/symbols.json and config/config.json. | +| csplit with the patched config (split_R) | Of 833 objects, only rasterizer_xbox.obj differs. The control csplit of the unmodified config equals build/split, so build/split is current. | +| gate | cand_L plus the patched header, against split_R: **95/95 EXACT**; the _point_from_line3d guard passes. A shadow-header `#error` control proves the patched header was the one used. With the unpatched header the bytes are identical. | +| object_audit (split override) | **PASS**. 216/216 January symbols, all sections ok: .bss 2230 (8-align), .data 6, blend .rdata 108 (4-align). Production scores FAIL(22). | +| Storage truth: cachebeta publics, checked BY ADDRESS | No public in 0x45E028..0x45E8CF, at 0x45E8D4, in .rdata 0x28BFAC..0x28C017, at .data 0x30CEEC, at the filthy function 0x146650, or at any of the 20 wrapper offsets. The only neighbours belong to other objects, plus _global_d3d_device. Note: object_audit storage rows are circular (the split's storage class comes from symbols.json), so this address check is the real storage proof. | +| Surplus | 15 candidate-only externals: 3 code COMDATs, 3 SDK tables, 9 literals. All are IDENTICAL to January's selected definers, and there is no static surplus. provider_link: **PASS 15/15**. | +| objdiff 3.3.1 | Production and candidate measure identically: data 9048/9048, and the same 4 pre-existing code under-credits. audit_object_admission already lists the unit as a candidate (function_gap 0, data_gap 0). | +| Header blast radius (7 includers, both include spellings, control-proven) | All IDENTICAL bytes: xbox_texture_cache, rasterizer, rasterizer_transparent_geometry, active_camouflage, environment, models, xbox transparent_geometry. Only the internal $L ordinals shift by 2. objdiff per-function % is identical for environment, transparent_geometry and models. | +| /W3 /Zs | Warning multiset identical to production (17, all pre-existing). | +| fake_match_scan | 0 leads. | +| Line endings | CRLF, as in the original; `git diff --check` clean. | + +## Evidence re-checks + +- (b) All 14 bare names appear in January's IDirect3D*() error strings, and no January string + contains the aggregate name. The aggregate plus `#define` redirects is therefore the + fake-stringification pattern. **Confirmed.** +- (c)/(d) I re-ran the HCEX compiland dump myself and it matches the worker's dump. It lists + srcblend/destblend/blendop_table as `Static Local const unsigned long[9]`, 0x24 apart in + source/dest/op order. /Od strings `srcblend_table[...]==NONE` and `blendop_table[...]==NONE` + are referenced only by fn 0x7ca560. cand_F (file scope) is also exact, so scope does not + affect the bytes; it follows the HCEX evidence. **Confirmed.** +- (e) January's __rasterizer_initialize relocations at +2164/+2170 go to + `_D3DDevice_SetFlickerFilter@4` / `_SetSoftDisplayFilter@4`, and January has no + IDirect3DDevice8_ copy of either wrapper. **Confirmed.** +- (g) Atlas 4cc87b45 (the January 2002-01-14 build) has 0x546650 + `_rasterizer_filthy_bitmap_defaults_initialize`. Atlas 7eacac85 (2001-09-25 map) has the same + name, as does HCEX (`static void ...defaults_initialize()`). The singular form appears only in + January's error message. **Confirmed.** +- (h) Strip test S1, re-run myself: removing the 23 zero initialisers keeps the gate at 95/95 but + fails object_audit on 23 rows (name-hash order). The attested names alone contradict January's + order, so the initialisers are layout-attested, not decoration. **Confirmed.** +- (i) I did not re-run it. The file-scope descriptive statics are byte-equivalent in any case. + +## Why the one blocker + +The split replaces 1 invented aggregate name with 23 file statics: + +- 14 names are authenticated by January strings. +- 9 are descriptive, carried over from the invented struct's member names. I re-checked every + source: none of the 9 appears in January strings, /Od strings (the later build restructures them + as `global_render_targets[]`), or the HCEX rasterizer_dx9 compiland. + +Brief section 2 allows descriptive names. The owner's recorded practice for .bss relabels and +splits in an object admission is stricter, as shown by the two holds above. The owner said not to +re-ask without new evidence. The bare-string proof that the aggregate is invented is new evidence +for 14 of the 23 names, not for the other 9. + +Owner question: "Admit rasterizer_xbox as Matching with 14 string-authenticated and 9 descriptive +.bss file statics? The descriptive ones replace the invented `rasterizer_xbox_d3d_globals` +aggregate and its #define redirects. The names do not affect layout, because zero-initialised +statics are placed in declaration order." + +## Non-blocking notes + +- The header symbol-listing comment still carries stale `_code_XXXXXXXX` entries. They predate + this patch and no longer exist in symbols.json. +- If the owner declines, the storage-only corrections could land as a zero-credit packet: the 20 + static wrapper rows, the static d3d_palette and rasterizer_state_cache, the HCEX blend tables, + the direct flicker/soft-display calls and the filthy rename. The .bss split and the Matching flip + would be left out. No patches for that subset exist yet, and I have not verified it. diff --git a/research/fifty_objects_20260925/w/review2_rasterizer_xbox_shadows/LEDGER.md b/research/fifty_objects_20260925/w/review2_rasterizer_xbox_shadows/LEDGER.md new file mode 100644 index 00000000..9b36fa10 --- /dev/null +++ b/research/fifty_objects_20260925/w/review2_rasterizer_xbox_shadows/LEDGER.md @@ -0,0 +1,68 @@ +# REVIEW2 ledger: rasterizer_xbox_shadows OBJECT_COMPLETE_CANDIDATE (adversarial review) +Base tree 931ed8dc. Reviewer works only in scratch/w/review2_rasterizer_xbox_shadows/. + +## R0 patch applicability +- `git apply --check scratch/w/rasterizer_xbox_shadows/production.patch` at 931ed8dc: clean. +- production.patch == cat patches/*.patch (byte-identical). +- Applied to a scratch copy (tree/): post-images byte-identical to final/{rasterizer_xbox_shadows.c,symbols.json,config.json,parked.json}; worker config/symbols.json identical too. All three JSON files parse. + +## R1 split regeneration +- csplit with patched config -> review split/: 833 objects, ONLY rasterizer_xbox_shadows.obj differs from build/split. +- control csplit with unmodified config -> identical to build/split (0 differ), so build/split is current. +- review split obj == worker split obj (byte-identical). + +## R2 gate / audit / surplus (independent re-run) +- lab_gate (copy of worker lab_gate.py = tools/campaign/gate.py + --split-root/--tmpdir) final .c vs review split, + guard _point_from_line3d: 18/18 EXACT, guard passed. +- final .c vs UNPATCHED build/split: 13/5 (expected: 5 fns reference renamed .bss statics -> reloc names). So the + symbols.json edit + csplit regen is REQUIRED together with the .c; integrator must regenerate the split. +- production source vs build/split: 17/1 (model_draw [sha]) = baseline confirmed. +- object_audit (review copy with AUDIT_SPLIT_ROOT) final.obj vs review split: PASS, 28/28 sections (.bss 74/74 align 3/3), + 33/33 symbols. Production obj vs build/split: FAIL(11) = model_draw + .bss align 3/4 + 9 wrapper storage 2/3. +- Surplus set of final.obj == surplus set of production obj (16 rows incl .drectve) -> no NEW surplus. +- surplus_check: 15 candidate-only externals ALL IDENTICAL to January definers. provider_link final.obj: PASS (15 rows). +- cachebeta publics: none of the 9 wrappers, none of _local_*/_shadow_setup/_shadow_used/_shadow_restored/ + _rasterizer_environment_shadows_globals is public; no public at all in 0x46628C..0x4662D5 (next is 0x4662F0, + another module). contribs.json: 0x46628C size 74 flags 0xc0300080 (align 4) module 110 = this unit. +- HCEX compiland (worker dump, re-read): local_shadow_color @0x171C5F0, local_parameters @+0x44, shadow_setup +0x48, + shadow_used +0x49 as File Statics; gap +0xC..+0x44 unnamed. model_draw local in HCEX: float[0xC] vsh_constants__texscale. + (HCEX emits no SymTagBlock -> lexical scope not readable there.) +- /Od 0x80eba0 re-read: stores [ebp-0x40]=scale, [ebp-0x3c]=scale*v_scale (movss [0xd8]; mulss [0xec]); RTC + vsh_constants__texscale 48 bytes; &x[8], &x[4] via mov 4; shl 3/2 -> real[12] in the later build. No scope evidence. + +## R3 reviewer scope probes (mechanism check) +- r1 (PRODUCTION source + a WIDE bare block opened immediately after `model = shader_get_and_verify_type(...)`, + enclosing the asserts/texture state/stores/animation/SetVertexShaderConstant; explicit stores kept; globals struct + kept) vs build/split: 18/18 EXACT. => block scope opening after the call is sufficient, independent of block extent, + of the initializer form, and of the .bss de-aggregation. +- r2 (model declared WITH the call as initializer at the top of the if-block, vertex_constants declared right after + it in the same block): model_draw residual [sha]. => the effect is BLOCK-level, not declarator-level scope. +- Conclusion: worker's call-result alias-scope mechanism reproduced; the block is load-bearing (strip -> residual). + +## R4 independent corroboration in a THIRD January site (rasterizer_xbox_models.c, lab only) +- m_block.c = production models.c with `real_vector4d vertex_constants[3]` moved from function top into a bare block + opened right after `shader_model = shader_get_and_verify_type(shader, _shader_type_model);` (closing at the end of + that else-branch). __rasterizer_model_draw stays residual overall (unrelated frame/other residuals, 286 hunks both). +- At January +0x12bd (two-sided texture-animation site): production ours = `mov eax,[esi+0xd8]; mov [ebp-0x80],eax; + fld [0xd8]; fmul [0xec]; ...; lea edx; fstp`. m_block ours = `mov eax,[esi+0xd8]; fld [0xd8]; fmul [0xec]; + mov [ebp-0x80],eax; ...; fstp; lea edx` = January's ORDER exactly (only slot offsets -0x80/-0x84 differ: models' + separate frame-layout residual). => the same scheduling signature in a third January function is explained by the + same block-scope mechanism; consistent with the camo precedent (cfa20176, frame-proven by slot sharing). + +## R5 remaining checks +- objdiff 3.3.1 (own project od_proj/): prod code 4633/5316 (17/18), data 403/403; final vs review split code + 5316/5316 (18/18), data 403/403 (.bss 74, .data 1, .rdata 328 all 100%) => +683 matched code bytes. + (r1 wide-block probe vs build/split also 5316/5316: objdiff ignores .bss alignment; the de-aggregation is needed + only for the strict COFF object audit.) +- /Zs /W3: production and final have the same 12 shared-header warnings; no C4013; none new. +- fake_match_scan on final .c: 0 leads. +- STRIP S1 re-run (worker strip_s1.c, zero initialisers removed): 18/18 functions but .bss 76 bytes, name-hash order + shadow_used@0, shadow_setup@1, radius@4, color@8, parameters@0x14, matrix@0x18. The HCEX-attested names + shadow_used/shadow_setup alone land first under uninitialised order, contradicting January (+0x48/+0x49) => + initialised statics are layout-attested (production already had `= { 0 }` / `= FALSE`). +- tools.parked_functions --manifest : stale [] invalid []. +- git apply --check --whitespace=error-all: clean; all touched files stay CRLF, no trailing whitespace. +- symbols.json: new rows at unique offsets (no alias sharing), ascending order kept, edited in place; static + wrapper rows have many precedents in symbols.json (e.g. rows 5591-5599, 5830-5840, 5893-5902). +- No header edits; no other config file references the unit or the old globals name except parked/config. +VERDICT: APPROVE. diff --git a/research/fifty_objects_20260925/w/review2_rasterizer_xbox_shadows/REVIEW.md b/research/fifty_objects_20260925/w/review2_rasterizer_xbox_shadows/REVIEW.md new file mode 100644 index 00000000..59a5fff3 --- /dev/null +++ b/research/fifty_objects_20260925/w/review2_rasterizer_xbox_shadows/REVIEW.md @@ -0,0 +1,47 @@ +# REVIEW2: source/rasterizer/xbox/rasterizer_xbox_shadows — OBJECT_COMPLETE_CANDIDATE + +Reviewer slug: scratch/w/review2_rasterizer_xbox_shadows/ (base 931ed8dc, tree clean). Full probe log: LEDGER.md. + +## Verdict: APPROVE + +The whole-object claim reproduces independently. Every unusual construct has evidence that does not come from the byte match itself. + +## Independent re-runs +| check | result | +| --- | --- | +| `git apply --check` (and `--whitespace=error-all`) of production.patch at 931ed8dc | clean; post-images == final/*; CRLF kept | +| csplit with the patched config (review split/) | 833 objects; only rasterizer_xbox_shadows.obj differs. A control csplit with the unmodified config reproduces build/split exactly | +| gate (gate.py plus --split-root) on the final .c against the review split, guarding _point_from_line3d | **18/18 EXACT**, guard passed | +| final .c against the unpatched build/split | 13/5: the symbols.json edit and the split regen must land together with the .c | +| object_audit on final.obj against the review split | **PASS**: 28/28 sections, including .bss 74 at align 4; 33/33 symbols | +| surplus | same 16 rows as the production object (no new surplus); 15 externals identical to January's definers; provider_link PASS | +| cachebeta publics | no public for the 9 wrappers or any of the 6 statics, and none in 0x46628C..0x4662D5; contribs has 74 bytes, flags 0xc0300080, module 110 | +| objdiff 3.3.1 | code 4633 -> 5316/5316 (+683), data 403/403 | +| /W3 | same 12 shared-header warnings as production | +| fake_match_scan | 0 leads | +| parked manifest | valid (stale 0, invalid 0) | + +## Unusual constructs and strip tests +1. **Bare block with an aggregate initializer (model_draw).** Removing the block and declaring the array at the top of the function (= production) leaves the function residual, so the block is load-bearing. It is independently attested: + - **Sister file.** The landed exact camo precedent (cfa20176) uses the same idiom for the same texture-animation constants. There, slot sharing proves the scope from the frame layout. + - **Third site, lab only.** In rasterizer_xbox_models.c `__rasterizer_model_draw`, moving vertex_constants into a block opened after `shader_get_and_verify_type` reproduces January's order at +0x12bd: the eax load and fld/fmul come before the store, and fstp comes before lea. Only the slot offsets in the unrelated models frame still differ. + - **Mechanism.** It is block-level. r1, a wide block opened right after the call in the production source, gives 18/18. r2, the declaration right after a call-initialised model in the same block, stays residual. + - **C89.** An initializer that reads `model` needs a block that opens after the assignment. + + Initializer versus explicit stores is inert, and operand order is inert; the chosen order is the one the /Od build attests. +2. **Loose file statics with `= 0` initialisers (.bss).** + - **Why the struct cannot stay.** A struct of 64 bytes or more forces 8-byte section alignment, but January's section is aligned to 4. + - **HCEX names.** local_shadow_color (+0), local_parameters (+0x44), shadow_setup (+0x48) and shadow_used (+0x49) are named as separate file statics. + - **Strip test.** Removing the initialisers puts the objects in name-hash order, and the HCEX names shadow_used/shadow_setup alone then land at 0/1. Initialised statics are therefore layout-attested, and production already had them. +3. **NUMBEROF(vertex_constants).** It is a constant 3, so the change is byte-inert. House rule 18 applies, and the camo precedent uses the same form. + +## House rules and owner-gated classes +- No header edits, casts, dummy locals, pragmas, volatile or asm. +- The invented `#define local_parameters ...` spelling hack and the invented struct are removed, which is an improvement. +- The names for the gap (local_object_bounding_radius, local_shadow_matrix) are descriptive and follow HCEX's `local_` pattern. +- The rows marking the 9 XDK wrappers static follow existing symbols.json precedents, and cachebeta confirms they are file-static. + +## Non-blocking notes +- HCEX and the /Od RTC name the model_draw array `vsh_constants__texscale`, typed `real[12]`. Production's `vertex_constants` is pre-existing and descriptive, so renaming is optional. +- The gap reading (4-byte radius + 52-byte matrix as two statics, versus one 56-byte aggregate) cannot be checked from bytes. Loose statics are the simplest reading that fits both the alignment and HCEX. +- The integrator must regenerate the split (csplit) together with the symbols.json edit. Otherwise the 5 .bss-referencing functions fail on relocation names. diff --git a/research/fifty_objects_20260925/w/review2_render_objects/LEDGER.md b/research/fifty_objects_20260925/w/review2_render_objects/LEDGER.md new file mode 100644 index 00000000..9107b15c --- /dev/null +++ b/research/fifty_objects_20260925/w/review2_render_objects/LEDGER.md @@ -0,0 +1,58 @@ +# LEDGER - review2_render_objects (adversarial review of bounding_sphere packet: render_objects OBJECT_COMPLETE_CANDIDATE) +Base tree 931ed8dc. Reviewer dir scratch/w/review2_render_objects/. + +## V0 - patch/packaging checks +- All 5 patches `git apply --check` clean against HEAD 931ed8dc, individually and as a set. +- final/*.c/.h equal HEAD + patch hunks (diff --strip-trailing-cr shows exactly the patch hunks); CRLF kept. +- config/symbols.json copy: exactly one line differs (23251), CRLF kept, byte length +59. +- Own csplit (build/tools/csplit.exe, cfg = HEAD config + worker symbols.json) over ALL 833 objects: + ONLY source/render/render_objects.obj differs from build/split. Control csplit with HEAD config: 833/833 identical + to build/split (build/split is current). + +## V1 - independent shadow-tree compile + board sweep +- rvcomp.py (own harness: build.ninja cflags + exact source path, cwd=shadow tree). Control tree0 (plain copy of + source/): render_objects, action_vehicle, object_lights objects IDENTICAL to build/base (all sections except + .debug$S which holds the /Fo path, raw relocations, raw symbol table incl. aux). +- treeF = tree0 + the 4 final files. render_objects vs my scratch split: 22/22 EXACT. vs production split: 21/22 + (_object_get_cached_render_lighting reloc-identity: name only) - as claimed. +- gate.py --source final/render_objects.c (PRODUCTION headers) vs build/split: 21/22, same single residual. +- Board sweep (sweep.py, 592 cl edges; 211 libs/ edges not in the shadow tree - libs do not include objects.h): + 381 raw-identical, 66 raw-different. rowcmp.py (section_infos_equal per January function and per owner-keyed + section, base vs cand): ZERO row changes anywhere except render_objects _object_get_cached_render_lighting + residual->EXACT (vs scratch split). Content changes only in: 7 literal users (actor_moving, ai_debug, + hud_nav_points, motion_sensor, bipeds, vehicles + render_objects) = _object_get_bounding_sphere + literal swap; + physics _physics_update_old and collisions _collision_move_point (both residual before and after); + render_objects _object_get_cached_render_lighting. The other ~55 raw diffs are internal $L label renumbering only. + +## V2 - admission checks on the candidate (mirror root mroot/: unmodified copies of object_audit/surplus_identity/ +## provider_link/pdb_storage + coff_compare; build/split = my split_all; build/base = build/base + treeF objects) +- object_audit render_objects: PASS, 41/41 January symbols; .bss 1150/1150 owned by ?lighting_storage@... at 0. +- surplus_identity: 9 candidate-only code COMDATs, 0 not identical (_object_get_bounding_sphere IDENTICAL to action_vehicle). +- provider_link (candidate render_objects x candidate action_vehicle + base providers): PASS, 26 symbols both orders. +- pdb_storage: 41 split symbols, 0 disagreements. +- Controls in the REAL tree: provider_link base render_objects -> FAIL LNK2005 _object_get_bounding_sphere both orders; + candidate render_objects x PRODUCTION action_vehicle -> same FAIL. => action_vehicle patch is mandatory, packet atomic. +- action_vehicle with packet: object_audit PASS, provider_link PASS; only raw change = COMDAT selection 1 (NODUP) -> 2 (ANY) + for _object_get_bounding_sphere (comdat_sel.py). The 7 other users pair-link PASS with it (--symbols=_object_get_bounding_sphere). +- objdiff 3.3.1 mini project (proj/): production AND candidate both code 5437/5437, data 4678/4678, .bss/.data/.rdata/.text + 100% => the packet moves NO objdiff bytes for render_objects; the gain is the strict object admission only. +- HCEX.pdb (my DIA2Dump run, hcex_ogcrl.txt): `Data: static, [016A13B0], Static Local, Type: struct render_lighting, + lighting_storage` inside object_get_cached_render_lighting; -sym lighting_storage finds no global; render_object_globals + is `File Static`. cachebeta publics: no lighting_storage; January relocations to it only from + _object_get_cached_render_lighting (3 DIR32); no January/base object references _lighting_storage from outside. +- fake_match_scan on the 4 final files: 0 leads (base also 0). +- Interaction probe (lab): collisions 'broad route' (current real_math.h with valid_real_plane3d inline after + valid_real_normal3d, prototype removed; production collisions.c) -> collisions 20/20 WITHOUT and WITH the packet. + The packet's literal-count shift does not break the held January-like collisions closure. + +## V3 - strip tests, controls, objdiff sweep +- ST1 production objects.h + final render_objects.c (gate.py obj): surplus _object_get_bounding_sphere DIFFERENT + (c:\ literal) -> objects.h edit is load-bearing for Rule 6 identity (it selects a literal VALUE, not codegen). +- ST2 treeF with production object_lights.c (no define): object_lights 43/43 but object_audit MISSING January-owned + 33-byte c:\ literal -> the per-TU define preserves the status quo of object_lights data. +- Control tree0 compiles of shaders/units/collisions IDENTICAL to base -> the $L renumbering is packet-caused. +- objdiff 3.3.1 over the 66 raw-changed units (proj_sweep/): matched code/data/functions unchanged everywhere; + fuzzy only: collisions 99.54777 -> 99.541794, physics 87.95672 -> 87.95467 (residual functions, not exactness). +- Warnings unchanged (render_objects 0/0, action_vehicle 0/0, object_lights 1/1 pre-existing C4133). +- VERDICT: APPROVE render_objects as OBJECT_COMPLETE_CANDIDATE conditional on atomic application of all 5 patches + + csplit re-run. REVIEW.md written. diff --git a/research/fifty_objects_20260925/w/review2_render_objects/REVIEW.md b/research/fifty_objects_20260925/w/review2_render_objects/REVIEW.md new file mode 100644 index 00000000..0ab8c5d1 --- /dev/null +++ b/research/fifty_objects_20260925/w/review2_render_objects/REVIEW.md @@ -0,0 +1,119 @@ +# Adversarial review: source/render/render_objects (worker verdict OBJECT_COMPLETE_CANDIDATE, packet bounding_sphere) + +Reviewer lane claude/fifty-objects-20260925, tree 931ed8dc (clean). Every number below comes from my own runs. +The full log is in LEDGER.md in this directory. + +## Verdict: APPROVE, but only as one packet + +render_objects is a whole-object admission candidate only when all five patches land together and csplit is re-run. + +Without the patches: +- Without action_vehicle.patch, render_objects gets LNK2005 on `_object_get_bounding_sphere` in both link orders + (I reproduced this against the production action_vehicle). +- Without objects_h.patch, render_objects' surplus copy is not identical to January's selected copy (Rule 6 fails). +- Without object_lights.patch (objects.h alone), object_lights loses a 33-byte `.rdata` literal that January owns: + object_audit reports it MISSING. + +## Checks I re-ran myself + +### Packaging +- All 5 patches pass `git apply --check` against HEAD, one at a time and as a set. +- Each file in final/ equals HEAD plus exactly the patch hunks, and keeps its CRLF line endings. +- The symbols.json copy differs from HEAD by one line, 23251, edited in place. + +### Split +I ran my own csplit with the HEAD config plus the edited symbols.json over all 833 objects. +- Only render_objects.obj changes. +- A control run with the unmodified HEAD config gives 833/833 identical to build/split. +- In the new split, the `.bss` symbol at offset 0 becomes `?lighting_storage@?1??object_get_cached_render_lighting@@9@9`, with storage 3. + +### Compile +I used my own shadow-tree harness (rvcomp.py). It was validated first: control objects are identical to build/base, +ignoring only `.debug$S`, which holds the /Fo path. +- render_objects scores **22/22 EXACT** against the new split. +- Against the production split it scores 21/22. The one residual is `_object_get_cached_render_lighting`, whose + relocation targets differ by name only, which is what the symbols.json rename fixes. +- `gate.py --source final/render_objects.c` with the production headers also gives 21/22, with the same residual. + +### Whole-object admission +I ran unmodified copies of the tools from a mirror root. In it, build/split is my new split and build/base is +build/base with the candidate objects swapped in. +- object_audit: **PASS**, 41/41 January symbols. The 1150-byte `.bss` is identical, with the function static at offset 0. +- surplus_identity: 9 candidate-only code COMDATs, **0 not identical**. `_object_get_bounding_sphere` is IDENTICAL to + action_vehicle's copy. +- provider_link: **PASS**, 26 symbols in both orders (candidate action_vehicle as provider). +- pdb_storage: **0 disagreements**. Production has 1: `_lighting_storage` external, but it is absent from the publics. +- Mini objdiff 3.3.1: code 5437/5437, data 4678/4678, every section at 100%. **Production already scores exactly the + same**, so the packet moves no objdiff bytes. The only gain is the strict object admission. + +### Board sweep +I recompiled all 381 source/ cl units from the candidate tree. The 211 libs/ edges are not affected. +- 66 objects differ raw. rowcmp.py compared every January function row and every owner-keyed section with + section_infos_equal. +- **Zero row changes** anywhere, apart from render_objects `_object_get_cached_render_lighting` going from residual + to EXACT. +- Section content changes only in: + - the 7 users of `_object_get_bounding_sphere`, where the literal changes from c:\ to ..\; + - physics `_physics_update_old` and collisions `_collision_move_point`, both residual before and after. +- In the other ~55 objects the only difference is internal `$L` label renumbering. Control compiles confirm the + packet causes it: the tree0 builds are identical to base. +- objdiff 3.3.1 over those 66 units: matched code, data and functions are unchanged everywhere. Fuzzy scores drop + slightly in two already-residual objects: + - collisions: 99.5478 to 99.5418; + - physics: 87.9567 to 87.9547. + This is not an exactness loss, but it should be recorded. + +### Interaction probe +I rebuilt the held collisions "broad route" on the current real_math.h: the valid_real_plane3d inline, the prototype +removed, and production collisions.c. +- It gives 20/20 both with and without the packet. +- So the literal-count shift does not block the January-like collisions closure. + +### Warnings and scans +- Warnings are unchanged: 0/0 in render_objects and action_vehicle, and the pre-existing C4133 in object_lights. +- fake_match_scan: 0 leads on the 4 files. + +## Evidence checks + +### lighting_storage +- **HCEX.pdb** (my DIA2Dump run, saved as hcex_ogcrl.txt) lists `Static Local, Type: struct render_lighting, + lighting_storage` inside object_get_cached_render_lighting. +- `-sym lighting_storage` finds no global of that name. In the same PDB, render_object_globals is a `File Static`. +- cachebeta publics do not list it. January relocations to it come only from `_object_get_cached_render_lighting` + (3 DIR32), and no January or base object references it from outside the unit. +- **Strip test:** the plainer, uninitialised spelling is the one that matches. + - The worker's `= { 0 }` function-static form (L3) moves the variable to `.bss` offset 1032, so the missing + initialiser is supported by the January `.bss` layout. + - The file-scope static (L1) is byte-equal too, so the scope comes from HCEX, not from the bytes. + - HCEX is a later build. Its names and scope count as evidence, not as a layout. +- The symbols.json rename has 6 exact precedents in the same file (`?x@?1??fn@@9@9` with "static": true). + +### OBJECTS_H_FILE +- The January census, which I reproduced with litcensus.py: + - "..\objects\objects.h" is defined in action_vehicle and referenced twice by its `_object_get_bounding_sphere`. + - render_objects has an UNDEF reference to it from `_object_get_render_bounding_sphere`. + - "c:\halo\source\objects\objects.h" is defined only in object_lights, and no relocation references it. +- The macro only picks the string value of January's assert file literal per unit. It is the same device as the + project's match_assert file strings. Under NON_MATCHING it is ignored, because MATCH_FILE(file) becomes __FILE__. +- It is not in any section-7 owner-gated class, and it does not change any declaration count: no rows change + board-wide. + +### action_vehicle +- The NODUP hand copy and its `#define ... _inline` rename are removed, so the genuine header inline emits the same + bytes and relocations. +- The only raw change is COMDAT selection 1 (NODUP) becoming 2 (ANY). +- object_audit and provider_link PASS. The other 7 users pair-link PASS with it. + +## Non-blocking notes for the integrator + +1. The packet does not include the object status flip (config.json `NonMatching` to `Matching` for render_objects). + That is the admission step. +2. Record the two small fuzzy drops (collisions and physics) and the `$L` renumbering in ~55 units. Both are + non-exactness effects. +3. The objects.h comment explains the mechanism as "found it beside themselves". That is a hypothesis: January's .c + literals use upper-case `SOURCE`, while this header literal uses lower-case `source`. The value itself is proven by + the literal census. Optionally reword the comment to cite the census. +4. object_lights stays function- and data-exact, but it is still NOT admissible. Its own `_object_get_bounding_sphere` + copy references the c:\ literal, which January's own object also did. That needs an owner ruling (worker's + question), and this packet does not claim it. +5. The optional evaluate_seat patches were not reviewed as part of this verdict. diff --git a/research/fifty_objects_20260925/w/review2_units/LEDGER.md b/research/fifty_objects_20260925/w/review2_units/LEDGER.md new file mode 100644 index 00000000..6cbcd4e0 --- /dev/null +++ b/research/fifty_objects_20260925/w/review2_units/LEDGER.md @@ -0,0 +1,82 @@ +# review2_units LEDGER (adversarial review of units_ownership OBJECT_COMPLETE_CANDIDATE, base 931ed8dc) + +## R1 patch application (931ed8dc) +- git apply --check: all 5 patches OK individually and together. +- Applied in a temp copy (outside repo): units.c, symbols.json, config.json, semantic_data_matches.json, + object_admission_rejections.json all cmp-identical to the worker's candidate files. +- units.c diff: 286 changed lines, line count unchanged (11700); only identifier renames (25 names), + `static` added to unit_ping_animation (proto+def) and unit_add_initial_weapons (def), and the + header comment listing (45 stale `_code_` entries -> current names). No logic change. +- symbols.json diff: exactly 49 lines changed in place (23846 lines both), format matches existing + `"static": true` entries. +- Old names outside units.c/symbols.json: only docs/ ledgers and research/PROMPT_* (history). New names: no + collisions in source/ xbox/ config/; none in cachebeta_publics.txt. + +## R2 independent emulated split +- csplit.exe with unchanged config copy -> split_ctrl == build/split (diff -rq empty, 833 objs). +- csplit with candidate symbols.json+config.json -> split_emul: ONLY source/units/units.obj differs. +- gate.py (production split): prod 189/189; candidate 142/22/25 (names only, expected). +- gate_emul.py (own script, gate.py rule) candidate vs split_emul: 189/189 EXACT, 54,864 B; + storage 142 ext/ext, 47 static/static. +- object_audit (SPLIT_ROOT=split_emul): 321 January symbols, 0 differ, all sections ok -> PASS. + Surplus: .drectve, 25 string literals, 3 D3D tables, 38 __real, 31 helper COMDATs. +## R3 byte identity / storage / surplus +- cmp_prod_cand.py: prod.obj (current units.c) vs cand.obj: 447/447 sections, only .debug$S differs; all + relocations equal after rename map; 1262 symbols equal modulo rename, plus _code_001a0cf0/_code_001a1f50 + ext->static. Candidate is a names/storage-only change. +- storage_check.py (own, address+name keyed vs cachebeta_publics.txt, candidate symbols.json): + 144 externals all public at same RVA under same name; 50 statics absent at RVA and by name; 0 disagree. +- pdb_storage (name-based) on split_emul + cand.obj: 0 disagreements (production: 49). +- provider_link cand.obj: 97 surplus externals, all PASS both orders (SELECTED-PROVIDER LINK: PASS). +- surplus_identity vs cand.obj: 31/31 helper COMDATs IDENTICAL to the single January definer. +- D3D tables: census shows 57 Matching objects already emit the same 3 SDK tables as surplus + (objects, files_windows, scenario, ...); rasterizer_xbox_profile's rejection keyed on + _D3DSIMPLERENDERSTATEENCODE also cites other source-owner debt. Not a units blocker by precedent. +- .data entry: section_info_resolved equal (prod split/base and emul split/cand, both symbols.json); + 1564 / 7 / 6ed61c39... matches patch 05 exactly. +## R4 frozen-scorer emulation (own projects, objdiff-cli 3.3.1) +- objproj_prod unit == build/report.json unit (byte-equal JSON): 169/192, data 5188. +- complete=true (prod or cand): $L7451/$L7450/$L8061 -> 100 raw; without complete -> None. +- strict pipeline (worker's strict_emulate.py, reviewed; same order as project_x86.calculate_progress): + config_final -> 192/192, code 53478/53478, data 6752/6752, revoked [], contradicted []. + keep-rejection control -> completion-label-contradicted. Production control -> 189/192, 5188. +- No units entries in parked.json / symbol_ownership.json; only semantic_matches entry is _unit_is_busy + (not renamed). +## R5 name evidence (atlas 4cc87b45 = 2002-01-14 cachebeta_exe; maps 7eacac85/64550664 = Sept-2001) +- Anchor check over units range: 123 of 124 atlas-covered existing names agree with our symbols.json. +- 15 renames are atlas exact-tier at off+0x400000 (worker said 16; unit_ping_animation is fuzzy) ; + 23 of 25 new names appear in both Sept-2001 maps or HCEX_Release; the 4 not in any map + (overlay_action_loops, aiming_screen, can_be_entered_without_animation, + compute_interpolation_frame_count) are HCEX_Release statics in exactly January's order with + matching signatures (verified in hcex_release_units_compiland.txt lines 333-397). +- unit_add_initial_weapons: both Sept-2001 maps AND HCEX_Release/HCEX name it unit_add_initial_weapons. + The pre-existing comment above it (candidate line 2485) says "HCEX identifies this private helper as + unit_create_initial_weapons" - that is FALSE (stale) and now sits directly above the renamed fn. +- **DEFECT (pre-existing, but frozen by this admission):** 0x19ef10 is named `_unit_verify_inventory` + (symbols.json line 7004, edited by patch 02 to add static). The body validates facing/aiming/looking + vectors + forward/up axes (no inventory). January atlas exact tier: `_unit_vectors_are_valid`; + Sept-2001 cachebeta_xbe MAP (ground truth) lists unit_vectors_are_valid right before + unit_verify_vectors; also 1749betap/2002 xbe atlases. `unit_verify_inventory` appears in NO map, + atlas, HCEX or doc. House rule 7 (authentic/descriptive) violated by a misleading name. +- 1452 other split/base objects: no symbol references any old/new changed name (incl. unit_vectors_are_valid). +- 7eacac85 (Sept-2001 cachebeta_xbe MAP): unit_vectors_are_valid 0x1ada40 -> unit_verify_vectors 0x1adad0 + (gap 0x90); January 0x19ef10 -> 0x19efa0 (gap 0x90): same extent. HCEX.pdb/HCEX_Release.pdb carry + neither name (debug-only code), so the map + atlas are the only first-party evidence, and both say + unit_vectors_are_valid. +- HCEX_Release.pdb re-queried with DIA2Dump: unit_animation_aiming_screen and + unit_animation_compute_interpolation_frame_count present (worker evidence is genuine). +## R6 amendment (review2_units/amend/, patches/*.AMENDED.patch, patches/07_incremental...) +- units.c: unit_verify_inventory -> unit_vectors_are_valid (5 sites incl. header listing); the false + comment above unit_add_initial_weapons rewritten in place (2 lines -> 2 lines; line count 11700 kept, + so assert __LINE__ literals cannot move). symbols.json line 7004 renamed (static kept). +- csplit(config_amend): only units.obj differs from control. gate_emul amend.obj: 189/189 EXACT, + storage 142/47 equal. object_audit PASS (321 symbols, 0 differ). amend.obj vs cand.obj: 0 non-debug + section diffs, only the one symbol name differs. storage_check 144/50/0; pdb_storage 0; + provider_link PASS (97); fake_match_scan 0 leads. +- objdiff 3.3.1 + strict pipeline on amend: 192/192, 53478/53478, 6752/6752, revoked [], contradicted []. +- git apply --check (and --whitespace=error-all): AMENDED 01+02 with worker 03/05/06 apply together on + 931ed8dc and reproduce amend files byte-for-byte (CRLF kept). 07 applies on top of the worker set. +## VERDICT +approve=false AS SUBMITTED (misleading pre-existing static name frozen by the admission, plus a false +comment next to a renamed fn); every byte/storage/scorer/provider claim independently reproduced. +With the AMENDED 01/02 patches (or worker set + 07) the object is admissible. diff --git a/research/fifty_objects_20260925/w/review2_units/REVIEW.md b/research/fifty_objects_20260925/w/review2_units/REVIEW.md new file mode 100644 index 00000000..7b9c1357 --- /dev/null +++ b/research/fifty_objects_20260925/w/review2_units/REVIEW.md @@ -0,0 +1,107 @@ +# REVIEW: source/units/units (OBJECT_COMPLETE_CANDIDATE from units_ownership), base 931ed8dc + +## Verdict + +**approve = false as submitted.** One fixable defect blocks it. Every byte, storage, provider and scorer +claim reproduced independently. The worker's patch set would freeze a misleading, unattested +function name in the admitted object, and it leaves a false comment directly above one of the +functions it renames. + +With the amended patches in this directory, all gates pass and the object is admissible: + +- `patches/01_units_c_names_static.AMENDED.patch` replaces the worker's 01. +- `patches/02_symbols_json_names_static.AMENDED.patch` replaces the worker's 02. +- Alternatively, keep the worker's 01 and 02 and apply `patches/07_incremental_on_top_of_worker_01_02.patch` after them. +- The worker's 03, 05 and 06 are unchanged. Do not apply optional/04. + +## Blocking finding + +**`_unit_verify_inventory` (0x19ef10, symbols.json line 7004) is the wrong name.** +- **The body:** it checks that desired_facing, desired_aiming, desired_looking, aiming and + looking are normal vectors and that forward/up are valid axes. It does not touch inventory. +- **Evidence for the right name:** + - The January atlas (4cc87b45, 2002-01-14 cachebeta_exe) names 0x59ef10 + `_unit_vectors_are_valid` at the exact tier. + - The Sept-2001 cachebeta_xbe map (7eacac85, ground truth) has `unit_vectors_are_valid` at + 0x1ada40, directly followed by `unit_verify_vectors` at 0x1adad0. The gap is 0x90, the same + extent as January's 0x19ef10 -> 0x19efa0. + - The 1749betap and 2002 cachebeta_xbe atlases agree. +- **Evidence for the current name:** `unit_verify_inventory` appears in no map, atlas, HCEX PDB or + doc. HCEX and HCEX_Release carry neither name, because the function is debug-only. +- **Why it blocks:** patch 02 edits this exact line (adds `"static": true`), and the admission + text says the object's names are first-party. House rules 7 and 21 require authentic or + descriptive names, not misleading ones. +- **The false comment** is at candidate line 2485: "HCEX identifies this private helper as + unit_create_initial_weapons". HCEX.pdb and HCEX_Release.pdb both name it + `unit_add_initial_weapons(long)`, and so do both Sept-2001 maps. The amendment rewrites it in + place (two lines become two lines, so assert `__LINE__` literals cannot shift). + +## Independently re-run (all on my own artifacts under this directory) + +1. `git apply --check` (also with `--whitespace=error-all`): all five worker patches apply, + individually and together. Applying them to a copy reproduces all five candidate files byte + for byte, CRLF included. The units.c diff is 286 lines, all renames or `static`, and the line + count stays at 11,700. The symbols.json diff is exactly 49 in-place lines. +2. **csplit.** A control run with unchanged config gives `split_ctrl`, identical to build/split + (833 objects). The candidate config gives `split_emul`, where only units.obj differs. +3. **gate.** gate.py against the production split: production 189/189; candidate 142/22/25 + (renames only). My `gate_emul.py` against the emulated split: 189/189 EXACT (54,864 B), with + storage 142 external and 47 static on both sides. +4. **object_audit** against the emulated split: PASS, 321 January symbols, 0 differing. +5. **Candidate vs production object:** 447 of 447 sections match; only .debug$S differs. + Relocations are equal after the rename map, and the symbols are equal apart from the renames + and two external-to-static changes. This is a names and storage change only. +6. **Storage:** 144 externals are cachebeta publics with the same name at the same RVA + (RVA == file_offset, e.g. `_unit_update` 0x1A2F80). The 50 statics have no public, either at + their RVA or under their name. Name-based pdb_storage finds 0 disagreements; production has 49. +7. **provider_link:** all 97 surplus externals PASS in both orders. **surplus_identity:** all 31 + helper COMDATs are IDENTICAL to the single January definer. The three D3D SDK tables are + already surplus in 57 Matching objects (objects, files_windows, scenario and others), so they + are admissible by precedent. +8. **`_point_from_line3d`:** January's units.obj holds it UNDEF, with relocations at +265 and +325 + in `_unit_cause_continuous_melee_damage`; ours has the same two. Our 48-byte COMDAT + (0x60501020) is identical to the action_charge copy. Owner ruling 20260921 #1 (Lane B handoff + section 3) names units explicitly, so retiring the rejection is justified. Without retirement, + the emulation gives `completion-label-contradicted`. +9. **.data:** `section_info_resolved` is equal for both the production and emulated splits and + under both symbols.json versions: 1564 / 7 / 6ed61c39..., which is exactly patch 05's measurements. +10. **objdiff 3.3.1** (own single-unit projects): + - The production control reproduces build/report.json's units entry byte for byte: 169/192, data 5188. + - With `complete=true`, $L7451, $L7450 and $L8061 all score 100. This matches the 4 complete + units with 9 $L labels already on the board. + - The strict pipeline (same order as project_x86.calculate_progress) gives 192/192, code + 53,478/53,478 and data 6,752/6,752, with nothing revoked or contradicted. +11. **Other gates:** + - No units entries in parked.json or symbol_ownership.json. + - The only units semantic_matches entry is `_unit_is_busy`, which is not renamed. + - No symbol in any of the other 1,452 split or base objects references any old or new name. + - None of the new names collide in source/, xbox/ or config/, and none is a cachebeta public. + - fake_match_scan: 0 leads. +12. **House rules / strip test:** + - The only non-rename construct is `static` on unit_ping_animation and unit_add_initial_weapons. + - It is byte-inert for code (production without it is 189/189). It is load-bearing only for + storage, which is proven January truth, so it is not decoration. + - No headers change, and no owner-gated class from brief section 7 is involved. +13. **Name evidence for the 25 renames:** + - All 25 are genuine. + - 15 are atlas exact-tier by address. The worker said 16; unit_ping_animation is fuzzy tier, + but both Sept-2001 maps and HCEX_Release have it. + - 21 are in at least one Sept-2001 map: 20 are in both, and unit_animation_update is in + 7eacac85 only. + - The 4 predicates in no map are HCEX_Release statics in January's order with matching + signatures. I re-queried two of them with DIA2Dump. + +## Amendment verification (amend/, amend.obj, split_amend, objproj_amend) +- csplit with config_amend changes only units.obj. +- 189/189 EXACT on the emulated split, and object_audit PASS (321 symbols, 0 differing). +- amend.obj vs cand.obj: 0 non-debug section differences; only the one symbol name differs. +- Storage check 144/50/0, pdb_storage 0, provider_link PASS, fake_match_scan 0. +- Strict emulation: 192/192, 53,478/53,478, 6,752/6,752, nothing revoked or contradicted. +- The AMENDED 01 and 02 plus the worker's 03/05/06 pass `git apply --check` together on + 931ed8dc and reproduce the amended files byte for byte. + +## Non-blocking follow-ups (not required for admission) +- HCEX names the plan struct `euler_axis_plan`; ours is `unit_acceleration_plan`. +- HCEX types `unit_animation_state_get_aiming_screen_index` as returning short; ours returns long + and callers cast. Both functions are exact, so this is pre-existing. +- The single-line static prototypes at units.c:1010 and 1026 predate this lane (house rule 2). diff --git a/research/fifty_objects_20260925/w/review2_units/patches/01_units_c_names_static.AMENDED.patch b/research/fifty_objects_20260925/w/review2_units/patches/01_units_c_names_static.AMENDED.patch new file mode 100644 index 00000000..d72fecca --- /dev/null +++ b/research/fifty_objects_20260925/w/review2_units/patches/01_units_c_names_static.AMENDED.patch @@ -0,0 +1,1044 @@ +diff --git a/source/units/units.c b/source/units/units.c +index b577c722..060a21fe 100644 +--- a/source/units/units.c ++++ b/source/units/units.c +@@ -31,33 +31,33 @@ symbols in this file: + 00197DA0 0090: + _unit_get_animation_frames_remaining (0000) + 00197E30 0140: +- _code_00197e30 (0000) ++ _unit_euler_axis_doplan (0000) + 00197F70 0020: + _unit_get_zoom_level (0000) + 00197F90 0080: +- _code_00197f90 (0000) ++ _unit_animation_state_interruptable (0000) + 00198010 0040: +- _code_00198010 (0000) ++ _unit_animation_busy (0000) + 00198050 0020: +- _code_00198050 (0000) ++ _unit_animation_overlay_action_loops (0000) + 00198070 0060: +- _code_00198070 (0000) ++ _unit_animation_state_loops (0000) + 001980D0 0060: +- _code_001980d0 (0000) ++ _unit_animation_weapon_ik (0000) + 00198130 0040: +- _code_00198130 (0000) ++ _unit_animation_vehicle_ik (0000) + 00198170 0020: +- _code_00198170 (0000) ++ _unit_animation_aiming_screen (0000) + 00198190 0060: +- _code_00198190 (0000) ++ _unit_animation_state_get_aiming_screen_index (0000) + 001981F0 0040: +- _code_001981f0 (0000) ++ _unit_animation_state_can_be_entered_without_animation (0000) + 00198230 0040: +- _code_00198230 (0000) ++ _unit_animation_compute_interpolation_frame_count (0000) + 00198270 0190: + _unit_animation_start_action (0000) + 00198400 01c0: +- _code_00198400 (0000) ++ _unit_animation_start_overlay_action (0000) + 001985C0 00c0: + _unit_can_enter_seat (0000) + 00198680 0070: +@@ -79,7 +79,7 @@ symbols in this file: + 00198E00 0040: + _unit_get_center_of_mass (0000) + 00198E40 0190: +- _code_00198e40 (0000) ++ _unit_animation_impulse_get_index (0000) + 00198FD0 00d0: + _unit_can_play_animation_impulse (0000) + 001990A0 00c0: +@@ -153,7 +153,7 @@ symbols in this file: + 0019A110 0060: + _unit_seat_allow_noncombatants (0000) + 0019A170 00e0: +- _code_0019a170 (0000) ++ _unit_update_driver_and_gunner (0000) + 0019A250 0020: + _unit_get_current_equipment (0000) + 0019A270 0100: +@@ -169,7 +169,7 @@ symbols in this file: + 0019A5E0 0060: + _unit_has_weapon_definition_index (0000) + 0019A640 0030: +- _code_0019a640 (0000) ++ _unit_first_free_weapon_index (0000) + 0019A670 0070: + _unit_get_weapon_count (0000) + 0019A6E0 0070: +@@ -179,37 +179,37 @@ symbols in this file: + 0019A7C0 0060: + _unit_get_current_grenade_type (0000) + 0019A820 01d0: +- _code_0019a820 (0000) ++ _unit_throw_grenade_move_to_hand (0000) + 0019A9F0 0310: +- _code_0019a9f0 (0000) ++ _unit_throw_grenade_release (0000) + 0019AD00 02d0: +- _code_0019ad00 (0000) ++ _unit_seat_update (0000) + 0019AFD0 0050: +- _code_0019afd0 (0000) ++ _base_seat_label_get (0000) + 0019B020 0040: +- _code_0019b020 (0000) ++ _seat_label_to_base_seat_index (0000) + 0019B060 0050: +- _code_0019b060 (0000) ++ _base_weapon_label_get (0000) + 0019B0B0 00b0: +- _code_0019b0b0 (0000) ++ _unit_set_animation (0000) + 0019B160 0050: +- _code_0019b160 (0000) ++ _unit_animation_update (0000) + 0019B1B0 0080: +- _code_0019b1b0 (0000) ++ _unit_refresh_illumination (0000) + 0019B230 0050: +- _code_0019b230 (0000) ++ _unit_get_weapon (0000) + 0019B280 0190: +- _code_0019b280 (0000) ++ _unit_drop_item (0000) + 0019B410 00b0: +- _code_0019b410 (0000) ++ _unit_drop_grenades (0000) + 0019B4C0 0100: + _unit_drop_inventory_weapons (0000) + 0019B5C0 0040: + _unit_handle_region_destroyed (0000) + 0019B600 0080: +- _code_0019b600 (0000) ++ _unit_melee_sound (0000) + 0019B680 02a0: +- _code_0019b680 (0000) ++ _unit_cause_continuous_melee_damage (0000) + 0019B920 0040: + _unit_set_enterable_by_player (0000) + 0019B960 0030: +@@ -239,17 +239,17 @@ symbols in this file: + 0019BF40 0030: + _unit_flying_through_air (0000) + 0019BF70 04f0: +- _code_0019bf70 (0000) ++ _unit_euler_axis_buildplan (0000) + 0019C460 0200: +- _code_0019c460 (0000) ++ _unit_euler_axis_couple (0000) + 0019C660 0220: +- _code_0019c660 (0000) ++ _unit_set_or_test_seat_and_weapon_label (0000) + 0019C880 00d0: + _unit_adjust_projectile_ray (0000) + 0019C950 0200: + _unit_render_debug (0000) + 0019CB50 0580: +- _code_0019cb50 (0000) ++ _unit_animation_set_state (0000) + 0019D0D0 0020: + _unit_abort_animation (0000) + 0019D0F0 0290: +@@ -273,7 +273,7 @@ symbols in this file: + 0019DB00 0080: + _units_set_desired_flashlight_state (0000) + 0019DB80 00a0: +- _code_0019db80 (0000) ++ _unit_get_seat_label (0000) + 0019DC20 0040: + _unit_drop_current_equipment (0000) + 0019DC60 0050: +@@ -281,11 +281,11 @@ symbols in this file: + 0019DCB0 00d0: + _unit_approve_weapon_swap (0000) + 0019DD80 0170: +- _code_0019dd80 (0000) ++ _unit_weapon_next_index (0000) + 0019DEF0 0100: + _unit_drop_current_weapon (0000) + 0019DFF0 0030: +- _code_0019dff0 (0000) ++ _unit_get_current_weapon_label (0000) + 0019E020 0020: + _scripting_set_magic_base_seat (0000) + 0019E040 0030: +@@ -301,15 +301,15 @@ symbols in this file: + 0019E9F0 0080: + _unit_custom_animation_at_frame (0000) + 0019EA70 0120: +- _code_0019ea70 (0000) ++ _unit_align_facing (0000) + 0019EB90 00a0: + _unit_start_flaming_to_death (0000) + 0019EC30 02e0: +- _code_0019ec30 (0000) ++ _unit_running_blind (0000) + 0019EF10 0090: +- _code_0019ef10 (0000) ++ _unit_vectors_are_valid (0000) + 0019EFA0 02e0: +- _code_0019efa0 (0000) ++ _unit_verify_vectors (0000) + 0019F280 03a0: + _unit_control (0000) + 0019F620 0780: +@@ -327,9 +327,9 @@ symbols in this file: + 001A0C40 0050: + _unit_get_zoom_magnification (0000) + 001A0C90 0060: +- _code_001a0c90 (0000) ++ _unit_integrated_night_vision_is_active (0000) + 001A0CF0 0620: +- _code_001a0cf0 (0000) ++ _unit_ping_animation (0000) + 001A1310 0120: + _unit_start_animation_impulse (0000) + 001A1430 0020: +@@ -343,7 +343,7 @@ symbols in this file: + 001A16A0 0130: + _unit_add_weapon_to_inventory (0000) + 001A17D0 01b0: +- _code_001a17d0 (0000) ++ _unit_ready_desired_weapon (0000) + 001A1980 01d0: + _unit_throw_grenade_begin (0000) + 001A1B50 0030: +@@ -355,9 +355,9 @@ symbols in this file: + 001A1F00 0050: + _unit_solo_player_integrated_night_vision_is_active (0000) + 001A1F50 00e0: +- _code_001a1f50 (0000) ++ _unit_add_initial_weapons (0000) + 001A2030 0040: +- _code_001a2030 (0000) ++ _unit_adjust_for_seat_change (0000) + 001A2070 0400: + _unit_new (0000) + 001A2470 0250: +@@ -900,68 +900,68 @@ void unit_animation_start_action( + long unit_index, + short action); + +-static boolean code_00197e30( ++static boolean unit_euler_axis_doplan( + struct unit_acceleration_plan *plan, + real delta_time, + real position, + real *new_position, + real velocity, + real *new_velocity); +-static void code_0019bf70( ++static void unit_euler_axis_buildplan( + real position, + real velocity, + real maximum_velocity, + real maximum_acceleration, + struct unit_acceleration_plan *plan); +-static void code_0019c460( ++static void unit_euler_axis_couple( + struct unit_acceleration_plan *first_plan, + struct unit_acceleration_plan *second_plan, + real maximum_velocity, + real maximum_acceleration); + +-static void code_0019b600( ++static void unit_melee_sound( + long unit_index, + short material_type, + long damage_effect_index); +-static void code_0019a170( ++static void unit_update_driver_and_gunner( + long unit_index); +-static short code_0019a640( ++static short unit_first_free_weapon_index( + long unit_index); + +-static short code_00198e40( ++static short unit_animation_impulse_get_index( + short animation_impulse, + short *interpolation_frame_count); + static boolean unit_can_play_animation_impulse( + long unit_index, + short animation_impulse); + +-static boolean code_00198170( ++static boolean unit_animation_aiming_screen( + struct unit_animation *animation); +-static boolean code_001981f0( ++static boolean unit_animation_state_can_be_entered_without_animation( + short state); +-static short code_00198230( ++static short unit_animation_compute_interpolation_frame_count( + short new_state, + short old_state); +-static boolean code_00198050( ++static boolean unit_animation_overlay_action_loops( + struct unit_animation *animation); +-static boolean code_00197f90( ++static boolean unit_animation_state_interruptable( + struct unit_animation *animation, + short desired_state); +-static boolean code_00198070( ++static boolean unit_animation_state_loops( + struct unit_animation *animation); +-static long code_00198190( ++static long unit_animation_state_get_aiming_screen_index( + short state); +-static void code_0019b0b0( ++static void unit_set_animation( + long unit_index, + long animation_graph_index, + short animation_index); +-static short code_0019b160( ++static short unit_animation_update( + long unit_index, + long animation_graph_index, + struct animation_state *animation); +-static char const *code_0019dff0( ++static char const *unit_get_current_weapon_label( + long unit_index); +-static void code_0019ea70( ++static void unit_align_facing( + long unit_index, + real_vector2d const *alignment_vector); + +@@ -988,9 +988,9 @@ static void unit_ready_desired_weapon( + static void unit_throw_grenade_move_to_hand(long unit_index); + + +-static boolean code_001980d0( ++static boolean unit_animation_weapon_ik( + struct unit_animation *animation); +-static boolean code_00198130( ++static boolean unit_animation_vehicle_ik( + struct unit_animation *animation); + static boolean unit_animation_busy(struct unit_animation *animation); + +@@ -1007,7 +1007,7 @@ short unit_update_animation( + long unit_index, + struct unit_animation_update_data *data); + +-static boolean unit_verify_inventory(long unit_index); ++static boolean unit_vectors_are_valid(long unit_index); + static void unit_throw_grenade_release(long unit_index, boolean premature); + + static void unit_seat_update(long object_index); +@@ -1018,7 +1018,7 @@ static void unit_cause_continuous_melee_damage(long unit_index); + + static long unit_get_weapon(struct unit_datum *unit, short index); + static void unit_drop_item(long unit_index, long item_index); +-static void code_0019b410( ++static void unit_drop_grenades( + long unit_index); + static void unit_drop_inventory_weapons( + long unit_index); +@@ -2482,9 +2482,9 @@ boolean unit_solo_player_integrated_night_vision_is_active( + return active; + } + +-// HCEX identifies this private helper as unit_create_initial_weapons; the +-// January body below is independently proven against the Xbox object. +-void code_001a1f50( ++// HCEX_Release.pdb and the September 2001 map both name this private ++// helper unit_add_initial_weapons (file-static; no cachebeta public). ++static void unit_add_initial_weapons( + long unit_index) + { + short initial_weapon_index; +@@ -2656,7 +2656,7 @@ boolean unit_new( + base_seat_labels[_unit_base_seat_stand], + NULL, + TRUE); +- code_001a1f50(unit_index); ++ unit_add_initial_weapons(unit_index); + + for (seat_index = 0; + seat_indexunit.seats.count; +@@ -2863,7 +2863,7 @@ void unit_died( + fresh_unit->unit.equipment_object_index = NONE; + } + +- code_0019b410(unit_index); ++ unit_drop_grenades(unit_index); + if (unit->unit.weapon_drop_delay_ticks == 0) + unit_drop_current_weapon(unit_index, TRUE); + +@@ -2876,7 +2876,7 @@ void unit_died( + return; + } + +-static void code_0019b410( ++static void unit_drop_grenades( + long unit_index) + { + struct unit_datum *unit; +@@ -3059,7 +3059,7 @@ boolean unit_can_enter_seat( + return result; + } + +-static void code_001a2030( ++static void unit_adjust_for_seat_change( + long unit_index) + { + struct unit_datum *unit = unit_get(unit_index); +@@ -3130,7 +3130,7 @@ boolean unit_enter_seat( + + unit->unit.parent_seat_index = seat_index; + unit->object.parent_object_index = target_unit_index; +- code_0019a170(target_unit_index); ++ unit_update_driver_and_gunner(target_unit_index); + + updated_unit = unit_get(unit_index); + updated_unit->unit.desired_weapon_index = unit_weapon_next_index( +@@ -3180,7 +3180,7 @@ boolean unit_enter_seat( + animation_index); + animation_graph_index = + unit_definition->object.animation_graph.index; +- code_0019b0b0( ++ unit_set_animation( + unit_index, + animation_graph_index, + animation_index); +@@ -3294,8 +3294,8 @@ void unit_exit_seat_end( + parent_unit->unit.gunner_object_index = NONE; + } + +- code_0019a170(parent_unit_index); +- code_001a2030(unit_index); ++ unit_update_driver_and_gunner(parent_unit_index); ++ unit_adjust_for_seat_change(unit_index); + + { + struct unit_animation_update_data animation_update_data; +@@ -3439,7 +3439,7 @@ void unit_animation_start_action( + return; + } + +-static void code_00198400( ++static void unit_animation_start_overlay_action( + long unit_index, + short overlay_action) + { +@@ -3555,7 +3555,7 @@ void unit_handle_weapon_state_change( + } + else if (overlay_action != NONE) + { +- code_00198400(unit_index, overlay_action); ++ unit_animation_start_overlay_action(unit_index, overlay_action); + } + + return; +@@ -4090,7 +4090,7 @@ boolean unit_start_user_animation( + + unit->unit.animation.state = + _unit_state_user_animation; +- code_0019b0b0( ++ unit_set_animation( + unit_index, + animation_graph_index, + animation_index); +@@ -4223,7 +4223,7 @@ boolean unit_melee_attack_begin( + + if (alignment_vector) + { +- code_0019ea70(unit_index, alignment_vector); ++ unit_align_facing(unit_index, alignment_vector); + } + + if (continuous) +@@ -4285,7 +4285,7 @@ boolean unit_leap_begin( + { + if (alignment_vector) + { +- code_0019ea70(unit_index, alignment_vector); ++ unit_align_facing(unit_index, alignment_vector); + } + + result = TRUE; +@@ -4365,7 +4365,7 @@ boolean unit_throw_grenade_begin( + + if (alignment_vector) + { +- code_0019ea70(unit_index, alignment_vector); ++ unit_align_facing(unit_index, alignment_vector); + } + else + { +@@ -4375,7 +4375,7 @@ boolean unit_throw_grenade_begin( + forward.j = unit->unit.aiming_vector.j; + if (normalize2d(&forward) > 0.f) + { +- code_0019ea70(unit_index, &forward); ++ unit_align_facing(unit_index, &forward); + } + } + +@@ -4516,7 +4516,7 @@ void unit_impact_melee_damage( + return; + } + +-void code_001a0cf0( ++static void unit_ping_animation( + long unit_index, + boolean killed, + boolean feign_death, +@@ -4555,7 +4555,7 @@ void unit_place( + + if (TEST_FLAG(scenario_unit->flags, _scenario_unit_dead_bit)) + { +- code_001a0cf0( ++ unit_ping_animation( + unit_index, + TRUE, + FALSE, +@@ -4701,7 +4701,7 @@ boolean unit_try_and_exit_seat( + unit_definition->object.animation_graph.index, + animation_index); + +- code_0019b0b0( ++ unit_set_animation( + unit_index, + unit_definition->object.animation_graph.index, + animation_index); +@@ -6286,7 +6286,7 @@ void unit_record_damage( + return; + } + +-void code_001a0cf0( ++static void unit_ping_animation( + long unit_index, + boolean killed, + boolean feign_death, +@@ -6473,7 +6473,7 @@ void code_001a0cf0( + + apply_animation = + killed || +- code_00197f90( ++ unit_animation_state_interruptable( + &unit->unit.animation, + animation_state); + +@@ -6512,7 +6512,7 @@ void code_001a0cf0( + unit_set_or_test_seat_and_weapon_label( + unit_index, + seat_label, +- code_0019dff0(unit_index), ++ unit_get_current_weapon_label(unit_index), + TRUE); + } + +@@ -6578,7 +6578,7 @@ void code_001a0cf0( + + object_start_interpolation(unit_index, 3); + unit->unit.animation.state = (char)animation_state; +- code_0019b0b0( ++ unit_set_animation( + unit_index, + unit_definition->object.animation_graph.index, + animation_index); +@@ -6721,7 +6721,7 @@ apply_alignment: + break; + } + +- code_0019ea70(unit_index, &transformed_alignment); ++ unit_align_facing(unit_index, &transformed_alignment); + } + + return; +@@ -6918,7 +6918,7 @@ void unit_damage_aftermath( + animation_flag = TRUE; + } + +- code_001a0cf0( ++ unit_ping_animation( + unit_index, + lethal, + feigned, +@@ -7680,7 +7680,7 @@ static void unit_throw_grenade_move_to_hand( + return; + } + +-static boolean code_00198050( ++static boolean unit_animation_overlay_action_loops( + struct unit_animation *animation) + { + boolean result = FALSE; +@@ -7694,7 +7694,7 @@ static boolean code_00198050( + return result; + } + +-static boolean code_00197f90( ++static boolean unit_animation_state_interruptable( + struct unit_animation *animation, + short desired_state) + { +@@ -7754,7 +7754,7 @@ static boolean code_00197f90( + return result; + } + +-static boolean code_00198070( ++static boolean unit_animation_state_loops( + struct unit_animation *animation) + { + boolean result = TRUE; +@@ -7785,7 +7785,7 @@ static boolean code_00198070( + return result; + } + +-static boolean code_001980d0( ++static boolean unit_animation_weapon_ik( + struct unit_animation *animation) + { + boolean result = animation->soft_ping_animation.index==NONE; +@@ -7826,7 +7826,7 @@ static boolean code_001980d0( + return result; + } + +-static boolean code_00198130( ++static boolean unit_animation_vehicle_ik( + struct unit_animation *animation) + { + boolean result = TRUE; +@@ -7972,7 +7972,7 @@ static boolean unit_set_or_test_seat_and_weapon_label( + return result; + } + +-static boolean code_00197e30( ++static boolean unit_euler_axis_doplan( + struct unit_acceleration_plan *plan, + real delta_time, + real position, +@@ -8073,11 +8073,11 @@ void unit_set_actively_controlled( + } + } + +- code_0019a170(unit_index); ++ unit_update_driver_and_gunner(unit_index); + + return; + } +-static void code_0019a170( ++static void unit_update_driver_and_gunner( + long unit_index) + { + struct unit_datum *unit = unit_get(unit_index); +@@ -8125,7 +8125,7 @@ static void code_0019a170( + + return; + } +-static short code_0019a640( ++static short unit_first_free_weapon_index( + long unit_index) + { + struct unit_datum *unit = unit_get(unit_index); +@@ -8164,7 +8164,7 @@ boolean unit_add_weapon_to_inventory( + unit_delete_all_weapons(unit_index); + } + +- inventory_index = code_0019a640(unit_index); ++ inventory_index = unit_first_free_weapon_index(unit_index); + + if (inventory_index!=NONE) + { +@@ -8199,7 +8199,7 @@ boolean unit_add_weapon_to_inventory( + + return added; + } +-static short code_00198e40( ++static short unit_animation_impulse_get_index( + short animation_impulse, + short *interpolation_frame_count) + { +@@ -8396,7 +8396,7 @@ boolean unit_test_animation_impulse( + &unit_seat->weapon_classes, + unit->unit.animation.weapon_index, + struct animation_graph_weapon_class); +- animation_type = code_00198e40( ++ animation_type = unit_animation_impulse_get_index( + animation_impulse, + &interpolation_frame_count); + +@@ -8446,7 +8446,7 @@ boolean unit_start_animation_impulse( + &unit_seat->weapon_classes, + unit->unit.animation.weapon_index, + struct animation_graph_weapon_class); +- animation_type = code_00198e40( ++ animation_type = unit_animation_impulse_get_index( + animation_impulse, + &interpolation_frame_count); + +@@ -8469,7 +8469,7 @@ boolean unit_start_animation_impulse( + TRUE, + animation_graph_index, + animation_index); +- code_0019b0b0( ++ unit_set_animation( + unit_index, + unit_definition->object.animation_graph.index, + animation_index); +@@ -8483,7 +8483,7 @@ boolean unit_start_animation_impulse( + unit->object.type==_object_type_biped && + unit->object.parent_object_index==NONE) + { +- code_0019ea70(unit_index, alignment_vector); ++ unit_align_facing(unit_index, alignment_vector); + } + + result = TRUE; +@@ -8493,7 +8493,7 @@ boolean unit_start_animation_impulse( + + return result; + } +-static void code_0019b600( ++static void unit_melee_sound( + long unit_index, + short material_type, + long damage_effect_index) +@@ -8637,7 +8637,7 @@ void unit_cause_melee_damage( + { + long hit_material_type = damage_data.material_type; + +- code_0019b600( ++ unit_melee_sound( + unit_index, + hit_material_type, + damage_effect_index); +@@ -8652,7 +8652,7 @@ void unit_cause_melee_damage( + + /* insert verbatim into source/units/units.c immediately after the closing + brace of unit_cause_melee_damage (line 8403) and before +- 'static void code_0019ea70(' */ ++ 'static void unit_align_facing(' */ + enum + { + _collision_result_breakable_surface_bit = 3, +@@ -8933,7 +8933,7 @@ void unit_cause_player_melee_damage( + + if (hit_material_type!=NONE) + { +- code_0019b600( ++ unit_melee_sound( + unit_index, + hit_material_type, + melee_damage_effect_index); +@@ -8967,7 +8967,7 @@ void unit_cause_player_melee_damage( + return; + } + +-static void code_0019ea70( ++static void unit_align_facing( + long unit_index, + real_vector2d const *alignment_vector) + { +@@ -9042,7 +9042,7 @@ void unit_start_flaming_to_death( + return; + } + +-static void code_0019bf70( ++static void unit_euler_axis_buildplan( + real position, + real velocity, + real maximum_velocity, +@@ -9087,7 +9087,7 @@ static void code_0019bf70( + half_time = time*0.5f; + if (half_time*velocity*0.5f + position<0.f) + { +- code_0019bf70( ++ unit_euler_axis_buildplan( + -position, + -velocity, + maximum_velocity, +@@ -9259,7 +9259,7 @@ validate_plan: + plan_complete: + return; + } +-static void code_0019c460( ++static void unit_euler_axis_couple( + struct unit_acceleration_plan *first_plan, + struct unit_acceleration_plan *second_plan, + real maximum_velocity, +@@ -9520,32 +9520,32 @@ desired_aiming_vector_ready: + } + } + +- code_0019bf70( ++ unit_euler_axis_buildplan( + aiming_error.yaw, + aiming_angular_velocity.yaw, + angular_velocity_limit, + angular_acceleration_limit, + &yaw_plan); +- code_0019bf70( ++ unit_euler_axis_buildplan( + aiming_error.pitch, + aiming_angular_velocity.pitch, + angular_velocity_limit, + angular_acceleration_limit, + &pitch_plan); +- code_0019c460( ++ unit_euler_axis_couple( + &yaw_plan, + &pitch_plan, + angular_velocity_limit, + angular_acceleration_limit); + +- yaw_complete = code_00197e30( ++ yaw_complete = unit_euler_axis_doplan( + &yaw_plan, + 1.f, + aiming_error.yaw, + &aiming_error.yaw, + aiming_angular_velocity.yaw, + &end_angular_velocity.yaw); +- pitch_complete = code_00197e30( ++ pitch_complete = unit_euler_axis_doplan( + &pitch_plan, + 1.f, + aiming_error.pitch, +@@ -9648,7 +9648,7 @@ desired_aiming_vector_ready: + + return; + } +-static boolean code_00198170( ++static boolean unit_animation_aiming_screen( + struct unit_animation *animation) + { + boolean result = !animation->action; +@@ -9664,7 +9664,7 @@ static boolean code_00198170( + + return result; + } +-static boolean code_001981f0( ++static boolean unit_animation_state_can_be_entered_without_animation( + short state) + { + boolean result = TRUE; +@@ -9685,7 +9685,7 @@ static boolean code_001981f0( + + return result; + } +-static short code_00198230( ++static short unit_animation_compute_interpolation_frame_count( + short new_state, + short old_state) + { +@@ -9709,7 +9709,7 @@ static short code_00198230( + + return result; + } +-static long code_00198190( ++static long unit_animation_state_get_aiming_screen_index( + short state) + { + long result = NONE; +@@ -9750,7 +9750,7 @@ static long code_00198190( + + return result; + } +-static void code_0019b0b0( ++static void unit_set_animation( + long unit_index, + long animation_graph_index, + short animation_index) +@@ -9795,7 +9795,7 @@ static void code_0019b0b0( + return; + } + +-static short code_0019b160( ++static short unit_animation_update( + long unit_index, + long animation_graph_index, + struct animation_state *animation) +@@ -9821,7 +9821,7 @@ static short code_0019b160( + return result; + } + +-static char const *code_0019dff0( ++static char const *unit_get_current_weapon_label( + long unit_index) + { + long weapon_index = unit_inventory_get_weapon( +@@ -9944,7 +9944,7 @@ short unit_update_animation( + + if (unit->unit.animation.base_seat_index!=desired_base_seat_index) + { +- can_change_animation = code_00197f90( ++ can_change_animation = unit_animation_state_interruptable( + &unit->unit.animation, + desired_state); + if (can_change_animation) +@@ -9952,7 +9952,7 @@ short unit_update_animation( + unit_set_or_test_seat_and_weapon_label( + unit_index, + base_seat_label_get(desired_base_seat_index), +- code_0019dff0(unit_index), ++ unit_get_current_weapon_label(unit_index), + TRUE); + } + } +@@ -9960,7 +9960,7 @@ short unit_update_animation( + + if (unit->unit.animation.soft_ping_animation.index!=NONE) + { +- animation_update_result = code_0019b160( ++ animation_update_result = unit_animation_update( + unit_index, + unit_definition->object.animation_graph.index, + &unit->unit.animation.soft_ping_animation); +@@ -9972,7 +9972,7 @@ short unit_update_animation( + + if (unit->object.animation.state.index!=NONE) + { +- animation_update_result = code_0019b160( ++ animation_update_result = unit_animation_update( + unit_index, + unit->object.animation.animation_graph_index, + &unit->object.animation.state); +@@ -10103,7 +10103,7 @@ short unit_update_animation( + break; + } + +- if (!code_00198070(&unit->unit.animation)) ++ if (!unit_animation_state_loops(&unit->unit.animation)) + { + apply_state = TRUE; + } +@@ -10112,7 +10112,7 @@ short unit_update_animation( + + if (unit->unit.animation.action_animation.index!=NONE) + { +- animation_update_result = code_0019b160( ++ animation_update_result = unit_animation_update( + unit_index, + unit_definition->object.animation_graph.index, + &unit->unit.animation.action_animation); +@@ -10129,7 +10129,7 @@ short unit_update_animation( + + if (unit->unit.animation.overlay_action_animation.index!=NONE) + { +- animation_update_result = code_0019b160( ++ animation_update_result = unit_animation_update( + unit_index, + unit_definition->object.animation_graph.index, + &unit->unit.animation.overlay_action_animation); +@@ -10138,7 +10138,7 @@ short unit_update_animation( + { + case 2: + case 4: +- if (!code_00198050(&unit->unit.animation)) ++ if (!unit_animation_overlay_action_loops(&unit->unit.animation)) + { + unit->unit.animation.overlay_action = FALSE; + unit->unit.animation.overlay_action_animation.index = NONE; +@@ -10151,7 +10151,7 @@ short unit_update_animation( + + if (apply_state || + (desired_state!=unit->unit.animation.state && +- code_00197f90(&unit->unit.animation, desired_state))) ++ unit_animation_state_interruptable(&unit->unit.animation, desired_state))) + { + unit_animation_set_state(unit_index, desired_state); + } +@@ -10399,7 +10399,7 @@ static boolean unit_animation_set_state( + + if (animation_index == NONE) + { +- if (!code_001981f0(new_state)) ++ if (!unit_animation_state_can_be_entered_without_animation(new_state)) + { + result = FALSE; + +@@ -10415,13 +10415,13 @@ static boolean unit_animation_set_state( + TRUE, + animation_graph_index, + animation_index); +- code_0019b0b0( ++ unit_set_animation( + unit_index, + unit_definition->object.animation_graph.index, + animation_index); + + interpolation_frame_count = +- code_00198230( ++ unit_animation_compute_interpolation_frame_count( + new_state, + unit->unit.animation.state); + +@@ -10431,11 +10431,11 @@ static boolean unit_animation_set_state( + + { + short aiming_screen_animation_index = +- (short)code_00198190(new_state); ++ (short)unit_animation_state_get_aiming_screen_index(new_state); + + if (old_state_is_none || + aiming_screen_animation_index != +- (short)code_00198190( ++ (short)unit_animation_state_get_aiming_screen_index( + unit->unit.animation.state)) + { + long animation_index; +@@ -10696,7 +10696,7 @@ void unit_preprocess_node_orientations( + } + + if (!TEST_FLAG(unit_definition->unit.flags, _unit_has_no_aiming_bit) && +- code_00198170(&unit->unit.animation)) ++ unit_animation_aiming_screen(&unit->unit.animation)) + { + real_euler_angles2d relative_aiming_angles; + struct animation_graph_weapon_class *weapon_class = +@@ -10885,7 +10885,7 @@ void unit_postprocess_node_matrices( + struct animation_graph_weapon_class); + + if (unit->object.parent_object_index!=NONE && +- code_00198130(&unit->unit.animation)) ++ unit_animation_vehicle_ik(&unit->unit.animation)) + { + ik_points = &unit_seat->ik_points; + ik_point_index = 0; +@@ -10916,7 +10916,7 @@ void unit_postprocess_node_matrices( + if (unit->unit.current_weapon_index!=NONE) + { + animation = &unit->unit.animation; +- weapon_ik_active = code_001980d0(animation); ++ weapon_ik_active = unit_animation_weapon_ik(animation); + if (weapon_ik_active) + { + long weapon_ik_point_index = 0; +@@ -11035,7 +11035,7 @@ void unit_control( + return; + } + +-static boolean unit_verify_inventory( ++static boolean unit_vectors_are_valid( + long unit_index) + { + struct unit_datum *unit = unit_get(unit_index); +@@ -11427,7 +11427,7 @@ static void unit_verify_vectors( + { + char buffer[512]; + +- if (!unit_verify_inventory(unit_index)) ++ if (!unit_vectors_are_valid(unit_index)) + { + struct unit_datum *unit = unit_get(unit_index); + +@@ -11538,7 +11538,7 @@ static void unit_verify_vectors( + match_vassert( + "c:\\halo\\SOURCE\\units\\units.c", + 594, +- unit_verify_inventory(unit_index), ++ unit_vectors_are_valid(unit_index), + "unit_verify_vectors FAILURE, see above for details" + ); + } diff --git a/research/fifty_objects_20260925/w/review2_units/patches/02_symbols_json_names_static.AMENDED.patch b/research/fifty_objects_20260925/w/review2_units/patches/02_symbols_json_names_static.AMENDED.patch new file mode 100644 index 00000000..bd13f45a --- /dev/null +++ b/research/fifty_objects_20260925/w/review2_units/patches/02_symbols_json_names_static.AMENDED.patch @@ -0,0 +1,200 @@ +diff --git a/config/symbols.json b/config/symbols.json +index d0a16b3a..bd492afe 100644 +--- a/config/symbols.json ++++ b/config/symbols.json +@@ -6861,22 +6861,22 @@ + { "file_offset": 1669856, "flags": 32, "name": "_unit_get_seat_entrance_point" }, + { "file_offset": 1670336, "flags": 32, "name": "_unit_get_melee_range_and_ticks" }, + { "file_offset": 1670560, "flags": 32, "name": "_unit_get_animation_frames_remaining" }, +-{ "file_offset": 1670704, "flags": 32, "name": "_code_00197e30" }, ++{ "file_offset": 1670704, "flags": 32, "name": "_unit_euler_axis_doplan", "static": true }, + { "file_offset": 1671024, "flags": 32, "name": "_unit_get_zoom_level" }, +-{ "file_offset": 1671056, "flags": 32, "name": "_code_00197f90" }, +-{ "file_offset": 1671184, "flags": 32, "name": "_unit_animation_busy" }, ++{ "file_offset": 1671056, "flags": 32, "name": "_unit_animation_state_interruptable", "static": true }, ++{ "file_offset": 1671184, "flags": 32, "name": "_unit_animation_busy", "static": true }, + { "file_offset": 1671216, "flags": 32, "name": "$L7451" }, + { "file_offset": 1671224, "flags": 32, "name": "$L7450" }, +-{ "file_offset": 1671248, "flags": 32, "name": "_code_00198050" }, +-{ "file_offset": 1671280, "flags": 32, "name": "_code_00198070" }, +-{ "file_offset": 1671376, "flags": 32, "name": "_code_001980d0" }, +-{ "file_offset": 1671472, "flags": 32, "name": "_code_00198130" }, +-{ "file_offset": 1671536, "flags": 32, "name": "_code_00198170" }, +-{ "file_offset": 1671568, "flags": 32, "name": "_code_00198190" }, +-{ "file_offset": 1671664, "flags": 32, "name": "_code_001981f0" }, +-{ "file_offset": 1671728, "flags": 32, "name": "_code_00198230" }, ++{ "file_offset": 1671248, "flags": 32, "name": "_unit_animation_overlay_action_loops", "static": true }, ++{ "file_offset": 1671280, "flags": 32, "name": "_unit_animation_state_loops", "static": true }, ++{ "file_offset": 1671376, "flags": 32, "name": "_unit_animation_weapon_ik", "static": true }, ++{ "file_offset": 1671472, "flags": 32, "name": "_unit_animation_vehicle_ik", "static": true }, ++{ "file_offset": 1671536, "flags": 32, "name": "_unit_animation_aiming_screen", "static": true }, ++{ "file_offset": 1671568, "flags": 32, "name": "_unit_animation_state_get_aiming_screen_index", "static": true }, ++{ "file_offset": 1671664, "flags": 32, "name": "_unit_animation_state_can_be_entered_without_animation", "static": true }, ++{ "file_offset": 1671728, "flags": 32, "name": "_unit_animation_compute_interpolation_frame_count", "static": true }, + { "file_offset": 1671792, "flags": 32, "name": "_unit_animation_start_action" }, +-{ "file_offset": 1672192, "flags": 32, "name": "_code_00198400" }, ++{ "file_offset": 1672192, "flags": 32, "name": "_unit_animation_start_overlay_action", "static": true }, + { "file_offset": 1672640, "flags": 32, "name": "_unit_can_enter_seat" }, + { "file_offset": 1672832, "flags": 32, "name": "_unit_impulse" }, + { "file_offset": 1672944, "flags": 32, "name": "_unit_handle_weapon_state_change" }, +@@ -6887,8 +6887,8 @@ + { "file_offset": 1674016, "flags": 32, "name": "_unit_get_camera_position" }, + { "file_offset": 1674432, "flags": 32, "name": "_unit_estimate_position" }, + { "file_offset": 1674752, "flags": 32, "name": "_unit_get_center_of_mass" }, +-{ "file_offset": 1674816, "flags": 32, "name": "_code_00198e40" }, +-{ "file_offset": 1675216, "flags": 32, "name": "_unit_can_play_animation_impulse" }, ++{ "file_offset": 1674816, "flags": 32, "name": "_unit_animation_impulse_get_index", "static": true }, ++{ "file_offset": 1675216, "flags": 32, "name": "_unit_can_play_animation_impulse", "static": true }, + { "file_offset": 1675424, "flags": 32, "name": "_unit_test_animation_impulse" }, + { "file_offset": 1675616, "flags": 32, "name": "_unit_get_aiming_unit_index" }, + { "file_offset": 1675744, "flags": 32, "name": "_unit_get_aiming_vector" }, +@@ -6924,7 +6924,7 @@ + { "file_offset": 1679440, "flags": 32, "name": "_unit_seat_is_driver" }, + { "file_offset": 1679536, "flags": 32, "name": "_unit_seat_is_gunner" }, + { "file_offset": 1679632, "flags": 32, "name": "_unit_seat_allow_noncombatants" }, +-{ "file_offset": 1679728, "flags": 32, "name": "_code_0019a170" }, ++{ "file_offset": 1679728, "flags": 32, "name": "_unit_update_driver_and_gunner", "static": true }, + { "file_offset": 1679952, "flags": 32, "name": "_unit_get_current_equipment" }, + { "file_offset": 1679984, "flags": 32, "name": "_unit_add_grenade_to_inventory" }, + { "file_offset": 1680240, "flags": 32, "name": "_unit_add_grenade_type_to_inventory" }, +@@ -6932,27 +6932,27 @@ + { "file_offset": 1680672, "flags": 32, "name": "_unit_delete_current_equipment" }, + { "file_offset": 1680736, "flags": 32, "name": "_unit_delete_all_weapons" }, + { "file_offset": 1680864, "flags": 32, "name": "_unit_has_weapon_definition_index" }, +-{ "file_offset": 1680960, "flags": 32, "name": "_code_0019a640" }, ++{ "file_offset": 1680960, "flags": 32, "name": "_unit_first_free_weapon_index", "static": true }, + { "file_offset": 1681008, "flags": 32, "name": "_unit_get_weapon_count" }, + { "file_offset": 1681120, "flags": 32, "name": "_unit_approve_weapon_pickup" }, + { "file_offset": 1681232, "flags": 32, "name": "_unit_get_grenade_count" }, + { "file_offset": 1681344, "flags": 32, "name": "_unit_get_current_grenade_type" }, +-{ "file_offset": 1681440, "flags": 32, "name": "_unit_throw_grenade_move_to_hand" }, +-{ "file_offset": 1681904, "flags": 32, "name": "_unit_throw_grenade_release" }, +-{ "file_offset": 1682688, "flags": 32, "name": "_unit_seat_update" }, +-{ "file_offset": 1683408, "flags": 32, "name": "_base_seat_label_get" }, +-{ "file_offset": 1683488, "flags": 32, "name": "_seat_label_to_base_seat_index" }, +-{ "file_offset": 1683552, "flags": 32, "name": "_base_weapon_label_get" }, +-{ "file_offset": 1683632, "flags": 32, "name": "_code_0019b0b0" }, +-{ "file_offset": 1683808, "flags": 32, "name": "_code_0019b160" }, +-{ "file_offset": 1683888, "flags": 32, "name": "_unit_refresh_illumination" }, +-{ "file_offset": 1684016, "flags": 32, "name": "_unit_get_weapon" }, +-{ "file_offset": 1684096, "flags": 32, "name": "_unit_drop_item" }, +-{ "file_offset": 1684496, "flags": 32, "name": "_code_0019b410" }, ++{ "file_offset": 1681440, "flags": 32, "name": "_unit_throw_grenade_move_to_hand", "static": true }, ++{ "file_offset": 1681904, "flags": 32, "name": "_unit_throw_grenade_release", "static": true }, ++{ "file_offset": 1682688, "flags": 32, "name": "_unit_seat_update", "static": true }, ++{ "file_offset": 1683408, "flags": 32, "name": "_base_seat_label_get", "static": true }, ++{ "file_offset": 1683488, "flags": 32, "name": "_seat_label_to_base_seat_index", "static": true }, ++{ "file_offset": 1683552, "flags": 32, "name": "_base_weapon_label_get", "static": true }, ++{ "file_offset": 1683632, "flags": 32, "name": "_unit_set_animation", "static": true }, ++{ "file_offset": 1683808, "flags": 32, "name": "_unit_animation_update", "static": true }, ++{ "file_offset": 1683888, "flags": 32, "name": "_unit_refresh_illumination", "static": true }, ++{ "file_offset": 1684016, "flags": 32, "name": "_unit_get_weapon", "static": true }, ++{ "file_offset": 1684096, "flags": 32, "name": "_unit_drop_item", "static": true }, ++{ "file_offset": 1684496, "flags": 32, "name": "_unit_drop_grenades", "static": true }, + { "file_offset": 1684672, "flags": 32, "name": "_unit_drop_inventory_weapons", "static": true }, + { "file_offset": 1684928, "flags": 32, "name": "_unit_handle_region_destroyed" }, +-{ "file_offset": 1684992, "flags": 32, "name": "_code_0019b600" }, +-{ "file_offset": 1685120, "flags": 32, "name": "_unit_cause_continuous_melee_damage" }, ++{ "file_offset": 1684992, "flags": 32, "name": "_unit_melee_sound", "static": true }, ++{ "file_offset": 1685120, "flags": 32, "name": "_unit_cause_continuous_melee_damage", "static": true }, + { "file_offset": 1685792, "flags": 32, "name": "_unit_set_enterable_by_player" }, + { "file_offset": 1685856, "flags": 32, "name": "_unit_set_emotion" }, + { "file_offset": 1685904, "flags": 32, "name": "_unit_aim_without_turning" }, +@@ -6967,12 +6967,12 @@ + { "file_offset": 1687056, "flags": 32, "name": "_unit_stop_running_blindly" }, + { "file_offset": 1687104, "flags": 32, "name": "_unit_flame_to_death" }, + { "file_offset": 1687360, "flags": 32, "name": "_unit_flying_through_air" }, +-{ "file_offset": 1687408, "flags": 32, "name": "_code_0019bf70" }, +-{ "file_offset": 1688672, "flags": 32, "name": "_code_0019c460" }, +-{ "file_offset": 1689184, "flags": 32, "name": "_unit_set_or_test_seat_and_weapon_label" }, ++{ "file_offset": 1687408, "flags": 32, "name": "_unit_euler_axis_buildplan", "static": true }, ++{ "file_offset": 1688672, "flags": 32, "name": "_unit_euler_axis_couple", "static": true }, ++{ "file_offset": 1689184, "flags": 32, "name": "_unit_set_or_test_seat_and_weapon_label", "static": true }, + { "file_offset": 1689728, "flags": 32, "name": "_unit_adjust_projectile_ray" }, + { "file_offset": 1689936, "flags": 32, "name": "_unit_render_debug" }, +-{ "file_offset": 1690448, "flags": 32, "name": "_unit_animation_set_state" }, ++{ "file_offset": 1690448, "flags": 32, "name": "_unit_animation_set_state", "static": true }, + { "file_offset": 1691856, "flags": 32, "name": "_unit_abort_animation" }, + { "file_offset": 1691888, "flags": 32, "name": "_unit_find_nearby_seat" }, + { "file_offset": 1692544, "flags": 32, "name": "_unit_clip_to_aiming_bounds" }, +@@ -6984,13 +6984,13 @@ + { "file_offset": 1694352, "flags": 32, "name": "_unit_overcharged" }, + { "file_offset": 1694416, "flags": 32, "name": "_unit_set_seat" }, + { "file_offset": 1694464, "flags": 32, "name": "_units_set_desired_flashlight_state" }, +-{ "file_offset": 1694592, "flags": 32, "name": "_unit_get_seat_label" }, ++{ "file_offset": 1694592, "flags": 32, "name": "_unit_get_seat_label", "static": true }, + { "file_offset": 1694752, "flags": 32, "name": "_unit_drop_current_equipment" }, + { "file_offset": 1694816, "flags": 32, "name": "_unit_can_use_weapon" }, + { "file_offset": 1694896, "flags": 32, "name": "_unit_approve_weapon_swap" }, +-{ "file_offset": 1695104, "flags": 32, "name": "_unit_weapon_next_index" }, ++{ "file_offset": 1695104, "flags": 32, "name": "_unit_weapon_next_index", "static": true }, + { "file_offset": 1695472, "flags": 32, "name": "_unit_drop_current_weapon" }, +-{ "file_offset": 1695728, "flags": 32, "name": "_code_0019dff0" }, ++{ "file_offset": 1695728, "flags": 32, "name": "_unit_get_current_weapon_label", "static": true }, + { "file_offset": 1695776, "flags": 32, "name": "_scripting_set_magic_base_seat" }, + { "file_offset": 1695808, "flags": 32, "name": "_unit_scripting_set_seat" }, + { "file_offset": 1695856, "flags": 32, "name": "_unit_handle_deleted_object" }, +@@ -6998,11 +6998,11 @@ + { "file_offset": 1696640, "flags": 32, "name": "_unit_cause_player_melee_damage" }, + { "file_offset": 1698240, "flags": 32, "name": "_unit_stop_custom_animation" }, + { "file_offset": 1698288, "flags": 32, "name": "_unit_custom_animation_at_frame" }, +-{ "file_offset": 1698416, "flags": 32, "name": "_code_0019ea70" }, ++{ "file_offset": 1698416, "flags": 32, "name": "_unit_align_facing", "static": true }, + { "file_offset": 1698704, "flags": 32, "name": "_unit_start_flaming_to_death" }, +-{ "file_offset": 1698864, "flags": 32, "name": "_unit_running_blind" }, +-{ "file_offset": 1699600, "flags": 32, "name": "_unit_verify_inventory" }, +-{ "file_offset": 1699744, "flags": 32, "name": "_unit_verify_vectors" }, ++{ "file_offset": 1698864, "flags": 32, "name": "_unit_running_blind", "static": true }, ++{ "file_offset": 1699600, "flags": 32, "name": "_unit_vectors_are_valid", "static": true }, ++{ "file_offset": 1699744, "flags": 32, "name": "_unit_verify_vectors", "static": true }, + { "file_offset": 1700480, "flags": 32, "name": "_unit_control" }, + { "file_offset": 1701408, "flags": 32, "name": "_unit_preprocess_node_orientations" }, + { "file_offset": 1703328, "flags": 32, "name": "_unit_postprocess_node_matrices" }, +@@ -7011,22 +7011,22 @@ + { "file_offset": 1705600, "flags": 32, "name": "_unit_update_animation" }, + { "file_offset": 1706880, "flags": 32, "name": "_unit_unzoom" }, + { "file_offset": 1707072, "flags": 32, "name": "_unit_get_zoom_magnification" }, +-{ "file_offset": 1707152, "flags": 32, "name": "_unit_integrated_night_vision_is_active" }, +-{ "file_offset": 1707248, "flags": 32, "name": "_code_001a0cf0" }, ++{ "file_offset": 1707152, "flags": 32, "name": "_unit_integrated_night_vision_is_active", "static": true }, ++{ "file_offset": 1707248, "flags": 32, "name": "_unit_ping_animation", "static": true }, + { "file_offset": 1708816, "flags": 32, "name": "_unit_start_animation_impulse" }, + { "file_offset": 1709104, "flags": 32, "name": "_unit_inventory_next_weapon" }, + { "file_offset": 1709136, "flags": 32, "name": "_unit_melee_attack_begin" }, + { "file_offset": 1709408, "flags": 32, "name": "_unit_leap_begin" }, + { "file_offset": 1709552, "flags": 32, "name": "_unit_unsuspecting" }, + { "file_offset": 1709728, "flags": 32, "name": "_unit_add_weapon_to_inventory" }, +-{ "file_offset": 1710032, "flags": 32, "name": "_unit_ready_desired_weapon" }, ++{ "file_offset": 1710032, "flags": 32, "name": "_unit_ready_desired_weapon", "static": true }, + { "file_offset": 1710464, "flags": 32, "name": "_unit_throw_grenade_begin" }, + { "file_offset": 1710928, "flags": 32, "name": "_scripting_magic_melee_attack" }, + { "file_offset": 1710976, "flags": 32, "name": "_unit_impact_melee_damage" }, + { "file_offset": 1711552, "flags": 32, "name": "_unit_place" }, + { "file_offset": 1711872, "flags": 32, "name": "_unit_solo_player_integrated_night_vision_is_active" }, +-{ "file_offset": 1711952, "flags": 32, "name": "_code_001a1f50" }, +-{ "file_offset": 1712176, "flags": 32, "name": "_code_001a2030" }, ++{ "file_offset": 1711952, "flags": 32, "name": "_unit_add_initial_weapons", "static": true }, ++{ "file_offset": 1712176, "flags": 32, "name": "_unit_adjust_for_seat_change", "static": true }, + { "file_offset": 1712240, "flags": 32, "name": "_unit_new" }, + { "file_offset": 1713264, "flags": 32, "name": "_unit_enter_seat" }, + { "file_offset": 1713856, "flags": 32, "name": "_unit_exit_seat_end" }, +@@ -22776,8 +22776,8 @@ + { "file_offset": 3233104, "flags": 0, "name": "_dialogue_vocalization_type_name" }, + { "file_offset": 3234776, "flags": 0, "name": "_global_speech_priority_names" }, + { "file_offset": 3234824, "flags": 0, "name": "_magic_base_animation_seat_index" }, +-{ "file_offset": 3234832, "flags": 0, "name": "_unit_update_section" }, +-{ "file_offset": 3236360, "flags": 0, "name": "?last_time@?HC@??unit_update@@9@9" }, ++{ "file_offset": 3234832, "flags": 0, "name": "_unit_update_section", "static": true }, ++{ "file_offset": 3236360, "flags": 0, "name": "?last_time@?HC@??unit_update@@9@9", "static": true }, + { "file_offset": 3236364, "flags": 0, "name": "_base_seat_labels" }, + { "file_offset": 3236392, "flags": 0, "name": "_vehicle_update_section", "static": true }, + { "file_offset": 3237920, "flags": 0, "name": "_data_00316820" }, +@@ -23280,7 +23280,7 @@ + { "file_offset": 5032722, "flags": 0, "name": "_debug_biped_skip_collision" }, + { "file_offset": 5032723, "flags": 0, "name": "_debug_biped_limp_body_disable" }, + { "file_offset": 5032724, "flags": 0, "name": "_sequential_counter", "static": true }, +-{ "file_offset": 5032728, "flags": 0, "name": "_unit_globals" }, ++{ "file_offset": 5032728, "flags": 0, "name": "_unit_globals", "static": true }, + { "file_offset": 5032736, "flags": 0, "name": "_cache_file_globals" }, + { "file_offset": 5034800, "flags": 0, "name": "_decompressor_globals", "static": true }, + { "file_offset": 5038064, "flags": 0, "name": "_decompressor_print_timing", "static": true }, diff --git a/research/fifty_objects_20260925/w/review2_units/patches/07_incremental_on_top_of_worker_01_02.patch b/research/fifty_objects_20260925/w/review2_units/patches/07_incremental_on_top_of_worker_01_02.patch new file mode 100644 index 00000000..3962c840 --- /dev/null +++ b/research/fifty_objects_20260925/w/review2_units/patches/07_incremental_on_top_of_worker_01_02.patch @@ -0,0 +1,73 @@ +diff --git a/source/units/units.c b/source/units/units.c +index e555648d..060a21fe 100644 +--- a/source/units/units.c ++++ b/source/units/units.c +@@ -307,7 +307,7 @@ symbols in this file: + 0019EC30 02e0: + _unit_running_blind (0000) + 0019EF10 0090: +- _unit_verify_inventory (0000) ++ _unit_vectors_are_valid (0000) + 0019EFA0 02e0: + _unit_verify_vectors (0000) + 0019F280 03a0: +@@ -1007,7 +1007,7 @@ short unit_update_animation( + long unit_index, + struct unit_animation_update_data *data); + +-static boolean unit_verify_inventory(long unit_index); ++static boolean unit_vectors_are_valid(long unit_index); + static void unit_throw_grenade_release(long unit_index, boolean premature); + + static void unit_seat_update(long object_index); +@@ -2482,8 +2482,8 @@ boolean unit_solo_player_integrated_night_vision_is_active( + return active; + } + +-// HCEX identifies this private helper as unit_create_initial_weapons; the +-// January body below is independently proven against the Xbox object. ++// HCEX_Release.pdb and the September 2001 map both name this private ++// helper unit_add_initial_weapons (file-static; no cachebeta public). + static void unit_add_initial_weapons( + long unit_index) + { +@@ -11035,7 +11035,7 @@ void unit_control( + return; + } + +-static boolean unit_verify_inventory( ++static boolean unit_vectors_are_valid( + long unit_index) + { + struct unit_datum *unit = unit_get(unit_index); +@@ -11427,7 +11427,7 @@ static void unit_verify_vectors( + { + char buffer[512]; + +- if (!unit_verify_inventory(unit_index)) ++ if (!unit_vectors_are_valid(unit_index)) + { + struct unit_datum *unit = unit_get(unit_index); + +@@ -11538,7 +11538,7 @@ static void unit_verify_vectors( + match_vassert( + "c:\\halo\\SOURCE\\units\\units.c", + 594, +- unit_verify_inventory(unit_index), ++ unit_vectors_are_valid(unit_index), + "unit_verify_vectors FAILURE, see above for details" + ); + } +diff --git a/config/symbols.json b/config/symbols.json +index 71135d47..bd492afe 100644 +--- a/config/symbols.json ++++ b/config/symbols.json +@@ -7001,7 +7001,7 @@ + { "file_offset": 1698416, "flags": 32, "name": "_unit_align_facing", "static": true }, + { "file_offset": 1698704, "flags": 32, "name": "_unit_start_flaming_to_death" }, + { "file_offset": 1698864, "flags": 32, "name": "_unit_running_blind", "static": true }, +-{ "file_offset": 1699600, "flags": 32, "name": "_unit_verify_inventory", "static": true }, ++{ "file_offset": 1699600, "flags": 32, "name": "_unit_vectors_are_valid", "static": true }, + { "file_offset": 1699744, "flags": 32, "name": "_unit_verify_vectors", "static": true }, + { "file_offset": 1700480, "flags": 32, "name": "_unit_control" }, + { "file_offset": 1701408, "flags": 32, "name": "_unit_preprocess_node_orientations" }, diff --git a/research/fifty_objects_20260925/w/review_action_charge/LEDGER.md b/research/fifty_objects_20260925/w/review_action_charge/LEDGER.md new file mode 100644 index 00000000..ee1c6a74 --- /dev/null +++ b/research/fifty_objects_20260925/w/review_action_charge/LEDGER.md @@ -0,0 +1,40 @@ +# review_action_charge ledger (adversarial review of scratch/w/action_charge candidate) + +## R0 independent re-measure (2026-09-23) +- cand.c = copy of scratch/w/action_charge/candidate.c (sha256 442f4388...). Tree HEAD e9e62b78; production action_charge.c sha cdfd8577 (unmodified). +- gate --all: EXACT 3248 _action_charge_perform; == exact 22 residual 0 unwritten 0 (cand_gate.txt). Production compile: [size 3264!=3248, sha], 21/1. +- object_audit cand.obj: PASS, 37 January symbols 0 differ; surplus list == production compile surplus (prod_audit.txt). +- coffsecs vs build/base/source/ai/action_charge.obj: only .text _action_charge_perform (3264->3248) and .debug$S differ. +- relocdiff perform: 84/84, 0 differing rows. provider_link: SELECTED-PROVIDER LINK PASS. surplus_identity: 2 COMDATs IDENTICAL. +- pdb_storage: 0 disagreements. build/report.json data 256/256 (100%). +- HCEX.pdb (hcex_perform.txt): stack locals vector_to_target, horizontal/vertical_velocity, aim_vector, minimum_velocity, target_alignment_vector, ONE alignment_vector. No success/closing_velocity/alignment/target_point names (optimized build) -> neutral. +- /Od re-read (od_perform.txt): 0x430cec..0x430d7d dead alignment_vector (-0x88) chain; 0x430d83 success=0 (-0x8d); 0x430d8a..0x430dbc target_point (-0xac) = prop->body_position, z += [0x93dd48]; projectile_aim_ballistic at 0x430e42 is passed prop+0x9c (&prop->body_position), NOT &target_point -> target_point dead in /Od too (looks like a later-build bug: raised aim point never used). + /Od names BOTH dot results -0xf4 (suicide, 0x430fcf) and -0xf8 (leap, 0x431021); candidate names only -0xf4 (count-selected). + +## R1 strip/variant gates (mkv.py, v/*.c; variants_gate.txt) - hypothesis: each claimed-required piece should be individually load-bearing, and the dead-long count model should predict any removal +- no_a4 (drop dead alignment_vector chain AND target_point): residual [sha] +- no_a4_vec (drop ONLY the dead alignment_vector normalize chain incl. casts C5/C6; keep target_point): **EXACT 3248, 22/22** -> the dead alignment_vector block is NOT required; worker's "A4 REQUIRED" is true only of the target_point half. +- no_a4_tp (drop ONLY target_point + z += 0.4f): residual -> the load-bearing zero-byte item is the dead, never-read target_point. +- c1m / c2m (member-wise C1 / C2): residual [sha] / [size 3264] -> casts load-bearing (confirms worker). +- full_od (+ named leap-dot real + dead boolean after melee): residual; plus_a3b: residual (confirms worker). +- swap_a3a_a3b (name the LEAP dot, unname the SUICIDE dot): **EXACT** -> another exact alternative; named-result choice not byte-decidable. +- no_named (drop closing_velocity and alignment): residual. +- no_a4 + D dead longs after `melee` D=0..7: ALL residual -> the plain count model (worker section 2, "D=6/7 exact anywhere") does NOT predict this family; the key is not a pure local count. +- no_a4_vec object_audit: PASS (same surplus as production). +- What about target_point is load-bearing (base = no_a4_vec, EXACT): tp_noz (keep `= prop->body_position`, drop `z += 0.4f`) residual; tp_decl (bare `real_point3d target_point;`) residual; tp_long / tp_real (bare scalar) residual; tp_used (pass &target_point to projectile_aim_ballistic) residual [size 3296, relocs 85] -> January passes &prop->body_position. The lever is the DEAD aggregate copy + dead RMW, which emit zero bytes. +- /W3: candidate and production give the identical 12 header warnings, none from action_charge.c. +- production.patch applied (patch -p1 --binary) to a copy of production reproduces cand.c sha 442f4388 byte-for-byte. +- config/object_admission_rejections.json: action_charge only appears as the NODUP provider in other objects' rejections; no park; config.json index 470 NonMatching. + +## R2 is the zero-byte lever specific to the /Od content? (mkv3.py; base = no_a4, residual) - hypothesis: if the byte match really confirms January's dead target_point, unrelated dead code should NOT close it +- x_top (the /Od target_point copy + z += 0.4f moved to the top of the melee block): EXACT -> position inert. +- x_same_site_z (same site, copy from actor->input.position.body_position, z += 0.4f): EXACT -> source object inert. +- x_same_site_other (same site, actor body_position, x += 1.f): residual. +- **x_suicide (UNATTESTED `{ real_vector3d scratch_vector = unit->object.translational_velocity; scratch_vector.k += 0.4f; }` in the suicide arm, no target_point at all): EXACT 3248, 22/22.** +=> the closing lever is "any dead 12-byte aggregate copy + dead RMW of its third component, anywhere in the melee block". It emits zero bytes and a fabricated statement satisfies it equally, so the byte match gives NO confirmation that January contained the /Od target_point code. This is the name-count/IL-oracle class (brief: never a landing) unless the owner rules otherwise. + +## R3 dead-long instrument re-run (diagnostic only) +- UNinitialised `long x;` after `melee` on sc0, D=6/7: residual (sc0_d6/d7) - bare declarations do not count. +- Worker's form `long m8_N = 0;` after `melee`: sc0 D=6,7 EXACT (reproduces worker); D=0..5 residual. +- Same initialised instrument on no_a4 (candidate minus ALL dead leap-arm code): D=0..2 residual, **D=3..7 EXACT**. +=> three initialised dummy longs are a drop-in replacement for the candidate's dead target_point/alignment_vector code. The landed dead code is doing exactly what the banned filler instrument does; its only distinguishing support is the later, divergent /Od build. diff --git a/research/fifty_objects_20260925/w/review_action_charge/REVIEW.md b/research/fifty_objects_20260925/w/review_action_charge/REVIEW.md new file mode 100644 index 00000000..9d1afdcc --- /dev/null +++ b/research/fifty_objects_20260925/w/review_action_charge/REVIEW.md @@ -0,0 +1,71 @@ +# Adversarial review: source/ai/action_charge (OBJECT_COMPLETE_CANDIDATE) + +Verdict: **REJECT for landing as submitted (approve=false). HOLD_FOR_OWNER.** +The byte claims all reproduce. The candidate is not admissible under the brief and the owner +rulings as they stand. What closes the function is a zero-byte dead-code count lever. Three +initialised dummy locals, or a made-up dead statement in another arm, reproduce it equally. + +## 1. Byte and whole-object claims: all reproduced independently +The files are in this directory. Tree e9e62b78; production action_charge.c is unmodified (sha cdfd8577). +- gate --all on cand.c (== worker candidate.c, sha 442f4388): EXACT 3248 _action_charge_perform, 22/22. + A fresh production compile gives [size 3264!=3248, sha], 21/1. +- object_audit: PASS, 37 January symbols, 0 differ. The surplus list is identical to the production compile's. +- coffsecs vs build/base/source/ai/action_charge.obj: only .text perform (3264->3248) and .debug$S differ. +- relocdiff 84/84, 0 differing. provider_link: SELECTED-PROVIDER LINK PASS. surplus_identity: 2/2 IDENTICAL. +- pdb_storage: 0 disagreements. build/report.json data 256/256. fake_match_scan: 0 leads. + CL /Zs /W3: the same 12 header warnings as production, and none from action_charge.c. +- production.patch applied to a copy of production reproduces cand.c byte-for-byte. +- /Od re-read: the dead alignment_vector chain is at 0x430cec..0x430d7d. success=0 is at 0x430d83, and the + dead target_point is at 0x430d8a..0x430dbc. The constants are 0.4f/0.3f + (read as data: 0x93dd48/0x93dd44). 0xa31df4 = global_forward2d (forward3d is 12 pointers later, + 0xa31e24, matching real_math.c order). C1/C2/C4/C5/C6 are integer 8-byte copies in /Od, and scalar real copies there + are movss. The aggregate-copy attestation therefore holds at each site. + +## 2. Blocking findings +B1. **The closing lever is a zero-byte dead computation that has no January attestation.** It is + `real_point3d target_point = prop->body_position; target_point.z += 0.4f;`, and target_point is never read. + In /Od, projectile_aim_ballistic at 0x430e42 is passed prop+0x9c (&prop->body_position), so the raised + point is dead there too. It looks like a later-build defect: an aim point that was adjusted and never used. + - Dropping target_point makes the function residual (no_a4_tp). A bare `real_point3d target_point;` (tp_decl) is residual, + and so is the copy without the RMW (tp_noz). What is load-bearing is the dead copy plus the dead RMW, and both emit zero bytes. + - **An unattested `{ real_vector3d scratch_vector = unit->object.translational_velocity; + scratch_vector.k += 0.4f; }` in the SUICIDE arm is EXACT (x_suicide).** The same dead code moved to the top of the melee block + is EXACT (x_top), and a copy from a different source at the same site is also EXACT (x_same_site_z). + - With all the dead leap-arm code removed (no_a4), 3..7 initialised dummy `long m8_N = 0;` also give EXACT. + The byte match therefore cannot tell the /Od code apart from fillers. It is the name-count/IL-oracle + instrument, which the brief says is "never a landing". The only evidence that January had this code is a later build, + and that build is known to differ in this same function (lead-fraction arithmetic, the charge_state_data layout). + The Astra research8 review and the Lane B review both declined this "spare RTC target_point" route. Reproducing an + apparent authentic bug also needs target proof, a BUG comment and owner approval. The patch has no comment at all. +B2. **The rule-24 casts C1/C2 are load-bearing** (c1m and c2m are both residual). Owner ruling 2026-09-21 #6 requires a + byte-inert cast. The only exception is the action_obey.c aggregate-copy precedent (3ba2eb91), which the owner + admitted per site with an explicit caveat. C1/C2 are the same class and have correct /Od integer-copy attestation + (0x4310c8, 0x4311c7). They still need an explicit per-site owner ruling and cannot be self-admitted. +B3. **The named-result set is chosen to fit the count, not recovered.** The /Od build names both 3D dot results + (-0xf4 suicide, -0xf8 leap) and alignment (-0x110). The full /Od set is residual (full_od, plus_a3b). Naming the + LEAP dot instead of the suicide dot is also EXACT (swap_a3a_a3b), and dropping both named reals is residual. The landed subset + (closing_velocity + alignment) is one of many count-satisfying choices and deliberately departs from /Od. + +## 3. Worker claims that are inaccurate +- "A4 is REQUIRED": this holds only for the target_point half. With the whole dead alignment_vector + normalize2d chain removed, including the rule-24 casts C5 and C6 (no_a4_vec), the function is still **EXACT 22/22, and object_audit PASS**. + The candidate carries an unnecessary dead block and two unnecessary view casts, so C5's "load-bearing" label is misleading. +- "the key is a count of IL locals": uninitialised declarations do not count (sc0 plus 6/7 bare `long x;` is residual; tp_decl is residual). + The currency is locals that receive IL assignments. + +## 4. House-rule notes on the diff (minor, only relevant if the owner admits the item) +- The dead code violates rule 21 (nonsensical logic) unless it is disclosed as inferred or an authentic defect with a comment. +- The new view casts use `(real_vector2d *)`. The admitted precedent uses `(real_vector2d const *)`. +- Removing unit_index and target_range is /Od-attested and consistent with Lane B diag_7/diag_8. It is acceptable. +- `success = FALSE` is byte-inert and /Od-attested (0x430d83). It is acceptable. +- There are no header, config or symbols changes, so there is no cross-object blast radius. Helper copies are untouched. + +## 5. Recommendation +Do not flip config.json index 470, and do not land the patch. Preserve cand.c at zero credit as a HELD candidate +and ask the owner three separate questions, stating every fact: + (a) Admit the load-bearing aggregate-copy casts C1/C2 on the action_obey precedent? + (b) Admit the /Od-only dead `target_point` copy+RMW, knowing that a fabricated dead RMW or 3 dummy + initialised longs close the function equally, so the bytes do not attest it? + (c) Which named-result subset (several are exact, and the full /Od set is not)? +If (b) is refused there is no admissible exact form. If (b) is admitted, the minimal form is no_a4_vec.c, which has no dead +alignment_vector chain and no C5/C6 casts, carries a BUG/inferred comment on target_point and discloses it in a matching log. diff --git a/research/fifty_objects_20260925/w/review_actor_looking/REVIEW.md b/research/fifty_objects_20260925/w/review_actor_looking/REVIEW.md new file mode 100644 index 00000000..ee1a35e8 --- /dev/null +++ b/research/fifty_objects_20260925/w/review_actor_looking/REVIEW.md @@ -0,0 +1,75 @@ +# Adversarial review: ai/actor_looking::_actor_look_idle_find_prop (FUNCTIONS_EXACT_OBJECT_BLOCKED) +Reviewer dir: scratch/w/review_actor_looking/ (the orchestrator slug contains '::', illegal on NTFS). + +## R0 patch reproduction +- production.patch is LF-only; source is CRLF in worktree (index LF, core.autocrlf=true). +- Simulated `git apply` in a scratch repo with core.autocrlf=true: applies cleanly and yields a file + byte-identical to scratch/w/actor_looking/cand_final.c (CRLF preserved). GNU `patch --binary` does NOT + apply it (LF patch vs CRLF file) - integrator must use git apply. cand.c here = cand_final.c. + +## R1 independent gate (cand.c = cand_final.c, rebuilt here) +- gate --all: 15 exact / 1 residual (_actor_look_update 4704!=4720) / 0 unwritten (gate_cand.txt). +- production (gate_base.txt): 14 exact / 2 residual. Delta = _actor_look_idle_find_prop residual -> EXACT. No function lost. +- object_audit (audit_cand.txt vs audit_base.txt): only differences = find_prop DIFF->ok, +_cosine (16), +_sine (16) + surplus; FAIL(2)->FAIL(1) (remaining DIFF = _actor_look_update); 80 January symbols, 0 differ. +- Section-by-section base.obj vs cand.obj (my rebuilds): ONLY _actor_look_idle_find_prop changes (b145a6e8 -> d9c69b27), + plus new _cosine/_sine; _actor_look_update (4704, 0ecf37ee) and every other section unchanged (internal $L label + renumbering only). Rebuilt base == build/base for every code/data section. +- objdiff 3.3.1 mini-project (od_proj/): cand 4496/10834 code, 1700/1700 data; base 3894/10834, 1700/1700. + find_prop 99.145% -> 100% (+602 credited). decode_direction 96.93% pre-existing jump-table under-credit, unchanged. + +## R2 surplus +- New surplus vs production: _cosine (16 B), _sine (16 B). January single definer of each = build/split actor_combat.obj; + both section_infos_equal IDENTICAL (surplus_cand.txt). All 17 pre-existing surplus COMDATs remain IDENTICAL. +- provider_link --baseline=production: _cosine PASS, _sine PASS (provider_link_cand.txt). Our actor_combat.obj + emits both (31 base definers each), so the pair-link is a real test. nodup_census: 0 NODUP hand copies. +- Minimal alternative c1.c (gated here -> c1.obj): find_prop EXACT, 15/1/0, but it emits ONLY `_cosine` (no `_sine`). + The worker's "same surplus" claim for c1 is WRONG (harmless: it concerns the fallback, not the proposed patch). + +## R3 /Od attestation (independently re-derived with odbuild.py) +- actor_looking /Od TU: 0x455220 (float->float wrapper) is called at 15 sites: find_prop 0x45dbd0 x4 + (0x45dc7f/dcad/dcdd/dd0b), find_random_vector 0x45d670 x2, update 0x45f5d0 x5 (0x45f938/966/996/9c4 + stationary + 0x4611d3, result fstp'd to its own local slot [ebp-0xd4] = a named local), 0x462380 x4 (calls get_looking_definition + 0x4620b0 and valid_look_vector 0x4621c0 like find_prop = actor_looking_test_validity). 0x455320 (sine wrapper) x2 + in find_random_vector (cos pushed first = right-to-left args). Matches the 17 patched sites exactly. +- Chain: 0x455220 -> 0x4551f0 -> 0x4553b0 = (float)cos((double)x); 0x455320 -> 0x4552f0 -> 0x455430 (worker said + sine also chains to 0x4553b0 - imprecise, immaterial). 0x4551f0/0x4552f0 are the DIRECT cos/sin(float) level and + have their own direct callers elsewhere (6/7), so the /Od build DISCRIMINATES `cosine(x)` from `cos(x)`. + Positive control: motion_sensor.c:1118 spells direct `sin((real)game_time_get()*...)`; its /Od twin 0x642330 + calls 0x4552f0 directly (game_time_get 0x5c9930 just before), while sine()/cosine() sites call the wrappers. +- HCEX actor_look_update: the stationary cosine local is enregistered (no name) -> `stationary_cosine` is a descriptive + name, required because C's declarator scope makes `real cosine = cosine(x);` refer to the float. Acceptable (rule 7). + +## R4 strip test / fake-matching review +- The change REMOVES a cast and uses a genuine, pre-existing real_math.h `__inline` helper (already used by 32 .c files); + nothing is added that has no semantic role: no parens, casts, dummies, volatile, pragmas, loops. +- Plain spellings measured: `(real)cos(x)` (production) residual; LAB `cos(x)` without cast in find_prop + (labA_plaincos.c) residual too. Only the helper reproduces January - but the helper is per-site /Od-attested at all + 4 find_prop sites and the /Od build is shown to distinguish helper vs direct call, so this is source recovery, not + steering (same standard as the admitted /Od-readout lever). Mechanism (float-typed helper return temp changes + the x87 value live into the join block) is consistent with the worker's recorded L1/L2/V1/V2/J6/J8/m26 labs. +- Other 13 sites (test_validity, find_random_vector, update) are byte-inert (all sections unchanged) and /Od-attested + per site; changing them makes the TU spell trig one way like the first-party source. Semantics identical (all args + are `real` fields/locals; helpers return real). +- House rules: no new functions/params/returns; `real` kept; no prototypes added; no header/config/symbols change; + CRLF preserved. /W3 output IDENTICAL base vs cand (only C4146, real_math.h C4244s, pre-existing C4013 game_time_get). +- _point_from_line3d guard: no FORBIDDEN rows, symbol absent. + +## R5 rule 6 / COMDAT question raised by the worker +- `_cosine`: callers find_prop (EXACT, and byte-REQUIRES the helper), test_validity (EXACT), find_random_vector (EXACT), + update (non-exact, bytes unchanged by its 5 sites). The COMDAT is not contingent on update (c1 without the update + sites emits the identical `_cosine`). Owner ruling 2026-09-21 (lane B handoff s3 item 2) admits the all-inlined + header-inline COMDAT class given genuine header inline + byte-identical COMDAT + strict-exact caller + sweep: met + except the integrator sweep. +- `_sine`: sole caller find_random_vector, EXACT under both spellings -> admitted only on /Od per-site attestation. + If the owner/integrator wants zero byte-unforced surplus, fall back to c1.c (only `_cosine`), accepting a TU that + spells trig two ways. Reviewer prefers production.patch (authentic, consistent with /Od). +- Data: all January .rdata sections ok; objdiff data 1700/1700 unchanged. pdb_storage 0 disagreements; no parks, + no admission rejections, no semantic_data entries for this unit. + +## Verdict: APPROVE production.patch (FUNCTIONS_EXACT_OBJECT_BLOCKED; object still blocked by _actor_look_update) +Integrator conditions: apply with `git apply` (LF patch vs CRLF worktree; GNU patch fails), full ninja, stable-verdict +sweep with per-function row diff (zero regressions), full COMDAT ownership sweep; state BOTH new emissions +(_cosine, _sine) in the ledger. Credit: +602 meaningful bytes (608 padded) for _actor_look_idle_find_prop. +Worker-report inaccuracies (non-blocking): "15 sites" is 17 call sites (15 cosine + 2 sine); c1 does NOT have the same +surplus (only _cosine); sine chain target misstated. diff --git a/research/fifty_objects_20260925/w/review_actor_perception/A_plus_C.patch b/research/fifty_objects_20260925/w/review_actor_perception/A_plus_C.patch new file mode 100644 index 00000000..72352a21 --- /dev/null +++ b/research/fifty_objects_20260925/w/review_actor_perception/A_plus_C.patch @@ -0,0 +1,180 @@ +--- a/source/ai/actor_perception.c ++++ b/source/ai/actor_perception.c +@@ -247,8 +247,6 @@ + + /* ---------- headers */ + +-#define REAL_MATH_EXTERNAL_POINT_FROM_LINE3D +- + #include "cseries.h" + #include "cseries/errors.h" + +@@ -276,8 +274,6 @@ + #include "units/vehicles.h" + #include "units/biped_definitions.h" + +-#undef REAL_MATH_EXTERNAL_POINT_FROM_LINE3D +- + /* ---------- constants */ + + enum +@@ -365,6 +361,7 @@ + enum + { + _actor_combat_status_none = 0, ++ _actor_combat_status_investigate = 2, + _actor_combat_status_definite = 3, + _actor_combat_status_certain = 4, + _actor_combat_status_visible = 7, +@@ -1096,7 +1093,7 @@ + + /* ---------- prototypes */ + +-long actor_perception_qsort_compare_optional_props( ++static long actor_perception_qsort_compare_optional_props( + void const *a, + void const *b); + +@@ -1148,10 +1145,10 @@ + boolean mark, + struct actor_position_data const *position); + +-void actor_perception_refresh( ++static void actor_perception_refresh( + long actor_index); + +-void actor_perception_refresh_test_object( ++static void actor_perception_refresh_test_object( + long actor_index, + long object_index, + struct actor_perception_refresh_list *friend_list, +@@ -1232,7 +1229,7 @@ + { 0, 3, 4, 4 } + }; + +-long last_refresh_overflow_warning_time = NONE; ++static long last_refresh_overflow_warning_time = NONE; + + /* ---------- public code */ + +@@ -1421,60 +1418,50 @@ + long actor_index, + long prop_index) + { +- struct actor_perception_actor_view *actor = +- (struct actor_perception_actor_view *)actor_get(actor_index); +- short result; ++ struct actor_datum *actor = actor_get(actor_index); ++ short knowledge_type = NONE; + + if (prop_index != NONE) + { +- struct actor_perception_prop_view *prop = +- (struct actor_perception_prop_view *)prop_get(prop_index); ++ struct prop_datum *prop = prop_get(prop_index); + + #line 1394 "c:\\halo\\SOURCE\\ai\\actor_perception.c" + assert(prop->owner_actor_index == actor_index); + #line 390 "source\\ai\\actor_perception.c" + +- if (prop->state >= 2 && prop->state <= 3) ++ if (prop_acknowledged(prop) || ++ prop->unit_effect == _ai_unit_effect_shooting || ++ prop->unit_effect == _ai_unit_effect_death_scream || ++ (!prop->enemy && ++ (!prop->dead || actor->state.mode >= _actor_mode_combat))) + { +- result = 3; +- goto done; ++ knowledge_type = _actor_knowledge_definite; + } + +- if (prop->perception == 1 || prop->perception == 2) ++ if (knowledge_type == NONE && ++ prop->orphan_prop_index != NONE) + { +- result = 3; +- goto done; ++ knowledge_type = ++ _actor_knowledge_searching + ++ (prop_get(prop->orphan_prop_index)->definitely_located != FALSE); + } ++ } + +- if (!prop->enemy && +- (!prop->dead || actor->combat_status >= 3)) ++ if (knowledge_type == NONE) ++ { ++ if (actor->state.combat_status >= _actor_combat_status_investigate) + { +- result = 3; +- goto done; ++ knowledge_type = _actor_knowledge_searching; + } +- +- if (prop->orphan_prop_index != NONE) ++ else + { +- struct actor_perception_prop_view *orphan = +- (struct actor_perception_prop_view *)prop_get( +- prop->orphan_prop_index); +- result = (orphan->definitely_located != FALSE) + 2; +- +- if (result != NONE) +- goto done; ++ knowledge_type = actor->state.mode >= _actor_mode_combat ? ++ _actor_knowledge_guard : ++ _actor_knowledge_noncombat; + } + } + +- if (actor->artificial_combat_status >= 2) +- { +- result = 2; +- goto done; +- } +- +- result = actor->combat_status >= 3; +- +-done: +- return result; ++ return knowledge_type; + } + + void actor_get_vision_distances( +@@ -2835,7 +2822,7 @@ + return result; + } + +-void actor_emotion_unopposable_retreat( ++static void actor_emotion_unopposable_retreat( + long actor_index) + { + struct actor_emotion_target targets[16]; +@@ -5339,7 +5326,7 @@ + + + +-void actor_perception_refresh_test_object( ++static void actor_perception_refresh_test_object( + long actor_index, + long object_index, + struct actor_perception_refresh_list *enemy_list, +@@ -5824,7 +5811,7 @@ + } + + +-void actor_perception_refresh( ++static void actor_perception_refresh( + long actor_index) + { + struct structure_bsp *structure_bsp = global_structure_bsp_get(); +@@ -6263,7 +6250,7 @@ + + /* ---------- private code */ + +-long actor_perception_qsort_compare_optional_props( ++static long actor_perception_qsort_compare_optional_props( + void const *a, + void const *b) + { diff --git a/research/fifty_objects_20260925/w/review_actor_perception/REVIEW.md b/research/fifty_objects_20260925/w/review_actor_perception/REVIEW.md new file mode 100644 index 00000000..b2c652da --- /dev/null +++ b/research/fifty_objects_20260925/w/review_actor_perception/REVIEW.md @@ -0,0 +1,102 @@ +# REVIEW actor_perception (adversarial) +Start: Wed Sep 23 20:05:16 PDT 2026. Fresh (dir did not exist). + +## 1. Reproduction of gates (independent) +- Tracked source/ai/actor_perception.c and config/symbols.json clean at e9e62b78. +- Applied production.patch / fallback.patch / final_nostatic.patch to fresh copies of production (patch -s --binary): + all apply cleanly and are byte-identical to the worker's final_full.c / fallback.c / final_nostatic.c. +- gate.py --all: base 42/2 (blockage [sha], danger_zone [size 1504!=1472, sha]); + apply_production 44/0; apply_final_nostatic 44/0; apply_fallback 43/1 (blockage [sha] only). Reproduced. +## 2. Object audit / surplus (independent) +- object_audit (current split): apply_final_nostatic PASS; apply_production FAIL(5) = exactly the 5 storage 2/3 rows that + symbols_static.patch + csplit regen address; apply_fallback FAIL(1) = blockage only; base FAIL(2). +- surplus_rev.py (own script; candidate vs January selected copy, NEW vs build/base): NEW surplus = _scale_vector2d, + _normalize2d, _dot_product2d (action_charge), _point_from_line3d (action_charge; Jan actor_perception has it UNDEF), + _negate_vector3d (action_obey), __real@42340000 (actions). ALL section_infos_equal to January's selected copy. + Pre-existing (identical in base): _distance3d NOT identical to action_vehicle's copy. +- Note: action_charge/action_obey hand copies were removed at 5e81dabf, so these providers now emit SELECT_ANY header inlines. +- provider_link --baseline=build/base (own run): production candidate PASS for all 6 new surplus; fallback PASS + (_point_from_line3d, __real@42340000). nodup_census over build/base: zero NODUP definers of any of the 6 symbols. +## 3. Knowledge body review +- Semantics: new body == old production body (prop_acknowledged = state in [2,3]; unit_effect 1/2 = shooting/death_scream; + state.mode>=combat(3) = old view "combat_status>=3"; state.combat_status>=investigate(2) = old "artificial_combat_status>=2"; + final bool = guard/noncombat). `_actor_combat_status_investigate = 2` matches the same TU-local enumerator in + action_obey.c, actor_stimulus.c, encounters.c (and implicit =2 in actors.c/actor_combat.c/actor_looking.c). +- /Od 0x470910 (worker dump, re-read): sentinel [ebp-8] = -1, single return; BUT the prop block in /Od is an ELSE-IF chain + (three separate `mov 3` stores each jmp to 0x470a18), the orphan arm uses a named local + ?: temp ([ebp-0x14] = 3/2), + and the final arm is `if (cs>=2) 2; else if/else on mode (jge -> 1-store placed last)` with direct stores (no ?: temp). + The candidate instead uses one combined || condition (the HCEA-lift form). Must test whether the /Od-shaped chain + also flips the inline decision (if only the || form works, the || form is steering the inliner). +- LAB (review, over fallback.c): k_chain (/Od else-if chain in prop block) 43/1, knowledge EXACT 240 + danger_zone EXACT 1472; + k_orphan (/Od named orphan local + ?: definite/searching) 43/1 same; k_od (full /Od shape: else-if chain, orphan ?:, + final `else if (mode < combat) noncombat; else guard;`) 43/1 same (first k_od try had mangled #line backslashes -> + reloc-identity on the assert file string only; fixed). => the inline flip is carried by the single-result SENTINEL + structure itself, robust across every /Od-attested internal spelling; the candidate's || / `+` spelling is not steering. + (Optional: k_od is the more /Od-faithful spelling; both exact.) +- January knowledge bytes (dis_range, own run): `cmp ax,0xffff; jne` at 0xcb right after the orphan `setne/add 2` + = the sentinel test, confirmed; defined-then-tail-duplicated `mov eax,3` returns at 0x97. +## 4. Blockage /Od re-read (odbuild fn 0x4710a0, own dump od_blockage_rev.txt) +- Confirmed: blockage=0 init; 0x4710c6 aggregate 8-byte integer copy (pointer loaded once, both loads then both stores); + normalize2d(&planar) > 0; vector_from_points3d(src,friend,&fv); magnitude2d(&fv); dot_product2d(&fv,&planar); + proj > k*dist; point_from_line3d(&fv, source_vector, -proj, &perp); if (dir) negate_vector3d(&perp, dir); + k-range else-if chain with explicit `xor; mov [ebp-0x18]` zero store at 0x4711d0; `test; jle` = if (blockage > 0); + magnitude_squared2d(&perp); `comiss 0.36,hes; jbe; jmp end` at 0x4711f9/0x4711fb = EMPTY then-arm; else-if 1.21 -> 1; else 0. + RTC: source_planar_direction(8), friend_vector(12), friend_perpendicular_vector(12). Candidate body matches this shape. +## 5. Storage (Packet C) + data +- cachebeta publics: all 5 proposed statics absent; every other unit symbol's public presence == storage (public<->2, + absent<->3) including the pre-existing statics. No UNDEF reference in any other build/split or build/base object and + no textual reference in any other source/ or libs/ file. symbols_static.patch applies in place (5 lines, CR-insensitive + diff shows only `, "static": true` additions) and equals worker's symbols_after.json. +- Worker scratch csplit regen (split_out/): 833 objects, only source/ai/actor_perception.obj differs; its only change is + storage 2->3 on the 5 symbols; all sections section_infos_equal. object_audit (SPLIT_ROOT=split_out) on MY + apply_production.obj: 121 January symbols, 0 differ, OBJECT AUDIT: PASS. (Integrator must redo the csplit regen itself.) +- Data: all 76 January data sections ok in production/nostatic/fallback audits; build/report.json data 2068/2068 100%. +## 6. Blockage strip tests (review lab, over final_nostatic) +- b_strip_casts (5 pointer view casts removed): 44/0 EXACT -> casts byte-inert (rule-24 strip test PASSES; /Od attests + each site passes the 3D object: magnitude2d/dot_product2d(&fv), point_from_line3d(&fv,..,&perp), magnitude_squared2d(&perp)). +- b_fieldcopy (castless `planar.i = src->i; planar.j = src->j;`): [size 384!=400, sha] -> aggregate view copy LOAD-BEARING + (owner packet 20260923 item 5 class; correctly held for ruling). +- b_noempty (`if (!(hes < 0.36f)) { if (<1.21) 1; else 0; }`): [sha] -> the empty then-arm is LOAD-BEARING; its only + support is the /Od explicit `jbe; jmp end` at 0x4711f9/0x4711fb (first-party, later revision). Disclosed by worker. +- b_noelse0 (drop `else blockage = 0;`): [size 384!=400, sha] -> the redundant zero store is LOAD-BEARING; independent + evidence = /Od 0x4711d0 `xor eax,eax; mov [ebp-0x18],ax` in the else arm of the k-range chain. +## 7. Rulings context +- Lane A 20260920 ruling rejected the danger-zone package (pfl3d emission + #pragma auto_inline). Superseded for pfl3d by + Lane B owner ruling 20260921 #1 (actor_perception is in the 17 objects that reference _point_from_line3d out of line) and + by the committed house-rules exception (3c74fa36, docs/campaign_house_rules.md: byte-identical, strict-exact caller, + sweep, provider link). The pragma is NOT used; the worker's source lever replaces it. Lane A's "no source spelling" + proof assumed the post-prune callee cost is pinned by its 240-byte body; refuted (goto vs sentinel bodies are + byte-identical at 240 yet inline differently) - reproduced here with 3 more /Od spellings. +- Relocation census: Jan/cand/base _point_from_line3d refs: emotion_update only / emotion_update only / +danger_zone; + __real@42340000: danger_zone x3 / x3 / none; knowledge calls from danger_zone: 2 / 2 / 0. Candidate == January. +- Pre-existing whole-object blocker confirmed: provider_link (no baseline) FAIL(2) _distance3d/_distance_squared2d vs + action_vehicle NODUP hand copies (identical in base; nodup_census: action_vehicle is the only NODUP definer). +- fake_match_scan: production candidate 1 lead (blockage empty-then-else, Packet B, /Od-attested); production file 0. +## 8. Extra artefacts produced by the review +- lab/k_od.txt: fully /Od-shaped knowledge body (else-if chain, named orphan local + ?:, final if/else). Swapped into + production and final_nostatic candidates: both 44/0; into fallback: 43/1 (danger zone + knowledge EXACT). Optional, + equally exact, closer to first-party /Od than the HCEA-lift `||` / `searching + (x != FALSE)` spelling. +- A_plus_C.patch / A_plus_C.c (review-built): Packet A + Packet C WITHOUT B (the mechanical path if the owner holds item 5; + the worker shipped only A, A+B, A+B+C). Gate 43/1 (blockage [sha] only); code sections identical to fallback.obj; + object_audit vs scratch regen split: 121 symbols, 0 differ, only the blockage section DIFF. Applies cleanly (patch --binary). +- Packet C inert: apply_final_nostatic.obj vs apply_production.obj code sections identical. +- /Od helpers verified: 0x42df20 = i*i+j*j (magnitude_squared2d), 0x42def0 = sqrt(0x42df20) (magnitude2d), + 0x42dd30 = 2-term dot (dot_product2d). HCEX DIA2Dump: params source_position/source_vector/friend_position/ + friend_direction_to_aiming_vector + local `union real_vector2d source_planar_direction` (= actors.h + candidate). +## 9. VERDICT: APPROVE (verdict FUNCTIONS_EXACT_OBJECT_BLOCKED is accurate) +- Every worker claim re-measured independently and reproduced (gates, audit, surplus identity, provider link, data, + storage, strip tests). Changes are TU-local (actor_perception.c) + 5 in-place symbols.json lines; no header/config.json. +- PACKET A (fallback.patch): ADMISSIBLE NOW under the committed rule-6 exception + ruling 20260921 #1. The knowledge respell + is semantically identical to production, /Od-attested (sentinel, single return) and January-attested (cmp ax,0xffff at + 0xcb); the inline flip is robust across all /Od spellings tested (not steering). No pragma. Blockage bytes unchanged -> + no park drift. Optional: use lab/k_od.txt (fully /Od-shaped, equally exact) for the knowledge body. +- PACKET C: ADMISSIBLE (publics + no external refs + codegen-inert + scratch regen touches 1 object). If B is held, apply + review-built A_plus_C.patch INSTEAD of fallback.patch, plus symbols_static.patch + csplit-only regen. +- PACKET B: HOLD until an explicit owner yes on owner-packet s5. The ruling request must state that THREE constructs are + load-bearing and carried only by first-party /Od attestation: (1) aggregate view copy (field copy -> [size 384!=400]); + (2) empty then-arm of the hes<0.36 test (plain `!(hes<0.36f)` -> [sha]); (3) explicit `else blockage = 0;` (drop -> + [size 384!=400]); and name every new COMDAT (_normalize2d, _scale_vector2d, _dot_product2d, _negate_vector3d; all + byte-identical, provider link PASS). On yes: production.patch, retire the parked.json blockage entry. +- Whole object stays blocked by PRE-EXISTING _distance3d/_distance_squared2d vs action_vehicle NODUP (LNK2005). +- Integrator: full ninja + stable per-function sweep after applying; csplit-only regen after symbols.json, then full + ninja before stable_verdicts; do not run --forbid-emitted-symbol _point_from_line3d on this unit. diff --git a/research/fifty_objects_20260925/w/review_admit2/LEDGER.md b/research/fifty_objects_20260925/w/review_admit2/LEDGER.md new file mode 100644 index 00000000..b67cd191 --- /dev/null +++ b/research/fifty_objects_20260925/w/review_admit2/LEDGER.md @@ -0,0 +1,70 @@ +# review_admit2 LEDGER - adversarial whole-object admission review (wave 2) +Tree: 931ed8dc (e9e62b78 + batch 1 bf937aac + Layer 2). Production build build/base (20:43), split build/split, report build/report.json (20:44). +Units: ai/path, render/render_debug, units/biped_limp_noodle, structures/leaf_map, ai/actor_firing_position, game/game_engine, models/model_animations. +Default approve=false if uncertain. + +## Step 1-2 (production, 931ed8dc) +- gate --all (production source): path 32/32, render_debug 36/36, biped_limp_noodle 6/6, leaf_map 25/25, actor_firing_position 27/27, game_engine 180/180, model_animations 32/32 EXACT (gate_*.txt). +- object_audit build/base: all 7 PASS, 0 symbol diffs (path 74 sym, render_debug 63, bln 12, leaf_map 76, afp 73, game_engine 269, model_anim 73). Gate-out objs also PASS. (model_anim 'ERROR' hits are string-literal names.) +- pdb_storage: all 7 units 0 disagreements (pdb_*.txt). +- surplus_identity: all candidate-only .text COMDATs IDENTICAL to January's selected copies (path 10, render_debug 12(incl header), bln 21, leaf_map 18, afp 17, game_engine 11, model_anim 10; 0 not identical). _distance3d now == action_vehicle selected copy (Layer 2). +- provider_link (build/base providers): all 7 SELECTED-PROVIDER LINK: PASS, every row PASS both orders (incl. _distance3d/action_vehicle, _project_point2d/decals, _fast_ftol/actor_combat, D3D SDK tables). +- D3D SDK surplus (render_debug, biped_limp_noodle, game_engine emit _D3DPRIMITIVETOVERTEXCOUNT/_D3DSIMPLERENDERSTATEENCODE/_D3DTEXTUREDIRECTENCODE): census shows 58 Matching objects already carry the same surplus (incl. batch-1 files_windows, objects) => systemic, not a per-object blocker (rasterizer_xbox_profile rejection has independent source-owner blockers). +- report.json (objdiff 3.3.1): code under-credit render_debug 2 fns, game_engine 7, afp 2 -> all in semantic_report hidden_exact; accepted_ledger covers 32/36/6/25/27/180/32 = all functions. leaf_map .data 2512 B (97.8% objdiff) covered by existing semantic_data_matches entry _leaf_map_initialize_section (allow_incomplete_unit). +- tools/audit_object_admission.py: candidates incl. afp, path, game_engine, model_anim, render_debug (0/0 gaps); rejected incl. leaf_map/_distance3d and biped_limp_noodle/_distance3d (0/0 gaps). contradicted 0. +- parks: none of the 7 units has a parked function (parked.json). + +## Source/ownership review +### game_engine (bf937aac packet) +- storage: pdb_storage 0 disagreements (split and ours) incl. the 10 source `static` fns and 4 symbols.json static flags. +- press_start_to_begin: January game_engine has exactly ONE empty fn (sec 44, bytes c3+pad, static, no reloc); /Od game_engine.c range (string refs 0x58ffe0..0x5b74c0) has 2 empty stubs: 0x5a6510 (only caller 0x5a164f = nonplayer_post_rasterize) and 0x5ae930 (caller 0x75009e, outside file => external). /Od jump table 0x5a172c = [0x5a164f,0x5a164f,0x5a1659,0x5a1659] => cases 0,1 call the stub then break. HCEA src: press_start_to_begin empty. ATTESTED (static COMDAT law: January's static is emitted => used in TU). +- get_type: /Od 0x59df80 (type=-1; if (game_engine_running()) type=game_engine->type), 6 /Od callers; 3 map to our sites (0x59dbc0 starting_location_rating, 0x5aefc0 update_item_spawn, 0x5b25d0 handle_custom_starting_equipment), HCEA src uses match_game_type(game_engine_get_type(),...) at update_item_spawn + custom equipment. Other 3 /Od callers (0x5ad780, 0x5b23c0, 0x5b50f0 net message handler) are later-build fns; no remaining hand-expanded `game_engine->type` pattern in game_engine.c (grep: only the get_type body). ATTESTED. +### path +- DEFECT: path.h path_debug_storage has opaque `char __unknown140A0[0x5C];` and path.c:1046 writes `*(struct path_result *)state->debug->__unknown140A0 = *path;` (punning cast into opaque span). HCEX.pdb type path_debug_storage: this+0x100A0 `struct path_result result` (hcex_path_debug_storage.txt). Genuine type is known => source-layout debt (precedent: dynavobgeom opaque-span rejection). +### game_engine source scan +- 18 consumer-local prototypes of other files' fns (game_engine_consumer_local_protos.txt: hud_get_nav_point_render_type, custom_render_nav_point, global_network_game_server_get, player_ui_game_variant_specified, rasterizer_draw_unicode_string, bitmap_group_try_and_get_bitmap, hud_get_font_index, hud_get_text_color, sound_class_set_gain, network_game_server_switch_to_postgame, player_effect_screen_flash, unit_get_local_player_index, game_team_is_enemy, player_get_starting_location(_count), find_nav_point, ...). +- caller-local incomplete views with opaque spans: `struct rasterizer_debug_options {byte unused0[0x32]; short postgame_player_list_debug;}` + `extern struct rasterizer_debug_options rasterizer_debug_options;` while the genuine header rasterizer_debug_options.h declares `extern struct rasterizer_debug_options_definition rasterizer_debug_options;` (field 0x32 named pad3 there) => SAME CLASS as the dynavobgeom source-layout-incomplete rejection. Also game_engine_hud_globals {unused00[0x54]...}, game_engine_postgame_hud_definition {unused00[0x3D4]...}, scenario_netgame_flag/equipment, scenario_starting_equipment, item_collection_permutation views with unused spans. +- `float get_blink_alpha(` (rule 19 real), stale "NonMatching ... code_0009c460" comment at get_starting_location_rating (now exact) and "NonMatching" comment block at ~2803. +### render_debug source scan +- caller-local `struct vehicle_runtime_datum`/`render_debug_vehicle_data` view (unknown426, unknown428[4], unknown438[0x40]) + local vehicle_runtime_try_and_get macro, while genuine struct vehicle_datum (speed/slide/turn/stuck_mass_point_flags at 0x42C/0x430/0x434/0x478) exists in units/vehicle_datum.h => dynavobgeom-class view. +- six `extern boolean debug_*` consumer-local declarations; no definer anywhere in the tree (January: linker_common pool 5170000..5170005 between render_objects(84) and render(90) records; only render_debug + hs_globals_external reference them). Per docs/common_pool_ordering_20260922.md pool position is not ownership proof => not asserted as a defect of ownership, but no header declares them. +- render_debug_globals_definition has opaque_after_game_time[2]/opaque_after_entry_count[2] (non-natural gaps between shorts => unknown fields). +### leaf_map source scan +- normalize_three_dee (static, January-owned 128 B): our body hand-expands magnitude3d (`square_root(v->i*v->i+...)`) and scale_vector3d (3 `*=`). /Od 0x89fc90 (called from intersect_planes3d 0x89d540, assert string 'reference_plane->n.n[projection]!=0.f'): length = call 0x432950 (= magnitude3d: sqrt(magnitude_squared3d)); inv = 1/length; if valid_real(inv) { call 0x42e220 (= scale_vector3d(v, inv, v)); if valid_real_normal3d(v) return length; } return 0. => hand-expanded header helpers (rule 6/13) unless January bytes require them. PROBE next. +- PROBE L1 (leaf_map_cand1.c): normalize_three_dee -> /Od spelling `real length = magnitude3d(vector);` + `scale_vector3d(vector, inverse_length, vector);`. Result: gate 25/25 EXACT (incl. _normalize_three_dee 128), object_audit PASS, new surplus _magnitude3d/_scale_vector3d IDENTICAL to action_charge selected copies, provider_link (new surplus) PASS both orders. => production hand-expansion is NOT load-bearing: house-rule 6/13 defect with a ready exact fix (leaf_map_normalize_three_dee.diff). leaf_map should take this fix before (or with) admission. +- game_engine PROBE G-T1 (ge_cand1.c): update_teleporter `delta.j*delta.j + delta.i*delta.i + delta.k*delta.k > 1.0f` -> `magnitude_squared3d(&delta) > 1.0f`: 179/180, _game_engine_update_teleporter residual [sha] => the j,i,k hand-expansion is load-bearing (not a free helper swap). HCEA spells it dx*dx+dy*dy+dz*dz. Not asserted as a defect; noted. +- game_engine find_closest_player_index `real distance_squared = y*y + (x*x + z*z);` (association parens) + HCEA dx*dx+dy*dy+dz*dz; /Od 0x59aae0 is a later rewrite (max-distance local) => no attestation either way. Noted only. +- HCEA names player+0x70 `multiplayer.teleporter_index` (ours `player->unknown70`) - shared players.h debt, not game_engine-specific. +### render_debug hand-expanded point_from_line3d (rule 6) +- /Od: 0x84a920 render_debug_vector (asserts point/vector/color) calls 0x42e0d0 (= point_from_line3d: result = v*t + p) then render_debug_line 0x848550; 0x84a510 render_debug_tick: point_from_line3d(point,tick_vector,tick_size,&p0); point_from_line3d(point,tick_vector,-tick_size [xorps],&p1) - no negative_tick_size local; 0x848640 render_debug_line_offset: point_from_line3d(p0, global_up3d,offset,&p0'), (p1,...). Production hand-expands all three (explicitly forbidden by rule 6). +- PROBE R1 (rd_cand1.c): /Od spelling in the 3 fns (drops negative_tick_size local): gate 36/36 EXACT, object_audit PASS, new surplus _point_from_line3d IDENTICAL to action_charge selected copy, provider_link PASS both orders. => ready exact fix (render_debug_point_from_line3d.diff). January render_debug has no out-of-line _point_from_line3d ref (same as path/bln/afp which already emit it). +### model_animations +- IK (inverse_kinematics_adjust_matrices, /Od 0x709470): component-wise vector math is ALSO hand-written in /Od (no point_from_line3d/vector_from_points3d calls; helper calls only distance3d x3 [later revision], cross_product3d, normalize3d, square_root) => our hand-written components are attested. OK. +- animation_get_root_velocity: /Od 0x708160 (assert "animation->frame_count>1") calls vector_from_points3d(&previous[0].translation, &node[0].translation, root_velocity) (0x42e3a0; identified as the first callee of distance_squared3d 0x42dc80). Ours hand-expands 3 subtractions. +- PROBE M1 (ma_cand1.c): /Od spelling -> gate 32/32 EXACT (_animation_get_root_velocity 176), object_audit PASS, surplus unchanged (vector_from_points3d already emitted). => hand-expanded helper, ready exact fix (model_animations_root_velocity.diff). +- PROBE P-R1 (lab header shadow lab/ai/path.h: char __unknown140A0[0x5C] -> struct path_result result; path_cand1.c: state->debug->result = *path): shadow verified (orig path.c fails to compile vs lab header); path 32/32 EXACT, object_audit PASS. Running sweep over 53 transitive path.h users. Wed Sep 23 21:15:15 PDT 2026 +- Lab shadow harness hardened: all 25 source/ai/*.h copied to lab/ai/ AND lab/ (actors.h includes "path.h" same-dir). SENTINEL (#error in lab path.h copies): 53/53 transitive path.h users fail => shadowing complete. +- SWEEP control (orig copies): 53 units, 0 section differences vs build/base. SWEEP result2 (lab path.h `struct path_result result;` + path_cand1.c): 53 units, 0 section differences (every section of every unit byte+reloc identical to production). => path fix is byte-inert board-wide for path.h users; ready patch (path_debug_result.diff: path.h + path.c). +- render_debug `#define REAL_MATH_EXTERNAL_ARCTANGENT/_DOT_PRODUCT3D/_PLANE3D_DISTANCE_TO_POINT` (TU-private header-inline switches): render_debug.c calls none of the three; January render_debug has no UNDEF ref to any. STRIP (rd_prod_strip.c = production minus the 3 defines; rd_cand1_strip.c = R1 minus them): both 36/36 EXACT, object_audit PASS, surplus unchanged => dead TU-private switches; remove (same class the campaign removed from action_vehicle/actor_perception). +- PROBE R2 (rd_cand2.c via lab/units/vehicle_datum.h + new macro vehicle_datum_try_and_get = object_try_and_get_and_verify_type cast to struct vehicle_datum*): drop local render_debug_vehicle_data/vehicle_runtime_datum + 4 offset asserts + local macro, #include "units/vehicle_datum.h" (already consumed by actor_moving/physics/vehicles), stuck -> stuck_mass_point_flags. Result 36/36 EXACT, object_audit PASS, surplus = R1, provider_link PASS. Header change is macro-only (preprocessor; no declarations) => inert for other vehicle_datum.h users. +### biped_limp_noodle +- /Od build has no limp-noodle code (no strings) => no /Od attestation available. +- move_relax_and_constrain_positions pushes a collision user then has two early `return`s before the pop (+ `goto collision_user_end`). Exact => January's bytes carry the stack-depth leak on those paths (authentic January logic bug, not UB). No BUG comment in source (brief: authentic-bug reproductions need a BUG comment + owner approval). Object was previously Matching at canonical (rejection only cites _distance3d), so treated as advisory: add a BUG comment. +- STRIP S1 (goto next_node -> `if (!collision_test_sphere(...)) { collision_move_point(...); }`, label removed): 6/6 EXACT. STRIP S3 (goto collision_user_end -> `if (current_iteration < total_iterations) { ... }`): 6/6 EXACT. S1+S3 combined (bln_s13.c): 6/6 EXACT, object_audit PASS, no goto left. => both gotos are NOT load-bearing (not fake matching, but gratuitous; structured form available). S2 (drop duplicated `else { push; push; continue; }` tail): size 1888!=1968 residual => duplicated tail is January-authentic. +- Local `struct animation_graph_node` (identical copies in model_animations.c and first_person_weapons.c; no shared header declares it) - TU-private tag layout with authentic tag padding (pad/pad1); model_animations comment says kept TU-private to preserve header scheduling. Header debt, not asserted as blocker (campaign practice: prefer .c-local over blast-radius header edits). +- INVENTED AGGREGATE: `static struct biped_limp_noodle_globals { struct collision_feature_list features; real_point3d last_positions[64]; } biped_limp_noodle_globals;` - name/aggregate unattested (static; not in cachebeta publics). HCEX.pdb: `features` = Static Local (struct collision_feature_list) of biped_limp_noodle_move_relax_and_constrain_positions; `last_positions` = Static Local (real_point3d[0x40]) of biped_limp_noodle_relax_nodes_onto_environment (hcex_bln_move_relax.txt + -sym dumps). Same class as hs_globals_external rejection (aggregate replacing separately named statics). +- PROBE B-SL (bln_sl.c, HCEX static locals): code sha equal but VC7 orders last_positions at .bss+0, features at +768; January has features at 0, last_positions at +44040 => static-local form with HCEX names REFUTED by layout. +- PROBE B-FS (bln_fs1.c / fs2.c, file-scope uninitialised `static struct collision_feature_list features;` + `static real_point3d last_positions[MAXIMUM_NODES_PER_ANIMATION];`, either declaration order): .bss _features@0, _last_positions@44040 = January layout (name-hash law). Scratch symbols.json: line 23277 `_biped_limp_noodle_globals` -> `_features` (static) + insert `{ "file_offset": 5031952, "flags": 0, "name": "_last_positions", "static": true },`. csplit regen (build/tools/csplit.exe -i cachebeta.exe -p scratch/w/review_admit2/config -o scratch/w/review_admit2/split): 833 objs, ONLY biped_limp_noodle.obj differs. object_audit_split vs scratch split: bln_fs1.obj PASS (13 January symbols, 0 differ, all sections ok incl. 6 .text); production obj vs scratch split FAIL (control). => evidence-backed de-aggregation available (needs source + symbols.json together). +- PROBE P2 (path_cand2.c): path_state_begin -> /Od 0x4c5360 spelling : 31/32, _path_state_begin residual [sha] => production spelling is load-bearing (January differs from later /Od); natural use, not a defect. path helper census vs /Od (0x4c3000-0x4c8500) otherwise matches function-by-function (traverse, estimated_distance, closest_point_to_attractor, attractor_weight, 3d_available, build_path_edges, closest_available_point). +- PROBE P2 (path_cand2.c): path_state_begin `distance_squared3d` + named local + `square_root` -> /Od 0x4c5360 spelling `distance_to_destination = distance3d(...)`: 31/32, _path_state_begin residual [sha] => production spelling is load-bearing (January differs from the later /Od); natural use, not a defect. Path helper census vs /Od 0x4c3000-0x4c8500 otherwise matches function-by-function. +### render_debug_globals aggregate (LAB lab_bss_layout.c, gate --source compile only) +- January .bss: single `_render_debug_globals` (symbols.json name, static, not attested) 29708 B: strings@0, entries@0x400, game_time(short)@0x7400 + 2-byte gap, entry_count(short)@0x7404 + 2-byte gap, string_offset(short)@0x7408, 2 booleans @0x740A/0x740B. Our aggregate models the gaps as `byte opaque_after_game_time[2]`, `opaque_after_entry_count[2]`. +- LAB: 7 separate uninitialised file statics (strings[1024], entries[512*0x38], 3 shorts, 2 booleans) under render_debug flags: VC7 gives each short a 4-byte slot (short + 2-byte gap) and packs booleans after a short (e.g. game_time@0x7008, string_offset@0x700c, string_overflow_reported@0x700e) in name-hash order. => January's gap pattern is the signature of SEPARATE file statics; the aggregate + opaque padding is invented (hs_globals_external class). /Od later build also shows separate globals with the same short/2-gap/short and short/bool/bool pattern (0xf0afb4..0xf0afbc). Separate-statics reconstruction needs January's names (hash order); none recoverable (no HCEX render_debug compiland, atlas is functions-only) => open, owner-level blocker; NOT fixed here. +- Atlas (halo-symbol-atlas) has function names only for render_debug/biped_limp_noodle; no data names. +- leaf_map STRIP (portal_count '= 0' removed): _portal_count MISSING + .bss 1034->1032 => January's unreferenced static _portal_count exists only if initialised (VC7 law); '= 0' is layout-evidenced, not a filler. + +## FINAL (all patches under patches/, full candidate files under final/, scratch symbols.json under config/) +- Combined lab gate (lab path.h result + lab vehicle_datum.h macro): path 32/32, render_debug 36/36, leaf_map 25/25, model_animations 32/32, afp 27/27, game_engine 180/180; bln 6/6 vs scratch split (object_audit_split PASS). All final objs: object_audit PASS, surplus 0 not identical, provider_link PASS. Sweeps: path.h 53 users 0 diffs; vehicle_datum.h 3 users 0 diffs. +- `git apply --check patches/*.patch` CLEAN (individually and together). +- VERDICTS (flip with no source change): path NO (fix ready), render_debug NO (fix ready for helpers/vehicle view/dead switches; open: invented render_debug_globals aggregate + extern debug booleans), biped_limp_noodle NO (fix ready: file statics + symbols.json), leaf_map NO (fix ready), actor_firing_position YES, game_engine NO (local opaque views incl. rasterizer_debug_options, 18 consumer-local prototypes; no fix), model_animations NO (fix ready). +- lab headers restored to production copies (lab/units/vehicle_datum.h keeps the macro variant = final/). diff --git a/research/fifty_objects_20260925/w/review_admit2/leaf_map_normalize_three_dee.diff b/research/fifty_objects_20260925/w/review_admit2/leaf_map_normalize_three_dee.diff new file mode 100644 index 00000000..b8a102cd --- /dev/null +++ b/research/fifty_objects_20260925/w/review_admit2/leaf_map_normalize_three_dee.diff @@ -0,0 +1,21 @@ +diff --git source/structures/leaf_map.c scratch/w/review_admit2/leaf_map_cand1.c +index 9e60d654..6ee6beb5 100644 +--- source/structures/leaf_map.c ++++ scratch/w/review_admit2/leaf_map_cand1.c +@@ -922,14 +922,12 @@ static short map_leaf_find_face_on_node( + static real normalize_three_dee( + real_vector3d *vector) + { +- real length = square_root(vector->i * vector->i + vector->j * vector->j + vector->k * vector->k); ++ real length = magnitude3d(vector); + real inverse_length = 1.f / length; + + if (valid_real(inverse_length)) + { +- vector->i *= inverse_length; +- vector->j *= inverse_length; +- vector->k *= inverse_length; ++ scale_vector3d(vector, inverse_length, vector); + + if (valid_real_normal3d(vector)) + { diff --git a/research/fifty_objects_20260925/w/review_admit2/patches/biped_limp_noodle_file_statics.patch b/research/fifty_objects_20260925/w/review_admit2/patches/biped_limp_noodle_file_statics.patch new file mode 100644 index 00000000..ff7d9469 --- /dev/null +++ b/research/fifty_objects_20260925/w/review_admit2/patches/biped_limp_noodle_file_statics.patch @@ -0,0 +1,100 @@ +diff --git a/source/units/biped_limp_noodle.c b/source/units/biped_limp_noodle.c +index 4ca3b895..20db3ac3 100644 +--- a/source/units/biped_limp_noodle.c ++++ b/source/units/biped_limp_noodle.c +@@ -25,7 +25,8 @@ symbols in this file: + 002A30AC 0004: + __real@bd036d41 (0000) + 004C1C08 af08: +- _biped_limp_noodle_globals (0000) ++ _features (0000) ++ _last_positions (ac08) + */ + + /* ---------- headers */ +@@ -71,12 +72,6 @@ struct animation_graph_node + long pad1; + }; + +-struct biped_limp_noodle_globals +-{ +- struct collision_feature_list features; +- real_point3d last_positions[MAXIMUM_NODES_PER_ANIMATION]; +-}; +- + /* ---------- prototypes */ + + static boolean biped_limp_noodle_valid_joint_rotation( +@@ -96,7 +91,8 @@ static void biped_limp_noodle_adjust_orientations( + real_point3d const *last_positions); + /* ---------- globals */ + +-static struct biped_limp_noodle_globals biped_limp_noodle_globals; ++static struct collision_feature_list features; ++static real_point3d last_positions[MAXIMUM_NODES_PER_ANIMATION]; + + /* ---------- public code */ + +@@ -318,7 +314,7 @@ static void biped_limp_noodle_move_relax_and_constrain_positions( + 0.f, + collision_radius, + biped_index, +- &biped_limp_noodle_globals.features); ++ &features); + csmemset(moved_node_flags, 0, sizeof(moved_node_flags)); + + for (iteration = 0; iteration < 4; iteration++) +@@ -362,7 +358,7 @@ static void biped_limp_noodle_move_relax_and_constrain_positions( + collision_move_point( + position, + &velocity, +- &biped_limp_noodle_globals.features, ++ &features, + &moved_position, + &moved_velocity, + 3, +@@ -496,7 +492,7 @@ static void biped_limp_noodle_move_relax_and_constrain_positions( + collision_move_point( + parent_position, + &velocity, +- &biped_limp_noodle_globals.features, ++ &features, + parent_position, + &velocity, + 3, +@@ -505,7 +501,7 @@ static void biped_limp_noodle_move_relax_and_constrain_positions( + collision_move_point( + position, + &velocity, +- &biped_limp_noodle_globals.features, ++ &features, + position, + &velocity, + 3, +@@ -524,7 +520,7 @@ static void biped_limp_noodle_move_relax_and_constrain_positions( + collision_move_point( + position, + &velocity, +- &biped_limp_noodle_globals.features, ++ &features, + position, + &velocity, + 3, +@@ -715,7 +711,7 @@ boolean biped_limp_noodle_relax_nodes_onto_environment( + + for (node_index = 0; node_index < animation_graph->nodes.count; node_index++) + { +- biped_limp_noodle_globals.last_positions[node_index] = ++ last_positions[node_index] = + node_matrices[node_index].position; + } + +@@ -724,7 +720,7 @@ boolean biped_limp_noodle_relax_nodes_onto_environment( + biped_index, + node_matrices, + animation_graph->nodes.count, +- biped_limp_noodle_globals.last_positions); ++ last_positions); + + if (biped->biped.limp_body_current_relaxation_iterations < CHAR_MAX) + biped->biped.limp_body_current_relaxation_iterations++; diff --git a/research/fifty_objects_20260925/w/review_admit2/patches/biped_limp_noodle_symbols_json.patch b/research/fifty_objects_20260925/w/review_admit2/patches/biped_limp_noodle_symbols_json.patch new file mode 100644 index 00000000..d32216c2 --- /dev/null +++ b/research/fifty_objects_20260925/w/review_admit2/patches/biped_limp_noodle_symbols_json.patch @@ -0,0 +1,14 @@ +diff --git a/config/symbols.json b/config/symbols.json +index d0a16b3a..b2c67535 100644 +--- a/config/symbols.json ++++ b/config/symbols.json +@@ -23274,7 +23274,8 @@ + { "file_offset": 4987144, "flags": 0, "name": "_draw_string_globals" }, + { "file_offset": 4987392, "flags": 0, "name": "_global_language_code" }, + { "file_offset": 4987400, "flags": 0, "name": "_bss_004c1a08" }, +-{ "file_offset": 4987912, "flags": 0, "name": "_biped_limp_noodle_globals", "static": true }, ++{ "file_offset": 4987912, "flags": 0, "name": "_features", "static": true }, ++{ "file_offset": 5031952, "flags": 0, "name": "_last_positions", "static": true }, + { "file_offset": 5032720, "flags": 0, "name": "_debug_biped_physics" }, + { "file_offset": 5032721, "flags": 0, "name": "_debug_biped_skip_update" }, + { "file_offset": 5032722, "flags": 0, "name": "_debug_biped_skip_collision" }, diff --git a/research/fifty_objects_20260925/w/review_admit2/patches/leaf_map_normalize_three_dee.patch b/research/fifty_objects_20260925/w/review_admit2/patches/leaf_map_normalize_three_dee.patch new file mode 100644 index 00000000..336567dd --- /dev/null +++ b/research/fifty_objects_20260925/w/review_admit2/patches/leaf_map_normalize_three_dee.patch @@ -0,0 +1,21 @@ +diff --git a/source/structures/leaf_map.c b/source/structures/leaf_map.c +index 9e60d654..6ee6beb5 100644 +--- a/source/structures/leaf_map.c ++++ b/source/structures/leaf_map.c +@@ -922,14 +922,12 @@ static short map_leaf_find_face_on_node( + static real normalize_three_dee( + real_vector3d *vector) + { +- real length = square_root(vector->i * vector->i + vector->j * vector->j + vector->k * vector->k); ++ real length = magnitude3d(vector); + real inverse_length = 1.f / length; + + if (valid_real(inverse_length)) + { +- vector->i *= inverse_length; +- vector->j *= inverse_length; +- vector->k *= inverse_length; ++ scale_vector3d(vector, inverse_length, vector); + + if (valid_real_normal3d(vector)) + { diff --git a/research/fifty_objects_20260925/w/review_admit2/patches/model_animations_root_velocity.patch b/research/fifty_objects_20260925/w/review_admit2/patches/model_animations_root_velocity.patch new file mode 100644 index 00000000..f074ee1f --- /dev/null +++ b/research/fifty_objects_20260925/w/review_admit2/patches/model_animations_root_velocity.patch @@ -0,0 +1,18 @@ +diff --git a/source/models/model_animations.c b/source/models/model_animations.c +index 4cda233d..9ae4f2f3 100644 +--- a/source/models/model_animations.c ++++ b/source/models/model_animations.c +@@ -735,9 +735,10 @@ void animation_get_root_velocity( + animation_get_node_orientations(model, animation, frame_index, node_orientations); + animation_get_node_orientations(model, animation, frame_index - 1, previous_node_orientations); + +- root_velocity->i = node_orientations[0].translation.x - previous_node_orientations[0].translation.x; +- root_velocity->j = node_orientations[0].translation.y - previous_node_orientations[0].translation.y; +- root_velocity->k = node_orientations[0].translation.z - previous_node_orientations[0].translation.z; ++ vector_from_points3d( ++ &previous_node_orientations[0].translation, ++ &node_orientations[0].translation, ++ root_velocity); + + return; + } diff --git a/research/fifty_objects_20260925/w/review_admit2/patches/path_debug_result.patch b/research/fifty_objects_20260925/w/review_admit2/patches/path_debug_result.patch new file mode 100644 index 00000000..0572297d --- /dev/null +++ b/research/fifty_objects_20260925/w/review_admit2/patches/path_debug_result.patch @@ -0,0 +1,26 @@ +diff --git a/source/ai/path.h b/source/ai/path.h +index 66e0dd73..ac731402 100644 +--- a/source/ai/path.h ++++ b/source/ai/path.h +@@ -264,7 +264,7 @@ struct path_debug_storage + short path_traverse_result; + short path_build_result; + struct path_state path_state; +- char __unknown140A0[0x5C]; ++ struct path_result result; + short raw_step_count; + word pad_140FE; + struct path_step raw_steps[64]; +diff --git a/source/ai/path.c b/source/ai/path.c +index f7a7d665..94f473ae 100644 +--- a/source/ai/path.c ++++ b/source/ai/path.c +@@ -1043,7 +1043,7 @@ boolean path_state_build_path( + + if (state->debug) + { +- *(struct path_result *)state->debug->__unknown140A0 = *path; ++ state->debug->result = *path; + + if (state->debug->path_build_result != _path_build_result_success) + { diff --git a/research/fifty_objects_20260925/w/review_admit2/patches/render_debug_genuine_helpers_and_vehicle.patch b/research/fifty_objects_20260925/w/review_admit2/patches/render_debug_genuine_helpers_and_vehicle.patch new file mode 100644 index 00000000..fcf52d59 --- /dev/null +++ b/research/fifty_objects_20260925/w/review_admit2/patches/render_debug_genuine_helpers_and_vehicle.patch @@ -0,0 +1,148 @@ +diff --git a/source/render/render_debug.c b/source/render/render_debug.c +index e335494c..f79b8d46 100644 +--- a/source/render/render_debug.c ++++ b/source/render/render_debug.c +@@ -132,9 +132,6 @@ symbols in this file: + + /* ---------- headers */ + +-#define REAL_MATH_EXTERNAL_ARCTANGENT +-#define REAL_MATH_EXTERNAL_DOT_PRODUCT3D +-#define REAL_MATH_EXTERNAL_PLANE3D_DISTANCE_TO_POINT + #include "cseries/cseries.h" + #include "cseries/errors.h" + #include "ai/ai_profile.h" +@@ -165,6 +162,7 @@ symbols in this file: + #include "tag_files/tag_files.h" + #include "text/draw_string.h" + #include "units/bipeds.h" ++#include "units/vehicle_datum.h" + #include "units/vehicles.h" + + /* ---------- constants */ +@@ -196,9 +194,6 @@ enum + + /* ---------- macros */ + +-#define vehicle_runtime_try_and_get(index) \ +- ((struct vehicle_runtime_datum *)object_try_and_get_and_verify_type((index), _object_mask_vehicle)) +- + /* ---------- structures */ + + struct render_debug_cache_entry +@@ -266,26 +261,6 @@ struct render_debug_globals_definition + boolean string_overflow_reported; + }; + +-struct render_debug_vehicle_data +-{ +- word flags; +- short unknown426; +- byte unknown428[4]; +- real speed; +- real slide; +- real turn; +- byte unknown438[0x40]; +- long stuck; +-}; +- +-struct vehicle_runtime_datum +-{ +- long definition_index; +- struct _object_datum object; +- struct _unit_datum unit; +- struct render_debug_vehicle_data vehicle; +-}; +- + typedef char render_debug_cache_entry_size_check[ + sizeof(struct render_debug_cache_entry) == 0x38 ? 1 : -1]; + typedef char render_debug_globals_size_check[ +@@ -304,14 +279,6 @@ typedef char render_debug_globals_entry_overflow_offset_check[ + offsetof(struct render_debug_globals_definition, entry_overflow_reported) == 0x740A ? 1 : -1]; + typedef char render_debug_globals_string_overflow_offset_check[ + offsetof(struct render_debug_globals_definition, string_overflow_reported) == 0x740B ? 1 : -1]; +-typedef char render_debug_vehicle_speed_offset_check[ +- offsetof(struct vehicle_runtime_datum, vehicle.speed) == 0x42C ? 1 : -1]; +-typedef char render_debug_vehicle_slide_offset_check[ +- offsetof(struct vehicle_runtime_datum, vehicle.slide) == 0x430 ? 1 : -1]; +-typedef char render_debug_vehicle_turn_offset_check[ +- offsetof(struct vehicle_runtime_datum, vehicle.turn) == 0x434 ? 1 : -1]; +-typedef char render_debug_vehicle_stuck_offset_check[ +- offsetof(struct vehicle_runtime_datum, vehicle.stuck) == 0x478 ? 1 : -1]; + + /* ---------- prototypes */ + +@@ -794,9 +761,7 @@ void render_debug_vector( + 390, + color); + +- end_point.x = point->x + size*vector->i; +- end_point.y = point->y + size*vector->j; +- end_point.z = point->z + size*vector->k; ++ point_from_line3d(point, vector, size, &end_point); + + render_debug_line( + immediate, +@@ -816,15 +781,9 @@ void render_debug_tick( + { + real_point3d point0; + real_point3d point1; +- real negative_tick_size; + +- point0.x = point->x + tick_size*tick_vector->i; +- point0.y = point->y + tick_size*tick_vector->j; +- point0.z = point->z + tick_size*tick_vector->k; +- negative_tick_size = -tick_size; +- point1.x = point->x + negative_tick_size*tick_vector->i; +- point1.y = point->y + negative_tick_size*tick_vector->j; +- point1.z = point->z + negative_tick_size*tick_vector->k; ++ point_from_line3d(point, tick_vector, tick_size, &point0); ++ point_from_line3d(point, tick_vector, -tick_size, &point1); + + render_debug_line( + immediate, +@@ -845,12 +804,8 @@ void render_debug_line_offset( + real_point3d point0; + real_point3d point1; + +- point0.x = p0->x + offset*global_up3d->i; +- point0.y = p0->y + offset*global_up3d->j; +- point0.z = p0->z + offset*global_up3d->k; +- point1.x = p1->x + offset*global_up3d->i; +- point1.y = p1->y + offset*global_up3d->j; +- point1.z = p1->z + offset*global_up3d->k; ++ point_from_line3d(p0, global_up3d, offset, &point0); ++ point_from_line3d(p1, global_up3d, offset, &point1); + + render_debug_line( + immediate, +@@ -1413,7 +1368,7 @@ static void render_debug_player( + + if (biped->object.parent_object_index != NONE && biped->unit.parent_seat_index != NONE) + { +- struct vehicle_runtime_datum *vehicle = vehicle_runtime_try_and_get( ++ struct vehicle_datum *vehicle = vehicle_datum_try_and_get( + biped->object.parent_object_index); + char text[MAXIMUM_RENDER_DEBUG_PLAYER_TEXT_LENGTH + 1]; + +@@ -1423,7 +1378,7 @@ static void render_debug_player( + vehicle->vehicle.speed, + vehicle->vehicle.slide, + vehicle->vehicle.turn, +- vehicle->vehicle.stuck ? "|nstuck!" : ""); ++ vehicle->vehicle.stuck_mass_point_flags ? "|nstuck!" : ""); + render_debug_string( + TRUE, + text); +diff --git a/source/units/vehicle_datum.h b/source/units/vehicle_datum.h +index ceb7535e..a4050b64 100644 +--- a/source/units/vehicle_datum.h ++++ b/source/units/vehicle_datum.h +@@ -16,6 +16,7 @@ Private runtime vehicle datum ownership shared by vehicles.c and physics.c. + /* ---------- macros */ + + #define vehicle_datum_get(index) ((struct vehicle_datum *)object_get_and_verify_type((index), _object_mask_vehicle)) ++#define vehicle_datum_try_and_get(index) ((struct vehicle_datum *)object_try_and_get_and_verify_type((index), _object_mask_vehicle)) + + /* ---------- structures */ + diff --git a/research/fifty_objects_20260925/w/review_collision_debug/REVIEW.md b/research/fifty_objects_20260925/w/review_collision_debug/REVIEW.md new file mode 100644 index 00000000..bc10408c --- /dev/null +++ b/research/fifty_objects_20260925/w/review_collision_debug/REVIEW.md @@ -0,0 +1,67 @@ +# REVIEW collision_debug (adversarial review of OBJECT_COMPLETE_CANDIDATE) + +Base worktree HEAD e9e62b78, git status clean. Source unchanged by the proposal (cand.c == production copy). + +## Step 1 gate +`gate.py source/physics/collision_debug --source cand.c --all --out cand.obj` -> EXACT 4192 _collision_debug_render; exact 1 residual 0 unwritten 0. + +## Step 2 object_audit (build/split as-is) +All 17 January sections ok (incl .text 4192, .bss 28962, .data 16, .rdata cube 96 align 4/4, 13 literals). 29 January symbols, 1 differ: _collision_debug_cube_vertices storage split 2 / ours 3. Surplus: .drectve, 11 literals (1 empty string, 2 global_current_collision_user asserts, 8 __real), 3 D3D SDK tables, 4 code COMDATs (_add_vectors3d 48, _point_from_line3d 48, _scale_vector3d 48, _set_real_vector3d 32). Matches worker. + +## Step 3 storage evidence +- pdb_storage: 29 split symbols, 1 disagreement: _collision_debug_cube_vertices split 2 ours 3 PDB-public False. +- Independent grep of scratch/tools/cachebeta_publics.txt: every external collision_debug_* global in this object (flags x5 + length + ignore_object_index in .data; width/height/phantom_bsp/phantom_bsp_found in .bss; _collision_debug_render) IS a PDB public; there is NO public at 0x0028B2A8 (only neighbouring bsp3d / collision_debug string literals). So January's cube array was file-static; source `static const` is right and symbols.json is wrong. +- symbols.json line 19561 = `{ "file_offset": 2667176, "flags": 0, "name": "_collision_debug_cube_vertices" },` (2667176 = 0x28B2A8). Format of the fix matches the existing 2153 `"static": true` rows (e.g. data row 13748 _bitmap_format_bits_per_pixel_table). + +## Step 4 independent split regeneration (ONLY the one line) +- scratch/w/review_collision_debug/config = copy of config/*.json with a byte-level in-place replacement of line 19561 only (diff shows exactly 1 line; no re-serialisation; line endings preserved). +- build/tools/csplit.exe -i cachebeta.exe -p -o scratch/w/review_collision_debug/split (rc 0, 833 objects). +- Byte cmp of all 833 objects vs build/split: ONLY source/physics/collision_debug.obj differs; objeq: its sole difference is the storage class of _collision_debug_cube_vertices (2 -> 3). No other object (incl. no other rdata neighbour) is affected. +- audit (object_audit copy with AUDIT_SPLIT_ROOT) vs regenerated split: 29 January symbols, 0 differ, OBJECT AUDIT: PASS. +- gate (gate.py copy with GATE_SPLIT_ROOT) vs regenerated split: EXACT 4192 _collision_debug_render, exact 1/1; candidate object IDENTICAL (objeq, 36 sections) to the as-is compile. + +## Step 5 surplus +- surplus_identity.py: 4 candidate-only code COMDATs, 0 not identical (_set_real_vector3d/actions, _point_from_line3d/action_charge, _scale_vector3d/action_charge, _add_vectors3d/actor_combat). +- own surplus_all.py (every candidate-only external def vs EVERY January split definer; section_infos_equal + raw bytes + section flags/alignment): 18 rows (4 code, 3 SDK tables, 11 literals), each has exactly one January definer, all IDENTICAL, raw bytes equal, flags equal. problems 0. (The worker's surplus_data.py only compared provs[0]; mine covers all definers - same answer.) +- provider_link.py (both input orders, VC7 Link.Exe): 18/18 PASS, SELECTED-PROVIDER LINK: PASS. +- nodup_census: _add_vectors3d 17 definers / _point_from_line3d 22 / _scale_vector3d 64 / _set_real_vector3d 22 / 3 SDK tables 133 each: NODUP [] for all (no hand-copy conflict anywhere on the board). +- .drectve surplus = `/DEFAULTLIB:"LIBC" /DEFAULTLIB:"OLDNAMES"`, identical to every compiled object (e.g. action_charge); not January-owned content. + +## Step 6 data / scorer status +- build/report.json (objdiff 3.3.1, production): code 4182/4182, data 29278/29278, sections .bss/.data/.rdata/.text all 100.0. No semantic_data_matches entry needed. +- One-unit objdiff 3.3.1 report (scratch od_proj, `report generate`, no build) of cand.obj vs the REGENERATED split: identical measures (code 4182/4182, data 29278/29278, all 4 sections 100.0). The storage fix cannot cost scorer credit. + +## Step 7 parks / rejections / metadata +- config/parked.json, object_admission_rejections.json, semantic_matches.json, semantic_data_matches.json, semantic_credit_rejections.json, symbol_ownership.json: no collision_debug entry. `tools.parked_functions`: none. +- config.json line 515: collision_debug.c index 140 status "NonMatching" (the integrator flips it). + +## Step 8 source provenance (source unchanged by this proposal) +- Function landed by the owner in 5671843f ("Match collision_debug_render", Jonas, 2026-09-23), full ninja + stable sweep 0 regressions, commit text: "Function credit only. The object is not marked Matching. _collision_debug_cube_vertices is static in source and in January (absent from cachebeta.pdb publics) but still external in symbols.json. That is a separate, pre-existing ownership follow-up." -> the storage row is the ONLY object-level blocker the owner named; this proposal is exactly that follow-up. +- /Od re-attestation of the add_vectors3d cast (od_linear.py 0x7af800..0x7b1ee4 -> od_linear.txt): 0x7b0c42..0x7b0c5c pushes [ebp-0x18], [ebp-0x2c], [ebp-0x18] and calls 0x406339 -> 0x44e8e0; od_44e8e0.txt = three-component a[i]+b[i] -> out, returns out = add_vectors3d body. So `add_vectors3d(point, vector, point)` is first-party attested (point local as args 1 and 3). real_math.h has no point+vector helper other than add_vectors3d. + +## Step 9 STRIP TESTS (whole-object objeq vs cand.obj) +- strip_add.c `add_vectors3d(&point, &vector, &point)` (casts removed): EXACT 1/1, object IDENTICAL. +- strip_cube.c `&collision_debug_cube_vertices[point_index]` (cast removed): EXACT 1/1, object IDENTICAL. +- strip_all.c both casts removed: EXACT, IDENTICAL. +- strip_twopi.c `fmod(..., _pi*2.f)` (real_math.h's own spelling, lines 789/794) instead of the raw double `6.2831854820251465`: EXACT, IDENTICAL (same __real@401921fb60000000). The raw double literal is a folded-constant readout (= (double)(float)2pi; no human types it) - implausible spelling, but NOT load-bearing. +- fake_match_scan.py on collision_debug.c/.h: 0 leads. + +## Step 10 FINDING: hand-expanded magnitude3d in the features block (rule 6 / rule 13) +- Production line ~550: `radius = (real)sqrt(collision_debug_vector.i * collision_debug_vector.i + ...j*j + ...k*k) * 0.5f + collision_debug_height * 0.5f + collision_debug_width;` +- /Od first-party build, features block (od_linear.txt 0x7b1d6b..0x7b1e00): point_from_line3d call (0x42e0d0) for test_center, then `push 0xdef080 (&collision_debug_vector); call 0x4052d6 -> 0x432950`; 0x432950 = push v; call 0x42df70 (magnitude_squared3d: v.i*v.i+v.j*v.j+v.k*v.k, od_42df70.txt); fstp; call 0x42e320 (square_root -> 0x42e2f0) = real_math.h `magnitude3d` (`return square_root(magnitude_squared3d(v));`, real_math.h:1140). 0x432950 has many callers board-wide (odbuild callers). +- => the first-party source calls the header helper `magnitude3d(&collision_debug_vector)`; production hand-expands it. House rule brief s.2 rule 6: "never hand-expand or hand-copy point_from_line3d or any header helper"; campaign rule 13: "retain ordinary helpers". Needs measuring: does the attested helper spelling also give EXACT (then the hand expansion is a pure source-quality defect to fix before Matching), or not (then the hand expansion is what buys the match = fake)? +- MEASURED mag3d.c (`radius = magnitude3d(&collision_debug_vector) * 0.5f + collision_debug_height * 0.5f + collision_debug_width;`): EXACT 1/1 (4192); object differs from production ONLY by 3 extra COMDATs _magnitude3d(48)/_magnitude_squared3d(48)/_square_root(16); surplus_all: all 3 IDENTICAL to January's selected copies (action_charge / action_alert / action_charge), raw+flags equal; nodup_census NODUP [] for all three (67/92/83 definers); provider_link on mag3d.obj: 21/21 PASS. +- => the attested helper spelling is byte-exact and fully admissible; the production hand expansion is not needed for bytes. It is a leftover of the pre-exception "no helper COMDAT" era (100K ledger item 6 hand-expanded point_from_line3d for the same reason; 5671843f converted those to helpers but missed this one). Under brief rule 6 ("never hand-expand ... any header helper") and campaign rule 13 the object is NOT admissible as Matching with the hand-expanded form. +- Owner standard confirmed in docs/object_matching_logs/claude_object_closure_canonical_reconciliation_20260924.md: "No forced-inline, emission-suppression, hand expansion, or COMDAT metadata steering was admitted"; action_vehicle's hand-written helper copy was replaced by the genuine inline; fourth_five_objects_admission_20260923.md: infection's "direct component arithmetic was replaced by existing vector/point helpers" before Matching. +- Full /Od call census of the render function (od_linear.txt, 43 distinct callees) mapped against production: every other helper/call matches (point_from_line3d x4, set_real_vector3d x3, matrix4x3_transform_vector x4, scale_vector3d, add_vectors3d, csmemmove + csmemset x2 via cseries.h #define, render_debug_* counts 14/7/6/2/1/1, tag_block_get_element x3, game_time_get x3, ...). The /Od fabs/acos/fmod two-level float wrappers are C++ overload artifacts of the later build (float->double CRT), not source helpers; the /Od csnzprintf-style wrapper vs January `_snprintf` is decided by January's exact relocation. magnitude3d (0x432950) is the ONLY hand-expanded helper. +- mag3d.c end-to-end vs the REGENERATED split: gate EXACT 1/1; audit PASS 29/29 symbols 0 differ; one-unit objdiff 3.3.1 code 4182/4182 data 29278/29278; fake_match_scan 0 leads. +- Board census (helper_census.py): every build/base copy of _add_vectors3d/_point_from_line3d/_scale_vector3d/_set_real_vector3d/_magnitude3d/_magnitude_squared3d/_square_root has the SAME raw hash as January's single selected copy (17/22/64/22/67/92/83 definers; 2/5/15/3/17/36/21 of them already in Matching units). No novel emission class; no conflicting copy anywhere. +- Optional (non-blocking) mag3d_twopi.c = mag3d.c + `_pi*2.f` for the three raw double literals: EXACT, object IDENTICAL to mag3d.obj (39 sections). + +## Patches written (verified to apply with `patch --binary`, post-images == tested files) +- scratch/w/review_collision_debug/symbols.json.collision_debug.patch : ONLY the line-19561 static row (the worker's patches/symbols.json.patch also carries BLOCKED breakable_surfaces / rasterizer_xbox / hardware_geometry rows and must NOT be applied wholesale for this unit). +- scratch/w/review_collision_debug/collision_debug.c.patch : radius -> magnitude3d(&collision_debug_vector) (post-image mag3d.c; CRLF preserved). + +## VERDICT: approve = false (as proposed) +Everything the worker claimed about storage, split, surplus and link reproduces independently and is correct: the symbols.json static row is right (no PDB public at 0x28B2A8, no UNDEF anywhere in build/split or build/base, csplit regen changes only collision_debug.obj and only that storage class, audit PASS 29/29, objdiff 100/100). BUT the proposal says "No source change is needed" and asks to certify the object Matching while production still hand-expands the header helper magnitude3d (first-party /Od call 0x7b1dc6 -> 0x432950), which brief rule 6 / campaign rule 13 and the owner's 20260924 reconciliation ("no ... hand expansion ... admitted") forbid. The fix is measured and fully admissible: apply BOTH patches, then regenerate split + full ninja + stable sweep (expect +0 functions / 0 regressions; collision_debug stays EXACT 1/1 and gains 3 identical SELECT_ANY helpers), then flip config/config.json line 515 source/physics/collision_debug.c "NonMatching" -> "Matching". Admission record should list 7 surplus code COMDATs (the 4 existing + _magnitude3d/_magnitude_squared3d/_square_root), 3 SDK tables, 11 literals, all identical to January's selected copies and pair-link PASS. +Non-blocking: the three `6.2831854820251465` double literals are a folded-constant readout (implausible spelling); `_pi*2.f` is byte-identical (mag3d_twopi.c) if the owner wants it cleaned. diff --git a/research/fifty_objects_20260925/w/review_collision_debug/collision_debug.c.patch b/research/fifty_objects_20260925/w/review_collision_debug/collision_debug.c.patch new file mode 100644 index 00000000..0357af73 --- /dev/null +++ b/research/fifty_objects_20260925/w/review_collision_debug/collision_debug.c.patch @@ -0,0 +1,14 @@ +--- a/source/physics/collision_debug.c ++++ b/source/physics/collision_debug.c +@@ -550,10 +550,7 @@ + + point_from_line3d(&collision_debug_point, &collision_debug_vector, 0.5f, &test_center); + test_center.z += collision_debug_height * 0.5f; +- radius = (real)sqrt( +- collision_debug_vector.i * collision_debug_vector.i +- + collision_debug_vector.j * collision_debug_vector.j +- + collision_debug_vector.k * collision_debug_vector.k) * 0.5f ++ radius = magnitude3d(&collision_debug_vector) * 0.5f + + collision_debug_height * 0.5f + + collision_debug_width; + diff --git a/research/fifty_objects_20260925/w/review_collision_debug/symbols.json.collision_debug.patch b/research/fifty_objects_20260925/w/review_collision_debug/symbols.json.collision_debug.patch new file mode 100644 index 00000000..6913b8e1 --- /dev/null +++ b/research/fifty_objects_20260925/w/review_collision_debug/symbols.json.collision_debug.patch @@ -0,0 +1,11 @@ +--- a/config/symbols.json ++++ b/config/symbols.json +@@ -19558,7 +19558,7 @@ + { "file_offset": 2667140, "flags": 0, "name": "??_C@_06KPBBCEKF@plane?$CK?$AA@" }, + { "file_offset": 2667148, "flags": 0, "name": "??_C@_0L@BABJHHJN@bsp3d?5node?$AA@" }, + { "file_offset": 2667160, "flags": 0, "name": "??_C@_0N@DDFCBKPA@bsp3d?5nodes?$CK?$AA@" }, +-{ "file_offset": 2667176, "flags": 0, "name": "_collision_debug_cube_vertices" }, ++{ "file_offset": 2667176, "flags": 0, "name": "_collision_debug_cube_vertices", "static": true }, + { "file_offset": 2667272, "flags": 0, "name": "??_C@_09PCOGIILP@count?$DM?$DN14?$AA@" }, + { "file_offset": 2667284, "flags": 0, "name": "??_C@_0DB@EBGLDBDO@plane?5?$CD?$CFd?$CFs?$HMnsurface?5?$CD?$CFd?$CFs?$CFs?$CFs?$CFs@" }, + { "file_offset": 2667336, "flags": 0, "name": "__real@42652ee0" }, diff --git a/research/fifty_objects_20260925/w/review_collisions/REVIEW.md b/research/fifty_objects_20260925/w/review_collisions/REVIEW.md new file mode 100644 index 00000000..849b5b0f --- /dev/null +++ b/research/fifty_objects_20260925/w/review_collisions/REVIEW.md @@ -0,0 +1,84 @@ +# Adversarial review: source/physics/collisions (verdict FUNCTIONS_EXACT_OBJECT_BLOCKED) +Reviewer lane: claude/fifty-objects-20260925. Base e9e62b78 (worktree clean at start). + +## Log (appended as I go) +- Read WORKER_BRIEF, house rules, worker LEDGER.md, production.patch. +- Built patched mirror scratch/w/review_collisions/tree (git archive HEAD source + `patch -p1 --binary` of + production.patch: applies clean; the 3 files are byte-identical to scratch/w/collisions/final/*; diff -rq vs + tracked source shows only those 3 files). Only collisions.c and matrix_math.c include real_math_planes.h in + the patched tree, and no .c includes another .c -> only those 2 TUs can change (include-closure argument). +- Compiled (worker sweep.py, --only) from the patched mirror: collisions DELTA ~move_point +_valid_real_plane3d + STRICT gained=[_collision_move_point]; matrix_math identical to build/base (all 64 sections section_infos_equal, + same symbol set); render_cameras identical. +- rows.py (gate-equivalent on the prebuilt obj): collisions 20/20 EXACT, move_point sha 8b2f29007193d3aa, + 226 relocs; matrix_math 35/35 (its _valid_real_plane3d EXACT). +- gate.py --source final/collisions.c with TRACKED headers: 19/20 (header half load-bearing, confirmed). +- object_audit cand.obj: PASS (44/44 symbols); diff vs base audit = only move_point DIFF->ok and +_valid_real_plane3d surplus. +- surplus identity (surplus_cand.py, same logic as surplus_identity.py on cand.obj): 21 surplus COMDATs, 0 not identical; + _valid_real_plane3d IDENTICAL to January matrix_math copy. +- provider_link.py cand.obj (vs CURRENT base providers): FAIL(3) = _plane3d_negate (decals NODUP), _point_in_sphere + (path_obstacles NODUP) [both pre-existing on build/base], _valid_real_plane3d (matrix_math NODUP; fixed by the + matrix_math half). pairlink2.py cand.obj x patched matrix_math.obj: PASS both orders, 0 dup lines. +- HCEX.pdb collision_move_point: `position` listed with function-level locals (HCEX emits no SymTagBlock, so scope + is not readable there; weak). Names differ from ours (clip_collisions/new_clip_collisions vs clip_indices/new_clip_indices). +- /Od (worker od_move_point.txt, 0x7A52DC..0x7A5325): `position = *old_position` is the 2nd local initialised at + FUNCTION ENTRY ([ebp-0x18]), and clipped_position is then copied FROM position ([ebp-0x18] -> [ebp-0x40]). + First-party evidence says `position` is a FUNCTION-SCOPE local. Lane B try_13/try_22 landed function scope on + exactly that evidence (docs/object_matching_logs/claude_lane_b_attempt_logs_20260920/collisions_REPORT.md), and + its m8probe proved the 0x17b/0x17f preheader order is a ~50% name-count coin (K=1..31). +- STRIP TESTS (my compiles, mirror variants under scratch/w/review_collisions/var): + * packet headers + production (function-scope) `position`: move_point NOT exact, 2 REAL = 0x17b/0x17f preheader + transposition (strip_fnscope.obj). + * packet headers + /Od initialiser chain (position = *old_position; clipped_position = position; clipped_velocity = + velocity): same 2 REAL at 0x17b/0x17f (strip_fnscope_odchain.obj). + * BROAD real_math.h inline (worker hdr/: proto@672 removed, inline after valid_real_normal3d) + production + FUNCTION-scope position: move_point EXACT (broad_fnscope.obj). Block scope there: also EXACT (broad_blkscope.obj). + => the block-scope `position` in the packet is not source evidence; it compensates the name-count shift the focused + header introduces, and it contradicts the /Od attestation. Under the January-like broad placement the /Od-attested + form is exact without it. +- Strip test, loop site hand-expanded again under the packet headers: move_point still EXACT (byte-inert; the + `valid_real_plane3d(&collision->plane)` call form is /Od-attested and house-rule correct - no objection to it). +- Broad route re-measured (var/broad: worker hdr real_math.h + patched matrix_math.c + production fn-scope position): + collisions move_point EXACT, matrix_math identical, but bitmap_drawing LOSES _bitmap_copy (2,784) and + rasterizer_frame_statistics LOSES _rasterizer_frame_statistics_draw (4,176) - worker's negative reproduced. +- Semantic-entry evidence: January normalized sha256 / relocs match the worker's numbers exactly + (move_point 4752/226/8b2f2900...117e2c; object_get_features_in_sphere 544/13/d5292109...8d8325, 2 `internal` targets). + report.json today: object_get_features_in_sphere 93.81% although strict-exact (pre-existing under-credit). Evidence OK + but moot while the landing is rejected; the features_in_sphere entry is independent of this packet. +- fake_match_scan on the 3 patched files: only the pre-existing matrix_math.c:940 __asm lead (lexical scanner cannot see + scope steering). parked.json: only matrix_math:_matrix4x3_multiply (bytes unchanged). No admission rejection for collisions. + +## Verdict: REJECT (approve=false) + +Byte claims are all reproduced (20/20, audit PASS, surplus identical, pair link PASS with the matrix_math half, 0 board +regressions by include closure). The source is not admissible: + +1. `real_point3d position;` moved into the success-arm block is steering. The /Od first-party build declares `position` at + FUNCTION scope (initialised from *old_position at 0x7A52DC, reassigned from collision->point at 0x7A5710, same slot + [ebp-0x18]); Lane B landed function scope on that evidence. Under the packet's headers the /Od-attested form (with or + without the initialiser chain) fails only on the 0x17b/0x17f preheader order, which Lane B proved is a ~50% name-count + coin (K=1..31). The scope choice is semantically inert, contradicts first-party evidence and exists only to re-land a + coin that the focused header shifted -> fails the strip test ("the plain/attested spelling no longer matches"). + Under the January-like broad real_math.h placement the /Od-attested function scope IS exact, which confirms that + the block-scope revert compensates for the header choice rather than recovering January source. +2. The focused-header placement is the refused workaround. Owner ruling 2026-09-21 (claude_lane_b_HANDOFF_20260920.md + section 3 item 4; claude_lanes_AB_HANDOFF_TO_LANE_C_20260921.md rule 7 and lines 507-509): declarations go in the + genuine owner header (real_math.h, where the prototype already sits at :672) with a full sweep and zero regressions, + "never a one-consumer header", and "choosing a header position because it spares the victims" is coincidence-hunting. + The patch comment itself gives declaration-count sensitivity as the reason for the placement. real_math_planes.h's own + charter is "real_math.c plane-intersection routines that real_math.h does not declare"; valid_real_plane3d is neither + (declared in real_math.h, defined in matrix_math.c). matrix_math.c would include it only to recover its own deleted body. +3. The genuine-owner broad route (real_math.h inline) is exact for collisions with the /Od-attested scope but costs + _bitmap_copy (restorable via the genuine duplicate bitmap_delete prototype cleanup) and + _rasterizer_frame_statistics_draw (not restorable in the worker's -6..+30 oracle). Under the zero-regression rule it + is held, not landable. + +Mechanism finding (keep): VC7 treats &local passed to an opaque external prototype as an escape; a visible __inline body +(even when not inlined at the site) does not capture, so January's collisions TU saw valid_real_plane3d's body. + +Reopen criteria: (a) a genuine (non-filler) declaration fix in rasterizer_frame_statistics' include set that restores +_rasterizer_frame_statistics_draw under the broad real_math.h inline, then land broad route + duplicate-prototype cleanup +for bitmap_drawing + matrix_math def removal + loop-site call, KEEPING function-scope position; or (b) an explicit owner +ruling that accepts the frame_statistics_draw loss (recorded and subtracted), or that admits the focused placement AND the +/Od-contradicting scope - state every side effect (+surplus _valid_real_plane3d COMDAT in collisions.obj, matrix_math +COMDAT selection NODUP->ANY) in the request. diff --git a/research/fifty_objects_20260925/w/review_dead_camera/REVIEW.md b/research/fifty_objects_20260925/w/review_dead_camera/REVIEW.md new file mode 100644 index 00000000..9e540256 --- /dev/null +++ b/research/fifty_objects_20260925/w/review_dead_camera/REVIEW.md @@ -0,0 +1,49 @@ +# Review of dead_camera (FUNCTIONS_EXACT_OBJECT_BLOCKED) +started Wed Sep 23 18:46:42 PDT 2026 + +## R1 patch integrity +- production.patch applied to worktree HEAD (de77a780) -> 708198eb == final_prod.c. owner_update_bug.patch on top -> 7186c901 == final_full.c; full_object.patch -> 7186c901. Patches apply cleanly. + +## R2 independent gate +- applied_full.c: EXACT 4/4 (new 288, update 1248, next_player 176, has_allies 112). +- applied_prod.c: exact 3, residual 1 (_dead_camera_update sha). +- HEAD: exact 2 residual 2. + +## R3 whole-object audit (independent) +- object_audit cand_full.obj: 6/6 January sections ok; 1 symbol diff = _dead_camera_constants storage split 2 / ours 3 (the static). Surplus list identical to base object audit. +- secs.py (section_infos_equal per January section, current split): all 6 True (reloc target compare is name-based; storage only visible to object_audit). +- surplus_cand.py (my candidate-object variant of surplus_identity): all 8 code COMDATs + 11 rdata surplus byte-identical to base AND to January provider. 0 not identical. +- provider_link cand_full: FAIL(1) _valid_real_vector3d_axes2 vs bored_camera NODUP; base FAILs identically; precedent verified on static_camera, orbiting_camera, first_person_camera base objects (all Matching, same FAIL). Not a new emission. +- data: report.json .rdata 48/48 100%; tinfo --data bytes unchanged. +- pdb_storage: _dead_camera_constants PDB-public False. cachebeta publics DO list external const .rdata data (_rasterizer_global_defaults, _MOUSE_YAW_SCALE, _step_size_table, ...), 0x256AE8 absent -> file-static evidence sound. Only build/split + build/base dead_camera.obj reference the symbol; no other source file names dead_camera_constants -> static cannot break another object. +- symbols.json precedent: orbiting_camera constants (lines 14090-14092) flags 0 + "static": true, same form. + +## R4 DEFECT: symbols_static.patch line endings +- config/symbols.json is LF in the index and in the worktree (0 CR); symbols_static.patch carries CRLF content lines -> `patch --dry-run` FAILS ("different line endings"). Mechanically inapplicable as delivered; would inject a CR if forced. +- Fixed copy: scratch/w/review_dead_camera/symbols_static_lf.patch (dry-run applies clean). Integrator should use it (or hand-edit line 14063). +- production.patch / full_object.patch dry-run clean on working tree. + +## R5 strip tests (my own compiles, gate.py --source ... --all) +| variant | change vs candidate | _dead_camera_new | +| --- | --- | --- | +| s3_prod_nostatic.c | final_prod without `static` | residual -> static is load-bearing; independently evidenced by cachebeta publics (not fake) | +| s4_prod_perarm.c | ternary replaced by HEAD per-arm `camera->unit_index = ...` stores | residual; alndiff = tail only: January `mov eax,edi; mov [esi+0x28],eax` (a phi copy) vs ours `mov [esi+0x28],edi`. The single-store phi is attested by January's own bytes AND by /Od (one store through temp [ebp-0x14] after the join). Not decoration. | +| s1_head_static_swap.c | HEAD + static + pitch store moved before timer only (per-arm tail) | residual (same tail) | +| s5_head_static_swap_ternary.c | HEAD locals kept (observer separate, distance/yaw/player_index locals) + static + swap + ternary tail | **EXACT** -> the /Od-only rewrites (observer initializer, direct distance/yaw stores, no player_index local) are byte-inert; they rest on /Od only, which is acceptable for byte-inert shape (no contradiction with January). | +Worker's stfac/ factorial (forms a/b exact in 16 contexts each; c/d/e residual) read and consistent with my s5. + +## R6 evidence checks +- /Od od_new.txt re-read: observer call before line-22/23 asserts; distance/yaw fstp straight to [camera+0x14]/[+0xc] (no locals); pitch fstp [ebp-8] -> xorps -> [camera+0x10] BEFORE timer store [camera+0x1c]; switch_timer [-0xc] with inner ternary temp [-0x10]; player_index stored to camera then reloaded for player_get; unit via temp [-0x14], one store. Claims hold. +- CAVEAT (doc only): /Od reads the timers from shared literal-pool entries (0x93dd68 used for both dead_timer and singleplayer switch = 3.0f; 0x940190 = 15.0f), i.e. the later build no longer has the constants struct. /Od attests statement ORDER only, not the constants reads; January relocs (+0/+4/+8 of _dead_camera_constants) attest the struct and cachebeta publics attest static. Independent second source for pitch-before-timer: HCEA donor (2026-08-26 ledger). +- n1/w1 "pitch store must follow timer" conclusion was measured with the EXTERNAL constant; the static changes alias analysis (L hoist), so this is new evidence, not a repeat. HCEA frozen combined topology (current_player before unit, 272 B) is NOT repeated. +- od_update.txt 0x522eb5 `mov [ebp-8],0xffffffff` at switch-block top, no else arm: confirmed. Owner patch (3) correctly held for ruling (brief: report, don't land). u_bug form reproduces January 0x176 `mov eax,[ebp+0x10]`; n1 v1/v2 already proved defined initialisers cost a store. +- objdiff 3.3.1 (scratch odproj/report.json, harness validated: head_vs_split reproduces build/report.json 280 / 93.09 / 99.83): full 1792/1792 code + 48/48 data vs BOTH current split and storage-3 sim split; prod alone 557 (+277 over HEAD), data 48/48. +- prod vs HEAD: _dead_camera_update, both helpers section-identical to HEAD compile (== build/base); only _dead_camera_new changes. No header/config touched by (1); symbols change touches one symbol referenced only by dead_camera split. +- fake_match_scan: 0 leads (applied_prod, applied_full). No _point_from_line3d emission. /W3 /WX compile clean. +- House rules on the diff: params one per line, `real`, explicit `return;`, decl+init (rule 17), no new prototypes, no helper expansion, assert unchanged (match_assert), logic semantically identical (independent stores reordered; direct stores; ternary == if/else). OK. + +## Verdict +APPROVE the result (FUNCTIONS_EXACT_OBJECT_BLOCKED) with conditions: +1. Use scratch/w/review_dead_camera/symbols_static_lf.patch (LF) instead of the CRLF symbols_static.patch. +2. Land (1) production.patch and (2) symbols edit together, then csplit-only regen + a full ninja before trusting stable_verdicts (stale-base hazard); re-run object_audit to confirm storage 3/3. +3. (3) stays owner-gated; (4) status flip only after ruling + regen, and the landing ledger must record the pre-existing provider-link FAIL (_valid_real_vector3d_axes2 vs bored_camera NODUP; identical in base, same as Matching static/orbiting/first_person_camera). diff --git a/research/fifty_objects_20260925/w/review_dead_camera/symbols_static_lf.patch b/research/fifty_objects_20260925/w/review_dead_camera/symbols_static_lf.patch new file mode 100644 index 00000000..cd4e4454 --- /dev/null +++ b/research/fifty_objects_20260925/w/review_dead_camera/symbols_static_lf.patch @@ -0,0 +1,11 @@ +--- a/config/symbols.json ++++ b/config/symbols.json +@@ -14060,7 +14060,7 @@ + { "file_offset": 2452052, "flags": 0, "name": "??_C@_0CF@KEFAILDC@c?3?2halo?2SOURCE?2camera?2bored_came@" }, + { "file_offset": 2452092, "flags": 0, "name": "??_C@_0DN@JNLEKBID@cannot?5set?5first?5person?5camera?5o@" }, + { "file_offset": 2452156, "flags": 0, "name": "??_C@_0CJ@GLCFCHKA@c?3?2halo?2SOURCE?2camera?2camera_scr@" }, +-{ "file_offset": 2452200, "flags": 0, "name": "_dead_camera_constants" }, ++{ "file_offset": 2452200, "flags": 0, "name": "_dead_camera_constants", "static": true }, + { "file_offset": 2452212, "flags": 0, "name": "??_C@_0CE@LCNMEPOD@c?3?2halo?2SOURCE?2camera?2dead_camer@" }, + { "file_offset": 2452248, "flags": 0, "name": "_director_game_camera_modes" }, + { "file_offset": 2452256, "flags": 0, "name": "_director_script_camera_record_camera_modes" }, diff --git a/research/fifty_objects_20260925/w/review_files_windows/REVIEW.md b/research/fifty_objects_20260925/w/review_files_windows/REVIEW.md new file mode 100644 index 00000000..f43a4ce1 --- /dev/null +++ b/research/fifty_objects_20260925/w/review_files_windows/REVIEW.md @@ -0,0 +1,62 @@ +# Adversarial review: files_windows OBJECT_COMPLETE_CANDIDATE (reviewer, lane claude/fifty-objects-20260925) + +## Reproduction +- production.patch applies (`git apply --check` OK); patched copy of source/tag_files/files_windows.c == worker files_windows.c == a1.c (sha256 aa3dac72...). Tracked tree untouched. +- gate --all on patched.c -> 27 exact / 0 residual / 0 unwritten (cand.gate.txt). Production source -> 26/1 (_file_get_size [sha]) (prod.gate.txt). +- object_audit cand.obj: PASS, 55 January symbols 0 differ; surplus identical to production audit (only diff line: _file_get_size DIFF->ok). +- secdiff.py (coff_compare.section_infos_equal per owner key) build/base vs cand.obj: 60 same / 1 diff (_file_get_size) -> file_error's own section and all + 4 other inlining callers (open/read/write/exists) byte+reloc identical to production; change is load-bearing ONLY in get_size. +## Strip tests (independent recompiles) +- strip_errcode.c (candidate minus error_code local, GetLastError() inline again): 26/1 residual _file_get_size. +- strip_singleexit.c (production two-return get_size + error_code local): 26/1 residual _file_get_size. +- => both edits load-bearing, jointly sufficient (confirms worker a4/a5). +## Name-count / tie discrimination (lab only, never landing material) +- La_unused_name.c (stripped + `unsigned long error_code;` declared but UNUSED, GetLastError() inline): 26/1 residual. +- Lb_1..4 (stripped + 1..4 extern names before file_error def), Lc_1..4 (before file_get_size def): all 26/1 residual. + => the lever is NOT a declared-name count; it is the value-holding local (its IL web), consistent with the worker's C2 block-weight decode. +- Robustness: candidate + 1/3/7 extern names before get_size (Rc_*) or before file_error (Rb_*): all 27/27 EXACT. + => the closure is not a fragile declaration-count lottery tie. +## Other audits (independent) +- pdb_storage: 55 split symbols, 0 disagreements with PDB publics. +- surplus_identity (build/base): 0 candidate-only code COMDATs; direct symbol census of cand.obj: only the 6 pre-existing .rdata surplus + (3 literals, 3 D3D tables), no candidate-only .text. +- provider_link cand.obj: SELECTED-PROVIDER LINK PASS (6 rows PASS). +- data: build/report.json already 1348/1348 (100%); all non-.text sections of cand.obj identical to build/base (secdiff). +- fake_match_scan patched.c: 0 leads. No files_windows entry in object_admission_rejections.json / semantic_data_matches.json. +- /Od re-read independently (odbuild fn 0x8ae8f0 / 0x8aef00): identical to worker dumps. IAT resolved (pefile, data only): + 0xf56180=GetLastError, 0xf56184=SetLastError, 0xf562c0=FormatMessageA, 0xf56320=GetFileAttributesExA. + file_error /Od: info=[ebp-8] <- get_info(file); GetLastError() -> [ebp-0xc] (named local; /Od never invents locals); used by FormatMessageA AND error(). + get_size /Od: info init -> full_path="" -> result(byte)[ebp-0x111]=0 -> assert(size) line 0x270 -> get_full_path -> if(GetFileAttributesExA){*size=nFileSizeLow; result=1} + -> separate `movzx/test result; jne` = `if (!result) file_error(...)` (not else) -> return result. Candidate matches this shape and decl order exactly. +- objdiff-cli 3.3.1 (frozen scorer, build/tools) on review odproj/ (target=build/split obj, base=cand.obj): code 4062/4062, data 1348/1348, 27/27 functions. +- worker a1.obj vs review cand.obj: 61/61 sections identical (deterministic reproduction). + +## House-rule review of the diff (source/tag_files/files_windows.c only) +- file_get_size: decl+init combined for info (rule 17); `boolean result = FALSE;` project type; braces on both ifs; single `return result;` (rule 3); + match_assert untouched (line 524, predicate `size`); shape identical to the already-landed exact siblings file_read/file_open (`if (!result) { file_error(...); } return result;`). +- file_error: `unsigned long error_code = GetLastError();` (DWORD == unsigned long; descriptive name; no original name available - scalar, HCEX has no file_error record); + used once as the %08x argument. Evaluation order vs get_info unchanged from production (info initializer still runs first) -> behaviour identical. +- No header, symbols.json, config.json, relocs, macro or cast change. file_error is static; nothing outside files_windows.obj can move (no LTCG). +- Semantics: identical return values and error path; no nonsensical logic. + +## Authenticity assessment (the load-bearing question) +- Single-exit form: directly attested by /Od get_size (separate `if (!result)` test after the success block, byte `result` slot declared between full_path and data). + Same law already landed for file_open/read/write in this TU. Not decoration. +- error_code local: /Od file_error has exactly three locals {info, GetLastError() result [ebp-0xc], tempstring[2048]}. January's file_error cannot hold tempstring + (its 64-byte body is exact without FormatMessage; January format string lacks the trailing '%s'), production has only {info}; error_code is the ONE remaining + first-party local. It is a used value-holding local, not a filler: an unused declaration of the same name (La) and extra names (Lb/Lc) do NOT close the row, + so it is not the name-count oracle. Caveat for owner disclosure: in the PC revision the local is also consumed by FormatMessageA (a second use January lacks), + so its presence in January is inferred from first-party shape + January's get_size allocation, not read directly. This is the campaign's standard + /Od-shape + January-byte double attestation; precedent of an owner-rejected "steering pointer local" (rasterizer_sun_glow_draw) differs because that local had + no first-party attestation. +- Strip test: plain spelling (inline GetLastError()) -> 26/1. By the brief's wording the local is therefore load-bearing and needs independent evidence; it has + first-party /Od evidence in the same function, so it passes on the same basis as other /Od-attested named locals (not a cast/paren/macro decoration). + +## Non-blocking observations +- Pre-existing (not introduced here): 6 sibling functions (create/delete/get_last_modification_date/close/set_position/...) hand-expand file_error's body with + GetLastError() inline. Worker's deferral-model evidence (a3.c, 27/27, January emission order) says January calls file_error() there. Recommend a follow-up + house-rule-13 packet using a3.c; not required for this admission. +- Park retirement: config/parked.json entry {unit source/tag_files/files_windows, function _file_get_size} is the only config reference; remove in the same + change (or `python -B -m tools.campaign.unpark --write` after the full build). + +## VERDICT: APPROVE (object-complete candidate verified: 27/27 strict, audit PASS, data 100%, surplus unchanged/pass, no blast radius). diff --git a/research/fifty_objects_20260925/w/review_interface/REVIEW.md b/research/fifty_objects_20260925/w/review_interface/REVIEW.md new file mode 100644 index 00000000..3cbbc3b3 --- /dev/null +++ b/research/fifty_objects_20260925/w/review_interface/REVIEW.md @@ -0,0 +1,86 @@ +# review_interface REVIEW (started Wed Sep 23 19:58:26 PDT 2026) + +## R1 candidate provenance +- diff production interface.c vs cand_interface.c == production.patch exactly (static proto+def for get_weapon_hud_index, + render_debug_profile, interface_splitscreen_render; six profile_* data defs non-static). Body unchanged. +- cand_interface_variantA.h == interface.h minus the public prototype. cand_interface.c compiles against the ORIGINAL + interface.h => the "final candidate" is Variant B (extern header proto then static definition). +- No other source file references the 3 functions or the six profile_* data (grep; profile.c hits are enum constants). + +## R2 storage evidence (independent) +- cachebeta_publics.txt: _interface_get_weapon_hud_index, _render_debug_profile, _interface_splitscreen_render ABSENT; + all six _profile_* data PRESENT. pdb_storage.py reproduces the worker's 9 disagreements. +- HCEX DIA2Dump: interface_get_weapon_hud_index "static function: true" / `static long ...(float *)`; + interface_splitscreen_render static true; control interface_draw_screen NOT static (tool discriminates). + render_debug_profile absent from HCEX (single-attested by cachebeta only). + +## R3 independent gate + audit (Variant B = cand_interface.c with original interface.h) +- gate.py --source cand_interface.c --all --out review_interface/cand.obj: == exact 18 residual 0 (matches gate_after.txt). +- object_audit cand: every January-owned section ok (29 rows); symbol DIFFs only storage 2/3 on the 3 functions + (split=2 because symbols.json lacks static). audit_base vs audit_cand diff: weapon_hud_index DIFF->ok, six profile_* + storage DIFFs gone, 3 function storage DIFFs added; surplus list byte-identical to base listing (17 rows). + => the extern-then-static definition IS emitted as storage 3 (MSVC honours the later static). +- .data (100632 B, 18 relocs): coff_compare section_infos_equal TRUE vs split for cand and base; cand storage now 2 = split. + All 10 .rdata literals EQUAL. +- symbols.json: lines 3535/3539/3540 are exactly the three entries; symbols_static.patch applies cleanly to a scratch copy, + JSON still parses, only those 3 lines change. No other split object references the three symbols (grep over build/split). +- Simulated post-csplit split (scratch copy of split obj with storage byte 2->3 on exactly the 3 symbols; tracked split untouched): + object_audit (scratch copy of the script pointed at the sim split) => 34 January symbols, 0 differ, OBJECT AUDIT: PASS. +- stall_tick: strict EQUAL vs split in base and cand (272/19/b5fe1f5e...). Split section has no $L symbols; ours carries 7 + compiler-local $L labels (label NUMBERS shift between prod $L29019.. and cand $L29021..; reason text must not pin numbers). +- objdiff 3.3.1 (build/tools/objdiff-cli.exe, my own mini-project review_interface/odproj): cand matched_code 5695, + 17/18 fns, data 100960/100960; prod 5251 16/18. Only <100% in cand: stall_tick 67.27273. + +## R4 mechanism lab (independent) +- rlab15 (copy of worker lab15) reproduces: static k2s int copy (and custom EAX param convention), extern k2e x87. +- rlab1/rlab2 (NEW shapes: local real initialised 0.0, conditionally assigned from h() / *g(), then *out = local): + static s_get and extern e_get compile IDENTICALLY (fld [ebp-4]; fstp [eax]) => "storage class decides the copy + template" is NOT a general law; it is shape-dependent. The candidate stands on the attested storage + measured exactness, + not on the generalised lab claim. Ledger wording overgeneralises (documentation defect, not a source defect). + +## R5 surplus / warnings / Variant A +- surplus_identity (base): sine/cosine IDENTICAL to actor_combat. provider_link on review cand.obj: all 17 surplus PASS, + SELECTED-PROVIDER LINK: PASS. cand vs base: _sine/_cosine section_infos_equal True; the ONLY .text section differing + base->cand is _interface_get_weapon_hud_index (render_debug_profile/splitscreen_render bytes unchanged by static). +- Warnings (wlab.py = worker lab harness + /W flag, MSYS_NO_PATHCONV): cand(B) /W3 only the pre-existing cseries.h C4146 + (same as production); /W4 adds exactly one C4211 "redefined extern to static" at the .c static prototype (line 317). + Variant A (wA.c = cand with variantA header via abs include) /W4: no C4211; gate 18/18 EXACT. +- rasterizer_frame_statistics with variantA header (byte-preserving include swap, rfsA.c): draw 4176 EXACT->residual [sha] + (9/10); production 10/10. Oracle (NOT landable): +1 extern long dummy residual, +3 EXACT => pure declaration-count tie. Confirmed. +- Worker's Variant A blast check of the other 17 consumers compared ROWS only (their own note says byte check pending); + irrelevant while A is blocked, but required before A could ever land. + +## R6 item (5) semantic_matches entry for stall_tick -- REDUNDANT / claim inaccurate +- build/semantic_report.json already lists interface:_render_debug_profile_stall_tick in hidden_exact, semantic_exact AND + accepted_ledger (proof_sources ["semantic-coff"]). tools/semantic_progress.apply_semantic_accepted_ledger on the current + build/report.json credits it (+271 code bytes, +1 function; interface -> 5522 / 17 fns). project_x86.py and + audit_object_admission.py both apply that ledger. So the progress pipeline ALREADY gives it 100%; only raw objdiff shows 67%. + The worker's "needs a semantic_matches.json entry for 100% report credit / with that entry the object reports 18/18" is + wrong for the credited pipeline; the entry is unnecessary (harmless duplicate). Recommend NOT applying item (5). + +## R7 strip tests / patch mechanics / house rules +- Only load-bearing change = `static` on the definition (production without it = residual). `static` is NOT decoration: + double-attested January storage (cachebeta publics absent + HCEX "static function: true"; control fn not static). +- The .c static prototype is NOT load-bearing: removing it gives 18/18 in both Variant A (sA_noproto) and Variant B (sB_noproto). + It is ordinary house-style placement beside the existing static render_debug_profile_stall_tick prototype. +- render_debug_profile / interface_splitscreen_render `static` and profile_* non-static: bytes unchanged (only .text diff + base->cand is weapon_hud_index; .data strict EQUAL); pure storage corrections to January PDB truth. .text emission order + base==cand. +- git apply --check (non-mutating) OK for all three patches; applying production.patch (+variantA header patch) to scratch + copies reproduces cand_interface.c / cand_interface_variantA.h byte-exactly (CRLF preserved). +- House rules on the diff: void on own line, one param per line, real, authentic names, prototypes for file-statics in the + owning .c prototypes section. fake_match_scan: 0 leads (cand and production). No header/config change other than the + gated interface.h removal (Variant A) and the 3 in-place symbols.json flags. +- Variant B (header kept) = extern-then-static in one TU: C89 6.1.2.2 UB, MSVC C4211 at /W4 (verified). Not self-admissible; + a `static` prototype moved into the shared header would be equally unclean. Worker correctly escalates to owner. + +## VERDICT +Worker's FUNCTIONS_EXACT_OBJECT_BLOCKED is CONFIRMED. All January functions strict EXACT (18/18), sections/data/.rdata ok, +surplus identical + provider links PASS, symbol storage fully matches once symbols_static.patch + csplit regen land +(simulated audit PASS). Object landing correctly held for the owner header ruling (Variant A regresses +rasterizer_frame_statistics_draw by a verified pure declaration-count tie; Variant B carries a UB/C4211 extern->static redeclaration). +Required amendments: (a) DROP item (5) -- stall_tick is already credited via build/semantic_report.json accepted_ledger +(semantic-coff); the "needed for 100%" claim is false; (b) do not record "storage class decides the copy template" as a +general law (rlab1/rlab2 counterexamples); (c) if Variant A is chosen, redo the 17-consumer blast check at section-byte level +(worker compared rows only) and run full ninja after csplit regen; (d) retire the parked.json entry in the same landing +(a parked function whose bytes move fails ninja PROGRESS). diff --git a/research/fifty_objects_20260925/w/review_layer2/LEDGER.md b/research/fifty_objects_20260925/w/review_layer2/LEDGER.md new file mode 100644 index 00000000..58a31d4b --- /dev/null +++ b/research/fifty_objects_20260925/w/review_layer2/LEDGER.md @@ -0,0 +1,128 @@ +# Adversarial review of Layer 2 commit 931ed8dc (slug scratch/w/review_layer2) + +Base: worktree claude-fifty-objects-20260925 at 931ed8dc. Reviewer: scratch only. + +## Findings / probes + +### R1 committed tree == provider ABRPL packet +- scratch/w/provider/patch/layer2_ABRPL/{real_math.h,random_math.h} are byte-identical (cmp) to the landed + source/math headers. git diff 931ed8dc touches exactly the 8 files the provider packet lists. + +### R2 claim (5) board sweep: CONFIRMED +- `python -m tools.campaign.stable_verdicts snapshot scratch/w/review_layer2/stable_now.json` -> 8245 fns, 7603 exact; + cmp vs scratch/campaign/b2_stable.json: BYTE-IDENTICAL. diff b1->b2: +2 (_player_set_action_result 240, + _convex_hull2d_perimeter 96), 0 regressions. +- Freshness of build/base (the snapshot reads it): 273 objs newer than real_math.h (mtime 20:43:39) = b2_ninja1's + 273 CL lines; the 194 older objs were each scanned with CL /Zs /showIncludes (tools/incscan.py; control: + action_vehicle/game/main hit): NONE includes real_math.h or random_math.h -> build/base reflects the tree. + +### R3 helper COMDAT identity census (build/base vs January selected; helper_census.py; helper_census_base.txt) +- _distance2d (3 ANY), _distance3d (19 ANY), _distance_squared2d (6), _distance_squared3d (44), _negate_vector2d (1), + _point_in_circle (1), _point_in_sphere (6), _rotate_vector2d (3), _magnitude3d (63): ALL ANY, ALL equal to + January's single selected definer. No NODUP copy of any of them remains on the board. +- _project_point2d: 5 ANY equal (decals, collision_bsp, collision_features, render_debug, leaf_map); + breakable_surfaces ANY DIFFERS (sha 8a804070 vs January 48bc73c5) - also _project_point3d/_vector_from_points3d + differ there (TU-specific; pre-existing class, see below). + +### R4 standalone helper-body lab (lab_pp.c compiled with decals flags; LAB ONLY) +- project_point2d landed body == January decals _project_point2d (224/12 relocs, 48bc73c5); the pre-L2 if/else + long-local body differs (11 relocs, f30a455b) -> body change is byte-attested. +- realcmp(plane->n.n[projection], 0.0f) spelling (the literal /Od 0x56d680 shape: fabs-call(n - 0.0f) < 1e-4, + 0x93dd38 = 0.0f) is ALSO byte-identical to January (48bc73c5): January bytes cannot separate the two; /Od + literally shows the `- 0.0f` operand, i.e. realcmp. Landed spelling = /Od modulo that folded operand. +- /Od project_point2d: short x/y (word stores [ebp-4]/[ebp-8]), 2 asserts, n[x]/n[y] copies, ONE store to + n[projection] via a temp [ebp-0x10] written in both arms => single ?: store attested (an if/else would store + p3d->n[projection] directly in each arm). +- distance3d: landed == January action_vehicle _distance3d (4cdb6852); pre-L2 body 01d7809a differs. +- distance2d: landed AND pre-L2 body BOTH == January _distance2d (3c78450b): the standalone bytes do NOT attest + the distance2d change. Its attestation is (a) /Od 0x443e70 = push b; push a; call distance_squared2d(0x443ea0); + fstp [esp]; call square_root - no local; (b) January action_vehicle emits _distance_squared2d with no direct + user (only a body that references it explains the referenced-COMDAT); (c) geometry _convex_hull2d_perimeter + exact only with the new body (provider P8; board confirms gain). +- /Od distance3d 0x42dc50 = call distance_squared3d(0x42dc80: RTC 12-B v, vector_from_points3d 0x42e3a0 + + magnitude_squared3d 0x42df70) then square_root(0x42e320) - no local. Confirmed. + +### R5 lab header method (tools/labgate.py, tools/mkvariants.py; LAB ONLY) +- METHOD DEFECT found+fixed: putting real_math.h copies both at / and /math/ makes the two spellings + open TWO distinct files; the second is skipped by the #ifndef guard but the file is still opened (its + #pragma once sits inside the guard) and that alone flipped rasterizer_frame_statistics_draw (name-count + canary) to residual. TU path is inert (NOH / X/y controls exact). +- Fixed method: ONE copy at /math/real_math.h, lab /I dirs placed BEFORE the build.ninja /I list, TU copied + into . /showIncludes proves every real_math.h open is the lab file. +- CONTROL V0 (byte copies): 9 canary units (bitmap_drawing, rasterizer_frame_statistics, game_engine_race, + bitmap_utilities, decals, geometry, rasterizer_xbox_models, error_geometry, collisions): basediff 0 for EVERY + code section vs build/base. Method faithful. + +### R6 random-prototype move: strip test + full-genuine-move test (9 canary units; lab/V1..V4; LAB ONLY) +- V1 = landed header WITHOUT the move (lock/unlock back in random_math.h) = provider ABRP: + LOSS _bitmap_copy (2784), _rasterizer_frame_statistics_draw (4176), _get_edge_vertex (416); + DRIFT _collision_move_point (residual). => the move is LOAD-BEARING (strip test fails). +- V2 = FULL genuine move (lock, unlock, get_random_seed, random_seed_debug_log all into real_math.h's + RANDOM_MATH.C section; random_math.h emptied): LOSS _bitmap_2d_alpha_bleed, _decals_delete_permanent_from_cluster, + _rasterizer_frame_statistics_draw, __rasterizer_model_transparent_geometry_submit. +- V3 = get_random_seed moved instead of lock/unlock (ABR + P body): LOSS bitmap_copy, frame_statistics_draw; + DRIFT collision_move_point. +- V4 = landed + project_point2d condition as realcmp(plane->n.n[projection], 0.0f): all 9 units identical to V0 + (canary-inert here; not board-swept). +- READING: exactly the lock+unlock subset (+4 name units) balances the -4 from the body corrections; the evidence + for the destination (C4013 in main.c; supplied genuine random_math.c includes real_math.h and NOT random_math.h; + real_math.h already owns a RANDOM_MATH.C section) applies EQUALLY to get_random_seed (C4013 in + network_client_manager.c) and random_seed_debug_log, and moving those too breaks 4 other exact functions. + => destination plausible/genuine, but the SUBSET is chosen by the name-count oracle (provider P13 itself: + "choice UNDERDETERMINED -> owner ruling item"; wave1 result.json blockers: "Owner ruling on the shared-header + packet"). No owner ruling found in docs/ or scratch/campaign/. Commit message presents it as evidence-driven + placement and omits that it is canary-load-bearing count compensation. + +### R7 C4013 census (CL /Zs /W3; tools/c4013.py) for random-seed consumers +- landed: main.c 0; network_client_manager.c:1674 C4013 'get_random_seed' STILL present; others 0. +- V1 (pre-move): main.c:2902/2983 C4013 lock/unlock + network_client_manager get_random_seed. +- V2 (full move): 0 everywhere. +=> the commit's cited evidence ("main.c calls them without random_math.h") applies identically to get_random_seed, + which stays behind only because moving it (V2/V3) regresses exact functions. + +### R8 gates / links / surplus on the touched units (production source, gate.py --all) +- action_vehicle 17/17; path_obstacles 15/16 (_obstacles_test_circle pre-existing); decals 31/33 (2 pre-existing, + closed lane); object_lights 43/43; players 68/70 (examine_nearby_device, teleport_internal pre-existing); + geometry 27/30 (3 pre-existing). b1->b2 per-unit: only players +_player_set_action_result, geometry + +_convex_hull2d_perimeter. +- provider_link: action_vehicle PASS, path_obstacles PASS, players PASS; decals FAIL only _cross_product2d + (actor_combat NODUP, pre-existing, brief sec.7), object_lights FAIL only _object_get_bounding_sphere + (action_vehicle NODUP hand copy, assert string, pre-existing, brief sec.7). +- surplus_identity: action_vehicle 12/0 not-identical, path_obstacles 15/0, decals 21/0, players 13/0; + object_lights 1 DIFFERENT (_object_get_bounding_sphere, pre-existing); geometry 1 DIFFERENT + (_plane2d_from_points, header body != January decals copy, untouched by L2, pre-existing). + +### R9 caller respellings vs /Od +- players 0x5d0d50: frame 0x20; slots player/set_action(byte)/unit,current,new position pointers; the first + distance3d result goes fstp temp -> xmm0 -> spilled to a second temp across the second call -> comiss: a single + expression; no current_distance/new_distance slots. ATTESTED. Statement order of the 3 pointer stores matches. + Lab: the /Od-shaped third arm (`else set_action = action_result > player->action_result;`, no = FALSE) + gives size 256 != 240 -> January keeps the landed init form; not a defect. +- object_lights 0x787870: `push center; mov eax,light; add eax,0x30; push eax; call distance3d(0x42dc50)`; + frame 0x30 has no light_position slot (locals light_index, state(RTC 4B), light, distance, attenuation, + intensity, index, dimmest_index, minimum_intensity, temp). ATTESTED. (RTC names the reference cursor `state`; + ours `reference_index` - pre-existing naming, out of L2 scope.) + +### R10 the subset is count-only: V5/V6 (LAB ONLY) +- V5 = {lock, get_random_seed} moved (unlock stays), V6 = {unlock, get_random_seed}: on all 9 canary units both are + IDENTICAL to the landed state (basediff 0 everywhere). => bytes fix only the COUNT (two zero-parameter prototypes); + which two is not byte-determined. lock+unlock is a reasonable tie-break (main.c calls both, C4013 pair) but the + number moved is the oracle's. +- parks: `python -B -m tools.parked_functions` stale [] invalid [] at the landed tree. +- Fallback patch (only if the owner rejects the count-selected move): scratch/w/review_layer2/fallback_revert_except_players.diff + (= git diff 931ed8dc 931ed8dc~1 for every touched file except players.c; `git apply --check` clean). players.c + alone under the pre-L2 header: 67/70 (neutral, lab/PRE) and /Od-attested, so it may stay. + Reverting ONLY the two prototype lines is WRONG: V1 shows it regresses 3 exact functions (7,376 B). + +## VERDICT +- Verified correct: distance3d (/Od 0x42dc50 + January bytes 4cdb6852), distance2d (/Od 0x443e70 + emission set + + geometry gain; standalone bytes are inert), project_point2d (/Od 0x56d680 short locals + single ?: store; January + 48bc73c5); all emitted helper COMDATs equal January's selected copies board-wide; the 3 provider .c files keep + every January row; object_lights/players respellings /Od-attested and house-rule clean; stable snapshot identical + to b2_stable.json and build/base provably fresh. +- NOT approvable without an owner ruling: the lock/unlock prototype move is load-bearing count compensation + (strip test fails), the pair is count-selected (V5/V6 equivalent), the evidence-equal full move (V2) regresses 4 + exact functions, get_random_seed keeps its C4013, the provider explicitly required an owner ruling, and the commit + message does not disclose any of this. +- Optional (not required): realcmp(plane->n.n[projection], 0.0f) is the literal /Od spelling, byte-identical to + January and canary-inert on 9 units (V4); would need a full-board sweep before landing. diff --git a/research/fifty_objects_20260925/w/review_layer2/fallback_revert_except_players.diff b/research/fifty_objects_20260925/w/review_layer2/fallback_revert_except_players.diff new file mode 100644 index 00000000..56f7377b --- /dev/null +++ b/research/fifty_objects_20260925/w/review_layer2/fallback_revert_except_players.diff @@ -0,0 +1,322 @@ +diff --git a/config/parked.json b/config/parked.json +index c738bc76..9f8f2ffe 100644 +--- a/config/parked.json ++++ b/config/parked.json +@@ -1237,11 +1237,11 @@ + "unit": "source/ai/ai", + "function": "_ai_test_line_of_sight", + "class": "instruction-scheduling", +- "evidence": "Complete typed PVS, collision, fog, expanded-source, and expanded-target visibility classifier reconstructed from January code/relocations and HCEA semantics. It preserves January's external helper schedule without emitting point_from_line3d. The retained source initializes collision_fraction before the fog path so no execution can read an indeterminate value. January is 1,008 padded bytes and candidate is 1,040, both with 50 relocations. Remaining differences are compiler-local frame/register scheduling. No fake dependency, raw offset, forced inline, undefined read, or nonsensical logic is retained. Zero exact credit. See docs/object_matching_logs/ai_obj_large_visibility_spatial_packet_20260909.md. Remeasured 2026-09-25 after the /Od-attested real_math.h distance3d body correction (claude_fifty_objects_20260925.md, batch 2); size and relocations unchanged.", ++ "evidence": "Complete typed PVS, collision, fog, expanded-source, and expanded-target visibility classifier reconstructed from January code/relocations and HCEA semantics. It preserves January's external helper schedule without emitting point_from_line3d. The retained source initializes collision_fraction before the fog path so no execution can read an indeterminate value. January is 1,008 padded bytes and candidate is 1,040, both with 50 relocations. Remaining differences are compiler-local frame/register scheduling. No fake dependency, raw offset, forced inline, undefined read, or nonsensical logic is retained. Zero exact credit. See docs/object_matching_logs/ai_obj_large_visibility_spatial_packet_20260909.md.", + "measurements": { + "target": { "size": 1008, "relocation_count": 50, "normalized_sha256": "aecb662c1c4868e27cbd680dba829bdedc994fc2f91911172ad86ecdfdec9b86" }, +- "base": { "size": 1040, "relocation_count": 50, "normalized_sha256": "c524fe19529bfd4a72e95be52a875925bcc929d347b37471eb16b75bd393da78" }, +- "objdiff_percent": 97.91843 ++ "base": { "size": 1040, "relocation_count": 50, "normalized_sha256": "61a3ce7f829fcafe2bf34705e9d6e2a0bb2be0d80257c1921cc134edb6eb0488" }, ++ "objdiff_percent": 97.97885 + } + }, + { +@@ -1422,6 +1422,17 @@ + "objdiff_percent": 93.48387 + } + }, ++ { ++ "unit": "source/math/geometry", ++ "function": "_convex_hull2d_perimeter", ++ "class": "unclassified", ++ "evidence": "Complete natural convex-hull perimeter reconstruction retained from the reconciled Fable geometry packet. Target and candidate share a 96-byte extent with no relocations but have different normalized streams; earlier exact-looking expression/helper variants had unresolved provenance and are not used as credit. The retained ordinary project-type body receives zero credit. See docs/object_matching_logs/geometry_obj_fable_clean_pair_independent_intake_20260906.md.", ++ "measurements": { ++ "target": { "size": 96, "relocation_count": 0, "normalized_sha256": "71292feb41a8e5d57e328751240458cb0b9678237d26b7f8be4ba7abab7f4b0e" }, ++ "base": { "size": 96, "relocation_count": 0, "normalized_sha256": "22c6d46416fece30ca43252116be4b7f30369b3c2df152ea46ef045b031d073d" }, ++ "objdiff_percent": 91.5 ++ } ++ }, + { + "unit": "source/math/geometry", + "function": "_convex_polygon2d_clip_to_plane", +diff --git a/source/ai/action_vehicle.c b/source/ai/action_vehicle.c +index 82dae1b7..f31d44cd 100644 +--- a/source/ai/action_vehicle.c ++++ b/source/ai/action_vehicle.c +@@ -69,7 +69,15 @@ symbols in this file: + /* ---------- headers */ + + #include "cseries.h" ++#define distance2d distance2d_inline ++#define distance3d distance3d_inline ++#define distance_squared2d distance_squared2d_inline ++#define negate_vector2d negate_vector2d_inline + #include "actions.h" ++#undef negate_vector2d ++#undef distance_squared2d ++#undef distance3d ++#undef distance2d + + #define object_get_bounding_sphere object_get_bounding_sphere_inline + #include "actors.h" +@@ -173,6 +181,41 @@ void object_get_bounding_sphere( + return; + } + ++real distance_squared2d( ++ real_point2d const *a, ++ real_point2d const *b) ++{ ++ real_vector2d v; ++ ++ return magnitude_squared2d(vector_from_points2d(a, b, &v)); ++} ++ ++real distance2d( ++ real_point2d const *a, ++ real_point2d const *b) ++{ ++ real_vector2d v; ++ ++ return magnitude2d(vector_from_points2d(a, b, &v)); ++} ++ ++real distance3d( ++ real_point3d const *a, ++ real_point3d const *b) ++{ ++ return square_root(distance_squared3d(a, b)); ++} ++ ++real_vector2d *negate_vector2d( ++ real_vector2d const *a, ++ real_vector2d *result) ++{ ++ result->i = -a->i; ++ result->j = -a->j; ++ ++ return result; ++} ++ + void action_vehicle_begin( + long actor_index) + { +diff --git a/source/ai/path_obstacles.c b/source/ai/path_obstacles.c +index 300d4980..3b079bb2 100644 +--- a/source/ai/path_obstacles.c ++++ b/source/ai/path_obstacles.c +@@ -62,6 +62,11 @@ symbols in this file: + + /* ---------- headers */ + ++#define rotate_vector2d rotate_vector2d_inline ++#define project_point3d project_point3d_inline ++#define distance_squared2d distance_squared2d_inline ++#define point_in_circle point_in_circle_inline ++#define distance_squared3d distance_squared3d_inline + #include "cseries.h" + #include "path.h" + #include "devices/device_definitions.h" +@@ -70,6 +75,11 @@ symbols in this file: + #include "physics/collision_model_definitions.h" + #include "physics/collisions.h" + #include "render/render_debug.h" ++#undef rotate_vector2d ++#undef project_point3d ++#undef distance_squared2d ++#undef point_in_circle ++#undef distance_squared3d + + /* ---------- constants */ + +@@ -138,6 +148,44 @@ void obstacles_new( + return; + } + ++real_vector2d *rotate_vector2d( ++ real_vector2d const *vector, ++ real sine, ++ real cosine, ++ real_vector2d *result) ++{ ++ real j = sine * vector->i + cosine * vector->j; ++ real i = cosine * vector->i - sine * vector->j; ++ ++ result->i = i; ++ result->j = j; ++ return result; ++} ++ ++real_point2d *project_point3d( ++ real_point3d const *p3d, ++ short projection, ++ boolean sign, ++ real_point2d *p2d) ++{ ++ match_assert("..\\math\\real_math.h", 859, projection>=_x && projection<=_z); ++ match_assert("..\\math\\real_math.h", 860, ~(sign&~1)); ++ ++ set_real_point2d( ++ p2d, ++ p3d->n[global_projection3d_mappings[projection][sign][0]], ++ p3d->n[global_projection3d_mappings[projection][sign][1]]); ++ return p2d; ++} ++ ++boolean point_in_circle( ++ real_point2d const *point, ++ real_point2d const *center, ++ real radius) ++{ ++ return distance_squared2d_inline(point, center) <= (radius * radius); ++} ++ + boolean obstacles_add_disc( + struct obstacles *obstacles, + long object_index, +@@ -451,7 +499,7 @@ void obstacles_disc_neighborhood( + { + struct obstacle_disc const *disc = obstacles_get_disc(obstacles, disc_index); + +- if (point_in_circle( ++ if (point_in_circle_inline( + ¤t_disc->center, + &disc->center, + (disc->radius + radius) + (current_disc->radius + radius))) +diff --git a/source/effects/decals.c b/source/effects/decals.c +index 94379d20..c83169d7 100644 +--- a/source/effects/decals.c ++++ b/source/effects/decals.c +@@ -212,12 +212,14 @@ symbols in this file: + + /* ---------- headers */ + ++#define project_point2d project_point2d_inline + #define plane2d_from_points plane2d_from_points_inline + #define REAL_MATH_EXTERNAL_PROJECT_POINT3D + #include "effects/decals.h" + #include "cseries/cseries.h" + #include "math/real_math.h" + #include "physics/collision_bsp_definitions.h" ++#undef project_point2d + #undef plane2d_from_points + #undef REAL_MATH_EXTERNAL_PROJECT_POINT3D + +@@ -810,6 +812,28 @@ static void decal_sprite_get_bounds( + return; + } + ++real_point3d *project_point2d( ++ real_point2d const *p2d, ++ real_plane3d const *plane, ++ short projection, ++ boolean sign, ++ real_point3d *p3d) ++{ ++ short x = global_projection3d_mappings[projection][sign][0]; ++ short y = global_projection3d_mappings[projection][sign][1]; ++ ++ match_assert("..\\math\\real_math.h", 879, projection>=_x && projection<=_z); ++ match_assert("..\\math\\real_math.h", 880, ~(sign&~1)); ++ ++ p3d->n[x] = p2d->x; ++ p3d->n[y] = p2d->y; ++ p3d->n[projection] = (fabs(plane->n.n[projection])<_real_epsilon) ++ ? 0.0f ++ : ((plane->d - (p2d->x * plane->n.n[x])) - (p2d->y * plane->n.n[y])) / plane->n.n[projection]; ++ ++ return p3d; ++} ++ + real_plane2d *plane2d_from_points( + real_plane2d *plane, + real_point2d const *point0, +diff --git a/source/math/random_math.h b/source/math/random_math.h +index ebe2a652..4c913474 100644 +--- a/source/math/random_math.h ++++ b/source/math/random_math.h +@@ -8,6 +8,12 @@ RANDOM_MATH.H + + /* ---------- prototypes/RANDOM_MATH.C */ + ++void lock_global_random_seed( ++ void); ++ ++void unlock_global_random_seed( ++ void); ++ + unsigned long get_random_seed( + void); + +diff --git a/source/math/real_math.h b/source/math/real_math.h +index 1b2a6b90..dae85f1d 100644 +--- a/source/math/real_math.h ++++ b/source/math/real_math.h +@@ -675,8 +675,6 @@ boolean valid_real_plane3d(real_plane3d const *plane); + + unsigned long *get_global_random_seed_address(void); + unsigned long *get_global_local_random_seed_address(void); +-void lock_global_random_seed(void); +-void unlock_global_random_seed(void); + + unsigned short seed_random(unsigned long *seed); + short seed_random_range(unsigned long *seed, short lower_bound, short upper_bound); +@@ -941,7 +939,8 @@ __inline real distance2d( + real_point2d const *a, + real_point2d const *b) + { +- return square_root(distance_squared2d(a, b)); ++ real_vector2d v; ++ return magnitude2d(vector_from_points2d(a, b, &v)); + } + + __inline real dot_product2d( +@@ -1027,17 +1026,23 @@ __inline real_point3d *project_point2d( + boolean sign, + real_point3d *p3d) + { +- short x = global_projection3d_mappings[projection][sign][0]; +- short y = global_projection3d_mappings[projection][sign][1]; ++ long x = global_projection3d_mappings[projection][sign][0]; ++ long y = global_projection3d_mappings[projection][sign][1]; + + match_assert("..\\math\\real_math.h", 879, projection>=_x && projection<=_z); + match_assert("..\\math\\real_math.h", 880, ~(sign&~1)); + + p3d->n[x] = p2d->x; + p3d->n[y] = p2d->y; +- p3d->n[projection] = (fabs(plane->n.n[projection])<_real_epsilon) +- ? 0.0f +- : ((plane->d - (p2d->x * plane->n.n[x])) - (p2d->y * plane->n.n[y])) / plane->n.n[projection]; ++ ++ if (fabs(plane->n.n[projection])>=_real_epsilon) ++ { ++ p3d->n[projection] = ((plane->d - (p2d->x * plane->n.n[x])) - (p2d->y * plane->n.n[y])) / plane->n.n[projection]; ++ } ++ else ++ { ++ p3d->n[projection] = 0.f; ++ } + + return p3d; + } +@@ -1187,7 +1192,8 @@ __inline real distance3d( + real_point3d const *a, + real_point3d const *b) + { +- return square_root(distance_squared3d(a, b)); ++ real_vector3d v; ++ return magnitude3d(vector_from_points3d(a, b, &v)); + } + + __inline real_point3d *midpoint3d( +diff --git a/source/objects/object_lights.c b/source/objects/object_lights.c +index f0c70b31..225aefdc 100644 +--- a/source/objects/object_lights.c ++++ b/source/objects/object_lights.c +@@ -1831,7 +1831,8 @@ static void find_point_lights_for_object_in_cluster( + || !TEST_FLAG(light_definition_get(light->definition_index)->flags, + _light_definition_dont_light_own_object_bit))) + { +- real distance = distance3d(&light->position, center); ++ real_point3d const *light_position = &light->position; ++ real distance = distance3d(light_position, center); + + if (distance < radius + light->radius) + { diff --git a/research/fifty_objects_20260925/w/review_objects/LEDGER.md b/research/fifty_objects_20260925/w/review_objects/LEDGER.md new file mode 100644 index 00000000..88f68bf4 --- /dev/null +++ b/research/fifty_objects_20260925/w/review_objects/LEDGER.md @@ -0,0 +1,57 @@ +# Review: source/objects/objects OBJECT_COMPLETE_CANDIDATE (Layer1 provider diffs) +Reviewer slug scratch/w/review_objects. Started 2026-09-23T18:47:41-07:00. + +## R1 inputs verified +- Layer1 diffs (scratch/w/provider/patch/layer1/*.c.diff) apply to production (HEAD e9e62b78, source/ clean) and + the patched files == cand1.c/cand2.c modulo CRLF (files are i/lf w/crlf; diffs carry CR; integrator should use git apply). +## R2 objects (objects.c unchanged; compiled production objects.c -> cand.obj) +- gate --all: 121/121 EXACT (objects.gate.txt). cand.obj == build/base objects.obj in every section except .debug$S; symbols identical. +- object_audit: PASS, 220 January-owned sections ok (incl .data ?section@?1??objects_update@@9@9 1530 B, .bss 13 B), + 225 January symbols 0 differ. pdb_storage: 225 symbols 0 disagreements. +- surplus_identity: 26 candidate-only code COMDATs, 0 not identical. +- provider_link production: FAIL x4 exactly as claimed (_point_in_sphere, _real_random, _signed_angular_difference, + _valid_real_vector3d_axes2); _valid_real_vector3d PASS (bored_camera copy already ANY) -> rejection entry's 5th symbol is stale. +## R3 providers (independent compiles, *.cand.obj vs *.prod.obj) +- gate rows byte-identical text: action_charge 21+1 (pre-existing _action_charge_perform size), player_control 49/49, + bored_camera 9/9, path_obstacles 15+1 (pre-existing _obstacles_test_circle sha). +- objcmp2.py (own COFF parser incl COMDAT selection): only SEL 1->2 on _real_random / _signed_angular_difference + + _interpolate_scalar / _valid_real_vector3d_axes2 / _point_in_sphere; bored_camera NEW _magnitude_squared3d, + _valid_real_normal3d (ANY) + __real@3f800000. No content/storage/offset change anywhere. +- object_audit prod vs cand: January-owned lines identical in all 4 (player_control PASS, bored_camera PASS; the + other two FAIL(1) pre-existing both sides). +- provider_link: all 4 cands PASS for new surplus; path_obstacles full surplus keeps 3 PRE-EXISTING invented-name + COMDATs (_distance_squared2d_inline etc., NO January provider) - unchanged by cand2, not an objects issue. +- surplus identity of cand providers: all identical except those 3 pre-existing invented names. +- Board census (symcensus.txt): every other definer of the 5 helpers + _valid_real_normal3d/_magnitude_squared3d is ANY and + == January selected; the ONLY NODUP definers are the 5 hand copies being removed. +## R4 links (Link.Exe, pairlink.py) +- objects x each cand provider: 0 LNK2005/LNK1169 both orders; positive control objects x each PROD provider: LNK2005 on + the expected symbol (detector works). Combined objects+4 cands: 0 forward, 0 reverse. +## R5 genuine uses (January relocs, tinfo) +- action_charge_setup @16b _get_global_random_seed_address/@171 _real_seed_random (real_random inlined, cand line 976); + player_control_modify_desired_angles @51f _interpolate_scalar; bored_camera_update @1e8 _valid_real_vector3d_axes2; + obstacles_get_discs_in_sphere @114 _point_in_sphere. signed_angular_difference 3 uses at cand 1806-1808. +## R6 cross-lane composition +- action_charge lane (scratch/w/action_charge/candidate.c, perform EXACT, name-count-sensitive) + provider action_charge diff + (plain `patch`, CRLF->LF only): ac_combined.c gate 22/22 EXACT; objcmp2 vs lane candidate.obj: only _real_random SEL 1->2. + weapons lane p4 action_charge == provider cand1 (modulo CR) -> same edit, apply once. +- `git apply --check` of all four layer1 diffs on the clean tree: OK. +## R7 house rules / fake-match +- Diff only REMOVES #define renames, #undefs, 2 consumer-local prototypes (bored_camera) and 5 hand copies; every remaining + call site is a genuine January use (R5). No new construct -> no strip test needed (the candidate IS the plain spelling). +- fake_match_scan on objects.c + 4 cands + 4 prod files: 0 leads. objects.c: no float/_code_/bss_/pragma/asm/volatile/rename. +- Pre-existing, NOT introduced (non-blocking): objects.c has 15 single-line parameter lists (14 static prototypes lines + 114-140, `void object_pvs_clear(void)` line 517) vs house rules 1/2; 47/361 Matching Halo objects carry the same kind of + deviation (e.g. game_engine_stub.c 30, rasterizer.c 5) so it is not an admission precedent blocker; whitespace-only fix. + path_obstacles keeps 3 invented-name COMDATs (_distance_squared2d_inline etc.) and player_control keeps the limit2d rename + (both pre-existing; outside objects admission). bored_camera cand ends with an extra blank line (cosmetic). +## R8 DATA CREDIT GAP (blocking for the production-change list as written) +- build/report.json (frozen objdiff 3.3.1): objects .data (?section@?1??objects_update@@9@9, 1530 B, 1 reloc to + ??_C@_0P@LFOALBOL@objects_update?$AA@) scores 99.74% -> strict matched_data 3785/5315 after all semantic passes. + coff_compare section_info_resolved target==base (identical) => the known '$'-literal objdiff defect. +- config/semantic_data_matches.json has NO objects entry. Simulation (tools.audit_object_admission.audit on copies with + objects metadata.complete=True + rejection removed): WITHOUT an entry -> revoked "source/objects/objects (0 unmatched + functions, 1530 unmatched data bytes)", decision completion-label-contradicted. WITH the single-section entry in + semantic_data_entry_objects.json (size 1530, relocation_count 1, normalized_sha256 e94bb794...b74) -> 0 revoked, + 0 contradicted. apply_semantic_data_matches also requires the unit be marked complete (entry and status must land together). +## VERDICT: approve (conditional: land semantic_data_entry_objects.json together with the Matching status). See REVIEW.md. diff --git a/research/fifty_objects_20260925/w/review_objects/REVIEW.md b/research/fifty_objects_20260925/w/review_objects/REVIEW.md new file mode 100644 index 00000000..d6acaac7 --- /dev/null +++ b/research/fifty_objects_20260925/w/review_objects/REVIEW.md @@ -0,0 +1,62 @@ +# Adversarial review: source/objects/objects OBJECT_COMPLETE_CANDIDATE (reviewer slug review_objects) + +Base e9e62b78. The worktree was clean: no tracked modifications, and source/ is unchanged. I reviewed the four Layer 1 provider diffs in `scratch/w/provider/patch/layer1/`. objects.c itself is unchanged. The probe-by-probe record is in LEDGER.md. + +## Reproduced (all independent: my own compiles, tools and link harness) +- **Patch integrity.** All four diffs pass `git apply --check` on the clean tree. Each patched file equals the worker's `cand1.c` or `cand2.c`, ignoring line endings (the files are LF in the index and CRLF in the working tree). +- **objects.** Production objects.c compiles to cand.obj. + - gate: **121/121 EXACT**. + - cand.obj equals build/base in every section except `.debug$S`. + - object_audit: PASS. All 220 January-owned sections are ok, including `.data` (1530 B) and `.bss` (13 B). 225 symbols, 0 differ. + - pdb_storage: 0 disagreements. + - Surplus: 71 candidate-only external definitions (26 code COMDATs, the literals and 3 D3D SDK tables). All 71 are identical to January's selected copies. +- **Production provider_link.** It fails 4 symbols, exactly as claimed: `_point_in_sphere`, `_real_random`, `_signed_angular_difference`, `_valid_real_vector3d_axes2`. `_valid_real_vector3d` already PASSes. The rejection entry's fifth symbol is therefore stale. +- **Providers, compared candidate vs production.** + - Gate row text is identical: action_charge 21+1, player_control 49/49, bored_camera 9/9, path_obstacles 15+1. Both residuals are pre-existing. + - My own COFF compare includes the COMDAT selection byte. The only differences are: + - NODUP (1) -> ANY (2) on the 5 hand-copied helpers; + - bored_camera newly emits `_valid_real_normal3d`, `_magnitude_squared3d` (ANY) and `__real@3f800000`, all identical to January's selected copies. provider_link PASSes them. + - object_audit lines for January-owned sections are identical before and after, in all four providers. +- **Board census.** Every other build/base definer of the seven helpers is ANY and equal to January's selected copy. The five hand copies are the only NODUP definers. No other object can gain an LNK2005 from this change. +- **Link tests (VC7 Link.Exe).** + - objects x each candidate provider: 0 LNK2005/LNK1169 in both orders. + - Positive control, objects x each production provider: LNK2005 on the expected symbol, so the detector works. + - objects + all four candidates together: 0 in both orders. +- **Genuine uses, confirmed by January relocations.** + - action_charge_setup: @16b/@171 are `real_random` inlined. + - `_interpolate_scalar` @51f. + - bored_camera_update: `_valid_real_vector3d_axes2` @1e8. + - obstacles_get_discs_in_sphere: `_point_in_sphere` @114. + - `signed_angular_difference` is used 3 times (cand lines 1806-1808). +- **Composition with other lanes.** + - Applied to the action_charge lane's candidate.c, where perform is EXACT and name-count-sensitive, the diff gives 22/22 EXACT. The only change is `_real_random` going from NODUP to ANY. + - The weapons lane's p4 is the same action_charge edit. Apply it once. +- **House rules.** The diff only removes renames, `#undef`s, two consumer-local prototypes and hand copies. Nothing new is introduced, so no strip test is needed. fake_match_scan finds 0 leads. + +## Blocking gap in the production-change list as written (fix provided) +- **Why it is needed.** Under the frozen objdiff 3.3.1 report, objects' `.data` section (`?section@?1??objects_update@@9@9`, 1530 B, one relocation to a `??_C@...$AA@` literal) scores 99.74%. + - After every semantic pass, strict `matched_data` is 3785/5315. + - The section is identical under coff_compare `section_info_resolved`. This is the known `$`-literal defect. + - config/semantic_data_matches.json has no entry for objects. +- **Simulation.** I ran `tools.audit_object_admission.audit` on copies with objects marked complete and the rejection removed: + - With no entry, objects is revoked ("1530 unmatched data bytes") and classified `completion-label-contradicted`. + - With the single-section entry in `scratch/w/review_objects/semantic_data_entry_objects.json`, there are 0 revoked and 0 contradicted. + - The entry records size 1530, relocation_count 1 and normalized_sha256 `e94bb79478c95dce11c4a1f720a07ccbaa3a8d18b84acbe5605472d6f8635b74`. + - `apply_semantic_data_matches` accepts the entry only once the unit is marked complete. The entry and the Matching status must therefore land in the same change. + +## Non-blocking (pre-existing, not introduced) +- objects.c has 15 single-line parameter lists (house rules 1 and 2): lines 114-140 and `void object_pvs_clear(void)` at line 517. + - 47 of the 361 Matching objects in the census carry the same kind of deviation, so this is not an admission blocker. + - The fix is whitespace-only. match_assert uses literal line numbers. +- path_obstacles keeps 3 COMDATs with invented names (`_distance_squared2d_inline`, `_distance_squared3d_inline`, `_point_in_circle_inline`). player_control keeps the limit2d rename. +- bored_camera's candidate ends with one extra blank line. + +## Verdict: APPROVE, conditional on landing the semantic data entry with the status change +Apply the four Layer 1 diffs with `git apply`. +- Rebuild with ninja. +- Confirm `provider_link.py source/objects/objects` PASSes. +- Retire the objects rejection entry. +- Set objects.c to Matching **and** append `semantic_data_entry_objects.json` to config/semantic_data_matches.json in the same change. +- Do not credit any candidate-only helper bytes. + +Without the data entry, applying the list as written leaves objects revoked and contradicted. That fails closed: it gives no false credit, but the object would not be complete. diff --git a/research/fifty_objects_20260925/w/review_players (header-packet function gains)/LEDGER.md b/research/fifty_objects_20260925/w/review_players (header-packet function gains)/LEDGER.md new file mode 100644 index 00000000..6a4a85bc --- /dev/null +++ b/research/fifty_objects_20260925/w/review_players (header-packet function gains)/LEDGER.md @@ -0,0 +1,95 @@ +# Review ledger: geometry + players header-packet function gains (Layer 2 ABRPL) + +Reviewer slug: scratch/w/review_players (header-packet function gains)/ +Base worktree: claude-fifty-objects-20260925 (canonical e9e62b78). Scratch only. + +## Steps +- R0 read WORKER_BRIEF, provider LEDGER.md (389 lines), patch/layer2_ABRPL/{players.c,real_math.h,random_math.h}.diff. +- R1 method: full COPIES of source/ (no junctions) at trees/base and trees/ABRPL (patch/layer2_ABRPL real_math.h.diff + + random_math.h.diff applied with patch -p1, CRLF restored). Patched headers == worker lab/ABRPL/inc and patch full copies + (ignoring EOL). diff -rq trees: only real_math.h + random_math.h differ. Own harness rvgate.py (build.ninja flags, + /Isource* remapped into tree, TU outside the unit dir, unit dir appended on /I like gate.py) + seccmp.py (every defined + symbol section via coff_compare.section_infos_equal + COMDAT selection byte + storage). +- R2 players.c.diff: git apply --check OK; patched file == worker players/cand1.c (EOL-insensitive). +- R3 players gate rows (my compiles): + gate.py production: 67/70 (examine_nearby_device size, set_action_result sha, teleport_internal size/relocs). + gate.py candidate (current header, --out cand.obj): 67/70 identical row text. + rvgate base-tree prod: 67/70; CONTROL seccmp vs build/base players.obj: 0/140 differing (harness faithful). + rvgate base-tree cand: 67/70, only _player_set_action_result bytes differ vs build/base (still residual sha). + rvgate ABRPL prod: 67/70 (set_action_result residual; header alone does not close it). + rvgate ABRPL cand: **68/70, _player_set_action_result EXACT** (reproduced). Surplus deltas vs build/base: + _distance3d content changed (ANY), NEW _distance_squared3d. -> identity check next. +- R4 players surplus (surplus_obj.py = surplus_identity logic on an explicit obj): production 12 candidate-only COMDATs, + 1 NOT identical (_distance3d vs January selected action_vehicle copy). ABRPL cand: 13, **0 not identical** + (_distance3d now IDENTICAL to action_vehicle, NEW _distance_squared3d IDENTICAL to action_alert). => the header + distance3d body is attested by January's own out-of-line _distance3d bytes (independent of players' gain). + object_audit players ABRPL cand: FAIL(3) = examine_nearby_device, teleport_internal (pre-existing) + storage of + _player_examine_nearby_unit (2/3, pre-existing); production FAIL(4). Players stays NOT complete (as claimed). +- R5 geometry (production geometry.c, no change): rvgate base tree 26/30 (control seccmp 0/129 differ vs build/base; + gate.py production 26/30 same rows). ABRPL: **27/30, _convex_hull2d_perimeter EXACT**; only other delta NEW + _distance_squared2d (IDENTICAL to January action_vehicle). surplus ABRPL 30 defs, 1 not identical = + _plane2d_from_points vs decals (PRE-EXISTING at production, 29/1). object_audit ABRPL: 3 residual sections + (hull3d_expand, polygon2d/3d_clip) 90 January symbols 0 differ. + alndiff base vs January: only an x87 leaf-order block in the inlined distance2d accumulation (fld st(1)/fmulp vs + fld st(2)/fmul) -> M8-class ordinal effect; weak alone, strong with R4/F4. +- R6 /Od re-dumped independently (od/): 0x443e70 distance2d and 0x42dc50 distance3d = push b; push a; call + distance_squared*; add esp,4; fstp [esp]; call square_root; NO frame -> `return square_root(distance_squared*(a,b));` + 0x443ea0 / 0x42dc80 distance_squared2d/3d have the 8/12-byte RTC `v` local. CONFIRMED. + /Od 0x5d0d50 player_set_action_result: frame 0x20; named slots player(-4) set_action(-5 byte) unit_position(-0xc) + current_position(-0x10) new_position(-0x14); -0x18/-0x1c/-0x20 are expression temps: call1 fstp [-0x18], + movss xmm0 <- [-0x18], pushes of call2 INTERLEAVED with movss [-0x1c] <- xmm0 (spill across call), call2 fstp + [-0x20], comiss [-0x1c],[-0x20]; jbe -> 0 => ONE expression `distance3d(unit, current) > distance3d(unit, new)`, + args (unit_position, current_position) / (unit_position, new_position) in that order. CONFIRMED. + NOTE (pre-existing, not in the diff): /Od has NO entry store of set_action (no `= FALSE`) and the last arm is + `set_action = action_result > player->action_result` (cmp; jle -> 0 else 1). Production keeps `boolean + set_action = FALSE;` + `else if (...) set_action = TRUE;`. To be probed (R8). +- R7 launched full-board sweeps (rvsweep.py): trees/full = base + ABRPL headers + ALL layer1+layer2 .c diffs + (patched files == worker cands: action_charge/player_control/bored_camera cand1, path_obstacles cand1, decals + cand4, action_vehicle cand1, object_lights cand1, players cand1); control = trees/base. 447 units each. +- R8 FULL-BOARD sweep results (rvsweep.py, 447 cl units each): + CONTROL trees/base: **447/447 SAME** (every defined section + COMDAT selection + storage == build/base) -> harness faithful. + trees/full (L1+L2 packet): 419 SAME, 28 DIFF, **0 LOSS**, 0 compile failures. GAIN players::_player_set_action_result, + geometry::_convex_hull2d_perimeter. DRIFT (residuals only): actor_perception::_actor_perception_refresh_danger_zone + (not parked; alndiff lines 234->238), ai::_ai_test_line_of_sight (PARKED; 1040/50 sha 61a3ce7f -> c524fe19, alndiff + 264->270; park base must be re-measured, the worker's c524fe19... value is confirmed). Canaries bitmap_copy, + rasterizer_frame_statistics_draw, collision_move_point SAME. All other DIFF rows = surplus/selection only + (see sw_full.tsv). No January-owned data section changed anywhere. +- R9 surplus identity full vs production for all 28 DIFF units (surplus_full_vs_prod.txt): every _distance3d surplus + (17 units) flips DIFFERENT -> IDENTICAL to January's selected action_vehicle copy; _project_point2d in collision_bsp/ + collision_features/render_debug/leaf_map flips DIFFERENT -> IDENTICAL; NO new non-identical surplus anywhere. + Remaining non-identical rows are all pre-existing (breakable_surfaces x7, _object_get_bounding_sphere x2, + geometry _plane2d_from_points). +- R10 provider link (provlink2 = provider_link + --subst; verified content-identical to scratch/tools/provider_link.py + apart from the --subst hook), providers substituted with MY full-tree objs: + players full: PASS (production players FAILS _distance3d vs action_vehicle NODUP -> cured). + geometry full: FAIL(2) = _cross_product2d (actor_combat NODUP, BLOCKED F2) + _plane2d_from_points (decals hand copy); + both pre-existing at production (production FAIL(3) incl. _distance2d, which Layer 2 cures). Not introduced. +- R11 ATTRIBUTION (mkvariant.py trees A/B/AB = base + only the distance3d / distance2d / both helper bodies): + players cand: A 68/70 EXACT, AB 68/70, ABRPL 68/70; B 67/70 (residual). players prod (locals): residual under A/AB/B/ABRPL. + geometry: B 27/30 EXACT, AB 27/30, ABRPL 27/30; A 26/30 residual. + => players gain = distance3d body + no-locals caller; geometry gain = distance2d body. Neither needs the + project_point2d (P) or lock/unlock (L) parts; gains stable across TU name-count shifts -1/-2/0 (A,B / AB / ABRPL) + => not a name-count tie. + BUT canaries under AB alone: LOSS bitmap_drawing::_bitmap_copy and rasterizer_frame_statistics:: + _rasterizer_frame_statistics_draw, DRIFT collision_move_point (A and B each lose frame_statistics_draw). + => the header bodies CANNOT land without a name-count compensation; the compensation (L = lock/unlock moved to + real_math.h, or R = get_random_seed) is the worker's declared owner-ruling item (choice underdetermined). +- R12 C4013 census (warn.py, CL /Zs /W3): players warnings identical base vs full (18); geometry unchanged; main.c loses + the 2 C4013 for lock/unlock under full; network_client_manager KEEPS C4013 get_random_seed under full (ABR would cure + it but leave main.c's). Neither alternative cures all random-seed C4013s -> confirms underdetermination; also C4013 on + void(void)/int-returning calls is codegen-neutral, so it is weak evidence of January's header layout. +- R13 STRIP / /Od-fidelity test: players.v2_od.c = cand + the rest of the /Od shape (no `= FALSE` init, last arm + `set_action = action_result > player->action_result;`): 256 != 240 under BOTH headers -> January rejects that part of + the /Od (later revision). The diff takes from /Od only the part January bytes attest (no distance locals); the + retained `= FALSE` + `else if ... TRUE` is pre-existing and January-attested (exact). The candidate spelling carries no + decoration (plain one-expression form, attested pointer locals kept) -> nothing to strip. +- R14 data: build/report.json players 100% data (5349/5349), geometry 100% (2288/2288); seccmp shows no data section + change in either obj under ABRPL. Park measurements: _convex_hull2d_perimeter full == January 96/0/71292feb (retire); + _player_set_action_result full == January 240/5/ab7ce57f. +- R15 history check: geometry park reopen criterion (opus5 150k w2/w3): "a genuine j-first helper or source" -> the + /Od+January-attested distance2d body meets it; prior rejected forms were hand-inlined `j*j+i*i` (not reused here). + players reopen criterion (opus5 150k w3): "owner decision on the real_math.h distance3d/magnitude inline spelling" + -> i.e. explicitly an OWNER decision. Fable rejections (noinline, hand-expanded distance) are not reused. +- R16 VERDICT written to REVIEW.md: approve=false, POLICY HOLD (exact-under-ruling), no technical defect. All claims + reproduced; gains require an owner-ruled declaration-count compensation (AB alone regresses 2 canaries). Precedent: + review_weapons / review_weather_particle_systems. players.c.diff neutral standalone (may be staged at zero credit). diff --git a/research/fifty_objects_20260925/w/review_players (header-packet function gains)/REVIEW.md b/research/fifty_objects_20260925/w/review_players (header-packet function gains)/REVIEW.md new file mode 100644 index 00000000..872f9291 --- /dev/null +++ b/research/fifty_objects_20260925/w/review_players (header-packet function gains)/REVIEW.md @@ -0,0 +1,126 @@ +# Adversarial review: geometry + players header-packet function gains (Layer 2 ABRPL) + +- **Reviewer slug:** `scratch/w/review_players (header-packet function gains)/` +- **Base:** e9e62b78. The worktree is clean: no tracked file was touched, and `git status` is empty. +- **Worker under review:** `scratch/w/provider` (LEDGER.md, 389 lines). + - Patches: `scratch/w/provider/patch/layer2_ABRPL/{players.c,real_math.h,random_math.h}.diff` + - Candidate: `scratch/w/provider/players/cand1.c` +- **Record:** every probe is in LEDGER.md (R0-R15) in this directory. + +## Verdict: approve = false. POLICY HOLD (exact-under-ruling); no technical defect found + +Every technical claim reproduced independently. The two gains are real, cleanly attributable to the /Od- and January-attested helper bodies, and cause no regression on the full board. + +They cannot land on their own merit, for two reasons: +- The helper-body hunks regress two name-count canaries unless a declaration-count compensation lands with them. +- The worker's own ledger (P13/P14 "UNDERDETERMINED -> owner ruling item") and the players reopen criterion both leave the compensation choice to the owner. That criterion reads "owner decision on the real_math.h distance3d/magnitude inline spelling" (players_obj_opus5_150k_w3_20260914.md). + +Approving now would pre-empt that ruling. Campaign precedent handles this the same way (review_weapons, review_weather_particle_systems: approve=false, hold, no defect). + +## Reproduced (my own harness) + +### Method +- `trees/base` and `trees/ABRPL` are full COPIES of source/, not junctions. The worker's header diffs were applied with `patch -p1` and CRLF was restored. +- The patched headers equal the worker's lab and patch copies. `diff -rq` shows only real_math.h and random_math.h differ. +- `trees/full` = ABRPL plus every Layer 1 and Layer 2 `.c` diff. Each patched file equals the worker's candidate. +- Tools written for this review: + - `rvgate.py`: build.ninja flags with `/Isource*` remapped into the tree. + - `seccmp.py`: every defined section via `coff_compare.section_infos_equal`, plus the COMDAT selection byte and storage. + - `rvsweep.py`: the full board. +- **Control:** trees/base gives **447/447 units SAME** as build/base. + +### players (source/game/players) + +| Build | Header | Result | +|---|---|---| +| production | current | gate.py 67/70 (residuals: examine_nearby_device, set_action_result, teleport_internal) | +| candidate | current | 67/70, identical rows; only `_player_set_action_result` bytes move (neutral) | +| production | ABRPL | 67/70 | +| candidate | ABRPL | **68/70, `_player_set_action_result` EXACT** (240/5/ab7ce57f == January) | + +- **Surplus, production:** 1 of 12 COMDATs is non-identical (`_distance3d` vs January's action_vehicle copy). +- **Surplus, candidate under ABRPL:** 0 of 13 non-identical. `_distance3d` is now IDENTICAL, and the new `_distance_squared3d` is IDENTICAL to action_alert's copy. +- **provider_link** (Layer 2 providers substituted with my objs): PASS. Production FAILs `_distance3d`. +- **object_audit:** players stays NOT complete (examine_nearby_device, teleport_internal, and `_player_examine_nearby_unit` storage 2/3, all pre-existing). +- **Data:** 100% (5349/5349). No data section changes. + +### geometry (source/math/geometry): no source change + +- Current header: 26/30. ABRPL: **27/30, `_convex_hull2d_perimeter` EXACT** (96/0/71292feb == January). +- The only other change is a NEW `_distance_squared2d`, IDENTICAL to January's action_vehicle copy. +- object_audit: 90 January symbols, 0 differ. Three residual sections remain. +- provider_link: + - `_distance2d` and `_distance_squared2d` PASS. + - It still FAILs `_cross_product2d` (actor_combat NODUP, already BLOCKED) and `_plane2d_from_points` (decals hand copy). + - Both failures are pre-existing, not introduced. + +### Attribution + +Header variants built from base: A = distance3d body only; B = distance2d body only. + +| Header | players candidate | players production | geometry | +|---|---|---|---| +| A | EXACT | residual | residual | +| B | residual | residual | EXACT | +| AB | EXACT | residual | EXACT | +| ABRPL | EXACT | residual | EXACT | + +- The players gain needs the distance3d body **and** the /Od no-locals caller. +- The geometry gain needs the distance2d body. +- Neither needs the project_point2d (P) or lock/unlock (L) parts. +- Both gains hold across TU name-count shifts of -1, -2 and 0, so they are not name-count ties. + +### Evidence for the header bodies (re-dumped myself) +- **/Od helpers.** 0x443e70 (distance2d) and 0x42dc50 (distance3d) are: + `push b; push a; call distance_squared*; add esp,4; fstp [esp]; call square_root`, with NO frame. + That is `return square_root(distance_squared*(a, b));`. +- **January's own bytes:** + - All 17 units' surplus `_distance3d` flips from DIFFERENT to IDENTICAL to January's out-of-line copy. + - action_vehicle emits January's exact helper set. + +### Evidence for the players caller (/Od 0x5d0d50) +- The named slots are player, set_action, unit_position, current_position and new_position. +- The two distance results are expression temps: `fstp` then `movss xmm0`, spilled across the second call's pushes, then `comiss`, `jbe`. So it is ONE expression, `distance3d(unit, current) > distance3d(unit, new)`, with args in that order. +- **Strip / fidelity check.** Also adopting the rest of the /Od shape gives 256 != 240 under both headers, so January rejects that part of the later revision. That rest of the shape is: no `= FALSE`, and a last arm of `set_action = action_result > player->action_result`. +- The diff takes only the part January's bytes attest. The retained `= FALSE` / `else if ... TRUE` is pre-existing and exact. +- The new spelling has no decoration: no parentheses, casts, volatile, pragma or dummy. There is nothing to strip. + +### Full board, whole packet (trees/full) +- 447 units: 419 SAME, 28 DIFF, **0 LOSS**, 0 compile failures. +- GAIN: exactly the two functions above. +- DRIFT, residuals only: + - `_actor_perception_refresh_danger_zone`: not parked; alndiff 234 -> 238 lines. + - `_ai_test_line_of_sight`: PARKED; 1040/50, sha 61a3ce7f -> c524fe19 (the worker's value is confirmed); alndiff 264 -> 270. +- The canaries `_bitmap_copy`, `_rasterizer_frame_statistics_draw` and `_collision_move_point` are SAME. +- Surplus: no new non-identical COMDAT anywhere. `_distance3d` (17 units) and `_project_point2d` (4 units) flip to IDENTICAL. + +## House rules (players.c diff) +The diff removes two local declarations and replaces three statements with one natural expression. +- The `real` type is unchanged. There is no new name, prototype, macro, cast or assertion. +- Parameter-list rules are unaffected. One-line call arguments are ordinary project style. +- The semantics are sensible: switch the action when the current action object is farther away than the new one. +- `CL /Zs /W3` warnings are identical before and after (18). +- **House-rule clean.** + +## Why it is a hold, not an approval +1. **The helper bodies cannot land alone.** + - AB alone: LOSS `_bitmap_copy` and `_rasterizer_frame_statistics_draw`, DRIFT `_collision_move_point`. + - A alone and B alone each lose `_rasterizer_frame_statistics_draw`. + - Neither canary TU uses distance2d/3d, so this is a pure name-count effect. +2. **The compensation is chosen by the oracle count.** ABRPL moves lock/unlock_global_random_seed from random_math.h into real_math.h's existing RANDOM_MATH.C section. They are genuine prototypes, not fillers, in a header consistent with owner ruling 3 (2026-09-21). + - Which prototypes January had there is underdetermined: + - ABRPL cures main.c's two C4013s but leaves network_client_manager's `get_random_seed` C4013. + - The ABR alternative does the reverse. + - C4013 on void(void) or int-returning calls does not change codegen, so it is weak evidence of the layout. + - The worker routes this to the owner, and I concur. +3. The packet also carries project_point2d (P). That is outside this unit's gains, but it is what forces the two-prototype compensation. + +## Conditions for approval once the owner admits the Layer 2 header packet +If the owner admits it (ABRPL as written, or ABR if P is dropped): +- Apply the header and all Layer 1 and Layer 2 `.c` diffs as one change. Never apply the distance hunks alone. +- **Credit:** geometry `_convex_hull2d_perimeter` and players `_player_set_action_result`. Retire the `_convex_hull2d_perimeter` park. +- Re-measure the `_ai_test_line_of_sight` park base: 1040/50/c524fe19529bfd4a72e95be52a875925bcc929d347b37471eb16b75bd393da78, plus a fresh objdiff %. +- Record the fuzzy drift of `_actor_perception_refresh_danger_zone`. +- Run a full ninja and diff every function row. + +**Standalone option.** players.c.diff is neutral under the current header (67/70, only the residual's bytes move). It is /Od-attested and may land alone at zero credit if the integrator wants it staged. diff --git a/research/fifty_objects_20260925/w/review_profile/REVIEW.md b/research/fifty_objects_20260925/w/review_profile/REVIEW.md new file mode 100644 index 00000000..9e337130 --- /dev/null +++ b/research/fifty_objects_20260925/w/review_profile/REVIEW.md @@ -0,0 +1,110 @@ +# Adversarial review: source/cseries/profile (worker verdict FUNCTIONS_EXACT_OBJECT_BLOCKED) +Reviewer notes appended as I go. + +## Step 0 - inputs read +- WORKER_BRIEF.md, scratch/w/profile/LEDGER.md, production.patch, storage_only.patch, symbols.patch. +- House rules doc, ledgers profile_obj_dump_comparator_natural_boundary_20260905.md, profile_obj_opus5_150k_w3_20260914.md, + profile_obj_crossbuild_two_arm_authentication_20260919.md, parked.json entry (lines 224-242), + astra item 8 (names this fn's uninit return as excluded), claude_structural_owner_packet_20260923.md s.4 + (row _compare_profile_sections pending "admit RTC-attested rows as first class?"). +- Context: Packet B is correctly HELD by worker (astra item 8 + brief: authentic-bug reproduction = report, don't land). + Owner ruling 2026-09-20 (memory lane-a) admits uninit reads as target-proven BUG only once strict exact, with owner approval; + s.4 decision still open. So the review question is (a) is the 44/44 claim true, (b) is the /Od evidence accurate, + (c) is Packet A (storage metadata) correct and safe to land now. +- git status of worktree: clean (no tracked edits). HEAD e9e62b78. + +## Step 1 - patch reproducibility (applied in a non-repo temp copy; NOTE git apply inside a repo subdir silently skips paths) +- production.patch on HEAD profile.c == scratch/w/profile/final.c (cmp identical, CRLF kept). +- storage_only.patch on HEAD profile.c == storage_only.c (identical). +- symbols.patch on HEAD symbols.json == symbols.json.edited (identical; symbols.json is CRLF and the patch keeps CRLF). +- git apply --check on the worktree: all three rc=0. Worktree still clean. +- Integrator caveat: production.patch CONTAINS Packet A's profile.c hunks; after Packet A lands it will not apply + cleanly - Packet B needs a body-only re-diff at that time. + +## Step 2 - independent gates +- final.c: gate --all => exact 44 / residual 0 / unwritten 0 (scratch/w/review_profile/cand.obj). CONFIRMED. +- storage_only.c: 43 / 1 (_compare_profile_sections [size 304!=288, sha]) = production baseline 43/1. CONFIRMED. + +## Step 3 - storage evidence (Packet A) +- object_audit(cand.obj vs current split): all January-owned sections ok; 4 symbol DIFFs = storage only + (_compare_profile_sections 3/2, _header_strings 3/2, _format_strings 3/2, _profile_globals 2/3). Surplus = .drectve + 13 pooled literals. +- cachebeta_publics.txt: _compare_profile_sections [0007E840] (=symbols.json file_offset 518208), _header_strings [002DCD30] + (=3001648), _format_strings [002DCD38] (=3001656) are PUBLIC. No public at 0031DF40 (_profile_globals, 3268416) and no + _profile_globals public. pdb_storage.py: exactly these 4 disagreements among 133 split symbols. CONFIRMED. +- Link-conflict check (symscan.py over build/base and build/split, all .obj): the 4 names are defined/referenced ONLY by + profile.obj in both trees; no other source file names them. January's own link had them as unique publics => no LNK2005 risk. +- config/symbol_ownership.json has no profile entry -> Packet A needs no snapshot change there. + +## Step 4 - independent split regeneration + audits +- Rebuilt a config copy (config.json/contribs/relocs/splits + HEAD symbols.json with symbols.patch applied in a non-repo temp dir) + and ran build/tools/csplit.exe -i cachebeta.exe -p scratch/w/review_profile/cfg -o scratch/w/review_profile/split (4 s). +- split_compare: 833 objects, 0 missing, exactly 1 differs (profile.obj), and only the 4 storage classes flip. CONFIRMED. +- object_audit vs regenerated split: cand.obj (final.c) PASS 133/133 symbols, all sections ok; + storage_only.obj FAIL(1) = only .text _compare_profile_sections 304/288 (0 symbol diffs); + production base.obj FAIL(4) = comparator .text + 3 storage rows => Packet A source+symbols must land ATOMICALLY. CONFIRMED. +- objdiff 3.3.1 one-unit reports (mk_objdiff.py): now = 96.83% / 42 fn / data 100%; Packet A (regen split vs storage_only.obj) + = IDENTICAL numbers (data 100%, 0 change); full (cand) = 99.15% / 43 fn, comparator 100%, only _profile_frame_get_value 91.46% + (inherited, semantic_report hidden_exact). Packet A is metric-neutral. + +## Step 5 - /Od attestation re-derived +- odbuild.py fn 0x551e50 re-dumped: byte-identical to worker's od_551e50.txt. +- Identity: refs "cseries\profile.c", !"unreachable", compare_type global, +8 active, +0x5c8 sample_count, +0x5e0 total, + +0x20 recent, csstrcmp(first->name, second->name) => this is compare_profile_sections. +- 0x5520c0 bytes 72 65 73 75 6c 74 00 = "result"; callee 0x92db80 builds "The variable '" ... "' is being used without being + initialized." => _RTC_UninitUse. RTC init flag byte [ebp-0x15] cleared at entry, set to 1 before every `result` store, + tested at the single epilogue. CONFIRMED: the later first-party source had `int result;` without initializer. +- Explicit `result = 0` stores: 0x551fd7 (average mode equal arm) and 0x55205d (total mode equal arm). CONFIRMED. +- Single exit: every arm jumps to 0x55209b; one ret. CONFIRMED. +- Avg compare: comisd [avg0] vs [avg1] ja->-1; then comisd avg1 vs avg0 ja->1: SSE `aa`; January x87 bytes (fxch/test ah,5) decide. final.c keeps production's `<` spelling (context line, + not a change). No issue. +- Averages are double in /Od (movsd/divsd, int64->double helper call) - final.c uses double; not a `real` rule violation. + +## Step 6 - park/semantic pin stability under Packet A +- fnsha.py: _compare_profile_sections target sha d94ba79b... identical in current split AND regenerated split; base sha aebbef78... + identical in build/base, gate base.obj and storage_only.obj => parked.json measurements stay valid after Packet A (no stale park). +- objcmp.py base.obj vs storage_only.obj: 148/148 sections, only .debug$S differs; symbol diffs = the 3 storage flips. Packet A is + byte-inert on every code/data section. (gate base.obj vs build/base: only .debug$S => gate == ninja modulo debug.) +- split_compare found no section-info change anywhere => any pinned target sha (semantic_report etc.) remains valid. + +## Step 7 - surplus / provider links +- provider_link.py (current split) on cand.obj: 13 pooled literals PASS; _compare_profile_sections/_format_strings/_header_strings + FAIL "NO JANUARY PROVIDER" (expected: current split has them static) => symbols.json change is REQUIRED with the source. +- provider_link against MY regenerated split: SELECTED-PROVIDER LINK PASS (13 literals). surplus_identity: 0 candidate-only code + COMDATs. object_audit surplus = .drectve + 13 pooled literals only (pre-existing class, same as production). + +## Step 8 - STRIP TESTS / defined alternatives (Packet B) +- S1 s1_init0.c = final.c with `int result = 0;` (explicit else arms kept): 43/1, comparator [sha] (size 288 but alndiff shows + xor esi,esi live result + push/pop edi, `mov eax,esi` returns, and the default path loses `mov eax,[ebp+8]`). Uninit decl is + load-bearing. Matches worker P3. +- S2 s2_nocomment.c = final.c minus the BUG comment: 44/44 EXACT => comment byte-inert. CONFIRMED. +- S3 s3_default0.c = uninit decl + defined `result = 0;` after the fatal assertion: 43/1 [sha]. The only defined fallback also fails. + => the exact body requires the undefined read on the post-system_exit path; it is NOT a decoration that can be stripped. Its + legitimacy therefore rests entirely on the /Od _RTC_UninitUse("result") attestation + January `mov eax,[ebp+8]` (double attested, + step 5) and on the OWNER ruling (astra item 8 names this exact construct as excluded; structural owner packet s.4 open). + Worker correctly does NOT land it. Not re-probed further (worker + two prior lanes measured the same body). + +## Step 9 - misc checks +- fake_match_scan final.c: 7 leads = production (inherited QUERY_TIMEBASE rdtsc asm, lines 327-333); nothing new. +- object_admission_rejections.json: no entry for source/cseries/profile. semantic_report: profile fns accepted_ledger/semantic_exact; + _profile_frame_get_value hidden_exact (as worker said). +- No test/tool pins these symbol names or the storage flags (grep over tools/tests/config: only parked.json, symbols.json and the + Lane D manifest mention them; the geosphere test's symbols.json hash is a synthetic manifest, it never reads the real file). +- Lane D manifest ruling_queue[45] records the same body as needs-ruling / exact_under_ruling with the same RTC evidence: history + claim CONFIRMED. Non-static prototype in profile.c prototypes section has in-file precedent (`void find_profile_section(` l.407); + moving it to profile.h is NOT advisable (25 includers, declaration-count blast) and not required (sole consumer is profile.c). + +## VERDICT: APPROVE the worker verdict FUNCTIONS_EXACT_OBJECT_BLOCKED and the two-packet plan. +- Packet A (storage_only.patch + symbols.patch, atomic, then csplit regen via the normal build): evidence = cachebeta.pdb publics + (3 public at the exact file offsets, _profile_globals absent), byte-inert on every code/data section, parks stay valid (target and + base sha unchanged), objdiff metrics unchanged, split regen touches only profile.obj's 4 storage classes, object_audit vs regen + split goes from FAIL(4) to FAIL(1) (only the parked comparator .text). Landable now. +- Packet B: 44/44 strict EXACT and whole-object audit PASS vs regenerated split are real, but the undefined read is load-bearing + (S1, S3 fail) - it is only admissible through the owner ruling (astra item 8 / structural owner packet s.4). Correctly HELD. +Non-blocking issues for the integrator: + 1. production.patch CONTAINS Packet A's profile.c hunks. After Packet A lands it will not apply; re-diff Packet B body-only + (final.c vs post-A profile.c) at ruling time, or apply production.patch INSTEAD of storage_only.patch - never both. + 2. Land Packet A source + symbols.json in ONE commit and run a full ninja (split regen + base) before any stable_verdicts + (stale-base hazard). Expected result: profile 43E/1R unchanged, park validates, 0 regressions. + 3. When Packet B lands: retire config/parked.json entry (lines 224-242, unit source/cseries/profile, _compare_profile_sections) + in the same commit. diff --git a/research/fifty_objects_20260925/w/review_rasterizer_geometry/LEDGER.md b/research/fifty_objects_20260925/w/review_rasterizer_geometry/LEDGER.md new file mode 100644 index 00000000..8fd06f2d --- /dev/null +++ b/research/fifty_objects_20260925/w/review_rasterizer_geometry/LEDGER.md @@ -0,0 +1,12 @@ +# REVIEW ledger: rasterizer_geometry OBJECT_COMPLETE_CANDIDATE (reviewer, 2026-09-23) + +- R1 cand.c == worker cand.c == probes/final.c; diff vs production = only uncompress_int32_to_real_vector3d body (+`real value;`, 3 staged conversions). CRLF both. +- R2 gate --all on cand: 19/19 EXACT (gate_cand.txt). Production copy: _uncompress_int32_to_real_vector3d residual [sha] (confirms the only delta). +- R3 /Od re-derived (odbuild fn 0x82ea80, called from 0x82d080 which refs "fabs(v2.i - v->i)<0.01f"): identical to worker's od_uncompress.txt. Frame 0x18 = RTC guard [ebp-0x18] + v [ebp-0x14..-0x9] (RTC descriptor size 12) + guard [ebp-8] + GS cookie [ebp-4]: NO scalar user local. Later first-party source has no `value` temp. +- R4 STRIP TEST: s1 = exact /Od spelling (masks + divisions, no temp) -> residual [sha]; s2 = t7 (same + staged `value` temp) -> EXACT. Production (no temp) residual. => the temp alone is the lever; the plain first-party-attested spelling does not match. Strip test FIRES. +- R5 object_audit.py cand.obj: PASS (44 January symbols 0 differ; all January-owned sections ok). Base audit FAIL(1) = only _uncompress_int32_to_real_vector3d. Candidate-only surplus byte-for-byte same list as base (literal COMDATs + _fast_ftol). +- R6 surplus_identity: _fast_ftol IDENTICAL to actor_combat.obj selected copy. provider_link cand.obj: every surplus PASS; SELECTED-PROVIDER LINK: PASS. pdb_storage: 44 symbols, 0 disagreements. +- R7 build/report.json: data 864/864 100%; code 3919/4054 (135 B missing = this function). No rejections/semantic entries for the unit. +- R8 fake_match_scan cand.c: 0 leads. CL /Zs /W3 prod vs cand: identical warning set (16 each, w3_*.txt). git apply --check OK; patch --binary -p1 reproduces cand.c byte-for-byte. +- R9 Source-credibility: sibling codecs (uncompress_int8/16_to_real) are unstaged direct expressions; compress_real_to_int16's `z = (real)floor(...)` is a byte-attested PARAMETER reassignment (fstp [ebp+8]), not a new temp -> the "file style" argument does not attest a new local. The `value` temp has no byte trace (x87-only, frame stays 0xc), and the later /Od build counter-attests it. +- VERDICT: bytes/whole-object audit fully verified, but admissibility is an owner ruling: strip test fires (plain + /Od spelling residual, only the staged temp matches), first-party /Od contradicts the local, and the patch lacks the owner-required "inferred construct" disclosure comment (2026-09-20 ruling). approve=false / ESCALATE. diff --git a/research/fifty_objects_20260925/w/review_rasterizer_geometry/REVIEW.md b/research/fifty_objects_20260925/w/review_rasterizer_geometry/REVIEW.md new file mode 100644 index 00000000..5e407dba --- /dev/null +++ b/research/fifty_objects_20260925/w/review_rasterizer_geometry/REVIEW.md @@ -0,0 +1,99 @@ +# Adversarial review: source/rasterizer/rasterizer_geometry (OBJECT_COMPLETE_CANDIDATE) + +Reviewer lane: claude/fifty-objects-20260925, 2026-09-23. Evidence files are in this directory. +The step-by-step record is in LEDGER.md. + +## Verdict: NOT APPROVED. Escalate to the owner. + +The bytes and the whole-object audit reproduce independently and all pass. The source change +is the problem: it fails the source-credibility gate as proposed. + +- The strip test fires. +- The later first-party /Od build contradicts the added local. +- The patch lacks the disclosure the owner requires for an inferred construct + (owner ruling 2026-09-20). + +## What reproduces (all independently re-run) + +| check | result | +|---|---| +| gate --all on cand.c (copy of the worker's cand.c) | 19/19 EXACT, 0 residual, 0 unwritten (gate_cand.txt) | +| gate on production copy | `_uncompress_int32_to_real_vector3d` residual [sha]; this is the only delta | +| alndiff production | 49/49 instructions; the only change is January's `fadd __real@3f800000` @0x28 placed before `shl eax,0x16` | +| object_audit.py cand.obj | PASS: 44 January symbols, 0 differ; every January-owned section ok | +| candidate-only surplus | identical list to the production base: literal COMDATs + `_fast_ftol` 32 B | +| surplus_identity | `_fast_ftol` IDENTICAL to the selected copy in actor_combat.obj | +| provider_link cand.obj | every surplus symbol PASS; SELECTED-PROVIDER LINK: PASS | +| pdb_storage | 44 symbols, 0 disagreements | +| build/report.json | data 864/864 (100%); code 3919/4054, and the 135 missing B are this function | +| rejections / semantic entries | none for the unit | +| fake_match_scan | 0 leads | +| CL /Zs /W3 | identical warning set for production and candidate | +| production.patch | `git apply --check` OK; `patch --binary -p1` reproduces cand.c byte for byte (CRLF kept) | +| diff scope | only the body of `uncompress_int32_to_real_vector3d`; no header, prototype, ABI or symbols change | + +## Why it is not approved + +1. **The strip test fires.** In this lab: + - s1: the exact /Od-attested spelling, with `&0x7ff` masks, divisions and no temp, is residual. + - s2: the same arithmetic plus the staged `real value` temp (the worker's t7) is EXACT. + - The production spelling, with no temp, is residual. + + The temp does not change the semantics, and only the version with it matches. By the + brief's own definition that makes the temp the lever. The worker found 6 stagings that + all match, which shows the lever is robust. It is still byte-derived evidence, not + evidence about January's source. +2. **First-party evidence contradicts the local.** I re-derived the later /Od+/RTC build of + the function (0x82ea80, the callee of 0x82d080, which references + "fabs(v2.i - v->i)<0.01f"), and it is identical to the worker's readout. + - Its frame is 0x18: an RTC guard, `v` (size 12, the RTC descriptor), a second guard and + the GS cookie. + - It has **no scalar user local**. /Od homes every named local, so a `value` temp would + add a slot. + - The later source is therefore attested without the temp, and with direct expressions + (conversion, then divide, add, divide) stored once per component. + - The in-place staging variant (t6) is also contradicted, because /Od shows one store per + component. + + The temp is not just unattested; the one surviving first-party source counter-attests it. + It can be argued only as a January-only difference between revisions, and no evidence of + such a revision exists: the /Od masks and divisions fold to January's bytes. +3. **The "file style" argument does not hold.** + - `compress_real_to_int16`'s `z = (real)floor(...)` reassigns a parameter, and January's + own bytes attest it (`fstp [ebp+8]`). It is not a new temp. + - The siblings `uncompress_int8_to_real` and `uncompress_int16_to_real` are unstaged + direct expressions. + - The `value` temp leaves no byte trace: it stays in x87, and the frame stays 0xc. +4. **Admissibility needs an owner ruling.** The 2026-09-20 ruling + (`_actor_perception_refresh`) says: + - when the strip test fires on an exact win, escalate; do not rule unilaterally; + - an inferred construct is admissible only when it is disclosed as inferred, in a comment + in the source that reproduces the measurement. + + production.patch adds a bare `real value;` with no such comment. The same pattern has one + precedent that was landed: the units FP-intermediate reused-temp lever (units.obj). That + predates the /Od-readout rule, and no ruling on file covers a temp that /Od contradicts. + +## If the owner admits it + +- Land cand.c's body (or t7.txt, whose arithmetic is the /Od-attested one with masks and + divisions; it is equally EXACT). Add a comment above the staged statements that states: + - the staging is inferred from January's scheduling bytes; + - the later /Od revision has no scalar local; + - the measurements: the plain and /Od spellings are residual, and every staged spelling + is EXACT. +- Then retire the `config/parked.json` park (unit source/rasterizer/rasterizer_geometry, + `_uncompress_int32_to_real_vector3d`, instruction-scheduling) through + `python -B -m tools.campaign.unpark --write` after the full ninja. Optionally flip + config.json index 96 to Matching. +- Blast radius: none found. The function is extern, all 19 functions in the translation unit + stay EXACT, and nothing shared changes. + +## Reopen / approval criteria + +Any one of these would turn this into an approval: + +- an owner ruling that admits the disclosed inferred temp; +- first-party evidence of a January-era revision that had a staged conversion (for example + another build of the function whose frame shows a scalar local); +- a temp-free spelling that gates EXACT. diff --git a/research/fifty_objects_20260925/w/review_structures/REVIEW.md b/research/fifty_objects_20260925/w/review_structures/REVIEW.md new file mode 100644 index 00000000..e0901d7a --- /dev/null +++ b/research/fifty_objects_20260925/w/review_structures/REVIEW.md @@ -0,0 +1,70 @@ +# Adversarial review: source/structures/structures (proposed FUNCTIONS_EXACT_OBJECT_BLOCKED) + +Reviewer lane claude/fifty-objects-20260925, 2026-09-23. Worker: scratch/w/structures/ (LEDGER.md read in full). + +## R1 patch identity +- production source/structures/structures.c sha256 72611997... (unmodified, HEAD e9e62b78) copied to prod_structures.c. +- production.patch applied to a copy (applied/source/structures/structures.c) -> sha256 2fb89c42..., byte-identical to + scratch/w/structures/final.c. Diff touches only the sphere_intersects_cluster_portal body (prod lines 331-403). + +## R2 independent gate +- baseline (prod copy): exact 16 / residual 1 `_sphere_intersects_cluster_portal [size 416!=432, sha]` -- matches worker. +- candidate final.c -> cand.obj: exact 17 / residual 0 / unwritten 0 -- REPRODUCED. + +## R3 whole-object audit (independent) +- relocdiff _sphere_intersects_cluster_portal cand.obj: 11/11, 0 differing rows, size 432/432, sha equal. +- object_audit cand.obj: PASS, 26 January symbols 0 differ. Surplus list IDENTICAL to (a) gate of prod copy and + (b) build/base structures.obj (only the PASS/FAIL line differs; base audit FAIL(1) = the sphere section). +- surplus_identity against cand.obj (local copy surplus_identity_cand.py, CAND_OBJ env): 12 code COMDATs, 0 not identical. +- provider_link cand.obj: FAIL(2) `_project_point3d` (path_obstacles NODUP) + `_projection_sign_from_vector3d` (decals NODUP); + production build/base structures.obj output IDENTICAL; `--baseline=build/base` -> no NEW surplus. Pre-existing, not introduced. +- pdb_storage: 26 split symbols, 0 disagreements. build/report.json data 2292/2292 (100%); code 3470/3888 (gap 418 = this fn). + +## R4 strip test of the load-bearing construct (reviewer-run, not in worker ledger) +Worker TG2 only stripped the `(real)` cast. The decoration that carries the match is the `double` local itself: +- S1 `real t = -plane_distance;` (type stripped, s1_real_t.c): exact 16 / residual 1 `_sphere_intersects_cluster_portal [sha]`. +- S2 no `t`, `point_from_line3d(point, &plane->n, -plane_distance, &projected_centroid3d)` (s2_inline_neg.c = the /Od-attested + spelling): exact 16 / residual 1 `[sha]`; alndiff = the same three 1-slot moves (movzx ax,al / push eax / lea eax,[ebp-0xc]). +=> ONLY the double-typed local matches. By brief section 2 ("if the plain spelling no longer matches, the decoration IS the fake") + this fails the strip test. + +## R5 /Od readout check (od_sphere_portal.txt, 0x8a0670) +- Confirmed: statement order, standalone point_from_line3d call, short projection (mov word), short sign (movzx ax,al; mov word), + plane pointer local, RTC names, single shared false epilogue (jbe/jbe/je all -> 0x8a08d8 `xor al,al`; `mov al,1` true arm). +- CONTRARY evidence for `t`: the /Od build negates the float local inline at the call (`movss xmm0,[ebp-0xc]; xorps [0x93dda0]; + movss [esp],xmm0` at 0x8a07bb) and has NO 8-byte (or any) slot for a `t` local - every user-area slot is accounted for + (portal -8, plane_distance -0xc, projected_points, plane -0x418, projection -0x41c, sign -0x420, centroids, vertex_index -0x448, + call temps -0x44c/-0x450/-0x454, RTC guards between). The later first-party source therefore passed `-plane_distance` directly. +- Same-TU January counter-example: exact `_render_debug_fog_planes` passes `-render.fog.planar_maximum_distance` directly to + point_from_line3d (final.c:607-608). +- docs/common_constants.md: "Use `double` only where the genuine API or default vararg promotion requires it." Not the case here. +- Precedents cited by worker verified: actor_moving.c:2136 `double t = -distance_along_step;` (ea507d5b, a zero-credit fidelity + landing in a still-parked function, no stated ruling on the double) and units.c:11087 `double origin_scale` (tgr closure). + Lane B manifest (_actor_action_handle_vehicle_entry) sets the reopen bar as a natural fact "without a double temp; none is + /Od-attested here" - i.e. the campaign treats an unattested double temp as not self-admitting. + +## R6 house-rule pass on the diff (production.patch) +- params one per line, explicit `return TRUE;` / single bottom `return FALSE;` (matches /Od shared false epilogue): OK. +- TAG_BLOCK_GET_ELEMENT typed access throughout: OK. No new prototype/header/config/symbols.json/parked.json change: OK + (`git apply --check` clean at repo root; touches only source/structures/structures.c lines 328-406). +- Rule 6: the patch REMOVES production's hand expansion of point_from_line3d (prod rows `projected_position.x = n->i * -d + p->x`) + and uses the genuine call; `_point_from_line3d` COMDAT already emitted+admitted in this TU (structures_fog_inline_closeout_20260923); + no call reloc in the function (inlined), surplus unchanged: OK and an improvement. +- Names: `point` (HCEX), projected_points / projected_centroid3d / projected_centroid2d (RTC + HCEX): OK. +- `short projection_sign` from a boolean-returning helper: attested by January `movzx ax,al` (T+0xed) and /Od `mov word [ebp-0x420]`: OK. +- /W3 (reviewer re-run): final adds C4244 double->real (final.c:367, the `t` argument) + 2x C4244 short->boolean (372, 385); + the plain S2 spelling adds only the two short->boolean ones. The double->real warning is produced solely by the held construct. +- Rule 19 / docs/common_constants.md `double` rule: VIOLATED by `double t` (not API- or vararg-required). +- Rule 20 / brief strip test: FAILS (R4). If the owner nevertheless admits it, the owner's 2026-09-20 inferred-construct precedent + requires an in-source comment stating it is inferred from January's bytes and not attested (the /Od build contradicts it); + the patch carries no such comment. + +## VERDICT: approve = false (do not apply mechanically) +All worker measurements reproduce exactly (17/17, relocs 11/11, audit PASS, surplus identical, provider FAIL(2) pre-existing and +identical, pdb 0, data 100%). But the only thing that closes the function is a `double` local that (1) fails the strip test both ways +(S1 real t and S2 plain `-plane_distance` are residual `[sha]`), (2) is contradicted by the first-party /Od readout (later source passes +`-plane_distance` directly, no `t` slot) and by the same-TU January sibling `_render_debug_fog_planes`, and (3) breaks the documented +`double` rule. The worker itself marks it HOLD FOR RULING, which is incompatible with a mechanical "apply" instruction. Route to the owner +as an escalation (like the actor_perception inferred macro), not to the integrator. The label FUNCTIONS_EXACT is conditional on that ruling. +Fallback needing no ruling (zero credit, would need a park entry per rule 11): s2_inline_neg.c body = /Od-attested shape, 432/11 `[sha]`, +3 one-slot moves, removes the rule-6 hand expansion, surplus identical to production. diff --git a/research/fifty_objects_20260925/w/review_transport_endpoint_winsock/REVIEW.md b/research/fifty_objects_20260925/w/review_transport_endpoint_winsock/REVIEW.md new file mode 100644 index 00000000..9f5259b2 --- /dev/null +++ b/research/fifty_objects_20260925/w/review_transport_endpoint_winsock/REVIEW.md @@ -0,0 +1,50 @@ +# Adversarial review: transport_endpoint_winsock (verdict FUNCTIONS_EXACT_OBJECT_BLOCKED) + +Reviewer lane claude/fifty-objects-20260925. Worktree clean at e9e62b78 (no tracked edits). + +## R1 patch identity +- production.patch / storage_only.patch / symbols.patch: `git apply --check` OK against the worktree. +- production.patch applied to a copy of the worktree source == cand_final.c byte-for-byte (cmp). +- storage_only.patch applied to a copy == storage_only.c byte-for-byte (cmp). + +## R2 independent gate +- gate --source cand_final.c --all --out review/cand.obj: **30/30 EXACT** (incl. `_connect_endpoint_process@4`). +- gate production (no --source) --out review/prod.obj: 29/1, residual `_connect_endpoint_process@4 [sha]` (matches worker baseline). +- gate storage_only.c: 29/1 (residual unchanged). + +## R3 storage packet verification +- cachebeta_publics.txt: `_connection_thread_list_maintenance` and `_transport_endpoint_globals` ABSENT (neighbours `_connect_endpoint`, `_connect_endpoint_async`, `_create_transport_endpoint`, `_transport_initialized` present) -> January file-static. pdb_storage on production: exactly these 2 disagreements. +- Raw COFF scan (review/undef_scan.py) of all 833 build/split objects: the two names appear ONLY in transport_endpoint_winsock.obj (defined, storage 2). Same over 621 build/base objects. grep of source/, config/ (except symbols.json), tools/: no other reference, no header prototype. +- Independent csplit regen (review/cfg = config/*.json + the 2 in-place symbols.json line edits; my cfg/symbols.json == worker cfg == `git apply symbols.patch` result): 833/833 files, ONLY transport_endpoint_winsock.obj differs, and only 2 bytes (symbol-table storage-class byte of sym 13 and sym 409: 2->3). +- review/objcmp.py prod.obj vs storage_only.obj: 0 non-debug section diffs; symbol table differs only in the 2 storage classes (2->3). Byte-inert confirmed. +- object_audit vs REGENERATED split (review/audit_regen.py = object_audit with only the split path substituted): cand.obj PASS 135/0; storage_only.obj FAIL(1) = only the connect_endpoint_process .text; production FAIL(3) (2 storage + .text) -> symbols.json + source statics must land atomically (confirmed). +- object_audit vs CURRENT split: cand.obj FAIL(2) storage only (expected pre-regen). + +## R4 original-bug evidence (packet 2) +- January disasm (dis_range): `xor esi,esi` (mutex=NULL) at +0x9; success arm `mov ecx,[edi+0x1c]; mov esi,[edi+0x20]; mov [ebp+8],ecx` (+0xd9..0xdf); failure arm +0xe4 `or ebx,-1` only; join +0xe7; +0x110 `mov esi,[ebp+8]; test esi,esi; je; call _connection_thread_list_mark_for_disposal` (esi-passed private ABI). No store to [ebp+8] on the failure path anywhere -> read of the parameter home (input_pointer, asserted non-NULL at 0x239). Worker's reading is correct. +- October (review/oct_cmp.py, own code, XBE read as data only): oct-betaP.xbe VA 0x84080, 0x126 bytes vs January .text with the 25 relocation fields masked (100 masked bytes): **0 of 194 meaningful bytes differ**; every relocation target resolves to one consistent October VA (`input->thread` string = 0x266c80, mark_for_disposal = 0x82cf0, ...). Confirmed. +- Defined alternatives re-measured: lab_B (NULL in else arm) residual, alndiff identical to production (push ecx / mov [ebp-4],esi / esi-zero compares); lab_D (NULL statement after connect_endpoint) residual, only delta an extra `mov dword ptr [ebp+8],0` at +0xb9. Confirmed. +- Logic: on the failure path any defined value needs a store, except a coalescible `thread = input_pointer` copy, which is type-nonsense (fake). The uninitialised declaration is the plain spelling; it removes source rather than decorating it, so the strip test does not apply. The initialised form stays residual, which is why this is an original-bug ruling and not a codegen find. + +## R5 surplus / data / scorer +- surplus_identity: 0 candidate-only code COMDATs. review/objcmp.py storage_only.obj vs cand.obj: same 145 sections, same names; only .text data/reloc-name deltas ($L internal-label renumbering + the connect_endpoint_process body), so candidate surplus == production surplus. +- provider_link on review/cand.obj: SELECTED-PROVIDER LINK PASS (both orders): 3 pooled literals (transport_address), 3 D3D tables (decals, progress_bar, cseries/headers). Provider objects are byte-identical in the regenerated split (only this object changed), so the result carries over. +- build/report.json: .bss 524 100%, .rdata 2040 100%. The 5 inherited <100% functions sit in semantic_report `hidden_exact`, credited automatically by tools/audit_semantic_matches (no config/semantic_matches.json entry exists or is needed). `local_symbols_skipped` counts only `$` names, so static linkage does not remove semantic credit (static `_connection_thread_list_add` is already credited). connect_endpoint_process will take the same automatic path. +- symbol_ownership.json: this manifest covers only objects.obj .bss. The unit needs no entry; adding a .bss snapshot to lock the new static linkage is optional hardening. +- Park `_connect_endpoint_process@4`: storage_only leaves that .text byte-identical, so the park's base sha stays valid after packet 1 alone. + +## R6 house rules / fake-match +- Packet 1 diff: `static` on one prototype, which moves into the existing static-prototype group; `static` on the definition; `static` on the `= {0}` global. No header, no new names, no decoration. Callers are unchanged in bytes (no private-ABI cascade: the function takes void; measured 0 section deltas). +- Packet 2 diff: this is a removal (the initializer), not a decoration, and the playbook original-bug gate is met: control flow proves the read; October is byte-identical; defined forms A/B/D measured residual. The comment states the target behaviour and the safe corrected-build alternative. Its accuracy was checked: mark_for_disposal asserts thread (the input pointer is non-NULL), and its scan cannot match the input pointer. +- fake_match_scan cand_final.c: 0 leads. gate with /W3 /WX: EXACT (warning-clean). +- /Od: `odbuild str "input->thread"` hits only fn 0x509050 (dns sister) and 0x509790. The connect worker's own `input->ep` string does not appear, so there is no later-revision body to contradict. + +## Nits (non-blocking) +1. Tag form: the owner packet (claude_structural_owner_packet_20260923.md section 4 decision text) says rows "would land with the methodology's `BUG (preserved for exact matching)` comment". The candidate uses the playbook's `BUG (original)` form. Both have source precedent (ai_profile.c:276 uses "BUG (original): January and October ..."). This is the owner's or integrator's choice at ruling time. +2. Wording: "0 of 0x126 meaningful bytes differ". More precisely, 0x126 bytes were compared, 100 relocation bytes were masked, and 0 of the 194 meaningful bytes differ. +3. Sequencing: record the new October and A/B/D evidence in the owner packet row / object log now, with packet 1, so the owner can rule. Do not wait until after the ruling. The playbook also requires the safe form's measured result in the object log. + +## Verdict +APPROVE the result FUNCTIONS_EXACT_OBJECT_BLOCKED. +- Packet 1 (storage_only.patch + symbols.patch + csplit-only regen, atomic) is verified: byte-inert and PDB-proven. It changes exactly 2 bytes in 1 of 833 split objects and is landable now. +- Packet 2 is correctly owner-gated and must not land without the owner ruling on the section-4 original-bug row. diff --git a/research/fifty_objects_20260925/w/review_vehicles/REVIEW.md b/research/fifty_objects_20260925/w/review_vehicles/REVIEW.md new file mode 100644 index 00000000..ce11ff2c --- /dev/null +++ b/research/fifty_objects_20260925/w/review_vehicles/REVIEW.md @@ -0,0 +1,122 @@ +# Adversarial review: source/units/vehicles (worker verdict FUNCTIONS_EXACT_OBJECT_BLOCKED) +Reviewer started 2026-09-23. Fresh (review_vehicles did not exist). Notes appended as each check completes. + +## R1 patch reproduction +- production.patch / production_linkclean.patch applied (git apply, outside repo) to HEAD source/units/vehicles.c: + both apply cleanly and reproduce cand.c / cand_nofighter.c byte-for-byte (cmp). symbols_turret_static.patch applies + cleanly; the only diff vs HEAD symbols.json is line 7052 `_update_turret_physics` + `"static": true` (in place). +## R2 gate (independent re-run) +- cand.c -> review cand.obj: `== exact 39 residual 0 unwritten 0`. +- cand_nofighter.c: 38/1 (fighter_new [sha]). base (production source): 37/2 (fighter [relocs 33!=32, sha], scout [sha]). +## R3 object_audit (independent) +- cand.obj: all 68 January-owned sections ok; 1 symbol DIFF `_update_turret_physics` storage 2/3 (split extern vs ours static). FAIL(1). +- cand_nofighter.obj: FAIL(2) = fighter_new DIFF + the same storage DIFF. base: FAIL(3). +- Surplus delta vs base: cand adds exactly _cross_product2d, _point_from_line2d, _point_from_line3d; cand_nofighter adds + exactly _point_from_line2d, _point_from_line3d. Literal/D3D/string surplus lists identical to base (inherited). +## R4 surplus identity + provider link (independent; reviewer script surplus_identity_obj.py takes an explicit obj) +- cand.obj 30 candidate-only code COMDATs, only _object_get_bounding_sphere DIFFERENT (inherited: base 27/1 same). + New: _cross_product2d == actor_combat IDENTICAL; _point_from_line2d == action_vehicle IDENTICAL; _point_from_line3d == + action_charge IDENTICAL. +- provider_link --baseline (new surplus only): cand.obj FAIL(1) _cross_product2d LNK2005 both orders vs actor_combat; + pfl2d/pfl3d PASS. cand_nofighter.obj: PASS (pfl2d, pfl3d). +- Full provider_link: base FAIL(3) (_interpolate_scalar, _object_get_bounding_sphere, _triple_product3d - inherited); + cand_nofighter FAIL(3) identical set -> option B adds no new link failure. +## R5 source diff read (cand.c vs production), semantic check of the scout rewrite +- Read the full production scout and the candidate side by side. Semantics equivalent statement-for-statement: + hover>0 accel (scale_vector3d/subtract + k=0 == component form), steering (sign*sqrt == sqrt*sign), alpha_desire via two + pfl2d (0 - offset - 15*angvel == production level_torque), alpha_bonus (sign(a*t)*1*|a| == |a|*sign(t*a)), control PIN + terms, leveling pfl2d (applied += alpha_desire*K*(1-up.k) == torque_a/b = level_scale*level_torque + control), + turning_torque pfl3d x3, flag-3 pfl3d, airborne fade (/30 vs *(1/30): bytes decide), tail hover update (delta form == + target clamp form). No logic change found. +## R6 /Od listing authenticity + per-site attestation (regenerated independently with od_linear.py 0x8f80b0..0x8f930b) +- My regeneration == worker's dbg_scout.asm (only annotation text / trailing nop differ). RTC names match the worker's. +- Attested per site in /Od: set_real_quaternion (0x8f65b0) call in the powered loop; steering copy [ebp-0xe8] + block const + 0.0034906587 [ebp-0xe4]; dot_product3d(&angular_velocity,&up) and (&translational_velocity,&forward) arg orders; + applied_alpha = zero first; forward/left 2D copies are 8-byte INTEGER copies (aggregate view copy, not movss) -> + `*(real_vector2d const *)&...` attested; dot_product2d(&object.up / &object.angular_velocity, ...) passes the 3D + object field pointers directly x4 -> view casts attested; pfl2d(&alpha_desire,&offset,-1) / (-15) x2; block const 1.0 + (alpha_bonus_scale) [ebp-0x174]; 9 pfl3d calls (0x42e0d0) incl. turning_torque x2 + magic_torque(1-hover). +- /Od order in hover<1: cross_product3d(up,forward,&vehicle_left) FIRST, then the forward copy (candidate reverses; worker + evidence: D-invariant S2 closes only with copy-first = non-count evidence; accepted as moderately supported). +- /Od LEVELING (0x8f8b4a..0x8f8bba): nested-block const leveling_scale [ebp-0x188], then TWO component statements + `applied_alpha.i += leveling_scale*alpha_desire.i*(1-up.k)` (and .j). NO pfl2d call there (0x444020 is called x2 only). +## R7 STRIP TEST of the leveling point_from_line2d (the decisive check) +- rv_od_leveling.c = cand.c with ONLY the leveling pfl2d replaced by the /Od first-party spelling (two component + statements `applied_alpha.i/j += leveling_scale*alpha_desire.i/j*(1.0f-vehicle->object.up.k)`). +- gate: 38 exact / 1 residual (scout [sha]); real_regions: 775/775 insns, 1 REAL region = a 2-insn x87 leaf swap at + +0x628 (S3 dot_product3d i-term: Jan `fld [ebx]; fmul [esi+0x18]`, ours reversed). Everything else identical. +- The worker's "Probe 9 EVIDENCE" (January +0x53a..+0x557 `fld 1; fsub up.k; fmul K; fst [ebp-4]; fmul a.i; faddp; + fld [ebp-4]; fmul a.j` = homed pfl2d t-parameter) is NOT discriminating: rv_od_leveling (and the worker's own i2.obj) + produce those exact bytes at +0x53a..+0x557 with the component spelling (dis_range, identical listing). +- => the pfl2d at the leveling site is supported ONLY by its IL-temp count effect on a distant M8 leaf-order tie + (S3, 0xd0 bytes later), and it CONTRADICTS the /Od readout at its own site (/Od calls pfl2d exactly x2, both for + alpha_desire). This is the declaration/name-count ORACLE used as a landing: the plain attested spelling does not match, + the respelling matches only through a count shift. Per the owner gates (count oracle = locate genuine constructs only, + never land a count-shifter; STRIP TEST) this deviation is NOT admissible without owner ruling. +## R8 strip test of representation casts + /W3 +- cand_strip.c (worker's; all 28 scout pointer casts + the 2 fighter cross_product2d casts removed) re-gated by me: + 39/39 EXACT; scout and fighter_new sections section_infos_equal to cand.obj -> casts byte-inert (confirmed). +- /W3 (reviewer warn.py, unit flags + /Zs /W3): warning multiset (code+message, line-number-free) identical for base, + cand.c and cand_nofighter.c (27 each; pre-existing C4133 pfl3d fighter line, C4013 matrix3x3_*, C4244s). +## R9 /Od attestation of hunks 2 and 3 (regenerated) +- /Od 0x8fd970 (pathfinding): call 0x42e0d0 (pfl3d) at 0x8fda42 with (&origin, global_up3d, 0.4, &origin) and at 0x8fdad2 + with (&origin, &vector, result.t, position) -> hunk 2 attested (real calls). (Pre-existing, not in diff: /Od builds + `vector` with scale_vector3d(global_down3d, 2.0, &vector); production keeps add_vectors3d(down,down) - exact, untouched.) +- /Od 0x8f6a20 (fighter): 0x8f6cbf..0x8f6ccd pushes &object.translational_velocity (+0x24) and &desired_rotation + (forward at +0) into 0x455250 = cross_product2d body (a.i*b.j - a.j*b.i) -> hunk 3 call + 3D->2D view casts attested. + (/Od then does *unknown308 / unknown2f8; candidate keeps production's /unknown2f8*unknown308 which is January-exact.) +## R10 HCEX + remaining /Od shape checks +- HCEX.pdb update_alien_scout_physics: params vehicle_index, steering, powered_mass_points, mass_points (rename attested); + locals magic_force, magic_torque, velocity, vehicle_matrix, desired_acceleration, applied_alpha, vehicle_left(_horizontal), + vehicle_forward_horizontal, alpha_desire, turning_torque, vehicle_horizontal_forward (names attested). Static fn. +- /Od hover>0 block, powered loop (ptr local + set_real_quaternion call), water-depth const, tail block (short counters, + own short index [-0x1f8], def ptr, mass_point ptr before powered_count++, target, delta) all match the candidate. +- Minor, non-blocking: /Od initialises the 0.1 const [-0x204] AFTER `target` is computed => the later source declares + {maximum_hover_change; delta} in a nested block after the PIN; candidate declares both at the tail-block top (worker's + t2c shows the nested form is byte-inert). The "statement-for-statement /Od transcription" claim is slightly overstated. +- cachebeta publics: no public at 0x1A4F50 (_update_turret_physics; neighbours _vehicle_hover 0x1A4F00 and + _vehicle_is_flipped 0x1A4F70 ARE public); only vehicles.obj defines/references it in build/split -> (C) evidence OK. +## R11 PENDING OWNER DECISION found: aggregate 3D->2D view copies (structural owner packet 20260923 section 5) +- docs/object_matching_logs/claude_structural_owner_packet_20260923.md section 5 asks the owner "does a /Od-attested + aggregate view copy qualify when the field-copy spelling does not match?" and lists `_update_alien_scout_physics`. + No ruling found in docs/ or memory. The brief (section 2) requires a BYTE-INERT strip test for any new 3D-to-2D view cast. +- cand.c has two aggregate 3D->2D view copies the worker's cast-strip did NOT (cannot) strip: + `vehicle_forward_horizontal = *(real_vector2d const *)&vehicle->object.forward;` and + `vehicle_left_horizontal = *(real_vector2d const *)&vehicle_left;` (/Od-attested as 8-byte integer copies). + Worker's p2 (field-copy forward) = 8 blocks -> load-bearing. Measuring the field-copy forms on cand.c next. +- MEASURED on cand.c (field-copy replacements, everything else unchanged): + rv_fc_fwd (forward field copy, still before the cross): scout residual, 11 REAL regions. + rv_fc_left (left field copy): 23 REAL regions. rv_fc_both: 29 REAL regions. + => BOTH aggregate 3D->2D view copies are LOAD-BEARING (not byte-inert). They are new vs production (production uses + field copies). The worker's disclosure ("28 byte-inert representation casts ... stripping them all leaves the section + identical") omits these two load-bearing casts. Admission of this exact shape is the OPEN owner question (section 5). +## R12 secondary strip tests (inherited idiom, for owner awareness) +- rv_nocast_sqrt (`square_root(fabs(steering_input)*K)` without the explicit (real)): scout 4 REAL regions. +- rv_nocast_fabs (`alpha_bonus_scale*fabs(alpha_desire.i/j)` without (real)): 3 REAL regions. + Both casts are load-bearing. They are the same idiom production's scout already uses (production is non-exact), and + (real)fabs has real float-rounding semantics; the sqrt one is the warning-free (C4244) form of an implicit conversion. + Not a blocker on its own; the worker disclosed the sqrt one. Listed so the owner sees every load-bearing decoration. +- build/report.json source/units/vehicles data 1744/1744 (100%) confirmed; candidate changes no data section. + +## R13 fallback measured (reviewer, not requested): hunks 1+2 only = scratch/w/review_vehicles/fallback_hunks12.patch +- = first two hunks of production.patch (define/undef removal + pathfinding pfl3d calls). git apply verified. +- gate 37/2 (fighter_new [relocs 33!=32, sha] -> [sha]; scout [sha] unchanged; no row lost). New surplus only + _point_from_line3d, IDENTICAL to action_charge, provider_link PASS; /W3 multiset == base. Zero exact credit; it is a + rule-6 cleanup (removes the hand-expanded pfl3d in vehicle_find_pathfinding_surface_index, /Od-attested calls). + +## VERDICT: approve = false +Verified OK: patches reproduce candidates; gate 39/39 (A) and 38/1 (B); object_audit (all January sections ok, 1 storage +DIFF); surplus identity (new COMDATs identical); provider_link (A FAIL _cross_product2d, B PASS); /W3 set unchanged; +28 pointer representation casts byte-inert; /Od attests hunk 2, hunk 3 and almost all of hunk 4; HCEX names; (C) evidence. +Blocking: +1. Two NEW aggregate 3D->2D view copies in the scout are LOAD-BEARING (field copies: 11/23/29 REAL regions). The brief + requires a byte-inert strip for new 3D->2D view casts, and this exact shape for this exact function is the OPEN owner + question in claude_structural_owner_packet_20260923.md section 5. Not disclosed as load-bearing by the worker. +2. The leveling point_from_line2d contradicts the /Od at its own site (/Od: two component statements; pfl2d called x2 + only). Its claimed January-byte evidence (homed t at +0x53a..+0x557) is refuted: the /Od component spelling produces + identical bytes there (rv_od_leveling.obj, and the worker's own i2.obj). What it actually fixes is a 2-insn M8 leaf + swap at +0x628 (S3) through an IL-temp count shift; the worker's own bisect shows ANY +1 temp in the window does the + same. That is the count oracle used as a landing -> owner ruling required. +3. (A) also blocked on the actor_combat NODUP cross_product2d provider (owner packet section 1 decision) - disclosed. +Landable without a ruling: (C) symbols_turret_static.patch + csplit-only regen of vehicles (evidence verified); +optionally fallback_hunks12.patch (zero credit, rule-6 cleanup). diff --git a/research/fifty_objects_20260925/w/review_vehicles/fallback_hunks12.patch b/research/fifty_objects_20260925/w/review_vehicles/fallback_hunks12.patch new file mode 100644 index 00000000..cfbe400a --- /dev/null +++ b/research/fifty_objects_20260925/w/review_vehicles/fallback_hunks12.patch @@ -0,0 +1,41 @@ +diff --git a/source/units/vehicles.c b/source/units/vehicles.c +index 3dede853..e6e72f2e 100644 +--- a/source/units/vehicles.c ++++ b/source/units/vehicles.c +@@ -144,10 +144,8 @@ symbols in this file: + + #include "cseries.h" + #include "cseries/profile.h" +-#define REAL_MATH_EXTERNAL_POINT_FROM_LINE3D + #include "vehicles.h" + #include "math/real_math.h" +-#undef REAL_MATH_EXTERNAL_POINT_FROM_LINE3D + #include "game/game_globals.h" + #include "game/players.h" + #include "effects/material_effects.h" +@@ -885,23 +883,15 @@ long vehicle_find_pathfinding_surface_index( + + object_get_origin(vehicle_index, &origin); + +- origin.x += global_up3d->i*0.4f; +- origin.y += global_up3d->j*0.4f; +- origin.z += global_up3d->k*0.4f; ++ point_from_line3d(&origin, global_up3d, 0.4f, &origin); + + add_vectors3d(global_down3d, global_down3d, &vector); + + if (collision_bsp_test_vector(1, bsp, 0, NULL, &origin, &vector, FLT_MAX, &result)) + { +- real t = result.t; +- + surface_index = result.surface_index; + +- /* Preserve the January inline schedule without owning +- * point_from_line3d in this translation unit. */ +- position->x = vector.i*t + origin.x; +- position->y = vector.j*t + origin.y; +- position->z = vector.k*t + origin.z; ++ point_from_line3d(&origin, &vector, result.t, position); + } + break; + } diff --git a/research/fifty_objects_20260925/w/review_weapons/REVIEW.md b/research/fifty_objects_20260925/w/review_weapons/REVIEW.md new file mode 100644 index 00000000..1649d998 --- /dev/null +++ b/research/fifty_objects_20260925/w/review_weapons/REVIEW.md @@ -0,0 +1,98 @@ +# Adversarial review: source/items/weapons OBJECT_COMPLETE_CANDIDATE (reviewer slug review_weapons) + +Base e9e62b78, worktree clean (no tracked modifications). Reviewing scratch/w/weapons/{production.patch,final/*}. + +## R1 patch integrity +- production.patch applied (`patch -p1 --binary`) to a fresh scratch mirror (review_weapons/applymirror) of the 5 production + files reproduces final/{weapons.c,weapons.h,object_types.c,action_charge.c,symbols.json} byte-for-byte (cmp). Files CRLF. + +## R2 independent 19-consumer blast (reviewer harness blast2.py + objcmp2.py, own code) +- weapons.h has exactly 19 direct includers (grep of source/**/*.c and *.h; no header includes weapons.h). +- CONTROL (absolute include of an unmodified weapons.h copy): all 19 objects == build/base (objcmp2: every section's + size/flags/bytes/relocs + full symbol table, 0 diffs each, label names literal). Gate counts identical to worker's baseline. +- FINAL (final/weapons.h; final/weapons.c + final/object_types.c): 17 other consumers AND object_types: 0 diffs vs control once + internal $L/$label$NNN numbering is normalised (relocation targets to labels keyed by section+offset). units 189/189, + game_engine 180/180, objects 121/121, object_types 31/31 (object_types.obj fully identical incl. symbol table -> the + facade removal + slot cast is byte-inert). weapons: only _weapon_place, _weapon_update (data-symbol displacement/reloc + target), .data symbol names/storage and finish_reload storage change. research12's units regression does NOT reproduce + at e9e62b78 (independently confirmed). + +## R3 re-split + whole-object audit (own csplit run) +- csplit with final/symbols.json (review_weapons/splitcfg -> review_weapons/split): `diff -rq build/split` = ONLY + source/items/weapons.obj differs (no other object, no added/removed files). +- gate-equivalent (gate_vs.py, verified identical logic to gate.py) blast_fin/weapons.obj vs re-split: **79/79 strict**. + Production base vs re-split: 77/79 (_weapon_place + _weapon_update) -> p1 data respell and p3 symbols.json MUST land + atomically with the csplit regen, else _weapon_update drops. (Final source vs OLD split: 78/79, _weapon_update reloc-identity.) +- object_audit (SPLIT_ROOT variant; only diff vs scratch/tools/object_audit.py is the split root) vs re-split: PASS, + 98 January symbols, 0 differ, every section ok. Surplus = 17 code COMDATs + literals, identical set to production base + (objcmp2 shows surplus sections unchanged), incl. the already-admitted _point_from_line3d (weapons_trigger_point_inline_20260923). +- surplus_identity (production weapons, same surplus set): 17 candidate-only code COMDATs, 0 not identical. +- objdiff 3.3.1 scratch project (review_weapons/odproj): cand .data 100% / .rdata 100%, _weapon_place 100%, 76/79 fns; + control 75/79. Remaining objdiff<100 (_weapon_set_state [has semantic entry], _weapon_export_function_values, + _weapon_update) are identical in control -> pre-existing objdiff under-credit, not introduced (follow-up opportunity). +- cachebeta publics: none of the 11 functions nor _data_00307140/_blurred_permutation_names/_weapon_update_section is public; + no public at RVA 0x306A91..0x30774F; controls _weapon_place/_weapon_new/_weapon_update are public. +- build/split census: the 11 functions and _data_00307140 are defined only in weapons.obj and referenced by no other + split object; _weapon_place is referenced only by object_types.obj. The 10 functions are already `static` in production + weapons.c; no other production .c/.h names any of the 11 -> static flags are link-safe and pure PDB-truth corrections. + +## R4 HCEX evidence (own MSF7/DBI/TPI parser review_weapons/pdbcheck.py, written independently of the worker's) +- HCEX.pdb sha256 f55cfe95... (research12 used a DIFFERENT PDB, sha 0fd11b08...; both give the same answer). +- weapons.obj module: GPROC32 weapon_place type 0x635bb LF_PROCEDURE ret 0x12 (long), args (long, scenario_weapon_datum *). + Parser control: weapon_new / weapon_update ret 0x20 (unsigned char = boolean). +- LPROC32 weapon_magazine_finish_reload ret void (long, short); DIA2Dump also prints "static function: true". +- LDATA32 blurred_permutation_names = char *[2] (LF_ARRAY 8 bytes); DIA2Dump "File Static". No globals struct. +- Every other *_place (control, light_fixture, machine, placeholder, scenery, biped, unit, vehicle, equipment) returns void + and takes its own scenario_X_datum * -> weapon_place's long return is authored and unique. +- No profile statics in HCEX (vehicle/unit/item/projectile/weapon/ai/game *_update_section all absent); symbol atlas has no + name either -> `weapon_update_section` is a DESCRIPTIVE (not authenticated) name, sibling-convention. +- January object_type_place: `call eax; add esp,8; inc esi` -> EAX discarded (target confirmed). + +## R5 house rules / strip tests +- /W3 (own run): weapons.c 20=20, object_types.c 12=12, action_charge.c 12=12 (identical warning lists prod vs final). +- STRIP TEST of the object_types slot cast: plain `weapon_place` -> object_types.obj byte/symbol identical (objcmp2 0 diffs), + 31/31, and only adds C4028 (formal parameter 2 different). The cast is NOT byte steering; it is a type annotation. +- fake_match_scan on final weapons.c/object_types.c/action_charge.c: 0 leads. +- long-return strip: the plain `void` spelling does not match (that is the pre-existing residual); the long type is carried by + HCEX raw type evidence, not a decoration -> passes the fake-matching test on evidence grounds. +- p2 weapons.h prototype: one parameter per line, genuine owner header, forward decl needed (tag scope) - OK. Removing the + consumer-local facade from object_types.c reduces a rule-9 violation. +- p1 loose statics: authenticated name/type for blurred_permutation_names; MAXIMUM_NUMBER_OF_TRIGGERS_PER_WEAPON = 2 (enum in weapons.c). + +## R6 p4 action_charge provider fix +- History: hand copy + #define/#undef was added 20260826 (action_charge_obj_jonas_real_random_recovery) when the caller + (action_charge_setup) was unwritten; the caller is now written and strict exact, so the genuine header inline emits it. +- Own gate: 21/22 before and after (residual _action_charge_perform, pre-existing, not the real_random caller). + objcmp2 base vs p4: 0 diffs (sections, bytes, relocs, symbols). Only change: _real_random COMDAT selection 1 (NODUP) -> 2 + (ANY) - now identical to every other header-inline helper in production action_charge.obj (magnitude3d, point_from_line3d, ...); + January split marks everything sel=1 (csplit artefact). object_audit action_charge unchanged (FAIL(1) = perform only). +- provider_link candidate weapons vs base action_charge: _real_random LNK2005 both orders (inherited). Own VC7 pair link + weapons cand + p4 action_charge: no LNK2005 either order. provider_link action_charge(p4): PASS. nodup_census: action_charge + was the only NODUP definer of 6. Satisfies the objects.obj rejection reopen pattern for _real_random. + +## R7 fallback check +- final weapons.c compiled against PRODUCTION weapons.h = identical to the primary object (objcmp2 0 diffs). +- BUT the fallback is not house-rule clean: it leaves object_types.c's consumer-local `void weapon_place(long, struct + scenario_object_datum *)` facade contradicting a `long` definition with no BUG disclosure, and a public function with no + owner-header prototype. It must not be preferred to p2; if the owner rejects p2 the right fallback is NOT to land the long return. +- "void subset" (final weapons.c with void weapon_place / return;) + p3 + p4: 78/79 vs re-split (only the pre-existing + _weapon_place residual), object_audit 98 symbols 0 differ, FAIL(1) = _weapon_place only. + +## Verdict: approve = false (POLICY HOLD, no technical defect found) +Every technical claim of the worker reproduced independently. Blocking items are owner rulings the brief reserves: +1. `_weapon_place` long return + void-slot binding carries a `BUG:` comment = reproducing an authentic January interface bug; + WORKER_BRIEF s2: "needs target+layout proof, a BUG comment and owner approval - report, don't land". It is item F + ("return ABI (_weapon_place)") of the Lane D owner ruling queue (claude_lane_d_refresh_HANDOFF_20260922.md); no ruling is + recorded since. New evidence to put to the owner: units regression gone at e9e62b78 (19-consumer blast clean), raw long + type in two different HCEA/HCEX PDBs, unique among 10 placement callbacks. +2. symbols.json split of _data_00307140 introduces a non-authenticated descriptive static name `_weapon_update_section`; + owner 20260915 held symbols.json static splits with invented names ("don't re-ask without authenticated names"). + New evidence (HCEX proves the struct is invented and authenticates the other half) makes it a legitimate re-ask. +Landable now without a ruling (zero code credit, correctness only): p3's 11 "static": true lines + `static` on +weapon_magazine_finish_reload (p1 part) + p4. Everything else waits for the owner. + +## R8 no-ruling subset measured (review_weapons/splitcfg_s, subset_static_weapons.c) +- symbols.json with ONLY the 11 `"static": true` edits (in place, no reorder) -> csplit changes only weapons.obj. +- production weapons.c + `static` on weapon_magazine_finish_reload (prototype + definition): gate 78/79 vs current split AND + 78/79 vs the static re-split (only the pre-existing _weapon_place residual); object_audit 97 January symbols, 0 differ, + FAIL(1) = _weapon_place only. Zero code loss, zero code gain; clears 11 storage disagreements. Can land with p4. diff --git a/research/fifty_objects_20260925/w/review_weather_particle_systems/REVIEW.md b/research/fifty_objects_20260925/w/review_weather_particle_systems/REVIEW.md new file mode 100644 index 00000000..974e982c --- /dev/null +++ b/research/fifty_objects_20260925/w/review_weather_particle_systems/REVIEW.md @@ -0,0 +1,61 @@ +# REVIEW weather_particle_systems (adversarial) +Started 2026-09-23. Candidate: scratch/w/weather_particle_systems/final_weather_particle_systems.c + production.patch + +## 1. Reproduction +- production.patch applies (isolated autocrlf=true repo) and result is byte-identical to final_weather_particle_systems.c == fin2.c. +- gate --all on final (cand.c -> cand.obj): exact 20 / residual 0 / unwritten 0; render EXACT 1680. REPRODUCED. +- PRIOR HOLD FOUND: docs/object_matching_logs/claude_lane_d_refresh_HANDOFF_20260922.md queue class "I placeholder-named dead local + (_weather_particle_system_render) 1 / 1,680 exact-under-ruling" and manifest line ~1081: same dead `short X = 0` at /Od ebp-0x24, + placeholder `unused_count`, HELD for owner ruling. Lane C R8 admitted only /Od-RTC-NAMED dead arrays ("rule 8 not weakened generally"). +## 2. Independent checks (reviewer re-runs) +- object_audit cand.obj: all January-owned sections ok, 30/30 symbols, OBJECT AUDIT: PASS. Base obj: FAIL(2) (render + one_over_char_max storage 2/3). +- surplus external sections byte+reloc identical base vs cand (cmp_surplus.py); only new external = _one_over_char_max (January-owned, storage 2). +- pdb_storage: cachebeta public _one_over_char_max (0x25AAFC), single definer in source/ -> dropping `static` is January storage truth. +- provider_link cand: all PASS except _real_local_random (effects.obj NODUP) FAIL both orders; SAME FAIL on base -> pre-existing. --baseline: no new surplus. +- surplus_identity: 13/14 IDENTICAL, _real_local_random DIFFERENT (pre-existing). +- /Od re-dump (odbuild fn 0x57fb00) identical to worker's od_render.txt. Verified personally: + * [ebp-0x24] single reference `mov word ptr [ebp-0x24],cx` (cx=0) at 0x57fbb4, after type_definition, before `if particle_count`: dead short, init 0. + * box_count=0 stored before weather_polyhedra_find; real [-0x218]=box_width after it; passed to build_clipping_planes; MIN(fadeout_end, it) later. + * viewer_box chained 0.f / box_width then += box_offsets[0]; box_deltas -w,0,w; box_delta i/j/k; box x0,y0,z0,x1,y1,z1; transform; box_count++. + * particle loop: while (no for-increment jmp), particle/box_offset=NULL/box_index/plane_index/plane_evaluations; `&& !box_offset` in loop cond + break. + * position = particle->position + box_offset (particle first); explicit viewer_to_particle subtraction (no call); dot_product3d(&v2p,&forward). + * polyhedron test plane3d_distance_to_point(TAG_BLOCK_GET_ELEMENT(...), &position) inline arg; visible byte TRUE->FALSE+break. + * /Od transform 0x580c10: dot_product3d(&planes[i](.n), box_position) real call, arg order matches candidate. + * HCEX: box_offsets is `union real_point3d[0x1A]` -> transform param point type + (real_vector3d const *) view at dot_product3d is consistent. +- STRIP TESTS (whole-TU gate): + * remove `short unused_count = 0;` -> render residual [sha] (19/20). LOAD-BEARING dead local. + * remove (real_vector3d const *) cast -> 20/20 (byte-inert; typing only, C4133 otherwise). + * remove `&& !box_offset` -> 20/20 (inert; /Od-attested so keeping it is fine). + * production sprite scale `2.f*r*w` -> render residual; `w*(2.f*r)` is January-attested grouping (fresh-graphs: fld r; fadd st0,st0; fmul w) - a real parse-tree difference, not decoration. +- CL /Zs /W3: cand == production warning set (15; 3 pre-existing C4244 in the .c + header warnings). strip_cast adds C4133 (so the cast is typing-only). +- fake_match_scan cand.c: 0 leads (the scanner does not detect dead locals). +- report.json: data 949/949 already; code 4114/5779 -> render adds 1665 meaningful. Claim consistent. +- Separable storage fix measured alone (prod_storage_only.c = production + drop `static` on one_over_char_max): + gate 19/20 unchanged (render still residual), object_audit 30/30 symbols (only the render section differs). Clean, zero-credit fidelity fix. + +## 3. House-rule review of the diff +- Semantics: every change is value-equivalent to production (0+x, commutative adds/muls, while==for without continue, box_offset ptr + vs index test, visible flag vs index==count, explicit v2p == vector_from_points3d). No nonsensical logic. +- Names: RTC/HCEX names (structure, build_sprite_data, box_offsets, clip_planes, clip_plane_d_transforms, weather_polyhedra_*, box_deltas, + viewer_box, box_delta, box, plane_evaluations, position, viewer_to_particle). `unused_count` is an INVENTED placeholder (HCEX cannot list it). +- Helpers: patch REMOVES a hand-expanded dot product (transform) and keeps plane3d_distance_to_point; explicit viewer_to_particle is + per-site /Od-attested (vector_from_points3d is a real fn in that build yet not called here). OK. +- View cast (real_vector3d const *): /Od per-site attested, compatible layout, byte-inert strip, transform exact - acceptable only + together with an exact caller (render), i.e. only with the dead local. +- `w*(2.f*r)`: January-byte-attested grouping (fld r; fadd; fmul w); /Od consistent; not decoration. + +## 4. BLOCKING ISSUE +The render match is bought by `short unused_count = 0;` - a load-bearing (strip test FAILS), dead, placeholder-named local. +- WORKER_BRIEF s2: "filler declarations/dummy locals (they are the name-count ORACLE, never a landing)". +- This exact item is already in the owner queue: Lane D refresh HANDOFF 20260922 class "I placeholder-named dead local + (_weather_particle_system_render) 1 / 1,680 exact-under-ruling" (manifest: same /Od [ebp-0x24] short, same placeholder name, HELD). +- The only admission precedent (Lane C R8, 20260921) covers /Od RTC-NAMED dead arrays and says "rule 8 is not weakened generally". +- No later owner ruling on class I found in docs/ or memory. +=> Cannot approve a production landing; it would pre-empt a pending owner decision. The /Od attestation is genuinely strong + (candidate local inventory == /Od inventory slot-for-slot), so this is a good ruling candidate, not a fake-match rejection. + +## 5. VERDICT: approve = false (hold as exact-under-ruling) +Recommend: integrator forwards this candidate to the owner as the UPDATED class-I item (supersedes Lane D's variant: no hand-expanded +particle plane distances, genuine dot_product3d/plane3d_distance_to_point helpers). If the owner admits /Od-attested placeholder-named +dead scalars, apply production.patch as-is (verified to apply and reproduce 20/20). Independently landable now: the one_over_char_max +storage fix alone (19/20 unchanged, 30/30 symbols) - optional, zero credit. diff --git a/research/fifty_objects_20260925/w/review_xbox_texture_cache/LEDGER.md b/research/fifty_objects_20260925/w/review_xbox_texture_cache/LEDGER.md new file mode 100644 index 00000000..82ffffbb --- /dev/null +++ b/research/fifty_objects_20260925/w/review_xbox_texture_cache/LEDGER.md @@ -0,0 +1,39 @@ +# REVIEW ledger: xbox_texture_cache OBJECT_COMPLETE_CANDIDATE (reviewer, fifty-objects lane) +- R-0: cand.c sha256 55588ed4... matches worker-recorded hash. Diff vs production (e9e62b78, clean tree) = 3 hunks in + texture_cache_steal_memory only (named `byte *stolen_address`, used in first XPhysicalProtect and return). +- R-1: independent gate --all --forbid-emitted-symbol _point_from_line3d -> 25 exact / 0 residual / 0 unwritten (gate_all.txt). +- R-2: production gate: 24 exact / 1 residual (steal_memory [sha]) -> the edit moves only steal_memory; 24 others unchanged EXACT. +- R-3: object_audit (my cand.obj): all January-owned .text/.rdata/.bss OK; FAIL(3) = storage 2/3 on + IDirect3DBaseTexture8_IsBusy@4, IDirect3DDevice8_IsBusy@4, IDirect3DDevice8_KickPushBuffer@4. Register@8 already static in split. + pdb_storage: none of the 3 are cachebeta publics (publics DO list decorated stdcall names, e.g. _D3DResource_IsBusy@4, + so absence is meaningful) => January truth = static = ours; split metadata (symbols.json) is the wrong side. + Precedent: rasterizer_xbox_debug (Matching) audits FAIL(8) same class; BUT 20260923 rasterizer_xbox_decals admission + fixed the analogous split-external/PDB-static gap via symbols.json "static": true before promoting. Metadata follow-up, not a source defect. +- R-4: report.json: data 6344/6344 100%; code 3248/3457, only steal_memory (209, 96.95652%) below 100. +- R-5: surplus_identity: 2 code COMDATs IDENTICAL; provider_link (both orders) SELECTED-PROVIDER LINK PASS (19 surplus rows). +- R-6 STRIP/ORACLE variants of the named local (gate --fn steal_memory): + Xa named local declared+initialised but UNUSED (call/return keep base+GUARD) -> residual [sha] (not a name-count effect); + Xb named local used only in the return -> EXACT; Xc used only in the READWRITE call -> EXACT. + => exactness comes from the value originating in an early named definition (reload-like web), not from an extra + declared name; the worker's form (used in both places) is the most natural spelling of that shape. +- R-7: patches: `git apply --check` exit 0 in worktree; `git apply` in a throwaway autocrlf=true repo copy and GNU + `patch --binary -p1` with production_crlf.patch BOTH reproduce cand.c byte-for-byte (cmp). Throwaway repo deleted. +- R-8: park entry {source/cache/xbox_texture_cache, _texture_cache_steal_memory, unclassified} exists, target sha 7ffbda42 = + candidate; must be retired in the same integration (parked body bytes move). +- R-9: prior negatives re-read: w2 sm1 = named writable local USED FOR THE END GUARD (different shape); sm5 = named local + assigned AFTER resize (residual) -> consistent with the early-definition/rematerialisation mechanism; R1 is not a repeat. + w2's "rules out a named early writable local" was an unmeasured inference, now refuted by R1-R4 exact. +- R-10 WHOLE-OBJECT SOURCE AUDIT (pre-existing debt, not introduced by this patch): + * caller-local prototype `long bitmap_get_pixel_data_size(struct bitmap_data *)` (genuine owner bitmaps/bitmaps_internal.h:43); + * public January functions texture_cache_debug_render / bitmap_format_to_d3d_format / _linear_format (all cachebeta + publics) prototyped only in the .c, absent from owner texture_cache.h (render_debug.c:564 calls debug_render with no prototype); + * TU-local duplicate `struct bitmap_data` (genuine owner bitmaps/bitmap_group.h:29) + TU-local bitmap type/format/flag enums + (20260904 ledger named this "Bitmap schema/prototype debt" a whole-object veto); + * `extern D3DDevice global_d3d_device;` consumer-local AND type-inconsistent with the definition + rasterizer_xbox.c:856 `D3DDevice *global_d3d_device` / owner header rasterizer_xbox.h:164; + * reserved-byte prefix view xbox_bitmap_group_prefix + raw tag_get('bitm', ...) (rule 4), "provisional name" debug array. + Precedent: 20260923 admission HELD lruv_cache for "a public prototype local to its .c file"; game_state_xbox admission + explicitly checked "no caller-local prototypes". +- R-11 LAB (follow-up feasibility, not a landing): F1 = cand.c with the caller-local bitmap_get_pixel_data_size prototype + replaced by #include "bitmaps/bitmaps_internal.h": gate --all 25/25 EXACT, object_audit surplus + symbol DIFFs unchanged. +- VERDICT: function-level landing (production.patch + park retirement) VERIFIED/ADMISSIBLE; OBJECT_COMPLETE (Matching) NOT approved. diff --git a/research/fifty_objects_20260925/w/review_xbox_texture_cache/REVIEW.md b/research/fifty_objects_20260925/w/review_xbox_texture_cache/REVIEW.md new file mode 100644 index 00000000..b765e67d --- /dev/null +++ b/research/fifty_objects_20260925/w/review_xbox_texture_cache/REVIEW.md @@ -0,0 +1,46 @@ +# Adversarial review: source/cache/xbox_texture_cache (claimed OBJECT_COMPLETE_CANDIDATE) + +Reviewer worktree: C:\halo-worktrees\claude-fifty-objects-20260925 (base e9e62b78, tracked tree clean). +Evidence files: this directory (gate_all.txt, gate_prod.txt, object_audit.txt, pdb_storage.txt, surplus_identity.txt, +provider_link.txt, X*.c/.obj strip variants, F1_* lab, LEDGER.md). + +## Verdict +* **Function-level landing: APPROVED.** `_texture_cache_steal_memory` becomes strictly EXACT with a natural named local; + applying production.patch and retiring the park is safe (TU-local, no header/config/symbols change). +* **Whole-object COMPLETE / Matching promotion: NOT APPROVED.** Bytes/data/surplus pass, but object_audit is FAIL(3) + on split storage metadata and the TU carries pre-existing house-rule debt that recent admissions treat as blocking. + +## Independent re-runs +| check | result | +|---|---| +| gate --all --forbid-emitted-symbol _point_from_line3d (cand.c sha256 55588ed4...) | 25 exact / 0 residual / 0 unwritten | +| gate --all on production | 24 exact / 1 residual (steal_memory [sha]) -> only steal_memory moves | +| object_audit | all January-owned .text/.rdata/.bss OK; FAIL(3) storage 2/3 on IDirect3DBaseTexture8_IsBusy@4, IDirect3DDevice8_IsBusy@4, IDirect3DDevice8_KickPushBuffer@4 | +| pdb_storage | none of the 3 in cachebeta publics (publics do list decorated stdcall names) => truth static = ours; split metadata wrong | +| build/report.json | data 6344/6344; code 3248/3457, steal_memory (209 B, 96.96%) the only gap | +| surplus_identity | _add_vectors3d/_dot_product3d IDENTICAL | +| provider_link (both orders) | SELECTED-PROVIDER LINK PASS (19 surplus rows) | +| patches | git apply (autocrlf=true copy) and patch --binary (CRLF) both reproduce cand.c byte-for-byte | + +## Strip test / fake-matching review of the diff +The diff adds `byte *stolen_address = base_address + XBOX_TEXTURE_CACHE_STEAL_GUARD_SIZE;` (decl+init combined, rule 17), +used by the READWRITE XPhysicalProtect and the single return. No cast, paren, pragma, dummy, volatile or helper change. +* Xa: named local declared+initialised but unused -> **residual** (so this is not a name-count/declaration-count artifact; + worker's O1/O2 oracles agree). +* Xb (used only in return) and Xc (used only in the call) -> EXACT. Exactness comes from the value originating in an + early named definition (reload-like web), consistent with the worker's allocator decode and sm5 (late named local = residual). +* R1-R4 + void* variant exact: not a knife-edge spelling. Not a repeat of w2 sm1 (that derived the end guard from the local). +The named local is ordinary Bungie-plausible C carrying a real twice-used value. Passes rules 1-21 for the changed lines. + +## Blocking items for whole-object admission (pre-existing, outside the patch) +1. Split storage metadata for the 3 XDK wrappers: add `"static": true` to their config/symbols.json entries (PDB-backed, + same fix the 20260923 rasterizer_xbox_decals admission applied) and regenerate the split; then object_audit should pass. +2. Caller-local prototype `long bitmap_get_pixel_data_size(...)` although bitmaps/bitmaps_internal.h:43 owns it. + Lab F1 (include the owner header, drop the local prototype) keeps 25/25 EXACT with unchanged surplus. +3. Public texture_cache_debug_render / bitmap_format_to_d3d_format / bitmap_format_to_d3d_linear_format prototyped only in + the .c; owner texture_cache.h lacks them (lruv_cache was held on 20260923 for exactly this class). Header edit => full sweep. +4. TU-local duplicate struct bitmap_data (owner bitmap_group.h:29) and bitmap enums - the 20260904 ledger's named + "Bitmap schema/prototype debt" whole-object veto. +5. `extern D3DDevice global_d3d_device;` is consumer-local and type-inconsistent with `D3DDevice *global_d3d_device` + (rasterizer_xbox.c:856, rasterizer_xbox.h:164). +6. xbox_bitmap_group_prefix reserved-byte view + raw tag_get('bitm') (rule 4); config.json status flip was not proposed. diff --git a/research/fifty_objects_20260925/w/saved_game_files/LEDGER.md b/research/fifty_objects_20260925/w/saved_game_files/LEDGER.md new file mode 100644 index 00000000..bbdd2cd8 --- /dev/null +++ b/research/fifty_objects_20260925/w/saved_game_files/LEDGER.md @@ -0,0 +1,72 @@ +# saved_game_files worker ledger (lane claude/fifty-objects-20260925) + +Target: _saved_game_files_enumerate_available_to_local_player_index (368 padded, park unclassified). +Park reason: prior donor made it exact by moving `number_of_available_profiles = 0` inside the +successful outer mutex branch (final unconditional store then reads uninitialised local on +failure) -> rejected as UB. Canonical init-before-acquire is residual. + +## Log +- [baseline] gate --all: 45 exact / 1 residual (this fn, [sha], 368/368 padded, 23/23 relocs). +- [baseline alndiff vs build/base] Only differences: (1) ours `push edi; xor edi,edi` at 0xd (before assert), + January `push esi; push edi` at 0x7c and `xor edi,edi` at 0x94 (inside the outer-mutex success branch, + after the count call and `mov [ebp+8],eax`); (2) failure path: January `mov dx, word ptr [ebp+8]; + mov eax,[ebp+0x10]; mov [eax],dx` vs ours `mov edx,[ebp+0x10]; mov [edx],di; pop edi`. + [ebp+8] = player_index param slot, reused on the success path for number_of_entries (spilled long). + On the failure path it is never written, so January stores the low word of the caller's player_index + (i.e. the uninitialised long count homed in the dead param slot, narrow-loaded). Consistent with + the park: January's source reads an uninitialised count on the outer-mutex failure path. +- [prior work read] opus_reconciliation_20260904 (park origin), checkpoint_20260908 (donor UB exact rejected), + opus5_next150_n1_20260915 (alternatives refuted from bytes: decl-init, zero-in-both-arms, store-inside-success, + self-store), lane_d_refresh_manifest_20260922 (group A needs-ruling; probe_pc_od.c residual, probe_ub_ruling.c + EXACT 46/46), structural_owner_packet_20260923 section 4 (queued for owner original-bug decision). + Lane D scratch: C:/halo-worktrees/claude-lane-d-refresh-20260922/scratch/lane_d/w/saved_games__saved_game_files/. + Its candidate.c is byte-identical to current production saved_game_files.c (prod unchanged since). + No owner ruling on section 4 found in docs/ through 20260924; no landed uninitialised-count precedent except + ai_communication.c:2527 (cause_point left uninitialised, BUG comment) - a different case. +- [/Od readout, re-done] odbuild fn 0x8646c0 (saved_game_files_pc.c): accumulator [ebp-8] zeroed at 0x8646e6 + (decl) AND 0x864769 (right after number_of_entries=count at 0x864766). player_index slot [ebp+8] never written + in /Od (so reusing player_index as the counter - the only DEFINED source that stores (word)player_index on the + failure path - contradicts first-party evidence and is nonsensical; NOT compiled, rule 20/21). + Saved: scratch/w/saved_game_files/od_enumerate_available.txt. +- [conclusion before probing] No defined, sensible source can reproduce 0x156 `mov dx,word ptr [ebp+8]`: + the only value in that slot on the failure path is the caller's player_index. The exact form is the authentic + January defect. Remaining work: re-measure the UB-ruling form at this base (e9e62b78) with a methodology + BUG comment, run the brief section-4 whole-object audit, write production.patch for the owner ruling. +- [probe 1, cand.c] hypothesis: /Od-attested inner `number_of_available_profiles = 0;` after the count, no + declaration initialiser (January bytes prove none), with methodology BUG comment at the declaration. + Comment adds 6 lines but the TU bakes no __LINE__ (match_assert uses literal lines; only match_vassert at :544, + also literal) so it is byte-inert. RESULT: `== exact 46 residual 0 unwritten 0` (cand_rows.txt). Needs owner + original-bug ruling (house rule 20/21 prohibit the indeterminate read without it). +- [audit, cand.obj] object_audit.py PASS (152 January symbols, 0 differ; surplus = 8 pooled string literals + + 3 stock D3D SDK tables + .drectve). surplus_identity: 0 candidate-only code COMDATs. provider_link.py: + SELECTED-PROVIDER LINK PASS for all 11 surplus symbols. (object_audit.txt) +- [audit] pdb_storage.py: 4 disagreements (split=ours=external, absent from cachebeta publics): + _enumerate_memory_units, _saved_game_files_enumerate_default_files, _saved_game_files_take_mapfile_mutex, + _saved_game_files_release_mapfile_mutex. Board census (pub_census2.py): none of the 4 is referenced from any + other January object; _enumerate_memory_units is referenced internally (3 callers); the other 3 are + referenced nowhere in January. +- [lab_static] hypothesis: VC7 /O2 does not emit an UNREFERENCED static function, so the 3 unreferenced ones + must be external in January despite PDB absence; _enumerate_memory_units (internally referenced) can be static. + Lab (shadow header in lab_static/saved games/, static on take_mapfile_mutex + enumerate_memory_units): + RESULT take_mapfile_mutex -> UNWRITTEN (not emitted), _enumerate_memory_units emitted storage 3 and all its + callers stay EXACT. => the 3 unreferenced functions are provably external (PDB absence is not a static signal + for them); _enumerate_memory_units static is consistent with January bytes + PDB. Needs symbols.json + "static": true + source static + prototype moved from saved_game_files.h to the .c private prototype block. +- [final/cand2] cand.c + `static void enumerate_memory_units(void);` in the .c private prototype block + static + definition + prototype removed from saved_game_files.h. Compiled with gate_shadow.py (gate.py copy that compiles + from final/ so the shadow `saved games/saved_game_files.h` wins; verified with an #error probe). + RESULT 46/46 EXACT; /W3 (MSYS_NO_PATHCONV=1) shows no C4211/C4013 - only pre-existing C4244/C4146. + object_audit vs current split: 1 diff (storage 2/3 on _enumerate_memory_units, expected until symbols.json + static:true + split regen). object_audit vs a simulated split (split copy with that symbol's storage patched + to 3: final/split_static_sim.obj): PASS, 152 symbols 0 differ. provider_link PASS. cand vs cand2 differ only in + .debug$S. +- [blast radius] header edit measured on all 6 other includers (game, player_ui, ui_widget, virtual_keyboard, + player_profile, playlist_profile) with gate.py (prod header) vs gate_shadow.py (edited header): identical + gate rows AND identical code/data/reloc bytes in every section; only .debug$S and internal $L label numbers + differ (not compared by coff_compare/objdiff). blast/*.txt. +- [storage_only] production + static fix only (no BUG change): rows identical to baseline (45/1), object + byte-identical to build/base except .debug$S -> the storage fix is independently landable, zero code credit. +- [patches] production.patch (both), production_storage.patch (static fix: .c/.h/symbols.json), + production_bug.patch (BUG-preserved count; needs owner original-bug ruling). All pass `git apply --check`. +- [stop] no further probes: the only remaining gap is policy (owner ruling on the preserved indeterminate + count), not machine code. Data 100% (report.json .bss 540/.data 8/.rdata 5608 at 100%). diff --git a/research/fifty_objects_20260925/w/saved_game_files/cand.c b/research/fifty_objects_20260925/w/saved_game_files/cand.c new file mode 100644 index 00000000..78d8dcd8 --- /dev/null +++ b/research/fifty_objects_20260925/w/saved_game_files/cand.c @@ -0,0 +1,2599 @@ +/* +SAVED_GAME_FILES.C + +symbols in this file: +001B2330 0050: + _saved_game_files_dispose (0000) +001B2380 0110: + _saved_game_file_close (0000) +001B2490 0010: + _saved_game_file_get_type (0000) +001B24A0 0010: + _saved_game_files_notify_memory_units_changed (0000) +001B24B0 0130: + _saved_game_file_get_useable_untitled_profile_name (0000) +001B25E0 0020: + _saved_game_files_take_mutex (0000) +001B2600 0010: + _saved_game_files_release_mutex (0000) +001B2610 00d0: + _saved_game_perform_file_system_checks (0000) +001B26E0 0060: + _saved_game_file_name_unique (0000) +001B2740 00d0: + _saved_game_file_remember_player1_last_used_profile_directory (0000) +001B2810 00e0: + _saved_game_file_retrieve_player1_last_used_profile_directory (0000) +001B28F0 00d0: + _saved_game_file_remember_last_used_multiplayer_variant_directory (0000) +001B29C0 00e0: + _saved_game_file_retrieve_last_used_multiplayer_variant_directory (0000) +001B2AA0 00d0: + _saved_game_file_remember_last_used_multiplayer_map (0000) +001B2B70 00e0: + _saved_game_file_retrieve_last_used_multiplayer_map (0000) +001B2C50 0090: + _saved_game_file_generate_checksum (0000) +001B2CE0 0060: + _code_001b2ce0 (0000) +001B2D40 00d0: + _code_001b2d40 (0000) +001B2E10 0090: + _code_001b2e10 (0000) +001B2EA0 0080: + _code_001b2ea0 (0000) +001B2F20 00d0: + _code_001b2f20 (0000) +001B2FF0 00a0: + _code_001b2ff0 (0000) +001B3090 0070: + _code_001b3090 (0000) +001B3100 00d0: + _code_001b3100 (0000) +001B31D0 0020: + _code_001b31d0 (0000) +001B31F0 0010: + _code_001b31f0 (0000) +001B3200 0040: + _code_001b3200 (0000) +001B3240 0180: + _saved_game_files_initialize (0000) +001B33C0 0160: + _saved_game_file_find_profile_index_for_directory_path (0000) +001B3520 0210: + _code_001b3520 (0000) +001B3730 0200: + _code_001b3730 (0000) +001B3930 01f0: + _code_001b3930 (0000) +001B3B20 01e0: + _code_001b3b20 (0000) +001B3D00 01e0: + _code_001b3d00 (0000) +001B3EE0 0210: + _code_001b3ee0 (0000) +001B40F0 00c0: + _saved_game_file_get_display_name (0000) +001B41B0 0190: + _delete_enumerated_saved_game_file (0000) +001B4340 0140: + _saved_game_file_open (0000) +001B4480 0410: + _synchronize_metadata_display_name_with_profile_name (0000) +001B4890 0170: + _saved_game_file_get_path_to_enclosing_directory (0000) +001B4A00 0020: + _code_001b4a00 (0000) +001B4A20 00e0: + _saved_game_files_delete_all_custom_profiles (0000) +001B4B00 03e0: + _code_001b4b00 (0000) +001B4EE0 0170: + _saved_game_files_enumerate_available_to_local_player_index (0000) +001B5050 0390: + _create_enumerated_saved_game_file (0000) +001B53E0 0010: + _enumerate_memory_units_test (0000) +002A8D84 0012: + ??_C@_0BC@BLJJLBEA@z?3?2saved?2hdmu?4map?$AA@ (0000) +002A8D98 0008: + ??_C@_17FKFHCLLD@?$AAu?$AA?3?$AA?2?$AA?$AA@ (0000) +002A8DA0 004f: + ??_C@_0EP@JOKBKMKA@?$CIn?5?$DO?$DN?50?$CJ?5?$CG?$CG?5?$CIn?5?$DM?5MAXIMUM_ENUMERA@ (0000) +002A8DF0 003d: + ??_C@_0DN@CMOABJFE@?$CImemory_unit?5?$DO?$DN?50?$CJ?5?$CG?$CG?5?$CImemory_un@ (0000) +002A8E30 0038: + ??_C@_0DI@BLCHBGML@?$CItype?5?$DO?$DN?50?$CJ?5?$CG?$CG?5?$CItype?5?$DM?5NUMBER_OF@ (0000) +002A8E68 0010: + ??_C@_0BA@MBMMLDEH@saved_game_file?$AA@ (0000) +002A8E78 0025: + ??_C@_0CF@CEEMDCJB@memory_unit?$DN?$DN_memory_unit_hard_d@ (0000) +002A8EA0 002e: + ??_C@_0CO@BCKNNIIL@c?3?2halo?2SOURCE?2saved?5games?2saved@ (0000) +002A8ED0 0027: + ??_C@_0CH@CABJEKBN@unicode?5string?5lis?5tag?5?8?$CFs?8?5not?5@ (0000) +002A8EF8 0034: + ??_C@_0DE@CCNCBHIA@?$CFd?5untitled?5saved?5games?$CB?5clean?5u@ (0000) +002A8F2C 000d: + ??_C@_0N@MFJAINNC@display_name?$AA@ (0000) +002A8F3C 0014: + ??_C@_0BE@IECHMDLN@XFindClose?$CI?$CJ?5failed?$AA@ (0000) +002A8F50 0014: + ??_C@_0BE@CGBFGEE@failed?5to?5open?5?8?$CFs?8?$AA@ (0000) +002A8F64 0018: + ??_C@_0BI@MCDBLMHO@failed?5to?5write?5to?5?8?$CFs?8?$AA@ (0000) +002A8F7C 0010: + ??_C@_0BA@BHIDMPPN@z?3?2lastprof?4txt?$AA@ (0000) +002A8F8C 000f: + ??_C@_0P@PDDLANDF@directory_path?$AA@ (0000) +002A8F9C 0019: + ??_C@_0BJ@ILDCNDOH@failed?5to?5read?5from?5?8?$CFs?8?$AA@ (0000) +002A8FB8 0010: + ??_C@_0BA@GCCIPEDG@z?3?2lastmpvr?4txt?$AA@ (0000) +002A8FC8 0010: + ??_C@_0BA@EKDJJNAJ@z?3?2lastmpmp?4txt?$AA@ (0000) +002A8FD8 0022: + ??_C@_0CC@DICJHHNG@XCalculateSignatureBegin?$CI?$CJ?5faile@ (0000) +002A8FFC 0020: + ??_C@_0CA@BGPLEIOJ@XCalculateSignatureEnd?$CI?$CJ?5failed?$AA@ (0000) +002A901C 0023: + ??_C@_0CD@OOPOLAPI@XCalculateSignatureUpdate?$CI?$CJ?5fail@ (0000) +002A9040 003e: + ??_C@_0DO@OBENHPBA@failed?5to?5create?1open?5memory?5uni@ (0000) +002A9080 0032: + ??_C@_0DC@DCDLAELL@?$CBsaved_game_files_globals?4enumer@ (0000) +002A90B4 0038: + ??_C@_0DI@CJIBOJAO@failed?5to?5close?5memory?5unit?5mapf@ (0000) +002A90EC 0031: + ??_C@_0DB@KHEBAFBL@saved_game_files_globals?4enumera@ (0000) +002A9120 0075: + ??_C@_0HF@NCILHCBD@the?5maximum?5number?5of?5game?5files@ (0000) +002A9198 0074: + ??_C@_0HE@GEFEBPLI@?$CIsaved_game_files_globals?4enumer@ (0000) +002A920C 0037: + ??_C@_0DH@DJMMBFFB@failed?5to?5open?5memory?5unit?5mapfi@ (0000) +002A9244 003c: + ??_C@_0DM@EFLKMKHM@memory?5unit?5mapfile?5for?5memory?5u@ (0000) +002A9280 002b: + ??_C@_0CL@MMBPEKOF@memory_unit_index?$DN?$DN_memory_unit_@ (0000) +002A92AC 0030: + ??_C@_0DA@KEOPEIAD@enumerate_mapfile_end?5FAILED?5on?5@ (0000) +002A92DC 002b: + ??_C@_0CL@FKDAGGDC@memory_unit_index?5?$DM?5NUMBER_OF_ME@ (0000) +002A9308 0026: + ??_C@_0CG@FDNENFMO@failed?5to?5initialize?5saved?5game?5@ (0000) +002A9330 0023: + ??_C@_0CD@KMFKMCGK@z?3?2saved?2recordings?2last_recordi@ (0000) +002A9354 0014: + ??_C@_0BE@MAHLJIHA@z?3?2saved?2recordings?$AA@ (0000) +002A9368 0024: + ??_C@_0CE@CPPICPII@z?3?2saved?2playlists?2default_playl@ (0000) +002A938C 0013: + ??_C@_0BD@CHHCNEEE@z?3?2saved?2playlists?$AA@ (0000) +002A93A0 0029: + ??_C@_0CJ@KMIGNJIF@z?3?2saved?2player_profiles?2default@ (0000) +002A93CC 0019: + ??_C@_0BJ@MMFOMMHB@z?3?2saved?2player_profiles?$AA@ (0000) +002A93E8 0025: + ??_C@_0CF@DJNNNPAO@failed?5to?5find?1create?5?8?$CFs?8?5direc@ (0000) +002A9410 0009: + ??_C@_08KEDOBHNG@z?3?2saved?$AA@ (0000) +002A941C 0025: + ??_C@_0CF@EDJJLFDE@failed?5to?5take?5save?5game?5files?5m@ (0000) +002A9444 001d: + ??_C@_0BN@JFILGBOA@failed?5to?5take?5mapfile?5mutex?$AA@ (0000) +002A9468 005d: + ??_C@_0FN@JDPEKHN@failed?5to?5enumerate?5default?5play@ (0000) +002A94C8 002f: + ??_C@_0CP@HLIMDDAD@failed?5to?5enumerate?5default?5play@ (0000) +002A94F8 003a: + ??_C@_0DK@DJADJHI@failed?5to?5open?5saved?5game?5varian@ (0000) +002A9538 0041: + ??_C@_0EB@JGOFDCAH@failed?5to?5close?5saved?5game?5varia@ (0000) +002A957C 003a: + ??_C@_0DK@BMBCBOB@failed?5to?5read?5saved?5game?5varian@ (0000) +002A95B8 0024: + ??_C@_0CE@HBJEEKCP@checksum?5validation?5failed?5for?5?8@ (0000) +002A95DC 0032: + ??_C@_0DC@DDLLOFGC@z?3?2saved?2playlists?2default_playl@ (0000) +002A9610 0063: + ??_C@_0GD@NCNJDMEJ@failed?5to?5enumerate?5default?5play@ (0000) +002A9674 0035: + ??_C@_0DF@BKMKBGOO@failed?5to?5enumerate?5default?5play@ (0000) +002A96B0 0041: + ??_C@_0EB@LOHPMMKC@failed?5to?5open?5saved?5game?5player@ (0000) +002A96F8 0048: + ??_C@_0EI@MMPCHKBD@failed?5to?5close?5saved?5game?5playe@ (0000) +002A9740 0041: + ??_C@_0EB@IENAFBEL@failed?5to?5read?5saved?5game?5player@ (0000) +002A9784 003b: + ??_C@_0DL@BFKEJFIL@invalid?5profile?5index?5?$CI?$CD?$CFd?$CJ?5into@ (0000) +002A97C0 003c: + ??_C@_0DM@OADCLPDL@failed?5to?5retrieve?5entry?5?$CD?$CFd?5fro@ (0000) +002A97FC 003f: + ??_C@_0DP@DLGHLKCC@?$CImemory_unit_index?5?$DM?5NUMBER_OF_M@ (0000) +002A983C 003a: + ??_C@_0DK@OGOOCDBN@failed?5to?5update?5entry?5?$CD?$CFd?5from?5@ (0000) +002A9878 006a: + ??_C@_0GK@FLDAFANG@can?8t?5add?5new?5entry?5to?5memory?5un@ (0000) +002A98E4 0034: + ??_C@_0DE@BOBAHLH@failed?5to?5append?5entry?5to?5memory@ (0000) +002A9918 005a: + ??_C@_0FK@CBLOIFBL@?$CImemory_unit_index?5?$DM?5NUMBER_OF_M@ (0000) +002A9974 0025: + ??_C@_0CF@ICMEKOH@failed?5to?5close?5memory?5unit?5map?5@ (0000) +002A99A0 0047: + ??_C@_0EH@EHGNFLBB@failed?5to?5update?5memory?5unit?5map@ (0000) +002A99E8 001e: + ??_C@_0BO@DMCNAIOL@invalid?5saved?5game?5file?5index?$AA@ (0000) +002A9A08 0053: + ??_C@_0FD@OFFAAIOM@delete_enumerated_saved_game_fil@ (0000) +002A9A60 0049: + ??_C@_0EJ@CPHOBEMG@get_nth_entry_in_mapfile?$CI?$CJ?5faile@ (0000) +002A9AAC 0020: + ??_C@_0CA@PLOMKDDI@failed?5to?5mount?5memory?5unit?5?$CD?$CFd?$AA@ (0000) +002A9ACC 001e: + ??_C@_0BO@JHLCGEHJ@failed?5to?5unmount?5memory?5unit?$AA@ (0000) +002A9AEC 0025: + ??_C@_0CF@GEKEHDDN@remove_nth_entry_in_mapfile?$CI?$CJ?5fa@ (0000) +002A9B14 0033: + ??_C@_0DD@FHIHHPPI@XDeleteSaveGame?$CI?$CJ?5failed?4?4?4?5ghos@ (0000) +002A9B48 0051: + ??_C@_0FB@LLIKIIKK@failed?5to?5delete?5saved?5game?5file@ (0000) +002A9B9C 0022: + ??_C@_0CC@MOHEDOPG@get_nth_entry_in_mapfile?$CI?$CJ?5faile@ (0000) +002A9BC0 0076: + ??_C@_0HG@JEIAKKMC@XCreateSaveGame?$CI?$CJ?5failed?5in?5sync@ (0000) +002A9C38 005f: + ??_C@_0FP@OGGBMOOA@XDeleteSaveGame?$CI?$CJ?5failed?5to?5dele@ (0000) +002A9C98 0048: + ??_C@_0EI@PCDMOOIF@failed?5to?5update?5memory?5unit?5map@ (0000) +002A9CE0 005d: + ??_C@_0FN@JIPDDLNC@XDeleteSaveGame?$CI?$CJ?5failed?5to?5dele@ (0000) +002A9D40 0009: + ??_C@_08ECIHENCC@blam?4sav?$AA@ (0000) +002A9D4C 0009: + ??_C@_08GHGJBPHH@blam?4lst?$AA@ (0000) +002A9D58 0020: + ??_C@_0CA@NCAMAIFN@?$CB?$CCunknown?5enumerated?5file?5type?$CC?$AA@ (0000) +002A9D78 003a: + ??_C@_0DK@HNEGMBMN@ustrlen?$CIgame_display_name?$CJ?$DMMAXIM@ (0000) +002A9DB8 004a: + ??_C@_0EK@BBJPGEHI@unable?5to?5locate?5the?5specified?5p@ (0000) +002A9E04 0033: + ??_C@_0DD@BNFHLJIE@player?5profile?5pathname?5doesn?8t?5@ (0000) +002A9E38 001d: + ??_C@_0BN@JKJBLCOL@unknown?5saved?5game?5file?5type?$AA@ (0000) +002A9E58 000a: + ??_C@_09MIKGBNOJ@full_path?$AA@ (0000) +002A9E64 002b: + ??_C@_0CL@HFLHDNAO@XDeleteSaveGame?$CI?$CJ?5failed?5to?5dele@ (0000) +002A9E90 0032: + ??_C@_0DC@OIGHCDPJ@failed?5to?5open?5saved?5game?5file?5t@ (0000) +002A9EC4 0039: + ??_C@_0DJ@PLOPDBP@failed?5to?5close?5saved?5game?5file?5@ (0000) +002A9F00 0032: + ??_C@_0DC@NINLIEHA@failed?5to?5read?5saved?5game?5file?5t@ (0000) +002A9F38 0049: + ??_C@_0EJ@PPGMEHMB@checksum?5validation?5matched?5old?9@ (0000) +002A9F88 0092: + ??_C@_1JC@CCAHEHH@?$AAr?$AAa?$AAn?$AAd?$AAo?$AAm?$AA?5?$AAc?$AAr?$AAa?$AAp?$AA?5?$AAf?$AAo?$AAu?$AAn?$AAd?$AA?5?$AAb?$AAy@ (0000) +002AA01C 0026: + ??_C@_0CG@NOPIBAJM@failed?5to?5take?5saved?5game?5files?5@ (0000) +002AA048 00cf: + ??_C@_0MP@HJJDKJOC@?$CI?$CIplayer_index?$DN?$DNNONE?$CJ?5?$HM?$HM?5?$CI?$CIplaye@ (0000) +002AA118 0072: + ??_C@_0HC@GCPOIKMM@failed?5to?5create?5new?5saved?5game?5@ (0000) +002AA190 0047: + ??_C@_0EH@OCBAJOLB@XCreateSaveGame?$CI?$CJ?5failed?5to?5crea@ (0000) +002AA1D8 002c: + ??_C@_0CM@MKDBIJMP@failed?5to?5create?5empty?5saved?5gam@ (0000) +002AA208 0043: + ??_C@_0ED@GALBJMAL@append_entry_to_mapfile?$CI?$CJ?5failed@ (0000) +002AA24C 001c: + ??_C@_0BM@GNDIHMNA@profile_index?5?$DN?$DN?5file?4index?$AA@ (0000) +002AA268 0034: + ??_C@_0DE@CHNKGDLO@failed?5to?5write?5blank?5saved?5game@ (0000) +002AA29C 003b: + ??_C@_0DL@KDHECAOO@file_close?$CI?$CJ?5failed?5in?5create_en@ (0000) +002AA2D8 009a: + ??_C@_0JK@CBLIPINF@?$CIsaved_game_file_type?$DMNUMBER_OF_@ (0000) +00316934 0008: + _data_00316934 (0000) +004D28D0 021c: + _bss_004d28d0 (0000) + _saved_game_files_globals (0100) +*/ + +/* ---------- headers */ + +#include "cseries/cseries.h" +#include "cseries/errors.h" +#include "bungie_net/common/thread.h" +#include "saved games/saved_game_files.h" +#include "input/input.h" +#include "memory/crc.h" +#include "tag_files/files.h" +#include "text/unicode.h" +#include "interface/ui_widget.h" +#include "interface/ui_widget_event_handler_functions.h" +#include "saved games/game_state.h" +#include "saved games/player_profile.h" +#include "saved games/playlist_profile.h" +#include "text/text_group.h" +#include "tag_files/tag_groups.h" +/* the saved game file checksum is an XDK content signature, and enumerated + saved game metadata is created/deleted through the XDK save game API. */ +#include + +/* ---------- constants */ + +enum +{ + SAVED_GAME_FILES_MUTEX_TIMEOUT = MILLISECONDS_PER_SECOND*SECONDS_PER_MINUTE*MINUTES_PER_HOUR +}; + +enum +{ + MAXIMUM_ENUMERATED_SAVED_GAME_FILES_ANY_TYPE_PER_MEMORY_UNIT = 100 +}; + +enum +{ + MAXIMUM_SAVED_GAME_NAME_LENGTH = MAX_GAMENAME +}; + +enum +{ + NUMBER_OF_SUPPORTED_MEMORY_UNITS = 1 +}; + +enum +{ + MEMORY_UNIT_ROOT_PATH_SIZE = 8 +}; + +enum +{ + MAXIMUM_UNTITLED_SAVED_GAMES = 999 +}; + +/* index of the "untitled saved game" name format inside + ui\\saved_game_file_strings */ +enum +{ + _saved_game_file_string_untitled_name_format = 2 +}; + +enum +{ + MINIMUM_FREE_DISK_SPACE = 40*1024*1024 +}; + +enum +{ + _saved_game_file_system_ok = 0, + _saved_game_file_system_out_of_disk_space, + _saved_game_file_system_too_many_saved_games, + NUMBER_OF_SAVED_GAME_FILE_SYSTEM_CHECK_RESULTS +}; + +/* a saved game file is verified by checksumming the leading bytes of its profile + block and comparing that against the signature stored immediately after them */ +enum +{ + PLAYER_PROFILE_CHECKSUM_DATA_SIZE = 48, + PLAYLIST_PROFILE_CHECKSUM_DATA_SIZE = 104 +}; + + + +/* ---------- macros */ + +/* an enumerated saved game file is identified by a packed profile index: + [31] and [30] are flags, [27..16] the file index within the memory unit, + [15..8] the memory unit and [3..0] the saved game file type. */ +#define SAVED_GAME_FILE_INDEX_TYPE(profile_index) ((profile_index)&0xF) +#define SAVED_GAME_FILE_INDEX_MEMORY_UNIT(profile_index) (((profile_index)>>8)&0xFF) +#define SAVED_GAME_FILE_INDEX_FILE_INDEX(profile_index) (((profile_index)>>16)&0xFFF) +#define SAVED_GAME_FILE_INDEX_BUILD(n, memory_unit_index, type) \ + (((((n)&0xFFF)<<8)|((memory_unit_index)&0xFF))<<8|((type)&0xF)) + +/* ---------- structures */ + +/* one record of a memory unit's mapfile; 0x206 bytes, written and read whole */ +struct enumerated_saved_game_file +{ + char path[MAXIMUM_FILENAME_LENGTH+1]; + wchar_t display_name[MAX_GAMENAME]; + short type; + short index; + boolean read_only; + boolean valid; +}; + +typedef char verify_enumerated_saved_game_file_size[ + sizeof(struct enumerated_saved_game_file) == 0x206 ? 1 : -1]; + +struct saved_game_files_globals +{ + struct file_reference memory_unit_mapfile; + struct mutex_reference *general_mutex; + struct mutex_reference *mapfile_mutex; + short next_enumerated_profile_index; + boolean initialized; + boolean memory_units_dirty; + boolean enumeration_in_progress; +}; + +typedef char verify_saved_game_files_globals_memory_units_dirty_offset[ + offsetof(struct saved_game_files_globals, memory_units_dirty) == 0x117 ? 1 : -1]; +typedef char verify_saved_game_files_globals_size[ + sizeof(struct saved_game_files_globals) == 0x11C ? 1 : -1]; + +/* ---------- prototypes */ + +static boolean find_or_create_directory( + char const *path); +static boolean append_entry_to_mapfile( + struct enumerated_saved_game_file *file); +static boolean enumerate_mapfile_begin( + word memory_unit); +static boolean open_mapfile_for_reading( + word memory_unit_index); +static boolean close_mapfile_after_reading( + word memory_unit_index); +static boolean read_next_entry_in_mapfile( + struct enumerated_saved_game_file *file); +static long count_enumerated_profiles_in_mapfile( + word memory_unit_index); +static long build_saved_game_file_index( + long type, + long memory_unit_index, + long n, + boolean read_only, + boolean valid); +static boolean enumerate_mapfile_end( + word memory_unit); +static short enumerate_default_playlist_profile_files( + void); +static short enumerate_default_player_profile_files( + void); +static boolean get_nth_entry_in_mapfile( + word memory_unit_index, + word n, + struct enumerated_saved_game_file *file); +static boolean set_nth_entry_in_mapfile( + word memory_unit_index, + word n, + struct enumerated_saved_game_file *file); +static boolean remove_nth_entry_in_mapfile( + word memory_unit_index, + word n); +static boolean add_new_entry_to_mapfile( + word memory_unit_index, + struct enumerated_saved_game_file *file, + long *profile_index); + +/* ---------- globals */ + +/* only the hard drive is supported by this build */ +static wchar_t *memory_unit_root_path[NUMBER_OF_SUPPORTED_MEMORY_UNITS] = +{ + L"u:\\" +}; + +static char *memory_unit_mapfile_path[NUMBER_OF_SUPPORTED_MEMORY_UNITS] = +{ + "z:\\saved\\hdmu.map" +}; + +static wchar_t saved_game_file_display_name[MAX_GAMENAME]; + +struct saved_game_files_globals saved_game_files_globals = {0}; + +/* ---------- public code */ + +void saved_game_files_initialize( + void) +{ + if (!find_or_create_directory("z:\\saved")) + { + error(_error_silent, "failed to find/create '%s' directory", "z:\\saved"); + } + + if (!find_or_create_directory("z:\\saved\\player_profiles")) + { + error(_error_silent, "failed to find/create '%s' directory", "z:\\saved\\player_profiles"); + } + + if (!find_or_create_directory("z:\\saved\\player_profiles\\default_profile")) + { + error(_error_silent, "failed to find/create '%s' directory", "z:\\saved\\player_profiles\\default_profile"); + } + + if (!find_or_create_directory("z:\\saved\\playlists")) + { + error(_error_silent, "failed to find/create '%s' directory", "z:\\saved\\playlists"); + } + + if (!find_or_create_directory("z:\\saved\\playlists\\default_playlist")) + { + error(_error_silent, "failed to find/create '%s' directory", "z:\\saved\\playlists\\default_playlist"); + } + + if (!find_or_create_directory("z:\\saved\\recordings")) + { + error(_error_silent, "failed to find/create '%s' directory", "z:\\saved\\recordings"); + } + + if (!find_or_create_directory("z:\\saved\\recordings\\last_recording")) + { + error(_error_silent, "failed to find/create '%s' directory", "z:\\saved\\recordings\\last_recording"); + } + + csmemset(&saved_game_files_globals, 0, sizeof(struct saved_game_files_globals)); + saved_game_files_globals.memory_units_dirty = TRUE; + saved_game_files_globals.general_mutex = NULL; + saved_game_files_globals.mapfile_mutex = NULL; + + saved_game_files_globals.initialized = + create_mutex(&saved_game_files_globals.general_mutex) && + create_mutex(&saved_game_files_globals.mapfile_mutex); + + match_vassert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 191, + saved_game_files_globals.initialized, + "failed to initialize saved game files"); + + player_profiles_initialize(); + playlist_profiles_initialize(); + + return; +} + +void saved_game_files_dispose( + void) +{ + if (saved_game_files_globals.general_mutex) + { + dispose_mutex(saved_game_files_globals.general_mutex); + saved_game_files_globals.general_mutex = NULL; + } + + if (saved_game_files_globals.mapfile_mutex) + { + dispose_mutex(saved_game_files_globals.mapfile_mutex); + saved_game_files_globals.mapfile_mutex = NULL; + } + + player_profiles_dispose(); + playlist_profiles_dispose(); + saved_game_files_globals.initialized = FALSE; + + return; +} + +boolean saved_game_file_close( + struct file_reference *saved_game_file, + long profile_index) +{ + long type = SAVED_GAME_FILE_INDEX_TYPE(profile_index); + long memory_unit = SAVED_GAME_FILE_INDEX_MEMORY_UNIT(profile_index); + long n = SAVED_GAME_FILE_INDEX_FILE_INDEX(profile_index); + boolean success; + + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 603, + memory_unit==_memory_unit_hard_drive); + + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 606, + saved_game_file); + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 607, + (type >= 0) && (type < NUMBER_OF_SAVED_GAME_FILE_TYPES)); + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 608, + (memory_unit >= 0) && (memory_unit < NUMBER_OF_MEMORY_UNITS)); + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 609, + (n >= 0) && (n < MAXIMUM_ENUMERATED_SAVED_GAME_FILES_ANY_TYPE_PER_MEMORY_UNIT)); + + success = file_close(saved_game_file) && (memory_unit==_memory_unit_hard_drive); + + return success; +} + +word saved_game_file_get_type( + long profile_index) +{ + return SAVED_GAME_FILE_INDEX_TYPE(profile_index); +} + +void saved_game_files_notify_memory_units_changed( + void) +{ + saved_game_files_globals.memory_units_dirty = TRUE; + + return; +} + +boolean saved_game_files_take_mutex( + void) +{ + return take_mutex(saved_game_files_globals.general_mutex, SAVED_GAME_FILES_MUTEX_TIMEOUT); +} + +void saved_game_files_release_mutex( + void) +{ + release_mutex(saved_game_files_globals.general_mutex); + + return; +} + +short saved_game_perform_file_system_checks( + void) +{ + ULARGE_INTEGER free_bytes_available; + char root_path[MEMORY_UNIT_ROOT_PATH_SIZE]; + ULARGE_INTEGER total_number_of_free_bytes; + ULARGE_INTEGER total_number_of_bytes; + XGAME_FIND_DATA find_data; + short result = _saved_game_file_system_ok; + + if (GetDiskFreeSpaceEx( + wide_to_ascii(memory_unit_root_path[_memory_unit_hard_drive], root_path, sizeof(root_path)), + &free_bytes_available, + &total_number_of_bytes, + &total_number_of_free_bytes) && + free_bytes_available.QuadPart < MINIMUM_FREE_DISK_SPACE) + { + result = _saved_game_file_system_out_of_disk_space; + } + else + { + HANDLE find_handle = XFindFirstSaveGame( + wide_to_ascii(memory_unit_root_path[_memory_unit_hard_drive], root_path, sizeof(root_path)), + &find_data); + unsigned long number_of_saved_games = 1; + + if (find_handle != INVALID_HANDLE_VALUE) + { + do + { + if (number_of_saved_games >= MAXIMUM_ENUMERATED_SAVED_GAME_FILES_ANY_TYPE_PER_MEMORY_UNIT) + { + break; + } + + number_of_saved_games++; + } + while ((boolean)XFindNextSaveGame(find_handle, &find_data) == TRUE); + + if (!XFindClose(find_handle)) + { + error(_error_silent, "XFindClose() failed"); + } + + if (number_of_saved_games >= MAXIMUM_ENUMERATED_SAVED_GAME_FILES_ANY_TYPE_PER_MEMORY_UNIT) + { + result = _saved_game_file_system_too_many_saved_games; + } + } + } + + return result; +} + +boolean saved_game_file_name_unique( + wchar_t const *name) +{ + char save_game_directory[MAXIMUM_FILENAME_LENGTH+1]; + char root_path[MEMORY_UNIT_ROOT_PATH_SIZE]; + boolean unique = FALSE; + + if (name && name[0] && + XCreateSaveGame( + wide_to_ascii(memory_unit_root_path[_memory_unit_hard_drive], root_path, sizeof(root_path)), + name, + OPEN_EXISTING, + 0, + save_game_directory, + sizeof(save_game_directory))) + { + unique = TRUE; + } + + return unique; +} + +void saved_game_file_remember_player1_last_used_profile_directory( + char const *directory_path) +{ + struct file_reference file; + + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 1050, + directory_path); + + if (file_reference_create_from_path(&file, "z:\\lastprof.txt", FALSE) && + file_create(&file) && + file_open(&file, FLAG(_permission_write_bit))) + { + if (!file_write(&file, MAXIMUM_FILENAME_LENGTH+1, directory_path)) + { + error(_error_silent, "failed to write to '%s'", "z:\\lastprof.txt"); + } + + file_close(&file); + } + else + { + error(_error_silent, "failed to open '%s'", "z:\\lastprof.txt"); + } + + return; +} + +boolean saved_game_file_retrieve_player1_last_used_profile_directory( + char *directory_path) +{ + struct file_reference file; + boolean success = FALSE; + + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 1076, + directory_path); + + if (file_reference_create_from_path(&file, "z:\\lastprof.txt", FALSE) && + file_open(&file, FLAG(_permission_read_bit))) + { + success = file_read(&file, MAXIMUM_FILENAME_LENGTH+1, directory_path); + + if (!success) + { + error(_error_silent, "failed to read from '%s'", "z:\\lastprof.txt"); + } + + file_close(&file); + } + else + { + error(_error_silent, "failed to open '%s'", "z:\\lastprof.txt"); + } + + directory_path[MAXIMUM_FILENAME_LENGTH] = 0; + + return success; +} + +void saved_game_file_remember_last_used_multiplayer_variant_directory( + char const *directory_path) +{ + struct file_reference file; + + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 1102, + directory_path); + + if (file_reference_create_from_path(&file, "z:\\lastmpvr.txt", FALSE) && + file_create(&file) && + file_open(&file, FLAG(_permission_write_bit))) + { + if (!file_write(&file, MAXIMUM_FILENAME_LENGTH+1, directory_path)) + { + error(_error_silent, "failed to write to '%s'", "z:\\lastmpvr.txt"); + } + + file_close(&file); + } + else + { + error(_error_silent, "failed to open '%s'", "z:\\lastmpvr.txt"); + } + + return; +} + +boolean saved_game_file_retrieve_last_used_multiplayer_variant_directory( + char *directory_path) +{ + struct file_reference file; + boolean success = FALSE; + + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 1128, + directory_path); + + if (file_reference_create_from_path(&file, "z:\\lastmpvr.txt", FALSE) && + file_open(&file, FLAG(_permission_read_bit))) + { + success = file_read(&file, MAXIMUM_FILENAME_LENGTH+1, directory_path); + + if (!success) + { + error(_error_silent, "failed to read from '%s'", "z:\\lastmpvr.txt"); + } + + file_close(&file); + } + else + { + error(_error_silent, "failed to open '%s'", "z:\\lastmpvr.txt"); + } + + directory_path[MAXIMUM_FILENAME_LENGTH] = 0; + + return success; +} + +void saved_game_file_remember_last_used_multiplayer_map( + char const *map_name) +{ + struct file_reference file; + + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 1207, + map_name); + + if (file_reference_create_from_path(&file, "z:\\lastmpmp.txt", FALSE) && + file_create(&file) && + file_open(&file, FLAG(_permission_write_bit))) + { + if (!file_write(&file, MAXIMUM_FILENAME_LENGTH+1, map_name)) + { + error(_error_silent, "failed to write to '%s'", "z:\\lastmpmp.txt"); + } + + file_close(&file); + } + else + { + error(_error_silent, "failed to open '%s'", "z:\\lastmpmp.txt"); + } + + return; +} + +boolean saved_game_file_retrieve_last_used_multiplayer_map( + char *map_name) +{ + struct file_reference file; + boolean success = FALSE; + + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 1233, + map_name); + + if (file_reference_create_from_path(&file, "z:\\lastmpmp.txt", FALSE) && + file_open(&file, FLAG(_permission_read_bit))) + { + success = file_read(&file, MAXIMUM_FILENAME_LENGTH+1, map_name); + + if (!success) + { + error(_error_silent, "failed to read from '%s'", "z:\\lastmpmp.txt"); + } + + file_close(&file); + } + else + { + error(_error_silent, "failed to open '%s'", "z:\\lastmpmp.txt"); + } + + map_name[MAXIMUM_FILENAME_LENGTH] = 0; + + return success; +} + +void saved_game_file_generate_checksum( + void const *buffer, + word buffer_size, + XCALCSIG_SIGNATURE *checksum) +{ + HANDLE signature; + + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 1259, + buffer); + + signature = XCalculateSignatureBegin(0); + + if (signature != INVALID_HANDLE_VALUE) + { + if (XCalculateSignatureUpdate(signature, buffer, buffer_size)) + { + error(_error_silent, "XCalculateSignatureUpdate() failed"); + } + + if (XCalculateSignatureEnd(signature, checksum)) + { + error(_error_silent, "XCalculateSignatureEnd() failed"); + } + } + else + { + error(_error_silent, "XCalculateSignatureBegin() failed"); + } + + return; +} + +boolean saved_game_files_take_mapfile_mutex( + void) +{ + return take_mutex(saved_game_files_globals.mapfile_mutex, SAVED_GAME_FILES_MUTEX_TIMEOUT); +} + +void saved_game_files_release_mapfile_mutex( + void) +{ + release_mutex(saved_game_files_globals.mapfile_mutex); + + return; +} + +wchar_t *saved_game_file_get_display_name( + long profile_index) +{ + struct enumerated_saved_game_file file; + long memory_unit = SAVED_GAME_FILE_INDEX_MEMORY_UNIT(profile_index); + long n = SAVED_GAME_FILE_INDEX_FILE_INDEX(profile_index); + + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 299, + memory_unit==_memory_unit_hard_drive); + + saved_game_file_display_name[0] = 0; + + if ((memory_unit >= 0) && (memory_unit < NUMBER_OF_MEMORY_UNITS) && + (n >= 0) && (n < MAXIMUM_ENUMERATED_SAVED_GAME_FILES_ANY_TYPE_PER_MEMORY_UNIT)) + { + if (get_nth_entry_in_mapfile(memory_unit, n, &file)) + { + ustrncpy(saved_game_file_display_name, file.display_name, MAX_GAMENAME-1); + saved_game_file_display_name[MAX_GAMENAME-1] = 0; + } + } + else + { + error(_error_silent, "invalid saved game file index"); + } + + return saved_game_file_display_name; +} + +boolean saved_game_file_open( + struct file_reference *saved_game_file, + long profile_index) +{ + struct enumerated_saved_game_file file; + long type = SAVED_GAME_FILE_INDEX_TYPE(profile_index); + long memory_unit = SAVED_GAME_FILE_INDEX_MEMORY_UNIT(profile_index); + long n = SAVED_GAME_FILE_INDEX_FILE_INDEX(profile_index); + boolean success; + + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 577, + memory_unit==_memory_unit_hard_drive); + + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 580, + saved_game_file); + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 581, + (type >= 0) && (type < NUMBER_OF_SAVED_GAME_FILE_TYPES)); + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 582, + (memory_unit >= 0) && (memory_unit < NUMBER_OF_MEMORY_UNITS)); + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 583, + (n >= 0) && (n < MAXIMUM_ENUMERATED_SAVED_GAME_FILES_ANY_TYPE_PER_MEMORY_UNIT)); + + success = get_nth_entry_in_mapfile(memory_unit, n, &file) && + file_reference_create_from_path(saved_game_file, file.path, FALSE) && + (memory_unit==_memory_unit_hard_drive) && + file_open(saved_game_file, FLAG(_permission_read_bit)|FLAG(_permission_write_bit)); + + return success; +} + +boolean synchronize_metadata_display_name_with_profile_name( + long profile_index, + wchar_t *game_display_name) +{ + struct enumerated_saved_game_file file; + boolean success = TRUE; + long type = SAVED_GAME_FILE_INDEX_TYPE(profile_index); + long memory_unit = SAVED_GAME_FILE_INDEX_MEMORY_UNIT(profile_index); + long n = SAVED_GAME_FILE_INDEX_FILE_INDEX(profile_index); + + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 774, + memory_unit==_memory_unit_hard_drive); + + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 777, + (type >= 0) && (type < NUMBER_OF_SAVED_GAME_FILE_TYPES)); + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 778, + (memory_unit >= 0) && (memory_unit < NUMBER_OF_MEMORY_UNITS)); + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 779, + (n >= 0) && (n < MAXIMUM_ENUMERATED_SAVED_GAME_FILES_ANY_TYPE_PER_MEMORY_UNIT)); + + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 781, + ustrlen(game_display_name)= 0) && (memory_unit < NUMBER_OF_MEMORY_UNITS) && + (n >= 0) && (n < MAXIMUM_ENUMERATED_SAVED_GAME_FILES_ANY_TYPE_PER_MEMORY_UNIT)) + { + if (get_nth_entry_in_mapfile(memory_unit, n, &file)) + { + char const *filename = NULL; + char *directory_end; + + if (file.type == _saved_game_file_type_player_profile) + { + filename = "blam.sav"; + } + else if (file.type == _saved_game_file_type_game_variant) + { + filename = "blam.lst"; + } + else + { + error(_error_silent, "unknown saved game file type"); + } + + if (filename) + { + csstrncpy(full_path, file.path, MAXIMUM_FILENAME_LENGTH); + full_path[MAXIMUM_FILENAME_LENGTH] = 0; + + directory_end = strstr(full_path, filename); + + if (directory_end) + { + *directory_end = 0; + success = TRUE; + } + else + { + error(_error_silent, "player profile pathname doesn't appear to be valid"); + full_path[0] = 0; + } + } + } + else + { + error(_error_silent, "unable to locate the specified player profile file in memory unit mapfile"); + } + } + else + { + error(_error_silent, "invalid saved game file index"); + } + } + + return success; +} + +static boolean set_nth_entry_in_mapfile( + word memory_unit_index, + word n, + struct enumerated_saved_game_file *file) +{ + boolean success = FALSE; + + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 2018, + memory_unit_index==_memory_unit_hard_drive); + + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 2020, + !saved_game_files_globals.enumeration_in_progress); + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 2021, + (memory_unit_index < NUMBER_OF_MEMORY_UNITS) && (file != NULL)); + + if (take_mutex(saved_game_files_globals.mapfile_mutex, SAVED_GAME_FILES_MUTEX_TIMEOUT)) + { + if (file_reference_create_from_path(&saved_game_files_globals.memory_unit_mapfile, + memory_unit_mapfile_path[memory_unit_index], FALSE) && + file_open(&saved_game_files_globals.memory_unit_mapfile, FLAG(_permission_write_bit))) + { + unsigned long mapfile_size = file_get_eof(&saved_game_files_globals.memory_unit_mapfile); + unsigned long entry_offset = n*sizeof(struct enumerated_saved_game_file); + + if (mapfile_size%sizeof(struct enumerated_saved_game_file)) + { + error(_error_silent, "memory unit mapfile for memory unit #%d is possibly corrupt", memory_unit_index); + } + + if (entry_offset+sizeof(struct enumerated_saved_game_file) <= mapfile_size) + { + if (file_set_position(&saved_game_files_globals.memory_unit_mapfile, entry_offset) && + file_write(&saved_game_files_globals.memory_unit_mapfile, sizeof(struct enumerated_saved_game_file), file)) + { + success = TRUE; + } + else + { + success = FALSE; + error(_error_silent, "failed to update entry #%d from memory unit mapfile (#%d)", n, memory_unit_index); + } + } + else + { + error(_error_silent, "invalid profile index (#%d) into memory unit #%d specified", n, memory_unit_index); + } + + if (!file_close(&saved_game_files_globals.memory_unit_mapfile)) + { + error(_error_silent, "failed to close memory unit mapfile for memory unit #%d", memory_unit_index); + success = FALSE; + } + } + else + { + error(_error_silent, "failed to open memory unit mapfile for memory unit #%d", memory_unit_index); + } + + release_mutex(saved_game_files_globals.mapfile_mutex); + } + else + { + error(_error_silent, "failed to take mapfile mutex"); + } + + return success; +} + +short saved_game_files_enumerate_default_files( + void) +{ + short number_of_playlist_files = enumerate_default_playlist_profile_files(); + short number_of_player_profile_files = enumerate_default_player_profile_files(); + + return number_of_playlist_files+number_of_player_profile_files; +} + +long create_enumerated_saved_game_file( + word saved_game_file_type, + short local_player_index, + wchar_t *display_name) +{ + byte block[SAVED_GAME_FILE_BLOCK_SIZE]; + struct file_reference saved_game_file; + long new_profile_index = NONE; + short file_system_check; + + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 332, + (saved_game_file_type= 0) && (type < NUMBER_OF_SAVED_GAME_FILE_TYPES) && + (memory_unit >= 0) && (memory_unit < NUMBER_OF_MEMORY_UNITS) && + (n >= 0) && (n < MAXIMUM_ENUMERATED_SAVED_GAME_FILES_ANY_TYPE_PER_MEMORY_UNIT)) + { + if (get_nth_entry_in_mapfile(memory_unit, n, &file)) + { + char root_path[MEMORY_UNIT_ROOT_PATH_SIZE] = {0}; + + /* only the hard drive is ever mounted in this build */ + success = (memory_unit == _memory_unit_hard_drive); + + if (success) + { + if (!TEST_FLAG(profile_index, _saved_game_file_index_read_only_bit)) + { + if (XDeleteSaveGame( + wide_to_ascii(memory_unit_root_path[memory_unit], root_path, sizeof(root_path)), + file.display_name)) + { + error(_error_silent, "XDeleteSaveGame() failed... ghost meta data likely"); + success = FALSE; + } + } + + if (!remove_nth_entry_in_mapfile(memory_unit, n)) + { + error(_error_silent, "remove_nth_entry_in_mapfile() failed"); + success = FALSE; + } + + if (memory_unit != _memory_unit_hard_drive) + { + error(_error_silent, "failed to unmount memory unit"); + } + } + else + { + error(_error_silent, "failed to mount memory unit #%d", memory_unit); + } + } + else + { + error(_error_silent, "get_nth_entry_in_mapfile() failed in delete_enumerated_saved_game_file()"); + } + } + else + { + error(_error_silent, "delete_enumerated_saved_game_file() failed because the game file index was invalid"); + } + } + + reset_last_player1_profile_index(); + + return success; +} + +void saved_game_file_get_useable_untitled_profile_name( + wchar_t *display_name) +{ + long string_list_index; + + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 705, + display_name); + + display_name[0] = 0; + + string_list_index = tag_loaded(UNICODE_STRING_LIST_TAG, "ui\\saved_game_file_strings"); + + if (string_list_index != NONE) + { + char root_path[MEMORY_UNIT_ROOT_PATH_SIZE] = {0}; + char save_game_directory[MAXIMUM_FILENAME_LENGTH+1] = {0}; + long index; + + wide_to_ascii(memory_unit_root_path[_memory_unit_hard_drive], root_path, sizeof(root_path)); + + for (index = 0; index < MAXIMUM_UNTITLED_SAVED_GAMES; index++) + { + usnprintf(display_name, MAX_GAMENAME-1, + unicode_string_list_get_string(string_list_index, _saved_game_file_string_untitled_name_format), + index+1); + display_name[MAX_GAMENAME-1] = 0; + + if (XCreateSaveGame(root_path, display_name, OPEN_EXISTING, 0, save_game_directory, sizeof(save_game_directory))) + { + break; + } + } + + if (index == MAXIMUM_UNTITLED_SAVED_GAMES) + { + error(_error_silent, "%d untitled saved games! clean up your hard drive!!", MAXIMUM_UNTITLED_SAVED_GAMES); + display_name[0] = 0; + } + } + else + { + error(_error_silent, "unicode string lis tag '%s' not loaded", "ui\\saved_game_file_strings"); + } + + return; +} + +void saved_game_files_enumerate_available_to_local_player_index( + short player_index, + word saved_game_file_type, + word *number_of_profiles, + long *player_profile_indices, + boolean include_default_profiles) +{ + struct enumerated_saved_game_file file; + /* BUG (preserved for exact matching): January zeroes the count only after + * taking the saved game files mutex (xor edi,edi at +0x94), so the mutex + * failure path stores an indeterminate count (+0x156 loads the dead + * player_index home [ebp+8]). A corrected build should initialize + * number_of_available_profiles to zero here. + */ + long number_of_available_profiles; + word memory_unit_index = _memory_unit_hard_drive; + + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 236, + ((player_index==NONE) || ((player_index>=0) && (player_index= MAXIMUM_ENUMERATED_SAVED_GAME_FILES_ANY_TYPE_PER_MEMORY_UNIT) + { + break; + } + + if (XDeleteSaveGame(root_path, find_data.szSaveGameName)) + { + error(_error_silent, "XDeleteSaveGame() failed to delete profile"); + } + } + while ((boolean)XFindNextSaveGame(find_handle, &find_data)); + + if (!XFindClose(find_handle)) + { + error(_error_silent, "XFindClose() failed"); + } + } + + { + short number_of_playlist_files = enumerate_default_playlist_profile_files(); + short number_of_player_profile_files = enumerate_default_player_profile_files(); + short number_of_default_files = number_of_playlist_files+number_of_player_profile_files; + + number_of_enumerated_files += number_of_default_files; + } + } + + enumerate_mapfile_end(memory_unit_index); + } + + memory_unit_index++; + } + + return; +} + +void enumerate_memory_units( + void) +{ + wchar_t message[MAXIMUM_FILENAME_LENGTH+1]; + XGAME_FIND_DATA find_data; + byte block[SAVED_GAME_FILE_BLOCK_SIZE]; + struct file_reference saved_game_file; + XCALCSIG_SIGNATURE checksum; + HANDLE find_handle; + unsigned long old_style_crc; + unsigned long memory_unit_index = _memory_unit_hard_drive; + long number_of_enumerated_files = 0; + + while (memory_unit_index <= _memory_unit_hard_drive) + { + if (take_mutex(saved_game_files_globals.general_mutex, SAVED_GAME_FILES_MUTEX_TIMEOUT)) + { + if (enumerate_mapfile_begin(memory_unit_index)) + { + if (memory_unit_index == _memory_unit_hard_drive) + { + char root_path[MEMORY_UNIT_ROOT_PATH_SIZE] = {0}; + find_handle = XFindFirstSaveGame( + wide_to_ascii(memory_unit_root_path[memory_unit_index], root_path, sizeof(root_path)), + &find_data); + + if (find_handle != INVALID_HANDLE_VALUE) + { + do + { + if (number_of_enumerated_files >= MAXIMUM_ENUMERATED_SAVED_GAME_FILES_ANY_TYPE_PER_MEMORY_UNIT) + { + break; + } + + { + struct enumerated_saved_game_file file = {0}; + word checksum_data_size; + + if (_snprintf( + file.path, + MAXIMUM_FILENAME_LENGTH, + "%s%s", + find_data.szSaveGameDirectory, + "blam.sav") > 0 && + file_reference_create_from_path(&saved_game_file, file.path, FALSE) && + file_exists(&saved_game_file)) + { + file.type = _saved_game_file_type_player_profile; + checksum_data_size = PLAYER_PROFILE_CHECKSUM_DATA_SIZE; + } + else if (_snprintf( + file.path, + MAXIMUM_FILENAME_LENGTH, + "%s%s", + find_data.szSaveGameDirectory, + "blam.lst") > 0 && + file_reference_create_from_path(&saved_game_file, file.path, FALSE) && + file_exists(&saved_game_file)) + { + file.type = _saved_game_file_type_game_variant; + checksum_data_size = PLAYLIST_PROFILE_CHECKSUM_DATA_SIZE; + } + else + { + usnprintf( + message, + MAXIMUM_FILENAME_LENGTH, + L"random crap found by XFindNextSaveGame(): display name= '%s' path= '%hs'", + find_data.szSaveGameName, + find_data.wfd.cFileName); + message[MAXIMUM_FILENAME_LENGTH] = 0; + error( + _error_silent, + wide_to_ascii(message, (char *)message, sizeof(message))); + file.type = NONE; + } + + if (file.type != NONE) + { + ustrncpy(file.display_name, find_data.szSaveGameName, MAX_GAMENAME-1); + file.display_name[MAX_GAMENAME-1] = 0; + + if (file_open( + &saved_game_file, + FLAG(_permission_read_bit)|FLAG(_permission_write_bit))) + { + if (file_read(&saved_game_file, sizeof(block), block)) + { + saved_game_file_generate_checksum(block, checksum_data_size, &checksum); + if (!csmemcmp(&checksum, block+checksum_data_size, sizeof(checksum))) + { + file.valid = TRUE; + } + else + { + error(_error_silent, "checksum validation failed for '%s'", file.path); + crc_new(&old_style_crc); + crc_checksum_buffer(&old_style_crc, block, checksum_data_size); + if (!csmemcmp(&old_style_crc, block+checksum_data_size, sizeof(old_style_crc))) + { + error(_error_silent, "checksum validation matched old-style crc; updating saved game file '%s'", file.path); + csmemcpy(block+checksum_data_size, &checksum, sizeof(checksum)); + if (file_set_position(&saved_game_file, 0) && + file_write(&saved_game_file, sizeof(block), block)) + { + file.valid = TRUE; + } + } + } + } + else + { + error(_error_silent, "failed to read saved game file to verify checksum"); + } + + if (!file_close(&saved_game_file)) + { + error(_error_silent, "failed to close saved game file after verifying checksum"); + } + } + else + { + error(_error_silent, "failed to open saved game file to verify checksum"); + } + + if (!append_entry_to_mapfile(&file)) + { + break; + } + number_of_enumerated_files++; + } + } + } + while ((boolean)XFindNextSaveGame(find_handle, &find_data)); + + if (!XFindClose(find_handle)) + { + error(_error_silent, "XFindClose() failed"); + } + } + + { + short number_of_playlist_files = enumerate_default_playlist_profile_files(); + short number_of_player_profile_files = enumerate_default_player_profile_files(); + short number_of_default_files = number_of_playlist_files+number_of_player_profile_files; + + number_of_enumerated_files += number_of_default_files; + } + } + + enumerate_mapfile_end(memory_unit_index); + } + + release_mutex(saved_game_files_globals.general_mutex); + } + + memory_unit_index++; + } + + saved_game_files_globals.memory_units_dirty = FALSE; + return; +} + +void enumerate_memory_units_test( + void) +{ + enumerate_memory_units(); + + return; +} + +/* ---------- private code */ + +static boolean find_or_create_directory( + char const *path) +{ + struct file_reference directory; + boolean success = TRUE; + + if (!file_reference_create_from_path(&directory, path, TRUE) || + (!file_exists(&directory) && !file_create(&directory))) + { + success = FALSE; + } + + return success; +} + +static boolean enumerate_mapfile_begin( + word memory_unit) +{ + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 1643, + memory_unit==_memory_unit_hard_drive); + + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 1647, + !saved_game_files_globals.enumeration_in_progress); + + if (file_reference_create_from_path(&saved_game_files_globals.memory_unit_mapfile, + memory_unit_mapfile_path[memory_unit], FALSE) && + file_create(&saved_game_files_globals.memory_unit_mapfile) && + file_open(&saved_game_files_globals.memory_unit_mapfile, FLAG(_permission_write_bit))) + { + saved_game_files_globals.next_enumerated_profile_index = 0; + saved_game_files_globals.enumeration_in_progress = TRUE; + } + else + { + error(_error_silent, "failed to create/open memory unit mapfile for memory unit #%d", memory_unit); + saved_game_files_globals.next_enumerated_profile_index = NONE; + } + + return saved_game_files_globals.enumeration_in_progress; +} + +static boolean enumerate_mapfile_end( + word memory_unit) +{ + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 1669, + memory_unit==_memory_unit_hard_drive); + + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 1671, + saved_game_files_globals.enumeration_in_progress); + + if (!file_close(&saved_game_files_globals.memory_unit_mapfile)) + { + error(_error_silent, "failed to close memory unit mapfile for memory unit #%d", memory_unit); + } + + saved_game_files_globals.next_enumerated_profile_index = NONE; + saved_game_files_globals.enumeration_in_progress = FALSE; + + return TRUE; +} + +static boolean append_entry_to_mapfile( + struct enumerated_saved_game_file *file) +{ + boolean success; + + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 1857, + (saved_game_files_globals.enumeration_in_progress) && (saved_game_files_globals.next_enumerated_profile_index >= 0)); + + if (saved_game_files_globals.next_enumerated_profile_index < MAXIMUM_ENUMERATED_SAVED_GAME_FILES_ANY_TYPE_PER_MEMORY_UNIT) + { + file->index = saved_game_files_globals.next_enumerated_profile_index++; + success = file_write(&saved_game_files_globals.memory_unit_mapfile, sizeof(struct enumerated_saved_game_file), file); + } + else + { + error(_error_silent, "the maximum number of game files have already been enumerated (time to clean up your hard drive and/or memory cards)"); + success = FALSE; + } + + return success; +} + +static boolean open_mapfile_for_reading( + word memory_unit_index) +{ + boolean success; + + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 1883, + memory_unit_index==_memory_unit_hard_drive); + + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 1887, + !saved_game_files_globals.enumeration_in_progress); + + if (file_reference_create_from_path(&saved_game_files_globals.memory_unit_mapfile, + memory_unit_mapfile_path[memory_unit_index], FALSE) && + file_open(&saved_game_files_globals.memory_unit_mapfile, FLAG(_permission_read_bit))) + { + unsigned long mapfile_size = file_get_eof(&saved_game_files_globals.memory_unit_mapfile); + + if (mapfile_size%sizeof(struct enumerated_saved_game_file)) + { + error(_error_silent, "memory unit mapfile for memory unit #%d is possibly corrupt", memory_unit_index); + } + + success = TRUE; + } + else + { + error(_error_silent, "failed to open memory unit mapfile for memory unit #%d", memory_unit_index); + success = FALSE; + } + + return success; +} + +static boolean close_mapfile_after_reading( + word memory_unit_index) +{ + boolean success; + + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 1916, + memory_unit_index==_memory_unit_hard_drive); + + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 1918, + !saved_game_files_globals.enumeration_in_progress); + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 1919, + memory_unit_index < NUMBER_OF_MEMORY_UNITS); + + success = file_close(&saved_game_files_globals.memory_unit_mapfile); + + if (!success) + { + error(_error_silent, "enumerate_mapfile_end FAILED on memory unit #%d", memory_unit_index); + } + + return success; +} + +static boolean read_next_entry_in_mapfile( + struct enumerated_saved_game_file *file) +{ + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 1939, + !saved_game_files_globals.enumeration_in_progress); + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 1940, + file); + + return file_read(&saved_game_files_globals.memory_unit_mapfile, sizeof(struct enumerated_saved_game_file), file); +} + +static long count_enumerated_profiles_in_mapfile( + word memory_unit_index) +{ + unsigned long mapfile_size; + long number_of_entries; + + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 2144, + memory_unit_index==_memory_unit_hard_drive); + + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 2146, + !saved_game_files_globals.enumeration_in_progress); + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 2147, + memory_unit_index < NUMBER_OF_MEMORY_UNITS); + + if (file_reference_create_from_path(&saved_game_files_globals.memory_unit_mapfile, + memory_unit_mapfile_path[memory_unit_index], FALSE) && + file_get_size(&saved_game_files_globals.memory_unit_mapfile, &mapfile_size)) + { + number_of_entries = mapfile_size/sizeof(struct enumerated_saved_game_file); + } + else + { + number_of_entries = 0; + } + + return number_of_entries; +} + +static long build_saved_game_file_index( + long type, + long memory_unit_index, + long n, + boolean read_only, + boolean valid) +{ + long profile_index = SAVED_GAME_FILE_INDEX_BUILD(n, memory_unit_index, type); + + if (read_only == TRUE) + { + profile_index |= FLAG(_saved_game_file_index_read_only_bit); + } + + if (valid == TRUE) + { + profile_index |= FLAG(_saved_game_file_index_valid_bit); + } + + return profile_index; +} + +static short enumerate_default_playlist_profile_files( + void) +{ + byte block[SAVED_GAME_FILE_BLOCK_SIZE]; + char path[MAXIMUM_FILENAME_LENGTH+1]; + struct file_reference file; + XCALCSIG_SIGNATURE checksum; + short number_of_profiles = playlist_profile_number_of_default_profiles_on_disk(); + long string_list_index = tag_loaded(UNICODE_STRING_LIST_TAG, "ui\\default_multiplayer_game_setting_names"); + short profile_index = 0; + + if (string_list_index != NONE) + { + while (profile_index < number_of_profiles) + { + wchar_t *display_name = unicode_string_list_get_string(string_list_index, profile_index); + + _snprintf(path, MAXIMUM_FILENAME_LENGTH, "z:\\saved\\playlists\\default_playlist\\%02d\\blam.lst", profile_index); + + if (file_reference_create_from_path(&file, path, FALSE) && file_exists(&file)) + { + struct enumerated_saved_game_file entry = {0}; + + csstrncpy(entry.path, path, MAXIMUM_FILENAME_LENGTH); + entry.path[MAXIMUM_FILENAME_LENGTH] = 0; + ustrncpy(entry.display_name, display_name, MAX_GAMENAME-1); + entry.display_name[MAX_GAMENAME-1] = 0; + entry.type = _saved_game_file_type_game_variant; + entry.read_only = TRUE; + + if (file_open(&file, FLAG(_permission_read_bit))) + { + if (file_read(&file, sizeof(block), block)) + { + saved_game_file_generate_checksum(block, PLAYLIST_PROFILE_CHECKSUM_DATA_SIZE, &checksum); + + if (!csmemcmp(&checksum, block+PLAYLIST_PROFILE_CHECKSUM_DATA_SIZE, sizeof(checksum))) + { + entry.valid = TRUE; + } + else + { + error(_error_silent, "checksum validation failed for '%s'", entry.path); + } + } + else + { + error(_error_silent, "failed to read saved game variant file to verify checksum"); + } + + if (!file_close(&file)) + { + error(_error_silent, "failed to close saved game variant file after verifying checksum"); + } + } + else + { + error(_error_silent, "failed to open saved game variant file to verify checksum"); + } + + if (!append_entry_to_mapfile(&entry)) + { + error(_error_silent, "failed to enumerate default playlist file '%s'", path); + break; + } + } + + profile_index++; + } + } + else + { + error(_error_silent, "failed to enumerate default playlist files because their name string list tag was not loaded"); + } + + return profile_index; +} + +static short enumerate_default_player_profile_files( + void) +{ + byte block[SAVED_GAME_FILE_BLOCK_SIZE]; + char path[MAXIMUM_FILENAME_LENGTH+1]; + struct file_reference file; + XCALCSIG_SIGNATURE checksum; + long string_list_index = tag_loaded(UNICODE_STRING_LIST_TAG, "ui\\shell\\strings\\default_player_profile_names"); + short profile_index = 0; + + if (string_list_index != NONE) + { + while (profile_index < NUMBER_OF_DEFAULT_PROFILES) + { + wchar_t *display_name = unicode_string_list_get_string(string_list_index, profile_index); + + _snprintf(path, MAXIMUM_FILENAME_LENGTH, "z:\\saved\\player_profiles\\default_profile\\%02d.sav", profile_index); + + if (file_reference_create_from_path(&file, path, FALSE) && file_exists(&file)) + { + struct enumerated_saved_game_file entry = {0}; + + csstrncpy(entry.path, path, MAXIMUM_FILENAME_LENGTH); + entry.path[MAXIMUM_FILENAME_LENGTH] = 0; + ustrncpy(entry.display_name, display_name, MAX_GAMENAME-1); + entry.display_name[MAX_GAMENAME-1] = 0; + entry.type = _saved_game_file_type_player_profile; + entry.read_only = TRUE; + + if (file_open(&file, FLAG(_permission_read_bit))) + { + if (file_read(&file, sizeof(block), block)) + { + saved_game_file_generate_checksum(block, PLAYER_PROFILE_CHECKSUM_DATA_SIZE, &checksum); + + if (!csmemcmp(&checksum, block+PLAYER_PROFILE_CHECKSUM_DATA_SIZE, sizeof(checksum))) + { + entry.valid = TRUE; + } + else + { + error(_error_silent, "checksum validation failed for '%s'", entry.path); + } + } + else + { + error(_error_silent, "failed to read saved game player profile file to verify checksum"); + } + + if (!file_close(&file)) + { + error(_error_silent, "failed to close saved game player profile file after verifying checksum"); + } + } + else + { + error(_error_silent, "failed to open saved game player profile file to verify checksum"); + } + + if (!append_entry_to_mapfile(&entry)) + { + error(_error_silent, "failed to enumerate default player profile file '%s'", path); + break; + } + } + + profile_index++; + } + } + else + { + error(_error_silent, "failed to enumerate default player profile files because their name string list tag was not loaded"); + } + + return profile_index; +} + +static boolean add_new_entry_to_mapfile( + word memory_unit_index, + struct enumerated_saved_game_file *file, + long *profile_index) +{ + boolean success = FALSE; + + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 2081, + memory_unit_index==_memory_unit_hard_drive); + + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 2083, + !saved_game_files_globals.enumeration_in_progress); + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 2084, + (memory_unit_index < NUMBER_OF_MEMORY_UNITS) && (file != NULL) && (profile_index != NULL)); + + if (take_mutex(saved_game_files_globals.mapfile_mutex, SAVED_GAME_FILES_MUTEX_TIMEOUT)) + { + if (file_reference_create_from_path(&saved_game_files_globals.memory_unit_mapfile, + memory_unit_mapfile_path[memory_unit_index], FALSE) && + file_open(&saved_game_files_globals.memory_unit_mapfile, FLAG(_permission_write_bit))) + { + unsigned long mapfile_size = file_get_eof(&saved_game_files_globals.memory_unit_mapfile); + long number_of_entries = mapfile_size/sizeof(struct enumerated_saved_game_file); + unsigned long entry_offset = number_of_entries*sizeof(struct enumerated_saved_game_file); + + if (number_of_entries < MAXIMUM_ENUMERATED_SAVED_GAME_FILES_ANY_TYPE_PER_MEMORY_UNIT) + { + if (mapfile_size%sizeof(struct enumerated_saved_game_file)) + { + error(_error_silent, "memory unit mapfile for memory unit #%d is possibly corrupt", memory_unit_index); + } + + if (file_set_position(&saved_game_files_globals.memory_unit_mapfile, entry_offset) && + file_write(&saved_game_files_globals.memory_unit_mapfile, sizeof(struct enumerated_saved_game_file), file)) + { + success = TRUE; + *profile_index = number_of_entries; + } + else + { + success = FALSE; + error(_error_silent, "failed to append entry to memory unit mapfile (#%d)", memory_unit_index); + } + } + else + { + error(_error_silent, "can't add new entry to memory unit mapfile because the maximum number of profiles have already been added"); + } + + if (!file_close(&saved_game_files_globals.memory_unit_mapfile)) + { + error(_error_silent, "failed to close memory unit mapfile for memory unit #%d", memory_unit_index); + success = FALSE; + } + } + else + { + error(_error_silent, "failed to open memory unit mapfile for memory unit #%d", memory_unit_index); + } + + release_mutex(saved_game_files_globals.mapfile_mutex); + } + else + { + error(_error_silent, "failed to take mapfile mutex"); + } + + return success; +} + +static boolean remove_nth_entry_in_mapfile( + word memory_unit_index, + word n) +{ + struct enumerated_saved_game_file file; + unsigned long mapfile_size; + unsigned long entry_offset = n*sizeof(struct enumerated_saved_game_file); + unsigned long next_entry_offset; + boolean success = FALSE; + + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 2170, + memory_unit_index==_memory_unit_hard_drive); + + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 2172, + !saved_game_files_globals.enumeration_in_progress); + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 2173, + memory_unit_index < NUMBER_OF_MEMORY_UNITS); + + if (take_mutex(saved_game_files_globals.mapfile_mutex, SAVED_GAME_FILES_MUTEX_TIMEOUT)) + { + if (file_reference_create_from_path(&saved_game_files_globals.memory_unit_mapfile, + memory_unit_mapfile_path[memory_unit_index], FALSE) && + file_get_size(&saved_game_files_globals.memory_unit_mapfile, &mapfile_size) && + mapfile_size >= entry_offset+sizeof(struct enumerated_saved_game_file) && + file_open(&saved_game_files_globals.memory_unit_mapfile, FLAG(_permission_read_bit)|FLAG(_permission_write_bit))) + { + success = file_set_position(&saved_game_files_globals.memory_unit_mapfile, entry_offset); + + next_entry_offset = entry_offset+sizeof(struct enumerated_saved_game_file); + + if (success == TRUE) + { + while (next_entry_offset < mapfile_size) + { + if (!file_read_from_position(&saved_game_files_globals.memory_unit_mapfile, + next_entry_offset, sizeof(struct enumerated_saved_game_file), &file) || + !file_write_to_position(&saved_game_files_globals.memory_unit_mapfile, + entry_offset, sizeof(struct enumerated_saved_game_file), &file)) + { + error(_error_silent, "failed to update memory unit mapfile after removing an enumerated file"); + success = FALSE; + break; + } + + next_entry_offset += sizeof(struct enumerated_saved_game_file); + entry_offset += sizeof(struct enumerated_saved_game_file); + } + } + + if (success) + { + success = file_set_eof(&saved_game_files_globals.memory_unit_mapfile, + mapfile_size-sizeof(struct enumerated_saved_game_file)); + } + + if (!file_close(&saved_game_files_globals.memory_unit_mapfile)) + { + error(_error_silent, "failed to close memory unit map file"); + success = FALSE; + } + } + + release_mutex(saved_game_files_globals.mapfile_mutex); + } + else + { + error(_error_silent, "failed to take mapfile mutex"); + } + + return success; +} + +static boolean get_nth_entry_in_mapfile( + word memory_unit_index, + word n, + struct enumerated_saved_game_file *file) +{ + boolean success = FALSE; + + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 1959, + memory_unit_index==_memory_unit_hard_drive); + + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 1961, + !saved_game_files_globals.enumeration_in_progress); + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 1962, + (memory_unit_index < NUMBER_OF_MEMORY_UNITS) && (file != NULL)); + + if (take_mutex(saved_game_files_globals.mapfile_mutex, SAVED_GAME_FILES_MUTEX_TIMEOUT)) + { + if (file_reference_create_from_path(&saved_game_files_globals.memory_unit_mapfile, + memory_unit_mapfile_path[memory_unit_index], FALSE) && + file_open(&saved_game_files_globals.memory_unit_mapfile, FLAG(_permission_read_bit))) + { + unsigned long mapfile_size = file_get_eof(&saved_game_files_globals.memory_unit_mapfile); + unsigned long entry_offset = n*sizeof(struct enumerated_saved_game_file); + + if (mapfile_size%sizeof(struct enumerated_saved_game_file)) + { + error(_error_silent, "memory unit mapfile for memory unit #%d is possibly corrupt", memory_unit_index); + } + + if (entry_offset+sizeof(struct enumerated_saved_game_file) <= mapfile_size) + { + if (file_set_position(&saved_game_files_globals.memory_unit_mapfile, entry_offset) && + file_read(&saved_game_files_globals.memory_unit_mapfile, sizeof(struct enumerated_saved_game_file), file)) + { + success = TRUE; + } + else + { + success = FALSE; + error(_error_silent, "failed to retrieve entry #%d from memory unit mapfile (#%d)", n, memory_unit_index); + } + } + else + { + error(_error_silent, "invalid profile index (#%d) into memory unit #%d specified", n, memory_unit_index); + } + + if (!file_close(&saved_game_files_globals.memory_unit_mapfile)) + { + error(_error_silent, "failed to close memory unit mapfile for memory unit #%d", memory_unit_index); + success = FALSE; + } + } + else + { + error(_error_silent, "failed to open memory unit mapfile for memory unit #%d", memory_unit_index); + } + + release_mutex(saved_game_files_globals.mapfile_mutex); + } + else + { + error(_error_silent, "failed to take mapfile mutex"); + } + + return success; +} diff --git a/research/fifty_objects_20260925/w/saved_game_files/final/saved_game_files.c b/research/fifty_objects_20260925/w/saved_game_files/final/saved_game_files.c new file mode 100644 index 00000000..6787c935 --- /dev/null +++ b/research/fifty_objects_20260925/w/saved_game_files/final/saved_game_files.c @@ -0,0 +1,2601 @@ +/* +SAVED_GAME_FILES.C + +symbols in this file: +001B2330 0050: + _saved_game_files_dispose (0000) +001B2380 0110: + _saved_game_file_close (0000) +001B2490 0010: + _saved_game_file_get_type (0000) +001B24A0 0010: + _saved_game_files_notify_memory_units_changed (0000) +001B24B0 0130: + _saved_game_file_get_useable_untitled_profile_name (0000) +001B25E0 0020: + _saved_game_files_take_mutex (0000) +001B2600 0010: + _saved_game_files_release_mutex (0000) +001B2610 00d0: + _saved_game_perform_file_system_checks (0000) +001B26E0 0060: + _saved_game_file_name_unique (0000) +001B2740 00d0: + _saved_game_file_remember_player1_last_used_profile_directory (0000) +001B2810 00e0: + _saved_game_file_retrieve_player1_last_used_profile_directory (0000) +001B28F0 00d0: + _saved_game_file_remember_last_used_multiplayer_variant_directory (0000) +001B29C0 00e0: + _saved_game_file_retrieve_last_used_multiplayer_variant_directory (0000) +001B2AA0 00d0: + _saved_game_file_remember_last_used_multiplayer_map (0000) +001B2B70 00e0: + _saved_game_file_retrieve_last_used_multiplayer_map (0000) +001B2C50 0090: + _saved_game_file_generate_checksum (0000) +001B2CE0 0060: + _code_001b2ce0 (0000) +001B2D40 00d0: + _code_001b2d40 (0000) +001B2E10 0090: + _code_001b2e10 (0000) +001B2EA0 0080: + _code_001b2ea0 (0000) +001B2F20 00d0: + _code_001b2f20 (0000) +001B2FF0 00a0: + _code_001b2ff0 (0000) +001B3090 0070: + _code_001b3090 (0000) +001B3100 00d0: + _code_001b3100 (0000) +001B31D0 0020: + _code_001b31d0 (0000) +001B31F0 0010: + _code_001b31f0 (0000) +001B3200 0040: + _code_001b3200 (0000) +001B3240 0180: + _saved_game_files_initialize (0000) +001B33C0 0160: + _saved_game_file_find_profile_index_for_directory_path (0000) +001B3520 0210: + _code_001b3520 (0000) +001B3730 0200: + _code_001b3730 (0000) +001B3930 01f0: + _code_001b3930 (0000) +001B3B20 01e0: + _code_001b3b20 (0000) +001B3D00 01e0: + _code_001b3d00 (0000) +001B3EE0 0210: + _code_001b3ee0 (0000) +001B40F0 00c0: + _saved_game_file_get_display_name (0000) +001B41B0 0190: + _delete_enumerated_saved_game_file (0000) +001B4340 0140: + _saved_game_file_open (0000) +001B4480 0410: + _synchronize_metadata_display_name_with_profile_name (0000) +001B4890 0170: + _saved_game_file_get_path_to_enclosing_directory (0000) +001B4A00 0020: + _code_001b4a00 (0000) +001B4A20 00e0: + _saved_game_files_delete_all_custom_profiles (0000) +001B4B00 03e0: + _code_001b4b00 (0000) +001B4EE0 0170: + _saved_game_files_enumerate_available_to_local_player_index (0000) +001B5050 0390: + _create_enumerated_saved_game_file (0000) +001B53E0 0010: + _enumerate_memory_units_test (0000) +002A8D84 0012: + ??_C@_0BC@BLJJLBEA@z?3?2saved?2hdmu?4map?$AA@ (0000) +002A8D98 0008: + ??_C@_17FKFHCLLD@?$AAu?$AA?3?$AA?2?$AA?$AA@ (0000) +002A8DA0 004f: + ??_C@_0EP@JOKBKMKA@?$CIn?5?$DO?$DN?50?$CJ?5?$CG?$CG?5?$CIn?5?$DM?5MAXIMUM_ENUMERA@ (0000) +002A8DF0 003d: + ??_C@_0DN@CMOABJFE@?$CImemory_unit?5?$DO?$DN?50?$CJ?5?$CG?$CG?5?$CImemory_un@ (0000) +002A8E30 0038: + ??_C@_0DI@BLCHBGML@?$CItype?5?$DO?$DN?50?$CJ?5?$CG?$CG?5?$CItype?5?$DM?5NUMBER_OF@ (0000) +002A8E68 0010: + ??_C@_0BA@MBMMLDEH@saved_game_file?$AA@ (0000) +002A8E78 0025: + ??_C@_0CF@CEEMDCJB@memory_unit?$DN?$DN_memory_unit_hard_d@ (0000) +002A8EA0 002e: + ??_C@_0CO@BCKNNIIL@c?3?2halo?2SOURCE?2saved?5games?2saved@ (0000) +002A8ED0 0027: + ??_C@_0CH@CABJEKBN@unicode?5string?5lis?5tag?5?8?$CFs?8?5not?5@ (0000) +002A8EF8 0034: + ??_C@_0DE@CCNCBHIA@?$CFd?5untitled?5saved?5games?$CB?5clean?5u@ (0000) +002A8F2C 000d: + ??_C@_0N@MFJAINNC@display_name?$AA@ (0000) +002A8F3C 0014: + ??_C@_0BE@IECHMDLN@XFindClose?$CI?$CJ?5failed?$AA@ (0000) +002A8F50 0014: + ??_C@_0BE@CGBFGEE@failed?5to?5open?5?8?$CFs?8?$AA@ (0000) +002A8F64 0018: + ??_C@_0BI@MCDBLMHO@failed?5to?5write?5to?5?8?$CFs?8?$AA@ (0000) +002A8F7C 0010: + ??_C@_0BA@BHIDMPPN@z?3?2lastprof?4txt?$AA@ (0000) +002A8F8C 000f: + ??_C@_0P@PDDLANDF@directory_path?$AA@ (0000) +002A8F9C 0019: + ??_C@_0BJ@ILDCNDOH@failed?5to?5read?5from?5?8?$CFs?8?$AA@ (0000) +002A8FB8 0010: + ??_C@_0BA@GCCIPEDG@z?3?2lastmpvr?4txt?$AA@ (0000) +002A8FC8 0010: + ??_C@_0BA@EKDJJNAJ@z?3?2lastmpmp?4txt?$AA@ (0000) +002A8FD8 0022: + ??_C@_0CC@DICJHHNG@XCalculateSignatureBegin?$CI?$CJ?5faile@ (0000) +002A8FFC 0020: + ??_C@_0CA@BGPLEIOJ@XCalculateSignatureEnd?$CI?$CJ?5failed?$AA@ (0000) +002A901C 0023: + ??_C@_0CD@OOPOLAPI@XCalculateSignatureUpdate?$CI?$CJ?5fail@ (0000) +002A9040 003e: + ??_C@_0DO@OBENHPBA@failed?5to?5create?1open?5memory?5uni@ (0000) +002A9080 0032: + ??_C@_0DC@DCDLAELL@?$CBsaved_game_files_globals?4enumer@ (0000) +002A90B4 0038: + ??_C@_0DI@CJIBOJAO@failed?5to?5close?5memory?5unit?5mapf@ (0000) +002A90EC 0031: + ??_C@_0DB@KHEBAFBL@saved_game_files_globals?4enumera@ (0000) +002A9120 0075: + ??_C@_0HF@NCILHCBD@the?5maximum?5number?5of?5game?5files@ (0000) +002A9198 0074: + ??_C@_0HE@GEFEBPLI@?$CIsaved_game_files_globals?4enumer@ (0000) +002A920C 0037: + ??_C@_0DH@DJMMBFFB@failed?5to?5open?5memory?5unit?5mapfi@ (0000) +002A9244 003c: + ??_C@_0DM@EFLKMKHM@memory?5unit?5mapfile?5for?5memory?5u@ (0000) +002A9280 002b: + ??_C@_0CL@MMBPEKOF@memory_unit_index?$DN?$DN_memory_unit_@ (0000) +002A92AC 0030: + ??_C@_0DA@KEOPEIAD@enumerate_mapfile_end?5FAILED?5on?5@ (0000) +002A92DC 002b: + ??_C@_0CL@FKDAGGDC@memory_unit_index?5?$DM?5NUMBER_OF_ME@ (0000) +002A9308 0026: + ??_C@_0CG@FDNENFMO@failed?5to?5initialize?5saved?5game?5@ (0000) +002A9330 0023: + ??_C@_0CD@KMFKMCGK@z?3?2saved?2recordings?2last_recordi@ (0000) +002A9354 0014: + ??_C@_0BE@MAHLJIHA@z?3?2saved?2recordings?$AA@ (0000) +002A9368 0024: + ??_C@_0CE@CPPICPII@z?3?2saved?2playlists?2default_playl@ (0000) +002A938C 0013: + ??_C@_0BD@CHHCNEEE@z?3?2saved?2playlists?$AA@ (0000) +002A93A0 0029: + ??_C@_0CJ@KMIGNJIF@z?3?2saved?2player_profiles?2default@ (0000) +002A93CC 0019: + ??_C@_0BJ@MMFOMMHB@z?3?2saved?2player_profiles?$AA@ (0000) +002A93E8 0025: + ??_C@_0CF@DJNNNPAO@failed?5to?5find?1create?5?8?$CFs?8?5direc@ (0000) +002A9410 0009: + ??_C@_08KEDOBHNG@z?3?2saved?$AA@ (0000) +002A941C 0025: + ??_C@_0CF@EDJJLFDE@failed?5to?5take?5save?5game?5files?5m@ (0000) +002A9444 001d: + ??_C@_0BN@JFILGBOA@failed?5to?5take?5mapfile?5mutex?$AA@ (0000) +002A9468 005d: + ??_C@_0FN@JDPEKHN@failed?5to?5enumerate?5default?5play@ (0000) +002A94C8 002f: + ??_C@_0CP@HLIMDDAD@failed?5to?5enumerate?5default?5play@ (0000) +002A94F8 003a: + ??_C@_0DK@DJADJHI@failed?5to?5open?5saved?5game?5varian@ (0000) +002A9538 0041: + ??_C@_0EB@JGOFDCAH@failed?5to?5close?5saved?5game?5varia@ (0000) +002A957C 003a: + ??_C@_0DK@BMBCBOB@failed?5to?5read?5saved?5game?5varian@ (0000) +002A95B8 0024: + ??_C@_0CE@HBJEEKCP@checksum?5validation?5failed?5for?5?8@ (0000) +002A95DC 0032: + ??_C@_0DC@DDLLOFGC@z?3?2saved?2playlists?2default_playl@ (0000) +002A9610 0063: + ??_C@_0GD@NCNJDMEJ@failed?5to?5enumerate?5default?5play@ (0000) +002A9674 0035: + ??_C@_0DF@BKMKBGOO@failed?5to?5enumerate?5default?5play@ (0000) +002A96B0 0041: + ??_C@_0EB@LOHPMMKC@failed?5to?5open?5saved?5game?5player@ (0000) +002A96F8 0048: + ??_C@_0EI@MMPCHKBD@failed?5to?5close?5saved?5game?5playe@ (0000) +002A9740 0041: + ??_C@_0EB@IENAFBEL@failed?5to?5read?5saved?5game?5player@ (0000) +002A9784 003b: + ??_C@_0DL@BFKEJFIL@invalid?5profile?5index?5?$CI?$CD?$CFd?$CJ?5into@ (0000) +002A97C0 003c: + ??_C@_0DM@OADCLPDL@failed?5to?5retrieve?5entry?5?$CD?$CFd?5fro@ (0000) +002A97FC 003f: + ??_C@_0DP@DLGHLKCC@?$CImemory_unit_index?5?$DM?5NUMBER_OF_M@ (0000) +002A983C 003a: + ??_C@_0DK@OGOOCDBN@failed?5to?5update?5entry?5?$CD?$CFd?5from?5@ (0000) +002A9878 006a: + ??_C@_0GK@FLDAFANG@can?8t?5add?5new?5entry?5to?5memory?5un@ (0000) +002A98E4 0034: + ??_C@_0DE@BOBAHLH@failed?5to?5append?5entry?5to?5memory@ (0000) +002A9918 005a: + ??_C@_0FK@CBLOIFBL@?$CImemory_unit_index?5?$DM?5NUMBER_OF_M@ (0000) +002A9974 0025: + ??_C@_0CF@ICMEKOH@failed?5to?5close?5memory?5unit?5map?5@ (0000) +002A99A0 0047: + ??_C@_0EH@EHGNFLBB@failed?5to?5update?5memory?5unit?5map@ (0000) +002A99E8 001e: + ??_C@_0BO@DMCNAIOL@invalid?5saved?5game?5file?5index?$AA@ (0000) +002A9A08 0053: + ??_C@_0FD@OFFAAIOM@delete_enumerated_saved_game_fil@ (0000) +002A9A60 0049: + ??_C@_0EJ@CPHOBEMG@get_nth_entry_in_mapfile?$CI?$CJ?5faile@ (0000) +002A9AAC 0020: + ??_C@_0CA@PLOMKDDI@failed?5to?5mount?5memory?5unit?5?$CD?$CFd?$AA@ (0000) +002A9ACC 001e: + ??_C@_0BO@JHLCGEHJ@failed?5to?5unmount?5memory?5unit?$AA@ (0000) +002A9AEC 0025: + ??_C@_0CF@GEKEHDDN@remove_nth_entry_in_mapfile?$CI?$CJ?5fa@ (0000) +002A9B14 0033: + ??_C@_0DD@FHIHHPPI@XDeleteSaveGame?$CI?$CJ?5failed?4?4?4?5ghos@ (0000) +002A9B48 0051: + ??_C@_0FB@LLIKIIKK@failed?5to?5delete?5saved?5game?5file@ (0000) +002A9B9C 0022: + ??_C@_0CC@MOHEDOPG@get_nth_entry_in_mapfile?$CI?$CJ?5faile@ (0000) +002A9BC0 0076: + ??_C@_0HG@JEIAKKMC@XCreateSaveGame?$CI?$CJ?5failed?5in?5sync@ (0000) +002A9C38 005f: + ??_C@_0FP@OGGBMOOA@XDeleteSaveGame?$CI?$CJ?5failed?5to?5dele@ (0000) +002A9C98 0048: + ??_C@_0EI@PCDMOOIF@failed?5to?5update?5memory?5unit?5map@ (0000) +002A9CE0 005d: + ??_C@_0FN@JIPDDLNC@XDeleteSaveGame?$CI?$CJ?5failed?5to?5dele@ (0000) +002A9D40 0009: + ??_C@_08ECIHENCC@blam?4sav?$AA@ (0000) +002A9D4C 0009: + ??_C@_08GHGJBPHH@blam?4lst?$AA@ (0000) +002A9D58 0020: + ??_C@_0CA@NCAMAIFN@?$CB?$CCunknown?5enumerated?5file?5type?$CC?$AA@ (0000) +002A9D78 003a: + ??_C@_0DK@HNEGMBMN@ustrlen?$CIgame_display_name?$CJ?$DMMAXIM@ (0000) +002A9DB8 004a: + ??_C@_0EK@BBJPGEHI@unable?5to?5locate?5the?5specified?5p@ (0000) +002A9E04 0033: + ??_C@_0DD@BNFHLJIE@player?5profile?5pathname?5doesn?8t?5@ (0000) +002A9E38 001d: + ??_C@_0BN@JKJBLCOL@unknown?5saved?5game?5file?5type?$AA@ (0000) +002A9E58 000a: + ??_C@_09MIKGBNOJ@full_path?$AA@ (0000) +002A9E64 002b: + ??_C@_0CL@HFLHDNAO@XDeleteSaveGame?$CI?$CJ?5failed?5to?5dele@ (0000) +002A9E90 0032: + ??_C@_0DC@OIGHCDPJ@failed?5to?5open?5saved?5game?5file?5t@ (0000) +002A9EC4 0039: + ??_C@_0DJ@PLOPDBP@failed?5to?5close?5saved?5game?5file?5@ (0000) +002A9F00 0032: + ??_C@_0DC@NINLIEHA@failed?5to?5read?5saved?5game?5file?5t@ (0000) +002A9F38 0049: + ??_C@_0EJ@PPGMEHMB@checksum?5validation?5matched?5old?9@ (0000) +002A9F88 0092: + ??_C@_1JC@CCAHEHH@?$AAr?$AAa?$AAn?$AAd?$AAo?$AAm?$AA?5?$AAc?$AAr?$AAa?$AAp?$AA?5?$AAf?$AAo?$AAu?$AAn?$AAd?$AA?5?$AAb?$AAy@ (0000) +002AA01C 0026: + ??_C@_0CG@NOPIBAJM@failed?5to?5take?5saved?5game?5files?5@ (0000) +002AA048 00cf: + ??_C@_0MP@HJJDKJOC@?$CI?$CIplayer_index?$DN?$DNNONE?$CJ?5?$HM?$HM?5?$CI?$CIplaye@ (0000) +002AA118 0072: + ??_C@_0HC@GCPOIKMM@failed?5to?5create?5new?5saved?5game?5@ (0000) +002AA190 0047: + ??_C@_0EH@OCBAJOLB@XCreateSaveGame?$CI?$CJ?5failed?5to?5crea@ (0000) +002AA1D8 002c: + ??_C@_0CM@MKDBIJMP@failed?5to?5create?5empty?5saved?5gam@ (0000) +002AA208 0043: + ??_C@_0ED@GALBJMAL@append_entry_to_mapfile?$CI?$CJ?5failed@ (0000) +002AA24C 001c: + ??_C@_0BM@GNDIHMNA@profile_index?5?$DN?$DN?5file?4index?$AA@ (0000) +002AA268 0034: + ??_C@_0DE@CHNKGDLO@failed?5to?5write?5blank?5saved?5game@ (0000) +002AA29C 003b: + ??_C@_0DL@KDHECAOO@file_close?$CI?$CJ?5failed?5in?5create_en@ (0000) +002AA2D8 009a: + ??_C@_0JK@CBLIPINF@?$CIsaved_game_file_type?$DMNUMBER_OF_@ (0000) +00316934 0008: + _data_00316934 (0000) +004D28D0 021c: + _bss_004d28d0 (0000) + _saved_game_files_globals (0100) +*/ + +/* ---------- headers */ + +#include "cseries/cseries.h" +#include "cseries/errors.h" +#include "bungie_net/common/thread.h" +#include "saved games/saved_game_files.h" +#include "input/input.h" +#include "memory/crc.h" +#include "tag_files/files.h" +#include "text/unicode.h" +#include "interface/ui_widget.h" +#include "interface/ui_widget_event_handler_functions.h" +#include "saved games/game_state.h" +#include "saved games/player_profile.h" +#include "saved games/playlist_profile.h" +#include "text/text_group.h" +#include "tag_files/tag_groups.h" +/* the saved game file checksum is an XDK content signature, and enumerated + saved game metadata is created/deleted through the XDK save game API. */ +#include + +/* ---------- constants */ + +enum +{ + SAVED_GAME_FILES_MUTEX_TIMEOUT = MILLISECONDS_PER_SECOND*SECONDS_PER_MINUTE*MINUTES_PER_HOUR +}; + +enum +{ + MAXIMUM_ENUMERATED_SAVED_GAME_FILES_ANY_TYPE_PER_MEMORY_UNIT = 100 +}; + +enum +{ + MAXIMUM_SAVED_GAME_NAME_LENGTH = MAX_GAMENAME +}; + +enum +{ + NUMBER_OF_SUPPORTED_MEMORY_UNITS = 1 +}; + +enum +{ + MEMORY_UNIT_ROOT_PATH_SIZE = 8 +}; + +enum +{ + MAXIMUM_UNTITLED_SAVED_GAMES = 999 +}; + +/* index of the "untitled saved game" name format inside + ui\\saved_game_file_strings */ +enum +{ + _saved_game_file_string_untitled_name_format = 2 +}; + +enum +{ + MINIMUM_FREE_DISK_SPACE = 40*1024*1024 +}; + +enum +{ + _saved_game_file_system_ok = 0, + _saved_game_file_system_out_of_disk_space, + _saved_game_file_system_too_many_saved_games, + NUMBER_OF_SAVED_GAME_FILE_SYSTEM_CHECK_RESULTS +}; + +/* a saved game file is verified by checksumming the leading bytes of its profile + block and comparing that against the signature stored immediately after them */ +enum +{ + PLAYER_PROFILE_CHECKSUM_DATA_SIZE = 48, + PLAYLIST_PROFILE_CHECKSUM_DATA_SIZE = 104 +}; + + + +/* ---------- macros */ + +/* an enumerated saved game file is identified by a packed profile index: + [31] and [30] are flags, [27..16] the file index within the memory unit, + [15..8] the memory unit and [3..0] the saved game file type. */ +#define SAVED_GAME_FILE_INDEX_TYPE(profile_index) ((profile_index)&0xF) +#define SAVED_GAME_FILE_INDEX_MEMORY_UNIT(profile_index) (((profile_index)>>8)&0xFF) +#define SAVED_GAME_FILE_INDEX_FILE_INDEX(profile_index) (((profile_index)>>16)&0xFFF) +#define SAVED_GAME_FILE_INDEX_BUILD(n, memory_unit_index, type) \ + (((((n)&0xFFF)<<8)|((memory_unit_index)&0xFF))<<8|((type)&0xF)) + +/* ---------- structures */ + +/* one record of a memory unit's mapfile; 0x206 bytes, written and read whole */ +struct enumerated_saved_game_file +{ + char path[MAXIMUM_FILENAME_LENGTH+1]; + wchar_t display_name[MAX_GAMENAME]; + short type; + short index; + boolean read_only; + boolean valid; +}; + +typedef char verify_enumerated_saved_game_file_size[ + sizeof(struct enumerated_saved_game_file) == 0x206 ? 1 : -1]; + +struct saved_game_files_globals +{ + struct file_reference memory_unit_mapfile; + struct mutex_reference *general_mutex; + struct mutex_reference *mapfile_mutex; + short next_enumerated_profile_index; + boolean initialized; + boolean memory_units_dirty; + boolean enumeration_in_progress; +}; + +typedef char verify_saved_game_files_globals_memory_units_dirty_offset[ + offsetof(struct saved_game_files_globals, memory_units_dirty) == 0x117 ? 1 : -1]; +typedef char verify_saved_game_files_globals_size[ + sizeof(struct saved_game_files_globals) == 0x11C ? 1 : -1]; + +/* ---------- prototypes */ + +static boolean find_or_create_directory( + char const *path); +static boolean append_entry_to_mapfile( + struct enumerated_saved_game_file *file); +static boolean enumerate_mapfile_begin( + word memory_unit); +static boolean open_mapfile_for_reading( + word memory_unit_index); +static boolean close_mapfile_after_reading( + word memory_unit_index); +static boolean read_next_entry_in_mapfile( + struct enumerated_saved_game_file *file); +static long count_enumerated_profiles_in_mapfile( + word memory_unit_index); +static long build_saved_game_file_index( + long type, + long memory_unit_index, + long n, + boolean read_only, + boolean valid); +static boolean enumerate_mapfile_end( + word memory_unit); +static short enumerate_default_playlist_profile_files( + void); +static short enumerate_default_player_profile_files( + void); +static boolean get_nth_entry_in_mapfile( + word memory_unit_index, + word n, + struct enumerated_saved_game_file *file); +static boolean set_nth_entry_in_mapfile( + word memory_unit_index, + word n, + struct enumerated_saved_game_file *file); +static boolean remove_nth_entry_in_mapfile( + word memory_unit_index, + word n); +static boolean add_new_entry_to_mapfile( + word memory_unit_index, + struct enumerated_saved_game_file *file, + long *profile_index); +static void enumerate_memory_units( + void); + +/* ---------- globals */ + +/* only the hard drive is supported by this build */ +static wchar_t *memory_unit_root_path[NUMBER_OF_SUPPORTED_MEMORY_UNITS] = +{ + L"u:\\" +}; + +static char *memory_unit_mapfile_path[NUMBER_OF_SUPPORTED_MEMORY_UNITS] = +{ + "z:\\saved\\hdmu.map" +}; + +static wchar_t saved_game_file_display_name[MAX_GAMENAME]; + +struct saved_game_files_globals saved_game_files_globals = {0}; + +/* ---------- public code */ + +void saved_game_files_initialize( + void) +{ + if (!find_or_create_directory("z:\\saved")) + { + error(_error_silent, "failed to find/create '%s' directory", "z:\\saved"); + } + + if (!find_or_create_directory("z:\\saved\\player_profiles")) + { + error(_error_silent, "failed to find/create '%s' directory", "z:\\saved\\player_profiles"); + } + + if (!find_or_create_directory("z:\\saved\\player_profiles\\default_profile")) + { + error(_error_silent, "failed to find/create '%s' directory", "z:\\saved\\player_profiles\\default_profile"); + } + + if (!find_or_create_directory("z:\\saved\\playlists")) + { + error(_error_silent, "failed to find/create '%s' directory", "z:\\saved\\playlists"); + } + + if (!find_or_create_directory("z:\\saved\\playlists\\default_playlist")) + { + error(_error_silent, "failed to find/create '%s' directory", "z:\\saved\\playlists\\default_playlist"); + } + + if (!find_or_create_directory("z:\\saved\\recordings")) + { + error(_error_silent, "failed to find/create '%s' directory", "z:\\saved\\recordings"); + } + + if (!find_or_create_directory("z:\\saved\\recordings\\last_recording")) + { + error(_error_silent, "failed to find/create '%s' directory", "z:\\saved\\recordings\\last_recording"); + } + + csmemset(&saved_game_files_globals, 0, sizeof(struct saved_game_files_globals)); + saved_game_files_globals.memory_units_dirty = TRUE; + saved_game_files_globals.general_mutex = NULL; + saved_game_files_globals.mapfile_mutex = NULL; + + saved_game_files_globals.initialized = + create_mutex(&saved_game_files_globals.general_mutex) && + create_mutex(&saved_game_files_globals.mapfile_mutex); + + match_vassert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 191, + saved_game_files_globals.initialized, + "failed to initialize saved game files"); + + player_profiles_initialize(); + playlist_profiles_initialize(); + + return; +} + +void saved_game_files_dispose( + void) +{ + if (saved_game_files_globals.general_mutex) + { + dispose_mutex(saved_game_files_globals.general_mutex); + saved_game_files_globals.general_mutex = NULL; + } + + if (saved_game_files_globals.mapfile_mutex) + { + dispose_mutex(saved_game_files_globals.mapfile_mutex); + saved_game_files_globals.mapfile_mutex = NULL; + } + + player_profiles_dispose(); + playlist_profiles_dispose(); + saved_game_files_globals.initialized = FALSE; + + return; +} + +boolean saved_game_file_close( + struct file_reference *saved_game_file, + long profile_index) +{ + long type = SAVED_GAME_FILE_INDEX_TYPE(profile_index); + long memory_unit = SAVED_GAME_FILE_INDEX_MEMORY_UNIT(profile_index); + long n = SAVED_GAME_FILE_INDEX_FILE_INDEX(profile_index); + boolean success; + + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 603, + memory_unit==_memory_unit_hard_drive); + + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 606, + saved_game_file); + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 607, + (type >= 0) && (type < NUMBER_OF_SAVED_GAME_FILE_TYPES)); + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 608, + (memory_unit >= 0) && (memory_unit < NUMBER_OF_MEMORY_UNITS)); + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 609, + (n >= 0) && (n < MAXIMUM_ENUMERATED_SAVED_GAME_FILES_ANY_TYPE_PER_MEMORY_UNIT)); + + success = file_close(saved_game_file) && (memory_unit==_memory_unit_hard_drive); + + return success; +} + +word saved_game_file_get_type( + long profile_index) +{ + return SAVED_GAME_FILE_INDEX_TYPE(profile_index); +} + +void saved_game_files_notify_memory_units_changed( + void) +{ + saved_game_files_globals.memory_units_dirty = TRUE; + + return; +} + +boolean saved_game_files_take_mutex( + void) +{ + return take_mutex(saved_game_files_globals.general_mutex, SAVED_GAME_FILES_MUTEX_TIMEOUT); +} + +void saved_game_files_release_mutex( + void) +{ + release_mutex(saved_game_files_globals.general_mutex); + + return; +} + +short saved_game_perform_file_system_checks( + void) +{ + ULARGE_INTEGER free_bytes_available; + char root_path[MEMORY_UNIT_ROOT_PATH_SIZE]; + ULARGE_INTEGER total_number_of_free_bytes; + ULARGE_INTEGER total_number_of_bytes; + XGAME_FIND_DATA find_data; + short result = _saved_game_file_system_ok; + + if (GetDiskFreeSpaceEx( + wide_to_ascii(memory_unit_root_path[_memory_unit_hard_drive], root_path, sizeof(root_path)), + &free_bytes_available, + &total_number_of_bytes, + &total_number_of_free_bytes) && + free_bytes_available.QuadPart < MINIMUM_FREE_DISK_SPACE) + { + result = _saved_game_file_system_out_of_disk_space; + } + else + { + HANDLE find_handle = XFindFirstSaveGame( + wide_to_ascii(memory_unit_root_path[_memory_unit_hard_drive], root_path, sizeof(root_path)), + &find_data); + unsigned long number_of_saved_games = 1; + + if (find_handle != INVALID_HANDLE_VALUE) + { + do + { + if (number_of_saved_games >= MAXIMUM_ENUMERATED_SAVED_GAME_FILES_ANY_TYPE_PER_MEMORY_UNIT) + { + break; + } + + number_of_saved_games++; + } + while ((boolean)XFindNextSaveGame(find_handle, &find_data) == TRUE); + + if (!XFindClose(find_handle)) + { + error(_error_silent, "XFindClose() failed"); + } + + if (number_of_saved_games >= MAXIMUM_ENUMERATED_SAVED_GAME_FILES_ANY_TYPE_PER_MEMORY_UNIT) + { + result = _saved_game_file_system_too_many_saved_games; + } + } + } + + return result; +} + +boolean saved_game_file_name_unique( + wchar_t const *name) +{ + char save_game_directory[MAXIMUM_FILENAME_LENGTH+1]; + char root_path[MEMORY_UNIT_ROOT_PATH_SIZE]; + boolean unique = FALSE; + + if (name && name[0] && + XCreateSaveGame( + wide_to_ascii(memory_unit_root_path[_memory_unit_hard_drive], root_path, sizeof(root_path)), + name, + OPEN_EXISTING, + 0, + save_game_directory, + sizeof(save_game_directory))) + { + unique = TRUE; + } + + return unique; +} + +void saved_game_file_remember_player1_last_used_profile_directory( + char const *directory_path) +{ + struct file_reference file; + + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 1050, + directory_path); + + if (file_reference_create_from_path(&file, "z:\\lastprof.txt", FALSE) && + file_create(&file) && + file_open(&file, FLAG(_permission_write_bit))) + { + if (!file_write(&file, MAXIMUM_FILENAME_LENGTH+1, directory_path)) + { + error(_error_silent, "failed to write to '%s'", "z:\\lastprof.txt"); + } + + file_close(&file); + } + else + { + error(_error_silent, "failed to open '%s'", "z:\\lastprof.txt"); + } + + return; +} + +boolean saved_game_file_retrieve_player1_last_used_profile_directory( + char *directory_path) +{ + struct file_reference file; + boolean success = FALSE; + + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 1076, + directory_path); + + if (file_reference_create_from_path(&file, "z:\\lastprof.txt", FALSE) && + file_open(&file, FLAG(_permission_read_bit))) + { + success = file_read(&file, MAXIMUM_FILENAME_LENGTH+1, directory_path); + + if (!success) + { + error(_error_silent, "failed to read from '%s'", "z:\\lastprof.txt"); + } + + file_close(&file); + } + else + { + error(_error_silent, "failed to open '%s'", "z:\\lastprof.txt"); + } + + directory_path[MAXIMUM_FILENAME_LENGTH] = 0; + + return success; +} + +void saved_game_file_remember_last_used_multiplayer_variant_directory( + char const *directory_path) +{ + struct file_reference file; + + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 1102, + directory_path); + + if (file_reference_create_from_path(&file, "z:\\lastmpvr.txt", FALSE) && + file_create(&file) && + file_open(&file, FLAG(_permission_write_bit))) + { + if (!file_write(&file, MAXIMUM_FILENAME_LENGTH+1, directory_path)) + { + error(_error_silent, "failed to write to '%s'", "z:\\lastmpvr.txt"); + } + + file_close(&file); + } + else + { + error(_error_silent, "failed to open '%s'", "z:\\lastmpvr.txt"); + } + + return; +} + +boolean saved_game_file_retrieve_last_used_multiplayer_variant_directory( + char *directory_path) +{ + struct file_reference file; + boolean success = FALSE; + + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 1128, + directory_path); + + if (file_reference_create_from_path(&file, "z:\\lastmpvr.txt", FALSE) && + file_open(&file, FLAG(_permission_read_bit))) + { + success = file_read(&file, MAXIMUM_FILENAME_LENGTH+1, directory_path); + + if (!success) + { + error(_error_silent, "failed to read from '%s'", "z:\\lastmpvr.txt"); + } + + file_close(&file); + } + else + { + error(_error_silent, "failed to open '%s'", "z:\\lastmpvr.txt"); + } + + directory_path[MAXIMUM_FILENAME_LENGTH] = 0; + + return success; +} + +void saved_game_file_remember_last_used_multiplayer_map( + char const *map_name) +{ + struct file_reference file; + + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 1207, + map_name); + + if (file_reference_create_from_path(&file, "z:\\lastmpmp.txt", FALSE) && + file_create(&file) && + file_open(&file, FLAG(_permission_write_bit))) + { + if (!file_write(&file, MAXIMUM_FILENAME_LENGTH+1, map_name)) + { + error(_error_silent, "failed to write to '%s'", "z:\\lastmpmp.txt"); + } + + file_close(&file); + } + else + { + error(_error_silent, "failed to open '%s'", "z:\\lastmpmp.txt"); + } + + return; +} + +boolean saved_game_file_retrieve_last_used_multiplayer_map( + char *map_name) +{ + struct file_reference file; + boolean success = FALSE; + + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 1233, + map_name); + + if (file_reference_create_from_path(&file, "z:\\lastmpmp.txt", FALSE) && + file_open(&file, FLAG(_permission_read_bit))) + { + success = file_read(&file, MAXIMUM_FILENAME_LENGTH+1, map_name); + + if (!success) + { + error(_error_silent, "failed to read from '%s'", "z:\\lastmpmp.txt"); + } + + file_close(&file); + } + else + { + error(_error_silent, "failed to open '%s'", "z:\\lastmpmp.txt"); + } + + map_name[MAXIMUM_FILENAME_LENGTH] = 0; + + return success; +} + +void saved_game_file_generate_checksum( + void const *buffer, + word buffer_size, + XCALCSIG_SIGNATURE *checksum) +{ + HANDLE signature; + + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 1259, + buffer); + + signature = XCalculateSignatureBegin(0); + + if (signature != INVALID_HANDLE_VALUE) + { + if (XCalculateSignatureUpdate(signature, buffer, buffer_size)) + { + error(_error_silent, "XCalculateSignatureUpdate() failed"); + } + + if (XCalculateSignatureEnd(signature, checksum)) + { + error(_error_silent, "XCalculateSignatureEnd() failed"); + } + } + else + { + error(_error_silent, "XCalculateSignatureBegin() failed"); + } + + return; +} + +boolean saved_game_files_take_mapfile_mutex( + void) +{ + return take_mutex(saved_game_files_globals.mapfile_mutex, SAVED_GAME_FILES_MUTEX_TIMEOUT); +} + +void saved_game_files_release_mapfile_mutex( + void) +{ + release_mutex(saved_game_files_globals.mapfile_mutex); + + return; +} + +wchar_t *saved_game_file_get_display_name( + long profile_index) +{ + struct enumerated_saved_game_file file; + long memory_unit = SAVED_GAME_FILE_INDEX_MEMORY_UNIT(profile_index); + long n = SAVED_GAME_FILE_INDEX_FILE_INDEX(profile_index); + + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 299, + memory_unit==_memory_unit_hard_drive); + + saved_game_file_display_name[0] = 0; + + if ((memory_unit >= 0) && (memory_unit < NUMBER_OF_MEMORY_UNITS) && + (n >= 0) && (n < MAXIMUM_ENUMERATED_SAVED_GAME_FILES_ANY_TYPE_PER_MEMORY_UNIT)) + { + if (get_nth_entry_in_mapfile(memory_unit, n, &file)) + { + ustrncpy(saved_game_file_display_name, file.display_name, MAX_GAMENAME-1); + saved_game_file_display_name[MAX_GAMENAME-1] = 0; + } + } + else + { + error(_error_silent, "invalid saved game file index"); + } + + return saved_game_file_display_name; +} + +boolean saved_game_file_open( + struct file_reference *saved_game_file, + long profile_index) +{ + struct enumerated_saved_game_file file; + long type = SAVED_GAME_FILE_INDEX_TYPE(profile_index); + long memory_unit = SAVED_GAME_FILE_INDEX_MEMORY_UNIT(profile_index); + long n = SAVED_GAME_FILE_INDEX_FILE_INDEX(profile_index); + boolean success; + + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 577, + memory_unit==_memory_unit_hard_drive); + + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 580, + saved_game_file); + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 581, + (type >= 0) && (type < NUMBER_OF_SAVED_GAME_FILE_TYPES)); + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 582, + (memory_unit >= 0) && (memory_unit < NUMBER_OF_MEMORY_UNITS)); + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 583, + (n >= 0) && (n < MAXIMUM_ENUMERATED_SAVED_GAME_FILES_ANY_TYPE_PER_MEMORY_UNIT)); + + success = get_nth_entry_in_mapfile(memory_unit, n, &file) && + file_reference_create_from_path(saved_game_file, file.path, FALSE) && + (memory_unit==_memory_unit_hard_drive) && + file_open(saved_game_file, FLAG(_permission_read_bit)|FLAG(_permission_write_bit)); + + return success; +} + +boolean synchronize_metadata_display_name_with_profile_name( + long profile_index, + wchar_t *game_display_name) +{ + struct enumerated_saved_game_file file; + boolean success = TRUE; + long type = SAVED_GAME_FILE_INDEX_TYPE(profile_index); + long memory_unit = SAVED_GAME_FILE_INDEX_MEMORY_UNIT(profile_index); + long n = SAVED_GAME_FILE_INDEX_FILE_INDEX(profile_index); + + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 774, + memory_unit==_memory_unit_hard_drive); + + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 777, + (type >= 0) && (type < NUMBER_OF_SAVED_GAME_FILE_TYPES)); + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 778, + (memory_unit >= 0) && (memory_unit < NUMBER_OF_MEMORY_UNITS)); + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 779, + (n >= 0) && (n < MAXIMUM_ENUMERATED_SAVED_GAME_FILES_ANY_TYPE_PER_MEMORY_UNIT)); + + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 781, + ustrlen(game_display_name)= 0) && (memory_unit < NUMBER_OF_MEMORY_UNITS) && + (n >= 0) && (n < MAXIMUM_ENUMERATED_SAVED_GAME_FILES_ANY_TYPE_PER_MEMORY_UNIT)) + { + if (get_nth_entry_in_mapfile(memory_unit, n, &file)) + { + char const *filename = NULL; + char *directory_end; + + if (file.type == _saved_game_file_type_player_profile) + { + filename = "blam.sav"; + } + else if (file.type == _saved_game_file_type_game_variant) + { + filename = "blam.lst"; + } + else + { + error(_error_silent, "unknown saved game file type"); + } + + if (filename) + { + csstrncpy(full_path, file.path, MAXIMUM_FILENAME_LENGTH); + full_path[MAXIMUM_FILENAME_LENGTH] = 0; + + directory_end = strstr(full_path, filename); + + if (directory_end) + { + *directory_end = 0; + success = TRUE; + } + else + { + error(_error_silent, "player profile pathname doesn't appear to be valid"); + full_path[0] = 0; + } + } + } + else + { + error(_error_silent, "unable to locate the specified player profile file in memory unit mapfile"); + } + } + else + { + error(_error_silent, "invalid saved game file index"); + } + } + + return success; +} + +static boolean set_nth_entry_in_mapfile( + word memory_unit_index, + word n, + struct enumerated_saved_game_file *file) +{ + boolean success = FALSE; + + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 2018, + memory_unit_index==_memory_unit_hard_drive); + + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 2020, + !saved_game_files_globals.enumeration_in_progress); + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 2021, + (memory_unit_index < NUMBER_OF_MEMORY_UNITS) && (file != NULL)); + + if (take_mutex(saved_game_files_globals.mapfile_mutex, SAVED_GAME_FILES_MUTEX_TIMEOUT)) + { + if (file_reference_create_from_path(&saved_game_files_globals.memory_unit_mapfile, + memory_unit_mapfile_path[memory_unit_index], FALSE) && + file_open(&saved_game_files_globals.memory_unit_mapfile, FLAG(_permission_write_bit))) + { + unsigned long mapfile_size = file_get_eof(&saved_game_files_globals.memory_unit_mapfile); + unsigned long entry_offset = n*sizeof(struct enumerated_saved_game_file); + + if (mapfile_size%sizeof(struct enumerated_saved_game_file)) + { + error(_error_silent, "memory unit mapfile for memory unit #%d is possibly corrupt", memory_unit_index); + } + + if (entry_offset+sizeof(struct enumerated_saved_game_file) <= mapfile_size) + { + if (file_set_position(&saved_game_files_globals.memory_unit_mapfile, entry_offset) && + file_write(&saved_game_files_globals.memory_unit_mapfile, sizeof(struct enumerated_saved_game_file), file)) + { + success = TRUE; + } + else + { + success = FALSE; + error(_error_silent, "failed to update entry #%d from memory unit mapfile (#%d)", n, memory_unit_index); + } + } + else + { + error(_error_silent, "invalid profile index (#%d) into memory unit #%d specified", n, memory_unit_index); + } + + if (!file_close(&saved_game_files_globals.memory_unit_mapfile)) + { + error(_error_silent, "failed to close memory unit mapfile for memory unit #%d", memory_unit_index); + success = FALSE; + } + } + else + { + error(_error_silent, "failed to open memory unit mapfile for memory unit #%d", memory_unit_index); + } + + release_mutex(saved_game_files_globals.mapfile_mutex); + } + else + { + error(_error_silent, "failed to take mapfile mutex"); + } + + return success; +} + +short saved_game_files_enumerate_default_files( + void) +{ + short number_of_playlist_files = enumerate_default_playlist_profile_files(); + short number_of_player_profile_files = enumerate_default_player_profile_files(); + + return number_of_playlist_files+number_of_player_profile_files; +} + +long create_enumerated_saved_game_file( + word saved_game_file_type, + short local_player_index, + wchar_t *display_name) +{ + byte block[SAVED_GAME_FILE_BLOCK_SIZE]; + struct file_reference saved_game_file; + long new_profile_index = NONE; + short file_system_check; + + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 332, + (saved_game_file_type= 0) && (type < NUMBER_OF_SAVED_GAME_FILE_TYPES) && + (memory_unit >= 0) && (memory_unit < NUMBER_OF_MEMORY_UNITS) && + (n >= 0) && (n < MAXIMUM_ENUMERATED_SAVED_GAME_FILES_ANY_TYPE_PER_MEMORY_UNIT)) + { + if (get_nth_entry_in_mapfile(memory_unit, n, &file)) + { + char root_path[MEMORY_UNIT_ROOT_PATH_SIZE] = {0}; + + /* only the hard drive is ever mounted in this build */ + success = (memory_unit == _memory_unit_hard_drive); + + if (success) + { + if (!TEST_FLAG(profile_index, _saved_game_file_index_read_only_bit)) + { + if (XDeleteSaveGame( + wide_to_ascii(memory_unit_root_path[memory_unit], root_path, sizeof(root_path)), + file.display_name)) + { + error(_error_silent, "XDeleteSaveGame() failed... ghost meta data likely"); + success = FALSE; + } + } + + if (!remove_nth_entry_in_mapfile(memory_unit, n)) + { + error(_error_silent, "remove_nth_entry_in_mapfile() failed"); + success = FALSE; + } + + if (memory_unit != _memory_unit_hard_drive) + { + error(_error_silent, "failed to unmount memory unit"); + } + } + else + { + error(_error_silent, "failed to mount memory unit #%d", memory_unit); + } + } + else + { + error(_error_silent, "get_nth_entry_in_mapfile() failed in delete_enumerated_saved_game_file()"); + } + } + else + { + error(_error_silent, "delete_enumerated_saved_game_file() failed because the game file index was invalid"); + } + } + + reset_last_player1_profile_index(); + + return success; +} + +void saved_game_file_get_useable_untitled_profile_name( + wchar_t *display_name) +{ + long string_list_index; + + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 705, + display_name); + + display_name[0] = 0; + + string_list_index = tag_loaded(UNICODE_STRING_LIST_TAG, "ui\\saved_game_file_strings"); + + if (string_list_index != NONE) + { + char root_path[MEMORY_UNIT_ROOT_PATH_SIZE] = {0}; + char save_game_directory[MAXIMUM_FILENAME_LENGTH+1] = {0}; + long index; + + wide_to_ascii(memory_unit_root_path[_memory_unit_hard_drive], root_path, sizeof(root_path)); + + for (index = 0; index < MAXIMUM_UNTITLED_SAVED_GAMES; index++) + { + usnprintf(display_name, MAX_GAMENAME-1, + unicode_string_list_get_string(string_list_index, _saved_game_file_string_untitled_name_format), + index+1); + display_name[MAX_GAMENAME-1] = 0; + + if (XCreateSaveGame(root_path, display_name, OPEN_EXISTING, 0, save_game_directory, sizeof(save_game_directory))) + { + break; + } + } + + if (index == MAXIMUM_UNTITLED_SAVED_GAMES) + { + error(_error_silent, "%d untitled saved games! clean up your hard drive!!", MAXIMUM_UNTITLED_SAVED_GAMES); + display_name[0] = 0; + } + } + else + { + error(_error_silent, "unicode string lis tag '%s' not loaded", "ui\\saved_game_file_strings"); + } + + return; +} + +void saved_game_files_enumerate_available_to_local_player_index( + short player_index, + word saved_game_file_type, + word *number_of_profiles, + long *player_profile_indices, + boolean include_default_profiles) +{ + struct enumerated_saved_game_file file; + /* BUG (preserved for exact matching): January zeroes the count only after + * taking the saved game files mutex (xor edi,edi at +0x94), so the mutex + * failure path stores an indeterminate count (+0x156 loads the dead + * player_index home [ebp+8]). A corrected build should initialize + * number_of_available_profiles to zero here. + */ + long number_of_available_profiles; + word memory_unit_index = _memory_unit_hard_drive; + + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 236, + ((player_index==NONE) || ((player_index>=0) && (player_index= MAXIMUM_ENUMERATED_SAVED_GAME_FILES_ANY_TYPE_PER_MEMORY_UNIT) + { + break; + } + + if (XDeleteSaveGame(root_path, find_data.szSaveGameName)) + { + error(_error_silent, "XDeleteSaveGame() failed to delete profile"); + } + } + while ((boolean)XFindNextSaveGame(find_handle, &find_data)); + + if (!XFindClose(find_handle)) + { + error(_error_silent, "XFindClose() failed"); + } + } + + { + short number_of_playlist_files = enumerate_default_playlist_profile_files(); + short number_of_player_profile_files = enumerate_default_player_profile_files(); + short number_of_default_files = number_of_playlist_files+number_of_player_profile_files; + + number_of_enumerated_files += number_of_default_files; + } + } + + enumerate_mapfile_end(memory_unit_index); + } + + memory_unit_index++; + } + + return; +} + +static void enumerate_memory_units( + void) +{ + wchar_t message[MAXIMUM_FILENAME_LENGTH+1]; + XGAME_FIND_DATA find_data; + byte block[SAVED_GAME_FILE_BLOCK_SIZE]; + struct file_reference saved_game_file; + XCALCSIG_SIGNATURE checksum; + HANDLE find_handle; + unsigned long old_style_crc; + unsigned long memory_unit_index = _memory_unit_hard_drive; + long number_of_enumerated_files = 0; + + while (memory_unit_index <= _memory_unit_hard_drive) + { + if (take_mutex(saved_game_files_globals.general_mutex, SAVED_GAME_FILES_MUTEX_TIMEOUT)) + { + if (enumerate_mapfile_begin(memory_unit_index)) + { + if (memory_unit_index == _memory_unit_hard_drive) + { + char root_path[MEMORY_UNIT_ROOT_PATH_SIZE] = {0}; + find_handle = XFindFirstSaveGame( + wide_to_ascii(memory_unit_root_path[memory_unit_index], root_path, sizeof(root_path)), + &find_data); + + if (find_handle != INVALID_HANDLE_VALUE) + { + do + { + if (number_of_enumerated_files >= MAXIMUM_ENUMERATED_SAVED_GAME_FILES_ANY_TYPE_PER_MEMORY_UNIT) + { + break; + } + + { + struct enumerated_saved_game_file file = {0}; + word checksum_data_size; + + if (_snprintf( + file.path, + MAXIMUM_FILENAME_LENGTH, + "%s%s", + find_data.szSaveGameDirectory, + "blam.sav") > 0 && + file_reference_create_from_path(&saved_game_file, file.path, FALSE) && + file_exists(&saved_game_file)) + { + file.type = _saved_game_file_type_player_profile; + checksum_data_size = PLAYER_PROFILE_CHECKSUM_DATA_SIZE; + } + else if (_snprintf( + file.path, + MAXIMUM_FILENAME_LENGTH, + "%s%s", + find_data.szSaveGameDirectory, + "blam.lst") > 0 && + file_reference_create_from_path(&saved_game_file, file.path, FALSE) && + file_exists(&saved_game_file)) + { + file.type = _saved_game_file_type_game_variant; + checksum_data_size = PLAYLIST_PROFILE_CHECKSUM_DATA_SIZE; + } + else + { + usnprintf( + message, + MAXIMUM_FILENAME_LENGTH, + L"random crap found by XFindNextSaveGame(): display name= '%s' path= '%hs'", + find_data.szSaveGameName, + find_data.wfd.cFileName); + message[MAXIMUM_FILENAME_LENGTH] = 0; + error( + _error_silent, + wide_to_ascii(message, (char *)message, sizeof(message))); + file.type = NONE; + } + + if (file.type != NONE) + { + ustrncpy(file.display_name, find_data.szSaveGameName, MAX_GAMENAME-1); + file.display_name[MAX_GAMENAME-1] = 0; + + if (file_open( + &saved_game_file, + FLAG(_permission_read_bit)|FLAG(_permission_write_bit))) + { + if (file_read(&saved_game_file, sizeof(block), block)) + { + saved_game_file_generate_checksum(block, checksum_data_size, &checksum); + if (!csmemcmp(&checksum, block+checksum_data_size, sizeof(checksum))) + { + file.valid = TRUE; + } + else + { + error(_error_silent, "checksum validation failed for '%s'", file.path); + crc_new(&old_style_crc); + crc_checksum_buffer(&old_style_crc, block, checksum_data_size); + if (!csmemcmp(&old_style_crc, block+checksum_data_size, sizeof(old_style_crc))) + { + error(_error_silent, "checksum validation matched old-style crc; updating saved game file '%s'", file.path); + csmemcpy(block+checksum_data_size, &checksum, sizeof(checksum)); + if (file_set_position(&saved_game_file, 0) && + file_write(&saved_game_file, sizeof(block), block)) + { + file.valid = TRUE; + } + } + } + } + else + { + error(_error_silent, "failed to read saved game file to verify checksum"); + } + + if (!file_close(&saved_game_file)) + { + error(_error_silent, "failed to close saved game file after verifying checksum"); + } + } + else + { + error(_error_silent, "failed to open saved game file to verify checksum"); + } + + if (!append_entry_to_mapfile(&file)) + { + break; + } + number_of_enumerated_files++; + } + } + } + while ((boolean)XFindNextSaveGame(find_handle, &find_data)); + + if (!XFindClose(find_handle)) + { + error(_error_silent, "XFindClose() failed"); + } + } + + { + short number_of_playlist_files = enumerate_default_playlist_profile_files(); + short number_of_player_profile_files = enumerate_default_player_profile_files(); + short number_of_default_files = number_of_playlist_files+number_of_player_profile_files; + + number_of_enumerated_files += number_of_default_files; + } + } + + enumerate_mapfile_end(memory_unit_index); + } + + release_mutex(saved_game_files_globals.general_mutex); + } + + memory_unit_index++; + } + + saved_game_files_globals.memory_units_dirty = FALSE; + return; +} + +void enumerate_memory_units_test( + void) +{ + enumerate_memory_units(); + + return; +} + +/* ---------- private code */ + +static boolean find_or_create_directory( + char const *path) +{ + struct file_reference directory; + boolean success = TRUE; + + if (!file_reference_create_from_path(&directory, path, TRUE) || + (!file_exists(&directory) && !file_create(&directory))) + { + success = FALSE; + } + + return success; +} + +static boolean enumerate_mapfile_begin( + word memory_unit) +{ + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 1643, + memory_unit==_memory_unit_hard_drive); + + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 1647, + !saved_game_files_globals.enumeration_in_progress); + + if (file_reference_create_from_path(&saved_game_files_globals.memory_unit_mapfile, + memory_unit_mapfile_path[memory_unit], FALSE) && + file_create(&saved_game_files_globals.memory_unit_mapfile) && + file_open(&saved_game_files_globals.memory_unit_mapfile, FLAG(_permission_write_bit))) + { + saved_game_files_globals.next_enumerated_profile_index = 0; + saved_game_files_globals.enumeration_in_progress = TRUE; + } + else + { + error(_error_silent, "failed to create/open memory unit mapfile for memory unit #%d", memory_unit); + saved_game_files_globals.next_enumerated_profile_index = NONE; + } + + return saved_game_files_globals.enumeration_in_progress; +} + +static boolean enumerate_mapfile_end( + word memory_unit) +{ + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 1669, + memory_unit==_memory_unit_hard_drive); + + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 1671, + saved_game_files_globals.enumeration_in_progress); + + if (!file_close(&saved_game_files_globals.memory_unit_mapfile)) + { + error(_error_silent, "failed to close memory unit mapfile for memory unit #%d", memory_unit); + } + + saved_game_files_globals.next_enumerated_profile_index = NONE; + saved_game_files_globals.enumeration_in_progress = FALSE; + + return TRUE; +} + +static boolean append_entry_to_mapfile( + struct enumerated_saved_game_file *file) +{ + boolean success; + + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 1857, + (saved_game_files_globals.enumeration_in_progress) && (saved_game_files_globals.next_enumerated_profile_index >= 0)); + + if (saved_game_files_globals.next_enumerated_profile_index < MAXIMUM_ENUMERATED_SAVED_GAME_FILES_ANY_TYPE_PER_MEMORY_UNIT) + { + file->index = saved_game_files_globals.next_enumerated_profile_index++; + success = file_write(&saved_game_files_globals.memory_unit_mapfile, sizeof(struct enumerated_saved_game_file), file); + } + else + { + error(_error_silent, "the maximum number of game files have already been enumerated (time to clean up your hard drive and/or memory cards)"); + success = FALSE; + } + + return success; +} + +static boolean open_mapfile_for_reading( + word memory_unit_index) +{ + boolean success; + + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 1883, + memory_unit_index==_memory_unit_hard_drive); + + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 1887, + !saved_game_files_globals.enumeration_in_progress); + + if (file_reference_create_from_path(&saved_game_files_globals.memory_unit_mapfile, + memory_unit_mapfile_path[memory_unit_index], FALSE) && + file_open(&saved_game_files_globals.memory_unit_mapfile, FLAG(_permission_read_bit))) + { + unsigned long mapfile_size = file_get_eof(&saved_game_files_globals.memory_unit_mapfile); + + if (mapfile_size%sizeof(struct enumerated_saved_game_file)) + { + error(_error_silent, "memory unit mapfile for memory unit #%d is possibly corrupt", memory_unit_index); + } + + success = TRUE; + } + else + { + error(_error_silent, "failed to open memory unit mapfile for memory unit #%d", memory_unit_index); + success = FALSE; + } + + return success; +} + +static boolean close_mapfile_after_reading( + word memory_unit_index) +{ + boolean success; + + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 1916, + memory_unit_index==_memory_unit_hard_drive); + + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 1918, + !saved_game_files_globals.enumeration_in_progress); + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 1919, + memory_unit_index < NUMBER_OF_MEMORY_UNITS); + + success = file_close(&saved_game_files_globals.memory_unit_mapfile); + + if (!success) + { + error(_error_silent, "enumerate_mapfile_end FAILED on memory unit #%d", memory_unit_index); + } + + return success; +} + +static boolean read_next_entry_in_mapfile( + struct enumerated_saved_game_file *file) +{ + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 1939, + !saved_game_files_globals.enumeration_in_progress); + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 1940, + file); + + return file_read(&saved_game_files_globals.memory_unit_mapfile, sizeof(struct enumerated_saved_game_file), file); +} + +static long count_enumerated_profiles_in_mapfile( + word memory_unit_index) +{ + unsigned long mapfile_size; + long number_of_entries; + + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 2144, + memory_unit_index==_memory_unit_hard_drive); + + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 2146, + !saved_game_files_globals.enumeration_in_progress); + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 2147, + memory_unit_index < NUMBER_OF_MEMORY_UNITS); + + if (file_reference_create_from_path(&saved_game_files_globals.memory_unit_mapfile, + memory_unit_mapfile_path[memory_unit_index], FALSE) && + file_get_size(&saved_game_files_globals.memory_unit_mapfile, &mapfile_size)) + { + number_of_entries = mapfile_size/sizeof(struct enumerated_saved_game_file); + } + else + { + number_of_entries = 0; + } + + return number_of_entries; +} + +static long build_saved_game_file_index( + long type, + long memory_unit_index, + long n, + boolean read_only, + boolean valid) +{ + long profile_index = SAVED_GAME_FILE_INDEX_BUILD(n, memory_unit_index, type); + + if (read_only == TRUE) + { + profile_index |= FLAG(_saved_game_file_index_read_only_bit); + } + + if (valid == TRUE) + { + profile_index |= FLAG(_saved_game_file_index_valid_bit); + } + + return profile_index; +} + +static short enumerate_default_playlist_profile_files( + void) +{ + byte block[SAVED_GAME_FILE_BLOCK_SIZE]; + char path[MAXIMUM_FILENAME_LENGTH+1]; + struct file_reference file; + XCALCSIG_SIGNATURE checksum; + short number_of_profiles = playlist_profile_number_of_default_profiles_on_disk(); + long string_list_index = tag_loaded(UNICODE_STRING_LIST_TAG, "ui\\default_multiplayer_game_setting_names"); + short profile_index = 0; + + if (string_list_index != NONE) + { + while (profile_index < number_of_profiles) + { + wchar_t *display_name = unicode_string_list_get_string(string_list_index, profile_index); + + _snprintf(path, MAXIMUM_FILENAME_LENGTH, "z:\\saved\\playlists\\default_playlist\\%02d\\blam.lst", profile_index); + + if (file_reference_create_from_path(&file, path, FALSE) && file_exists(&file)) + { + struct enumerated_saved_game_file entry = {0}; + + csstrncpy(entry.path, path, MAXIMUM_FILENAME_LENGTH); + entry.path[MAXIMUM_FILENAME_LENGTH] = 0; + ustrncpy(entry.display_name, display_name, MAX_GAMENAME-1); + entry.display_name[MAX_GAMENAME-1] = 0; + entry.type = _saved_game_file_type_game_variant; + entry.read_only = TRUE; + + if (file_open(&file, FLAG(_permission_read_bit))) + { + if (file_read(&file, sizeof(block), block)) + { + saved_game_file_generate_checksum(block, PLAYLIST_PROFILE_CHECKSUM_DATA_SIZE, &checksum); + + if (!csmemcmp(&checksum, block+PLAYLIST_PROFILE_CHECKSUM_DATA_SIZE, sizeof(checksum))) + { + entry.valid = TRUE; + } + else + { + error(_error_silent, "checksum validation failed for '%s'", entry.path); + } + } + else + { + error(_error_silent, "failed to read saved game variant file to verify checksum"); + } + + if (!file_close(&file)) + { + error(_error_silent, "failed to close saved game variant file after verifying checksum"); + } + } + else + { + error(_error_silent, "failed to open saved game variant file to verify checksum"); + } + + if (!append_entry_to_mapfile(&entry)) + { + error(_error_silent, "failed to enumerate default playlist file '%s'", path); + break; + } + } + + profile_index++; + } + } + else + { + error(_error_silent, "failed to enumerate default playlist files because their name string list tag was not loaded"); + } + + return profile_index; +} + +static short enumerate_default_player_profile_files( + void) +{ + byte block[SAVED_GAME_FILE_BLOCK_SIZE]; + char path[MAXIMUM_FILENAME_LENGTH+1]; + struct file_reference file; + XCALCSIG_SIGNATURE checksum; + long string_list_index = tag_loaded(UNICODE_STRING_LIST_TAG, "ui\\shell\\strings\\default_player_profile_names"); + short profile_index = 0; + + if (string_list_index != NONE) + { + while (profile_index < NUMBER_OF_DEFAULT_PROFILES) + { + wchar_t *display_name = unicode_string_list_get_string(string_list_index, profile_index); + + _snprintf(path, MAXIMUM_FILENAME_LENGTH, "z:\\saved\\player_profiles\\default_profile\\%02d.sav", profile_index); + + if (file_reference_create_from_path(&file, path, FALSE) && file_exists(&file)) + { + struct enumerated_saved_game_file entry = {0}; + + csstrncpy(entry.path, path, MAXIMUM_FILENAME_LENGTH); + entry.path[MAXIMUM_FILENAME_LENGTH] = 0; + ustrncpy(entry.display_name, display_name, MAX_GAMENAME-1); + entry.display_name[MAX_GAMENAME-1] = 0; + entry.type = _saved_game_file_type_player_profile; + entry.read_only = TRUE; + + if (file_open(&file, FLAG(_permission_read_bit))) + { + if (file_read(&file, sizeof(block), block)) + { + saved_game_file_generate_checksum(block, PLAYER_PROFILE_CHECKSUM_DATA_SIZE, &checksum); + + if (!csmemcmp(&checksum, block+PLAYER_PROFILE_CHECKSUM_DATA_SIZE, sizeof(checksum))) + { + entry.valid = TRUE; + } + else + { + error(_error_silent, "checksum validation failed for '%s'", entry.path); + } + } + else + { + error(_error_silent, "failed to read saved game player profile file to verify checksum"); + } + + if (!file_close(&file)) + { + error(_error_silent, "failed to close saved game player profile file after verifying checksum"); + } + } + else + { + error(_error_silent, "failed to open saved game player profile file to verify checksum"); + } + + if (!append_entry_to_mapfile(&entry)) + { + error(_error_silent, "failed to enumerate default player profile file '%s'", path); + break; + } + } + + profile_index++; + } + } + else + { + error(_error_silent, "failed to enumerate default player profile files because their name string list tag was not loaded"); + } + + return profile_index; +} + +static boolean add_new_entry_to_mapfile( + word memory_unit_index, + struct enumerated_saved_game_file *file, + long *profile_index) +{ + boolean success = FALSE; + + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 2081, + memory_unit_index==_memory_unit_hard_drive); + + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 2083, + !saved_game_files_globals.enumeration_in_progress); + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 2084, + (memory_unit_index < NUMBER_OF_MEMORY_UNITS) && (file != NULL) && (profile_index != NULL)); + + if (take_mutex(saved_game_files_globals.mapfile_mutex, SAVED_GAME_FILES_MUTEX_TIMEOUT)) + { + if (file_reference_create_from_path(&saved_game_files_globals.memory_unit_mapfile, + memory_unit_mapfile_path[memory_unit_index], FALSE) && + file_open(&saved_game_files_globals.memory_unit_mapfile, FLAG(_permission_write_bit))) + { + unsigned long mapfile_size = file_get_eof(&saved_game_files_globals.memory_unit_mapfile); + long number_of_entries = mapfile_size/sizeof(struct enumerated_saved_game_file); + unsigned long entry_offset = number_of_entries*sizeof(struct enumerated_saved_game_file); + + if (number_of_entries < MAXIMUM_ENUMERATED_SAVED_GAME_FILES_ANY_TYPE_PER_MEMORY_UNIT) + { + if (mapfile_size%sizeof(struct enumerated_saved_game_file)) + { + error(_error_silent, "memory unit mapfile for memory unit #%d is possibly corrupt", memory_unit_index); + } + + if (file_set_position(&saved_game_files_globals.memory_unit_mapfile, entry_offset) && + file_write(&saved_game_files_globals.memory_unit_mapfile, sizeof(struct enumerated_saved_game_file), file)) + { + success = TRUE; + *profile_index = number_of_entries; + } + else + { + success = FALSE; + error(_error_silent, "failed to append entry to memory unit mapfile (#%d)", memory_unit_index); + } + } + else + { + error(_error_silent, "can't add new entry to memory unit mapfile because the maximum number of profiles have already been added"); + } + + if (!file_close(&saved_game_files_globals.memory_unit_mapfile)) + { + error(_error_silent, "failed to close memory unit mapfile for memory unit #%d", memory_unit_index); + success = FALSE; + } + } + else + { + error(_error_silent, "failed to open memory unit mapfile for memory unit #%d", memory_unit_index); + } + + release_mutex(saved_game_files_globals.mapfile_mutex); + } + else + { + error(_error_silent, "failed to take mapfile mutex"); + } + + return success; +} + +static boolean remove_nth_entry_in_mapfile( + word memory_unit_index, + word n) +{ + struct enumerated_saved_game_file file; + unsigned long mapfile_size; + unsigned long entry_offset = n*sizeof(struct enumerated_saved_game_file); + unsigned long next_entry_offset; + boolean success = FALSE; + + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 2170, + memory_unit_index==_memory_unit_hard_drive); + + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 2172, + !saved_game_files_globals.enumeration_in_progress); + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 2173, + memory_unit_index < NUMBER_OF_MEMORY_UNITS); + + if (take_mutex(saved_game_files_globals.mapfile_mutex, SAVED_GAME_FILES_MUTEX_TIMEOUT)) + { + if (file_reference_create_from_path(&saved_game_files_globals.memory_unit_mapfile, + memory_unit_mapfile_path[memory_unit_index], FALSE) && + file_get_size(&saved_game_files_globals.memory_unit_mapfile, &mapfile_size) && + mapfile_size >= entry_offset+sizeof(struct enumerated_saved_game_file) && + file_open(&saved_game_files_globals.memory_unit_mapfile, FLAG(_permission_read_bit)|FLAG(_permission_write_bit))) + { + success = file_set_position(&saved_game_files_globals.memory_unit_mapfile, entry_offset); + + next_entry_offset = entry_offset+sizeof(struct enumerated_saved_game_file); + + if (success == TRUE) + { + while (next_entry_offset < mapfile_size) + { + if (!file_read_from_position(&saved_game_files_globals.memory_unit_mapfile, + next_entry_offset, sizeof(struct enumerated_saved_game_file), &file) || + !file_write_to_position(&saved_game_files_globals.memory_unit_mapfile, + entry_offset, sizeof(struct enumerated_saved_game_file), &file)) + { + error(_error_silent, "failed to update memory unit mapfile after removing an enumerated file"); + success = FALSE; + break; + } + + next_entry_offset += sizeof(struct enumerated_saved_game_file); + entry_offset += sizeof(struct enumerated_saved_game_file); + } + } + + if (success) + { + success = file_set_eof(&saved_game_files_globals.memory_unit_mapfile, + mapfile_size-sizeof(struct enumerated_saved_game_file)); + } + + if (!file_close(&saved_game_files_globals.memory_unit_mapfile)) + { + error(_error_silent, "failed to close memory unit map file"); + success = FALSE; + } + } + + release_mutex(saved_game_files_globals.mapfile_mutex); + } + else + { + error(_error_silent, "failed to take mapfile mutex"); + } + + return success; +} + +static boolean get_nth_entry_in_mapfile( + word memory_unit_index, + word n, + struct enumerated_saved_game_file *file) +{ + boolean success = FALSE; + + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 1959, + memory_unit_index==_memory_unit_hard_drive); + + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 1961, + !saved_game_files_globals.enumeration_in_progress); + match_assert( + "c:\\halo\\SOURCE\\saved games\\saved_game_files.c", + 1962, + (memory_unit_index < NUMBER_OF_MEMORY_UNITS) && (file != NULL)); + + if (take_mutex(saved_game_files_globals.mapfile_mutex, SAVED_GAME_FILES_MUTEX_TIMEOUT)) + { + if (file_reference_create_from_path(&saved_game_files_globals.memory_unit_mapfile, + memory_unit_mapfile_path[memory_unit_index], FALSE) && + file_open(&saved_game_files_globals.memory_unit_mapfile, FLAG(_permission_read_bit))) + { + unsigned long mapfile_size = file_get_eof(&saved_game_files_globals.memory_unit_mapfile); + unsigned long entry_offset = n*sizeof(struct enumerated_saved_game_file); + + if (mapfile_size%sizeof(struct enumerated_saved_game_file)) + { + error(_error_silent, "memory unit mapfile for memory unit #%d is possibly corrupt", memory_unit_index); + } + + if (entry_offset+sizeof(struct enumerated_saved_game_file) <= mapfile_size) + { + if (file_set_position(&saved_game_files_globals.memory_unit_mapfile, entry_offset) && + file_read(&saved_game_files_globals.memory_unit_mapfile, sizeof(struct enumerated_saved_game_file), file)) + { + success = TRUE; + } + else + { + success = FALSE; + error(_error_silent, "failed to retrieve entry #%d from memory unit mapfile (#%d)", n, memory_unit_index); + } + } + else + { + error(_error_silent, "invalid profile index (#%d) into memory unit #%d specified", n, memory_unit_index); + } + + if (!file_close(&saved_game_files_globals.memory_unit_mapfile)) + { + error(_error_silent, "failed to close memory unit mapfile for memory unit #%d", memory_unit_index); + success = FALSE; + } + } + else + { + error(_error_silent, "failed to open memory unit mapfile for memory unit #%d", memory_unit_index); + } + + release_mutex(saved_game_files_globals.mapfile_mutex); + } + else + { + error(_error_silent, "failed to take mapfile mutex"); + } + + return success; +} diff --git a/research/fifty_objects_20260925/w/saved_game_files/production.patch b/research/fifty_objects_20260925/w/saved_game_files/production.patch new file mode 100644 index 00000000..fde49a44 --- /dev/null +++ b/research/fifty_objects_20260925/w/saved_game_files/production.patch @@ -0,0 +1,65 @@ +--- a/source/saved games/saved_game_files.c ++++ b/source/saved games/saved_game_files.c +@@ -474,6 +474,8 @@ + word memory_unit_index, + struct enumerated_saved_game_file *file, + long *profile_index); ++static void enumerate_memory_units( ++ void); + + /* ---------- globals */ + +@@ -1617,7 +1619,13 @@ + boolean include_default_profiles) + { + struct enumerated_saved_game_file file; +- long number_of_available_profiles = 0; ++ /* BUG (preserved for exact matching): January zeroes the count only after ++ * taking the saved game files mutex (xor edi,edi at +0x94), so the mutex ++ * failure path stores an indeterminate count (+0x156 loads the dead ++ * player_index home [ebp+8]). A corrected build should initialize ++ * number_of_available_profiles to zero here. ++ */ ++ long number_of_available_profiles; + word memory_unit_index = _memory_unit_hard_drive; + + match_assert( +@@ -1635,6 +1643,7 @@ + } + + number_of_entries = count_enumerated_profiles_in_mapfile(memory_unit_index); ++ number_of_available_profiles = 0; + if (take_mutex(saved_game_files_globals.mapfile_mutex, SAVED_GAME_FILES_MUTEX_TIMEOUT)) + { + if (open_mapfile_for_reading(memory_unit_index)) +@@ -1804,7 +1813,7 @@ + return; + } + +-void enumerate_memory_units( ++static void enumerate_memory_units( + void) + { + wchar_t message[MAXIMUM_FILENAME_LENGTH+1]; +--- a/source/saved games/saved_game_files.h ++++ b/source/saved games/saved_game_files.h +@@ -110,8 +110,6 @@ + void); + word saved_game_file_get_type( + long profile_index); +-void enumerate_memory_units( +- void); + void enumerate_memory_units_test( + void); + +--- a/config/symbols.json ++++ b/config/symbols.json +@@ -7373,7 +7373,7 @@ + { "file_offset": 1788048, "flags": 32, "name": "_saved_game_file_get_path_to_enclosing_directory" }, + { "file_offset": 1788416, "flags": 32, "name": "_saved_game_files_enumerate_default_files" }, + { "file_offset": 1788448, "flags": 32, "name": "_saved_game_files_delete_all_custom_profiles" }, +-{ "file_offset": 1788672, "flags": 32, "name": "_enumerate_memory_units" }, ++{ "file_offset": 1788672, "flags": 32, "name": "_enumerate_memory_units", "static": true }, + { "file_offset": 1789664, "flags": 32, "name": "_saved_game_files_enumerate_available_to_local_player_index" }, + { "file_offset": 1790032, "flags": 32, "name": "_create_enumerated_saved_game_file" }, + { "file_offset": 1790944, "flags": 32, "name": "_enumerate_memory_units_test" }, diff --git a/research/fifty_objects_20260925/w/saved_game_files/production_bug.patch b/research/fifty_objects_20260925/w/saved_game_files/production_bug.patch new file mode 100644 index 00000000..7cd3f21d --- /dev/null +++ b/research/fifty_objects_20260925/w/saved_game_files/production_bug.patch @@ -0,0 +1,25 @@ +--- a/source/saved games/saved_game_files.c ++++ b/source/saved games/saved_game_files.c +@@ -1617,7 +1617,13 @@ + boolean include_default_profiles) + { + struct enumerated_saved_game_file file; +- long number_of_available_profiles = 0; ++ /* BUG (preserved for exact matching): January zeroes the count only after ++ * taking the saved game files mutex (xor edi,edi at +0x94), so the mutex ++ * failure path stores an indeterminate count (+0x156 loads the dead ++ * player_index home [ebp+8]). A corrected build should initialize ++ * number_of_available_profiles to zero here. ++ */ ++ long number_of_available_profiles; + word memory_unit_index = _memory_unit_hard_drive; + + match_assert( +@@ -1635,6 +1641,7 @@ + } + + number_of_entries = count_enumerated_profiles_in_mapfile(memory_unit_index); ++ number_of_available_profiles = 0; + if (take_mutex(saved_game_files_globals.mapfile_mutex, SAVED_GAME_FILES_MUTEX_TIMEOUT)) + { + if (open_mapfile_for_reading(memory_unit_index)) diff --git a/research/fifty_objects_20260925/w/saved_game_files/production_storage.patch b/research/fifty_objects_20260925/w/saved_game_files/production_storage.patch new file mode 100644 index 00000000..7069f6a0 --- /dev/null +++ b/research/fifty_objects_20260925/w/saved_game_files/production_storage.patch @@ -0,0 +1,42 @@ +--- a/source/saved games/saved_game_files.c ++++ b/source/saved games/saved_game_files.c +@@ -474,6 +474,8 @@ + word memory_unit_index, + struct enumerated_saved_game_file *file, + long *profile_index); ++static void enumerate_memory_units( ++ void); + + /* ---------- globals */ + +@@ -1804,7 +1806,7 @@ + return; + } + +-void enumerate_memory_units( ++static void enumerate_memory_units( + void) + { + wchar_t message[MAXIMUM_FILENAME_LENGTH+1]; +--- a/source/saved games/saved_game_files.h ++++ b/source/saved games/saved_game_files.h +@@ -110,8 +110,6 @@ + void); + word saved_game_file_get_type( + long profile_index); +-void enumerate_memory_units( +- void); + void enumerate_memory_units_test( + void); + +--- a/config/symbols.json ++++ b/config/symbols.json +@@ -7373,7 +7373,7 @@ + { "file_offset": 1788048, "flags": 32, "name": "_saved_game_file_get_path_to_enclosing_directory" }, + { "file_offset": 1788416, "flags": 32, "name": "_saved_game_files_enumerate_default_files" }, + { "file_offset": 1788448, "flags": 32, "name": "_saved_game_files_delete_all_custom_profiles" }, +-{ "file_offset": 1788672, "flags": 32, "name": "_enumerate_memory_units" }, ++{ "file_offset": 1788672, "flags": 32, "name": "_enumerate_memory_units", "static": true }, + { "file_offset": 1789664, "flags": 32, "name": "_saved_game_files_enumerate_available_to_local_player_index" }, + { "file_offset": 1790032, "flags": 32, "name": "_create_enumerated_saved_game_file" }, + { "file_offset": 1790944, "flags": 32, "name": "_enumerate_memory_units_test" }, diff --git a/research/fifty_objects_20260925/w/structures/LEDGER.md b/research/fifty_objects_20260925/w/structures/LEDGER.md new file mode 100644 index 00000000..f661c7a8 --- /dev/null +++ b/research/fifty_objects_20260925/w/structures/LEDGER.md @@ -0,0 +1,126 @@ +# structures/structures worker ledger (lane claude/fifty-objects-20260925) + +Target: `_sphere_intersects_cluster_portal` (January 432 padded / 418 meaningful / 11 relocs), unparked. +Baseline gate (production): exact 16 / residual 1 (`[size 416!=432, sha]`). + +Read first: structures_obj_jonas_sphere_portal_first_shot_20260830 (E01 natural HCEA topology: do not repeat), +structures_obj_opus5_150k_w2_20260914 (v5.c: 432/11, 6 ops, point_from_line3d; inert: word sign type, +real_plane3d* local, top-level decls, point_from_line3d nested as argument; d9/d10 manual expansions worse; r0 section order inert), +structures_obj_opus5_next150_n1_20260915 (sph_v1/sph_v2 hand expansion: 432/11, A/B leaf-age clusters), +structures_fog_inline_closeout_20260923 (point_from_line3d COMDAT now ADMITTED in this TU via _render_debug_fog_planes). + +Policy change since those ledgers: `_point_from_line3d` is emitted and admitted in structures.obj +(byte-identical to action_charge selected copy), so a genuine point_from_line3d call is admissible here. + +## Probes + +### P01 (resume, 2026-09-23) - re-measure w2 v5 body on current production +- Hypothesis: v5 body (genuine point_from_line3d, now admitted in this TU) is 6 ops off as recorded. +- Change: splice v5_body.txt into current production -> p01.c. +- Result: gate 16 exact / residual 1 `[sha]` (432/11). alndiff: 182 vs 182 insns, three 1-slot moves: + `movzx ax,al` (T 0xed, O 0xeb), `push eax` (T 0xff, O 0xfc), `lea eax,[ebp-0xc]` (T 0x107, O 0x104) - ours each one op earlier. + +### F01 - /Od readout FOUND (halo_cache_symbols.exe fn 0x8a0670, 663 B; dump od_sphere_portal.txt) +(od_cone.txt was the iterative clusters_in_sphere 0x8a0c90 which in the later build calls a real_math cone test 0x6d29e0 - not our fn.) +Identified by callee topology: tag_block x3, plane3d_distance_to_point 0x56d580, fabs 0x42dec0, distance_squared3d 0x42dc80, +global_bsp3d_get 0x865cc0, projection_from_vector3d 0x56d870, projection_sign 0x56d950, point_from_line3d 0x42e0d0 (REAL CALL, +standalone statement, result unused), project_point3d 0x4c9600, loop, square_root 0x42e320, convex_hull2d_test_circle 0x6ba0a0. +Called from 0x8a1210 (recursive). RTC names: projected_points[1024] @-0x410, projected_centroid3d[12] @-0x430, projected_centroid2d[8] @-0x440. +Slot/decl order: portal -8, plane_distance -0xc, projected_points -0x410, plane(ptr) -0x418, projection(short) -0x41c, +sign(short: movzx ax,al; mov word) -0x420, centroid3d -0x430, centroid2d -0x440, index(short) -0x448, then -0x44c sqrt, -0x450 fabs, -0x454 dist2 (temps or named?). +Statement order: portal; plane_distance = plane3d_distance_to_point(nested collision plane lookup, position) [position pushed FIRST]; +if (radius > fabs(pd) [comiss radius,fabs; jbe F]) && (bounding+radius)*(bounding+radius) > distance_squared3d(position,&portal->centroid); +plane = lookup(global_bsp3d_get()->planes, portal->plane_index); projection = ...(plane); sign = ...(plane, projection); +point_from_line3d(position, plane, -plane_distance, &projected_centroid3d); project_point3d(&c3d, projection, sign, &c2d); +for (index...) project_point3d(lookup(&portal->vertices,index), projection, sign, &projected_points[index]); +convex_hull2d_test_circle((short)count [movzx word], projected_points, &c2d, square_root(r*r - pd*pd)) -> je F; mov al,1; jmp; F: xor al,al. + +### F02 - HCEX.pdb (DIA2Dump -sym): params structure, portal_index, point (NOT position), radius; locals projected_centroid3d, +projected_points[0x80], projected_centroid2d (names only; enregistered scalars absent). + +### P02 - full /Od shape (p02_body.txt): param `point`, nested collision plane arg, inner block decls in /Od order +(projected_points, `real_plane3d const *plane`, short projection, short projection_sign, projected_centroid3d, projected_centroid2d, vertex_index), +standalone point_from_line3d(point,&plane->n,-plane_distance,&c3d), then project_point3d, loop, nested-if return TRUE / bottom return FALSE. +- Hypothesis: /Od declaration order (centroids AFTER plane/projection/sign; v5 had them before) shifts IL-local ordinals -> interleave. +- Result: 432/11, alndiff IDENTICAL to P01 (same 3 one-slot moves). Decl order / standalone-vs-nested / plane-vs-normal local all inert. Keep P02 as the /Od-attested base. + +### P03 - P02 + named `real projected_radius` (decl after vertex_index, assigned after loop) per /Od slot -0x44c +- Evidence: /Od stores sqrt result to [ebp-0x44c] ABOVE the fabs/dist2 temps (-0x450/-0x454, creation order) and pushes it via + movss reload (named-local pattern, cf. /Od 0x42e150), whereas a directly nested float-call arg uses `fstp [esp]` (cf. /Od 0x42dc50). +- Result: 432/11, alndiff identical to P01/P02 (inert). + +### LAB D4/H (oracle only, not landings) - k=1..7 unused in-function `long` dummies; k=1..8,12,16 TU-level extern decls before the fn +- Result: all 432/11 with the identical 6-op alndiff. The interleave is NOT a declared-name / declaration-count tie (H3/TU-name-count/M8-by-unused-decl ruled out). + +### LAB D1 (diagnostic) - boolean projection_sign: removes movzx and reshuffles the whole int stream (homes swap [ebp+8]/[ebp+0x10]); confirms short. Not a candidate. + +### LAB U (oracle) - k=1..7 USED pointer-alias locals feeding point_from_line3d's p argument +- Result: k=1,2 identical 6-op diff; k>=3 additionally flips the M8 x-term at +0x5d (plane3d_distance_to_point) but the three + interleave moves NEVER change. The interleave is not IL-local-ordinal (M8) driven either. + +### LAB L5/L6 (diagnostic) - hand rows with `real lab_t` (L5) keep the 3-slot interleave + M8 flips earlier; `double lab_t` (L6) +changes the x87 form itself (fld [esi]; fmul st1). No lever. +Observation: exact sibling _render_debug_fog_planes (same inline) interleaves pushes F I F I F I F I after fld/fchs/fld st0 (eager dups); +January sphere has fld st0 ADJACENT to its fmul at both lazy dups, ours inserts an int op between them. + +### LAB VA (diagnostic) - `real lab_distance = -plane_distance;` passed as t: interleave unchanged + M8 flip in distance_squared3d. No. +Decomposition: the whole residual = in OURS an int op is emitted between the lazy dup `fld st0` and its fmul (x: movzx; y: push sign), +which pulls the following int ops one slot earlier (after fmul y exactly 3 int ops fill the slot in both builds). January: dup+fmul adjacent. + +### F03 - corpus dup census (dupscan.py/dupctx.py/sepctx.py; January split objs, exactness vs build/base) +- EXACT reference with the SAME source statements: physics/collision_features.c collision_prism_test_point: + `point_from_line3d(point, &prism->plane.n, -distance, &point_on_plane); project_point3d(&point_on_plane, axis, sign, &point2d);` + January there interleaves F I F I F(dup) I F(fmul) I I ... i.e. an int op BETWEEN dup and fmul (the SEP form ours emits in sphere). + So SEP is normal compiler behaviour for this helper; January sphere's ADJ (dup+fmul adjacent twice) needs a different DAG/latency. +- ADJ exact examples: units throw_grenade_release (the 'reused double temp' closure), particle_new (named `real mass` call result), + code_00039990, actor_combat_update, object_new: dup'd value is a fresh call result / just-computed product. + +### F04 - slot model (derived by hand): assume a forward latency scheduler where no-code IL nodes still occupy a slot. +Inserting ONE invisible node between each lazy dup and its fmul (dup -> X -> fmul) in OUR schedule reproduces January's order +EXACTLY (movzx displaced after fmul x -> 3 int ops before fadd x; push sign displaced after fmul y; lea c3d displaced after fadd y). +Candidate X = a per-use conversion of t, i.e. the tgr (units) lever: inliner substitutes a CAST argument `(real)double_var` at each use. + +### LAB TG1 - `double lab_t = -plane_distance;` (inner block, after vertex_index) + point_from_line3d(point,&plane->n,(real)lab_t,&c3d) +- Result: **_sphere_intersects_cluster_portal EXACT (432)**, alndiff: no normalized instruction differences. F04 model confirmed. +- Next: strip test (implicit conversion), and look for the GENUINE source that yields a per-use double->real conversion. + +### LAB TG2 (strip test of TG1) - same but pass `lab_t` with NO (real) cast: **EXACT**. The cast is inert decoration; the lever is the +double-typed simple variable argument (inliner substitutes a per-use double->real conversion = the F04 invisible node). +### LAB TG3 - `double plane_distance` (outer): frame 0x41c, qword home - NOT January. + +### F05 - precedent/policy for the double lever +- PRODUCTION precedent, same idiom: source/ai/actor_moving.c:2136 `double t = -distance_along_step;` then `offset.i = step_vector.i*t + to_step.i;` + (owner commit ea507d5b "Wave E fidelity landings", 2026-09-20). Also units.c:11087 `double origin_scale;` + point_from_line3d(..., (real)origin_scale, ...) + (tgr closure; the '(real)' there is the same inert cast our TG2 strip test removes). +- docs/common_constants.md: "Use `double` only where the genuine API or default vararg promotion requires it." -> needs orchestrator/owner ruling disclosure. +- Later /Od build passes -plane_distance directly (xorps of the float local) - no 8-byte slot there; January-only evidence is the byte schedule. + +### C1 / C2 - whole-TU candidates with the double lever (p02 /Od shape + `double t`) +- C1: `double t = -plane_distance;` FIRST decl of the inner block (actor_moving precedent form), point_from_line3d(point, &plane->n, t, &projected_centroid3d) +- C2: `double t;` last decl, `t = -plane_distance;` right before the call +- Result: BOTH gate **exact 17 / residual 0** (whole object code). Declaration position inert. C1 chosen (decl+init per house rule 17, precedent shape). + +### FINAL candidate - final.c (= C1 with the two helper calls reformatted one-arg-per-line; byte-inert) +- gate --all: **exact 17 / residual 0 / unwritten 0**. /W3: +1 C4244 double->real at point_from_line3d arg, +2 C4244 short->boolean at + project_point3d (short sign is byte-proven: movzx ax,al; /Od word slot). Build uses default warning level (no /W in build.ninja). + +### AUDIT (section 4) on final.obj +1. gate --all 17/17 EXACT. +2. object_audit: PASS - all 26 January-owned sections/symbols match (storage/section/offset), candidate surplus list IDENTICAL to production's. +4. surplus_identity: 12 code COMDATs all IDENTICAL to January's selected copies. + provider_link: FAIL (2) - _project_point3d vs path_obstacles.obj NODUP hand copy, _projection_sign_from_vector3d vs decals.obj NODUP; + production build/base structures.obj fails IDENTICALLY (pre-existing, provider-side; not introduced by this change). + +### F06 - HCEX (2011 PPC) body located by pattern in HCEX_debug.exe at 0x82d11dd0 (stwu -0x4a0 = PDB frame 0x4A0; PDB RVA +0xD0D3D0 does NOT map directly in this image). Projection block: `fneg f0,f27` then three `fmadds` (single precision), no frsp. +Neutral for the double lever: fneg of a float value is exactly representable, so double t -> real param needs no frsp. HCEX inlines +projection_sign/project_point3d entirely (2011 codegen), no further shape evidence. Dump: hcex_debug_sphere_ppc (see ppc.py). + +### OUTCOME (2026-09-23) +- final.c sha256 2fb89c42..., final.obj 6857ee88...; production.patch (a/ b/ prefixes; `git apply --check` clean) replaces ONLY the + sphere_intersects_cluster_portal body in source/structures/structures.c. No header/config/symbols.json change; no park to retire (fn unparked). +- gate 17/17 EXACT (+432 padded / 418 meaningful); relocdiff 11/11 0 differing; object_audit PASS (26 January symbols, 0 differ); + pdb_storage 0 disagreements; data already 100% (2292/2292 in build/report.json); fake_match_scan 0 leads; no rejections/parks for the unit. +- Verdict FUNCTIONS_EXACT_OBJECT_BLOCKED: (1) provider_link FAIL(2) NODUP hand copies (path_obstacles.c project_point3d, decals.c + projection_sign_from_vector3d) - pre-existing, identical on production structures.obj; (2) disclose `double t` for owner ruling + (docs/common_constants.md double rule vs owner-landed precedent actor_moving.c:2136 + units.c:11087). diff --git a/research/fifty_objects_20260925/w/structures/final.vs_tree.diff b/research/fifty_objects_20260925/w/structures/final.vs_tree.diff new file mode 100644 index 00000000..a070710b --- /dev/null +++ b/research/fifty_objects_20260925/w/structures/final.vs_tree.diff @@ -0,0 +1,139 @@ +diff --git a/source/structures/structures.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\structures\\final.c" +index 85a695ba..bb39ab6f 100644 +--- a/source/structures/structures.c ++++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\structures\\final.c" +@@ -328,79 +328,75 @@ boolean structure_cluster_mark( + boolean sphere_intersects_cluster_portal( + struct structure_bsp *structure, + short portal_index, +- real_point3d const *position, ++ real_point3d const *point, + real radius) + { + struct structure_cluster_portal *portal = TAG_BLOCK_GET_ELEMENT( + &structure->cluster_portals, + portal_index, + struct structure_cluster_portal); +- real_plane3d *collision_plane = TAG_BLOCK_GET_ELEMENT( +- &TAG_BLOCK_GET_ELEMENT( +- &structure->collision_bsp, +- 0, +- struct collision_bsp)->bsp3d.planes, +- portal->plane_index, +- real_plane3d); +- real plane_distance = plane3d_distance_to_point(collision_plane, position); +- real_point2d projected_vertices[MAXIMUM_VERTICES_PER_CLUSTER_PORTAL]; +- real_point3d projected_position; +- real_point2d projected_position2d; +- real_vector3d const *plane_normal; +- short projection; +- boolean projection_sign; +- short vertex_index; +- +- if (!(fabs(plane_distance) < radius)) +- { +- return FALSE; +- } +- +- if (!(distance_squared3d(position, &portal->centroid) < +- (portal->bounding_radius + radius) * (portal->bounding_radius + radius))) ++ real plane_distance = plane3d_distance_to_point( ++ TAG_BLOCK_GET_ELEMENT( ++ &TAG_BLOCK_GET_ELEMENT( ++ &structure->collision_bsp, ++ 0, ++ struct collision_bsp)->bsp3d.planes, ++ portal->plane_index, ++ real_plane3d), ++ point); ++ ++ if (fabs(plane_distance) < radius && ++ distance_squared3d(point, &portal->centroid) < ++ (portal->bounding_radius + radius) * (portal->bounding_radius + radius)) + { +- return FALSE; +- } ++ double t = -plane_distance; ++ real_point2d projected_points[MAXIMUM_VERTICES_PER_CLUSTER_PORTAL]; ++ real_plane3d const *plane = TAG_BLOCK_GET_ELEMENT( ++ &global_bsp3d_get()->planes, ++ portal->plane_index, ++ real_plane3d); ++ short projection = projection_from_vector3d(&plane->n); ++ short projection_sign = projection_sign_from_vector3d(&plane->n, projection); ++ real_point3d projected_centroid3d; ++ real_point2d projected_centroid2d; ++ short vertex_index; + +- plane_normal = &TAG_BLOCK_GET_ELEMENT( +- &global_bsp3d_get()->planes, +- portal->plane_index, +- real_plane3d)->n; +- projection = projection_from_vector3d(plane_normal); +- projection_sign = projection_sign_from_vector3d(plane_normal, projection); +- projected_position.x = plane_normal->i * -plane_distance + position->x; +- projected_position.y = plane_normal->j * -plane_distance + position->y; +- projected_position.z = plane_normal->k * -plane_distance + position->z; +- project_point3d( +- &projected_position, +- projection, +- projection_sign, +- &projected_position2d); +- +- for (vertex_index = 0; +- vertex_index < portal->vertices.count; +- vertex_index++) +- { ++ point_from_line3d( ++ point, ++ &plane->n, ++ t, ++ &projected_centroid3d); + project_point3d( +- TAG_BLOCK_GET_ELEMENT( +- &portal->vertices, +- vertex_index, +- real_point3d), ++ &projected_centroid3d, + projection, + projection_sign, +- &projected_vertices[vertex_index]); +- } ++ &projected_centroid2d); + +- if (!convex_hull2d_test_circle( +- (short)portal->vertices.count, +- projected_vertices, +- &projected_position2d, +- square_root(radius * radius - plane_distance * plane_distance))) +- { +- return FALSE; ++ for (vertex_index = 0; ++ vertex_index < portal->vertices.count; ++ vertex_index++) ++ { ++ project_point3d( ++ TAG_BLOCK_GET_ELEMENT( ++ &portal->vertices, ++ vertex_index, ++ real_point3d), ++ projection, ++ projection_sign, ++ &projected_points[vertex_index]); ++ } ++ ++ if (convex_hull2d_test_circle( ++ (short)portal->vertices.count, ++ projected_points, ++ &projected_centroid2d, ++ square_root(radius * radius - plane_distance * plane_distance))) ++ { ++ return TRUE; ++ } + } + +- return TRUE; ++ return FALSE; + } + + static short structure_clusters_in_sphere_recursive( diff --git a/research/fifty_objects_20260925/w/structures/production.patch b/research/fifty_objects_20260925/w/structures/production.patch new file mode 100644 index 00000000..b4358f49 --- /dev/null +++ b/research/fifty_objects_20260925/w/structures/production.patch @@ -0,0 +1,138 @@ +--- a/source/structures/structures.c ++++ b/source/structures/structures.c +@@ -328,79 +328,75 @@ + boolean sphere_intersects_cluster_portal( + struct structure_bsp *structure, + short portal_index, +- real_point3d const *position, ++ real_point3d const *point, + real radius) + { + struct structure_cluster_portal *portal = TAG_BLOCK_GET_ELEMENT( + &structure->cluster_portals, + portal_index, + struct structure_cluster_portal); +- real_plane3d *collision_plane = TAG_BLOCK_GET_ELEMENT( +- &TAG_BLOCK_GET_ELEMENT( +- &structure->collision_bsp, +- 0, +- struct collision_bsp)->bsp3d.planes, +- portal->plane_index, +- real_plane3d); +- real plane_distance = plane3d_distance_to_point(collision_plane, position); +- real_point2d projected_vertices[MAXIMUM_VERTICES_PER_CLUSTER_PORTAL]; +- real_point3d projected_position; +- real_point2d projected_position2d; +- real_vector3d const *plane_normal; +- short projection; +- boolean projection_sign; +- short vertex_index; +- +- if (!(fabs(plane_distance) < radius)) +- { +- return FALSE; +- } +- +- if (!(distance_squared3d(position, &portal->centroid) < +- (portal->bounding_radius + radius) * (portal->bounding_radius + radius))) +- { +- return FALSE; +- } +- +- plane_normal = &TAG_BLOCK_GET_ELEMENT( +- &global_bsp3d_get()->planes, +- portal->plane_index, +- real_plane3d)->n; +- projection = projection_from_vector3d(plane_normal); +- projection_sign = projection_sign_from_vector3d(plane_normal, projection); +- projected_position.x = plane_normal->i * -plane_distance + position->x; +- projected_position.y = plane_normal->j * -plane_distance + position->y; +- projected_position.z = plane_normal->k * -plane_distance + position->z; +- project_point3d( +- &projected_position, +- projection, +- projection_sign, +- &projected_position2d); +- +- for (vertex_index = 0; +- vertex_index < portal->vertices.count; +- vertex_index++) ++ real plane_distance = plane3d_distance_to_point( ++ TAG_BLOCK_GET_ELEMENT( ++ &TAG_BLOCK_GET_ELEMENT( ++ &structure->collision_bsp, ++ 0, ++ struct collision_bsp)->bsp3d.planes, ++ portal->plane_index, ++ real_plane3d), ++ point); ++ ++ if (fabs(plane_distance) < radius && ++ distance_squared3d(point, &portal->centroid) < ++ (portal->bounding_radius + radius) * (portal->bounding_radius + radius)) + { ++ double t = -plane_distance; ++ real_point2d projected_points[MAXIMUM_VERTICES_PER_CLUSTER_PORTAL]; ++ real_plane3d const *plane = TAG_BLOCK_GET_ELEMENT( ++ &global_bsp3d_get()->planes, ++ portal->plane_index, ++ real_plane3d); ++ short projection = projection_from_vector3d(&plane->n); ++ short projection_sign = projection_sign_from_vector3d(&plane->n, projection); ++ real_point3d projected_centroid3d; ++ real_point2d projected_centroid2d; ++ short vertex_index; ++ ++ point_from_line3d( ++ point, ++ &plane->n, ++ t, ++ &projected_centroid3d); + project_point3d( +- TAG_BLOCK_GET_ELEMENT( +- &portal->vertices, +- vertex_index, +- real_point3d), ++ &projected_centroid3d, + projection, + projection_sign, +- &projected_vertices[vertex_index]); +- } ++ &projected_centroid2d); + +- if (!convex_hull2d_test_circle( +- (short)portal->vertices.count, +- projected_vertices, +- &projected_position2d, +- square_root(radius * radius - plane_distance * plane_distance))) +- { +- return FALSE; ++ for (vertex_index = 0; ++ vertex_index < portal->vertices.count; ++ vertex_index++) ++ { ++ project_point3d( ++ TAG_BLOCK_GET_ELEMENT( ++ &portal->vertices, ++ vertex_index, ++ real_point3d), ++ projection, ++ projection_sign, ++ &projected_points[vertex_index]); ++ } ++ ++ if (convex_hull2d_test_circle( ++ (short)portal->vertices.count, ++ projected_points, ++ &projected_centroid2d, ++ square_root(radius * radius - plane_distance * plane_distance))) ++ { ++ return TRUE; ++ } + } + +- return TRUE; ++ return FALSE; + } + + static short structure_clusters_in_sphere_recursive( diff --git a/research/fifty_objects_20260925/w/transport_endpoint_winsock/LEDGER.md b/research/fifty_objects_20260925/w/transport_endpoint_winsock/LEDGER.md new file mode 100644 index 00000000..9661e5ff --- /dev/null +++ b/research/fifty_objects_20260925/w/transport_endpoint_winsock/LEDGER.md @@ -0,0 +1,75 @@ +# transport_endpoint_winsock worker ledger (lane claude/fifty-objects-20260925) + +Unit: source/bungie_net/network/transport_endpoint_winsock. Only residual: `_connect_endpoint_process@4` (304 padded, park unclassified). + +## Baseline (gate --all, production) +29 EXACT / 1 residual (`_connect_endpoint_process@4 [sha]`). + +## Baseline alndiff (production vs January) +- January: NO local frame (no `push ecx`); `thread` lives in the PARAMETER home slot [ebp+8] + (`mov [ebp+8], ecx` after `mov ecx,[edi+0x1c]`; `mov esi,[ebp+8]` before the dispose test). +- Ours: `push ecx` frame slot [ebp-4], `mov [ebp-4], esi` (thread = NULL init), then same pattern with [ebp-4], + `mov esp,ebp` epilogue. +- Knock-on: January uses literal 0 compares (`test edi,edi`, `cmp [edi],0`, `mov eax,[edi+0x1c]; test eax,eax`) where ours uses esi (NULL) as a zero register (`cmp edi,esi`, `cmp [edi],esi`, `cmp [edi+0x1c],esi`) - LAW Z: our esi=NULL is live earlier because the thread=NULL init uses it. +- On January's mutex-failure path nothing stores [ebp+8], so `thread` reads the param value (input) -> January source leaves `thread` uninitialized (prior worker 20260913 rejected reproducing this as UB). + +## Evidence: /Od build +- `odbuild.py str "input->thread"` -> only hit is fn 0x509050 = `dns_lookup_thread_proc` (transport_dns_winsock.c, later revision). No `connect_endpoint_process` / `cancel_connect_process` / `input->ep` strings exist in the /Od build: the connect worker was REMOVED by then. No /Od body for this function. +- Sister dns_lookup_thread_proc (/Od, later rev) initializes BOTH `mutex = NULL` ([ebp-4]) and `thread = NULL` ([ebp-8]) - the later revision's sibling has the defined shape, i.e. names/structure match ours; not evidence about January's connect worker bytes. +- January's own bytes (authoritative): no store to the `thread` home ([ebp+8]) on the take_mutex-failure path (`or ebx,-1` only), and the `if (thread)` test at 0x110 reads [ebp+8] on that path. No NULL store anywhere. => January source declares `thread` WITHOUT an initializer (authentic latent bug; value on failure = the incoming parameter). +- transport_dns_winsock.c has no January symbols (5-line stub), so no January sibling comparison is possible. + +## Probe 1 (lab, NOT landable as-is): drop the `thread = NULL` initializer +Hypothesis: January's bytes carry no NULL store for `thread` on any path and home it in the dead parameter slot [ebp+8]; removing our initializer frees the frame slot and esi-as-zero use (LAW Z knock-on) -> identical. +Change: `struct thread_reference *thread = NULL;` -> `struct thread_reference *thread;` (lab_uninit.c). +Result: gate --all == exact 30 residual 0 (whole object code 30/30). The initializer is the ONLY difference. +Semantics of January's bug: on take_mutex failure `thread` is indeterminate; in January's image it reads the parameter home = the input pointer, so January calls connection_thread_list_mark_for_disposal(input): the assert(thread) passes (input non-NULL, asserted at 0x239) and the scan finds no matching entry -> harmless no-op (the worker thread itself is simply never marked for disposal on that path). +Policy: brief section 2 - reproducing an authentic January bug needs target+layout proof, a BUG comment and OWNER APPROVAL: report, don't land. No defined-behaviour spelling can give these bytes (the failure path must yield the parameter value with no store; any explicit `thread = input_pointer`-style source is nonsense logic = rule 21 / fake). + +## Evidence: independent build corroboration (October 2001 oct-betaP.xbe, data-only analysis) +- Tool: scratch/w/transport_endpoint_winsock/xbe_find.py (parses XBE section table, finds `push `, capstone disasm; never executes). +- "input->thread" string at VA 0x266c80, referenced by the function at VA 0x84080 (oct-default.xbe has no such string). +- Full disasm: scratch/w/transport_endpoint_winsock/october_connect_endpoint_process.txt. Same assert lines 0x239/0x23a/0x23b/0x23c/0x252, same 0x124-byte body, NO local frame, `mov [ebp+8],ecx` ONLY on the take_mutex success path (0x8415f = +0xdf), failure path `or ebx,-1` (+0xe4) with no store, and `mov esi,[ebp+8]; test esi,esi` at +0x110 - instruction-for-instruction the January topology. +- => The uninitialized `thread` read is a stable ORIGINAL source property across two independent builds (Oct 2001 + Jan 2002), not a January-only compiler accident. HCEX.pdb has no transport_endpoint symbols (DIA2Dump -sym connect_endpoint_process / connect_endpoint_async / cancel_connect_process / connect_endpoint / create_transport_endpoint: all empty); the later /Od build removed the function. + +## Probes 2-3: bounded search of DEFINED alternatives (playbook "Original bugs" gate) +- A (production, `thread = NULL` at declaration): residual [sha] (baseline): `push ecx` frame slot [ebp-4], `mov [ebp-4],esi`, esi used as zero reg in the asserts, `mov esp,ebp`. +- B lab_B_else_null.c (`thread = NULL;` only in the take_mutex-failure else arm): residual; VC7 hoists the NULL def to the entry exactly like A (same `push ecx` / `mov [ebp-4],esi` / esi-zero compares). +- D lab_D_null_before_mutex.c (`thread = NULL;` as a statement after connect_endpoint): residual; frame vanishes (thread homed in [ebp+8] like January) but an extra 7-byte `mov dword ptr [ebp+8],0` at +0xb9 appears; everything else aligns. +- Conclusion: every defined form needs a NULL store that neither January nor October contains; the only exact spelling is the uninitialized declaration (Probe 1). There is no defined-C lever - this is a policy decision, not a codegen search. + +## Policy status +- `_connect_endpoint_process@4` is ALREADY listed in docs/object_matching_logs/claude_structural_owner_packet_20260923.md section 4 (authentic January bugs, owner decision pending). NEW evidence this run adds: (1) October 2001 oct-betaP.xbe independent-build corroboration (identical topology), (2) bounded defined-alternative search A/B/D all residual. That satisfies docs/exact_match_acceleration_playbook.md "Original bugs" gate items (control flow proves read; independent build corroborates; defined alternatives measured non-matching). Landing still needs the owner ruling (brief section 2). + +## Section-4 audit on cand_bug.obj (BUG-commented uninitialized declaration) +- gate --all: 30/30 EXACT. +- object_audit: PASS (135 January symbols, 0 differ vs CURRENT split); surplus = .drectve, 3 pooled literals (a, b, transport_initialized), 3 D3D tables (same as production). +- surplus_identity: 0 candidate-only code COMDATs. provider_link: SELECTED-PROVIDER LINK PASS (all 6 surplus rows PASS). +- pdb_storage (production/split): 2 disagreements: `_connection_thread_list_maintenance` and `_transport_endpoint_globals` are external in split AND ours but ABSENT from cachebeta publics => January file-static. No other January split object references either (undefined-symbol scan over build/split: none). => symbols.json needs `"static": true` on both lines (1396, 22943) + source `static` (integrator, atomically with csplit regen). + +## Probe 4: storage packet (PDB-truth metadata) +- storage_only.c = production + `static` on connection_thread_list_maintenance (prototype moved into the static-prototype group, definition) and on transport_endpoint_globals (`= {0}` kept). +- gate: 29/1 (= baseline; residual unchanged). secdiff.py vs build/base: 0 non-debug sections differ; only the 2 storage classes 2->3. Byte-inert. +- Scratch config copy cfg/ with 2 in-place line edits to symbols.json (lines 1396, 22943: `, "static": true`); csplit (build/tools/csplit.exe -i cachebeta.exe -p cfg -o split, 4 s); split_compare: 833 objects, ONLY transport_endpoint_winsock.obj differs, only those 2 storage rows 2->3. +- audit vs regenerated split: storage_only.obj FAIL(1) = only the connect_endpoint_process .text; production obj FAIL(3) (2 storage + that .text) => source static + symbols.json must land ATOMICALLY. + +## Final candidate cand_final.c (= storage packet + BUG-commented uninitialized `thread`) +- Comment restyled to the repo precedent `/* BUG (original): ... A corrected build should initialize thread to NULL. */` (playbook "Original bugs"). +- gate --all: 30/30 EXACT (cand_final_gate.txt). /W3 /WX clean (production also clean). fake_match_scan: 0 leads. +- object_audit vs REGENERATED split: PASS, 135 January symbols 0 differ (cand_final_audit_regen_split.txt). vs current split: FAIL(2) storage only (expected until csplit regen). +- pdb_storage emulation (regen split + cand_final.obj): 0 disagreements. +- surplus_identity: 0 candidate-only code COMDATs. provider_link (current split) and provider_link_regen.py (regen split): SELECTED-PROVIDER LINK PASS (3 pooled literals from transport_address, 3 D3D tables). +- Data: build/report.json .bss 524/524 + .rdata 2040/2040 = 100%; unchanged by the candidate (secdiff: only the connect_endpoint_process .text section differs vs production besides storage + internal $L renumbering). +- objdiff note: 5 inherited strict-exact fns (read/write/_to/_from endpoint, winsock_error_to_string) are <100% under objdiff 3.3.1 and already credited via semantic-coff in build/semantic_report.json ('$'-literal defect); connect_endpoint_process also references `?$AA@` literals so expect the same semantic-coff path. +- No object_admission_rejections entry for the unit; the only park is `_connect_endpoint_process@4` (retire on landing). + +## Patches +- production.patch: full source change (statics + BUG-commented uninitialized thread). OWNER-GATED. +- storage_only.patch: statics only (independently landable, byte-inert, residual unchanged). +- symbols.patch: config/symbols.json 2 in-place line edits (never re-serialize). Must land atomically with either source patch + csplit regen. +- All three pass `git apply --check`. + +## VERDICT +FUNCTIONS_EXACT_OBJECT_BLOCKED: cand_final makes the whole object complete (30/30 code, data 100%, 135/135 symbols incl. storage after regen, surplus links PASS). Sole blocker: owner ruling on the original-bug row `_connect_endpoint_process@4` in claude_structural_owner_packet_20260923.md section 4 (now with October independent-build corroboration + bounded defined-alternative search). Stop rule: no defined-C spelling can omit the NULL store (A/B/D measured); no further search warranted. + +## Addendum: October vs January byte identity +- October oct-betaP.xbe @VA 0x84080, 0x126 meaningful bytes, vs January split `_connect_endpoint_process@4` with its 25 relocation fields masked: **0 differing non-relocation bytes**. The October body is byte-identical to January (the bug is in both shipped builds' source). diff --git a/research/fifty_objects_20260925/w/transport_endpoint_winsock/cand_final.vs_tree.diff b/research/fifty_objects_20260925/w/transport_endpoint_winsock/cand_final.vs_tree.diff new file mode 100644 index 00000000..26ebedc8 --- /dev/null +++ b/research/fifty_objects_20260925/w/transport_endpoint_winsock/cand_final.vs_tree.diff @@ -0,0 +1,17 @@ +diff --git a/source/bungie_net/network/transport_endpoint_winsock.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\transport_endpoint_winsock\\cand_final.c" +index 75e069dc..2473c6fb 100644 +--- a/source/bungie_net/network/transport_endpoint_winsock.c ++++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\transport_endpoint_winsock\\cand_final.c" +@@ -1269,7 +1269,11 @@ static unsigned long __stdcall connect_endpoint_process( + void *input_pointer) + { + struct connect_process_input *input = input_pointer; +- struct thread_reference *thread = NULL; ++ /* BUG (original): January and October leave thread unassigned when ++ * take_mutex() fails, so the disposal test below reads an indeterminate ++ * value (in both images the stale parameter home, whose list scan finds no ++ * match). A corrected build should initialize thread to NULL. */ ++ struct thread_reference *thread; + struct mutex_reference *mutex = NULL; + short error; + diff --git a/research/fifty_objects_20260925/w/transport_endpoint_winsock/production.patch b/research/fifty_objects_20260925/w/transport_endpoint_winsock/production.patch new file mode 100644 index 00000000..7e45fa59 --- /dev/null +++ b/research/fifty_objects_20260925/w/transport_endpoint_winsock/production.patch @@ -0,0 +1,42 @@ +diff --git a/source/bungie_net/network/transport_endpoint_winsock.c b/source/bungie_net/network/transport_endpoint_winsock.c +index 1ed61d86..2473c6fb 100644 +--- a/source/bungie_net/network/transport_endpoint_winsock.c ++++ b/source/bungie_net/network/transport_endpoint_winsock.c +@@ -340,13 +340,12 @@ static void connection_thread_list_mark_for_disposal( + struct thread_reference *thread); + static unsigned long __stdcall connect_endpoint_process( + void *input_pointer); +- +-void connection_thread_list_maintenance( ++static void connection_thread_list_maintenance( + void); + + /* ---------- globals */ + +-struct transport_endpoint_winsock_globals transport_endpoint_globals = {0}; ++static struct transport_endpoint_winsock_globals transport_endpoint_globals = {0}; + + /* ---------- public code */ + +@@ -395,7 +394,7 @@ static void connection_thread_list_mark_for_disposal( + return; + } + +-void connection_thread_list_maintenance( ++static void connection_thread_list_maintenance( + void) + { + long endpoint_thread_index = 0; +@@ -1270,7 +1269,11 @@ static unsigned long __stdcall connect_endpoint_process( + void *input_pointer) + { + struct connect_process_input *input = input_pointer; +- struct thread_reference *thread = NULL; ++ /* BUG (original): January and October leave thread unassigned when ++ * take_mutex() fails, so the disposal test below reads an indeterminate ++ * value (in both images the stale parameter home, whose list scan finds no ++ * match). A corrected build should initialize thread to NULL. */ ++ struct thread_reference *thread; + struct mutex_reference *mutex = NULL; + short error; + diff --git a/research/fifty_objects_20260925/w/transport_endpoint_winsock/storage_only.patch b/research/fifty_objects_20260925/w/transport_endpoint_winsock/storage_only.patch new file mode 100644 index 00000000..12bebd30 --- /dev/null +++ b/research/fifty_objects_20260925/w/transport_endpoint_winsock/storage_only.patch @@ -0,0 +1,29 @@ +diff --git a/source/bungie_net/network/transport_endpoint_winsock.c b/source/bungie_net/network/transport_endpoint_winsock.c +index 1ed61d86..75e069dc 100644 +--- a/source/bungie_net/network/transport_endpoint_winsock.c ++++ b/source/bungie_net/network/transport_endpoint_winsock.c +@@ -340,13 +340,12 @@ static void connection_thread_list_mark_for_disposal( + struct thread_reference *thread); + static unsigned long __stdcall connect_endpoint_process( + void *input_pointer); +- +-void connection_thread_list_maintenance( ++static void connection_thread_list_maintenance( + void); + + /* ---------- globals */ + +-struct transport_endpoint_winsock_globals transport_endpoint_globals = {0}; ++static struct transport_endpoint_winsock_globals transport_endpoint_globals = {0}; + + /* ---------- public code */ + +@@ -395,7 +394,7 @@ static void connection_thread_list_mark_for_disposal( + return; + } + +-void connection_thread_list_maintenance( ++static void connection_thread_list_maintenance( + void) + { + long endpoint_thread_index = 0; diff --git a/research/fifty_objects_20260925/w/transport_endpoint_winsock/symbols.patch b/research/fifty_objects_20260925/w/transport_endpoint_winsock/symbols.patch new file mode 100644 index 00000000..934d8655 --- /dev/null +++ b/research/fifty_objects_20260925/w/transport_endpoint_winsock/symbols.patch @@ -0,0 +1,22 @@ +diff --git a/config/symbols.json b/config/symbols.json +index 3da39456..93443bb9 100644 +--- a/config/symbols.json ++++ b/config/symbols.json +@@ -1393,7 +1393,7 @@ + { "file_offset": 463424, "flags": 32, "name": "_transport_client_start" }, + { "file_offset": 463616, "flags": 32, "name": "_connection_thread_list_add", "static": true }, + { "file_offset": 463712, "flags": 32, "name": "_connection_thread_list_mark_for_disposal", "static": true }, +-{ "file_offset": 463776, "flags": 32, "name": "_connection_thread_list_maintenance" }, ++{ "file_offset": 463776, "flags": 32, "name": "_connection_thread_list_maintenance", "static": true }, + { "file_offset": 463840, "flags": 32, "name": "_create_transport_endpoint" }, + { "file_offset": 463968, "flags": 32, "name": "_get_endpoint_type" }, + { "file_offset": 464064, "flags": 32, "name": "_read_endpoint" }, +@@ -22940,7 +22940,7 @@ + { "file_offset": 3264048, "flags": 0, "name": "_transport_initialized" }, + { "file_offset": 3264049, "flags": 0, "name": "_global_client_active" }, + { "file_offset": 3264052, "flags": 0, "name": "_global_key_depth" }, +-{ "file_offset": 3264056, "flags": 0, "name": "_transport_endpoint_globals" }, ++{ "file_offset": 3264056, "flags": 0, "name": "_transport_endpoint_globals", "static": true }, + { "file_offset": 3264584, "flags": 0, "name": "_director_globals" }, + { "file_offset": 3265584, "flags": 0, "name": "_director_camera_switch_fast" }, + { "file_offset": 3265585, "flags": 0, "name": "_hyper_key_down", "static": true }, diff --git a/research/fifty_objects_20260925/w/ui_widget_game_data_input_functions/LEDGER.md b/research/fifty_objects_20260925/w/ui_widget_game_data_input_functions/LEDGER.md new file mode 100644 index 00000000..2346c95a --- /dev/null +++ b/research/fifty_objects_20260925/w/ui_widget_game_data_input_functions/LEDGER.md @@ -0,0 +1,50 @@ +# LEDGER - ui_widget_game_data_input_functions (claude-fifty-objects-20260925) + +Targets: _multiplayer_game_directions (320, unparked), _solo_level_select_list_update_displayed_items (704, parked instruction-scheduling). + +## Prior negatives read (do NOT repeat) +- mgd: 14 spellings (w1 5 + w3c 9): local join store (A), else-if in server block (B), flat single-exit chain (C), global visible join (D, worse), boolean waiting_for_machines local (E), f1 A25 join store in server block (336 size), lab else-if ladder, while-loop teams, teams tail removed, visible=FALSE exit, extra nesting on splitscreen test, swapped ifs (proves machine-test-first order). Residual: block layout - January emits the machine arm (0x22) AFTER the player arm (0x23); ours inline right after test. +- solo: parked; two back-edge reloads at +0x9a/+0x9d transposed (eax<-[ebp-0xc] item_index, edi<-[ebp+8] list_widget). Cause recorded: shared player_profile.h ownership vs older TU-local shadow struct (exact). Frame + 45 relocs match. + +## Probes +- [baseline e9e62b78] gate --all: 44 EXACT / 2 residual (mgd [sha], solo [sha]) / 0 unwritten. +- [/Od] TU functions located via `odbuild.py file ui_widget_game_data_input_functions` (fns list od/fns.txt). mgd's assert "expected text box widget for team game directions" is ABSENT from the /Od build (no "for team"/"directions" strings) -> no /Od readout for mgd. Solo level select candidates in /Od: 0x683c10 (has last_level_completed RTC 2-byte local) and 0x687290 (level select spinner asserts); per-item helper 0x68a810/0x68d210. +- [EVIDENCE: January source order] order.py (split vs base obj): January emits 40 fns in ascending assert-line order (266..3285) and then 6 DEFERRED list-update fns (solo 480, mutliplayer_settings 1661, 3wide 1997, 1wide 2142, color_picker 2372, mp_level 2495) after the late statics spinner_list_3wide / list_indices_sort_proc / filter_invalid - i.e. VC7 deferred callers of later-defined statics. So January DEFINED solo right after multiplayer_type_menu (422) and before difficulty_select (567); ours defines solo at line 3883 after ~40 other functions. Also mgd (2989) is preceded in January by all 6 list-update fns; in ours those 6 come AFTER mgd. Our TU also has set_textbox_to_build_number / solo_game_objective / player_profile_edit_select / get_* in a different relative order than January's assert lines. +- HYPOTHESIS H1 (TU name-count oracle law): the solo two-load transposition and possibly mgd are driven by the running count of declared names before the function; restoring January's DEFINITION ORDER (a recoverable source fact from assert anchors + deferred emission) is a genuine lever, not filler. +- P1 (solo moved to its January slot after multiplayer_type_menu, p1.c): 43/3 - solo UNCHANGED (same +0x9a/+0x9d transposition), 3wide BROKE [sha]. Name-count position alone does not close solo. +- P2 (whole TU in January definition order = callback-table order, statics spinner/caches after dim, + 2 genuine prototypes for player_profile_/variant_profile_update_cache_for_nwide_list which January must have had since 3wide/1wide call them before their definitions; p2.c): 44/2, every other row still EXACT; solo UNCHANGED (same transposition), mgd residual [sha]. Order is byte-inert for the rest (robust), not the lever for solo. +- pdb_storage: all 41 callback fns are absent from cachebeta publics (PDB-public False) while split/ours say external(2) - pre-existing, unchanged. +- ORACLE (lab only, never land): K dummy `extern long` decls inserted immediately before solo's definition in the PRODUCTION file (oracle/run.sh). K=0..15 residual, **K=16,17 solo EXACT**, K=18..35 residual. => solo's +0x9a/+0x9d transposition IS the TU name-count tie (decoded law). Needed: January had (16|17 mod P) more declared names before solo than production. Next: find the period P and repeat the oracle on the January-order file p2.c, then recover REAL missing declarations. +- ORACLE on January-order p2.c (K dummies right before solo, K=0..199): solo EXACT at K=55,56 / 119,120 / 183,184 -> PERIOD 64, window width 2. Production file window 16,17 (next would be 80,81). So count_prod - count_p2 = 39 (mod 64). January needs (mod 64) +55/56 (= -9/-8) names vs p2 before solo. +- Read Lane C P3 FINDINGS (claude-lane-c-graphics-ui-20260920/scratch/research/P3-il-numbering): count region = names AFTER the TU globals block and BEFORE the function (names before the globals are a separate budget); locals of neighbouring functions count 1 each; prototype = 2; function definition > 1. Reload order in a loop landing pad = web slot order. +- [EVIDENCE: storage] HCEX.pdb: solo, mgd are `static function: true`; game_data_input_function_list is **File Static** (0x2B entries in HCEX); ui_widget_game_data_function_invoke is public. cachebeta publics: all 41 callbacks + _game_data_input_function_list ABSENT => file-static in January too. Since invoke (first fn, assert 266) uses NUMBEROF(table), January most likely had static prototypes + the static table in the globals block BEFORE invoke (Bungie layout). Ours: public prototypes in ui_widget_game_data_input_functions.h, table extern in header and defined at file END. +- HCEX solo locals: list_widget (param), difficulty, profile, displayed_item_index int[3], last_level_completed (later revision; names only). +- [EVIDENCE: HCEX compiland dump hcex_compiland.txt] set_textbox_to_build_number has a **Static Local wchar_t[0x40] build_number_string** (ours: file-scope static ui_widget_game_data_build_version_wide_string). object_audit on production: besides the 2 fns, .bss order differs: January displayed_servers@0 / wide string@0x28; ours wide string@0 / displayed_servers@0x80 (uninit .bss = name-hash order law => our invented name is the defect). Surplus: .drectve, 8 literal COMDATs, 3 D3D SDK tables. +- c1 (static local `build_number_string` in set_textbox_to_build_number per HCEX): VC7 names it `?build_number_string@?1??set_textbox_to_build_number@@9@9` (storage 3) - still placed at .bss 0 (displayed_servers 0x80), and set_textbox goes [reloc-identity] vs split name. Needs symbols.json rename + the .bss order question (uninit = name-hash order). Parked for later. +- Only ui_widget.c (and this TU) include ui_widget_game_data_input_functions.h; no other TU references any callback, the table or the cache fns -> making them static is link-safe. +- PLAN R: January storage layout (HCEX + cachebeta): static callbacks + static caches with static prototypes in the TU, static table in the globals block before invoke, header keeps only typedef + invoke. Test via shadow header included by absolute path (gate copies the .c to scratch/). +- r1 = p2 + January storage layout (mk_r.py: static callbacks/caches with static prototypes, static table last in globals, shadow header w/o callback prototypes): 44/2, all others EXACT; **object emission order now IDENTICAL to January's split order** (deferral of the 6 list-update fns reproduced) -> corroborates static storage + January order. solo still residual. r2 (table first in globals): same 44/2. +- ORACLE on r1 (dummies right before solo's definition): solo EXACT at K=49,50 only (0..63). => vs r1, January had +49/50 (== -15/-14 mod 64) names in the span before solo. +- LAB (lab/v1-v3.c, faithful w3c frame): inverted test with machine arm in ELSE (v1), <=1 (v2), else-if single return (v3), no server block, no teams tail, no game test, other constant, game hoisted, cached split local, store-order swap, explicit goto-merged tail, value join: NONE moves arm1 out of line -> VC7 canonicalises the CFG; source ORDER of arms is inert. +- layout_scan.py: 73 January fns have the mgd-like "jcc to a return arm placed after a later return arm, with a call + exits beyond it in between"; 69 are EXACT in our tree (layout_scan.txt / layout_exact.py) -> the layout is ordinary and source-reachable; study exact analogs. +- mgd ORACLE: K=0..63 dummies before mgd in r1 -> never EXACT (not a name-count tie within one period). +- mgd r1a (r1 + mgd_a teams join store): 122/122 insns, same single arm-placement hunk as w1/w3c. +- mgd analog study (layout_show.py): the exact January analogs are ordinary if/else (else arm after then-body: ai_index_actor_iterator_new, unit_throw_grenade_release), switch arms (dsound_channel_queue_sound) or return-value phi blocks (game_engine_player_get_team_index, scenery_update, motion_sensor_blip_set_type_and_size). None is the mgd shape (two sequential if-&&-chains with return arms, first arm deferred). v1 lab (machine arm lexically in an ELSE after the player code) is canonicalised back to inline -> VC7 pulls a returning arm inline regardless of source order. +- mgd STOP (methodology stop rule): 14 prior + ~17 new lab/candidate shapes; residual = placement of one 0x11-byte return arm; no evidence-backed lever. Keep production body (or mgd_a join-store tail) at zero credit. +- ORACLE position test on r1: K dummies before `/* ---------- globals */` -> window 49/50; before `/* ---------- headers */` (top of TU, before every include) -> window 49/50. => in THIS TU the name count is TU-GLOBAL (every declaration in every included header before solo counts), period 64, 2-wide window. January's total count before solo = ours(r1)+49/50 (mod 64) = production+16/17 (mod 64). +- c2/r3 (mk_bss.py): displayed_servers -> static local of server_list_menu_update (its only user: all 7 January relocs), build number buffer -> HCEX static local `build_number_string` in set_textbox_to_build_number. VC7 names them `?displayed_servers@?1??server_list_menu_update@@9@9` / `?build_number_string@?1??set_textbox_to_build_number@@9@9`; .bss order becomes January's (servers@0, buffer@0x28) in BOTH production order (c2) and January order (r3) -> uninit .bss = name-hash order; static-local mangled names reproduce January. +- simgate.py (patched COPY of the split obj simulating symbols.json edits): r3 + 2 renames -> 44/2 (server_list + set_textbox back to EXACT). object_audit_sim on r3 with the 2 renames + "static": true for the 41 PDB-non-public symbols (pdb_static_list.txt): **165 January symbols, 0 differ**; only mgd + solo sections DIFF; surplus = .drectve + 8 literal COMDATs + 3 D3D tables (standard). +- r3 oracle spot check (top of TU): K=51,52 EXACT, 0/49/50/53 residual -> exactly the predicted -2 shift from r1 (2 file-scope statics removed before solo). Name-count law confirmed to single-name precision in this TU. January prefix = r3 +51/52 (== -13/-12) mod 64. +- d1/d2 (solo's own locals reordered: item_index first / last): window unchanged 51/52 -> within-function declaration order is INERT; only the TU PREFIX count matters. Solo cannot be closed without recovering January's prefix declaration count (mod 64). STOP for solo (no filler landing). +- Blast radius of the trimmed header: ui_widget.c compiled with the shadow header (ui_widget_shadow.c) -> gate rows identical (96/6) and all 206 code sections normalized-sha identical to build/base. r3 keeps solo (f227fef9..) and mgd (44f3a050..) byte-identical to production (park drift 0). +- semantic_matches.json pins for server_list_menu_update / mutliplayer_settings are LIVE section_infos_equal checks (tools/semantic_progress.py), so the .bss symbol renames are safe once the split is regenerated with the same names. + +## FINAL (this run) +- final.c / final.h / symbols.json.new (+ production.patch, verified `git apply` onto copies = byte-identical to the files; tracked tree untouched): + January definition order (callback-table order == assert-line order), static callbacks + static caches with static prototypes in the TU (cachebeta publics + HCEX), static table in the globals block, header trimmed to typedef + invoke, displayed_servers / build_number_string as static locals, mgd teams join-store tail (A25, phi evidence). + Gate (shadow header): 42 EXACT + 2 reloc-identity (need the 2 symbols.json renames) + mgd + solo. simgate with symbols.json.new edits: 44 EXACT / 2 residual. object_audit_sim: 165/165 January symbols match (was 2 diffs); pdb_storage disagreements 41 -> 0 expected after csplit regen; emission order == January. Surplus: 0 code COMDATs; provider_link PASS (8 literals + 3 D3D tables). + ui_widget.c with trimmed header: 206/206 code sections sha-identical, rows identical. + solo bytes unchanged (f227fef9..: park drift 0); mgd 127->122 insns, single arm-placement hunk left. +- mgd_tail_only.patch: just the mgd join-store tail vs production (44/2 unchanged), if the restructure is declined. +- solo: TU-global NAME-COUNT tie (not scheduling): EXACT iff prefix count == production+16/17 (mod 64) == final+51/52 (mod 64). Local order inert. Reopen when genuine January declarations (real headers replacing TU shadow structs/enums/typedef-asserts, missing prototypes) are recovered; verify with oracle/run.sh (lab only). +- mgd: block-placement residual, >30 shapes measured across 3 lanes; reopen only with a decoded C2 layout rule or January-side evidence of a non-plain-if machine arm. diff --git a/research/fifty_objects_20260925/w/ui_widget_game_data_input_functions/final.c b/research/fifty_objects_20260925/w/ui_widget_game_data_input_functions/final.c new file mode 100644 index 00000000..0e241320 --- /dev/null +++ b/research/fifty_objects_20260925/w/ui_widget_game_data_input_functions/final.c @@ -0,0 +1,4314 @@ +/* +UI_WIDGET_GAME_DATA_INPUT_FUNCTIONS.C + +symbols in this file: +000E01B0 0060: + _ui_widget_game_data_function_invoke (0000) +000E0210 0010: + _code_000e0210 (0000) +000E0220 0110: + _code_000e0220 (0000) +000E0330 00b0: + _code_000e0330 (0000) +000E03E0 00b0: + _code_000e03e0 (0000) +000E0490 0080: + 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(0000) +00278248 0018: + ??_C@_0BI@NPNPHOJO@invalid?5list?5item?5index?$AA@ (0000) +00278260 0034: + ??_C@_0DE@PLLADONH@qtr?9screen?5profile?5list?5has?5inva@ (0000) +00278298 0074: + ??_C@_0HE@COKMIIBF@expected?5qtr?9screen?5profile?5sele@ (0000) +00278310 004c: + ??_C@_0EM@MHFANJGA@expected?50?5children?5?$CI1?9wide?5spin@ (0000) +0027835C 003f: + ??_C@_0DP@KPGPKHEI@expected?5a?5spinner?5list?5for?5?8mp?5@ (0000) +002783A0 004c: + ??_C@_0EM@HDAEPJAF@expected?5qtr?9screen?5profile?5sele@ (0000) +002783F0 0049: + ??_C@_0EJ@GDOHFLDE@expected?5a?5container?5widget?5for?5@ (0000) +00278440 0048: + ??_C@_0EI@LGHFKCIE@expected?5a?5text?5box?5widget?5for?5t@ (0000) +00278488 0041: + ??_C@_0EB@BNHDKAMN@expected?52?5children?5in?5player?5co@ (0000) +002784D0 0042: + ??_C@_0EC@LDEDNGKC@expected?53?5children?5?$CIlist?5items?$CJ@ (0000) +00278514 0039: + ??_C@_0DJ@CBCMOOFM@expected?5a?5spinner?5list?5for?5?8pla@ (0000) +00278550 002c: + ??_C@_0CM@CMCNFHCF@no?5list?5items?5associated?5with?5co@ (0000) +00306288 00a4: + _data_00306288 (0000) +00454C60 00a8: + _bss_00454c60 (0000) +*/ + +/* ---------- headers */ + +#include "cseries/cseries.h" +#include "cseries/cseries_windows.h" +#include "bungie_net/network/transport.h" +#include "interface/ui_widget.h" +#include "interface/ui_widget_definitions.h" +#include "interface/ui_widget_game_data_input_functions.h" +#include "interface/hud_messaging.h" +#include "interface/player_ui.h" +#include "game/game_engine.h" +#include "game/players.h" +#include "main/main.h" +#include "networking/network_client_manager.h" +#include "networking/network_game_globals.h" +#include "networking/network_game_manager.h" +#include "networking/network_messages.h" +#include "saved games/player_profile.h" +#include "saved games/playlist_profile.h" +#include "text/text_group.h" +#include "text/unicode.h" + +/* ---------- constants */ + +enum +{ + _ui_widget_type_bitmap = 0, + _ui_widget_type_text_box, + _ui_widget_type_spinner_list, + _ui_widget_type_column_list, +}; + +enum +{ + MAXIMUM_NETWORK_MACHINE_COUNT = 4, + MAXIMUM_NETWORK_ADVERTISED_GAMES = 9, + MAXIMUM_DISPLAYED_SERVERS = 10, +}; + +enum network_game_platform +{ + _network_game_platform_xbox, + _network_game_platform_pc, + NUMBER_OF_NETWORK_GAME_PLATFORMS, +}; + +enum multiplayer_game_text_string +{ + _multiplayer_game_text_string_capture_the_flag = 3, + _multiplayer_game_text_string_slayer, + _multiplayer_game_text_string_oddball, + _multiplayer_game_text_string_king_of_the_hill, + _multiplayer_game_text_string_race, + _multiplayer_game_text_string_unknown_game_type, + _multiplayer_game_text_string_captures = 22, + _multiplayer_game_text_string_minutes, + _multiplayer_game_text_string_frags, + _multiplayer_game_text_string_laps, + _multiplayer_game_text_string_teams_ready, + _multiplayer_game_text_string_waiting_for_teams, + _multiplayer_game_text_string_single_flag_assault = 28, + _multiplayer_game_text_string_assault, + _multiplayer_game_text_string_single_flag_ctf, + _multiplayer_game_text_string_reverse_tag, + _multiplayer_game_text_string_juggernaut, + _multiplayer_game_text_string_rally, + _multiplayer_game_text_string_waiting_for_machine = 34, + _multiplayer_game_text_string_waiting_for_player, +}; + +enum multiplayer_game_bitmap_frame +{ + _multiplayer_game_bitmap_ctf = 0, + _multiplayer_game_bitmap_king, + _multiplayer_game_bitmap_slayer, + _multiplayer_game_bitmap_oddball, + _multiplayer_game_bitmap_race, + _multiplayer_game_bitmap_unknown, +}; + +/* ---------- macros */ + +/* Same TU-local definition as network_client_manager.c, network_game_manager.c, + network_server_manager.c and network_server_message_handler.c; no shared header + owns it. January assertion strings in those objects preserve the macro name. */ +#define network_machine_is_valid(machine) \ + ((machine) && (machine)->machine_index >= 0 && \ + (machine)->machine_index < MAXIMUM_NETWORK_MACHINE_COUNT) + +/* ---------- structures */ + +struct ui_widget_text_box_parameters +{ + wchar_t *text; + short string_list_index; + byte padding06[0x0E]; +}; + +struct ui_widget_list_parameters +{ + short selected_list_item_index; + short list_item_top_index; + void *list_items; + word number_of_items; + word padding0E; + struct widget_instance *extended_description; + wchar_t *item_text; +}; + +union ui_widget_parameters +{ + struct ui_widget_text_box_parameters text_box; + struct ui_widget_list_parameters list; +}; + +struct ui_widget_animation_data +{ + short current_frame_index; + short first_frame_index; + short last_frame_index; + short number_of_sprite_frames; +}; + +struct widget_instance +{ + long definition_tag_index; + char const *name; + short local_player_index; + short horizontal_offset; + short vertical_offset; + short type; + boolean visible; + boolean render_regardless_of_controller_index; + boolean never_receive_events; + boolean pause_game_time; + boolean delete_recursion_lock; + boolean error_dialog; + boolean close_if_local_player_controller_present; + byte padding17; + unsigned long creation_time; + unsigned long milliseconds_to_auto_close; + unsigned long auto_close_fade_time; + real alpha_modifier; + struct widget_instance *previous; + struct widget_instance *next; + struct widget_instance *parent; + struct widget_instance *child; + struct widget_instance *focused_child; + union ui_widget_parameters parameters; + struct ui_widget_animation_data animation; +}; + +struct ui_game_variant +{ + byte padding00[0x18]; + enum game_engine_type engine_type; + boolean has_teams; + byte padding1D[0x23]; + long score_to_win; + byte padding44[0x08]; + union + { + boolean ctf_assault; + long race_type; + } game_mode; + long single_flag_time; + byte padding54[0x08]; + long oddball_ball_type; + byte padding60[0x08]; +}; + +struct network_advertised_game +{ + byte padding00[0x30]; + wchar_t game_name[16]; + long padding50; + char map_name[0x80]; + short engine_type; + short machine_count; + word player_count; + short maximum_player_count; + short score_limit; + short platform; + boolean open; + boolean valid; + boolean has_teams; + boolean oddball_variant; +}; + +struct network_machine +{ + wchar_t name[32]; + char machine_index; + byte padding41[3]; +}; + +struct network_game +{ + byte padding000[0x24]; + char map_name[0x80]; + struct ui_game_variant variant; + byte padding10C; + byte game_mode; + byte maximum_player_count; + byte padding10F; + short difficulty; + short machine_count; + struct network_machine machines[MAXIMUM_NETWORK_MACHINE_COUNT]; + short player_count; + struct network_player players[16]; +}; + +typedef char network_advertised_game_size_assert[ + sizeof(struct network_advertised_game) == 0xE4 ? 1 : -1]; +typedef char network_advertised_game_game_name_offset_assert[ + offsetof(struct network_advertised_game, game_name) == 0x30 ? 1 : -1]; +typedef char network_advertised_game_engine_type_offset_assert[ + offsetof(struct network_advertised_game, engine_type) == 0xD4 ? 1 : -1]; +typedef char network_advertised_game_platform_offset_assert[ + offsetof(struct network_advertised_game, platform) == 0xDE ? 1 : -1]; +typedef char network_machine_size_assert[ + sizeof(struct network_machine) == 0x44 ? 1 : -1]; +typedef char network_game_players_offset_assert[ + offsetof(struct network_game, players) == 0x226 ? 1 : -1]; + +struct playlist_profile +{ + wchar_t name[12]; + enum game_engine_type engine_type; + boolean teams; + byte padding1D[0x47]; + word flags; + byte padding66[2]; +}; + +struct persistent_game_data_info_view +{ + char map_name[0x100]; + short difficulty; + byte map_index; + boolean valid; + boolean corrupted; +}; + +struct single_player_level_entry +{ + char const *map_name; + boolean available; + boolean completion_marker; + boolean difficulty_marker; + boolean cooperative_marker; +}; + +struct cached_player_profile_entry +{ + long profile_index; + struct player_profile profile; +}; + +struct cached_variant_profile_entry +{ + long profile_index; + struct playlist_profile profile; +}; + +/* ---------- prototypes */ + +static void widget_function_null( + struct widget_instance *widget); +static void settings_menu_update_extended_description( + struct widget_instance *list_widget); +static void playlist_settings_menu_update_extended_description( + struct widget_instance *list_widget); +static void playlist_gametype_select_menu_update_extended_description( + struct widget_instance *list_widget); +static void multiplayer_type_menu_update_extended_description( + struct widget_instance *list_widget); +static void solo_level_select_list_update_displayed_items( + struct widget_instance *list_widget); +static void difficulty_select_menu_update_extended_description( + struct widget_instance *list_widget); +static void set_textbox_to_build_number( + struct widget_instance *widget); +static void server_list_menu_update( + struct widget_instance *widget); +static void network_pregame_status_screen_update( + struct widget_instance *widget); +static void splitscreen_pregame_status_screen_update( + struct widget_instance *widget); +static void netgame_prejoin_players( + struct widget_instance *widget); +static void mutliplayer_settings_select_list_update_displayed_items( + struct widget_instance *list_widget); +static void player_profile_3wide_list_update( + struct widget_instance *list_widget); +static void player_profile_edit_select_menu_update_extended_description( + struct widget_instance *list_widget); +static void player_profile_1wide_list_update( + struct widget_instance *list_widget); +static void game_options_menu_update_text_desc( + struct widget_instance *widget); +static void solo_game_objective_text( + struct widget_instance *widget); +static void player_profile_color_picker_update( + struct widget_instance *list_widget); +static void game_options_menu_update_pic_desc( + struct widget_instance *widget); +static void main_menu_animation_fakery( + struct widget_instance *widget); +static void mp_level_select_list_update_displayed_items( + struct widget_instance *list_widget); +static void get_active_player_profile_display_name( + struct widget_instance *widget); +static void get_editable_player_profile_display_name( + struct widget_instance *widget); +static void get_editable_playlist_profile_display_name( + struct widget_instance *widget); +static void get_active_player_profile_color_index( + struct widget_instance *widget); +static void multiplayer_game_set_text_box_for_map_name( + struct widget_instance *widget); +static void multiplayer_game_set_text_box_for_game_ruleset( + struct widget_instance *widget); +static void multiplayer_game_set_text_box_for_teams_noteams( + struct widget_instance *widget); +static void multiplayer_game_set_text_box_for_score_limit( + struct widget_instance *widget); +static void multiplayer_game_set_text_box_for_score_limit_type( + struct widget_instance *widget); +static void multiplayer_game_set_bitmap_for_map( + struct widget_instance *widget); +static void multiplayer_game_set_bitmap_for_ruleset( + struct widget_instance *widget); +static void multiplayer_game_set_text_box_for_number_of_players( + struct widget_instance *widget); +static void multiplayer_edit_profile_set_ruleset_textbox_string_index( + struct widget_instance *widget); +static void system_link_status_check( + struct widget_instance *widget); +static void multiplayer_game_directions( + struct widget_instance *widget); +static void teams_no_teams_mp_game_bitmap_update( + struct widget_instance *widget); +static void warn_if_difficulty_will_nuke_saved_game( + struct widget_instance *difficulty_screen_widget); +static void dim_if_no_system_link_cable( + struct widget_instance *widget); +static void spinner_list_3wide_determine_displayed_item_indices( + struct widget_instance *list_widget, + long *displayed_item_indices); +static void player_profile_update_cache_for_nwide_list( + long *profile_indices, + long profile_index_count); +static void variant_profile_update_cache_for_nwide_list( + long *profile_indices, + long profile_index_count); +static int list_indices_sort_proc( + void const *index1, + void const *index2); +static long filter_invalid_list_indices( + long *indices, + long number_of_items); + +/* ---------- globals */ + +extern struct persistent_game_data_info_view persistant_game_data_info; +extern struct single_player_level_entry single_player_level_data[10]; +extern struct cached_player_profile_entry cached_player_profile[3]; +extern struct cached_variant_profile_entry cached_variant_profile[3]; + +/* Controller-color bitmap frame indices for each local player, selected by + team. The first table is ordered [no teams, team 1, team 0] for the networked + pregame screen; the second is [no teams, team 0, team 1] for splitscreen. */ +static byte const local_player_controller_bitmap_frames[2][MAXIMUM_LOCAL_PLAYERS][3] = +{ + {{3, 4, 5}, {6, 7, 8}, {9, 10, 11}, {12, 13, 14}}, + {{3, 5, 4}, {6, 8, 7}, {9, 11, 10}, {12, 14, 13}} +}; + +static ui_widget_game_data_function game_data_input_function_list[] = +{ + widget_function_null, + settings_menu_update_extended_description, + widget_function_null, + playlist_settings_menu_update_extended_description, + playlist_gametype_select_menu_update_extended_description, + multiplayer_type_menu_update_extended_description, + solo_level_select_list_update_displayed_items, + difficulty_select_menu_update_extended_description, + set_textbox_to_build_number, + server_list_menu_update, + network_pregame_status_screen_update, + splitscreen_pregame_status_screen_update, + netgame_prejoin_players, + mutliplayer_settings_select_list_update_displayed_items, + player_profile_3wide_list_update, + player_profile_edit_select_menu_update_extended_description, + player_profile_1wide_list_update, + game_options_menu_update_text_desc, + solo_game_objective_text, + player_profile_color_picker_update, + game_options_menu_update_pic_desc, + main_menu_animation_fakery, + mp_level_select_list_update_displayed_items, + get_active_player_profile_display_name, + get_editable_player_profile_display_name, + get_editable_playlist_profile_display_name, + get_active_player_profile_color_index, + multiplayer_game_set_text_box_for_map_name, + multiplayer_game_set_text_box_for_game_ruleset, + multiplayer_game_set_text_box_for_teams_noteams, + multiplayer_game_set_text_box_for_score_limit, + multiplayer_game_set_text_box_for_score_limit_type, + multiplayer_game_set_bitmap_for_map, + multiplayer_game_set_bitmap_for_ruleset, + multiplayer_game_set_text_box_for_number_of_players, + multiplayer_edit_profile_set_ruleset_textbox_string_index, + system_link_status_check, + multiplayer_game_directions, + teams_no_teams_mp_game_bitmap_update, + warn_if_difficulty_will_nuke_saved_game, + dim_if_no_system_link_cable, +}; + +/* ---------- public code */ + +void ui_widget_game_data_function_invoke( + struct widget_instance *widget, + word function) +{ + match_assert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x10A, + widget); + + if ((short)function >= 0 && function < NUMBEROF(game_data_input_function_list)) + { + game_data_input_function_list[(short)function](widget); + return; + } + + error(2, "invalid game_data_input_reference_function"); + return; +} + +static void widget_function_null( + struct widget_instance *widget) +{ + (void)widget; + return; +} + +static void settings_menu_update_extended_description( + struct widget_instance *list_widget) +{ + struct ui_widget_definition *description_definition = ui_widget_definition_get( + list_widget->parameters.list.extended_description->definition_tag_index); + struct widget_instance *description_picture; + struct widget_instance *description_text; + struct widget_instance *child; + short index; + + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x12C, + list_widget->focused_child && list_widget->parameters.list.extended_description, + "invalid widget trying to update its extended list description"); + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x12D, + description_definition->child_count == 2, + "this doesn't look like the settings select widget to me"); + + description_picture = list_widget->parameters.list.extended_description->child; + description_text = description_picture->next; + child = list_widget->child; + index = 0; + while (child) + { + if (child == list_widget->focused_child) + break; + child = child->next; + index++; + } + + if (index != NONE) + { + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x138, + description_picture->type == _ui_widget_type_bitmap, + "expected a container widget for the settings select list extended description pic"); + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x139, + description_text->type == _ui_widget_type_text_box, + "expected a text box widget for the settings select list extended description text"); + + description_picture->animation.current_frame_index = index; + description_text->parameters.text_box.string_list_index = index; + } + return; +} + +static void playlist_settings_menu_update_extended_description( + struct widget_instance *list_widget) +{ + struct widget_instance *child; + struct widget_instance *description_child; + struct ui_widget_definition *description_definition; + short index; + + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x14D, + list_widget && list_widget->focused_child && list_widget->parameters.list.extended_description, + "invalid widget trying to update its extended list description"); + + index = 0; + child = list_widget->child; + while (child) + { + if (child == list_widget->focused_child) + break; + child = child->next; + index++; + } + + if (index != NONE) + { + description_definition = ui_widget_definition_get( + list_widget->parameters.list.extended_description->definition_tag_index); + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x15B, + description_definition->child_count == 2, + "expected a container widget w/ 2 children for the playlist settings list extended description"); + + description_child = list_widget->parameters.list.extended_description->child; + description_child->parameters.text_box.string_list_index = index; + description_child->next->animation.current_frame_index = index; + } + return; +} + +static void playlist_gametype_select_menu_update_extended_description( + struct widget_instance *list_widget) +{ + struct widget_instance *child; + struct widget_instance *description_child; + struct ui_widget_definition *description_definition; + short index; + + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x173, + list_widget && list_widget->focused_child && list_widget->parameters.list.extended_description, + "invalid widget trying to update its extended list description"); + + index = 0; + child = list_widget->child; + while (child) + { + if (child == list_widget->focused_child) + break; + child = child->next; + index++; + } + + if (index != NONE) + { + description_definition = ui_widget_definition_get( + list_widget->parameters.list.extended_description->definition_tag_index); + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x181, + description_definition->child_count == 2, + "expected a container widget w/ 2 children for the playlist settings list extended description"); + + description_child = list_widget->parameters.list.extended_description->child; + description_child->parameters.text_box.string_list_index = index; + description_child->next->animation.current_frame_index = index; + } + return; +} + +static void multiplayer_type_menu_update_extended_description( + struct widget_instance *list_widget) +{ + struct widget_instance *child; + short index; + + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x1A6, + list_widget && list_widget->focused_child && + list_widget->parameters.list.extended_description && + list_widget->parameters.list.extended_description->child && + list_widget->parameters.list.extended_description->child->next, + "invalid widget trying to update its extended list description"); + + index = 0; + child = list_widget->child; + while (child) + { + if (child == list_widget->focused_child) + break; + child = child->next; + index++; + } + + if (index != NONE) + { + list_widget->parameters.list.extended_description->child-> + animation.current_frame_index = index; + list_widget->parameters.list.extended_description->child->next-> + parameters.text_box.string_list_index = index; + } + return; +} + +static void solo_level_select_list_update_displayed_items( + struct widget_instance *list_widget) +{ + struct player_profile profile; + short highest_level; + short highest_difficulty; + struct ui_widget_definition *definition; + long item_index; + long displayed_item_indices[3]; + + player_ui_get_active_player_profile(0, &profile); + player_profile_get_highest_completed_solo_level( + &profile, + &highest_level, + &highest_difficulty); + + definition = ui_widget_definition_get(list_widget->definition_tag_index); + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x1E0, + definition->type == _ui_widget_type_spinner_list, + "expected a spinner list for 'level select' widget"); + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x1E1, + definition->child_count == 3, + "expected 3 children (list items) for 'level select' widget"); + + spinner_list_3wide_determine_displayed_item_indices( + list_widget, + displayed_item_indices); + + for (item_index = 0; item_index < 3; item_index++) + { + struct widget_instance *item; + struct widget_instance *map_name; + struct widget_instance *map_bitmap; + struct widget_instance *map_description; + struct widget_instance *completion_marker; + struct widget_instance *difficulty_marker; + struct widget_instance *cooperative_marker; + + if (displayed_item_indices[item_index] == NONE) + break; + + item = widget_instance_get_nth_child( + list_widget, + item_index); + map_name = item->child; + map_bitmap = map_name->next; + map_description = map_bitmap->next; + completion_marker = map_description->next; + difficulty_marker = completion_marker->next; + cooperative_marker = difficulty_marker->next; + + definition = ui_widget_definition_get(item->definition_tag_index); + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x1F6, + definition->child_count, + "expected 3 children in solo level list item (name, pic, desc)"); + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x1F8, + ui_widget_definition_get(map_name->definition_tag_index)->type == + _ui_widget_type_text_box, + "expected a text box widget for the list item's first child (map name)"); + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x1FA, + ui_widget_definition_get(map_bitmap->definition_tag_index)->type == + _ui_widget_type_bitmap, + "expected a container widget for the list item's second child (map pic)"); + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x1FC, + ui_widget_definition_get(map_description->definition_tag_index)->type == + _ui_widget_type_text_box, + "expected a text box widget for the list item's third child (map description)"); + + completion_marker->animation.current_frame_index = 1; + difficulty_marker->animation.current_frame_index = 2; + cooperative_marker->animation.current_frame_index = 3; + + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x204, + displayed_item_indices[item_index] >= 0 && + displayed_item_indices[item_index] < 10, + "(displayed_item_index[i]>=0) && (displayed_item_index[i]parameters.text_box.string_list_index = 10; + map_bitmap->animation.current_frame_index = 10; + map_description->parameters.text_box.string_list_index = 10; + completion_marker->visible = FALSE; + difficulty_marker->visible = FALSE; + cooperative_marker->visible = FALSE; + } + else + { + map_name->parameters.text_box.string_list_index = + (short)displayed_item_indices[item_index]; + map_bitmap->animation.current_frame_index = + (short)displayed_item_indices[item_index]; + map_description->parameters.text_box.string_list_index = + (short)displayed_item_indices[item_index]; + + if (persistant_game_data_info.valid == TRUE && + displayed_item_indices[item_index] == + (char)persistant_game_data_info.map_index) + { + map_description->parameters.text_box.string_list_index = 11; + } + + completion_marker->visible = single_player_level_data[ + displayed_item_indices[item_index]].completion_marker; + difficulty_marker->visible = single_player_level_data[ + displayed_item_indices[item_index]].difficulty_marker; + cooperative_marker->visible = single_player_level_data[ + displayed_item_indices[item_index]].cooperative_marker; + } + } + return; +} + +static void difficulty_select_menu_update_extended_description( + struct widget_instance *list_widget) +{ + struct ui_widget_definition *description_definition = ui_widget_definition_get( + list_widget->parameters.list.extended_description->definition_tag_index); + struct widget_instance *description_picture; + struct widget_instance *description_text; + struct widget_instance *child; + short index; + + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x237, + list_widget->focused_child && list_widget->parameters.list.extended_description, + "invalid widget trying to update its extended list description"); + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x238, + description_definition->child_count == 2, + "this doesn't look like the difficulty select widget to me"); + + description_picture = list_widget->parameters.list.extended_description->child; + description_text = description_picture->next; + child = list_widget->child; + index = 0; + while (child) + { + if (child == list_widget->focused_child) + break; + child = child->next; + index++; + } + + if (index != NONE) + { + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x243, + description_picture->type == _ui_widget_type_bitmap, + "expected a container widget for the difficulty list extended description pic"); + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x244, + description_text->type == _ui_widget_type_text_box, + "expected a text box widget for the difficulty list extended description text"); + + description_picture->animation.current_frame_index = index; + description_text->parameters.text_box.string_list_index = index; + } + return; +} + +static void set_textbox_to_build_number( + struct widget_instance *widget) +{ + static wchar_t build_number_string[64]; + + if (!build_number_string[0]) + { + ascii_to_wide( + "01.01.14.2342", + build_number_string, + sizeof(build_number_string)); + } + + if (!widget->parameters.text_box.text) + { + widget->parameters.text_box.text = ui_widget_realloc( + NULL, + sizeof(build_number_string), + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x25E); + if (widget->parameters.text_box.text) + { + csmemset( + widget->parameters.text_box.text, + 0, + sizeof(build_number_string)); + } + } + + if (widget->parameters.text_box.text) + { + ustrncpy( + widget->parameters.text_box.text, + build_number_string, + NUMBEROF(build_number_string) - 1); + widget->parameters.text_box.text[NUMBEROF(build_number_string) - 1] = 0; + } + return; +} + +static void server_list_menu_update( + struct widget_instance *widget) +{ + static struct network_advertised_game *displayed_servers[MAXIMUM_DISPLAYED_SERVERS]; + struct network_game_client *client = global_network_game_client_get(); + long displayed_server_count = 0; + + csmemset( + displayed_servers, + 0, + MAXIMUM_NETWORK_ADVERTISED_GAMES * sizeof(*displayed_servers)); + if (client) + { + struct ui_widget_definition *definition = ui_widget_definition_get( + widget->definition_tag_index); + struct network_advertised_game *available_games = + network_game_client_get_available_games(client); + struct widget_instance *item; + unsigned long milliseconds_since_creation; + long game_index; + long item_index; + + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x297, + definition->type == _ui_widget_type_column_list && + definition->child_count == 9, + "this doesn't look like the net game server list widget"); + + for (game_index = 0; + game_index < MAXIMUM_NETWORK_ADVERTISED_GAMES; + game_index++) + { + if (network_game_client_advertised_game_is_valid(&available_games[game_index]) && + available_games[game_index].platform == _network_game_platform_xbox && + available_games[game_index].open) + { + displayed_servers[displayed_server_count] = &available_games[game_index]; + displayed_server_count++; + } + } + + for (game_index = 0; + game_index < MAXIMUM_NETWORK_ADVERTISED_GAMES; + game_index++) + { + if (network_game_client_advertised_game_is_valid(&available_games[game_index]) && + available_games[game_index].platform == _network_game_platform_xbox && + !available_games[game_index].open) + { + displayed_servers[displayed_server_count] = &available_games[game_index]; + displayed_server_count++; + } + } + + widget->parameters.list.list_items = displayed_servers; + widget->parameters.list.number_of_items = (word)displayed_server_count; + widget->parameters.list.selected_list_item_index = (short)CEILING( + widget->parameters.list.selected_list_item_index, + displayed_server_count - 1); + + for (item = widget->child, item_index = 0; + item && item_index < displayed_server_count; + item = item->next, item_index++) + { + item->parameters.text_box.text = ui_widget_realloc( + item->parameters.text_box.text, + 0x40, + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x2C5); + if (item->parameters.text_box.text) + { + if (displayed_servers[item_index]->open == TRUE) + { + ustrncpy( + item->parameters.text_box.text, + displayed_servers[item_index]->game_name, + 0x1F); + } + else + { + long text_tag_index = tag_loaded( + UNICODE_STRING_LIST_TAG, + "ui\\multiplayer_game_text"); + wchar_t const *closed_game_prefix = + unicode_string_list_get_string(text_tag_index, 19); + + usnprintf( + item->parameters.text_box.text, + 0x1F, + L"%s %s", + closed_game_prefix, + displayed_servers[item_index]->game_name); + } + item->parameters.text_box.text[0x1F] = 0; + } + } + + if (displayed_server_count > 0 && + widget->parameters.list.selected_list_item_index < 0) + { + widget->parameters.list.selected_list_item_index = 0; + } + + milliseconds_since_creation = system_milliseconds() - widget->creation_time; + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x2F7, + ui_widget_definition_get( + widget->parameters.list.extended_description->definition_tag_index)->child_count == 5, + "this doesn't look like the server list extended description widget"); + + { + struct widget_instance *game_type_bitmap = + widget->parameters.list.extended_description->child; + struct widget_instance *map_bitmap = game_type_bitmap->next; + struct widget_instance *description_container = map_bitmap->next; + struct widget_instance *message_text = description_container->next; + struct widget_instance *open_closed_text = description_container->child; + struct widget_instance *map_name_text; + struct widget_instance *ruleset_text; + struct widget_instance *teams_text; + struct widget_instance *number_of_players_text; + struct widget_instance *score_limit_text; + struct widget_instance *score_limit_type_text; + + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x2FF, + open_closed_text && open_closed_text->type == _ui_widget_type_text_box, + "expected 'open/closed game' textbox"); + map_name_text = open_closed_text->next; + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x301, + map_name_text && map_name_text->type == _ui_widget_type_text_box, + "expected 'map name' textbox"); + ruleset_text = map_name_text->next; + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x303, + ruleset_text && ruleset_text->type == _ui_widget_type_text_box, + "expected 'ruleset' textbox"); + teams_text = ruleset_text->next; + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x305, + teams_text && teams_text->type == _ui_widget_type_text_box, + "expected 'teams on/off' textbox"); + number_of_players_text = teams_text->next; + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x307, + number_of_players_text && + number_of_players_text->type == _ui_widget_type_text_box, + "expected 'number of players' textbox"); + score_limit_text = number_of_players_text->next; + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x309, + score_limit_text && score_limit_text->type == _ui_widget_type_text_box, + "expected 'score limit' textbox"); + score_limit_type_text = score_limit_text->next; + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x30B, + score_limit_type_text && + score_limit_type_text->type == _ui_widget_type_text_box, + "expected 'score limit type' textbox"); + + if (widget->parameters.list.selected_list_item_index >= 0) + { + struct network_advertised_game *server = displayed_servers[ + widget->parameters.list.selected_list_item_index]; + char const *map_name; + + switch (server->engine_type) + { + case game_engine_ctf: + game_type_bitmap->animation.current_frame_index = + _multiplayer_game_bitmap_ctf; + break; + case game_engine_slayer: + game_type_bitmap->animation.current_frame_index = + _multiplayer_game_bitmap_slayer; + break; + case game_engine_oddball: + game_type_bitmap->animation.current_frame_index = + _multiplayer_game_bitmap_oddball; + break; + case game_engine_king: + game_type_bitmap->animation.current_frame_index = + _multiplayer_game_bitmap_king; + break; + case game_engine_race: + game_type_bitmap->animation.current_frame_index = + _multiplayer_game_bitmap_race; + break; + default: + game_type_bitmap->animation.current_frame_index = + _multiplayer_game_bitmap_unknown; + break; + } + + map_name = server->map_name; + if (strstr(map_name, "beavercreek")) + map_bitmap->animation.current_frame_index = 0; + else if (strstr(map_name, "sidewinder")) + map_bitmap->animation.current_frame_index = 1; + else if (strstr(map_name, "damnation")) + map_bitmap->animation.current_frame_index = 2; + else if (strstr(map_name, "ratrace")) + map_bitmap->animation.current_frame_index = 3; + else if (strstr(map_name, "prisoner")) + map_bitmap->animation.current_frame_index = 4; + else if (strstr(map_name, "hangemhigh")) + map_bitmap->animation.current_frame_index = 5; + else if (strstr(map_name, "chillout")) + map_bitmap->animation.current_frame_index = 6; + else if (strstr(map_name, "carousel")) + map_bitmap->animation.current_frame_index = 7; + else if (strstr(map_name, "boardingaction")) + map_bitmap->animation.current_frame_index = 8; + else if (strstr(map_name, "bloodgulch")) + map_bitmap->animation.current_frame_index = 9; + else if (strstr(map_name, "wizard")) + map_bitmap->animation.current_frame_index = 10; + else if (strstr(map_name, "putput")) + map_bitmap->animation.current_frame_index = 11; + else if (strstr(map_name, "longest")) + map_bitmap->animation.current_frame_index = 12; + else + map_bitmap->animation.current_frame_index = 13; + + open_closed_text->parameters.text_box.string_list_index = + (server->open == TRUE) ? 20 : 21; + map_name_text->parameters.text_box.string_list_index = + map_bitmap->animation.current_frame_index; + + switch (server->engine_type) + { + case game_engine_ctf: + ruleset_text->parameters.text_box.string_list_index = + _multiplayer_game_text_string_capture_the_flag; + break; + case game_engine_slayer: + ruleset_text->parameters.text_box.string_list_index = + _multiplayer_game_text_string_slayer; + break; + case game_engine_oddball: + ruleset_text->parameters.text_box.string_list_index = + _multiplayer_game_text_string_oddball; + break; + case game_engine_king: + ruleset_text->parameters.text_box.string_list_index = + _multiplayer_game_text_string_king_of_the_hill; + break; + case game_engine_race: + ruleset_text->parameters.text_box.string_list_index = + _multiplayer_game_text_string_race; + break; + default: + ruleset_text->parameters.text_box.string_list_index = + _multiplayer_game_text_string_unknown_game_type; + break; + } + + teams_text->parameters.text_box.string_list_index = + (server->has_teams == TRUE) ? 12 : 13; + + number_of_players_text->parameters.text_box.text = ui_widget_realloc( + number_of_players_text->parameters.text_box.text, + 8, + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x364); + if (number_of_players_text->parameters.text_box.text) + { + usnprintf( + number_of_players_text->parameters.text_box.text, + 3, + L"%d", + server->player_count); + number_of_players_text->parameters.text_box.text[3] = 0; + } + + score_limit_text->parameters.text_box.text = ui_widget_realloc( + score_limit_text->parameters.text_box.text, + 8, + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x369); + if (score_limit_text->parameters.text_box.text) + { + usnprintf( + score_limit_text->parameters.text_box.text, + 3, + L"%d", + server->score_limit); + score_limit_text->parameters.text_box.text[3] = 0; + } + + switch (server->engine_type) + { + case game_engine_ctf: + score_limit_type_text->parameters.text_box.string_list_index = + _multiplayer_game_text_string_captures; + break; + case game_engine_slayer: + score_limit_type_text->parameters.text_box.string_list_index = + _multiplayer_game_text_string_frags; + break; + case game_engine_oddball: + score_limit_type_text->parameters.text_box.string_list_index = + (server->oddball_variant == TRUE) ? + _multiplayer_game_text_string_frags : + _multiplayer_game_text_string_minutes; + break; + case game_engine_king: + score_limit_type_text->parameters.text_box.string_list_index = + _multiplayer_game_text_string_minutes; + break; + case game_engine_race: + score_limit_type_text->parameters.text_box.string_list_index = + _multiplayer_game_text_string_laps; + break; + default: + score_limit_type_text->parameters.text_box.string_list_index = 1; + break; + } + + message_text->parameters.text_box.string_list_index = 2; + message_text->visible = FALSE; + + if (!widget->focused_child) + { + widget->parameters.list.selected_list_item_index = 0; + widget->focused_child = widget->child; + } + } + else + { + game_type_bitmap->animation.current_frame_index = + _multiplayer_game_bitmap_unknown; + map_bitmap->animation.current_frame_index = 13; + open_closed_text->parameters.text_box.string_list_index = 1; + map_name_text->parameters.text_box.string_list_index = 14; + ruleset_text->parameters.text_box.string_list_index = 1; + teams_text->parameters.text_box.string_list_index = 1; + + number_of_players_text->parameters.text_box.text = ui_widget_realloc( + number_of_players_text->parameters.text_box.text, + 8, + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x3A3); + if (number_of_players_text->parameters.text_box.text) + number_of_players_text->parameters.text_box.text[0] = 0; + + score_limit_text->parameters.text_box.text = ui_widget_realloc( + score_limit_text->parameters.text_box.text, + 8, + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x3A7); + if (score_limit_text->parameters.text_box.text) + score_limit_text->parameters.text_box.text[0] = 0; + + score_limit_type_text->parameters.text_box.string_list_index = 1; + message_text->parameters.text_box.string_list_index = + (milliseconds_since_creation >= 1000) ? 1 : 0; + message_text->visible = TRUE; + } + } + } + return; +} + +static void network_pregame_status_screen_update( + struct widget_instance *widget) +{ + struct network_game *game = network_game_get_game(); + + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x3FC, + ui_widget_definition_get(widget->definition_tag_index)->child_count == 6, + "this doesn't look like the net pregame status screen to me"); + + if (game) + { + short local_machine_index = network_game_client_get_machine_index( + global_network_game_client_get()); + struct widget_instance *local_machine_widget = widget->child; + struct widget_instance *second_machine_widget; + struct widget_instance *third_machine_widget; + struct widget_instance *fourth_machine_widget; + struct widget_instance *status_text; + struct widget_instance *countdown_text; + struct widget_instance *machine_name_text; + struct widget_instance *machine_icon; + wchar_t const *machine_name; + long local_player_indices[MAXIMUM_LOCAL_PLAYERS]; + struct widget_instance *player_widgets[MAXIMUM_LOCAL_PLAYERS]; + long local_player_count; + long machine_index; + long player_index; + long local_player_index; + long length; + boolean local_machine_found; + + second_machine_widget = local_machine_widget->next; + third_machine_widget = second_machine_widget->next; + fourth_machine_widget = third_machine_widget->next; + status_text = fourth_machine_widget->next; + countdown_text = status_text->next; + + countdown_text->parameters.text_box.text = ui_widget_realloc( + countdown_text->parameters.text_box.text, + 0x20, + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x40B); + if (countdown_text->parameters.text_box.text) + { + short seconds_to_game_start = network_game_client_get_seconds_to_game_start( + global_network_game_client_get()); + boolean waiting_for_machines = (global_network_game_server_get() && + game->machine_count < 2); + + ustrncpy(countdown_text->parameters.text_box.text, L"-:--", 15); + status_text->visible = TRUE; + status_text->parameters.text_box.string_list_index = 0; + countdown_text->visible = TRUE; + if (seconds_to_game_start == 0) + { + status_text->parameters.text_box.string_list_index = 1; + countdown_text->visible = FALSE; + } + else if (seconds_to_game_start > 0) + { + if (seconds_to_game_start < 60) + { + usnprintf( + countdown_text->parameters.text_box.text, + 15, + L"0:%02d", + seconds_to_game_start); + } + else if (seconds_to_game_start < 3600) + { + long minutes = seconds_to_game_start / 60; + + usnprintf( + countdown_text->parameters.text_box.text, + 15, + L"%02d:%02d", + minutes, + seconds_to_game_start - minutes * 60); + } + else + { + long hours = seconds_to_game_start / 3600; + long minutes = (seconds_to_game_start - hours * 3600) / 60; + + usnprintf( + countdown_text->parameters.text_box.text, + 15, + L"%d:%02d:%02d", + hours, + minutes, + seconds_to_game_start - (hours * 60 + minutes) * 60); + } + } + else if (waiting_for_machines || game->variant.has_teams == TRUE) + { + status_text->visible = FALSE; + countdown_text->visible = FALSE; + } + countdown_text->parameters.text_box.text[15] = 0; + } + + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x44C, + ui_widget_definition_get(local_machine_widget->definition_tag_index)->child_count == 6, + "this doesn't look like the net pregame status screen to me"); + + local_machine_found = FALSE; + machine_name = L"?"; + machine_name_text = local_machine_widget->child; + machine_icon = machine_name_text->next; + player_widgets[0] = machine_icon->next; + player_widgets[1] = player_widgets[0]->next; + player_widgets[2] = player_widgets[1]->next; + player_widgets[3] = player_widgets[2]->next; + + for (machine_index = 0; + machine_index < MAXIMUM_NETWORK_MACHINE_COUNT; + machine_index++) + { + struct network_machine *machine = &game->machines[machine_index]; + + if (network_machine_is_valid(machine) && + machine->machine_index == local_machine_index) + { + struct network_machine *local_machine = network_game_client_get_machine( + global_network_game_client_get()); + + if (local_machine && local_machine->name[0]) + machine_name = local_machine->name; + local_machine_found = TRUE; + } + } + + csmemset(local_player_indices, NONE, sizeof(local_player_indices)); + local_player_count = 0; + for (player_index = 0; + player_index < (long)NUMBEROF(game->players); + player_index++) + { + if (network_player_is_valid(&game->players[player_index]) && + game->players[player_index].machine_index == local_machine_index) + { + local_player_indices[game->players[player_index].controller_index] = player_index; + local_player_count++; + if (local_player_count == MAXIMUM_LOCAL_PLAYERS) + break; + } + } + + length = ustrlen(machine_name); + machine_name_text->parameters.text_box.text = ui_widget_realloc( + machine_name_text->parameters.text_box.text, + (word)(2 * length + 2), + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x47B); + if (machine_name_text->parameters.text_box.text) + { + ustrncpy(machine_name_text->parameters.text_box.text, machine_name, length); + machine_name_text->parameters.text_box.text[length] = 0; + } + machine_icon->animation.current_frame_index = local_machine_found ? 1 : 0; + + for (local_player_index = 0; + local_player_index < MAXIMUM_LOCAL_PLAYERS; + local_player_index++) + { + struct widget_instance *controller_bitmap; + struct widget_instance *name_text; + struct widget_instance *team_list; + + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x485, + ui_widget_definition_get( + player_widgets[local_player_index]->definition_tag_index)->child_count == 3, + "this doesn't look like the net pregame status screen to me"); + + controller_bitmap = player_widgets[local_player_index]->child; + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x48B, + controller_bitmap && controller_bitmap->type == _ui_widget_type_bitmap, + "expected container widget for local player controller bitmap"); + name_text = controller_bitmap->next; + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x48D, + name_text && name_text->type == _ui_widget_type_text_box, + "expected a text box for local player name field"); + team_list = name_text->next; + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x48F, + team_list && team_list->type == _ui_widget_type_spinner_list, + "expected a spinner list for local player team display"); + + if (!game->variant.has_teams) + widget_instance_set_visibility_recursive(team_list, FALSE); + else + widget_instance_set_visibility_recursive(team_list, TRUE); + + if (local_player_indices[local_player_index] == NONE) + { + controller_bitmap->animation.current_frame_index = 0; + name_text->parameters.text_box.text = ui_widget_realloc( + name_text->parameters.text_box.text, + 2, + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x49D); + if (name_text->parameters.text_box.text) + name_text->parameters.text_box.text[0] = 0; + team_list->parameters.list.selected_list_item_index = 2; + } + else + { + long name_length = ustrlen( + game->players[local_player_indices[local_player_index]].name); + + name_text->parameters.text_box.text = ui_widget_realloc( + name_text->parameters.text_box.text, + (word)(2 * name_length + 2), + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x4A6); + if (name_text->parameters.text_box.text) + { + ustrncpy( + name_text->parameters.text_box.text, + game->players[local_player_indices[local_player_index]].name, + name_length); + name_text->parameters.text_box.text[name_length] = 0; + } + + if (!game->variant.has_teams) + { + controller_bitmap->animation.current_frame_index = 1; + } + else + { + switch (game->players[local_player_indices[local_player_index]].team_index) + { + case _team_red: + controller_bitmap->animation.current_frame_index = + local_player_controller_bitmap_frames[0][local_player_index][2]; + team_list->parameters.list.selected_list_item_index = 0; + break; + case _team_blue: + controller_bitmap->animation.current_frame_index = + local_player_controller_bitmap_frames[0][local_player_index][1]; + team_list->parameters.list.selected_list_item_index = 1; + break; + default: + controller_bitmap->animation.current_frame_index = + local_player_controller_bitmap_frames[0][local_player_index][0]; + team_list->parameters.list.selected_list_item_index = 2; + break; + } + } + } + } + + { + long machine_indices[MAXIMUM_NETWORK_MACHINE_COUNT - 1]; + struct widget_instance *machine_widgets[MAXIMUM_NETWORK_MACHINE_COUNT - 1]; + long machine_widget_index; + long j; + + machine_widgets[0] = second_machine_widget; + machine_widgets[1] = third_machine_widget; + machine_widgets[2] = fourth_machine_widget; + csmemset(machine_indices, NONE, sizeof(machine_indices)); + for (machine_index = 0, j = 0; + machine_index < MAXIMUM_NETWORK_MACHINE_COUNT; + machine_index++) + { + struct network_machine *machine = &game->machines[machine_index]; + + if (network_machine_is_valid(machine) && + machine->machine_index != local_machine_index) + { + match_assert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x4D4, + j<(MAXIMUM_NETWORK_MACHINE_COUNT-1)); + + machine_indices[j] = machine_index; + j++; + } + } + + for (machine_widget_index = 0; + machine_widget_index < MAXIMUM_NETWORK_MACHINE_COUNT - 1; + machine_widget_index++) + { + struct widget_instance *remote_machine_icon; + struct widget_instance *remote_machine_name_text; + struct widget_instance *player_widget; + + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x4DD, + ui_widget_definition_get( + machine_widgets[machine_widget_index]->definition_tag_index)->child_count == 6, + "this doesn't look like the net pregame status screen to me"); + + remote_machine_icon = machine_widgets[machine_widget_index]->child; + remote_machine_name_text = remote_machine_icon->next; + if (machine_indices[machine_widget_index] == NONE) + { + remote_machine_icon->animation.current_frame_index = 0; + remote_machine_name_text->parameters.text_box.text = ui_widget_realloc( + remote_machine_name_text->parameters.text_box.text, + 2, + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x4E7); + if (remote_machine_name_text->parameters.text_box.text) + remote_machine_name_text->parameters.text_box.text[0] = 0; + + player_widget = remote_machine_name_text->next; + for (local_player_index = 0; + local_player_index < MAXIMUM_LOCAL_PLAYERS; + local_player_index++) + { + if (!player_widget) + break; + + player_widget->animation.current_frame_index = 2; + player_widget = player_widget->next; + } + } + else + { + remote_machine_icon->animation.current_frame_index = 1; + length = ustrlen(game->machines[machine_indices[machine_widget_index]].name); + remote_machine_name_text->parameters.text_box.text = ui_widget_realloc( + remote_machine_name_text->parameters.text_box.text, + (word)(2 * length + 2), + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x4F4); + if (remote_machine_name_text->parameters.text_box.text) + { + ustrncpy( + remote_machine_name_text->parameters.text_box.text, + game->machines[machine_indices[machine_widget_index]].name, + length); + remote_machine_name_text->parameters.text_box.text[length] = 0; + } + + csmemset(local_player_indices, NONE, sizeof(local_player_indices)); + for (player_index = 0; + player_index < (long)NUMBEROF(game->players); + player_index++) + { + if (network_player_is_valid(&game->players[player_index]) && + game->players[player_index].machine_index == + game->machines[machine_indices[machine_widget_index]].machine_index) + { + local_player_indices[game->players[player_index].controller_index] = + player_index; + } + } + + player_widget = remote_machine_name_text->next; + for (local_player_index = 0; + local_player_index < MAXIMUM_LOCAL_PLAYERS; + local_player_index++) + { + if (!player_widget) + break; + + if (local_player_indices[local_player_index] == NONE) + { + player_widget->animation.current_frame_index = 2; + } + else if (!game->variant.has_teams) + { + player_widget->animation.current_frame_index = + local_player_controller_bitmap_frames[0][local_player_index][0]; + } + else + { + switch (game->players[ + local_player_indices[local_player_index]].team_index) + { + case _team_red: + player_widget->animation.current_frame_index = + local_player_controller_bitmap_frames[0][local_player_index][2]; + break; + case _team_blue: + player_widget->animation.current_frame_index = + local_player_controller_bitmap_frames[0][local_player_index][1]; + break; + default: + player_widget->animation.current_frame_index = + local_player_controller_bitmap_frames[0][local_player_index][0]; + break; + } + } + player_widget = player_widget->next; + } + } + } + } + } + return; +} + +static void splitscreen_pregame_status_screen_update( + struct widget_instance *widget) +{ + struct network_game *game = network_game_get_game(); + + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x550, + ui_widget_definition_get(widget->definition_tag_index)->child_count == 3, + "this doesn't look like the net pregame status screen to me"); + + if (game) + { + short local_machine_index = network_game_client_get_machine_index( + global_network_game_client_get()); + struct widget_instance *status_container = widget->child; + struct widget_instance *status_text = status_container->next; + struct widget_instance *countdown_text = status_text->next; + struct widget_instance *machine_name_text; + struct widget_instance *machine_icon; + struct widget_instance *player_widgets[MAXIMUM_LOCAL_PLAYERS]; + wchar_t const *machine_name; + long local_player_indices[MAXIMUM_LOCAL_PLAYERS]; + long local_player_count; + long machine_index; + long player_index; + long local_player_index; + long length; + boolean local_machine_found; + + countdown_text->parameters.text_box.text = ui_widget_realloc( + countdown_text->parameters.text_box.text, + 0x20, + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x55C); + if (countdown_text->parameters.text_box.text) + { + short seconds_to_game_start = network_game_client_get_seconds_to_game_start( + global_network_game_client_get()); + + ustrncpy(countdown_text->parameters.text_box.text, L"-:--", 15); + status_text->visible = TRUE; + status_text->parameters.text_box.string_list_index = 0; + countdown_text->visible = TRUE; + if (seconds_to_game_start == 0) + { + status_text->parameters.text_box.string_list_index = 1; + countdown_text->visible = FALSE; + } + else if (seconds_to_game_start > 0) + { + if (seconds_to_game_start < 60) + { + usnprintf( + countdown_text->parameters.text_box.text, + 15, + L"0:%02d", + seconds_to_game_start); + } + else if (seconds_to_game_start < 3600) + { + long minutes = seconds_to_game_start / 60; + + usnprintf( + countdown_text->parameters.text_box.text, + 15, + L"%02d:%02d", + minutes, + seconds_to_game_start - minutes * 60); + } + else + { + long hours = seconds_to_game_start / 3600; + long minutes = (seconds_to_game_start - hours * 3600) / 60; + + usnprintf( + countdown_text->parameters.text_box.text, + 15, + L"%d:%02d:%02d", + hours, + minutes, + seconds_to_game_start - (hours * 60 + minutes) * 60); + } + } + else if (game->player_count < 2 || game->variant.has_teams == TRUE) + { + status_text->visible = FALSE; + countdown_text->visible = FALSE; + } + countdown_text->parameters.text_box.text[15] = 0; + } + + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x592, + ui_widget_definition_get(status_container->definition_tag_index)->child_count == 6, + "this doesn't look like the net pregame status screen to me"); + + local_machine_found = FALSE; + machine_name = L"?"; + machine_name_text = status_container->child; + machine_icon = machine_name_text->next; + player_widgets[0] = machine_icon->next; + player_widgets[1] = player_widgets[0]->next; + player_widgets[2] = player_widgets[1]->next; + player_widgets[3] = player_widgets[2]->next; + + for (machine_index = 0; + machine_index < MAXIMUM_NETWORK_MACHINE_COUNT; + machine_index++) + { + struct network_machine *machine = &game->machines[machine_index]; + + if (network_machine_is_valid(machine) && + machine->machine_index == local_machine_index) + { + struct network_machine *local_machine = network_game_client_get_machine( + global_network_game_client_get()); + + if (local_machine && local_machine->name[0]) + machine_name = local_machine->name; + local_machine_found = TRUE; + break; + } + } + + csmemset(local_player_indices, NONE, sizeof(local_player_indices)); + local_player_count = 0; + for (player_index = 0; + player_index < (long)NUMBEROF(game->players); + player_index++) + { + if (network_player_is_valid(&game->players[player_index]) && + game->players[player_index].machine_index == local_machine_index) + { + local_player_indices[game->players[player_index].controller_index] = player_index; + local_player_count++; + if (local_player_count == MAXIMUM_LOCAL_PLAYERS) + break; + } + } + + length = ustrlen(machine_name); + machine_name_text->parameters.text_box.text = ui_widget_realloc( + machine_name_text->parameters.text_box.text, + (word)(2 * length + 2), + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x5C2); + if (machine_name_text->parameters.text_box.text) + { + ustrncpy(machine_name_text->parameters.text_box.text, machine_name, length); + machine_name_text->parameters.text_box.text[length] = 0; + } + machine_icon->animation.current_frame_index = local_machine_found ? 1 : 0; + + for (local_player_index = 0; + local_player_index < MAXIMUM_LOCAL_PLAYERS; + local_player_index++) + { + struct widget_instance *controller_bitmap; + struct widget_instance *name_text; + struct widget_instance *team_list; + + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x5CC, + ui_widget_definition_get( + player_widgets[local_player_index]->definition_tag_index)->child_count == 3, + "this doesn't look like the net pregame status screen to me"); + + controller_bitmap = player_widgets[local_player_index]->child; + name_text = controller_bitmap->next; + team_list = name_text->next; + + if (!game->variant.has_teams) + widget_instance_set_visibility_recursive(team_list, FALSE); + + if (local_player_indices[local_player_index] == NONE) + { + controller_bitmap->animation.current_frame_index = 0; + name_text->parameters.text_box.text = ui_widget_realloc( + name_text->parameters.text_box.text, + 2, + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x5DB); + if (name_text->parameters.text_box.text) + name_text->parameters.text_box.text[0] = 0; + team_list->parameters.list.selected_list_item_index = 0; + } + else + { + long name_length = ustrlen( + game->players[local_player_indices[local_player_index]].name); + + name_text->parameters.text_box.text = ui_widget_realloc( + name_text->parameters.text_box.text, + (word)(2 * name_length + 2), + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x5E4); + if (name_text->parameters.text_box.text) + { + ustrncpy( + name_text->parameters.text_box.text, + game->players[local_player_indices[local_player_index]].name, + name_length); + name_text->parameters.text_box.text[name_length] = 0; + } + + if (!game->variant.has_teams) + { + controller_bitmap->animation.current_frame_index = 1; + } + else + { + switch (game->players[local_player_indices[local_player_index]].team_index) + { + case _team_red: + controller_bitmap->animation.current_frame_index = + local_player_controller_bitmap_frames[1][local_player_index][1]; + team_list->parameters.list.selected_list_item_index = 0; + break; + case _team_blue: + controller_bitmap->animation.current_frame_index = + local_player_controller_bitmap_frames[1][local_player_index][2]; + team_list->parameters.list.selected_list_item_index = 1; + break; + default: + controller_bitmap->animation.current_frame_index = + local_player_controller_bitmap_frames[1][local_player_index][0]; + team_list->parameters.list.selected_list_item_index = 0; + break; + } + } + } + } + } + return; +} + +static void netgame_prejoin_players( + struct widget_instance *widget) +{ + struct network_game_client *client = global_network_game_client_get(); + union + { + long index; + short client_state_data; + } state_or_index; + boolean local_player_wants_to_join[4]; + + (void)widget; + if (client && + network_game_client_get_state(client, &state_or_index.client_state_data) == 2) + { + struct network_game *game = network_game_get_game(); + + match_assert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x614, + game); + + for (state_or_index.index = 0; (short)state_or_index.index < 4; state_or_index.index++) + { + local_player_wants_to_join[(short)state_or_index.index] = + player_ui_local_player_wants_to_play_multiplayer((short)state_or_index.index); + } + + for (state_or_index.index = 0; (short)state_or_index.index < 16; state_or_index.index++) + { + if (network_player_is_valid(&game->players[(short)state_or_index.index]) && + network_game_player_is_local(&game->players[(short)state_or_index.index])) + { + local_player_wants_to_join[ + game->players[(short)state_or_index.index].controller_index] = FALSE; + } + } + + for (state_or_index.index = 0; (short)state_or_index.index < 4; state_or_index.index++) + { + if (local_player_wants_to_join[(short)state_or_index.index] && + !network_game_client_add_player(client, (short)state_or_index.index)) + { + network_event("failed to send join request"); + } + } + } + return; +} + +static void mutliplayer_settings_select_list_update_displayed_items( + struct widget_instance *list_widget) +{ + long descriptions_tag_index = tag_loaded( + UNICODE_STRING_LIST_TAG, + "ui\\shell\\strings\\game_variant_descriptions"); + struct ui_widget_definition *definition = ui_widget_definition_get( + list_widget->definition_tag_index); + long displayed_item_indices[3]; + long profile_indices[3]; + long item_index; + + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x67D, + definition->type == _ui_widget_type_spinner_list, + "expected a spinner list for 'multiplayer settings select' widget"); + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x67E, + definition->child_count == 3, + "expected 3 children (list items) for 'multiplayer settings select' widget"); + + spinner_list_3wide_determine_displayed_item_indices( + list_widget, + displayed_item_indices); + for (item_index = 0; item_index < 3; item_index++) + { + if (displayed_item_indices[item_index] != NONE) + { + profile_indices[item_index] = ((long *)list_widget->parameters.list.list_items) + [displayed_item_indices[item_index]]; + } + else + profile_indices[item_index] = NONE; + } + variant_profile_update_cache_for_nwide_list( + profile_indices, + NUMBEROF(profile_indices)); + + for (item_index = 0; + item_index < 3 && + displayed_item_indices[item_index] != NONE; + item_index++) + { + struct widget_instance *item = widget_instance_get_nth_child( + list_widget, + item_index); + struct widget_instance *description_box = item->child; + struct widget_instance *icon = description_box->next; + struct widget_instance *label_box = icon->next; + struct widget_instance *description_container = label_box->next; + struct playlist_profile *profile = NULL; + long profile_index; + long cache_index; + + definition = ui_widget_definition_get(item->definition_tag_index); + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x69E, + definition->child_count != 0, + "expected 3 children in multiplayer settings list item (name, pic, desc)"); + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x6A0, + ui_widget_definition_get(description_box->definition_tag_index)->type == + _ui_widget_type_text_box, + "expected a text box widget for the list item's first child (map name)"); + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x6A2, + ui_widget_definition_get(icon->definition_tag_index)->type == + _ui_widget_type_bitmap, + "expected a container widget for the list item's second child (map pic)"); + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x6A4, + ui_widget_definition_get(label_box->definition_tag_index)->type == + _ui_widget_type_text_box, + "expected a text box widget for the list item's third child (map description)"); + + profile_index = ((long *)list_widget->parameters.list.list_items) + [displayed_item_indices[item_index]]; + if (profile_index != NONE) + { + for (cache_index = 0; + cache_index < (long)NUMBEROF(cached_variant_profile); + cache_index++) + { + if (cached_variant_profile[cache_index].profile_index == profile_index) + { + profile = &cached_variant_profile[cache_index].profile; + break; + } + } + } + + description_container->visible = FALSE; + if (profile) + { + description_box->parameters.text_box.text = ui_widget_realloc( + description_box->parameters.text_box.text, + 0x100, + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x6BA); + if (description_box->parameters.text_box.text) + { + ustrncpy(description_box->parameters.text_box.text, profile->name, 0x7F); + description_box->parameters.text_box.text[0x7F] = 0; + } + + icon->animation.current_frame_index = _multiplayer_game_bitmap_unknown; + label_box->parameters.text_box.text = ui_widget_realloc( + label_box->parameters.text_box.text, + 0x200, + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x6C1); + if (label_box->parameters.text_box.text) + label_box->parameters.text_box.text[0] = 0; + + if (TEST_FLAG(profile->flags, 0)) + { + long string_index = (profile->flags >> 8) + 10; + + switch (profile->engine_type) + { + case game_engine_ctf: + icon->animation.current_frame_index = _multiplayer_game_bitmap_ctf; + break; + case game_engine_slayer: + icon->animation.current_frame_index = _multiplayer_game_bitmap_slayer; + break; + case game_engine_oddball: + icon->animation.current_frame_index = _multiplayer_game_bitmap_oddball; + break; + case game_engine_king: + icon->animation.current_frame_index = _multiplayer_game_bitmap_king; + break; + case game_engine_race: + icon->animation.current_frame_index = _multiplayer_game_bitmap_race; + break; + } + + if (descriptions_tag_index != NONE && label_box->parameters.text_box.text) + { + ustrncpy( + label_box->parameters.text_box.text, + unicode_string_list_get_string( + descriptions_tag_index, + string_index), + 0xFF); + label_box->parameters.text_box.text[0xFF] = 0; + } + description_container->visible = TRUE; + continue; + } + + switch (profile->engine_type) + { + case game_engine_ctf: + icon->animation.current_frame_index = _multiplayer_game_bitmap_ctf; + if (descriptions_tag_index != NONE && label_box->parameters.text_box.text) + { + if (profile->teams == TRUE) + { + ustrncpy( + label_box->parameters.text_box.text, + unicode_string_list_get_string(descriptions_tag_index, 1), + 0xFF); + } + else + { + ustrncpy( + label_box->parameters.text_box.text, + unicode_string_list_get_string(descriptions_tag_index, 0), + 0xFF); + } + label_box->parameters.text_box.text[0xFF] = 0; + } + break; + case game_engine_slayer: + icon->animation.current_frame_index = _multiplayer_game_bitmap_slayer; + if (descriptions_tag_index != NONE && label_box->parameters.text_box.text) + { + if (profile->teams == TRUE) + { + ustrncpy( + label_box->parameters.text_box.text, + unicode_string_list_get_string(descriptions_tag_index, 3), + 0xFF); + } + else + { + ustrncpy( + label_box->parameters.text_box.text, + unicode_string_list_get_string(descriptions_tag_index, 2), + 0xFF); + } + label_box->parameters.text_box.text[0xFF] = 0; + } + break; + case game_engine_oddball: + icon->animation.current_frame_index = _multiplayer_game_bitmap_oddball; + if (descriptions_tag_index != NONE && label_box->parameters.text_box.text) + { + if (profile->teams == TRUE) + { + ustrncpy( + label_box->parameters.text_box.text, + unicode_string_list_get_string(descriptions_tag_index, 5), + 0xFF); + } + else + { + ustrncpy( + label_box->parameters.text_box.text, + unicode_string_list_get_string(descriptions_tag_index, 4), + 0xFF); + } + label_box->parameters.text_box.text[0xFF] = 0; + } + break; + case game_engine_king: + icon->animation.current_frame_index = _multiplayer_game_bitmap_king; + if (descriptions_tag_index != NONE && label_box->parameters.text_box.text) + { + if (profile->teams == TRUE) + { + ustrncpy( + label_box->parameters.text_box.text, + unicode_string_list_get_string(descriptions_tag_index, 7), + 0xFF); + } + else + { + ustrncpy( + label_box->parameters.text_box.text, + unicode_string_list_get_string(descriptions_tag_index, 6), + 0xFF); + } + label_box->parameters.text_box.text[0xFF] = 0; + } + break; + case game_engine_race: + icon->animation.current_frame_index = _multiplayer_game_bitmap_race; + if (descriptions_tag_index != NONE && label_box->parameters.text_box.text) + { + if (profile->teams == TRUE) + { + ustrncpy( + label_box->parameters.text_box.text, + unicode_string_list_get_string(descriptions_tag_index, 9), + 0xFF); + } + else + { + ustrncpy( + label_box->parameters.text_box.text, + unicode_string_list_get_string(descriptions_tag_index, 8), + 0xFF); + } + label_box->parameters.text_box.text[0xFF] = 0; + } + break; + } + + continue; + } + + description_box->parameters.text_box.text = ui_widget_realloc( + description_box->parameters.text_box.text, + 0x100, + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x751); + if (description_box->parameters.text_box.text) + description_box->parameters.text_box.text[0] = 0; + + icon->animation.current_frame_index = _multiplayer_game_bitmap_unknown; + label_box->parameters.text_box.text = ui_widget_realloc( + label_box->parameters.text_box.text, + 0x200, + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x756); + if (label_box->parameters.text_box.text) + { + long labels_tag_index = tag_loaded( + UNICODE_STRING_LIST_TAG, + "ui\\shell\\main_menu\\player_profiles_select\\profile_description_labels"); + + label_box->parameters.text_box.text[0] = 0; + if (labels_tag_index != NONE) + { + wchar_t const *label_text = unicode_string_list_get_string( + labels_tag_index, + 5); + + ustrncpy( + label_box->parameters.text_box.text, + label_text, + 0xFF); + label_box->parameters.text_box.text[0xFF] = 0; + } + } + } + return; +} + +static void player_profile_3wide_list_update( + struct widget_instance *list_widget) +{ + long displayed_item_indices[3] = { NONE, NONE, NONE }; + long profile_indices[3]; + struct ui_widget_definition *definition = ui_widget_definition_get( + list_widget->definition_tag_index); + long item_index; + + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x78A, + definition->type == _ui_widget_type_spinner_list, + "expected a spinner list for 'player settings select' widget"); + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x78B, + definition->child_count == 3, + "expected 3 children (list items) for 'player settings select' widget"); + + spinner_list_3wide_determine_displayed_item_indices( + list_widget, + displayed_item_indices); + for (item_index = 0; item_index < 3; item_index++) + { + if (displayed_item_indices[item_index] != NONE) + { + profile_indices[item_index] = ((long *)list_widget->parameters.list.list_items) + [displayed_item_indices[item_index]]; + } + else + profile_indices[item_index] = NONE; + } + player_profile_update_cache_for_nwide_list(profile_indices, 3); + + for (item_index = 0; + item_index < 3 && displayed_item_indices[item_index] != NONE; + item_index++) + { + struct widget_instance *item = widget_instance_get_nth_child( + list_widget, + item_index); + struct widget_instance *profile_name; + struct widget_instance *color_picture; + struct widget_instance *description_fields; + struct widget_instance *empty_profile_label; + struct widget_instance *current_level_label; + struct widget_instance *current_level_text; + struct widget_instance *current_skill_label; + struct widget_instance *current_skill_text; + struct widget_instance *controls_label; + struct widget_instance *controls_text; + struct player_profile *profile = NULL; + long profile_index; + long cache_index; + + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x7AF, + item && item->type == _ui_widget_type_bitmap, + "expected profile item description container widget"); + + profile_name = item->child; + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x7B2, + profile_name && profile_name->type == _ui_widget_type_text_box, + "expected a text box widget for profile name"); + color_picture = profile_name->next; + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x7B5, + color_picture && color_picture->type == _ui_widget_type_bitmap, + "expected a container widget for the profile color picture"); + description_fields = color_picture->next; + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x7B8, + description_fields && description_fields->type == _ui_widget_type_bitmap, + "expected a container widget for the profile description fields"); + + empty_profile_label = description_fields->child; + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x7BB, + empty_profile_label && empty_profile_label->type == _ui_widget_type_text_box, + "expected a text box widget for the 'empty profile' label"); + current_level_label = empty_profile_label->next; + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x7BE, + current_level_label && current_level_label->type == _ui_widget_type_text_box, + "expected a text box widget for the current level label"); + current_level_text = current_level_label->next; + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x7C1, + current_level_text && current_level_text->type == _ui_widget_type_text_box, + "expected a text box widget for the current level text field"); + current_skill_label = current_level_text->next; + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x7C4, + current_skill_label && current_skill_label->type == _ui_widget_type_text_box, + "expected a text box widget for the current skill level label"); + current_skill_text = current_skill_label->next; + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x7C7, + current_skill_text && current_skill_text->type == _ui_widget_type_text_box, + "expected a text box widget for the profile's current skill level text field"); + controls_label = current_skill_text->next; + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x7CA, + controls_label && controls_label->type == _ui_widget_type_text_box, + "expected a text box widget for the controls label"); + controls_text = controls_label->next; + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x7CD, + controls_text && controls_text->type == _ui_widget_type_text_box, + "expected a text box widget for the controls text field"); + + profile_index = ((long *)list_widget->parameters.list.list_items) + [displayed_item_indices[item_index]]; + if (profile_index != NONE) + { + for (cache_index = 0; + cache_index < (long)NUMBEROF(cached_player_profile); + cache_index++) + { + if (cached_player_profile[cache_index].profile_index == profile_index) + { + profile = &cached_player_profile[cache_index].profile; + break; + } + } + } + + if (profile) + { + profile_name->visible = TRUE; + empty_profile_label->visible = FALSE; + current_level_label->visible = TRUE; + current_level_text->visible = TRUE; + current_skill_label->visible = TRUE; + current_skill_text->visible = TRUE; + controls_label->visible = TRUE; + controls_text->visible = TRUE; + + profile_name->parameters.text_box.text = ui_widget_realloc( + profile_name->parameters.text_box.text, + 0x18, + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x7E7); + if (profile_name->parameters.text_box.text) + { + if (TEST_FLAG(profile->flags, _player_profile_default_profile_bit)) + { + wchar_t const *name; + long default_name_index = profile->flags >> 8; + long names_tag_index = tag_loaded( + UNICODE_STRING_LIST_TAG, + "ui\\shell\\strings\\default_player_profile_names"); + if (names_tag_index != NONE) + { + name = unicode_string_list_get_string( + names_tag_index, + (short)default_name_index); + } + else + name = L""; + ustrncpy(profile_name->parameters.text_box.text, name, 0xB); + profile_name->parameters.text_box.text[0xB] = 0; + } + else + { + ustrncpy( + profile_name->parameters.text_box.text, + profile->player_name, + 0xB); + profile_name->parameters.text_box.text[0xB] = 0; + } + } + + color_picture->animation.current_frame_index = (short)PIN( + profile->primary_color_index, + 0, + player_profile_number_of_available_primary_colors() - 1); + + if (TEST_FLAG(profile->flags, _player_profile_default_profile_bit)) + { + current_level_text->visible = FALSE; + current_skill_text->visible = FALSE; + } + else + { + short highest_level; + short highest_difficulty; + + player_profile_get_highest_completed_solo_level( + profile, + &highest_level, + &highest_difficulty); + highest_level = (short)MIN(highest_level + 1, 9); + current_level_text->parameters.text_box.string_list_index = highest_level; + current_skill_text->parameters.text_box.string_list_index = highest_difficulty; + controls_text->parameters.text_box.string_list_index = + profile->controller_settings.invert_look == TRUE; + } + } + else + { + profile_name->visible = FALSE; + color_picture->animation.current_frame_index = + player_profile_number_of_available_primary_colors(); + empty_profile_label->visible = TRUE; + current_level_label->visible = FALSE; + current_level_text->visible = FALSE; + current_skill_label->visible = FALSE; + current_skill_text->visible = FALSE; + controls_label->visible = FALSE; + controls_text->visible = FALSE; + } + } + return; +} + +static void player_profile_edit_select_menu_update_extended_description( + struct widget_instance *list_widget) +{ + struct widget_instance *child; + struct widget_instance *description_child; + struct ui_widget_definition *description_definition; + short index; + + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x836, + list_widget && list_widget->focused_child && list_widget->parameters.list.extended_description, + "invalid widget trying to update its extended list description"); + + index = 0; + child = list_widget->child; + while (child) + { + if (child == list_widget->focused_child) + break; + child = child->next; + index++; + } + + if (index != NONE) + { + description_definition = ui_widget_definition_get( + list_widget->parameters.list.extended_description->definition_tag_index); + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x844, + description_definition->child_count == 2, + "expected a container widget w/ 2 children for the player profile edit settings list extended description"); + + description_child = list_widget->parameters.list.extended_description->child; + description_child->parameters.text_box.string_list_index = index; + description_child->next->animation.current_frame_index = index; + } + return; +} + +static void player_profile_1wide_list_update( + struct widget_instance *list_widget) +{ + struct widget_instance *name_bitmap; + struct widget_instance *profile_description; + struct player_profile *profile; + struct ui_widget_definition *definition; + long profile_index; + + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x85E, + list_widget->parent, + "expected qtr-screen profile select list to be wrapped in a container widget"); + + definition = ui_widget_definition_get(list_widget->definition_tag_index); + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x864, + definition->type == _ui_widget_type_spinner_list, + "expected a spinner list for 'mp player settings select' widget"); + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x865, + definition->child_count == 0, + "expected 0 children (1-wide spinner) for 'mp player settings select' widget"); + + definition = ui_widget_definition_get(list_widget->parent->definition_tag_index); + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x867, + definition->child_count == 3, + "expected qtr-screen profile select wrapper screen to have 3 child widgets (pic, description, list... in that order)"); + + name_bitmap = list_widget->parent->child; + profile_description = name_bitmap->next; + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x86D, + list_widget == profile_description->next, + "expected qtr-screen profile select wrapper screen to have 3 child widgets (pic, description, list... in that order)"); + + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x86F, + list_widget->parameters.list.selected_list_item_index >= 0 && + list_widget->parameters.list.selected_list_item_index < + list_widget->parameters.list.number_of_items, + "qtr-screen profile list has invalid list item index"); + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x872, + list_widget->parameters.list.selected_list_item_index >= 0 && + list_widget->parameters.list.selected_list_item_index < + list_widget->parameters.list.number_of_items, + "invalid list item index"); + + profile_index = ((long *)list_widget->parameters.list.list_items) + [list_widget->parameters.list.selected_list_item_index]; + player_profile_update_cache_for_nwide_list(&profile_index, 1); + profile = NULL; + + if (profile_index != NONE) + { + long cache_index; + + for (cache_index = 0; + cache_index < (long)NUMBEROF(cached_player_profile); + cache_index++) + { + if (cached_player_profile[cache_index].profile_index == profile_index) + { + profile = &cached_player_profile[cache_index].profile; + break; + } + } + } + + if (profile) + { + list_widget->parameters.list.item_text = ui_widget_realloc( + list_widget->parameters.list.item_text, + 0x18, + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x886); + if (list_widget->parameters.list.item_text) + { + if (TEST_FLAG(profile->flags, _player_profile_default_profile_bit)) + { + long default_name_index = profile->flags >> 8; + long names_tag_index = tag_loaded( + UNICODE_STRING_LIST_TAG, + "ui\\shell\\strings\\default_player_profile_names"); + wchar_t const *profile_name = L""; + + if (names_tag_index != NONE) + { + profile_name = unicode_string_list_get_string( + names_tag_index, + (short)default_name_index); + } + + ustrncpy(list_widget->parameters.list.item_text, profile_name, 0xB); + list_widget->parameters.list.item_text[0xB] = 0; + } + else + { + ustrncpy(list_widget->parameters.list.item_text, profile->player_name, 0xB); + list_widget->parameters.list.item_text[0xB] = 0; + } + + name_bitmap->animation.current_frame_index = (short)PIN( + profile->primary_color_index, + 0, + player_profile_number_of_available_primary_colors() - 1); + + profile_description->parameters.text_box.text = ui_widget_realloc( + profile_description->parameters.text_box.text, + 0x200, + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x89C); + if (profile_description->parameters.text_box.text) + { + if (TEST_FLAG(profile->flags, _player_profile_default_profile_bit)) + { + long joystick_descriptions_tag_index = tag_loaded( + UNICODE_STRING_LIST_TAG, + "ui\\shell\\main_menu\\player_profiles_select\\joystick_set_defaults_descriptions"); + long button_descriptions_tag_index = tag_loaded( + UNICODE_STRING_LIST_TAG, + "ui\\shell\\main_menu\\player_profiles_select\\button_set_long_descriptions"); + + if (joystick_descriptions_tag_index != NONE && + button_descriptions_tag_index != NONE) + { + wchar_t const *joystick_description = unicode_string_list_get_string( + joystick_descriptions_tag_index, + profile->controller_settings.joystick_preset); + wchar_t const *button_description = unicode_string_list_get_string( + button_descriptions_tag_index, + profile->controller_settings.button_preset); + + usnprintf( + profile_description->parameters.text_box.text, + 0xFF, + L"%s%hs%s", + joystick_description, + "\r\n", + button_description); + profile_description->parameters.text_box.text[0xFF] = 0; + } + else + profile_description->parameters.text_box.text[0] = 0; + } + else + { + long joystick_descriptions_tag_index = tag_loaded( + UNICODE_STRING_LIST_TAG, + "ui\\shell\\main_menu\\player_profiles_select\\joystick_set_short_descriptions"); + long button_descriptions_tag_index = tag_loaded( + UNICODE_STRING_LIST_TAG, + "ui\\shell\\main_menu\\player_profiles_select\\button_set_short_descriptions"); + + if (joystick_descriptions_tag_index != NONE && + button_descriptions_tag_index != NONE) + { + wchar_t const *joystick_description = unicode_string_list_get_string( + joystick_descriptions_tag_index, + profile->controller_settings.joystick_preset); + wchar_t const *button_description = unicode_string_list_get_string( + button_descriptions_tag_index, + profile->controller_settings.button_preset); + + usnprintf( + profile_description->parameters.text_box.text, + 0xFF, + L"%s%hs%s", + joystick_description, + "\r\n", + button_description); + } + } + + profile_description->parameters.text_box.text[0xFF] = 0; + } + } + } + else if (list_widget->parameters.list.number_of_items > 0) + { + list_widget->parameters.list.number_of_items = (word)filter_invalid_list_indices( + (long *)list_widget->parameters.list.list_items, + list_widget->parameters.list.number_of_items); + list_widget->parameters.list.selected_list_item_index = (short)PIN( + list_widget->parameters.list.selected_list_item_index, + 0, + list_widget->parameters.list.number_of_items - 1); + player_profile_1wide_list_update(list_widget); + } + else + { + list_widget->parameters.list.item_text = ui_widget_realloc( + list_widget->parameters.list.item_text, + 4, + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x8D2); + if (list_widget->parameters.list.item_text) + list_widget->parameters.list.item_text[0] = 0; + + name_bitmap->animation.current_frame_index = 0; + profile_description->parameters.text_box.text = ui_widget_realloc( + profile_description->parameters.text_box.text, + 4, + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x8D7); + if (profile_description->parameters.text_box.text) + profile_description->parameters.text_box.text[0] = 0; + } + return; +} + +static void game_options_menu_update_text_desc( + struct widget_instance *widget) +{ + struct widget_instance *column; + struct widget_instance *extended_description; + struct widget_instance *spinner_list; + struct ui_widget_definition *definition; + long description_index; + + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x8F5, + widget->type == _ui_widget_type_column_list, + "expected column list for multiplayer game options list"); + + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x8F8, + widget->parameters.list.extended_description && + widget->parameters.list.extended_description->type == _ui_widget_type_text_box, + "expected a text box for multiplayer game options list extended description"); + + definition = ui_widget_definition_get(widget->definition_tag_index); + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x8FE, + definition->child_count > 0, + "expected some list items for multiplayer game settings list"); + + extended_description = widget->parameters.list.extended_description; + if (widget->focused_child) + { + description_index = 0; + column = widget->child; + while (column) + { + spinner_list = column->child; + while (spinner_list && spinner_list->type != _ui_widget_type_spinner_list) + spinner_list = spinner_list->next; + + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x90C, + spinner_list, + "expected a spinner list somewhere in the multiplayer game options settings list item makeup"); + + if (column == widget->focused_child) + { + description_index += spinner_list->parameters.list.selected_list_item_index; + break; + } + + description_index += spinner_list->parameters.list.number_of_items; + column = column->next; + } + } + + extended_description->parameters.text_box.string_list_index = (short)description_index; + return; +} + +static void solo_game_objective_text( + struct widget_instance *widget) +{ + wchar_t const *objective = hud_messaging_get_objective(); + long length = objective && *objective ? ustrlen(objective) : 0; + + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x924, + widget->type == _ui_widget_type_text_box, + "expected a text box for objective text"); + + if (length > 0) + { + widget->parameters.text_box.text = ui_widget_realloc( + widget->parameters.text_box.text, + (word)(2 * length + 2), + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x928); + if (widget->parameters.text_box.text) + { + ustrncpy(widget->parameters.text_box.text, objective, length); + widget->parameters.text_box.text[length] = 0; + } + } + return; +} + +static void player_profile_color_picker_update( + struct widget_instance *list_widget) +{ + struct ui_widget_definition *definition; + long displayed_item_indices[3]; + long item_index; + + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x944, + list_widget->parameters.list.list_items, + "no list items associated with color picker!"); + + definition = ui_widget_definition_get(list_widget->definition_tag_index); + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x949, + definition->type == _ui_widget_type_spinner_list, + "expected a spinner list for 'player color picker' widget"); + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x94A, + definition->child_count == 3, + "expected 3 children (list items) for 'player color picker' widget"); + + spinner_list_3wide_determine_displayed_item_indices( + list_widget, + displayed_item_indices); + + for (item_index = 0; + item_index < 3 && + displayed_item_indices[item_index] != NONE; + item_index++) + { + struct widget_instance *item = widget_instance_get_nth_child( + list_widget, + item_index); + struct widget_instance *text_box = item->child; + struct widget_instance *bitmap = text_box->next; + short color_index; + + definition = ui_widget_definition_get(item->definition_tag_index); + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x95B, + definition->child_count == 2, + "expected 2 children in player color picker list item (name, pic)"); + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x95D, + ui_widget_definition_get(text_box->definition_tag_index)->type == + _ui_widget_type_text_box, + "expected a text box widget for the list item's first child (color name)"); + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x95F, + ui_widget_definition_get(bitmap->definition_tag_index)->type == + _ui_widget_type_bitmap, + "expected a container widget for the list item's second child (color pic)"); + + color_index = ((byte *)list_widget->parameters.list.list_items) + [displayed_item_indices[item_index]]; + text_box->parameters.text_box.string_list_index = color_index; + bitmap->animation.current_frame_index = color_index; + } + return; +} + +static void game_options_menu_update_pic_desc( + struct widget_instance *widget) +{ + struct widget_instance *column; + struct widget_instance *extended_description; + struct widget_instance *spinner_list; + struct ui_widget_definition *definition; + long description_index; + + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x980, + widget->type == _ui_widget_type_column_list, + "expected column list for game options list"); + + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x983, + widget->parameters.list.extended_description && + widget->parameters.list.extended_description->type == _ui_widget_type_bitmap, + "expected a picture (container) for game options list extended description"); + + definition = ui_widget_definition_get(widget->definition_tag_index); + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x988, + definition->child_count > 0, + "expected some list items for game settings list"); + + extended_description = widget->parameters.list.extended_description; + if (widget->focused_child) + { + description_index = 0; + column = widget->child; + while (column) + { + spinner_list = column->child; + while (spinner_list && spinner_list->type != _ui_widget_type_spinner_list) + spinner_list = spinner_list->next; + + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x996, + spinner_list, + "expected a spinner list somewhere in the multiplayer game options settings list item makeup"); + + if (column == widget->focused_child) + { + description_index += spinner_list->parameters.list.selected_list_item_index; + break; + } + + description_index += spinner_list->parameters.list.number_of_items; + column = column->next; + } + } + + extended_description->animation.current_frame_index = (short)description_index; + return; +} + +static void main_menu_animation_fakery( + struct widget_instance *widget) +{ + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x9AB, + widget->type == _ui_widget_type_column_list, + "expected column list for main menu options list"); + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x9AE, + widget->parameters.list.extended_description && + widget->parameters.list.extended_description->type == _ui_widget_type_bitmap, + "expected a picture (container) for main menu options list extended description"); + + widget->parameters.list.extended_description->animation.current_frame_index = + widget->parameters.list.selected_list_item_index; + widget->parameters.list.extended_description->animation.current_frame_index = (short)FLOOR( + widget->parameters.list.extended_description->animation.current_frame_index, + 0); + return; +} + +static void mp_level_select_list_update_displayed_items( + struct widget_instance *list_widget) +{ + struct ui_widget_definition *definition = ui_widget_definition_get( + list_widget->definition_tag_index); + long displayed_item_indices[3]; + long item_index; + + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x9BF, + definition->type == _ui_widget_type_spinner_list, + "expected a spinner list for 'level select' widget"); + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x9C0, + definition->child_count == 3, + "expected 3 children (list items) for 'level select' widget"); + + spinner_list_3wide_determine_displayed_item_indices( + list_widget, + displayed_item_indices); + + for (item_index = 0; + item_index < 3 && + displayed_item_indices[item_index] != NONE; + item_index++) + { + struct widget_instance *item = widget_instance_get_nth_child( + list_widget, + item_index); + struct widget_instance *map_name = item->child; + struct widget_instance *map_bitmap = map_name->next; + struct widget_instance *map_description = map_bitmap->next; + + definition = ui_widget_definition_get(item->definition_tag_index); + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x9D2, + definition->child_count, + "expected 3 children in solo level list item (name, pic, desc)"); + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x9D4, + ui_widget_definition_get(map_name->definition_tag_index)->type == + _ui_widget_type_text_box, + "expected a text box widget for the list item's first child (map name)"); + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x9D6, + ui_widget_definition_get(map_bitmap->definition_tag_index)->type == + _ui_widget_type_bitmap, + "expected a container widget for the list item's second child (map pic)"); + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x9D8, + ui_widget_definition_get(map_description->definition_tag_index)->type == + _ui_widget_type_text_box, + "expected a text box widget for the list item's third child (map description)"); + + map_name->parameters.text_box.string_list_index = + (short)displayed_item_indices[item_index]; + map_bitmap->animation.current_frame_index = + (short)displayed_item_indices[item_index]; + map_description->parameters.text_box.string_list_index = + (short)displayed_item_indices[item_index]; + } + return; +} + +static void get_active_player_profile_display_name( + struct widget_instance *widget) +{ + struct player_profile profile; + + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x9EC, + widget->type == _ui_widget_type_text_box, + "expected a text box widget for profile display name"); + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x9EE, + widget->local_player_index >= 0 && widget->local_player_index < 4, + "profile display name requires a valid local player index"); + + player_ui_get_active_player_profile(widget->local_player_index, &profile); + widget->parameters.text_box.text = ui_widget_realloc( + widget->parameters.text_box.text, + sizeof(profile.player_name), + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x9F0); + if (widget->parameters.text_box.text) + { + ustrncpy(widget->parameters.text_box.text, profile.player_name, NUMBEROF(profile.player_name) - 1); + widget->parameters.text_box.text[NUMBEROF(profile.player_name) - 1] = 0; + } + return; +} + +static void get_editable_player_profile_display_name( + struct widget_instance *widget) +{ + struct player_profile *profile; + + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0x9FE, + widget->type == _ui_widget_type_text_box, + "expected a text box widget for profile display name"); + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0xA00, + widget->local_player_index >= 0 && widget->local_player_index < 4, + "profile display name requires a valid local player index"); + + profile = player_ui_get_edit_player_profile(); + if (profile) + { + widget->parameters.text_box.text = ui_widget_realloc( + widget->parameters.text_box.text, + sizeof(profile->player_name), + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0xA04); + if (widget->parameters.text_box.text) + { + ustrncpy(widget->parameters.text_box.text, profile->player_name, NUMBEROF(profile->player_name) - 1); + widget->parameters.text_box.text[NUMBEROF(profile->player_name) - 1] = 0; + } + } + return; +} + +static void get_editable_playlist_profile_display_name( + struct widget_instance *widget) +{ + struct playlist_profile *profile; + + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0xA13, + widget->type == _ui_widget_type_text_box, + "expected a text box widget for profile display name"); + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0xA15, + widget->local_player_index >= 0 && widget->local_player_index < 4, + "profile display name requires a valid local player index"); + + profile = player_ui_get_edit_playlist_profile(); + if (profile) + { + widget->parameters.text_box.text = ui_widget_realloc( + widget->parameters.text_box.text, + sizeof(profile->name), + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0xA19); + if (widget->parameters.text_box.text) + { + ustrncpy(widget->parameters.text_box.text, profile->name, NUMBEROF(profile->name) - 1); + widget->parameters.text_box.text[NUMBEROF(profile->name) - 1] = 0; + } + } + else + error(2, "not currently editing a game variant"); + return; +} + +static void get_active_player_profile_color_index( + struct widget_instance *widget) +{ + struct player_profile profile; + + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0xA2D, + widget->local_player_index >= 0 && widget->local_player_index < 4, + "profile color picture requires a valid local player index"); + + player_ui_get_active_player_profile(widget->local_player_index, &profile); + widget->animation.current_frame_index = (short)PIN( + profile.primary_color_index, + 0, + player_profile_number_of_available_primary_colors() - 1); + return; +} + +static void multiplayer_game_set_text_box_for_map_name( + struct widget_instance *widget) +{ + struct network_game *game; + char const *map_name; + + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0xA39, + widget->type == _ui_widget_type_text_box, + "expected text box widget for mp game settings text"); + + game = network_game_get_game(); + if (game) + { + map_name = game->map_name; + if (strstr(map_name, "beavercreek")) + { + widget->parameters.text_box.string_list_index = 0; + return; + } + if (strstr(map_name, "sidewinder")) + { + widget->parameters.text_box.string_list_index = 1; + return; + } + if (strstr(map_name, "damnation")) + { + widget->parameters.text_box.string_list_index = 2; + return; + } + if (strstr(map_name, "ratrace")) + { + widget->parameters.text_box.string_list_index = 3; + return; + } + if (strstr(map_name, "prisoner")) + { + widget->parameters.text_box.string_list_index = 4; + return; + } + if (strstr(map_name, "hangemhigh")) + { + widget->parameters.text_box.string_list_index = 5; + return; + } + if (strstr(map_name, "chillout")) + { + widget->parameters.text_box.string_list_index = 6; + return; + } + if (strstr(map_name, "carousel")) + { + widget->parameters.text_box.string_list_index = 7; + return; + } + if (strstr(map_name, "boardingaction")) + { + widget->parameters.text_box.string_list_index = 8; + return; + } + if (strstr(map_name, "bloodgulch")) + { + widget->parameters.text_box.string_list_index = 9; + return; + } + if (strstr(map_name, "wizard")) + { + widget->parameters.text_box.string_list_index = 10; + return; + } + if (strstr(map_name, "putput")) + { + widget->parameters.text_box.string_list_index = 11; + return; + } + + widget->parameters.text_box.string_list_index = strstr(map_name, "longest") ? 12 : 13; + return; + } + + error(2, "no network game"); + return; +} + +static void multiplayer_game_set_text_box_for_game_ruleset( + struct widget_instance *widget) +{ + struct network_game *game; + + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0xA59, + widget->type == _ui_widget_type_text_box, + "expected text box widget for mp game settings text"); + + game = network_game_get_game(); + if (game) + { + switch (game->variant.engine_type) + { + case game_engine_ctf: + if (game->variant.game_mode.ctf_assault == TRUE) + { + widget->parameters.text_box.string_list_index = + game->variant.single_flag_time ? + _multiplayer_game_text_string_single_flag_assault : + _multiplayer_game_text_string_assault; + } + else + { + widget->parameters.text_box.string_list_index = + game->variant.single_flag_time ? + _multiplayer_game_text_string_single_flag_ctf : + _multiplayer_game_text_string_capture_the_flag; + } + break; + case game_engine_slayer: + widget->parameters.text_box.string_list_index = + _multiplayer_game_text_string_slayer; + break; + case game_engine_oddball: + switch (game->variant.oddball_ball_type) + { + case 1: + widget->parameters.text_box.string_list_index = + _multiplayer_game_text_string_reverse_tag; + break; + case 2: + widget->parameters.text_box.string_list_index = + _multiplayer_game_text_string_juggernaut; + break; + default: + widget->parameters.text_box.string_list_index = + _multiplayer_game_text_string_oddball; + break; + } + break; + case game_engine_king: + widget->parameters.text_box.string_list_index = + _multiplayer_game_text_string_king_of_the_hill; + break; + case game_engine_race: + switch (game->variant.game_mode.race_type) + { + case 2: + widget->parameters.text_box.string_list_index = + _multiplayer_game_text_string_rally; + break; + default: + widget->parameters.text_box.string_list_index = + _multiplayer_game_text_string_race; + break; + } + break; + default: + widget->parameters.text_box.string_list_index = + _multiplayer_game_text_string_unknown_game_type; + break; + } + return; + } + + error(2, "no network game"); + return; +} + +static void multiplayer_game_set_text_box_for_teams_noteams( + struct widget_instance *widget) +{ + struct network_game *game; + + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0xAAA, + widget->type == _ui_widget_type_text_box, + "expected text box widget for mp game settings text"); + + game = network_game_get_game(); + if (game) + { + widget->parameters.text_box.string_list_index = game->variant.has_teams != TRUE ? 13 : 12; + return; + } + + error(2, "no network game"); + return; +} + +static void multiplayer_game_set_text_box_for_score_limit( + struct widget_instance *widget) +{ + struct network_game *game; + + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0xAC3, + widget->type == _ui_widget_type_text_box, + "expected text box widget for mp game settings text"); + + game = network_game_get_game(); + if (game) + { + widget->parameters.text_box.text = ui_widget_realloc( + widget->parameters.text_box.text, + 0x10, + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0xAC8); + if (widget->parameters.text_box.text) + { + usnprintf(widget->parameters.text_box.text, 7, L"%d", game->variant.score_to_win); + widget->parameters.text_box.text[7] = 0; + } + return; + } + + error(2, "no network game"); + return; +} + +static void multiplayer_game_set_text_box_for_score_limit_type( + struct widget_instance *widget) +{ + struct network_game *game; + + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0xADC, + widget->type == _ui_widget_type_text_box, + "expected text box widget for mp game settings text"); + + game = network_game_get_game(); + if (game) + { + switch (game->variant.engine_type) + { + case game_engine_ctf: + widget->parameters.text_box.string_list_index = + _multiplayer_game_text_string_captures; + break; + case game_engine_slayer: + widget->parameters.text_box.string_list_index = + _multiplayer_game_text_string_frags; + break; + case game_engine_oddball: + widget->parameters.text_box.string_list_index = game->variant.oddball_ball_type == 2 ? + _multiplayer_game_text_string_frags : _multiplayer_game_text_string_minutes; + break; + case game_engine_king: + widget->parameters.text_box.string_list_index = + _multiplayer_game_text_string_minutes; + break; + case game_engine_race: + widget->parameters.text_box.string_list_index = + _multiplayer_game_text_string_laps; + break; + default: + widget->parameters.text_box.string_list_index = + _multiplayer_game_text_string_frags; + break; + } + return; + } + + error(2, "no network game"); + return; +} + +static void multiplayer_game_set_bitmap_for_map( + struct widget_instance *widget) +{ + struct network_game *game; + char const *map_name; + + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0xB09, + widget->type == _ui_widget_type_bitmap, + "expected container widget for mp game settings bitmap"); + + game = network_game_get_game(); + if (game) + { + map_name = game->map_name; + if (strstr(map_name, "beavercreek")) + { + widget->animation.current_frame_index = 0; + return; + } + if (strstr(map_name, "sidewinder")) + { + widget->animation.current_frame_index = 1; + return; + } + if (strstr(map_name, "damnation")) + { + widget->animation.current_frame_index = 2; + return; + } + if (strstr(map_name, "ratrace")) + { + widget->animation.current_frame_index = 3; + return; + } + if (strstr(map_name, "prisoner")) + { + widget->animation.current_frame_index = 4; + return; + } + if (strstr(map_name, "hangemhigh")) + { + widget->animation.current_frame_index = 5; + return; + } + if (strstr(map_name, "chillout")) + { + widget->animation.current_frame_index = 6; + return; + } + if (strstr(map_name, "carousel")) + { + widget->animation.current_frame_index = 7; + return; + } + if (strstr(map_name, "boardingaction")) + { + widget->animation.current_frame_index = 8; + return; + } + if (strstr(map_name, "bloodgulch")) + { + widget->animation.current_frame_index = 9; + return; + } + if (strstr(map_name, "wizard")) + { + widget->animation.current_frame_index = 10; + return; + } + if (strstr(map_name, "putput")) + { + widget->animation.current_frame_index = 11; + return; + } + + widget->animation.current_frame_index = strstr(map_name, "longest") ? 12 : 13; + return; + } + + error(2, "no network game"); + return; +} + +static void multiplayer_game_set_bitmap_for_ruleset( + struct widget_instance *widget) +{ + struct network_game *game; + + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0xB28, + widget->type == _ui_widget_type_bitmap, + "expected container widget for mp game settings bitmap"); + + game = network_game_get_game(); + if (game) + { + switch (game->variant.engine_type) + { + case game_engine_ctf: + widget->animation.current_frame_index = _multiplayer_game_bitmap_ctf; + break; + case game_engine_slayer: + widget->animation.current_frame_index = _multiplayer_game_bitmap_slayer; + break; + case game_engine_oddball: + widget->animation.current_frame_index = _multiplayer_game_bitmap_oddball; + break; + case game_engine_king: + widget->animation.current_frame_index = _multiplayer_game_bitmap_king; + break; + case game_engine_race: + widget->animation.current_frame_index = _multiplayer_game_bitmap_race; + break; + default: + widget->animation.current_frame_index = _multiplayer_game_bitmap_unknown; + break; + } + return; + } + + error(2, "no network game"); + return; +} + +static void multiplayer_game_set_text_box_for_number_of_players( + struct widget_instance *widget) +{ + struct network_game *game; + + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0xB4E, + widget->type == _ui_widget_type_text_box, + "expected text box widget for mp game settings text"); + + game = network_game_get_game(); + if (game) + { + widget->parameters.text_box.text = ui_widget_realloc( + widget->parameters.text_box.text, + 8, + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0xB56); + if (widget->parameters.text_box.text) + { + usnprintf(widget->parameters.text_box.text, 3, L"%d", game->player_count); + widget->parameters.text_box.text[3] = 0; + } + return; + } + + error(2, "no network game"); + return; +} + +static void multiplayer_edit_profile_set_ruleset_textbox_string_index( + struct widget_instance *widget) +{ + struct playlist_profile *profile; + + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0xB69, + widget->type == _ui_widget_type_text_box, + "expected a text box widget for mp profile edit ruleset text widget"); + + profile = player_ui_get_edit_playlist_profile(); + if (profile) + { + switch (profile->engine_type) + { + case game_engine_ctf: + widget->parameters.text_box.string_list_index = + _multiplayer_game_text_string_capture_the_flag; + break; + case game_engine_slayer: + widget->parameters.text_box.string_list_index = + _multiplayer_game_text_string_slayer; + break; + case game_engine_oddball: + widget->parameters.text_box.string_list_index = + _multiplayer_game_text_string_oddball; + break; + case game_engine_king: + widget->parameters.text_box.string_list_index = + _multiplayer_game_text_string_king_of_the_hill; + break; + case game_engine_race: + widget->parameters.text_box.string_list_index = + _multiplayer_game_text_string_race; + break; + default: + widget->parameters.text_box.string_list_index = + _multiplayer_game_text_string_unknown_game_type; + break; + } + return; + } + + error(2, "not currently editing a game variant"); + return; +} + +static void system_link_status_check( + struct widget_instance *widget) +{ + (void)widget; + + if (!transport_network_available() && !network_game_is_splitscreen_local()) + { + display_error_when_main_menu_loaded(_error_network_connection_lost); + main_goto_main_menu(); + error(2, "network connection went down!"); + } + return; +} + +static void multiplayer_game_directions( + struct widget_instance *widget) +{ + struct network_game *game = network_game_get_game(); + struct network_game_server *server = global_network_game_server_get(); + + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0xBAD, + widget->type == _ui_widget_type_text_box, + "expected text box widget for team game directions"); + + if (server) + { + if (!network_game_is_splitscreen_local() && + game && + game->machine_count < 2) + { + widget->parameters.text_box.string_list_index = + _multiplayer_game_text_string_waiting_for_machine; + widget->visible = TRUE; + return; + } + + if (network_game_is_splitscreen_local() && + game && + game->player_count < 2) + { + widget->parameters.text_box.string_list_index = + _multiplayer_game_text_string_waiting_for_player; + widget->visible = TRUE; + return; + } + } + + if (game && + game->variant.has_teams == TRUE && + network_game_client_get_seconds_to_game_start(global_network_game_client_get()) < 0) + { + long team_zero_player_count = 0; + long team_one_player_count = 0; + long player_index; + + for (player_index = 0; + player_index < NUMBEROF(game->players); + player_index++) + { + if (network_player_is_valid(&game->players[player_index])) + { + switch (game->players[player_index].team_index) + { + case _team_red: + team_zero_player_count++; + break; + case _team_blue: + team_one_player_count++; + break; + } + } + } + + if (team_zero_player_count && team_one_player_count) + { + widget->parameters.text_box.string_list_index = + _multiplayer_game_text_string_teams_ready; + } + else + { + widget->parameters.text_box.string_list_index = + _multiplayer_game_text_string_waiting_for_teams; + } + widget->visible = TRUE; + return; + } + + widget->visible = FALSE; + return; +} + +static void teams_no_teams_mp_game_bitmap_update( + struct widget_instance *widget) +{ + struct network_game *game = network_game_get_game(); + + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0xBFC, + widget->type == _ui_widget_type_bitmap, + "expected a container bitmap for mp pregame header widget"); + + if (game) + widget->animation.current_frame_index = game->variant.has_teams != TRUE; + return; +} + +static void warn_if_difficulty_will_nuke_saved_game( + struct widget_instance *difficulty_screen_widget) +{ + struct widget_instance *difficulty_list = difficulty_screen_widget->child; + struct widget_instance *warning_widget; + + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0xC1F, + difficulty_list && difficulty_list->type == _ui_widget_type_column_list, + "this doesn't look like the difficulty list widget"); + + warning_widget = difficulty_list->next; + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0xC23, + warning_widget && warning_widget->type == _ui_widget_type_text_box, + "this doesn't look like the difficulty list widget (expected warning text box)"); + + if (persistant_game_data_info.valid == TRUE && + _stricmp(persistant_game_data_info.map_name, main_get_map_name()) == 0) + { + warning_widget->visible = + difficulty_list->parameters.list.selected_list_item_index != + persistant_game_data_info.difficulty; + } + else + warning_widget->visible = FALSE; + return; +} + +static void dim_if_no_system_link_cable( + struct widget_instance *widget) +{ + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0xC3C, + widget->type == _ui_widget_type_text_box, + "expected a text box widget for system link menu text item"); + + widget->alpha_modifier = transport_network_available() ? 1.0f : 0.333f; + return; +} + +static void spinner_list_3wide_determine_displayed_item_indices( + struct widget_instance *list_widget, + long *displayed_item_indices) +{ + struct widget_instance *focused_child = list_widget->focused_child; + struct widget_instance *first_child = list_widget->child; + + if (focused_child == first_child) + { + displayed_item_indices[0] = list_widget->parameters.list.selected_list_item_index; + displayed_item_indices[1] = displayed_item_indices[0] + 1; + if (displayed_item_indices[1] == list_widget->parameters.list.number_of_items) + displayed_item_indices[1] = 0; + displayed_item_indices[2] = displayed_item_indices[1] + 1; + if (displayed_item_indices[2] == list_widget->parameters.list.number_of_items) + displayed_item_indices[2] = 0; + } + else if (focused_child == first_child->next) + { + displayed_item_indices[1] = list_widget->parameters.list.selected_list_item_index; + displayed_item_indices[0] = displayed_item_indices[1] - 1; + if (displayed_item_indices[0] < 0) + { + displayed_item_indices[0] = + list_widget->parameters.list.number_of_items - 1; + } + displayed_item_indices[2] = displayed_item_indices[1] + 1; + if (displayed_item_indices[2] == list_widget->parameters.list.number_of_items) + displayed_item_indices[2] = 0; + } + else + { + displayed_item_indices[2] = list_widget->parameters.list.selected_list_item_index; + displayed_item_indices[1] = displayed_item_indices[2] - 1; + if (displayed_item_indices[1] < 0) + { + displayed_item_indices[1] = + list_widget->parameters.list.number_of_items - 1; + } + displayed_item_indices[0] = displayed_item_indices[1] - 1; + if (displayed_item_indices[0] < 0) + { + displayed_item_indices[0] = + list_widget->parameters.list.number_of_items - 1; + } + } + + if (displayed_item_indices[0] >= list_widget->parameters.list.number_of_items) + displayed_item_indices[0] = NONE; + if (displayed_item_indices[1] >= list_widget->parameters.list.number_of_items) + displayed_item_indices[1] = NONE; + if (displayed_item_indices[2] >= list_widget->parameters.list.number_of_items) + displayed_item_indices[2] = NONE; + return; +} + +void player_profile_update_cache_for_nwide_list( + long *profile_indices, + long profile_index_count) +{ + boolean still_wanted[3] = { FALSE }; + long cache_index; + long requested_index; + + for (cache_index = 0; cache_index < (long)NUMBEROF(cached_player_profile); cache_index++) + { + if (cached_player_profile[cache_index].profile_index == NONE) + continue; + + for (requested_index = 0; requested_index < profile_index_count; requested_index++) + { + if (cached_player_profile[cache_index].profile_index == profile_indices[requested_index]) + { + still_wanted[cache_index] = TRUE; + break; + } + } + } + + for (requested_index = 0; requested_index < profile_index_count; requested_index++) + { + if (profile_indices[requested_index] == NONE) + continue; + + for (cache_index = 0; cache_index < (long)NUMBEROF(cached_player_profile); cache_index++) + { + if (profile_indices[requested_index] == cached_player_profile[cache_index].profile_index) + break; + } + + if (cache_index == (long)NUMBEROF(cached_player_profile)) + { + for (cache_index = 0; cache_index < (long)NUMBEROF(still_wanted); cache_index++) + { + if (still_wanted[cache_index] != TRUE) + break; + + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0xCA2, + cache_index < (long)NUMBEROF(cached_player_profile), + "not enough cache profiles"); + } + + if (player_profile_get( + profile_indices[requested_index], + &cached_player_profile[cache_index].profile)) + { + cached_player_profile[cache_index].profile_index = profile_indices[requested_index]; + still_wanted[cache_index] = TRUE; + } + else + error(2, "failed to cache player profile"); + } + } + return; +} + +void variant_profile_update_cache_for_nwide_list( + long *profile_indices, + long profile_index_count) +{ + boolean still_wanted[3] = { FALSE }; + long cache_index; + long requested_index; + + for (cache_index = 0; cache_index < (long)NUMBEROF(cached_variant_profile); cache_index++) + { + if (cached_variant_profile[cache_index].profile_index == NONE) + continue; + + for (requested_index = 0; requested_index < profile_index_count; requested_index++) + { + if (cached_variant_profile[cache_index].profile_index == profile_indices[requested_index]) + { + still_wanted[cache_index] = TRUE; + break; + } + } + } + + for (requested_index = 0; requested_index < profile_index_count; requested_index++) + { + if (profile_indices[requested_index] == NONE) + continue; + + for (cache_index = 0; cache_index < (long)NUMBEROF(cached_variant_profile); cache_index++) + { + if (profile_indices[requested_index] == cached_variant_profile[cache_index].profile_index) + break; + } + + if (cache_index == (long)NUMBEROF(cached_variant_profile)) + { + for (cache_index = 0; cache_index < (long)NUMBEROF(still_wanted); cache_index++) + { + if (still_wanted[cache_index] != TRUE) + break; + + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0xCD5, + cache_index < (long)NUMBEROF(cached_variant_profile), + "not enough cache profiles"); + } + + if (playlist_profile_get( + profile_indices[requested_index], + (struct game_variant *)&cached_variant_profile[cache_index].profile)) + { + cached_variant_profile[cache_index].profile_index = profile_indices[requested_index]; + still_wanted[cache_index] = TRUE; + } + else + error(2, "failed to cache playlist profile"); + } + } + return; +} + +/* ---------- private code */ + +static int list_indices_sort_proc( + void const *index1, + void const *index2) +{ + long first = *(long const *)index1; + long second = *(long const *)index2; + + if (first == NONE) + { + if (second != first) + return 1; + } + else if (second == NONE) + return second; + return 0; +} + +static long filter_invalid_list_indices( + long *indices, + long number_of_items) +{ + long count; + + qsort(indices, number_of_items, sizeof(long), list_indices_sort_proc); + for (count = 0; count < number_of_items; count++) + { + if (indices[count] == NONE) + break; + } + return count; +} diff --git a/research/fifty_objects_20260925/w/ui_widget_game_data_input_functions/mgd_tail_only.patch b/research/fifty_objects_20260925/w/ui_widget_game_data_input_functions/mgd_tail_only.patch new file mode 100644 index 00000000..5c6f9554 --- /dev/null +++ b/research/fifty_objects_20260925/w/ui_widget_game_data_input_functions/mgd_tail_only.patch @@ -0,0 +1,21 @@ +--- a/source/interface/ui_widget_game_data_input_functions.c ++++ b/source/interface/ui_widget_game_data_input_functions.c +@@ -2870,12 +2870,12 @@ + { + widget->parameters.text_box.string_list_index = + _multiplayer_game_text_string_teams_ready; +- widget->visible = TRUE; +- return; +- } +- +- widget->parameters.text_box.string_list_index = +- _multiplayer_game_text_string_waiting_for_teams; ++ } ++ else ++ { ++ widget->parameters.text_box.string_list_index = ++ _multiplayer_game_text_string_waiting_for_teams; ++ } + widget->visible = TRUE; + return; + } diff --git a/research/fifty_objects_20260925/w/ui_widget_game_data_input_functions/production.patch b/research/fifty_objects_20260925/w/ui_widget_game_data_input_functions/production.patch new file mode 100644 index 00000000..dd4cbdf1 --- /dev/null +++ b/research/fifty_objects_20260925/w/ui_widget_game_data_input_functions/production.patch @@ -0,0 +1,3165 @@ +--- a/source/interface/ui_widget_game_data_input_functions.c ++++ b/source/interface/ui_widget_game_data_input_functions.c +@@ -599,12 +599,98 @@ + + /* ---------- prototypes */ + ++static void widget_function_null( ++ struct widget_instance *widget); ++static void settings_menu_update_extended_description( ++ struct widget_instance *list_widget); ++static void playlist_settings_menu_update_extended_description( ++ struct widget_instance *list_widget); ++static void playlist_gametype_select_menu_update_extended_description( ++ struct widget_instance *list_widget); ++static void multiplayer_type_menu_update_extended_description( ++ struct widget_instance *list_widget); ++static void solo_level_select_list_update_displayed_items( ++ struct widget_instance *list_widget); ++static void difficulty_select_menu_update_extended_description( ++ struct widget_instance *list_widget); ++static void set_textbox_to_build_number( ++ struct widget_instance *widget); ++static void server_list_menu_update( ++ struct widget_instance *widget); ++static void network_pregame_status_screen_update( ++ struct widget_instance *widget); ++static void splitscreen_pregame_status_screen_update( ++ struct widget_instance *widget); ++static void netgame_prejoin_players( ++ struct widget_instance *widget); ++static void mutliplayer_settings_select_list_update_displayed_items( ++ struct widget_instance *list_widget); ++static void player_profile_3wide_list_update( ++ struct widget_instance *list_widget); ++static void player_profile_edit_select_menu_update_extended_description( ++ struct widget_instance *list_widget); ++static void player_profile_1wide_list_update( ++ struct widget_instance *list_widget); ++static void game_options_menu_update_text_desc( ++ struct widget_instance *widget); ++static void solo_game_objective_text( ++ struct widget_instance *widget); ++static void player_profile_color_picker_update( ++ struct widget_instance *list_widget); ++static void game_options_menu_update_pic_desc( ++ struct widget_instance *widget); ++static void main_menu_animation_fakery( ++ struct widget_instance *widget); ++static void mp_level_select_list_update_displayed_items( ++ struct widget_instance *list_widget); ++static void get_active_player_profile_display_name( ++ struct widget_instance *widget); ++static void get_editable_player_profile_display_name( ++ struct widget_instance *widget); ++static void get_editable_playlist_profile_display_name( ++ struct widget_instance *widget); ++static void get_active_player_profile_color_index( ++ struct widget_instance *widget); ++static void multiplayer_game_set_text_box_for_map_name( ++ struct widget_instance *widget); ++static void multiplayer_game_set_text_box_for_game_ruleset( ++ struct widget_instance *widget); ++static void multiplayer_game_set_text_box_for_teams_noteams( ++ struct widget_instance *widget); ++static void multiplayer_game_set_text_box_for_score_limit( ++ struct widget_instance *widget); ++static void multiplayer_game_set_text_box_for_score_limit_type( ++ struct widget_instance *widget); ++static void multiplayer_game_set_bitmap_for_map( ++ struct widget_instance *widget); ++static void multiplayer_game_set_bitmap_for_ruleset( ++ struct widget_instance *widget); ++static void multiplayer_game_set_text_box_for_number_of_players( ++ struct widget_instance *widget); ++static void multiplayer_edit_profile_set_ruleset_textbox_string_index( ++ struct widget_instance *widget); ++static void system_link_status_check( ++ struct widget_instance *widget); ++static void multiplayer_game_directions( ++ struct widget_instance *widget); ++static void teams_no_teams_mp_game_bitmap_update( ++ struct widget_instance *widget); ++static void warn_if_difficulty_will_nuke_saved_game( ++ struct widget_instance *difficulty_screen_widget); ++static void dim_if_no_system_link_cable( ++ struct widget_instance *widget); ++static void spinner_list_3wide_determine_displayed_item_indices( ++ struct widget_instance *list_widget, ++ long *displayed_item_indices); ++static void player_profile_update_cache_for_nwide_list( ++ long *profile_indices, ++ long profile_index_count); ++static void variant_profile_update_cache_for_nwide_list( ++ long *profile_indices, ++ long profile_index_count); + static int list_indices_sort_proc( + void const *index1, + void const *index2); +-static void spinner_list_3wide_determine_displayed_item_indices( +- struct widget_instance *list_widget, +- long *displayed_item_indices); + static long filter_invalid_list_indices( + long *indices, + long number_of_items); +@@ -625,8 +711,50 @@ + {{3, 5, 4}, {6, 8, 7}, {9, 11, 10}, {12, 14, 13}} + }; + +-static struct network_advertised_game *displayed_servers[MAXIMUM_DISPLAYED_SERVERS]; +-static wchar_t ui_widget_game_data_build_version_wide_string[64]; ++static ui_widget_game_data_function game_data_input_function_list[] = ++{ ++ widget_function_null, ++ settings_menu_update_extended_description, ++ widget_function_null, ++ playlist_settings_menu_update_extended_description, ++ playlist_gametype_select_menu_update_extended_description, ++ multiplayer_type_menu_update_extended_description, ++ solo_level_select_list_update_displayed_items, ++ difficulty_select_menu_update_extended_description, ++ set_textbox_to_build_number, ++ server_list_menu_update, ++ network_pregame_status_screen_update, ++ splitscreen_pregame_status_screen_update, ++ netgame_prejoin_players, ++ mutliplayer_settings_select_list_update_displayed_items, ++ player_profile_3wide_list_update, ++ player_profile_edit_select_menu_update_extended_description, ++ player_profile_1wide_list_update, ++ game_options_menu_update_text_desc, ++ solo_game_objective_text, ++ player_profile_color_picker_update, ++ game_options_menu_update_pic_desc, ++ main_menu_animation_fakery, ++ mp_level_select_list_update_displayed_items, ++ get_active_player_profile_display_name, ++ get_editable_player_profile_display_name, ++ get_editable_playlist_profile_display_name, ++ get_active_player_profile_color_index, ++ multiplayer_game_set_text_box_for_map_name, ++ multiplayer_game_set_text_box_for_game_ruleset, ++ multiplayer_game_set_text_box_for_teams_noteams, ++ multiplayer_game_set_text_box_for_score_limit, ++ multiplayer_game_set_text_box_for_score_limit_type, ++ multiplayer_game_set_bitmap_for_map, ++ multiplayer_game_set_bitmap_for_ruleset, ++ multiplayer_game_set_text_box_for_number_of_players, ++ multiplayer_edit_profile_set_ruleset_textbox_string_index, ++ system_link_status_check, ++ multiplayer_game_directions, ++ teams_no_teams_mp_game_bitmap_update, ++ warn_if_difficulty_will_nuke_saved_game, ++ dim_if_no_system_link_cable, ++}; + + /* ---------- public code */ + +@@ -649,14 +777,14 @@ + return; + } + +-void widget_function_null( ++static void widget_function_null( + struct widget_instance *widget) + { + (void)widget; + return; + } + +-void settings_menu_update_extended_description( ++static void settings_menu_update_extended_description( + struct widget_instance *list_widget) + { + struct ui_widget_definition *description_definition = ui_widget_definition_get( +@@ -708,7 +836,7 @@ + return; + } + +-void playlist_settings_menu_update_extended_description( ++static void playlist_settings_menu_update_extended_description( + struct widget_instance *list_widget) + { + struct widget_instance *child; +@@ -749,7 +877,7 @@ + return; + } + +-void playlist_gametype_select_menu_update_extended_description( ++static void playlist_gametype_select_menu_update_extended_description( + struct widget_instance *list_widget) + { + struct widget_instance *child; +@@ -790,7 +918,7 @@ + return; + } + +-void multiplayer_type_menu_update_extended_description( ++static void multiplayer_type_menu_update_extended_description( + struct widget_instance *list_widget) + { + struct widget_instance *child; +@@ -825,7 +953,137 @@ + return; + } + +-void difficulty_select_menu_update_extended_description( ++static void solo_level_select_list_update_displayed_items( ++ struct widget_instance *list_widget) ++{ ++ struct player_profile profile; ++ short highest_level; ++ short highest_difficulty; ++ struct ui_widget_definition *definition; ++ long item_index; ++ long displayed_item_indices[3]; ++ ++ player_ui_get_active_player_profile(0, &profile); ++ player_profile_get_highest_completed_solo_level( ++ &profile, ++ &highest_level, ++ &highest_difficulty); ++ ++ definition = ui_widget_definition_get(list_widget->definition_tag_index); ++ match_vassert( ++ "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", ++ 0x1E0, ++ definition->type == _ui_widget_type_spinner_list, ++ "expected a spinner list for 'level select' widget"); ++ match_vassert( ++ "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", ++ 0x1E1, ++ definition->child_count == 3, ++ "expected 3 children (list items) for 'level select' widget"); ++ ++ spinner_list_3wide_determine_displayed_item_indices( ++ list_widget, ++ displayed_item_indices); ++ ++ for (item_index = 0; item_index < 3; item_index++) ++ { ++ struct widget_instance *item; ++ struct widget_instance *map_name; ++ struct widget_instance *map_bitmap; ++ struct widget_instance *map_description; ++ struct widget_instance *completion_marker; ++ struct widget_instance *difficulty_marker; ++ struct widget_instance *cooperative_marker; ++ ++ if (displayed_item_indices[item_index] == NONE) ++ break; ++ ++ item = widget_instance_get_nth_child( ++ list_widget, ++ item_index); ++ map_name = item->child; ++ map_bitmap = map_name->next; ++ map_description = map_bitmap->next; ++ completion_marker = map_description->next; ++ difficulty_marker = completion_marker->next; ++ cooperative_marker = difficulty_marker->next; ++ ++ definition = ui_widget_definition_get(item->definition_tag_index); ++ match_vassert( ++ "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", ++ 0x1F6, ++ definition->child_count, ++ "expected 3 children in solo level list item (name, pic, desc)"); ++ match_vassert( ++ "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", ++ 0x1F8, ++ ui_widget_definition_get(map_name->definition_tag_index)->type == ++ _ui_widget_type_text_box, ++ "expected a text box widget for the list item's first child (map name)"); ++ match_vassert( ++ "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", ++ 0x1FA, ++ ui_widget_definition_get(map_bitmap->definition_tag_index)->type == ++ _ui_widget_type_bitmap, ++ "expected a container widget for the list item's second child (map pic)"); ++ match_vassert( ++ "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", ++ 0x1FC, ++ ui_widget_definition_get(map_description->definition_tag_index)->type == ++ _ui_widget_type_text_box, ++ "expected a text box widget for the list item's third child (map description)"); ++ ++ completion_marker->animation.current_frame_index = 1; ++ difficulty_marker->animation.current_frame_index = 2; ++ cooperative_marker->animation.current_frame_index = 3; ++ ++ match_vassert( ++ "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", ++ 0x204, ++ displayed_item_indices[item_index] >= 0 && ++ displayed_item_indices[item_index] < 10, ++ "(displayed_item_index[i]>=0) && (displayed_item_index[i]parameters.text_box.string_list_index = 10; ++ map_bitmap->animation.current_frame_index = 10; ++ map_description->parameters.text_box.string_list_index = 10; ++ completion_marker->visible = FALSE; ++ difficulty_marker->visible = FALSE; ++ cooperative_marker->visible = FALSE; ++ } ++ else ++ { ++ map_name->parameters.text_box.string_list_index = ++ (short)displayed_item_indices[item_index]; ++ map_bitmap->animation.current_frame_index = ++ (short)displayed_item_indices[item_index]; ++ map_description->parameters.text_box.string_list_index = ++ (short)displayed_item_indices[item_index]; ++ ++ if (persistant_game_data_info.valid == TRUE && ++ displayed_item_indices[item_index] == ++ (char)persistant_game_data_info.map_index) ++ { ++ map_description->parameters.text_box.string_list_index = 11; ++ } ++ ++ completion_marker->visible = single_player_level_data[ ++ displayed_item_indices[item_index]].completion_marker; ++ difficulty_marker->visible = single_player_level_data[ ++ displayed_item_indices[item_index]].difficulty_marker; ++ cooperative_marker->visible = single_player_level_data[ ++ displayed_item_indices[item_index]].cooperative_marker; ++ } ++ } ++ return; ++} ++ ++static void difficulty_select_menu_update_extended_description( + struct widget_instance *list_widget) + { + struct ui_widget_definition *description_definition = ui_widget_definition_get( +@@ -877,9 +1135,50 @@ + return; + } + +-void server_list_menu_update( ++static void set_textbox_to_build_number( + struct widget_instance *widget) + { ++ static wchar_t build_number_string[64]; ++ ++ if (!build_number_string[0]) ++ { ++ ascii_to_wide( ++ "01.01.14.2342", ++ build_number_string, ++ sizeof(build_number_string)); ++ } ++ ++ if (!widget->parameters.text_box.text) ++ { ++ widget->parameters.text_box.text = ui_widget_realloc( ++ NULL, ++ sizeof(build_number_string), ++ "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", ++ 0x25E); ++ if (widget->parameters.text_box.text) ++ { ++ csmemset( ++ widget->parameters.text_box.text, ++ 0, ++ sizeof(build_number_string)); ++ } ++ } ++ ++ if (widget->parameters.text_box.text) ++ { ++ ustrncpy( ++ widget->parameters.text_box.text, ++ build_number_string, ++ NUMBEROF(build_number_string) - 1); ++ widget->parameters.text_box.text[NUMBEROF(build_number_string) - 1] = 0; ++ } ++ return; ++} ++ ++static void server_list_menu_update( ++ struct widget_instance *widget) ++{ ++ static struct network_advertised_game *displayed_servers[MAXIMUM_DISPLAYED_SERVERS]; + struct network_game_client *client = global_network_game_client_get(); + long displayed_server_count = 0; + +@@ -1250,7 +1549,7 @@ + return; + } + +-void network_pregame_status_screen_update( ++static void network_pregame_status_screen_update( + struct widget_instance *widget) + { + struct network_game *game = network_game_get_game(); +@@ -1659,7 +1958,7 @@ + return; + } + +-void splitscreen_pregame_status_screen_update( ++static void splitscreen_pregame_status_screen_update( + struct widget_instance *widget) + { + struct network_game *game = network_game_get_game(); +@@ -1898,7 +2197,7 @@ + return; + } + +-void netgame_prejoin_players( ++static void netgame_prejoin_players( + struct widget_instance *widget) + { + struct network_game_client *client = global_network_game_client_get(); +@@ -1948,1183 +2247,7 @@ + return; + } + +-void set_textbox_to_build_number( +- struct widget_instance *widget) +-{ +- if (!ui_widget_game_data_build_version_wide_string[0]) +- { +- ascii_to_wide( +- "01.01.14.2342", +- ui_widget_game_data_build_version_wide_string, +- sizeof(ui_widget_game_data_build_version_wide_string)); +- } +- +- if (!widget->parameters.text_box.text) +- { +- widget->parameters.text_box.text = ui_widget_realloc( +- NULL, +- sizeof(ui_widget_game_data_build_version_wide_string), +- "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", +- 0x25E); +- if (widget->parameters.text_box.text) +- { +- csmemset( +- widget->parameters.text_box.text, +- 0, +- sizeof(ui_widget_game_data_build_version_wide_string)); +- } +- } +- +- if (widget->parameters.text_box.text) +- { +- ustrncpy( +- widget->parameters.text_box.text, +- ui_widget_game_data_build_version_wide_string, +- NUMBEROF(ui_widget_game_data_build_version_wide_string) - 1); +- widget->parameters.text_box.text[NUMBEROF(ui_widget_game_data_build_version_wide_string) - 1] = 0; +- } +- return; +-} +- +-void solo_game_objective_text( +- struct widget_instance *widget) +-{ +- wchar_t const *objective = hud_messaging_get_objective(); +- long length = objective && *objective ? ustrlen(objective) : 0; +- +- match_vassert( +- "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", +- 0x924, +- widget->type == _ui_widget_type_text_box, +- "expected a text box for objective text"); +- +- if (length > 0) +- { +- widget->parameters.text_box.text = ui_widget_realloc( +- widget->parameters.text_box.text, +- (word)(2 * length + 2), +- "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", +- 0x928); +- if (widget->parameters.text_box.text) +- { +- ustrncpy(widget->parameters.text_box.text, objective, length); +- widget->parameters.text_box.text[length] = 0; +- } +- } +- return; +-} +- +-void main_menu_animation_fakery( +- struct widget_instance *widget) +-{ +- match_vassert( +- "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", +- 0x9AB, +- widget->type == _ui_widget_type_column_list, +- "expected column list for main menu options list"); +- match_vassert( +- "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", +- 0x9AE, +- widget->parameters.list.extended_description && +- widget->parameters.list.extended_description->type == _ui_widget_type_bitmap, +- "expected a picture (container) for main menu options list extended description"); +- +- widget->parameters.list.extended_description->animation.current_frame_index = +- widget->parameters.list.selected_list_item_index; +- widget->parameters.list.extended_description->animation.current_frame_index = (short)FLOOR( +- widget->parameters.list.extended_description->animation.current_frame_index, +- 0); +- return; +-} +- +-void get_active_player_profile_display_name( +- struct widget_instance *widget) +-{ +- struct player_profile profile; +- +- match_vassert( +- "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", +- 0x9EC, +- widget->type == _ui_widget_type_text_box, +- "expected a text box widget for profile display name"); +- match_vassert( +- "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", +- 0x9EE, +- widget->local_player_index >= 0 && widget->local_player_index < 4, +- "profile display name requires a valid local player index"); +- +- player_ui_get_active_player_profile(widget->local_player_index, &profile); +- widget->parameters.text_box.text = ui_widget_realloc( +- widget->parameters.text_box.text, +- sizeof(profile.player_name), +- "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", +- 0x9F0); +- if (widget->parameters.text_box.text) +- { +- ustrncpy(widget->parameters.text_box.text, profile.player_name, NUMBEROF(profile.player_name) - 1); +- widget->parameters.text_box.text[NUMBEROF(profile.player_name) - 1] = 0; +- } +- return; +-} +- +-void get_editable_player_profile_display_name( +- struct widget_instance *widget) +-{ +- struct player_profile *profile; +- +- match_vassert( +- "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", +- 0x9FE, +- widget->type == _ui_widget_type_text_box, +- "expected a text box widget for profile display name"); +- match_vassert( +- "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", +- 0xA00, +- widget->local_player_index >= 0 && widget->local_player_index < 4, +- "profile display name requires a valid local player index"); +- +- profile = player_ui_get_edit_player_profile(); +- if (profile) +- { +- widget->parameters.text_box.text = ui_widget_realloc( +- widget->parameters.text_box.text, +- sizeof(profile->player_name), +- "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", +- 0xA04); +- if (widget->parameters.text_box.text) +- { +- ustrncpy(widget->parameters.text_box.text, profile->player_name, NUMBEROF(profile->player_name) - 1); +- widget->parameters.text_box.text[NUMBEROF(profile->player_name) - 1] = 0; +- } +- } +- return; +-} +- +-void get_editable_playlist_profile_display_name( +- struct widget_instance *widget) +-{ +- struct playlist_profile *profile; +- +- match_vassert( +- "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", +- 0xA13, +- widget->type == _ui_widget_type_text_box, +- "expected a text box widget for profile display name"); +- match_vassert( +- "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", +- 0xA15, +- widget->local_player_index >= 0 && widget->local_player_index < 4, +- "profile display name requires a valid local player index"); +- +- profile = player_ui_get_edit_playlist_profile(); +- if (profile) +- { +- widget->parameters.text_box.text = ui_widget_realloc( +- widget->parameters.text_box.text, +- sizeof(profile->name), +- "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", +- 0xA19); +- if (widget->parameters.text_box.text) +- { +- ustrncpy(widget->parameters.text_box.text, profile->name, NUMBEROF(profile->name) - 1); +- widget->parameters.text_box.text[NUMBEROF(profile->name) - 1] = 0; +- } +- } +- else +- error(2, "not currently editing a game variant"); +- return; +-} +- +-void get_active_player_profile_color_index( +- struct widget_instance *widget) +-{ +- struct player_profile profile; +- +- match_vassert( +- "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", +- 0xA2D, +- widget->local_player_index >= 0 && widget->local_player_index < 4, +- "profile color picture requires a valid local player index"); +- +- player_ui_get_active_player_profile(widget->local_player_index, &profile); +- widget->animation.current_frame_index = (short)PIN( +- profile.primary_color_index, +- 0, +- player_profile_number_of_available_primary_colors() - 1); +- return; +-} +- +-void player_profile_edit_select_menu_update_extended_description( +- struct widget_instance *list_widget) +-{ +- struct widget_instance *child; +- struct widget_instance *description_child; +- struct ui_widget_definition *description_definition; +- short index; +- +- match_vassert( +- "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", +- 0x836, +- list_widget && list_widget->focused_child && list_widget->parameters.list.extended_description, +- "invalid widget trying to update its extended list description"); +- +- index = 0; +- child = list_widget->child; +- while (child) +- { +- if (child == list_widget->focused_child) +- break; +- child = child->next; +- index++; +- } +- +- if (index != NONE) +- { +- description_definition = ui_widget_definition_get( +- list_widget->parameters.list.extended_description->definition_tag_index); +- match_vassert( +- "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", +- 0x844, +- description_definition->child_count == 2, +- "expected a container widget w/ 2 children for the player profile edit settings list extended description"); +- +- description_child = list_widget->parameters.list.extended_description->child; +- description_child->parameters.text_box.string_list_index = index; +- description_child->next->animation.current_frame_index = index; +- } +- return; +-} +- +-static void game_options_menu_update_text_desc( +- struct widget_instance *widget) +-{ +- struct widget_instance *column; +- struct widget_instance *extended_description; +- struct widget_instance *spinner_list; +- struct ui_widget_definition *definition; +- long description_index; +- +- match_vassert( +- "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", +- 0x8F5, +- widget->type == _ui_widget_type_column_list, +- "expected column list for multiplayer game options list"); +- +- match_vassert( +- "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", +- 0x8F8, +- widget->parameters.list.extended_description && +- widget->parameters.list.extended_description->type == _ui_widget_type_text_box, +- "expected a text box for multiplayer game options list extended description"); +- +- definition = ui_widget_definition_get(widget->definition_tag_index); +- match_vassert( +- "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", +- 0x8FE, +- definition->child_count > 0, +- "expected some list items for multiplayer game settings list"); +- +- extended_description = widget->parameters.list.extended_description; +- if (widget->focused_child) +- { +- description_index = 0; +- column = widget->child; +- while (column) +- { +- spinner_list = column->child; +- while (spinner_list && spinner_list->type != _ui_widget_type_spinner_list) +- spinner_list = spinner_list->next; +- +- match_vassert( +- "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", +- 0x90C, +- spinner_list, +- "expected a spinner list somewhere in the multiplayer game options settings list item makeup"); +- +- if (column == widget->focused_child) +- { +- description_index += spinner_list->parameters.list.selected_list_item_index; +- break; +- } +- +- description_index += spinner_list->parameters.list.number_of_items; +- column = column->next; +- } +- } +- +- extended_description->parameters.text_box.string_list_index = (short)description_index; +- return; +-} +- +-static void game_options_menu_update_pic_desc( +- struct widget_instance *widget) +-{ +- struct widget_instance *column; +- struct widget_instance *extended_description; +- struct widget_instance *spinner_list; +- struct ui_widget_definition *definition; +- long description_index; +- +- match_vassert( +- "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", +- 0x980, +- widget->type == _ui_widget_type_column_list, +- "expected column list for game options list"); +- +- match_vassert( +- "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", +- 0x983, +- widget->parameters.list.extended_description && +- widget->parameters.list.extended_description->type == _ui_widget_type_bitmap, +- "expected a picture (container) for game options list extended description"); +- +- definition = ui_widget_definition_get(widget->definition_tag_index); +- match_vassert( +- "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", +- 0x988, +- definition->child_count > 0, +- "expected some list items for game settings list"); +- +- extended_description = widget->parameters.list.extended_description; +- if (widget->focused_child) +- { +- description_index = 0; +- column = widget->child; +- while (column) +- { +- spinner_list = column->child; +- while (spinner_list && spinner_list->type != _ui_widget_type_spinner_list) +- spinner_list = spinner_list->next; +- +- match_vassert( +- "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", +- 0x996, +- spinner_list, +- "expected a spinner list somewhere in the multiplayer game options settings list item makeup"); +- +- if (column == widget->focused_child) +- { +- description_index += spinner_list->parameters.list.selected_list_item_index; +- break; +- } +- +- description_index += spinner_list->parameters.list.number_of_items; +- column = column->next; +- } +- } +- +- extended_description->animation.current_frame_index = (short)description_index; +- return; +-} +- +-void multiplayer_game_set_text_box_for_map_name( +- struct widget_instance *widget) +-{ +- struct network_game *game; +- char const *map_name; +- +- match_vassert( +- "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", +- 0xA39, +- widget->type == _ui_widget_type_text_box, +- "expected text box widget for mp game settings text"); +- +- game = network_game_get_game(); +- if (game) +- { +- map_name = game->map_name; +- if (strstr(map_name, "beavercreek")) +- { +- widget->parameters.text_box.string_list_index = 0; +- return; +- } +- if (strstr(map_name, "sidewinder")) +- { +- widget->parameters.text_box.string_list_index = 1; +- return; +- } +- if (strstr(map_name, "damnation")) +- { +- widget->parameters.text_box.string_list_index = 2; +- return; +- } +- if (strstr(map_name, "ratrace")) +- { +- widget->parameters.text_box.string_list_index = 3; +- return; +- } +- if (strstr(map_name, "prisoner")) +- { +- widget->parameters.text_box.string_list_index = 4; +- return; +- } +- if (strstr(map_name, "hangemhigh")) +- { +- widget->parameters.text_box.string_list_index = 5; +- return; +- } +- if (strstr(map_name, "chillout")) +- { +- widget->parameters.text_box.string_list_index = 6; +- return; +- } +- if (strstr(map_name, "carousel")) +- { +- widget->parameters.text_box.string_list_index = 7; +- return; +- } +- if (strstr(map_name, "boardingaction")) +- { +- widget->parameters.text_box.string_list_index = 8; +- return; +- } +- if (strstr(map_name, "bloodgulch")) +- { +- widget->parameters.text_box.string_list_index = 9; +- return; +- } +- if (strstr(map_name, "wizard")) +- { +- widget->parameters.text_box.string_list_index = 10; +- return; +- } +- if (strstr(map_name, "putput")) +- { +- widget->parameters.text_box.string_list_index = 11; +- return; +- } +- +- widget->parameters.text_box.string_list_index = strstr(map_name, "longest") ? 12 : 13; +- return; +- } +- +- error(2, "no network game"); +- return; +-} +- +-void multiplayer_game_set_text_box_for_game_ruleset( +- struct widget_instance *widget) +-{ +- struct network_game *game; +- +- match_vassert( +- "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", +- 0xA59, +- widget->type == _ui_widget_type_text_box, +- "expected text box widget for mp game settings text"); +- +- game = network_game_get_game(); +- if (game) +- { +- switch (game->variant.engine_type) +- { +- case game_engine_ctf: +- if (game->variant.game_mode.ctf_assault == TRUE) +- { +- widget->parameters.text_box.string_list_index = +- game->variant.single_flag_time ? +- _multiplayer_game_text_string_single_flag_assault : +- _multiplayer_game_text_string_assault; +- } +- else +- { +- widget->parameters.text_box.string_list_index = +- game->variant.single_flag_time ? +- _multiplayer_game_text_string_single_flag_ctf : +- _multiplayer_game_text_string_capture_the_flag; +- } +- break; +- case game_engine_slayer: +- widget->parameters.text_box.string_list_index = +- _multiplayer_game_text_string_slayer; +- break; +- case game_engine_oddball: +- switch (game->variant.oddball_ball_type) +- { +- case 1: +- widget->parameters.text_box.string_list_index = +- _multiplayer_game_text_string_reverse_tag; +- break; +- case 2: +- widget->parameters.text_box.string_list_index = +- _multiplayer_game_text_string_juggernaut; +- break; +- default: +- widget->parameters.text_box.string_list_index = +- _multiplayer_game_text_string_oddball; +- break; +- } +- break; +- case game_engine_king: +- widget->parameters.text_box.string_list_index = +- _multiplayer_game_text_string_king_of_the_hill; +- break; +- case game_engine_race: +- switch (game->variant.game_mode.race_type) +- { +- case 2: +- widget->parameters.text_box.string_list_index = +- _multiplayer_game_text_string_rally; +- break; +- default: +- widget->parameters.text_box.string_list_index = +- _multiplayer_game_text_string_race; +- break; +- } +- break; +- default: +- widget->parameters.text_box.string_list_index = +- _multiplayer_game_text_string_unknown_game_type; +- break; +- } +- return; +- } +- +- error(2, "no network game"); +- return; +-} +- +-void multiplayer_game_set_text_box_for_teams_noteams( +- struct widget_instance *widget) +-{ +- struct network_game *game; +- +- match_vassert( +- "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", +- 0xAAA, +- widget->type == _ui_widget_type_text_box, +- "expected text box widget for mp game settings text"); +- +- game = network_game_get_game(); +- if (game) +- { +- widget->parameters.text_box.string_list_index = game->variant.has_teams != TRUE ? 13 : 12; +- return; +- } +- +- error(2, "no network game"); +- return; +-} +- +-void multiplayer_game_set_text_box_for_score_limit( +- struct widget_instance *widget) +-{ +- struct network_game *game; +- +- match_vassert( +- "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", +- 0xAC3, +- widget->type == _ui_widget_type_text_box, +- "expected text box widget for mp game settings text"); +- +- game = network_game_get_game(); +- if (game) +- { +- widget->parameters.text_box.text = ui_widget_realloc( +- widget->parameters.text_box.text, +- 0x10, +- "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", +- 0xAC8); +- if (widget->parameters.text_box.text) +- { +- usnprintf(widget->parameters.text_box.text, 7, L"%d", game->variant.score_to_win); +- widget->parameters.text_box.text[7] = 0; +- } +- return; +- } +- +- error(2, "no network game"); +- return; +-} +- +-void multiplayer_game_set_text_box_for_score_limit_type( +- struct widget_instance *widget) +-{ +- struct network_game *game; +- +- match_vassert( +- "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", +- 0xADC, +- widget->type == _ui_widget_type_text_box, +- "expected text box widget for mp game settings text"); +- +- game = network_game_get_game(); +- if (game) +- { +- switch (game->variant.engine_type) +- { +- case game_engine_ctf: +- widget->parameters.text_box.string_list_index = +- _multiplayer_game_text_string_captures; +- break; +- case game_engine_slayer: +- widget->parameters.text_box.string_list_index = +- _multiplayer_game_text_string_frags; +- break; +- case game_engine_oddball: +- widget->parameters.text_box.string_list_index = game->variant.oddball_ball_type == 2 ? +- _multiplayer_game_text_string_frags : _multiplayer_game_text_string_minutes; +- break; +- case game_engine_king: +- widget->parameters.text_box.string_list_index = +- _multiplayer_game_text_string_minutes; +- break; +- case game_engine_race: +- widget->parameters.text_box.string_list_index = +- _multiplayer_game_text_string_laps; +- break; +- default: +- widget->parameters.text_box.string_list_index = +- _multiplayer_game_text_string_frags; +- break; +- } +- return; +- } +- +- error(2, "no network game"); +- return; +-} +- +-void multiplayer_game_set_bitmap_for_map( +- struct widget_instance *widget) +-{ +- struct network_game *game; +- char const *map_name; +- +- match_vassert( +- "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", +- 0xB09, +- widget->type == _ui_widget_type_bitmap, +- "expected container widget for mp game settings bitmap"); +- +- game = network_game_get_game(); +- if (game) +- { +- map_name = game->map_name; +- if (strstr(map_name, "beavercreek")) +- { +- widget->animation.current_frame_index = 0; +- return; +- } +- if (strstr(map_name, "sidewinder")) +- { +- widget->animation.current_frame_index = 1; +- return; +- } +- if (strstr(map_name, "damnation")) +- { +- widget->animation.current_frame_index = 2; +- return; +- } +- if (strstr(map_name, "ratrace")) +- { +- widget->animation.current_frame_index = 3; +- return; +- } +- if (strstr(map_name, "prisoner")) +- { +- widget->animation.current_frame_index = 4; +- return; +- } +- if (strstr(map_name, "hangemhigh")) +- { +- widget->animation.current_frame_index = 5; +- return; +- } +- if (strstr(map_name, "chillout")) +- { +- widget->animation.current_frame_index = 6; +- return; +- } +- if (strstr(map_name, "carousel")) +- { +- widget->animation.current_frame_index = 7; +- return; +- } +- if (strstr(map_name, "boardingaction")) +- { +- widget->animation.current_frame_index = 8; +- return; +- } +- if (strstr(map_name, "bloodgulch")) +- { +- widget->animation.current_frame_index = 9; +- return; +- } +- if (strstr(map_name, "wizard")) +- { +- widget->animation.current_frame_index = 10; +- return; +- } +- if (strstr(map_name, "putput")) +- { +- widget->animation.current_frame_index = 11; +- return; +- } +- +- widget->animation.current_frame_index = strstr(map_name, "longest") ? 12 : 13; +- return; +- } +- +- error(2, "no network game"); +- return; +-} +- +-void multiplayer_game_set_bitmap_for_ruleset( +- struct widget_instance *widget) +-{ +- struct network_game *game; +- +- match_vassert( +- "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", +- 0xB28, +- widget->type == _ui_widget_type_bitmap, +- "expected container widget for mp game settings bitmap"); +- +- game = network_game_get_game(); +- if (game) +- { +- switch (game->variant.engine_type) +- { +- case game_engine_ctf: +- widget->animation.current_frame_index = _multiplayer_game_bitmap_ctf; +- break; +- case game_engine_slayer: +- widget->animation.current_frame_index = _multiplayer_game_bitmap_slayer; +- break; +- case game_engine_oddball: +- widget->animation.current_frame_index = _multiplayer_game_bitmap_oddball; +- break; +- case game_engine_king: +- widget->animation.current_frame_index = _multiplayer_game_bitmap_king; +- break; +- case game_engine_race: +- widget->animation.current_frame_index = _multiplayer_game_bitmap_race; +- break; +- default: +- widget->animation.current_frame_index = _multiplayer_game_bitmap_unknown; +- break; +- } +- return; +- } +- +- error(2, "no network game"); +- return; +-} +- +-void multiplayer_game_set_text_box_for_number_of_players( +- struct widget_instance *widget) +-{ +- struct network_game *game; +- +- match_vassert( +- "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", +- 0xB4E, +- widget->type == _ui_widget_type_text_box, +- "expected text box widget for mp game settings text"); +- +- game = network_game_get_game(); +- if (game) +- { +- widget->parameters.text_box.text = ui_widget_realloc( +- widget->parameters.text_box.text, +- 8, +- "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", +- 0xB56); +- if (widget->parameters.text_box.text) +- { +- usnprintf(widget->parameters.text_box.text, 3, L"%d", game->player_count); +- widget->parameters.text_box.text[3] = 0; +- } +- return; +- } +- +- error(2, "no network game"); +- return; +-} +- +-void multiplayer_edit_profile_set_ruleset_textbox_string_index( +- struct widget_instance *widget) +-{ +- struct playlist_profile *profile; +- +- match_vassert( +- "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", +- 0xB69, +- widget->type == _ui_widget_type_text_box, +- "expected a text box widget for mp profile edit ruleset text widget"); +- +- profile = player_ui_get_edit_playlist_profile(); +- if (profile) +- { +- switch (profile->engine_type) +- { +- case game_engine_ctf: +- widget->parameters.text_box.string_list_index = +- _multiplayer_game_text_string_capture_the_flag; +- break; +- case game_engine_slayer: +- widget->parameters.text_box.string_list_index = +- _multiplayer_game_text_string_slayer; +- break; +- case game_engine_oddball: +- widget->parameters.text_box.string_list_index = +- _multiplayer_game_text_string_oddball; +- break; +- case game_engine_king: +- widget->parameters.text_box.string_list_index = +- _multiplayer_game_text_string_king_of_the_hill; +- break; +- case game_engine_race: +- widget->parameters.text_box.string_list_index = +- _multiplayer_game_text_string_race; +- break; +- default: +- widget->parameters.text_box.string_list_index = +- _multiplayer_game_text_string_unknown_game_type; +- break; +- } +- return; +- } +- +- error(2, "not currently editing a game variant"); +- return; +-} +- +-void system_link_status_check( +- struct widget_instance *widget) +-{ +- (void)widget; +- +- if (!transport_network_available() && !network_game_is_splitscreen_local()) +- { +- display_error_when_main_menu_loaded(_error_network_connection_lost); +- main_goto_main_menu(); +- error(2, "network connection went down!"); +- } +- return; +-} +- +-void multiplayer_game_directions( +- struct widget_instance *widget) +-{ +- struct network_game *game = network_game_get_game(); +- struct network_game_server *server = global_network_game_server_get(); +- +- match_vassert( +- "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", +- 0xBAD, +- widget->type == _ui_widget_type_text_box, +- "expected text box widget for team game directions"); +- +- if (server) +- { +- if (!network_game_is_splitscreen_local() && +- game && +- game->machine_count < 2) +- { +- widget->parameters.text_box.string_list_index = +- _multiplayer_game_text_string_waiting_for_machine; +- widget->visible = TRUE; +- return; +- } +- +- if (network_game_is_splitscreen_local() && +- game && +- game->player_count < 2) +- { +- widget->parameters.text_box.string_list_index = +- _multiplayer_game_text_string_waiting_for_player; +- widget->visible = TRUE; +- return; +- } +- } +- +- if (game && +- game->variant.has_teams == TRUE && +- network_game_client_get_seconds_to_game_start(global_network_game_client_get()) < 0) +- { +- long team_zero_player_count = 0; +- long team_one_player_count = 0; +- long player_index; +- +- for (player_index = 0; +- player_index < NUMBEROF(game->players); +- player_index++) +- { +- if (network_player_is_valid(&game->players[player_index])) +- { +- switch (game->players[player_index].team_index) +- { +- case _team_red: +- team_zero_player_count++; +- break; +- case _team_blue: +- team_one_player_count++; +- break; +- } +- } +- } +- +- if (team_zero_player_count && team_one_player_count) +- { +- widget->parameters.text_box.string_list_index = +- _multiplayer_game_text_string_teams_ready; +- widget->visible = TRUE; +- return; +- } +- +- widget->parameters.text_box.string_list_index = +- _multiplayer_game_text_string_waiting_for_teams; +- widget->visible = TRUE; +- return; +- } +- +- widget->visible = FALSE; +- return; +-} +- +-void teams_no_teams_mp_game_bitmap_update( +- struct widget_instance *widget) +-{ +- struct network_game *game = network_game_get_game(); +- +- match_vassert( +- "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", +- 0xBFC, +- widget->type == _ui_widget_type_bitmap, +- "expected a container bitmap for mp pregame header widget"); +- +- if (game) +- widget->animation.current_frame_index = game->variant.has_teams != TRUE; +- return; +-} +- +-void warn_if_difficulty_will_nuke_saved_game( +- struct widget_instance *difficulty_screen_widget) +-{ +- struct widget_instance *difficulty_list = difficulty_screen_widget->child; +- struct widget_instance *warning_widget; +- +- match_vassert( +- "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", +- 0xC1F, +- difficulty_list && difficulty_list->type == _ui_widget_type_column_list, +- "this doesn't look like the difficulty list widget"); +- +- warning_widget = difficulty_list->next; +- match_vassert( +- "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", +- 0xC23, +- warning_widget && warning_widget->type == _ui_widget_type_text_box, +- "this doesn't look like the difficulty list widget (expected warning text box)"); +- +- if (persistant_game_data_info.valid == TRUE && +- _stricmp(persistant_game_data_info.map_name, main_get_map_name()) == 0) +- { +- warning_widget->visible = +- difficulty_list->parameters.list.selected_list_item_index != +- persistant_game_data_info.difficulty; +- } +- else +- warning_widget->visible = FALSE; +- return; +-} +- +-void dim_if_no_system_link_cable( +- struct widget_instance *widget) +-{ +- match_vassert( +- "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", +- 0xC3C, +- widget->type == _ui_widget_type_text_box, +- "expected a text box widget for system link menu text item"); +- +- widget->alpha_modifier = transport_network_available() ? 1.0f : 0.333f; +- return; +-} +- +-static void spinner_list_3wide_determine_displayed_item_indices( +- struct widget_instance *list_widget, +- long *displayed_item_indices) +-{ +- struct widget_instance *focused_child = list_widget->focused_child; +- struct widget_instance *first_child = list_widget->child; +- +- if (focused_child == first_child) +- { +- displayed_item_indices[0] = list_widget->parameters.list.selected_list_item_index; +- displayed_item_indices[1] = displayed_item_indices[0] + 1; +- if (displayed_item_indices[1] == list_widget->parameters.list.number_of_items) +- displayed_item_indices[1] = 0; +- displayed_item_indices[2] = displayed_item_indices[1] + 1; +- if (displayed_item_indices[2] == list_widget->parameters.list.number_of_items) +- displayed_item_indices[2] = 0; +- } +- else if (focused_child == first_child->next) +- { +- displayed_item_indices[1] = list_widget->parameters.list.selected_list_item_index; +- displayed_item_indices[0] = displayed_item_indices[1] - 1; +- if (displayed_item_indices[0] < 0) +- { +- displayed_item_indices[0] = +- list_widget->parameters.list.number_of_items - 1; +- } +- displayed_item_indices[2] = displayed_item_indices[1] + 1; +- if (displayed_item_indices[2] == list_widget->parameters.list.number_of_items) +- displayed_item_indices[2] = 0; +- } +- else +- { +- displayed_item_indices[2] = list_widget->parameters.list.selected_list_item_index; +- displayed_item_indices[1] = displayed_item_indices[2] - 1; +- if (displayed_item_indices[1] < 0) +- { +- displayed_item_indices[1] = +- list_widget->parameters.list.number_of_items - 1; +- } +- displayed_item_indices[0] = displayed_item_indices[1] - 1; +- if (displayed_item_indices[0] < 0) +- { +- displayed_item_indices[0] = +- list_widget->parameters.list.number_of_items - 1; +- } +- } +- +- if (displayed_item_indices[0] >= list_widget->parameters.list.number_of_items) +- displayed_item_indices[0] = NONE; +- if (displayed_item_indices[1] >= list_widget->parameters.list.number_of_items) +- displayed_item_indices[1] = NONE; +- if (displayed_item_indices[2] >= list_widget->parameters.list.number_of_items) +- displayed_item_indices[2] = NONE; +- return; +-} +- +-void player_profile_update_cache_for_nwide_list( +- long *profile_indices, +- long profile_index_count) +-{ +- boolean still_wanted[3] = { FALSE }; +- long cache_index; +- long requested_index; +- +- for (cache_index = 0; cache_index < (long)NUMBEROF(cached_player_profile); cache_index++) +- { +- if (cached_player_profile[cache_index].profile_index == NONE) +- continue; +- +- for (requested_index = 0; requested_index < profile_index_count; requested_index++) +- { +- if (cached_player_profile[cache_index].profile_index == profile_indices[requested_index]) +- { +- still_wanted[cache_index] = TRUE; +- break; +- } +- } +- } +- +- for (requested_index = 0; requested_index < profile_index_count; requested_index++) +- { +- if (profile_indices[requested_index] == NONE) +- continue; +- +- for (cache_index = 0; cache_index < (long)NUMBEROF(cached_player_profile); cache_index++) +- { +- if (profile_indices[requested_index] == cached_player_profile[cache_index].profile_index) +- break; +- } +- +- if (cache_index == (long)NUMBEROF(cached_player_profile)) +- { +- for (cache_index = 0; cache_index < (long)NUMBEROF(still_wanted); cache_index++) +- { +- if (still_wanted[cache_index] != TRUE) +- break; +- +- match_vassert( +- "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", +- 0xCA2, +- cache_index < (long)NUMBEROF(cached_player_profile), +- "not enough cache profiles"); +- } +- +- if (player_profile_get( +- profile_indices[requested_index], +- &cached_player_profile[cache_index].profile)) +- { +- cached_player_profile[cache_index].profile_index = profile_indices[requested_index]; +- still_wanted[cache_index] = TRUE; +- } +- else +- error(2, "failed to cache player profile"); +- } +- } +- return; +-} +- +-void variant_profile_update_cache_for_nwide_list( +- long *profile_indices, +- long profile_index_count) +-{ +- boolean still_wanted[3] = { FALSE }; +- long cache_index; +- long requested_index; +- +- for (cache_index = 0; cache_index < (long)NUMBEROF(cached_variant_profile); cache_index++) +- { +- if (cached_variant_profile[cache_index].profile_index == NONE) +- continue; +- +- for (requested_index = 0; requested_index < profile_index_count; requested_index++) +- { +- if (cached_variant_profile[cache_index].profile_index == profile_indices[requested_index]) +- { +- still_wanted[cache_index] = TRUE; +- break; +- } +- } +- } +- +- for (requested_index = 0; requested_index < profile_index_count; requested_index++) +- { +- if (profile_indices[requested_index] == NONE) +- continue; +- +- for (cache_index = 0; cache_index < (long)NUMBEROF(cached_variant_profile); cache_index++) +- { +- if (profile_indices[requested_index] == cached_variant_profile[cache_index].profile_index) +- break; +- } +- +- if (cache_index == (long)NUMBEROF(cached_variant_profile)) +- { +- for (cache_index = 0; cache_index < (long)NUMBEROF(still_wanted); cache_index++) +- { +- if (still_wanted[cache_index] != TRUE) +- break; +- +- match_vassert( +- "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", +- 0xCD5, +- cache_index < (long)NUMBEROF(cached_variant_profile), +- "not enough cache profiles"); +- } +- +- if (playlist_profile_get( +- profile_indices[requested_index], +- (struct game_variant *)&cached_variant_profile[cache_index].profile)) +- { +- cached_variant_profile[cache_index].profile_index = profile_indices[requested_index]; +- still_wanted[cache_index] = TRUE; +- } +- else +- error(2, "failed to cache playlist profile"); +- } +- } +- return; +-} +- +-void mutliplayer_settings_select_list_update_displayed_items( ++static void mutliplayer_settings_select_list_update_displayed_items( + struct widget_instance *list_widget) + { + long descriptions_tag_index = tag_loaded( +@@ -3431,7 +2554,7 @@ + return; + } + +-void player_profile_3wide_list_update( ++static void player_profile_3wide_list_update( + struct widget_instance *list_widget) + { + long displayed_item_indices[3] = { NONE, NONE, NONE }; +@@ -3660,7 +2783,48 @@ + return; + } + +-void player_profile_1wide_list_update( ++static void player_profile_edit_select_menu_update_extended_description( ++ struct widget_instance *list_widget) ++{ ++ struct widget_instance *child; ++ struct widget_instance *description_child; ++ struct ui_widget_definition *description_definition; ++ short index; ++ ++ match_vassert( ++ "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", ++ 0x836, ++ list_widget && list_widget->focused_child && list_widget->parameters.list.extended_description, ++ "invalid widget trying to update its extended list description"); ++ ++ index = 0; ++ child = list_widget->child; ++ while (child) ++ { ++ if (child == list_widget->focused_child) ++ break; ++ child = child->next; ++ index++; ++ } ++ ++ if (index != NONE) ++ { ++ description_definition = ui_widget_definition_get( ++ list_widget->parameters.list.extended_description->definition_tag_index); ++ match_vassert( ++ "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", ++ 0x844, ++ description_definition->child_count == 2, ++ "expected a container widget w/ 2 children for the player profile edit settings list extended description"); ++ ++ description_child = list_widget->parameters.list.extended_description->child; ++ description_child->parameters.text_box.string_list_index = index; ++ description_child->next->animation.current_frame_index = index; ++ } ++ return; ++} ++ ++static void player_profile_1wide_list_update( + struct widget_instance *list_widget) + { + struct widget_instance *name_bitmap; +@@ -3880,137 +3044,96 @@ + return; + } + +-void solo_level_select_list_update_displayed_items( +- struct widget_instance *list_widget) +-{ +- struct player_profile profile; +- short highest_level; +- short highest_difficulty; ++static void game_options_menu_update_text_desc( ++ struct widget_instance *widget) ++{ ++ struct widget_instance *column; ++ struct widget_instance *extended_description; ++ struct widget_instance *spinner_list; + struct ui_widget_definition *definition; +- long item_index; +- long displayed_item_indices[3]; +- +- player_ui_get_active_player_profile(0, &profile); +- player_profile_get_highest_completed_solo_level( +- &profile, +- &highest_level, +- &highest_difficulty); +- +- definition = ui_widget_definition_get(list_widget->definition_tag_index); +- match_vassert( +- "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", +- 0x1E0, +- definition->type == _ui_widget_type_spinner_list, +- "expected a spinner list for 'level select' widget"); +- match_vassert( +- "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", +- 0x1E1, +- definition->child_count == 3, +- "expected 3 children (list items) for 'level select' widget"); +- +- spinner_list_3wide_determine_displayed_item_indices( +- list_widget, +- displayed_item_indices); +- +- for (item_index = 0; item_index < 3; item_index++) +- { +- struct widget_instance *item; +- struct widget_instance *map_name; +- struct widget_instance *map_bitmap; +- struct widget_instance *map_description; +- struct widget_instance *completion_marker; +- struct widget_instance *difficulty_marker; +- struct widget_instance *cooperative_marker; +- +- if (displayed_item_indices[item_index] == NONE) +- break; +- +- item = widget_instance_get_nth_child( +- list_widget, +- item_index); +- map_name = item->child; +- map_bitmap = map_name->next; +- map_description = map_bitmap->next; +- completion_marker = map_description->next; +- difficulty_marker = completion_marker->next; +- cooperative_marker = difficulty_marker->next; +- +- definition = ui_widget_definition_get(item->definition_tag_index); +- match_vassert( +- "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", +- 0x1F6, +- definition->child_count, +- "expected 3 children in solo level list item (name, pic, desc)"); +- match_vassert( +- "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", +- 0x1F8, +- ui_widget_definition_get(map_name->definition_tag_index)->type == +- _ui_widget_type_text_box, +- "expected a text box widget for the list item's first child (map name)"); +- match_vassert( +- "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", +- 0x1FA, +- ui_widget_definition_get(map_bitmap->definition_tag_index)->type == +- _ui_widget_type_bitmap, +- "expected a container widget for the list item's second child (map pic)"); +- match_vassert( +- "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", +- 0x1FC, +- ui_widget_definition_get(map_description->definition_tag_index)->type == +- _ui_widget_type_text_box, +- "expected a text box widget for the list item's third child (map description)"); +- +- completion_marker->animation.current_frame_index = 1; +- difficulty_marker->animation.current_frame_index = 2; +- cooperative_marker->animation.current_frame_index = 3; +- +- match_vassert( +- "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", +- 0x204, +- displayed_item_indices[item_index] >= 0 && +- displayed_item_indices[item_index] < 10, +- "(displayed_item_index[i]>=0) && (displayed_item_index[i]parameters.text_box.string_list_index = 10; +- map_bitmap->animation.current_frame_index = 10; +- map_description->parameters.text_box.string_list_index = 10; +- completion_marker->visible = FALSE; +- difficulty_marker->visible = FALSE; +- cooperative_marker->visible = FALSE; +- } +- else +- { +- map_name->parameters.text_box.string_list_index = +- (short)displayed_item_indices[item_index]; +- map_bitmap->animation.current_frame_index = +- (short)displayed_item_indices[item_index]; +- map_description->parameters.text_box.string_list_index = +- (short)displayed_item_indices[item_index]; +- +- if (persistant_game_data_info.valid == TRUE && +- displayed_item_indices[item_index] == +- (char)persistant_game_data_info.map_index) +- { +- map_description->parameters.text_box.string_list_index = 11; +- } +- +- completion_marker->visible = single_player_level_data[ +- displayed_item_indices[item_index]].completion_marker; +- difficulty_marker->visible = single_player_level_data[ +- displayed_item_indices[item_index]].difficulty_marker; +- cooperative_marker->visible = single_player_level_data[ +- displayed_item_indices[item_index]].cooperative_marker; +- } +- } ++ long description_index; ++ ++ match_vassert( ++ "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", ++ 0x8F5, ++ widget->type == _ui_widget_type_column_list, ++ "expected column list for multiplayer game options list"); ++ ++ match_vassert( ++ "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", ++ 0x8F8, ++ widget->parameters.list.extended_description && ++ widget->parameters.list.extended_description->type == _ui_widget_type_text_box, ++ "expected a text box for multiplayer game options list extended description"); ++ ++ definition = ui_widget_definition_get(widget->definition_tag_index); ++ match_vassert( ++ "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", ++ 0x8FE, ++ definition->child_count > 0, ++ "expected some list items for multiplayer game settings list"); ++ ++ extended_description = widget->parameters.list.extended_description; ++ if (widget->focused_child) ++ { ++ description_index = 0; ++ column = widget->child; ++ while (column) ++ { ++ spinner_list = column->child; ++ while (spinner_list && spinner_list->type != _ui_widget_type_spinner_list) ++ spinner_list = spinner_list->next; ++ ++ match_vassert( ++ "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", ++ 0x90C, ++ spinner_list, ++ "expected a spinner list somewhere in the multiplayer game options settings list item makeup"); ++ ++ if (column == widget->focused_child) ++ { ++ description_index += spinner_list->parameters.list.selected_list_item_index; ++ break; ++ } ++ ++ description_index += spinner_list->parameters.list.number_of_items; ++ column = column->next; ++ } ++ } ++ ++ extended_description->parameters.text_box.string_list_index = (short)description_index; + return; + } + +-void player_profile_color_picker_update( ++static void solo_game_objective_text( ++ struct widget_instance *widget) ++{ ++ wchar_t const *objective = hud_messaging_get_objective(); ++ long length = objective && *objective ? ustrlen(objective) : 0; ++ ++ match_vassert( ++ "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", ++ 0x924, ++ widget->type == _ui_widget_type_text_box, ++ "expected a text box for objective text"); ++ ++ if (length > 0) ++ { ++ widget->parameters.text_box.text = ui_widget_realloc( ++ widget->parameters.text_box.text, ++ (word)(2 * length + 2), ++ "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", ++ 0x928); ++ if (widget->parameters.text_box.text) ++ { ++ ustrncpy(widget->parameters.text_box.text, objective, length); ++ widget->parameters.text_box.text[length] = 0; ++ } ++ } ++ return; ++} ++ ++static void player_profile_color_picker_update( + struct widget_instance *list_widget) + { + struct ui_widget_definition *definition; +@@ -4078,7 +3201,91 @@ + return; + } + +-void mp_level_select_list_update_displayed_items( ++static void game_options_menu_update_pic_desc( ++ struct widget_instance *widget) ++{ ++ struct widget_instance *column; ++ struct widget_instance *extended_description; ++ struct widget_instance *spinner_list; ++ struct ui_widget_definition *definition; ++ long description_index; ++ ++ match_vassert( ++ "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", ++ 0x980, ++ widget->type == _ui_widget_type_column_list, ++ "expected column list for game options list"); ++ ++ match_vassert( ++ "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", ++ 0x983, ++ widget->parameters.list.extended_description && ++ widget->parameters.list.extended_description->type == _ui_widget_type_bitmap, ++ "expected a picture (container) for game options list extended description"); ++ ++ definition = ui_widget_definition_get(widget->definition_tag_index); ++ match_vassert( ++ "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", ++ 0x988, ++ definition->child_count > 0, ++ "expected some list items for game settings list"); ++ ++ extended_description = widget->parameters.list.extended_description; ++ if (widget->focused_child) ++ { ++ description_index = 0; ++ column = widget->child; ++ while (column) ++ { ++ spinner_list = column->child; ++ while (spinner_list && spinner_list->type != _ui_widget_type_spinner_list) ++ spinner_list = spinner_list->next; ++ ++ match_vassert( ++ "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", ++ 0x996, ++ spinner_list, ++ "expected a spinner list somewhere in the multiplayer game options settings list item makeup"); ++ ++ if (column == widget->focused_child) ++ { ++ description_index += spinner_list->parameters.list.selected_list_item_index; ++ break; ++ } ++ ++ description_index += spinner_list->parameters.list.number_of_items; ++ column = column->next; ++ } ++ } ++ ++ extended_description->animation.current_frame_index = (short)description_index; ++ return; ++} ++ ++static void main_menu_animation_fakery( ++ struct widget_instance *widget) ++{ ++ match_vassert( ++ "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", ++ 0x9AB, ++ widget->type == _ui_widget_type_column_list, ++ "expected column list for main menu options list"); ++ match_vassert( ++ "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", ++ 0x9AE, ++ widget->parameters.list.extended_description && ++ widget->parameters.list.extended_description->type == _ui_widget_type_bitmap, ++ "expected a picture (container) for main menu options list extended description"); ++ ++ widget->parameters.list.extended_description->animation.current_frame_index = ++ widget->parameters.list.selected_list_item_index; ++ widget->parameters.list.extended_description->animation.current_frame_index = (short)FLOOR( ++ widget->parameters.list.extended_description->animation.current_frame_index, ++ 0); ++ return; ++} ++ ++static void mp_level_select_list_update_displayed_items( + struct widget_instance *list_widget) + { + struct ui_widget_definition *definition = ui_widget_definition_get( +@@ -4148,6 +3355,930 @@ + return; + } + ++static void get_active_player_profile_display_name( ++ struct widget_instance *widget) ++{ ++ struct player_profile profile; ++ ++ match_vassert( ++ "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", ++ 0x9EC, ++ widget->type == _ui_widget_type_text_box, ++ "expected a text box widget for profile display name"); ++ match_vassert( ++ "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", ++ 0x9EE, ++ widget->local_player_index >= 0 && widget->local_player_index < 4, ++ "profile display name requires a valid local player index"); ++ ++ player_ui_get_active_player_profile(widget->local_player_index, &profile); ++ widget->parameters.text_box.text = ui_widget_realloc( ++ widget->parameters.text_box.text, ++ sizeof(profile.player_name), ++ "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", ++ 0x9F0); ++ if (widget->parameters.text_box.text) ++ { ++ ustrncpy(widget->parameters.text_box.text, profile.player_name, NUMBEROF(profile.player_name) - 1); ++ widget->parameters.text_box.text[NUMBEROF(profile.player_name) - 1] = 0; ++ } ++ return; ++} ++ ++static void get_editable_player_profile_display_name( ++ struct widget_instance *widget) ++{ ++ struct player_profile *profile; ++ ++ match_vassert( ++ "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", ++ 0x9FE, ++ widget->type == _ui_widget_type_text_box, ++ "expected a text box widget for profile display name"); ++ match_vassert( ++ "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", ++ 0xA00, ++ widget->local_player_index >= 0 && widget->local_player_index < 4, ++ "profile display name requires a valid local player index"); ++ ++ profile = player_ui_get_edit_player_profile(); ++ if (profile) ++ { ++ widget->parameters.text_box.text = ui_widget_realloc( ++ widget->parameters.text_box.text, ++ sizeof(profile->player_name), ++ "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", ++ 0xA04); ++ if (widget->parameters.text_box.text) ++ { ++ ustrncpy(widget->parameters.text_box.text, profile->player_name, NUMBEROF(profile->player_name) - 1); ++ widget->parameters.text_box.text[NUMBEROF(profile->player_name) - 1] = 0; ++ } ++ } ++ return; ++} ++ ++static void get_editable_playlist_profile_display_name( ++ struct widget_instance *widget) ++{ ++ struct playlist_profile *profile; ++ ++ match_vassert( ++ "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", ++ 0xA13, ++ widget->type == _ui_widget_type_text_box, ++ "expected a text box widget for profile display name"); ++ match_vassert( ++ "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", ++ 0xA15, ++ widget->local_player_index >= 0 && widget->local_player_index < 4, ++ "profile display name requires a valid local player index"); ++ ++ profile = player_ui_get_edit_playlist_profile(); ++ if (profile) ++ { ++ widget->parameters.text_box.text = ui_widget_realloc( ++ widget->parameters.text_box.text, ++ sizeof(profile->name), ++ "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", ++ 0xA19); ++ if (widget->parameters.text_box.text) ++ { ++ ustrncpy(widget->parameters.text_box.text, profile->name, NUMBEROF(profile->name) - 1); ++ widget->parameters.text_box.text[NUMBEROF(profile->name) - 1] = 0; ++ } ++ } ++ else ++ error(2, "not currently editing a game variant"); ++ return; ++} ++ ++static void get_active_player_profile_color_index( ++ struct widget_instance *widget) ++{ ++ struct player_profile profile; ++ ++ match_vassert( ++ "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", ++ 0xA2D, ++ widget->local_player_index >= 0 && widget->local_player_index < 4, ++ "profile color picture requires a valid local player index"); ++ ++ player_ui_get_active_player_profile(widget->local_player_index, &profile); ++ widget->animation.current_frame_index = (short)PIN( ++ profile.primary_color_index, ++ 0, ++ player_profile_number_of_available_primary_colors() - 1); ++ return; ++} ++ ++static void multiplayer_game_set_text_box_for_map_name( ++ struct widget_instance *widget) ++{ ++ struct network_game *game; ++ char const *map_name; ++ ++ match_vassert( ++ "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", ++ 0xA39, ++ widget->type == _ui_widget_type_text_box, ++ "expected text box widget for mp game settings text"); ++ ++ game = network_game_get_game(); ++ if (game) ++ { ++ map_name = game->map_name; ++ if (strstr(map_name, "beavercreek")) ++ { ++ widget->parameters.text_box.string_list_index = 0; ++ return; ++ } ++ if (strstr(map_name, "sidewinder")) ++ { ++ widget->parameters.text_box.string_list_index = 1; ++ return; ++ } ++ if (strstr(map_name, "damnation")) ++ { ++ widget->parameters.text_box.string_list_index = 2; ++ return; ++ } ++ if (strstr(map_name, "ratrace")) ++ { ++ widget->parameters.text_box.string_list_index = 3; ++ return; ++ } ++ if (strstr(map_name, "prisoner")) ++ { ++ widget->parameters.text_box.string_list_index = 4; ++ return; ++ } ++ if (strstr(map_name, "hangemhigh")) ++ { ++ widget->parameters.text_box.string_list_index = 5; ++ return; ++ } ++ if (strstr(map_name, "chillout")) ++ { ++ widget->parameters.text_box.string_list_index = 6; ++ return; ++ } ++ if (strstr(map_name, "carousel")) ++ { ++ widget->parameters.text_box.string_list_index = 7; ++ return; ++ } ++ if (strstr(map_name, "boardingaction")) ++ { ++ widget->parameters.text_box.string_list_index = 8; ++ return; ++ } ++ if (strstr(map_name, "bloodgulch")) ++ { ++ widget->parameters.text_box.string_list_index = 9; ++ return; ++ } ++ if (strstr(map_name, "wizard")) ++ { ++ widget->parameters.text_box.string_list_index = 10; ++ return; ++ } ++ if (strstr(map_name, "putput")) ++ { ++ widget->parameters.text_box.string_list_index = 11; ++ return; ++ } ++ ++ widget->parameters.text_box.string_list_index = strstr(map_name, "longest") ? 12 : 13; ++ return; ++ } ++ ++ error(2, "no network game"); ++ return; ++} ++ ++static void multiplayer_game_set_text_box_for_game_ruleset( ++ struct widget_instance *widget) ++{ ++ struct network_game *game; ++ ++ match_vassert( ++ "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", ++ 0xA59, ++ widget->type == _ui_widget_type_text_box, ++ "expected text box widget for mp game settings text"); ++ ++ game = network_game_get_game(); ++ if (game) ++ { ++ switch (game->variant.engine_type) ++ { ++ case game_engine_ctf: ++ if (game->variant.game_mode.ctf_assault == TRUE) ++ { ++ widget->parameters.text_box.string_list_index = ++ game->variant.single_flag_time ? ++ _multiplayer_game_text_string_single_flag_assault : ++ _multiplayer_game_text_string_assault; ++ } ++ else ++ { ++ widget->parameters.text_box.string_list_index = ++ game->variant.single_flag_time ? ++ _multiplayer_game_text_string_single_flag_ctf : ++ _multiplayer_game_text_string_capture_the_flag; ++ } ++ break; ++ case game_engine_slayer: ++ widget->parameters.text_box.string_list_index = ++ _multiplayer_game_text_string_slayer; ++ break; ++ case game_engine_oddball: ++ switch (game->variant.oddball_ball_type) ++ { ++ case 1: ++ widget->parameters.text_box.string_list_index = ++ _multiplayer_game_text_string_reverse_tag; ++ break; ++ case 2: ++ widget->parameters.text_box.string_list_index = ++ _multiplayer_game_text_string_juggernaut; ++ break; ++ default: ++ widget->parameters.text_box.string_list_index = ++ _multiplayer_game_text_string_oddball; ++ break; ++ } ++ break; ++ case game_engine_king: ++ widget->parameters.text_box.string_list_index = ++ _multiplayer_game_text_string_king_of_the_hill; ++ break; ++ case game_engine_race: ++ switch (game->variant.game_mode.race_type) ++ { ++ case 2: ++ widget->parameters.text_box.string_list_index = ++ _multiplayer_game_text_string_rally; ++ break; ++ default: ++ widget->parameters.text_box.string_list_index = ++ _multiplayer_game_text_string_race; ++ break; ++ } ++ break; ++ default: ++ widget->parameters.text_box.string_list_index = ++ _multiplayer_game_text_string_unknown_game_type; ++ break; ++ } ++ return; ++ } ++ ++ error(2, "no network game"); ++ return; ++} ++ ++static void multiplayer_game_set_text_box_for_teams_noteams( ++ struct widget_instance *widget) ++{ ++ struct network_game *game; ++ ++ match_vassert( ++ "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", ++ 0xAAA, ++ widget->type == _ui_widget_type_text_box, ++ "expected text box widget for mp game settings text"); ++ ++ game = network_game_get_game(); ++ if (game) ++ { ++ widget->parameters.text_box.string_list_index = game->variant.has_teams != TRUE ? 13 : 12; ++ return; ++ } ++ ++ error(2, "no network game"); ++ return; ++} ++ ++static void multiplayer_game_set_text_box_for_score_limit( ++ struct widget_instance *widget) ++{ ++ struct network_game *game; ++ ++ match_vassert( ++ "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", ++ 0xAC3, ++ widget->type == _ui_widget_type_text_box, ++ "expected text box widget for mp game settings text"); ++ ++ game = network_game_get_game(); ++ if (game) ++ { ++ widget->parameters.text_box.text = ui_widget_realloc( ++ widget->parameters.text_box.text, ++ 0x10, ++ "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", ++ 0xAC8); ++ if (widget->parameters.text_box.text) ++ { ++ usnprintf(widget->parameters.text_box.text, 7, L"%d", game->variant.score_to_win); ++ widget->parameters.text_box.text[7] = 0; ++ } ++ return; ++ } ++ ++ error(2, "no network game"); ++ return; ++} ++ ++static void multiplayer_game_set_text_box_for_score_limit_type( ++ struct widget_instance *widget) ++{ ++ struct network_game *game; ++ ++ match_vassert( ++ "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", ++ 0xADC, ++ widget->type == _ui_widget_type_text_box, ++ "expected text box widget for mp game settings text"); ++ ++ game = network_game_get_game(); ++ if (game) ++ { ++ switch (game->variant.engine_type) ++ { ++ case game_engine_ctf: ++ widget->parameters.text_box.string_list_index = ++ _multiplayer_game_text_string_captures; ++ break; ++ case game_engine_slayer: ++ widget->parameters.text_box.string_list_index = ++ _multiplayer_game_text_string_frags; ++ break; ++ case game_engine_oddball: ++ widget->parameters.text_box.string_list_index = game->variant.oddball_ball_type == 2 ? ++ _multiplayer_game_text_string_frags : _multiplayer_game_text_string_minutes; ++ break; ++ case game_engine_king: ++ widget->parameters.text_box.string_list_index = ++ _multiplayer_game_text_string_minutes; ++ break; ++ case game_engine_race: ++ widget->parameters.text_box.string_list_index = ++ _multiplayer_game_text_string_laps; ++ break; ++ default: ++ widget->parameters.text_box.string_list_index = ++ _multiplayer_game_text_string_frags; ++ break; ++ } ++ return; ++ } ++ ++ error(2, "no network game"); ++ return; ++} ++ ++static void multiplayer_game_set_bitmap_for_map( ++ struct widget_instance *widget) ++{ ++ struct network_game *game; ++ char const *map_name; ++ ++ match_vassert( ++ "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", ++ 0xB09, ++ widget->type == _ui_widget_type_bitmap, ++ "expected container widget for mp game settings bitmap"); ++ ++ game = network_game_get_game(); ++ if (game) ++ { ++ map_name = game->map_name; ++ if (strstr(map_name, "beavercreek")) ++ { ++ widget->animation.current_frame_index = 0; ++ return; ++ } ++ if (strstr(map_name, "sidewinder")) ++ { ++ widget->animation.current_frame_index = 1; ++ return; ++ } ++ if (strstr(map_name, "damnation")) ++ { ++ widget->animation.current_frame_index = 2; ++ return; ++ } ++ if (strstr(map_name, "ratrace")) ++ { ++ widget->animation.current_frame_index = 3; ++ return; ++ } ++ if (strstr(map_name, "prisoner")) ++ { ++ widget->animation.current_frame_index = 4; ++ return; ++ } ++ if (strstr(map_name, "hangemhigh")) ++ { ++ widget->animation.current_frame_index = 5; ++ return; ++ } ++ if (strstr(map_name, "chillout")) ++ { ++ widget->animation.current_frame_index = 6; ++ return; ++ } ++ if (strstr(map_name, "carousel")) ++ { ++ widget->animation.current_frame_index = 7; ++ return; ++ } ++ if (strstr(map_name, "boardingaction")) ++ { ++ widget->animation.current_frame_index = 8; ++ return; ++ } ++ if (strstr(map_name, "bloodgulch")) ++ { ++ widget->animation.current_frame_index = 9; ++ return; ++ } ++ if (strstr(map_name, "wizard")) ++ { ++ widget->animation.current_frame_index = 10; ++ return; ++ } ++ if (strstr(map_name, "putput")) ++ { ++ widget->animation.current_frame_index = 11; ++ return; ++ } ++ ++ widget->animation.current_frame_index = strstr(map_name, "longest") ? 12 : 13; ++ return; ++ } ++ ++ error(2, "no network game"); ++ return; ++} ++ ++static void multiplayer_game_set_bitmap_for_ruleset( ++ struct widget_instance *widget) ++{ ++ struct network_game *game; ++ ++ match_vassert( ++ "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", ++ 0xB28, ++ widget->type == _ui_widget_type_bitmap, ++ "expected container widget for mp game settings bitmap"); ++ ++ game = network_game_get_game(); ++ if (game) ++ { ++ switch (game->variant.engine_type) ++ { ++ case game_engine_ctf: ++ widget->animation.current_frame_index = _multiplayer_game_bitmap_ctf; ++ break; ++ case game_engine_slayer: ++ widget->animation.current_frame_index = _multiplayer_game_bitmap_slayer; ++ break; ++ case game_engine_oddball: ++ widget->animation.current_frame_index = _multiplayer_game_bitmap_oddball; ++ break; ++ case game_engine_king: ++ widget->animation.current_frame_index = _multiplayer_game_bitmap_king; ++ break; ++ case game_engine_race: ++ widget->animation.current_frame_index = _multiplayer_game_bitmap_race; ++ break; ++ default: ++ widget->animation.current_frame_index = _multiplayer_game_bitmap_unknown; ++ break; ++ } ++ return; ++ } ++ ++ error(2, "no network game"); ++ return; ++} ++ ++static void multiplayer_game_set_text_box_for_number_of_players( ++ struct widget_instance *widget) ++{ ++ struct network_game *game; ++ ++ match_vassert( ++ "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", ++ 0xB4E, ++ widget->type == _ui_widget_type_text_box, ++ "expected text box widget for mp game settings text"); ++ ++ game = network_game_get_game(); ++ if (game) ++ { ++ widget->parameters.text_box.text = ui_widget_realloc( ++ widget->parameters.text_box.text, ++ 8, ++ "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", ++ 0xB56); ++ if (widget->parameters.text_box.text) ++ { ++ usnprintf(widget->parameters.text_box.text, 3, L"%d", game->player_count); ++ widget->parameters.text_box.text[3] = 0; ++ } ++ return; ++ } ++ ++ error(2, "no network game"); ++ return; ++} ++ ++static void multiplayer_edit_profile_set_ruleset_textbox_string_index( ++ struct widget_instance *widget) ++{ ++ struct playlist_profile *profile; ++ ++ match_vassert( ++ "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", ++ 0xB69, ++ widget->type == _ui_widget_type_text_box, ++ "expected a text box widget for mp profile edit ruleset text widget"); ++ ++ profile = player_ui_get_edit_playlist_profile(); ++ if (profile) ++ { ++ switch (profile->engine_type) ++ { ++ case game_engine_ctf: ++ widget->parameters.text_box.string_list_index = ++ _multiplayer_game_text_string_capture_the_flag; ++ break; ++ case game_engine_slayer: ++ widget->parameters.text_box.string_list_index = ++ _multiplayer_game_text_string_slayer; ++ break; ++ case game_engine_oddball: ++ widget->parameters.text_box.string_list_index = ++ _multiplayer_game_text_string_oddball; ++ break; ++ case game_engine_king: ++ widget->parameters.text_box.string_list_index = ++ _multiplayer_game_text_string_king_of_the_hill; ++ break; ++ case game_engine_race: ++ widget->parameters.text_box.string_list_index = ++ _multiplayer_game_text_string_race; ++ break; ++ default: ++ widget->parameters.text_box.string_list_index = ++ _multiplayer_game_text_string_unknown_game_type; ++ break; ++ } ++ return; ++ } ++ ++ error(2, "not currently editing a game variant"); ++ return; ++} ++ ++static void system_link_status_check( ++ struct widget_instance *widget) ++{ ++ (void)widget; ++ ++ if (!transport_network_available() && !network_game_is_splitscreen_local()) ++ { ++ display_error_when_main_menu_loaded(_error_network_connection_lost); ++ main_goto_main_menu(); ++ error(2, "network connection went down!"); ++ } ++ return; ++} ++ ++static void multiplayer_game_directions( ++ struct widget_instance *widget) ++{ ++ struct network_game *game = network_game_get_game(); ++ struct network_game_server *server = global_network_game_server_get(); ++ ++ match_vassert( ++ "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", ++ 0xBAD, ++ widget->type == _ui_widget_type_text_box, ++ "expected text box widget for team game directions"); ++ ++ if (server) ++ { ++ if (!network_game_is_splitscreen_local() && ++ game && ++ game->machine_count < 2) ++ { ++ widget->parameters.text_box.string_list_index = ++ _multiplayer_game_text_string_waiting_for_machine; ++ widget->visible = TRUE; ++ return; ++ } ++ ++ if (network_game_is_splitscreen_local() && ++ game && ++ game->player_count < 2) ++ { ++ widget->parameters.text_box.string_list_index = ++ _multiplayer_game_text_string_waiting_for_player; ++ widget->visible = TRUE; ++ return; ++ } ++ } ++ ++ if (game && ++ game->variant.has_teams == TRUE && ++ network_game_client_get_seconds_to_game_start(global_network_game_client_get()) < 0) ++ { ++ long team_zero_player_count = 0; ++ long team_one_player_count = 0; ++ long player_index; ++ ++ for (player_index = 0; ++ player_index < NUMBEROF(game->players); ++ player_index++) ++ { ++ if (network_player_is_valid(&game->players[player_index])) ++ { ++ switch (game->players[player_index].team_index) ++ { ++ case _team_red: ++ team_zero_player_count++; ++ break; ++ case _team_blue: ++ team_one_player_count++; ++ break; ++ } ++ } ++ } ++ ++ if (team_zero_player_count && team_one_player_count) ++ { ++ widget->parameters.text_box.string_list_index = ++ _multiplayer_game_text_string_teams_ready; ++ } ++ else ++ { ++ widget->parameters.text_box.string_list_index = ++ _multiplayer_game_text_string_waiting_for_teams; ++ } ++ widget->visible = TRUE; ++ return; ++ } ++ ++ widget->visible = FALSE; ++ return; ++} ++ ++static void teams_no_teams_mp_game_bitmap_update( ++ struct widget_instance *widget) ++{ ++ struct network_game *game = network_game_get_game(); ++ ++ match_vassert( ++ "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", ++ 0xBFC, ++ widget->type == _ui_widget_type_bitmap, ++ "expected a container bitmap for mp pregame header widget"); ++ ++ if (game) ++ widget->animation.current_frame_index = game->variant.has_teams != TRUE; ++ return; ++} ++ ++static void warn_if_difficulty_will_nuke_saved_game( ++ struct widget_instance *difficulty_screen_widget) ++{ ++ struct widget_instance *difficulty_list = difficulty_screen_widget->child; ++ struct widget_instance *warning_widget; ++ ++ match_vassert( ++ "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", ++ 0xC1F, ++ difficulty_list && difficulty_list->type == _ui_widget_type_column_list, ++ "this doesn't look like the difficulty list widget"); ++ ++ warning_widget = difficulty_list->next; ++ match_vassert( ++ "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", ++ 0xC23, ++ warning_widget && warning_widget->type == _ui_widget_type_text_box, ++ "this doesn't look like the difficulty list widget (expected warning text box)"); ++ ++ if (persistant_game_data_info.valid == TRUE && ++ _stricmp(persistant_game_data_info.map_name, main_get_map_name()) == 0) ++ { ++ warning_widget->visible = ++ difficulty_list->parameters.list.selected_list_item_index != ++ persistant_game_data_info.difficulty; ++ } ++ else ++ warning_widget->visible = FALSE; ++ return; ++} ++ ++static void dim_if_no_system_link_cable( ++ struct widget_instance *widget) ++{ ++ match_vassert( ++ "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", ++ 0xC3C, ++ widget->type == _ui_widget_type_text_box, ++ "expected a text box widget for system link menu text item"); ++ ++ widget->alpha_modifier = transport_network_available() ? 1.0f : 0.333f; ++ return; ++} ++ ++static void spinner_list_3wide_determine_displayed_item_indices( ++ struct widget_instance *list_widget, ++ long *displayed_item_indices) ++{ ++ struct widget_instance *focused_child = list_widget->focused_child; ++ struct widget_instance *first_child = list_widget->child; ++ ++ if (focused_child == first_child) ++ { ++ displayed_item_indices[0] = list_widget->parameters.list.selected_list_item_index; ++ displayed_item_indices[1] = displayed_item_indices[0] + 1; ++ if (displayed_item_indices[1] == list_widget->parameters.list.number_of_items) ++ displayed_item_indices[1] = 0; ++ displayed_item_indices[2] = displayed_item_indices[1] + 1; ++ if (displayed_item_indices[2] == list_widget->parameters.list.number_of_items) ++ displayed_item_indices[2] = 0; ++ } ++ else if (focused_child == first_child->next) ++ { ++ displayed_item_indices[1] = list_widget->parameters.list.selected_list_item_index; ++ displayed_item_indices[0] = displayed_item_indices[1] - 1; ++ if (displayed_item_indices[0] < 0) ++ { ++ displayed_item_indices[0] = ++ list_widget->parameters.list.number_of_items - 1; ++ } ++ displayed_item_indices[2] = displayed_item_indices[1] + 1; ++ if (displayed_item_indices[2] == list_widget->parameters.list.number_of_items) ++ displayed_item_indices[2] = 0; ++ } ++ else ++ { ++ displayed_item_indices[2] = list_widget->parameters.list.selected_list_item_index; ++ displayed_item_indices[1] = displayed_item_indices[2] - 1; ++ if (displayed_item_indices[1] < 0) ++ { ++ displayed_item_indices[1] = ++ list_widget->parameters.list.number_of_items - 1; ++ } ++ displayed_item_indices[0] = displayed_item_indices[1] - 1; ++ if (displayed_item_indices[0] < 0) ++ { ++ displayed_item_indices[0] = ++ list_widget->parameters.list.number_of_items - 1; ++ } ++ } ++ ++ if (displayed_item_indices[0] >= list_widget->parameters.list.number_of_items) ++ displayed_item_indices[0] = NONE; ++ if (displayed_item_indices[1] >= list_widget->parameters.list.number_of_items) ++ displayed_item_indices[1] = NONE; ++ if (displayed_item_indices[2] >= list_widget->parameters.list.number_of_items) ++ displayed_item_indices[2] = NONE; ++ return; ++} ++ ++void player_profile_update_cache_for_nwide_list( ++ long *profile_indices, ++ long profile_index_count) ++{ ++ boolean still_wanted[3] = { FALSE }; ++ long cache_index; ++ long requested_index; ++ ++ for (cache_index = 0; cache_index < (long)NUMBEROF(cached_player_profile); cache_index++) ++ { ++ if (cached_player_profile[cache_index].profile_index == NONE) ++ continue; ++ ++ for (requested_index = 0; requested_index < profile_index_count; requested_index++) ++ { ++ if (cached_player_profile[cache_index].profile_index == profile_indices[requested_index]) ++ { ++ still_wanted[cache_index] = TRUE; ++ break; ++ } ++ } ++ } ++ ++ for (requested_index = 0; requested_index < profile_index_count; requested_index++) ++ { ++ if (profile_indices[requested_index] == NONE) ++ continue; ++ ++ for (cache_index = 0; cache_index < (long)NUMBEROF(cached_player_profile); cache_index++) ++ { ++ if (profile_indices[requested_index] == cached_player_profile[cache_index].profile_index) ++ break; ++ } ++ ++ if (cache_index == (long)NUMBEROF(cached_player_profile)) ++ { ++ for (cache_index = 0; cache_index < (long)NUMBEROF(still_wanted); cache_index++) ++ { ++ if (still_wanted[cache_index] != TRUE) ++ break; ++ ++ match_vassert( ++ "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", ++ 0xCA2, ++ cache_index < (long)NUMBEROF(cached_player_profile), ++ "not enough cache profiles"); ++ } ++ ++ if (player_profile_get( ++ profile_indices[requested_index], ++ &cached_player_profile[cache_index].profile)) ++ { ++ cached_player_profile[cache_index].profile_index = profile_indices[requested_index]; ++ still_wanted[cache_index] = TRUE; ++ } ++ else ++ error(2, "failed to cache player profile"); ++ } ++ } ++ return; ++} ++ ++void variant_profile_update_cache_for_nwide_list( ++ long *profile_indices, ++ long profile_index_count) ++{ ++ boolean still_wanted[3] = { FALSE }; ++ long cache_index; ++ long requested_index; ++ ++ for (cache_index = 0; cache_index < (long)NUMBEROF(cached_variant_profile); cache_index++) ++ { ++ if (cached_variant_profile[cache_index].profile_index == NONE) ++ continue; ++ ++ for (requested_index = 0; requested_index < profile_index_count; requested_index++) ++ { ++ if (cached_variant_profile[cache_index].profile_index == profile_indices[requested_index]) ++ { ++ still_wanted[cache_index] = TRUE; ++ break; ++ } ++ } ++ } ++ ++ for (requested_index = 0; requested_index < profile_index_count; requested_index++) ++ { ++ if (profile_indices[requested_index] == NONE) ++ continue; ++ ++ for (cache_index = 0; cache_index < (long)NUMBEROF(cached_variant_profile); cache_index++) ++ { ++ if (profile_indices[requested_index] == cached_variant_profile[cache_index].profile_index) ++ break; ++ } ++ ++ if (cache_index == (long)NUMBEROF(cached_variant_profile)) ++ { ++ for (cache_index = 0; cache_index < (long)NUMBEROF(still_wanted); cache_index++) ++ { ++ if (still_wanted[cache_index] != TRUE) ++ break; ++ ++ match_vassert( ++ "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", ++ 0xCD5, ++ cache_index < (long)NUMBEROF(cached_variant_profile), ++ "not enough cache profiles"); ++ } ++ ++ if (playlist_profile_get( ++ profile_indices[requested_index], ++ (struct game_variant *)&cached_variant_profile[cache_index].profile)) ++ { ++ cached_variant_profile[cache_index].profile_index = profile_indices[requested_index]; ++ still_wanted[cache_index] = TRUE; ++ } ++ else ++ error(2, "failed to cache playlist profile"); ++ } ++ } ++ return; ++} ++ + /* ---------- private code */ + + static int list_indices_sort_proc( +@@ -4181,50 +4312,3 @@ + } + return count; + } +- +-/* ---------- callback table */ +- +-ui_widget_game_data_function game_data_input_function_list[41] = +-{ +- widget_function_null, +- settings_menu_update_extended_description, +- widget_function_null, +- playlist_settings_menu_update_extended_description, +- playlist_gametype_select_menu_update_extended_description, +- multiplayer_type_menu_update_extended_description, +- solo_level_select_list_update_displayed_items, +- difficulty_select_menu_update_extended_description, +- set_textbox_to_build_number, +- server_list_menu_update, +- network_pregame_status_screen_update, +- splitscreen_pregame_status_screen_update, +- netgame_prejoin_players, +- mutliplayer_settings_select_list_update_displayed_items, +- player_profile_3wide_list_update, +- player_profile_edit_select_menu_update_extended_description, +- player_profile_1wide_list_update, +- game_options_menu_update_text_desc, +- solo_game_objective_text, +- player_profile_color_picker_update, +- game_options_menu_update_pic_desc, +- main_menu_animation_fakery, +- mp_level_select_list_update_displayed_items, +- get_active_player_profile_display_name, +- get_editable_player_profile_display_name, +- get_editable_playlist_profile_display_name, +- get_active_player_profile_color_index, +- multiplayer_game_set_text_box_for_map_name, +- multiplayer_game_set_text_box_for_game_ruleset, +- multiplayer_game_set_text_box_for_teams_noteams, +- multiplayer_game_set_text_box_for_score_limit, +- multiplayer_game_set_text_box_for_score_limit_type, +- multiplayer_game_set_bitmap_for_map, +- multiplayer_game_set_bitmap_for_ruleset, +- multiplayer_game_set_text_box_for_number_of_players, +- multiplayer_edit_profile_set_ruleset_textbox_string_index, +- system_link_status_check, +- multiplayer_game_directions, +- teams_no_teams_mp_game_bitmap_update, +- warn_if_difficulty_will_nuke_saved_game, +- dim_if_no_system_link_cable, +-}; +--- a/source/interface/ui_widget_game_data_input_functions.h ++++ b/source/interface/ui_widget_game_data_input_functions.h +@@ -28,86 +28,8 @@ + void ui_widget_game_data_function_invoke( + struct widget_instance *widget, + word function); +-void widget_function_null( +- struct widget_instance *widget); +-void settings_menu_update_extended_description( +- struct widget_instance *widget); +-void playlist_settings_menu_update_extended_description( +- struct widget_instance *widget); +-void playlist_gametype_select_menu_update_extended_description( +- struct widget_instance *widget); +-void multiplayer_type_menu_update_extended_description( +- struct widget_instance *widget); +-void solo_level_select_list_update_displayed_items( +- struct widget_instance *widget); +-void difficulty_select_menu_update_extended_description( +- struct widget_instance *widget); +-void set_textbox_to_build_number( +- struct widget_instance *widget); +-void server_list_menu_update( +- struct widget_instance *widget); +-void network_pregame_status_screen_update( +- struct widget_instance *widget); +-void splitscreen_pregame_status_screen_update( +- struct widget_instance *widget); +-void netgame_prejoin_players( +- struct widget_instance *widget); +-void mutliplayer_settings_select_list_update_displayed_items( +- struct widget_instance *widget); +-void player_profile_3wide_list_update( +- struct widget_instance *widget); +-void player_profile_edit_select_menu_update_extended_description( +- struct widget_instance *widget); +-void player_profile_1wide_list_update( +- struct widget_instance *widget); +-void solo_game_objective_text( +- struct widget_instance *widget); +-void player_profile_color_picker_update( +- struct widget_instance *widget); +-void main_menu_animation_fakery( +- struct widget_instance *widget); +-void mp_level_select_list_update_displayed_items( +- struct widget_instance *widget); +-void get_active_player_profile_display_name( +- struct widget_instance *widget); +-void get_editable_player_profile_display_name( +- struct widget_instance *widget); +-void get_editable_playlist_profile_display_name( +- struct widget_instance *widget); +-void get_active_player_profile_color_index( +- struct widget_instance *widget); +-void multiplayer_game_set_text_box_for_map_name( +- struct widget_instance *widget); +-void multiplayer_game_set_text_box_for_game_ruleset( +- struct widget_instance *widget); +-void multiplayer_game_set_text_box_for_teams_noteams( +- struct widget_instance *widget); +-void multiplayer_game_set_text_box_for_score_limit( +- struct widget_instance *widget); +-void multiplayer_game_set_text_box_for_score_limit_type( +- struct widget_instance *widget); +-void multiplayer_game_set_bitmap_for_map( +- struct widget_instance *widget); +-void multiplayer_game_set_bitmap_for_ruleset( +- struct widget_instance *widget); +-void multiplayer_game_set_text_box_for_number_of_players( +- struct widget_instance *widget); +-void multiplayer_edit_profile_set_ruleset_textbox_string_index( +- struct widget_instance *widget); +-void system_link_status_check( +- struct widget_instance *widget); +-void multiplayer_game_directions( +- struct widget_instance *widget); +-void teams_no_teams_mp_game_bitmap_update( +- struct widget_instance *widget); +-void warn_if_difficulty_will_nuke_saved_game( +- struct widget_instance *widget); +-void dim_if_no_system_link_cable( +- struct widget_instance *widget); + + /* ---------- globals */ +- +-extern ui_widget_game_data_function game_data_input_function_list[41]; + + /* ---------- public code */ + +--- a/config/symbols.json ++++ b/config/symbols.json +@@ -3865,51 +3865,51 @@ + { "file_offset": 917184, "flags": 32, "name": "_new_campaign_if_no_custom_player_profiles_exist", "static": true }, + { "file_offset": 917264, "flags": 32, "name": "_solo_level_initialize_list_single_player", "static": true }, + { "file_offset": 917936, "flags": 32, "name": "_ui_widget_game_data_function_invoke" }, +-{ "file_offset": 918032, "flags": 32, "name": "_widget_function_null" }, +-{ "file_offset": 918048, "flags": 32, "name": "_settings_menu_update_extended_description" }, +-{ "file_offset": 918320, "flags": 32, "name": "_playlist_settings_menu_update_extended_description" }, +-{ "file_offset": 918496, "flags": 32, "name": "_playlist_gametype_select_menu_update_extended_description" }, +-{ "file_offset": 918672, "flags": 32, "name": "_multiplayer_type_menu_update_extended_description" }, +-{ "file_offset": 918800, "flags": 32, "name": "_difficulty_select_menu_update_extended_description" }, +-{ "file_offset": 919072, "flags": 32, "name": "_set_textbox_to_build_number" }, +-{ "file_offset": 919216, "flags": 32, "name": "_server_list_menu_update" }, +-{ "file_offset": 921232, "flags": 32, "name": "_network_pregame_status_screen_update" }, +-{ "file_offset": 923216, "flags": 32, "name": "_splitscreen_pregame_status_screen_update" }, +-{ "file_offset": 924432, "flags": 32, "name": "_netgame_prejoin_players" }, +-{ "file_offset": 924720, "flags": 32, "name": "_player_profile_edit_select_menu_update_extended_description" }, ++{ "file_offset": 918032, "flags": 32, "name": "_widget_function_null", "static": true }, ++{ "file_offset": 918048, "flags": 32, "name": "_settings_menu_update_extended_description", "static": true }, ++{ "file_offset": 918320, "flags": 32, "name": "_playlist_settings_menu_update_extended_description", "static": true }, ++{ "file_offset": 918496, "flags": 32, "name": "_playlist_gametype_select_menu_update_extended_description", "static": true }, ++{ "file_offset": 918672, "flags": 32, "name": "_multiplayer_type_menu_update_extended_description", "static": true }, ++{ "file_offset": 918800, "flags": 32, "name": "_difficulty_select_menu_update_extended_description", "static": true }, ++{ "file_offset": 919072, "flags": 32, "name": "_set_textbox_to_build_number", "static": true }, ++{ "file_offset": 919216, "flags": 32, "name": "_server_list_menu_update", "static": true }, ++{ "file_offset": 921232, "flags": 32, "name": "_network_pregame_status_screen_update", "static": true }, ++{ "file_offset": 923216, "flags": 32, "name": "_splitscreen_pregame_status_screen_update", "static": true }, ++{ "file_offset": 924432, "flags": 32, "name": "_netgame_prejoin_players", "static": true }, ++{ "file_offset": 924720, "flags": 32, "name": "_player_profile_edit_select_menu_update_extended_description", "static": true }, + { "file_offset": 924896, "flags": 32, "name": "_game_options_menu_update_text_desc", "static": true }, +-{ "file_offset": 925200, "flags": 32, "name": "_solo_game_objective_text" }, ++{ "file_offset": 925200, "flags": 32, "name": "_solo_game_objective_text", "static": true }, + { "file_offset": 925344, "flags": 32, "name": "_game_options_menu_update_pic_desc", "static": true }, +-{ "file_offset": 925648, "flags": 32, "name": "_main_menu_animation_fakery" }, +-{ "file_offset": 925792, "flags": 32, "name": "_get_active_player_profile_display_name" }, +-{ "file_offset": 925968, "flags": 32, "name": "_get_editable_player_profile_display_name" }, +-{ "file_offset": 926144, "flags": 32, "name": "_get_editable_playlist_profile_display_name" }, +-{ "file_offset": 926336, "flags": 32, "name": "_get_active_player_profile_color_index" }, +-{ "file_offset": 926480, "flags": 32, "name": "_multiplayer_game_set_text_box_for_map_name" }, +-{ "file_offset": 926928, "flags": 32, "name": "_multiplayer_game_set_text_box_for_game_ruleset" }, +-{ "file_offset": 927200, "flags": 32, "name": "_multiplayer_game_set_text_box_for_teams_noteams" }, +-{ "file_offset": 927312, "flags": 32, "name": "_multiplayer_game_set_text_box_for_score_limit" }, +-{ "file_offset": 927456, "flags": 32, "name": "_multiplayer_game_set_text_box_for_score_limit_type" }, +-{ "file_offset": 927632, "flags": 32, "name": "_multiplayer_game_set_bitmap_for_map" }, +-{ "file_offset": 928080, "flags": 32, "name": "_multiplayer_game_set_bitmap_for_ruleset" }, +-{ "file_offset": 928256, "flags": 32, "name": "_multiplayer_game_set_text_box_for_number_of_players" }, +-{ "file_offset": 928416, "flags": 32, "name": "_multiplayer_edit_profile_set_ruleset_textbox_string_index" }, +-{ "file_offset": 928592, "flags": 32, "name": "_system_link_status_check" }, +-{ "file_offset": 928640, "flags": 32, "name": "_multiplayer_game_directions" }, +-{ "file_offset": 928960, "flags": 32, "name": "_teams_no_teams_mp_game_bitmap_update" }, +-{ "file_offset": 929040, "flags": 32, "name": "_warn_if_difficulty_will_nuke_saved_game" }, +-{ "file_offset": 929216, "flags": 32, "name": "_dim_if_no_system_link_cable" }, ++{ "file_offset": 925648, "flags": 32, "name": "_main_menu_animation_fakery", "static": true }, ++{ "file_offset": 925792, "flags": 32, "name": "_get_active_player_profile_display_name", "static": true }, ++{ "file_offset": 925968, "flags": 32, "name": "_get_editable_player_profile_display_name", "static": true }, ++{ "file_offset": 926144, "flags": 32, "name": "_get_editable_playlist_profile_display_name", "static": true }, ++{ "file_offset": 926336, "flags": 32, "name": "_get_active_player_profile_color_index", "static": true }, ++{ "file_offset": 926480, "flags": 32, "name": "_multiplayer_game_set_text_box_for_map_name", "static": true }, ++{ "file_offset": 926928, "flags": 32, "name": "_multiplayer_game_set_text_box_for_game_ruleset", "static": true }, ++{ "file_offset": 927200, "flags": 32, "name": "_multiplayer_game_set_text_box_for_teams_noteams", "static": true }, ++{ "file_offset": 927312, "flags": 32, "name": "_multiplayer_game_set_text_box_for_score_limit", "static": true }, ++{ "file_offset": 927456, "flags": 32, "name": "_multiplayer_game_set_text_box_for_score_limit_type", "static": true }, ++{ "file_offset": 927632, "flags": 32, "name": "_multiplayer_game_set_bitmap_for_map", "static": true }, ++{ "file_offset": 928080, "flags": 32, "name": "_multiplayer_game_set_bitmap_for_ruleset", "static": true }, ++{ "file_offset": 928256, "flags": 32, "name": "_multiplayer_game_set_text_box_for_number_of_players", "static": true }, ++{ "file_offset": 928416, "flags": 32, "name": "_multiplayer_edit_profile_set_ruleset_textbox_string_index", "static": true }, ++{ "file_offset": 928592, "flags": 32, "name": "_system_link_status_check", "static": true }, ++{ "file_offset": 928640, "flags": 32, "name": "_multiplayer_game_directions", "static": true }, ++{ "file_offset": 928960, "flags": 32, "name": "_teams_no_teams_mp_game_bitmap_update", "static": true }, ++{ "file_offset": 929040, "flags": 32, "name": "_warn_if_difficulty_will_nuke_saved_game", "static": true }, ++{ "file_offset": 929216, "flags": 32, "name": "_dim_if_no_system_link_cable", "static": true }, + { "file_offset": 929296, "flags": 32, "name": "_spinner_list_3wide_determine_displayed_item_indices", "static": true }, +-{ "file_offset": 929472, "flags": 32, "name": "_player_profile_update_cache_for_nwide_list" }, +-{ "file_offset": 929744, "flags": 32, "name": "_variant_profile_update_cache_for_nwide_list" }, ++{ "file_offset": 929472, "flags": 32, "name": "_player_profile_update_cache_for_nwide_list", "static": true }, ++{ "file_offset": 929744, "flags": 32, "name": "_variant_profile_update_cache_for_nwide_list", "static": true }, + { "file_offset": 930016, "flags": 32, "name": "_list_indices_sort_proc", "static": true }, + { "file_offset": 930064, "flags": 32, "name": "_filter_invalid_list_indices", "static": true }, +-{ "file_offset": 930112, "flags": 32, "name": "_solo_level_select_list_update_displayed_items" }, +-{ "file_offset": 930816, "flags": 32, "name": "_mutliplayer_settings_select_list_update_displayed_items" }, +-{ "file_offset": 932240, "flags": 32, "name": "_player_profile_3wide_list_update" }, +-{ "file_offset": 933472, "flags": 32, "name": "_player_profile_1wide_list_update" }, +-{ "file_offset": 934624, "flags": 32, "name": "_player_profile_color_picker_update" }, +-{ "file_offset": 935024, "flags": 32, "name": "_mp_level_select_list_update_displayed_items" }, ++{ "file_offset": 930112, "flags": 32, "name": "_solo_level_select_list_update_displayed_items", "static": true }, ++{ "file_offset": 930816, "flags": 32, "name": "_mutliplayer_settings_select_list_update_displayed_items", "static": true }, ++{ "file_offset": 932240, "flags": 32, "name": "_player_profile_3wide_list_update", "static": true }, ++{ "file_offset": 933472, "flags": 32, "name": "_player_profile_1wide_list_update", "static": true }, ++{ "file_offset": 934624, "flags": 32, "name": "_player_profile_color_picker_update", "static": true }, ++{ "file_offset": 935024, "flags": 32, "name": "_mp_level_select_list_update_displayed_items", "static": true }, + { "file_offset": 935456, "flags": 32, "name": "_ui_load_tags_for_scenario" }, + { "file_offset": 936512, "flags": 32, "name": "_ui_widget_search_and_replace_invoke" }, + { "file_offset": 936592, "flags": 32, "name": "_widget_replace_function_null", "static": true }, +@@ -22569,7 +22569,7 @@ + { "file_offset": 3170008, "flags": 0, "name": "_global_ui_white_blue" }, + { "file_offset": 3170016, "flags": 0, "name": "_event_handler_function_list", "static": true }, + { "file_offset": 3170832, "flags": 0, "name": "_event_handler_functions" }, +-{ "file_offset": 3170952, "flags": 0, "name": "_game_data_input_function_list" }, ++{ "file_offset": 3170952, "flags": 0, "name": "_game_data_input_function_list", "static": true }, + { "file_offset": 3171116, "flags": 0, "name": "_replace_function_list", "static": true }, + { "file_offset": 3171128, "flags": 0, "name": "_keyboard_rect", "static": true }, + { "file_offset": 3171480, "flags": 0, "name": "_item_update_section" }, +@@ -23055,8 +23055,8 @@ + { "file_offset": 4541168, "flags": 0, "name": "_new_campaign_profile_name", "static": true }, + { "file_offset": 4541192, "flags": 0, "name": "_single_player_level_data" }, + { "file_offset": 4541272, "flags": 0, "name": "_persistant_game_data_info" }, +-{ "file_offset": 4541536, "flags": 0, "name": "_displayed_servers", "static": true }, +-{ "file_offset": 4541576, "flags": 0, "name": "_ui_widget_game_data_build_version_wide_string", "static": true }, ++{ "file_offset": 4541536, "flags": 0, "name": "?displayed_servers@?1??server_list_menu_update@@9@9", "static": true }, ++{ "file_offset": 4541576, "flags": 0, "name": "?build_number_string@?1??set_textbox_to_build_number@@9@9", "static": true }, + { "file_offset": 4541704, "flags": 0, "name": "_result", "static": true }, + { "file_offset": 4541712, "flags": 0, "name": "_virtual_keyboard_globals" }, + { "file_offset": 4541816, "flags": 0, "name": "?time_of_last_tab@?1??virtual_keyboard_process_internal@@9@9", "static": true }, diff --git a/research/fifty_objects_20260925/w/units_ownership/LEDGER.md b/research/fifty_objects_20260925/w/units_ownership/LEDGER.md new file mode 100644 index 00000000..9e04e6a6 --- /dev/null +++ b/research/fifty_objects_20260925/w/units_ownership/LEDGER.md @@ -0,0 +1,121 @@ +# units_ownership LEDGER (wave 2, base 931ed8dc) + +Task: whole-object admission of source/units/units (189/189 strict exact). + +## F1 baseline audit (production build/base, 931ed8dc) +- object_audit: every January-owned SECTION ok; FAIL(47) = 47 SYMBOL storage rows, all + "split 2 / ours 3" (split says external only because symbols.json lacks "static": true). + audit_base.txt. +- addr_storage.py (NEW, address-keyed, RVA == file_offset, anchored by + _unit_persistent_control 0x197a70 and _magic_base_animation_seat_index 0x315c08): + all 144 external split symbols have a cachebeta public OF THE SAME NAME at their address + (1 static row already static). All 47 audit rows + _code_001a0cf0 + _code_001a1f50 have + NO public at their address -> January file-static. $L7450/$L7451/$L8061 are local labels. +- _code_001a0cf0 and _code_001a1f50: ours EXTERNAL (source non-static), January static. +- strict report: 189/192 functions; the 3 misses are the csplit-exposed jump-table labels + $L7451/$L7450 (owner _unit_animation_busy) and $L8061 (owner _unit_update): need + owner_function semantic_matches entries (precedent: objects $L11841 etc). +- data 5188/6752: only .data (1564 B, owner _magic_base_animation_seat_index, 7 relocs) is + uncredited (98.98%); coff_compare equal (sha 6ed61c39...). Split string targets are UNDEF + (asleep/alert/crouch/flee/flaming selected elsewhere); '$'-literal objdiff defect class. + +## F2 emulation control +- csplit control run with an unchanged copy of config/ reproduces build/split byte-for-byte + (units.obj identical; whole split tree compared). Method is sound. + +## F3 authentic names (evidence, no invention) +- HCEX_Release.pdb, compiland ..\build\x360\RELEASE_CACHE\halo\units.obj (DIA2Dump -compiland, + saved hcex_release_units_compiland.txt) lists every units function incl. the small static + animation predicates that HCEX.pdb (SHIP, -Ob2) inlined. Its order between unit_animation_busy + and unit_animation_start_action is EXACTLY January's 8 helpers: + overlay_action_loops(0x20) state_loops(0x64) weapon_ik(0x64) vehicle_ik(0x68) + aiming_screen(0x30) state_get_aiming_screen_index(0x64) state_can_be_entered_without_animation(0x64) + compute_interpolation_frame_count(0x5c) <-> Jan 0x198050 0x198070 0x1980d0 0x198130 0x198170 + 0x198190 0x1981f0 0x198230; signatures (animation*)x5, (short), (short), (short,short) match ours; + semantic state lists match (state_loops 15 one-shot states identical; vehicle_ik 8; can_be_entered 6). +- Sept-2001 cache/cachebeta MAP ground truth (atlas 6455066.. / 7eacac..) has + busy, state_loops, weapon_ik, vehicle_ik, state_get_aiming_screen_index in the same order. +- January atlas (4cc87b45.., exact tier) names 16 more by address; unit_ping_animation (0x1a0cf0) + is fuzzy tier but HCEX_Release params 9/9 identical (unit_index, died, feign_death, died_flying, + ignore_hard_pings, force_hard_pings, angle, damage_part, alignment_vector). +- unit_first_free_weapon_index / unit_set_animation / unit_get_current_weapon_label: HCEX_Release + static with identical signatures and order (drop_current_weapon -> get_current_weapon_label). +- Full rename map: renames.txt (25). No collisions anywhere in source/ or xbox/. +- cachebeta publics contain NONE of the 25 names (all file-static in January). + +## F4 emulated split (scratch/w/units_ownership/config/symbols.json, 49 in-place line edits) +- 25 renames (+ "static": true) and 24 "static": true additions (21 fns + 3 data: + _unit_update_section, ?last_time@?HC@??unit_update@@9@9, _unit_globals). +- csplit -> scratch/w/units_ownership/split: ONLY source/units/units.obj differs from the control + split (832 other objects byte-identical) - no blast radius. + +## P1 hypothesis +- Renaming is text-only (declared-name COUNT unchanged, so the name-count law predicts inert); + `static` on unit_ping_animation/unit_add_initial_weapons is January truth (no cachebeta public at + 0x1a0cf0/0x1a1f50). Risk: a static may change the private ABI or C2 definition-order deferral; + would show as residuals in the callee or callers (unit_place, unit_new, unit_damage_aftermath). + +## P1 result (units_cand_static.c -> cand_static.obj) +- vs EMULATED split: gate_split 189/189 EXACT; object_audit_split: 321 January symbols, 0 differ, + every January-owned section ok -> OBJECT AUDIT: PASS. Address storage check: all 144 externals + = cachebeta publics, all 50 statics absent from publics; only $L7450/$L7451/$L8061 (local labels). +- vs production split: 142/22/25 as expected (names only). +- `static` on unit_ping_animation / unit_add_initial_weapons is byte-inert (no private-ABI change). + +## P2 final candidate (candidate_units.c = P1 + stale header-comment listing renamed; cand.obj) +- cand.obj sections byte/reloc-identical to cand_static.obj (447/447) - comment-only delta. +- vs emulated split: 189/189 EXACT; object_audit_split PASS (321 symbols, 0 differ). +- provider_link (cand.obj): 97 surplus externals (31 helper COMDATs, 3 D3D SDK tables, literals, + floats) all PASS both orders; surplus_identity: 31/31 IDENTICAL to January's selected copies. +- _point_from_line3d: January units.obj holds it UNDEF (storage 2, section 0) with 2 relocations + from _unit_cause_continuous_melee_damage (same 2 in ours); our 48-B COMDAT section_infos_equal to + the action_charge split copy (sha 9b763841..., flags 60501020) -> owner ruling 20260921 #1 names + units explicitly: rejection entry is retired. +- .data (_magic_base_animation_seat_index): section_info_resolved equal on BOTH production and + emulated splits; 7 relocs resolve to the same image addresses; measurements + 1564 / 7 / 6ed61c39a648905cf23b12b916e2adadfe97b6e5aa492c29a14c7265809ef1a7. + +## P3 frozen-scorer emulation (objdiff-cli 3.3.1 on single-unit projects, mk_objproj.py) +- control objproj_prod reproduces build/report.json for units exactly (169/192 raw, 45285, 5188). +- objproj_cand (emulated split + cand.obj, complete=true): raw 172/192; the three $L labels score + 100 raw once the unit is complete (objproj_prod_c control shows the same on production objects; + objproj_cand_nc without complete -> None). So NO $L semantic_matches entries are required. +- strict_emulate.py (repo pipeline: audit_semantic_matches -> rejections -> matches -> accepted + ledger -> data matches -> revoke -> classify) with config_min (only the data entry + retired + rejection): 192/192 functions, 53478/53478 code, 6752/6752 data, revoked [], contradicted []. +- control config_keeprej (rejection kept): completion-label-contradicted -> retirement required. + +## Classification of the 47 object_audit diffs (all: split 2 / ours 3, January truth = static) +- 21 already-named file-static functions: _base_seat_label_get _base_weapon_label_get + _seat_label_to_base_seat_index _unit_animation_busy _unit_animation_set_state + _unit_can_play_animation_impulse _unit_cause_continuous_melee_damage _unit_drop_item + _unit_get_seat_label _unit_get_weapon _unit_integrated_night_vision_is_active + _unit_ready_desired_weapon _unit_refresh_illumination _unit_running_blind _unit_seat_update + _unit_set_or_test_seat_and_weapon_label _unit_throw_grenade_move_to_hand + _unit_throw_grenade_release _unit_verify_inventory _unit_verify_vectors _unit_weapon_next_index + -> symbols.json "static": true (source already static; HCEX_Release also shows most as static). +- 23 static _code_ placeholders -> authentic rename + "static": true (symbols.json + source). +- 3 data: _unit_update_section, ?last_time@?HC@??unit_update@@9@9, _unit_globals -> + "static": true (HCEX lists unit_globals as File Static). +- Plus the 2 pdb_storage-only rows _code_001a0cf0/_code_001a1f50 (ours external): source `static` + + rename (unit_ping_animation / unit_add_initial_weapons) + "static": true. Byte-inert. +- No other object (1,452 split/base objects scanned) references any of the 49 symbols. + +## PRODUCTION CHANGES (patches/*.patch, all git apply --check clean, verified byte-equal together) +1 source/units/units.c: 25 renames (+2 static) + stale header-comment listing -> candidate_units.c +2 config/symbols.json: 49 in-place line edits -> config/symbols.json (full copy) +3 config/config.json: units.c NonMatching -> Matching +5 config/semantic_data_matches.json: single-section entry _magic_base_animation_seat_index + (1564 / 7 / 6ed61c39...) +6 config/object_admission_rejections.json: retire units _point_from_line3d entry +optional/04: $L owner_function entries - NOT needed (objdiff scores them 100 once complete). + +## Result +OBJECT_COMPLETE_CANDIDATE. Expected integrated delta (frozen 3.3.1 emulation): units strict +189->192 functions (+48 B, the $L labels), data 5188->6752 (+1,564), object complete (+1). +Integrator: full ninja regenerates build/split from the edited symbols.json (only units.obj +changes); rename-stable diff will show 25 name changes at identical addresses, 0 byte changes. +Non-blocking follow-ups: HCEX names the plan struct `euler_axis_plan` (ours +unit_acceleration_plan); HCEX param names differ in order for +unit_animation_compute_interpolation_frame_count / unit_melee_sound (later build; January +positional semantics are fixed by exact bytes) - not changed. diff --git a/research/fifty_objects_20260925/w/units_ownership/candidate_units.vs_tree.diff b/research/fifty_objects_20260925/w/units_ownership/candidate_units.vs_tree.diff new file mode 100644 index 00000000..2b50e94d --- /dev/null +++ b/research/fifty_objects_20260925/w/units_ownership/candidate_units.vs_tree.diff @@ -0,0 +1,60 @@ +diff --git a/source/units/units.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\units_ownership\\candidate_units.c" +index 060a21fe..e555648d 100644 +--- a/source/units/units.c ++++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\units_ownership\\candidate_units.c" +@@ -307,7 +307,7 @@ symbols in this file: + 0019EC30 02e0: + _unit_running_blind (0000) + 0019EF10 0090: +- _unit_vectors_are_valid (0000) ++ _unit_verify_inventory (0000) + 0019EFA0 02e0: + _unit_verify_vectors (0000) + 0019F280 03a0: +@@ -1007,7 +1007,7 @@ short unit_update_animation( + long unit_index, + struct unit_animation_update_data *data); + +-static boolean unit_vectors_are_valid(long unit_index); ++static boolean unit_verify_inventory(long unit_index); + static void unit_throw_grenade_release(long unit_index, boolean premature); + + static void unit_seat_update(long object_index); +@@ -2482,8 +2482,8 @@ boolean unit_solo_player_integrated_night_vision_is_active( + return active; + } + +-// HCEX_Release.pdb and the September 2001 map both name this private +-// helper unit_add_initial_weapons (file-static; no cachebeta public). ++// HCEX identifies this private helper as unit_create_initial_weapons; the ++// January body below is independently proven against the Xbox object. + static void unit_add_initial_weapons( + long unit_index) + { +@@ -11035,7 +11035,7 @@ void unit_control( + return; + } + +-static boolean unit_vectors_are_valid( ++static boolean unit_verify_inventory( + long unit_index) + { + struct unit_datum *unit = unit_get(unit_index); +@@ -11427,7 +11427,7 @@ static void unit_verify_vectors( + { + char buffer[512]; + +- if (!unit_vectors_are_valid(unit_index)) ++ if (!unit_verify_inventory(unit_index)) + { + struct unit_datum *unit = unit_get(unit_index); + +@@ -11538,7 +11538,7 @@ static void unit_verify_vectors( + match_vassert( + "c:\\halo\\SOURCE\\units\\units.c", + 594, +- unit_vectors_are_valid(unit_index), ++ unit_verify_inventory(unit_index), + "unit_verify_vectors FAILURE, see above for details" + ); + } diff --git a/research/fifty_objects_20260925/w/units_ownership/patches/01_units_c_names_static.patch b/research/fifty_objects_20260925/w/units_ownership/patches/01_units_c_names_static.patch new file mode 100644 index 00000000..94d24a6a --- /dev/null +++ b/research/fifty_objects_20260925/w/units_ownership/patches/01_units_c_names_static.patch @@ -0,0 +1,1004 @@ +diff --git a/source/units/units.c b/source/units/units.c +index b577c722..e555648d 100644 +--- a/source/units/units.c ++++ b/source/units/units.c +@@ -31,33 +31,33 @@ symbols in this file: + 00197DA0 0090: + _unit_get_animation_frames_remaining (0000) + 00197E30 0140: +- _code_00197e30 (0000) ++ _unit_euler_axis_doplan (0000) + 00197F70 0020: + _unit_get_zoom_level (0000) + 00197F90 0080: +- _code_00197f90 (0000) ++ _unit_animation_state_interruptable (0000) + 00198010 0040: +- _code_00198010 (0000) ++ _unit_animation_busy (0000) + 00198050 0020: +- _code_00198050 (0000) ++ _unit_animation_overlay_action_loops (0000) + 00198070 0060: +- _code_00198070 (0000) ++ _unit_animation_state_loops (0000) + 001980D0 0060: +- _code_001980d0 (0000) ++ _unit_animation_weapon_ik (0000) + 00198130 0040: +- _code_00198130 (0000) ++ _unit_animation_vehicle_ik (0000) + 00198170 0020: +- _code_00198170 (0000) ++ _unit_animation_aiming_screen (0000) + 00198190 0060: +- _code_00198190 (0000) ++ _unit_animation_state_get_aiming_screen_index (0000) + 001981F0 0040: +- _code_001981f0 (0000) ++ _unit_animation_state_can_be_entered_without_animation (0000) + 00198230 0040: +- _code_00198230 (0000) ++ _unit_animation_compute_interpolation_frame_count (0000) + 00198270 0190: + _unit_animation_start_action (0000) + 00198400 01c0: +- _code_00198400 (0000) ++ _unit_animation_start_overlay_action (0000) + 001985C0 00c0: + _unit_can_enter_seat (0000) + 00198680 0070: +@@ -79,7 +79,7 @@ symbols in this file: + 00198E00 0040: + _unit_get_center_of_mass (0000) + 00198E40 0190: +- _code_00198e40 (0000) ++ _unit_animation_impulse_get_index (0000) + 00198FD0 00d0: + _unit_can_play_animation_impulse (0000) + 001990A0 00c0: +@@ -153,7 +153,7 @@ symbols in this file: + 0019A110 0060: + _unit_seat_allow_noncombatants (0000) + 0019A170 00e0: +- _code_0019a170 (0000) ++ _unit_update_driver_and_gunner (0000) + 0019A250 0020: + _unit_get_current_equipment (0000) + 0019A270 0100: +@@ -169,7 +169,7 @@ symbols in this file: + 0019A5E0 0060: + _unit_has_weapon_definition_index (0000) + 0019A640 0030: +- _code_0019a640 (0000) ++ _unit_first_free_weapon_index (0000) + 0019A670 0070: + _unit_get_weapon_count (0000) + 0019A6E0 0070: +@@ -179,37 +179,37 @@ symbols in this file: + 0019A7C0 0060: + _unit_get_current_grenade_type (0000) + 0019A820 01d0: +- _code_0019a820 (0000) ++ _unit_throw_grenade_move_to_hand (0000) + 0019A9F0 0310: +- _code_0019a9f0 (0000) ++ _unit_throw_grenade_release (0000) + 0019AD00 02d0: +- _code_0019ad00 (0000) ++ _unit_seat_update (0000) + 0019AFD0 0050: +- _code_0019afd0 (0000) ++ _base_seat_label_get (0000) + 0019B020 0040: +- _code_0019b020 (0000) ++ _seat_label_to_base_seat_index (0000) + 0019B060 0050: +- _code_0019b060 (0000) ++ _base_weapon_label_get (0000) + 0019B0B0 00b0: +- _code_0019b0b0 (0000) ++ _unit_set_animation (0000) + 0019B160 0050: +- _code_0019b160 (0000) ++ _unit_animation_update (0000) + 0019B1B0 0080: +- _code_0019b1b0 (0000) ++ _unit_refresh_illumination (0000) + 0019B230 0050: +- _code_0019b230 (0000) ++ _unit_get_weapon (0000) + 0019B280 0190: +- _code_0019b280 (0000) ++ _unit_drop_item (0000) + 0019B410 00b0: +- _code_0019b410 (0000) ++ _unit_drop_grenades (0000) + 0019B4C0 0100: + _unit_drop_inventory_weapons (0000) + 0019B5C0 0040: + _unit_handle_region_destroyed (0000) + 0019B600 0080: +- _code_0019b600 (0000) ++ _unit_melee_sound (0000) + 0019B680 02a0: +- _code_0019b680 (0000) ++ _unit_cause_continuous_melee_damage (0000) + 0019B920 0040: + _unit_set_enterable_by_player (0000) + 0019B960 0030: +@@ -239,17 +239,17 @@ symbols in this file: + 0019BF40 0030: + _unit_flying_through_air (0000) + 0019BF70 04f0: +- _code_0019bf70 (0000) ++ _unit_euler_axis_buildplan (0000) + 0019C460 0200: +- _code_0019c460 (0000) ++ _unit_euler_axis_couple (0000) + 0019C660 0220: +- _code_0019c660 (0000) ++ _unit_set_or_test_seat_and_weapon_label (0000) + 0019C880 00d0: + _unit_adjust_projectile_ray (0000) + 0019C950 0200: + _unit_render_debug (0000) + 0019CB50 0580: +- _code_0019cb50 (0000) ++ _unit_animation_set_state (0000) + 0019D0D0 0020: + _unit_abort_animation (0000) + 0019D0F0 0290: +@@ -273,7 +273,7 @@ symbols in this file: + 0019DB00 0080: + _units_set_desired_flashlight_state (0000) + 0019DB80 00a0: +- _code_0019db80 (0000) ++ _unit_get_seat_label (0000) + 0019DC20 0040: + _unit_drop_current_equipment (0000) + 0019DC60 0050: +@@ -281,11 +281,11 @@ symbols in this file: + 0019DCB0 00d0: + _unit_approve_weapon_swap (0000) + 0019DD80 0170: +- _code_0019dd80 (0000) ++ _unit_weapon_next_index (0000) + 0019DEF0 0100: + _unit_drop_current_weapon (0000) + 0019DFF0 0030: +- _code_0019dff0 (0000) ++ _unit_get_current_weapon_label (0000) + 0019E020 0020: + _scripting_set_magic_base_seat (0000) + 0019E040 0030: +@@ -301,15 +301,15 @@ symbols in this file: + 0019E9F0 0080: + _unit_custom_animation_at_frame (0000) + 0019EA70 0120: +- _code_0019ea70 (0000) ++ _unit_align_facing (0000) + 0019EB90 00a0: + _unit_start_flaming_to_death (0000) + 0019EC30 02e0: +- _code_0019ec30 (0000) ++ _unit_running_blind (0000) + 0019EF10 0090: +- _code_0019ef10 (0000) ++ _unit_verify_inventory (0000) + 0019EFA0 02e0: +- _code_0019efa0 (0000) ++ _unit_verify_vectors (0000) + 0019F280 03a0: + _unit_control (0000) + 0019F620 0780: +@@ -327,9 +327,9 @@ symbols in this file: + 001A0C40 0050: + _unit_get_zoom_magnification (0000) + 001A0C90 0060: +- _code_001a0c90 (0000) ++ _unit_integrated_night_vision_is_active (0000) + 001A0CF0 0620: +- _code_001a0cf0 (0000) ++ _unit_ping_animation (0000) + 001A1310 0120: + _unit_start_animation_impulse (0000) + 001A1430 0020: +@@ -343,7 +343,7 @@ symbols in this file: + 001A16A0 0130: + _unit_add_weapon_to_inventory (0000) + 001A17D0 01b0: +- _code_001a17d0 (0000) ++ _unit_ready_desired_weapon (0000) + 001A1980 01d0: + _unit_throw_grenade_begin (0000) + 001A1B50 0030: +@@ -355,9 +355,9 @@ symbols in this file: + 001A1F00 0050: + _unit_solo_player_integrated_night_vision_is_active (0000) + 001A1F50 00e0: +- _code_001a1f50 (0000) ++ _unit_add_initial_weapons (0000) + 001A2030 0040: +- _code_001a2030 (0000) ++ _unit_adjust_for_seat_change (0000) + 001A2070 0400: + _unit_new (0000) + 001A2470 0250: +@@ -900,68 +900,68 @@ void unit_animation_start_action( + long unit_index, + short action); + +-static boolean code_00197e30( ++static boolean unit_euler_axis_doplan( + struct unit_acceleration_plan *plan, + real delta_time, + real position, + real *new_position, + real velocity, + real *new_velocity); +-static void code_0019bf70( ++static void unit_euler_axis_buildplan( + real position, + real velocity, + real maximum_velocity, + real maximum_acceleration, + struct unit_acceleration_plan *plan); +-static void code_0019c460( ++static void unit_euler_axis_couple( + struct unit_acceleration_plan *first_plan, + struct unit_acceleration_plan *second_plan, + real maximum_velocity, + real maximum_acceleration); + +-static void code_0019b600( ++static void unit_melee_sound( + long unit_index, + short material_type, + long damage_effect_index); +-static void code_0019a170( ++static void unit_update_driver_and_gunner( + long unit_index); +-static short code_0019a640( ++static short unit_first_free_weapon_index( + long unit_index); + +-static short code_00198e40( ++static short unit_animation_impulse_get_index( + short animation_impulse, + short *interpolation_frame_count); + static boolean unit_can_play_animation_impulse( + long unit_index, + short animation_impulse); + +-static boolean code_00198170( ++static boolean unit_animation_aiming_screen( + struct unit_animation *animation); +-static boolean code_001981f0( ++static boolean unit_animation_state_can_be_entered_without_animation( + short state); +-static short code_00198230( ++static short unit_animation_compute_interpolation_frame_count( + short new_state, + short old_state); +-static boolean code_00198050( ++static boolean unit_animation_overlay_action_loops( + struct unit_animation *animation); +-static boolean code_00197f90( ++static boolean unit_animation_state_interruptable( + struct unit_animation *animation, + short desired_state); +-static boolean code_00198070( ++static boolean unit_animation_state_loops( + struct unit_animation *animation); +-static long code_00198190( ++static long unit_animation_state_get_aiming_screen_index( + short state); +-static void code_0019b0b0( ++static void unit_set_animation( + long unit_index, + long animation_graph_index, + short animation_index); +-static short code_0019b160( ++static short unit_animation_update( + long unit_index, + long animation_graph_index, + struct animation_state *animation); +-static char const *code_0019dff0( ++static char const *unit_get_current_weapon_label( + long unit_index); +-static void code_0019ea70( ++static void unit_align_facing( + long unit_index, + real_vector2d const *alignment_vector); + +@@ -988,9 +988,9 @@ static void unit_ready_desired_weapon( + static void unit_throw_grenade_move_to_hand(long unit_index); + + +-static boolean code_001980d0( ++static boolean unit_animation_weapon_ik( + struct unit_animation *animation); +-static boolean code_00198130( ++static boolean unit_animation_vehicle_ik( + struct unit_animation *animation); + static boolean unit_animation_busy(struct unit_animation *animation); + +@@ -1018,7 +1018,7 @@ static void unit_cause_continuous_melee_damage(long unit_index); + + static long unit_get_weapon(struct unit_datum *unit, short index); + static void unit_drop_item(long unit_index, long item_index); +-static void code_0019b410( ++static void unit_drop_grenades( + long unit_index); + static void unit_drop_inventory_weapons( + long unit_index); +@@ -2484,7 +2484,7 @@ boolean unit_solo_player_integrated_night_vision_is_active( + + // HCEX identifies this private helper as unit_create_initial_weapons; the + // January body below is independently proven against the Xbox object. +-void code_001a1f50( ++static void unit_add_initial_weapons( + long unit_index) + { + short initial_weapon_index; +@@ -2656,7 +2656,7 @@ boolean unit_new( + base_seat_labels[_unit_base_seat_stand], + NULL, + TRUE); +- code_001a1f50(unit_index); ++ unit_add_initial_weapons(unit_index); + + for (seat_index = 0; + seat_indexunit.seats.count; +@@ -2863,7 +2863,7 @@ void unit_died( + fresh_unit->unit.equipment_object_index = NONE; + } + +- code_0019b410(unit_index); ++ unit_drop_grenades(unit_index); + if (unit->unit.weapon_drop_delay_ticks == 0) + unit_drop_current_weapon(unit_index, TRUE); + +@@ -2876,7 +2876,7 @@ void unit_died( + return; + } + +-static void code_0019b410( ++static void unit_drop_grenades( + long unit_index) + { + struct unit_datum *unit; +@@ -3059,7 +3059,7 @@ boolean unit_can_enter_seat( + return result; + } + +-static void code_001a2030( ++static void unit_adjust_for_seat_change( + long unit_index) + { + struct unit_datum *unit = unit_get(unit_index); +@@ -3130,7 +3130,7 @@ boolean unit_enter_seat( + + unit->unit.parent_seat_index = seat_index; + unit->object.parent_object_index = target_unit_index; +- code_0019a170(target_unit_index); ++ unit_update_driver_and_gunner(target_unit_index); + + updated_unit = unit_get(unit_index); + updated_unit->unit.desired_weapon_index = unit_weapon_next_index( +@@ -3180,7 +3180,7 @@ boolean unit_enter_seat( + animation_index); + animation_graph_index = + unit_definition->object.animation_graph.index; +- code_0019b0b0( ++ unit_set_animation( + unit_index, + animation_graph_index, + animation_index); +@@ -3294,8 +3294,8 @@ void unit_exit_seat_end( + parent_unit->unit.gunner_object_index = NONE; + } + +- code_0019a170(parent_unit_index); +- code_001a2030(unit_index); ++ unit_update_driver_and_gunner(parent_unit_index); ++ unit_adjust_for_seat_change(unit_index); + + { + struct unit_animation_update_data animation_update_data; +@@ -3439,7 +3439,7 @@ void unit_animation_start_action( + return; + } + +-static void code_00198400( ++static void unit_animation_start_overlay_action( + long unit_index, + short overlay_action) + { +@@ -3555,7 +3555,7 @@ void unit_handle_weapon_state_change( + } + else if (overlay_action != NONE) + { +- code_00198400(unit_index, overlay_action); ++ unit_animation_start_overlay_action(unit_index, overlay_action); + } + + return; +@@ -4090,7 +4090,7 @@ boolean unit_start_user_animation( + + unit->unit.animation.state = + _unit_state_user_animation; +- code_0019b0b0( ++ unit_set_animation( + unit_index, + animation_graph_index, + animation_index); +@@ -4223,7 +4223,7 @@ boolean unit_melee_attack_begin( + + if (alignment_vector) + { +- code_0019ea70(unit_index, alignment_vector); ++ unit_align_facing(unit_index, alignment_vector); + } + + if (continuous) +@@ -4285,7 +4285,7 @@ boolean unit_leap_begin( + { + if (alignment_vector) + { +- code_0019ea70(unit_index, alignment_vector); ++ unit_align_facing(unit_index, alignment_vector); + } + + result = TRUE; +@@ -4365,7 +4365,7 @@ boolean unit_throw_grenade_begin( + + if (alignment_vector) + { +- code_0019ea70(unit_index, alignment_vector); ++ unit_align_facing(unit_index, alignment_vector); + } + else + { +@@ -4375,7 +4375,7 @@ boolean unit_throw_grenade_begin( + forward.j = unit->unit.aiming_vector.j; + if (normalize2d(&forward) > 0.f) + { +- code_0019ea70(unit_index, &forward); ++ unit_align_facing(unit_index, &forward); + } + } + +@@ -4516,7 +4516,7 @@ void unit_impact_melee_damage( + return; + } + +-void code_001a0cf0( ++static void unit_ping_animation( + long unit_index, + boolean killed, + boolean feign_death, +@@ -4555,7 +4555,7 @@ void unit_place( + + if (TEST_FLAG(scenario_unit->flags, _scenario_unit_dead_bit)) + { +- code_001a0cf0( ++ unit_ping_animation( + unit_index, + TRUE, + FALSE, +@@ -4701,7 +4701,7 @@ boolean unit_try_and_exit_seat( + unit_definition->object.animation_graph.index, + animation_index); + +- code_0019b0b0( ++ unit_set_animation( + unit_index, + unit_definition->object.animation_graph.index, + animation_index); +@@ -6286,7 +6286,7 @@ void unit_record_damage( + return; + } + +-void code_001a0cf0( ++static void unit_ping_animation( + long unit_index, + boolean killed, + boolean feign_death, +@@ -6473,7 +6473,7 @@ void code_001a0cf0( + + apply_animation = + killed || +- code_00197f90( ++ unit_animation_state_interruptable( + &unit->unit.animation, + animation_state); + +@@ -6512,7 +6512,7 @@ void code_001a0cf0( + unit_set_or_test_seat_and_weapon_label( + unit_index, + seat_label, +- code_0019dff0(unit_index), ++ unit_get_current_weapon_label(unit_index), + TRUE); + } + +@@ -6578,7 +6578,7 @@ void code_001a0cf0( + + object_start_interpolation(unit_index, 3); + unit->unit.animation.state = (char)animation_state; +- code_0019b0b0( ++ unit_set_animation( + unit_index, + unit_definition->object.animation_graph.index, + animation_index); +@@ -6721,7 +6721,7 @@ apply_alignment: + break; + } + +- code_0019ea70(unit_index, &transformed_alignment); ++ unit_align_facing(unit_index, &transformed_alignment); + } + + return; +@@ -6918,7 +6918,7 @@ void unit_damage_aftermath( + animation_flag = TRUE; + } + +- code_001a0cf0( ++ unit_ping_animation( + unit_index, + lethal, + feigned, +@@ -7680,7 +7680,7 @@ static void unit_throw_grenade_move_to_hand( + return; + } + +-static boolean code_00198050( ++static boolean unit_animation_overlay_action_loops( + struct unit_animation *animation) + { + boolean result = FALSE; +@@ -7694,7 +7694,7 @@ static boolean code_00198050( + return result; + } + +-static boolean code_00197f90( ++static boolean unit_animation_state_interruptable( + struct unit_animation *animation, + short desired_state) + { +@@ -7754,7 +7754,7 @@ static boolean code_00197f90( + return result; + } + +-static boolean code_00198070( ++static boolean unit_animation_state_loops( + struct unit_animation *animation) + { + boolean result = TRUE; +@@ -7785,7 +7785,7 @@ static boolean code_00198070( + return result; + } + +-static boolean code_001980d0( ++static boolean unit_animation_weapon_ik( + struct unit_animation *animation) + { + boolean result = animation->soft_ping_animation.index==NONE; +@@ -7826,7 +7826,7 @@ static boolean code_001980d0( + return result; + } + +-static boolean code_00198130( ++static boolean unit_animation_vehicle_ik( + struct unit_animation *animation) + { + boolean result = TRUE; +@@ -7972,7 +7972,7 @@ static boolean unit_set_or_test_seat_and_weapon_label( + return result; + } + +-static boolean code_00197e30( ++static boolean unit_euler_axis_doplan( + struct unit_acceleration_plan *plan, + real delta_time, + real position, +@@ -8073,11 +8073,11 @@ void unit_set_actively_controlled( + } + } + +- code_0019a170(unit_index); ++ unit_update_driver_and_gunner(unit_index); + + return; + } +-static void code_0019a170( ++static void unit_update_driver_and_gunner( + long unit_index) + { + struct unit_datum *unit = unit_get(unit_index); +@@ -8125,7 +8125,7 @@ static void code_0019a170( + + return; + } +-static short code_0019a640( ++static short unit_first_free_weapon_index( + long unit_index) + { + struct unit_datum *unit = unit_get(unit_index); +@@ -8164,7 +8164,7 @@ boolean unit_add_weapon_to_inventory( + unit_delete_all_weapons(unit_index); + } + +- inventory_index = code_0019a640(unit_index); ++ inventory_index = unit_first_free_weapon_index(unit_index); + + if (inventory_index!=NONE) + { +@@ -8199,7 +8199,7 @@ boolean unit_add_weapon_to_inventory( + + return added; + } +-static short code_00198e40( ++static short unit_animation_impulse_get_index( + short animation_impulse, + short *interpolation_frame_count) + { +@@ -8396,7 +8396,7 @@ boolean unit_test_animation_impulse( + &unit_seat->weapon_classes, + unit->unit.animation.weapon_index, + struct animation_graph_weapon_class); +- animation_type = code_00198e40( ++ animation_type = unit_animation_impulse_get_index( + animation_impulse, + &interpolation_frame_count); + +@@ -8446,7 +8446,7 @@ boolean unit_start_animation_impulse( + &unit_seat->weapon_classes, + unit->unit.animation.weapon_index, + struct animation_graph_weapon_class); +- animation_type = code_00198e40( ++ animation_type = unit_animation_impulse_get_index( + animation_impulse, + &interpolation_frame_count); + +@@ -8469,7 +8469,7 @@ boolean unit_start_animation_impulse( + TRUE, + animation_graph_index, + animation_index); +- code_0019b0b0( ++ unit_set_animation( + unit_index, + unit_definition->object.animation_graph.index, + animation_index); +@@ -8483,7 +8483,7 @@ boolean unit_start_animation_impulse( + unit->object.type==_object_type_biped && + unit->object.parent_object_index==NONE) + { +- code_0019ea70(unit_index, alignment_vector); ++ unit_align_facing(unit_index, alignment_vector); + } + + result = TRUE; +@@ -8493,7 +8493,7 @@ boolean unit_start_animation_impulse( + + return result; + } +-static void code_0019b600( ++static void unit_melee_sound( + long unit_index, + short material_type, + long damage_effect_index) +@@ -8637,7 +8637,7 @@ void unit_cause_melee_damage( + { + long hit_material_type = damage_data.material_type; + +- code_0019b600( ++ unit_melee_sound( + unit_index, + hit_material_type, + damage_effect_index); +@@ -8652,7 +8652,7 @@ void unit_cause_melee_damage( + + /* insert verbatim into source/units/units.c immediately after the closing + brace of unit_cause_melee_damage (line 8403) and before +- 'static void code_0019ea70(' */ ++ 'static void unit_align_facing(' */ + enum + { + _collision_result_breakable_surface_bit = 3, +@@ -8933,7 +8933,7 @@ void unit_cause_player_melee_damage( + + if (hit_material_type!=NONE) + { +- code_0019b600( ++ unit_melee_sound( + unit_index, + hit_material_type, + melee_damage_effect_index); +@@ -8967,7 +8967,7 @@ void unit_cause_player_melee_damage( + return; + } + +-static void code_0019ea70( ++static void unit_align_facing( + long unit_index, + real_vector2d const *alignment_vector) + { +@@ -9042,7 +9042,7 @@ void unit_start_flaming_to_death( + return; + } + +-static void code_0019bf70( ++static void unit_euler_axis_buildplan( + real position, + real velocity, + real maximum_velocity, +@@ -9087,7 +9087,7 @@ static void code_0019bf70( + half_time = time*0.5f; + if (half_time*velocity*0.5f + position<0.f) + { +- code_0019bf70( ++ unit_euler_axis_buildplan( + -position, + -velocity, + maximum_velocity, +@@ -9259,7 +9259,7 @@ validate_plan: + plan_complete: + return; + } +-static void code_0019c460( ++static void unit_euler_axis_couple( + struct unit_acceleration_plan *first_plan, + struct unit_acceleration_plan *second_plan, + real maximum_velocity, +@@ -9520,32 +9520,32 @@ desired_aiming_vector_ready: + } + } + +- code_0019bf70( ++ unit_euler_axis_buildplan( + aiming_error.yaw, + aiming_angular_velocity.yaw, + angular_velocity_limit, + angular_acceleration_limit, + &yaw_plan); +- code_0019bf70( ++ unit_euler_axis_buildplan( + aiming_error.pitch, + aiming_angular_velocity.pitch, + angular_velocity_limit, + angular_acceleration_limit, + &pitch_plan); +- code_0019c460( ++ unit_euler_axis_couple( + &yaw_plan, + &pitch_plan, + angular_velocity_limit, + angular_acceleration_limit); + +- yaw_complete = code_00197e30( ++ yaw_complete = unit_euler_axis_doplan( + &yaw_plan, + 1.f, + aiming_error.yaw, + &aiming_error.yaw, + aiming_angular_velocity.yaw, + &end_angular_velocity.yaw); +- pitch_complete = code_00197e30( ++ pitch_complete = unit_euler_axis_doplan( + &pitch_plan, + 1.f, + aiming_error.pitch, +@@ -9648,7 +9648,7 @@ desired_aiming_vector_ready: + + return; + } +-static boolean code_00198170( ++static boolean unit_animation_aiming_screen( + struct unit_animation *animation) + { + boolean result = !animation->action; +@@ -9664,7 +9664,7 @@ static boolean code_00198170( + + return result; + } +-static boolean code_001981f0( ++static boolean unit_animation_state_can_be_entered_without_animation( + short state) + { + boolean result = TRUE; +@@ -9685,7 +9685,7 @@ static boolean code_001981f0( + + return result; + } +-static short code_00198230( ++static short unit_animation_compute_interpolation_frame_count( + short new_state, + short old_state) + { +@@ -9709,7 +9709,7 @@ static short code_00198230( + + return result; + } +-static long code_00198190( ++static long unit_animation_state_get_aiming_screen_index( + short state) + { + long result = NONE; +@@ -9750,7 +9750,7 @@ static long code_00198190( + + return result; + } +-static void code_0019b0b0( ++static void unit_set_animation( + long unit_index, + long animation_graph_index, + short animation_index) +@@ -9795,7 +9795,7 @@ static void code_0019b0b0( + return; + } + +-static short code_0019b160( ++static short unit_animation_update( + long unit_index, + long animation_graph_index, + struct animation_state *animation) +@@ -9821,7 +9821,7 @@ static short code_0019b160( + return result; + } + +-static char const *code_0019dff0( ++static char const *unit_get_current_weapon_label( + long unit_index) + { + long weapon_index = unit_inventory_get_weapon( +@@ -9944,7 +9944,7 @@ short unit_update_animation( + + if (unit->unit.animation.base_seat_index!=desired_base_seat_index) + { +- can_change_animation = code_00197f90( ++ can_change_animation = unit_animation_state_interruptable( + &unit->unit.animation, + desired_state); + if (can_change_animation) +@@ -9952,7 +9952,7 @@ short unit_update_animation( + unit_set_or_test_seat_and_weapon_label( + unit_index, + base_seat_label_get(desired_base_seat_index), +- code_0019dff0(unit_index), ++ unit_get_current_weapon_label(unit_index), + TRUE); + } + } +@@ -9960,7 +9960,7 @@ short unit_update_animation( + + if (unit->unit.animation.soft_ping_animation.index!=NONE) + { +- animation_update_result = code_0019b160( ++ animation_update_result = unit_animation_update( + unit_index, + unit_definition->object.animation_graph.index, + &unit->unit.animation.soft_ping_animation); +@@ -9972,7 +9972,7 @@ short unit_update_animation( + + if (unit->object.animation.state.index!=NONE) + { +- animation_update_result = code_0019b160( ++ animation_update_result = unit_animation_update( + unit_index, + unit->object.animation.animation_graph_index, + &unit->object.animation.state); +@@ -10103,7 +10103,7 @@ short unit_update_animation( + break; + } + +- if (!code_00198070(&unit->unit.animation)) ++ if (!unit_animation_state_loops(&unit->unit.animation)) + { + apply_state = TRUE; + } +@@ -10112,7 +10112,7 @@ short unit_update_animation( + + if (unit->unit.animation.action_animation.index!=NONE) + { +- animation_update_result = code_0019b160( ++ animation_update_result = unit_animation_update( + unit_index, + unit_definition->object.animation_graph.index, + &unit->unit.animation.action_animation); +@@ -10129,7 +10129,7 @@ short unit_update_animation( + + if (unit->unit.animation.overlay_action_animation.index!=NONE) + { +- animation_update_result = code_0019b160( ++ animation_update_result = unit_animation_update( + unit_index, + unit_definition->object.animation_graph.index, + &unit->unit.animation.overlay_action_animation); +@@ -10138,7 +10138,7 @@ short unit_update_animation( + { + case 2: + case 4: +- if (!code_00198050(&unit->unit.animation)) ++ if (!unit_animation_overlay_action_loops(&unit->unit.animation)) + { + unit->unit.animation.overlay_action = FALSE; + unit->unit.animation.overlay_action_animation.index = NONE; +@@ -10151,7 +10151,7 @@ short unit_update_animation( + + if (apply_state || + (desired_state!=unit->unit.animation.state && +- code_00197f90(&unit->unit.animation, desired_state))) ++ unit_animation_state_interruptable(&unit->unit.animation, desired_state))) + { + unit_animation_set_state(unit_index, desired_state); + } +@@ -10399,7 +10399,7 @@ static boolean unit_animation_set_state( + + if (animation_index == NONE) + { +- if (!code_001981f0(new_state)) ++ if (!unit_animation_state_can_be_entered_without_animation(new_state)) + { + result = FALSE; + +@@ -10415,13 +10415,13 @@ static boolean unit_animation_set_state( + TRUE, + animation_graph_index, + animation_index); +- code_0019b0b0( ++ unit_set_animation( + unit_index, + unit_definition->object.animation_graph.index, + animation_index); + + interpolation_frame_count = +- code_00198230( ++ unit_animation_compute_interpolation_frame_count( + new_state, + unit->unit.animation.state); + +@@ -10431,11 +10431,11 @@ static boolean unit_animation_set_state( + + { + short aiming_screen_animation_index = +- (short)code_00198190(new_state); ++ (short)unit_animation_state_get_aiming_screen_index(new_state); + + if (old_state_is_none || + aiming_screen_animation_index != +- (short)code_00198190( ++ (short)unit_animation_state_get_aiming_screen_index( + unit->unit.animation.state)) + { + long animation_index; +@@ -10696,7 +10696,7 @@ void unit_preprocess_node_orientations( + } + + if (!TEST_FLAG(unit_definition->unit.flags, _unit_has_no_aiming_bit) && +- code_00198170(&unit->unit.animation)) ++ unit_animation_aiming_screen(&unit->unit.animation)) + { + real_euler_angles2d relative_aiming_angles; + struct animation_graph_weapon_class *weapon_class = +@@ -10885,7 +10885,7 @@ void unit_postprocess_node_matrices( + struct animation_graph_weapon_class); + + if (unit->object.parent_object_index!=NONE && +- code_00198130(&unit->unit.animation)) ++ unit_animation_vehicle_ik(&unit->unit.animation)) + { + ik_points = &unit_seat->ik_points; + ik_point_index = 0; +@@ -10916,7 +10916,7 @@ void unit_postprocess_node_matrices( + if (unit->unit.current_weapon_index!=NONE) + { + animation = &unit->unit.animation; +- weapon_ik_active = code_001980d0(animation); ++ weapon_ik_active = unit_animation_weapon_ik(animation); + if (weapon_ik_active) + { + long weapon_ik_point_index = 0; diff --git a/research/fifty_objects_20260925/w/units_ownership/patches/02_symbols_json_names_static.patch b/research/fifty_objects_20260925/w/units_ownership/patches/02_symbols_json_names_static.patch new file mode 100644 index 00000000..3a018c8c --- /dev/null +++ b/research/fifty_objects_20260925/w/units_ownership/patches/02_symbols_json_names_static.patch @@ -0,0 +1,200 @@ +diff --git a/config/symbols.json b/config/symbols.json +index d0a16b3a..71135d47 100644 +--- a/config/symbols.json ++++ b/config/symbols.json +@@ -6861,22 +6861,22 @@ + { "file_offset": 1669856, "flags": 32, "name": "_unit_get_seat_entrance_point" }, + { "file_offset": 1670336, "flags": 32, "name": "_unit_get_melee_range_and_ticks" }, + { "file_offset": 1670560, "flags": 32, "name": "_unit_get_animation_frames_remaining" }, +-{ "file_offset": 1670704, "flags": 32, "name": "_code_00197e30" }, ++{ "file_offset": 1670704, "flags": 32, "name": "_unit_euler_axis_doplan", "static": true }, + { "file_offset": 1671024, "flags": 32, "name": "_unit_get_zoom_level" }, +-{ "file_offset": 1671056, "flags": 32, "name": "_code_00197f90" }, +-{ "file_offset": 1671184, "flags": 32, "name": "_unit_animation_busy" }, ++{ "file_offset": 1671056, "flags": 32, "name": "_unit_animation_state_interruptable", "static": true }, ++{ "file_offset": 1671184, "flags": 32, "name": "_unit_animation_busy", "static": true }, + { "file_offset": 1671216, "flags": 32, "name": "$L7451" }, + { "file_offset": 1671224, "flags": 32, "name": "$L7450" }, +-{ "file_offset": 1671248, "flags": 32, "name": "_code_00198050" }, +-{ "file_offset": 1671280, "flags": 32, "name": "_code_00198070" }, +-{ "file_offset": 1671376, "flags": 32, "name": "_code_001980d0" }, +-{ "file_offset": 1671472, "flags": 32, "name": "_code_00198130" }, +-{ "file_offset": 1671536, "flags": 32, "name": "_code_00198170" }, +-{ "file_offset": 1671568, "flags": 32, "name": "_code_00198190" }, +-{ "file_offset": 1671664, "flags": 32, "name": "_code_001981f0" }, +-{ "file_offset": 1671728, "flags": 32, "name": "_code_00198230" }, ++{ "file_offset": 1671248, "flags": 32, "name": "_unit_animation_overlay_action_loops", "static": true }, ++{ "file_offset": 1671280, "flags": 32, "name": "_unit_animation_state_loops", "static": true }, ++{ "file_offset": 1671376, "flags": 32, "name": "_unit_animation_weapon_ik", "static": true }, ++{ "file_offset": 1671472, "flags": 32, "name": "_unit_animation_vehicle_ik", "static": true }, ++{ "file_offset": 1671536, "flags": 32, "name": "_unit_animation_aiming_screen", "static": true }, ++{ "file_offset": 1671568, "flags": 32, "name": "_unit_animation_state_get_aiming_screen_index", "static": true }, ++{ "file_offset": 1671664, "flags": 32, "name": "_unit_animation_state_can_be_entered_without_animation", "static": true }, ++{ "file_offset": 1671728, "flags": 32, "name": "_unit_animation_compute_interpolation_frame_count", "static": true }, + { "file_offset": 1671792, "flags": 32, "name": "_unit_animation_start_action" }, +-{ "file_offset": 1672192, "flags": 32, "name": "_code_00198400" }, ++{ "file_offset": 1672192, "flags": 32, "name": "_unit_animation_start_overlay_action", "static": true }, + { "file_offset": 1672640, "flags": 32, "name": "_unit_can_enter_seat" }, + { "file_offset": 1672832, "flags": 32, "name": "_unit_impulse" }, + { "file_offset": 1672944, "flags": 32, "name": "_unit_handle_weapon_state_change" }, +@@ -6887,8 +6887,8 @@ + { "file_offset": 1674016, "flags": 32, "name": "_unit_get_camera_position" }, + { "file_offset": 1674432, "flags": 32, "name": "_unit_estimate_position" }, + { "file_offset": 1674752, "flags": 32, "name": "_unit_get_center_of_mass" }, +-{ "file_offset": 1674816, "flags": 32, "name": "_code_00198e40" }, +-{ "file_offset": 1675216, "flags": 32, "name": "_unit_can_play_animation_impulse" }, ++{ "file_offset": 1674816, "flags": 32, "name": "_unit_animation_impulse_get_index", "static": true }, ++{ "file_offset": 1675216, "flags": 32, "name": "_unit_can_play_animation_impulse", "static": true }, + { "file_offset": 1675424, "flags": 32, "name": "_unit_test_animation_impulse" }, + { "file_offset": 1675616, "flags": 32, "name": "_unit_get_aiming_unit_index" }, + { "file_offset": 1675744, "flags": 32, "name": "_unit_get_aiming_vector" }, +@@ -6924,7 +6924,7 @@ + { "file_offset": 1679440, "flags": 32, "name": "_unit_seat_is_driver" }, + { "file_offset": 1679536, "flags": 32, "name": "_unit_seat_is_gunner" }, + { "file_offset": 1679632, "flags": 32, "name": "_unit_seat_allow_noncombatants" }, +-{ "file_offset": 1679728, "flags": 32, "name": "_code_0019a170" }, ++{ "file_offset": 1679728, "flags": 32, "name": "_unit_update_driver_and_gunner", "static": true }, + { "file_offset": 1679952, "flags": 32, "name": "_unit_get_current_equipment" }, + { "file_offset": 1679984, "flags": 32, "name": "_unit_add_grenade_to_inventory" }, + { "file_offset": 1680240, "flags": 32, "name": "_unit_add_grenade_type_to_inventory" }, +@@ -6932,27 +6932,27 @@ + { "file_offset": 1680672, "flags": 32, "name": "_unit_delete_current_equipment" }, + { "file_offset": 1680736, "flags": 32, "name": "_unit_delete_all_weapons" }, + { "file_offset": 1680864, "flags": 32, "name": "_unit_has_weapon_definition_index" }, +-{ "file_offset": 1680960, "flags": 32, "name": "_code_0019a640" }, ++{ "file_offset": 1680960, "flags": 32, "name": "_unit_first_free_weapon_index", "static": true }, + { "file_offset": 1681008, "flags": 32, "name": "_unit_get_weapon_count" }, + { "file_offset": 1681120, "flags": 32, "name": "_unit_approve_weapon_pickup" }, + { "file_offset": 1681232, "flags": 32, "name": "_unit_get_grenade_count" }, + { "file_offset": 1681344, "flags": 32, "name": "_unit_get_current_grenade_type" }, +-{ "file_offset": 1681440, "flags": 32, "name": "_unit_throw_grenade_move_to_hand" }, +-{ "file_offset": 1681904, "flags": 32, "name": "_unit_throw_grenade_release" }, +-{ "file_offset": 1682688, "flags": 32, "name": "_unit_seat_update" }, +-{ "file_offset": 1683408, "flags": 32, "name": "_base_seat_label_get" }, +-{ "file_offset": 1683488, "flags": 32, "name": "_seat_label_to_base_seat_index" }, +-{ "file_offset": 1683552, "flags": 32, "name": "_base_weapon_label_get" }, +-{ "file_offset": 1683632, "flags": 32, "name": "_code_0019b0b0" }, +-{ "file_offset": 1683808, "flags": 32, "name": "_code_0019b160" }, +-{ "file_offset": 1683888, "flags": 32, "name": "_unit_refresh_illumination" }, +-{ "file_offset": 1684016, "flags": 32, "name": "_unit_get_weapon" }, +-{ "file_offset": 1684096, "flags": 32, "name": "_unit_drop_item" }, +-{ "file_offset": 1684496, "flags": 32, "name": "_code_0019b410" }, ++{ "file_offset": 1681440, "flags": 32, "name": "_unit_throw_grenade_move_to_hand", "static": true }, ++{ "file_offset": 1681904, "flags": 32, "name": "_unit_throw_grenade_release", "static": true }, ++{ "file_offset": 1682688, "flags": 32, "name": "_unit_seat_update", "static": true }, ++{ "file_offset": 1683408, "flags": 32, "name": "_base_seat_label_get", "static": true }, ++{ "file_offset": 1683488, "flags": 32, "name": "_seat_label_to_base_seat_index", "static": true }, ++{ "file_offset": 1683552, "flags": 32, "name": "_base_weapon_label_get", "static": true }, ++{ "file_offset": 1683632, "flags": 32, "name": "_unit_set_animation", "static": true }, ++{ "file_offset": 1683808, "flags": 32, "name": "_unit_animation_update", "static": true }, ++{ "file_offset": 1683888, "flags": 32, "name": "_unit_refresh_illumination", "static": true }, ++{ "file_offset": 1684016, "flags": 32, "name": "_unit_get_weapon", "static": true }, ++{ "file_offset": 1684096, "flags": 32, "name": "_unit_drop_item", "static": true }, ++{ "file_offset": 1684496, "flags": 32, "name": "_unit_drop_grenades", "static": true }, + { "file_offset": 1684672, "flags": 32, "name": "_unit_drop_inventory_weapons", "static": true }, + { "file_offset": 1684928, "flags": 32, "name": "_unit_handle_region_destroyed" }, +-{ "file_offset": 1684992, "flags": 32, "name": "_code_0019b600" }, +-{ "file_offset": 1685120, "flags": 32, "name": "_unit_cause_continuous_melee_damage" }, ++{ "file_offset": 1684992, "flags": 32, "name": "_unit_melee_sound", "static": true }, ++{ "file_offset": 1685120, "flags": 32, "name": "_unit_cause_continuous_melee_damage", "static": true }, + { "file_offset": 1685792, "flags": 32, "name": "_unit_set_enterable_by_player" }, + { "file_offset": 1685856, "flags": 32, "name": "_unit_set_emotion" }, + { "file_offset": 1685904, "flags": 32, "name": "_unit_aim_without_turning" }, +@@ -6967,12 +6967,12 @@ + { "file_offset": 1687056, "flags": 32, "name": "_unit_stop_running_blindly" }, + { "file_offset": 1687104, "flags": 32, "name": "_unit_flame_to_death" }, + { "file_offset": 1687360, "flags": 32, "name": "_unit_flying_through_air" }, +-{ "file_offset": 1687408, "flags": 32, "name": "_code_0019bf70" }, +-{ "file_offset": 1688672, "flags": 32, "name": "_code_0019c460" }, +-{ "file_offset": 1689184, "flags": 32, "name": "_unit_set_or_test_seat_and_weapon_label" }, ++{ "file_offset": 1687408, "flags": 32, "name": "_unit_euler_axis_buildplan", "static": true }, ++{ "file_offset": 1688672, "flags": 32, "name": "_unit_euler_axis_couple", "static": true }, ++{ "file_offset": 1689184, "flags": 32, "name": "_unit_set_or_test_seat_and_weapon_label", "static": true }, + { "file_offset": 1689728, "flags": 32, "name": "_unit_adjust_projectile_ray" }, + { "file_offset": 1689936, "flags": 32, "name": "_unit_render_debug" }, +-{ "file_offset": 1690448, "flags": 32, "name": "_unit_animation_set_state" }, ++{ "file_offset": 1690448, "flags": 32, "name": "_unit_animation_set_state", "static": true }, + { "file_offset": 1691856, "flags": 32, "name": "_unit_abort_animation" }, + { "file_offset": 1691888, "flags": 32, "name": "_unit_find_nearby_seat" }, + { "file_offset": 1692544, "flags": 32, "name": "_unit_clip_to_aiming_bounds" }, +@@ -6984,13 +6984,13 @@ + { "file_offset": 1694352, "flags": 32, "name": "_unit_overcharged" }, + { "file_offset": 1694416, "flags": 32, "name": "_unit_set_seat" }, + { "file_offset": 1694464, "flags": 32, "name": "_units_set_desired_flashlight_state" }, +-{ "file_offset": 1694592, "flags": 32, "name": "_unit_get_seat_label" }, ++{ "file_offset": 1694592, "flags": 32, "name": "_unit_get_seat_label", "static": true }, + { "file_offset": 1694752, "flags": 32, "name": "_unit_drop_current_equipment" }, + { "file_offset": 1694816, "flags": 32, "name": "_unit_can_use_weapon" }, + { "file_offset": 1694896, "flags": 32, "name": "_unit_approve_weapon_swap" }, +-{ "file_offset": 1695104, "flags": 32, "name": "_unit_weapon_next_index" }, ++{ "file_offset": 1695104, "flags": 32, "name": "_unit_weapon_next_index", "static": true }, + { "file_offset": 1695472, "flags": 32, "name": "_unit_drop_current_weapon" }, +-{ "file_offset": 1695728, "flags": 32, "name": "_code_0019dff0" }, ++{ "file_offset": 1695728, "flags": 32, "name": "_unit_get_current_weapon_label", "static": true }, + { "file_offset": 1695776, "flags": 32, "name": "_scripting_set_magic_base_seat" }, + { "file_offset": 1695808, "flags": 32, "name": "_unit_scripting_set_seat" }, + { "file_offset": 1695856, "flags": 32, "name": "_unit_handle_deleted_object" }, +@@ -6998,11 +6998,11 @@ + { "file_offset": 1696640, "flags": 32, "name": "_unit_cause_player_melee_damage" }, + { "file_offset": 1698240, "flags": 32, "name": "_unit_stop_custom_animation" }, + { "file_offset": 1698288, "flags": 32, "name": "_unit_custom_animation_at_frame" }, +-{ "file_offset": 1698416, "flags": 32, "name": "_code_0019ea70" }, ++{ "file_offset": 1698416, "flags": 32, "name": "_unit_align_facing", "static": true }, + { "file_offset": 1698704, "flags": 32, "name": "_unit_start_flaming_to_death" }, +-{ "file_offset": 1698864, "flags": 32, "name": "_unit_running_blind" }, +-{ "file_offset": 1699600, "flags": 32, "name": "_unit_verify_inventory" }, +-{ "file_offset": 1699744, "flags": 32, "name": "_unit_verify_vectors" }, ++{ "file_offset": 1698864, "flags": 32, "name": "_unit_running_blind", "static": true }, ++{ "file_offset": 1699600, "flags": 32, "name": "_unit_verify_inventory", "static": true }, ++{ "file_offset": 1699744, "flags": 32, "name": "_unit_verify_vectors", "static": true }, + { "file_offset": 1700480, "flags": 32, "name": "_unit_control" }, + { "file_offset": 1701408, "flags": 32, "name": "_unit_preprocess_node_orientations" }, + { "file_offset": 1703328, "flags": 32, "name": "_unit_postprocess_node_matrices" }, +@@ -7011,22 +7011,22 @@ + { "file_offset": 1705600, "flags": 32, "name": "_unit_update_animation" }, + { "file_offset": 1706880, "flags": 32, "name": "_unit_unzoom" }, + { "file_offset": 1707072, "flags": 32, "name": "_unit_get_zoom_magnification" }, +-{ "file_offset": 1707152, "flags": 32, "name": "_unit_integrated_night_vision_is_active" }, +-{ "file_offset": 1707248, "flags": 32, "name": "_code_001a0cf0" }, ++{ "file_offset": 1707152, "flags": 32, "name": "_unit_integrated_night_vision_is_active", "static": true }, ++{ "file_offset": 1707248, "flags": 32, "name": "_unit_ping_animation", "static": true }, + { "file_offset": 1708816, "flags": 32, "name": "_unit_start_animation_impulse" }, + { "file_offset": 1709104, "flags": 32, "name": "_unit_inventory_next_weapon" }, + { "file_offset": 1709136, "flags": 32, "name": "_unit_melee_attack_begin" }, + { "file_offset": 1709408, "flags": 32, "name": "_unit_leap_begin" }, + { "file_offset": 1709552, "flags": 32, "name": "_unit_unsuspecting" }, + { "file_offset": 1709728, "flags": 32, "name": "_unit_add_weapon_to_inventory" }, +-{ "file_offset": 1710032, "flags": 32, "name": "_unit_ready_desired_weapon" }, ++{ "file_offset": 1710032, "flags": 32, "name": "_unit_ready_desired_weapon", "static": true }, + { "file_offset": 1710464, "flags": 32, "name": "_unit_throw_grenade_begin" }, + { "file_offset": 1710928, "flags": 32, "name": "_scripting_magic_melee_attack" }, + { "file_offset": 1710976, "flags": 32, "name": "_unit_impact_melee_damage" }, + { "file_offset": 1711552, "flags": 32, "name": "_unit_place" }, + { "file_offset": 1711872, "flags": 32, "name": "_unit_solo_player_integrated_night_vision_is_active" }, +-{ "file_offset": 1711952, "flags": 32, "name": "_code_001a1f50" }, +-{ "file_offset": 1712176, "flags": 32, "name": "_code_001a2030" }, ++{ "file_offset": 1711952, "flags": 32, "name": "_unit_add_initial_weapons", "static": true }, ++{ "file_offset": 1712176, "flags": 32, "name": "_unit_adjust_for_seat_change", "static": true }, + { "file_offset": 1712240, "flags": 32, "name": "_unit_new" }, + { "file_offset": 1713264, "flags": 32, "name": "_unit_enter_seat" }, + { "file_offset": 1713856, "flags": 32, "name": "_unit_exit_seat_end" }, +@@ -22776,8 +22776,8 @@ + { "file_offset": 3233104, "flags": 0, "name": "_dialogue_vocalization_type_name" }, + { "file_offset": 3234776, "flags": 0, "name": "_global_speech_priority_names" }, + { "file_offset": 3234824, "flags": 0, "name": "_magic_base_animation_seat_index" }, +-{ "file_offset": 3234832, "flags": 0, "name": "_unit_update_section" }, +-{ "file_offset": 3236360, "flags": 0, "name": "?last_time@?HC@??unit_update@@9@9" }, ++{ "file_offset": 3234832, "flags": 0, "name": "_unit_update_section", "static": true }, ++{ "file_offset": 3236360, "flags": 0, "name": "?last_time@?HC@??unit_update@@9@9", "static": true }, + { "file_offset": 3236364, "flags": 0, "name": "_base_seat_labels" }, + { "file_offset": 3236392, "flags": 0, "name": "_vehicle_update_section", "static": true }, + { "file_offset": 3237920, "flags": 0, "name": "_data_00316820" }, +@@ -23280,7 +23280,7 @@ + { "file_offset": 5032722, "flags": 0, "name": "_debug_biped_skip_collision" }, + { "file_offset": 5032723, "flags": 0, "name": "_debug_biped_limp_body_disable" }, + { "file_offset": 5032724, "flags": 0, "name": "_sequential_counter", "static": true }, +-{ "file_offset": 5032728, "flags": 0, "name": "_unit_globals" }, ++{ "file_offset": 5032728, "flags": 0, "name": "_unit_globals", "static": true }, + { "file_offset": 5032736, "flags": 0, "name": "_cache_file_globals" }, + { "file_offset": 5034800, "flags": 0, "name": "_decompressor_globals", "static": true }, + { "file_offset": 5038064, "flags": 0, "name": "_decompressor_print_timing", "static": true }, diff --git a/research/fifty_objects_20260925/w/units_ownership/patches/03_config_json_units_matching.patch b/research/fifty_objects_20260925/w/units_ownership/patches/03_config_json_units_matching.patch new file mode 100644 index 00000000..e213ec14 --- /dev/null +++ b/research/fifty_objects_20260925/w/units_ownership/patches/03_config_json_units_matching.patch @@ -0,0 +1,13 @@ +diff --git a/config/config.json b/config/config.json +index cf8106ea..6b7d9c93 100644 +--- a/config/config.json ++++ b/config/config.json +@@ -409,7 +409,7 @@ + { "name": "source/cache/cache_files.c", "index": 34, "status": "Matching" }, + { "name": "source/units/vehicles.c", "index": 35, "status": "NonMatching" }, + { "name": "source/units/vehicle_definitions.c", "index": 36, "status": "Matching" }, +- { "name": "source/units/units.c", "index": 37, "status": "NonMatching" }, ++ { "name": "source/units/units.c", "index": 37, "status": "Matching" }, + { "name": "source/units/unit_scripting_commands.c", "index": 38, "status": "Matching" }, + { "name": "source/units/unit_dialogue.c", "index": 39, "status": "Matching" }, + { "name": "source/units/unit_definitions.c", "index": 40, "status": "Matching" }, diff --git a/research/fifty_objects_20260925/w/units_ownership/patches/05_semantic_data_matches_units_data.patch b/research/fifty_objects_20260925/w/units_ownership/patches/05_semantic_data_matches_units_data.patch new file mode 100644 index 00000000..fd60dbf0 --- /dev/null +++ b/research/fifty_objects_20260925/w/units_ownership/patches/05_semantic_data_matches_units_data.patch @@ -0,0 +1,20 @@ +diff --git a/config/semantic_data_matches.json b/config/semantic_data_matches.json +index 35638d1f..599dad3c 100644 +--- a/config/semantic_data_matches.json ++++ b/config/semantic_data_matches.json +@@ -470,5 +470,15 @@ + "relocation_count": 1, + "normalized_sha256": "e94bb79478c95dce11c4a1f720a07ccbaa3a8d18b84acbe5605472d6f8635b74" + } ++ }, ++ { ++ "unit": "source/units/units", ++ "symbol": "_magic_base_animation_seat_index", ++ "reason": "units' writable .data section (magic_base_animation_seat_index, unit_update_section, unit_update's last_time and base_seat_labels): January and the rebuilt object have identical 1,564-byte payload, 7 relocation sites/types and independently resolved string destinations (5 of the 7 base_seat_labels strings are selected in other January objects and pair-link cleanly); objdiff 3.3.1's '$'-literal relocation-name defect undercredits it despite exact COFF section comparison. Whole object admitted: all 189 functions strict exact; the 25 code_ placeholders carry their first-party names (HCEX_Release.pdb units compiland, Sept-2001 map, January atlas) and all 50 file-statics carry static storage per cachebeta.pdb publics, so 321 symbols match storage/offsets; 97 candidate-only surplus definitions (31 helper COMDATs byte-identical to January's selected copies, SDK tables, literals) pair-link with their selected providers in both orders; _point_from_line3d is referenced out of line by January's units.obj (owner ruling 20260921 #1).", ++ "measurements": { ++ "size": 1564, ++ "relocation_count": 7, ++ "normalized_sha256": "6ed61c39a648905cf23b12b916e2adadfe97b6e5aa492c29a14c7265809ef1a7" ++ } + } + ] diff --git a/research/fifty_objects_20260925/w/units_ownership/patches/06_admission_rejections_retire_units.patch b/research/fifty_objects_20260925/w/units_ownership/patches/06_admission_rejections_retire_units.patch new file mode 100644 index 00000000..1376888c --- /dev/null +++ b/research/fifty_objects_20260925/w/units_ownership/patches/06_admission_rejections_retire_units.patch @@ -0,0 +1,19 @@ +diff --git a/config/object_admission_rejections.json b/config/object_admission_rejections.json +index 1b630536..64e2a34f 100644 +--- a/config/object_admission_rejections.json ++++ b/config/object_admission_rejections.json +@@ -81,14 +81,6 @@ + "evidence": "docs/object_matching_logs/models_obj_fable_salvage_20260902.md#bss-ownership-boundary", + "reopen": "Remove this rejection only after authoritative January ownership evidence or natural source makes all four BSS symbol offsets and linkage agree without aggregate facades, hash-steering names, custom sections, or other matching-only constructs." + }, +- { +- "unit": "source/units/units", +- "class": "candidate-only-comdat-owner", +- "symbol": "_point_from_line3d", +- "reason": "The rebuilt translation unit emits a 48-byte select-any _point_from_line3d COMDAT absent from the January units split, while January's selected action_charge owner is no-duplicates. All 189 January units functions remain strict exact, including the two authentic external calls from _unit_cause_continuous_melee_damage; the surplus owner is a separate whole-object admission failure under the explicit no-emission house rule.", +- "evidence": "docs/object_matching_logs/shared_inline_helper_admission_audit_20260904.md#units-point_from_line3d-owner", +- "reopen": "Remove only after source-authentic header/declaration topology preserves all 189 exact target functions and the two January external calls while preventing units.obj from emitting _point_from_line3d. Linker discard alone does not waive the explicit no-emission house rule; do not expand the two external calls or use forced inline/noinline, pragmas, assembly, or byte-shaping." +- }, + { + "unit": "source/effects/decals", + "class": "candidate-only-comdat-owner", diff --git a/research/fifty_objects_20260925/w/units_ownership/patches/optional/04_semantic_matches_units_labels.patch b/research/fifty_objects_20260925/w/units_ownership/patches/optional/04_semantic_matches_units_labels.patch new file mode 100644 index 00000000..545fef20 --- /dev/null +++ b/research/fifty_objects_20260925/w/units_ownership/patches/optional/04_semantic_matches_units_labels.patch @@ -0,0 +1,28 @@ +diff --git a/config/semantic_matches.json b/config/semantic_matches.json +index 4a6a3acb..dcf63f31 100644 +--- a/config/semantic_matches.json ++++ b/config/semantic_matches.json +@@ -583,5 +583,23 @@ + "unit": "source/interface/ui_widget", + "function": "_remap_sticks_for_local_player", + "reason": "hardened COFF comparison proves all 304 padded bytes and all 31 semantic relocations exact (SHA-256 963b6756ac2f3b70faf18955bad37bac6ed40bbe366baa697feccc61e7050ce8); objdiff reports a control-flow pairing false negative after the natural switch assigns the remapped icon and reaches the shared return" ++ }, ++ { ++ "unit": "source/units/units", ++ "function": "$L7451", ++ "owner_function": "_unit_animation_busy", ++ "reason": "the exact owning COMDAT and an internal relocation prove this differently named jump-table label is the same destination" ++ }, ++ { ++ "unit": "source/units/units", ++ "function": "$L7450", ++ "owner_function": "_unit_animation_busy", ++ "reason": "the exact owning COMDAT and an internal relocation prove this differently named jump-table label is the same destination" ++ }, ++ { ++ "unit": "source/units/units", ++ "function": "$L8061", ++ "owner_function": "_unit_update", ++ "reason": "the exact owning COMDAT and an internal relocation prove this differently named jump-table label is the same destination" + } + ] diff --git a/research/fifty_objects_20260925/w/vehicles/LEDGER.md b/research/fifty_objects_20260925/w/vehicles/LEDGER.md new file mode 100644 index 00000000..bf9b8e5e --- /dev/null +++ b/research/fifty_objects_20260925/w/vehicles/LEDGER.md @@ -0,0 +1,210 @@ +# vehicles worker LEDGER (lane claude/fifty-objects-20260925) +Started 2026-09-23T18:43:55-07:00. Fresh start (slug dir did not exist). +Targets: _update_alien_fighter_physics_new (1088), _update_alien_scout_physics (2464; frame Jan 0x94 vs ours 0xa0) + + +## Baseline (production build/base, worktree HEAD) +- gate --all: 37 exact / 2 residual / 0 unwritten. + - _update_alien_fighter_physics_new 1088 [relocs 33!=32, sha]: ours has an extra out-of-line _point_from_line3d call + (TU defines REAL_MATH_EXTERNAL_POINT_FROM_LINE3D since 5d3444f7 batch8, which made point_from_line3d an external call). + January has NO _point_from_line3d reloc anywhere in vehicles.obj -> January inlined it at this site. + - _update_alien_scout_physics 2464/91 [sha]; frame Jan 0x94 vs ours 0xa0. +- object_audit(base): FAIL(3) = the 2 DIFF fns + symbol _update_turret_physics storage 2(Jan extern) vs 3(ours static). + Surplus: many header-inline COMDATs + 4 invented vehicle_*_target/test helper owners (inherited debt). +- Read: house rules, vehicles_obj.md checkpoint (fighter_new = code_001a5e50, scout = code_001a7e60), astra research7 (scout + /Od at 0x8f80b0 in halo_cache_symbols.exe; point_from_line2d authenticated; two shapes measured 1342/1313 diffs, frame stayed 0xa0). + Recorded negatives NOT to repeat: 778 fighter slot/scope/role probes on the hand-expanded form; scout pre-negated rate_forward, + pd_b-before-pd_a, direct vector inputs, direct-PD (double counts), declaration-order sweeps. + +## Prior-lane evidence located (read-only) +- Lane B: /c/halo-worktrees/claude-lane-b-ai-physics-units-20260920/scratch/lane_b/w/vehicles/ (REPORT.md; try_7 fighter EXACT with + header-inline point_from_line3d + cross_product2d view casts; /Od fighter = 0x8f6a20 pushes &translational_velocity and + &desired_rotation straight into cross_product2d at 0x8f6cbf-0x8f6ccd). +- Structural lane: /c/halo-worktrees/claude-structural-20260923/scratch/lane/w/units__vehicles/ (REPORT.md; scout M7 frame 0x94 with + 6 casts; M13/M15 775/775 insns, 12 M8 x87 operand-order regions left; provider FAIL then on both helpers). +- This tree (base e9e62b78): action_charge point_from_line3d hand copy is GONE (5e81dabf); actor_combat.c STILL hand-writes + `real cross_product2d(` behind `#define cross_product2d cross_product2d_inline` (NODUP provider). + +## Probe 1 (fighter) - p_nodefine.c = base minus the REAL_MATH_EXTERNAL define/undef only +Hypothesis: January's vehicles TU saw the header __inline (vehicle_update calls _point_from_line3d out of line, fighter inlines it). +Result: fighter [relocs 33!=32, sha] -> [sha] (32/32); vehicle_update still EXACT; 37 exact / 2 residual. +provider_link --baseline=base: _point_from_line3d provider action_charge PASS -> SELECTED-PROVIDER LINK: PASS. + +## Probe 2 (fighter) - f1_held.c = p_nodefine + Lane B yaw = cross_product2d((real_vector2d const *)&desired_rotation.forward, +## (real_vector2d const *)&vehicle->object.translational_velocity)/... +Result: fighter EXACT 1088; 38 exact / 1 residual (scout). provider_link: _point_from_line3d PASS, _cross_product2d FAIL +(LNK2005 both orders vs actor_combat.obj - NODUP hand copy). => blocked on actor_combat provider, not on vehicles source. + +## Finding: _cross_product2d provenance (January + /Od) +- refcensus.py (my script): January split has ZERO relocations to _cross_product2d anywhere (all-inlined class); January + actor_combat.obj DEFINES it (selected copy). _point_from_line3d out-of-line refs incl. vehicles(_vehicle_update +0x268). +- /Od build: cross_product2d thunk 0x408512 -> body 0x455250 (inside actor_combat's /Od address range 0x44xxxx-0x45xxxx). + /Od actor_combat caller: fn 0x44ebb0 (call at 0x44ed45: cross_product2d(actor+0x140, &vec) > 0 -> sign +-1). + Our actor_combat.c has NO use of cross_product2d (only the renamed-header hand copy) -> a provider repair needs that + genuine use restored (object-closure law). Parked as a side item; scout first. + +## Scout: state carried from structural lane (m15.c copied here, re-gated on this tree) +- m15 (structural M15: header-inline pfl3d at 9 /Od sites, 6 view casts, /Od block consts) = 775/775 insns, frame 0x94, + relocation multiset equal; remaining = 4 inline-helper sites with mirrored x87 operand order: + S1 +0x227..+0x238 dot_product3d(up,angvel) [ours evaluates j,k,i terms; Jan k,j,i + swapped leaves] + S2 +0x32f..+0x375 hover<1 cross_product3d(up,forward,&left) (3 products flipped) + S3 +0x617..+0x623 flag-3 dot_product3d(forward,&translational_velocity) + S4 +0x661..+0x68f flag-3 cross_product3d(up,forward,&left) +- /Od (0x8f80b0, dbg_scout.asm) facts vs m15 (my full read of the listing): + * dot_product3d ARGUMENT ORDER: S1 is dot_product3d(&angular_velocity(+0x48), &up(+0x3c)); S3 is + dot_product3d(&translational_velocity(+0x24), &forward(+0x30)) - both REVERSED in m15. + * no named `sign` / `sign_a` / `sign_b` locals (ternary results live in /Od compiler temps -0x21x..-0x25x); + m15 has three named long locals there. + * steering block has a named real copy of `steering` at [-0xe8] used for every later steering read. + * alpha_desire = zero; point_from_line2d(&alpha_desire,&offset_from_vertical,-1,&alpha_desire); + point_from_line2d(&alpha_desire,&angular_velocity,-15,&alpha_desire) (8 inline param temps = 0 mod 8 -> explains + structural M5 'inert'). + * alpha_bonus.x = sign*K1*fabs(alpha_desire.x) with a block const 1.0 at [-0x174]. + * tail block: its own short loop index [-0x1f8] (not the fn-level one), def ptr, and a mass_point ptr assigned before + powered_count++; named `delta = target - hover` [-0x208]; hover +=/-= 0.1 or = target. + * January out-of-line calls (relocs): only normalize2d x2, normalize3d, limit3d, matrix4x3 x3, tag/object getters, + water_depth, physics_update, tag_block_get_element_with_size, create_ghost_effect -> all other helpers inlined. + +## Probe 3 (scout) - D-sweep instrument on v0 (= f1_held + m15 scout), D dead `long` at fn top, D=0..8 (LAB ONLY) +- with and without swapping both dot_product3d argument orders to the /Od order: byte-identical per D (arg order INERT + here, as M8 says for bare leaves). Best D=6: 8 blocks (S1 j/k tree-order pair only, S2 3, S3 2, S4 2); no D closes any of + S1(j/k), S3. => residual is NOT a pure function-wide count; S1's j/k term ORDER (Jan k-term first) never moves with D. +- Byte fact: at S1 January addresses `up` through the vehicle base (esi+0x3c..) and angular_velocity through edi; j/k products + load the edi operand first, i-term loads esi first. + +## Object-level blocker noticed (inherited debt) +- base vehicles.obj defines 4 invented private helper owners January lacks: _vehicle_cross_product3d_target, + _vehicle_dot_product3d_target, _vehicle_triple_product3d_target (used by exact _update_human_boat_physics) and + _vehicle_dot_product3d_test (used by exact _vehicle_preprocess_node_orientations, line 1458); scout uses + vehicle_cross_product3d_target at line 2222 (m15 already replaces it). Static law: emitted whenever used. + => even with both residuals exact, whole-object admission needs boat + preprocess rewritten onto genuine helpers. + +## Probe 4 (scout) - t1.c = f1_held + scout transcribed statement-for-statement from /Od 0x8f80b0 (bodies/t1.txt) +Hypothesis: m15's residual is the IL-local/inline-temp census (M8), so the /Od local set + call list should move it. +Changes vs m15: no object_forward/up/angvel pointer locals (/Od addresses &vehicle->object.X directly); dot_product3d +args in /Od order; RTC names (vehicle_matrix, velocity, desired_velocity, desired_acceleration, vehicle_left, +vehicle_forward/left_horizontal, applied_alpha, offset_from_vertical, angular_velocity, alpha_desire, alpha_bonus, +turning_torque, vehicle_horizontal_forward); steering copy local `turn` ([-0xe8]); no named sign locals; two +point_from_line2d for alpha_desire; block const 1.0 (alpha_bonus_scale), 30.0 fade divisor const; loop ptr local; tail +block own short index + mass_point ptr + `delta`; hover +=/-=/= target; param renamed powered_mass_points (HCEX). +Result: scout still [sha] 775/775 but REAL blocks 12 -> 4 (S1 fixed, S4 fixed; S2 3 blocks, S3 1 block). Fighter EXACT. + +## Probe 5 (scout) - declaration ORDER per /Od frame (t2a turning_torque in nested block after if/else; t2b hover>0 +## decl order max_accel,desired_velocity,desired_acceleration,maximum_speed; t2c tail target-before-counts + nested +## {const 0.1; delta}); t2 = all three. Result: all identical to t1 (4 blocks S2:3 S3:1) -> declaration order INERT. +## Probe 6 (scout) - D-sweep on t1 (lab): S3 closes at D=1..3; S2's i-component 2nd product (a.k*b.j, no disp-0 leaf) +## NEVER moves with D; S2 k2 fixed only at D=6. S2 therefore has a non-count cause. + +## Probe 7 (scout) - S2 context probes on t1 (evidence: S2 i2 product is D-invariant = not a count key) +- p1: `vehicle_forward_horizontal = *(real_vector2d const *)&vehicle->object.forward;` BEFORE cross_product3d(...,&vehicle_left) + (then left copy): S2 CLOSES fully -> REAL blocks 4 -> 1 (only S3 i-term left). Bytes otherwise identical. +- p2 (component-wise forward2d copy): 8 blocks (worse). p3 (applied_alpha zero assigned after the copies): 9 (worse). +=> January statement order = forward 2D copy, then cross product, then left 2D copy (the later /Od build has the cross first). + +## Probe 8 (scout) - dot_product3d arg-order and count localisation on p1 +- q1 (S3 args swapped to forward,velocity): S3 2 blocks (j/k flip) -> /Od order is right; q2 (S1 swapped): S1 breaks + -> /Od order right. (Arg order is NOT inert once the pointer locals are gone.) +- dead-local instrument at fn top / before `vehicle` / inside flag-3 block: identical results -> every user local is numbered + before all inline temps (uniform shift); S2 needs shift 0, S3 needs 1..5 => the gap is INLINE TEMPS between S2 and S3. +- LAB INSTRUMENT (not landable): `square_root(vehicle->vehicle.hover);` as a dead statement at the END of the hover<1 + block (+1 inline temp between S2 and S3): **scout EXACT, gate 39/39**. +2 temps (dead dot_product2d): S3 2 blocks; + +4: S3 1 block. => January has exactly ONE more inline temp (mod 8) between the S2 cross and the S3 dot than p1. + Next: bisect the instrument position to find the window, then find the genuine 1-temp construct. +- Position bisect of the +1 instrument on p1 (lab): closes EXACT anywhere from right after the S2 cross_product3d (w1, + before normalize2d) through w2/w6/w3/w4 to the end of hover<1; after S3 (w5) it does nothing. Intermediate dot2d/pfl + sites are insensitive to +1. => one missing temp-creating construct somewhere in hover<1 after the S2 cross. +- x1 (t1 + instrument BEFORE the S2 cross): S2 9 blocks -> p1's S2 fix is statement ORDER (forward copy first), not a count. +- c1 (left2d copied from cross_product3d's return value): 7 blocks incl. S1/S4 - rejected. +- n1/n2 (normalize2d via extern alias, lab): 106 blocks - known-callee ABI effect, instrument invalid. +- i1 (forward_h declaration-initialised but declared before applied_alpha): 12 blocks (copy precedes applied_alpha zero). +- i2 (declare applied_alpha = zero FIRST, then vehicle_left, then forward_h = *(real_vector2d const *)&forward (init), + left_h): == p1 (1 block, S3) -> preferred spelling (rule 17); January order = applied_alpha zero, forward copy, cross. +- p1 D-sweep re-read: S3 is correct for EVERY uniform D != 0 (a tie at exactly our count); S2 needs D == 0. +- f1/f2/f3 (drop (real) casts on the alpha_bonus fabs): S4 breaks, S3 unchanged - rejected. k_a..k_d (hand-writing + pfl2d/dot2d/pfl3d): worse - rejected. + +## Probe 9 (scout) - EVIDENCE: January homes the leveling factor like an inline helper t-parameter +January +0x53a..+0x557: `fld 1.0; fsub up.k; fmul 0.0038785094; fst [ebp-4]; fmul alpha_desire.i; faddp; fld [ebp-4]; +fmul alpha_desire.j` = t computed once and HOMED to [ebp-4] (fst) = the inlined point_from_line2d/point_from_line3d +t-parameter signature (same as the (1-hover) pfl3d t-param at +0x5da..+0x5e9). Hypothesis: January spelled the leveling as +point_from_line2d(&applied_alpha, &alpha_desire, leveling_scale*(1-up.k), &applied_alpha) (the later /Od build has two +component statements there). +- l1.c = i2 + that point_from_line2d: **gate `== exact 39 residual 0`** - _update_alien_scout_physics EXACT 2464 (and + fighter_new EXACT). l2 (named `leveling` local instead) -> S2 6 blocks (user local = uniform shift) - rejected. +=> l1.c is the all-39-exact candidate. Next: house-rule cleanup + section-4 object audit. + +## Section-4 audit of l1.obj (all 39 functions strict EXACT) +- object_audit: every January-owned section ok; symbols: 1 DIFF `_update_turret_physics` storage split 2 vs ours 3; + pdb_storage: PDB-public False (cachebeta publics lack it; _set_real_quaternion/_vehicle_hover ARE public) => split artifact; + fix = config/symbols.json line `_update_turret_physics` add `"static": true` (in place) + csplit regen (integrator). +- provider_link --baseline=base: NEW surplus _point_from_line2d (action_vehicle) PASS, _point_from_line3d (action_charge) + PASS, _cross_product2d (actor_combat) FAIL (NODUP hand copy in actor_combat.c). +- provider_link full: FAIL(4) = _cross_product2d (new) + INHERITED _interpolate_scalar (player_control), + _object_get_bounding_sphere (action_vehicle), _triple_product3d (decals). +- surplus identity (my copy surplus_identity_cand.py): 30 COMDATs, all IDENTICAL to January's selected copies except + INHERITED _object_get_bounding_sphere DIFFERENT (also DIFFERENT on build/base). +- Invented private owners still emitted (inherited): _vehicle_cross_product3d_target, _vehicle_dot_product3d_target, + _vehicle_triple_product3d_target (boat), _vehicle_dot_product3d_test (preprocess_node_orientations). +- /W3 warning set: l1 == base (only line shifts from the removed define/undef); the fighter's pre-existing C4133 (pfl3d + vector/point) and C4013 (matrix3x3_multiply / matrix3x3_rotation_to_quaternion) remain - pre-existing, not new. +- STRIP TEST (strip1.c): removing all 28 representation casts from the new scout ((real_point3d *) x18, (real_point2d *) x6, + dot_product2d((real_vector2d const *) x4) -> scout section byte+reloc IDENTICAL to l1, 39/39 exact. Casts byte-inert. +- /Od float constants decoded (fl.py) = every literal/const in the candidate (0.5,-0.2,0.8,0.785398185,0.05,0.98,1, + 0.0034906587,0.0069813174,1e-4,2,0.0015514038,-1,-15,0.3,2.5,0.0038785094,0.005817764,0.004,0.002,0.001,30,0.4,0.1). + +## Final scout body (bodies/final.txt): l1 + `turn` renamed `steering_input`; gate 39/39 EXACT. +- final_nocast (square_root(fabs(x)*K) without the explicit (real) conversion): S2/S4 break + C4244 warning at that line; + final_b ((real)fabs(x)*K): breaks. The explicit (real)(...) is the warning-free spelling of an unavoidable double->real + argument conversion, already present in production's scout; kept and disclosed. +## Optional rule-6 cleanup riding the define removal (vehicle_find_pathfinding_surface_index, exact before and after) +- /Od 0x8fd970 = pathfinding: point_from_line3d(&origin, global_up3d, 0.4f, &origin) and + point_from_line3d(&origin, &vector, result.t, position) are REAL calls (0x8fda42, 0x8fdad2). +- pf1 (restore the second call, drop the hand expansion + stale comment + `real t`): 39/39 EXACT. +- pf2 (pf1 + the first call replacing `origin.x += global_up3d->i*0.4f` x3): 39/39 EXACT. Adopted (no casts needed). + +## Candidate banked: scratch/w/vehicles/cand.c (= pf2.c) -> production.patch (git-apply verified to reproduce cand.c) +- gate: == exact 39 residual 0 (cand_gate.txt). fake_match_scan: 0 leads (base also 0). /W3: same warning set as base. +- symbols_turret_static.patch: `_update_turret_physics` + "static": true (cachebeta PDB: not public; ours already static). + +## Side attempt: boat invented-helper debt (boat is exact but uses 3 invented helper owners) +- /Od boat = 0x8f9a10 (od_boat.asm; RTC: magic_force, magic_torque, desired_up, left, forward_cross_velocity). + /Od shape: const 0.4; speed = fabs(magnitude3d(&velocity)/0.4); rudder = 0.5*turn; if(speed>1) speed=1; rudder*=1-speed; + 3x set_real_quaternion (rotation (0,0,sin,cos), (0,0,0,1) x2); set_real_vector3d(&magic_force,0,0,0); + point_from_line3d(global_up3d,&forward,-forward.k,&desired_up); if normalize3d != 0 { consts 2pi, 0.0139626; + cross(up,fwd,&left); spin = dot(cross(fwd,vel,&forward_cross_velocity), up)*2pi; rotate_vector_about_axis; angle = + angle_between_vectors3d; if dot(desired_up,left)>0 angle=-angle; dot = dot(angvel,fwd); desired = sign*sqrt(|a|*2K); + error = PIN(...); torque = xx*error; scale_vector3d(&fwd, torque, &magic_torque) } else set_real_vector3d(&magic_torque,0..) +- boat1.c (/Od transcription, genuine helpers only, no invented owners): 784/784 size, 25 relocs same identities, but + 267 vs 266 insns, 17 REAL blocks (rotation zero-store interleave at +0xae, first cross (up,fwd,&left) operand orders + +0x14f..+0x184, triple/dot term order +0x18b..+0x1c3). +- boat2.c (= boat1 with header triple_product3d(&forward,&velocity,global_up3d)): same 17 blocks. +- D-sweep (b2d1..7, lab): A/B regions D-INVARIANT -> not a count residual; needs a tree-shape/statement-order cause + (as scout S2 did). STOPPED here (boat already exact in production; this only targets invented-helper debt, and the + object stays blocked by out-of-unit NODUP providers regardless). Evidence kept for a future helper-debt lane. +- preprocess_node_orientations: replacing vehicle_dot_product3d_test with header dot_product3d (either arg order): + 325 vs 335 insns, 47 blocks -> the invented static changes codegen substantially; not pursued (helper-debt lane). + +## FINAL candidate: scratch/w/vehicles/cand.c (= cand2: final scout + turning_torque declared-initialised in a nested +## block after the if/else, the /Od frame order; byte-neutral) -> production.patch (git apply reproduces cand.c) +- gate: == exact 39 residual 0 (cand_gate.txt; base_gate.txt = 37/2). fake scan 0 leads. /W3 set == base. +- cast strip (cand_strip.c: all scout representation casts + the fighter's 2 cross_product2d casts removed): both + functions byte+reloc identical -> casts are byte-inert. +- object_audit: January sections all ok; 1 symbol DIFF (_update_turret_physics storage) -> symbols_turret_static.patch. +- provider_link FAIL(4): _cross_product2d (NEW; actor_combat NODUP hand copy), inherited _interpolate_scalar + (player_control), _object_get_bounding_sphere (action_vehicle; also bytes DIFFERENT vs January copy), _triple_product3d + (decals). _point_from_line2d / _point_from_line3d new surplus PASS and IDENTICAL. +- invented private owners (inherited, boat/preprocess): _vehicle_{cross,dot,triple}_product3d_target, _vehicle_dot_product3d_test. +VERDICT: FUNCTIONS_EXACT_OBJECT_BLOCKED. +- Split landing option: cand_nofighter.c (= cand.c with the fighter yaw left in production's hand-written 2D cross form): + scout EXACT, fighter [relocs 33!=32, sha] -> [sha] (improved, still residual), 38 exact / 1 residual, provider link of + new surplus PASS (_point_from_line2d, _point_from_line3d). -> production_linkclean.patch (git apply verified). + +## Methodology notes for future lanes (new, measured here) +1. /Od transcription WITHOUT invented pointer locals (address &vehicle->object.X directly) + /Od helper argument orders + fixed two of four x87 sites at once; dot_product3d arg order is NOT inert once pointer locals are gone. +2. D-invariant ('tree shape') operand orders on non-displacement-0 products moved with STATEMENT ORDER of an adjacent + aggregate copy that reads the same object (forward 2D copy before the cross). +3. A lab instrument (dead 1-param inline call) localised the missing IL temp window; the genuine construct was then read + off January's bytes: `fst [ebp-4]` homing of a once-computed factor = an inlined helper's real t-parameter + (point_from_line2d), even where the later /Od build spells two component statements. +DONE. diff --git a/research/fifty_objects_20260925/w/vehicles/cand.vs_tree.diff b/research/fifty_objects_20260925/w/vehicles/cand.vs_tree.diff new file mode 100644 index 00000000..18e74894 --- /dev/null +++ b/research/fifty_objects_20260925/w/vehicles/cand.vs_tree.diff @@ -0,0 +1,491 @@ +diff --git a/source/units/vehicles.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\vehicles\\cand.c" +index 3dede853..e6e72f2e 100644 +--- a/source/units/vehicles.c ++++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\vehicles\\cand.c" +@@ -144,10 +144,8 @@ symbols in this file: + + #include "cseries.h" + #include "cseries/profile.h" +-#define REAL_MATH_EXTERNAL_POINT_FROM_LINE3D + #include "vehicles.h" + #include "math/real_math.h" +-#undef REAL_MATH_EXTERNAL_POINT_FROM_LINE3D + #include "game/game_globals.h" + #include "game/players.h" + #include "effects/material_effects.h" +@@ -885,23 +883,15 @@ long vehicle_find_pathfinding_surface_index( + + object_get_origin(vehicle_index, &origin); + +- origin.x += global_up3d->i*0.4f; +- origin.y += global_up3d->j*0.4f; +- origin.z += global_up3d->k*0.4f; ++ point_from_line3d(&origin, global_up3d, 0.4f, &origin); + + add_vectors3d(global_down3d, global_down3d, &vector); + + if (collision_bsp_test_vector(1, bsp, 0, NULL, &origin, &vector, FLT_MAX, &result)) + { +- real t = result.t; +- + surface_index = result.surface_index; + +- /* Preserve the January inline schedule without owning +- * point_from_line3d in this translation unit. */ +- position->x = vector.i*t + origin.x; +- position->y = vector.j*t + origin.y; +- position->z = vector.k*t + origin.z; ++ point_from_line3d(&origin, &vector, result.t, position); + } + break; + } +@@ -1011,8 +1001,8 @@ static void update_alien_fighter_physics_new( + pitch_vectors(&desired_rotation.forward, &desired_rotation.up, sine(definition->unknown364), + cosine(definition->unknown364)); + +- yaw = (desired_rotation.forward.i*vehicle->object.translational_velocity.j- +- desired_rotation.forward.j*vehicle->object.translational_velocity.i)/ ++ yaw = cross_product2d((real_vector2d const *)&desired_rotation.forward, ++ (real_vector2d const *)&vehicle->object.translational_velocity)/ + definition->unknown2f8*definition->unknown308; + + yaw_vectors(&desired_rotation.up, &desired_rotation.forward, sine(yaw), cosine(yaw)); +@@ -2110,7 +2100,7 @@ static void update_human_jeep_physics( + static void update_alien_scout_physics( + long vehicle_index, + real steering, +- struct powered_mass_point_datum *state, ++ struct powered_mass_point_datum *powered_mass_points, + struct mass_point_datum *mass_points) + { + struct vehicle_datum *vehicle = vehicle_datum_get(vehicle_index); +@@ -2118,252 +2108,223 @@ static void update_alien_scout_physics( + vehicle->definition_index); + struct physics_definition *physics = physics_definition_get( + definition->unit.object.physics.index); +- real_matrix4x3 matrix; +- real_vector3d local_velocity; +- real_vector3d magic_force; +- real_vector3d magic_torque; +- real antigrav; +- real water_depth; +- short mass_point_index; +- +- water_depth = scenario_location_water_depth(&vehicle->object.location, ++ real const maximum_water_depth = 0.5f; ++ real water_depth = scenario_location_water_depth(&vehicle->object.location, + &vehicle->object.position); +- +- magic_force = *global_zero_vector3d; +- magic_torque = *global_zero_vector3d; +- antigrav = vehicle->unit.seat_power[0]; ++ real_vector3d magic_force = *global_zero_vector3d; ++ real_vector3d magic_torque = *global_zero_vector3d; ++ real antigrav = vehicle->unit.seat_power[0]; ++ short mass_point_index; + + for (mass_point_index = 0; + mass_point_indexpowered_mass_points.count; + mass_point_index++) + { +- state[mass_point_index].antigrav_fraction = antigrav; +- state[mass_point_index].rotation.v.i = 0.0f; +- state[mass_point_index].rotation.v.j = 0.0f; +- state[mass_point_index].rotation.v.k = 0.0f; +- state[mass_point_index].rotation.w = 1.0f; ++ struct powered_mass_point_datum *powered_mass_point = &powered_mass_points[mass_point_index]; ++ ++ powered_mass_point->antigrav_fraction = antigrav; ++ set_real_quaternion(&powered_mass_point->rotation, 0.0f, 0.0f, 0.0f, 1.0f); + } + +- if (water_depth<0.5f && vehicle->object.up.k>-0.2f) ++ if (water_depthobject.up.k>-0.2f) + { +- real_vector3d const *object_forward = &vehicle->object.forward; +- real_vector3d const *object_up = &vehicle->object.up; +- real_vector3d const *object_angular_velocity = +- &vehicle->object.angular_velocity; +- matrix4x3_from_point_and_vectors(&matrix, &vehicle->object.position, +- object_forward, object_up); +- matrix4x3_inverse_transform_vector(&matrix, +- &vehicle->object.translational_velocity, &local_velocity); ++ real_matrix4x3 vehicle_matrix; ++ real_vector3d velocity; ++ ++ matrix4x3_from_point_and_vectors(&vehicle_matrix, &vehicle->object.position, ++ &vehicle->object.forward, &vehicle->object.up); ++ matrix4x3_inverse_transform_vector(&vehicle_matrix, ++ &vehicle->object.translational_velocity, &velocity); + + if (vehicle->vehicle.hover>0.0f) + { + real maximum_speed = definition->unknown2f8; + real maximum_acceleration; +- real_vector2d target_velocity; +- real_vector3d acceleration; +- real scale; ++ real_vector3d desired_velocity; ++ real_vector3d desired_acceleration; + + if (TEST_FLAG(vehicle->vehicle.flags, 3)) +- maximum_speed *= 0.8f; ++ { ++ real const boost_speed_scale = 0.8f; + +- maximum_acceleration = definition->unknown300; ++ maximum_speed *= boost_speed_scale; ++ } ++ ++ scale_vector3d(&vehicle->unit.throttle, maximum_speed, &desired_velocity); ++ subtract_vectors3d(&desired_velocity, &velocity, &desired_acceleration); ++ desired_acceleration.k = 0.0f; + +- target_velocity.i = maximum_speed*vehicle->unit.throttle.i; +- target_velocity.j = maximum_speed*vehicle->unit.throttle.j; +- acceleration.i = target_velocity.i-local_velocity.i; +- acceleration.j = target_velocity.j-local_velocity.j; +- acceleration.k = 0.0f; ++ maximum_acceleration = definition->unknown300; + + if (vehicle->vehicle.on_ground_ticks>0 && fabs(steering)>0.785398185f) + { +- real reduction = MIN(vehicle->vehicle.on_ground_ticks*0.05f, 0.98f); ++ real const reduction_per_tick = 0.05f; ++ real const maximum_reduction = 0.98f; ++ real reduction = MIN(vehicle->vehicle.on_ground_ticks*reduction_per_tick, maximum_reduction); ++ + maximum_acceleration *= 1.0f-reduction; + } + +- limit3d(&acceleration, maximum_acceleration); +- matrix4x3_transform_vector(&matrix, &acceleration, &acceleration); ++ limit3d(&desired_acceleration, maximum_acceleration); ++ matrix4x3_transform_vector(&vehicle_matrix, &desired_acceleration, &desired_acceleration); + +- scale = physics->mass*vehicle->vehicle.hover; +- magic_force.i += acceleration.i*scale; +- magic_force.j += acceleration.j*scale; +- magic_force.k += acceleration.k*scale; ++ point_from_line3d((real_point3d *)&magic_force, &desired_acceleration, ++ physics->mass*vehicle->vehicle.hover, (real_point3d *)&magic_force); + } + + if (vehicle->vehicle.hover>0.0f) + { +- real current = dot_product3d(object_up, +- object_angular_velocity); +- long sign = steering!=0.0f ? (steering<0.0f ? -1 : 1) : 0; +- real desired = square_root((real)(fabs(steering)*0.0069813174f))*sign; ++ real const maximum_angular_error = 0.0034906587f; ++ real steering_input = steering; ++ real current = dot_product3d(&vehicle->object.angular_velocity, &vehicle->object.up); ++ real desired = (steering_input!=0.0f ? (steering_input<0.0f ? -1 : 1) : 0)* ++ square_root((real)(fabs(steering_input)*0.0069813174f)); + real error; + real torque; + +- if (fabs(desired)>_real_epsilon && steering/desired<2.0f) +- desired = steering*0.5f; ++ if (fabs(desired)>_real_epsilon && steering_input/desired<2.0f) ++ desired = steering_input*0.5f; + +- error = PIN(desired-current, -0.0034906587f, 0.0034906587f); ++ error = PIN(desired-current, -maximum_angular_error, maximum_angular_error); + torque = error*physics->zz_moment; +- torque *= vehicle->vehicle.hover; + +- magic_torque.i += object_up->i*torque; +- magic_torque.j += object_up->j*torque; +- magic_torque.k += object_up->k*torque; ++ point_from_line3d((real_point3d *)&magic_torque, &vehicle->object.up, ++ torque*vehicle->vehicle.hover, (real_point3d *)&magic_torque); + } + + if (vehicle->vehicle.hover<1.0f) + { +- real_vector3d left; +- real_vector2d forward2d; +- real_vector2d left2d; +- real_vector2d control_torque = *global_zero_vector2d; +- real torque_a; +- real torque_b; +- +- vehicle_cross_product3d_target(object_up, object_forward, &left); +- forward2d.i = object_forward->i; +- forward2d.j = object_forward->j; +- left2d.i = left.i; +- left2d.j = left.j; +- normalize2d(&forward2d); +- normalize2d(&left2d); +- +- if (object_up->k>0.0f) ++ real const control_scale = 0.0015514038f; ++ real_vector2d applied_alpha = *global_zero_vector2d; ++ real_vector3d vehicle_left; ++ real_vector2d vehicle_forward_horizontal = *(real_vector2d const *)&vehicle->object.forward; ++ real_vector2d vehicle_left_horizontal; ++ ++ cross_product3d(&vehicle->object.up, &vehicle->object.forward, &vehicle_left); ++ vehicle_left_horizontal = *(real_vector2d const *)&vehicle_left; ++ normalize2d(&vehicle_forward_horizontal); ++ normalize2d(&vehicle_left_horizontal); ++ ++ if (vehicle->object.up.k>0.0f) + { +- real_vector2d level_torque; +- real_vector2d alignment; +- real_vector2d rate; +- real_vector2d up; ++ real_vector2d offset_from_vertical; + real_vector2d angular_velocity; +- long sign_a; +- long sign_b; +- real weight_a; +- real weight_b; +- +- up.i = object_up->i; +- up.j = object_up->j; +- angular_velocity.i = object_angular_velocity->i; +- angular_velocity.j = object_angular_velocity->j; +- alignment.i = dot_product2d(&up, &forward2d); +- alignment.j = dot_product2d(&up, &left2d); +- rate.i = dot_product2d(&angular_velocity, &left2d); +- rate.j = -dot_product2d(&angular_velocity, &forward2d); +- level_torque = *global_zero_vector2d; +- level_torque.i -= alignment.i; +- level_torque.j -= alignment.j; +- level_torque.i -= 15.0f*rate.i; +- level_torque.j -= 15.0f*rate.j; +- sign_a = vehicle->unit.throttle.i*level_torque.i!=0.0f ? +- (vehicle->unit.throttle.i*level_torque.i<0.0f ? -1 : 1) : 0; +- weight_a = (real)fabs(level_torque.i)*sign_a; +- sign_b = vehicle->unit.throttle.j*level_torque.j!=0.0f ? +- (vehicle->unit.throttle.j*level_torque.j<0.0f ? -1 : 1) : 0; +- weight_b = (real)fabs(level_torque.j)*sign_b; +- control_torque.i += vehicle->unit.throttle.i* +- PIN(weight_a+1.0f, 0.3f, 2.5f)*0.0015514038f; +- control_torque.j += vehicle->unit.throttle.j* +- PIN(weight_b+1.0f, 0.3f, 2.5f)*0.0015514038f; ++ real_vector2d alpha_desire; ++ real_vector2d alpha_bonus; ++ ++ offset_from_vertical.i = dot_product2d((real_vector2d const *)&vehicle->object.up, ++ &vehicle_forward_horizontal); ++ offset_from_vertical.j = dot_product2d((real_vector2d const *)&vehicle->object.up, ++ &vehicle_left_horizontal); ++ angular_velocity.i = dot_product2d((real_vector2d const *)&vehicle->object.angular_velocity, ++ &vehicle_left_horizontal); ++ angular_velocity.j = -dot_product2d((real_vector2d const *)&vehicle->object.angular_velocity, ++ &vehicle_forward_horizontal); ++ ++ alpha_desire = *global_zero_vector2d; ++ point_from_line2d((real_point2d *)&alpha_desire, &offset_from_vertical, -1.0f, ++ (real_point2d *)&alpha_desire); ++ point_from_line2d((real_point2d *)&alpha_desire, &angular_velocity, -15.0f, ++ (real_point2d *)&alpha_desire); ++ ++ { ++ real const alpha_bonus_scale = 1.0f; ++ ++ alpha_bonus.i = (alpha_desire.i*vehicle->unit.throttle.i!=0.0f ? ++ (alpha_desire.i*vehicle->unit.throttle.i<0.0f ? -1 : 1) : 0)* ++ alpha_bonus_scale*(real)fabs(alpha_desire.i); ++ alpha_bonus.j = (alpha_desire.j*vehicle->unit.throttle.j!=0.0f ? ++ (alpha_desire.j*vehicle->unit.throttle.j<0.0f ? -1 : 1) : 0)* ++ alpha_bonus_scale*(real)fabs(alpha_desire.j); ++ } ++ ++ applied_alpha.i += control_scale*vehicle->unit.throttle.i*PIN(1.0f+alpha_bonus.i, 0.3f, 2.5f); ++ applied_alpha.j += control_scale*vehicle->unit.throttle.j*PIN(1.0f+alpha_bonus.j, 0.3f, 2.5f); ++ + { +- real level_scale = (1.0f-object_up->k)*0.0038785094f; ++ real const leveling_scale = 0.0038785094f; + +- torque_a = level_scale*level_torque.i; +- torque_b = level_scale*level_torque.j; +- torque_a += control_torque.i; ++ point_from_line2d((real_point2d *)&applied_alpha, &alpha_desire, ++ leveling_scale*(1.0f-vehicle->object.up.k), (real_point2d *)&applied_alpha); + } + } + else + { +- torque_a = vehicle->unit.throttle.i*0.0015514038f; +- torque_b = vehicle->unit.throttle.j*0.0015514038f; +- torque_a += control_torque.i; ++ applied_alpha.i += control_scale*vehicle->unit.throttle.i; ++ applied_alpha.j += control_scale*vehicle->unit.throttle.j; + } + +- torque_b += control_torque.j; +- + { +- real_vector3d torque = *global_zero_vector3d; +- real left_scale = physics->yy_moment*torque_a; +- real forward_scale = -(physics->xx_moment*torque_b); +- real scale = 1.0f-vehicle->vehicle.hover; +- +- torque.i += left.i*left_scale; +- torque.j += left.j*left_scale; +- torque.k += left.k*left_scale; +- torque.i += object_forward->i*forward_scale; +- torque.j += object_forward->j*forward_scale; +- torque.k += object_forward->k*forward_scale; +- +- magic_torque.i += torque.i*scale; +- magic_torque.j += torque.j*scale; +- magic_torque.k += torque.k*scale; ++ real_vector3d turning_torque = *global_zero_vector3d; ++ ++ point_from_line3d((real_point3d *)&turning_torque, &vehicle_left, ++ applied_alpha.i*physics->yy_moment, (real_point3d *)&turning_torque); ++ point_from_line3d((real_point3d *)&turning_torque, &vehicle->object.forward, ++ -applied_alpha.j*physics->xx_moment, (real_point3d *)&turning_torque); ++ point_from_line3d((real_point3d *)&magic_torque, &turning_torque, ++ 1.0f-vehicle->vehicle.hover, (real_point3d *)&magic_torque); + } + } + + if (TEST_FLAG(vehicle->vehicle.flags, 3)) + { +- real speed = dot_product3d(object_forward, +- &vehicle->object.translational_velocity)/definition->unknown2f8; +- real_vector3d left; ++ real speed = dot_product3d(&vehicle->object.translational_velocity, ++ &vehicle->object.forward)/definition->unknown2f8; ++ real_vector3d vehicle_left; + + speed = PIN(speed, 0.0f, 1.0f); +- +- cross_product3d(object_up, object_forward, &left); ++ cross_product3d(&vehicle->object.up, &vehicle->object.forward, &vehicle_left); + + if (speed>0.0f) + { +- real torque = physics->yy_moment*speed*vehicle->vehicle.hover*-0.005817764f; +- real lift; +- +- magic_torque.i += left.i*torque; +- magic_torque.j += left.j*torque; +- magic_torque.k += left.k*torque; +- +- lift = physics->mass*speed*vehicle->vehicle.hover*0.004f; +- magic_force.i += global_up3d->i*lift; +- magic_force.j += global_up3d->j*lift; +- magic_force.k += global_up3d->k*lift; ++ real const pitch_torque_scale = 0.005817764f; ++ real const lift_scale = 0.004f; ++ ++ point_from_line3d((real_point3d *)&magic_torque, &vehicle_left, ++ -pitch_torque_scale*physics->yy_moment*speed*vehicle->vehicle.hover, ++ (real_point3d *)&magic_torque); ++ point_from_line3d((real_point3d *)&magic_force, global_up3d, ++ lift_scale*physics->mass*speed*vehicle->vehicle.hover, ++ (real_point3d *)&magic_force); + } + + if (vehicle->vehicle.airborne_ticks>0) + { +- real_vector3d axis; ++ real_vector3d vehicle_horizontal_forward; + +- cross_product3d(&left, global_up3d, &axis); +- if (normalize3d(&axis)>0.0f) ++ cross_product3d(&vehicle_left, global_up3d, &vehicle_horizontal_forward); ++ if (normalize3d(&vehicle_horizontal_forward)>0.0f) + { +- real fade = PIN(1.0f-vehicle->vehicle.airborne_ticks*(1.0f/30), 0.0f, 1.0f); +- real axis_scale = (1.0f-vehicle->vehicle.hover)* +- physics->mass*fade*0.002f; +- real up_scale; +- +- magic_force.i += axis.i*axis_scale; +- magic_force.j += axis.j*axis_scale; +- magic_force.k += axis.k*axis_scale; +- +- up_scale = (1.0f-vehicle->vehicle.hover)* +- physics->mass*fade*0.001f; +- magic_force.i += global_up3d->i*up_scale; +- magic_force.j += global_up3d->j*up_scale; +- magic_force.k += global_up3d->k*up_scale; ++ real const forward_push_scale = 0.002f; ++ real const upward_push_scale = 0.001f; ++ real const airborne_fade_ticks = 30.0f; ++ real fade = PIN(1.0f-vehicle->vehicle.airborne_ticks/airborne_fade_ticks, 0.0f, 1.0f); ++ ++ point_from_line3d((real_point3d *)&magic_force, &vehicle_horizontal_forward, ++ forward_push_scale*fade*physics->mass*(1.0f-vehicle->vehicle.hover), ++ (real_point3d *)&magic_force); ++ point_from_line3d((real_point3d *)&magic_force, global_up3d, ++ upward_push_scale*fade*physics->mass*(1.0f-vehicle->vehicle.hover), ++ (real_point3d *)&magic_force); + } + } + } + +- magic_force.i *= antigrav; +- magic_force.j *= antigrav; +- magic_force.k *= antigrav; +- magic_torque.i *= antigrav; +- magic_torque.j *= antigrav; +- magic_torque.k *= antigrav; ++ scale_vector3d(&magic_force, antigrav, &magic_force); ++ scale_vector3d(&magic_torque, antigrav, &magic_torque); + } + +- physics_update(vehicle_index, state, mass_points, &magic_force, &magic_torque); ++ physics_update(vehicle_index, powered_mass_points, mass_points, &magic_force, &magic_torque); + + { +- real maximum = MAX(vehicle->object.up.k, 0.4f); +- long powered_count = 0; +- long grounded_count = 0; ++ real maximum = MAX(0.4f, vehicle->object.up.k); + real ratio = 0.0f; ++ short powered_count = 0; ++ short grounded_count = 0; ++ short mass_point_index; + real target; ++ real const maximum_hover_change = 0.1f; ++ real delta; + + for (mass_point_index = 0; + mass_point_indexmass_points.count; +@@ -2374,22 +2335,25 @@ static void update_alien_scout_physics( + + if (mass_point_definition->powered_mass_point_index!=NONE) + { ++ struct mass_point_datum *mass_point = &mass_points[mass_point_index]; ++ + powered_count++; +- if (TEST_FLAG(mass_points[mass_point_index].flags, 4)) ++ if (TEST_FLAG(mass_point->flags, 4)) + grounded_count++; + } + } + +- if ((short)powered_count>0) +- ratio = (real)(short)grounded_count/(real)(short)powered_count; +- +- target = PIN(ratio*maximum, 0.0f, 1.0f); +- if (target-vehicle->vehicle.hover>0.1f) +- target = vehicle->vehicle.hover+0.1f; +- else if (target-vehicle->vehicle.hover<-0.1f) +- target = vehicle->vehicle.hover-0.1f; ++ if (powered_count>0) ++ ratio = (real)grounded_count/(real)powered_count; + +- vehicle->vehicle.hover = target; ++ target = PIN(maximum*ratio, 0.0f, 1.0f); ++ delta = target-vehicle->vehicle.hover; ++ if (delta>maximum_hover_change) ++ vehicle->vehicle.hover += maximum_hover_change; ++ else if (delta<-maximum_hover_change) ++ vehicle->vehicle.hover -= maximum_hover_change; ++ else ++ vehicle->vehicle.hover = target; + } + + create_ghost_effect(vehicle_index); diff --git a/research/fifty_objects_20260925/w/vehicles/cand_nofighter.vs_tree.diff b/research/fifty_objects_20260925/w/vehicles/cand_nofighter.vs_tree.diff new file mode 100644 index 00000000..9081c725 --- /dev/null +++ b/research/fifty_objects_20260925/w/vehicles/cand_nofighter.vs_tree.diff @@ -0,0 +1,480 @@ +diff --git a/source/units/vehicles.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\vehicles\\cand_nofighter.c" +index 3dede853..e5c18c43 100644 +--- a/source/units/vehicles.c ++++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\vehicles\\cand_nofighter.c" +@@ -144,10 +144,8 @@ symbols in this file: + + #include "cseries.h" + #include "cseries/profile.h" +-#define REAL_MATH_EXTERNAL_POINT_FROM_LINE3D + #include "vehicles.h" + #include "math/real_math.h" +-#undef REAL_MATH_EXTERNAL_POINT_FROM_LINE3D + #include "game/game_globals.h" + #include "game/players.h" + #include "effects/material_effects.h" +@@ -885,23 +883,15 @@ long vehicle_find_pathfinding_surface_index( + + object_get_origin(vehicle_index, &origin); + +- origin.x += global_up3d->i*0.4f; +- origin.y += global_up3d->j*0.4f; +- origin.z += global_up3d->k*0.4f; ++ point_from_line3d(&origin, global_up3d, 0.4f, &origin); + + add_vectors3d(global_down3d, global_down3d, &vector); + + if (collision_bsp_test_vector(1, bsp, 0, NULL, &origin, &vector, FLT_MAX, &result)) + { +- real t = result.t; +- + surface_index = result.surface_index; + +- /* Preserve the January inline schedule without owning +- * point_from_line3d in this translation unit. */ +- position->x = vector.i*t + origin.x; +- position->y = vector.j*t + origin.y; +- position->z = vector.k*t + origin.z; ++ point_from_line3d(&origin, &vector, result.t, position); + } + break; + } +@@ -2110,7 +2100,7 @@ static void update_human_jeep_physics( + static void update_alien_scout_physics( + long vehicle_index, + real steering, +- struct powered_mass_point_datum *state, ++ struct powered_mass_point_datum *powered_mass_points, + struct mass_point_datum *mass_points) + { + struct vehicle_datum *vehicle = vehicle_datum_get(vehicle_index); +@@ -2118,252 +2108,223 @@ static void update_alien_scout_physics( + vehicle->definition_index); + struct physics_definition *physics = physics_definition_get( + definition->unit.object.physics.index); +- real_matrix4x3 matrix; +- real_vector3d local_velocity; +- real_vector3d magic_force; +- real_vector3d magic_torque; +- real antigrav; +- real water_depth; +- short mass_point_index; +- +- water_depth = scenario_location_water_depth(&vehicle->object.location, ++ real const maximum_water_depth = 0.5f; ++ real water_depth = scenario_location_water_depth(&vehicle->object.location, + &vehicle->object.position); +- +- magic_force = *global_zero_vector3d; +- magic_torque = *global_zero_vector3d; +- antigrav = vehicle->unit.seat_power[0]; ++ real_vector3d magic_force = *global_zero_vector3d; ++ real_vector3d magic_torque = *global_zero_vector3d; ++ real antigrav = vehicle->unit.seat_power[0]; ++ short mass_point_index; + + for (mass_point_index = 0; + mass_point_indexpowered_mass_points.count; + mass_point_index++) + { +- state[mass_point_index].antigrav_fraction = antigrav; +- state[mass_point_index].rotation.v.i = 0.0f; +- state[mass_point_index].rotation.v.j = 0.0f; +- state[mass_point_index].rotation.v.k = 0.0f; +- state[mass_point_index].rotation.w = 1.0f; ++ struct powered_mass_point_datum *powered_mass_point = &powered_mass_points[mass_point_index]; ++ ++ powered_mass_point->antigrav_fraction = antigrav; ++ set_real_quaternion(&powered_mass_point->rotation, 0.0f, 0.0f, 0.0f, 1.0f); + } + +- if (water_depth<0.5f && vehicle->object.up.k>-0.2f) ++ if (water_depthobject.up.k>-0.2f) + { +- real_vector3d const *object_forward = &vehicle->object.forward; +- real_vector3d const *object_up = &vehicle->object.up; +- real_vector3d const *object_angular_velocity = +- &vehicle->object.angular_velocity; +- matrix4x3_from_point_and_vectors(&matrix, &vehicle->object.position, +- object_forward, object_up); +- matrix4x3_inverse_transform_vector(&matrix, +- &vehicle->object.translational_velocity, &local_velocity); ++ real_matrix4x3 vehicle_matrix; ++ real_vector3d velocity; ++ ++ matrix4x3_from_point_and_vectors(&vehicle_matrix, &vehicle->object.position, ++ &vehicle->object.forward, &vehicle->object.up); ++ matrix4x3_inverse_transform_vector(&vehicle_matrix, ++ &vehicle->object.translational_velocity, &velocity); + + if (vehicle->vehicle.hover>0.0f) + { + real maximum_speed = definition->unknown2f8; + real maximum_acceleration; +- real_vector2d target_velocity; +- real_vector3d acceleration; +- real scale; ++ real_vector3d desired_velocity; ++ real_vector3d desired_acceleration; + + if (TEST_FLAG(vehicle->vehicle.flags, 3)) +- maximum_speed *= 0.8f; ++ { ++ real const boost_speed_scale = 0.8f; + +- maximum_acceleration = definition->unknown300; ++ maximum_speed *= boost_speed_scale; ++ } ++ ++ scale_vector3d(&vehicle->unit.throttle, maximum_speed, &desired_velocity); ++ subtract_vectors3d(&desired_velocity, &velocity, &desired_acceleration); ++ desired_acceleration.k = 0.0f; + +- target_velocity.i = maximum_speed*vehicle->unit.throttle.i; +- target_velocity.j = maximum_speed*vehicle->unit.throttle.j; +- acceleration.i = target_velocity.i-local_velocity.i; +- acceleration.j = target_velocity.j-local_velocity.j; +- acceleration.k = 0.0f; ++ maximum_acceleration = definition->unknown300; + + if (vehicle->vehicle.on_ground_ticks>0 && fabs(steering)>0.785398185f) + { +- real reduction = MIN(vehicle->vehicle.on_ground_ticks*0.05f, 0.98f); ++ real const reduction_per_tick = 0.05f; ++ real const maximum_reduction = 0.98f; ++ real reduction = MIN(vehicle->vehicle.on_ground_ticks*reduction_per_tick, maximum_reduction); ++ + maximum_acceleration *= 1.0f-reduction; + } + +- limit3d(&acceleration, maximum_acceleration); +- matrix4x3_transform_vector(&matrix, &acceleration, &acceleration); ++ limit3d(&desired_acceleration, maximum_acceleration); ++ matrix4x3_transform_vector(&vehicle_matrix, &desired_acceleration, &desired_acceleration); + +- scale = physics->mass*vehicle->vehicle.hover; +- magic_force.i += acceleration.i*scale; +- magic_force.j += acceleration.j*scale; +- magic_force.k += acceleration.k*scale; ++ point_from_line3d((real_point3d *)&magic_force, &desired_acceleration, ++ physics->mass*vehicle->vehicle.hover, (real_point3d *)&magic_force); + } + + if (vehicle->vehicle.hover>0.0f) + { +- real current = dot_product3d(object_up, +- object_angular_velocity); +- long sign = steering!=0.0f ? (steering<0.0f ? -1 : 1) : 0; +- real desired = square_root((real)(fabs(steering)*0.0069813174f))*sign; ++ real const maximum_angular_error = 0.0034906587f; ++ real steering_input = steering; ++ real current = dot_product3d(&vehicle->object.angular_velocity, &vehicle->object.up); ++ real desired = (steering_input!=0.0f ? (steering_input<0.0f ? -1 : 1) : 0)* ++ square_root((real)(fabs(steering_input)*0.0069813174f)); + real error; + real torque; + +- if (fabs(desired)>_real_epsilon && steering/desired<2.0f) +- desired = steering*0.5f; ++ if (fabs(desired)>_real_epsilon && steering_input/desired<2.0f) ++ desired = steering_input*0.5f; + +- error = PIN(desired-current, -0.0034906587f, 0.0034906587f); ++ error = PIN(desired-current, -maximum_angular_error, maximum_angular_error); + torque = error*physics->zz_moment; +- torque *= vehicle->vehicle.hover; + +- magic_torque.i += object_up->i*torque; +- magic_torque.j += object_up->j*torque; +- magic_torque.k += object_up->k*torque; ++ point_from_line3d((real_point3d *)&magic_torque, &vehicle->object.up, ++ torque*vehicle->vehicle.hover, (real_point3d *)&magic_torque); + } + + if (vehicle->vehicle.hover<1.0f) + { +- real_vector3d left; +- real_vector2d forward2d; +- real_vector2d left2d; +- real_vector2d control_torque = *global_zero_vector2d; +- real torque_a; +- real torque_b; +- +- vehicle_cross_product3d_target(object_up, object_forward, &left); +- forward2d.i = object_forward->i; +- forward2d.j = object_forward->j; +- left2d.i = left.i; +- left2d.j = left.j; +- normalize2d(&forward2d); +- normalize2d(&left2d); +- +- if (object_up->k>0.0f) ++ real const control_scale = 0.0015514038f; ++ real_vector2d applied_alpha = *global_zero_vector2d; ++ real_vector3d vehicle_left; ++ real_vector2d vehicle_forward_horizontal = *(real_vector2d const *)&vehicle->object.forward; ++ real_vector2d vehicle_left_horizontal; ++ ++ cross_product3d(&vehicle->object.up, &vehicle->object.forward, &vehicle_left); ++ vehicle_left_horizontal = *(real_vector2d const *)&vehicle_left; ++ normalize2d(&vehicle_forward_horizontal); ++ normalize2d(&vehicle_left_horizontal); ++ ++ if (vehicle->object.up.k>0.0f) + { +- real_vector2d level_torque; +- real_vector2d alignment; +- real_vector2d rate; +- real_vector2d up; ++ real_vector2d offset_from_vertical; + real_vector2d angular_velocity; +- long sign_a; +- long sign_b; +- real weight_a; +- real weight_b; +- +- up.i = object_up->i; +- up.j = object_up->j; +- angular_velocity.i = object_angular_velocity->i; +- angular_velocity.j = object_angular_velocity->j; +- alignment.i = dot_product2d(&up, &forward2d); +- alignment.j = dot_product2d(&up, &left2d); +- rate.i = dot_product2d(&angular_velocity, &left2d); +- rate.j = -dot_product2d(&angular_velocity, &forward2d); +- level_torque = *global_zero_vector2d; +- level_torque.i -= alignment.i; +- level_torque.j -= alignment.j; +- level_torque.i -= 15.0f*rate.i; +- level_torque.j -= 15.0f*rate.j; +- sign_a = vehicle->unit.throttle.i*level_torque.i!=0.0f ? +- (vehicle->unit.throttle.i*level_torque.i<0.0f ? -1 : 1) : 0; +- weight_a = (real)fabs(level_torque.i)*sign_a; +- sign_b = vehicle->unit.throttle.j*level_torque.j!=0.0f ? +- (vehicle->unit.throttle.j*level_torque.j<0.0f ? -1 : 1) : 0; +- weight_b = (real)fabs(level_torque.j)*sign_b; +- control_torque.i += vehicle->unit.throttle.i* +- PIN(weight_a+1.0f, 0.3f, 2.5f)*0.0015514038f; +- control_torque.j += vehicle->unit.throttle.j* +- PIN(weight_b+1.0f, 0.3f, 2.5f)*0.0015514038f; ++ real_vector2d alpha_desire; ++ real_vector2d alpha_bonus; ++ ++ offset_from_vertical.i = dot_product2d((real_vector2d const *)&vehicle->object.up, ++ &vehicle_forward_horizontal); ++ offset_from_vertical.j = dot_product2d((real_vector2d const *)&vehicle->object.up, ++ &vehicle_left_horizontal); ++ angular_velocity.i = dot_product2d((real_vector2d const *)&vehicle->object.angular_velocity, ++ &vehicle_left_horizontal); ++ angular_velocity.j = -dot_product2d((real_vector2d const *)&vehicle->object.angular_velocity, ++ &vehicle_forward_horizontal); ++ ++ alpha_desire = *global_zero_vector2d; ++ point_from_line2d((real_point2d *)&alpha_desire, &offset_from_vertical, -1.0f, ++ (real_point2d *)&alpha_desire); ++ point_from_line2d((real_point2d *)&alpha_desire, &angular_velocity, -15.0f, ++ (real_point2d *)&alpha_desire); ++ ++ { ++ real const alpha_bonus_scale = 1.0f; ++ ++ alpha_bonus.i = (alpha_desire.i*vehicle->unit.throttle.i!=0.0f ? ++ (alpha_desire.i*vehicle->unit.throttle.i<0.0f ? -1 : 1) : 0)* ++ alpha_bonus_scale*(real)fabs(alpha_desire.i); ++ alpha_bonus.j = (alpha_desire.j*vehicle->unit.throttle.j!=0.0f ? ++ (alpha_desire.j*vehicle->unit.throttle.j<0.0f ? -1 : 1) : 0)* ++ alpha_bonus_scale*(real)fabs(alpha_desire.j); ++ } ++ ++ applied_alpha.i += control_scale*vehicle->unit.throttle.i*PIN(1.0f+alpha_bonus.i, 0.3f, 2.5f); ++ applied_alpha.j += control_scale*vehicle->unit.throttle.j*PIN(1.0f+alpha_bonus.j, 0.3f, 2.5f); ++ + { +- real level_scale = (1.0f-object_up->k)*0.0038785094f; ++ real const leveling_scale = 0.0038785094f; + +- torque_a = level_scale*level_torque.i; +- torque_b = level_scale*level_torque.j; +- torque_a += control_torque.i; ++ point_from_line2d((real_point2d *)&applied_alpha, &alpha_desire, ++ leveling_scale*(1.0f-vehicle->object.up.k), (real_point2d *)&applied_alpha); + } + } + else + { +- torque_a = vehicle->unit.throttle.i*0.0015514038f; +- torque_b = vehicle->unit.throttle.j*0.0015514038f; +- torque_a += control_torque.i; ++ applied_alpha.i += control_scale*vehicle->unit.throttle.i; ++ applied_alpha.j += control_scale*vehicle->unit.throttle.j; + } + +- torque_b += control_torque.j; +- + { +- real_vector3d torque = *global_zero_vector3d; +- real left_scale = physics->yy_moment*torque_a; +- real forward_scale = -(physics->xx_moment*torque_b); +- real scale = 1.0f-vehicle->vehicle.hover; +- +- torque.i += left.i*left_scale; +- torque.j += left.j*left_scale; +- torque.k += left.k*left_scale; +- torque.i += object_forward->i*forward_scale; +- torque.j += object_forward->j*forward_scale; +- torque.k += object_forward->k*forward_scale; +- +- magic_torque.i += torque.i*scale; +- magic_torque.j += torque.j*scale; +- magic_torque.k += torque.k*scale; ++ real_vector3d turning_torque = *global_zero_vector3d; ++ ++ point_from_line3d((real_point3d *)&turning_torque, &vehicle_left, ++ applied_alpha.i*physics->yy_moment, (real_point3d *)&turning_torque); ++ point_from_line3d((real_point3d *)&turning_torque, &vehicle->object.forward, ++ -applied_alpha.j*physics->xx_moment, (real_point3d *)&turning_torque); ++ point_from_line3d((real_point3d *)&magic_torque, &turning_torque, ++ 1.0f-vehicle->vehicle.hover, (real_point3d *)&magic_torque); + } + } + + if (TEST_FLAG(vehicle->vehicle.flags, 3)) + { +- real speed = dot_product3d(object_forward, +- &vehicle->object.translational_velocity)/definition->unknown2f8; +- real_vector3d left; ++ real speed = dot_product3d(&vehicle->object.translational_velocity, ++ &vehicle->object.forward)/definition->unknown2f8; ++ real_vector3d vehicle_left; + + speed = PIN(speed, 0.0f, 1.0f); +- +- cross_product3d(object_up, object_forward, &left); ++ cross_product3d(&vehicle->object.up, &vehicle->object.forward, &vehicle_left); + + if (speed>0.0f) + { +- real torque = physics->yy_moment*speed*vehicle->vehicle.hover*-0.005817764f; +- real lift; +- +- magic_torque.i += left.i*torque; +- magic_torque.j += left.j*torque; +- magic_torque.k += left.k*torque; +- +- lift = physics->mass*speed*vehicle->vehicle.hover*0.004f; +- magic_force.i += global_up3d->i*lift; +- magic_force.j += global_up3d->j*lift; +- magic_force.k += global_up3d->k*lift; ++ real const pitch_torque_scale = 0.005817764f; ++ real const lift_scale = 0.004f; ++ ++ point_from_line3d((real_point3d *)&magic_torque, &vehicle_left, ++ -pitch_torque_scale*physics->yy_moment*speed*vehicle->vehicle.hover, ++ (real_point3d *)&magic_torque); ++ point_from_line3d((real_point3d *)&magic_force, global_up3d, ++ lift_scale*physics->mass*speed*vehicle->vehicle.hover, ++ (real_point3d *)&magic_force); + } + + if (vehicle->vehicle.airborne_ticks>0) + { +- real_vector3d axis; ++ real_vector3d vehicle_horizontal_forward; + +- cross_product3d(&left, global_up3d, &axis); +- if (normalize3d(&axis)>0.0f) ++ cross_product3d(&vehicle_left, global_up3d, &vehicle_horizontal_forward); ++ if (normalize3d(&vehicle_horizontal_forward)>0.0f) + { +- real fade = PIN(1.0f-vehicle->vehicle.airborne_ticks*(1.0f/30), 0.0f, 1.0f); +- real axis_scale = (1.0f-vehicle->vehicle.hover)* +- physics->mass*fade*0.002f; +- real up_scale; +- +- magic_force.i += axis.i*axis_scale; +- magic_force.j += axis.j*axis_scale; +- magic_force.k += axis.k*axis_scale; +- +- up_scale = (1.0f-vehicle->vehicle.hover)* +- physics->mass*fade*0.001f; +- magic_force.i += global_up3d->i*up_scale; +- magic_force.j += global_up3d->j*up_scale; +- magic_force.k += global_up3d->k*up_scale; ++ real const forward_push_scale = 0.002f; ++ real const upward_push_scale = 0.001f; ++ real const airborne_fade_ticks = 30.0f; ++ real fade = PIN(1.0f-vehicle->vehicle.airborne_ticks/airborne_fade_ticks, 0.0f, 1.0f); ++ ++ point_from_line3d((real_point3d *)&magic_force, &vehicle_horizontal_forward, ++ forward_push_scale*fade*physics->mass*(1.0f-vehicle->vehicle.hover), ++ (real_point3d *)&magic_force); ++ point_from_line3d((real_point3d *)&magic_force, global_up3d, ++ upward_push_scale*fade*physics->mass*(1.0f-vehicle->vehicle.hover), ++ (real_point3d *)&magic_force); + } + } + } + +- magic_force.i *= antigrav; +- magic_force.j *= antigrav; +- magic_force.k *= antigrav; +- magic_torque.i *= antigrav; +- magic_torque.j *= antigrav; +- magic_torque.k *= antigrav; ++ scale_vector3d(&magic_force, antigrav, &magic_force); ++ scale_vector3d(&magic_torque, antigrav, &magic_torque); + } + +- physics_update(vehicle_index, state, mass_points, &magic_force, &magic_torque); ++ physics_update(vehicle_index, powered_mass_points, mass_points, &magic_force, &magic_torque); + + { +- real maximum = MAX(vehicle->object.up.k, 0.4f); +- long powered_count = 0; +- long grounded_count = 0; ++ real maximum = MAX(0.4f, vehicle->object.up.k); + real ratio = 0.0f; ++ short powered_count = 0; ++ short grounded_count = 0; ++ short mass_point_index; + real target; ++ real const maximum_hover_change = 0.1f; ++ real delta; + + for (mass_point_index = 0; + mass_point_indexmass_points.count; +@@ -2374,22 +2335,25 @@ static void update_alien_scout_physics( + + if (mass_point_definition->powered_mass_point_index!=NONE) + { ++ struct mass_point_datum *mass_point = &mass_points[mass_point_index]; ++ + powered_count++; +- if (TEST_FLAG(mass_points[mass_point_index].flags, 4)) ++ if (TEST_FLAG(mass_point->flags, 4)) + grounded_count++; + } + } + +- if ((short)powered_count>0) +- ratio = (real)(short)grounded_count/(real)(short)powered_count; +- +- target = PIN(ratio*maximum, 0.0f, 1.0f); +- if (target-vehicle->vehicle.hover>0.1f) +- target = vehicle->vehicle.hover+0.1f; +- else if (target-vehicle->vehicle.hover<-0.1f) +- target = vehicle->vehicle.hover-0.1f; ++ if (powered_count>0) ++ ratio = (real)grounded_count/(real)powered_count; + +- vehicle->vehicle.hover = target; ++ target = PIN(maximum*ratio, 0.0f, 1.0f); ++ delta = target-vehicle->vehicle.hover; ++ if (delta>maximum_hover_change) ++ vehicle->vehicle.hover += maximum_hover_change; ++ else if (delta<-maximum_hover_change) ++ vehicle->vehicle.hover -= maximum_hover_change; ++ else ++ vehicle->vehicle.hover = target; + } + + create_ghost_effect(vehicle_index); diff --git a/research/fifty_objects_20260925/w/vehicles/production.patch b/research/fifty_objects_20260925/w/vehicles/production.patch new file mode 100644 index 00000000..426a2e52 --- /dev/null +++ b/research/fifty_objects_20260925/w/vehicles/production.patch @@ -0,0 +1,491 @@ +diff --git a/source/units/vehicles.c b/source/units/vehicles.c +index 3dede853..e6e72f2e 100644 +--- a/source/units/vehicles.c ++++ b/source/units/vehicles.c +@@ -144,10 +144,8 @@ symbols in this file: + + #include "cseries.h" + #include "cseries/profile.h" +-#define REAL_MATH_EXTERNAL_POINT_FROM_LINE3D + #include "vehicles.h" + #include "math/real_math.h" +-#undef REAL_MATH_EXTERNAL_POINT_FROM_LINE3D + #include "game/game_globals.h" + #include "game/players.h" + #include "effects/material_effects.h" +@@ -885,23 +883,15 @@ long vehicle_find_pathfinding_surface_index( + + object_get_origin(vehicle_index, &origin); + +- origin.x += global_up3d->i*0.4f; +- origin.y += global_up3d->j*0.4f; +- origin.z += global_up3d->k*0.4f; ++ point_from_line3d(&origin, global_up3d, 0.4f, &origin); + + add_vectors3d(global_down3d, global_down3d, &vector); + + if (collision_bsp_test_vector(1, bsp, 0, NULL, &origin, &vector, FLT_MAX, &result)) + { +- real t = result.t; +- + surface_index = result.surface_index; + +- /* Preserve the January inline schedule without owning +- * point_from_line3d in this translation unit. */ +- position->x = vector.i*t + origin.x; +- position->y = vector.j*t + origin.y; +- position->z = vector.k*t + origin.z; ++ point_from_line3d(&origin, &vector, result.t, position); + } + break; + } +@@ -1011,8 +1001,8 @@ static void update_alien_fighter_physics_new( + pitch_vectors(&desired_rotation.forward, &desired_rotation.up, sine(definition->unknown364), + cosine(definition->unknown364)); + +- yaw = (desired_rotation.forward.i*vehicle->object.translational_velocity.j- +- desired_rotation.forward.j*vehicle->object.translational_velocity.i)/ ++ yaw = cross_product2d((real_vector2d const *)&desired_rotation.forward, ++ (real_vector2d const *)&vehicle->object.translational_velocity)/ + definition->unknown2f8*definition->unknown308; + + yaw_vectors(&desired_rotation.up, &desired_rotation.forward, sine(yaw), cosine(yaw)); +@@ -2110,7 +2100,7 @@ static void update_human_jeep_physics( + static void update_alien_scout_physics( + long vehicle_index, + real steering, +- struct powered_mass_point_datum *state, ++ struct powered_mass_point_datum *powered_mass_points, + struct mass_point_datum *mass_points) + { + struct vehicle_datum *vehicle = vehicle_datum_get(vehicle_index); +@@ -2118,252 +2108,223 @@ static void update_alien_scout_physics( + vehicle->definition_index); + struct physics_definition *physics = physics_definition_get( + definition->unit.object.physics.index); +- real_matrix4x3 matrix; +- real_vector3d local_velocity; +- real_vector3d magic_force; +- real_vector3d magic_torque; +- real antigrav; +- real water_depth; +- short mass_point_index; +- +- water_depth = scenario_location_water_depth(&vehicle->object.location, ++ real const maximum_water_depth = 0.5f; ++ real water_depth = scenario_location_water_depth(&vehicle->object.location, + &vehicle->object.position); +- +- magic_force = *global_zero_vector3d; +- magic_torque = *global_zero_vector3d; +- antigrav = vehicle->unit.seat_power[0]; ++ real_vector3d magic_force = *global_zero_vector3d; ++ real_vector3d magic_torque = *global_zero_vector3d; ++ real antigrav = vehicle->unit.seat_power[0]; ++ short mass_point_index; + + for (mass_point_index = 0; + mass_point_indexpowered_mass_points.count; + mass_point_index++) + { +- state[mass_point_index].antigrav_fraction = antigrav; +- state[mass_point_index].rotation.v.i = 0.0f; +- state[mass_point_index].rotation.v.j = 0.0f; +- state[mass_point_index].rotation.v.k = 0.0f; +- state[mass_point_index].rotation.w = 1.0f; ++ struct powered_mass_point_datum *powered_mass_point = &powered_mass_points[mass_point_index]; ++ ++ powered_mass_point->antigrav_fraction = antigrav; ++ set_real_quaternion(&powered_mass_point->rotation, 0.0f, 0.0f, 0.0f, 1.0f); + } + +- if (water_depth<0.5f && vehicle->object.up.k>-0.2f) ++ if (water_depthobject.up.k>-0.2f) + { +- real_vector3d const *object_forward = &vehicle->object.forward; +- real_vector3d const *object_up = &vehicle->object.up; +- real_vector3d const *object_angular_velocity = +- &vehicle->object.angular_velocity; +- matrix4x3_from_point_and_vectors(&matrix, &vehicle->object.position, +- object_forward, object_up); +- matrix4x3_inverse_transform_vector(&matrix, +- &vehicle->object.translational_velocity, &local_velocity); ++ real_matrix4x3 vehicle_matrix; ++ real_vector3d velocity; ++ ++ matrix4x3_from_point_and_vectors(&vehicle_matrix, &vehicle->object.position, ++ &vehicle->object.forward, &vehicle->object.up); ++ matrix4x3_inverse_transform_vector(&vehicle_matrix, ++ &vehicle->object.translational_velocity, &velocity); + + if (vehicle->vehicle.hover>0.0f) + { + real maximum_speed = definition->unknown2f8; + real maximum_acceleration; +- real_vector2d target_velocity; +- real_vector3d acceleration; +- real scale; ++ real_vector3d desired_velocity; ++ real_vector3d desired_acceleration; + + if (TEST_FLAG(vehicle->vehicle.flags, 3)) +- maximum_speed *= 0.8f; ++ { ++ real const boost_speed_scale = 0.8f; + +- maximum_acceleration = definition->unknown300; ++ maximum_speed *= boost_speed_scale; ++ } ++ ++ scale_vector3d(&vehicle->unit.throttle, maximum_speed, &desired_velocity); ++ subtract_vectors3d(&desired_velocity, &velocity, &desired_acceleration); ++ desired_acceleration.k = 0.0f; + +- target_velocity.i = maximum_speed*vehicle->unit.throttle.i; +- target_velocity.j = maximum_speed*vehicle->unit.throttle.j; +- acceleration.i = target_velocity.i-local_velocity.i; +- acceleration.j = target_velocity.j-local_velocity.j; +- acceleration.k = 0.0f; ++ maximum_acceleration = definition->unknown300; + + if (vehicle->vehicle.on_ground_ticks>0 && fabs(steering)>0.785398185f) + { +- real reduction = MIN(vehicle->vehicle.on_ground_ticks*0.05f, 0.98f); ++ real const reduction_per_tick = 0.05f; ++ real const maximum_reduction = 0.98f; ++ real reduction = MIN(vehicle->vehicle.on_ground_ticks*reduction_per_tick, maximum_reduction); ++ + maximum_acceleration *= 1.0f-reduction; + } + +- limit3d(&acceleration, maximum_acceleration); +- matrix4x3_transform_vector(&matrix, &acceleration, &acceleration); ++ limit3d(&desired_acceleration, maximum_acceleration); ++ matrix4x3_transform_vector(&vehicle_matrix, &desired_acceleration, &desired_acceleration); + +- scale = physics->mass*vehicle->vehicle.hover; +- magic_force.i += acceleration.i*scale; +- magic_force.j += acceleration.j*scale; +- magic_force.k += acceleration.k*scale; ++ point_from_line3d((real_point3d *)&magic_force, &desired_acceleration, ++ physics->mass*vehicle->vehicle.hover, (real_point3d *)&magic_force); + } + + if (vehicle->vehicle.hover>0.0f) + { +- real current = dot_product3d(object_up, +- object_angular_velocity); +- long sign = steering!=0.0f ? (steering<0.0f ? -1 : 1) : 0; +- real desired = square_root((real)(fabs(steering)*0.0069813174f))*sign; ++ real const maximum_angular_error = 0.0034906587f; ++ real steering_input = steering; ++ real current = dot_product3d(&vehicle->object.angular_velocity, &vehicle->object.up); ++ real desired = (steering_input!=0.0f ? (steering_input<0.0f ? -1 : 1) : 0)* ++ square_root((real)(fabs(steering_input)*0.0069813174f)); + real error; + real torque; + +- if (fabs(desired)>_real_epsilon && steering/desired<2.0f) +- desired = steering*0.5f; ++ if (fabs(desired)>_real_epsilon && steering_input/desired<2.0f) ++ desired = steering_input*0.5f; + +- error = PIN(desired-current, -0.0034906587f, 0.0034906587f); ++ error = PIN(desired-current, -maximum_angular_error, maximum_angular_error); + torque = error*physics->zz_moment; +- torque *= vehicle->vehicle.hover; + +- magic_torque.i += object_up->i*torque; +- magic_torque.j += object_up->j*torque; +- magic_torque.k += object_up->k*torque; ++ point_from_line3d((real_point3d *)&magic_torque, &vehicle->object.up, ++ torque*vehicle->vehicle.hover, (real_point3d *)&magic_torque); + } + + if (vehicle->vehicle.hover<1.0f) + { +- real_vector3d left; +- real_vector2d forward2d; +- real_vector2d left2d; +- real_vector2d control_torque = *global_zero_vector2d; +- real torque_a; +- real torque_b; +- +- vehicle_cross_product3d_target(object_up, object_forward, &left); +- forward2d.i = object_forward->i; +- forward2d.j = object_forward->j; +- left2d.i = left.i; +- left2d.j = left.j; +- normalize2d(&forward2d); +- normalize2d(&left2d); +- +- if (object_up->k>0.0f) ++ real const control_scale = 0.0015514038f; ++ real_vector2d applied_alpha = *global_zero_vector2d; ++ real_vector3d vehicle_left; ++ real_vector2d vehicle_forward_horizontal = *(real_vector2d const *)&vehicle->object.forward; ++ real_vector2d vehicle_left_horizontal; ++ ++ cross_product3d(&vehicle->object.up, &vehicle->object.forward, &vehicle_left); ++ vehicle_left_horizontal = *(real_vector2d const *)&vehicle_left; ++ normalize2d(&vehicle_forward_horizontal); ++ normalize2d(&vehicle_left_horizontal); ++ ++ if (vehicle->object.up.k>0.0f) + { +- real_vector2d level_torque; +- real_vector2d alignment; +- real_vector2d rate; +- real_vector2d up; ++ real_vector2d offset_from_vertical; + real_vector2d angular_velocity; +- long sign_a; +- long sign_b; +- real weight_a; +- real weight_b; +- +- up.i = object_up->i; +- up.j = object_up->j; +- angular_velocity.i = object_angular_velocity->i; +- angular_velocity.j = object_angular_velocity->j; +- alignment.i = dot_product2d(&up, &forward2d); +- alignment.j = dot_product2d(&up, &left2d); +- rate.i = dot_product2d(&angular_velocity, &left2d); +- rate.j = -dot_product2d(&angular_velocity, &forward2d); +- level_torque = *global_zero_vector2d; +- level_torque.i -= alignment.i; +- level_torque.j -= alignment.j; +- level_torque.i -= 15.0f*rate.i; +- level_torque.j -= 15.0f*rate.j; +- sign_a = vehicle->unit.throttle.i*level_torque.i!=0.0f ? +- (vehicle->unit.throttle.i*level_torque.i<0.0f ? -1 : 1) : 0; +- weight_a = (real)fabs(level_torque.i)*sign_a; +- sign_b = vehicle->unit.throttle.j*level_torque.j!=0.0f ? +- (vehicle->unit.throttle.j*level_torque.j<0.0f ? -1 : 1) : 0; +- weight_b = (real)fabs(level_torque.j)*sign_b; +- control_torque.i += vehicle->unit.throttle.i* +- PIN(weight_a+1.0f, 0.3f, 2.5f)*0.0015514038f; +- control_torque.j += vehicle->unit.throttle.j* +- PIN(weight_b+1.0f, 0.3f, 2.5f)*0.0015514038f; ++ real_vector2d alpha_desire; ++ real_vector2d alpha_bonus; ++ ++ offset_from_vertical.i = dot_product2d((real_vector2d const *)&vehicle->object.up, ++ &vehicle_forward_horizontal); ++ offset_from_vertical.j = dot_product2d((real_vector2d const *)&vehicle->object.up, ++ &vehicle_left_horizontal); ++ angular_velocity.i = dot_product2d((real_vector2d const *)&vehicle->object.angular_velocity, ++ &vehicle_left_horizontal); ++ angular_velocity.j = -dot_product2d((real_vector2d const *)&vehicle->object.angular_velocity, ++ &vehicle_forward_horizontal); ++ ++ alpha_desire = *global_zero_vector2d; ++ point_from_line2d((real_point2d *)&alpha_desire, &offset_from_vertical, -1.0f, ++ (real_point2d *)&alpha_desire); ++ point_from_line2d((real_point2d *)&alpha_desire, &angular_velocity, -15.0f, ++ (real_point2d *)&alpha_desire); ++ ++ { ++ real const alpha_bonus_scale = 1.0f; ++ ++ alpha_bonus.i = (alpha_desire.i*vehicle->unit.throttle.i!=0.0f ? ++ (alpha_desire.i*vehicle->unit.throttle.i<0.0f ? -1 : 1) : 0)* ++ alpha_bonus_scale*(real)fabs(alpha_desire.i); ++ alpha_bonus.j = (alpha_desire.j*vehicle->unit.throttle.j!=0.0f ? ++ (alpha_desire.j*vehicle->unit.throttle.j<0.0f ? -1 : 1) : 0)* ++ alpha_bonus_scale*(real)fabs(alpha_desire.j); ++ } ++ ++ applied_alpha.i += control_scale*vehicle->unit.throttle.i*PIN(1.0f+alpha_bonus.i, 0.3f, 2.5f); ++ applied_alpha.j += control_scale*vehicle->unit.throttle.j*PIN(1.0f+alpha_bonus.j, 0.3f, 2.5f); ++ + { +- real level_scale = (1.0f-object_up->k)*0.0038785094f; ++ real const leveling_scale = 0.0038785094f; + +- torque_a = level_scale*level_torque.i; +- torque_b = level_scale*level_torque.j; +- torque_a += control_torque.i; ++ point_from_line2d((real_point2d *)&applied_alpha, &alpha_desire, ++ leveling_scale*(1.0f-vehicle->object.up.k), (real_point2d *)&applied_alpha); + } + } + else + { +- torque_a = vehicle->unit.throttle.i*0.0015514038f; +- torque_b = vehicle->unit.throttle.j*0.0015514038f; +- torque_a += control_torque.i; ++ applied_alpha.i += control_scale*vehicle->unit.throttle.i; ++ applied_alpha.j += control_scale*vehicle->unit.throttle.j; + } + +- torque_b += control_torque.j; +- + { +- real_vector3d torque = *global_zero_vector3d; +- real left_scale = physics->yy_moment*torque_a; +- real forward_scale = -(physics->xx_moment*torque_b); +- real scale = 1.0f-vehicle->vehicle.hover; +- +- torque.i += left.i*left_scale; +- torque.j += left.j*left_scale; +- torque.k += left.k*left_scale; +- torque.i += object_forward->i*forward_scale; +- torque.j += object_forward->j*forward_scale; +- torque.k += object_forward->k*forward_scale; +- +- magic_torque.i += torque.i*scale; +- magic_torque.j += torque.j*scale; +- magic_torque.k += torque.k*scale; ++ real_vector3d turning_torque = *global_zero_vector3d; ++ ++ point_from_line3d((real_point3d *)&turning_torque, &vehicle_left, ++ applied_alpha.i*physics->yy_moment, (real_point3d *)&turning_torque); ++ point_from_line3d((real_point3d *)&turning_torque, &vehicle->object.forward, ++ -applied_alpha.j*physics->xx_moment, (real_point3d *)&turning_torque); ++ point_from_line3d((real_point3d *)&magic_torque, &turning_torque, ++ 1.0f-vehicle->vehicle.hover, (real_point3d *)&magic_torque); + } + } + + if (TEST_FLAG(vehicle->vehicle.flags, 3)) + { +- real speed = dot_product3d(object_forward, +- &vehicle->object.translational_velocity)/definition->unknown2f8; +- real_vector3d left; ++ real speed = dot_product3d(&vehicle->object.translational_velocity, ++ &vehicle->object.forward)/definition->unknown2f8; ++ real_vector3d vehicle_left; + + speed = PIN(speed, 0.0f, 1.0f); +- +- cross_product3d(object_up, object_forward, &left); ++ cross_product3d(&vehicle->object.up, &vehicle->object.forward, &vehicle_left); + + if (speed>0.0f) + { +- real torque = physics->yy_moment*speed*vehicle->vehicle.hover*-0.005817764f; +- real lift; +- +- magic_torque.i += left.i*torque; +- magic_torque.j += left.j*torque; +- magic_torque.k += left.k*torque; +- +- lift = physics->mass*speed*vehicle->vehicle.hover*0.004f; +- magic_force.i += global_up3d->i*lift; +- magic_force.j += global_up3d->j*lift; +- magic_force.k += global_up3d->k*lift; ++ real const pitch_torque_scale = 0.005817764f; ++ real const lift_scale = 0.004f; ++ ++ point_from_line3d((real_point3d *)&magic_torque, &vehicle_left, ++ -pitch_torque_scale*physics->yy_moment*speed*vehicle->vehicle.hover, ++ (real_point3d *)&magic_torque); ++ point_from_line3d((real_point3d *)&magic_force, global_up3d, ++ lift_scale*physics->mass*speed*vehicle->vehicle.hover, ++ (real_point3d *)&magic_force); + } + + if (vehicle->vehicle.airborne_ticks>0) + { +- real_vector3d axis; ++ real_vector3d vehicle_horizontal_forward; + +- cross_product3d(&left, global_up3d, &axis); +- if (normalize3d(&axis)>0.0f) ++ cross_product3d(&vehicle_left, global_up3d, &vehicle_horizontal_forward); ++ if (normalize3d(&vehicle_horizontal_forward)>0.0f) + { +- real fade = PIN(1.0f-vehicle->vehicle.airborne_ticks*(1.0f/30), 0.0f, 1.0f); +- real axis_scale = (1.0f-vehicle->vehicle.hover)* +- physics->mass*fade*0.002f; +- real up_scale; +- +- magic_force.i += axis.i*axis_scale; +- magic_force.j += axis.j*axis_scale; +- magic_force.k += axis.k*axis_scale; +- +- up_scale = (1.0f-vehicle->vehicle.hover)* +- physics->mass*fade*0.001f; +- magic_force.i += global_up3d->i*up_scale; +- magic_force.j += global_up3d->j*up_scale; +- magic_force.k += global_up3d->k*up_scale; ++ real const forward_push_scale = 0.002f; ++ real const upward_push_scale = 0.001f; ++ real const airborne_fade_ticks = 30.0f; ++ real fade = PIN(1.0f-vehicle->vehicle.airborne_ticks/airborne_fade_ticks, 0.0f, 1.0f); ++ ++ point_from_line3d((real_point3d *)&magic_force, &vehicle_horizontal_forward, ++ forward_push_scale*fade*physics->mass*(1.0f-vehicle->vehicle.hover), ++ (real_point3d *)&magic_force); ++ point_from_line3d((real_point3d *)&magic_force, global_up3d, ++ upward_push_scale*fade*physics->mass*(1.0f-vehicle->vehicle.hover), ++ (real_point3d *)&magic_force); + } + } + } + +- magic_force.i *= antigrav; +- magic_force.j *= antigrav; +- magic_force.k *= antigrav; +- magic_torque.i *= antigrav; +- magic_torque.j *= antigrav; +- magic_torque.k *= antigrav; ++ scale_vector3d(&magic_force, antigrav, &magic_force); ++ scale_vector3d(&magic_torque, antigrav, &magic_torque); + } + +- physics_update(vehicle_index, state, mass_points, &magic_force, &magic_torque); ++ physics_update(vehicle_index, powered_mass_points, mass_points, &magic_force, &magic_torque); + + { +- real maximum = MAX(vehicle->object.up.k, 0.4f); +- long powered_count = 0; +- long grounded_count = 0; ++ real maximum = MAX(0.4f, vehicle->object.up.k); + real ratio = 0.0f; ++ short powered_count = 0; ++ short grounded_count = 0; ++ short mass_point_index; + real target; ++ real const maximum_hover_change = 0.1f; ++ real delta; + + for (mass_point_index = 0; + mass_point_indexmass_points.count; +@@ -2374,22 +2335,25 @@ static void update_alien_scout_physics( + + if (mass_point_definition->powered_mass_point_index!=NONE) + { ++ struct mass_point_datum *mass_point = &mass_points[mass_point_index]; ++ + powered_count++; +- if (TEST_FLAG(mass_points[mass_point_index].flags, 4)) ++ if (TEST_FLAG(mass_point->flags, 4)) + grounded_count++; + } + } + +- if ((short)powered_count>0) +- ratio = (real)(short)grounded_count/(real)(short)powered_count; +- +- target = PIN(ratio*maximum, 0.0f, 1.0f); +- if (target-vehicle->vehicle.hover>0.1f) +- target = vehicle->vehicle.hover+0.1f; +- else if (target-vehicle->vehicle.hover<-0.1f) +- target = vehicle->vehicle.hover-0.1f; ++ if (powered_count>0) ++ ratio = (real)grounded_count/(real)powered_count; + +- vehicle->vehicle.hover = target; ++ target = PIN(maximum*ratio, 0.0f, 1.0f); ++ delta = target-vehicle->vehicle.hover; ++ if (delta>maximum_hover_change) ++ vehicle->vehicle.hover += maximum_hover_change; ++ else if (delta<-maximum_hover_change) ++ vehicle->vehicle.hover -= maximum_hover_change; ++ else ++ vehicle->vehicle.hover = target; + } + + create_ghost_effect(vehicle_index); diff --git a/research/fifty_objects_20260925/w/vehicles/production_linkclean.patch b/research/fifty_objects_20260925/w/vehicles/production_linkclean.patch new file mode 100644 index 00000000..6ddbdfe9 --- /dev/null +++ b/research/fifty_objects_20260925/w/vehicles/production_linkclean.patch @@ -0,0 +1,480 @@ +diff --git a/source/units/vehicles.c b/source/units/vehicles.c +index 3dede853..e5c18c43 100644 +--- a/source/units/vehicles.c ++++ b/source/units/vehicles.c +@@ -144,10 +144,8 @@ symbols in this file: + + #include "cseries.h" + #include "cseries/profile.h" +-#define REAL_MATH_EXTERNAL_POINT_FROM_LINE3D + #include "vehicles.h" + #include "math/real_math.h" +-#undef REAL_MATH_EXTERNAL_POINT_FROM_LINE3D + #include "game/game_globals.h" + #include "game/players.h" + #include "effects/material_effects.h" +@@ -885,23 +883,15 @@ long vehicle_find_pathfinding_surface_index( + + object_get_origin(vehicle_index, &origin); + +- origin.x += global_up3d->i*0.4f; +- origin.y += global_up3d->j*0.4f; +- origin.z += global_up3d->k*0.4f; ++ point_from_line3d(&origin, global_up3d, 0.4f, &origin); + + add_vectors3d(global_down3d, global_down3d, &vector); + + if (collision_bsp_test_vector(1, bsp, 0, NULL, &origin, &vector, FLT_MAX, &result)) + { +- real t = result.t; +- + surface_index = result.surface_index; + +- /* Preserve the January inline schedule without owning +- * point_from_line3d in this translation unit. */ +- position->x = vector.i*t + origin.x; +- position->y = vector.j*t + origin.y; +- position->z = vector.k*t + origin.z; ++ point_from_line3d(&origin, &vector, result.t, position); + } + break; + } +@@ -2110,7 +2100,7 @@ static void update_human_jeep_physics( + static void update_alien_scout_physics( + long vehicle_index, + real steering, +- struct powered_mass_point_datum *state, ++ struct powered_mass_point_datum *powered_mass_points, + struct mass_point_datum *mass_points) + { + struct vehicle_datum *vehicle = vehicle_datum_get(vehicle_index); +@@ -2118,252 +2108,223 @@ static void update_alien_scout_physics( + vehicle->definition_index); + struct physics_definition *physics = physics_definition_get( + definition->unit.object.physics.index); +- real_matrix4x3 matrix; +- real_vector3d local_velocity; +- real_vector3d magic_force; +- real_vector3d magic_torque; +- real antigrav; +- real water_depth; +- short mass_point_index; +- +- water_depth = scenario_location_water_depth(&vehicle->object.location, ++ real const maximum_water_depth = 0.5f; ++ real water_depth = scenario_location_water_depth(&vehicle->object.location, + &vehicle->object.position); +- +- magic_force = *global_zero_vector3d; +- magic_torque = *global_zero_vector3d; +- antigrav = vehicle->unit.seat_power[0]; ++ real_vector3d magic_force = *global_zero_vector3d; ++ real_vector3d magic_torque = *global_zero_vector3d; ++ real antigrav = vehicle->unit.seat_power[0]; ++ short mass_point_index; + + for (mass_point_index = 0; + mass_point_indexpowered_mass_points.count; + mass_point_index++) + { +- state[mass_point_index].antigrav_fraction = antigrav; +- state[mass_point_index].rotation.v.i = 0.0f; +- state[mass_point_index].rotation.v.j = 0.0f; +- state[mass_point_index].rotation.v.k = 0.0f; +- state[mass_point_index].rotation.w = 1.0f; ++ struct powered_mass_point_datum *powered_mass_point = &powered_mass_points[mass_point_index]; ++ ++ powered_mass_point->antigrav_fraction = antigrav; ++ set_real_quaternion(&powered_mass_point->rotation, 0.0f, 0.0f, 0.0f, 1.0f); + } + +- if (water_depth<0.5f && vehicle->object.up.k>-0.2f) ++ if (water_depthobject.up.k>-0.2f) + { +- real_vector3d const *object_forward = &vehicle->object.forward; +- real_vector3d const *object_up = &vehicle->object.up; +- real_vector3d const *object_angular_velocity = +- &vehicle->object.angular_velocity; +- matrix4x3_from_point_and_vectors(&matrix, &vehicle->object.position, +- object_forward, object_up); +- matrix4x3_inverse_transform_vector(&matrix, +- &vehicle->object.translational_velocity, &local_velocity); ++ real_matrix4x3 vehicle_matrix; ++ real_vector3d velocity; ++ ++ matrix4x3_from_point_and_vectors(&vehicle_matrix, &vehicle->object.position, ++ &vehicle->object.forward, &vehicle->object.up); ++ matrix4x3_inverse_transform_vector(&vehicle_matrix, ++ &vehicle->object.translational_velocity, &velocity); + + if (vehicle->vehicle.hover>0.0f) + { + real maximum_speed = definition->unknown2f8; + real maximum_acceleration; +- real_vector2d target_velocity; +- real_vector3d acceleration; +- real scale; ++ real_vector3d desired_velocity; ++ real_vector3d desired_acceleration; + + if (TEST_FLAG(vehicle->vehicle.flags, 3)) +- maximum_speed *= 0.8f; ++ { ++ real const boost_speed_scale = 0.8f; + +- maximum_acceleration = definition->unknown300; ++ maximum_speed *= boost_speed_scale; ++ } ++ ++ scale_vector3d(&vehicle->unit.throttle, maximum_speed, &desired_velocity); ++ subtract_vectors3d(&desired_velocity, &velocity, &desired_acceleration); ++ desired_acceleration.k = 0.0f; + +- target_velocity.i = maximum_speed*vehicle->unit.throttle.i; +- target_velocity.j = maximum_speed*vehicle->unit.throttle.j; +- acceleration.i = target_velocity.i-local_velocity.i; +- acceleration.j = target_velocity.j-local_velocity.j; +- acceleration.k = 0.0f; ++ maximum_acceleration = definition->unknown300; + + if (vehicle->vehicle.on_ground_ticks>0 && fabs(steering)>0.785398185f) + { +- real reduction = MIN(vehicle->vehicle.on_ground_ticks*0.05f, 0.98f); ++ real const reduction_per_tick = 0.05f; ++ real const maximum_reduction = 0.98f; ++ real reduction = MIN(vehicle->vehicle.on_ground_ticks*reduction_per_tick, maximum_reduction); ++ + maximum_acceleration *= 1.0f-reduction; + } + +- limit3d(&acceleration, maximum_acceleration); +- matrix4x3_transform_vector(&matrix, &acceleration, &acceleration); ++ limit3d(&desired_acceleration, maximum_acceleration); ++ matrix4x3_transform_vector(&vehicle_matrix, &desired_acceleration, &desired_acceleration); + +- scale = physics->mass*vehicle->vehicle.hover; +- magic_force.i += acceleration.i*scale; +- magic_force.j += acceleration.j*scale; +- magic_force.k += acceleration.k*scale; ++ point_from_line3d((real_point3d *)&magic_force, &desired_acceleration, ++ physics->mass*vehicle->vehicle.hover, (real_point3d *)&magic_force); + } + + if (vehicle->vehicle.hover>0.0f) + { +- real current = dot_product3d(object_up, +- object_angular_velocity); +- long sign = steering!=0.0f ? (steering<0.0f ? -1 : 1) : 0; +- real desired = square_root((real)(fabs(steering)*0.0069813174f))*sign; ++ real const maximum_angular_error = 0.0034906587f; ++ real steering_input = steering; ++ real current = dot_product3d(&vehicle->object.angular_velocity, &vehicle->object.up); ++ real desired = (steering_input!=0.0f ? (steering_input<0.0f ? -1 : 1) : 0)* ++ square_root((real)(fabs(steering_input)*0.0069813174f)); + real error; + real torque; + +- if (fabs(desired)>_real_epsilon && steering/desired<2.0f) +- desired = steering*0.5f; ++ if (fabs(desired)>_real_epsilon && steering_input/desired<2.0f) ++ desired = steering_input*0.5f; + +- error = PIN(desired-current, -0.0034906587f, 0.0034906587f); ++ error = PIN(desired-current, -maximum_angular_error, maximum_angular_error); + torque = error*physics->zz_moment; +- torque *= vehicle->vehicle.hover; + +- magic_torque.i += object_up->i*torque; +- magic_torque.j += object_up->j*torque; +- magic_torque.k += object_up->k*torque; ++ point_from_line3d((real_point3d *)&magic_torque, &vehicle->object.up, ++ torque*vehicle->vehicle.hover, (real_point3d *)&magic_torque); + } + + if (vehicle->vehicle.hover<1.0f) + { +- real_vector3d left; +- real_vector2d forward2d; +- real_vector2d left2d; +- real_vector2d control_torque = *global_zero_vector2d; +- real torque_a; +- real torque_b; +- +- vehicle_cross_product3d_target(object_up, object_forward, &left); +- forward2d.i = object_forward->i; +- forward2d.j = object_forward->j; +- left2d.i = left.i; +- left2d.j = left.j; +- normalize2d(&forward2d); +- normalize2d(&left2d); +- +- if (object_up->k>0.0f) ++ real const control_scale = 0.0015514038f; ++ real_vector2d applied_alpha = *global_zero_vector2d; ++ real_vector3d vehicle_left; ++ real_vector2d vehicle_forward_horizontal = *(real_vector2d const *)&vehicle->object.forward; ++ real_vector2d vehicle_left_horizontal; ++ ++ cross_product3d(&vehicle->object.up, &vehicle->object.forward, &vehicle_left); ++ vehicle_left_horizontal = *(real_vector2d const *)&vehicle_left; ++ normalize2d(&vehicle_forward_horizontal); ++ normalize2d(&vehicle_left_horizontal); ++ ++ if (vehicle->object.up.k>0.0f) + { +- real_vector2d level_torque; +- real_vector2d alignment; +- real_vector2d rate; +- real_vector2d up; ++ real_vector2d offset_from_vertical; + real_vector2d angular_velocity; +- long sign_a; +- long sign_b; +- real weight_a; +- real weight_b; +- +- up.i = object_up->i; +- up.j = object_up->j; +- angular_velocity.i = object_angular_velocity->i; +- angular_velocity.j = object_angular_velocity->j; +- alignment.i = dot_product2d(&up, &forward2d); +- alignment.j = dot_product2d(&up, &left2d); +- rate.i = dot_product2d(&angular_velocity, &left2d); +- rate.j = -dot_product2d(&angular_velocity, &forward2d); +- level_torque = *global_zero_vector2d; +- level_torque.i -= alignment.i; +- level_torque.j -= alignment.j; +- level_torque.i -= 15.0f*rate.i; +- level_torque.j -= 15.0f*rate.j; +- sign_a = vehicle->unit.throttle.i*level_torque.i!=0.0f ? +- (vehicle->unit.throttle.i*level_torque.i<0.0f ? -1 : 1) : 0; +- weight_a = (real)fabs(level_torque.i)*sign_a; +- sign_b = vehicle->unit.throttle.j*level_torque.j!=0.0f ? +- (vehicle->unit.throttle.j*level_torque.j<0.0f ? -1 : 1) : 0; +- weight_b = (real)fabs(level_torque.j)*sign_b; +- control_torque.i += vehicle->unit.throttle.i* +- PIN(weight_a+1.0f, 0.3f, 2.5f)*0.0015514038f; +- control_torque.j += vehicle->unit.throttle.j* +- PIN(weight_b+1.0f, 0.3f, 2.5f)*0.0015514038f; ++ real_vector2d alpha_desire; ++ real_vector2d alpha_bonus; ++ ++ offset_from_vertical.i = dot_product2d((real_vector2d const *)&vehicle->object.up, ++ &vehicle_forward_horizontal); ++ offset_from_vertical.j = dot_product2d((real_vector2d const *)&vehicle->object.up, ++ &vehicle_left_horizontal); ++ angular_velocity.i = dot_product2d((real_vector2d const *)&vehicle->object.angular_velocity, ++ &vehicle_left_horizontal); ++ angular_velocity.j = -dot_product2d((real_vector2d const *)&vehicle->object.angular_velocity, ++ &vehicle_forward_horizontal); ++ ++ alpha_desire = *global_zero_vector2d; ++ point_from_line2d((real_point2d *)&alpha_desire, &offset_from_vertical, -1.0f, ++ (real_point2d *)&alpha_desire); ++ point_from_line2d((real_point2d *)&alpha_desire, &angular_velocity, -15.0f, ++ (real_point2d *)&alpha_desire); ++ ++ { ++ real const alpha_bonus_scale = 1.0f; ++ ++ alpha_bonus.i = (alpha_desire.i*vehicle->unit.throttle.i!=0.0f ? ++ (alpha_desire.i*vehicle->unit.throttle.i<0.0f ? -1 : 1) : 0)* ++ alpha_bonus_scale*(real)fabs(alpha_desire.i); ++ alpha_bonus.j = (alpha_desire.j*vehicle->unit.throttle.j!=0.0f ? ++ (alpha_desire.j*vehicle->unit.throttle.j<0.0f ? -1 : 1) : 0)* ++ alpha_bonus_scale*(real)fabs(alpha_desire.j); ++ } ++ ++ applied_alpha.i += control_scale*vehicle->unit.throttle.i*PIN(1.0f+alpha_bonus.i, 0.3f, 2.5f); ++ applied_alpha.j += control_scale*vehicle->unit.throttle.j*PIN(1.0f+alpha_bonus.j, 0.3f, 2.5f); ++ + { +- real level_scale = (1.0f-object_up->k)*0.0038785094f; ++ real const leveling_scale = 0.0038785094f; + +- torque_a = level_scale*level_torque.i; +- torque_b = level_scale*level_torque.j; +- torque_a += control_torque.i; ++ point_from_line2d((real_point2d *)&applied_alpha, &alpha_desire, ++ leveling_scale*(1.0f-vehicle->object.up.k), (real_point2d *)&applied_alpha); + } + } + else + { +- torque_a = vehicle->unit.throttle.i*0.0015514038f; +- torque_b = vehicle->unit.throttle.j*0.0015514038f; +- torque_a += control_torque.i; ++ applied_alpha.i += control_scale*vehicle->unit.throttle.i; ++ applied_alpha.j += control_scale*vehicle->unit.throttle.j; + } + +- torque_b += control_torque.j; +- + { +- real_vector3d torque = *global_zero_vector3d; +- real left_scale = physics->yy_moment*torque_a; +- real forward_scale = -(physics->xx_moment*torque_b); +- real scale = 1.0f-vehicle->vehicle.hover; +- +- torque.i += left.i*left_scale; +- torque.j += left.j*left_scale; +- torque.k += left.k*left_scale; +- torque.i += object_forward->i*forward_scale; +- torque.j += object_forward->j*forward_scale; +- torque.k += object_forward->k*forward_scale; +- +- magic_torque.i += torque.i*scale; +- magic_torque.j += torque.j*scale; +- magic_torque.k += torque.k*scale; ++ real_vector3d turning_torque = *global_zero_vector3d; ++ ++ point_from_line3d((real_point3d *)&turning_torque, &vehicle_left, ++ applied_alpha.i*physics->yy_moment, (real_point3d *)&turning_torque); ++ point_from_line3d((real_point3d *)&turning_torque, &vehicle->object.forward, ++ -applied_alpha.j*physics->xx_moment, (real_point3d *)&turning_torque); ++ point_from_line3d((real_point3d *)&magic_torque, &turning_torque, ++ 1.0f-vehicle->vehicle.hover, (real_point3d *)&magic_torque); + } + } + + if (TEST_FLAG(vehicle->vehicle.flags, 3)) + { +- real speed = dot_product3d(object_forward, +- &vehicle->object.translational_velocity)/definition->unknown2f8; +- real_vector3d left; ++ real speed = dot_product3d(&vehicle->object.translational_velocity, ++ &vehicle->object.forward)/definition->unknown2f8; ++ real_vector3d vehicle_left; + + speed = PIN(speed, 0.0f, 1.0f); +- +- cross_product3d(object_up, object_forward, &left); ++ cross_product3d(&vehicle->object.up, &vehicle->object.forward, &vehicle_left); + + if (speed>0.0f) + { +- real torque = physics->yy_moment*speed*vehicle->vehicle.hover*-0.005817764f; +- real lift; +- +- magic_torque.i += left.i*torque; +- magic_torque.j += left.j*torque; +- magic_torque.k += left.k*torque; +- +- lift = physics->mass*speed*vehicle->vehicle.hover*0.004f; +- magic_force.i += global_up3d->i*lift; +- magic_force.j += global_up3d->j*lift; +- magic_force.k += global_up3d->k*lift; ++ real const pitch_torque_scale = 0.005817764f; ++ real const lift_scale = 0.004f; ++ ++ point_from_line3d((real_point3d *)&magic_torque, &vehicle_left, ++ -pitch_torque_scale*physics->yy_moment*speed*vehicle->vehicle.hover, ++ (real_point3d *)&magic_torque); ++ point_from_line3d((real_point3d *)&magic_force, global_up3d, ++ lift_scale*physics->mass*speed*vehicle->vehicle.hover, ++ (real_point3d *)&magic_force); + } + + if (vehicle->vehicle.airborne_ticks>0) + { +- real_vector3d axis; ++ real_vector3d vehicle_horizontal_forward; + +- cross_product3d(&left, global_up3d, &axis); +- if (normalize3d(&axis)>0.0f) ++ cross_product3d(&vehicle_left, global_up3d, &vehicle_horizontal_forward); ++ if (normalize3d(&vehicle_horizontal_forward)>0.0f) + { +- real fade = PIN(1.0f-vehicle->vehicle.airborne_ticks*(1.0f/30), 0.0f, 1.0f); +- real axis_scale = (1.0f-vehicle->vehicle.hover)* +- physics->mass*fade*0.002f; +- real up_scale; +- +- magic_force.i += axis.i*axis_scale; +- magic_force.j += axis.j*axis_scale; +- magic_force.k += axis.k*axis_scale; +- +- up_scale = (1.0f-vehicle->vehicle.hover)* +- physics->mass*fade*0.001f; +- magic_force.i += global_up3d->i*up_scale; +- magic_force.j += global_up3d->j*up_scale; +- magic_force.k += global_up3d->k*up_scale; ++ real const forward_push_scale = 0.002f; ++ real const upward_push_scale = 0.001f; ++ real const airborne_fade_ticks = 30.0f; ++ real fade = PIN(1.0f-vehicle->vehicle.airborne_ticks/airborne_fade_ticks, 0.0f, 1.0f); ++ ++ point_from_line3d((real_point3d *)&magic_force, &vehicle_horizontal_forward, ++ forward_push_scale*fade*physics->mass*(1.0f-vehicle->vehicle.hover), ++ (real_point3d *)&magic_force); ++ point_from_line3d((real_point3d *)&magic_force, global_up3d, ++ upward_push_scale*fade*physics->mass*(1.0f-vehicle->vehicle.hover), ++ (real_point3d *)&magic_force); + } + } + } + +- magic_force.i *= antigrav; +- magic_force.j *= antigrav; +- magic_force.k *= antigrav; +- magic_torque.i *= antigrav; +- magic_torque.j *= antigrav; +- magic_torque.k *= antigrav; ++ scale_vector3d(&magic_force, antigrav, &magic_force); ++ scale_vector3d(&magic_torque, antigrav, &magic_torque); + } + +- physics_update(vehicle_index, state, mass_points, &magic_force, &magic_torque); ++ physics_update(vehicle_index, powered_mass_points, mass_points, &magic_force, &magic_torque); + + { +- real maximum = MAX(vehicle->object.up.k, 0.4f); +- long powered_count = 0; +- long grounded_count = 0; ++ real maximum = MAX(0.4f, vehicle->object.up.k); + real ratio = 0.0f; ++ short powered_count = 0; ++ short grounded_count = 0; ++ short mass_point_index; + real target; ++ real const maximum_hover_change = 0.1f; ++ real delta; + + for (mass_point_index = 0; + mass_point_indexmass_points.count; +@@ -2374,22 +2335,25 @@ static void update_alien_scout_physics( + + if (mass_point_definition->powered_mass_point_index!=NONE) + { ++ struct mass_point_datum *mass_point = &mass_points[mass_point_index]; ++ + powered_count++; +- if (TEST_FLAG(mass_points[mass_point_index].flags, 4)) ++ if (TEST_FLAG(mass_point->flags, 4)) + grounded_count++; + } + } + +- if ((short)powered_count>0) +- ratio = (real)(short)grounded_count/(real)(short)powered_count; +- +- target = PIN(ratio*maximum, 0.0f, 1.0f); +- if (target-vehicle->vehicle.hover>0.1f) +- target = vehicle->vehicle.hover+0.1f; +- else if (target-vehicle->vehicle.hover<-0.1f) +- target = vehicle->vehicle.hover-0.1f; ++ if (powered_count>0) ++ ratio = (real)grounded_count/(real)powered_count; + +- vehicle->vehicle.hover = target; ++ target = PIN(maximum*ratio, 0.0f, 1.0f); ++ delta = target-vehicle->vehicle.hover; ++ if (delta>maximum_hover_change) ++ vehicle->vehicle.hover += maximum_hover_change; ++ else if (delta<-maximum_hover_change) ++ vehicle->vehicle.hover -= maximum_hover_change; ++ else ++ vehicle->vehicle.hover = target; + } + + create_ghost_effect(vehicle_index); diff --git a/research/fifty_objects_20260925/w/vehicles/symbols_turret_static.patch b/research/fifty_objects_20260925/w/vehicles/symbols_turret_static.patch new file mode 100644 index 00000000..36aae376 --- /dev/null +++ b/research/fifty_objects_20260925/w/vehicles/symbols_turret_static.patch @@ -0,0 +1,13 @@ +diff --git a/config/symbols.json b/config/symbols.json +index 3da39456..d8496b1f 100644 +--- a/config/symbols.json ++++ b/config/symbols.json +@@ -7049,7 +7049,7 @@ + { "file_offset": 1724128, "flags": 32, "name": "_vehicle_build_update" }, + { "file_offset": 1724144, "flags": 32, "name": "_vehicle_parse_update" }, + { "file_offset": 1724160, "flags": 32, "name": "_vehicle_hover" }, +-{ "file_offset": 1724240, "flags": 32, "name": "_update_turret_physics" }, ++{ "file_offset": 1724240, "flags": 32, "name": "_update_turret_physics", "static": true }, + { "file_offset": 1724272, "flags": 32, "name": "_vehicle_is_flipped" }, + { "file_offset": 1724320, "flags": 32, "name": "_compute_airborne_ticks", "static": true }, + { "file_offset": 1724480, "flags": 32, "name": "_set_real_quaternion" }, diff --git a/research/fifty_objects_20260925/w/virtual_keyboard/LEDGER.md b/research/fifty_objects_20260925/w/virtual_keyboard/LEDGER.md new file mode 100644 index 00000000..4bad70a3 --- /dev/null +++ b/research/fifty_objects_20260925/w/virtual_keyboard/LEDGER.md @@ -0,0 +1,55 @@ +# virtual_keyboard worker ledger (lane claude/fifty-objects-20260925) + +Task: close _virtual_keyboard_select (1088, parked unclassified) and _virtual_keyboard_render_internal (1616, unparked). + +## Baseline (production, base e9e62b78) +- gate: 18 exact / 2 residual / 0 unwritten. render_internal residual size 1584!=1616; select residual [sha] (1088 equal). +- Prior ledgers read: fable_salvage_0902, jonas one_shot_0828, freshness_0830, opus5 fresh_graphs_0914, opus5 150k w1/w3 0914. +- Recorded negatives (do not repeat): see those ledgers. select: word buffer_size lever (sa.c) fixes memmove; left/right shared tail placement inert under !=L'\0', reversed ptr cmp, braces, case order, 16 inc/dec spellings, combined case, goto shared label, extra leading call. + render: fetch-after-switch all polarities 1584; per-case fetch gives 1616 (v1.c); IV base law (+0x3c needs symbols arm `layout==` then `last_event != select`); edi=-1 pin; alias _item_update_section+0. + +## select probes +- s0 = prod + `word buffer_size` (w1 sa.c lever re-applied on current prod): 1088/123, alndiff: only the left/right merged-tail placement (5 insns move) + jump-table entry for right (412 vs 388). Confirms w1. +- /Od readout (halo_cache_symbols.exe fn 0x68ef60 = later select): left arm `if (cursor>text) cursor--; first_key=0; feedback(1); break;` then right arm `if (*cursor) cursor++; first_key=0; feedback(1)`, source order left,right (+home/end arms that January lacks). Same statements/order as ours. +- /FAsc on s0: merged tail block carries label $L23111 = the RIGHT arm's if-skip label (source-later arm survives), new store block $L23374 inserted before it. So both builds do the IL-level merge (phi into eax, later arm has `mov eax,ecx`), only survivor/placement differs. +- s1 (real TU) swap left/right source order: layout follows SOURCE order (right arm now at 0x172) -> w1's "emission follows case value" claim is WRONG for this function; merged block still after the source-later arm. Not January. +- s2 = s0 + default arm uses `virtual_keyboard_get_current_character()` instead of hand-expanded `virtual_keyboard_get_character(layout[row][col])` (HCEA donor also calls it): inlines to IDENTICAL default-arm code; select diff unchanged; 18 exact kept. House-rule improvement only (no hand-expanded helper). +- lab (scratch/w/virtual_keyboard/lab, w3 replica l2.c): e1 third identical-tail arm after right -> merged store+tail hosted by the LAST arm; e2 same arm placed before left -> still hosted by the last (right). Rule so far: IL tail-merge survivor = source-last arm. +- lab e3/e4 (extra call before if in left/right), e5/e6 (compound && in left/right cond): merged block ALWAYS hosted by the last arm (register roles vary). +- lab e7 (right tail sound(5), tails differ): NO merge at all; right arm naturally emits `mov ecx,[cursor]; cmp [ecx],0; je; mov eax,ecx; add eax,2; mov [cursor],eax` -> the ecx/eax pattern is NOT evidence of an IL phi merge. Also no machine-level suffix cross-jump of the 4 common insns (mov [first],0; call; add; jmp). +- lab e8/e9 (first=0 moved before the if in one arm): no merge, no partial suffix cross-jump. +- => January's layout (left hosts store+tail, right jumps BACK into left's store) is not reproduced by any IL-tail-merge variant; hypothesis: cross-jump after layout. Next: corpus scan of exact functions for a backward jump into the middle of an earlier arm (cross-jump signature) to learn the source spelling that yields it. +- corpus scan (tools/xjscan.py -> xjscan.txt): 329 EXACT functions contain a backward jmp into an earlier arm's fallthrough code; so VC7 CAN host a join at the first predecessor. Same-TU witness: _virtual_keyboard_process_internal (EXACT) left/right-trigger arms: left hosts `mov [cursor],eax` store, right `add eax,edx; jmp 208` back — January select's exact pattern. +- lab e10 (l2 with first=0 before if in BOTH arms): no merge at all (identical `sound(1); break` tails NOT merged). +- lab_pi1 (real TU, process_internal with first_key moved AFTER the if = select's order): STILL left-host/right-jumps-back. So the host choice is driven by the process_internal context, not statement order inside the arm. +- lab_pi2/3/4 (real TU process_internal: remove `value==1` wrapper / remove handled / both): STILL left-host. +- /FAsc lab_pi4: process_internal's merged tail is $L23188 = the LEFT arm's if-skip label (EARLIER arm survives), new store block $L23380 inserted after left's decrement. So the IL tail-merge survivor is NOT always the source-last arm; context decides. Lab (single switch, in or out of a loop, right as last case, extra arms before/after) always gave last-host. +- lab e16 (select-like arms in a NESTED switch in a loop): EARLY-host reproduced (left hosts store, right `jmp` back). e17 (nested switch, no loop): early. e18 (switch inside `if` w/o else in loop): last. e20/e21 (switch END followed by `return 1` / call): last. e22 (switch inside if-ELSE): EARLY. e23 (outer switch with one case): last. +- working hypothesis: survivor = earlier arm when the switch END is an empty block ending in a jump (break of outer switch / skip-else), later arm when END holds fallthrough code. January select has fallthrough END code (shift reset after default arm) -> need another natural trigger. +- lab e22b (switch in `if` WITHOUT else): last-host. So the flip needs an explicit JUMP right after the switch END (else-skip / outer break). e24 (shift test through a static inline helper): last-host. +- corpus switch witnesses (xj_switch.txt) mostly other mechanisms (switch-sets-var then jump-threaded test). An if/else-wrapped switch (S2) is ruled out semantically: January's single `add -0x24; cmp 7; ja default` sends keycode>43 to insert, so default is a real switch default. +- next: declaration-count ORACLE sweep (dummy externs, oracle only, never land) to test whether the survivor is a TU-ordinal artifact. +- oracle sweep (1..8,12,16,24,32 dummy externs before the private code, via orc.c; ORACLE ONLY): select diff unchanged (4 blocks) at every count -> the survivor is NOT a declaration/name-count artifact. +- lab e27/e28 (default first / between left and right in source): inert, default always laid out last. +- g1 re-run (w3 goto into left's tail): join laid out after right => block layout is RPO-like (join after its last pred). So January's layout implies the left/right merge was NOT an IL merge before layout; e17/e22 early-host must come from a post-layout merge. +- /FAsc lab (labcod.py): e22 merged tail = $L557 (LEFT if-skip label) + new store label $L573 after left's dec; l2 = $L558 (RIGHT) + new $L572. Same IL transformation in both, only the survivor differs => consistent with "survivor = first pred in END's pred list; jump-chaining an empty END reverses the list". +- s3a/s3b (REAL TU; switch wrapped in `if (keycode >= NUMBER_OF_CONFIGURABLE_VIRTUAL_KEYS [&& < NUMBER_OF_VIRTUAL_KEYS]) {switch} else {insert}`): s3b gives JANUARY'S left-host/right-jumps-back layout in the real function (mechanism confirmed), but adds `cmp ax,0x24; jl` (+movsx ax) before the dispatch -> January has ONE range check, so this is not January's source (rejected; also s3a +16 B). +- lab e29/e30 (extra if/else arm after/before the pair): last-host (other arms' internal join chaining does not reorder left/right). +- SELECT CONCLUSION (so far): mechanism decoded = IL tail-merge survivor is the FIRST pred in the switch-END pred list; a flat switch whose END holds fallthrough code yields the source-LAST arm; only an END that is an empty jump block (switch nested in an outer switch case / in the then-part of an if-ELSE) reverses it. January's select has ONE range check + default falling into the shift reset, so every natural structure that yields a jump after the switch adds dispatch code (s3a/s3b) or is a forbidden one-trip loop / goto device. No lawful source handle found. Park criterion unchanged. + +## render_internal +- baseline prod 1584/95. January prologue pins NONE: `or edi,-1` at 0x3e, spent 7x (assert font NONE cmp, 2x push system_exit(-1), background cmp, set_draw_mode NONE, labels cmp, 2nd set_draw_mode NONE), rematerialised `or edi,-1` at the end of the background block (edi=bitmap inside). Ours: immediates. +- /Od later build: no key grid (different design); text-box fn 0x68fdb0 has caret walk `while (*character)` + locals cursor_offset/width/character/height + a named color local [ebp-0x68]=0xffffffff; RTC: text_argb, text_bounds, cursor_bounds, caret_rect. +- next: corpus scan for EXACT functions with a prologue `or reg,-1` pin to learn the seeding source construct. +- corpus: 106 January functions pin -1 in the prologue; e.g. EXACT _first_person_weapon_draw pins edi=-1 purely from repeated `!= NONE` compares + system_exit(-1) (no -1 variable) => constant-web pin exists in our compiler; ours just doesn't choose it here. +- lab_style (ORACLE: set_draw_mode redeclared with `long style` via #define to a lab name): prologue unchanged, no pin. Confirms fresh_graphs 'long style' inert. +- corpus witness 2: EXACT _render_debug_add_cache_entry: switch inside `if (count earlier arm hosts (1a0) and later arm `jmp 1a0` back. Same END-jump (skip-else) mechanism. Theory holds on 3 real functions (process_internal nested switch, render_debug if/else, s3b). +- ORACLE lab_pin1 (all -1/0xffffffff constants after the 2nd set_draw_mode replaced by other values): the prologue -1 pin APPEARS (in ebx, displacing the 640 pin). => our -1 constant is ONE whole-function web that is too long to win a register; January's prologue -1 web is separate from the later -1 uses. Next: find which later uses join the web. +- ORACLE lab_pin2 (later 0xffffffff colors only replaced), lab_pin3 (later NONEs only), lab_pin4 (caret/textbox/3rd-call region only), lab_pin5 (loop region only): NO pin in any. Only removing ALL later -1 uses (pin1) makes the prologue web win a register. So January's prologue web must be separated from the later -1 uses by some IL fact we lack; not found at source level. +- r1 (caret block `pixel32 caret_color = 0xffffffff;` local, after /Od text-box fn's named color local [ebp-0x68]): no pin, inert for the prologue. +- hr1 (prod + default arm `virtual_keyboard_get_current_character()` instead of the hand-expanded get_character(layout[row][col])): ALL 20 function normalized hashes equal build/base (select stays 025bd53f = park base); object_audit identical to base. Byte-neutral house-rule cleanup -> scratch/w/virtual_keyboard/production.patch (OPTIONAL, no credit). +- object audit (base): all January data/rdata/bss sections ok (keyboard_rect 352, globals 108, literals); only the two functions DIFF; candidate-only surplus = pooled string literals from this TU (ui\english, , ui\shell\bitmaps\white, bitmap) + XDK D3D tables (pre-existing, owner census unchanged). + +## FINAL (this run) +- select: NOT exact. Remaining = IL tail-merge survivor for the left/right `store cursor; first_key=FALSE; feedback(cursor)` tail (5 insns placement). Mechanism decoded: survivor = first pred in the switch-END pred list; flat switch with fallthrough END code -> source-last arm (ours); END that is an empty jump (nested-switch case / then-part of if-else) -> earlier arm (January). Proven in lab (e16,e17,e22,s3b) and on 2 EXACT corpus functions (process_internal, render_debug_add_cache_entry). No natural January-compatible source (single range check, default falling into shift reset) produces the END jump: s3a-s3d add dispatch compares; one-trip loops/goto devices are forbidden. Declaration-count oracle inert. Park unchanged. +- render_internal: NOT exact (prod 1584/95; w1 v1 1616/95 still ~93 diff blocks). New fact: our -1 constant forms ONE whole-function web that never wins a register; removing ALL -1 uses after the 2nd set_draw_mode (oracle) makes the prologue pin appear; removing any one region (colors / NONEs / caret / loops) does not. January's prologue -1 web is split from later uses by an IL fact not found at source level (long style param, caret color local: inert). Also csplit alias `_item_update_section+0` (relocs.json-fixable once the body is exact). diff --git a/research/fifty_objects_20260925/w/virtual_keyboard/hr1.c b/research/fifty_objects_20260925/w/virtual_keyboard/hr1.c new file mode 100644 index 00000000..da4c3360 --- /dev/null +++ b/research/fifty_objects_20260925/w/virtual_keyboard/hr1.c @@ -0,0 +1,1314 @@ +/* +VIRTUAL_KEYBOARD.C + +symbols in this file: +000E4B50 0100: + _virtual_keyboard_initialize (0000) +000E4C50 0060: + _virtual_keyboard_dispose (0000) +000E4CB0 0140: + _virtual_keyboard_launch (0000) +000E4DF0 0010: + _virtual_keyboard_active (0000) +000E4E00 0010: + _virtual_keyboard_last_exit_saved_text (0000) +000E4E10 0050: + _virtual_keyboard_tab_left (0000) +000E4E60 0050: + _virtual_keyboard_tab_right (0000) +000E4EB0 0050: + _virtual_keyboard_tab_up (0000) +000E4F00 0050: + _virtual_keyboard_tab_down (0000) +000E4F50 0060: + _virtual_keyboard_cancel (0000) +000E4FB0 00d0: + _virtual_keyboard_get_character (0000) +000E5080 0030: + _virtual_keyboard_get_current_character (0000) +000E50B0 0650: + _virtual_keyboard_render_internal (0000) +000E5700 0020: + _virtual_keyboard_free_space_in_text_buffer (0000) +000E5720 0060: + _virtual_keyboard_backspace (0000) +000E5780 0010: + _virtual_keyboard_close (0000) +000E5790 0010: + _virtual_keyboard_render (0000) +000E57A0 0440: + _virtual_keyboard_select (0000) +000E5BE0 0350: + _virtual_keyboard_process_internal (0000) +000E5F30 0010: + _virtual_keyboard_process (0000) +00278CC0 0037: + _virtual_keyboard_key_layout (0000) +00278CF8 0032: + ??_C@_0DC@DOACNNNI@failed?5to?5load?5virtual?5keyboard?5@ (0000) +00278D2C 0032: + ??_C@_0DC@DKJLNFKM@failed?5to?5load?5virtual?5keyboard?5@ (0000) +00278D60 0022: + ??_C@_0CC@BINJJDCB@virtual_keyboard_globals?4keyboar@ (0000) +00278D84 002c: + ??_C@_0CM@FNHOMJL@c?3?2halo?2SOURCE?2interface?2virtual@ (0000) +00278DB0 0073: + ??_C@_0HD@GDAACNMN@?$CIcaption_index?$DO?$DNFIRST_VIRTUAL_KE@ (0000) +00278E28 0053: + ??_C@_0FD@HLHLLBE@text_buffer?5?$CG?$CG?5buffer_size?5?$CG?$CG?5?$CB?$CI@ (0000) +00278E7C 002e: + ??_C@_0CO@ODBBPCAJ@keycode?5?$DM?5NUMBER_OF_CONFIGURABLE@ (0000) +00278EAC 002a: + ??_C@_0CK@MJDENDBH@virtual_keyboard_globals?4keyboar@ (0000) +00278ED8 0015: + ??_C@_0BF@LICBHHNC@?$CB?$CCwhat?5key?5is?5this?$DP?$CC?$AA@ (0000) +00278EF0 0015: + ??_C@_0BF@LNHKMLGP@keyboard_font_header?$AA@ (0000) +00278F08 006b: + ??_C@_0GL@GAMGNLLK@?$CIvirtual_keyboard_globals?4keyboa@ (0000) +00278F74 0012: + ??_C@_1BC@IBHDIJNB@?$AA?4?$AAf?$AAo?$AAr?$AAt?$AAu?$AAn?$AAe?$AA?$AA@ (0000) +00278F88 0027: + ??_C@_0CH@KEKEOCJD@virtual_keyboard_globals?4buffer_@ (0000) +00306338 0160: + _keyboard_rect (0000) +00454D10 0068: + _virtual_keyboard_globals (0000) +00454D78 0004: + ?time_of_last_tab@?1??virtual_keyboard_process_internal@@9@9 (0000) +*/ + +/* ---------- headers */ + +#include "cseries/cseries.h" +#include "cseries/cseries_windows.h" +#include "cseries/errors.h" +#include "bitmaps/bitmap_group.h" +#include "interface/event_manager.h" +#include "interface/ui_widget.h" +#include "interface/virtual_keyboard.h" +#include "input/input.h" +#include "rasterizer/rasterizer.h" +#include "saved games/saved_game_files.h" +#include "tag_files/tag_groups.h" +#include "text/draw_string.h" +#include "text/font_group.h" +#include "text/text_group.h" +#include "text/unicode.h" + +/* ---------- constants */ + +enum +{ + VIRTUAL_KEYBOARD_ROW_COUNT = 5, + VIRTUAL_KEYBOARD_COLUMN_COUNT = 11, + FIRST_VIRTUAL_KEYBOARD_CAPTION_STRING_INDEX = 8, + NUMBER_OF_VIRTUAL_KEYBOARD_STRINGS = 11, + MAXIMUM_VIRTUAL_KEYBOARD_BUFFER_SIZE = 0x40, + MAXIMUM_VIRTUAL_KEYBOARD_SAVED_TEXT_LENGTH = 0x20, + VIRTUAL_KEYBOARD_TAB_REPEAT_MILLISECONDS = 250, + FIRST_VIRTUAL_KEYBOARD_FORTUNE_STRING_INDEX = 11, + NUMBER_OF_VIRTUAL_KEYBOARD_FORTUNES = 10, +}; + +enum virtual_key_code +{ + _vkey_1, + _vkey_2, + _vkey_3, + _vkey_4, + _vkey_5, + _vkey_6, + _vkey_7, + _vkey_8, + _vkey_9, + _vkey_0, + _vkey_a, + _vkey_b, + _vkey_c, + _vkey_d, + _vkey_e, + _vkey_f, + _vkey_g, + _vkey_h, + _vkey_i, + _vkey_j, + _vkey_k, + _vkey_l, + _vkey_m, + _vkey_n, + _vkey_o, + _vkey_p, + _vkey_q, + _vkey_r, + _vkey_s, + _vkey_t, + _vkey_u, + _vkey_v, + _vkey_w, + _vkey_x, + _vkey_y, + _vkey_z, + NUMBER_OF_CONFIGURABLE_VIRTUAL_KEYS, + _vkey_done = NUMBER_OF_CONFIGURABLE_VIRTUAL_KEYS, + _vkey_shift, + _vkey_caps, + _vkey_symbols, + _vkey_backspace, + _vkey_left, + _vkey_right, + _vkey_space, + NUMBER_OF_VIRTUAL_KEYS, +}; + +enum +{ + _event_tab_left, + _event_tab_right, + _event_tab_up, + _event_tab_down, + _event_key_select, + _event_cancel, + NUMBER_OF_VIRTUAL_KEYBOARD_EVENTS, +}; + +/* event_manager.c keeps these private; see header request in the ledger */ +enum +{ + _event_type_null, + _event_type_left_stick, + _event_type_right_stick, + _event_type_button, +}; + +/* ui_widget.c owns the same private enum. */ +enum ui_audio_feedback_sound +{ + _ui_audio_feedback_none, + _ui_audio_feedback_cursor, + _ui_audio_feedback_forward, + _ui_audio_feedback_back, + _ui_audio_feedback_flag_failure, +}; + +/* ---------- macros */ + +#define VIRTUAL_KEYBOARD_TAG 'vcky' + +#define virtual_keyboard_definition_get(index) \ + ((struct virtual_keyboard_definition *)tag_get(VIRTUAL_KEYBOARD_TAG, (index))) +#define virtual_keyboard_key_get(definition, index) \ + ((struct virtual_keyboard_key *)(definition)->keys.address + (index)) + +/* ---------- structures */ + +struct virtual_keyboard_key +{ + short keycode; + wchar_t character; + wchar_t shift_character; + wchar_t caps_character; + wchar_t symbols_character; + wchar_t shift_caps_character; + wchar_t shift_symbols_character; + wchar_t caps_symbols_character; + struct tag_reference unselected_background_bitmap_tag; + struct tag_reference selected_background_bitmap_tag; + struct tag_reference active_background_bitmap_tag; + struct tag_reference sticky_background_bitmap_tag; +}; + +struct virtual_keyboard_definition +{ + struct tag_reference font_tag; + struct tag_reference background_bitmap_tag; + struct tag_reference special_key_labels_string_list_tag; + struct tag_block keys; +}; + +/* font_group.h leaves this incomplete; draw_string.c and rasterizer_text.c define it the same way */ +struct font_character +{ + word character; + short character_width; + short bitmap_width; + short bitmap_height; + short bitmap_origin_x; + short bitmap_origin_y; + short hardware_character_index; + word pad; + long pixels_offset; +}; + +struct virtual_keyboard_globals +{ + boolean active; + boolean shift_active; + boolean caps_active; + boolean symbols_active; + struct virtual_keyboard_definition *keyboard; + short row; + short column; + word buffer_size; + short last_event; + short last_key; + short number_of_event_repeats; + short caption_index; + boolean last_exit_saved_text; + boolean first_key_replaces_buffer; + wchar_t *text_buffer; + wchar_t *cursor; + unsigned long time_of_last_event; + long caret_bitmap_index; + wchar_t saved_text[MAXIMUM_VIRTUAL_KEYBOARD_SAVED_TEXT_LENGTH]; +}; + +typedef char verify_virtual_keyboard_globals_size[ + sizeof(struct virtual_keyboard_globals) == 0x68 ? 1 : -1]; +typedef char verify_virtual_keyboard_key_size[ + sizeof(struct virtual_keyboard_key) == 0x50 ? 1 : -1]; + +/* ---------- prototypes */ + +static boolean virtual_keyboard_cancel( + void); +static wchar_t virtual_keyboard_get_character( + word keycode); +wchar_t virtual_keyboard_get_current_character( + void); +static void virtual_keyboard_render_internal( + void); +static boolean virtual_keyboard_select( + void); +static void virtual_keyboard_process_internal( + void); + +/* ---------- globals */ + +char const virtual_keyboard_key_layout[VIRTUAL_KEYBOARD_ROW_COUNT][VIRTUAL_KEYBOARD_COLUMN_COUNT] = +{ + { _vkey_done, _vkey_1, _vkey_2, _vkey_3, _vkey_4, _vkey_5, _vkey_6, _vkey_7, _vkey_8, _vkey_9, _vkey_0 }, + { _vkey_shift, _vkey_a, _vkey_b, _vkey_c, _vkey_d, _vkey_e, _vkey_f, _vkey_g, _vkey_h, _vkey_i, _vkey_j }, + { _vkey_caps, _vkey_k, _vkey_l, _vkey_m, _vkey_n, _vkey_o, _vkey_p, _vkey_q, _vkey_r, _vkey_s, _vkey_t }, + { _vkey_symbols, _vkey_u, _vkey_v, _vkey_w, _vkey_x, _vkey_y, _vkey_z, _vkey_backspace, _vkey_backspace, _vkey_backspace, _vkey_backspace }, + { _vkey_space, _vkey_space, _vkey_space, _vkey_space, _vkey_space, _vkey_space, _vkey_space, _vkey_left, _vkey_left, _vkey_right, _vkey_right }, +}; + +static rectangle2d keyboard_rect[NUMBER_OF_VIRTUAL_KEYS] = +{ + { 158, 208, 190, 240 }, /* 1 */ + { 158, 240, 190, 272 }, /* 2 */ + { 158, 272, 190, 304 }, /* 3 */ + { 158, 304, 190, 336 }, /* 4 */ + { 158, 336, 190, 368 }, /* 5 */ + { 158, 368, 190, 400 }, /* 6 */ + { 158, 400, 190, 432 }, /* 7 */ + { 158, 432, 190, 464 }, /* 8 */ + { 158, 464, 190, 496 }, /* 9 */ + { 158, 496, 190, 528 }, /* 0 */ + { 190, 208, 222, 240 }, /* a */ + { 190, 240, 222, 272 }, /* b */ + { 190, 272, 222, 304 }, /* c */ + { 190, 304, 222, 336 }, /* d */ + { 190, 336, 222, 368 }, /* e */ + { 190, 368, 222, 400 }, /* f */ + { 190, 400, 222, 432 }, /* g */ + { 190, 432, 222, 464 }, /* h */ + { 190, 464, 222, 496 }, /* i */ + { 190, 496, 222, 528 }, /* j */ + { 222, 208, 254, 240 }, /* k */ + { 222, 240, 254, 272 }, /* l */ + { 222, 272, 254, 304 }, /* m */ + { 222, 304, 254, 336 }, /* n */ + { 222, 336, 254, 368 }, /* o */ + { 222, 368, 254, 400 }, /* p */ + { 222, 400, 254, 432 }, /* q */ + { 222, 432, 254, 464 }, /* r */ + { 222, 464, 254, 496 }, /* s */ + { 222, 496, 254, 528 }, /* t */ + { 254, 208, 286, 240 }, /* u */ + { 254, 240, 286, 272 }, /* v */ + { 254, 272, 286, 304 }, /* w */ + { 254, 304, 286, 336 }, /* x */ + { 254, 336, 286, 368 }, /* y */ + { 254, 368, 286, 400 }, /* z */ + { 158, 112, 190, 208 }, /* done */ + { 190, 112, 222, 208 }, /* shift */ + { 222, 112, 254, 208 }, /* caps */ + { 254, 112, 286, 208 }, /* symbols */ + { 254, 400, 286, 528 }, /* backspace */ + { 286, 400, 318, 464 }, /* left */ + { 286, 464, 318, 528 }, /* right */ + { 286, 208, 318, 400 }, /* space */ +}; + +struct virtual_keyboard_globals virtual_keyboard_globals= {0}; + +/* ---------- public code */ + +boolean virtual_keyboard_initialize( + void) +{ + long keyboard_index; + + virtual_keyboard_globals.active = FALSE; + virtual_keyboard_globals.shift_active = FALSE; + virtual_keyboard_globals.caps_active = FALSE; + virtual_keyboard_globals.symbols_active = FALSE; + + keyboard_index = tag_loaded(VIRTUAL_KEYBOARD_TAG, "ui\\english"); + if (keyboard_index != NONE) + { + virtual_keyboard_globals.keyboard = virtual_keyboard_definition_get(keyboard_index); + match_assert( + "c:\\halo\\SOURCE\\interface\\virtual_keyboard.c", + 364, + virtual_keyboard_globals.keyboard); + + virtual_keyboard_globals.row = 0; + virtual_keyboard_globals.column = 0; + virtual_keyboard_globals.buffer_size = 0; + virtual_keyboard_globals.last_event = NONE; + virtual_keyboard_globals.last_key = NONE; + virtual_keyboard_globals.number_of_event_repeats = 0; + virtual_keyboard_globals.text_buffer = NULL; + virtual_keyboard_globals.cursor = NULL; + virtual_keyboard_globals.time_of_last_event = 0; + } + else + { + error(2, "failed to load virtual keyboard for '%s' language", ""); + } + + virtual_keyboard_globals.caret_bitmap_index = + tag_loaded(BITMAP_GROUP_TAG, "ui\\shell\\bitmaps\\white"); + if (virtual_keyboard_globals.caret_bitmap_index == NONE) + { + error( + 2, + "failed to load virtual keyboard caret bitmap '%s'", + "ui\\shell\\bitmaps\\white"); + } + + return virtual_keyboard_globals.keyboard != NULL; +} + +void virtual_keyboard_dispose( + void) +{ + virtual_keyboard_globals.active = FALSE; + virtual_keyboard_globals.shift_active = FALSE; + virtual_keyboard_globals.caps_active = FALSE; + virtual_keyboard_globals.symbols_active = FALSE; + virtual_keyboard_globals.keyboard = NULL; + virtual_keyboard_globals.row = 0; + virtual_keyboard_globals.column = 0; + virtual_keyboard_globals.buffer_size = 0; + virtual_keyboard_globals.last_event = NONE; + virtual_keyboard_globals.last_key = NONE; + virtual_keyboard_globals.number_of_event_repeats = 0; + virtual_keyboard_globals.text_buffer = NULL; + virtual_keyboard_globals.cursor = NULL; + virtual_keyboard_globals.time_of_last_event = 0; + + event_manager_flush(); + + return; +} + +boolean virtual_keyboard_launch( + wchar_t *text_buffer, + word buffer_size, + short caption_index) +{ + boolean result = FALSE; + + match_assert( + "c:\\halo\\SOURCE\\interface\\virtual_keyboard.c", + 418, + text_buffer && buffer_size && !(buffer_size&1) && !virtual_keyboard_globals.active); + match_assert( + "c:\\halo\\SOURCE\\interface\\virtual_keyboard.c", + 419, + (caption_index>=FIRST_VIRTUAL_KEYBOARD_CAPTION_STRING_INDEX) && (caption_index= MAXIMUM_VIRTUAL_KEYBOARD_BUFFER_SIZE) + virtual_keyboard_globals.buffer_size = MAXIMUM_VIRTUAL_KEYBOARD_BUFFER_SIZE; + virtual_keyboard_globals.last_event = NONE; + virtual_keyboard_globals.time_of_last_event = system_milliseconds(); + virtual_keyboard_globals.caption_index = caption_index; + virtual_keyboard_globals.shift_active = FALSE; + virtual_keyboard_globals.caps_active = FALSE; + virtual_keyboard_globals.symbols_active = FALSE; + virtual_keyboard_globals.first_key_replaces_buffer = TRUE; + ustrncpy( + virtual_keyboard_globals.saved_text, + text_buffer, + MAXIMUM_VIRTUAL_KEYBOARD_SAVED_TEXT_LENGTH); + virtual_keyboard_globals.saved_text[MAXIMUM_VIRTUAL_KEYBOARD_SAVED_TEXT_LENGTH - 1] = L'\0'; + virtual_keyboard_globals.last_exit_saved_text = FALSE; + ui_play_audio_feedback_sound(_ui_audio_feedback_forward); + result = TRUE; + } + + return result; +} + +boolean virtual_keyboard_active( + void) +{ + return virtual_keyboard_globals.active; +} + +boolean virtual_keyboard_last_exit_saved_text( + void) +{ + return virtual_keyboard_globals.last_exit_saved_text; +} + +static boolean virtual_keyboard_tab_left( + void) +{ + char keycode = virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column]; + + do + { + virtual_keyboard_globals.column--; + if (virtual_keyboard_globals.column < 0) + virtual_keyboard_globals.column = VIRTUAL_KEYBOARD_COLUMN_COUNT - 1; + } + while (virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column] == keycode); + + ui_play_audio_feedback_sound(_ui_audio_feedback_cursor); + + return TRUE; +} + +static boolean virtual_keyboard_tab_right( + void) +{ + char keycode = virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column]; + + do + { + virtual_keyboard_globals.column++; + if (virtual_keyboard_globals.column == VIRTUAL_KEYBOARD_COLUMN_COUNT) + virtual_keyboard_globals.column = 0; + } + while (virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column] == keycode); + + ui_play_audio_feedback_sound(_ui_audio_feedback_cursor); + + return TRUE; +} + +static boolean virtual_keyboard_tab_up( + void) +{ + char keycode = virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column]; + + do + { + virtual_keyboard_globals.row--; + if (virtual_keyboard_globals.row < 0) + virtual_keyboard_globals.row = VIRTUAL_KEYBOARD_ROW_COUNT - 1; + } + while (virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column] == keycode); + + ui_play_audio_feedback_sound(_ui_audio_feedback_cursor); + + return TRUE; +} + +static boolean virtual_keyboard_tab_down( + void) +{ + char keycode = virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column]; + + do + { + virtual_keyboard_globals.row++; + if (virtual_keyboard_globals.row == VIRTUAL_KEYBOARD_ROW_COUNT) + virtual_keyboard_globals.row = 0; + } + while (virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column] == keycode); + + ui_play_audio_feedback_sound(_ui_audio_feedback_cursor); + + return TRUE; +} + +static boolean virtual_keyboard_cancel( + void) +{ + virtual_keyboard_globals.active = FALSE; + if (virtual_keyboard_globals.text_buffer) + { + ustrncpy( + virtual_keyboard_globals.text_buffer, + virtual_keyboard_globals.saved_text, + virtual_keyboard_globals.buffer_size / sizeof(wchar_t)); + virtual_keyboard_globals.text_buffer[ + virtual_keyboard_globals.buffer_size / sizeof(wchar_t) - 1] = L'\0'; + } + + virtual_keyboard_globals.text_buffer = NULL; + virtual_keyboard_globals.saved_text[0] = L'\0'; + virtual_keyboard_globals.last_exit_saved_text = FALSE; + ui_play_audio_feedback_sound(_ui_audio_feedback_back); + + return TRUE; +} + +static wchar_t virtual_keyboard_get_character( + word keycode) +{ + struct virtual_keyboard_key *key; + wchar_t character; + + match_assert( + "c:\\halo\\SOURCE\\interface\\virtual_keyboard.c", + 987, + virtual_keyboard_globals.keyboard != NULL); + match_assert( + "c:\\halo\\SOURCE\\interface\\virtual_keyboard.c", + 988, + keycode < NUMBER_OF_CONFIGURABLE_VIRTUAL_KEYS); + + key = virtual_keyboard_key_get(virtual_keyboard_globals.keyboard, keycode); + if (virtual_keyboard_globals.shift_active) + { + if (virtual_keyboard_globals.caps_active) + character = key->shift_caps_character; + else if (virtual_keyboard_globals.symbols_active) + character = key->shift_symbols_character; + else + character = key->shift_character; + } + else + { + if (virtual_keyboard_globals.caps_active) + { + if (virtual_keyboard_globals.symbols_active) + character = key->caps_symbols_character; + else + character = key->caps_character; + } + else if (virtual_keyboard_globals.symbols_active) + character = key->symbols_character; + else + character = key->character; + } + + if (!character) + character = 0x7F; + + return character; +} + +wchar_t virtual_keyboard_get_current_character( + void) +{ + return virtual_keyboard_get_character(virtual_keyboard_key_layout[ + virtual_keyboard_globals.row][virtual_keyboard_globals.column]); +} + +static void virtual_keyboard_render_internal( + void) +{ + real_argb_color caption_color; + real_argb_color text_color; + struct font_header *keyboard_font_header; + + text_color.alpha = 1.0f; + text_color.red = 0.9f; + text_color.green = 0.9f; + text_color.blue = 0.9f; + caption_color = text_color; + + match_assert( + "c:\\halo\\SOURCE\\interface\\virtual_keyboard.c", + 1036, + (virtual_keyboard_globals.keyboard != NULL) && (virtual_keyboard_globals.keyboard->font_tag.index != NONE)); + keyboard_font_header = font_definition_get(virtual_keyboard_globals.keyboard->font_tag.index); + match_assert( + "c:\\halo\\SOURCE\\interface\\virtual_keyboard.c", + 1038, + keyboard_font_header); + + if (virtual_keyboard_globals.keyboard->background_bitmap_tag.index != NONE) + { + rectangle2d bounds; + struct bitmap_data *bitmap; + + bounds.y0 = 0; + bounds.x0 = 0; + bounds.y1 = 480; + bounds.x1 = 640; + bitmap = bitmap_group_get_bitmap_from_sequence(virtual_keyboard_globals.keyboard->background_bitmap_tag.index, 0, 0); + match_assert( + "c:\\halo\\SOURCE\\interface\\virtual_keyboard.c", + 1046, + bitmap); + draw_bitmap_in_rect(bitmap, &bounds, &bounds, NULL, 0xffffffff, NULL, FALSE); + } + + draw_string_set_draw_mode(virtual_keyboard_globals.keyboard->font_tag.index, NONE, 0, 0, &caption_color); + if (virtual_keyboard_globals.keyboard->special_key_labels_string_list_tag.index != NONE) + { + rectangle2d bounds; + wchar_t *caption = unicode_string_list_get_string( + virtual_keyboard_globals.keyboard->special_key_labels_string_list_tag.index, + virtual_keyboard_globals.caption_index); + + bounds.y0 = 78; + bounds.x0 = 114; + bounds.y1 = 110; + bounds.x1 = 640; + rasterizer_draw_unicode_string(&bounds, &bounds, NULL, 0, caption); + } + + draw_string_set_draw_mode(virtual_keyboard_globals.keyboard->font_tag.index, NONE, 2, 0, &text_color); + { + rectangle2d bounds; + + bounds.y0 = 118; + bounds.x0 = 220; + bounds.y1 = 143; + bounds.x1 = 420; + if (virtual_keyboard_globals.first_key_replaces_buffer == TRUE) + { + struct bitmap_data *bitmap = bitmap_group_get_bitmap_from_sequence(virtual_keyboard_globals.caret_bitmap_index, 0, 0); + + if (bitmap) + { + rectangle2d text_bounds; + rectangle2d cursor_bounds; + + draw_unicode_string_compute_bounds(&bounds, virtual_keyboard_globals.text_buffer, &text_bounds, &cursor_bounds); + text_bounds.x0 -= 2; + text_bounds.x1 += 2; + draw_bitmap_in_rect(bitmap, &text_bounds, &bounds, NULL, 0x7f7f7f7f, NULL, FALSE); + } + } + rasterizer_draw_unicode_string(&bounds, &bounds, NULL, 0, virtual_keyboard_globals.text_buffer); + } + + if (!virtual_keyboard_globals.first_key_replaces_buffer && + virtual_keyboard_globals.caret_bitmap_index != NONE && + (system_milliseconds() / 1000) & 1) + { + wchar_t *character = virtual_keyboard_globals.text_buffer; + short height = keyboard_font_header->descending_height + keyboard_font_header->ascending_height; + short cursor_offset = 0; + short width = 0; + struct bitmap_data *bitmap = bitmap_group_get_bitmap_from_sequence(virtual_keyboard_globals.caret_bitmap_index, 0, 0); + rectangle2d caret_bounds; + + if (bitmap) + { + /* January tests the pointer, not the character; the terminator ends the walk because the font has no glyph for it */ + while (character) + { + struct font_character *font_character = font_get_character_by_ascii_code(keyboard_font_header, *character); + + if (!font_character) + break; + if (character < virtual_keyboard_globals.cursor) + cursor_offset += font_character->character_width; + width += font_character->character_width; + character++; + } + + /* 320 is the horizontal center of the 220..420 text box */ + caret_bounds.x0 = 320 - (width >> 1) + cursor_offset; + caret_bounds.x1 = caret_bounds.x0 + 1; + caret_bounds.y0 = 120; + caret_bounds.y1 = height + 120; + draw_bitmap_in_rect(bitmap, &caret_bounds, NULL, NULL, 0xffffffff, NULL, FALSE); + } + } + + draw_string_set_draw_mode(virtual_keyboard_globals.keyboard->font_tag.index, NONE, 2, 0, &text_color); + { + struct virtual_keyboard_key *keys = virtual_keyboard_globals.keyboard->keys.address; + wchar_t string[24] = {0}; + long key_index; + + for (key_index = 0; key_index < NUMBER_OF_CONFIGURABLE_VIRTUAL_KEYS; key_index++) + { + struct virtual_keyboard_key *key = &keys[key_index]; + struct font_character *font_character; + long bitmap_index; + struct bitmap_data *bitmap; + + string[0] = virtual_keyboard_get_character((word)key_index); + font_character = font_get_character_by_ascii_code(keyboard_font_header, string[0]); + if (!font_character) + { + string[0] = 0x7F; + font_character = font_get_character_by_ascii_code(keyboard_font_header, string[0]); + } + if (font_character) + { + rectangle2d key_bounds = keyboard_rect[key_index]; + + key_bounds.x0 += 2; + key_bounds.x1 += 2; + key_bounds.y0 += 5; + key_bounds.y1 += 5; + rasterizer_draw_unicode_string(&key_bounds, NULL, NULL, 0, string); + } + + if (virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column] == key_index) + { + if (virtual_keyboard_globals.last_event == _event_key_select) + bitmap_index = key->active_background_bitmap_tag.index; + else + bitmap_index = key->selected_background_bitmap_tag.index; + } + else + { + bitmap_index = key->unselected_background_bitmap_tag.index; + } + + if (bitmap_index != NONE) + { + bitmap = bitmap_group_get_bitmap_from_sequence(bitmap_index, 0, 0); + if (bitmap) + draw_bitmap_in_rect(bitmap, &keyboard_rect[key_index], NULL, NULL, 0xffffffff, NULL, FALSE); + } + } + + if (virtual_keyboard_globals.keyboard->special_key_labels_string_list_tag.index != NONE) + { + for (; key_index < NUMBER_OF_VIRTUAL_KEYS; key_index++) + { + struct virtual_keyboard_key *key = &keys[key_index]; + wchar_t *label = unicode_string_list_get_string( + virtual_keyboard_globals.keyboard->special_key_labels_string_list_tag.index, + (short)(key_index - NUMBER_OF_CONFIGURABLE_VIRTUAL_KEYS)); + long bitmap_index = NONE; + struct bitmap_data *bitmap = NULL; + + switch (key_index) + { + case _vkey_done: + case _vkey_backspace: + case _vkey_left: + case _vkey_right: + case _vkey_space: + if (virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column] == key_index) + { + if (virtual_keyboard_globals.last_event == _event_key_select) + bitmap_index = key->active_background_bitmap_tag.index; + else + bitmap_index = key->selected_background_bitmap_tag.index; + } + else + { + bitmap_index = key->unselected_background_bitmap_tag.index; + } + break; + + case _vkey_shift: + if (virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column] == key_index) + { + if (virtual_keyboard_globals.last_event == _event_key_select) + bitmap_index = key->active_background_bitmap_tag.index; + else + bitmap_index = key->selected_background_bitmap_tag.index; + } + else if (virtual_keyboard_globals.shift_active) + { + bitmap_index = key->sticky_background_bitmap_tag.index; + } + else + { + bitmap_index = key->unselected_background_bitmap_tag.index; + } + break; + + case _vkey_caps: + if (virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column] == key_index) + { + if (virtual_keyboard_globals.last_event == _event_key_select) + bitmap_index = key->active_background_bitmap_tag.index; + else + bitmap_index = key->selected_background_bitmap_tag.index; + } + else if (virtual_keyboard_globals.caps_active) + { + bitmap_index = key->sticky_background_bitmap_tag.index; + } + else + { + bitmap_index = key->unselected_background_bitmap_tag.index; + } + break; + + case _vkey_symbols: + if (virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column] == key_index) + { + if (virtual_keyboard_globals.last_event == _event_key_select) + bitmap_index = key->active_background_bitmap_tag.index; + else + bitmap_index = key->selected_background_bitmap_tag.index; + } + else if (virtual_keyboard_globals.symbols_active) + { + bitmap_index = key->sticky_background_bitmap_tag.index; + } + else + { + bitmap_index = key->unselected_background_bitmap_tag.index; + } + break; + + default: + match_assert( + "c:\\halo\\SOURCE\\interface\\virtual_keyboard.c", + 1408, + !"what key is this?"); + } + + if (bitmap_index != NONE) + bitmap = bitmap_group_get_bitmap_from_sequence(bitmap_index, 0, 0); + + if (label) + { + rectangle2d label_bounds = keyboard_rect[key_index]; + + label_bounds.x0 += 2; + label_bounds.x1 += 2; + label_bounds.y0 += 5; + label_bounds.y1 += 5; + rasterizer_draw_unicode_string(&label_bounds, NULL, NULL, 0, label); + } + if (bitmap) + draw_bitmap_in_rect(bitmap, &keyboard_rect[key_index], &keyboard_rect[key_index], NULL, 0xffffffff, NULL, FALSE); + } + } + } + + return; +} + +long virtual_keyboard_free_space_in_text_buffer( + void) +{ + return virtual_keyboard_globals.buffer_size - + 2 * (ustrlen(virtual_keyboard_globals.text_buffer) + 1); +} + +static void virtual_keyboard_backspace( + void) +{ + if (virtual_keyboard_globals.cursor > virtual_keyboard_globals.text_buffer) + { + long remaining_size = virtual_keyboard_globals.buffer_size - + ((byte *)virtual_keyboard_globals.cursor - (byte *)virtual_keyboard_globals.text_buffer); + + if (remaining_size >= 0) + { + csmemmove( + virtual_keyboard_globals.cursor - 1, + virtual_keyboard_globals.cursor, + remaining_size); + virtual_keyboard_globals.text_buffer[virtual_keyboard_globals.buffer_size / 2 - 1] = L'\0'; + virtual_keyboard_globals.cursor--; + } + } + + ui_play_audio_feedback_sound(_ui_audio_feedback_cursor); + + return; +} + +void virtual_keyboard_close( + void) +{ + virtual_keyboard_cancel(); + + return; +} + +void virtual_keyboard_render( + void) +{ + if (virtual_keyboard_globals.active) + virtual_keyboard_render_internal(); + + return; +} + +void virtual_keyboard_process( + void) +{ + if (virtual_keyboard_globals.active) + virtual_keyboard_process_internal(); + + return; +} + +/* ---------- private code */ + +static boolean virtual_keyboard_select( + void) +{ + short keycode = virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column]; + + switch (keycode) + { + case _vkey_done: + if (ustrcmp(virtual_keyboard_globals.saved_text, virtual_keyboard_globals.text_buffer) != 0) + { + if (virtual_keyboard_globals.text_buffer[0]) + { + if (saved_game_file_name_unique(virtual_keyboard_globals.text_buffer)) + { + virtual_keyboard_globals.last_exit_saved_text = TRUE; + } + else + { + display_error(_error_already_a_saved_game_file_with_that_name, NONE, TRUE, FALSE); + virtual_keyboard_cancel(); + } + } + else + { + display_error(_error_cannot_create_saved_game_file_with_empty_name, NONE, TRUE, FALSE); + virtual_keyboard_cancel(); + } + } + else + { + virtual_keyboard_globals.last_exit_saved_text = TRUE; + } + ui_play_audio_feedback_sound(_ui_audio_feedback_back); + virtual_keyboard_globals.active = FALSE; + event_manager_flush(); + break; + + case _vkey_shift: + ui_play_audio_feedback_sound(_ui_audio_feedback_cursor); + virtual_keyboard_globals.shift_active = !virtual_keyboard_globals.shift_active; + break; + + case _vkey_caps: + ui_play_audio_feedback_sound(_ui_audio_feedback_cursor); + virtual_keyboard_globals.caps_active = !virtual_keyboard_globals.caps_active; + break; + + case _vkey_symbols: + ui_play_audio_feedback_sound(_ui_audio_feedback_cursor); + virtual_keyboard_globals.symbols_active = !virtual_keyboard_globals.symbols_active; + break; + + case _vkey_backspace: + if (virtual_keyboard_globals.first_key_replaces_buffer == TRUE) + { + match_assert( + "c:\\halo\\SOURCE\\interface\\virtual_keyboard.c", + 854, + virtual_keyboard_globals.buffer_size>0); + csmemset( + virtual_keyboard_globals.text_buffer, + 0, + virtual_keyboard_globals.buffer_size); + virtual_keyboard_globals.cursor = virtual_keyboard_globals.text_buffer; + virtual_keyboard_globals.first_key_replaces_buffer = FALSE; + } + else + { + virtual_keyboard_backspace(); + } + break; + + case _vkey_left: + if (virtual_keyboard_globals.cursor > virtual_keyboard_globals.text_buffer) + virtual_keyboard_globals.cursor--; + virtual_keyboard_globals.first_key_replaces_buffer = FALSE; + ui_play_audio_feedback_sound(_ui_audio_feedback_cursor); + break; + + case _vkey_right: + if (*virtual_keyboard_globals.cursor) + virtual_keyboard_globals.cursor++; + virtual_keyboard_globals.first_key_replaces_buffer = FALSE; + ui_play_audio_feedback_sound(_ui_audio_feedback_cursor); + break; + + case _vkey_space: + if (virtual_keyboard_globals.first_key_replaces_buffer == TRUE) + { + match_assert( + "c:\\halo\\SOURCE\\interface\\virtual_keyboard.c", + 889, + virtual_keyboard_globals.buffer_size>0); + csmemset( + virtual_keyboard_globals.text_buffer, + 0, + virtual_keyboard_globals.buffer_size); + virtual_keyboard_globals.cursor = virtual_keyboard_globals.text_buffer; + virtual_keyboard_globals.first_key_replaces_buffer = FALSE; + } + if (virtual_keyboard_free_space_in_text_buffer() >= 2) + { + csmemmove( + virtual_keyboard_globals.cursor + 1, + virtual_keyboard_globals.cursor, + virtual_keyboard_globals.buffer_size - ((byte *)virtual_keyboard_globals.cursor - (byte *)virtual_keyboard_globals.text_buffer) - sizeof(wchar_t)); + *virtual_keyboard_globals.cursor++ = L' '; + ui_play_audio_feedback_sound(_ui_audio_feedback_forward); + } + else + { + ui_play_audio_feedback_sound(_ui_audio_feedback_flag_failure); + } + break; + + default: + if (virtual_keyboard_globals.first_key_replaces_buffer == TRUE) + { + match_assert( + "c:\\halo\\SOURCE\\interface\\virtual_keyboard.c", + 914, + virtual_keyboard_globals.buffer_size>0); + csmemset( + virtual_keyboard_globals.text_buffer, + 0, + virtual_keyboard_globals.buffer_size); + virtual_keyboard_globals.cursor = virtual_keyboard_globals.text_buffer; + virtual_keyboard_globals.first_key_replaces_buffer = FALSE; + } + { + long buffer_size = virtual_keyboard_globals.buffer_size; + long free_space = buffer_size - 2 * (ustrlen(virtual_keyboard_globals.text_buffer) + 1); + + if (free_space >= 2) + { + csmemmove( + virtual_keyboard_globals.cursor + 1, + virtual_keyboard_globals.cursor, + buffer_size - ((byte *)virtual_keyboard_globals.cursor - (byte *)virtual_keyboard_globals.text_buffer) - sizeof(wchar_t)); + *virtual_keyboard_globals.cursor++ = virtual_keyboard_get_current_character(); + if (ustrcmp(virtual_keyboard_globals.text_buffer, L".fortune") == 0) + { + unsigned long fortune_index = system_milliseconds() % NUMBER_OF_VIRTUAL_KEYBOARD_FORTUNES; + fortune_index = MIN(fortune_index, NUMBER_OF_VIRTUAL_KEYBOARD_FORTUNES - 1); + virtual_keyboard_globals.caption_index = FIRST_VIRTUAL_KEYBOARD_FORTUNE_STRING_INDEX + + fortune_index; + if (virtual_keyboard_globals.saved_text[0]) + { + ustrcpy(virtual_keyboard_globals.text_buffer, virtual_keyboard_globals.saved_text); + virtual_keyboard_globals.cursor = virtual_keyboard_globals.text_buffer + + ustrlen(virtual_keyboard_globals.text_buffer); + } + else + { + csmemset( + virtual_keyboard_globals.text_buffer, + 0, + virtual_keyboard_globals.buffer_size); + virtual_keyboard_globals.cursor = virtual_keyboard_globals.text_buffer; + } + } + ui_play_audio_feedback_sound(_ui_audio_feedback_forward); + } + else + { + ui_play_audio_feedback_sound(_ui_audio_feedback_flag_failure); + } + } + break; + } + + if (virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column] != _vkey_shift) + virtual_keyboard_globals.shift_active = FALSE; + + return TRUE; +} + +static void virtual_keyboard_process_internal( + void) +{ + static unsigned long time_of_last_tab= {0}; + unsigned long time = system_milliseconds(); + struct event_record event; + long action = NONE; + boolean handled = FALSE; + + while (get_next_event(&event, NONE)) + { + switch (event.type) + { + case _event_type_left_stick: + if (event.data.stick.y == SHORT_MAX) + action = _event_tab_up; + else if (event.data.stick.y == SHORT_MIN) + action = _event_tab_down; + else if (event.data.stick.x == SHORT_MIN) + action = _event_tab_left; + else if (event.data.stick.x == SHORT_MAX) + action = _event_tab_right; + break; + + case _event_type_button: + switch (event.data.button.index) + { + case _gamepad_analog_button_a: + if (event.data.button.value == 1) + action = _event_key_select; + break; + + case _gamepad_analog_button_b: + case _gamepad_binary_button_back: + if (event.data.button.value == 1) + action = _event_cancel; + break; + + case _gamepad_binary_button_dpad_up: + if (virtual_keyboard_globals.last_event != _event_tab_up || + time - time_of_last_tab >= VIRTUAL_KEYBOARD_TAB_REPEAT_MILLISECONDS || + event.data.button.value == 1) + { + action = _event_tab_up; + time_of_last_tab = time; + } + break; + + case _gamepad_binary_button_dpad_left: + if (virtual_keyboard_globals.last_event != _event_tab_left || + time - time_of_last_tab >= VIRTUAL_KEYBOARD_TAB_REPEAT_MILLISECONDS || + event.data.button.value == 1) + { + action = _event_tab_left; + time_of_last_tab = time; + } + break; + + case _gamepad_binary_button_dpad_down: + if (virtual_keyboard_globals.last_event != _event_tab_down || + time - time_of_last_tab >= VIRTUAL_KEYBOARD_TAB_REPEAT_MILLISECONDS || + event.data.button.value == 1) + { + action = _event_tab_down; + time_of_last_tab = time; + } + break; + + case _gamepad_binary_button_dpad_right: + if (virtual_keyboard_globals.last_event != _event_tab_right || + time - time_of_last_tab >= VIRTUAL_KEYBOARD_TAB_REPEAT_MILLISECONDS || + event.data.button.value == 1) + { + action = _event_tab_right; + time_of_last_tab = time; + } + break; + + case _gamepad_binary_button_start: + if (event.data.button.value == 1) + { + virtual_keyboard_globals.row = 0; + virtual_keyboard_globals.column = 0; + action = _event_key_select; + } + break; + + case _gamepad_analog_button_x: + if (event.data.button.value == 1) + { + if (virtual_keyboard_globals.first_key_replaces_buffer == TRUE) + { + match_assert( + "c:\\halo\\SOURCE\\interface\\virtual_keyboard.c", + 635, + virtual_keyboard_globals.buffer_size>0); + csmemset( + virtual_keyboard_globals.text_buffer, + 0, + virtual_keyboard_globals.buffer_size); + virtual_keyboard_globals.cursor = virtual_keyboard_globals.text_buffer; + virtual_keyboard_globals.first_key_replaces_buffer = FALSE; + ui_play_audio_feedback_sound(_ui_audio_feedback_cursor); + } + else + { + virtual_keyboard_backspace(); + } + handled = TRUE; + } + break; + + case _gamepad_analog_button_left_trigger: + if (event.data.button.value == 1) + { + virtual_keyboard_globals.first_key_replaces_buffer = FALSE; + if (virtual_keyboard_globals.cursor > virtual_keyboard_globals.text_buffer) + virtual_keyboard_globals.cursor--; + ui_play_audio_feedback_sound(_ui_audio_feedback_cursor); + handled = TRUE; + } + break; + + case _gamepad_analog_button_right_trigger: + if (event.data.button.value == 1) + { + virtual_keyboard_globals.first_key_replaces_buffer = FALSE; + if (*virtual_keyboard_globals.cursor) + virtual_keyboard_globals.cursor++; + ui_play_audio_feedback_sound(_ui_audio_feedback_cursor); + handled = TRUE; + } + break; + } + break; + } + } + + if (action != NONE) + { + virtual_keyboard_globals.last_key = virtual_keyboard_key_layout[ + virtual_keyboard_globals.row][virtual_keyboard_globals.column]; + switch (action) + { + case _event_tab_left: + handled = virtual_keyboard_tab_left(); + break; + case _event_tab_right: + handled = virtual_keyboard_tab_right(); + break; + case _event_tab_up: + handled = virtual_keyboard_tab_up(); + break; + case _event_tab_down: + handled = virtual_keyboard_tab_down(); + break; + case _event_key_select: + handled = virtual_keyboard_select(); + break; + case _event_cancel: + handled = virtual_keyboard_cancel(); + break; + } + + if (handled == TRUE) + { + virtual_keyboard_globals.time_of_last_event = time; + virtual_keyboard_globals.last_event = action; + } + } + + return; +} diff --git a/research/fifty_objects_20260925/w/virtual_keyboard/lab_pin1.c b/research/fifty_objects_20260925/w/virtual_keyboard/lab_pin1.c new file mode 100644 index 00000000..19a8a1f3 --- /dev/null +++ b/research/fifty_objects_20260925/w/virtual_keyboard/lab_pin1.c @@ -0,0 +1,1314 @@ +/* +VIRTUAL_KEYBOARD.C + +symbols in this file: +000E4B50 0100: + _virtual_keyboard_initialize (0000) +000E4C50 0060: + _virtual_keyboard_dispose (0000) +000E4CB0 0140: + _virtual_keyboard_launch (0000) +000E4DF0 0010: + _virtual_keyboard_active (0000) +000E4E00 0010: + _virtual_keyboard_last_exit_saved_text (0000) +000E4E10 0050: + _virtual_keyboard_tab_left (0000) +000E4E60 0050: + _virtual_keyboard_tab_right (0000) +000E4EB0 0050: + _virtual_keyboard_tab_up (0000) +000E4F00 0050: + _virtual_keyboard_tab_down (0000) +000E4F50 0060: + _virtual_keyboard_cancel (0000) +000E4FB0 00d0: + _virtual_keyboard_get_character (0000) +000E5080 0030: + _virtual_keyboard_get_current_character (0000) +000E50B0 0650: + _virtual_keyboard_render_internal (0000) +000E5700 0020: + _virtual_keyboard_free_space_in_text_buffer (0000) +000E5720 0060: + _virtual_keyboard_backspace (0000) +000E5780 0010: + _virtual_keyboard_close (0000) +000E5790 0010: + _virtual_keyboard_render (0000) +000E57A0 0440: + _virtual_keyboard_select (0000) +000E5BE0 0350: + _virtual_keyboard_process_internal (0000) +000E5F30 0010: + _virtual_keyboard_process (0000) +00278CC0 0037: + _virtual_keyboard_key_layout (0000) +00278CF8 0032: + ??_C@_0DC@DOACNNNI@failed?5to?5load?5virtual?5keyboard?5@ (0000) +00278D2C 0032: + ??_C@_0DC@DKJLNFKM@failed?5to?5load?5virtual?5keyboard?5@ (0000) +00278D60 0022: + ??_C@_0CC@BINJJDCB@virtual_keyboard_globals?4keyboar@ (0000) +00278D84 002c: + ??_C@_0CM@FNHOMJL@c?3?2halo?2SOURCE?2interface?2virtual@ (0000) +00278DB0 0073: + ??_C@_0HD@GDAACNMN@?$CIcaption_index?$DO?$DNFIRST_VIRTUAL_KE@ (0000) +00278E28 0053: + ??_C@_0FD@HLHLLBE@text_buffer?5?$CG?$CG?5buffer_size?5?$CG?$CG?5?$CB?$CI@ (0000) +00278E7C 002e: + ??_C@_0CO@ODBBPCAJ@keycode?5?$DM?5NUMBER_OF_CONFIGURABLE@ (0000) +00278EAC 002a: + ??_C@_0CK@MJDENDBH@virtual_keyboard_globals?4keyboar@ (0000) +00278ED8 0015: + ??_C@_0BF@LICBHHNC@?$CB?$CCwhat?5key?5is?5this?$DP?$CC?$AA@ (0000) +00278EF0 0015: + ??_C@_0BF@LNHKMLGP@keyboard_font_header?$AA@ (0000) +00278F08 006b: + ??_C@_0GL@GAMGNLLK@?$CIvirtual_keyboard_globals?4keyboa@ (0000) +00278F74 0012: + ??_C@_1BC@IBHDIJNB@?$AA?4?$AAf?$AAo?$AAr?$AAt?$AAu?$AAn?$AAe?$AA?$AA@ (0000) +00278F88 0027: + ??_C@_0CH@KEKEOCJD@virtual_keyboard_globals?4buffer_@ (0000) +00306338 0160: + _keyboard_rect (0000) +00454D10 0068: + _virtual_keyboard_globals (0000) +00454D78 0004: + ?time_of_last_tab@?1??virtual_keyboard_process_internal@@9@9 (0000) +*/ + +/* ---------- headers */ + +#include "cseries/cseries.h" +#include "cseries/cseries_windows.h" +#include "cseries/errors.h" +#include "bitmaps/bitmap_group.h" +#include "interface/event_manager.h" +#include "interface/ui_widget.h" +#include "interface/virtual_keyboard.h" +#include "input/input.h" +#include "rasterizer/rasterizer.h" +#include "saved games/saved_game_files.h" +#include "tag_files/tag_groups.h" +#include "text/draw_string.h" +#include "text/font_group.h" +#include "text/text_group.h" +#include "text/unicode.h" + +/* ---------- constants */ + +enum +{ + VIRTUAL_KEYBOARD_ROW_COUNT = 5, + VIRTUAL_KEYBOARD_COLUMN_COUNT = 11, + FIRST_VIRTUAL_KEYBOARD_CAPTION_STRING_INDEX = 8, + NUMBER_OF_VIRTUAL_KEYBOARD_STRINGS = 11, + MAXIMUM_VIRTUAL_KEYBOARD_BUFFER_SIZE = 0x40, + MAXIMUM_VIRTUAL_KEYBOARD_SAVED_TEXT_LENGTH = 0x20, + VIRTUAL_KEYBOARD_TAB_REPEAT_MILLISECONDS = 250, + FIRST_VIRTUAL_KEYBOARD_FORTUNE_STRING_INDEX = 11, + NUMBER_OF_VIRTUAL_KEYBOARD_FORTUNES = 10, +}; + +enum virtual_key_code +{ + _vkey_1, + _vkey_2, + _vkey_3, + _vkey_4, + _vkey_5, + _vkey_6, + _vkey_7, + _vkey_8, + _vkey_9, + _vkey_0, + _vkey_a, + _vkey_b, + _vkey_c, + _vkey_d, + _vkey_e, + _vkey_f, + _vkey_g, + _vkey_h, + _vkey_i, + _vkey_j, + _vkey_k, + _vkey_l, + _vkey_m, + _vkey_n, + _vkey_o, + _vkey_p, + _vkey_q, + _vkey_r, + _vkey_s, + _vkey_t, + _vkey_u, + _vkey_v, + _vkey_w, + _vkey_x, + _vkey_y, + _vkey_z, + NUMBER_OF_CONFIGURABLE_VIRTUAL_KEYS, + _vkey_done = NUMBER_OF_CONFIGURABLE_VIRTUAL_KEYS, + _vkey_shift, + _vkey_caps, + _vkey_symbols, + _vkey_backspace, + _vkey_left, + _vkey_right, + _vkey_space, + NUMBER_OF_VIRTUAL_KEYS, +}; + +enum +{ + _event_tab_left, + _event_tab_right, + _event_tab_up, + _event_tab_down, + _event_key_select, + _event_cancel, + NUMBER_OF_VIRTUAL_KEYBOARD_EVENTS, +}; + +/* event_manager.c keeps these private; see header request in the ledger */ +enum +{ + _event_type_null, + _event_type_left_stick, + _event_type_right_stick, + _event_type_button, +}; + +/* ui_widget.c owns the same private enum. */ +enum ui_audio_feedback_sound +{ + _ui_audio_feedback_none, + _ui_audio_feedback_cursor, + _ui_audio_feedback_forward, + _ui_audio_feedback_back, + _ui_audio_feedback_flag_failure, +}; + +/* ---------- macros */ + +#define VIRTUAL_KEYBOARD_TAG 'vcky' + +#define virtual_keyboard_definition_get(index) \ + ((struct virtual_keyboard_definition *)tag_get(VIRTUAL_KEYBOARD_TAG, (index))) +#define virtual_keyboard_key_get(definition, index) \ + ((struct virtual_keyboard_key *)(definition)->keys.address + (index)) + +/* ---------- structures */ + +struct virtual_keyboard_key +{ + short keycode; + wchar_t character; + wchar_t shift_character; + wchar_t caps_character; + wchar_t symbols_character; + wchar_t shift_caps_character; + wchar_t shift_symbols_character; + wchar_t caps_symbols_character; + struct tag_reference unselected_background_bitmap_tag; + struct tag_reference selected_background_bitmap_tag; + struct tag_reference active_background_bitmap_tag; + struct tag_reference sticky_background_bitmap_tag; +}; + +struct virtual_keyboard_definition +{ + struct tag_reference font_tag; + struct tag_reference background_bitmap_tag; + struct tag_reference special_key_labels_string_list_tag; + struct tag_block keys; +}; + +/* font_group.h leaves this incomplete; draw_string.c and rasterizer_text.c define it the same way */ +struct font_character +{ + word character; + short character_width; + short bitmap_width; + short bitmap_height; + short bitmap_origin_x; + short bitmap_origin_y; + short hardware_character_index; + word pad; + long pixels_offset; +}; + +struct virtual_keyboard_globals +{ + boolean active; + boolean shift_active; + boolean caps_active; + boolean symbols_active; + struct virtual_keyboard_definition *keyboard; + short row; + short column; + word buffer_size; + short last_event; + short last_key; + short number_of_event_repeats; + short caption_index; + boolean last_exit_saved_text; + boolean first_key_replaces_buffer; + wchar_t *text_buffer; + wchar_t *cursor; + unsigned long time_of_last_event; + long caret_bitmap_index; + wchar_t saved_text[MAXIMUM_VIRTUAL_KEYBOARD_SAVED_TEXT_LENGTH]; +}; + +typedef char verify_virtual_keyboard_globals_size[ + sizeof(struct virtual_keyboard_globals) == 0x68 ? 1 : -1]; +typedef char verify_virtual_keyboard_key_size[ + sizeof(struct virtual_keyboard_key) == 0x50 ? 1 : -1]; + +/* ---------- prototypes */ + +static boolean virtual_keyboard_cancel( + void); +static wchar_t virtual_keyboard_get_character( + word keycode); +wchar_t virtual_keyboard_get_current_character( + void); +static void virtual_keyboard_render_internal( + void); +static boolean virtual_keyboard_select( + void); +static void virtual_keyboard_process_internal( + void); + +/* ---------- globals */ + +char const virtual_keyboard_key_layout[VIRTUAL_KEYBOARD_ROW_COUNT][VIRTUAL_KEYBOARD_COLUMN_COUNT] = +{ + { _vkey_done, _vkey_1, _vkey_2, _vkey_3, _vkey_4, _vkey_5, _vkey_6, _vkey_7, _vkey_8, _vkey_9, _vkey_0 }, + { _vkey_shift, _vkey_a, _vkey_b, _vkey_c, _vkey_d, _vkey_e, _vkey_f, _vkey_g, _vkey_h, _vkey_i, _vkey_j }, + { _vkey_caps, _vkey_k, _vkey_l, _vkey_m, _vkey_n, _vkey_o, _vkey_p, _vkey_q, _vkey_r, _vkey_s, _vkey_t }, + { _vkey_symbols, _vkey_u, _vkey_v, _vkey_w, _vkey_x, _vkey_y, _vkey_z, _vkey_backspace, _vkey_backspace, _vkey_backspace, _vkey_backspace }, + { _vkey_space, _vkey_space, _vkey_space, _vkey_space, _vkey_space, _vkey_space, _vkey_space, _vkey_left, _vkey_left, _vkey_right, _vkey_right }, +}; + +static rectangle2d keyboard_rect[NUMBER_OF_VIRTUAL_KEYS] = +{ + { 158, 208, 190, 240 }, /* 1 */ + { 158, 240, 190, 272 }, /* 2 */ + { 158, 272, 190, 304 }, /* 3 */ + { 158, 304, 190, 336 }, /* 4 */ + { 158, 336, 190, 368 }, /* 5 */ + { 158, 368, 190, 400 }, /* 6 */ + { 158, 400, 190, 432 }, /* 7 */ + { 158, 432, 190, 464 }, /* 8 */ + { 158, 464, 190, 496 }, /* 9 */ + { 158, 496, 190, 528 }, /* 0 */ + { 190, 208, 222, 240 }, /* a */ + { 190, 240, 222, 272 }, /* b */ + { 190, 272, 222, 304 }, /* c */ + { 190, 304, 222, 336 }, /* d */ + { 190, 336, 222, 368 }, /* e */ + { 190, 368, 222, 400 }, /* f */ + { 190, 400, 222, 432 }, /* g */ + { 190, 432, 222, 464 }, /* h */ + { 190, 464, 222, 496 }, /* i */ + { 190, 496, 222, 528 }, /* j */ + { 222, 208, 254, 240 }, /* k */ + { 222, 240, 254, 272 }, /* l */ + { 222, 272, 254, 304 }, /* m */ + { 222, 304, 254, 336 }, /* n */ + { 222, 336, 254, 368 }, /* o */ + { 222, 368, 254, 400 }, /* p */ + { 222, 400, 254, 432 }, /* q */ + { 222, 432, 254, 464 }, /* r */ + { 222, 464, 254, 496 }, /* s */ + { 222, 496, 254, 528 }, /* t */ + { 254, 208, 286, 240 }, /* u */ + { 254, 240, 286, 272 }, /* v */ + { 254, 272, 286, 304 }, /* w */ + { 254, 304, 286, 336 }, /* x */ + { 254, 336, 286, 368 }, /* y */ + { 254, 368, 286, 400 }, /* z */ + { 158, 112, 190, 208 }, /* done */ + { 190, 112, 222, 208 }, /* shift */ + { 222, 112, 254, 208 }, /* caps */ + { 254, 112, 286, 208 }, /* symbols */ + { 254, 400, 286, 528 }, /* backspace */ + { 286, 400, 318, 464 }, /* left */ + { 286, 464, 318, 528 }, /* right */ + { 286, 208, 318, 400 }, /* space */ +}; + +struct virtual_keyboard_globals virtual_keyboard_globals= {0}; + +/* ---------- public code */ + +boolean virtual_keyboard_initialize( + void) +{ + long keyboard_index; + + virtual_keyboard_globals.active = FALSE; + virtual_keyboard_globals.shift_active = FALSE; + virtual_keyboard_globals.caps_active = FALSE; + virtual_keyboard_globals.symbols_active = FALSE; + + keyboard_index = tag_loaded(VIRTUAL_KEYBOARD_TAG, "ui\\english"); + if (keyboard_index != NONE) + { + virtual_keyboard_globals.keyboard = virtual_keyboard_definition_get(keyboard_index); + match_assert( + "c:\\halo\\SOURCE\\interface\\virtual_keyboard.c", + 364, + virtual_keyboard_globals.keyboard); + + virtual_keyboard_globals.row = 0; + virtual_keyboard_globals.column = 0; + virtual_keyboard_globals.buffer_size = 0; + virtual_keyboard_globals.last_event = NONE; + virtual_keyboard_globals.last_key = NONE; + virtual_keyboard_globals.number_of_event_repeats = 0; + virtual_keyboard_globals.text_buffer = NULL; + virtual_keyboard_globals.cursor = NULL; + virtual_keyboard_globals.time_of_last_event = 0; + } + else + { + error(2, "failed to load virtual keyboard for '%s' language", ""); + } + + virtual_keyboard_globals.caret_bitmap_index = + tag_loaded(BITMAP_GROUP_TAG, "ui\\shell\\bitmaps\\white"); + if (virtual_keyboard_globals.caret_bitmap_index == NONE) + { + error( + 2, + "failed to load virtual keyboard caret bitmap '%s'", + "ui\\shell\\bitmaps\\white"); + } + + return virtual_keyboard_globals.keyboard != NULL; +} + +void virtual_keyboard_dispose( + void) +{ + virtual_keyboard_globals.active = FALSE; + virtual_keyboard_globals.shift_active = FALSE; + virtual_keyboard_globals.caps_active = FALSE; + virtual_keyboard_globals.symbols_active = FALSE; + virtual_keyboard_globals.keyboard = NULL; + virtual_keyboard_globals.row = 0; + virtual_keyboard_globals.column = 0; + virtual_keyboard_globals.buffer_size = 0; + virtual_keyboard_globals.last_event = NONE; + virtual_keyboard_globals.last_key = NONE; + virtual_keyboard_globals.number_of_event_repeats = 0; + virtual_keyboard_globals.text_buffer = NULL; + virtual_keyboard_globals.cursor = NULL; + virtual_keyboard_globals.time_of_last_event = 0; + + event_manager_flush(); + + return; +} + +boolean virtual_keyboard_launch( + wchar_t *text_buffer, + word buffer_size, + short caption_index) +{ + boolean result = FALSE; + + match_assert( + "c:\\halo\\SOURCE\\interface\\virtual_keyboard.c", + 418, + text_buffer && buffer_size && !(buffer_size&1) && !virtual_keyboard_globals.active); + match_assert( + "c:\\halo\\SOURCE\\interface\\virtual_keyboard.c", + 419, + (caption_index>=FIRST_VIRTUAL_KEYBOARD_CAPTION_STRING_INDEX) && (caption_index= MAXIMUM_VIRTUAL_KEYBOARD_BUFFER_SIZE) + virtual_keyboard_globals.buffer_size = MAXIMUM_VIRTUAL_KEYBOARD_BUFFER_SIZE; + virtual_keyboard_globals.last_event = NONE; + virtual_keyboard_globals.time_of_last_event = system_milliseconds(); + virtual_keyboard_globals.caption_index = caption_index; + virtual_keyboard_globals.shift_active = FALSE; + virtual_keyboard_globals.caps_active = FALSE; + virtual_keyboard_globals.symbols_active = FALSE; + virtual_keyboard_globals.first_key_replaces_buffer = TRUE; + ustrncpy( + virtual_keyboard_globals.saved_text, + text_buffer, + MAXIMUM_VIRTUAL_KEYBOARD_SAVED_TEXT_LENGTH); + virtual_keyboard_globals.saved_text[MAXIMUM_VIRTUAL_KEYBOARD_SAVED_TEXT_LENGTH - 1] = L'\0'; + virtual_keyboard_globals.last_exit_saved_text = FALSE; + ui_play_audio_feedback_sound(_ui_audio_feedback_forward); + result = TRUE; + } + + return result; +} + +boolean virtual_keyboard_active( + void) +{ + return virtual_keyboard_globals.active; +} + +boolean virtual_keyboard_last_exit_saved_text( + void) +{ + return virtual_keyboard_globals.last_exit_saved_text; +} + +static boolean virtual_keyboard_tab_left( + void) +{ + char keycode = virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column]; + + do + { + virtual_keyboard_globals.column--; + if (virtual_keyboard_globals.column < 0) + virtual_keyboard_globals.column = VIRTUAL_KEYBOARD_COLUMN_COUNT - 1; + } + while (virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column] == keycode); + + ui_play_audio_feedback_sound(_ui_audio_feedback_cursor); + + return TRUE; +} + +static boolean virtual_keyboard_tab_right( + void) +{ + char keycode = virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column]; + + do + { + virtual_keyboard_globals.column++; + if (virtual_keyboard_globals.column == VIRTUAL_KEYBOARD_COLUMN_COUNT) + virtual_keyboard_globals.column = 0; + } + while (virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column] == keycode); + + ui_play_audio_feedback_sound(_ui_audio_feedback_cursor); + + return TRUE; +} + +static boolean virtual_keyboard_tab_up( + void) +{ + char keycode = virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column]; + + do + { + virtual_keyboard_globals.row--; + if (virtual_keyboard_globals.row < 0) + virtual_keyboard_globals.row = VIRTUAL_KEYBOARD_ROW_COUNT - 1; + } + while (virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column] == keycode); + + ui_play_audio_feedback_sound(_ui_audio_feedback_cursor); + + return TRUE; +} + +static boolean virtual_keyboard_tab_down( + void) +{ + char keycode = virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column]; + + do + { + virtual_keyboard_globals.row++; + if (virtual_keyboard_globals.row == VIRTUAL_KEYBOARD_ROW_COUNT) + virtual_keyboard_globals.row = 0; + } + while (virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column] == keycode); + + ui_play_audio_feedback_sound(_ui_audio_feedback_cursor); + + return TRUE; +} + +static boolean virtual_keyboard_cancel( + void) +{ + virtual_keyboard_globals.active = FALSE; + if (virtual_keyboard_globals.text_buffer) + { + ustrncpy( + virtual_keyboard_globals.text_buffer, + virtual_keyboard_globals.saved_text, + virtual_keyboard_globals.buffer_size / sizeof(wchar_t)); + virtual_keyboard_globals.text_buffer[ + virtual_keyboard_globals.buffer_size / sizeof(wchar_t) - 1] = L'\0'; + } + + virtual_keyboard_globals.text_buffer = NULL; + virtual_keyboard_globals.saved_text[0] = L'\0'; + virtual_keyboard_globals.last_exit_saved_text = FALSE; + ui_play_audio_feedback_sound(_ui_audio_feedback_back); + + return TRUE; +} + +static wchar_t virtual_keyboard_get_character( + word keycode) +{ + struct virtual_keyboard_key *key; + wchar_t character; + + match_assert( + "c:\\halo\\SOURCE\\interface\\virtual_keyboard.c", + 987, + virtual_keyboard_globals.keyboard != NULL); + match_assert( + "c:\\halo\\SOURCE\\interface\\virtual_keyboard.c", + 988, + keycode < NUMBER_OF_CONFIGURABLE_VIRTUAL_KEYS); + + key = virtual_keyboard_key_get(virtual_keyboard_globals.keyboard, keycode); + if (virtual_keyboard_globals.shift_active) + { + if (virtual_keyboard_globals.caps_active) + character = key->shift_caps_character; + else if (virtual_keyboard_globals.symbols_active) + character = key->shift_symbols_character; + else + character = key->shift_character; + } + else + { + if (virtual_keyboard_globals.caps_active) + { + if (virtual_keyboard_globals.symbols_active) + character = key->caps_symbols_character; + else + character = key->caps_character; + } + else if (virtual_keyboard_globals.symbols_active) + character = key->symbols_character; + else + character = key->character; + } + + if (!character) + character = 0x7F; + + return character; +} + +wchar_t virtual_keyboard_get_current_character( + void) +{ + return virtual_keyboard_get_character(virtual_keyboard_key_layout[ + virtual_keyboard_globals.row][virtual_keyboard_globals.column]); +} + +static void virtual_keyboard_render_internal( + void) +{ + real_argb_color caption_color; + real_argb_color text_color; + struct font_header *keyboard_font_header; + + text_color.alpha = 1.0f; + text_color.red = 0.9f; + text_color.green = 0.9f; + text_color.blue = 0.9f; + caption_color = text_color; + + match_assert( + "c:\\halo\\SOURCE\\interface\\virtual_keyboard.c", + 1036, + (virtual_keyboard_globals.keyboard != NULL) && (virtual_keyboard_globals.keyboard->font_tag.index != NONE)); + keyboard_font_header = font_definition_get(virtual_keyboard_globals.keyboard->font_tag.index); + match_assert( + "c:\\halo\\SOURCE\\interface\\virtual_keyboard.c", + 1038, + keyboard_font_header); + + if (virtual_keyboard_globals.keyboard->background_bitmap_tag.index != NONE) + { + rectangle2d bounds; + struct bitmap_data *bitmap; + + bounds.y0 = 0; + bounds.x0 = 0; + bounds.y1 = 480; + bounds.x1 = 640; + bitmap = bitmap_group_get_bitmap_from_sequence(virtual_keyboard_globals.keyboard->background_bitmap_tag.index, 0, 0); + match_assert( + "c:\\halo\\SOURCE\\interface\\virtual_keyboard.c", + 1046, + bitmap); + draw_bitmap_in_rect(bitmap, &bounds, &bounds, NULL, 0xffffffff, NULL, FALSE); + } + + draw_string_set_draw_mode(virtual_keyboard_globals.keyboard->font_tag.index, NONE, 0, 0, &caption_color); + if (virtual_keyboard_globals.keyboard->special_key_labels_string_list_tag.index != NONE) + { + rectangle2d bounds; + wchar_t *caption = unicode_string_list_get_string( + virtual_keyboard_globals.keyboard->special_key_labels_string_list_tag.index, + virtual_keyboard_globals.caption_index); + + bounds.y0 = 78; + bounds.x0 = 114; + bounds.y1 = 110; + bounds.x1 = 640; + rasterizer_draw_unicode_string(&bounds, &bounds, NULL, 0, caption); + } + + draw_string_set_draw_mode(virtual_keyboard_globals.keyboard->font_tag.index, 0x12345, 2, 0, &text_color); + { + rectangle2d bounds; + + bounds.y0 = 118; + bounds.x0 = 220; + bounds.y1 = 143; + bounds.x1 = 420; + if (virtual_keyboard_globals.first_key_replaces_buffer == TRUE) + { + struct bitmap_data *bitmap = bitmap_group_get_bitmap_from_sequence(virtual_keyboard_globals.caret_bitmap_index, 0, 0); + + if (bitmap) + { + rectangle2d text_bounds; + rectangle2d cursor_bounds; + + draw_unicode_string_compute_bounds(&bounds, virtual_keyboard_globals.text_buffer, &text_bounds, &cursor_bounds); + text_bounds.x0 -= 2; + text_bounds.x1 += 2; + draw_bitmap_in_rect(bitmap, &text_bounds, &bounds, NULL, 0x7f7f7f7f, NULL, FALSE); + } + } + rasterizer_draw_unicode_string(&bounds, &bounds, NULL, 0, virtual_keyboard_globals.text_buffer); + } + + if (!virtual_keyboard_globals.first_key_replaces_buffer && + virtual_keyboard_globals.caret_bitmap_index != 0x12345 && + (system_milliseconds() / 1000) & 1) + { + wchar_t *character = virtual_keyboard_globals.text_buffer; + short height = keyboard_font_header->descending_height + keyboard_font_header->ascending_height; + short cursor_offset = 0; + short width = 0; + struct bitmap_data *bitmap = bitmap_group_get_bitmap_from_sequence(virtual_keyboard_globals.caret_bitmap_index, 0, 0); + rectangle2d caret_bounds; + + if (bitmap) + { + /* January tests the pointer, not the character; the terminator ends the walk because the font has no glyph for it */ + while (character) + { + struct font_character *font_character = font_get_character_by_ascii_code(keyboard_font_header, *character); + + if (!font_character) + break; + if (character < virtual_keyboard_globals.cursor) + cursor_offset += font_character->character_width; + width += font_character->character_width; + character++; + } + + /* 320 is the horizontal center of the 220..420 text box */ + caret_bounds.x0 = 320 - (width >> 1) + cursor_offset; + caret_bounds.x1 = caret_bounds.x0 + 1; + caret_bounds.y0 = 120; + caret_bounds.y1 = height + 120; + draw_bitmap_in_rect(bitmap, &caret_bounds, NULL, NULL, 0x7f7f7f7e, NULL, FALSE); + } + } + + draw_string_set_draw_mode(virtual_keyboard_globals.keyboard->font_tag.index, 0x12345, 2, 0, &text_color); + { + struct virtual_keyboard_key *keys = virtual_keyboard_globals.keyboard->keys.address; + wchar_t string[24] = {0}; + long key_index; + + for (key_index = 0; key_index < NUMBER_OF_CONFIGURABLE_VIRTUAL_KEYS; key_index++) + { + struct virtual_keyboard_key *key = &keys[key_index]; + struct font_character *font_character; + long bitmap_index; + struct bitmap_data *bitmap; + + string[0] = virtual_keyboard_get_character((word)key_index); + font_character = font_get_character_by_ascii_code(keyboard_font_header, string[0]); + if (!font_character) + { + string[0] = 0x7F; + font_character = font_get_character_by_ascii_code(keyboard_font_header, string[0]); + } + if (font_character) + { + rectangle2d key_bounds = keyboard_rect[key_index]; + + key_bounds.x0 += 2; + key_bounds.x1 += 2; + key_bounds.y0 += 5; + key_bounds.y1 += 5; + rasterizer_draw_unicode_string(&key_bounds, NULL, NULL, 0, string); + } + + if (virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column] == key_index) + { + if (virtual_keyboard_globals.last_event == _event_key_select) + bitmap_index = key->active_background_bitmap_tag.index; + else + bitmap_index = key->selected_background_bitmap_tag.index; + } + else + { + bitmap_index = key->unselected_background_bitmap_tag.index; + } + + if (bitmap_index != 0x12345) + { + bitmap = bitmap_group_get_bitmap_from_sequence(bitmap_index, 0, 0); + if (bitmap) + draw_bitmap_in_rect(bitmap, &keyboard_rect[key_index], NULL, NULL, 0x7f7f7f7e, NULL, FALSE); + } + } + + if (virtual_keyboard_globals.keyboard->special_key_labels_string_list_tag.index != 0x12345) + { + for (; key_index < NUMBER_OF_VIRTUAL_KEYS; key_index++) + { + struct virtual_keyboard_key *key = &keys[key_index]; + wchar_t *label = unicode_string_list_get_string( + virtual_keyboard_globals.keyboard->special_key_labels_string_list_tag.index, + (short)(key_index - NUMBER_OF_CONFIGURABLE_VIRTUAL_KEYS)); + long bitmap_index = 0x12345; + struct bitmap_data *bitmap = NULL; + + switch (key_index) + { + case _vkey_done: + case _vkey_backspace: + case _vkey_left: + case _vkey_right: + case _vkey_space: + if (virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column] == key_index) + { + if (virtual_keyboard_globals.last_event == _event_key_select) + bitmap_index = key->active_background_bitmap_tag.index; + else + bitmap_index = key->selected_background_bitmap_tag.index; + } + else + { + bitmap_index = key->unselected_background_bitmap_tag.index; + } + break; + + case _vkey_shift: + if (virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column] == key_index) + { + if (virtual_keyboard_globals.last_event == _event_key_select) + bitmap_index = key->active_background_bitmap_tag.index; + else + bitmap_index = key->selected_background_bitmap_tag.index; + } + else if (virtual_keyboard_globals.shift_active) + { + bitmap_index = key->sticky_background_bitmap_tag.index; + } + else + { + bitmap_index = key->unselected_background_bitmap_tag.index; + } + break; + + case _vkey_caps: + if (virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column] == key_index) + { + if (virtual_keyboard_globals.last_event == _event_key_select) + bitmap_index = key->active_background_bitmap_tag.index; + else + bitmap_index = key->selected_background_bitmap_tag.index; + } + else if (virtual_keyboard_globals.caps_active) + { + bitmap_index = key->sticky_background_bitmap_tag.index; + } + else + { + bitmap_index = key->unselected_background_bitmap_tag.index; + } + break; + + case _vkey_symbols: + if (virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column] == key_index) + { + if (virtual_keyboard_globals.last_event == _event_key_select) + bitmap_index = key->active_background_bitmap_tag.index; + else + bitmap_index = key->selected_background_bitmap_tag.index; + } + else if (virtual_keyboard_globals.symbols_active) + { + bitmap_index = key->sticky_background_bitmap_tag.index; + } + else + { + bitmap_index = key->unselected_background_bitmap_tag.index; + } + break; + + default: + match_assert( + "c:\\halo\\SOURCE\\interface\\virtual_keyboard.c", + 1408, + !"what key is this?"); + } + + if (bitmap_index != 0x12345) + bitmap = bitmap_group_get_bitmap_from_sequence(bitmap_index, 0, 0); + + if (label) + { + rectangle2d label_bounds = keyboard_rect[key_index]; + + label_bounds.x0 += 2; + label_bounds.x1 += 2; + label_bounds.y0 += 5; + label_bounds.y1 += 5; + rasterizer_draw_unicode_string(&label_bounds, NULL, NULL, 0, label); + } + if (bitmap) + draw_bitmap_in_rect(bitmap, &keyboard_rect[key_index], &keyboard_rect[key_index], NULL, 0x7f7f7f7e, NULL, FALSE); + } + } + } + + return; +} + +long virtual_keyboard_free_space_in_text_buffer( + void) +{ + return virtual_keyboard_globals.buffer_size - + 2 * (ustrlen(virtual_keyboard_globals.text_buffer) + 1); +} + +static void virtual_keyboard_backspace( + void) +{ + if (virtual_keyboard_globals.cursor > virtual_keyboard_globals.text_buffer) + { + long remaining_size = virtual_keyboard_globals.buffer_size - + ((byte *)virtual_keyboard_globals.cursor - (byte *)virtual_keyboard_globals.text_buffer); + + if (remaining_size >= 0) + { + csmemmove( + virtual_keyboard_globals.cursor - 1, + virtual_keyboard_globals.cursor, + remaining_size); + virtual_keyboard_globals.text_buffer[virtual_keyboard_globals.buffer_size / 2 - 1] = L'\0'; + virtual_keyboard_globals.cursor--; + } + } + + ui_play_audio_feedback_sound(_ui_audio_feedback_cursor); + + return; +} + +void virtual_keyboard_close( + void) +{ + virtual_keyboard_cancel(); + + return; +} + +void virtual_keyboard_render( + void) +{ + if (virtual_keyboard_globals.active) + virtual_keyboard_render_internal(); + + return; +} + +void virtual_keyboard_process( + void) +{ + if (virtual_keyboard_globals.active) + virtual_keyboard_process_internal(); + + return; +} + +/* ---------- private code */ + +static boolean virtual_keyboard_select( + void) +{ + short keycode = virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column]; + + switch (keycode) + { + case _vkey_done: + if (ustrcmp(virtual_keyboard_globals.saved_text, virtual_keyboard_globals.text_buffer) != 0) + { + if (virtual_keyboard_globals.text_buffer[0]) + { + if (saved_game_file_name_unique(virtual_keyboard_globals.text_buffer)) + { + virtual_keyboard_globals.last_exit_saved_text = TRUE; + } + else + { + display_error(_error_already_a_saved_game_file_with_that_name, NONE, TRUE, FALSE); + virtual_keyboard_cancel(); + } + } + else + { + display_error(_error_cannot_create_saved_game_file_with_empty_name, NONE, TRUE, FALSE); + virtual_keyboard_cancel(); + } + } + else + { + virtual_keyboard_globals.last_exit_saved_text = TRUE; + } + ui_play_audio_feedback_sound(_ui_audio_feedback_back); + virtual_keyboard_globals.active = FALSE; + event_manager_flush(); + break; + + case _vkey_shift: + ui_play_audio_feedback_sound(_ui_audio_feedback_cursor); + virtual_keyboard_globals.shift_active = !virtual_keyboard_globals.shift_active; + break; + + case _vkey_caps: + ui_play_audio_feedback_sound(_ui_audio_feedback_cursor); + virtual_keyboard_globals.caps_active = !virtual_keyboard_globals.caps_active; + break; + + case _vkey_symbols: + ui_play_audio_feedback_sound(_ui_audio_feedback_cursor); + virtual_keyboard_globals.symbols_active = !virtual_keyboard_globals.symbols_active; + break; + + case _vkey_backspace: + if (virtual_keyboard_globals.first_key_replaces_buffer == TRUE) + { + match_assert( + "c:\\halo\\SOURCE\\interface\\virtual_keyboard.c", + 854, + virtual_keyboard_globals.buffer_size>0); + csmemset( + virtual_keyboard_globals.text_buffer, + 0, + virtual_keyboard_globals.buffer_size); + virtual_keyboard_globals.cursor = virtual_keyboard_globals.text_buffer; + virtual_keyboard_globals.first_key_replaces_buffer = FALSE; + } + else + { + virtual_keyboard_backspace(); + } + break; + + case _vkey_left: + if (virtual_keyboard_globals.cursor > virtual_keyboard_globals.text_buffer) + virtual_keyboard_globals.cursor--; + virtual_keyboard_globals.first_key_replaces_buffer = FALSE; + ui_play_audio_feedback_sound(_ui_audio_feedback_cursor); + break; + + case _vkey_right: + if (*virtual_keyboard_globals.cursor) + virtual_keyboard_globals.cursor++; + virtual_keyboard_globals.first_key_replaces_buffer = FALSE; + ui_play_audio_feedback_sound(_ui_audio_feedback_cursor); + break; + + case _vkey_space: + if (virtual_keyboard_globals.first_key_replaces_buffer == TRUE) + { + match_assert( + "c:\\halo\\SOURCE\\interface\\virtual_keyboard.c", + 889, + virtual_keyboard_globals.buffer_size>0); + csmemset( + virtual_keyboard_globals.text_buffer, + 0, + virtual_keyboard_globals.buffer_size); + virtual_keyboard_globals.cursor = virtual_keyboard_globals.text_buffer; + virtual_keyboard_globals.first_key_replaces_buffer = FALSE; + } + if (virtual_keyboard_free_space_in_text_buffer() >= 2) + { + csmemmove( + virtual_keyboard_globals.cursor + 1, + virtual_keyboard_globals.cursor, + virtual_keyboard_globals.buffer_size - ((byte *)virtual_keyboard_globals.cursor - (byte *)virtual_keyboard_globals.text_buffer) - sizeof(wchar_t)); + *virtual_keyboard_globals.cursor++ = L' '; + ui_play_audio_feedback_sound(_ui_audio_feedback_forward); + } + else + { + ui_play_audio_feedback_sound(_ui_audio_feedback_flag_failure); + } + break; + + default: + if (virtual_keyboard_globals.first_key_replaces_buffer == TRUE) + { + match_assert( + "c:\\halo\\SOURCE\\interface\\virtual_keyboard.c", + 914, + virtual_keyboard_globals.buffer_size>0); + csmemset( + virtual_keyboard_globals.text_buffer, + 0, + virtual_keyboard_globals.buffer_size); + virtual_keyboard_globals.cursor = virtual_keyboard_globals.text_buffer; + virtual_keyboard_globals.first_key_replaces_buffer = FALSE; + } + { + word buffer_size = virtual_keyboard_globals.buffer_size; + long free_space = buffer_size - 2 * (ustrlen(virtual_keyboard_globals.text_buffer) + 1); + + if (free_space >= 2) + { + csmemmove( + virtual_keyboard_globals.cursor + 1, + virtual_keyboard_globals.cursor, + buffer_size - ((byte *)virtual_keyboard_globals.cursor - (byte *)virtual_keyboard_globals.text_buffer) - sizeof(wchar_t)); + *virtual_keyboard_globals.cursor++ = virtual_keyboard_get_current_character(); + if (ustrcmp(virtual_keyboard_globals.text_buffer, L".fortune") == 0) + { + unsigned long fortune_index = system_milliseconds() % NUMBER_OF_VIRTUAL_KEYBOARD_FORTUNES; + fortune_index = MIN(fortune_index, NUMBER_OF_VIRTUAL_KEYBOARD_FORTUNES - 1); + virtual_keyboard_globals.caption_index = FIRST_VIRTUAL_KEYBOARD_FORTUNE_STRING_INDEX + + fortune_index; + if (virtual_keyboard_globals.saved_text[0]) + { + ustrcpy(virtual_keyboard_globals.text_buffer, virtual_keyboard_globals.saved_text); + virtual_keyboard_globals.cursor = virtual_keyboard_globals.text_buffer + + ustrlen(virtual_keyboard_globals.text_buffer); + } + else + { + csmemset( + virtual_keyboard_globals.text_buffer, + 0, + virtual_keyboard_globals.buffer_size); + virtual_keyboard_globals.cursor = virtual_keyboard_globals.text_buffer; + } + } + ui_play_audio_feedback_sound(_ui_audio_feedback_forward); + } + else + { + ui_play_audio_feedback_sound(_ui_audio_feedback_flag_failure); + } + } + break; + } + + if (virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column] != _vkey_shift) + virtual_keyboard_globals.shift_active = FALSE; + + return TRUE; +} + +static void virtual_keyboard_process_internal( + void) +{ + static unsigned long time_of_last_tab= {0}; + unsigned long time = system_milliseconds(); + struct event_record event; + long action = NONE; + boolean handled = FALSE; + + while (get_next_event(&event, NONE)) + { + switch (event.type) + { + case _event_type_left_stick: + if (event.data.stick.y == SHORT_MAX) + action = _event_tab_up; + else if (event.data.stick.y == SHORT_MIN) + action = _event_tab_down; + else if (event.data.stick.x == SHORT_MIN) + action = _event_tab_left; + else if (event.data.stick.x == SHORT_MAX) + action = _event_tab_right; + break; + + case _event_type_button: + switch (event.data.button.index) + { + case _gamepad_analog_button_a: + if (event.data.button.value == 1) + action = _event_key_select; + break; + + case _gamepad_analog_button_b: + case _gamepad_binary_button_back: + if (event.data.button.value == 1) + action = _event_cancel; + break; + + case _gamepad_binary_button_dpad_up: + if (virtual_keyboard_globals.last_event != _event_tab_up || + time - time_of_last_tab >= VIRTUAL_KEYBOARD_TAB_REPEAT_MILLISECONDS || + event.data.button.value == 1) + { + action = _event_tab_up; + time_of_last_tab = time; + } + break; + + case _gamepad_binary_button_dpad_left: + if (virtual_keyboard_globals.last_event != _event_tab_left || + time - time_of_last_tab >= VIRTUAL_KEYBOARD_TAB_REPEAT_MILLISECONDS || + event.data.button.value == 1) + { + action = _event_tab_left; + time_of_last_tab = time; + } + break; + + case _gamepad_binary_button_dpad_down: + if (virtual_keyboard_globals.last_event != _event_tab_down || + time - time_of_last_tab >= VIRTUAL_KEYBOARD_TAB_REPEAT_MILLISECONDS || + event.data.button.value == 1) + { + action = _event_tab_down; + time_of_last_tab = time; + } + break; + + case _gamepad_binary_button_dpad_right: + if (virtual_keyboard_globals.last_event != _event_tab_right || + time - time_of_last_tab >= VIRTUAL_KEYBOARD_TAB_REPEAT_MILLISECONDS || + event.data.button.value == 1) + { + action = _event_tab_right; + time_of_last_tab = time; + } + break; + + case _gamepad_binary_button_start: + if (event.data.button.value == 1) + { + virtual_keyboard_globals.row = 0; + virtual_keyboard_globals.column = 0; + action = _event_key_select; + } + break; + + case _gamepad_analog_button_x: + if (event.data.button.value == 1) + { + if (virtual_keyboard_globals.first_key_replaces_buffer == TRUE) + { + match_assert( + "c:\\halo\\SOURCE\\interface\\virtual_keyboard.c", + 635, + virtual_keyboard_globals.buffer_size>0); + csmemset( + virtual_keyboard_globals.text_buffer, + 0, + virtual_keyboard_globals.buffer_size); + virtual_keyboard_globals.cursor = virtual_keyboard_globals.text_buffer; + virtual_keyboard_globals.first_key_replaces_buffer = FALSE; + ui_play_audio_feedback_sound(_ui_audio_feedback_cursor); + } + else + { + virtual_keyboard_backspace(); + } + handled = TRUE; + } + break; + + case _gamepad_analog_button_left_trigger: + if (event.data.button.value == 1) + { + virtual_keyboard_globals.first_key_replaces_buffer = FALSE; + if (virtual_keyboard_globals.cursor > virtual_keyboard_globals.text_buffer) + virtual_keyboard_globals.cursor--; + ui_play_audio_feedback_sound(_ui_audio_feedback_cursor); + handled = TRUE; + } + break; + + case _gamepad_analog_button_right_trigger: + if (event.data.button.value == 1) + { + virtual_keyboard_globals.first_key_replaces_buffer = FALSE; + if (*virtual_keyboard_globals.cursor) + virtual_keyboard_globals.cursor++; + ui_play_audio_feedback_sound(_ui_audio_feedback_cursor); + handled = TRUE; + } + break; + } + break; + } + } + + if (action != NONE) + { + virtual_keyboard_globals.last_key = virtual_keyboard_key_layout[ + virtual_keyboard_globals.row][virtual_keyboard_globals.column]; + switch (action) + { + case _event_tab_left: + handled = virtual_keyboard_tab_left(); + break; + case _event_tab_right: + handled = virtual_keyboard_tab_right(); + break; + case _event_tab_up: + handled = virtual_keyboard_tab_up(); + break; + case _event_tab_down: + handled = virtual_keyboard_tab_down(); + break; + case _event_key_select: + handled = virtual_keyboard_select(); + break; + case _event_cancel: + handled = virtual_keyboard_cancel(); + break; + } + + if (handled == TRUE) + { + virtual_keyboard_globals.time_of_last_event = time; + virtual_keyboard_globals.last_event = action; + } + } + + return; +} diff --git a/research/fifty_objects_20260925/w/virtual_keyboard/production.patch b/research/fifty_objects_20260925/w/virtual_keyboard/production.patch new file mode 100644 index 00000000..414cb0f3 --- /dev/null +++ b/research/fifty_objects_20260925/w/virtual_keyboard/production.patch @@ -0,0 +1,14 @@ +diff --git a/source/interface/virtual_keyboard.c b/source/interface/virtual_keyboard.c +index 3d7669ee..9f0c7c79 100644 +--- a/source/interface/virtual_keyboard.c ++++ b/source/interface/virtual_keyboard.c +@@ -1101,8 +1101,7 @@ static boolean virtual_keyboard_select( + virtual_keyboard_globals.cursor + 1, + virtual_keyboard_globals.cursor, + buffer_size - ((byte *)virtual_keyboard_globals.cursor - (byte *)virtual_keyboard_globals.text_buffer) - sizeof(wchar_t)); +- *virtual_keyboard_globals.cursor++ = virtual_keyboard_get_character( +- virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column]); ++ *virtual_keyboard_globals.cursor++ = virtual_keyboard_get_current_character(); + if (ustrcmp(virtual_keyboard_globals.text_buffer, L".fortune") == 0) + { + unsigned long fortune_index = system_milliseconds() % NUMBER_OF_VIRTUAL_KEYBOARD_FORTUNES; diff --git a/research/fifty_objects_20260925/w/virtual_keyboard/s2.c b/research/fifty_objects_20260925/w/virtual_keyboard/s2.c new file mode 100644 index 00000000..a33e593c --- /dev/null +++ b/research/fifty_objects_20260925/w/virtual_keyboard/s2.c @@ -0,0 +1,1314 @@ +/* +VIRTUAL_KEYBOARD.C + +symbols in this file: +000E4B50 0100: + _virtual_keyboard_initialize (0000) +000E4C50 0060: + _virtual_keyboard_dispose (0000) +000E4CB0 0140: + _virtual_keyboard_launch (0000) +000E4DF0 0010: + _virtual_keyboard_active (0000) +000E4E00 0010: + _virtual_keyboard_last_exit_saved_text (0000) +000E4E10 0050: + _virtual_keyboard_tab_left (0000) +000E4E60 0050: + _virtual_keyboard_tab_right (0000) +000E4EB0 0050: + _virtual_keyboard_tab_up (0000) +000E4F00 0050: + _virtual_keyboard_tab_down (0000) +000E4F50 0060: + _virtual_keyboard_cancel (0000) +000E4FB0 00d0: + _virtual_keyboard_get_character (0000) +000E5080 0030: + _virtual_keyboard_get_current_character (0000) +000E50B0 0650: + _virtual_keyboard_render_internal (0000) +000E5700 0020: + _virtual_keyboard_free_space_in_text_buffer (0000) +000E5720 0060: + _virtual_keyboard_backspace (0000) +000E5780 0010: + _virtual_keyboard_close (0000) +000E5790 0010: + _virtual_keyboard_render (0000) +000E57A0 0440: + _virtual_keyboard_select (0000) +000E5BE0 0350: + _virtual_keyboard_process_internal (0000) +000E5F30 0010: + _virtual_keyboard_process (0000) +00278CC0 0037: + _virtual_keyboard_key_layout (0000) +00278CF8 0032: + ??_C@_0DC@DOACNNNI@failed?5to?5load?5virtual?5keyboard?5@ (0000) +00278D2C 0032: + ??_C@_0DC@DKJLNFKM@failed?5to?5load?5virtual?5keyboard?5@ (0000) +00278D60 0022: + ??_C@_0CC@BINJJDCB@virtual_keyboard_globals?4keyboar@ (0000) +00278D84 002c: + ??_C@_0CM@FNHOMJL@c?3?2halo?2SOURCE?2interface?2virtual@ (0000) +00278DB0 0073: + ??_C@_0HD@GDAACNMN@?$CIcaption_index?$DO?$DNFIRST_VIRTUAL_KE@ (0000) +00278E28 0053: + ??_C@_0FD@HLHLLBE@text_buffer?5?$CG?$CG?5buffer_size?5?$CG?$CG?5?$CB?$CI@ (0000) +00278E7C 002e: + ??_C@_0CO@ODBBPCAJ@keycode?5?$DM?5NUMBER_OF_CONFIGURABLE@ (0000) +00278EAC 002a: + ??_C@_0CK@MJDENDBH@virtual_keyboard_globals?4keyboar@ (0000) +00278ED8 0015: + ??_C@_0BF@LICBHHNC@?$CB?$CCwhat?5key?5is?5this?$DP?$CC?$AA@ (0000) +00278EF0 0015: + ??_C@_0BF@LNHKMLGP@keyboard_font_header?$AA@ (0000) +00278F08 006b: + ??_C@_0GL@GAMGNLLK@?$CIvirtual_keyboard_globals?4keyboa@ (0000) +00278F74 0012: + ??_C@_1BC@IBHDIJNB@?$AA?4?$AAf?$AAo?$AAr?$AAt?$AAu?$AAn?$AAe?$AA?$AA@ (0000) +00278F88 0027: + ??_C@_0CH@KEKEOCJD@virtual_keyboard_globals?4buffer_@ (0000) +00306338 0160: + _keyboard_rect (0000) +00454D10 0068: + _virtual_keyboard_globals (0000) +00454D78 0004: + ?time_of_last_tab@?1??virtual_keyboard_process_internal@@9@9 (0000) +*/ + +/* ---------- headers */ + +#include "cseries/cseries.h" +#include "cseries/cseries_windows.h" +#include "cseries/errors.h" +#include "bitmaps/bitmap_group.h" +#include "interface/event_manager.h" +#include "interface/ui_widget.h" +#include "interface/virtual_keyboard.h" +#include "input/input.h" +#include "rasterizer/rasterizer.h" +#include "saved games/saved_game_files.h" +#include "tag_files/tag_groups.h" +#include "text/draw_string.h" +#include "text/font_group.h" +#include "text/text_group.h" +#include "text/unicode.h" + +/* ---------- constants */ + +enum +{ + VIRTUAL_KEYBOARD_ROW_COUNT = 5, + VIRTUAL_KEYBOARD_COLUMN_COUNT = 11, + FIRST_VIRTUAL_KEYBOARD_CAPTION_STRING_INDEX = 8, + NUMBER_OF_VIRTUAL_KEYBOARD_STRINGS = 11, + MAXIMUM_VIRTUAL_KEYBOARD_BUFFER_SIZE = 0x40, + MAXIMUM_VIRTUAL_KEYBOARD_SAVED_TEXT_LENGTH = 0x20, + VIRTUAL_KEYBOARD_TAB_REPEAT_MILLISECONDS = 250, + FIRST_VIRTUAL_KEYBOARD_FORTUNE_STRING_INDEX = 11, + NUMBER_OF_VIRTUAL_KEYBOARD_FORTUNES = 10, +}; + +enum virtual_key_code +{ + _vkey_1, + _vkey_2, + _vkey_3, + _vkey_4, + _vkey_5, + _vkey_6, + _vkey_7, + _vkey_8, + _vkey_9, + _vkey_0, + _vkey_a, + _vkey_b, + _vkey_c, + _vkey_d, + _vkey_e, + _vkey_f, + _vkey_g, + _vkey_h, + _vkey_i, + _vkey_j, + _vkey_k, + _vkey_l, + _vkey_m, + _vkey_n, + _vkey_o, + _vkey_p, + _vkey_q, + _vkey_r, + _vkey_s, + _vkey_t, + _vkey_u, + _vkey_v, + _vkey_w, + _vkey_x, + _vkey_y, + _vkey_z, + NUMBER_OF_CONFIGURABLE_VIRTUAL_KEYS, + _vkey_done = NUMBER_OF_CONFIGURABLE_VIRTUAL_KEYS, + _vkey_shift, + _vkey_caps, + _vkey_symbols, + _vkey_backspace, + _vkey_left, + _vkey_right, + _vkey_space, + NUMBER_OF_VIRTUAL_KEYS, +}; + +enum +{ + _event_tab_left, + _event_tab_right, + _event_tab_up, + _event_tab_down, + _event_key_select, + _event_cancel, + NUMBER_OF_VIRTUAL_KEYBOARD_EVENTS, +}; + +/* event_manager.c keeps these private; see header request in the ledger */ +enum +{ + _event_type_null, + _event_type_left_stick, + _event_type_right_stick, + _event_type_button, +}; + +/* ui_widget.c owns the same private enum. */ +enum ui_audio_feedback_sound +{ + _ui_audio_feedback_none, + _ui_audio_feedback_cursor, + _ui_audio_feedback_forward, + _ui_audio_feedback_back, + _ui_audio_feedback_flag_failure, +}; + +/* ---------- macros */ + +#define VIRTUAL_KEYBOARD_TAG 'vcky' + +#define virtual_keyboard_definition_get(index) \ + ((struct virtual_keyboard_definition *)tag_get(VIRTUAL_KEYBOARD_TAG, (index))) +#define virtual_keyboard_key_get(definition, index) \ + ((struct virtual_keyboard_key *)(definition)->keys.address + (index)) + +/* ---------- structures */ + +struct virtual_keyboard_key +{ + short keycode; + wchar_t character; + wchar_t shift_character; + wchar_t caps_character; + wchar_t symbols_character; + wchar_t shift_caps_character; + wchar_t shift_symbols_character; + wchar_t caps_symbols_character; + struct tag_reference unselected_background_bitmap_tag; + struct tag_reference selected_background_bitmap_tag; + struct tag_reference active_background_bitmap_tag; + struct tag_reference sticky_background_bitmap_tag; +}; + +struct virtual_keyboard_definition +{ + struct tag_reference font_tag; + struct tag_reference background_bitmap_tag; + struct tag_reference special_key_labels_string_list_tag; + struct tag_block keys; +}; + +/* font_group.h leaves this incomplete; draw_string.c and rasterizer_text.c define it the same way */ +struct font_character +{ + word character; + short character_width; + short bitmap_width; + short bitmap_height; + short bitmap_origin_x; + short bitmap_origin_y; + short hardware_character_index; + word pad; + long pixels_offset; +}; + +struct virtual_keyboard_globals +{ + boolean active; + boolean shift_active; + boolean caps_active; + boolean symbols_active; + struct virtual_keyboard_definition *keyboard; + short row; + short column; + word buffer_size; + short last_event; + short last_key; + short number_of_event_repeats; + short caption_index; + boolean last_exit_saved_text; + boolean first_key_replaces_buffer; + wchar_t *text_buffer; + wchar_t *cursor; + unsigned long time_of_last_event; + long caret_bitmap_index; + wchar_t saved_text[MAXIMUM_VIRTUAL_KEYBOARD_SAVED_TEXT_LENGTH]; +}; + +typedef char verify_virtual_keyboard_globals_size[ + sizeof(struct virtual_keyboard_globals) == 0x68 ? 1 : -1]; +typedef char verify_virtual_keyboard_key_size[ + sizeof(struct virtual_keyboard_key) == 0x50 ? 1 : -1]; + +/* ---------- prototypes */ + +static boolean virtual_keyboard_cancel( + void); +static wchar_t virtual_keyboard_get_character( + word keycode); +wchar_t virtual_keyboard_get_current_character( + void); +static void virtual_keyboard_render_internal( + void); +static boolean virtual_keyboard_select( + void); +static void virtual_keyboard_process_internal( + void); + +/* ---------- globals */ + +char const virtual_keyboard_key_layout[VIRTUAL_KEYBOARD_ROW_COUNT][VIRTUAL_KEYBOARD_COLUMN_COUNT] = +{ + { _vkey_done, _vkey_1, _vkey_2, _vkey_3, _vkey_4, _vkey_5, _vkey_6, _vkey_7, _vkey_8, _vkey_9, _vkey_0 }, + { _vkey_shift, _vkey_a, _vkey_b, _vkey_c, _vkey_d, _vkey_e, _vkey_f, _vkey_g, _vkey_h, _vkey_i, _vkey_j }, + { _vkey_caps, _vkey_k, _vkey_l, _vkey_m, _vkey_n, _vkey_o, _vkey_p, _vkey_q, _vkey_r, _vkey_s, _vkey_t }, + { _vkey_symbols, _vkey_u, _vkey_v, _vkey_w, _vkey_x, _vkey_y, _vkey_z, _vkey_backspace, _vkey_backspace, _vkey_backspace, _vkey_backspace }, + { _vkey_space, _vkey_space, _vkey_space, _vkey_space, _vkey_space, _vkey_space, _vkey_space, _vkey_left, _vkey_left, _vkey_right, _vkey_right }, +}; + +static rectangle2d keyboard_rect[NUMBER_OF_VIRTUAL_KEYS] = +{ + { 158, 208, 190, 240 }, /* 1 */ + { 158, 240, 190, 272 }, /* 2 */ + { 158, 272, 190, 304 }, /* 3 */ + { 158, 304, 190, 336 }, /* 4 */ + { 158, 336, 190, 368 }, /* 5 */ + { 158, 368, 190, 400 }, /* 6 */ + { 158, 400, 190, 432 }, /* 7 */ + { 158, 432, 190, 464 }, /* 8 */ + { 158, 464, 190, 496 }, /* 9 */ + { 158, 496, 190, 528 }, /* 0 */ + { 190, 208, 222, 240 }, /* a */ + { 190, 240, 222, 272 }, /* b */ + { 190, 272, 222, 304 }, /* c */ + { 190, 304, 222, 336 }, /* d */ + { 190, 336, 222, 368 }, /* e */ + { 190, 368, 222, 400 }, /* f */ + { 190, 400, 222, 432 }, /* g */ + { 190, 432, 222, 464 }, /* h */ + { 190, 464, 222, 496 }, /* i */ + { 190, 496, 222, 528 }, /* j */ + { 222, 208, 254, 240 }, /* k */ + { 222, 240, 254, 272 }, /* l */ + { 222, 272, 254, 304 }, /* m */ + { 222, 304, 254, 336 }, /* n */ + { 222, 336, 254, 368 }, /* o */ + { 222, 368, 254, 400 }, /* p */ + { 222, 400, 254, 432 }, /* q */ + { 222, 432, 254, 464 }, /* r */ + { 222, 464, 254, 496 }, /* s */ + { 222, 496, 254, 528 }, /* t */ + { 254, 208, 286, 240 }, /* u */ + { 254, 240, 286, 272 }, /* v */ + { 254, 272, 286, 304 }, /* w */ + { 254, 304, 286, 336 }, /* x */ + { 254, 336, 286, 368 }, /* y */ + { 254, 368, 286, 400 }, /* z */ + { 158, 112, 190, 208 }, /* done */ + { 190, 112, 222, 208 }, /* shift */ + { 222, 112, 254, 208 }, /* caps */ + { 254, 112, 286, 208 }, /* symbols */ + { 254, 400, 286, 528 }, /* backspace */ + { 286, 400, 318, 464 }, /* left */ + { 286, 464, 318, 528 }, /* right */ + { 286, 208, 318, 400 }, /* space */ +}; + +struct virtual_keyboard_globals virtual_keyboard_globals= {0}; + +/* ---------- public code */ + +boolean virtual_keyboard_initialize( + void) +{ + long keyboard_index; + + virtual_keyboard_globals.active = FALSE; + virtual_keyboard_globals.shift_active = FALSE; + virtual_keyboard_globals.caps_active = FALSE; + virtual_keyboard_globals.symbols_active = FALSE; + + keyboard_index = tag_loaded(VIRTUAL_KEYBOARD_TAG, "ui\\english"); + if (keyboard_index != NONE) + { + virtual_keyboard_globals.keyboard = virtual_keyboard_definition_get(keyboard_index); + match_assert( + "c:\\halo\\SOURCE\\interface\\virtual_keyboard.c", + 364, + virtual_keyboard_globals.keyboard); + + virtual_keyboard_globals.row = 0; + virtual_keyboard_globals.column = 0; + virtual_keyboard_globals.buffer_size = 0; + virtual_keyboard_globals.last_event = NONE; + virtual_keyboard_globals.last_key = NONE; + virtual_keyboard_globals.number_of_event_repeats = 0; + virtual_keyboard_globals.text_buffer = NULL; + virtual_keyboard_globals.cursor = NULL; + virtual_keyboard_globals.time_of_last_event = 0; + } + else + { + error(2, "failed to load virtual keyboard for '%s' language", ""); + } + + virtual_keyboard_globals.caret_bitmap_index = + tag_loaded(BITMAP_GROUP_TAG, "ui\\shell\\bitmaps\\white"); + if (virtual_keyboard_globals.caret_bitmap_index == NONE) + { + error( + 2, + "failed to load virtual keyboard caret bitmap '%s'", + "ui\\shell\\bitmaps\\white"); + } + + return virtual_keyboard_globals.keyboard != NULL; +} + +void virtual_keyboard_dispose( + void) +{ + virtual_keyboard_globals.active = FALSE; + virtual_keyboard_globals.shift_active = FALSE; + virtual_keyboard_globals.caps_active = FALSE; + virtual_keyboard_globals.symbols_active = FALSE; + virtual_keyboard_globals.keyboard = NULL; + virtual_keyboard_globals.row = 0; + virtual_keyboard_globals.column = 0; + virtual_keyboard_globals.buffer_size = 0; + virtual_keyboard_globals.last_event = NONE; + virtual_keyboard_globals.last_key = NONE; + virtual_keyboard_globals.number_of_event_repeats = 0; + virtual_keyboard_globals.text_buffer = NULL; + virtual_keyboard_globals.cursor = NULL; + virtual_keyboard_globals.time_of_last_event = 0; + + event_manager_flush(); + + return; +} + +boolean virtual_keyboard_launch( + wchar_t *text_buffer, + word buffer_size, + short caption_index) +{ + boolean result = FALSE; + + match_assert( + "c:\\halo\\SOURCE\\interface\\virtual_keyboard.c", + 418, + text_buffer && buffer_size && !(buffer_size&1) && !virtual_keyboard_globals.active); + match_assert( + "c:\\halo\\SOURCE\\interface\\virtual_keyboard.c", + 419, + (caption_index>=FIRST_VIRTUAL_KEYBOARD_CAPTION_STRING_INDEX) && (caption_index= MAXIMUM_VIRTUAL_KEYBOARD_BUFFER_SIZE) + virtual_keyboard_globals.buffer_size = MAXIMUM_VIRTUAL_KEYBOARD_BUFFER_SIZE; + virtual_keyboard_globals.last_event = NONE; + virtual_keyboard_globals.time_of_last_event = system_milliseconds(); + virtual_keyboard_globals.caption_index = caption_index; + virtual_keyboard_globals.shift_active = FALSE; + virtual_keyboard_globals.caps_active = FALSE; + virtual_keyboard_globals.symbols_active = FALSE; + virtual_keyboard_globals.first_key_replaces_buffer = TRUE; + ustrncpy( + virtual_keyboard_globals.saved_text, + text_buffer, + MAXIMUM_VIRTUAL_KEYBOARD_SAVED_TEXT_LENGTH); + virtual_keyboard_globals.saved_text[MAXIMUM_VIRTUAL_KEYBOARD_SAVED_TEXT_LENGTH - 1] = L'\0'; + virtual_keyboard_globals.last_exit_saved_text = FALSE; + ui_play_audio_feedback_sound(_ui_audio_feedback_forward); + result = TRUE; + } + + return result; +} + +boolean virtual_keyboard_active( + void) +{ + return virtual_keyboard_globals.active; +} + +boolean virtual_keyboard_last_exit_saved_text( + void) +{ + return virtual_keyboard_globals.last_exit_saved_text; +} + +static boolean virtual_keyboard_tab_left( + void) +{ + char keycode = virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column]; + + do + { + virtual_keyboard_globals.column--; + if (virtual_keyboard_globals.column < 0) + virtual_keyboard_globals.column = VIRTUAL_KEYBOARD_COLUMN_COUNT - 1; + } + while (virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column] == keycode); + + ui_play_audio_feedback_sound(_ui_audio_feedback_cursor); + + return TRUE; +} + +static boolean virtual_keyboard_tab_right( + void) +{ + char keycode = virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column]; + + do + { + virtual_keyboard_globals.column++; + if (virtual_keyboard_globals.column == VIRTUAL_KEYBOARD_COLUMN_COUNT) + virtual_keyboard_globals.column = 0; + } + while (virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column] == keycode); + + ui_play_audio_feedback_sound(_ui_audio_feedback_cursor); + + return TRUE; +} + +static boolean virtual_keyboard_tab_up( + void) +{ + char keycode = virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column]; + + do + { + virtual_keyboard_globals.row--; + if (virtual_keyboard_globals.row < 0) + virtual_keyboard_globals.row = VIRTUAL_KEYBOARD_ROW_COUNT - 1; + } + while (virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column] == keycode); + + ui_play_audio_feedback_sound(_ui_audio_feedback_cursor); + + return TRUE; +} + +static boolean virtual_keyboard_tab_down( + void) +{ + char keycode = virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column]; + + do + { + virtual_keyboard_globals.row++; + if (virtual_keyboard_globals.row == VIRTUAL_KEYBOARD_ROW_COUNT) + virtual_keyboard_globals.row = 0; + } + while (virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column] == keycode); + + ui_play_audio_feedback_sound(_ui_audio_feedback_cursor); + + return TRUE; +} + +static boolean virtual_keyboard_cancel( + void) +{ + virtual_keyboard_globals.active = FALSE; + if (virtual_keyboard_globals.text_buffer) + { + ustrncpy( + virtual_keyboard_globals.text_buffer, + virtual_keyboard_globals.saved_text, + virtual_keyboard_globals.buffer_size / sizeof(wchar_t)); + virtual_keyboard_globals.text_buffer[ + virtual_keyboard_globals.buffer_size / sizeof(wchar_t) - 1] = L'\0'; + } + + virtual_keyboard_globals.text_buffer = NULL; + virtual_keyboard_globals.saved_text[0] = L'\0'; + virtual_keyboard_globals.last_exit_saved_text = FALSE; + ui_play_audio_feedback_sound(_ui_audio_feedback_back); + + return TRUE; +} + +static wchar_t virtual_keyboard_get_character( + word keycode) +{ + struct virtual_keyboard_key *key; + wchar_t character; + + match_assert( + "c:\\halo\\SOURCE\\interface\\virtual_keyboard.c", + 987, + virtual_keyboard_globals.keyboard != NULL); + match_assert( + "c:\\halo\\SOURCE\\interface\\virtual_keyboard.c", + 988, + keycode < NUMBER_OF_CONFIGURABLE_VIRTUAL_KEYS); + + key = virtual_keyboard_key_get(virtual_keyboard_globals.keyboard, keycode); + if (virtual_keyboard_globals.shift_active) + { + if (virtual_keyboard_globals.caps_active) + character = key->shift_caps_character; + else if (virtual_keyboard_globals.symbols_active) + character = key->shift_symbols_character; + else + character = key->shift_character; + } + else + { + if (virtual_keyboard_globals.caps_active) + { + if (virtual_keyboard_globals.symbols_active) + character = key->caps_symbols_character; + else + character = key->caps_character; + } + else if (virtual_keyboard_globals.symbols_active) + character = key->symbols_character; + else + character = key->character; + } + + if (!character) + character = 0x7F; + + return character; +} + +wchar_t virtual_keyboard_get_current_character( + void) +{ + return virtual_keyboard_get_character(virtual_keyboard_key_layout[ + virtual_keyboard_globals.row][virtual_keyboard_globals.column]); +} + +static void virtual_keyboard_render_internal( + void) +{ + real_argb_color caption_color; + real_argb_color text_color; + struct font_header *keyboard_font_header; + + text_color.alpha = 1.0f; + text_color.red = 0.9f; + text_color.green = 0.9f; + text_color.blue = 0.9f; + caption_color = text_color; + + match_assert( + "c:\\halo\\SOURCE\\interface\\virtual_keyboard.c", + 1036, + (virtual_keyboard_globals.keyboard != NULL) && (virtual_keyboard_globals.keyboard->font_tag.index != NONE)); + keyboard_font_header = font_definition_get(virtual_keyboard_globals.keyboard->font_tag.index); + match_assert( + "c:\\halo\\SOURCE\\interface\\virtual_keyboard.c", + 1038, + keyboard_font_header); + + if (virtual_keyboard_globals.keyboard->background_bitmap_tag.index != NONE) + { + rectangle2d bounds; + struct bitmap_data *bitmap; + + bounds.y0 = 0; + bounds.x0 = 0; + bounds.y1 = 480; + bounds.x1 = 640; + bitmap = bitmap_group_get_bitmap_from_sequence(virtual_keyboard_globals.keyboard->background_bitmap_tag.index, 0, 0); + match_assert( + "c:\\halo\\SOURCE\\interface\\virtual_keyboard.c", + 1046, + bitmap); + draw_bitmap_in_rect(bitmap, &bounds, &bounds, NULL, 0xffffffff, NULL, FALSE); + } + + draw_string_set_draw_mode(virtual_keyboard_globals.keyboard->font_tag.index, NONE, 0, 0, &caption_color); + if (virtual_keyboard_globals.keyboard->special_key_labels_string_list_tag.index != NONE) + { + rectangle2d bounds; + wchar_t *caption = unicode_string_list_get_string( + virtual_keyboard_globals.keyboard->special_key_labels_string_list_tag.index, + virtual_keyboard_globals.caption_index); + + bounds.y0 = 78; + bounds.x0 = 114; + bounds.y1 = 110; + bounds.x1 = 640; + rasterizer_draw_unicode_string(&bounds, &bounds, NULL, 0, caption); + } + + draw_string_set_draw_mode(virtual_keyboard_globals.keyboard->font_tag.index, NONE, 2, 0, &text_color); + { + rectangle2d bounds; + + bounds.y0 = 118; + bounds.x0 = 220; + bounds.y1 = 143; + bounds.x1 = 420; + if (virtual_keyboard_globals.first_key_replaces_buffer == TRUE) + { + struct bitmap_data *bitmap = bitmap_group_get_bitmap_from_sequence(virtual_keyboard_globals.caret_bitmap_index, 0, 0); + + if (bitmap) + { + rectangle2d text_bounds; + rectangle2d cursor_bounds; + + draw_unicode_string_compute_bounds(&bounds, virtual_keyboard_globals.text_buffer, &text_bounds, &cursor_bounds); + text_bounds.x0 -= 2; + text_bounds.x1 += 2; + draw_bitmap_in_rect(bitmap, &text_bounds, &bounds, NULL, 0x7f7f7f7f, NULL, FALSE); + } + } + rasterizer_draw_unicode_string(&bounds, &bounds, NULL, 0, virtual_keyboard_globals.text_buffer); + } + + if (!virtual_keyboard_globals.first_key_replaces_buffer && + virtual_keyboard_globals.caret_bitmap_index != NONE && + (system_milliseconds() / 1000) & 1) + { + wchar_t *character = virtual_keyboard_globals.text_buffer; + short height = keyboard_font_header->descending_height + keyboard_font_header->ascending_height; + short cursor_offset = 0; + short width = 0; + struct bitmap_data *bitmap = bitmap_group_get_bitmap_from_sequence(virtual_keyboard_globals.caret_bitmap_index, 0, 0); + rectangle2d caret_bounds; + + if (bitmap) + { + /* January tests the pointer, not the character; the terminator ends the walk because the font has no glyph for it */ + while (character) + { + struct font_character *font_character = font_get_character_by_ascii_code(keyboard_font_header, *character); + + if (!font_character) + break; + if (character < virtual_keyboard_globals.cursor) + cursor_offset += font_character->character_width; + width += font_character->character_width; + character++; + } + + /* 320 is the horizontal center of the 220..420 text box */ + caret_bounds.x0 = 320 - (width >> 1) + cursor_offset; + caret_bounds.x1 = caret_bounds.x0 + 1; + caret_bounds.y0 = 120; + caret_bounds.y1 = height + 120; + draw_bitmap_in_rect(bitmap, &caret_bounds, NULL, NULL, 0xffffffff, NULL, FALSE); + } + } + + draw_string_set_draw_mode(virtual_keyboard_globals.keyboard->font_tag.index, NONE, 2, 0, &text_color); + { + struct virtual_keyboard_key *keys = virtual_keyboard_globals.keyboard->keys.address; + wchar_t string[24] = {0}; + long key_index; + + for (key_index = 0; key_index < NUMBER_OF_CONFIGURABLE_VIRTUAL_KEYS; key_index++) + { + struct virtual_keyboard_key *key = &keys[key_index]; + struct font_character *font_character; + long bitmap_index; + struct bitmap_data *bitmap; + + string[0] = virtual_keyboard_get_character((word)key_index); + font_character = font_get_character_by_ascii_code(keyboard_font_header, string[0]); + if (!font_character) + { + string[0] = 0x7F; + font_character = font_get_character_by_ascii_code(keyboard_font_header, string[0]); + } + if (font_character) + { + rectangle2d key_bounds = keyboard_rect[key_index]; + + key_bounds.x0 += 2; + key_bounds.x1 += 2; + key_bounds.y0 += 5; + key_bounds.y1 += 5; + rasterizer_draw_unicode_string(&key_bounds, NULL, NULL, 0, string); + } + + if (virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column] == key_index) + { + if (virtual_keyboard_globals.last_event == _event_key_select) + bitmap_index = key->active_background_bitmap_tag.index; + else + bitmap_index = key->selected_background_bitmap_tag.index; + } + else + { + bitmap_index = key->unselected_background_bitmap_tag.index; + } + + if (bitmap_index != NONE) + { + bitmap = bitmap_group_get_bitmap_from_sequence(bitmap_index, 0, 0); + if (bitmap) + draw_bitmap_in_rect(bitmap, &keyboard_rect[key_index], NULL, NULL, 0xffffffff, NULL, FALSE); + } + } + + if (virtual_keyboard_globals.keyboard->special_key_labels_string_list_tag.index != NONE) + { + for (; key_index < NUMBER_OF_VIRTUAL_KEYS; key_index++) + { + struct virtual_keyboard_key *key = &keys[key_index]; + wchar_t *label = unicode_string_list_get_string( + virtual_keyboard_globals.keyboard->special_key_labels_string_list_tag.index, + (short)(key_index - NUMBER_OF_CONFIGURABLE_VIRTUAL_KEYS)); + long bitmap_index = NONE; + struct bitmap_data *bitmap = NULL; + + switch (key_index) + { + case _vkey_done: + case _vkey_backspace: + case _vkey_left: + case _vkey_right: + case _vkey_space: + if (virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column] == key_index) + { + if (virtual_keyboard_globals.last_event == _event_key_select) + bitmap_index = key->active_background_bitmap_tag.index; + else + bitmap_index = key->selected_background_bitmap_tag.index; + } + else + { + bitmap_index = key->unselected_background_bitmap_tag.index; + } + break; + + case _vkey_shift: + if (virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column] == key_index) + { + if (virtual_keyboard_globals.last_event == _event_key_select) + bitmap_index = key->active_background_bitmap_tag.index; + else + bitmap_index = key->selected_background_bitmap_tag.index; + } + else if (virtual_keyboard_globals.shift_active) + { + bitmap_index = key->sticky_background_bitmap_tag.index; + } + else + { + bitmap_index = key->unselected_background_bitmap_tag.index; + } + break; + + case _vkey_caps: + if (virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column] == key_index) + { + if (virtual_keyboard_globals.last_event == _event_key_select) + bitmap_index = key->active_background_bitmap_tag.index; + else + bitmap_index = key->selected_background_bitmap_tag.index; + } + else if (virtual_keyboard_globals.caps_active) + { + bitmap_index = key->sticky_background_bitmap_tag.index; + } + else + { + bitmap_index = key->unselected_background_bitmap_tag.index; + } + break; + + case _vkey_symbols: + if (virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column] == key_index) + { + if (virtual_keyboard_globals.last_event == _event_key_select) + bitmap_index = key->active_background_bitmap_tag.index; + else + bitmap_index = key->selected_background_bitmap_tag.index; + } + else if (virtual_keyboard_globals.symbols_active) + { + bitmap_index = key->sticky_background_bitmap_tag.index; + } + else + { + bitmap_index = key->unselected_background_bitmap_tag.index; + } + break; + + default: + match_assert( + "c:\\halo\\SOURCE\\interface\\virtual_keyboard.c", + 1408, + !"what key is this?"); + } + + if (bitmap_index != NONE) + bitmap = bitmap_group_get_bitmap_from_sequence(bitmap_index, 0, 0); + + if (label) + { + rectangle2d label_bounds = keyboard_rect[key_index]; + + label_bounds.x0 += 2; + label_bounds.x1 += 2; + label_bounds.y0 += 5; + label_bounds.y1 += 5; + rasterizer_draw_unicode_string(&label_bounds, NULL, NULL, 0, label); + } + if (bitmap) + draw_bitmap_in_rect(bitmap, &keyboard_rect[key_index], &keyboard_rect[key_index], NULL, 0xffffffff, NULL, FALSE); + } + } + } + + return; +} + +long virtual_keyboard_free_space_in_text_buffer( + void) +{ + return virtual_keyboard_globals.buffer_size - + 2 * (ustrlen(virtual_keyboard_globals.text_buffer) + 1); +} + +static void virtual_keyboard_backspace( + void) +{ + if (virtual_keyboard_globals.cursor > virtual_keyboard_globals.text_buffer) + { + long remaining_size = virtual_keyboard_globals.buffer_size - + ((byte *)virtual_keyboard_globals.cursor - (byte *)virtual_keyboard_globals.text_buffer); + + if (remaining_size >= 0) + { + csmemmove( + virtual_keyboard_globals.cursor - 1, + virtual_keyboard_globals.cursor, + remaining_size); + virtual_keyboard_globals.text_buffer[virtual_keyboard_globals.buffer_size / 2 - 1] = L'\0'; + virtual_keyboard_globals.cursor--; + } + } + + ui_play_audio_feedback_sound(_ui_audio_feedback_cursor); + + return; +} + +void virtual_keyboard_close( + void) +{ + virtual_keyboard_cancel(); + + return; +} + +void virtual_keyboard_render( + void) +{ + if (virtual_keyboard_globals.active) + virtual_keyboard_render_internal(); + + return; +} + +void virtual_keyboard_process( + void) +{ + if (virtual_keyboard_globals.active) + virtual_keyboard_process_internal(); + + return; +} + +/* ---------- private code */ + +static boolean virtual_keyboard_select( + void) +{ + short keycode = virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column]; + + switch (keycode) + { + case _vkey_done: + if (ustrcmp(virtual_keyboard_globals.saved_text, virtual_keyboard_globals.text_buffer) != 0) + { + if (virtual_keyboard_globals.text_buffer[0]) + { + if (saved_game_file_name_unique(virtual_keyboard_globals.text_buffer)) + { + virtual_keyboard_globals.last_exit_saved_text = TRUE; + } + else + { + display_error(_error_already_a_saved_game_file_with_that_name, NONE, TRUE, FALSE); + virtual_keyboard_cancel(); + } + } + else + { + display_error(_error_cannot_create_saved_game_file_with_empty_name, NONE, TRUE, FALSE); + virtual_keyboard_cancel(); + } + } + else + { + virtual_keyboard_globals.last_exit_saved_text = TRUE; + } + ui_play_audio_feedback_sound(_ui_audio_feedback_back); + virtual_keyboard_globals.active = FALSE; + event_manager_flush(); + break; + + case _vkey_shift: + ui_play_audio_feedback_sound(_ui_audio_feedback_cursor); + virtual_keyboard_globals.shift_active = !virtual_keyboard_globals.shift_active; + break; + + case _vkey_caps: + ui_play_audio_feedback_sound(_ui_audio_feedback_cursor); + virtual_keyboard_globals.caps_active = !virtual_keyboard_globals.caps_active; + break; + + case _vkey_symbols: + ui_play_audio_feedback_sound(_ui_audio_feedback_cursor); + virtual_keyboard_globals.symbols_active = !virtual_keyboard_globals.symbols_active; + break; + + case _vkey_backspace: + if (virtual_keyboard_globals.first_key_replaces_buffer == TRUE) + { + match_assert( + "c:\\halo\\SOURCE\\interface\\virtual_keyboard.c", + 854, + virtual_keyboard_globals.buffer_size>0); + csmemset( + virtual_keyboard_globals.text_buffer, + 0, + virtual_keyboard_globals.buffer_size); + virtual_keyboard_globals.cursor = virtual_keyboard_globals.text_buffer; + virtual_keyboard_globals.first_key_replaces_buffer = FALSE; + } + else + { + virtual_keyboard_backspace(); + } + break; + + case _vkey_left: + if (virtual_keyboard_globals.cursor > virtual_keyboard_globals.text_buffer) + virtual_keyboard_globals.cursor--; + virtual_keyboard_globals.first_key_replaces_buffer = FALSE; + ui_play_audio_feedback_sound(_ui_audio_feedback_cursor); + break; + + case _vkey_right: + if (*virtual_keyboard_globals.cursor) + virtual_keyboard_globals.cursor++; + virtual_keyboard_globals.first_key_replaces_buffer = FALSE; + ui_play_audio_feedback_sound(_ui_audio_feedback_cursor); + break; + + case _vkey_space: + if (virtual_keyboard_globals.first_key_replaces_buffer == TRUE) + { + match_assert( + "c:\\halo\\SOURCE\\interface\\virtual_keyboard.c", + 889, + virtual_keyboard_globals.buffer_size>0); + csmemset( + virtual_keyboard_globals.text_buffer, + 0, + virtual_keyboard_globals.buffer_size); + virtual_keyboard_globals.cursor = virtual_keyboard_globals.text_buffer; + virtual_keyboard_globals.first_key_replaces_buffer = FALSE; + } + if (virtual_keyboard_free_space_in_text_buffer() >= 2) + { + csmemmove( + virtual_keyboard_globals.cursor + 1, + virtual_keyboard_globals.cursor, + virtual_keyboard_globals.buffer_size - ((byte *)virtual_keyboard_globals.cursor - (byte *)virtual_keyboard_globals.text_buffer) - sizeof(wchar_t)); + *virtual_keyboard_globals.cursor++ = L' '; + ui_play_audio_feedback_sound(_ui_audio_feedback_forward); + } + else + { + ui_play_audio_feedback_sound(_ui_audio_feedback_flag_failure); + } + break; + + default: + if (virtual_keyboard_globals.first_key_replaces_buffer == TRUE) + { + match_assert( + "c:\\halo\\SOURCE\\interface\\virtual_keyboard.c", + 914, + virtual_keyboard_globals.buffer_size>0); + csmemset( + virtual_keyboard_globals.text_buffer, + 0, + virtual_keyboard_globals.buffer_size); + virtual_keyboard_globals.cursor = virtual_keyboard_globals.text_buffer; + virtual_keyboard_globals.first_key_replaces_buffer = FALSE; + } + { + word buffer_size = virtual_keyboard_globals.buffer_size; + long free_space = buffer_size - 2 * (ustrlen(virtual_keyboard_globals.text_buffer) + 1); + + if (free_space >= 2) + { + csmemmove( + virtual_keyboard_globals.cursor + 1, + virtual_keyboard_globals.cursor, + buffer_size - ((byte *)virtual_keyboard_globals.cursor - (byte *)virtual_keyboard_globals.text_buffer) - sizeof(wchar_t)); + *virtual_keyboard_globals.cursor++ = virtual_keyboard_get_current_character(); + if (ustrcmp(virtual_keyboard_globals.text_buffer, L".fortune") == 0) + { + unsigned long fortune_index = system_milliseconds() % NUMBER_OF_VIRTUAL_KEYBOARD_FORTUNES; + fortune_index = MIN(fortune_index, NUMBER_OF_VIRTUAL_KEYBOARD_FORTUNES - 1); + virtual_keyboard_globals.caption_index = FIRST_VIRTUAL_KEYBOARD_FORTUNE_STRING_INDEX + + fortune_index; + if (virtual_keyboard_globals.saved_text[0]) + { + ustrcpy(virtual_keyboard_globals.text_buffer, virtual_keyboard_globals.saved_text); + virtual_keyboard_globals.cursor = virtual_keyboard_globals.text_buffer + + ustrlen(virtual_keyboard_globals.text_buffer); + } + else + { + csmemset( + virtual_keyboard_globals.text_buffer, + 0, + virtual_keyboard_globals.buffer_size); + virtual_keyboard_globals.cursor = virtual_keyboard_globals.text_buffer; + } + } + ui_play_audio_feedback_sound(_ui_audio_feedback_forward); + } + else + { + ui_play_audio_feedback_sound(_ui_audio_feedback_flag_failure); + } + } + break; + } + + if (virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column] != _vkey_shift) + virtual_keyboard_globals.shift_active = FALSE; + + return TRUE; +} + +static void virtual_keyboard_process_internal( + void) +{ + static unsigned long time_of_last_tab= {0}; + unsigned long time = system_milliseconds(); + struct event_record event; + long action = NONE; + boolean handled = FALSE; + + while (get_next_event(&event, NONE)) + { + switch (event.type) + { + case _event_type_left_stick: + if (event.data.stick.y == SHORT_MAX) + action = _event_tab_up; + else if (event.data.stick.y == SHORT_MIN) + action = _event_tab_down; + else if (event.data.stick.x == SHORT_MIN) + action = _event_tab_left; + else if (event.data.stick.x == SHORT_MAX) + action = _event_tab_right; + break; + + case _event_type_button: + switch (event.data.button.index) + { + case _gamepad_analog_button_a: + if (event.data.button.value == 1) + action = _event_key_select; + break; + + case _gamepad_analog_button_b: + case _gamepad_binary_button_back: + if (event.data.button.value == 1) + action = _event_cancel; + break; + + case _gamepad_binary_button_dpad_up: + if (virtual_keyboard_globals.last_event != _event_tab_up || + time - time_of_last_tab >= VIRTUAL_KEYBOARD_TAB_REPEAT_MILLISECONDS || + event.data.button.value == 1) + { + action = _event_tab_up; + time_of_last_tab = time; + } + break; + + case _gamepad_binary_button_dpad_left: + if (virtual_keyboard_globals.last_event != _event_tab_left || + time - time_of_last_tab >= VIRTUAL_KEYBOARD_TAB_REPEAT_MILLISECONDS || + event.data.button.value == 1) + { + action = _event_tab_left; + time_of_last_tab = time; + } + break; + + case _gamepad_binary_button_dpad_down: + if (virtual_keyboard_globals.last_event != _event_tab_down || + time - time_of_last_tab >= VIRTUAL_KEYBOARD_TAB_REPEAT_MILLISECONDS || + event.data.button.value == 1) + { + action = _event_tab_down; + time_of_last_tab = time; + } + break; + + case _gamepad_binary_button_dpad_right: + if (virtual_keyboard_globals.last_event != _event_tab_right || + time - time_of_last_tab >= VIRTUAL_KEYBOARD_TAB_REPEAT_MILLISECONDS || + event.data.button.value == 1) + { + action = _event_tab_right; + time_of_last_tab = time; + } + break; + + case _gamepad_binary_button_start: + if (event.data.button.value == 1) + { + virtual_keyboard_globals.row = 0; + virtual_keyboard_globals.column = 0; + action = _event_key_select; + } + break; + + case _gamepad_analog_button_x: + if (event.data.button.value == 1) + { + if (virtual_keyboard_globals.first_key_replaces_buffer == TRUE) + { + match_assert( + "c:\\halo\\SOURCE\\interface\\virtual_keyboard.c", + 635, + virtual_keyboard_globals.buffer_size>0); + csmemset( + virtual_keyboard_globals.text_buffer, + 0, + virtual_keyboard_globals.buffer_size); + virtual_keyboard_globals.cursor = virtual_keyboard_globals.text_buffer; + virtual_keyboard_globals.first_key_replaces_buffer = FALSE; + ui_play_audio_feedback_sound(_ui_audio_feedback_cursor); + } + else + { + virtual_keyboard_backspace(); + } + handled = TRUE; + } + break; + + case _gamepad_analog_button_left_trigger: + if (event.data.button.value == 1) + { + virtual_keyboard_globals.first_key_replaces_buffer = FALSE; + if (virtual_keyboard_globals.cursor > virtual_keyboard_globals.text_buffer) + virtual_keyboard_globals.cursor--; + ui_play_audio_feedback_sound(_ui_audio_feedback_cursor); + handled = TRUE; + } + break; + + case _gamepad_analog_button_right_trigger: + if (event.data.button.value == 1) + { + virtual_keyboard_globals.first_key_replaces_buffer = FALSE; + if (*virtual_keyboard_globals.cursor) + virtual_keyboard_globals.cursor++; + ui_play_audio_feedback_sound(_ui_audio_feedback_cursor); + handled = TRUE; + } + break; + } + break; + } + } + + if (action != NONE) + { + virtual_keyboard_globals.last_key = virtual_keyboard_key_layout[ + virtual_keyboard_globals.row][virtual_keyboard_globals.column]; + switch (action) + { + case _event_tab_left: + handled = virtual_keyboard_tab_left(); + break; + case _event_tab_right: + handled = virtual_keyboard_tab_right(); + break; + case _event_tab_up: + handled = virtual_keyboard_tab_up(); + break; + case _event_tab_down: + handled = virtual_keyboard_tab_down(); + break; + case _event_key_select: + handled = virtual_keyboard_select(); + break; + case _event_cancel: + handled = virtual_keyboard_cancel(); + break; + } + + if (handled == TRUE) + { + virtual_keyboard_globals.time_of_last_event = time; + virtual_keyboard_globals.last_event = action; + } + } + + return; +} diff --git a/research/fifty_objects_20260925/w/virtual_keyboard/s3b.c b/research/fifty_objects_20260925/w/virtual_keyboard/s3b.c new file mode 100644 index 00000000..121f8fd3 --- /dev/null +++ b/research/fifty_objects_20260925/w/virtual_keyboard/s3b.c @@ -0,0 +1,1317 @@ +/* +VIRTUAL_KEYBOARD.C + +symbols in this file: +000E4B50 0100: + _virtual_keyboard_initialize (0000) +000E4C50 0060: + _virtual_keyboard_dispose (0000) +000E4CB0 0140: + _virtual_keyboard_launch (0000) +000E4DF0 0010: + _virtual_keyboard_active (0000) +000E4E00 0010: + _virtual_keyboard_last_exit_saved_text (0000) +000E4E10 0050: + _virtual_keyboard_tab_left (0000) +000E4E60 0050: + _virtual_keyboard_tab_right (0000) +000E4EB0 0050: + _virtual_keyboard_tab_up (0000) +000E4F00 0050: + _virtual_keyboard_tab_down (0000) +000E4F50 0060: + _virtual_keyboard_cancel (0000) +000E4FB0 00d0: + _virtual_keyboard_get_character (0000) +000E5080 0030: + _virtual_keyboard_get_current_character (0000) +000E50B0 0650: + _virtual_keyboard_render_internal (0000) +000E5700 0020: + _virtual_keyboard_free_space_in_text_buffer (0000) +000E5720 0060: + _virtual_keyboard_backspace (0000) +000E5780 0010: + _virtual_keyboard_close (0000) +000E5790 0010: + _virtual_keyboard_render (0000) +000E57A0 0440: + _virtual_keyboard_select (0000) +000E5BE0 0350: + _virtual_keyboard_process_internal (0000) +000E5F30 0010: + _virtual_keyboard_process (0000) +00278CC0 0037: + _virtual_keyboard_key_layout (0000) +00278CF8 0032: + ??_C@_0DC@DOACNNNI@failed?5to?5load?5virtual?5keyboard?5@ (0000) +00278D2C 0032: + ??_C@_0DC@DKJLNFKM@failed?5to?5load?5virtual?5keyboard?5@ (0000) +00278D60 0022: + ??_C@_0CC@BINJJDCB@virtual_keyboard_globals?4keyboar@ (0000) +00278D84 002c: + ??_C@_0CM@FNHOMJL@c?3?2halo?2SOURCE?2interface?2virtual@ (0000) +00278DB0 0073: + ??_C@_0HD@GDAACNMN@?$CIcaption_index?$DO?$DNFIRST_VIRTUAL_KE@ (0000) +00278E28 0053: + ??_C@_0FD@HLHLLBE@text_buffer?5?$CG?$CG?5buffer_size?5?$CG?$CG?5?$CB?$CI@ (0000) +00278E7C 002e: + ??_C@_0CO@ODBBPCAJ@keycode?5?$DM?5NUMBER_OF_CONFIGURABLE@ (0000) +00278EAC 002a: + ??_C@_0CK@MJDENDBH@virtual_keyboard_globals?4keyboar@ (0000) +00278ED8 0015: + ??_C@_0BF@LICBHHNC@?$CB?$CCwhat?5key?5is?5this?$DP?$CC?$AA@ (0000) +00278EF0 0015: + ??_C@_0BF@LNHKMLGP@keyboard_font_header?$AA@ (0000) +00278F08 006b: + ??_C@_0GL@GAMGNLLK@?$CIvirtual_keyboard_globals?4keyboa@ (0000) +00278F74 0012: + ??_C@_1BC@IBHDIJNB@?$AA?4?$AAf?$AAo?$AAr?$AAt?$AAu?$AAn?$AAe?$AA?$AA@ (0000) +00278F88 0027: + ??_C@_0CH@KEKEOCJD@virtual_keyboard_globals?4buffer_@ (0000) +00306338 0160: + _keyboard_rect (0000) +00454D10 0068: + _virtual_keyboard_globals (0000) +00454D78 0004: + ?time_of_last_tab@?1??virtual_keyboard_process_internal@@9@9 (0000) +*/ + +/* ---------- headers */ + +#include "cseries/cseries.h" +#include "cseries/cseries_windows.h" +#include "cseries/errors.h" +#include "bitmaps/bitmap_group.h" +#include "interface/event_manager.h" +#include "interface/ui_widget.h" +#include "interface/virtual_keyboard.h" +#include "input/input.h" +#include "rasterizer/rasterizer.h" +#include "saved games/saved_game_files.h" +#include "tag_files/tag_groups.h" +#include "text/draw_string.h" +#include "text/font_group.h" +#include "text/text_group.h" +#include "text/unicode.h" + +/* ---------- constants */ + +enum +{ + VIRTUAL_KEYBOARD_ROW_COUNT = 5, + VIRTUAL_KEYBOARD_COLUMN_COUNT = 11, + FIRST_VIRTUAL_KEYBOARD_CAPTION_STRING_INDEX = 8, + NUMBER_OF_VIRTUAL_KEYBOARD_STRINGS = 11, + MAXIMUM_VIRTUAL_KEYBOARD_BUFFER_SIZE = 0x40, + MAXIMUM_VIRTUAL_KEYBOARD_SAVED_TEXT_LENGTH = 0x20, + VIRTUAL_KEYBOARD_TAB_REPEAT_MILLISECONDS = 250, + FIRST_VIRTUAL_KEYBOARD_FORTUNE_STRING_INDEX = 11, + NUMBER_OF_VIRTUAL_KEYBOARD_FORTUNES = 10, +}; + +enum virtual_key_code +{ + _vkey_1, + _vkey_2, + _vkey_3, + _vkey_4, + _vkey_5, + _vkey_6, + _vkey_7, + _vkey_8, + _vkey_9, + _vkey_0, + _vkey_a, + _vkey_b, + _vkey_c, + _vkey_d, + _vkey_e, + _vkey_f, + _vkey_g, + _vkey_h, + _vkey_i, + _vkey_j, + _vkey_k, + _vkey_l, + _vkey_m, + _vkey_n, + _vkey_o, + _vkey_p, + _vkey_q, + _vkey_r, + _vkey_s, + _vkey_t, + _vkey_u, + _vkey_v, + _vkey_w, + _vkey_x, + _vkey_y, + _vkey_z, + NUMBER_OF_CONFIGURABLE_VIRTUAL_KEYS, + _vkey_done = NUMBER_OF_CONFIGURABLE_VIRTUAL_KEYS, + _vkey_shift, + _vkey_caps, + _vkey_symbols, + _vkey_backspace, + _vkey_left, + _vkey_right, + _vkey_space, + NUMBER_OF_VIRTUAL_KEYS, +}; + +enum +{ + _event_tab_left, + _event_tab_right, + _event_tab_up, + _event_tab_down, + _event_key_select, + _event_cancel, + NUMBER_OF_VIRTUAL_KEYBOARD_EVENTS, +}; + +/* event_manager.c keeps these private; see header request in the ledger */ +enum +{ + _event_type_null, + _event_type_left_stick, + _event_type_right_stick, + _event_type_button, +}; + +/* ui_widget.c owns the same private enum. */ +enum ui_audio_feedback_sound +{ + _ui_audio_feedback_none, + _ui_audio_feedback_cursor, + _ui_audio_feedback_forward, + _ui_audio_feedback_back, + _ui_audio_feedback_flag_failure, +}; + +/* ---------- macros */ + +#define VIRTUAL_KEYBOARD_TAG 'vcky' + +#define virtual_keyboard_definition_get(index) \ + ((struct virtual_keyboard_definition *)tag_get(VIRTUAL_KEYBOARD_TAG, (index))) +#define virtual_keyboard_key_get(definition, index) \ + ((struct virtual_keyboard_key *)(definition)->keys.address + (index)) + +/* ---------- structures */ + +struct virtual_keyboard_key +{ + short keycode; + wchar_t character; + wchar_t shift_character; + wchar_t caps_character; + wchar_t symbols_character; + wchar_t shift_caps_character; + wchar_t shift_symbols_character; + wchar_t caps_symbols_character; + struct tag_reference unselected_background_bitmap_tag; + struct tag_reference selected_background_bitmap_tag; + struct tag_reference active_background_bitmap_tag; + struct tag_reference sticky_background_bitmap_tag; +}; + +struct virtual_keyboard_definition +{ + struct tag_reference font_tag; + struct tag_reference background_bitmap_tag; + struct tag_reference special_key_labels_string_list_tag; + struct tag_block keys; +}; + +/* font_group.h leaves this incomplete; draw_string.c and rasterizer_text.c define it the same way */ +struct font_character +{ + word character; + short character_width; + short bitmap_width; + short bitmap_height; + short bitmap_origin_x; + short bitmap_origin_y; + short hardware_character_index; + word pad; + long pixels_offset; +}; + +struct virtual_keyboard_globals +{ + boolean active; + boolean shift_active; + boolean caps_active; + boolean symbols_active; + struct virtual_keyboard_definition *keyboard; + short row; + short column; + word buffer_size; + short last_event; + short last_key; + short number_of_event_repeats; + short caption_index; + boolean last_exit_saved_text; + boolean first_key_replaces_buffer; + wchar_t *text_buffer; + wchar_t *cursor; + unsigned long time_of_last_event; + long caret_bitmap_index; + wchar_t saved_text[MAXIMUM_VIRTUAL_KEYBOARD_SAVED_TEXT_LENGTH]; +}; + +typedef char verify_virtual_keyboard_globals_size[ + sizeof(struct virtual_keyboard_globals) == 0x68 ? 1 : -1]; +typedef char verify_virtual_keyboard_key_size[ + sizeof(struct virtual_keyboard_key) == 0x50 ? 1 : -1]; + +/* ---------- prototypes */ + +static boolean virtual_keyboard_cancel( + void); +static wchar_t virtual_keyboard_get_character( + word keycode); +wchar_t virtual_keyboard_get_current_character( + void); +static void virtual_keyboard_render_internal( + void); +static boolean virtual_keyboard_select( + void); +static void virtual_keyboard_process_internal( + void); + +/* ---------- globals */ + +char const virtual_keyboard_key_layout[VIRTUAL_KEYBOARD_ROW_COUNT][VIRTUAL_KEYBOARD_COLUMN_COUNT] = +{ + { _vkey_done, _vkey_1, _vkey_2, _vkey_3, _vkey_4, _vkey_5, _vkey_6, _vkey_7, _vkey_8, _vkey_9, _vkey_0 }, + { _vkey_shift, _vkey_a, _vkey_b, _vkey_c, _vkey_d, _vkey_e, _vkey_f, _vkey_g, _vkey_h, _vkey_i, _vkey_j }, + { _vkey_caps, _vkey_k, _vkey_l, _vkey_m, _vkey_n, _vkey_o, _vkey_p, _vkey_q, _vkey_r, _vkey_s, _vkey_t }, + { _vkey_symbols, _vkey_u, _vkey_v, _vkey_w, _vkey_x, _vkey_y, _vkey_z, _vkey_backspace, _vkey_backspace, _vkey_backspace, _vkey_backspace }, + { _vkey_space, _vkey_space, _vkey_space, _vkey_space, _vkey_space, _vkey_space, _vkey_space, _vkey_left, _vkey_left, _vkey_right, _vkey_right }, +}; + +static rectangle2d keyboard_rect[NUMBER_OF_VIRTUAL_KEYS] = +{ + { 158, 208, 190, 240 }, /* 1 */ + { 158, 240, 190, 272 }, /* 2 */ + { 158, 272, 190, 304 }, /* 3 */ + { 158, 304, 190, 336 }, /* 4 */ + { 158, 336, 190, 368 }, /* 5 */ + { 158, 368, 190, 400 }, /* 6 */ + { 158, 400, 190, 432 }, /* 7 */ + { 158, 432, 190, 464 }, /* 8 */ + { 158, 464, 190, 496 }, /* 9 */ + { 158, 496, 190, 528 }, /* 0 */ + { 190, 208, 222, 240 }, /* a */ + { 190, 240, 222, 272 }, /* b */ + { 190, 272, 222, 304 }, /* c */ + { 190, 304, 222, 336 }, /* d */ + { 190, 336, 222, 368 }, /* e */ + { 190, 368, 222, 400 }, /* f */ + { 190, 400, 222, 432 }, /* g */ + { 190, 432, 222, 464 }, /* h */ + { 190, 464, 222, 496 }, /* i */ + { 190, 496, 222, 528 }, /* j */ + { 222, 208, 254, 240 }, /* k */ + { 222, 240, 254, 272 }, /* l */ + { 222, 272, 254, 304 }, /* m */ + { 222, 304, 254, 336 }, /* n */ + { 222, 336, 254, 368 }, /* o */ + { 222, 368, 254, 400 }, /* p */ + { 222, 400, 254, 432 }, /* q */ + { 222, 432, 254, 464 }, /* r */ + { 222, 464, 254, 496 }, /* s */ + { 222, 496, 254, 528 }, /* t */ + { 254, 208, 286, 240 }, /* u */ + { 254, 240, 286, 272 }, /* v */ + { 254, 272, 286, 304 }, /* w */ + { 254, 304, 286, 336 }, /* x */ + { 254, 336, 286, 368 }, /* y */ + { 254, 368, 286, 400 }, /* z */ + { 158, 112, 190, 208 }, /* done */ + { 190, 112, 222, 208 }, /* shift */ + { 222, 112, 254, 208 }, /* caps */ + { 254, 112, 286, 208 }, /* symbols */ + { 254, 400, 286, 528 }, /* backspace */ + { 286, 400, 318, 464 }, /* left */ + { 286, 464, 318, 528 }, /* right */ + { 286, 208, 318, 400 }, /* space */ +}; + +struct virtual_keyboard_globals virtual_keyboard_globals= {0}; + +/* ---------- public code */ + +boolean virtual_keyboard_initialize( + void) +{ + long keyboard_index; + + virtual_keyboard_globals.active = FALSE; + virtual_keyboard_globals.shift_active = FALSE; + virtual_keyboard_globals.caps_active = FALSE; + virtual_keyboard_globals.symbols_active = FALSE; + + keyboard_index = tag_loaded(VIRTUAL_KEYBOARD_TAG, "ui\\english"); + if (keyboard_index != NONE) + { + virtual_keyboard_globals.keyboard = virtual_keyboard_definition_get(keyboard_index); + match_assert( + "c:\\halo\\SOURCE\\interface\\virtual_keyboard.c", + 364, + virtual_keyboard_globals.keyboard); + + virtual_keyboard_globals.row = 0; + virtual_keyboard_globals.column = 0; + virtual_keyboard_globals.buffer_size = 0; + virtual_keyboard_globals.last_event = NONE; + virtual_keyboard_globals.last_key = NONE; + virtual_keyboard_globals.number_of_event_repeats = 0; + virtual_keyboard_globals.text_buffer = NULL; + virtual_keyboard_globals.cursor = NULL; + virtual_keyboard_globals.time_of_last_event = 0; + } + else + { + error(2, "failed to load virtual keyboard for '%s' language", ""); + } + + virtual_keyboard_globals.caret_bitmap_index = + tag_loaded(BITMAP_GROUP_TAG, "ui\\shell\\bitmaps\\white"); + if (virtual_keyboard_globals.caret_bitmap_index == NONE) + { + error( + 2, + "failed to load virtual keyboard caret bitmap '%s'", + "ui\\shell\\bitmaps\\white"); + } + + return virtual_keyboard_globals.keyboard != NULL; +} + +void virtual_keyboard_dispose( + void) +{ + virtual_keyboard_globals.active = FALSE; + virtual_keyboard_globals.shift_active = FALSE; + virtual_keyboard_globals.caps_active = FALSE; + virtual_keyboard_globals.symbols_active = FALSE; + virtual_keyboard_globals.keyboard = NULL; + virtual_keyboard_globals.row = 0; + virtual_keyboard_globals.column = 0; + virtual_keyboard_globals.buffer_size = 0; + virtual_keyboard_globals.last_event = NONE; + virtual_keyboard_globals.last_key = NONE; + virtual_keyboard_globals.number_of_event_repeats = 0; + virtual_keyboard_globals.text_buffer = NULL; + virtual_keyboard_globals.cursor = NULL; + virtual_keyboard_globals.time_of_last_event = 0; + + event_manager_flush(); + + return; +} + +boolean virtual_keyboard_launch( + wchar_t *text_buffer, + word buffer_size, + short caption_index) +{ + boolean result = FALSE; + + match_assert( + "c:\\halo\\SOURCE\\interface\\virtual_keyboard.c", + 418, + text_buffer && buffer_size && !(buffer_size&1) && !virtual_keyboard_globals.active); + match_assert( + "c:\\halo\\SOURCE\\interface\\virtual_keyboard.c", + 419, + (caption_index>=FIRST_VIRTUAL_KEYBOARD_CAPTION_STRING_INDEX) && (caption_index= MAXIMUM_VIRTUAL_KEYBOARD_BUFFER_SIZE) + virtual_keyboard_globals.buffer_size = MAXIMUM_VIRTUAL_KEYBOARD_BUFFER_SIZE; + virtual_keyboard_globals.last_event = NONE; + virtual_keyboard_globals.time_of_last_event = system_milliseconds(); + virtual_keyboard_globals.caption_index = caption_index; + virtual_keyboard_globals.shift_active = FALSE; + virtual_keyboard_globals.caps_active = FALSE; + virtual_keyboard_globals.symbols_active = FALSE; + virtual_keyboard_globals.first_key_replaces_buffer = TRUE; + ustrncpy( + virtual_keyboard_globals.saved_text, + text_buffer, + MAXIMUM_VIRTUAL_KEYBOARD_SAVED_TEXT_LENGTH); + virtual_keyboard_globals.saved_text[MAXIMUM_VIRTUAL_KEYBOARD_SAVED_TEXT_LENGTH - 1] = L'\0'; + virtual_keyboard_globals.last_exit_saved_text = FALSE; + ui_play_audio_feedback_sound(_ui_audio_feedback_forward); + result = TRUE; + } + + return result; +} + +boolean virtual_keyboard_active( + void) +{ + return virtual_keyboard_globals.active; +} + +boolean virtual_keyboard_last_exit_saved_text( + void) +{ + return virtual_keyboard_globals.last_exit_saved_text; +} + +static boolean virtual_keyboard_tab_left( + void) +{ + char keycode = virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column]; + + do + { + virtual_keyboard_globals.column--; + if (virtual_keyboard_globals.column < 0) + virtual_keyboard_globals.column = VIRTUAL_KEYBOARD_COLUMN_COUNT - 1; + } + while (virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column] == keycode); + + ui_play_audio_feedback_sound(_ui_audio_feedback_cursor); + + return TRUE; +} + +static boolean virtual_keyboard_tab_right( + void) +{ + char keycode = virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column]; + + do + { + virtual_keyboard_globals.column++; + if (virtual_keyboard_globals.column == VIRTUAL_KEYBOARD_COLUMN_COUNT) + virtual_keyboard_globals.column = 0; + } + while (virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column] == keycode); + + ui_play_audio_feedback_sound(_ui_audio_feedback_cursor); + + return TRUE; +} + +static boolean virtual_keyboard_tab_up( + void) +{ + char keycode = virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column]; + + do + { + virtual_keyboard_globals.row--; + if (virtual_keyboard_globals.row < 0) + virtual_keyboard_globals.row = VIRTUAL_KEYBOARD_ROW_COUNT - 1; + } + while (virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column] == keycode); + + ui_play_audio_feedback_sound(_ui_audio_feedback_cursor); + + return TRUE; +} + +static boolean virtual_keyboard_tab_down( + void) +{ + char keycode = virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column]; + + do + { + virtual_keyboard_globals.row++; + if (virtual_keyboard_globals.row == VIRTUAL_KEYBOARD_ROW_COUNT) + virtual_keyboard_globals.row = 0; + } + while (virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column] == keycode); + + ui_play_audio_feedback_sound(_ui_audio_feedback_cursor); + + return TRUE; +} + +static boolean virtual_keyboard_cancel( + void) +{ + virtual_keyboard_globals.active = FALSE; + if (virtual_keyboard_globals.text_buffer) + { + ustrncpy( + virtual_keyboard_globals.text_buffer, + virtual_keyboard_globals.saved_text, + virtual_keyboard_globals.buffer_size / sizeof(wchar_t)); + virtual_keyboard_globals.text_buffer[ + virtual_keyboard_globals.buffer_size / sizeof(wchar_t) - 1] = L'\0'; + } + + virtual_keyboard_globals.text_buffer = NULL; + virtual_keyboard_globals.saved_text[0] = L'\0'; + virtual_keyboard_globals.last_exit_saved_text = FALSE; + ui_play_audio_feedback_sound(_ui_audio_feedback_back); + + return TRUE; +} + +static wchar_t virtual_keyboard_get_character( + word keycode) +{ + struct virtual_keyboard_key *key; + wchar_t character; + + match_assert( + "c:\\halo\\SOURCE\\interface\\virtual_keyboard.c", + 987, + virtual_keyboard_globals.keyboard != NULL); + match_assert( + "c:\\halo\\SOURCE\\interface\\virtual_keyboard.c", + 988, + keycode < NUMBER_OF_CONFIGURABLE_VIRTUAL_KEYS); + + key = virtual_keyboard_key_get(virtual_keyboard_globals.keyboard, keycode); + if (virtual_keyboard_globals.shift_active) + { + if (virtual_keyboard_globals.caps_active) + character = key->shift_caps_character; + else if (virtual_keyboard_globals.symbols_active) + character = key->shift_symbols_character; + else + character = key->shift_character; + } + else + { + if (virtual_keyboard_globals.caps_active) + { + if (virtual_keyboard_globals.symbols_active) + character = key->caps_symbols_character; + else + character = key->caps_character; + } + else if (virtual_keyboard_globals.symbols_active) + character = key->symbols_character; + else + character = key->character; + } + + if (!character) + character = 0x7F; + + return character; +} + +wchar_t virtual_keyboard_get_current_character( + void) +{ + return virtual_keyboard_get_character(virtual_keyboard_key_layout[ + virtual_keyboard_globals.row][virtual_keyboard_globals.column]); +} + +static void virtual_keyboard_render_internal( + void) +{ + real_argb_color caption_color; + real_argb_color text_color; + struct font_header *keyboard_font_header; + + text_color.alpha = 1.0f; + text_color.red = 0.9f; + text_color.green = 0.9f; + text_color.blue = 0.9f; + caption_color = text_color; + + match_assert( + "c:\\halo\\SOURCE\\interface\\virtual_keyboard.c", + 1036, + (virtual_keyboard_globals.keyboard != NULL) && (virtual_keyboard_globals.keyboard->font_tag.index != NONE)); + keyboard_font_header = font_definition_get(virtual_keyboard_globals.keyboard->font_tag.index); + match_assert( + "c:\\halo\\SOURCE\\interface\\virtual_keyboard.c", + 1038, + keyboard_font_header); + + if (virtual_keyboard_globals.keyboard->background_bitmap_tag.index != NONE) + { + rectangle2d bounds; + struct bitmap_data *bitmap; + + bounds.y0 = 0; + bounds.x0 = 0; + bounds.y1 = 480; + bounds.x1 = 640; + bitmap = bitmap_group_get_bitmap_from_sequence(virtual_keyboard_globals.keyboard->background_bitmap_tag.index, 0, 0); + match_assert( + "c:\\halo\\SOURCE\\interface\\virtual_keyboard.c", + 1046, + bitmap); + draw_bitmap_in_rect(bitmap, &bounds, &bounds, NULL, 0xffffffff, NULL, FALSE); + } + + draw_string_set_draw_mode(virtual_keyboard_globals.keyboard->font_tag.index, NONE, 0, 0, &caption_color); + if (virtual_keyboard_globals.keyboard->special_key_labels_string_list_tag.index != NONE) + { + rectangle2d bounds; + wchar_t *caption = unicode_string_list_get_string( + virtual_keyboard_globals.keyboard->special_key_labels_string_list_tag.index, + virtual_keyboard_globals.caption_index); + + bounds.y0 = 78; + bounds.x0 = 114; + bounds.y1 = 110; + bounds.x1 = 640; + rasterizer_draw_unicode_string(&bounds, &bounds, NULL, 0, caption); + } + + draw_string_set_draw_mode(virtual_keyboard_globals.keyboard->font_tag.index, NONE, 2, 0, &text_color); + { + rectangle2d bounds; + + bounds.y0 = 118; + bounds.x0 = 220; + bounds.y1 = 143; + bounds.x1 = 420; + if (virtual_keyboard_globals.first_key_replaces_buffer == TRUE) + { + struct bitmap_data *bitmap = bitmap_group_get_bitmap_from_sequence(virtual_keyboard_globals.caret_bitmap_index, 0, 0); + + if (bitmap) + { + rectangle2d text_bounds; + rectangle2d cursor_bounds; + + draw_unicode_string_compute_bounds(&bounds, virtual_keyboard_globals.text_buffer, &text_bounds, &cursor_bounds); + text_bounds.x0 -= 2; + text_bounds.x1 += 2; + draw_bitmap_in_rect(bitmap, &text_bounds, &bounds, NULL, 0x7f7f7f7f, NULL, FALSE); + } + } + rasterizer_draw_unicode_string(&bounds, &bounds, NULL, 0, virtual_keyboard_globals.text_buffer); + } + + if (!virtual_keyboard_globals.first_key_replaces_buffer && + virtual_keyboard_globals.caret_bitmap_index != NONE && + (system_milliseconds() / 1000) & 1) + { + wchar_t *character = virtual_keyboard_globals.text_buffer; + short height = keyboard_font_header->descending_height + keyboard_font_header->ascending_height; + short cursor_offset = 0; + short width = 0; + struct bitmap_data *bitmap = bitmap_group_get_bitmap_from_sequence(virtual_keyboard_globals.caret_bitmap_index, 0, 0); + rectangle2d caret_bounds; + + if (bitmap) + { + /* January tests the pointer, not the character; the terminator ends the walk because the font has no glyph for it */ + while (character) + { + struct font_character *font_character = font_get_character_by_ascii_code(keyboard_font_header, *character); + + if (!font_character) + break; + if (character < virtual_keyboard_globals.cursor) + cursor_offset += font_character->character_width; + width += font_character->character_width; + character++; + } + + /* 320 is the horizontal center of the 220..420 text box */ + caret_bounds.x0 = 320 - (width >> 1) + cursor_offset; + caret_bounds.x1 = caret_bounds.x0 + 1; + caret_bounds.y0 = 120; + caret_bounds.y1 = height + 120; + draw_bitmap_in_rect(bitmap, &caret_bounds, NULL, NULL, 0xffffffff, NULL, FALSE); + } + } + + draw_string_set_draw_mode(virtual_keyboard_globals.keyboard->font_tag.index, NONE, 2, 0, &text_color); + { + struct virtual_keyboard_key *keys = virtual_keyboard_globals.keyboard->keys.address; + wchar_t string[24] = {0}; + long key_index; + + for (key_index = 0; key_index < NUMBER_OF_CONFIGURABLE_VIRTUAL_KEYS; key_index++) + { + struct virtual_keyboard_key *key = &keys[key_index]; + struct font_character *font_character; + long bitmap_index; + struct bitmap_data *bitmap; + + string[0] = virtual_keyboard_get_character((word)key_index); + font_character = font_get_character_by_ascii_code(keyboard_font_header, string[0]); + if (!font_character) + { + string[0] = 0x7F; + font_character = font_get_character_by_ascii_code(keyboard_font_header, string[0]); + } + if (font_character) + { + rectangle2d key_bounds = keyboard_rect[key_index]; + + key_bounds.x0 += 2; + key_bounds.x1 += 2; + key_bounds.y0 += 5; + key_bounds.y1 += 5; + rasterizer_draw_unicode_string(&key_bounds, NULL, NULL, 0, string); + } + + if (virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column] == key_index) + { + if (virtual_keyboard_globals.last_event == _event_key_select) + bitmap_index = key->active_background_bitmap_tag.index; + else + bitmap_index = key->selected_background_bitmap_tag.index; + } + else + { + bitmap_index = key->unselected_background_bitmap_tag.index; + } + + if (bitmap_index != NONE) + { + bitmap = bitmap_group_get_bitmap_from_sequence(bitmap_index, 0, 0); + if (bitmap) + draw_bitmap_in_rect(bitmap, &keyboard_rect[key_index], NULL, NULL, 0xffffffff, NULL, FALSE); + } + } + + if (virtual_keyboard_globals.keyboard->special_key_labels_string_list_tag.index != NONE) + { + for (; key_index < NUMBER_OF_VIRTUAL_KEYS; key_index++) + { + struct virtual_keyboard_key *key = &keys[key_index]; + wchar_t *label = unicode_string_list_get_string( + virtual_keyboard_globals.keyboard->special_key_labels_string_list_tag.index, + (short)(key_index - NUMBER_OF_CONFIGURABLE_VIRTUAL_KEYS)); + long bitmap_index = NONE; + struct bitmap_data *bitmap = NULL; + + switch (key_index) + { + case _vkey_done: + case _vkey_backspace: + case _vkey_left: + case _vkey_right: + case _vkey_space: + if (virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column] == key_index) + { + if (virtual_keyboard_globals.last_event == _event_key_select) + bitmap_index = key->active_background_bitmap_tag.index; + else + bitmap_index = key->selected_background_bitmap_tag.index; + } + else + { + bitmap_index = key->unselected_background_bitmap_tag.index; + } + break; + + case _vkey_shift: + if (virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column] == key_index) + { + if (virtual_keyboard_globals.last_event == _event_key_select) + bitmap_index = key->active_background_bitmap_tag.index; + else + bitmap_index = key->selected_background_bitmap_tag.index; + } + else if (virtual_keyboard_globals.shift_active) + { + bitmap_index = key->sticky_background_bitmap_tag.index; + } + else + { + bitmap_index = key->unselected_background_bitmap_tag.index; + } + break; + + case _vkey_caps: + if (virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column] == key_index) + { + if (virtual_keyboard_globals.last_event == _event_key_select) + bitmap_index = key->active_background_bitmap_tag.index; + else + bitmap_index = key->selected_background_bitmap_tag.index; + } + else if (virtual_keyboard_globals.caps_active) + { + bitmap_index = key->sticky_background_bitmap_tag.index; + } + else + { + bitmap_index = key->unselected_background_bitmap_tag.index; + } + break; + + case _vkey_symbols: + if (virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column] == key_index) + { + if (virtual_keyboard_globals.last_event == _event_key_select) + bitmap_index = key->active_background_bitmap_tag.index; + else + bitmap_index = key->selected_background_bitmap_tag.index; + } + else if (virtual_keyboard_globals.symbols_active) + { + bitmap_index = key->sticky_background_bitmap_tag.index; + } + else + { + bitmap_index = key->unselected_background_bitmap_tag.index; + } + break; + + default: + match_assert( + "c:\\halo\\SOURCE\\interface\\virtual_keyboard.c", + 1408, + !"what key is this?"); + } + + if (bitmap_index != NONE) + bitmap = bitmap_group_get_bitmap_from_sequence(bitmap_index, 0, 0); + + if (label) + { + rectangle2d label_bounds = keyboard_rect[key_index]; + + label_bounds.x0 += 2; + label_bounds.x1 += 2; + label_bounds.y0 += 5; + label_bounds.y1 += 5; + rasterizer_draw_unicode_string(&label_bounds, NULL, NULL, 0, label); + } + if (bitmap) + draw_bitmap_in_rect(bitmap, &keyboard_rect[key_index], &keyboard_rect[key_index], NULL, 0xffffffff, NULL, FALSE); + } + } + } + + return; +} + +long virtual_keyboard_free_space_in_text_buffer( + void) +{ + return virtual_keyboard_globals.buffer_size - + 2 * (ustrlen(virtual_keyboard_globals.text_buffer) + 1); +} + +static void virtual_keyboard_backspace( + void) +{ + if (virtual_keyboard_globals.cursor > virtual_keyboard_globals.text_buffer) + { + long remaining_size = virtual_keyboard_globals.buffer_size - + ((byte *)virtual_keyboard_globals.cursor - (byte *)virtual_keyboard_globals.text_buffer); + + if (remaining_size >= 0) + { + csmemmove( + virtual_keyboard_globals.cursor - 1, + virtual_keyboard_globals.cursor, + remaining_size); + virtual_keyboard_globals.text_buffer[virtual_keyboard_globals.buffer_size / 2 - 1] = L'\0'; + virtual_keyboard_globals.cursor--; + } + } + + ui_play_audio_feedback_sound(_ui_audio_feedback_cursor); + + return; +} + +void virtual_keyboard_close( + void) +{ + virtual_keyboard_cancel(); + + return; +} + +void virtual_keyboard_render( + void) +{ + if (virtual_keyboard_globals.active) + virtual_keyboard_render_internal(); + + return; +} + +void virtual_keyboard_process( + void) +{ + if (virtual_keyboard_globals.active) + virtual_keyboard_process_internal(); + + return; +} + +/* ---------- private code */ + +static boolean virtual_keyboard_select( + void) +{ + short keycode = virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column]; + + if (keycode >= NUMBER_OF_CONFIGURABLE_VIRTUAL_KEYS) + { + switch (keycode) + { + case _vkey_done: + if (ustrcmp(virtual_keyboard_globals.saved_text, virtual_keyboard_globals.text_buffer) != 0) + { + if (virtual_keyboard_globals.text_buffer[0]) + { + if (saved_game_file_name_unique(virtual_keyboard_globals.text_buffer)) + { + virtual_keyboard_globals.last_exit_saved_text = TRUE; + } + else + { + display_error(_error_already_a_saved_game_file_with_that_name, NONE, TRUE, FALSE); + virtual_keyboard_cancel(); + } + } + else + { + display_error(_error_cannot_create_saved_game_file_with_empty_name, NONE, TRUE, FALSE); + virtual_keyboard_cancel(); + } + } + else + { + virtual_keyboard_globals.last_exit_saved_text = TRUE; + } + ui_play_audio_feedback_sound(_ui_audio_feedback_back); + virtual_keyboard_globals.active = FALSE; + event_manager_flush(); + break; + + case _vkey_shift: + ui_play_audio_feedback_sound(_ui_audio_feedback_cursor); + virtual_keyboard_globals.shift_active = !virtual_keyboard_globals.shift_active; + break; + + case _vkey_caps: + ui_play_audio_feedback_sound(_ui_audio_feedback_cursor); + virtual_keyboard_globals.caps_active = !virtual_keyboard_globals.caps_active; + break; + + case _vkey_symbols: + ui_play_audio_feedback_sound(_ui_audio_feedback_cursor); + virtual_keyboard_globals.symbols_active = !virtual_keyboard_globals.symbols_active; + break; + + case _vkey_backspace: + if (virtual_keyboard_globals.first_key_replaces_buffer == TRUE) + { + match_assert( + "c:\\halo\\SOURCE\\interface\\virtual_keyboard.c", + 854, + virtual_keyboard_globals.buffer_size>0); + csmemset( + virtual_keyboard_globals.text_buffer, + 0, + virtual_keyboard_globals.buffer_size); + virtual_keyboard_globals.cursor = virtual_keyboard_globals.text_buffer; + virtual_keyboard_globals.first_key_replaces_buffer = FALSE; + } + else + { + virtual_keyboard_backspace(); + } + break; + + case _vkey_left: + if (virtual_keyboard_globals.cursor > virtual_keyboard_globals.text_buffer) + virtual_keyboard_globals.cursor--; + virtual_keyboard_globals.first_key_replaces_buffer = FALSE; + ui_play_audio_feedback_sound(_ui_audio_feedback_cursor); + break; + + case _vkey_right: + if (*virtual_keyboard_globals.cursor) + virtual_keyboard_globals.cursor++; + virtual_keyboard_globals.first_key_replaces_buffer = FALSE; + ui_play_audio_feedback_sound(_ui_audio_feedback_cursor); + break; + + case _vkey_space: + if (virtual_keyboard_globals.first_key_replaces_buffer == TRUE) + { + match_assert( + "c:\\halo\\SOURCE\\interface\\virtual_keyboard.c", + 889, + virtual_keyboard_globals.buffer_size>0); + csmemset( + virtual_keyboard_globals.text_buffer, + 0, + virtual_keyboard_globals.buffer_size); + virtual_keyboard_globals.cursor = virtual_keyboard_globals.text_buffer; + virtual_keyboard_globals.first_key_replaces_buffer = FALSE; + } + if (virtual_keyboard_free_space_in_text_buffer() >= 2) + { + csmemmove( + virtual_keyboard_globals.cursor + 1, + virtual_keyboard_globals.cursor, + virtual_keyboard_globals.buffer_size - ((byte *)virtual_keyboard_globals.cursor - (byte *)virtual_keyboard_globals.text_buffer) - sizeof(wchar_t)); + *virtual_keyboard_globals.cursor++ = L' '; + ui_play_audio_feedback_sound(_ui_audio_feedback_forward); + } + else + { + ui_play_audio_feedback_sound(_ui_audio_feedback_flag_failure); + } + break; + } + } + else + { + if (virtual_keyboard_globals.first_key_replaces_buffer == TRUE) + { + match_assert( + "c:\\halo\\SOURCE\\interface\\virtual_keyboard.c", + 914, + virtual_keyboard_globals.buffer_size>0); + csmemset( + virtual_keyboard_globals.text_buffer, + 0, + virtual_keyboard_globals.buffer_size); + virtual_keyboard_globals.cursor = virtual_keyboard_globals.text_buffer; + virtual_keyboard_globals.first_key_replaces_buffer = FALSE; + } + { + word buffer_size = virtual_keyboard_globals.buffer_size; + long free_space = buffer_size - 2 * (ustrlen(virtual_keyboard_globals.text_buffer) + 1); + + if (free_space >= 2) + { + csmemmove( + virtual_keyboard_globals.cursor + 1, + virtual_keyboard_globals.cursor, + buffer_size - ((byte *)virtual_keyboard_globals.cursor - (byte *)virtual_keyboard_globals.text_buffer) - sizeof(wchar_t)); + *virtual_keyboard_globals.cursor++ = virtual_keyboard_get_current_character(); + if (ustrcmp(virtual_keyboard_globals.text_buffer, L".fortune") == 0) + { + unsigned long fortune_index = system_milliseconds() % NUMBER_OF_VIRTUAL_KEYBOARD_FORTUNES; + fortune_index = MIN(fortune_index, NUMBER_OF_VIRTUAL_KEYBOARD_FORTUNES - 1); + virtual_keyboard_globals.caption_index = FIRST_VIRTUAL_KEYBOARD_FORTUNE_STRING_INDEX + + fortune_index; + if (virtual_keyboard_globals.saved_text[0]) + { + ustrcpy(virtual_keyboard_globals.text_buffer, virtual_keyboard_globals.saved_text); + virtual_keyboard_globals.cursor = virtual_keyboard_globals.text_buffer + + ustrlen(virtual_keyboard_globals.text_buffer); + } + else + { + csmemset( + virtual_keyboard_globals.text_buffer, + 0, + virtual_keyboard_globals.buffer_size); + virtual_keyboard_globals.cursor = virtual_keyboard_globals.text_buffer; + } + } + ui_play_audio_feedback_sound(_ui_audio_feedback_forward); + } + else + { + ui_play_audio_feedback_sound(_ui_audio_feedback_flag_failure); + } + } + } + + if (virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column] != _vkey_shift) + virtual_keyboard_globals.shift_active = FALSE; + + return TRUE; +} + +static void virtual_keyboard_process_internal( + void) +{ + static unsigned long time_of_last_tab= {0}; + unsigned long time = system_milliseconds(); + struct event_record event; + long action = NONE; + boolean handled = FALSE; + + while (get_next_event(&event, NONE)) + { + switch (event.type) + { + case _event_type_left_stick: + if (event.data.stick.y == SHORT_MAX) + action = _event_tab_up; + else if (event.data.stick.y == SHORT_MIN) + action = _event_tab_down; + else if (event.data.stick.x == SHORT_MIN) + action = _event_tab_left; + else if (event.data.stick.x == SHORT_MAX) + action = _event_tab_right; + break; + + case _event_type_button: + switch (event.data.button.index) + { + case _gamepad_analog_button_a: + if (event.data.button.value == 1) + action = _event_key_select; + break; + + case _gamepad_analog_button_b: + case _gamepad_binary_button_back: + if (event.data.button.value == 1) + action = _event_cancel; + break; + + case _gamepad_binary_button_dpad_up: + if (virtual_keyboard_globals.last_event != _event_tab_up || + time - time_of_last_tab >= VIRTUAL_KEYBOARD_TAB_REPEAT_MILLISECONDS || + event.data.button.value == 1) + { + action = _event_tab_up; + time_of_last_tab = time; + } + break; + + case _gamepad_binary_button_dpad_left: + if (virtual_keyboard_globals.last_event != _event_tab_left || + time - time_of_last_tab >= VIRTUAL_KEYBOARD_TAB_REPEAT_MILLISECONDS || + event.data.button.value == 1) + { + action = _event_tab_left; + time_of_last_tab = time; + } + break; + + case _gamepad_binary_button_dpad_down: + if (virtual_keyboard_globals.last_event != _event_tab_down || + time - time_of_last_tab >= VIRTUAL_KEYBOARD_TAB_REPEAT_MILLISECONDS || + event.data.button.value == 1) + { + action = _event_tab_down; + time_of_last_tab = time; + } + break; + + case _gamepad_binary_button_dpad_right: + if (virtual_keyboard_globals.last_event != _event_tab_right || + time - time_of_last_tab >= VIRTUAL_KEYBOARD_TAB_REPEAT_MILLISECONDS || + event.data.button.value == 1) + { + action = _event_tab_right; + time_of_last_tab = time; + } + break; + + case _gamepad_binary_button_start: + if (event.data.button.value == 1) + { + virtual_keyboard_globals.row = 0; + virtual_keyboard_globals.column = 0; + action = _event_key_select; + } + break; + + case _gamepad_analog_button_x: + if (event.data.button.value == 1) + { + if (virtual_keyboard_globals.first_key_replaces_buffer == TRUE) + { + match_assert( + "c:\\halo\\SOURCE\\interface\\virtual_keyboard.c", + 635, + virtual_keyboard_globals.buffer_size>0); + csmemset( + virtual_keyboard_globals.text_buffer, + 0, + virtual_keyboard_globals.buffer_size); + virtual_keyboard_globals.cursor = virtual_keyboard_globals.text_buffer; + virtual_keyboard_globals.first_key_replaces_buffer = FALSE; + ui_play_audio_feedback_sound(_ui_audio_feedback_cursor); + } + else + { + virtual_keyboard_backspace(); + } + handled = TRUE; + } + break; + + case _gamepad_analog_button_left_trigger: + if (event.data.button.value == 1) + { + virtual_keyboard_globals.first_key_replaces_buffer = FALSE; + if (virtual_keyboard_globals.cursor > virtual_keyboard_globals.text_buffer) + virtual_keyboard_globals.cursor--; + ui_play_audio_feedback_sound(_ui_audio_feedback_cursor); + handled = TRUE; + } + break; + + case _gamepad_analog_button_right_trigger: + if (event.data.button.value == 1) + { + virtual_keyboard_globals.first_key_replaces_buffer = FALSE; + if (*virtual_keyboard_globals.cursor) + virtual_keyboard_globals.cursor++; + ui_play_audio_feedback_sound(_ui_audio_feedback_cursor); + handled = TRUE; + } + break; + } + break; + } + } + + if (action != NONE) + { + virtual_keyboard_globals.last_key = virtual_keyboard_key_layout[ + virtual_keyboard_globals.row][virtual_keyboard_globals.column]; + switch (action) + { + case _event_tab_left: + handled = virtual_keyboard_tab_left(); + break; + case _event_tab_right: + handled = virtual_keyboard_tab_right(); + break; + case _event_tab_up: + handled = virtual_keyboard_tab_up(); + break; + case _event_tab_down: + handled = virtual_keyboard_tab_down(); + break; + case _event_key_select: + handled = virtual_keyboard_select(); + break; + case _event_cancel: + handled = virtual_keyboard_cancel(); + break; + } + + if (handled == TRUE) + { + virtual_keyboard_globals.time_of_last_event = time; + virtual_keyboard_globals.last_event = action; + } + } + + return; +} diff --git a/research/fifty_objects_20260925/w/virtual_keyboard/w1_E001_p.c b/research/fifty_objects_20260925/w/virtual_keyboard/w1_E001_p.c new file mode 100644 index 00000000..ee82f5e7 --- /dev/null +++ b/research/fifty_objects_20260925/w/virtual_keyboard/w1_E001_p.c @@ -0,0 +1,1325 @@ +/* +VIRTUAL_KEYBOARD.C + +symbols in this file: +000E4B50 0100: + _virtual_keyboard_initialize (0000) +000E4C50 0060: + _virtual_keyboard_dispose (0000) +000E4CB0 0140: + _virtual_keyboard_launch (0000) +000E4DF0 0010: + _virtual_keyboard_active (0000) +000E4E00 0010: + _virtual_keyboard_last_exit_saved_text (0000) +000E4E10 0050: + _virtual_keyboard_tab_left (0000) +000E4E60 0050: + _virtual_keyboard_tab_right (0000) +000E4EB0 0050: + _virtual_keyboard_tab_up (0000) +000E4F00 0050: + _virtual_keyboard_tab_down (0000) +000E4F50 0060: + _virtual_keyboard_cancel (0000) +000E4FB0 00d0: + _virtual_keyboard_get_character (0000) +000E5080 0030: + _virtual_keyboard_get_current_character (0000) +000E50B0 0650: + _virtual_keyboard_render_internal (0000) +000E5700 0020: + _virtual_keyboard_free_space_in_text_buffer (0000) +000E5720 0060: + _virtual_keyboard_backspace (0000) +000E5780 0010: + _virtual_keyboard_close (0000) +000E5790 0010: + _virtual_keyboard_render (0000) +000E57A0 0440: + _virtual_keyboard_select (0000) +000E5BE0 0350: + _virtual_keyboard_process_internal (0000) +000E5F30 0010: + _virtual_keyboard_process (0000) +00278CC0 0037: + _virtual_keyboard_key_layout (0000) +00278CF8 0032: + ??_C@_0DC@DOACNNNI@failed?5to?5load?5virtual?5keyboard?5@ (0000) +00278D2C 0032: + ??_C@_0DC@DKJLNFKM@failed?5to?5load?5virtual?5keyboard?5@ (0000) +00278D60 0022: + ??_C@_0CC@BINJJDCB@virtual_keyboard_globals?4keyboar@ (0000) +00278D84 002c: + ??_C@_0CM@FNHOMJL@c?3?2halo?2SOURCE?2interface?2virtual@ (0000) +00278DB0 0073: + ??_C@_0HD@GDAACNMN@?$CIcaption_index?$DO?$DNFIRST_VIRTUAL_KE@ (0000) +00278E28 0053: + ??_C@_0FD@HLHLLBE@text_buffer?5?$CG?$CG?5buffer_size?5?$CG?$CG?5?$CB?$CI@ (0000) +00278E7C 002e: + ??_C@_0CO@ODBBPCAJ@keycode?5?$DM?5NUMBER_OF_CONFIGURABLE@ (0000) +00278EAC 002a: + ??_C@_0CK@MJDENDBH@virtual_keyboard_globals?4keyboar@ (0000) +00278ED8 0015: + ??_C@_0BF@LICBHHNC@?$CB?$CCwhat?5key?5is?5this?$DP?$CC?$AA@ (0000) +00278EF0 0015: + ??_C@_0BF@LNHKMLGP@keyboard_font_header?$AA@ (0000) +00278F08 006b: + ??_C@_0GL@GAMGNLLK@?$CIvirtual_keyboard_globals?4keyboa@ (0000) +00278F74 0012: + ??_C@_1BC@IBHDIJNB@?$AA?4?$AAf?$AAo?$AAr?$AAt?$AAu?$AAn?$AAe?$AA?$AA@ (0000) +00278F88 0027: + ??_C@_0CH@KEKEOCJD@virtual_keyboard_globals?4buffer_@ (0000) +00306338 0160: + _keyboard_rect (0000) +00454D10 0068: + _virtual_keyboard_globals (0000) +00454D78 0004: + ?time_of_last_tab@?1??virtual_keyboard_process_internal@@9@9 (0000) +*/ + +/* ---------- headers */ + +#include "cseries/cseries.h" +#include "cseries/cseries_windows.h" +#include "cseries/errors.h" +#include "bitmaps/bitmap_group.h" +#include "interface/event_manager.h" +#include "interface/ui_widget.h" +#include "interface/virtual_keyboard.h" +#include "input/input.h" +#include "rasterizer/rasterizer.h" +#include "saved games/saved_game_files.h" +#include "tag_files/tag_groups.h" +#include "text/draw_string.h" +#include "text/font_group.h" +#include "text/text_group.h" +#include "text/unicode.h" + +/* ---------- constants */ + +enum +{ + VIRTUAL_KEYBOARD_ROW_COUNT = 5, + VIRTUAL_KEYBOARD_COLUMN_COUNT = 11, + FIRST_VIRTUAL_KEYBOARD_CAPTION_STRING_INDEX = 8, + NUMBER_OF_VIRTUAL_KEYBOARD_STRINGS = 11, + MAXIMUM_VIRTUAL_KEYBOARD_BUFFER_SIZE = 0x40, + MAXIMUM_VIRTUAL_KEYBOARD_SAVED_TEXT_LENGTH = 0x20, + VIRTUAL_KEYBOARD_TAB_REPEAT_MILLISECONDS = 250, + FIRST_VIRTUAL_KEYBOARD_FORTUNE_STRING_INDEX = 11, + NUMBER_OF_VIRTUAL_KEYBOARD_FORTUNES = 10, +}; + +enum virtual_key_code +{ + _vkey_1, + _vkey_2, + _vkey_3, + _vkey_4, + _vkey_5, + _vkey_6, + _vkey_7, + _vkey_8, + _vkey_9, + _vkey_0, + _vkey_a, + _vkey_b, + _vkey_c, + _vkey_d, + _vkey_e, + _vkey_f, + _vkey_g, + _vkey_h, + _vkey_i, + _vkey_j, + _vkey_k, + _vkey_l, + _vkey_m, + _vkey_n, + _vkey_o, + _vkey_p, + _vkey_q, + _vkey_r, + _vkey_s, + _vkey_t, + _vkey_u, + _vkey_v, + _vkey_w, + _vkey_x, + _vkey_y, + _vkey_z, + NUMBER_OF_CONFIGURABLE_VIRTUAL_KEYS, + _vkey_done = NUMBER_OF_CONFIGURABLE_VIRTUAL_KEYS, + _vkey_shift, + _vkey_caps, + _vkey_symbols, + _vkey_backspace, + _vkey_left, + _vkey_right, + _vkey_space, + NUMBER_OF_VIRTUAL_KEYS, +}; + +enum +{ + _event_tab_left, + _event_tab_right, + _event_tab_up, + _event_tab_down, + _event_key_select, + _event_cancel, + NUMBER_OF_VIRTUAL_KEYBOARD_EVENTS, +}; + +/* event_manager.c keeps these private; see header request in the ledger */ +enum +{ + _event_type_null, + _event_type_left_stick, + _event_type_right_stick, + _event_type_button, +}; + +/* ui_widget.c owns the same private enum. */ +enum ui_audio_feedback_sound +{ + _ui_audio_feedback_none, + _ui_audio_feedback_cursor, + _ui_audio_feedback_forward, + _ui_audio_feedback_back, + _ui_audio_feedback_flag_failure, +}; + +/* ---------- macros */ + +#define VIRTUAL_KEYBOARD_TAG 'vcky' + +#define virtual_keyboard_definition_get(index) \ + ((struct virtual_keyboard_definition *)tag_get(VIRTUAL_KEYBOARD_TAG, (index))) +#define virtual_keyboard_key_get(definition, index) \ + ((struct virtual_keyboard_key *)(definition)->keys.address + (index)) + +/* ---------- structures */ + +struct virtual_keyboard_key +{ + short keycode; + wchar_t character; + wchar_t shift_character; + wchar_t caps_character; + wchar_t symbols_character; + wchar_t shift_caps_character; + wchar_t shift_symbols_character; + wchar_t caps_symbols_character; + struct tag_reference unselected_background_bitmap_tag; + struct tag_reference selected_background_bitmap_tag; + struct tag_reference active_background_bitmap_tag; + struct tag_reference sticky_background_bitmap_tag; +}; + +struct virtual_keyboard_definition +{ + struct tag_reference font_tag; + struct tag_reference background_bitmap_tag; + struct tag_reference special_key_labels_string_list_tag; + struct tag_block keys; +}; + +/* font_group.h leaves this incomplete; draw_string.c and rasterizer_text.c define it the same way */ +struct font_character +{ + word character; + short character_width; + short bitmap_width; + short bitmap_height; + short bitmap_origin_x; + short bitmap_origin_y; + short hardware_character_index; + word pad; + long pixels_offset; +}; + +struct virtual_keyboard_globals +{ + boolean active; + boolean shift_active; + boolean caps_active; + boolean symbols_active; + struct virtual_keyboard_definition *keyboard; + short row; + short column; + word buffer_size; + short last_event; + short last_key; + short number_of_event_repeats; + short caption_index; + boolean last_exit_saved_text; + boolean first_key_replaces_buffer; + wchar_t *text_buffer; + wchar_t *cursor; + unsigned long time_of_last_event; + long caret_bitmap_index; + wchar_t saved_text[MAXIMUM_VIRTUAL_KEYBOARD_SAVED_TEXT_LENGTH]; +}; + +typedef char verify_virtual_keyboard_globals_size[ + sizeof(struct virtual_keyboard_globals) == 0x68 ? 1 : -1]; +typedef char verify_virtual_keyboard_key_size[ + sizeof(struct virtual_keyboard_key) == 0x50 ? 1 : -1]; + +/* ---------- prototypes */ + +static boolean virtual_keyboard_cancel( + void); +static wchar_t virtual_keyboard_get_character( + word keycode); +wchar_t virtual_keyboard_get_current_character( + void); +static void virtual_keyboard_render_internal( + void); +static boolean virtual_keyboard_select( + void); +static void virtual_keyboard_process_internal( + void); + +/* ---------- globals */ + +char const virtual_keyboard_key_layout[VIRTUAL_KEYBOARD_ROW_COUNT][VIRTUAL_KEYBOARD_COLUMN_COUNT] = +{ + { _vkey_done, _vkey_1, _vkey_2, _vkey_3, _vkey_4, _vkey_5, _vkey_6, _vkey_7, _vkey_8, _vkey_9, _vkey_0 }, + { _vkey_shift, _vkey_a, _vkey_b, _vkey_c, _vkey_d, _vkey_e, _vkey_f, _vkey_g, _vkey_h, _vkey_i, _vkey_j }, + { _vkey_caps, _vkey_k, _vkey_l, _vkey_m, _vkey_n, _vkey_o, _vkey_p, _vkey_q, _vkey_r, _vkey_s, _vkey_t }, + { _vkey_symbols, _vkey_u, _vkey_v, _vkey_w, _vkey_x, _vkey_y, _vkey_z, _vkey_backspace, _vkey_backspace, _vkey_backspace, _vkey_backspace }, + { _vkey_space, _vkey_space, _vkey_space, _vkey_space, _vkey_space, _vkey_space, _vkey_space, _vkey_left, _vkey_left, _vkey_right, _vkey_right }, +}; + +static rectangle2d keyboard_rect[NUMBER_OF_VIRTUAL_KEYS] = +{ + { 158, 208, 190, 240 }, /* 1 */ + { 158, 240, 190, 272 }, /* 2 */ + { 158, 272, 190, 304 }, /* 3 */ + { 158, 304, 190, 336 }, /* 4 */ + { 158, 336, 190, 368 }, /* 5 */ + { 158, 368, 190, 400 }, /* 6 */ + { 158, 400, 190, 432 }, /* 7 */ + { 158, 432, 190, 464 }, /* 8 */ + { 158, 464, 190, 496 }, /* 9 */ + { 158, 496, 190, 528 }, /* 0 */ + { 190, 208, 222, 240 }, /* a */ + { 190, 240, 222, 272 }, /* b */ + { 190, 272, 222, 304 }, /* c */ + { 190, 304, 222, 336 }, /* d */ + { 190, 336, 222, 368 }, /* e */ + { 190, 368, 222, 400 }, /* f */ + { 190, 400, 222, 432 }, /* g */ + { 190, 432, 222, 464 }, /* h */ + { 190, 464, 222, 496 }, /* i */ + { 190, 496, 222, 528 }, /* j */ + { 222, 208, 254, 240 }, /* k */ + { 222, 240, 254, 272 }, /* l */ + { 222, 272, 254, 304 }, /* m */ + { 222, 304, 254, 336 }, /* n */ + { 222, 336, 254, 368 }, /* o */ + { 222, 368, 254, 400 }, /* p */ + { 222, 400, 254, 432 }, /* q */ + { 222, 432, 254, 464 }, /* r */ + { 222, 464, 254, 496 }, /* s */ + { 222, 496, 254, 528 }, /* t */ + { 254, 208, 286, 240 }, /* u */ + { 254, 240, 286, 272 }, /* v */ + { 254, 272, 286, 304 }, /* w */ + { 254, 304, 286, 336 }, /* x */ + { 254, 336, 286, 368 }, /* y */ + { 254, 368, 286, 400 }, /* z */ + { 158, 112, 190, 208 }, /* done */ + { 190, 112, 222, 208 }, /* shift */ + { 222, 112, 254, 208 }, /* caps */ + { 254, 112, 286, 208 }, /* symbols */ + { 254, 400, 286, 528 }, /* backspace */ + { 286, 400, 318, 464 }, /* left */ + { 286, 464, 318, 528 }, /* right */ + { 286, 208, 318, 400 }, /* space */ +}; + +struct virtual_keyboard_globals virtual_keyboard_globals= {0}; + +/* ---------- public code */ + +boolean virtual_keyboard_initialize( + void) +{ + long keyboard_index; + + virtual_keyboard_globals.active = FALSE; + virtual_keyboard_globals.shift_active = FALSE; + virtual_keyboard_globals.caps_active = FALSE; + virtual_keyboard_globals.symbols_active = FALSE; + + keyboard_index = tag_loaded(VIRTUAL_KEYBOARD_TAG, "ui\\english"); + if (keyboard_index != NONE) + { + virtual_keyboard_globals.keyboard = virtual_keyboard_definition_get(keyboard_index); + match_assert( + "c:\\halo\\SOURCE\\interface\\virtual_keyboard.c", + 364, + virtual_keyboard_globals.keyboard); + + virtual_keyboard_globals.row = 0; + virtual_keyboard_globals.column = 0; + virtual_keyboard_globals.buffer_size = 0; + virtual_keyboard_globals.last_event = NONE; + virtual_keyboard_globals.last_key = NONE; + virtual_keyboard_globals.number_of_event_repeats = 0; + virtual_keyboard_globals.text_buffer = NULL; + virtual_keyboard_globals.cursor = NULL; + virtual_keyboard_globals.time_of_last_event = 0; + } + else + { + error(2, "failed to load virtual keyboard for '%s' language", ""); + } + + virtual_keyboard_globals.caret_bitmap_index = + tag_loaded(BITMAP_GROUP_TAG, "ui\\shell\\bitmaps\\white"); + if (virtual_keyboard_globals.caret_bitmap_index == NONE) + { + error( + 2, + "failed to load virtual keyboard caret bitmap '%s'", + "ui\\shell\\bitmaps\\white"); + } + + return virtual_keyboard_globals.keyboard != NULL; +} + +void virtual_keyboard_dispose( + void) +{ + virtual_keyboard_globals.active = FALSE; + virtual_keyboard_globals.shift_active = FALSE; + virtual_keyboard_globals.caps_active = FALSE; + virtual_keyboard_globals.symbols_active = FALSE; + virtual_keyboard_globals.keyboard = NULL; + virtual_keyboard_globals.row = 0; + virtual_keyboard_globals.column = 0; + virtual_keyboard_globals.buffer_size = 0; + virtual_keyboard_globals.last_event = NONE; + virtual_keyboard_globals.last_key = NONE; + virtual_keyboard_globals.number_of_event_repeats = 0; + virtual_keyboard_globals.text_buffer = NULL; + virtual_keyboard_globals.cursor = NULL; + virtual_keyboard_globals.time_of_last_event = 0; + + event_manager_flush(); + + return; +} + +boolean virtual_keyboard_launch( + wchar_t *text_buffer, + word buffer_size, + short caption_index) +{ + boolean result = FALSE; + + match_assert( + "c:\\halo\\SOURCE\\interface\\virtual_keyboard.c", + 418, + text_buffer && buffer_size && !(buffer_size&1) && !virtual_keyboard_globals.active); + match_assert( + "c:\\halo\\SOURCE\\interface\\virtual_keyboard.c", + 419, + (caption_index>=FIRST_VIRTUAL_KEYBOARD_CAPTION_STRING_INDEX) && (caption_index= MAXIMUM_VIRTUAL_KEYBOARD_BUFFER_SIZE) + virtual_keyboard_globals.buffer_size = MAXIMUM_VIRTUAL_KEYBOARD_BUFFER_SIZE; + virtual_keyboard_globals.last_event = NONE; + virtual_keyboard_globals.time_of_last_event = system_milliseconds(); + virtual_keyboard_globals.caption_index = caption_index; + virtual_keyboard_globals.shift_active = FALSE; + virtual_keyboard_globals.caps_active = FALSE; + virtual_keyboard_globals.symbols_active = FALSE; + virtual_keyboard_globals.first_key_replaces_buffer = TRUE; + ustrncpy( + virtual_keyboard_globals.saved_text, + text_buffer, + MAXIMUM_VIRTUAL_KEYBOARD_SAVED_TEXT_LENGTH); + virtual_keyboard_globals.saved_text[MAXIMUM_VIRTUAL_KEYBOARD_SAVED_TEXT_LENGTH - 1] = L'\0'; + virtual_keyboard_globals.last_exit_saved_text = FALSE; + ui_play_audio_feedback_sound(_ui_audio_feedback_forward); + result = TRUE; + } + + return result; +} + +boolean virtual_keyboard_active( + void) +{ + return virtual_keyboard_globals.active; +} + +boolean virtual_keyboard_last_exit_saved_text( + void) +{ + return virtual_keyboard_globals.last_exit_saved_text; +} + +static boolean virtual_keyboard_tab_left( + void) +{ + char keycode = virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column]; + + do + { + virtual_keyboard_globals.column--; + if (virtual_keyboard_globals.column < 0) + virtual_keyboard_globals.column = VIRTUAL_KEYBOARD_COLUMN_COUNT - 1; + } + while (virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column] == keycode); + + ui_play_audio_feedback_sound(_ui_audio_feedback_cursor); + + return TRUE; +} + +static boolean virtual_keyboard_tab_right( + void) +{ + char keycode = virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column]; + + do + { + virtual_keyboard_globals.column++; + if (virtual_keyboard_globals.column == VIRTUAL_KEYBOARD_COLUMN_COUNT) + virtual_keyboard_globals.column = 0; + } + while (virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column] == keycode); + + ui_play_audio_feedback_sound(_ui_audio_feedback_cursor); + + return TRUE; +} + +static boolean virtual_keyboard_tab_up( + void) +{ + char keycode = virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column]; + + do + { + virtual_keyboard_globals.row--; + if (virtual_keyboard_globals.row < 0) + virtual_keyboard_globals.row = VIRTUAL_KEYBOARD_ROW_COUNT - 1; + } + while (virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column] == keycode); + + ui_play_audio_feedback_sound(_ui_audio_feedback_cursor); + + return TRUE; +} + +static boolean virtual_keyboard_tab_down( + void) +{ + char keycode = virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column]; + + do + { + virtual_keyboard_globals.row++; + if (virtual_keyboard_globals.row == VIRTUAL_KEYBOARD_ROW_COUNT) + virtual_keyboard_globals.row = 0; + } + while (virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column] == keycode); + + ui_play_audio_feedback_sound(_ui_audio_feedback_cursor); + + return TRUE; +} + +static boolean virtual_keyboard_cancel( + void) +{ + virtual_keyboard_globals.active = FALSE; + if (virtual_keyboard_globals.text_buffer) + { + ustrncpy( + virtual_keyboard_globals.text_buffer, + virtual_keyboard_globals.saved_text, + virtual_keyboard_globals.buffer_size / sizeof(wchar_t)); + virtual_keyboard_globals.text_buffer[ + virtual_keyboard_globals.buffer_size / sizeof(wchar_t) - 1] = L'\0'; + } + + virtual_keyboard_globals.text_buffer = NULL; + virtual_keyboard_globals.saved_text[0] = L'\0'; + virtual_keyboard_globals.last_exit_saved_text = FALSE; + ui_play_audio_feedback_sound(_ui_audio_feedback_back); + + return TRUE; +} + +static wchar_t virtual_keyboard_get_character( + word keycode) +{ + struct virtual_keyboard_key *key; + wchar_t character; + + match_assert( + "c:\\halo\\SOURCE\\interface\\virtual_keyboard.c", + 987, + virtual_keyboard_globals.keyboard != NULL); + match_assert( + "c:\\halo\\SOURCE\\interface\\virtual_keyboard.c", + 988, + keycode < NUMBER_OF_CONFIGURABLE_VIRTUAL_KEYS); + + key = virtual_keyboard_key_get(virtual_keyboard_globals.keyboard, keycode); + if (virtual_keyboard_globals.shift_active) + { + if (virtual_keyboard_globals.caps_active) + character = key->shift_caps_character; + else if (virtual_keyboard_globals.symbols_active) + character = key->shift_symbols_character; + else + character = key->shift_character; + } + else + { + if (virtual_keyboard_globals.caps_active) + { + if (virtual_keyboard_globals.symbols_active) + character = key->caps_symbols_character; + else + character = key->caps_character; + } + else if (virtual_keyboard_globals.symbols_active) + character = key->symbols_character; + else + character = key->character; + } + + if (!character) + character = 0x7F; + + return character; +} + +wchar_t virtual_keyboard_get_current_character( + void) +{ + return virtual_keyboard_get_character(virtual_keyboard_key_layout[ + virtual_keyboard_globals.row][virtual_keyboard_globals.column]); +} + +static void virtual_keyboard_render_internal( + void) +{ + real_argb_color caption_color; + real_argb_color text_color; + struct font_header *keyboard_font_header; + + text_color.alpha = 1.0f; + text_color.red = 0.9f; + text_color.green = 0.9f; + text_color.blue = 0.9f; + caption_color = text_color; + + match_assert( + "c:\\halo\\SOURCE\\interface\\virtual_keyboard.c", + 1036, + (virtual_keyboard_globals.keyboard != NULL) && (virtual_keyboard_globals.keyboard->font_tag.index != NONE)); + keyboard_font_header = font_definition_get(virtual_keyboard_globals.keyboard->font_tag.index); + match_assert( + "c:\\halo\\SOURCE\\interface\\virtual_keyboard.c", + 1038, + keyboard_font_header); + + if (virtual_keyboard_globals.keyboard->background_bitmap_tag.index != NONE) + { + rectangle2d bounds; + struct bitmap_data *bitmap; + + bounds.y0 = 0; + bounds.x0 = 0; + bounds.y1 = 480; + bounds.x1 = 640; + bitmap = bitmap_group_get_bitmap_from_sequence(virtual_keyboard_globals.keyboard->background_bitmap_tag.index, 0, 0); + match_assert( + "c:\\halo\\SOURCE\\interface\\virtual_keyboard.c", + 1046, + bitmap); + draw_bitmap_in_rect(bitmap, &bounds, &bounds, NULL, 0xffffffff, NULL, FALSE); + } + + draw_string_set_draw_mode(virtual_keyboard_globals.keyboard->font_tag.index, NONE, 0, 0, &caption_color); + if (virtual_keyboard_globals.keyboard->special_key_labels_string_list_tag.index != NONE) + { + rectangle2d bounds; + wchar_t *caption = unicode_string_list_get_string( + virtual_keyboard_globals.keyboard->special_key_labels_string_list_tag.index, + virtual_keyboard_globals.caption_index); + + bounds.y0 = 78; + bounds.x0 = 114; + bounds.y1 = 110; + bounds.x1 = 640; + rasterizer_draw_unicode_string(&bounds, &bounds, NULL, 0, caption); + } + + draw_string_set_draw_mode(virtual_keyboard_globals.keyboard->font_tag.index, NONE, 2, 0, &text_color); + { + rectangle2d bounds; + + bounds.y0 = 118; + bounds.x0 = 220; + bounds.y1 = 143; + bounds.x1 = 420; + if (virtual_keyboard_globals.first_key_replaces_buffer == TRUE) + { + struct bitmap_data *bitmap = bitmap_group_get_bitmap_from_sequence(virtual_keyboard_globals.caret_bitmap_index, 0, 0); + + if (bitmap) + { + rectangle2d text_bounds; + rectangle2d cursor_bounds; + + draw_unicode_string_compute_bounds(&bounds, virtual_keyboard_globals.text_buffer, &text_bounds, &cursor_bounds); + text_bounds.x0 -= 2; + text_bounds.x1 += 2; + draw_bitmap_in_rect(bitmap, &text_bounds, &bounds, NULL, 0x7f7f7f7f, NULL, FALSE); + } + } + rasterizer_draw_unicode_string(&bounds, &bounds, NULL, 0, virtual_keyboard_globals.text_buffer); + } + + if (!virtual_keyboard_globals.first_key_replaces_buffer && + virtual_keyboard_globals.caret_bitmap_index != NONE && + (system_milliseconds() / 1000) & 1) + { + wchar_t *character = virtual_keyboard_globals.text_buffer; + short height = keyboard_font_header->descending_height + keyboard_font_header->ascending_height; + short cursor_offset = 0; + short width = 0; + struct bitmap_data *bitmap = bitmap_group_get_bitmap_from_sequence(virtual_keyboard_globals.caret_bitmap_index, 0, 0); + rectangle2d caret_bounds; + + if (bitmap) + { + /* January tests the pointer, not the character; the terminator ends the walk because the font has no glyph for it */ + while (character) + { + struct font_character *font_character = font_get_character_by_ascii_code(keyboard_font_header, *character); + + if (!font_character) + break; + if (character < virtual_keyboard_globals.cursor) + cursor_offset += font_character->character_width; + width += font_character->character_width; + character++; + } + + /* 320 is the horizontal center of the 220..420 text box */ + caret_bounds.x0 = 320 - (width >> 1) + cursor_offset; + caret_bounds.x1 = caret_bounds.x0 + 1; + caret_bounds.y0 = 120; + caret_bounds.y1 = height + 120; + draw_bitmap_in_rect(bitmap, &caret_bounds, NULL, NULL, 0xffffffff, NULL, FALSE); + } + } + + draw_string_set_draw_mode(virtual_keyboard_globals.keyboard->font_tag.index, NONE, 2, 0, &text_color); + { + struct virtual_keyboard_key *keys = virtual_keyboard_globals.keyboard->keys.address; + wchar_t string[24] = {0}; + long key_index; + + for (key_index = 0; key_index < NUMBER_OF_CONFIGURABLE_VIRTUAL_KEYS; key_index++) + { + struct virtual_keyboard_key *key = &keys[key_index]; + struct font_character *font_character; + long bitmap_index; + struct bitmap_data *bitmap; + + string[0] = virtual_keyboard_get_character((word)key_index); + font_character = font_get_character_by_ascii_code(keyboard_font_header, string[0]); + if (!font_character) + { + string[0] = 0x7F; + font_character = font_get_character_by_ascii_code(keyboard_font_header, string[0]); + } + if (font_character) + { + rectangle2d key_bounds = keyboard_rect[key_index]; + + key_bounds.x0 += 2; + key_bounds.x1 += 2; + key_bounds.y0 += 5; + key_bounds.y1 += 5; + rasterizer_draw_unicode_string(&key_bounds, NULL, NULL, 0, string); + } + + if (virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column] == key_index) + { + if (virtual_keyboard_globals.last_event == _event_key_select) + bitmap_index = key->active_background_bitmap_tag.index; + else + bitmap_index = key->selected_background_bitmap_tag.index; + } + else + { + bitmap_index = key->unselected_background_bitmap_tag.index; + } + + if (bitmap_index != NONE) + { + bitmap = bitmap_group_get_bitmap_from_sequence(bitmap_index, 0, 0); + if (bitmap) + draw_bitmap_in_rect(bitmap, &keyboard_rect[key_index], NULL, NULL, 0xffffffff, NULL, FALSE); + } + } + + if (virtual_keyboard_globals.keyboard->special_key_labels_string_list_tag.index != NONE) + { + for (; key_index < NUMBER_OF_VIRTUAL_KEYS; key_index++) + { + struct virtual_keyboard_key *key = &keys[key_index]; + wchar_t *label = unicode_string_list_get_string( + virtual_keyboard_globals.keyboard->special_key_labels_string_list_tag.index, + (short)(key_index - NUMBER_OF_CONFIGURABLE_VIRTUAL_KEYS)); + long bitmap_index = NONE; + struct bitmap_data *bitmap = NULL; + + switch (key_index) + { + case _vkey_done: + case _vkey_backspace: + case _vkey_left: + case _vkey_right: + case _vkey_space: + if (virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column] == key_index) + { + if (virtual_keyboard_globals.last_event == _event_key_select) + { + if (key->active_background_bitmap_tag.index != NONE) + bitmap = bitmap_group_get_bitmap_from_sequence(key->active_background_bitmap_tag.index, 0, 0); + } + else + { + if (key->selected_background_bitmap_tag.index != NONE) + bitmap = bitmap_group_get_bitmap_from_sequence(key->selected_background_bitmap_tag.index, 0, 0); + } + } + else + { + { + if (key->unselected_background_bitmap_tag.index != NONE) + bitmap = bitmap_group_get_bitmap_from_sequence(key->unselected_background_bitmap_tag.index, 0, 0); + } + } + break; + + case _vkey_shift: + if (virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column] != key_index) + { + if (virtual_keyboard_globals.shift_active) + bitmap_index = key->sticky_background_bitmap_tag.index; + else + bitmap_index = key->unselected_background_bitmap_tag.index; + } + else + { + if (virtual_keyboard_globals.last_event == _event_key_select) + bitmap_index = key->active_background_bitmap_tag.index; + else + bitmap_index = key->selected_background_bitmap_tag.index; + } + if (bitmap_index != NONE) + bitmap = bitmap_group_get_bitmap_from_sequence(bitmap_index, 0, 0); + break; + + case _vkey_caps: + if (virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column] != key_index) + { + if (virtual_keyboard_globals.caps_active) + bitmap_index = key->sticky_background_bitmap_tag.index; + else + bitmap_index = key->unselected_background_bitmap_tag.index; + } + else + { + if (virtual_keyboard_globals.last_event == _event_key_select) + bitmap_index = key->active_background_bitmap_tag.index; + else + bitmap_index = key->selected_background_bitmap_tag.index; + } + if (bitmap_index != NONE) + bitmap = bitmap_group_get_bitmap_from_sequence(bitmap_index, 0, 0); + break; + + case _vkey_symbols: + if (virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column] != key_index) + { + if (virtual_keyboard_globals.symbols_active) + bitmap_index = key->sticky_background_bitmap_tag.index; + else + bitmap_index = key->unselected_background_bitmap_tag.index; + } + else + { + if (virtual_keyboard_globals.last_event == _event_key_select) + bitmap_index = key->active_background_bitmap_tag.index; + else + bitmap_index = key->selected_background_bitmap_tag.index; + } + if (bitmap_index != NONE) + bitmap = bitmap_group_get_bitmap_from_sequence(bitmap_index, 0, 0); + break; + + default: + match_assert( + "c:\\halo\\SOURCE\\interface\\virtual_keyboard.c", + 1408, + !"what key is this?"); + } + + + if (label) + { + rectangle2d label_bounds = keyboard_rect[key_index]; + + label_bounds.x0 += 2; + label_bounds.x1 += 2; + label_bounds.y0 += 5; + label_bounds.y1 += 5; + rasterizer_draw_unicode_string(&label_bounds, NULL, NULL, 0, label); + } + if (bitmap) + draw_bitmap_in_rect(bitmap, &keyboard_rect[key_index], &keyboard_rect[key_index], NULL, 0xffffffff, NULL, FALSE); + } + } + } + + return; +} + +long virtual_keyboard_free_space_in_text_buffer( + void) +{ + return virtual_keyboard_globals.buffer_size - + 2 * (ustrlen(virtual_keyboard_globals.text_buffer) + 1); +} + +static void virtual_keyboard_backspace( + void) +{ + if (virtual_keyboard_globals.cursor > virtual_keyboard_globals.text_buffer) + { + long remaining_size = virtual_keyboard_globals.buffer_size - + ((byte *)virtual_keyboard_globals.cursor - (byte *)virtual_keyboard_globals.text_buffer); + + if (remaining_size >= 0) + { + csmemmove( + virtual_keyboard_globals.cursor - 1, + virtual_keyboard_globals.cursor, + remaining_size); + virtual_keyboard_globals.text_buffer[virtual_keyboard_globals.buffer_size / 2 - 1] = L'\0'; + virtual_keyboard_globals.cursor--; + } + } + + ui_play_audio_feedback_sound(_ui_audio_feedback_cursor); + + return; +} + +void virtual_keyboard_close( + void) +{ + virtual_keyboard_cancel(); + + return; +} + +void virtual_keyboard_render( + void) +{ + if (virtual_keyboard_globals.active) + virtual_keyboard_render_internal(); + + return; +} + +void virtual_keyboard_process( + void) +{ + if (virtual_keyboard_globals.active) + virtual_keyboard_process_internal(); + + return; +} + +/* ---------- private code */ + +static boolean virtual_keyboard_select( + void) +{ + short keycode = virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column]; + + switch (keycode) + { + case _vkey_done: + if (ustrcmp(virtual_keyboard_globals.saved_text, virtual_keyboard_globals.text_buffer) != 0) + { + if (virtual_keyboard_globals.text_buffer[0]) + { + if (saved_game_file_name_unique(virtual_keyboard_globals.text_buffer)) + { + virtual_keyboard_globals.last_exit_saved_text = TRUE; + } + else + { + display_error(_error_already_a_saved_game_file_with_that_name, NONE, TRUE, FALSE); + virtual_keyboard_cancel(); + } + } + else + { + display_error(_error_cannot_create_saved_game_file_with_empty_name, NONE, TRUE, FALSE); + virtual_keyboard_cancel(); + } + } + else + { + virtual_keyboard_globals.last_exit_saved_text = TRUE; + } + ui_play_audio_feedback_sound(_ui_audio_feedback_back); + virtual_keyboard_globals.active = FALSE; + event_manager_flush(); + break; + + case _vkey_shift: + ui_play_audio_feedback_sound(_ui_audio_feedback_cursor); + virtual_keyboard_globals.shift_active = !virtual_keyboard_globals.shift_active; + break; + + case _vkey_caps: + ui_play_audio_feedback_sound(_ui_audio_feedback_cursor); + virtual_keyboard_globals.caps_active = !virtual_keyboard_globals.caps_active; + break; + + case _vkey_symbols: + ui_play_audio_feedback_sound(_ui_audio_feedback_cursor); + virtual_keyboard_globals.symbols_active = !virtual_keyboard_globals.symbols_active; + break; + + case _vkey_backspace: + if (virtual_keyboard_globals.first_key_replaces_buffer == TRUE) + { + match_assert( + "c:\\halo\\SOURCE\\interface\\virtual_keyboard.c", + 854, + virtual_keyboard_globals.buffer_size>0); + csmemset( + virtual_keyboard_globals.text_buffer, + 0, + virtual_keyboard_globals.buffer_size); + virtual_keyboard_globals.cursor = virtual_keyboard_globals.text_buffer; + virtual_keyboard_globals.first_key_replaces_buffer = FALSE; + } + else + { + virtual_keyboard_backspace(); + } + break; + + case _vkey_left: + if (virtual_keyboard_globals.cursor > virtual_keyboard_globals.text_buffer) + virtual_keyboard_globals.cursor--; + virtual_keyboard_globals.first_key_replaces_buffer = FALSE; + ui_play_audio_feedback_sound(_ui_audio_feedback_cursor); + break; + + case _vkey_right: + if (*virtual_keyboard_globals.cursor) + virtual_keyboard_globals.cursor++; + virtual_keyboard_globals.first_key_replaces_buffer = FALSE; + ui_play_audio_feedback_sound(_ui_audio_feedback_cursor); + break; + + case _vkey_space: + if (virtual_keyboard_globals.first_key_replaces_buffer == TRUE) + { + match_assert( + "c:\\halo\\SOURCE\\interface\\virtual_keyboard.c", + 889, + virtual_keyboard_globals.buffer_size>0); + csmemset( + virtual_keyboard_globals.text_buffer, + 0, + virtual_keyboard_globals.buffer_size); + virtual_keyboard_globals.cursor = virtual_keyboard_globals.text_buffer; + virtual_keyboard_globals.first_key_replaces_buffer = FALSE; + } + if (virtual_keyboard_free_space_in_text_buffer() >= 2) + { + csmemmove( + virtual_keyboard_globals.cursor + 1, + virtual_keyboard_globals.cursor, + virtual_keyboard_globals.buffer_size - ((byte *)virtual_keyboard_globals.cursor - (byte *)virtual_keyboard_globals.text_buffer) - sizeof(wchar_t)); + *virtual_keyboard_globals.cursor++ = L' '; + ui_play_audio_feedback_sound(_ui_audio_feedback_forward); + } + else + { + ui_play_audio_feedback_sound(_ui_audio_feedback_flag_failure); + } + break; + + default: + if (virtual_keyboard_globals.first_key_replaces_buffer == TRUE) + { + match_assert( + "c:\\halo\\SOURCE\\interface\\virtual_keyboard.c", + 914, + virtual_keyboard_globals.buffer_size>0); + csmemset( + virtual_keyboard_globals.text_buffer, + 0, + virtual_keyboard_globals.buffer_size); + virtual_keyboard_globals.cursor = virtual_keyboard_globals.text_buffer; + virtual_keyboard_globals.first_key_replaces_buffer = FALSE; + } + { + long buffer_size = virtual_keyboard_globals.buffer_size; + long free_space = buffer_size - 2 * (ustrlen(virtual_keyboard_globals.text_buffer) + 1); + + if (free_space >= 2) + { + csmemmove( + virtual_keyboard_globals.cursor + 1, + virtual_keyboard_globals.cursor, + buffer_size - ((byte *)virtual_keyboard_globals.cursor - (byte *)virtual_keyboard_globals.text_buffer) - sizeof(wchar_t)); + *virtual_keyboard_globals.cursor++ = virtual_keyboard_get_character( + virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column]); + if (ustrcmp(virtual_keyboard_globals.text_buffer, L".fortune") == 0) + { + unsigned long fortune_index = system_milliseconds() % NUMBER_OF_VIRTUAL_KEYBOARD_FORTUNES; + fortune_index = MIN(fortune_index, NUMBER_OF_VIRTUAL_KEYBOARD_FORTUNES - 1); + virtual_keyboard_globals.caption_index = FIRST_VIRTUAL_KEYBOARD_FORTUNE_STRING_INDEX + + fortune_index; + if (virtual_keyboard_globals.saved_text[0]) + { + ustrcpy(virtual_keyboard_globals.text_buffer, virtual_keyboard_globals.saved_text); + virtual_keyboard_globals.cursor = virtual_keyboard_globals.text_buffer + + ustrlen(virtual_keyboard_globals.text_buffer); + } + else + { + csmemset( + virtual_keyboard_globals.text_buffer, + 0, + virtual_keyboard_globals.buffer_size); + virtual_keyboard_globals.cursor = virtual_keyboard_globals.text_buffer; + } + } + ui_play_audio_feedback_sound(_ui_audio_feedback_forward); + } + else + { + ui_play_audio_feedback_sound(_ui_audio_feedback_flag_failure); + } + } + break; + } + + if (virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column] != _vkey_shift) + virtual_keyboard_globals.shift_active = FALSE; + + return TRUE; +} + +static void virtual_keyboard_process_internal( + void) +{ + static unsigned long time_of_last_tab= {0}; + unsigned long time = system_milliseconds(); + struct event_record event; + long action = NONE; + boolean handled = FALSE; + + while (get_next_event(&event, NONE)) + { + switch (event.type) + { + case _event_type_left_stick: + if (event.data.stick.y == SHORT_MAX) + action = _event_tab_up; + else if (event.data.stick.y == SHORT_MIN) + action = _event_tab_down; + else if (event.data.stick.x == SHORT_MIN) + action = _event_tab_left; + else if (event.data.stick.x == SHORT_MAX) + action = _event_tab_right; + break; + + case _event_type_button: + switch (event.data.button.index) + { + case _gamepad_analog_button_a: + if (event.data.button.value == 1) + action = _event_key_select; + break; + + case _gamepad_analog_button_b: + case _gamepad_binary_button_back: + if (event.data.button.value == 1) + action = _event_cancel; + break; + + case _gamepad_binary_button_dpad_up: + if (virtual_keyboard_globals.last_event != _event_tab_up || + time - time_of_last_tab >= VIRTUAL_KEYBOARD_TAB_REPEAT_MILLISECONDS || + event.data.button.value == 1) + { + action = _event_tab_up; + time_of_last_tab = time; + } + break; + + case _gamepad_binary_button_dpad_left: + if (virtual_keyboard_globals.last_event != _event_tab_left || + time - time_of_last_tab >= VIRTUAL_KEYBOARD_TAB_REPEAT_MILLISECONDS || + event.data.button.value == 1) + { + action = _event_tab_left; + time_of_last_tab = time; + } + break; + + case _gamepad_binary_button_dpad_down: + if (virtual_keyboard_globals.last_event != _event_tab_down || + time - time_of_last_tab >= VIRTUAL_KEYBOARD_TAB_REPEAT_MILLISECONDS || + event.data.button.value == 1) + { + action = _event_tab_down; + time_of_last_tab = time; + } + break; + + case _gamepad_binary_button_dpad_right: + if (virtual_keyboard_globals.last_event != _event_tab_right || + time - time_of_last_tab >= VIRTUAL_KEYBOARD_TAB_REPEAT_MILLISECONDS || + event.data.button.value == 1) + { + action = _event_tab_right; + time_of_last_tab = time; + } + break; + + case _gamepad_binary_button_start: + if (event.data.button.value == 1) + { + virtual_keyboard_globals.row = 0; + virtual_keyboard_globals.column = 0; + action = _event_key_select; + } + break; + + case _gamepad_analog_button_x: + if (event.data.button.value == 1) + { + if (virtual_keyboard_globals.first_key_replaces_buffer == TRUE) + { + match_assert( + "c:\\halo\\SOURCE\\interface\\virtual_keyboard.c", + 635, + virtual_keyboard_globals.buffer_size>0); + csmemset( + virtual_keyboard_globals.text_buffer, + 0, + virtual_keyboard_globals.buffer_size); + virtual_keyboard_globals.cursor = virtual_keyboard_globals.text_buffer; + virtual_keyboard_globals.first_key_replaces_buffer = FALSE; + ui_play_audio_feedback_sound(_ui_audio_feedback_cursor); + } + else + { + virtual_keyboard_backspace(); + } + handled = TRUE; + } + break; + + case _gamepad_analog_button_left_trigger: + if (event.data.button.value == 1) + { + virtual_keyboard_globals.first_key_replaces_buffer = FALSE; + if (virtual_keyboard_globals.cursor > virtual_keyboard_globals.text_buffer) + virtual_keyboard_globals.cursor--; + ui_play_audio_feedback_sound(_ui_audio_feedback_cursor); + handled = TRUE; + } + break; + + case _gamepad_analog_button_right_trigger: + if (event.data.button.value == 1) + { + virtual_keyboard_globals.first_key_replaces_buffer = FALSE; + if (*virtual_keyboard_globals.cursor) + virtual_keyboard_globals.cursor++; + ui_play_audio_feedback_sound(_ui_audio_feedback_cursor); + handled = TRUE; + } + break; + } + break; + } + } + + if (action != NONE) + { + virtual_keyboard_globals.last_key = virtual_keyboard_key_layout[ + virtual_keyboard_globals.row][virtual_keyboard_globals.column]; + switch (action) + { + case _event_tab_left: + handled = virtual_keyboard_tab_left(); + break; + case _event_tab_right: + handled = virtual_keyboard_tab_right(); + break; + case _event_tab_up: + handled = virtual_keyboard_tab_up(); + break; + case _event_tab_down: + handled = virtual_keyboard_tab_down(); + break; + case _event_key_select: + handled = virtual_keyboard_select(); + break; + case _event_cancel: + handled = virtual_keyboard_cancel(); + break; + } + + if (handled == TRUE) + { + virtual_keyboard_globals.time_of_last_event = time; + virtual_keyboard_globals.last_event = action; + } + } + + return; +} diff --git a/research/fifty_objects_20260925/w/virtual_keyboard/w1_v1_p.c b/research/fifty_objects_20260925/w/virtual_keyboard/w1_v1_p.c new file mode 100644 index 00000000..bede55de --- /dev/null +++ b/research/fifty_objects_20260925/w/virtual_keyboard/w1_v1_p.c @@ -0,0 +1,1321 @@ +/* +VIRTUAL_KEYBOARD.C + +symbols in this file: +000E4B50 0100: + _virtual_keyboard_initialize (0000) +000E4C50 0060: + _virtual_keyboard_dispose (0000) +000E4CB0 0140: + _virtual_keyboard_launch (0000) +000E4DF0 0010: + _virtual_keyboard_active (0000) +000E4E00 0010: + _virtual_keyboard_last_exit_saved_text (0000) +000E4E10 0050: + _virtual_keyboard_tab_left (0000) +000E4E60 0050: + _virtual_keyboard_tab_right (0000) +000E4EB0 0050: + _virtual_keyboard_tab_up (0000) +000E4F00 0050: + _virtual_keyboard_tab_down (0000) +000E4F50 0060: + _virtual_keyboard_cancel (0000) +000E4FB0 00d0: + _virtual_keyboard_get_character (0000) +000E5080 0030: + _virtual_keyboard_get_current_character (0000) +000E50B0 0650: + _virtual_keyboard_render_internal (0000) +000E5700 0020: + _virtual_keyboard_free_space_in_text_buffer (0000) +000E5720 0060: + _virtual_keyboard_backspace (0000) +000E5780 0010: + _virtual_keyboard_close (0000) +000E5790 0010: + _virtual_keyboard_render (0000) +000E57A0 0440: + _virtual_keyboard_select (0000) +000E5BE0 0350: + _virtual_keyboard_process_internal (0000) +000E5F30 0010: + _virtual_keyboard_process (0000) +00278CC0 0037: + _virtual_keyboard_key_layout (0000) +00278CF8 0032: + ??_C@_0DC@DOACNNNI@failed?5to?5load?5virtual?5keyboard?5@ (0000) +00278D2C 0032: + ??_C@_0DC@DKJLNFKM@failed?5to?5load?5virtual?5keyboard?5@ (0000) +00278D60 0022: + ??_C@_0CC@BINJJDCB@virtual_keyboard_globals?4keyboar@ (0000) +00278D84 002c: + ??_C@_0CM@FNHOMJL@c?3?2halo?2SOURCE?2interface?2virtual@ (0000) +00278DB0 0073: + ??_C@_0HD@GDAACNMN@?$CIcaption_index?$DO?$DNFIRST_VIRTUAL_KE@ (0000) +00278E28 0053: + ??_C@_0FD@HLHLLBE@text_buffer?5?$CG?$CG?5buffer_size?5?$CG?$CG?5?$CB?$CI@ (0000) +00278E7C 002e: + ??_C@_0CO@ODBBPCAJ@keycode?5?$DM?5NUMBER_OF_CONFIGURABLE@ (0000) +00278EAC 002a: + ??_C@_0CK@MJDENDBH@virtual_keyboard_globals?4keyboar@ (0000) +00278ED8 0015: + ??_C@_0BF@LICBHHNC@?$CB?$CCwhat?5key?5is?5this?$DP?$CC?$AA@ (0000) +00278EF0 0015: + ??_C@_0BF@LNHKMLGP@keyboard_font_header?$AA@ (0000) +00278F08 006b: + ??_C@_0GL@GAMGNLLK@?$CIvirtual_keyboard_globals?4keyboa@ (0000) +00278F74 0012: + ??_C@_1BC@IBHDIJNB@?$AA?4?$AAf?$AAo?$AAr?$AAt?$AAu?$AAn?$AAe?$AA?$AA@ (0000) +00278F88 0027: + ??_C@_0CH@KEKEOCJD@virtual_keyboard_globals?4buffer_@ (0000) +00306338 0160: + _keyboard_rect (0000) +00454D10 0068: + _virtual_keyboard_globals (0000) +00454D78 0004: + ?time_of_last_tab@?1??virtual_keyboard_process_internal@@9@9 (0000) +*/ + +/* ---------- headers */ + +#include "cseries/cseries.h" +#include "cseries/cseries_windows.h" +#include "cseries/errors.h" +#include "bitmaps/bitmap_group.h" +#include "interface/event_manager.h" +#include "interface/ui_widget.h" +#include "interface/virtual_keyboard.h" +#include "input/input.h" +#include "rasterizer/rasterizer.h" +#include "saved games/saved_game_files.h" +#include "tag_files/tag_groups.h" +#include "text/draw_string.h" +#include "text/font_group.h" +#include "text/text_group.h" +#include "text/unicode.h" + +/* ---------- constants */ + +enum +{ + VIRTUAL_KEYBOARD_ROW_COUNT = 5, + VIRTUAL_KEYBOARD_COLUMN_COUNT = 11, + FIRST_VIRTUAL_KEYBOARD_CAPTION_STRING_INDEX = 8, + NUMBER_OF_VIRTUAL_KEYBOARD_STRINGS = 11, + MAXIMUM_VIRTUAL_KEYBOARD_BUFFER_SIZE = 0x40, + MAXIMUM_VIRTUAL_KEYBOARD_SAVED_TEXT_LENGTH = 0x20, + VIRTUAL_KEYBOARD_TAB_REPEAT_MILLISECONDS = 250, + FIRST_VIRTUAL_KEYBOARD_FORTUNE_STRING_INDEX = 11, + NUMBER_OF_VIRTUAL_KEYBOARD_FORTUNES = 10, +}; + +enum virtual_key_code +{ + _vkey_1, + _vkey_2, + _vkey_3, + _vkey_4, + _vkey_5, + _vkey_6, + _vkey_7, + _vkey_8, + _vkey_9, + _vkey_0, + _vkey_a, + _vkey_b, + _vkey_c, + _vkey_d, + _vkey_e, + _vkey_f, + _vkey_g, + _vkey_h, + _vkey_i, + _vkey_j, + _vkey_k, + _vkey_l, + _vkey_m, + _vkey_n, + _vkey_o, + _vkey_p, + _vkey_q, + _vkey_r, + _vkey_s, + _vkey_t, + _vkey_u, + _vkey_v, + _vkey_w, + _vkey_x, + _vkey_y, + _vkey_z, + NUMBER_OF_CONFIGURABLE_VIRTUAL_KEYS, + _vkey_done = NUMBER_OF_CONFIGURABLE_VIRTUAL_KEYS, + _vkey_shift, + _vkey_caps, + _vkey_symbols, + _vkey_backspace, + _vkey_left, + _vkey_right, + _vkey_space, + NUMBER_OF_VIRTUAL_KEYS, +}; + +enum +{ + _event_tab_left, + _event_tab_right, + _event_tab_up, + _event_tab_down, + _event_key_select, + _event_cancel, + NUMBER_OF_VIRTUAL_KEYBOARD_EVENTS, +}; + +/* event_manager.c keeps these private; see header request in the ledger */ +enum +{ + _event_type_null, + _event_type_left_stick, + _event_type_right_stick, + _event_type_button, +}; + +/* ui_widget.c owns the same private enum. */ +enum ui_audio_feedback_sound +{ + _ui_audio_feedback_none, + _ui_audio_feedback_cursor, + _ui_audio_feedback_forward, + _ui_audio_feedback_back, + _ui_audio_feedback_flag_failure, +}; + +/* ---------- macros */ + +#define VIRTUAL_KEYBOARD_TAG 'vcky' + +#define virtual_keyboard_definition_get(index) \ + ((struct virtual_keyboard_definition *)tag_get(VIRTUAL_KEYBOARD_TAG, (index))) +#define virtual_keyboard_key_get(definition, index) \ + ((struct virtual_keyboard_key *)(definition)->keys.address + (index)) + +/* ---------- structures */ + +struct virtual_keyboard_key +{ + short keycode; + wchar_t character; + wchar_t shift_character; + wchar_t caps_character; + wchar_t symbols_character; + wchar_t shift_caps_character; + wchar_t shift_symbols_character; + wchar_t caps_symbols_character; + struct tag_reference unselected_background_bitmap_tag; + struct tag_reference selected_background_bitmap_tag; + struct tag_reference active_background_bitmap_tag; + struct tag_reference sticky_background_bitmap_tag; +}; + +struct virtual_keyboard_definition +{ + struct tag_reference font_tag; + struct tag_reference background_bitmap_tag; + struct tag_reference special_key_labels_string_list_tag; + struct tag_block keys; +}; + +/* font_group.h leaves this incomplete; draw_string.c and rasterizer_text.c define it the same way */ +struct font_character +{ + word character; + short character_width; + short bitmap_width; + short bitmap_height; + short bitmap_origin_x; + short bitmap_origin_y; + short hardware_character_index; + word pad; + long pixels_offset; +}; + +struct virtual_keyboard_globals +{ + boolean active; + boolean shift_active; + boolean caps_active; + boolean symbols_active; + struct virtual_keyboard_definition *keyboard; + short row; + short column; + word buffer_size; + short last_event; + short last_key; + short number_of_event_repeats; + short caption_index; + boolean last_exit_saved_text; + boolean first_key_replaces_buffer; + wchar_t *text_buffer; + wchar_t *cursor; + unsigned long time_of_last_event; + long caret_bitmap_index; + wchar_t saved_text[MAXIMUM_VIRTUAL_KEYBOARD_SAVED_TEXT_LENGTH]; +}; + +typedef char verify_virtual_keyboard_globals_size[ + sizeof(struct virtual_keyboard_globals) == 0x68 ? 1 : -1]; +typedef char verify_virtual_keyboard_key_size[ + sizeof(struct virtual_keyboard_key) == 0x50 ? 1 : -1]; + +/* ---------- prototypes */ + +static boolean virtual_keyboard_cancel( + void); +static wchar_t virtual_keyboard_get_character( + word keycode); +wchar_t virtual_keyboard_get_current_character( + void); +static void virtual_keyboard_render_internal( + void); +static boolean virtual_keyboard_select( + void); +static void virtual_keyboard_process_internal( + void); + +/* ---------- globals */ + +char const virtual_keyboard_key_layout[VIRTUAL_KEYBOARD_ROW_COUNT][VIRTUAL_KEYBOARD_COLUMN_COUNT] = +{ + { _vkey_done, _vkey_1, _vkey_2, _vkey_3, _vkey_4, _vkey_5, _vkey_6, _vkey_7, _vkey_8, _vkey_9, _vkey_0 }, + { _vkey_shift, _vkey_a, _vkey_b, _vkey_c, _vkey_d, _vkey_e, _vkey_f, _vkey_g, _vkey_h, _vkey_i, _vkey_j }, + { _vkey_caps, _vkey_k, _vkey_l, _vkey_m, _vkey_n, _vkey_o, _vkey_p, _vkey_q, _vkey_r, _vkey_s, _vkey_t }, + { _vkey_symbols, _vkey_u, _vkey_v, _vkey_w, _vkey_x, _vkey_y, _vkey_z, _vkey_backspace, _vkey_backspace, _vkey_backspace, _vkey_backspace }, + { _vkey_space, _vkey_space, _vkey_space, _vkey_space, _vkey_space, _vkey_space, _vkey_space, _vkey_left, _vkey_left, _vkey_right, _vkey_right }, +}; + +static rectangle2d keyboard_rect[NUMBER_OF_VIRTUAL_KEYS] = +{ + { 158, 208, 190, 240 }, /* 1 */ + { 158, 240, 190, 272 }, /* 2 */ + { 158, 272, 190, 304 }, /* 3 */ + { 158, 304, 190, 336 }, /* 4 */ + { 158, 336, 190, 368 }, /* 5 */ + { 158, 368, 190, 400 }, /* 6 */ + { 158, 400, 190, 432 }, /* 7 */ + { 158, 432, 190, 464 }, /* 8 */ + { 158, 464, 190, 496 }, /* 9 */ + { 158, 496, 190, 528 }, /* 0 */ + { 190, 208, 222, 240 }, /* a */ + { 190, 240, 222, 272 }, /* b */ + { 190, 272, 222, 304 }, /* c */ + { 190, 304, 222, 336 }, /* d */ + { 190, 336, 222, 368 }, /* e */ + { 190, 368, 222, 400 }, /* f */ + { 190, 400, 222, 432 }, /* g */ + { 190, 432, 222, 464 }, /* h */ + { 190, 464, 222, 496 }, /* i */ + { 190, 496, 222, 528 }, /* j */ + { 222, 208, 254, 240 }, /* k */ + { 222, 240, 254, 272 }, /* l */ + { 222, 272, 254, 304 }, /* m */ + { 222, 304, 254, 336 }, /* n */ + { 222, 336, 254, 368 }, /* o */ + { 222, 368, 254, 400 }, /* p */ + { 222, 400, 254, 432 }, /* q */ + { 222, 432, 254, 464 }, /* r */ + { 222, 464, 254, 496 }, /* s */ + { 222, 496, 254, 528 }, /* t */ + { 254, 208, 286, 240 }, /* u */ + { 254, 240, 286, 272 }, /* v */ + { 254, 272, 286, 304 }, /* w */ + { 254, 304, 286, 336 }, /* x */ + { 254, 336, 286, 368 }, /* y */ + { 254, 368, 286, 400 }, /* z */ + { 158, 112, 190, 208 }, /* done */ + { 190, 112, 222, 208 }, /* shift */ + { 222, 112, 254, 208 }, /* caps */ + { 254, 112, 286, 208 }, /* symbols */ + { 254, 400, 286, 528 }, /* backspace */ + { 286, 400, 318, 464 }, /* left */ + { 286, 464, 318, 528 }, /* right */ + { 286, 208, 318, 400 }, /* space */ +}; + +struct virtual_keyboard_globals virtual_keyboard_globals= {0}; + +/* ---------- public code */ + +boolean virtual_keyboard_initialize( + void) +{ + long keyboard_index; + + virtual_keyboard_globals.active = FALSE; + virtual_keyboard_globals.shift_active = FALSE; + virtual_keyboard_globals.caps_active = FALSE; + virtual_keyboard_globals.symbols_active = FALSE; + + keyboard_index = tag_loaded(VIRTUAL_KEYBOARD_TAG, "ui\\english"); + if (keyboard_index != NONE) + { + virtual_keyboard_globals.keyboard = virtual_keyboard_definition_get(keyboard_index); + match_assert( + "c:\\halo\\SOURCE\\interface\\virtual_keyboard.c", + 364, + virtual_keyboard_globals.keyboard); + + virtual_keyboard_globals.row = 0; + virtual_keyboard_globals.column = 0; + virtual_keyboard_globals.buffer_size = 0; + virtual_keyboard_globals.last_event = NONE; + virtual_keyboard_globals.last_key = NONE; + virtual_keyboard_globals.number_of_event_repeats = 0; + virtual_keyboard_globals.text_buffer = NULL; + virtual_keyboard_globals.cursor = NULL; + virtual_keyboard_globals.time_of_last_event = 0; + } + else + { + error(2, "failed to load virtual keyboard for '%s' language", ""); + } + + virtual_keyboard_globals.caret_bitmap_index = + tag_loaded(BITMAP_GROUP_TAG, "ui\\shell\\bitmaps\\white"); + if (virtual_keyboard_globals.caret_bitmap_index == NONE) + { + error( + 2, + "failed to load virtual keyboard caret bitmap '%s'", + "ui\\shell\\bitmaps\\white"); + } + + return virtual_keyboard_globals.keyboard != NULL; +} + +void virtual_keyboard_dispose( + void) +{ + virtual_keyboard_globals.active = FALSE; + virtual_keyboard_globals.shift_active = FALSE; + virtual_keyboard_globals.caps_active = FALSE; + virtual_keyboard_globals.symbols_active = FALSE; + virtual_keyboard_globals.keyboard = NULL; + virtual_keyboard_globals.row = 0; + virtual_keyboard_globals.column = 0; + virtual_keyboard_globals.buffer_size = 0; + virtual_keyboard_globals.last_event = NONE; + virtual_keyboard_globals.last_key = NONE; + virtual_keyboard_globals.number_of_event_repeats = 0; + virtual_keyboard_globals.text_buffer = NULL; + virtual_keyboard_globals.cursor = NULL; + virtual_keyboard_globals.time_of_last_event = 0; + + event_manager_flush(); + + return; +} + +boolean virtual_keyboard_launch( + wchar_t *text_buffer, + word buffer_size, + short caption_index) +{ + boolean result = FALSE; + + match_assert( + "c:\\halo\\SOURCE\\interface\\virtual_keyboard.c", + 418, + text_buffer && buffer_size && !(buffer_size&1) && !virtual_keyboard_globals.active); + match_assert( + "c:\\halo\\SOURCE\\interface\\virtual_keyboard.c", + 419, + (caption_index>=FIRST_VIRTUAL_KEYBOARD_CAPTION_STRING_INDEX) && (caption_index= MAXIMUM_VIRTUAL_KEYBOARD_BUFFER_SIZE) + virtual_keyboard_globals.buffer_size = MAXIMUM_VIRTUAL_KEYBOARD_BUFFER_SIZE; + virtual_keyboard_globals.last_event = NONE; + virtual_keyboard_globals.time_of_last_event = system_milliseconds(); + virtual_keyboard_globals.caption_index = caption_index; + virtual_keyboard_globals.shift_active = FALSE; + virtual_keyboard_globals.caps_active = FALSE; + virtual_keyboard_globals.symbols_active = FALSE; + virtual_keyboard_globals.first_key_replaces_buffer = TRUE; + ustrncpy( + virtual_keyboard_globals.saved_text, + text_buffer, + MAXIMUM_VIRTUAL_KEYBOARD_SAVED_TEXT_LENGTH); + virtual_keyboard_globals.saved_text[MAXIMUM_VIRTUAL_KEYBOARD_SAVED_TEXT_LENGTH - 1] = L'\0'; + virtual_keyboard_globals.last_exit_saved_text = FALSE; + ui_play_audio_feedback_sound(_ui_audio_feedback_forward); + result = TRUE; + } + + return result; +} + +boolean virtual_keyboard_active( + void) +{ + return virtual_keyboard_globals.active; +} + +boolean virtual_keyboard_last_exit_saved_text( + void) +{ + return virtual_keyboard_globals.last_exit_saved_text; +} + +static boolean virtual_keyboard_tab_left( + void) +{ + char keycode = virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column]; + + do + { + virtual_keyboard_globals.column--; + if (virtual_keyboard_globals.column < 0) + virtual_keyboard_globals.column = VIRTUAL_KEYBOARD_COLUMN_COUNT - 1; + } + while (virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column] == keycode); + + ui_play_audio_feedback_sound(_ui_audio_feedback_cursor); + + return TRUE; +} + +static boolean virtual_keyboard_tab_right( + void) +{ + char keycode = virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column]; + + do + { + virtual_keyboard_globals.column++; + if (virtual_keyboard_globals.column == VIRTUAL_KEYBOARD_COLUMN_COUNT) + virtual_keyboard_globals.column = 0; + } + while (virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column] == keycode); + + ui_play_audio_feedback_sound(_ui_audio_feedback_cursor); + + return TRUE; +} + +static boolean virtual_keyboard_tab_up( + void) +{ + char keycode = virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column]; + + do + { + virtual_keyboard_globals.row--; + if (virtual_keyboard_globals.row < 0) + virtual_keyboard_globals.row = VIRTUAL_KEYBOARD_ROW_COUNT - 1; + } + while (virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column] == keycode); + + ui_play_audio_feedback_sound(_ui_audio_feedback_cursor); + + return TRUE; +} + +static boolean virtual_keyboard_tab_down( + void) +{ + char keycode = virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column]; + + do + { + virtual_keyboard_globals.row++; + if (virtual_keyboard_globals.row == VIRTUAL_KEYBOARD_ROW_COUNT) + virtual_keyboard_globals.row = 0; + } + while (virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column] == keycode); + + ui_play_audio_feedback_sound(_ui_audio_feedback_cursor); + + return TRUE; +} + +static boolean virtual_keyboard_cancel( + void) +{ + virtual_keyboard_globals.active = FALSE; + if (virtual_keyboard_globals.text_buffer) + { + ustrncpy( + virtual_keyboard_globals.text_buffer, + virtual_keyboard_globals.saved_text, + virtual_keyboard_globals.buffer_size / sizeof(wchar_t)); + virtual_keyboard_globals.text_buffer[ + virtual_keyboard_globals.buffer_size / sizeof(wchar_t) - 1] = L'\0'; + } + + virtual_keyboard_globals.text_buffer = NULL; + virtual_keyboard_globals.saved_text[0] = L'\0'; + virtual_keyboard_globals.last_exit_saved_text = FALSE; + ui_play_audio_feedback_sound(_ui_audio_feedback_back); + + return TRUE; +} + +static wchar_t virtual_keyboard_get_character( + word keycode) +{ + struct virtual_keyboard_key *key; + wchar_t character; + + match_assert( + "c:\\halo\\SOURCE\\interface\\virtual_keyboard.c", + 987, + virtual_keyboard_globals.keyboard != NULL); + match_assert( + "c:\\halo\\SOURCE\\interface\\virtual_keyboard.c", + 988, + keycode < NUMBER_OF_CONFIGURABLE_VIRTUAL_KEYS); + + key = virtual_keyboard_key_get(virtual_keyboard_globals.keyboard, keycode); + if (virtual_keyboard_globals.shift_active) + { + if (virtual_keyboard_globals.caps_active) + character = key->shift_caps_character; + else if (virtual_keyboard_globals.symbols_active) + character = key->shift_symbols_character; + else + character = key->shift_character; + } + else + { + if (virtual_keyboard_globals.caps_active) + { + if (virtual_keyboard_globals.symbols_active) + character = key->caps_symbols_character; + else + character = key->caps_character; + } + else if (virtual_keyboard_globals.symbols_active) + character = key->symbols_character; + else + character = key->character; + } + + if (!character) + character = 0x7F; + + return character; +} + +wchar_t virtual_keyboard_get_current_character( + void) +{ + return virtual_keyboard_get_character(virtual_keyboard_key_layout[ + virtual_keyboard_globals.row][virtual_keyboard_globals.column]); +} + +static void virtual_keyboard_render_internal( + void) +{ + real_argb_color caption_color; + real_argb_color text_color; + struct font_header *keyboard_font_header; + + text_color.alpha = 1.0f; + text_color.red = 0.9f; + text_color.green = 0.9f; + text_color.blue = 0.9f; + caption_color = text_color; + + match_assert( + "c:\\halo\\SOURCE\\interface\\virtual_keyboard.c", + 1036, + (virtual_keyboard_globals.keyboard != NULL) && (virtual_keyboard_globals.keyboard->font_tag.index != NONE)); + keyboard_font_header = font_definition_get(virtual_keyboard_globals.keyboard->font_tag.index); + match_assert( + "c:\\halo\\SOURCE\\interface\\virtual_keyboard.c", + 1038, + keyboard_font_header); + + if (virtual_keyboard_globals.keyboard->background_bitmap_tag.index != NONE) + { + rectangle2d bounds; + struct bitmap_data *bitmap; + + bounds.y0 = 0; + bounds.x0 = 0; + bounds.y1 = 480; + bounds.x1 = 640; + bitmap = bitmap_group_get_bitmap_from_sequence(virtual_keyboard_globals.keyboard->background_bitmap_tag.index, 0, 0); + match_assert( + "c:\\halo\\SOURCE\\interface\\virtual_keyboard.c", + 1046, + bitmap); + draw_bitmap_in_rect(bitmap, &bounds, &bounds, NULL, 0xffffffff, NULL, FALSE); + } + + draw_string_set_draw_mode(virtual_keyboard_globals.keyboard->font_tag.index, NONE, 0, 0, &caption_color); + if (virtual_keyboard_globals.keyboard->special_key_labels_string_list_tag.index != NONE) + { + rectangle2d bounds; + wchar_t *caption = unicode_string_list_get_string( + virtual_keyboard_globals.keyboard->special_key_labels_string_list_tag.index, + virtual_keyboard_globals.caption_index); + + bounds.y0 = 78; + bounds.x0 = 114; + bounds.y1 = 110; + bounds.x1 = 640; + rasterizer_draw_unicode_string(&bounds, &bounds, NULL, 0, caption); + } + + draw_string_set_draw_mode(virtual_keyboard_globals.keyboard->font_tag.index, NONE, 2, 0, &text_color); + { + rectangle2d bounds; + + bounds.y0 = 118; + bounds.x0 = 220; + bounds.y1 = 143; + bounds.x1 = 420; + if (virtual_keyboard_globals.first_key_replaces_buffer == TRUE) + { + struct bitmap_data *bitmap = bitmap_group_get_bitmap_from_sequence(virtual_keyboard_globals.caret_bitmap_index, 0, 0); + + if (bitmap) + { + rectangle2d text_bounds; + rectangle2d cursor_bounds; + + draw_unicode_string_compute_bounds(&bounds, virtual_keyboard_globals.text_buffer, &text_bounds, &cursor_bounds); + text_bounds.x0 -= 2; + text_bounds.x1 += 2; + draw_bitmap_in_rect(bitmap, &text_bounds, &bounds, NULL, 0x7f7f7f7f, NULL, FALSE); + } + } + rasterizer_draw_unicode_string(&bounds, &bounds, NULL, 0, virtual_keyboard_globals.text_buffer); + } + + if (!virtual_keyboard_globals.first_key_replaces_buffer && + virtual_keyboard_globals.caret_bitmap_index != NONE && + (system_milliseconds() / 1000) & 1) + { + wchar_t *character = virtual_keyboard_globals.text_buffer; + short height = keyboard_font_header->descending_height + keyboard_font_header->ascending_height; + short cursor_offset = 0; + short width = 0; + struct bitmap_data *bitmap = bitmap_group_get_bitmap_from_sequence(virtual_keyboard_globals.caret_bitmap_index, 0, 0); + rectangle2d caret_bounds; + + if (bitmap) + { + /* January tests the pointer, not the character; the terminator ends the walk because the font has no glyph for it */ + while (character) + { + struct font_character *font_character = font_get_character_by_ascii_code(keyboard_font_header, *character); + + if (!font_character) + break; + if (character < virtual_keyboard_globals.cursor) + cursor_offset += font_character->character_width; + width += font_character->character_width; + character++; + } + + /* 320 is the horizontal center of the 220..420 text box */ + caret_bounds.x0 = 320 - (width >> 1) + cursor_offset; + caret_bounds.x1 = caret_bounds.x0 + 1; + caret_bounds.y0 = 120; + caret_bounds.y1 = height + 120; + draw_bitmap_in_rect(bitmap, &caret_bounds, NULL, NULL, 0xffffffff, NULL, FALSE); + } + } + + draw_string_set_draw_mode(virtual_keyboard_globals.keyboard->font_tag.index, NONE, 2, 0, &text_color); + { + struct virtual_keyboard_key *keys = virtual_keyboard_globals.keyboard->keys.address; + wchar_t string[24] = {0}; + long key_index; + + for (key_index = 0; key_index < NUMBER_OF_CONFIGURABLE_VIRTUAL_KEYS; key_index++) + { + struct virtual_keyboard_key *key = &keys[key_index]; + struct font_character *font_character; + long bitmap_index; + struct bitmap_data *bitmap; + + string[0] = virtual_keyboard_get_character((word)key_index); + font_character = font_get_character_by_ascii_code(keyboard_font_header, string[0]); + if (!font_character) + { + string[0] = 0x7F; + font_character = font_get_character_by_ascii_code(keyboard_font_header, string[0]); + } + if (font_character) + { + rectangle2d key_bounds = keyboard_rect[key_index]; + + key_bounds.x0 += 2; + key_bounds.x1 += 2; + key_bounds.y0 += 5; + key_bounds.y1 += 5; + rasterizer_draw_unicode_string(&key_bounds, NULL, NULL, 0, string); + } + + if (virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column] == key_index) + { + if (virtual_keyboard_globals.last_event == _event_key_select) + bitmap_index = key->active_background_bitmap_tag.index; + else + bitmap_index = key->selected_background_bitmap_tag.index; + } + else + { + bitmap_index = key->unselected_background_bitmap_tag.index; + } + + if (bitmap_index != NONE) + { + bitmap = bitmap_group_get_bitmap_from_sequence(bitmap_index, 0, 0); + if (bitmap) + draw_bitmap_in_rect(bitmap, &keyboard_rect[key_index], NULL, NULL, 0xffffffff, NULL, FALSE); + } + } + + if (virtual_keyboard_globals.keyboard->special_key_labels_string_list_tag.index != NONE) + { + for (; key_index < NUMBER_OF_VIRTUAL_KEYS; key_index++) + { + struct virtual_keyboard_key *key = &keys[key_index]; + wchar_t *label = unicode_string_list_get_string( + virtual_keyboard_globals.keyboard->special_key_labels_string_list_tag.index, + (short)(key_index - NUMBER_OF_CONFIGURABLE_VIRTUAL_KEYS)); + long bitmap_index = NONE; + struct bitmap_data *bitmap = NULL; + + switch (key_index) + { + case _vkey_done: + case _vkey_backspace: + case _vkey_left: + case _vkey_right: + case _vkey_space: + if (virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column] == key_index) + { + if (virtual_keyboard_globals.last_event == _event_key_select) + bitmap_index = key->active_background_bitmap_tag.index; + else + bitmap_index = key->selected_background_bitmap_tag.index; + } + else + { + bitmap_index = key->unselected_background_bitmap_tag.index; + } + if (bitmap_index != NONE) + bitmap = bitmap_group_get_bitmap_from_sequence(bitmap_index, 0, 0); + break; + + case _vkey_shift: + if (virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column] == key_index) + { + if (virtual_keyboard_globals.last_event == _event_key_select) + bitmap_index = key->active_background_bitmap_tag.index; + else + bitmap_index = key->selected_background_bitmap_tag.index; + } + else if (virtual_keyboard_globals.shift_active) + { + bitmap_index = key->sticky_background_bitmap_tag.index; + } + else + { + bitmap_index = key->unselected_background_bitmap_tag.index; + } + if (bitmap_index != NONE) + bitmap = bitmap_group_get_bitmap_from_sequence(bitmap_index, 0, 0); + break; + + case _vkey_caps: + if (virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column] == key_index) + { + if (virtual_keyboard_globals.last_event == _event_key_select) + bitmap_index = key->active_background_bitmap_tag.index; + else + bitmap_index = key->selected_background_bitmap_tag.index; + } + else if (virtual_keyboard_globals.caps_active) + { + bitmap_index = key->sticky_background_bitmap_tag.index; + } + else + { + bitmap_index = key->unselected_background_bitmap_tag.index; + } + if (bitmap_index != NONE) + bitmap = bitmap_group_get_bitmap_from_sequence(bitmap_index, 0, 0); + break; + + case _vkey_symbols: + if (virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column] == key_index) + { + if (virtual_keyboard_globals.last_event == _event_key_select) + bitmap_index = key->active_background_bitmap_tag.index; + else + bitmap_index = key->selected_background_bitmap_tag.index; + } + else if (virtual_keyboard_globals.symbols_active) + { + bitmap_index = key->sticky_background_bitmap_tag.index; + } + else + { + bitmap_index = key->unselected_background_bitmap_tag.index; + } + if (bitmap_index != NONE) + bitmap = bitmap_group_get_bitmap_from_sequence(bitmap_index, 0, 0); + break; + + default: + match_assert( + "c:\\halo\\SOURCE\\interface\\virtual_keyboard.c", + 1408, + !"what key is this?"); + } + + + if (label) + { + rectangle2d label_bounds = keyboard_rect[key_index]; + + label_bounds.x0 += 2; + label_bounds.x1 += 2; + label_bounds.y0 += 5; + label_bounds.y1 += 5; + rasterizer_draw_unicode_string(&label_bounds, NULL, NULL, 0, label); + } + if (bitmap) + draw_bitmap_in_rect(bitmap, &keyboard_rect[key_index], &keyboard_rect[key_index], NULL, 0xffffffff, NULL, FALSE); + } + } + } + + return; +} + +long virtual_keyboard_free_space_in_text_buffer( + void) +{ + return virtual_keyboard_globals.buffer_size - + 2 * (ustrlen(virtual_keyboard_globals.text_buffer) + 1); +} + +static void virtual_keyboard_backspace( + void) +{ + if (virtual_keyboard_globals.cursor > virtual_keyboard_globals.text_buffer) + { + long remaining_size = virtual_keyboard_globals.buffer_size - + ((byte *)virtual_keyboard_globals.cursor - (byte *)virtual_keyboard_globals.text_buffer); + + if (remaining_size >= 0) + { + csmemmove( + virtual_keyboard_globals.cursor - 1, + virtual_keyboard_globals.cursor, + remaining_size); + virtual_keyboard_globals.text_buffer[virtual_keyboard_globals.buffer_size / 2 - 1] = L'\0'; + virtual_keyboard_globals.cursor--; + } + } + + ui_play_audio_feedback_sound(_ui_audio_feedback_cursor); + + return; +} + +void virtual_keyboard_close( + void) +{ + virtual_keyboard_cancel(); + + return; +} + +void virtual_keyboard_render( + void) +{ + if (virtual_keyboard_globals.active) + virtual_keyboard_render_internal(); + + return; +} + +void virtual_keyboard_process( + void) +{ + if (virtual_keyboard_globals.active) + virtual_keyboard_process_internal(); + + return; +} + +/* ---------- private code */ + +static boolean virtual_keyboard_select( + void) +{ + short keycode = virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column]; + + switch (keycode) + { + case _vkey_done: + if (ustrcmp(virtual_keyboard_globals.saved_text, virtual_keyboard_globals.text_buffer) != 0) + { + if (virtual_keyboard_globals.text_buffer[0]) + { + if (saved_game_file_name_unique(virtual_keyboard_globals.text_buffer)) + { + virtual_keyboard_globals.last_exit_saved_text = TRUE; + } + else + { + display_error(_error_already_a_saved_game_file_with_that_name, NONE, TRUE, FALSE); + virtual_keyboard_cancel(); + } + } + else + { + display_error(_error_cannot_create_saved_game_file_with_empty_name, NONE, TRUE, FALSE); + virtual_keyboard_cancel(); + } + } + else + { + virtual_keyboard_globals.last_exit_saved_text = TRUE; + } + ui_play_audio_feedback_sound(_ui_audio_feedback_back); + virtual_keyboard_globals.active = FALSE; + event_manager_flush(); + break; + + case _vkey_shift: + ui_play_audio_feedback_sound(_ui_audio_feedback_cursor); + virtual_keyboard_globals.shift_active = !virtual_keyboard_globals.shift_active; + break; + + case _vkey_caps: + ui_play_audio_feedback_sound(_ui_audio_feedback_cursor); + virtual_keyboard_globals.caps_active = !virtual_keyboard_globals.caps_active; + break; + + case _vkey_symbols: + ui_play_audio_feedback_sound(_ui_audio_feedback_cursor); + virtual_keyboard_globals.symbols_active = !virtual_keyboard_globals.symbols_active; + break; + + case _vkey_backspace: + if (virtual_keyboard_globals.first_key_replaces_buffer == TRUE) + { + match_assert( + "c:\\halo\\SOURCE\\interface\\virtual_keyboard.c", + 854, + virtual_keyboard_globals.buffer_size>0); + csmemset( + virtual_keyboard_globals.text_buffer, + 0, + virtual_keyboard_globals.buffer_size); + virtual_keyboard_globals.cursor = virtual_keyboard_globals.text_buffer; + virtual_keyboard_globals.first_key_replaces_buffer = FALSE; + } + else + { + virtual_keyboard_backspace(); + } + break; + + case _vkey_left: + if (virtual_keyboard_globals.cursor > virtual_keyboard_globals.text_buffer) + virtual_keyboard_globals.cursor--; + virtual_keyboard_globals.first_key_replaces_buffer = FALSE; + ui_play_audio_feedback_sound(_ui_audio_feedback_cursor); + break; + + case _vkey_right: + if (*virtual_keyboard_globals.cursor) + virtual_keyboard_globals.cursor++; + virtual_keyboard_globals.first_key_replaces_buffer = FALSE; + ui_play_audio_feedback_sound(_ui_audio_feedback_cursor); + break; + + case _vkey_space: + if (virtual_keyboard_globals.first_key_replaces_buffer == TRUE) + { + match_assert( + "c:\\halo\\SOURCE\\interface\\virtual_keyboard.c", + 889, + virtual_keyboard_globals.buffer_size>0); + csmemset( + virtual_keyboard_globals.text_buffer, + 0, + virtual_keyboard_globals.buffer_size); + virtual_keyboard_globals.cursor = virtual_keyboard_globals.text_buffer; + virtual_keyboard_globals.first_key_replaces_buffer = FALSE; + } + if (virtual_keyboard_free_space_in_text_buffer() >= 2) + { + csmemmove( + virtual_keyboard_globals.cursor + 1, + virtual_keyboard_globals.cursor, + virtual_keyboard_globals.buffer_size - ((byte *)virtual_keyboard_globals.cursor - (byte *)virtual_keyboard_globals.text_buffer) - sizeof(wchar_t)); + *virtual_keyboard_globals.cursor++ = L' '; + ui_play_audio_feedback_sound(_ui_audio_feedback_forward); + } + else + { + ui_play_audio_feedback_sound(_ui_audio_feedback_flag_failure); + } + break; + + default: + if (virtual_keyboard_globals.first_key_replaces_buffer == TRUE) + { + match_assert( + "c:\\halo\\SOURCE\\interface\\virtual_keyboard.c", + 914, + virtual_keyboard_globals.buffer_size>0); + csmemset( + virtual_keyboard_globals.text_buffer, + 0, + virtual_keyboard_globals.buffer_size); + virtual_keyboard_globals.cursor = virtual_keyboard_globals.text_buffer; + virtual_keyboard_globals.first_key_replaces_buffer = FALSE; + } + { + long buffer_size = virtual_keyboard_globals.buffer_size; + long free_space = buffer_size - 2 * (ustrlen(virtual_keyboard_globals.text_buffer) + 1); + + if (free_space >= 2) + { + csmemmove( + virtual_keyboard_globals.cursor + 1, + virtual_keyboard_globals.cursor, + buffer_size - ((byte *)virtual_keyboard_globals.cursor - (byte *)virtual_keyboard_globals.text_buffer) - sizeof(wchar_t)); + *virtual_keyboard_globals.cursor++ = virtual_keyboard_get_character( + virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column]); + if (ustrcmp(virtual_keyboard_globals.text_buffer, L".fortune") == 0) + { + unsigned long fortune_index = system_milliseconds() % NUMBER_OF_VIRTUAL_KEYBOARD_FORTUNES; + fortune_index = MIN(fortune_index, NUMBER_OF_VIRTUAL_KEYBOARD_FORTUNES - 1); + virtual_keyboard_globals.caption_index = FIRST_VIRTUAL_KEYBOARD_FORTUNE_STRING_INDEX + + fortune_index; + if (virtual_keyboard_globals.saved_text[0]) + { + ustrcpy(virtual_keyboard_globals.text_buffer, virtual_keyboard_globals.saved_text); + virtual_keyboard_globals.cursor = virtual_keyboard_globals.text_buffer + + ustrlen(virtual_keyboard_globals.text_buffer); + } + else + { + csmemset( + virtual_keyboard_globals.text_buffer, + 0, + virtual_keyboard_globals.buffer_size); + virtual_keyboard_globals.cursor = virtual_keyboard_globals.text_buffer; + } + } + ui_play_audio_feedback_sound(_ui_audio_feedback_forward); + } + else + { + ui_play_audio_feedback_sound(_ui_audio_feedback_flag_failure); + } + } + break; + } + + if (virtual_keyboard_key_layout[virtual_keyboard_globals.row][virtual_keyboard_globals.column] != _vkey_shift) + virtual_keyboard_globals.shift_active = FALSE; + + return TRUE; +} + +static void virtual_keyboard_process_internal( + void) +{ + static unsigned long time_of_last_tab= {0}; + unsigned long time = system_milliseconds(); + struct event_record event; + long action = NONE; + boolean handled = FALSE; + + while (get_next_event(&event, NONE)) + { + switch (event.type) + { + case _event_type_left_stick: + if (event.data.stick.y == SHORT_MAX) + action = _event_tab_up; + else if (event.data.stick.y == SHORT_MIN) + action = _event_tab_down; + else if (event.data.stick.x == SHORT_MIN) + action = _event_tab_left; + else if (event.data.stick.x == SHORT_MAX) + action = _event_tab_right; + break; + + case _event_type_button: + switch (event.data.button.index) + { + case _gamepad_analog_button_a: + if (event.data.button.value == 1) + action = _event_key_select; + break; + + case _gamepad_analog_button_b: + case _gamepad_binary_button_back: + if (event.data.button.value == 1) + action = _event_cancel; + break; + + case _gamepad_binary_button_dpad_up: + if (virtual_keyboard_globals.last_event != _event_tab_up || + time - time_of_last_tab >= VIRTUAL_KEYBOARD_TAB_REPEAT_MILLISECONDS || + event.data.button.value == 1) + { + action = _event_tab_up; + time_of_last_tab = time; + } + break; + + case _gamepad_binary_button_dpad_left: + if (virtual_keyboard_globals.last_event != _event_tab_left || + time - time_of_last_tab >= VIRTUAL_KEYBOARD_TAB_REPEAT_MILLISECONDS || + event.data.button.value == 1) + { + action = _event_tab_left; + time_of_last_tab = time; + } + break; + + case _gamepad_binary_button_dpad_down: + if (virtual_keyboard_globals.last_event != _event_tab_down || + time - time_of_last_tab >= VIRTUAL_KEYBOARD_TAB_REPEAT_MILLISECONDS || + event.data.button.value == 1) + { + action = _event_tab_down; + time_of_last_tab = time; + } + break; + + case _gamepad_binary_button_dpad_right: + if (virtual_keyboard_globals.last_event != _event_tab_right || + time - time_of_last_tab >= VIRTUAL_KEYBOARD_TAB_REPEAT_MILLISECONDS || + event.data.button.value == 1) + { + action = _event_tab_right; + time_of_last_tab = time; + } + break; + + case _gamepad_binary_button_start: + if (event.data.button.value == 1) + { + virtual_keyboard_globals.row = 0; + virtual_keyboard_globals.column = 0; + action = _event_key_select; + } + break; + + case _gamepad_analog_button_x: + if (event.data.button.value == 1) + { + if (virtual_keyboard_globals.first_key_replaces_buffer == TRUE) + { + match_assert( + "c:\\halo\\SOURCE\\interface\\virtual_keyboard.c", + 635, + virtual_keyboard_globals.buffer_size>0); + csmemset( + virtual_keyboard_globals.text_buffer, + 0, + virtual_keyboard_globals.buffer_size); + virtual_keyboard_globals.cursor = virtual_keyboard_globals.text_buffer; + virtual_keyboard_globals.first_key_replaces_buffer = FALSE; + ui_play_audio_feedback_sound(_ui_audio_feedback_cursor); + } + else + { + virtual_keyboard_backspace(); + } + handled = TRUE; + } + break; + + case _gamepad_analog_button_left_trigger: + if (event.data.button.value == 1) + { + virtual_keyboard_globals.first_key_replaces_buffer = FALSE; + if (virtual_keyboard_globals.cursor > virtual_keyboard_globals.text_buffer) + virtual_keyboard_globals.cursor--; + ui_play_audio_feedback_sound(_ui_audio_feedback_cursor); + handled = TRUE; + } + break; + + case _gamepad_analog_button_right_trigger: + if (event.data.button.value == 1) + { + virtual_keyboard_globals.first_key_replaces_buffer = FALSE; + if (*virtual_keyboard_globals.cursor) + virtual_keyboard_globals.cursor++; + ui_play_audio_feedback_sound(_ui_audio_feedback_cursor); + handled = TRUE; + } + break; + } + break; + } + } + + if (action != NONE) + { + virtual_keyboard_globals.last_key = virtual_keyboard_key_layout[ + virtual_keyboard_globals.row][virtual_keyboard_globals.column]; + switch (action) + { + case _event_tab_left: + handled = virtual_keyboard_tab_left(); + break; + case _event_tab_right: + handled = virtual_keyboard_tab_right(); + break; + case _event_tab_up: + handled = virtual_keyboard_tab_up(); + break; + case _event_tab_down: + handled = virtual_keyboard_tab_down(); + break; + case _event_key_select: + handled = virtual_keyboard_select(); + break; + case _event_cancel: + handled = virtual_keyboard_cancel(); + break; + } + + if (handled == TRUE) + { + virtual_keyboard_globals.time_of_last_event = time; + virtual_keyboard_globals.last_event = action; + } + } + + return; +} diff --git a/research/fifty_objects_20260925/w/weapons/LEDGER.md b/research/fifty_objects_20260925/w/weapons/LEDGER.md new file mode 100644 index 00000000..8a6509af --- /dev/null +++ b/research/fifty_objects_20260925/w/weapons/LEDGER.md @@ -0,0 +1,122 @@ +# weapons.obj closure worker ledger (slug scratch/w/weapons) + +Base: e9e62b78 (lane claude/fifty-objects-20260925). Target: `_weapon_place` (208 padded, unparked). + +## Baseline +- gate.py source/items/weapons --all: exact 78, residual 1 (`_weapon_place` [sha]), unwritten 0. +- Prior ledgers read: weapons_obj_evidence_closeout_20260919 (long-return exact but rejected as HCEA-void premise), + astra research12 tail/owner/probe (HCEA raw LF_PROCEDURE return 0x12 long; /Od PE reloads [ebp+8] into EAX + before epilogue; 3-file owner patch exact for weapons but weapons.h edit regressed units + `_unit_preprocess_node_orientations` 189->188 (load-order tie; decl-count context sensitivity)). +- Recorded negatives NOT to repeat: 3-file weapons.h+object_types.c owner patch as-is; placement+projection composition. + +## Probe 1 - long return in weapons.c only (hypothesis: target `mov ebx,[ebp+8]` ... `mov eax,ebx` at +0xac = returned weapon_index) +- Evidence: alndiff base vs January: only diffs are EBX-homed weapon_index (+ push/pop ebx), flag RMW scheduling + consequences, and the terminal `mov eax, ebx` (target +0xac) absent in ours. +- Change: `long weapon_place(...)`, terminal `return weapon_index;` (scratch/w/weapons/cand_long.c). No header change. +- Result: gate `== exact 79 residual 0 unwritten 0` (79/79). + +## HCEX.pdb raw type re-attestation (own MSF7 parser, scratch/w/weapons/tpi_read.py, struct_read.py, place_scan.py) +- HCEX.pdb module weapons.obj (stream 2733), S_GPROC32 weapon_place type 0x635bb = LF_PROCEDURE ret 0x12 (long), cdecl, 2 params + (arglist 0x635ba = [0x12 long, 0x635b9 -> ptr to 0x635b8]). Control: weapon_magazine_finish_reload 0x614fa ret 0x3 (void). + (research12 cited different stream/offset/type indices 2892/0xfb0/0x708b0 - probably a different HCEA PDB; same conclusion.) +- object_type_definition (0x628f0, 196 bytes): datum_place @+0x2c proc 0x628d9 ret void (long, void*). +- ALL other placement callbacks in HCEX return void: control/light_fixture/machine/placeholder/scenery/biped/unit/vehicle/equipment_place + (ret 0x3). weapon_place is the UNIQUE long-returning placement function -> an authored type, not a pattern artefact. + +## Resume session 2 (after usage-limit cut-off) +- Read LEDGER + od_weapon_place.txt; probe 1 (weapons.c-only long return = 79/79) stands. Next: measure the owner-header + landing at CURRENT base e9e62b78 (research12 regression was measured at dc56bd8e; units source has changed since). + +## Harness: shadow-header blast test (scratch/w/weapons/blast.py + objcmp.py) +- Each of the 19 direct weapons.h includers is compiled via gate.py --edits that swaps its weapons.h include for an absolute + include of scratch/w/weapons//weapons.h (no tracked file touched). objcmp.py compares every function section + (section_infos_equal), every non-text section (size, reloc count, bytes) and the symbol set. +- CONTROL (shadow_ctl = verbatim copy): all 19 objects == build/base production objects, 0 diffs each. + Baseline gates: actors 74/76, actor_combat 32/34, aim_assist 16/16, game_engine 180/180, ctf 39/39, oddball 38/38, + players 67/70, player_control 49/49, fpw 33/34, hud 22/22, hud_draw 22/23(1 unw), hud_weapon 13/16, interface 17/18, + weapons 78/79, objects 121/121, object_types 31/31, bipeds 42/51, units 189/189, unit_scripting_commands 11/11. + +## Probe 2 - genuine-owner 3-file landing at CURRENT base (variant shadow_new) +- Hypothesis: research12's units loss (_unit_preprocess_node_orientations 189->188) was a name-count tie measured at + dc56bd8e; units.c has since been rewritten to 189/189 at e9e62b78, so the tie point may have moved. Measure, don't assume. +- Change: weapons.h += `struct scenario_weapon_datum;` + `long weapon_place(long weapon_index, struct scenario_weapon_datum *scenario_weapon);` + (beside weapon_new); weapons.c = cand_long.c; object_types.c: delete the void weapon_place facade prototype and bind the + table slot with `(void (*)(long, struct scenario_object_datum *))weapon_place`. +- Result (19 consumers): weapons 79/79 (+_weapon_place), object_types 31/31, units 189/189, every other consumer unchanged. + objcmp vs control: ZERO function-section / non-text-section / non-label-symbol differences in all 18 other consumers; + only internal $L / $state_not_allowed$ label renumbering (name-count shift, same section+offset). => research12's + regression does NOT reproduce at current base. Evidence: scratch/w/weapons/blast/{shadow_ctl,shadow_new}/, new_vs_ctl.txt. + +## Section-4 audit of the probe-2 object (cand_owner.obj = blast/shadow_new/weapons.obj) +- object_audit: every January-owned SECTION ok (incl. .data 1536, .rdata literals, all 79 .text). Surplus = the known + admitted shared-header COMDAT set (identical to production base; nothing new). FAIL(10) = symbol storage only: + split=2(external) ours=3(static) for _weapon_busy/_effect_new/_get_effect_object_index/_get_owner_object_index/ + _magazine_get/_magazine_state_change_ok/_reset/_set_state/_state_interruptable/_trigger_get. +- pdb_storage: all 10 are ABSENT from cachebeta publics (=January file-static) -> ours is right, split is csplit + attribution (symbols.json lacks "static": true). Also _weapon_magazine_finish_reload (ours 2, PDB static, HCEX LPROC) + and _data_00307140 (ours 2, PDB static) disagree with PDB truth. +- Census: none of these 12 names is referenced by ANY other build/split object (only weapons.obj defines them; + _weapon_place is the only one referenced cross-object, by object_types) -> static in split is link-safe. +- /W3 census (scratch/w/weapons/w3.py): weapons.c 20 and object_types.c 12 warnings, identical ctl vs new (no new warning). + +## Probe 3 - static weapon_magazine_finish_reload (HCEX LPROC + PDB-absent) +- Change: `static` on its prototype (l.449) and definition (l.1382) in cand_static_reload.c (on top of cand_long.c). +- Result: 79/79; objcmp vs probe-2 object: ZERO section differences, only the storage class of the symbol (2->3). + Confirms the 150k_w3 r1 note (storage inert for the body). Audit now FAIL(11) = 11 split-vs-ours storage rows, all + "split external / ours static / PDB static" -> symbols.json "static": true is the fix. + +## Probe 4 - symbols.json storage fix, proven with a scratch csplit (no tracked file touched) +- csplit control: build/tools/csplit.exe -i cachebeta.exe -p scratch/w/weapons/splitcfg_ctl -o scratch/w/weapons/split_ctl + reproduces build/split byte-for-byte (diff -rq: 0 files). +- Patched scratch symbols.json (splitcfg_s; in-place line edits, order untouched; diff in symbols_static.diff): add + "static": true to the 11 lines _weapon_trigger_get/_magazine_get/_busy/_magazine_state_change_ok/_get_effect_object_index/ + _get_owner_object_index/_effect_new/_state_interruptable/_set_state/_magazine_finish_reload/_reset. + Re-split: ONLY build/split/source/items/weapons.obj changes (diff -rq: 1 file). +- Audit of shadow_s2 weapons.obj (long place + static finish_reload + owner header) vs the re-split target: + OBJECT AUDIT: PASS (97 January symbols, 0 differ, all sections ok); gate-equivalent 79/79 exact. +- Remaining PDB-truth gap: _data_00307140 (placeholder name, ours+split external, PDB static). HCEX weapons.obj has a + file-static LDATA `blurred_permutation_names` and NO globals struct -> our `struct weapons_globals` looks invented. + +## Probe 5 - data: loose file statics replace the invented `struct weapons_globals data_00307140` +- Evidence: HCEX weapons.obj LDATA `blurred_permutation_names` type 0x2101d = LF_ARRAY of 0x0470 (char *), 8 bytes, i.e. + `static char *blurred_permutation_names[2]`; no globals struct/LDATA in HCEX; HCEX SHIP has no profile statics at all + (game/effects/items/projectiles/ai/particles/player_control/units modules checked) so the profile name is not + recoverable -> descriptive sibling-convention name `weapon_update_section` (cf. projectile_update_section / + item_update_section / game_update_section {"x_update", NONE, TRUE}). January .data: 0x600 = 8 + 0x5F8 (profile_section, + 8-aligned) at +8; projectiles.obj precedent proves .data = definition order for such loose statics. +- Change (cand_data.c): two `static` definitions (names first, then profile), accesses respelled; header comment block + updated. Scratch symbols.json (splitcfg_d): `_data_00307140` line renamed `_blurred_permutation_names` + "static": true, + new line at file_offset 3174728 `_weapon_update_section` "static": true. Re-split changes only weapons.obj. +- Result: vs re-split target 79/79 exact; OBJECT AUDIT PASS (98 January symbols, 0 differ); objcmp vs probe 3: only + _weapon_update relocation identity (bytes equal) + the data symbols; no name-count tie flipped. +- objdiff 3.3.1 in a scratch project (odproj/): cand .data 100% / .rdata 100% (2052/2052), code 76/79 (ctl 75/79); + _weapon_place now 100%. The other 3 objdiff-uncredited (_weapon_set_state has a semantic entry, + _weapon_export_function_values, _weapon_update) are identical in the control - pre-existing, not introduced. + +## Section-4 surplus/provider audit of the final candidate (blast/shadow_d/weapons.obj) +- surplus_identity: 17 candidate-only code COMDATs, 0 not identical (same set as production base). +- provider_link: all surplus PASS except `_real_random` (LNK2005 both orders vs action_charge.obj). INHERITED: production + build/base weapons.obj fails identically; `--baseline` run = no new surplus. Cause = action_charge.c NODUP hand copy + (`#define real_random real_random_inline` ... `#undef` + hand-written `real real_random(void)`); nodup_census: + 6 definers, only action_charge NODUP. Same blocker class as the objects.obj admission rejection + (config/object_admission_rejections.json, class candidate-only-comdat-owner; reopen = replace hand-written provider). +- LAB provider fix (scratch/w/weapons/lab_ac/action_charge.c): drop the #define/#undef pair and the hand copy so the genuine + real_math.h __inline emits `_real_random`. action_charge gate 21/22 before and after; objcmp: ZERO function-section + differences (only section renumbering); `_real_random` section byte-identical (base==lab==weapons copy), now SELECT_ANY. + VC7 Link.Exe pair link weapons cand + lab action_charge: NO LNK2005 in either order (base provider: LNK2005 both orders). + +## FINAL candidate (scratch/w/weapons/final/*, patches production.patch = p1+p2+p3+p4) +- Files: final/weapons.c (long weapon_place + `return weapon_index;`; static weapon_magazine_finish_reload; loose statics + blurred_permutation_names / weapon_update_section), final/weapons.h (fwd `struct scenario_weapon_datum;` + long + weapon_place prototype), final/object_types.c (void facade removed; slot cast + BUG comment), final/action_charge.c + (real_random hand copy + #define/#undef rename dropped), final/symbols.json (11 static flags; data rename + 1 new line). +- 19-consumer blast (shadow_final): every consumer identical to control except weapons (+_weapon_place) - objcmp 0 diffs + (units only renumbers an internal `$state_not_allowed$` label). /W3 warning sets identical for weapons.c, + object_types.c, action_charge.c. fake_match_scan: 0 leads. +- vs re-split target (split_d): 79/79 strict; object_audit PASS (98 symbols, 0 differ); PDB-storage 0 disagreements; + surplus 17 identical; provider links all PASS with the action_charge provider fix (only _real_random needed it). +- objdiff 3.3.1 scratch report: .data/.rdata 100%; _weapon_place 100%. +- FALLBACK (if the owner refuses the object_types.c cast): p1+p3+p4 only (weapons.h/object_types.c untouched) compiles + to an object identical to the primary (objcmp 0 diffs; 79/79 vs split_d). +- patch verified: `patch -p1 --binary < production.patch` on a scratch mirror reproduces final/* byte-for-byte. diff --git a/research/fifty_objects_20260925/w/weapons/final/weapons.vs_tree.diff b/research/fifty_objects_20260925/w/weapons/final/weapons.vs_tree.diff new file mode 100644 index 00000000..f82bea25 --- /dev/null +++ b/research/fifty_objects_20260925/w/weapons/final/weapons.vs_tree.diff @@ -0,0 +1,109 @@ +diff --git a/source/items/weapons.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\weapons\\final\\weapons.c" +index 72e3597c..4d31e58a 100644 +--- a/source/items/weapons.c ++++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\weapons\\final\\weapons.c" +@@ -194,8 +194,10 @@ symbols in this file: + ??_C@_0BC@IMIGIGHG@secondary?5trigger?$AA@ (0000) + 00279448 0004: + __real@3d2aaaab (0000) +-00307140 0600: +- _data_00307140 (0000) ++00307140 0008: ++ _blurred_permutation_names (0000) ++00307148 05f8: ++ _weapon_update_section (0000) + */ + + /* ---------- headers */ +@@ -446,7 +448,7 @@ static boolean weapon_set_state( + short new_state, + boolean immediate); + +-void weapon_magazine_finish_reload( ++static void weapon_magazine_finish_reload( + long weapon_index, + short magazine_index); + static void weapon_magazine_start_reload( +@@ -485,17 +487,8 @@ static void weapon_trigger_overcharged( + + /* ---------- globals */ + +-struct weapons_globals +-{ +- char *blurred_permutation_names[2]; +- struct profile_section update_profile; +-}; +- +-struct weapons_globals data_00307140 = +-{ +- {"~primary-blur", "~secondary-blur"}, +- {"weapon_update", NONE, TRUE} +-}; ++static char *blurred_permutation_names[MAXIMUM_NUMBER_OF_TRIGGERS_PER_WEAPON] = {"~primary-blur", "~secondary-blur"}; ++static struct profile_section weapon_update_section = {"weapon_update", NONE, TRUE}; + + /* ---------- public code */ + +@@ -523,7 +516,7 @@ void weapons_dispose( + return; + } + +-void weapon_place( ++long weapon_place( + long weapon_index, + struct scenario_weapon_datum *scenario_weapon) + { +@@ -545,7 +538,7 @@ void weapon_place( + if (!TEST_FLAG(scenario_weapon->flags, _weapon_created_at_rest_bit)) + weapon->object.position.z += 0.05f; + +- return; ++ return weapon_index; + } + + void weapon_ready( +@@ -1379,7 +1372,7 @@ void weapon_owner_update( + return; + } + +-void weapon_magazine_finish_reload( ++static void weapon_magazine_finish_reload( + long weapon_index, + short magazine_index) + { +@@ -2779,7 +2772,7 @@ boolean weapon_update( + short magazine_index; + short trigger_index; + +- profile_enter(data_00307140.update_profile); ++ profile_enter(weapon_update_section); + + if (weapon->weapon.tracked_object_index!=NONE && !object_try_and_get_and_verify_type(weapon->weapon.tracked_object_index, _object_mask_all)) + { +@@ -3171,7 +3164,7 @@ boolean weapon_update( + !TEST_FLAG(trigger->flags, _weapon_trigger_blurred_bit) && + trigger->rate_of_fire>trigger_definition->blurred_rate_of_fire) + { +- object_permute_region(weapon_get_effect_object_index(weapon_index), data_00307140.blurred_permutation_names[trigger_index], NONE, TRUE); ++ object_permute_region(weapon_get_effect_object_index(weapon_index), blurred_permutation_names[trigger_index], NONE, TRUE); + SET_FLAG(trigger->flags, _weapon_trigger_blurred_bit, TRUE); + } + } +@@ -3185,7 +3178,7 @@ boolean weapon_update( + + if (TEST_FLAG(trigger->flags, _weapon_trigger_blurred_bit) && trigger->rate_of_fireblurred_rate_of_fire) + { +- object_permute_region(weapon_get_effect_object_index(weapon_index), data_00307140.blurred_permutation_names[trigger_index], NONE, FALSE); ++ object_permute_region(weapon_get_effect_object_index(weapon_index), blurred_permutation_names[trigger_index], NONE, FALSE); + SET_FLAG(trigger->flags, _weapon_trigger_blurred_bit, FALSE); + } + } +@@ -3208,7 +3201,7 @@ boolean weapon_update( + } + } + +- profile_exit(data_00307140.update_profile); ++ profile_exit(weapon_update_section); + + return TRUE; + } diff --git a/research/fifty_objects_20260925/w/weapons/p1_weapons_c.patch b/research/fifty_objects_20260925/w/weapons/p1_weapons_c.patch new file mode 100644 index 00000000..96ded588 --- /dev/null +++ b/research/fifty_objects_20260925/w/weapons/p1_weapons_c.patch @@ -0,0 +1,108 @@ +diff -u a/source/items/weapons.c b/source/items/weapons.c +--- a/source/items/weapons.c ++++ b/source/items/weapons.c +@@ -194,8 +194,10 @@ + ??_C@_0BC@IMIGIGHG@secondary?5trigger?$AA@ (0000) + 00279448 0004: + __real@3d2aaaab (0000) +-00307140 0600: +- _data_00307140 (0000) ++00307140 0008: ++ _blurred_permutation_names (0000) ++00307148 05f8: ++ _weapon_update_section (0000) + */ + + /* ---------- headers */ +@@ -446,7 +448,7 @@ + short new_state, + boolean immediate); + +-void weapon_magazine_finish_reload( ++static void weapon_magazine_finish_reload( + long weapon_index, + short magazine_index); + static void weapon_magazine_start_reload( +@@ -485,17 +487,8 @@ + + /* ---------- globals */ + +-struct weapons_globals +-{ +- char *blurred_permutation_names[2]; +- struct profile_section update_profile; +-}; +- +-struct weapons_globals data_00307140 = +-{ +- {"~primary-blur", "~secondary-blur"}, +- {"weapon_update", NONE, TRUE} +-}; ++static char *blurred_permutation_names[MAXIMUM_NUMBER_OF_TRIGGERS_PER_WEAPON] = {"~primary-blur", "~secondary-blur"}; ++static struct profile_section weapon_update_section = {"weapon_update", NONE, TRUE}; + + /* ---------- public code */ + +@@ -523,7 +516,7 @@ + return; + } + +-void weapon_place( ++long weapon_place( + long weapon_index, + struct scenario_weapon_datum *scenario_weapon) + { +@@ -545,7 +538,7 @@ + if (!TEST_FLAG(scenario_weapon->flags, _weapon_created_at_rest_bit)) + weapon->object.position.z += 0.05f; + +- return; ++ return weapon_index; + } + + void weapon_ready( +@@ -1379,7 +1372,7 @@ + return; + } + +-void weapon_magazine_finish_reload( ++static void weapon_magazine_finish_reload( + long weapon_index, + short magazine_index) + { +@@ -2779,7 +2772,7 @@ + short magazine_index; + short trigger_index; + +- profile_enter(data_00307140.update_profile); ++ profile_enter(weapon_update_section); + + if (weapon->weapon.tracked_object_index!=NONE && !object_try_and_get_and_verify_type(weapon->weapon.tracked_object_index, _object_mask_all)) + { +@@ -3171,7 +3164,7 @@ + !TEST_FLAG(trigger->flags, _weapon_trigger_blurred_bit) && + trigger->rate_of_fire>trigger_definition->blurred_rate_of_fire) + { +- object_permute_region(weapon_get_effect_object_index(weapon_index), data_00307140.blurred_permutation_names[trigger_index], NONE, TRUE); ++ object_permute_region(weapon_get_effect_object_index(weapon_index), blurred_permutation_names[trigger_index], NONE, TRUE); + SET_FLAG(trigger->flags, _weapon_trigger_blurred_bit, TRUE); + } + } +@@ -3185,7 +3178,7 @@ + + if (TEST_FLAG(trigger->flags, _weapon_trigger_blurred_bit) && trigger->rate_of_fireblurred_rate_of_fire) + { +- object_permute_region(weapon_get_effect_object_index(weapon_index), data_00307140.blurred_permutation_names[trigger_index], NONE, FALSE); ++ object_permute_region(weapon_get_effect_object_index(weapon_index), blurred_permutation_names[trigger_index], NONE, FALSE); + SET_FLAG(trigger->flags, _weapon_trigger_blurred_bit, FALSE); + } + } +@@ -3208,7 +3201,7 @@ + } + } + +- profile_exit(data_00307140.update_profile); ++ profile_exit(weapon_update_section); + + return TRUE; + } diff --git a/research/fifty_objects_20260925/w/weapons/p2_owner_header.patch b/research/fifty_objects_20260925/w/weapons/p2_owner_header.patch new file mode 100644 index 00000000..ece57fa8 --- /dev/null +++ b/research/fifty_objects_20260925/w/weapons/p2_owner_header.patch @@ -0,0 +1,46 @@ +diff -u a/source/items/weapons.h b/source/items/weapons.h +--- a/source/items/weapons.h ++++ b/source/items/weapons.h +@@ -260,9 +260,13 @@ + + void weapon_owner_update(long weapon_index, word control_flags, real primary_trigger); + ++struct scenario_weapon_datum; + struct weapon_interface_state; + + boolean weapon_new(long weapon_index); ++long weapon_place( ++ long weapon_index, ++ struct scenario_weapon_datum *scenario_weapon); + void weapon_export_function_values( + long weapon_index); + +diff -u a/source/objects/object_types.c b/source/objects/object_types.c +--- a/source/objects/object_types.c ++++ b/source/objects/object_types.c +@@ -218,9 +218,6 @@ + void vehicle_render_debug( + long object_index); + +-void weapon_place( +- long object_index, +- struct scenario_object_datum *scenario_object); + void weapon_delete( + long object_index); + boolean weapon_update( +@@ -370,11 +367,14 @@ + NULL + }; + ++/* BUG: weapon_place returns long (HCEX weapons compiland LF_PROCEDURE: long (long, scenario_weapon_datum *); ++ January returns weapon_index in eax) but is bound to the void datum_place slot, whose result the ++ caller discards. The original conversion spelling is unknown. */ + struct object_type_definition weapon_data_definition = + { + "weapon", 'weap', 0x27C, 0x270, 0x27C, 0x5C, + weapons_initialize, weapons_dispose, weapons_initialize_for_new_map, weapons_dispose_from_old_map, +- NULL, weapon_new, weapon_place, weapon_delete, weapon_update, ++ NULL, weapon_new, (void (*)(long, struct scenario_object_datum *))weapon_place, weapon_delete, weapon_update, + weapon_export_function_values, + NULL, NULL, NULL, + weapon_preprocess_node_orientations, NULL, diff --git a/research/fifty_objects_20260925/w/weapons/p3_symbols_json.patch b/research/fifty_objects_20260925/w/weapons/p3_symbols_json.patch new file mode 100644 index 00000000..d167260e --- /dev/null +++ b/research/fifty_objects_20260925/w/weapons/p3_symbols_json.patch @@ -0,0 +1,65 @@ +diff -u a/config/symbols.json b/config/symbols.json +--- a/config/symbols.json ++++ b/config/symbols.json +@@ -4010,25 +4010,25 @@ + { "file_offset": 960768, "flags": 32, "name": "_weapon_prevents_grenade_throwing" }, + { "file_offset": 960848, "flags": 32, "name": "_weapon_get_first_person_animation_time" }, + { "file_offset": 961280, "flags": 32, "name": "_weapon_overcharged" }, +-{ "file_offset": 961328, "flags": 32, "name": "_weapon_trigger_get" }, +-{ "file_offset": 961408, "flags": 32, "name": "_weapon_magazine_get" }, +-{ "file_offset": 961488, "flags": 32, "name": "_weapon_busy" }, +-{ "file_offset": 961568, "flags": 32, "name": "_weapon_magazine_state_change_ok" }, +-{ "file_offset": 961632, "flags": 32, "name": "_weapon_get_effect_object_index" }, +-{ "file_offset": 961680, "flags": 32, "name": "_weapon_get_owner_object_index" }, ++{ "file_offset": 961328, "flags": 32, "name": "_weapon_trigger_get", "static": true }, ++{ "file_offset": 961408, "flags": 32, "name": "_weapon_magazine_get", "static": true }, ++{ "file_offset": 961488, "flags": 32, "name": "_weapon_busy", "static": true }, ++{ "file_offset": 961568, "flags": 32, "name": "_weapon_magazine_state_change_ok", "static": true }, ++{ "file_offset": 961632, "flags": 32, "name": "_weapon_get_effect_object_index", "static": true }, ++{ "file_offset": 961680, "flags": 32, "name": "_weapon_get_owner_object_index", "static": true }, + { "file_offset": 961744, "flags": 32, "name": "_weapon_get_projectile_owner_object_index", "static": true }, + { "file_offset": 961824, "flags": 0, "name": "_weapon_trigger_get_charged_fraction", "static": true }, + { "file_offset": 961968, "flags": 32, "name": "_weapon_trigger_can_fire_again", "static": true }, + { "file_offset": 962208, "flags": 32, "name": "_weapon_magazine_idle", "static": true }, +-{ "file_offset": 962288, "flags": 32, "name": "_weapon_effect_new" }, ++{ "file_offset": 962288, "flags": 32, "name": "_weapon_effect_new", "static": true }, + { "file_offset": 962528, "flags": 32, "name": "_weapon_effect_looping_new", "static": true }, + { "file_offset": 962640, "flags": 32, "name": "_weapon_detonate", "static": true }, + { "file_offset": 962704, "flags": 32, "name": "_weapon_trigger_change_state", "static": true }, + { "file_offset": 962848, "flags": 32, "name": "_weapon_trigger_start_ejection_port", "static": true }, + { "file_offset": 962976, "flags": 32, "name": "_weapon_state_key_frame", "static": true }, + { "file_offset": 963056, "flags": 32, "name": "_weapon_magazine_state_interruptable", "static": true }, +-{ "file_offset": 963088, "flags": 32, "name": "_weapon_state_interruptable" }, +-{ "file_offset": 963120, "flags": 32, "name": "_weapon_set_state" }, ++{ "file_offset": 963088, "flags": 32, "name": "_weapon_state_interruptable", "static": true }, ++{ "file_offset": 963120, "flags": 32, "name": "_weapon_set_state", "static": true }, + { "file_offset": 963552, "flags": 32, "name": "_weapon_set_total_rounds" }, + { "file_offset": 963840, "flags": 32, "name": "_power" }, + { "file_offset": 963856, "flags": 32, "name": "_random" }, +@@ -4044,14 +4044,14 @@ + { "file_offset": 966896, "flags": 32, "name": "_weapon_get_field_of_view" }, + { "file_offset": 966976, "flags": 32, "name": "_weapon_prevents_melee_attack" }, + { "file_offset": 967072, "flags": 32, "name": "_weapon_magazine_start_reload", "static": true }, +-{ "file_offset": 967424, "flags": 32, "name": "_weapon_magazine_finish_reload" }, ++{ "file_offset": 967424, "flags": 32, "name": "_weapon_magazine_finish_reload", "static": true }, + { "file_offset": 967648, "flags": 32, "name": "_weapon_magazine_start_chamber", "static": true }, + { "file_offset": 967840, "flags": 32, "name": "_weapon_magazine_finish_chamber", "static": true }, + { "file_offset": 967968, "flags": 32, "name": "_weapon_trigger_fully_charged", "static": true }, + { "file_offset": 968160, "flags": 32, "name": "_weapon_trigger_idle", "static": true }, + { "file_offset": 968304, "flags": 32, "name": "_weapon_trigger_locked", "static": true }, + { "file_offset": 968400, "flags": 32, "name": "_weapon_trigger_recover", "static": true }, +-{ "file_offset": 968496, "flags": 32, "name": "_weapon_reset" }, ++{ "file_offset": 968496, "flags": 32, "name": "_weapon_reset", "static": true }, + { "file_offset": 968896, "flags": 32, "name": "_projectile_distribute", "static": true }, + { "file_offset": 969056, "flags": 32, "name": "_weapon_state_next", "static": true }, + { "file_offset": 969104, "flags": 32, "name": "_weapon_set_current_amount" }, +@@ -22576,7 +22576,8 @@ + { "file_offset": 3173008, "flags": 0, "name": "_default_projectile_material_response" }, + { "file_offset": 3173168, "flags": 0, "name": "_projectile_update_section", "static": true }, + { "file_offset": 3174696, "flags": 0, "name": "_effect_marker_names", "static": true }, +-{ "file_offset": 3174720, "flags": 0, "name": "_data_00307140" }, ++{ "file_offset": 3174720, "flags": 0, "name": "_blurred_permutation_names", "static": true }, ++{ "file_offset": 3174728, "flags": 0, "name": "_weapon_update_section", "static": true }, + { "file_offset": 3176256, "flags": 0, "name": "_console_color" }, + { "file_offset": 3176272, "flags": 0, "name": "_global_debug_key_list" }, + { "file_offset": 3176472, "flags": 0, "name": "_global_difficulty_level" }, diff --git a/research/fifty_objects_20260925/w/weapons/p4_action_charge_provider.patch b/research/fifty_objects_20260925/w/weapons/p4_action_charge_provider.patch new file mode 100644 index 00000000..24e7aeda --- /dev/null +++ b/research/fifty_objects_20260925/w/weapons/p4_action_charge_provider.patch @@ -0,0 +1,33 @@ +diff -u a/source/ai/action_charge.c b/source/ai/action_charge.c +--- a/source/ai/action_charge.c ++++ b/source/ai/action_charge.c +@@ -83,7 +83,6 @@ + #include "cseries.h" + #include "cseries/errors.h" + +-#define real_random real_random_inline + #include "actions.h" + + #include "actor_definitions.h" +@@ -101,7 +100,6 @@ + #include "physics/collision_usage.h" + #include "units/units.h" + #include "ai_debug.h" +-#undef real_random + + /* ---------- constants */ + +@@ -331,13 +329,6 @@ + } + + +-real real_random( +- void) +-{ +- return real_seed_random( +- get_global_random_seed_address()); +-} +- + boolean action_charge_perform( + long actor_index) + { diff --git a/research/fifty_objects_20260925/w/weapons/production.patch b/research/fifty_objects_20260925/w/weapons/production.patch new file mode 100644 index 00000000..363e1246 --- /dev/null +++ b/research/fifty_objects_20260925/w/weapons/production.patch @@ -0,0 +1,252 @@ +diff -u a/source/items/weapons.c b/source/items/weapons.c +--- a/source/items/weapons.c ++++ b/source/items/weapons.c +@@ -194,8 +194,10 @@ + ??_C@_0BC@IMIGIGHG@secondary?5trigger?$AA@ (0000) + 00279448 0004: + __real@3d2aaaab (0000) +-00307140 0600: +- _data_00307140 (0000) ++00307140 0008: ++ _blurred_permutation_names (0000) ++00307148 05f8: ++ _weapon_update_section (0000) + */ + + /* ---------- headers */ +@@ -446,7 +448,7 @@ + short new_state, + boolean immediate); + +-void weapon_magazine_finish_reload( ++static void weapon_magazine_finish_reload( + long weapon_index, + short magazine_index); + static void weapon_magazine_start_reload( +@@ -485,17 +487,8 @@ + + /* ---------- globals */ + +-struct weapons_globals +-{ +- char *blurred_permutation_names[2]; +- struct profile_section update_profile; +-}; +- +-struct weapons_globals data_00307140 = +-{ +- {"~primary-blur", "~secondary-blur"}, +- {"weapon_update", NONE, TRUE} +-}; ++static char *blurred_permutation_names[MAXIMUM_NUMBER_OF_TRIGGERS_PER_WEAPON] = {"~primary-blur", "~secondary-blur"}; ++static struct profile_section weapon_update_section = {"weapon_update", NONE, TRUE}; + + /* ---------- public code */ + +@@ -523,7 +516,7 @@ + return; + } + +-void weapon_place( ++long weapon_place( + long weapon_index, + struct scenario_weapon_datum *scenario_weapon) + { +@@ -545,7 +538,7 @@ + if (!TEST_FLAG(scenario_weapon->flags, _weapon_created_at_rest_bit)) + weapon->object.position.z += 0.05f; + +- return; ++ return weapon_index; + } + + void weapon_ready( +@@ -1379,7 +1372,7 @@ + return; + } + +-void weapon_magazine_finish_reload( ++static void weapon_magazine_finish_reload( + long weapon_index, + short magazine_index) + { +@@ -2779,7 +2772,7 @@ + short magazine_index; + short trigger_index; + +- profile_enter(data_00307140.update_profile); ++ profile_enter(weapon_update_section); + + if (weapon->weapon.tracked_object_index!=NONE && !object_try_and_get_and_verify_type(weapon->weapon.tracked_object_index, _object_mask_all)) + { +@@ -3171,7 +3164,7 @@ + !TEST_FLAG(trigger->flags, _weapon_trigger_blurred_bit) && + trigger->rate_of_fire>trigger_definition->blurred_rate_of_fire) + { +- object_permute_region(weapon_get_effect_object_index(weapon_index), data_00307140.blurred_permutation_names[trigger_index], NONE, TRUE); ++ object_permute_region(weapon_get_effect_object_index(weapon_index), blurred_permutation_names[trigger_index], NONE, TRUE); + SET_FLAG(trigger->flags, _weapon_trigger_blurred_bit, TRUE); + } + } +@@ -3185,7 +3178,7 @@ + + if (TEST_FLAG(trigger->flags, _weapon_trigger_blurred_bit) && trigger->rate_of_fireblurred_rate_of_fire) + { +- object_permute_region(weapon_get_effect_object_index(weapon_index), data_00307140.blurred_permutation_names[trigger_index], NONE, FALSE); ++ object_permute_region(weapon_get_effect_object_index(weapon_index), blurred_permutation_names[trigger_index], NONE, FALSE); + SET_FLAG(trigger->flags, _weapon_trigger_blurred_bit, FALSE); + } + } +@@ -3208,7 +3201,7 @@ + } + } + +- profile_exit(data_00307140.update_profile); ++ profile_exit(weapon_update_section); + + return TRUE; + } +diff -u a/source/items/weapons.h b/source/items/weapons.h +--- a/source/items/weapons.h ++++ b/source/items/weapons.h +@@ -260,9 +260,13 @@ + + void weapon_owner_update(long weapon_index, word control_flags, real primary_trigger); + ++struct scenario_weapon_datum; + struct weapon_interface_state; + + boolean weapon_new(long weapon_index); ++long weapon_place( ++ long weapon_index, ++ struct scenario_weapon_datum *scenario_weapon); + void weapon_export_function_values( + long weapon_index); + +diff -u a/source/objects/object_types.c b/source/objects/object_types.c +--- a/source/objects/object_types.c ++++ b/source/objects/object_types.c +@@ -218,9 +218,6 @@ + void vehicle_render_debug( + long object_index); + +-void weapon_place( +- long object_index, +- struct scenario_object_datum *scenario_object); + void weapon_delete( + long object_index); + boolean weapon_update( +@@ -370,11 +367,14 @@ + NULL + }; + ++/* BUG: weapon_place returns long (HCEX weapons compiland LF_PROCEDURE: long (long, scenario_weapon_datum *); ++ January returns weapon_index in eax) but is bound to the void datum_place slot, whose result the ++ caller discards. The original conversion spelling is unknown. */ + struct object_type_definition weapon_data_definition = + { + "weapon", 'weap', 0x27C, 0x270, 0x27C, 0x5C, + weapons_initialize, weapons_dispose, weapons_initialize_for_new_map, weapons_dispose_from_old_map, +- NULL, weapon_new, weapon_place, weapon_delete, weapon_update, ++ NULL, weapon_new, (void (*)(long, struct scenario_object_datum *))weapon_place, weapon_delete, weapon_update, + weapon_export_function_values, + NULL, NULL, NULL, + weapon_preprocess_node_orientations, NULL, +diff -u a/source/ai/action_charge.c b/source/ai/action_charge.c +--- a/source/ai/action_charge.c ++++ b/source/ai/action_charge.c +@@ -83,7 +83,6 @@ + #include "cseries.h" + #include "cseries/errors.h" + +-#define real_random real_random_inline + #include "actions.h" + + #include "actor_definitions.h" +@@ -101,7 +100,6 @@ + #include "physics/collision_usage.h" + #include "units/units.h" + #include "ai_debug.h" +-#undef real_random + + /* ---------- constants */ + +@@ -331,13 +329,6 @@ + } + + +-real real_random( +- void) +-{ +- return real_seed_random( +- get_global_random_seed_address()); +-} +- + boolean action_charge_perform( + long actor_index) + { +diff -u a/config/symbols.json b/config/symbols.json +--- a/config/symbols.json ++++ b/config/symbols.json +@@ -4010,25 +4010,25 @@ + { "file_offset": 960768, "flags": 32, "name": "_weapon_prevents_grenade_throwing" }, + { "file_offset": 960848, "flags": 32, "name": "_weapon_get_first_person_animation_time" }, + { "file_offset": 961280, "flags": 32, "name": "_weapon_overcharged" }, +-{ "file_offset": 961328, "flags": 32, "name": "_weapon_trigger_get" }, +-{ "file_offset": 961408, "flags": 32, "name": "_weapon_magazine_get" }, +-{ "file_offset": 961488, "flags": 32, "name": "_weapon_busy" }, +-{ "file_offset": 961568, "flags": 32, "name": "_weapon_magazine_state_change_ok" }, +-{ "file_offset": 961632, "flags": 32, "name": "_weapon_get_effect_object_index" }, +-{ "file_offset": 961680, "flags": 32, "name": "_weapon_get_owner_object_index" }, ++{ "file_offset": 961328, "flags": 32, "name": "_weapon_trigger_get", "static": true }, ++{ "file_offset": 961408, "flags": 32, "name": "_weapon_magazine_get", "static": true }, ++{ "file_offset": 961488, "flags": 32, "name": "_weapon_busy", "static": true }, ++{ "file_offset": 961568, "flags": 32, "name": "_weapon_magazine_state_change_ok", "static": true }, ++{ "file_offset": 961632, "flags": 32, "name": "_weapon_get_effect_object_index", "static": true }, ++{ "file_offset": 961680, "flags": 32, "name": "_weapon_get_owner_object_index", "static": true }, + { "file_offset": 961744, "flags": 32, "name": "_weapon_get_projectile_owner_object_index", "static": true }, + { "file_offset": 961824, "flags": 0, "name": "_weapon_trigger_get_charged_fraction", "static": true }, + { "file_offset": 961968, "flags": 32, "name": "_weapon_trigger_can_fire_again", "static": true }, + { "file_offset": 962208, "flags": 32, "name": "_weapon_magazine_idle", "static": true }, +-{ "file_offset": 962288, "flags": 32, "name": "_weapon_effect_new" }, ++{ "file_offset": 962288, "flags": 32, "name": "_weapon_effect_new", "static": true }, + { "file_offset": 962528, "flags": 32, "name": "_weapon_effect_looping_new", "static": true }, + { "file_offset": 962640, "flags": 32, "name": "_weapon_detonate", "static": true }, + { "file_offset": 962704, "flags": 32, "name": "_weapon_trigger_change_state", "static": true }, + { "file_offset": 962848, "flags": 32, "name": "_weapon_trigger_start_ejection_port", "static": true }, + { "file_offset": 962976, "flags": 32, "name": "_weapon_state_key_frame", "static": true }, + { "file_offset": 963056, "flags": 32, "name": "_weapon_magazine_state_interruptable", "static": true }, +-{ "file_offset": 963088, "flags": 32, "name": "_weapon_state_interruptable" }, +-{ "file_offset": 963120, "flags": 32, "name": "_weapon_set_state" }, ++{ "file_offset": 963088, "flags": 32, "name": "_weapon_state_interruptable", "static": true }, ++{ "file_offset": 963120, "flags": 32, "name": "_weapon_set_state", "static": true }, + { "file_offset": 963552, "flags": 32, "name": "_weapon_set_total_rounds" }, + { "file_offset": 963840, "flags": 32, "name": "_power" }, + { "file_offset": 963856, "flags": 32, "name": "_random" }, +@@ -4044,14 +4044,14 @@ + { "file_offset": 966896, "flags": 32, "name": "_weapon_get_field_of_view" }, + { "file_offset": 966976, "flags": 32, "name": "_weapon_prevents_melee_attack" }, + { "file_offset": 967072, "flags": 32, "name": "_weapon_magazine_start_reload", "static": true }, +-{ "file_offset": 967424, "flags": 32, "name": "_weapon_magazine_finish_reload" }, ++{ "file_offset": 967424, "flags": 32, "name": "_weapon_magazine_finish_reload", "static": true }, + { "file_offset": 967648, "flags": 32, "name": "_weapon_magazine_start_chamber", "static": true }, + { "file_offset": 967840, "flags": 32, "name": "_weapon_magazine_finish_chamber", "static": true }, + { "file_offset": 967968, "flags": 32, "name": "_weapon_trigger_fully_charged", "static": true }, + { "file_offset": 968160, "flags": 32, "name": "_weapon_trigger_idle", "static": true }, + { "file_offset": 968304, "flags": 32, "name": "_weapon_trigger_locked", "static": true }, + { "file_offset": 968400, "flags": 32, "name": "_weapon_trigger_recover", "static": true }, +-{ "file_offset": 968496, "flags": 32, "name": "_weapon_reset" }, ++{ "file_offset": 968496, "flags": 32, "name": "_weapon_reset", "static": true }, + { "file_offset": 968896, "flags": 32, "name": "_projectile_distribute", "static": true }, + { "file_offset": 969056, "flags": 32, "name": "_weapon_state_next", "static": true }, + { "file_offset": 969104, "flags": 32, "name": "_weapon_set_current_amount" }, +@@ -22576,7 +22576,8 @@ + { "file_offset": 3173008, "flags": 0, "name": "_default_projectile_material_response" }, + { "file_offset": 3173168, "flags": 0, "name": "_projectile_update_section", "static": true }, + { "file_offset": 3174696, "flags": 0, "name": "_effect_marker_names", "static": true }, +-{ "file_offset": 3174720, "flags": 0, "name": "_data_00307140" }, ++{ "file_offset": 3174720, "flags": 0, "name": "_blurred_permutation_names", "static": true }, ++{ "file_offset": 3174728, "flags": 0, "name": "_weapon_update_section", "static": true }, + { "file_offset": 3176256, "flags": 0, "name": "_console_color" }, + { "file_offset": 3176272, "flags": 0, "name": "_global_debug_key_list" }, + { "file_offset": 3176472, "flags": 0, "name": "_global_difficulty_level" }, diff --git a/research/fifty_objects_20260925/w/weapons/symbols_static.diff b/research/fifty_objects_20260925/w/weapons/symbols_static.diff new file mode 100644 index 00000000..ce3c1c0a --- /dev/null +++ b/research/fifty_objects_20260925/w/weapons/symbols_static.diff @@ -0,0 +1,32 @@ +4013,4018c4013,4018 +< { "file_offset": 961328, "flags": 32, "name": "_weapon_trigger_get" }, +< { "file_offset": 961408, "flags": 32, "name": "_weapon_magazine_get" }, +< { "file_offset": 961488, "flags": 32, "name": "_weapon_busy" }, +< { "file_offset": 961568, "flags": 32, "name": "_weapon_magazine_state_change_ok" }, +< { "file_offset": 961632, "flags": 32, "name": "_weapon_get_effect_object_index" }, +< { "file_offset": 961680, "flags": 32, "name": "_weapon_get_owner_object_index" }, +--- +> { "file_offset": 961328, "flags": 32, "name": "_weapon_trigger_get", "static": true }, +> { "file_offset": 961408, "flags": 32, "name": "_weapon_magazine_get", "static": true }, +> { "file_offset": 961488, "flags": 32, "name": "_weapon_busy", "static": true }, +> { "file_offset": 961568, "flags": 32, "name": "_weapon_magazine_state_change_ok", "static": true }, +> { "file_offset": 961632, "flags": 32, "name": "_weapon_get_effect_object_index", "static": true }, +> { "file_offset": 961680, "flags": 32, "name": "_weapon_get_owner_object_index", "static": true }, +4023c4023 +< { "file_offset": 962288, "flags": 32, "name": "_weapon_effect_new" }, +--- +> { "file_offset": 962288, "flags": 32, "name": "_weapon_effect_new", "static": true }, +4030,4031c4030,4031 +< { "file_offset": 963088, "flags": 32, "name": "_weapon_state_interruptable" }, +< { "file_offset": 963120, "flags": 32, "name": "_weapon_set_state" }, +--- +> { "file_offset": 963088, "flags": 32, "name": "_weapon_state_interruptable", "static": true }, +> { "file_offset": 963120, "flags": 32, "name": "_weapon_set_state", "static": true }, +4047c4047 +< { "file_offset": 967424, "flags": 32, "name": "_weapon_magazine_finish_reload" }, +--- +> { "file_offset": 967424, "flags": 32, "name": "_weapon_magazine_finish_reload", "static": true }, +4054c4054 +< { "file_offset": 968496, "flags": 32, "name": "_weapon_reset" }, +--- +> { "file_offset": 968496, "flags": 32, "name": "_weapon_reset", "static": true }, diff --git a/research/fifty_objects_20260925/w/weather_particle_systems/LEDGER.md b/research/fifty_objects_20260925/w/weather_particle_systems/LEDGER.md new file mode 100644 index 00000000..3fd0e0fd --- /dev/null +++ b/research/fifty_objects_20260925/w/weather_particle_systems/LEDGER.md @@ -0,0 +1,110 @@ +# LEDGER weather_particle_systems (claude-fifty-objects-20260925) + +Target: _weather_particle_system_render (1680/47, Jan frame 0x4dc, ours 0x4cc). Unparked. + +## 0. Prior evidence read (2026-09-23) +- fresh_graphs_20260914: r7.c structural recovery (far_clip_distance, offset vector -> frame 0x4dc, box_position ptr, occluded flag, bounds store order, diameter-first scale). +- 150k_w1_20260914: e1 box_count=1 inside bounds seq (80->27 blocks), e6 block-scoped real box_width (530/530 insns), ra = e6 + dot_product3d(&planes[i].n, box_position) in transform_clip_planes_to_box -> 5 x87 operand-order rows left (4 inlined transform-site term order k*z+i*x+y*j, 1 position.x load order). +- 150k_w3: r0.c == ra.c remeasured: 1680/47 530/530; same 5 rows. Do-not-repeat lists noted. +- helper_recovery_20260923: update_physics landed exact (point_from_line3d COMDAT admitted). render remains. + +## 1. Baseline (this lane, base e9e62b78 + current tree) +- production gate: 19 exact / 1 residual (render [sha], 1680 padded). update_physics + new_particle now exact in production. +- P0 cand_ra.c = production + prior ra.c render body + ra transform_clip_planes_to_box body (dot_product3d(&planes[i].n,(real_vector3d const*)box_position)). + Result: 19/20, render residual 530/530 insns; alndiff rows (excluding category-only reloc name rows): + T 0x2a7..0x2c1 inner inline transform site (4 rows: Jan k*z first with [eax+4]/[ecx+8], then i*x, then y*j loading box ecx+4 first) and + T 0x40c position.x (Jan fld [ecx](box) ; fadd [ebx+4](particle), ours particle first). Same as w1/w3 recorded. Reproduced on current tree. + +## 2. LAW M8 lab on cand_ra (dead-local instrument, LAB ONLY; lab/mod8lab.py, D dead `long` at top of render body) +- D=0: 5 rows (0x2a7,0x2ad,0x2b4,0x2bb inner transform; 0x40c position.x) +- D=1: 2 rows (0x2bb j-term operand order; 0x40c) D=5: same 2 rows +- D=2: 4 rows (inner only; 0x40c FIXED!) D=3,4: 5 rows D=6,7,8: 9 rows (+0x358..0x378) +- D=8 != D=0 -> instrument perturbs beyond pure mod 8 (period not 8 for whole fn). Inner term order (k first) is count-keyed; + position.x is count-keyed too (D=2 fixes it). No single D closes all -> not a pure top-of-function count; try placement-scoped D. + +## 3. /Od readout (halo_cache_symbols.exe fn 0x57fb00..0x580760, od_render.txt) - NEW evidence (prior lanes had none) +RTC aggregates: build_sprite_data(164) box_offsets(312=26 pts; ours box_positions) clip_planes(80) clip_plane_d_transforms(520; ours box_plane_distances) + weather_polyhedra_indices(16) box_deltas(12; ours box_offsets[3]) viewer_box(24; ours bounds) box_delta(12; ra's offset vector CONFIRMED) + box(24; ours box_bounds) plane_evaluations(20; ours particle_plane_distances) position(12) viewer_to_particle(12; ours camera_to_position) +/Od slot inventory (2020 build; declaration topology evidence only): + fn: system -8, definition -0xc, structure_bsp -0x10, type_index(short) -0x14 + type scope: type -0x18 (=&system->types[i] inline), type_definition -0x1c, particle_index(long) -0x20, DEAD short -0x24 (=0 before `if particle_count`, never read) + if-block: build_sprite_data, box_offsets[26], box_count(short) -0x214 = 0 (box 0 uses box_offsets[box_count] then box_count++ as a separate stmt), + real -0x218 = type->box_width (passed to build_clipping_planes; later MIN(fadeout_end, it)), clip_planes, clip_plane_d_transforms, + weather_polyhedra_indices, weather_polyhedra_count(short) -0x49c, box_deltas[3], i,j,k shorts, viewer_box(rect3d) + viewer_box: x0=y0=z0=0.f chained; x1=y1=z1=type->box_width chained; then x0+=bo[0].x, y0+=.y, z0+=.z, x1+=.x, y1+=.y, z1+=.z + box_deltas[0]=-box_width, [1]=0.f, [2]=box_width + inner: box_delta.i/j/k = box_deltas[i]/[j]/[k]; box.x0=vb.x0+bd.i; y0; z0; x1; y1; z1; frustum test; assert line 674 (Jan 673); + box_offsets[box_count].x/y/z = box.x0/y0/z0; transform(cpdt[box_count], clip_planes, &box_offsets[box_count]); box_count++ separate + after loops: build_sprites_begin(&bsd, type->particle_count, td->bitmap.index, &td->shader, 0) + particle loop: particle -0x514 (declared in loop body), box_offset ptr -0x518 = NULL, box_index -0x51c, plane_index -0x520 (SHARED by both plane loops), plane_evaluations -0x538 + plane_evaluations[p] = CALL 0x56d580(&clip_planes[p], &particle->position) (2-arg real fn = plane3d_distance_to_point) + for (box_index=0; box_indexdistance_fadeout_end, far); position.x = particle->position.x + box_offset->x (PARTICLE FIRST) ...; + viewer_to_particle = position - camera.position (explicit); depth(-0x56c) = CALL dot_product3d(&viewer_to_particle, &camera.forward); + if (depth>td->fadein_start && max>depth) { fade_in(-0x574)=PIN(..); fade_out(-0x578)=1-PIN(..); byte -0x57d = TRUE; short poly idx -0x57c; + polyhedron ptr -0x584; short plane idx -0x588; NO named plane local (plane3d_distance_to_point(TAG_BLOCK_GET_ELEMENT(...), &position) inline arg); + if (plane idx == count) { flag=FALSE; break; } if (flag) { direction ptr -0x58c ... build_sprite(... 2.f*radius*td->runtime_one_over_sprite_width ...) } } } + +## 4. Probes on the /Od-faithful rewrite (splice_body.py body_X.c X.c; rungate.sh X) +- od1 (body_od1.c): /Od topology + names (structure, box_offsets, clip_planes, clip_plane_d_transforms, weather_polyhedra_indices/count, + box_deltas, viewer_box chained-assign + `+=`, box_delta, box, box_count=0 ... box_count++ after box-0 transform, far_clip_distance assigned + after find, particle declared in `while` body, box_offset=NULL, plane_evaluations via plane3d_distance_to_point (no hand expansion), + maximum_distance=MIN(..) declared after position/viewer_to_particle/depth, position = particle->position + box_offset (PARTICLE FIRST per /Od), + polyhedron plane test without named plane local, visible flag TRUE->FALSE, `2.f*radius*w`). + Hypothesis: prior ra.c residual rows are M8 ordinal keys driven by local inventory; /Od inventory should move them. + RESULT: 530/530; position.x row CLOSED (particle-first /Od spelling), inner j-term operand row CLOSED; remaining inner i/k term order (3 rows) + + sprite scale row (2.f*radius*w -> ours (r*w)*2). [first compile had assert-path backslashes eaten by heredoc; fixed] +- od2 = od1 + sprite scale `runtime_one_over_sprite_width*(2.f*particle->radius)` (r7 spelling; /Od-consistent: /Od loads 2.f then *radius then *w, + which both `(2.f*r)*w` and `w*(2.f*r)` produce) -> sprite row CLOSED. REMAINING: 3 rows, inner transform site term order (Jan k-term first). +- M8 lab on od2 (D dead `long` at top of render): D=2 -> STRICT EXACT (lab only); D=6 leaves only 0x40c; D=8 == D=0 (clean period 8). + => od2's only residual is an IL-ordinal COUNT defect: January has od2+2 (mod 8) locals/inline temps ahead of the inner transform keys. + /Od attests ONE extra declaration od2 lacks: the dead `short X = 0;` at type scope after particle_index. Need to locate the second. +- placement lab (lab/place.py, +2 dead longs): TOP, type scope, end of if-block decls, inner scope, particle-loop scope, fade block -> ALL strict EXACT. + => function-wide count key (user locals numbered before all inline temps). January = od2 + 2 (mod 8). +- /Od frame census (all [ebp-X] refs): every gap is an /RTCs guard (4B each side of each RTC aggregate); no hidden slot. /Od inventory == od2 + dead short X only. +- x1 (/Od dead `short X = 0;` after particle_index) alone: residual 3 rows (as +1). x1b (X=0 + 1 initialized dead long): EXACT. + x1u/x1ub (uninitialized unused decls): no effect -> only IL-visible (initialized/referenced) locals count. Need ONE more genuine local. +- LAB v1 (od2 with vector_from_points3d replaced by explicit viewer_to_particle stores, as the /Od shows): D=2 no longer closes; D=5 closes the + inner rows but breaks 0x40c. => inline temps of LATER sites also shift the inner-site key (the key symbols are optimizer temps numbered after + ALL IL locals + inline temps); position.x (0x40c) key tracks user-local count only (broken for D in {4,5,6}). +- /Od check: 2020 vector_from_points3d is a REAL function (0x42e3a0, called by distance_squared3d 0x42dc80), yet /Od render computes + viewer_to_particle with explicit subtractions -> the source wrote explicit statements at this site (per-site first-party attestation). +- LAB v1 D=1 EXACT, v1 D=7 residual (inner key period 4); **v1X = v1 + /Od dead `short X = 0;` after particle_index: STRICT EXACT** (render fn). + => both /Od-attested inventory facts (explicit viewer_to_particle: -3 inline temps; dead short: +1 user local) together close the count key. + +## 5. Final candidate fin1.c (= production + ra transform body [dot_product3d] + body_fin.c render) +- body_fin = od2 + explicit viewer_to_particle (/Od) + `short unused_count = 0;` after particle_index (/Od dead short) + polyhedron plane + counter renamed polyhedron_plane_index (no shadowing; names inert). +- gate --all: **exact 20 / residual 0 / unwritten 0** (render EXACT 1680). fin1.obj kept. +- controls (whole-TU gate): fin body + production hand-expanded transform body -> render residual (dot_product3d helper body load-bearing, /Od-attested); + fin1 minus unused_count -> render residual (the /Od dead short is load-bearing); strip_cast (transform without the (real_vector3d const *) view + cast) -> 20/20 EXACT (cast byte-inert; only removes C4133). +- CL /Zs /W3: fin1 has exactly production's warning set (3 pre-existing C4244 long->short in other fns + header warnings); no new warnings. + +## 6. Whole-object audit +- object_audit fin1: all 20 .text + data sections ok; 1 symbol DIFF: _one_over_char_max storage January 2 (EXTERNAL) vs ours 3 (STATIC) + (pre-existing: production base obj has the same DIFF). pdb_storage: cachebeta PUBLIC -> January storage is external. +- fin2 = fin1 with `static` dropped from `real const one_over_char_max = 1.f/255.f;` (unreferenced in the TU; no other definer in source or + cachebeta publics): gate 20/20 EXACT; object_audit: 30/30 January symbols match, all January-owned sections ok. + Surplus list identical to production base object (header COMDAT helpers, literals, .drectve, get() assert string). +- ctl_nocond (drop the /Od-attested redundant `&& !box_offset` loop condition; break kept): 20/20 EXACT -> byte-inert; kept /Od form. +- fake_match_scan fin2: 0 leads (production: 0). +- surplus_identity (production obj; candidate surplus list is identical): 14 header COMDATs, 13 IDENTICAL to January's selected copy, + _real_local_random DIFFERENT (ours `pop ecx` header-inline body vs January effects.obj `add esp,4` named-result body). +- provider_link fin2: all PASS except _real_local_random FAIL (LNK2005 vs effects.obj NODUP hand copy, both orders). SAME FAIL on the + production base object (pre-existing since new_particle landed; nodup_census: effects.obj NODUP). provider_link --baseline=build/base: + "No surplus external definitions: PASS" -> candidate introduces no new surplus. +- report.json: data 949/949 (100%) already; code 4114/5779 -> 5779/5779 with render. +- production.patch (git diff; LF, applies with core.autocrlf=true as in this worktree) verified in an isolated autocrlf repo: + result byte-identical (CRLF) to fin2.c == final_weather_particle_systems.c. + +## 7. VERDICT: FUNCTIONS_EXACT_OBJECT_BLOCKED +All 20 functions strict EXACT, all 30 January symbols (after the one_over_char_max storage fix) and all January sections match. +Remaining object blocker (pre-existing, outside this unit): _real_local_random surplus COMDAT vs effects.c NODUP hand copy +(known NODUP provider-link class; fix is an owner decision in real_math.h/effects.c, previously measured to disturb units). +Owner-visible disclosures: (1) `short unused_count = 0;` is a DEAD declaration landed on first-party /Od attestation (slot ebp-0x24, +init-only in the 2020 /Od build) - it is load-bearing for the M8 count key (control ctl_noX residual); (2) explicit viewer_to_particle +statements replace vector_from_points3d at this one site on /Od attestation (2020 has vector_from_points3d as a real function yet +render computes it inline-explicitly); (3) (real_vector3d const *) view cast in transform is byte-inert (strip test) and /Od-attested +(dot_product3d(&planes[i], box_position) real call). diff --git a/research/fifty_objects_20260925/w/weather_particle_systems/body_fin.vs_tree.diff b/research/fifty_objects_20260925/w/weather_particle_systems/body_fin.vs_tree.diff new file mode 100644 index 00000000..1d554ee2 --- /dev/null +++ b/research/fifty_objects_20260925/w/weather_particle_systems/body_fin.vs_tree.diff @@ -0,0 +1,1062 @@ +diff --git a/source/effects/weather_particle_systems.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\weather_particle_systems\\body_fin.c" +index d2aae8ff..369ef0dc 100644 +--- a/source/effects/weather_particle_systems.c ++++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\weather_particle_systems\\body_fin.c" +@@ -1,553 +1,9 @@ +-/* +-WEATHER_PARTICLE_SYSTEMS.C +- +-symbols in this file: +-000924D0 0040: +- _weather_particle_system_get (0000) +-00092510 0050: +- _weather_particle_system_get_type (0000) +-00092560 0030: +- _weather_particle_systems_initialize (0000) +-00092590 0070: +- _weather_particle_systems_initialize_for_new_map (0000) +-00092600 0020: +- _weather_particle_systems_dispose_from_old_map (0000) +-00092620 0020: +- _weather_particle_systems_dispose (0000) +-00092640 0030: +- _weather_particle_system_type_delete_particle (0000) +-00092670 00a0: +- _weather_particle_system_wrap_point (0000) +-00092710 0160: +- _weather_particle_system_new (0000) +-00092870 0110: +- _weather_particle_system_delete (0000) +-00092980 02c0: +- _weather_particle_system_new_particle (0000) +-00092C40 0040: +- _weather_particle_system_box_offset_from_point3d (0000) +-00092C80 02b0: +- _weather_particle_update_physics (0000) +-00092F30 0100: +- _weather_particle_system_build_clipping_planes (0000) +-00093030 0040: +- _weather_particle_system_transform_clip_planes_to_box (0000) +-00093070 00b0: +- _weather_polyhedra_find (0000) +-00093120 0130: +- _weather_particle_system_update_particle_count (0000) +-00093250 0240: +- _weather_particle_system_update (0000) +-00093490 0690: +- _weather_particle_system_render (0000) +-00093B20 00e0: +- _weather_particle_systems_render (0000) +-0025AAFC 0004: +- _one_over_char_max (0000) +-0025AB00 0032: +- ??_C@_0DC@LLJNAPDG@c?3?2halo?2SOURCE?2effects?2weather_p@ (0000) +-0025AB34 003d: +- ??_C@_0DN@CIHCKGAO@type_index?$DO?$DN0?5?$CG?$CG?5type_index?$DMdefi@ (0000) +-0025AB74 0033: +- ??_C@_0DD@FLIDKJLH@couldn?8t?5allocate?5weather?5partic@ (0000) +-0025ABA8 0012: +- ??_C@_0BC@EPMBJEML@weather?5particles?$AA@ (0000) +-0025ABBC 001f: +- ??_C@_0BP@EMHAEIEA@system?9?$DOdefinition_index?$DN?$DNNONE?$AA@ (0000) +-0025ABDC 0024: +- ??_C@_0CE@MLAKBDEP@too?5many?5weather?5polyhedra?5visib@ (0000) +-0025AC00 003b: +- ??_C@_0DL@JLJDEDI@box_count?$DMMAXIMUM_NUMBER_OF_VISI@ (0000) +-002DDDAE 0001: +- _weather (0000) +-0043D590 0274: +- _weather_particle_system_globals (0000) +-*/ +- +-/* ---------- headers */ +- +-#include "effects/weather_particle_systems.h" +- +-#include +- +-#include "bitmaps/bitmap_group.h" +-#include "bitmaps/bitmaps.h" +-#include "cseries/errors.h" +-#include "effects/weather_particle_definitions.h" +-#include "math/real_math.h" +-#include "networking/network_connection.h" +-#include "objects/objects.h" +-#include "physics/point_physics.h" +-#include "render/render.h" +-#include "render/render_cameras_internal.h" +-#include "render/render_sprite.h" +-#include "scenario/scenario.h" +-#include "shaders/shader_definitions.h" +-#include "structures/structure_bsp_definitions.h" +-#include "tag_files/tag_groups.h" +- +-/* ---------- constants */ +- +-enum +-{ +- MAXIMUM_NUMBER_OF_WEATHER_PARTICLES = 512, +- MAXIMUM_NUMBER_OF_WEATHER_PARTICLE_TYPES = 8, +- MAXIMUM_NUMBER_OF_VISIBLE_WEATHER_POLYHEDRA = 8, +- MAXIMUM_NUMBER_OF_VISIBLE_WEATHER_PARTICLE_BOXES = 26, +- NUMBER_OF_WEATHER_PARTICLE_CLIPPING_PLANES = 5, +-}; +- +-enum +-{ +- _weather_particle_type_interpolate_colors_in_hsv_bit = 0, +- _weather_particle_type_along_long_hue_path_bit, +- _weather_particle_type_random_rotation_bit, +- NUMBER_OF_WEATHER_PARTICLE_TYPE_FLAGS, +-}; +- +-enum +-{ +- _weather_particle_direction_from_velocity = 0, +- _weather_particle_direction_from_acceleration, +- NUMBER_OF_WEATHER_PARTICLE_DIRECTION_SOURCES, +-}; +- +-enum +-{ +- _weather_particle_clipping_plane_left = 0, +- _weather_particle_clipping_plane_right, +- _weather_particle_clipping_plane_top, +- _weather_particle_clipping_plane_bottom, +- _weather_particle_clipping_plane_far, +-}; +- +-/* ---------- macros */ +- +-/* ---------- structures */ +- +-/* +- * January's tag-definition consumer layout. The 0x25C stride and every field +- * used below are independently corroborated by the HCEA symbols build. +- */ +-struct weather_particle_type_definition +-{ +- char name[32]; +- unsigned long flags; +- real distance_fadein_start; +- real distance_fadein_end; +- real distance_fadeout_start; +- real distance_fadeout_end; +- real height_fadein_start; +- real height_fadein_end; +- real height_fadeout_start; +- real height_fadeout_end; +- long unused[24]; +- real particle_count_lower_bound; +- real particle_count_upper_bound; +- struct tag_reference physics; +- long unused2[4]; +- real acceleration_lower_bound; +- real acceleration_upper_bound; +- real acceleration_turning_rate; +- real acceleration_change_rate; +- long unused3[8]; +- real radius_lower_bound; +- real radius_upper_bound; +- real animation_rate_lower_bound; +- real animation_rate_upper_bound; +- real rotation_rate_lower_bound; +- real rotation_rate_upper_bound; +- long unused4[8]; +- real_argb_color color_lower_bound; +- real_argb_color color_upper_bound; +- real runtime_one_over_sprite_width; +- long unused5[15]; +- struct tag_reference bitmap; +- short render_mode; +- short render_direction_source; +- struct shader_effect_definition shader; +-}; +- +-typedef char weather_particle_type_definition_size_assert[ +- sizeof(struct weather_particle_type_definition) == 0x25C ? 1 : -1]; +- +-struct weather_particle_type +-{ +- real density; +- real box_width; +- short particle_count; +- word pad0A; +- long first_particle_index; +-}; +- +-struct weather_particle_system +-{ +- long definition_index; +- real time; +- real time_delta_sec; +- real scale; +- struct location location; +- short weather_palette_index; +- boolean under_water; +- byte pad1B; +- struct weather_particle_type types[MAXIMUM_NUMBER_OF_WEATHER_PARTICLE_TYPES]; +-}; +- +-struct weather_particle +-{ +- short identifier; +- word pad02; +- real_point3d position; +- real_vector3d velocity; +- real_vector3d acceleration; +- short sequence_index; +- word pad2A; +- real sprite_index; +- real rotation; +- real_argb_color color; +- real radius; +- real rotation_rate; +- real animation_rate; +- long next_particle_index; +-}; +- +-struct weather_particle_system_globals +-{ +- short active_system_count; +- word pad02; +- struct weather_particle_system systems[MAXIMUM_NUMBER_OF_LOCAL_PLAYERS]; +-}; +- +-typedef char weather_particle_type_size_assert[ +- sizeof(struct weather_particle_type) == 0x10 ? 1 : -1]; +-typedef char weather_particle_system_size_assert[ +- sizeof(struct weather_particle_system) == 0x9C ? 1 : -1]; +-typedef char weather_particle_size_assert[ +- sizeof(struct weather_particle) == 0x54 ? 1 : -1]; +-typedef char weather_particle_system_globals_size_assert[ +- sizeof(struct weather_particle_system_globals) == 0x274 ? 1 : -1]; +- +-/* +- * These three tag-block element layouts are private here because their owner +- * headers do not publish them yet. Their names, sizes, and accessed offsets +- * are corroborated by HCEA and sibling January consumers. +- */ +-struct structure_weather_palette_entry +-{ +- char name[32]; +- struct tag_reference particle_system; +- word pad30; +- short runtime_particle_system_global_function_index; +- char particle_system_global_function_name[32]; +- long particle_system_unused[11]; +- struct tag_reference wind; +- real_vector3d wind_direction; +- real wind_magnitude; +- word padA0; +- short wind_global_function_index; +- char wind_global_function_name[32]; +- long wind_unused[11]; +-}; +- +-struct structure_weather_polyhedron +-{ +- real_point3d bounding_sphere_center; +- real bounding_sphere_radius; +- long unused; +- struct tag_block planes; +-}; +- +-typedef char structure_weather_palette_entry_size_assert[ +- sizeof(struct structure_weather_palette_entry) == 0xF0 ? 1 : -1]; +-typedef char structure_weather_polyhedron_size_assert[ +- sizeof(struct structure_weather_polyhedron) == 0x20 ? 1 : -1]; +-/* ---------- prototypes */ +- +-static struct weather_particle_system *weather_particle_system_get( +- short local_player_index); +-static struct weather_particle_type *weather_particle_system_get_type( +- struct weather_particle_system *system, +- short type_index); +-static void weather_particle_system_type_delete_particle( +- struct weather_particle_type *type); +-static void weather_particle_system_wrap_point( +- real box_width, +- real_point3d const *point, +- real_point3d *result); +-static long weather_particle_system_new_particle( +- short local_player_index, +- short type_index); +-static void weather_particle_system_box_offset_from_point3d( +- real box_width, +- real_point3d const *point, +- real_point3d *offset); +-static void weather_particle_update_physics( +- short local_player_index, +- short type_index, +- short particle_index); +-static void weather_particle_system_build_clipping_planes( +- real_plane3d *planes, +- real far_clip_distance); +-static void weather_particle_system_transform_clip_planes_to_box( +- real *plane_distances, +- real_plane3d const *planes, +- real_point3d const *box_position); +-static short weather_polyhedra_find( +- short *polyhedron_indices, +- real maximum_distance); +-static void weather_particle_system_update_particle_count( +- short local_player_index, +- short type_index, +- real scale); +-static void weather_particle_system_update( +- short local_player_index); + static void weather_particle_system_render( +- short local_player_index); +- +-/* ---------- globals */ +- +-static real const one_over_char_max = 1.f/255.f; +- +-boolean weather = TRUE; +- +-struct weather_particle_system_globals weather_particle_system_globals = { 0 }; +- +-/* ---------- public code */ +- +-void weather_particle_systems_initialize( +- void) +-{ +- weather_particle_data = data_new("weather particles", MAXIMUM_NUMBER_OF_WEATHER_PARTICLES, sizeof(struct weather_particle)); +- if (!weather_particle_data) +- error(_error_immediate, "couldn't allocate weather particle system globals."); +- +- return; +-} +- +-void weather_particle_systems_initialize_for_new_map( +- void) +-{ +- short local_player_index; +- +- for (local_player_index = 0; local_player_index < MAXIMUM_NUMBER_OF_LOCAL_PLAYERS; local_player_index++) +- { +- match_assert("c:\\halo\\SOURCE\\effects\\weather_particle_systems.c", 91, local_player_index>=0 && local_player_indexvalid) +- data_make_invalid(weather_particle_data); +- +- return; +-} +- +-void weather_particle_systems_dispose( +- void) +-{ +- if (weather_particle_data) +- { +- data_dispose(weather_particle_data); +- weather_particle_data = NULL; +- } +- +- return; +-} +- +-void weather_particle_system_new( +- short local_player_index, +- long definition_index, +- real scale) +-{ +- struct weather_particle_system *system = weather_particle_system_get(local_player_index); +- struct weather_particle_system_definition *definition = weather_particle_system_definition_get(definition_index); +- short type_index; +- +- match_assert("c:\\halo\\SOURCE\\effects\\weather_particle_systems.c", 177, system->definition_index==NONE); +- +- system->scale = scale; +- system->definition_index = definition_index; +- system->time = 0.f; +- system->time_delta_sec = 0.f; +- weather_particle_system_globals.active_system_count+= 1; +- +- for (type_index = 0; type_indexparticle_types.count; type_index++) +- { +- struct weather_particle_type *type = weather_particle_system_get_type(system, type_index); +- struct weather_particle_type_definition *type_definition = TAG_BLOCK_GET_ELEMENT( +- &definition->particle_types, +- type_index, +- struct weather_particle_type_definition); +- +- type->first_particle_index = NONE; +- type->particle_count = 0; +- type->density = real_local_random_range( +- type_definition->particle_count_lower_bound, +- type_definition->particle_count_upper_bound); +- type->box_width = type_definition->distance_fadeout_end; +- } +- +- return; +-} +- +-static void weather_particle_system_build_clipping_planes( +- real_plane3d *planes, +- real far_clip_distance) +-{ +- real_plane3d *far_plane = &planes[_weather_particle_clipping_plane_far]; +- real_point3d far_point; +- +- far_point.x = render.camera.forward.i*far_clip_distance + render.camera.position.x; +- far_point.y = render.camera.forward.j*far_clip_distance + render.camera.position.y; +- far_point.z = render.camera.forward.k*far_clip_distance + render.camera.position.z; +- far_plane->n = render.camera.forward; +- far_plane->d = far_plane->n.i*far_point.x + far_plane->n.j*far_point.y + far_plane->n.k*far_point.z; +- +- planes[_weather_particle_clipping_plane_left] = render.frustum.world_planes[0]; +- planes[_weather_particle_clipping_plane_right] = render.frustum.world_planes[1]; +- planes[_weather_particle_clipping_plane_top] = render.frustum.world_planes[2]; +- planes[_weather_particle_clipping_plane_bottom] = render.frustum.world_planes[3]; +- +- return; +-} +- +-static void weather_particle_system_transform_clip_planes_to_box( +- real *plane_distances, +- real_plane3d const *planes, +- real_point3d const *box_position) +-{ +- short plane_index; +- +- for (plane_index = 0; plane_indexx + +- planes[plane_index].n.j*box_position->y + +- planes[plane_index].n.k*box_position->z; +- } +- +- return; +-} +- +-static short weather_polyhedra_find( +- short *polyhedron_indices, +- real maximum_distance) +-{ +- struct structure_bsp *structure_bsp = global_structure_bsp_get(); +- short polyhedron_count = 0; +- short polyhedron_index; +- +- for (polyhedron_index = 0; polyhedron_indexweather_polyhedra.count; polyhedron_index++) +- { +- struct structure_weather_polyhedron *polyhedron = TAG_BLOCK_GET_ELEMENT( +- &structure_bsp->weather_polyhedra, +- polyhedron_index, +- struct structure_weather_polyhedron); +- +- if (distance_squared3d(&render.camera.position, &polyhedron->bounding_sphere_center)< +- (maximum_distance + polyhedron->bounding_sphere_radius)*(maximum_distance + polyhedron->bounding_sphere_radius)) +- { +- if (polyhedron_countdefinition_index); +- struct weather_particle_type *type = weather_particle_system_get_type(system, type_index); +- long target_particle_count = (long)(type->density*type->box_width*type->box_width*type->box_width*scale/weather_particle_system_globals.active_system_count); +- +- target_particle_count = MAX(0, target_particle_count); +- +- while (type->particle_countparticle_count>target_particle_count) +- { +- weather_particle_system_type_delete_particle(type); +- } +- +- return; +-} +- +-static void weather_particle_system_update( + short local_player_index) + { + struct weather_particle_system *system = weather_particle_system_get(local_player_index); + struct weather_particle_system_definition *definition = weather_particle_system_definition_get(system->definition_index); +- short type_index; +- +- system->time_delta_sec = render.time_delta_since_tick_sec; +- system->time+= system->time_delta_sec; +- +- for (type_index = 0; type_indexparticle_types.count; type_index++) +- { +- struct weather_particle_type *type = weather_particle_system_get_type(system, type_index); +- struct weather_particle_type_definition *type_definition = TAG_BLOCK_GET_ELEMENT( +- &definition->particle_types, +- type_index, +- struct weather_particle_type_definition); +- struct bitmap_group *bitmap_group = bitmap_group_get(type_definition->bitmap.index); +- struct weather_particle *particle; +- real height = render.camera.position.z; +- real scale = system->scale; +- long particle_index; +- +- scale*= PIN( +- (height - type_definition->height_fadein_start)/(type_definition->height_fadein_end - type_definition->height_fadein_start), +- 0.f, 1.f); +- scale*= 1.f - PIN( +- (height - type_definition->height_fadeout_start)/(type_definition->height_fadeout_end - type_definition->height_fadeout_start), +- 0.f, 1.f); +- weather_particle_system_update_particle_count(local_player_index, type_index, scale); +- +- for (particle_index = type->first_particle_index; particle_index!=NONE; particle_index = particle->next_particle_index) +- { +- particle = datum_get(weather_particle_data, particle_index); +- particle->sprite_index = (real)fmod( +- particle->sprite_index+= particle->animation_rate*system->time_delta_sec, +- TAG_BLOCK_GET_ELEMENT(&bitmap_group->sequences, particle->sequence_index, struct bitmap_group_sequence)->sprites.count); +- particle->rotation+= (particle_index&1 ? -1 : 1)*particle->rotation_rate*system->time_delta_sec; +- weather_particle_update_physics(local_player_index, type_index, particle_index); +- } +- } +- +- return; +-} +- +-static void weather_particle_system_render( +- short local_player_index) +-{ +- struct weather_particle_system *system = weather_particle_system_get(local_player_index); +- struct weather_particle_system_definition *definition = weather_particle_system_definition_get(system->definition_index); +- struct structure_bsp *structure_bsp = global_structure_bsp_get(); ++ struct structure_bsp *structure = global_structure_bsp_get(); + short type_index; + + weather_particle_system_update(local_player_index); +@@ -559,38 +15,42 @@ static void weather_particle_system_render( + &definition->particle_types, + type_index, + struct weather_particle_type_definition); ++ long particle_index; ++ short unused_count = 0; /* dead: no use in January or in the later first-party /Od build (frame slot ebp-0x24) */ + + if (type->particle_count) + { +- real_plane3d clipping_planes[NUMBER_OF_WEATHER_PARTICLE_CLIPPING_PLANES]; +- real_point3d box_positions[MAXIMUM_NUMBER_OF_VISIBLE_WEATHER_PARTICLE_BOXES]; +- real box_plane_distances[MAXIMUM_NUMBER_OF_VISIBLE_WEATHER_PARTICLE_BOXES][NUMBER_OF_WEATHER_PARTICLE_CLIPPING_PLANES]; +- short visible_polyhedron_indices[MAXIMUM_NUMBER_OF_VISIBLE_WEATHER_POLYHEDRA]; +- short visible_polyhedron_count = weather_polyhedra_find(visible_polyhedron_indices, type->box_width); +- struct build_sprite_data sprite_data; +- struct weather_particle *particle; +- real box_offsets[3]; +- real_rectangle3d bounds; +- short box_count; ++ struct build_sprite_data build_sprite_data; ++ real_point3d box_offsets[MAXIMUM_NUMBER_OF_VISIBLE_WEATHER_PARTICLE_BOXES]; ++ short box_count = 0; ++ real far_clip_distance; ++ real_plane3d clip_planes[NUMBER_OF_WEATHER_PARTICLE_CLIPPING_PLANES]; ++ real clip_plane_d_transforms[MAXIMUM_NUMBER_OF_VISIBLE_WEATHER_PARTICLE_BOXES][NUMBER_OF_WEATHER_PARTICLE_CLIPPING_PLANES]; ++ short weather_polyhedra_indices[MAXIMUM_NUMBER_OF_VISIBLE_WEATHER_POLYHEDRA]; ++ short weather_polyhedra_count = weather_polyhedra_find(weather_polyhedra_indices, type->box_width); ++ real box_deltas[3]; + short i, j, k; +- long particle_index; +- +- weather_particle_system_build_clipping_planes(clipping_planes, type->box_width); +- weather_particle_system_box_offset_from_point3d(type->box_width, &render.camera.position, &box_positions[0]); +- weather_particle_system_transform_clip_planes_to_box(box_plane_distances[0], clipping_planes, &box_positions[0]); +- +- bounds.x0 = box_positions[0].x; +- bounds.x1 = box_positions[0].x + type->box_width; +- bounds.y0 = box_positions[0].y; +- bounds.y1 = box_positions[0].y + type->box_width; +- bounds.z0 = box_positions[0].z; +- bounds.z1 = box_positions[0].z + type->box_width; +- +- box_offsets[0] = -type->box_width; +- box_offsets[1] = 0.f; +- box_offsets[2] = type->box_width; ++ real_rectangle3d viewer_box; ++ ++ far_clip_distance = type->box_width; ++ weather_particle_system_build_clipping_planes(clip_planes, far_clip_distance); ++ weather_particle_system_box_offset_from_point3d(type->box_width, &render.camera.position, &box_offsets[box_count]); ++ weather_particle_system_transform_clip_planes_to_box(clip_plane_d_transforms[box_count], clip_planes, &box_offsets[box_count]); ++ box_count++; ++ ++ viewer_box.x0 = viewer_box.y0 = viewer_box.z0 = 0.f; ++ viewer_box.x1 = viewer_box.y1 = viewer_box.z1 = type->box_width; ++ viewer_box.x0 += box_offsets[0].x; ++ viewer_box.y0 += box_offsets[0].y; ++ viewer_box.z0 += box_offsets[0].z; ++ viewer_box.x1 += box_offsets[0].x; ++ viewer_box.y1 += box_offsets[0].y; ++ viewer_box.z1 += box_offsets[0].z; ++ ++ box_deltas[0] = -type->box_width; ++ box_deltas[1] = 0.f; ++ box_deltas[2] = type->box_width; + +- box_count = 1; + for (i = 0; i<3; i++) + { + for (j = 0; j<3; j++) +@@ -599,22 +59,26 @@ static void weather_particle_system_render( + { + if (i!=1 || j!=1 || k!=1) + { +- real_rectangle3d box_bounds; +- +- box_bounds.x0 = bounds.x0 + box_offsets[i]; +- box_bounds.x1 = bounds.x1 + box_offsets[i]; +- box_bounds.y0 = bounds.y0 + box_offsets[j]; +- box_bounds.y1 = bounds.y1 + box_offsets[j]; +- box_bounds.z0 = bounds.z0 + box_offsets[k]; +- box_bounds.z1 = bounds.z1 + box_offsets[k]; +- +- if (render_frustum_cube_visible(&render.frustum, &box_bounds, TRUE)) ++ real_vector3d box_delta; ++ real_rectangle3d box; ++ ++ box_delta.i = box_deltas[i]; ++ box_delta.j = box_deltas[j]; ++ box_delta.k = box_deltas[k]; ++ box.x0 = viewer_box.x0 + box_delta.i; ++ box.y0 = viewer_box.y0 + box_delta.j; ++ box.z0 = viewer_box.z0 + box_delta.k; ++ box.x1 = viewer_box.x1 + box_delta.i; ++ box.y1 = viewer_box.y1 + box_delta.j; ++ box.z1 = viewer_box.z1 + box_delta.k; ++ ++ if (render_frustum_cube_visible(&render.frustum, &box, TRUE)) + { + match_assert("c:\\halo\\SOURCE\\effects\\weather_particle_systems.c", 673, box_countparticle_count, type_definition->bitmap.index, &type_definition->shader, 0); ++ build_sprites_begin(&build_sprite_data, type->particle_count, type_definition->bitmap.index, &type_definition->shader, 0); + +- for (particle_index = type->first_particle_index; particle_index!=NONE; particle_index = particle->next_particle_index) ++ particle_index = type->first_particle_index; ++ while (particle_index!=NONE) + { +- real particle_plane_distances[NUMBER_OF_WEATHER_PARTICLE_CLIPPING_PLANES]; +- short plane_index; ++ struct weather_particle *particle = datum_get(weather_particle_data, particle_index); ++ real_point3d *box_offset = NULL; + short box_index; +- +- particle = datum_get(weather_particle_data, particle_index); ++ short plane_index; ++ real plane_evaluations[NUMBER_OF_WEATHER_PARTICLE_CLIPPING_PLANES]; + + for (plane_index = 0; plane_indexposition); ++ plane_evaluations[plane_index] = plane3d_distance_to_point(&clip_planes[plane_index], &particle->position); + } + +- for (box_index = 0; box_indexdistance_fadeout_end, type->box_width); + real_point3d position; +- real_vector3d camera_to_position; ++ real_vector3d viewer_to_particle; + real depth; ++ real maximum_distance = MIN(type_definition->distance_fadeout_end, far_clip_distance); + +- position.x = box_positions[box_index].x + particle->position.x; +- position.y = box_positions[box_index].y + particle->position.y; +- position.z = box_positions[box_index].z + particle->position.z; +- depth = dot_product3d(vector_from_points3d(&render.camera.position, &position, &camera_to_position), &render.camera.forward); ++ position.x = particle->position.x + box_offset->x; ++ position.y = particle->position.y + box_offset->y; ++ position.z = particle->position.z + box_offset->z; ++ viewer_to_particle.i = position.x - render.camera.position.x; ++ viewer_to_particle.j = position.y - render.camera.position.y; ++ viewer_to_particle.k = position.z - render.camera.position.z; ++ depth = dot_product3d(&viewer_to_particle, &render.camera.forward); + +- if (depth>type_definition->distance_fadein_start && depthtype_definition->distance_fadein_start && depthdistance_fadein_start)/(type_definition->distance_fadein_end - type_definition->distance_fadein_start), + 0.f, 1.f); + real fade_out = 1.f - PIN( +- (depth - type_definition->distance_fadeout_start)/(far_clip_distance - type_definition->distance_fadeout_start), ++ (depth - type_definition->distance_fadeout_start)/(maximum_distance - type_definition->distance_fadeout_start), + 0.f, 1.f); + short polyhedron_index; ++ boolean visible = TRUE; + +- for (polyhedron_index = 0; polyhedron_indexweather_polyhedra, +- visible_polyhedron_indices[polyhedron_index], ++ &structure->weather_polyhedra, ++ weather_polyhedra_indices[polyhedron_index], + struct structure_weather_polyhedron); + short polyhedron_plane_index; + + for (polyhedron_plane_index = 0; polyhedron_plane_indexplanes.count; polyhedron_plane_index++) + { +- real_plane3d *plane = TAG_BLOCK_GET_ELEMENT(&polyhedron->planes, polyhedron_plane_index, real_plane3d); +- +- if (plane3d_distance_to_point(plane, &position)<0.f) ++ if (plane3d_distance_to_point(TAG_BLOCK_GET_ELEMENT(&polyhedron->planes, polyhedron_plane_index, real_plane3d), &position)<0.f) + { + break; + } +@@ -694,11 +162,12 @@ static void weather_particle_system_render( + + if (polyhedron_plane_index==polyhedron->planes.count) + { ++ visible = FALSE; + break; + } + } + +- if (polyhedron_index==visible_polyhedron_count) ++ if (visible) + { + real_vector3d const *direction = type_definition->render_direction_source==_weather_particle_direction_from_acceleration ? + &particle->acceleration : &particle->velocity; +@@ -709,273 +178,27 @@ static void weather_particle_system_render( + } + + build_sprite( +- &sprite_data, ++ &build_sprite_data, + type_definition->render_mode, + particle->sequence_index, + (short)particle->sprite_index, + &position, + direction, + particle->rotation, +- 2.f*particle->radius*type_definition->runtime_one_over_sprite_width, ++ type_definition->runtime_one_over_sprite_width*(2.f*particle->radius), + &particle->color, + fade_in*fade_out, + 0); + } + } + } +- } +- +- build_sprites_end(&sprite_data); +- } +- } +- +- return; +-} +- +-void weather_particle_systems_render( +- void) +-{ +- if (render_particle_systems_enabled && weather) +- { +- if (render.local_player_index!=NONE) +- { +- struct weather_particle_system *system = weather_particle_system_get(render.local_player_index); +- long definition_index = NONE; + +- system->location.cluster_index = render.cluster_index; +- system->location.leaf_index = render.leaf_index; +- system->under_water = scenario_location_underwater(&system->location, &render.camera.position, &system->weather_palette_index); +- if (system->weather_palette_index!=NONE) +- { +- struct structure_weather_palette_entry *weather_palette_entry = TAG_BLOCK_GET_ELEMENT( +- &global_structure_bsp_get()->weather_palette, +- system->weather_palette_index, +- struct structure_weather_palette_entry); +- +- definition_index = weather_palette_entry->particle_system.index; ++ particle_index = particle->next_particle_index; + } + +- if (system->definition_index!=definition_index) +- { +- if (system->definition_index!=NONE) +- { +- weather_particle_system_delete(render.local_player_index); +- } +- if (definition_index!=NONE) +- { +- weather_particle_system_new(render.local_player_index, definition_index, 1.f); +- } +- } +- +- if (system->definition_index!=NONE) +- { +- weather_particle_system_render(render.local_player_index); +- } ++ build_sprites_end(&build_sprite_data); + } + } + + return; + } +- +-void weather_particle_system_delete( +- short local_player_index) +-{ +- struct weather_particle_system *system = weather_particle_system_get(local_player_index); +- struct weather_particle_system_definition *definition = weather_particle_system_definition_get(system->definition_index); +- short type_index; +- +- for (type_index = 0; type_indexparticle_types.count; type_index++) +- { +- struct weather_particle_type *type = weather_particle_system_get_type(system, type_index); +- +- while (type->first_particle_index!=NONE) +- { +- weather_particle_system_type_delete_particle(type); +- } +- } +- +- weather_particle_system_globals.active_system_count-= 1; +- system->definition_index = NONE; +- +- return; +-} +- +-/* ---------- private code */ +- +-static struct weather_particle_system *weather_particle_system_get( +- short local_player_index) +-{ +- match_assert("c:\\halo\\SOURCE\\effects\\weather_particle_systems.c", 91, local_player_index>=0 && local_player_indexdefinition_index); +- +- match_assert("c:\\halo\\SOURCE\\effects\\weather_particle_systems.c", 102, type_index>=0 && type_indexparticle_types.count); +- +- return &system->types[type_index]; +-} +- +-static void weather_particle_system_type_delete_particle( +- struct weather_particle_type *type) +-{ +- struct weather_particle *particle = datum_get(weather_particle_data, type->first_particle_index); +- long next_particle_index = particle->next_particle_index; +- +- datum_delete(weather_particle_data, type->first_particle_index); +- type->particle_count-= 1; +- type->first_particle_index = next_particle_index; +- +- return; +-} +- +-static void weather_particle_system_wrap_point( +- real box_width, +- real_point3d const *point, +- real_point3d *result) +-{ +- real offset; +- +- offset = point->x<0.f ? box_width : 0.f; +- result->x = (real)fmod(point->x, box_width) + offset; +- offset = point->y<0.f ? box_width : 0.f; +- result->y = (real)fmod(point->y, box_width) + offset; +- offset = point->z<0.f ? box_width : 0.f; +- result->z = (real)fmod(point->z, box_width) + offset; +- +- return; +-} +- +-static long weather_particle_system_new_particle( +- short local_player_index, +- short type_index) +-{ +- long particle_index = datum_new(weather_particle_data); +- +- if (particle_index!=NONE) +- { +- struct weather_particle_system *system = weather_particle_system_get(local_player_index); +- struct weather_particle_system_definition *definition = weather_particle_system_definition_get(system->definition_index); +- struct weather_particle_type *type = weather_particle_system_get_type(system, type_index); +- struct weather_particle_type_definition *type_definition = TAG_BLOCK_GET_ELEMENT( +- &definition->particle_types, +- type_index, +- struct weather_particle_type_definition); +- struct weather_particle *particle = datum_get(weather_particle_data, particle_index); +- struct bitmap_group *bitmap_group = bitmap_group_get(type_definition->bitmap.index); +- struct bitmap_group_sequence *sequence; +- real color_interpolation; +- +- particle->position.x = real_local_random_range(0.f, type->box_width); +- particle->position.y = real_local_random_range(0.f, type->box_width); +- particle->position.z = real_local_random_range(0.f, type->box_width); +- particle->velocity.i = particle->velocity.j = particle->velocity.k = 0.f; +- local_random_direction3d(&particle->acceleration); +- scale_vector3d( +- &particle->acceleration, +- real_local_random_range(type_definition->acceleration_lower_bound, type_definition->acceleration_upper_bound), +- &particle->acceleration); +- particle->radius = real_local_random_range(type_definition->radius_lower_bound, type_definition->radius_upper_bound); +- particle->animation_rate = real_local_random_range(type_definition->animation_rate_lower_bound, type_definition->animation_rate_upper_bound); +- particle->rotation_rate = real_local_random_range(type_definition->rotation_rate_lower_bound, type_definition->rotation_rate_upper_bound); +- if (TEST_FLAG(type_definition->flags, _weather_particle_type_random_rotation_bit)) +- { +- particle->rotation = real_local_random_range(0.f, _pi*2.f); +- } +- else +- { +- particle->rotation = 0.f; +- } +- particle->sequence_index = local_random_range(0, bitmap_group->sequences.count); +- sequence = TAG_BLOCK_GET_ELEMENT(&bitmap_group->sequences, particle->sequence_index, struct bitmap_group_sequence); +- particle->sprite_index = real_local_random_range(0.f, (real)sequence->sprites.count); +- color_interpolation = real_local_random(); +- rgb_colors_interpolate( +- &particle->color.rgb, +- type_definition->flags, +- &type_definition->color_lower_bound.rgb, +- &type_definition->color_upper_bound.rgb, +- color_interpolation); +- particle->color.alpha = real_local_random_range(type_definition->color_lower_bound.alpha, type_definition->color_upper_bound.alpha); +- +- particle->next_particle_index = type->first_particle_index; +- type->particle_count+= 1; +- type->first_particle_index = particle_index; +- } +- +- return particle_index; +-} +- +-static void weather_particle_system_box_offset_from_point3d( +- real box_width, +- real_point3d const *point, +- real_point3d *offset) +-{ +- weather_particle_system_wrap_point(box_width, point, offset); +- offset->x = point->x - offset->x; +- offset->y = point->y - offset->y; +- offset->z = point->z - offset->z; +- +- return; +-} +- +-static void weather_particle_update_physics( +- short local_player_index, +- short type_index, +- short particle_index) +-{ +- struct weather_particle_system *system = weather_particle_system_get(local_player_index); +- struct weather_particle_system_definition *definition = weather_particle_system_definition_get(system->definition_index); +- struct weather_particle_type *type = weather_particle_system_get_type(system, type_index); +- struct weather_particle_type_definition *type_definition = TAG_BLOCK_GET_ELEMENT( +- &definition->particle_types, +- type_index, +- struct weather_particle_type_definition); +- struct weather_particle *particle = datum_get(weather_particle_data, particle_index); +- unsigned long flags; +- real_vector3d random_direction; +- +- if (type_definition->acceleration_lower_bound!=0.f || type_definition->acceleration_upper_bound!=0.f) +- { +- real magnitude = normalize3d(&particle->acceleration); +- real inverse_turning_rate = 1.f - type_definition->acceleration_turning_rate; +- +- magnitude+= real_local_random_range(-type_definition->acceleration_change_rate, type_definition->acceleration_change_rate); +- magnitude = PIN(magnitude, type_definition->acceleration_lower_bound, type_definition->acceleration_upper_bound); +- local_random_direction3d(&random_direction); +- particle->acceleration.i = random_direction.i*type_definition->acceleration_turning_rate + inverse_turning_rate*particle->acceleration.i; +- particle->acceleration.j = random_direction.j*type_definition->acceleration_turning_rate + inverse_turning_rate*particle->acceleration.j; +- particle->acceleration.k = random_direction.k*type_definition->acceleration_turning_rate + inverse_turning_rate*particle->acceleration.k; +- scale_vector3d(&particle->acceleration, magnitude, &particle->acceleration); +- point_from_line3d((real_point3d *)&particle->velocity, &particle->acceleration, system->time_delta_sec, (real_point3d *)&particle->velocity); +- } +- +- { +- unsigned long seed = particle_index; +- +- flags = system->under_water ? +- FLAG(_point_physics_ignore_position_bit)|FLAG(_point_physics_ignore_position_under_water_bit)|FLAG(_point_physics_force_no_collisions_bit) : +- FLAG(_point_physics_ignore_position_bit)|FLAG(_point_physics_force_no_collisions_bit); +- point_physics_update( +- flags, +- point_physics_definition_get(type_definition->physics.index), +- &system->location, +- system->weather_palette_index, +- &particle->position, +- &particle->velocity, +- NULL, +- NULL, +- NULL, +- particle->radius, +- system->time_delta_sec); +- point_from_line3d(&particle->position, seed_random_direction3d(&seed, &random_direction), 0.001f, &particle->position); +- } +- weather_particle_system_wrap_point(type->box_width, &particle->position, &particle->position); +- +- return; +-} diff --git a/research/fifty_objects_20260925/w/weather_particle_systems/fin1.diff b/research/fifty_objects_20260925/w/weather_particle_systems/fin1.diff new file mode 100644 index 00000000..c6f50426 --- /dev/null +++ b/research/fifty_objects_20260925/w/weather_particle_systems/fin1.diff @@ -0,0 +1,218 @@ +431,434c431 +< plane_distances[plane_index] = +< planes[plane_index].n.i*box_position->x + +< planes[plane_index].n.j*box_position->y + +< planes[plane_index].n.k*box_position->z; +--- +> plane_distances[plane_index] = dot_product3d(&planes[plane_index].n, (real_vector3d const *)box_position); +550c547 +< struct structure_bsp *structure_bsp = global_structure_bsp_get(); +--- +> struct structure_bsp *structure = global_structure_bsp_get(); +561a559,560 +> long particle_index; +> short unused_count = 0; /* dead: no use in January or in the later first-party /Od build (frame slot ebp-0x24) */ +565,574c564,572 +< real_plane3d clipping_planes[NUMBER_OF_WEATHER_PARTICLE_CLIPPING_PLANES]; +< real_point3d box_positions[MAXIMUM_NUMBER_OF_VISIBLE_WEATHER_PARTICLE_BOXES]; +< real box_plane_distances[MAXIMUM_NUMBER_OF_VISIBLE_WEATHER_PARTICLE_BOXES][NUMBER_OF_WEATHER_PARTICLE_CLIPPING_PLANES]; +< short visible_polyhedron_indices[MAXIMUM_NUMBER_OF_VISIBLE_WEATHER_POLYHEDRA]; +< short visible_polyhedron_count = weather_polyhedra_find(visible_polyhedron_indices, type->box_width); +< struct build_sprite_data sprite_data; +< struct weather_particle *particle; +< real box_offsets[3]; +< real_rectangle3d bounds; +< short box_count; +--- +> struct build_sprite_data build_sprite_data; +> real_point3d box_offsets[MAXIMUM_NUMBER_OF_VISIBLE_WEATHER_PARTICLE_BOXES]; +> short box_count = 0; +> real far_clip_distance; +> real_plane3d clip_planes[NUMBER_OF_WEATHER_PARTICLE_CLIPPING_PLANES]; +> real clip_plane_d_transforms[MAXIMUM_NUMBER_OF_VISIBLE_WEATHER_PARTICLE_BOXES][NUMBER_OF_WEATHER_PARTICLE_CLIPPING_PLANES]; +> short weather_polyhedra_indices[MAXIMUM_NUMBER_OF_VISIBLE_WEATHER_POLYHEDRA]; +> short weather_polyhedra_count = weather_polyhedra_find(weather_polyhedra_indices, type->box_width); +> real box_deltas[3]; +576c574 +< long particle_index; +--- +> real_rectangle3d viewer_box; +578,591c576,593 +< weather_particle_system_build_clipping_planes(clipping_planes, type->box_width); +< weather_particle_system_box_offset_from_point3d(type->box_width, &render.camera.position, &box_positions[0]); +< weather_particle_system_transform_clip_planes_to_box(box_plane_distances[0], clipping_planes, &box_positions[0]); +< +< bounds.x0 = box_positions[0].x; +< bounds.x1 = box_positions[0].x + type->box_width; +< bounds.y0 = box_positions[0].y; +< bounds.y1 = box_positions[0].y + type->box_width; +< bounds.z0 = box_positions[0].z; +< bounds.z1 = box_positions[0].z + type->box_width; +< +< box_offsets[0] = -type->box_width; +< box_offsets[1] = 0.f; +< box_offsets[2] = type->box_width; +--- +> far_clip_distance = type->box_width; +> weather_particle_system_build_clipping_planes(clip_planes, far_clip_distance); +> weather_particle_system_box_offset_from_point3d(type->box_width, &render.camera.position, &box_offsets[box_count]); +> weather_particle_system_transform_clip_planes_to_box(clip_plane_d_transforms[box_count], clip_planes, &box_offsets[box_count]); +> box_count++; +> +> viewer_box.x0 = viewer_box.y0 = viewer_box.z0 = 0.f; +> viewer_box.x1 = viewer_box.y1 = viewer_box.z1 = type->box_width; +> viewer_box.x0 += box_offsets[0].x; +> viewer_box.y0 += box_offsets[0].y; +> viewer_box.z0 += box_offsets[0].z; +> viewer_box.x1 += box_offsets[0].x; +> viewer_box.y1 += box_offsets[0].y; +> viewer_box.z1 += box_offsets[0].z; +> +> box_deltas[0] = -type->box_width; +> box_deltas[1] = 0.f; +> box_deltas[2] = type->box_width; +593d594 +< box_count = 1; +602c603,604 +< real_rectangle3d box_bounds; +--- +> real_vector3d box_delta; +> real_rectangle3d box; +604,609c606,614 +< box_bounds.x0 = bounds.x0 + box_offsets[i]; +< box_bounds.x1 = bounds.x1 + box_offsets[i]; +< box_bounds.y0 = bounds.y0 + box_offsets[j]; +< box_bounds.y1 = bounds.y1 + box_offsets[j]; +< box_bounds.z0 = bounds.z0 + box_offsets[k]; +< box_bounds.z1 = bounds.z1 + box_offsets[k]; +--- +> box_delta.i = box_deltas[i]; +> box_delta.j = box_deltas[j]; +> box_delta.k = box_deltas[k]; +> box.x0 = viewer_box.x0 + box_delta.i; +> box.y0 = viewer_box.y0 + box_delta.j; +> box.z0 = viewer_box.z0 + box_delta.k; +> box.x1 = viewer_box.x1 + box_delta.i; +> box.y1 = viewer_box.y1 + box_delta.j; +> box.z1 = viewer_box.z1 + box_delta.k; +611c616 +< if (render_frustum_cube_visible(&render.frustum, &box_bounds, TRUE)) +--- +> if (render_frustum_cube_visible(&render.frustum, &box, TRUE)) +614,617c619,622 +< box_positions[box_count].x = box_bounds.x0; +< box_positions[box_count].y = box_bounds.y0; +< box_positions[box_count].z = box_bounds.z0; +< weather_particle_system_transform_clip_planes_to_box(box_plane_distances[box_count], clipping_planes, &box_positions[box_count]); +--- +> box_offsets[box_count].x = box.x0; +> box_offsets[box_count].y = box.y0; +> box_offsets[box_count].z = box.z0; +> weather_particle_system_transform_clip_planes_to_box(clip_plane_d_transforms[box_count], clip_planes, &box_offsets[box_count]); +625c630 +< build_sprites_begin(&sprite_data, type->particle_count, type_definition->bitmap.index, &type_definition->shader, 0); +--- +> build_sprites_begin(&build_sprite_data, type->particle_count, type_definition->bitmap.index, &type_definition->shader, 0); +627c632,633 +< for (particle_index = type->first_particle_index; particle_index!=NONE; particle_index = particle->next_particle_index) +--- +> particle_index = type->first_particle_index; +> while (particle_index!=NONE) +629,630c635,636 +< real particle_plane_distances[NUMBER_OF_WEATHER_PARTICLE_CLIPPING_PLANES]; +< short plane_index; +--- +> struct weather_particle *particle = datum_get(weather_particle_data, particle_index); +> real_point3d *box_offset = NULL; +632,633c638,639 +< +< particle = datum_get(weather_particle_data, particle_index); +--- +> short plane_index; +> real plane_evaluations[NUMBER_OF_WEATHER_PARTICLE_CLIPPING_PLANES]; +637c643 +< particle_plane_distances[plane_index] = plane3d_distance_to_point(&clipping_planes[plane_index], &particle->position); +--- +> plane_evaluations[plane_index] = plane3d_distance_to_point(&clip_planes[plane_index], &particle->position); +640c646 +< for (box_index = 0; box_index for (box_index = 0; box_index visible = plane_evaluations[plane_index] + clip_plane_d_transforms[box_index][plane_index]<0.f; +650a657 +> box_offset = &box_offsets[box_index]; +655c662 +< if (box_index if (box_offset) +657d663 +< real far_clip_distance = MIN(type_definition->distance_fadeout_end, type->box_width); +659c665 +< real_vector3d camera_to_position; +--- +> real_vector3d viewer_to_particle; +660a667 +> real maximum_distance = MIN(type_definition->distance_fadeout_end, far_clip_distance); +662,665c669,675 +< position.x = box_positions[box_index].x + particle->position.x; +< position.y = box_positions[box_index].y + particle->position.y; +< position.z = box_positions[box_index].z + particle->position.z; +< depth = dot_product3d(vector_from_points3d(&render.camera.position, &position, &camera_to_position), &render.camera.forward); +--- +> position.x = particle->position.x + box_offset->x; +> position.y = particle->position.y + box_offset->y; +> position.z = particle->position.z + box_offset->z; +> viewer_to_particle.i = position.x - render.camera.position.x; +> viewer_to_particle.j = position.y - render.camera.position.y; +> viewer_to_particle.k = position.z - render.camera.position.z; +> depth = dot_product3d(&viewer_to_particle, &render.camera.forward); +667c677 +< if (depth>type_definition->distance_fadein_start && depth if (depth>type_definition->distance_fadein_start && depthdistance_fadeout_start)/(far_clip_distance - type_definition->distance_fadeout_start), +--- +> (depth - type_definition->distance_fadeout_start)/(maximum_distance - type_definition->distance_fadeout_start), +675a686 +> boolean visible = TRUE; +677c688 +< for (polyhedron_index = 0; polyhedron_index for (polyhedron_index = 0; polyhedron_indexweather_polyhedra, +< visible_polyhedron_indices[polyhedron_index], +--- +> &structure->weather_polyhedra, +> weather_polyhedra_indices[polyhedron_index], +687,689c698 +< real_plane3d *plane = TAG_BLOCK_GET_ELEMENT(&polyhedron->planes, polyhedron_plane_index, real_plane3d); +< +< if (plane3d_distance_to_point(plane, &position)<0.f) +--- +> if (plane3d_distance_to_point(TAG_BLOCK_GET_ELEMENT(&polyhedron->planes, polyhedron_plane_index, real_plane3d), &position)<0.f) +696a706 +> visible = FALSE; +701c711 +< if (polyhedron_index==visible_polyhedron_count) +--- +> if (visible) +712c722 +< &sprite_data, +--- +> &build_sprite_data, +719c729 +< 2.f*particle->radius*type_definition->runtime_one_over_sprite_width, +--- +> type_definition->runtime_one_over_sprite_width*(2.f*particle->radius), +725a736,737 +> +> particle_index = particle->next_particle_index; +728c740 +< build_sprites_end(&sprite_data); +--- +> build_sprites_end(&build_sprite_data); diff --git a/research/fifty_objects_20260925/w/weather_particle_systems/fin2.vs_tree.diff b/research/fifty_objects_20260925/w/weather_particle_systems/fin2.vs_tree.diff new file mode 100644 index 00000000..005dbd30 --- /dev/null +++ b/research/fifty_objects_20260925/w/weather_particle_systems/fin2.vs_tree.diff @@ -0,0 +1,288 @@ +diff --git a/source/effects/weather_particle_systems.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\weather_particle_systems\\fin2.c" +index d2aae8ff..d6c246a8 100644 +--- a/source/effects/weather_particle_systems.c ++++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\weather_particle_systems\\fin2.c" +@@ -306,7 +306,7 @@ static void weather_particle_system_render( + + /* ---------- globals */ + +-static real const one_over_char_max = 1.f/255.f; ++real const one_over_char_max = 1.f/255.f; + + boolean weather = TRUE; + +@@ -428,10 +428,7 @@ static void weather_particle_system_transform_clip_planes_to_box( + + for (plane_index = 0; plane_indexx + +- planes[plane_index].n.j*box_position->y + +- planes[plane_index].n.k*box_position->z; ++ plane_distances[plane_index] = dot_product3d(&planes[plane_index].n, (real_vector3d const *)box_position); + } + + return; +@@ -547,7 +544,7 @@ static void weather_particle_system_render( + { + struct weather_particle_system *system = weather_particle_system_get(local_player_index); + struct weather_particle_system_definition *definition = weather_particle_system_definition_get(system->definition_index); +- struct structure_bsp *structure_bsp = global_structure_bsp_get(); ++ struct structure_bsp *structure = global_structure_bsp_get(); + short type_index; + + weather_particle_system_update(local_player_index); +@@ -559,38 +556,42 @@ static void weather_particle_system_render( + &definition->particle_types, + type_index, + struct weather_particle_type_definition); ++ long particle_index; ++ short unused_count = 0; /* dead: no use in January or in the later first-party /Od build (frame slot ebp-0x24) */ + + if (type->particle_count) + { +- real_plane3d clipping_planes[NUMBER_OF_WEATHER_PARTICLE_CLIPPING_PLANES]; +- real_point3d box_positions[MAXIMUM_NUMBER_OF_VISIBLE_WEATHER_PARTICLE_BOXES]; +- real box_plane_distances[MAXIMUM_NUMBER_OF_VISIBLE_WEATHER_PARTICLE_BOXES][NUMBER_OF_WEATHER_PARTICLE_CLIPPING_PLANES]; +- short visible_polyhedron_indices[MAXIMUM_NUMBER_OF_VISIBLE_WEATHER_POLYHEDRA]; +- short visible_polyhedron_count = weather_polyhedra_find(visible_polyhedron_indices, type->box_width); +- struct build_sprite_data sprite_data; +- struct weather_particle *particle; +- real box_offsets[3]; +- real_rectangle3d bounds; +- short box_count; ++ struct build_sprite_data build_sprite_data; ++ real_point3d box_offsets[MAXIMUM_NUMBER_OF_VISIBLE_WEATHER_PARTICLE_BOXES]; ++ short box_count = 0; ++ real far_clip_distance; ++ real_plane3d clip_planes[NUMBER_OF_WEATHER_PARTICLE_CLIPPING_PLANES]; ++ real clip_plane_d_transforms[MAXIMUM_NUMBER_OF_VISIBLE_WEATHER_PARTICLE_BOXES][NUMBER_OF_WEATHER_PARTICLE_CLIPPING_PLANES]; ++ short weather_polyhedra_indices[MAXIMUM_NUMBER_OF_VISIBLE_WEATHER_POLYHEDRA]; ++ short weather_polyhedra_count = weather_polyhedra_find(weather_polyhedra_indices, type->box_width); ++ real box_deltas[3]; + short i, j, k; +- long particle_index; +- +- weather_particle_system_build_clipping_planes(clipping_planes, type->box_width); +- weather_particle_system_box_offset_from_point3d(type->box_width, &render.camera.position, &box_positions[0]); +- weather_particle_system_transform_clip_planes_to_box(box_plane_distances[0], clipping_planes, &box_positions[0]); ++ real_rectangle3d viewer_box; ++ ++ far_clip_distance = type->box_width; ++ weather_particle_system_build_clipping_planes(clip_planes, far_clip_distance); ++ weather_particle_system_box_offset_from_point3d(type->box_width, &render.camera.position, &box_offsets[box_count]); ++ weather_particle_system_transform_clip_planes_to_box(clip_plane_d_transforms[box_count], clip_planes, &box_offsets[box_count]); ++ box_count++; ++ ++ viewer_box.x0 = viewer_box.y0 = viewer_box.z0 = 0.f; ++ viewer_box.x1 = viewer_box.y1 = viewer_box.z1 = type->box_width; ++ viewer_box.x0 += box_offsets[0].x; ++ viewer_box.y0 += box_offsets[0].y; ++ viewer_box.z0 += box_offsets[0].z; ++ viewer_box.x1 += box_offsets[0].x; ++ viewer_box.y1 += box_offsets[0].y; ++ viewer_box.z1 += box_offsets[0].z; ++ ++ box_deltas[0] = -type->box_width; ++ box_deltas[1] = 0.f; ++ box_deltas[2] = type->box_width; + +- bounds.x0 = box_positions[0].x; +- bounds.x1 = box_positions[0].x + type->box_width; +- bounds.y0 = box_positions[0].y; +- bounds.y1 = box_positions[0].y + type->box_width; +- bounds.z0 = box_positions[0].z; +- bounds.z1 = box_positions[0].z + type->box_width; +- +- box_offsets[0] = -type->box_width; +- box_offsets[1] = 0.f; +- box_offsets[2] = type->box_width; +- +- box_count = 1; + for (i = 0; i<3; i++) + { + for (j = 0; j<3; j++) +@@ -599,22 +600,26 @@ static void weather_particle_system_render( + { + if (i!=1 || j!=1 || k!=1) + { +- real_rectangle3d box_bounds; +- +- box_bounds.x0 = bounds.x0 + box_offsets[i]; +- box_bounds.x1 = bounds.x1 + box_offsets[i]; +- box_bounds.y0 = bounds.y0 + box_offsets[j]; +- box_bounds.y1 = bounds.y1 + box_offsets[j]; +- box_bounds.z0 = bounds.z0 + box_offsets[k]; +- box_bounds.z1 = bounds.z1 + box_offsets[k]; +- +- if (render_frustum_cube_visible(&render.frustum, &box_bounds, TRUE)) ++ real_vector3d box_delta; ++ real_rectangle3d box; ++ ++ box_delta.i = box_deltas[i]; ++ box_delta.j = box_deltas[j]; ++ box_delta.k = box_deltas[k]; ++ box.x0 = viewer_box.x0 + box_delta.i; ++ box.y0 = viewer_box.y0 + box_delta.j; ++ box.z0 = viewer_box.z0 + box_delta.k; ++ box.x1 = viewer_box.x1 + box_delta.i; ++ box.y1 = viewer_box.y1 + box_delta.j; ++ box.z1 = viewer_box.z1 + box_delta.k; ++ ++ if (render_frustum_cube_visible(&render.frustum, &box, TRUE)) + { + match_assert("c:\\halo\\SOURCE\\effects\\weather_particle_systems.c", 673, box_countparticle_count, type_definition->bitmap.index, &type_definition->shader, 0); ++ build_sprites_begin(&build_sprite_data, type->particle_count, type_definition->bitmap.index, &type_definition->shader, 0); + +- for (particle_index = type->first_particle_index; particle_index!=NONE; particle_index = particle->next_particle_index) ++ particle_index = type->first_particle_index; ++ while (particle_index!=NONE) + { +- real particle_plane_distances[NUMBER_OF_WEATHER_PARTICLE_CLIPPING_PLANES]; +- short plane_index; ++ struct weather_particle *particle = datum_get(weather_particle_data, particle_index); ++ real_point3d *box_offset = NULL; + short box_index; +- +- particle = datum_get(weather_particle_data, particle_index); ++ short plane_index; ++ real plane_evaluations[NUMBER_OF_WEATHER_PARTICLE_CLIPPING_PLANES]; + + for (plane_index = 0; plane_indexposition); ++ plane_evaluations[plane_index] = plane3d_distance_to_point(&clip_planes[plane_index], &particle->position); + } + +- for (box_index = 0; box_indexdistance_fadeout_end, type->box_width); + real_point3d position; +- real_vector3d camera_to_position; ++ real_vector3d viewer_to_particle; + real depth; ++ real maximum_distance = MIN(type_definition->distance_fadeout_end, far_clip_distance); + +- position.x = box_positions[box_index].x + particle->position.x; +- position.y = box_positions[box_index].y + particle->position.y; +- position.z = box_positions[box_index].z + particle->position.z; +- depth = dot_product3d(vector_from_points3d(&render.camera.position, &position, &camera_to_position), &render.camera.forward); ++ position.x = particle->position.x + box_offset->x; ++ position.y = particle->position.y + box_offset->y; ++ position.z = particle->position.z + box_offset->z; ++ viewer_to_particle.i = position.x - render.camera.position.x; ++ viewer_to_particle.j = position.y - render.camera.position.y; ++ viewer_to_particle.k = position.z - render.camera.position.z; ++ depth = dot_product3d(&viewer_to_particle, &render.camera.forward); + +- if (depth>type_definition->distance_fadein_start && depthtype_definition->distance_fadein_start && depthdistance_fadein_start)/(type_definition->distance_fadein_end - type_definition->distance_fadein_start), + 0.f, 1.f); + real fade_out = 1.f - PIN( +- (depth - type_definition->distance_fadeout_start)/(far_clip_distance - type_definition->distance_fadeout_start), ++ (depth - type_definition->distance_fadeout_start)/(maximum_distance - type_definition->distance_fadeout_start), + 0.f, 1.f); + short polyhedron_index; ++ boolean visible = TRUE; + +- for (polyhedron_index = 0; polyhedron_indexweather_polyhedra, +- visible_polyhedron_indices[polyhedron_index], ++ &structure->weather_polyhedra, ++ weather_polyhedra_indices[polyhedron_index], + struct structure_weather_polyhedron); + short polyhedron_plane_index; + + for (polyhedron_plane_index = 0; polyhedron_plane_indexplanes.count; polyhedron_plane_index++) + { +- real_plane3d *plane = TAG_BLOCK_GET_ELEMENT(&polyhedron->planes, polyhedron_plane_index, real_plane3d); +- +- if (plane3d_distance_to_point(plane, &position)<0.f) ++ if (plane3d_distance_to_point(TAG_BLOCK_GET_ELEMENT(&polyhedron->planes, polyhedron_plane_index, real_plane3d), &position)<0.f) + { + break; + } +@@ -694,11 +703,12 @@ static void weather_particle_system_render( + + if (polyhedron_plane_index==polyhedron->planes.count) + { ++ visible = FALSE; + break; + } + } + +- if (polyhedron_index==visible_polyhedron_count) ++ if (visible) + { + real_vector3d const *direction = type_definition->render_direction_source==_weather_particle_direction_from_acceleration ? + &particle->acceleration : &particle->velocity; +@@ -709,23 +719,25 @@ static void weather_particle_system_render( + } + + build_sprite( +- &sprite_data, ++ &build_sprite_data, + type_definition->render_mode, + particle->sequence_index, + (short)particle->sprite_index, + &position, + direction, + particle->rotation, +- 2.f*particle->radius*type_definition->runtime_one_over_sprite_width, ++ type_definition->runtime_one_over_sprite_width*(2.f*particle->radius), + &particle->color, + fade_in*fade_out, + 0); + } + } + } ++ ++ particle_index = particle->next_particle_index; + } + +- build_sprites_end(&sprite_data); ++ build_sprites_end(&build_sprite_data); + } + } + diff --git a/research/fifty_objects_20260925/w/weather_particle_systems/final_weather_particle_systems.vs_tree.diff b/research/fifty_objects_20260925/w/weather_particle_systems/final_weather_particle_systems.vs_tree.diff new file mode 100644 index 00000000..5f795000 --- /dev/null +++ b/research/fifty_objects_20260925/w/weather_particle_systems/final_weather_particle_systems.vs_tree.diff @@ -0,0 +1,288 @@ +diff --git a/source/effects/weather_particle_systems.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\weather_particle_systems\\final_weather_particle_systems.c" +index d2aae8ff..d6c246a8 100644 +--- a/source/effects/weather_particle_systems.c ++++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\weather_particle_systems\\final_weather_particle_systems.c" +@@ -306,7 +306,7 @@ static void weather_particle_system_render( + + /* ---------- globals */ + +-static real const one_over_char_max = 1.f/255.f; ++real const one_over_char_max = 1.f/255.f; + + boolean weather = TRUE; + +@@ -428,10 +428,7 @@ static void weather_particle_system_transform_clip_planes_to_box( + + for (plane_index = 0; plane_indexx + +- planes[plane_index].n.j*box_position->y + +- planes[plane_index].n.k*box_position->z; ++ plane_distances[plane_index] = dot_product3d(&planes[plane_index].n, (real_vector3d const *)box_position); + } + + return; +@@ -547,7 +544,7 @@ static void weather_particle_system_render( + { + struct weather_particle_system *system = weather_particle_system_get(local_player_index); + struct weather_particle_system_definition *definition = weather_particle_system_definition_get(system->definition_index); +- struct structure_bsp *structure_bsp = global_structure_bsp_get(); ++ struct structure_bsp *structure = global_structure_bsp_get(); + short type_index; + + weather_particle_system_update(local_player_index); +@@ -559,38 +556,42 @@ static void weather_particle_system_render( + &definition->particle_types, + type_index, + struct weather_particle_type_definition); ++ long particle_index; ++ short unused_count = 0; /* dead: no use in January or in the later first-party /Od build (frame slot ebp-0x24) */ + + if (type->particle_count) + { +- real_plane3d clipping_planes[NUMBER_OF_WEATHER_PARTICLE_CLIPPING_PLANES]; +- real_point3d box_positions[MAXIMUM_NUMBER_OF_VISIBLE_WEATHER_PARTICLE_BOXES]; +- real box_plane_distances[MAXIMUM_NUMBER_OF_VISIBLE_WEATHER_PARTICLE_BOXES][NUMBER_OF_WEATHER_PARTICLE_CLIPPING_PLANES]; +- short visible_polyhedron_indices[MAXIMUM_NUMBER_OF_VISIBLE_WEATHER_POLYHEDRA]; +- short visible_polyhedron_count = weather_polyhedra_find(visible_polyhedron_indices, type->box_width); +- struct build_sprite_data sprite_data; +- struct weather_particle *particle; +- real box_offsets[3]; +- real_rectangle3d bounds; +- short box_count; ++ struct build_sprite_data build_sprite_data; ++ real_point3d box_offsets[MAXIMUM_NUMBER_OF_VISIBLE_WEATHER_PARTICLE_BOXES]; ++ short box_count = 0; ++ real far_clip_distance; ++ real_plane3d clip_planes[NUMBER_OF_WEATHER_PARTICLE_CLIPPING_PLANES]; ++ real clip_plane_d_transforms[MAXIMUM_NUMBER_OF_VISIBLE_WEATHER_PARTICLE_BOXES][NUMBER_OF_WEATHER_PARTICLE_CLIPPING_PLANES]; ++ short weather_polyhedra_indices[MAXIMUM_NUMBER_OF_VISIBLE_WEATHER_POLYHEDRA]; ++ short weather_polyhedra_count = weather_polyhedra_find(weather_polyhedra_indices, type->box_width); ++ real box_deltas[3]; + short i, j, k; +- long particle_index; +- +- weather_particle_system_build_clipping_planes(clipping_planes, type->box_width); +- weather_particle_system_box_offset_from_point3d(type->box_width, &render.camera.position, &box_positions[0]); +- weather_particle_system_transform_clip_planes_to_box(box_plane_distances[0], clipping_planes, &box_positions[0]); ++ real_rectangle3d viewer_box; ++ ++ far_clip_distance = type->box_width; ++ weather_particle_system_build_clipping_planes(clip_planes, far_clip_distance); ++ weather_particle_system_box_offset_from_point3d(type->box_width, &render.camera.position, &box_offsets[box_count]); ++ weather_particle_system_transform_clip_planes_to_box(clip_plane_d_transforms[box_count], clip_planes, &box_offsets[box_count]); ++ box_count++; ++ ++ viewer_box.x0 = viewer_box.y0 = viewer_box.z0 = 0.f; ++ viewer_box.x1 = viewer_box.y1 = viewer_box.z1 = type->box_width; ++ viewer_box.x0 += box_offsets[0].x; ++ viewer_box.y0 += box_offsets[0].y; ++ viewer_box.z0 += box_offsets[0].z; ++ viewer_box.x1 += box_offsets[0].x; ++ viewer_box.y1 += box_offsets[0].y; ++ viewer_box.z1 += box_offsets[0].z; ++ ++ box_deltas[0] = -type->box_width; ++ box_deltas[1] = 0.f; ++ box_deltas[2] = type->box_width; + +- bounds.x0 = box_positions[0].x; +- bounds.x1 = box_positions[0].x + type->box_width; +- bounds.y0 = box_positions[0].y; +- bounds.y1 = box_positions[0].y + type->box_width; +- bounds.z0 = box_positions[0].z; +- bounds.z1 = box_positions[0].z + type->box_width; +- +- box_offsets[0] = -type->box_width; +- box_offsets[1] = 0.f; +- box_offsets[2] = type->box_width; +- +- box_count = 1; + for (i = 0; i<3; i++) + { + for (j = 0; j<3; j++) +@@ -599,22 +600,26 @@ static void weather_particle_system_render( + { + if (i!=1 || j!=1 || k!=1) + { +- real_rectangle3d box_bounds; +- +- box_bounds.x0 = bounds.x0 + box_offsets[i]; +- box_bounds.x1 = bounds.x1 + box_offsets[i]; +- box_bounds.y0 = bounds.y0 + box_offsets[j]; +- box_bounds.y1 = bounds.y1 + box_offsets[j]; +- box_bounds.z0 = bounds.z0 + box_offsets[k]; +- box_bounds.z1 = bounds.z1 + box_offsets[k]; +- +- if (render_frustum_cube_visible(&render.frustum, &box_bounds, TRUE)) ++ real_vector3d box_delta; ++ real_rectangle3d box; ++ ++ box_delta.i = box_deltas[i]; ++ box_delta.j = box_deltas[j]; ++ box_delta.k = box_deltas[k]; ++ box.x0 = viewer_box.x0 + box_delta.i; ++ box.y0 = viewer_box.y0 + box_delta.j; ++ box.z0 = viewer_box.z0 + box_delta.k; ++ box.x1 = viewer_box.x1 + box_delta.i; ++ box.y1 = viewer_box.y1 + box_delta.j; ++ box.z1 = viewer_box.z1 + box_delta.k; ++ ++ if (render_frustum_cube_visible(&render.frustum, &box, TRUE)) + { + match_assert("c:\\halo\\SOURCE\\effects\\weather_particle_systems.c", 673, box_countparticle_count, type_definition->bitmap.index, &type_definition->shader, 0); ++ build_sprites_begin(&build_sprite_data, type->particle_count, type_definition->bitmap.index, &type_definition->shader, 0); + +- for (particle_index = type->first_particle_index; particle_index!=NONE; particle_index = particle->next_particle_index) ++ particle_index = type->first_particle_index; ++ while (particle_index!=NONE) + { +- real particle_plane_distances[NUMBER_OF_WEATHER_PARTICLE_CLIPPING_PLANES]; +- short plane_index; ++ struct weather_particle *particle = datum_get(weather_particle_data, particle_index); ++ real_point3d *box_offset = NULL; + short box_index; +- +- particle = datum_get(weather_particle_data, particle_index); ++ short plane_index; ++ real plane_evaluations[NUMBER_OF_WEATHER_PARTICLE_CLIPPING_PLANES]; + + for (plane_index = 0; plane_indexposition); ++ plane_evaluations[plane_index] = plane3d_distance_to_point(&clip_planes[plane_index], &particle->position); + } + +- for (box_index = 0; box_indexdistance_fadeout_end, type->box_width); + real_point3d position; +- real_vector3d camera_to_position; ++ real_vector3d viewer_to_particle; + real depth; ++ real maximum_distance = MIN(type_definition->distance_fadeout_end, far_clip_distance); + +- position.x = box_positions[box_index].x + particle->position.x; +- position.y = box_positions[box_index].y + particle->position.y; +- position.z = box_positions[box_index].z + particle->position.z; +- depth = dot_product3d(vector_from_points3d(&render.camera.position, &position, &camera_to_position), &render.camera.forward); ++ position.x = particle->position.x + box_offset->x; ++ position.y = particle->position.y + box_offset->y; ++ position.z = particle->position.z + box_offset->z; ++ viewer_to_particle.i = position.x - render.camera.position.x; ++ viewer_to_particle.j = position.y - render.camera.position.y; ++ viewer_to_particle.k = position.z - render.camera.position.z; ++ depth = dot_product3d(&viewer_to_particle, &render.camera.forward); + +- if (depth>type_definition->distance_fadein_start && depthtype_definition->distance_fadein_start && depthdistance_fadein_start)/(type_definition->distance_fadein_end - type_definition->distance_fadein_start), + 0.f, 1.f); + real fade_out = 1.f - PIN( +- (depth - type_definition->distance_fadeout_start)/(far_clip_distance - type_definition->distance_fadeout_start), ++ (depth - type_definition->distance_fadeout_start)/(maximum_distance - type_definition->distance_fadeout_start), + 0.f, 1.f); + short polyhedron_index; ++ boolean visible = TRUE; + +- for (polyhedron_index = 0; polyhedron_indexweather_polyhedra, +- visible_polyhedron_indices[polyhedron_index], ++ &structure->weather_polyhedra, ++ weather_polyhedra_indices[polyhedron_index], + struct structure_weather_polyhedron); + short polyhedron_plane_index; + + for (polyhedron_plane_index = 0; polyhedron_plane_indexplanes.count; polyhedron_plane_index++) + { +- real_plane3d *plane = TAG_BLOCK_GET_ELEMENT(&polyhedron->planes, polyhedron_plane_index, real_plane3d); +- +- if (plane3d_distance_to_point(plane, &position)<0.f) ++ if (plane3d_distance_to_point(TAG_BLOCK_GET_ELEMENT(&polyhedron->planes, polyhedron_plane_index, real_plane3d), &position)<0.f) + { + break; + } +@@ -694,11 +703,12 @@ static void weather_particle_system_render( + + if (polyhedron_plane_index==polyhedron->planes.count) + { ++ visible = FALSE; + break; + } + } + +- if (polyhedron_index==visible_polyhedron_count) ++ if (visible) + { + real_vector3d const *direction = type_definition->render_direction_source==_weather_particle_direction_from_acceleration ? + &particle->acceleration : &particle->velocity; +@@ -709,23 +719,25 @@ static void weather_particle_system_render( + } + + build_sprite( +- &sprite_data, ++ &build_sprite_data, + type_definition->render_mode, + particle->sequence_index, + (short)particle->sprite_index, + &position, + direction, + particle->rotation, +- 2.f*particle->radius*type_definition->runtime_one_over_sprite_width, ++ type_definition->runtime_one_over_sprite_width*(2.f*particle->radius), + &particle->color, + fade_in*fade_out, + 0); + } + } + } ++ ++ particle_index = particle->next_particle_index; + } + +- build_sprites_end(&sprite_data); ++ build_sprites_end(&build_sprite_data); + } + } + diff --git a/research/fifty_objects_20260925/w/weather_particle_systems/production.patch b/research/fifty_objects_20260925/w/weather_particle_systems/production.patch new file mode 100644 index 00000000..ed8abb44 --- /dev/null +++ b/research/fifty_objects_20260925/w/weather_particle_systems/production.patch @@ -0,0 +1,288 @@ +diff --git a/source/effects/weather_particle_systems.c b/source/effects/weather_particle_systems.c +index d2aae8ff..d6c246a8 100644 +--- a/source/effects/weather_particle_systems.c ++++ b/source/effects/weather_particle_systems.c +@@ -306,7 +306,7 @@ static void weather_particle_system_render( + + /* ---------- globals */ + +-static real const one_over_char_max = 1.f/255.f; ++real const one_over_char_max = 1.f/255.f; + + boolean weather = TRUE; + +@@ -428,10 +428,7 @@ static void weather_particle_system_transform_clip_planes_to_box( + + for (plane_index = 0; plane_indexx + +- planes[plane_index].n.j*box_position->y + +- planes[plane_index].n.k*box_position->z; ++ plane_distances[plane_index] = dot_product3d(&planes[plane_index].n, (real_vector3d const *)box_position); + } + + return; +@@ -547,7 +544,7 @@ static void weather_particle_system_render( + { + struct weather_particle_system *system = weather_particle_system_get(local_player_index); + struct weather_particle_system_definition *definition = weather_particle_system_definition_get(system->definition_index); +- struct structure_bsp *structure_bsp = global_structure_bsp_get(); ++ struct structure_bsp *structure = global_structure_bsp_get(); + short type_index; + + weather_particle_system_update(local_player_index); +@@ -559,38 +556,42 @@ static void weather_particle_system_render( + &definition->particle_types, + type_index, + struct weather_particle_type_definition); ++ long particle_index; ++ short unused_count = 0; /* dead: no use in January or in the later first-party /Od build (frame slot ebp-0x24) */ + + if (type->particle_count) + { +- real_plane3d clipping_planes[NUMBER_OF_WEATHER_PARTICLE_CLIPPING_PLANES]; +- real_point3d box_positions[MAXIMUM_NUMBER_OF_VISIBLE_WEATHER_PARTICLE_BOXES]; +- real box_plane_distances[MAXIMUM_NUMBER_OF_VISIBLE_WEATHER_PARTICLE_BOXES][NUMBER_OF_WEATHER_PARTICLE_CLIPPING_PLANES]; +- short visible_polyhedron_indices[MAXIMUM_NUMBER_OF_VISIBLE_WEATHER_POLYHEDRA]; +- short visible_polyhedron_count = weather_polyhedra_find(visible_polyhedron_indices, type->box_width); +- struct build_sprite_data sprite_data; +- struct weather_particle *particle; +- real box_offsets[3]; +- real_rectangle3d bounds; +- short box_count; ++ struct build_sprite_data build_sprite_data; ++ real_point3d box_offsets[MAXIMUM_NUMBER_OF_VISIBLE_WEATHER_PARTICLE_BOXES]; ++ short box_count = 0; ++ real far_clip_distance; ++ real_plane3d clip_planes[NUMBER_OF_WEATHER_PARTICLE_CLIPPING_PLANES]; ++ real clip_plane_d_transforms[MAXIMUM_NUMBER_OF_VISIBLE_WEATHER_PARTICLE_BOXES][NUMBER_OF_WEATHER_PARTICLE_CLIPPING_PLANES]; ++ short weather_polyhedra_indices[MAXIMUM_NUMBER_OF_VISIBLE_WEATHER_POLYHEDRA]; ++ short weather_polyhedra_count = weather_polyhedra_find(weather_polyhedra_indices, type->box_width); ++ real box_deltas[3]; + short i, j, k; +- long particle_index; +- +- weather_particle_system_build_clipping_planes(clipping_planes, type->box_width); +- weather_particle_system_box_offset_from_point3d(type->box_width, &render.camera.position, &box_positions[0]); +- weather_particle_system_transform_clip_planes_to_box(box_plane_distances[0], clipping_planes, &box_positions[0]); ++ real_rectangle3d viewer_box; ++ ++ far_clip_distance = type->box_width; ++ weather_particle_system_build_clipping_planes(clip_planes, far_clip_distance); ++ weather_particle_system_box_offset_from_point3d(type->box_width, &render.camera.position, &box_offsets[box_count]); ++ weather_particle_system_transform_clip_planes_to_box(clip_plane_d_transforms[box_count], clip_planes, &box_offsets[box_count]); ++ box_count++; ++ ++ viewer_box.x0 = viewer_box.y0 = viewer_box.z0 = 0.f; ++ viewer_box.x1 = viewer_box.y1 = viewer_box.z1 = type->box_width; ++ viewer_box.x0 += box_offsets[0].x; ++ viewer_box.y0 += box_offsets[0].y; ++ viewer_box.z0 += box_offsets[0].z; ++ viewer_box.x1 += box_offsets[0].x; ++ viewer_box.y1 += box_offsets[0].y; ++ viewer_box.z1 += box_offsets[0].z; ++ ++ box_deltas[0] = -type->box_width; ++ box_deltas[1] = 0.f; ++ box_deltas[2] = type->box_width; + +- bounds.x0 = box_positions[0].x; +- bounds.x1 = box_positions[0].x + type->box_width; +- bounds.y0 = box_positions[0].y; +- bounds.y1 = box_positions[0].y + type->box_width; +- bounds.z0 = box_positions[0].z; +- bounds.z1 = box_positions[0].z + type->box_width; +- +- box_offsets[0] = -type->box_width; +- box_offsets[1] = 0.f; +- box_offsets[2] = type->box_width; +- +- box_count = 1; + for (i = 0; i<3; i++) + { + for (j = 0; j<3; j++) +@@ -599,22 +600,26 @@ static void weather_particle_system_render( + { + if (i!=1 || j!=1 || k!=1) + { +- real_rectangle3d box_bounds; +- +- box_bounds.x0 = bounds.x0 + box_offsets[i]; +- box_bounds.x1 = bounds.x1 + box_offsets[i]; +- box_bounds.y0 = bounds.y0 + box_offsets[j]; +- box_bounds.y1 = bounds.y1 + box_offsets[j]; +- box_bounds.z0 = bounds.z0 + box_offsets[k]; +- box_bounds.z1 = bounds.z1 + box_offsets[k]; +- +- if (render_frustum_cube_visible(&render.frustum, &box_bounds, TRUE)) ++ real_vector3d box_delta; ++ real_rectangle3d box; ++ ++ box_delta.i = box_deltas[i]; ++ box_delta.j = box_deltas[j]; ++ box_delta.k = box_deltas[k]; ++ box.x0 = viewer_box.x0 + box_delta.i; ++ box.y0 = viewer_box.y0 + box_delta.j; ++ box.z0 = viewer_box.z0 + box_delta.k; ++ box.x1 = viewer_box.x1 + box_delta.i; ++ box.y1 = viewer_box.y1 + box_delta.j; ++ box.z1 = viewer_box.z1 + box_delta.k; ++ ++ if (render_frustum_cube_visible(&render.frustum, &box, TRUE)) + { + match_assert("c:\\halo\\SOURCE\\effects\\weather_particle_systems.c", 673, box_countparticle_count, type_definition->bitmap.index, &type_definition->shader, 0); ++ build_sprites_begin(&build_sprite_data, type->particle_count, type_definition->bitmap.index, &type_definition->shader, 0); + +- for (particle_index = type->first_particle_index; particle_index!=NONE; particle_index = particle->next_particle_index) ++ particle_index = type->first_particle_index; ++ while (particle_index!=NONE) + { +- real particle_plane_distances[NUMBER_OF_WEATHER_PARTICLE_CLIPPING_PLANES]; +- short plane_index; ++ struct weather_particle *particle = datum_get(weather_particle_data, particle_index); ++ real_point3d *box_offset = NULL; + short box_index; +- +- particle = datum_get(weather_particle_data, particle_index); ++ short plane_index; ++ real plane_evaluations[NUMBER_OF_WEATHER_PARTICLE_CLIPPING_PLANES]; + + for (plane_index = 0; plane_indexposition); ++ plane_evaluations[plane_index] = plane3d_distance_to_point(&clip_planes[plane_index], &particle->position); + } + +- for (box_index = 0; box_indexdistance_fadeout_end, type->box_width); + real_point3d position; +- real_vector3d camera_to_position; ++ real_vector3d viewer_to_particle; + real depth; ++ real maximum_distance = MIN(type_definition->distance_fadeout_end, far_clip_distance); + +- position.x = box_positions[box_index].x + particle->position.x; +- position.y = box_positions[box_index].y + particle->position.y; +- position.z = box_positions[box_index].z + particle->position.z; +- depth = dot_product3d(vector_from_points3d(&render.camera.position, &position, &camera_to_position), &render.camera.forward); ++ position.x = particle->position.x + box_offset->x; ++ position.y = particle->position.y + box_offset->y; ++ position.z = particle->position.z + box_offset->z; ++ viewer_to_particle.i = position.x - render.camera.position.x; ++ viewer_to_particle.j = position.y - render.camera.position.y; ++ viewer_to_particle.k = position.z - render.camera.position.z; ++ depth = dot_product3d(&viewer_to_particle, &render.camera.forward); + +- if (depth>type_definition->distance_fadein_start && depthtype_definition->distance_fadein_start && depthdistance_fadein_start)/(type_definition->distance_fadein_end - type_definition->distance_fadein_start), + 0.f, 1.f); + real fade_out = 1.f - PIN( +- (depth - type_definition->distance_fadeout_start)/(far_clip_distance - type_definition->distance_fadeout_start), ++ (depth - type_definition->distance_fadeout_start)/(maximum_distance - type_definition->distance_fadeout_start), + 0.f, 1.f); + short polyhedron_index; ++ boolean visible = TRUE; + +- for (polyhedron_index = 0; polyhedron_indexweather_polyhedra, +- visible_polyhedron_indices[polyhedron_index], ++ &structure->weather_polyhedra, ++ weather_polyhedra_indices[polyhedron_index], + struct structure_weather_polyhedron); + short polyhedron_plane_index; + + for (polyhedron_plane_index = 0; polyhedron_plane_indexplanes.count; polyhedron_plane_index++) + { +- real_plane3d *plane = TAG_BLOCK_GET_ELEMENT(&polyhedron->planes, polyhedron_plane_index, real_plane3d); +- +- if (plane3d_distance_to_point(plane, &position)<0.f) ++ if (plane3d_distance_to_point(TAG_BLOCK_GET_ELEMENT(&polyhedron->planes, polyhedron_plane_index, real_plane3d), &position)<0.f) + { + break; + } +@@ -694,11 +703,12 @@ static void weather_particle_system_render( + + if (polyhedron_plane_index==polyhedron->planes.count) + { ++ visible = FALSE; + break; + } + } + +- if (polyhedron_index==visible_polyhedron_count) ++ if (visible) + { + real_vector3d const *direction = type_definition->render_direction_source==_weather_particle_direction_from_acceleration ? + &particle->acceleration : &particle->velocity; +@@ -709,23 +719,25 @@ static void weather_particle_system_render( + } + + build_sprite( +- &sprite_data, ++ &build_sprite_data, + type_definition->render_mode, + particle->sequence_index, + (short)particle->sprite_index, + &position, + direction, + particle->rotation, +- 2.f*particle->radius*type_definition->runtime_one_over_sprite_width, ++ type_definition->runtime_one_over_sprite_width*(2.f*particle->radius), + &particle->color, + fade_in*fade_out, + 0); + } + } + } ++ ++ particle_index = particle->next_particle_index; + } + +- build_sprites_end(&sprite_data); ++ build_sprites_end(&build_sprite_data); + } + } + diff --git a/research/fifty_objects_20260925/w/xbox_sound_cache/LEDGER.md b/research/fifty_objects_20260925/w/xbox_sound_cache/LEDGER.md new file mode 100644 index 00000000..1015f7b0 --- /dev/null +++ b/research/fifty_objects_20260925/w/xbox_sound_cache/LEDGER.md @@ -0,0 +1,189 @@ +# xbox_sound_cache worker ledger (wave 2, base 931ed8dc) + +Target: `_sound_cache_debug_render` (368 padded, 14 relocs, park tu-context-optimization). + +## Baseline +- gate --all on unmodified source copy (base.c): 17 EXACT / 1 residual (`_sound_cache_debug_render [sha]`, 368). +- Sibling `_texture_cache_debug_render` (784) is EXACT in production; its graph section is the natural donor + (locals scoped inside predicate; pointer walk counting down from 2; separate x/y statements). +- Prior negatives (w2 20260914, on the point_from_line3d helper sr7): sd1 texture-style restructure left one + x87 pair (January `fld world_vector.k; fmul forward.k`, ours reversed); sd2 dot_product3d arg swap, + sd3/4/5 world_vector declaration placement -> identical to sd1. DO NOT repeat. + +## Probe sd1 (re-measure of w2 sd1 shape on the current exact add_vectors3d helper) +- Hypothesis: the sibling exact `_texture_cache_debug_render` graph block (locals scoped in the predicate, + world/screen pointer walk with countdown point_index, per-field screen stores) is January's idiom; the + January frame (colors at -0x2c, screen_positions at -0x3c, world_positions at -0x54, esi=world+8, edi=screen, + ebx=2 countdown, page_index homed -0xc, state_index homed -8) is exactly the texture shape. +- Result: 119/119 insns, ONE real diff block: first dot term `T fld [ebp-0x10](wv.k); fmul render+0x24(fwd.k)` + vs ours `fld fwd.k; fmul wv.k` (plus the cosmetic __real symbol naming row). Same as w2 on sr7 helper. +- Texture January (exact, same shape) loads `fld fwd.k; fmul wv.k` -> the difference is a TU/function + context key, candidate M8 (IL-local ordinal mod 8). + +## Probe lab_sd1_D0..D8 (M8 oracle, LAB ONLY - dead `long lab_mod8_K = 0;` at function top; never landable) +- D=0..4 residual (k pair), D=5,6 STRICT EXACT (18/18), D=7,8 residual with a j-term flip instead. +- Verdict: the residual is purely an IL-local/inline-temp count defect (LAW M8). January's function has a + different local/inline-temp inventory than sd1. Need the genuine inventory -> /Od. + +## /Od readout (halo_cache_symbols.exe, PC build: cache\pc_sound_cache.c, fn 0x51caa0; od_51caa0.txt) +- RTC descriptor names: colors[16], extent[24] (=world positions, real_point3d[2]), line_pt[16] + (=screen positions, real_point2d[2]), vec[12] (=world vector). (plus buffer/tab_stops/iterator of the + PC-only stats branch). +- Graph block statement shape (PC /Od): + rows(short,[ebp-8]) = page_count/640; colors[0..3] = red,green,blue,yellow; page_usage = malloc(PC only); + lruv_cache_get_page_usage(cache, page_usage); + for (x=0; x<640; x++) { x long [ebp-0x10] + page_index(short,[ebp-0x2c]) = rows * x; + for (bit=0; bit<4; bit++) { bit long [ebp-0x30] + if (page_usage[page_index] & (1<=10 4 blocks. NOT period 8 + here. sd1 (12 user locals + no pfl3d temps) closed at D=5,6; od1 (10 user locals + 4 pfl3d temps) at D=4: + both reach the same total IL-symbol count (~20), consistent with an inventory (count) key. +- Conclusion: January's function carries ~4 more IL-visible locals/inline temps than od1. + +## Probe lab_od1_P1..P4 (LAB ONLY): 4 dead longs placed in the innermost block (after vec / before extent), +## in the x-loop block, in the predicate block -> ALL STRICT EXACT. +- The key is position-insensitive: only the COUNT of IL locals preceding the inline temps matters (inline + temps are numbered after all user locals). January = od1 + 4 IL-visible locals (in some genuine form). + +## /Od readout of the SIBLING (PC texture cache debug render, fn 0x51f1d0; od_51f1d0_texture.txt) +- Same idiom as sound: width/x_offset/y_offset shorts, x/state/i longs, colors, extent, line_pt, vec, + point_from_line3d(&extent[i], &vec, (z_near+0.001f)/dot_product3d(&vec,&forward), &extent[i]). + List branch: count(short), iterator, texture ptr, font_index, index, tab_stops, textstring, bounds (+ternary temp). + /Od user-local inventory = 11 (graph) + 8 (list) = 19. Our EXACT January texture reconstruction instead uses + 25 locals (distance/scale/pointer walk + extra list locals): its exactness does NOT authenticate that inventory. +- Planned calibration: rebuild the texture graph+list in the /Od inventory and see whether January texture + stays exact (does the /Od inventory transfer to January for this idiom?). + +## Calibration results (LAB) +- Texture TU with the graph block in /Od inventory (tex/t_od_graph.c): _texture_cache_debug_render STRICT EXACT + (25/25). So the /Od graph idiom (point_from_line3d call, dot(&vec,&forward), line_pt/extent/vec, shorts) is + January-compatible for the sibling. +- Texture oracle D=1..12 on that file: ALWAYS exact -> texture dot order is count-INSENSITIVE (no info). +- Sound oracle is a THRESHOLD, not a mod-8 cycle: as D grows, the dot terms flip one by one from + "render.forward operand first" to "vec operand first": k flips at D=4, j at D=5, i at D=10 (od1). + January = k vec-first, j/i render-first => exactly od1+4 IL symbols (unique D in 0..20). + +## Probe lab tu_* (LAB ONLY): 1/2/4/8 dummy externs or prototypes before the function or at the TU top -> +## all identical residual. The key is IN-FUNCTION only (not TU declaration count / H3). + +## Probe lab_od1_P5/P6/P7 (LAB ONLY) +- P5: 4 locals declared uninitialised at top, first ASSIGNED after the point loop -> EXACT. +- P6: 4 locals declared but NEVER referenced -> residual (inert). +- P7: 4 initialised locals in a new block after the point loop -> EXACT. +- => the key counts REFERENCED locals anywhere in the function (unreferenced declarations are inert). + January has 4 more referenced locals/IL symbols than od1. + +## Calibration 2 (LAB): texture TU with BOTH graph and list branch in the /Od inventory (no `bitmap`, +## no `touched_string` locals; tex/t_od_all.c) -> _texture_cache_debug_render STRICT EXACT (25/25). +- The complete /Od texture inventory transfers to January (sibling side finding; texture is count-insensitive, + so this is compatibility evidence, not proof). + +## Probes v1 / v2 (staging locals; NOT /Od-attested) +- v1 = od1 + named `distance` (hoisted) + `scale` statement: residual, same k pair. +- v2 = v1 + world_position/screen_position pointer walk (the texture-reconstruction inventory, +4 referenced + locals): residual, same k pair. => plain referenced-local count is not the whole key: moving the dot out of + the point_from_line3d argument into its own `scale =` statement changes the inline-temp numbering (the dot is + inlined before point_from_line3d's temps). Model: key = # IL symbols numbered before dot_product3d's param + temps; od1 = 10 user + ~3 point_from_line3d temps; January ~ +4. + +## Probe od1s + oracle (LAB): od1 with dot_product3d(&forward, &vec) -> identical behaviour (D=4 closes only). +- Dot argument order is INERT (confirms w2 sd2); /Od order (&vec, &forward) kept. + +## Probe lab_od1_D21..D48 (LAB): monotone, NO periodicity up to 48 (k correct, j and i wrong for every D>=10). +- The key is a pure threshold on the in-function symbol count: January = exactly od1+4 under the /Od + structure (window width 1). No "remove 8-D locals" alternative exists. +- HCEX.pdb SHIP pc_sound_cache compiland has NO sound_cache_debug_render; HCEX_Release lists only the PC + stats-branch locals (buffer/tab_stops/iterator): the graph was compiled out in 2011. No PDB local evidence. + +## Probe od1_helper_last (definition order: helper defined after debug_render with a static prototype; +## January emission order helper->debug_render is consistent with both orders by the deferral law) +- Result: identical k-term residual. Definition order is inert for the key. + +## Probe od2 = od1 with TEST_FLAG(page_usage[page_index], bit) (rule 18 macro): identical residual (k pair). +## Mechanism probes lab_m1/lab_m2 (LAB ONLY): line_pt stores through set_real_point2d (adds 3-6 inline param +## temps before the dot) -> NO shift (still k pair). Inline temps are NOT counted by the key; only +## referenced USER locals are. Under the /Od structure January needs 14 referenced user locals (od1 has 10). + +## Oracle characterisation (LAB ONLY, od2 base): what counts toward the key +- 4 scalar locals of any type (real / short / pointer / long) -> EXACT: type-insensitive. +- non-address-taken local aggregates count PER ACCESSED FIELD, 2 units each: 1 vector with 1 field written + (+2) residual k; 1 vector with 2 fields written (+4) EXACT; 2 vectors x 1 field (+4) EXACT; 3 vectors + x 1 field (+6) and 4 x 1 (+8) -> j-flip. (consistent with SRA field symbols) +- inline-helper param temps: 0 units (lab_m1/m2). +- So January's function has +4 "units" of IL user symbols over od2: e.g. 4 extra referenced scalar locals, + or 2 extra accessed fields of non-address-taken local aggregates, or 2 scalars + 1 field. + +## Candidate od3 (best credible, house-rule polished): od2 + TU enum XBOX_SOUND_CACHE_PAGE_COUNT = 1024 used for +## page_usage/rows and sound_cache_new's lruv_new page count. +- gate --all: 17 EXACT + debug_render residual; debug_render normalized sha 6b7a4944... (== od2), 119/119 insns, + 14/14 relocs, ONE differing row (render+36 reloc at 0xe2 vs 0xe5): k-term operand order only. +- Surplus: newly emits `_point_from_line3d` (48 B SELECT_ANY) -> section_infos_equal to January's selected + copy (action_charge) = True; `_dot_product3d` (already emitted by production) and `_add_vectors3d` also equal. + provider_link.py od3/od2: SELECTED-PROVIDER LINK PASS (both orders) for every surplus symbol. +- Admission blocker for the COMDAT: ruling 2 requires a STRICT-EXACT caller; debug_render is not exact -> + od3 is owner-gated (cannot land as a park-body refresh without a ruling), even though it removes the + production body's rule-6 hand expansion of point_from_line3d. + +## Probe lab_counters (LAB, speculative): PC-stats-style dead page-state counters incremented via switch in the +## graph test -> 384 B / 129 insns (switch dispatch survives DCE): REFUTED as January's source (bytes differ). + +## Object-level audit (beyond the function) +- build/report.json: .bss 272 100%, .rdata 952 100% (data already complete); .text 98.04% (17/18). +- Storage: cachebeta publics say 6 symbols are FILE-STATIC (pdb_storage.txt): _render_inverse_transform_screen_point, + _sound_cache_debug_block_name, _sound_cache_delete_block_proc, _sound_cache_locked_block_proc, + _sound_cache_start_loading_sound, _xbox_sound_cache_globals. The split marks all 6 external (symbols.json lacks + "static": true); production source has only 2 static. xref_check: 0 January and 0 of our objects reference + any of them as UNDEF. HCEX corroborates `static` for locked/delete_block_proc. +- Probe s1 (storage-only: static on the 3 callbacks' prototypes/definitions and on xbox_sound_cache_globals): + 17 EXACT, debug_render sha unchanged (8ae719b8...), .bss unchanged -> BYTE-INERT zero-credit correction. + Probe s2 (s1 + HCEX `boolean` return for locked_block_proc, cast removed): breaks _sound_cache_locked_block_proc + -> REJECTED (January returns through a 32-bit long; keep the cast). +- scratch/w/xbox_sound_cache/config/symbols.json: in-place `, "static": true` on lines 7222-7225, 7230, 23289 + (only those 6 lines differ). Integrator must csplit-regen; object_audit then loses the 6 storage DIFFs. +- final.c = od3 + s1: 17 EXACT, debug_render sha 6b7a4944..., provider_link PASS; OBJECT AUDIT would then fail + only on the debug_render .text row (after the symbols.json regen). + +## Side finding (other unit, zero credit): xbox_texture_cache +- tex/texture_od_inventory.patch (git apply --check OK) rewrites texture_cache_debug_render to the /Od-attested + inventory: point_from_line3d call instead of the hand expansion (rule 6), line_pt/extent/vec, width/x_offset/ + y_offset shorts, no bitmap/touched_string locals. Gate 25/25 EXACT; the new `_point_from_line3d` COMDAT is + section_infos_equal to January's selected copy (action_charge) and provider_link PASS -> meets ruling 2 + (strict-exact caller). Needs the integrator's full sweep before landing. + +## STOP (methodology stop rule) +- Evidence shapes tried: sd1, od1, v1, v2, od1s, od1_helper_last, od2, od3 (+ oracle labs). Remaining machine + difference in the best candidate (od3/final): ONE x87 commutative operand order in the dot k-term + (January `fld [ebp-0x10] (vec.k); fmul render+0x24`, ours `fld render+0x24; fmul [ebp-0x10]`), i.e. one + relocation row (render+36) at 0xe2 vs 0xe5. Everything else (frame 0x454, slots, registers, 14 relocs) equal. +- Decoded cause: a THRESHOLD key on the count of referenced IL user symbols (scalars 1, SRA'd accessed aggregate + fields 2, inline temps 0, unreferenced declarations 0, TU declarations 0, position/type insensitive). January + = the /Od-attested inventory + exactly 4 units. No genuine source for those 4 units is attested by /Od (PC 2020 + revision), HCEX (graph compiled out), or January bytes; filler locals are the oracle, never a landing. +- Reopen criteria: (1) authoritative 2002 Xbox source/local record for this function naming the extra referenced + locals; or (2) an owner ruling admitting a specific attested local inventory. Separately, landing od3 as the + parked body needs an owner ruling because it newly emits `_point_from_line3d` from a non-exact caller + (ruling 2 requires a strict-exact caller), although od3 removes production's rule-6 hand expansion. diff --git a/research/fifty_objects_20260925/w/xbox_sound_cache/combined_gated.patch b/research/fifty_objects_20260925/w/xbox_sound_cache/combined_gated.patch new file mode 100644 index 00000000..c13fff40 --- /dev/null +++ b/research/fifty_objects_20260925/w/xbox_sound_cache/combined_gated.patch @@ -0,0 +1,165 @@ +diff --git a/source/cache/xbox_sound_cache.c b/source/cache/xbox_sound_cache.c +index fd7b7224..980e4ecf 100644 +--- a/source/cache/xbox_sound_cache.c ++++ b/source/cache/xbox_sound_cache.c +@@ -109,6 +109,11 @@ symbols in this file: + + /* ---------- constants */ + ++enum ++{ ++ XBOX_SOUND_CACHE_PAGE_COUNT = 1024 ++}; ++ + /* ---------- macros */ + + #define cache_block_index unknown0 +@@ -182,9 +187,9 @@ typedef char verify_xbox_sound_cache_globals_size[ + + /* ---------- prototypes */ + +-long sound_cache_locked_block_proc( ++static long sound_cache_locked_block_proc( + long block_index); +-void sound_cache_delete_block_proc( ++static void sound_cache_delete_block_proc( + long block_index); + + /* ---------- globals */ +@@ -192,7 +197,7 @@ void sound_cache_delete_block_proc( + extern short assertion_count; + extern boolean debug_sound_cache; + extern boolean debug_sound_reference_counts; +-struct xbox_sound_cache_globals xbox_sound_cache_globals = { 0 }; ++static struct xbox_sound_cache_globals xbox_sound_cache_globals = { 0 }; + + /* ---------- public code */ + +@@ -367,7 +372,7 @@ void sound_cache_new( + "xbox_sound_cache_globals.cache_sounds"); + xbox_sound_cache_globals.cache = lruv_new( + "xbox sound cache", +- 1024, ++ XBOX_SOUND_CACHE_PAGE_COUNT, + 12, + 512, + sound_cache_delete_block_proc, +@@ -425,7 +430,7 @@ void sound_cache_close( + + /* ---------- private code */ + +-long sound_cache_locked_block_proc( ++static long sound_cache_locked_block_proc( + long block_index) + { + struct xbox_cache_sound_datum *cache_sound; +@@ -441,7 +446,7 @@ long sound_cache_locked_block_proc( + return TRUE; + } + +-void sound_cache_delete_block_proc( ++static void sound_cache_delete_block_proc( + long block_index) + { + struct xbox_cache_sound_datum *cache_sound; +@@ -468,7 +473,7 @@ void sound_cache_delete_block_proc( + return; + } + +-const char *sound_cache_debug_block_name( ++static const char *sound_cache_debug_block_name( + long block_index) + { + struct xbox_cache_sound_datum *cache_sound; +@@ -666,59 +671,55 @@ static void render_inverse_transform_screen_point( + void sound_cache_debug_render( + void) + { +- byte page_usage[1024]; +- real_point3d world_positions[2]; +- real_point2d screen_positions[2]; +- real_argb_color const *colors[4]; +- real_vector3d world_vector; +- long page_index; +- long state_index; +- + if (debug_sound_cache) + { ++ short rows = XBOX_SOUND_CACHE_PAGE_COUNT / 640; ++ byte page_usage[XBOX_SOUND_CACHE_PAGE_COUNT]; ++ long x; ++ real_argb_color const *colors[4]; ++ + colors[0] = global_real_argb_red; + colors[1] = global_real_argb_green; + colors[2] = global_real_argb_blue; + colors[3] = global_real_argb_yellow; +- + lruv_cache_get_page_usage(xbox_sound_cache_globals.cache, page_usage); + +- for (page_index = 0; page_index < 640; page_index++) ++ for (x = 0; x < 640; x++) + { +- for (state_index = 0; state_index < 4; state_index++) ++ short page_index = rows * x; ++ long bit; ++ ++ for (bit = 0; bit < 4; bit++) + { +- if (page_usage[(short)page_index] & FLAG(state_index)) ++ if (TEST_FLAG(page_usage[page_index], bit)) + { +- long row; +- long point_index; +- real distance; +- real scale; +- +- row = (state_index + (page_index / 640) * 4) * 10; +- screen_positions[0].x = +- screen_positions[1].x = (real)(page_index % 640); +- screen_positions[0].y = (real)row; +- screen_positions[1].y = (real)(row + 10); +- distance = render.camera.z_near + 0.001f; +- +- for (point_index = 0; point_index < 2; point_index++) ++ real_point3d extent[2]; ++ real_point2d line_pt[2]; ++ long i; ++ real_vector3d vec; ++ ++ line_pt[0].x = (real)(x % 640); ++ line_pt[0].y = (real)((bit + (x / 640) * 4) * 10); ++ line_pt[1].x = (real)(x % 640); ++ line_pt[1].y = (real)((bit + (x / 640) * 4 + 1) * 10); ++ for (i = 0; i < 2; i++) + { + render_inverse_transform_screen_point( +- &screen_positions[point_index], +- &world_positions[point_index], +- &world_vector); +- scale = distance / +- dot_product3d(&render.camera.forward, &world_vector); +- world_positions[point_index].x += world_vector.i * scale; +- world_positions[point_index].y += world_vector.j * scale; +- world_positions[point_index].z += world_vector.k * scale; ++ &line_pt[i], ++ &extent[i], ++ &vec); ++ point_from_line3d( ++ &extent[i], ++ &vec, ++ (render.camera.z_near + 0.001f) / dot_product3d(&vec, &render.camera.forward), ++ &extent[i]); + } + + render_debug_line( + TRUE, +- &world_positions[0], +- &world_positions[1], +- colors[state_index]); ++ &extent[0], ++ &extent[1], ++ colors[bit]); + } + } + } diff --git a/research/fifty_objects_20260925/w/xbox_sound_cache/final.vs_tree.diff b/research/fifty_objects_20260925/w/xbox_sound_cache/final.vs_tree.diff new file mode 100644 index 00000000..6c9eb404 --- /dev/null +++ b/research/fifty_objects_20260925/w/xbox_sound_cache/final.vs_tree.diff @@ -0,0 +1,165 @@ +diff --git a/source/cache/xbox_sound_cache.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\xbox_sound_cache\\final.c" +index fd7b7224..980e4ecf 100644 +--- a/source/cache/xbox_sound_cache.c ++++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\xbox_sound_cache\\final.c" +@@ -109,6 +109,11 @@ symbols in this file: + + /* ---------- constants */ + ++enum ++{ ++ XBOX_SOUND_CACHE_PAGE_COUNT = 1024 ++}; ++ + /* ---------- macros */ + + #define cache_block_index unknown0 +@@ -182,9 +187,9 @@ typedef char verify_xbox_sound_cache_globals_size[ + + /* ---------- prototypes */ + +-long sound_cache_locked_block_proc( ++static long sound_cache_locked_block_proc( + long block_index); +-void sound_cache_delete_block_proc( ++static void sound_cache_delete_block_proc( + long block_index); + + /* ---------- globals */ +@@ -192,7 +197,7 @@ void sound_cache_delete_block_proc( + extern short assertion_count; + extern boolean debug_sound_cache; + extern boolean debug_sound_reference_counts; +-struct xbox_sound_cache_globals xbox_sound_cache_globals = { 0 }; ++static struct xbox_sound_cache_globals xbox_sound_cache_globals = { 0 }; + + /* ---------- public code */ + +@@ -367,7 +372,7 @@ void sound_cache_new( + "xbox_sound_cache_globals.cache_sounds"); + xbox_sound_cache_globals.cache = lruv_new( + "xbox sound cache", +- 1024, ++ XBOX_SOUND_CACHE_PAGE_COUNT, + 12, + 512, + sound_cache_delete_block_proc, +@@ -425,7 +430,7 @@ void sound_cache_close( + + /* ---------- private code */ + +-long sound_cache_locked_block_proc( ++static long sound_cache_locked_block_proc( + long block_index) + { + struct xbox_cache_sound_datum *cache_sound; +@@ -441,7 +446,7 @@ long sound_cache_locked_block_proc( + return TRUE; + } + +-void sound_cache_delete_block_proc( ++static void sound_cache_delete_block_proc( + long block_index) + { + struct xbox_cache_sound_datum *cache_sound; +@@ -468,7 +473,7 @@ void sound_cache_delete_block_proc( + return; + } + +-const char *sound_cache_debug_block_name( ++static const char *sound_cache_debug_block_name( + long block_index) + { + struct xbox_cache_sound_datum *cache_sound; +@@ -666,59 +671,55 @@ static void render_inverse_transform_screen_point( + void sound_cache_debug_render( + void) + { +- byte page_usage[1024]; +- real_point3d world_positions[2]; +- real_point2d screen_positions[2]; +- real_argb_color const *colors[4]; +- real_vector3d world_vector; +- long page_index; +- long state_index; +- + if (debug_sound_cache) + { ++ short rows = XBOX_SOUND_CACHE_PAGE_COUNT / 640; ++ byte page_usage[XBOX_SOUND_CACHE_PAGE_COUNT]; ++ long x; ++ real_argb_color const *colors[4]; ++ + colors[0] = global_real_argb_red; + colors[1] = global_real_argb_green; + colors[2] = global_real_argb_blue; + colors[3] = global_real_argb_yellow; +- + lruv_cache_get_page_usage(xbox_sound_cache_globals.cache, page_usage); + +- for (page_index = 0; page_index < 640; page_index++) ++ for (x = 0; x < 640; x++) + { +- for (state_index = 0; state_index < 4; state_index++) ++ short page_index = rows * x; ++ long bit; ++ ++ for (bit = 0; bit < 4; bit++) + { +- if (page_usage[(short)page_index] & FLAG(state_index)) ++ if (TEST_FLAG(page_usage[page_index], bit)) + { +- long row; +- long point_index; +- real distance; +- real scale; +- +- row = (state_index + (page_index / 640) * 4) * 10; +- screen_positions[0].x = +- screen_positions[1].x = (real)(page_index % 640); +- screen_positions[0].y = (real)row; +- screen_positions[1].y = (real)(row + 10); +- distance = render.camera.z_near + 0.001f; +- +- for (point_index = 0; point_index < 2; point_index++) ++ real_point3d extent[2]; ++ real_point2d line_pt[2]; ++ long i; ++ real_vector3d vec; ++ ++ line_pt[0].x = (real)(x % 640); ++ line_pt[0].y = (real)((bit + (x / 640) * 4) * 10); ++ line_pt[1].x = (real)(x % 640); ++ line_pt[1].y = (real)((bit + (x / 640) * 4 + 1) * 10); ++ for (i = 0; i < 2; i++) + { + render_inverse_transform_screen_point( +- &screen_positions[point_index], +- &world_positions[point_index], +- &world_vector); +- scale = distance / +- dot_product3d(&render.camera.forward, &world_vector); +- world_positions[point_index].x += world_vector.i * scale; +- world_positions[point_index].y += world_vector.j * scale; +- world_positions[point_index].z += world_vector.k * scale; ++ &line_pt[i], ++ &extent[i], ++ &vec); ++ point_from_line3d( ++ &extent[i], ++ &vec, ++ (render.camera.z_near + 0.001f) / dot_product3d(&vec, &render.camera.forward), ++ &extent[i]); + } + + render_debug_line( + TRUE, +- &world_positions[0], +- &world_positions[1], +- colors[state_index]); ++ &extent[0], ++ &extent[1], ++ colors[bit]); + } + } + } diff --git a/research/fifty_objects_20260925/w/xbox_sound_cache/fuzzy_refresh.patch b/research/fifty_objects_20260925/w/xbox_sound_cache/fuzzy_refresh.patch new file mode 100644 index 00000000..32173604 --- /dev/null +++ b/research/fifty_objects_20260925/w/xbox_sound_cache/fuzzy_refresh.patch @@ -0,0 +1,117 @@ +diff --git a/source/cache/xbox_sound_cache.c b/source/cache/xbox_sound_cache.c +index fd7b7224..be98de97 100644 +--- a/source/cache/xbox_sound_cache.c ++++ b/source/cache/xbox_sound_cache.c +@@ -109,6 +109,11 @@ symbols in this file: + + /* ---------- constants */ + ++enum ++{ ++ XBOX_SOUND_CACHE_PAGE_COUNT = 1024 ++}; ++ + /* ---------- macros */ + + #define cache_block_index unknown0 +@@ -367,7 +372,7 @@ void sound_cache_new( + "xbox_sound_cache_globals.cache_sounds"); + xbox_sound_cache_globals.cache = lruv_new( + "xbox sound cache", +- 1024, ++ XBOX_SOUND_CACHE_PAGE_COUNT, + 12, + 512, + sound_cache_delete_block_proc, +@@ -666,59 +671,55 @@ static void render_inverse_transform_screen_point( + void sound_cache_debug_render( + void) + { +- byte page_usage[1024]; +- real_point3d world_positions[2]; +- real_point2d screen_positions[2]; +- real_argb_color const *colors[4]; +- real_vector3d world_vector; +- long page_index; +- long state_index; +- + if (debug_sound_cache) + { ++ short rows = XBOX_SOUND_CACHE_PAGE_COUNT / 640; ++ byte page_usage[XBOX_SOUND_CACHE_PAGE_COUNT]; ++ long x; ++ real_argb_color const *colors[4]; ++ + colors[0] = global_real_argb_red; + colors[1] = global_real_argb_green; + colors[2] = global_real_argb_blue; + colors[3] = global_real_argb_yellow; +- + lruv_cache_get_page_usage(xbox_sound_cache_globals.cache, page_usage); + +- for (page_index = 0; page_index < 640; page_index++) ++ for (x = 0; x < 640; x++) + { +- for (state_index = 0; state_index < 4; state_index++) ++ short page_index = rows * x; ++ long bit; ++ ++ for (bit = 0; bit < 4; bit++) + { +- if (page_usage[(short)page_index] & FLAG(state_index)) ++ if (TEST_FLAG(page_usage[page_index], bit)) + { +- long row; +- long point_index; +- real distance; +- real scale; +- +- row = (state_index + (page_index / 640) * 4) * 10; +- screen_positions[0].x = +- screen_positions[1].x = (real)(page_index % 640); +- screen_positions[0].y = (real)row; +- screen_positions[1].y = (real)(row + 10); +- distance = render.camera.z_near + 0.001f; +- +- for (point_index = 0; point_index < 2; point_index++) ++ real_point3d extent[2]; ++ real_point2d line_pt[2]; ++ long i; ++ real_vector3d vec; ++ ++ line_pt[0].x = (real)(x % 640); ++ line_pt[0].y = (real)((bit + (x / 640) * 4) * 10); ++ line_pt[1].x = (real)(x % 640); ++ line_pt[1].y = (real)((bit + (x / 640) * 4 + 1) * 10); ++ for (i = 0; i < 2; i++) + { + render_inverse_transform_screen_point( +- &screen_positions[point_index], +- &world_positions[point_index], +- &world_vector); +- scale = distance / +- dot_product3d(&render.camera.forward, &world_vector); +- world_positions[point_index].x += world_vector.i * scale; +- world_positions[point_index].y += world_vector.j * scale; +- world_positions[point_index].z += world_vector.k * scale; ++ &line_pt[i], ++ &extent[i], ++ &vec); ++ point_from_line3d( ++ &extent[i], ++ &vec, ++ (render.camera.z_near + 0.001f) / dot_product3d(&vec, &render.camera.forward), ++ &extent[i]); + } + + render_debug_line( + TRUE, +- &world_positions[0], +- &world_positions[1], +- colors[state_index]); ++ &extent[0], ++ &extent[1], ++ colors[bit]); + } + } + } diff --git a/research/fifty_objects_20260925/w/xbox_sound_cache/od3.vs_tree.diff b/research/fifty_objects_20260925/w/xbox_sound_cache/od3.vs_tree.diff new file mode 100644 index 00000000..d6407534 --- /dev/null +++ b/research/fifty_objects_20260925/w/xbox_sound_cache/od3.vs_tree.diff @@ -0,0 +1,117 @@ +diff --git a/source/cache/xbox_sound_cache.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\xbox_sound_cache\\od3.c" +index fd7b7224..be98de97 100644 +--- a/source/cache/xbox_sound_cache.c ++++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\xbox_sound_cache\\od3.c" +@@ -109,6 +109,11 @@ symbols in this file: + + /* ---------- constants */ + ++enum ++{ ++ XBOX_SOUND_CACHE_PAGE_COUNT = 1024 ++}; ++ + /* ---------- macros */ + + #define cache_block_index unknown0 +@@ -367,7 +372,7 @@ void sound_cache_new( + "xbox_sound_cache_globals.cache_sounds"); + xbox_sound_cache_globals.cache = lruv_new( + "xbox sound cache", +- 1024, ++ XBOX_SOUND_CACHE_PAGE_COUNT, + 12, + 512, + sound_cache_delete_block_proc, +@@ -666,59 +671,55 @@ static void render_inverse_transform_screen_point( + void sound_cache_debug_render( + void) + { +- byte page_usage[1024]; +- real_point3d world_positions[2]; +- real_point2d screen_positions[2]; +- real_argb_color const *colors[4]; +- real_vector3d world_vector; +- long page_index; +- long state_index; +- + if (debug_sound_cache) + { ++ short rows = XBOX_SOUND_CACHE_PAGE_COUNT / 640; ++ byte page_usage[XBOX_SOUND_CACHE_PAGE_COUNT]; ++ long x; ++ real_argb_color const *colors[4]; ++ + colors[0] = global_real_argb_red; + colors[1] = global_real_argb_green; + colors[2] = global_real_argb_blue; + colors[3] = global_real_argb_yellow; +- + lruv_cache_get_page_usage(xbox_sound_cache_globals.cache, page_usage); + +- for (page_index = 0; page_index < 640; page_index++) ++ for (x = 0; x < 640; x++) + { +- for (state_index = 0; state_index < 4; state_index++) ++ short page_index = rows * x; ++ long bit; ++ ++ for (bit = 0; bit < 4; bit++) + { +- if (page_usage[(short)page_index] & FLAG(state_index)) ++ if (TEST_FLAG(page_usage[page_index], bit)) + { +- long row; +- long point_index; +- real distance; +- real scale; +- +- row = (state_index + (page_index / 640) * 4) * 10; +- screen_positions[0].x = +- screen_positions[1].x = (real)(page_index % 640); +- screen_positions[0].y = (real)row; +- screen_positions[1].y = (real)(row + 10); +- distance = render.camera.z_near + 0.001f; +- +- for (point_index = 0; point_index < 2; point_index++) ++ real_point3d extent[2]; ++ real_point2d line_pt[2]; ++ long i; ++ real_vector3d vec; ++ ++ line_pt[0].x = (real)(x % 640); ++ line_pt[0].y = (real)((bit + (x / 640) * 4) * 10); ++ line_pt[1].x = (real)(x % 640); ++ line_pt[1].y = (real)((bit + (x / 640) * 4 + 1) * 10); ++ for (i = 0; i < 2; i++) + { + render_inverse_transform_screen_point( +- &screen_positions[point_index], +- &world_positions[point_index], +- &world_vector); +- scale = distance / +- dot_product3d(&render.camera.forward, &world_vector); +- world_positions[point_index].x += world_vector.i * scale; +- world_positions[point_index].y += world_vector.j * scale; +- world_positions[point_index].z += world_vector.k * scale; ++ &line_pt[i], ++ &extent[i], ++ &vec); ++ point_from_line3d( ++ &extent[i], ++ &vec, ++ (render.camera.z_near + 0.001f) / dot_product3d(&vec, &render.camera.forward), ++ &extent[i]); + } + + render_debug_line( + TRUE, +- &world_positions[0], +- &world_positions[1], +- colors[state_index]); ++ &extent[0], ++ &extent[1], ++ colors[bit]); + } + } + } diff --git a/research/fifty_objects_20260925/w/xbox_sound_cache/s1.vs_tree.diff b/research/fifty_objects_20260925/w/xbox_sound_cache/s1.vs_tree.diff new file mode 100644 index 00000000..053fe6b9 --- /dev/null +++ b/research/fifty_objects_20260925/w/xbox_sound_cache/s1.vs_tree.diff @@ -0,0 +1,52 @@ +diff --git a/source/cache/xbox_sound_cache.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\xbox_sound_cache\\s1.c" +index fd7b7224..611971c7 100644 +--- a/source/cache/xbox_sound_cache.c ++++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\xbox_sound_cache\\s1.c" +@@ -182,9 +182,9 @@ typedef char verify_xbox_sound_cache_globals_size[ + + /* ---------- prototypes */ + +-long sound_cache_locked_block_proc( ++static long sound_cache_locked_block_proc( + long block_index); +-void sound_cache_delete_block_proc( ++static void sound_cache_delete_block_proc( + long block_index); + + /* ---------- globals */ +@@ -192,7 +192,7 @@ void sound_cache_delete_block_proc( + extern short assertion_count; + extern boolean debug_sound_cache; + extern boolean debug_sound_reference_counts; +-struct xbox_sound_cache_globals xbox_sound_cache_globals = { 0 }; ++static struct xbox_sound_cache_globals xbox_sound_cache_globals = { 0 }; + + /* ---------- public code */ + +@@ -425,7 +425,7 @@ void sound_cache_close( + + /* ---------- private code */ + +-long sound_cache_locked_block_proc( ++static long sound_cache_locked_block_proc( + long block_index) + { + struct xbox_cache_sound_datum *cache_sound; +@@ -441,7 +441,7 @@ long sound_cache_locked_block_proc( + return TRUE; + } + +-void sound_cache_delete_block_proc( ++static void sound_cache_delete_block_proc( + long block_index) + { + struct xbox_cache_sound_datum *cache_sound; +@@ -468,7 +468,7 @@ void sound_cache_delete_block_proc( + return; + } + +-const char *sound_cache_debug_block_name( ++static const char *sound_cache_debug_block_name( + long block_index) + { + struct xbox_cache_sound_datum *cache_sound; diff --git a/research/fifty_objects_20260925/w/xbox_sound_cache/storage.patch b/research/fifty_objects_20260925/w/xbox_sound_cache/storage.patch new file mode 100644 index 00000000..e1f88924 --- /dev/null +++ b/research/fifty_objects_20260925/w/xbox_sound_cache/storage.patch @@ -0,0 +1,52 @@ +diff --git a/source/cache/xbox_sound_cache.c b/source/cache/xbox_sound_cache.c +index fd7b7224..611971c7 100644 +--- a/source/cache/xbox_sound_cache.c ++++ b/source/cache/xbox_sound_cache.c +@@ -182,9 +182,9 @@ typedef char verify_xbox_sound_cache_globals_size[ + + /* ---------- prototypes */ + +-long sound_cache_locked_block_proc( ++static long sound_cache_locked_block_proc( + long block_index); +-void sound_cache_delete_block_proc( ++static void sound_cache_delete_block_proc( + long block_index); + + /* ---------- globals */ +@@ -192,7 +192,7 @@ void sound_cache_delete_block_proc( + extern short assertion_count; + extern boolean debug_sound_cache; + extern boolean debug_sound_reference_counts; +-struct xbox_sound_cache_globals xbox_sound_cache_globals = { 0 }; ++static struct xbox_sound_cache_globals xbox_sound_cache_globals = { 0 }; + + /* ---------- public code */ + +@@ -425,7 +425,7 @@ void sound_cache_close( + + /* ---------- private code */ + +-long sound_cache_locked_block_proc( ++static long sound_cache_locked_block_proc( + long block_index) + { + struct xbox_cache_sound_datum *cache_sound; +@@ -441,7 +441,7 @@ long sound_cache_locked_block_proc( + return TRUE; + } + +-void sound_cache_delete_block_proc( ++static void sound_cache_delete_block_proc( + long block_index) + { + struct xbox_cache_sound_datum *cache_sound; +@@ -468,7 +468,7 @@ void sound_cache_delete_block_proc( + return; + } + +-const char *sound_cache_debug_block_name( ++static const char *sound_cache_debug_block_name( + long block_index) + { + struct xbox_cache_sound_datum *cache_sound; diff --git a/research/fifty_objects_20260925/w/xbox_sound_cache/tex/texture_od_inventory.patch b/research/fifty_objects_20260925/w/xbox_sound_cache/tex/texture_od_inventory.patch new file mode 100644 index 00000000..04b87985 --- /dev/null +++ b/research/fifty_objects_20260925/w/xbox_sound_cache/tex/texture_od_inventory.patch @@ -0,0 +1,140 @@ +diff --git a/source/cache/xbox_texture_cache.c b/source/cache/xbox_texture_cache.c +index 1a70a3a6..27333ef1 100644 +--- a/source/cache/xbox_texture_cache.c ++++ b/source/cache/xbox_texture_cache.c +@@ -835,71 +835,57 @@ void texture_cache_debug_render( + { + if (texture_cache_debug_options.graph) + { ++ short width = render.camera.window_bounds.x1 - ++ render.camera.window_bounds.x0; + byte page_usage[XBOX_TEXTURE_CACHE_PAGE_COUNT]; +- real_point3d world_positions[2]; +- real_point2d screen_positions[2]; +- real_point3d *world_position; +- real_point2d *screen_position; ++ long x; + real_argb_color const *colors[4]; +- short window_width; +- real distance; +- real scale; +- short x_offset; +- short y_offset; +- real_vector3d world_vector; +- long page_index; +- long state_index; +- long point_index; +- +- window_width = render.camera.window_bounds.x1 - +- render.camera.window_bounds.x0; ++ + colors[0] = global_real_argb_red; + colors[1] = global_real_argb_green; + colors[2] = global_real_argb_blue; + colors[3] = NULL; + lruv_cache_get_page_usage(xbox_texture_cache_globals.cache, page_usage); + +- for (page_index = 0; page_index < XBOX_TEXTURE_CACHE_PAGE_COUNT; page_index++) ++ for (x = 0; x < XBOX_TEXTURE_CACHE_PAGE_COUNT; x++) + { +- x_offset = render.camera.window_bounds.x0 - ++ short x_offset = render.camera.window_bounds.x0 - + render.camera.viewport_bounds.x0; +- y_offset = (render.camera.window_bounds.y0 - ++ short y_offset = (render.camera.window_bounds.y0 - + render.camera.viewport_bounds.y0) * 4; ++ long state; + +- for (state_index = 0; state_index < 3; state_index++) ++ for (state = 0; state < 3; state++) + { +- if (page_usage[page_index] & FLAG(state_index)) ++ if (page_usage[x] & FLAG(state)) + { +- screen_positions[0].x = (real)(x_offset + page_index % window_width); +- screen_positions[0].y = (real)(y_offset + +- (state_index + (page_index / window_width) * 4) * 10); +- screen_positions[1].x = (real)(x_offset + page_index % window_width); +- screen_positions[1].y = (real)(y_offset + +- (state_index + (page_index / window_width) * 4) * 10 + 10); +- distance = render.camera.z_near + 0.001f; +- +- world_position = world_positions; +- screen_position = screen_positions; +- for (point_index = 2; point_index; point_index--) ++ real_point3d extent[2]; ++ real_point2d line_pt[2]; ++ long i; ++ real_vector3d vec; ++ ++ line_pt[0].x = (real)(x_offset + x % width); ++ line_pt[0].y = (real)(y_offset + (state + (x / width) * 4) * 10); ++ line_pt[1].x = (real)(x_offset + x % width); ++ line_pt[1].y = (real)(y_offset + (state + (x / width) * 4 + 1) * 10); ++ for (i = 0; i < 2; i++) + { + render_inverse_transform_screen_point( +- screen_position, +- world_position, +- &world_vector); +- scale = distance / +- dot_product3d(&render.camera.forward, &world_vector); +- world_position->x += world_vector.i * scale; +- world_position->y += world_vector.j * scale; +- world_position->z += world_vector.k * scale; +- screen_position++; +- world_position++; ++ &line_pt[i], ++ &extent[i], ++ &vec); ++ point_from_line3d( ++ &extent[i], ++ &vec, ++ (render.camera.z_near + 0.001f) / dot_product3d(&vec, &render.camera.forward), ++ &extent[i]); + } + + render_debug_line( + TRUE, +- &world_positions[0], +- &world_positions[1], +- colors[state_index]); ++ &extent[0], ++ &extent[1], ++ colors[state]); + } + } + } +@@ -919,11 +905,9 @@ void texture_cache_debug_render( + data_iterator_new(&iterator, xbox_texture_cache_globals.textures); + while ((texture = data_iterator_next(&iterator)) != NULL) + { +- struct bitmap_data *bitmap = texture->bitmap; +- +- if (bitmap->bitmap_tag_index != NONE) ++ if (texture->bitmap->bitmap_tag_index != NONE) + { +- texture_cache_debug_bitmaps[bitmap_count++] = bitmap; ++ texture_cache_debug_bitmaps[bitmap_count++] = texture->bitmap; + } + } + qsort_4byte( +@@ -942,15 +926,13 @@ void texture_cache_debug_render( + + for (bitmap_index = bitmap_count - 1; bitmap_index >= 0; bitmap_index--) + { +- char const *touched_string = lruv_block_touched( +- xbox_texture_cache_globals.cache, +- texture_cache_debug_bitmaps[bitmap_index]->cache_block_index) ? "" : "*"; +- + sprintf( + string, + "|t%d|t%s%s", + rasterizer_xbox_bitmap_get_pixel_data_size(texture_cache_debug_bitmaps[bitmap_index]), +- touched_string, ++ lruv_block_touched( ++ xbox_texture_cache_globals.cache, ++ texture_cache_debug_bitmaps[bitmap_index]->cache_block_index) ? "" : "*", + tag_get_name(texture_cache_debug_bitmaps[bitmap_index]->bitmap_tag_index)); + bounds.y0 = (bitmap_count - bitmap_index) * 10 + 35; + bounds.x0 = 10; diff --git a/research/fifty_objects_20260925/w/xbox_texture_cache/LEDGER.md b/research/fifty_objects_20260925/w/xbox_texture_cache/LEDGER.md new file mode 100644 index 00000000..e9fe0af8 --- /dev/null +++ b/research/fifty_objects_20260925/w/xbox_texture_cache/LEDGER.md @@ -0,0 +1,82 @@ +# xbox_texture_cache - _texture_cache_steal_memory (fifty-objects lane 20260925) + +## Baseline +- gate --all on production: 24 exact / 1 residual (_texture_cache_steal_memory [sha]) / 0 unwritten. +- Prior ledgers read: steal_memory_owner_reconciliation_20260904 (ESI/EDI returned-pointer tie, no search), + opus5_150k_w2 (sm1 named writable early: worse; sm3 no stolen_size local: worse; sm4 end-guard operand order: same; + sm5 named writable after resize: same), w3 (skipped exhausted). Park reopen: authoritative locals or donor. +- NEW evidence available since those waves: /Od build readout (odbuild.py), decoded allocator/frame laws. +- /Od build (halo_cache_symbols.exe) is the PC build: only pc_texture_cache.c; no xbox steal_memory body (0x51f160 is a different 79-byte fn asserting !pc_texture_cache_globals.stolen_memory at line 0xa0). No /Od readout available. +- HCEX.pdb: no texture_cache_steal_memory record (texture_cache_return_memory is a 4-byte stub in the PPC build). No locals source. +- Alndiff baseline (production): 84/84 insns; only diff = late CSE temp `lea R,[ebx+0x104000]` (writable ptr) R=ESI in January + (ESI's stolen_size last used by the push immediately before), EDI in ours; plus return mov/pop order. Everything else identical, + including end-guard spill into [ebp+8]. +- PROBE O1 (LAB ORACLE, never land): TU name-count oracle, N=0..44 dummy `extern long` names immediately before the function: + all 45 residual (no flip). Name-count/arena-ordinal is NOT the lever here. +- PROBE O2 (LAB ORACLE): 1..12 dead block-scope locals at top of the function: all residual (no flip). +- PROBE v1 size_reuse (stolen byte count stored back into `size`, no stolen_size local): residual + WORSE: end-guard lea operand + order flips to [ebx+esi+..] (Jan [esi+ebx+..]) -> January's end guard IL is built with stolen_size as the lea base; stolen_size + is a distinct local. Rejected. +- PROBE v2 declarations-then-assignments (same statement order): identical to production (ESI/EDI only). Inert. +- PROBE v3 pointer locals declared before counts: identical to production. Declaration order inert. +- PROBE v5 stolen_size computed right after page_count: much worse (IL order follows statements; confirms January computes + stolen_size AFTER base_address). Rejected. +- PROBE v7 base_address in two statements (`= get(); +=`): identical to production. Inert. +- TOOLING: copied Lane A res9 alloc-oracle (trace.py/oracle.py/mapweb.py + dbg32c.exe) to scratch/w/xbox_texture_cache/ao, + retargeted WT to this worktree (C2.dll sha1 identical 65de5daa...). Oracle on production: R0..R3 all pass. + Decisions: #0 id1 esi pri144 (page_count chain) / #1 id5 edi pri99 (remaining) / #2 id2 ebx pri97 (base) / + batch1: #3 id11 = writable CSE temp pri48 allowed{esi,edi} cost esi=1001 -> EDI ; #4 id10 pri45 allowed{esi} only -> ESI. + mapweb: forcing id11->ESI spills id10 = stolen_size (reloaded from [ebp+8]) and moves end guard to a new [ebp-4] slot. + => ROOT CAUSE (ours): in our IL the writable temp INTERFERES with the stolen_size web (id10), which has only ESI left, so + the chooser charges ESI +1000 (100 x f40=10 single-register neighbour). January has BOTH in ESI => in January's IL they + do NOT interfere: January's writable-address def comes after stolen_size's last use (or they are not both live). +- ORACLE DECODE of W_tmp's ESI cost 1001 = 600 (id10 stolen_size: uncoloured nbr, single allowed reg ESI, f40 6) + 400 (id7 END GUARD + web: uncoloured nbr, single allowed ESI, f40 4, later spilled to [ebp+8]) + 1 pref. EDI cost 0 -> EDI. +- LAB LA (assignment inside arg `stolen_memory = base+G` + return stolen_memory): identical decisions (1001). Inert. +- LAB LC (stolen_size last used in an EARLIER call, W_tmp in a later call): 10-11 interference gone, cost esi still 400 (end guard) -> EDI. +- LAB LD (stolen_size as arg3 of same call): still 1001. => in our IL every arg web of the SAME call interferes with the CSE temp. +- sm4/sm5 re-run under the oracle: identical decision tables to production. +- MODEL requirement for January's ESI: (a) stolen_size must not interfere with W_tmp, AND (b) the end-guard web must not be an + uncoloured single-ESI neighbour at W_tmp's decision (e.g. stolen_size coloured first so end guard's allowed set is empty). +- CENSUS (pattern_census2.py): `push R; ; push R` inside ONE call's args with R already live: 17 sites in January, + 16 in production. The ONLY January site where the redefinition is a computed value (lea) is texture_cache_steal_memory; the + natural VC7 form elsewhere is a variable LOAD (e.g. files.c file_reference_copy: push source(esi); mov esi,[ebp+8] + (destination param); push esi; ... mov eax,esi return). January draw_gravy_layer has a register-copy variant (residual here too). +- LAB LH (arg1 = the `size` param LOADED from its home, returned): allocator gives arg1's web ESI with NO penalty and the output is + `push esi; mov esi,[ebp+8]; push esi; ... pop edi; mov eax,esi; pop esi` = January's exact epilogue/pop shape. LAB L1/LG: a + COMPUTED arg (lea temp, CSE or not) interferes with the other arg webs; a LOADED variable web does not. + => January's `lea esi,[ebx+0x104000]` behaves like a reload: hypothesis R = a named writable-address variable assigned EARLY + and REMATERIALISED at its use (web starts at the use), not a CSE temp built at the call. +- **PROBES R1-R4 -> STRICT EXACT (gate --fn)**: a NAMED writable-address local initialised EARLY with the other locals + (`byte *stolen_address = base_address + GUARD;`), end guard still computed from base_address (NOT from stolen_address: that is + sm1, structurally worse), first protect call and the return use the named local. All four declaration orders exact + (R1 after stolen_size, R2 after end guard, R3 end guard spelled base+stolen+guard, R4 before stolen_size) => order inert. + Mechanism: the early named value is not kept across the assert/lruv blocks but rematerialised at its first use (web starts at + the use like a reload), so it no longer interferes with the stolen_size arg web -> chooser picks ESI (class order). +- FULL GATE cand.c (= production + R1 body): **25/25 EXACT**, 0 residual, 0 unwritten, _point_from_line3d guard passes. + (Declaring an extra local did not disturb any later function - name-count safe for this TU.) +- object_audit cand.obj: every January-owned section OK; 3 symbol storage DIFFs (IDirect3DBaseTexture8_IsBusy@4, + IDirect3DDevice8_IsBusy@4, IDirect3DDevice8_KickPushBuffer@4: January 2/ours 3) = stock XDK `D3DINLINE static __forceinline` + (same systemic class as admitted-complete rasterizer_xbox_debug, which audits 8 such DIFFs); plus candidate-only surplus. + +## RESULT (final) +- Final candidate: scratch/w/xbox_texture_cache/cand.c (CRLF preserved; = production + F_final body), sha256 + 55588ed4daa0180f7d1c81d7e35b06ae635ef2707062f391a357a9a8bcdb92f9; object cand.obj sha256 + 7e0164452072e5a6884d0c9e82fd876b8db7433164d892cd29fe023695f40f93. +- gate --all --forbid-emitted-symbol _point_from_line3d: **25 exact / 0 residual / 0 unwritten** (cand_gate_all.txt). + _texture_cache_steal_memory 224 padded / 209 meaningful / 16 relocs, sha 7ffbda42... == January. +- Oracle on the exact candidate: stolen_size web coloured ESI first (round 1); the named local's early web (id7, live across the + asserts) is left uncoloured and rematerialised; its late piece (round 2) takes ESI at zero cost. Exactly January's allocation. +- object_audit (cand_object_audit.txt): all January-owned .text/.rdata/.bss sections OK. 3 symbol storage DIFFs are the stock XDK + D3DINLINE wrappers (split 2 / ours 3); pdb_storage: cachebeta publics say NOT public => file-static truth == ours (same class as + admitted-complete rasterizer_xbox_debug). Surplus (pre-existing, unchanged by this edit): .drectve, 10 string literals, 3 XDK + tables, 4 __real constants, _add_vectors3d/_dot_product3d COMDATs (surplus_identity IDENTICAL); provider_link both orders PASS. +- build/report.json (production): data 6344/6344 = 100%; code 3248/3457 with steal_memory the only non-100% function -> 3457/3457. +- No admission rejections recorded for this unit. +- Production changes: apply production.patch (git apply; LF under core.autocrlf=true) or production_crlf.patch (GNU patch + --binary -p1) to source/cache/xbox_texture_cache.c; retire config/parked.json entry {unit source/cache/xbox_texture_cache, + function _texture_cache_steal_memory, class unclassified}. No header/symbols.json/config changes. +- House-rule notes: the only change is a genuine named local (`byte *stolen_address`, declaration+initialisation combined, used + by the READWRITE protect call and the single return). Not a decoration: it carries the value used twice; placement/type are + inert (R1-R4, void* variant all exact), so exactness does not hinge on a knife-edge spelling. The un-named spelling (production) + is the residual; sm1 (end guard derived from stolen_address) is refuted by bytes. diff --git a/research/fifty_objects_20260925/w/xbox_texture_cache/production.patch b/research/fifty_objects_20260925/w/xbox_texture_cache/production.patch new file mode 100644 index 00000000..d719146a --- /dev/null +++ b/research/fifty_objects_20260925/w/xbox_texture_cache/production.patch @@ -0,0 +1,31 @@ +diff --git a/source/cache/xbox_texture_cache.c b/source/cache/xbox_texture_cache.c +index 69d13271..1a70a3a6 100644 +--- a/source/cache/xbox_texture_cache.c ++++ b/source/cache/xbox_texture_cache.c +@@ -474,6 +474,8 @@ void *texture_cache_steal_memory( + (byte *)physical_memory_get_texture_cache_base_address() + + remaining_page_count * XBOX_TEXTURE_CACHE_PAGE_SIZE; + long stolen_size = page_count * XBOX_TEXTURE_CACHE_PAGE_SIZE; ++ byte *stolen_address = ++ base_address + XBOX_TEXTURE_CACHE_STEAL_GUARD_SIZE; + byte *end_guard_address = + base_address + XBOX_TEXTURE_CACHE_STEAL_GUARD_SIZE + stolen_size; + +@@ -489,7 +491,7 @@ void *texture_cache_steal_memory( + xbox_texture_cache_globals.cache, + remaining_page_count); + XPhysicalProtect( +- base_address + XBOX_TEXTURE_CACHE_STEAL_GUARD_SIZE, ++ stolen_address, + stolen_size, + PAGE_READWRITE); + XPhysicalProtect( +@@ -502,7 +504,7 @@ void *texture_cache_steal_memory( + PAGE_READONLY); + xbox_texture_cache_globals.stolen_memory = TRUE; + +- return base_address + XBOX_TEXTURE_CACHE_STEAL_GUARD_SIZE; ++ return stolen_address; + } + + void texture_cache_return_memory( diff --git a/research/fifty_objects_20260925/w/xbox_texture_cache/production_crlf.patch b/research/fifty_objects_20260925/w/xbox_texture_cache/production_crlf.patch new file mode 100644 index 00000000..78fe3e67 --- /dev/null +++ b/research/fifty_objects_20260925/w/xbox_texture_cache/production_crlf.patch @@ -0,0 +1,31 @@ +diff --git a/source/cache/xbox_texture_cache.c b/source/cache/xbox_texture_cache.c +index 69d13271..1a70a3a6 100644 +--- a/source/cache/xbox_texture_cache.c ++++ b/source/cache/xbox_texture_cache.c +@@ -474,6 +474,8 @@ void *texture_cache_steal_memory( + (byte *)physical_memory_get_texture_cache_base_address() + + remaining_page_count * XBOX_TEXTURE_CACHE_PAGE_SIZE; + long stolen_size = page_count * XBOX_TEXTURE_CACHE_PAGE_SIZE; ++ byte *stolen_address = ++ base_address + XBOX_TEXTURE_CACHE_STEAL_GUARD_SIZE; + byte *end_guard_address = + base_address + XBOX_TEXTURE_CACHE_STEAL_GUARD_SIZE + stolen_size; + +@@ -489,7 +491,7 @@ void *texture_cache_steal_memory( + xbox_texture_cache_globals.cache, + remaining_page_count); + XPhysicalProtect( +- base_address + XBOX_TEXTURE_CACHE_STEAL_GUARD_SIZE, ++ stolen_address, + stolen_size, + PAGE_READWRITE); + XPhysicalProtect( +@@ -502,7 +504,7 @@ void *texture_cache_steal_memory( + PAGE_READONLY); + xbox_texture_cache_globals.stolen_memory = TRUE; + +- return base_address + XBOX_TEXTURE_CACHE_STEAL_GUARD_SIZE; ++ return stolen_address; + } + + void texture_cache_return_memory( From f7cd2e722e90defecbee38070afc60b06145f3b0 Mon Sep 17 00:00:00 2001 From: Jonas Volman Date: Thu, 24 Sep 2026 02:21:50 -0700 Subject: [PATCH 06/12] Batch 4a: admit player_ui and sound_manager with their shared-header packets player_ui (header prerequisite + admission; reviewer-amended): - game_engine.h: the opaque game_variant view becomes the recovered January layout (universal/ctf/slayer/oddball/king/race variant members, HCEX names where January's offsets attest them); member renames across the game engine variants, network managers and playlist_profile. - player_ui.h: player_ui_get_edit_playlist_profile returns struct game_variant *; ui_widget_game_data_input_functions adopts it (reviewer patch 07 removes the two C4133 warnings the worker's packet introduced). - player_ui.c drops its partial playlist_profile view; symbols.json names player1_profile_path; rejection retired; status Matching. sound_manager (shared header sound_definitions.h, 18 consumers): - sound_definition_find_pitch_range_by_pitch takes HCEX `short old_range_index` with the /Od 0x877810 single-exit body (prototype and definition together). - update_channel_for_looping_sound (1360) and sound_set_definition_end (208) are exact in the /Od-attested shape; 45 static flags per cachebeta publics; parks retired; status Matching. Gate (full ninja, objdiff 3.3.1): Halo objects 375 -> 377; stable diff +2 strict / 1,568 padded, 0 regressions across both header consumer sets; parks 87/0/0; admission 11/0/4/0; fake scan 26 (unchanged); pytest 1157 passed. Co-Authored-By: Claude Opus 5.5 --- config/config.json | 4 +- config/object_admission_rejections.json | 8 - config/parked.json | 22 - config/symbols.json | 91 +- source/game/game_engine.c | 1066 ++++++++--------- source/game/game_engine.h | 119 +- source/game/game_engine_ctf.c | 26 +- source/game/game_engine_king.c | 4 +- source/game/game_engine_oddball.c | 43 +- source/game/game_engine_race.c | 49 +- source/game/game_engine_slayer.c | 26 +- source/interface/player_ui.c | 110 +- source/interface/player_ui.h | 3 +- .../ui_widget_game_data_input_functions.c | 12 +- source/networking/network_game_manager.c | 2 +- source/networking/network_server_manager.c | 10 +- .../network_server_message_handler.c | 10 +- source/saved games/playlist_profile.c | 16 +- source/sound/sound_definitions.c | 18 +- source/sound/sound_definitions.h | 2 +- source/sound/sound_manager.c | 144 ++- 21 files changed, 879 insertions(+), 906 deletions(-) diff --git a/config/config.json b/config/config.json index e7b839a2..03749af9 100644 --- a/config/config.json +++ b/config/config.json @@ -383,7 +383,7 @@ { "name": "source/sound/sound_scenery_group.c", "index": 8, "status": "Matching" }, { "name": "source/sound/sound_scenery.c", "index": 9, "status": "Matching" }, { "name": "source/sound/sound_preferences.c", "index": 10, "status": "Matching" }, - { "name": "source/sound/sound_manager.c", "index": 11, "status": "NonMatching" }, + { "name": "source/sound/sound_manager.c", "index": 11, "status": "Matching" }, { "name": "source/sound/sound_environment_definitions.c", "index": 12, "status": "Matching" }, { "name": "source/sound/sound_dsound_xbox.c", "index": 13, "status": "Matching" }, { "name": "source/sound/sound_definitions.c", "index": 14, "status": "Matching" }, @@ -626,7 +626,7 @@ { "name": "source/interface/ui_widget.c", "index": 251, "status": "NonMatching" }, { "name": "source/interface/terminal.c", "index": 252, "status": "Matching" }, { "name": "source/interface/progress_bar.c", "index": 253, "status": "NonMatching" }, - { "name": "source/interface/player_ui.c", "index": 254, "status": "NonMatching" }, + { "name": "source/interface/player_ui.c", "index": 254, "status": "Matching" }, { "name": "source/interface/overhead_map.c", "index": 255, "status": "Matching" }, { "name": "source/interface/meters.c", "index": 256, "status": "Matching" }, { "name": "source/interface/meter_definitions.c", "index": 257, "status": "Matching" }, diff --git a/config/object_admission_rejections.json b/config/object_admission_rejections.json index efd9599d..084702fc 100644 --- a/config/object_admission_rejections.json +++ b/config/object_admission_rejections.json @@ -49,14 +49,6 @@ "evidence": "docs/object_matching_logs/hud_unit_obj_renderer_integration_20260904.md#honest-residual-and-complete-owner-boundary", "reopen": "Remove only after authentic source topology preserves the January helper schedule without extra emission, or an ordinary base/base link proves a compatible authenticated canonical selected owner can coalesce the copy. Do not force inline, manually expand the helper, alter comparator/selection metadata, invent a discard pass, or count another object's selected bytes. The renderer must independently become strict and all other source/data/linkage checks must pass before Matching admission." }, - { - "unit": "source/interface/player_ui", - "class": "source-layout-incomplete", - "symbol": "struct playlist_profile", - "reason": "All42 target functions and target data are strict exact, but the public playlist_profile is only forward-declared by its owner header while Player UI defines a local partial view with an opaque0x47-byte middle misleadingly called unused. Those bytes hold real January variant state; the complete authentic January public layout is not yet recovered. Exact code/data alone cannot certify this source as a completed object. The reviewed ordinary typed-loop, enum/macro and game_variant storage cleanups remain valid and receive independent function credit.", - "evidence": "docs/object_matching_logs/player_ui_obj_owner_house_rule_reconciliation_20260904.md#remaining-source-boundary-and-reopen-condition", - "reopen": "Authenticate the full January playlist-profile layout and place shared declarations in their genuine owner without opaque fake padding or transplantation of the incompatible later152-byte format. Preserve inherited exact functions across affected callers and finish the documented natural select-any string ownership/coalescing audit before whole-object admission. Do not debit valid target-function progress for this separate source-layout veto." - }, { "unit": "source/models/models", "class": "bss-symbol-layout-mismatch", diff --git a/config/parked.json b/config/parked.json index 01adb566..319353fb 100644 --- a/config/parked.json +++ b/config/parked.json @@ -1143,28 +1143,6 @@ "objdiff_percent": 84.64924 } }, - { - "unit": "source/sound/sound_manager", - "function": "_update_channel_for_looping_sound", - "class": "unclassified", - "evidence": "Complete typed looping-channel update reconstructed from January code/relocations and HCEA semantics. It covers properties, cache transitions, linked permutations, definition changes and crossfades. January is 1,360 padded bytes with 61 relocations; canonical is 1,376 with 61. No unique source-level mechanism explains the residual, so it receives zero exact credit. No compiler steering, raw offset, fake dependency, undefined behavior or nonsensical branch is retained. See docs/object_matching_logs/sound_manager_obj_idle_channel_spine_20260908.md. 2026-09-15 (next-150K lane wave n3a): re-baselined at ZERO strict credit and strictly closer than 1376/61. Size and relocation count are now both January-exact (1360/61); the residual is [sha] only. The row stays parked and fuzzy.", - "measurements": { - "target": { "size": 1360, "relocation_count": 61, "normalized_sha256": "457d122269e7e06c8b4a557f80eef434e3eb925aa8aaaa73d9e69bce635a6d78" }, - "base": { "size": 1360, "relocation_count": 61, "normalized_sha256": "cb7925e4a26b946436b50b7c0f3172fdc975c1e48f7f9780f0d6d1cc8bc12f10" }, - "objdiff_percent": 99.19809 - } - }, - { - "unit": "source/sound/sound_manager", - "function": "_sound_set_definition_end", - "class": "unclassified", - "evidence": "Complete queued-end-definition transition retained under its corrected semantic target name. January and canonical are both 208 padded bytes with all nine relocations; the code hash remains different. It uses the now-exact bounded channel-summary builder and the typed instance-limit flow. No compiler steering, raw offset, fake dependency, undefined behavior or nonsensical branch is retained. Zero exact credit. See docs/object_matching_logs/sound_manager_obj_idle_channel_spine_20260908.md.", - "measurements": { - "target": { "size": 208, "relocation_count": 9, "normalized_sha256": "06f507e27039b2a39192271221e6c7b703aee4d5ae45becdac84f3543095ec13" }, - "base": { "size": 208, "relocation_count": 9, "normalized_sha256": "4f5a03ed0532981c792521f1ce7cdcc47eef5a3ee2d038caf65f57b1987675d9" }, - "objdiff_percent": 91.884056 - } - }, { "unit": "source/rasterizer/rasterizer_lights", "function": "_rasterizer_lens_flares_draw", diff --git a/config/symbols.json b/config/symbols.json index 8e165740..1b3ae82b 100644 --- a/config/symbols.json +++ b/config/symbols.json @@ -7515,57 +7515,57 @@ { "file_offset": 1815664, "flags": 32, "name": "_sound_enable" }, { "file_offset": 1815680, "flags": 32, "name": "_sound_scripted_dialog_is_playing" }, { "file_offset": 1815712, "flags": 32, "name": "_sound_manager_set_sound_environment" }, -{ "file_offset": 1815744, "flags": 32, "name": "_sound_update_time" }, -{ "file_offset": 1815792, "flags": 32, "name": "_sound_scale_value" }, -{ "file_offset": 1815824, "flags": 32, "name": "_sound_definition_is_playable" }, -{ "file_offset": 1815920, "flags": 32, "name": "_channel_get" }, -{ "file_offset": 1815984, "flags": 32, "name": "_listener_get" }, -{ "file_offset": 1816048, "flags": 32, "name": "_sound_definition_promote" }, -{ "file_offset": 1816208, "flags": 32, "name": "_sound_manager_master_gain" }, -{ "file_offset": 1816256, "flags": 32, "name": "_sound_delete" }, -{ "file_offset": 1816336, "flags": 32, "name": "_sound_travel_milliseconds" }, -{ "file_offset": 1816368, "flags": 32, "name": "_refresh_sound" }, -{ "file_offset": 1816608, "flags": 32, "name": "_sound_channel_summary_build" }, -{ "file_offset": 1817120, "flags": 32, "name": "_channel_queue_sound" }, -{ "file_offset": 1817248, "flags": 32, "name": "_channel_set_properties_hardware" }, -{ "file_offset": 1817408, "flags": 32, "name": "_channel_get_state" }, -{ "file_offset": 1817648, "flags": 32, "name": "_channel_stop" }, -{ "file_offset": 1817776, "flags": 32, "name": "_track_loop_track_sound" }, -{ "file_offset": 1817840, "flags": 32, "name": "_track_loop_impulse_sound" }, -{ "file_offset": 1818080, "flags": 32, "name": "_sound_set_definition_begin" }, -{ "file_offset": 1818112, "flags": 32, "name": "_sound_calculate_fade" }, -{ "file_offset": 1818416, "flags": 32, "name": "_looping_sound_find" }, -{ "file_offset": 1818496, "flags": 32, "name": "_limit_pitch" }, -{ "file_offset": 1818592, "flags": 32, "name": "_render_debug_sound" }, -{ "file_offset": 1818784, "flags": 32, "name": "_render_debug_looping_sound" }, +{ "file_offset": 1815744, "flags": 32, "name": "_sound_update_time", "static": true }, +{ "file_offset": 1815792, "flags": 32, "name": "_sound_scale_value", "static": true }, +{ "file_offset": 1815824, "flags": 32, "name": "_sound_definition_is_playable", "static": true }, +{ "file_offset": 1815920, "flags": 32, "name": "_channel_get", "static": true }, +{ "file_offset": 1815984, "flags": 32, "name": "_listener_get", "static": true }, +{ "file_offset": 1816048, "flags": 32, "name": "_sound_definition_promote", "static": true }, +{ "file_offset": 1816208, "flags": 32, "name": "_sound_manager_master_gain", "static": true }, +{ "file_offset": 1816256, "flags": 32, "name": "_sound_delete", "static": true }, +{ "file_offset": 1816336, "flags": 32, "name": "_sound_travel_milliseconds", "static": true }, +{ "file_offset": 1816368, "flags": 32, "name": "_refresh_sound", "static": true }, +{ "file_offset": 1816608, "flags": 32, "name": "_sound_channel_summary_build", "static": true }, +{ "file_offset": 1817120, "flags": 32, "name": "_channel_queue_sound", "static": true }, +{ "file_offset": 1817248, "flags": 32, "name": "_channel_set_properties_hardware", "static": true }, +{ "file_offset": 1817408, "flags": 32, "name": "_channel_get_state", "static": true }, +{ "file_offset": 1817648, "flags": 32, "name": "_channel_stop", "static": true }, +{ "file_offset": 1817776, "flags": 32, "name": "_track_loop_track_sound", "static": true }, +{ "file_offset": 1817840, "flags": 32, "name": "_track_loop_impulse_sound", "static": true }, +{ "file_offset": 1818080, "flags": 32, "name": "_sound_set_definition_begin", "static": true }, +{ "file_offset": 1818112, "flags": 32, "name": "_sound_calculate_fade", "static": true }, +{ "file_offset": 1818416, "flags": 32, "name": "_looping_sound_find", "static": true }, +{ "file_offset": 1818496, "flags": 32, "name": "_limit_pitch", "static": true }, +{ "file_offset": 1818592, "flags": 32, "name": "_render_debug_sound", "static": true }, +{ "file_offset": 1818784, "flags": 32, "name": "_render_debug_looping_sound", "static": true }, { "file_offset": 1819136, "flags": 32, "name": "_sound_initialize" }, -{ "file_offset": 1819568, "flags": 32, "name": "_sound_scale_random_value" }, -{ "file_offset": 1819616, "flags": 32, "name": "_sound_start_fade" }, -{ "file_offset": 1819984, "flags": 32, "name": "_sound_stop" }, -{ "file_offset": 1820368, "flags": 32, "name": "_source_distance_squared" }, -{ "file_offset": 1820560, "flags": 32, "name": "_source_distance" }, -{ "file_offset": 1820768, "flags": 32, "name": "_sound_find_like_channel" }, -{ "file_offset": 1821040, "flags": 32, "name": "_sound_preempts_sound" }, -{ "file_offset": 1821296, "flags": 32, "name": "_update_channel_for_impulse_sound" }, -{ "file_offset": 1821824, "flags": 32, "name": "_looping_sound_new" }, -{ "file_offset": 1822128, "flags": 32, "name": "_sound_set_definition_end" }, -{ "file_offset": 1822336, "flags": 32, "name": "_detail_sound_random_offset" }, +{ "file_offset": 1819568, "flags": 32, "name": "_sound_scale_random_value", "static": true }, +{ "file_offset": 1819616, "flags": 32, "name": "_sound_start_fade", "static": true }, +{ "file_offset": 1819984, "flags": 32, "name": "_sound_stop", "static": true }, +{ "file_offset": 1820368, "flags": 32, "name": "_source_distance_squared", "static": true }, +{ "file_offset": 1820560, "flags": 32, "name": "_source_distance", "static": true }, +{ "file_offset": 1820768, "flags": 32, "name": "_sound_find_like_channel", "static": true }, +{ "file_offset": 1821040, "flags": 32, "name": "_sound_preempts_sound", "static": true }, +{ "file_offset": 1821296, "flags": 32, "name": "_update_channel_for_impulse_sound", "static": true }, +{ "file_offset": 1821824, "flags": 32, "name": "_looping_sound_new", "static": true }, +{ "file_offset": 1822128, "flags": 32, "name": "_sound_set_definition_end", "static": true }, +{ "file_offset": 1822336, "flags": 32, "name": "_detail_sound_random_offset", "static": true }, { "file_offset": 1822528, "flags": 32, "name": "_sound_stop_impulse" }, { "file_offset": 1822656, "flags": 32, "name": "_sound_stop_impulse_by_source_and_definition" }, { "file_offset": 1822768, "flags": 32, "name": "_sound_stop_all" }, -{ "file_offset": 1822864, "flags": 32, "name": "_source_audible" }, -{ "file_offset": 1823104, "flags": 32, "name": "_refresh_sounds" }, -{ "file_offset": 1823648, "flags": 32, "name": "_sound_find_best_channel" }, -{ "file_offset": 1824064, "flags": 32, "name": "_update_potentially_audible_looping_sound" }, -{ "file_offset": 1824544, "flags": 32, "name": "_update_channel_for_looping_sound" }, +{ "file_offset": 1822864, "flags": 32, "name": "_source_audible", "static": true }, +{ "file_offset": 1823104, "flags": 32, "name": "_refresh_sounds", "static": true }, +{ "file_offset": 1823648, "flags": 32, "name": "_sound_find_best_channel", "static": true }, +{ "file_offset": 1824064, "flags": 32, "name": "_update_potentially_audible_looping_sound", "static": true }, +{ "file_offset": 1824544, "flags": 32, "name": "_update_channel_for_looping_sound", "static": true }, { "file_offset": 1825904, "flags": 32, "name": "_sound_new_impulse" }, { "file_offset": 1826880, "flags": 32, "name": "_sound_refresh_looping" }, -{ "file_offset": 1828016, "flags": 32, "name": "_refresh_listener" }, -{ "file_offset": 1828512, "flags": 32, "name": "_sound_find_channel" }, -{ "file_offset": 1829008, "flags": 32, "name": "_update_channels" }, -{ "file_offset": 1829872, "flags": 32, "name": "_process_looping_sounds" }, +{ "file_offset": 1828016, "flags": 32, "name": "_refresh_listener", "static": true }, +{ "file_offset": 1828512, "flags": 32, "name": "_sound_find_channel", "static": true }, +{ "file_offset": 1829008, "flags": 32, "name": "_update_channels", "static": true }, +{ "file_offset": 1829872, "flags": 32, "name": "_process_looping_sounds", "static": true }, { "file_offset": 1830368, "flags": 32, "name": "_sound_idle" }, -{ "file_offset": 1830480, "flags": 32, "name": "_prioritize_sounds" }, +{ "file_offset": 1830480, "flags": 32, "name": "_prioritize_sounds", "static": true }, { "file_offset": 1831216, "flags": 32, "name": "_sound_dispose_from_old_map" }, { "file_offset": 1831456, "flags": 32, "name": "_sound_render" }, { "file_offset": 1831696, "flags": 32, "name": "_read_sound_preferences" }, @@ -23050,6 +23050,7 @@ { "file_offset": 4537548, "flags": 0, "name": "_demos_available", "static": true }, { "file_offset": 4537552, "flags": 0, "name": "_bss_00453cd0" }, { "file_offset": 4537600, "flags": 0, "name": "_player_ui_globals" }, +{ "file_offset": 4538160, "flags": 0, "name": "_player1_profile_path", "static": true }, { "file_offset": 4538416, "flags": 0, "name": "_progress_bar_globals", "static": true }, { "file_offset": 4538888, "flags": 0, "name": "_progress_bar_mode" }, { "file_offset": 4538908, "flags": 0, "name": "_last_t" }, @@ -23311,7 +23312,7 @@ { "file_offset": 5057400, "flags": 0, "name": "_bink_globals" }, { "file_offset": 5057616, "flags": 0, "name": "_bink_pointer_block_count" }, { "file_offset": 5057624, "flags": 0, "name": "_dsound_error_string", "static": true }, -{ "file_offset": 5057888, "flags": 0, "name": "_sound_manager_globals" }, +{ "file_offset": 5057888, "flags": 0, "name": "_sound_manager_globals", "static": true }, { "file_offset": 5058264, "flags": 0, "name": "?MU_DriverExtension@@3UMU_DRIVER_EXTENSION@@A" }, { "file_offset": 5070568, "flags": 0, "name": "?XID_Globals@@3U_XID_GLOBALS@@A" }, { "file_offset": 5070728, "flags": 0, "name": "_XapiMuInfo" }, diff --git a/source/game/game_engine.c b/source/game/game_engine.c index 12139353..f22915a5 100644 --- a/source/game/game_engine.c +++ b/source/game/game_engine.c @@ -1146,11 +1146,11 @@ static void game_engine_generate_title_string( "c:\\halo\\SOURCE\\game\\game_engine.c", 0x36E, title_string); - if (global_variant.maximum_lives > 0) + if (global_variant.universal_variant.lives > 0) { struct player_datum *player = player_get(player_index); long remaining_lives = - global_variant.maximum_lives - player->statistics.deaths; + global_variant.universal_variant.lives - player->statistics.deaths; switch (remaining_lives) { @@ -1210,7 +1210,7 @@ static void game_engine_generate_title_string( wchar_t *outcome_string; if (game_engine) - has_teams = global_variant.has_teams; + has_teams = global_variant.universal_variant.teams; switch (did_player_win) { @@ -1291,7 +1291,7 @@ static void game_engine_generate_title_string( break; } } - else if (game_engine && global_variant.has_teams) + else if (game_engine && global_variant.universal_variant.teams) { wchar_t team0_name[8]; wchar_t team1_name[8]; @@ -1766,7 +1766,7 @@ static void game_engine_rasterize_in_game_score( wchar_t *score_name; if (game_engine) - has_teams = global_variant.has_teams; + has_teams = global_variant.universal_variant.teams; game_engine_generate_title_string(title_string, player_index); entry_count = select_players_to_display( @@ -1987,7 +1987,7 @@ void game_engine_post_rasterize_post_game( } } - if (global_variant.has_teams) + if (global_variant.universal_variant.teams) { short team_tab_stops[6] = { 50, 200, 300, 350, 410, 500 }; long team_order[2] = { 0, 1 }; @@ -2108,7 +2108,7 @@ void game_engine_post_rasterize_post_game( drawline(row_string, draw_row, 0); draw_string_set_color(&winner_color); - if (global_variant.has_teams) + if (global_variant.universal_variant.teams) { long team_index = player->team_index; @@ -2324,19 +2324,19 @@ long game_engine_remap_equipment( { if (equipment->equipment.powerup_type == 2) { - if (TEST_FLAG(global_variant.flags, 3)) + if (TEST_FLAG(global_variant.universal_variant.flags, 3)) return NONE; } else if (equipment->equipment.powerup_type == 3) { - if (TEST_FLAG(global_variant.flags, 4)) + if (TEST_FLAG(global_variant.universal_variant.flags, 4)) return NONE; } } } else { - switch (global_variant.unknown44) + switch (global_variant.universal_variant.weapon_set) { case 3: weapon_list_index = 13; @@ -2911,7 +2911,7 @@ static boolean game_engine_infinite_grenades_internal( boolean infinite_grenades = FALSE; if (!TEST_FLAG(game_engine_globals.flags, _game_engine_disable_infinite_grenades_bit)) - infinite_grenades = TEST_FLAG(global_variant.flags, _game_variant_infinite_grenades_bit); + infinite_grenades = TEST_FLAG(global_variant.universal_variant.flags, _game_variant_infinite_grenades_bit); return infinite_grenades; } @@ -3266,7 +3266,7 @@ void game_engine_update_player_always_invis( { if (game_engine) { - if ((TEST_FLAG(global_variant.flags, _game_variant_always_invisible_bit) || + if ((TEST_FLAG(global_variant.universal_variant.flags, _game_variant_always_invisible_bit) || game_engine->test_trait && game_engine->test_trait(player_index, 1)) && player_get(player_index)->unit_index!=NONE) { @@ -3409,10 +3409,10 @@ static void game_engine_build_lighting( player_count++; } - if (global_variant.unknown48 != 1) + if (global_variant.universal_variant.vehicle_set != 1) { /* Engine type 5 is assigned by the four race variant builders below. */ - if (global_variant.engine_type == 5) + if (global_variant.game_engine_index == 5) { struct scenario *scenario = global_scenario_get(); short flag_index; @@ -3846,7 +3846,7 @@ void game_engine_update( boolean always_invisible = FALSE; if (TEST_FLAG( - global_variant.flags, + global_variant.universal_variant.flags, _game_variant_always_invisible_bit)) { always_invisible = TRUE; @@ -4037,26 +4037,26 @@ void game_engine_player_killed( player_kill = !friendly_fire && valid_players && !same_player; dead_player->respawn_timer = - dead_player->respawn_penalty + global_variant.unknown30; - if (global_variant.unknown2C > 0) + dead_player->respawn_penalty + global_variant.universal_variant.respawn_time; + if (global_variant.universal_variant.respawn_time_growth > 0) { - dead_player->respawn_penalty += global_variant.unknown2C; + dead_player->respawn_penalty += global_variant.universal_variant.respawn_time_growth; dead_player->respawn_penalty = MIN( dead_player->respawn_penalty, - global_variant.unknown2C * 5); + global_variant.universal_variant.respawn_time_growth * 5); if (player_kill && killing_player_index != NONE) { struct player_datum *killing_player = player_get(killing_player_index); - killing_player->respawn_penalty -= global_variant.unknown2C; + killing_player->respawn_penalty -= global_variant.universal_variant.respawn_time_growth; killing_player->respawn_penalty = MAX(killing_player->respawn_penalty, 0); } } if (!player_kill) - dead_player->respawn_timer += global_variant.unknown34; + dead_player->respawn_timer += global_variant.universal_variant.suicide_penalty; dead_player->respawn_timer = MAX(dead_player->respawn_timer, 90); dead_player = player_get(dead_player_index); @@ -4209,7 +4209,7 @@ boolean game_engine_display_team_indicators( boolean display = FALSE; if (game_engine) - display = TEST_FLAG(global_variant.flags, _game_variant_unknown1_bit) && global_variant.has_teams; + display = TEST_FLAG(global_variant.universal_variant.flags, _game_variant_unknown1_bit) && global_variant.universal_variant.teams; return display; } @@ -4234,7 +4234,7 @@ boolean game_engine_infinite_grenades( player_index!=NONE && !TEST_FLAG(game_engine_globals.flags, _game_engine_disable_infinite_grenades_bit)) { - infinite_grenades = TEST_FLAG(global_variant.flags, _game_variant_infinite_grenades_bit); + infinite_grenades = TEST_FLAG(global_variant.universal_variant.flags, _game_variant_infinite_grenades_bit); } return infinite_grenades; @@ -4246,7 +4246,7 @@ boolean game_engine_has_shield( boolean has_shield = TRUE; if (game_engine && player_index!=NONE) - has_shield = !TEST_FLAG(global_variant.flags, _game_variant_no_shields_bit); + has_shield = !TEST_FLAG(global_variant.universal_variant.flags, _game_variant_no_shields_bit); return has_shield; } @@ -4257,7 +4257,7 @@ boolean game_engine_draw_object_in_motion_sensor( boolean draw_object = TRUE; if (game_engine) - draw_object = TEST_FLAG(global_variant.flags, _game_variant_draw_object_in_motion_sensor_bit); + draw_object = TEST_FLAG(global_variant.universal_variant.flags, _game_variant_draw_object_in_motion_sensor_bit); return draw_object; } @@ -4272,10 +4272,10 @@ boolean game_engine_hud_draw_motion_sensor( boolean default_draw_motion_sensor; draw_motion_sensor = - TEST_FLAG(global_variant.flags, _game_variant_draw_object_in_motion_sensor_bit); - default_draw_motion_sensor = global_variant.unknown24 == 0; + TEST_FLAG(global_variant.universal_variant.flags, _game_variant_draw_object_in_motion_sensor_bit); + default_draw_motion_sensor = global_variant.universal_variant.goal_radar == 0; - if (global_variant.engine_type == 2 && !global_variant.unknown4C.byte2) + if (global_variant.game_engine_index == 2 && !global_variant.game_engine_variant.slayer.kill_in_order) default_draw_motion_sensor = FALSE; draw_motion_sensor |= default_draw_motion_sensor; @@ -4635,7 +4635,7 @@ static boolean game_engine_player_is_odd_man_out( struct player_datum *player = player_get(player_index); boolean result = FALSE; - if (global_variant.unknown28 && player->unit_index==NONE) + if (global_variant.universal_variant.odd_man_out && player->unit_index==NONE) { struct data_iterator iterator; struct player_datum *other_player; @@ -4667,11 +4667,11 @@ boolean game_engine_player_is_out_of_lives( { boolean out_of_lives = FALSE; - if (global_variant.maximum_lives>0) + if (global_variant.universal_variant.lives>0) { struct player_datum *player = player_get(player_index); - if (player->unit_index==NONE && player->statistics.deaths>=global_variant.maximum_lives) + if (player->unit_index==NONE && player->statistics.deaths>=global_variant.universal_variant.lives) out_of_lives = TRUE; } @@ -4686,7 +4686,7 @@ short game_engine_player_get_custom_motion_sensor_positions( { short count = 0; - if (game_engine && global_variant.unknown24 == 0 && player_index != NONE) + if (game_engine && global_variant.universal_variant.goal_radar == 0 && player_index != NONE) { struct player_datum *player = player_get(player_index); long goal_index = 0; @@ -4716,7 +4716,7 @@ void game_engine_render_nav_points( long local_player_index) { if (game_engine && - global_variant.unknown24 == 1 && + global_variant.universal_variant.goal_radar == 1 && (short)local_player_index != NONE) { long player_index = local_player_get_player_index((short)local_player_index); @@ -4788,7 +4788,7 @@ boolean game_engine_force_autopickup( { boolean force_autopickup = FALSE; - if (game_engine && global_variant.engine_type==1 && weapon_is_flag(weapon_index)) + if (game_engine && global_variant.game_engine_index==1 && weapon_is_flag(weapon_index)) force_autopickup = TRUE; return force_autopickup; @@ -4920,21 +4920,21 @@ struct game_variant *build_game_variant_king( { struct game_variant result = { 0 }; - result.flags = (result.flags & ~0x3C) | 3; - result.unknown24 = 1; - result.unknown30 = 150; - result.unknown40 = 2; - result.unknown64 = 1; - result.unknown34 = 150; - result.unknown48 = 2; - result.engine_type = 4; - result.unknown3C = 1.0f; - result.maximum_lives = 0; - result.unknown28 = FALSE; - result.unknown2C = 0; - result.has_teams = FALSE; - result.unknown44 = 0; - result.unknown4C.byte0 = 0; + result.universal_variant.flags = (result.universal_variant.flags & ~0x3C) | 3; + result.universal_variant.goal_radar = 1; + result.universal_variant.respawn_time = 150; + result.universal_variant.score_to_win = 2; + result.flags = 1; + result.universal_variant.suicide_penalty = 150; + result.universal_variant.vehicle_set = 2; + result.game_engine_index = 4; + result.universal_variant.health = 1.0f; + result.universal_variant.lives = 0; + result.universal_variant.odd_man_out = FALSE; + result.universal_variant.respawn_time_growth = 0; + result.universal_variant.teams = FALSE; + result.universal_variant.weapon_set = 0; + result.game_engine_variant.king.moving_hill = 0; *variant = result; @@ -4946,21 +4946,21 @@ struct game_variant *build_game_variant_crazy_king( { struct game_variant result = { 0 }; - result.flags = (result.flags & ~0x3C) | 3; - result.unknown24 = 1; - result.unknown40 = 2; - result.unknown4C.byte0 = 1; - result.unknown48 = 2; - result.unknown64 = 1; - result.engine_type = 4; - result.unknown3C = 1.0f; - result.maximum_lives = 0; - result.unknown28 = FALSE; - result.unknown30 = 0; - result.unknown2C = 0; - result.unknown34 = 150; - result.has_teams = FALSE; - result.unknown44 = 0; + result.universal_variant.flags = (result.universal_variant.flags & ~0x3C) | 3; + result.universal_variant.goal_radar = 1; + result.universal_variant.score_to_win = 2; + result.game_engine_variant.king.moving_hill = 1; + result.universal_variant.vehicle_set = 2; + result.flags = 1; + result.game_engine_index = 4; + result.universal_variant.health = 1.0f; + result.universal_variant.lives = 0; + result.universal_variant.odd_man_out = FALSE; + result.universal_variant.respawn_time = 0; + result.universal_variant.respawn_time_growth = 0; + result.universal_variant.suicide_penalty = 150; + result.universal_variant.teams = FALSE; + result.universal_variant.weapon_set = 0; *variant = result; @@ -4972,23 +4972,23 @@ struct game_variant *build_game_variant_slayer( { struct game_variant result = { 0 }; - result.engine_type = 2; - result.flags = (result.flags & ~0x3C) | 3; - result.unknown48 = 2; - result.unknown24 = 0; - result.unknown3C = 1.0f; - result.maximum_lives = 0; - result.unknown28 = FALSE; - result.unknown30 = 0; - result.unknown2C = 0; - result.unknown40 = 15; - result.unknown34 = 300; - result.has_teams = FALSE; - result.unknown44 = 0; - result.unknown4C.byte0 = 0; - result.unknown4C.byte1 = 0; - result.unknown4C.byte2 = 0; - result.unknown64 = 1; + result.game_engine_index = 2; + result.universal_variant.flags = (result.universal_variant.flags & ~0x3C) | 3; + result.universal_variant.vehicle_set = 2; + result.universal_variant.goal_radar = 0; + result.universal_variant.health = 1.0f; + result.universal_variant.lives = 0; + result.universal_variant.odd_man_out = FALSE; + result.universal_variant.respawn_time = 0; + result.universal_variant.respawn_time_growth = 0; + result.universal_variant.score_to_win = 15; + result.universal_variant.suicide_penalty = 300; + result.universal_variant.teams = FALSE; + result.universal_variant.weapon_set = 0; + result.game_engine_variant.slayer.no_death_bonus = 0; + result.game_engine_variant.slayer.no_kill_penalty = 0; + result.game_engine_variant.slayer.kill_in_order = 0; + result.flags = 1; *variant = result; @@ -5000,23 +5000,23 @@ struct game_variant *build_game_variant_team_slayer( { struct game_variant result = { 0 }; - result.flags = (result.flags & ~0x3C) | 3; - result.unknown30 = 300; - result.unknown34 = 300; - result.engine_type = 2; - result.has_teams = TRUE; - result.unknown48 = 2; - result.unknown64 = 1; - result.unknown24 = 0; - result.unknown3C = 1.0f; - result.maximum_lives = 0; - result.unknown28 = FALSE; - result.unknown2C = 0; - result.unknown40 = 50; - result.unknown44 = 0; - result.unknown4C.byte0 = 0; - result.unknown4C.byte1 = 0; - result.unknown4C.byte2 = 0; + result.universal_variant.flags = (result.universal_variant.flags & ~0x3C) | 3; + result.universal_variant.respawn_time = 300; + result.universal_variant.suicide_penalty = 300; + result.game_engine_index = 2; + result.universal_variant.teams = TRUE; + result.universal_variant.vehicle_set = 2; + result.flags = 1; + result.universal_variant.goal_radar = 0; + result.universal_variant.health = 1.0f; + result.universal_variant.lives = 0; + result.universal_variant.odd_man_out = FALSE; + result.universal_variant.respawn_time_growth = 0; + result.universal_variant.score_to_win = 50; + result.universal_variant.weapon_set = 0; + result.game_engine_variant.slayer.no_death_bonus = 0; + result.game_engine_variant.slayer.no_kill_penalty = 0; + result.game_engine_variant.slayer.kill_in_order = 0; *variant = result; @@ -5028,23 +5028,23 @@ struct game_variant *build_game_variant_elimination( { struct game_variant result = { 0 }; - result.flags = (result.flags & ~0x3C) | 3; - result.engine_type = 2; - result.maximum_lives = 1; - result.unknown48 = 2; - result.unknown64 = 1; - result.unknown24 = 0; - result.unknown3C = 1.0f; - result.unknown28 = FALSE; - result.unknown30 = 0; - result.unknown2C = 0; - result.unknown40 = 25; - result.unknown34 = 300; - result.has_teams = FALSE; - result.unknown44 = 0; - result.unknown4C.byte0 = 0; - result.unknown4C.byte1 = 0; - result.unknown4C.byte2 = 0; + result.universal_variant.flags = (result.universal_variant.flags & ~0x3C) | 3; + result.game_engine_index = 2; + result.universal_variant.lives = 1; + result.universal_variant.vehicle_set = 2; + result.flags = 1; + result.universal_variant.goal_radar = 0; + result.universal_variant.health = 1.0f; + result.universal_variant.odd_man_out = FALSE; + result.universal_variant.respawn_time = 0; + result.universal_variant.respawn_time_growth = 0; + result.universal_variant.score_to_win = 25; + result.universal_variant.suicide_penalty = 300; + result.universal_variant.teams = FALSE; + result.universal_variant.weapon_set = 0; + result.game_engine_variant.slayer.no_death_bonus = 0; + result.game_engine_variant.slayer.no_kill_penalty = 0; + result.game_engine_variant.slayer.kill_in_order = 0; *variant = result; @@ -5056,23 +5056,23 @@ struct game_variant *build_game_variant_phantoms( { struct game_variant result = { 0 }; - result.flags = (result.flags & ~0x2D) | 0x12; - result.engine_type = 2; - result.unknown30 = 150; - result.unknown24 = 1; - result.unknown48 = 2; - result.unknown34 = 150; - result.unknown4C.byte0 = 1; - result.unknown4C.byte1 = 1; - result.unknown4C.byte2 = 1; - result.unknown64 = 1; - result.unknown3C = 1.0f; - result.maximum_lives = 0; - result.unknown28 = FALSE; - result.unknown2C = 0; - result.unknown40 = 10; - result.has_teams = FALSE; - result.unknown44 = 0; + result.universal_variant.flags = (result.universal_variant.flags & ~0x2D) | 0x12; + result.game_engine_index = 2; + result.universal_variant.respawn_time = 150; + result.universal_variant.goal_radar = 1; + result.universal_variant.vehicle_set = 2; + result.universal_variant.suicide_penalty = 150; + result.game_engine_variant.slayer.no_death_bonus = 1; + result.game_engine_variant.slayer.no_kill_penalty = 1; + result.game_engine_variant.slayer.kill_in_order = 1; + result.flags = 1; + result.universal_variant.health = 1.0f; + result.universal_variant.lives = 0; + result.universal_variant.odd_man_out = FALSE; + result.universal_variant.respawn_time_growth = 0; + result.universal_variant.score_to_win = 10; + result.universal_variant.teams = FALSE; + result.universal_variant.weapon_set = 0; *variant = result; @@ -5084,23 +5084,23 @@ struct game_variant *build_game_variant_endurance( { struct game_variant result = { 0 }; - result.flags = (result.flags & ~0x3C) | 3; - result.engine_type = 2; - result.unknown28 = TRUE; - result.unknown2C = 300; - result.unknown48 = 2; - result.unknown64 = 1; - result.unknown34 = 300; - result.unknown24 = 0; - result.unknown3C = 1.0f; - result.maximum_lives = 5; - result.unknown30 = 0; - result.unknown40 = 10; - result.has_teams = FALSE; - result.unknown44 = 0; - result.unknown4C.byte0 = 0; - result.unknown4C.byte1 = 0; - result.unknown4C.byte2 = 0; + result.universal_variant.flags = (result.universal_variant.flags & ~0x3C) | 3; + result.game_engine_index = 2; + result.universal_variant.odd_man_out = TRUE; + result.universal_variant.respawn_time_growth = 300; + result.universal_variant.vehicle_set = 2; + result.flags = 1; + result.universal_variant.suicide_penalty = 300; + result.universal_variant.goal_radar = 0; + result.universal_variant.health = 1.0f; + result.universal_variant.lives = 5; + result.universal_variant.respawn_time = 0; + result.universal_variant.score_to_win = 10; + result.universal_variant.teams = FALSE; + result.universal_variant.weapon_set = 0; + result.game_engine_variant.slayer.no_death_bonus = 0; + result.game_engine_variant.slayer.no_kill_penalty = 0; + result.game_engine_variant.slayer.kill_in_order = 0; *variant = result; @@ -5112,23 +5112,23 @@ struct game_variant *build_game_variant_rockets( { struct game_variant result = { 0 }; - result.flags = (result.flags & ~0x1D) | 0x22; - result.engine_type = 2; - result.unknown24 = 1; - result.unknown48 = 2; - result.unknown64 = 1; - result.unknown3C = 1.0f; - result.maximum_lives = 0; - result.unknown28 = FALSE; - result.unknown30 = 0; - result.unknown2C = 0; - result.unknown40 = 25; - result.unknown34 = 300; - result.has_teams = FALSE; - result.unknown44 = 6; - result.unknown4C.byte0 = 0; - result.unknown4C.byte1 = 0; - result.unknown4C.byte2 = 0; + result.universal_variant.flags = (result.universal_variant.flags & ~0x1D) | 0x22; + result.game_engine_index = 2; + result.universal_variant.goal_radar = 1; + result.universal_variant.vehicle_set = 2; + result.flags = 1; + result.universal_variant.health = 1.0f; + result.universal_variant.lives = 0; + result.universal_variant.odd_man_out = FALSE; + result.universal_variant.respawn_time = 0; + result.universal_variant.respawn_time_growth = 0; + result.universal_variant.score_to_win = 25; + result.universal_variant.suicide_penalty = 300; + result.universal_variant.teams = FALSE; + result.universal_variant.weapon_set = 6; + result.game_engine_variant.slayer.no_death_bonus = 0; + result.game_engine_variant.slayer.no_kill_penalty = 0; + result.game_engine_variant.slayer.kill_in_order = 0; *variant = result; @@ -5140,23 +5140,23 @@ struct game_variant *build_game_variant_snipers( { struct game_variant result = { 0 }; - result.flags = (result.flags & ~0x1D) | 0x22; - result.engine_type = 2; - result.unknown24 = 1; - result.unknown48 = 2; - result.unknown64 = 1; - result.unknown3C = 1.0f; - result.maximum_lives = 0; - result.unknown28 = FALSE; - result.unknown30 = 0; - result.unknown2C = 150; - result.unknown40 = 15; - result.unknown34 = 300; - result.has_teams = FALSE; - result.unknown44 = 4; - result.unknown4C.byte0 = 0; - result.unknown4C.byte1 = 0; - result.unknown4C.byte2 = 0; + result.universal_variant.flags = (result.universal_variant.flags & ~0x1D) | 0x22; + result.game_engine_index = 2; + result.universal_variant.goal_radar = 1; + result.universal_variant.vehicle_set = 2; + result.flags = 1; + result.universal_variant.health = 1.0f; + result.universal_variant.lives = 0; + result.universal_variant.odd_man_out = FALSE; + result.universal_variant.respawn_time = 0; + result.universal_variant.respawn_time_growth = 150; + result.universal_variant.score_to_win = 15; + result.universal_variant.suicide_penalty = 300; + result.universal_variant.teams = FALSE; + result.universal_variant.weapon_set = 4; + result.game_engine_variant.slayer.no_death_bonus = 0; + result.game_engine_variant.slayer.no_kill_penalty = 0; + result.game_engine_variant.slayer.kill_in_order = 0; *variant = result; @@ -5168,27 +5168,27 @@ struct game_variant *build_game_variant_oddball( { struct game_variant result = { 0 }; - result.flags = (result.flags & ~0x3C) | 3; - result.unknown30 = 150; - result.unknown24 = 1; - result.unknown34 = 150; - result.unknown48 = 1; - result.unknown60 = 1; - result.unknown4C.byte1 = 1; - result.unknown64 = 1; - result.engine_type = 3; - result.unknown3C = 1.0f; - result.maximum_lives = 0; - result.unknown28 = FALSE; - result.unknown2C = 0; - result.unknown40 = 2; - result.has_teams = FALSE; - result.unknown44 = 0; - result.unknown4C.byte0 = 0; - result.unknown5C = 0; - result.unknown54 = 0; - result.unknown58 = 0; - result.unknown50 = 0; + result.universal_variant.flags = (result.universal_variant.flags & ~0x3C) | 3; + result.universal_variant.respawn_time = 150; + result.universal_variant.goal_radar = 1; + result.universal_variant.suicide_penalty = 150; + result.universal_variant.vehicle_set = 1; + result.game_engine_variant.oddball.ball_spawn_count = 1; + result.game_engine_variant.oddball.ball_spawn_delay = 1; + result.flags = 1; + result.game_engine_index = 3; + result.universal_variant.health = 1.0f; + result.universal_variant.lives = 0; + result.universal_variant.odd_man_out = FALSE; + result.universal_variant.respawn_time_growth = 0; + result.universal_variant.score_to_win = 2; + result.universal_variant.teams = FALSE; + result.universal_variant.weapon_set = 0; + result.game_engine_variant.oddball.random_start = 0; + result.game_engine_variant.oddball.oddball_ball_type = 0; + result.game_engine_variant.oddball.trait_with_ball = 0; + result.game_engine_variant.oddball.trait_without_ball = 0; + result.game_engine_variant.oddball.speed_with_ball = 0; *variant = result; @@ -5200,27 +5200,27 @@ struct game_variant *build_game_variant_team_oddball( { struct game_variant result; - result.flags = (result.flags & ~0x1C) | 0x23; - result.unknown24 = 1; - result.maximum_lives = 0; - result.has_teams = TRUE; - result.unknown28 = FALSE; - result.unknown48 = 1; - result.unknown2C = 0; - result.unknown60 = 1; - result.unknown44 = 0; - result.unknown64 = 1; - result.unknown4C.byte1 = 0; - result.unknown4C.byte0 = 0; - result.unknown5C = 0; - result.unknown54 = 0; - result.unknown58 = 0; - result.unknown50 = 0; - result.engine_type = 3; - result.unknown3C = 1.0f; - result.unknown30 = 300; - result.unknown40 = 2; - result.unknown34 = 150; + result.universal_variant.flags = (result.universal_variant.flags & ~0x1C) | 0x23; + result.universal_variant.goal_radar = 1; + result.universal_variant.lives = 0; + result.universal_variant.teams = TRUE; + result.universal_variant.odd_man_out = FALSE; + result.universal_variant.vehicle_set = 1; + result.universal_variant.respawn_time_growth = 0; + result.game_engine_variant.oddball.ball_spawn_count = 1; + result.universal_variant.weapon_set = 0; + result.flags = 1; + result.game_engine_variant.oddball.ball_spawn_delay = 0; + result.game_engine_variant.oddball.random_start = 0; + result.game_engine_variant.oddball.oddball_ball_type = 0; + result.game_engine_variant.oddball.trait_with_ball = 0; + result.game_engine_variant.oddball.trait_without_ball = 0; + result.game_engine_variant.oddball.speed_with_ball = 0; + result.game_engine_index = 3; + result.universal_variant.health = 1.0f; + result.universal_variant.respawn_time = 300; + result.universal_variant.score_to_win = 2; + result.universal_variant.suicide_penalty = 150; *variant = result; @@ -5232,27 +5232,27 @@ struct game_variant *build_game_variant_reverse_tag( { struct game_variant result = { 0 }; - result.flags = (result.flags & ~0x3D) | 2; - result.unknown30 = 150; - result.unknown24 = 1; - result.unknown34 = 150; - result.unknown48 = 1; - result.unknown60 = 1; - result.unknown4C.byte1 = 1; - result.unknown5C = 1; - result.unknown64 = 1; - result.engine_type = 3; - result.unknown3C = 1.0f; - result.maximum_lives = 0; - result.unknown28 = FALSE; - result.unknown2C = 0; - result.unknown40 = 2; - result.has_teams = FALSE; - result.unknown44 = 0; - result.unknown4C.byte0 = 0; - result.unknown54 = 0; - result.unknown58 = 0; - result.unknown50 = 0; + result.universal_variant.flags = (result.universal_variant.flags & ~0x3D) | 2; + result.universal_variant.respawn_time = 150; + result.universal_variant.goal_radar = 1; + result.universal_variant.suicide_penalty = 150; + result.universal_variant.vehicle_set = 1; + result.game_engine_variant.oddball.ball_spawn_count = 1; + result.game_engine_variant.oddball.ball_spawn_delay = 1; + result.game_engine_variant.oddball.oddball_ball_type = 1; + result.flags = 1; + result.game_engine_index = 3; + result.universal_variant.health = 1.0f; + result.universal_variant.lives = 0; + result.universal_variant.odd_man_out = FALSE; + result.universal_variant.respawn_time_growth = 0; + result.universal_variant.score_to_win = 2; + result.universal_variant.teams = FALSE; + result.universal_variant.weapon_set = 0; + result.game_engine_variant.oddball.random_start = 0; + result.game_engine_variant.oddball.trait_with_ball = 0; + result.game_engine_variant.oddball.trait_without_ball = 0; + result.game_engine_variant.oddball.speed_with_ball = 0; *variant = result; @@ -5264,26 +5264,26 @@ struct game_variant *build_game_variant_accumulation( { struct game_variant result = { 0 }; - result.flags = (result.flags & ~0x3D) | 2; - result.unknown30 = 150; - result.unknown34 = 150; - result.unknown48 = 1; - result.unknown5C = 1; - result.unknown64 = 1; - result.engine_type = 3; - result.unknown24 = 2; - result.unknown3C = 1.0f; - result.maximum_lives = 0; - result.unknown28 = FALSE; - result.unknown2C = 0; - result.unknown40 = 5; - result.has_teams = FALSE; - result.unknown44 = 0; - result.unknown60 = 16; - result.unknown4C.byte1 = 0; - result.unknown4C.byte0 = 0; - result.unknown54 = 0; - result.unknown58 = 0; + result.universal_variant.flags = (result.universal_variant.flags & ~0x3D) | 2; + result.universal_variant.respawn_time = 150; + result.universal_variant.suicide_penalty = 150; + result.universal_variant.vehicle_set = 1; + result.game_engine_variant.oddball.oddball_ball_type = 1; + result.flags = 1; + result.game_engine_index = 3; + result.universal_variant.goal_radar = 2; + result.universal_variant.health = 1.0f; + result.universal_variant.lives = 0; + result.universal_variant.odd_man_out = FALSE; + result.universal_variant.respawn_time_growth = 0; + result.universal_variant.score_to_win = 5; + result.universal_variant.teams = FALSE; + result.universal_variant.weapon_set = 0; + result.game_engine_variant.oddball.ball_spawn_count = 16; + result.game_engine_variant.oddball.ball_spawn_delay = 0; + result.game_engine_variant.oddball.random_start = 0; + result.game_engine_variant.oddball.trait_with_ball = 0; + result.game_engine_variant.oddball.trait_without_ball = 0; *variant = result; @@ -5295,26 +5295,26 @@ struct game_variant *build_game_variant_juggernaut( { struct game_variant result = { 0 }; - result.flags = (result.flags & ~0x3C) | 3; - result.unknown30 = 150; - result.unknown34 = 150; - result.unknown24 = 1; - result.unknown48 = 2; - result.unknown60 = 1; - result.unknown54 = 2; - result.unknown64 = 1; - result.unknown5C = 2; - result.engine_type = 3; - result.unknown3C = 1.0f; - result.maximum_lives = 0; - result.unknown28 = FALSE; - result.unknown2C = 0; - result.unknown40 = 10; - result.has_teams = FALSE; - result.unknown44 = 0; - result.unknown4C.byte1 = 0; - result.unknown4C.byte0 = 0; - result.unknown58 = 0; + result.universal_variant.flags = (result.universal_variant.flags & ~0x3C) | 3; + result.universal_variant.respawn_time = 150; + result.universal_variant.suicide_penalty = 150; + result.universal_variant.goal_radar = 1; + result.universal_variant.vehicle_set = 2; + result.game_engine_variant.oddball.ball_spawn_count = 1; + result.game_engine_variant.oddball.trait_with_ball = 2; + result.flags = 1; + result.game_engine_variant.oddball.oddball_ball_type = 2; + result.game_engine_index = 3; + result.universal_variant.health = 1.0f; + result.universal_variant.lives = 0; + result.universal_variant.odd_man_out = FALSE; + result.universal_variant.respawn_time_growth = 0; + result.universal_variant.score_to_win = 10; + result.universal_variant.teams = FALSE; + result.universal_variant.weapon_set = 0; + result.game_engine_variant.oddball.ball_spawn_delay = 0; + result.game_engine_variant.oddball.random_start = 0; + result.game_engine_variant.oddball.trait_without_ball = 0; *variant = result; @@ -5326,27 +5326,27 @@ struct game_variant *build_game_variant_stalker( { struct game_variant result = { 0 }; - result.flags = (result.flags & ~0x3D) | 2; - result.unknown30 = 150; - result.unknown34 = 150; - result.unknown60 = 1; - result.engine_type = 3; - result.unknown54 = 1; - result.unknown58 = 3; - result.unknown64 = 1; - result.unknown48 = 2; - result.unknown5C = 2; - result.unknown50 = 2; - result.unknown24 = 0; - result.unknown3C = 1.0f; - result.maximum_lives = 0; - result.unknown28 = FALSE; - result.unknown2C = 0; - result.unknown40 = 10; - result.has_teams = FALSE; - result.unknown44 = 0; - result.unknown4C.byte1 = 0; - result.unknown4C.byte0 = 0; + result.universal_variant.flags = (result.universal_variant.flags & ~0x3D) | 2; + result.universal_variant.respawn_time = 150; + result.universal_variant.suicide_penalty = 150; + result.game_engine_variant.oddball.ball_spawn_count = 1; + result.game_engine_index = 3; + result.game_engine_variant.oddball.trait_with_ball = 1; + result.game_engine_variant.oddball.trait_without_ball = 3; + result.flags = 1; + result.universal_variant.vehicle_set = 2; + result.game_engine_variant.oddball.oddball_ball_type = 2; + result.game_engine_variant.oddball.speed_with_ball = 2; + result.universal_variant.goal_radar = 0; + result.universal_variant.health = 1.0f; + result.universal_variant.lives = 0; + result.universal_variant.odd_man_out = FALSE; + result.universal_variant.respawn_time_growth = 0; + result.universal_variant.score_to_win = 10; + result.universal_variant.teams = FALSE; + result.universal_variant.weapon_set = 0; + result.game_engine_variant.oddball.ball_spawn_delay = 0; + result.game_engine_variant.oddball.random_start = 0; *variant = result; @@ -5358,21 +5358,21 @@ struct game_variant *build_game_variant_king_pro( { struct game_variant result = { 0 }; - result.flags = (result.flags & ~0x1C) | 0x23; - result.unknown24 = 1; - result.unknown40 = 2; - result.unknown64 = 1; - result.unknown48 = 2; - result.engine_type = 4; - result.unknown3C = 1.0f; - result.maximum_lives = 0; - result.unknown28 = FALSE; - result.unknown30 = 300; - result.unknown2C = 0; - result.unknown34 = 450; - result.has_teams = FALSE; - result.unknown44 = 0; - result.unknown4C.byte0 = 0; + result.universal_variant.flags = (result.universal_variant.flags & ~0x1C) | 0x23; + result.universal_variant.goal_radar = 1; + result.universal_variant.score_to_win = 2; + result.flags = 1; + result.universal_variant.vehicle_set = 2; + result.game_engine_index = 4; + result.universal_variant.health = 1.0f; + result.universal_variant.lives = 0; + result.universal_variant.odd_man_out = FALSE; + result.universal_variant.respawn_time = 300; + result.universal_variant.respawn_time_growth = 0; + result.universal_variant.suicide_penalty = 450; + result.universal_variant.teams = FALSE; + result.universal_variant.weapon_set = 0; + result.game_engine_variant.king.moving_hill = 0; *variant = result; @@ -5384,21 +5384,21 @@ struct game_variant *build_game_variant_team_king( { struct game_variant result = { 0 }; - result.flags = (result.flags & ~0x3C) | 3; - result.unknown40 = 2; - result.unknown24 = 1; - result.unknown48 = 2; - result.has_teams = TRUE; - result.unknown4C.byte0 = 1; - result.unknown64 = 1; - result.engine_type = 4; - result.unknown3C = 1.0f; - result.maximum_lives = 0; - result.unknown28 = FALSE; - result.unknown30 = 300; - result.unknown2C = 0; - result.unknown34 = 150; - result.unknown44 = 0; + result.universal_variant.flags = (result.universal_variant.flags & ~0x3C) | 3; + result.universal_variant.score_to_win = 2; + result.universal_variant.goal_radar = 1; + result.universal_variant.vehicle_set = 2; + result.universal_variant.teams = TRUE; + result.game_engine_variant.king.moving_hill = 1; + result.flags = 1; + result.game_engine_index = 4; + result.universal_variant.health = 1.0f; + result.universal_variant.lives = 0; + result.universal_variant.odd_man_out = FALSE; + result.universal_variant.respawn_time = 300; + result.universal_variant.respawn_time_growth = 0; + result.universal_variant.suicide_penalty = 150; + result.universal_variant.weapon_set = 0; *variant = result; @@ -5410,23 +5410,23 @@ struct game_variant *build_game_variant_slayer_pro( { struct game_variant result = { 0 }; - result.engine_type = 2; - result.flags = (result.flags & ~0x1C) | 0x23; - result.unknown48 = 2; - result.unknown4C.byte0 = 1; - result.unknown4C.byte1 = 1; - result.unknown64 = 1; - result.unknown24 = 0; - result.unknown3C = 1.0f; - result.maximum_lives = 0; - result.unknown28 = FALSE; - result.unknown30 = 0; - result.unknown2C = 0; - result.unknown40 = 25; - result.unknown34 = 450; - result.has_teams = FALSE; - result.unknown44 = 0; - result.unknown4C.byte2 = 0; + result.game_engine_index = 2; + result.universal_variant.flags = (result.universal_variant.flags & ~0x1C) | 0x23; + result.universal_variant.vehicle_set = 2; + result.game_engine_variant.slayer.no_death_bonus = 1; + result.game_engine_variant.slayer.no_kill_penalty = 1; + result.flags = 1; + result.universal_variant.goal_radar = 0; + result.universal_variant.health = 1.0f; + result.universal_variant.lives = 0; + result.universal_variant.odd_man_out = FALSE; + result.universal_variant.respawn_time = 0; + result.universal_variant.respawn_time_growth = 0; + result.universal_variant.score_to_win = 25; + result.universal_variant.suicide_penalty = 450; + result.universal_variant.teams = FALSE; + result.universal_variant.weapon_set = 0; + result.game_engine_variant.slayer.kill_in_order = 0; *variant = result; @@ -5438,25 +5438,25 @@ struct game_variant *build_game_variant_ctf( { struct game_variant result = { 0 }; - result.engine_type = 1; - result.flags = (result.flags & ~0x3C) | 3; - result.unknown24 = 1; - result.has_teams = TRUE; - result.unknown64 = 1; - result.unknown3C = 1.0f; - result.maximum_lives = 0; - result.unknown28 = FALSE; - result.unknown30 = 300; - result.unknown2C = 0; - result.unknown40 = 3; - result.unknown34 = 150; - result.unknown44 = 0; - result.unknown48 = 2; - result.unknown4C.byte0 = 0; - result.unknown4C.byte3 = 0; - result.unknown4C.byte2 = 0; - result.unknown4C.byte1 = 0; - result.unknown50 = 0; + result.game_engine_index = 1; + result.universal_variant.flags = (result.universal_variant.flags & ~0x3C) | 3; + result.universal_variant.goal_radar = 1; + result.universal_variant.teams = TRUE; + result.flags = 1; + result.universal_variant.health = 1.0f; + result.universal_variant.lives = 0; + result.universal_variant.odd_man_out = FALSE; + result.universal_variant.respawn_time = 300; + result.universal_variant.respawn_time_growth = 0; + result.universal_variant.score_to_win = 3; + result.universal_variant.suicide_penalty = 150; + result.universal_variant.weapon_set = 0; + result.universal_variant.vehicle_set = 2; + result.game_engine_variant.ctf.assault = 0; + result.game_engine_variant.ctf.flag_at_home_to_score = 0; + result.game_engine_variant.ctf.flag_must_reset = 0; + result.game_engine_variant.ctf.reset_on_capture = 0; + result.game_engine_variant.ctf.single_flag_time = 0; *variant = result; @@ -5468,25 +5468,25 @@ struct game_variant *build_game_variant_ctf_pro( { struct game_variant result = { 0 }; - result.engine_type = 1; - result.flags = (result.flags & ~0x1C) | 0x23; - result.unknown24 = 1; - result.has_teams = TRUE; - result.unknown4C.byte3 = 1; - result.unknown64 = 1; - result.unknown3C = 1.0f; - result.maximum_lives = 0; - result.unknown28 = FALSE; - result.unknown30 = 300; - result.unknown2C = 0; - result.unknown40 = 3; - result.unknown34 = 450; - result.unknown44 = 0; - result.unknown48 = 2; - result.unknown4C.byte0 = 0; - result.unknown4C.byte2 = 0; - result.unknown4C.byte1 = 0; - result.unknown50 = 0; + result.game_engine_index = 1; + result.universal_variant.flags = (result.universal_variant.flags & ~0x1C) | 0x23; + result.universal_variant.goal_radar = 1; + result.universal_variant.teams = TRUE; + result.game_engine_variant.ctf.flag_at_home_to_score = 1; + result.flags = 1; + result.universal_variant.health = 1.0f; + result.universal_variant.lives = 0; + result.universal_variant.odd_man_out = FALSE; + result.universal_variant.respawn_time = 300; + result.universal_variant.respawn_time_growth = 0; + result.universal_variant.score_to_win = 3; + result.universal_variant.suicide_penalty = 450; + result.universal_variant.weapon_set = 0; + result.universal_variant.vehicle_set = 2; + result.game_engine_variant.ctf.assault = 0; + result.game_engine_variant.ctf.flag_must_reset = 0; + result.game_engine_variant.ctf.reset_on_capture = 0; + result.game_engine_variant.ctf.single_flag_time = 0; *variant = result; @@ -5498,25 +5498,25 @@ struct game_variant *build_game_variant_invasion( { struct game_variant result = { 0 }; - result.engine_type = 1; - result.flags = (result.flags & ~0x3C) | 3; - result.unknown24 = 1; - result.has_teams = TRUE; - result.unknown4C.byte0 = 1; - result.unknown64 = 1; - result.unknown3C = 1.0f; - result.maximum_lives = 5; - result.unknown28 = FALSE; - result.unknown30 = 0; - result.unknown2C = 0; - result.unknown40 = 3; - result.unknown34 = 150; - result.unknown44 = 0; - result.unknown48 = 2; - result.unknown4C.byte3 = 0; - result.unknown4C.byte2 = 0; - result.unknown4C.byte1 = 0; - result.unknown50 = 0; + result.game_engine_index = 1; + result.universal_variant.flags = (result.universal_variant.flags & ~0x3C) | 3; + result.universal_variant.goal_radar = 1; + result.universal_variant.teams = TRUE; + result.game_engine_variant.ctf.assault = 1; + result.flags = 1; + result.universal_variant.health = 1.0f; + result.universal_variant.lives = 5; + result.universal_variant.odd_man_out = FALSE; + result.universal_variant.respawn_time = 0; + result.universal_variant.respawn_time_growth = 0; + result.universal_variant.score_to_win = 3; + result.universal_variant.suicide_penalty = 150; + result.universal_variant.weapon_set = 0; + result.universal_variant.vehicle_set = 2; + result.game_engine_variant.ctf.flag_at_home_to_score = 0; + result.game_engine_variant.ctf.flag_must_reset = 0; + result.game_engine_variant.ctf.reset_on_capture = 0; + result.game_engine_variant.ctf.single_flag_time = 0; *variant = result; @@ -5528,25 +5528,25 @@ struct game_variant *build_game_variant_iron_ctf( { struct game_variant result = { 0 }; - result.engine_type = 1; - result.flags = (result.flags & ~0x3C) | 3; - result.unknown24 = 1; - result.has_teams = TRUE; - result.unknown4C.byte2 = 1; - result.unknown64 = 1; - result.unknown3C = 2.0f; - result.maximum_lives = 0; - result.unknown28 = FALSE; - result.unknown30 = 450; - result.unknown2C = 0; - result.unknown40 = 3; - result.unknown34 = 150; - result.unknown44 = 0; - result.unknown48 = 4; - result.unknown4C.byte0 = 0; - result.unknown4C.byte3 = 0; - result.unknown4C.byte1 = 0; - result.unknown50 = 0; + result.game_engine_index = 1; + result.universal_variant.flags = (result.universal_variant.flags & ~0x3C) | 3; + result.universal_variant.goal_radar = 1; + result.universal_variant.teams = TRUE; + result.game_engine_variant.ctf.flag_must_reset = 1; + result.flags = 1; + result.universal_variant.health = 2.0f; + result.universal_variant.lives = 0; + result.universal_variant.odd_man_out = FALSE; + result.universal_variant.respawn_time = 450; + result.universal_variant.respawn_time_growth = 0; + result.universal_variant.score_to_win = 3; + result.universal_variant.suicide_penalty = 150; + result.universal_variant.weapon_set = 0; + result.universal_variant.vehicle_set = 4; + result.game_engine_variant.ctf.assault = 0; + result.game_engine_variant.ctf.flag_at_home_to_score = 0; + result.game_engine_variant.ctf.reset_on_capture = 0; + result.game_engine_variant.ctf.single_flag_time = 0; *variant = result; @@ -5558,22 +5558,22 @@ struct game_variant *build_game_variant_race( { struct game_variant result = { 0 }; - result.flags = (result.flags & ~0x3C) | 3; - result.unknown24 = 1; - result.unknown64 = 1; - result.engine_type = 5; - result.unknown3C = 1.0f; - result.maximum_lives = 0; - result.unknown28 = FALSE; - result.unknown30 = 0; - result.unknown2C = 0; - result.unknown40 = 3; - result.unknown34 = 300; - result.has_teams = FALSE; - result.unknown44 = 0; - result.unknown48 = 2; - result.unknown4C.value = 0; - result.unknown50 = 0; + result.universal_variant.flags = (result.universal_variant.flags & ~0x3C) | 3; + result.universal_variant.goal_radar = 1; + result.flags = 1; + result.game_engine_index = 5; + result.universal_variant.health = 1.0f; + result.universal_variant.lives = 0; + result.universal_variant.odd_man_out = FALSE; + result.universal_variant.respawn_time = 0; + result.universal_variant.respawn_time_growth = 0; + result.universal_variant.score_to_win = 3; + result.universal_variant.suicide_penalty = 300; + result.universal_variant.teams = FALSE; + result.universal_variant.weapon_set = 0; + result.universal_variant.vehicle_set = 2; + result.game_engine_variant.race.race_type = 0; + result.game_engine_variant.race.team_scoring = 0; *variant = result; @@ -5585,22 +5585,22 @@ struct game_variant *build_game_variant_rally( { struct game_variant result = { 0 }; - result.flags = (result.flags & ~0x3C) | 3; - result.unknown24 = 1; - result.unknown48 = 2; - result.unknown4C.value = 2; - result.unknown64 = 1; - result.engine_type = 5; - result.unknown3C = 1.0f; - result.maximum_lives = 0; - result.unknown28 = FALSE; - result.unknown30 = 0; - result.unknown2C = 0; - result.unknown40 = 15; - result.unknown34 = 300; - result.has_teams = FALSE; - result.unknown44 = 0; - result.unknown50 = 0; + result.universal_variant.flags = (result.universal_variant.flags & ~0x3C) | 3; + result.universal_variant.goal_radar = 1; + result.universal_variant.vehicle_set = 2; + result.game_engine_variant.race.race_type = 2; + result.flags = 1; + result.game_engine_index = 5; + result.universal_variant.health = 1.0f; + result.universal_variant.lives = 0; + result.universal_variant.odd_man_out = FALSE; + result.universal_variant.respawn_time = 0; + result.universal_variant.respawn_time_growth = 0; + result.universal_variant.score_to_win = 15; + result.universal_variant.suicide_penalty = 300; + result.universal_variant.teams = FALSE; + result.universal_variant.weapon_set = 0; + result.game_engine_variant.race.team_scoring = 0; *variant = result; @@ -5612,22 +5612,22 @@ struct game_variant *build_game_variant_team_race( { struct game_variant result = { 0 }; - result.flags = (result.flags & ~0x3C) | 3; - result.unknown24 = 1; - result.has_teams = TRUE; - result.unknown64 = 1; - result.engine_type = 5; - result.unknown3C = 1.0f; - result.maximum_lives = 0; - result.unknown28 = FALSE; - result.unknown30 = 0; - result.unknown2C = 0; - result.unknown40 = 3; - result.unknown34 = 300; - result.unknown44 = 0; - result.unknown48 = 2; - result.unknown4C.value = 0; - result.unknown50 = 0; + result.universal_variant.flags = (result.universal_variant.flags & ~0x3C) | 3; + result.universal_variant.goal_radar = 1; + result.universal_variant.teams = TRUE; + result.flags = 1; + result.game_engine_index = 5; + result.universal_variant.health = 1.0f; + result.universal_variant.lives = 0; + result.universal_variant.odd_man_out = FALSE; + result.universal_variant.respawn_time = 0; + result.universal_variant.respawn_time_growth = 0; + result.universal_variant.score_to_win = 3; + result.universal_variant.suicide_penalty = 300; + result.universal_variant.weapon_set = 0; + result.universal_variant.vehicle_set = 2; + result.game_engine_variant.race.race_type = 0; + result.game_engine_variant.race.team_scoring = 0; *variant = result; @@ -5639,22 +5639,22 @@ struct game_variant *build_game_variant_team_rally( { struct game_variant result = { 0 }; - result.engine_type = 5; - result.flags = (result.flags & ~0x3C) | 3; - result.unknown24 = 1; - result.unknown40 = 5; - result.has_teams = TRUE; - result.unknown48 = 2; - result.unknown64 = 1; - result.unknown4C.value = 2; - result.unknown3C = 1.0f; - result.maximum_lives = 0; - result.unknown28 = FALSE; - result.unknown30 = 0; - result.unknown2C = 0; - result.unknown34 = 300; - result.unknown44 = 0; - result.unknown50 = 0; + result.game_engine_index = 5; + result.universal_variant.flags = (result.universal_variant.flags & ~0x3C) | 3; + result.universal_variant.goal_radar = 1; + result.universal_variant.score_to_win = 5; + result.universal_variant.teams = TRUE; + result.universal_variant.vehicle_set = 2; + result.flags = 1; + result.game_engine_variant.race.race_type = 2; + result.universal_variant.health = 1.0f; + result.universal_variant.lives = 0; + result.universal_variant.odd_man_out = FALSE; + result.universal_variant.respawn_time = 0; + result.universal_variant.respawn_time_growth = 0; + result.universal_variant.suicide_penalty = 300; + result.universal_variant.weapon_set = 0; + result.game_engine_variant.race.team_scoring = 0; *variant = result; @@ -5801,7 +5801,7 @@ long game_engine_did_player_win_default( { long result; - if (global_variant.has_teams) + if (global_variant.universal_variant.teams) { long team0_score = game_engine_get_team_score(0); long team1_score = game_engine_get_team_score(1); @@ -5949,11 +5949,11 @@ boolean game_engine_man_out( if (player->quit_out_of_game) goto man_out; - if (global_variant.maximum_lives>0) + if (global_variant.universal_variant.lives>0) { player = player_get(player_index); if (player->unit_index==NONE && - player->statistics.deaths>=global_variant.maximum_lives) + player->statistics.deaths>=global_variant.universal_variant.lives) { goto man_out; } @@ -5973,7 +5973,7 @@ real_rgb_color *game_engine_player_get_change_color( struct player_datum *player = player_get(player_index); real_rgb_color result; - if (global_variant.has_teams) + if (global_variant.universal_variant.teams) { if (player->team_index == 0) result = *global_real_rgb_red; @@ -6001,7 +6001,7 @@ boolean game_engine_has_teams( boolean has_teams = FALSE; if (game_engine) - has_teams = global_variant.has_teams; + has_teams = global_variant.universal_variant.teams; return has_teams; } @@ -6039,33 +6039,33 @@ void game_engine_variant_cleanup( { struct game_variant original = *variant; - variant->unknown16 = 0; - variant->engine_type = PIN(variant->engine_type, 1, 5); - variant->has_teams = !!variant->has_teams; - variant->unknown28 = !!variant->unknown28; - variant->unknown2C = MAX(variant->unknown2C, 0); - variant->unknown30 = MAX(variant->unknown30, 0); - variant->unknown34 = MAX(variant->unknown34, 0); - variant->maximum_lives = MAX(variant->maximum_lives, 0); - variant->unknown3C = PIN(variant->unknown3C, 0.25f, 4.0f); - variant->unknown44 = PIN(variant->unknown44, 0, 10); - variant->unknown48 = PIN(variant->unknown48, 0, 4); + variant->human_readable_game_description[NUMBEROF(variant->human_readable_game_description) - 1] = 0; + variant->game_engine_index = PIN(variant->game_engine_index, 1, 5); + variant->universal_variant.teams = !!variant->universal_variant.teams; + variant->universal_variant.odd_man_out = !!variant->universal_variant.odd_man_out; + variant->universal_variant.respawn_time_growth = MAX(variant->universal_variant.respawn_time_growth, 0); + variant->universal_variant.respawn_time = MAX(variant->universal_variant.respawn_time, 0); + variant->universal_variant.suicide_penalty = MAX(variant->universal_variant.suicide_penalty, 0); + variant->universal_variant.lives = MAX(variant->universal_variant.lives, 0); + variant->universal_variant.health = PIN(variant->universal_variant.health, 0.25f, 4.0f); + variant->universal_variant.weapon_set = PIN(variant->universal_variant.weapon_set, 0, 10); + variant->universal_variant.vehicle_set = PIN(variant->universal_variant.vehicle_set, 0, 4); - switch (variant->engine_type) + switch (variant->game_engine_index) { case 1: - variant->unknown4C.byte0 = !!variant->unknown4C.byte0; - variant->unknown4C.byte1 = !!variant->unknown4C.byte1; - variant->unknown4C.byte2 = !!variant->unknown4C.byte2; - variant->has_teams = TRUE; - variant->unknown4C.byte3 = !!variant->unknown4C.byte3; - variant->unknown50 = FLOOR(variant->unknown50, 0); + variant->game_engine_variant.ctf.assault = !!variant->game_engine_variant.ctf.assault; + variant->game_engine_variant.ctf.reset_on_capture = !!variant->game_engine_variant.ctf.reset_on_capture; + variant->game_engine_variant.ctf.flag_must_reset = !!variant->game_engine_variant.ctf.flag_must_reset; + variant->universal_variant.teams = TRUE; + variant->game_engine_variant.ctf.flag_at_home_to_score = !!variant->game_engine_variant.ctf.flag_at_home_to_score; + variant->game_engine_variant.ctf.single_flag_time = FLOOR(variant->game_engine_variant.ctf.single_flag_time, 0); break; case 2: - variant->unknown4C.byte0 = !!variant->unknown4C.byte0; - variant->unknown4C.byte1 = !!variant->unknown4C.byte1; - variant->unknown4C.byte2 = !!variant->unknown4C.byte2; + variant->game_engine_variant.slayer.no_death_bonus = !!variant->game_engine_variant.slayer.no_death_bonus; + variant->game_engine_variant.slayer.no_kill_penalty = !!variant->game_engine_variant.slayer.no_kill_penalty; + variant->game_engine_variant.slayer.kill_in_order = !!variant->game_engine_variant.slayer.kill_in_order; break; } @@ -6099,7 +6099,7 @@ static void game_engine_predict_resources( 0, struct game_globals_multiplayer_information); - switch (global_variant.unknown48) + switch (global_variant.universal_variant.vehicle_set) { case 2: vehicle = TAG_BLOCK_GET_ELEMENT( @@ -6162,7 +6162,7 @@ static void game_engine_predict_resources( struct tag_reference); object_definition_predict(weapon->index); - if (global_variant.engine_type == 3) + if (global_variant.game_engine_index == 3) { game_globals = scenario_get_game_globals(); weapon = TAG_BLOCK_GET_ELEMENT( @@ -6172,7 +6172,7 @@ static void game_engine_predict_resources( object_definition_predict(weapon->index); } - if (global_variant.engine_type == 1) + if (global_variant.game_engine_index == 1) { game_globals = scenario_get_game_globals(); weapon = TAG_BLOCK_GET_ELEMENT( @@ -6269,11 +6269,11 @@ void game_engine_initialize( csmemset(&game_engine_globals, 0, sizeof(game_engine_globals)); game_engine_globals.postgame_state = 0; - if (variant && variant->engine_type) + if (variant && variant->game_engine_index) { global_variant = *variant; game_engine_variant_cleanup(&global_variant); - game_engine = game_engines[variant->engine_type]; + game_engine = game_engines[variant->game_engine_index]; } return; @@ -6322,7 +6322,7 @@ void game_engine_player_added( struct player_datum *player = player_get(player_index); long *next_team_index = &game_engine_globals.next_team_index; - if (global_variant.has_teams) + if (global_variant.universal_variant.teams) { if (global_network_game_client_get()) { @@ -6371,7 +6371,7 @@ real game_engine_get_distance_rating_for_spawn( long player_index, real_point3d const *position) { - boolean has_teams = game_engine ? global_variant.has_teams : FALSE; + boolean has_teams = game_engine ? global_variant.universal_variant.teams : FALSE; struct player_datum *player; struct data_iterator iterator; struct player_datum *other_player; @@ -6438,7 +6438,7 @@ real game_engine_get_damage_multiplier( real result = 1.0f; if (game_engine) - result /= PIN(global_variant.unknown3C, 0.25f, 4.0f); + result /= PIN(global_variant.universal_variant.health, 0.25f, 4.0f); if (damaging_player_index != NONE && damaged_player_index != NONE) @@ -6492,7 +6492,7 @@ long game_engine_remap_vehicle( result = NONE; } - switch (global_variant.unknown48) + switch (global_variant.universal_variant.vehicle_set) { case 1: result = NONE; @@ -6546,7 +6546,7 @@ long game_engine_remap_weapon( if (weapon_list_index == 1) weapon_list_index = 7; - switch (global_variant.unknown44) + switch (global_variant.universal_variant.weapon_set) { case 1: switch (weapon_list_index) @@ -7332,7 +7332,7 @@ static long adjust_score_for_ranking( score = -1000; score += 1000; if (player->statistics.deaths < - global_variant.maximum_lives) + global_variant.universal_variant.lives) { result = 0x40000000; } @@ -7614,7 +7614,7 @@ void game_engine_postspawn_player_update( fragmentation_grenade_count; long starting_plasma_grenade_count = 0; - if (!TEST_FLAG(global_variant.flags, 5)) + if (!TEST_FLAG(global_variant.universal_variant.flags, 5)) { handle_custom_starting_equipment( unit_index, @@ -7636,7 +7636,7 @@ void game_engine_postspawn_player_update( unit_index, _object_mask_unit); - switch (global_variant.unknown44) + switch (global_variant.universal_variant.weapon_set) { case 3: starting_plasma_grenade_count += diff --git a/source/game/game_engine.h b/source/game/game_engine.h index 5fd7df35..9d47edc3 100644 --- a/source/game/game_engine.h +++ b/source/game/game_engine.h @@ -61,56 +61,85 @@ union real_point2d; union real_point3d; union real_rgb_color; +struct universal_variant +{ + boolean teams; + byte pad0; + byte pad1; + byte pad2; + unsigned long flags; + long goal_radar; + boolean odd_man_out; + byte pad4; + byte pad5; + byte pad6; + long respawn_time_growth; + long respawn_time; + long suicide_penalty; + long lives; + real health; + long score_to_win; + long weapon_set; + long vehicle_set; +}; + +struct ctf_variant +{ + boolean assault; + boolean reset_on_capture; + boolean flag_must_reset; + boolean flag_at_home_to_score; + long single_flag_time; +}; + +struct slayer_variant +{ + boolean no_death_bonus; + boolean no_kill_penalty; + boolean kill_in_order; +}; + +struct king_variant +{ + boolean moving_hill; +}; + +struct oddball_variant +{ + boolean random_start; + boolean ball_spawn_delay; + long speed_with_ball; + long trait_with_ball; + long trait_without_ball; + long oddball_ball_type; + long ball_spawn_count; +}; + +struct race_variant +{ + long race_type; + long team_scoring; +}; + +union game_engine_variant +{ + struct ctf_variant ctf; + struct slayer_variant slayer; + struct king_variant king; + struct oddball_variant oddball; + struct race_variant race; +}; + struct game_variant { - short variant_index; - union - { - byte unused2[0x16]; - struct - { - byte unused2_prefix[0x14]; - short unknown16; - }; - }; - long engine_type; - boolean has_teams; - byte unused1D[3]; - unsigned long flags; - long unknown24; - boolean unknown28; - byte unused29[3]; - long unknown2C; - long unknown30; - long unknown34; - long maximum_lives; - float unknown3C; - long unknown40; - long unknown44; - long unknown48; - union - { - long value; - struct - { - boolean byte0; - boolean byte1; - boolean byte2; - boolean byte3; - }; - } unknown4C; - long unknown50; - long unknown54; - long unknown58; - long unknown5C; - long unknown60; - short unknown64; - byte unused66[2]; + wchar_t human_readable_game_description[12]; + long game_engine_index; + struct universal_variant universal_variant; + union game_engine_variant game_engine_variant; + word flags; }; typedef char verify_game_variant_size[sizeof(struct game_variant) == 0x68 ? 1 : -1]; -typedef char verify_game_variant_unknown16_offset[ - offsetof(struct game_variant, unknown16) == 0x16 ? 1 : -1]; struct game_engine { diff --git a/source/game/game_engine_ctf.c b/source/game/game_engine_ctf.c index 28df215b..c75117af 100644 --- a/source/game/game_engine_ctf.c +++ b/source/game/game_engine_ctf.c @@ -438,7 +438,7 @@ static boolean ctf_engine_initialize_for_new_map( short starting_location_count; short starting_location_index; - if (!game_engine_get_variant()->has_teams) + if (!game_engine_get_variant()->universal_variant.teams) { error(_error_silent, "ctf started up without teams"); } @@ -461,7 +461,7 @@ static boolean ctf_engine_initialize_for_new_map( ctf_globals.scores[team_index] = 0; flag_slot = team_index; - if (game_engine_get_variant()->unknown4C.byte0) + if (game_engine_get_variant()->game_engine_variant.ctf.assault) flag_slot = (team_index + 1) % 2; ctf_globals.flags[flag_slot] = NULL; @@ -479,7 +479,7 @@ static boolean ctf_engine_initialize_for_new_map( } } - if (game_engine_get_variant()->unknown50 > 0) + if (game_engine_get_variant()->game_engine_variant.ctf.single_flag_time > 0) { long flag_to_create = random_range(0, NUMBER_OF_CTF_TEAMS); @@ -490,7 +490,7 @@ static boolean ctf_engine_initialize_for_new_map( create_the_flag(flag_to_create); ctf_single_flag_what_is_up_message(flag_to_create); - ctf_globals.flag_swap_timer = game_engine_get_variant()->unknown50; + ctf_globals.flag_swap_timer = game_engine_get_variant()->game_engine_variant.ctf.single_flag_time; } else { @@ -500,7 +500,7 @@ static boolean ctf_engine_initialize_for_new_map( } } - ctf_globals.score_to_win = game_engine_get_variant()->unknown40; + ctf_globals.score_to_win = game_engine_get_variant()->universal_variant.score_to_win; starting_location_count = player_get_starting_location_count(); for (starting_location_index = 0; @@ -521,7 +521,7 @@ static boolean ctf_engine_initialize_for_new_map( } else if (match_game_type(game_engine_ctf, 4, starting_location->game_types)) { - boolean assault = game_engine_get_variant()->unknown4C.byte0 > 0; + boolean assault = game_engine_get_variant()->game_engine_variant.ctf.assault > 0; long location_team_index = starting_location->team_index; long own_team_index = location_team_index % 2; real distance_to_own_flag = distance_squared3d( @@ -581,8 +581,8 @@ static void ctf_engine_player_update( { boolean flag_at_home = TRUE; - if (game_engine_get_variant()->unknown4C.byte3 && - game_engine_get_variant()->unknown50 == 0) + if (game_engine_get_variant()->game_engine_variant.ctf.flag_at_home_to_score && + game_engine_get_variant()->game_engine_variant.ctf.single_flag_time == 0) { struct weapon_datum *own_flag = weapon_get( ctf_globals.weapon_indices[player->team_index]); @@ -628,7 +628,7 @@ static void ctf_engine_weapon_update( 0x261, weapon_is_flag(weapon_index)); - if (game_engine_get_variant()->unknown50 > 0) + if (game_engine_get_variant()->game_engine_variant.ctf.single_flag_time > 0) { if (ctf_globals.flag_swap_timer > 0) ctf_globals.flag_swap_timer--; @@ -650,7 +650,7 @@ static void ctf_engine_weapon_update( ctf_reset_flag(weapon_index); game_engine_clear_goal_position(2); game_engine_clear_goal_position(3); - ctf_globals.flag_swap_timer = game_engine_get_variant()->unknown50; + ctf_globals.flag_swap_timer = game_engine_get_variant()->game_engine_variant.ctf.single_flag_time; ctf_single_flag_what_is_up_message(weapon->object.owner_team_index); } } @@ -733,7 +733,7 @@ static boolean ctf_weapon_pickup( if (weapon->object.owner_team_index == player->team_index) { - if (!game_engine_get_variant()->unknown4C.byte2) + if (!game_engine_get_variant()->game_engine_variant.ctf.flag_must_reset) { if (TEST_FLAG(weapon->weapon.flags, _ctf_weapon_handled_bit) && game_engine_can_score()) @@ -765,7 +765,7 @@ static boolean ctf_weapon_pickup( game_engine_can_score()) { player->statistics.multiplayer_statistics.ctf_statistics.flag_grabs++; - if (!game_engine_get_variant()->unknown4C.byte0) + if (!game_engine_get_variant()->game_engine_variant.ctf.assault) { game_engine_play_multiplayer_sound( player->team_index == _team_red ? @@ -1085,7 +1085,7 @@ static real ctf_engine_starting_location_rating( { real rating = 1.0f; - if (game_engine_get_variant()->unknown4C.byte0) + if (game_engine_get_variant()->game_engine_variant.ctf.assault) { struct player_datum *player = player_get(player_index); struct scenario_netgame_flag *flag = ctf_globals.flags[(player->team_index + 1) % 2]; diff --git a/source/game/game_engine_king.c b/source/game/game_engine_king.c index df345537..526c8e02 100644 --- a/source/game/game_engine_king.c +++ b/source/game/game_engine_king.c @@ -512,7 +512,7 @@ void king_engine_player_update( king_globals.score[player->team_index]++; king_globals.score_tick[player->team_index] = game_time_get(); - score_to_win = game_engine_get_variant()->unknown40*TICKS_PER_MINUTE; + score_to_win = game_engine_get_variant()->universal_variant.score_to_win*TICKS_PER_MINUTE; score = king_globals.score[player->team_index]; if (score_to_win - score == HILL_30_SECOND_WARNING) { @@ -813,7 +813,7 @@ void king_engine_update( void) { if (game_engine_can_score() && - game_engine_get_variant()->unknown4C.byte0 && + game_engine_get_variant()->game_engine_variant.king.moving_hill && --king_globals.hill_timer == 0) { king_globals.hill_timer = HILL_MOVE_TIME; diff --git a/source/game/game_engine_oddball.c b/source/game/game_engine_oddball.c index a567f524..a4bcc30e 100644 --- a/source/game/game_engine_oddball.c +++ b/source/game/game_engine_oddball.c @@ -213,13 +213,6 @@ enum multiplayer_game_text /* ---------- macros */ -#define oddball_variant_random_start unknown4C.byte0 -#define oddball_variant_score_to_win unknown40 -#define oddball_variant_speed_with_ball unknown50 -#define oddball_variant_trait_with_ball unknown54 -#define oddball_variant_trait_without_ball unknown58 -#define oddball_variant_ball_type unknown5C -#define oddball_variant_ball_spawn_count unknown60 /* ---------- structures */ @@ -349,7 +342,7 @@ static void oddball_weapon_drop( static boolean oddball_ball_transfer_by_killing( void) { - enum oddball_ball_type ball_type = game_engine_get_variant()->oddball_variant_ball_type; + enum oddball_ball_type ball_type = game_engine_get_variant()->game_engine_variant.oddball.oddball_ball_type; if (ball_type > _oddball_normal && ball_type <= _oddball_terminator) return TRUE; @@ -360,7 +353,7 @@ static boolean oddball_ball_transfer_by_killing( static boolean accumulate_score_by_time( void) { - switch (game_engine_get_variant()->oddball_variant_ball_type) + switch (game_engine_get_variant()->game_engine_variant.oddball.oddball_ball_type) { case _oddball_terminator: return FALSE; @@ -372,7 +365,7 @@ static boolean accumulate_score_by_time( static boolean terminator_scoring_rules( void) { - switch (game_engine_get_variant()->oddball_variant_ball_type) + switch (game_engine_get_variant()->game_engine_variant.oddball.oddball_ball_type) { case _oddball_terminator: return TRUE; @@ -384,7 +377,7 @@ static boolean terminator_scoring_rules( boolean player_has_ball( long player_index) { - long ball_spawn_count = game_engine_get_variant()->oddball_variant_ball_spawn_count; + long ball_spawn_count = game_engine_get_variant()->game_engine_variant.oddball.ball_spawn_count; boolean has_ball = FALSE; long ball_index; @@ -403,7 +396,7 @@ boolean player_has_ball( boolean ball_available( void) { - long ball_spawn_count = game_engine_get_variant()->oddball_variant_ball_spawn_count; + long ball_spawn_count = game_engine_get_variant()->game_engine_variant.oddball.ball_spawn_count; boolean available = FALSE; long ball_index; @@ -426,7 +419,7 @@ static long player_ball_count( long player_index) { long ball_count = 0; - long ball_spawn_count = game_engine_get_variant()->oddball_variant_ball_spawn_count; + long ball_spawn_count = game_engine_get_variant()->game_engine_variant.oddball.ball_spawn_count; long ball_index; for (ball_index = 0; ball_index < ball_spawn_count; ball_index++) @@ -489,7 +482,7 @@ static void oddball_add_time_with_ball( { struct player_datum *player = player_get(player_index); - if (game_engine_get_variant()->oddball_variant_ball_type == _oddball_normal) + if (game_engine_get_variant()->game_engine_variant.oddball.oddball_ball_type == _oddball_normal) { game_engine_state_message( player_index, @@ -513,7 +506,7 @@ static real_point3d find_position_for_ball( */ real_point3d position; - if (!game_engine_get_variant()->oddball_variant_random_start) + if (!game_engine_get_variant()->game_engine_variant.oddball.random_start) { flag_index = find_netgame_flag( NULL, @@ -622,7 +615,7 @@ static void reset_ball( struct weapon_datum *weapon = weapon_get(weapon_index); real_point3d position = find_position_for_ball(weapon->object.owner_team_index); - if (game_engine_get_variant()->oddball_variant_ball_spawn_count <= ODDBALL_MAXIMUM_BALLS_FOR_RESET_SOUND) + if (game_engine_get_variant()->game_engine_variant.oddball.ball_spawn_count <= ODDBALL_MAXIMUM_BALLS_FOR_RESET_SOUND) game_engine_play_multiplayer_sound(_multiplayer_sound_hill_move); game_engine_flag_reset(weapon_index, &position); @@ -680,7 +673,7 @@ static boolean oddball_engine_initialize_for_new_map( global_scenario_get(); csmemset(&oddball_globals, 0, sizeof(oddball_globals)); - oddball_globals.score_to_win = game_engine_get_variant()->oddball_variant_score_to_win; + oddball_globals.score_to_win = game_engine_get_variant()->universal_variant.score_to_win; if (accumulate_score_by_time()) oddball_globals.score_to_win *= ODDBALL_SCORE_TICKS_PER_UNIT; @@ -694,7 +687,7 @@ static boolean oddball_engine_initialize_for_new_map( if (!oddball_ball_transfer_by_killing()) { - long ball_spawn_count = game_engine_get_variant()->oddball_variant_ball_spawn_count; + long ball_spawn_count = game_engine_get_variant()->game_engine_variant.oddball.ball_spawn_count; long spawn_delay = 0; for (ball_index = 0; ball_index < ball_spawn_count; ball_index++) @@ -705,7 +698,7 @@ static boolean oddball_engine_initialize_for_new_map( } else { - long ball_spawn_count = game_engine_get_variant()->oddball_variant_ball_spawn_count; + long ball_spawn_count = game_engine_get_variant()->game_engine_variant.oddball.ball_spawn_count; for (ball_index = 0; ball_index < ball_spawn_count; ball_index++) { @@ -730,10 +723,10 @@ static void oddball_engine_player_update( player->speed_multiplier = 1.0f; if (ball_count > 0) { - if (game_engine_get_variant()->oddball_variant_trait_with_ball != _game_trait_invisible) + if (game_engine_get_variant()->game_engine_variant.oddball.trait_with_ball != _game_trait_invisible) game_engine_player_depower_active_camo(player_index); - switch (game_engine_get_variant()->oddball_variant_speed_with_ball) + switch (game_engine_get_variant()->game_engine_variant.oddball.speed_with_ball) { case _oddball_speed_normal: player->speed_multiplier = 1.0f; @@ -880,7 +873,7 @@ static void oddball_engine_update( _multiplayer_sound_oddball); } - ball_spawn_count = game_engine_get_variant()->oddball_variant_ball_spawn_count; + ball_spawn_count = game_engine_get_variant()->game_engine_variant.oddball.ball_spawn_count; for (ball_index = 0; ball_index < ball_spawn_count; ball_index++) { if (oddball_globals.ball_spawn_timer[ball_index] > 0) @@ -999,7 +992,7 @@ static void oddball_engine_player_killed_player( { if (oddball_ball_transfer_by_killing()) { - long ball_spawn_count = game_engine_get_variant()->oddball_variant_ball_spawn_count; + long ball_spawn_count = game_engine_get_variant()->game_engine_variant.oddball.ball_spawn_count; long capture_index = NONE; long ball_index; @@ -1102,9 +1095,9 @@ static boolean oddball_test_trait( if (trait != _game_trait_none) { if (player_has_ball(player_index)) - result = trait == game_engine_get_variant()->oddball_variant_trait_with_ball; + result = trait == game_engine_get_variant()->game_engine_variant.oddball.trait_with_ball; else - result = trait == game_engine_get_variant()->oddball_variant_trait_without_ball; + result = trait == game_engine_get_variant()->game_engine_variant.oddball.trait_without_ball; } return result; diff --git a/source/game/game_engine_race.c b/source/game/game_engine_race.c index 0de4df0f..3c86848a 100644 --- a/source/game/game_engine_race.c +++ b/source/game/game_engine_race.c @@ -199,10 +199,6 @@ enum multiplayer_game_text /* ---------- macros */ -#define race_variant_laps_to_win unknown40 -#define race_variant_vehicles unknown48 -#define race_variant_race_type unknown4C.value -#define race_variant_team_scoring unknown50 /* ---------- structures */ @@ -323,7 +319,7 @@ static long race_get_vehicle_to_spawn( struct game_globals_vehicle); long vehicle_definition_index = NONE; - switch (game_engine_get_variant()->race_variant_vehicles) + switch (game_engine_get_variant()->universal_variant.vehicle_set) { case _game_engine_vehicles_default: if (vehicle_number == 0) @@ -462,7 +458,7 @@ static void race_complete_lap( game_engine_play_multiplayer_sound(_multiplayer_sound_countdown_timer_end); player->statistics.multiplayer_statistics.race_statistics.last_lap_time = (short)lap_time; - if (game_engine_get_variant()->race_variant_race_type == _race_type_flag_rally) + if (game_engine_get_variant()->game_engine_variant.race.race_type == _race_type_flag_rally) { game_show_score_you_ally_enemy( player_index, @@ -488,7 +484,7 @@ static void race_complete_lap( else if (lap_time < player->statistics.multiplayer_statistics.race_statistics.best_lap_time) { player->statistics.multiplayer_statistics.race_statistics.best_lap_time = (short)lap_time; - if (game_engine_get_variant()->race_variant_race_type != _race_type_flag_rally) + if (game_engine_get_variant()->game_engine_variant.race.race_type != _race_type_flag_rally) { game_show_score_extended( player_index, @@ -502,7 +498,7 @@ static void race_complete_lap( team_score = player->statistics.multiplayer_statistics.race_statistics.laps; data_iterator_new(&iterator, player_data); - if (game_engine_get_variant()->race_variant_team_scoring == _race_team_scoring_sum) + if (game_engine_get_variant()->game_engine_variant.race.team_scoring == _race_team_scoring_sum) team_score = 0; while ((team_player = data_iterator_next(&iterator))) { @@ -510,7 +506,7 @@ static void race_complete_lap( { long laps = team_player->statistics.multiplayer_statistics.race_statistics.laps; - switch (game_engine_get_variant()->race_variant_team_scoring) + switch (game_engine_get_variant()->game_engine_variant.race.team_scoring) { case _race_team_scoring_minimum: team_score = MIN(team_score, laps); @@ -533,7 +529,7 @@ static void race_complete_lap( if (team_score > race_globals.team_laps[player->team_index]) race_globals.team_laps[player->team_index] = team_score; - if (race_globals.team_laps[player->team_index] >= game_engine_get_variant()->race_variant_laps_to_win) + if (race_globals.team_laps[player->team_index] >= game_engine_get_variant()->universal_variant.score_to_win) game_engine_end_game(); return; @@ -554,11 +550,11 @@ static boolean can_touch_team( can_touch = FALSE; } else if (player->statistics.multiplayer_statistics.race_statistics.laps >= - game_engine_get_variant()->race_variant_laps_to_win) + game_engine_get_variant()->universal_variant.score_to_win) { can_touch = FALSE; } - else if (game_engine_get_variant()->race_variant_race_type == _race_type_flag_rally) + else if (game_engine_get_variant()->game_engine_variant.race.race_type == _race_type_flag_rally) { can_touch = race_globals.rally_flag == team_index; } @@ -570,7 +566,7 @@ static boolean can_touch_team( { can_touch = FALSE; } - else if (game_engine_get_variant()->race_variant_race_type == _race_type_normal) + else if (game_engine_get_variant()->game_engine_variant.race.race_type == _race_type_normal) { long itr; @@ -662,15 +658,14 @@ static void race_touch_flag( if (race_globals.first_flag[absolute_player_index] == NONE) { - match_vassert( + match_assert( "c:\\halo\\SOURCE\\game\\game_engine_race.c", 0x2D4, - _race_type_normal != game_engine_get_variant()->race_variant_race_type, - "_race_type_normal != game_engine_get_variant()->game_engine_variant.race.race_type"); + _race_type_normal != game_engine_get_variant()->game_engine_variant.race.race_type); race_globals.first_flag[absolute_player_index] = flag->team_index; } - if (game_engine_get_variant()->race_variant_race_type == _race_type_flag_rally) + if (game_engine_get_variant()->game_engine_variant.race.race_type == _race_type_flag_rally) { race_complete_lap(player_index); race_globals.rally_flag = new_rally_flag(race_globals.rally_flag); @@ -708,7 +703,7 @@ static boolean race_team_can_win_game( { boolean can_win = TRUE; - if (game_engine_get_variant()->race_variant_team_scoring == _race_team_scoring_minimum) + if (game_engine_get_variant()->game_engine_variant.race.team_scoring == _race_team_scoring_minimum) { struct data_iterator iterator; struct player_datum *player; @@ -718,7 +713,7 @@ static boolean race_team_can_win_game( { if (player->team_index == team_index && player->statistics.multiplayer_statistics.race_statistics.laps < - game_engine_get_variant()->race_variant_laps_to_win && + game_engine_get_variant()->universal_variant.score_to_win && (game_engine_player_is_out_of_lives(iterator.datum_index) || player->quit_out_of_game)) { @@ -752,7 +747,7 @@ static void build_player_speeds( long laps_behind = maximum_laps - player->statistics.multiplayer_statistics.race_statistics.laps; - if (game_engine_get_variant()->race_variant_race_type == _race_type_flag_rally) + if (game_engine_get_variant()->game_engine_variant.race.race_type == _race_type_flag_rally) laps_behind /= 3; if (laps_behind >= 2) @@ -936,7 +931,7 @@ boolean race_engine_display_score( break; case _race_message_show_score: - if (game_engine_get_variant()->race_variant_race_type == _race_type_flag_rally) + if (game_engine_get_variant()->game_engine_variant.race.race_type == _race_type_flag_rally) { if (other_player->statistics.multiplayer_statistics.race_statistics.laps == 1) { @@ -975,7 +970,7 @@ boolean race_engine_display_score( } } else if (other_player->statistics.multiplayer_statistics.race_statistics.laps + 1 > - game_engine_get_variant()->race_variant_laps_to_win) + game_engine_get_variant()->universal_variant.score_to_win) { string_list_index = tag_loaded('ustr', "ui\\multiplayer_game_text"); if (string_list_index != NONE) @@ -1009,7 +1004,7 @@ boolean race_engine_display_score( string, get_place_name(game_engine_get_place(player_index, _get_score_team)), other_player->statistics.multiplayer_statistics.race_statistics.laps + 1, - game_engine_get_variant()->race_variant_laps_to_win); + game_engine_get_variant()->universal_variant.score_to_win); } break; @@ -1106,7 +1101,7 @@ wchar_t *race_get_score_header_string( wchar_t *string) { short string_index = - game_engine_get_variant()->race_variant_race_type == _race_type_flag_rally ? + game_engine_get_variant()->game_engine_variant.race.race_type == _race_type_flag_rally ? 178 : 25; long string_list_index = tag_loaded('ustr', "ui\\multiplayer_game_text"); wchar_t *header_string; @@ -1336,7 +1331,7 @@ void race_engine_update( if (race_globals.vehicles_have_been_added) { - switch (game_engine_get_variant()->race_variant_vehicles) + switch (game_engine_get_variant()->universal_variant.vehicle_set) { case _game_engine_vehicles_default: game_engine_play_multiplayer_sound(_multiplayer_sound_warthog); @@ -1414,11 +1409,11 @@ boolean race_engine_initialize_for_new_map( } } - if (game_engine_get_variant()->race_variant_race_type == _race_type_flag_rally) + if (game_engine_get_variant()->game_engine_variant.race.race_type == _race_type_flag_rally) { race_globals.rally_flag = new_rally_flag(NONE); } - else if (game_engine_get_variant()->race_variant_race_type == _race_type_normal) + else if (game_engine_get_variant()->game_engine_variant.race.race_type == _race_type_normal) { for (itr = 0; itr < MULTIPLAYER_MAXIMUM_PLAYERS; itr++) race_globals.first_flag[itr] = lowest_flag_index; diff --git a/source/game/game_engine_slayer.c b/source/game/game_engine_slayer.c index f6f5b1ea..5a12e487 100644 --- a/source/game/game_engine_slayer.c +++ b/source/game/game_engine_slayer.c @@ -105,10 +105,6 @@ enum /* ---------- macros */ -#define slayer_variant_assault unknown4C.byte0 -#define slayer_variant_reset_on_capture unknown4C.byte1 -#define slayer_variant_flag_must_reset unknown4C.byte2 -#define slayer_variant_score_to_win unknown40 #define GET_MULTIPLAYER_GAME_TEXT(index) \ (((string_list_index = tag_loaded( \ @@ -345,7 +341,7 @@ void update_speed_for_score( struct player_datum *killing_player = player_get(killing_player_index); struct player_datum *dead_player = player_get(dead_player_index); - if (!game_engine_get_variant()->slayer_variant_reset_on_capture) + if (!game_engine_get_variant()->game_engine_variant.slayer.no_kill_penalty) { killing_player->speed_multiplier -= 0.02f; if (killing_player->speed_multiplier >= 1.0f) @@ -361,7 +357,7 @@ void update_speed_for_score( 0.89999998f); } - if (!game_engine_get_variant()->slayer_variant_assault) + if (!game_engine_get_variant()->game_engine_variant.slayer.no_death_bonus) { dead_player->speed_multiplier += 0.1f; if (dead_player->speed_multiplier <= 1.0f) @@ -472,7 +468,7 @@ static void slayer_engine_player_killed_player( { update_speed_for_score(dead_player_index, killing_player_index); - if (game_engine_get_variant()->slayer_variant_flag_must_reset) + if (game_engine_get_variant()->game_engine_variant.slayer.kill_in_order) { if (killing_player->multiplayer_special != dead_player_index) return; @@ -507,7 +503,7 @@ static boolean slayer_engine_display_score( if (message == _slayer_message_new_target) { - if (game_engine_get_variant()->has_teams) + if (game_engine_get_variant()->universal_variant.teams) { usnprintf( string, @@ -539,7 +535,7 @@ static boolean slayer_engine_display_score( break; case _game_engine_message_show_score: - if (game_engine_get_variant()->has_teams) + if (game_engine_get_variant()->universal_variant.teams) { wchar_t *place_name = get_place_name( game_engine_get_place(player_index, _get_score_team)); @@ -552,7 +548,7 @@ static boolean slayer_engine_display_score( place_name, slayer_get_score(player_index, _get_score_individual), slayer_get_score(player_index, _get_score_team), - game_engine_get_variant()->slayer_variant_score_to_win); + game_engine_get_variant()->universal_variant.score_to_win); } else { @@ -566,7 +562,7 @@ static boolean slayer_engine_display_score( _string_name_kills_score_of_max), place_name, slayer_get_score(player_index, _get_score_team), - game_engine_get_variant()->slayer_variant_score_to_win); + game_engine_get_variant()->universal_variant.score_to_win); } break; @@ -583,7 +579,7 @@ static void slayer_player_update( { struct player_datum *player = player_get(index); - if (game_engine_get_variant()->slayer_variant_reset_on_capture && + if (game_engine_get_variant()->game_engine_variant.slayer.no_kill_penalty && player->speed_multiplier > 1.0f) { player->speed_multiplier -= 0.00011111111f; @@ -592,7 +588,7 @@ static void slayer_player_update( 1.0f); } - if (game_engine_get_variant()->slayer_variant_assault && + if (game_engine_get_variant()->game_engine_variant.slayer.no_death_bonus && player->speed_multiplier < 1.0f) { player->speed_multiplier += 0.000011111111f; @@ -601,7 +597,7 @@ static void slayer_player_update( 1.0f); } - if (game_engine_get_variant()->slayer_variant_flag_must_reset) + if (game_engine_get_variant()->game_engine_variant.slayer.kill_in_order) { match_vassert( "c:\\halo\\SOURCE\\game\\game_engine_slayer.c", @@ -646,7 +642,7 @@ static void slayer_player_update( } if (slayer_get_score(index, _get_score_team) >= - game_engine_get_variant()->slayer_variant_score_to_win) + game_engine_get_variant()->universal_variant.score_to_win) { game_engine_end_game(); } diff --git a/source/interface/player_ui.c b/source/interface/player_ui.c index 5ecf56cd..6ac16ed8 100644 --- a/source/interface/player_ui.c +++ b/source/interface/player_ui.c @@ -59,19 +59,19 @@ symbols in this file: 000D0500 0030: _player_ui_activate_all_solo_levels (0000) 000D0530 0050: - _code_000d0530 (0000) + _hud_message_to_all (0000) 000D0580 0010: _player0_look_pitch_is_inverted (0000) 000D0590 0020: _player0_joystick_set_is_normal (0000) 000D05B0 0040: - _code_000d05b0 (0000) + _generate_default_player_profile (0000) 000D05F0 0210: - _code_000d05f0 (0000) + _set_local_player_controls_from_player_profile (0000) 000D0800 0010: - _code_000d0800 (0000) + _clear_profile_edit_data (0000) 000D0810 0070: - _code_000d0810 (0000) + _reset_local_player_profile (0000) 000D0880 00a0: _player_ui_initialize (0000) 000D0920 00a0: @@ -134,8 +134,10 @@ symbols in this file: ??_C@_0BO@KMODNFHM@ui?2shell?2strings?2temp_strings?$AA@ (0000) 002FD5A4 0004: _player1_last_used_profile_index (0000) -00453D00 0330: +00453D00 0230: _player_ui_globals (0000) +00453F30 0100: + _player1_profile_path (0000) */ /* ---------- headers */ @@ -166,8 +168,7 @@ symbols in this file: enum { MAXIMUM_NUMBER_OF_LOCAL_PLAYERS = 4, - PLAYER_UI_DISPOSE_SIZE = 0x230, - _playlist_profile_system_default_bit = 0 + _variant_is_system_default_bit = 0 }; /* ---------- macros */ @@ -179,23 +180,12 @@ struct player_ui_local_player struct player_profile profile; long active_profile_index; boolean prejoined_multiplayer; - byte unknown35[3]; -}; - -struct playlist_profile -{ - wchar_t name[12]; - enum game_engine_type engine_type; - boolean teams; - byte unused1D[0x47]; - word flags; - byte unused66[2]; }; union player_ui_edit_profile_data { struct player_profile player; - struct playlist_profile playlist; + struct game_variant variant; }; struct player_ui_edit_profile @@ -211,20 +201,17 @@ struct player_ui_globals short single_player_controller[MAXIMUM_NUMBER_OF_LOCAL_PLAYERS]; struct game_variant multiplayer_variant; boolean multiplayer_variant_specified; - byte unknown155[3]; long edit_profile_index; struct player_ui_edit_profile edit_profile; boolean initialized; - byte unknown22D[3]; - char player1_last_used_profile_directory[0x100]; }; typedef char player_profile_size_assert[ sizeof(struct player_profile) == 0x30 ? 1 : -1]; -typedef char playlist_profile_size_assert[ - sizeof(struct playlist_profile) == 0x68 ? 1 : -1]; typedef char player_ui_edit_profile_size_assert[ sizeof(struct player_ui_edit_profile) == 0xD0 ? 1 : -1]; +typedef char player_ui_globals_size_assert[ + sizeof(struct player_ui_globals) == 0x230 ? 1 : -1]; /* ---------- prototypes */ @@ -239,6 +226,7 @@ static void clear_profile_edit_data( static long player1_last_used_profile_index = NONE; struct player_ui_globals player_ui_globals = { 0 }; +static char player1_profile_path[0x100] = { 0 }; /* ---------- public code */ @@ -267,7 +255,7 @@ static void reset_local_player_profile( void player_ui_dispose( void) { - csmemset(&player_ui_globals, 0, PLAYER_UI_DISPOSE_SIZE); + csmemset(&player_ui_globals, 0, sizeof(player_ui_globals)); return; } @@ -276,7 +264,7 @@ void player_ui_initialize( { long local_player_index; - csmemset(&player_ui_globals, 0, PLAYER_UI_DISPOSE_SIZE); + csmemset(&player_ui_globals, 0, sizeof(player_ui_globals)); for (local_player_index = 0; local_player_index < MAXIMUM_NUMBER_OF_LOCAL_PLAYERS; local_player_index++) { reset_local_player_profile((short)local_player_index); @@ -372,13 +360,13 @@ struct player_profile *player_ui_get_edit_player_profile( return result; } -struct playlist_profile *player_ui_get_edit_playlist_profile( +struct game_variant *player_ui_get_edit_playlist_profile( void) { - struct playlist_profile *result; + struct game_variant *result; if (saved_game_file_get_type(player_ui_globals.edit_profile_index) == _saved_game_file_type_game_variant) - result = &player_ui_globals.edit_profile.current.playlist; + result = &player_ui_globals.edit_profile.current.variant; else result = NULL; return result; @@ -417,20 +405,20 @@ boolean player_ui_edit_profile_is_dirty( case _saved_game_file_type_game_variant: { - original_flags = player_ui_globals.edit_profile.original.playlist.flags; - current_flags = player_ui_globals.edit_profile.current.playlist.flags; + original_flags = player_ui_globals.edit_profile.original.variant.flags; + current_flags = player_ui_globals.edit_profile.current.variant.flags; - player_ui_globals.edit_profile.original.playlist.flags = 0; - player_ui_globals.edit_profile.current.playlist.flags = 0; + player_ui_globals.edit_profile.original.variant.flags = 0; + player_ui_globals.edit_profile.current.variant.flags = 0; if (csmemcmp( - &player_ui_globals.edit_profile.original.playlist, - &player_ui_globals.edit_profile.current.playlist, - sizeof(struct playlist_profile))) + &player_ui_globals.edit_profile.original.variant, + &player_ui_globals.edit_profile.current.variant, + sizeof(struct game_variant))) { result = TRUE; } - player_ui_globals.edit_profile.original.playlist.flags = original_flags; - player_ui_globals.edit_profile.current.playlist.flags = current_flags; + player_ui_globals.edit_profile.original.variant.flags = original_flags; + player_ui_globals.edit_profile.current.variant.flags = current_flags; break; } @@ -598,12 +586,12 @@ void player_ui_set_single_player_local_player_controller( long player_ui_get_player1_last_used_profile_index( void) { - if (!player_ui_globals.player1_last_used_profile_directory[0] && + if (!player1_profile_path[0] && saved_game_file_retrieve_player1_last_used_profile_directory( - player_ui_globals.player1_last_used_profile_directory)) + player1_profile_path)) { player1_last_used_profile_index = saved_game_file_find_profile_index_for_directory_path( - player_ui_globals.player1_last_used_profile_directory, _saved_game_file_type_player_profile); + player1_profile_path, _saved_game_file_type_player_profile); } return player1_last_used_profile_index; } @@ -677,7 +665,7 @@ void player_ui_remember_player1_profile( if (player_ui_globals.local_players[0].active_profile_index==NONE || !player_profile_get_enclosing_directory_path( player_ui_globals.local_players[0].active_profile_index, - player_ui_globals.player1_last_used_profile_directory)) + player1_profile_path)) { error(_error_silent, "player 1 has no active player profile assigned"); } @@ -685,9 +673,9 @@ void player_ui_remember_player1_profile( player1_last_used_profile_index = player_ui_globals.local_players[0].active_profile_index; } - if (save && player_ui_globals.player1_last_used_profile_directory[0]) + if (save && player1_profile_path[0]) saved_game_file_remember_player1_last_used_profile_directory( - player_ui_globals.player1_last_used_profile_directory); + player1_profile_path); return; } @@ -722,12 +710,12 @@ void player_ui_begin_editing_profile( case _saved_game_file_type_game_variant: if (playlist_profile_get( profile_index, - (struct game_variant *)&player_ui_globals.edit_profile.original.playlist)) + &player_ui_globals.edit_profile.original.variant)) { csmemcpy( - &player_ui_globals.edit_profile.current.playlist, - &player_ui_globals.edit_profile.original.playlist, - sizeof(struct playlist_profile)); + &player_ui_globals.edit_profile.current.variant, + &player_ui_globals.edit_profile.original.variant, + sizeof(struct game_variant)); } else { @@ -783,24 +771,24 @@ boolean player_ui_save_profile( _saved_game_file_index_read_only_bit)) { if (ustrncmp( - player_ui_globals.edit_profile.current.playlist.name, - player_ui_globals.edit_profile.original.playlist.name, - NUMBEROF(player_ui_globals.edit_profile.current.playlist.name))) + player_ui_globals.edit_profile.current.variant.human_readable_game_description, + player_ui_globals.edit_profile.original.variant.human_readable_game_description, + NUMBEROF(player_ui_globals.edit_profile.current.variant.human_readable_game_description))) { long new_profile_index; SET_FLAG( - player_ui_globals.edit_profile.current.playlist.flags, - _playlist_profile_system_default_bit, + player_ui_globals.edit_profile.current.variant.flags, + _variant_is_system_default_bit, FALSE); new_profile_index = playlist_profile_new( 0, - player_ui_globals.edit_profile.current.playlist.name); + player_ui_globals.edit_profile.current.variant.human_readable_game_description); if (new_profile_index != NONE) { playlist_profile_save( new_profile_index, - (struct game_variant *)&player_ui_globals.edit_profile.current.playlist); + &player_ui_globals.edit_profile.current.variant); player_ui_globals.edit_profile_index = new_profile_index; if (saved_game_file_get_path_to_enclosing_directory( new_profile_index, @@ -827,7 +815,7 @@ boolean player_ui_save_profile( { playlist_profile_save( player_ui_globals.edit_profile_index, - (struct game_variant *)&player_ui_globals.edit_profile.current.playlist); + &player_ui_globals.edit_profile.current.variant); if (saved_game_file_get_path_to_enclosing_directory( player_ui_globals.edit_profile_index, directory_path)) @@ -893,8 +881,8 @@ boolean player_ui_edit_profile_name_is_dirty( case _saved_game_file_type_game_variant: if (ustrncmp( - player_ui_globals.edit_profile.current.playlist.name, - player_ui_globals.edit_profile.original.playlist.name, + player_ui_globals.edit_profile.current.variant.human_readable_game_description, + player_ui_globals.edit_profile.original.variant.human_readable_game_description, 12)!=0) { result = TRUE; @@ -935,8 +923,8 @@ boolean player_ui_prompt_user_to_rename_edit_profile( case _saved_game_file_type_game_variant: result = virtual_keyboard_launch( - player_ui_globals.edit_profile.current.playlist.name, - sizeof(player_ui_globals.edit_profile.current.playlist.name), + player_ui_globals.edit_profile.current.variant.human_readable_game_description, + sizeof(player_ui_globals.edit_profile.current.variant.human_readable_game_description), 10); break; diff --git a/source/interface/player_ui.h b/source/interface/player_ui.h index 32790fe6..16346bf2 100644 --- a/source/interface/player_ui.h +++ b/source/interface/player_ui.h @@ -19,7 +19,6 @@ header included in hcex build. /* ---------- structures */ struct player_profile; -struct playlist_profile; struct game_variant; /* ---------- prototypes/PLAYER_UI.C */ @@ -44,7 +43,7 @@ long player_ui_get_active_player_profile_index( short local_player_index); struct player_profile *player_ui_get_edit_player_profile( void); -struct playlist_profile *player_ui_get_edit_playlist_profile( +struct game_variant *player_ui_get_edit_playlist_profile( void); boolean player_ui_edit_profile_is_dirty( void); diff --git a/source/interface/ui_widget_game_data_input_functions.c b/source/interface/ui_widget_game_data_input_functions.c index 4e688bde..7491f589 100644 --- a/source/interface/ui_widget_game_data_input_functions.c +++ b/source/interface/ui_widget_game_data_input_functions.c @@ -2103,7 +2103,7 @@ void get_editable_player_profile_display_name( void get_editable_playlist_profile_display_name( struct widget_instance *widget) { - struct playlist_profile *profile; + struct game_variant *profile; match_vassert( "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", @@ -2121,13 +2121,13 @@ void get_editable_playlist_profile_display_name( { widget->parameters.text_box.text = ui_widget_realloc( widget->parameters.text_box.text, - sizeof(profile->name), + sizeof(profile->human_readable_game_description), "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", 0xA19); if (widget->parameters.text_box.text) { - ustrncpy(widget->parameters.text_box.text, profile->name, NUMBEROF(profile->name) - 1); - widget->parameters.text_box.text[NUMBEROF(profile->name) - 1] = 0; + ustrncpy(widget->parameters.text_box.text, profile->human_readable_game_description, NUMBEROF(profile->human_readable_game_description) - 1); + widget->parameters.text_box.text[NUMBEROF(profile->human_readable_game_description) - 1] = 0; } } else @@ -2746,7 +2746,7 @@ void multiplayer_game_set_text_box_for_number_of_players( void multiplayer_edit_profile_set_ruleset_textbox_string_index( struct widget_instance *widget) { - struct playlist_profile *profile; + struct game_variant *profile; match_vassert( "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", @@ -2757,7 +2757,7 @@ void multiplayer_edit_profile_set_ruleset_textbox_string_index( profile = player_ui_get_edit_playlist_profile(); if (profile) { - switch (profile->engine_type) + switch (profile->game_engine_index) { case game_engine_ctf: widget->parameters.text_box.string_list_index = diff --git a/source/networking/network_game_manager.c b/source/networking/network_game_manager.c index 8e3f2f24..c32d0842 100644 --- a/source/networking/network_game_manager.c +++ b/source/networking/network_game_manager.c @@ -641,7 +641,7 @@ boolean network_game_create_game_objects( game_unload(); } - if (game->variant.engine_type) + if (game->variant.game_engine_index) game_set_game_variant(&game->variant); if (game_load(&options)) diff --git a/source/networking/network_server_manager.c b/source/networking/network_server_manager.c index 873313e2..8845e740 100644 --- a/source/networking/network_server_manager.c +++ b/source/networking/network_server_manager.c @@ -705,7 +705,7 @@ typedef char network_game_players_offset_assert[ offsetof(struct network_game, players) == 0x226 ? 1 : -1]; typedef char network_game_variant_has_teams_offset_assert[ offsetof(struct network_game, variant) + - offsetof(struct game_variant, has_teams) == 0xC0 ? 1 : -1]; + offsetof(struct game_variant, universal_variant.teams) == 0xC0 ? 1 : -1]; typedef char network_game_size_assert[ sizeof(struct network_game) == 0x434 ? 1 : -1]; typedef char network_game_server_client_machines_offset_assert[ @@ -1896,7 +1896,7 @@ boolean server_needs_more_teams( { boolean needs_more_teams = FALSE; - if (server->game.variant.has_teams) + if (server->game.variant.universal_variant.teams) { short player_count_by_team[NUMBER_OF_MULTIPLAYER_TEAMS] = { 0, 0 }; long player_index; @@ -2808,7 +2808,7 @@ static boolean network_game_server_setup_game_from_playlist( server->game.minimum_players = 2; server->game.maximum_players = MAXIMUM_NETWORK_PLAYER_COUNT; - if (server->game.variant.has_teams) + if (server->game.variant.universal_variant.teams) { server->game.maximum_teams = 2; } @@ -3336,7 +3336,7 @@ boolean network_game_server_reset_to_pregame( { network_event("server resetting to pregame"); - if (server->game.variant.has_teams) + if (server->game.variant.universal_variant.teams) { for (i = 0; i < MAXIMUM_NETWORK_PLAYER_COUNT; i++) { @@ -3411,7 +3411,7 @@ boolean network_game_server_reset_to_pregame( { success = network_game_server_setup_game_from_playlist(server); - if (server->game.variant.has_teams) + if (server->game.variant.universal_variant.teams) { for (i = 0; i < MAXIMUM_NETWORK_PLAYER_COUNT; i++) { diff --git a/source/networking/network_server_message_handler.c b/source/networking/network_server_message_handler.c index 558ac3cc..88491308 100644 --- a/source/networking/network_server_message_handler.c +++ b/source/networking/network_server_message_handler.c @@ -1203,20 +1203,20 @@ static boolean network_game_server_handle_message_client_broadcast_game_search( advertisement.version = NETWORK_GAME_MESSAGE_VERSION; advertisement.platform = 0; ustrncpy(advertisement.game_name, game->name, NETWORK_GAME_NAME_LENGTH - 1); - advertisement.engine_type = (short)game->variant.engine_type; + advertisement.engine_type = (short)game->variant.game_engine_index; csmemcpy(&advertisement.map, &game->map, sizeof(game->map)); advertisement.machine_count = game->machine_count; advertisement.player_count = game->player_count; advertisement.maximum_player_count = game->maximum_player_count; - advertisement.variant_setting = (short)game->variant.unknown40; + advertisement.variant_setting = (short)game->variant.universal_variant.score_to_win; advertisement.flags = 0; - if (game->variant.has_teams == TRUE) + if (game->variant.universal_variant.teams == TRUE) { advertisement.flags = FLAG(_game_advertisement_has_teams_bit); } - if (game->variant.engine_type == game_engine_oddball && - game->variant.unknown5C == 2) + if (game->variant.game_engine_index == game_engine_oddball && + game->variant.game_engine_variant.oddball.oddball_ball_type == 2) { advertisement.flags |= FLAG(_game_advertisement_oddball_variant_bit); } diff --git a/source/saved games/playlist_profile.c b/source/saved games/playlist_profile.c index e94588b1..bb0b3497 100644 --- a/source/saved games/playlist_profile.c +++ b/source/saved games/playlist_profile.c @@ -309,7 +309,7 @@ long playlist_profile_new( &variant, sizeof(struct game_variant)); SET_FLAG( - ((struct game_variant *)block)->unknown64, + ((struct game_variant *)block)->flags, _game_variant_is_system_default_bit, FALSE); game_engine_variant_cleanup((struct game_variant *)block); @@ -317,7 +317,7 @@ long playlist_profile_new( (wchar_t *)block, name, MAXIMUM_GAME_VARIANT_NAME_LENGTH - 1); - ((struct game_variant *)block)->unknown16 = 0; + ((struct game_variant *)block)->human_readable_game_description[MAXIMUM_GAME_VARIANT_NAME_LENGTH - 1] = 0; saved_game_file_generate_checksum( block, PLAYLIST_PROFILE_CHECKSUM_DATA_SIZE, @@ -513,8 +513,8 @@ static void playlist_profile_create_default_profiles_on_disk( (wchar_t *)block, display_name, MAXIMUM_GAME_VARIANT_NAME_LENGTH - 1); - ((struct game_variant *)block)->unknown16 = 0; - ((struct game_variant *)block)->unknown64 |= (short)(profile_index << 8); + ((struct game_variant *)block)->human_readable_game_description[MAXIMUM_GAME_VARIANT_NAME_LENGTH - 1] = 0; + ((struct game_variant *)block)->flags |= (short)(profile_index << 8); saved_game_file_generate_checksum( block, PLAYLIST_PROFILE_CHECKSUM_DATA_SIZE, @@ -611,12 +611,12 @@ static boolean playlist_profile_read( error( _error_silent, "checksum failed on playlist profile file, sanitizing memory resident version..."); - default_variant.unknown64 = 0; + default_variant.flags = 0; ustrncpy( (wchar_t *)&default_variant, saved_game_file_get_display_name(playlist_profile_index), MAXIMUM_GAME_VARIANT_NAME_LENGTH - 1); - default_variant.unknown16 = 0; + default_variant.human_readable_game_description[MAXIMUM_GAME_VARIANT_NAME_LENGTH - 1] = 0; csmemcpy( variant, &default_variant, @@ -656,12 +656,12 @@ static boolean playlist_profile_read( error( _error_silent, "checksum failed on playlist profile file, sanitizing memory resident version..."); - default_variant.unknown64 = 0; + default_variant.flags = 0; ustrncpy( (wchar_t *)&default_variant, saved_game_file_get_display_name(playlist_profile_index), MAXIMUM_GAME_VARIANT_NAME_LENGTH - 1); - default_variant.unknown16 = 0; + default_variant.human_readable_game_description[MAXIMUM_GAME_VARIANT_NAME_LENGTH - 1] = 0; csmemcpy( variant, &default_variant, diff --git a/source/sound/sound_definitions.c b/source/sound/sound_definitions.c index b3da2966..e2a753c5 100644 --- a/source/sound/sound_definitions.c +++ b/source/sound/sound_definitions.c @@ -95,25 +95,26 @@ byte *sound_permutation_get_mouth_aperture( short sound_definition_find_pitch_range_by_pitch( struct sound_definition *definition, real pitch, - long pitch_range_index) + short old_range_index) { short result = NONE; - if ((short)pitch_range_index != NONE && (short)pitch_range_index < definition->pitch_ranges.count) + if (old_range_index != NONE && old_range_index < definition->pitch_ranges.count) { struct sound_pitch_range *range = TAG_BLOCK_GET_ELEMENT( &definition->pitch_ranges, - (short)pitch_range_index, + old_range_index, struct sound_pitch_range); if (range->bend_bounds.lower <= pitch && pitch <= range->bend_bounds.upper && range->permutations.count) { - return (short)pitch_range_index; + result = old_range_index; } } + if (result == NONE) { real closest_pitch_ratio = FLT_MAX; short range_index; @@ -128,8 +129,11 @@ short sound_definition_find_pitch_range_by_pitch( if (range->permutations.count) { if (range->bend_bounds.lower <= pitch && pitch <= range->bend_bounds.upper) - return range_index; - + { + result = range_index; + break; + } + else { real pitch_ratio = range->bend_bounds.upper < pitch ? pitch / range->bend_bounds.upper : @@ -137,8 +141,8 @@ short sound_definition_find_pitch_range_by_pitch( if (pitch_ratio < closest_pitch_ratio) { - closest_pitch_ratio = pitch_ratio; result = range_index; + closest_pitch_ratio = pitch_ratio; } } } diff --git a/source/sound/sound_definitions.h b/source/sound/sound_definitions.h index 32ba9aba..98027f03 100644 --- a/source/sound/sound_definitions.h +++ b/source/sound/sound_definitions.h @@ -215,7 +215,7 @@ real sound_permutation_get_real_mouth_aperture( short sound_definition_find_pitch_range_by_pitch( struct sound_definition *definition, real pitch, - long pitch_range_index); + short old_range_index); short sound_definition_next_permutation( struct sound_definition *definition, diff --git a/source/sound/sound_manager.c b/source/sound/sound_manager.c index 05e29763..319af9a1 100644 --- a/source/sound/sound_manager.c +++ b/source/sound/sound_manager.c @@ -222,6 +222,7 @@ symbols in this file: #include "errors.h" #include "data.h" #include "cseries/profile.h" +#include "cseries/cseries_windows.h" #include "cache/sound_cache.h" #include "math/real_math.h" #include "sound_manager.h" @@ -577,11 +578,6 @@ typedef char verify_sound_manager_channel_count_offset[ /* ---------- prototypes */ -long game_time_get( - void); -unsigned long system_milliseconds( - void); - static void sound_update_time( void); static void detail_sound_random_offset( @@ -733,7 +729,7 @@ struct sound_platform_definition *platform_definitions[2] = static struct profile_section sound_render_section = {"sound_render", NONE, TRUE}; real sound_fade_exponent = 2.5f; -struct sound_manager_globals sound_manager_globals = { 0 }; +static struct sound_manager_globals sound_manager_globals = { 0 }; /* ---------- public code */ @@ -1471,7 +1467,7 @@ static void sound_set_definition_end( sound->pitch_range_index = sound_definition_find_pitch_range_by_pitch( definition, sound->pitch, - (word)sound->pitch_range_index); + sound->pitch_range_index); sound->permutation_index = sound_definition_next_permutation( definition, sound->pitch_range_index, @@ -2872,7 +2868,7 @@ static void update_channel_for_looping_sound( sound_definition_find_pitch_range_by_pitch( definition, pitch, - (word)sound->pitch_range_index) != sound->pitch_range_index && + sound->pitch_range_index) != sound->pitch_range_index && channel->sound_index == *primary_sound_index && !sound_manager_globals.idling) { @@ -2895,17 +2891,19 @@ static void update_channel_for_looping_sound( if (sound->type != _sound_stop_track && (sound->type != _sound_start_track || - !TEST_FLAG(track->flags, _fade_in_at_start_bit)) && - (channel_get_state(sound->playing_channel_index) != - _sound_channel_queued || - TEST_FLAG(sound->flags, _sound_waiting_for_cache_bit) || - (channel->playing_permutation->next_permutation_index == NONE && - sound->next_definition_index != NONE))) + !TEST_FLAG(track->flags, _fade_in_at_start_bit))) { - if (sound->next_definition_index != NONE) + short channel_state = channel_get_state(sound->playing_channel_index); + + if (channel_state != _sound_channel_queued || + TEST_FLAG(sound->flags, _sound_waiting_for_cache_bit) || + (channel_state == _sound_channel_queued && + channel->playing_permutation->next_permutation_index == NONE && + sound->next_definition_index != NONE)) { - if (!channel->playing_permutation || - channel->playing_permutation->next_permutation_index == NONE) + if (sound->next_definition_index != NONE && + (!channel->playing_permutation || + channel->playing_permutation->next_permutation_index == NONE)) { sound_set_definition_end(channel->sound_index); definition = sound_definition_get(sound->definition_index); @@ -2914,70 +2912,70 @@ static void update_channel_for_looping_sound( sound->pitch_range_index, struct sound_pitch_range); } - } - else if (!TEST_FLAG(sound->flags, _sound_waiting_for_cache_bit)) - { - short permutation_index = sound_definition_next_permutation( - definition, - sound->pitch_range_index, - sound->permutation_index); - - if (permutation_index == NONE) + else if (!TEST_FLAG(sound->flags, _sound_waiting_for_cache_bit)) { - match_assert( - "c:\\halo\\SOURCE\\sound\\sound_manager.c", - 0xA1C, - TEST_FLAG(definition->flags, _sound_definition_linked_permutations_bit)); + short permutation_index = sound_definition_next_permutation( + definition, + sound->pitch_range_index, + sound->permutation_index); - if (!TEST_FLAG( - looping_definition->flags, - _looping_sound_fake_impulse_sound_bit)) + if (permutation_index == NONE) { - permutation_index = sound_definition_next_permutation( - definition, - sound->pitch_range_index, - NONE); - } - else - { - sound->type = _sound_stop_track; - looping_sound->ordered_sounds_finished = TRUE; - } - } + match_assert( + "c:\\halo\\SOURCE\\sound\\sound_manager.c", + 0xA1C, + TEST_FLAG(definition->flags, _sound_definition_linked_permutations_bit)); - if (permutation_index != NONE) - { - sound->permutation_index = permutation_index; - SET_FLAG(sound->flags, _sound_waiting_for_cache_bit, TRUE); - } - } - - { - struct sound_permutation *permutation = TAG_BLOCK_GET_ELEMENT( - &pitch_range->permutations, - sound->permutation_index, - struct sound_permutation); - - if (sound->type != _sound_stop_track && - _sound_cache_sound_request( - permutation, - FALSE, - TRUE, - TRUE)) - { - SET_FLAG(sound->flags, _sound_waiting_for_cache_bit, FALSE); - channel_queue_sound(channel_index, permutation); - - if (sound->next_definition_index == NONE && - permutation->next_permutation_index == NONE) - { - if (sound->type == _sound_start_track) + if (!TEST_FLAG( + looping_definition->flags, + _looping_sound_fake_impulse_sound_bit)) { - sound->type = _sound_loop_track; + permutation_index = sound_definition_next_permutation( + definition, + sound->pitch_range_index, + NONE); } - else if (sound->type == _sound_stopping_track) + else { sound->type = _sound_stop_track; + looping_sound->ordered_sounds_finished = TRUE; + } + } + + if (permutation_index != NONE) + { + sound->permutation_index = permutation_index; + SET_FLAG(sound->flags, _sound_waiting_for_cache_bit, TRUE); + } + } + + { + struct sound_permutation *permutation = TAG_BLOCK_GET_ELEMENT( + &pitch_range->permutations, + sound->permutation_index, + struct sound_permutation); + + if (sound->type != _sound_stop_track && + _sound_cache_sound_request( + permutation, + FALSE, + TRUE, + TRUE)) + { + SET_FLAG(sound->flags, _sound_waiting_for_cache_bit, FALSE); + channel_queue_sound(channel_index, permutation); + + if (sound->next_definition_index == NONE && + permutation->next_permutation_index == NONE) + { + if (sound->type == _sound_start_track) + { + sound->type = _sound_loop_track; + } + else if (sound->type == _sound_stopping_track) + { + sound->type = _sound_stop_track; + } } } } From 6e3e2d35e4907a688b74f0ed1be1c0d2c5bca80f Mon Sep 17 00:00:00 2001 From: Jonas Volman Date: Thu, 24 Sep 2026 02:26:05 -0700 Subject: [PATCH 07/12] Batch 4b: admit rasterizer_xbox_dynavobgeom; object_damage_body exact; reviewed storage packets - rasterizer_xbox_dynavobgeom (admission, reviewer-amended): genuine shared declarations replace the caller-local debug-options, window and pixel-shader views; /Od-attested vector_from_points3d/dot_product3d calls and HCEX locals in the unlit draw; the HCEX function-static `warned` latch; MAX() for the /Od ?: store; nine D3DINLINE wrappers static per cachebeta; rejection retired. - damage (reviewer B+): _object_damage_body exact (1360); four statics per cachebeta; park retired. The AOE header-helper form (patch A) stays held. - players: January-static storage (3 rows) plus the COMMON tentative definitions of players_globals/team_data (January linker_common records). - hs: 839 January-static storage flags and the /Od-attested static helper hs_enumerate_scenario_data replacing 11 hand expansions (reviewer-amended; the real_random_range cleanup stays held with the P1 class). - hs_scenario_definitions: first-party static byte_swap_script_syntax_data. - player_profile (HCEX profile_color_table) and main (/Od main_exit shape): reviewed zero-credit packets; three parks re-baselined. Gate (full ninja, objdiff 3.3.1): Halo objects 377 -> 378; stable diff +1 strict / 1,360 padded, 0 regressions; parks 86/0/0; admission 11/0/3/0; fake scan 26; pytest 1157 passed; diff --check clean. Co-Authored-By: Claude Opus 5.5 --- config/config.json | 2 +- config/object_admission_rejections.json | 8 - config/parked.json | 37 +- config/symbols.json | 1766 ++++++++--------- source/game/players.c | 8 +- source/hs/hs.c | 1189 +++++------ source/hs/hs_scenario_definitions.c | 14 +- source/main/main.c | 267 +-- source/objects/damage.c | 31 +- .../xbox/rasterizer_xbox_dynavobgeom.c | 123 +- source/saved games/player_profile.c | 17 +- 11 files changed, 1615 insertions(+), 1847 deletions(-) diff --git a/config/config.json b/config/config.json index 03749af9..e28131d6 100644 --- a/config/config.json +++ b/config/config.json @@ -494,7 +494,7 @@ { "name": "source/rasterizer/xbox/rasterizer_xbox_errors.c", "index": 119, "status": "Matching" }, { "name": "source/rasterizer/xbox/rasterizer_xbox_environment_fog.c", "index": 120, "status": "NonMatching" }, { "name": "source/rasterizer/xbox/rasterizer_xbox_environment.c", "index": 121, "status": "NonMatching" }, - { "name": "source/rasterizer/xbox/rasterizer_xbox_dynavobgeom.c", "index": 122, "status": "NonMatching" }, + { "name": "source/rasterizer/xbox/rasterizer_xbox_dynavobgeom.c", "index": 122, "status": "Matching" }, { "name": "source/rasterizer/xbox/rasterizer_xbox_draw_primitives.c", "index": 123, "status": "Matching" }, { "name": "source/rasterizer/xbox/rasterizer_xbox_detail_objects.c", "index": 124, "status": "Matching" }, { "name": "source/rasterizer/xbox/rasterizer_xbox_decals.c", "index": 125, "status": "Matching" }, diff --git a/config/object_admission_rejections.json b/config/object_admission_rejections.json index 084702fc..a9191071 100644 --- a/config/object_admission_rejections.json +++ b/config/object_admission_rejections.json @@ -25,14 +25,6 @@ "evidence": "docs/object_matching_logs/rasterizer_xbox_profile_obj_shared_owner_reconciliation_20260906.md#remaining-whole-object-boundaries", "reopen": "Finish genuine shared window/API declaration ownership with full consumer regression gates and prove the complete SDK table ownership through authenticated original source topology or a successful ordinary compatible canonical link with the real dependency/import closure and call graph. Do not use partial-header facades, forced unresolved linking, altered selection metadata, fake references, or an invented discard pass. Preserve all target-function and data matches before claiming Matching." }, - { - "unit": "source/rasterizer/xbox/rasterizer_xbox_dynavobgeom", - "class": "source-layout-incomplete", - "symbol": "struct rasterizer_dynamic_geometry_debug_options", - "reason": "All 17 target functions remain strict exact and the diagnostic flag now has its authentic one-byte BSS owner instead of COMMON storage. Whole-object completion still fails source ownership: debug-options and frame-statistics globals use caller-local incomplete views with opaque spans, and the window global uses a separate partial type. The candidate also retains an extra real_alpha_to_pixel32 code owner and stock SDK data copies absent from this January split; no ordinary final-link ownership proof is claimed.", - "evidence": "docs/object_matching_logs/rasterizer_xbox_dynavobgeom_obj_bss_owner_audit_20260904.md#remaining-completion-boundary", - "reopen": "Recover the authentic shared January layouts and use their proper owning declarations, preserving existing target-function matches across all consumers. Separately establish complete helper/SDK data ownership through authentic source topology and ordinary link verification. Do not use opaque prefix facades, declaration-order steering, forced inlining, altered selection metadata, or candidate-only bytes to claim Matching." - }, { "unit": "source/interface/hud_draw", "class": "candidate-only-comdat-owner", diff --git a/config/parked.json b/config/parked.json index 319353fb..7b799f37 100644 --- a/config/parked.json +++ b/config/parked.json @@ -128,11 +128,11 @@ "base": { "size": 384, "relocation_count": 27, - "normalized_sha256": "839937d5e05bba8840732fd3c229c8f0829b7b35c43bcf2391c459165baaf3c0" + "normalized_sha256": "bbb652e083aadc92e51e4445f93d49d41941e7c53f50cc1883658c355aa579cb" }, - "objdiff_percent": 88.40708 + "objdiff_percent": 88.451324 }, - "evidence": "Best currently integrated house-rule-compliant reconstruction from the 2026-09-07 PlayerProfile/S3TC reconciliation batch. Keep the genuine thread callback, mutex/file/checksum/metadata lifecycle and typed 512-byte file block, with initialized padding rather than serializing stack bytes. See docs/object_matching_logs/player_profile_s3tc_batch_reconciliation_20260907.md for donor provenance, raw-target limits, full-batch review and research pointers. Zero exact credit; retain for future evidence-driven work without source-pressure tuning." + "evidence": "Best currently integrated house-rule-compliant reconstruction from the 2026-09-07 PlayerProfile/S3TC reconciliation batch. Keep the genuine thread callback, mutex/file/checksum/metadata lifecycle and typed 512-byte file block, with initialized padding rather than serializing stack bytes. See docs/object_matching_logs/player_profile_s3tc_batch_reconciliation_20260907.md for donor provenance, raw-target limits, full-batch review and research pointers. Zero exact credit; retain for future evidence-driven work without source-pressure tuning. 2026-09-24 (fifty-objects lane batch 4b): re-baselined after the reviewed zero-credit packet; see docs/object_matching_logs/claude_fifty_objects_20260925.md." }, { "unit": "source/saved games/player_profile", @@ -930,25 +930,6 @@ "objdiff_percent": 95.47282 } }, - { - "unit": "source/objects/damage", - "function": "_object_damage_body", - "class": "unclassified", - "evidence": "Fuzzy-parked under the current house rule after reconstructing the complete body-damage stage in ordinary typed C. January COFF is the byte and ABI authority; independent HCEA source and Stian's PC lift corroborate occupied-only damage, falling-damage difficulty handling, friendly resistance, headshots, regional damage and destruction, deathless-player child traversal, body thresholds, localized and area effects, and output multipliers. The named material fields preserve the authenticated 0x48 layout and exact +0x28/+0x2C/+0x3C offsets; region flags and damage categories use genuine enum constants, and typed tag/object access macros own all subsystem retrieval. The target occupies 1360 padded / 1347 meaningful bytes with 43 relocations; the retained house-rule candidate occupies 1392 padded / 1389 meaningful bytes with 44 relocations and objdiff reports 88.00236 percent similarity. The extra lookup/relocation is the honest typed unit_get boundary after a generic child object type check. Fable's 1360-byte 98.31-percent probe used a repeated raw object_get downcast to unit_datum; it is explicitly rejected under the typed-access house rule and receives no exact credit. The separately reconstructed private helpers damage_effect_new_at_location and object_destroy_region are strict exact under their exact-tier symbol aliases. No fake matching, raw offset, false prototype, volatile/register forcing, barrier, optimizer pragma, assembly, undefined behavior, nonsensical branch, or fake context is retained. Reopen for authoritative January source/local records or a natural owner-safe accessor arrangement that improves code generation without violating typed access.", - "measurements": { - "target": { - "size": 1360, - "relocation_count": 43, - "normalized_sha256": "15116626eee783a53894c24ec0e9cb3cf2ad2a5734d7c3de99a15e2df4aa460e" - }, - "base": { - "size": 1392, - "relocation_count": 44, - "normalized_sha256": "9e29dfe9abf1237a6bea6282926123f9fa15d7140977f2cfa1dedd6c68960412" - }, - "objdiff_percent": 88.00236 - } - }, { "unit": "source/physics/collision_bsp", "function": "_collision_surface_test_sphere", @@ -1235,22 +1216,22 @@ "unit": "source/main/main", "function": "_main_frame_rate_debug", "class": "unclassified", - "evidence": "Complete natural frame-rate diagnostic state machine retained from the 2026-09-09 Main packet. It uses the authenticated Main state, project types, and ordinary file/time APIs. The candidate is 528 padded bytes with 51 relocations versus January's 544 bytes and 52 relocations; the remaining code-generation difference is explicitly fuzzy. No barrier, volatile carrier, fake dependency, raw address, or exact-only branch is retained. Zero exact credit. See docs/object_matching_logs/main_obj_natural_state_and_render_packet_20260909.md. 2026-09-22: two January-attested corrections landed. The sample-index wrap is a SIGNED modulo in January (movsx/and 0x80000007/jns fixup), so NUMBEROF (size_t) was wrong and the divisor is a signed 8; this closed the whole 16-byte size gap and the candidate is now 544 padded bytes, exactly January's size. The slow-frame threshold literal is 0.036000000000000004 (__real@3fa26e978d4fdf3c), one ULP above the decimal 0.036 we had, so January's source folds an expression rather than writing the decimal; spelled 1.08/TICKS_PER_SECOND, which reproduces the constant exactly. The remaining residual is one duplicated framerate_sample_index load that January's jump-threading emits on the debug-true edge (51 vs 52 relocations) plus the register assignment that follows from it.", + "evidence": "Complete natural frame-rate diagnostic state machine retained from the 2026-09-09 Main packet. It uses the authenticated Main state, project types, and ordinary file/time APIs. The candidate is 528 padded bytes with 51 relocations versus January's 544 bytes and 52 relocations; the remaining code-generation difference is explicitly fuzzy. No barrier, volatile carrier, fake dependency, raw address, or exact-only branch is retained. Zero exact credit. See docs/object_matching_logs/main_obj_natural_state_and_render_packet_20260909.md. 2026-09-22: two January-attested corrections landed. The sample-index wrap is a SIGNED modulo in January (movsx/and 0x80000007/jns fixup), so NUMBEROF (size_t) was wrong and the divisor is a signed 8; this closed the whole 16-byte size gap and the candidate is now 544 padded bytes, exactly January's size. The slow-frame threshold literal is 0.036000000000000004 (__real@3fa26e978d4fdf3c), one ULP above the decimal 0.036 we had, so January's source folds an expression rather than writing the decimal; spelled 1.08/TICKS_PER_SECOND, which reproduces the constant exactly. The remaining residual is one duplicated framerate_sample_index load that January's jump-threading emits on the debug-true edge (51 vs 52 relocations) plus the register assignment that follows from it. 2026-09-24 (fifty-objects lane batch 4b): re-baselined after the reviewed zero-credit packet; see docs/object_matching_logs/claude_fifty_objects_20260925.md.", "measurements": { "target": { "size": 544, "relocation_count": 52, "normalized_sha256": "17546b1f02410f30e6fc728300d275c40d65bf6cb6a35a096a8d735f96512d83" }, - "base": { "size": 544, "relocation_count": 51, "normalized_sha256": "c2c8fd8f775a01fc893be42b6223733665e2bf7845312f06a1725aa626af419b" }, - "objdiff_percent": 94.51923 + "base": { "size": 544, "relocation_count": 51, "normalized_sha256": "3c132f904203944a7f5f7c3b746a7458964f073c1fc4374aba0988bb5f3db4ff" }, + "objdiff_percent": 98.65385 } }, { "unit": "source/main/main", "function": "_main_update_time", "class": "unclassified", - "evidence": "Complete natural Main timing and vblank-throttle reconstruction retained from the 2026-09-09 packet. It uses named fields in the authenticated rasterizer/Main state and the genuine profiler APIs. Target and candidate are both 1,440 padded bytes, but January has 117 relocations and the candidate has 118 with different normalized code. The rejected compiler-barrier experiment is not retained. Zero exact credit. See docs/object_matching_logs/main_obj_natural_state_and_render_packet_20260909.md.", + "evidence": "Complete natural Main timing and vblank-throttle reconstruction retained from the 2026-09-09 packet. It uses named fields in the authenticated rasterizer/Main state and the genuine profiler APIs. Target and candidate are both 1,440 padded bytes, but January has 117 relocations and the candidate has 118 with different normalized code. The rejected compiler-barrier experiment is not retained. Zero exact credit. See docs/object_matching_logs/main_obj_natural_state_and_render_packet_20260909.md. 2026-09-24 (fifty-objects lane batch 4b): re-baselined after the reviewed zero-credit packet; see docs/object_matching_logs/claude_fifty_objects_20260925.md.", "measurements": { "target": { "size": 1440, "relocation_count": 117, "normalized_sha256": "b32677fb6c4cc6bcd664b98bfc5cc962b68bdf65228a31759b52574becdf200b" }, - "base": { "size": 1440, "relocation_count": 118, "normalized_sha256": "f4d7bb79a5351f50f1d0000d2b51234c1eb7d2abc44116032c537fd5f47cf3f1" }, - "objdiff_percent": 62.637814 + "base": { "size": 1440, "relocation_count": 117, "normalized_sha256": "ad56536c5eb119b981a9d0b89feb8bc57be3d72a21b4fcdfac4b4939db97ccdc" }, + "objdiff_percent": 98.986336 } }, { diff --git a/config/symbols.json b/config/symbols.json index 1b3ae82b..83830013 100644 --- a/config/symbols.json +++ b/config/symbols.json @@ -2595,7 +2595,7 @@ { "file_offset": 696192, "flags": 32, "name": "_unit_create_starting_weapon", "static": true }, { "file_offset": 696304, "flags": 32, "name": "_players_compute_combined_pvs", "static": true }, { "file_offset": 696672, "flags": 32, "name": "_players_compute_local_player_count", "static": true }, -{ "file_offset": 696704, "flags": 32, "name": "_player_examine_nearby_unit" }, +{ "file_offset": 696704, "flags": 32, "name": "_player_examine_nearby_unit", "static": true }, { "file_offset": 696720, "flags": 32, "name": "_unit_should_autopick_weapon" }, { "file_offset": 696864, "flags": 32, "name": "_player_reset_action_result", "static": true }, { "file_offset": 696896, "flags": 32, "name": "_player_handle_weapon_swap", "static": true }, @@ -2632,397 +2632,397 @@ { "file_offset": 707408, "flags": 32, "name": "_player_examine_nearby_item", "static": true }, { "file_offset": 708208, "flags": 32, "name": "_player_examine_nearby_objects", "static": true }, { "file_offset": 708448, "flags": 32, "name": "_players_update_after_game" }, -{ "file_offset": 709264, "flags": 32, "name": "_hs_not_evaluate" }, -{ "file_offset": 709344, "flags": 32, "name": "_hs_print_evaluate" }, -{ "file_offset": 709408, "flags": 32, "name": "_hs_players_evaluate" }, -{ "file_offset": 709440, "flags": 32, "name": "_hs_teleport_players_not_in_trigger_volume_evaluate" }, -{ "file_offset": 709504, "flags": 32, "name": "_scenario_trigger_volume_test_object_evaluate" }, -{ "file_offset": 709584, "flags": 32, "name": "_hs_trigger_volume_test_objects_any_evaluate" }, -{ "file_offset": 709664, "flags": 32, "name": "_hs_trigger_volume_test_objects_all_evaluate" }, -{ "file_offset": 709744, "flags": 32, "name": "_hs_object_create_evaluate" }, -{ "file_offset": 709808, "flags": 32, "name": "_hs_object_destroy_evaluate" }, -{ "file_offset": 709872, "flags": 32, "name": "_hs_object_create_anew_evaluate" }, -{ "file_offset": 709936, "flags": 32, "name": "_hs_object_create_containing_evaluate" }, -{ "file_offset": 710000, "flags": 32, "name": "_hs_object_create_anew_containing_evaluate" }, -{ "file_offset": 710064, "flags": 32, "name": "_hs_object_destroy_containing_evaluate" }, -{ "file_offset": 710128, "flags": 32, "name": "_hs_object_destroy_all_evaluate" }, -{ "file_offset": 710160, "flags": 32, "name": "_hs_object_teleport_evaluate" }, -{ "file_offset": 710224, "flags": 32, "name": "_hs_object_set_facing_evaluate" }, -{ "file_offset": 710288, "flags": 32, "name": "_hs_object_set_shield_evaluate" }, -{ "file_offset": 710352, "flags": 32, "name": "_hs_object_set_permutation_evaluate" }, -{ "file_offset": 710416, "flags": 32, "name": "_hs_object_list_get_element_evaluate" }, -{ "file_offset": 710480, "flags": 32, "name": "_object_list_count_evaluate" }, -{ "file_offset": 710560, "flags": 32, "name": "_hs_effect_new_evaluate" }, -{ "file_offset": 710624, "flags": 32, "name": "_hs_effect_new_from_object_marker_evaluate" }, -{ "file_offset": 710688, "flags": 32, "name": "_hs_damage_new_evaluate" }, -{ "file_offset": 710752, "flags": 32, "name": "_hs_damage_object_evaluate" }, -{ "file_offset": 710816, "flags": 32, "name": "_hs_objects_can_see_object_evaluate" }, -{ "file_offset": 710896, "flags": 32, "name": "_hs_objects_can_see_flag_evaluate" }, -{ "file_offset": 710976, "flags": 32, "name": "_hs_objects_delete_by_definition_evaluate" }, -{ "file_offset": 711040, "flags": 32, "name": "_hs_sound_set_gain_evaluate" }, -{ "file_offset": 711104, "flags": 32, "name": "_hs_sound_get_gain_evaluate" }, -{ "file_offset": 711168, "flags": 32, "name": "_numeric_countdown_timer_set_evaluate" }, -{ "file_offset": 711232, "flags": 32, "name": "_numeric_countdown_timer_get_evaluate" }, -{ "file_offset": 711312, "flags": 32, "name": "_numeric_countdown_timer_stop_evaluate" }, -{ "file_offset": 711344, "flags": 32, "name": "_numeric_countdown_timer_restart_evaluate" }, -{ "file_offset": 711376, "flags": 32, "name": "_breakable_surfaces_enable_evaluate" }, -{ "file_offset": 711440, "flags": 32, "name": "_recorded_animation_play_evaluate" }, -{ "file_offset": 711520, "flags": 32, "name": "_recorded_animation_play_and_delete_evaluate" }, -{ "file_offset": 711600, "flags": 32, "name": "_recorded_animation_play_and_hover_evaluate" }, -{ "file_offset": 711680, "flags": 32, "name": "_recorded_animation_kill_evaluate" }, -{ "file_offset": 711744, "flags": 32, "name": "_recorded_animation_get_time_left_evaluate" }, -{ "file_offset": 711824, "flags": 32, "name": "_object_set_ranged_attack_inhibited_evaluate" }, -{ "file_offset": 711888, "flags": 32, "name": "_object_set_melee_attack_inhibited_evaluate" }, -{ "file_offset": 711952, "flags": 32, "name": "_objects_dump_memory_evaluate" }, -{ "file_offset": 711984, "flags": 32, "name": "_object_scripting_set_collideable_evaluate" }, -{ "file_offset": 712048, "flags": 32, "name": "_objects_scripting_set_scale_evaluate" }, -{ "file_offset": 712112, "flags": 32, "name": "_objects_scripting_attach_evaluate" }, -{ "file_offset": 712176, "flags": 32, "name": "_objects_scripting_detach_evaluate" }, -{ "file_offset": 712240, "flags": 32, "name": "_garbage_collect_now_evaluate" }, -{ "file_offset": 712272, "flags": 32, "name": "_object_cannot_take_damage_evaluate" }, -{ "file_offset": 712336, "flags": 32, "name": "_object_can_take_damage_evaluate" }, -{ "file_offset": 712400, "flags": 32, "name": "_object_beautify_evaluate" }, -{ "file_offset": 712464, "flags": 32, "name": "_hs_objects_predict_evaluate" }, -{ "file_offset": 712528, "flags": 32, "name": "_object_definition_predict_evaluate" }, -{ "file_offset": 712592, "flags": 32, "name": "_object_pvs_set_object_evaluate" }, -{ "file_offset": 712656, "flags": 32, "name": "_object_pvs_set_camera_point_evaluate" }, -{ "file_offset": 712720, "flags": 32, "name": "_object_pvs_clear_evaluate" }, -{ "file_offset": 712752, "flags": 32, "name": "_object_pvs_activate_evaluate" }, -{ "file_offset": 712816, "flags": 32, "name": "_lights_enable_evaluate" }, -{ "file_offset": 712896, "flags": 32, "name": "_scenery_get_animation_time_evaluate" }, -{ "file_offset": 712976, "flags": 32, "name": "_scenery_animation_start_evaluate" }, -{ "file_offset": 713040, "flags": 32, "name": "_scenery_animation_start_at_frame_evaluate" }, -{ "file_offset": 713120, "flags": 32, "name": "_render_effects_evaluate" }, -{ "file_offset": 713184, "flags": 32, "name": "_unit_scripting_can_blink_evaluate" }, -{ "file_offset": 713248, "flags": 32, "name": "_unit_open_evaluate" }, -{ "file_offset": 713312, "flags": 32, "name": "_unit_close_evaluate" }, -{ "file_offset": 713376, "flags": 32, "name": "_unit_kill_evaluate" }, -{ "file_offset": 713440, "flags": 32, "name": "_unit_kill_silent_evaluate" }, -{ "file_offset": 713504, "flags": 32, "name": "_unit_get_custom_animation_time_evaluate" }, -{ "file_offset": 713584, "flags": 32, "name": "_unit_stop_custom_animation_evaluate" }, -{ "file_offset": 713648, "flags": 32, "name": "_unit_start_user_animation_evaluate" }, -{ "file_offset": 713728, "flags": 32, "name": "_unit_scripting_start_user_animation_list_evaluate" }, -{ "file_offset": 713808, "flags": 32, "name": "_unit_custom_animation_at_frame_evaluate" }, -{ "file_offset": 713904, "flags": 32, "name": "_unit_is_playing_custom_animation_evaluate" }, -{ "file_offset": 713984, "flags": 32, "name": "_unit_aim_without_turning_evaluate" }, -{ "file_offset": 714048, "flags": 32, "name": "_unit_set_emotion_evaluate" }, -{ "file_offset": 714112, "flags": 32, "name": "_unit_set_enterable_by_player_evaluate" }, -{ "file_offset": 714176, "flags": 32, "name": "_unit_scripting_enter_vehicle_evaluate" }, -{ "file_offset": 714240, "flags": 32, "name": "_unit_scripting_vehicle_test_seat_list_evaluate" }, -{ "file_offset": 714320, "flags": 32, "name": "_unit_scripting_vehicle_test_seat_evaluate" }, -{ "file_offset": 714400, "flags": 32, "name": "_unit_scripting_set_emotion_animation_evaluate" }, -{ "file_offset": 714464, "flags": 32, "name": "_unit_scripting_exit_vehicle_evaluate" }, -{ "file_offset": 714528, "flags": 32, "name": "_unit_scripting_set_maximum_vitality_evaluate" }, -{ "file_offset": 714608, "flags": 32, "name": "_units_scripting_set_maximum_vitality_evaluate" }, -{ "file_offset": 714688, "flags": 32, "name": "_unit_scripting_set_current_vitality_evaluate" }, -{ "file_offset": 714768, "flags": 32, "name": "_units_scripting_set_current_vitality_evaluate" }, -{ "file_offset": 714848, "flags": 32, "name": "_vehicle_scripting_load_magic_evaluate" }, -{ "file_offset": 714928, "flags": 32, "name": "_vehicle_scripting_unload_evaluate" }, -{ "file_offset": 715008, "flags": 32, "name": "_scripting_set_magic_base_seat_evaluate" }, -{ "file_offset": 715072, "flags": 32, "name": "_unit_scripting_set_seat_evaluate" }, -{ "file_offset": 715136, "flags": 32, "name": "_scripting_magic_melee_attack_evaluate" }, -{ "file_offset": 715168, "flags": 32, "name": "_unit_scripting_unit_riders_evaluate" }, -{ "file_offset": 715232, "flags": 32, "name": "_unit_scripting_unit_driver_evaluate" }, -{ "file_offset": 715296, "flags": 32, "name": "_unit_scripting_unit_gunner_evaluate" }, -{ "file_offset": 715360, "flags": 32, "name": "_unit_scripting_get_health_evaluate" }, -{ "file_offset": 715424, "flags": 32, "name": "_unit_scripting_get_shield_evaluate" }, -{ "file_offset": 715488, "flags": 32, "name": "_unit_scripting_get_grenade_count_evaluate" }, -{ "file_offset": 715568, "flags": 32, "name": "_unit_scripting_has_weapon_evaluate" }, -{ "file_offset": 715648, "flags": 32, "name": "_unit_scripting_has_weapon_readied_evaluate" }, -{ "file_offset": 715728, "flags": 32, "name": "_unit_scripting_doesnt_drop_items_evaluate" }, -{ "file_offset": 715792, "flags": 32, "name": "_unit_scripting_impervious_evaluate" }, -{ "file_offset": 715856, "flags": 32, "name": "_unit_scripting_suspended_evaluate" }, -{ "file_offset": 715920, "flags": 32, "name": "_unit_solo_player_integrated_night_vision_is_active_evaluate" }, -{ "file_offset": 715968, "flags": 32, "name": "_units_set_desired_flashlight_state_evaluate" }, -{ "file_offset": 716032, "flags": 32, "name": "_unit_set_desired_flashlight_state_evaluate" }, -{ "file_offset": 716096, "flags": 32, "name": "_unit_get_current_flashlight_state_evaluate" }, -{ "file_offset": 716176, "flags": 32, "name": "_device_set_never_appears_locked_evaluate" }, -{ "file_offset": 716240, "flags": 32, "name": "_device_set_power_evaluate" }, -{ "file_offset": 716304, "flags": 32, "name": "_device_get_power_evaluate" }, -{ "file_offset": 716368, "flags": 32, "name": "_device_set_desired_position_evaluate" }, -{ "file_offset": 716448, "flags": 32, "name": "_device_get_position_evaluate" }, -{ "file_offset": 716512, "flags": 32, "name": "_device_set_actual_position_evaluate" }, -{ "file_offset": 716576, "flags": 32, "name": "_device_group_get_value_evaluate" }, -{ "file_offset": 716640, "flags": 32, "name": "_device_group_set_desired_value_evaluate" }, -{ "file_offset": 716720, "flags": 32, "name": "_device_group_set_actual_value_evaluate" }, -{ "file_offset": 716784, "flags": 32, "name": "_device_one_sided_set_evaluate" }, -{ "file_offset": 716848, "flags": 32, "name": "_device_operates_automatically_set_evaluate" }, -{ "file_offset": 716912, "flags": 32, "name": "_device_group_change_only_once_more_set_evaluate" }, -{ "file_offset": 716976, "flags": 32, "name": "_breakable_surfaces_reset_evaluate" }, -{ "file_offset": 717008, "flags": 32, "name": "_cheat_all_powerups_evaluate" }, -{ "file_offset": 717040, "flags": 32, "name": "_cheat_all_weapons_evaluate" }, -{ "file_offset": 717072, "flags": 32, "name": "_cheat_all_vehicles_evaluate" }, -{ "file_offset": 717104, "flags": 32, "name": "_cheat_teleport_to_camera_evaluate" }, -{ "file_offset": 717136, "flags": 32, "name": "_cheat_active_camouflage_evaluate" }, -{ "file_offset": 717168, "flags": 32, "name": "_cheat_active_camouflage_local_player_evaluate" }, -{ "file_offset": 717232, "flags": 32, "name": "_cheats_load_evaluate" }, -{ "file_offset": 717264, "flags": 32, "name": "_ai_globals_ai_active_evaluate" }, -{ "file_offset": 717328, "flags": 32, "name": "_ai_globals_dialogue_triggers_enabled_evaluate" }, -{ "file_offset": 717392, "flags": 32, "name": "_ai_globals_grenades_enabled_evaluate" }, -{ "file_offset": 717456, "flags": 32, "name": "_ai_scripting_free_evaluate" }, -{ "file_offset": 717520, "flags": 32, "name": "_ai_scripting_free_units_evaluate" }, -{ "file_offset": 717584, "flags": 32, "name": "_ai_scripting_attach_unit_evaluate" }, -{ "file_offset": 717648, "flags": 32, "name": "_ai_scripting_attach_units_evaluate" }, -{ "file_offset": 717712, "flags": 32, "name": "_ai_scripting_attach_free_evaluate" }, -{ "file_offset": 717776, "flags": 32, "name": "_ai_scripting_detach_unit_evaluate" }, -{ "file_offset": 717840, "flags": 32, "name": "_ai_scripting_detach_units_evaluate" }, -{ "file_offset": 717904, "flags": 32, "name": "_ai_scripting_place_evaluate" }, -{ "file_offset": 717968, "flags": 32, "name": "_ai_scripting_kill_evaluate" }, -{ "file_offset": 718032, "flags": 32, "name": "_ai_scripting_kill_silent_evaluate" }, -{ "file_offset": 718096, "flags": 32, "name": "_ai_scripting_erase_evaluate" }, -{ "file_offset": 718160, "flags": 32, "name": "_ai_scripting_erase_all_evaluate" }, -{ "file_offset": 718192, "flags": 32, "name": "_ai_scripting_select_evaluate" }, -{ "file_offset": 718256, "flags": 32, "name": "_ai_scripting_deselect_evaluate" }, -{ "file_offset": 718288, "flags": 32, "name": "_ai_scripting_spawn_actor_evaluate" }, -{ "file_offset": 718352, "flags": 32, "name": "_ai_scripting_set_respawn_evaluate" }, -{ "file_offset": 718416, "flags": 32, "name": "_ai_scripting_set_deaf_evaluate" }, -{ "file_offset": 718480, "flags": 32, "name": "_ai_scripting_set_blind_evaluate" }, -{ "file_offset": 718544, "flags": 32, "name": "_ai_scripting_magically_see_encounter_evaluate" }, -{ "file_offset": 718608, "flags": 32, "name": "_ai_scripting_magically_see_players_evaluate" }, -{ "file_offset": 718672, "flags": 32, "name": "_ai_scripting_magically_see_unit_evaluate" }, -{ "file_offset": 718736, "flags": 32, "name": "_ai_scripting_magically_see_units_evaluate" }, -{ "file_offset": 718800, "flags": 32, "name": "_ai_scripting_timer_start_evaluate" }, -{ "file_offset": 718864, "flags": 32, "name": "_ai_scripting_timer_expire_evaluate" }, -{ "file_offset": 718928, "flags": 32, "name": "_ai_scripting_attack_evaluate" }, -{ "file_offset": 718992, "flags": 32, "name": "_ai_scripting_defend_evaluate" }, -{ "file_offset": 719056, "flags": 32, "name": "_ai_scripting_retreat_evaluate" }, -{ "file_offset": 719120, "flags": 32, "name": "_ai_scripting_maneuver_evaluate" }, -{ "file_offset": 719184, "flags": 32, "name": "_ai_scripting_maneuver_enable_evaluate" }, -{ "file_offset": 719248, "flags": 32, "name": "_ai_scripting_migrate_evaluate" }, -{ "file_offset": 719312, "flags": 32, "name": "_ai_scripting_migrate_and_speak_evaluate" }, -{ "file_offset": 719376, "flags": 32, "name": "_ai_scripting_migrate_by_unit_evaluate" }, -{ "file_offset": 719440, "flags": 32, "name": "_ai_scripting_allegiance_evaluate" }, -{ "file_offset": 719504, "flags": 32, "name": "_ai_scripting_allegiance_remove_evaluate" }, -{ "file_offset": 719568, "flags": 32, "name": "_ai_scripting_go_to_vehicle_evaluate" }, -{ "file_offset": 719632, "flags": 32, "name": "_ai_scripting_go_to_vehicle_override_evaluate" }, -{ "file_offset": 719696, "flags": 32, "name": "_ai_scripting_exit_vehicle_evaluate" }, -{ "file_offset": 719760, "flags": 32, "name": "_ai_scripting_braindead_evaluate" }, -{ "file_offset": 719824, "flags": 32, "name": "_ai_scripting_braindead_by_unit_evaluate" }, -{ "file_offset": 719888, "flags": 32, "name": "_ai_scripting_ignore_evaluate" }, -{ "file_offset": 719952, "flags": 32, "name": "_ai_scripting_prefer_target_evaluate" }, -{ "file_offset": 720016, "flags": 32, "name": "_ai_scripting_teleport_starting_location_evaluate" }, -{ "file_offset": 720080, "flags": 32, "name": "_ai_scripting_teleport_starting_location_if_unsupported_evaluate" }, -{ "file_offset": 720144, "flags": 32, "name": "_ai_scripting_renew_evaluate" }, -{ "file_offset": 720208, "flags": 32, "name": "_ai_scripting_try_to_fight_nothing_evaluate" }, -{ "file_offset": 720272, "flags": 32, "name": "_ai_scripting_try_to_fight_evaluate" }, -{ "file_offset": 720336, "flags": 32, "name": "_ai_scripting_try_to_fight_player_evaluate" }, -{ "file_offset": 720400, "flags": 32, "name": "_ai_scripting_command_list_evaluate" }, -{ "file_offset": 720464, "flags": 32, "name": "_ai_scripting_command_list_by_unit_evaluate" }, -{ "file_offset": 720528, "flags": 32, "name": "_ai_scripting_command_list_advance_evaluate" }, -{ "file_offset": 720592, "flags": 32, "name": "_ai_scripting_command_list_advance_by_unit_evaluate" }, -{ "file_offset": 720656, "flags": 32, "name": "_ai_scripting_force_active_evaluate" }, -{ "file_offset": 720720, "flags": 32, "name": "_ai_scripting_force_active_by_unit_evaluate" }, -{ "file_offset": 720784, "flags": 32, "name": "_ai_scripting_set_return_state_evaluate" }, -{ "file_offset": 720848, "flags": 32, "name": "_ai_scripting_set_current_state_evaluate" }, -{ "file_offset": 720912, "flags": 32, "name": "_ai_scripting_playfight_evaluate" }, -{ "file_offset": 720976, "flags": 32, "name": "_ai_scripting_reconnect_evaluate" }, -{ "file_offset": 721008, "flags": 32, "name": "_ai_scripting_vehicle_encounter_evaluate" }, -{ "file_offset": 721072, "flags": 32, "name": "_ai_scripting_vehicle_enterable_distance_evaluate" }, -{ "file_offset": 721136, "flags": 32, "name": "_ai_scripting_vehicle_enterable_team_evaluate" }, -{ "file_offset": 721200, "flags": 32, "name": "_ai_scripting_vehicle_enterable_actor_type_evaluate" }, -{ "file_offset": 721264, "flags": 32, "name": "_ai_scripting_vehicle_enterable_actors_evaluate" }, -{ "file_offset": 721328, "flags": 32, "name": "_ai_scripting_vehicle_enterable_disable_evaluate" }, -{ "file_offset": 721392, "flags": 32, "name": "_ai_scripting_look_at_object_evaluate" }, -{ "file_offset": 721456, "flags": 32, "name": "_ai_scripting_stop_looking_evaluate" }, -{ "file_offset": 721520, "flags": 32, "name": "_ai_scripting_automatic_migration_target_evaluate" }, -{ "file_offset": 721584, "flags": 32, "name": "_ai_scripting_follow_target_disable_evaluate" }, -{ "file_offset": 721648, "flags": 32, "name": "_ai_scripting_follow_target_players_evaluate" }, -{ "file_offset": 721712, "flags": 32, "name": "_ai_scripting_follow_target_unit_evaluate" }, -{ "file_offset": 721776, "flags": 32, "name": "_ai_scripting_follow_target_ai_evaluate" }, -{ "file_offset": 721840, "flags": 32, "name": "_ai_scripting_follow_distance_evaluate" }, -{ "file_offset": 721904, "flags": 32, "name": "_ai_scripting_conversation_stop_evaluate" }, -{ "file_offset": 721968, "flags": 32, "name": "_ai_scripting_conversation_advance_evaluate" }, -{ "file_offset": 722032, "flags": 32, "name": "_ai_scripting_link_activation_evaluate" }, -{ "file_offset": 722096, "flags": 32, "name": "_ai_scripting_berserk_evaluate" }, -{ "file_offset": 722160, "flags": 32, "name": "_ai_scripting_set_team_evaluate" }, -{ "file_offset": 722224, "flags": 32, "name": "_ai_scripting_allow_charge_evaluate" }, -{ "file_offset": 722288, "flags": 32, "name": "_ai_scripting_allow_dormant_evaluate" }, -{ "file_offset": 722352, "flags": 32, "name": "_ai_scripting_is_attacking_evaluate" }, -{ "file_offset": 722432, "flags": 32, "name": "_ai_scripting_command_list_status_evaluate" }, -{ "file_offset": 722512, "flags": 32, "name": "_ai_scripting_going_to_vehicle_evaluate" }, -{ "file_offset": 722592, "flags": 32, "name": "_ai_scripting_living_count_evaluate" }, -{ "file_offset": 722672, "flags": 32, "name": "_ai_scripting_living_fraction_evaluate" }, -{ "file_offset": 722736, "flags": 32, "name": "_ai_scripting_strength_evaluate" }, -{ "file_offset": 722800, "flags": 32, "name": "_ai_scripting_swarm_count_evaluate" }, -{ "file_offset": 722880, "flags": 32, "name": "_ai_scripting_nonswarm_count_evaluate" }, -{ "file_offset": 722960, "flags": 32, "name": "_object_list_from_ai_reference_evaluate" }, -{ "file_offset": 723024, "flags": 32, "name": "_ai_scripting_status_evaluate" }, -{ "file_offset": 723104, "flags": 32, "name": "_ai_scripting_conversation_evaluate" }, -{ "file_offset": 723184, "flags": 32, "name": "_ai_scripting_conversation_line_evaluate" }, -{ "file_offset": 723264, "flags": 32, "name": "_ai_scripting_conversation_status_evaluate" }, -{ "file_offset": 723344, "flags": 32, "name": "_ai_scripting_allegiance_broken_evaluate" }, -{ "file_offset": 723424, "flags": 32, "name": "_director_script_camera_evaluate" }, -{ "file_offset": 723488, "flags": 32, "name": "_scripted_camera_set_absolute_evaluate" }, -{ "file_offset": 723552, "flags": 32, "name": "_scripted_camera_set_evaluate" }, -{ "file_offset": 723616, "flags": 32, "name": "_scripted_camera_set_animation_evaluate" }, -{ "file_offset": 723680, "flags": 32, "name": "_scripted_camera_set_first_person_evaluate" }, -{ "file_offset": 723744, "flags": 32, "name": "_scripted_camera_set_dead_evaluate" }, -{ "file_offset": 723808, "flags": 32, "name": "_scripted_camera_time_evaluate" }, -{ "file_offset": 723856, "flags": 32, "name": "_director_save_camera_evaluate" }, -{ "file_offset": 723888, "flags": 32, "name": "_director_load_camera_evaluate" }, -{ "file_offset": 723920, "flags": 32, "name": "_game_time_set_speed_evaluate" }, -{ "file_offset": 723984, "flags": 32, "name": "_game_set_game_variant_from_name_evaluate" }, -{ "file_offset": 724048, "flags": 32, "name": "_game_time_get_evaluate" }, -{ "file_offset": 724080, "flags": 32, "name": "_game_difficulty_level_get_ignore_easy_evaluate" }, -{ "file_offset": 724128, "flags": 32, "name": "_game_difficulty_level_get_evaluate" }, -{ "file_offset": 724176, "flags": 32, "name": "_players_unzoom_all_evaluate" }, -{ "file_offset": 724208, "flags": 32, "name": "_player_input_enable_evaluate" }, -{ "file_offset": 724272, "flags": 32, "name": "_scripted_player_control_set_camera_control_evaluate" }, -{ "file_offset": 724352, "flags": 32, "name": "_player_control_action_test_reset_evaluate" }, -{ "file_offset": 724384, "flags": 32, "name": "_player_control_action_test_jump_evaluate" }, -{ "file_offset": 724432, "flags": 32, "name": "_player_control_action_test_primary_trigger_evaluate" }, -{ "file_offset": 724480, "flags": 32, "name": "_player_control_action_test_grenade_trigger_evaluate" }, -{ "file_offset": 724528, "flags": 32, "name": "_player_control_action_test_zoom_evaluate" }, -{ "file_offset": 724576, "flags": 32, "name": "_player_control_action_test_action_evaluate" }, -{ "file_offset": 724624, "flags": 32, "name": "_player_control_action_test_accept_evaluate" }, -{ "file_offset": 724672, "flags": 32, "name": "_player_control_action_test_back_evaluate" }, -{ "file_offset": 724720, "flags": 32, "name": "_player_control_action_test_look_relative_up_evaluate" }, -{ "file_offset": 724768, "flags": 32, "name": "_player_control_action_test_look_relative_down_evaluate" }, -{ "file_offset": 724816, "flags": 32, "name": "_player_control_action_test_look_relative_left_evaluate" }, -{ "file_offset": 724864, "flags": 32, "name": "_player_control_action_test_look_relative_right_evaluate" }, -{ "file_offset": 724912, "flags": 32, "name": "_player_control_action_test_look_relative_all_directions_evaluate" }, -{ "file_offset": 724960, "flags": 32, "name": "_player_control_action_test_move_relative_all_directions_evaluate" }, -{ "file_offset": 725008, "flags": 32, "name": "_player_add_equipment_evaluate" }, -{ "file_offset": 725072, "flags": 32, "name": "_debug_player_teleport_evaluate" }, -{ "file_offset": 725136, "flags": 32, "name": "_main_reset_map_evaluate" }, -{ "file_offset": 725168, "flags": 32, "name": "_main_set_map_name_evaluate" }, -{ "file_offset": 725232, "flags": 32, "name": "_main_set_multiplayer_map_name_evaluate" }, -{ "file_offset": 725296, "flags": 32, "name": "_main_set_difficulty_evaluate" }, -{ "file_offset": 725360, "flags": 32, "name": "_main_crash_evaluate" }, -{ "file_offset": 725424, "flags": 32, "name": "_scenario_switch_structure_bsp_evaluate" }, -{ "file_offset": 725488, "flags": 32, "name": "_global_structure_bsp_index_get_evaluate" }, -{ "file_offset": 725536, "flags": 32, "name": "_main_print_version_evaluate" }, -{ "file_offset": 725568, "flags": 32, "name": "_main_set_game_connection_to_film_playback_evaluate" }, -{ "file_offset": 725600, "flags": 32, "name": "_texture_cache_flush_evaluate" }, -{ "file_offset": 725632, "flags": 32, "name": "_sound_cache_flush_evaluate" }, -{ "file_offset": 725664, "flags": 32, "name": "_debug_dump_memory_evaluate" }, -{ "file_offset": 725696, "flags": 32, "name": "_debug_dump_memory_by_file_evaluate" }, -{ "file_offset": 725728, "flags": 32, "name": "_debug_dump_memory_for_file_evaluate" }, -{ 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"static": true }, +{ "file_offset": 728096, "flags": 32, "name": "_scripted_sound_time_evaluate", "static": true }, +{ "file_offset": 728160, "flags": 32, "name": "_scripted_sound_stop_evaluate", "static": true }, +{ "file_offset": 728224, "flags": 32, "name": "_scripted_foley_predict_evaluate", "static": true }, +{ "file_offset": 728288, "flags": 32, "name": "_scripted_looping_sound_start_evaluate", "static": true }, +{ "file_offset": 728352, "flags": 32, "name": "_scripted_looping_sound_stop_evaluate", "static": true }, +{ "file_offset": 728416, "flags": 32, "name": "_scripted_looping_sound_set_scale_evaluate", "static": true }, +{ "file_offset": 728480, "flags": 32, "name": "_scripted_looping_sound_set_alternate_evaluate", "static": true }, +{ "file_offset": 728544, "flags": 32, "name": "_debug_sound_classes_enable_evaluate", "static": true }, +{ "file_offset": 728608, "flags": 32, "name": "_debug_sound_classes_set_distances_evaluate", "static": true }, +{ "file_offset": 728688, "flags": 32, "name": "_debug_sound_classes_set_wet_evaluate", "static": true }, +{ "file_offset": 728752, "flags": 32, "name": "_sound_class_set_gain_evaluate", "static": true }, +{ "file_offset": 728816, "flags": 32, "name": "_sound_enable_evaluate", "static": true }, +{ "file_offset": 728880, "flags": 32, "name": "_vehicle_hover_evaluate", "static": true }, +{ "file_offset": 728944, "flags": 32, "name": "_scripted_show_hud_evaluate", "static": true }, +{ "file_offset": 729024, "flags": 32, "name": "_scripted_show_hud_help_text_evaluate", "static": true }, +{ "file_offset": 729104, "flags": 32, "name": "_scripted_hud_set_flashing_state_evaluate", "static": true }, +{ "file_offset": 729168, "flags": 32, "name": "_scripted_hud_restart_flashing_evaluate", "static": true }, +{ "file_offset": 729200, "flags": 32, "name": "_hud_unit_activate_nav_point_with_flag_evaluate", "static": true }, +{ "file_offset": 729280, "flags": 32, "name": "_hud_unit_activate_nav_point_with_object_evaluate", "static": true }, +{ "file_offset": 729360, "flags": 32, "name": "_hud_activate_team_nav_point_with_flag_evaluate", "static": true }, +{ "file_offset": 729440, "flags": 32, "name": "_hud_activate_team_nav_point_with_object_evaluate", "static": true }, +{ "file_offset": 729520, "flags": 32, "name": "_hud_unit_deactivate_nav_point_with_flag_evaluate", "static": true }, +{ "file_offset": 729584, "flags": 32, "name": "_hud_unit_deactivate_nav_point_with_object_evaluate", "static": true }, +{ "file_offset": 729648, "flags": 32, "name": "_hud_deactivate_team_nav_point_with_flag_evaluate", "static": true }, +{ "file_offset": 729712, "flags": 32, "name": "_hud_deactivate_team_nav_point_with_object_evaluate", "static": true }, +{ "file_offset": 729776, "flags": 32, "name": "_terminal_clear_evaluate", "static": true }, +{ "file_offset": 729808, "flags": 32, "name": "_errors_overflow_suppression_enable_evaluate", "static": true }, +{ "file_offset": 729872, "flags": 32, "name": "_structure_lens_flares_place_evaluate", "static": true }, +{ "file_offset": 729904, "flags": 32, "name": "_scripted_player_effect_set_translation_evaluate", "static": true }, +{ "file_offset": 729984, "flags": 32, "name": "_scripted_player_effect_set_rotation_evaluate", "static": true }, +{ "file_offset": 730064, "flags": 32, "name": "_scripted_player_effect_set_rumble_evaluate", "static": true }, +{ "file_offset": 730128, "flags": 32, "name": "_scripted_player_effect_start_evaluate", "static": true }, +{ "file_offset": 730192, "flags": 32, "name": "_scripted_player_effect_stop_evaluate", "static": true }, +{ "file_offset": 730256, "flags": 32, "name": "_scripted_hud_show_health_evaluate", "static": true }, +{ "file_offset": 730320, "flags": 32, "name": "_scripted_hud_blink_health_evaluate", "static": true }, +{ "file_offset": 730384, "flags": 32, "name": "_scripted_hud_show_shield_evaluate", "static": true }, +{ "file_offset": 730448, "flags": 32, "name": "_scripted_hud_blink_shield_evaluate", "static": true }, +{ "file_offset": 730512, "flags": 32, "name": "_scripted_hud_show_motion_sensor_evaluate", "static": true }, +{ "file_offset": 730576, "flags": 32, "name": "_scripted_hud_blink_motion_sensor_evaluate", "static": true }, +{ "file_offset": 730640, "flags": 32, "name": "_scripted_hud_show_crosshair_evaluate", "static": true }, +{ "file_offset": 730704, "flags": 32, "name": "_scripted_hud_messages_clear_evaluate", "static": true }, +{ "file_offset": 730736, "flags": 32, "name": "_scripted_hud_set_state_message_evaluate", "static": true }, +{ "file_offset": 730800, "flags": 32, "name": "_scripted_hud_set_objective_evaluate", "static": true }, +{ "file_offset": 730864, "flags": 32, "name": "_scripted_hud_set_timer_time_evaluate", "static": true }, +{ "file_offset": 730928, "flags": 32, "name": "_scripted_hud_set_timer_warning_cutoff_evaluate", "static": true }, +{ "file_offset": 730992, "flags": 32, "name": "_scripted_hud_set_timer_position_evaluate", "static": true }, +{ "file_offset": 731072, "flags": 32, "name": "_scripted_hud_show_timer_evaluate", "static": true }, +{ "file_offset": 731136, "flags": 32, "name": "_scripted_hud_pause_timer_evaluate", "static": true }, +{ "file_offset": 731200, "flags": 32, "name": "_scripted_hud_get_timer_ticks_evaluate", "static": true }, +{ "file_offset": 731248, "flags": 32, "name": "_scripted_hud_time_code_show_evaluate", "static": true }, +{ "file_offset": 731312, "flags": 32, "name": "_scripted_hud_time_code_start_evaluate", "static": true }, +{ "file_offset": 731376, "flags": 32, "name": "_scripted_hud_time_code_reset_evaluate", "static": true }, +{ "file_offset": 731408, "flags": 32, "name": "_rasterizer_decals_flush_evaluate", "static": true }, +{ "file_offset": 731440, "flags": 32, "name": "_rasterizer_fps_accumulate_evaluate", "static": true }, +{ "file_offset": 731472, "flags": 32, "name": "_rasterizer_model_ambient_reflection_tint_evaluate", "static": true }, +{ "file_offset": 731552, "flags": 32, "name": "_rasterizer_lights_reset_for_new_map_evaluate", "static": true }, +{ "file_offset": 731584, "flags": 32, "name": "_rasterizer_script_screen_effect_set_value_evaluate", "static": true }, +{ "file_offset": 731648, "flags": 32, "name": "_rasterizer_screen_effect_start_evaluate", "static": true }, +{ "file_offset": 731712, "flags": 32, "name": "_rasterizer_screen_effect_set_convolution_evaluate", "static": true }, +{ "file_offset": 731808, "flags": 32, "name": "_rasterizer_screen_effect_set_filter_evaluate", "static": true }, +{ "file_offset": 731904, "flags": 32, "name": "_rasterizer_screen_effect_set_filter_desaturation_tint_evaluate", "static": true }, +{ "file_offset": 731984, "flags": 32, "name": "_rasterizer_screen_effect_set_video_evaluate", "static": true }, +{ "file_offset": 732048, "flags": 32, "name": "_rasterizer_screen_effect_stop_evaluate", "static": true }, +{ "file_offset": 732080, "flags": 32, "name": "_rasterizer_set_near_clip_distance_evaluate", "static": true }, +{ "file_offset": 732144, "flags": 32, "name": "_enumerate_memory_units_test_evaluate", "static": true }, +{ "file_offset": 732176, "flags": 32, "name": "_saved_game_files_delete_all_custom_profiles_evaluate", "static": true }, +{ "file_offset": 732208, "flags": 32, "name": "_player_ui_fast_setup_network_server_evaluate", "static": true }, +{ "file_offset": 732240, "flags": 32, "name": "_player_ui_activate_all_solo_levels_evaluate", "static": true }, +{ "file_offset": 732272, "flags": 32, "name": "_player0_look_invert_pitch_evaluate", "static": true }, +{ "file_offset": 732336, "flags": 32, "name": "_player0_look_pitch_is_inverted_evaluate", "static": true }, +{ "file_offset": 732384, "flags": 32, "name": "_player0_joystick_set_is_normal_evaluate", "static": true }, +{ "file_offset": 732432, "flags": 32, "name": "_ui_widget_debug_show_path_evaluate", "static": true }, +{ "file_offset": 732496, "flags": 32, "name": "_display_scenario_help_evaluate", "static": true }, +{ "file_offset": 732560, "flags": 32, "name": "_network_game_client_request_immediate_start_evaluate", "static": true }, +{ "file_offset": 732592, "flags": 32, "name": "_xbox_set_machine_name_evaluate", "static": true }, { "file_offset": 732656, "flags": 32, "name": "_hs_scenario_merge" }, -{ "file_offset": 732928, "flags": 32, "name": "_hs_allocate" }, +{ "file_offset": 732928, "flags": 32, "name": "_hs_allocate", "static": true }, { "file_offset": 733136, "flags": 32, "name": "_hs_dispose" }, { "file_offset": 733152, "flags": 32, "name": "_hs_recompile" }, { "file_offset": 733168, "flags": 32, "name": "_hs_update" }, @@ -3035,49 +3035,49 @@ { "file_offset": 733760, "flags": 32, "name": "_hs_global_get_name" }, { "file_offset": 733824, "flags": 32, "name": "_hs_find_global_by_name" }, { "file_offset": 734048, "flags": 32, "name": "_hs_find_function_by_name" }, -{ "file_offset": 734128, "flags": 32, "name": "_alphabetize" }, +{ "file_offset": 734128, "flags": 32, "name": "_alphabetize", "static": true }, { "file_offset": 734160, "flags": 32, "name": "_hs_tokens_enumerate_add_string", "static": true }, { "file_offset": 734288, "flags": 32, "name": "_hs_enumerate_from_string_list", "static": true }, { "file_offset": 734352, "flags": 32, "name": "_hs_enumerate_block_data", "static": true }, -{ "file_offset": 734416, "flags": 32, "name": "_hs_enumerate_scenario_data" }, -{ "file_offset": 734464, "flags": 32, "name": "_hs_enumerate_special_form_names" }, -{ "file_offset": 734496, "flags": 32, "name": "_hs_enumerate_script_type_names" }, -{ "file_offset": 734544, "flags": 32, "name": "_hs_enumerate_type_names" }, -{ "file_offset": 734592, "flags": 32, "name": "_hs_enumerate_function_names" }, -{ "file_offset": 734688, "flags": 32, "name": "_hs_enumerate_script_names" }, -{ "file_offset": 734736, "flags": 32, "name": "_hs_enumerate_variable_names" }, -{ "file_offset": 734912, "flags": 32, "name": "_hs_enumerate_ai_names" }, -{ "file_offset": 734960, "flags": 32, "name": "_hs_enumerate_ai_command_list_names" }, -{ "file_offset": 735008, "flags": 32, "name": "_hs_enumerate_starting_profile_names" }, -{ "file_offset": 735056, "flags": 32, "name": "_hs_enumerate_conversation_names" }, -{ "file_offset": 735104, "flags": 32, "name": "_hs_enumerate_object_names" }, -{ "file_offset": 735152, "flags": 32, "name": "_hs_enumerate_trigger_volume_names" }, -{ "file_offset": 735200, "flags": 32, "name": "_hs_enumerate_cutscene_flag_names" }, -{ "file_offset": 735248, "flags": 32, "name": "_hs_enumerate_cutscene_camera_point_names" }, -{ "file_offset": 735296, "flags": 32, "name": "_hs_enumerate_cutscene_title_names" }, -{ "file_offset": 735344, "flags": 32, "name": "_hs_enumerate_cutscene_recording_names" }, -{ "file_offset": 735392, "flags": 32, "name": "_hs_enumerate_navpoints" }, -{ "file_offset": 735456, "flags": 32, "name": "_hs_enumerate_hud_messages" }, +{ "file_offset": 734416, "flags": 32, "name": "_hs_enumerate_scenario_data", "static": true }, +{ "file_offset": 734464, "flags": 32, "name": "_hs_enumerate_special_form_names", "static": true }, +{ "file_offset": 734496, "flags": 32, "name": "_hs_enumerate_script_type_names", "static": true }, +{ "file_offset": 734544, "flags": 32, "name": "_hs_enumerate_type_names", "static": true }, +{ "file_offset": 734592, "flags": 32, "name": "_hs_enumerate_function_names", "static": true }, +{ "file_offset": 734688, "flags": 32, "name": "_hs_enumerate_script_names", "static": true }, +{ "file_offset": 734736, "flags": 32, "name": "_hs_enumerate_variable_names", "static": true }, +{ "file_offset": 734912, "flags": 32, "name": "_hs_enumerate_ai_names", "static": true }, +{ "file_offset": 734960, "flags": 32, "name": "_hs_enumerate_ai_command_list_names", "static": true }, +{ "file_offset": 735008, "flags": 32, "name": "_hs_enumerate_starting_profile_names", "static": true }, +{ "file_offset": 735056, "flags": 32, "name": "_hs_enumerate_conversation_names", "static": true }, +{ "file_offset": 735104, "flags": 32, "name": "_hs_enumerate_object_names", "static": true }, +{ "file_offset": 735152, "flags": 32, "name": "_hs_enumerate_trigger_volume_names", "static": true }, +{ "file_offset": 735200, "flags": 32, "name": "_hs_enumerate_cutscene_flag_names", "static": true }, +{ "file_offset": 735248, "flags": 32, "name": "_hs_enumerate_cutscene_camera_point_names", "static": true }, +{ "file_offset": 735296, "flags": 32, "name": "_hs_enumerate_cutscene_title_names", "static": true }, +{ "file_offset": 735344, "flags": 32, "name": "_hs_enumerate_cutscene_recording_names", "static": true }, +{ "file_offset": 735392, "flags": 32, "name": "_hs_enumerate_navpoints", "static": true }, +{ "file_offset": 735456, "flags": 32, "name": "_hs_enumerate_hud_messages", "static": true }, { "file_offset": 735520, "flags": 32, "name": "_hs_tokens_enumerate" }, { "file_offset": 735744, "flags": 32, "name": "_hs_rebuild_source_file", "static": true }, -{ "file_offset": 736016, "flags": 32, "name": "_alphabetize_file_references" }, -{ "file_offset": 736096, "flags": 32, "name": "_hs_rebuild_source" }, +{ "file_offset": 736016, "flags": 32, "name": "_alphabetize_file_references", "static": true }, +{ "file_offset": 736096, "flags": 32, "name": "_hs_rebuild_source", "static": true }, { "file_offset": 736416, "flags": 32, "name": "_hs_compile_source_error", "static": true }, -{ "file_offset": 736528, "flags": 32, "name": "_hs_compile_source" }, +{ "file_offset": 736528, "flags": 32, "name": "_hs_compile_source", "static": true }, { "file_offset": 736736, "flags": 32, "name": "_hs_get_function_parameters_string", "static": true }, { "file_offset": 736896, "flags": 32, "name": "_hs_get_function_documentation_string", "static": true }, { "file_offset": 736928, "flags": 32, "name": "_hs_evaluate_by_name" }, -{ "file_offset": 736992, "flags": 32, "name": "_hs_recompile_evaluate" }, -{ "file_offset": 737024, "flags": 32, "name": "_random_range_evaluate" }, -{ "file_offset": 737104, "flags": 32, "name": "_real_random_range_evaluate" }, +{ "file_offset": 736992, "flags": 32, "name": "_hs_recompile_evaluate", "static": true }, +{ "file_offset": 737024, "flags": 32, "name": "_random_range_evaluate", "static": true }, +{ "file_offset": 737104, "flags": 32, "name": "_real_random_range_evaluate", "static": true }, { "file_offset": 737200, "flags": 32, "name": "_hs_scenario_postprocess" }, { "file_offset": 737584, "flags": 32, "name": "_hs_initialize_for_new_map" }, { "file_offset": 737648, "flags": 32, "name": "_hs_dispose_from_old_map" }, { "file_offset": 737728, "flags": 32, "name": "_hs_help" }, { "file_offset": 737840, "flags": 32, "name": "_hs_doc" }, { "file_offset": 738096, "flags": 32, "name": "_hs_hack" }, -{ "file_offset": 738192, "flags": 32, "name": "_hs_doc_evaluate" }, -{ "file_offset": 738224, "flags": 32, "name": "_hs_help_evaluate" }, +{ "file_offset": 738192, "flags": 32, "name": "_hs_doc_evaluate", "static": true }, +{ "file_offset": 738224, "flags": 32, "name": "_hs_help_evaluate", "static": true }, { "file_offset": 738288, "flags": 32, "name": "_hs_initialize" }, { "file_offset": 738400, "flags": 32, "name": "_hs_compile_and_evaluate" }, { "file_offset": 738992, "flags": 32, "name": "_hs_parse_cond_recursive", "static": true }, @@ -3246,7 +3246,7 @@ { "file_offset": 773840, "flags": 32, "name": "_hs_runtime_initialize_for_new_map" }, { "file_offset": 774560, "flags": 32, "name": "_hs_runtime_update" }, { "file_offset": 774736, "flags": 32, "name": "_hs_runtime_evaluate" }, -{ "file_offset": 774928, "flags": 32, "name": "_hs_syntax_data_byte_swap" }, +{ "file_offset": 774928, "flags": 32, "name": "_byte_swap_script_syntax_data", "static": true }, { "file_offset": 775152, "flags": 32, "name": "_reference_list_new" }, { "file_offset": 775216, "flags": 32, "name": "_reference_list_get_next_datum_index" }, { "file_offset": 775264, "flags": 32, "name": "_reference_list_add" }, @@ -4104,8 +4104,8 @@ { "file_offset": 981088, "flags": 32, "name": "_main_get_multiplayer_map_name" }, { "file_offset": 981104, "flags": 32, "name": "_main_set_difficulty" }, { "file_offset": 981136, "flags": 32, "name": "_main_get_difficulty" }, -{ "file_offset": 981152, "flags": 32, "name": "_sort_controllers_ascending" }, -{ "file_offset": 981216, "flags": 32, "name": "_create_local_players" }, +{ "file_offset": 981152, "flags": 32, "name": "_sort_controllers_ascending", "static": true }, +{ "file_offset": 981216, "flags": 32, "name": "_create_local_players", "static": true }, { "file_offset": 981680, "flags": 32, "name": "_main_reset_map" }, { "file_offset": 981712, "flags": 32, "name": "_main_revert_map" }, { "file_offset": 981744, "flags": 32, "name": "_main_skip_cinematic" }, @@ -4125,7 +4125,7 @@ { "file_offset": 982288, "flags": 32, "name": "_main_switch_structure_bsp" }, { "file_offset": 982384, "flags": 32, "name": "_main_skip" }, { "file_offset": 982432, "flags": 32, "name": "_main_queue_map_name" }, -{ "file_offset": 982496, "flags": 32, "name": "_main_queue_map_private" }, +{ "file_offset": 982496, "flags": 32, "name": "_main_queue_map_private", "static": true }, { "file_offset": 982576, "flags": 32, "name": "_main_goto_main_menu" }, { "file_offset": 982608, "flags": 32, "name": "_main_menu_precache_resources" }, { "file_offset": 982688, "flags": 32, "name": "_main_menu_unload" }, @@ -4140,26 +4140,26 @@ { "file_offset": 983216, "flags": 32, "name": "_compute_subframe_counts", "static": true }, { "file_offset": 983328, "flags": 32, "name": "_compute_window_bounds" }, { "file_offset": 983824, "flags": 32, "name": "_main_get_window_count" }, -{ "file_offset": 983888, "flags": 32, "name": "_main_new_map" }, -{ "file_offset": 984096, "flags": 32, "name": "_main_change_map_name" }, -{ "file_offset": 984480, "flags": 32, "name": "_main_revert_map_private" }, -{ "file_offset": 984512, "flags": 32, "name": "_main_skip_cinematic_private" }, -{ "file_offset": 984560, "flags": 32, "name": "_main_skip_private" }, -{ "file_offset": 984736, "flags": 32, "name": "_main_saving_map_private" }, -{ "file_offset": 984768, "flags": 32, "name": "_main_save_map_private" }, -{ "file_offset": 984992, "flags": 32, "name": "_main_switch_to_structure_bsp_private" }, -{ "file_offset": 985040, "flags": 32, "name": "_main_lost_map_private" }, -{ "file_offset": 985104, "flags": 32, "name": "_main_respawn_private" }, -{ "file_offset": 985168, "flags": 32, "name": "_main_won_map_private" }, -{ "file_offset": 985264, "flags": 32, "name": "_main_load_core_private" }, -{ "file_offset": 985296, "flags": 32, "name": "_main_save_core_private" }, -{ "file_offset": 985328, "flags": 32, "name": "_main_reset_map_private" }, -{ "file_offset": 985392, "flags": 32, "name": "_main_run_demos_private" }, -{ "file_offset": 985408, "flags": 32, "name": "_main_frame_rate_debug" }, -{ "file_offset": 985952, "flags": 32, "name": "_main_exit" }, -{ "file_offset": 986032, "flags": 32, "name": "_main_reset_time" }, -{ "file_offset": 986080, "flags": 32, "name": "_main_framerate_throttle_enabled" }, -{ "file_offset": 986096, "flags": 32, "name": "_main_update_time" }, +{ "file_offset": 983888, "flags": 32, "name": "_main_new_map", "static": true }, +{ "file_offset": 984096, "flags": 32, "name": "_main_change_map_name", "static": true }, +{ "file_offset": 984480, "flags": 32, "name": "_main_revert_map_private", "static": true }, +{ "file_offset": 984512, "flags": 32, "name": "_main_skip_cinematic_private", "static": true }, +{ "file_offset": 984560, "flags": 32, "name": "_main_skip_private", "static": true }, +{ "file_offset": 984736, "flags": 32, "name": "_main_saving_map_private", "static": true }, +{ "file_offset": 984768, "flags": 32, "name": "_main_save_map_private", "static": true }, +{ "file_offset": 984992, "flags": 32, "name": "_main_switch_to_structure_bsp_private", "static": true }, +{ "file_offset": 985040, "flags": 32, "name": "_main_lost_map_private", "static": true }, +{ "file_offset": 985104, "flags": 32, "name": "_main_respawn_private", "static": true }, +{ "file_offset": 985168, "flags": 32, "name": "_main_won_map_private", "static": true }, +{ "file_offset": 985264, "flags": 32, "name": "_main_load_core_private", "static": true }, +{ "file_offset": 985296, "flags": 32, "name": "_main_save_core_private", "static": true }, +{ "file_offset": 985328, "flags": 32, "name": "_main_reset_map_private", "static": true }, +{ "file_offset": 985392, "flags": 32, "name": "_main_run_demos_private", "static": true }, +{ "file_offset": 985408, "flags": 32, "name": "_main_frame_rate_debug", "static": true }, +{ "file_offset": 985952, "flags": 32, "name": "_main_exit", "static": true }, +{ "file_offset": 986032, "flags": 32, "name": "_main_reset_time", "static": true }, +{ "file_offset": 986080, "flags": 32, "name": "_main_framerate_throttle_enabled", "static": true }, +{ "file_offset": 986096, "flags": 32, "name": "_main_update_time", "static": true }, { "file_offset": 987536, "flags": 32, "name": "_main_rasterizer_throttle" }, { "file_offset": 988064, "flags": 32, "name": "_screenshot_record", "static": true }, { "file_offset": 988096, "flags": 32, "name": "_main_taking_screenshot" }, @@ -4179,8 +4179,8 @@ { "file_offset": 989360, "flags": 32, "name": "_main_pregame_render" }, { "file_offset": 989664, "flags": 32, "name": "_set_window_camera_values" }, { "file_offset": 990096, "flags": 32, "name": "_main_present_frame" }, -{ "file_offset": 990240, "flags": 32, "name": "_main_setup_connection" }, -{ "file_offset": 990432, "flags": 32, "name": "_main_initialize_time" }, +{ "file_offset": 990240, "flags": 32, "name": "_main_setup_connection", "static": true }, +{ "file_offset": 990432, "flags": 32, "name": "_main_initialize_time", "static": true }, { "file_offset": 990512, "flags": 32, "name": "_screenshot_render", "static": true }, { "file_offset": 991008, "flags": 32, "name": "_main_framerate_render" }, { "file_offset": 991680, "flags": 32, "name": "_halt_and_catch_fire" }, @@ -5105,7 +5105,7 @@ { "file_offset": 1204128, "flags": 32, "name": "_damage_data_new" }, { "file_offset": 1204192, "flags": 32, "name": "_object_restore_body" }, { "file_offset": 1204272, "flags": 32, "name": "_object_double_charge_shield" }, -{ "file_offset": 1204368, "flags": 32, "name": "_object_destroy_notify_children" }, +{ "file_offset": 1204368, "flags": 32, "name": "_object_destroy_notify_children", "static": true }, { "file_offset": 1204448, "flags": 32, "name": "_get_player_index_from_object_or_parents", "static": true }, { "file_offset": 1204528, "flags": 32, "name": "_object_can_take_damage" }, { "file_offset": 1204608, "flags": 32, "name": "_object_cannot_take_damage" }, @@ -5123,10 +5123,10 @@ { "file_offset": 1207696, "flags": 32, "name": "_object_deplete_body" }, { "file_offset": 1207920, "flags": 32, "name": "_object_destroy" }, { "file_offset": 1208032, "flags": 32, "name": "_object_destroy_region", "static": true }, -{ "file_offset": 1208352, "flags": 32, "name": "_object_damage_body" }, +{ "file_offset": 1208352, "flags": 32, "name": "_object_damage_body", "static": true }, { "file_offset": 1209712, "flags": 32, "name": "_object_cause_damage" }, { "file_offset": 1211696, "flags": 32, "name": "_object_damage_update" }, -{ "file_offset": 1212752, "flags": 32, "name": "_area_of_effect_cause_damage_to_object" }, +{ "file_offset": 1212752, "flags": 32, "name": "_area_of_effect_cause_damage_to_object", "static": true }, { "file_offset": 1214080, "flags": 32, "name": "_area_of_effect_cause_damage" }, { "file_offset": 1214208, "flags": 32, "name": "_object_deleted_procs_call" }, { "file_offset": 1214256, "flags": 32, "name": "_texture_cache_bitmap_load" }, @@ -5702,20 +5702,20 @@ { "file_offset": 1369056, "flags": 32, "name": "__rasterizer_dynamic_triangles_unlock" }, { "file_offset": 1369248, "flags": 32, "name": "__rasterizer_dynamic_vertices_lock" }, { "file_offset": 1369808, "flags": 32, "name": "__rasterizer_dynamic_vertices_unlock" }, -{ "file_offset": 1370176, "flags": 32, "name": "_D3DDevice_SetRenderState" }, -{ "file_offset": 1370608, "flags": 32, "name": "_D3DDevice_SetTextureStageState" }, +{ "file_offset": 1370176, "flags": 32, "name": "_D3DDevice_SetRenderState", "static": true }, +{ "file_offset": 1370608, "flags": 32, "name": "_D3DDevice_SetTextureStageState", "static": true }, { "file_offset": 1370688, "flags": 32, "name": "__rasterizer_hud_begin" }, { "file_offset": 1370704, "flags": 32, "name": "__rasterizer_hud_end" }, { "file_offset": 1370720, "flags": 32, "name": "__rasterizer_dynamic_lit_geometry_draw" }, { "file_offset": 1370736, "flags": 32, "name": "__rasterizer_dynamic_screen_geometry_add_multitexture_params_to_base" }, -{ "file_offset": 1370992, "flags": 32, "name": "_IDirect3DDevice8_SetRenderState@12" }, +{ "file_offset": 1370992, "flags": 32, "name": "_IDirect3DDevice8_SetRenderState@12", "static": true }, { "file_offset": 1371536, "flags": 32, "name": "__rasterizer_dynamic_screen_geometry_draw" }, -{ "file_offset": 1371584, "flags": 32, "name": "_IDirect3DDevice8_SetTextureStageState@16" }, -{ "file_offset": 1371680, "flags": 32, "name": "_IDirect3DDevice8_SetVertexShaderConstant@16" }, -{ "file_offset": 1371696, "flags": 32, "name": "_IDirect3DDevice8_SetVertexData2f@16" }, -{ "file_offset": 1371728, "flags": 32, "name": "_IDirect3DDevice8_SetVertexDataColor@12" }, -{ "file_offset": 1371744, "flags": 32, "name": "_IDirect3DDevice8_Begin@8" }, -{ "file_offset": 1371760, "flags": 32, "name": "_IDirect3DDevice8_End@4" }, +{ "file_offset": 1371584, "flags": 32, "name": "_IDirect3DDevice8_SetTextureStageState@16", "static": true }, +{ "file_offset": 1371680, "flags": 32, "name": "_IDirect3DDevice8_SetVertexShaderConstant@16", "static": true }, +{ "file_offset": 1371696, "flags": 32, "name": "_IDirect3DDevice8_SetVertexData2f@16", "static": true }, +{ "file_offset": 1371728, "flags": 32, "name": "_IDirect3DDevice8_SetVertexDataColor@12", "static": true }, +{ "file_offset": 1371744, "flags": 32, "name": "_IDirect3DDevice8_Begin@8", "static": true }, +{ "file_offset": 1371760, "flags": 32, "name": "_IDirect3DDevice8_End@4", "static": true }, { "file_offset": 1371776, "flags": 32, "name": "__rasterizer_dynamic_unlit_geometry_draw" }, { "file_offset": 1372400, "flags": 32, "name": "_rasterizer_screen_geometry_submit_vertex", "static": true }, { "file_offset": 1372464, "flags": 32, "name": "__rasterizer_psuedo_dynamic_screen_quad_draw" }, @@ -14922,427 +14922,427 @@ { "file_offset": 2480220, "flags": 0, "name": "__hs_type_weapon_default" }, { "file_offset": 2480224, "flags": 0, "name": "__hs_type_device_default" }, { "file_offset": 2480228, "flags": 0, "name": "__hs_type_scenery_default" }, -{ "file_offset": 2480232, "flags": 0, "name": "_hs_begin_definition" }, -{ "file_offset": 2480260, "flags": 0, "name": "_hs_begin_random_definition" }, -{ "file_offset": 2480288, "flags": 0, "name": "_hs_if_definition" }, -{ "file_offset": 2480316, "flags": 0, "name": "_hs_cond_definition" }, -{ "file_offset": 2480344, "flags": 0, "name": "_hs_set_definition" }, -{ "file_offset": 2480372, "flags": 0, "name": "_hs_and_definition" }, -{ "file_offset": 2480400, "flags": 0, "name": "_hs_or_definition" }, -{ "file_offset": 2480428, "flags": 0, "name": "_hs_plus_definition" }, -{ "file_offset": 2480456, "flags": 0, "name": "_hs_minus_definition" }, -{ "file_offset": 2480484, "flags": 0, "name": "_hs_times_definition" }, -{ "file_offset": 2480512, "flags": 0, "name": "_hs_divide_definition" }, -{ "file_offset": 2480540, "flags": 0, "name": "_hs_min_definition" }, -{ "file_offset": 2480568, "flags": 0, "name": "_hs_max_definition" }, -{ "file_offset": 2480596, "flags": 0, "name": "_hs_equal_definition" }, -{ "file_offset": 2480624, "flags": 0, "name": "_hs_not_equal_definition" }, -{ "file_offset": 2480652, "flags": 0, "name": "_hs_gt_definition" }, -{ "file_offset": 2480680, "flags": 0, "name": "_hs_lt_definition" }, -{ "file_offset": 2480708, "flags": 0, "name": "_hs_gte_definition" }, -{ "file_offset": 2480736, "flags": 0, "name": "_hs_lte_definition" }, -{ "file_offset": 2480764, "flags": 0, "name": "_hs_sleep_definition" }, -{ "file_offset": 2480792, "flags": 0, "name": "_hs_sleep_until_definition" }, -{ "file_offset": 2480820, "flags": 0, "name": "_hs_wake_definition" }, -{ "file_offset": 2480848, "flags": 0, "name": "_hs_inspect_definition" }, -{ "file_offset": 2480876, "flags": 0, "name": "_hs_unit_definition" }, -{ "file_offset": 2480904, "flags": 0, "name": "_hs_ai_debug_communication_suppress_definition" }, -{ "file_offset": 2480932, "flags": 0, "name": "_hs_ai_debug_communication_ignore_definition" }, -{ "file_offset": 2480960, "flags": 0, "name": "_hs_ai_debug_communication_focus_definition" }, -{ "file_offset": 2480988, "flags": 0, "name": "_hs_not_definition" }, -{ "file_offset": 2481020, "flags": 0, "name": "_hs_print_definition" }, -{ "file_offset": 2481052, "flags": 0, "name": "_hs_players_definition" }, -{ "file_offset": 2481080, "flags": 0, "name": "_hs_volume_teleport_players_not_inside_definition" }, -{ "file_offset": 2481112, "flags": 0, "name": "_hs_volume_test_object_definition" }, -{ "file_offset": 2481144, "flags": 0, "name": "_hs_volume_test_objects_definition" }, -{ "file_offset": 2481176, "flags": 0, "name": "_hs_volume_test_objects_all_definition" }, -{ "file_offset": 2481208, "flags": 0, "name": "_hs_object_create_definition" }, -{ "file_offset": 2481240, "flags": 0, "name": "_hs_object_destroy_definition" }, -{ "file_offset": 2481272, "flags": 0, "name": "_hs_object_create_anew_definition" }, -{ "file_offset": 2481304, "flags": 0, "name": "_hs_object_create_containing_definition" }, -{ "file_offset": 2481336, "flags": 0, "name": "_hs_object_create_anew_containing_definition" }, -{ "file_offset": 2481368, "flags": 0, "name": "_hs_object_destroy_containing_definition" }, -{ "file_offset": 2481400, "flags": 0, "name": "_hs_object_destroy_all_definition" }, -{ "file_offset": 2481428, "flags": 0, "name": "_hs_object_teleport_definition" }, -{ "file_offset": 2481460, "flags": 0, "name": "_hs_object_set_facing_definition" }, -{ "file_offset": 2481492, "flags": 0, "name": "_hs_object_set_shield_definition" }, -{ "file_offset": 2481524, "flags": 0, "name": "_hs_object_set_permutation_definition" }, -{ "file_offset": 2481560, "flags": 0, "name": "_hs_list_get_definition" }, -{ "file_offset": 2481592, "flags": 0, "name": "_hs_list_count_definition" }, -{ "file_offset": 2481624, "flags": 0, "name": "_hs_effect_new_definition" }, -{ "file_offset": 2481656, "flags": 0, "name": "_hs_effect_new_on_object_marker_definition" }, -{ "file_offset": 2481692, "flags": 0, "name": "_hs_damage_new_definition" }, -{ "file_offset": 2481724, "flags": 0, "name": "_hs_damage_object_definition" }, -{ "file_offset": 2481756, "flags": 0, "name": "_hs_objects_can_see_object_definition" }, -{ "file_offset": 2481792, "flags": 0, "name": "_hs_objects_can_see_flag_definition" }, -{ "file_offset": 2481828, "flags": 0, "name": "_hs_objects_delete_by_definition_definition" }, -{ "file_offset": 2481860, "flags": 0, "name": "_hs_sound_set_gain_definition" }, -{ "file_offset": 2481892, "flags": 0, "name": "_hs_sound_get_gain_definition" }, -{ "file_offset": 2481924, "flags": 0, "name": "_hs_script_recompile_definition" }, -{ "file_offset": 2481952, "flags": 0, "name": "_hs_script_doc_definition" }, -{ "file_offset": 2481980, "flags": 0, "name": "_hs_help_definition" }, -{ "file_offset": 2482012, "flags": 0, "name": "_hs_random_range_definition" }, -{ "file_offset": 2482044, "flags": 0, "name": "_hs_real_random_range_definition" }, -{ "file_offset": 2482076, "flags": 0, "name": "_hs_numeric_countdown_timer_set_definition" }, -{ "file_offset": 2482108, "flags": 0, "name": "_hs_numeric_countdown_timer_get_definition" }, -{ "file_offset": 2482140, "flags": 0, "name": "_hs_numeric_countdown_timer_stop_definition" }, -{ "file_offset": 2482168, "flags": 0, "name": "_hs_numeric_countdown_timer_restart_definition" }, -{ "file_offset": 2482196, "flags": 0, "name": "_hs_breakable_surfaces_enable_definition" }, -{ "file_offset": 2482228, "flags": 0, "name": "_hs_recording_play_definition" }, -{ "file_offset": 2482260, "flags": 0, "name": "_hs_recording_play_and_delete_definition" }, -{ "file_offset": 2482292, "flags": 0, "name": "_hs_recording_play_and_hover_definition" }, -{ "file_offset": 2482324, "flags": 0, "name": "_hs_recording_kill_definition" }, -{ "file_offset": 2482356, "flags": 0, "name": "_hs_recording_time_definition" }, -{ "file_offset": 2482388, "flags": 0, "name": "_hs_object_set_ranged_attack_inhibited_definition" }, -{ "file_offset": 2482420, "flags": 0, "name": "_hs_object_set_melee_attack_inhibited_definition" }, -{ "file_offset": 2482452, "flags": 0, "name": "_hs_objects_dump_memory_definition" }, -{ "file_offset": 2482480, "flags": 0, "name": "_hs_object_set_collideable_definition" }, -{ "file_offset": 2482512, "flags": 0, "name": "_hs_object_set_scale_definition" }, -{ "file_offset": 2482548, "flags": 0, "name": "_hs_objects_attach_definition" }, -{ "file_offset": 2482584, "flags": 0, "name": "_hs_objects_detach_definition" }, -{ "file_offset": 2482616, "flags": 0, "name": "_hs_garbage_collect_now_definition" }, -{ "file_offset": 2482644, "flags": 0, "name": "_hs_object_cannot_take_damage_definition" }, -{ "file_offset": 2482676, "flags": 0, "name": "_hs_object_can_take_damage_definition" }, -{ "file_offset": 2482708, "flags": 0, "name": "_hs_object_beautify_definition" }, -{ "file_offset": 2482740, "flags": 0, "name": "_hs_objects_predict_definition" }, -{ "file_offset": 2482772, "flags": 0, "name": "_hs_object_type_predict_definition" }, -{ "file_offset": 2482804, "flags": 0, "name": "_hs_object_pvs_set_object_definition" }, -{ "file_offset": 2482836, "flags": 0, "name": "_hs_object_pvs_set_camera_definition" }, -{ "file_offset": 2482868, "flags": 0, "name": "_hs_object_pvs_clear_definition" }, -{ "file_offset": 2482896, "flags": 0, "name": "_hs_object_pvs_activate_definition" }, -{ "file_offset": 2482928, "flags": 0, "name": "_hs_render_lights_definition" }, -{ "file_offset": 2482960, "flags": 0, "name": "_hs_scenery_get_animation_time_definition" }, -{ "file_offset": 2482992, "flags": 0, "name": "_hs_scenery_animation_start_definition" }, -{ "file_offset": 2483028, "flags": 0, "name": "_hs_scenery_animation_start_at_frame_definition" }, -{ "file_offset": 2483064, "flags": 0, "name": "_hs_render_effects_definition" }, -{ "file_offset": 2483096, "flags": 0, "name": "_hs_unit_can_blink_definition" }, -{ "file_offset": 2483128, "flags": 0, "name": "_hs_unit_open_definition" }, -{ "file_offset": 2483160, "flags": 0, "name": "_hs_unit_close_definition" }, -{ "file_offset": 2483192, "flags": 0, "name": "_hs_unit_kill_definition" }, -{ "file_offset": 2483224, "flags": 0, "name": "_hs_unit_kill_silent_definition" }, -{ "file_offset": 2483256, "flags": 0, "name": "_hs_unit_get_custom_animation_time_definition" }, -{ "file_offset": 2483288, "flags": 0, "name": "_hs_unit_stop_custom_animation_definition" }, -{ "file_offset": 2483320, "flags": 0, "name": "_hs_custom_animation_definition" }, -{ "file_offset": 2483356, "flags": 0, "name": "_hs_custom_animation_list_definition" }, -{ "file_offset": 2483392, "flags": 0, "name": "_hs_unit_custom_animation_at_frame_definition" }, -{ "file_offset": 2483432, "flags": 0, "name": "_hs_unit_is_playing_custom_animation_definition" }, -{ "file_offset": 2483464, "flags": 0, "name": "_hs_unit_aim_without_turning_definition" }, -{ "file_offset": 2483496, "flags": 0, "name": "_hs_unit_set_emotion_definition" }, -{ "file_offset": 2483528, "flags": 0, "name": "_hs_unit_set_enterable_by_player_definition" }, -{ "file_offset": 2483560, "flags": 0, "name": "_hs_unit_enter_vehicle_definition" }, -{ "file_offset": 2483596, "flags": 0, "name": "_hs_vehicle_test_seat_list_definition" }, -{ "file_offset": 2483632, "flags": 0, "name": "_hs_vehicle_test_seat_definition" }, -{ "file_offset": 2483668, "flags": 0, "name": "_hs_unit_set_emotion_animation_definition" }, -{ "file_offset": 2483700, "flags": 0, "name": "_hs_unit_exit_vehicle_definition" }, -{ "file_offset": 2483732, "flags": 0, "name": "_hs_unit_set_maximum_vitality_definition" }, -{ "file_offset": 2483768, "flags": 0, "name": "_hs_units_set_maximum_vitality_definition" }, -{ "file_offset": 2483804, "flags": 0, "name": "_hs_unit_set_current_vitality_definition" }, -{ "file_offset": 2483840, "flags": 0, "name": "_hs_units_set_current_vitality_definition" }, -{ "file_offset": 2483876, "flags": 0, "name": "_hs_vehicle_load_magic_definition" }, -{ "file_offset": 2483912, "flags": 0, "name": "_hs_vehicle_unload_definition" }, -{ "file_offset": 2483944, "flags": 0, "name": "_hs_magic_seat_name_definition" }, -{ "file_offset": 2483976, "flags": 0, "name": "_hs_unit_set_seat_definition" }, -{ "file_offset": 2484008, "flags": 0, "name": "_hs_magic_melee_attack_definition" }, -{ "file_offset": 2484036, "flags": 0, "name": "_hs_vehicle_riders_definition" }, -{ "file_offset": 2484068, "flags": 0, "name": "_hs_vehicle_driver_definition" }, -{ "file_offset": 2484100, "flags": 0, "name": "_hs_vehicle_gunner_definition" }, -{ "file_offset": 2484132, "flags": 0, "name": "_hs_unit_get_health_definition" }, -{ "file_offset": 2484164, "flags": 0, "name": "_hs_unit_get_shield_definition" }, -{ "file_offset": 2484196, "flags": 0, "name": "_hs_unit_get_total_grenade_count_definition" }, -{ "file_offset": 2484228, "flags": 0, "name": "_hs_unit_has_weapon_definition" }, -{ "file_offset": 2484260, "flags": 0, "name": "_hs_unit_has_weapon_readied_definition" }, -{ "file_offset": 2484292, "flags": 0, "name": "_hs_unit_doesnt_drop_items_definition" }, -{ "file_offset": 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"flags": 0, "name": "_hs_cls_definition", "static": true }, +{ "file_offset": 2491848, "flags": 0, "name": "_hs_error_overflow_suppression_definition", "static": true }, +{ "file_offset": 2491880, "flags": 0, "name": "_hs_structure_lens_flares_place_definition", "static": true }, +{ "file_offset": 2491908, "flags": 0, "name": "_hs_player_effect_set_max_translation_definition", "static": true }, +{ "file_offset": 2491944, "flags": 0, "name": "_hs_player_effect_set_max_rotation_definition", "static": true }, +{ "file_offset": 2491980, "flags": 0, "name": "_hs_player_effect_set_max_rumble_definition", "static": true }, +{ "file_offset": 2492012, "flags": 0, "name": "_hs_player_effect_start_definition", "static": true }, +{ "file_offset": 2492044, "flags": 0, "name": "_hs_player_effect_stop_definition", "static": true }, +{ "file_offset": 2492076, "flags": 0, "name": "_hs_hud_show_health_definition", "static": true }, +{ "file_offset": 2492108, "flags": 0, "name": "_hs_hud_blink_health_definition", "static": true }, +{ "file_offset": 2492140, "flags": 0, "name": "_hs_hud_show_shield_definition", "static": true }, +{ "file_offset": 2492172, "flags": 0, "name": "_hs_hud_blink_shield_definition", "static": true }, +{ "file_offset": 2492204, "flags": 0, "name": "_hs_hud_show_motion_sensor_definition", "static": true }, +{ "file_offset": 2492236, "flags": 0, "name": "_hs_hud_blink_motion_sensor_definition", "static": true }, +{ "file_offset": 2492268, "flags": 0, "name": "_hs_hud_show_crosshair_definition", "static": true }, +{ "file_offset": 2492300, "flags": 0, "name": "_hs_hud_clear_messages_definition", "static": true }, +{ "file_offset": 2492328, "flags": 0, "name": "_hs_hud_set_help_text_definition", "static": true }, +{ "file_offset": 2492360, "flags": 0, "name": "_hs_hud_set_objective_text_definition", "static": true }, +{ "file_offset": 2492392, "flags": 0, "name": "_hs_hud_set_timer_time_definition", "static": true }, +{ "file_offset": 2492424, "flags": 0, "name": "_hs_hud_set_timer_warning_time_definition", "static": true }, +{ "file_offset": 2492456, "flags": 0, "name": "_hs_hud_set_timer_position_definition", "static": true }, +{ "file_offset": 2492492, "flags": 0, "name": "_hs_show_hud_timer_definition", "static": true }, +{ "file_offset": 2492524, "flags": 0, "name": "_hs_pause_hud_timer_definition", "static": true }, +{ "file_offset": 2492556, "flags": 0, "name": "_hs_hud_get_timer_ticks_definition", "static": true }, +{ "file_offset": 2492584, "flags": 0, "name": "_hs_time_code_show_definition", "static": true }, +{ "file_offset": 2492616, "flags": 0, "name": "_hs_time_code_start_definition", "static": true }, +{ "file_offset": 2492648, "flags": 0, "name": "_hs_time_code_reset_definition", "static": true }, +{ "file_offset": 2492676, "flags": 0, "name": "_hs_rasterizer_decals_flush_definition", "static": true }, +{ "file_offset": 2492704, "flags": 0, "name": "_hs_rasterizer_fps_accumulate_definition", "static": true }, +{ "file_offset": 2492732, "flags": 0, "name": "_hs_rasterizer_model_ambient_reflection_tint_definition", "static": true }, +{ "file_offset": 2492768, "flags": 0, "name": "_hs_rasterizer_lights_reset_for_new_map_definition", "static": true }, +{ "file_offset": 2492796, "flags": 0, "name": "_hs_script_screen_effect_set_value_definition", "static": true }, +{ "file_offset": 2492828, "flags": 0, "name": "_hs_cinematic_screen_effect_start_definition", "static": true }, +{ "file_offset": 2492860, "flags": 0, "name": "_hs_cinematic_screen_effect_set_convolution_definition", "static": true }, +{ "file_offset": 2492900, "flags": 0, "name": "_hs_cinematic_screen_effect_set_filter_definition", "static": true }, +{ "file_offset": 2492940, "flags": 0, "name": "_hs_cinematic_screen_effect_set_filter_desaturation_tint_definition", "static": true }, +{ "file_offset": 2492976, "flags": 0, "name": "_hs_cinematic_screen_effect_set_video_definition", "static": true }, +{ "file_offset": 2493008, "flags": 0, "name": "_hs_cinematic_screen_effect_stop_definition", "static": true }, +{ "file_offset": 2493036, "flags": 0, "name": "_hs_cinematic_set_near_clip_distance_definition", "static": true }, +{ "file_offset": 2493068, "flags": 0, "name": "_hs_enumerate_memory_units_definition", "static": true }, +{ "file_offset": 2493096, "flags": 0, "name": "_hs_delete_save_game_files_definition", "static": true }, +{ "file_offset": 2493124, "flags": 0, "name": "_hs_fast_setup_network_server_definition", "static": true }, +{ "file_offset": 2493152, "flags": 0, "name": "_hs_profile_unlock_solo_levels_definition", "static": true }, +{ "file_offset": 2493180, "flags": 0, "name": "_hs_player0_look_invert_pitch_definition", "static": true }, +{ "file_offset": 2493212, "flags": 0, "name": "_hs_player0_look_pitch_is_inverted_definition", "static": true }, +{ "file_offset": 2493240, "flags": 0, "name": "_hs_player0_joystick_set_is_normal_definition", "static": true }, +{ "file_offset": 2493268, "flags": 0, "name": "_hs_ui_widget_show_path_definition", "static": true }, +{ "file_offset": 2493300, "flags": 0, "name": "_hs_display_scenario_help_definition", "static": true }, +{ "file_offset": 2493332, "flags": 0, "name": "_hs_network_game_start_now_definition", "static": true }, +{ "file_offset": 2493360, "flags": 0, "name": "_hs_xbox_set_machine_name_definition", "static": true }, { "file_offset": 2493392, "flags": 0, "name": "_hs_function_table_count" }, { "file_offset": 2493396, "flags": 0, "name": "_hs_enum_table" }, { "file_offset": 2493436, "flags": 0, "name": "??_C@_07CEEMMIOB@YAHSFFZ?$AA@" }, @@ -22518,7 +22518,7 @@ { "file_offset": 3008521, "flags": 0, "name": "_player_magnetism_flag" }, { "file_offset": 3008522, "flags": 0, "name": "_controls_swapped" }, { "file_offset": 3008524, "flags": 0, "name": "_player_look_zoomed_scale" }, -{ "file_offset": 3010056, "flags": 0, "name": "_players_static_data" }, +{ "file_offset": 3010056, "flags": 0, "name": "_players_static_data", "static": true }, { "file_offset": 3013152, "flags": 0, "name": "_hs_type_names" }, { "file_offset": 3013348, "flags": 0, "name": "_hs_script_type_names" }, { "file_offset": 3013368, "flags": 0, "name": "__hs_type_string_default" }, @@ -22787,7 +22787,7 @@ { "file_offset": 3237952, "flags": 0, "name": "_before_save_procs" }, { "file_offset": 3237956, "flags": 0, "name": "_before_load_procs" }, { "file_offset": 3237960, "flags": 0, "name": "_after_load_procs" }, -{ "file_offset": 3238016, "flags": 0, "name": "_player_profile_primary_colors" }, +{ "file_offset": 3238016, "flags": 0, "name": "_profile_color_table", "static": true }, { "file_offset": 3238088, "flags": 0, "name": "_playlist_profile_default_data" }, { "file_offset": 3238196, "flags": 0, "name": "_memory_unit_root_path", "static": true }, { "file_offset": 3238200, "flags": 0, "name": "_memory_unit_mapfile_path", "static": true }, @@ -23011,7 +23011,7 @@ { "file_offset": 4451936, "flags": 0, "name": "_update_server_globals", "static": true }, { "file_offset": 4468592, "flags": 0, "name": "_update_client_globals", "static": true }, { "file_offset": 4535300, "flags": 0, "name": "_rumble_globals", "static": true }, -{ "file_offset": 4535304, "flags": 0, "name": "_machine_to_player_table" }, +{ "file_offset": 4535304, "flags": 0, "name": "_machine_to_player_table", "static": true }, { "file_offset": 4535368, "flags": 0, "name": "_players_lost_map_started", "static": true }, { "file_offset": 4535372, "flags": 0, "name": "_over_shield_screen_flash_fade_function", "static": true }, { "file_offset": 4535376, "flags": 0, "name": "_over_shield_screen_flash_alpha", "static": true }, @@ -23106,7 +23106,7 @@ { "file_offset": 4549888, "flags": 0, "name": "_telnet_console_globals" }, { "file_offset": 4550032, "flags": 0, "name": "_light_volume_globals", "static": true }, { "file_offset": 4550212, "flags": 0, "name": "_lightning_globals" }, -{ "file_offset": 4550216, "flags": 0, "name": "_damage_globals" }, +{ "file_offset": 4550216, "flags": 0, "name": "_damage_globals", "static": true }, { "file_offset": 4550292, "flags": 0, "name": "_lights_game_globals" }, { "file_offset": 4550296, "flags": 0, "name": "_processed_bsp_flags", "static": true }, { "file_offset": 4550300, "flags": 0, "name": "_object_name_list", "static": true }, @@ -23159,7 +23159,7 @@ { "file_offset": 4610576, "flags": 0, "name": "_aux_dynamic_unlit_vb", "static": true }, { "file_offset": 4610580, "flags": 0, "name": "_dynamic_triangles_overflow_warning", "static": true }, { "file_offset": 4610581, "flags": 0, "name": "_dynamic_vertices_overflow_warning", "static": true }, -{ "file_offset": 4610582, "flags": 0, "name": "_reported_too_many_transparent_geometry_groups" }, +{ "file_offset": 4610582, "flags": 0, "name": "?warned@?1??_rasterizer_dynamic_unlit_geometry_draw@@9@9", "static": true }, { "file_offset": 4610584, "flags": 0, "name": "_rasterizer_environment_globals", "static": true }, { "file_offset": 4610764, "flags": 0, "name": "_warned", "static": true }, { "file_offset": 4610768, "flags": 0, "name": "_cached_node_matrix_count", "static": true }, diff --git a/source/game/players.c b/source/game/players.c index 281b3ae5..d0428c6b 100644 --- a/source/game/players.c +++ b/source/game/players.c @@ -427,9 +427,10 @@ static void player_teleport_on_bsp_switch( /* ---------- globals */ +struct players_globals *players_globals; +struct data_array *team_data; struct data_array *player_data; -extern struct data_array *team_data; -long machine_to_player_table[MAXIMUM_NETWORK_MACHINE_COUNT][MAXIMUM_LOCAL_PLAYERS] = { 0 }; +static long machine_to_player_table[MAXIMUM_NETWORK_MACHINE_COUNT][MAXIMUM_LOCAL_PLAYERS] = { 0 }; static boolean players_lost_map_started = FALSE; static short over_shield_screen_flash_fade_function = 0; static real over_shield_screen_flash_alpha = 0.f; @@ -437,9 +438,8 @@ static real over_shield_screen_flash_green = 0.f; static short active_camo_screen_flash_fade_function = 0; static real active_camo_screen_flash_alpha = 0.f; static real active_camo_screen_flash_blue = 0.f; -extern short player_spawn_count; boolean debug_render_player_teleport = FALSE; -struct players_static_data players_static_data = +static struct players_static_data players_static_data = { { "players_update_before_game", NONE, TRUE }, { "players_update_after_game", NONE, TRUE }, diff --git a/source/hs/hs.c b/source/hs/hs.c index 35571179..0ed6887b 100644 --- a/source/hs/hs.c +++ b/source/hs/hs.c @@ -2818,7 +2818,7 @@ enum /* ---------- macros */ #define HS_EVALUATE_NO_ARGUMENTS(evaluator, function) \ -void evaluator( \ +static void evaluator( \ short function_index, \ long thread_index, \ boolean initialize) \ @@ -2829,7 +2829,7 @@ void evaluator( \ } #define HS_EVALUATE_NO_OP(evaluator) \ -void evaluator( \ +static void evaluator( \ short function_index, \ long thread_index, \ boolean initialize) \ @@ -2839,7 +2839,7 @@ void evaluator( \ } #define HS_EVALUATE_RETURN_LONG(evaluator, function) \ -void evaluator( \ +static void evaluator( \ short function_index, \ long thread_index, \ boolean initialize) \ @@ -2849,7 +2849,7 @@ void evaluator( \ } #define HS_EVALUATE_RETURN_SHORT(evaluator, function) \ -void evaluator( \ +static void evaluator( \ short function_index, \ long thread_index, \ boolean initialize) \ @@ -2862,7 +2862,7 @@ void evaluator( \ } #define HS_EVALUATE_RETURN_BOOLEAN_NO_ARGUMENTS(evaluator, function) \ -void evaluator( \ +static void evaluator( \ short function_index, \ long thread_index, \ boolean initialize) \ @@ -2875,7 +2875,7 @@ void evaluator( \ } #define HS_EVALUATE_SHORT_FROM_LONG(evaluator, function) \ -void evaluator( \ +static void evaluator( \ short function_index, \ long thread_index, \ boolean initialize) \ @@ -2893,7 +2893,7 @@ void evaluator( \ } #define HS_EVALUATE_SHORT_FROM_UNSIGNED_SHORT(evaluator, function) \ -void evaluator( \ +static void evaluator( \ short function_index, \ long thread_index, \ boolean initialize) \ @@ -2911,7 +2911,7 @@ void evaluator( \ } #define HS_EVALUATE_RETURN_SHORT_FROM_ARGUMENTS(evaluator, arguments_type, expression) \ -void evaluator( \ +static void evaluator( \ short function_index, \ long thread_index, \ boolean initialize) \ @@ -2929,7 +2929,7 @@ void evaluator( \ } #define HS_EVALUATE_LONG_FROM_LONG(evaluator, function) \ -void evaluator( \ +static void evaluator( \ short function_index, \ long thread_index, \ boolean initialize) \ @@ -2941,7 +2941,7 @@ void evaluator( \ } #define HS_EVALUATE_REAL_FROM_LONG(evaluator, function) \ -void evaluator( \ +static void evaluator( \ short function_index, \ long thread_index, \ boolean initialize) \ @@ -2957,7 +2957,7 @@ void evaluator( \ } #define HS_EVALUATE_REAL_FROM_UNSIGNED_SHORT(evaluator, function) \ -void evaluator( \ +static void evaluator( \ short function_index, \ long thread_index, \ boolean initialize) \ @@ -2973,7 +2973,7 @@ void evaluator( \ } #define HS_EVALUATE_VOID_LONG(evaluator, function) \ -void evaluator( \ +static void evaluator( \ short function_index, \ long thread_index, \ boolean initialize) \ @@ -2988,7 +2988,7 @@ void evaluator( \ } #define HS_EVALUATE_VOID_BOOLEAN(evaluator, function) \ -void evaluator( \ +static void evaluator( \ short function_index, \ long thread_index, \ boolean initialize) \ @@ -3003,7 +3003,7 @@ void evaluator( \ } #define HS_EVALUATE_VOID_UNSIGNED_SHORT(evaluator, function) \ -void evaluator( \ +static void evaluator( \ short function_index, \ long thread_index, \ boolean initialize) \ @@ -3018,7 +3018,7 @@ void evaluator( \ } #define HS_EVALUATE_VOID_LONG_BOOLEAN(evaluator, function) \ -void evaluator( \ +static void evaluator( \ short function_index, \ long thread_index, \ boolean initialize) \ @@ -3033,7 +3033,7 @@ void evaluator( \ } #define HS_EVALUATE_VOID_LONG_LONG(evaluator, function) \ -void evaluator( \ +static void evaluator( \ short function_index, \ long thread_index, \ boolean initialize) \ @@ -3048,7 +3048,7 @@ void evaluator( \ } #define HS_EVALUATE_VOID_LONG_LONG_LONG(evaluator, function) \ -void evaluator( \ +static void evaluator( \ short function_index, \ long thread_index, \ boolean initialize) \ @@ -3063,7 +3063,7 @@ void evaluator( \ } #define HS_EVALUATE_VOID_SHORT_SHORT(evaluator, function) \ -void evaluator( \ +static void evaluator( \ short function_index, \ long thread_index, \ boolean initialize) \ @@ -3078,7 +3078,7 @@ void evaluator( \ } #define HS_EVALUATE_VOID_LONG_UNSIGNED_SHORT(evaluator, function) \ -void evaluator( \ +static void evaluator( \ short function_index, \ long thread_index, \ boolean initialize) \ @@ -3093,7 +3093,7 @@ void evaluator( \ } #define HS_EVALUATE_VOID_UNSIGNED_SHORT(evaluator, function) \ -void evaluator( \ +static void evaluator( \ short function_index, \ long thread_index, \ boolean initialize) \ @@ -3108,7 +3108,7 @@ void evaluator( \ } #define HS_EVALUATE_VOID_BOOLEAN(evaluator, function) \ -void evaluator( \ +static void evaluator( \ short function_index, \ long thread_index, \ boolean initialize) \ @@ -3123,7 +3123,7 @@ void evaluator( \ } #define HS_EVALUATE_VOID_STRING(evaluator, function) \ -void evaluator( \ +static void evaluator( \ short function_index, \ long thread_index, \ boolean initialize) \ @@ -3138,7 +3138,7 @@ void evaluator( \ } #define HS_EVALUATE_VOID_LONG_STRING(evaluator, function) \ -void evaluator( \ +static void evaluator( \ short function_index, \ long thread_index, \ boolean initialize) \ @@ -3153,7 +3153,7 @@ void evaluator( \ } #define HS_EVALUATE_VOID_LONG_LONG_STRING(evaluator, function) \ -void evaluator( \ +static void evaluator( \ short function_index, \ long thread_index, \ boolean initialize) \ @@ -3168,7 +3168,7 @@ void evaluator( \ } #define HS_EVALUATE_VOID_SHORT_BOOLEAN(evaluator, function) \ -void evaluator( \ +static void evaluator( \ short function_index, \ long thread_index, \ boolean initialize) \ @@ -3183,7 +3183,7 @@ void evaluator( \ } #define HS_EVALUATE_VOID_FROM_ARGUMENTS(evaluator, arguments_type, expression) \ -void evaluator( \ +static void evaluator( \ short function_index, \ long thread_index, \ boolean initialize) \ @@ -3204,7 +3204,7 @@ void evaluator( \ ((struct hud_message_text_definition *)tag_get(hud_message_text_group_tag, (index))) #define HS_EVALUATE_VOID_FROM_ARGUMENTS_WITH_REAL(evaluator, arguments_type, real_index, expression) \ -void evaluator( \ +static void evaluator( \ short function_index, \ long thread_index, \ boolean initialize) \ @@ -3221,7 +3221,7 @@ void evaluator( \ } #define HS_EVALUATE_RETURN_BOOLEAN(evaluator, arguments_type, expression) \ -void evaluator( \ +static void evaluator( \ short function_index, \ long thread_index, \ boolean initialize) \ @@ -3541,7 +3541,7 @@ void console_printf( boolean clear, char const *format, ...); -long alphabetize( +static long alphabetize( char const **left, char const **right); struct scenario *global_scenario_get( @@ -4371,7 +4371,7 @@ void vehicle_hover( boolean hover); void hs_dispose_from_old_map( void); -long alphabetize_file_references( +static long alphabetize_file_references( struct file_reference const *left, struct file_reference const *right); boolean tag_data_resize( @@ -4387,11 +4387,11 @@ int isspace( boolean hs_scenario_merge( struct scenario *scenario, struct scenario *source_scenario); -void hs_allocate( +static void hs_allocate( void); -boolean hs_rebuild_source( +static boolean hs_rebuild_source( void); -boolean hs_compile_source( +static boolean hs_compile_source( void); boolean hs_scenario_postprocess( boolean restore_syntax_data); @@ -4463,647 +4463,647 @@ struct hs_function_definition_with_6_parameters /* ---------- prototypes */ -void ai_debug_sound_point_set_evaluate( +static void ai_debug_sound_point_set_evaluate( short function_index, long thread_index, boolean initialize); -void ai_debug_speak_evaluate( +static void ai_debug_speak_evaluate( short function_index, long thread_index, boolean initialize); -void ai_debug_speak_list_evaluate( +static void ai_debug_speak_list_evaluate( short function_index, long thread_index, boolean initialize); -void ai_debug_teleport_to_evaluate( +static void ai_debug_teleport_to_evaluate( short function_index, long thread_index, boolean initialize); -void ai_debug_vocalize_evaluate( +static void ai_debug_vocalize_evaluate( short function_index, long thread_index, boolean initialize); -void ai_globals_ai_active_evaluate( +static void ai_globals_ai_active_evaluate( short function_index, long thread_index, boolean initialize); -void ai_globals_dialogue_triggers_enabled_evaluate( +static void ai_globals_dialogue_triggers_enabled_evaluate( short function_index, long thread_index, boolean initialize); -void ai_globals_grenades_enabled_evaluate( +static void ai_globals_grenades_enabled_evaluate( short function_index, long thread_index, boolean initialize); -void ai_profile_change_render_spray_evaluate( +static void ai_profile_change_render_spray_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_allegiance_broken_evaluate( +static void ai_scripting_allegiance_broken_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_allegiance_evaluate( +static void ai_scripting_allegiance_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_allegiance_remove_evaluate( +static void ai_scripting_allegiance_remove_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_allow_charge_evaluate( +static void ai_scripting_allow_charge_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_allow_dormant_evaluate( +static void ai_scripting_allow_dormant_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_attach_free_evaluate( +static void ai_scripting_attach_free_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_attach_unit_evaluate( +static void ai_scripting_attach_unit_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_attach_units_evaluate( +static void ai_scripting_attach_units_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_attack_evaluate( +static void ai_scripting_attack_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_automatic_migration_target_evaluate( +static void ai_scripting_automatic_migration_target_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_berserk_evaluate( +static void ai_scripting_berserk_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_braindead_by_unit_evaluate( +static void ai_scripting_braindead_by_unit_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_braindead_evaluate( +static void ai_scripting_braindead_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_command_list_advance_by_unit_evaluate( +static void ai_scripting_command_list_advance_by_unit_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_command_list_advance_evaluate( +static void ai_scripting_command_list_advance_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_command_list_by_unit_evaluate( +static void ai_scripting_command_list_by_unit_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_command_list_evaluate( +static void ai_scripting_command_list_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_command_list_status_evaluate( +static void ai_scripting_command_list_status_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_conversation_advance_evaluate( +static void ai_scripting_conversation_advance_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_conversation_evaluate( +static void ai_scripting_conversation_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_conversation_line_evaluate( +static void ai_scripting_conversation_line_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_conversation_status_evaluate( +static void ai_scripting_conversation_status_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_conversation_stop_evaluate( +static void ai_scripting_conversation_stop_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_defend_evaluate( +static void ai_scripting_defend_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_deselect_evaluate( +static void ai_scripting_deselect_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_detach_unit_evaluate( +static void ai_scripting_detach_unit_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_detach_units_evaluate( +static void ai_scripting_detach_units_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_erase_all_evaluate( +static void ai_scripting_erase_all_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_erase_evaluate( +static void ai_scripting_erase_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_exit_vehicle_evaluate( +static void ai_scripting_exit_vehicle_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_follow_distance_evaluate( +static void ai_scripting_follow_distance_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_follow_target_ai_evaluate( +static void ai_scripting_follow_target_ai_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_follow_target_disable_evaluate( +static void ai_scripting_follow_target_disable_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_follow_target_players_evaluate( +static void ai_scripting_follow_target_players_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_follow_target_unit_evaluate( +static void ai_scripting_follow_target_unit_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_force_active_by_unit_evaluate( +static void ai_scripting_force_active_by_unit_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_force_active_evaluate( +static void ai_scripting_force_active_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_free_evaluate( +static void ai_scripting_free_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_free_units_evaluate( +static void ai_scripting_free_units_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_go_to_vehicle_evaluate( +static void ai_scripting_go_to_vehicle_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_go_to_vehicle_override_evaluate( +static void ai_scripting_go_to_vehicle_override_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_going_to_vehicle_evaluate( +static void ai_scripting_going_to_vehicle_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_ignore_evaluate( +static void ai_scripting_ignore_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_is_attacking_evaluate( +static void ai_scripting_is_attacking_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_kill_evaluate( +static void ai_scripting_kill_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_kill_silent_evaluate( +static void ai_scripting_kill_silent_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_link_activation_evaluate( +static void ai_scripting_link_activation_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_living_count_evaluate( +static void ai_scripting_living_count_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_living_fraction_evaluate( +static void ai_scripting_living_fraction_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_look_at_object_evaluate( +static void ai_scripting_look_at_object_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_magically_see_encounter_evaluate( +static void ai_scripting_magically_see_encounter_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_magically_see_players_evaluate( +static void ai_scripting_magically_see_players_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_magically_see_unit_evaluate( +static void ai_scripting_magically_see_unit_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_magically_see_units_evaluate( +static void ai_scripting_magically_see_units_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_maneuver_enable_evaluate( +static void ai_scripting_maneuver_enable_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_maneuver_evaluate( +static void ai_scripting_maneuver_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_migrate_and_speak_evaluate( +static void ai_scripting_migrate_and_speak_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_migrate_by_unit_evaluate( +static void ai_scripting_migrate_by_unit_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_migrate_evaluate( +static void ai_scripting_migrate_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_nonswarm_count_evaluate( +static void ai_scripting_nonswarm_count_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_place_evaluate( +static void ai_scripting_place_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_playfight_evaluate( +static void ai_scripting_playfight_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_prefer_target_evaluate( +static void ai_scripting_prefer_target_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_reconnect_evaluate( +static void ai_scripting_reconnect_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_renew_evaluate( +static void ai_scripting_renew_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_retreat_evaluate( +static void ai_scripting_retreat_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_select_evaluate( +static void ai_scripting_select_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_set_blind_evaluate( +static void ai_scripting_set_blind_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_set_current_state_evaluate( +static void ai_scripting_set_current_state_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_set_deaf_evaluate( +static void ai_scripting_set_deaf_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_set_respawn_evaluate( +static void ai_scripting_set_respawn_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_set_return_state_evaluate( +static void ai_scripting_set_return_state_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_set_team_evaluate( +static void ai_scripting_set_team_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_spawn_actor_evaluate( +static void ai_scripting_spawn_actor_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_status_evaluate( +static void ai_scripting_status_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_stop_looking_evaluate( +static void ai_scripting_stop_looking_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_strength_evaluate( +static void ai_scripting_strength_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_swarm_count_evaluate( +static void ai_scripting_swarm_count_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_teleport_starting_location_evaluate( +static void ai_scripting_teleport_starting_location_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_teleport_starting_location_if_unsupported_evaluate( +static void ai_scripting_teleport_starting_location_if_unsupported_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_timer_expire_evaluate( +static void ai_scripting_timer_expire_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_timer_start_evaluate( +static void ai_scripting_timer_start_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_try_to_fight_evaluate( +static void ai_scripting_try_to_fight_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_try_to_fight_nothing_evaluate( +static void ai_scripting_try_to_fight_nothing_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_try_to_fight_player_evaluate( +static void ai_scripting_try_to_fight_player_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_vehicle_encounter_evaluate( +static void ai_scripting_vehicle_encounter_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_vehicle_enterable_actor_type_evaluate( +static void ai_scripting_vehicle_enterable_actor_type_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_vehicle_enterable_actors_evaluate( +static void ai_scripting_vehicle_enterable_actors_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_vehicle_enterable_disable_evaluate( +static void ai_scripting_vehicle_enterable_disable_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_vehicle_enterable_distance_evaluate( +static void ai_scripting_vehicle_enterable_distance_evaluate( short function_index, long thread_index, boolean initialize); -void ai_scripting_vehicle_enterable_team_evaluate( +static void ai_scripting_vehicle_enterable_team_evaluate( short function_index, long thread_index, boolean initialize); -void attract_mode_start_evaluate( +static void attract_mode_start_evaluate( short function_index, long thread_index, boolean initialize); -void breakable_surfaces_enable_evaluate( +static void breakable_surfaces_enable_evaluate( short function_index, long thread_index, boolean initialize); -void breakable_surfaces_reset_evaluate( +static void breakable_surfaces_reset_evaluate( short function_index, long thread_index, boolean initialize); -void cheat_active_camouflage_evaluate( +static void cheat_active_camouflage_evaluate( short function_index, long thread_index, boolean initialize); -void cheat_active_camouflage_local_player_evaluate( +static void cheat_active_camouflage_local_player_evaluate( short function_index, long thread_index, boolean initialize); -void cheat_all_powerups_evaluate( +static void cheat_all_powerups_evaluate( short function_index, long thread_index, boolean initialize); -void cheat_all_vehicles_evaluate( +static void cheat_all_vehicles_evaluate( short function_index, long thread_index, boolean initialize); -void cheat_all_weapons_evaluate( +static void cheat_all_weapons_evaluate( short function_index, long thread_index, boolean initialize); -void cheat_teleport_to_camera_evaluate( +static void cheat_teleport_to_camera_evaluate( short function_index, long thread_index, boolean initialize); -void cheats_load_evaluate( +static void cheats_load_evaluate( short function_index, long thread_index, boolean initialize); -void cinematic_set_title_delayed_evaluate( +static void cinematic_set_title_delayed_evaluate( short function_index, long thread_index, boolean initialize); -void cinematic_set_title_evaluate( +static void cinematic_set_title_evaluate( short function_index, long thread_index, boolean initialize); -void cinematic_show_letterbox_evaluate( +static void cinematic_show_letterbox_evaluate( short function_index, long thread_index, boolean initialize); -void cinematic_skip_start_evaluate( +static void cinematic_skip_start_evaluate( short function_index, long thread_index, boolean initialize); -void cinematic_skip_stop_evaluate( +static void cinematic_skip_stop_evaluate( short function_index, long thread_index, boolean initialize); -void cinematic_start_evaluate( +static void cinematic_start_evaluate( short function_index, long thread_index, boolean initialize); -void cinematic_stop_evaluate( +static void cinematic_stop_evaluate( short function_index, long thread_index, boolean initialize); -void cinematic_suppress_bsp_object_creation_evaluate( +static void cinematic_suppress_bsp_object_creation_evaluate( short function_index, long thread_index, boolean initialize); -void debug_dump_memory_by_file_evaluate( +static void debug_dump_memory_by_file_evaluate( short function_index, long thread_index, boolean initialize); -void debug_dump_memory_evaluate( +static void debug_dump_memory_evaluate( short function_index, long thread_index, boolean initialize); -void debug_dump_memory_for_file_evaluate( +static void debug_dump_memory_for_file_evaluate( short function_index, long thread_index, boolean initialize); -void debug_player_teleport_evaluate( +static void debug_player_teleport_evaluate( short function_index, long thread_index, boolean initialize); -void debug_pvs_evaluate( +static void debug_pvs_evaluate( short function_index, long thread_index, boolean initialize); -void debug_sound_classes_enable_evaluate( +static void debug_sound_classes_enable_evaluate( short function_index, long thread_index, boolean initialize); -void debug_sound_classes_set_distances_evaluate( +static void debug_sound_classes_set_distances_evaluate( short function_index, long thread_index, boolean initialize); -void debug_sound_classes_set_wet_evaluate( +static void debug_sound_classes_set_wet_evaluate( short function_index, long thread_index, boolean initialize); -void device_get_position_evaluate( +static void device_get_position_evaluate( short function_index, long thread_index, boolean initialize); -void device_get_power_evaluate( +static void device_get_power_evaluate( short function_index, long thread_index, boolean initialize); -void device_group_change_only_once_more_set_evaluate( +static void device_group_change_only_once_more_set_evaluate( short function_index, long thread_index, boolean initialize); -void device_group_get_value_evaluate( +static void device_group_get_value_evaluate( short function_index, long thread_index, boolean initialize); -void device_group_set_actual_value_evaluate( +static void device_group_set_actual_value_evaluate( short function_index, long thread_index, boolean initialize); -void device_group_set_desired_value_evaluate( +static void device_group_set_desired_value_evaluate( short function_index, long thread_index, boolean initialize); -void device_one_sided_set_evaluate( +static void device_one_sided_set_evaluate( short function_index, long thread_index, boolean initialize); -void device_operates_automatically_set_evaluate( +static void device_operates_automatically_set_evaluate( short function_index, long thread_index, boolean initialize); -void device_set_actual_position_evaluate( +static void device_set_actual_position_evaluate( short function_index, long thread_index, boolean initialize); -void device_set_desired_position_evaluate( +static void device_set_desired_position_evaluate( short function_index, long thread_index, boolean initialize); -void device_set_never_appears_locked_evaluate( +static void device_set_never_appears_locked_evaluate( short function_index, long thread_index, boolean initialize); -void device_set_power_evaluate( +static void device_set_power_evaluate( short function_index, long thread_index, boolean initialize); -void director_load_camera_evaluate( +static void director_load_camera_evaluate( short function_index, long thread_index, boolean initialize); -void director_save_camera_evaluate( +static void director_save_camera_evaluate( short function_index, long thread_index, boolean initialize); -void director_script_camera_evaluate( +static void director_script_camera_evaluate( short function_index, long thread_index, boolean initialize); -void display_scenario_help_evaluate( +static void display_scenario_help_evaluate( short function_index, long thread_index, boolean initialize); -void enumerate_memory_units_test_evaluate( +static void enumerate_memory_units_test_evaluate( short function_index, long thread_index, boolean initialize); -void errors_overflow_suppression_enable_evaluate( +static void errors_overflow_suppression_enable_evaluate( short function_index, long thread_index, boolean initialize); -void game_all_quiet_evaluate( +static void game_all_quiet_evaluate( short function_index, long thread_index, boolean initialize); -void game_difficulty_level_get_evaluate( +static void game_difficulty_level_get_evaluate( short function_index, long thread_index, boolean initialize); -void game_difficulty_level_get_ignore_easy_evaluate( +static void game_difficulty_level_get_ignore_easy_evaluate( short function_index, long thread_index, boolean initialize); -void game_is_cooperative_evaluate( +static void game_is_cooperative_evaluate( short function_index, long thread_index, boolean initialize); -void game_safe_to_save_evaluate( +static void game_safe_to_save_evaluate( short function_index, long thread_index, boolean initialize); -void game_safe_to_speak_evaluate( +static void game_safe_to_speak_evaluate( short function_index, long thread_index, boolean initialize); -void game_set_game_variant_from_name_evaluate( +static void game_set_game_variant_from_name_evaluate( short function_index, long thread_index, boolean initialize); -void game_state_reverted_evaluate( +static void game_state_reverted_evaluate( short function_index, long thread_index, boolean initialize); -void game_time_get_evaluate( +static void game_time_get_evaluate( short function_index, long thread_index, boolean initialize); -void game_time_set_speed_evaluate( +static void game_time_set_speed_evaluate( short function_index, long thread_index, boolean initialize); -void garbage_collect_now_evaluate( +static void garbage_collect_now_evaluate( short function_index, long thread_index, boolean initialize); -void global_structure_bsp_index_get_evaluate( +static void global_structure_bsp_index_get_evaluate( short function_index, long thread_index, boolean initialize); -void hs_damage_new_evaluate( +static void hs_damage_new_evaluate( short function_index, long thread_index, boolean initialize); -void hs_damage_object_evaluate( +static void hs_damage_object_evaluate( short function_index, long thread_index, boolean initialize); -void hs_doc_evaluate( +static void hs_doc_evaluate( short function_index, long thread_index, boolean initialize); -void hs_effect_new_evaluate( +static void hs_effect_new_evaluate( short function_index, long thread_index, boolean initialize); -void hs_effect_new_from_object_marker_evaluate( +static void hs_effect_new_from_object_marker_evaluate( short function_index, long thread_index, boolean initialize); @@ -5159,973 +5159,973 @@ void hs_evaluate_sleep_until( short function_index, long thread_index, boolean initialize); -void hs_help_evaluate( +static void hs_help_evaluate( short function_index, long thread_index, boolean initialize); -void hs_not_evaluate( +static void hs_not_evaluate( short function_index, long thread_index, boolean initialize); -void hs_object_create_anew_containing_evaluate( +static void hs_object_create_anew_containing_evaluate( short function_index, long thread_index, boolean initialize); -void hs_object_create_anew_evaluate( +static void hs_object_create_anew_evaluate( short function_index, long thread_index, boolean initialize); -void hs_object_create_containing_evaluate( +static void hs_object_create_containing_evaluate( short function_index, long thread_index, boolean initialize); -void hs_object_create_evaluate( +static void hs_object_create_evaluate( short function_index, long thread_index, boolean initialize); -void hs_object_destroy_all_evaluate( +static void hs_object_destroy_all_evaluate( short function_index, long thread_index, boolean initialize); -void hs_object_destroy_containing_evaluate( +static void hs_object_destroy_containing_evaluate( short function_index, long thread_index, boolean initialize); -void hs_object_destroy_evaluate( +static void hs_object_destroy_evaluate( short function_index, long thread_index, boolean initialize); -void hs_object_list_get_element_evaluate( +static void hs_object_list_get_element_evaluate( short function_index, long thread_index, boolean initialize); -void hs_object_set_facing_evaluate( +static void hs_object_set_facing_evaluate( short function_index, long thread_index, boolean initialize); -void hs_object_set_permutation_evaluate( +static void hs_object_set_permutation_evaluate( short function_index, long thread_index, boolean initialize); -void hs_object_set_shield_evaluate( +static void hs_object_set_shield_evaluate( short function_index, long thread_index, boolean initialize); -void hs_object_teleport_evaluate( +static void hs_object_teleport_evaluate( short function_index, long thread_index, boolean initialize); -void hs_objects_can_see_flag_evaluate( +static void hs_objects_can_see_flag_evaluate( short function_index, long thread_index, boolean initialize); -void hs_objects_can_see_object_evaluate( +static void hs_objects_can_see_object_evaluate( short function_index, long thread_index, boolean initialize); -void hs_objects_delete_by_definition_evaluate( +static void hs_objects_delete_by_definition_evaluate( short function_index, long thread_index, boolean initialize); -void hs_objects_predict_evaluate( +static void hs_objects_predict_evaluate( short function_index, long thread_index, boolean initialize); -void hs_players_evaluate( +static void hs_players_evaluate( short function_index, long thread_index, boolean initialize); -void hs_print_evaluate( +static void hs_print_evaluate( short function_index, long thread_index, boolean initialize); -void hs_recompile_evaluate( +static void hs_recompile_evaluate( short function_index, long thread_index, boolean initialize); -void hs_sound_get_gain_evaluate( +static void hs_sound_get_gain_evaluate( short function_index, long thread_index, boolean initialize); -void hs_sound_set_gain_evaluate( +static void hs_sound_set_gain_evaluate( short function_index, long thread_index, boolean initialize); -void hs_teleport_players_not_in_trigger_volume_evaluate( +static void hs_teleport_players_not_in_trigger_volume_evaluate( short function_index, long thread_index, boolean initialize); -void hs_trigger_volume_test_objects_all_evaluate( +static void hs_trigger_volume_test_objects_all_evaluate( short function_index, long thread_index, boolean initialize); -void hs_trigger_volume_test_objects_any_evaluate( +static void hs_trigger_volume_test_objects_any_evaluate( short function_index, long thread_index, boolean initialize); -void hud_activate_team_nav_point_with_flag_evaluate( +static void hud_activate_team_nav_point_with_flag_evaluate( short function_index, long thread_index, boolean initialize); -void hud_activate_team_nav_point_with_object_evaluate( +static void hud_activate_team_nav_point_with_object_evaluate( short function_index, long thread_index, boolean initialize); -void hud_deactivate_team_nav_point_with_flag_evaluate( +static void hud_deactivate_team_nav_point_with_flag_evaluate( short function_index, long thread_index, boolean initialize); -void hud_deactivate_team_nav_point_with_object_evaluate( +static void hud_deactivate_team_nav_point_with_object_evaluate( short function_index, long thread_index, boolean initialize); -void hud_unit_activate_nav_point_with_flag_evaluate( +static void hud_unit_activate_nav_point_with_flag_evaluate( short function_index, long thread_index, boolean initialize); -void hud_unit_activate_nav_point_with_object_evaluate( +static void hud_unit_activate_nav_point_with_object_evaluate( short function_index, long thread_index, boolean initialize); -void hud_unit_deactivate_nav_point_with_flag_evaluate( +static void hud_unit_deactivate_nav_point_with_flag_evaluate( short function_index, long thread_index, boolean initialize); -void hud_unit_deactivate_nav_point_with_object_evaluate( +static void hud_unit_deactivate_nav_point_with_object_evaluate( short function_index, long thread_index, boolean initialize); -void lights_enable_evaluate( +static void lights_enable_evaluate( short function_index, long thread_index, boolean initialize); -void main_crash_evaluate( +static void main_crash_evaluate( short function_index, long thread_index, boolean initialize); -void main_load_core_at_startup_evaluate( +static void main_load_core_at_startup_evaluate( short function_index, long thread_index, boolean initialize); -void main_load_core_evaluate( +static void main_load_core_evaluate( short function_index, long thread_index, boolean initialize); -void main_load_core_name_at_startup_evaluate( +static void main_load_core_name_at_startup_evaluate( short function_index, long thread_index, boolean initialize); -void main_load_core_name_evaluate( +static void main_load_core_name_evaluate( short function_index, long thread_index, boolean initialize); -void main_lost_map_evaluate( +static void main_lost_map_evaluate( short function_index, long thread_index, boolean initialize); -void main_print_version_evaluate( +static void main_print_version_evaluate( short function_index, long thread_index, boolean initialize); -void main_reset_map_evaluate( +static void main_reset_map_evaluate( short function_index, long thread_index, boolean initialize); -void main_revert_map_evaluate( +static void main_revert_map_evaluate( short function_index, long thread_index, boolean initialize); -void main_save_cancel_evaluate( +static void main_save_cancel_evaluate( short function_index, long thread_index, boolean initialize); -void main_save_core_evaluate( +static void main_save_core_evaluate( short function_index, long thread_index, boolean initialize); -void main_save_core_name_evaluate( +static void main_save_core_name_evaluate( short function_index, long thread_index, boolean initialize); -void main_save_map_no_timeout_evaluate( +static void main_save_map_no_timeout_evaluate( short function_index, long thread_index, boolean initialize); -void main_save_map_nonsafe_evaluate( +static void main_save_map_nonsafe_evaluate( short function_index, long thread_index, boolean initialize); -void main_save_map_safe_evaluate( +static void main_save_map_safe_evaluate( short function_index, long thread_index, boolean initialize); -void main_saving_map_evaluate( +static void main_saving_map_evaluate( short function_index, long thread_index, boolean initialize); -void main_set_difficulty_evaluate( +static void main_set_difficulty_evaluate( short function_index, long thread_index, boolean initialize); -void main_set_game_connection_to_film_playback_evaluate( +static void main_set_game_connection_to_film_playback_evaluate( short function_index, long thread_index, boolean initialize); -void main_set_map_name_evaluate( +static void main_set_map_name_evaluate( short function_index, long thread_index, boolean initialize); -void main_set_multiplayer_map_name_evaluate( +static void main_set_multiplayer_map_name_evaluate( short function_index, long thread_index, boolean initialize); -void main_skip_evaluate( +static void main_skip_evaluate( short function_index, long thread_index, boolean initialize); -void main_won_map_evaluate( +static void main_won_map_evaluate( short function_index, long thread_index, boolean initialize); -void network_game_client_request_immediate_start_evaluate( +static void network_game_client_request_immediate_start_evaluate( short function_index, long thread_index, boolean initialize); -void numeric_countdown_timer_get_evaluate( +static void numeric_countdown_timer_get_evaluate( short function_index, long thread_index, boolean initialize); -void numeric_countdown_timer_restart_evaluate( +static void numeric_countdown_timer_restart_evaluate( short function_index, long thread_index, boolean initialize); -void numeric_countdown_timer_set_evaluate( +static void numeric_countdown_timer_set_evaluate( short function_index, long thread_index, boolean initialize); -void numeric_countdown_timer_stop_evaluate( +static void numeric_countdown_timer_stop_evaluate( short function_index, long thread_index, boolean initialize); -void object_beautify_evaluate( +static void object_beautify_evaluate( short function_index, long thread_index, boolean initialize); -void object_can_take_damage_evaluate( +static void object_can_take_damage_evaluate( short function_index, long thread_index, boolean initialize); -void object_cannot_take_damage_evaluate( +static void object_cannot_take_damage_evaluate( short function_index, long thread_index, boolean initialize); -void object_definition_predict_evaluate( +static void object_definition_predict_evaluate( short function_index, long thread_index, boolean initialize); -void object_list_count_evaluate( +static void object_list_count_evaluate( short function_index, long thread_index, boolean initialize); -void object_list_from_ai_reference_evaluate( +static void object_list_from_ai_reference_evaluate( short function_index, long thread_index, boolean initialize); -void object_pvs_activate_evaluate( +static void object_pvs_activate_evaluate( short function_index, long thread_index, boolean initialize); -void object_pvs_clear_evaluate( +static void object_pvs_clear_evaluate( short function_index, long thread_index, boolean initialize); -void object_pvs_set_camera_point_evaluate( +static void object_pvs_set_camera_point_evaluate( short function_index, long thread_index, boolean initialize); -void object_pvs_set_object_evaluate( +static void object_pvs_set_object_evaluate( short function_index, long thread_index, boolean initialize); -void object_scripting_set_collideable_evaluate( +static void object_scripting_set_collideable_evaluate( short function_index, long thread_index, boolean initialize); -void object_set_melee_attack_inhibited_evaluate( +static void object_set_melee_attack_inhibited_evaluate( short function_index, long thread_index, boolean initialize); -void object_set_ranged_attack_inhibited_evaluate( +static void object_set_ranged_attack_inhibited_evaluate( short function_index, long thread_index, boolean initialize); -void objects_dump_memory_evaluate( +static void objects_dump_memory_evaluate( short function_index, long thread_index, boolean initialize); -void objects_scripting_attach_evaluate( +static void objects_scripting_attach_evaluate( short function_index, long thread_index, boolean initialize); -void objects_scripting_detach_evaluate( +static void objects_scripting_detach_evaluate( short function_index, long thread_index, boolean initialize); -void objects_scripting_set_scale_evaluate( +static void objects_scripting_set_scale_evaluate( short function_index, long thread_index, boolean initialize); -void player0_joystick_set_is_normal_evaluate( +static void player0_joystick_set_is_normal_evaluate( short function_index, long thread_index, boolean initialize); -void player0_look_invert_pitch_evaluate( +static void player0_look_invert_pitch_evaluate( short function_index, long thread_index, boolean initialize); -void player0_look_pitch_is_inverted_evaluate( +static void player0_look_pitch_is_inverted_evaluate( short function_index, long thread_index, boolean initialize); -void player_add_equipment_evaluate( +static void player_add_equipment_evaluate( short function_index, long thread_index, boolean initialize); -void player_control_action_test_accept_evaluate( +static void player_control_action_test_accept_evaluate( short function_index, long thread_index, boolean initialize); -void player_control_action_test_action_evaluate( +static void player_control_action_test_action_evaluate( short function_index, long thread_index, boolean initialize); -void player_control_action_test_back_evaluate( +static void player_control_action_test_back_evaluate( short function_index, long thread_index, boolean initialize); -void player_control_action_test_grenade_trigger_evaluate( +static void player_control_action_test_grenade_trigger_evaluate( short function_index, long thread_index, boolean initialize); -void player_control_action_test_jump_evaluate( +static void player_control_action_test_jump_evaluate( short function_index, long thread_index, boolean initialize); -void player_control_action_test_look_relative_all_directions_evaluate( +static void player_control_action_test_look_relative_all_directions_evaluate( short function_index, long thread_index, boolean initialize); -void player_control_action_test_look_relative_down_evaluate( +static void player_control_action_test_look_relative_down_evaluate( short function_index, long thread_index, boolean initialize); -void player_control_action_test_look_relative_left_evaluate( +static void player_control_action_test_look_relative_left_evaluate( short function_index, long thread_index, boolean initialize); -void player_control_action_test_look_relative_right_evaluate( +static void player_control_action_test_look_relative_right_evaluate( short function_index, long thread_index, boolean initialize); -void player_control_action_test_look_relative_up_evaluate( +static void player_control_action_test_look_relative_up_evaluate( short function_index, long thread_index, boolean initialize); -void player_control_action_test_move_relative_all_directions_evaluate( +static void player_control_action_test_move_relative_all_directions_evaluate( short function_index, long thread_index, boolean initialize); -void player_control_action_test_primary_trigger_evaluate( +static void player_control_action_test_primary_trigger_evaluate( short function_index, long thread_index, boolean initialize); -void player_control_action_test_reset_evaluate( +static void player_control_action_test_reset_evaluate( short function_index, long thread_index, boolean initialize); -void player_control_action_test_zoom_evaluate( +static void player_control_action_test_zoom_evaluate( short function_index, long thread_index, boolean initialize); -void player_effect_screen_fade_in_evaluate( +static void player_effect_screen_fade_in_evaluate( short function_index, long thread_index, boolean initialize); -void player_effect_screen_fade_out_evaluate( +static void player_effect_screen_fade_out_evaluate( short function_index, long thread_index, boolean initialize); -void player_input_enable_evaluate( +static void player_input_enable_evaluate( short function_index, long thread_index, boolean initialize); -void player_ui_activate_all_solo_levels_evaluate( +static void player_ui_activate_all_solo_levels_evaluate( short function_index, long thread_index, boolean initialize); -void player_ui_fast_setup_network_server_evaluate( +static void player_ui_fast_setup_network_server_evaluate( short function_index, long thread_index, boolean initialize); -void players_unzoom_all_evaluate( +static void players_unzoom_all_evaluate( short function_index, long thread_index, boolean initialize); -void profile_dump_to_file_evaluate( +static void profile_dump_to_file_evaluate( short function_index, long thread_index, boolean initialize); -void profile_graph_toggle_evaluate( +static void profile_graph_toggle_evaluate( short function_index, long thread_index, boolean initialize); -void profile_initialize_evaluate( +static void profile_initialize_evaluate( short function_index, long thread_index, boolean initialize); -void profile_sections_activate_evaluate( +static void profile_sections_activate_evaluate( short function_index, long thread_index, boolean initialize); -void profile_sections_deactivate_evaluate( +static void profile_sections_deactivate_evaluate( short function_index, long thread_index, boolean initialize); -void radiosity_debug_point_evaluate( +static void radiosity_debug_point_evaluate( short function_index, long thread_index, boolean initialize); -void radiosity_save_evaluate( +static void radiosity_save_evaluate( short function_index, long thread_index, boolean initialize); -void radiosity_start_evaluate( +static void radiosity_start_evaluate( short function_index, long thread_index, boolean initialize); -void random_range_evaluate( +static void random_range_evaluate( short function_index, long thread_index, boolean initialize); -void rasterizer_decals_flush_evaluate( +static void rasterizer_decals_flush_evaluate( short function_index, long thread_index, boolean initialize); -void rasterizer_fps_accumulate_evaluate( +static void rasterizer_fps_accumulate_evaluate( short function_index, long thread_index, boolean initialize); -void rasterizer_lights_reset_for_new_map_evaluate( +static void rasterizer_lights_reset_for_new_map_evaluate( short function_index, long thread_index, boolean initialize); -void rasterizer_model_ambient_reflection_tint_evaluate( +static void rasterizer_model_ambient_reflection_tint_evaluate( short function_index, long thread_index, boolean initialize); -void rasterizer_screen_effect_set_convolution_evaluate( +static void rasterizer_screen_effect_set_convolution_evaluate( short function_index, long thread_index, boolean initialize); -void rasterizer_screen_effect_set_filter_desaturation_tint_evaluate( +static void rasterizer_screen_effect_set_filter_desaturation_tint_evaluate( short function_index, long thread_index, boolean initialize); -void rasterizer_screen_effect_set_filter_evaluate( +static void rasterizer_screen_effect_set_filter_evaluate( short function_index, long thread_index, boolean initialize); -void rasterizer_screen_effect_set_video_evaluate( +static void rasterizer_screen_effect_set_video_evaluate( short function_index, long thread_index, boolean initialize); -void rasterizer_screen_effect_start_evaluate( +static void rasterizer_screen_effect_start_evaluate( short function_index, long thread_index, boolean initialize); -void rasterizer_screen_effect_stop_evaluate( +static void rasterizer_screen_effect_stop_evaluate( short function_index, long thread_index, boolean initialize); -void rasterizer_script_screen_effect_set_value_evaluate( +static void rasterizer_script_screen_effect_set_value_evaluate( short function_index, long thread_index, boolean initialize); -void rasterizer_set_near_clip_distance_evaluate( +static void rasterizer_set_near_clip_distance_evaluate( short function_index, long thread_index, boolean initialize); -void real_random_range_evaluate( +static void real_random_range_evaluate( short function_index, long thread_index, boolean initialize); -void recorded_animation_get_time_left_evaluate( +static void recorded_animation_get_time_left_evaluate( short function_index, long thread_index, boolean initialize); -void recorded_animation_kill_evaluate( +static void recorded_animation_kill_evaluate( short function_index, long thread_index, boolean initialize); -void recorded_animation_play_and_delete_evaluate( +static void recorded_animation_play_and_delete_evaluate( short function_index, long thread_index, boolean initialize); -void recorded_animation_play_and_hover_evaluate( +static void recorded_animation_play_and_hover_evaluate( short function_index, long thread_index, boolean initialize); -void recorded_animation_play_evaluate( +static void recorded_animation_play_evaluate( short function_index, long thread_index, boolean initialize); -void render_effects_evaluate( +static void render_effects_evaluate( short function_index, long thread_index, boolean initialize); -void saved_game_files_delete_all_custom_profiles_evaluate( +static void saved_game_files_delete_all_custom_profiles_evaluate( short function_index, long thread_index, boolean initialize); -void scenario_switch_structure_bsp_evaluate( +static void scenario_switch_structure_bsp_evaluate( short function_index, long thread_index, boolean initialize); -void scenario_trigger_volume_test_object_evaluate( +static void scenario_trigger_volume_test_object_evaluate( short function_index, long thread_index, boolean initialize); -void scenery_animation_start_at_frame_evaluate( +static void scenery_animation_start_at_frame_evaluate( short function_index, long thread_index, boolean initialize); -void scenery_animation_start_evaluate( +static void scenery_animation_start_evaluate( short function_index, long thread_index, boolean initialize); -void scenery_get_animation_time_evaluate( +static void scenery_get_animation_time_evaluate( short function_index, long thread_index, boolean initialize); -void scripted_camera_set_absolute_evaluate( +static void scripted_camera_set_absolute_evaluate( short function_index, long thread_index, boolean initialize); -void scripted_camera_set_animation_evaluate( +static void scripted_camera_set_animation_evaluate( short function_index, long thread_index, boolean initialize); -void scripted_camera_set_dead_evaluate( +static void scripted_camera_set_dead_evaluate( short function_index, long thread_index, boolean initialize); -void scripted_camera_set_evaluate( +static void scripted_camera_set_evaluate( short function_index, long thread_index, boolean initialize); -void scripted_camera_set_first_person_evaluate( +static void scripted_camera_set_first_person_evaluate( short function_index, long thread_index, boolean initialize); -void scripted_camera_time_evaluate( +static void scripted_camera_time_evaluate( short function_index, long thread_index, boolean initialize); -void scripted_foley_predict_evaluate( +static void scripted_foley_predict_evaluate( short function_index, long thread_index, boolean initialize); -void scripted_hud_blink_health_evaluate( +static void scripted_hud_blink_health_evaluate( short function_index, long thread_index, boolean initialize); -void scripted_hud_blink_motion_sensor_evaluate( +static void scripted_hud_blink_motion_sensor_evaluate( short function_index, long thread_index, boolean initialize); -void scripted_hud_blink_shield_evaluate( +static void scripted_hud_blink_shield_evaluate( short function_index, long thread_index, boolean initialize); -void scripted_hud_get_timer_ticks_evaluate( +static void scripted_hud_get_timer_ticks_evaluate( short function_index, long thread_index, boolean initialize); -void scripted_hud_messages_clear_evaluate( +static void scripted_hud_messages_clear_evaluate( short function_index, long thread_index, boolean initialize); -void scripted_hud_pause_timer_evaluate( +static void scripted_hud_pause_timer_evaluate( short function_index, long thread_index, boolean initialize); -void scripted_hud_restart_flashing_evaluate( +static void scripted_hud_restart_flashing_evaluate( short function_index, long thread_index, boolean initialize); -void scripted_hud_set_flashing_state_evaluate( +static void scripted_hud_set_flashing_state_evaluate( short function_index, long thread_index, boolean initialize); -void scripted_hud_set_objective_evaluate( +static void scripted_hud_set_objective_evaluate( short function_index, long thread_index, boolean initialize); -void scripted_hud_set_state_message_evaluate( +static void scripted_hud_set_state_message_evaluate( short function_index, long thread_index, boolean initialize); -void scripted_hud_set_timer_position_evaluate( +static void scripted_hud_set_timer_position_evaluate( short function_index, long thread_index, boolean initialize); -void scripted_hud_set_timer_time_evaluate( +static void scripted_hud_set_timer_time_evaluate( short function_index, long thread_index, boolean initialize); -void scripted_hud_set_timer_warning_cutoff_evaluate( +static void scripted_hud_set_timer_warning_cutoff_evaluate( short function_index, long thread_index, boolean initialize); -void scripted_hud_show_crosshair_evaluate( +static void scripted_hud_show_crosshair_evaluate( short function_index, long thread_index, boolean initialize); -void scripted_hud_show_health_evaluate( +static void scripted_hud_show_health_evaluate( short function_index, long thread_index, boolean initialize); -void scripted_hud_show_motion_sensor_evaluate( +static void scripted_hud_show_motion_sensor_evaluate( short function_index, long thread_index, boolean initialize); -void scripted_hud_show_shield_evaluate( +static void scripted_hud_show_shield_evaluate( short function_index, long thread_index, boolean initialize); -void scripted_hud_show_timer_evaluate( +static void scripted_hud_show_timer_evaluate( short function_index, long thread_index, boolean initialize); -void scripted_hud_time_code_reset_evaluate( +static void scripted_hud_time_code_reset_evaluate( short function_index, long thread_index, boolean initialize); -void scripted_hud_time_code_show_evaluate( +static void scripted_hud_time_code_show_evaluate( short function_index, long thread_index, boolean initialize); -void scripted_hud_time_code_start_evaluate( +static void scripted_hud_time_code_start_evaluate( short function_index, long thread_index, boolean initialize); -void scripted_looping_sound_set_alternate_evaluate( +static void scripted_looping_sound_set_alternate_evaluate( short function_index, long thread_index, boolean initialize); -void scripted_looping_sound_set_scale_evaluate( +static void scripted_looping_sound_set_scale_evaluate( short function_index, long thread_index, boolean initialize); -void scripted_looping_sound_start_evaluate( +static void scripted_looping_sound_start_evaluate( short function_index, long thread_index, boolean initialize); -void scripted_looping_sound_stop_evaluate( +static void scripted_looping_sound_stop_evaluate( short function_index, long thread_index, boolean initialize); -void scripted_player_control_set_camera_control_evaluate( +static void scripted_player_control_set_camera_control_evaluate( short function_index, long thread_index, boolean initialize); -void scripted_player_effect_set_rotation_evaluate( +static void scripted_player_effect_set_rotation_evaluate( short function_index, long thread_index, boolean initialize); -void scripted_player_effect_set_rumble_evaluate( +static void scripted_player_effect_set_rumble_evaluate( short function_index, long thread_index, boolean initialize); -void scripted_player_effect_set_translation_evaluate( +static void scripted_player_effect_set_translation_evaluate( short function_index, long thread_index, boolean initialize); -void scripted_player_effect_start_evaluate( +static void scripted_player_effect_start_evaluate( short function_index, long thread_index, boolean initialize); -void scripted_player_effect_stop_evaluate( +static void scripted_player_effect_stop_evaluate( short function_index, long thread_index, boolean initialize); -void scripted_show_hud_evaluate( +static void scripted_show_hud_evaluate( short function_index, long thread_index, boolean initialize); -void scripted_show_hud_help_text_evaluate( +static void scripted_show_hud_help_text_evaluate( short function_index, long thread_index, boolean initialize); -void scripted_sound_new_evaluate( +static void scripted_sound_new_evaluate( short function_index, long thread_index, boolean initialize); -void scripted_sound_stop_evaluate( +static void scripted_sound_stop_evaluate( short function_index, long thread_index, boolean initialize); -void scripted_sound_time_evaluate( +static void scripted_sound_time_evaluate( short function_index, long thread_index, boolean initialize); -void scripting_magic_melee_attack_evaluate( +static void scripting_magic_melee_attack_evaluate( short function_index, long thread_index, boolean initialize); -void scripting_set_magic_base_seat_evaluate( +static void scripting_set_magic_base_seat_evaluate( short function_index, long thread_index, boolean initialize); -void sound_cache_flush_evaluate( +static void sound_cache_flush_evaluate( short function_index, long thread_index, boolean initialize); -void sound_class_set_gain_evaluate( +static void sound_class_set_gain_evaluate( short function_index, long thread_index, boolean initialize); -void sound_enable_evaluate( +static void sound_enable_evaluate( short function_index, long thread_index, boolean initialize); -void structure_lens_flares_place_evaluate( +static void structure_lens_flares_place_evaluate( short function_index, long thread_index, boolean initialize); -void tag_groups_dump_memory_evaluate( +static void tag_groups_dump_memory_evaluate( short function_index, long thread_index, boolean initialize); -void terminal_clear_evaluate( +static void terminal_clear_evaluate( short function_index, long thread_index, boolean initialize); -void texture_cache_flush_evaluate( +static void texture_cache_flush_evaluate( short function_index, long thread_index, boolean initialize); -void ui_widget_debug_show_path_evaluate( +static void ui_widget_debug_show_path_evaluate( short function_index, long thread_index, boolean initialize); -void unit_aim_without_turning_evaluate( +static void unit_aim_without_turning_evaluate( short function_index, long thread_index, boolean initialize); -void unit_close_evaluate( +static void unit_close_evaluate( short function_index, long thread_index, boolean initialize); -void unit_custom_animation_at_frame_evaluate( +static void unit_custom_animation_at_frame_evaluate( short function_index, long thread_index, boolean initialize); -void unit_get_current_flashlight_state_evaluate( +static void unit_get_current_flashlight_state_evaluate( short function_index, long thread_index, boolean initialize); -void unit_get_custom_animation_time_evaluate( +static void unit_get_custom_animation_time_evaluate( short function_index, long thread_index, boolean initialize); -void unit_is_playing_custom_animation_evaluate( +static void unit_is_playing_custom_animation_evaluate( short function_index, long thread_index, boolean initialize); -void unit_kill_evaluate( +static void unit_kill_evaluate( short function_index, long thread_index, boolean initialize); -void unit_kill_silent_evaluate( +static void unit_kill_silent_evaluate( short function_index, long thread_index, boolean initialize); -void unit_open_evaluate( +static void unit_open_evaluate( short function_index, long thread_index, boolean initialize); -void unit_scripting_can_blink_evaluate( +static void unit_scripting_can_blink_evaluate( short function_index, long thread_index, boolean initialize); -void unit_scripting_doesnt_drop_items_evaluate( +static void unit_scripting_doesnt_drop_items_evaluate( short function_index, long thread_index, boolean initialize); -void unit_scripting_enter_vehicle_evaluate( +static void unit_scripting_enter_vehicle_evaluate( short function_index, long thread_index, boolean initialize); -void unit_scripting_exit_vehicle_evaluate( +static void unit_scripting_exit_vehicle_evaluate( short function_index, long thread_index, boolean initialize); -void unit_scripting_get_grenade_count_evaluate( +static void unit_scripting_get_grenade_count_evaluate( short function_index, long thread_index, boolean initialize); -void unit_scripting_get_health_evaluate( +static void unit_scripting_get_health_evaluate( short function_index, long thread_index, boolean initialize); -void unit_scripting_get_shield_evaluate( +static void unit_scripting_get_shield_evaluate( short function_index, long thread_index, boolean initialize); -void unit_scripting_has_weapon_evaluate( +static void unit_scripting_has_weapon_evaluate( short function_index, long thread_index, boolean initialize); -void unit_scripting_has_weapon_readied_evaluate( +static void unit_scripting_has_weapon_readied_evaluate( short function_index, long thread_index, boolean initialize); -void unit_scripting_impervious_evaluate( +static void unit_scripting_impervious_evaluate( short function_index, long thread_index, boolean initialize); -void unit_scripting_set_current_vitality_evaluate( +static void unit_scripting_set_current_vitality_evaluate( short function_index, long thread_index, boolean initialize); -void unit_scripting_set_emotion_animation_evaluate( +static void unit_scripting_set_emotion_animation_evaluate( short function_index, long thread_index, boolean initialize); -void unit_scripting_set_maximum_vitality_evaluate( +static void unit_scripting_set_maximum_vitality_evaluate( short function_index, long thread_index, boolean initialize); -void unit_scripting_set_seat_evaluate( +static void unit_scripting_set_seat_evaluate( short function_index, long thread_index, boolean initialize); -void unit_scripting_start_user_animation_list_evaluate( +static void unit_scripting_start_user_animation_list_evaluate( short function_index, long thread_index, boolean initialize); -void unit_scripting_suspended_evaluate( +static void unit_scripting_suspended_evaluate( short function_index, long thread_index, boolean initialize); -void unit_scripting_unit_driver_evaluate( +static void unit_scripting_unit_driver_evaluate( short function_index, long thread_index, boolean initialize); -void unit_scripting_unit_gunner_evaluate( +static void unit_scripting_unit_gunner_evaluate( short function_index, long thread_index, boolean initialize); -void unit_scripting_unit_riders_evaluate( +static void unit_scripting_unit_riders_evaluate( short function_index, long thread_index, boolean initialize); -void unit_scripting_vehicle_test_seat_evaluate( +static void unit_scripting_vehicle_test_seat_evaluate( short function_index, long thread_index, boolean initialize); -void unit_scripting_vehicle_test_seat_list_evaluate( +static void unit_scripting_vehicle_test_seat_list_evaluate( short function_index, long thread_index, boolean initialize); -void unit_set_desired_flashlight_state_evaluate( +static void unit_set_desired_flashlight_state_evaluate( short function_index, long thread_index, boolean initialize); -void unit_set_emotion_evaluate( +static void unit_set_emotion_evaluate( short function_index, long thread_index, boolean initialize); -void unit_set_enterable_by_player_evaluate( +static void unit_set_enterable_by_player_evaluate( short function_index, long thread_index, boolean initialize); -void unit_solo_player_integrated_night_vision_is_active_evaluate( +static void unit_solo_player_integrated_night_vision_is_active_evaluate( short function_index, long thread_index, boolean initialize); -void unit_start_user_animation_evaluate( +static void unit_start_user_animation_evaluate( short function_index, long thread_index, boolean initialize); -void unit_stop_custom_animation_evaluate( +static void unit_stop_custom_animation_evaluate( short function_index, long thread_index, boolean initialize); -void units_scripting_set_current_vitality_evaluate( +static void units_scripting_set_current_vitality_evaluate( short function_index, long thread_index, boolean initialize); -void units_scripting_set_maximum_vitality_evaluate( +static void units_scripting_set_maximum_vitality_evaluate( short function_index, long thread_index, boolean initialize); -void units_set_desired_flashlight_state_evaluate( +static void units_set_desired_flashlight_state_evaluate( short function_index, long thread_index, boolean initialize); -void vehicle_hover_evaluate( +static void vehicle_hover_evaluate( short function_index, long thread_index, boolean initialize); -void vehicle_scripting_load_magic_evaluate( +static void vehicle_scripting_load_magic_evaluate( short function_index, long thread_index, boolean initialize); -void vehicle_scripting_unload_evaluate( +static void vehicle_scripting_unload_evaluate( short function_index, long thread_index, boolean initialize); -void xbox_set_machine_name_evaluate( +static void xbox_set_machine_name_evaluate( short function_index, long thread_index, boolean initialize); -void hs_enumerate_special_form_names( +static void hs_enumerate_special_form_names( void); -void hs_enumerate_script_type_names( +static void hs_enumerate_script_type_names( void); -void hs_enumerate_type_names( +static void hs_enumerate_type_names( void); -void hs_enumerate_function_names( +static void hs_enumerate_function_names( void); -void hs_enumerate_script_names( +static void hs_enumerate_script_names( void); -void hs_enumerate_variable_names( +static void hs_enumerate_variable_names( void); -void hs_enumerate_ai_names( +static void hs_enumerate_ai_names( void); -void hs_enumerate_ai_command_list_names( +static void hs_enumerate_ai_command_list_names( void); -void hs_enumerate_starting_profile_names( +static void hs_enumerate_starting_profile_names( void); -void hs_enumerate_conversation_names( +static void hs_enumerate_conversation_names( void); -void hs_enumerate_object_names( +static void hs_enumerate_object_names( void); -void hs_enumerate_trigger_volume_names( +static void hs_enumerate_trigger_volume_names( void); -void hs_enumerate_cutscene_flag_names( +static void hs_enumerate_cutscene_flag_names( void); -void hs_enumerate_cutscene_camera_point_names( +static void hs_enumerate_cutscene_camera_point_names( void); -void hs_enumerate_cutscene_title_names( +static void hs_enumerate_cutscene_title_names( void); -void hs_enumerate_cutscene_recording_names( +static void hs_enumerate_cutscene_recording_names( void); -void hs_enumerate_navpoints( +static void hs_enumerate_navpoints( void); -void hs_enumerate_hud_messages( +static void hs_enumerate_hud_messages( void); extern char const *global_game_difficulty_level_names[]; @@ -6272,45 +6272,45 @@ short const hs_type_sizes[NUMBER_OF_HS_TYPES]= 2, }; -static boolean const _hs_type_boolean_default= FALSE; -static real const _hs_type_real_default= 0.0f; -static short const _hs_type_short_integer_default= 0; -static long const _hs_type_long_integer_default= 0; -static char const *_hs_type_string_default= ""; -static short const _hs_type_script_default= NONE; -static short const _hs_type_trigger_volume_default= NONE; -static short const _hs_type_cutscene_flag_default= NONE; -static short const _hs_type_cutscene_camera_point_default= NONE; -static short const _hs_type_cutscene_title_default= NONE; -static short const _hs_type_cutscene_recording_default= NONE; -static short const _hs_type_device_group_default= NONE; -static long const _hs_type_ai_default= NONE; -static short const _hs_type_ai_command_list_default= NONE; -static short const _hs_type_starting_profile_default= NONE; -static short const _hs_type_conversation_default= NONE; -static short const _hs_type_navpoint_default= NONE; -static short const _hs_type_hud_message_default= NONE; -static long const _hs_type_object_list_default= NONE; -static long const _hs_type_sound_default= NONE; -static long const _hs_type_looping_sound_default= NONE; -static long const _hs_type_effect_default= NONE; -static long const _hs_type_damage_default= NONE; -static long const _hs_type_animation_graph_default= NONE; -static long const _hs_type_actor_variant_default= NONE; -static long const _hs_type_damage_effect_default= NONE; -static long const _hs_type_object_definition_default= NONE; -static short const _hs_type_enum_game_difficulty_default= NONE; -static short const _hs_type_enum_team_default= NONE; -static short const _hs_type_enum_ai_default_state_default= NONE; -static short const _hs_type_enum_actor_type_default= NONE; -static short const _hs_type_enum_hud_corner_default= NONE; -static short const _hs_type_object_name_default= NONE; -static long const _hs_type_object_default= NONE; -static long const _hs_type_unit_default= NONE; -static long const _hs_type_vehicle_default= NONE; -static long const _hs_type_weapon_default= NONE; -static long const _hs_type_device_default= NONE; -static long const _hs_type_scenery_default= NONE; +boolean const _hs_type_boolean_default= FALSE; +real const _hs_type_real_default= 0.0f; +short const _hs_type_short_integer_default= 0; +long const _hs_type_long_integer_default= 0; +char const *_hs_type_string_default= ""; +short const _hs_type_script_default= NONE; +short const _hs_type_trigger_volume_default= NONE; +short const _hs_type_cutscene_flag_default= NONE; +short const _hs_type_cutscene_camera_point_default= NONE; +short const _hs_type_cutscene_title_default= NONE; +short const _hs_type_cutscene_recording_default= NONE; +short const _hs_type_device_group_default= NONE; +long const _hs_type_ai_default= NONE; +short const _hs_type_ai_command_list_default= NONE; +short const _hs_type_starting_profile_default= NONE; +short const _hs_type_conversation_default= NONE; +short const _hs_type_navpoint_default= NONE; +short const _hs_type_hud_message_default= NONE; +long const _hs_type_object_list_default= NONE; +long const _hs_type_sound_default= NONE; +long const _hs_type_looping_sound_default= NONE; +long const _hs_type_effect_default= NONE; +long const _hs_type_damage_default= NONE; +long const _hs_type_animation_graph_default= NONE; +long const _hs_type_actor_variant_default= NONE; +long const _hs_type_damage_effect_default= NONE; +long const _hs_type_object_definition_default= NONE; +short const _hs_type_enum_game_difficulty_default= NONE; +short const _hs_type_enum_team_default= NONE; +short const _hs_type_enum_ai_default_state_default= NONE; +short const _hs_type_enum_actor_type_default= NONE; +short const _hs_type_enum_hud_corner_default= NONE; +short const _hs_type_object_name_default= NONE; +long const _hs_type_object_default= NONE; +long const _hs_type_unit_default= NONE; +long const _hs_type_vehicle_default= NONE; +long const _hs_type_weapon_default= NONE; +long const _hs_type_device_default= NONE; +long const _hs_type_scenery_default= NONE; static struct hs_function_definition const hs_begin_definition= { @@ -12409,7 +12409,7 @@ static struct hs_function_definition_with_1_parameter const hs_xbox_set_machine_ }, }; -static long const hs_function_table_count= 418; +long const hs_function_table_count= 418; struct hs_enum_definition const hs_enum_table[]= { @@ -12929,7 +12929,7 @@ boolean hs_scenario_merge( return success; } -void hs_allocate( +static void hs_allocate( void) { struct scenario *scenario; @@ -13055,7 +13055,7 @@ static void hs_compile_source_error( return; } -boolean hs_compile_source( +static boolean hs_compile_source( void) { struct scenario *scenario; @@ -13160,7 +13160,7 @@ static boolean hs_rebuild_source_file( return FALSE; } -boolean hs_rebuild_source( +static boolean hs_rebuild_source( void) { boolean success = TRUE; @@ -13585,7 +13585,7 @@ static void hs_enumerate_block_data( return; } -void hs_enumerate_scenario_data( +static void hs_enumerate_scenario_data( short block_offset, short name_offset, long element_size) @@ -13612,7 +13612,7 @@ static void hs_enumerate_from_string_list( return; } -void hs_enumerate_special_form_names( +static void hs_enumerate_special_form_names( void) { hs_tokens_enumerate_add_string("script"); @@ -13620,21 +13620,21 @@ void hs_enumerate_special_form_names( return; } -void hs_enumerate_script_type_names( +static void hs_enumerate_script_type_names( void) { hs_enumerate_from_string_list(hs_script_type_names, 0, 5); return; } -void hs_enumerate_type_names( +static void hs_enumerate_type_names( void) { hs_enumerate_from_string_list(hs_type_names, 4, 49); return; } -void hs_enumerate_function_names( +static void hs_enumerate_function_names( void) { short function_index; @@ -13644,23 +13644,14 @@ void hs_enumerate_function_names( return; } -void hs_enumerate_script_names( +static void hs_enumerate_script_names( void) { - if (global_scenario_index != NONE) - { - struct scenario *scenario; - struct tag_block const *scripts; - - scenario = global_scenario_get(); - scripts = (struct tag_block const *)scenario; - scripts = (struct tag_block const *)((byte const *)scripts + offsetof(struct scenario, hs_scripts)); - hs_enumerate_block_data(scripts, 0, sizeof(struct hs_script)); - } + hs_enumerate_scenario_data(offsetof(struct scenario, hs_scripts), 0, sizeof(struct hs_script)); return; } -void hs_enumerate_variable_names( +static void hs_enumerate_variable_names( void) { short global_index; @@ -13686,167 +13677,77 @@ void hs_enumerate_variable_names( return; } -void hs_enumerate_ai_names( +static void hs_enumerate_ai_names( void) { - if (global_scenario_index != NONE) - { - struct scenario *scenario; - struct tag_block const *encounters; - - scenario = global_scenario_get(); - encounters = (struct tag_block const *)scenario; - encounters = (struct tag_block const *)((byte const *)encounters + offsetof(struct scenario, ai_encounters)); - hs_enumerate_block_data(encounters, 0, sizeof(struct encounter_definition)); - } + hs_enumerate_scenario_data(offsetof(struct scenario, ai_encounters), 0, sizeof(struct encounter_definition)); return; } -void hs_enumerate_ai_command_list_names( +static void hs_enumerate_ai_command_list_names( void) { - if (global_scenario_index != NONE) - { - struct scenario *scenario; - struct tag_block const *command_lists; - - scenario = global_scenario_get(); - command_lists = (struct tag_block const *)scenario; - command_lists = (struct tag_block const *)((byte const *)command_lists + offsetof(struct scenario, ai_command_lists)); - hs_enumerate_block_data(command_lists, 0, sizeof(struct ai_command_list_definition)); - } + hs_enumerate_scenario_data(offsetof(struct scenario, ai_command_lists), 0, sizeof(struct ai_command_list_definition)); return; } -void hs_enumerate_starting_profile_names( +static void hs_enumerate_starting_profile_names( void) { - if (global_scenario_index != NONE) - { - struct scenario *scenario; - struct tag_block const *starting_profiles; - - scenario = global_scenario_get(); - starting_profiles = (struct tag_block const *)scenario; - starting_profiles = (struct tag_block const *)((byte const *)starting_profiles + offsetof(struct scenario, starting_profiles)); - hs_enumerate_block_data(starting_profiles, 0, scenario_starting_profile_size); - } + hs_enumerate_scenario_data(offsetof(struct scenario, starting_profiles), 0, scenario_starting_profile_size); return; } -void hs_enumerate_conversation_names( +static void hs_enumerate_conversation_names( void) { - if (global_scenario_index != NONE) - { - struct scenario *scenario; - struct tag_block const *conversations; - - scenario = global_scenario_get(); - conversations = (struct tag_block const *)scenario; - conversations = (struct tag_block const *)((byte const *)conversations + offsetof(struct scenario, ai_conversations)); - hs_enumerate_block_data(conversations, 0, scenario_conversation_definition_size); - } + hs_enumerate_scenario_data(offsetof(struct scenario, ai_conversations), 0, scenario_conversation_definition_size); return; } -void hs_enumerate_object_names( +static void hs_enumerate_object_names( void) { - if (global_scenario_index != NONE) - { - struct scenario *scenario; - struct tag_block const *object_names; - - scenario = global_scenario_get(); - object_names = (struct tag_block const *)scenario; - object_names = (struct tag_block const *)((byte const *)object_names + offsetof(struct scenario, object_names)); - hs_enumerate_block_data(object_names, 0, sizeof(struct scenario_object_name)); - } + hs_enumerate_scenario_data(offsetof(struct scenario, object_names), 0, sizeof(struct scenario_object_name)); return; } -void hs_enumerate_trigger_volume_names( +static void hs_enumerate_trigger_volume_names( void) { - if (global_scenario_index != NONE) - { - struct scenario *scenario; - struct tag_block const *trigger_volumes; - - scenario = global_scenario_get(); - trigger_volumes = (struct tag_block const *)scenario; - trigger_volumes = (struct tag_block const *)((byte const *)trigger_volumes + offsetof(struct scenario, trigger_volumes)); - hs_enumerate_block_data(trigger_volumes, 4, sizeof(struct scenario_trigger_volume)); - } + hs_enumerate_scenario_data(offsetof(struct scenario, trigger_volumes), 4, sizeof(struct scenario_trigger_volume)); return; } -void hs_enumerate_cutscene_flag_names( +static void hs_enumerate_cutscene_flag_names( void) { - if (global_scenario_index != NONE) - { - struct scenario *scenario; - struct tag_block const *cutscene_flags; - - scenario = global_scenario_get(); - cutscene_flags = (struct tag_block const *)scenario; - cutscene_flags = (struct tag_block const *)((byte const *)cutscene_flags + offsetof(struct scenario, cutscene_flags)); - hs_enumerate_block_data(cutscene_flags, 4, scenario_cutscene_flag_size); - } + hs_enumerate_scenario_data(offsetof(struct scenario, cutscene_flags), 4, scenario_cutscene_flag_size); return; } -void hs_enumerate_cutscene_camera_point_names( +static void hs_enumerate_cutscene_camera_point_names( void) { - if (global_scenario_index != NONE) - { - struct scenario *scenario; - struct tag_block const *camera_points; - - scenario = global_scenario_get(); - camera_points = (struct tag_block const *)scenario; - camera_points = (struct tag_block const *)((byte const *)camera_points + offsetof(struct scenario, cutscene_camera_points)); - hs_enumerate_block_data(camera_points, 4, sizeof(struct scenario_cutscene_camera_point)); - } + hs_enumerate_scenario_data(offsetof(struct scenario, cutscene_camera_points), 4, sizeof(struct scenario_cutscene_camera_point)); return; } -void hs_enumerate_cutscene_title_names( +static void hs_enumerate_cutscene_title_names( void) { - if (global_scenario_index != NONE) - { - struct scenario *scenario; - struct tag_block const *chapter_titles; - - scenario = global_scenario_get(); - chapter_titles = (struct tag_block const *)scenario; - chapter_titles = (struct tag_block const *)((byte const *)chapter_titles + offsetof(struct scenario, cutscene_chapter_titles)); - hs_enumerate_block_data(chapter_titles, 4, scenario_cutscene_chapter_title_size); - } + hs_enumerate_scenario_data(offsetof(struct scenario, cutscene_chapter_titles), 4, scenario_cutscene_chapter_title_size); return; } -void hs_enumerate_cutscene_recording_names( +static void hs_enumerate_cutscene_recording_names( void) { - if (global_scenario_index != NONE) - { - struct scenario *scenario; - struct tag_block const *recorded_animations; - - scenario = global_scenario_get(); - recorded_animations = (struct tag_block const *)scenario; - recorded_animations = (struct tag_block const *)((byte const *)recorded_animations + offsetof(struct scenario, recorded_animations)); - hs_enumerate_block_data(recorded_animations, 0, sizeof(struct recorded_animation_definition)); - } + hs_enumerate_scenario_data(offsetof(struct scenario, recorded_animations), 0, sizeof(struct recorded_animation_definition)); return; } -void hs_enumerate_navpoints( +static void hs_enumerate_navpoints( void) { long hud_globals_index; @@ -13866,7 +13767,7 @@ void hs_enumerate_navpoints( return; } -void hs_enumerate_hud_messages( +static void hs_enumerate_hud_messages( void) { if (global_scenario_get()->hud_messages.index != NONE) @@ -13880,7 +13781,7 @@ void hs_enumerate_hud_messages( return; } -long alphabetize_file_references( +static long alphabetize_file_references( struct file_reference const *left, struct file_reference const *right) { @@ -13892,7 +13793,7 @@ long alphabetize_file_references( return _stricmp(left_name, right_name); } -long alphabetize( +static long alphabetize( char const **left, char const **right) { @@ -14097,7 +13998,7 @@ HS_EVALUATE_VOID_FROM_ARGUMENTS( hs_effect_new_from_object_marker_evaluate, struct hs_arguments_long_long_string, hs_effect_new_from_object_marker(arguments->value0, arguments->value1, arguments->value2)) -void hs_objects_can_see_object_evaluate( +static void hs_objects_can_see_object_evaluate( short function_index, long thread_index, boolean initialize) @@ -14117,7 +14018,7 @@ void hs_objects_can_see_object_evaluate( return; } -void hs_objects_can_see_flag_evaluate( +static void hs_objects_can_see_flag_evaluate( short function_index, long thread_index, boolean initialize) @@ -14142,7 +14043,7 @@ HS_EVALUATE_VOID_FROM_ARGUMENTS_WITH_REAL( union hs_evaluation_argument, 1, hs_sound_set_gain(arguments[0].long_value, real_argument)) -void objects_scripting_set_scale_evaluate( +static void objects_scripting_set_scale_evaluate( short function_index, long thread_index, boolean initialize) @@ -14173,7 +14074,7 @@ HS_EVALUATE_VOID_FROM_ARGUMENTS( scenery_animation_start_at_frame_evaluate, struct hs_arguments_long_long_string_word, scenery_animation_start_at_frame(arguments->value0, arguments->value1, arguments->value2, arguments->value3)) -void unit_scripting_set_maximum_vitality_evaluate( +static void unit_scripting_set_maximum_vitality_evaluate( short function_index, long thread_index, boolean initialize) @@ -14192,7 +14093,7 @@ void unit_scripting_set_maximum_vitality_evaluate( return; } -void units_scripting_set_maximum_vitality_evaluate( +static void units_scripting_set_maximum_vitality_evaluate( short function_index, long thread_index, boolean initialize) @@ -14211,7 +14112,7 @@ void units_scripting_set_maximum_vitality_evaluate( return; } -void unit_scripting_set_current_vitality_evaluate( +static void unit_scripting_set_current_vitality_evaluate( short function_index, long thread_index, boolean initialize) @@ -14230,7 +14131,7 @@ void unit_scripting_set_current_vitality_evaluate( return; } -void units_scripting_set_current_vitality_evaluate( +static void units_scripting_set_current_vitality_evaluate( short function_index, long thread_index, boolean initialize) @@ -14254,7 +14155,7 @@ HS_EVALUATE_VOID_FROM_ARGUMENTS_WITH_REAL( union hs_evaluation_argument, 1, device_set_power(arguments[0].long_value, real_argument)) -void device_set_desired_position_evaluate( +static void device_set_desired_position_evaluate( short function_index, long thread_index, boolean initialize) @@ -14279,7 +14180,7 @@ HS_EVALUATE_VOID_FROM_ARGUMENTS_WITH_REAL( union hs_evaluation_argument, 1, device_set_actual_position(arguments[0].long_value, real_argument)) -void device_group_set_desired_value_evaluate( +static void device_group_set_desired_value_evaluate( short function_index, long thread_index, boolean initialize) @@ -14314,7 +14215,7 @@ HS_EVALUATE_VOID_FROM_ARGUMENTS_WITH_REAL( union hs_evaluation_argument, 1, ai_scripting_follow_distance(arguments[0].long_value, real_argument)) -void player_effect_screen_fade_in_evaluate( +static void player_effect_screen_fade_in_evaluate( short function_index, long thread_index, boolean initialize) @@ -14333,7 +14234,7 @@ void player_effect_screen_fade_in_evaluate( return; } -void player_effect_screen_fade_out_evaluate( +static void player_effect_screen_fade_out_evaluate( short function_index, long thread_index, boolean initialize) @@ -14372,7 +14273,7 @@ HS_EVALUATE_VOID_FROM_ARGUMENTS_WITH_REAL( union hs_evaluation_argument, 1, scripted_looping_sound_set_scale(arguments[0].long_value, real_argument)) -void debug_sound_classes_set_distances_evaluate( +static void debug_sound_classes_set_distances_evaluate( short function_index, long thread_index, boolean initialize) @@ -14396,7 +14297,7 @@ HS_EVALUATE_VOID_FROM_ARGUMENTS_WITH_REAL( union hs_evaluation_argument, 1, debug_sound_classes_set_wet((char const *)arguments[0].long_value, real_argument)) -void sound_class_set_gain_evaluate( +static void sound_class_set_gain_evaluate( short function_index, long thread_index, boolean initialize) @@ -14434,7 +14335,7 @@ HS_EVALUATE_VOID_FROM_ARGUMENTS_WITH_REAL( union hs_evaluation_argument, 3, hud_activate_team_nav_point_with_object(arguments[0].unsigned_short_value, arguments[1].unsigned_short_value, arguments[2].long_value, real_argument)) -void scripted_player_effect_set_translation_evaluate( +static void scripted_player_effect_set_translation_evaluate( short function_index, long thread_index, boolean initialize) @@ -14453,7 +14354,7 @@ void scripted_player_effect_set_translation_evaluate( return; } -void scripted_player_effect_set_rotation_evaluate( +static void scripted_player_effect_set_rotation_evaluate( short function_index, long thread_index, boolean initialize) @@ -14472,7 +14373,7 @@ void scripted_player_effect_set_rotation_evaluate( return; } -void scripted_player_effect_set_rumble_evaluate( +static void scripted_player_effect_set_rumble_evaluate( short function_index, long thread_index, boolean initialize) @@ -14490,7 +14391,7 @@ void scripted_player_effect_set_rumble_evaluate( return; } -void scripted_player_effect_start_evaluate( +static void scripted_player_effect_start_evaluate( short function_index, long thread_index, boolean initialize) @@ -14508,7 +14409,7 @@ void scripted_player_effect_start_evaluate( return; } -void rasterizer_model_ambient_reflection_tint_evaluate( +static void rasterizer_model_ambient_reflection_tint_evaluate( short function_index, long thread_index, boolean initialize) @@ -14533,7 +14434,7 @@ HS_EVALUATE_VOID_FROM_ARGUMENTS_WITH_REAL( union hs_evaluation_argument, 1, rasterizer_script_screen_effect_set_value(arguments[0].unsigned_short_value, real_argument)) -void rasterizer_screen_effect_set_convolution_evaluate( +static void rasterizer_screen_effect_set_convolution_evaluate( short function_index, long thread_index, boolean initialize) @@ -14553,7 +14454,7 @@ void rasterizer_screen_effect_set_convolution_evaluate( return; } -void rasterizer_screen_effect_set_filter_evaluate( +static void rasterizer_screen_effect_set_filter_evaluate( short function_index, long thread_index, boolean initialize) @@ -14574,7 +14475,7 @@ void rasterizer_screen_effect_set_filter_evaluate( return; } -void rasterizer_screen_effect_set_filter_desaturation_tint_evaluate( +static void rasterizer_screen_effect_set_filter_desaturation_tint_evaluate( short function_index, long thread_index, boolean initialize) @@ -14599,7 +14500,7 @@ HS_EVALUATE_VOID_FROM_ARGUMENTS_WITH_REAL( 1, rasterizer_screen_effect_set_video(arguments[0].unsigned_short_value, real_argument)) -void hs_object_list_get_element_evaluate( +static void hs_object_list_get_element_evaluate( short function_index, long thread_index, boolean initialize) @@ -14784,7 +14685,7 @@ HS_EVALUATE_RETURN_BOOLEAN(scripted_player_control_set_camera_control_evaluate, HS_EVALUATE_RETURN_BOOLEAN(scripted_show_hud_evaluate, struct hs_arguments_boolean, (scripted_show_hud(arguments->value))) HS_EVALUATE_RETURN_BOOLEAN(scripted_show_hud_help_text_evaluate, struct hs_arguments_boolean, (scripted_show_hud_help_text(arguments->value))) -void hs_recompile_evaluate( +static void hs_recompile_evaluate( short function_index, long thread_index, boolean initialize) @@ -14794,7 +14695,7 @@ void hs_recompile_evaluate( return; } -void random_range_evaluate( +static void random_range_evaluate( short function_index, long thread_index, boolean initialize) @@ -14815,7 +14716,7 @@ void random_range_evaluate( return; } -void real_random_range_evaluate( +static void real_random_range_evaluate( short function_index, long thread_index, boolean initialize) diff --git a/source/hs/hs_scenario_definitions.c b/source/hs/hs_scenario_definitions.c index 275ab86f..3f78a4fc 100644 --- a/source/hs/hs_scenario_definitions.c +++ b/source/hs/hs_scenario_definitions.c @@ -3,7 +3,7 @@ HS_SCENARIO_DEFINITIONS.C symbols in this file: 000BD310 00e0: - _code_000bd310 (0000) + _byte_swap_script_syntax_data (0000) 0026F0D0 001a: ??_C@_0BK@HCHIMFOO@hs_string_data_definition?$AA@ (0000) 0026F0EC 001a: @@ -114,10 +114,10 @@ struct hs_source_files_definition extern char *hs_script_type_names[]; extern char *hs_type_names[]; -void hs_syntax_data_byte_swap( +static void byte_swap_script_syntax_data( void *owner, void *data, - long data_size); + long size); /* ---------- globals */ @@ -289,7 +289,7 @@ __declspec(align(4)) struct tag_data_definition hs_syntax_data_definition = "hs_syntax_data_definition", 0, 380076, - hs_syntax_data_byte_swap, + byte_swap_script_syntax_data, }; __declspec(align(4)) struct tag_data_definition hs_string_data_definition = @@ -302,7 +302,9 @@ __declspec(align(4)) struct tag_data_definition hs_string_data_definition = /* ---------- public code */ -void hs_syntax_data_byte_swap( +/* ---------- private code */ + +static void byte_swap_script_syntax_data( void *owner, void *data, long size) @@ -337,5 +339,3 @@ void hs_syntax_data_byte_swap( return; } - -/* ---------- private code */ diff --git a/source/main/main.c b/source/main/main.c index 1819c1a4..6686cb7e 100644 --- a/source/main/main.c +++ b/source/main/main.c @@ -363,6 +363,7 @@ symbols in this file: #include "bitmaps/bitmaps_internal.h" #include "bitmaps/tiff_file.h" #include "interface/hud.h" +#include "interface/attract_mode.h" #include "interface/interface.h" #include "interface/terminal.h" #include "saved games/player_profile.h" @@ -666,29 +667,26 @@ typedef char screenshot_and_framerate_globals_size_assert[ /* ---------- prototypes */ -long sort_controllers_ascending( +static long sort_controllers_ascending( short const *a, short const *b); -extern void main_setup_connection( +static void main_setup_connection( void); -extern void main_initialize_time(void); -extern void main_skip_private(void); -extern void main_update_time( +static void main_initialize_time( + void); +static void main_skip_private( + void); +static void main_update_time( void); static void main_frame_rate_debug( void); -extern void main_new_map( +static void main_new_map( struct game_options *options); extern void scripted_camera_set( word camera_point_index0, word camera_point_index1, long transition_time); -extern struct bitmap_data *bitmap_2d_new( - short width, - short height, - short mipmap_count, - short format); extern struct main_hud_globals_definition *hud_globals; /* ---------- globals */ @@ -760,7 +758,7 @@ boolean gamepad_button_is_down( return result; } -void create_local_players( +static void create_local_players( void) { short used_controllers[MAXIMUM_GAMEPADS]; @@ -1061,7 +1059,7 @@ void main_goto_main_menu( return; } -void main_queue_map_private( +static void main_queue_map_private( void) { real progress; @@ -1421,7 +1419,7 @@ short main_get_window_count( return single_window ? 1 : PIN(local_player_count(), 1, MAXIMUM_WINDOWS); } -void main_new_map( +static void main_new_map( struct game_options *options) { input_flush(); @@ -1465,7 +1463,7 @@ void main_new_map( return; } -void main_change_map_name( +static void main_change_map_name( void) { if (main_globals.main_menu_scenario_loaded == TRUE) @@ -1551,7 +1549,7 @@ void main_set_difficulty( return; } -long sort_controllers_ascending( +static long sort_controllers_ascending( short const *a, short const *b) { @@ -1779,9 +1777,6 @@ void main_load_ui_scenario( return; } -extern void game_end_credits_start( - void); - void main_roll_credits( void) { @@ -1829,7 +1824,7 @@ void main_pregame_render( return; } -void main_revert_map_private( +static void main_revert_map_private( void) { game_state_revert(); @@ -1838,7 +1833,7 @@ void main_revert_map_private( return; } -void main_skip_cinematic_private( +static void main_skip_cinematic_private( void) { if (cinematic_can_be_skipped()) @@ -1851,7 +1846,7 @@ void main_skip_cinematic_private( return; } -void main_skip_private( +static void main_skip_private( void) { if (main_globals.skip_ticks && cinematic_in_progress()) @@ -1876,7 +1871,7 @@ void main_skip_private( return; } -void main_saving_map_private( +static void main_saving_map_private( void) { game_state_save(); @@ -1885,7 +1880,7 @@ void main_saving_map_private( return; } -void main_save_map_private( +static void main_save_map_private( void) { if (!game_time_get_paused()) @@ -1935,7 +1930,7 @@ void main_save_map_private( return; } -void main_switch_to_structure_bsp_private( +static void main_switch_to_structure_bsp_private( void) { scenario_switch_structure_bsp(main_globals.switch_to_structure_bsp_index); @@ -1944,7 +1939,7 @@ void main_switch_to_structure_bsp_private( return; } -void main_lost_map_private( +static void main_lost_map_private( void) { if (!game_time_get_paused()) @@ -1959,7 +1954,7 @@ void main_lost_map_private( return; } -void main_respawn_private( +static void main_respawn_private( void) { if (!game_time_get_paused() && !cinematic_in_progress()) @@ -1973,7 +1968,7 @@ void main_respawn_private( return; } -void main_load_core_private( +static void main_load_core_private( void) { game_state_load_core(main_globals.core_name); @@ -1981,7 +1976,7 @@ void main_load_core_private( return; } -void main_save_core_private( +static void main_save_core_private( void) { game_state_save_core(main_globals.core_name); @@ -1989,7 +1984,7 @@ void main_save_core_private( return; } -void main_run_demos_private( +static void main_run_demos_private( void) { main_globals.run_xdemos = FALSE; @@ -2037,8 +2032,8 @@ static void main_frame_rate_debug( sample_index, main_globals.seconds_elapsed > 1.08/TICKS_PER_SECOND); - sample_index = (char)( - (sample_index + 1) % (long)NUMBEROF(global_screenshot_count.framerate_samples)); + sample_index++; + sample_index = (char)(sample_index % (long)NUMBEROF(global_screenshot_count.framerate_samples)); global_screenshot_count.framerate_sample_index = sample_index; global_screenshot_count.framerate_reset = TRUE; @@ -2107,7 +2102,7 @@ static void main_frame_rate_debug( return; } -void main_won_map_private( +static void main_won_map_private( void) { short level; @@ -2135,7 +2130,7 @@ void main_set_map_name( return; } -void main_exit( +static void main_exit( void) { switch (main_globals.connection) @@ -2143,24 +2138,21 @@ void main_exit( case _game_connection_network_server: dispose_global_network_game_client(); dispose_global_network_game_server(); - game_dispose_from_old_map(); - game_dispose(); - debug_keys_dispose(); - console_dispose(); break; case _game_connection_network_client: dispose_global_network_game_client(); - default: - game_dispose_from_old_map(); - game_dispose(); - debug_keys_dispose(); - console_dispose(); break; } + + game_dispose_from_old_map(); + game_dispose(); + debug_keys_dispose(); + console_dispose(); + return; } -void main_reset_time( +static void main_reset_time( void) { main_globals.frame_start_milliseconds = system_milliseconds(); @@ -2168,13 +2160,13 @@ void main_reset_time( return; } -boolean main_framerate_throttle_enabled( +static boolean main_framerate_throttle_enabled( void) { return rasterizer_globals.framerate_throttle; } -void main_update_time( +static void main_update_time( void) { unsigned long end_milliseconds; @@ -2185,25 +2177,24 @@ void main_update_time( short slot; boolean framerate_throttle; __int64 target_index; - __int64 short_target_index; + __int64 minimum_target_index; + short short_target_index; real seconds_elapsed; end_milliseconds = system_milliseconds(); - target_index = MAX( + minimum_target_index = MAX( main_globals.rasterizer_target_index, main_globals.rasterizer_throttle_end_index); - framerate_throttle = rasterizer_globals.framerate_throttle; + target_index = minimum_target_index; + framerate_throttle = main_framerate_throttle_enabled(); if (framerate_throttle) { csstrcpy(main_globals.vblank_debug_string, ""); if (global_frame_rate_throttle && rasterizer_globals.framerate_throttle_target >= 0) { - requested_rate = rasterizer_globals.framerate_throttle_target; - if (requested_rate == 0) - requested_rate = 30; - - selected_interval = (short)(60 / requested_rate); + selected_interval = (short)( + 60 / (rasterizer_globals.framerate_throttle_target ? rasterizer_globals.framerate_throttle_target : 30)); main_globals.vblank_interval_requested = selected_interval; if (rasterizer_globals.framerate_throttle_debug) @@ -2212,8 +2203,6 @@ void main_update_time( short current_interval; elapsed_game_ticks = game_time_get_elapsed(); - short_target_index = (short)target_index; - best_interval = 5; _snprintf( main_globals.vblank_debug_string + csstrlen(main_globals.vblank_debug_string), @@ -2226,6 +2215,8 @@ void main_update_time( elapsed_game_ticks, main_globals.vblank_interval_current); + best_interval = 5; + short_target_index = (short)minimum_target_index; for (slot = 5; slot > 0; slot--) { short displayed_failure_count; @@ -2236,10 +2227,10 @@ void main_update_time( __int64 last_failure_index; __int64 target_age_raw; - displayed_failure_count = main_globals.vblank_failure_counts[slot]; - if (displayed_failure_count > 99) - displayed_failure_count = 99; ignore_failure = FALSE; + displayed_failure_count = main_globals.vblank_failure_counts[slot]; + if (displayed_failure_count >= 99) + displayed_failure_count = 99; last_failure_index = main_globals.vblank_last_failure_indices[slot]; target_age_raw = short_target_index - last_failure_index; @@ -2251,51 +2242,35 @@ void main_update_time( slot_bucket = (short)((slot + 1) / 2); current_interval = main_globals.vblank_interval_current; if ((short)((current_interval + 1) / 2) > slot_bucket && - slot_bucket >= (short)(current_interval / 2) && + (short)(current_interval / 2) <= slot_bucket && elapsed_game_ticks > slot_bucket) { ignore_failure = TRUE; } - if (main_globals.rasterizer_throttle_start_index >= + if (main_globals.rasterizer_throttle_start_index > main_globals.rasterizer_initial_index + slot) { - if (ignore_failure) - { - label = "ignor"; - } - else + if (!ignore_failure) { long failure_count; failure_count = main_globals.vblank_failure_counts[slot]; main_globals.vblank_failure_counts[slot] = (short)(failure_count + 1); - main_globals.vblank_last_failure_indices[slot] = target_index; - label = "fail "; + main_globals.vblank_last_failure_indices[slot] = minimum_target_index; } _snprintf( main_globals.vblank_debug_string + csstrlen(main_globals.vblank_debug_string), sizeof(main_globals.vblank_debug_string) - csstrlen(main_globals.vblank_debug_string), "(%s%2d) ", - label, + ignore_failure ? "ignor" : "fail ", displayed_failure_count); } else { - if (target_index < last_failure_index + 15) - { - label = main_globals.vblank_failure_counts[slot] < 4 ? "wt" : "dn"; - _snprintf( - main_globals.vblank_debug_string + csstrlen(main_globals.vblank_debug_string), - sizeof(main_globals.vblank_debug_string) - csstrlen(main_globals.vblank_debug_string), - "(%s%2d/%2d) ", - label, - displayed_failure_count, - target_age); - } - else + if (minimum_target_index >= last_failure_index + 15) { main_globals.vblank_failure_counts[slot] = 0; _snprintf( @@ -2304,9 +2279,20 @@ void main_update_time( "(ok %2d) ", target_age); } + else + { + label = main_globals.vblank_failure_counts[slot] >= 4 ? "dn" : "wt"; + _snprintf( + main_globals.vblank_debug_string + csstrlen(main_globals.vblank_debug_string), + sizeof(main_globals.vblank_debug_string) - csstrlen(main_globals.vblank_debug_string), + "(%s%2d/%2d) ", + label, + displayed_failure_count, + target_age); + } } - if (main_globals.vblank_interval_requested <= slot && + if (slot >= main_globals.vblank_interval_requested && main_globals.vblank_failure_counts[slot] < 4) { best_interval = slot; @@ -2318,27 +2304,42 @@ void main_update_time( else requested_rate = (short)(60 / best_interval); - _snprintf( - main_globals.vblank_debug_string + csstrlen(main_globals.vblank_debug_string), - sizeof(main_globals.vblank_debug_string) - csstrlen(main_globals.vblank_debug_string), - main_globals.vblank_interval_current < best_interval - ? " FAILDOWN %d" - : best_interval < main_globals.vblank_interval_current - ? " RESTORE %d" - : " MAINTAIN %d", - requested_rate); + if (main_globals.vblank_interval_current < best_interval) + { + _snprintf( + main_globals.vblank_debug_string + csstrlen(main_globals.vblank_debug_string), + sizeof(main_globals.vblank_debug_string) - csstrlen(main_globals.vblank_debug_string), + " FAILDOWN %d", + requested_rate); + } + else if (best_interval < main_globals.vblank_interval_current) + { + _snprintf( + main_globals.vblank_debug_string + csstrlen(main_globals.vblank_debug_string), + sizeof(main_globals.vblank_debug_string) - csstrlen(main_globals.vblank_debug_string), + " RESTORE %d", + requested_rate); + } + else + { + _snprintf( + main_globals.vblank_debug_string + csstrlen(main_globals.vblank_debug_string), + sizeof(main_globals.vblank_debug_string) - csstrlen(main_globals.vblank_debug_string), + " MAINTAIN %d", + requested_rate); + } _snprintf( main_globals.vblank_debug_string + csstrlen(main_globals.vblank_debug_string), sizeof(main_globals.vblank_debug_string) - csstrlen(main_globals.vblank_debug_string), " des %d targ%6I64d", - requested_rate, - target_index + best_interval); + best_interval, + minimum_target_index + best_interval); selected_interval = best_interval; } - target_index += selected_interval; main_globals.vblank_interval_current = selected_interval; + target_index += selected_interval; } } else @@ -2360,7 +2361,7 @@ void main_update_time( } end_milliseconds = system_milliseconds(); - if (target_index < (__int64)rasterizer_globals.frame_and_vertical_blank_index) + if ((__int64)rasterizer_globals.frame_and_vertical_blank_index > target_index) target_index = (__int64)rasterizer_globals.frame_and_vertical_blank_index; if (framerate_throttle) @@ -2485,7 +2486,7 @@ void main_rasterizer_throttle( return; } -void main_setup_connection( +static void main_setup_connection( void) { struct game_options options; @@ -2524,7 +2525,7 @@ void main_setup_connection( return; } -void main_initialize_time( +static void main_initialize_time( void) { main_globals.frame_start_milliseconds = system_milliseconds(); @@ -2988,7 +2989,6 @@ void main_loop( void) { boolean render_frame; - real precache_progress; long connection; if (!game_in_editor()) @@ -3014,19 +3014,12 @@ void main_loop( { if (main_globals.switch_to_structure_bsp_index!=NONE) { - scenario_switch_structure_bsp(main_globals.switch_to_structure_bsp_index); - main_globals.switch_to_structure_bsp_index = NONE; - hud_load(FALSE); + main_switch_to_structure_bsp_private(); } if (main_globals.lost_map) { - if (!game_time_get_paused() && main_globals.loss_timer++>90) - { - main_globals.lost_map = FALSE; - main_globals.loss_timer = 0; - game_state_revert(); - } + main_lost_map_private(); } if (main_globals.won_map) @@ -3036,18 +3029,12 @@ void main_loop( if (main_globals.respawn) { - if (!game_time_get_paused() && !cinematic_in_progress() && main_globals.respawn_timer++>90 && players_respawn_coop()) - { - main_globals.respawn = FALSE; - main_globals.respawn_timer = 0; - } + main_respawn_private(); } if (main_globals.save_map_completed) { - game_state_save(); - hud_autosave(FALSE); - main_globals.save_map_completed = FALSE; + main_saving_map_private(); } if (main_globals.defer_map_change) @@ -3057,21 +3044,12 @@ void main_loop( if (main_globals.revert_map) { - game_state_revert(); - ui_widgets_disable_pause_game(30); - main_globals.revert_map = FALSE; + main_revert_map_private(); } if (main_globals.skip_cinematic) { - if (cinematic_can_be_skipped()) - { - game_state_revert(); - ui_widgets_disable_pause_game(30); - main_globals.revert_map = FALSE; - } - - main_globals.skip_cinematic = FALSE; + main_skip_cinematic_private(); } if (main_globals.reset_map) @@ -3081,14 +3059,12 @@ void main_loop( if (main_globals.save_core) { - game_state_save_core(main_globals.core_name); - main_globals.save_core = FALSE; + main_save_core_private(); } if (main_globals.load_core) { - game_state_load_core(main_globals.core_name); - main_globals.load_core = FALSE; + main_load_core_private(); } if (main_globals.want_to_be_at_main_menu) @@ -3103,8 +3079,7 @@ void main_loop( if (main_globals.run_xdemos) { - main_globals.run_xdemos = FALSE; - xbox_demos_launch(); + main_run_demos_private(); } if (main_globals.skip) @@ -3114,16 +3089,7 @@ void main_loop( if (main_globals.queue_map) { - if (cache_files_precache_in_progress() && cache_files_precache_map_status(&precache_progress)==1) - { - cache_files_precache_map_end(); - } - - if (!cache_files_precache_in_progress()) - { - cache_files_precache_map_begin(main_globals.queued_map_name, FALSE); - main_globals.queue_map = FALSE; - } + main_queue_map_private(); } } else if (main_globals.reset_map) @@ -3258,22 +3224,7 @@ void main_loop( } error(_error_silent, "end of saved film"); - - switch (main_globals.connection) - { - case _game_connection_network_server: - dispose_global_network_game_client(); - dispose_global_network_game_server(); - break; - case _game_connection_network_client: - dispose_global_network_game_client(); - break; - } - - game_dispose_from_old_map(); - game_dispose(); - debug_keys_dispose(); - console_dispose(); + main_exit(); return; } diff --git a/source/objects/damage.c b/source/objects/damage.c index c69da8d7..62d1dd4c 100644 --- a/source/objects/damage.c +++ b/source/objects/damage.c @@ -340,7 +340,7 @@ boolean unit_unsuspecting( static void object_permutation_shield_regions( long object_index, boolean active); -void area_of_effect_cause_damage_to_object( +static void area_of_effect_cause_damage_to_object( struct damage_data *damage, long object_index, boolean damage_next_object); @@ -365,7 +365,7 @@ static void object_destroy_region( extern boolean debug_damage; -struct damage_globals damage_globals = { 0 }; +static struct damage_globals damage_globals = { 0 }; /* ---------- public code */ @@ -585,7 +585,7 @@ void object_deplete_body( return; } -void object_destroy_notify_children( +static void object_destroy_notify_children( long object_index) { struct object_datum *object = object_get(object_index); @@ -1111,7 +1111,7 @@ static void object_damage_aftermath( return; } -void object_damage_body( +static void object_damage_body( long object_index, short region_index, short node_index, @@ -1208,11 +1208,10 @@ void object_damage_body( &damage_resistance->regions, region_index, struct damage_region); - byte region_damage = (byte)(actual_damage*255.f + object->object.region_damage[region_index]); - object->object.region_damage[region_index] = region_damage; + object->object.region_damage[region_index] = (byte)(actual_damage*255.f + object->object.region_damage[region_index]); if (region->damage_threshold > 0.f && - region_damage*(1.f/255.f) > region->damage_threshold) + object->object.region_damage[region_index]*(1.f/255.f) > region->damage_threshold) { object_destroy_region(object_index, region_index); SET_FLAG(*being_damaged_flags, _object_being_damaged_region_destroyed_bit, TRUE); @@ -1239,16 +1238,20 @@ void object_damage_body( while (child_object_index != NONE) { - struct object_datum *child = object_get(child_object_index); + struct object_datum *child_object = object_get(child_object_index); - if (TEST_FLAG(_object_mask_unit, child->object.type) && - unit_get(child_object_index)->unit.player_index != NONE) + if (TEST_FLAG(_object_mask_unit, child_object->object.type)) { - player_controlled = TRUE; - break; + struct unit_datum *child_unit = (struct unit_datum *)child_object; + + if (child_unit->unit.player_index != NONE) + { + player_controlled = TRUE; + break; + } } - child_object_index = child->object.next_object_index; + child_object_index = child_object->object.next_object_index; } } @@ -2187,7 +2190,7 @@ static void object_destroy_region( return; } -void area_of_effect_cause_damage_to_object( +static void area_of_effect_cause_damage_to_object( struct damage_data *damage, long object_index, boolean damage_next_object) diff --git a/source/rasterizer/xbox/rasterizer_xbox_dynavobgeom.c b/source/rasterizer/xbox/rasterizer_xbox_dynavobgeom.c index 972d55c3..ad7d7b6d 100644 --- a/source/rasterizer/xbox/rasterizer_xbox_dynavobgeom.c +++ b/source/rasterizer/xbox/rasterizer_xbox_dynavobgeom.c @@ -63,7 +63,7 @@ symbols in this file: 0028FDD4 0013: ??_C@_0BD@LBFDNODJ@parameters?9?$DOmap?$FL0?$FN?$AA@ (0000) 00465A16 0001: - _reported_too_many_transparent_geometry_groups (0000) + ?warned@?1??_rasterizer_dynamic_unlit_geometry_draw@@9@9 (0000) */ /* ---------- headers */ @@ -74,7 +74,9 @@ symbols in this file: #include "interface/hud_draw.h" #include "bitmaps/bitmaps_inlines.h" #include "rasterizer.h" +#include "rasterizer/rasterizer_debug_options.h" #include "rasterizer/rasterizer_frame_statistics.h" +#include "rasterizer/rasterizer_model_types.h" #include "rasterizer/rasterizer_transparent_geometry.h" #include "render/render_cameras.h" #include "shaders/shader_definitions.h" @@ -86,6 +88,7 @@ symbols in this file: #include "rasterizer_xbox.h" #include "rasterizer_xbox_dynavobgeom.h" +#include "rasterizer_xbox_pixel_shader.h" /* ---------- constants */ @@ -99,6 +102,11 @@ enum _shader_type_effect = 1, }; +enum +{ + _render_model_effect_type_none = 0, +}; + enum { _shader_effect_sort_bias_bit = 0, @@ -106,7 +114,7 @@ enum enum { - _rasterizer_statistics_mode_enabled = 2, + _rasterizer_statistics_mode_geometry = 2, }; enum @@ -149,17 +157,11 @@ enum #define SHADER_EFFECT_SORT_BIAS 0.25f #define SHADER_GET_EFFECT(shader) \ - ((struct shader_effect_sort_bias_prefix *)shader_get_and_verify_type( \ + ((struct shader_effect_definition *)shader_get_and_verify_type( \ (struct shader *)(shader), _shader_type_effect)) /* ---------- structures */ -struct shader_effect_sort_bias_prefix -{ - struct shader shader; - word flags; -}; - struct transparent_geometry_group { unsigned long geometry_flags; @@ -168,8 +170,7 @@ struct transparent_geometry_group struct shader *shader; short shader_permutation_index; short pad12; - short effect_type; - byte reserved16[0x26]; + struct render_model_effect effect; real_vector2d model_base_map_scale; long dynamic_triangle_buffer_index; struct triangle_buffer const *triangle_buffer; @@ -206,17 +207,6 @@ typedef char transparent_geometry_group_plane_offset_assert[ typedef char transparent_geometry_group_cortana_hack_offset_assert[ offsetof(struct transparent_geometry_group, cortana_hack) == 0x9D ? 1 : -1]; -struct rasterizer_dynamic_geometry_debug_options -{ - byte reserved00[2]; - short statistics_mode; - byte reserved04[0x1C]; - boolean draw_dynamic_unlit_geometry; - boolean draw_dynamic_lit_geometry; - boolean draw_dynamic_screen_geometry; - byte reserved23; -}; - struct rasterizer_meter_parameters { pixel32 gradient_min_color; @@ -230,47 +220,6 @@ struct rasterizer_meter_parameters real gradient; }; -struct pixel_shader_definition -{ - unsigned long alpha_inputs[8]; - unsigned long final_combiner_inputs_abcd; - unsigned long final_combiner_inputs_efg; - unsigned long constant_0[8]; - unsigned long constant_1[8]; - unsigned long alpha_outputs[8]; - unsigned long rgb_inputs[8]; - unsigned long compare_mode; - unsigned long final_combiner_constant_0; - unsigned long final_combiner_constant_1; - unsigned long rgb_outputs[8]; - unsigned long combiner_count; - unsigned long texture_modes; - unsigned long dot_mapping; - unsigned long input_texture; - unsigned long c0_mapping; - unsigned long c1_mapping; - unsigned long final_combiner_constants; -}; - -typedef char rasterizer_dynamic_geometry_pixel_shader_size_assert[ - sizeof(struct pixel_shader_definition) == 0xF0 ? 1 : -1]; - -struct rasterizer_dynamic_geometry_window_parameters -{ - short rasterizer_target; - short window_index; - boolean has_mirror; - boolean suppress_clear; - byte pad06[2]; - struct render_camera camera; -}; - -typedef char rasterizer_dynamic_geometry_viewport_bounds_offset_assert[ - offsetof(struct rasterizer_dynamic_geometry_window_parameters, camera.viewport_bounds) == 0x34 ? 1 : -1]; - -typedef char rasterizer_dynamic_geometry_camera_offset_assert[ - offsetof(struct rasterizer_dynamic_geometry_window_parameters, camera) == 0x8 ? 1 : -1]; - /* ---------- prototypes */ static void rasterizer_screen_geometry_submit_vertex( @@ -278,10 +227,7 @@ static void rasterizer_screen_geometry_submit_vertex( /* ---------- globals */ -extern struct rasterizer_dynamic_geometry_debug_options rasterizer_debug_options; -extern struct rasterizer_dynamic_geometry_window_parameters global_window_parameters; -extern struct pixel_shader_definition pixel_shader; -boolean reported_too_many_transparent_geometry_groups = FALSE; +extern struct rasterizer_window_begin_parameters global_window_parameters; /* ---------- public code */ @@ -314,7 +260,7 @@ void _rasterizer_psuedo_dynamic_screen_quad_draw( 756, global_d3d_device); - if (!rasterizer_debug_options.draw_dynamic_screen_geometry) + if (!rasterizer_debug_options.dynamic_screen_geometry) { return; } @@ -720,15 +666,16 @@ void _rasterizer_dynamic_unlit_geometry_draw( unsigned long geometry_flags) { struct transparent_geometry_group *group; - real_point3d relative_centroid; - real_plane3d plane; + real_vector3d forward; + real_plane3d zero_plane; + static boolean warned = FALSE; match_assert( "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_dynavobgeom.c", 38, global_d3d_device); - if (!rasterizer_debug_options.draw_dynamic_unlit_geometry) + if (!rasterizer_debug_options.dynamic_unlit_geometry) { return; } @@ -748,24 +695,22 @@ void _rasterizer_dynamic_unlit_geometry_draw( 52, centroid); - relative_centroid.x = centroid->x - global_window_parameters.camera.position.x; - relative_centroid.y = centroid->y - global_window_parameters.camera.position.y; - relative_centroid.z = centroid->z - global_window_parameters.camera.position.z; + vector_from_points3d(&global_window_parameters.camera.position, centroid, &forward); group = rasterizer_transparent_geometry_new_group(); if (group) { - plane.n.i = 0.0f; - plane.n.j = 0.0f; - plane.n.k = 0.0f; - plane.d = 0.0f; + zero_plane.n.i = 0.0f; + zero_plane.n.j = 0.0f; + zero_plane.n.k = 0.0f; + zero_plane.d = 0.0f; group->geometry_flags = geometry_flags; group->object_index = 0; group->source_object_index = 0; group->shader = (struct shader *)shader; group->shader_permutation_index = 0; - group->effect_type = 0; + group->effect.type = _render_model_effect_type_none; group->dynamic_triangle_buffer_index = dynamic_triangle_buffer_index; group->triangle_buffer = NULL; group->first_triangle_index = 0; @@ -773,12 +718,9 @@ void _rasterizer_dynamic_unlit_geometry_draw( group->dynamic_vertex_buffer_index = dynamic_vertex_buffer_index; group->vertex_buffer = NULL; group->lightmap = primary_map; - group->z_sort = -( - global_window_parameters.camera.forward.k * relative_centroid.z + - global_window_parameters.camera.forward.j * relative_centroid.y + - global_window_parameters.camera.forward.i * relative_centroid.x); + group->z_sort = -dot_product3d(&global_window_parameters.camera.forward, &forward); group->centroid = *centroid; - group->plane = plane; + group->plane = zero_plane; group->model_base_map_scale.i = group->model_base_map_scale.j = 1.0f; group->previous_group_presorted_index = NONE; group->next_group_presorted_index = NONE; @@ -796,14 +738,13 @@ void _rasterizer_dynamic_unlit_geometry_draw( group->lighting = NULL; group->animation = NULL; - if (rasterizer_debug_options.statistics_mode == _rasterizer_statistics_mode_enabled) + if (rasterizer_debug_options.stats == _rasterizer_statistics_mode_geometry) { rasterizer_frame_statistics.dynamic_unlit_draw_count++; rasterizer_frame_statistics.dynamic_unlit_triangle_count += triangle_count; - if (triangle_count > rasterizer_frame_statistics.largest_dynamic_unlit_triangle_count) - { - rasterizer_frame_statistics.largest_dynamic_unlit_triangle_count = triangle_count; - } + rasterizer_frame_statistics.largest_dynamic_unlit_triangle_count = MAX( + triangle_count, + rasterizer_frame_statistics.largest_dynamic_unlit_triangle_count); rasterizer_frame_statistics.dynamic_unlit_vertex_count += rasterizer_frame_statistics_count_dynamic_vertices( dynamic_triangle_buffer_index, @@ -811,12 +752,12 @@ void _rasterizer_dynamic_unlit_geometry_draw( triangle_count); } } - else if (!reported_too_many_transparent_geometry_groups) + else if (!warned) { error( _error_silent, "### ERROR too many transparent geometry groups"); - reported_too_many_transparent_geometry_groups = TRUE; + warned = TRUE; } return; diff --git a/source/saved games/player_profile.c b/source/saved games/player_profile.c index f95e1e9b..03d78309 100644 --- a/source/saved games/player_profile.c +++ b/source/saved games/player_profile.c @@ -101,7 +101,7 @@ symbols in this file: 002A8968 007d: ??_C@_0HN@FLNBFKEC@?$CIlevel?$DO?$DN0?$CJ?5?$CG?$CG?5?$CIlevel?$DMNUMBER_OF_S@ (0000) 00316880 0048: - _data_00316880 (0000) + _profile_color_table (0000) 004D27E8 006c: _player_profile_globals (0000) */ @@ -169,7 +169,6 @@ struct player_profile_runtime_globals struct player_profile_write_request write_request; struct thread_reference *thread; boolean initialized; - byte pad[3]; }; typedef char verify_player_profile_thread_offset[ @@ -197,7 +196,7 @@ static void player_profile_write( /* ---------- globals */ -long player_profile_primary_colors[NUMBER_OF_AVAILABLE_PRIMARY_COLORS] = +static long profile_color_table[NUMBER_OF_AVAILABLE_PRIMARY_COLORS] = { 0x00FFFFFF, 0x00000000, @@ -335,7 +334,7 @@ real_rgb_color player_profile_get_rgb_color( color_index = color_index < NUMBER_OF_AVAILABLE_PRIMARY_COLORS - 1 ? color_index : NUMBER_OF_AVAILABLE_PRIMARY_COLORS - 1; color_index = color_index < 0 ? 0 : color_index; - color = player_profile_primary_colors[color_index]; + color = profile_color_table[color_index]; rgb_color.red = ((color >> 16) & 0xFF) / 255.f; rgb_color.green = ((color >> 8) & 0xFF) / 255.f; @@ -816,17 +815,17 @@ static unsigned long __stdcall player_profile_write_thread_proc( { error(_error_silent, "metadata name may not match game display name"); } - - if (failed) - { - delete_enumerated_saved_game_file(player_profile_index); - } } else { error(_error_silent, "failed to open player profile file"); } + if (failed) + { + delete_enumerated_saved_game_file(player_profile_index); + } + saved_game_files_release_mutex(); } else From 16542e461f7099a56c6c995af5a99b3e150bfdd2 Mon Sep 17 00:00:00 2001 From: Jonas Volman Date: Thu, 24 Sep 2026 02:26:57 -0700 Subject: [PATCH 08/12] Ledger: batch 4 results, tallies at 6e3e2d35, wave-3 held items; preserve wave-3 evidence Co-Authored-By: Claude Opus 5.5 --- .../claude_fifty_objects_20260925.md | 75 +- research/fifty_objects_20260925/SKIPPED.txt | 4 + ...nsock_object_storage__net_startup_debug.md | 65 + .../wave3/REVIEW__source_game_game_engine.md | 113 + ...ayers_object_storage_admission_hygiene_.md | 85 + ..._hs_hs_ownership_storage_packet_review_.md | 96 + ...VIEW__source_hs_hs_scenario_definitions.md | 71 + .../REVIEW__source_interface_hud_unit.md | 70 + .../REVIEW__source_interface_player_ui.md | 102 + .../results/wave3/REVIEW__source_main_main.md | 144 + .../wave3/REVIEW__source_objects_damage.md | 93 + ...erizer_xbox_rasterizer_xbox_dynavobgeom.md | 66 + ...rasterizer_xbox_rasterizer_xbox_profile.md | 118 + ...VIEW__source_saved_games_player_profile.md | 93 + .../REVIEW__source_sound_sound_manager.md | 90 + .../wave3/damage_source_objects_damage.md | 118 + ...erizer_xbox_rasterizer_xbox_dynavobgeom.md | 125 + .../game_engine_source_game_game_engine.md | 122 + ..._defs_source_hs_hs_scenario_definitions.md | 96 + ...ource_hs_hs__real_random_range_evaluate.md | 60 + .../hs_source_hs_hs_data_gap_54_780_B_.md | 41 + ..._source_hs_hs_ownership_storage_packet_.md | 63 + .../hud_unit_source_interface_hud_unit.md | 104 + .../results/wave3/main_source_main_main.md | 132 + .../wave3/models_bss_source_models_models.md | 110 + ...unctions_source_math_periodic_functions.md | 137 + ...ofile_source_saved_games_player_profile.md | 129 + .../player_ui_source_interface_player_ui.md | 80 + ...yers__player_examine_nearby_device_176_.md | 58 + ...players__player_teleport_internal_1296_.md | 63 + ...ayers_object_storage_admission_hygiene_.md | 74 + ...ound_manager_source_sound_sound_manager.md | 104 + ...endpoint_set_winsock__poll_endpoint_set.md | 43 + ...nsock__transport_endpoint_set_compare_e.md | 43 + ...point_set_winsock__transport_initialize.md | 46 + ...nsock_object_storage__net_startup_debug.md | 48 + ...rasterizer_xbox_rasterizer_xbox_profile.md | 104 + .../fifty_objects_20260925/w/damage/LEDGER.md | 144 + .../w/damage/final.vs_tree.diff | 324 ++ .../w/damage/minimal.vs_tree.diff | 18 + .../w/damage/prior_best.diff | 100 + .../w/damage/prior_best_nodg.diff | 91 + .../w/damage/production.patch | 406 ++ .../w/damage/production_minimal.patch | 74 + .../w/data_gap/king/cand.vs_tree.diff | 18 +- .../w/dynavobgeom/LEDGER.md | 165 + .../w/dynavobgeom/admission_packet.patch | 323 ++ .../w/dynavobgeom/cand_final.vs_tree.diff | 18 + .../w/dynavobgeom/config.json.patch | 11 + .../object_admission_rejections.json.patch | 17 + .../rasterizer_xbox_dynavobgeom.c.patch | 254 ++ .../w/dynavobgeom/symbols.json.patch | 41 + .../w/game_engine_clean/LEDGER.md | 154 + .../w/game_engine_clean/candE_vs_prod.diff | 754 ++++ .../patches/01_game_engine_c.patch | 877 ++++ .../patches/02_new_focused_headers.patch | 270 ++ .../patches/03_shared_header_prototypes.patch | 129 + .../04_hud_nav_points_owner_include.patch | 25 + ...l_players_teleporter_index_c_after01.patch | 54 + ..._optional_players_teleporter_index_h.patch | 13 + .../06_optional_sibling_netgame_flag.patch | 123 + .../fifty_objects_20260925/w/hs/LEDGER.md | 179 + .../w/hs/cand.vs_tree.diff | 220 + .../w/hs/cleanup_only.patch | 22 + .../w/hs/production.patch | 2865 +++++++++++++ .../fifty_objects_20260925/w/hs/storage.patch | 2847 +++++++++++++ .../w/hs_scenario_definitions/LEDGER.md | 163 + .../deliver/A.raw.diff | 456 ++ .../deliver/A_hs_scenario_definitions_c.patch | 456 ++ .../deliver/B_config_symbols_json.patch | 34 + .../deliver/C1.raw.diff | 35 + .../deliver/C1_header_scenario_limits.patch | 35 + .../deliver/C2.raw.diff | 460 ++ ...s_scenario_definitions_c_with_limits.patch | 460 ++ .../deliver/D.raw.diff | 32 + .../deliver/D_admission_status.patch | 32 + .../deliver/S.raw.diff | 34 + .../hs_scenario_definitions.vs_tree.diff | 431 ++ ...nario_definitions.with_limits.vs_tree.diff | 437 ++ .../hs_scenario_definitions/symbols_json.diff | 34 + .../w/hud_unit_audit/LEDGER.md | 91 + .../w/hud_unit_audit/cand.vs_tree.diff | 66 + .../w/hud_unit_audit/cand_final.vs_tree.diff | 124 + ...nit_c_names_static_calls_and_od_arms.patch | 124 + ...ud_unit_c_minimal_names_static_calls.patch | 66 + ...2_symbols_json_hud_unit_names_static.patch | 28 + .../03_config_json_hud_unit_matching.patch | 13 + ...rejections_retire_hud_unit_fast_ftol.patch | 19 + .../w/king/c1/game_engine_king.vs_tree.diff | 18 +- .../w/king/c2/game_engine_king.vs_tree.diff | 18 +- .../w/king/c4/game_engine_king.vs_tree.diff | 18 +- .../fifty_objects_20260925/w/main/LEDGER.md | 147 + .../candidate_full_gated_main.vs_tree.diff | 54 + .../candidate_production_main.vs_tree.diff | 31 + .../w/main/header_swap.patch | 35 + .../w/main/owner_gated_crash.patch | 17 + .../w/main/owner_gated_crash_nohdr.patch | 17 + .../w/main/production.patch | 626 +++ .../w/models_bss/LEDGER.md | 170 + .../w/models_bss/new/models.vs_tree.diff | 43 + .../new/models_owner_option_P1.vs_tree.diff | 52 + .../w/models_bss/patches/C1_models.c.patch | 41 + .../w/models_bss/patches/C1_models.h.patch | 19 + .../w/models_bss/patches/C1_symbols.json.diff | 8 + .../OWNER_OPTION_P1_bss_zero_init.patch | 17 + .../w/periodic_functions/LEDGER.md | 187 + .../w/periodic_functions/cand2.vs_tree.diff | 229 + .../w/periodic_functions/production.patch | 77 + .../production_combined.patch | 229 + .../w/player_profile/LEDGER.md | 132 + .../w/player_profile/final_def.c | 927 ++++ .../w/player_profile/final_min.c | 923 ++++ .../w/player_profile/final_og.c | 933 +++++ .../owner_gated_over_defined_full.patch | 74 + .../owner_gated_over_production.patch | 181 + .../w/player_profile/production.patch | 75 + .../production_defined_full.patch | 223 + .../production_owner_gated.patch | 249 ++ .../w/player_ui/LEDGER.md | 190 + .../source__interface__player_ui.vs_tree.diff | 29 + ...01_game_engine_h_game_variant_layout.patch | 133 + .../02_game_variant_member_renames.patch | 2321 ++++++++++ .../patches/03_player_ui_h_game_variant.patch | 19 + .../w/player_ui/patches/04_player_ui_c.patch | 262 ++ ...05_symbols_json_player1_profile_path.patch | 10 + .../patches/06_admission_config.patch | 28 + .../patches/optB_delta_owner_flag_enum.patch | 51 + .../w/players/LEDGER.md | 163 + .../fifty_objects_20260925/w/players/o1.c | 3672 ++++++++++++++++ .../w/players/owner_gated_wrapper_macro.patch | 73 + .../w/players/production.patch | 24 + .../w/players/ps3.vs_tree.diff | 15 + .../w/players/st1.vs_tree.diff | 414 ++ .../w/players/teleport_o1_not_landable.patch | 380 ++ .../fifty_objects_20260925/w/players/wm.c | 3718 +++++++++++++++++ .../w/rasterizer_xbox_profile/LEDGER.md | 162 + ...sterizer_xbox_internal_window_extern.patch | 11 + ...02_rasterizer_c_complete_window_type.patch | 61 + .../03_profile_window_owner_include.patch | 41 + ...nal_profile_check_parameter_order_od.patch | 112 + ...internal_consumers_redundant_externs.patch | 62 + ...ail_objects_profile_api_owner_header.patch | 72 + .../patches/07_config_profile_admission.patch | 52 + .../w/review3__admission_hygiene_/LEDGER.md | 18 + .../w/review3__admission_hygiene_/REVIEW.md | 112 + .../production_plus_common.patch | 28 + .../w/review3_damage/LEDGER.md | 71 + .../w/review3_damage/REVIEW.md | 130 + .../review3_damage/production_reviewed.patch | 88 + .../w/review3_game_engine/LEDGER.md | 154 + .../w/review3_game_engine/REVIEW.md | 158 + .../patches/R01_game_engine_c.patch | 1657 ++++++++ .../patches/R02_new_focused_headers.patch | 277 ++ .../R03_shared_header_prototypes.patch | 129 + .../R04_hud_nav_points_owner_include.patch | 25 + ..._optional_players_teleporter_index_h.patch | 13 + ...optional_teleporter_index_c_afterR01.patch | 50 + .../R06_optional_sibling_netgame_flag.patch | 123 + .../review3_hs_scenario_definitions/LEDGER.md | 123 + .../review3_hs_scenario_definitions/REVIEW.md | 112 + .../fallback/F1.raw.diff | 52 + ...s_scenario_definitions_static_rename.patch | 52 + .../fallback/F2.raw.diff | 13 + .../F2_config_symbols_json_rename_only.patch | 13 + .../w/review3_hud_unit/LEDGER.md | 89 + .../w/review3_hud_unit/REVIEW.md | 110 + ..._static_calls_od_arms_newmap_helpers.patch | 154 + ...al_names_static_calls_newmap_helpers.patch | 96 + .../w/review3_main/LEDGER.md | 86 + .../w/review3_main/REVIEW.md | 138 + .../w/review3_main/main_exit_od_shape.patch | 31 + .../w/review3_main/production_amended.patch | 647 +++ .../w/review3_player_profile/LEDGER.md | 46 + .../w/review3_player_profile/REVIEW.md | 72 + .../hcex_names_over_production.patch | 85 + .../w/review3_player_ui/LEDGER.md | 58 + .../w/review3_player_ui/REVIEW.md | 134 + .../patches/04_player_ui_c_amended.patch | 287 ++ ...me_data_input_functions_game_variant.patch | 46 + .../LEDGER.md | 89 + .../REVIEW.md | 97 + .../admission_packet_amended.patch | 335 ++ .../config.json.patch | 11 + .../object_admission_rejections.json.patch | 17 + .../rasterizer_xbox_dynavobgeom.c.patch | 266 ++ .../raw_c.diff | 268 ++ .../symbols.json.patch | 41 + .../review3_rasterizer_xbox_profile/LEDGER.md | 115 + .../review3_rasterizer_xbox_profile/REVIEW.md | 121 + .../07R_config_profile_rejection_update.patch | 21 + .../08_profile_none_branch_bug_comment.patch | 22 + .../w/review3_sound_manager/LEDGER.md | 78 + .../w/review3_sound_manager/REVIEW.md | 103 + .../w/review3_storage_packet_/REVIEW.md | 104 + .../production_amended.patch | 2955 +++++++++++++ .../scenario_data_delta_after_storage.patch | 202 + .../REVIEW.md | 88 + .../owner_option_source.patch | 35 + .../storage_only.patch | 21 + .../w/sound_manager/LEDGER.md | 143 + .../w/sound_manager/config_status.patch | 11 + .../w/sound_manager/header.patch | 11 + .../w/sound_manager/parked.patch | 31 + .../w/sound_manager/production.patch | 260 ++ .../w/sound_manager/sound_manager.diff | 183 + .../w/sound_manager/symbols.patch | 113 + .../transport_endpoint_set_winsock/LEDGER.md | 137 + .../cand_combined.c | 789 ++++ .../cand_fuzzy.c | 788 ++++ .../i4_static_nocall.c | 794 ++++ .../micro/cmp3.c | 130 + .../micro/cmp4.c | 70 + .../owner_gated.patch | 143 + .../transport_endpoint_set_winsock/poll_g1.c | 779 ++++ .../production.patch | 98 + .../production_fuzzy_only.patch | 81 + .../storage_only.patch | 21 + .../symbols.patch | 13 + .../transport_h_storage.patch | 13 + 219 files changed, 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research/fifty_objects_20260925/w/transport_endpoint_set_winsock/poll_g1.c create mode 100644 research/fifty_objects_20260925/w/transport_endpoint_set_winsock/production.patch create mode 100644 research/fifty_objects_20260925/w/transport_endpoint_set_winsock/production_fuzzy_only.patch create mode 100644 research/fifty_objects_20260925/w/transport_endpoint_set_winsock/storage_only.patch create mode 100644 research/fifty_objects_20260925/w/transport_endpoint_set_winsock/symbols.patch create mode 100644 research/fifty_objects_20260925/w/transport_endpoint_set_winsock/transport_h_storage.patch diff --git a/docs/object_matching_logs/claude_fifty_objects_20260925.md b/docs/object_matching_logs/claude_fifty_objects_20260925.md index 7d14a3d2..31f33f54 100644 --- a/docs/object_matching_logs/claude_fifty_objects_20260925.md +++ b/docs/object_matching_logs/claude_fifty_objects_20260925.md @@ -190,17 +190,68 @@ Result: Halo objects **363 -> 375** (+12). Stable diff: 4 new strict functions, `sound_definition_index`. - The `_first_person_weapon_update` park is re-baselined (95.21506). -## Running tallies (vs frozen base e9e62b78, objdiff 3.3.1) +## Batch 4 (f7cd2e72 header packets, 6e3e2d35 admissions and storage) + +Result: Halo objects **375 -> 378** (+3). Stable diff: 3 new strict functions, 2,928 padded +(2,911 meaningful), **0 regressions**. Parks 86 / 0 / 0. Admission 11 / 0 / 3 / 0. Fake scan 26 +(unchanged). pytest 1,157 / 5 / 26. `git diff --check` clean. + +### Objects admitted (3) + +| Object | Work | Evidence (research `w//`) | +|---|---|---| +| interface/player_ui | shared-header layout recovery | Two edits in the header commit f7cd2e72. (1) `game_engine.h`'s opaque `game_variant` view becomes the recovered January layout: universal/ctf/slayer/oddball/king/race variant members, with HCEX names only where January's offsets attest the field. The game engines, network managers and playlist_profile use the new member names. (2) `player_ui_get_edit_playlist_profile` returns `struct game_variant *`. The reviewer found two C4133 warnings in ui_widget_game_data_input_functions that the worker missed; the reviewer's patch 07 fixes them. Sweep: 46 header consumers, 0 moved rows. `player_ui`, `review3_player_ui` | +| sound/sound_manager | new code + shared header | `_update_channel_for_looping_sound` (1,360) and `_sound_set_definition_end` (208) are exact. The shared header `sound_definitions.h` now declares HCEX's `short old_range_index`, landed together with the /Od 0x877810 single-exit definition; this avoids the prototype/definition mismatch the owner rejected earlier. The redundant `channel_state == _sound_channel_queued &&` term is load-bearing and /Od-attested verbatim (0x89a5a1). 45 statics per cachebeta publics. Sweep: 18 consumers. `sound_manager`, `review3_sound_manager` | +| rasterizer/xbox/rasterizer_xbox_dynavobgeom | view removal + storage | Genuine shared declarations replace the caller-local debug-options, window and pixel-shader views. The unlit draw uses the /Od-attested `vector_from_points3d`/`dot_product3d` calls and HCEX's `forward`/`zero_plane` locals. The HCEX function-static `warned` latch is not public in cachebeta. `MAX()` reproduces the /Od `?:` store. Nine D3DINLINE wrappers are static. The surplus `real_*_to_pixel32` COMDATs and SDK tables are identical to January's selected copies and link in both orders. January's own object has UNDEF references to them, so its TU emitted them. `dynavobgeom`, `review3_rasterizer_xbox_dynavobgeom` | + +### Function gains and zero-credit packets landed in batch 4 + +- **damage:** `_object_damage_body` is exact (1,360; reviewer patch B+). Patch A would newly emit + the `collision_test_line`/`real_random` header COMDATs from a non-exact caller, so it is held (P1 + class). +- **players:** + - Storage for three rows. + - COMMON tentative definitions of `players_globals`/`team_data`. January's `linker_common` + records 154-156 are players.c's, and HCEX has them as DataIsGlobal. +- **hs:** + - 839 January-static storage flags. + - The /Od-attested static helper `hs_enumerate_scenario_data` replaces 11 hand expansions (the + reviewer's amendment; its PDB storage disagreement goes to 0). + - The worker's `real_random_range` cleanup is held (P1 class). +- **hs_scenario_definitions:** first-party `static byte_swap_script_syntax_data` (the reviewer's + fallback). The 9-name data split stays held. +- **player_profile:** HCEX `profile_color_table`; the write-thread park is re-baselined + (88.40708 -> 88.451324). +- **main:** + - `main_exit` in the /Od 0x6aff90 shape, and 25 statics. + - January-resolved corrections: strict `>`, dead `requested_rate` store dropped, and + `best_interval` as the `" des %d"` argument. + - Parks re-baselined: `_main_update_time` 62.637814 -> 98.986336, `_main_frame_rate_debug` + 94.51923 -> 98.65385. + +### Process incidents in wave 3 (repaired, no tracked change) + +Both happened inside reviewer agents, and both were repaired byte-exact before integration: + +- A broken `&&` chain ran `rm -rf .git` in the worktree root. The reviewer restored the + worktree pointer file. +- `tools/campaign/volatile_scan.py --help` ran its hard-coded scan, because the script has no + argparse. The scan rewrote `source/hs/hs.c` to LF; the reviewer restored it from backup. + +The integrator verified that the tree was clean and hs.c all-CRLF before batch 4. The worker +brief now forbids destructive commands outside a worker's slug and running unread repo scripts. + +## Running tallies (vs frozen base e9e62b78, objdiff 3.3.1; at 6e3e2d35) | Tally | Value | |---|---| -| 1. Net newly COMPLETE Halo objects | **14** (361 -> 375) | -| 2. New strict functions | **11** (stable diff; 0 regressions) | -| 3. New meaningful exact bytes | **5,864** | -| 4. New padded exact bytes | **5,936** | -| 5. New verified data bytes / admission-only closures | **3,294** data (1,530 + 1,564 + 200); 9 admission-only closures (objects, units, render_objects, actor_firing_position, path, biped_limp_noodle, leaf_map, model_animations, collision_debug) | -| 6. Fuzzy improvements at zero credit | first_person_weapons A (95.21506), plus the wave-2 FUZZY_IMPROVED rows in the research results | -| Scorer-only effects | +147 code / +7 functions (`$L` label credit from status flips); objdiff 3.6.0 not used | +| 1. Net newly COMPLETE Halo objects | **17** (361 -> 378) | +| 2. New strict functions | **14** (stable diff; 0 regressions) | +| 3. New meaningful exact bytes | **8,775** | +| 4. New padded exact bytes | **8,864** | +| 5. New verified data bytes / admission-only closures | **3,294** data (1,530 + 1,564 + 200); 11 admission-only closures (objects, units, render_objects, actor_firing_position, path, biped_limp_noodle, leaf_map, model_animations, collision_debug, player_ui, rasterizer_xbox_dynavobgeom) | +| 6. Fuzzy improvements at zero credit | `_main_update_time` 62.64 -> 98.99; `_main_frame_rate_debug` 94.52 -> 98.65; `_player_profile_write_thread_proc@4` 88.41 -> 88.45; first_person_weapons A (95.21506); plus the FUZZY_IMPROVED rows in the research results | +| Scorer-only effects | +147 code / +7 functions (`$L` label credit from status flips). NOT taken: objdiff 3.6.0 would credit hs's 54,780 data bytes and actions' 2,404 at zero source cost | | Regressions / revocations | 0 / 0 | Contingent on the Layer 2 ruling: `_convex_hull2d_perimeter` (96), `_player_set_action_result` @@ -228,6 +279,14 @@ review ledgers and patches, `results/wave*/` for the structured results). | actions grouped data entry | +2,404 data | tools change to `semantic_progress.py` for grouped extents (scorer change; not taken in this lane) | owner or integrator accepts the verifier fix, or the scorer moves to 3.6.0 | `w/actions/verifier_combined_extent.diff` | | render_debug | 1 object | an invented `render_debug_globals_definition` aggregate whose separate-static names are unrecoverable, plus six consumer-local `extern boolean debug_*` with no definer | owner ruling or new naming evidence; the helper/vehicle patch (a)-(c) is ready at zero credit | `w/review_admit2/patches/render_debug_genuine_helpers_and_vehicle.patch` | | bitmap_drawing | 1 object | the unnamed 16-byte static stays held under the 2026-09-20 ruling | first-party name and type | `results/wave1/` | +| hud_unit | 1 object (+ hud_weapon/motion_sensor/hud_nav_points hygiene) | the stack-sentinel code is a hand-copied `check_stack_buffer` with two invented gotos (held class); January's asserts share one line (a macro), and the Sept-2001 map tags the helpers as inlines | a `hud_draw.h` `__inline check_stack_buffer` packet (wave 4), or an owner ruling; the reviewer-amended 01R + 02-04 are ready | `w/review3_hud_unit/` | +| rasterizer_xbox_profile | 1 object | invented TU-private aggregates (pad members; loose statics need new descriptive .bss names = held class), a /Od-attested `%s`-with-NONE crash path (BUG class), three load-bearing `volatile`s | owner rulings on names, BUG and volatile | `w/rasterizer_xbox_profile/`, `w/review3_rasterizer_xbox_profile/` | +| hs_scenario_definitions data split | 1 object | 9 file-static data names with no first-party attestation (1 invented) | owner ruling on descriptive names | `w/hs_scenario_definitions/`, `w/review3_hs_scenario_definitions/` | +| models .bss | 1 object | the only exact form is file-scope `= {0}` statics in reverse use order, contradicting the first-party static-local form; 3 of 4 names are lost | owner ruling or first-party names | `w/models_bss/` | +| transport_endpoint_set_winsock `net_startup_debug();` | storage only | a call needed only to make VC7 emit the static; its arity contradicts the 2001 `@net_startup_debug@4` evidence | owner ruling (+ signature) | `w/transport_endpoint_set_winsock/`, reviewer slug | +| player_profile R1-R3 | 3 functions | authentic defects: uninitialised serialised block, file left open, close after delete (BUG comments ready) | owner ruling (authentic-bug class) | `w/player_profile/production_owner_gated.patch` | +| main header_swap / main_crash | 1 function | declared-name-count compensation (Layer 2 class) / authentic NULL write | owner ruling | `w/review3_main/` | +| damage patch A / hs real_random_range cleanup | 0 (house-clean) | new header COMDAT emitted from a non-exact caller (P1 class) | same as P1 | `w/damage/`, `w/review3_storage_packet_/` | ## Research material diff --git a/research/fifty_objects_20260925/SKIPPED.txt b/research/fifty_objects_20260925/SKIPPED.txt index d2917000..b3912598 100644 --- a/research/fifty_objects_20260925/SKIPPED.txt +++ b/research/fifty_objects_20260925/SKIPPED.txt @@ -2,6 +2,8 @@ Files over 409600 bytes left in scratch (not copied): C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\bounding_sphere\final\action_vehicle.c (diff vs source/render/render_objects.c is 60811 bytes; wrong mapping or whole-file rewrite) C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\bounding_sphere\final\object_lights.c (diff vs source/render/render_objects.c is 103329 bytes; wrong mapping or whole-file rewrite) C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\collisions\final\matrix_math.c (diff vs source/physics/collisions.c is 76828 bytes; wrong mapping or whole-file rewrite) +C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\game_engine_clean\final\source\game\game_engine.c (diff vs source/game/game_engine.c is 80693 bytes; wrong mapping or whole-file rewrite) +C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\game_engine_clean\final\source\interface\hud_nav_points.c (diff vs source/game/game_engine.c is 229480 bytes; wrong mapping or whole-file rewrite) C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\path_audit\lab\cand_av_dist.c (diff vs source/ai/path.c is 76483 bytes; wrong mapping or whole-file rewrite) C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\path_audit\lab\cand_av_ogbs.c (diff vs source/render/render_objects.c is 61655 bytes; wrong mapping or whole-file rewrite) C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\path_audit\lab\cand_decals_pp2d.c (diff vs source/render/render_debug.c is 129147 bytes; wrong mapping or whole-file rewrite) @@ -13,5 +15,7 @@ C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\provider\object_lights C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\provider\path_obstacles\cand2.c (diff vs source/objects/objects.c is 162670 bytes; wrong mapping or whole-file rewrite) C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\provider\player_control\cand1.c (diff vs source/objects/objects.c is 197248 bytes; wrong mapping or whole-file rewrite) C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\provider\players\cand1.c (diff vs source/math/geometry.c is 159020 bytes; wrong mapping or whole-file rewrite) +C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\rasterizer_xbox_profile\candidate_files\source\rasterizer\rasterizer.c (diff vs source/rasterizer/xbox/rasterizer_xbox_profile.c is 76410 bytes; wrong mapping or whole-file rewrite) +C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\sound_manager\final\sound_definitions.c (diff vs source/sound/sound_manager.c is 107261 bytes; wrong mapping or whole-file rewrite) C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\weapons\final\action_charge.c (diff vs source/items/weapons.c is 130496 bytes; wrong mapping or whole-file rewrite) C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\weapons\final\object_types.c (diff vs source/items/weapons.c is 140633 bytes; wrong mapping or whole-file rewrite) diff --git a/research/fifty_objects_20260925/results/wave3/REVIEW__source_bungie_net_network_transport_endpoint_set_winsock_object_storage__net_startup_debug.md b/research/fifty_objects_20260925/results/wave3/REVIEW__source_bungie_net_network_transport_endpoint_set_winsock_object_storage__net_startup_debug.md new file mode 100644 index 00000000..b47043c8 --- /dev/null +++ b/research/fifty_objects_20260925/results/wave3/REVIEW__source_bungie_net_network_transport_endpoint_set_winsock_object_storage__net_startup_debug.md @@ -0,0 +1,65 @@ +# REVIEW source/bungie_net/network/transport_endpoint_set_winsock (object storage: _net_startup_debug) + +approve: False + +## per_object +[ + { + "unit": "source/bungie_net/network/transport_endpoint_set_winsock", + "approve": false, + "issues": "Hold the storage packet: static + call + transport.h:90 removal + symbols.json line 1368 static. The static storage is well supported, but only the invented call makes VC7 emit the function. The strip test fails (UNWRITTEN without the call). The placement cannot be seen in any build and has no /Od or HCEX source. The 2001 retail map's @net_startup_debug@4 and the October release's `ret 4` contradict the argument-less void call. The object stays incomplete (poll, compare_entries and init residuals), so there is zero credit either way. If the owner rules to admit it, land the reviewer's owner_option_source.patch together with transport_h_storage.patch and symbols.patch, atomically, plus a csplit regen and the 13-consumer full sweep. It is byte-verified and follows the af9f444a precedent." + } +] + +## checks +Everything is logged in C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/review3_transport_endpoint_set_winsock__object_storage___net_startup_debug_/REVIEW.md. +(0) Read WORKER_BRIEF sections 0-8, docs/campaign_house_rules.md, the lane log's held table (nothing on this unit), parked.json (init/poll/compare parks), rejections (none for this unit) and the worker LEDGER. The tree is clean at 954eebd2. +(1) git apply --check is clean for storage_only, transport_h_storage, symbols, production and production_fuzzy_only. The edited symbols.json copy differs from the tree only on line 1368, with EOL preserved. hdr/transport.h is the tree header minus lines 90-91. +(2) gate.py --source cannot see a shadow header: it copies the .c to scratch/_gate_PID.c, and an #error shadow did not fire. I wrote rgate.py instead. It compiles in place with the build.ninja cflags, prints gate-equivalent rows plus storage class, and the #error probe does fire. Candidate (storage_only + edited header): 23 EXACT / 3 residual, the same rows as production (poll 560 sha, compare 48 sha, init 400!=416). _net_startup_debug is EXACT 16 with storage 3. A whole-object section diff against production shows only `_net_startup_debug` storage 2->3. +(3) STRIP TEST (keep static, remove the call): _net_startup_debug is UNWRITTEN. +(4) Moving the call into transport_dispose is byte-identical. So is `static void net_startup_debug(real value)` called as `net_startup_debug(0.0f)`. +(5) csplit regen with the edited symbols.json: of 833 objects only this one changes, by 1 byte (the storage of that symbol). +(6) object_audit against the regen split: cand 49/49 symbols equal, FAIL(3) = the 3 residual .text rows. Production against the regen split and cand against the current split each give FAIL(4), so the packet must land atomically. +(7) surplus_identity: 0 candidate-only code COMDATs. provider_link on cand.obj: PASS (3 literals, 3 D3D tables). Data: .bss 8/8 and .rdata 444/444 = 100%. +(8) Re-ran the paired shadow-header sweep: 13 consumers, 1,756 sections (the worker wrote 1,876, which is a count slip). The only difference is the storage flip. +(9) Checked the static claim board-wide: of 4,868 externals that other split objects reference, only 1 is missing from the cachebeta publics. `_net_startup_debug` is not among them, and no other object references it. The storage claim holds. +(10) /Od build: the PC variant of this file is at 0x507000-0x50c000 and contains no empty function, so it gives no evidence for the call. HCEX.pdb has neither net_startup_debug nor transport_initialize. +(11) Data-only scans of the October 2001 release (oct-default.xbe), October 2001 betaP and January cachebeta.xbe find no call to or code reference of the function. The October release body is `ret 4` at 0x63dc0, directly before get_next_index. The atlas records `@net_startup_debug@4` in the 2001-09-25 retail cache_exe map. +(12) VC7 fastcall lab: `@f@4` compiles to `ret 4` only for a float or small-struct parameter. long, pointer and void all give `ret 0`. +(13) Searched for precedent and found af9f444a (progress_bar_create_noise_texture), described below. +(14) Built owner_option_source.patch. It is byte-identical to cand (59 sections, only .debug$S differs) and git-apply clean on its own and with the header and symbols patches. + +## issues +REJECT for now and hold as an owner item. Neither choice gains or loses credit: the object stays blocked by 3 code rows that are owner-held or register ties. + +Every measurement the worker reported reproduces. The file-static storage is also solid: `_net_startup_debug` is missing from the January publics, and that signal has 1 exception in 4,868 cross-referenced externals. + +The packet is blocked by the statement it has to add: + +1. STRIP TEST fails. Without `net_startup_debug();` the section is UNWRITTEN. The call exists only to make VC7 emit the static. + +2. No first-party source shows this call. The /Od build has no body for it and HCEX has no symbol. No build (October betaP, October release, January) has an out-of-line call. The bytes cannot tell which function makes the call, where, or with what argument: the transport_dispose and real-parameter versions are identical. + +3. The call's arity is contradicted by first-party evidence: + - the 2001-09-25 retail map records `@net_startup_debug@4`; + - the October 2001 release body is `ret 4`; + - VC7 fastcall produces `ret 4` only for a float or small-struct parameter. + So the original function took one 4-byte float or struct parameter, and the worker's own finding F3 shows the file unchanged from October to January. `net_startup_debug();` with a void signature cannot be January's statement as written. + +4. Brief section 7 and law (f): a dead statement whose only role is the match, with no /Od evidence, is owner-gated. + +5. Minor: the patch adds no private prototype, although the file's other two statics have one. The inference is disclosed only in the ledger, not in the source. + +Precedent: af9f444a landed an inferred emission call for progress_bar_create_noise_texture. That case had a matching `@...@0` void signature and a placement argument from map order. This case has neither. + +Integrator: +- Apply NONE of storage_only.patch, transport_h_storage.patch, symbols.patch or production.patch. production.patch carries the same storage change. +- production_fuzzy_only.patch (the init change alone) was not reviewed here. +- If the owner admits the change, land atomically: owner_option_source.patch (reviewer-built: storage change plus prototype plus disclosure comment, byte-verified), transport_h_storage.patch and symbols.patch (line 1368, in place). Then regen csplit and run the full sweep over the 13 transport.h consumers: + - bungie_net/network: transport_address, transport_endpoint_set_winsock, transport_endpoint_winsock + - game/game + - interface: ui_widget_event_handler_functions, ui_widget_game_data_input_functions + - networking: network_client_manager, network_client_message_handler, network_connection, network_game_globals, network_server_manager, network_server_message_handler, telnet_console +- The owner must also decide the signature: keep void, or add the one 4-byte parameter the 2001 builds prove. Its type is unknown. + +Side note, outside this packet: production's definition order differs from January's emission order after push_key. Production has get_xnaddr, get_key_id, get_key, pop_key; January has pop_key, get_nonce, nonce_is_equal, is_nonce, client_stop. diff --git a/research/fifty_objects_20260925/results/wave3/REVIEW__source_game_game_engine.md b/research/fifty_objects_20260925/results/wave3/REVIEW__source_game_game_engine.md new file mode 100644 index 00000000..a17eac38 --- /dev/null +++ b/research/fifty_objects_20260925/results/wave3/REVIEW__source_game_game_engine.md @@ -0,0 +1,113 @@ +# REVIEW source/game/game_engine + +approve: False + +## per_object +[ + { + "unit": "source/game/game_engine", + "approve": false, + "issues": "The worker packet 01-04 is byte-exact and every claim checks out: 180/180, audit PASS, surplus 11 identical, provider link PASS, objdiff equal to production, and a 446-TU sweep with 0 changes. Admission is still blocked by section-8(g) constructs that the packet leaves in place. (1) update_teleporter and find_closest_player_index hand-expand distance_squared3d with a scrambled order or decoration parentheses; /Od calls the helper, and the helper spelling is EXACT while the plain-order strip tests are residual. (2) The `(long)goal < (long)&global_variant` csplit-alias loop bounds in render_nav_points and custom_motion_sensor_positions; the /Od-shaped `for (goal_index < 32)` loops are EXACT. (3) goto/hand-PIN clamps, a dead `result != NONE` check, an entry_placement[-6] pointer walk, and comma-chain hand-expansion of the TU's own ranking comparator; all are EXACT once fixed. (4) The invented opaque `postgame_statistic_entry {long values[7]}` (HCEX statistic_buffer), a hand-lowered struct return, and a decoration cast. The amended packet R01-R04 fixes all of these and is fully verified (scratch\\w\\review3_game_engine\\patches, final\\). The object still needs a dedicated pass for game_engine_man_out's hand-inlined is_out_of_lives with its gotos, the motion-sensor `goal` alias (the /Od view-copy alternative is owner-gated), rule-16 bare-int switches, and the remaining statistic-buffer pointer walks. CONSUMERS.txt misses the saved-games TUs; the corrected list is CONSUMERS_review.txt." + } +] + +## checks +All work is in C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\review3_game_engine\ (LEDGER.md R0-R12, REVIEW.md, lab\*). + +HARNESS (rcompile.py) +- Uses the production cflags from build.ninja and runs with the shadow root as cwd, so __FILE__ and include spellings equal production. +- Controls: the real-tree game_engine.c and the untouched shadow game_engine_ctf both equal build/base; only .debug$S (the object name) differs. + +WORKER PACKET 01-04 +- git apply --check is clean individually and together against the tree. A git archive of 954eebd2 plus 01-04 is byte-equal to the worker's final/. +- 180/180 EXACT vs build/split; 0 of 302 section-defining symbols changed vs build/base. +- Symbol multiset identical to production (853/853, with $L and user labels collapsed). +- object_audit PASS, identical to production's audit. surplus_identity: 11 COMDATs, all identical. provider_link on the candidate: PASS. pdb_storage: 0 disagreements. No parks or rejections. +- objdiff-cli 3.3.1 mini-project: production, worker and amended objects all score 27922/32397 code, 173 fns, 3792/3792 data. +- HCEX types: independent DIA2Dump -type dumps. 34 compile-time offset/size checks in lab\layout_check.c all pass. +- HCEX signatures (-sym) match: game_engine_render_nav_points(short), the nav-point prototypes, rasterizer_draw_unicode_string, sound_class_set_gain. +- pad3 is January's own hs global string. +- /Od 0x5b25d0 confirms the handle_custom_starting_equipment shape and /Od declaration order. +- rsweep.py full sweep, with a sentinel check: all 446 source TUs (the worker covered 440) changed 0 sections. +- /W3 over 446 TUs: only the C4013 console_printf warning disappears. +- rconsumers.py consumer census: CONSUMERS.txt misses the saved-games TUs. + +WHOLE-OBJECT SOURCE SCAN +Evidence: /Od (odbuild: 0x5afba0, 0x42dc80, 0x59aae0, 0x5a20e0, 0x5ad780, 0x5a4360, 0x59bb90, 0x5b6f70, 0x5a0b90), HCEX -sym/-type (statistic_buffer, get_player_place), and a strip-test lab of about 25 variants (lab\variant.py, mk_*.py). + +AMENDED PACKET R01-R04 +- git apply --check clean individually and together. A fresh archive plus R01-R04 equals final\ byte-for-byte. +- 180/180 EXACT; audit PASS (identical to production); provider_link PASS; symbol multiset identical; objdiff 3.3.1 equal to production; fake_match_scan 0 leads; /W3 unchanged apart from C4013. +- 446-TU sweep: 445 identical. game_engine differs only in two raw relocation spellings, which are strict EXACT. +- Optional R05/R06 on top: same sweep result. + +The tracked tree was verified clean (git status) throughout. + +## issues +APPROVE=FALSE: the packet as submitted is not admissible. Every worker claim re-verified TRUE, but section-8(g) blockers remain in the object, one inside a function the packet edits. + +BLOCKERS LEFT BY THE PACKET +Each fix was measured alone: 180/180 and 0 changed sections vs base. + +1. Hand-expanded header helper in game_engine_update_teleporter. + - Source: `vector_from_points3d(...,&delta); if (delta.j*delta.j + delta.i*delta.i + delta.k*delta.k > 1.0f)`. + - /Od 0x5afba0 calls distance_squared3d (/Od 0x42dc80). + - `distance_squared3d(&previous_flag->position, &unit->object.position) > 1.0f` is EXACT. + - Strip test: plain i,j,k order is residual, so the scrambled order is the lever. +2. Hand-expanded distance_squared3d in find_closest_player_index. + - Source: `real distance_squared = y * y + (x * x + z * z)`; /Od 0x59aae0 calls the helper. + - The helper call is EXACT. Without the parentheses or with plain order it is residual (decoration is the lever). +3. csplit-relocation-alias trap. + - Where: render_nav_points (which the packet edits) and custom_motion_sensor_positions, as `while ((long)goal < (long)&global_variant)`, with a false comment. + - /Od 0x5ad780 and 0x5a20e0 are `for (goal_index < 32)` loops. + - Natural loops are EXACT: coff_compare resolves _global_goal+0x400 to the same destination, and objdiff 3.3.1 also scores 100%. +4. Rules 13, 18 and 21. All are EXACT when fixed: + - `goto result` clamp -> `PIN` (/Od 0x5a4360). + - Dead `if (result != NONE)` in did_player_win_default -> /Od 0x59bb90 winning-team local. + - rasterize_in_game_score `entry_placement[-6]` walk and hand PIN -> indexed loop plus PIN. + - get_place_string hand PIN -> PIN. + - populate_statistic_buffer comma chains that hand-expand the TU's own comparator -> `sort_statistic_buffer_ranking(previous, entry) == 0`. +5. Invented opaque aggregate: `struct postgame_statistic_entry {long values[7]}`. + - Replaced by HCEX `struct statistic_buffer {player_index, score, custom, kills, deaths, assists, place}` (inert). + - The hand-lowered struct return becomes HCEX's by-value `game_engine_get_player_place(long)` (EXACT). + - Strip test: the `(unsigned long)` cast in is_place_tied is decoration; the plain form is EXACT. + +MINOR +- HCEX `long flags` (the header uses unsigned long): fixed, inert. +- Focused headers get disclosure comments (matrix_math.h precedent). + +DOC DEFECT +- patches\CONSUMERS.txt misses the path-with-space TUs, and the worker's sweep compiled only 440 TUs. +- Correct counts: + - game_engine.h: 37, including saved games/playlist_profile. + - hud_messaging.h: 8, including saved games/game_state. + - sound_classes.h: 6, including game/game_engine. + - player_control.h: 21. + - players.h: 71. +- Full list: CONSUMERS_review.txt. All of these TUs came out identical in my 446-TU sweep. + +FIX PRODUCED AND VERIFIED +Patches are in scratch\w\review3_game_engine\patches\; full files in ...\final\source\. +- R01_game_engine_c.patch replaces worker 01; source/game/game_engine.c only. +- R02_new_focused_headers.patch replaces worker 02 (comments and long flags). +- R03_shared_header_prototypes.patch is worker 03 unchanged; it is the shared-header patch. +- R04_hud_nav_points_owner_include.patch is worker 04 unchanged. +- Verification: 180/180, audit PASS, provider link PASS, objdiff equal to production, 446-TU sweep with 0 regressions and 0 park drift. +- Optional: R05 (players.h teleporter_index, plus a game_engine.c part regenerated after R01) and R06 (siblings). +- The integrator must still run full ninja and check report.json for _game_engine_player_get_custom_motion_sensor_positions and _game_engine_render_nav_points. They are strict EXACT and the objdiff 3.3.1 mini-report scores them 100%. +- Recommendation: land R01-R04 as a zero-credit source-quality packet. Do NOT mark game_engine complete yet. + +STILL OPEN (blocks OBJECT_COMPLETE; not fixed) +- game_engine_man_out: two `goto man_out` plus a hand-inlined game_engine_player_is_out_of_lives. /Od 0x5a0b90 is a single `||` chain; every plain spelling is residual, so the construct is load-bearing and not /Od-attested. +- Motion-sensor copy: needs the pre-existing `goal` pointer alias (direct-index component copy is residual). The /Od 8-byte point2d copy form is a load-bearing view copy, which is owner-gated. +- Rule 16: bare-integer switch cases remain (statistic 0..4 is HCEX enum postgame_statistic, and others). +- populate_statistic_buffer and select_players_to_display: `entry++` pointer walks, and the `if (count >= MAX) {assert} else {store}` shape. +- Kept with evidence: + - team_has_players `goto done`: /Od-consistent; the if/else form is residual. + - Owner-landed BUG comment for the vestigial CTF team parameter. + - The 5-of-6 starting-equipment loop comment. + +INCIDENT +- The worktree's .git pointer file vanished at about 00:42 (not caused by this reviewer) and was back at 00:57. +- The tracked tree was verified clean. +- Shadow `git apply` needs GIT_CEILING_DIRECTORIES: inside the repo it silently ignores out-of-cwd paths. diff --git a/research/fifty_objects_20260925/results/wave3/REVIEW__source_game_players_object_storage_admission_hygiene_.md b/research/fifty_objects_20260925/results/wave3/REVIEW__source_game_players_object_storage_admission_hygiene_.md new file mode 100644 index 00000000..b8255a5e --- /dev/null +++ b/research/fifty_objects_20260925/results/wave3/REVIEW__source_game_players_object_storage_admission_hygiene_.md @@ -0,0 +1,85 @@ +# REVIEW source/game/players (object storage / admission hygiene) + +approve: True + +## per_object +[ + { + "unit": "source/game/players", + "approve": true, + "issues": "Approved: production.patch and the 3-line symbols.json static flags, landed together. It changes storage only and is score-neutral: object_audit symbol diffs go from 1 to 0, and pdb_storage disagreements from 5 to 2. Optional, verified supplement: scratch/w/review3__admission_hygiene_/production_plus_common.patch adds the missing COMMON definitions of players_globals and team_data, which January's linker_common attributes to players.c. The object is still not complete: device and teleport code residuals remain, and so do the header-declared statics teleport_internal and handle_powerup_equipment." + } +] + +## checks +All checks were independent re-runs on tree 954eebd2. Slug: scratch/w/review3__admission_hygiene_/ (LEDGER.md, REVIEW.md). + +(1) Patch applies and matches the candidate. `git apply --check` of scratch/w/players/production.patch on the current tree is OK. The patched players.c is identical to the worker's ps3.c (cmp). + +(2) Gate is unchanged. `gate.py --all` gives 68 exact / 2 residual / 0 unwritten for both head.c and cand.c, and every row is identical. The residuals are device [size 160!=176] and teleport [size 1312!=1296, relocs 62!=61]. + +(3) Only storage changes in the object. A positional COFF compare (seccmp.py) of cand.obj against head.obj, where head.obj equals build/base, shows: +- all 159 sections identical: bytes, plus raw relocation records resolved to symbol names; +- no $L label churn; +- of 470 symbol rows, only two differ, both storage 2->3: _players_static_data and _machine_to_player_table. + +(4) Storage evidence supports all three flags. +- None of the three symbols is in cachebeta publics: 0x453408, 0x2DEE08 and 0xAA180. The publics RVA equals the symbols.json file_offset, anchored on the public _debug_render_player_teleport at 0x453464. +- No public exists at 0xAA180, so the stub is not an ICF-folded external. +- HCEX gives machine_to_player_table DataKind 5 (DataIsFileStatic). +- January emits _player_examine_nearby_unit with zero references and no public name, which fits a static function (VC7 static-emission class). + +(5) No outside references. xref_check finds 0 UNDEF references in either the January split or build/base. A symbol-row scan of both trees finds the names only in players.obj. `git grep` finds no other reference. + +(6) csplit emulation. A control run with an unedited config reproduces build/split exactly (833 objects). The worker's symbols.json changes only players.obj: all 110 sections are identical and exactly 3 symbol rows go from storage 2 to 3. The file edit is 3 in-place line edits with CRLF preserved, the same line count, and +48 bytes. + +(7) object_audit, four combinations: +- production vs current split: FAIL(3); +- A+B (cand.obj vs emulated split): FAIL(2), only the 2 code residuals, 118 symbols / 0 differ; +- A alone: 3 symbol diffs; +- B alone: 2 symbol diffs. +So A and B must land together, as the worker says. + +(8) Surplus. The surplus list is the same as production. surplus_identity, re-pointed at cand.obj and the emulated split, finds 13 COMDATs with 0 not identical. provider_link(cand.obj) passes all 32 rows. + +(9) Score-neutral. A mini objdiff 3.3.1 report gives identical unit entries for current, A+B, A-only and B-only: 13122/15390 code, 66/70 functions, data 5349/5349. That equals build/report.json. + +(10) Warnings, fake scan and strip test. CL /W3 gives 18 warnings for both head and candidate, zero delta. fake_match_scan finds 0 leads. The strip test does not apply because no byte depends on the edit. + +(11) The worker's errors.h claim holds. With the include added, the gate rows are identical and only $L label names in the relocations of sections 85 and 155 differ. + +(12) House rules and section-8 blockers. The diff contains only storage keywords backed by the PDB, plus removal of a duplicate consumer-local extern. That extern is identical to main/main.h:192, which players.c includes at line 256; January's main.obj defines _player_spawn_count. There is no header edit, so there is no consumer sweep. There is no new scope, name, cast or aggregate. + +(13) Optional supplement, checked separately. I verified the extra COMMON definitions described under issues: gate, sections, audit, score, W3, fake scan, and a link against January's linker_common.obj in both orders. + +## issues +The worker's packet is APPROVED as proposed. Every factual claim checked out. + +Land together: +- A: C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/players/production.patch +- B: C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/players/config/symbols.json, with `, "static": true` added in place on lines 2598, 22521 and 23014. + +The integrator should diff B against config/symbols.json to get the 3 line ops, then run a csplit-only regeneration. After landing, the players object_audit symbol diffs go from 1 to 0, and pdb_storage disagreements go from 5 to 2. The two left are teleport_internal and handle_powerup_equipment: their prototypes are declared in players.h and the move is owner-gated, as disclosed. + +OPTIONAL SUPPLEMENT (not required for approval): +C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/review3__admission_hygiene_/production_plus_common.patch + +This is the worker patch plus bare tentative definitions `struct players_globals *players_globals;` and `struct data_array *team_data;`. It replaces the consumer-local `extern struct data_array *team_data;`. `git apply --check` is clean. Land it instead of A, with the same B. + +Evidence for the supplement: +- January's linker_common COMMON cluster, sections 154-156, holds _players_globals, _team_data and _player_data as players.c's records. +- players.obj is the only object that references _players_globals and _team_data. Both are PDB publics. +- HCEX has all three contiguous, as DataIsGlobal. +- Our tree defines neither symbol anywhere. object_audit cannot see this because it skips section<=0 symbols. + +Measured result of the supplement: +- gate 68/2 with identical rows; +- all 159 sections positionally identical; +- the only symbol change is those two going from UNDEF to COMMON (val 4), the same as the existing _player_data; +- audit 0 symbol diffs, score identical, W3 delta 0; +- no LNK2005 against January's linker_common. + +ADVISORY (existed before this packet; not blockers here, but relevant before any players object admission): +- players.c:941 has a C4013 implicit declaration of `error`. The genuine owner is cseries/errors.h. Adding the include does not change code, but it renumbers $L labels, so it is held. +- The name `players_static_data` and its 0xC18 aggregate are not confirmed by first-party sources (cachebeta publics, HCEX name lookup or the atlas). They were introduced in commit 677d0982. +- Device (owner RB2 wrapper macro) and teleport (allocator ties) remain residual and are not part of this approval. diff --git a/research/fifty_objects_20260925/results/wave3/REVIEW__source_hs_hs_ownership_storage_packet_review_.md b/research/fifty_objects_20260925/results/wave3/REVIEW__source_hs_hs_ownership_storage_packet_review_.md new file mode 100644 index 00000000..a133efd6 --- /dev/null +++ b/research/fifty_objects_20260925/results/wave3/REVIEW__source_hs_hs_ownership_storage_packet_review_.md @@ -0,0 +1,96 @@ +# REVIEW source/hs/hs (ownership/storage packet review) + +approve: False + +## per_object +[ + { + "unit": "source/hs/hs \u2014 worker production.patch plus 838-line symbols.json (as proposed)", + "approve": false, + "issues": "The cleanup hunk adds a surplus `_real_random_range` COMDAT whose caller is not strictly exact (rule-6 exception not met; owner-gated), and the worker's byte-identity and surplus claims are wrong for it. `_hs_enumerate_scenario_data` is left external on a refuted mechanism, leaving one disagreement with the PDB publics." + }, + { + "unit": "source/hs/hs \u2014 reviewer amended packet (scratch/w/review3_storage_packet_/production_amended.patch plus config/symbols.json with 839 edits)", + "approve": true, + "issues": "None blocking. Gates at 447/1/0 (the one residual is the pre-existing real_random_range_evaluate); storage-only apart from the helper call form; 0 disagreements with the publics; audit 1830/1830; no code COMDAT surplus; warning and fake-match scans unchanged; score-neutral. The object is still incomplete because of the residual." + } +] + +## checks +Everything was re-run in scratch/w/review3_storage_packet_/ and all notes are in REVIEW.md there. + +Patches and gates: +- `git apply --check` is clean against 954eebd2 for production.patch, storage.patch and my production_amended.patch. I applied each patch myself; the worker's cand.c is the same apart from line endings. +- gate --all gives exact 447 / residual 1 / unwritten 0 on HEAD, storage-only, the worker's candidate, r4a and final. The residual is `_real_random_range_evaluate`. + +Section and symbol comparisons against head.obj: +- storage-only candidate: every section is identical in position, bytes and raw relocations. There are 457 storage flips (417 functions 2->3, 40 data 3->2). +- worker's production.patch candidate: it has one extra section, `.text` COMDAT `_real_random_range` (32 B, 2 relocs). + +csplit simulation, using build/tools/csplit.exe with a copied config: +- The control run reproduces all 833 objects of build/split byte for byte. +- The worker's 838-line symbols.json changes only hs.obj: 0 section diffs, exactly 838 storage flips, and the names equal static_symbols.txt. +- Each edited line is an in-place `, "static": true`, with CRLF and line count kept. +- My 839-line version also changes only hs.obj, with 839 storage flips. + +object_audit (simulated split vs candidate): +- Every run shows 1830 January symbols with 0 differences. The only section DIFF is the residual .text. +- The worker's candidate also lists `+.text _real_random_range 32` as surplus. + +Storage vs cachebeta publics: +- The worker's packet leaves 1 disagreement (`_hs_enumerate_scenario_data`). +- The amended packet has 0 disagreements across 922 symbols, both in the candidate and in the simulated split. + +Evidence checks: +- Board census across all 833 split objects: 1,709 unreferenced external functions are in the publics, and 148 Halo functions are both unreferenced and non-public. +- A data-only scan of cachebeta.exe finds no absolute reference and no E8/E9 call to 0x4B34D0. +- January's hs.obj relocations: the 11 scenario enumerators each carry exactly the helper body's relocations. +- /Od build: odbuild callers of 0x5f52c0 are 11 one-line calls with constant arguments. +- Symbol atlas: the Sept 2001 maps list the enumerator names. +- HCEX (DIA2Dump): 7 functions are static and the defaults and hs_function_table_count are global. hs_rebuild_source is external in HCEX, but January's publics win. + +Other checks: +- /W3 census gives 58 warnings for all four sources, identical lines. +- fake_match_scan reports 0 leads. +- surplus_identity, re-pointed at each candidate: 1 code COMDAT for the worker's candidate (`_real_random_range`, identical to action_alert's copy), 0 for the amended one. +- provider_link passes on both candidates. +- The objdiff 3.3.1 mini report is unchanged at 25248/25329 code, 447/448 functions and 18/54798 data. +- Grepping source/**/*.c and *.h outside hs.c finds 0 references to the 418 functions or 421 definitions. No other January object names any of the 839 symbols. hs_runtime.obj imports all 39 `__hs_type_*_default` as undefined. +- Every prototype and definition line of the static set carries `static`, and all 345 macro-generated evaluators are in the static set. +- tools/test_import_symbol_names.py and test_crossbuild_bridge.py: 26 passed. + +## issues +Reject the worker's packet as proposed. An amended packet is ready and verified. + +1. production.patch is not byte-neutral. The cleanup hunk swaps the hand-expanded `real_seed_random_range(get_global_random_seed_address(), ...)` for `real_random_range(arguments[0].real_value, upper_bound)`. That makes hs.obj emit a new `.text` COMDAT `_real_random_range` (32 B). January's hs.obj does not define it; the selected January copy is in action_alert. The worker ran surplus_identity against build/base, not the candidate, so these two claims are false: + - "every section byte-identical to build/base; only storage differs" + - "surplus_identity: 0 code COMDATs" + The copy is identical to action_alert's and provider_link passes. But rule 6's exception requires the caller to be strictly exact, and `_real_random_range_evaluate` is the residual. That makes this an owner-gated item of the same kind as the held actor_combat P1. Leave the cleanup out of the production packet. + +2. The worker explained `_hs_enumerate_scenario_data` wrongly. The claim was that only an external function can be emitted while unreferenced, so it must stay external. That is refuted: + - 148 Halo functions are both unreferenced and non-public. This matches VC7's rule for static functions: one that the source uses is still emitted even when every call is inlined. + - Nothing in the image references the function. + - January's 11 scenario enumerators (48 B each) carry exactly the helper's relocations (`global_scenario_index`, `global_scenario_get`, `hs_enumerate_block_data`). + - In the /Od build, 0x5f52c0 is this helper, and its callers are 11 one-line calls with matching constants, for example (0x49c, 0, 0x5c) and (0x360, 4, 0x60). + + So in January the helper was static, called by those enumerators and inlined at every site. Our source instead hand-expands its body in all 11 callers, a section-8 (g) class. The worker's packet therefore leaves one storage disagreement with the PDB. + +3. The amended packet fixes both. I built it myself and it is verified exact: + - It contains the storage part plus `static void hs_enumerate_scenario_data(`, and the 11 callers each become `hs_enumerate_scenario_data(offsetof(struct scenario, X), N, size);`. The cleanup hunk is left out. + - It gates at 447/1/0, with the helper and all 11 callers EXACT. + - Its object is positionally identical to the storage-only object apart from one storage flip. + - It leaves 0 disagreements with the publics, audits 1830/1830 against the simulated split, and has no code COMDAT surplus. + - The /W3 census and the fake-match scan are unchanged. + - It adds no new scope, locals, casts or decoration. + +Disclosed, not blocking: +- HCEX (2011) has hs_rebuild_source as external, but January's publics win. +- hs_runtime.c:696 declares the defaults as a consumer-local `extern` with non-const types. This predates the packet and is outside its scope. +- Fallback if the integrator does not want the scenario_data hunk: scratch/w/hs/storage.patch with the worker's 838-line symbols.json. It is verified storage-only and exact, but it keeps the one PDB disagreement. + +Production changes (amended; for the integrator): +(a) `git apply scratch/w/review3_storage_packet_/production_amended.patch`. It touches source/hs/hs.c only and applies cleanly to 954eebd2. +(b) Replace config/symbols.json using scratch/w/review3_storage_packet_/config/symbols.json. Derive the line operations by diff: 839 in-place `, "static": true` edits, with CRLF and order preserved. The list is static_symbols_amended.txt: the worker's 838 plus `_hs_enumerate_scenario_data` at line 3042. Then run a csplit-only regen, which changes only hs.obj. +(c) No shared header changes, so no consumer sweep is needed. +(d) scenario_data_delta_after_storage.patch is for reading only and applies on top of storage.patch. +(e) Owner item, not to be landed: the `real_random_range` cleanup of real_random_range_evaluate. diff --git a/research/fifty_objects_20260925/results/wave3/REVIEW__source_hs_hs_scenario_definitions.md b/research/fifty_objects_20260925/results/wave3/REVIEW__source_hs_hs_scenario_definitions.md new file mode 100644 index 00000000..de528dd1 --- /dev/null +++ b/research/fifty_objects_20260925/results/wave3/REVIEW__source_hs_hs_scenario_definitions.md @@ -0,0 +1,71 @@ +# REVIEW source/hs/hs_scenario_definitions + +approve: False + +## per_object +[ + { + "unit": "source/hs/hs_scenario_definitions", + "approve": false, + "issues": "Technically complete: gate EXACT 1/1, object_audit PASS (40/0; .data align 4/4), pdb_storage 0 disagreements, objdiff 3.3.1 1112/1112 with no semantic entry, csplit changes only this object, fake_match_scan 0. Held for an owner ruling on 9 static data names in symbols.json that no first-party source attests. 8 are convention-derived from January's own names (_fields, _bs_codes/_bs_definition). hs_references_block_reference is invented. If the owner approves, land A+B+D (or C1+C2+B+D) as delivered. If not, land the zero-credit fallback F1+F2 from review3_hs_scenario_definitions/fallback/: the first-party static rename only, EXACT, which closes the PDB storage disagreement." + } +] + +## checks +All checks were run independently in C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\review3_hs_scenario_definitions\ (see LEDGER.md and REVIEW.md). +(1) git apply --check at 954eebd2. A, B, C1, C2 and D are each clean. A+B+D together and C1+C2+B+D together are clean. The post-images equal deliver/* apart from CRLF, and the patches keep the tree's CRLF. B's post-image is byte-identical to the worker's config/symbols.json. All three JSON files parse. The 9 inserted offsets are 0x2E49C0 + {18, 90, 110, 11c, 17c, 1cc, 204, 218, 240}, none of them already present. +(2) csplit with my own config copies. The control config reproduces build/split (0 of 833 differ). The edited config changes only source/hs/hs_scenario_definitions.obj. +(3) gate: +- production vs build/split: EXACT _hs_syntax_data_byte_swap. +- candidate A vs build/split: UNWRITTEN, because of the rename. Source and symbols.json must land together. +- candidate A vs the review split: EXACT 224 _byte_swap_script_syntax_data, 1/1. +(4) object_audit (split-root copy). Candidate A: PASS. All 22 sections are ok, including .data 628/628 with align 4/4 under section_infos_equal. 40 January symbols, 0 differ. Surplus is .drectve only. Production fails 1 (.data align 4/3), which is the recorded rejection. +(5) objdiff 3.3.1 mini-projects (frozen, sha1 3130e428): +- production reproduces build/report.json exactly (.data 92.773094, 484/1112); +- candidate A: 1112/1112, with .data, .rdata and .text all at 100%; +- the fields-first control ctl_fields_first.c: .data 92.84473. +(6) Section order: candidate A's .rdata literal order equals January's split order, while production reverses 4 block/field pairs. January's leaf_map shows the same block-created-first pattern. +(7) pdb_storage (split-root): 40 symbols, 0 disagreements. The cachebeta publics in 0x2E49C0..0x2E4C34 are exactly the 9 public data names. Nothing is public at 0xBD310. +(8) provider_link: PASS (nothing to link). There is no candidate-only external definition, and the undefined-external set equals January's. +(9) fake_match_scan: 0 leads on A and C2. +(10) /W3 /Zs: A adds 2x C4090. hs.h's `char const *[]` meets tag_groups.h's reconstructed `char **names`, and HCEX types hs_type_names as `const char *[0x31]`. Byte-inert. +(11) Strip test: the plain fields-first spelling is strict-EXACT but loses January's literal order and the objdiff data credit. The forward-declared, block-first order is attested by January's own .rdata, so it passes. +(12) The function body is unchanged apart from name and storage, with no new block scope. The /Od build has neither the function nor its strings (odbuild str: no hit). +(13) Name provenance: +- the function name is in the atlas' 2001-09-25 Bungie .map (tier map), `@byte_swap_script_syntax_data@12`, the only record for this object; +- HCEX has no compiland for this object and no hs tag data; +- the atlas holds code symbols only; +- there is no raw .map file on disk; +- the /Od build and the research-cache reconstructions contain none of the 9 static names. +(14) C packet: +- C1's enum equals HCEX types 1309380-1309386. +- The includers are exactly hs.c, hs_compile.c, hs_runtime.c and hs_scenario_definitions.c. +- A shadow sweep, orig vs mod, gives byte- and relocation-identical non-debug sections: hs 1409, hs_compile 221, hs_runtime 171. +- Per-function strict status is equal for base, orig and mod (447/448, 61/64, 64/66), and objdiff per-function results are identical. +- C2 with C1: EXACT 1/1, object_audit PASS, 1112/1112. +(15) I built and verified a zero-credit fallback, F1+F2 (see issues). + +## issues +APPROVE=FALSE. Every technical claim reproduced. The only thing I cannot verify is the names, and that is an owner-policy question. + +BLOCKER (owner-gated): packet B adds 9 file-static data names to symbols.json, and no first-party source attests any of them. +- 4 `_fields` and 4 `_bs_codes` / `_bs_definition` follow Bungie naming conventions that HCEX attests, applied to stems that are January's own names. +- `hs_references_block_reference` has no precedent and is invented. +The owner ruled on 2026-09-15 that he prefers no descriptive or invented static names in symbols.json, and held env_fog and models on that basis. review2_rasterizer_xbox withheld a whole-object admission over 9 descriptive static names, and it is held for an owner ruling. The counter-precedent is rasterizer_xbox_shadows, admitted with 2 disclosed descriptive gap statics. +The names cannot be dropped: with A, the function's relocations name them, so B is required to keep its row EXACT. + +OWNER QUESTION: admit the object as Matching with these 9 names? If yes, land A+B+D, or C1+C2+B+D, exactly as delivered. No amendment is needed. + +FALLBACK if the owner declines (zero credit, not owner-gated, verified by me). Apply both together, INSTEAD of A: +- C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\review3_hs_scenario_definitions\fallback\F1_hs_scenario_definitions_static_rename.patch (full file fallback\hs_scenario_definitions.c) +- C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\review3_hs_scenario_definitions\fallback\F2_config_symbols_json_rename_only.patch +F1+F2 contain only the first-party `static byte_swap_script_syntax_data` rename (symbols.json line 3249 only, as in B). +- git apply --check is clean, and csplit changes only this object. +- Gate EXACT 1/1. pdb_storage drops from 1 disagreement to 0. +- The .data alignment rejection stays in force, and objdiff is unchanged. + +NON-BLOCKING NOTES: +(a) A adds two byte-inert C4090 warnings. hs.h is correct per HCEX; the mismatch is the reconstructed `char **names` in tag_groups.h. Disclose it. +(b) Optional C1 is a shared-header edit. Consumers to sweep: source/hs/hs.c, hs_compile.c, hs_runtime.c, hs_scenario_definitions.c. It is byte-inert, but hs_runtime's 64 internal $L label names shift by +8 (a name-count effect), so the worker's claim that every symbol is identical is slightly overstated. C2 depends on C1. +(c) Side lead: our admitted leaf_map reverses January's literal order (fields defined before their block). +(d) Environment: another agent's scan left the shared worktree's .git link missing between about 00:43 and 00:57 PDT, and rewrote source/hs/hs.c from CRLF to LF at 00:54 (backup at scratch/hs_scan_backup.c). Both were restored by 00:57, and the tree is clean at 954eebd2. None of my measurements used an affected file. diff --git a/research/fifty_objects_20260925/results/wave3/REVIEW__source_interface_hud_unit.md b/research/fifty_objects_20260925/results/wave3/REVIEW__source_interface_hud_unit.md new file mode 100644 index 00000000..2481fb5e --- /dev/null +++ b/research/fifty_objects_20260925/results/wave3/REVIEW__source_interface_hud_unit.md @@ -0,0 +1,70 @@ +# REVIEW source/interface/hud_unit + +approve: False + +## per_object +null + +## checks +All evidence is in C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\review3_hud_unit\ (LEDGER.md, REVIEW.md). + +1. **Patches.** `git apply --check`: 01, 01alt, 02, 03 and 04 each CLEAN, and 01+02+03+04 CLEAN together. Applying each patch to a copy of the tracked file gives a result byte-identical to the worker's file (cand_final.c, cand.c, symbols.json, config.json, object_admission_rejections.json). +2. **Split emulation.** + - csplit with an unchanged config copy equals build/split for 833/833 files. + - With patch 02 applied, only source/interface/hud_unit.obj differs. +3. **Gate and object audit.** + - `gate.py --source` on P01 against the production split: 20 exact, plus 2 unwritten that are name changes only. + - `gate_split` against my emulated split: 22/22 EXACT; storage 3/3 for the 5 statics. + - `object_audit` (SPLIT_ROOT): every January-owned section ok, 30 January symbols, 0 differ, PASS. + - `cmp_objs`: P01, P01alt and production (modulo the 2 renames) are identical in all 41 sections. +4. **Surplus.** + - `provider_link`: 11/11 PASS in both orders. + - `surplus_identity`: `_fast_ftol` IDENTICAL to actor_combat's copy. + - `nodup_census _fast_ftol`: 25 definers, 0 NODUP. + - Retiring the `_fast_ftol` veto is justified (reopen branch 2 met, player_rumble 20260919 precedent). +5. **Names and storage.** + - cachebeta publics: public only at C65B0 (init). + - HCEX_Release DIA2Dump: both ticks are static, at 0x16D65D0 and 0x16D65D8. + - Atlas 7eacac85 and 6455066: same names, order and sizes. + - January atlas exact tier: 0x4c6600 is hud_unit's get_hud_state, 0x4c7f40 is hud_weapon's. +6. **/Od build.** + - 0x6363b0/c0/d0 are 5-byte empties laid out alphabetically. + - Render calls them at 0x63329d (shield tick) then 0x6332a2 (outline tick), after the assert and before the if. + - Init is called at 0x6326c6. + - update_local_player has per-arm stores and no goto, so patch (c) is attested and byte-inert. +7. **Admission scan.** No float, pragma, asm, volatile or register. No consumer-local function prototypes. No opaque spans (the hud_globals_definition prefix view is named from HCEX). fake_match_scan: 0 leads. +8. **New labs.** + - **N1** (new_map written with the /Od helper calls `get_hud_state` + `initialize_hud_state`): new_map EXACT 240. All 41 sections are identical to P01. It is 22/22 against the emulated split and the audit passes. + - **S1 and S2** (goto-free stack-sentinel spellings): both RESIDUAL; S2 also changes size (528 vs 544, 3488 vs 3504). +9. **Amended patches.** 01R and 01Ralt are each CLEAN alone and with 02+03+04. Each reproduces its cand/ file byte for byte, and each is 41/41 identical to P01, 22/22 and audit PASS. + +## issues +**BLOCKER 1 (fixed in my slug):** `hud_initialize_unit_interface_for_new_map` writes out by hand, inside its loop, get_hud_state's 0x106/0x107 asserts and the whole body of initialize_hud_state. +- The /Od build at 0x632780 makes real calls there: call 0x632500 (get_hud_state), then call 0x635fc0 (initialize_hud_state). +- Lab N1 shows the hand-expansion is not needed for the match: the plain call spelling gives all 41 sections byte- and relocation-identical. +- Leaving it breaks house rule 13 and falls under the law-(g) class of hand-expanded helpers. +- Patches 01 and 01alt keep the hand-expansion, so replace them with: + - scratch\w\review3_hud_unit\patches\01R_hud_unit_c_names_static_calls_od_arms_newmap_helpers.patch (= 01 + fix; result cand\cand_final_amended.c) + - or 01Ralt_hud_unit_c_minimal_names_static_calls_newmap_helpers.patch (= 01alt + fix; result cand\cand_minimal_amended.c) +- Patches 02, 03 and 04 are unchanged. There is no header change and no new block scope. + +**BLOCKER 2 (owner-gated, not fixed):** the stack-sentinel code in update_local_player (line 0x201) and render (line 0x3C9) is a hand-copied `check_stack_buffer` loop using two invented gotos (`corrupt_stack_found` / `stack_buffer_checked`). +- Both asserts in each sentinel carry the same line number, so January invoked a macro. +- January's public `_check_stack_buffer` has zero relocations anywhere and is inlined in 5 files. +- Labs S1 and S2 show January's bytes are specifically an inlined function's return merge, not a plain loop. +- Our own link map writes an `f i` flag for the `__inline` `_fast_ftol`. So the Sept-2001 map entry `_get_return_eip i hud_draw.obj` means the stack-check helpers were header inlines. +- House rule 6 forbids hand-copying a helper to evade the provider check, and "invented goto" is already a held class. The worker removed `goto update_finished` on the same grounds. +- Function credit is unaffected. Whole-object Matching needs either an owner ruling admitting this spelling as disclosed, or a hud_draw.h packet: `__inline check_stack_buffer` plus a shared macro across hud_draw, hud_unit, hud_nav_points, hud_weapon and motion_sensor, a full hud_draw.h consumer sweep, and an ANY `_check_stack_buffer` identical to hud_draw's selected copy that links in both orders. +- If the owner admits it, apply 01R (or 01Ralt) + 02 + 03 + 04. + +**Advisories (not blocking):** +- The /Od build also calls `unit_hud_shield_meter_mapper_init()` from `hud_initialize_unit_interface` (byte-inert; omitted). The public init has no prototype in hud_unit.h. +- /Od computes unit_index with `?:`; production uses a nested if (both exact). +- render has a bare `get_hud_state(local_player_index);` where /Od stores the result in a local that is never read. +- The consumer-local extern declarations of hud_globals and hud_scripted_globals have precedent in Matching hud.c and hud_messaging.c. + +**INFRASTRUCTURE:** the worktree's root `.git` pointer file disappeared at about 2026-09-24 00:43:17 -0700, and git now reports "not a git repository". +- This was not caused by this reviewer: I wrote only under the slug and ran read-only tools. +- The admin directory halo-campaign.git/worktrees/claude-fifty-objects-20260925 is intact. +- The integrator must restore C:\halo-worktrees\claude-fifty-objects-20260925\.git containing `gitdir: C:/Users/isabe/Documents/Codex/2026-09-20/files-pasted-by-the-user-halo/work/halo-campaign.git/worktrees/claude-fifty-objects-20260925`. +- Checks made after that time ran `git apply --check` as a plain file apply. diff --git a/research/fifty_objects_20260925/results/wave3/REVIEW__source_interface_player_ui.md b/research/fifty_objects_20260925/results/wave3/REVIEW__source_interface_player_ui.md new file mode 100644 index 00000000..714c8355 --- /dev/null +++ b/research/fifty_objects_20260925/results/wave3/REVIEW__source_interface_player_ui.md @@ -0,0 +1,102 @@ +# REVIEW source/interface/player_ui + +approve: True + +## per_object +[ + { + "unit": "source/interface/player_ui", + "approve": true, + "issues": "Whole-object admission verified: 42/42 EXACT; object_audit PASS (68/68 symbols) against a real csplit regeneration with patch 05; all data 2004/2004; strings and provider link PASS; pdb_storage 0; fake scan 0; strip tests confirm `= { 0 }` on the path static is load-bearing and the only plain spelling that works. Admit only with reviewer patch 07 (and preferably 04-amended). 04 and 05 must land together." + }, + { + "unit": "worker packet as submitted (01-06 without 07)", + "approve": false, + "issues": "Patch 03 adds 2 new C4133 incompatible-pointer warnings in source/interface/ui_widget_game_data_input_functions.c. The consumer list (45) misses that unit, which includes both edited headers directly; the correct count is 46. Fixed by reviewer patch 07, verified byte-identical." + }, + { + "unit": "optB_delta_owner_flag_enum (optional)", + "approve": true, + "issues": "Claims verified: 45/47 consumers identical; only the parked main `_main_update_time` moves, so its park needs a re-baseline; units stays 189/189. Not needed for admission; owner-clean follow-on." + } +] + +## checks +All checks were run independently in C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\review3_player_ui\ (LEDGER.md, REVIEW.md). + +(1) Patch application. `git apply --check` passes for 01-06 against the current working files. The worktree has no .git, so git apply was used in no-repo mode. optB also checks clean on top of 01-06. Applying 01-06 in sequence to a copy gives all 11 cand_A2 files (EOL-normalised) and the worker's symbols.json exactly. My amended set (01, 02, 03, 04-amended, 05, 06, 07) applies to a fresh copy, keeps CRLF line endings, and passes `--whitespace=error-all`. + +(2) Full-board sweep, not just the listed consumers. +- Method (tcomp.py/fullsweep.py): a full copy of source/ with the patches applied. Each unit is compiled in place with the build.ninja cflags and /I pointed at the copy. Each unit is compared with build/base per section index (name, flags, size, bytes, relocations by symbol) plus the whole symbol table. Compiler-local $L and $name$N label ordinals are normalised. +- Result: 453/454 source units are IDENTICAL. player_ui differs only by the new `_player1_profile_path` static and the two functions that now reference it. January exact counts are unchanged in all 454 units. +- Control: production source through the same script is 454/454 IDENTICAL to build/base. + +(3) Consumer census with /showIncludes over all 454 units. game_engine.h has 38 consumers, player_ui.h 14 and playlist_profile.h 5, so the two edited headers reach 46 units. The worker's list of 45 misses source/interface/ui_widget_game_data_input_functions, which includes both edited headers directly. It is absent from their includes.json, which lacks 16 build units. + +(4) /W3 warning diff on the 47 consumers, patched vs production. Without a fix, that missed unit gains 2 new C4133 warnings. With my patch 07 the net count of new warnings is 0. + +(5) Exactness and object audit for player_ui. +- 42/42 January functions EXACT. +- I ran the real csplit (build/tools/csplit.exe -i cachebeta.exe) with a copy of config/. With production symbols.json it reproduces build/split for all 833 objects. With patch 05 only player_ui.obj changes. +- object_audit against that regenerated split: the candidate passes (68 January symbols, 0 differ). Production fails only because `_player1_profile_path` is missing, so 04 and 05 must land together. +- objdiff 3.3.1 mini-project: the candidate against the new split scores the same as production against the old split. That is 41/42 raw functions plus the known semantic entry at 95.89041, and data 2004/2004. + +(6) Surplus, storage and scan checks. +- surplus_identity: 0 code COMDATs. +- provider_link: PASS. +- string_audit.py: each of the 3 surplus strings is UNDEFINED in January's player_ui split, equal to the selected copy in action_obey, input_abstraction or game_engine, with COMDAT selection 2 on both sides. +- pdb_storage: 0 disagreements. `_player_ui_globals` is public in cachebeta; the path is absent, so it is static. +- fake_match_scan: 0 leads on the 13 patched files. + +(7) Evidence re-checks. +- HCEX types (DIA2Dump -type) confirm game_variant, universal_variant (with explicit pad0..2 and pad4..6), and the ctf, slayer, king, oddball and race variants, with names and order as proposed. +- The slayer labels in ui_widget_event_handler_functions (0x4C 'death bonus', 0x4D 'kill penalty', 0x4E 'kill in order') agree with the proposed names. +- The January split objects contain the race assert literal and the string "failed to retrieve editable game variant". +- The /Od build strings (universal_variant, human_readable_game_description, game_engine_variant, score_to_win, odd_man_out) agree with the names. +- relocs.json: +0x230 is referenced 6 times, only by `_player_ui_remember_player1_profile` (3) and `_player_ui_get_player1_last_used_profile_index` (3). The highest other offset is +0x22C, which fits a natural 0x230 struct. +- HCEX has player1_profile_path as a File Static char[0x100], and HCEX player_ui_globals has no pad members. + +(8) Strip tests. +- Path uninitialised: the path lands at .bss 0 and exactness drops to 40/42. +- Globals and path both uninitialised: the globals become COMMON, which fails. +- So `= { 0 }` is the only plain spelling that works. The same file already uses `player_ui_globals = { 0 }`, and 86 file-scope `= {0}` statics already exist in source/. Race match_vassert -> match_assert is the plainer spelling and is identical. The pads and ball_spawn_delay are HCEX/January-attested. No new block scopes were added. + +(9) Oracles, not landing choices. +- Adding HCEX's terminator_variant costs units `_unit_preprocess_node_orientations`, which supports the worker's omission. +- optB: 45/47 identical; only the parked main `_main_update_time` moves and units stays 189/189. The worker's claim holds. + +(10) Other. +- The edited admission JSON loads through object_admission_policy.rejection_index. +- No tools, tests or docs reference the removed identifiers. The two tests that mention the rejection build their own fixtures. + +## issues +APPROVED ONLY WITH the reviewer's mandatory amendment. As submitted, the packet would be rejected for one real defect. + +DEFECT (fixed): patch 03 changes the return type of player_ui_get_edit_playlist_profile() to struct game_variant *. This adds 2 new C4133 warnings ("'=' : incompatible types - from 'game_variant *' to 'playlist_profile *'") at lines 2119 and 2757 of source/interface/ui_widget_game_data_input_functions.c. That unit keeps its own local `struct playlist_profile` view and was missing from the worker's census, so the 45-unit consumer list is wrong. The object bytes are identical, but the packet puts a type-incompatible pointer assignment into production source. + +Fix: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\review3_player_ui\patches\07_ui_widget_game_data_input_functions_game_variant.patch. In get_editable_playlist_profile_display_name and multiplayer_edit_profile_set_ruleset_textbox_string_index, the local becomes `struct game_variant *profile` and uses human_readable_game_description and game_engine_index. It needs 01 and 03. Verified: all 181 sections IDENTICAL to production, the file stays at 44/46, and the 2 warnings are gone. + +APPLY ORDER for the integrator: +1. C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\player_ui\patches\01_game_engine_h_game_variant_layout.patch (SHARED header). +2. C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\player_ui\patches\02_game_variant_member_renames.patch. +3. C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\player_ui\patches\03_player_ui_h_game_variant.patch (SHARED header). +4. C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\review3_player_ui\patches\04_player_ui_c_amended.patch. This is the worker's 04 plus 5 comment-only renames: the stale `_code_000d0530/05b0/05f0/0800/0810` names in the file's symbol comment become the symbols.json names (_hud_message_to_all, _generate_default_player_profile, _set_local_player_controls_from_player_profile, _clear_profile_edit_data, _reset_local_player_profile). The object is identical. The worker's 04 is also acceptable. +5. C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\player_ui\patches\05_symbols_json_player1_profile_path.patch. The edited full copy is C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\player_ui\config\symbols.json. It must land with 04, and build/split player_ui.obj must be regenerated. +6. C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\player_ui\patches\06_admission_config.patch. +7. C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\review3_player_ui\patches\07_ui_widget_game_data_input_functions_game_variant.patch. + +Full candidate files are in C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\review3_player_ui\cand\. + +CONSUMER SWEEP LIST (corrected): the two edited headers reach 46 units. +- game_engine.h (38): the worker's 37 plus interface/ui_widget_game_data_input_functions. +- player_ui.h (14): the worker's 13 plus interface/ui_widget_game_data_input_functions. +- Lists: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\review3_player_ui\consumers_header_union.txt, consumers_game_engine_h.txt and consumers_player_ui_h.txt. +- My full-board sweep already shows 0 moved sections outside player_ui, but the integrator should still run the full ninja. + +ADVISORY (not blocking): +- The oddball and race members are typed `long`; HCEX types them as enums, which are still local to their files. +- universal_variant.flags keeps production's `unsigned long` (HCEX has long). The worker's `shr` argument is weak, since masking with 1 permits shr for signed values too, but keeping the existing type is the conservative choice. +- The system-default flag constant is duplicated locally in player_ui.c and playlist_profile.c. optB unifies it, but needs a re-baseline of the `_main_update_time` park; it is optional and verified. +- The reason text of the semantic_matches entry for `_set_local_player_controls_from_player_profile` still cites the playlist boundary and is now stale. +- Removing the #define aliases leaves a double blank line under the macros comment in race, oddball and slayer. Cosmetic only. +- Out of scope for this object: ui_widget_event_handler_functions still has its raw (byte *) and prefix views and 2 pre-existing wchar_t* C4133 warnings; ui_widget_game_data_input_functions still has its local playlist_profile and cached_variant_profile_entry views. diff --git a/research/fifty_objects_20260925/results/wave3/REVIEW__source_main_main.md b/research/fifty_objects_20260925/results/wave3/REVIEW__source_main_main.md new file mode 100644 index 00000000..6439b747 --- /dev/null +++ b/research/fifty_objects_20260925/results/wave3/REVIEW__source_main_main.md @@ -0,0 +1,144 @@ +# REVIEW source/main/main + +approve: True + +## per_object +[ + { + "unit": "source/main/main: production.patch (preferred: review3_main/production_amended.patch) + review3_main/config/symbols.json (25 lines) + 2 park re-baselines", + "approve": true, + "issues": "Verified with gate 92/2/1: identical verdicts, and only the 2 residual sections change. Storage matches cachebeta and HCEX. The main_loop private calls and the main_exit call are /Od-attested. January's bytes attest the update_time semantic fixes. Park values are reproduced. The main_exit /Od-shape amendment is byte-identical and recommended. The accessor call site is a byte-undetermined but natural choice." + }, + { + "unit": "source/main/main.h: header_swap.patch + symbols.json line 4188 (_main_game_render static)", + "approve": false, + "issues": "Byte-identical in all 20 consumers and in main.c. Hold for an owner ruling, because it is exact declared-name-count compensation: removing the prototype alone regresses _player_profile_3wide_list_update, and adding main_crash alone is inert. This is the Layer 2 class. It would also declare a function with no production definition. Zero credit, no urgency. The full-sweep consumer list is in REVIEW.md." + }, + { + "unit": "source/main/main: owner_gated_crash.patch / owner_gated_crash_nohdr.patch (_main_crash)", + "approve": false, + "issues": "Exact (93/2/0, and the 42-byte literal closes), but it belongs to the owner-gated authentic-NULL-write class. The 20260826 closeout forbids the null-cast spelling. Not landable without an owner ruling." + }, + { + "unit": "source/main/main: semantic_data_entry_draft.json (_global_difficulty_level)", + "approve": false, + "issues": "Measurements verified: 52 bytes / 10 relocations / 7f308100, section_infos_equal True. Pin only at whole-object admission, as the worker states." + } +] + +## checks +Every check was re-run independently at 954eebd2. The full probe log is scratch/w/review3_main/LEDGER.md and the summary is REVIEW.md in the same slug. + +1. Patch application: + - git apply --check production.patch on the worktree: clean. + - In a CRLF/autocrlf temp repo, these sequences apply: 1 -> 2 -> 3, and 1 -> crash_nohdr. Each result byte-equals the worker's candidate files (prod2, candidate_main.h, prod_gated_hdr2). + +2. gate --all: + - base.c: 92/2/1. + - p1 (patch 1): 92/2/1, with the same per-function verdicts as base. update_time changes from [relocs 118!=117, sha] to [sha]. + - p1 + crash_nohdr: 93/2/0. + - p1 + 2 + 3 with the swap header, gate-equivalent against an emulated split: 93/2/0. + +3. Section-level comparison (bytes and relocations by name, 196 non-debug sections): + - base vs p1: only _main_update_time and _main_frame_rate_debug change, and 23 symbols go from storage 2 to 3. + - The worker's prod.c vs p1: 0 differ. The bitmap_2d_new cleanup and the attract_mode.h include are byte-inert. + +4. alndiff against January: + - update_time: 609 -> 114 lines. Only the SI/AX phi and the store position remain. + - frame_rate_debug: 192 -> 127 lines. Only the jump-thread and the dl/bl CLEAR store remain. + - I checked in January's bytes that the new strict `>` (0x1d7-0x1eb) and the best_interval argument to " des %d" (0x3b6-0x3c5) are what January does. + +5. Park re-baseline values reproduced exactly: 1440/117/ad56536c... and 544/51/3c132f90.... + +6. Split emulation. I ran csplit.exe with the worker's 26-line symbols.json and with my 25-line copy. In both, only main.obj changes across 833 objects, and all 95 target function sections are unchanged. + - object_audit, p1 + 25 lines: only main_crash and its literal are missing, plus the 2 residual .text sections. + - object_audit, p1+p2 + 26 lines: the same. + - object_audit, p1+p2+p3: 169/169 symbols OK. + +7. Storage evidence: + - cachebeta publics: all 26 functions are absent. main_crash, main_loop and main_print_version are present. + - HCEX.pdb: main_update_time is static, main_game_render is static (float, float), main_crash is external. + - January .text has no relocations to the 14 statics that exist only as inlined copies. + +8. /Od evidence: + - main_loop 0x6b1150: the 16-call chain uses direct calls (not import thunks), so the callees are statics. + - The loop exit calls 0x6aff90, which is main_exit. + - The RTC data at 0x6b4110 names `progress`. + - /Od has no main_framerate_throttle_enabled. Moving the call to main_rasterizer_throttle, or calling it in both places, changes 0 sections, so its call site is not determined. + +9. /W3: base 25 warnings, p1 25 warnings (the same set), so no new warnings. + +10. fake_match_scan on p1/p12/p123/p1x: 0 leads. surplus_identity: 2 COMDATs, both identical. provider_link on p1/p12/p1x: PASS. + +11. .data _global_difficulty_level: section_infos_equal is True (52 bytes / 10 relocations / 7f308100). + +12. Independent main.h sweep in private directories, with the source directory first on /I. The pipeline reproduces build/base byte-for-byte in all 20 consumers. + - Swap header: 0 differing sections. + - Removing the prototype only: _player_profile_3wide_list_update regresses from EXACT to [sha]. + - Adding the main_crash prototype only: byte-inert. + +13. Amendment: I wrote main_exit in the /Od 0x6aff90 shape. It passes gate 92/2/1 with 0 of 196 sections different, fake scan 0, provider_link PASS. It applies to the tree, and patches 2 and 3 still apply after it. + +## issues +Approve lands patch 1 only, plus the 25-line symbols.json and the two park re-baselines. Patch 2 is held for an owner ruling and patch 3 stays owner-gated. + +LAND (zero strict credit, fuzzy improvement): +- Apply C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\main\production.patch. +- Better, apply my verified amendment C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\review3_main\production_amended.patch instead. It is production.patch plus main_exit in the /Od 0x6aff90 shape: the switch on connection, then one shared dispose sequence. That replaces the undocumented body that duplicates the dispose tail in the server arm and in a `default:` arm. It is byte-identical in all 196 sections. The full file is scratch\w\review3_main\candidate_production_main_amended.c. The delta alone is main_exit_od_shape.patch. +- Use symbols.json from scratch\w\review3_main\config\symbols.json: the worker's copy with line 4188 (_main_game_render) reverted, so 25 in-place CRLF edits. Regenerate the split. +- Re-baseline the parks: + - _main_update_time -> 1440/117/ad56536c5eb119b981a9d0b89feb8bc57be3d72a21b4fcdfac4b4939db97ccdc + - _main_frame_rate_debug -> 544/51/3c132f904203944a7f5f7c3b746a7458964f073c1fc4374aba0988bb5f3db4ff + - Re-measure objdiff_percent after ninja. +- The structural lane held these bodies back over two review items. January's bytes resolve both: + - `>` is strict in January. + - The dropped requested_rate store was dead. + - The " des %d" argument is best_interval in January, so base printed the wrong value. + +HOLD, owner ruling (technically verified): header_swap.patch together with symbols.json line 4188. +- It is exact declared-name-count compensation. Removing the main_game_render prototype alone regresses _player_profile_3wide_list_update. Adding main_crash alone is byte-inert. So the main_crash prototype is load-bearing only as count compensation, the same class as the Layer 2 prototype move listed under "Held for owner rulings". +- It would also declare main_crash, which has no production definition. +- It is zero credit and main.obj is not admissible anyway. +- If it is landed later, the integrator's full sweep must cover: + - source/bink/bink_playback.c + - source/game/game.c + - source/game/game_engine.c + - source/game/player_control.c + - source/game/player_queues_new.c + - source/game/players.c + - source/hs/hs_globals_external.c + - source/interface/interface.c + - source/interface/player_ui.c + - source/interface/ui_widget.c + - source/interface/ui_widget_game_data_input_functions.c + - source/main/d3d_intimacy.cpp + - source/networking/network_client_manager.c + - source/networking/network_game_globals.c + - source/networking/network_game_manager.c + - source/networking/network_server_manager.c + - 'source/saved games/game_state.c' + - 'source/saved games/player_profile.c' + - source/scenario/scenario.c + - source/shell/shell_xbox.c + - source/main/main.c + +OWNER-GATED: owner_gated_crash.patch and owner_gated_crash_nohdr.patch. +- The main_crash they add is exact, but it is an authentic NULL write. +- main_obj_jonas_crash_policy_closeout_20260826 explicitly forbids reopening this leaf through a null cast. It needs an owner ruling that supersedes that closeout. + +Data draft: semantic_data_entry_draft.json. Its measurements are verified; pin it only at whole-object admission. + +Caveat: the call site of main_framerate_throttle_enabled() is a byte-undetermined choice. January proves only that a static exists and is inlined; update_time is the natural site. + +Worker inaccuracies (none blocking): +- "25 functions static" lists 23. Patch 1 makes 23 static, and 2 were already static. +- "/W3 warnings: 0" is wrong: /W3 gives 25, the same as base. +- c8a/c9b repeat structural v20/v28 (add before the store). +- The crash probe used the forbidden null-cast spelling, although it is correctly labelled owner-gated. + +Pre-existing admission blockers remain, none introduced here: +- extern scripted_camera_set +- the hud_globals caller-local struct view +- float fields in main_globals +- 4 C4013 implicit declarations +- the crash function and the two residual functions diff --git a/research/fifty_objects_20260925/results/wave3/REVIEW__source_objects_damage.md b/research/fifty_objects_20260925/results/wave3/REVIEW__source_objects_damage.md new file mode 100644 index 00000000..027065d4 --- /dev/null +++ b/research/fifty_objects_20260925/results/wave3/REVIEW__source_objects_damage.md @@ -0,0 +1,93 @@ +# REVIEW source/objects/damage + +approve: True + +## per_object +[ + { + "unit": "source/objects/damage:_object_damage_body (patch B or amended B+, plus the symbols.json static flags, plus retiring the park)", + "approve": true, + "issues": "Strict exact, and each load-bearing change has evidence behind it. `static` is supported by cachebeta (checked by address) and by HCEX. The single-lookup child walk matches /Od 0x770491..0x7704d9 and the units.c idiom. The named local is byte-inert and /Od-attested. B+ is preferred: it adds the /Od-attested region_damage re-read in place of the local, and it is exact and byte-inert." + }, + { + "unit": "source/objects/damage patch A (scratch/w/damage/production.patch) and the AOE park re-baseline", + "approve": false, + "issues": "Owner-gated. It newly emits the _collision_test_line and _real_random header COMDATs, and their only caller is the AOE, which is not strictly exact (1312 vs 1328). Rule 6 requires a strictly exact caller; this is the same class as the held actor_combat P1 item. Separately, the clamp block contradicts the /Od declaration order and the /Od ?: form, so item (5)'s claim to be /Od-faithful is inaccurate. The AOE re-baseline is unnecessary under B or B+." + }, + { + "unit": "config/symbols.json (4 in-place static flags)", + "approve": true, + "issues": "None. Only lines 5108, 5126, 5129 and 23108 change (+64 bytes, not re-serialised). The emulated csplit changes only damage.obj. Audit and pdb_storage both show 0 disagreements." + } +] + +## checks +All checks ran against tree 954eebd2. Notes are in C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/review3_damage/REVIEW.md and LEDGER.md. + +(1) git apply --check: clean for all three patches. Patch A is scratch/w/damage/production.patch, B is scratch/w/damage/production_minimal.patch, and B+ is my amended scratch/w/review3_damage/production_reviewed.patch. I applied each one to `git show HEAD:source/objects/damage.c` in a throwaway repo and converted to CRLF. The results are byte-identical: A = final.c, B = minimal.c, B+ = rev_Bplus.c. + +(2) gate.py --all --forbid-emitted-symbol _point_from_line3d, on files I rebuilt myself (guard passed each time): +- production: 32 exact / 2 residual; +- rev_A: 33 / 1, AOE 1312/51; +- rev_B: 33 / 1, AOE 1312/52; +- rev_Bplus: 33 / 1, AOE 1312/52. +_object_damage_body passes section_infos_equal against January in A, B and B+, both against build/split and against the emulated split. No other row changed. + +(3) Park snapshots, measured the way tools.parked_functions measures them: under B and B+ the AOE is 1312/52 with sha 46952a11..., which equals the current park base. Under A it is 1312/51 with sha 93606db1.... + +(4) Storage evidence: +- cachebeta publics have no symbol at 0x126090, 0x127020, 0x128150 or 0x456E48. I checked by address, not only by name, and confirmed the address mapping against the neighbouring public _object_cause_damage at 0x127570. +- HCEX.pdb reports `static function: true` for object_damage_body, area_of_effect_cause_damage_to_object and object_destroy_notify_children. +- Among 833 split and 621 base objects, only damage.obj names the four symbols, and no header declares them. + +(5) Emulated split: +- A control csplit matches build/split on 833 of 833 objects. +- The worker's symbols.json differs only on lines 5108, 5126, 5129 and 23108 (+64 bytes, not re-serialised). With it, csplit changes only source/objects/damage.obj. +- object_audit_split against the emulated split, for A, B and B+: 47 January symbols with 0 differences. The only differing section is the AOE. +- pdb_storage against the emulated split: 0 disagreements. + +(6) Surplus and linking: +- B and B+ emit the same 8 code COMDATs as production, all identical to January's selected copies. +- A emits 10: it adds _collision_test_line and _real_random, both identical to action_charge's copies. +- provider_link passes for A, B and B+. + +(7) Data: 760/760 (100%) in build/report.json, and every .rdata/.bss section passes the audit. + +(8) fake_match_scan: 0 leads for A, B, B+ and production. + +(9) CL /W3 /Zs with the ninja cflags (w3.py): 0 warnings from damage.c itself for all of them. The 12 header diagnostics are the same as production's. + +(10) Strip tests on the body: +- `static` alone: 1392/44 residual. +- B without `static`: residual [sha]. +- all four statics without the child walk: 1392/44 residual. +- B+ with an inline cast in place of the named child_unit: EXACT. +Conclusion: the static and the single-lookup walk are both load-bearing, and both have independent evidence (cachebeta, HCEX, and /Od 0x770491..0x7704d9). The named local is byte-inert, but the /Od build attests it as slot [ebp-0x30], declared after child_object. The same idiom appears in admitted code: units.c at 1723 and 8093, and ai_script.c at 3505. + +(11) /Od readouts: +- The AOE core block matches the /Od frame and declaration order. +- The AOE clamp block in A does not: /Od declares distance, scale, radius_delta and computes scale with ?: followed by PIN. +- The body's region_damage in /Od is re-read from the object; there is no local. + +(12) Rules checked: brief sections 2, 7 and 8(g) and the rule-6 exception in docs/campaign_house_rules.md. No rejections are recorded for damage in config/object_admission_rejections.json. The parks validate as 89 active, 0 stale. + +## issues +Approved only for patch B, or my amended B+ (preferred). Patch A, which the worker marked PREFERRED, is rejected. + +Why patch A is rejected: +1. Rule 6 (the exception in docs/campaign_house_rules.md, and brief section 2) says a TU may emit a shared-header __inline COMDAT only if its caller is strictly exact. Patch A restores the genuine collisions.h collision_test_line and real_math.h real_random. The /Od build does attest these as calls, at 0x76c50b/0x76c558 and 0x76c6ca. But restoring them newly emits _collision_test_line and _real_random, and their only caller is the AOE, which is not strictly exact (1312 vs 1328). This is the same class as the held actor_combat P1 item, so it needs an owner ruling. Byte identity and provider_link both pass, but that is not enough. +2. Item (5) claims the AOE is rewritten in the /Od-faithful form, but the clamp block is not. /Od declares distance [-0x13c], scale [-0x140], radius_delta [-0x144] and computes scale with a ?: (temp at -0x168) followed by PIN. final.c keeps production's distance, radius_delta, scale order and the if/else clamp. The worker's own v1_declorder and od2 variants had the /Od forms, but they were left out of final.c. This is byte-inert, but it falls under law (d). +3. Patch A would re-baseline the AOE park for zero credit. +Reopen A's AOE half when the AOE reaches strict exact or the owner admits the P1 class, and include the od2 ?: clamp and the /Od declaration order at the same time. + +Amended patch B+ (verified): C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/review3_damage/production_reviewed.patch. It is production_minimal.patch plus the worker's item (4), which drops the `byte region_damage` local that /Od does not have and re-reads object->object.region_damage[region_index]; `*(1.f/255.f)` is kept. + +Integrator actions: +- Apply exactly one patch: the B+ patch above (preferred), or scratch/w/damage/production_minimal.patch. +- In config/symbols.json, add `, "static": true` in place on lines 5108, 5126, 5129 and 23108 (full copy: scratch/w/damage/config/symbols.json), then run a csplit-only regen of source/objects/damage. +- In config/parked.json, delete only the source/objects/damage:_object_damage_body entry. The AOE park stays unchanged and still measures 1312/52/46952a11. +- No shared header is edited, so there are no header consumers to sweep. + +Gain: +1 strict function, _object_damage_body (1360 padded / 1347 meaningful). The object is still incomplete. It remains blocked by the AOE x87 kill-form residual (fxch st(1); fstp st(0) vs fstp st(1) at +0x42e), the consumer-local prototype `boolean unit_unsuspecting(...)` at damage.c:336, and `extern boolean debug_damage;` at damage.c:366. + +Not independently re-run: the worker's AOE lab, oracle and killscan probes (more than 60). They don't affect this verdict. diff --git a/research/fifty_objects_20260925/results/wave3/REVIEW__source_rasterizer_xbox_rasterizer_xbox_dynavobgeom.md b/research/fifty_objects_20260925/results/wave3/REVIEW__source_rasterizer_xbox_rasterizer_xbox_dynavobgeom.md new file mode 100644 index 00000000..2f21f1db --- /dev/null +++ b/research/fifty_objects_20260925/results/wave3/REVIEW__source_rasterizer_xbox_rasterizer_xbox_dynavobgeom.md @@ -0,0 +1,66 @@ +# REVIEW source/rasterizer/xbox/rasterizer_xbox_dynavobgeom + +approve: True + +## per_object +[ + { + "unit": "source/rasterizer/xbox/rasterizer_xbox_dynavobgeom", + "approve": true, + "issues": "17/17 EXACT against the regenerated split. OBJECT AUDIT: PASS. All 19 surplus definitions are IDENTICAL, and the provider link passes in both orders. csplit changes only this object. Approved with the byte-inert, /Od-attested MAX amendment (admission_packet_amended.patch); the worker's packet is also admissible. Disclosed advisory debt: the consumer-local window extern of the genuine type, the pre-existing load-bearing quad-draw block that the escape law justifies, and the header parameter names." + } +] + +## checks +I re-ran every check myself in C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\review3_rasterizer_xbox_dynavobgeom\. Every probe is logged in LEDGER.md there, and REVIEW.md holds the notes. + +1. **Patches.** All four worker patches and admission_packet.patch pass `git apply --check` at 954eebd2. Applied to a copy tree, the .c post-image is cmp-equal to cand_final.c and symbols.json is cmp-equal to the worker's copy (10 lines changed in place, CRLF kept). +2. **Gate against the current split.** gate.py gives 16/17. The only residual is `__rasterizer_dynamic_unlit_geometry_draw` [reloc-identity], which is the latch rename. The base .c is 17/17. +3. **Split regeneration.** I regenerated the split with csplit using the patched symbols.json and config.json. It produces 833 objects, and a byte-compare with build/split shows only rasterizer_xbox_dynavobgeom.obj differs. Control: csplit with the unmodified config reproduces build/split exactly. +4. **Gate against the regenerated split.** gate_r (gate.py reading GATE_SPLIT_ROOT) gives 17/17 EXACT. +5. **Object audit.** audit_r against the regenerated split: all 31 January sections ok, 31 January symbols with 0 differences, OBJECT AUDIT: PASS. +6. **Surplus.** My own script compares every candidate-only external definition with every January split definer (section_infos_equal, raw bytes and section flags). All 19 surplus definitions are IDENTICAL; 0 problems. +7. **Provider link.** 19/19 PASS in both link orders; SELECTED-PROVIDER LINK: PASS. +8. **NODUP census.** No NODUP definer for `_dot_product3d` (72 definers), `_vector_from_points3d` (77), `_real_alpha_to_pixel32` (6), `_real_argb_color_to_pixel32` (3) or the three SDK tables (133 each). +9. **Storage against cachebeta publics, checked by address.** pdb_storage.py matches by name only, so I checked addresses directly. There is no public anywhere in 0x465980..0x465B00, so the latch at 0x465A16 was file- or function-static. None of the nine wrapper offsets has a public. Control: the unlit draw at 0x14EE80 does have one. +10. **HCEX.** The unlit draw has `zero_plane` and `Static Local unsigned char warned`. +11. **/Od build, 0x7d82d0.** It calls `vector_from_points3d(0xdfb058 = camera.position, centroid, &[ebp-0x1c])` before new_group, then `-dot_product3d(0xdfb064 = camera.forward, &forward)`. The RTC records name `forward` (12 bytes) and `zero_plane` (16 bytes). The frame's declaration order is group, forward, zero_plane, which the candidate follows. The diff adds no new block scope. +12. **real_math.h semantics.** `vector_from_points3d` computes b - a, so the helper call is equivalent to the old hand-expanded subtraction. +13. **Warnings and fake-match scan.** /W3 /Zs gives 0 warnings in the unit; the 12 shared-header warnings are the same as base. fake_match_scan finds 0 leads. +14. **objdiff 3.3.1, one unit.** Data 525/525 and 16/17 functions. The quad draw scores 97.74, the same under-credit production already has. +15. **Admission audit.** tools/audit_object_admission.py already gives function_gap 0 for this unit through the semantic pipeline. I simulated it with complete=True, the patched rejections and the patched symbols.json: 0 contradicted, 0 revoked. +16. **Test and config references.** Only symbols.json and the .c mention the old latch name. tools/test_rasterizer_frame_statistics_owner.py is unaffected. +17. **Strip test and /Od check of the old `if`.** I tested `largest = MAX(triangle_count, largest)` against the /Od `?:` temporary at 0x7d8604. It is 17/17, and objeq shows the whole object IDENTICAL (51 sections). That makes it byte-inert, so the /Od shape and house rule 18 decide the spelling. +18. **Pre-existing quad-draw bare block.** Hoisting its five locals to function scope gives size 2976 instead of 2960, so the block is load-bearing. The escape law justifies it. +19. **Layer-2 contingency.** I compiled with a shadow real_math.h that drops the lock/unlock_global_random_seed prototype move, placed first on the include path (/showIncludes confirms it is used). The result is still 17/17, so this admission does not depend on that owner ruling. +20. **Amended packet.** The amended packet applies cleanly, and its post-image is cmp-equal to amended_final.c. Against the regenerated split it gives 17/17, audit PASS, surplus 19 IDENTICAL, provider link PASS, and objeq IDENTICAL to the worker's object. + +## issues +No blocking issues. Every worker claim checked out except two, neither of which blocks admission. + +**(1) The worker's disclosure (b) is wrong, and I amended it.** +- The worker said January's conditional store is reproduced only by the hand-written `if (triangle_count > largest) largest = triangle_count;`. +- `largest_dynamic_unlit_triangle_count = MAX(triangle_count, largest_dynamic_unlit_triangle_count);` also reproduces it. The whole object is IDENTICAL. +- The later /Od build (0x7d8604..0x7d8623) computes this through a `?:` temporary, which is the MAX expansion. +- I applied it: house rule 18 prefers cseries.h macros, and it is byte-inert. + +**(2) One ledger statement in the worker's LEDGER.md is overstated.** +- The worker's LEDGER.md says January's object has UNDEF references to "every surplus literal". +- In fact only 2 of the 7 literals are referenced (global_d3d_device and parameters); all 5 `__real` constants are. +- The other 5 literals belong to the folded real_*_to_pixel32 COMDAT bodies, so the conclusion stands. + +**Advisory debt, disclosed and not blocking:** +- **Window global.** The unit keeps a consumer-local `extern struct rasterizer_window_begin_parameters global_window_parameters;`. It uses the genuine complete type and is the same declaration the owner rasterizer_xbox.c uses. Seven Matching objects declare it the same way, and no header declares it. +- **Quad-draw bare block.** This block predates the diff and is load-bearing. The escape law justifies it, and the later /Od build is a dx9 body that cannot confirm or refute it. +- **Header parameter names.** rasterizer_xbox_dynavobgeom.h calls the unlit draw's parameters `bitmap`/`vertex_count`, while the definition uses HCEX's `primary_map`/`triangle_count`. This is cosmetic. + +**Production changes.** Apply C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\review3_rasterizer_xbox_dynavobgeom\admission_packet_amended.patch. It concatenates four patches, each passing `git apply --check` at 954eebd2: +- **rasterizer_xbox_dynavobgeom.c.patch:** the worker's .c patch plus the MAX line. Its post-image is amended_final.c. +- **symbols.json.patch:** unchanged from the worker. It edits line 23161 to `?warned@?1??_rasterizer_dynamic_unlit_geometry_draw@@9@9` with "static": true, and adds "static": true to lines 5705, 5706, 5711 and 5713-5718. The full copy is scratch\w\review3_rasterizer_xbox_dynavobgeom\config\symbols.json. +- **config.json.patch:** sets the unit to Matching. +- **object_admission_rejections.json.patch:** retires the entry. + +**Integration notes:** +- The .c patch and symbols.json must land together. Ninja reruns csplit, and only this object changes. +- No header changes, so there is no consumer sweep list. +- The worker's admission_packet.patch is an equally valid fallback: it produces an identical object. diff --git a/research/fifty_objects_20260925/results/wave3/REVIEW__source_rasterizer_xbox_rasterizer_xbox_profile.md b/research/fifty_objects_20260925/results/wave3/REVIEW__source_rasterizer_xbox_rasterizer_xbox_profile.md new file mode 100644 index 00000000..f2f385a8 --- /dev/null +++ b/research/fifty_objects_20260925/results/wave3/REVIEW__source_rasterizer_xbox_rasterizer_xbox_profile.md @@ -0,0 +1,118 @@ +# REVIEW source/rasterizer/xbox/rasterizer_xbox_profile + +approve: False + +## per_object +null + +## checks +All checks are my own re-runs. Evidence is in C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\review3_rasterizer_xbox_profile\LEDGER.md (V1-V7) and REVIEW.md. + +(1) git apply --check on the current tree: +- 01..07 each apply alone; 04 also applies alone, because its hunks do not overlap 03. The full series applies. +- The series applied in a scratch git tree (autocrlf) gives post-images byte-identical to the worker's candidate_files. + +(2) gate.py --source candidate profile.c with the patched rasterizer_xbox_internal.h on /I: 16/16 EXACT, 0 residual, 0 unwritten. + +(3) object_audit.py on that obj: +- PASS: 59 January sections ok, 67 January symbols with 0 differences. +- Surplus: 7 literals, the 3 D3D tables and .drectve. + +(4) surplus_identity: 0 candidate-only code COMDATs. provider_link with the candidate obj: 10/10 PASS in both orders. pdb_storage: 0 disagreements with cachebeta publics. + +(5) Data: +- data_entry: equal. 132 B, 29 relocations all resolving to image addresses, sha b577924a, flags c0400040, storage 3/3. +- My candidate and shadow objects are resolved-equal to January. +- build/report.json shows .data at 68.686874% (the known '$' defect). + +(6) Consumer sweep with my own harness (mini_shadow.py): +- It runs from the shadow root with production cflags and does an owner-keyed coff_compare.section_infos_equal plus flags plus symbol-table comparison against build/base. +- It covers every includer of every changed file (grep: 8 internal.h consumers, no header includes it), plus profile and detail_objects: 10 TUs. +- Pristine control: 10/10 identical. Patched 01..06: 10/10 SECTION+SYMBOL IDENTICAL. + +(7) CL /Zs /W3, pristine vs patched: identical warning multisets in all 6 edited TUs. fake_match_scan: 0 leads. + +(8) Strip tests: +- The (void *) csmemset casts are inert (still 16/16). +- Stripping all 3 volatile qualifiers gives 12/16 (callback, frame_begin, initialize, query). This reproduces the worker's F6. + +(9) /Od 0x8004c0 attests the check parameter order (condition, profile, message) used by patch 04. No new block scopes anywhere. + +(10) HCEX DIA2Dump -g: no rasterizer profile TU statics, only a folded rasterizer_profile_enable stub. + +(11) January data references (dataref.py) plus a VC7 layout probe (probe_loose_layout.c). + +(12) Name-independent comparison (compare_resolved.py) of lab de-aggregations: +- L1 (loose statics): all 16 functions have identical code bytes and .data is resolved-equal. The only .bss difference is error_count at 0x45c instead of January's 0x460. +- L2 (error_count as a static local): same result. + +(13) /Od .bss map of the later build. + +(14) D3D8.h:325-367 plus January profile imports (_D3DDevice_InsertCallback@12, QueryPerformance*). + +## issues +REJECT for admission. The worker's measurements all reproduce and every patch is byte-inert. However, the object source has three issues that block admission under the section-8 and section-2 standards. + +B1 (blocker, section 8(g) "invented aggregates"): the TU's private state is four file-static structs with no first-party attestation: +- rasterizer_profile_globals, with pad02/pad06; +- rasterizer_profile_elapsed_state; +- rasterizer_profile_frame_state, with pad12/pad16; +- rasterizer_profile_state, with reserved06[6]. + +Evidence against them: +- VC7 /O2 pads every file-scope static to 4 bytes, shorts included. So loose statics reproduce January's .data layout exactly (0/8/0xc/0x10) and every .bss offset but one. The pad members only spell out compiler padding, which is the fog-O2 signature of an invented aggregate. +- Lab L1 de-aggregation leaves all code bytes identical in all 16 functions. The only difference is error_count at 0x45c instead of 0x460. +- The later /Od build places elapsed_times (e0e9d0) before callback_start_times (e0eac8). That contradicts elapsed_state's fixed member order. + +What remains open: +- January has an unreferenced 4-byte object at .bss +0x45c. No natural spelling reproduces it; making error_count a static local also lands at 0x45c. +- So a filler-free exact de-aggregation is not available. It would also need new descriptive symbols.json names, which is the owner-held class (rasterizer_xbox .bss names; the 20260915 env_fog/models ruling). + +B2 (owner-gated): the rasterizer_profile_check NONE branch passes (profile, message) to "### PROFILE: %s -- tell Bernie!". The %s consumes the sign-extended NONE value, so that rare path crashes. +- It is target-proven and /Od-attested (0x8004c0). +- It is the same class as _hs_parse_set ("shorts passed to %s") in the pending original-bug owner packet (claude_structural_owner_packet_20260923.md section 4), and as the held king, glow, fpw-B and dead_camera items. +- The comment lacked the methodology "BUG (preserved for exact matching)" marker. My patch 08 fixes that at zero bytes. + +B3 (owner risk): the three volatile qualifiers are load-bearing (stripped: 12/16) with no first-party attestation possible. +- The rationale is only partial: rasterizer_profile_frame_callback is also an asynchronous D3D callback, yet its arrays are not volatile. +- Brief section 2 lists "volatile/aliasing tricks" as fake matching. + +Resolved items (the worker is right): +- SDK tables: authentic topology. D3D8.h D3DCONST tables are unconditional selectany definitions, and January's profile object imports _D3DDevice_InsertCallback@12, so it included D3D8.h. The copies are identical and pair-link in both orders. +- Window extern ownership: 01+02+03, with a blast radius of 0. +- Consumer-local Profile API pairs: 06. +- The '$' data gap. + +Minor: +- The (void *) csmemset casts are inert decoration. +- Out of scope: the already-Matching rasterizer_xbox_detail_objects still has a caller-local struct detail_objects_debug_options view and a bss_0045e904 name with a #define alias. + +INCIDENTS (reviewer-caused, both repaired and verified): +(a) A broken && chain ran `rm -rf .git` in the worktree root and deleted the worktree pointer file. +- I restored it in the exact sibling format (gitdir: C:/Users/isabe/Documents/Codex/2026-09-20/files-pasted-by-the-user-halo/work/halo-campaign.git/worktrees/claude-fifty-objects-20260925). +- HEAD is claude/fifty-objects-20260925 @ 954eebd2. The bare-repo admin data was untouched. +- Any parallel worker's git command in this worktree during that window would have failed. +(b) tools/campaign/volatile_scan.py has no argparse, so invoking it with --help ran its hard-coded scan and rewrote source/hs/hs.c with LF line endings. +- I restored the file byte-exact from its own pre-run backup; git diff is clean with 0 tracked modifications. +- The run also overwrote the ignored scratch/hs_scan_backup.c and scratch/volatile_scan2.json. + +PRODUCTION CHANGES (zero credit; do NOT flip Matching): +1. Apply these from C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\rasterizer_xbox_profile\patches\: + - 01_shared_header_rasterizer_xbox_internal_window_extern.patch together with 02_rasterizer_c_complete_window_type.patch (inseparable); + - 03_profile_window_owner_include.patch; + - optional 04_optional_profile_check_parameter_order_od.patch (/Od-attested); + - optional 05_optional_internal_consumers_redundant_externs.patch; + - 06_detail_objects_profile_api_owner_header.patch. + Then apply C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\review3_rasterizer_xbox_profile\patches\08_profile_none_branch_bug_comment.patch (NONE-branch BUG marker; object identical; applies alone or after the series). + - SHARED HEADER 01 consumers, for the integrator's full sweep: source/cache/xbox_texture_cache, source/rasterizer/rasterizer, source/rasterizer/rasterizer_transparent_geometry, source/rasterizer/xbox/rasterizer_xbox, rasterizer_xbox_active_camouflage, rasterizer_xbox_environment, rasterizer_xbox_models, rasterizer_xbox_transparent_geometry, plus rasterizer_xbox_profile through 03. + - My sweep shows all of them, and detail_objects, section- and symbol-identical. +2. Do NOT apply 07_config_profile_admission.patch: no config.json Matching flip, no rejection removal, no semantic_data_matches entry. + - Instead apply C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\review3_rasterizer_xbox_profile\patches\07R_config_profile_rejection_update.patch. The full copy is scratch\w\review3_rasterizer_xbox_profile\config\object_admission_rejections.json, edited in place. + - 07R rewrites the profile rejection: class source-layout-incomplete, symbol _rasterizer_profile_globals. It records the resolved SDK, window and API items and the live blockers B1-B3. + - It passes tools.object_admission_policy.rejection_index and git apply --check. + - Its evidence path is research/fifty_objects_20260925/w/review3_rasterizer_xbox_profile/REVIEW.md, so run curate.py first. +3. Owner questions: + (a) De-aggregate into loose descriptive statics (the L1 shape, exact except +0x45c), and how to represent the unattested 4-byte object at +0x45c? + (b) Admit the BUG-marked NONE-branch varargs defect? + (c) Confirm the three volatile qualifiers? + The pinned 132-byte .data entry (semantic_data_entry.json, verified) lands only together with the Matching flip. diff --git a/research/fifty_objects_20260925/results/wave3/REVIEW__source_saved_games_player_profile.md b/research/fifty_objects_20260925/results/wave3/REVIEW__source_saved_games_player_profile.md new file mode 100644 index 00000000..09630772 --- /dev/null +++ b/research/fifty_objects_20260925/results/wave3/REVIEW__source_saved_games_player_profile.md @@ -0,0 +1,93 @@ +# REVIEW source/saved games/player_profile + +approve: True + +## per_object +[ + { + "unit": "source/saved games/player_profile :: packet A production.patch (final_min.c + symbols.json line 22790)", + "approve": true, + "issues": "Admissible at zero code credit. The HCEX File Static `profile_color_table` becomes static with symbols.json `\"static\": true`; cachebeta has no public at 0x316880; only this object references it. The invented `byte pad[3]` is removed (HCEX has no pad member; byte-inert). The `if (failed)` placement is attested by /Od 0x8597f2 and by January bytes (lab: EXACT vs a one-byte +0x10b diff) and is semantically equivalent. Against the simulated split the result is 19/3 with the new and create_default shas unchanged. Requires the csplit regen and a write-thread park re-baseline to 384/27/bbb652e0.../88.451324." + }, + { + "unit": "source/saved games/player_profile :: production_defined_full.patch (final_def.c)", + "approve": true, + "issues": "An optional alternative to A. It is defined code: the HCEX union and internal struct plus the /Od and HCEX local names profile_file and full_path. Against the simulated split it is 19/3. objdiff: new 81.26, write_thread 87.56637, create_default 82.65909 (down from 83.80), object 95.71. It re-baselines all 3 parks with the verified values. read and get_from_path still use byte arrays (follow-up)." + }, + { + "unit": "source/saved games/player_profile :: packet B production_owner_gated.patch / owner_gated_over_production.patch (final_og.c)", + "approve": false, + "issues": "Owner-gated; do not land. It needs R1 (uninitialised 512-byte block serialising 444 stack bytes), R2 (a failed seek skips file_close) and R3 (close(&file, NONE) after delete). The mechanics are verified: 22/22 EXACT against the simulated split, object_audit PASS, provider link PASS, data 1644/1644, and /Od plus January-byte attestation reproduced. If granted, retire the 3 parks and promote config.json line 400 after the full build and sweep. Advisory: adopt the HCEX globals type names first (byte-inert) and extend the R3 BUG comment to cover the delete-while-open." + } +] + +## checks +Everything below was re-run in scratch/w/review3_player_profile/ (LEDGER.md, REVIEW.md). + +1. Production gate at 954eebd2: 19 exact / 3 residual, the same tags as the worker's. +2. Patches: + - `git apply --check` passes on the current tree for production.patch, production_defined_full.patch and production_owner_gated.patch. + - Each patch applied to the HEAD blobs reproduces final_min.c, final_def.c or final_og.c byte-for-byte (modulo EOL). + - owner_gated_over_production.patch and owner_gated_over_defined_full.patch each stack to final_og.c. + - The symbols.json copy differs from config/symbols.json by one in-place line (22790). +3. Own csplit simulation (splitcfg = config jsons + the edited symbols.json): + - A control regen with the unedited symbols.json equals build/split byte-for-byte. + - A full regen with the edit (833 objects) changes only player_profile.obj: the symbol `_player_profile_primary_colors` (storage 2) becomes `_profile_color_table` (storage 3), and get_rgb_color's relocation name changes. +4. Gate against the current split: final_min 18/4, final_def 18/4, final_og 21/1. The extra residual is get_rgb_color [reloc-identity] because the split is not regenerated. +5. Own simgate (same logic as gate.py) against the simulated split: + - final_min 19/3. create_default 336/14 sha 3ce0cc6f and new 464/18 sha 4df7452a are unchanged from base. write_thread is 384/27 sha bbb652e083aadc92e51e4445f93d49d41941e7c53f50cc1883658c355aa579cb. + - final_def 19/3: create_default 320/14 c4f4ba33, new 464/18 4f42ddba, write_thread 384/27 2d428375. + - final_og 22/22 EXACT. +6. object_audit (target overridden to the simulated split): + - final_og: PASS, 51 January symbols, 0 differ, every section ok. + - final_min and final_def: FAIL(3), and only on the three residual .text sections. 0 symbol differences. + - Surplus is identical in base, min, def and og: .drectve, 4 pooled literals, 3 D3D tables and `__real@3b808081`. The packets add no new surplus. +7. provider_link: SELECTED-PROVIDER LINK PASS for final_og, final_min and final_def. surplus_identity: 0 code COMDATs. +8. pdb_storage on production: 1 disagreement (the color table is external but absent from cachebeta publics). Packet A fixes it. +9. objdiff 3.3.1 against the simulated split, all matching the worker's figures: + - base 95.341644 + - final_min 95.34539; write_thread 88.451324; new and create_default unchanged at 76.566666 and 83.795456 + - final_def 95.71412 (write_thread 87.56637, new 81.26, create_default 82.65909) + - final_og 100 (code 4119/4119, data 1644/1644) +10. /W3 /Zs: the same 12 header-only warnings in base, min, def and og; 0 TU-local warnings. +11. fake_match_scan: 0 leads on all three candidates. +12. HCEX, my own DIA2Dump queries: + - `profile_color_table` is DataKind 5 (File Static), `long[0x12]`. There is no `player_profile_primary_colors` symbol. + - `union player_profile_block` = `{ unsigned char data[0x200]; struct player_profile_internal profile_block; }`. + - `player_profile_new` has locals `profile_file` and `block` (the union). + - `_player_profile_globals` has no pad member. + - `player_profile_write_internal_input` = `{ long index; struct player_profile profile; }`. +13. cachebeta publics: there is no public between 0x31620C and 0x316AA8, so 0x316880 is file-static. `_player_profile_globals` is public. +14. Symbol atlas: no data name for the table. +15. /Od: `odbuild fn` for 0x8596d0, 0x85d0c0 and 0x85acf0 matches the worker's od_*.txt. In 0x8596d0, `if (failed) delete` is at 0x8597f2, after the open if/else. R1-R3 are visible in the /Od listings as the worker described. +16. January-byte lab for the `if (failed)` placement: + - Uninitialised block with production's in-arm placement: [sha], a single raw byte at +0x10b (target 09, ours 21). This is the 20260909 donor byte. + - Uninitialised block with the /Od placement: EXACT 352. +17. January failure path in `_player_profile_new`: error, delete(index), `or esi,-1`, close(&file, esi), return esi. R3 is confirmed in January's bytes. +18. Section-8 blocker scan of final_og: no consumer-local prototypes, no float, no hand-expanded helpers, no new block scopes. +19. Lab min_hcexnames (final_min with HCEX type and member names): 19/3 with identical shas; the whole object is identical except .debug$S. + +## issues +No blocking issues in packet A. Every number the worker reported was reproduced independently. + +**Integrator requirements for A** (production.patch; full file scratch/w/player_profile/final_min.c): +1. Apply production.patch: the .c changes plus config/symbols.json line 22790 edited in place. +2. Regenerate the split with csplit. This is mandatory: without it `_player_profile_get_rgb_color` drops to [reloc-identity]. A full regen changes only player_profile.obj. +3. Run a full ninja build and the stable sweep. +4. Re-baseline only the `_player_profile_write_thread_proc@4` park: base 384 / 27 relocs / sha bbb652e083aadc92e51e4445f93d49d41941e7c53f50cc1883658c355aa579cb / objdiff 88.451324. + +The new and create_default parks stay valid (shas unchanged). Code credit is 0 and data stays at 1644/1644. There are no header changes, and nothing else in source/, config/ or build/split references the renamed table. + +**production_defined_full.patch** (final_def.c) is an acceptable optional alternative. It is defined code with first-party HCEX types and /Od names. Its fuzzy effect is mixed (create_default drops 83.80 to 82.66), and it re-baselines all 3 parks with the values the worker gave (verified). + +**Packet B** (production_owner_gated.patch / owner_gated_over_production.patch) must NOT be landed. It needs owner rulings R1-R3: this is the authentic-bug class, and it reverses the 20260909 rejection. Its evidence is real, verified, and correctly marked with BUG comments. + +**Advisories (non-blocking):** +- **Globals type names.** The type tag and members are descriptive where HCEX has names: HCEX spells them `struct _player_profile_globals`, `struct player_profile_write_internal_input { long index; ... }` and the member `thread_input`. + - Adopting them is byte-inert (verified). + - Optional patch: scratch/w/review3_player_profile/hcex_names_over_production.patch. It applies over production.patch and gives 19/3 with identical shas. + - If it lands, owner_gated_over_production.patch must be regenerated, because its write-thread context lines change. + - Recommended before any whole-object admission. +- **Partial union adoption.** In final_def, player_profile_read and get_from_path still use `byte block[512]`, although HCEX types read's block as the union. This is a follow-up. +- **B's R3 BUG comment is incomplete.** It should also say that the file is deleted while still open. +- **R1's /Od attestation covers only the missing initialiser.** In the later 0x2000-byte format the block is fully overwritten. January's 444 serialized stack bytes come from its 0x200 format, which the worker disclosed. diff --git a/research/fifty_objects_20260925/results/wave3/REVIEW__source_sound_sound_manager.md b/research/fifty_objects_20260925/results/wave3/REVIEW__source_sound_sound_manager.md new file mode 100644 index 00000000..6b4c9fa6 --- /dev/null +++ b/research/fifty_objects_20260925/results/wave3/REVIEW__source_sound_sound_manager.md @@ -0,0 +1,90 @@ +# REVIEW source/sound/sound_manager + +approve: True + +## per_object +[ + { + "unit": "source/sound/sound_manager", + "approve": true, + "issues": "65/65 EXACT with the candidate header. object_audit PASS against the emulated split (0/113 symbols differ). 45 storage edits all match cachebeta publics. 21 surplus sections are identical and provider-link PASS. objdiff 3.3.1 100% on code, data and functions. A1 restores January behaviour (0x3d2 -> 0x406). A2's redundant term is /Od-verbatim and load-bearing. Advisory only: the later /Od build's function-scope `permutation` is byte-inert (not a blocker)." + }, + { + "unit": "source/sound/sound_definitions", + "approve": true, + "issues": "Candidate object is IDENTICAL to the production object, 7/7 EXACT. The single-exit body is /Od 0x877810-attested at every return point, and HCEX gives short old_range_index. The `else` and the result-before-closest order are byte-inert /Od readouts. It must land together with header.patch (shared header, 18 consumers; the 16 others were swept IDENTICAL)." + } +] + +## checks +All checks were run independently in scratch/w/review3_sound_manager/ on tree 954eebd2. Evidence is in LEDGER.md and REVIEW.md. + +(1) Patch application. +- All five patches pass `git apply --check` on the current tree. +- Applied to a copy of the working-tree files, they reproduce final/sound_manager.c, final/sound_definitions.c, final/sound_definitions.h and the config/{symbols,parked,config}.json copies byte-for-byte, with CRLF kept. + +(2) gate.py. +- sound_manager with the candidate header injected through --edits: 65/65 EXACT, _point_from_line3d guard passed. +- Control, the same source with the production long header: 63/2. The header edit is load-bearing and really applied. +- sound_definitions: 7/7 EXACT. Its object is IDENTICAL (non-debug sections and symbols) to build/base. + +(3) Emulated split. My own csplit (config copy plus the candidate symbols.json) produced 833 objects, and only sound_manager.obj differs from build/split. + +(4) object_audit against the emulated split: PASS. 113 January symbols, 0 differ, and every January-owned section is ok. Against the unedited split, the only differences are the 45 storage 2/3 rows. + +(5) Storage. +- symbols.json diff: 45 lines, each a pure `" },` -> `", "static": true },` append. +- Of the 65 entries in [1815168,1831696), the 44 static ones are exactly those absent from cachebeta publics and the 21 external ones are exactly the public ones. +- `_sound_manager_globals` is not public, and no other January split object names it (xref.py). + +(6) Surplus. +- surplus_identity on the candidate obj: 21/21 IDENTICAL (9 header COMDATs, 9 literals, 3 D3D tables). +- provider_link with the candidate obj: 21/21 PASS, SELECTED-PROVIDER LINK: PASS. +- .drectve is identical to production. + +(7) objdiff 3.3.1 (sha1 3130e428). +- sound_manager candidate vs emulated split: 16085/16085 code, 3952/3952 data, 65/65 functions. Production control: 14521 code, 63/65 functions. +- sound_definitions: 922/922, 212/212, 7/7. + +(8) Header blast radius: the 16 other sound_definitions.h consumers, compiled with and without the candidate header, give 16/16 IDENTICAL objects. No header includes sound_definitions.h. + +(9) Scans: fake_match_scan finds 0 leads. CL /W3 /Zs shows the same warning set for candidate and production, with no C4013 and no C4028. The law-(g) scan finds no file-scope function prototype without a TU definition. + +(10) Parks: the patch removes exactly the two sound_manager parks, and parked_functions on the copy reports stale [] and invalid []. + +(11) First-party evidence. +- HCEX DIA2Dump: `short old_range_index` confirmed. +- /Od 0x877810 dumped: the single-exit body is attested at 0x87788d, 0x877895, 0x87791f and 0x877921 (the dead else jmp), and result is stored at 0x877962 before closest. The frame order equals the declaration order. +- January 0x3c2 `je 0x406` and 0x3d2 `jne 0x406` both land on the waiting test, which proves the combined A1 form is January's behaviour. /Od 0x89a5f3 agrees. +- /Od 0x89a575-0x89a5cb: the single channel_get_state result is re-read from [ebp-0x70], so it is a named short local, and the redundant `== queued` term is verbatim. + +(12) Strip tests. +- sound_definitions: dropping the `else` or restoring the old store order is byte-inert (both are attested /Od readouts). An early return in either arm gives 272!=256, and the production early-return body with a short parameter reproduces astra's 1-byte regression, so the single-exit shape is load-bearing and attested. +- sound_manager: stripping the redundant term gives a residual [sha] (load-bearing, /Od-verbatim). Moving channel_state to the top of the else block is byte-inert, and the /Od slot order picks the outer-if block. Reverting A1 to the nested form gives 1376 [size] (load-bearing and January-proven). + +(13) Fallback re-measured: production sound_manager.c with the new header gives 64/65. + +(14) Advisory probes P1/P2: making `permutation` a function-scope local, as in the later /Od build, gives 65/65 (byte-inert). + +## issues +No blocking issues. No amendment is needed: the worker's five patches stand and MUST be applied together. production.patch and header.patch alone would recreate the owner-rejected short/long mismatch (C4028). + +Disclosures for the integrator: + +(a) A1 changes behaviour relative to production, but it restores January's behaviour. January's 0x3d2 `jne 0x406` sends the case "next definition pending but the permutation chain continues" to the waiting test and the permutation advance; production skips that case. /Od 0x89a5f3 agrees. The lane-D revert measured against production, not January. The logic is sensible, not an authentic-bug class. + +(b) The redundant `channel_state == _sound_channel_queued &&` term is load-bearing. It is admissible only because /Od attests it verbatim at 0x89a5a1. + +(c) This supersedes astra research5 and the w1/n3a/n4 ledger notes that treated the parameter width as owner-blocked. The owner's rejection covered the contradicting header/definition form. This packet is coherent: the HCEX `short old_range_index`, plus the /Od single-exit body that is new first-party evidence. It is not in any section-7 owner-gated class: 0 consumer regressions, no extern-over-static. + +(d) The shared-header full sweep must cover all 18 consumers under source/: cache/predicted_resources, cache/xbox_sound_cache, devices/devices, effects/effects, effects/particles, game/game_engine_multiplayer_sounds, hs/hs_library_external, interface/hud_sounds, interface/ui_widget, items/projectiles, items/weapons, objects/objects, scenario/scenario, sound/game_sound, sound/sound_definitions, sound/sound_dsound_xbox, sound/sound_manager, units/unit_dialogue. + +(e) Regenerate the split after the symbols.json edit. Only sound_manager.obj changes. + +(f) Minor worker inaccuracy: 23 (not 24) of the 25 other system_milliseconds callers include cseries_windows.h; xbox_sound_cache.c and network_game_globals.c do not. The verdict does not change. + +(g) Advisory, pre-existing, not introduced by this packet: the later /Od build declares one function-scope `permutation` ([ebp-0x44]) and reads the final gain through it. Probes P1/P2 show both spellings are byte-inert, and the later build's function-level declaration order differs anyway, so this is only a candidate for a later house-clean pass. + +(h) Pre-existing linker_common data externs (sound_data, looping_sound_data, sound_channels, loud_dialog_hack, debug_looping_sound) are unchanged. January's split has the same UNDEF symbols, and render_objects and collision_debug set the precedent. + +Evidence: C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/review3_sound_manager/REVIEW.md and LEDGER.md. diff --git a/research/fifty_objects_20260925/results/wave3/damage_source_objects_damage.md b/research/fifty_objects_20260925/results/wave3/damage_source_objects_damage.md new file mode 100644 index 00000000..a414bd40 --- /dev/null +++ b/research/fifty_objects_20260925/results/wave3/damage_source_objects_damage.md @@ -0,0 +1,118 @@ +# source/objects/damage + +## verdict +FUZZY_IMPROVED + +## newly_exact_functions +[ + "_object_damage_body" +] + +## candidate_files +[ + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/damage/production.patch", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/damage/production_minimal.patch", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/damage/final.c", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/damage/minimal.c", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/damage/config/symbols.json", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/damage/final.obj", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/damage/minimal.obj", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/damage/od_aoe.txt", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/damage/od_body.txt", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/damage/killscan.py", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/damage/strict_eq.py", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/damage/LEDGER.md" +] + +## production_changes +There are two alternative patches, and each one applies with `git apply --check` clean. Each also reproduces its candidate file byte for byte (CRLF) in a throwaway repo with autocrlf=true. Pick ONE of them. + +(A) PREFERRED: C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/damage/production.patch, which gives final.c. Contents: + (1) `static void object_damage_body(`. + (2) The body's deathless-player child walk rewritten in the /Od-attested form: `struct object_datum *child_object = object_get(child_object_index); if (TEST_FLAG(_object_mask_unit, child_object->object.type)) { struct unit_datum *child_unit = (struct unit_datum *)child_object; if (child_unit->unit.player_index != NONE) { player_controlled = TRUE; break; } } child_object_index = child_object->object.next_object_index;`. This replaces the extra typed unit_get re-lookup. + (3) `static` on object_destroy_notify_children, damage_globals, and the AOE prototype and definition. + (4) The body drops the non-/Od `byte region_damage` local and re-reads object->object.region_damage[] as the /Od build does. This is byte-inert. + (5) AOE rewritten in the /Od-faithful form. This is byte-inert: AOE is STRICT-EQUAL to the prior best park_rebase_candidate body, with 1312 bytes and 51 relocations. The changes: + - /Od names axis/x_axis/y_axis/offset/offset_point/collision; + - `boolean collision_blocked = TRUE` in the core block; + - a natural `short ray_index; for (ray_index = 0; ray_index < 4; ray_index++)` loop instead of the invented two-counter loop; + - the genuine collisions.h `collision_test_line` at both /Od call sites instead of the hand-expanded vector_from_points3d+collision_test_vector; + - the direct branch as `if (collision_test_line(...)) can_damage = FALSE;`; + - no `epicenter` local; + - an infection block with a named `struct unit_definition *unit_definition`, the genuine `real_random()` helper instead of the hand-expanded real_seed_random(get_global_random_seed_address()), and `infection_form_toughness / 4.f`; + - the child and sibling recursion without the child/next locals. + +(B) MINIMAL: scratch/w/damage/production_minimal.patch, which gives minimal.c. It contains only items (1), (2) and (3). AOE bytes are unchanged, so the AOE park is untouched. + +config/symbols.json: a full edited copy is at C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/damage/config/symbols.json. Four lines are edited in place, adding `, "static": true`: + - line 5108 _object_destroy_notify_children + - line 5126 _object_damage_body + - line 5129 _area_of_effect_cause_damage_to_object + - line 23108 _damage_globals +This needs a csplit-only regen of source/objects/damage. No other split or base object references these names. + +config/parked.json: + - Retire the `source/objects/damage:_object_damage_body` entry; the function is strict exact. + - With patch (A), re-baseline the `_area_of_effect_cause_damage_to_object` base to size 1312 / relocation_count 51 / normalized_sha256 93606db11e3fdb8fba3e48d2649b3f193f13850837b1d29e29a133c182cb4b8a. The integrator needs to measure objdiff_percent. + - With patch (B), that park stays unchanged. + +No shared header is edited. + +## evidence +Baseline gate: 32 exact / 2 residual. + +NEW FACT: pdb_storage.py reports 4 disagreements with the cachebeta publics. _object_damage_body, _area_of_effect_cause_damage_to_object, _object_destroy_notify_children and _damage_globals are absent from the publics, so they were file-static in January. The prior lanes never tried `static` on the two residuals. + +Object damage body: +- cand1 applies the /Od-attested child walk. The /Od build at 0x76ffc0 has frame slots [ebp-0x2c] = object_get(child,-1) and [ebp-0x30] = a plain copy of it inside the unit-mask test. This is the admitted units.c idiom (units.c:1723 and :8093) and is not the park-rejected repeated raw object_get downcast. It reaches 1360/43 but leaves 4 tail packets (edi reload, eax/ecx, ecx/edx, x87-vs-integer copy). +- Adding `static` (cand2b) makes the body STRICT-EQUAL to January. _object_cause_damage stays exact. +- Strip test: without `static` the body is residual again. + +Final candidate: +- gate --all --forbid-emitted-symbol _point_from_line3d: 33 exact / 1 residual, guard passed. +- object_audit shows only the AOE section plus the 4 storage flags that symbols.json fixes. +- Data is 760/760 (100%) in build/report.json. +- surplus_identity on the candidate object: 10 COMDATs, all identical to January's selected copies. The new _collision_test_line and _real_random are the action_charge copies. +- provider_link: PASS. +- fake_match_scan: 0 leads. /W3: no TU-local warnings. + +AOE: +- The /Od readout of 0x76c230 was applied as byte-inert house-rule cleanups. strict_eq.py (section_infos_equal) shows these variants equal to cand2: od1, od2 (the ?: form plus PIN, with /Od declaration order), od3, v1 and v2. +- The one remaining difference is at +0x42e. January uses `fxch st(1); fstp st(0)` and we emit `fstp st(1)`. Those 2 bytes push the section across the 16-byte pad: 1312 vs 1328. +- More than 60 new probes left it at fstp st(1): + - arm-order and compare spellings; + - variable reuse (the result in distance or radius_delta) and 1-to-3-statement splits in the real TU; + - double types (these turn the constants into qword literals); + - scalarised-aggregate members; + - extra references to distance or delta (FP-priority hypothesis); + - REAL_MATH/COLLISIONS extern switches; + - the full TU reordered to January's emission order; + - diagnostic optimize pragmas; + - filler-local oracles; + - the TU declared-name-count oracle for k = 0..69 (3x the measured period). + Controls and census: + - A census of the January split objects (killscan.py) finds `fstp st(1)` 36 times and the fxch idiom only 3 times: autoaim, unit_adjust_projectile_ray and AOE. In the two exact fxch cases, the killed value's last use was an `fld st(n)` copy. + - hud_messaging_update is exact and has the identical then-arm pattern; January also emits fstp st(1) there. + +## blockers +1. _area_of_effect_cause_damage_to_object is not exact. The single difference is January's `fxch st(1); fstp st(0)` against our `fstp st(1)`, which kills the dead radius delta at the end of the falloff then-arm (+0x42e). It is robust to every local spelling, TU name count, definition order, extern-helper switch and type that was tried. The mechanism is inside the C2 x87 stackifier, and no source lever has been found. The methodology stop rule fired. + +2. Whole-object admission items in damage.c that remain even after AOE: + - a consumer-local prototype `boolean unit_unsuspecting(...)`. Its owner is units.c, and units.h has no prototype. Moving it would be a shared-header edit with declaration-count blast radius. + - a consumer-local `extern boolean debug_damage;`. The symbol is public in cachebeta, but no source defines it. This is the same class as the held render_debug debug_* externs. + +3. Patch (A) changes AOE's parked bytes, so the park entry must be re-baselined in the same batch. Otherwise the park drift check and progress fail. + +## reopen_criteria +Reopen AOE only on one of the following: +(a) a decoded C2 x87-stackifier rule, for example a live trace with the Lane A dbg32c tooling, that says when a dead cross-block value at st(1) is freed with `fxch st(1); fstp st(0)` rather than `fstp st(1)`, together with the source feature that selects it; +(b) a same-compiler exact donor that shows that idiom at a block end without an `fld st(n)` copy as the last use; +(c) authoritative January source or local records for the falloff clamp. + +Do NOT repeat any of the following: +- the ledger's decl-order, arm-order, ?: and PIN, variable-reuse, statement-split, double, aggregate-member, extern-switch, definition-order, pragma or name-count probes; +- the prior lanes' dvar/km/p* families. + +## task notes +The main result is a new strict function: _object_damage_body (1360 padded / 1347 meaningful). It closed because of January's storage fact: the function is absent from cachebeta publics, so it is `static`. The /Od-attested child walk was also needed. The whole object is still incomplete because of the AOE x87 kill idiom and two consumer-local declaration items.\n\nFor the integrator:\n- Run the usual full chain. Watch the rename-stable diff for _object_damage_body becoming strict and for zero moved rows elsewhere.\n- After the csplit regen, object_audit shows only the AOE difference.\n- The four storage corrections are zero-credit ownership fixes backed by the cachebeta publics.\n- Surplus COMDATs _collision_test_line and _real_random are new with patch (A). They are byte-identical to January's action_charge copies, and provider_link passes in both orders.\n- An earlier mk_od.py bug put single backslashes in one assert string. It was fixed and the files regenerated. The final strict-equality claims were re-verified after the fix. +ledger: C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/damage/LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave3/dynavobgeom_source_rasterizer_xbox_rasterizer_xbox_dynavobgeom.md b/research/fifty_objects_20260925/results/wave3/dynavobgeom_source_rasterizer_xbox_rasterizer_xbox_dynavobgeom.md new file mode 100644 index 00000000..f74cc8df --- /dev/null +++ b/research/fifty_objects_20260925/results/wave3/dynavobgeom_source_rasterizer_xbox_rasterizer_xbox_dynavobgeom.md @@ -0,0 +1,125 @@ +# source/rasterizer/xbox/rasterizer_xbox_dynavobgeom + +## verdict +OBJECT_COMPLETE_CANDIDATE + +## newly_exact_functions +[] + +## candidate_files +[ + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\dynavobgeom\\cand_final.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\dynavobgeom\\admission_packet.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\dynavobgeom\\rasterizer_xbox_dynavobgeom.c.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\dynavobgeom\\symbols.json.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\dynavobgeom\\config\\symbols.json", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\dynavobgeom\\config.json.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\dynavobgeom\\object_admission_rejections.json.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\dynavobgeom\\LEDGER.md", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\dynavobgeom\\audit_final_regen.txt", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\dynavobgeom\\gate_final_regen.txt", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\dynavobgeom\\surplus_final.txt", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\dynavobgeom\\provider_link_final.txt", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\dynavobgeom\\od_unlit.txt", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\dynavobgeom\\hcex_compiland.txt" +] + +## production_changes +Apply C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\dynavobgeom\admission_packet.patch. It concatenates the four patches below. Each passes `git apply --check` at 954eebd2, and the .c post-image is cmp-equal to cand_final.c. + +(1) rasterizer_xbox_dynavobgeom.c.patch (.c only, no header touched): +- Add #include "rasterizer/rasterizer_debug_options.h", "rasterizer/rasterizer_model_types.h" and "rasterizer_xbox_pixel_shader.h". +- Delete the caller-local views: struct rasterizer_dynamic_geometry_debug_options, struct rasterizer_dynamic_geometry_window_parameters, the local struct pixel_shader_definition copy (and its size assert), and struct shader_effect_sort_bias_prefix. +- Globals: `extern struct rasterizer_window_begin_parameters global_window_parameters;` (the genuine rasterizer.h type). The redundant pixel_shader extern goes (rasterizer_xbox.h declares it). The file-scope latch `boolean reported_too_many_transparent_geometry_groups = FALSE;` is deleted. +- Fields and enums: rasterizer_debug_options.dynamic_screen_geometry, .dynamic_unlit_geometry and .stats. The enum `_rasterizer_statistics_mode_enabled` is renamed `_rasterizer_statistics_mode_geometry` (=2). SHADER_GET_EFFECT now casts to the genuine `struct shader_effect_definition`. +- The transparent group's opaque `short effect_type; byte reserved16[0x26];` becomes `struct render_model_effect effect;`, and the store is `group->effect.type = _render_model_effect_type_none;` (new TU enum, =0). +- `_rasterizer_dynamic_unlit_geometry_draw`: + - Uses the /Od-attested helper calls `vector_from_points3d(&global_window_parameters.camera.position, centroid, &forward);` and `group->z_sort = -dot_product3d(&global_window_parameters.camera.forward, &forward);`. These replace the hand-expanded subtraction and dot product. + - Local names come from HCEX and the /Od RTC records: `real_vector3d forward; real_plane3d zero_plane;`. + - HCEX's function-static latch is `static boolean warned = FALSE;`, declared after the automatic locals. +- The header symbol-list comment line becomes `?warned@?1??_rasterizer_dynamic_unlit_geometry_draw@@9@9`. + +(2) symbols.json.patch: 10 lines edited in place, CRLF kept, no re-serialisation. The full copy is scratch/w/dynavobgeom/config/symbols.json. +- Line 23161 becomes `{ "file_offset": 4610582, "flags": 0, "name": "?warned@?1??_rasterizer_dynamic_unlit_geometry_draw@@9@9", "static": true },`. +- `, "static": true` is appended to lines 5705, 5706, 5711, 5713, 5714, 5715, 5716, 5717 and 5718. These are the nine D3DINLINE wrappers at 1370176, 1370608, 1370992, 1371584, 1371680, 1371696, 1371728, 1371744 and 1371760. + +(3) config.json.patch: line 497 of rasterizer_xbox_dynavobgeom.c goes from "NonMatching" to "Matching". + +(4) object_admission_rejections.json.patch: removes the `struct rasterizer_dynamic_geometry_debug_options` source-layout-incomplete entry. + +The .c patch and the symbols.json rows must land together. Against the current split the unlit draw is reloc-identity only; against the regenerated split it is EXACT. Then regenerate the split: csplit changes ONLY rasterizer_xbox_dynavobgeom.obj. Run the full ninja and stable sweep. No shared header changed, so there is no consumer list. + +## evidence +Checks, all run on cand_final.obj (the regenerated split is csplit run with the slug's config): +- gate_r against the regenerated split: 17/17 EXACT. object_audit (audit_r) against the regenerated split: 31/31 January sections ok, 31 January symbols with 0 differences, OBJECT AUDIT: PASS. +- Against the unmodified split: 16/17. The only residual is `__rasterizer_dynamic_unlit_geometry_draw` [reloc-identity], which is the latch-rename naming gap. +- The regenerated split was byte-compared with build/split: only dynavobgeom.obj differs. +- Storage agrees with the cachebeta publics: regenerated split 18 symbols and candidate 25 symbols, 0 disagreements. + +Why each change: +- Latch storage: + - cachebeta has no public at 0x00465A16, so January's latch was file-static. The 0904 audit's external storage came from the symbols.json default. + - HCEX rasterizer_dx9_dynavobgeom has `Static Local unsigned char warned` in this function. The /Od build has the static byte at 0xe0d37c. +- D3D wrappers: the nine wrappers are absent from the publics. This is the same fix class as b9a8d587's wrapper rows. +- Helper calls in the unlit draw: + - /Od 0x7d82d0 calls vector_from_points3d (0x42e3a0) with camera.position, centroid and &forward before new_group. + - It calls dot_product3d (0x42dd80) with camera.forward and &forward, then negates. + - Its RTC records name `forward` (12 bytes) and `zero_plane` (16 bytes). + - The assert-line deltas (4, 2) match January's 38/42/44. +- Window global: slot 65 of linker_common (600 bytes) sits between _pixel_shader and _global_frame_parameters, so its owner is rasterizer_xbox.c. +- Byte-inertness: every step except the latch rename is IDENTICAL under objeq to the previous step (cand1 through cand6). The shared-type swaps use the same offsets: shader_effect_definition.flags at 0x28, render_model_effect.type at 0x14. + +Surplus (surplus_all, problems 0): +- 19 candidate-only external definitions, all IDENTICAL (raw bytes and section flags) to January's selected copies: + - code COMDATs: _real_alpha_to_pixel32 (active_camouflage), _real_argb_color_to_pixel32 (hud_draw), _dot_product3d (action_charge), _vector_from_points3d (action_alert) + - SDK tables: D3DPRIMITIVETOVERTEXCOUNT 88, D3DSIMPLERENDERSTATEENCODE 328, D3DTEXTUREDIRECTENCODE 16 + - 7 string literals and 5 __real constants +- provider_link: 19/19 PASS in both link orders; SELECTED-PROVIDER LINK: PASS. +- nodup_census reports no NODUP definer for any of the four code COMDATs or the three tables. + +Folded-inline COMDAT exception for real_alpha_to_pixel32: +- January's own split object has UNDEF references to _real_alpha_to_pixel32, _real_argb_color_to_pixel32 and _D3DSIMPLERENDERSTATEENCODE. Its exact quad draw calls the first two out of line (@05f1 and 7 sites). +- So January's translation unit emitted these COMDATs and the linker folded them into the selected copies. +- The calling function is strictly exact, the copy is identical, and both link orders pass. + +The two unreferenced SDK tables are D3D8.h D3DCONST data that every D3D8.h translation unit emits (133 definers). This matches the collision_debug precedent (b9a8d587). + +Other checks: +- objdiff 3.3.1 one-unit report: data 525/525; code 2159/5112 with 16/17 functions, the same figures as production build/report.json (the quad-draw scorer under-credit already present there). +- fake_match_scan: 0 leads. +- /W3: no warnings in the unit; 12 warnings in shared headers, the same count as the unchanged base. + +## blockers +None found inside the unit. Disclosed shared-owner debt that is not a caller-local opaque view: + +(a) global_window_parameters remains a consumer-local extern. It uses the genuine complete type, as the Matching active_camouflage, draw_primitives, screen_effect, transparent_geometry and water units already do. +- Moving the extern into the owner header rasterizer_xbox.h would fail to compile (C2371) in seven includers that still use partial views: rasterizer.c, rasterizer_lights.c, rasterizer_xbox_debug.c, rasterizer_xbox_decals.c, rasterizer_xbox_lights.c, rasterizer_xbox_shadows.c and rasterizer_xbox_widgets.c. +- Three non-includers also keep their own views: rasterizer_debug.c, rasterizer_xbox_motion_sensor.c and rasterizer_xbox_text.c. +- The rasterizer_xbox_profile ledger treats this as a separate global-owner migration. + +(b) struct transparent_geometry_group stays local to the file. No shared definition exists: eight other files define it locally, and the owner's own copy is opaque. After this patch it has no opaque span. + +(c) struct rasterizer_meter_parameters is a complete local copy, identical to the one in hud_draw.c. + +A reviewer or owner who wants (a) resolved before admission would turn this into a multi-file packet. + +## reopen_criteria +If a reviewer rejects this, reopen for either of these: +(1) the global_window_parameters owner migration: convert the 10 view consumers listed under blockers to struct rasterizer_window_begin_parameters, then add the extern to rasterizer_xbox.h next to pixel_shader, with a full consumer sweep; +(2) first-party naming for the /Od-attested named effect-shader local ([ebp-0x3c] in /Od 0x7d82d0), which would replace the local SHADER_GET_EFFECT macro. That change would be cosmetic; the bytes are already exact. + +## task notes +- **The rejection text is partly stale.** The frame-statistics view was already replaced by the shared rasterizer_frame_statistics.h owner in a34d984c. +- **Three blockers not named in the rejection are also fixed.** The object could not otherwise be admitted: + - the hand-expanded vector_from_points3d / dot_product3d in the unlit draw (wave-2 law g; /Od 0x7d82d0 calls both); + - the shader_effect prefix view; + - the latch storage: January had it static (no cachebeta public), and HCEX makes it a function-static named `warned`. +- **Latch naming follows a precedent.** The function-static symbols.json name follows render_objects' `?lighting_storage@?1??object_get_cached_render_lighting@@9@9` (b807f9f6). +- **Integrator order.** + 1. Apply the .c and symbols.json patches together. + 2. Regenerate the split. csplit changes only this object: the latch name and storage, the relocation target name in the unlit draw, and the storage of the nine wrappers. + 3. Run a full ninja and the stable sweep. Expect +0 functions and 0 regressions: the unit stays 17/17 and gains two identical SELECT_ANY helpers (_dot_product3d, _vector_from_points3d). + 4. Flip config.json and retire the rejection. +- **Scorer-only effect, not counted.** objdiff 3.3.1 under-credits the psuedo quad draw at 97.74% in production today. Flipping the status to Matching may add scorer-only $L-label credit. +- **No held item was re-probed. No tracked file was edited.** +ledger: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\dynavobgeom\LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave3/game_engine_source_game_game_engine.md b/research/fifty_objects_20260925/results/wave3/game_engine_source_game_game_engine.md new file mode 100644 index 00000000..edb33d9a --- /dev/null +++ b/research/fifty_objects_20260925/results/wave3/game_engine_source_game_game_engine.md @@ -0,0 +1,122 @@ +# source/game/game_engine + +## verdict +OBJECT_COMPLETE_CANDIDATE + +## newly_exact_functions +[] + +## candidate_files +[ + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\game_engine_clean\\final\\source\\game\\game_engine.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\game_engine_clean\\final\\source\\game\\game_engine.h", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\game_engine_clean\\final\\source\\game\\player_control.h", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\game_engine_clean\\final\\source\\interface\\hud_messaging.h", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\game_engine_clean\\final\\source\\interface\\hud_nav_points.h", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\game_engine_clean\\final\\source\\interface\\hud_nav_points.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\game_engine_clean\\final\\source\\interface\\hud_globals_definitions.h", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\game_engine_clean\\final\\source\\items\\item_collection_definitions.h", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\game_engine_clean\\final\\source\\scenario\\scenario_netgame_definitions.h", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\game_engine_clean\\final\\source\\sound\\sound_classes.h", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\game_engine_clean\\patches\\01_game_engine_c.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\game_engine_clean\\patches\\02_new_focused_headers.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\game_engine_clean\\patches\\03_shared_header_prototypes.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\game_engine_clean\\patches\\04_hud_nav_points_owner_include.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\game_engine_clean\\patches\\CONSUMERS.txt" +] + +## production_changes +Apply these patches in order from C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\game_engine_clean\patches\. Each passes `git apply --check` on its own and together with the others against 954eebd2. The full CRLF files are under ...\game_engine_clean\final\source\... + +1. 01_game_engine_c.patch changes only source/game/game_engine.c (full file: final\source\game\game_engine.c). + - (a) Removes the local views `rasterizer_debug_options`, `game_engine_hud_globals`, `game_engine_postgame_hud_definition`, `scenario_netgame_flag`, `scenario_netgame_equipment`, `scenario_starting_equipment`, `item_collection_permutation` and `item_collection_definition`, their verify typedefs, the two local tag macros and the two local externs. + - Uses the genuine names instead: + - `rasterizer_debug_options.pad3` (the hs global "pad3" at +0x32). + - `hud_globals->messaging.single_player_font.index` / `multi_player_font.index` for the old 0x54/0x64 views. + - `hud_globals_definition_get(...)->carnage_report_bitmap.index` for the old 0x3D4 view. + - HCEX member names `game_type`, `spawn_time`, `item_collection(.index)`, `item.index`, and `struct item_permutation_definition`. + - (b) Removes all 18 consumer-local prototypes and adds includes: bitmaps/bitmap_group_lookup.h, effects/player_effects.h, game_allegiance.h, game_engine_list.h (also drops the local `extern game_engines[]`), interface/hud_globals_definitions.h, interface/hud_nav_points.h, interface/player_ui.h, items/item_collection_definitions.h, main/console.h (this fixes the C4013 implicit `console_printf`), players_runtime.h, rasterizer/rasterizer.h, rasterizer/rasterizer_debug_options.h, scenario/scenario_netgame_definitions.h, sound/sound_classes.h. + - Call sites now use the genuine signatures: + - `rasterizer_draw_unicode_string(&bounds, NULL, NULL, 0, s)`. + - `short render_type = hud_get_nav_point_render_type(local_player_index, &head_position, &goal->position, NONE)`. + - `custom_render_nav_point(local_player_index, &goal->position, goal->nav_point_index, render_type)`. + - `game_engine_render_nav_points(short local_player_index)` (HCEX-attested; drops two `(short)` casts). + - (c) `real get_blink_alpha`. + - (d) Removes both stale NonMatching comments and replaces the 40 `_code_XXXXXXXX` names in the symbol comment with their symbols.json names. + - `handle_custom_starting_equipment` is rewritten in the /Od 0x5b25d0 shape: a for loop over the block with the grant and `break` inside the matching entry, then an index loop to 5, in /Od declaration order. A comment notes that January visits 5 of the 6 item collections. +2. 02_new_focused_headers.patch adds four new files: + - interface/hud_nav_points.h: find_nav_point, hud_get_nav_point_render_type, custom_render_nav_point. + - interface/hud_globals_definitions.h: the HCEX hud_globals_definition and its nested messaging, waypoint, multiplayer, defaults, damage_indicators and timer types; `HUD_GLOBALS_DEFINITION_TAG 'hudg'`; `hud_globals_definition_get`; `extern hud_globals`. The shared element types come from unit_hud_interface_definition.h. + - items/item_collection_definitions.h: HCEX item_permutation_definition and item_collection_definition, plus `item_collection_definition_get`. + - scenario/scenario_netgame_definitions.h: HCEX scenario_netgame_flag, scenario_netgame_equipment and scenario_starting_equipment. + - Consumers: only game_engine.c, plus hud_nav_points.c through patch 04. +3. 03_shared_header_prototypes.patch is the SHARED-HEADER patch: + - game_engine.h: every `float` becomes `real`; `game_engine_render_nav_points(short)`; adds game_engine_update_multiplayer_sound and game_engine_intialize_queued_sounds next to game_engine_play_multiplayer_sound. + - hud_messaging.h: adds hud_get_font_index, hud_get_text_color and `union real_argb_color;`. + - sound_classes.h: adds sound_class_set_gain. + - player_control.h: adds unit_get_local_player_index. + - Consumer TU lists are in patches\CONSUMERS.txt: game_engine.h 36, hud_messaging.h 7, sound_classes.h 5, player_control.h 21. +4. 04_hud_nav_points_owner_include.patch: hud_nav_points.c includes its new header and drops its duplicate custom_render_nav_point prototype. + +Optional, measured inert, not required for admission: +- 05_optional_players_teleporter_index_h.patch: players.h `unknown70` -> `teleporter_index`. +- 05_optional_players_teleporter_index_c_after01.patch: the matching game_engine.c edits; applies after 01. Item (e) was report-only. +- 06_optional_sibling_netgame_flag.patch: ctf, king, oddball and race drop their local scenario_netgame_flag and include the focused header. + +No symbols.json, config or parked.json change is needed. + +## evidence +All results are recorded in scratch\w\game_engine_clean\LEDGER.md. + +Final object: +- final_game_engine.obj, a shadow-tree compile of final/, is 180/180 EXACT (gate_final.txt). Every section is identical to the production object build/base/.../game_engine.obj. +- object_audit PASS (audit_final.txt, identical to the baseline audit). +- The symbol table is identical to production apart from the internal $L label numbers, so PDB storage is unchanged (0 disagreements with cachebeta publics). +- 11 surplus COMDATs, all identical. SELECTED-PROVIDER LINK PASS (plink_final.txt). + +Layouts and signatures come from HCEX.pdb -type/-sym dumps (hcex_types*.txt, hcex_funcs.txt): +- netgame flag 0x94, equipment 0x90, starting equipment 0xCC, item permutation 0x54, hud_globals_definition 0x450. +- Every offset the code reads matches January's bytes: 0x54/0x64 are single/multi_player_font.index, 0x3D4 is carnage_report_bitmap.index, 0x5C is item_collection.index, 0x48+0x10k is item_collection[k].index. +- The nav-point signatures agree with the hud_nav_points.c definitions. +- game_engine_render_nav_points takes a short in HCEX. + +Oracle (lab only): game_engine.c's rows do not move with 0-500 dummy names, so the TU has no count ties. + +Header placement was measured before the focused headers were chosen: +- Adding the three nav prototypes to hud.h (+16 names) moves main's parked `_main_update_time`. main moves at k=9 and at every k from 15 to 30. +- Adding the types to scenario_definitions.h and item_definitions.h regresses units `_unit_preprocess_node_orientations` and moves the ai, hud_weapon and main parks. +- The final packet was then swept across the whole board in the shadow tree: 440 source TUs, 0 changed sections, 0 regressions, 0 park drift. Consumer TUs show no new /W3 warnings. + +/Od 0x5b25d0 attests the handle_custom_starting_equipment shape, and that rewrite is byte-identical. + +## blockers +None remain for admission, provided the reviewer accepts the focused-owner-header placement. + +The genuine broad headers could not take these types and prototypes: +- hud.h: +16 names moves the main park. +- scenario_definitions.h and item_definitions.h: they regress the units count sentinel and move 3 parks. +- hud_definitions.h and hud.h cannot take hud_globals_definition without rewriting the 3-5 TUs that define their own copy (hud_nav_points, hud_unit, ui_widget; hud.c, hud_messaging.c). +- The `extern hud_globals` cannot go to hud.h because main.c and interface.c declare it with other local types. + +The precedent is the narrow owner headers already in the tree: bitmap_group_lookup.h, players_runtime.h, player_control_runtime.h. + +## reopen_criteria +If the owner rejects the focused headers, consolidate the hud tag types board-wide into hud_definitions.h, retiring the local copies in hud.c, hud_messaging.c, hud_nav_points.c, hud_unit.c, ui_widget.c, hs.c and hs_compile.c. The scenario and item types can move into scenario_definitions.h and item_definitions.h once the declared-name gap there is recovered, so that the units sentinel and the ai, hud_weapon and main parks stay put. Rerun sweep.py --all afterwards. + +## task notes +Disclosures for the reviewer and integrator: + +1. Loop count 5 of 6. The HCEX starting-equipment layout has 6 item collections, but January's bytes and the /Od build both loop 5 (+0x48..+0x88). Production already looped 5 over a 5-entry view. The code keeps 5 and a comment says so. This is not UB and not new behaviour, but it is visible now. + +2. Remaining debt in other TUs. hud.c still defines hud_globals with its own incomplete local struct. hud_messaging.c, hud_unit.c, ui_widget.c, hs.c and hs_compile.c keep local hud views; that is pre-existing debt and out of scope here. + +3. game_engine_multiplayer_sounds.c does not include game_engine.h. That was already true for game_engine_play_multiplayer_sound. + +4. Measurement tooling: + - Shadow-tree sweep: scratch\w\game_engine_clean\sweep.py, with deps.json from CL /showIncludes. The full-board run is sweep_final_all.log; the 117 libs/* compile errors there are because only source/ was copied into the shadow tree. + - Reproducible builders: make_cand.py (layers A B2 Bshort C2 C3 D E) and make_shadow.py (HB2 HF HS HC2 HD HNP_owner, plus optional HP and HC_sib). + +5. No tracked file was edited, and ninja, configure and git-mutating commands were never run. The worktree git status is clean. + +6. Methodology stop rule: not reached. No residuals were chased; every change is byte-inert. +ledger: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\game_engine_clean\LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave3/hs_scenario_defs_source_hs_hs_scenario_definitions.md b/research/fifty_objects_20260925/results/wave3/hs_scenario_defs_source_hs_hs_scenario_definitions.md new file mode 100644 index 00000000..cb214c05 --- /dev/null +++ b/research/fifty_objects_20260925/results/wave3/hs_scenario_defs_source_hs_hs_scenario_definitions.md @@ -0,0 +1,96 @@ +# source/hs/hs_scenario_definitions + +## verdict +OBJECT_COMPLETE_CANDIDATE + +## newly_exact_functions +[] + +## candidate_files +[ + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\hs_scenario_definitions\\deliver\\hs_scenario_definitions.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\hs_scenario_definitions\\deliver\\A_hs_scenario_definitions_c.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\hs_scenario_definitions\\deliver\\B_config_symbols_json.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\hs_scenario_definitions\\config\\symbols.json", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\hs_scenario_definitions\\deliver\\D_admission_status.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\hs_scenario_definitions\\deliver\\C1_header_scenario_limits.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\hs_scenario_definitions\\deliver\\C2_hs_scenario_definitions_c_with_limits.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\hs_scenario_definitions\\deliver\\hs_scenario_definitions.with_limits.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\hs_scenario_definitions\\deliver\\hs_scenario_definitions.with_limits.h", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\hs_scenario_definitions\\LEDGER.md" +] + +## production_changes +All artifacts are in C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\hs_scenario_definitions\deliver\. Every patch passes `git apply --check` against 954eebd2. A+B+D apply cleanly together, and so do C1+C2+B+D. + +REQUIRED (source and symbols.json must land together): +(A) A_hs_scenario_definitions_c.patch, full file deliver/hs_scenario_definitions.c. It removes `#pragma pack`, every `__declspec(align(4))`, the five wrapper structs and the `long field_table_alignment` member, and writes 18 separate January objects instead: +- public `hs_script_types_enum` and `hs_types_enum`, counted with NUMBER_OF_HS_SCRIPT_TYPES / NUMBER_OF_HS_TYPES; +- for each of the 4 blocks: a forward tentative definition `static struct tag_field _fields[N];`, then the public block definition, then the static fields definition; +- `static struct tag_reference_definition hs_references_block_reference = {0, NONE, NULL}`; +- static `data_array_header_bs_codes` / `data_array_header_bs_definition` and `syntax_node_bs_codes` / `syntax_node_bs_definition`; +- public `hs_source_data_definition`, `hs_syntax_data_definition` and `hs_string_data_definition`. +`#include "hs/hs.h"` replaces the consumer-local `extern char *hs_script_type_names[]` / `hs_type_names[]` declarations. The function is renamed to the static `byte_swap_script_syntax_data`, and its prototype sits in the TU's prototypes block. +(B) B_config_symbols_json.patch edits lines in place. The full edited copy is scratch/w/hs_scenario_definitions/config/symbols.json (CRLF, never re-serialised). +- Line 3249 `_hs_syntax_data_byte_swap` becomes `"_byte_swap_script_syntax_data", "static": true`. +- It inserts 9 static rows in ascending order: 3033560 _hs_scripts_block_fields, 3033680 _hs_globals_block_fields, 3033808 _hs_references_block_reference, 3033820 _hs_references_block_fields, 3033916 _hs_source_files_block_fields, 3033996 _data_array_header_bs_codes, 3034052 _data_array_header_bs_definition, 3034072 _syntax_node_bs_codes, 3034112 _syntax_node_bs_definition. +- A csplit regen then changes only build/split/source/hs/hs_scenario_definitions.obj (census of 833 objects). +(D) D_admission_status.patch sets config.json source/hs/hs_scenario_definitions.c to "Matching" and removes the hs_scenario_definitions entry from config/object_admission_rejections.json. + +OPTIONAL shared-header packet (use C2 INSTEAD of A): +(C1) C1_header_scenario_limits.patch adds HCEX's anonymous enum MAXIMUM_HS_{SCRIPTS,GLOBALS,REFERENCES,SYNTAX_NODES,STRING_DATA}_PER_SCENARIO / MAXIMUM_HS_SOURCE_FILES_PER_SCENARIO / MAXIMUM_HS_SOURCE_DATA_PER_FILE to hs_scenario_definitions.h. It also removes hs.c's TU-local `#define MAXIMUM_HS_SYNTAX_NODES_PER_SCENARIO 19001`. Consumer TUs to sweep (git grep): source/hs/hs.c, source/hs/hs_compile.c, source/hs/hs_runtime.c, source/hs/hs_scenario_definitions.c. +(C2) C2_hs_scenario_definitions_c_with_limits.patch (full file deliver/hs_scenario_definitions.with_limits.c) is A with those constants. The syntax-data maximum is spelled `sizeof(struct data_array)+MAXIMUM_HS_SYNTAX_NODES_PER_SCENARIO*sizeof(struct hs_syntax_node)`, as hs.c spells it. + +## evidence +Full record: scratch/w/hs_scenario_definitions/LEDGER.md. + +(1) January .data decode. The relocation addends show 18 objects. The only ones of 64 bytes or more are the two field arrays: 72 B at +0x18 and 84 B at +0x90. The 4-byte zero gap at 0x8c..0x90 is VC7's natural 8-byte alignment of the 84-byte array, not a member. The 56-byte codes array sits only 4-aligned at 0x1cc, which is consistent with the alignment law. + +(2) Name of the static byte-swap function. The halo-symbol-atlas 2001-09-25 cache_exe map tier (Bungie's own .map) lists `@byte_swap_script_syntax_data@12` as the only function of hs_scenario_definitions.obj: the same arity, and the same map that gives our byte_swap_recording. cachebeta publics lack both it and the 9 new statics, and list exactly the 9 public data names. + +(3) Definition order, from a VC7 lab (lab/l1-l5): +- String literals are emitted in reverse creation order. +- .data objects are placed in first-declaration order. +- January's .rdata literal order shows each block-name literal created before its field literals. Production's order differs. So January defined each block before its forward-declared _fields. +- Bungie's January leaf_map shows the same idiom. +- The fields-first control (ctl_fields_first.c) keeps the bytes but reverts the literal order: objdiff .data 92.84%, uncredited. + +(4) Results against a scratch csplit from the edited symbols.json: +- gate: EXACT 224 _byte_swap_script_syntax_data (1/1). +- object_audit: PASS. All 22 sections are ok, including .data 628/628 with align 4/4 under section_infos_equal. 40 January symbols, 0 differ. Surplus is .drectve only. +- pdb_storage: 0 disagreements. +- surplus_identity: 0. provider_link: PASS (nothing to link). +- fake_match_scan: 0 leads. +- Frozen objdiff 3.3.1 emulation: data 1112/1112 native (.data 100%, currently 92.773%), so no semantic_data_matches entry is needed. Net data +628. +- Every .data relocation now names its owner at addend 0. + +(5) Packet C. A shadow-header lab sweep of hs.c, hs_compile.c and hs_runtime.c (orig vs mod) finds every code, data and rdata section and every symbol identical, in order. Only .debug$S / .file differ (the directory name). cand2 also passes object_audit and gets 1112/1112 data. The HCEX constant values are exactly this TU's literals (0x4A39 = 19001, and 56 + 19001*20 = 380076). January's own assert text 'increase MAXIMUM_HS_STRING_DATA_PER_SCENARIO' attests the naming. + +## blockers +No byte or ownership blockers. Disclosures for the reviewer: +(a) Four names are descriptive, not first-party, because HCEX.pdb has no hs_scenario_definitions compiland and the /Od build lacks these definitions: hs_references_block_reference, and the four _bs_codes / _bs_definition names. They follow the HCEX `_fields` / `_bs_codes` + `_bs_definition` conventions, with precedents in byte_swapping.c, leaf_map.c and bitmap_group.c. +(b) Including the genuine owner header hs.h adds two /W3 C4090 'different const qualifiers' warnings. The cause is hs.h's `char const *hs_type_names[]` feeding tag_groups.h's reconstructed `char **names`. They are byte-inert. Production had avoided them with a rule-9 consumer-local redeclaration. HCEX's `enum_definition.strings` is `char **`, so I did not const-qualify the shared header. +(c) The forward declaration is spelled as a standard-C sized tentative definition. The `extern T x[];` + static spelling is byte-identical in the lab. +(d) Source (A or C2) and symbols.json (B) must land together. The old source against the new split fails, and so does the new source against the old split, because the function row is renamed. + +## reopen_criteria +Not applicable if admitted. If the owner rejects the descriptive static names, the only open items are first-party names for the reference definition and the byte-swap tables. Their storage, order and layout are proven. + +## task notes +A new law, measured in scratch/w/hs_scenario_definitions/lab: +- VC7 places .data objects in first-DECLARATION order, including extern and tentative declarations. +- It emits string literals in reverse creation order. +- So January's .rdata literal order reveals DEFINITION order even when the .data bytes cannot. +- Bungie defined each tag block BEFORE its forward-declared _fields array. + +Board lead, not probed because it is out of scope: January's literal order also differs from ours in four sibling tag-definition TUs whose fields are defined first: bitmap_group, collision_bsp_definitions, recorded_animation_definitions and leaf_map. +- bitmap_group .data scores 83.4% with no semantic entry, so 1,424 B are uncredited. +- The other three depend on semantic_data_matches. +- Switching to block-before-fields order may credit them natively. + +Integrator follow-through: +- config/symbols.json keeps CRLF in the working tree; the patches are LF and apply with autocrlf. +- The stable-verdict row renames from _hs_syntax_data_byte_swap to _byte_swap_script_syntax_data. The code bytes are unchanged. +- No tracked file was edited. No ninja, configure.py or git-mutating command was run. +- csplit and objdiff-cli were run only into scratch/w/hs_scenario_definitions/. +ledger: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\hs_scenario_definitions\LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave3/hs_source_hs_hs__real_random_range_evaluate.md b/research/fifty_objects_20260925/results/wave3/hs_source_hs_hs__real_random_range_evaluate.md new file mode 100644 index 00000000..635a74c2 --- /dev/null +++ b/research/fifty_objects_20260925/results/wave3/hs_source_hs_hs__real_random_range_evaluate.md @@ -0,0 +1,60 @@ +# source/hs/hs :: _real_random_range_evaluate + +## verdict +NO_PROGRESS + +## newly_exact_functions +null + +## candidate_files +[ + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/hs/cand.c", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/hs/cleanup_only.patch", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/hs/LEDGER.md", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/hs/alndiff_cand.txt" +] + +## production_changes +Byte-neutral house-rule cleanup only, in scratch/w/hs/cleanup_only.patch (git apply --check clean; also included in production.patch). The function now calls the /Od-attested `real_random_range(arguments[0].real_value, upper_bound)` instead of the hand-expanded `real_seed_random_range(get_global_random_seed_address(), lower_bound, upper_bound)`, and the unattested `lower_bound` local is gone. section_infos_equal against production is True, and whole-TU gate --all stays at 447/1/0 with no other section moved. + +## evidence +Baseline gate --all: exact 447, residual 1, unwritten 0. January and ours share the 8-byte frame, the 50-instruction multiset and the 4-relocation multiset (relocdiff shows 0 differing rows). There is no row in frame_census or structural_split. alndiff shows one instruction in a different position: we emit `mov ecx,edx` straight after `fstp [ebp-4]` (at 0x27); January emits it after `mov eax,[ebp-4]; push eax` (at 0x2b). + +/Od readout: at 0x5e5550 (definition struct 0x969c98) the body is a single `real_random_range(args[0], args[1])` call. The locals are [ebp-8]=arguments and [ebp-4]=result, initialised with `result=0`. + +HCEX.pdb has `static void real_random_range_evaluate`, and its only frame local is `long result`. + +Decode: January's bytes are the inline-parameter-home sequence of the /Od form (80 B, measured), except that the upper bound is x87-homed. Only a named real assigned from a double produces that home and reload. Passing a double or a `(real)` cast straight in gives 80 B and pushes via `fstp [esp]` with no home. + +New probes, all under whole-TU compilation (0.3 s each). Every one gave the production order or an 80-byte shape: +- TU name-count oracle: K=0..40 `extern long` declarations plus K=0..24 two-member structs inserted before the function (inert). +- M8 dead-local sweep: D=0..16 on both the production body and the inline body (inert). +- /Od and HCEX forms: `long result=0` initialisation, punned `*(real *)&arguments[i]`, and `real const *arguments`. +- Other shapes: inline accessors, a helper body with a `real result=` local, an assignment inside the argument, early return, `real` result with `*(long *)&`, making the evaluator static, and the flags /Op, /Op-, /QIfist, /G6 and /GB. + +Liveness instruments show the copy is an allocator artefact: the arg web and the load web fail to coalesce, and the copy's position moves with allocation (L1, L5 and L7). + +Corpus scans (patscan, gapscan3, seedscan) found no January analogue. The shape is unique among 468 objects. The only relative is the exact actor_combat `real_random_range(-x, x)` site, where both compilers emit the independent int copy ahead of the x87 home reload. + +The methodology stop rule fired. Full log: scratch/w/hs/LEDGER.md. + +## blockers +One copy whose placement does not depend on anything around it: `mov ecx,edx`. It is placed by C2's emission/allocator walk, and 13 new probe families plus the prior 46 spellings and 14 flag settings show no evidence-backed source construct that reaches it. The existing C2 tracers (P3 and Lane A dbg32c) hook only allocator events, not the emitter. + +## reopen_criteria +Reopen only on one of these: +- A decoded C2 rule, found by tracing the emitter, for where an uncoalesced argument copy is placed relative to an independent x87-home reload, together with a genuine source construct that moves it. +- First-party evidence of January's hs evaluator generator showing how (real, real) arguments reach an inline helper with only the upper bound x87-staged. + +Do not respend any of the probes listed in LEDGER.md. + +## task notes +The integrator can land scratch/w/hs/production.patch plus the edited scratch/w/hs/config/symbols.json (838 `static` flags; csplit-only regen) as a verified, score-neutral ownership correction. It includes the byte-identical real_random_range cleanup. + +After it lands, hs.obj has exactly one blocker: the dependency-free `mov ecx,edx` order in `_real_random_range_evaluate`. Every other January section and symbol already passes the audit, the surplus literals pass provider_link, and the data is 100% under objdiff 3.6.0. + +Tooling notes: +- I ran csplit.exe (the project's own tool; it reads cachebeta.exe as data) with a scratch config into a scratch output directory to simulate the regen. Only split_sim_keep/hs.obj is kept. +- I ran objdiff-cli 3.3.1, and 3.6.0 from another worktree, read-only against a scratch mini project. Nothing under build/, config/, source/ or tools/ was modified. +- The integrator should re-run pdb_storage after the regen. The one deliberate disagreement left is `_hs_enumerate_scenario_data` (unreferenced, so it must stay external). +ledger: C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/hs/LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave3/hs_source_hs_hs_data_gap_54_780_B_.md b/research/fifty_objects_20260925/results/wave3/hs_source_hs_hs_data_gap_54_780_B_.md new file mode 100644 index 00000000..c6a62f48 --- /dev/null +++ b/research/fifty_objects_20260925/results/wave3/hs_source_hs_hs_data_gap_54_780_B_.md @@ -0,0 +1,41 @@ +# source/hs/hs (data gap 54,780 B) + +## verdict +BLOCKED + +## newly_exact_functions +null + +## candidate_files +null + +## production_changes +None. I propose no semantic_data_matches entry, because no valid single-section entry exists for hs. + +## evidence +In report.json (objdiff 3.3.1): .bss is 18/18. .data is 3,496 B at 96.83% and .rdata is 51,284 B at 99.64%, so matched data is only 18 bytes. + +coff_compare (datasec.py) shows January's 1 .data, 909 .rdata and 1 .bss sections all resolved-equal to ours. data_census.py lists no absent and no different data symbol for hs, so there are no unwritten data symbols. Ours also emits 20 surplus literal COMDATs (78 B) that January's splitter gave to other objects; all of them pass provider_link. + +I built a mini objdiff project in scratch/w/hs/od. Its control run reproduces report.json exactly. Scoring the same production objects with objdiff 3.6.0 (claude-aim-grenade's binary, run read-only) gives .data 100 / .rdata 100 and data 54,798/54,798. + +So the entire 54,780 B gap is the 3.3.1 '$'-literal relocation-name defect. There is zero content difference. + +The verifier (tools/semantic_progress.py) requires a single-section entry to cover all of the unit's unmatched data. hs has two merged unmatched sections, so no single-section entry can pass. A grouped entry would need 910 members, and its padded extent does not equal objdiff's merged 51,284 (51,328 alignment-padded, 49,626 raw). It also needs the unit to be marked complete. + +## blockers +The lane scorer is frozen at objdiff 3.3.1. Crediting this data needs either the owner's scorer upgrade (3.6.0 recovers all 54,780 B at zero source cost) or a grouped-entry verifier ruling. Separately, the unit is not complete. + +## reopen_criteria +Reopen when the owner moves the scorer to 3.6.0, or explicitly admits a grouped hs data entry once the object is complete. + +## task notes +The integrator can land scratch/w/hs/production.patch plus the edited scratch/w/hs/config/symbols.json (838 `static` flags; csplit-only regen) as a verified, score-neutral ownership correction. It includes the byte-identical real_random_range cleanup. + +After it lands, hs.obj has exactly one blocker: the dependency-free `mov ecx,edx` order in `_real_random_range_evaluate`. Every other January section and symbol already passes the audit, the surplus literals pass provider_link, and the data is 100% under objdiff 3.6.0. + +Tooling notes: +- I ran csplit.exe (the project's own tool; it reads cachebeta.exe as data) with a scratch config into a scratch output directory to simulate the regen. Only split_sim_keep/hs.obj is kept. +- I ran objdiff-cli 3.3.1, and 3.6.0 from another worktree, read-only against a scratch mini project. Nothing under build/, config/, source/ or tools/ was modified. +- The integrator should re-run pdb_storage after the regen. The one deliberate disagreement left is `_hs_enumerate_scenario_data` (unreferenced, so it must stay external). +ledger: C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/hs/LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave3/hs_source_hs_hs_ownership_storage_packet_.md b/research/fifty_objects_20260925/results/wave3/hs_source_hs_hs_ownership_storage_packet_.md new file mode 100644 index 00000000..22305254 --- /dev/null +++ b/research/fifty_objects_20260925/results/wave3/hs_source_hs_hs_ownership_storage_packet_.md @@ -0,0 +1,63 @@ +# source/hs/hs (ownership/storage packet) + +## verdict +ADMISSION_FIX_PROPOSED + +## newly_exact_functions +null + +## candidate_files +[ + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/hs/production.patch", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/hs/storage.patch", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/hs/config/symbols.json", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/hs/static_symbols.txt", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/hs/pdb_storage.txt", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/hs/split_sim_keep/hs.obj", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/hs/gate_cand.txt" +] + +## production_changes +Apply scratch/w/hs/production.patch to source/hs/hs.c (git apply --check clean against 954eebd2). It is storage.patch plus cleanup_only.patch. + +Storage part: +- Add `static` to 465 prototype and definition lines: the 394 *_evaluate functions and 23 helpers (alphabetize, alphabetize_file_references, hs_allocate, hs_compile_source, hs_rebuild_source and the hs_enumerate_* functions). _hs_enumerate_scenario_data is excluded. +- Add `static` to the 28 `void evaluator( \` HS_EVALUATE macro heads. +- Remove `static` from the 39 `_hs_type_*_default` constants and from `hs_function_table_count`. + +Then replace config/symbols.json with the edited copy scratch/w/hs/config/symbols.json. It has 838 lines edited in place (`, "static": true` appended), CRLF and order preserved, and no re-serialisation. The symbols are listed in scratch/w/hs/static_symbols.txt: 417 functions and 421 `_hs_*_definition` structs. Derive line ops with a diff, then run a csplit-only regen. + +There is no shared-header change, so no consumer sweep is needed. No other TU references any of the 417 functions (grep over source/**/*.c and *.h). + +## evidence +Storage truth comes from cachebeta publics (pdb_storage.py): +- 394 evaluators and 24 helpers are absent from the publics, so they were static in January. HCEX agrees for real_random_range_evaluate, hs_compile_source, alphabetize, hs_allocate and hs_enumerate_type_names. +- The 421 definitions are static in ours but external in the split. +- The 39 type defaults and hs_function_table_count are public in cachebeta. There is also link-level proof: January's hs_runtime.obj imports all 39 `__hs_type_*_default` symbols as undefined externals, and hs_runtime.c:696 already declares them `extern`. + +One anomaly: _hs_enumerate_scenario_data is absent from the publics but has zero references anywhere in January's hs.obj. Making it static makes VC7 drop it (it becomes UNWRITTEN), so it stays external. This is disclosed in the ledger. + +Verification: +- The applied patch re-gates at 447/1/0, identical to production. Every section is byte-identical to build/base; only storage differs. +- The /W3 warning census is unchanged at 58. fake_match_scan reports 0 leads. +- I ran csplit with the edited symbols.json into scratch. 832 of 833 split objects came out byte-identical; hs.obj changed only in the storage of 838 symbols (2 to 3), with 0 section-info changes. +- object_audit (simulated split vs cand.obj): 1830/1830 symbols match. The only failure is the `_real_random_range_evaluate` .text section. +- surplus_identity: 0 code COMDATs. provider_link: all 20 surplus literal COMDATs PASS. +- objdiff 3.3.1 mini-report is unchanged (25,248 code bytes, 447 functions, 18 data bytes). + +## blockers +The object stays incomplete only because of `_real_random_range_evaluate` (see the unit above). With this packet the whole-object audit reduces to that single .text row. + +## reopen_criteria +This packet is ready to land now; it earns zero credit and is score-neutral. After landing, the hs object can be admitted as soon as `_real_random_range_evaluate` becomes exact. + +## task notes +The integrator can land scratch/w/hs/production.patch plus the edited scratch/w/hs/config/symbols.json (838 `static` flags; csplit-only regen) as a verified, score-neutral ownership correction. It includes the byte-identical real_random_range cleanup. + +After it lands, hs.obj has exactly one blocker: the dependency-free `mov ecx,edx` order in `_real_random_range_evaluate`. Every other January section and symbol already passes the audit, the surplus literals pass provider_link, and the data is 100% under objdiff 3.6.0. + +Tooling notes: +- I ran csplit.exe (the project's own tool; it reads cachebeta.exe as data) with a scratch config into a scratch output directory to simulate the regen. Only split_sim_keep/hs.obj is kept. +- I ran objdiff-cli 3.3.1, and 3.6.0 from another worktree, read-only against a scratch mini project. Nothing under build/, config/, source/ or tools/ was modified. +- The integrator should re-run pdb_storage after the regen. The one deliberate disagreement left is `_hs_enumerate_scenario_data` (unreferenced, so it must stay external). +ledger: C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/hs/LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave3/hud_unit_source_interface_hud_unit.md b/research/fifty_objects_20260925/results/wave3/hud_unit_source_interface_hud_unit.md new file mode 100644 index 00000000..b14cb23d --- /dev/null +++ b/research/fifty_objects_20260925/results/wave3/hud_unit_source_interface_hud_unit.md @@ -0,0 +1,104 @@ +# source/interface/hud_unit + +## verdict +OBJECT_COMPLETE_CANDIDATE + +## newly_exact_functions +[] + +## candidate_files +[ + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\hud_unit_audit\\cand_final.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\hud_unit_audit\\cand.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\hud_unit_audit\\config\\symbols.json", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\hud_unit_audit\\config\\config.json", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\hud_unit_audit\\config\\object_admission_rejections.json", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\hud_unit_audit\\patches\\01_hud_unit_c_names_static_calls_and_od_arms.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\hud_unit_audit\\patches\\01alt_hud_unit_c_minimal_names_static_calls.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\hud_unit_audit\\patches\\02_symbols_json_hud_unit_names_static.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\hud_unit_audit\\patches\\03_config_json_hud_unit_matching.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\hud_unit_audit\\patches\\04_admission_rejections_retire_hud_unit_fast_ftol.patch" +] + +## production_changes +All patches are under C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\hud_unit_audit\patches\. Each one passes `git apply --check` against 954eebd2, alone and all together. Applying them to copies of the tracked files gives results byte-identical to the slug files. Apply 01 (or 01alt) + 02 + 03 + 04. + +01_hud_unit_c_names_static_calls_and_od_arms.patch (recommended; the result equals cand_final.c) changes source/interface/hud_unit.c: +(a) `void code_000c6590(void)` becomes `static void unit_hud_outline_mapper_tick(void)` and `void code_000c65a0(void)` becomes `static void unit_hud_shield_meter_mapper_tick(void)`. Both move under a `private code` marker, and a `public code` marker is added before unit_hud_shield_meter_mapper_init. +(b) hud_render_unit_interface: right after the 0x209 player->local_player_index==render.local_player_index assert and before the `if`, it adds `unit_hud_shield_meter_mapper_tick();` then `unit_hud_outline_mapper_tick();` (the /Od order). +(c) hud_update_unit_local_player: `goto update_finished` and its label are removed and replaced by the /Od per-arm shape. The <15 case becomes `fade_time = 0.0f;` with an `else { vitality; fade +=; last_shield_hit_time = game_time_get(); }` arm. Then `else if (last_shield_vitality < unit->object.shield_vitality) { vitality; fade=-1; last_shield_hit_time = game_time_get(); }` and `else { vitality; if (fade>0) fade +=; last_shield_hit_time = game_time_get(); }`. January's operand order `last < unit` is kept. +(d) The stale header symbol listing is updated: _code_000c6590/_code_000c65a0/_code_000c65c0/_data_002e4c68 become the real names. + +01alt_hud_unit_c_minimal_names_static_calls.patch (= cand.c) is (a)+(b)+(d) only, without (c). Use it if the integrator wants no change to an already-exact function body. + +02_symbols_json_hud_unit_names_static.patch edits 4 lines in place in config/symbols.json. The full edited copy is scratch/w/hud_unit_audit/config/symbols.json (CRLF preserved). +- L3425 812432: `_code_000c6590` becomes `_unit_hud_outline_mapper_tick`, "static": true +- L3426 812448: `_code_000c65a0` becomes `_unit_hud_shield_meter_mapper_tick`, "static": true +- L3429 812544: `_get_hud_state` gets "static": true +- L3442 813952: `_hud_update_unit_local_player` gets "static": true +L3452 (819008) is hud_weapon's own static get_hud_state and stays unchanged. + +03_config_json_hud_unit_matching.patch: config.json line 644, hud_unit.c index 269, NonMatching becomes Matching. + +04_admission_rejections_retire_hud_unit_fast_ftol.patch removes the source/interface/hud_unit _fast_ftol entry. + +No header changes, so no consumer-TU sweep is needed beyond the standard full ninja. The csplit-only regen changes only build/split/source/interface/hud_unit.obj (832/833 split files byte-identical to control). The rename-stable diff will show 2 name changes at 0xC6590/0xC65A0 and 0 byte changes. Keep the existing semantic_matches entry for _hud_render_damage_indicators: objdiff 3.3.1 still reports 95.85 for it even with complete=true. + +## evidence +Baseline: 22/22 EXACT, object_audit FAIL(2). + +Storage and names. cachebeta publics exist for mapper_init (0xC65B0) and every other hud_unit external. There is no public at 0xC6590 or 0xC65A0 and none for get_hud_state, hud_update_unit_local_player, initialize_hud_state or unit_hud_globals, so all of these are January file-statics. HCEX_Release.pdb (-ps 0x16D65C0) lists, in January's order, `static void unit_hud_outline_mapper_tick()`, `static void unit_hud_shield_meter_mapper_tick()`, unit_hud_shield_meter_mapper_init (external), static initialize_hud_state, `static get_hud_state(short)`, and `static void hud_update_unit_local_player(short)`. Both Sept-2001 maps (atlas 7eacac85 cachebeta xbe, 6455066 cache.exe, @..@0 = no parameters) give the same sequence with January's sizes (0x10, 0x10, 0x10, 0x40, 0x70, 0x40, 0xf0). The January atlas exact tier anchors the offset: 0x4c6600 get_hud_state lib hud_unit.obj, and 0x4c7f40 get_hud_state lib hud_weapon.obj, so symbols.json L3429 is hud_unit's and L3452 is hud_weapon's (already static). + +Why the calls are needed. Lab A (static, no caller): VC7 discards both ticks, so January must have referenced them. The image has no absolute VA and no E8/E9 reference to any of the 3 mapper functions. In the /Od build, hud_unit functions are laid out alphabetically, and 0x6363b0/c0/d0 are outline_tick, shield_meter_init and shield_meter_tick. init is called from hud_initialize_unit_interface. shield_meter_tick (0x63329d) and then outline_tick (0x6332a2) are called in hud_render_unit_interface right after the local_player_index assert and before the `if`. Lab C: with those calls, both statics are emitted (storage 3, 16 B) and render stays EXACT 3504. + +Lab E (/Od per-arm stores instead of the goto): all 41 sections identical. Lab G (/Od operand order `unit > last`) breaks update_local_player, so January's `last < unit` is kept. + +Final candidate against the emulated split (csplit -i cachebeta.exe -p slug/config; the control split equals build/split for 833/833 files): +- gate_split: exact 22, residual 0, unwritten 0. +- object_audit (SPLIT_ROOT): every January-owned section ok; 30 January symbols, 0 differ; OBJECT AUDIT PASS. +- Address-keyed cachebeta storage check: all 24 symbols agree. +- cmp_objs: all 41 production sections byte- and relocation-identical in cand_final.obj. +- Surplus: 1 _fast_ftol plus 10 pooled literals. provider_link PASS in both orders. _fast_ftol is section_infos_equal to January's selected actor_combat copy. + +_fast_ftol veto retirement (the reopen criterion's second branch is met): +- base actor_combat now emits the genuine cseries.h `__inline fast_ftol` as a SELECT_ANY COMDAT. +- nodup_census: 25 base definers, 0 NODUP. All 25 base copies, plus cand and cand_final, are identical to January's selected copy. +- Ordinary VC7 Link.Exe probe (/DLL /NOENTRY /FORCE:UNRESOLVED /INCLUDE /EXPORT /MAP): cand_final or base hud_unit linked with base actor_combat in both orders gives rc=0, no LNK2005/LNK1169/LNK4006, and exactly one _fast_ftol in the map. +- Control against the split's NODUP actor_combat reproduces LNK2005 + LNK1169, the 2026-08-31 failure, so the probe discriminates. +- The renderer-strict clause is also met. Precedent: player_rumble_obj_fast_ftol_owner_reaudit_20260919.md; 8 Matching objects already carry the identical surplus. + +Frozen-scorer emulation: objdiff 3.3.1 single-unit projects; the control reproduces build/report.json (5491/6176, 152/152, 21/22). The repo strict pipeline with the rejection retired and complete=true gives 22/22 functions, 6176/6176 code, 152/152 data, and candidates/contradicted/rejected/revoked all empty. With the rejection kept it gives completion-label-contradicted. fake_match_scan: 0 leads. + +## blockers +None of the audit checks fail. One item needs reviewer or owner judgment and is disclosed, not failing: both hud_render_unit_interface and hud_update_unit_local_player still use the inherited, previously reviewed stack-sentinel spelling with `goto corrupt_stack_found/stack_buffer_checked` (6ad1964c, 20260904 renderer review). + +Lab F shows this code is byte-equivalent to `short corrupt_index = check_stack_buffer(stack_buffer);` with hud_draw.c's helper inlined. The emitted 48-B copy is identical to January's selected hud_draw _check_stack_buffer, and no split object references that function by relocation. In the current tree check_stack_buffer is a plain hud_draw.c function, not a header helper, so rule 6 and law (g) do not formally apply. The Sept-2001 map, however, tags get_return_eip as an inline COMDAT ('i hud_draw.obj') with check_stack_buffer's 48-B gap beside it. If reviewers treat the loop as a hand-expanded helper, the fix is a hud_draw.h __inline packet across hud_draw, hud_unit, hud_nav_points, hud_weapon, motion_sensor and every hud_draw.h consumer, with a declaration-count sweep. That packet is not proposed here. + +Other inherited items (non-blocking by precedent): file-scope `extern` declarations of hud.c's hud_scripted_globals and hud_globals (45 of 375 Matching units have such externs, units and render_objects included), and TU-local hud tag type definitions (complete layouts, no opaque spans). + +## reopen_criteria +Nothing to reopen if admitted. If a reviewer rejects the stack-sentinel spelling, reopen via a hud_draw.h `__inline short check_stack_buffer(long *buffer)` owner packet (lab F already shows the hud_unit side is byte-inert, and its copy is identical to January's). Such a packet needs January or first-party evidence that the helper was a header inline, plus a full declaration-count sweep. If patch 01 (c) is rejected, use 01alt: identical bytes, no goto change. Optional and not included: the /Od-attested `unit_hud_shield_meter_mapper_init();` after the initializer assert (lab D, byte-inert). Out of scope: the hud_draw _fast_ftol rejection has the same retirement evidence, but hud_draw is not otherwise complete. + +## task notes +Tools written in the slug: +- object_audit_split.py: object_audit with SPLIT_ROOT. +- gate_split.py and addr_storage.py: from units_ownership. +- strict_emulate.py and mk_objproj.py: adapted to hud_unit. +- link_probe.py: VC7 Link.Exe pair link in both orders with /MAP. +- ftol_census.py, cmp_objs.py, syms.py, odfuncs.py: /Od function-start lister (alphabetical layout evidence). +- ppc_refs2.py: HCEX_release.exe PPC branch and reference scan; file offset == RVA. + +Evidence outputs: +- audit_cand_final_emulated.txt +- gate_cand_final_emusplit.txt +- addr_storage_cand_final.txt +- provider_link_cand_final.txt +- link_probe_*.txt +- ftol_census.txt +- strict_emulate_cand_final.txt +- od_render_633240.txt +- od_update_local_635cd0.txt +- hcex_release_ps.txt + +The emulated split is at scratch/w/hud_unit_audit/split and the control split at split_control. No tracked file was edited. No ninja, configure or git-mutating command was run. The only executables run were the project's own csplit, objdiff-cli 3.3.1 and VC7 Link.Exe. cachebeta.exe, halo_cache_symbols.exe and HCEX_release.exe were read as data only. +ledger: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\hud_unit_audit\LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave3/main_source_main_main.md b/research/fifty_objects_20260925/results/wave3/main_source_main_main.md new file mode 100644 index 00000000..f3f69f04 --- /dev/null +++ b/research/fifty_objects_20260925/results/wave3/main_source_main_main.md @@ -0,0 +1,132 @@ +# source/main/main + +## verdict +FUZZY_IMPROVED + +## newly_exact_functions +[ + "_main_crash (OWNER-GATED: exact only in owner_gated_crash*.patch; not landable)" +] + +## candidate_files +[ + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\main\\production.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\main\\header_swap.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\main\\owner_gated_crash.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\main\\owner_gated_crash_nohdr.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\main\\candidate_production_main.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\main\\candidate_full_gated_main.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\main\\candidate_main.h", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\main\\config\\symbols.json", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\main\\semantic_data_entry_draft.json", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\main\\LEDGER.md", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\main\\sweep\\sweep.py", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\main\\sweep\\gatecmp.py", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\main\\sweep\\mainc.py", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\main\\sweep\\consumers_all.txt" +] + +## production_changes +All files are under C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\main\. The patches use LF line endings, `git apply --check` is clean against 954eebd2, and the apply sequences were verified in a CRLF/autocrlf temp repo. + +(1) production.patch: source/main/main.c only. Landable at zero strict credit; the full result is candidate_production_main.c. +- Makes 25 functions static. They are not cachebeta publics, so they were file-static in January; HCEX.pdb independently shows `static void main_update_time()`. The functions: create_local_players, main_change_map_name, main_exit, main_framerate_throttle_enabled, main_initialize_time, main_load_core_private, main_lost_map_private, main_new_map, main_queue_map_private, main_reset_time, main_respawn_private, main_revert_map_private, main_run_demos_private, main_save_core_private, main_save_map_private, main_saving_map_private, main_setup_connection, main_skip_cinematic_private, main_skip_private, main_switch_to_structure_bsp_private, main_update_time, main_won_map_private, sort_controllers_ascending. main_frame_rate_debug and main_reset_map_private are already static. +- Makes main_loop call the private helpers again instead of hand-expanding their bodies (rule 13). VC7 inlines the calls byte-identically and still emits the static copies; without the calls, 12 static functions vanish. It also calls main_exit() at the end and drops the now-unused precache_progress local. +- main_update_time: `framerate_throttle = main_framerate_throttle_enabled();`. January emission order is reset_time, throttle_enabled, update_time. +- Structural-lane fuzzy bodies (evidence in claude-structural-20260923 REPORT.md): update_time v25 and frame_rate_debug f2 (`sample_index++;` as its own statement). +- Drops the duplicate `extern bitmap_2d_new` prototype, which bitmaps_internal.h already declares. +- Replaces the local `extern game_end_credits_start` with `#include "interface/attract_mode.h"`. Both cleanups are byte-inert in every section. +- gate --all: exact 92, residual 2, unwritten 1. The EXACT rows are identical to base, and no row is lost. +- Parks to RE-BASELINE (not retire): + - _main_update_time base becomes 1440/117/ad56536c5eb119b981a9d0b89feb8bc57be3d72a21b4fcdfac4b4939db97ccdc (was 118 relocs). + - _main_frame_rate_debug base becomes 544/51/3c132f904203944a7f5f7c3b746a7458964f073c1fc4374aba0988bb5f3db4ff. + - Re-measure objdiff_percent after ninja. + +(2) header_swap.patch: SEPARATE shared-header patch; apply after (1). It changes source/main/main.h and adds `static` to main_game_render in main.c. +- Removes the `void main_game_render(double)` prototype from main.h: it is not public and only main_loop calls it. +- Adds the genuine public `void main_crash(char const *reason);` before main_print_version. +- The swap is count-neutral by construction (disclosed). Each half has independent evidence. +- Removing the prototype alone regresses ui_widget_game_data_input_functions `_player_profile_3wide_list_update` (1232 B), a declared-name-count tie. +- Private-dir sweep of all 20 consumers (shadow header verified): the swap is byte-identical in every section, 833/849 function verdicts unchanged. +- Consumers for the integrator's full sweep: source/bink/bink_playback.c, source/game/game.c, source/game/game_engine.c, source/game/player_control.c, source/game/player_queues_new.c, source/game/players.c, source/hs/hs_globals_external.c, source/interface/interface.c, source/interface/player_ui.c, source/interface/ui_widget.c, source/interface/ui_widget_game_data_input_functions.c, source/main/d3d_intimacy.cpp, source/networking/network_client_manager.c, source/networking/network_game_globals.c, source/networking/network_game_manager.c, source/networking/network_server_manager.c, 'source/saved games/game_state.c', 'source/saved games/player_profile.c', source/scenario/scenario.c, source/shell/shell_xbox.c, plus main.c itself (92/95 with the swap). +- Full header: candidate_main.h. + +(3) OWNER-GATED, NOT LANDABLE: owner_gated_crash.patch (after 1+2) or owner_gated_crash_nohdr.patch (after 1 only) adds _main_crash. The full gated file is candidate_full_gated_main.c. + +(4) config/symbols.json: edited copy at scratch/w/main/config/symbols.json with lines edited in place. It adds `, "static": true` to 26 lines: 4107, 4108, 4128, 4143-4162, 4182, 4183, 4188. Line 4188 (_main_game_render) goes only with patch (2). A split regen is needed for object_audit to agree. + +(5) Data entry draft for later: semantic_data_entry_draft.json. Pin it only when the whole object is admitted. + +## evidence +_main_crash: +- January: 11 B, `mov dword ptr [0], offset literal; ret`, one DIR32 at +6. +- /Od 0x6aff50 has the same single store with no frame slot, so there is no named pointer local. +- The /Od caller 0x5e5380 passes one dword argument (hs `main_crash(char const *reason)`). +- Candidate source is `*(char const **)NULL = "chucky was here! NULL belongs to me!!!!!"; return;`. It is EXACT on the first compile (sha abe94492...), 0 EXACT rows moved, and it closes the 42-B literal. + +Storage: +- pdb_storage flagged 26 main.obj functions that are absent from the cachebeta publics. +- /Od main_loop 0x6b1150 attests a chain of 16 `if (flag) xxx_private();` calls. +- January has no in-object relocations to 12 of the non-public functions, yet emits all of them. That proves they were static and inlined from calls: static plus unreferenced drops them (measured in c2). +- Final audit of the gated candidate (prod_gated_hdr2 + swap main.h): + - gate: 93/2/0. + - object_audit: only the 2 residual .text rows and the 26 storage rows that symbols.json fixes. + - Storage vs cachebeta: 0 disagreements. + - Surplus: 42 sections, unchanged. surplus_identity: _fast_ftol and _arctangent IDENTICAL. provider_link: PASS. + - fake_match_scan: 0 leads; /W3 warnings: 0. + +Data gap census (1,848 B = .rdata 1,796 + .data 52): +- .rdata is 97.51%, with no credit because data credit is per whole section. The only missing January-owned section is the 42-B chucky literal owned by _main_crash; with the crash patch every .rdata section audits ok. +- .data `_global_difficulty_level` (52 B) is resolved-equal under coff_compare: 10 DIR32 relocations to the level-path literals, sha 7f308100... objdiff 3.3.1 reads 22.77% because of its '$'-literal defect. +- .bss: 100%. + +New negatives recorded in LEDGER.md, none repeating earlier recorded shapes: +- update_time: + - c5: best_interval merged into selected_interval on the v25 base. + - c6a/b/c: the copy moved to after the loop gives 1456 B. + - c7a: an else-arm edge copy is coalesced away, identical output. + - c8a/c9b: add-before-store puts the phi in ECX, 1456 B. + - c9a: store as an assignment expression, identical output. + - Name-count oracle n=1..30: all identical. +- frame_rate_debug: + - Name-count oracle n=1..40: all identical. + - Standalone threading labs: extern, static, f1 arm shape, long index and small body all fail to thread; a lab goto gives a different layout. + - Reading: January is our CFG plus one post-layout jump-thread. + +## blockers +The whole object is still blocked: +- _main_crash is owner-gated (brief s7, authentic NULL-write class; crash_policy_closeout_20260826). It needs an explicit owner ruling. +- _main_update_time: the only residual is the join phi. January keeps it in SI and ours in AX, and January's store to vblank_interval_current sits between the int64 conversion and the add. That is an IL-order fact no tested C statement order reproduces. About 36 shapes have been tried across lanes; the stop rule fired. +- _main_frame_rate_debug: January jump-threads the (reset && debug) edge past the global re-test. That gives a second sample-index load, costing 8 B and 1 relocation. January also stores framerate_sample_index from DL where ours uses the pinned BL. Stop rule fired. +- Further admission debt in main.c, left untouched and needing header/owner work (brief s8 g): + - `struct main_hud_globals_definition { byte reserved00[0x54]; long font_tag_index; }` with a consumer-local `extern ... *hud_globals` view: no header defines the genuine `struct hud_global_data`. + - A consumer-local `extern void scripted_camera_set(...)`: camera_scripting.h does not declare it. + - A TU-local `struct game_options` definition, duplicated in game.c and network_game_manager.c. +- The .data section needs the '$'-defect semantic entry at admission. +- The .rdata section needs the crash literal. + +## reopen_criteria +- _main_crash: an owner ruling that admits the authentic intentional NULL write. The patch is ready: 16/16 B, 1/1 relocations, sha abe94492. +- _main_update_time: a VC7 IL-construction mechanism that emits the vblank_interval_current store between the int64 conversion of selected_interval and the add, or that gives the join phi best_interval's register (SI). Do not retry c5-c9, v1-v28, or the name-count sweep. +- _main_frame_rate_debug: a VC7 13.00.9254 trigger for jump-threading a re-tested GLOBAL boolean. The same trigger probably also explains the missing constant propagation into the CLEAR store (DL vs BL). Arm order, storage class, index type, body size and goto have all been measured and do not trigger it. +- Object admission also needs: + - patches 1+2 plus the symbols.json regen; + - the '$' data entry; + - a genuine hud_global_data type/header; + - a camera_scripting.h prototype for scripted_camera_set; + - a single-owner struct game_options. + +## task notes +No tracked file was edited, and no ninja, configure or git-mutating command was run in the worktree. Git ran only in a throwaway temp repo under the slug, which has been deleted. + +The header sweep used a private per-consumer directory. Nothing was written to the shared scratch/ root, so parallel workers were not disturbed. + +The oracle/*.c files contain dummy declarations. They are lab-only and must never land. + +Integrator order: +1. production.patch, then the symbols.json lines except 4188. +2. Optionally header_swap.patch plus line 4188. This one needs the full ninja sweep across the listed consumers. +3. Re-baseline the 2 parks. + +Crash patches and the data entry wait for owner rulings and object admission. +ledger: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\main\LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave3/models_bss_source_models_models.md b/research/fifty_objects_20260925/results/wave3/models_bss_source_models_models.md new file mode 100644 index 00000000..3c2b2885 --- /dev/null +++ b/research/fifty_objects_20260925/results/wave3/models_bss_source_models_models.md @@ -0,0 +1,110 @@ +# source/models/models + +## verdict +FUNCTIONS_EXACT_OBJECT_BLOCKED + +## newly_exact_functions +[] + +## candidate_files +[ + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\models_bss\\LEDGER.md", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\models_bss\\patches\\C1_models.c.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\models_bss\\patches\\C1_models.h.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\models_bss\\patches\\C1_symbols.json.diff", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\models_bss\\config\\symbols.json", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\models_bss\\new\\models.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\models_bss\\new\\models.h", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\models_bss\\patches\\OWNER_OPTION_P1_bss_zero_init.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\models_bss\\new\\models_owner_option_P1.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\models_bss\\hcex_models_compiland.txt", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\models_bss\\hcex_lines_render_model.txt", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\models_bss\\od_700750.txt", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\models_bss\\od_6fd230.txt" +] + +## production_changes +C1 is a zero-credit storage/ownership packet. It moves no bytes and does NOT close the .bss blocker. Every file is under C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\models_bss\. + +(1) patches/C1_models.c.patch (CRLF preserved; git apply --check clean; applying it reproduces new/models.c byte for byte): +- `static struct profile_section render_model_section`. +- A private prototype `static void model_geometry_part_build_tangent_matrices(struct model_geometry_part *part);` after the render_model_parts prototype. +- The static definition. +- The call restored in the inner loop of model_build_tangent_matrices, as `model_geometry_part_build_tangent_matrices(TAG_BLOCK_GET_ELEMENT(&geometry->parts, part_index, struct model_geometry_part));`. This replaces the orphan `part` local, which the /Od build does not have. + +(2) patches/C1_models.h.patch. This is a SEPARATE shared-header patch. It removes the public prototype of model_geometry_part_build_tangent_matrices and the forward declaration `struct model_geometry_part;`, which is now unused. +- Consumer TUs to sweep (from grep): source/interface/first_person_weapons.c, source/models/model_animations.c, source/objects/objects.c, source/render/render_objects.c, source/render/render_sky.c and source/models/models.c. +- Lab sweep: a shadow header plus an #error control header. Each of the five other consumers came out IDENTICAL to the same TU compiled with the real header (owner-keyed sections and symbols). Only compiler $L label numbers shift. + +(3) config/symbols.json: a full copy with two in-place line edits, never re-serialised. patches/C1_symbols.json.diff shows them: +- line 4771 `{ "file_offset": 1128208, "flags": 32, "name": "_model_geometry_part_build_tangent_matrices", "static": true },` +- line 22672 `{ "file_offset": 3187600, "flags": 0, "name": "_render_model_section", "static": true },` +- csplit emulation (split_C1): of 833 split objects, only models.obj changes. + +NOT proposed; owner-gated option: patches/OWNER_OPTION_P1_bss_zero_init.patch, applied on top of C1. It adds `= {0}` to the four file-scope defaults in their current order: fv, change_colors, effect, region. With it, gate is 12/12, object_audit PASSes 30/30 and pdb_storage shows 0 disagreements. See blockers for why it is not natural source. + +## evidence +January .bss layout: fv 0, change 16, effect 64, region 104. Base layout: region 0, effect 32, fv 72, change 88 (name-hash order). + +First-party evidence: +- E2: HCEX.pdb and HCEX_Release.pdb both record `default_function_values` as a Static Local of render_model, type float[4]. The other 120 bytes of models.obj's 0x88-byte .bss contribution have no symbol record in either PDB (checked -g, -p, -sym, -compiland; no File Static in models.obj). +- E7: HCEX -lines render_model shows each of the four storage defaults with 2 extra lines between the `if` and the assignment (if/assign at 124/128, 134/138, 144/148, 154/158). The centroid default, which needs no storage, has none (164/166). +- E8: the /Od build (0x700750) wraps each default in a profile scope. The scope-end lines are 478/488/498/508/516/526, so storage blocks run 10 lines and the centroid block 8. The later lighting default, which also needs storage, is 10 lines too. +- So in both later builds the defaults are static locals declared inside their if-blocks, with no initialiser. +- The 2001-08-15 and 2001-09-25 linker maps list only static functions, not static data. cachebeta publics has none of the four. +- The three halocea names (default_render_model_*) are third-party and not in any first-party source. + +VC7 probes (lab_*, V1-V5, h2_*, table in LEDGER.md): +- Uninitialised statics, file-scope or static-local (decorated `?n@?N@??render_model@@9@9`), are laid out in decorated-name hash order. Oracle renames a/b/c/d prove the order depends on the names. +- `= {0}` statics are laid out in declaration order after all uninitialised ones. +- In-block `= {0}` gives region, effect, change, fv, the exact REVERSE of January. +- Pre-registered H2 (names `default_` + HCEX parameter name, one name set) matches in none of its four forms. +- The only name-independent reproduction is `= {0}` in declaration order fv, change, effect, region (P1 file scope, or P2 with fv as an uninitialised static local). + +C1 evidence: +- render_model_section is absent from cachebeta publics and from all three maps. +- The tangent helper is in the Static symbols section of all three 2001 maps, and HCEX_Release lists it as static and wasinlined. +- January emits the 16-byte helper with zero references. By the static-COMDAT law, the source defined it and called it. +- /Od 0x6fd230 calls the empty 0x6fd530 with the element fetch as a nested argument. Its frame is geometry_index/geometry/part_index, with no `part` local. +- With the call restored, model_build_tangent_matrices is deferred to the end of .text, which is January's order (0x114150 is last). Base emitted it earlier. + +C1 results: +- Gate vs split_C1: 12/12 EXACT, _point_from_line3d guard passes. +- object_audit: only the 4 .bss offset DIFFs remain. +- pdb_storage: 0 disagreements, down from 2. +- surplus_identity: _negate_vector3d and _set_real_point3d IDENTICAL. +- provider_link: PASS on all 11 rows. +- fake_match_scan: 0 leads. +- Header sweep: IDENTICAL. + +## blockers +The three non-fv defaults have no first-party names. + +Both later first-party builds agree on the authentic form: static locals inside each `if (!param)` block, with no initialiser. In that form VC7 lays out by decorated-name hash, so January's offsets depend on names that are lost. + +With zero initialisers, that same form gives the reverse of January's order. + +P1 does reproduce January, but it needs file-scope `= {0}` statics declared in reverse use order. That contradicts the in-block form and HCEX's static-local storage for fv. It is a matching-only construct under the rejection's reopen clause, so it is held for an owner ruling. + +Choosing names to steer the hash is forbidden. + +The salvage ledger's statement that HaloCEA "independently identifies" the four names is inaccurate: only default_function_values is in the HCEX PDBs. + +## reopen_criteria +(1) Recover first-party names for the region-permutation, model-effect and change-colour defaults from any symbol source with static-data or block-scope records for models.c. Then write all four as in-block UNINITIALISED static locals (the HCEX//Od form, fv = `static real default_function_values[MAXIMUM_FUNCTION_VALUES_PER_MODEL];` inside `if (!function_values)`), rename the symbols.json rows to `?@?N@??render_model@@9@9` (our block ordinals: region ?7, effect ?8, change ?9, fv ?L@), emulate csplit and check the offsets. OR (2) the owner admits the P1 file-scope `= {0}` form; the patch is ready and audits PASS on top of C1. Do not repeat: the 24 uninitialised declaration permutations; P1, P2, L1, L2, V1-V5 and the H2 forms; any hash-steering renames. + +## task notes +Tools written for this task, all in scratch/w/models_bss/: +- bssdump.py +- mkvar.py, mkvar2.py, mkvar3.py (mkvar3 is oracle-only) +- probe*.sh +- objeq2.py (owner-keyed object equality) +- mk_config.py (in-place symbols.json edits) +- lab_gate.py, audit2.py and pdb_storage_cand.py, copied from rasterizer_xbox_audit + +split_C1/ holds the emulated split. No tracked file was edited. + +Side findings for the integrator: +- **Held precedent.** The rasterizer_xbox item held for an owner ruling has the same shape: descriptive names plus `= {0}` statics. +- **Reuse for other statics.** The +2-line test worked here: counting line gaps in HCEX -lines and in the /Od profile-scope assert lines shows where a static is declared. It can be reused for other units whose statics lack names. +ledger: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\models_bss\LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave3/periodic_functions_source_math_periodic_functions.md b/research/fifty_objects_20260925/results/wave3/periodic_functions_source_math_periodic_functions.md new file mode 100644 index 00000000..6e980d3b --- /dev/null +++ b/research/fifty_objects_20260925/results/wave3/periodic_functions_source_math_periodic_functions.md @@ -0,0 +1,137 @@ +# source/math/periodic_functions + +## verdict +FUZZY_IMPROVED + +## newly_exact_functions +[] + +## candidate_files +[ + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/periodic_functions/cand2.c", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/periodic_functions/production.patch", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/periodic_functions/production_combined.patch", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/periodic_functions/LEDGER.md", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/periodic_functions/v/FINAL2.txt", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/periodic_functions/v/B1.txt", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/periodic_functions/pg.py", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/periodic_functions/od_builder.txt", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/periodic_functions/cand2.obj" +] + +## production_changes +This is a zero-credit fuzzy improvement plus an authenticity fix. The integrator must apply it AFTER the ready data_gap packet or in its place. + +(1) Source. Choose one of these: + - (a) Apply scratch/w/data_gap/patches/periodic_functions.patch, then scratch/w/periodic_functions/production.patch. I verified this in a temporary repo: the result is byte-equal to cand2.c. + - (b) Apply scratch/w/periodic_functions/production_combined.patch directly against the current tree. `git apply --check` is OK. It contains data_gap's storage/ownership changes plus mine. + The resulting file is scratch/w/periodic_functions/cand2.c. It is CRLF, as in production. + My changes on top of data_gap: + - (i) Builder prototype and definition: the parameter is renamed `real *x_table` (the HCEX.pdb parameter name). The body is replaced by the shape of the /Od build (0x6c8460): +``` +real sum = 0.0f; +short index; + +for (index = 0; index < PERIODIC_FUNCTION_TABLE_SIZE; index++) +{ + x_table[index] = sum; + sum += (real_random()+1.0f)*0.25f + + ((real)cos(8.2f*_pi*index/PERIODIC_FUNCTION_TABLE_SIZE)+1.0f)*real_random() + + ((real)cos(10.2f*_pi*index/PERIODIC_FUNCTION_TABLE_SIZE)+1.0f)*real_random() + + ((real)cos(14.6f*_pi*index/PERIODIC_FUNCTION_TABLE_SIZE)+1.0f)*real_random(); +} + +for (index = 0; index < PERIODIC_FUNCTION_TABLE_SIZE; index++) + x_table[index] = x_table[index]/sum; + +return; +``` + - (ii) In _periodic_function_build_table, the noise case `real_seed_random(get_global_random_seed_address())` becomes `real_random()`. This is byte-inert, and build_table stays exact. + +(2) config/parked.json: re-baseline the `@periodic_function_build_variable_period_x_table@4` entry. + - base: size 256, relocation_count 18, normalized_sha256 c5280305149a6466d123f479355c2a15167f284c1c358403a9d5b4f20e48a54d. + - objdiff_percent: recompute with `python -B -m tools.parked_functions` after the build. + - Evidence text: one int/x87 transposition remains, at 0x6f. + +(3) symbols.json: no edits beyond data_gap's periodic ops in scratch/w/data_gap/patches/symbols_json_all.patch. The builder's symbol is unchanged. + +(4) No header is edited. Only periodic_functions.obj changes. The new surplus is the COMDAT `_real_random` (16 B): + - It is identical to January's selected copy, in action_charge. + - provider_link passes in both orders. + - January lists it in the cachebeta publics. + - The exact caller _periodic_function_build_table justifies it under Rule 6. The builder also references it but is not exact; flag this for the reviewer. + +(5) Status: stays NonMatching. The park stays. + +## evidence +Baseline: the production builder was residual af8e65f5 against January 802ef4da. It differed in the EDX/ECX register plus the positions of `inc` and the store. + +Negative oracles: +- TU name-count oracle (0..48 struct tags before the private code, on three shapes): inert. +- Preceding function IL, float literals and string literals: inert. +- Unused and dead-assigned locals 1..8: inert. +- /G6, /G7, /GB: same as the default. + +Step 1, B1. Swapping to `index++; destination++;` gives EDX and January's integer order. The integer ops' register comes from the IL order of the two increments. D-before-I gives ECX in the 117-compile lab grid. + +Step 2, /Od readout. +- 0x6c8460 calls fn 0x42e1c0, whose body is real_seed_random(get_global_random_seed_address()), i.e. real_math.h `real_random()`, four times. It calls fn 0x455220, a `cosine()` wrapper, three times. +- It uses a SHORT index, `values[index] = sum`, one accumulation expression, and no x/amplitude/cosine locals. +- Its constants are K = 25.761061 / 32.044247 / 45.867256, and it divides by 1024.0f. +- The folded-constant law holds: K = float(8.2f)*_pi, float(10.2f)*_pi and float(14.6f)*_pi, because the exact 8.2π and 14.6π values round 1 ULP lower. January's constants are exactly K/1024. + +Step 3, the one-expression form (Y/N0/cand2). +- It reproduces the frame 0x1c. +- The dead `fst` stores after each fcos turn out to be the inlined helper return temporaries. +- It reproduces slot sharing, the call order, the fild placement between the 3rd and 4th calls, the cosine order, store-before-fcos and add/dec-before-fmul. +- `real_random()` is load-bearing: the hand-expanded call gives a completely different body. +- The fully /Od-faithful short-index `for` loop with x_table[index] and `/sum` compiles to the SAME bytes. VC7 itself strength-reduces x_table[index] to ESI, turns the loop test into the EDI down-counter, keeps the widened short index in memory, and converts /sum into *(1/sum). +- The invented count, destination, x, value, amplitude0-2 and cosine0-2 locals are all gone. + +Audit (object_audit_split against the data_gap cfg_periodic2_split): +- 7 of 8 January-owned sections ok; only the builder differs. +- 46/46 symbols. +- All surplus passes provider_link. +- pdb_storage: the builder is static (HCEX static, absent from publics), and build_table is static via data_gap. +- /W3 /Zs: no TU-local warnings. + +Full probe log: scratch/w/periodic_functions/LEDGER.md (P0-P38). + +## blockers +@periodic_function_build_variable_period_x_table@4 is still residual: 256/18, sha c5280305. The only machine difference is one dependency-free transposition at 0x6f/0x70: +- January: `fmul 0.25; inc edx; fld [ebp-4]` +- ours: `fmul 0.25; fld [ebp-4]; inc edx` + +It is a tie in C2's DAG scheduler (dag.c) between the index increment and the reload of the (real)index CSE temporary, in the cycle after the 0.25 multiply. + +About 150 natural respellings did not move it: +- term, operand and declaration orders +- loop forms, and the placement of the increments in the loop header or body +- index types, store forms and second-loop forms +- the cosine() vs cos spelling +- shadow real_math.h helper bodies + +The name-count, IL, constant and local-count oracles were all inert. + +The object cannot be Matching until this closes. The methodology stop rule fired. + +## reopen_criteria +Reopen if any of these arrives: +- A decoded tie-break rule for the C2 dag.c scheduler. Use tools/c2_live_debug.py / tools/c2dbg32 on a cand2 compile and trace the ready-list choice between `inc edx` and `fld [ebp-4]` after `fmul 0.25`. That would name the IL property January differs in. +- Authentic January periodic_functions.c or real_math.h text. +- A same-compiler exact donor where a memory-homed IV increment at the loop latch issues before a ready x87 CSE-temp reload. + +Ignore the recorded inert classes: term, operand and declaration orders, loop forms, index/count types, helper bodies, the TU name/IL/constant/local counts, and the CPU flags. + +## task notes +1. gate.py only lists '_'-prefixed functions, so it silently skips fastcall '@' names. Its fn_syms filter needs '_' or '@'. My wrapper is scratch/w/periodic_functions/pg.py; it takes an optional --target . + +2. Rule-6 interpretation needs a reviewer ruling. The `_real_random` COMDAT is caused by the exact _periodic_function_build_table, whose /Od-attested `real_random()` spelling is byte-inert. The non-exact builder uses it too but adds no new emission. `cosine()` / `sine()` in build_table break its exactness (4243566c / 43174e14). That is why the builder uses `(real)cos`: it is byte-identical to `cosine()` there and emits no `_cosine`. + +3. Side observations, not landed: + - transition_function_build_table's literals 3.1415927f and 1.5707964f are `_pi` and `_pi/2`. + - HCEX names build_table's locals real_table, x_table, value, value0 and value1. + - An alternative constant spelling, `(_pi*2.f)*4.1f/5.1f/7.3f`, folds to the same January constants. + +4. Landable without the COMDAT question: B1 (swap `index++; destination++;` in the current builder, sha 44f594de). It fixes the register but keeps the invented locals and the hand-expanded helper. cand2 is preferred. +ledger: C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/periodic_functions/LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave3/player_profile_source_saved_games_player_profile.md b/research/fifty_objects_20260925/results/wave3/player_profile_source_saved_games_player_profile.md new file mode 100644 index 00000000..e7e04e38 --- /dev/null +++ b/research/fifty_objects_20260925/results/wave3/player_profile_source_saved_games_player_profile.md @@ -0,0 +1,129 @@ +# source/saved games/player_profile + +## verdict +ADMISSION_FIX_PROPOSED + +## newly_exact_functions +[] + +## candidate_files +[ + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/player_profile/production.patch", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/player_profile/production_owner_gated.patch", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/player_profile/owner_gated_over_production.patch", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/player_profile/production_defined_full.patch", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/player_profile/owner_gated_over_defined_full.patch", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/player_profile/final_min.c", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/player_profile/final_og.c", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/player_profile/final_def.c", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/player_profile/config/symbols.json", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/player_profile/mk_cands.py", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/player_profile/od_new.txt", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/player_profile/od_default.txt", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/player_profile/od_write_thread.txt", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/player_profile/hcex_player_profile_compiland.txt", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/player_profile/audit_final_og_sim.txt", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/player_profile/LEDGER.md" +] + +## production_changes +There are two alternative packets. Every patch passes `git apply --check` on 954eebd2 (LF patches, same convention as the saved_game_files patches). Stacking was verified in a temp repo. No shared header changes: player_profile.h is untouched, and nothing in source/ or build/split other than player_profile references the renamed table. + +(A) ADMISSIBLE NOW, zero code credit: scratch/w/player_profile/production.patch (full file: final_min.c) +1. source/saved games/player_profile.c: + - `long player_profile_primary_colors[NUMBER_OF_AVAILABLE_PRIMARY_COLORS] =` becomes `static long profile_color_table[NUMBER_OF_AVAILABLE_PRIMARY_COLORS] =`. + - The use in player_profile_get_rgb_color becomes `color = profile_color_table[color_index];`. + - The header comment `_data_00316880 (0000)` becomes `_profile_color_table (0000)`. + - Delete the invented `byte pad[3];` member from struct player_profile_runtime_globals. HCEX _player_profile_globals has no pad member, and the size stays 0x6C by alignment; the verify typedefs still compile. + - In player_profile_write_thread_proc, move the `if (failed) { delete_enumerated_saved_game_file(player_profile_index); }` block from the end of the open-success arm to just after the open if/else, before saved_game_files_release_mutex(). This is the /Od 0x8597f2 placement. +2. config/symbols.json line 22790: edit it IN PLACE to `{ "file_offset": 3238016, "flags": 0, "name": "_profile_color_table", "static": true },`. Do not re-serialise. An edited full copy is at scratch/w/player_profile/config/symbols.json. +3. Regenerate the split with csplit only, then run a full ninja build and the stable sweep. + +Expected result: +- Against a csplit-simulated split, player_profile stays 19 exact / 3 residual. +- new and create_default bytes and sha are unchanged, so their parks stay valid. +- Re-baseline ONLY the _player_profile_write_thread_proc@4 park: base 384 / 27 relocs / normalized_sha256 bbb652e083aadc92e51e4445f93d49d41941e7c53f50cc1883658c355aa579cb / objdiff 88.451324 (was 88.40708). +- Data stays at 1644/1644. + +The optional production_defined_full.patch (final_def.c) additionally: +- replaces the invented padded struct with HCEX's `struct player_profile_internal { struct player_profile profile; XCALCSIG_SIGNATURE checksum; }` + `union player_profile_block { byte data[SAVED_GAME_FILE_BLOCK_SIZE]; struct player_profile_internal profile_block; }`; +- adopts the /Od RTC local names `profile_file` (new, write thread) and `full_path` (create_default). + +Its objdiff effect is mixed: +- new 76.57 -> 81.26 +- write_thread -> 87.566 +- create_default 83.80 -> 82.659 (size 336 -> 320) +- object fuzzy 95.34 -> 95.71 + +It re-baselines all 3 parks with these values: +- wt 384/27 sha 2d4283752fce12c07d725d55a9652db562bb2915a3616eee5c856f67c9bc5de4 87.56637 +- new 464/18 sha 4f42ddba4987c94403cfbf71ace340ba622d71174ce7b6cc9cf6dde511267601 81.26 +- create_default 320/14 sha c4f4ba33e3473e3e145d0cca590641ee5c124d00cf7e9c781f05f0f891612b3f 82.65909 + +(B) OWNER-GATED, report only, do NOT land without rulings R1-R3: production_owner_gated.patch (full file: final_og.c), or owner_gated_over_production.patch on top of (A). On top of (A) it: +- adopts the HCEX union type and /Od names; +- write thread and create_default: `union player_profile_block block;` with no initialiser (BUG comment); +- create_default: `if (file_create(&file) && file_open(&file, FLAG(_permission_write_bit)) && file_set_position(&file, 0)) { succeeded = file_write(...); if (!file_close(&file)) error(...); }` (BUG comment); +- player_profile_new: `union player_profile_block block = {0};`, drops `boolean succeeded`, then `if (!file_set_position(&profile_file, 0) || !file_write(&profile_file, sizeof(block), &block)) { error(...); delete_enumerated_saved_game_file(player_profile_index); player_profile_index = NONE; }` followed by the BUG-commented `saved_game_file_close(&profile_file, player_profile_index);`. + +Result: all 22 functions EXACT. If the rulings are granted: +- retire the 3 parks in config/parked.json (lines ~120/139/158, via tools.campaign.unpark); +- after the full build and sweep, promote config/config.json line 400 (`source/saved games/player_profile.c`) from NonMatching to Matching. + +## evidence +Baseline gate: 19 exact / 3 residual. +- create_default: [size 336!=288, sha] +- new: [relocs 18!=19, sha] +- write_thread: [size 384!=352, sha] +- Data in report.json is 100%: .bss 108, .data 72, .rdata 1464. + +New first-party evidence since the 20260909 owner rejection: +1. The later /Od build reproduces all three January defects. + - player_profile_new (/Od 0x85d0c0): the failure arm sets index=NONE (0x85d1fa) and then reaches the SHARED saved_game_file_close(&profile_file, index) (0x85d20c). RTC names: profile_file 280, block 8192. The block init is `mov byte [block],0 + memset(block+1,0,0x1fff)`, a 1-byte head, matching January's `mov byte [ebp-0x204],bl`. + - create_default (/Od 0x85acf0): the block has NO initialiser, and the seek is folded into `file_create && file_open && file_set_position`, so a failed seek skips file_close. RTC names: file, full_path, block. + - The write-thread body (/Od 0x8596d0): block uninitialised; `if (failed) delete` sits AFTER the open if/else (0x8597f2). + - The later build_default memsets 0x1ffc, so the later format fully overwrites its (still uninitialised) block. January's 0x30 profile + 0x14 signature leaves 444 stack bytes in the file. +2. HCEX.pdb player_profile compiland: + - `union player_profile_block { unsigned char data[0x200]; struct player_profile_internal profile_block; }` is the local `block` in new, create_default and read. Raw bytes FIRST explains January's byte-width head store. + - `static long profile_color_table[0x12]` is a File Static = our 72-byte .data table at 0x316880. It is absent from cachebeta publics, and in build/split only player_profile.obj references it. + - _player_profile_globals has no pad member. +3. Solved the +0x10b byte that ledgers had called unexplained since 20260909. Production's `if (failed)` inside the open arm binds `je` to the other arm's release_mutex copy (0x146); the /Od placement binds it to its own copy, as January does (cand_wt1). lab_wt2 (that placement + uninitialised block) makes write_thread EXACT. The uninitialised-padding ruling is therefore the ONLY write-thread blocker. + +final_og (owner-gated): +- Against a csplit-regenerated split (edited symbols.json only; differs from the current split only in the renamed symbol, storage 2->3): 22/22 EXACT (simgate.py). +- object_audit with the simulated target: PASS, 51 January symbols, 0 differ, all sections ok. +- provider_link: SELECTED-PROVIDER LINK PASS. The 8 surplus items are 4 pooled literals, 3 D3D tables and __real@3b808081. +- surplus_identity: 0 code COMDATs. +- objdiff 3.3.1: code 4119/4119, 22/22 functions, data 1644/1644. +- /W3: no TU-local warnings. fake_match_scan: 0 leads. + +final_min against the simulated split: 19/3, with production bytes except the write thread; objdiff 95.34539. + +Inert labs: lab_nopad and lab_hcexnames. Recorded negatives were not repeated. + +## blockers +Three owner rulings on authentic January defects. Each is attested by January's bytes AND the later first-party /Od build, and each has a BUG comment in final_og.c: +- R1: the 512-byte file block is left uninitialised in the write thread and in create_default, so 444 stack bytes are written to disk. This is not UB: the indeterminate bytes are read as byte. +- R2: create_default leaves the file open when the seek fails. +- R3: player_profile_new calls saved_game_file_close(&file, NONE) after a failed write, which fires the 603/606-609 asserts. It also deletes the file before closing it. + +The 2026-09-09 saved_game_family_reconciliation rejected R1-R3 without the /Od attestation. No defined source reaches January's bytes: +- R1 needs zero fill instructions and no extra relocation; +- R2 needs the close skipped; +- R3 needs `push esi`, the returned NONE register, as the close argument. + +Separately, the object needs the (A) storage/name fix (profile_color_table static) to pass pdb_storage once the functions are exact. + +## reopen_criteria +The owner admits R1-R3 with the BUG-comment form. Then: +- apply owner_gated_over_production.patch (or production_owner_gated.patch); +- regenerate the split with csplit; +- run a full ninja build and the stable sweep; +- retire the 3 parks; +- mark player_profile Matching. + +Without the rulings, reopen only on new first-party evidence of a defined January spelling. None is possible for R1/R3 given the byte proofs above. + +## task notes +I found no landable path that makes the three functions exact; each exact form is an owner-gated original bug. The whole object reaches 22/22 exact, audit PASS and data 100% only under the owner-gated patch. Patch (A) is landable now: it fixes storage and naming and adds the /Od statement placement, with no code credit. Worker rules held: no tracked file was edited, and ninja/configure/git mutations were not run. csplit was run only into scratch/w/player_profile/splitsim with a config copy (splitcfg/). The /Od and HCEX binaries were read as data only. Precedent for the verdict: saved_game_files wave 1 (ADMISSION_FIX_PROPOSED with a separate owner-gated patch). Integrator caution: the symbols.json rename needs a csplit regen before the gate. Against the CURRENT split, _player_profile_get_rgb_color reports [reloc-identity] until the regen. That is expected, and it matches exactly against the simulated split. +ledger: C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/player_profile/LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave3/player_ui_source_interface_player_ui.md b/research/fifty_objects_20260925/results/wave3/player_ui_source_interface_player_ui.md new file mode 100644 index 00000000..c4d9da45 --- /dev/null +++ b/research/fifty_objects_20260925/results/wave3/player_ui_source_interface_player_ui.md @@ -0,0 +1,80 @@ +# source/interface/player_ui + +## verdict +OBJECT_COMPLETE_CANDIDATE + +## newly_exact_functions +[] + +## candidate_files +[ + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\player_ui\\patches\\01_game_engine_h_game_variant_layout.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\player_ui\\patches\\02_game_variant_member_renames.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\player_ui\\patches\\03_player_ui_h_game_variant.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\player_ui\\patches\\04_player_ui_c.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\player_ui\\patches\\05_symbols_json_player1_profile_path.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\player_ui\\patches\\06_admission_config.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\player_ui\\patches\\optB_delta_owner_flag_enum.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\player_ui\\config\\symbols.json", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\player_ui\\config\\object_admission_rejections.json", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\player_ui\\config\\config.json", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\player_ui\\cand_A2\\source__interface__player_ui.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\player_ui\\shadow_A\\game\\game_engine.h", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\player_ui\\shadow_A\\interface\\player_ui.h", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\player_ui\\all_consumers.txt", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\player_ui\\final_sweep_A2.txt", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\player_ui\\LEDGER.md" +] + +## production_changes +Apply in order. Every patch passes `git apply --check` against 954eebd2. A temp copy of the 14 affected files was patched in sequence and matched the candidate sources byte for byte (EOL-normalised). All patches are under C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\player_ui\patches\: +(01) 01_game_engine_h_game_variant_layout.patch. SHARED HEADER source/game/game_engine.h. It replaces the partial game_variant (variant_index/unused2/unknownXX/float) with the complete January layout, using HCEX names and January-proven types. `struct universal_variant` is {boolean teams; byte pad0,pad1,pad2; unsigned long flags; long goal_radar; boolean odd_man_out; byte pad4,pad5,pad6; long respawn_time_growth, respawn_time, suicide_penalty, lives; real health; long score_to_win, weapon_set, vehicle_set}. The engine variants are ctf{assault, reset_on_capture, flag_must_reset, flag_at_home_to_score, long single_flag_time}, slayer{no_death_bonus, no_kill_penalty, kill_in_order}, king{moving_hill} and oddball{random_start, ball_spawn_delay, long speed_with_ball, trait_with_ball, trait_without_ball, oddball_ball_type, ball_spawn_count}; race is {long race_type, team_scoring}. They sit in `union game_engine_variant`. `struct game_variant` is {wchar_t human_readable_game_description[12]; long game_engine_index; struct universal_variant universal_variant; union game_engine_variant game_engine_variant; word flags;}. The patch keeps verify_game_variant_size (0x68) and drops the unknown16 offset typedef. +(02) 02_game_variant_member_renames.patch. A compile dependency of 01, so apply them together. It renames member accesses in 10 TUs: game_engine.c (the 26 builders map engine-specific bytes by their game_engine_index; cleanup; motion sensor), game_engine_ctf/king/oddball/race/slayer.c (the #define aliases unknown4C.byteN/unknownXX are removed; the slayer aliases had wrongly used CTF names), network_game_manager.c, network_server_manager.c (offsetof(universal_variant.teams)), network_server_message_handler.c and playlist_profile.c (name[11] store written as [MAXIMUM_GAME_VARIANT_NAME_LENGTH - 1]). In game_engine_race.c, the match_vassert at 0x2D4 becomes a plain match_assert, because the recovered expression now stringifies to January's literal exactly. +(03) 03_player_ui_h_game_variant.patch. SHARED HEADER source/interface/player_ui.h: drops `struct playlist_profile;`, and player_ui_get_edit_playlist_profile now returns `struct game_variant *`. +(04) 04_player_ui_c.patch. The local struct playlist_profile and its size typedef are gone; the union member is `struct game_variant variant` and the casts are gone. `_playlist_profile_system_default_bit` becomes HCEX's `_variant_is_system_default_bit` (still TU-local). The explicit pads unknown35[3], unknown155[3] and unknown22D[3] are removed. The path is now HCEX's separate `static char player1_profile_path[0x100] = { 0 };`, declared after player_ui_globals. The memsets use sizeof(player_ui_globals) and the invented PLAYER_UI_DISPOSE_SIZE is removed. A player_ui_globals==0x230 size typedef is added, and the symbol comment is updated. +(05) 05_symbols_json_player1_profile_path.patch. One line is inserted after `_player_ui_globals`: `{ "file_offset": 4538160, "flags": 0, "name": "_player1_profile_path", "static": true },`. The edited full copy is scratch/w/player_ui/config/symbols.json. Regenerate csplit for player_ui afterwards. 04 and 05 must land together: with 05 applied, production's current player_ui would lack the static symbol. +(06) 06_admission_config.patch. Removes the player_ui object_admission_rejections entry and sets config.json player_ui.c status to Matching (copies in scratch/w/player_ui/config/). Optionally, update the reason text of the existing semantic_matches entry for _set_local_player_controls_from_player_profile, which still cites the playlist boundary. +OPTIONAL, not needed for admission: optB_delta_owner_flag_enum.patch, applied on top of 01-05. It moves HCEX's full unnamed enum {_variant_is_system_default_bit=0, NUMBER_OF_GAME_VARIANT_FLAGS, _default_variant_index_mask=0xFFFFFF00} into game_engine.h and removes the TU-local constants in player_ui.c and playlist_profile.c. Cost: the parked zero-credit main `_main_update_time` moves from 1440/118/f4d7bb79 to 1440/118/5f8cfd1a03e2d4faddfd96d46f25ce9676ab650b4f12f4a8351bb5dc9f1bfba2 and needs a park re-baseline; units stays 189/189. +CONSUMERS FOR THE FULL SWEEP (45 unique units). game_engine.h (37): ai/encounters, camera/dead_camera, game/game, game/game_engine, game/game_engine_ctf, game/game_engine_king, game/game_engine_list, game/game_engine_oddball, game/game_engine_race, game/game_engine_slayer, game/game_globals, game/game_statistics, game/players, interface/hud, interface/hud_messaging, interface/hud_unit, interface/interface, interface/motion_sensor, interface/player_ui, interface/ui_widget, items/items, items/projectiles, items/weapons, main/main, math/random_math, networking/network_client_manager, networking/network_client_message_handler, networking/network_game_manager, networking/network_server_manager, networking/network_server_message_handler, objects/damage, objects/object_lights, objects/objects, render/render, saved games/playlist_profile, units/bipeds, units/units. player_ui.h (13): game/game, game/player_control, game/player_rumble, game/players, hs/hs, input/input_abstraction, input/input_xbox, interface/player_ui, interface/ui_widget, interface/ui_widget_event_handler_functions, networking/network_client_manager, saved games/game_state_xbox, saved games/player_profile. The list is in scratch/w/player_ui/all_consumers.txt, computed by CL /Zs /showIncludes over all 592 build.ninja units. + +## evidence +The January 'playlist profile' IS struct game_variant. HCEX's edit-profile unions are {struct player_profile player_profile; struct game_variant variant;}; there is no playlist_profile type anywhere in HCEX, and playlist_profile_internal/_cached_variant_profile hold a game_variant. The January playlist_profile.h API already takes game_variant*. January prints "failed to retrieve editable game variant" after every player_ui_get_edit_playlist_profile(). + +Layout: every offset and width is attested by strictly exact January code (game_engine 180/180, ui_widget_event_handler_functions 100/100). The UI assert labels on raw-offset stores give the fields: 0x1C 'teams'. 0x20 flags bits 0-5: 'other players on radar', 'friends on screen', 'infinite grenades', 'shields', 'invisible players', 'starting equipment'. 0x24 'radar display', 0x28 'odd man out', 0x2C 'respawn time growth', 0x30 'respawn time', 0x34 'suicide penalty', 0x38 'number of lives', 0x3C 'maximum health', 0x40 score/kills/captures/laps to win, 0x44 'weapon set', 0x48 'vehicle set'. At 0x4C, `memset(profile+0x4C,0,0x18)` runs on an engine change. The ctf, slayer (stored inverted, i.e. the no_ fields), king, oddball and race labels sit at HCEX's exact relative offsets. The January builders write oddball byte 0x4D, which is ball_spawn_delay. 0x64 is the word flags. HCEX names were used only where January offsets independently attest the field. The universal variant is HCEX's 0x30-byte prefix; HCEX's later vehicle_set2..time_limit tail and its 24-char name are not transplanted. The flags field stays unsigned (January `shr eax,1` at ui_widget_event_handler_functions _playlist_profile_initialize_indicator_options+0x1b3). + +First-party January string: "_race_type_normal != game_engine_get_variant()->game_engine_variant.race.race_type" (January image and the Oct-2001 2276 build). A plain match_assert now reproduces this literal byte for byte. + +Path static: HCEX has a File Static char[0x100] player1_profile_path directly after player_ui_globals. January dispose/initialize clear exactly 0x230 bytes. Only 6 January relocations reach +0x230, all from 2 player_ui functions, and the name is absent from cachebeta publics. By the VC7 .bss law, the path is `= {0}` and declared after the globals (the uninitialised spelling was measured: it lands at .bss 0). + +Measurements: a shadow-header gate compiles each candidate so the modified headers win, which /showIncludes verified. Across all 45 consumers, every section is byte+reloc IDENTICAL to production and January exact counts are unchanged (final_sweep_A2.txt). player_ui: 42/42 EXACT, 75/75 sections identical; object_audit PASS (67 January symbols, 0 differ); pdb_storage 0 disagreements; surplus_identity 0; fake_match_scan 0 leads over 11 .c and 2 headers. simsplit.py applies the symbols.json line to a copy of the split and gives 68/68 symbols and 67/67 sections equal. + +String audit, completed: the 3 surplus strings "", the 61-byte controller_index assert and L"" are each an UNDEFINED reference in January's player_ui split, so their use is natural. Each is section_infos_equal to January's single selected copy, with COMDAT selection 2 on both sides. All 44/2/13 build/base definers are select-any; none is NODUP. provider_link.py passes in both orders. + +Declaration-count oracle (not used to choose): omitting ball_spawn_delay or HCEX's explicit pads flips race `_race_engine_player_update`/`_race_touch_flag`, which corroborates the HCEX spelling at count level. + +Full probe history is in C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\player_ui\LEDGER.md. + +## blockers +None found in the source or the object. Integrator actions: (a) apply 01+02 together and 04+05 together; (b) regenerate csplit for player_ui after the symbols.json line; (c) run the full ninja, parks, admission audit and pytest over the 45 listed consumers. I did not run ninja, csplit or objdiff; the objdiff .bss data score is inferred from identical symbol sets in the simulated split. Residual judgement calls for the reviewer: the flag constant `_variant_is_system_default_bit` stays TU-local in player_ui.c (the owner move is optB, which costs a park re-baseline); HCEX's explicit pad0..pad6 members are kept as first-party spelling; oddball/race members are typed `long` because their enums are currently TU-local in game_engine_oddball.c/race.c (HCEX types them with those enums); the name array bound is the literal [12]. + +## reopen_criteria +If the integrator sweep shows any moved section in the 45 consumers, bisect between patch 01's struct and the player_ui.h forward-declaration change (both are declared-name-count changes). If the owner prefers the flag enum in game_engine.h, apply optB and re-baseline the _main_update_time park. + +## task notes +No tracked file was edited, and I ran no ninja, configure or git-mutating command in the worktree. I briefly used a throwaway `git init` in scratch/w/player_ui/tmp/applytest to test the patch series in order; that directory has been deleted. + +Tools live in scratch/w/player_ui/ and are reusable by other workers: +- shadow_gate.py: shadow-header gate. SHADOW_ROOT selects the shadow tree; it checks the shadow was used via /showIncludes and compares every section with production and January. +- sweep.py: runs the gate over a unit list, 8 in parallel. +- consumers.py: CL /Zs /showIncludes consumer census. +- simsplit.py: simulates a symbols.json static insertion on a copy of the split. +- mk_variants.py and mk_patches.py: rebuild everything reproducibly. + +Follow-ups I noticed and did not attempt: +- ui_widget_event_handler_functions still uses raw `(byte *)profile + 0x..` offsets and its own views (playlist_profile_item_options_prefix, playlist_profile_data{byte[0x68]}). All of these can now become struct game_variant fields. +- ui_widget_game_data_input_functions has a `struct ui_game_variant` partial view. +- game_engine.c uses raw TEST_FLAG bits 3/4/5, and the `_game_variant_*` flag names differ from HCEX's game_engine_universal_variant_flags (_allow_motion_tracker_bit ... _generic_starting_equipment_bit, one-for-one with the January UI labels). +- The oddball/race enums are TU-local. + +I deleted the 106 MB hcex_types.txt so curate.py stays small; regenerate it with `DIA2Dump -t HCEX.pdb`. +ledger: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\player_ui\LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave3/players_source_game_players__player_examine_nearby_device_176_.md b/research/fifty_objects_20260925/results/wave3/players_source_game_players__player_examine_nearby_device_176_.md new file mode 100644 index 00000000..bed95777 --- /dev/null +++ b/research/fifty_objects_20260925/results/wave3/players_source_game_players__player_examine_nearby_device_176_.md @@ -0,0 +1,58 @@ +# source/game/players::_player_examine_nearby_device (176) + +## verdict +BLOCKED + +## newly_exact_functions +[] + +## candidate_files +[ + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/players/owner_gated_wrapper_macro.patch", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/players/wm.c", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/players/wm/" +] + +## production_changes +Nothing is landable without an owner ruling. The owner-gated option is a separate shared-header patch, C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/players/owner_gated_wrapper_macro.patch (git apply --check is clean). It makes four edits: +1. real_math.h: after the fast_vector_intersects_sphere prototype, adds a one-line macro that parenthesises the radius argument. +2. real_math.c: the definition is spelled `boolean (fast_vector_intersects_sphere)(` so the macro does not expand on it. +3. ai.c: removes the LINE_OF_FIRE_PILL_SPHERE_RADIUS macro and its comment. The call site becomes `pills[pill_index].width`. +4. collisions.c:1580: removes the bare parenthesis. +The TUs that call the function, which the integrator must sweep: ai/ai, effects/decals, game/players, math/real_math, physics/collisions, physics/collision_bsp, units/bipeds. The macro declares no C name, so other real_math.h includers should be unaffected; this was not swept. + +## evidence +January stages the radius through the x87: `fld [edi+0x5c]; add esp,0x1c; fstp [esp]`. The /Od build (0x5cce00, found through device_frontfacing at 0x55fbe0) reads the field directly, with locals player, unit, device and the RTC local camera, and has no helper. As an SSE build it stages every float argument through xmm, so it cannot tell us anything here. + +NEW census: laws_w3 C3 'refuted' a wrapper macro by pointing to the integer-copy callers (collision_bsp `data->radius` and the real_math parameters). Earlier lanes measured that parenthesising exactly those sites is inert (xfer/cbsp_paren.c, xfer/real_math_paren.c). So the refutation does not hold. + +Lab: I defined the same macro locally in each calling TU and stripped each file's own decoration, then compared every section against production with secdiff. +- ai, collisions, decals, collision_bsp and real_math (84/84): all sections identical. +- players: `_player_examine_nearby_device` becomes EXACT; every other section is identical. +- bipeds: only `_biped_update_moving` changes. Its radius is now x87-staged as in January, but the row is still residual. +- Control: stripping the decorations without the macro loses one exact row each in ai (44->43) and collisions (19->18). + +So one callee-level macro explains all 11 January call sites. Today three separate per-site decorations emulate it. + +## blockers +Owner ruling RB2 refused a parenthesis that decorates without meaning. The strip test fails by construction: the macro only adds a parenthesis, and no first-party name attests it. The 2026-09-20 admission of ai.c LINE_OF_FIRE_PILL_SPHERE_RADIUS rested on a meaning distinction (a pill width read as a sphere radius) that this site does not have. + +## reopen_criteria +The owner admits the callee wrapper macro (or the TU-local DEVICE_BOUNDING_SPHERE_RADIUS form Lane B held), or a first-party macro or accessor that parenthesises the radius is found. Then apply the patch and run a full sweep over the 7 calling TUs. + +## task notes +1. The laws_w3 C3 refutation of a wrapper macro for fast_vector_intersects_sphere is logically invalid: the integer-copy sites it cites are exactly the sites where a parenthesis was measured inert. Owner packet: owner_gated_wrapper_macro.patch. +2. Teleport: the /Od-attested point_from_line3d helper is January's source. Replacing the hand expansion flips both magnitude x87 orders to January's. Any future teleport landing must use the helper and will emit a byte-identical _point_from_line3d COMDAT; the provider link already passes. +3. The allocator oracle (C2.Dll forcing) proves o1 matches January except for three allocator inputs. This is diagnostic only and not landable. +4. The shadow-header sweep ran with /FI force-includes (cseries.h plus the shadow players.h). That perturbs the base, and 5 TUs failed to compile that way. Before any players.h prototype move, the integrator should rerun it as a real full ninja. +5. o3 finding: HCEX's static-local adjustment_weights is a later revision. January's symbol `_adjustment_weights` proves file scope, so the current source is right. +6. Background workers (greedy, sweep) have finished. Their outputs are under scratch/w/players/oracle/ and scratch/w/players/shadow/. +ledger: C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/players/LEDGER.md holds the full record: every probe (hypothesis, evidence, change, result), the /Od and HCEX readouts, the allocator traces and the audits. The allocator tooling copied from Lane A (with its paths pointed at this tree) is in scratch/w/players/oracle/: oracle, greedy, greedy2, greedy3, setpri_id, prio_probe, rounds_dump and blinddiff. + +Results: +- Baseline gate is 68 exact / 2 residual. +- **Device:** exact only with a parenthesised radius. A new census shows one real_math.h callee-wrapper macro reproduces all 11 January call sites and lets ai.c and collisions.c drop their per-site decorations with zero section change. It is owner-gated (RB2). +- **Teleport:** the /Od-attested point_from_line3d call fixes January's x87 orders, which proves the hand expansion is byte-wrong. o1 is exact under three forced allocator decisions, but no source lever was found and the stop rule applied. +- **Object storage:** the zero-byte packet (production.patch plus 3 symbols.json static flags) is ready. The remaining storage for the two header-declared functions is blocked by declaration-count canaries. + +No tracked file was edited. diff --git a/research/fifty_objects_20260925/results/wave3/players_source_game_players__player_teleport_internal_1296_.md b/research/fifty_objects_20260925/results/wave3/players_source_game_players__player_teleport_internal_1296_.md new file mode 100644 index 00000000..695d8e42 --- /dev/null +++ b/research/fifty_objects_20260925/results/wave3/players_source_game_players__player_teleport_internal_1296_.md @@ -0,0 +1,63 @@ +# source/game/players::_player_teleport_internal (1296) + +## verdict +FUZZY_IMPROVED + +## newly_exact_functions +[] + +## candidate_files +[ + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/players/o1_fn.txt", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/players/o1.c", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/players/teleport_o1_not_landable.patch", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/players/od_tele_internal.txt", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/players/oracle/greedy2_root130.txt", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/players/oracle/greedy3_c0edi.txt" +] + +## production_changes +None to land now; the improved candidate exists in scratch only. The best body is scratch/w/players/o1_fn.txt; applied to the tree it is C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/players/teleport_o1_not_landable.patch (git apply --check is clean, sha ee2a07fa). It cannot land yet: the genuine point_from_line3d call emits a `_point_from_line3d` SELECT_ANY COMDAT from players.obj. That copy is byte-identical and the provider link passes, but rule 6 / ruling 20260921 #1 admits the COMDAT only once the caller is strictly exact. Keep the production body until then. + +## evidence +1. /Od shape. The /Od function is at 0x5d2b70 and has an aligned frame; I read it with od_linear. Its RTC descriptor at 0x5d329c names best_adjustment_vector, adjustment_matrix, anchor_point, new_position, random_offset and forward, which matches HCEX.pdb. /Od gives a single `&&` condition, `for (i= 129 against 128. + - the source_unit_index entry web is skipped. + - the forward/up pointer temp goes to ecx. + So every other IL fact already matches January. +5. Inert or refuted spellings, all byte-identical to o1 or changing the IL: + - s1: static. + - pa: loop conditions. + - o2: the /Od dead unit_get local. + - d1: do/while. + - g1: goto loop. + - h1: inline wrapper. + - TU name-count oracle K=0..32. + - o3: HCEX's static-local adjustment_weights. Refuted, because it yields the symbol `?adjustment_weights@?3??player_teleport_internal@@9@9`, while January's is `_adjustment_weights`, a file-scope static. + - j1: moving where the inner index is initialised changes the IL. + +## blockers +The residual is integer-allocator input only: priority, cost and benefit. It has no byte trace. No house-rule-compliant source construct found produces the three decisions, and the methodology stop rule applied after 11 spellings. + +## reopen_criteria +A first-party IL fact that gives an uncoloured neighbour of the inner index a cost or preference on esi (or raises the root-index web above it), skips the source entry web, and puts the forward/up temp in ecx. Start from scratch/w/players/o1.c together with oracle/greedy2_root130.txt and oracle/greedy3_c0edi.txt. When it goes exact, land o1 with its _point_from_line3d COMDAT under ruling 20260921 #1. + +## task notes +1. The laws_w3 C3 refutation of a wrapper macro for fast_vector_intersects_sphere is logically invalid: the integer-copy sites it cites are exactly the sites where a parenthesis was measured inert. Owner packet: owner_gated_wrapper_macro.patch. +2. Teleport: the /Od-attested point_from_line3d helper is January's source. Replacing the hand expansion flips both magnitude x87 orders to January's. Any future teleport landing must use the helper and will emit a byte-identical _point_from_line3d COMDAT; the provider link already passes. +3. The allocator oracle (C2.Dll forcing) proves o1 matches January except for three allocator inputs. This is diagnostic only and not landable. +4. The shadow-header sweep ran with /FI force-includes (cseries.h plus the shadow players.h). That perturbs the base, and 5 TUs failed to compile that way. Before any players.h prototype move, the integrator should rerun it as a real full ninja. +5. o3 finding: HCEX's static-local adjustment_weights is a later revision. January's symbol `_adjustment_weights` proves file scope, so the current source is right. +6. Background workers (greedy, sweep) have finished. Their outputs are under scratch/w/players/oracle/ and scratch/w/players/shadow/. +ledger: C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/players/LEDGER.md holds the full record: every probe (hypothesis, evidence, change, result), the /Od and HCEX readouts, the allocator traces and the audits. The allocator tooling copied from Lane A (with its paths pointed at this tree) is in scratch/w/players/oracle/: oracle, greedy, greedy2, greedy3, setpri_id, prio_probe, rounds_dump and blinddiff. + +Results: +- Baseline gate is 68 exact / 2 residual. +- **Device:** exact only with a parenthesised radius. A new census shows one real_math.h callee-wrapper macro reproduces all 11 January call sites and lets ai.c and collisions.c drop their per-site decorations with zero section change. It is owner-gated (RB2). +- **Teleport:** the /Od-attested point_from_line3d call fixes January's x87 orders, which proves the hand expansion is byte-wrong. o1 is exact under three forced allocator decisions, but no source lever was found and the stop rule applied. +- **Object storage:** the zero-byte packet (production.patch plus 3 symbols.json static flags) is ready. The remaining storage for the two header-declared functions is blocked by declaration-count canaries. + +No tracked file was edited. diff --git a/research/fifty_objects_20260925/results/wave3/players_source_game_players_object_storage_admission_hygiene_.md b/research/fifty_objects_20260925/results/wave3/players_source_game_players_object_storage_admission_hygiene_.md new file mode 100644 index 00000000..1e8de7ce --- /dev/null +++ b/research/fifty_objects_20260925/results/wave3/players_source_game_players_object_storage_admission_hygiene_.md @@ -0,0 +1,74 @@ +# source/game/players (object storage / admission hygiene) + +## verdict +ADMISSION_FIX_PROPOSED + +## newly_exact_functions +[] + +## candidate_files +[ + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/players/production.patch", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/players/config/symbols.json", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/players/ps3.c", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/players/st1.c", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/players/shadow/sweep_results.txt", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/players/pdb_storage_players.txt" +] + +## production_changes +Land two things together: + +A) C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/players/production.patch (git apply --check is clean). In players.c it: +- makes `static long machine_to_player_table[...] = { 0 };` and `static struct players_static_data players_static_data =` static; +- deletes the consumer-local `extern short player_spawn_count;`, a verbatim duplicate of main/main.h:192, which players.c already includes. + +B) config/symbols.json: edited full copy at C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/players/config/symbols.json. It changes three lines in place: +- line 2598: `{ "file_offset": 696704, "flags": 32, "name": "_player_examine_nearby_unit", "static": true },` +- line 22521: `{ "file_offset": 3010056, "flags": 0, "name": "_players_static_data", "static": true },` +- line 23014: `{ "file_offset": 4535304, "flags": 0, "name": "_machine_to_player_table", "static": true },` + +A and B must land together. The source statics without the csplit regeneration add 2 object_audit symbol differences. + +## evidence +- cachebeta publics (pdb_storage) list 5 January-static symbols that are external in the split. +- The production object_audit already FAILS on `_player_examine_nearby_unit` storage (split 2, ours 3; source static, PDB absent). +- xref_check: 0 UNDEF references from any other January split object or any of our objects. +- ps3.obj against the production object: every section identical except .debug$S. Data symbols keep their section and offset, gate is 68/2, and there is no $L label churn. +- Data is 100% in build/report.json. +- The 13 surplus COMDATs are identical to January's selected copies, and the provider link PASSES. +- The cseries/errors.h include (C4013) was rechecked and dropped. Code is byte-inert, but internal $L labels renumber. + +## blockers +Two January-static functions, _player_teleport_internal and _player_handle_powerup_equipment, stay external. Making them static requires moving their prototypes out of players.h (73 includers). + +A shadow sweep (scratch/w/players/shadow/sweep_results.txt) used a caveated configuration: cseries.h plus the shadow header force-included with /FI, which perturbs the base, and 5 TUs failed to build that way. It compared the unmodified header with the moved one. The move flips these declaration-count canaries: +- _rasterizer_frame_statistics_draw +- _race_engine_player_update +- _race_touch_flag +- _ai_test_ballistic_line_of_fire +- _player_profile_3wide_list_update + +The alternative, keeping the extern header prototype over a static definition, is byte-inert in players.c (st1.c), but it is an owner-gated form. + +The object also still needs both residual functions above. + +## reopen_criteria +Choose one: the owner rules on an extern prototype over a static definition, or a count-neutral recovery of real declarations lets the players.h prototype move land with a clean full-ninja sweep. + +## task notes +1. The laws_w3 C3 refutation of a wrapper macro for fast_vector_intersects_sphere is logically invalid: the integer-copy sites it cites are exactly the sites where a parenthesis was measured inert. Owner packet: owner_gated_wrapper_macro.patch. +2. Teleport: the /Od-attested point_from_line3d helper is January's source. Replacing the hand expansion flips both magnitude x87 orders to January's. Any future teleport landing must use the helper and will emit a byte-identical _point_from_line3d COMDAT; the provider link already passes. +3. The allocator oracle (C2.Dll forcing) proves o1 matches January except for three allocator inputs. This is diagnostic only and not landable. +4. The shadow-header sweep ran with /FI force-includes (cseries.h plus the shadow players.h). That perturbs the base, and 5 TUs failed to compile that way. Before any players.h prototype move, the integrator should rerun it as a real full ninja. +5. o3 finding: HCEX's static-local adjustment_weights is a later revision. January's symbol `_adjustment_weights` proves file scope, so the current source is right. +6. Background workers (greedy, sweep) have finished. Their outputs are under scratch/w/players/oracle/ and scratch/w/players/shadow/. +ledger: C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/players/LEDGER.md holds the full record: every probe (hypothesis, evidence, change, result), the /Od and HCEX readouts, the allocator traces and the audits. The allocator tooling copied from Lane A (with its paths pointed at this tree) is in scratch/w/players/oracle/: oracle, greedy, greedy2, greedy3, setpri_id, prio_probe, rounds_dump and blinddiff. + +Results: +- Baseline gate is 68 exact / 2 residual. +- **Device:** exact only with a parenthesised radius. A new census shows one real_math.h callee-wrapper macro reproduces all 11 January call sites and lets ai.c and collisions.c drop their per-site decorations with zero section change. It is owner-gated (RB2). +- **Teleport:** the /Od-attested point_from_line3d call fixes January's x87 orders, which proves the hand expansion is byte-wrong. o1 is exact under three forced allocator decisions, but no source lever was found and the stop rule applied. +- **Object storage:** the zero-byte packet (production.patch plus 3 symbols.json static flags) is ready. The remaining storage for the two header-declared functions is blocked by declaration-count canaries. + +No tracked file was edited. diff --git a/research/fifty_objects_20260925/results/wave3/sound_manager_source_sound_sound_manager.md b/research/fifty_objects_20260925/results/wave3/sound_manager_source_sound_sound_manager.md new file mode 100644 index 00000000..0704d51e --- /dev/null +++ b/research/fifty_objects_20260925/results/wave3/sound_manager_source_sound_sound_manager.md @@ -0,0 +1,104 @@ +# source/sound/sound_manager + +## verdict +OBJECT_COMPLETE_CANDIDATE + +## newly_exact_functions +[ + "_sound_set_definition_end", + "_update_channel_for_looping_sound" +] + +## candidate_files +[ + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/sound_manager/final/sound_manager.c", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/sound_manager/final/sound_definitions.c", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/sound_manager/final/sound_definitions.h", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/sound_manager/config/symbols.json", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/sound_manager/config/parked.json", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/sound_manager/config/config.json", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/sound_manager/production.patch", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/sound_manager/header.patch", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/sound_manager/symbols.patch", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/sound_manager/parked.patch", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/sound_manager/config_status.patch" +] + +## production_changes +Apply all five patches TOGETHER from the worktree root. Each passes `git apply --check`, and applying them to a copy of the tree reproduces the final/ files byte-for-byte (CRLF kept). Paths are under scratch/w/sound_manager/. + +(1) production.patch changes source/sound/sound_manager.c and source/sound/sound_definitions.c. + (a) sound_definitions.c: sound_definition_find_pitch_range_by_pitch takes the third parameter as `short old_range_index` (HCEX DIA2Dump: short old_range_index) and uses the /Od 0x877810 single-exit body. The in-range arm does `result = old_range_index;` (it used to return early). The loop is wrapped in `if (result == NONE) { ... }`. The in-bounds arm is `{ result = range_index; break; } else { pitch_ratio ... }`. The closest-ratio update stores `result` before `closest_pitch_ratio`, as /Od does. The function ends with `return result;`. The (short) casts are dropped. + (b) sound_manager.c: + - Add `#include "cseries/cseries_windows.h"` after cseries/profile.h, and delete the consumer-local `long game_time_get(void);` (a duplicate of game.h:176) and `unsigned long system_milliseconds(void);`. + - `static struct sound_manager_globals sound_manager_globals = { 0 };`. + - Pass plain `sound->pitch_range_index` (no `(word)` cast) at both find_pitch_range call sites. + - In update_channel_for_looping_sound: add an outer `if (type != stop && (type != start || !fade_in))` block with a block local `short channel_state = channel_get_state(sound->playing_channel_index);` and the test `channel_state != _sound_channel_queued || waiting || (channel_state == _sound_channel_queued && pp->next == NONE && next_def != NONE)`. Inside it, use the COMBINED `if (next_def != NONE && (!pp || pp->next == NONE)) {...} else if (!waiting) {...}` (lane-D A1+A2). + +(2) header.patch: SHARED HEADER source/sound/sound_definitions.h. The prototype's third parameter goes from `long pitch_range_index` to `short old_range_index`. It must land together with the sound_definitions.c definition: a split landing recreates the owner-rejected header/definition mismatch (C4028). There are 18 consumer TUs, found by grep: source/cache/predicted_resources.c, cache/xbox_sound_cache.c, devices/devices.c, effects/effects.c, effects/particles.c, game/game_engine_multiplayer_sounds.c, hs/hs_library_external.c, interface/hud_sounds.c, interface/ui_widget.c, items/projectiles.c, items/weapons.c, objects/objects.c, scenario/scenario.c, sound/game_sound.c, sound/sound_definitions.c, sound/sound_dsound_xbox.c, sound/sound_manager.c, units/unit_dialogue.c. The integrator's full sweep should cover all of them. + +(3) symbols.patch / config/symbols.json copy: 45 in-place line edits appending `, "static": true`. They cover the 44 sound_manager function entries in file_offset [1815168,1831696) that pdb_storage flags, plus `_sound_manager_globals` (5057888). Nothing was re-serialised. + +(4) parked.patch: retire the parks for _update_channel_for_looping_sound and _sound_set_definition_end (lines 1146-1167 removed). parked_functions validates the result: stale [], invalid []. + +(5) config_status.patch: source/sound/sound_manager.c status NonMatching -> Matching. + +## evidence +Baseline gate --all: 63 exact / 2 residual. Both residuals were blamed on the 16-bit-parameter fingerprint: January's `xor r,r; mov r16,[sound+0x8e]` for the third argument of sound_definition_find_pitch_range_by_pitch. The owner rejected the short-header/long-definition form. A coherent short header and definition regressed the owner by 1 byte (`mov si,word` instead of January's `mov esi,dword [ebp+0x10]`), but astra research5 measured that only with the early-return body. + +NEW FINDING: the load width depends on the body. +- A VC7 lab (lab/width.c) compiled a short parameter with the /Od 0x877810 single-exit body. It emits `mov esi,dword [ebp+0x10]`, and alndiff against January's owner shows no normalized differences. +- The mechanism lab (width2.c) traced this to the in-range `result = old_range_index` copy, which coalesces the parameter web with the dword-homed `result`. +- /Od evidence for the owner body: 0x87788d `result = param`; 0x877895 `if (result == NONE)`; 0x87791f break; 0x877921 `else`; 0x877962 result stored before closest. The frame order result/range/closest/range_index/range/pitch_ratio matches the declaration order. +- HCEX supplies the name and type `short old_range_index`. +- The /Od callers push `movzx r, word [sound+0x8e]`, the same way they push the known-short tick_index. + +Results: +- The coherent candidate gives sound_definitions 7/7 EXACT, and its object is IDENTICAL (non-debug sections and symbols) to the production build. +- sound_manager is 65/65 EXACT and the _point_from_line3d guard passes. +- Header blast radius: all 16 other consumers compile IDENTICAL objects with the new header. + +Looping row: the production body differed from January in three places, not two. The third is January 0x3d2 `jne 0x406`, which lands on the waiting-flag test, i.e. the combined `else if (!waiting)` form; the production nested form skips it. /Od 0x89a5d1-0x89a5f3 agrees. The /Od block local `channel_state` sits at [ebp-0x70], between new_sound_index at -0x6c and permutation_index at -0x74, and the redundant `state == queued` re-test is at 0x89a5a1. Stripping that term loses January's `xor eax,eax` at 0x37e. + +Storage: cachebeta has no public for the 44 statics or for _sound_manager_globals, and no other January split object references `_sound_manager_globals`. A scratch csplit with the edited symbols.json changes only sound_manager.obj (833 objects compared). + +Audits: +- object_audit against the emulated split: PASS, 0 of 113 symbols differ. +- Storage against cachebeta publics: 0 disagreements in both candidate objects. +- Surplus: 21 candidate-only sections (9 header-inline COMDATs, 9 literals, 3 XDK D3D tables pulled in by the cseries_windows.h include) are all IDENTICAL to January's selected providers, and provider_link PASSes for all of them. +- objdiff 3.3.1 against the emulated split: 16085/16085 code, 3952/3952 data, 65/65 functions. The production control reproduces 14521 code and 63 functions. sound_definitions scores 922/922 and 212/212. +- fake_match_scan: 0 leads. + +Fallback: production looping plus the header/definition packet alone already makes _sound_set_definition_end EXACT (64/65). + +## blockers +No mechanical blockers remain. Reviewer flags, all disclosed: + +1. A1 is January's behaviour, proven by byte 0x3d2 -> 0x406 and by /Od. The lane-D orchestrator had reverted it as a 'behaviour change', but it is the production nested form that deviates from January. +2. A2 keeps the redundant `channel_state == _sound_channel_queued &&` term. It appears verbatim in /Od (0x89a5a1) and is load-bearing: the strip test loses the 0x37e xor. +3. The previous owner rejection covered the INCOHERENT header/definition pair. This packet is coherent `short` in both places and is /Od- and HCEX-attested. The owner should confirm that it supersedes the 'Rejected: _sound_set_definition_end header prototype contradicting its definition' row and astra research5's 'do not tune the body'. The body is the /Od-attested shape, not a tuned one. +4. The cseries_windows.h include adds 3 identical, link-clean D3D surplus tables (collision_debug precedent). +5. The consumer-local DATA externs (sound_data, looping_sound_data, sound_channels, loud_dialog_hack, debug_looping_sound) are unchanged: nothing in our tree defines them (they are January linker_common records). This is the same state as the admitted collision_debug (21 externs) and render_objects (3). January references sound_data, looping_sound_data and sound_channels only from sound_manager.obj. +6. Optional cosmetic change: HCEX names the first parameter `sound`, but it was kept as `definition`. + +## reopen_criteria +If the reviewer rejects A2's redundant term, the looping row goes back to residual (only the 0x37e xor is missing), and the object blocks on that single row. Land the header+definition packet anyway: it closes _sound_set_definition_end (64/65). If the include is rejected, keeping the two local prototypes changes no function bytes but leaves the law-(g) item open. + +## task notes +What changed from the previous state: the only thing that blocked the earlier coherent-short attempt was the owner's body shape. January's owner is the /Od single-exit form, so the dword parameter load comes from `result = old_range_index`, not from a long parameter type. + +The whole packet touches six tracked files: sound_manager.c, sound_definitions.c, sound_definitions.h, symbols.json, parked.json and config.json. + +Verification I ran, all under scratch: +- gate on both units +- a scratch csplit +- object_audit against the emulated split +- surplus identity +- provider_link in both orders +- an objdiff 3.3.1 mini-project +- a 16-consumer header sweep + +I did not run ninja, git writes or tracked edits; the integrator should do the full ninja/progress/stable sweep. + +The lane-D worker's candidate (claude-lane-d-refresh-20260922 scratch/lane_d/w/sound__sound_manager/candidate.c) supplied A1/A2. It had been reverted only because January's 0x3d2 branch target was misread. scratch/w/sound_manager/hdr/ keeps the lane-D mismatched-header repro (the owner-rejected form) for reference only; it is NOT the proposed packet. The emulated split tree scratch/w/sound_manager/split/ (833 objects) can be deleted after integration. +ledger: C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/sound_manager/LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave3/transport_set_source_bungie_net_network_transport_endpoint_set_winsock__poll_endpoint_set.md b/research/fifty_objects_20260925/results/wave3/transport_set_source_bungie_net_network_transport_endpoint_set_winsock__poll_endpoint_set.md new file mode 100644 index 00000000..57d5bb1e --- /dev/null +++ b/research/fifty_objects_20260925/results/wave3/transport_set_source_bungie_net_network_transport_endpoint_set_winsock__poll_endpoint_set.md @@ -0,0 +1,43 @@ +# source/bungie_net/network/transport_endpoint_set_winsock::_poll_endpoint_set + +## verdict +NO_PROGRESS + +## newly_exact_functions +[] + +## candidate_files +[ + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/transport_endpoint_set_winsock/poll_g1.c", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/transport_endpoint_set_winsock/owner_gated.patch" +] + +## production_changes +None landable. The owner-gated exact form is in owner_gated.patch / cand_owner_gated.c: the structural-lane g1 `else { boolean select_failed = select_result < 0 || select_result == SOCKET_ERROR; if (select_failed) {...} else {...} }`. It gate-checks EXACT 560 on this tree (24 exact), under both the current and the edited transport.h. + +## evidence +January's tail `test eax,eax; jle; ...; jl E; cmp eax,-1; jne T; E; T` is identical in Jan, Oct betaP and the Oct release build (2276P.xbe @0x641f0, the same jl/cmp -1/jne layout even with memcpy inlined). The layout is therefore a robust source property. A bare `||` (poll_or.c) measures 95.12921% against production's 98.53933. The PC /Od body 0x50b7a0 is a rewritten non-select loop and gives no attestation. The sibling January-exact TU uses the idiom `readable = select(...) > 0 && __WSAFDIsSet(...)`, where a compound condition is stored to a boolean result. That is only style support, because there the boolean is the return value, not a staging temp. + +## blockers +Owner ruling: the staging boolean is not /Od-attested. It is the brief-7 owner-gated 'non-/Od-attested staging temp' / structural packet 20260923 row 163. + +## reopen_criteria +The owner admits the g1 boolean, or first-party evidence appears for the materialised condition (a later build or source fragment with the select tail). + +## task notes +Object transport_endpoint_set_winsock stays blocked: 23/26 on production and 24/26 with the owner-gated forms. Blockers: +- poll_endpoint_set is exact only with the owner-gated g1 staging boolean. +- transport_initialize needs an owner ruling on the redundant zero stores (now attested in three builds) and, even with them, is still one byte short. +- compare_entries is an unresolved EAX/ECX colouring tie. + +Landable, zero-credit changes: production.patch + transport_h_storage.patch + symbols.patch. +- transport_initialize fuzzy 78.48 -> 88.64 via the single-exit form. +- net_startup_debug storage made static per the cachebeta PDB (byte-inert, 13-TU sweep clean). + +New evidence sources for future workers: the Oct 12 2001 builds under C:/Users/isabe/Downloads/Halo - Combat Evolved (Oct 12, 2001 prototype)/Halo 2276/. +- 2276betaP.xbe is identical to January for this whole TU. +- 2276P.xbe is a release build (no asserts, bypass block compiled out). +- Read them with the read-only parser xbe_tool.py. + +No tracked file was edited; no ninja, configure or git mutation was run. Owner-gated full candidate: cand_owner_gated.c / owner_gated.patch. +ledger: C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/transport_endpoint_set_winsock/LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave3/transport_set_source_bungie_net_network_transport_endpoint_set_winsock__transport_endpoint_set_compare_e.md b/research/fifty_objects_20260925/results/wave3/transport_set_source_bungie_net_network_transport_endpoint_set_winsock__transport_endpoint_set_compare_e.md new file mode 100644 index 00000000..2d00cf45 --- /dev/null +++ b/research/fifty_objects_20260925/results/wave3/transport_set_source_bungie_net_network_transport_endpoint_set_winsock__transport_endpoint_set_compare_e.md @@ -0,0 +1,43 @@ +# source/bungie_net/network/transport_endpoint_set_winsock::_transport_endpoint_set_compare_entries + +## verdict +NO_PROGRESS + +## newly_exact_functions +[] + +## candidate_files +[ + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/transport_endpoint_set_winsock/micro/cmp3.c", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/transport_endpoint_set_winsock/micro/cmp4.c" +] + +## production_changes +None. + +## evidence +The only difference is colouring. January puts A in eax (coalesced with the `a` pointer) and B in ecx; ours puts A in ecx and B in eax (pb in edx). The Oct release build (frameless, different config) compare at 0x641c0 has the same A=eax/B=ecx, so the colouring is a robust source property. A 0..32 name-count oracle placed before the definition leaves it residual at every value (P2). Twenty-five micro-lab spellings with the unit's cflags all failed (micro/cmp1-4.c): ==NULL forms, operand order x4, else-return, single-exit, nested, ternary, pointer-typed params, B-first. Register-held forms always give eax to the value tested in two later blocks. Nested and ternary forms turn A into a `cmp [ecx],0` memory compare, and 0/1 or 0/-1 returns become setcc. Prior lanes had already tried 8 shapes. + +## blockers +Allocator colouring tie (EAX/ECX); no source lever found; stop rule fired. + +## reopen_criteria +A decoded VC7 web-priority rule, via a lane-A allocator replay, that names an IL fact giving A priority over B; or first-party comparator source. + +## task notes +Object transport_endpoint_set_winsock stays blocked: 23/26 on production and 24/26 with the owner-gated forms. Blockers: +- poll_endpoint_set is exact only with the owner-gated g1 staging boolean. +- transport_initialize needs an owner ruling on the redundant zero stores (now attested in three builds) and, even with them, is still one byte short. +- compare_entries is an unresolved EAX/ECX colouring tie. + +Landable, zero-credit changes: production.patch + transport_h_storage.patch + symbols.patch. +- transport_initialize fuzzy 78.48 -> 88.64 via the single-exit form. +- net_startup_debug storage made static per the cachebeta PDB (byte-inert, 13-TU sweep clean). + +New evidence sources for future workers: the Oct 12 2001 builds under C:/Users/isabe/Downloads/Halo - Combat Evolved (Oct 12, 2001 prototype)/Halo 2276/. +- 2276betaP.xbe is identical to January for this whole TU. +- 2276P.xbe is a release build (no asserts, bypass block compiled out). +- Read them with the read-only parser xbe_tool.py. + +No tracked file was edited; no ninja, configure or git mutation was run. Owner-gated full candidate: cand_owner_gated.c / owner_gated.patch. +ledger: C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/transport_endpoint_set_winsock/LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave3/transport_set_source_bungie_net_network_transport_endpoint_set_winsock__transport_initialize.md b/research/fifty_objects_20260925/results/wave3/transport_set_source_bungie_net_network_transport_endpoint_set_winsock__transport_initialize.md new file mode 100644 index 00000000..c2dd5cc7 --- /dev/null +++ b/research/fifty_objects_20260925/results/wave3/transport_set_source_bungie_net_network_transport_endpoint_set_winsock__transport_initialize.md @@ -0,0 +1,46 @@ +# source/bungie_net/network/transport_endpoint_set_winsock::_transport_initialize + +## verdict +FUZZY_IMPROVED + +## newly_exact_functions +[] + +## candidate_files +[ + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/transport_endpoint_set_winsock/cand_fuzzy.c", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/transport_endpoint_set_winsock/cand_combined.c", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/transport_endpoint_set_winsock/production_fuzzy_only.patch", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/transport_endpoint_set_winsock/i4_static_nocall.c", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/transport_endpoint_set_winsock/grid/gen_init.py" +] + +## production_changes +scratch/w/transport_endpoint_set_winsock/production_fuzzy_only.patch (init change only), or production.patch, which also carries the storage packet. Both pass git apply --check against 954eebd2. The body becomes the single-exit form: `short result = _transport_error_none`, fail-first nesting (XNetStartup fail, then WSA fail, then deadline fail), a timeout->XNET_GET_XNADDR_NONE do/while so PENDING is tested before NONE, and one `return result;`. It adds no redundant statements and behaves identically to production. Park `_transport_initialize` must be re-measured: base size 400, relocs 33, sha d5ca96192c597078bf92d9707918dc4888fd6edae9d9bc8c6393ebf1f4159e59, objdiff 88.63971 (was 78.47794). This is zero new exact credit. + +## evidence +January returns -5 with a full-EAX `mov eax,0xfffffffb`. Production's direct returns emit `mov ax,0xfffb`, while a `short result` local emits January's form (single-exit law). January's loop order is `ja FAIL; cmp esi,ebx; je loop; cmp esi,1; jne success`. An isolated objdiff 3.3.1 project (fuzzy.py) reproduces the park's 78.47794 for production and gives 88.63971 for the candidate. alndiff (cand_combined_init_alndiff.txt) shows the remaining difference is only January's four zero stores plus the re-store pair and the EBX zero pin they create (LAW Z: push ebx, cmp reg,bx and -5/xor scheduling). NEW corroboration: the whole TU is instruction-identical in the Oct 12 2001 2276betaP.xbe (1353/1353 instructions, same 39 assert lines). In the Oct 2001 RELEASE build 2276P.xbe, the bypass_security fopen block is compiled out, but the re-store pair cfgSizeOfStruct=0xb/cfgFlags=0 and the first-block zero stores survive. So all of these stores are source statements in three builds. With those stores (lane D I4), the owner-gated form reaches 99.963234% and differs from January by ONE byte (0x10e): the XNetStartup-fail jne joins the WSA-fail -5 tail, where January joins the deadline-fail tail. About 25 new shapes left that byte unchanged or made the diff larger: 16-shape result-placement grid, loop-shape and result-reuse variants, cleanup-order variants, a long return type with direct or mixed returns, 10 call placements, and a 0..40 name-count oracle. A micro-lab found the rule: a result initialiser in the entry block joins the FIRST -5 tail, and without one it joins the LAST. January needs both the hoisted xor and the last-tail join, which none of these shapes reproduced. + +## blockers +(1) Owner ruling on January's redundant zero stores. They are now attested in three builds (Jan, Oct betaP, Oct release) but remain the brief's 'redundant stores' class. (2) Even with the stores, one byte remains: which -5 return tail the XNetStartup-fail branch joins (VC7 cross-jump/return-split canonical block). It is not a name-count tie; no natural source lever was found. + +## reopen_criteria +The owner admits the three-build-attested zero stores AND new evidence explains the -5 tail join: a first-party body, or a decode of VC7's return-split/cross-jump canonical-block choice that yields the hoisted entry xor plus a last-tail join. Do not re-run the result-placement, loop-shape, cleanup-order or return-type families recorded in LEDGER.md P1-P5. + +## task notes +Object transport_endpoint_set_winsock stays blocked: 23/26 on production and 24/26 with the owner-gated forms. Blockers: +- poll_endpoint_set is exact only with the owner-gated g1 staging boolean. +- transport_initialize needs an owner ruling on the redundant zero stores (now attested in three builds) and, even with them, is still one byte short. +- compare_entries is an unresolved EAX/ECX colouring tie. + +Landable, zero-credit changes: production.patch + transport_h_storage.patch + symbols.patch. +- transport_initialize fuzzy 78.48 -> 88.64 via the single-exit form. +- net_startup_debug storage made static per the cachebeta PDB (byte-inert, 13-TU sweep clean). + +New evidence sources for future workers: the Oct 12 2001 builds under C:/Users/isabe/Downloads/Halo - Combat Evolved (Oct 12, 2001 prototype)/Halo 2276/. +- 2276betaP.xbe is identical to January for this whole TU. +- 2276P.xbe is a release build (no asserts, bypass block compiled out). +- Read them with the read-only parser xbe_tool.py. + +No tracked file was edited; no ninja, configure or git mutation was run. Owner-gated full candidate: cand_owner_gated.c / owner_gated.patch. +ledger: C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/transport_endpoint_set_winsock/LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave3/transport_set_source_bungie_net_network_transport_endpoint_set_winsock_object_storage__net_startup_debug.md b/research/fifty_objects_20260925/results/wave3/transport_set_source_bungie_net_network_transport_endpoint_set_winsock_object_storage__net_startup_debug.md new file mode 100644 index 00000000..28c36e81 --- /dev/null +++ b/research/fifty_objects_20260925/results/wave3/transport_set_source_bungie_net_network_transport_endpoint_set_winsock_object_storage__net_startup_debug.md @@ -0,0 +1,48 @@ +# source/bungie_net/network/transport_endpoint_set_winsock (object storage: _net_startup_debug) + +## verdict +ADMISSION_FIX_PROPOSED + +## newly_exact_functions +[] + +## candidate_files +[ + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/transport_endpoint_set_winsock/storage_only.patch", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/transport_endpoint_set_winsock/transport_h_storage.patch", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/transport_endpoint_set_winsock/symbols.patch", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/transport_endpoint_set_winsock/config/symbols.json", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/transport_endpoint_set_winsock/hdr/transport.h", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/transport_endpoint_set_winsock/consumers.txt", + "C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/transport_endpoint_set_winsock/sweep.py" +] + +## production_changes +Apply atomically, then run csplit regen: (1) source (in production.patch / storage_only.patch): `static void net_startup_debug(void)` plus a call `net_startup_debug();` at the top of transport_initialize's initialisation block. (2) Separate shared-header patch transport_h_storage.patch: remove `void net_startup_debug(void);` from source/bungie_net/network/transport.h:90. (3) symbols.patch, or the edited full copy scratch/w/transport_endpoint_set_winsock/config/symbols.json: line 1368, edited in place, gets `"static": true`. Consumer TUs of transport.h for the full sweep: transport_address, transport_endpoint_set_winsock, transport_endpoint_winsock (bungie_net/network), game/game, interface/ui_widget_event_handler_functions, interface/ui_widget_game_data_input_functions, networking/network_client_manager, network_client_message_handler, network_connection, network_game_globals, network_server_manager, network_server_message_handler, networking/telnet_console. + +## evidence +pdb_storage: `_net_startup_debug` is absent from the cachebeta publics, so it is file-static; this is the unit's only disagreement. xref_check shows no other January object references it. Lab: an unreferenced `static` net_startup_debug is NOT emitted (UNWRITTEN), and a called one is emitted EXACT with the call inlined. So January's TU both declares it static and calls it; the empty body leaves no bytes, and all 10 call placements tested are byte-inert. The call's position is therefore an inference, disclosed as such. Paired shadow-header sweep (sweep.py; shadow use verified with an #error probe): 13 consumers, 1,876 sections; the only difference is `_net_startup_debug` storage 2->3. csplit regen with the edited symbols.json: of 833 objects only this one changes, and only that symbol's storage. object_audit against the regen split: 49/49 January symbols match. surplus_identity: 0 candidate-only code COMDATs. provider_link: PASS. Data: .bss 8/8 and .rdata 444/444 = 100%. + +## blockers +None for the packet itself (byte-inert, zero credit), apart from reviewer acceptance of the call placement: its existence is proven, its position is not. The object remains blocked by the three code rows above. + +## reopen_criteria +n/a (ready for integrator review). + +## task notes +Object transport_endpoint_set_winsock stays blocked: 23/26 on production and 24/26 with the owner-gated forms. Blockers: +- poll_endpoint_set is exact only with the owner-gated g1 staging boolean. +- transport_initialize needs an owner ruling on the redundant zero stores (now attested in three builds) and, even with them, is still one byte short. +- compare_entries is an unresolved EAX/ECX colouring tie. + +Landable, zero-credit changes: production.patch + transport_h_storage.patch + symbols.patch. +- transport_initialize fuzzy 78.48 -> 88.64 via the single-exit form. +- net_startup_debug storage made static per the cachebeta PDB (byte-inert, 13-TU sweep clean). + +New evidence sources for future workers: the Oct 12 2001 builds under C:/Users/isabe/Downloads/Halo - Combat Evolved (Oct 12, 2001 prototype)/Halo 2276/. +- 2276betaP.xbe is identical to January for this whole TU. +- 2276P.xbe is a release build (no asserts, bypass block compiled out). +- Read them with the read-only parser xbe_tool.py. + +No tracked file was edited; no ninja, configure or git mutation was run. Owner-gated full candidate: cand_owner_gated.c / owner_gated.patch. +ledger: C:/halo-worktrees/claude-fifty-objects-20260925/scratch/w/transport_endpoint_set_winsock/LEDGER.md diff --git a/research/fifty_objects_20260925/results/wave3/xbox_profile_source_rasterizer_xbox_rasterizer_xbox_profile.md b/research/fifty_objects_20260925/results/wave3/xbox_profile_source_rasterizer_xbox_rasterizer_xbox_profile.md new file mode 100644 index 00000000..6f8c22ff --- /dev/null +++ b/research/fifty_objects_20260925/results/wave3/xbox_profile_source_rasterizer_xbox_rasterizer_xbox_profile.md @@ -0,0 +1,104 @@ +# source/rasterizer/xbox/rasterizer_xbox_profile + +## verdict +OBJECT_COMPLETE_CANDIDATE + +## newly_exact_functions +[] + +## candidate_files +[ + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\rasterizer_xbox_profile\\patches\\01_shared_header_rasterizer_xbox_internal_window_extern.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\rasterizer_xbox_profile\\patches\\02_rasterizer_c_complete_window_type.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\rasterizer_xbox_profile\\patches\\03_profile_window_owner_include.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\rasterizer_xbox_profile\\patches\\04_optional_profile_check_parameter_order_od.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\rasterizer_xbox_profile\\patches\\05_optional_internal_consumers_redundant_externs.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\rasterizer_xbox_profile\\patches\\06_detail_objects_profile_api_owner_header.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\rasterizer_xbox_profile\\patches\\07_config_profile_admission.patch", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\rasterizer_xbox_profile\\candidate_files\\source\\rasterizer\\xbox\\rasterizer_xbox_profile.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\rasterizer_xbox_profile\\candidate_files\\source\\rasterizer\\xbox\\rasterizer_xbox_internal.h", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\rasterizer_xbox_profile\\candidate_files\\source\\rasterizer\\rasterizer.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\rasterizer_xbox_profile\\candidate_files\\source\\rasterizer\\xbox\\rasterizer_xbox_detail_objects.c", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\rasterizer_xbox_profile\\semantic_data_entry.json", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\rasterizer_xbox_profile\\consumers_rasterizer_xbox_internal_h.txt", + "C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\rasterizer_xbox_profile\\final_profile.obj" +] + +## production_changes +All files are in C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\rasterizer_xbox_profile\. The patches are in patches/ and apply in numeric order. `git apply --check` passes for the whole 01..07 series on the real tree at 954eebd2, and for 01, 02, 03, 05, 06 and 07 applied alone; 04 needs 03. Full post-images are in candidate_files/. + +01_shared_header_rasterizer_xbox_internal_window_extern.patch (SHARED HEADER, separate patch). Adds `extern struct rasterizer_window_begin_parameters global_window_parameters;` before #endif in source/rasterizer/xbox/rasterizer_xbox_internal.h, which is the backend header owned by rasterizer_xbox.c. +- Consumers (CL /showIncludes closure, identical to git grep): source/cache/xbox_texture_cache, source/rasterizer/rasterizer, source/rasterizer/rasterizer_transparent_geometry, source/rasterizer/xbox/rasterizer_xbox, rasterizer_xbox_active_camouflage, rasterizer_xbox_environment, rasterizer_xbox_models, rasterizer_xbox_transparent_geometry. rasterizer_xbox_profile becomes a consumer through 03. The list is in consumers_rasterizer_xbox_internal_h.txt. + +02_rasterizer_c_complete_window_type.patch (REQUIRED WITH 01: applied alone, 01 gives C2371 in rasterizer.c). Removes rasterizer.c's partial `struct rasterizer_window_parameters` and its local extern. The 6 accesses become `camera.forward` / `camera.position`, whose offsets 0x8 and 0x14 were checked with an offsetof probe. + +03_profile_window_owner_include.patch. In rasterizer_xbox_profile.c: +- add `#include "rasterizer_xbox_internal.h"` after `#include "rasterizer_xbox.h"`; +- delete the consumer-local `extern struct rasterizer_window_begin_parameters global_window_parameters;`; +- update the stale symbol-listing comment: `_bss_00465e28` becomes the 8 current symbols.json .bss owners and interior offsets, and the .data listing gains frequency (0000) and globals (0008). + +04_optional_profile_check_parameter_order_od.patch (optional, zero bytes). Changes rasterizer_profile_check's parameter order to (condition, profile, message), as in /Od 0x8004c0. This touches the prototype, the definition and 9 call sites. + +05_optional_internal_consumers_redundant_externs.patch (optional, zero bytes). Drops the now-redundant compatible local externs in rasterizer_transparent_geometry.c, xbox_active_camouflage.c, xbox_environment.c, xbox_models.c and xbox_transparent_geometry.c. + +06_detail_objects_profile_api_owner_header.patch. This is the last of the three consumer-local Profile API pairs; transparent_geometry and models were already migrated. rasterizer_xbox_detail_objects.c now includes rasterizer/xbox/rasterizer_xbox.h and drops the 6 prototypes and 2 externs that header owns (rasterizer_error, rasterizer_profile_end/begin, set_pixel_shader, set_texture, set_vertex_shader_permutation, global_d3d_device, pixel_shader). The local `void rasterizer_set_texture` had the wrong return type; the owner header returns `union point2d *`. The two literal `21` arguments become `_rasterizer_profile_detail_objects`. + +07_config_profile_admission.patch. These three edits must land together: +- config/config.json line 487: rasterizer_xbox_profile.c changes from NonMatching to Matching; +- config/object_admission_rejections.json: the profile `_D3DSIMPLERENDERSTATEENCODE` entry is removed; +- config/semantic_data_matches.json: a pinned single-section entry is appended (no allow_incomplete_unit). Unit source/rasterizer/xbox/rasterizer_xbox_profile, symbol _rasterizer_profile_performance_counter_frequency, measurements size 132 / relocation_count 29 / normalized_sha256 b577924a924477a95be3c0a539812cce4cae4eaf93489d580a909a02169d0cf9. The text is also in semantic_data_entry.json. + +config/symbols.json: no change. All 8 .bss owners and 2 .data owners are already named and flagged static, with 0 cachebeta disagreements. + +## evidence +All ledger files are under scratch/w/rasterizer_xbox_profile/. + +1. SDK tables. surplus_all.py compares every candidate-only external definition with every January split definer (raw bytes, flags and section_infos_equal): 10 rows, 0 problems. +- D3DTEXTUREDIRECTENCODE (16) matches headers, D3DSIMPLERENDERSTATEENCODE (328) matches progress_bar, D3DPRIMITIVETOVERTEXCOUNT (88) matches rasterizer_xbox_decals. +- The 7 literals match game_globals, ai_debug, network_connection, rasterizer_xbox, actor_moving, action_charge and actor_firing_position. +- provider_link.py: 10/10 PASS in both orders, including all 3 tables against January's selected providers. +- group_link.py: this object plus all 132 other build/base definers in one link, candidate first and last: 0 LNK2005/LNK1169 naming a table. +- d3d_census.txt: 61 Matching objects already carry all 3 tables as SELECT_ANY surplus (collision_debug, units, files_windows, event_manager and others). +- split_sel_census.txt: csplit writes selection 1 for every one of the split's 176 non-literal .rdata COMDATs, so January's sel=1 is a splitter class encoding, not provenance. D3D8.h:319-325 defines D3DCONST as `extern CONST DECLSPEC_SELECTANY`. + +2. Data gap. objdiff 3.3.1 scores .data 132 B at 68.686874%, reproduced in my own one-unit projects in both the complete and incomplete states. coff_compare section_info_resolved on both objects: equal, 29 relocations resolving to image addresses, flags c0400040, owners static. Proof that it is the '$' defect under the frozen scorer: dollar_rename.py replaces only '$' in the ??_C@ names of both objects, and .data goes from 68.69 to 100.0 (2234/2234). objdiff 3.6.0 on the same objects also scores 100 (diagnostic only). Running tools.semantic_progress on the objdiff report with complete=true and only the new entry: +132 credited, not revoked, 2511/2511 code, 2234/2234 data, 16/16 functions. With complete=false the verifier refuses the entry, as intended. + +3. Window ownership. January's `_global_window_parameters` is a COMMON record in linker_common's rasterizer_xbox.c cluster (section 65, between pixel_shader and global_frame_parameters). HCEX gives the type rasterizer_window_begin_parameters with size 0x258, which matches our sizeof. Shadow-tree A/B sweeps with shadow_build.py compiled all 466 Halo units; the pristine shadow reproduces build/base with 0 section/symbol diffs. +- Owner rasterizer.h (next to global_frame_parameters, with 6 partial-view TUs converted): regresses rasterizer_frame_statistics `_rasterizer_frame_statistics_draw` (4176, exact at base), the known name-count canary. rasterizer_xbox.h is also included by frame_statistics, so both headers are rejected as landing sites. +- Owner rasterizer_xbox_internal.h, alone and composed with 03-06: 466/466 units section- and symbol-identical, 0 regressions. +- The final profile object: gate-equivalent object_audit PASS (59 January sections, 67 symbols, 0 differ); pdb_storage 0 disagreements; fake_match_scan 0 leads; /W3 adds 0 warnings. + +4. detail_objects. P4a, P4c (narrow rasterizer_xbox_state.h) and P4e (enum only) all gate 20/20 exact and are section-identical to production. + +5. /Od evidence (later PC dx9 build, rasterizer_dx9_profile.c). Check is (condition, profile, message) with the same NONE-branch extra-argument bug. P5 keeps 16/16 with identical sections. + +6. volatile. Stripping any of the 3 volatile qualifiers breaks 2-4 functions. Adding volatile to the frame-callback arrays breaks frame_end or frame_callback. So January's volatile set is exactly the state shared with the per-profile D3D callback. The source is unchanged; this is disclosed for the reviewer. + +## blockers +None at byte level. Reviewer and owner judgements needed: + +(a) Reopen criterion. The rejection's literal criterion, a successful ordinary canonical link with the real dependency and import closure, is NOT met and cannot be met in this repo. There are no import libraries, and the full split union leaves 171 unresolved externals (20260906 ledger). No Matching object has such a link. The SDK-table item meets exactly the lane's admitted standard (collision_debug in b9a8d587, units, event_manager, and 61 Matching objects carrying the same tables): byte identity with January's selected copies plus clean pair links in both orders, now also a 133-object group link. Retiring the rejection needs the integrator or owner to accept that standard for this object. + +(b) Owner-header choice is disclosed. rasterizer.h is the other genuine candidate (type home, next to global_frame_parameters) but costs `_rasterizer_frame_statistics_draw` through the declared-name count. rasterizer_xbox_internal.h is the header of the January COMMON owner rasterizer_xbox.c and already declares its window API. + +(c) Previously reviewed and unchanged: the load-bearing volatile qualifiers (semantic, callback-shared); the TU-private struct pads and the opaque rasterizer_profile_state.reserved06[6] (no first-party evidence for January's unreferenced .bss +1114..+1119); the narrow cseries/profile_rasterizer.h ABI header; the four descriptive private function names. + +(d) Sweeps were measured on 954eebd2 alone. Isolated header tests do not compose, so after applying, re-sweep on the live tree: full ninja, the stable 8,245-function diff, parks, admission audit. Watch the units and frame_statistics sentinels. + +## reopen_criteria +If 01 regresses anything on the live tree, try the one other defensible owner, rasterizer.h. That needs the 6 partial-view conversions in apply_window_owner.py (keys header, debug, lights, decals, dynavobgeom, widgets), and it only becomes viable once the frame_statistics declared-name gap is recovered from genuine evidence. Revisit the reserved06 span or the volatile set only with new first-party evidence: an Xbox-era profile compiland, or January-contemporary source. + +## task notes +Tools written in the slug: +- shadow_build.py and ninja_units.py: a shadow-tree harness that compiles and compares all 466 Halo units by section and symbol. It fixes the wrapped `build $` lines that a naive build.ninja parse misses. +- include_closure.py: CL /Zs /showIncludes consumer closure. +- dollar_rename.py: the black-box '$'-defect proof. +- emulate_strict.py: runs the real semantic_progress verifier on a one-unit objdiff 3.3.1 report. +- group_link.py and build_patches.py: patches are generated from edit specs and validated with `git apply --check` in a throwaway repo, and against the real tree with --check only. + +The shadow trees and object dirs were deleted after measurement (regenerable), which keeps the slug at 1.9 MB for curate.py. + +Unrelated pre-existing link issue seen in passing: `bipeds.obj : error LNK2005: _object_get_type already defined in items.obj`, a NODUP/provider conflict between two other objects. + +No tracked file was edited; I did not run ninja, configure or any git-mutating command. +ledger: C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\rasterizer_xbox_profile\LEDGER.md diff --git a/research/fifty_objects_20260925/w/damage/LEDGER.md b/research/fifty_objects_20260925/w/damage/LEDGER.md new file mode 100644 index 00000000..2bc8f431 --- /dev/null +++ b/research/fifty_objects_20260925/w/damage/LEDGER.md @@ -0,0 +1,144 @@ +# damage (source/objects/damage) - fifty-objects wave worker ledger + +Base tree 954eebd2. Task: close `_area_of_effect_cause_damage_to_object` (1328) and `_object_damage_body` (1360). + +## 0. Baseline (production, gate --all) +exact 32 / residual 2 / unwritten 0. +- AOE: size 1312!=1328, relocs 52!=51, sha (production still has pre-A1 body) +- body: size 1392!=1360, relocs 44!=43, sha (production still has typed unit_get re-lookup) + +## 1. Prior work read (do-not-repeat) +- damage_obj_area_of_effect_cluster_20260904, damage_obj_opus5_100k_waveD, _150k_w2, _150k_w3, + astra_90pct_research8_damage (+independent). Parks: both "unclassified". +- Best prior scratch: opus5-150k-house-clean-20260914/scratch/workers/damage/park_rebase_candidate.c + (A1 AOE scoping + v1 body child walk + s1 clamp split): AOE 1312/51 (one x87 kill form + fxch st(1);fstp st(0) vs fstp st(1)); body 1360/43 (4 packets: dying-loop edi reload, eax/ecx + effect index, ecx/edx resistance reload, integer vs x87 copy of *body_damage). +- DO NOT REPEAT: AOE radius_delta removal, if/else clamp, 2-step PIN, inverted <=, ?:, scale=1 preinit, + function-scope clamp locals, ?:+PIN, explicit if/else-if clamp, 40+ p*/dvar/km/dp1 probe forms, + collision_test_line helper (astra: emits surplus COMDAT, same bytes). + Body: hoist body_vitality, remove region local, block-removal bisections, int-copy probe families, + if/else actual_damage, param reuse as loop index, while dying loop. +- NOTE body v1 uses (struct unit_datum *)object_get(child) raw downcast: park says rejected under typed + access; waveD argued same TU object_deplete_body uses same idiom (admitted exact). + +## 2. cand0 = production + prior best hunks (A1 AOE scoping, s1 clamp split, v1 body child walk, indent fix) +gate: exact 32 / residual 2. AOE 1312 (relocs 51 OK) one x87 kill-form (T 0x42e fxch st(1); fstp st(0) vs O fstp st(1)); +body 1360/43 sha: 4 packets reproduced exactly as in w2/w3 ledgers. + +## 3. /Od readouts (odbuild fn 0x76c230 AOE -> od_aoe.txt, fn 0x76ffc0 body -> od_body.txt) +AOE /Od: locals in decl order object, object_definition, damage_effect, can_damage, did_damage, infection_form, + core-block: x_axis(12), y_axis(12), collision_blocked(byte), axis(12), short ray index (for i<4, switch(i)), + collision(80), offset(12), offset_point(12); direct branch: collision(80) and collision_test_line(...) with + can_damage=FALSE directly (no blocked flag in direct branch); infection block: named unit_definition ptr, + real toughness; clamp: distance, scale, radius_delta; ?: temp for scale then PIN(scale,0,1) (= w2 s4, inert). + Recursion: child call real, sibling call real (later build /Od, no TCO). +Body /Od: object, damage_amount(=total_damage then *= mult; later build), ignore_difficulty, max, inverse (?: temp), + actual_damage, difficulty, region, player_controlled, child_object_index, CHILD_OBJECT [ebp-0x2c] (object_get), + CHILD_UNIT [ebp-0x30] = plain copy of child_object inside the TEST_FLAG(unit mask) block, body_vitality, + short dying_region_index, region. Later build has 13th param should_do_actual_damage (HCEX confirms) - not January. + No region_damage local in /Od (re-reads object->region_damage[]). + +## 4. cand1 = cand0 + /Od-attested child walk (child_object = object_get(); if unit mask { child_unit = + (struct unit_datum *)child_object; if (player_index != NONE) {TRUE; break;} } next from child_object) +Hypothesis: replaces the park-rejected raw `(struct unit_datum *)object_get(...)` with the admitted units.c idiom + (units.c:1723, 8093 unit_update_driver_and_gunner) attested by the /Od frame slots -0x2c/-0x30 for THIS function; + may also shift IL-local ordinals for the tail ties. +Result: body bytes IDENTICAL to cand0 (same 4 packets, 1360/43). House-rule improvement, no byte change. + +## 5. STORAGE EVIDENCE (new): pdb_storage.py source/objects/damage -> 4 disagreements with cachebeta publics: + _area_of_effect_cause_damage_to_object, _damage_globals, _object_damage_body, _object_destroy_notify_children + are ABSENT from cachebeta publics => file-static in January (split storage class 2 comes from symbols.json, not + independent). All other damage.c statics already agree. Prior ledgers never tried `static` on the two residuals + (astra: "later static linkage was not imported"). +Hypothesis: static changes VC7's treatment (private function) -> allocator/x87 decisions in the body tail. + +## 6. cand2b = cand1 + `static void object_damage_body(` (defined before its only caller; no prototype needed) +RESULT: gate exact 33 / residual 1. _object_damage_body EXACT (all 4 tail packets closed). object_cause_damage stays exact. +## 6b. cand2 = cand2b + static AOE (prototype + definition): exact 33 / residual 1; AOE unchanged (1312, one x87 kill form). + +## 7. AOE x87 kill-form oracle (LAB ONLY, oracle/run.py): 0..8 unused `real` fillers and 0..8 used `long` fillers at + function top: kill form stays `fstp st(1)` in all 18 -> not an IL-local-count (M8-style) tie at function scope. + +## 8. AOE /Od-faithful restructure (byte-inert house-rule cleanups) +- v1_declorder (distance, scale, radius_delta per /Od frame): AOE sha 93606db1 = cand2 (inert). +- v2_noepicenter (drop `epicenter` pointer local; /Od has none; use &damage->epicenter): sha 93606db1 (inert => + the epicenter local was an unattested decoration; removed). +- od1 (mk_od.py): /Od names axis/x_axis/y_axis/offset/offset_point/collision; `boolean collision_blocked = TRUE` + declared in the core block (after x_axis,y_axis per /Od order); natural `short ray_index; for (ray_index = 0; + ray_index < 4; ray_index++)` (replaces the invented two-counter ray_index/rays_remaining loop - VC7 strength + reduction produces January's down-counter itself); genuine collisions.h `collision_test_line` inline at BOTH /Od + call sites (0x76c50b, 0x76c558; replaces hand-expanded vector_from_points3d+collision_test_vector, rule 6); + direct branch `if (collision_test_line(...)) can_damage = FALSE;` as /Od. RESULT sha 93606db1 = cand2 (inert). + Still only the x87 kill form differs. +- od2 (?: + PIN per /Od temp [ebp-0x168], decl order distance/scale/radius_delta): sha 93606db1 (inert). +- od3 (od1 + /Od infection block: named `struct unit_definition *unit_definition` in the unit-mask block, + `(toughness>0 || flag) && damaged_one_object` single if, genuine `real_random()` helper instead of hand-expanded + real_seed_random(get_global_random_seed_address()), `toughness / 4.f` (/Od divss by 4.0 @0x93df00; VC7 folds to + fmul 0.25); tail `if (TEST_FLAG(...) && object->first_child != NONE)` and `if (damage_next_object && + object->next != NONE)` without child/next locals (/Od frame has none)): sha 93606db1 (inert). +- p1 (PIN inside the then-arm, production form, on od1): fstp st(1) + wrong layout (extra jmp) - as w2 A1. +- LAB lab.py (semantic-changing, never landing): extra distance/delta uses, quotient-first, delta-before-call: + all keep fstp st(1) or restructure (spills); no flip. +- LAB lab2/lab3 (semantic-changing, never landing): extra uses of delta/distance in the then/else arms or 2-6 + extra uses of distance before/after delta's def (FP-priority hypothesis "D coloured before delta => scale shares + D's register"): all fstp st(1) (or spills). FP priority-order hypothesis REFUTED in this form. +- LAB lab4 (structural): no-if => delta consumed by fdivp (block-local values are popped at last use; cross-block + values are killed at block END); else=distance, pre-init w/o else, no PIN, store/PIN in then: all fstp st(1). +- lab5 arm order (natural spellings): `<= 0` first, `!(>0)` first, `?:` with <=: fstp st(1), wrong layout; + `0.f < radius_delta`: size 1328 by coincidence (fcomp st(1)+jp compare, +2 bytes) but still fstp st(1) - rejected. +- ORACLE tuname.py (LAB, TU declared-name-count law, 0..23 opaque struct tags immediately before AOE; covers the + measured period 21): kill form fstp st(1) for every k; exact 33 each. The AOE kill is NOT a TU name-count tie. +- od1b (collision/offset/offset_point declared in the loop body): sha 93606db1 (inert; frame identical). +- DBL probes (hs.c double lever precedent): double scale/distance/radius_delta in 7 combos: constants become qword + (__real@3ff0...) or structure changes; kill still fstp st(1). REFUTED (January constants are dword). +- killscan.py census of January split objects: `fstp st(1)` dead-value kill 36x (35 mid-block), `fxch st(1); + fstp st(0)` only 3x (autoaim, unit_adjust_projectile_ray, AOE). In the two exact fxch cases the killed value's + last use was an `fld st(n)` COPY; hud_messaging_update (exact) has the SAME then-arm pattern (fsub; fdivp; fsubr + 1.0; fstp st(1)) with PIN inside the arm and uses fstp st(1). +- ORACLE tuname 24..69: all fstp st(1) (0..69 covered). +- ord1 = od3 with all 34 definitions reordered to January's emission order (law (a); no deferrals needed): + 33 exact, AOE unchanged (fstp st(1)). Definition order is NOT the lever. +- FIX: mk_od.py had emitted the 601 assert file string with single backslashes (C4129) in od1..od3; regenerated. + strict_eq.py (coff_compare.section_infos_equal) now proves AOE of od1, od2, od3, v1, v2 STRICT-EQUAL to cand2's + AOE (bytes + relocation targets); body of od3 STRICT-EQUAL to January. (Oracle/lab runs made on the buggy copies + measured only the x87 kill form, which a string literal cannot affect.) +- LAB agg.py: radius_delta as a real_vector2d member (scalarised aggregate, w2 p8 hypothesis) or distance as a + member: fstp st(1). Aggregate-member hypothesis REFUTED in AOE context. +- DIAGNOSTIC prag.py (pragmas never land): optimize p/g/s change everything; y/a/w/t keep fstp st(1). No mode + selects the fxch idiom. +=> AOE STOP RULE: >60 new evidence-based/lab shapes this wave (plus >100 in prior lanes); one x87 kill idiom left. + +## 9. FINAL candidates and audit (wave 3) +### final.c (= od3 + static object_destroy_notify_children + static damage_globals + /Od region-damage form) +- gate --all --forbid-emitted-symbol _point_from_line3d: exact 33 / residual 1 (AOE only), guard passed. +- _object_damage_body STRICT-EQUAL to January (strict_eq.py); every other row EXACT; AOE strict-equal to cand2 + (1312 / 51 relocs / normalized sha 93606db11e3fdb8fba3e48d2649b3f193f13850837b1d29e29a133c182cb4b8a). +- rd1 check: dropping the non-/Od `byte region_damage` local keeps the body strict-equal (inert; /Od re-reads the field). +- object_audit: only AOE section + 4 storage diffs (split=2 from symbols.json, ours=3); all .rdata/.bss sections ok. + => config/symbols.json copy with "static": true on _object_destroy_notify_children, _object_damage_body, + _area_of_effect_cause_damage_to_object, _damage_globals (scratch/w/damage/config/symbols.json; 4 lines edited in place). + No other split/base object references those four names (xref4.py). +- surplus (surplus_identity_cand.py): 10 candidate-only code COMDATs, 0 not identical (new: _collision_test_line and + _real_random, both identical to January's selected action_charge copies). provider_link.py final.obj: PASS (both orders). +- data: build/report.json damage data 760/760 100% (.bss 76, .rdata 684); unchanged by the candidate (audit ok). +- fake_match_scan: 0 leads. CL /W3 /Zs: no TU-local warnings (no C4013). +### minimal.c = production + /Od child walk + 4 statics (no AOE body change): exact 33; body STRICT-EQUAL January; + AOE STRICT-EQUAL to production base (park unchanged). +### Deliverables: production.patch (full = final.c), production_minimal.patch (= minimal.c), config/symbols.json. + Both patches `git apply --check` clean and reproduce final.c / minimal.c byte-exactly (CRLF) in an autocrlf=true + throwaway repo (session scratchpad). +### Parks: retire `_object_damage_body` (strict exact). `_area_of_effect_cause_damage_to_object` stays parked: + with production.patch re-baseline its base to size 1312 / relocation_count 51 / normalized_sha256 + 93606db11e3fdb8fba3e48d2649b3f193f13850837b1d29e29a133c182cb4b8a (objdiff % to be measured by the integrator); + with production_minimal.patch the park is unchanged. +### Admission blockers still in damage.c for a future whole-object claim (house rule (g)): + consumer-local prototype `boolean unit_unsuspecting(...)` (owner units.c; no units.h prototype), consumer-local + `extern boolean debug_damage;` (public in cachebeta, no definer in source), and the AOE x87 kill-form residual. +### Disclosure for review: the body child walk downcast `(struct unit_datum *)child_object` after + TEST_FLAG(_object_mask_unit, ...) is the admitted units.c idiom (units.c:1723 rider, :8093 child_unit) and is + /Od-attested for THIS function (0x770491 object_get(child,-1) -> [ebp-0x2c]; unit-mask test; plain copy + [ebp-0x2c] -> [ebp-0x30] with no verify call; player_index test through [ebp-0x30]; next from [ebp-0x2c]). + It is NOT the park-rejected repeated raw `(struct unit_datum *)object_get(...)` form. Strip tests: without + `static` the body is residual (cand1: 4 tail packets); the typed unit_get re-lookup is structural (1392/44). +## STATUS: _object_damage_body EXACT (+1 fn, 1360 padded / 1347 meaningful). AOE blocked (x87 kill idiom). Object incomplete. diff --git a/research/fifty_objects_20260925/w/damage/final.vs_tree.diff b/research/fifty_objects_20260925/w/damage/final.vs_tree.diff new file mode 100644 index 00000000..caa896e3 --- /dev/null +++ b/research/fifty_objects_20260925/w/damage/final.vs_tree.diff @@ -0,0 +1,324 @@ +diff --git a/source/objects/damage.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\damage\\final.c" +index 62d1dd4c..82b5f316 100644 +--- a/source/objects/damage.c ++++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\damage\\final.c" +@@ -2195,30 +2195,12 @@ static void area_of_effect_cause_damage_to_object( + long object_index, + boolean damage_next_object) + { +- boolean did_damage; +- boolean collision_blocked; +- boolean infection_form; +- struct object_datum *object; +- struct object_definition *object_definition; +- struct damage_effect_definition *damage_effect; +- real_point3d const *epicenter; +- real_vector3d to_object; +- real_vector3d perpendicular; +- real_vector3d cross; +- real_vector3d collision_vector; +- real_vector3d offset_vector; +- real_vector3d direct_vector; +- real_point3d collision_point; +- struct collision_result spread_collision; +- struct collision_result direct_collision; +- boolean can_damage; +- +- object = object_get(object_index); +- object_definition = object_definition_get(object->definition_index); +- damage_effect = damage_effect_definition_get(damage->definition_index); +- can_damage = !TEST_FLAG(object->object.flags, _object_invisible_bit); +- did_damage = FALSE; +- infection_form = FALSE; ++ struct object_datum *object = object_get(object_index); ++ struct object_definition *object_definition = object_definition_get(object->definition_index); ++ struct damage_effect_definition *damage_effect = damage_effect_definition_get(damage->definition_index); ++ boolean can_damage = !TEST_FLAG(object->object.flags, _object_invisible_bit); ++ boolean did_damage = FALSE; ++ boolean infection_form = FALSE; + + match_assert( + "c:\\halo\\SOURCE\\objects\\damage.c", +@@ -2231,97 +2213,91 @@ static void area_of_effect_cause_damage_to_object( + TEST_FLAG(_object_mask_unit, object->object.type) && + damage_effect->damage.area_of_effect_core_radius > _real_epsilon) + { +- long ray_index; +- long rays_remaining; ++ real_vector3d x_axis; ++ real_vector3d y_axis; ++ boolean collision_blocked = TRUE; ++ real_vector3d axis; ++ short ray_index; ++ struct collision_result collision; ++ real_vector3d offset; ++ real_point3d offset_point; + +- epicenter = &damage->epicenter; +- collision_blocked = TRUE; + vector_from_points3d( +- epicenter, ++ &damage->epicenter, + &object->object.bounding_sphere_center, +- &to_object); +- normalize3d(perpendicular3d(&to_object, &perpendicular)); +- normalize3d(cross_product3d(&to_object, &perpendicular, &cross)); ++ &axis); ++ normalize3d(perpendicular3d(&axis, &x_axis)); ++ normalize3d(cross_product3d(&axis, &x_axis, &y_axis)); + +- for (ray_index = 0, rays_remaining = 4; +- rays_remaining; +- ray_index++, rays_remaining--) ++ for (ray_index = 0; ray_index < 4; ray_index++) + { +- long ultimate_parent_index; +- + switch (ray_index) + { + case 0: + scale_vector3d( +- &perpendicular, ++ &x_axis, + damage_effect->damage.area_of_effect_core_radius, +- &collision_vector); ++ &offset); + break; + + case 1: + scale_vector3d( +- &perpendicular, ++ &x_axis, + -damage_effect->damage.area_of_effect_core_radius, +- &collision_vector); ++ &offset); + break; + + case 2: + scale_vector3d( +- &cross, ++ &y_axis, + damage_effect->damage.area_of_effect_core_radius, +- &collision_vector); ++ &offset); + break; + + case 3: + scale_vector3d( +- &cross, ++ &y_axis, + -damage_effect->damage.area_of_effect_core_radius, +- &collision_vector); ++ &offset); + break; + } + + collision_test_vector( + _damage_area_of_effect_collision_flags, +- epicenter, +- &collision_vector, ++ &damage->epicenter, ++ &offset, + object_get_ultimate_parent(object_index), +- &spread_collision); +- collision_point = spread_collision.point; +- ultimate_parent_index = object_get_ultimate_parent(object_index); +- if (!collision_test_vector( ++ &collision); ++ offset_point = collision.point; ++ if (!collision_test_line( + _damage_area_of_effect_collision_flags, +- &collision_point, +- vector_from_points3d( +- &collision_point, +- &object->object.bounding_sphere_center, +- &offset_vector), +- ultimate_parent_index, +- &spread_collision)) ++ &offset_point, ++ &object->object.bounding_sphere_center, ++ object_get_ultimate_parent(object_index), ++ &collision)) + { + collision_blocked = FALSE; + } + } ++ ++ if (collision_blocked) ++ can_damage = FALSE; + } + else + { +- long ultimate_parent_index; ++ struct collision_result collision; + +- ultimate_parent_index = object_get_ultimate_parent(object_index); +- epicenter = &damage->epicenter; +- collision_blocked = collision_test_vector( ++ if (collision_test_line( + _damage_area_of_effect_collision_flags, +- epicenter, +- vector_from_points3d( +- epicenter, +- &object->object.bounding_sphere_center, +- &direct_vector), +- ultimate_parent_index, +- &direct_collision); ++ &damage->epicenter, ++ &object->object.bounding_sphere_center, ++ object_get_ultimate_parent(object_index), ++ &collision)) ++ { ++ can_damage = FALSE; ++ } + } + +- if (collision_blocked) +- can_damage = FALSE; +- + match_assert( + "c:\\halo\\SOURCE\\objects\\damage.c", + 660, +@@ -2344,33 +2320,35 @@ static void area_of_effect_cause_damage_to_object( + TEST_FLAG(damage_effect->damage.flags, _damage_infection_form_pop_bit)) + { + can_damage = FALSE; +- if (TEST_FLAG(_object_mask_unit, object->object.type) && +- TEST_FLAG( +- unit_definition_get(object->definition_index)->unit.flags, +- _unit_is_inconsequential_bit) && +- object_index != damage->owner_object_index) ++ if (TEST_FLAG(_object_mask_unit, object->object.type)) + { +- real infection_form_toughness = game_difficulty_get_value( +- _game_difficulty_value_infection_forms); ++ struct unit_definition *unit_definition = ++ unit_definition_get(object->definition_index); + +- can_damage = TRUE; +- if (infection_form_toughness > 0.f || +- TEST_FLAG( +- damage_effect->damage.flags, +- _damage_does_not_hurt_infection_forms_bit)) ++ if (TEST_FLAG(unit_definition->unit.flags, _unit_is_inconsequential_bit) && ++ object_index != damage->owner_object_index) + { +- if (TEST_FLAG(damage->flags, _damage_damaged_one_object_bit)) ++ real infection_form_toughness = game_difficulty_get_value( ++ _game_difficulty_value_infection_forms); ++ ++ can_damage = TRUE; ++ if ((infection_form_toughness > 0.f || ++ TEST_FLAG( ++ damage_effect->damage.flags, ++ _damage_does_not_hurt_infection_forms_bit)) && ++ TEST_FLAG(damage->flags, _damage_damaged_one_object_bit)) ++ { + can_damage = FALSE; +- } ++ } + +- if (infection_form_toughness > 0.f && +- real_seed_random(get_global_random_seed_address()) < +- infection_form_toughness * 0.25f) +- { +- can_damage = FALSE; +- } ++ if (infection_form_toughness > 0.f && ++ real_random() < infection_form_toughness / 4.f) ++ { ++ can_damage = FALSE; ++ } + +- infection_form = TRUE; ++ infection_form = TRUE; ++ } + } + } + +@@ -2382,24 +2360,20 @@ static void area_of_effect_cause_damage_to_object( + real scale; + + vector_from_points3d( +- epicenter, ++ &damage->epicenter, + &object->object.bounding_sphere_center, + &damage->direction); + distance = normalize3d(&damage->direction); + radius_delta = damage_effect->cutoff_radius - damage_effect->falloff_radius; + if (radius_delta > 0.f) + { +- scale = PIN( +- 1.f - +- (distance - damage_effect->falloff_radius) / +- radius_delta, +- 0.f, +- 1.f); ++ scale = 1.f - (distance - damage_effect->falloff_radius) / radius_delta; + } + else + { + scale = 1.f; + } ++ scale = PIN(scale, 0.f, 1.f); + + if (!TEST_FLAG( + damage_effect->flags, +@@ -2417,7 +2391,7 @@ static void area_of_effect_cause_damage_to_object( + NONE, + NONE, + NULL); +- did_damage = TRUE; ++ did_damage = TRUE; + } + + if (object_definition->object.collision_model.index != NONE) +@@ -2428,18 +2402,13 @@ static void area_of_effect_cause_damage_to_object( + + if (TEST_FLAG( + collision_model->resistance.flags, +- _damage_resistance_children_take_area_damage_bit)) ++ _damage_resistance_children_take_area_damage_bit) && ++ object->object.first_child_object_index != NONE) + { +- long child_object_index = +- object->object.first_child_object_index; +- +- if (child_object_index != NONE) +- { +- area_of_effect_cause_damage_to_object( +- damage, +- child_object_index, +- TRUE); +- } ++ area_of_effect_cause_damage_to_object( ++ damage, ++ object->object.first_child_object_index, ++ TRUE); + } + } + } +@@ -2449,17 +2418,13 @@ static void area_of_effect_cause_damage_to_object( + SET_FLAG(damage->flags, _damage_damaged_one_object_bit, TRUE); + } + +- if (damage_next_object) ++ if (damage_next_object && ++ object->object.next_object_index != NONE) + { +- long next_object_index = object->object.next_object_index; +- +- if (next_object_index != NONE) +- { +- area_of_effect_cause_damage_to_object( +- damage, +- next_object_index, +- TRUE); +- } ++ area_of_effect_cause_damage_to_object( ++ damage, ++ object->object.next_object_index, ++ TRUE); + } + + return; diff --git a/research/fifty_objects_20260925/w/damage/minimal.vs_tree.diff b/research/fifty_objects_20260925/w/damage/minimal.vs_tree.diff new file mode 100644 index 00000000..5967f826 --- /dev/null +++ b/research/fifty_objects_20260925/w/damage/minimal.vs_tree.diff @@ -0,0 +1,18 @@ +diff --git a/source/objects/damage.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\damage\\minimal.c" +index 62d1dd4c..fec9a676 100644 +--- a/source/objects/damage.c ++++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\damage\\minimal.c" +@@ -1208,10 +1208,11 @@ static void object_damage_body( + &damage_resistance->regions, + region_index, + struct damage_region); ++ byte region_damage = (byte)(actual_damage*255.f + object->object.region_damage[region_index]); + +- object->object.region_damage[region_index] = (byte)(actual_damage*255.f + object->object.region_damage[region_index]); ++ object->object.region_damage[region_index] = region_damage; + if (region->damage_threshold > 0.f && +- object->object.region_damage[region_index]*(1.f/255.f) > region->damage_threshold) ++ region_damage*(1.f/255.f) > region->damage_threshold) + { + object_destroy_region(object_index, region_index); + SET_FLAG(*being_damaged_flags, _object_being_damaged_region_destroyed_bit, TRUE); diff --git a/research/fifty_objects_20260925/w/damage/prior_best.diff b/research/fifty_objects_20260925/w/damage/prior_best.diff new file mode 100644 index 00000000..230df5ac --- /dev/null +++ b/research/fifty_objects_20260925/w/damage/prior_best.diff @@ -0,0 +1,100 @@ +--- source/objects/damage.c 2026-09-23 17:32:49.501333200 -0700 ++++ /c/halo-worktrees/opus5-150k-house-clean-20260914/scratch/workers/damage/park_rebase_candidate.c 2026-09-14 06:23:14.656508500 -0700 +@@ -365,7 +365,7 @@ + + extern boolean debug_damage; + +-struct damage_globals damage_globals = { 0 }; ++struct damage_globals damage_globals; + + /* ---------- public code */ + +@@ -1239,16 +1239,16 @@ + + while (child_object_index != NONE) + { +- struct object_datum *child = object_get(child_object_index); ++ struct unit_datum *child_unit = (struct unit_datum *)object_get(child_object_index); + +- if (TEST_FLAG(_object_mask_unit, child->object.type) && +- unit_get(child_object_index)->unit.player_index != NONE) ++ if (TEST_FLAG(_object_mask_unit, child_unit->object.type) && ++ child_unit->unit.player_index != NONE) + { + player_controlled = TRUE; + break; + } + +- child_object_index = child->object.next_object_index; ++ child_object_index = child_unit->object.next_object_index; + } + } + +@@ -2199,15 +2199,6 @@ + struct object_definition *object_definition; + struct damage_effect_definition *damage_effect; + real_point3d const *epicenter; +- real_vector3d to_object; +- real_vector3d perpendicular; +- real_vector3d cross; +- real_vector3d collision_vector; +- real_vector3d offset_vector; +- real_vector3d direct_vector; +- real_point3d collision_point; +- struct collision_result spread_collision; +- struct collision_result direct_collision; + boolean can_damage; + + object = object_get(object_index); +@@ -2228,6 +2219,13 @@ + TEST_FLAG(_object_mask_unit, object->object.type) && + damage_effect->damage.area_of_effect_core_radius > _real_epsilon) + { ++ real_vector3d to_object; ++ real_vector3d perpendicular; ++ real_vector3d cross; ++ real_vector3d collision_vector; ++ real_vector3d offset_vector; ++ real_point3d collision_point; ++ struct collision_result spread_collision; + long ray_index; + long rays_remaining; + +@@ -2301,6 +2299,8 @@ + } + else + { ++ real_vector3d direct_vector; ++ struct collision_result direct_collision; + long ultimate_parent_index; + + ultimate_parent_index = object_get_ultimate_parent(object_index); +@@ -2386,17 +2386,13 @@ + radius_delta = damage_effect->cutoff_radius - damage_effect->falloff_radius; + if (radius_delta > 0.f) + { +- scale = PIN( +- 1.f - +- (distance - damage_effect->falloff_radius) / +- radius_delta, +- 0.f, +- 1.f); ++ scale = 1.f - (distance - damage_effect->falloff_radius) / radius_delta; + } + else + { + scale = 1.f; + } ++ scale = PIN(scale, 0.f, 1.f); + + if (!TEST_FLAG( + damage_effect->flags, +@@ -2414,7 +2410,7 @@ + NONE, + NONE, + NULL); +- did_damage = TRUE; ++ did_damage = TRUE; + } + + if (object_definition->object.collision_model.index != NONE) diff --git a/research/fifty_objects_20260925/w/damage/prior_best_nodg.diff b/research/fifty_objects_20260925/w/damage/prior_best_nodg.diff new file mode 100644 index 00000000..77d5b2f4 --- /dev/null +++ b/research/fifty_objects_20260925/w/damage/prior_best_nodg.diff @@ -0,0 +1,91 @@ +--- cand0.c 2026-09-23 17:32:49.501333200 -0700 ++++ cand0.c 2026-09-14 06:23:14.656508500 -0700 +@@ -1239,16 +1239,16 @@ + + while (child_object_index != NONE) + { +- struct object_datum *child = object_get(child_object_index); ++ struct unit_datum *child_unit = (struct unit_datum *)object_get(child_object_index); + +- if (TEST_FLAG(_object_mask_unit, child->object.type) && +- unit_get(child_object_index)->unit.player_index != NONE) ++ if (TEST_FLAG(_object_mask_unit, child_unit->object.type) && ++ child_unit->unit.player_index != NONE) + { + player_controlled = TRUE; + break; + } + +- child_object_index = child->object.next_object_index; ++ child_object_index = child_unit->object.next_object_index; + } + } + +@@ -2199,15 +2199,6 @@ + struct object_definition *object_definition; + struct damage_effect_definition *damage_effect; + real_point3d const *epicenter; +- real_vector3d to_object; +- real_vector3d perpendicular; +- real_vector3d cross; +- real_vector3d collision_vector; +- real_vector3d offset_vector; +- real_vector3d direct_vector; +- real_point3d collision_point; +- struct collision_result spread_collision; +- struct collision_result direct_collision; + boolean can_damage; + + object = object_get(object_index); +@@ -2228,6 +2219,13 @@ + TEST_FLAG(_object_mask_unit, object->object.type) && + damage_effect->damage.area_of_effect_core_radius > _real_epsilon) + { ++ real_vector3d to_object; ++ real_vector3d perpendicular; ++ real_vector3d cross; ++ real_vector3d collision_vector; ++ real_vector3d offset_vector; ++ real_point3d collision_point; ++ struct collision_result spread_collision; + long ray_index; + long rays_remaining; + +@@ -2301,6 +2299,8 @@ + } + else + { ++ real_vector3d direct_vector; ++ struct collision_result direct_collision; + long ultimate_parent_index; + + ultimate_parent_index = object_get_ultimate_parent(object_index); +@@ -2386,17 +2386,13 @@ + radius_delta = damage_effect->cutoff_radius - damage_effect->falloff_radius; + if (radius_delta > 0.f) + { +- scale = PIN( +- 1.f - +- (distance - damage_effect->falloff_radius) / +- radius_delta, +- 0.f, +- 1.f); ++ scale = 1.f - (distance - damage_effect->falloff_radius) / radius_delta; + } + else + { + scale = 1.f; + } ++ scale = PIN(scale, 0.f, 1.f); + + if (!TEST_FLAG( + damage_effect->flags, +@@ -2414,7 +2410,7 @@ + NONE, + NONE, + NULL); +- did_damage = TRUE; ++ did_damage = TRUE; + } + + if (object_definition->object.collision_model.index != NONE) diff --git a/research/fifty_objects_20260925/w/damage/production.patch b/research/fifty_objects_20260925/w/damage/production.patch new file mode 100644 index 00000000..05bbe7c5 --- /dev/null +++ b/research/fifty_objects_20260925/w/damage/production.patch @@ -0,0 +1,406 @@ +--- a/source/objects/damage.c ++++ b/source/objects/damage.c +@@ -340,7 +340,7 @@ + static void object_permutation_shield_regions( + long object_index, + boolean active); +-void area_of_effect_cause_damage_to_object( ++static void area_of_effect_cause_damage_to_object( + struct damage_data *damage, + long object_index, + boolean damage_next_object); +@@ -365,7 +365,7 @@ + + extern boolean debug_damage; + +-struct damage_globals damage_globals = { 0 }; ++static struct damage_globals damage_globals = { 0 }; + + /* ---------- public code */ + +@@ -585,7 +585,7 @@ + return; + } + +-void object_destroy_notify_children( ++static void object_destroy_notify_children( + long object_index) + { + struct object_datum *object = object_get(object_index); +@@ -1111,7 +1111,7 @@ + return; + } + +-void object_damage_body( ++static void object_damage_body( + long object_index, + short region_index, + short node_index, +@@ -1208,11 +1208,10 @@ + &damage_resistance->regions, + region_index, + struct damage_region); +- byte region_damage = (byte)(actual_damage*255.f + object->object.region_damage[region_index]); + +- object->object.region_damage[region_index] = region_damage; ++ object->object.region_damage[region_index] = (byte)(actual_damage*255.f + object->object.region_damage[region_index]); + if (region->damage_threshold > 0.f && +- region_damage*(1.f/255.f) > region->damage_threshold) ++ object->object.region_damage[region_index]*(1.f/255.f) > region->damage_threshold) + { + object_destroy_region(object_index, region_index); + SET_FLAG(*being_damaged_flags, _object_being_damaged_region_destroyed_bit, TRUE); +@@ -1239,16 +1238,20 @@ + + while (child_object_index != NONE) + { +- struct object_datum *child = object_get(child_object_index); ++ struct object_datum *child_object = object_get(child_object_index); + +- if (TEST_FLAG(_object_mask_unit, child->object.type) && +- unit_get(child_object_index)->unit.player_index != NONE) ++ if (TEST_FLAG(_object_mask_unit, child_object->object.type)) + { +- player_controlled = TRUE; +- break; ++ struct unit_datum *child_unit = (struct unit_datum *)child_object; ++ ++ if (child_unit->unit.player_index != NONE) ++ { ++ player_controlled = TRUE; ++ break; ++ } + } + +- child_object_index = child->object.next_object_index; ++ child_object_index = child_object->object.next_object_index; + } + } + +@@ -2187,35 +2190,17 @@ + return; + } + +-void area_of_effect_cause_damage_to_object( ++static void area_of_effect_cause_damage_to_object( + struct damage_data *damage, + long object_index, + boolean damage_next_object) + { +- boolean did_damage; +- boolean collision_blocked; +- boolean infection_form; +- struct object_datum *object; +- struct object_definition *object_definition; +- struct damage_effect_definition *damage_effect; +- real_point3d const *epicenter; +- real_vector3d to_object; +- real_vector3d perpendicular; +- real_vector3d cross; +- real_vector3d collision_vector; +- real_vector3d offset_vector; +- real_vector3d direct_vector; +- real_point3d collision_point; +- struct collision_result spread_collision; +- struct collision_result direct_collision; +- boolean can_damage; +- +- object = object_get(object_index); +- object_definition = object_definition_get(object->definition_index); +- damage_effect = damage_effect_definition_get(damage->definition_index); +- can_damage = !TEST_FLAG(object->object.flags, _object_invisible_bit); +- did_damage = FALSE; +- infection_form = FALSE; ++ struct object_datum *object = object_get(object_index); ++ struct object_definition *object_definition = object_definition_get(object->definition_index); ++ struct damage_effect_definition *damage_effect = damage_effect_definition_get(damage->definition_index); ++ boolean can_damage = !TEST_FLAG(object->object.flags, _object_invisible_bit); ++ boolean did_damage = FALSE; ++ boolean infection_form = FALSE; + + match_assert( + "c:\\halo\\SOURCE\\objects\\damage.c", +@@ -2228,97 +2213,91 @@ + TEST_FLAG(_object_mask_unit, object->object.type) && + damage_effect->damage.area_of_effect_core_radius > _real_epsilon) + { +- long ray_index; +- long rays_remaining; ++ real_vector3d x_axis; ++ real_vector3d y_axis; ++ boolean collision_blocked = TRUE; ++ real_vector3d axis; ++ short ray_index; ++ struct collision_result collision; ++ real_vector3d offset; ++ real_point3d offset_point; + +- epicenter = &damage->epicenter; +- collision_blocked = TRUE; + vector_from_points3d( +- epicenter, ++ &damage->epicenter, + &object->object.bounding_sphere_center, +- &to_object); +- normalize3d(perpendicular3d(&to_object, &perpendicular)); +- normalize3d(cross_product3d(&to_object, &perpendicular, &cross)); +- +- for (ray_index = 0, rays_remaining = 4; +- rays_remaining; +- ray_index++, rays_remaining--) +- { +- long ultimate_parent_index; ++ &axis); ++ normalize3d(perpendicular3d(&axis, &x_axis)); ++ normalize3d(cross_product3d(&axis, &x_axis, &y_axis)); + ++ for (ray_index = 0; ray_index < 4; ray_index++) ++ { + switch (ray_index) + { + case 0: + scale_vector3d( +- &perpendicular, ++ &x_axis, + damage_effect->damage.area_of_effect_core_radius, +- &collision_vector); ++ &offset); + break; + + case 1: + scale_vector3d( +- &perpendicular, ++ &x_axis, + -damage_effect->damage.area_of_effect_core_radius, +- &collision_vector); ++ &offset); + break; + + case 2: + scale_vector3d( +- &cross, ++ &y_axis, + damage_effect->damage.area_of_effect_core_radius, +- &collision_vector); ++ &offset); + break; + + case 3: + scale_vector3d( +- &cross, ++ &y_axis, + -damage_effect->damage.area_of_effect_core_radius, +- &collision_vector); ++ &offset); + break; + } + + collision_test_vector( + _damage_area_of_effect_collision_flags, +- epicenter, +- &collision_vector, ++ &damage->epicenter, ++ &offset, + object_get_ultimate_parent(object_index), +- &spread_collision); +- collision_point = spread_collision.point; +- ultimate_parent_index = object_get_ultimate_parent(object_index); +- if (!collision_test_vector( ++ &collision); ++ offset_point = collision.point; ++ if (!collision_test_line( + _damage_area_of_effect_collision_flags, +- &collision_point, +- vector_from_points3d( +- &collision_point, +- &object->object.bounding_sphere_center, +- &offset_vector), +- ultimate_parent_index, +- &spread_collision)) ++ &offset_point, ++ &object->object.bounding_sphere_center, ++ object_get_ultimate_parent(object_index), ++ &collision)) + { + collision_blocked = FALSE; + } + } ++ ++ if (collision_blocked) ++ can_damage = FALSE; + } + else + { +- long ultimate_parent_index; ++ struct collision_result collision; + +- ultimate_parent_index = object_get_ultimate_parent(object_index); +- epicenter = &damage->epicenter; +- collision_blocked = collision_test_vector( ++ if (collision_test_line( + _damage_area_of_effect_collision_flags, +- epicenter, +- vector_from_points3d( +- epicenter, +- &object->object.bounding_sphere_center, +- &direct_vector), +- ultimate_parent_index, +- &direct_collision); ++ &damage->epicenter, ++ &object->object.bounding_sphere_center, ++ object_get_ultimate_parent(object_index), ++ &collision)) ++ { ++ can_damage = FALSE; ++ } + } + +- if (collision_blocked) +- can_damage = FALSE; +- + match_assert( + "c:\\halo\\SOURCE\\objects\\damage.c", + 660, +@@ -2341,33 +2320,35 @@ + TEST_FLAG(damage_effect->damage.flags, _damage_infection_form_pop_bit)) + { + can_damage = FALSE; +- if (TEST_FLAG(_object_mask_unit, object->object.type) && +- TEST_FLAG( +- unit_definition_get(object->definition_index)->unit.flags, +- _unit_is_inconsequential_bit) && +- object_index != damage->owner_object_index) ++ if (TEST_FLAG(_object_mask_unit, object->object.type)) + { +- real infection_form_toughness = game_difficulty_get_value( +- _game_difficulty_value_infection_forms); ++ struct unit_definition *unit_definition = ++ unit_definition_get(object->definition_index); + +- can_damage = TRUE; +- if (infection_form_toughness > 0.f || +- TEST_FLAG( +- damage_effect->damage.flags, +- _damage_does_not_hurt_infection_forms_bit)) ++ if (TEST_FLAG(unit_definition->unit.flags, _unit_is_inconsequential_bit) && ++ object_index != damage->owner_object_index) + { +- if (TEST_FLAG(damage->flags, _damage_damaged_one_object_bit)) ++ real infection_form_toughness = game_difficulty_get_value( ++ _game_difficulty_value_infection_forms); ++ ++ can_damage = TRUE; ++ if ((infection_form_toughness > 0.f || ++ TEST_FLAG( ++ damage_effect->damage.flags, ++ _damage_does_not_hurt_infection_forms_bit)) && ++ TEST_FLAG(damage->flags, _damage_damaged_one_object_bit)) ++ { + can_damage = FALSE; +- } ++ } + +- if (infection_form_toughness > 0.f && +- real_seed_random(get_global_random_seed_address()) < +- infection_form_toughness * 0.25f) +- { +- can_damage = FALSE; +- } ++ if (infection_form_toughness > 0.f && ++ real_random() < infection_form_toughness / 4.f) ++ { ++ can_damage = FALSE; ++ } + +- infection_form = TRUE; ++ infection_form = TRUE; ++ } + } + } + +@@ -2379,24 +2360,20 @@ + real scale; + + vector_from_points3d( +- epicenter, ++ &damage->epicenter, + &object->object.bounding_sphere_center, + &damage->direction); + distance = normalize3d(&damage->direction); + radius_delta = damage_effect->cutoff_radius - damage_effect->falloff_radius; + if (radius_delta > 0.f) + { +- scale = PIN( +- 1.f - +- (distance - damage_effect->falloff_radius) / +- radius_delta, +- 0.f, +- 1.f); ++ scale = 1.f - (distance - damage_effect->falloff_radius) / radius_delta; + } + else + { + scale = 1.f; + } ++ scale = PIN(scale, 0.f, 1.f); + + if (!TEST_FLAG( + damage_effect->flags, +@@ -2414,7 +2391,7 @@ + NONE, + NONE, + NULL); +- did_damage = TRUE; ++ did_damage = TRUE; + } + + if (object_definition->object.collision_model.index != NONE) +@@ -2425,18 +2402,13 @@ + + if (TEST_FLAG( + collision_model->resistance.flags, +- _damage_resistance_children_take_area_damage_bit)) ++ _damage_resistance_children_take_area_damage_bit) && ++ object->object.first_child_object_index != NONE) + { +- long child_object_index = +- object->object.first_child_object_index; +- +- if (child_object_index != NONE) +- { +- area_of_effect_cause_damage_to_object( +- damage, +- child_object_index, +- TRUE); +- } ++ area_of_effect_cause_damage_to_object( ++ damage, ++ object->object.first_child_object_index, ++ TRUE); + } + } + } +@@ -2446,17 +2418,13 @@ + SET_FLAG(damage->flags, _damage_damaged_one_object_bit, TRUE); + } + +- if (damage_next_object) ++ if (damage_next_object && ++ object->object.next_object_index != NONE) + { +- long next_object_index = object->object.next_object_index; +- +- if (next_object_index != NONE) +- { +- area_of_effect_cause_damage_to_object( +- damage, +- next_object_index, +- TRUE); +- } ++ area_of_effect_cause_damage_to_object( ++ damage, ++ object->object.next_object_index, ++ TRUE); + } + + return; diff --git a/research/fifty_objects_20260925/w/damage/production_minimal.patch b/research/fifty_objects_20260925/w/damage/production_minimal.patch new file mode 100644 index 00000000..e2abcb4b --- /dev/null +++ b/research/fifty_objects_20260925/w/damage/production_minimal.patch @@ -0,0 +1,74 @@ +--- a/source/objects/damage.c ++++ b/source/objects/damage.c +@@ -340,7 +340,7 @@ + static void object_permutation_shield_regions( + long object_index, + boolean active); +-void area_of_effect_cause_damage_to_object( ++static void area_of_effect_cause_damage_to_object( + struct damage_data *damage, + long object_index, + boolean damage_next_object); +@@ -365,7 +365,7 @@ + + extern boolean debug_damage; + +-struct damage_globals damage_globals = { 0 }; ++static struct damage_globals damage_globals = { 0 }; + + /* ---------- public code */ + +@@ -585,7 +585,7 @@ + return; + } + +-void object_destroy_notify_children( ++static void object_destroy_notify_children( + long object_index) + { + struct object_datum *object = object_get(object_index); +@@ -1111,7 +1111,7 @@ + return; + } + +-void object_damage_body( ++static void object_damage_body( + long object_index, + short region_index, + short node_index, +@@ -1239,16 +1239,20 @@ + + while (child_object_index != NONE) + { +- struct object_datum *child = object_get(child_object_index); ++ struct object_datum *child_object = object_get(child_object_index); + +- if (TEST_FLAG(_object_mask_unit, child->object.type) && +- unit_get(child_object_index)->unit.player_index != NONE) ++ if (TEST_FLAG(_object_mask_unit, child_object->object.type)) + { +- player_controlled = TRUE; +- break; ++ struct unit_datum *child_unit = (struct unit_datum *)child_object; ++ ++ if (child_unit->unit.player_index != NONE) ++ { ++ player_controlled = TRUE; ++ break; ++ } + } + +- child_object_index = child->object.next_object_index; ++ child_object_index = child_object->object.next_object_index; + } + } + +@@ -2187,7 +2191,7 @@ + return; + } + +-void area_of_effect_cause_damage_to_object( ++static void area_of_effect_cause_damage_to_object( + struct damage_data *damage, + long object_index, + boolean damage_next_object) diff --git a/research/fifty_objects_20260925/w/data_gap/king/cand.vs_tree.diff b/research/fifty_objects_20260925/w/data_gap/king/cand.vs_tree.diff index f02d4b0a..ab99b403 100644 --- a/research/fifty_objects_20260925/w/data_gap/king/cand.vs_tree.diff +++ b/research/fifty_objects_20260925/w/data_gap/king/cand.vs_tree.diff @@ -1,5 +1,5 @@ diff --git a/source/game/game_engine_king.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\data_gap\\king\\cand.c" -index df345537..5ee48923 100644 +index 526c8e02..5ee48923 100644 --- a/source/game/game_engine_king.c +++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\data_gap\\king\\cand.c" @@ -222,6 +222,63 @@ typedef char verify_scenario_netgame_flags_offset[ @@ -210,6 +210,15 @@ index df345537..5ee48923 100644 long player_index) { struct player_datum *player = player_get(player_index); +@@ -512,7 +569,7 @@ void king_engine_player_update( + + king_globals.score[player->team_index]++; + king_globals.score_tick[player->team_index] = game_time_get(); +- score_to_win = game_engine_get_variant()->universal_variant.score_to_win*TICKS_PER_MINUTE; ++ score_to_win = game_engine_get_variant()->unknown40*TICKS_PER_MINUTE; + score = king_globals.score[player->team_index]; + if (score_to_win - score == HILL_30_SECOND_WARNING) + { @@ -558,7 +615,7 @@ void king_engine_player_update( return; } @@ -246,7 +255,7 @@ index df345537..5ee48923 100644 long player_index, long goal_index) { -@@ -809,7 +866,7 @@ boolean king_engine_goal_matches_player( +@@ -809,11 +866,11 @@ boolean king_engine_goal_matches_player( return matches; } @@ -255,3 +264,8 @@ index df345537..5ee48923 100644 void) { if (game_engine_can_score() && +- game_engine_get_variant()->game_engine_variant.king.moving_hill && ++ game_engine_get_variant()->unknown4C.byte0 && + --king_globals.hill_timer == 0) + { + king_globals.hill_timer = HILL_MOVE_TIME; diff --git a/research/fifty_objects_20260925/w/dynavobgeom/LEDGER.md b/research/fifty_objects_20260925/w/dynavobgeom/LEDGER.md new file mode 100644 index 00000000..163a0c29 --- /dev/null +++ b/research/fifty_objects_20260925/w/dynavobgeom/LEDGER.md @@ -0,0 +1,165 @@ +# dynavobgeom whole-object admission (wave 3) - LEDGER + +Unit: source/rasterizer/xbox/rasterizer_xbox_dynavobgeom (17/17 exact at 954eebd2). +Rejection: config/object_admission_rejections.json `struct rasterizer_dynamic_geometry_debug_options` +(source-layout-incomplete): debug-options + frame-statistics caller-local views, window-global partial +type, surplus `_real_alpha_to_pixel32`, stock SDK tables. + +## Read before probing +- WORKER_BRIEF 0-8, house rules, lane log (held items), 3 dynavobgeom ledgers (0821 trio, 0903 opus + reconciliation, 0904 bss owner audit), rejection entry. No parked.json entry for the unit. +- State at 954eebd2: frame statistics ALREADY come from the shared owner header + rasterizer/rasterizer_frame_statistics.h (struct rasterizer_frame_statistics_globals, extern + rasterizer_frame_statistics) - no caller-local frame-stat view remains in the .c. + Remaining views: `struct rasterizer_dynamic_geometry_debug_options` (opaque reserved00[2], + reserved04[0x1C], reserved23) and `struct rasterizer_dynamic_geometry_window_parameters` (pad06 + camera). +- Genuine owners: rasterizer/rasterizer_debug_options.h `struct rasterizer_debug_options_definition` + + `extern ... rasterizer_debug_options` (fields stats@0x02, dynamic_unlit_geometry@0x20, + dynamic_lit_geometry@0x21, dynamic_screen_geometry@0x22); rasterizer.h + `struct rasterizer_window_begin_parameters` (rasterizer_target, window_index, has_mirror, + suppress_clear, camera, frustum, fog, screen_flash, screen_effect). + +## Probes + +### P0 baseline (base.c = production copy) +- gate: 17/17 EXACT. objeq base.obj == build/base production obj (49 sections IDENTICAL). +- object_audit: all January sections ok; 9 symbol DIFFs = the 9 D3DINLINE wrappers storage split 2 / ours 3. + pdb_storage: the 9 wrappers are absent from cachebeta publics (=> file-static; ours already 3; symbols.json lacks + "static": true - same class as the b9a8d587 wrapper rows). ALSO `_reported_too_many_transparent_geometry_groups` + split 2 / ours 2 / PDB-public False: no cachebeta public at 0x00465A16 => January storage is STATIC, the 0904 + audit's "external" was the symbols.json default, not January truth. +- HCEX (DIA2Dump -compiland rasterizer_dx9_dynavobgeom.obj -> hcex_compiland.txt): in + `_rasterizer_dynamic_unlit_geometry_draw`: `Static Local, Type: unsigned char, warned` and + `Local, Type: struct real_plane3d, zero_plane`. => the latch is HCEX's function-static `warned`. +- surplus (candidate-only): code COMDATs _real_alpha_to_pixel32 (112) + _real_argb_color_to_pixel32 (320) + IDENTICAL to January's selected copies (active_camouflage / hud_draw); SDK tables D3DPRIMITIVETOVERTEXCOUNT (88), + D3DSIMPLERENDERSTATEENCODE (328), D3DTEXTUREDIRECTENCODE (16); 7 literals; 5 __real. provider_link: 17/17 PASS + both orders, SELECTED-PROVIDER LINK: PASS. +- January's own `__rasterizer_psuedo_dynamic_screen_quad_draw` REL32-calls `_real_alpha_to_pixel32` (@05f1) and + `_real_argb_color_to_pixel32` (7 sites): January's TU referenced the header __inline out of line, so it emitted a + COMDAT the linker folded into the selected copy (COMDAT folding invisible law). +- window global owner: linker_common COMMON slot 65 (_global_window_parameters, 600 B) sits between + _pixel_shader (64) and _global_frame_parameters (66) after the D3D state tables/_global_d3d_caps => owner + rasterizer_xbox.c (which assigns it in window_begin); its header rasterizer_xbox.h already hosts + `extern struct pixel_shader_definition pixel_shader;`. + +### P1 cand1: genuine shared types (hypothesis: type/field-name swaps with identical offsets are byte-inert; +risk = declared-name-count ties from the extra includes) +- + #include "rasterizer/rasterizer_debug_options.h" (struct rasterizer_debug_options_definition + extern); + fields .dynamic_screen_geometry (0x22), .dynamic_unlit_geometry (0x20), .stats (0x02); local enum renamed + `_rasterizer_statistics_mode_enabled` -> `_rasterizer_statistics_mode_geometry` (value 2 = geometry in + rasterizer_frame_statistics.c's enum none/objects/geometry/profile/memory; same name used by decals/lights). +- + #include "rasterizer_xbox_pixel_shader.h" (the shared complete pixel_shader_definition, identical fields); + local struct copy + size assert + redundant `extern ... pixel_shader` removed (rasterizer_xbox.h declares it). +- window view removed; `extern struct rasterizer_window_begin_parameters global_window_parameters;` (genuine + complete rasterizer.h type; camera at 0x8 by natural alignment). +- RESULT: 17/17 EXACT; objeq cand1.obj == base.obj IDENTICAL (49 sections, symbol table equal). + +### P2 cand2 = cand1 + HCEX static local latch (hypothesis: HCEX `Static Local unsigned char warned` + +cachebeta no-public at 0x465A16 => January had a function-static; storage/name change only, bytes inert) +- source: file-scope `boolean reported_too_many_transparent_geometry_groups = FALSE;` removed; in + _rasterizer_dynamic_unlit_geometry_draw `static boolean warned = FALSE;` (first local) and the HCEX local name + `zero_plane` for the zeroed plane (was `plane`). Header comment symbol list updated. +- vs CURRENT split: 16/17, unlit draw residual [reloc-identity] only (naming gap: ours `?warned@?1??...@@9@9` st 3). +- symbols.json (slug copy scratch/w/dynavobgeom/config/symbols.json, byte-level in-place, CRLF kept, 10 lines): + line 23161 -> `"name": "?warned@?1??_rasterizer_dynamic_unlit_geometry_draw@@9@9", "static": true` and + "static": true on the 9 D3DINLINE wrapper rows 5705, 5706, 5711, 5713-5718 (absent from cachebeta publics; + same fix class as b9a8d587's wrapper rows). +- csplit regen (build/tools/csplit.exe -i cachebeta.exe -p slug/config -o slug/split): rc 0, 833 objs; byte cmp vs + build/split: ONLY rasterizer_xbox_dynavobgeom.obj differs (latch rename+storage, reloc target name in the unlit + draw, 9 wrapper storage classes). +- gate_r (GATE_SPLIT_ROOT=slug/split): 17/17 EXACT. audit_r: 31 January symbols, 0 differ, OBJECT AUDIT: PASS. +- surplus_all (every candidate-only external def vs every January split definer): 17 rows, problems 0; all + IDENTICAL (section_infos_equal + raw + flags): 2 code COMDATs, 3 SDK tables, 7 literals, 5 __real. +- provider_link cand2.obj: 17/17 PASS (both orders each), SELECTED-PROVIDER LINK: PASS. + nodup_census: _real_alpha_to_pixel32 (6 definers), _real_argb_color_to_pixel32 (3), the 3 SDK tables (133 each): + NODUP [] for all. +- January's split object itself has UNDEF refs to _real_alpha_to_pixel32, _real_argb_color_to_pixel32, + _D3DSIMPLERENDERSTATEENCODE and every surplus literal: its exact bodies used them out of line, i.e. January's TU + emitted these COMDATs and the linker folded them into the selected copies. D3DPRIMITIVETOVERTEXCOUNT and + D3DTEXTUREDIRECTENCODE are unreferenced D3D8.h `D3DCONST` tables (D3D8.h:327/367) every D3D8.h TU emits + (133 base definers), exactly the collision_debug (b9a8d587) precedent. + +### Scan for remaining caller-local views (wave-2 law g) +- `struct transparent_geometry_group` (TU-local, 0xA0): has an OPAQUE span `short effect_type; byte reserved16[0x26]`. + No shared header defines the group (8 other TUs define it locally; the owner .c's own copy is opaque). BUT the + 0x14..0x3B span is the complete shared `struct render_model_effect` (rasterizer/rasterizer_model_types.h, 0x28, + first field `short type`), which the admitted Matching active_camouflage uses in its group copy + (`struct render_model_effect effect;`). -> P3. +- `struct shader_effect_sort_bias_prefix` { struct shader shader; word flags; }: prefix view of the effect shader + (no opaque span); no shared shader_effect type exists in any header (grep) -> disclosed, unchanged. + +### P3 cand3: transparent group opaque span -> shared `struct render_model_effect effect;` +(+ #include "rasterizer/rasterizer_model_types.h"; `group->effect.type = 0`). Hypothesis: identical layout +(0x14..0x3B, type at +0), byte-inert. RESULT: 17/17 (regen split); objeq cand3 == cand2 IDENTICAL. + +### P4 latch placement / controls (all vs regen split, all objeq IDENTICAL to cand3, 17/17) +- cand4: `static boolean warned = FALSE;` declared AFTER the automatics (HCEX record order: zero_plane, then the + static local warned). Chosen (bytes indifferent). +- ctl_uninit: `static boolean warned;` - identical (control only; `= FALSE` kept per repo style of every other + one-shot report latch, e.g. environment `warned`, render_objects `reported_rendered_object_overflow`). +- cand4_enum: `group->effect.type = _render_model_effect_type_none;` with TU enum + `_render_model_effect_type_none = 0` (the name active_camouflage/xbox_transparent_geometry use) - identical. Chosen. +- /W3 (warn_gate): base 12 / cand4_enum 12 warnings, all in cseries.h:45 and real_math.h C4244; ZERO in the TU. + +### P5 /Od readout of the unlit draw (odbuild fn 0x7d82d0 -> od_unlit.txt; later dx9 port, shape evidence only) +- assert lines 0x84/0x88/0x8a = deltas 4,2 like January's 38/42/44; then (later-only "shader" assert) centroid assert. +- `call 0x42e3a0(0xdfb058 = camera.position, centroid, &[ebp-0x1c])` = vector_from_points3d BEFORE new_group; + `call 0x42dd80(0xdfb064 = camera.forward, &[ebp-0x1c]); fstp; xorps sign` = z_sort = -dot_product3d(...). + RTC names: [ebp-0x1c] size 12 `forward`, [ebp-0x34] size 16 `zero_plane`; static byte 0xe0d37c = the latch. + => production's `relative_centroid.x = centroid->x - ...` x3 and `-(fk*rz + fj*ry + fi*rx)` are HAND-EXPANDED + real_math.h helpers (wave-2 law g / rule 6). +- cand5 = cand4_enum + `real_vector3d forward;` + `vector_from_points3d(&global_window_parameters.camera.position, + centroid, &forward);` + `group->z_sort = -dot_product3d(&global_window_parameters.camera.forward, &forward);` + RESULT: 17/17 EXACT (regen split). New surplus COMDATs _dot_product3d (32) / _vector_from_points3d (48): + IDENTICAL raw+flags to January's selected copies (action_charge / action_alert); provider_link --baseline + cand4_enum: both PASS; nodup_census NODUP [] (72 / 77 definers). January's unlit draw has no out-of-line + reference to them (all inlined) - same as collision_debug's magnitude3d/arccosine (admitted b9a8d587). + +### P6 cand6: `struct shader_effect_sort_bias_prefix` view -> genuine shaders/shader_definitions.h +`struct shader_effect_definition` (already included; `unsigned short flags` at 0x28 = the /Od `movzx word [eax+0x28]; +and 1`). RESULT: 17/17, objeq cand6 == cand5 IDENTICAL. + +## FINAL candidate = scratch/w/dynavobgeom/cand_final.c (== cand6.c) +Admission chain (cand_final.obj; "regen" = csplit with slug config/symbols.json): +- gate vs CURRENT split: 16/17 (unlit draw [reloc-identity] = the latch rename; lands WITH symbols.json). +- gate_r vs regen split: 17/17 EXACT (gate_final_regen.txt); cand_final_r.obj objeq IDENTICAL to cand_final.obj. +- audit_r vs regen split: 31 January sections ok, 31 January symbols 0 differ, OBJECT AUDIT: PASS (audit_final_regen.txt). +- storage vs cachebeta publics: regen split 18 symbols / candidate 25 symbols, 0 disagreements. +- surplus_all: 19 candidate-only external defs, problems 0, all IDENTICAL raw+flags (surplus_final.txt): + code _real_alpha_to_pixel32 112, _real_argb_color_to_pixel32 320, _dot_product3d 32, _vector_from_points3d 48; + SDK D3DPRIMITIVETOVERTEXCOUNT 88, D3DSIMPLERENDERSTATEENCODE 328, D3DTEXTUREDIRECTENCODE 16; 7 ??_C literals; 5 __real. +- provider_link: 19/19 PASS (both orders each), SELECTED-PROVIDER LINK: PASS (provider_link_final.txt). + nodup_census NODUP [] for all 4 code COMDATs and 3 tables. +- objdiff 3.3.1 one-unit (od_proj, cand_final.obj vs regen split): data 525/525 (.bss/.rdata 100), code 2159/5112, + 16/17 fns = IDENTICAL to production build/report.json (psuedo quad draw 97.74 objdiff under-credit, scorer-only; + strict coff_compare EXACT). +- fake_match_scan: 0 leads. /W3: 0 TU warnings (12 shared-header warnings, same as base). +- Blast radius: .c-only edit (no header touched) + 10 symbols.json lines whose csplit regen changes ONLY + rasterizer_xbox_dynavobgeom.obj. +Patches (git apply --check OK at 954eebd2; .c post-image cmp-equal to cand_final.c): + rasterizer_xbox_dynavobgeom.c.patch, symbols.json.patch (+ full copy config/symbols.json), config.json.patch + (status Matching), object_admission_rejections.json.patch (retire entry), admission_packet.patch (all four). + +## Disclosed, not changed (reopen items; none is an opaque caller-local view of a shared global) +- `extern struct rasterizer_window_begin_parameters global_window_parameters;` stays a consumer-local extern of the + GENUINE complete type (same as Matching active_camouflage, draw_primitives, screen_effect, transparent_geometry, + water, rasterizer_text, rasterizer_transparent_geometry). Moving the extern into the owner header + rasterizer_xbox.h (owner rasterizer_xbox.c by COMMON slot order) is a separate global-owner migration: it breaks + (C2371, different tags) the rasterizer_xbox.h includers rasterizer.c, rasterizer_lights.c, rasterizer_xbox_debug.c, + rasterizer_xbox_decals.c, rasterizer_xbox_lights.c, rasterizer_xbox_shadows.c, rasterizer_xbox_widgets.c, which + still use partial views; non-includers rasterizer_debug.c, rasterizer_xbox_motion_sensor.c, rasterizer_xbox_text.c + also keep views. +- `struct transparent_geometry_group` stays TU-local (no shared definition exists; 8 other TUs define it locally and + the owner's own copy is opaque); after P3 it has no opaque span (only natural-alignment pads pad12/pad66/pad9E). +- `struct rasterizer_meter_parameters` is complete and TU-local (identical copy in hud_draw.c; rasterizer.h types + the field as void *). TU-local enums (_shader_type_effect, blend functions, stats mode) have no shared owner. +- /Od dx9 port names for the quad-draw locals (vsh_constants__screenproj[2], psh_constants, tint_colors, + geometry_offset) are a different platform body; not applied. +- /Od readouts NOT applied (production spelling already exact; no first-party name): (a) the dx9 /Od stores the + shader_get_and_verify_type result to [ebp-0x3c] and reloads it (a named local; models.c's inline cast + expression at /Od 0x7042f7 has no spill) - name unrecoverable (not address-taken, HCEX lists only zero_plane), + so the TU macro SHADER_GET_EFFECT (now on the genuine struct shader_effect_definition) is kept; (b) the /Od + largest-triangle update goes through a ?: temp ([ebp-0x44], MAX-like), January's bytes show a conditional store + (`jle; mov [largest], eax`) that production's `if` reproduces exactly. +- Stop rule: nothing residual; all remaining items are board-wide shared-owner debt outside this unit. diff --git a/research/fifty_objects_20260925/w/dynavobgeom/admission_packet.patch b/research/fifty_objects_20260925/w/dynavobgeom/admission_packet.patch new file mode 100644 index 00000000..b6736dc0 --- /dev/null +++ b/research/fifty_objects_20260925/w/dynavobgeom/admission_packet.patch @@ -0,0 +1,323 @@ +--- a/source/rasterizer/xbox/rasterizer_xbox_dynavobgeom.c ++++ b/source/rasterizer/xbox/rasterizer_xbox_dynavobgeom.c +@@ -63,7 +63,7 @@ + 0028FDD4 0013: + ??_C@_0BD@LBFDNODJ@parameters?9?$DOmap?$FL0?$FN?$AA@ (0000) + 00465A16 0001: +- _reported_too_many_transparent_geometry_groups (0000) ++ ?warned@?1??_rasterizer_dynamic_unlit_geometry_draw@@9@9 (0000) + */ + + /* ---------- headers */ +@@ -74,7 +74,9 @@ + #include "interface/hud_draw.h" + #include "bitmaps/bitmaps_inlines.h" + #include "rasterizer.h" ++#include "rasterizer/rasterizer_debug_options.h" + #include "rasterizer/rasterizer_frame_statistics.h" ++#include "rasterizer/rasterizer_model_types.h" + #include "rasterizer/rasterizer_transparent_geometry.h" + #include "render/render_cameras.h" + #include "shaders/shader_definitions.h" +@@ -86,6 +88,7 @@ + + #include "rasterizer_xbox.h" + #include "rasterizer_xbox_dynavobgeom.h" ++#include "rasterizer_xbox_pixel_shader.h" + + /* ---------- constants */ + +@@ -101,12 +104,17 @@ + + enum + { ++ _render_model_effect_type_none = 0, ++}; ++ ++enum ++{ + _shader_effect_sort_bias_bit = 0, + }; + + enum + { +- _rasterizer_statistics_mode_enabled = 2, ++ _rasterizer_statistics_mode_geometry = 2, + }; + + enum +@@ -149,17 +157,11 @@ + #define SHADER_EFFECT_SORT_BIAS 0.25f + + #define SHADER_GET_EFFECT(shader) \ +- ((struct shader_effect_sort_bias_prefix *)shader_get_and_verify_type( \ ++ ((struct shader_effect_definition *)shader_get_and_verify_type( \ + (struct shader *)(shader), _shader_type_effect)) + + /* ---------- structures */ + +-struct shader_effect_sort_bias_prefix +-{ +- struct shader shader; +- word flags; +-}; +- + struct transparent_geometry_group + { + unsigned long geometry_flags; +@@ -168,8 +170,7 @@ + struct shader *shader; + short shader_permutation_index; + short pad12; +- short effect_type; +- byte reserved16[0x26]; ++ struct render_model_effect effect; + real_vector2d model_base_map_scale; + long dynamic_triangle_buffer_index; + struct triangle_buffer const *triangle_buffer; +@@ -206,17 +207,6 @@ + typedef char transparent_geometry_group_cortana_hack_offset_assert[ + offsetof(struct transparent_geometry_group, cortana_hack) == 0x9D ? 1 : -1]; + +-struct rasterizer_dynamic_geometry_debug_options +-{ +- byte reserved00[2]; +- short statistics_mode; +- byte reserved04[0x1C]; +- boolean draw_dynamic_unlit_geometry; +- boolean draw_dynamic_lit_geometry; +- boolean draw_dynamic_screen_geometry; +- byte reserved23; +-}; +- + struct rasterizer_meter_parameters + { + pixel32 gradient_min_color; +@@ -230,47 +220,6 @@ + real gradient; + }; + +-struct pixel_shader_definition +-{ +- unsigned long alpha_inputs[8]; +- unsigned long final_combiner_inputs_abcd; +- unsigned long final_combiner_inputs_efg; +- unsigned long constant_0[8]; +- unsigned long constant_1[8]; +- unsigned long alpha_outputs[8]; +- unsigned long rgb_inputs[8]; +- unsigned long compare_mode; +- unsigned long final_combiner_constant_0; +- unsigned long final_combiner_constant_1; +- unsigned long rgb_outputs[8]; +- unsigned long combiner_count; +- unsigned long texture_modes; +- unsigned long dot_mapping; +- unsigned long input_texture; +- unsigned long c0_mapping; +- unsigned long c1_mapping; +- unsigned long final_combiner_constants; +-}; +- +-typedef char rasterizer_dynamic_geometry_pixel_shader_size_assert[ +- sizeof(struct pixel_shader_definition) == 0xF0 ? 1 : -1]; +- +-struct rasterizer_dynamic_geometry_window_parameters +-{ +- short rasterizer_target; +- short window_index; +- boolean has_mirror; +- boolean suppress_clear; +- byte pad06[2]; +- struct render_camera camera; +-}; +- +-typedef char rasterizer_dynamic_geometry_viewport_bounds_offset_assert[ +- offsetof(struct rasterizer_dynamic_geometry_window_parameters, camera.viewport_bounds) == 0x34 ? 1 : -1]; +- +-typedef char rasterizer_dynamic_geometry_camera_offset_assert[ +- offsetof(struct rasterizer_dynamic_geometry_window_parameters, camera) == 0x8 ? 1 : -1]; +- + /* ---------- prototypes */ + + static void rasterizer_screen_geometry_submit_vertex( +@@ -278,10 +227,7 @@ + + /* ---------- globals */ + +-extern struct rasterizer_dynamic_geometry_debug_options rasterizer_debug_options; +-extern struct rasterizer_dynamic_geometry_window_parameters global_window_parameters; +-extern struct pixel_shader_definition pixel_shader; +-boolean reported_too_many_transparent_geometry_groups = FALSE; ++extern struct rasterizer_window_begin_parameters global_window_parameters; + + /* ---------- public code */ + +@@ -314,7 +260,7 @@ + 756, + global_d3d_device); + +- if (!rasterizer_debug_options.draw_dynamic_screen_geometry) ++ if (!rasterizer_debug_options.dynamic_screen_geometry) + { + return; + } +@@ -720,15 +666,16 @@ + unsigned long geometry_flags) + { + struct transparent_geometry_group *group; +- real_point3d relative_centroid; +- real_plane3d plane; ++ real_vector3d forward; ++ real_plane3d zero_plane; ++ static boolean warned = FALSE; + + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_dynavobgeom.c", + 38, + global_d3d_device); + +- if (!rasterizer_debug_options.draw_dynamic_unlit_geometry) ++ if (!rasterizer_debug_options.dynamic_unlit_geometry) + { + return; + } +@@ -748,24 +695,22 @@ + 52, + centroid); + +- relative_centroid.x = centroid->x - global_window_parameters.camera.position.x; +- relative_centroid.y = centroid->y - global_window_parameters.camera.position.y; +- relative_centroid.z = centroid->z - global_window_parameters.camera.position.z; ++ vector_from_points3d(&global_window_parameters.camera.position, centroid, &forward); + + group = rasterizer_transparent_geometry_new_group(); + if (group) + { +- plane.n.i = 0.0f; +- plane.n.j = 0.0f; +- plane.n.k = 0.0f; +- plane.d = 0.0f; ++ zero_plane.n.i = 0.0f; ++ zero_plane.n.j = 0.0f; ++ zero_plane.n.k = 0.0f; ++ zero_plane.d = 0.0f; + + group->geometry_flags = geometry_flags; + group->object_index = 0; + group->source_object_index = 0; + group->shader = (struct shader *)shader; + group->shader_permutation_index = 0; +- group->effect_type = 0; ++ group->effect.type = _render_model_effect_type_none; + group->dynamic_triangle_buffer_index = dynamic_triangle_buffer_index; + group->triangle_buffer = NULL; + group->first_triangle_index = 0; +@@ -773,12 +718,9 @@ + group->dynamic_vertex_buffer_index = dynamic_vertex_buffer_index; + group->vertex_buffer = NULL; + group->lightmap = primary_map; +- group->z_sort = -( +- global_window_parameters.camera.forward.k * relative_centroid.z + +- global_window_parameters.camera.forward.j * relative_centroid.y + +- global_window_parameters.camera.forward.i * relative_centroid.x); ++ group->z_sort = -dot_product3d(&global_window_parameters.camera.forward, &forward); + group->centroid = *centroid; +- group->plane = plane; ++ group->plane = zero_plane; + group->model_base_map_scale.i = group->model_base_map_scale.j = 1.0f; + group->previous_group_presorted_index = NONE; + group->next_group_presorted_index = NONE; +@@ -796,7 +738,7 @@ + group->lighting = NULL; + group->animation = NULL; + +- if (rasterizer_debug_options.statistics_mode == _rasterizer_statistics_mode_enabled) ++ if (rasterizer_debug_options.stats == _rasterizer_statistics_mode_geometry) + { + rasterizer_frame_statistics.dynamic_unlit_draw_count++; + rasterizer_frame_statistics.dynamic_unlit_triangle_count += triangle_count; +@@ -811,12 +753,12 @@ + triangle_count); + } + } +- else if (!reported_too_many_transparent_geometry_groups) ++ else if (!warned) + { + error( + _error_silent, + "### ERROR too many transparent geometry groups"); +- reported_too_many_transparent_geometry_groups = TRUE; ++ warned = TRUE; + } + + return; +--- a/config/symbols.json ++++ b/config/symbols.json +@@ -5702,20 +5702,20 @@ + { "file_offset": 1369056, "flags": 32, "name": "__rasterizer_dynamic_triangles_unlock" }, + { "file_offset": 1369248, "flags": 32, "name": "__rasterizer_dynamic_vertices_lock" }, + { "file_offset": 1369808, "flags": 32, "name": "__rasterizer_dynamic_vertices_unlock" }, +-{ "file_offset": 1370176, "flags": 32, "name": "_D3DDevice_SetRenderState" }, +-{ "file_offset": 1370608, "flags": 32, "name": "_D3DDevice_SetTextureStageState" }, ++{ "file_offset": 1370176, "flags": 32, "name": "_D3DDevice_SetRenderState", "static": true }, ++{ "file_offset": 1370608, "flags": 32, "name": "_D3DDevice_SetTextureStageState", "static": true }, + { "file_offset": 1370688, "flags": 32, "name": "__rasterizer_hud_begin" }, + { "file_offset": 1370704, "flags": 32, "name": "__rasterizer_hud_end" }, + { "file_offset": 1370720, "flags": 32, "name": "__rasterizer_dynamic_lit_geometry_draw" }, + { "file_offset": 1370736, "flags": 32, "name": "__rasterizer_dynamic_screen_geometry_add_multitexture_params_to_base" }, +-{ "file_offset": 1370992, "flags": 32, "name": "_IDirect3DDevice8_SetRenderState@12" }, ++{ "file_offset": 1370992, "flags": 32, "name": "_IDirect3DDevice8_SetRenderState@12", "static": true }, + { "file_offset": 1371536, "flags": 32, "name": "__rasterizer_dynamic_screen_geometry_draw" }, +-{ "file_offset": 1371584, "flags": 32, "name": "_IDirect3DDevice8_SetTextureStageState@16" }, +-{ "file_offset": 1371680, "flags": 32, "name": "_IDirect3DDevice8_SetVertexShaderConstant@16" }, +-{ "file_offset": 1371696, "flags": 32, "name": "_IDirect3DDevice8_SetVertexData2f@16" }, +-{ "file_offset": 1371728, "flags": 32, "name": "_IDirect3DDevice8_SetVertexDataColor@12" }, +-{ "file_offset": 1371744, "flags": 32, "name": "_IDirect3DDevice8_Begin@8" }, +-{ "file_offset": 1371760, "flags": 32, "name": "_IDirect3DDevice8_End@4" }, ++{ "file_offset": 1371584, "flags": 32, "name": "_IDirect3DDevice8_SetTextureStageState@16", "static": true }, ++{ "file_offset": 1371680, "flags": 32, "name": "_IDirect3DDevice8_SetVertexShaderConstant@16", "static": true }, ++{ "file_offset": 1371696, "flags": 32, "name": "_IDirect3DDevice8_SetVertexData2f@16", "static": true }, ++{ "file_offset": 1371728, "flags": 32, "name": "_IDirect3DDevice8_SetVertexDataColor@12", "static": true }, ++{ "file_offset": 1371744, "flags": 32, "name": "_IDirect3DDevice8_Begin@8", "static": true }, ++{ "file_offset": 1371760, "flags": 32, "name": "_IDirect3DDevice8_End@4", "static": true }, + { "file_offset": 1371776, "flags": 32, "name": "__rasterizer_dynamic_unlit_geometry_draw" }, + { "file_offset": 1372400, "flags": 32, "name": "_rasterizer_screen_geometry_submit_vertex", "static": true }, + { "file_offset": 1372464, "flags": 32, "name": "__rasterizer_psuedo_dynamic_screen_quad_draw" }, +@@ -23158,7 +23158,7 @@ + { "file_offset": 4610576, "flags": 0, "name": "_aux_dynamic_unlit_vb", "static": true }, + { "file_offset": 4610580, "flags": 0, "name": "_dynamic_triangles_overflow_warning", "static": true }, + { "file_offset": 4610581, "flags": 0, "name": "_dynamic_vertices_overflow_warning", "static": true }, +-{ "file_offset": 4610582, "flags": 0, "name": "_reported_too_many_transparent_geometry_groups" }, ++{ "file_offset": 4610582, "flags": 0, "name": "?warned@?1??_rasterizer_dynamic_unlit_geometry_draw@@9@9", "static": true }, + { "file_offset": 4610584, "flags": 0, "name": "_rasterizer_environment_globals", "static": true }, + { "file_offset": 4610764, "flags": 0, "name": "_warned", "static": true }, + { "file_offset": 4610768, "flags": 0, "name": "_cached_node_matrix_count", "static": true }, +--- a/config/config.json ++++ b/config/config.json +@@ -494,7 +494,7 @@ + { "name": "source/rasterizer/xbox/rasterizer_xbox_errors.c", "index": 119, "status": "Matching" }, + { "name": "source/rasterizer/xbox/rasterizer_xbox_environment_fog.c", "index": 120, "status": "NonMatching" }, + { "name": "source/rasterizer/xbox/rasterizer_xbox_environment.c", "index": 121, "status": "NonMatching" }, +- { "name": "source/rasterizer/xbox/rasterizer_xbox_dynavobgeom.c", "index": 122, "status": "NonMatching" }, ++ { "name": "source/rasterizer/xbox/rasterizer_xbox_dynavobgeom.c", "index": 122, "status": "Matching" }, + { "name": "source/rasterizer/xbox/rasterizer_xbox_draw_primitives.c", "index": 123, "status": "Matching" }, + { "name": "source/rasterizer/xbox/rasterizer_xbox_detail_objects.c", "index": 124, "status": "Matching" }, + { "name": "source/rasterizer/xbox/rasterizer_xbox_decals.c", "index": 125, "status": "Matching" }, +--- a/config/object_admission_rejections.json ++++ b/config/object_admission_rejections.json +@@ -26,14 +26,6 @@ + "reopen": "Finish genuine shared window/API declaration ownership with full consumer regression gates and prove the complete SDK table ownership through authenticated original source topology or a successful ordinary compatible canonical link with the real dependency/import closure and call graph. Do not use partial-header facades, forced unresolved linking, altered selection metadata, fake references, or an invented discard pass. Preserve all target-function and data matches before claiming Matching." + }, + { +- "unit": "source/rasterizer/xbox/rasterizer_xbox_dynavobgeom", +- "class": "source-layout-incomplete", +- "symbol": "struct rasterizer_dynamic_geometry_debug_options", +- "reason": "All 17 target functions remain strict exact and the diagnostic flag now has its authentic one-byte BSS owner instead of COMMON storage. Whole-object completion still fails source ownership: debug-options and frame-statistics globals use caller-local incomplete views with opaque spans, and the window global uses a separate partial type. The candidate also retains an extra real_alpha_to_pixel32 code owner and stock SDK data copies absent from this January split; no ordinary final-link ownership proof is claimed.", +- "evidence": "docs/object_matching_logs/rasterizer_xbox_dynavobgeom_obj_bss_owner_audit_20260904.md#remaining-completion-boundary", +- "reopen": "Recover the authentic shared January layouts and use their proper owning declarations, preserving existing target-function matches across all consumers. Separately establish complete helper/SDK data ownership through authentic source topology and ordinary link verification. Do not use opaque prefix facades, declaration-order steering, forced inlining, altered selection metadata, or candidate-only bytes to claim Matching." +- }, +- { + "unit": "source/interface/hud_draw", + "class": "candidate-only-comdat-owner", + "symbol": "_fast_ftol", diff --git a/research/fifty_objects_20260925/w/dynavobgeom/cand_final.vs_tree.diff b/research/fifty_objects_20260925/w/dynavobgeom/cand_final.vs_tree.diff new file mode 100644 index 00000000..55d50de8 --- /dev/null +++ b/research/fifty_objects_20260925/w/dynavobgeom/cand_final.vs_tree.diff @@ -0,0 +1,18 @@ +diff --git a/source/rasterizer/xbox/rasterizer_xbox_dynavobgeom.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\dynavobgeom\\cand_final.c" +index ad7d7b6d..7b437ce4 100644 +--- a/source/rasterizer/xbox/rasterizer_xbox_dynavobgeom.c ++++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\dynavobgeom\\cand_final.c" +@@ -742,9 +742,10 @@ void _rasterizer_dynamic_unlit_geometry_draw( + { + rasterizer_frame_statistics.dynamic_unlit_draw_count++; + rasterizer_frame_statistics.dynamic_unlit_triangle_count += triangle_count; +- rasterizer_frame_statistics.largest_dynamic_unlit_triangle_count = MAX( +- triangle_count, +- rasterizer_frame_statistics.largest_dynamic_unlit_triangle_count); ++ if (triangle_count > rasterizer_frame_statistics.largest_dynamic_unlit_triangle_count) ++ { ++ rasterizer_frame_statistics.largest_dynamic_unlit_triangle_count = triangle_count; ++ } + rasterizer_frame_statistics.dynamic_unlit_vertex_count += + rasterizer_frame_statistics_count_dynamic_vertices( + dynamic_triangle_buffer_index, diff --git a/research/fifty_objects_20260925/w/dynavobgeom/config.json.patch b/research/fifty_objects_20260925/w/dynavobgeom/config.json.patch new file mode 100644 index 00000000..9fd4407a --- /dev/null +++ b/research/fifty_objects_20260925/w/dynavobgeom/config.json.patch @@ -0,0 +1,11 @@ +--- a/config/config.json ++++ b/config/config.json +@@ -494,7 +494,7 @@ + { "name": "source/rasterizer/xbox/rasterizer_xbox_errors.c", "index": 119, "status": "Matching" }, + { "name": "source/rasterizer/xbox/rasterizer_xbox_environment_fog.c", "index": 120, "status": "NonMatching" }, + { "name": "source/rasterizer/xbox/rasterizer_xbox_environment.c", "index": 121, "status": "NonMatching" }, +- { "name": "source/rasterizer/xbox/rasterizer_xbox_dynavobgeom.c", "index": 122, "status": "NonMatching" }, ++ { "name": "source/rasterizer/xbox/rasterizer_xbox_dynavobgeom.c", "index": 122, "status": "Matching" }, + { "name": "source/rasterizer/xbox/rasterizer_xbox_draw_primitives.c", "index": 123, "status": "Matching" }, + { "name": "source/rasterizer/xbox/rasterizer_xbox_detail_objects.c", "index": 124, "status": "Matching" }, + { "name": "source/rasterizer/xbox/rasterizer_xbox_decals.c", "index": 125, "status": "Matching" }, diff --git a/research/fifty_objects_20260925/w/dynavobgeom/object_admission_rejections.json.patch b/research/fifty_objects_20260925/w/dynavobgeom/object_admission_rejections.json.patch new file mode 100644 index 00000000..9a2ae41d --- /dev/null +++ b/research/fifty_objects_20260925/w/dynavobgeom/object_admission_rejections.json.patch @@ -0,0 +1,17 @@ +--- a/config/object_admission_rejections.json ++++ b/config/object_admission_rejections.json +@@ -26,14 +26,6 @@ + "reopen": "Finish genuine shared window/API declaration ownership with full consumer regression gates and prove the complete SDK table ownership through authenticated original source topology or a successful ordinary compatible canonical link with the real dependency/import closure and call graph. Do not use partial-header facades, forced unresolved linking, altered selection metadata, fake references, or an invented discard pass. Preserve all target-function and data matches before claiming Matching." + }, + { +- "unit": "source/rasterizer/xbox/rasterizer_xbox_dynavobgeom", +- "class": "source-layout-incomplete", +- "symbol": "struct rasterizer_dynamic_geometry_debug_options", +- "reason": "All 17 target functions remain strict exact and the diagnostic flag now has its authentic one-byte BSS owner instead of COMMON storage. Whole-object completion still fails source ownership: debug-options and frame-statistics globals use caller-local incomplete views with opaque spans, and the window global uses a separate partial type. The candidate also retains an extra real_alpha_to_pixel32 code owner and stock SDK data copies absent from this January split; no ordinary final-link ownership proof is claimed.", +- "evidence": "docs/object_matching_logs/rasterizer_xbox_dynavobgeom_obj_bss_owner_audit_20260904.md#remaining-completion-boundary", +- "reopen": "Recover the authentic shared January layouts and use their proper owning declarations, preserving existing target-function matches across all consumers. Separately establish complete helper/SDK data ownership through authentic source topology and ordinary link verification. Do not use opaque prefix facades, declaration-order steering, forced inlining, altered selection metadata, or candidate-only bytes to claim Matching." +- }, +- { + "unit": "source/interface/hud_draw", + "class": "candidate-only-comdat-owner", + "symbol": "_fast_ftol", diff --git a/research/fifty_objects_20260925/w/dynavobgeom/rasterizer_xbox_dynavobgeom.c.patch b/research/fifty_objects_20260925/w/dynavobgeom/rasterizer_xbox_dynavobgeom.c.patch new file mode 100644 index 00000000..cf7ba9bc --- /dev/null +++ b/research/fifty_objects_20260925/w/dynavobgeom/rasterizer_xbox_dynavobgeom.c.patch @@ -0,0 +1,254 @@ +--- a/source/rasterizer/xbox/rasterizer_xbox_dynavobgeom.c ++++ b/source/rasterizer/xbox/rasterizer_xbox_dynavobgeom.c +@@ -63,7 +63,7 @@ + 0028FDD4 0013: + ??_C@_0BD@LBFDNODJ@parameters?9?$DOmap?$FL0?$FN?$AA@ (0000) + 00465A16 0001: +- _reported_too_many_transparent_geometry_groups (0000) ++ ?warned@?1??_rasterizer_dynamic_unlit_geometry_draw@@9@9 (0000) + */ + + /* ---------- headers */ +@@ -74,7 +74,9 @@ + #include "interface/hud_draw.h" + #include "bitmaps/bitmaps_inlines.h" + #include "rasterizer.h" ++#include "rasterizer/rasterizer_debug_options.h" + #include "rasterizer/rasterizer_frame_statistics.h" ++#include "rasterizer/rasterizer_model_types.h" + #include "rasterizer/rasterizer_transparent_geometry.h" + #include "render/render_cameras.h" + #include "shaders/shader_definitions.h" +@@ -86,6 +88,7 @@ + + #include "rasterizer_xbox.h" + #include "rasterizer_xbox_dynavobgeom.h" ++#include "rasterizer_xbox_pixel_shader.h" + + /* ---------- constants */ + +@@ -101,12 +104,17 @@ + + enum + { ++ _render_model_effect_type_none = 0, ++}; ++ ++enum ++{ + _shader_effect_sort_bias_bit = 0, + }; + + enum + { +- _rasterizer_statistics_mode_enabled = 2, ++ _rasterizer_statistics_mode_geometry = 2, + }; + + enum +@@ -149,17 +157,11 @@ + #define SHADER_EFFECT_SORT_BIAS 0.25f + + #define SHADER_GET_EFFECT(shader) \ +- ((struct shader_effect_sort_bias_prefix *)shader_get_and_verify_type( \ ++ ((struct shader_effect_definition *)shader_get_and_verify_type( \ + (struct shader *)(shader), _shader_type_effect)) + + /* ---------- structures */ + +-struct shader_effect_sort_bias_prefix +-{ +- struct shader shader; +- word flags; +-}; +- + struct transparent_geometry_group + { + unsigned long geometry_flags; +@@ -168,8 +170,7 @@ + struct shader *shader; + short shader_permutation_index; + short pad12; +- short effect_type; +- byte reserved16[0x26]; ++ struct render_model_effect effect; + real_vector2d model_base_map_scale; + long dynamic_triangle_buffer_index; + struct triangle_buffer const *triangle_buffer; +@@ -206,17 +207,6 @@ + typedef char transparent_geometry_group_cortana_hack_offset_assert[ + offsetof(struct transparent_geometry_group, cortana_hack) == 0x9D ? 1 : -1]; + +-struct rasterizer_dynamic_geometry_debug_options +-{ +- byte reserved00[2]; +- short statistics_mode; +- byte reserved04[0x1C]; +- boolean draw_dynamic_unlit_geometry; +- boolean draw_dynamic_lit_geometry; +- boolean draw_dynamic_screen_geometry; +- byte reserved23; +-}; +- + struct rasterizer_meter_parameters + { + pixel32 gradient_min_color; +@@ -230,47 +220,6 @@ + real gradient; + }; + +-struct pixel_shader_definition +-{ +- unsigned long alpha_inputs[8]; +- unsigned long final_combiner_inputs_abcd; +- unsigned long final_combiner_inputs_efg; +- unsigned long constant_0[8]; +- unsigned long constant_1[8]; +- unsigned long alpha_outputs[8]; +- unsigned long rgb_inputs[8]; +- unsigned long compare_mode; +- unsigned long final_combiner_constant_0; +- unsigned long final_combiner_constant_1; +- unsigned long rgb_outputs[8]; +- unsigned long combiner_count; +- unsigned long texture_modes; +- unsigned long dot_mapping; +- unsigned long input_texture; +- unsigned long c0_mapping; +- unsigned long c1_mapping; +- unsigned long final_combiner_constants; +-}; +- +-typedef char rasterizer_dynamic_geometry_pixel_shader_size_assert[ +- sizeof(struct pixel_shader_definition) == 0xF0 ? 1 : -1]; +- +-struct rasterizer_dynamic_geometry_window_parameters +-{ +- short rasterizer_target; +- short window_index; +- boolean has_mirror; +- boolean suppress_clear; +- byte pad06[2]; +- struct render_camera camera; +-}; +- +-typedef char rasterizer_dynamic_geometry_viewport_bounds_offset_assert[ +- offsetof(struct rasterizer_dynamic_geometry_window_parameters, camera.viewport_bounds) == 0x34 ? 1 : -1]; +- +-typedef char rasterizer_dynamic_geometry_camera_offset_assert[ +- offsetof(struct rasterizer_dynamic_geometry_window_parameters, camera) == 0x8 ? 1 : -1]; +- + /* ---------- prototypes */ + + static void rasterizer_screen_geometry_submit_vertex( +@@ -278,10 +227,7 @@ + + /* ---------- globals */ + +-extern struct rasterizer_dynamic_geometry_debug_options rasterizer_debug_options; +-extern struct rasterizer_dynamic_geometry_window_parameters global_window_parameters; +-extern struct pixel_shader_definition pixel_shader; +-boolean reported_too_many_transparent_geometry_groups = FALSE; ++extern struct rasterizer_window_begin_parameters global_window_parameters; + + /* ---------- public code */ + +@@ -314,7 +260,7 @@ + 756, + global_d3d_device); + +- if (!rasterizer_debug_options.draw_dynamic_screen_geometry) ++ if (!rasterizer_debug_options.dynamic_screen_geometry) + { + return; + } +@@ -720,15 +666,16 @@ + unsigned long geometry_flags) + { + struct transparent_geometry_group *group; +- real_point3d relative_centroid; +- real_plane3d plane; ++ real_vector3d forward; ++ real_plane3d zero_plane; ++ static boolean warned = FALSE; + + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_dynavobgeom.c", + 38, + global_d3d_device); + +- if (!rasterizer_debug_options.draw_dynamic_unlit_geometry) ++ if (!rasterizer_debug_options.dynamic_unlit_geometry) + { + return; + } +@@ -748,24 +695,22 @@ + 52, + centroid); + +- relative_centroid.x = centroid->x - global_window_parameters.camera.position.x; +- relative_centroid.y = centroid->y - global_window_parameters.camera.position.y; +- relative_centroid.z = centroid->z - global_window_parameters.camera.position.z; ++ vector_from_points3d(&global_window_parameters.camera.position, centroid, &forward); + + group = rasterizer_transparent_geometry_new_group(); + if (group) + { +- plane.n.i = 0.0f; +- plane.n.j = 0.0f; +- plane.n.k = 0.0f; +- plane.d = 0.0f; ++ zero_plane.n.i = 0.0f; ++ zero_plane.n.j = 0.0f; ++ zero_plane.n.k = 0.0f; ++ zero_plane.d = 0.0f; + + group->geometry_flags = geometry_flags; + group->object_index = 0; + group->source_object_index = 0; + group->shader = (struct shader *)shader; + group->shader_permutation_index = 0; +- group->effect_type = 0; ++ group->effect.type = _render_model_effect_type_none; + group->dynamic_triangle_buffer_index = dynamic_triangle_buffer_index; + group->triangle_buffer = NULL; + group->first_triangle_index = 0; +@@ -773,12 +718,9 @@ + group->dynamic_vertex_buffer_index = dynamic_vertex_buffer_index; + group->vertex_buffer = NULL; + group->lightmap = primary_map; +- group->z_sort = -( +- global_window_parameters.camera.forward.k * relative_centroid.z + +- global_window_parameters.camera.forward.j * relative_centroid.y + +- global_window_parameters.camera.forward.i * relative_centroid.x); ++ group->z_sort = -dot_product3d(&global_window_parameters.camera.forward, &forward); + group->centroid = *centroid; +- group->plane = plane; ++ group->plane = zero_plane; + group->model_base_map_scale.i = group->model_base_map_scale.j = 1.0f; + group->previous_group_presorted_index = NONE; + group->next_group_presorted_index = NONE; +@@ -796,7 +738,7 @@ + group->lighting = NULL; + group->animation = NULL; + +- if (rasterizer_debug_options.statistics_mode == _rasterizer_statistics_mode_enabled) ++ if (rasterizer_debug_options.stats == _rasterizer_statistics_mode_geometry) + { + rasterizer_frame_statistics.dynamic_unlit_draw_count++; + rasterizer_frame_statistics.dynamic_unlit_triangle_count += triangle_count; +@@ -811,12 +753,12 @@ + triangle_count); + } + } +- else if (!reported_too_many_transparent_geometry_groups) ++ else if (!warned) + { + error( + _error_silent, + "### ERROR too many transparent geometry groups"); +- reported_too_many_transparent_geometry_groups = TRUE; ++ warned = TRUE; + } + + return; diff --git a/research/fifty_objects_20260925/w/dynavobgeom/symbols.json.patch b/research/fifty_objects_20260925/w/dynavobgeom/symbols.json.patch new file mode 100644 index 00000000..0fe1bf69 --- /dev/null +++ b/research/fifty_objects_20260925/w/dynavobgeom/symbols.json.patch @@ -0,0 +1,41 @@ +--- a/config/symbols.json ++++ b/config/symbols.json +@@ -5702,20 +5702,20 @@ + { "file_offset": 1369056, "flags": 32, "name": "__rasterizer_dynamic_triangles_unlock" }, + { "file_offset": 1369248, "flags": 32, "name": "__rasterizer_dynamic_vertices_lock" }, + { "file_offset": 1369808, "flags": 32, "name": "__rasterizer_dynamic_vertices_unlock" }, +-{ "file_offset": 1370176, "flags": 32, "name": "_D3DDevice_SetRenderState" }, +-{ "file_offset": 1370608, "flags": 32, "name": "_D3DDevice_SetTextureStageState" }, ++{ "file_offset": 1370176, "flags": 32, "name": "_D3DDevice_SetRenderState", "static": true }, ++{ "file_offset": 1370608, "flags": 32, "name": "_D3DDevice_SetTextureStageState", "static": true }, + { "file_offset": 1370688, "flags": 32, "name": "__rasterizer_hud_begin" }, + { "file_offset": 1370704, "flags": 32, "name": "__rasterizer_hud_end" }, + { "file_offset": 1370720, "flags": 32, "name": "__rasterizer_dynamic_lit_geometry_draw" }, + { "file_offset": 1370736, "flags": 32, "name": "__rasterizer_dynamic_screen_geometry_add_multitexture_params_to_base" }, +-{ "file_offset": 1370992, "flags": 32, "name": "_IDirect3DDevice8_SetRenderState@12" }, ++{ "file_offset": 1370992, "flags": 32, "name": "_IDirect3DDevice8_SetRenderState@12", "static": true }, + { "file_offset": 1371536, "flags": 32, "name": "__rasterizer_dynamic_screen_geometry_draw" }, +-{ "file_offset": 1371584, "flags": 32, "name": "_IDirect3DDevice8_SetTextureStageState@16" }, +-{ "file_offset": 1371680, "flags": 32, "name": "_IDirect3DDevice8_SetVertexShaderConstant@16" }, +-{ "file_offset": 1371696, "flags": 32, "name": "_IDirect3DDevice8_SetVertexData2f@16" }, +-{ "file_offset": 1371728, "flags": 32, "name": "_IDirect3DDevice8_SetVertexDataColor@12" }, +-{ "file_offset": 1371744, "flags": 32, "name": "_IDirect3DDevice8_Begin@8" }, +-{ "file_offset": 1371760, "flags": 32, "name": "_IDirect3DDevice8_End@4" }, ++{ "file_offset": 1371584, "flags": 32, "name": "_IDirect3DDevice8_SetTextureStageState@16", "static": true }, ++{ "file_offset": 1371680, "flags": 32, "name": "_IDirect3DDevice8_SetVertexShaderConstant@16", "static": true }, ++{ "file_offset": 1371696, "flags": 32, "name": "_IDirect3DDevice8_SetVertexData2f@16", "static": true }, ++{ "file_offset": 1371728, "flags": 32, "name": "_IDirect3DDevice8_SetVertexDataColor@12", "static": true }, ++{ "file_offset": 1371744, "flags": 32, "name": "_IDirect3DDevice8_Begin@8", "static": true }, ++{ "file_offset": 1371760, "flags": 32, "name": "_IDirect3DDevice8_End@4", "static": true }, + { "file_offset": 1371776, "flags": 32, "name": "__rasterizer_dynamic_unlit_geometry_draw" }, + { "file_offset": 1372400, "flags": 32, "name": "_rasterizer_screen_geometry_submit_vertex", "static": true }, + { "file_offset": 1372464, "flags": 32, "name": "__rasterizer_psuedo_dynamic_screen_quad_draw" }, +@@ -23158,7 +23158,7 @@ + { "file_offset": 4610576, "flags": 0, "name": "_aux_dynamic_unlit_vb", "static": true }, + { "file_offset": 4610580, "flags": 0, "name": "_dynamic_triangles_overflow_warning", "static": true }, + { "file_offset": 4610581, "flags": 0, "name": "_dynamic_vertices_overflow_warning", "static": true }, +-{ "file_offset": 4610582, "flags": 0, "name": "_reported_too_many_transparent_geometry_groups" }, ++{ "file_offset": 4610582, "flags": 0, "name": "?warned@?1??_rasterizer_dynamic_unlit_geometry_draw@@9@9", "static": true }, + { "file_offset": 4610584, "flags": 0, "name": "_rasterizer_environment_globals", "static": true }, + { "file_offset": 4610764, "flags": 0, "name": "_warned", "static": true }, + { "file_offset": 4610768, "flags": 0, "name": "_cached_node_matrix_count", "static": true }, diff --git a/research/fifty_objects_20260925/w/game_engine_clean/LEDGER.md b/research/fifty_objects_20260925/w/game_engine_clean/LEDGER.md new file mode 100644 index 00000000..caa25186 --- /dev/null +++ b/research/fifty_objects_20260925/w/game_engine_clean/LEDGER.md @@ -0,0 +1,154 @@ +# game_engine_clean LEDGER (wave 3, tree 954eebd2) + +Task: make source/game/game_engine admissible: fix house-rule blockers (a)-(e) from +research/fifty_objects_20260925/results/wave2/REVIEW__review_admit2*.md while keeping 180/180. + +## P0 baseline +- base.c = copy of source/game/game_engine.c at 954eebd2; gate --all: 180/180 EXACT (gate_base.txt). +- object_audit on base.obj: PASS (audit_base.txt). + +## F1 evidence: genuine layouts (HCEX.pdb -type dumps: hcex_type_netgame_flag.txt, hcex_types.txt, hcex_types2.txt) +- scenario_netgame_flag {real_point3d position; float facing; short type; short team_index; long unused[0x20]} = 0x94 (matches view). +- scenario_netgame_equipment {long flags; short game_type[4]; short team_index@C; short spawn_time@E; long run_time_spawned_item_index@10; long unused1[0xB]@14; real_point3d position@40; float facing@4C; tag_reference item_collection@50; long unused2[0xC]@60} = 0x90. View's item_collection_index@5C == item_collection.index. +- scenario_starting_equipment {long flags; short game_type[4]; long unused1[0xC]@C; tag_reference item_collection[6]@3C; long unused2[0xC]@9C} = 0xCC. View's item_collections[k].item_collection_index@48+0x10k == item_collection[k].index. +- item_collection_definition {tag_block permutations; short spawn_time@C; short pad; long unused[0x13]}. +- item_permutation_definition {long unused1[8]; float weight@20; tag_reference item@24; long unused2[8]@34} = 0x54. +- hud_globals_definition {hud_messaging_parameters_definition messaging@0; hud_waypoint_definition waypoint@120; hud_multiplayer_parameters_definition multiplayer@1BC; hud_defaults_definition defaults@2C0; hud_damage_indicators_definition damage_indicators@310; hud_timer_definition timer_definition@360; tag_reference carnage_report_bitmap@3C8; short loading_begin/end, checkpoint_begin/end@3D8..; tag_reference checkpoint_sound@3E0; long unused2[0x18]@3F0}. + messaging: single_player_font@48 (index@54 = view no_local_player_message_font_index), multi_player_font@58 (index@64 = view local_player_message_font_index). + view game_engine_postgame_hud_definition.bitmap_group_index@3D4 == carnage_report_bitmap.index. +- rasterizer_debug_options+0x32 is the hs global "pad3" (hs_globals_external.c:1192), genuine header names it pad3. +- Structural finding: struct hud_globals_definition is defined locally in 7 TUs (hud.c, hud_messaging.c, hud_nav_points.c, hud_unit.c, ui_widget.c, hs.c, hs_compile.c); scenario_netgame_flag locally in game_engine{,_ctf,_king,_oddball,_race}.c. No genuine header carries them. + +## P1 oracle (lab only): name-count sensitivity of game_engine.c +- probe_count.py inserts K `extern long` dummies after the includes. K = 0..24, 30, 45, 60, 89, 100, 150, 200, 300, 500: ALL 180/180 EXACT. +- Conclusion: game_engine.obj has no count-tied function in this range; in-file declaration changes (removing + views/prototypes, adding genuine includes) are not expected to flip its own rows. The risk is only in OTHER + consumers of any shared header I edit. + +## P2 Layer A (game_engine.c only, existing genuine headers) -> candA.c (make_cand.py A) +Hypothesis: game_engine.c is count-insensitive (P1), and every prototype below is already declared with an +identical or ABI-identical signature by a genuine header, so swapping consumer-local declarations for includes is +byte-inert. +Changes: include bitmaps/bitmap_group_lookup.h, effects/player_effects.h, game_allegiance.h, interface/player_ui.h, +main/console.h, players_runtime.h, rasterizer/rasterizer.h, rasterizer/rasterizer_debug_options.h; drop the local +struct rasterizer_debug_options view + extern (use genuine `.pad3`, the hs global name at +0x32); drop 9 +consumer-local prototypes (global_network_game_server_get + network_game_server_switch_to_postgame were verbatim +duplicates of already-included headers; player_ui_game_variant_specified, rasterizer_draw_unicode_string, +bitmap_group_try_and_get_bitmap, player_effect_screen_flash, game_team_is_enemy, player_get_starting_location(_count) +now from their headers); rasterizer_draw_unicode_string calls use the genuine (bounds, clip=NULL, +cursor_reference=NULL, height_adjust=0, string) signature (HCEX param names agree); get_blink_alpha real; the two +stale NonMatching comments removed. +Found on the way: `CL /Zs /W3` shows C4013 implicit `console_printf` in game_engine_update_teleporter -> fixed by +main/console.h (genuine prototype `void console_printf(boolean clear, const char *format, ...)`). +Result: 180/180 EXACT (gate_candA.txt). Remaining warnings are only pre-existing C4244 narrowing. + +## P3 Layer B (+ header packet HB/HF/HS) -> candB.c / candBs.c +Tooling: sweep.py (shadow-tree compile of any TU with production cflags remapped into scratch/w/game_engine_clean/shadow; +compares every section-defining symbol with build/base, flags base_exact->shadow_nonexact); deps.json from +CL /Zs /showIncludes over 557 TUs; make_shadow.py applies header layers with CRLF. +Sanity: unmodified shadow, 3 TUs -> 0 changed sections. +Header facts: hud_nav_points.c's public API already lives in hud.h (hud_initialize_nav_points .. hud_render_nav_points), +hud_get_font_index/hud_get_text_color are HUD_MESSAGING.C, sound_class_set_gain SOUND_CLASSES.C, +unit_get_local_player_index PLAYER_CONTROL.C, game_engine_play_multiplayer_sound (same .c as the two queued-sound +fns) is already declared in game_engine.h. Genuine signatures differ from the consumer-local ones for the two nav +functions: definitions (and HCEX) are hud_get_nav_point_render_type(short, real_point3d const *head, +real_point3d const *position, long reference_object_index) -> short and custom_render_nav_point(short, +real_point3d const *position, short nav_index, short waypoint_type); the old game_engine.c protos passed the goal +struct pointer and a (word) cast. HCEX also has game_engine_render_nav_points(short local_player_index). +- candB (A+B) in shadow with HB+HF: game_engine 0 changed sections vs production (180/180). +- candBs (A+B+Bshort: short param, the two (short) casts dropped; HS header) : 0 changed sections. +- sweepB (HB+HF+HS, 56 consumer TUs of hud.h/hud_messaging.h/sound_classes.h/player_control.h/game_engine.h): + 0 regressions, but main.c's PARKED `_main_update_time` bytes move (park drift). Bisect: HB_hud alone (hud.h +3 + nav prototypes + `union real_point3d;`). HB_pc, HB_ge, HF, HS alone: 0 changes in main.c. +- Oracle (lab, dummy externs in hud.h before prototypes/HUD.C): main.c unchanged for k=1..8,10..14; moves at + k=9 and every k>=15 tested (15..30). The genuine hud.h addition costs ~16 -> in the moving band. +- Decision: the three nav-point prototypes go to a focused owner header interface/hud_nav_points.h (precedent: + bitmap_group_lookup.h / players_runtime.h narrow owner headers), included only by game_engine.c. +- sweepB2 (HB2 = hud_messaging.h/sound_classes.h/player_control.h/game_engine.h + new hud_nav_points.h; HF; HS; + candB2 = A+B2+Bshort): 54 TUs, 0 changed sections anywhere (game_engine 180/180 identical to production). + +## P4 Layer C (types): candC = A+B2+Bshort+C; headers HC_scen (scenario_definitions.h +3 HCEX structs, siblings +ctf/king/oddball/race drop their identical local scenario_netgame_flag) + HC_item (item_definitions.h +2 HCEX +structs + item_collection_definition_get) +- game_engine in shadow: 0 changed sections (180/180). +- sweepC (97 TUs = consumers of scenario_definitions.h, item_definitions.h + B2 set): REGRESSION units + `_unit_preprocess_node_orientations` (the known count sentinel) + park drift ai `_ai_test_ballistic_line_of_fire`, + hud_weapon `_render_weapon_hud`, main `_main_update_time`. => genuine header placement costs names board-wide. +- Bisect: HC_scen alone moves ai/hud_weapon/main parks; HC_item alone moves hud_weapon's `_render_weapon_hud`; + together (units includes both) they also regress `_unit_preprocess_node_orientations`. +- Decision: HCEX layouts go to focused owner headers included only by game_engine.c: + scenario/scenario_netgame_definitions.h (netgame flag/equipment, starting equipment) and + items/item_collection_definitions.h ('itmc' permutation + collection, item_collection_definition_get). + Siblings (ctf/king/oddball/race) keep their own complete local scenario_netgame_flag (HCEX-identical layout; + noted as debt, not touched: including the new header there would be a separate measured packet). + +## P5 Layer D (hud views) -> candD.c = A+B2+Bshort+C2+D; headers HB2+HF+HS+HC2+HD +Evidence: HCEX hud_globals_definition (messaging@0 single_player_font@48/multi_player_font@58, +carnage_report_bitmap@3C8, ... 0x450 total) and every nested type dumped (hcex_types*.txt); shared element +types hud_absolute_placement/hud_placement/hud_color_definition already live in the genuine +unit_hud_interface_definition.h ("corroborated by HCEX PDB member records"). +struct hud_globals_definition cannot go to hud_definitions.h/hud.h without editing the 3-4 TUs that define +their own local copy and include those headers (hud_nav_points.c, hud_unit.c, ui_widget.c / hud.c, +hud_messaging.c), and `extern ... hud_globals` cannot go to hud.h because main.c and interface.c declare it with +other local types (C2373). => focused header interface/hud_globals_definitions.h (full HCEX layout, typed +accessor hud_globals_definition_get with HUD_GLOBALS_DEFINITION_TAG 'hudg', extern hud_globals). +game_engine.c: font reads -> hud_globals->messaging.single_player_font.index / multi_player_font.index; +postgame bitmap -> hud_definition->carnage_report_bitmap.index. +Result: candD in shadow: game_engine 0 changed sections vs production (180/180); /W3 shows only the +pre-existing C4244 narrowing warnings. + +## P6 Layer E -> candE.c = A+B2+Bshort+C2+D+E +- `extern struct game_engine *game_engines[];` duplicated game_engine_list.h's genuine extern (header "included in + hcex build", owner game_engine_list.c) -> include game_engine_list.h, drop the local extern. +- The file's symbol comment still listed 40 `_code_XXXXXXXX` placeholders; each offset maps to exactly one real + symbols.json name (e.g. 0009C460 -> _default_starting_location_rate_function), same refresh batch 3 did for + units.c. Refreshed; 0 `_code_` left. +- protoscan.py (reviewer's tool) on candE: 0 NOT-DEFINED-HERE prototypes; remaining externs are the TU's own + COMMON globals (game_engine_globals, global_stage, timeout_for_endgame_sound). +- Result: shadow compile identical to production (0 changed sections; 180/180). + +## P7 handle_custom_starting_equipment shape (lab -> adopted as layer C3) +Trigger: with the HCEX 6-entry item_collection array, the old hand strength-reduced pointer walk +(`long *item_collection = &...[0].index; item_collection += sizeof(...)/sizeof(*...)`) plus the +`while (TRUE) {...continue; return;}` search read as implausible source. +Evidence: /Od 0x5b25d0 (found by the only `push 0xcc` element size in the range; od_5b25d0.txt): outer +`for (index = 0; index < count; index++)` whose matching entry holds the whole grant and then `break`s; +inner `for (i = 0; i < 5; i++)` reading `starting_equipment->item_collection[i].index` twice +(cmp [..+0x48] then reload); ternary temp for `first_weapon ? 2 : 0`; frame order scenario, index, +starting_equipment, first_weapon, i, definition_index, weapon_index, placement_data, weapon. +Probe 1 (lab/loop_for.c, index for-loop with a local): byte-identical. Probe 2 (lab/hcse_od.c, full /Od shape +in /Od declaration order): byte-identical (0 changed sections). Adopted as C3 (candF). +Loop count 5 of 6 HCEX entries is January's (bytes +0x48..+0x88; /Od also 5): comment says so; it is not a new +behaviour (production looped 5 over a 5-entry view). + +## P8 full-board sweep of the final packet (candF + HB2 HF HS HC2 HD HNP_owner) +sweep.py --all: 557 TUs; 440 source/ TUs compiled, 0 changed sections anywhere (0 regressions, 0 park drift); +117 "errors" are libs/* TUs absent from the source-only shadow (they include no Halo header). +Owner-TU warnings unchanged (sound_classes, player_control, hud_messaging, game_engine_multiplayer_sounds, +hud_nav_points): the new prototypes agree with their definitions. + +## P9 optional extras (measured, not required) +- (e) players.h `long unknown70;` -> `long teleporter_index;` (HCEX multiplayer_player_info.teleporter_index at + player+0x6C+4) + the 6 game_engine.c uses: 70 players.h consumer TUs, 0 changed sections (identifier text is + count-inert). Task says report only -> patches/05_optional_* (players.h part applies to the tree; the .c part + applies after 01). HCEX also names +0x7C multiplayer.player_display_index (players.h `unknown7c`), not touched. +- Siblings ctf/king/oddball/race dropping their HCEX-identical local scenario_netgame_flag for the new focused + header: 4 TUs, 0 changed sections -> patches/06_optional_sibling_netgame_flag.patch. + +## FINAL (candF + packets 01-04) +- final_game_engine.obj (shadow compile of final/): 180/180 EXACT (gate_final.txt); object_audit PASS + (audit_final.txt); symbol table identical to production except internal $L label ids -> PDB storage + unchanged (pdb_base.txt: 0 disagreements); surplus 11 COMDATs identical (surplus_base.txt, sections + unchanged); SELECTED-PROVIDER LINK PASS (plink_final.txt). +- Full-board shadow sweep (440 source TUs): 0 changed sections, 0 regressions, 0 park drift. +- All patches `git apply --check` clean individually and together (01,02,03,04 + optional 05h, 06). +- Blockers: (a) all seven views gone (rasterizer_debug_options -> genuine header `.pad3`; hud globals/postgame -> + HCEX hud_globals_definition; scenario_netgame_flag/equipment/starting_equipment and item permutation/collection + -> HCEX layouts); (b) 0 consumer-local prototypes of other files' functions (protoscan), plus the C4013 + console_printf and the game_engines[] extern; (c) real everywhere (also game_engine.h); (d) both NonMatching + comments removed and the 40 stale `_code_` names in the symbol comment refreshed; (e) reported (+optional patch). +- Disclosure for the reviewer: the HCEX types/prototypes went to FOCUSED owner headers because the genuine broad + headers were measured to regress: hud.h (+16 names) moves main's parked _main_update_time; scenario_definitions.h + + item_definitions.h regress units::_unit_preprocess_node_orientations and move 3 parks; hud_definitions.h/hud.h + cannot take hud_globals_definition without rewriting 3-5 TUs that define their own copy. Precedent: narrow owner + headers (bitmap_group_lookup.h, players_runtime.h, player_control_runtime.h, matrix_math.h). diff --git a/research/fifty_objects_20260925/w/game_engine_clean/candE_vs_prod.diff b/research/fifty_objects_20260925/w/game_engine_clean/candE_vs_prod.diff new file mode 100644 index 00000000..54d923f2 --- /dev/null +++ b/research/fifty_objects_20260925/w/game_engine_clean/candE_vs_prod.diff @@ -0,0 +1,754 @@ +--- source/game/game_engine.c 2026-09-23 20:38:28.175680100 -0700 ++++ scratch/w/game_engine_clean/shadow/source/game/game_engine.c 2026-09-24 00:30:40.236775900 -0700 +@@ -11,9 +11,9 @@ + 00096830 0020: + _game_engine_dispose (0000) + 00096850 0040: +- _code_00096850 (0000) ++ _initialize_player_multiplayer_data (0000) + 00096890 0120: +- _code_00096890 (0000) ++ _game_engine_build_lighting (0000) + 000969B0 0020: + _game_engine_dispose_from_old_map (0000) + 000969D0 0020: +@@ -33,31 +33,31 @@ + 00096AE0 0050: + _sort_statistic_buffer_ranking (0000) + 00096B30 0010: +- _code_00096b30 (0000) ++ _is_place_tied (0000) + 00096B40 0010: +- _code_00096b40 (0000) ++ _place_get_position (0000) + 00096B50 0050: +- _code_00096b50 (0000) ++ _get_place_string (0000) + 00096BA0 0070: +- _code_00096ba0 (0000) ++ _drawline (0000) + 00096C10 0020: +- _code_00096c10 (0000) ++ _get_selected_color (0000) + 00096C30 0050: + _get_postgame_hilite_colors (0000) + 00096C80 0060: +- _code_00096c80 (0000) ++ _find_closest_player_callback (0000) + 00096CE0 0020: + _game_engine_post_rasterize_objects (0000) + 00096D00 0030: +- _code_00096d00 (0000) ++ _can_delete_item (0000) + 00096D30 0100: +- _code_00096d30 (0000) ++ _game_engine_update_purge (0000) + 00096E30 00a0: +- _code_00096e30 (0000) ++ _update_weapon_inventory (0000) + 00096ED0 0150: +- _code_00096ed0 (0000) ++ _game_engine_update_weapons (0000) + 00097020 00b0: +- _code_00097020 (0000) ++ _item_collection_get_total (0000) + 000970D0 0050: + _game_engine_load_stage (0000) + 00097120 0030: +@@ -71,7 +71,7 @@ + 00097200 0050: + _game_engine_player_damaged_player (0000) + 00097250 00a0: +- _code_00097250 (0000) ++ _game_engine_player_is_odd_man_out (0000) + 000972F0 0040: + _game_engine_player_is_out_of_lives (0000) + 00097330 0100: +@@ -89,15 +89,15 @@ + 00097530 0030: + _get_blink_alpha (0000) + 00097560 0010: +- _code_00097560 (0000) ++ _game_engine_press_start_to_begin (0000) + 00097570 00f0: +- _code_00097570 (0000) ++ _nearby_vehicle (0000) + 00097660 0100: + _game_engine_rasterize_message (0000) + 00097760 00e0: + _game_engine_picking_up (0000) + 00097840 0080: +- _code_00097840 (0000) ++ _goal_matches_player (0000) + 000978C0 00a0: + _game_engine_player_get_custom_motion_sensor_positions (0000) + 00097960 0030: +@@ -119,7 +119,7 @@ + 00097B30 00d0: + _game_engine_render_nav_points (0000) + 00097C00 0020: +- _code_00097c00 (0000) ++ _game_engine_infinite_grenades_internal (0000) + 00097C20 0030: + _game_engine_infinite_grenades (0000) + 00097C50 0020: +@@ -227,7 +227,7 @@ + 00099770 0110: + _game_engine_weapon_fired (0000) + 00099880 0030: +- _code_00099880 (0000) ++ _test_any_gamepad_button (0000) + 000998B0 00c0: + _ticks_to_unicode_time_string (0000) + 00099970 0060: +@@ -237,7 +237,7 @@ + 00099B80 0010: + _game_engine_allow_pause (0000) + 00099B90 0270: +- _code_00099b90 (0000) ++ _game_engine_predict_resources (0000) + 00099E00 0020: + _game_engine_draw_object_in_motion_sensor (0000) + 00099E20 0020: +@@ -255,41 +255,41 @@ + 0009A0E0 0020: + _game_engine_should_end_game (0000) + 0009A100 0080: +- _code_0009a100 (0000) ++ _adjust_score_for_ranking (0000) + 0009A180 0230: + _populate_statistic_buffer (0000) + 0009A3B0 0080: +- _code_0009a3b0 (0000) ++ _game_engine_get_player_place (0000) + 0009A430 0060: + _postgame_statistic_get_rating (0000) + 0009A490 01f0: +- _code_0009a490 (0000) ++ _select_players_to_display (0000) + 0009A680 01c0: +- _code_0009a680 (0000) ++ _find_closest_player_index (0000) + 0009A840 0100: +- _code_0009a840 (0000) ++ _internal_rasterize_target_name (0000) + 0009A940 0920: +- _code_0009a940 (0000) ++ _internal_rasterize_score (0000) + 0009B260 0080: +- _code_0009b260 (0000) ++ _random_item (0000) + 0009B2E0 0020: +- _code_0009b2e0 (0000) ++ _game_engine_get_type (0000) + 0009B300 00a0: + _match_game_type (0000) + 0009B3A0 0150: +- _code_0009b3a0 (0000) ++ _game_engine_update_item_spawn (0000) + 0009B4F0 0070: +- _code_0009b4f0 (0000) ++ _game_engine_update_player_no_shield (0000) + 0009B560 0060: + _game_engine_update_player_always_invis (0000) + 0009B5C0 00e0: + _game_engine_update_non_deterministic (0000) + 0009B6A0 0040: +- _code_0009b6a0 (0000) ++ _multiplayer_message_internal (0000) + 0009B6E0 0090: +- _code_0009b6e0 (0000) ++ _multiplayer_message (0000) + 0009B770 0010: +- _code_0009b770 (0000) ++ _game_show_score_one_player (0000) + 0009B780 0060: + _game_show_score_team (0000) + 0009B7E0 00d0: +@@ -303,7 +303,7 @@ + 0009BA60 0040: + _find_netgame_flag (0000) + 0009BAA0 0130: +- _code_0009baa0 (0000) ++ _handle_custom_starting_equipment (0000) + 0009BBD0 0150: + _game_engine_postspawn_player_update (0000) + 0009BD20 00d0: +@@ -313,9 +313,9 @@ + 0009C1D0 0170: + _game_engine_get_distance_rating_for_spawn (0000) + 0009C340 0120: +- _code_0009c340 (0000) ++ _game_engine_get_friendly_bonus (0000) + 0009C460 00b0: +- _code_0009c460 (0000) ++ _default_starting_location_rate_function (0000) + 0009C510 0060: + _game_engine_get_starting_location_rating (0000) + 0009C570 0220: +@@ -331,7 +331,7 @@ + 0009CB30 0030: + _game_engine_did_player_win (0000) + 0009CB60 0080: +- _code_0009cb60 (0000) ++ _game_engine_did_team_win (0000) + 0009CBE0 0040: + _netgame_flag_verify_team_exists (0000) + 0009CC20 0060: +@@ -347,7 +347,7 @@ + 0009D000 0140: + _game_engine_player_added (0000) + 0009D140 0480: +- _code_0009d140 (0000) ++ _game_engine_generate_title_string (0000) + 0009D5C0 09e0: + _game_engine_post_rasterize_post_game (0000) + 0009DFA0 02f0: +@@ -357,9 +357,9 @@ + 0009E5D0 00a0: + _game_engine_nonplayer_post_rasterize (0000) + 0009E670 0350: +- _code_0009e670 (0000) ++ _game_engine_rasterize_in_game_score (0000) + 0009E9C0 0140: +- _code_0009e9c0 (0000) ++ _game_engine_post_rasterize_in_game (0000) + 0009EB00 0060: + _game_engine_post_rasterize (0000) + 0025B190 0008: +@@ -541,19 +541,28 @@ + #include "errors.h" + #include "aim_assist.h" + #include "game_engine.h" ++#include "game_engine_list.h" + #include "game_engine_place.h" + #include "game_engine_runtime.h" + + #include "bitmaps/bitmap_group.h" ++#include "bitmaps/bitmap_group_lookup.h" ++#include "effects/player_effects.h" ++#include "game_allegiance.h" + #include "game_globals.h" + #include "interface/interface.h" ++#include "interface/hud_globals_definitions.h" + #include "interface/hud_messaging.h" ++#include "interface/hud_nav_points.h" ++#include "interface/player_ui.h" + #include "interface/terminal.h" + #include "interface/ui_widget.h" + #include "input/input.h" + #include "items/equipment_definitions.h" ++#include "items/item_collection_definitions.h" + #include "items/weapon_definitions.h" + #include "items/weapons.h" ++#include "main/console.h" + #include "main/main.h" + #include "math/integer_math.h" + #include "networking/network_game_globals.h" +@@ -564,10 +573,15 @@ + #include "player_control.h" + #include "player_rumble.h" + #include "players.h" ++#include "players_runtime.h" ++#include "rasterizer/rasterizer.h" ++#include "rasterizer/rasterizer_debug_options.h" + #include "render/render.h" + #include "saved games/player_profile.h" + #include "scenario/scenario.h" + #include "scenario/scenario_definitions.h" ++#include "scenario/scenario_netgame_definitions.h" ++#include "sound/sound_classes.h" + #include "text/draw_string.h" + #include "text/font_group.h" + #include "text/text_group.h" +@@ -584,13 +598,6 @@ + + /* ---------- macros */ + +-#define game_engine_postgame_hud_definition_get(index) \ +- ((struct game_engine_postgame_hud_definition *)tag_get('hudg', (index))) +-#define item_collection_definition_get(index) \ +- ((struct item_collection_definition *)tag_get( \ +- ITEM_COLLECTION_DEFINITION_TAG, \ +- (index))) +- + /* ---------- structures */ + + struct game_engine_goal +@@ -627,46 +634,14 @@ + long values[7]; + }; + +-struct rasterizer_debug_options +-{ +- byte unused0[0x32]; +- short postgame_player_list_debug; +-}; +- +-struct game_engine_hud_globals +-{ +- byte unused00[0x54]; +- long no_local_player_message_font_index; +- byte unused58[0xC]; +- long local_player_message_font_index; +-}; +- + union game_engine_update_iterator + { + struct data_iterator data; + struct object_iterator object; + }; + +-struct game_engine_postgame_hud_definition +-{ +- byte unused00[0x3D4]; +- long bitmap_group_index; +-}; +- + typedef char verify_postgame_statistic_entry_size[ + sizeof(struct postgame_statistic_entry) == 0x1C ? 1 : -1]; +-typedef char verify_game_engine_hud_globals_no_local_player_message_font_index_offset[ +- offsetof( +- struct game_engine_hud_globals, +- no_local_player_message_font_index) == 0x54 ? 1 : -1]; +-typedef char verify_game_engine_hud_globals_local_player_message_font_index_offset[ +- offsetof( +- struct game_engine_hud_globals, +- local_player_message_font_index) == 0x64 ? 1 : -1]; +-typedef char verify_game_engine_postgame_hud_definition_bitmap_group_index_offset[ +- offsetof( +- struct game_engine_postgame_hud_definition, +- bitmap_group_index) == 0x3D4 ? 1 : -1]; + typedef char verify_game_engine_goal_size[sizeof(struct game_engine_goal) == 0x20 ? 1 : -1]; + typedef char verify_game_engine_globals_postgame_timer_offset[ + offsetof(struct game_engine_globals, postgame_timer) == 0x8 ? 1 : -1]; +@@ -684,81 +659,9 @@ + offsetof(struct game_engine_stage, variant) == 0x40 ? 1 : -1]; + typedef char verify_game_engine_stage_size[ + sizeof(struct game_engine_stage) == 0xA8 ? 1 : -1]; +-struct scenario_netgame_flag +-{ +- real_point3d position; +- real facing; +- short type; +- short team_index; +- byte unused[0x80]; +-}; +- +-typedef char verify_scenario_netgame_flag_size[ +- sizeof(struct scenario_netgame_flag) == 0x94 ? 1 : -1]; +- +-struct scenario_netgame_equipment +-{ +- unsigned long flags; +- short game_types[4]; +- byte unusedC[2]; +- short respawn_time; +- byte unused10[0x30]; +- real_point3d position; +- byte unused4C[0x10]; +- long item_collection_index; +- byte unused60[0x30]; +-}; +- +-typedef char verify_scenario_netgame_equipment_size[ +- sizeof(struct scenario_netgame_equipment) == 0x90 ? 1 : -1]; +- +-struct scenario_starting_equipment +-{ +- unsigned long flags; +- short game_types[4]; +- byte unusedC[0x3C]; +- struct +- { +- long item_collection_index; +- byte unused4[0xC]; +- } item_collections[5]; +- byte unused98[0x34]; +-}; +- +-struct item_collection_permutation +-{ +- byte unused0[0x20]; +- real weight; +- byte unused24[0xC]; +- long item_index; +- byte unused34[0x20]; +-}; +- +-struct item_collection_definition +-{ +- struct tag_block permutations; +- short respawn_time; +-}; +- +-typedef char verify_scenario_starting_equipment_size[ +- sizeof(struct scenario_starting_equipment) == 0xCC ? 1 : -1]; +-typedef char verify_item_collection_permutation_size[ +- sizeof(struct item_collection_permutation) == 0x54 ? 1 : -1]; + + /* ---------- prototypes */ + +-long hud_get_nav_point_render_type( +- long local_player_index, +- real_point3d const *position, +- struct game_engine_goal const *goal, +- long object_index); +- +-void custom_render_nav_point( +- long local_player_index, +- struct game_engine_goal const *goal, +- word nav_point_index, +- long render_type); +- + void game_engine_playlist_next( + long parameter0, + long parameter1, +@@ -823,12 +726,6 @@ + boolean multiple_teams_alive( + void); + +-struct network_game_server *global_network_game_server_get( +- void); +- +-boolean player_ui_game_variant_specified( +- struct game_variant *variant); +- + static void game_engine_post_rasterize_in_game( + void); + +@@ -842,29 +739,9 @@ + static void game_engine_verify_current_map( + void); + +-void game_engine_intialize_queued_sounds( +- void); +- + void game_engine_post_rasterize_post_game( + void); + +-void rasterizer_draw_unicode_string( +- rectangle2d const *bounds, +- short parameter1, +- short parameter2, +- short parameter3, +- wchar_t const *string); +- +-struct bitmap_data *bitmap_group_try_and_get_bitmap( +- long bitmap_group_index, +- short bitmap_index); +- +-long hud_get_font_index( +- void); +- +-real_argb_color *hud_get_text_color( +- real_argb_color *color); +- + static boolean internal_rasterize_score( + long player_index, + long parameter1, +@@ -884,41 +761,9 @@ + static void game_engine_update_item_spawn( + void); + +-void game_engine_update_multiplayer_sound( +- void); +- +-void sound_class_set_gain( +- char const *name, +- real gain, +- short interpolation_ticks); +- +-void network_game_server_switch_to_postgame( +- struct network_game_server *server); +- +-void player_effect_screen_flash( +- long player_index, +- struct screen_flash_definition const *screen_flash, +- real scale); +- +-short unit_get_local_player_index( +- long unit_index); +- +-boolean game_team_is_enemy( +- short team_index0, +- short team_index1); +- +-short player_get_starting_location_count( +- void); +- +-struct player_starting_location *player_get_starting_location( +- short starting_location_index); +- + boolean team_has_players( + long team_index); + +-short find_nav_point( +- char const *name); +- + static struct postgame_statistic_entry *game_engine_get_player_place( + struct postgame_statistic_entry *entry, + long player_index); +@@ -1009,10 +854,7 @@ + + extern struct game_engine_globals game_engine_globals; + extern struct game_engine_stage global_stage; +-extern struct game_engine *game_engines[]; + extern long timeout_for_endgame_sound; +-extern struct game_engine_hud_globals *hud_globals; +-extern struct rasterizer_debug_options rasterizer_debug_options; + + /* ---------- public code */ + +@@ -1489,7 +1331,7 @@ + bounds.y0 = (short)(row_index * line_height); + bounds.y1 = (short)((row_index + 1) * line_height); + draw_string_set_draw_mode(font_index, NONE, 0, 0, color); +- rasterizer_draw_unicode_string(&bounds, 0, 0, 0, string); ++ rasterizer_draw_unicode_string(&bounds, NULL, NULL, 0, string); + } + + draw_string_set_tab_stops(NULL, 0); +@@ -1676,7 +1518,7 @@ + long entry_index; + + player_count = populate_statistic_buffer(entries, statistic, 0); +- debug = rasterizer_debug_options.postgame_player_list_debug == 'E'; ++ debug = rasterizer_debug_options.pad3 == 'E'; + if (debug) + { + terminal_printf( +@@ -1922,7 +1764,7 @@ + bounds.y0 = (short)(row_index * line_height); + bounds.y1 = (short)((row_index + 1) * line_height + line_spacing); + draw_string_set_format(NONE, justification, 0); +- rasterizer_draw_unicode_string(&bounds, 0, 0, 0, string); ++ rasterizer_draw_unicode_string(&bounds, NULL, NULL, 0, string); + + return; + } +@@ -1950,7 +1792,7 @@ + tab_stops[4] = 410; + tab_stops[5] = 500; + +- font_index = hud_globals->no_local_player_message_font_index; ++ font_index = hud_globals->messaging.single_player_font.index; + get_postgame_hilite_colors( + &winner_color, + &normal_color, +@@ -1965,8 +1807,8 @@ + draw_string_set_format(NONE, 0, 0); + + { +- struct game_engine_postgame_hud_definition *hud_definition = +- game_engine_postgame_hud_definition_get( ++ struct hud_globals_definition *hud_definition = ++ hud_globals_definition_get( + interface_get_tag_index(_interface_hud_globals)); + rectangle2d bounds; + +@@ -1974,10 +1816,10 @@ + bounds.y0 = 0; + bounds.x1 = 640; + bounds.y1 = 480; +- if (bitmap_group_try_and_get_bitmap(hud_definition->bitmap_group_index, 0)) ++ if (bitmap_group_try_and_get_bitmap(hud_definition->carnage_report_bitmap.index, 0)) + { + draw_bitmap_in_rect( +- bitmap_group_try_and_get_bitmap(hud_definition->bitmap_group_index, 0), ++ bitmap_group_try_and_get_bitmap(hud_definition->carnage_report_bitmap.index, 0), + &bounds, + &bounds, + NULL, +@@ -2799,13 +2641,6 @@ + return rating * 3.0f + 1.0f; + } + +-/* +- * NonMatching: this source is retained with its caller because VC7 otherwise +- * removes the two exact private helpers above. The remaining binary delta is +- * an EBX/EDI allocation mirror; relocation count, order, and destinations +- * already agree with the January object. +- */ +- + static real default_starting_location_rate_function( + long player_index, + struct player_starting_location const *starting_location) +@@ -3136,7 +2971,7 @@ + return; + } + +-float get_blink_alpha( ++real get_blink_alpha( + void) + { + long phase = system_milliseconds()%2700; +@@ -3154,9 +2989,9 @@ + long terminal_font_index; + + if (local_player_count()) +- font_index = hud_globals->local_player_message_font_index; ++ font_index = hud_globals->messaging.multi_player_font.index; + else +- font_index = hud_globals->no_local_player_message_font_index; ++ font_index = hud_globals->messaging.single_player_font.index; + + bounds = render.camera.window_bounds; + +@@ -3183,7 +3018,7 @@ + + draw_string_set_draw_mode(font_index, NONE, 2, 8, &color); + draw_string_set_color(&color); +- rasterizer_draw_unicode_string(&bounds, 0, 0, 0, message); ++ rasterizer_draw_unicode_string(&bounds, NULL, NULL, 0, message); + draw_string_set_format(NONE, 0, 0); + draw_string_set_tab_stops(NULL, 0); + +@@ -4713,13 +4548,13 @@ + } + + void game_engine_render_nav_points( +- long local_player_index) ++ short local_player_index) + { + if (game_engine && + global_variant.unknown24 == 1 && +- (short)local_player_index != NONE) ++ local_player_index != NONE) + { +- long player_index = local_player_get_player_index((short)local_player_index); ++ long player_index = local_player_get_player_index(local_player_index); + + if (player_index != NONE) + { +@@ -4738,16 +4573,16 @@ + { + if (goal_matches_player(goal_index, player, player_index)) + { +- long render_type = hud_get_nav_point_render_type( ++ short render_type = hud_get_nav_point_render_type( + local_player_index, + &head_position, +- goal, ++ &goal->position, + NONE); + + custom_render_nav_point( + local_player_index, +- goal, +- (word)goal->nav_point_index, ++ &goal->position, ++ goal->nav_point_index, + render_type); + } + +@@ -6421,7 +6256,6 @@ + long player_index, + struct player_starting_location const *starting_location) + { +- /* NonMatching with the same EBX/EDI mirror as code_0009c460. */ + if (!match_game_type(game_engine_get_type(), 4, starting_location->game_types)) + return 0.0f; + +@@ -6861,7 +6695,7 @@ + if (match_game_type( + game_type, + 4, +- equipment->game_types)) ++ equipment->game_type)) + { + matching_count++; + } +@@ -7345,8 +7179,8 @@ + static long item_collection_get_total( + struct tag_block const *permutations) + { +- struct item_collection_permutation const *permutation = +- (struct item_collection_permutation const *)permutations->address; ++ struct item_permutation_definition const *permutation = ++ (struct item_permutation_definition const *)permutations->address; + long permutation_count = permutations->count; + long result = 0; + long permutation_index; +@@ -7373,7 +7207,7 @@ + get_global_random_seed_address(), + 0, + (short)item_collection_get_total(permutations)); +- struct item_collection_permutation const *permutation = ++ struct item_permutation_definition const *permutation = + permutations->address; + long permutation_index = 0; + +@@ -7383,7 +7217,7 @@ + (long)((real)remaining_weight - + permutation[permutation_index].weight); + if (remaining_weight < 0) +- return permutation[permutation_index].item_index; ++ return permutation[permutation_index].item.index; + + permutation_index++; + } +@@ -7409,21 +7243,21 @@ + struct scenario_netgame_equipment); + if (match_game_type( + game_engine_get_type(), +- NUMBEROF(equipment->game_types), +- equipment->game_types)) ++ NUMBEROF(equipment->game_type), ++ equipment->game_type)) + { + long respawn_period = 30 * TICKS_PER_SECOND; +- short respawn_time = equipment->respawn_time; ++ short respawn_time = equipment->spawn_time; + + if (respawn_time == 0) + { +- if (equipment->item_collection_index != NONE) ++ if (equipment->item_collection.index != NONE) + { + struct item_collection_definition *item_collection = + item_collection_definition_get( +- equipment->item_collection_index); ++ equipment->item_collection.index); + +- respawn_time = item_collection->respawn_time; ++ respawn_time = item_collection->spawn_time; + if (respawn_time != 0) + respawn_period = respawn_time * TICKS_PER_SECOND; + } +@@ -7436,7 +7270,7 @@ + if (game_time_get() % respawn_period == 0) + { + long definition_index = +- random_item(equipment->item_collection_index); ++ random_item(equipment->item_collection.index); + struct object_placement_data placement_data; + long object_index; + +@@ -7488,7 +7322,7 @@ + if (match_game_type( + game_engine_get_type(), + 4, +- starting_equipment->game_types)) ++ starting_equipment->game_type)) + { + break; + } +@@ -7505,7 +7339,7 @@ + boolean first_weapon = TRUE; + long remaining_item_collection_count = 5; + long *item_collection = +- &starting_equipment->item_collections[0].item_collection_index; ++ &starting_equipment->item_collection[0].index; + + do + { +@@ -7544,7 +7378,7 @@ + } + } + +- item_collection += sizeof(starting_equipment->item_collections[0]) / ++ item_collection += sizeof(starting_equipment->item_collection[0]) / + sizeof(*item_collection); + remaining_item_collection_count--; + } diff --git a/research/fifty_objects_20260925/w/game_engine_clean/patches/01_game_engine_c.patch b/research/fifty_objects_20260925/w/game_engine_clean/patches/01_game_engine_c.patch new file mode 100644 index 00000000..1e84b6fb --- /dev/null +++ b/research/fifty_objects_20260925/w/game_engine_clean/patches/01_game_engine_c.patch @@ -0,0 +1,877 @@ +diff --git a/source/game/game_engine.c b/source/game/game_engine.c +index 12139353..e51bde0e 100644 +--- a/source/game/game_engine.c ++++ b/source/game/game_engine.c +@@ -11,9 +11,9 @@ symbols in this file: + 00096830 0020: + _game_engine_dispose (0000) + 00096850 0040: +- _code_00096850 (0000) ++ _initialize_player_multiplayer_data (0000) + 00096890 0120: +- _code_00096890 (0000) ++ _game_engine_build_lighting (0000) + 000969B0 0020: + _game_engine_dispose_from_old_map (0000) + 000969D0 0020: +@@ -33,31 +33,31 @@ symbols in this file: + 00096AE0 0050: + _sort_statistic_buffer_ranking (0000) + 00096B30 0010: +- _code_00096b30 (0000) ++ _is_place_tied (0000) + 00096B40 0010: +- _code_00096b40 (0000) ++ _place_get_position (0000) + 00096B50 0050: +- _code_00096b50 (0000) ++ _get_place_string (0000) + 00096BA0 0070: +- _code_00096ba0 (0000) ++ _drawline (0000) + 00096C10 0020: +- _code_00096c10 (0000) ++ _get_selected_color (0000) + 00096C30 0050: + _get_postgame_hilite_colors (0000) + 00096C80 0060: +- _code_00096c80 (0000) ++ _find_closest_player_callback (0000) + 00096CE0 0020: + _game_engine_post_rasterize_objects (0000) + 00096D00 0030: +- _code_00096d00 (0000) ++ _can_delete_item (0000) + 00096D30 0100: +- _code_00096d30 (0000) ++ _game_engine_update_purge (0000) + 00096E30 00a0: +- _code_00096e30 (0000) ++ _update_weapon_inventory (0000) + 00096ED0 0150: +- _code_00096ed0 (0000) ++ _game_engine_update_weapons (0000) + 00097020 00b0: +- _code_00097020 (0000) ++ _item_collection_get_total (0000) + 000970D0 0050: + _game_engine_load_stage (0000) + 00097120 0030: +@@ -71,7 +71,7 @@ symbols in this file: + 00097200 0050: + _game_engine_player_damaged_player (0000) + 00097250 00a0: +- _code_00097250 (0000) ++ _game_engine_player_is_odd_man_out (0000) + 000972F0 0040: + _game_engine_player_is_out_of_lives (0000) + 00097330 0100: +@@ -89,15 +89,15 @@ symbols in this file: + 00097530 0030: + _get_blink_alpha (0000) + 00097560 0010: +- _code_00097560 (0000) ++ _game_engine_press_start_to_begin (0000) + 00097570 00f0: +- _code_00097570 (0000) ++ _nearby_vehicle (0000) + 00097660 0100: + _game_engine_rasterize_message (0000) + 00097760 00e0: + _game_engine_picking_up (0000) + 00097840 0080: +- _code_00097840 (0000) ++ _goal_matches_player (0000) + 000978C0 00a0: + _game_engine_player_get_custom_motion_sensor_positions (0000) + 00097960 0030: +@@ -119,7 +119,7 @@ symbols in this file: + 00097B30 00d0: + _game_engine_render_nav_points (0000) + 00097C00 0020: +- _code_00097c00 (0000) ++ _game_engine_infinite_grenades_internal (0000) + 00097C20 0030: + _game_engine_infinite_grenades (0000) + 00097C50 0020: +@@ -227,7 +227,7 @@ symbols in this file: + 00099770 0110: + _game_engine_weapon_fired (0000) + 00099880 0030: +- _code_00099880 (0000) ++ _test_any_gamepad_button (0000) + 000998B0 00c0: + _ticks_to_unicode_time_string (0000) + 00099970 0060: +@@ -237,7 +237,7 @@ symbols in this file: + 00099B80 0010: + _game_engine_allow_pause (0000) + 00099B90 0270: +- _code_00099b90 (0000) ++ _game_engine_predict_resources (0000) + 00099E00 0020: + _game_engine_draw_object_in_motion_sensor (0000) + 00099E20 0020: +@@ -255,41 +255,41 @@ symbols in this file: + 0009A0E0 0020: + _game_engine_should_end_game (0000) + 0009A100 0080: +- _code_0009a100 (0000) ++ _adjust_score_for_ranking (0000) + 0009A180 0230: + _populate_statistic_buffer (0000) + 0009A3B0 0080: +- _code_0009a3b0 (0000) ++ _game_engine_get_player_place (0000) + 0009A430 0060: + _postgame_statistic_get_rating (0000) + 0009A490 01f0: +- _code_0009a490 (0000) ++ _select_players_to_display (0000) + 0009A680 01c0: +- _code_0009a680 (0000) ++ _find_closest_player_index (0000) + 0009A840 0100: +- _code_0009a840 (0000) ++ _internal_rasterize_target_name (0000) + 0009A940 0920: +- _code_0009a940 (0000) ++ _internal_rasterize_score (0000) + 0009B260 0080: +- _code_0009b260 (0000) ++ _random_item (0000) + 0009B2E0 0020: +- _code_0009b2e0 (0000) ++ _game_engine_get_type (0000) + 0009B300 00a0: + _match_game_type (0000) + 0009B3A0 0150: +- _code_0009b3a0 (0000) ++ _game_engine_update_item_spawn (0000) + 0009B4F0 0070: +- _code_0009b4f0 (0000) ++ _game_engine_update_player_no_shield (0000) + 0009B560 0060: + _game_engine_update_player_always_invis (0000) + 0009B5C0 00e0: + _game_engine_update_non_deterministic (0000) + 0009B6A0 0040: +- _code_0009b6a0 (0000) ++ _multiplayer_message_internal (0000) + 0009B6E0 0090: +- _code_0009b6e0 (0000) ++ _multiplayer_message (0000) + 0009B770 0010: +- _code_0009b770 (0000) ++ _game_show_score_one_player (0000) + 0009B780 0060: + _game_show_score_team (0000) + 0009B7E0 00d0: +@@ -303,7 +303,7 @@ symbols in this file: + 0009BA60 0040: + _find_netgame_flag (0000) + 0009BAA0 0130: +- _code_0009baa0 (0000) ++ _handle_custom_starting_equipment (0000) + 0009BBD0 0150: + _game_engine_postspawn_player_update (0000) + 0009BD20 00d0: +@@ -313,9 +313,9 @@ symbols in this file: + 0009C1D0 0170: + _game_engine_get_distance_rating_for_spawn (0000) + 0009C340 0120: +- _code_0009c340 (0000) ++ _game_engine_get_friendly_bonus (0000) + 0009C460 00b0: +- _code_0009c460 (0000) ++ _default_starting_location_rate_function (0000) + 0009C510 0060: + _game_engine_get_starting_location_rating (0000) + 0009C570 0220: +@@ -331,7 +331,7 @@ symbols in this file: + 0009CB30 0030: + _game_engine_did_player_win (0000) + 0009CB60 0080: +- _code_0009cb60 (0000) ++ _game_engine_did_team_win (0000) + 0009CBE0 0040: + _netgame_flag_verify_team_exists (0000) + 0009CC20 0060: +@@ -347,7 +347,7 @@ symbols in this file: + 0009D000 0140: + _game_engine_player_added (0000) + 0009D140 0480: +- _code_0009d140 (0000) ++ _game_engine_generate_title_string (0000) + 0009D5C0 09e0: + _game_engine_post_rasterize_post_game (0000) + 0009DFA0 02f0: +@@ -357,9 +357,9 @@ symbols in this file: + 0009E5D0 00a0: + _game_engine_nonplayer_post_rasterize (0000) + 0009E670 0350: +- _code_0009e670 (0000) ++ _game_engine_rasterize_in_game_score (0000) + 0009E9C0 0140: +- _code_0009e9c0 (0000) ++ _game_engine_post_rasterize_in_game (0000) + 0009EB00 0060: + _game_engine_post_rasterize (0000) + 0025B190 0008: +@@ -541,19 +541,28 @@ symbols in this file: + #include "errors.h" + #include "aim_assist.h" + #include "game_engine.h" ++#include "game_engine_list.h" + #include "game_engine_place.h" + #include "game_engine_runtime.h" + + #include "bitmaps/bitmap_group.h" ++#include "bitmaps/bitmap_group_lookup.h" ++#include "effects/player_effects.h" ++#include "game_allegiance.h" + #include "game_globals.h" + #include "interface/interface.h" ++#include "interface/hud_globals_definitions.h" + #include "interface/hud_messaging.h" ++#include "interface/hud_nav_points.h" ++#include "interface/player_ui.h" + #include "interface/terminal.h" + #include "interface/ui_widget.h" + #include "input/input.h" + #include "items/equipment_definitions.h" ++#include "items/item_collection_definitions.h" + #include "items/weapon_definitions.h" + #include "items/weapons.h" ++#include "main/console.h" + #include "main/main.h" + #include "math/integer_math.h" + #include "networking/network_game_globals.h" +@@ -564,10 +573,15 @@ symbols in this file: + #include "player_control.h" + #include "player_rumble.h" + #include "players.h" ++#include "players_runtime.h" ++#include "rasterizer/rasterizer.h" ++#include "rasterizer/rasterizer_debug_options.h" + #include "render/render.h" + #include "saved games/player_profile.h" + #include "scenario/scenario.h" + #include "scenario/scenario_definitions.h" ++#include "scenario/scenario_netgame_definitions.h" ++#include "sound/sound_classes.h" + #include "text/draw_string.h" + #include "text/font_group.h" + #include "text/text_group.h" +@@ -584,13 +598,6 @@ enum + + /* ---------- macros */ + +-#define game_engine_postgame_hud_definition_get(index) \ +- ((struct game_engine_postgame_hud_definition *)tag_get('hudg', (index))) +-#define item_collection_definition_get(index) \ +- ((struct item_collection_definition *)tag_get( \ +- ITEM_COLLECTION_DEFINITION_TAG, \ +- (index))) +- + /* ---------- structures */ + + struct game_engine_goal +@@ -627,46 +634,14 @@ struct postgame_statistic_entry + long values[7]; + }; + +-struct rasterizer_debug_options +-{ +- byte unused0[0x32]; +- short postgame_player_list_debug; +-}; +- +-struct game_engine_hud_globals +-{ +- byte unused00[0x54]; +- long no_local_player_message_font_index; +- byte unused58[0xC]; +- long local_player_message_font_index; +-}; +- + union game_engine_update_iterator + { + struct data_iterator data; + struct object_iterator object; + }; + +-struct game_engine_postgame_hud_definition +-{ +- byte unused00[0x3D4]; +- long bitmap_group_index; +-}; +- + typedef char verify_postgame_statistic_entry_size[ + sizeof(struct postgame_statistic_entry) == 0x1C ? 1 : -1]; +-typedef char verify_game_engine_hud_globals_no_local_player_message_font_index_offset[ +- offsetof( +- struct game_engine_hud_globals, +- no_local_player_message_font_index) == 0x54 ? 1 : -1]; +-typedef char verify_game_engine_hud_globals_local_player_message_font_index_offset[ +- offsetof( +- struct game_engine_hud_globals, +- local_player_message_font_index) == 0x64 ? 1 : -1]; +-typedef char verify_game_engine_postgame_hud_definition_bitmap_group_index_offset[ +- offsetof( +- struct game_engine_postgame_hud_definition, +- bitmap_group_index) == 0x3D4 ? 1 : -1]; + typedef char verify_game_engine_goal_size[sizeof(struct game_engine_goal) == 0x20 ? 1 : -1]; + typedef char verify_game_engine_globals_postgame_timer_offset[ + offsetof(struct game_engine_globals, postgame_timer) == 0x8 ? 1 : -1]; +@@ -684,81 +659,9 @@ typedef char verify_game_engine_stage_variant_offset[ + offsetof(struct game_engine_stage, variant) == 0x40 ? 1 : -1]; + typedef char verify_game_engine_stage_size[ + sizeof(struct game_engine_stage) == 0xA8 ? 1 : -1]; +-struct scenario_netgame_flag +-{ +- real_point3d position; +- real facing; +- short type; +- short team_index; +- byte unused[0x80]; +-}; +- +-typedef char verify_scenario_netgame_flag_size[ +- sizeof(struct scenario_netgame_flag) == 0x94 ? 1 : -1]; +- +-struct scenario_netgame_equipment +-{ +- unsigned long flags; +- short game_types[4]; +- byte unusedC[2]; +- short respawn_time; +- byte unused10[0x30]; +- real_point3d position; +- byte unused4C[0x10]; +- long item_collection_index; +- byte unused60[0x30]; +-}; +- +-typedef char verify_scenario_netgame_equipment_size[ +- sizeof(struct scenario_netgame_equipment) == 0x90 ? 1 : -1]; +- +-struct scenario_starting_equipment +-{ +- unsigned long flags; +- short game_types[4]; +- byte unusedC[0x3C]; +- struct +- { +- long item_collection_index; +- byte unused4[0xC]; +- } item_collections[5]; +- byte unused98[0x34]; +-}; +- +-struct item_collection_permutation +-{ +- byte unused0[0x20]; +- real weight; +- byte unused24[0xC]; +- long item_index; +- byte unused34[0x20]; +-}; +- +-struct item_collection_definition +-{ +- struct tag_block permutations; +- short respawn_time; +-}; +- +-typedef char verify_scenario_starting_equipment_size[ +- sizeof(struct scenario_starting_equipment) == 0xCC ? 1 : -1]; +-typedef char verify_item_collection_permutation_size[ +- sizeof(struct item_collection_permutation) == 0x54 ? 1 : -1]; + + /* ---------- prototypes */ + +-long hud_get_nav_point_render_type( +- long local_player_index, +- real_point3d const *position, +- struct game_engine_goal const *goal, +- long object_index); +- +-void custom_render_nav_point( +- long local_player_index, +- struct game_engine_goal const *goal, +- word nav_point_index, +- long render_type); +- + void game_engine_playlist_next( + long parameter0, + long parameter1, +@@ -823,12 +726,6 @@ void game_show_score_extended( + boolean multiple_teams_alive( + void); + +-struct network_game_server *global_network_game_server_get( +- void); +- +-boolean player_ui_game_variant_specified( +- struct game_variant *variant); +- + static void game_engine_post_rasterize_in_game( + void); + +@@ -842,29 +739,9 @@ static void game_engine_predict_resources( + static void game_engine_verify_current_map( + void); + +-void game_engine_intialize_queued_sounds( +- void); +- + void game_engine_post_rasterize_post_game( + void); + +-void rasterizer_draw_unicode_string( +- rectangle2d const *bounds, +- short parameter1, +- short parameter2, +- short parameter3, +- wchar_t const *string); +- +-struct bitmap_data *bitmap_group_try_and_get_bitmap( +- long bitmap_group_index, +- short bitmap_index); +- +-long hud_get_font_index( +- void); +- +-real_argb_color *hud_get_text_color( +- real_argb_color *color); +- + static boolean internal_rasterize_score( + long player_index, + long parameter1, +@@ -884,41 +761,9 @@ static void game_engine_update_weapons( + static void game_engine_update_item_spawn( + void); + +-void game_engine_update_multiplayer_sound( +- void); +- +-void sound_class_set_gain( +- char const *name, +- real gain, +- short interpolation_ticks); +- +-void network_game_server_switch_to_postgame( +- struct network_game_server *server); +- +-void player_effect_screen_flash( +- long player_index, +- struct screen_flash_definition const *screen_flash, +- real scale); +- +-short unit_get_local_player_index( +- long unit_index); +- +-boolean game_team_is_enemy( +- short team_index0, +- short team_index1); +- +-short player_get_starting_location_count( +- void); +- +-struct player_starting_location *player_get_starting_location( +- short starting_location_index); +- + boolean team_has_players( + long team_index); + +-short find_nav_point( +- char const *name); +- + static struct postgame_statistic_entry *game_engine_get_player_place( + struct postgame_statistic_entry *entry, + long player_index); +@@ -1009,10 +854,7 @@ long global_autogenerate_count = 0; + + extern struct game_engine_globals game_engine_globals; + extern struct game_engine_stage global_stage; +-extern struct game_engine *game_engines[]; + extern long timeout_for_endgame_sound; +-extern struct game_engine_hud_globals *hud_globals; +-extern struct rasterizer_debug_options rasterizer_debug_options; + + /* ---------- public code */ + +@@ -1489,7 +1331,7 @@ static void rasterize_in_game_score_draw_line( + bounds.y0 = (short)(row_index * line_height); + bounds.y1 = (short)((row_index + 1) * line_height); + draw_string_set_draw_mode(font_index, NONE, 0, 0, color); +- rasterizer_draw_unicode_string(&bounds, 0, 0, 0, string); ++ rasterizer_draw_unicode_string(&bounds, NULL, NULL, 0, string); + } + + draw_string_set_tab_stops(NULL, 0); +@@ -1676,7 +1518,7 @@ static long select_players_to_display( + long entry_index; + + player_count = populate_statistic_buffer(entries, statistic, 0); +- debug = rasterizer_debug_options.postgame_player_list_debug == 'E'; ++ debug = rasterizer_debug_options.pad3 == 'E'; + if (debug) + { + terminal_printf( +@@ -1922,7 +1764,7 @@ static void drawline( + bounds.y0 = (short)(row_index * line_height); + bounds.y1 = (short)((row_index + 1) * line_height + line_spacing); + draw_string_set_format(NONE, justification, 0); +- rasterizer_draw_unicode_string(&bounds, 0, 0, 0, string); ++ rasterizer_draw_unicode_string(&bounds, NULL, NULL, 0, string); + + return; + } +@@ -1950,7 +1792,7 @@ void game_engine_post_rasterize_post_game( + tab_stops[4] = 410; + tab_stops[5] = 500; + +- font_index = hud_globals->no_local_player_message_font_index; ++ font_index = hud_globals->messaging.single_player_font.index; + get_postgame_hilite_colors( + &winner_color, + &normal_color, +@@ -1965,8 +1807,8 @@ void game_engine_post_rasterize_post_game( + draw_string_set_format(NONE, 0, 0); + + { +- struct game_engine_postgame_hud_definition *hud_definition = +- game_engine_postgame_hud_definition_get( ++ struct hud_globals_definition *hud_definition = ++ hud_globals_definition_get( + interface_get_tag_index(_interface_hud_globals)); + rectangle2d bounds; + +@@ -1974,10 +1816,10 @@ void game_engine_post_rasterize_post_game( + bounds.y0 = 0; + bounds.x1 = 640; + bounds.y1 = 480; +- if (bitmap_group_try_and_get_bitmap(hud_definition->bitmap_group_index, 0)) ++ if (bitmap_group_try_and_get_bitmap(hud_definition->carnage_report_bitmap.index, 0)) + { + draw_bitmap_in_rect( +- bitmap_group_try_and_get_bitmap(hud_definition->bitmap_group_index, 0), ++ bitmap_group_try_and_get_bitmap(hud_definition->carnage_report_bitmap.index, 0), + &bounds, + &bounds, + NULL, +@@ -2799,13 +2641,6 @@ static real game_engine_get_friendly_bonus( + return rating * 3.0f + 1.0f; + } + +-/* +- * NonMatching: this source is retained with its caller because VC7 otherwise +- * removes the two exact private helpers above. The remaining binary delta is +- * an EBX/EDI allocation mirror; relocation count, order, and destinations +- * already agree with the January object. +- */ +- + static real default_starting_location_rate_function( + long player_index, + struct player_starting_location const *starting_location) +@@ -3136,7 +2971,7 @@ void game_engine_player_depower_active_camo( + return; + } + +-float get_blink_alpha( ++real get_blink_alpha( + void) + { + long phase = system_milliseconds()%2700; +@@ -3154,9 +2989,9 @@ void game_engine_rasterize_message( + long terminal_font_index; + + if (local_player_count()) +- font_index = hud_globals->local_player_message_font_index; ++ font_index = hud_globals->messaging.multi_player_font.index; + else +- font_index = hud_globals->no_local_player_message_font_index; ++ font_index = hud_globals->messaging.single_player_font.index; + + bounds = render.camera.window_bounds; + +@@ -3183,7 +3018,7 @@ void game_engine_rasterize_message( + + draw_string_set_draw_mode(font_index, NONE, 2, 8, &color); + draw_string_set_color(&color); +- rasterizer_draw_unicode_string(&bounds, 0, 0, 0, message); ++ rasterizer_draw_unicode_string(&bounds, NULL, NULL, 0, message); + draw_string_set_format(NONE, 0, 0); + draw_string_set_tab_stops(NULL, 0); + +@@ -4713,13 +4548,13 @@ short game_engine_player_get_custom_motion_sensor_positions( + } + + void game_engine_render_nav_points( +- long local_player_index) ++ short local_player_index) + { + if (game_engine && + global_variant.unknown24 == 1 && +- (short)local_player_index != NONE) ++ local_player_index != NONE) + { +- long player_index = local_player_get_player_index((short)local_player_index); ++ long player_index = local_player_get_player_index(local_player_index); + + if (player_index != NONE) + { +@@ -4738,16 +4573,16 @@ void game_engine_render_nav_points( + { + if (goal_matches_player(goal_index, player, player_index)) + { +- long render_type = hud_get_nav_point_render_type( ++ short render_type = hud_get_nav_point_render_type( + local_player_index, + &head_position, +- goal, ++ &goal->position, + NONE); + + custom_render_nav_point( + local_player_index, +- goal, +- (word)goal->nav_point_index, ++ &goal->position, ++ goal->nav_point_index, + render_type); + } + +@@ -6421,7 +6256,6 @@ real game_engine_get_starting_location_rating( + long player_index, + struct player_starting_location const *starting_location) + { +- /* NonMatching with the same EBX/EDI mirror as code_0009c460. */ + if (!match_game_type(game_engine_get_type(), 4, starting_location->game_types)) + return 0.0f; + +@@ -6861,7 +6695,7 @@ static void netgame_verify_equipment( + if (match_game_type( + game_type, + 4, +- equipment->game_types)) ++ equipment->game_type)) + { + matching_count++; + } +@@ -7345,8 +7179,8 @@ static long adjust_score_for_ranking( + static long item_collection_get_total( + struct tag_block const *permutations) + { +- struct item_collection_permutation const *permutation = +- (struct item_collection_permutation const *)permutations->address; ++ struct item_permutation_definition const *permutation = ++ (struct item_permutation_definition const *)permutations->address; + long permutation_count = permutations->count; + long result = 0; + long permutation_index; +@@ -7373,7 +7207,7 @@ static long random_item( + get_global_random_seed_address(), + 0, + (short)item_collection_get_total(permutations)); +- struct item_collection_permutation const *permutation = ++ struct item_permutation_definition const *permutation = + permutations->address; + long permutation_index = 0; + +@@ -7383,7 +7217,7 @@ static long random_item( + (long)((real)remaining_weight - + permutation[permutation_index].weight); + if (remaining_weight < 0) +- return permutation[permutation_index].item_index; ++ return permutation[permutation_index].item.index; + + permutation_index++; + } +@@ -7409,21 +7243,21 @@ static void game_engine_update_item_spawn( + struct scenario_netgame_equipment); + if (match_game_type( + game_engine_get_type(), +- NUMBEROF(equipment->game_types), +- equipment->game_types)) ++ NUMBEROF(equipment->game_type), ++ equipment->game_type)) + { + long respawn_period = 30 * TICKS_PER_SECOND; +- short respawn_time = equipment->respawn_time; ++ short respawn_time = equipment->spawn_time; + + if (respawn_time == 0) + { +- if (equipment->item_collection_index != NONE) ++ if (equipment->item_collection.index != NONE) + { + struct item_collection_definition *item_collection = + item_collection_definition_get( +- equipment->item_collection_index); ++ equipment->item_collection.index); + +- respawn_time = item_collection->respawn_time; ++ respawn_time = item_collection->spawn_time; + if (respawn_time != 0) + respawn_period = respawn_time * TICKS_PER_SECOND; + } +@@ -7436,7 +7270,7 @@ static void game_engine_update_item_spawn( + if (game_time_get() % respawn_period == 0) + { + long definition_index = +- random_item(equipment->item_collection_index); ++ random_item(equipment->item_collection.index); + struct object_placement_data placement_data; + long object_index; + +@@ -7473,93 +7307,80 @@ static void handle_custom_starting_equipment( + long *plasma_grenade_count) + { + struct scenario *scenario = global_scenario_get(); +- struct scenario_starting_equipment *starting_equipment; +- long starting_equipment_index = 0; +- +- if (scenario->scenario_starting_equipment.count <= 0) +- return; ++ long starting_equipment_index; + +- while (TRUE) ++ for (starting_equipment_index = 0; ++ starting_equipment_index < scenario->scenario_starting_equipment.count; ++ starting_equipment_index++) + { +- starting_equipment = TAG_BLOCK_GET_ELEMENT( ++ struct scenario_starting_equipment *starting_equipment = TAG_BLOCK_GET_ELEMENT( + &scenario->scenario_starting_equipment, + starting_equipment_index, + struct scenario_starting_equipment); ++ + if (match_game_type( + game_engine_get_type(), + 4, +- starting_equipment->game_types)) ++ starting_equipment->game_type)) + { +- break; +- } +- +- starting_equipment_index++; +- if (starting_equipment_index < +- scenario->scenario_starting_equipment.count) +- continue; +- +- return; +- } +- +- { +- boolean first_weapon = TRUE; +- long remaining_item_collection_count = 5; +- long *item_collection = +- &starting_equipment->item_collections[0].item_collection_index; ++ boolean first_weapon = TRUE; ++ long item_collection_index; + +- do +- { +- if (*item_collection != NONE) ++ /* January visits the first five of the six item collections */ ++ for (item_collection_index = 0; ++ item_collection_index < 5; ++ item_collection_index++) + { +- long definition_index = random_item(*item_collection); +- struct object_placement_data placement_data; +- long weapon_index; +- +- object_placement_data_new( +- &placement_data, +- definition_index, +- NONE); +- weapon_index = object_new(&placement_data); +- if (weapon_index != NONE) ++ if (starting_equipment->item_collection[item_collection_index].index != NONE) + { +- struct object_datum *weapon = object_get_and_verify_type( +- weapon_index, +- _object_mask_item); +- +- if (!first_weapon && +- unit_has_weapon_definition_index( +- unit_index, +- weapon->definition_index)) ++ long definition_index = random_item( ++ starting_equipment->item_collection[item_collection_index].index); ++ long weapon_index; ++ struct object_placement_data placement_data; ++ ++ object_placement_data_new( ++ &placement_data, ++ definition_index, ++ NONE); ++ weapon_index = object_new(&placement_data); ++ if (weapon_index != NONE) + { +- object_delete(weapon_index); +- } +- else +- { +- unit_add_weapon_to_inventory( +- unit_index, ++ struct object_datum *weapon = object_get_and_verify_type( + weapon_index, +- first_weapon ? 2 : 0); +- first_weapon = FALSE; ++ _object_mask_item); ++ ++ if (!first_weapon && ++ unit_has_weapon_definition_index( ++ unit_index, ++ weapon->definition_index)) ++ { ++ object_delete(weapon_index); ++ } ++ else ++ { ++ unit_add_weapon_to_inventory( ++ unit_index, ++ weapon_index, ++ first_weapon ? 2 : 0); ++ first_weapon = FALSE; ++ } + } + } + } + +- item_collection += sizeof(starting_equipment->item_collections[0]) / +- sizeof(*item_collection); +- remaining_item_collection_count--; +- } +- while (remaining_item_collection_count != 0); ++ if (TEST_FLAG(starting_equipment->flags, 0)) ++ { ++ *fragmentation_grenade_count = 0; ++ *plasma_grenade_count = 0; ++ } + +- if (TEST_FLAG(starting_equipment->flags, 0)) +- { +- *fragmentation_grenade_count = 0; +- *plasma_grenade_count = 0; +- } ++ if (TEST_FLAG(starting_equipment->flags, 1)) ++ { ++ *plasma_grenade_count += *fragmentation_grenade_count; ++ *fragmentation_grenade_count = 0; ++ } + +- if (TEST_FLAG(starting_equipment->flags, 1)) +- { +- *plasma_grenade_count += *fragmentation_grenade_count; +- *fragmentation_grenade_count = 0; ++ break; + } + } + diff --git a/research/fifty_objects_20260925/w/game_engine_clean/patches/02_new_focused_headers.patch b/research/fifty_objects_20260925/w/game_engine_clean/patches/02_new_focused_headers.patch new file mode 100644 index 00000000..67a1ae2d --- /dev/null +++ b/research/fifty_objects_20260925/w/game_engine_clean/patches/02_new_focused_headers.patch @@ -0,0 +1,270 @@ +diff --git a/source/interface/hud_globals_definitions.h b/source/interface/hud_globals_definitions.h +new file mode 100644 +index 00000000..2e902227 +--- /dev/null ++++ b/source/interface/hud_globals_definitions.h +@@ -0,0 +1,123 @@ ++/* ++HUD_GLOBALS_DEFINITIONS.H ++ ++HUD globals ('hudg') tag layout, as recorded by the HCEX PDB, and the global ++owned by HUD.C. The shared placement and color elements come from ++UNIT_HUD_INTERFACE_DEFINITION.H. ++*/ ++ ++#ifndef __HUD_GLOBALS_DEFINITIONS_H ++#define __HUD_GLOBALS_DEFINITIONS_H ++#pragma once ++ ++/* ---------- headers */ ++ ++#include "interface/unit_hud_interface_definition.h" ++ ++/* ---------- constants */ ++ ++enum ++{ ++ HUD_GLOBALS_DEFINITION_TAG = 'hudg', ++}; ++ ++/* ---------- macros */ ++ ++#define hud_globals_definition_get(index) \ ++ ((struct hud_globals_definition *)tag_get( \ ++ HUD_GLOBALS_DEFINITION_TAG, \ ++ (index))) ++ ++/* ---------- structures */ ++ ++struct hud_messaging_parameters_definition ++{ ++ struct hud_absolute_placement_definition absolute_placement; ++ struct hud_placement_definition placement; ++ struct tag_reference single_player_font; ++ struct tag_reference multi_player_font; ++ real up_time; ++ real fade_time; ++ real_argb_color state_color; ++ real_argb_color text_color; ++ real spacing; ++ struct tag_reference hud_item_messages; ++ struct tag_reference messaging_icons; ++ struct tag_reference alternate_icon_text; ++ struct tag_block button_icons; ++ struct hud_color_definition color; ++ struct tag_reference hud_messages; ++ struct hud_color_definition objective_color; ++}; ++ ++struct hud_waypoint_definition ++{ ++ real top_offset; ++ real bottom_offset; ++ real left_offset; ++ real right_offset; ++ long unused0[8]; ++ struct tag_reference arrow_bitmap; ++ struct tag_block arrows; ++ long unused1[20]; ++}; ++ ++struct hud_multiplayer_parameters_definition ++{ ++ real hud_scale; ++ long unused[64]; ++}; ++ ++struct hud_defaults_definition ++{ ++ struct tag_reference default_weapon_hud; ++ real motion_sensor_range; ++ real motion_sensor_velocity_sensitivity; ++ real motion_sensor_scale; ++ rectangle2d default_title_bounds; ++ long unused[11]; ++}; ++ ++struct hud_damage_indicators_definition ++{ ++ short top_offset; ++ short bottom_offset; ++ short left_offset; ++ short right_offset; ++ long unused[8]; ++ struct tag_reference indicator_bitmap; ++ short sequence_index; ++ short multiplayer_sequence_index; ++ unsigned long color; ++ long unused2[4]; ++}; ++ ++struct hud_timer_definition ++{ ++ struct hud_color_definition color; ++ struct hud_color_definition time_up_color; ++ long unused[10]; ++}; ++ ++struct hud_globals_definition ++{ ++ struct hud_messaging_parameters_definition messaging; ++ struct hud_waypoint_definition waypoint; ++ struct hud_multiplayer_parameters_definition multiplayer; ++ struct hud_defaults_definition defaults; ++ struct hud_damage_indicators_definition damage_indicators; ++ struct hud_timer_definition timer_definition; ++ struct tag_reference carnage_report_bitmap; ++ short loading_begin_index; ++ short loading_end_index; ++ short checkpoint_begin_index; ++ short checkpoint_end_index; ++ struct tag_reference checkpoint_sound; ++ long unused2[24]; ++}; ++ ++/* ---------- globals */ ++ ++extern struct hud_globals_definition *hud_globals; ++ ++#endif // __HUD_GLOBALS_DEFINITIONS_H +diff --git a/source/interface/hud_nav_points.h b/source/interface/hud_nav_points.h +new file mode 100644 +index 00000000..a2166aa4 +--- /dev/null ++++ b/source/interface/hud_nav_points.h +@@ -0,0 +1,32 @@ ++/* ++HUD_NAV_POINTS.H ++ ++Narrow cross-translation-unit interface owned by HUD_NAV_POINTS.C for the ++multiplayer game engine goal markers. The rest of the nav-point API is ++declared in HUD.H. ++*/ ++ ++#ifndef __HUD_NAV_POINTS_H ++#define __HUD_NAV_POINTS_H ++#pragma once ++ ++/* ---------- structures */ ++ ++union real_point3d; ++ ++/* ---------- prototypes/HUD_NAV_POINTS.C */ ++ ++short find_nav_point( ++ char const *name); ++short hud_get_nav_point_render_type( ++ short local_player_index, ++ union real_point3d const *head, ++ union real_point3d const *position, ++ long reference_object_index); ++void custom_render_nav_point( ++ short local_player_index, ++ union real_point3d const *position, ++ short nav_index, ++ short waypoint_type); ++ ++#endif // __HUD_NAV_POINTS_H +diff --git a/source/items/item_collection_definitions.h b/source/items/item_collection_definitions.h +new file mode 100644 +index 00000000..2676dabb +--- /dev/null ++++ b/source/items/item_collection_definitions.h +@@ -0,0 +1,38 @@ ++/* ++ITEM_COLLECTION_DEFINITIONS.H ++ ++Item collection ('itmc') tag layout, as recorded by the HCEX PDB. The tag ++group constant lives with the item definitions in ITEM_DEFINITIONS.H. ++*/ ++ ++#ifndef __ITEM_COLLECTION_DEFINITIONS_H ++#define __ITEM_COLLECTION_DEFINITIONS_H ++#pragma once ++ ++/* ---------- headers */ ++ ++#include "items/item_definitions.h" ++ ++/* ---------- macros */ ++ ++#define item_collection_definition_get(index) ((struct item_collection_definition *)tag_get(ITEM_COLLECTION_DEFINITION_TAG, index)) ++ ++/* ---------- structures */ ++ ++struct item_permutation_definition ++{ ++ long unused1[8]; ++ real weight; ++ struct tag_reference item; ++ long unused2[8]; ++}; ++ ++struct item_collection_definition ++{ ++ struct tag_block permutations; ++ short spawn_time; ++ short pad; ++ long unused[19]; ++}; ++ ++#endif // __ITEM_COLLECTION_DEFINITIONS_H +diff --git a/source/scenario/scenario_netgame_definitions.h b/source/scenario/scenario_netgame_definitions.h +new file mode 100644 +index 00000000..0962e83d +--- /dev/null ++++ b/source/scenario/scenario_netgame_definitions.h +@@ -0,0 +1,53 @@ ++/* ++SCENARIO_NETGAME_DEFINITIONS.H ++ ++Narrow cross-translation-unit interface to the scenario tag's multiplayer ++blocks (netgame flags, netgame equipment and starting equipment), used by the ++multiplayer game engines. Member names and layouts follow the HCEX PDB ++records; SCENARIO_DEFINITIONS.H keeps the enclosing struct scenario. ++*/ ++ ++#ifndef __SCENARIO_NETGAME_DEFINITIONS_H ++#define __SCENARIO_NETGAME_DEFINITIONS_H ++#pragma once ++ ++/* ---------- headers */ ++ ++#include "math/real_math.h" ++#include "tag_files/tag_groups.h" ++ ++/* ---------- structures */ ++ ++struct scenario_netgame_flag ++{ ++ real_point3d position; ++ real facing; ++ short type; ++ short team_index; ++ long unused[32]; ++}; ++ ++struct scenario_netgame_equipment ++{ ++ unsigned long flags; ++ short game_type[4]; ++ short team_index; ++ short spawn_time; ++ long run_time_spawned_item_index; ++ long unused1[11]; ++ real_point3d position; ++ real facing; ++ struct tag_reference item_collection; ++ long unused2[12]; ++}; ++ ++struct scenario_starting_equipment ++{ ++ unsigned long flags; ++ short game_type[4]; ++ long unused1[12]; ++ struct tag_reference item_collection[6]; ++ long unused2[12]; ++}; ++ ++#endif // __SCENARIO_NETGAME_DEFINITIONS_H diff --git a/research/fifty_objects_20260925/w/game_engine_clean/patches/03_shared_header_prototypes.patch b/research/fifty_objects_20260925/w/game_engine_clean/patches/03_shared_header_prototypes.patch new file mode 100644 index 00000000..f3fa91c3 --- /dev/null +++ b/research/fifty_objects_20260925/w/game_engine_clean/patches/03_shared_header_prototypes.patch @@ -0,0 +1,129 @@ +diff --git a/source/game/game_engine.h b/source/game/game_engine.h +index 5fd7df35..4778e7fc 100644 +--- a/source/game/game_engine.h ++++ b/source/game/game_engine.h +@@ -84,7 +84,7 @@ struct game_variant + long unknown30; + long unknown34; + long maximum_lives; +- float unknown3C; ++ real unknown3C; + long unknown40; + long unknown44; + long unknown48; +@@ -167,7 +167,7 @@ struct game_engine + long parameter2, + wchar_t *message, + long message_character_count); +- float (*starting_location_rating)( ++ real (*starting_location_rating)( + long player_index, + struct player_starting_location const *starting_location); + void (*prespawn_player_update)( +@@ -239,7 +239,7 @@ long game_engine_get_team_score( + long players_in_game( + void); + +-float get_blink_alpha( ++real get_blink_alpha( + void); + + long game_engine_player_get_team_index( +@@ -302,7 +302,7 @@ void game_engine_nonplayer_post_rasterize( + void); + + void game_engine_update_non_deterministic( +- float delta_seconds); ++ real delta_seconds); + + boolean match_game_type( + long game_type, +@@ -315,7 +315,7 @@ void game_engine_initialize( + void game_engine_initialize_for_new_map( + void); + +-float game_engine_get_distance_rating_for_spawn( ++real game_engine_get_distance_rating_for_spawn( + long player_index, + union real_point3d const *position); + +@@ -370,7 +370,7 @@ boolean game_engine_get_goal_in_use( + void game_engine_set_goal_position( + short goal_index, + union real_point3d const *position, +- float height, ++ real height, + char const *name, + long target_object_index, + short team_index, +@@ -410,7 +410,7 @@ short game_engine_player_get_custom_motion_sensor_positions( + short maximum_count); + + void game_engine_render_nav_points( +- long local_player_index); ++ short local_player_index); + + union real_rgb_color *game_engine_player_get_change_color( + union real_rgb_color *change_color, +@@ -484,6 +484,10 @@ boolean game_engine_force_autopickup( + + void game_engine_play_multiplayer_sound( + long sound_index); ++void game_engine_update_multiplayer_sound( ++ void); ++void game_engine_intialize_queued_sounds( ++ void); + + long game_engine_remap_object_definition(long definition_index); + +diff --git a/source/game/player_control.h b/source/game/player_control.h +index 6ffa7a1e..124e2e11 100644 +--- a/source/game/player_control.h ++++ b/source/game/player_control.h +@@ -152,6 +152,8 @@ void player_control_get_unit_camera_info( + struct player_control_unit_camera_info *camera_info); + long player_control_get_unit_index( + short local_player_index); ++short unit_get_local_player_index( ++ long unit_index); + long player_control_get_desired_weapon( + short local_player_index, + long unit_index); +diff --git a/source/interface/hud_messaging.h b/source/interface/hud_messaging.h +index 941e4888..8f82ad9a 100644 +--- a/source/interface/hud_messaging.h ++++ b/source/interface/hud_messaging.h +@@ -15,6 +15,7 @@ header included in hcex build. + /* ---------- structures */ + + struct icon_hud_element_definition; ++union real_argb_color; + + /* ---------- prototypes/HUD_MESSAGING.C */ + +@@ -78,6 +79,10 @@ void hud_set_state_text( + wchar_t const *message); + wchar_t *hud_messaging_get_objective( + void); ++long hud_get_font_index( ++ void); ++union real_argb_color *hud_get_text_color( ++ union real_argb_color *result); + + /* ---------- globals */ + +diff --git a/source/sound/sound_classes.h b/source/sound/sound_classes.h +index ee690265..d3c615d9 100644 +--- a/source/sound/sound_classes.h ++++ b/source/sound/sound_classes.h +@@ -64,6 +64,10 @@ struct sound_class_definition *sound_class_get( + + real sound_class_get_gain( + short class_index); ++void sound_class_set_gain( ++ char const *name, ++ real gain, ++ short interpolation_ticks); + + void sound_classes_dispose_from_old_map( + void); diff --git a/research/fifty_objects_20260925/w/game_engine_clean/patches/04_hud_nav_points_owner_include.patch b/research/fifty_objects_20260925/w/game_engine_clean/patches/04_hud_nav_points_owner_include.patch new file mode 100644 index 00000000..a30aa498 --- /dev/null +++ b/research/fifty_objects_20260925/w/game_engine_clean/patches/04_hud_nav_points_owner_include.patch @@ -0,0 +1,25 @@ +diff --git a/source/interface/hud_nav_points.c b/source/interface/hud_nav_points.c +index 36b392c3..ac5dd14c 100644 +--- a/source/interface/hud_nav_points.c ++++ b/source/interface/hud_nav_points.c +@@ -113,6 +113,7 @@ symbols in this file: + #include "tag_files/tag_groups.h" + #include "interface/hud.h" + #include "interface/hud_definitions.h" ++#include "interface/hud_nav_points.h" + #include "bitmaps/bitmap_color_conversion.h" + #include "interface/hud_draw.h" + #include "objects/object_types.h" +@@ -303,12 +304,6 @@ real_point3d *game_engine_get_goal_position( + real_point3d *position, + short goal_index); + +-void custom_render_nav_point( +- short local_player_index, +- real_point3d const *position, +- short nav_index, +- short render_type); +- + void game_engine_render_nav_points( + short local_player_index); + diff --git a/research/fifty_objects_20260925/w/game_engine_clean/patches/05_optional_players_teleporter_index_c_after01.patch b/research/fifty_objects_20260925/w/game_engine_clean/patches/05_optional_players_teleporter_index_c_after01.patch new file mode 100644 index 00000000..751ae414 --- /dev/null +++ b/research/fifty_objects_20260925/w/game_engine_clean/patches/05_optional_players_teleporter_index_c_after01.patch @@ -0,0 +1,54 @@ +diff --git a/source/game/game_engine.c b/source/game/game_engine.c +index e51bde0e..90c99b35 100644 +--- a/source/game/game_engine.c ++++ b/source/game/game_engine.c +@@ -905,7 +905,7 @@ static void initialize_player_multiplayer_data( + player->state_message = NONE; + player->state_message_player_index = NONE; + player->speed_multiplier = 1.0f; +- player->unknown70 = NONE; ++ player->teleporter_index = NONE; + player->unknown7c = NONE; + csmemset( + &player->statistics.multiplayer_statistics, +@@ -3463,11 +3463,11 @@ static void game_engine_update_teleporter( + return; + + unit = unit_get(player->unit_index); +- if (player->unknown70 != NONE) ++ if (player->teleporter_index != NONE) + { + struct scenario_netgame_flag *previous_flag = TAG_BLOCK_GET_ELEMENT( + &scenario->netgame_flags, +- player->unknown70, ++ player->teleporter_index, + struct scenario_netgame_flag); + real_vector3d delta; + +@@ -3476,7 +3476,7 @@ static void game_engine_update_teleporter( + &unit->object.position, + &delta); + if (delta.j * delta.j + delta.i * delta.i + delta.k * delta.k > 1.0f) +- player->unknown70 = NONE; ++ player->teleporter_index = NONE; + } + + source_flag_index = NONE; +@@ -3489,7 +3489,7 @@ static void game_engine_update_teleporter( + 1, + &source_flag_index); + if (source_flag_index == NONE || +- source_flag_index == player->unknown70) ++ source_flag_index == player->teleporter_index) + { + return; + } +@@ -3636,7 +3636,7 @@ static void game_engine_update_teleporter( + if (player->local_player_index != NONE) + player_control_set_facing(player->local_player_index, &forward); + +- player->unknown70 = find_netgame_flag( ++ player->teleporter_index = find_netgame_flag( + &unit->object.position, + 1.0f, + 0.0f, diff --git a/research/fifty_objects_20260925/w/game_engine_clean/patches/05_optional_players_teleporter_index_h.patch b/research/fifty_objects_20260925/w/game_engine_clean/patches/05_optional_players_teleporter_index_h.patch new file mode 100644 index 00000000..67fbcc7f --- /dev/null +++ b/research/fifty_objects_20260925/w/game_engine_clean/patches/05_optional_players_teleporter_index_h.patch @@ -0,0 +1,13 @@ +diff --git a/source/game/players.h b/source/game/players.h +index 34ee5f08..769ca943 100644 +--- a/source/game/players.h ++++ b/source/game/players.h +@@ -100,7 +100,7 @@ struct player_datum + struct network_player network_player_data; + short powerup_durations[NUMBER_OF_PLAYER_POWERUPS]; + real speed_multiplier; +- long unknown70; ++ long teleporter_index; + long state_message; + long state_message_player_index; + long unknown7c; diff --git a/research/fifty_objects_20260925/w/game_engine_clean/patches/06_optional_sibling_netgame_flag.patch b/research/fifty_objects_20260925/w/game_engine_clean/patches/06_optional_sibling_netgame_flag.patch new file mode 100644 index 00000000..7d6b6010 --- /dev/null +++ b/research/fifty_objects_20260925/w/game_engine_clean/patches/06_optional_sibling_netgame_flag.patch @@ -0,0 +1,123 @@ +diff --git a/source/game/game_engine_ctf.c b/source/game/game_engine_ctf.c +index 28df215b..d5faf45f 100644 +--- a/source/game/game_engine_ctf.c ++++ b/source/game/game_engine_ctf.c +@@ -129,6 +129,7 @@ symbols in this file: + #include "objects/objects.h" + #include "scenario/scenario.h" + #include "scenario/scenario_definitions.h" ++#include "scenario/scenario_netgame_definitions.h" + #include "tag_files/tag_groups.h" + #include "text/text_group.h" + #include "text/unicode.h" +@@ -209,18 +210,6 @@ enum + + /* ---------- structures */ + +-struct scenario_netgame_flag +-{ +- real_point3d position; +- real facing; +- short type; +- short team_index; +- byte unused[0x80]; +-}; +- +-typedef char verify_scenario_netgame_flag_size[ +- sizeof(struct scenario_netgame_flag) == 0x94 ? 1 : -1]; +- + struct ctf_globals + { + struct scenario_netgame_flag *flags[NUMBER_OF_CTF_TEAMS]; +diff --git a/source/game/game_engine_king.c b/source/game/game_engine_king.c +index df345537..eec5e0a0 100644 +--- a/source/game/game_engine_king.c ++++ b/source/game/game_engine_king.c +@@ -94,6 +94,7 @@ symbols in this file: + #include "render/render.h" + #include "scenario/scenario.h" + #include "scenario/scenario_definitions.h" ++#include "scenario/scenario_netgame_definitions.h" + #include "shaders/shader_definitions.h" + #include "shaders/shaders.h" + #include "tag_files/tag_groups.h" +@@ -206,17 +207,6 @@ typedef char verify_rasterizer_model_begin_parameters_size[ + sizeof(struct rasterizer_model_begin_parameters) == 0xCC ? 1 : -1]; + + /* January scenario flag layout consumed by the King map scan. */ +-struct scenario_netgame_flag +-{ +- real_point3d position; +- real facing; +- short type; +- short team_index; +- byte unused[0x80]; +-}; +- +-typedef char verify_scenario_netgame_flag_size[ +- sizeof(struct scenario_netgame_flag) == 0x94 ? 1 : -1]; + typedef char verify_scenario_netgame_flags_offset[ + offsetof(struct scenario, netgame_flags) == 0x378 ? 1 : -1]; + +diff --git a/source/game/game_engine_oddball.c b/source/game/game_engine_oddball.c +index a567f524..57fe087a 100644 +--- a/source/game/game_engine_oddball.c ++++ b/source/game/game_engine_oddball.c +@@ -114,6 +114,7 @@ symbols in this file: + #include "players.h" + #include "scenario/scenario.h" + #include "scenario/scenario_definitions.h" ++#include "scenario/scenario_netgame_definitions.h" + #include "tag_files/tag_groups.h" + #include "text/text_group.h" + #include "text/unicode.h" +@@ -239,18 +240,6 @@ typedef char verify_oddball_globals_ball_spawn_timer_offset[ + typedef char verify_oddball_globals_current_ball_owner_offset[ + offsetof(struct oddball_globals, current_ball_owner) == 0xC4 ? 1 : -1]; + +-struct scenario_netgame_flag +-{ +- real_point3d position; +- real facing; +- short type; +- short team_index; +- byte unused[0x80]; +-}; +- +-typedef char verify_scenario_netgame_flag_size[ +- sizeof(struct scenario_netgame_flag) == 0x94 ? 1 : -1]; +- + /* ---------- prototypes */ + + /* ---------- globals */ +diff --git a/source/game/game_engine_race.c b/source/game/game_engine_race.c +index 0de4df0f..2e076851 100644 +--- a/source/game/game_engine_race.c ++++ b/source/game/game_engine_race.c +@@ -111,6 +111,7 @@ symbols in this file: + #include "objects/objects.h" + #include "scenario/scenario.h" + #include "scenario/scenario_definitions.h" ++#include "scenario/scenario_netgame_definitions.h" + #include "tag_files/tag_groups.h" + #include "text/text_group.h" + #include "text/unicode.h" +@@ -206,18 +207,6 @@ enum multiplayer_game_text + + /* ---------- structures */ + +-struct scenario_netgame_flag +-{ +- real_point3d position; +- real facing; +- short type; +- short team_index; +- byte unused[0x80]; +-}; +- +-typedef char verify_scenario_netgame_flag_size[ +- sizeof(struct scenario_netgame_flag) == 0x94 ? 1 : -1]; +- + struct race_globals + { + unsigned long lap_completed_value; diff --git a/research/fifty_objects_20260925/w/hs/LEDGER.md b/research/fifty_objects_20260925/w/hs/LEDGER.md new file mode 100644 index 00000000..8c7f0ad6 --- /dev/null +++ b/research/fifty_objects_20260925/w/hs/LEDGER.md @@ -0,0 +1,179 @@ +# hs (source/hs/hs) wave-3 worker ledger + +Base 954eebd2. Task: close `_real_random_range_evaluate` (96, unparked) + census the 54,780 B data gap. + +## Baseline (gate --all on production) +- `== exact 447 residual 1 unwritten 0` (of 448). `_hs_compile_and_evaluate` is exact now; only + `_real_random_range_evaluate` remains. +- alndiff: one insert/delete of the same instruction: January `fstp [ebp-4]; mov eax,[ebp-4]; push eax; + mov ecx,edx; push ecx`; ours `fstp [ebp-4]; mov ecx,edx; mov eax,[ebp-4]; push eax; push ecx`. + Frame 8, 50/50 insns, 4 relocs identical. + +## Prior negatives read (do NOT repeat) +- hs_obj_opus5_150k_w2_20260914.md: 5 shapes (header inline, named locals, double upper) -> 80 B or identical. +- opus5_next150_compiler_laws_round2 §6.5 + opus5-150k lane scratch/hs_research/angleC.md: 46 MICRO-TU + spellings (rr/ rr2/ rr3/ rr4/) + 14 flags inert; /G5 gives a third order. Class E tie, reopen only on a + scheduler/pre-schedule-order law. Free cleanup: `real_random_range(lower_bound, upper_bound)` is + byte-identical to the hand-expanded real_seed_random_range(get_global_random_seed_address(), ...). +- NEW LAW available since (2026-09-21, Lane C P3, after those probes): TU name-count oracle -- a web record's + arena ordinal set by the running count of DECLARED NAMES before the function; "C2 has no scheduler". + All 46 prior probes were micro-TUs (rlab), so none tested whole-TU name count. This is the new evidence angle. + +## Probe 1 (ORACLE, lab only): TU name-count before the function +- Hypothesis: the copy position is a web-record-identity tie (Lane C P3 TU name-count law / H3 pre-function + declarations mod 32). Prior 46 probes were micro-TUs so never varied it. +- Lab: scratch/w/hs/lab/kscan.py inserts K `extern long` (K=0..40, covers every residue mod 32 and the + period-21 ladder) and K 2-member struct tags (K=0..24) immediately before the definition; whole hs.c. +- Result: ALL 66 builds = production bytes (copy@17, January 19). NAME-COUNT IS INERT for this residual. + (Micro-TU control rr/a0 also = production, consistent.) Refutes the TU-count route. + +## Finding 2: /Od readout + decoding of January's shape +- /Od 0x5e5550 (def struct 0x969c98 -> name 0x970270): locals [ebp-8]=arguments, [ebp-4]=result; + `result.value = 0` (mov [ebp-4],0); body = ONE call `real_random_range(arguments[0].real, arguments[1].real)` + (real call 0x42f360 in /Od = the real_math.h inline, 2 params, calls get_global_random_seed_address + + real_seed_random_range), then hs_return(thread_index, result). No named bounds, no double. +- Lab (whole TU, scratch/w/hs/lab/var.py): the /Od form compiles to 80 B: + `mov edx,[eax+4]; mov eax,[eax]; mov ecx,edx; mov [ebp-4],edx; push ecx; mov edx,eax; push edx; + mov [ebp-8],eax; call seed` -> [ebp-4]/[ebp-8] are the INLINE PARAMETER HOMES of real_random_range, and + the inline expansion emits per parameter, right to left: upper {copy, home, push}, lower {copy, push, home}. +- January = exactly that inline sequence with the UPPER parameter being an x87 value + (`fld [eax+4]; fstp [ebp-4]` home; `mov eax,[ebp-4]; push eax`) and the lower an integer copy + (`mov ecx,edx; push ecx; mov [ebp-8],edx`) placed AFTER push upper. So January's lower copy position is + the inline param-by-param order; ours (hand-expanded local reals) hoists it. Hypothesis H2: the /Od-attested + inline call with an x87-valued upper argument reproduces January. + +## Probe 3 (ORACLE): M8 in-function IL-local count +- Hypothesis: the copy placement is keyed by in-function IL-local ordinals (LAW M8, period 8). +- Lab: scratch/w/hs/lab/dscan.py, D = 0..16 dead `long lab_mod8_K = 0;` at the top of the body, on the + production body AND on the inline form e1 (function-scope `real upper_bound = (real)upper` + + `real_random_range(arguments[0].real_value, upper_bound)`). +- Result: all 34 builds = production order (copy@17). M8-INSENSITIVE. Not a count key. +- Also measured: i1/i2/i5 (double -> inline param directly, with or without (real) cast) = 80 B, the upper + param is pushed by `push ecx; fstp [esp]` with NO home; i3/i4/i6 = 80 B integer copies. So January's + x87-home-then-integer-reload upper requires a NAMED real local assigned from an x87 value (as production). + +## Finding 4: mechanism characterisation (lab, micro-TU scratch/w/hs/lab/mvar.py, whole-TU var.py) +- p1..p5 (whole TU): od-attested `result.long_value = 0` before the evaluate call, `real const *arguments`, + implicit double->real, result in block: all = production order. Inert. +- Liveness instruments (NOT candidates): L1 lower_bound used after the call -> lower web in EDI, copy + `mov edi,edx` lands AFTER `push eax` (January position) with `push edi` in the gap; L5 upper long-lived -> + reload immediately after fstp, copy after; L7 seed=arguments -> no copy at all, `push ecx; push edx`. + => the copy only exists when the arg web and the load temp fail to coalesce, and its placement moves with + the allocation; it is an allocator-level artefact, not a statement-order artefact. +- Corpus (gapscan3.py over all 468 January objects): January never fills an fstp->reload gap with a + reg-reg copy anywhere; the only unfilled-gap-with-available-copy rows are real_random_range (residual), + flying_camera_update (EXACT: both compilers leave it) and build_structure_lens_flares (residual). + There is no January analogue of the real_random_range shape (patscan.py: pattern unique in 468 objects). + +## Probe 5-6: structural forms + flags (whole TU) +- r1 early-return form, r2/r3 `real result` + `*(long *)&result`, r4 (lab) split if: all = production order. +- Flags (lab): /Op gives a different 96-B shape (qword home), /Op- /QIfist /G6 /GB = production. Not flags. + +## Finding 7: HCEX.pdb (DIA2Dump -sym real_random_range_evaluate) +- `static void real_random_range_evaluate(short, long, unsigned char)` -> the evaluator is FILE-STATIC + (agrees with cachebeta publics: all 394 *_evaluate fns absent from publics). +- Only frame local: `long result` ([00000050] cl-relative); arguments pointer enregistered (unnamed here). + Same `long result` in random_range_evaluate, hs_objects_can_see_object_evaluate, + device_set_desired_position_evaluate. => HCEX evaluators use `long result = 0` + a real store through + `*(real *)&result`, not a union. Hypothesis H7: January's real args are read through type-punned + `*(real *)&arguments[i]` from a `long *arguments`, which may be what routes the upper through x87. + +## Probe 8: static evaluator (PDB/HCEX-attested storage) on the residual +- st1.c: only real_random_range_evaluate (+ prototype) static -> production order. Inert for the copy. + +## Finding 9: storage census (pdb_storage.py + HCEX) -- an OBJECT blocker independent of the residual +- cachebeta publics: 394 *_evaluate fns + 24 helpers absent from publics (January static); ours external. + HCEX agrees (`static void real_random_range_evaluate`, static hs_compile_source/alphabetize/hs_allocate/ + hs_enumerate_type_names). 421 `_hs_*_definition` structs: ours static, split external (symbols.json lacks + "static": true). 39 `_hs_type_*_default` + `_hs_function_table_count`: PUBLIC in cachebeta, ours `static`. +- Anomaly: `_hs_enumerate_scenario_data` is absent from publics but UNREFERENCED in January's hs.obj + (0 relocations anywhere in the object); making it static makes VC7 drop it (UNWRITTEN) -> it must stay + external (an unreferenced function is only emitted with external linkage). Left external; disclosed. +- Lab stor2.c (scratch/w/hs/lab/mkstatic.py): 465 prototype/definition lines + 28 HS_EVALUATE macro heads + -> static; 40 data defaults -> external. gate --all: exact 447 residual 1 unwritten 0 (NO REGRESSION; + real_random_range unchanged). object_audit on stor2.obj: only 838 `storage 2/3` rows (split side) + + the residual .text remain -> closed by 838 `"static": true` symbols.json flags. + +## DATA CENSUS (task item) -- 54,780 B gap classified +- report.json (objdiff 3.3.1): hs .bss 18/18 (100%), .data 3,496 @96.83%, .rdata 51,284 @99.64% -> credit 18. +- coff_compare: January's 1 .data + 909 .rdata + 1 .bss sections are ALL resolved-equal to ours (datasec.py); + data_census.py lists NO absent and NO different data symbol for hs. Unwritten data symbols: NONE. +- Ours emits 20 surplus literal COMDATs (78 B: "players","not","sleep","/","*","+","set","","stub","vehicle", + "unit","object","damage","effect","script","%s: %s",")","%s\r\n","w","%s") that January's splitter + attributed to other objects (folded literals) -> they shift the synthetic combined .rdata. +- Mini objdiff project scratch/w/hs/od (control reproduces report.json exactly: 25248/447/18): + under objdiff 3.6.0 (read-only run of claude-aim-grenade's binary) the SAME production objects score + .data 100 / .rdata 100 / data 54,798/54,798. => the ENTIRE 54,780 B gap is the 3.3.1 '$'-literal + relocation-name defect (scorer artefact), zero content difference. +- semantic_data_matches: tools/semantic_progress.py requires a single-section entry to cover ALL unmatched + unit data (54,780) -> impossible for hs (two merged sections). A grouped entry would need 1 .data + 909 + .rdata members and the padded extent (51,328 by alignment; raw 49,626) does not equal objdiff's merged + 51,284, and the unit must be complete. => NO single-section entry is valid for hs; no data closure is + proposed under 3.3.1. Scorer upgrade (owner item) would recover all 54,780 B at zero source cost. +- Storage packet (ownership, score-neutral): scratch/w/hs/storage.patch + scratch/w/hs/config/symbols.json + (838 "static": true). csplit simulated into scratch/w/hs/split_sim: 832/833 split objects byte-identical, + hs.obj differs ONLY in storage 2->3 of 838 symbols (0 section-info changes). object_audit(sim split, + stor2.obj): 1830 symbols 0 differ; only failure = _real_random_range_evaluate .text. objdiff 3.3.1 and + 3.6.0 scores unchanged by the packet (25248 code / 447 fns). + +## Probes 10-12 (lab, whole TU) +- h1..h4 HCEX/H2-style `long *arguments; long result = 0; *((real *)&result) = real_random_range( + *((real *)&arguments[0]), *((real *)&arguments[1]))` (+ variants): 80 B od-form, no x87 (both int copies). +- k1..k3 lab inline real accessor feeding the helper: 80 B, no x87. => January's x87 upper is not produced by + type punning or an inline accessor; a double->real conversion stored to a NAMED real remains the only route. +- x1/x2 store-inside-argument (`upper_bound = (real)upper` as the call argument): production order. +- y1..y4 HCEX `long result` address-taken store + x87 named upper (4 declaration/type variants): production. +- Corpus analogue (seedscan.py): actor_combat `real_random_range(-x, x)` (EXACT, 3 sites) homes the x87 + LOWER param via fstp+reload and emits the int UPPER copy BEFORE the fstp -> in both compilers an int copy + that is independent of the x87 home is emitted ahead of the home reload. January's evaluator is the only + site where it is not. + +## Probe 13 (lab): helper body with a `real result=` local (real_local_random_range shape) - z1 production + order, z2/z3 80 B. Inert. +## Prior-art note: Lane C D1-hs-data (claude-lane-c worktree scratch/research/D1-hs-data/FINDINGS.md + sec 4c) measured January's own hs.obj self-diffing at .data 99.52 / .rdata 99.90 under 3.3.1 -> the + "ceiling" later retired as the 3.3.1 comparator bug; consistent with my 3.6.0 = 100% measurement. + +## STOP RULE (function) fired +- 13 probe families (2 count-key oracles, /Od form, HCEX form, 4 structural, flags, static, helper body, + store-in-arg, inline accessor) + the prior 46 micro-TU spellings + 14 flags: the residual is ONE + dependency-free `mov ecx,edx` placement (ours right after `fstp [ebp-4]`, January after `push eax`). + Frame, relocations, instruction multiset identical. Best credible candidate = production body + (optionally the free house-rule cleanup real_random_range(lower_bound, upper_bound), byte-identical). + +## FINAL PACKET (for the integrator) +- scratch/w/hs/production.patch (git apply --check clean vs 954eebd2 tree) = storage.patch + cleanup_only.patch: + (1) storage: `static` on 465 prototype/definition lines (394 *_evaluate + 23 helpers; NOT + hs_enumerate_scenario_data) and on the 28 `void evaluator( \` HS_EVALUATE macro heads; `static` REMOVED + from the 39 `_hs_type_*_default` and `hs_function_table_count` (cachebeta publics). TU-private: no + header touched, no other TU references any of the 417 functions (grep over source/**/*.c,h). + (2) cleanup (byte-identical, /Od 0x5e5550-attested call): real_random_range_evaluate calls + `real_random_range(arguments[0].real_value, upper_bound)` instead of the hand-expanded + real_seed_random_range(get_global_random_seed_address(), ...) and drops the unattested `lower_bound`. +- scratch/w/hs/config/symbols.json: 838 lines edited in place (`, "static": true` appended; CRLF kept; list in + scratch/w/hs/static_symbols.txt: 417 functions + 421 `_hs_*_definition`). Integrator: csplit-only regen. +- Verification: gate --all on the applied patch = exact 447 residual 1 unwritten 0 (== production, every + section byte-identical to build/base per object_audit(base-as-ref): storage-only diffs). /W3 census + identical (58). fake_match_scan 0 leads. csplit simulated (kept: split_sim_keep/hs.obj): only hs.obj + changes, storage only. object_audit(sim split vs cand.obj): 1830/1830 symbols OK; ONLY failure is + `_real_random_range_evaluate` .text. surplus_identity 0 code COMDATs; provider_link 20 literal COMDATs PASS. + objdiff 3.3.1 mini-report: unchanged (25248 code / 447 fns / data 18); 3.6.0: data 54,798/54,798. +- Consumer sweep: none needed (no shared header). symbols.json edit touches only hs.obj (832/833 splits + byte-identical in the simulation). + +## Reopen criteria for _real_random_range_evaluate +- A decoded C2 emission/allocator rule for where an allocator copy (`mov ecx,edx`, arg web vs load web that + failed to coalesce) is placed relative to an independent x87-home reload, with a SOURCE construct that + moves it (tracer on the emitter; the existing P3/Lane A dbg32c hooks cover only allocator events), OR + first-party evidence of January's hs evaluator generator (e.g. an H1/H2 hs macro source) showing how + (real, real) arguments reach an inline helper with only the upper bound x87-staged. +- Do NOT respend: name-count K 0..40 / struct 0..24, M8 D 0..16 (two bodies), /Od form, HCEX long result, + punned `*(real *)&arguments[i]`, inline accessors, helper body with result local, store-in-argument, + early return, static evaluator, /Op /Op- /QIfist /G6 /GB, plus the prior 46 + 14. + +## Link-level proof for the data half of the storage packet +- January's split hs_runtime.obj has the 39 `__hs_type_*_default` symbols as UNDEFINED externals (so + January's hs.obj must define them external); source/hs/hs_runtime.c:696-734 already declares them + `extern`. With today's `static` definitions in hs.c a full link would leave all 39 unresolved. + (Side note for the hs_runtime owner, not changed here: those are consumer-local extern declarations with + non-const types vs hs.c's `const` definitions -> an hs.h home would be the house-rule fix.) diff --git a/research/fifty_objects_20260925/w/hs/cand.vs_tree.diff b/research/fifty_objects_20260925/w/hs/cand.vs_tree.diff new file mode 100644 index 00000000..1c3c2d1e --- /dev/null +++ b/research/fifty_objects_20260925/w/hs/cand.vs_tree.diff @@ -0,0 +1,220 @@ +diff --git a/source/hs/hs.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\hs\\cand.c" +index 0ed6887b..f73bc010 100644 +--- a/source/hs/hs.c ++++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\hs\\cand.c" +@@ -13585,7 +13585,7 @@ static void hs_enumerate_block_data( + return; + } + +-static void hs_enumerate_scenario_data( ++void hs_enumerate_scenario_data( + short block_offset, + short name_offset, + long element_size) +@@ -13647,7 +13647,16 @@ static void hs_enumerate_function_names( + static void hs_enumerate_script_names( + void) + { +- hs_enumerate_scenario_data(offsetof(struct scenario, hs_scripts), 0, sizeof(struct hs_script)); ++ if (global_scenario_index != NONE) ++ { ++ struct scenario *scenario; ++ struct tag_block const *scripts; ++ ++ scenario = global_scenario_get(); ++ scripts = (struct tag_block const *)scenario; ++ scripts = (struct tag_block const *)((byte const *)scripts + offsetof(struct scenario, hs_scripts)); ++ hs_enumerate_block_data(scripts, 0, sizeof(struct hs_script)); ++ } + return; + } + +@@ -13680,70 +13689,160 @@ static void hs_enumerate_variable_names( + static void hs_enumerate_ai_names( + void) + { +- hs_enumerate_scenario_data(offsetof(struct scenario, ai_encounters), 0, sizeof(struct encounter_definition)); ++ if (global_scenario_index != NONE) ++ { ++ struct scenario *scenario; ++ struct tag_block const *encounters; ++ ++ scenario = global_scenario_get(); ++ encounters = (struct tag_block const *)scenario; ++ encounters = (struct tag_block const *)((byte const *)encounters + offsetof(struct scenario, ai_encounters)); ++ hs_enumerate_block_data(encounters, 0, sizeof(struct encounter_definition)); ++ } + return; + } + + static void hs_enumerate_ai_command_list_names( + void) + { +- hs_enumerate_scenario_data(offsetof(struct scenario, ai_command_lists), 0, sizeof(struct ai_command_list_definition)); ++ if (global_scenario_index != NONE) ++ { ++ struct scenario *scenario; ++ struct tag_block const *command_lists; ++ ++ scenario = global_scenario_get(); ++ command_lists = (struct tag_block const *)scenario; ++ command_lists = (struct tag_block const *)((byte const *)command_lists + offsetof(struct scenario, ai_command_lists)); ++ hs_enumerate_block_data(command_lists, 0, sizeof(struct ai_command_list_definition)); ++ } + return; + } + + static void hs_enumerate_starting_profile_names( + void) + { +- hs_enumerate_scenario_data(offsetof(struct scenario, starting_profiles), 0, scenario_starting_profile_size); ++ if (global_scenario_index != NONE) ++ { ++ struct scenario *scenario; ++ struct tag_block const *starting_profiles; ++ ++ scenario = global_scenario_get(); ++ starting_profiles = (struct tag_block const *)scenario; ++ starting_profiles = (struct tag_block const *)((byte const *)starting_profiles + offsetof(struct scenario, starting_profiles)); ++ hs_enumerate_block_data(starting_profiles, 0, scenario_starting_profile_size); ++ } + return; + } + + static void hs_enumerate_conversation_names( + void) + { +- hs_enumerate_scenario_data(offsetof(struct scenario, ai_conversations), 0, scenario_conversation_definition_size); ++ if (global_scenario_index != NONE) ++ { ++ struct scenario *scenario; ++ struct tag_block const *conversations; ++ ++ scenario = global_scenario_get(); ++ conversations = (struct tag_block const *)scenario; ++ conversations = (struct tag_block const *)((byte const *)conversations + offsetof(struct scenario, ai_conversations)); ++ hs_enumerate_block_data(conversations, 0, scenario_conversation_definition_size); ++ } + return; + } + + static void hs_enumerate_object_names( + void) + { +- hs_enumerate_scenario_data(offsetof(struct scenario, object_names), 0, sizeof(struct scenario_object_name)); ++ if (global_scenario_index != NONE) ++ { ++ struct scenario *scenario; ++ struct tag_block const *object_names; ++ ++ scenario = global_scenario_get(); ++ object_names = (struct tag_block const *)scenario; ++ object_names = (struct tag_block const *)((byte const *)object_names + offsetof(struct scenario, object_names)); ++ hs_enumerate_block_data(object_names, 0, sizeof(struct scenario_object_name)); ++ } + return; + } + + static void hs_enumerate_trigger_volume_names( + void) + { +- hs_enumerate_scenario_data(offsetof(struct scenario, trigger_volumes), 4, sizeof(struct scenario_trigger_volume)); ++ if (global_scenario_index != NONE) ++ { ++ struct scenario *scenario; ++ struct tag_block const *trigger_volumes; ++ ++ scenario = global_scenario_get(); ++ trigger_volumes = (struct tag_block const *)scenario; ++ trigger_volumes = (struct tag_block const *)((byte const *)trigger_volumes + offsetof(struct scenario, trigger_volumes)); ++ hs_enumerate_block_data(trigger_volumes, 4, sizeof(struct scenario_trigger_volume)); ++ } + return; + } + + static void hs_enumerate_cutscene_flag_names( + void) + { +- hs_enumerate_scenario_data(offsetof(struct scenario, cutscene_flags), 4, scenario_cutscene_flag_size); ++ if (global_scenario_index != NONE) ++ { ++ struct scenario *scenario; ++ struct tag_block const *cutscene_flags; ++ ++ scenario = global_scenario_get(); ++ cutscene_flags = (struct tag_block const *)scenario; ++ cutscene_flags = (struct tag_block const *)((byte const *)cutscene_flags + offsetof(struct scenario, cutscene_flags)); ++ hs_enumerate_block_data(cutscene_flags, 4, scenario_cutscene_flag_size); ++ } + return; + } + + static void hs_enumerate_cutscene_camera_point_names( + void) + { +- hs_enumerate_scenario_data(offsetof(struct scenario, cutscene_camera_points), 4, sizeof(struct scenario_cutscene_camera_point)); ++ if (global_scenario_index != NONE) ++ { ++ struct scenario *scenario; ++ struct tag_block const *camera_points; ++ ++ scenario = global_scenario_get(); ++ camera_points = (struct tag_block const *)scenario; ++ camera_points = (struct tag_block const *)((byte const *)camera_points + offsetof(struct scenario, cutscene_camera_points)); ++ hs_enumerate_block_data(camera_points, 4, sizeof(struct scenario_cutscene_camera_point)); ++ } + return; + } + + static void hs_enumerate_cutscene_title_names( + void) + { +- hs_enumerate_scenario_data(offsetof(struct scenario, cutscene_chapter_titles), 4, scenario_cutscene_chapter_title_size); ++ if (global_scenario_index != NONE) ++ { ++ struct scenario *scenario; ++ struct tag_block const *chapter_titles; ++ ++ scenario = global_scenario_get(); ++ chapter_titles = (struct tag_block const *)scenario; ++ chapter_titles = (struct tag_block const *)((byte const *)chapter_titles + offsetof(struct scenario, cutscene_chapter_titles)); ++ hs_enumerate_block_data(chapter_titles, 4, scenario_cutscene_chapter_title_size); ++ } + return; + } + + static void hs_enumerate_cutscene_recording_names( + void) + { +- hs_enumerate_scenario_data(offsetof(struct scenario, recorded_animations), 0, sizeof(struct recorded_animation_definition)); ++ if (global_scenario_index != NONE) ++ { ++ struct scenario *scenario; ++ struct tag_block const *recorded_animations; ++ ++ scenario = global_scenario_get(); ++ recorded_animations = (struct tag_block const *)scenario; ++ recorded_animations = (struct tag_block const *)((byte const *)recorded_animations + offsetof(struct scenario, recorded_animations)); ++ hs_enumerate_block_data(recorded_animations, 0, sizeof(struct recorded_animation_definition)); ++ } + return; + } + +@@ -14724,7 +14823,6 @@ static void real_random_range_evaluate( + union hs_real_value result; + union hs_evaluation_argument const *arguments; + real upper_bound; +- real lower_bound; + + arguments = (union hs_evaluation_argument const *)hs_macro_function_evaluate(function_index, thread_index, initialize); + if (arguments) +@@ -14732,8 +14830,7 @@ static void real_random_range_evaluate( + double upper = arguments[1].real_value; + + upper_bound = (real)upper; +- lower_bound = arguments[0].real_value; +- result.real_value = real_seed_random_range(get_global_random_seed_address(), lower_bound, upper_bound); ++ result.real_value = real_random_range(arguments[0].real_value, upper_bound); + hs_return(thread_index, result.long_value); + } + return; diff --git a/research/fifty_objects_20260925/w/hs/cleanup_only.patch b/research/fifty_objects_20260925/w/hs/cleanup_only.patch new file mode 100644 index 00000000..355958e3 --- /dev/null +++ b/research/fifty_objects_20260925/w/hs/cleanup_only.patch @@ -0,0 +1,22 @@ +diff --git a/source/hs/hs.c b/source/hs/hs.c +index 35571179..717d2b96 100644 +--- a/source/hs/hs.c ++++ b/source/hs/hs.c +@@ -14823,7 +14823,6 @@ void real_random_range_evaluate( + union hs_real_value result; + union hs_evaluation_argument const *arguments; + real upper_bound; +- real lower_bound; + + arguments = (union hs_evaluation_argument const *)hs_macro_function_evaluate(function_index, thread_index, initialize); + if (arguments) +@@ -14831,8 +14830,7 @@ void real_random_range_evaluate( + double upper = arguments[1].real_value; + + upper_bound = (real)upper; +- lower_bound = arguments[0].real_value; +- result.real_value = real_seed_random_range(get_global_random_seed_address(), lower_bound, upper_bound); ++ result.real_value = real_random_range(arguments[0].real_value, upper_bound); + hs_return(thread_index, result.long_value); + } + return; diff --git a/research/fifty_objects_20260925/w/hs/production.patch b/research/fifty_objects_20260925/w/hs/production.patch new file mode 100644 index 00000000..38aac64a --- /dev/null +++ b/research/fifty_objects_20260925/w/hs/production.patch @@ -0,0 +1,2865 @@ +diff --git a/source/hs/hs.c b/source/hs/hs.c +index 35571179..f73bc010 100644 +--- a/source/hs/hs.c ++++ b/source/hs/hs.c +@@ -2818,7 +2818,7 @@ enum + /* ---------- macros */ + + #define HS_EVALUATE_NO_ARGUMENTS(evaluator, function) \ +-void evaluator( \ ++static void evaluator( \ + short function_index, \ + long thread_index, \ + boolean initialize) \ +@@ -2829,7 +2829,7 @@ void evaluator( \ + } + + #define HS_EVALUATE_NO_OP(evaluator) \ +-void evaluator( \ ++static void evaluator( \ + short function_index, \ + long thread_index, \ + boolean initialize) \ +@@ -2839,7 +2839,7 @@ void evaluator( \ + } + + #define HS_EVALUATE_RETURN_LONG(evaluator, function) \ +-void evaluator( \ ++static void evaluator( \ + short function_index, \ + long thread_index, \ + boolean initialize) \ +@@ -2849,7 +2849,7 @@ void evaluator( \ + } + + #define HS_EVALUATE_RETURN_SHORT(evaluator, function) \ +-void evaluator( \ ++static void evaluator( \ + short function_index, \ + long thread_index, \ + boolean initialize) \ +@@ -2862,7 +2862,7 @@ void evaluator( \ + } + + #define HS_EVALUATE_RETURN_BOOLEAN_NO_ARGUMENTS(evaluator, function) \ +-void evaluator( \ ++static void evaluator( \ + short function_index, \ + long thread_index, \ + boolean initialize) \ +@@ -2875,7 +2875,7 @@ void evaluator( \ + } + + #define HS_EVALUATE_SHORT_FROM_LONG(evaluator, function) \ +-void evaluator( \ ++static void evaluator( \ + short function_index, \ + long thread_index, \ + boolean initialize) \ +@@ -2893,7 +2893,7 @@ void evaluator( \ + } + + #define HS_EVALUATE_SHORT_FROM_UNSIGNED_SHORT(evaluator, function) \ +-void evaluator( \ ++static void evaluator( \ + short function_index, \ + long thread_index, \ + boolean initialize) \ +@@ -2911,7 +2911,7 @@ void evaluator( \ + } + + #define HS_EVALUATE_RETURN_SHORT_FROM_ARGUMENTS(evaluator, arguments_type, expression) \ +-void evaluator( \ ++static void evaluator( \ + short function_index, \ + long thread_index, \ + boolean initialize) \ +@@ -2929,7 +2929,7 @@ void evaluator( \ + } + + #define HS_EVALUATE_LONG_FROM_LONG(evaluator, function) \ +-void evaluator( \ ++static void evaluator( \ + short function_index, \ + long thread_index, \ + boolean initialize) \ +@@ -2941,7 +2941,7 @@ void evaluator( \ + } + + #define HS_EVALUATE_REAL_FROM_LONG(evaluator, function) \ +-void evaluator( \ ++static void evaluator( \ + short function_index, \ + long thread_index, \ + boolean initialize) \ +@@ -2957,7 +2957,7 @@ void evaluator( \ + } + + #define HS_EVALUATE_REAL_FROM_UNSIGNED_SHORT(evaluator, function) \ +-void evaluator( \ ++static void evaluator( \ + short function_index, \ + long thread_index, \ + boolean initialize) \ +@@ -2973,7 +2973,7 @@ void evaluator( \ + } + + #define HS_EVALUATE_VOID_LONG(evaluator, function) \ +-void evaluator( \ ++static void evaluator( \ + short function_index, \ + long thread_index, \ + boolean initialize) \ +@@ -2988,7 +2988,7 @@ void evaluator( \ + } + + #define HS_EVALUATE_VOID_BOOLEAN(evaluator, function) \ +-void evaluator( \ ++static void evaluator( \ + short function_index, \ + long thread_index, \ + boolean initialize) \ +@@ -3003,7 +3003,7 @@ void evaluator( \ + } + + #define HS_EVALUATE_VOID_UNSIGNED_SHORT(evaluator, function) \ +-void evaluator( \ ++static void evaluator( \ + short function_index, \ + long thread_index, \ + boolean initialize) \ +@@ -3018,7 +3018,7 @@ void evaluator( \ + } + + #define HS_EVALUATE_VOID_LONG_BOOLEAN(evaluator, function) \ +-void evaluator( \ ++static void evaluator( \ + short function_index, \ + long thread_index, \ + boolean initialize) \ +@@ -3033,7 +3033,7 @@ void evaluator( \ + } + + #define HS_EVALUATE_VOID_LONG_LONG(evaluator, function) \ +-void evaluator( \ ++static void evaluator( \ + short function_index, \ + long thread_index, \ + boolean initialize) \ +@@ -3048,7 +3048,7 @@ void evaluator( \ + } + + #define HS_EVALUATE_VOID_LONG_LONG_LONG(evaluator, function) \ +-void evaluator( \ ++static void evaluator( \ + short function_index, \ + long thread_index, \ + boolean initialize) \ +@@ -3063,7 +3063,7 @@ void evaluator( \ + } + + #define HS_EVALUATE_VOID_SHORT_SHORT(evaluator, function) \ +-void evaluator( \ ++static void evaluator( \ + short function_index, \ + long thread_index, \ + boolean initialize) \ +@@ -3078,7 +3078,7 @@ void evaluator( \ + } + + #define HS_EVALUATE_VOID_LONG_UNSIGNED_SHORT(evaluator, function) \ +-void evaluator( \ ++static void evaluator( \ + short function_index, \ + long thread_index, \ + boolean initialize) \ +@@ -3093,7 +3093,7 @@ void evaluator( \ + } + + #define HS_EVALUATE_VOID_UNSIGNED_SHORT(evaluator, function) \ +-void evaluator( \ ++static void evaluator( \ + short function_index, \ + long thread_index, \ + boolean initialize) \ +@@ -3108,7 +3108,7 @@ void evaluator( \ + } + + #define HS_EVALUATE_VOID_BOOLEAN(evaluator, function) \ +-void evaluator( \ ++static void evaluator( \ + short function_index, \ + long thread_index, \ + boolean initialize) \ +@@ -3123,7 +3123,7 @@ void evaluator( \ + } + + #define HS_EVALUATE_VOID_STRING(evaluator, function) \ +-void evaluator( \ ++static void evaluator( \ + short function_index, \ + long thread_index, \ + boolean initialize) \ +@@ -3138,7 +3138,7 @@ void evaluator( \ + } + + #define HS_EVALUATE_VOID_LONG_STRING(evaluator, function) \ +-void evaluator( \ ++static void evaluator( \ + short function_index, \ + long thread_index, \ + boolean initialize) \ +@@ -3153,7 +3153,7 @@ void evaluator( \ + } + + #define HS_EVALUATE_VOID_LONG_LONG_STRING(evaluator, function) \ +-void evaluator( \ ++static void evaluator( \ + short function_index, \ + long thread_index, \ + boolean initialize) \ +@@ -3168,7 +3168,7 @@ void evaluator( \ + } + + #define HS_EVALUATE_VOID_SHORT_BOOLEAN(evaluator, function) \ +-void evaluator( \ ++static void evaluator( \ + short function_index, \ + long thread_index, \ + boolean initialize) \ +@@ -3183,7 +3183,7 @@ void evaluator( \ + } + + #define HS_EVALUATE_VOID_FROM_ARGUMENTS(evaluator, arguments_type, expression) \ +-void evaluator( \ ++static void evaluator( \ + short function_index, \ + long thread_index, \ + boolean initialize) \ +@@ -3204,7 +3204,7 @@ void evaluator( \ + ((struct hud_message_text_definition *)tag_get(hud_message_text_group_tag, (index))) + + #define HS_EVALUATE_VOID_FROM_ARGUMENTS_WITH_REAL(evaluator, arguments_type, real_index, expression) \ +-void evaluator( \ ++static void evaluator( \ + short function_index, \ + long thread_index, \ + boolean initialize) \ +@@ -3221,7 +3221,7 @@ void evaluator( \ + } + + #define HS_EVALUATE_RETURN_BOOLEAN(evaluator, arguments_type, expression) \ +-void evaluator( \ ++static void evaluator( \ + short function_index, \ + long thread_index, \ + boolean initialize) \ +@@ -3541,7 +3541,7 @@ void console_printf( + boolean clear, + char const *format, + ...); +-long alphabetize( ++static long alphabetize( + char const **left, + char const **right); + struct scenario *global_scenario_get( +@@ -4371,7 +4371,7 @@ void vehicle_hover( + boolean hover); + void hs_dispose_from_old_map( + void); +-long alphabetize_file_references( ++static long alphabetize_file_references( + struct file_reference const *left, + struct file_reference const *right); + boolean tag_data_resize( +@@ -4387,11 +4387,11 @@ int isspace( + boolean hs_scenario_merge( + struct scenario *scenario, + struct scenario *source_scenario); +-void hs_allocate( ++static void hs_allocate( + void); +-boolean hs_rebuild_source( ++static boolean hs_rebuild_source( + void); +-boolean hs_compile_source( ++static boolean hs_compile_source( + void); + boolean hs_scenario_postprocess( + boolean restore_syntax_data); +@@ -4463,647 +4463,647 @@ struct hs_function_definition_with_6_parameters + + /* ---------- prototypes */ + +-void ai_debug_sound_point_set_evaluate( ++static void ai_debug_sound_point_set_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_debug_speak_evaluate( ++static void ai_debug_speak_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_debug_speak_list_evaluate( ++static void ai_debug_speak_list_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_debug_teleport_to_evaluate( ++static void ai_debug_teleport_to_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_debug_vocalize_evaluate( ++static void ai_debug_vocalize_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_globals_ai_active_evaluate( ++static void ai_globals_ai_active_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_globals_dialogue_triggers_enabled_evaluate( ++static void ai_globals_dialogue_triggers_enabled_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_globals_grenades_enabled_evaluate( ++static void ai_globals_grenades_enabled_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_profile_change_render_spray_evaluate( ++static void ai_profile_change_render_spray_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_allegiance_broken_evaluate( ++static void ai_scripting_allegiance_broken_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_allegiance_evaluate( ++static void ai_scripting_allegiance_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_allegiance_remove_evaluate( ++static void ai_scripting_allegiance_remove_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_allow_charge_evaluate( ++static void ai_scripting_allow_charge_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_allow_dormant_evaluate( ++static void ai_scripting_allow_dormant_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_attach_free_evaluate( ++static void ai_scripting_attach_free_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_attach_unit_evaluate( ++static void ai_scripting_attach_unit_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_attach_units_evaluate( ++static void ai_scripting_attach_units_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_attack_evaluate( ++static void ai_scripting_attack_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_automatic_migration_target_evaluate( ++static void ai_scripting_automatic_migration_target_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_berserk_evaluate( ++static void ai_scripting_berserk_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_braindead_by_unit_evaluate( ++static void ai_scripting_braindead_by_unit_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_braindead_evaluate( ++static void ai_scripting_braindead_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_command_list_advance_by_unit_evaluate( ++static void ai_scripting_command_list_advance_by_unit_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_command_list_advance_evaluate( ++static void ai_scripting_command_list_advance_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_command_list_by_unit_evaluate( ++static void ai_scripting_command_list_by_unit_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_command_list_evaluate( ++static void ai_scripting_command_list_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_command_list_status_evaluate( ++static void ai_scripting_command_list_status_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_conversation_advance_evaluate( ++static void ai_scripting_conversation_advance_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_conversation_evaluate( ++static void ai_scripting_conversation_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_conversation_line_evaluate( ++static void ai_scripting_conversation_line_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_conversation_status_evaluate( ++static void ai_scripting_conversation_status_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_conversation_stop_evaluate( ++static void ai_scripting_conversation_stop_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_defend_evaluate( ++static void ai_scripting_defend_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_deselect_evaluate( ++static void ai_scripting_deselect_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_detach_unit_evaluate( ++static void ai_scripting_detach_unit_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_detach_units_evaluate( ++static void ai_scripting_detach_units_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_erase_all_evaluate( ++static void ai_scripting_erase_all_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_erase_evaluate( ++static void ai_scripting_erase_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_exit_vehicle_evaluate( ++static void ai_scripting_exit_vehicle_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_follow_distance_evaluate( ++static void ai_scripting_follow_distance_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_follow_target_ai_evaluate( ++static void ai_scripting_follow_target_ai_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_follow_target_disable_evaluate( ++static void ai_scripting_follow_target_disable_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_follow_target_players_evaluate( ++static void ai_scripting_follow_target_players_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_follow_target_unit_evaluate( ++static void ai_scripting_follow_target_unit_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_force_active_by_unit_evaluate( ++static void ai_scripting_force_active_by_unit_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_force_active_evaluate( ++static void ai_scripting_force_active_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_free_evaluate( ++static void ai_scripting_free_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_free_units_evaluate( ++static void ai_scripting_free_units_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_go_to_vehicle_evaluate( ++static void ai_scripting_go_to_vehicle_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_go_to_vehicle_override_evaluate( ++static void ai_scripting_go_to_vehicle_override_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_going_to_vehicle_evaluate( ++static void ai_scripting_going_to_vehicle_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_ignore_evaluate( ++static void ai_scripting_ignore_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_is_attacking_evaluate( ++static void ai_scripting_is_attacking_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_kill_evaluate( ++static void ai_scripting_kill_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_kill_silent_evaluate( ++static void ai_scripting_kill_silent_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_link_activation_evaluate( ++static void ai_scripting_link_activation_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_living_count_evaluate( ++static void ai_scripting_living_count_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_living_fraction_evaluate( ++static void ai_scripting_living_fraction_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_look_at_object_evaluate( ++static void ai_scripting_look_at_object_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_magically_see_encounter_evaluate( ++static void ai_scripting_magically_see_encounter_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_magically_see_players_evaluate( ++static void ai_scripting_magically_see_players_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_magically_see_unit_evaluate( ++static void ai_scripting_magically_see_unit_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_magically_see_units_evaluate( ++static void ai_scripting_magically_see_units_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_maneuver_enable_evaluate( ++static void ai_scripting_maneuver_enable_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_maneuver_evaluate( ++static void ai_scripting_maneuver_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_migrate_and_speak_evaluate( ++static void ai_scripting_migrate_and_speak_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_migrate_by_unit_evaluate( ++static void ai_scripting_migrate_by_unit_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_migrate_evaluate( ++static void ai_scripting_migrate_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_nonswarm_count_evaluate( ++static void ai_scripting_nonswarm_count_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_place_evaluate( ++static void ai_scripting_place_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_playfight_evaluate( ++static void ai_scripting_playfight_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_prefer_target_evaluate( ++static void ai_scripting_prefer_target_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_reconnect_evaluate( ++static void ai_scripting_reconnect_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_renew_evaluate( ++static void ai_scripting_renew_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_retreat_evaluate( ++static void ai_scripting_retreat_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_select_evaluate( ++static void ai_scripting_select_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_set_blind_evaluate( ++static void ai_scripting_set_blind_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_set_current_state_evaluate( ++static void ai_scripting_set_current_state_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_set_deaf_evaluate( ++static void ai_scripting_set_deaf_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_set_respawn_evaluate( ++static void ai_scripting_set_respawn_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_set_return_state_evaluate( ++static void ai_scripting_set_return_state_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_set_team_evaluate( ++static void ai_scripting_set_team_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_spawn_actor_evaluate( ++static void ai_scripting_spawn_actor_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_status_evaluate( ++static void ai_scripting_status_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_stop_looking_evaluate( ++static void ai_scripting_stop_looking_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_strength_evaluate( ++static void ai_scripting_strength_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_swarm_count_evaluate( ++static void ai_scripting_swarm_count_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_teleport_starting_location_evaluate( ++static void ai_scripting_teleport_starting_location_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_teleport_starting_location_if_unsupported_evaluate( ++static void ai_scripting_teleport_starting_location_if_unsupported_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_timer_expire_evaluate( ++static void ai_scripting_timer_expire_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_timer_start_evaluate( ++static void ai_scripting_timer_start_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_try_to_fight_evaluate( ++static void ai_scripting_try_to_fight_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_try_to_fight_nothing_evaluate( ++static void ai_scripting_try_to_fight_nothing_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_try_to_fight_player_evaluate( ++static void ai_scripting_try_to_fight_player_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_vehicle_encounter_evaluate( ++static void ai_scripting_vehicle_encounter_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_vehicle_enterable_actor_type_evaluate( ++static void ai_scripting_vehicle_enterable_actor_type_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_vehicle_enterable_actors_evaluate( ++static void ai_scripting_vehicle_enterable_actors_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_vehicle_enterable_disable_evaluate( ++static void ai_scripting_vehicle_enterable_disable_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_vehicle_enterable_distance_evaluate( ++static void ai_scripting_vehicle_enterable_distance_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_vehicle_enterable_team_evaluate( ++static void ai_scripting_vehicle_enterable_team_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void attract_mode_start_evaluate( ++static void attract_mode_start_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void breakable_surfaces_enable_evaluate( ++static void breakable_surfaces_enable_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void breakable_surfaces_reset_evaluate( ++static void breakable_surfaces_reset_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void cheat_active_camouflage_evaluate( ++static void cheat_active_camouflage_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void cheat_active_camouflage_local_player_evaluate( ++static void cheat_active_camouflage_local_player_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void cheat_all_powerups_evaluate( ++static void cheat_all_powerups_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void cheat_all_vehicles_evaluate( ++static void cheat_all_vehicles_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void cheat_all_weapons_evaluate( ++static void cheat_all_weapons_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void cheat_teleport_to_camera_evaluate( ++static void cheat_teleport_to_camera_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void cheats_load_evaluate( ++static void cheats_load_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void cinematic_set_title_delayed_evaluate( ++static void cinematic_set_title_delayed_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void cinematic_set_title_evaluate( ++static void cinematic_set_title_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void cinematic_show_letterbox_evaluate( ++static void cinematic_show_letterbox_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void cinematic_skip_start_evaluate( ++static void cinematic_skip_start_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void cinematic_skip_stop_evaluate( ++static void cinematic_skip_stop_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void cinematic_start_evaluate( ++static void cinematic_start_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void cinematic_stop_evaluate( ++static void cinematic_stop_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void cinematic_suppress_bsp_object_creation_evaluate( ++static void cinematic_suppress_bsp_object_creation_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void debug_dump_memory_by_file_evaluate( ++static void debug_dump_memory_by_file_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void debug_dump_memory_evaluate( ++static void debug_dump_memory_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void debug_dump_memory_for_file_evaluate( ++static void debug_dump_memory_for_file_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void debug_player_teleport_evaluate( ++static void debug_player_teleport_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void debug_pvs_evaluate( ++static void debug_pvs_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void debug_sound_classes_enable_evaluate( ++static void debug_sound_classes_enable_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void debug_sound_classes_set_distances_evaluate( ++static void debug_sound_classes_set_distances_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void debug_sound_classes_set_wet_evaluate( ++static void debug_sound_classes_set_wet_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void device_get_position_evaluate( ++static void device_get_position_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void device_get_power_evaluate( ++static void device_get_power_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void device_group_change_only_once_more_set_evaluate( ++static void device_group_change_only_once_more_set_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void device_group_get_value_evaluate( ++static void device_group_get_value_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void device_group_set_actual_value_evaluate( ++static void device_group_set_actual_value_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void device_group_set_desired_value_evaluate( ++static void device_group_set_desired_value_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void device_one_sided_set_evaluate( ++static void device_one_sided_set_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void device_operates_automatically_set_evaluate( ++static void device_operates_automatically_set_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void device_set_actual_position_evaluate( ++static void device_set_actual_position_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void device_set_desired_position_evaluate( ++static void device_set_desired_position_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void device_set_never_appears_locked_evaluate( ++static void device_set_never_appears_locked_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void device_set_power_evaluate( ++static void device_set_power_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void director_load_camera_evaluate( ++static void director_load_camera_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void director_save_camera_evaluate( ++static void director_save_camera_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void director_script_camera_evaluate( ++static void director_script_camera_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void display_scenario_help_evaluate( ++static void display_scenario_help_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void enumerate_memory_units_test_evaluate( ++static void enumerate_memory_units_test_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void errors_overflow_suppression_enable_evaluate( ++static void errors_overflow_suppression_enable_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void game_all_quiet_evaluate( ++static void game_all_quiet_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void game_difficulty_level_get_evaluate( ++static void game_difficulty_level_get_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void game_difficulty_level_get_ignore_easy_evaluate( ++static void game_difficulty_level_get_ignore_easy_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void game_is_cooperative_evaluate( ++static void game_is_cooperative_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void game_safe_to_save_evaluate( ++static void game_safe_to_save_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void game_safe_to_speak_evaluate( ++static void game_safe_to_speak_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void game_set_game_variant_from_name_evaluate( ++static void game_set_game_variant_from_name_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void game_state_reverted_evaluate( ++static void game_state_reverted_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void game_time_get_evaluate( ++static void game_time_get_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void game_time_set_speed_evaluate( ++static void game_time_set_speed_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void garbage_collect_now_evaluate( ++static void garbage_collect_now_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void global_structure_bsp_index_get_evaluate( ++static void global_structure_bsp_index_get_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_damage_new_evaluate( ++static void hs_damage_new_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_damage_object_evaluate( ++static void hs_damage_object_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_doc_evaluate( ++static void hs_doc_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_effect_new_evaluate( ++static void hs_effect_new_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_effect_new_from_object_marker_evaluate( ++static void hs_effect_new_from_object_marker_evaluate( + short function_index, + long thread_index, + boolean initialize); +@@ -5159,973 +5159,973 @@ void hs_evaluate_sleep_until( + short function_index, + long thread_index, + boolean initialize); +-void hs_help_evaluate( ++static void hs_help_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_not_evaluate( ++static void hs_not_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_object_create_anew_containing_evaluate( ++static void hs_object_create_anew_containing_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_object_create_anew_evaluate( ++static void hs_object_create_anew_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_object_create_containing_evaluate( ++static void hs_object_create_containing_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_object_create_evaluate( ++static void hs_object_create_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_object_destroy_all_evaluate( ++static void hs_object_destroy_all_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_object_destroy_containing_evaluate( ++static void hs_object_destroy_containing_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_object_destroy_evaluate( ++static void hs_object_destroy_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_object_list_get_element_evaluate( ++static void hs_object_list_get_element_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_object_set_facing_evaluate( ++static void hs_object_set_facing_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_object_set_permutation_evaluate( ++static void hs_object_set_permutation_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_object_set_shield_evaluate( ++static void hs_object_set_shield_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_object_teleport_evaluate( ++static void hs_object_teleport_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_objects_can_see_flag_evaluate( ++static void hs_objects_can_see_flag_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_objects_can_see_object_evaluate( ++static void hs_objects_can_see_object_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_objects_delete_by_definition_evaluate( ++static void hs_objects_delete_by_definition_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_objects_predict_evaluate( ++static void hs_objects_predict_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_players_evaluate( ++static void hs_players_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_print_evaluate( ++static void hs_print_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_recompile_evaluate( ++static void hs_recompile_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_sound_get_gain_evaluate( ++static void hs_sound_get_gain_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_sound_set_gain_evaluate( ++static void hs_sound_set_gain_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_teleport_players_not_in_trigger_volume_evaluate( ++static void hs_teleport_players_not_in_trigger_volume_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_trigger_volume_test_objects_all_evaluate( ++static void hs_trigger_volume_test_objects_all_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_trigger_volume_test_objects_any_evaluate( ++static void hs_trigger_volume_test_objects_any_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hud_activate_team_nav_point_with_flag_evaluate( ++static void hud_activate_team_nav_point_with_flag_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hud_activate_team_nav_point_with_object_evaluate( ++static void hud_activate_team_nav_point_with_object_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hud_deactivate_team_nav_point_with_flag_evaluate( ++static void hud_deactivate_team_nav_point_with_flag_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hud_deactivate_team_nav_point_with_object_evaluate( ++static void hud_deactivate_team_nav_point_with_object_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hud_unit_activate_nav_point_with_flag_evaluate( ++static void hud_unit_activate_nav_point_with_flag_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hud_unit_activate_nav_point_with_object_evaluate( ++static void hud_unit_activate_nav_point_with_object_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hud_unit_deactivate_nav_point_with_flag_evaluate( ++static void hud_unit_deactivate_nav_point_with_flag_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hud_unit_deactivate_nav_point_with_object_evaluate( ++static void hud_unit_deactivate_nav_point_with_object_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void lights_enable_evaluate( ++static void lights_enable_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void main_crash_evaluate( ++static void main_crash_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void main_load_core_at_startup_evaluate( ++static void main_load_core_at_startup_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void main_load_core_evaluate( ++static void main_load_core_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void main_load_core_name_at_startup_evaluate( ++static void main_load_core_name_at_startup_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void main_load_core_name_evaluate( ++static void main_load_core_name_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void main_lost_map_evaluate( ++static void main_lost_map_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void main_print_version_evaluate( ++static void main_print_version_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void main_reset_map_evaluate( ++static void main_reset_map_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void main_revert_map_evaluate( ++static void main_revert_map_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void main_save_cancel_evaluate( ++static void main_save_cancel_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void main_save_core_evaluate( ++static void main_save_core_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void main_save_core_name_evaluate( ++static void main_save_core_name_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void main_save_map_no_timeout_evaluate( ++static void main_save_map_no_timeout_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void main_save_map_nonsafe_evaluate( ++static void main_save_map_nonsafe_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void main_save_map_safe_evaluate( ++static void main_save_map_safe_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void main_saving_map_evaluate( ++static void main_saving_map_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void main_set_difficulty_evaluate( ++static void main_set_difficulty_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void main_set_game_connection_to_film_playback_evaluate( ++static void main_set_game_connection_to_film_playback_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void main_set_map_name_evaluate( ++static void main_set_map_name_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void main_set_multiplayer_map_name_evaluate( ++static void main_set_multiplayer_map_name_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void main_skip_evaluate( ++static void main_skip_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void main_won_map_evaluate( ++static void main_won_map_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void network_game_client_request_immediate_start_evaluate( ++static void network_game_client_request_immediate_start_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void numeric_countdown_timer_get_evaluate( ++static void numeric_countdown_timer_get_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void numeric_countdown_timer_restart_evaluate( ++static void numeric_countdown_timer_restart_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void numeric_countdown_timer_set_evaluate( ++static void numeric_countdown_timer_set_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void numeric_countdown_timer_stop_evaluate( ++static void numeric_countdown_timer_stop_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void object_beautify_evaluate( ++static void object_beautify_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void object_can_take_damage_evaluate( ++static void object_can_take_damage_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void object_cannot_take_damage_evaluate( ++static void object_cannot_take_damage_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void object_definition_predict_evaluate( ++static void object_definition_predict_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void object_list_count_evaluate( ++static void object_list_count_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void object_list_from_ai_reference_evaluate( ++static void object_list_from_ai_reference_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void object_pvs_activate_evaluate( ++static void object_pvs_activate_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void object_pvs_clear_evaluate( ++static void object_pvs_clear_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void object_pvs_set_camera_point_evaluate( ++static void object_pvs_set_camera_point_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void object_pvs_set_object_evaluate( ++static void object_pvs_set_object_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void object_scripting_set_collideable_evaluate( ++static void object_scripting_set_collideable_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void object_set_melee_attack_inhibited_evaluate( ++static void object_set_melee_attack_inhibited_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void object_set_ranged_attack_inhibited_evaluate( ++static void object_set_ranged_attack_inhibited_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void objects_dump_memory_evaluate( ++static void objects_dump_memory_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void objects_scripting_attach_evaluate( ++static void objects_scripting_attach_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void objects_scripting_detach_evaluate( ++static void objects_scripting_detach_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void objects_scripting_set_scale_evaluate( ++static void objects_scripting_set_scale_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void player0_joystick_set_is_normal_evaluate( ++static void player0_joystick_set_is_normal_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void player0_look_invert_pitch_evaluate( ++static void player0_look_invert_pitch_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void player0_look_pitch_is_inverted_evaluate( ++static void player0_look_pitch_is_inverted_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void player_add_equipment_evaluate( ++static void player_add_equipment_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void player_control_action_test_accept_evaluate( ++static void player_control_action_test_accept_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void player_control_action_test_action_evaluate( ++static void player_control_action_test_action_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void player_control_action_test_back_evaluate( ++static void player_control_action_test_back_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void player_control_action_test_grenade_trigger_evaluate( ++static void player_control_action_test_grenade_trigger_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void player_control_action_test_jump_evaluate( ++static void player_control_action_test_jump_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void player_control_action_test_look_relative_all_directions_evaluate( ++static void player_control_action_test_look_relative_all_directions_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void player_control_action_test_look_relative_down_evaluate( ++static void player_control_action_test_look_relative_down_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void player_control_action_test_look_relative_left_evaluate( ++static void player_control_action_test_look_relative_left_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void player_control_action_test_look_relative_right_evaluate( ++static void player_control_action_test_look_relative_right_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void player_control_action_test_look_relative_up_evaluate( ++static void player_control_action_test_look_relative_up_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void player_control_action_test_move_relative_all_directions_evaluate( ++static void player_control_action_test_move_relative_all_directions_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void player_control_action_test_primary_trigger_evaluate( ++static void player_control_action_test_primary_trigger_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void player_control_action_test_reset_evaluate( ++static void player_control_action_test_reset_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void player_control_action_test_zoom_evaluate( ++static void player_control_action_test_zoom_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void player_effect_screen_fade_in_evaluate( ++static void player_effect_screen_fade_in_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void player_effect_screen_fade_out_evaluate( ++static void player_effect_screen_fade_out_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void player_input_enable_evaluate( ++static void player_input_enable_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void player_ui_activate_all_solo_levels_evaluate( ++static void player_ui_activate_all_solo_levels_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void player_ui_fast_setup_network_server_evaluate( ++static void player_ui_fast_setup_network_server_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void players_unzoom_all_evaluate( ++static void players_unzoom_all_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void profile_dump_to_file_evaluate( ++static void profile_dump_to_file_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void profile_graph_toggle_evaluate( ++static void profile_graph_toggle_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void profile_initialize_evaluate( ++static void profile_initialize_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void profile_sections_activate_evaluate( ++static void profile_sections_activate_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void profile_sections_deactivate_evaluate( ++static void profile_sections_deactivate_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void radiosity_debug_point_evaluate( ++static void radiosity_debug_point_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void radiosity_save_evaluate( ++static void radiosity_save_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void radiosity_start_evaluate( ++static void radiosity_start_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void random_range_evaluate( ++static void random_range_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void rasterizer_decals_flush_evaluate( ++static void rasterizer_decals_flush_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void rasterizer_fps_accumulate_evaluate( ++static void rasterizer_fps_accumulate_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void rasterizer_lights_reset_for_new_map_evaluate( ++static void rasterizer_lights_reset_for_new_map_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void rasterizer_model_ambient_reflection_tint_evaluate( ++static void rasterizer_model_ambient_reflection_tint_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void rasterizer_screen_effect_set_convolution_evaluate( ++static void rasterizer_screen_effect_set_convolution_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void rasterizer_screen_effect_set_filter_desaturation_tint_evaluate( ++static void rasterizer_screen_effect_set_filter_desaturation_tint_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void rasterizer_screen_effect_set_filter_evaluate( ++static void rasterizer_screen_effect_set_filter_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void rasterizer_screen_effect_set_video_evaluate( ++static void rasterizer_screen_effect_set_video_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void rasterizer_screen_effect_start_evaluate( ++static void rasterizer_screen_effect_start_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void rasterizer_screen_effect_stop_evaluate( ++static void rasterizer_screen_effect_stop_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void rasterizer_script_screen_effect_set_value_evaluate( ++static void rasterizer_script_screen_effect_set_value_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void rasterizer_set_near_clip_distance_evaluate( ++static void rasterizer_set_near_clip_distance_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void real_random_range_evaluate( ++static void real_random_range_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void recorded_animation_get_time_left_evaluate( ++static void recorded_animation_get_time_left_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void recorded_animation_kill_evaluate( ++static void recorded_animation_kill_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void recorded_animation_play_and_delete_evaluate( ++static void recorded_animation_play_and_delete_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void recorded_animation_play_and_hover_evaluate( ++static void recorded_animation_play_and_hover_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void recorded_animation_play_evaluate( ++static void recorded_animation_play_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void render_effects_evaluate( ++static void render_effects_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void saved_game_files_delete_all_custom_profiles_evaluate( ++static void saved_game_files_delete_all_custom_profiles_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scenario_switch_structure_bsp_evaluate( ++static void scenario_switch_structure_bsp_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scenario_trigger_volume_test_object_evaluate( ++static void scenario_trigger_volume_test_object_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scenery_animation_start_at_frame_evaluate( ++static void scenery_animation_start_at_frame_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scenery_animation_start_evaluate( ++static void scenery_animation_start_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scenery_get_animation_time_evaluate( ++static void scenery_get_animation_time_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_camera_set_absolute_evaluate( ++static void scripted_camera_set_absolute_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_camera_set_animation_evaluate( ++static void scripted_camera_set_animation_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_camera_set_dead_evaluate( ++static void scripted_camera_set_dead_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_camera_set_evaluate( ++static void scripted_camera_set_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_camera_set_first_person_evaluate( ++static void scripted_camera_set_first_person_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_camera_time_evaluate( ++static void scripted_camera_time_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_foley_predict_evaluate( ++static void scripted_foley_predict_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_hud_blink_health_evaluate( ++static void scripted_hud_blink_health_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_hud_blink_motion_sensor_evaluate( ++static void scripted_hud_blink_motion_sensor_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_hud_blink_shield_evaluate( ++static void scripted_hud_blink_shield_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_hud_get_timer_ticks_evaluate( ++static void scripted_hud_get_timer_ticks_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_hud_messages_clear_evaluate( ++static void scripted_hud_messages_clear_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_hud_pause_timer_evaluate( ++static void scripted_hud_pause_timer_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_hud_restart_flashing_evaluate( ++static void scripted_hud_restart_flashing_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_hud_set_flashing_state_evaluate( ++static void scripted_hud_set_flashing_state_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_hud_set_objective_evaluate( ++static void scripted_hud_set_objective_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_hud_set_state_message_evaluate( ++static void scripted_hud_set_state_message_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_hud_set_timer_position_evaluate( ++static void scripted_hud_set_timer_position_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_hud_set_timer_time_evaluate( ++static void scripted_hud_set_timer_time_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_hud_set_timer_warning_cutoff_evaluate( ++static void scripted_hud_set_timer_warning_cutoff_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_hud_show_crosshair_evaluate( ++static void scripted_hud_show_crosshair_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_hud_show_health_evaluate( ++static void scripted_hud_show_health_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_hud_show_motion_sensor_evaluate( ++static void scripted_hud_show_motion_sensor_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_hud_show_shield_evaluate( ++static void scripted_hud_show_shield_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_hud_show_timer_evaluate( ++static void scripted_hud_show_timer_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_hud_time_code_reset_evaluate( ++static void scripted_hud_time_code_reset_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_hud_time_code_show_evaluate( ++static void scripted_hud_time_code_show_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_hud_time_code_start_evaluate( ++static void scripted_hud_time_code_start_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_looping_sound_set_alternate_evaluate( ++static void scripted_looping_sound_set_alternate_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_looping_sound_set_scale_evaluate( ++static void scripted_looping_sound_set_scale_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_looping_sound_start_evaluate( ++static void scripted_looping_sound_start_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_looping_sound_stop_evaluate( ++static void scripted_looping_sound_stop_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_player_control_set_camera_control_evaluate( ++static void scripted_player_control_set_camera_control_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_player_effect_set_rotation_evaluate( ++static void scripted_player_effect_set_rotation_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_player_effect_set_rumble_evaluate( ++static void scripted_player_effect_set_rumble_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_player_effect_set_translation_evaluate( ++static void scripted_player_effect_set_translation_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_player_effect_start_evaluate( ++static void scripted_player_effect_start_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_player_effect_stop_evaluate( ++static void scripted_player_effect_stop_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_show_hud_evaluate( ++static void scripted_show_hud_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_show_hud_help_text_evaluate( ++static void scripted_show_hud_help_text_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_sound_new_evaluate( ++static void scripted_sound_new_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_sound_stop_evaluate( ++static void scripted_sound_stop_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_sound_time_evaluate( ++static void scripted_sound_time_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripting_magic_melee_attack_evaluate( ++static void scripting_magic_melee_attack_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripting_set_magic_base_seat_evaluate( ++static void scripting_set_magic_base_seat_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void sound_cache_flush_evaluate( ++static void sound_cache_flush_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void sound_class_set_gain_evaluate( ++static void sound_class_set_gain_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void sound_enable_evaluate( ++static void sound_enable_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void structure_lens_flares_place_evaluate( ++static void structure_lens_flares_place_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void tag_groups_dump_memory_evaluate( ++static void tag_groups_dump_memory_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void terminal_clear_evaluate( ++static void terminal_clear_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void texture_cache_flush_evaluate( ++static void texture_cache_flush_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ui_widget_debug_show_path_evaluate( ++static void ui_widget_debug_show_path_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_aim_without_turning_evaluate( ++static void unit_aim_without_turning_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_close_evaluate( ++static void unit_close_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_custom_animation_at_frame_evaluate( ++static void unit_custom_animation_at_frame_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_get_current_flashlight_state_evaluate( ++static void unit_get_current_flashlight_state_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_get_custom_animation_time_evaluate( ++static void unit_get_custom_animation_time_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_is_playing_custom_animation_evaluate( ++static void unit_is_playing_custom_animation_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_kill_evaluate( ++static void unit_kill_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_kill_silent_evaluate( ++static void unit_kill_silent_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_open_evaluate( ++static void unit_open_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_scripting_can_blink_evaluate( ++static void unit_scripting_can_blink_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_scripting_doesnt_drop_items_evaluate( ++static void unit_scripting_doesnt_drop_items_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_scripting_enter_vehicle_evaluate( ++static void unit_scripting_enter_vehicle_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_scripting_exit_vehicle_evaluate( ++static void unit_scripting_exit_vehicle_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_scripting_get_grenade_count_evaluate( ++static void unit_scripting_get_grenade_count_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_scripting_get_health_evaluate( ++static void unit_scripting_get_health_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_scripting_get_shield_evaluate( ++static void unit_scripting_get_shield_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_scripting_has_weapon_evaluate( ++static void unit_scripting_has_weapon_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_scripting_has_weapon_readied_evaluate( ++static void unit_scripting_has_weapon_readied_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_scripting_impervious_evaluate( ++static void unit_scripting_impervious_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_scripting_set_current_vitality_evaluate( ++static void unit_scripting_set_current_vitality_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_scripting_set_emotion_animation_evaluate( ++static void unit_scripting_set_emotion_animation_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_scripting_set_maximum_vitality_evaluate( ++static void unit_scripting_set_maximum_vitality_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_scripting_set_seat_evaluate( ++static void unit_scripting_set_seat_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_scripting_start_user_animation_list_evaluate( ++static void unit_scripting_start_user_animation_list_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_scripting_suspended_evaluate( ++static void unit_scripting_suspended_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_scripting_unit_driver_evaluate( ++static void unit_scripting_unit_driver_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_scripting_unit_gunner_evaluate( ++static void unit_scripting_unit_gunner_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_scripting_unit_riders_evaluate( ++static void unit_scripting_unit_riders_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_scripting_vehicle_test_seat_evaluate( ++static void unit_scripting_vehicle_test_seat_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_scripting_vehicle_test_seat_list_evaluate( ++static void unit_scripting_vehicle_test_seat_list_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_set_desired_flashlight_state_evaluate( ++static void unit_set_desired_flashlight_state_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_set_emotion_evaluate( ++static void unit_set_emotion_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_set_enterable_by_player_evaluate( ++static void unit_set_enterable_by_player_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_solo_player_integrated_night_vision_is_active_evaluate( ++static void unit_solo_player_integrated_night_vision_is_active_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_start_user_animation_evaluate( ++static void unit_start_user_animation_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_stop_custom_animation_evaluate( ++static void unit_stop_custom_animation_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void units_scripting_set_current_vitality_evaluate( ++static void units_scripting_set_current_vitality_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void units_scripting_set_maximum_vitality_evaluate( ++static void units_scripting_set_maximum_vitality_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void units_set_desired_flashlight_state_evaluate( ++static void units_set_desired_flashlight_state_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void vehicle_hover_evaluate( ++static void vehicle_hover_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void vehicle_scripting_load_magic_evaluate( ++static void vehicle_scripting_load_magic_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void vehicle_scripting_unload_evaluate( ++static void vehicle_scripting_unload_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void xbox_set_machine_name_evaluate( ++static void xbox_set_machine_name_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_enumerate_special_form_names( ++static void hs_enumerate_special_form_names( + void); +-void hs_enumerate_script_type_names( ++static void hs_enumerate_script_type_names( + void); +-void hs_enumerate_type_names( ++static void hs_enumerate_type_names( + void); +-void hs_enumerate_function_names( ++static void hs_enumerate_function_names( + void); +-void hs_enumerate_script_names( ++static void hs_enumerate_script_names( + void); +-void hs_enumerate_variable_names( ++static void hs_enumerate_variable_names( + void); +-void hs_enumerate_ai_names( ++static void hs_enumerate_ai_names( + void); +-void hs_enumerate_ai_command_list_names( ++static void hs_enumerate_ai_command_list_names( + void); +-void hs_enumerate_starting_profile_names( ++static void hs_enumerate_starting_profile_names( + void); +-void hs_enumerate_conversation_names( ++static void hs_enumerate_conversation_names( + void); +-void hs_enumerate_object_names( ++static void hs_enumerate_object_names( + void); +-void hs_enumerate_trigger_volume_names( ++static void hs_enumerate_trigger_volume_names( + void); +-void hs_enumerate_cutscene_flag_names( ++static void hs_enumerate_cutscene_flag_names( + void); +-void hs_enumerate_cutscene_camera_point_names( ++static void hs_enumerate_cutscene_camera_point_names( + void); +-void hs_enumerate_cutscene_title_names( ++static void hs_enumerate_cutscene_title_names( + void); +-void hs_enumerate_cutscene_recording_names( ++static void hs_enumerate_cutscene_recording_names( + void); +-void hs_enumerate_navpoints( ++static void hs_enumerate_navpoints( + void); +-void hs_enumerate_hud_messages( ++static void hs_enumerate_hud_messages( + void); + + extern char const *global_game_difficulty_level_names[]; +@@ -6272,45 +6272,45 @@ short const hs_type_sizes[NUMBER_OF_HS_TYPES]= + 2, + }; + +-static boolean const _hs_type_boolean_default= FALSE; +-static real const _hs_type_real_default= 0.0f; +-static short const _hs_type_short_integer_default= 0; +-static long const _hs_type_long_integer_default= 0; +-static char const *_hs_type_string_default= ""; +-static short const _hs_type_script_default= NONE; +-static short const _hs_type_trigger_volume_default= NONE; +-static short const _hs_type_cutscene_flag_default= NONE; +-static short const _hs_type_cutscene_camera_point_default= NONE; +-static short const _hs_type_cutscene_title_default= NONE; +-static short const _hs_type_cutscene_recording_default= NONE; +-static short const _hs_type_device_group_default= NONE; +-static long const _hs_type_ai_default= NONE; +-static short const _hs_type_ai_command_list_default= NONE; +-static short const _hs_type_starting_profile_default= NONE; +-static short const _hs_type_conversation_default= NONE; +-static short const _hs_type_navpoint_default= NONE; +-static short const _hs_type_hud_message_default= NONE; +-static long const _hs_type_object_list_default= NONE; +-static long const _hs_type_sound_default= NONE; +-static long const _hs_type_looping_sound_default= NONE; +-static long const _hs_type_effect_default= NONE; +-static long const _hs_type_damage_default= NONE; +-static long const _hs_type_animation_graph_default= NONE; +-static long const _hs_type_actor_variant_default= NONE; +-static long const _hs_type_damage_effect_default= NONE; +-static long const _hs_type_object_definition_default= NONE; +-static short const _hs_type_enum_game_difficulty_default= NONE; +-static short const _hs_type_enum_team_default= NONE; +-static short const _hs_type_enum_ai_default_state_default= NONE; +-static short const _hs_type_enum_actor_type_default= NONE; +-static short const _hs_type_enum_hud_corner_default= NONE; +-static short const _hs_type_object_name_default= NONE; +-static long const _hs_type_object_default= NONE; +-static long const _hs_type_unit_default= NONE; +-static long const _hs_type_vehicle_default= NONE; +-static long const _hs_type_weapon_default= NONE; +-static long const _hs_type_device_default= NONE; +-static long const _hs_type_scenery_default= NONE; ++boolean const _hs_type_boolean_default= FALSE; ++real const _hs_type_real_default= 0.0f; ++short const _hs_type_short_integer_default= 0; ++long const _hs_type_long_integer_default= 0; ++char const *_hs_type_string_default= ""; ++short const _hs_type_script_default= NONE; ++short const _hs_type_trigger_volume_default= NONE; ++short const _hs_type_cutscene_flag_default= NONE; ++short const _hs_type_cutscene_camera_point_default= NONE; ++short const _hs_type_cutscene_title_default= NONE; ++short const _hs_type_cutscene_recording_default= NONE; ++short const _hs_type_device_group_default= NONE; ++long const _hs_type_ai_default= NONE; ++short const _hs_type_ai_command_list_default= NONE; ++short const _hs_type_starting_profile_default= NONE; ++short const _hs_type_conversation_default= NONE; ++short const _hs_type_navpoint_default= NONE; ++short const _hs_type_hud_message_default= NONE; ++long const _hs_type_object_list_default= NONE; ++long const _hs_type_sound_default= NONE; ++long const _hs_type_looping_sound_default= NONE; ++long const _hs_type_effect_default= NONE; ++long const _hs_type_damage_default= NONE; ++long const _hs_type_animation_graph_default= NONE; ++long const _hs_type_actor_variant_default= NONE; ++long const _hs_type_damage_effect_default= NONE; ++long const _hs_type_object_definition_default= NONE; ++short const _hs_type_enum_game_difficulty_default= NONE; ++short const _hs_type_enum_team_default= NONE; ++short const _hs_type_enum_ai_default_state_default= NONE; ++short const _hs_type_enum_actor_type_default= NONE; ++short const _hs_type_enum_hud_corner_default= NONE; ++short const _hs_type_object_name_default= NONE; ++long const _hs_type_object_default= NONE; ++long const _hs_type_unit_default= NONE; ++long const _hs_type_vehicle_default= NONE; ++long const _hs_type_weapon_default= NONE; ++long const _hs_type_device_default= NONE; ++long const _hs_type_scenery_default= NONE; + + static struct hs_function_definition const hs_begin_definition= + { +@@ -12409,7 +12409,7 @@ static struct hs_function_definition_with_1_parameter const hs_xbox_set_machine_ + }, + }; + +-static long const hs_function_table_count= 418; ++long const hs_function_table_count= 418; + + struct hs_enum_definition const hs_enum_table[]= + { +@@ -12929,7 +12929,7 @@ boolean hs_scenario_merge( + return success; + } + +-void hs_allocate( ++static void hs_allocate( + void) + { + struct scenario *scenario; +@@ -13055,7 +13055,7 @@ static void hs_compile_source_error( + return; + } + +-boolean hs_compile_source( ++static boolean hs_compile_source( + void) + { + struct scenario *scenario; +@@ -13160,7 +13160,7 @@ static boolean hs_rebuild_source_file( + return FALSE; + } + +-boolean hs_rebuild_source( ++static boolean hs_rebuild_source( + void) + { + boolean success = TRUE; +@@ -13612,7 +13612,7 @@ static void hs_enumerate_from_string_list( + return; + } + +-void hs_enumerate_special_form_names( ++static void hs_enumerate_special_form_names( + void) + { + hs_tokens_enumerate_add_string("script"); +@@ -13620,21 +13620,21 @@ void hs_enumerate_special_form_names( + return; + } + +-void hs_enumerate_script_type_names( ++static void hs_enumerate_script_type_names( + void) + { + hs_enumerate_from_string_list(hs_script_type_names, 0, 5); + return; + } + +-void hs_enumerate_type_names( ++static void hs_enumerate_type_names( + void) + { + hs_enumerate_from_string_list(hs_type_names, 4, 49); + return; + } + +-void hs_enumerate_function_names( ++static void hs_enumerate_function_names( + void) + { + short function_index; +@@ -13644,7 +13644,7 @@ void hs_enumerate_function_names( + return; + } + +-void hs_enumerate_script_names( ++static void hs_enumerate_script_names( + void) + { + if (global_scenario_index != NONE) +@@ -13660,7 +13660,7 @@ void hs_enumerate_script_names( + return; + } + +-void hs_enumerate_variable_names( ++static void hs_enumerate_variable_names( + void) + { + short global_index; +@@ -13686,7 +13686,7 @@ void hs_enumerate_variable_names( + return; + } + +-void hs_enumerate_ai_names( ++static void hs_enumerate_ai_names( + void) + { + if (global_scenario_index != NONE) +@@ -13702,7 +13702,7 @@ void hs_enumerate_ai_names( + return; + } + +-void hs_enumerate_ai_command_list_names( ++static void hs_enumerate_ai_command_list_names( + void) + { + if (global_scenario_index != NONE) +@@ -13718,7 +13718,7 @@ void hs_enumerate_ai_command_list_names( + return; + } + +-void hs_enumerate_starting_profile_names( ++static void hs_enumerate_starting_profile_names( + void) + { + if (global_scenario_index != NONE) +@@ -13734,7 +13734,7 @@ void hs_enumerate_starting_profile_names( + return; + } + +-void hs_enumerate_conversation_names( ++static void hs_enumerate_conversation_names( + void) + { + if (global_scenario_index != NONE) +@@ -13750,7 +13750,7 @@ void hs_enumerate_conversation_names( + return; + } + +-void hs_enumerate_object_names( ++static void hs_enumerate_object_names( + void) + { + if (global_scenario_index != NONE) +@@ -13766,7 +13766,7 @@ void hs_enumerate_object_names( + return; + } + +-void hs_enumerate_trigger_volume_names( ++static void hs_enumerate_trigger_volume_names( + void) + { + if (global_scenario_index != NONE) +@@ -13782,7 +13782,7 @@ void hs_enumerate_trigger_volume_names( + return; + } + +-void hs_enumerate_cutscene_flag_names( ++static void hs_enumerate_cutscene_flag_names( + void) + { + if (global_scenario_index != NONE) +@@ -13798,7 +13798,7 @@ void hs_enumerate_cutscene_flag_names( + return; + } + +-void hs_enumerate_cutscene_camera_point_names( ++static void hs_enumerate_cutscene_camera_point_names( + void) + { + if (global_scenario_index != NONE) +@@ -13814,7 +13814,7 @@ void hs_enumerate_cutscene_camera_point_names( + return; + } + +-void hs_enumerate_cutscene_title_names( ++static void hs_enumerate_cutscene_title_names( + void) + { + if (global_scenario_index != NONE) +@@ -13830,7 +13830,7 @@ void hs_enumerate_cutscene_title_names( + return; + } + +-void hs_enumerate_cutscene_recording_names( ++static void hs_enumerate_cutscene_recording_names( + void) + { + if (global_scenario_index != NONE) +@@ -13846,7 +13846,7 @@ void hs_enumerate_cutscene_recording_names( + return; + } + +-void hs_enumerate_navpoints( ++static void hs_enumerate_navpoints( + void) + { + long hud_globals_index; +@@ -13866,7 +13866,7 @@ void hs_enumerate_navpoints( + return; + } + +-void hs_enumerate_hud_messages( ++static void hs_enumerate_hud_messages( + void) + { + if (global_scenario_get()->hud_messages.index != NONE) +@@ -13880,7 +13880,7 @@ void hs_enumerate_hud_messages( + return; + } + +-long alphabetize_file_references( ++static long alphabetize_file_references( + struct file_reference const *left, + struct file_reference const *right) + { +@@ -13892,7 +13892,7 @@ long alphabetize_file_references( + return _stricmp(left_name, right_name); + } + +-long alphabetize( ++static long alphabetize( + char const **left, + char const **right) + { +@@ -14097,7 +14097,7 @@ HS_EVALUATE_VOID_FROM_ARGUMENTS( + hs_effect_new_from_object_marker_evaluate, + struct hs_arguments_long_long_string, + hs_effect_new_from_object_marker(arguments->value0, arguments->value1, arguments->value2)) +-void hs_objects_can_see_object_evaluate( ++static void hs_objects_can_see_object_evaluate( + short function_index, + long thread_index, + boolean initialize) +@@ -14117,7 +14117,7 @@ void hs_objects_can_see_object_evaluate( + + return; + } +-void hs_objects_can_see_flag_evaluate( ++static void hs_objects_can_see_flag_evaluate( + short function_index, + long thread_index, + boolean initialize) +@@ -14142,7 +14142,7 @@ HS_EVALUATE_VOID_FROM_ARGUMENTS_WITH_REAL( + union hs_evaluation_argument, + 1, + hs_sound_set_gain(arguments[0].long_value, real_argument)) +-void objects_scripting_set_scale_evaluate( ++static void objects_scripting_set_scale_evaluate( + short function_index, + long thread_index, + boolean initialize) +@@ -14173,7 +14173,7 @@ HS_EVALUATE_VOID_FROM_ARGUMENTS( + scenery_animation_start_at_frame_evaluate, + struct hs_arguments_long_long_string_word, + scenery_animation_start_at_frame(arguments->value0, arguments->value1, arguments->value2, arguments->value3)) +-void unit_scripting_set_maximum_vitality_evaluate( ++static void unit_scripting_set_maximum_vitality_evaluate( + short function_index, + long thread_index, + boolean initialize) +@@ -14192,7 +14192,7 @@ void unit_scripting_set_maximum_vitality_evaluate( + + return; + } +-void units_scripting_set_maximum_vitality_evaluate( ++static void units_scripting_set_maximum_vitality_evaluate( + short function_index, + long thread_index, + boolean initialize) +@@ -14211,7 +14211,7 @@ void units_scripting_set_maximum_vitality_evaluate( + + return; + } +-void unit_scripting_set_current_vitality_evaluate( ++static void unit_scripting_set_current_vitality_evaluate( + short function_index, + long thread_index, + boolean initialize) +@@ -14230,7 +14230,7 @@ void unit_scripting_set_current_vitality_evaluate( + + return; + } +-void units_scripting_set_current_vitality_evaluate( ++static void units_scripting_set_current_vitality_evaluate( + short function_index, + long thread_index, + boolean initialize) +@@ -14254,7 +14254,7 @@ HS_EVALUATE_VOID_FROM_ARGUMENTS_WITH_REAL( + union hs_evaluation_argument, + 1, + device_set_power(arguments[0].long_value, real_argument)) +-void device_set_desired_position_evaluate( ++static void device_set_desired_position_evaluate( + short function_index, + long thread_index, + boolean initialize) +@@ -14279,7 +14279,7 @@ HS_EVALUATE_VOID_FROM_ARGUMENTS_WITH_REAL( + union hs_evaluation_argument, + 1, + device_set_actual_position(arguments[0].long_value, real_argument)) +-void device_group_set_desired_value_evaluate( ++static void device_group_set_desired_value_evaluate( + short function_index, + long thread_index, + boolean initialize) +@@ -14314,7 +14314,7 @@ HS_EVALUATE_VOID_FROM_ARGUMENTS_WITH_REAL( + union hs_evaluation_argument, + 1, + ai_scripting_follow_distance(arguments[0].long_value, real_argument)) +-void player_effect_screen_fade_in_evaluate( ++static void player_effect_screen_fade_in_evaluate( + short function_index, + long thread_index, + boolean initialize) +@@ -14333,7 +14333,7 @@ void player_effect_screen_fade_in_evaluate( + + return; + } +-void player_effect_screen_fade_out_evaluate( ++static void player_effect_screen_fade_out_evaluate( + short function_index, + long thread_index, + boolean initialize) +@@ -14372,7 +14372,7 @@ HS_EVALUATE_VOID_FROM_ARGUMENTS_WITH_REAL( + union hs_evaluation_argument, + 1, + scripted_looping_sound_set_scale(arguments[0].long_value, real_argument)) +-void debug_sound_classes_set_distances_evaluate( ++static void debug_sound_classes_set_distances_evaluate( + short function_index, + long thread_index, + boolean initialize) +@@ -14396,7 +14396,7 @@ HS_EVALUATE_VOID_FROM_ARGUMENTS_WITH_REAL( + union hs_evaluation_argument, + 1, + debug_sound_classes_set_wet((char const *)arguments[0].long_value, real_argument)) +-void sound_class_set_gain_evaluate( ++static void sound_class_set_gain_evaluate( + short function_index, + long thread_index, + boolean initialize) +@@ -14434,7 +14434,7 @@ HS_EVALUATE_VOID_FROM_ARGUMENTS_WITH_REAL( + union hs_evaluation_argument, + 3, + hud_activate_team_nav_point_with_object(arguments[0].unsigned_short_value, arguments[1].unsigned_short_value, arguments[2].long_value, real_argument)) +-void scripted_player_effect_set_translation_evaluate( ++static void scripted_player_effect_set_translation_evaluate( + short function_index, + long thread_index, + boolean initialize) +@@ -14453,7 +14453,7 @@ void scripted_player_effect_set_translation_evaluate( + + return; + } +-void scripted_player_effect_set_rotation_evaluate( ++static void scripted_player_effect_set_rotation_evaluate( + short function_index, + long thread_index, + boolean initialize) +@@ -14472,7 +14472,7 @@ void scripted_player_effect_set_rotation_evaluate( + + return; + } +-void scripted_player_effect_set_rumble_evaluate( ++static void scripted_player_effect_set_rumble_evaluate( + short function_index, + long thread_index, + boolean initialize) +@@ -14490,7 +14490,7 @@ void scripted_player_effect_set_rumble_evaluate( + + return; + } +-void scripted_player_effect_start_evaluate( ++static void scripted_player_effect_start_evaluate( + short function_index, + long thread_index, + boolean initialize) +@@ -14508,7 +14508,7 @@ void scripted_player_effect_start_evaluate( + + return; + } +-void rasterizer_model_ambient_reflection_tint_evaluate( ++static void rasterizer_model_ambient_reflection_tint_evaluate( + short function_index, + long thread_index, + boolean initialize) +@@ -14533,7 +14533,7 @@ HS_EVALUATE_VOID_FROM_ARGUMENTS_WITH_REAL( + union hs_evaluation_argument, + 1, + rasterizer_script_screen_effect_set_value(arguments[0].unsigned_short_value, real_argument)) +-void rasterizer_screen_effect_set_convolution_evaluate( ++static void rasterizer_screen_effect_set_convolution_evaluate( + short function_index, + long thread_index, + boolean initialize) +@@ -14553,7 +14553,7 @@ void rasterizer_screen_effect_set_convolution_evaluate( + + return; + } +-void rasterizer_screen_effect_set_filter_evaluate( ++static void rasterizer_screen_effect_set_filter_evaluate( + short function_index, + long thread_index, + boolean initialize) +@@ -14574,7 +14574,7 @@ void rasterizer_screen_effect_set_filter_evaluate( + + return; + } +-void rasterizer_screen_effect_set_filter_desaturation_tint_evaluate( ++static void rasterizer_screen_effect_set_filter_desaturation_tint_evaluate( + short function_index, + long thread_index, + boolean initialize) +@@ -14599,7 +14599,7 @@ HS_EVALUATE_VOID_FROM_ARGUMENTS_WITH_REAL( + 1, + rasterizer_screen_effect_set_video(arguments[0].unsigned_short_value, real_argument)) + +-void hs_object_list_get_element_evaluate( ++static void hs_object_list_get_element_evaluate( + short function_index, + long thread_index, + boolean initialize) +@@ -14784,7 +14784,7 @@ HS_EVALUATE_RETURN_BOOLEAN(scripted_player_control_set_camera_control_evaluate, + HS_EVALUATE_RETURN_BOOLEAN(scripted_show_hud_evaluate, struct hs_arguments_boolean, (scripted_show_hud(arguments->value))) + HS_EVALUATE_RETURN_BOOLEAN(scripted_show_hud_help_text_evaluate, struct hs_arguments_boolean, (scripted_show_hud_help_text(arguments->value))) + +-void hs_recompile_evaluate( ++static void hs_recompile_evaluate( + short function_index, + long thread_index, + boolean initialize) +@@ -14794,7 +14794,7 @@ void hs_recompile_evaluate( + return; + } + +-void random_range_evaluate( ++static void random_range_evaluate( + short function_index, + long thread_index, + boolean initialize) +@@ -14815,7 +14815,7 @@ void random_range_evaluate( + return; + } + +-void real_random_range_evaluate( ++static void real_random_range_evaluate( + short function_index, + long thread_index, + boolean initialize) +@@ -14823,7 +14823,6 @@ void real_random_range_evaluate( + union hs_real_value result; + union hs_evaluation_argument const *arguments; + real upper_bound; +- real lower_bound; + + arguments = (union hs_evaluation_argument const *)hs_macro_function_evaluate(function_index, thread_index, initialize); + if (arguments) +@@ -14831,8 +14830,7 @@ void real_random_range_evaluate( + double upper = arguments[1].real_value; + + upper_bound = (real)upper; +- lower_bound = arguments[0].real_value; +- result.real_value = real_seed_random_range(get_global_random_seed_address(), lower_bound, upper_bound); ++ result.real_value = real_random_range(arguments[0].real_value, upper_bound); + hs_return(thread_index, result.long_value); + } + return; diff --git a/research/fifty_objects_20260925/w/hs/storage.patch b/research/fifty_objects_20260925/w/hs/storage.patch new file mode 100644 index 00000000..f928695c --- /dev/null +++ b/research/fifty_objects_20260925/w/hs/storage.patch @@ -0,0 +1,2847 @@ +diff --git a/source/hs/hs.c b/source/hs/hs.c +index 35571179..d55f7879 100644 +--- a/source/hs/hs.c ++++ b/source/hs/hs.c +@@ -2818,7 +2818,7 @@ enum + /* ---------- macros */ + + #define HS_EVALUATE_NO_ARGUMENTS(evaluator, function) \ +-void evaluator( \ ++static void evaluator( \ + short function_index, \ + long thread_index, \ + boolean initialize) \ +@@ -2829,7 +2829,7 @@ void evaluator( \ + } + + #define HS_EVALUATE_NO_OP(evaluator) \ +-void evaluator( \ ++static void evaluator( \ + short function_index, \ + long thread_index, \ + boolean initialize) \ +@@ -2839,7 +2839,7 @@ void evaluator( \ + } + + #define HS_EVALUATE_RETURN_LONG(evaluator, function) \ +-void evaluator( \ ++static void evaluator( \ + short function_index, \ + long thread_index, \ + boolean initialize) \ +@@ -2849,7 +2849,7 @@ void evaluator( \ + } + + #define HS_EVALUATE_RETURN_SHORT(evaluator, function) \ +-void evaluator( \ ++static void evaluator( \ + short function_index, \ + long thread_index, \ + boolean initialize) \ +@@ -2862,7 +2862,7 @@ void evaluator( \ + } + + #define HS_EVALUATE_RETURN_BOOLEAN_NO_ARGUMENTS(evaluator, function) \ +-void evaluator( \ ++static void evaluator( \ + short function_index, \ + long thread_index, \ + boolean initialize) \ +@@ -2875,7 +2875,7 @@ void evaluator( \ + } + + #define HS_EVALUATE_SHORT_FROM_LONG(evaluator, function) \ +-void evaluator( \ ++static void evaluator( \ + short function_index, \ + long thread_index, \ + boolean initialize) \ +@@ -2893,7 +2893,7 @@ void evaluator( \ + } + + #define HS_EVALUATE_SHORT_FROM_UNSIGNED_SHORT(evaluator, function) \ +-void evaluator( \ ++static void evaluator( \ + short function_index, \ + long thread_index, \ + boolean initialize) \ +@@ -2911,7 +2911,7 @@ void evaluator( \ + } + + #define HS_EVALUATE_RETURN_SHORT_FROM_ARGUMENTS(evaluator, arguments_type, expression) \ +-void evaluator( \ ++static void evaluator( \ + short function_index, \ + long thread_index, \ + boolean initialize) \ +@@ -2929,7 +2929,7 @@ void evaluator( \ + } + + #define HS_EVALUATE_LONG_FROM_LONG(evaluator, function) \ +-void evaluator( \ ++static void evaluator( \ + short function_index, \ + long thread_index, \ + boolean initialize) \ +@@ -2941,7 +2941,7 @@ void evaluator( \ + } + + #define HS_EVALUATE_REAL_FROM_LONG(evaluator, function) \ +-void evaluator( \ ++static void evaluator( \ + short function_index, \ + long thread_index, \ + boolean initialize) \ +@@ -2957,7 +2957,7 @@ void evaluator( \ + } + + #define HS_EVALUATE_REAL_FROM_UNSIGNED_SHORT(evaluator, function) \ +-void evaluator( \ ++static void evaluator( \ + short function_index, \ + long thread_index, \ + boolean initialize) \ +@@ -2973,7 +2973,7 @@ void evaluator( \ + } + + #define HS_EVALUATE_VOID_LONG(evaluator, function) \ +-void evaluator( \ ++static void evaluator( \ + short function_index, \ + long thread_index, \ + boolean initialize) \ +@@ -2988,7 +2988,7 @@ void evaluator( \ + } + + #define HS_EVALUATE_VOID_BOOLEAN(evaluator, function) \ +-void evaluator( \ ++static void evaluator( \ + short function_index, \ + long thread_index, \ + boolean initialize) \ +@@ -3003,7 +3003,7 @@ void evaluator( \ + } + + #define HS_EVALUATE_VOID_UNSIGNED_SHORT(evaluator, function) \ +-void evaluator( \ ++static void evaluator( \ + short function_index, \ + long thread_index, \ + boolean initialize) \ +@@ -3018,7 +3018,7 @@ void evaluator( \ + } + + #define HS_EVALUATE_VOID_LONG_BOOLEAN(evaluator, function) \ +-void evaluator( \ ++static void evaluator( \ + short function_index, \ + long thread_index, \ + boolean initialize) \ +@@ -3033,7 +3033,7 @@ void evaluator( \ + } + + #define HS_EVALUATE_VOID_LONG_LONG(evaluator, function) \ +-void evaluator( \ ++static void evaluator( \ + short function_index, \ + long thread_index, \ + boolean initialize) \ +@@ -3048,7 +3048,7 @@ void evaluator( \ + } + + #define HS_EVALUATE_VOID_LONG_LONG_LONG(evaluator, function) \ +-void evaluator( \ ++static void evaluator( \ + short function_index, \ + long thread_index, \ + boolean initialize) \ +@@ -3063,7 +3063,7 @@ void evaluator( \ + } + + #define HS_EVALUATE_VOID_SHORT_SHORT(evaluator, function) \ +-void evaluator( \ ++static void evaluator( \ + short function_index, \ + long thread_index, \ + boolean initialize) \ +@@ -3078,7 +3078,7 @@ void evaluator( \ + } + + #define HS_EVALUATE_VOID_LONG_UNSIGNED_SHORT(evaluator, function) \ +-void evaluator( \ ++static void evaluator( \ + short function_index, \ + long thread_index, \ + boolean initialize) \ +@@ -3093,7 +3093,7 @@ void evaluator( \ + } + + #define HS_EVALUATE_VOID_UNSIGNED_SHORT(evaluator, function) \ +-void evaluator( \ ++static void evaluator( \ + short function_index, \ + long thread_index, \ + boolean initialize) \ +@@ -3108,7 +3108,7 @@ void evaluator( \ + } + + #define HS_EVALUATE_VOID_BOOLEAN(evaluator, function) \ +-void evaluator( \ ++static void evaluator( \ + short function_index, \ + long thread_index, \ + boolean initialize) \ +@@ -3123,7 +3123,7 @@ void evaluator( \ + } + + #define HS_EVALUATE_VOID_STRING(evaluator, function) \ +-void evaluator( \ ++static void evaluator( \ + short function_index, \ + long thread_index, \ + boolean initialize) \ +@@ -3138,7 +3138,7 @@ void evaluator( \ + } + + #define HS_EVALUATE_VOID_LONG_STRING(evaluator, function) \ +-void evaluator( \ ++static void evaluator( \ + short function_index, \ + long thread_index, \ + boolean initialize) \ +@@ -3153,7 +3153,7 @@ void evaluator( \ + } + + #define HS_EVALUATE_VOID_LONG_LONG_STRING(evaluator, function) \ +-void evaluator( \ ++static void evaluator( \ + short function_index, \ + long thread_index, \ + boolean initialize) \ +@@ -3168,7 +3168,7 @@ void evaluator( \ + } + + #define HS_EVALUATE_VOID_SHORT_BOOLEAN(evaluator, function) \ +-void evaluator( \ ++static void evaluator( \ + short function_index, \ + long thread_index, \ + boolean initialize) \ +@@ -3183,7 +3183,7 @@ void evaluator( \ + } + + #define HS_EVALUATE_VOID_FROM_ARGUMENTS(evaluator, arguments_type, expression) \ +-void evaluator( \ ++static void evaluator( \ + short function_index, \ + long thread_index, \ + boolean initialize) \ +@@ -3204,7 +3204,7 @@ void evaluator( \ + ((struct hud_message_text_definition *)tag_get(hud_message_text_group_tag, (index))) + + #define HS_EVALUATE_VOID_FROM_ARGUMENTS_WITH_REAL(evaluator, arguments_type, real_index, expression) \ +-void evaluator( \ ++static void evaluator( \ + short function_index, \ + long thread_index, \ + boolean initialize) \ +@@ -3221,7 +3221,7 @@ void evaluator( \ + } + + #define HS_EVALUATE_RETURN_BOOLEAN(evaluator, arguments_type, expression) \ +-void evaluator( \ ++static void evaluator( \ + short function_index, \ + long thread_index, \ + boolean initialize) \ +@@ -3541,7 +3541,7 @@ void console_printf( + boolean clear, + char const *format, + ...); +-long alphabetize( ++static long alphabetize( + char const **left, + char const **right); + struct scenario *global_scenario_get( +@@ -4371,7 +4371,7 @@ void vehicle_hover( + boolean hover); + void hs_dispose_from_old_map( + void); +-long alphabetize_file_references( ++static long alphabetize_file_references( + struct file_reference const *left, + struct file_reference const *right); + boolean tag_data_resize( +@@ -4387,11 +4387,11 @@ int isspace( + boolean hs_scenario_merge( + struct scenario *scenario, + struct scenario *source_scenario); +-void hs_allocate( ++static void hs_allocate( + void); +-boolean hs_rebuild_source( ++static boolean hs_rebuild_source( + void); +-boolean hs_compile_source( ++static boolean hs_compile_source( + void); + boolean hs_scenario_postprocess( + boolean restore_syntax_data); +@@ -4463,647 +4463,647 @@ struct hs_function_definition_with_6_parameters + + /* ---------- prototypes */ + +-void ai_debug_sound_point_set_evaluate( ++static void ai_debug_sound_point_set_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_debug_speak_evaluate( ++static void ai_debug_speak_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_debug_speak_list_evaluate( ++static void ai_debug_speak_list_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_debug_teleport_to_evaluate( ++static void ai_debug_teleport_to_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_debug_vocalize_evaluate( ++static void ai_debug_vocalize_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_globals_ai_active_evaluate( ++static void ai_globals_ai_active_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_globals_dialogue_triggers_enabled_evaluate( ++static void ai_globals_dialogue_triggers_enabled_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_globals_grenades_enabled_evaluate( ++static void ai_globals_grenades_enabled_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_profile_change_render_spray_evaluate( ++static void ai_profile_change_render_spray_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_allegiance_broken_evaluate( ++static void ai_scripting_allegiance_broken_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_allegiance_evaluate( ++static void ai_scripting_allegiance_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_allegiance_remove_evaluate( ++static void ai_scripting_allegiance_remove_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_allow_charge_evaluate( ++static void ai_scripting_allow_charge_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_allow_dormant_evaluate( ++static void ai_scripting_allow_dormant_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_attach_free_evaluate( ++static void ai_scripting_attach_free_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_attach_unit_evaluate( ++static void ai_scripting_attach_unit_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_attach_units_evaluate( ++static void ai_scripting_attach_units_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_attack_evaluate( ++static void ai_scripting_attack_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_automatic_migration_target_evaluate( ++static void ai_scripting_automatic_migration_target_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_berserk_evaluate( ++static void ai_scripting_berserk_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_braindead_by_unit_evaluate( ++static void ai_scripting_braindead_by_unit_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_braindead_evaluate( ++static void ai_scripting_braindead_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_command_list_advance_by_unit_evaluate( ++static void ai_scripting_command_list_advance_by_unit_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_command_list_advance_evaluate( ++static void ai_scripting_command_list_advance_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_command_list_by_unit_evaluate( ++static void ai_scripting_command_list_by_unit_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_command_list_evaluate( ++static void ai_scripting_command_list_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_command_list_status_evaluate( ++static void ai_scripting_command_list_status_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_conversation_advance_evaluate( ++static void ai_scripting_conversation_advance_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_conversation_evaluate( ++static void ai_scripting_conversation_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_conversation_line_evaluate( ++static void ai_scripting_conversation_line_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_conversation_status_evaluate( ++static void ai_scripting_conversation_status_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_conversation_stop_evaluate( ++static void ai_scripting_conversation_stop_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_defend_evaluate( ++static void ai_scripting_defend_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_deselect_evaluate( ++static void ai_scripting_deselect_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_detach_unit_evaluate( ++static void ai_scripting_detach_unit_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_detach_units_evaluate( ++static void ai_scripting_detach_units_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_erase_all_evaluate( ++static void ai_scripting_erase_all_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_erase_evaluate( ++static void ai_scripting_erase_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_exit_vehicle_evaluate( ++static void ai_scripting_exit_vehicle_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_follow_distance_evaluate( ++static void ai_scripting_follow_distance_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_follow_target_ai_evaluate( ++static void ai_scripting_follow_target_ai_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_follow_target_disable_evaluate( ++static void ai_scripting_follow_target_disable_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_follow_target_players_evaluate( ++static void ai_scripting_follow_target_players_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_follow_target_unit_evaluate( ++static void ai_scripting_follow_target_unit_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_force_active_by_unit_evaluate( ++static void ai_scripting_force_active_by_unit_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_force_active_evaluate( ++static void ai_scripting_force_active_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_free_evaluate( ++static void ai_scripting_free_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_free_units_evaluate( ++static void ai_scripting_free_units_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_go_to_vehicle_evaluate( ++static void ai_scripting_go_to_vehicle_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_go_to_vehicle_override_evaluate( ++static void ai_scripting_go_to_vehicle_override_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_going_to_vehicle_evaluate( ++static void ai_scripting_going_to_vehicle_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_ignore_evaluate( ++static void ai_scripting_ignore_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_is_attacking_evaluate( ++static void ai_scripting_is_attacking_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_kill_evaluate( ++static void ai_scripting_kill_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_kill_silent_evaluate( ++static void ai_scripting_kill_silent_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_link_activation_evaluate( ++static void ai_scripting_link_activation_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_living_count_evaluate( ++static void ai_scripting_living_count_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_living_fraction_evaluate( ++static void ai_scripting_living_fraction_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_look_at_object_evaluate( ++static void ai_scripting_look_at_object_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_magically_see_encounter_evaluate( ++static void ai_scripting_magically_see_encounter_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_magically_see_players_evaluate( ++static void ai_scripting_magically_see_players_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_magically_see_unit_evaluate( ++static void ai_scripting_magically_see_unit_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_magically_see_units_evaluate( ++static void ai_scripting_magically_see_units_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_maneuver_enable_evaluate( ++static void ai_scripting_maneuver_enable_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_maneuver_evaluate( ++static void ai_scripting_maneuver_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_migrate_and_speak_evaluate( ++static void ai_scripting_migrate_and_speak_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_migrate_by_unit_evaluate( ++static void ai_scripting_migrate_by_unit_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_migrate_evaluate( ++static void ai_scripting_migrate_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_nonswarm_count_evaluate( ++static void ai_scripting_nonswarm_count_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_place_evaluate( ++static void ai_scripting_place_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_playfight_evaluate( ++static void ai_scripting_playfight_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_prefer_target_evaluate( ++static void ai_scripting_prefer_target_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_reconnect_evaluate( ++static void ai_scripting_reconnect_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_renew_evaluate( ++static void ai_scripting_renew_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_retreat_evaluate( ++static void ai_scripting_retreat_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_select_evaluate( ++static void ai_scripting_select_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_set_blind_evaluate( ++static void ai_scripting_set_blind_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_set_current_state_evaluate( ++static void ai_scripting_set_current_state_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_set_deaf_evaluate( ++static void ai_scripting_set_deaf_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_set_respawn_evaluate( ++static void ai_scripting_set_respawn_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_set_return_state_evaluate( ++static void ai_scripting_set_return_state_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_set_team_evaluate( ++static void ai_scripting_set_team_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_spawn_actor_evaluate( ++static void ai_scripting_spawn_actor_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_status_evaluate( ++static void ai_scripting_status_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_stop_looking_evaluate( ++static void ai_scripting_stop_looking_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_strength_evaluate( ++static void ai_scripting_strength_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_swarm_count_evaluate( ++static void ai_scripting_swarm_count_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_teleport_starting_location_evaluate( ++static void ai_scripting_teleport_starting_location_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_teleport_starting_location_if_unsupported_evaluate( ++static void ai_scripting_teleport_starting_location_if_unsupported_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_timer_expire_evaluate( ++static void ai_scripting_timer_expire_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_timer_start_evaluate( ++static void ai_scripting_timer_start_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_try_to_fight_evaluate( ++static void ai_scripting_try_to_fight_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_try_to_fight_nothing_evaluate( ++static void ai_scripting_try_to_fight_nothing_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_try_to_fight_player_evaluate( ++static void ai_scripting_try_to_fight_player_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_vehicle_encounter_evaluate( ++static void ai_scripting_vehicle_encounter_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_vehicle_enterable_actor_type_evaluate( ++static void ai_scripting_vehicle_enterable_actor_type_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_vehicle_enterable_actors_evaluate( ++static void ai_scripting_vehicle_enterable_actors_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_vehicle_enterable_disable_evaluate( ++static void ai_scripting_vehicle_enterable_disable_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_vehicle_enterable_distance_evaluate( ++static void ai_scripting_vehicle_enterable_distance_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_vehicle_enterable_team_evaluate( ++static void ai_scripting_vehicle_enterable_team_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void attract_mode_start_evaluate( ++static void attract_mode_start_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void breakable_surfaces_enable_evaluate( ++static void breakable_surfaces_enable_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void breakable_surfaces_reset_evaluate( ++static void breakable_surfaces_reset_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void cheat_active_camouflage_evaluate( ++static void cheat_active_camouflage_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void cheat_active_camouflage_local_player_evaluate( ++static void cheat_active_camouflage_local_player_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void cheat_all_powerups_evaluate( ++static void cheat_all_powerups_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void cheat_all_vehicles_evaluate( ++static void cheat_all_vehicles_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void cheat_all_weapons_evaluate( ++static void cheat_all_weapons_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void cheat_teleport_to_camera_evaluate( ++static void cheat_teleport_to_camera_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void cheats_load_evaluate( ++static void cheats_load_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void cinematic_set_title_delayed_evaluate( ++static void cinematic_set_title_delayed_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void cinematic_set_title_evaluate( ++static void cinematic_set_title_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void cinematic_show_letterbox_evaluate( ++static void cinematic_show_letterbox_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void cinematic_skip_start_evaluate( ++static void cinematic_skip_start_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void cinematic_skip_stop_evaluate( ++static void cinematic_skip_stop_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void cinematic_start_evaluate( ++static void cinematic_start_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void cinematic_stop_evaluate( ++static void cinematic_stop_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void cinematic_suppress_bsp_object_creation_evaluate( ++static void cinematic_suppress_bsp_object_creation_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void debug_dump_memory_by_file_evaluate( ++static void debug_dump_memory_by_file_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void debug_dump_memory_evaluate( ++static void debug_dump_memory_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void debug_dump_memory_for_file_evaluate( ++static void debug_dump_memory_for_file_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void debug_player_teleport_evaluate( ++static void debug_player_teleport_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void debug_pvs_evaluate( ++static void debug_pvs_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void debug_sound_classes_enable_evaluate( ++static void debug_sound_classes_enable_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void debug_sound_classes_set_distances_evaluate( ++static void debug_sound_classes_set_distances_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void debug_sound_classes_set_wet_evaluate( ++static void debug_sound_classes_set_wet_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void device_get_position_evaluate( ++static void device_get_position_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void device_get_power_evaluate( ++static void device_get_power_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void device_group_change_only_once_more_set_evaluate( ++static void device_group_change_only_once_more_set_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void device_group_get_value_evaluate( ++static void device_group_get_value_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void device_group_set_actual_value_evaluate( ++static void device_group_set_actual_value_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void device_group_set_desired_value_evaluate( ++static void device_group_set_desired_value_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void device_one_sided_set_evaluate( ++static void device_one_sided_set_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void device_operates_automatically_set_evaluate( ++static void device_operates_automatically_set_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void device_set_actual_position_evaluate( ++static void device_set_actual_position_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void device_set_desired_position_evaluate( ++static void device_set_desired_position_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void device_set_never_appears_locked_evaluate( ++static void device_set_never_appears_locked_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void device_set_power_evaluate( ++static void device_set_power_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void director_load_camera_evaluate( ++static void director_load_camera_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void director_save_camera_evaluate( ++static void director_save_camera_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void director_script_camera_evaluate( ++static void director_script_camera_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void display_scenario_help_evaluate( ++static void display_scenario_help_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void enumerate_memory_units_test_evaluate( ++static void enumerate_memory_units_test_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void errors_overflow_suppression_enable_evaluate( ++static void errors_overflow_suppression_enable_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void game_all_quiet_evaluate( ++static void game_all_quiet_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void game_difficulty_level_get_evaluate( ++static void game_difficulty_level_get_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void game_difficulty_level_get_ignore_easy_evaluate( ++static void game_difficulty_level_get_ignore_easy_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void game_is_cooperative_evaluate( ++static void game_is_cooperative_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void game_safe_to_save_evaluate( ++static void game_safe_to_save_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void game_safe_to_speak_evaluate( ++static void game_safe_to_speak_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void game_set_game_variant_from_name_evaluate( ++static void game_set_game_variant_from_name_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void game_state_reverted_evaluate( ++static void game_state_reverted_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void game_time_get_evaluate( ++static void game_time_get_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void game_time_set_speed_evaluate( ++static void game_time_set_speed_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void garbage_collect_now_evaluate( ++static void garbage_collect_now_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void global_structure_bsp_index_get_evaluate( ++static void global_structure_bsp_index_get_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_damage_new_evaluate( ++static void hs_damage_new_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_damage_object_evaluate( ++static void hs_damage_object_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_doc_evaluate( ++static void hs_doc_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_effect_new_evaluate( ++static void hs_effect_new_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_effect_new_from_object_marker_evaluate( ++static void hs_effect_new_from_object_marker_evaluate( + short function_index, + long thread_index, + boolean initialize); +@@ -5159,973 +5159,973 @@ void hs_evaluate_sleep_until( + short function_index, + long thread_index, + boolean initialize); +-void hs_help_evaluate( ++static void hs_help_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_not_evaluate( ++static void hs_not_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_object_create_anew_containing_evaluate( ++static void hs_object_create_anew_containing_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_object_create_anew_evaluate( ++static void hs_object_create_anew_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_object_create_containing_evaluate( ++static void hs_object_create_containing_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_object_create_evaluate( ++static void hs_object_create_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_object_destroy_all_evaluate( ++static void hs_object_destroy_all_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_object_destroy_containing_evaluate( ++static void hs_object_destroy_containing_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_object_destroy_evaluate( ++static void hs_object_destroy_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_object_list_get_element_evaluate( ++static void hs_object_list_get_element_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_object_set_facing_evaluate( ++static void hs_object_set_facing_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_object_set_permutation_evaluate( ++static void hs_object_set_permutation_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_object_set_shield_evaluate( ++static void hs_object_set_shield_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_object_teleport_evaluate( ++static void hs_object_teleport_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_objects_can_see_flag_evaluate( ++static void hs_objects_can_see_flag_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_objects_can_see_object_evaluate( ++static void hs_objects_can_see_object_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_objects_delete_by_definition_evaluate( ++static void hs_objects_delete_by_definition_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_objects_predict_evaluate( ++static void hs_objects_predict_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_players_evaluate( ++static void hs_players_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_print_evaluate( ++static void hs_print_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_recompile_evaluate( ++static void hs_recompile_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_sound_get_gain_evaluate( ++static void hs_sound_get_gain_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_sound_set_gain_evaluate( ++static void hs_sound_set_gain_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_teleport_players_not_in_trigger_volume_evaluate( ++static void hs_teleport_players_not_in_trigger_volume_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_trigger_volume_test_objects_all_evaluate( ++static void hs_trigger_volume_test_objects_all_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_trigger_volume_test_objects_any_evaluate( ++static void hs_trigger_volume_test_objects_any_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hud_activate_team_nav_point_with_flag_evaluate( ++static void hud_activate_team_nav_point_with_flag_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hud_activate_team_nav_point_with_object_evaluate( ++static void hud_activate_team_nav_point_with_object_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hud_deactivate_team_nav_point_with_flag_evaluate( ++static void hud_deactivate_team_nav_point_with_flag_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hud_deactivate_team_nav_point_with_object_evaluate( ++static void hud_deactivate_team_nav_point_with_object_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hud_unit_activate_nav_point_with_flag_evaluate( ++static void hud_unit_activate_nav_point_with_flag_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hud_unit_activate_nav_point_with_object_evaluate( ++static void hud_unit_activate_nav_point_with_object_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hud_unit_deactivate_nav_point_with_flag_evaluate( ++static void hud_unit_deactivate_nav_point_with_flag_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hud_unit_deactivate_nav_point_with_object_evaluate( ++static void hud_unit_deactivate_nav_point_with_object_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void lights_enable_evaluate( ++static void lights_enable_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void main_crash_evaluate( ++static void main_crash_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void main_load_core_at_startup_evaluate( ++static void main_load_core_at_startup_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void main_load_core_evaluate( ++static void main_load_core_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void main_load_core_name_at_startup_evaluate( ++static void main_load_core_name_at_startup_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void main_load_core_name_evaluate( ++static void main_load_core_name_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void main_lost_map_evaluate( ++static void main_lost_map_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void main_print_version_evaluate( ++static void main_print_version_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void main_reset_map_evaluate( ++static void main_reset_map_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void main_revert_map_evaluate( ++static void main_revert_map_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void main_save_cancel_evaluate( ++static void main_save_cancel_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void main_save_core_evaluate( ++static void main_save_core_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void main_save_core_name_evaluate( ++static void main_save_core_name_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void main_save_map_no_timeout_evaluate( ++static void main_save_map_no_timeout_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void main_save_map_nonsafe_evaluate( ++static void main_save_map_nonsafe_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void main_save_map_safe_evaluate( ++static void main_save_map_safe_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void main_saving_map_evaluate( ++static void main_saving_map_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void main_set_difficulty_evaluate( ++static void main_set_difficulty_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void main_set_game_connection_to_film_playback_evaluate( ++static void main_set_game_connection_to_film_playback_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void main_set_map_name_evaluate( ++static void main_set_map_name_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void main_set_multiplayer_map_name_evaluate( ++static void main_set_multiplayer_map_name_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void main_skip_evaluate( ++static void main_skip_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void main_won_map_evaluate( ++static void main_won_map_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void network_game_client_request_immediate_start_evaluate( ++static void network_game_client_request_immediate_start_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void numeric_countdown_timer_get_evaluate( ++static void numeric_countdown_timer_get_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void numeric_countdown_timer_restart_evaluate( ++static void numeric_countdown_timer_restart_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void numeric_countdown_timer_set_evaluate( ++static void numeric_countdown_timer_set_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void numeric_countdown_timer_stop_evaluate( ++static void numeric_countdown_timer_stop_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void object_beautify_evaluate( ++static void object_beautify_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void object_can_take_damage_evaluate( ++static void object_can_take_damage_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void object_cannot_take_damage_evaluate( ++static void object_cannot_take_damage_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void object_definition_predict_evaluate( ++static void object_definition_predict_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void object_list_count_evaluate( ++static void object_list_count_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void object_list_from_ai_reference_evaluate( ++static void object_list_from_ai_reference_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void object_pvs_activate_evaluate( ++static void object_pvs_activate_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void object_pvs_clear_evaluate( ++static void object_pvs_clear_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void object_pvs_set_camera_point_evaluate( ++static void object_pvs_set_camera_point_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void object_pvs_set_object_evaluate( ++static void object_pvs_set_object_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void object_scripting_set_collideable_evaluate( ++static void object_scripting_set_collideable_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void object_set_melee_attack_inhibited_evaluate( ++static void object_set_melee_attack_inhibited_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void object_set_ranged_attack_inhibited_evaluate( ++static void object_set_ranged_attack_inhibited_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void objects_dump_memory_evaluate( ++static void objects_dump_memory_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void objects_scripting_attach_evaluate( ++static void objects_scripting_attach_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void objects_scripting_detach_evaluate( ++static void objects_scripting_detach_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void objects_scripting_set_scale_evaluate( ++static void objects_scripting_set_scale_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void player0_joystick_set_is_normal_evaluate( ++static void player0_joystick_set_is_normal_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void player0_look_invert_pitch_evaluate( ++static void player0_look_invert_pitch_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void player0_look_pitch_is_inverted_evaluate( ++static void player0_look_pitch_is_inverted_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void player_add_equipment_evaluate( ++static void player_add_equipment_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void player_control_action_test_accept_evaluate( ++static void player_control_action_test_accept_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void player_control_action_test_action_evaluate( ++static void player_control_action_test_action_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void player_control_action_test_back_evaluate( ++static void player_control_action_test_back_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void player_control_action_test_grenade_trigger_evaluate( ++static void player_control_action_test_grenade_trigger_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void player_control_action_test_jump_evaluate( ++static void player_control_action_test_jump_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void player_control_action_test_look_relative_all_directions_evaluate( ++static void player_control_action_test_look_relative_all_directions_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void player_control_action_test_look_relative_down_evaluate( ++static void player_control_action_test_look_relative_down_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void player_control_action_test_look_relative_left_evaluate( ++static void player_control_action_test_look_relative_left_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void player_control_action_test_look_relative_right_evaluate( ++static void player_control_action_test_look_relative_right_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void player_control_action_test_look_relative_up_evaluate( ++static void player_control_action_test_look_relative_up_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void player_control_action_test_move_relative_all_directions_evaluate( ++static void player_control_action_test_move_relative_all_directions_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void player_control_action_test_primary_trigger_evaluate( ++static void player_control_action_test_primary_trigger_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void player_control_action_test_reset_evaluate( ++static void player_control_action_test_reset_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void player_control_action_test_zoom_evaluate( ++static void player_control_action_test_zoom_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void player_effect_screen_fade_in_evaluate( ++static void player_effect_screen_fade_in_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void player_effect_screen_fade_out_evaluate( ++static void player_effect_screen_fade_out_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void player_input_enable_evaluate( ++static void player_input_enable_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void player_ui_activate_all_solo_levels_evaluate( ++static void player_ui_activate_all_solo_levels_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void player_ui_fast_setup_network_server_evaluate( ++static void player_ui_fast_setup_network_server_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void players_unzoom_all_evaluate( ++static void players_unzoom_all_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void profile_dump_to_file_evaluate( ++static void profile_dump_to_file_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void profile_graph_toggle_evaluate( ++static void profile_graph_toggle_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void profile_initialize_evaluate( ++static void profile_initialize_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void profile_sections_activate_evaluate( ++static void profile_sections_activate_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void profile_sections_deactivate_evaluate( ++static void profile_sections_deactivate_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void radiosity_debug_point_evaluate( ++static void radiosity_debug_point_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void radiosity_save_evaluate( ++static void radiosity_save_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void radiosity_start_evaluate( ++static void radiosity_start_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void random_range_evaluate( ++static void random_range_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void rasterizer_decals_flush_evaluate( ++static void rasterizer_decals_flush_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void rasterizer_fps_accumulate_evaluate( ++static void rasterizer_fps_accumulate_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void rasterizer_lights_reset_for_new_map_evaluate( ++static void rasterizer_lights_reset_for_new_map_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void rasterizer_model_ambient_reflection_tint_evaluate( ++static void rasterizer_model_ambient_reflection_tint_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void rasterizer_screen_effect_set_convolution_evaluate( ++static void rasterizer_screen_effect_set_convolution_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void rasterizer_screen_effect_set_filter_desaturation_tint_evaluate( ++static void rasterizer_screen_effect_set_filter_desaturation_tint_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void rasterizer_screen_effect_set_filter_evaluate( ++static void rasterizer_screen_effect_set_filter_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void rasterizer_screen_effect_set_video_evaluate( ++static void rasterizer_screen_effect_set_video_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void rasterizer_screen_effect_start_evaluate( ++static void rasterizer_screen_effect_start_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void rasterizer_screen_effect_stop_evaluate( ++static void rasterizer_screen_effect_stop_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void rasterizer_script_screen_effect_set_value_evaluate( ++static void rasterizer_script_screen_effect_set_value_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void rasterizer_set_near_clip_distance_evaluate( ++static void rasterizer_set_near_clip_distance_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void real_random_range_evaluate( ++static void real_random_range_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void recorded_animation_get_time_left_evaluate( ++static void recorded_animation_get_time_left_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void recorded_animation_kill_evaluate( ++static void recorded_animation_kill_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void recorded_animation_play_and_delete_evaluate( ++static void recorded_animation_play_and_delete_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void recorded_animation_play_and_hover_evaluate( ++static void recorded_animation_play_and_hover_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void recorded_animation_play_evaluate( ++static void recorded_animation_play_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void render_effects_evaluate( ++static void render_effects_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void saved_game_files_delete_all_custom_profiles_evaluate( ++static void saved_game_files_delete_all_custom_profiles_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scenario_switch_structure_bsp_evaluate( ++static void scenario_switch_structure_bsp_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scenario_trigger_volume_test_object_evaluate( ++static void scenario_trigger_volume_test_object_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scenery_animation_start_at_frame_evaluate( ++static void scenery_animation_start_at_frame_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scenery_animation_start_evaluate( ++static void scenery_animation_start_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scenery_get_animation_time_evaluate( ++static void scenery_get_animation_time_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_camera_set_absolute_evaluate( ++static void scripted_camera_set_absolute_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_camera_set_animation_evaluate( ++static void scripted_camera_set_animation_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_camera_set_dead_evaluate( ++static void scripted_camera_set_dead_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_camera_set_evaluate( ++static void scripted_camera_set_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_camera_set_first_person_evaluate( ++static void scripted_camera_set_first_person_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_camera_time_evaluate( ++static void scripted_camera_time_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_foley_predict_evaluate( ++static void scripted_foley_predict_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_hud_blink_health_evaluate( ++static void scripted_hud_blink_health_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_hud_blink_motion_sensor_evaluate( ++static void scripted_hud_blink_motion_sensor_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_hud_blink_shield_evaluate( ++static void scripted_hud_blink_shield_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_hud_get_timer_ticks_evaluate( ++static void scripted_hud_get_timer_ticks_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_hud_messages_clear_evaluate( ++static void scripted_hud_messages_clear_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_hud_pause_timer_evaluate( ++static void scripted_hud_pause_timer_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_hud_restart_flashing_evaluate( ++static void scripted_hud_restart_flashing_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_hud_set_flashing_state_evaluate( ++static void scripted_hud_set_flashing_state_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_hud_set_objective_evaluate( ++static void scripted_hud_set_objective_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_hud_set_state_message_evaluate( ++static void scripted_hud_set_state_message_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_hud_set_timer_position_evaluate( ++static void scripted_hud_set_timer_position_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_hud_set_timer_time_evaluate( ++static void scripted_hud_set_timer_time_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_hud_set_timer_warning_cutoff_evaluate( ++static void scripted_hud_set_timer_warning_cutoff_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_hud_show_crosshair_evaluate( ++static void scripted_hud_show_crosshair_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_hud_show_health_evaluate( ++static void scripted_hud_show_health_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_hud_show_motion_sensor_evaluate( ++static void scripted_hud_show_motion_sensor_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_hud_show_shield_evaluate( ++static void scripted_hud_show_shield_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_hud_show_timer_evaluate( ++static void scripted_hud_show_timer_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_hud_time_code_reset_evaluate( ++static void scripted_hud_time_code_reset_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_hud_time_code_show_evaluate( ++static void scripted_hud_time_code_show_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_hud_time_code_start_evaluate( ++static void scripted_hud_time_code_start_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_looping_sound_set_alternate_evaluate( ++static void scripted_looping_sound_set_alternate_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_looping_sound_set_scale_evaluate( ++static void scripted_looping_sound_set_scale_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_looping_sound_start_evaluate( ++static void scripted_looping_sound_start_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_looping_sound_stop_evaluate( ++static void scripted_looping_sound_stop_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_player_control_set_camera_control_evaluate( ++static void scripted_player_control_set_camera_control_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_player_effect_set_rotation_evaluate( ++static void scripted_player_effect_set_rotation_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_player_effect_set_rumble_evaluate( ++static void scripted_player_effect_set_rumble_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_player_effect_set_translation_evaluate( ++static void scripted_player_effect_set_translation_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_player_effect_start_evaluate( ++static void scripted_player_effect_start_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_player_effect_stop_evaluate( ++static void scripted_player_effect_stop_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_show_hud_evaluate( ++static void scripted_show_hud_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_show_hud_help_text_evaluate( ++static void scripted_show_hud_help_text_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_sound_new_evaluate( ++static void scripted_sound_new_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_sound_stop_evaluate( ++static void scripted_sound_stop_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_sound_time_evaluate( ++static void scripted_sound_time_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripting_magic_melee_attack_evaluate( ++static void scripting_magic_melee_attack_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripting_set_magic_base_seat_evaluate( ++static void scripting_set_magic_base_seat_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void sound_cache_flush_evaluate( ++static void sound_cache_flush_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void sound_class_set_gain_evaluate( ++static void sound_class_set_gain_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void sound_enable_evaluate( ++static void sound_enable_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void structure_lens_flares_place_evaluate( ++static void structure_lens_flares_place_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void tag_groups_dump_memory_evaluate( ++static void tag_groups_dump_memory_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void terminal_clear_evaluate( ++static void terminal_clear_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void texture_cache_flush_evaluate( ++static void texture_cache_flush_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ui_widget_debug_show_path_evaluate( ++static void ui_widget_debug_show_path_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_aim_without_turning_evaluate( ++static void unit_aim_without_turning_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_close_evaluate( ++static void unit_close_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_custom_animation_at_frame_evaluate( ++static void unit_custom_animation_at_frame_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_get_current_flashlight_state_evaluate( ++static void unit_get_current_flashlight_state_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_get_custom_animation_time_evaluate( ++static void unit_get_custom_animation_time_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_is_playing_custom_animation_evaluate( ++static void unit_is_playing_custom_animation_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_kill_evaluate( ++static void unit_kill_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_kill_silent_evaluate( ++static void unit_kill_silent_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_open_evaluate( ++static void unit_open_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_scripting_can_blink_evaluate( ++static void unit_scripting_can_blink_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_scripting_doesnt_drop_items_evaluate( ++static void unit_scripting_doesnt_drop_items_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_scripting_enter_vehicle_evaluate( ++static void unit_scripting_enter_vehicle_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_scripting_exit_vehicle_evaluate( ++static void unit_scripting_exit_vehicle_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_scripting_get_grenade_count_evaluate( ++static void unit_scripting_get_grenade_count_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_scripting_get_health_evaluate( ++static void unit_scripting_get_health_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_scripting_get_shield_evaluate( ++static void unit_scripting_get_shield_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_scripting_has_weapon_evaluate( ++static void unit_scripting_has_weapon_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_scripting_has_weapon_readied_evaluate( ++static void unit_scripting_has_weapon_readied_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_scripting_impervious_evaluate( ++static void unit_scripting_impervious_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_scripting_set_current_vitality_evaluate( ++static void unit_scripting_set_current_vitality_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_scripting_set_emotion_animation_evaluate( ++static void unit_scripting_set_emotion_animation_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_scripting_set_maximum_vitality_evaluate( ++static void unit_scripting_set_maximum_vitality_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_scripting_set_seat_evaluate( ++static void unit_scripting_set_seat_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_scripting_start_user_animation_list_evaluate( ++static void unit_scripting_start_user_animation_list_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_scripting_suspended_evaluate( ++static void unit_scripting_suspended_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_scripting_unit_driver_evaluate( ++static void unit_scripting_unit_driver_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_scripting_unit_gunner_evaluate( ++static void unit_scripting_unit_gunner_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_scripting_unit_riders_evaluate( ++static void unit_scripting_unit_riders_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_scripting_vehicle_test_seat_evaluate( ++static void unit_scripting_vehicle_test_seat_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_scripting_vehicle_test_seat_list_evaluate( ++static void unit_scripting_vehicle_test_seat_list_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_set_desired_flashlight_state_evaluate( ++static void unit_set_desired_flashlight_state_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_set_emotion_evaluate( ++static void unit_set_emotion_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_set_enterable_by_player_evaluate( ++static void unit_set_enterable_by_player_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_solo_player_integrated_night_vision_is_active_evaluate( ++static void unit_solo_player_integrated_night_vision_is_active_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_start_user_animation_evaluate( ++static void unit_start_user_animation_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_stop_custom_animation_evaluate( ++static void unit_stop_custom_animation_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void units_scripting_set_current_vitality_evaluate( ++static void units_scripting_set_current_vitality_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void units_scripting_set_maximum_vitality_evaluate( ++static void units_scripting_set_maximum_vitality_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void units_set_desired_flashlight_state_evaluate( ++static void units_set_desired_flashlight_state_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void vehicle_hover_evaluate( ++static void vehicle_hover_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void vehicle_scripting_load_magic_evaluate( ++static void vehicle_scripting_load_magic_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void vehicle_scripting_unload_evaluate( ++static void vehicle_scripting_unload_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void xbox_set_machine_name_evaluate( ++static void xbox_set_machine_name_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_enumerate_special_form_names( ++static void hs_enumerate_special_form_names( + void); +-void hs_enumerate_script_type_names( ++static void hs_enumerate_script_type_names( + void); +-void hs_enumerate_type_names( ++static void hs_enumerate_type_names( + void); +-void hs_enumerate_function_names( ++static void hs_enumerate_function_names( + void); +-void hs_enumerate_script_names( ++static void hs_enumerate_script_names( + void); +-void hs_enumerate_variable_names( ++static void hs_enumerate_variable_names( + void); +-void hs_enumerate_ai_names( ++static void hs_enumerate_ai_names( + void); +-void hs_enumerate_ai_command_list_names( ++static void hs_enumerate_ai_command_list_names( + void); +-void hs_enumerate_starting_profile_names( ++static void hs_enumerate_starting_profile_names( + void); +-void hs_enumerate_conversation_names( ++static void hs_enumerate_conversation_names( + void); +-void hs_enumerate_object_names( ++static void hs_enumerate_object_names( + void); +-void hs_enumerate_trigger_volume_names( ++static void hs_enumerate_trigger_volume_names( + void); +-void hs_enumerate_cutscene_flag_names( ++static void hs_enumerate_cutscene_flag_names( + void); +-void hs_enumerate_cutscene_camera_point_names( ++static void hs_enumerate_cutscene_camera_point_names( + void); +-void hs_enumerate_cutscene_title_names( ++static void hs_enumerate_cutscene_title_names( + void); +-void hs_enumerate_cutscene_recording_names( ++static void hs_enumerate_cutscene_recording_names( + void); +-void hs_enumerate_navpoints( ++static void hs_enumerate_navpoints( + void); +-void hs_enumerate_hud_messages( ++static void hs_enumerate_hud_messages( + void); + + extern char const *global_game_difficulty_level_names[]; +@@ -6272,45 +6272,45 @@ short const hs_type_sizes[NUMBER_OF_HS_TYPES]= + 2, + }; + +-static boolean const _hs_type_boolean_default= FALSE; +-static real const _hs_type_real_default= 0.0f; +-static short const _hs_type_short_integer_default= 0; +-static long const _hs_type_long_integer_default= 0; +-static char const *_hs_type_string_default= ""; +-static short const _hs_type_script_default= NONE; +-static short const _hs_type_trigger_volume_default= NONE; +-static short const _hs_type_cutscene_flag_default= NONE; +-static short const _hs_type_cutscene_camera_point_default= NONE; +-static short const _hs_type_cutscene_title_default= NONE; +-static short const _hs_type_cutscene_recording_default= NONE; +-static short const _hs_type_device_group_default= NONE; +-static long const _hs_type_ai_default= NONE; +-static short const _hs_type_ai_command_list_default= NONE; +-static short const _hs_type_starting_profile_default= NONE; +-static short const _hs_type_conversation_default= NONE; +-static short const _hs_type_navpoint_default= NONE; +-static short const _hs_type_hud_message_default= NONE; +-static long const _hs_type_object_list_default= NONE; +-static long const _hs_type_sound_default= NONE; +-static long const _hs_type_looping_sound_default= NONE; +-static long const _hs_type_effect_default= NONE; +-static long const _hs_type_damage_default= NONE; +-static long const _hs_type_animation_graph_default= NONE; +-static long const _hs_type_actor_variant_default= NONE; +-static long const _hs_type_damage_effect_default= NONE; +-static long const _hs_type_object_definition_default= NONE; +-static short const _hs_type_enum_game_difficulty_default= NONE; +-static short const _hs_type_enum_team_default= NONE; +-static short const _hs_type_enum_ai_default_state_default= NONE; +-static short const _hs_type_enum_actor_type_default= NONE; +-static short const _hs_type_enum_hud_corner_default= NONE; +-static short const _hs_type_object_name_default= NONE; +-static long const _hs_type_object_default= NONE; +-static long const _hs_type_unit_default= NONE; +-static long const _hs_type_vehicle_default= NONE; +-static long const _hs_type_weapon_default= NONE; +-static long const _hs_type_device_default= NONE; +-static long const _hs_type_scenery_default= NONE; ++boolean const _hs_type_boolean_default= FALSE; ++real const _hs_type_real_default= 0.0f; ++short const _hs_type_short_integer_default= 0; ++long const _hs_type_long_integer_default= 0; ++char const *_hs_type_string_default= ""; ++short const _hs_type_script_default= NONE; ++short const _hs_type_trigger_volume_default= NONE; ++short const _hs_type_cutscene_flag_default= NONE; ++short const _hs_type_cutscene_camera_point_default= NONE; ++short const _hs_type_cutscene_title_default= NONE; ++short const _hs_type_cutscene_recording_default= NONE; ++short const _hs_type_device_group_default= NONE; ++long const _hs_type_ai_default= NONE; ++short const _hs_type_ai_command_list_default= NONE; ++short const _hs_type_starting_profile_default= NONE; ++short const _hs_type_conversation_default= NONE; ++short const _hs_type_navpoint_default= NONE; ++short const _hs_type_hud_message_default= NONE; ++long const _hs_type_object_list_default= NONE; ++long const _hs_type_sound_default= NONE; ++long const _hs_type_looping_sound_default= NONE; ++long const _hs_type_effect_default= NONE; ++long const _hs_type_damage_default= NONE; ++long const _hs_type_animation_graph_default= NONE; ++long const _hs_type_actor_variant_default= NONE; ++long const _hs_type_damage_effect_default= NONE; ++long const _hs_type_object_definition_default= NONE; ++short const _hs_type_enum_game_difficulty_default= NONE; ++short const _hs_type_enum_team_default= NONE; ++short const _hs_type_enum_ai_default_state_default= NONE; ++short const _hs_type_enum_actor_type_default= NONE; ++short const _hs_type_enum_hud_corner_default= NONE; ++short const _hs_type_object_name_default= NONE; ++long const _hs_type_object_default= NONE; ++long const _hs_type_unit_default= NONE; ++long const _hs_type_vehicle_default= NONE; ++long const _hs_type_weapon_default= NONE; ++long const _hs_type_device_default= NONE; ++long const _hs_type_scenery_default= NONE; + + static struct hs_function_definition const hs_begin_definition= + { +@@ -12409,7 +12409,7 @@ static struct hs_function_definition_with_1_parameter const hs_xbox_set_machine_ + }, + }; + +-static long const hs_function_table_count= 418; ++long const hs_function_table_count= 418; + + struct hs_enum_definition const hs_enum_table[]= + { +@@ -12929,7 +12929,7 @@ boolean hs_scenario_merge( + return success; + } + +-void hs_allocate( ++static void hs_allocate( + void) + { + struct scenario *scenario; +@@ -13055,7 +13055,7 @@ static void hs_compile_source_error( + return; + } + +-boolean hs_compile_source( ++static boolean hs_compile_source( + void) + { + struct scenario *scenario; +@@ -13160,7 +13160,7 @@ static boolean hs_rebuild_source_file( + return FALSE; + } + +-boolean hs_rebuild_source( ++static boolean hs_rebuild_source( + void) + { + boolean success = TRUE; +@@ -13612,7 +13612,7 @@ static void hs_enumerate_from_string_list( + return; + } + +-void hs_enumerate_special_form_names( ++static void hs_enumerate_special_form_names( + void) + { + hs_tokens_enumerate_add_string("script"); +@@ -13620,21 +13620,21 @@ void hs_enumerate_special_form_names( + return; + } + +-void hs_enumerate_script_type_names( ++static void hs_enumerate_script_type_names( + void) + { + hs_enumerate_from_string_list(hs_script_type_names, 0, 5); + return; + } + +-void hs_enumerate_type_names( ++static void hs_enumerate_type_names( + void) + { + hs_enumerate_from_string_list(hs_type_names, 4, 49); + return; + } + +-void hs_enumerate_function_names( ++static void hs_enumerate_function_names( + void) + { + short function_index; +@@ -13644,7 +13644,7 @@ void hs_enumerate_function_names( + return; + } + +-void hs_enumerate_script_names( ++static void hs_enumerate_script_names( + void) + { + if (global_scenario_index != NONE) +@@ -13660,7 +13660,7 @@ void hs_enumerate_script_names( + return; + } + +-void hs_enumerate_variable_names( ++static void hs_enumerate_variable_names( + void) + { + short global_index; +@@ -13686,7 +13686,7 @@ void hs_enumerate_variable_names( + return; + } + +-void hs_enumerate_ai_names( ++static void hs_enumerate_ai_names( + void) + { + if (global_scenario_index != NONE) +@@ -13702,7 +13702,7 @@ void hs_enumerate_ai_names( + return; + } + +-void hs_enumerate_ai_command_list_names( ++static void hs_enumerate_ai_command_list_names( + void) + { + if (global_scenario_index != NONE) +@@ -13718,7 +13718,7 @@ void hs_enumerate_ai_command_list_names( + return; + } + +-void hs_enumerate_starting_profile_names( ++static void hs_enumerate_starting_profile_names( + void) + { + if (global_scenario_index != NONE) +@@ -13734,7 +13734,7 @@ void hs_enumerate_starting_profile_names( + return; + } + +-void hs_enumerate_conversation_names( ++static void hs_enumerate_conversation_names( + void) + { + if (global_scenario_index != NONE) +@@ -13750,7 +13750,7 @@ void hs_enumerate_conversation_names( + return; + } + +-void hs_enumerate_object_names( ++static void hs_enumerate_object_names( + void) + { + if (global_scenario_index != NONE) +@@ -13766,7 +13766,7 @@ void hs_enumerate_object_names( + return; + } + +-void hs_enumerate_trigger_volume_names( ++static void hs_enumerate_trigger_volume_names( + void) + { + if (global_scenario_index != NONE) +@@ -13782,7 +13782,7 @@ void hs_enumerate_trigger_volume_names( + return; + } + +-void hs_enumerate_cutscene_flag_names( ++static void hs_enumerate_cutscene_flag_names( + void) + { + if (global_scenario_index != NONE) +@@ -13798,7 +13798,7 @@ void hs_enumerate_cutscene_flag_names( + return; + } + +-void hs_enumerate_cutscene_camera_point_names( ++static void hs_enumerate_cutscene_camera_point_names( + void) + { + if (global_scenario_index != NONE) +@@ -13814,7 +13814,7 @@ void hs_enumerate_cutscene_camera_point_names( + return; + } + +-void hs_enumerate_cutscene_title_names( ++static void hs_enumerate_cutscene_title_names( + void) + { + if (global_scenario_index != NONE) +@@ -13830,7 +13830,7 @@ void hs_enumerate_cutscene_title_names( + return; + } + +-void hs_enumerate_cutscene_recording_names( ++static void hs_enumerate_cutscene_recording_names( + void) + { + if (global_scenario_index != NONE) +@@ -13846,7 +13846,7 @@ void hs_enumerate_cutscene_recording_names( + return; + } + +-void hs_enumerate_navpoints( ++static void hs_enumerate_navpoints( + void) + { + long hud_globals_index; +@@ -13866,7 +13866,7 @@ void hs_enumerate_navpoints( + return; + } + +-void hs_enumerate_hud_messages( ++static void hs_enumerate_hud_messages( + void) + { + if (global_scenario_get()->hud_messages.index != NONE) +@@ -13880,7 +13880,7 @@ void hs_enumerate_hud_messages( + return; + } + +-long alphabetize_file_references( ++static long alphabetize_file_references( + struct file_reference const *left, + struct file_reference const *right) + { +@@ -13892,7 +13892,7 @@ long alphabetize_file_references( + return _stricmp(left_name, right_name); + } + +-long alphabetize( ++static long alphabetize( + char const **left, + char const **right) + { +@@ -14097,7 +14097,7 @@ HS_EVALUATE_VOID_FROM_ARGUMENTS( + hs_effect_new_from_object_marker_evaluate, + struct hs_arguments_long_long_string, + hs_effect_new_from_object_marker(arguments->value0, arguments->value1, arguments->value2)) +-void hs_objects_can_see_object_evaluate( ++static void hs_objects_can_see_object_evaluate( + short function_index, + long thread_index, + boolean initialize) +@@ -14117,7 +14117,7 @@ void hs_objects_can_see_object_evaluate( + + return; + } +-void hs_objects_can_see_flag_evaluate( ++static void hs_objects_can_see_flag_evaluate( + short function_index, + long thread_index, + boolean initialize) +@@ -14142,7 +14142,7 @@ HS_EVALUATE_VOID_FROM_ARGUMENTS_WITH_REAL( + union hs_evaluation_argument, + 1, + hs_sound_set_gain(arguments[0].long_value, real_argument)) +-void objects_scripting_set_scale_evaluate( ++static void objects_scripting_set_scale_evaluate( + short function_index, + long thread_index, + boolean initialize) +@@ -14173,7 +14173,7 @@ HS_EVALUATE_VOID_FROM_ARGUMENTS( + scenery_animation_start_at_frame_evaluate, + struct hs_arguments_long_long_string_word, + scenery_animation_start_at_frame(arguments->value0, arguments->value1, arguments->value2, arguments->value3)) +-void unit_scripting_set_maximum_vitality_evaluate( ++static void unit_scripting_set_maximum_vitality_evaluate( + short function_index, + long thread_index, + boolean initialize) +@@ -14192,7 +14192,7 @@ void unit_scripting_set_maximum_vitality_evaluate( + + return; + } +-void units_scripting_set_maximum_vitality_evaluate( ++static void units_scripting_set_maximum_vitality_evaluate( + short function_index, + long thread_index, + boolean initialize) +@@ -14211,7 +14211,7 @@ void units_scripting_set_maximum_vitality_evaluate( + + return; + } +-void unit_scripting_set_current_vitality_evaluate( ++static void unit_scripting_set_current_vitality_evaluate( + short function_index, + long thread_index, + boolean initialize) +@@ -14230,7 +14230,7 @@ void unit_scripting_set_current_vitality_evaluate( + + return; + } +-void units_scripting_set_current_vitality_evaluate( ++static void units_scripting_set_current_vitality_evaluate( + short function_index, + long thread_index, + boolean initialize) +@@ -14254,7 +14254,7 @@ HS_EVALUATE_VOID_FROM_ARGUMENTS_WITH_REAL( + union hs_evaluation_argument, + 1, + device_set_power(arguments[0].long_value, real_argument)) +-void device_set_desired_position_evaluate( ++static void device_set_desired_position_evaluate( + short function_index, + long thread_index, + boolean initialize) +@@ -14279,7 +14279,7 @@ HS_EVALUATE_VOID_FROM_ARGUMENTS_WITH_REAL( + union hs_evaluation_argument, + 1, + device_set_actual_position(arguments[0].long_value, real_argument)) +-void device_group_set_desired_value_evaluate( ++static void device_group_set_desired_value_evaluate( + short function_index, + long thread_index, + boolean initialize) +@@ -14314,7 +14314,7 @@ HS_EVALUATE_VOID_FROM_ARGUMENTS_WITH_REAL( + union hs_evaluation_argument, + 1, + ai_scripting_follow_distance(arguments[0].long_value, real_argument)) +-void player_effect_screen_fade_in_evaluate( ++static void player_effect_screen_fade_in_evaluate( + short function_index, + long thread_index, + boolean initialize) +@@ -14333,7 +14333,7 @@ void player_effect_screen_fade_in_evaluate( + + return; + } +-void player_effect_screen_fade_out_evaluate( ++static void player_effect_screen_fade_out_evaluate( + short function_index, + long thread_index, + boolean initialize) +@@ -14372,7 +14372,7 @@ HS_EVALUATE_VOID_FROM_ARGUMENTS_WITH_REAL( + union hs_evaluation_argument, + 1, + scripted_looping_sound_set_scale(arguments[0].long_value, real_argument)) +-void debug_sound_classes_set_distances_evaluate( ++static void debug_sound_classes_set_distances_evaluate( + short function_index, + long thread_index, + boolean initialize) +@@ -14396,7 +14396,7 @@ HS_EVALUATE_VOID_FROM_ARGUMENTS_WITH_REAL( + union hs_evaluation_argument, + 1, + debug_sound_classes_set_wet((char const *)arguments[0].long_value, real_argument)) +-void sound_class_set_gain_evaluate( ++static void sound_class_set_gain_evaluate( + short function_index, + long thread_index, + boolean initialize) +@@ -14434,7 +14434,7 @@ HS_EVALUATE_VOID_FROM_ARGUMENTS_WITH_REAL( + union hs_evaluation_argument, + 3, + hud_activate_team_nav_point_with_object(arguments[0].unsigned_short_value, arguments[1].unsigned_short_value, arguments[2].long_value, real_argument)) +-void scripted_player_effect_set_translation_evaluate( ++static void scripted_player_effect_set_translation_evaluate( + short function_index, + long thread_index, + boolean initialize) +@@ -14453,7 +14453,7 @@ void scripted_player_effect_set_translation_evaluate( + + return; + } +-void scripted_player_effect_set_rotation_evaluate( ++static void scripted_player_effect_set_rotation_evaluate( + short function_index, + long thread_index, + boolean initialize) +@@ -14472,7 +14472,7 @@ void scripted_player_effect_set_rotation_evaluate( + + return; + } +-void scripted_player_effect_set_rumble_evaluate( ++static void scripted_player_effect_set_rumble_evaluate( + short function_index, + long thread_index, + boolean initialize) +@@ -14490,7 +14490,7 @@ void scripted_player_effect_set_rumble_evaluate( + + return; + } +-void scripted_player_effect_start_evaluate( ++static void scripted_player_effect_start_evaluate( + short function_index, + long thread_index, + boolean initialize) +@@ -14508,7 +14508,7 @@ void scripted_player_effect_start_evaluate( + + return; + } +-void rasterizer_model_ambient_reflection_tint_evaluate( ++static void rasterizer_model_ambient_reflection_tint_evaluate( + short function_index, + long thread_index, + boolean initialize) +@@ -14533,7 +14533,7 @@ HS_EVALUATE_VOID_FROM_ARGUMENTS_WITH_REAL( + union hs_evaluation_argument, + 1, + rasterizer_script_screen_effect_set_value(arguments[0].unsigned_short_value, real_argument)) +-void rasterizer_screen_effect_set_convolution_evaluate( ++static void rasterizer_screen_effect_set_convolution_evaluate( + short function_index, + long thread_index, + boolean initialize) +@@ -14553,7 +14553,7 @@ void rasterizer_screen_effect_set_convolution_evaluate( + + return; + } +-void rasterizer_screen_effect_set_filter_evaluate( ++static void rasterizer_screen_effect_set_filter_evaluate( + short function_index, + long thread_index, + boolean initialize) +@@ -14574,7 +14574,7 @@ void rasterizer_screen_effect_set_filter_evaluate( + + return; + } +-void rasterizer_screen_effect_set_filter_desaturation_tint_evaluate( ++static void rasterizer_screen_effect_set_filter_desaturation_tint_evaluate( + short function_index, + long thread_index, + boolean initialize) +@@ -14599,7 +14599,7 @@ HS_EVALUATE_VOID_FROM_ARGUMENTS_WITH_REAL( + 1, + rasterizer_screen_effect_set_video(arguments[0].unsigned_short_value, real_argument)) + +-void hs_object_list_get_element_evaluate( ++static void hs_object_list_get_element_evaluate( + short function_index, + long thread_index, + boolean initialize) +@@ -14784,7 +14784,7 @@ HS_EVALUATE_RETURN_BOOLEAN(scripted_player_control_set_camera_control_evaluate, + HS_EVALUATE_RETURN_BOOLEAN(scripted_show_hud_evaluate, struct hs_arguments_boolean, (scripted_show_hud(arguments->value))) + HS_EVALUATE_RETURN_BOOLEAN(scripted_show_hud_help_text_evaluate, struct hs_arguments_boolean, (scripted_show_hud_help_text(arguments->value))) + +-void hs_recompile_evaluate( ++static void hs_recompile_evaluate( + short function_index, + long thread_index, + boolean initialize) +@@ -14794,7 +14794,7 @@ void hs_recompile_evaluate( + return; + } + +-void random_range_evaluate( ++static void random_range_evaluate( + short function_index, + long thread_index, + boolean initialize) +@@ -14815,7 +14815,7 @@ void random_range_evaluate( + return; + } + +-void real_random_range_evaluate( ++static void real_random_range_evaluate( + short function_index, + long thread_index, + boolean initialize) diff --git a/research/fifty_objects_20260925/w/hs_scenario_definitions/LEDGER.md b/research/fifty_objects_20260925/w/hs_scenario_definitions/LEDGER.md new file mode 100644 index 00000000..eb7b2f45 --- /dev/null +++ b/research/fifty_objects_20260925/w/hs_scenario_definitions/LEDGER.md @@ -0,0 +1,163 @@ +# hs_scenario_definitions - whole-object admission (wave 3, base 954eebd2) + +## Inputs read +- WORKER_BRIEF 0-8, campaign_house_rules, claude_fifty_objects_20260925 (held items: none for this unit), + rejection entry (source-layout-incomplete .data, evidence claude_data_ownership_closeout_20260924.md), + no parked.json entry, no prior unit ledger, no earlier scratch/w dir. + +## P0 baseline (production source copied to prod.c) +- gate: EXACT 224 _hs_syntax_data_byte_swap (1/1). +- object_audit: FAIL(1): .data size 628/628 flags eq but align 4(Jan, 8-byte) vs 3(ours, 4-byte). + 31 January symbols 0 differ (split currently names _hs_syntax_data_byte_swap external - symbols.json lacks static). +- pdb_storage: 1 disagreement: _hs_syntax_data_byte_swap absent from cachebeta publics => file-static. +- cachebeta publics: all 9 named data symbols ARE public (_hs_script_types_enum ... _hs_string_data_definition). + +## January .data decode (dumpdata.py on build/split) +Relocation addends expose the unnamed inner objects (csplit attributes to preceding named symbol): + 0x000 hs_script_types_enum (tag_enum_definition, 12) + 0x00c hs_types_enum (tag_enum_definition, 12) + 0x018 [unnamed] 6 tag_fields = 72 B <- hs_scripts_block fields (ref _hs_types_enum+0xc) + 0x060 hs_scripts_block (tag_block_definition, 44) ends 0x08c + 0x08c 4 bytes zero GAP + 0x090 [unnamed] 7 tag_fields = 84 B <- hs_globals_block fields (ref _hs_scripts_block+0x30) + 0x0e4 hs_globals_block (44) + 0x110 [unnamed] {0, -1, 0} 12 B <- tag_reference_definition of "reference*^" (ref _hs_globals_block+0x2c) + 0x11c [unnamed] 3 tag_fields = 36 B <- hs_references_block fields (ref _hs_globals_block+0x38) + 0x140 hs_references_block (44) + 0x16c hs_source_data_definition (tag_data_definition, 16) + 0x17c [unnamed] 3 tag_fields = 36 B <- hs_source_files_block fields (ref _hs_source_data_definition+0x10) + 0x1a0 hs_source_files_block (44) + 0x1cc [unnamed] 14 byte_swap_codes = 56 B (data_array_header codes; ref _hs_source_files_block+0x2c) + 0x204 [unnamed] byte_swap_definition "data_array_header" 20 B (code ref _hs_source_files_block+0x64) + 0x218 [unnamed] 10 byte_swap_codes = 40 B (syntax_node codes; ref _hs_source_files_block+0x78) + 0x240 [unnamed] byte_swap_definition "syntax_node" 20 B (code ref _hs_source_files_block+0xa0) + 0x254 hs_syntax_data_definition (16) + 0x264 hs_string_data_definition (16) end 0x274 = 628 +KEY: the only >=64-byte objects are the two field arrays (72 @0x18, 84 @0x90); both sit 8-aligned and the +0x8c..0x90 gap is exactly the 8-alignment pad of an 84-byte object => the "long field_table_alignment" member +is VC7's per-object alignment padding, and the section's 8-byte alignment comes from these >=64 B objects. +The 56-byte codes array (<64) at 0x1cc is only 4-aligned - consistent with the law. + +## Naming evidence +- HCEX.pdb has NO hs_scenario_definitions compiland (mods list); /Od build lacks the hs tag-definition strings. +- HCEX Bungie conventions (other TUs' tag defs): `_fields` (bitmap_group_sprite_block_fields, + recorded_animation_block_fields, map_leaf_face_block_fields...), byte-swap `_bs_codes` + `_bs_definition` + (packet_header_bs_codes/definition, long_bs_codes/definition, word_bs_*...), tag reference defs `global__reference`. +- Landed precedent: leaf_map.c / bitmap_group.c use `static struct tag_field _fields[N]` with "static": true + symbols.json entries (e.g. _map_leaf_face_vertex_block_fields). + +## Finding F1 - authentic function name (Sept-2001 Bungie linker map) +- halo-symbol-atlas 2001-09-25 cache_exe (tier "map" = Bungie's own .map ground truth): the ONLY function of + hs_scenario_definitions.obj is `@byte_swap_script_syntax_data@12` (that build is /Gr fastcall; @12 = 3 args, + same arity as January's (owner, data, size)). Same map names recorded_animation_definitions' `byte_swap_recording`, + which our tree already uses (static). January name `_hs_syntax_data_byte_swap` is an invented descriptive name + (not in cachebeta publics). => rename to `byte_swap_script_syntax_data`, static. + +## Finding F2 - .rdata literal order is an oracle for DEFINITION order (lab/ l1-l5) +- January .rdata (split section order) : hs_string, hs_syntax, syntax_node, data_array_header, source, + hs_source_files_block, hs_source_data_definition, reference*^, hs_references_block, init expr, type*, + hs_globals_block, root expr, return type*, script type*, name*, hs_scripts_block, [code literals]. +- Production .rdata differs in the middle: hs_source_files_block before source, hs_references_block before + reference*^, hs_globals_block before init/type*, hs_scripts_block before root/return/script/name*. +- LAB (VC7 /O2): literals are emitted in REVERSE CREATION order (creation = first textual use); .data objects + are placed in FIRST-DECLARATION order, not definition order. l4 (fields defined before block) -> .rdata + block-literal before field literals (= production); l2/l3/l5 (fields forward-declared, block DEFINED FIRST, + fields defined after) -> .data unchanged (fields still first) but .rdata field literals before block literal. + l2 `static T f[3];` tentative, l3 `extern T f[];` then static definition, l5 extern+public: identical bytes. +- => January wrote each block definition BEFORE its field array (field array forward-declared), i.e. the + Bungie TAG_BLOCK-style shape: declare _fields, define (creates "" literal), define + _fields. The .data interleave (fields < block) comes from the forward declaration. + January creation order (reverse of its .rdata): hs_scripts_block, name*, script type*, return type*, root, + hs_globals_block, type*, init, hs_references_block, reference*^, hs_source_data_definition, + hs_source_files_block, source, data_array_header, syntax_node, hs_syntax_data_definition, hs_string_data_definition. +- Board corroboration: January leaf_map.obj .rdata shows the SAME idiom (creation order map_leaf_face_vertex_block + before "vertex*", map_leaf_portal_index_block before "portal index*", map_leaf_face_block before "node index*", + global_leaf_portal_block before "plane index*"...). Our admitted leaf_map (fields defined first) emits the + opposite literal order (build/base). So block-before-fields is Bungie's tag-definition idiom, not a one-off. + (Side note for integrator: leaf_map's literal order differs from January; per-section coff_compare is blind to it.) +- Search for the Sept-2001 cache exe binary (to byte-compare the named function) found nothing on disk; the + map-tier name rests on the atlas (Bungie's own .map) + one-function-per-object + same arity. + +## P1 cand1.c (separate January definitions; block-before-fields forward declarations; static storage; rename) +Hypothesis (F1+F2 + aggregate-vs-scalar law): January had 18 separate objects; the two >=64 B field arrays +(72, 84) naturally take 8-byte alignment (0x8c->0x90 pad = VC7 per-object alignment, not a member) and set the +section to align 8; each tag block is defined BEFORE its forward-declared _fields array. +Change: removed #pragma pack, __declspec(align(4)), the 5 invented wrapper structs and `field_table_alignment`; +separate `static struct tag_field _fields[N];` forward declaration -> public block definition -> static +fields definition; static tag_reference_definition hs_references_block_reference; static +data_array_header_bs_codes/_bs_definition and syntax_node_bs_codes/_bs_definition (HCEX _bs_codes/_bs_definition +convention, byte_swapping.c precedent); `#include "hs/hs.h"` replaces the consumer-local +`extern char *hs_script_type_names[]/hs_type_names[]`; counts spelled NUMBER_OF_HS_SCRIPT_TYPES/NUMBER_OF_HS_TYPES; +function renamed + static `byte_swap_script_syntax_data` (prototype in the TU's prototypes block). +Scratch config (config/symbols.json copy, in-place: rename line 3249 + 9 inserted static entries, symbols_json.diff); +csplit -> scratch split: census 833 objects, ONLY source/hs/hs_scenario_definitions.obj differs from build/split; +every January .data relocation now names its owner at addend 0 (no more `_hs_types_enum+0xc`-style addends). +RESULT: gate (scratch split) EXACT 224 _byte_swap_script_syntax_data 1/1; +object_audit (scratch split) PASS: .data 628/628 align 4/4 section_infos_equal, 40 January symbols 0 differ, +all 21 .rdata ok; surplus only .drectve (as production). +.rdata literal ORDER now identical to January (production's was not) - independent confirmation of the +block-before-fields definition order. +- objdiff 3.3.1 emulation (mkproj.py, frozen build/tools/objdiff-cli.exe): production vs build/split reproduces + report.json exactly (.data 92.773094%, data 484/1112); cand1 vs scratch split: .data 100%, .rdata 100%, + .text 100%, data 1112/1112 NATIVELY. Cause: objdiff matches '$'-literal data relocations only by equal + combined address, and the literal ORDER (hence addresses) now equals January's. No semantic_data_matches + entry is needed. Net data +628 once the split is regenerated with the symbols.json edit. +- cand1 /W3 /Zs: two new C4090 ('different const qualifiers') at the hs_script_types_enum / hs_types_enum + initialisers: hs.h's genuine `char const *hs_type_names[]` into tag_groups.h's reconstructed `char **names`. + Byte-inert. (Production silenced it with a consumer-local `extern char *...[]` redeclaration - a rule-9 defect.) + +## Finding F3 - HCEX names the scenario limits (optional header packet B) +- HCEX.pdb types (hcex_types.txt 1309380-1309386) one anonymous enum: MAXIMUM_HS_SCRIPTS_PER_SCENARIO 0x200, + MAXIMUM_HS_GLOBALS_PER_SCENARIO 0x80, MAXIMUM_HS_REFERENCES_PER_SCENARIO 0x100, + MAXIMUM_HS_SYNTAX_NODES_PER_SCENARIO 0x4A39 (=19001; 56+19001*20 = 380076 = hs_syntax_data_definition max), + MAXIMUM_HS_STRING_DATA_PER_SCENARIO 0x40000, MAXIMUM_HS_SOURCE_FILES_PER_SCENARIO 8, + MAXIMUM_HS_SOURCE_DATA_PER_FILE 0x40000 - every literal of this TU's definitions. January's own assert text + "increase MAXIMUM_HS_STRING_DATA_PER_SCENARIO" (hs_compile) attests the naming in January. hs.c currently + carries a TU-local `#define MAXIMUM_HS_SYNTAX_NODES_PER_SCENARIO 19001`. +- Sweep lab (shadow include root first, shadow_cc.py): header enum added to hs_scenario_definitions.h + hs.c's + #define removed; consumers hs.c / hs_compile.c / hs_runtime.c (the only includers besides this TU) compiled + orig-vs-mod: every code/data/rdata section and every symbol identical in order (1410/222/172 sections); + only .debug$S/.file differ (shadow directory name). Byte-inert for all consumers (+7 declared names is NOT + a tie-flipper here). + +## P2 control ctl_fields_first.c (cand1 with each _fields defined BEFORE its block, no forward decls) +Hypothesis: identical .data/.text bytes and alignment, but literal order reverts to production's. +RESULT: gate EXACT 1/1, object_audit PASS (object_audit is blind to section ORDER), but .rdata order = +production's and objdiff 3.3.1 .data 92.84473% (uncredited). => the block-before-fields definition order is +load-bearing for January's image layout (literal addresses) and is attested by January's own .rdata; +it is source structure (definition order), not decoration. + +## P3 cand2.c (= cand1 + HCEX scenario-limit constants; needs header packet B) +Shadow-header compile (sh_mod): object_audit PASS vs scratch split (40 symbols 0 differ, .data align 4/4), +objdiff emulation data 1112/1112 (.data 100%). Same two C4090 as cand1. + +## Admission checklist (final A = deliver/hs_scenario_definitions.c == cand1.c; scratch split from config copy) +1. gate (scratch split): EXACT 224 _byte_swap_script_syntax_data, 1/1 (gate_final_A.txt). +2. object_audit (scratch split): PASS - 22 sections ok (.data 628/628 flags eq align 4/4), 40 January symbols + 0 differ, surplus .drectve only (audit_final_A.txt; packet C: audit_final_C.txt PASS). +3. pdb_storage (scratch split + cand): 40 split symbols, 0 disagreements (9 public data names exactly the + cachebeta publics in 0x2E49C0..0x2E4C34; the 9 new statics and the function are absent => static). +4. surplus_identity: 0 candidate-only code COMDATs; provider_link: nothing to link, PASS. +5. data: objdiff 3.3.1 emulation 1112/1112 native (no semantic entry needed); csplit census: only + hs_scenario_definitions.obj changes among 833 split objects. +6. fake_match_scan: 0 leads (production also 0). No pragmas, no align/pack, no padding member, no wrapper structs. +NOTE: source and symbols.json MUST land together - production source vs the new split FAILs (function row +renamed; 9 statics missing), and the new source vs the old split names the function _byte_swap_script_syntax_data +which the old split calls _hs_syntax_data_byte_swap. + +## Deliverables (deliver/) +- A_hs_scenario_definitions_c.patch (literals; standalone) + full file hs_scenario_definitions.c +- B_config_symbols_json.patch (rename line + 9 inserted static rows, in place) + symbols.json.full_edited_crlf + (also scratch/w/hs_scenario_definitions/config/symbols.json) +- OPTIONAL shared-header packet: C1_header_scenario_limits.patch (hs_scenario_definitions.h enum + hs.c + #define removal; consumers hs.c hs_compile.c hs_runtime.c hs_scenario_definitions.c; lab sweep 0 section diffs) + + C2_hs_scenario_definitions_c_with_limits.patch (use INSTEAD of A). +- D_admission_status.patch (config.json NonMatching->Matching; remove the rejection entry). +- git apply --check: A+B+D together OK; C1+C2+B+D together OK. + +## Board lead (not probed; out of scope) +Literal-order census: January .rdata literal order differs from our build in bitmap_group (137 lits), +collision_bsp_definitions, recorded_animation_definitions and leaf_map - all tag-definition TUs whose blocks are +defined AFTER their fields in our source. bitmap_group .data is 83.4% with NO semantic entry (1,424 B uncredited); +the other three lean on semantic_data_matches. The block-before-fields forward-declaration order (F2) is the +candidate native fix. diff --git a/research/fifty_objects_20260925/w/hs_scenario_definitions/deliver/A.raw.diff b/research/fifty_objects_20260925/w/hs_scenario_definitions/deliver/A.raw.diff new file mode 100644 index 00000000..ffb012b9 --- /dev/null +++ b/research/fifty_objects_20260925/w/hs_scenario_definitions/deliver/A.raw.diff @@ -0,0 +1,456 @@ +diff --git a/base_lf.c b/hs_scenario_definitions.c +index 275ab86f..df7ac2b4 100644 +--- a/base_lf.c ++++ b/hs_scenario_definitions.c +@@ -3,7 +3,7 @@ HS_SCENARIO_DEFINITIONS.C + + symbols in this file: + 000BD310 00e0: +- _code_000bd310 (0000) ++ _byte_swap_script_syntax_data (0000) + 0026F0D0 001a: + ??_C@_0BK@HCHIMFOO@hs_string_data_definition?$AA@ (0000) + 0026F0EC 001a: +@@ -49,11 +49,20 @@ symbols in this file: + 002E49C0 0274: + _hs_script_types_enum (0000) + _hs_types_enum (000c) ++ _hs_scripts_block_fields (0018) + _hs_scripts_block (0060) ++ _hs_globals_block_fields (0090) + _hs_globals_block (00e4) ++ _hs_references_block_reference (0110) ++ _hs_references_block_fields (011c) + _hs_references_block (0140) + _hs_source_data_definition (016c) ++ _hs_source_files_block_fields (017c) + _hs_source_files_block (01a0) ++ _data_array_header_bs_codes (01cc) ++ _data_array_header_bs_definition (0204) ++ _syntax_node_bs_codes (0218) ++ _syntax_node_bs_definition (0240) + _hs_syntax_data_definition (0254) + _hs_string_data_definition (0264) + */ +@@ -61,6 +70,7 @@ symbols in this file: + /* ---------- headers */ + + #include "cseries.h" ++#include "hs/hs.h" + #include "hs/hs_scenario_definitions.h" + #include "memory/byte_swapping.h" + #include "memory/data.h" +@@ -71,138 +81,133 @@ symbols in this file: + + /* ---------- structures */ + +-#pragma pack(push, 4) ++/* ---------- prototypes */ ++ ++static void byte_swap_script_syntax_data( ++ void *owner, ++ void *data, ++ long size); ++ ++/* ---------- globals */ + +-struct hs_types_definition ++struct tag_enum_definition hs_script_types_enum = + { +- struct tag_enum_definition definition; +- struct tag_field script_fields[6]; ++ NUMBER_OF_HS_SCRIPT_TYPES, ++ hs_script_type_names, ++ NULL, + }; + +-struct hs_scripts_definition ++struct tag_enum_definition hs_types_enum = + { +- struct tag_block_definition definition; +- long field_table_alignment; +- struct tag_field global_fields[7]; ++ NUMBER_OF_HS_TYPES, ++ hs_type_names, ++ NULL, + }; + +-struct hs_globals_definition ++static struct tag_field hs_scripts_block_fields[6]; ++ ++struct tag_block_definition hs_scripts_block = + { +- struct tag_block_definition definition; +- long reference_group_tags[3]; +- struct tag_field reference_fields[3]; ++ "hs_scripts_block", ++ 0, ++ 512, ++ sizeof(struct hs_script), ++ NULL, ++ hs_scripts_block_fields, ++ NULL, ++ NULL, ++ NULL, ++ NULL, ++ NULL, + }; + +-struct hs_source_definition ++static struct tag_field hs_scripts_block_fields[6] = + { +- struct tag_data_definition definition; +- struct tag_field fields[3]; ++ { _tag_field_string, 0, "name*", NULL }, ++ { _tag_field_enum, 0, "script type*", &hs_script_types_enum }, ++ { _tag_field_enum, 0, "return type*", &hs_types_enum }, ++ { _tag_field_long_integer, 0, "root expression index*", NULL }, ++ { _tag_field_pad, 0, NULL, (void *)52 }, ++ { _tag_field_terminator, 0, NULL, NULL }, + }; + +-struct hs_source_files_definition ++static struct tag_field hs_globals_block_fields[7]; ++ ++struct tag_block_definition hs_globals_block = + { +- struct tag_block_definition definition; +- byte_swap_code data_array_codes[14]; +- struct byte_swap_definition data_array_definition; +- byte_swap_code syntax_node_codes[10]; +- struct byte_swap_definition syntax_node_definition; ++ "hs_globals_block", ++ 0, ++ 128, ++ sizeof(struct hs_global), ++ NULL, ++ hs_globals_block_fields, ++ NULL, ++ NULL, ++ NULL, ++ NULL, ++ NULL, + }; + +-#pragma pack(pop) +- +-/* ---------- prototypes */ ++static struct tag_field hs_globals_block_fields[7] = ++{ ++ { _tag_field_string, 0, "name*", NULL }, ++ { _tag_field_enum, 0, "type*", &hs_types_enum }, ++ { _tag_field_pad, 0, NULL, (void *)2 }, ++ { _tag_field_pad, 0, NULL, (void *)4 }, ++ { _tag_field_long_integer, 0, "initialization expression index*", NULL }, ++ { _tag_field_pad, 0, NULL, (void *)48 }, ++ { _tag_field_terminator, 0, NULL, NULL }, ++}; + +-extern char *hs_script_type_names[]; +-extern char *hs_type_names[]; +-void hs_syntax_data_byte_swap( +- void *owner, +- void *data, +- long data_size); ++static struct tag_reference_definition hs_references_block_reference = ++{ ++ 0, ++ NONE, ++ NULL, ++}; + +-/* ---------- globals */ ++static struct tag_field hs_references_block_fields[3]; + +-__declspec(align(4)) struct tag_enum_definition hs_script_types_enum = ++struct tag_block_definition hs_references_block = + { +- 5, +- hs_script_type_names, ++ "hs_references_block", ++ 0, ++ 256, ++ sizeof(struct hs_reference), ++ NULL, ++ hs_references_block_fields, ++ NULL, ++ NULL, ++ NULL, ++ NULL, + NULL, + }; + +-__declspec(align(4)) struct hs_types_definition hs_types_enum = ++static struct tag_field hs_references_block_fields[3] = + { +- { +- 49, +- hs_type_names, +- NULL, +- }, +- { +- { _tag_field_string, 0, "name*", NULL }, +- { _tag_field_enum, 0, "script type*", &hs_script_types_enum }, +- { _tag_field_enum, 0, "return type*", &hs_types_enum.definition }, +- { _tag_field_long_integer, 0, "root expression index*", NULL }, +- { _tag_field_pad, 0, NULL, (void *)52 }, +- { _tag_field_terminator, 0, NULL, NULL }, +- }, ++ { _tag_field_pad, 0, NULL, (void *)24 }, ++ { _tag_field_tag_reference, 0, "reference*^", &hs_references_block_reference }, ++ { _tag_field_terminator, 0, NULL, NULL }, + }; + +-__declspec(align(4)) struct hs_scripts_definition hs_scripts_block = ++struct tag_data_definition hs_source_data_definition = + { +- { +- "hs_scripts_block", +- 0, +- 512, +- sizeof(struct hs_script), +- NULL, +- hs_types_enum.script_fields, +- NULL, +- NULL, +- NULL, +- NULL, +- NULL, +- }, ++ "hs_source_data_definition", + 0, +- { +- { _tag_field_string, 0, "name*", NULL }, +- { _tag_field_enum, 0, "type*", &hs_types_enum.definition }, +- { _tag_field_pad, 0, NULL, (void *)2 }, +- { _tag_field_pad, 0, NULL, (void *)4 }, +- { _tag_field_long_integer, 0, "initialization expression index*", NULL }, +- { _tag_field_pad, 0, NULL, (void *)48 }, +- { _tag_field_terminator, 0, NULL, NULL }, +- }, ++ 0x40000, ++ NULL, + }; + +-__declspec(align(4)) struct hs_globals_definition hs_globals_block = +-{ +- { +- "hs_globals_block", +- 0, +- 128, +- sizeof(struct hs_global), +- NULL, +- hs_scripts_block.global_fields, +- NULL, +- NULL, +- NULL, +- NULL, +- NULL, +- }, +- { 0, NONE, 0 }, +- { +- { _tag_field_pad, 0, NULL, (void *)24 }, +- { _tag_field_tag_reference, 0, "reference*^", hs_globals_block.reference_group_tags }, +- { _tag_field_terminator, 0, NULL, NULL }, +- }, +-}; ++static struct tag_field hs_source_files_block_fields[3]; + +-__declspec(align(4)) struct tag_block_definition hs_references_block = ++struct tag_block_definition hs_source_files_block = + { +- "hs_references_block", ++ "hs_source_files_block", + 0, +- 256, +- sizeof(struct hs_reference), ++ 8, ++ sizeof(struct hs_source_file), + NULL, +- hs_globals_block.reference_fields, ++ hs_source_files_block_fields, + NULL, + NULL, + NULL, +@@ -210,89 +215,72 @@ __declspec(align(4)) struct tag_block_definition hs_references_block = + NULL, + }; + +-__declspec(align(4)) struct hs_source_definition hs_source_data_definition = ++static struct tag_field hs_source_files_block_fields[3] = + { +- { +- "hs_source_data_definition", +- 0, +- 0x40000, +- NULL, +- }, +- { +- { _tag_field_string, 0, "name*", NULL }, +- { _tag_field_data, 0, "source", &hs_source_data_definition.definition }, +- { _tag_field_terminator, 0, NULL, NULL }, +- }, ++ { _tag_field_string, 0, "name*", NULL }, ++ { _tag_field_data, 0, "source", &hs_source_data_definition }, ++ { _tag_field_terminator, 0, NULL, NULL }, + }; + +-__declspec(align(4)) struct hs_source_files_definition hs_source_files_block = ++static byte_swap_code data_array_header_bs_codes[] = + { +- { +- "hs_source_files_block", +- 0, +- 8, +- sizeof(struct hs_source_file), +- NULL, +- hs_source_data_definition.fields, +- NULL, +- NULL, +- NULL, +- NULL, +- NULL, +- }, +- { +- _begin_bs_array, +- 1, +- 32, +- _2byte, +- _2byte, +- 1, +- 3, +- _4byte, +- _2byte, +- _2byte, +- _2byte, +- _2byte, +- _4byte, +- _end_bs_array, +- }, +- { +- "data_array_header", +- sizeof(struct data_array), +- hs_source_files_block.data_array_codes, +- BYTE_SWAP_DEFINITION_SIGNATURE, +- FALSE, +- }, +- { +- _begin_bs_array, +- 1, +- _2byte, +- _2byte, +- _2byte, +- _2byte, +- _4byte, +- _4byte, +- _4byte, +- _end_bs_array, +- }, +- { +- "syntax_node", +- sizeof(struct hs_syntax_node), +- hs_source_files_block.syntax_node_codes, +- BYTE_SWAP_DEFINITION_SIGNATURE, +- FALSE, +- }, ++ _begin_bs_array, ++ 1, ++ 32, ++ _2byte, ++ _2byte, ++ 1, ++ 3, ++ _4byte, ++ _2byte, ++ _2byte, ++ _2byte, ++ _2byte, ++ _4byte, ++ _end_bs_array, + }; + +-__declspec(align(4)) struct tag_data_definition hs_syntax_data_definition = ++static struct byte_swap_definition data_array_header_bs_definition = ++{ ++ "data_array_header", ++ sizeof(struct data_array), ++ data_array_header_bs_codes, ++ BYTE_SWAP_DEFINITION_SIGNATURE, ++ FALSE, ++}; ++ ++static byte_swap_code syntax_node_bs_codes[] = ++{ ++ _begin_bs_array, ++ 1, ++ _2byte, ++ _2byte, ++ _2byte, ++ _2byte, ++ _4byte, ++ _4byte, ++ _4byte, ++ _end_bs_array, ++}; ++ ++static struct byte_swap_definition syntax_node_bs_definition = ++{ ++ "syntax_node", ++ sizeof(struct hs_syntax_node), ++ syntax_node_bs_codes, ++ BYTE_SWAP_DEFINITION_SIGNATURE, ++ FALSE, ++}; ++ ++struct tag_data_definition hs_syntax_data_definition = + { + "hs_syntax_data_definition", + 0, + 380076, +- hs_syntax_data_byte_swap, ++ byte_swap_script_syntax_data, + }; + +-__declspec(align(4)) struct tag_data_definition hs_string_data_definition = ++struct tag_data_definition hs_string_data_definition = + { + "hs_string_data_definition", + 0, +@@ -302,7 +290,9 @@ __declspec(align(4)) struct tag_data_definition hs_string_data_definition = + + /* ---------- public code */ + +-void hs_syntax_data_byte_swap( ++/* ---------- private code */ ++ ++static void byte_swap_script_syntax_data( + void *owner, + void *data, + long size) +@@ -316,8 +306,8 @@ void hs_syntax_data_byte_swap( + + if (!memcmp(data, "csirtpn \0edo", 12)) + { +- byte_swap_data(&hs_source_files_block.data_array_definition, data, 1); +- byte_swap_data(&hs_source_files_block.syntax_node_definition, data, 0x4000); ++ byte_swap_data(&data_array_header_bs_definition, data, 1); ++ byte_swap_data(&syntax_node_bs_definition, data, 0x4000); + return; + } + +@@ -329,13 +319,11 @@ void hs_syntax_data_byte_swap( + { + long syntax_node_count= data_size/sizeof(struct hs_syntax_node); + +- byte_swap_data(&hs_source_files_block.data_array_definition, data, 1); ++ byte_swap_data(&data_array_header_bs_definition, data, 1); + data= (byte *)data+sizeof(struct data_array); +- byte_swap_data(&hs_source_files_block.syntax_node_definition, data, syntax_node_count); ++ byte_swap_data(&syntax_node_bs_definition, data, syntax_node_count); + } + } + + return; + } +- +-/* ---------- private code */ diff --git a/research/fifty_objects_20260925/w/hs_scenario_definitions/deliver/A_hs_scenario_definitions_c.patch b/research/fifty_objects_20260925/w/hs_scenario_definitions/deliver/A_hs_scenario_definitions_c.patch new file mode 100644 index 00000000..7be9b1cf --- /dev/null +++ b/research/fifty_objects_20260925/w/hs_scenario_definitions/deliver/A_hs_scenario_definitions_c.patch @@ -0,0 +1,456 @@ +diff --git a/source/hs/hs_scenario_definitions.c b/source/hs/hs_scenario_definitions.c +index 275ab86f..df7ac2b4 100644 +--- a/source/hs/hs_scenario_definitions.c ++++ b/source/hs/hs_scenario_definitions.c +@@ -3,7 +3,7 @@ HS_SCENARIO_DEFINITIONS.C + + symbols in this file: + 000BD310 00e0: +- _code_000bd310 (0000) ++ _byte_swap_script_syntax_data (0000) + 0026F0D0 001a: + ??_C@_0BK@HCHIMFOO@hs_string_data_definition?$AA@ (0000) + 0026F0EC 001a: +@@ -49,11 +49,20 @@ symbols in this file: + 002E49C0 0274: + _hs_script_types_enum (0000) + _hs_types_enum (000c) ++ _hs_scripts_block_fields (0018) + _hs_scripts_block (0060) ++ _hs_globals_block_fields (0090) + _hs_globals_block (00e4) ++ _hs_references_block_reference (0110) ++ _hs_references_block_fields (011c) + _hs_references_block (0140) + _hs_source_data_definition (016c) ++ _hs_source_files_block_fields (017c) + _hs_source_files_block (01a0) ++ _data_array_header_bs_codes (01cc) ++ _data_array_header_bs_definition (0204) ++ _syntax_node_bs_codes (0218) ++ _syntax_node_bs_definition (0240) + _hs_syntax_data_definition (0254) + _hs_string_data_definition (0264) + */ +@@ -61,6 +70,7 @@ symbols in this file: + /* ---------- headers */ + + #include "cseries.h" ++#include "hs/hs.h" + #include "hs/hs_scenario_definitions.h" + #include "memory/byte_swapping.h" + #include "memory/data.h" +@@ -71,138 +81,133 @@ symbols in this file: + + /* ---------- structures */ + +-#pragma pack(push, 4) ++/* ---------- prototypes */ ++ ++static void byte_swap_script_syntax_data( ++ void *owner, ++ void *data, ++ long size); ++ ++/* ---------- globals */ + +-struct hs_types_definition ++struct tag_enum_definition hs_script_types_enum = + { +- struct tag_enum_definition definition; +- struct tag_field script_fields[6]; ++ NUMBER_OF_HS_SCRIPT_TYPES, ++ hs_script_type_names, ++ NULL, + }; + +-struct hs_scripts_definition ++struct tag_enum_definition hs_types_enum = + { +- struct tag_block_definition definition; +- long field_table_alignment; +- struct tag_field global_fields[7]; ++ NUMBER_OF_HS_TYPES, ++ hs_type_names, ++ NULL, + }; + +-struct hs_globals_definition ++static struct tag_field hs_scripts_block_fields[6]; ++ ++struct tag_block_definition hs_scripts_block = + { +- struct tag_block_definition definition; +- long reference_group_tags[3]; +- struct tag_field reference_fields[3]; ++ "hs_scripts_block", ++ 0, ++ 512, ++ sizeof(struct hs_script), ++ NULL, ++ hs_scripts_block_fields, ++ NULL, ++ NULL, ++ NULL, ++ NULL, ++ NULL, + }; + +-struct hs_source_definition ++static struct tag_field hs_scripts_block_fields[6] = + { +- struct tag_data_definition definition; +- struct tag_field fields[3]; ++ { _tag_field_string, 0, "name*", NULL }, ++ { _tag_field_enum, 0, "script type*", &hs_script_types_enum }, ++ { _tag_field_enum, 0, "return type*", &hs_types_enum }, ++ { _tag_field_long_integer, 0, "root expression index*", NULL }, ++ { _tag_field_pad, 0, NULL, (void *)52 }, ++ { _tag_field_terminator, 0, NULL, NULL }, + }; + +-struct hs_source_files_definition ++static struct tag_field hs_globals_block_fields[7]; ++ ++struct tag_block_definition hs_globals_block = + { +- struct tag_block_definition definition; +- byte_swap_code data_array_codes[14]; +- struct byte_swap_definition data_array_definition; +- byte_swap_code syntax_node_codes[10]; +- struct byte_swap_definition syntax_node_definition; ++ "hs_globals_block", ++ 0, ++ 128, ++ sizeof(struct hs_global), ++ NULL, ++ hs_globals_block_fields, ++ NULL, ++ NULL, ++ NULL, ++ NULL, ++ NULL, + }; + +-#pragma pack(pop) +- +-/* ---------- prototypes */ ++static struct tag_field hs_globals_block_fields[7] = ++{ ++ { _tag_field_string, 0, "name*", NULL }, ++ { _tag_field_enum, 0, "type*", &hs_types_enum }, ++ { _tag_field_pad, 0, NULL, (void *)2 }, ++ { _tag_field_pad, 0, NULL, (void *)4 }, ++ { _tag_field_long_integer, 0, "initialization expression index*", NULL }, ++ { _tag_field_pad, 0, NULL, (void *)48 }, ++ { _tag_field_terminator, 0, NULL, NULL }, ++}; + +-extern char *hs_script_type_names[]; +-extern char *hs_type_names[]; +-void hs_syntax_data_byte_swap( +- void *owner, +- void *data, +- long data_size); ++static struct tag_reference_definition hs_references_block_reference = ++{ ++ 0, ++ NONE, ++ NULL, ++}; + +-/* ---------- globals */ ++static struct tag_field hs_references_block_fields[3]; + +-__declspec(align(4)) struct tag_enum_definition hs_script_types_enum = ++struct tag_block_definition hs_references_block = + { +- 5, +- hs_script_type_names, ++ "hs_references_block", ++ 0, ++ 256, ++ sizeof(struct hs_reference), ++ NULL, ++ hs_references_block_fields, ++ NULL, ++ NULL, ++ NULL, ++ NULL, + NULL, + }; + +-__declspec(align(4)) struct hs_types_definition hs_types_enum = ++static struct tag_field hs_references_block_fields[3] = + { +- { +- 49, +- hs_type_names, +- NULL, +- }, +- { +- { _tag_field_string, 0, "name*", NULL }, +- { _tag_field_enum, 0, "script type*", &hs_script_types_enum }, +- { _tag_field_enum, 0, "return type*", &hs_types_enum.definition }, +- { _tag_field_long_integer, 0, "root expression index*", NULL }, +- { _tag_field_pad, 0, NULL, (void *)52 }, +- { _tag_field_terminator, 0, NULL, NULL }, +- }, ++ { _tag_field_pad, 0, NULL, (void *)24 }, ++ { _tag_field_tag_reference, 0, "reference*^", &hs_references_block_reference }, ++ { _tag_field_terminator, 0, NULL, NULL }, + }; + +-__declspec(align(4)) struct hs_scripts_definition hs_scripts_block = ++struct tag_data_definition hs_source_data_definition = + { +- { +- "hs_scripts_block", +- 0, +- 512, +- sizeof(struct hs_script), +- NULL, +- hs_types_enum.script_fields, +- NULL, +- NULL, +- NULL, +- NULL, +- NULL, +- }, ++ "hs_source_data_definition", + 0, +- { +- { _tag_field_string, 0, "name*", NULL }, +- { _tag_field_enum, 0, "type*", &hs_types_enum.definition }, +- { _tag_field_pad, 0, NULL, (void *)2 }, +- { _tag_field_pad, 0, NULL, (void *)4 }, +- { _tag_field_long_integer, 0, "initialization expression index*", NULL }, +- { _tag_field_pad, 0, NULL, (void *)48 }, +- { _tag_field_terminator, 0, NULL, NULL }, +- }, ++ 0x40000, ++ NULL, + }; + +-__declspec(align(4)) struct hs_globals_definition hs_globals_block = +-{ +- { +- "hs_globals_block", +- 0, +- 128, +- sizeof(struct hs_global), +- NULL, +- hs_scripts_block.global_fields, +- NULL, +- NULL, +- NULL, +- NULL, +- NULL, +- }, +- { 0, NONE, 0 }, +- { +- { _tag_field_pad, 0, NULL, (void *)24 }, +- { _tag_field_tag_reference, 0, "reference*^", hs_globals_block.reference_group_tags }, +- { _tag_field_terminator, 0, NULL, NULL }, +- }, +-}; ++static struct tag_field hs_source_files_block_fields[3]; + +-__declspec(align(4)) struct tag_block_definition hs_references_block = ++struct tag_block_definition hs_source_files_block = + { +- "hs_references_block", ++ "hs_source_files_block", + 0, +- 256, +- sizeof(struct hs_reference), ++ 8, ++ sizeof(struct hs_source_file), + NULL, +- hs_globals_block.reference_fields, ++ hs_source_files_block_fields, + NULL, + NULL, + NULL, +@@ -210,89 +215,72 @@ __declspec(align(4)) struct tag_block_definition hs_references_block = + NULL, + }; + +-__declspec(align(4)) struct hs_source_definition hs_source_data_definition = ++static struct tag_field hs_source_files_block_fields[3] = + { +- { +- "hs_source_data_definition", +- 0, +- 0x40000, +- NULL, +- }, +- { +- { _tag_field_string, 0, "name*", NULL }, +- { _tag_field_data, 0, "source", &hs_source_data_definition.definition }, +- { _tag_field_terminator, 0, NULL, NULL }, +- }, ++ { _tag_field_string, 0, "name*", NULL }, ++ { _tag_field_data, 0, "source", &hs_source_data_definition }, ++ { _tag_field_terminator, 0, NULL, NULL }, + }; + +-__declspec(align(4)) struct hs_source_files_definition hs_source_files_block = ++static byte_swap_code data_array_header_bs_codes[] = + { +- { +- "hs_source_files_block", +- 0, +- 8, +- sizeof(struct hs_source_file), +- NULL, +- hs_source_data_definition.fields, +- NULL, +- NULL, +- NULL, +- NULL, +- NULL, +- }, +- { +- _begin_bs_array, +- 1, +- 32, +- _2byte, +- _2byte, +- 1, +- 3, +- _4byte, +- _2byte, +- _2byte, +- _2byte, +- _2byte, +- _4byte, +- _end_bs_array, +- }, +- { +- "data_array_header", +- sizeof(struct data_array), +- hs_source_files_block.data_array_codes, +- BYTE_SWAP_DEFINITION_SIGNATURE, +- FALSE, +- }, +- { +- _begin_bs_array, +- 1, +- _2byte, +- _2byte, +- _2byte, +- _2byte, +- _4byte, +- _4byte, +- _4byte, +- _end_bs_array, +- }, +- { +- "syntax_node", +- sizeof(struct hs_syntax_node), +- hs_source_files_block.syntax_node_codes, +- BYTE_SWAP_DEFINITION_SIGNATURE, +- FALSE, +- }, ++ _begin_bs_array, ++ 1, ++ 32, ++ _2byte, ++ _2byte, ++ 1, ++ 3, ++ _4byte, ++ _2byte, ++ _2byte, ++ _2byte, ++ _2byte, ++ _4byte, ++ _end_bs_array, + }; + +-__declspec(align(4)) struct tag_data_definition hs_syntax_data_definition = ++static struct byte_swap_definition data_array_header_bs_definition = ++{ ++ "data_array_header", ++ sizeof(struct data_array), ++ data_array_header_bs_codes, ++ BYTE_SWAP_DEFINITION_SIGNATURE, ++ FALSE, ++}; ++ ++static byte_swap_code syntax_node_bs_codes[] = ++{ ++ _begin_bs_array, ++ 1, ++ _2byte, ++ _2byte, ++ _2byte, ++ _2byte, ++ _4byte, ++ _4byte, ++ _4byte, ++ _end_bs_array, ++}; ++ ++static struct byte_swap_definition syntax_node_bs_definition = ++{ ++ "syntax_node", ++ sizeof(struct hs_syntax_node), ++ syntax_node_bs_codes, ++ BYTE_SWAP_DEFINITION_SIGNATURE, ++ FALSE, ++}; ++ ++struct tag_data_definition hs_syntax_data_definition = + { + "hs_syntax_data_definition", + 0, + 380076, +- hs_syntax_data_byte_swap, ++ byte_swap_script_syntax_data, + }; + +-__declspec(align(4)) struct tag_data_definition hs_string_data_definition = ++struct tag_data_definition hs_string_data_definition = + { + "hs_string_data_definition", + 0, +@@ -302,7 +290,9 @@ __declspec(align(4)) struct tag_data_definition hs_string_data_definition = + + /* ---------- public code */ + +-void hs_syntax_data_byte_swap( ++/* ---------- private code */ ++ ++static void byte_swap_script_syntax_data( + void *owner, + void *data, + long size) +@@ -316,8 +306,8 @@ void hs_syntax_data_byte_swap( + + if (!memcmp(data, "csirtpn \0edo", 12)) + { +- byte_swap_data(&hs_source_files_block.data_array_definition, data, 1); +- byte_swap_data(&hs_source_files_block.syntax_node_definition, data, 0x4000); ++ byte_swap_data(&data_array_header_bs_definition, data, 1); ++ byte_swap_data(&syntax_node_bs_definition, data, 0x4000); + return; + } + +@@ -329,13 +319,11 @@ void hs_syntax_data_byte_swap( + { + long syntax_node_count= data_size/sizeof(struct hs_syntax_node); + +- byte_swap_data(&hs_source_files_block.data_array_definition, data, 1); ++ byte_swap_data(&data_array_header_bs_definition, data, 1); + data= (byte *)data+sizeof(struct data_array); +- byte_swap_data(&hs_source_files_block.syntax_node_definition, data, syntax_node_count); ++ byte_swap_data(&syntax_node_bs_definition, data, syntax_node_count); + } + } + + return; + } +- +-/* ---------- private code */ diff --git a/research/fifty_objects_20260925/w/hs_scenario_definitions/deliver/B_config_symbols_json.patch b/research/fifty_objects_20260925/w/hs_scenario_definitions/deliver/B_config_symbols_json.patch new file mode 100644 index 00000000..5f02d93b --- /dev/null +++ b/research/fifty_objects_20260925/w/hs_scenario_definitions/deliver/B_config_symbols_json.patch @@ -0,0 +1,34 @@ +diff --git a/config/symbols.json b/config/symbols.json +index 8e165740..aa94e8f0 100644 +--- a/config/symbols.json ++++ b/config/symbols.json +@@ -3246,7 +3246,7 @@ + { "file_offset": 773840, "flags": 32, "name": "_hs_runtime_initialize_for_new_map" }, + { "file_offset": 774560, "flags": 32, "name": "_hs_runtime_update" }, + { "file_offset": 774736, "flags": 32, "name": "_hs_runtime_evaluate" }, +-{ "file_offset": 774928, "flags": 32, "name": "_hs_syntax_data_byte_swap" }, ++{ "file_offset": 774928, "flags": 32, "name": "_byte_swap_script_syntax_data", "static": true }, + { "file_offset": 775152, "flags": 32, "name": "_reference_list_new" }, + { "file_offset": 775216, "flags": 32, "name": "_reference_list_get_next_datum_index" }, + { "file_offset": 775264, "flags": 32, "name": "_reference_list_add" }, +@@ -22529,11 +22529,20 @@ + { "file_offset": 3023928, "flags": 0, "name": "_typecasting_procedures" }, + { "file_offset": 3033536, "flags": 0, "name": "_hs_script_types_enum" }, + { "file_offset": 3033548, "flags": 0, "name": "_hs_types_enum" }, ++{ "file_offset": 3033560, "flags": 0, "name": "_hs_scripts_block_fields", "static": true }, + { "file_offset": 3033632, "flags": 0, "name": "_hs_scripts_block" }, ++{ "file_offset": 3033680, "flags": 0, "name": "_hs_globals_block_fields", "static": true }, + { "file_offset": 3033764, "flags": 0, "name": "_hs_globals_block" }, ++{ "file_offset": 3033808, "flags": 0, "name": "_hs_references_block_reference", "static": true }, ++{ "file_offset": 3033820, "flags": 0, "name": "_hs_references_block_fields", "static": true }, + { "file_offset": 3033856, "flags": 0, "name": "_hs_references_block" }, + { "file_offset": 3033900, "flags": 0, "name": "_hs_source_data_definition" }, ++{ "file_offset": 3033916, "flags": 0, "name": "_hs_source_files_block_fields", "static": true }, + { "file_offset": 3033952, "flags": 0, "name": "_hs_source_files_block" }, ++{ "file_offset": 3033996, "flags": 0, "name": "_data_array_header_bs_codes", "static": true }, ++{ "file_offset": 3034052, "flags": 0, "name": "_data_array_header_bs_definition", "static": true }, ++{ "file_offset": 3034072, "flags": 0, "name": "_syntax_node_bs_codes", "static": true }, ++{ "file_offset": 3034112, "flags": 0, "name": "_syntax_node_bs_definition", "static": true }, + { "file_offset": 3034132, "flags": 0, "name": "_hs_syntax_data_definition" }, + { "file_offset": 3034148, "flags": 0, "name": "_hs_string_data_definition" }, + { "file_offset": 3034164, "flags": 0, "name": "_default_string" }, diff --git a/research/fifty_objects_20260925/w/hs_scenario_definitions/deliver/C1.raw.diff b/research/fifty_objects_20260925/w/hs_scenario_definitions/deliver/C1.raw.diff new file mode 100644 index 00000000..84ad8021 --- /dev/null +++ b/research/fifty_objects_20260925/w/hs_scenario_definitions/deliver/C1.raw.diff @@ -0,0 +1,35 @@ +diff --git a/a/source/hs/hs.c b/b/source/hs/hs.c +index 35571179..e825e935 100644 +--- a/a/source/hs/hs.c ++++ b/b/source/hs/hs.c +@@ -4404,8 +4404,6 @@ boolean game_state_reverted( + + /* ---------- constants */ + +-#define MAXIMUM_HS_SYNTAX_NODES_PER_SCENARIO 19001 +- + /* ---------- globals */ + + static short hs_enumeration_result_count = 0; +diff --git a/a/source/hs/hs_scenario_definitions.h b/b/source/hs/hs_scenario_definitions.h +index 2eeefc50..8cdc1a50 100644 +--- a/a/source/hs/hs_scenario_definitions.h ++++ b/b/source/hs/hs_scenario_definitions.h +@@ -20,6 +20,17 @@ enum + NUMBER_OF_HS_SCRIPT_TYPES, + }; + ++enum ++{ ++ MAXIMUM_HS_SCRIPTS_PER_SCENARIO = 512, ++ MAXIMUM_HS_GLOBALS_PER_SCENARIO = 128, ++ MAXIMUM_HS_REFERENCES_PER_SCENARIO = 256, ++ MAXIMUM_HS_SYNTAX_NODES_PER_SCENARIO = 19001, ++ MAXIMUM_HS_STRING_DATA_PER_SCENARIO = 0x40000, ++ MAXIMUM_HS_SOURCE_FILES_PER_SCENARIO = 8, ++ MAXIMUM_HS_SOURCE_DATA_PER_FILE = 0x40000, ++}; ++ + /* ---------- headers */ + + #include "tag_files/tag_groups.h" diff --git a/research/fifty_objects_20260925/w/hs_scenario_definitions/deliver/C1_header_scenario_limits.patch b/research/fifty_objects_20260925/w/hs_scenario_definitions/deliver/C1_header_scenario_limits.patch new file mode 100644 index 00000000..27914da1 --- /dev/null +++ b/research/fifty_objects_20260925/w/hs_scenario_definitions/deliver/C1_header_scenario_limits.patch @@ -0,0 +1,35 @@ +diff --git a/source/hs/hs.c b/source/hs/hs.c +index 35571179..e825e935 100644 +--- a/source/hs/hs.c ++++ b/source/hs/hs.c +@@ -4404,8 +4404,6 @@ boolean game_state_reverted( + + /* ---------- constants */ + +-#define MAXIMUM_HS_SYNTAX_NODES_PER_SCENARIO 19001 +- + /* ---------- globals */ + + static short hs_enumeration_result_count = 0; +diff --git a/source/hs/hs_scenario_definitions.h b/source/hs/hs_scenario_definitions.h +index 2eeefc50..8cdc1a50 100644 +--- a/source/hs/hs_scenario_definitions.h ++++ b/source/hs/hs_scenario_definitions.h +@@ -20,6 +20,17 @@ enum + NUMBER_OF_HS_SCRIPT_TYPES, + }; + ++enum ++{ ++ MAXIMUM_HS_SCRIPTS_PER_SCENARIO = 512, ++ MAXIMUM_HS_GLOBALS_PER_SCENARIO = 128, ++ MAXIMUM_HS_REFERENCES_PER_SCENARIO = 256, ++ MAXIMUM_HS_SYNTAX_NODES_PER_SCENARIO = 19001, ++ MAXIMUM_HS_STRING_DATA_PER_SCENARIO = 0x40000, ++ MAXIMUM_HS_SOURCE_FILES_PER_SCENARIO = 8, ++ MAXIMUM_HS_SOURCE_DATA_PER_FILE = 0x40000, ++}; ++ + /* ---------- headers */ + + #include "tag_files/tag_groups.h" diff --git a/research/fifty_objects_20260925/w/hs_scenario_definitions/deliver/C2.raw.diff b/research/fifty_objects_20260925/w/hs_scenario_definitions/deliver/C2.raw.diff new file mode 100644 index 00000000..d1d528e5 --- /dev/null +++ b/research/fifty_objects_20260925/w/hs_scenario_definitions/deliver/C2.raw.diff @@ -0,0 +1,460 @@ +diff --git a/a/source/hs/hs_scenario_definitions.c b/b/source/hs/hs_scenario_definitions.c +index 275ab86f..7f51c01e 100644 +--- a/a/source/hs/hs_scenario_definitions.c ++++ b/b/source/hs/hs_scenario_definitions.c +@@ -3,7 +3,7 @@ HS_SCENARIO_DEFINITIONS.C + + symbols in this file: + 000BD310 00e0: +- _code_000bd310 (0000) ++ _byte_swap_script_syntax_data (0000) + 0026F0D0 001a: + ??_C@_0BK@HCHIMFOO@hs_string_data_definition?$AA@ (0000) + 0026F0EC 001a: +@@ -49,11 +49,20 @@ symbols in this file: + 002E49C0 0274: + _hs_script_types_enum (0000) + _hs_types_enum (000c) ++ _hs_scripts_block_fields (0018) + _hs_scripts_block (0060) ++ _hs_globals_block_fields (0090) + _hs_globals_block (00e4) ++ _hs_references_block_reference (0110) ++ _hs_references_block_fields (011c) + _hs_references_block (0140) + _hs_source_data_definition (016c) ++ _hs_source_files_block_fields (017c) + _hs_source_files_block (01a0) ++ _data_array_header_bs_codes (01cc) ++ _data_array_header_bs_definition (0204) ++ _syntax_node_bs_codes (0218) ++ _syntax_node_bs_definition (0240) + _hs_syntax_data_definition (0254) + _hs_string_data_definition (0264) + */ +@@ -61,6 +70,7 @@ symbols in this file: + /* ---------- headers */ + + #include "cseries.h" ++#include "hs/hs.h" + #include "hs/hs_scenario_definitions.h" + #include "memory/byte_swapping.h" + #include "memory/data.h" +@@ -71,138 +81,133 @@ symbols in this file: + + /* ---------- structures */ + +-#pragma pack(push, 4) ++/* ---------- prototypes */ ++ ++static void byte_swap_script_syntax_data( ++ void *owner, ++ void *data, ++ long size); ++ ++/* ---------- globals */ + +-struct hs_types_definition ++struct tag_enum_definition hs_script_types_enum = + { +- struct tag_enum_definition definition; +- struct tag_field script_fields[6]; ++ NUMBER_OF_HS_SCRIPT_TYPES, ++ hs_script_type_names, ++ NULL, + }; + +-struct hs_scripts_definition ++struct tag_enum_definition hs_types_enum = + { +- struct tag_block_definition definition; +- long field_table_alignment; +- struct tag_field global_fields[7]; ++ NUMBER_OF_HS_TYPES, ++ hs_type_names, ++ NULL, + }; + +-struct hs_globals_definition ++static struct tag_field hs_scripts_block_fields[6]; ++ ++struct tag_block_definition hs_scripts_block = + { +- struct tag_block_definition definition; +- long reference_group_tags[3]; +- struct tag_field reference_fields[3]; ++ "hs_scripts_block", ++ 0, ++ MAXIMUM_HS_SCRIPTS_PER_SCENARIO, ++ sizeof(struct hs_script), ++ NULL, ++ hs_scripts_block_fields, ++ NULL, ++ NULL, ++ NULL, ++ NULL, ++ NULL, + }; + +-struct hs_source_definition ++static struct tag_field hs_scripts_block_fields[6] = + { +- struct tag_data_definition definition; +- struct tag_field fields[3]; ++ { _tag_field_string, 0, "name*", NULL }, ++ { _tag_field_enum, 0, "script type*", &hs_script_types_enum }, ++ { _tag_field_enum, 0, "return type*", &hs_types_enum }, ++ { _tag_field_long_integer, 0, "root expression index*", NULL }, ++ { _tag_field_pad, 0, NULL, (void *)52 }, ++ { _tag_field_terminator, 0, NULL, NULL }, + }; + +-struct hs_source_files_definition ++static struct tag_field hs_globals_block_fields[7]; ++ ++struct tag_block_definition hs_globals_block = + { +- struct tag_block_definition definition; +- byte_swap_code data_array_codes[14]; +- struct byte_swap_definition data_array_definition; +- byte_swap_code syntax_node_codes[10]; +- struct byte_swap_definition syntax_node_definition; ++ "hs_globals_block", ++ 0, ++ MAXIMUM_HS_GLOBALS_PER_SCENARIO, ++ sizeof(struct hs_global), ++ NULL, ++ hs_globals_block_fields, ++ NULL, ++ NULL, ++ NULL, ++ NULL, ++ NULL, + }; + +-#pragma pack(pop) +- +-/* ---------- prototypes */ ++static struct tag_field hs_globals_block_fields[7] = ++{ ++ { _tag_field_string, 0, "name*", NULL }, ++ { _tag_field_enum, 0, "type*", &hs_types_enum }, ++ { _tag_field_pad, 0, NULL, (void *)2 }, ++ { _tag_field_pad, 0, NULL, (void *)4 }, ++ { _tag_field_long_integer, 0, "initialization expression index*", NULL }, ++ { _tag_field_pad, 0, NULL, (void *)48 }, ++ { _tag_field_terminator, 0, NULL, NULL }, ++}; + +-extern char *hs_script_type_names[]; +-extern char *hs_type_names[]; +-void hs_syntax_data_byte_swap( +- void *owner, +- void *data, +- long data_size); ++static struct tag_reference_definition hs_references_block_reference = ++{ ++ 0, ++ NONE, ++ NULL, ++}; + +-/* ---------- globals */ ++static struct tag_field hs_references_block_fields[3]; + +-__declspec(align(4)) struct tag_enum_definition hs_script_types_enum = ++struct tag_block_definition hs_references_block = + { +- 5, +- hs_script_type_names, ++ "hs_references_block", ++ 0, ++ MAXIMUM_HS_REFERENCES_PER_SCENARIO, ++ sizeof(struct hs_reference), ++ NULL, ++ hs_references_block_fields, ++ NULL, ++ NULL, ++ NULL, ++ NULL, + NULL, + }; + +-__declspec(align(4)) struct hs_types_definition hs_types_enum = ++static struct tag_field hs_references_block_fields[3] = + { +- { +- 49, +- hs_type_names, +- NULL, +- }, +- { +- { _tag_field_string, 0, "name*", NULL }, +- { _tag_field_enum, 0, "script type*", &hs_script_types_enum }, +- { _tag_field_enum, 0, "return type*", &hs_types_enum.definition }, +- { _tag_field_long_integer, 0, "root expression index*", NULL }, +- { _tag_field_pad, 0, NULL, (void *)52 }, +- { _tag_field_terminator, 0, NULL, NULL }, +- }, ++ { _tag_field_pad, 0, NULL, (void *)24 }, ++ { _tag_field_tag_reference, 0, "reference*^", &hs_references_block_reference }, ++ { _tag_field_terminator, 0, NULL, NULL }, + }; + +-__declspec(align(4)) struct hs_scripts_definition hs_scripts_block = ++struct tag_data_definition hs_source_data_definition = + { +- { +- "hs_scripts_block", +- 0, +- 512, +- sizeof(struct hs_script), +- NULL, +- hs_types_enum.script_fields, +- NULL, +- NULL, +- NULL, +- NULL, +- NULL, +- }, ++ "hs_source_data_definition", + 0, +- { +- { _tag_field_string, 0, "name*", NULL }, +- { _tag_field_enum, 0, "type*", &hs_types_enum.definition }, +- { _tag_field_pad, 0, NULL, (void *)2 }, +- { _tag_field_pad, 0, NULL, (void *)4 }, +- { _tag_field_long_integer, 0, "initialization expression index*", NULL }, +- { _tag_field_pad, 0, NULL, (void *)48 }, +- { _tag_field_terminator, 0, NULL, NULL }, +- }, ++ MAXIMUM_HS_SOURCE_DATA_PER_FILE, ++ NULL, + }; + +-__declspec(align(4)) struct hs_globals_definition hs_globals_block = +-{ +- { +- "hs_globals_block", +- 0, +- 128, +- sizeof(struct hs_global), +- NULL, +- hs_scripts_block.global_fields, +- NULL, +- NULL, +- NULL, +- NULL, +- NULL, +- }, +- { 0, NONE, 0 }, +- { +- { _tag_field_pad, 0, NULL, (void *)24 }, +- { _tag_field_tag_reference, 0, "reference*^", hs_globals_block.reference_group_tags }, +- { _tag_field_terminator, 0, NULL, NULL }, +- }, +-}; ++static struct tag_field hs_source_files_block_fields[3]; + +-__declspec(align(4)) struct tag_block_definition hs_references_block = ++struct tag_block_definition hs_source_files_block = + { +- "hs_references_block", ++ "hs_source_files_block", + 0, +- 256, +- sizeof(struct hs_reference), ++ MAXIMUM_HS_SOURCE_FILES_PER_SCENARIO, ++ sizeof(struct hs_source_file), + NULL, +- hs_globals_block.reference_fields, ++ hs_source_files_block_fields, + NULL, + NULL, + NULL, +@@ -210,99 +215,84 @@ __declspec(align(4)) struct tag_block_definition hs_references_block = + NULL, + }; + +-__declspec(align(4)) struct hs_source_definition hs_source_data_definition = ++static struct tag_field hs_source_files_block_fields[3] = + { +- { +- "hs_source_data_definition", +- 0, +- 0x40000, +- NULL, +- }, +- { +- { _tag_field_string, 0, "name*", NULL }, +- { _tag_field_data, 0, "source", &hs_source_data_definition.definition }, +- { _tag_field_terminator, 0, NULL, NULL }, +- }, ++ { _tag_field_string, 0, "name*", NULL }, ++ { _tag_field_data, 0, "source", &hs_source_data_definition }, ++ { _tag_field_terminator, 0, NULL, NULL }, + }; + +-__declspec(align(4)) struct hs_source_files_definition hs_source_files_block = ++static byte_swap_code data_array_header_bs_codes[] = + { +- { +- "hs_source_files_block", +- 0, +- 8, +- sizeof(struct hs_source_file), +- NULL, +- hs_source_data_definition.fields, +- NULL, +- NULL, +- NULL, +- NULL, +- NULL, +- }, +- { +- _begin_bs_array, +- 1, +- 32, +- _2byte, +- _2byte, +- 1, +- 3, +- _4byte, +- _2byte, +- _2byte, +- _2byte, +- _2byte, +- _4byte, +- _end_bs_array, +- }, +- { +- "data_array_header", +- sizeof(struct data_array), +- hs_source_files_block.data_array_codes, +- BYTE_SWAP_DEFINITION_SIGNATURE, +- FALSE, +- }, +- { +- _begin_bs_array, +- 1, +- _2byte, +- _2byte, +- _2byte, +- _2byte, +- _4byte, +- _4byte, +- _4byte, +- _end_bs_array, +- }, +- { +- "syntax_node", +- sizeof(struct hs_syntax_node), +- hs_source_files_block.syntax_node_codes, +- BYTE_SWAP_DEFINITION_SIGNATURE, +- FALSE, +- }, ++ _begin_bs_array, ++ 1, ++ 32, ++ _2byte, ++ _2byte, ++ 1, ++ 3, ++ _4byte, ++ _2byte, ++ _2byte, ++ _2byte, ++ _2byte, ++ _4byte, ++ _end_bs_array, + }; + +-__declspec(align(4)) struct tag_data_definition hs_syntax_data_definition = ++static struct byte_swap_definition data_array_header_bs_definition = ++{ ++ "data_array_header", ++ sizeof(struct data_array), ++ data_array_header_bs_codes, ++ BYTE_SWAP_DEFINITION_SIGNATURE, ++ FALSE, ++}; ++ ++static byte_swap_code syntax_node_bs_codes[] = ++{ ++ _begin_bs_array, ++ 1, ++ _2byte, ++ _2byte, ++ _2byte, ++ _2byte, ++ _4byte, ++ _4byte, ++ _4byte, ++ _end_bs_array, ++}; ++ ++static struct byte_swap_definition syntax_node_bs_definition = ++{ ++ "syntax_node", ++ sizeof(struct hs_syntax_node), ++ syntax_node_bs_codes, ++ BYTE_SWAP_DEFINITION_SIGNATURE, ++ FALSE, ++}; ++ ++struct tag_data_definition hs_syntax_data_definition = + { + "hs_syntax_data_definition", + 0, +- 380076, +- hs_syntax_data_byte_swap, ++ sizeof(struct data_array)+MAXIMUM_HS_SYNTAX_NODES_PER_SCENARIO*sizeof(struct hs_syntax_node), ++ byte_swap_script_syntax_data, + }; + +-__declspec(align(4)) struct tag_data_definition hs_string_data_definition = ++struct tag_data_definition hs_string_data_definition = + { + "hs_string_data_definition", + 0, +- 0x40000, ++ MAXIMUM_HS_STRING_DATA_PER_SCENARIO, + NULL, + }; + + /* ---------- public code */ + +-void hs_syntax_data_byte_swap( ++/* ---------- private code */ ++ ++static void byte_swap_script_syntax_data( + void *owner, + void *data, + long size) +@@ -316,8 +306,8 @@ void hs_syntax_data_byte_swap( + + if (!memcmp(data, "csirtpn \0edo", 12)) + { +- byte_swap_data(&hs_source_files_block.data_array_definition, data, 1); +- byte_swap_data(&hs_source_files_block.syntax_node_definition, data, 0x4000); ++ byte_swap_data(&data_array_header_bs_definition, data, 1); ++ byte_swap_data(&syntax_node_bs_definition, data, 0x4000); + return; + } + +@@ -329,13 +319,11 @@ void hs_syntax_data_byte_swap( + { + long syntax_node_count= data_size/sizeof(struct hs_syntax_node); + +- byte_swap_data(&hs_source_files_block.data_array_definition, data, 1); ++ byte_swap_data(&data_array_header_bs_definition, data, 1); + data= (byte *)data+sizeof(struct data_array); +- byte_swap_data(&hs_source_files_block.syntax_node_definition, data, syntax_node_count); ++ byte_swap_data(&syntax_node_bs_definition, data, syntax_node_count); + } + } + + return; + } +- +-/* ---------- private code */ diff --git a/research/fifty_objects_20260925/w/hs_scenario_definitions/deliver/C2_hs_scenario_definitions_c_with_limits.patch b/research/fifty_objects_20260925/w/hs_scenario_definitions/deliver/C2_hs_scenario_definitions_c_with_limits.patch new file mode 100644 index 00000000..3222db20 --- /dev/null +++ b/research/fifty_objects_20260925/w/hs_scenario_definitions/deliver/C2_hs_scenario_definitions_c_with_limits.patch @@ -0,0 +1,460 @@ +diff --git a/source/hs/hs_scenario_definitions.c b/source/hs/hs_scenario_definitions.c +index 275ab86f..7f51c01e 100644 +--- a/source/hs/hs_scenario_definitions.c ++++ b/source/hs/hs_scenario_definitions.c +@@ -3,7 +3,7 @@ HS_SCENARIO_DEFINITIONS.C + + symbols in this file: + 000BD310 00e0: +- _code_000bd310 (0000) ++ _byte_swap_script_syntax_data (0000) + 0026F0D0 001a: + ??_C@_0BK@HCHIMFOO@hs_string_data_definition?$AA@ (0000) + 0026F0EC 001a: +@@ -49,11 +49,20 @@ symbols in this file: + 002E49C0 0274: + _hs_script_types_enum (0000) + _hs_types_enum (000c) ++ _hs_scripts_block_fields (0018) + _hs_scripts_block (0060) ++ _hs_globals_block_fields (0090) + _hs_globals_block (00e4) ++ _hs_references_block_reference (0110) ++ _hs_references_block_fields (011c) + _hs_references_block (0140) + _hs_source_data_definition (016c) ++ _hs_source_files_block_fields (017c) + _hs_source_files_block (01a0) ++ _data_array_header_bs_codes (01cc) ++ _data_array_header_bs_definition (0204) ++ _syntax_node_bs_codes (0218) ++ _syntax_node_bs_definition (0240) + _hs_syntax_data_definition (0254) + _hs_string_data_definition (0264) + */ +@@ -61,6 +70,7 @@ symbols in this file: + /* ---------- headers */ + + #include "cseries.h" ++#include "hs/hs.h" + #include "hs/hs_scenario_definitions.h" + #include "memory/byte_swapping.h" + #include "memory/data.h" +@@ -71,138 +81,133 @@ symbols in this file: + + /* ---------- structures */ + +-#pragma pack(push, 4) ++/* ---------- prototypes */ ++ ++static void byte_swap_script_syntax_data( ++ void *owner, ++ void *data, ++ long size); ++ ++/* ---------- globals */ + +-struct hs_types_definition ++struct tag_enum_definition hs_script_types_enum = + { +- struct tag_enum_definition definition; +- struct tag_field script_fields[6]; ++ NUMBER_OF_HS_SCRIPT_TYPES, ++ hs_script_type_names, ++ NULL, + }; + +-struct hs_scripts_definition ++struct tag_enum_definition hs_types_enum = + { +- struct tag_block_definition definition; +- long field_table_alignment; +- struct tag_field global_fields[7]; ++ NUMBER_OF_HS_TYPES, ++ hs_type_names, ++ NULL, + }; + +-struct hs_globals_definition ++static struct tag_field hs_scripts_block_fields[6]; ++ ++struct tag_block_definition hs_scripts_block = + { +- struct tag_block_definition definition; +- long reference_group_tags[3]; +- struct tag_field reference_fields[3]; ++ "hs_scripts_block", ++ 0, ++ MAXIMUM_HS_SCRIPTS_PER_SCENARIO, ++ sizeof(struct hs_script), ++ NULL, ++ hs_scripts_block_fields, ++ NULL, ++ NULL, ++ NULL, ++ NULL, ++ NULL, + }; + +-struct hs_source_definition ++static struct tag_field hs_scripts_block_fields[6] = + { +- struct tag_data_definition definition; +- struct tag_field fields[3]; ++ { _tag_field_string, 0, "name*", NULL }, ++ { _tag_field_enum, 0, "script type*", &hs_script_types_enum }, ++ { _tag_field_enum, 0, "return type*", &hs_types_enum }, ++ { _tag_field_long_integer, 0, "root expression index*", NULL }, ++ { _tag_field_pad, 0, NULL, (void *)52 }, ++ { _tag_field_terminator, 0, NULL, NULL }, + }; + +-struct hs_source_files_definition ++static struct tag_field hs_globals_block_fields[7]; ++ ++struct tag_block_definition hs_globals_block = + { +- struct tag_block_definition definition; +- byte_swap_code data_array_codes[14]; +- struct byte_swap_definition data_array_definition; +- byte_swap_code syntax_node_codes[10]; +- struct byte_swap_definition syntax_node_definition; ++ "hs_globals_block", ++ 0, ++ MAXIMUM_HS_GLOBALS_PER_SCENARIO, ++ sizeof(struct hs_global), ++ NULL, ++ hs_globals_block_fields, ++ NULL, ++ NULL, ++ NULL, ++ NULL, ++ NULL, + }; + +-#pragma pack(pop) +- +-/* ---------- prototypes */ ++static struct tag_field hs_globals_block_fields[7] = ++{ ++ { _tag_field_string, 0, "name*", NULL }, ++ { _tag_field_enum, 0, "type*", &hs_types_enum }, ++ { _tag_field_pad, 0, NULL, (void *)2 }, ++ { _tag_field_pad, 0, NULL, (void *)4 }, ++ { _tag_field_long_integer, 0, "initialization expression index*", NULL }, ++ { _tag_field_pad, 0, NULL, (void *)48 }, ++ { _tag_field_terminator, 0, NULL, NULL }, ++}; + +-extern char *hs_script_type_names[]; +-extern char *hs_type_names[]; +-void hs_syntax_data_byte_swap( +- void *owner, +- void *data, +- long data_size); ++static struct tag_reference_definition hs_references_block_reference = ++{ ++ 0, ++ NONE, ++ NULL, ++}; + +-/* ---------- globals */ ++static struct tag_field hs_references_block_fields[3]; + +-__declspec(align(4)) struct tag_enum_definition hs_script_types_enum = ++struct tag_block_definition hs_references_block = + { +- 5, +- hs_script_type_names, ++ "hs_references_block", ++ 0, ++ MAXIMUM_HS_REFERENCES_PER_SCENARIO, ++ sizeof(struct hs_reference), ++ NULL, ++ hs_references_block_fields, ++ NULL, ++ NULL, ++ NULL, ++ NULL, + NULL, + }; + +-__declspec(align(4)) struct hs_types_definition hs_types_enum = ++static struct tag_field hs_references_block_fields[3] = + { +- { +- 49, +- hs_type_names, +- NULL, +- }, +- { +- { _tag_field_string, 0, "name*", NULL }, +- { _tag_field_enum, 0, "script type*", &hs_script_types_enum }, +- { _tag_field_enum, 0, "return type*", &hs_types_enum.definition }, +- { _tag_field_long_integer, 0, "root expression index*", NULL }, +- { _tag_field_pad, 0, NULL, (void *)52 }, +- { _tag_field_terminator, 0, NULL, NULL }, +- }, ++ { _tag_field_pad, 0, NULL, (void *)24 }, ++ { _tag_field_tag_reference, 0, "reference*^", &hs_references_block_reference }, ++ { _tag_field_terminator, 0, NULL, NULL }, + }; + +-__declspec(align(4)) struct hs_scripts_definition hs_scripts_block = ++struct tag_data_definition hs_source_data_definition = + { +- { +- "hs_scripts_block", +- 0, +- 512, +- sizeof(struct hs_script), +- NULL, +- hs_types_enum.script_fields, +- NULL, +- NULL, +- NULL, +- NULL, +- NULL, +- }, ++ "hs_source_data_definition", + 0, +- { +- { _tag_field_string, 0, "name*", NULL }, +- { _tag_field_enum, 0, "type*", &hs_types_enum.definition }, +- { _tag_field_pad, 0, NULL, (void *)2 }, +- { _tag_field_pad, 0, NULL, (void *)4 }, +- { _tag_field_long_integer, 0, "initialization expression index*", NULL }, +- { _tag_field_pad, 0, NULL, (void *)48 }, +- { _tag_field_terminator, 0, NULL, NULL }, +- }, ++ MAXIMUM_HS_SOURCE_DATA_PER_FILE, ++ NULL, + }; + +-__declspec(align(4)) struct hs_globals_definition hs_globals_block = +-{ +- { +- "hs_globals_block", +- 0, +- 128, +- sizeof(struct hs_global), +- NULL, +- hs_scripts_block.global_fields, +- NULL, +- NULL, +- NULL, +- NULL, +- NULL, +- }, +- { 0, NONE, 0 }, +- { +- { _tag_field_pad, 0, NULL, (void *)24 }, +- { _tag_field_tag_reference, 0, "reference*^", hs_globals_block.reference_group_tags }, +- { _tag_field_terminator, 0, NULL, NULL }, +- }, +-}; ++static struct tag_field hs_source_files_block_fields[3]; + +-__declspec(align(4)) struct tag_block_definition hs_references_block = ++struct tag_block_definition hs_source_files_block = + { +- "hs_references_block", ++ "hs_source_files_block", + 0, +- 256, +- sizeof(struct hs_reference), ++ MAXIMUM_HS_SOURCE_FILES_PER_SCENARIO, ++ sizeof(struct hs_source_file), + NULL, +- hs_globals_block.reference_fields, ++ hs_source_files_block_fields, + NULL, + NULL, + NULL, +@@ -210,99 +215,84 @@ __declspec(align(4)) struct tag_block_definition hs_references_block = + NULL, + }; + +-__declspec(align(4)) struct hs_source_definition hs_source_data_definition = ++static struct tag_field hs_source_files_block_fields[3] = + { +- { +- "hs_source_data_definition", +- 0, +- 0x40000, +- NULL, +- }, +- { +- { _tag_field_string, 0, "name*", NULL }, +- { _tag_field_data, 0, "source", &hs_source_data_definition.definition }, +- { _tag_field_terminator, 0, NULL, NULL }, +- }, ++ { _tag_field_string, 0, "name*", NULL }, ++ { _tag_field_data, 0, "source", &hs_source_data_definition }, ++ { _tag_field_terminator, 0, NULL, NULL }, + }; + +-__declspec(align(4)) struct hs_source_files_definition hs_source_files_block = ++static byte_swap_code data_array_header_bs_codes[] = + { +- { +- "hs_source_files_block", +- 0, +- 8, +- sizeof(struct hs_source_file), +- NULL, +- hs_source_data_definition.fields, +- NULL, +- NULL, +- NULL, +- NULL, +- NULL, +- }, +- { +- _begin_bs_array, +- 1, +- 32, +- _2byte, +- _2byte, +- 1, +- 3, +- _4byte, +- _2byte, +- _2byte, +- _2byte, +- _2byte, +- _4byte, +- _end_bs_array, +- }, +- { +- "data_array_header", +- sizeof(struct data_array), +- hs_source_files_block.data_array_codes, +- BYTE_SWAP_DEFINITION_SIGNATURE, +- FALSE, +- }, +- { +- _begin_bs_array, +- 1, +- _2byte, +- _2byte, +- _2byte, +- _2byte, +- _4byte, +- _4byte, +- _4byte, +- _end_bs_array, +- }, +- { +- "syntax_node", +- sizeof(struct hs_syntax_node), +- hs_source_files_block.syntax_node_codes, +- BYTE_SWAP_DEFINITION_SIGNATURE, +- FALSE, +- }, ++ _begin_bs_array, ++ 1, ++ 32, ++ _2byte, ++ _2byte, ++ 1, ++ 3, ++ _4byte, ++ _2byte, ++ _2byte, ++ _2byte, ++ _2byte, ++ _4byte, ++ _end_bs_array, + }; + +-__declspec(align(4)) struct tag_data_definition hs_syntax_data_definition = ++static struct byte_swap_definition data_array_header_bs_definition = ++{ ++ "data_array_header", ++ sizeof(struct data_array), ++ data_array_header_bs_codes, ++ BYTE_SWAP_DEFINITION_SIGNATURE, ++ FALSE, ++}; ++ ++static byte_swap_code syntax_node_bs_codes[] = ++{ ++ _begin_bs_array, ++ 1, ++ _2byte, ++ _2byte, ++ _2byte, ++ _2byte, ++ _4byte, ++ _4byte, ++ _4byte, ++ _end_bs_array, ++}; ++ ++static struct byte_swap_definition syntax_node_bs_definition = ++{ ++ "syntax_node", ++ sizeof(struct hs_syntax_node), ++ syntax_node_bs_codes, ++ BYTE_SWAP_DEFINITION_SIGNATURE, ++ FALSE, ++}; ++ ++struct tag_data_definition hs_syntax_data_definition = + { + "hs_syntax_data_definition", + 0, +- 380076, +- hs_syntax_data_byte_swap, ++ sizeof(struct data_array)+MAXIMUM_HS_SYNTAX_NODES_PER_SCENARIO*sizeof(struct hs_syntax_node), ++ byte_swap_script_syntax_data, + }; + +-__declspec(align(4)) struct tag_data_definition hs_string_data_definition = ++struct tag_data_definition hs_string_data_definition = + { + "hs_string_data_definition", + 0, +- 0x40000, ++ MAXIMUM_HS_STRING_DATA_PER_SCENARIO, + NULL, + }; + + /* ---------- public code */ + +-void hs_syntax_data_byte_swap( ++/* ---------- private code */ ++ ++static void byte_swap_script_syntax_data( + void *owner, + void *data, + long size) +@@ -316,8 +306,8 @@ void hs_syntax_data_byte_swap( + + if (!memcmp(data, "csirtpn \0edo", 12)) + { +- byte_swap_data(&hs_source_files_block.data_array_definition, data, 1); +- byte_swap_data(&hs_source_files_block.syntax_node_definition, data, 0x4000); ++ byte_swap_data(&data_array_header_bs_definition, data, 1); ++ byte_swap_data(&syntax_node_bs_definition, data, 0x4000); + return; + } + +@@ -329,13 +319,11 @@ void hs_syntax_data_byte_swap( + { + long syntax_node_count= data_size/sizeof(struct hs_syntax_node); + +- byte_swap_data(&hs_source_files_block.data_array_definition, data, 1); ++ byte_swap_data(&data_array_header_bs_definition, data, 1); + data= (byte *)data+sizeof(struct data_array); +- byte_swap_data(&hs_source_files_block.syntax_node_definition, data, syntax_node_count); ++ byte_swap_data(&syntax_node_bs_definition, data, syntax_node_count); + } + } + + return; + } +- +-/* ---------- private code */ diff --git a/research/fifty_objects_20260925/w/hs_scenario_definitions/deliver/D.raw.diff b/research/fifty_objects_20260925/w/hs_scenario_definitions/deliver/D.raw.diff new file mode 100644 index 00000000..396fce04 --- /dev/null +++ b/research/fifty_objects_20260925/w/hs_scenario_definitions/deliver/D.raw.diff @@ -0,0 +1,32 @@ +diff --git a/a/config/config.json b/b/config/config.json +index e7b839a2..51a1cfa2 100644 +--- a/a/config/config.json ++++ b/b/config/config.json +@@ -654,7 +654,7 @@ + { "name": "source/input/input_abstraction.c", "index": 279, "status": "Matching" }, + { "name": "source/input/HaloAutoTest.c", "index": 280, "status": "Matching" }, + { "name": "source/hs/object_lists.c", "index": 281, "status": "Matching" }, +- { "name": "source/hs/hs_scenario_definitions.c", "index": 282, "status": "NonMatching" }, ++ { "name": "source/hs/hs_scenario_definitions.c", "index": 282, "status": "Matching" }, + { "name": "source/hs/hs_runtime.c", "index": 283, "status": "NonMatching" }, + { "name": "source/hs/hs_library_external.c", "index": 284, "status": "Matching" }, + { "name": "source/hs/hs_globals_external.c", "index": 285, "status": "NonMatching" }, +diff --git a/a/config/object_admission_rejections.json b/b/config/object_admission_rejections.json +index efd9599d..89f8422c 100644 +--- a/a/config/object_admission_rejections.json ++++ b/b/config/object_admission_rejections.json +@@ -1,14 +1,6 @@ + { + "version": 1, + "entries": [ +- { +- "unit": "source/hs/hs_scenario_definitions", +- "class": "source-layout-incomplete", +- "symbol": ".data", +- "reason": "January's data section has 8-byte alignment while the rebuilt section has 4-byte alignment. The current definitions force their layout with invented aggregates, pack/align directives and a padding member; identical payload alone does not authenticate the object.", +- "evidence": "docs/object_matching_logs/claude_data_ownership_closeout_20260924.md", +- "reopen": "Recover the genuine separate January data definitions and their natural alignment, including the static byte-swap owner, without fabricated aggregates or padding; preserve target code and data bytes across a full sweep." +- }, + { + "unit": "source/hs/hs_globals_external", + "class": "source-layout-incomplete", diff --git a/research/fifty_objects_20260925/w/hs_scenario_definitions/deliver/D_admission_status.patch b/research/fifty_objects_20260925/w/hs_scenario_definitions/deliver/D_admission_status.patch new file mode 100644 index 00000000..ce019cbe --- /dev/null +++ b/research/fifty_objects_20260925/w/hs_scenario_definitions/deliver/D_admission_status.patch @@ -0,0 +1,32 @@ +diff --git a/config/config.json b/config/config.json +index e7b839a2..51a1cfa2 100644 +--- a/config/config.json ++++ b/config/config.json +@@ -654,7 +654,7 @@ + { "name": "source/input/input_abstraction.c", "index": 279, "status": "Matching" }, + { "name": "source/input/HaloAutoTest.c", "index": 280, "status": "Matching" }, + { "name": "source/hs/object_lists.c", "index": 281, "status": "Matching" }, +- { "name": "source/hs/hs_scenario_definitions.c", "index": 282, "status": "NonMatching" }, ++ { "name": "source/hs/hs_scenario_definitions.c", "index": 282, "status": "Matching" }, + { "name": "source/hs/hs_runtime.c", "index": 283, "status": "NonMatching" }, + { "name": "source/hs/hs_library_external.c", "index": 284, "status": "Matching" }, + { "name": "source/hs/hs_globals_external.c", "index": 285, "status": "NonMatching" }, +diff --git a/config/object_admission_rejections.json b/config/object_admission_rejections.json +index efd9599d..89f8422c 100644 +--- a/config/object_admission_rejections.json ++++ b/config/object_admission_rejections.json +@@ -1,14 +1,6 @@ + { + "version": 1, + "entries": [ +- { +- "unit": "source/hs/hs_scenario_definitions", +- "class": "source-layout-incomplete", +- "symbol": ".data", +- "reason": "January's data section has 8-byte alignment while the rebuilt section has 4-byte alignment. The current definitions force their layout with invented aggregates, pack/align directives and a padding member; identical payload alone does not authenticate the object.", +- "evidence": "docs/object_matching_logs/claude_data_ownership_closeout_20260924.md", +- "reopen": "Recover the genuine separate January data definitions and their natural alignment, including the static byte-swap owner, without fabricated aggregates or padding; preserve target code and data bytes across a full sweep." +- }, + { + "unit": "source/hs/hs_globals_external", + "class": "source-layout-incomplete", diff --git a/research/fifty_objects_20260925/w/hs_scenario_definitions/deliver/S.raw.diff b/research/fifty_objects_20260925/w/hs_scenario_definitions/deliver/S.raw.diff new file mode 100644 index 00000000..7ec9b267 --- /dev/null +++ b/research/fifty_objects_20260925/w/hs_scenario_definitions/deliver/S.raw.diff @@ -0,0 +1,34 @@ +diff --git a/symbols_base_lf.json b/symbols_new_lf.json +index 8e165740..aa94e8f0 100644 +--- a/symbols_base_lf.json ++++ b/symbols_new_lf.json +@@ -3246,7 +3246,7 @@ + { "file_offset": 773840, "flags": 32, "name": "_hs_runtime_initialize_for_new_map" }, + { "file_offset": 774560, "flags": 32, "name": "_hs_runtime_update" }, + { "file_offset": 774736, "flags": 32, "name": "_hs_runtime_evaluate" }, +-{ "file_offset": 774928, "flags": 32, "name": "_hs_syntax_data_byte_swap" }, ++{ "file_offset": 774928, "flags": 32, "name": "_byte_swap_script_syntax_data", "static": true }, + { "file_offset": 775152, "flags": 32, "name": "_reference_list_new" }, + { "file_offset": 775216, "flags": 32, "name": "_reference_list_get_next_datum_index" }, + { "file_offset": 775264, "flags": 32, "name": "_reference_list_add" }, +@@ -22529,11 +22529,20 @@ + { "file_offset": 3023928, "flags": 0, "name": "_typecasting_procedures" }, + { "file_offset": 3033536, "flags": 0, "name": "_hs_script_types_enum" }, + { "file_offset": 3033548, "flags": 0, "name": "_hs_types_enum" }, ++{ "file_offset": 3033560, "flags": 0, "name": "_hs_scripts_block_fields", "static": true }, + { "file_offset": 3033632, "flags": 0, "name": "_hs_scripts_block" }, ++{ "file_offset": 3033680, "flags": 0, "name": "_hs_globals_block_fields", "static": true }, + { "file_offset": 3033764, "flags": 0, "name": "_hs_globals_block" }, ++{ "file_offset": 3033808, "flags": 0, "name": "_hs_references_block_reference", "static": true }, ++{ "file_offset": 3033820, "flags": 0, "name": "_hs_references_block_fields", "static": true }, + { "file_offset": 3033856, "flags": 0, "name": "_hs_references_block" }, + { "file_offset": 3033900, "flags": 0, "name": "_hs_source_data_definition" }, ++{ "file_offset": 3033916, "flags": 0, "name": "_hs_source_files_block_fields", "static": true }, + { "file_offset": 3033952, "flags": 0, "name": "_hs_source_files_block" }, ++{ "file_offset": 3033996, "flags": 0, "name": "_data_array_header_bs_codes", "static": true }, ++{ "file_offset": 3034052, "flags": 0, "name": "_data_array_header_bs_definition", "static": true }, ++{ "file_offset": 3034072, "flags": 0, "name": "_syntax_node_bs_codes", "static": true }, ++{ "file_offset": 3034112, "flags": 0, "name": "_syntax_node_bs_definition", "static": true }, + { "file_offset": 3034132, "flags": 0, "name": "_hs_syntax_data_definition" }, + { "file_offset": 3034148, "flags": 0, "name": "_hs_string_data_definition" }, + { "file_offset": 3034164, "flags": 0, "name": "_default_string" }, diff --git a/research/fifty_objects_20260925/w/hs_scenario_definitions/deliver/hs_scenario_definitions.vs_tree.diff b/research/fifty_objects_20260925/w/hs_scenario_definitions/deliver/hs_scenario_definitions.vs_tree.diff new file mode 100644 index 00000000..9204dc08 --- /dev/null +++ b/research/fifty_objects_20260925/w/hs_scenario_definitions/deliver/hs_scenario_definitions.vs_tree.diff @@ -0,0 +1,431 @@ +diff --git a/source/hs/hs_scenario_definitions.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\hs_scenario_definitions\\deliver\\hs_scenario_definitions.c" +index 3f78a4fc..df7ac2b4 100644 +--- a/source/hs/hs_scenario_definitions.c ++++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\hs_scenario_definitions\\deliver\\hs_scenario_definitions.c" +@@ -49,11 +49,20 @@ symbols in this file: + 002E49C0 0274: + _hs_script_types_enum (0000) + _hs_types_enum (000c) ++ _hs_scripts_block_fields (0018) + _hs_scripts_block (0060) ++ _hs_globals_block_fields (0090) + _hs_globals_block (00e4) ++ _hs_references_block_reference (0110) ++ _hs_references_block_fields (011c) + _hs_references_block (0140) + _hs_source_data_definition (016c) ++ _hs_source_files_block_fields (017c) + _hs_source_files_block (01a0) ++ _data_array_header_bs_codes (01cc) ++ _data_array_header_bs_definition (0204) ++ _syntax_node_bs_codes (0218) ++ _syntax_node_bs_definition (0240) + _hs_syntax_data_definition (0254) + _hs_string_data_definition (0264) + */ +@@ -61,6 +70,7 @@ symbols in this file: + /* ---------- headers */ + + #include "cseries.h" ++#include "hs/hs.h" + #include "hs/hs_scenario_definitions.h" + #include "memory/byte_swapping.h" + #include "memory/data.h" +@@ -71,138 +81,133 @@ symbols in this file: + + /* ---------- structures */ + +-#pragma pack(push, 4) ++/* ---------- prototypes */ ++ ++static void byte_swap_script_syntax_data( ++ void *owner, ++ void *data, ++ long size); ++ ++/* ---------- globals */ + +-struct hs_types_definition ++struct tag_enum_definition hs_script_types_enum = + { +- struct tag_enum_definition definition; +- struct tag_field script_fields[6]; ++ NUMBER_OF_HS_SCRIPT_TYPES, ++ hs_script_type_names, ++ NULL, + }; + +-struct hs_scripts_definition ++struct tag_enum_definition hs_types_enum = + { +- struct tag_block_definition definition; +- long field_table_alignment; +- struct tag_field global_fields[7]; ++ NUMBER_OF_HS_TYPES, ++ hs_type_names, ++ NULL, + }; + +-struct hs_globals_definition ++static struct tag_field hs_scripts_block_fields[6]; ++ ++struct tag_block_definition hs_scripts_block = + { +- struct tag_block_definition definition; +- long reference_group_tags[3]; +- struct tag_field reference_fields[3]; ++ "hs_scripts_block", ++ 0, ++ 512, ++ sizeof(struct hs_script), ++ NULL, ++ hs_scripts_block_fields, ++ NULL, ++ NULL, ++ NULL, ++ NULL, ++ NULL, + }; + +-struct hs_source_definition ++static struct tag_field hs_scripts_block_fields[6] = + { +- struct tag_data_definition definition; +- struct tag_field fields[3]; ++ { _tag_field_string, 0, "name*", NULL }, ++ { _tag_field_enum, 0, "script type*", &hs_script_types_enum }, ++ { _tag_field_enum, 0, "return type*", &hs_types_enum }, ++ { _tag_field_long_integer, 0, "root expression index*", NULL }, ++ { _tag_field_pad, 0, NULL, (void *)52 }, ++ { _tag_field_terminator, 0, NULL, NULL }, + }; + +-struct hs_source_files_definition ++static struct tag_field hs_globals_block_fields[7]; ++ ++struct tag_block_definition hs_globals_block = + { +- struct tag_block_definition definition; +- byte_swap_code data_array_codes[14]; +- struct byte_swap_definition data_array_definition; +- byte_swap_code syntax_node_codes[10]; +- struct byte_swap_definition syntax_node_definition; ++ "hs_globals_block", ++ 0, ++ 128, ++ sizeof(struct hs_global), ++ NULL, ++ hs_globals_block_fields, ++ NULL, ++ NULL, ++ NULL, ++ NULL, ++ NULL, + }; + +-#pragma pack(pop) +- +-/* ---------- prototypes */ ++static struct tag_field hs_globals_block_fields[7] = ++{ ++ { _tag_field_string, 0, "name*", NULL }, ++ { _tag_field_enum, 0, "type*", &hs_types_enum }, ++ { _tag_field_pad, 0, NULL, (void *)2 }, ++ { _tag_field_pad, 0, NULL, (void *)4 }, ++ { _tag_field_long_integer, 0, "initialization expression index*", NULL }, ++ { _tag_field_pad, 0, NULL, (void *)48 }, ++ { _tag_field_terminator, 0, NULL, NULL }, ++}; + +-extern char *hs_script_type_names[]; +-extern char *hs_type_names[]; +-static void byte_swap_script_syntax_data( +- void *owner, +- void *data, +- long size); ++static struct tag_reference_definition hs_references_block_reference = ++{ ++ 0, ++ NONE, ++ NULL, ++}; + +-/* ---------- globals */ ++static struct tag_field hs_references_block_fields[3]; + +-__declspec(align(4)) struct tag_enum_definition hs_script_types_enum = ++struct tag_block_definition hs_references_block = + { +- 5, +- hs_script_type_names, ++ "hs_references_block", ++ 0, ++ 256, ++ sizeof(struct hs_reference), ++ NULL, ++ hs_references_block_fields, ++ NULL, ++ NULL, ++ NULL, ++ NULL, + NULL, + }; + +-__declspec(align(4)) struct hs_types_definition hs_types_enum = ++static struct tag_field hs_references_block_fields[3] = + { +- { +- 49, +- hs_type_names, +- NULL, +- }, +- { +- { _tag_field_string, 0, "name*", NULL }, +- { _tag_field_enum, 0, "script type*", &hs_script_types_enum }, +- { _tag_field_enum, 0, "return type*", &hs_types_enum.definition }, +- { _tag_field_long_integer, 0, "root expression index*", NULL }, +- { _tag_field_pad, 0, NULL, (void *)52 }, +- { _tag_field_terminator, 0, NULL, NULL }, +- }, ++ { _tag_field_pad, 0, NULL, (void *)24 }, ++ { _tag_field_tag_reference, 0, "reference*^", &hs_references_block_reference }, ++ { _tag_field_terminator, 0, NULL, NULL }, + }; + +-__declspec(align(4)) struct hs_scripts_definition hs_scripts_block = ++struct tag_data_definition hs_source_data_definition = + { +- { +- "hs_scripts_block", +- 0, +- 512, +- sizeof(struct hs_script), +- NULL, +- hs_types_enum.script_fields, +- NULL, +- NULL, +- NULL, +- NULL, +- NULL, +- }, ++ "hs_source_data_definition", + 0, +- { +- { _tag_field_string, 0, "name*", NULL }, +- { _tag_field_enum, 0, "type*", &hs_types_enum.definition }, +- { _tag_field_pad, 0, NULL, (void *)2 }, +- { _tag_field_pad, 0, NULL, (void *)4 }, +- { _tag_field_long_integer, 0, "initialization expression index*", NULL }, +- { _tag_field_pad, 0, NULL, (void *)48 }, +- { _tag_field_terminator, 0, NULL, NULL }, +- }, ++ 0x40000, ++ NULL, + }; + +-__declspec(align(4)) struct hs_globals_definition hs_globals_block = +-{ +- { +- "hs_globals_block", +- 0, +- 128, +- sizeof(struct hs_global), +- NULL, +- hs_scripts_block.global_fields, +- NULL, +- NULL, +- NULL, +- NULL, +- NULL, +- }, +- { 0, NONE, 0 }, +- { +- { _tag_field_pad, 0, NULL, (void *)24 }, +- { _tag_field_tag_reference, 0, "reference*^", hs_globals_block.reference_group_tags }, +- { _tag_field_terminator, 0, NULL, NULL }, +- }, +-}; ++static struct tag_field hs_source_files_block_fields[3]; + +-__declspec(align(4)) struct tag_block_definition hs_references_block = ++struct tag_block_definition hs_source_files_block = + { +- "hs_references_block", ++ "hs_source_files_block", + 0, +- 256, +- sizeof(struct hs_reference), ++ 8, ++ sizeof(struct hs_source_file), + NULL, +- hs_globals_block.reference_fields, ++ hs_source_files_block_fields, + NULL, + NULL, + NULL, +@@ -210,81 +215,64 @@ __declspec(align(4)) struct tag_block_definition hs_references_block = + NULL, + }; + +-__declspec(align(4)) struct hs_source_definition hs_source_data_definition = ++static struct tag_field hs_source_files_block_fields[3] = + { +- { +- "hs_source_data_definition", +- 0, +- 0x40000, +- NULL, +- }, +- { +- { _tag_field_string, 0, "name*", NULL }, +- { _tag_field_data, 0, "source", &hs_source_data_definition.definition }, +- { _tag_field_terminator, 0, NULL, NULL }, +- }, ++ { _tag_field_string, 0, "name*", NULL }, ++ { _tag_field_data, 0, "source", &hs_source_data_definition }, ++ { _tag_field_terminator, 0, NULL, NULL }, + }; + +-__declspec(align(4)) struct hs_source_files_definition hs_source_files_block = ++static byte_swap_code data_array_header_bs_codes[] = + { +- { +- "hs_source_files_block", +- 0, +- 8, +- sizeof(struct hs_source_file), +- NULL, +- hs_source_data_definition.fields, +- NULL, +- NULL, +- NULL, +- NULL, +- NULL, +- }, +- { +- _begin_bs_array, +- 1, +- 32, +- _2byte, +- _2byte, +- 1, +- 3, +- _4byte, +- _2byte, +- _2byte, +- _2byte, +- _2byte, +- _4byte, +- _end_bs_array, +- }, +- { +- "data_array_header", +- sizeof(struct data_array), +- hs_source_files_block.data_array_codes, +- BYTE_SWAP_DEFINITION_SIGNATURE, +- FALSE, +- }, +- { +- _begin_bs_array, +- 1, +- _2byte, +- _2byte, +- _2byte, +- _2byte, +- _4byte, +- _4byte, +- _4byte, +- _end_bs_array, +- }, +- { +- "syntax_node", +- sizeof(struct hs_syntax_node), +- hs_source_files_block.syntax_node_codes, +- BYTE_SWAP_DEFINITION_SIGNATURE, +- FALSE, +- }, ++ _begin_bs_array, ++ 1, ++ 32, ++ _2byte, ++ _2byte, ++ 1, ++ 3, ++ _4byte, ++ _2byte, ++ _2byte, ++ _2byte, ++ _2byte, ++ _4byte, ++ _end_bs_array, ++}; ++ ++static struct byte_swap_definition data_array_header_bs_definition = ++{ ++ "data_array_header", ++ sizeof(struct data_array), ++ data_array_header_bs_codes, ++ BYTE_SWAP_DEFINITION_SIGNATURE, ++ FALSE, ++}; ++ ++static byte_swap_code syntax_node_bs_codes[] = ++{ ++ _begin_bs_array, ++ 1, ++ _2byte, ++ _2byte, ++ _2byte, ++ _2byte, ++ _4byte, ++ _4byte, ++ _4byte, ++ _end_bs_array, ++}; ++ ++static struct byte_swap_definition syntax_node_bs_definition = ++{ ++ "syntax_node", ++ sizeof(struct hs_syntax_node), ++ syntax_node_bs_codes, ++ BYTE_SWAP_DEFINITION_SIGNATURE, ++ FALSE, + }; + +-__declspec(align(4)) struct tag_data_definition hs_syntax_data_definition = ++struct tag_data_definition hs_syntax_data_definition = + { + "hs_syntax_data_definition", + 0, +@@ -292,7 +280,7 @@ __declspec(align(4)) struct tag_data_definition hs_syntax_data_definition = + byte_swap_script_syntax_data, + }; + +-__declspec(align(4)) struct tag_data_definition hs_string_data_definition = ++struct tag_data_definition hs_string_data_definition = + { + "hs_string_data_definition", + 0, +@@ -318,8 +306,8 @@ static void byte_swap_script_syntax_data( + + if (!memcmp(data, "csirtpn \0edo", 12)) + { +- byte_swap_data(&hs_source_files_block.data_array_definition, data, 1); +- byte_swap_data(&hs_source_files_block.syntax_node_definition, data, 0x4000); ++ byte_swap_data(&data_array_header_bs_definition, data, 1); ++ byte_swap_data(&syntax_node_bs_definition, data, 0x4000); + return; + } + +@@ -331,9 +319,9 @@ static void byte_swap_script_syntax_data( + { + long syntax_node_count= data_size/sizeof(struct hs_syntax_node); + +- byte_swap_data(&hs_source_files_block.data_array_definition, data, 1); ++ byte_swap_data(&data_array_header_bs_definition, data, 1); + data= (byte *)data+sizeof(struct data_array); +- byte_swap_data(&hs_source_files_block.syntax_node_definition, data, syntax_node_count); ++ byte_swap_data(&syntax_node_bs_definition, data, syntax_node_count); + } + } + diff --git a/research/fifty_objects_20260925/w/hs_scenario_definitions/deliver/hs_scenario_definitions.with_limits.vs_tree.diff b/research/fifty_objects_20260925/w/hs_scenario_definitions/deliver/hs_scenario_definitions.with_limits.vs_tree.diff new file mode 100644 index 00000000..a8fd8983 --- /dev/null +++ b/research/fifty_objects_20260925/w/hs_scenario_definitions/deliver/hs_scenario_definitions.with_limits.vs_tree.diff @@ -0,0 +1,437 @@ +diff --git a/source/hs/hs_scenario_definitions.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\hs_scenario_definitions\\deliver\\hs_scenario_definitions.with_limits.c" +index 3f78a4fc..7f51c01e 100644 +--- a/source/hs/hs_scenario_definitions.c ++++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\hs_scenario_definitions\\deliver\\hs_scenario_definitions.with_limits.c" +@@ -49,11 +49,20 @@ symbols in this file: + 002E49C0 0274: + _hs_script_types_enum (0000) + _hs_types_enum (000c) ++ _hs_scripts_block_fields (0018) + _hs_scripts_block (0060) ++ _hs_globals_block_fields (0090) + _hs_globals_block (00e4) ++ _hs_references_block_reference (0110) ++ _hs_references_block_fields (011c) + _hs_references_block (0140) + _hs_source_data_definition (016c) ++ _hs_source_files_block_fields (017c) + _hs_source_files_block (01a0) ++ _data_array_header_bs_codes (01cc) ++ _data_array_header_bs_definition (0204) ++ _syntax_node_bs_codes (0218) ++ _syntax_node_bs_definition (0240) + _hs_syntax_data_definition (0254) + _hs_string_data_definition (0264) + */ +@@ -61,6 +70,7 @@ symbols in this file: + /* ---------- headers */ + + #include "cseries.h" ++#include "hs/hs.h" + #include "hs/hs_scenario_definitions.h" + #include "memory/byte_swapping.h" + #include "memory/data.h" +@@ -71,138 +81,133 @@ symbols in this file: + + /* ---------- structures */ + +-#pragma pack(push, 4) ++/* ---------- prototypes */ ++ ++static void byte_swap_script_syntax_data( ++ void *owner, ++ void *data, ++ long size); ++ ++/* ---------- globals */ + +-struct hs_types_definition ++struct tag_enum_definition hs_script_types_enum = + { +- struct tag_enum_definition definition; +- struct tag_field script_fields[6]; ++ NUMBER_OF_HS_SCRIPT_TYPES, ++ hs_script_type_names, ++ NULL, + }; + +-struct hs_scripts_definition ++struct tag_enum_definition hs_types_enum = + { +- struct tag_block_definition definition; +- long field_table_alignment; +- struct tag_field global_fields[7]; ++ NUMBER_OF_HS_TYPES, ++ hs_type_names, ++ NULL, + }; + +-struct hs_globals_definition ++static struct tag_field hs_scripts_block_fields[6]; ++ ++struct tag_block_definition hs_scripts_block = + { +- struct tag_block_definition definition; +- long reference_group_tags[3]; +- struct tag_field reference_fields[3]; ++ "hs_scripts_block", ++ 0, ++ MAXIMUM_HS_SCRIPTS_PER_SCENARIO, ++ sizeof(struct hs_script), ++ NULL, ++ hs_scripts_block_fields, ++ NULL, ++ NULL, ++ NULL, ++ NULL, ++ NULL, + }; + +-struct hs_source_definition ++static struct tag_field hs_scripts_block_fields[6] = + { +- struct tag_data_definition definition; +- struct tag_field fields[3]; ++ { _tag_field_string, 0, "name*", NULL }, ++ { _tag_field_enum, 0, "script type*", &hs_script_types_enum }, ++ { _tag_field_enum, 0, "return type*", &hs_types_enum }, ++ { _tag_field_long_integer, 0, "root expression index*", NULL }, ++ { _tag_field_pad, 0, NULL, (void *)52 }, ++ { _tag_field_terminator, 0, NULL, NULL }, + }; + +-struct hs_source_files_definition ++static struct tag_field hs_globals_block_fields[7]; ++ ++struct tag_block_definition hs_globals_block = + { +- struct tag_block_definition definition; +- byte_swap_code data_array_codes[14]; +- struct byte_swap_definition data_array_definition; +- byte_swap_code syntax_node_codes[10]; +- struct byte_swap_definition syntax_node_definition; ++ "hs_globals_block", ++ 0, ++ MAXIMUM_HS_GLOBALS_PER_SCENARIO, ++ sizeof(struct hs_global), ++ NULL, ++ hs_globals_block_fields, ++ NULL, ++ NULL, ++ NULL, ++ NULL, ++ NULL, + }; + +-#pragma pack(pop) +- +-/* ---------- prototypes */ ++static struct tag_field hs_globals_block_fields[7] = ++{ ++ { _tag_field_string, 0, "name*", NULL }, ++ { _tag_field_enum, 0, "type*", &hs_types_enum }, ++ { _tag_field_pad, 0, NULL, (void *)2 }, ++ { _tag_field_pad, 0, NULL, (void *)4 }, ++ { _tag_field_long_integer, 0, "initialization expression index*", NULL }, ++ { _tag_field_pad, 0, NULL, (void *)48 }, ++ { _tag_field_terminator, 0, NULL, NULL }, ++}; + +-extern char *hs_script_type_names[]; +-extern char *hs_type_names[]; +-static void byte_swap_script_syntax_data( +- void *owner, +- void *data, +- long size); ++static struct tag_reference_definition hs_references_block_reference = ++{ ++ 0, ++ NONE, ++ NULL, ++}; + +-/* ---------- globals */ ++static struct tag_field hs_references_block_fields[3]; + +-__declspec(align(4)) struct tag_enum_definition hs_script_types_enum = ++struct tag_block_definition hs_references_block = + { +- 5, +- hs_script_type_names, ++ "hs_references_block", ++ 0, ++ MAXIMUM_HS_REFERENCES_PER_SCENARIO, ++ sizeof(struct hs_reference), ++ NULL, ++ hs_references_block_fields, ++ NULL, ++ NULL, ++ NULL, ++ NULL, + NULL, + }; + +-__declspec(align(4)) struct hs_types_definition hs_types_enum = ++static struct tag_field hs_references_block_fields[3] = + { +- { +- 49, +- hs_type_names, +- NULL, +- }, +- { +- { _tag_field_string, 0, "name*", NULL }, +- { _tag_field_enum, 0, "script type*", &hs_script_types_enum }, +- { _tag_field_enum, 0, "return type*", &hs_types_enum.definition }, +- { _tag_field_long_integer, 0, "root expression index*", NULL }, +- { _tag_field_pad, 0, NULL, (void *)52 }, +- { _tag_field_terminator, 0, NULL, NULL }, +- }, ++ { _tag_field_pad, 0, NULL, (void *)24 }, ++ { _tag_field_tag_reference, 0, "reference*^", &hs_references_block_reference }, ++ { _tag_field_terminator, 0, NULL, NULL }, + }; + +-__declspec(align(4)) struct hs_scripts_definition hs_scripts_block = ++struct tag_data_definition hs_source_data_definition = + { +- { +- "hs_scripts_block", +- 0, +- 512, +- sizeof(struct hs_script), +- NULL, +- hs_types_enum.script_fields, +- NULL, +- NULL, +- NULL, +- NULL, +- NULL, +- }, ++ "hs_source_data_definition", + 0, +- { +- { _tag_field_string, 0, "name*", NULL }, +- { _tag_field_enum, 0, "type*", &hs_types_enum.definition }, +- { _tag_field_pad, 0, NULL, (void *)2 }, +- { _tag_field_pad, 0, NULL, (void *)4 }, +- { _tag_field_long_integer, 0, "initialization expression index*", NULL }, +- { _tag_field_pad, 0, NULL, (void *)48 }, +- { _tag_field_terminator, 0, NULL, NULL }, +- }, ++ MAXIMUM_HS_SOURCE_DATA_PER_FILE, ++ NULL, + }; + +-__declspec(align(4)) struct hs_globals_definition hs_globals_block = +-{ +- { +- "hs_globals_block", +- 0, +- 128, +- sizeof(struct hs_global), +- NULL, +- hs_scripts_block.global_fields, +- NULL, +- NULL, +- NULL, +- NULL, +- NULL, +- }, +- { 0, NONE, 0 }, +- { +- { _tag_field_pad, 0, NULL, (void *)24 }, +- { _tag_field_tag_reference, 0, "reference*^", hs_globals_block.reference_group_tags }, +- { _tag_field_terminator, 0, NULL, NULL }, +- }, +-}; ++static struct tag_field hs_source_files_block_fields[3]; + +-__declspec(align(4)) struct tag_block_definition hs_references_block = ++struct tag_block_definition hs_source_files_block = + { +- "hs_references_block", ++ "hs_source_files_block", + 0, +- 256, +- sizeof(struct hs_reference), ++ MAXIMUM_HS_SOURCE_FILES_PER_SCENARIO, ++ sizeof(struct hs_source_file), + NULL, +- hs_globals_block.reference_fields, ++ hs_source_files_block_fields, + NULL, + NULL, + NULL, +@@ -210,93 +215,76 @@ __declspec(align(4)) struct tag_block_definition hs_references_block = + NULL, + }; + +-__declspec(align(4)) struct hs_source_definition hs_source_data_definition = ++static struct tag_field hs_source_files_block_fields[3] = + { +- { +- "hs_source_data_definition", +- 0, +- 0x40000, +- NULL, +- }, +- { +- { _tag_field_string, 0, "name*", NULL }, +- { _tag_field_data, 0, "source", &hs_source_data_definition.definition }, +- { _tag_field_terminator, 0, NULL, NULL }, +- }, ++ { _tag_field_string, 0, "name*", NULL }, ++ { _tag_field_data, 0, "source", &hs_source_data_definition }, ++ { _tag_field_terminator, 0, NULL, NULL }, + }; + +-__declspec(align(4)) struct hs_source_files_definition hs_source_files_block = ++static byte_swap_code data_array_header_bs_codes[] = + { +- { +- "hs_source_files_block", +- 0, +- 8, +- sizeof(struct hs_source_file), +- NULL, +- hs_source_data_definition.fields, +- NULL, +- NULL, +- NULL, +- NULL, +- NULL, +- }, +- { +- _begin_bs_array, +- 1, +- 32, +- _2byte, +- _2byte, +- 1, +- 3, +- _4byte, +- _2byte, +- _2byte, +- _2byte, +- _2byte, +- _4byte, +- _end_bs_array, +- }, +- { +- "data_array_header", +- sizeof(struct data_array), +- hs_source_files_block.data_array_codes, +- BYTE_SWAP_DEFINITION_SIGNATURE, +- FALSE, +- }, +- { +- _begin_bs_array, +- 1, +- _2byte, +- _2byte, +- _2byte, +- _2byte, +- _4byte, +- _4byte, +- _4byte, +- _end_bs_array, +- }, +- { +- "syntax_node", +- sizeof(struct hs_syntax_node), +- hs_source_files_block.syntax_node_codes, +- BYTE_SWAP_DEFINITION_SIGNATURE, +- FALSE, +- }, ++ _begin_bs_array, ++ 1, ++ 32, ++ _2byte, ++ _2byte, ++ 1, ++ 3, ++ _4byte, ++ _2byte, ++ _2byte, ++ _2byte, ++ _2byte, ++ _4byte, ++ _end_bs_array, ++}; ++ ++static struct byte_swap_definition data_array_header_bs_definition = ++{ ++ "data_array_header", ++ sizeof(struct data_array), ++ data_array_header_bs_codes, ++ BYTE_SWAP_DEFINITION_SIGNATURE, ++ FALSE, ++}; ++ ++static byte_swap_code syntax_node_bs_codes[] = ++{ ++ _begin_bs_array, ++ 1, ++ _2byte, ++ _2byte, ++ _2byte, ++ _2byte, ++ _4byte, ++ _4byte, ++ _4byte, ++ _end_bs_array, ++}; ++ ++static struct byte_swap_definition syntax_node_bs_definition = ++{ ++ "syntax_node", ++ sizeof(struct hs_syntax_node), ++ syntax_node_bs_codes, ++ BYTE_SWAP_DEFINITION_SIGNATURE, ++ FALSE, + }; + +-__declspec(align(4)) struct tag_data_definition hs_syntax_data_definition = ++struct tag_data_definition hs_syntax_data_definition = + { + "hs_syntax_data_definition", + 0, +- 380076, ++ sizeof(struct data_array)+MAXIMUM_HS_SYNTAX_NODES_PER_SCENARIO*sizeof(struct hs_syntax_node), + byte_swap_script_syntax_data, + }; + +-__declspec(align(4)) struct tag_data_definition hs_string_data_definition = ++struct tag_data_definition hs_string_data_definition = + { + "hs_string_data_definition", + 0, +- 0x40000, ++ MAXIMUM_HS_STRING_DATA_PER_SCENARIO, + NULL, + }; + +@@ -318,8 +306,8 @@ static void byte_swap_script_syntax_data( + + if (!memcmp(data, "csirtpn \0edo", 12)) + { +- byte_swap_data(&hs_source_files_block.data_array_definition, data, 1); +- byte_swap_data(&hs_source_files_block.syntax_node_definition, data, 0x4000); ++ byte_swap_data(&data_array_header_bs_definition, data, 1); ++ byte_swap_data(&syntax_node_bs_definition, data, 0x4000); + return; + } + +@@ -331,9 +319,9 @@ static void byte_swap_script_syntax_data( + { + long syntax_node_count= data_size/sizeof(struct hs_syntax_node); + +- byte_swap_data(&hs_source_files_block.data_array_definition, data, 1); ++ byte_swap_data(&data_array_header_bs_definition, data, 1); + data= (byte *)data+sizeof(struct data_array); +- byte_swap_data(&hs_source_files_block.syntax_node_definition, data, syntax_node_count); ++ byte_swap_data(&syntax_node_bs_definition, data, syntax_node_count); + } + } + diff --git a/research/fifty_objects_20260925/w/hs_scenario_definitions/symbols_json.diff b/research/fifty_objects_20260925/w/hs_scenario_definitions/symbols_json.diff new file mode 100644 index 00000000..c5e7aa20 --- /dev/null +++ b/research/fifty_objects_20260925/w/hs_scenario_definitions/symbols_json.diff @@ -0,0 +1,34 @@ +diff --git a/config/symbols.json b/scratch/w/hs_scenario_definitions/config/symbols.json +index 8e165740..aa94e8f0 100644 +--- a/config/symbols.json ++++ b/scratch/w/hs_scenario_definitions/config/symbols.json +@@ -3246,7 +3246,7 @@ + { "file_offset": 773840, "flags": 32, "name": "_hs_runtime_initialize_for_new_map" }, + { "file_offset": 774560, "flags": 32, "name": "_hs_runtime_update" }, + { "file_offset": 774736, "flags": 32, "name": "_hs_runtime_evaluate" }, +-{ "file_offset": 774928, "flags": 32, "name": "_hs_syntax_data_byte_swap" }, ++{ "file_offset": 774928, "flags": 32, "name": "_byte_swap_script_syntax_data", "static": true }, + { "file_offset": 775152, "flags": 32, "name": "_reference_list_new" }, + { "file_offset": 775216, "flags": 32, "name": "_reference_list_get_next_datum_index" }, + { "file_offset": 775264, "flags": 32, "name": "_reference_list_add" }, +@@ -22529,11 +22529,20 @@ + { "file_offset": 3023928, "flags": 0, "name": "_typecasting_procedures" }, + { "file_offset": 3033536, "flags": 0, "name": "_hs_script_types_enum" }, + { "file_offset": 3033548, "flags": 0, "name": "_hs_types_enum" }, ++{ "file_offset": 3033560, "flags": 0, "name": "_hs_scripts_block_fields", "static": true }, + { "file_offset": 3033632, "flags": 0, "name": "_hs_scripts_block" }, ++{ "file_offset": 3033680, "flags": 0, "name": "_hs_globals_block_fields", "static": true }, + { "file_offset": 3033764, "flags": 0, "name": "_hs_globals_block" }, ++{ "file_offset": 3033808, "flags": 0, "name": "_hs_references_block_reference", "static": true }, ++{ "file_offset": 3033820, "flags": 0, "name": "_hs_references_block_fields", "static": true }, + { "file_offset": 3033856, "flags": 0, "name": "_hs_references_block" }, + { "file_offset": 3033900, "flags": 0, "name": "_hs_source_data_definition" }, ++{ "file_offset": 3033916, "flags": 0, "name": "_hs_source_files_block_fields", "static": true }, + { "file_offset": 3033952, "flags": 0, "name": "_hs_source_files_block" }, ++{ "file_offset": 3033996, "flags": 0, "name": "_data_array_header_bs_codes", "static": true }, ++{ "file_offset": 3034052, "flags": 0, "name": "_data_array_header_bs_definition", "static": true }, ++{ "file_offset": 3034072, "flags": 0, "name": "_syntax_node_bs_codes", "static": true }, ++{ "file_offset": 3034112, "flags": 0, "name": "_syntax_node_bs_definition", "static": true }, + { "file_offset": 3034132, "flags": 0, "name": "_hs_syntax_data_definition" }, + { "file_offset": 3034148, "flags": 0, "name": "_hs_string_data_definition" }, + { "file_offset": 3034164, "flags": 0, "name": "_default_string" }, diff --git a/research/fifty_objects_20260925/w/hud_unit_audit/LEDGER.md b/research/fifty_objects_20260925/w/hud_unit_audit/LEDGER.md new file mode 100644 index 00000000..c6bb80a5 --- /dev/null +++ b/research/fifty_objects_20260925/w/hud_unit_audit/LEDGER.md @@ -0,0 +1,91 @@ +# hud_unit whole-object admission audit (wave 3) - LEDGER + +Slug: scratch/w/hud_unit_audit/. Base tree 954eebd2. Unit source/interface/hud_unit. + +## S0 baseline +- gate.py source/interface/hud_unit --all (production source): == exact 22 residual 0 unwritten 0. + +## F1 names/storage evidence +- cachebeta publics (scratch/tools/cachebeta_publics.txt): _unit_hud_shield_meter_mapper_init public at 0xC65B0; NO public at 0xC6590/0xC65A0, none for _get_hud_state/_hud_update_unit_local_player/_initialize_hud_state/_unit_hud_globals; every other hud_unit external fn IS public. +- Sept-2001 maps (atlas 7eacac85 cachebeta xbe, 6455066 cache.exe): sequence _unit_hud_outline_mapper_tick(0x10) _unit_hud_shield_meter_mapper_tick(0x10) _unit_hud_shield_meter_mapper_init(0x10) _initialize_hud_state(0x40) _get_hud_state(0x70) _hud_initialize_unit_interface(0x40) _new_map(0xf0)...: size+order bijection with January 0xc6590..; cache.exe decorations @..@0 = zero params. +- January atlas 4cc87b45 (exact tier) anchors: _get_hud_state 0x4c6600, _hud_update_unit_local_player 0x4c6b80 (= Jan 0xc6600/0xc6b80) -> offset rule holds for hud_unit. +- HCEX_Release.pdb -sym: 'static void unit_hud_outline_mapper_tick()' @0x16D65D0, 'static void unit_hud_shield_meter_mapper_tick()' @0x16D65D8, unit_hud_shield_meter_mapper_init (external) @0x16D65E0 - same order; 'static struct unit_hud_state * get_hud_state(short)'; 'static void hud_update_unit_local_player(short)'. +- HCEX.pdb (SHIP) has none of these 5 (inlined/removed). +- Image scan (cachebeta.exe as data): NO absolute VA (0x4c6590/0x4c65a0/0x4c65b0) and NO E8/E9 rel32 references to any of the three mapper fns anywhere in .text. No split object references them by name. +- /Od build: hud_unit functions at 0x632500 (get_hud_state) .. 0x633240; no mapper functions present (5-byte empties at 0x6325a0/0x6325b0 are dispose_from_old_map/dispose, called from hud.c-like 0x621300/0x621330). + + +## P1 lab A (labA_static_nocaller.c): both ticks renamed + static, no caller +- hypothesis: VC7 discards an unreferenced static (progress_bar law) -> the static spelling alone cannot reproduce January's two emitted-but-non-public 16-B ret sections. +- result: CONFIRMED. labA.obj has NO symbol for either tick (only _unit_hud_shield_meter_mapper_init); gate 20 exact / 2 unwritten. +- control csplit: scratch/w/hud_unit_audit/split_control == build/split byte-for-byte (833/833 files). + + +## F2 /Od call-site attestation (halo_cache_symbols.exe, data only) +- /Od hud_unit functions are laid out ALPHABETICALLY (get_hud_state 0x632500, hud_dispose_unit_interface 0x6325a0, ..._from_old_map 0x6325b0, hud_fix_unit_data 0x6325c0, hud_initialize_unit_interface 0x632680, ..._for_new_map 0x632780, hud_play_unit_sounds 0x632870, hud_render_damage_indicators 0x632cf0, hud_render_unit_interface 0x633240, ..., hud_update_unit_local_player 0x635cd0, initialize_hud_state 0x635fc0 (callers new_map+render), scripted_hud_* x6 0x636050..0x636320, then THREE 5-byte empties 0x6363b0/0x6363c0/0x6363d0 = unit_hud_outline_mapper_tick / unit_hud_shield_meter_mapper_init / unit_hud_shield_meter_mapper_tick (alphabetical). +- callers: 0x6363c0 (shield_meter_mapper_init) <- 0x6326c6 in hud_initialize_unit_interface, right after the unit_hud_globals assert. 0x6363d0 (shield_meter_mapper_tick) <- 0x63329d and 0x6363b0 (outline_mapper_tick) <- 0x6332a2, both in hud_render_unit_interface IMMEDIATELY after the player->local_player_index==render.local_player_index assert and before the if(local_player_index==... && unit_index!=NONE). Order: shield_meter tick first, then outline tick. +- consistency: alphabetical ordering predicts init is the middle one (0x6363c0) and it is exactly the one called from the initializer. +- assert anchors: January 0x106/0x107 (get_hud_state), 0x110 (initialize), 0x209 (render); /Od 0x10b/0x10c, 0x11e, 0x228 -> later revision with drift (+5, +0xe, +0x1f): /Od is location/topology evidence only. + + +## P2 lab C (labC_static_render_calls.c): static ticks + /Od-attested calls in render after the assert (shield tick, then outline tick) +- hypothesis: an empty static called once is inlined to nothing at the site, yet VC7 still emits the out-of-line COMDAT (progress_bar precedent) -> reproduces January's emitted non-public statics with render unchanged. +- result: CONFIRMED. labC.obj: _unit_hud_outline_mapper_tick sec6 storage3 16B, _unit_hud_shield_meter_mapper_tick sec8 storage3 16B, mapper_init sec10 external; gate vs PRODUCTION split 20 exact + 2 'unwritten' (names only), _hud_render_unit_interface EXACT 3504 (calls byte-inert at the site). +## P3 lab D (= labC + /Od-attested unit_hud_shield_meter_mapper_init() call after the initializer assert) +- result: identical symbol set; gate 20 exact + 2 names-only; initializer EXACT 64 (inert). + + +## P4 final candidate cand.c (labC + stale header-listing names + private/public section markers) +- gate vs production split: 20 exact + 2 names-only 'unwritten' (expected: production split still says _code_000c6590/_code_000c65a0). +- emulated split (config/symbols.json 4 in-place line edits, csplit -> scratch/w/hud_unit_audit/split; only source/interface/hud_unit.obj differs from the control split, 832/833 identical): + object_audit_split (object_audit.py with SPLIT_ROOT) -> every January-owned section ok (30 incl. 25 .text), 30 January symbols, 0 differ -> OBJECT AUDIT: PASS. (scratch/w/hud_unit_audit/audit_cand_emulated.txt) + +- cmp_objs: all 41 production sections byte+reloc identical in cand.obj (2 renamed owners); _fast_ftol cand copy section_infos_equal to January actor_combat selected copy (flags 0x60501020 both). +- surplus_identity (production): _fast_ftol IDENTICAL vs actor_combat; provider_link cand.obj: 11 surplus externals PASS both orders (SELECTED-PROVIDER LINK: PASS). + + +## F3 admission scan (law g) on cand.c +- fake_match_scan cand.c: 0 review leads. No float/pragma/volatile/asm/register/opaque-unknown spans. File-scope 'extern' of hud.c globals (hud_scripted_globals, hud_globals) and TU-local hud tag type definitions are inherited; 45 of 375 Matching units carry file-scope extern variable declarations (units, render_objects incl.) -> not an admission blocker class. +- gotos: stack-sentinel labels (corrupt_stack_found/stack_buffer_checked, reviewed pattern shared with hud_nav_points/hud_weapon/motion_sensor, commit 6ad1964c) and 'goto update_finished' (fresh-hit early exit, 6ad1964c) - the latter is NOT /Od-attested: /Od 0x635cd0 has per-arm 'last_shield_hit_time = game_time_get()' stores (0x635e30/0x635e71/0x635ec4) and the fade=0 arm falls to the cinematic tail with no goto. Held-item class 'invented goto' -> probe. +## P5 lab E (labE_od_arms.c = cand + /Od per-arm shape, goto removed) +- hypothesis: VC7 cross-jumps the three identical 'call game_time_get; mov [hud_state+0xc],eax' arm tails into January's single common store block, so the /Od shape reproduces January without the goto. +- result: CONFIRMED: _hud_update_unit_local_player EXACT 544; whole object cmp_objs vs cand.obj below. + + +## F4 stack-sentinel provenance (admission-risk scan) +- January hud_draw.obj defines PUBLIC _get_return_eip (0xC08E0, 16 B) and _check_stack_buffer (0xC08F0, 48 B, 0 relocations to it anywhere in any split object incl. hud_draw itself). Sept-2001 cachebeta map (atlas 7eacac85) tags _get_return_eip 'i hud_draw.obj' (INLINE COMDAT copy selected from hud_draw) with an unlisted 48-B gap right after it (0xcff20 -> next 0xcff60) = check_stack_buffer's size. +- /Od build: no stack sentinel anywhere (strings absent) -> no /Od attestation either way. HCEX/HCEX_Release: no check_stack_buffer/get_return_eip. +## P6 lab F (labF_inline_check.c = labE + LAB-LOCAL __inline check_stack_buffer copy of hud_draw.c's body; both sentinel sites -> 'short corrupt_index = check_stack_buffer(stack_buffer);', no gotos left) +- hypothesis: hud_unit's hand-written goto loop is byte-equivalent to an inlined call of January's check_stack_buffer helper (ESI=-1 on loop exit / mov esi,eax on hit == inlined return-value merge). +- result: CONFIRMED byte-equivalence: all 41 labE sections identical (render 3504 + update_local 544 EXACT) + one extra 48-B ANY COMDAT _check_stack_buffer. + +## F5 which _get_hud_state is which +- symbols.json line 3429 (file_offset 812544 = 0xC6600) = hud_unit's get_hud_state: January atlas 4cc87b45 exact tier 0x4c6600 lib hud_unit.obj; Sept maps 0xd5c20 hud_unit.obj; inside hud_unit range 0xC6590..0xC7E70. +- symbols.json line 3452 (819008 = 0xC7F40) = hud_weapon's OWN file-static get_hud_state: atlas 0x4c7f40 lib hud_weapon.obj; hud_weapon.c:530 static; gate hud_weapon _get_hud_state EXACT 112; already 'static': true. Both are January file-statics (no cachebeta public at either address). Only line 3429 needs the flag. +## P7 final candidate cand_final.c (= cand.c + labE /Od per-arm shape, no 'goto update_finished') +- gate vs emulated split (gate_split.py): == exact 22 residual 0 unwritten 0; storages 3/3 for the 5 statics. +- object_audit_split: 30 January symbols 0 differ, every section ok -> PASS (scratch/w/hud_unit_audit/audit_cand_final_emulated.txt). +- addr_storage (cachebeta publics AT ADDRESS, SYMS=slug symbols.json): all 24 non-literal symbols agree (externals have a same-name public at their address; statics none) -> scratch/w/hud_unit_audit/addr_storage_cand_final.txt. + +## P8 lab G (cand_final + /Od operand order 'unit->object.shield_vitality > hud_state->last_shield_vitality' in the else-if) +- hypothesis: /Od loads [unit+0xa0] first -> maybe January's operand order too. +- result: REFUTED: _hud_update_unit_local_player residual (x87 compare order is January-byte-determined). Keep January's 'last_shield_vitality < unit->...shield_vitality'. /Od is topology evidence only (per-arm stores, no goto); operand order comes from January bytes. + +## F6 _fast_ftol rejection: reopen criterion MET (branch 2: ordinary base/base link with compatible authenticated canonical owner) +- build/base actor_combat.obj _fast_ftol = genuine cseries.h '__inline long fast_ftol' (cseries.h:309; no hand copy), COMDAT selection 2 (ANY); nodup_census: 25 base definers, 0 NODUP. +- ftol_census: all 25 base copies + cand.obj + cand_final.obj section_infos_equal to January's selected build/split actor_combat copy (flags 0x60501020). +- link_probe.py (xbox/bin/vc7 Link.Exe, /DLL /NOENTRY /NODEFAULTLIB /FORCE:UNRESOLVED /INCLUDE:_fast_ftol /EXPORT:fast_ftol /MAP): cand_final.obj + base actor_combat.obj both orders rc=0, no LNK2005/LNK1169/LNK4006, map shows exactly ONE _fast_ftol (first input selected). Same for production base hud_unit.obj. +- CONTROL: same probe against build/split actor_combat.obj (NODUP representation) -> LNK2005 + LNK4006 + LNK1169 in both orders = the 2026-08-31 failure that created the veto. Probe discriminates. +- provider_link.py cand_final.obj: 11/11 surplus PASS both orders. +- Precedent: player_rumble_obj_fast_ftol_owner_reaudit_20260919.md retired the identical veto on the identical evidence; 8 Matching objects already carry the identical ANY _fast_ftol surplus (bitmap_utilities, bitmaps, player_rumble, hud, model_animations, rasterizer_xbox_transparent_geometry, rasterizer_xbox_widgets, structure_detail_objects). +- The veto's other clause ('renderer must independently become strict') is also met: _hud_render_unit_interface EXACT 3504/102. +- strict_emulate (repo pipeline on single-unit objdiff 3.3.1 reports; control objproj_prod == build/report.json 5491/6176, 152/152, 21/22): + cand_final + emulated split, complete=True, rejection RETIRED: strict 22/22 fns, 6176/6176 code, 152/152 data; candidates [] contradicted [] rejected [] revoked []. + same with rejection KEPT (config_keeprej): 'completion-label-contradicted' -> retirement is required for admission. + +## F7 residual reviewer-judgment item (not a failing check): stack-sentinel gotos +- render + update_local_player keep the inherited, previously reviewed (6ad1964c, 20260904 renderer review) sentinel spelling with 'goto corrupt_stack_found / stack_buffer_checked'. Lab F proved it byte-equivalent to 'short corrupt_index = check_stack_buffer(stack_buffer);' with hud_draw.c's helper inlined (emitted copy identical to January hud_draw's selected 48-B _check_stack_buffer). In the current tree check_stack_buffer is a plain hud_draw.c function (no header), so this is not a hand-expanded HEADER helper under the current rules; but Sept-2001 map tags get_return_eip as 'i hud_draw.obj' (inline COMDAT) with check_stack_buffer's 48-B gap beside it, so January may have had both as header inlines. Converting would be a hud_draw.h header packet (hud_draw + hud_unit + hud_nav_points + hud_weapon + motion_sensor + every hud_draw.h consumer, declaration-count sweep) - owner/reviewer decision, NOT proposed here. +- Not included: /Od-attested unit_hud_shield_meter_mapper_init() call in hud_initialize_unit_interface (lab D, byte-inert, non-load-bearing; /Od assert drift +0xe, later build added code after it). + +## RESULT +OBJECT_COMPLETE_CANDIDATE. patches/01 (or 01alt minimal) + 02 + 03 + 04, all git apply --check clean individually and together; applied results byte-identical to the slug files. diff --git a/research/fifty_objects_20260925/w/hud_unit_audit/cand.vs_tree.diff b/research/fifty_objects_20260925/w/hud_unit_audit/cand.vs_tree.diff new file mode 100644 index 00000000..6bb05c28 --- /dev/null +++ b/research/fifty_objects_20260925/w/hud_unit_audit/cand.vs_tree.diff @@ -0,0 +1,66 @@ +diff --git a/source/interface/hud_unit.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\hud_unit_audit\\cand.c" +index cfa13729..c41e946d 100644 +--- a/source/interface/hud_unit.c ++++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\hud_unit_audit\\cand.c" +@@ -3,13 +3,13 @@ HUD_UNIT.C + + symbols in this file: + 000C6590 0010: +- _code_000c6590 (0000) ++ _unit_hud_outline_mapper_tick (0000) + 000C65A0 0010: +- _code_000c65a0 (0000) ++ _unit_hud_shield_meter_mapper_tick (0000) + 000C65B0 0010: + _unit_hud_shield_meter_mapper_init (0000) + 000C65C0 0040: +- _code_000c65c0 (0000) ++ _initialize_hud_state (0000) + 000C6600 0070: + _get_hud_state (0000) + 000C6670 0040: +@@ -59,7 +59,7 @@ symbols in this file: + 002702D8 001d: + ??_C@_0BN@NPOPPJAG@old_local_player_index?$CB?$DNNONE?$AA@ (0000) + 002E4C68 0004: +- _data_002e4c68 (0000) ++ ?overcharge_count@?1??hud_render_unit_interface@@9@9 (0000) + 00453AC0 0004: + _unit_hud_globals (0000) + */ +@@ -266,20 +266,22 @@ static struct unit_hud_globals *unit_hud_globals = NULL; + extern struct hud_scripted_globals *hud_scripted_globals; + extern struct hud_globals_definition *hud_globals; + +-/* ---------- public code */ ++/* ---------- private code */ + +-void code_000c6590( ++static void unit_hud_outline_mapper_tick( + void) + { + return; + } + +-void code_000c65a0( ++static void unit_hud_shield_meter_mapper_tick( + void) + { + return; + } + ++/* ---------- public code */ ++ + void unit_hud_shield_meter_mapper_init( + void) + { +@@ -890,6 +892,9 @@ void hud_render_unit_interface( + 0x209, + player->local_player_index==render.local_player_index); + ++ unit_hud_shield_meter_mapper_tick(); ++ unit_hud_outline_mapper_tick(); ++ + if (player->local_player_index == render.local_player_index && + player->unit_index != NONE) + { diff --git a/research/fifty_objects_20260925/w/hud_unit_audit/cand_final.vs_tree.diff b/research/fifty_objects_20260925/w/hud_unit_audit/cand_final.vs_tree.diff new file mode 100644 index 00000000..fdaac6a2 --- /dev/null +++ b/research/fifty_objects_20260925/w/hud_unit_audit/cand_final.vs_tree.diff @@ -0,0 +1,124 @@ +diff --git a/source/interface/hud_unit.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\hud_unit_audit\\cand_final.c" +index cfa13729..dc853fe5 100644 +--- a/source/interface/hud_unit.c ++++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\hud_unit_audit\\cand_final.c" +@@ -3,13 +3,13 @@ HUD_UNIT.C + + symbols in this file: + 000C6590 0010: +- _code_000c6590 (0000) ++ _unit_hud_outline_mapper_tick (0000) + 000C65A0 0010: +- _code_000c65a0 (0000) ++ _unit_hud_shield_meter_mapper_tick (0000) + 000C65B0 0010: + _unit_hud_shield_meter_mapper_init (0000) + 000C65C0 0040: +- _code_000c65c0 (0000) ++ _initialize_hud_state (0000) + 000C6600 0070: + _get_hud_state (0000) + 000C6670 0040: +@@ -59,7 +59,7 @@ symbols in this file: + 002702D8 001d: + ??_C@_0BN@NPOPPJAG@old_local_player_index?$CB?$DNNONE?$AA@ (0000) + 002E4C68 0004: +- _data_002e4c68 (0000) ++ ?overcharge_count@?1??hud_render_unit_interface@@9@9 (0000) + 00453AC0 0004: + _unit_hud_globals (0000) + */ +@@ -266,20 +266,22 @@ static struct unit_hud_globals *unit_hud_globals = NULL; + extern struct hud_scripted_globals *hud_scripted_globals; + extern struct hud_globals_definition *hud_globals; + +-/* ---------- public code */ ++/* ---------- private code */ + +-void code_000c6590( ++static void unit_hud_outline_mapper_tick( + void) + { + return; + } + +-void code_000c65a0( ++static void unit_hud_shield_meter_mapper_tick( + void) + { + return; + } + ++/* ---------- public code */ ++ + void unit_hud_shield_meter_mapper_init( + void) + { +@@ -628,38 +630,36 @@ static void hud_update_unit_local_player( + if (game_time_get() - hud_state->last_shield_hit_time < 15) + { + hud_state->fade_time = 0.0f; +- goto update_finished; + } +- ++ else ++ { ++ hud_state->last_shield_vitality = unit->object.shield_vitality; ++ hud_state->fade_time += ++ (real)(game_time_get() - hud_state->last_shield_hit_time) * ++ (1.0f / TICKS_PER_SECOND); ++ hud_state->last_shield_hit_time = game_time_get(); ++ } ++ } ++ else if (hud_state->last_shield_vitality < unit->object.shield_vitality) ++ { + hud_state->last_shield_vitality = unit->object.shield_vitality; +- hud_state->fade_time += +- (real)(game_time_get() - hud_state->last_shield_hit_time) * +- (1.0f / TICKS_PER_SECOND); ++ hud_state->fade_time = -1.0f; ++ hud_state->last_shield_hit_time = game_time_get(); + } + else + { +- if (hud_state->last_shield_vitality < unit->object.shield_vitality) ++ hud_state->last_shield_vitality = unit->object.shield_vitality; ++ if (hud_state->fade_time > 0.0f) + { +- hud_state->last_shield_vitality = unit->object.shield_vitality; +- hud_state->fade_time = -1.0f; +- } +- else +- { +- hud_state->last_shield_vitality = unit->object.shield_vitality; +- if (hud_state->fade_time > 0.0f) +- { +- hud_state->fade_time += +- (real)(game_time_get() - hud_state->last_shield_hit_time) * +- (1.0f / TICKS_PER_SECOND); +- } ++ hud_state->fade_time += ++ (real)(game_time_get() - hud_state->last_shield_hit_time) * ++ (1.0f / TICKS_PER_SECOND); + } ++ hud_state->last_shield_hit_time = game_time_get(); + } +- +- hud_state->last_shield_hit_time = game_time_get(); + } + } + +-update_finished: + if (cinematic_in_progress()) + { + long player_index = local_player_get_player_index(local_player_index); +@@ -890,6 +890,9 @@ void hud_render_unit_interface( + 0x209, + player->local_player_index==render.local_player_index); + ++ unit_hud_shield_meter_mapper_tick(); ++ unit_hud_outline_mapper_tick(); ++ + if (player->local_player_index == render.local_player_index && + player->unit_index != NONE) + { diff --git a/research/fifty_objects_20260925/w/hud_unit_audit/patches/01_hud_unit_c_names_static_calls_and_od_arms.patch b/research/fifty_objects_20260925/w/hud_unit_audit/patches/01_hud_unit_c_names_static_calls_and_od_arms.patch new file mode 100644 index 00000000..ba5de70e --- /dev/null +++ b/research/fifty_objects_20260925/w/hud_unit_audit/patches/01_hud_unit_c_names_static_calls_and_od_arms.patch @@ -0,0 +1,124 @@ +diff --git a/source/interface/hud_unit.c b/source/interface/hud_unit.c +index cfa13729..dc853fe5 100644 +--- a/source/interface/hud_unit.c ++++ b/source/interface/hud_unit.c +@@ -3,13 +3,13 @@ HUD_UNIT.C + + symbols in this file: + 000C6590 0010: +- _code_000c6590 (0000) ++ _unit_hud_outline_mapper_tick (0000) + 000C65A0 0010: +- _code_000c65a0 (0000) ++ _unit_hud_shield_meter_mapper_tick (0000) + 000C65B0 0010: + _unit_hud_shield_meter_mapper_init (0000) + 000C65C0 0040: +- _code_000c65c0 (0000) ++ _initialize_hud_state (0000) + 000C6600 0070: + _get_hud_state (0000) + 000C6670 0040: +@@ -59,7 +59,7 @@ symbols in this file: + 002702D8 001d: + ??_C@_0BN@NPOPPJAG@old_local_player_index?$CB?$DNNONE?$AA@ (0000) + 002E4C68 0004: +- _data_002e4c68 (0000) ++ ?overcharge_count@?1??hud_render_unit_interface@@9@9 (0000) + 00453AC0 0004: + _unit_hud_globals (0000) + */ +@@ -266,20 +266,22 @@ static struct unit_hud_globals *unit_hud_globals = NULL; + extern struct hud_scripted_globals *hud_scripted_globals; + extern struct hud_globals_definition *hud_globals; + +-/* ---------- public code */ ++/* ---------- private code */ + +-void code_000c6590( ++static void unit_hud_outline_mapper_tick( + void) + { + return; + } + +-void code_000c65a0( ++static void unit_hud_shield_meter_mapper_tick( + void) + { + return; + } + ++/* ---------- public code */ ++ + void unit_hud_shield_meter_mapper_init( + void) + { +@@ -628,38 +630,36 @@ static void hud_update_unit_local_player( + if (game_time_get() - hud_state->last_shield_hit_time < 15) + { + hud_state->fade_time = 0.0f; +- goto update_finished; + } +- ++ else ++ { ++ hud_state->last_shield_vitality = unit->object.shield_vitality; ++ hud_state->fade_time += ++ (real)(game_time_get() - hud_state->last_shield_hit_time) * ++ (1.0f / TICKS_PER_SECOND); ++ hud_state->last_shield_hit_time = game_time_get(); ++ } ++ } ++ else if (hud_state->last_shield_vitality < unit->object.shield_vitality) ++ { + hud_state->last_shield_vitality = unit->object.shield_vitality; +- hud_state->fade_time += +- (real)(game_time_get() - hud_state->last_shield_hit_time) * +- (1.0f / TICKS_PER_SECOND); ++ hud_state->fade_time = -1.0f; ++ hud_state->last_shield_hit_time = game_time_get(); + } + else + { +- if (hud_state->last_shield_vitality < unit->object.shield_vitality) ++ hud_state->last_shield_vitality = unit->object.shield_vitality; ++ if (hud_state->fade_time > 0.0f) + { +- hud_state->last_shield_vitality = unit->object.shield_vitality; +- hud_state->fade_time = -1.0f; +- } +- else +- { +- hud_state->last_shield_vitality = unit->object.shield_vitality; +- if (hud_state->fade_time > 0.0f) +- { +- hud_state->fade_time += +- (real)(game_time_get() - hud_state->last_shield_hit_time) * +- (1.0f / TICKS_PER_SECOND); +- } ++ hud_state->fade_time += ++ (real)(game_time_get() - hud_state->last_shield_hit_time) * ++ (1.0f / TICKS_PER_SECOND); + } ++ hud_state->last_shield_hit_time = game_time_get(); + } +- +- hud_state->last_shield_hit_time = game_time_get(); + } + } + +-update_finished: + if (cinematic_in_progress()) + { + long player_index = local_player_get_player_index(local_player_index); +@@ -890,6 +890,9 @@ void hud_render_unit_interface( + 0x209, + player->local_player_index==render.local_player_index); + ++ unit_hud_shield_meter_mapper_tick(); ++ unit_hud_outline_mapper_tick(); ++ + if (player->local_player_index == render.local_player_index && + player->unit_index != NONE) + { diff --git a/research/fifty_objects_20260925/w/hud_unit_audit/patches/01alt_hud_unit_c_minimal_names_static_calls.patch b/research/fifty_objects_20260925/w/hud_unit_audit/patches/01alt_hud_unit_c_minimal_names_static_calls.patch new file mode 100644 index 00000000..b6fc1df4 --- /dev/null +++ b/research/fifty_objects_20260925/w/hud_unit_audit/patches/01alt_hud_unit_c_minimal_names_static_calls.patch @@ -0,0 +1,66 @@ +diff --git a/source/interface/hud_unit.c b/source/interface/hud_unit.c +index cfa13729..c41e946d 100644 +--- a/source/interface/hud_unit.c ++++ b/source/interface/hud_unit.c +@@ -3,13 +3,13 @@ HUD_UNIT.C + + symbols in this file: + 000C6590 0010: +- _code_000c6590 (0000) ++ _unit_hud_outline_mapper_tick (0000) + 000C65A0 0010: +- _code_000c65a0 (0000) ++ _unit_hud_shield_meter_mapper_tick (0000) + 000C65B0 0010: + _unit_hud_shield_meter_mapper_init (0000) + 000C65C0 0040: +- _code_000c65c0 (0000) ++ _initialize_hud_state (0000) + 000C6600 0070: + _get_hud_state (0000) + 000C6670 0040: +@@ -59,7 +59,7 @@ symbols in this file: + 002702D8 001d: + ??_C@_0BN@NPOPPJAG@old_local_player_index?$CB?$DNNONE?$AA@ (0000) + 002E4C68 0004: +- _data_002e4c68 (0000) ++ ?overcharge_count@?1??hud_render_unit_interface@@9@9 (0000) + 00453AC0 0004: + _unit_hud_globals (0000) + */ +@@ -266,20 +266,22 @@ static struct unit_hud_globals *unit_hud_globals = NULL; + extern struct hud_scripted_globals *hud_scripted_globals; + extern struct hud_globals_definition *hud_globals; + +-/* ---------- public code */ ++/* ---------- private code */ + +-void code_000c6590( ++static void unit_hud_outline_mapper_tick( + void) + { + return; + } + +-void code_000c65a0( ++static void unit_hud_shield_meter_mapper_tick( + void) + { + return; + } + ++/* ---------- public code */ ++ + void unit_hud_shield_meter_mapper_init( + void) + { +@@ -890,6 +892,9 @@ void hud_render_unit_interface( + 0x209, + player->local_player_index==render.local_player_index); + ++ unit_hud_shield_meter_mapper_tick(); ++ unit_hud_outline_mapper_tick(); ++ + if (player->local_player_index == render.local_player_index && + player->unit_index != NONE) + { diff --git a/research/fifty_objects_20260925/w/hud_unit_audit/patches/02_symbols_json_hud_unit_names_static.patch b/research/fifty_objects_20260925/w/hud_unit_audit/patches/02_symbols_json_hud_unit_names_static.patch new file mode 100644 index 00000000..44013453 --- /dev/null +++ b/research/fifty_objects_20260925/w/hud_unit_audit/patches/02_symbols_json_hud_unit_names_static.patch @@ -0,0 +1,28 @@ +diff --git a/config/symbols.json b/config/symbols.json +index 8e165740..14bf5f26 100644 +--- a/config/symbols.json ++++ b/config/symbols.json +@@ -3422,11 +3422,11 @@ + { "file_offset": 811472, "flags": 32, "name": "_hud_update_nav_point_local_player", "static": true }, + { "file_offset": 812032, "flags": 32, "name": "_hud_update_nav_points" }, + { "file_offset": 812080, "flags": 32, "name": "_hud_play_sound" }, +-{ "file_offset": 812432, "flags": 32, "name": "_code_000c6590" }, +-{ "file_offset": 812448, "flags": 32, "name": "_code_000c65a0" }, ++{ "file_offset": 812432, "flags": 32, "name": "_unit_hud_outline_mapper_tick", "static": true }, ++{ "file_offset": 812448, "flags": 32, "name": "_unit_hud_shield_meter_mapper_tick", "static": true }, + { "file_offset": 812464, "flags": 32, "name": "_unit_hud_shield_meter_mapper_init" }, + { "file_offset": 812480, "flags": 32, "name": "_initialize_hud_state", "static": true }, +-{ "file_offset": 812544, "flags": 32, "name": "_get_hud_state" }, ++{ "file_offset": 812544, "flags": 32, "name": "_get_hud_state", "static": true }, + { "file_offset": 812656, "flags": 32, "name": "_hud_initialize_unit_interface" }, + { "file_offset": 812720, "flags": 32, "name": "_hud_initialize_unit_interface_for_new_map" }, + { "file_offset": 812960, "flags": 32, "name": "_hud_dispose_unit_interface_from_old_map" }, +@@ -3439,7 +3439,7 @@ + { "file_offset": 813232, "flags": 32, "name": "_scripted_hud_blink_motion_sensor" }, + { "file_offset": 813280, "flags": 32, "name": "_hud_play_unit_sounds" }, + { "file_offset": 813824, "flags": 32, "name": "_hud_fix_unit_data" }, +-{ "file_offset": 813952, "flags": 32, "name": "_hud_update_unit_local_player" }, ++{ "file_offset": 813952, "flags": 32, "name": "_hud_update_unit_local_player", "static": true }, + { "file_offset": 814496, "flags": 32, "name": "_hud_render_damage_indicators" }, + { "file_offset": 815184, "flags": 32, "name": "_hud_tick_shield" }, + { "file_offset": 815248, "flags": 32, "name": "_hud_update_unit" }, diff --git a/research/fifty_objects_20260925/w/hud_unit_audit/patches/03_config_json_hud_unit_matching.patch b/research/fifty_objects_20260925/w/hud_unit_audit/patches/03_config_json_hud_unit_matching.patch new file mode 100644 index 00000000..67cc04bb --- /dev/null +++ b/research/fifty_objects_20260925/w/hud_unit_audit/patches/03_config_json_hud_unit_matching.patch @@ -0,0 +1,13 @@ +diff --git a/config/config.json b/config/config.json +index e7b839a2..be7d86c8 100644 +--- a/config/config.json ++++ b/config/config.json +@@ -641,7 +641,7 @@ + { "name": "source/interface/unit_hud_interface_definition.c", "index": 266, "status": "Matching" }, + { "name": "source/interface/motion_sensor.c", "index": 267, "status": "NonMatching" }, + { "name": "source/interface/hud_weapon.c", "index": 268, "status": "NonMatching" }, +- { "name": "source/interface/hud_unit.c", "index": 269, "status": "NonMatching" }, ++ { "name": "source/interface/hud_unit.c", "index": 269, "status": "Matching" }, + { "name": "source/interface/hud_sounds.c", "index": 270, "status": "Matching" }, + { "name": "source/interface/hud_nav_points.c", "index": 271, "status": "NonMatching" }, + { "name": "source/interface/hud_messaging_definitions.c", "index": 272, "status": "Matching" }, diff --git a/research/fifty_objects_20260925/w/hud_unit_audit/patches/04_admission_rejections_retire_hud_unit_fast_ftol.patch b/research/fifty_objects_20260925/w/hud_unit_audit/patches/04_admission_rejections_retire_hud_unit_fast_ftol.patch new file mode 100644 index 00000000..d700266f --- /dev/null +++ b/research/fifty_objects_20260925/w/hud_unit_audit/patches/04_admission_rejections_retire_hud_unit_fast_ftol.patch @@ -0,0 +1,19 @@ +diff --git a/config/object_admission_rejections.json b/config/object_admission_rejections.json +index efd9599d..01698935 100644 +--- a/config/object_admission_rejections.json ++++ b/config/object_admission_rejections.json +@@ -41,14 +41,6 @@ + "evidence": "docs/object_matching_logs/hud_draw_obj_two_exact_leaves_integration_20260904.md#complete-owner-boundary", + "reopen": "Require authentic source topology or an ordinary base/base link with an authenticated compatible canonical selected helper before clearing this veto. Do not force inline, manually expand math, alter target/COMDAT metadata, invent a discard pass, or credit candidate-only helper bytes. All remaining HUD Draw functions/data/linkage/source checks must independently pass before whole-object Matching." + }, +- { +- "unit": "source/interface/hud_unit", +- "class": "candidate-only-comdat-owner", +- "symbol": "_fast_ftol", +- "reason": "The new source-authentic renderer naturally emits an unreferenced select-any32-byte fast_ftol copy absent from January HUD Unit. Its body equals January's selected Actor Combat helper, but that selected owner is no-duplicates and the prior ordinary XDK link test rejects the duplicate. Genuine initializer/data credit and the honest renderer park remain valid; identical helper bytes do not prove whole-object ownership.", +- "evidence": "docs/object_matching_logs/hud_unit_obj_renderer_integration_20260904.md#honest-residual-and-complete-owner-boundary", +- "reopen": "Remove only after authentic source topology preserves the January helper schedule without extra emission, or an ordinary base/base link proves a compatible authenticated canonical selected owner can coalesce the copy. Do not force inline, manually expand the helper, alter comparator/selection metadata, invent a discard pass, or count another object's selected bytes. The renderer must independently become strict and all other source/data/linkage checks must pass before Matching admission." +- }, + { + "unit": "source/interface/player_ui", + "class": "source-layout-incomplete", diff --git a/research/fifty_objects_20260925/w/king/c1/game_engine_king.vs_tree.diff b/research/fifty_objects_20260925/w/king/c1/game_engine_king.vs_tree.diff index f1c4a952..881f7055 100644 --- a/research/fifty_objects_20260925/w/king/c1/game_engine_king.vs_tree.diff +++ b/research/fifty_objects_20260925/w/king/c1/game_engine_king.vs_tree.diff @@ -1,5 +1,5 @@ diff --git a/source/game/game_engine_king.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\king\\c1\\game_engine_king.c" -index df345537..5ee48923 100644 +index 526c8e02..5ee48923 100644 --- a/source/game/game_engine_king.c +++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\king\\c1\\game_engine_king.c" @@ -222,6 +222,63 @@ typedef char verify_scenario_netgame_flags_offset[ @@ -210,6 +210,15 @@ index df345537..5ee48923 100644 long player_index) { struct player_datum *player = player_get(player_index); +@@ -512,7 +569,7 @@ void king_engine_player_update( + + king_globals.score[player->team_index]++; + king_globals.score_tick[player->team_index] = game_time_get(); +- score_to_win = game_engine_get_variant()->universal_variant.score_to_win*TICKS_PER_MINUTE; ++ score_to_win = game_engine_get_variant()->unknown40*TICKS_PER_MINUTE; + score = king_globals.score[player->team_index]; + if (score_to_win - score == HILL_30_SECOND_WARNING) + { @@ -558,7 +615,7 @@ void king_engine_player_update( return; } @@ -246,7 +255,7 @@ index df345537..5ee48923 100644 long player_index, long goal_index) { -@@ -809,7 +866,7 @@ boolean king_engine_goal_matches_player( +@@ -809,11 +866,11 @@ boolean king_engine_goal_matches_player( return matches; } @@ -255,3 +264,8 @@ index df345537..5ee48923 100644 void) { if (game_engine_can_score() && +- game_engine_get_variant()->game_engine_variant.king.moving_hill && ++ game_engine_get_variant()->unknown4C.byte0 && + --king_globals.hill_timer == 0) + { + king_globals.hill_timer = HILL_MOVE_TIME; diff --git a/research/fifty_objects_20260925/w/king/c2/game_engine_king.vs_tree.diff b/research/fifty_objects_20260925/w/king/c2/game_engine_king.vs_tree.diff index e50225d5..3ba802a0 100644 --- a/research/fifty_objects_20260925/w/king/c2/game_engine_king.vs_tree.diff +++ b/research/fifty_objects_20260925/w/king/c2/game_engine_king.vs_tree.diff @@ -1,5 +1,5 @@ diff --git a/source/game/game_engine_king.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\king\\c2\\game_engine_king.c" -index df345537..a695e550 100644 +index 526c8e02..a695e550 100644 --- a/source/game/game_engine_king.c +++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\king\\c2\\game_engine_king.c" @@ -241,55 +241,55 @@ static void king_calculate_hill_state( @@ -146,6 +146,15 @@ index df345537..a695e550 100644 long player_index) { struct player_datum *player = player_get(player_index); +@@ -512,7 +512,7 @@ void king_engine_player_update( + + king_globals.score[player->team_index]++; + king_globals.score_tick[player->team_index] = game_time_get(); +- score_to_win = game_engine_get_variant()->universal_variant.score_to_win*TICKS_PER_MINUTE; ++ score_to_win = game_engine_get_variant()->unknown40*TICKS_PER_MINUTE; + score = king_globals.score[player->team_index]; + if (score_to_win - score == HILL_30_SECOND_WARNING) + { @@ -558,7 +558,7 @@ void king_engine_player_update( return; } @@ -182,7 +191,7 @@ index df345537..a695e550 100644 long player_index, long goal_index) { -@@ -809,7 +809,7 @@ boolean king_engine_goal_matches_player( +@@ -809,11 +809,11 @@ boolean king_engine_goal_matches_player( return matches; } @@ -191,3 +200,8 @@ index df345537..a695e550 100644 void) { if (game_engine_can_score() && +- game_engine_get_variant()->game_engine_variant.king.moving_hill && ++ game_engine_get_variant()->unknown4C.byte0 && + --king_globals.hill_timer == 0) + { + king_globals.hill_timer = HILL_MOVE_TIME; diff --git a/research/fifty_objects_20260925/w/king/c4/game_engine_king.vs_tree.diff b/research/fifty_objects_20260925/w/king/c4/game_engine_king.vs_tree.diff index 3007070f..946f7f0d 100644 --- a/research/fifty_objects_20260925/w/king/c4/game_engine_king.vs_tree.diff +++ b/research/fifty_objects_20260925/w/king/c4/game_engine_king.vs_tree.diff @@ -1,5 +1,5 @@ diff --git a/source/game/game_engine_king.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\king\\c4\\game_engine_king.c" -index df345537..5c6418d5 100644 +index 526c8e02..5c6418d5 100644 --- a/source/game/game_engine_king.c +++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\king\\c4\\game_engine_king.c" @@ -145,6 +145,33 @@ enum @@ -180,6 +180,15 @@ index df345537..5c6418d5 100644 long player_index) { struct player_datum *player = player_get(player_index); +@@ -512,7 +539,7 @@ void king_engine_player_update( + + king_globals.score[player->team_index]++; + king_globals.score_tick[player->team_index] = game_time_get(); +- score_to_win = game_engine_get_variant()->universal_variant.score_to_win*TICKS_PER_MINUTE; ++ score_to_win = game_engine_get_variant()->unknown40*TICKS_PER_MINUTE; + score = king_globals.score[player->team_index]; + if (score_to_win - score == HILL_30_SECOND_WARNING) + { @@ -558,7 +585,7 @@ void king_engine_player_update( return; } @@ -216,7 +225,7 @@ index df345537..5c6418d5 100644 long player_index, long goal_index) { -@@ -809,7 +836,7 @@ boolean king_engine_goal_matches_player( +@@ -809,11 +836,11 @@ boolean king_engine_goal_matches_player( return matches; } @@ -225,3 +234,8 @@ index df345537..5c6418d5 100644 void) { if (game_engine_can_score() && +- game_engine_get_variant()->game_engine_variant.king.moving_hill && ++ game_engine_get_variant()->unknown4C.byte0 && + --king_globals.hill_timer == 0) + { + king_globals.hill_timer = HILL_MOVE_TIME; diff --git a/research/fifty_objects_20260925/w/main/LEDGER.md b/research/fifty_objects_20260925/w/main/LEDGER.md new file mode 100644 index 00000000..f5e961a3 --- /dev/null +++ b/research/fifty_objects_20260925/w/main/LEDGER.md @@ -0,0 +1,147 @@ +# main (source/main/main) - wave-3 worker ledger (fifty-objects lane, base 954eebd2) + +## Baseline (gate --all on verbatim copy base.c) +`== exact 92 residual 2 unwritten 1` ; non-exact: +- UNWRITTEN 16 _main_crash +- residual 544 _main_frame_rate_debug [relocs 51!=52, sha] +- residual 1440 _main_update_time [relocs 118!=117, sha] +Full rows: base_all.txt + +## Prior work read (do not repeat) +- crash_policy_closeout_20260826: _main_crash = `mov dword ptr [0], offset "chucky was here!..."; ret`; forbidden spellings: null cast, raw address, + pointer/integer reconstruction, volatile, asm, pragma, intrinsic, obj patch. Owner-gated (brief s7: authentic NULL deref class). +- w3d/n3a/n4/n5 (opus5 lanes): frame_rate_debug family closed (arm-order, chained assignment, write-back placement, d1/d2, f1/f2/f4); + residual = threaded duplicate `mov dl,[+902]` on reset&&debug edge + dl/bl CLEAR store. +- structural lane 20260923 (/c/halo-worktrees/claude-structural-20260923/scratch/lane/w/main__main/REPORT.md): update_time best v25 = + 3 blocks / 5 rows (selected_interval phi SI vs AX); v1..v28 recorded; frame_rate_debug f1..f6 recorded. Their candidate.c NOT landed. + +## Probe 0 - start point = structural-lane candidate (struct_cand.c, never landed) +gate --all: `exact 92 residual 2 unwritten 1`; update_time `[sha]` (relocs fixed, 117==117), frame_rate_debug `[relocs 51!=52, sha]`. +No EXACT row moved vs base. update_time residual (sbs 0x3f8..0x416): January phi of selected_interval lives in SI +(debug path best_interval already SI; non-debug path `je 0x3ff` -> `mov si,ax`; store `mov [+950],si` after `mov eax,[ebp-0x28]`); +ours phi in AX (`mov eax,esi` on debug path, store `mov [+950],ax` before `movsx`). + +## Probe 1 - _main_crash (c1.c) +Hypothesis: January 11 B = `mov dword ptr [0], offset ??_C@_0CK@...chucky...; ret` (DIR32 at +6); /Od 0x6aff50 is the same single +store with NO frame slot (so no named pointer local), /Od caller 0x5e5380 pushes one dword arg (hs `main_crash(char const *reason)`, the +existing hs.c prototype). Source: `*(char const **)NULL = "chucky was here! NULL belongs to me!!!!!"; return;` placed right after +main_start_time (January definition order stop_time, start_time, crash, print_version). +Result: `_main_crash` EXACT first compile; gate `exact 93 residual 2 unwritten 0`; zero EXACT rows moved (name-count safe at this position). +STATUS: OWNER-GATED (brief s7 authentic NULL-dereference class; crash_policy_closeout_20260826). Reported, not landable. + +## Finding 2 - storage audit (pdb_storage.py): 26 main.obj functions are NOT cachebeta publics (=> file-static in January) +create_local_players, main_change_map_name, main_exit, main_frame_rate_debug, main_framerate_throttle_enabled, main_game_render, +main_initialize_time, main_load_core_private, main_lost_map_private, main_new_map, main_queue_map_private, main_reset_map_private, +main_reset_time, main_respawn_private, main_revert_map_private, main_run_demos_private, main_save_core_private, main_save_map_private, +main_saving_map_private, main_setup_connection, main_skip_cinematic_private, main_skip_private, main_switch_to_structure_bsp_private, +main_update_time, main_won_map_private, sort_controllers_ascending. HCEX.pdb independently: `static void main_update_time()`. +Only main_game_render is also prototyped outside main.c (main.h:27). All others referenced only in main.c. + +## Probe 2 - c2.c = c1 + `static` on 23 (all but main_game_render; frame_rate_debug/reset_map_private already static) +Result: `exact 81 residual 2 unwritten 12` - 12 functions VANISH (static + unreferenced => not emitted): main_exit, +main_framerate_throttle_enabled, main_load_core_private, main_lost_map_private, main_queue_map_private, main_respawn_private, +main_revert_map_private, main_run_demos_private, main_save_core_private, main_saving_map_private, main_skip_cinematic_private, +main_switch_to_structure_bsp_private. January emits them yet has NO in-object relocation to them and they are not public => +January's source CALLED them and VC7 inlined every call (same as main_reset_map_private today: static, inlined twice in main_loop, +still emitted). main_loop in our tree hand-expands their bodies (rule 13 violation). +/Od 0x6b1150 main_loop (later build) attests the shape: the !game_in_editor() branch is a chain `if (flag) xxx_private();` - 16 calls +(0x6b4ed0 switch_bsp, 0x6b3390 lost_map, 0x6b56e0 won_map, 0x6b4330 respawn, 0x6b4880 saving_map, 0x6af420 change_map_name, +0x6b4410 revert, 0x6b4c90 skip_cinematic, 0x6b4230 reset_map, 0x6b4580 save_core, 0x6b0f50 load_core, 0x6b34a0 menu_load, +0x6b0f80 load_last_solo, 0x6b4490 run_demos, 0x6b4cc0 skip, 0x6b4110 queue_map). + +## Probe 3 - c3.c = c2 + main_loop calls the private functions (hand expansions removed); main_loop tail `main_exit();`; +## main_update_time `framerate_throttle = main_framerate_throttle_enabled();` (January emission order: reset_time, throttle_enabled, update_time) +Result: `exact 93 residual 2 unwritten 0` - all 12 re-emitted EXACT, main_loop EXACT (1648/204 sha 47124c50 unchanged), +update_time/frame_rate_debug bytes unchanged (inert). Storage now matches cachebeta for 25/26 (main_game_render needs main.h). + +## Probe 4 - c5.c: merge best_interval into selected_interval on the CURRENT (v25-based) body (structural lane's v18/v19 were on v16) +Result: worse - selected_interval memory-homed ([ebp-0x1c]/[ebp-0x20] slot swap), EBX/EDI swap for minimum_target_index, join reloads +from memory. Merge negative confirmed on the v25 base. + +## Probe 5 - name-count ORACLE (lab only, never landable): 1..30 `struct oracle_tag_k;` before main_update_time (on c3) +Result: 30/30 byte-identical to c3 (sha ad56536c5eb1). The SI/AX phi is NOT a TU name-count tie -> source-structure fact. + +## Probes 6-9 (update_time join; all on c3) +- c6a/c6b/c6c: `selected_interval = best_interval;` moved right after the loop (a: all post-loop uses via selected; b: uses unchanged; + c: copy before " des" print) -> all `[size 1456!=1440]`: the whole web goes callee-saved ESI from the idiv (`mov esi,eax` @0x96). Negative. +- c7a: separate `requested_interval` + `else { selected_interval = requested_interval; }` edge copy (January's `mov si,ax` block sits + after the debug block, i.e. where an else-arm would be laid out) -> byte-identical to c3 (copy coalesced). Negative (short form of + structural v27). +- c8a/c9b: add before store -> phi goes ECX (live across cdq), store after adc, size 1456. c9a `target_index += (cur = sel);` -> identical to c3. +- Reading: January IL order at the join is conv(sel) -> lo -> load min.hi -> STORE cur (last use of phi SI) -> mov esi,edx; add/adc. + Ours (store-first source) emits store before conv; add-first source emits store after adc. No tested C statement order yields + "store between conversion and add". Residual = phi register (SI vs AX) + that store position. STOP per methodology rule + (structural lane v1..v28 + c5..c9 = ~36 shapes; only register/IL-order left). + +## Probe 10 - name-count ORACLE for _main_frame_rate_debug (lab only): 1..40 opaque tags before its definition (c3) +Result: 40/40 byte-identical (3c132f904203, 51 relocs). Not a name-count tie. +January CFG reading: January == our CFG + ONE jump-thread of the edge (reset && debug) -> S -> test2(debug) -> body: the thread +creates S' (copy of the sample-index load) placed before the body, and test2's fall-through needs `jmp 0x70` over S'. So the source +arm structure is already right; the open question is why VC7 threads the global re-test in January and not in ours. + +## Probe 11 - frame_rate_debug threading micro-labs (lab/t1*.c, standalone TU with main.c's cflags; lab/lab.py) +t1 (our structure) reproduces ours: no thread. Variants a (debug_frame_rate extern-only), b (static), f (n3a f1 arm shape), +g (long sample_index), h (tiny body) -> none threads the global re-test. Diagnostic goto form (t1goto, NOT landable) lays S2 as an +inline then-arm (`je CLEAR; mov al,[idx]; jmp body`), NOT January's layout (S2 before body behind test2's `jmp`), so January's shape is +a post-layout thread, not a source goto. Combined with n5's CLEAR-store fact (January stores framerate_sample_index from DL, i.e. did NOT +constant-propagate sample_index=0; ours uses pinned BL), January's optimizer made two value-tracking decisions ours does not. No source +lever found. STOP (reopen criterion of n5 unchanged). + +## Probe 12 - main_game_render storage needs a main.h edit (shared header): consumer blast-radius sweep +Harness: sweep/sweep.py copies each of the 20 main.h consumers (grep of `#include "main.h"`/`"main/main.h"`) into a PRIVATE dir with a +shadow main.h (verified picked up with a #error shadow), compiles with the unit's build.ninja cflags; gatecmp.py = gate-equivalent +section_infos_equal verdicts vs build/split; cmp.py = byte-level section diff between tags. +- base (original main.h): 833/849 consumer functions exact. +- new (main_game_render prototype REMOVED): REGRESSES ui_widget_game_data_input_functions `_player_profile_3wide_list_update` (1232 B) + -> declaration-count tie (-2 names). +- swap (remove main_game_render prototype + add the genuine public `void main_crash(char const *reason);` beside main_print_version, + January order stop/start/crash/print_version): 833/849, byte-identical to base in all 20 consumers (0 differing sections). + main.c with swap header (sweep/mainc.py): prod_hdr 92/95 (only crash/frd/ut non-exact), prod_gated_hdr 93/95, 0 warnings. +Disclosure: the swap is count-neutral by construction; each half has independent evidence (main_game_render not a cachebeta public and +only called by main_loop; main_crash IS a cachebeta public, called from hs (hs.c holds a consumer-local prototype)). + +## Production candidates +- prod.c = base + 25 statics + main_loop private calls + main_exit call + main_framerate_throttle_enabled call + structural-lane fuzzy + bodies (update_time v25, frame_rate_debug f2). gate --all: exact 92 residual 2 unwritten 1; EXACT rows identical to base. +- prod_hdr.c = prod + static main_game_render (needs main.h swap). prod_gated.c / prod_gated_hdr.c = + main_crash (owner-gated). + +## Probe 13 - consumer-local prototype cleanup in main.c (rule 9), measured on all four variants +- remove main.c's duplicate `extern struct bitmap_data *bitmap_2d_new(...)` (bitmaps/bitmaps_internal.h, already included, declares it) +- replace main.c's local `extern void game_end_credits_start(void);` with `#include "interface/attract_mode.h"` (genuine owner header, + "header included in hcex build") +Result: prod2/prod_hdr2/prod_gated2/prod_gated_hdr2 byte-identical to prod/prod_hdr/prod_gated/prod_gated_hdr in EVERY non-debug +section (0 differing); gate rows unchanged; with the swap main.h (sweep/mainc.py) prod_hdr2 92/95, prod_gated_hdr2 93/95, 0 warnings. + +## Final audit of the full owner-gated candidate (prod_gated_hdr2.c + swap main.h) +- gate --all: exact 93 residual 2 (update_time [sha], frame_rate_debug [relocs 51!=52, sha]) unwritten 0 +- object_audit vs CURRENT split: only the 2 residual .text DIFFs + 26 `storage 2/3` rows (exactly the 26 cachebeta non-publics that + config/symbols.json copy marks "static": true; split regen required). All January-owned .rdata incl. the chucky literal ok. +- storage vs cachebeta publics: 0 disagreements (prod2 without header swap: 1, _main_game_render). +- surplus: 42 candidate-only sections (unchanged vs base); surplus_identity 2 COMDATs (_fast_ftol, _arctangent) IDENTICAL; + provider_link SELECTED-PROVIDER LINK: PASS. +- fake_match_scan: 0 leads. + +## Data gap census (1,848 B = report.json total_data 4507 - matched 2659) +- .rdata 1796 B @ 97.510376% (all-or-nothing -> 0 credit): the ONLY January-owned .rdata section missing from base is the 42-B + `??_C@_0CK@IJIKLLCA@chucky?5was?5here?$CB?5?5NULL?5belongs?5t@` literal owned by _main_crash. Closes only with the owner-gated crash. +- .data 52 B @ 22.771671%: `_global_difficulty_level` section (difficulty, spawn count, throttle, screenshot size, static + scenario_paths[10]); coff_compare resolved-equal (size 52, 10 DIR32 relocs to the `levels\...` literals, sha 7f308100e812...); + objdiff 3.3.1 '$'-literal relocation-name defect -> needs a pinned config/semantic_data_matches.json entry at admission. +- .bss 2659 B: 100%. + +## FINAL (wave 3) - verdict FUZZY_IMPROVED (+ owner-gated exact _main_crash); object NOT completable yet +Patches (LF, git apply --check clean vs 954eebd2; sequences verified in a CRLF/autocrlf temp repo): +1. production.patch (main.c only, landable, zero strict credit): 25 cachebeta non-public functions -> static; main_loop calls the + private helpers again (hand expansions removed; VC7 re-inlines them byte-identically) + main_exit(); main_update_time reads + main_framerate_throttle_enabled(); structural-lane fuzzy bodies (update_time v25 1440/117 sha ad56536c..., frame_rate_debug f2 + 544/51 sha 3c132f90...); duplicate bitmap_2d_new prototype dropped; game_end_credits_start from interface/attract_mode.h. + gate --all 92/2/1, EXACT rows identical to base. Parks to RE-BASELINE (not retire): _main_update_time base -> 1440/117/ + ad56536c5eb119b981a9d0b89feb8bc57be3d72a21b4fcdfac4b4939db97ccdc; _main_frame_rate_debug base -> 544/51/ + 3c132f904203944a7f5f7c3b746a7458964f073c1fc4374aba0988bb5f3db4ff (objdiff % to re-measure after ninja). +2. header_swap.patch (SHARED HEADER main.h + main.c one-liner; apply after 1): main_game_render prototype out of main.h (static), + genuine public main_crash prototype in. 20-consumer private sweep: byte-identical (removal alone regresses + _player_profile_3wide_list_update 1232 B). Consumers: see sweep/consumers_all.txt. +3. owner_gated_crash.patch (after 1+2) / owner_gated_crash_nohdr.patch (after 1 only): _main_crash EXACT. OWNER-GATED. +4. config/symbols.json copy: 26 lines "static": true (line 4188 _main_game_render only together with patch 2). +Remaining machine differences: update_time join phi SI vs AX + store position (IL order); frame_rate_debug un-threaded global +re-test (1 reloc, 8 B) + CLEAR store operand DL vs BL. diff --git a/research/fifty_objects_20260925/w/main/candidate_full_gated_main.vs_tree.diff b/research/fifty_objects_20260925/w/main/candidate_full_gated_main.vs_tree.diff new file mode 100644 index 00000000..df4d54c0 --- /dev/null +++ b/research/fifty_objects_20260925/w/main/candidate_full_gated_main.vs_tree.diff @@ -0,0 +1,54 @@ +diff --git a/source/main/main.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\main\\candidate_full_gated_main.c" +index 6686cb7e..d6d9b298 100644 +--- a/source/main/main.c ++++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\main\\candidate_full_gated_main.c" +@@ -934,6 +934,13 @@ void main_start_time( + return; + } + ++void main_crash( ++ char const *reason) ++{ ++ *(char const **)NULL = "chucky was here! NULL belongs to me!!!!!"; ++ return; ++} ++ + void main_reset_map( + void) + { +@@ -2138,17 +2145,20 @@ static void main_exit( + case _game_connection_network_server: + dispose_global_network_game_client(); + dispose_global_network_game_server(); ++ game_dispose_from_old_map(); ++ game_dispose(); ++ debug_keys_dispose(); ++ console_dispose(); + break; + case _game_connection_network_client: + dispose_global_network_game_client(); ++ default: ++ game_dispose_from_old_map(); ++ game_dispose(); ++ debug_keys_dispose(); ++ console_dispose(); + break; + } +- +- game_dispose_from_old_map(); +- game_dispose(); +- debug_keys_dispose(); +- console_dispose(); +- + return; + } + +@@ -2889,7 +2899,7 @@ void main_loop_of_death( + return; + } + +-void main_game_render( ++static void main_game_render( + double time_delta_since_tick_sec) + { + boolean force_single_screen; diff --git a/research/fifty_objects_20260925/w/main/candidate_production_main.vs_tree.diff b/research/fifty_objects_20260925/w/main/candidate_production_main.vs_tree.diff new file mode 100644 index 00000000..ee07f1c0 --- /dev/null +++ b/research/fifty_objects_20260925/w/main/candidate_production_main.vs_tree.diff @@ -0,0 +1,31 @@ +diff --git a/source/main/main.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\main\\candidate_production_main.c" +index 6686cb7e..66913129 100644 +--- a/source/main/main.c ++++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\main\\candidate_production_main.c" +@@ -2138,17 +2138,20 @@ static void main_exit( + case _game_connection_network_server: + dispose_global_network_game_client(); + dispose_global_network_game_server(); ++ game_dispose_from_old_map(); ++ game_dispose(); ++ debug_keys_dispose(); ++ console_dispose(); + break; + case _game_connection_network_client: + dispose_global_network_game_client(); ++ default: ++ game_dispose_from_old_map(); ++ game_dispose(); ++ debug_keys_dispose(); ++ console_dispose(); + break; + } +- +- game_dispose_from_old_map(); +- game_dispose(); +- debug_keys_dispose(); +- console_dispose(); +- + return; + } + diff --git a/research/fifty_objects_20260925/w/main/header_swap.patch b/research/fifty_objects_20260925/w/main/header_swap.patch new file mode 100644 index 00000000..9b5bea51 --- /dev/null +++ b/research/fifty_objects_20260925/w/main/header_swap.patch @@ -0,0 +1,35 @@ +diff --git a/source/main/main.c b/source/main/main.c +--- a/source/main/main.c ++++ b/source/main/main.c +@@ -2892,7 +2892,7 @@ + return; + } + +-void main_game_render( ++static void main_game_render( + double time_delta_since_tick_sec) + { + boolean force_single_screen; +diff --git a/source/main/main.h b/source/main/main.h +--- a/source/main/main.h ++++ b/source/main/main.h +@@ -23,9 +23,6 @@ + void set_window_camera_values( + struct render_window *window, + struct observer_result const *observer); +- +-void main_game_render( +- double time_delta_since_tick_sec); + + void game_connection_set( + short connection); +@@ -171,6 +168,9 @@ + void main_rasterizer_throttle( + void); + ++void main_crash( ++ char const *reason); ++ + void main_print_version( + void); + diff --git a/research/fifty_objects_20260925/w/main/owner_gated_crash.patch b/research/fifty_objects_20260925/w/main/owner_gated_crash.patch new file mode 100644 index 00000000..cefa825d --- /dev/null +++ b/research/fifty_objects_20260925/w/main/owner_gated_crash.patch @@ -0,0 +1,17 @@ +diff --git a/source/main/main.c b/source/main/main.c +--- a/source/main/main.c ++++ b/source/main/main.c +@@ -934,6 +934,13 @@ + return; + } + ++void main_crash( ++ char const *reason) ++{ ++ *(char const **)NULL = "chucky was here! NULL belongs to me!!!!!"; ++ return; ++} ++ + void main_reset_map( + void) + { diff --git a/research/fifty_objects_20260925/w/main/owner_gated_crash_nohdr.patch b/research/fifty_objects_20260925/w/main/owner_gated_crash_nohdr.patch new file mode 100644 index 00000000..cefa825d --- /dev/null +++ b/research/fifty_objects_20260925/w/main/owner_gated_crash_nohdr.patch @@ -0,0 +1,17 @@ +diff --git a/source/main/main.c b/source/main/main.c +--- a/source/main/main.c ++++ b/source/main/main.c +@@ -934,6 +934,13 @@ + return; + } + ++void main_crash( ++ char const *reason) ++{ ++ *(char const **)NULL = "chucky was here! NULL belongs to me!!!!!"; ++ return; ++} ++ + void main_reset_map( + void) + { diff --git a/research/fifty_objects_20260925/w/main/production.patch b/research/fifty_objects_20260925/w/main/production.patch new file mode 100644 index 00000000..48f65338 --- /dev/null +++ b/research/fifty_objects_20260925/w/main/production.patch @@ -0,0 +1,626 @@ +diff --git a/source/main/main.c b/source/main/main.c +--- a/source/main/main.c ++++ b/source/main/main.c +@@ -363,6 +363,7 @@ + #include "bitmaps/bitmaps_internal.h" + #include "bitmaps/tiff_file.h" + #include "interface/hud.h" ++#include "interface/attract_mode.h" + #include "interface/interface.h" + #include "interface/terminal.h" + #include "saved games/player_profile.h" +@@ -666,29 +667,26 @@ + + /* ---------- prototypes */ + +-long sort_controllers_ascending( ++static long sort_controllers_ascending( + short const *a, + short const *b); +-extern void main_setup_connection( ++static void main_setup_connection( + void); +-extern void main_initialize_time(void); +-extern void main_skip_private(void); +-extern void main_update_time( ++static void main_initialize_time( ++ void); ++static void main_skip_private( ++ void); ++static void main_update_time( + void); + static void main_frame_rate_debug( + void); + +-extern void main_new_map( ++static void main_new_map( + struct game_options *options); + extern void scripted_camera_set( + word camera_point_index0, + word camera_point_index1, + long transition_time); +-extern struct bitmap_data *bitmap_2d_new( +- short width, +- short height, +- short mipmap_count, +- short format); + extern struct main_hud_globals_definition *hud_globals; + + /* ---------- globals */ +@@ -760,7 +758,7 @@ + return result; + } + +-void create_local_players( ++static void create_local_players( + void) + { + short used_controllers[MAXIMUM_GAMEPADS]; +@@ -1061,7 +1059,7 @@ + return; + } + +-void main_queue_map_private( ++static void main_queue_map_private( + void) + { + real progress; +@@ -1421,7 +1419,7 @@ + return single_window ? 1 : PIN(local_player_count(), 1, MAXIMUM_WINDOWS); + } + +-void main_new_map( ++static void main_new_map( + struct game_options *options) + { + input_flush(); +@@ -1465,7 +1463,7 @@ + return; + } + +-void main_change_map_name( ++static void main_change_map_name( + void) + { + if (main_globals.main_menu_scenario_loaded == TRUE) +@@ -1551,7 +1549,7 @@ + return; + } + +-long sort_controllers_ascending( ++static long sort_controllers_ascending( + short const *a, + short const *b) + { +@@ -1778,9 +1776,6 @@ + + return; + } +- +-extern void game_end_credits_start( +- void); + + void main_roll_credits( + void) +@@ -1829,7 +1824,7 @@ + return; + } + +-void main_revert_map_private( ++static void main_revert_map_private( + void) + { + game_state_revert(); +@@ -1838,7 +1833,7 @@ + return; + } + +-void main_skip_cinematic_private( ++static void main_skip_cinematic_private( + void) + { + if (cinematic_can_be_skipped()) +@@ -1851,7 +1846,7 @@ + return; + } + +-void main_skip_private( ++static void main_skip_private( + void) + { + if (main_globals.skip_ticks && cinematic_in_progress()) +@@ -1876,7 +1871,7 @@ + return; + } + +-void main_saving_map_private( ++static void main_saving_map_private( + void) + { + game_state_save(); +@@ -1885,7 +1880,7 @@ + return; + } + +-void main_save_map_private( ++static void main_save_map_private( + void) + { + if (!game_time_get_paused()) +@@ -1935,7 +1930,7 @@ + return; + } + +-void main_switch_to_structure_bsp_private( ++static void main_switch_to_structure_bsp_private( + void) + { + scenario_switch_structure_bsp(main_globals.switch_to_structure_bsp_index); +@@ -1944,7 +1939,7 @@ + return; + } + +-void main_lost_map_private( ++static void main_lost_map_private( + void) + { + if (!game_time_get_paused()) +@@ -1959,7 +1954,7 @@ + return; + } + +-void main_respawn_private( ++static void main_respawn_private( + void) + { + if (!game_time_get_paused() && !cinematic_in_progress()) +@@ -1973,7 +1968,7 @@ + return; + } + +-void main_load_core_private( ++static void main_load_core_private( + void) + { + game_state_load_core(main_globals.core_name); +@@ -1981,7 +1976,7 @@ + return; + } + +-void main_save_core_private( ++static void main_save_core_private( + void) + { + game_state_save_core(main_globals.core_name); +@@ -1989,7 +1984,7 @@ + return; + } + +-void main_run_demos_private( ++static void main_run_demos_private( + void) + { + main_globals.run_xdemos = FALSE; +@@ -2037,8 +2032,8 @@ + sample_index, + main_globals.seconds_elapsed > 1.08/TICKS_PER_SECOND); + +- sample_index = (char)( +- (sample_index + 1) % (long)NUMBEROF(global_screenshot_count.framerate_samples)); ++ sample_index++; ++ sample_index = (char)(sample_index % (long)NUMBEROF(global_screenshot_count.framerate_samples)); + global_screenshot_count.framerate_sample_index = sample_index; + global_screenshot_count.framerate_reset = TRUE; + +@@ -2107,7 +2102,7 @@ + return; + } + +-void main_won_map_private( ++static void main_won_map_private( + void) + { + short level; +@@ -2135,7 +2130,7 @@ + return; + } + +-void main_exit( ++static void main_exit( + void) + { + switch (main_globals.connection) +@@ -2160,7 +2155,7 @@ + return; + } + +-void main_reset_time( ++static void main_reset_time( + void) + { + main_globals.frame_start_milliseconds = system_milliseconds(); +@@ -2168,13 +2163,13 @@ + return; + } + +-boolean main_framerate_throttle_enabled( ++static boolean main_framerate_throttle_enabled( + void) + { + return rasterizer_globals.framerate_throttle; + } + +-void main_update_time( ++static void main_update_time( + void) + { + unsigned long end_milliseconds; +@@ -2185,25 +2180,24 @@ + short slot; + boolean framerate_throttle; + __int64 target_index; +- __int64 short_target_index; ++ __int64 minimum_target_index; ++ short short_target_index; + real seconds_elapsed; + + end_milliseconds = system_milliseconds(); +- target_index = MAX( ++ minimum_target_index = MAX( + main_globals.rasterizer_target_index, + main_globals.rasterizer_throttle_end_index); +- framerate_throttle = rasterizer_globals.framerate_throttle; ++ target_index = minimum_target_index; ++ framerate_throttle = main_framerate_throttle_enabled(); + + if (framerate_throttle) + { + csstrcpy(main_globals.vblank_debug_string, ""); + if (global_frame_rate_throttle && rasterizer_globals.framerate_throttle_target >= 0) + { +- requested_rate = rasterizer_globals.framerate_throttle_target; +- if (requested_rate == 0) +- requested_rate = 30; +- +- selected_interval = (short)(60 / requested_rate); ++ selected_interval = (short)( ++ 60 / (rasterizer_globals.framerate_throttle_target ? rasterizer_globals.framerate_throttle_target : 30)); + main_globals.vblank_interval_requested = selected_interval; + + if (rasterizer_globals.framerate_throttle_debug) +@@ -2212,8 +2206,6 @@ + short current_interval; + + elapsed_game_ticks = game_time_get_elapsed(); +- short_target_index = (short)target_index; +- best_interval = 5; + + _snprintf( + main_globals.vblank_debug_string + csstrlen(main_globals.vblank_debug_string), +@@ -2226,6 +2218,8 @@ + elapsed_game_ticks, + main_globals.vblank_interval_current); + ++ best_interval = 5; ++ short_target_index = (short)minimum_target_index; + for (slot = 5; slot > 0; slot--) + { + short displayed_failure_count; +@@ -2236,10 +2230,10 @@ + __int64 last_failure_index; + __int64 target_age_raw; + ++ ignore_failure = FALSE; + displayed_failure_count = main_globals.vblank_failure_counts[slot]; +- if (displayed_failure_count > 99) ++ if (displayed_failure_count >= 99) + displayed_failure_count = 99; +- ignore_failure = FALSE; + + last_failure_index = main_globals.vblank_last_failure_indices[slot]; + target_age_raw = short_target_index - last_failure_index; +@@ -2251,42 +2245,46 @@ + slot_bucket = (short)((slot + 1) / 2); + current_interval = main_globals.vblank_interval_current; + if ((short)((current_interval + 1) / 2) > slot_bucket && +- slot_bucket >= (short)(current_interval / 2) && ++ (short)(current_interval / 2) <= slot_bucket && + elapsed_game_ticks > slot_bucket) + { + ignore_failure = TRUE; + } + +- if (main_globals.rasterizer_throttle_start_index >= ++ if (main_globals.rasterizer_throttle_start_index > + main_globals.rasterizer_initial_index + slot) + { +- if (ignore_failure) +- { +- label = "ignor"; +- } +- else ++ if (!ignore_failure) + { + long failure_count; + + failure_count = main_globals.vblank_failure_counts[slot]; + main_globals.vblank_failure_counts[slot] = + (short)(failure_count + 1); +- main_globals.vblank_last_failure_indices[slot] = target_index; +- label = "fail "; ++ main_globals.vblank_last_failure_indices[slot] = minimum_target_index; + } + + _snprintf( + main_globals.vblank_debug_string + csstrlen(main_globals.vblank_debug_string), + sizeof(main_globals.vblank_debug_string) - csstrlen(main_globals.vblank_debug_string), + "(%s%2d) ", +- label, ++ ignore_failure ? "ignor" : "fail ", + displayed_failure_count); + } + else + { +- if (target_index < last_failure_index + 15) ++ if (minimum_target_index >= last_failure_index + 15) + { +- label = main_globals.vblank_failure_counts[slot] < 4 ? "wt" : "dn"; ++ main_globals.vblank_failure_counts[slot] = 0; ++ _snprintf( ++ main_globals.vblank_debug_string + csstrlen(main_globals.vblank_debug_string), ++ sizeof(main_globals.vblank_debug_string) - csstrlen(main_globals.vblank_debug_string), ++ "(ok %2d) ", ++ target_age); ++ } ++ else ++ { ++ label = main_globals.vblank_failure_counts[slot] >= 4 ? "dn" : "wt"; + _snprintf( + main_globals.vblank_debug_string + csstrlen(main_globals.vblank_debug_string), + sizeof(main_globals.vblank_debug_string) - csstrlen(main_globals.vblank_debug_string), +@@ -2295,18 +2293,9 @@ + displayed_failure_count, + target_age); + } +- else +- { +- main_globals.vblank_failure_counts[slot] = 0; +- _snprintf( +- main_globals.vblank_debug_string + csstrlen(main_globals.vblank_debug_string), +- sizeof(main_globals.vblank_debug_string) - csstrlen(main_globals.vblank_debug_string), +- "(ok %2d) ", +- target_age); +- } + } + +- if (main_globals.vblank_interval_requested <= slot && ++ if (slot >= main_globals.vblank_interval_requested && + main_globals.vblank_failure_counts[slot] < 4) + { + best_interval = slot; +@@ -2318,27 +2307,42 @@ + else + requested_rate = (short)(60 / best_interval); + +- _snprintf( +- main_globals.vblank_debug_string + csstrlen(main_globals.vblank_debug_string), +- sizeof(main_globals.vblank_debug_string) - csstrlen(main_globals.vblank_debug_string), +- main_globals.vblank_interval_current < best_interval +- ? " FAILDOWN %d" +- : best_interval < main_globals.vblank_interval_current +- ? " RESTORE %d" +- : " MAINTAIN %d", +- requested_rate); ++ if (main_globals.vblank_interval_current < best_interval) ++ { ++ _snprintf( ++ main_globals.vblank_debug_string + csstrlen(main_globals.vblank_debug_string), ++ sizeof(main_globals.vblank_debug_string) - csstrlen(main_globals.vblank_debug_string), ++ " FAILDOWN %d", ++ requested_rate); ++ } ++ else if (best_interval < main_globals.vblank_interval_current) ++ { ++ _snprintf( ++ main_globals.vblank_debug_string + csstrlen(main_globals.vblank_debug_string), ++ sizeof(main_globals.vblank_debug_string) - csstrlen(main_globals.vblank_debug_string), ++ " RESTORE %d", ++ requested_rate); ++ } ++ else ++ { ++ _snprintf( ++ main_globals.vblank_debug_string + csstrlen(main_globals.vblank_debug_string), ++ sizeof(main_globals.vblank_debug_string) - csstrlen(main_globals.vblank_debug_string), ++ " MAINTAIN %d", ++ requested_rate); ++ } + + _snprintf( + main_globals.vblank_debug_string + csstrlen(main_globals.vblank_debug_string), + sizeof(main_globals.vblank_debug_string) - csstrlen(main_globals.vblank_debug_string), + " des %d targ%6I64d", +- requested_rate, +- target_index + best_interval); ++ best_interval, ++ minimum_target_index + best_interval); + selected_interval = best_interval; + } + ++ main_globals.vblank_interval_current = selected_interval; + target_index += selected_interval; +- main_globals.vblank_interval_current = selected_interval; + } + } + else +@@ -2360,7 +2364,7 @@ + } + + end_milliseconds = system_milliseconds(); +- if (target_index < (__int64)rasterizer_globals.frame_and_vertical_blank_index) ++ if ((__int64)rasterizer_globals.frame_and_vertical_blank_index > target_index) + target_index = (__int64)rasterizer_globals.frame_and_vertical_blank_index; + + if (framerate_throttle) +@@ -2485,7 +2489,7 @@ + return; + } + +-void main_setup_connection( ++static void main_setup_connection( + void) + { + struct game_options options; +@@ -2524,7 +2528,7 @@ + return; + } + +-void main_initialize_time( ++static void main_initialize_time( + void) + { + main_globals.frame_start_milliseconds = system_milliseconds(); +@@ -2988,7 +2992,6 @@ + void) + { + boolean render_frame; +- real precache_progress; + long connection; + + if (!game_in_editor()) +@@ -3014,19 +3017,12 @@ + { + if (main_globals.switch_to_structure_bsp_index!=NONE) + { +- scenario_switch_structure_bsp(main_globals.switch_to_structure_bsp_index); +- main_globals.switch_to_structure_bsp_index = NONE; +- hud_load(FALSE); ++ main_switch_to_structure_bsp_private(); + } + + if (main_globals.lost_map) + { +- if (!game_time_get_paused() && main_globals.loss_timer++>90) +- { +- main_globals.lost_map = FALSE; +- main_globals.loss_timer = 0; +- game_state_revert(); +- } ++ main_lost_map_private(); + } + + if (main_globals.won_map) +@@ -3036,18 +3032,12 @@ + + if (main_globals.respawn) + { +- if (!game_time_get_paused() && !cinematic_in_progress() && main_globals.respawn_timer++>90 && players_respawn_coop()) +- { +- main_globals.respawn = FALSE; +- main_globals.respawn_timer = 0; +- } ++ main_respawn_private(); + } + + if (main_globals.save_map_completed) + { +- game_state_save(); +- hud_autosave(FALSE); +- main_globals.save_map_completed = FALSE; ++ main_saving_map_private(); + } + + if (main_globals.defer_map_change) +@@ -3057,21 +3047,12 @@ + + if (main_globals.revert_map) + { +- game_state_revert(); +- ui_widgets_disable_pause_game(30); +- main_globals.revert_map = FALSE; ++ main_revert_map_private(); + } + + if (main_globals.skip_cinematic) + { +- if (cinematic_can_be_skipped()) +- { +- game_state_revert(); +- ui_widgets_disable_pause_game(30); +- main_globals.revert_map = FALSE; +- } +- +- main_globals.skip_cinematic = FALSE; ++ main_skip_cinematic_private(); + } + + if (main_globals.reset_map) +@@ -3081,14 +3062,12 @@ + + if (main_globals.save_core) + { +- game_state_save_core(main_globals.core_name); +- main_globals.save_core = FALSE; ++ main_save_core_private(); + } + + if (main_globals.load_core) + { +- game_state_load_core(main_globals.core_name); +- main_globals.load_core = FALSE; ++ main_load_core_private(); + } + + if (main_globals.want_to_be_at_main_menu) +@@ -3103,8 +3082,7 @@ + + if (main_globals.run_xdemos) + { +- main_globals.run_xdemos = FALSE; +- xbox_demos_launch(); ++ main_run_demos_private(); + } + + if (main_globals.skip) +@@ -3114,16 +3092,7 @@ + + if (main_globals.queue_map) + { +- if (cache_files_precache_in_progress() && cache_files_precache_map_status(&precache_progress)==1) +- { +- cache_files_precache_map_end(); +- } +- +- if (!cache_files_precache_in_progress()) +- { +- cache_files_precache_map_begin(main_globals.queued_map_name, FALSE); +- main_globals.queue_map = FALSE; +- } ++ main_queue_map_private(); + } + } + else if (main_globals.reset_map) +@@ -3258,22 +3227,7 @@ + } + + error(_error_silent, "end of saved film"); +- +- switch (main_globals.connection) +- { +- case _game_connection_network_server: +- dispose_global_network_game_client(); +- dispose_global_network_game_server(); +- break; +- case _game_connection_network_client: +- dispose_global_network_game_client(); +- break; +- } +- +- game_dispose_from_old_map(); +- game_dispose(); +- debug_keys_dispose(); +- console_dispose(); ++ main_exit(); + + return; + } diff --git a/research/fifty_objects_20260925/w/models_bss/LEDGER.md b/research/fifty_objects_20260925/w/models_bss/LEDGER.md new file mode 100644 index 00000000..24355844 --- /dev/null +++ b/research/fifty_objects_20260925/w/models_bss/LEDGER.md @@ -0,0 +1,170 @@ +# models_bss ledger (wave 3, base 954eebd2) + +Task: whole-object admission of source/models/models (12/12 exact). Rejection: .bss +symbol layout (4 default symbols at different offsets). January offsets: +function_values 0 (16), change_colors 16 (48), effect 64 (40), region_permutation_indices 104 (32). +Ours at base: region 0, effect 32, function_values 72, change_colors 88 (name-hash order of +uninitialised file statics). + +## Evidence pass (before any probe) + +E1. cachebeta publics: none of the four is public (file-static or static local). Also NOT + public: `_render_model_section` and `_model_geometry_part_build_tangent_matrices` + (pdb_storage: 2 disagreements; split/ours both external). +E2. HCEX.pdb (SHIP) models compiland, `-sym render_model`: + `Data: static, [0171C75C], Static Local, Type: float[0x4], default_function_values`. + FIRST-PARTY: default_function_values is a STATIC LOCAL of render_model, real[4]. + The other three have NO symbol record anywhere in HCEX.pdb (-g, -p, -sym, -compiland), + but their storage is there: -ps shows the next named datum (mp_sound_queue) at +0x8C. + HCEX_Release.pdb identical: default_function_values static local at 0x24A58D0, next + named datum integer_origin2d at +0x88 = 136 bytes -> the 120 unnamed bytes are the + other three defaults. HCEX order (VC16 PPC, not transferable): fv, effect, region, change. +E3. HCEX_Release: `static void model_geometry_part_build_tangent_matrices(struct gbxmodel_geometry_part *)` + (static, wasinlined) -> first-party static, agrees with cachebeta (E1). +E4. halocea (research/halocea/src/data/default_render_model_*.c) is a THIRD-PARTY decompile of + HCEX_Release.xex; its names for the three unnamed defaults are not in either HCEX PDB, so + they are not first-party (only default_function_values is). +E5. /Od build render_model = 0x700750 (aligned frame; od_700750.txt). Later revision with profile + scopes. Default pointer assignments in USE order: region 0xd85fd4, effect 0xd85ffc, + change_colors 0xd8602c, function_values 0xd86068 (+ a later lighting default 0xd86080). + January render_model uses them in the same order (relocs 0xa6 region, 0xb4 effect, + 0xc2 change, 0xd0 fv). +E6. OBSERVATION: January's .bss order (fv, change, effect, region) is EXACTLY THE REVERSE of the + use order (region, effect, change, fv). Hypothesis H1: all four are static locals declared + at their point of use in render_model and VC7 lays uninitialised static locals out in reverse + declaration order (needs probe; the landed law covers only file statics / '= 0'). + +Baseline: gate 12/12 EXACT (base.obj). + +## Probes (lab = current tree names; placement/initialiser only; offsets fv/change/effect/region) + +January target: fv 0, change 16, effect 64, region 104. +VC7 C static locals are named `?name@?N@??render_model@@9@9` (N = scope ordinal: ?1 function +scope, ?7/?8/?9/?L@ = the four if-blocks in use order). Relocations name the owning symbol, so a +static-local form needs a symbols.json rename to that decorated name (else 1 reloc row differs). + +| probe | form | fv | change | effect | region | gate | +|---|---|---|---|---|---|---| +| base | 4 file statics, uninit | 72 | 88 | 32 | 0 | 12/12 | +| L1 | 4 static locals in their if-blocks, uninit | 32 | 48 | 96 | 0 | 11 (layout) | +| L2 | 4 static locals in if-blocks, `= {0}` | 120 | 72 | 32 | 0 | 11 (layout) -> declaration(=use) order region,effect,change,fv = REVERSE of January | +| P1 | 4 file statics `= {0}`, order fv,change,effect,region | **0** | **16** | **64** | **104** | **12/12; object_audit PASS** | +| P2 | fv static local (fn scope, uninit) + 3 file statics `= {0}` | 0 | 16 | 64 | 104 | 11 (only fv reloc NAME differs; symbols.json rename would fix) | +| V1 | fv static local fn-scope uninit + 3 file uninit | 120 | 72 | 32 | 0 | layout | +| V2 | fv static local in its block uninit + 3 file uninit | 32 | 88 | 48 | 0 | layout | +| V3 | 4 static locals fn-scope uninit | 120 | 72 | 0 | 40 | layout | +| V4 | fv fn-scope + 3 in blocks, all uninit (HCEX-shaped) | 120 | 32 | 80 | 0 | layout | +| V5 | V4 with the 3 block ones `= {0}` | 0 | 88 | 48 | 16 | layout (uninit first, then decl order region,effect,change) | + +Findings: (1) law confirmed for static locals too: uninit = name(decorated)-hash order first, +`= {0}` = declaration order after. (2) January's order is the exact REVERSE of use order, so +no zero-initialised at-point-of-use static-local form reproduces it; every static-local form +that could reproduce it needs uninitialised members whose (unknown) names hash into place. +(3) The only name-independent reproduction is `= {0}` in declaration order fv,change,effect,region +(file scope, P1; or with fv an uninit static local, P2). + +## Pre-registered hypothesis H2 (written BEFORE compiling) + +First-party naming convention: HCEX names the fv default `default_function_values` = +"default_" + the render_model PARAMETER name `function_values` (HCEX param names: +region_permutation_indices, change_colors, function_values, model_effect). H2: the other three +follow the same convention: `default_region_permutation_indices`, `default_change_colors`, +`default_model_effect` (types unchanged). Primary form (HCEX-shaped, E2): fv a static local at +render_model function scope, the three static locals inside their `if (!param)` blocks (which is +why HCEX has no record for them), ALL UNINITIALISED (HCEX shows no initialiser; the landed law +says uninit = name-hash order). Controls, reported whatever the outcome: the same four names as +4 file statics / 4 fn-scope static locals / 4 block static locals. ONE name set only; no +alternative spellings will be tried (anything else would be hash steering). + +H2 RESULT (pre-registered, one name set): REFUTED in all four forms +(h2_hcex fv120/change32/effect80/region0; h2_file fv48/change0/effect64/region104; +h2_top fv80/change32/effect96/region0; h2_blocks fv32/change48/effect96/region0). +Oracle-only (never landing): block statics renamed a/b/c/d and d/c/b/a reorder -> static-local +order IS decorated-name dependent (L1 == h2_blocks was a coincidence). + +## New first-party evidence: the defaults are IN-BLOCK static declarations in later builds + +E7. HCEX -lines render_model (hcex_lines_render_model.txt): if/assign line pairs + region 124/128, effect 134/138, change 144/148, fv 154/158, centroid 164/166. + Every storage-needing default has TWO extra lines between `if` and the assignment; the + centroid default (no storage: &node_matrices->position) has none. = `static x;` + blank. +E8. /Od build (0x700750): each default is wrapped in a profile scope whose end-assert line is + 478 (region), 488 (effect), 498 (change), 508 (fv), 516 (centroid), 526 (lighting - a later + default that ALSO needs storage, 0xd86080). Storage blocks are 10 lines, the centroid block 8: + the same +2 in an independent build. /Od storage order = use/declaration order. +E9. => later first-party lineage: each default is a static local declared inside its own + `if (!param)` block, no initialiser visible (HCEX Static Local, no init). With that form VC7 + gives: `= {0}` -> use order region,effect,change,fv (L2; the REVERSE of January) ; uninit -> + decorated-name hash order (L1/V4/h2_*). January's order therefore = the hash order of the + AUTHENTIC decorated names `?@?N@??render_model@@9@9`; only fv's name is first-party + (`default_function_values`, HCEX). The other three names exist in no first-party source + (HCEX.pdb/HCEX_Release.pdb have no record; cachebeta publics none; 2001-08-15 and 2001-09-25 + linker maps list static FUNCTIONS only - checked, no static data rows). +E10. 2001-08-15 + 2001-09-25 cachebeta.map / cache.map (earlier-map-archives): + `_model_geometry_part_build_tangent_matrices` is in the **Static symbols** section (static + function) in all three maps; `_render_model_section` is in NO map section and not in cachebeta + publics -> static data. HCEX_Release agrees for the tangent helper (static, wasinlined). + January emits the 16-byte helper with ZERO references anywhere (no reloc in + model_build_tangent_matrices, no split object imports it) -> by the VC7 static-COMDAT law + January's source DEFINED it static AND CALLED it (inlined empty): our loop has the orphan + `part` fetch with no call -> restore `model_geometry_part_build_tangent_matrices(part);`. + +## Status of the .bss question after E7-E10 +- P1 (file statics `= {0}` in January order) is exact + audit PASS, but its form contradicts the + double-attested in-block static-local form (E7/E8) and HCEX's static-local storage for fv + (E2); the declaration order fv,change,effect,region has no first-party support (it is the + reverse of use order and of the in-block declaration order). => matching-only construct under + the rejection's reopen clause; report as owner option only, do not propose as natural. +- The authentic-form reproduction needs the three lost names (hash) -> blocked. + +## C1 - zero-credit storage corrections (independent of the .bss question) +Hypothesis (E1/E3/E10 + static-COMDAT law): `render_model_section` is file-static; the tangent +helper is static AND called (inlined empty) from model_build_tangent_matrices' part loop. +Change: cand_C1.c = base + `static` render_model_section; `static` helper with a private +prototype; `model_geometry_part_build_tangent_matrices(part);` in the loop (the orphan `part` +fetch now has its use); hdr/models.h drops the public prototype. config_C1/symbols.json: the two +rows get `"static": true` (in-place line edits). +Measured: +- csplit (config_C1 -> split_C1): 833 objects compared, ONLY models.obj differs. +- lab gate vs split_C1: 12/12 EXACT (--forbid-emitted-symbol _point_from_line3d passes); + the static helper is still emitted (16 B) exactly as January (static-COMDAT law). +- audit2 (AUDIT_SPLIT_ROOT=split_C1): only the 4 .bss offset DIFFs remain (was 4 as well; the + two storage rows now agree). pdb_storage_cand: 0 disagreements / 30 (was 2). +- Emission order: model_build_tangent_matrices now defers to the END of .text (it calls a + later-defined static) = January's order (0x114150 is the last function); base emitted it before + the helper. Independent corroboration of the restored call (wave-1 definition-order law). +- surplus_identity: _negate_vector3d/_set_real_point3d IDENTICAL; provider_link PASS (11 rows). +- fake_match_scan: 0 leads. +- models.h consumer sweep (shadow header in lab tmpdir, #error control proves it was used for + every TU): first_person_weapons, model_animations, objects, render_objects, render_sky - + objeq2 (owner-keyed sections + symbols, $L labels ignored) IDENTICAL vs the same TU compiled + with the real header. Only compiler $L label numbers shift. + +## /Od attestation of the restored call (E11) +/Od 0x6fd230 = model_build_tangent_matrices: frame 0xc = geometry_index [ebp-4] (short), +geometry [ebp-8], part_index [ebp-0xc] (short); inner loop `push 0x84; ...; call tag_block_get_element; +push eax; call 0x6fd530` where 0x6fd530 is a 5-byte empty function (the helper). So the helper IS +called, with the element fetch as a NESTED ARGUMENT (no `part` local). Final C1 uses exactly that +spelling (new/models.c = models_v2): release bytes IDENTICAL to the `part`-local spelling +(objeq2), gate 12/12, pdb 0 disagreements, provider link PASS, fake scan 0. + +## FINAL (wave 3) +- production change = C1 only (zero credit, storage/ownership): patches/C1_models.c.patch, + patches/C1_models.h.patch (SHARED HEADER; consumers first_person_weapons, model_animations, + objects, render_objects, render_sky + models.c: all IDENTICAL in the shadow sweep, #error + control), config/symbols.json (2 in-place `"static": true` edits, lines 4771 and 22672; + diff in patches/C1_symbols.json.diff). git apply --check clean; applying reproduces + new/models.c and new/models.h byte for byte. csplit emulation: only models.obj changes. +- object_audit after C1: FAIL(4) = the four .bss offsets only (unchanged blocker). +- OWNER OPTION (not proposed as natural): patches/OWNER_OPTION_P1_bss_zero_init.patch on top of + C1 -> gate 12/12, object_audit PASS 30/30, pdb 0. Strip test: removing the four `= {0}` returns + to hash order (FAIL 4) - the initialisers are load-bearing, and their form (file scope, order + fv,change,effect,region = reverse of use) contradicts E7/E8/E2 (in-block static locals). +- Verdict: FUNCTIONS_EXACT_OBJECT_BLOCKED on first-party names of three in-block statics. +- Reopen: (1) first-party names for the region/effect/change-colour defaults (any symbol file + with static-data or block-scope records of models.c) -> write all four as in-block + UNINITIALISED static locals (HCEX/Od form), symbols.json decorated names + `?@?N@??render_model@@9@9` (N from the block ordinal; fv block = ?L@ in our structure), + and check the offsets; or (2) owner admits the P1 zero-initialised file-scope form. +- Do not repeat: all 24 declaration permutations of uninit file statics (salvage); P1/P2/L1/L2/ + V1-V5/H2 forms above; hash-steering names (forbidden). diff --git a/research/fifty_objects_20260925/w/models_bss/new/models.vs_tree.diff b/research/fifty_objects_20260925/w/models_bss/new/models.vs_tree.diff new file mode 100644 index 00000000..43d3069f --- /dev/null +++ b/research/fifty_objects_20260925/w/models_bss/new/models.vs_tree.diff @@ -0,0 +1,43 @@ +diff --git a/source/models/models.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\models_bss\\new\\models.c" +index e5147d6e..7cfe39ac 100644 +--- a/source/models/models.c ++++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\models_bss\\new\\models.c" +@@ -270,6 +270,8 @@ static void render_model_parts( + short geometry_detail_level_index, + short forced_shader_permutation_index, + long flags); ++static void model_geometry_part_build_tangent_matrices( ++ struct model_geometry_part *part); + + /* ---------- globals */ + +@@ -287,7 +289,7 @@ static real_rgb_color default_render_model_change_colors[MAXIMUM_CHANGE_COLORS_P + static struct render_model_effect default_render_model_effect; + static char default_render_model_region_permutation_indices[MAXIMUM_REGIONS_PER_MODEL]; + +-struct profile_section render_model_section = { "render_model", NONE, TRUE }; ++static struct profile_section render_model_section = { "render_model", NONE, TRUE }; + + /* ---------- private code */ + +@@ -740,17 +742,17 @@ void model_build_tangent_matrices( + + for (part_index = 0; part_index < geometry->parts.count; part_index++) + { +- struct model_geometry_part *part = TAG_BLOCK_GET_ELEMENT( ++ model_geometry_part_build_tangent_matrices(TAG_BLOCK_GET_ELEMENT( + &geometry->parts, + part_index, +- struct model_geometry_part); ++ struct model_geometry_part)); + } + } + + return; + } + +-void model_geometry_part_build_tangent_matrices( ++static void model_geometry_part_build_tangent_matrices( + struct model_geometry_part *part) + { + return; diff --git a/research/fifty_objects_20260925/w/models_bss/new/models_owner_option_P1.vs_tree.diff b/research/fifty_objects_20260925/w/models_bss/new/models_owner_option_P1.vs_tree.diff new file mode 100644 index 00000000..c164ea0d --- /dev/null +++ b/research/fifty_objects_20260925/w/models_bss/new/models_owner_option_P1.vs_tree.diff @@ -0,0 +1,52 @@ +diff --git a/source/models/models.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\models_bss\\new\\models_owner_option_P1.c" +index e5147d6e..831915d9 100644 +--- a/source/models/models.c ++++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\models_bss\\new\\models_owner_option_P1.c" +@@ -270,6 +270,8 @@ static void render_model_parts( + short geometry_detail_level_index, + short forced_shader_permutation_index, + long flags); ++static void model_geometry_part_build_tangent_matrices( ++ struct model_geometry_part *part); + + /* ---------- globals */ + +@@ -282,12 +284,12 @@ extern boolean render_model_vertex_counts; + extern boolean render_model_index_counts; + extern boolean render_model_no_geometry; + +-static real default_function_values[MAXIMUM_FUNCTION_VALUES_PER_MODEL]; +-static real_rgb_color default_render_model_change_colors[MAXIMUM_CHANGE_COLORS_PER_MODEL]; +-static struct render_model_effect default_render_model_effect; +-static char default_render_model_region_permutation_indices[MAXIMUM_REGIONS_PER_MODEL]; ++static real default_function_values[MAXIMUM_FUNCTION_VALUES_PER_MODEL] = {0}; ++static real_rgb_color default_render_model_change_colors[MAXIMUM_CHANGE_COLORS_PER_MODEL] = {0}; ++static struct render_model_effect default_render_model_effect = {0}; ++static char default_render_model_region_permutation_indices[MAXIMUM_REGIONS_PER_MODEL] = {0}; + +-struct profile_section render_model_section = { "render_model", NONE, TRUE }; ++static struct profile_section render_model_section = { "render_model", NONE, TRUE }; + + /* ---------- private code */ + +@@ -740,17 +742,17 @@ void model_build_tangent_matrices( + + for (part_index = 0; part_index < geometry->parts.count; part_index++) + { +- struct model_geometry_part *part = TAG_BLOCK_GET_ELEMENT( ++ model_geometry_part_build_tangent_matrices(TAG_BLOCK_GET_ELEMENT( + &geometry->parts, + part_index, +- struct model_geometry_part); ++ struct model_geometry_part)); + } + } + + return; + } + +-void model_geometry_part_build_tangent_matrices( ++static void model_geometry_part_build_tangent_matrices( + struct model_geometry_part *part) + { + return; diff --git a/research/fifty_objects_20260925/w/models_bss/patches/C1_models.c.patch b/research/fifty_objects_20260925/w/models_bss/patches/C1_models.c.patch new file mode 100644 index 00000000..8c7d4cbb --- /dev/null +++ b/research/fifty_objects_20260925/w/models_bss/patches/C1_models.c.patch @@ -0,0 +1,41 @@ +--- a/source/models/models.c ++++ b/source/models/models.c +@@ -270,6 +270,8 @@ + short geometry_detail_level_index, + short forced_shader_permutation_index, + long flags); ++static void model_geometry_part_build_tangent_matrices( ++ struct model_geometry_part *part); + + /* ---------- globals */ + +@@ -287,7 +289,7 @@ + static struct render_model_effect default_render_model_effect; + static char default_render_model_region_permutation_indices[MAXIMUM_REGIONS_PER_MODEL]; + +-struct profile_section render_model_section = { "render_model", NONE, TRUE }; ++static struct profile_section render_model_section = { "render_model", NONE, TRUE }; + + /* ---------- private code */ + +@@ -740,17 +742,17 @@ + + for (part_index = 0; part_index < geometry->parts.count; part_index++) + { +- struct model_geometry_part *part = TAG_BLOCK_GET_ELEMENT( ++ model_geometry_part_build_tangent_matrices(TAG_BLOCK_GET_ELEMENT( + &geometry->parts, + part_index, +- struct model_geometry_part); ++ struct model_geometry_part)); + } + } + + return; + } + +-void model_geometry_part_build_tangent_matrices( ++static void model_geometry_part_build_tangent_matrices( + struct model_geometry_part *part) + { + return; diff --git a/research/fifty_objects_20260925/w/models_bss/patches/C1_models.h.patch b/research/fifty_objects_20260925/w/models_bss/patches/C1_models.h.patch new file mode 100644 index 00000000..50f016e1 --- /dev/null +++ b/research/fifty_objects_20260925/w/models_bss/patches/C1_models.h.patch @@ -0,0 +1,19 @@ +--- a/source/models/models.h ++++ b/source/models/models.h +@@ -15,7 +15,6 @@ + /* ---------- structures */ + + struct model; +-struct model_geometry_part; + struct object_marker; + struct real_matrix4x3; + struct real_orientation; +@@ -70,8 +69,6 @@ + short maximum_marker_count); + void model_build_tangent_matrices( + struct model *model); +-void model_geometry_part_build_tangent_matrices( +- struct model_geometry_part *part); + void render_model( + long model_index, + real level_of_detail_pixels, diff --git a/research/fifty_objects_20260925/w/models_bss/patches/C1_symbols.json.diff b/research/fifty_objects_20260925/w/models_bss/patches/C1_symbols.json.diff new file mode 100644 index 00000000..c0bc2df8 --- /dev/null +++ b/research/fifty_objects_20260925/w/models_bss/patches/C1_symbols.json.diff @@ -0,0 +1,8 @@ +4771c4771 +< { "file_offset": 1128208, "flags": 32, "name": "_model_geometry_part_build_tangent_matrices" }, +--- +> { "file_offset": 1128208, "flags": 32, "name": "_model_geometry_part_build_tangent_matrices", "static": true }, +22672c22672 +< { "file_offset": 3187600, "flags": 0, "name": "_render_model_section" }, +--- +> { "file_offset": 3187600, "flags": 0, "name": "_render_model_section", "static": true }, diff --git a/research/fifty_objects_20260925/w/models_bss/patches/OWNER_OPTION_P1_bss_zero_init.patch b/research/fifty_objects_20260925/w/models_bss/patches/OWNER_OPTION_P1_bss_zero_init.patch new file mode 100644 index 00000000..26900546 --- /dev/null +++ b/research/fifty_objects_20260925/w/models_bss/patches/OWNER_OPTION_P1_bss_zero_init.patch @@ -0,0 +1,17 @@ +--- a/source/models/models.c ++++ b/source/models/models.c +@@ -284,10 +284,10 @@ + extern boolean render_model_index_counts; + extern boolean render_model_no_geometry; + +-static real default_function_values[MAXIMUM_FUNCTION_VALUES_PER_MODEL]; +-static real_rgb_color default_render_model_change_colors[MAXIMUM_CHANGE_COLORS_PER_MODEL]; +-static struct render_model_effect default_render_model_effect; +-static char default_render_model_region_permutation_indices[MAXIMUM_REGIONS_PER_MODEL]; ++static real default_function_values[MAXIMUM_FUNCTION_VALUES_PER_MODEL] = {0}; ++static real_rgb_color default_render_model_change_colors[MAXIMUM_CHANGE_COLORS_PER_MODEL] = {0}; ++static struct render_model_effect default_render_model_effect = {0}; ++static char default_render_model_region_permutation_indices[MAXIMUM_REGIONS_PER_MODEL] = {0}; + + static struct profile_section render_model_section = { "render_model", NONE, TRUE }; + diff --git a/research/fifty_objects_20260925/w/periodic_functions/LEDGER.md b/research/fifty_objects_20260925/w/periodic_functions/LEDGER.md new file mode 100644 index 00000000..620eda77 --- /dev/null +++ b/research/fifty_objects_20260925/w/periodic_functions/LEDGER.md @@ -0,0 +1,187 @@ +# LEDGER - periodic_functions (wave 3+, slug scratch/w/periodic_functions/) + +Target: @periodic_function_build_variable_period_x_table@4 (256 B / 18 relocs, parked instruction-scheduling, +target sha 802ef4da, base sha af8e65f5). Data/ownership fix ready in scratch/w/data_gap (cand_c.c). +Read: WORKER_BRIEF 0-8, house rules, lane ledger, 3 periodic ledgers (20260827/0830/0831), park entry, +data_gap note. Recorded negatives: 21 bounded natural-source experiments (details NOT in docs; donor history), +std-call vs sine/cosine/power wrappers, explicit vs implicit promotions (for math lowering) - do not repeat. + +## Setup / baseline (2026-09-24) +- gate.py skips '@' names (fn_syms requires '_' prefix) -> wrote scratch/w/periodic_functions/pg.py (gate --all + strict + compare of every .text fn incl. '@', optional --target split). +- base.c (= HEAD source): 6/7 exact; builder residual sha af8e65f5 (= park base), size 256/256, relocs 18/18. +- dg.c (= data_gap cand_c.c = HEAD + patches/periodic_functions.patch): vs data_gap cfg_periodic2_split: 6/7 exact, + builder af8e65f5 unchanged. dg.c is my working base (the integrator will land the data_gap packet). +- Residual (sbs): January `mov edx,[ebp-8]` @63, `inc edx` @6f BEFORE `fld [ebp-4]`, `dec edi` BEFORE the 0.0448 fmul, + `mov [ebp-8],edx` BEFORE fcos. Ours: ECX, `inc ecx` after the fmul, `mov [ebp-8],ecx` after fcos. Everything else + (frame 0x1c, slots, x87 order, EBX private ABI) identical. => index++ temp register + its 2 insn positions. +- Prior negatives found in C:/halo-worktrees/fable-exact-finish-20260829/scratch/periodic_r*.txt (24 distinct fa050 + bodies, Aug 30, TU then used code_000fa050 names and the bss_004561bc struct): for(index) vs count-down, index++ + placement (after value, end), destination++ placement, values[index] vs pointer, cosine single vs 3 vars, amplitudes[3] + vs scalars, declaration order x/index, sum init separate, != loop test. No results file; final retained = base. + None of those were run under the name-count oracle (decoded 2026-09-21). +## P0 name-count ORACLE (dummies, oracle only) - NEGATIVE +- Hypothesis: EDX/ECX tie is a TU declared-name-count (arena ordinal) tie. Inserted N opaque `struct periodic_oracle_k;` + before `/* ---------- private code */` in dg.c, N = 0..48 (> 2 periods of 22). Builder sha af8e65f5 for EVERY N, + other 6 fns exact throughout. => NOT a TU name-count tie; the residual is set by the function's own IL. +## /Od readout (halo_cache_symbols.exe 0x6c8460, called from build_table 0x6c79e1; later SSE revision) +- frame 0x3c; locals: sum [ebp-4] (= 0.0f init first), index SHORT [ebp-8]; loop `for (index=0; index<0x400; index++)` + with `values[index] = sum` (indexed store, no pointer local); all other slots are x87->SSE call-return temps and + spilled partial sums (one big expression per iteration, random() calls interleaved with cos). Second loop + `for (index=0;...;index++) values[index] /= sum` (later revision divides). No named x/amplitude/cosine locals in /Od. + Formula differs from January (later revision: index*K/D, r*0.25+0.25) -> shape/names only. +## P1 A1: natural /Od-shaped `for (index...) values[index] = sum` (no count/destination) - NEGATIVE (structural) +- size 240 (!=256), index enregistered in ESI, values moves to EDI, caller _periodic_function_build_table breaks + (private ABI). => January's count-down EDI + ESI pointer + memory index are explicit source IVs (VC7 does not LFTR here). +## P2 B1: base with `index++; destination++;` (swap of the two end-of-body increments) +- Hypothesis: IL order of the three IV updates is January's integer-op order (inc idx, add esi, dec edi); ours is + destination, index, count. Result: register flips to EDX (= January) but schedule still differs: + Jan: fmul .25; inc edx; fld x; add esi; dec edi; fmul K1; mov [ebp-8],edx; fcos + B1 : fmul .25; fld x; inc edx; fmul K1; add esi; dec edi; fcos; mov [ebp-8],edx (sha 44f594de) + => register choice follows IL order of index vs destination update; remaining = placement of the int ops + relative to the first cosine (list-scheduler tie). +## P3 LAB grid (lab only): index++ (I) x destination++ (D) positions over the 13 body statements (117 compiles) +- No exact. Classes: I before `sum += value` -> increment hoisted ABOVE the 4th call (x/index slots swap) - not January. + I after sum: D after I (B1, 44f594de) = EDX + January's relative int order (load, inc, add esi, dec edi, store) but + every int op issues one x87 op later than January. D before I anywhere -> ECX/EAX. D early (1..12) with I=13 -> + `add esi` hoisted, store+dec reach January's slots but register ECX and inc after fld. + => January's IL: index update after the sum statement and before the destination update; the residual is the + x87/int interleave of that tail (Jan: X1 inc X2 add dec X3 st X4; B1: X1 X2 inc X3 add dec X4 st). +## P4 C0/C1: real_math.h `cosine()` helper instead of `(real)cos()` (new purpose: IL shape, not lowering) - INERT +- C1 (B1 + cosine) = 44f594de, C0 (base + cosine) = af8e65f5. No COMDAT effect on the builder. +## P5 vlab (lab) on B1: 12 natural re-spellings - ALL INERT (44f594de) +- V1 split value statement; V2 `value +=`; V3 `value = value + ...`; V4 `while (count--)`; V5 `count>0`; V6 do/while(--count); + V7/V8 increments in the for-header (count--,index++,destination++ / index++,destination++,count--); V9 `sum = sum + value`; + V10 0.25f*(...); V11 ++index; V12 index += 1. => VC7 normalises all of these to the same IL for this residual. +## HCEX.pdb (DIA2Dump -sym): builder = `static void periodic_function_build_variable_period_x_table(float *x_table)`, + param `x_table` enregistered, NO stack locals recorded (PPC). build_table locals: real_table[0x400], x_table[0x400], + value, value0, value1; params function_type, integer_table. +## P6 dlab (lab): declaration order of index/count/sum/x/value/destination first/last on B1 - ALL INERT (44f594de) +## P7 M8 oracle (lab): 1..8 unused locals in the builder, B1 and B0 shapes - ALL INERT. +## P8 donor census (scratch/w/periodic_functions/donor_scan.py over build/split): memory-homed int IV increments + interleaved with x87. Donor objects.c _object_choose_random_change_colors (exact, admitted): a plain + `for (cc_index=0; cc_index VC7 itself created pointer IVs + (add esi/ebx,0xc) + down-counter (dec eax) and memory-homed cc_index; tail order inc idx, add ptrs, dec count, store. + => hypothesis: January's pointer/count IVs are COMPILER-created (strength reduction) and sit after the source + index++ in IL, which is the January int order. Same-TU exact builders use `index = 0; for (count = N; count; count--) + { ... table[index] = ...; index++; }` (indexed store, no destination pointer). +## P9 E2 (same-TU style: index=0; for(count){ values[index] = sum; ...; index++; }): size 240, index gets ESI, no + pointer IV -> January's explicit destination pointer is required (it takes ESI and pushes index to memory). +## P10 flab: F1 for(index)+destination (240, no count IV), F3 both in for-header (240), F2 pointer-controlled + `destination < values+N` (cmp esi,edi; B1-like interleave), F4 `destination != end` (53b922e8). None exact. + => explicit down-count `count` is required (VC7 does not create it here). +## P11 glab: G1 `sum += (cosine2+1)*amplitude0 + value` (no final value store), G2 `value +=` + folded sum, G3 + `sum = value + sum` - ALL INERT (44f594de). +## P12 name-count ORACLE on B1 shape (0..40 struct tags before private code): ALL 44f594de -> TU count inert here too. +## P13 hlab: operand orders K*x (all/first), amplitude*(c+1), (1+rand), (1+cosine0) - ALL INERT (44f594de). +## P14 xlab: position of `x = (real)index;` - after amplitude2 (B1) and after the value statement (X4) give the + SAME bytes (VC7 hoists the fild above the 4th call); earlier positions differ. NX0/NX1/NX2: no named x + (`cos((real)index*K)` / `cos(index*K)`) = identical bytes to the named-x forms (x slot is a CSE temp). + /Od 0x6c8460 has no x local (cvtsi2ss of index at each cos) -> the no-x spelling is the /Od-attested one. +## P15 slab: `short index` (HCEA decompile `(int16_t)(i+1)`, /Od word index) - NOT January: index enregistered + (movsx+temp fild), private ABI moves param to the stack, caller build_table breaks. Rejected. +## P16 plab: explicit `count--` statement in while/do-while bodies, all 6 orders of {index++, destination++, count--} + -> only I-vs-D order matters (I first = 44f594de, D first = af8e65f5); count position inert. +## P17 flags (diagnostic only): /G6 /G7 /GB = default (B1 44f594de, B0 af8e65f5); /G5, /Op, /QIfist break others. + Scheduling model from the data: x87 ops keep IL order; int ops are inserted between them. January gives the int + ops PRIORITY over ready x87 ops (inc before fld, add/dec before fmul K1, store before fcos); B1 gives x87 priority. + Hypothesis: priority follows IL position, i.e. January's int statements precede the cosine statements in IL while + staying after the 4th call (int statements written before `sum += value` float above the call in our lab). +## P18 klab: x assigned after the 4th call and index++ right after it (K1/K4) or x=(real)index++ (K3) -> hoisted + above the call again (6513/bb82): the increment's load CSEs with the fild. Only increments written after + `sum += value` stay after the call (own `mov reg,[ebp-8]`). In K2 (I hoisted, D at latch) add esi/dec edi issue + BEFORE fmul .25 -> int ops in the latch are not intrinsically low-priority; priority depends on the IL mix. +## P19 elab (diagnostic, index escaped via extern call): increments IL-early (after value stmt) -> store moves before + fcos but inc still after fld (E1); IL-late -> B1-like (E2). IL position alone does not give January. +## Status: B1 (`index++; destination++;`) = best: register EDX + January int order; remaining = 2 x87 ops (fld x, fcos) + each one int-group later than January ([F1 I][F2 A C][F3 S][F4] vs B1 [F1][F2 I][F3 A C][F4 S]) - a scheduler + tie at the cycle where `inc edx` and `fld x` are both ready (Jan picks inc, we pick fld). +## P20 fn-oracle: dummy external function with 0..12 statements before private code - INERT (TU IL numbering is not it). +## /Od callee identification (NEW EVIDENCE): builder 0x6c8460 calls fn 0x42e1c0 (4x, no args, x87 return) whose body + is `real_seed_random(get_global_random_seed_address())` = real_math.h `real_random()`; and fn 0x455220 (3x, one + real arg) = a one-line wrapper = real_math.h `cosine()`. => the genuine spelling is real_random() / cosine(). +## P21 rlab: real_random() (/Od-attested) with/without cosine(): R1/RC1 = 44f594de, R0/RC0 = af8e65f5 - INERT but authentic. +## Hypothesis H-EXPR (from /Od 0x6c8460 shape): the later source is ONE accumulation expression with real_random() + and cosine() calls inside it (no named amplitude/cosine locals). January's call order (1st random pairs with the + LAST-computed cosine, 4th random = 0.25 term) is what right-to-left hoisting of calls out of + `(r+1)*0.25 + (cos(a)+1)*r + (cos(b)+1)*r + (cos(c)+1)*r` gives, and the dead `fst` stores after each fcos can be + the inlined cosine() return temporaries rather than named locals. Testing. +## P22 xplab H-EXPR: ONE `sum += (real_random()+1)*0.25f + (cosine(x*K)+1)*real_random() + ...` statement + (no amplitude/cosine/value locals) -> frame 0x1c, dead `fst` after every fcos (inlined cosine() return temps), slot + sharing, 4th call = 0.25 term, AND `mov [ebp-8],edx` before fcos all reproduced (sha 1e31a0ed). Remaining vs Jan: + (a) fild of x before the 3 calls (x assigned before the statement), (b) cosine computation order is + 0.0252,0.0313,0.0448 (Jan 0.0448,0.0313,0.0252) - term order in source is INERT (X1 == X2: /O2 reassociates), + (c) inc after fld. => the single-expression form is the right family. +## /Od constants (0x6c8460): cos args are `index*K/1024.0f` with K = 25.761061 (0x41ce16a7), 32.044247 (0x42002d4f), + 45.867256 (0x42377812); January's single constants 0x3cce16a7/0x3d002d4f/0x3d377812 are EXACTLY K/1024 (same mantissa) + -> January's constants are folded K/1024 expressions (folded-constant law). /Od term order: 0.25-term, K=25.76, + 32.04, 45.87 (January computes cosines in the REVERSE order 45.87, 32.04, 25.76). /Od has no x local. +## P23 ylab (/Od-faithful H-EXPR, NO x local): `sum += (real_random()+1.0f)*0.25f + (cosine(index*K/1024.0f)+1.0f)* + real_random() + ...` with folded, `K/1024.0f`, `K/PERIODIC_FUNCTION_TABLE_SIZE` constants, term order abc or cba: + ALL sha c5280305 = ONE transposition from January: only `inc edx` <-> `fld [ebp-4]` at 0x6f/0x70 differ. + Cosine order, fild position, store-before-fcos, add/dec-before-fmul now all match. BIG STEP. +## P24 zlab on Y: INERT (c5280305): random-left products, sum = sum + / + sum, separate value local, (1+r)*.25, + (r+1)/4, (real)index, increments in for-header, (real)cos instead of cosine(), 0.25 term last, full parens. + Z1 destination++ before index++ -> ECX (Jan EDX) confirms B1 order law. Z9 *destination++ = sum at top -> 80949b6e. + Z12 real_seed_random(get_global_random_seed_address()) instead of real_random() -> totally different (calls stay + interleaved, frame 0x14): the /Od-attested real_random() inline is LOAD-BEARING. Z15/Z16 (0.25 term 2nd, grouping) + differ. Remaining in Y: only inc edx <-> fld [ebp-4] at 0x6f. +## P25 wlab: /Od loop forms with the expression: W1 for(index)+values[index] (240, = A1 c99820a0), W2 count+values[index] + (240), W3 for(index,destination) (240), W4 `*destination++ = sum` in for(index) (ffc70890), W5 Y with values[index] + second loop (240). => explicit count + destination (Y) stays the only full-envelope form. +## P26 qlab on Y: all 23 declaration-order permutations, while(count--), do/while(--count), ++pre, unsigned/short + count, sum init as statement, both locals init-declared: INERT (c5280305). Qinit (only destination init-declared) + reorders the prologue (Jan = `index = 0; destination = values;` statements). Name-count oracle on Y 0..44: inert. +## P27 q2lab on Y: `int index`, `(real)index*` INERT; `short index` -> index enregistered (S1 family), rejected. +## P28 olab: all 24 term orders of the 4 summands: only the 0.25 term's position matters (first/last = c5280305, + 2nd = 5e10353a, 3rd = 530be943; the latter two are farther). No exact. +## P29 oracles on Y: 1..8 unused long/real locals, 1..8 dead-assigned locals (before loop / in latch) - ALL INERT. +## P30 l2lab on Y: second-loop spellings (count-based, header increments, braces) INERT; values[index]*(1/sum) -> 240. +## P31 w2lab - MAJOR AUTHENTICITY FINDING: the fully /Od-faithful loop form + `real sum = 0.0f; short index; for (index = 0; index < N; index++) { values[index] = sum; sum += ; }` + `for (index = 0; index < N; index++) values[index] = values[index]/sum;` + (short index, indexed stores, division - exactly /Od 0x6c8460's topology) compiles to the SAME bytes as Y + (c5280305): VC7 itself strength-reduces values[index] to ESI, LFTRs the short loop test into the EDI down-counter, + widens the short IV to a memory-homed dword, and turns /sum into *(1/sum). No invented count/destination locals. + Still one transposition (inc edx <-> fld [ebp-4]) from January. +## P32 w3lab (short-index family): sum = sum + / + sum, 0.25 term last, /PERIODIC_FUNCTION_TABLE_SIZE, `values[index] /= sum`, + (real)cos, (r+1)/4, random-first products, ++index, sum init as statement - ALL c5280305 (inert). +## P33 w4lab (short family): while/do-while loops, unsigned short, (short)(index+1), *= 1/sum - ALL c5280305. + Name-count oracle (0..34) and fn-oracle (1..8 stmts) on N0 - inert. + Donor note: actions.c _actor_pursuit_find_nearby_actors (exact) issues `inc eax` between FP ops ahead of a ready fld, + with `actor_count++` written BEFORE the FP statements and actor_count read again later in the block. +## P34 const-oracles on N0 (1..12 float literals, 1..8 strings in a preceding fn): inert. +## FOLDED-CONSTANT EVIDENCE: /Od K constants 0x41ce16a7/0x42002d4f/0x42377812 = float(8.2f)*float(_pi), + float(10.2f)*_pi, float(14.6f)*_pi (exact 8.2*pi / 14.6*pi round 1 ULP LOWER: 41ce16a6 / 42377811) -> the source + multipliers are FOLDED EXPRESSIONS `8.2f*_pi` etc. (equivalently float(2pi)*4.1f/5.1f/7.3f); January's constants are + those /1024 exactly. real_math.h: `#define _pi ((real)3.14159265358979323846f)`. +## P35 pilab (N0 family): `8.2f*_pi*index/1024.0f`, `/PERIODIC_FUNCTION_TABLE_SIZE`, `index*(8.2f*_pi)/N`, `_pi*8.2f*index` + = c5280305 (identical, constants fold to January's); `index*8.2f*_pi/1024` (ungrouped) = d258a28f (unfolded, wrong). +## P36 tlab2 (N0): `index != N`, decl order, *(values+index), 0.25f*(...) - inert. +## pdb_storage (production): 1 disagreement (_periodic_function_build_table public in ours, absent from cachebeta) - + fixed by the data_gap packet (static). /Od build_table 0x6c7990 noise case calls fn 0x42e1c0 = real_random(), + cos cases fn 0x455220 = cosine(), sin fn 0x455320 = sine() -> the production hand-expanded + `real_seed_random(get_global_random_seed_address())` in build_table is a latent house-rule (hand-expanded helper) item. +## CANDIDATE cand.c (dg.c + /Od-faithful builder): 6/6 others exact vs data_gap split; builder c5280305 (1 transposition). + Emits `_cosine` + `_real_random` COMDATs (16 B each): IDENTICAL to January's selected copies (actor_combat / + action_charge), provider_link PASS both orders. Rule-6 blocker: header-inline COMDAT from a NON-exact caller. +## P37 shadow real_math.h oracle (sh/, never landed): cosine() as (real)cos / local / (double) = c5280305 (inert); + real_random() with a `result` local = 6a1bf9de (farther). Helper bodies are not the lever. +## P38 build_table helper test (authenticity, /Od 0x6c7990 calls real_random/cosine/sine): noise case + `real_random()` = BYTE-INERT (build_table stays exact); cosine()/sine() break build_table (4243566c / 43174e14). + => with build_table's genuine real_random() the `_real_random` COMDAT has an EXACT caller in this TU. The builder + can use (real)cos (N7: identical bytes to cosine()) so no `_cosine` COMDAT is emitted. +## FINAL CANDIDATE cand2.c (= data_gap cand_c + build_table noise `real_random()` + /Od-faithful builder with (real)cos) +- pg.py vs data_gap split: 6/6 exact, builder 256/18 sha c5280305149a6466d123f479355c2a15167f284c1c358403a9d5b4f20e48a54d + (ONE transposition: Jan `inc edx; fld [ebp-4]` @0x6f/0x70, ours `fld; inc`). Production builder was af8e65f5 + (register ECX + inc/store positions). +- object_audit_split (SPLIT_ROOT=data_gap cfg_periodic2_split): all 8 January-owned sections ok except the builder; + 46/46 symbols; surplus = .rdata literals, _fast_ftol, _real_random (identical to action_charge's selected copy); + provider_link PASS (all surplus incl. _real_random / _fast_ftol). +- /W3 /Zs: no TU-local warnings (no C4013). Only this TU changes (no header edits). +- Patches: production_combined.patch (vs HEAD; git apply --check OK), production.patch (on top of + data_gap/patches/periodic_functions.patch; verified in a temp repo, result == cand2.c). +- Stop rule reached: after the /Od-faithful family (one expression, real_random(), no x, short index, folded + 8.2f*_pi constants) only one dependency-free int/x87 transposition remains, inert to ~150 natural respellings, + TU name counts, preceding-IL/constant/string counts, local counts, helper bodies (shadow real_math.h) and CPU flags. + C2 has a DAG scheduler (tools/c2dbg32/BACKEND_MODULE_MAP.md dag.c); decoding its tie-break is the reopen path. diff --git a/research/fifty_objects_20260925/w/periodic_functions/cand2.vs_tree.diff b/research/fifty_objects_20260925/w/periodic_functions/cand2.vs_tree.diff new file mode 100644 index 00000000..c456dc17 --- /dev/null +++ b/research/fifty_objects_20260925/w/periodic_functions/cand2.vs_tree.diff @@ -0,0 +1,229 @@ +diff --git a/source/math/periodic_functions.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\periodic_functions\\cand2.c" +index f928edf4..66aa1d4e 100644 +--- a/source/math/periodic_functions.c ++++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\periodic_functions\\cand2.c" +@@ -85,7 +85,9 @@ symbols in this file: + _global_periodic_functions_enum (0030) + _global_transition_functions_enum (0054) + 004561BC 004c: +- _periodic_functions_globals (0000) ++ _function_tables_initialized (0000) ++ _transition_function_tables (0004) ++ _periodic_function_tables (001c) + */ + + /* ---------- headers */ +@@ -130,18 +132,11 @@ enum + + /* ---------- structures */ + +-struct periodic_functions_globals +-{ +- boolean function_tables_initialized; +- byte pad[3]; +- byte *transition_function_tables[NUMBER_OF_TRANSITION_FUNCTIONS]; +- byte *periodic_function_tables[NUMBER_OF_PERIODIC_FUNCTIONS]; +-}; +- + /* ---------- prototypes */ + +-static void __fastcall periodic_function_build_variable_period_x_table(real *values); ++static void __fastcall periodic_function_build_variable_period_x_table(real *x_table); + static void transition_function_build_table(short function_type, byte *table); ++static void periodic_function_build_table(short function_type, byte *table); + + /* ---------- globals */ + +@@ -185,7 +180,9 @@ struct tag_enum_definition global_transition_functions_enum = + NULL, + }; + +-static struct periodic_functions_globals periodic_functions_globals = { 0 }; ++static boolean function_tables_initialized = FALSE; ++static byte *transition_function_tables[NUMBER_OF_TRANSITION_FUNCTIONS] = { 0 }; ++static byte *periodic_function_tables[NUMBER_OF_PERIODIC_FUNCTIONS] = { 0 }; + + /* ---------- public code */ + +@@ -194,14 +191,14 @@ void periodic_functions_dispose( + { + short function_index; + +- if (periodic_functions_globals.function_tables_initialized) ++ if (function_tables_initialized) + { + for (function_index = 0; function_index < NUMBER_OF_PERIODIC_FUNCTIONS; function_index++) + { + match_free( + "c:\\halo\\SOURCE\\math\\periodic_functions.c", + 122, +- periodic_functions_globals.periodic_function_tables[function_index]); ++ periodic_function_tables[function_index]); + } + + for (function_index = 0; function_index < NUMBER_OF_TRANSITION_FUNCTIONS; function_index++) +@@ -209,10 +206,10 @@ void periodic_functions_dispose( + match_free( + "c:\\halo\\SOURCE\\math\\periodic_functions.c", + 132, +- periodic_functions_globals.transition_function_tables[function_index]); ++ transition_function_tables[function_index]); + } + +- periodic_functions_globals.function_tables_initialized = FALSE; ++ function_tables_initialized = FALSE; + } + + return; +@@ -237,12 +234,12 @@ real periodic_function_evaluate( + 157, + function_type>=0 && function_type=0 && function_type=0 && function_type=0 && function_type320 for default; new 19 relocs [sha]), +both branch polarities (inert), two-variable result (refuted by push esi == returned reg), static buffer / +csmemset (27->28 relocs), shorter file_write (format change). + +## Log +- [baseline] gate --all at 954eebd2: exact 19 / residual 3 / unwritten 0. Residuals: + create_default [size 336!=288, sha], new [relocs 18!=19, sha], write_thread_proc@4 [size 384!=352, sha]. + (argb_color is now EXACT via the 20260924 return-by-value packet.) +- [NEW /Od evidence, player_profile_new] odbuild str -> fn 0x85d0c0 (od_new.txt). RTC: profile_file 280, + block 8192. Block init = `mov byte [block],0; memset(block+1,0,0x1fff)` => byte-array `block = {0}` (1-byte + head store, same class as January's `mov byte [ebp-0x204],bl; lea edi,[ebp-0x203]`). Failure path at + 0x85d1df..0x85d20c: error("failed to initialize..."); delete_enumerated_saved_game_file(index); + index = NONE (0x85d1fa); THEN saved_game_file_close(&profile_file, index) at 0x85d20c, shared by both arms + (success arm jumps 0x85d1dd -> 0x85d201). => the later first-party source ALSO closes with NONE on write + failure: the owner-rejected ordering is first-party attested in two builds (Jan bytes + /Od). + Condition shape: `if (!(file_set_position(&f,0) && file_write(&f,size,block)))`. +- [NEW /Od evidence, create_default] fn 0x85acf0 (od_default.txt). RTC: file 280, full_path 256, block 8192. + NO initialiser on block (uninitialised, only build_default_profile(block,i,0) + checksum fill it). + Control: if (file_reference_create_from_path(&file,path,FALSE) && ) { checksum; + if (file_create && file_open(&file,2) && file_set_position(&file,0)) { success = file_write(...); + if (!file_close(&file)) error("failed to close..."); } } if (!success) error("failed to create/update..."). + => seek folded into the && chain (open-then-seek-fail leaves the file open) and uninitialised block are + BOTH first-party attested. January bytes (dis_range) have exactly this topology, minus the extra boolean. +- [NEW /Od evidence, write thread] "begin player profile write" absent from /Od; the body lives in /Od fn 0x8596d0 + (od_write_thread.txt; later refactor without mutex/begin/end). RTC profile_file 280, block 8192 (no + initialiser; later format copies 0x1ffc profile bytes + 4-byte checksum at block+0x1ffc, so the later block + is fully written; January's 0x30+0x14 of 0x200 is not). `failed` ([ebp-5]) = FALSE at top; failure arm + sets failed=TRUE; close && !synchronize -> error; else "failed to open"; and `if (failed) delete(index)` sits + AFTER the open if/else (0x8597f2), not inside the open-success arm as in production. +- [probe wt1, cand_wt1.c] hypothesis: the rejected donor's single +0x10b byte (je disp 09 vs 21) is the + branch binding of `if (failed)`: production binds `je` to the open-failure arm's release_mutex copy (0x146) + while January binds to its own arm's copy; /Od places `if (failed)` after the open if/else, which gives + the open-failure arm a jump-threaded path of its own. Change: move `if (failed) delete` after the else + (defined, /Od-attested; fill kept). RESULT: write_thread still [size 384!=352, sha] (fill), but the tail + binding now matches January (`test bl,bl; je `; base binds je 0x146 = other arm). + All 19 EXACT rows unchanged. +- [lab wt2, lab_wt2.c = wt1 + uninitialised block, OWNER-GATED lab only] RESULT: _player_profile_write_thread_proc@4 + EXACT (gate exact 20 / residual 2). => the +0x10b byte (documented since 20260909 as unexplained) is SOLVED by + the /Od statement placement; the ONLY remaining blocker for write_thread is the uninitialised-padding ruling. +- [HCEX types] DIA2Dump: player_profile_new locals `struct file_reference profile_file`, + `union player_profile_block block`; `union player_profile_block { unsigned char data[0x200]; + struct player_profile_internal profile_block; }`; `struct player_profile_internal { struct player_profile + profile; unsigned char checksum[4] @+0x7BC }` (HCEX format differs; January checksum = XCALCSIG_SIGNATURE @+0x30). + create_default HCEX locals: char full_path[0x100], union player_profile_block block, struct file_reference file. + player_profile_read: profile_file, block (union), checksum, sanitized_profile. => the n1 union spelling is + FIRST-PARTY typed (name + member order: raw byte data FIRST, which is exactly what January's 1-byte head + store of `= {0}` in player_profile_new requires). /Od RTC names agree (block / profile_file / full_path). +- [storage] pdb_storage: `_player_profile_primary_colors` split=2 ours=2 but ABSENT from cachebeta publics; + only player_profile.obj references it in build/split (grep) => January file-static. Object blocker #4 + (symbols.json "static": true + `static` in source). Data sections otherwise 100% (report.json .bss 108, + .data 72, .rdata 1464). +- [cand_def.c] (mk_cands.py) defined/house-clean: HCEX `union player_profile_block {byte data[512]; + struct player_profile_internal profile_block;}` + `struct player_profile_internal {profile; checksum;}` + replaces the invented padded struct; /Od RTC local names profile_file (new, write thread) and full_path + (create_default); write thread `if (failed)` after the open if/else (/Od 0x8597f2); new closes the valid index + in both arms (n1 pp_v1 structure: success close / error; delete; close; index = NONE). RESULT: 19 EXACT + unchanged; create_default [size 320!=288, sha] (was 336); new [sha] only (was [relocs 18!=19, sha]; frame + 0x310 = January); write thread [size 384!=352, sha] with January's tail binding. +- [cand_og.c] OWNER-GATED exact form = cand_def + (a) no initialiser on the write-thread and create_default + blocks (BUG comments), (b) create_default seek folded into `file_create && file_open && file_set_position` + (BUG comment, /Od 0x85ae02), (c) new: `if (!set_position || !write) {error; delete; index = NONE;}` then + `saved_game_file_close(&profile_file, player_profile_index)` (BUG comment, /Od 0x85d1fa/0x85d20c). + RESULT: gate `== exact 22 residual 0 unwritten 0`. WHOLE OBJECT FUNCTION-EXACT under the owner-gated forms. +- [HCEX compiland ..\build\x360\SHIP\halo\player_profile.obj] (hcex_player_profile_compiland.txt): + `static long profile_color_table[0x12]` = File Static, long[18] = our 72-byte `_player_profile_primary_colors` + (.data 0x316880). => authentic name + storage: rename to `profile_color_table`, `static`, symbols.json + "static": true (cachebeta: absent from publics; split: referenced only by player_profile.obj). + player_profile_globals is a HCEX global and a cachebeta public (external, correct). HCEX private fns + create_default/read/write are static (ours static already). +- [symbols.json] scratch/w/player_profile/config/symbols.json: line 22790 edited in place + `_player_profile_primary_colors` -> `_profile_color_table`, + "static": true (single-line diff). + csplit-only regen into scratch (splitcfg/ = config copy + edited symbols.json; `csplit.exe -i cachebeta.exe + -p splitcfg -o splitsim "source\saved games\player_profile.obj"`): simulated split differs from the current + split only in that symbol (name + storage 2->3). +- [cand_og2.c] = cand_og + `static long profile_color_table[...]` (+ get_rgb_color use, header comment). + vs CURRENT split: 21/22 (get_rgb_color [reloc-identity], expected until regen). vs SIMULATED split + (simgate.py): 22/22 EXACT. audit_sim.py (object_audit with AUDIT_TARGET=simulated split): + OBJECT AUDIT: PASS, 51 January symbols 0 differ (audit_og2_sim.txt). + cand_store.c (storage/name packet ONLY on production) vs simulated split: 19/3 = production rows unchanged. +- [labs] lab_nopad (remove invented `byte pad[3]` from the globals type; HCEX _player_profile_globals has no pad + member; size 0x6C preserved by alignment) and lab_hcexnames (HCEX type/member names + player_profile_write_internal_input{index,profile}, _player_profile_globals{...thread_input...}) are both + byte-inert on cand_og2 (22/22 vs simulated split). pad removal adopted; HCEX type names left optional. +- [final_og.c] = cand_og2 + nopad: vs sim split 22/22; audit_sim PASS (51 symbols 0 differ, all sections ok); + provider_link SELECTED-PROVIDER LINK PASS (8 surplus: 4 pooled literals, 3 D3D tables, __real@3b808081); + surplus_identity 0 code COMDATs; /W3 no TU-local warnings; fake_match_scan 0 leads. + objdiff 3.3.1 (odproj/, target = simulated split): code 4119/4119, 22/22 fn, data 1644/1644, fuzzy 100. +- [final_def.c] = cand_def2 + color table + nopad (DEFINED, landable at zero credit): vs sim split 19/3 + (production rows). objdiff fuzzy: write_thread 88.407->87.566, new 76.567->81.26, create_default + 83.795->82.659; object fuzzy 95.3416->95.7141. (wt1 alone: write_thread 88.451.) +- [/Od context] later build_default_profile (0x85a040) memsets 0x1ffc bytes; later block = 0x1ffc profile + + 4-byte checksum, so the later build's equally-UNINITIALISED block declaration is fully overwritten. In + January the same declaration leaves 0x200-0x30-0x14 = 444 bytes of stack in the file: the defect is a + format-size artefact of an authentic uninitialised declaration (not UB: indeterminate bytes read as byte). +- [final_min.c] minimal defined packet = production + profile_color_table static/rename + pad removal + + /Od `if (failed)` placement. vs sim split 19/3; new + create_default bytes/sha UNCHANGED (parks stay valid); + write_thread 384/27 sha bbb652e0... objdiff 88.451324 (was 88.40708) -> re-baseline that one park. +- [patches] (all `git apply --check` clean on 954eebd2; stacking verified in a temp repo, EOL-normalised): + production.patch = final_min (.c + symbols.json line 22790); + production_defined_full.patch = final_def (+ HCEX union + /Od local names; .c + symbols.json); + production_owner_gated.patch = final_og (whole object exact; .c + symbols.json); + owner_gated_over_production.patch / owner_gated_over_defined_full.patch = incremental .c-only diffs. + No header change (player_profile.h untouched; profile_color_table has no other referencing TU in source or + in build/split). +- [not adopted] cand_def.c's new() (n1 pp_v1 two-arm close: error; delete; close; NONE) reaches objdiff 90.13 but + deletes the enumerated file while it is still open, contradicting the park's close-before-delete criterion; + kept production's close -> delete -> NONE order in every defined candidate. + +## Summary / stop (methodology stop rule: remaining gap is policy, not machine code) +- Landable now (zero code credit): production.patch = HCEX-proven `static long profile_color_table` (rename + + storage; needs symbols.json line 22790 + csplit regen) + removal of invented `byte pad[3]` + /Od-attested + `if (failed)` placement in the write thread. 19 EXACT rows unchanged (vs simulated split); re-baseline only + the write-thread park (384/27, sha bbb652e083aadc92..., objdiff 88.451324). +- Owner-gated (report only): production_owner_gated.patch makes the WHOLE OBJECT exact: 22/22 functions, + object_audit PASS (51 symbols 0 differ), data 1644/1644, provider link PASS, 0 code COMDATs. It needs + three rulings, each now FIRST-PARTY ATTESTED by the later /Od build (new evidence since the 20260909 + rejection): (R1) uninitialised 512-byte block in write thread + create_default (/Od 0x8596d0, 0x85acf0: + no initialiser; HCEX union player_profile_block); (R2) create_default folds file_set_position into the + open condition so a failed seek skips file_close (/Od 0x85ae02); (R3) player_profile_new sets the index to + NONE before the shared saved_game_file_close (/Od 0x85d1fa -> 0x85d20c). +- Reopen: owner admits R1-R3 (then apply owner_gated_over_production.patch, retire the 3 parks, promote + config/config.json line 400 to Matching after full ninja + sweep). Without the rulings no defined source + can reach January's bytes: R1 needs no fill instructions (any defined initialisation adds code or + relocations - measured by earlier waves: static buffer/csmemset 27->28 relocs), R2 needs the close skipped, + R3 needs NONE pushed as the close argument (push esi == returned register). diff --git a/research/fifty_objects_20260925/w/player_profile/final_def.c b/research/fifty_objects_20260925/w/player_profile/final_def.c new file mode 100644 index 00000000..7b57218f --- /dev/null +++ b/research/fifty_objects_20260925/w/player_profile/final_def.c @@ -0,0 +1,927 @@ +/* +PLAYER_PROFILE.C + +symbols in this file: +001B07E0 0060: + _player_profiles_dispose (0000) +001B0840 0020: + _player_profiles_enumerate_available_to_local_player_index (0000) +001B0860 0030: + _player_profile_delete (0000) +001B0890 0130: + _player_profile_get_from_path (0000) +001B09C0 0010: + _player_profile_number_of_available_primary_colors (0000) +001B09D0 0090: + _player_profile_get_rgb_color (0000) +001B0A60 0310: + _player_profile_get_highest_completed_solo_level (0000) +001B0D70 0010: + _player_profile_get_enclosing_directory_path (0000) +001B0D80 00b0: + _build_default_profile (0000) +001B0E30 0280: + _player_profile_read (0000) +001B10B0 0160: + _player_profile_write_thread_proc (0000) +001B1210 01d0: + _player_profile_new (0000) +001B13E0 0060: + _player_profile_get (0000) +001B1440 0050: + _player_profile_get_argb_color (0000) +001B1490 0020: + _player_profile_get_random_good_color (0000) +001B14B0 0020: + _player_profile_get_random_color (0000) +001B14D0 0120: + _player_profile_create_default_profiles_on_disk (0000) +001B15F0 00a0: + _player_profile_write (0000) +001B1690 0020: + _player_profiles_initialize (0000) +001B16B0 0040: + _player_profile_save (0000) +001B16F0 00c0: + _player_profile_save_last_level_played (0000) +001B17B0 00e0: + _player_profile_save_level_completed (0000) +002A8430 003c: + ??_C@_0DM@NLGMBPHE@waiting?5for?5asynchronous?5player?5@ (0000) +002A846C 0037: + ??_C@_0DH@HAKHJMPK@player_profile_delete?$CI?$CJ?5failed?5?$CI@ (0000) +002A84A4 0023: + ??_C@_0CD@MKCOKJEP@failed?5to?5open?5player?5profile?5fi@ (0000) +002A84C8 001e: + ??_C@_0BO@NCKKNDPE@failed?5to?5read?5player?5profile?$AA@ (0000) +002A84E8 0027: + ??_C@_0CH@JNHLCLHF@checksum?5failed?5on?5player?5profil@ (0000) +002A8510 0015: + ??_C@_0BF@CBGBCFBJ@full_path?5?$CG?$CG?5profile?$AA@ (0000) +002A8528 002c: + ??_C@_0CM@FCBBDNNL@c?3?2halo?2SOURCE?2saved?5games?2playe@ (0000) +002A8554 001f: + ??_C@_0BP@MEGJCLGO@profile?5?$CG?$CG?5level?5?$CG?$CG?5difficulty?$AA@ (0000) +002A8574 0030: + ??_C@_0DA@HDHACNBF@unknown?5default?5profile?5configur@ (0000) +002A85A4 003e: + ??_C@_0DO@LAANFIGE@?$CIprofile?5?$CB?$DN?5NULL?$CJ?5?$CG?$CG?5?$CIi?$DO?$DN0?$CJ?5?$CG?$CG?5?$CI@ (0000) +002A85E8 0050: + ??_C@_0FA@LJKGPDPC@failed?5to?5get?5saved?5game?5files?5m@ (0000) +002A8638 0028: + ??_C@_0CI@FKNBKFEC@failed?5to?5read?5player?5profile?5fr@ (0000) +002A8660 004e: + ??_C@_0EO@GPPPPIDI@checksum?5failed?5on?5player?5profil@ (0000) +002A86B0 0038: + ??_C@_0DI@OJDDKHHL@waiting?5for?5asynchronous?5player?5@ (0000) +002A86E8 0019: + ??_C@_0BJ@PCHLPGBN@end?5player?5profile?5write?$AA@ (0000) +002A8704 002e: + ??_C@_0CO@BDMJPAMG@metadata?5name?5may?5not?5match?5game@ (0000) +002A8734 0027: + ??_C@_0CH@JHKEOGPG@failed?5to?5write?5player?5profile?5t@ (0000) +002A875C 001b: + ??_C@_0BL@IELAHCC@begin?5player?5profile?5write?$AA@ (0000) +002A8778 002c: + ??_C@_0CM@MOJFCEID@failed?5to?5open?5newly?5created?5pla@ (0000) +002A87A4 0032: + ??_C@_0DC@FAJPEHGL@failed?5to?5initialize?5newly?5creat@ (0000) +002A87D8 003e: + ??_C@_0DO@JBICLLBJ@?$CD?$CD?$CD?5DEBUG?5unlocking?5all?5solo?5lev@ (0000) +002A8818 0041: + ??_C@_0EB@MNDMAHGB@failed?5to?5create?1update?5default?5@ (0000) +002A885C 0031: + ??_C@_0DB@HMAPCDAL@failed?5to?5close?5default?5player?5p@ (0000) +002A8890 0032: + ??_C@_0DC@MFJJMMHK@z?3?2saved?2player_profiles?2default@ (0000) +002A88C4 0035: + ??_C@_0DF@LHIOELOG@?$CIlevel?$DO?$DN0?$CJ?5?$CG?$CG?5?$CIlevel?$DMNUMBER_OF_S@ (0000) +002A8900 0062: + ??_C@_0GC@HGEBHOGG@failed?5to?5save?5player?8s?5current?5@ (0000) +002A8968 007d: + ??_C@_0HN@FLNBFKEC@?$CIlevel?$DO?$DN0?$CJ?5?$CG?$CG?5?$CIlevel?$DMNUMBER_OF_S@ (0000) +00316880 0048: + _profile_color_table (0000) +004D27E8 006c: + _player_profile_globals (0000) +*/ + +/* ---------- headers */ + +#include "cseries/cseries.h" +#include "bungie_net/common/thread.h" +#include "cseries/errors.h" +#include "math/real_math.h" +#include "tag_files/files.h" +#include "text/unicode.h" +#include "game/game.h" +#include "main/main.h" +#include "networking/network_connection.h" +#include "interface/player_ui.h" +#include "saved games/saved_game_files.h" +#include "saved games/player_profile.h" + +#include + +/* ---------- constants */ + +enum +{ + NUMBER_OF_AVAILABLE_PRIMARY_COLORS = 18, + NUMBER_OF_GOOD_RANDOM_COLORS = 3, + NUMBER_OF_RANDOM_COLORS = 17, + DEFAULT_LOOK_SENSITIVITY = 3 +}; + +enum +{ + _default_player_profile_standard = 0, + _default_player_profile_inverted +}; + +/* ---------- macros */ + +/* ---------- structures */ + +typedef char verify_player_profile_size[ + sizeof(struct player_profile) == 0x30 ? 1 : -1]; + +struct player_profile_internal +{ + struct player_profile profile; + XCALCSIG_SIGNATURE checksum; +}; + +union player_profile_block +{ + byte data[SAVED_GAME_FILE_BLOCK_SIZE]; + struct player_profile_internal profile_block; +}; + +typedef char verify_player_profile_block_size[ + sizeof(union player_profile_block) == SAVED_GAME_FILE_BLOCK_SIZE ? 1 : -1]; + +struct player_profile_write_request +{ + long player_profile_index; + struct player_profile profile; +}; + +struct player_profile_runtime_globals +{ + struct player_profile default_profile; + struct player_profile_write_request write_request; + struct thread_reference *thread; + boolean initialized; +}; + +typedef char verify_player_profile_thread_offset[ + offsetof(struct player_profile_runtime_globals, thread) == 0x64 ? 1 : -1]; +typedef char verify_player_profile_initialized_offset[ + offsetof(struct player_profile_runtime_globals, initialized) == 0x68 ? 1 : -1]; +typedef char verify_player_profile_globals_size[ + sizeof(struct player_profile_runtime_globals) == 0x6C ? 1 : -1]; + +/* ---------- prototypes */ + +static void build_default_profile( + struct player_profile *profile, + long i); +static boolean player_profile_read( + long player_profile_index, + struct player_profile *profile); +static unsigned long __stdcall player_profile_write_thread_proc( + void *input); +static void player_profile_create_default_profiles_on_disk( + void); +static void player_profile_write( + long player_profile_index, + struct player_profile *profile); + +/* ---------- globals */ + +static long profile_color_table[NUMBER_OF_AVAILABLE_PRIMARY_COLORS] = +{ + 0x00FFFFFF, + 0x00000000, + 0x00FE0000, + 0x000201E3, + 0x00707E71, + 0x00FFFF01, + 0x0000FF01, + 0x00FF56B9, + 0x00AB10F4, + 0x0001FFFF, + 0x006493ED, + 0x00FF7F00, + 0x001ECC91, + 0x00006401, + 0x00603814, + 0x00C69C6C, + 0x009D0B0E, + 0x00F5999E, +}; + +struct player_profile_runtime_globals player_profile_globals = { 0 }; + +/* ---------- public code */ + +void player_profiles_dispose( + void) +{ + if (player_profile_globals.thread) + { + error( + _error_silent, + "waiting for asynchronous player profile writes to finish..."); + while (!thread_has_exited(player_profile_globals.thread)) + { + } + dispose_thread(player_profile_globals.thread); + player_profile_globals.thread = NULL; + } + + csmemset( + &player_profile_globals, + 0, + sizeof(player_profile_globals)); + + return; +} + +void player_profiles_enumerate_available_to_local_player_index( + short local_player_index, + word *number_of_profiles, + long *player_profile_indices, + boolean include_default_profiles) +{ + saved_game_files_enumerate_available_to_local_player_index( + local_player_index, + _saved_game_file_type_player_profile, + number_of_profiles, + player_profile_indices, + include_default_profiles); + + return; +} + +void player_profile_delete( + long player_profile_index) +{ + if (player_profile_index != NONE && + !delete_enumerated_saved_game_file(player_profile_index)) + { + error( + _error_silent, + "player_profile_delete() failed (profile index= #0x%lX)", + player_profile_index); + } + + return; +} + +boolean player_profile_get_from_path( + char *full_path, + struct player_profile *profile) +{ + boolean succeeded = FALSE; + byte block[SAVED_GAME_FILE_BLOCK_SIZE]; + struct file_reference file; + XCALCSIG_SIGNATURE checksum; + + match_assert("c:\\halo\\SOURCE\\saved games\\player_profile.c", 0xD8, full_path && profile); + + if (file_reference_create_from_path(&file, full_path, FALSE) && + file_open(&file, FLAG(_permission_read_bit))) + { + if (file_read(&file, SAVED_GAME_FILE_BLOCK_SIZE, block)) + { + saved_game_file_generate_checksum(block, sizeof(struct player_profile), &checksum); + + if (!csmemcmp(&checksum, block+sizeof(struct player_profile), sizeof(checksum))) + { + csmemcpy(profile, block, sizeof(struct player_profile)); + succeeded = TRUE; + } + else + { + error(_error_silent, "checksum failed on player profile file"); + } + } + else + { + error(_error_silent, "failed to read player profile"); + } + + file_close(&file); + } + else + { + error(_error_silent, "failed to open player profile file"); + } + + return succeeded; +} + +word player_profile_number_of_available_primary_colors( + void) +{ + return NUMBER_OF_AVAILABLE_PRIMARY_COLORS; +} + +real_rgb_color player_profile_get_rgb_color( + long color_index) +{ + long color; + real_rgb_color rgb_color; + + color_index = color_index < NUMBER_OF_AVAILABLE_PRIMARY_COLORS - 1 ? + color_index : NUMBER_OF_AVAILABLE_PRIMARY_COLORS - 1; + color_index = color_index < 0 ? 0 : color_index; + color = profile_color_table[color_index]; + + rgb_color.red = ((color >> 16) & 0xFF) / 255.f; + rgb_color.green = ((color >> 8) & 0xFF) / 255.f; + rgb_color.blue = (color & 0xFF) / 255.f; + return rgb_color; +} + +void player_profile_get_highest_completed_solo_level( + struct player_profile *profile, + short *level, + short *difficulty) +{ + long i; + + match_assert("c:\\halo\\SOURCE\\saved games\\player_profile.c", 0x1B8, profile && level && difficulty); + + *level = NONE; + *difficulty = _game_difficulty_level_normal; + + for (i = 0; i < NUMBER_OF_SINGLE_PLAYER_LEVELS; i++) + { + if (profile->single_player_map_flags[i]) + { + if (TEST_FLAG(profile->single_player_map_flags[i], _game_difficulty_level_impossible)) + { + *level = (short)i; + *difficulty = _game_difficulty_level_impossible; + } + else if (TEST_FLAG(profile->single_player_map_flags[i], _game_difficulty_level_hard)) + { + *level = (short)i; + *difficulty = _game_difficulty_level_hard; + } + else if (TEST_FLAG(profile->single_player_map_flags[i], _game_difficulty_level_normal)) + { + *level = (short)i; + *difficulty = _game_difficulty_level_normal; + } + else if (TEST_FLAG(profile->single_player_map_flags[i], _game_difficulty_level_easy)) + { + *level = (short)i; + *difficulty = _game_difficulty_level_easy; + } + } + } + + return; +} + +boolean player_profile_get_enclosing_directory_path( + long profile, + char *full_path) +{ + return saved_game_file_get_path_to_enclosing_directory(profile, full_path); +} + +long player_profile_new( + short local_player_index, + wchar_t *name) +{ + struct file_reference profile_file; + long player_profile_index = create_enumerated_saved_game_file( + _saved_game_file_type_player_profile, + local_player_index, + name); + + if (player_profile_index != NONE) + { + if (saved_game_file_open(&profile_file, player_profile_index)) + { + union player_profile_block block = {0}; + struct player_profile *profile = &block.profile_block.profile; + long level; + boolean succeeded; + + csmemset(profile, 0, sizeof(struct player_profile)); + profile->primary_color_index = NONE; + profile->controller_settings.look_sensitivity = DEFAULT_LOOK_SENSITIVITY; + profile->controller_settings.invert_look = FALSE; + profile->controller_settings.flight_stick_aircraft_controls = FALSE; + profile->controller_settings.ingame_help_disabled = FALSE; + profile->controller_settings.vibration_disabled = FALSE; + profile->last_single_player_map_played = 0; + profile->controller_settings.button_preset = _button_preset_standard; + profile->controller_settings.joystick_preset = _joystick_preset_standard; + profile->flags = 0; + ustrncpy(profile->player_name, name, MAXIMUM_PLAYER_PROFILE_NAME_LENGTH-1); + profile->player_name[MAXIMUM_PLAYER_PROFILE_NAME_LENGTH-1] = 0; + + error(_error_silent, "### DEBUG unlocking all solo levels for newly created profile"); + + for (level = 0; level < NUMBER_OF_SINGLE_PLAYER_LEVELS; level++) + { + long difficulty = 0; + + do + { + profile->single_player_map_flags[level] |= FLAG(difficulty); + difficulty++; + } + while (difficulty < NUMBER_OF_GAME_DIFFICULTY_LEVELS); + } + + saved_game_file_generate_checksum(&block.profile_block.profile, sizeof(block.profile_block.profile), + &block.profile_block.checksum); + + succeeded = file_set_position(&profile_file, 0) && + file_write(&profile_file, sizeof(block), &block); + saved_game_file_close(&profile_file, player_profile_index); + + if (!succeeded) + { + error(_error_silent, "failed to initialize newly created player profile"); + delete_enumerated_saved_game_file(player_profile_index); + player_profile_index = NONE; + } + } + else + { + error(_error_silent, "failed to open newly created player profile"); + delete_enumerated_saved_game_file(player_profile_index); + player_profile_index = NONE; + } + } + else + { + error(_error_silent, "failed to create new player profile"); + } + + return player_profile_index; +} + +boolean player_profile_get( + long player_profile_index, + struct player_profile *profile) +{ + boolean succeeded = FALSE; + + match_vassert("c:\\halo\\SOURCE\\saved games\\player_profile.c", 0xC2, profile, "profile"); + + if (player_profile_index == NONE) + { + csmemcpy( + profile, + &player_profile_globals.default_profile, + sizeof(struct player_profile)); + } + else + { + succeeded = player_profile_read(player_profile_index, profile); + } + + return succeeded; +} + +real_argb_color player_profile_get_argb_color( + long color_index) +{ + real_argb_color argb_color; + real_rgb_color rgb_color; + + rgb_color = player_profile_get_rgb_color(color_index); + argb_color.alpha = 1.f; + argb_color.rgb = rgb_color; + + return argb_color; +} + +long player_profile_get_random_good_color( + void) +{ + return seed_random_range( + get_global_local_random_seed_address(), + 0, + NUMBER_OF_GOOD_RANDOM_COLORS); +} + +long player_profile_get_random_color( + void) +{ + return seed_random_range( + get_global_local_random_seed_address(), + 0, + NUMBER_OF_RANDOM_COLORS); +} + +void player_profiles_initialize( + void) +{ + csmemset( + &player_profile_globals, + 0, + sizeof(player_profile_globals)); + player_profile_globals.initialized = TRUE; + player_profile_create_default_profiles_on_disk(); + + return; +} + +void player_profile_save( + long player_profile_index, + struct player_profile *profile) +{ + match_vassert("c:\\halo\\SOURCE\\saved games\\player_profile.c", 0x100, profile, "profile"); + + if (player_profile_index != NONE) + { + player_profile_write(player_profile_index, profile); + } + + return; +} + +void player_profile_save_last_level_played( + short local_player_index) +{ + struct player_profile profile; + short level = main_get_current_solo_level(); + long player_profile_index; + + match_assert("c:\\halo\\SOURCE\\saved games\\player_profile.c", 0x17A, (local_player_index>=0) && (local_player_index=0) && (level=0) && (local_player_index=0) && (level= 0) && (difficulty < NUMBER_OF_GAME_DIFFICULTY_LEVELS)); + + player_profile_index = player_ui_get_active_player_profile_index(local_player_index); + + if (player_profile_index != NONE) + { + player_ui_get_active_player_profile(local_player_index, &profile); + + profile.single_player_map_flags[level] |= FLAG(difficulty); + + player_profile_write(player_profile_index, &profile); + + player_ui_set_active_player_profile( + local_player_index, + player_profile_index, + &profile); + } + else + { + error( + _error_silent, + "failed to save player's current level as being completed because the player profile was not found"); + } + + return; +} + +/* ---------- private code */ + +static void build_default_profile( + struct player_profile *profile, + long i) +{ + match_assert("c:\\halo\\SOURCE\\saved games\\player_profile.c", 0x237, (profile != NULL) && (i>=0) && (iprimary_color_index = NONE; + profile->controller_settings.look_sensitivity = DEFAULT_LOOK_SENSITIVITY; + profile->controller_settings.invert_look = FALSE; + profile->controller_settings.flight_stick_aircraft_controls = FALSE; + profile->controller_settings.ingame_help_disabled = FALSE; + profile->flags |= (word)(FLAG(_player_profile_default_profile_bit) | (i<<8)); + profile->controller_settings.vibration_disabled = FALSE; + profile->last_single_player_map_played = 0; + + switch (i) + { + case _default_player_profile_standard: + profile->controller_settings.button_preset = _button_preset_standard; + profile->controller_settings.joystick_preset = _joystick_preset_standard; + break; + + case _default_player_profile_inverted: + profile->controller_settings.invert_look = TRUE; + profile->controller_settings.button_preset = _button_preset_standard; + profile->controller_settings.joystick_preset = _joystick_preset_standard; + break; + + default: + match_vassert("c:\\halo\\SOURCE\\saved games\\player_profile.c", 0x252, FALSE, "unknown default profile configuration requested"); + break; + } + + return; +} + +static boolean player_profile_read( + long player_profile_index, + struct player_profile *profile) +{ + boolean succeeded = FALSE; + byte block[SAVED_GAME_FILE_BLOCK_SIZE]; + struct file_reference file; + XCALCSIG_SIGNATURE checksum; + struct player_profile sanitized_profile; + + match_vassert("c:\\halo\\SOURCE\\saved games\\player_profile.c", 0x261, profile, "profile"); + + if (player_profile_globals.thread) + { + error( + _error_silent, + "waiting for asynchronous player profile io to finish..."); + while (!thread_has_exited(player_profile_globals.thread)) + { + } + dispose_thread(player_profile_globals.thread); + player_profile_globals.thread = NULL; + } + + if (TEST_FLAG(player_profile_index, _saved_game_file_index_valid_bit)) + { + if (saved_game_files_take_mutex()) + { + if (saved_game_file_open(&file, player_profile_index)) + { + if (file_read(&file, SAVED_GAME_FILE_BLOCK_SIZE, block)) + { + saved_game_file_generate_checksum(block, sizeof(struct player_profile), &checksum); + + if (!csmemcmp(&checksum, block+sizeof(struct player_profile), sizeof(checksum))) + { + csmemcpy(profile, block, sizeof(struct player_profile)); + } + else + { + error( + _error_silent, + "checksum failed on player profile file, sanitizing memory resident version..."); + + csmemset(&sanitized_profile, 0, sizeof(sanitized_profile)); + sanitized_profile.primary_color_index = NONE; + sanitized_profile.controller_settings.look_sensitivity = DEFAULT_LOOK_SENSITIVITY; + sanitized_profile.controller_settings.invert_look = FALSE; + sanitized_profile.controller_settings.flight_stick_aircraft_controls = FALSE; + sanitized_profile.controller_settings.ingame_help_disabled = FALSE; + sanitized_profile.controller_settings.vibration_disabled = FALSE; + sanitized_profile.last_single_player_map_played = 0; + sanitized_profile.controller_settings.button_preset = _button_preset_standard; + sanitized_profile.controller_settings.joystick_preset = _joystick_preset_standard; + sanitized_profile.flags = 0; + ustrncpy( + sanitized_profile.player_name, + saved_game_file_get_display_name(player_profile_index), + MAXIMUM_PLAYER_PROFILE_NAME_LENGTH-1); + sanitized_profile.player_name[MAXIMUM_PLAYER_PROFILE_NAME_LENGTH-1] = 0; + csmemcpy(profile, &sanitized_profile, sizeof(struct player_profile)); + } + + /* a sanitized profile still counts as a successful get */ + succeeded = TRUE; + } + else + { + error(_error_silent, "failed to read player profile from file"); + } + + saved_game_file_close(&file, player_profile_index); + } + else + { + error(_error_silent, "failed to open player profile file"); + } + + saved_game_files_release_mutex(); + } + else + { + error( + _error_silent, + "failed to get saved game files mutex; perhaps another operation is in progress?"); + } + } + else + { + error( + _error_silent, + "checksum failed on player profile file, sanitizing memory resident version..."); + + csmemset(&sanitized_profile, 0, sizeof(sanitized_profile)); + sanitized_profile.primary_color_index = NONE; + sanitized_profile.controller_settings.look_sensitivity = DEFAULT_LOOK_SENSITIVITY; + sanitized_profile.controller_settings.invert_look = FALSE; + sanitized_profile.controller_settings.flight_stick_aircraft_controls = FALSE; + sanitized_profile.controller_settings.ingame_help_disabled = FALSE; + sanitized_profile.controller_settings.vibration_disabled = FALSE; + sanitized_profile.last_single_player_map_played = 0; + sanitized_profile.controller_settings.button_preset = _button_preset_standard; + sanitized_profile.controller_settings.joystick_preset = _joystick_preset_standard; + sanitized_profile.flags = 0; + ustrncpy( + sanitized_profile.player_name, + saved_game_file_get_display_name(player_profile_index), + MAXIMUM_PLAYER_PROFILE_NAME_LENGTH-1); + sanitized_profile.player_name[MAXIMUM_PLAYER_PROFILE_NAME_LENGTH-1] = 0; + csmemcpy(profile, &sanitized_profile, sizeof(struct player_profile)); + + succeeded = TRUE; + } + + return succeeded; +} + +static unsigned long __stdcall player_profile_write_thread_proc( + void *input) +{ + struct player_profile_write_request *request = input; + union player_profile_block block = {0}; + struct file_reference profile_file; + + match_vassert("c:\\halo\\SOURCE\\saved games\\player_profile.c", 0x2D7, input, "input"); + + error(_error_silent, "begin player profile write"); + + if (saved_game_files_take_mutex()) + { + long player_profile_index = request->player_profile_index; + boolean failed = FALSE; + struct player_profile *profile = &request->profile; + + if (saved_game_file_open(&profile_file, player_profile_index)) + { + csmemcpy(&block.profile_block.profile, profile, sizeof(struct player_profile)); + saved_game_file_generate_checksum(&block.profile_block.profile, sizeof(block.profile_block.profile), + &block.profile_block.checksum); + + if (!file_set_position(&profile_file, 0) || + !file_write(&profile_file, sizeof(block), &block)) + { + error(_error_silent, "failed to write player profile to file"); + failed = TRUE; + } + + if (saved_game_file_close(&profile_file, player_profile_index) && + !synchronize_metadata_display_name_with_profile_name(player_profile_index, profile->player_name)) + { + error(_error_silent, "metadata name may not match game display name"); + } + } + else + { + error(_error_silent, "failed to open player profile file"); + } + + if (failed) + { + delete_enumerated_saved_game_file(player_profile_index); + } + + saved_game_files_release_mutex(); + } + else + { + error( + _error_silent, + "failed to get saved game files mutex; perhaps another operation is in progress?"); + } + + error(_error_silent, "end player profile write"); + + return 0; +} + +static void player_profile_create_default_profiles_on_disk( + void) +{ + long i; + + for (i = 0; i < NUMBER_OF_DEFAULT_PROFILES; i++) + { + union player_profile_block block = {0}; + char full_path[MAXIMUM_FILENAME_LENGTH+1]; + struct file_reference file; + boolean succeeded = FALSE; + + build_default_profile(&block.profile_block.profile, i); + + _snprintf(full_path, MAXIMUM_FILENAME_LENGTH, "z:\\saved\\player_profiles\\default_profile\\%02d.sav", i); + + if (file_reference_create_from_path(&file, full_path, FALSE)) + { + saved_game_file_generate_checksum(&block.profile_block.profile, sizeof(block.profile_block.profile), + &block.profile_block.checksum); + + if (file_create(&file) && + file_open(&file, FLAG(_permission_write_bit))) + { + succeeded = file_set_position(&file, 0) && + file_write(&file, sizeof(block), &block); + + if (!file_close(&file)) + { + error( + _error_silent, + "failed to close default player profile file '%s'", + full_path); + } + } + } + + if (!succeeded) + { + error( + _error_silent, + "failed to create/update default player profile file '%s' on disk", + full_path); + } + } + + return; +} + +static void player_profile_write( + long player_profile_index, + struct player_profile *profile) +{ + match_vassert("c:\\halo\\SOURCE\\saved games\\player_profile.c", 0x2C0, profile, "profile"); + + if (player_profile_globals.thread) + { + error( + _error_silent, + "waiting for asynchronous player profile io to finish..."); + while (!thread_has_exited(player_profile_globals.thread)) + { + } + dispose_thread(player_profile_globals.thread); + player_profile_globals.thread = NULL; + } + + player_profile_globals.write_request.player_profile_index = player_profile_index; + csmemcpy( + &player_profile_globals.write_request.profile, + profile, + sizeof(struct player_profile)); + + create_thread( + 0, + player_profile_write_thread_proc, + &player_profile_globals.write_request, + &player_profile_globals.thread); + + return; +} diff --git a/research/fifty_objects_20260925/w/player_profile/final_min.c b/research/fifty_objects_20260925/w/player_profile/final_min.c new file mode 100644 index 00000000..e5e3578e --- /dev/null +++ b/research/fifty_objects_20260925/w/player_profile/final_min.c @@ -0,0 +1,923 @@ +/* +PLAYER_PROFILE.C + +symbols in this file: +001B07E0 0060: + _player_profiles_dispose (0000) +001B0840 0020: + _player_profiles_enumerate_available_to_local_player_index (0000) +001B0860 0030: + _player_profile_delete (0000) +001B0890 0130: + _player_profile_get_from_path (0000) +001B09C0 0010: + _player_profile_number_of_available_primary_colors (0000) +001B09D0 0090: + _player_profile_get_rgb_color (0000) +001B0A60 0310: + _player_profile_get_highest_completed_solo_level (0000) +001B0D70 0010: + _player_profile_get_enclosing_directory_path (0000) +001B0D80 00b0: + _build_default_profile (0000) +001B0E30 0280: + _player_profile_read (0000) +001B10B0 0160: + _player_profile_write_thread_proc (0000) +001B1210 01d0: + _player_profile_new (0000) +001B13E0 0060: + _player_profile_get (0000) +001B1440 0050: + _player_profile_get_argb_color (0000) +001B1490 0020: + _player_profile_get_random_good_color (0000) +001B14B0 0020: + _player_profile_get_random_color (0000) +001B14D0 0120: + _player_profile_create_default_profiles_on_disk (0000) +001B15F0 00a0: + _player_profile_write (0000) +001B1690 0020: + _player_profiles_initialize (0000) +001B16B0 0040: + _player_profile_save (0000) +001B16F0 00c0: + _player_profile_save_last_level_played (0000) +001B17B0 00e0: + _player_profile_save_level_completed (0000) +002A8430 003c: + ??_C@_0DM@NLGMBPHE@waiting?5for?5asynchronous?5player?5@ (0000) +002A846C 0037: + ??_C@_0DH@HAKHJMPK@player_profile_delete?$CI?$CJ?5failed?5?$CI@ (0000) +002A84A4 0023: + ??_C@_0CD@MKCOKJEP@failed?5to?5open?5player?5profile?5fi@ (0000) +002A84C8 001e: + ??_C@_0BO@NCKKNDPE@failed?5to?5read?5player?5profile?$AA@ (0000) +002A84E8 0027: + ??_C@_0CH@JNHLCLHF@checksum?5failed?5on?5player?5profil@ (0000) +002A8510 0015: + ??_C@_0BF@CBGBCFBJ@full_path?5?$CG?$CG?5profile?$AA@ (0000) +002A8528 002c: + ??_C@_0CM@FCBBDNNL@c?3?2halo?2SOURCE?2saved?5games?2playe@ (0000) +002A8554 001f: + ??_C@_0BP@MEGJCLGO@profile?5?$CG?$CG?5level?5?$CG?$CG?5difficulty?$AA@ (0000) +002A8574 0030: + ??_C@_0DA@HDHACNBF@unknown?5default?5profile?5configur@ (0000) +002A85A4 003e: + ??_C@_0DO@LAANFIGE@?$CIprofile?5?$CB?$DN?5NULL?$CJ?5?$CG?$CG?5?$CIi?$DO?$DN0?$CJ?5?$CG?$CG?5?$CI@ (0000) +002A85E8 0050: + ??_C@_0FA@LJKGPDPC@failed?5to?5get?5saved?5game?5files?5m@ (0000) +002A8638 0028: + ??_C@_0CI@FKNBKFEC@failed?5to?5read?5player?5profile?5fr@ (0000) +002A8660 004e: + ??_C@_0EO@GPPPPIDI@checksum?5failed?5on?5player?5profil@ (0000) +002A86B0 0038: + ??_C@_0DI@OJDDKHHL@waiting?5for?5asynchronous?5player?5@ (0000) +002A86E8 0019: + ??_C@_0BJ@PCHLPGBN@end?5player?5profile?5write?$AA@ (0000) +002A8704 002e: + ??_C@_0CO@BDMJPAMG@metadata?5name?5may?5not?5match?5game@ (0000) +002A8734 0027: + ??_C@_0CH@JHKEOGPG@failed?5to?5write?5player?5profile?5t@ (0000) +002A875C 001b: + ??_C@_0BL@IELAHCC@begin?5player?5profile?5write?$AA@ (0000) +002A8778 002c: + ??_C@_0CM@MOJFCEID@failed?5to?5open?5newly?5created?5pla@ (0000) +002A87A4 0032: + ??_C@_0DC@FAJPEHGL@failed?5to?5initialize?5newly?5creat@ (0000) +002A87D8 003e: + ??_C@_0DO@JBICLLBJ@?$CD?$CD?$CD?5DEBUG?5unlocking?5all?5solo?5lev@ (0000) +002A8818 0041: + ??_C@_0EB@MNDMAHGB@failed?5to?5create?1update?5default?5@ (0000) +002A885C 0031: + ??_C@_0DB@HMAPCDAL@failed?5to?5close?5default?5player?5p@ (0000) +002A8890 0032: + ??_C@_0DC@MFJJMMHK@z?3?2saved?2player_profiles?2default@ (0000) +002A88C4 0035: + ??_C@_0DF@LHIOELOG@?$CIlevel?$DO?$DN0?$CJ?5?$CG?$CG?5?$CIlevel?$DMNUMBER_OF_S@ (0000) +002A8900 0062: + ??_C@_0GC@HGEBHOGG@failed?5to?5save?5player?8s?5current?5@ (0000) +002A8968 007d: + ??_C@_0HN@FLNBFKEC@?$CIlevel?$DO?$DN0?$CJ?5?$CG?$CG?5?$CIlevel?$DMNUMBER_OF_S@ (0000) +00316880 0048: + _profile_color_table (0000) +004D27E8 006c: + _player_profile_globals (0000) +*/ + +/* ---------- headers */ + +#include "cseries/cseries.h" +#include "bungie_net/common/thread.h" +#include "cseries/errors.h" +#include "math/real_math.h" +#include "tag_files/files.h" +#include "text/unicode.h" +#include "game/game.h" +#include "main/main.h" +#include "networking/network_connection.h" +#include "interface/player_ui.h" +#include "saved games/saved_game_files.h" +#include "saved games/player_profile.h" + +#include + +/* ---------- constants */ + +enum +{ + NUMBER_OF_AVAILABLE_PRIMARY_COLORS = 18, + NUMBER_OF_GOOD_RANDOM_COLORS = 3, + NUMBER_OF_RANDOM_COLORS = 17, + DEFAULT_LOOK_SENSITIVITY = 3 +}; + +enum +{ + _default_player_profile_standard = 0, + _default_player_profile_inverted +}; + +/* ---------- macros */ + +/* ---------- structures */ + +typedef char verify_player_profile_size[ + sizeof(struct player_profile) == 0x30 ? 1 : -1]; + +struct player_profile_file_block +{ + struct player_profile profile; + XCALCSIG_SIGNATURE checksum; + byte padding[SAVED_GAME_FILE_BLOCK_SIZE - + sizeof(struct player_profile) - sizeof(XCALCSIG_SIGNATURE)]; +}; + +typedef char verify_player_profile_file_block_size[ + sizeof(struct player_profile_file_block) == SAVED_GAME_FILE_BLOCK_SIZE ? 1 : -1]; + +struct player_profile_write_request +{ + long player_profile_index; + struct player_profile profile; +}; + +struct player_profile_runtime_globals +{ + struct player_profile default_profile; + struct player_profile_write_request write_request; + struct thread_reference *thread; + boolean initialized; +}; + +typedef char verify_player_profile_thread_offset[ + offsetof(struct player_profile_runtime_globals, thread) == 0x64 ? 1 : -1]; +typedef char verify_player_profile_initialized_offset[ + offsetof(struct player_profile_runtime_globals, initialized) == 0x68 ? 1 : -1]; +typedef char verify_player_profile_globals_size[ + sizeof(struct player_profile_runtime_globals) == 0x6C ? 1 : -1]; + +/* ---------- prototypes */ + +static void build_default_profile( + struct player_profile *profile, + long i); +static boolean player_profile_read( + long player_profile_index, + struct player_profile *profile); +static unsigned long __stdcall player_profile_write_thread_proc( + void *input); +static void player_profile_create_default_profiles_on_disk( + void); +static void player_profile_write( + long player_profile_index, + struct player_profile *profile); + +/* ---------- globals */ + +static long profile_color_table[NUMBER_OF_AVAILABLE_PRIMARY_COLORS] = +{ + 0x00FFFFFF, + 0x00000000, + 0x00FE0000, + 0x000201E3, + 0x00707E71, + 0x00FFFF01, + 0x0000FF01, + 0x00FF56B9, + 0x00AB10F4, + 0x0001FFFF, + 0x006493ED, + 0x00FF7F00, + 0x001ECC91, + 0x00006401, + 0x00603814, + 0x00C69C6C, + 0x009D0B0E, + 0x00F5999E, +}; + +struct player_profile_runtime_globals player_profile_globals = { 0 }; + +/* ---------- public code */ + +void player_profiles_dispose( + void) +{ + if (player_profile_globals.thread) + { + error( + _error_silent, + "waiting for asynchronous player profile writes to finish..."); + while (!thread_has_exited(player_profile_globals.thread)) + { + } + dispose_thread(player_profile_globals.thread); + player_profile_globals.thread = NULL; + } + + csmemset( + &player_profile_globals, + 0, + sizeof(player_profile_globals)); + + return; +} + +void player_profiles_enumerate_available_to_local_player_index( + short local_player_index, + word *number_of_profiles, + long *player_profile_indices, + boolean include_default_profiles) +{ + saved_game_files_enumerate_available_to_local_player_index( + local_player_index, + _saved_game_file_type_player_profile, + number_of_profiles, + player_profile_indices, + include_default_profiles); + + return; +} + +void player_profile_delete( + long player_profile_index) +{ + if (player_profile_index != NONE && + !delete_enumerated_saved_game_file(player_profile_index)) + { + error( + _error_silent, + "player_profile_delete() failed (profile index= #0x%lX)", + player_profile_index); + } + + return; +} + +boolean player_profile_get_from_path( + char *full_path, + struct player_profile *profile) +{ + boolean succeeded = FALSE; + byte block[SAVED_GAME_FILE_BLOCK_SIZE]; + struct file_reference file; + XCALCSIG_SIGNATURE checksum; + + match_assert("c:\\halo\\SOURCE\\saved games\\player_profile.c", 0xD8, full_path && profile); + + if (file_reference_create_from_path(&file, full_path, FALSE) && + file_open(&file, FLAG(_permission_read_bit))) + { + if (file_read(&file, SAVED_GAME_FILE_BLOCK_SIZE, block)) + { + saved_game_file_generate_checksum(block, sizeof(struct player_profile), &checksum); + + if (!csmemcmp(&checksum, block+sizeof(struct player_profile), sizeof(checksum))) + { + csmemcpy(profile, block, sizeof(struct player_profile)); + succeeded = TRUE; + } + else + { + error(_error_silent, "checksum failed on player profile file"); + } + } + else + { + error(_error_silent, "failed to read player profile"); + } + + file_close(&file); + } + else + { + error(_error_silent, "failed to open player profile file"); + } + + return succeeded; +} + +word player_profile_number_of_available_primary_colors( + void) +{ + return NUMBER_OF_AVAILABLE_PRIMARY_COLORS; +} + +real_rgb_color player_profile_get_rgb_color( + long color_index) +{ + long color; + real_rgb_color rgb_color; + + color_index = color_index < NUMBER_OF_AVAILABLE_PRIMARY_COLORS - 1 ? + color_index : NUMBER_OF_AVAILABLE_PRIMARY_COLORS - 1; + color_index = color_index < 0 ? 0 : color_index; + color = profile_color_table[color_index]; + + rgb_color.red = ((color >> 16) & 0xFF) / 255.f; + rgb_color.green = ((color >> 8) & 0xFF) / 255.f; + rgb_color.blue = (color & 0xFF) / 255.f; + return rgb_color; +} + +void player_profile_get_highest_completed_solo_level( + struct player_profile *profile, + short *level, + short *difficulty) +{ + long i; + + match_assert("c:\\halo\\SOURCE\\saved games\\player_profile.c", 0x1B8, profile && level && difficulty); + + *level = NONE; + *difficulty = _game_difficulty_level_normal; + + for (i = 0; i < NUMBER_OF_SINGLE_PLAYER_LEVELS; i++) + { + if (profile->single_player_map_flags[i]) + { + if (TEST_FLAG(profile->single_player_map_flags[i], _game_difficulty_level_impossible)) + { + *level = (short)i; + *difficulty = _game_difficulty_level_impossible; + } + else if (TEST_FLAG(profile->single_player_map_flags[i], _game_difficulty_level_hard)) + { + *level = (short)i; + *difficulty = _game_difficulty_level_hard; + } + else if (TEST_FLAG(profile->single_player_map_flags[i], _game_difficulty_level_normal)) + { + *level = (short)i; + *difficulty = _game_difficulty_level_normal; + } + else if (TEST_FLAG(profile->single_player_map_flags[i], _game_difficulty_level_easy)) + { + *level = (short)i; + *difficulty = _game_difficulty_level_easy; + } + } + } + + return; +} + +boolean player_profile_get_enclosing_directory_path( + long profile, + char *full_path) +{ + return saved_game_file_get_path_to_enclosing_directory(profile, full_path); +} + +long player_profile_new( + short local_player_index, + wchar_t *name) +{ + struct file_reference file; + long player_profile_index = create_enumerated_saved_game_file( + _saved_game_file_type_player_profile, + local_player_index, + name); + + if (player_profile_index != NONE) + { + if (saved_game_file_open(&file, player_profile_index)) + { + struct player_profile_file_block block = {0}; + struct player_profile *profile = &block.profile; + long level; + boolean succeeded; + + csmemset(profile, 0, sizeof(struct player_profile)); + profile->primary_color_index = NONE; + profile->controller_settings.look_sensitivity = DEFAULT_LOOK_SENSITIVITY; + profile->controller_settings.invert_look = FALSE; + profile->controller_settings.flight_stick_aircraft_controls = FALSE; + profile->controller_settings.ingame_help_disabled = FALSE; + profile->controller_settings.vibration_disabled = FALSE; + profile->last_single_player_map_played = 0; + profile->controller_settings.button_preset = _button_preset_standard; + profile->controller_settings.joystick_preset = _joystick_preset_standard; + profile->flags = 0; + ustrncpy(profile->player_name, name, MAXIMUM_PLAYER_PROFILE_NAME_LENGTH-1); + profile->player_name[MAXIMUM_PLAYER_PROFILE_NAME_LENGTH-1] = 0; + + error(_error_silent, "### DEBUG unlocking all solo levels for newly created profile"); + + for (level = 0; level < NUMBER_OF_SINGLE_PLAYER_LEVELS; level++) + { + long difficulty = 0; + + do + { + profile->single_player_map_flags[level] |= FLAG(difficulty); + difficulty++; + } + while (difficulty < NUMBER_OF_GAME_DIFFICULTY_LEVELS); + } + + saved_game_file_generate_checksum(&block.profile, sizeof(block.profile), + &block.checksum); + + succeeded = file_set_position(&file, 0) && + file_write(&file, sizeof(block), &block); + saved_game_file_close(&file, player_profile_index); + + if (!succeeded) + { + error(_error_silent, "failed to initialize newly created player profile"); + delete_enumerated_saved_game_file(player_profile_index); + player_profile_index = NONE; + } + } + else + { + error(_error_silent, "failed to open newly created player profile"); + delete_enumerated_saved_game_file(player_profile_index); + player_profile_index = NONE; + } + } + else + { + error(_error_silent, "failed to create new player profile"); + } + + return player_profile_index; +} + +boolean player_profile_get( + long player_profile_index, + struct player_profile *profile) +{ + boolean succeeded = FALSE; + + match_vassert("c:\\halo\\SOURCE\\saved games\\player_profile.c", 0xC2, profile, "profile"); + + if (player_profile_index == NONE) + { + csmemcpy( + profile, + &player_profile_globals.default_profile, + sizeof(struct player_profile)); + } + else + { + succeeded = player_profile_read(player_profile_index, profile); + } + + return succeeded; +} + +real_argb_color player_profile_get_argb_color( + long color_index) +{ + real_argb_color argb_color; + real_rgb_color rgb_color; + + rgb_color = player_profile_get_rgb_color(color_index); + argb_color.alpha = 1.f; + argb_color.rgb = rgb_color; + + return argb_color; +} + +long player_profile_get_random_good_color( + void) +{ + return seed_random_range( + get_global_local_random_seed_address(), + 0, + NUMBER_OF_GOOD_RANDOM_COLORS); +} + +long player_profile_get_random_color( + void) +{ + return seed_random_range( + get_global_local_random_seed_address(), + 0, + NUMBER_OF_RANDOM_COLORS); +} + +void player_profiles_initialize( + void) +{ + csmemset( + &player_profile_globals, + 0, + sizeof(player_profile_globals)); + player_profile_globals.initialized = TRUE; + player_profile_create_default_profiles_on_disk(); + + return; +} + +void player_profile_save( + long player_profile_index, + struct player_profile *profile) +{ + match_vassert("c:\\halo\\SOURCE\\saved games\\player_profile.c", 0x100, profile, "profile"); + + if (player_profile_index != NONE) + { + player_profile_write(player_profile_index, profile); + } + + return; +} + +void player_profile_save_last_level_played( + short local_player_index) +{ + struct player_profile profile; + short level = main_get_current_solo_level(); + long player_profile_index; + + match_assert("c:\\halo\\SOURCE\\saved games\\player_profile.c", 0x17A, (local_player_index>=0) && (local_player_index=0) && (level=0) && (local_player_index=0) && (level= 0) && (difficulty < NUMBER_OF_GAME_DIFFICULTY_LEVELS)); + + player_profile_index = player_ui_get_active_player_profile_index(local_player_index); + + if (player_profile_index != NONE) + { + player_ui_get_active_player_profile(local_player_index, &profile); + + profile.single_player_map_flags[level] |= FLAG(difficulty); + + player_profile_write(player_profile_index, &profile); + + player_ui_set_active_player_profile( + local_player_index, + player_profile_index, + &profile); + } + else + { + error( + _error_silent, + "failed to save player's current level as being completed because the player profile was not found"); + } + + return; +} + +/* ---------- private code */ + +static void build_default_profile( + struct player_profile *profile, + long i) +{ + match_assert("c:\\halo\\SOURCE\\saved games\\player_profile.c", 0x237, (profile != NULL) && (i>=0) && (iprimary_color_index = NONE; + profile->controller_settings.look_sensitivity = DEFAULT_LOOK_SENSITIVITY; + profile->controller_settings.invert_look = FALSE; + profile->controller_settings.flight_stick_aircraft_controls = FALSE; + profile->controller_settings.ingame_help_disabled = FALSE; + profile->flags |= (word)(FLAG(_player_profile_default_profile_bit) | (i<<8)); + profile->controller_settings.vibration_disabled = FALSE; + profile->last_single_player_map_played = 0; + + switch (i) + { + case _default_player_profile_standard: + profile->controller_settings.button_preset = _button_preset_standard; + profile->controller_settings.joystick_preset = _joystick_preset_standard; + break; + + case _default_player_profile_inverted: + profile->controller_settings.invert_look = TRUE; + profile->controller_settings.button_preset = _button_preset_standard; + profile->controller_settings.joystick_preset = _joystick_preset_standard; + break; + + default: + match_vassert("c:\\halo\\SOURCE\\saved games\\player_profile.c", 0x252, FALSE, "unknown default profile configuration requested"); + break; + } + + return; +} + +static boolean player_profile_read( + long player_profile_index, + struct player_profile *profile) +{ + boolean succeeded = FALSE; + byte block[SAVED_GAME_FILE_BLOCK_SIZE]; + struct file_reference file; + XCALCSIG_SIGNATURE checksum; + struct player_profile sanitized_profile; + + match_vassert("c:\\halo\\SOURCE\\saved games\\player_profile.c", 0x261, profile, "profile"); + + if (player_profile_globals.thread) + { + error( + _error_silent, + "waiting for asynchronous player profile io to finish..."); + while (!thread_has_exited(player_profile_globals.thread)) + { + } + dispose_thread(player_profile_globals.thread); + player_profile_globals.thread = NULL; + } + + if (TEST_FLAG(player_profile_index, _saved_game_file_index_valid_bit)) + { + if (saved_game_files_take_mutex()) + { + if (saved_game_file_open(&file, player_profile_index)) + { + if (file_read(&file, SAVED_GAME_FILE_BLOCK_SIZE, block)) + { + saved_game_file_generate_checksum(block, sizeof(struct player_profile), &checksum); + + if (!csmemcmp(&checksum, block+sizeof(struct player_profile), sizeof(checksum))) + { + csmemcpy(profile, block, sizeof(struct player_profile)); + } + else + { + error( + _error_silent, + "checksum failed on player profile file, sanitizing memory resident version..."); + + csmemset(&sanitized_profile, 0, sizeof(sanitized_profile)); + sanitized_profile.primary_color_index = NONE; + sanitized_profile.controller_settings.look_sensitivity = DEFAULT_LOOK_SENSITIVITY; + sanitized_profile.controller_settings.invert_look = FALSE; + sanitized_profile.controller_settings.flight_stick_aircraft_controls = FALSE; + sanitized_profile.controller_settings.ingame_help_disabled = FALSE; + sanitized_profile.controller_settings.vibration_disabled = FALSE; + sanitized_profile.last_single_player_map_played = 0; + sanitized_profile.controller_settings.button_preset = _button_preset_standard; + sanitized_profile.controller_settings.joystick_preset = _joystick_preset_standard; + sanitized_profile.flags = 0; + ustrncpy( + sanitized_profile.player_name, + saved_game_file_get_display_name(player_profile_index), + MAXIMUM_PLAYER_PROFILE_NAME_LENGTH-1); + sanitized_profile.player_name[MAXIMUM_PLAYER_PROFILE_NAME_LENGTH-1] = 0; + csmemcpy(profile, &sanitized_profile, sizeof(struct player_profile)); + } + + /* a sanitized profile still counts as a successful get */ + succeeded = TRUE; + } + else + { + error(_error_silent, "failed to read player profile from file"); + } + + saved_game_file_close(&file, player_profile_index); + } + else + { + error(_error_silent, "failed to open player profile file"); + } + + saved_game_files_release_mutex(); + } + else + { + error( + _error_silent, + "failed to get saved game files mutex; perhaps another operation is in progress?"); + } + } + else + { + error( + _error_silent, + "checksum failed on player profile file, sanitizing memory resident version..."); + + csmemset(&sanitized_profile, 0, sizeof(sanitized_profile)); + sanitized_profile.primary_color_index = NONE; + sanitized_profile.controller_settings.look_sensitivity = DEFAULT_LOOK_SENSITIVITY; + sanitized_profile.controller_settings.invert_look = FALSE; + sanitized_profile.controller_settings.flight_stick_aircraft_controls = FALSE; + sanitized_profile.controller_settings.ingame_help_disabled = FALSE; + sanitized_profile.controller_settings.vibration_disabled = FALSE; + sanitized_profile.last_single_player_map_played = 0; + sanitized_profile.controller_settings.button_preset = _button_preset_standard; + sanitized_profile.controller_settings.joystick_preset = _joystick_preset_standard; + sanitized_profile.flags = 0; + ustrncpy( + sanitized_profile.player_name, + saved_game_file_get_display_name(player_profile_index), + MAXIMUM_PLAYER_PROFILE_NAME_LENGTH-1); + sanitized_profile.player_name[MAXIMUM_PLAYER_PROFILE_NAME_LENGTH-1] = 0; + csmemcpy(profile, &sanitized_profile, sizeof(struct player_profile)); + + succeeded = TRUE; + } + + return succeeded; +} + +static unsigned long __stdcall player_profile_write_thread_proc( + void *input) +{ + struct player_profile_write_request *request = input; + struct player_profile_file_block block = {0}; + struct file_reference file; + + match_vassert("c:\\halo\\SOURCE\\saved games\\player_profile.c", 0x2D7, input, "input"); + + error(_error_silent, "begin player profile write"); + + if (saved_game_files_take_mutex()) + { + long player_profile_index = request->player_profile_index; + boolean failed = FALSE; + struct player_profile *profile = &request->profile; + + if (saved_game_file_open(&file, player_profile_index)) + { + csmemcpy(&block.profile, profile, sizeof(struct player_profile)); + saved_game_file_generate_checksum(&block.profile, sizeof(block.profile), + &block.checksum); + + if (!file_set_position(&file, 0) || + !file_write(&file, sizeof(block), &block)) + { + error(_error_silent, "failed to write player profile to file"); + failed = TRUE; + } + + if (saved_game_file_close(&file, player_profile_index) && + !synchronize_metadata_display_name_with_profile_name(player_profile_index, profile->player_name)) + { + error(_error_silent, "metadata name may not match game display name"); + } + } + else + { + error(_error_silent, "failed to open player profile file"); + } + + if (failed) + { + delete_enumerated_saved_game_file(player_profile_index); + } + + saved_game_files_release_mutex(); + } + else + { + error( + _error_silent, + "failed to get saved game files mutex; perhaps another operation is in progress?"); + } + + error(_error_silent, "end player profile write"); + + return 0; +} + +static void player_profile_create_default_profiles_on_disk( + void) +{ + long i; + + for (i = 0; i < NUMBER_OF_DEFAULT_PROFILES; i++) + { + struct player_profile_file_block block = {0}; + char path[MAXIMUM_FILENAME_LENGTH+1]; + struct file_reference file; + boolean succeeded = FALSE; + + build_default_profile(&block.profile, i); + + _snprintf(path, MAXIMUM_FILENAME_LENGTH, "z:\\saved\\player_profiles\\default_profile\\%02d.sav", i); + + if (file_reference_create_from_path(&file, path, FALSE)) + { + saved_game_file_generate_checksum(&block.profile, sizeof(block.profile), + &block.checksum); + + if (file_create(&file) && + file_open(&file, FLAG(_permission_write_bit))) + { + succeeded = file_set_position(&file, 0) && + file_write(&file, sizeof(block), &block); + + if (!file_close(&file)) + { + error( + _error_silent, + "failed to close default player profile file '%s'", + path); + } + } + } + + if (!succeeded) + { + error( + _error_silent, + "failed to create/update default player profile file '%s' on disk", + path); + } + } + + return; +} + +static void player_profile_write( + long player_profile_index, + struct player_profile *profile) +{ + match_vassert("c:\\halo\\SOURCE\\saved games\\player_profile.c", 0x2C0, profile, "profile"); + + if (player_profile_globals.thread) + { + error( + _error_silent, + "waiting for asynchronous player profile io to finish..."); + while (!thread_has_exited(player_profile_globals.thread)) + { + } + dispose_thread(player_profile_globals.thread); + player_profile_globals.thread = NULL; + } + + player_profile_globals.write_request.player_profile_index = player_profile_index; + csmemcpy( + &player_profile_globals.write_request.profile, + profile, + sizeof(struct player_profile)); + + create_thread( + 0, + player_profile_write_thread_proc, + &player_profile_globals.write_request, + &player_profile_globals.thread); + + return; +} diff --git a/research/fifty_objects_20260925/w/player_profile/final_og.c b/research/fifty_objects_20260925/w/player_profile/final_og.c new file mode 100644 index 00000000..accc4e98 --- /dev/null +++ b/research/fifty_objects_20260925/w/player_profile/final_og.c @@ -0,0 +1,933 @@ +/* +PLAYER_PROFILE.C + +symbols in this file: +001B07E0 0060: + _player_profiles_dispose (0000) +001B0840 0020: + _player_profiles_enumerate_available_to_local_player_index (0000) +001B0860 0030: + _player_profile_delete (0000) +001B0890 0130: + _player_profile_get_from_path (0000) +001B09C0 0010: + _player_profile_number_of_available_primary_colors (0000) +001B09D0 0090: + _player_profile_get_rgb_color (0000) +001B0A60 0310: + _player_profile_get_highest_completed_solo_level (0000) +001B0D70 0010: + _player_profile_get_enclosing_directory_path (0000) +001B0D80 00b0: + _build_default_profile (0000) +001B0E30 0280: + _player_profile_read (0000) +001B10B0 0160: + _player_profile_write_thread_proc (0000) +001B1210 01d0: + _player_profile_new (0000) +001B13E0 0060: + _player_profile_get (0000) +001B1440 0050: + _player_profile_get_argb_color (0000) +001B1490 0020: + _player_profile_get_random_good_color (0000) +001B14B0 0020: + _player_profile_get_random_color (0000) +001B14D0 0120: + _player_profile_create_default_profiles_on_disk (0000) +001B15F0 00a0: + _player_profile_write (0000) +001B1690 0020: + _player_profiles_initialize (0000) +001B16B0 0040: + _player_profile_save (0000) +001B16F0 00c0: + _player_profile_save_last_level_played (0000) +001B17B0 00e0: + _player_profile_save_level_completed (0000) +002A8430 003c: + ??_C@_0DM@NLGMBPHE@waiting?5for?5asynchronous?5player?5@ (0000) +002A846C 0037: + ??_C@_0DH@HAKHJMPK@player_profile_delete?$CI?$CJ?5failed?5?$CI@ (0000) +002A84A4 0023: + ??_C@_0CD@MKCOKJEP@failed?5to?5open?5player?5profile?5fi@ (0000) +002A84C8 001e: + ??_C@_0BO@NCKKNDPE@failed?5to?5read?5player?5profile?$AA@ (0000) +002A84E8 0027: + ??_C@_0CH@JNHLCLHF@checksum?5failed?5on?5player?5profil@ (0000) +002A8510 0015: + ??_C@_0BF@CBGBCFBJ@full_path?5?$CG?$CG?5profile?$AA@ (0000) +002A8528 002c: + ??_C@_0CM@FCBBDNNL@c?3?2halo?2SOURCE?2saved?5games?2playe@ (0000) +002A8554 001f: + ??_C@_0BP@MEGJCLGO@profile?5?$CG?$CG?5level?5?$CG?$CG?5difficulty?$AA@ (0000) +002A8574 0030: + ??_C@_0DA@HDHACNBF@unknown?5default?5profile?5configur@ (0000) +002A85A4 003e: + ??_C@_0DO@LAANFIGE@?$CIprofile?5?$CB?$DN?5NULL?$CJ?5?$CG?$CG?5?$CIi?$DO?$DN0?$CJ?5?$CG?$CG?5?$CI@ (0000) +002A85E8 0050: + ??_C@_0FA@LJKGPDPC@failed?5to?5get?5saved?5game?5files?5m@ (0000) +002A8638 0028: + ??_C@_0CI@FKNBKFEC@failed?5to?5read?5player?5profile?5fr@ (0000) +002A8660 004e: + ??_C@_0EO@GPPPPIDI@checksum?5failed?5on?5player?5profil@ (0000) +002A86B0 0038: + ??_C@_0DI@OJDDKHHL@waiting?5for?5asynchronous?5player?5@ (0000) +002A86E8 0019: + ??_C@_0BJ@PCHLPGBN@end?5player?5profile?5write?$AA@ (0000) +002A8704 002e: + ??_C@_0CO@BDMJPAMG@metadata?5name?5may?5not?5match?5game@ (0000) +002A8734 0027: + ??_C@_0CH@JHKEOGPG@failed?5to?5write?5player?5profile?5t@ (0000) +002A875C 001b: + ??_C@_0BL@IELAHCC@begin?5player?5profile?5write?$AA@ (0000) +002A8778 002c: + ??_C@_0CM@MOJFCEID@failed?5to?5open?5newly?5created?5pla@ (0000) +002A87A4 0032: + ??_C@_0DC@FAJPEHGL@failed?5to?5initialize?5newly?5creat@ (0000) +002A87D8 003e: + ??_C@_0DO@JBICLLBJ@?$CD?$CD?$CD?5DEBUG?5unlocking?5all?5solo?5lev@ (0000) +002A8818 0041: + ??_C@_0EB@MNDMAHGB@failed?5to?5create?1update?5default?5@ (0000) +002A885C 0031: + ??_C@_0DB@HMAPCDAL@failed?5to?5close?5default?5player?5p@ (0000) +002A8890 0032: + ??_C@_0DC@MFJJMMHK@z?3?2saved?2player_profiles?2default@ (0000) +002A88C4 0035: + ??_C@_0DF@LHIOELOG@?$CIlevel?$DO?$DN0?$CJ?5?$CG?$CG?5?$CIlevel?$DMNUMBER_OF_S@ (0000) +002A8900 0062: + ??_C@_0GC@HGEBHOGG@failed?5to?5save?5player?8s?5current?5@ (0000) +002A8968 007d: + ??_C@_0HN@FLNBFKEC@?$CIlevel?$DO?$DN0?$CJ?5?$CG?$CG?5?$CIlevel?$DMNUMBER_OF_S@ (0000) +00316880 0048: + _profile_color_table (0000) +004D27E8 006c: + _player_profile_globals (0000) +*/ + +/* ---------- headers */ + +#include "cseries/cseries.h" +#include "bungie_net/common/thread.h" +#include "cseries/errors.h" +#include "math/real_math.h" +#include "tag_files/files.h" +#include "text/unicode.h" +#include "game/game.h" +#include "main/main.h" +#include "networking/network_connection.h" +#include "interface/player_ui.h" +#include "saved games/saved_game_files.h" +#include "saved games/player_profile.h" + +#include + +/* ---------- constants */ + +enum +{ + NUMBER_OF_AVAILABLE_PRIMARY_COLORS = 18, + NUMBER_OF_GOOD_RANDOM_COLORS = 3, + NUMBER_OF_RANDOM_COLORS = 17, + DEFAULT_LOOK_SENSITIVITY = 3 +}; + +enum +{ + _default_player_profile_standard = 0, + _default_player_profile_inverted +}; + +/* ---------- macros */ + +/* ---------- structures */ + +typedef char verify_player_profile_size[ + sizeof(struct player_profile) == 0x30 ? 1 : -1]; + +struct player_profile_internal +{ + struct player_profile profile; + XCALCSIG_SIGNATURE checksum; +}; + +union player_profile_block +{ + byte data[SAVED_GAME_FILE_BLOCK_SIZE]; + struct player_profile_internal profile_block; +}; + +typedef char verify_player_profile_block_size[ + sizeof(union player_profile_block) == SAVED_GAME_FILE_BLOCK_SIZE ? 1 : -1]; + +struct player_profile_write_request +{ + long player_profile_index; + struct player_profile profile; +}; + +struct player_profile_runtime_globals +{ + struct player_profile default_profile; + struct player_profile_write_request write_request; + struct thread_reference *thread; + boolean initialized; +}; + +typedef char verify_player_profile_thread_offset[ + offsetof(struct player_profile_runtime_globals, thread) == 0x64 ? 1 : -1]; +typedef char verify_player_profile_initialized_offset[ + offsetof(struct player_profile_runtime_globals, initialized) == 0x68 ? 1 : -1]; +typedef char verify_player_profile_globals_size[ + sizeof(struct player_profile_runtime_globals) == 0x6C ? 1 : -1]; + +/* ---------- prototypes */ + +static void build_default_profile( + struct player_profile *profile, + long i); +static boolean player_profile_read( + long player_profile_index, + struct player_profile *profile); +static unsigned long __stdcall player_profile_write_thread_proc( + void *input); +static void player_profile_create_default_profiles_on_disk( + void); +static void player_profile_write( + long player_profile_index, + struct player_profile *profile); + +/* ---------- globals */ + +static long profile_color_table[NUMBER_OF_AVAILABLE_PRIMARY_COLORS] = +{ + 0x00FFFFFF, + 0x00000000, + 0x00FE0000, + 0x000201E3, + 0x00707E71, + 0x00FFFF01, + 0x0000FF01, + 0x00FF56B9, + 0x00AB10F4, + 0x0001FFFF, + 0x006493ED, + 0x00FF7F00, + 0x001ECC91, + 0x00006401, + 0x00603814, + 0x00C69C6C, + 0x009D0B0E, + 0x00F5999E, +}; + +struct player_profile_runtime_globals player_profile_globals = { 0 }; + +/* ---------- public code */ + +void player_profiles_dispose( + void) +{ + if (player_profile_globals.thread) + { + error( + _error_silent, + "waiting for asynchronous player profile writes to finish..."); + while (!thread_has_exited(player_profile_globals.thread)) + { + } + dispose_thread(player_profile_globals.thread); + player_profile_globals.thread = NULL; + } + + csmemset( + &player_profile_globals, + 0, + sizeof(player_profile_globals)); + + return; +} + +void player_profiles_enumerate_available_to_local_player_index( + short local_player_index, + word *number_of_profiles, + long *player_profile_indices, + boolean include_default_profiles) +{ + saved_game_files_enumerate_available_to_local_player_index( + local_player_index, + _saved_game_file_type_player_profile, + number_of_profiles, + player_profile_indices, + include_default_profiles); + + return; +} + +void player_profile_delete( + long player_profile_index) +{ + if (player_profile_index != NONE && + !delete_enumerated_saved_game_file(player_profile_index)) + { + error( + _error_silent, + "player_profile_delete() failed (profile index= #0x%lX)", + player_profile_index); + } + + return; +} + +boolean player_profile_get_from_path( + char *full_path, + struct player_profile *profile) +{ + boolean succeeded = FALSE; + byte block[SAVED_GAME_FILE_BLOCK_SIZE]; + struct file_reference file; + XCALCSIG_SIGNATURE checksum; + + match_assert("c:\\halo\\SOURCE\\saved games\\player_profile.c", 0xD8, full_path && profile); + + if (file_reference_create_from_path(&file, full_path, FALSE) && + file_open(&file, FLAG(_permission_read_bit))) + { + if (file_read(&file, SAVED_GAME_FILE_BLOCK_SIZE, block)) + { + saved_game_file_generate_checksum(block, sizeof(struct player_profile), &checksum); + + if (!csmemcmp(&checksum, block+sizeof(struct player_profile), sizeof(checksum))) + { + csmemcpy(profile, block, sizeof(struct player_profile)); + succeeded = TRUE; + } + else + { + error(_error_silent, "checksum failed on player profile file"); + } + } + else + { + error(_error_silent, "failed to read player profile"); + } + + file_close(&file); + } + else + { + error(_error_silent, "failed to open player profile file"); + } + + return succeeded; +} + +word player_profile_number_of_available_primary_colors( + void) +{ + return NUMBER_OF_AVAILABLE_PRIMARY_COLORS; +} + +real_rgb_color player_profile_get_rgb_color( + long color_index) +{ + long color; + real_rgb_color rgb_color; + + color_index = color_index < NUMBER_OF_AVAILABLE_PRIMARY_COLORS - 1 ? + color_index : NUMBER_OF_AVAILABLE_PRIMARY_COLORS - 1; + color_index = color_index < 0 ? 0 : color_index; + color = profile_color_table[color_index]; + + rgb_color.red = ((color >> 16) & 0xFF) / 255.f; + rgb_color.green = ((color >> 8) & 0xFF) / 255.f; + rgb_color.blue = (color & 0xFF) / 255.f; + return rgb_color; +} + +void player_profile_get_highest_completed_solo_level( + struct player_profile *profile, + short *level, + short *difficulty) +{ + long i; + + match_assert("c:\\halo\\SOURCE\\saved games\\player_profile.c", 0x1B8, profile && level && difficulty); + + *level = NONE; + *difficulty = _game_difficulty_level_normal; + + for (i = 0; i < NUMBER_OF_SINGLE_PLAYER_LEVELS; i++) + { + if (profile->single_player_map_flags[i]) + { + if (TEST_FLAG(profile->single_player_map_flags[i], _game_difficulty_level_impossible)) + { + *level = (short)i; + *difficulty = _game_difficulty_level_impossible; + } + else if (TEST_FLAG(profile->single_player_map_flags[i], _game_difficulty_level_hard)) + { + *level = (short)i; + *difficulty = _game_difficulty_level_hard; + } + else if (TEST_FLAG(profile->single_player_map_flags[i], _game_difficulty_level_normal)) + { + *level = (short)i; + *difficulty = _game_difficulty_level_normal; + } + else if (TEST_FLAG(profile->single_player_map_flags[i], _game_difficulty_level_easy)) + { + *level = (short)i; + *difficulty = _game_difficulty_level_easy; + } + } + } + + return; +} + +boolean player_profile_get_enclosing_directory_path( + long profile, + char *full_path) +{ + return saved_game_file_get_path_to_enclosing_directory(profile, full_path); +} + +long player_profile_new( + short local_player_index, + wchar_t *name) +{ + struct file_reference profile_file; + long player_profile_index = create_enumerated_saved_game_file( + _saved_game_file_type_player_profile, + local_player_index, + name); + + if (player_profile_index != NONE) + { + if (saved_game_file_open(&profile_file, player_profile_index)) + { + union player_profile_block block = {0}; + struct player_profile *profile = &block.profile_block.profile; + long level; + + csmemset(profile, 0, sizeof(struct player_profile)); + profile->primary_color_index = NONE; + profile->controller_settings.look_sensitivity = DEFAULT_LOOK_SENSITIVITY; + profile->controller_settings.invert_look = FALSE; + profile->controller_settings.flight_stick_aircraft_controls = FALSE; + profile->controller_settings.ingame_help_disabled = FALSE; + profile->controller_settings.vibration_disabled = FALSE; + profile->last_single_player_map_played = 0; + profile->controller_settings.button_preset = _button_preset_standard; + profile->controller_settings.joystick_preset = _joystick_preset_standard; + profile->flags = 0; + ustrncpy(profile->player_name, name, MAXIMUM_PLAYER_PROFILE_NAME_LENGTH-1); + profile->player_name[MAXIMUM_PLAYER_PROFILE_NAME_LENGTH-1] = 0; + + error(_error_silent, "### DEBUG unlocking all solo levels for newly created profile"); + + for (level = 0; level < NUMBER_OF_SINGLE_PLAYER_LEVELS; level++) + { + long difficulty = 0; + + do + { + profile->single_player_map_flags[level] |= FLAG(difficulty); + difficulty++; + } + while (difficulty < NUMBER_OF_GAME_DIFFICULTY_LEVELS); + } + + saved_game_file_generate_checksum(&block.profile_block.profile, sizeof(block.profile_block.profile), + &block.profile_block.checksum); + + if (!file_set_position(&profile_file, 0) || + !file_write(&profile_file, sizeof(block), &block)) + { + error(_error_silent, "failed to initialize newly created player profile"); + delete_enumerated_saved_game_file(player_profile_index); + player_profile_index = NONE; + } + + /* BUG (preserved for exact matching): after a failed write the index is already NONE, so + saved_game_file_close() fails its index assertions */ + saved_game_file_close(&profile_file, player_profile_index); + } + else + { + error(_error_silent, "failed to open newly created player profile"); + delete_enumerated_saved_game_file(player_profile_index); + player_profile_index = NONE; + } + } + else + { + error(_error_silent, "failed to create new player profile"); + } + + return player_profile_index; +} + +boolean player_profile_get( + long player_profile_index, + struct player_profile *profile) +{ + boolean succeeded = FALSE; + + match_vassert("c:\\halo\\SOURCE\\saved games\\player_profile.c", 0xC2, profile, "profile"); + + if (player_profile_index == NONE) + { + csmemcpy( + profile, + &player_profile_globals.default_profile, + sizeof(struct player_profile)); + } + else + { + succeeded = player_profile_read(player_profile_index, profile); + } + + return succeeded; +} + +real_argb_color player_profile_get_argb_color( + long color_index) +{ + real_argb_color argb_color; + real_rgb_color rgb_color; + + rgb_color = player_profile_get_rgb_color(color_index); + argb_color.alpha = 1.f; + argb_color.rgb = rgb_color; + + return argb_color; +} + +long player_profile_get_random_good_color( + void) +{ + return seed_random_range( + get_global_local_random_seed_address(), + 0, + NUMBER_OF_GOOD_RANDOM_COLORS); +} + +long player_profile_get_random_color( + void) +{ + return seed_random_range( + get_global_local_random_seed_address(), + 0, + NUMBER_OF_RANDOM_COLORS); +} + +void player_profiles_initialize( + void) +{ + csmemset( + &player_profile_globals, + 0, + sizeof(player_profile_globals)); + player_profile_globals.initialized = TRUE; + player_profile_create_default_profiles_on_disk(); + + return; +} + +void player_profile_save( + long player_profile_index, + struct player_profile *profile) +{ + match_vassert("c:\\halo\\SOURCE\\saved games\\player_profile.c", 0x100, profile, "profile"); + + if (player_profile_index != NONE) + { + player_profile_write(player_profile_index, profile); + } + + return; +} + +void player_profile_save_last_level_played( + short local_player_index) +{ + struct player_profile profile; + short level = main_get_current_solo_level(); + long player_profile_index; + + match_assert("c:\\halo\\SOURCE\\saved games\\player_profile.c", 0x17A, (local_player_index>=0) && (local_player_index=0) && (level=0) && (local_player_index=0) && (level= 0) && (difficulty < NUMBER_OF_GAME_DIFFICULTY_LEVELS)); + + player_profile_index = player_ui_get_active_player_profile_index(local_player_index); + + if (player_profile_index != NONE) + { + player_ui_get_active_player_profile(local_player_index, &profile); + + profile.single_player_map_flags[level] |= FLAG(difficulty); + + player_profile_write(player_profile_index, &profile); + + player_ui_set_active_player_profile( + local_player_index, + player_profile_index, + &profile); + } + else + { + error( + _error_silent, + "failed to save player's current level as being completed because the player profile was not found"); + } + + return; +} + +/* ---------- private code */ + +static void build_default_profile( + struct player_profile *profile, + long i) +{ + match_assert("c:\\halo\\SOURCE\\saved games\\player_profile.c", 0x237, (profile != NULL) && (i>=0) && (iprimary_color_index = NONE; + profile->controller_settings.look_sensitivity = DEFAULT_LOOK_SENSITIVITY; + profile->controller_settings.invert_look = FALSE; + profile->controller_settings.flight_stick_aircraft_controls = FALSE; + profile->controller_settings.ingame_help_disabled = FALSE; + profile->flags |= (word)(FLAG(_player_profile_default_profile_bit) | (i<<8)); + profile->controller_settings.vibration_disabled = FALSE; + profile->last_single_player_map_played = 0; + + switch (i) + { + case _default_player_profile_standard: + profile->controller_settings.button_preset = _button_preset_standard; + profile->controller_settings.joystick_preset = _joystick_preset_standard; + break; + + case _default_player_profile_inverted: + profile->controller_settings.invert_look = TRUE; + profile->controller_settings.button_preset = _button_preset_standard; + profile->controller_settings.joystick_preset = _joystick_preset_standard; + break; + + default: + match_vassert("c:\\halo\\SOURCE\\saved games\\player_profile.c", 0x252, FALSE, "unknown default profile configuration requested"); + break; + } + + return; +} + +static boolean player_profile_read( + long player_profile_index, + struct player_profile *profile) +{ + boolean succeeded = FALSE; + byte block[SAVED_GAME_FILE_BLOCK_SIZE]; + struct file_reference file; + XCALCSIG_SIGNATURE checksum; + struct player_profile sanitized_profile; + + match_vassert("c:\\halo\\SOURCE\\saved games\\player_profile.c", 0x261, profile, "profile"); + + if (player_profile_globals.thread) + { + error( + _error_silent, + "waiting for asynchronous player profile io to finish..."); + while (!thread_has_exited(player_profile_globals.thread)) + { + } + dispose_thread(player_profile_globals.thread); + player_profile_globals.thread = NULL; + } + + if (TEST_FLAG(player_profile_index, _saved_game_file_index_valid_bit)) + { + if (saved_game_files_take_mutex()) + { + if (saved_game_file_open(&file, player_profile_index)) + { + if (file_read(&file, SAVED_GAME_FILE_BLOCK_SIZE, block)) + { + saved_game_file_generate_checksum(block, sizeof(struct player_profile), &checksum); + + if (!csmemcmp(&checksum, block+sizeof(struct player_profile), sizeof(checksum))) + { + csmemcpy(profile, block, sizeof(struct player_profile)); + } + else + { + error( + _error_silent, + "checksum failed on player profile file, sanitizing memory resident version..."); + + csmemset(&sanitized_profile, 0, sizeof(sanitized_profile)); + sanitized_profile.primary_color_index = NONE; + sanitized_profile.controller_settings.look_sensitivity = DEFAULT_LOOK_SENSITIVITY; + sanitized_profile.controller_settings.invert_look = FALSE; + sanitized_profile.controller_settings.flight_stick_aircraft_controls = FALSE; + sanitized_profile.controller_settings.ingame_help_disabled = FALSE; + sanitized_profile.controller_settings.vibration_disabled = FALSE; + sanitized_profile.last_single_player_map_played = 0; + sanitized_profile.controller_settings.button_preset = _button_preset_standard; + sanitized_profile.controller_settings.joystick_preset = _joystick_preset_standard; + sanitized_profile.flags = 0; + ustrncpy( + sanitized_profile.player_name, + saved_game_file_get_display_name(player_profile_index), + MAXIMUM_PLAYER_PROFILE_NAME_LENGTH-1); + sanitized_profile.player_name[MAXIMUM_PLAYER_PROFILE_NAME_LENGTH-1] = 0; + csmemcpy(profile, &sanitized_profile, sizeof(struct player_profile)); + } + + /* a sanitized profile still counts as a successful get */ + succeeded = TRUE; + } + else + { + error(_error_silent, "failed to read player profile from file"); + } + + saved_game_file_close(&file, player_profile_index); + } + else + { + error(_error_silent, "failed to open player profile file"); + } + + saved_game_files_release_mutex(); + } + else + { + error( + _error_silent, + "failed to get saved game files mutex; perhaps another operation is in progress?"); + } + } + else + { + error( + _error_silent, + "checksum failed on player profile file, sanitizing memory resident version..."); + + csmemset(&sanitized_profile, 0, sizeof(sanitized_profile)); + sanitized_profile.primary_color_index = NONE; + sanitized_profile.controller_settings.look_sensitivity = DEFAULT_LOOK_SENSITIVITY; + sanitized_profile.controller_settings.invert_look = FALSE; + sanitized_profile.controller_settings.flight_stick_aircraft_controls = FALSE; + sanitized_profile.controller_settings.ingame_help_disabled = FALSE; + sanitized_profile.controller_settings.vibration_disabled = FALSE; + sanitized_profile.last_single_player_map_played = 0; + sanitized_profile.controller_settings.button_preset = _button_preset_standard; + sanitized_profile.controller_settings.joystick_preset = _joystick_preset_standard; + sanitized_profile.flags = 0; + ustrncpy( + sanitized_profile.player_name, + saved_game_file_get_display_name(player_profile_index), + MAXIMUM_PLAYER_PROFILE_NAME_LENGTH-1); + sanitized_profile.player_name[MAXIMUM_PLAYER_PROFILE_NAME_LENGTH-1] = 0; + csmemcpy(profile, &sanitized_profile, sizeof(struct player_profile)); + + succeeded = TRUE; + } + + return succeeded; +} + +static unsigned long __stdcall player_profile_write_thread_proc( + void *input) +{ + struct player_profile_write_request *request = input; + /* BUG (preserved for exact matching): only the profile and checksum are initialised, so the + rest of the 512-byte block is written from uninitialised stack storage */ + union player_profile_block block; + struct file_reference profile_file; + + match_vassert("c:\\halo\\SOURCE\\saved games\\player_profile.c", 0x2D7, input, "input"); + + error(_error_silent, "begin player profile write"); + + if (saved_game_files_take_mutex()) + { + long player_profile_index = request->player_profile_index; + boolean failed = FALSE; + struct player_profile *profile = &request->profile; + + if (saved_game_file_open(&profile_file, player_profile_index)) + { + csmemcpy(&block.profile_block.profile, profile, sizeof(struct player_profile)); + saved_game_file_generate_checksum(&block.profile_block.profile, sizeof(block.profile_block.profile), + &block.profile_block.checksum); + + if (!file_set_position(&profile_file, 0) || + !file_write(&profile_file, sizeof(block), &block)) + { + error(_error_silent, "failed to write player profile to file"); + failed = TRUE; + } + + if (saved_game_file_close(&profile_file, player_profile_index) && + !synchronize_metadata_display_name_with_profile_name(player_profile_index, profile->player_name)) + { + error(_error_silent, "metadata name may not match game display name"); + } + } + else + { + error(_error_silent, "failed to open player profile file"); + } + + if (failed) + { + delete_enumerated_saved_game_file(player_profile_index); + } + + saved_game_files_release_mutex(); + } + else + { + error( + _error_silent, + "failed to get saved game files mutex; perhaps another operation is in progress?"); + } + + error(_error_silent, "end player profile write"); + + return 0; +} + +static void player_profile_create_default_profiles_on_disk( + void) +{ + long i; + + for (i = 0; i < NUMBER_OF_DEFAULT_PROFILES; i++) + { + /* BUG (preserved for exact matching): only the profile and checksum are initialised, so the + rest of the 512-byte block is written from uninitialised stack storage */ + union player_profile_block block; + char full_path[MAXIMUM_FILENAME_LENGTH+1]; + struct file_reference file; + boolean succeeded = FALSE; + + build_default_profile(&block.profile_block.profile, i); + + _snprintf(full_path, MAXIMUM_FILENAME_LENGTH, "z:\\saved\\player_profiles\\default_profile\\%02d.sav", i); + + if (file_reference_create_from_path(&file, full_path, FALSE)) + { + saved_game_file_generate_checksum(&block.profile_block.profile, sizeof(block.profile_block.profile), + &block.profile_block.checksum); + + /* BUG (preserved for exact matching): a failed seek skips file_close() and leaves the + file open */ + if (file_create(&file) && + file_open(&file, FLAG(_permission_write_bit)) && + file_set_position(&file, 0)) + { + succeeded = file_write(&file, sizeof(block), &block); + + if (!file_close(&file)) + { + error( + _error_silent, + "failed to close default player profile file '%s'", + full_path); + } + } + } + + if (!succeeded) + { + error( + _error_silent, + "failed to create/update default player profile file '%s' on disk", + full_path); + } + } + + return; +} + +static void player_profile_write( + long player_profile_index, + struct player_profile *profile) +{ + match_vassert("c:\\halo\\SOURCE\\saved games\\player_profile.c", 0x2C0, profile, "profile"); + + if (player_profile_globals.thread) + { + error( + _error_silent, + "waiting for asynchronous player profile io to finish..."); + while (!thread_has_exited(player_profile_globals.thread)) + { + } + dispose_thread(player_profile_globals.thread); + player_profile_globals.thread = NULL; + } + + player_profile_globals.write_request.player_profile_index = player_profile_index; + csmemcpy( + &player_profile_globals.write_request.profile, + profile, + sizeof(struct player_profile)); + + create_thread( + 0, + player_profile_write_thread_proc, + &player_profile_globals.write_request, + &player_profile_globals.thread); + + return; +} diff --git a/research/fifty_objects_20260925/w/player_profile/owner_gated_over_defined_full.patch b/research/fifty_objects_20260925/w/player_profile/owner_gated_over_defined_full.patch new file mode 100644 index 00000000..454b954a --- /dev/null +++ b/research/fifty_objects_20260925/w/player_profile/owner_gated_over_defined_full.patch @@ -0,0 +1,74 @@ +diff --git a/source/saved games/player_profile.c b/source/saved games/player_profile.c +index 048026db..2e3e1843 100644 +--- a/source/saved games/player_profile.c ++++ b/source/saved games/player_profile.c +@@ -412,7 +412,6 @@ long player_profile_new( + union player_profile_block block = {0}; + struct player_profile *profile = &block.profile_block.profile; + long level; +- boolean succeeded; + + csmemset(profile, 0, sizeof(struct player_profile)); + profile->primary_color_index = NONE; +@@ -445,16 +444,17 @@ long player_profile_new( + saved_game_file_generate_checksum(&block.profile_block.profile, sizeof(block.profile_block.profile), + &block.profile_block.checksum); + +- succeeded = file_set_position(&profile_file, 0) && +- file_write(&profile_file, sizeof(block), &block); +- saved_game_file_close(&profile_file, player_profile_index); +- +- if (!succeeded) ++ if (!file_set_position(&profile_file, 0) || ++ !file_write(&profile_file, sizeof(block), &block)) + { + error(_error_silent, "failed to initialize newly created player profile"); + delete_enumerated_saved_game_file(player_profile_index); + player_profile_index = NONE; + } ++ ++ /* BUG (preserved for exact matching): after a failed write the index is already NONE, so ++ saved_game_file_close() fails its index assertions */ ++ saved_game_file_close(&profile_file, player_profile_index); + } + else + { +@@ -788,7 +788,9 @@ static unsigned long __stdcall player_profile_write_thread_proc( + void *input) + { + struct player_profile_write_request *request = input; +- union player_profile_block block = {0}; ++ /* BUG (preserved for exact matching): only the profile and checksum are initialised, so the ++ rest of the 512-byte block is written from uninitialised stack storage */ ++ union player_profile_block block; + struct file_reference profile_file; + + match_vassert("c:\\halo\\SOURCE\\saved games\\player_profile.c", 0x2D7, input, "input"); +@@ -851,7 +853,9 @@ static void player_profile_create_default_profiles_on_disk( + + for (i = 0; i < NUMBER_OF_DEFAULT_PROFILES; i++) + { +- union player_profile_block block = {0}; ++ /* BUG (preserved for exact matching): only the profile and checksum are initialised, so the ++ rest of the 512-byte block is written from uninitialised stack storage */ ++ union player_profile_block block; + char full_path[MAXIMUM_FILENAME_LENGTH+1]; + struct file_reference file; + boolean succeeded = FALSE; +@@ -865,11 +869,13 @@ static void player_profile_create_default_profiles_on_disk( + saved_game_file_generate_checksum(&block.profile_block.profile, sizeof(block.profile_block.profile), + &block.profile_block.checksum); + ++ /* BUG (preserved for exact matching): a failed seek skips file_close() and leaves the ++ file open */ + if (file_create(&file) && +- file_open(&file, FLAG(_permission_write_bit))) ++ file_open(&file, FLAG(_permission_write_bit)) && ++ file_set_position(&file, 0)) + { +- succeeded = file_set_position(&file, 0) && +- file_write(&file, sizeof(block), &block); ++ succeeded = file_write(&file, sizeof(block), &block); + + if (!file_close(&file)) + { diff --git a/research/fifty_objects_20260925/w/player_profile/owner_gated_over_production.patch b/research/fifty_objects_20260925/w/player_profile/owner_gated_over_production.patch new file mode 100644 index 00000000..dbe33087 --- /dev/null +++ b/research/fifty_objects_20260925/w/player_profile/owner_gated_over_production.patch @@ -0,0 +1,181 @@ +diff --git a/source/saved games/player_profile.c b/source/saved games/player_profile.c +index 03d78309..2e3e1843 100644 +--- a/source/saved games/player_profile.c ++++ b/source/saved games/player_profile.c +@@ -146,16 +146,20 @@ enum + typedef char verify_player_profile_size[ + sizeof(struct player_profile) == 0x30 ? 1 : -1]; + +-struct player_profile_file_block ++struct player_profile_internal + { + struct player_profile profile; + XCALCSIG_SIGNATURE checksum; +- byte padding[SAVED_GAME_FILE_BLOCK_SIZE - +- sizeof(struct player_profile) - sizeof(XCALCSIG_SIGNATURE)]; + }; + +-typedef char verify_player_profile_file_block_size[ +- sizeof(struct player_profile_file_block) == SAVED_GAME_FILE_BLOCK_SIZE ? 1 : -1]; ++union player_profile_block ++{ ++ byte data[SAVED_GAME_FILE_BLOCK_SIZE]; ++ struct player_profile_internal profile_block; ++}; ++ ++typedef char verify_player_profile_block_size[ ++ sizeof(union player_profile_block) == SAVED_GAME_FILE_BLOCK_SIZE ? 1 : -1]; + + struct player_profile_write_request + { +@@ -395,7 +399,7 @@ long player_profile_new( + short local_player_index, + wchar_t *name) + { +- struct file_reference file; ++ struct file_reference profile_file; + long player_profile_index = create_enumerated_saved_game_file( + _saved_game_file_type_player_profile, + local_player_index, +@@ -403,12 +407,11 @@ long player_profile_new( + + if (player_profile_index != NONE) + { +- if (saved_game_file_open(&file, player_profile_index)) ++ if (saved_game_file_open(&profile_file, player_profile_index)) + { +- struct player_profile_file_block block = {0}; +- struct player_profile *profile = &block.profile; ++ union player_profile_block block = {0}; ++ struct player_profile *profile = &block.profile_block.profile; + long level; +- boolean succeeded; + + csmemset(profile, 0, sizeof(struct player_profile)); + profile->primary_color_index = NONE; +@@ -438,19 +441,20 @@ long player_profile_new( + while (difficulty < NUMBER_OF_GAME_DIFFICULTY_LEVELS); + } + +- saved_game_file_generate_checksum(&block.profile, sizeof(block.profile), +- &block.checksum); ++ saved_game_file_generate_checksum(&block.profile_block.profile, sizeof(block.profile_block.profile), ++ &block.profile_block.checksum); + +- succeeded = file_set_position(&file, 0) && +- file_write(&file, sizeof(block), &block); +- saved_game_file_close(&file, player_profile_index); +- +- if (!succeeded) ++ if (!file_set_position(&profile_file, 0) || ++ !file_write(&profile_file, sizeof(block), &block)) + { + error(_error_silent, "failed to initialize newly created player profile"); + delete_enumerated_saved_game_file(player_profile_index); + player_profile_index = NONE; + } ++ ++ /* BUG (preserved for exact matching): after a failed write the index is already NONE, so ++ saved_game_file_close() fails its index assertions */ ++ saved_game_file_close(&profile_file, player_profile_index); + } + else + { +@@ -784,8 +788,10 @@ static unsigned long __stdcall player_profile_write_thread_proc( + void *input) + { + struct player_profile_write_request *request = input; +- struct player_profile_file_block block = {0}; +- struct file_reference file; ++ /* BUG (preserved for exact matching): only the profile and checksum are initialised, so the ++ rest of the 512-byte block is written from uninitialised stack storage */ ++ union player_profile_block block; ++ struct file_reference profile_file; + + match_vassert("c:\\halo\\SOURCE\\saved games\\player_profile.c", 0x2D7, input, "input"); + +@@ -797,20 +803,20 @@ static unsigned long __stdcall player_profile_write_thread_proc( + boolean failed = FALSE; + struct player_profile *profile = &request->profile; + +- if (saved_game_file_open(&file, player_profile_index)) ++ if (saved_game_file_open(&profile_file, player_profile_index)) + { +- csmemcpy(&block.profile, profile, sizeof(struct player_profile)); +- saved_game_file_generate_checksum(&block.profile, sizeof(block.profile), +- &block.checksum); ++ csmemcpy(&block.profile_block.profile, profile, sizeof(struct player_profile)); ++ saved_game_file_generate_checksum(&block.profile_block.profile, sizeof(block.profile_block.profile), ++ &block.profile_block.checksum); + +- if (!file_set_position(&file, 0) || +- !file_write(&file, sizeof(block), &block)) ++ if (!file_set_position(&profile_file, 0) || ++ !file_write(&profile_file, sizeof(block), &block)) + { + error(_error_silent, "failed to write player profile to file"); + failed = TRUE; + } + +- if (saved_game_file_close(&file, player_profile_index) && ++ if (saved_game_file_close(&profile_file, player_profile_index) && + !synchronize_metadata_display_name_with_profile_name(player_profile_index, profile->player_name)) + { + error(_error_silent, "metadata name may not match game display name"); +@@ -847,32 +853,36 @@ static void player_profile_create_default_profiles_on_disk( + + for (i = 0; i < NUMBER_OF_DEFAULT_PROFILES; i++) + { +- struct player_profile_file_block block = {0}; +- char path[MAXIMUM_FILENAME_LENGTH+1]; ++ /* BUG (preserved for exact matching): only the profile and checksum are initialised, so the ++ rest of the 512-byte block is written from uninitialised stack storage */ ++ union player_profile_block block; ++ char full_path[MAXIMUM_FILENAME_LENGTH+1]; + struct file_reference file; + boolean succeeded = FALSE; + +- build_default_profile(&block.profile, i); ++ build_default_profile(&block.profile_block.profile, i); + +- _snprintf(path, MAXIMUM_FILENAME_LENGTH, "z:\\saved\\player_profiles\\default_profile\\%02d.sav", i); ++ _snprintf(full_path, MAXIMUM_FILENAME_LENGTH, "z:\\saved\\player_profiles\\default_profile\\%02d.sav", i); + +- if (file_reference_create_from_path(&file, path, FALSE)) ++ if (file_reference_create_from_path(&file, full_path, FALSE)) + { +- saved_game_file_generate_checksum(&block.profile, sizeof(block.profile), +- &block.checksum); ++ saved_game_file_generate_checksum(&block.profile_block.profile, sizeof(block.profile_block.profile), ++ &block.profile_block.checksum); + ++ /* BUG (preserved for exact matching): a failed seek skips file_close() and leaves the ++ file open */ + if (file_create(&file) && +- file_open(&file, FLAG(_permission_write_bit))) ++ file_open(&file, FLAG(_permission_write_bit)) && ++ file_set_position(&file, 0)) + { +- succeeded = file_set_position(&file, 0) && +- file_write(&file, sizeof(block), &block); ++ succeeded = file_write(&file, sizeof(block), &block); + + if (!file_close(&file)) + { + error( + _error_silent, + "failed to close default player profile file '%s'", +- path); ++ full_path); + } + } + } +@@ -882,7 +892,7 @@ static void player_profile_create_default_profiles_on_disk( + error( + _error_silent, + "failed to create/update default player profile file '%s' on disk", +- path); ++ full_path); + } + } + diff --git a/research/fifty_objects_20260925/w/player_profile/production.patch b/research/fifty_objects_20260925/w/player_profile/production.patch new file mode 100644 index 00000000..205932e9 --- /dev/null +++ b/research/fifty_objects_20260925/w/player_profile/production.patch @@ -0,0 +1,75 @@ +diff --git a/source/saved games/player_profile.c b/source/saved games/player_profile.c +index f95e1e9b..03d78309 100644 +--- a/source/saved games/player_profile.c ++++ b/source/saved games/player_profile.c +@@ -101,7 +101,7 @@ symbols in this file: + 002A8968 007d: + ??_C@_0HN@FLNBFKEC@?$CIlevel?$DO?$DN0?$CJ?5?$CG?$CG?5?$CIlevel?$DMNUMBER_OF_S@ (0000) + 00316880 0048: +- _data_00316880 (0000) ++ _profile_color_table (0000) + 004D27E8 006c: + _player_profile_globals (0000) + */ +@@ -169,7 +169,6 @@ struct player_profile_runtime_globals + struct player_profile_write_request write_request; + struct thread_reference *thread; + boolean initialized; +- byte pad[3]; + }; + + typedef char verify_player_profile_thread_offset[ +@@ -197,7 +196,7 @@ static void player_profile_write( + + /* ---------- globals */ + +-long player_profile_primary_colors[NUMBER_OF_AVAILABLE_PRIMARY_COLORS] = ++static long profile_color_table[NUMBER_OF_AVAILABLE_PRIMARY_COLORS] = + { + 0x00FFFFFF, + 0x00000000, +@@ -335,7 +334,7 @@ real_rgb_color player_profile_get_rgb_color( + color_index = color_index < NUMBER_OF_AVAILABLE_PRIMARY_COLORS - 1 ? + color_index : NUMBER_OF_AVAILABLE_PRIMARY_COLORS - 1; + color_index = color_index < 0 ? 0 : color_index; +- color = player_profile_primary_colors[color_index]; ++ color = profile_color_table[color_index]; + + rgb_color.red = ((color >> 16) & 0xFF) / 255.f; + rgb_color.green = ((color >> 8) & 0xFF) / 255.f; +@@ -816,17 +815,17 @@ static unsigned long __stdcall player_profile_write_thread_proc( + { + error(_error_silent, "metadata name may not match game display name"); + } +- +- if (failed) +- { +- delete_enumerated_saved_game_file(player_profile_index); +- } + } + else + { + error(_error_silent, "failed to open player profile file"); + } + ++ if (failed) ++ { ++ delete_enumerated_saved_game_file(player_profile_index); ++ } ++ + saved_game_files_release_mutex(); + } + else +diff --git a/config/symbols.json b/config/symbols.json +index 8e165740..e66b61cf 100644 +--- a/config/symbols.json ++++ b/config/symbols.json +@@ -22787,7 +22787,7 @@ + { "file_offset": 3237952, "flags": 0, "name": "_before_save_procs" }, + { "file_offset": 3237956, "flags": 0, "name": "_before_load_procs" }, + { "file_offset": 3237960, "flags": 0, "name": "_after_load_procs" }, +-{ "file_offset": 3238016, "flags": 0, "name": "_player_profile_primary_colors" }, ++{ "file_offset": 3238016, "flags": 0, "name": "_profile_color_table", "static": true }, + { "file_offset": 3238088, "flags": 0, "name": "_playlist_profile_default_data" }, + { "file_offset": 3238196, "flags": 0, "name": "_memory_unit_root_path", "static": true }, + { "file_offset": 3238200, "flags": 0, "name": "_memory_unit_mapfile_path", "static": true }, diff --git a/research/fifty_objects_20260925/w/player_profile/production_defined_full.patch b/research/fifty_objects_20260925/w/player_profile/production_defined_full.patch new file mode 100644 index 00000000..eb6e39a5 --- /dev/null +++ b/research/fifty_objects_20260925/w/player_profile/production_defined_full.patch @@ -0,0 +1,223 @@ +diff --git a/source/saved games/player_profile.c b/source/saved games/player_profile.c +index f95e1e9b..048026db 100644 +--- a/source/saved games/player_profile.c ++++ b/source/saved games/player_profile.c +@@ -101,7 +101,7 @@ symbols in this file: + 002A8968 007d: + ??_C@_0HN@FLNBFKEC@?$CIlevel?$DO?$DN0?$CJ?5?$CG?$CG?5?$CIlevel?$DMNUMBER_OF_S@ (0000) + 00316880 0048: +- _data_00316880 (0000) ++ _profile_color_table (0000) + 004D27E8 006c: + _player_profile_globals (0000) + */ +@@ -146,16 +146,20 @@ enum + typedef char verify_player_profile_size[ + sizeof(struct player_profile) == 0x30 ? 1 : -1]; + +-struct player_profile_file_block ++struct player_profile_internal + { + struct player_profile profile; + XCALCSIG_SIGNATURE checksum; +- byte padding[SAVED_GAME_FILE_BLOCK_SIZE - +- sizeof(struct player_profile) - sizeof(XCALCSIG_SIGNATURE)]; + }; + +-typedef char verify_player_profile_file_block_size[ +- sizeof(struct player_profile_file_block) == SAVED_GAME_FILE_BLOCK_SIZE ? 1 : -1]; ++union player_profile_block ++{ ++ byte data[SAVED_GAME_FILE_BLOCK_SIZE]; ++ struct player_profile_internal profile_block; ++}; ++ ++typedef char verify_player_profile_block_size[ ++ sizeof(union player_profile_block) == SAVED_GAME_FILE_BLOCK_SIZE ? 1 : -1]; + + struct player_profile_write_request + { +@@ -169,7 +173,6 @@ struct player_profile_runtime_globals + struct player_profile_write_request write_request; + struct thread_reference *thread; + boolean initialized; +- byte pad[3]; + }; + + typedef char verify_player_profile_thread_offset[ +@@ -197,7 +200,7 @@ static void player_profile_write( + + /* ---------- globals */ + +-long player_profile_primary_colors[NUMBER_OF_AVAILABLE_PRIMARY_COLORS] = ++static long profile_color_table[NUMBER_OF_AVAILABLE_PRIMARY_COLORS] = + { + 0x00FFFFFF, + 0x00000000, +@@ -335,7 +338,7 @@ real_rgb_color player_profile_get_rgb_color( + color_index = color_index < NUMBER_OF_AVAILABLE_PRIMARY_COLORS - 1 ? + color_index : NUMBER_OF_AVAILABLE_PRIMARY_COLORS - 1; + color_index = color_index < 0 ? 0 : color_index; +- color = player_profile_primary_colors[color_index]; ++ color = profile_color_table[color_index]; + + rgb_color.red = ((color >> 16) & 0xFF) / 255.f; + rgb_color.green = ((color >> 8) & 0xFF) / 255.f; +@@ -396,7 +399,7 @@ long player_profile_new( + short local_player_index, + wchar_t *name) + { +- struct file_reference file; ++ struct file_reference profile_file; + long player_profile_index = create_enumerated_saved_game_file( + _saved_game_file_type_player_profile, + local_player_index, +@@ -404,10 +407,10 @@ long player_profile_new( + + if (player_profile_index != NONE) + { +- if (saved_game_file_open(&file, player_profile_index)) ++ if (saved_game_file_open(&profile_file, player_profile_index)) + { +- struct player_profile_file_block block = {0}; +- struct player_profile *profile = &block.profile; ++ union player_profile_block block = {0}; ++ struct player_profile *profile = &block.profile_block.profile; + long level; + boolean succeeded; + +@@ -439,12 +442,12 @@ long player_profile_new( + while (difficulty < NUMBER_OF_GAME_DIFFICULTY_LEVELS); + } + +- saved_game_file_generate_checksum(&block.profile, sizeof(block.profile), +- &block.checksum); ++ saved_game_file_generate_checksum(&block.profile_block.profile, sizeof(block.profile_block.profile), ++ &block.profile_block.checksum); + +- succeeded = file_set_position(&file, 0) && +- file_write(&file, sizeof(block), &block); +- saved_game_file_close(&file, player_profile_index); ++ succeeded = file_set_position(&profile_file, 0) && ++ file_write(&profile_file, sizeof(block), &block); ++ saved_game_file_close(&profile_file, player_profile_index); + + if (!succeeded) + { +@@ -785,8 +788,8 @@ static unsigned long __stdcall player_profile_write_thread_proc( + void *input) + { + struct player_profile_write_request *request = input; +- struct player_profile_file_block block = {0}; +- struct file_reference file; ++ union player_profile_block block = {0}; ++ struct file_reference profile_file; + + match_vassert("c:\\halo\\SOURCE\\saved games\\player_profile.c", 0x2D7, input, "input"); + +@@ -798,35 +801,35 @@ static unsigned long __stdcall player_profile_write_thread_proc( + boolean failed = FALSE; + struct player_profile *profile = &request->profile; + +- if (saved_game_file_open(&file, player_profile_index)) ++ if (saved_game_file_open(&profile_file, player_profile_index)) + { +- csmemcpy(&block.profile, profile, sizeof(struct player_profile)); +- saved_game_file_generate_checksum(&block.profile, sizeof(block.profile), +- &block.checksum); ++ csmemcpy(&block.profile_block.profile, profile, sizeof(struct player_profile)); ++ saved_game_file_generate_checksum(&block.profile_block.profile, sizeof(block.profile_block.profile), ++ &block.profile_block.checksum); + +- if (!file_set_position(&file, 0) || +- !file_write(&file, sizeof(block), &block)) ++ if (!file_set_position(&profile_file, 0) || ++ !file_write(&profile_file, sizeof(block), &block)) + { + error(_error_silent, "failed to write player profile to file"); + failed = TRUE; + } + +- if (saved_game_file_close(&file, player_profile_index) && ++ if (saved_game_file_close(&profile_file, player_profile_index) && + !synchronize_metadata_display_name_with_profile_name(player_profile_index, profile->player_name)) + { + error(_error_silent, "metadata name may not match game display name"); + } +- +- if (failed) +- { +- delete_enumerated_saved_game_file(player_profile_index); +- } + } + else + { + error(_error_silent, "failed to open player profile file"); + } + ++ if (failed) ++ { ++ delete_enumerated_saved_game_file(player_profile_index); ++ } ++ + saved_game_files_release_mutex(); + } + else +@@ -848,19 +851,19 @@ static void player_profile_create_default_profiles_on_disk( + + for (i = 0; i < NUMBER_OF_DEFAULT_PROFILES; i++) + { +- struct player_profile_file_block block = {0}; +- char path[MAXIMUM_FILENAME_LENGTH+1]; ++ union player_profile_block block = {0}; ++ char full_path[MAXIMUM_FILENAME_LENGTH+1]; + struct file_reference file; + boolean succeeded = FALSE; + +- build_default_profile(&block.profile, i); ++ build_default_profile(&block.profile_block.profile, i); + +- _snprintf(path, MAXIMUM_FILENAME_LENGTH, "z:\\saved\\player_profiles\\default_profile\\%02d.sav", i); ++ _snprintf(full_path, MAXIMUM_FILENAME_LENGTH, "z:\\saved\\player_profiles\\default_profile\\%02d.sav", i); + +- if (file_reference_create_from_path(&file, path, FALSE)) ++ if (file_reference_create_from_path(&file, full_path, FALSE)) + { +- saved_game_file_generate_checksum(&block.profile, sizeof(block.profile), +- &block.checksum); ++ saved_game_file_generate_checksum(&block.profile_block.profile, sizeof(block.profile_block.profile), ++ &block.profile_block.checksum); + + if (file_create(&file) && + file_open(&file, FLAG(_permission_write_bit))) +@@ -873,7 +876,7 @@ static void player_profile_create_default_profiles_on_disk( + error( + _error_silent, + "failed to close default player profile file '%s'", +- path); ++ full_path); + } + } + } +@@ -883,7 +886,7 @@ static void player_profile_create_default_profiles_on_disk( + error( + _error_silent, + "failed to create/update default player profile file '%s' on disk", +- path); ++ full_path); + } + } + +diff --git a/config/symbols.json b/config/symbols.json +index 8e165740..e66b61cf 100644 +--- a/config/symbols.json ++++ b/config/symbols.json +@@ -22787,7 +22787,7 @@ + { "file_offset": 3237952, "flags": 0, "name": "_before_save_procs" }, + { "file_offset": 3237956, "flags": 0, "name": "_before_load_procs" }, + { "file_offset": 3237960, "flags": 0, "name": "_after_load_procs" }, +-{ "file_offset": 3238016, "flags": 0, "name": "_player_profile_primary_colors" }, ++{ "file_offset": 3238016, "flags": 0, "name": "_profile_color_table", "static": true }, + { "file_offset": 3238088, "flags": 0, "name": "_playlist_profile_default_data" }, + { "file_offset": 3238196, "flags": 0, "name": "_memory_unit_root_path", "static": true }, + { "file_offset": 3238200, "flags": 0, "name": "_memory_unit_mapfile_path", "static": true }, diff --git a/research/fifty_objects_20260925/w/player_profile/production_owner_gated.patch b/research/fifty_objects_20260925/w/player_profile/production_owner_gated.patch new file mode 100644 index 00000000..b6064fa2 --- /dev/null +++ b/research/fifty_objects_20260925/w/player_profile/production_owner_gated.patch @@ -0,0 +1,249 @@ +diff --git a/source/saved games/player_profile.c b/source/saved games/player_profile.c +index f95e1e9b..2e3e1843 100644 +--- a/source/saved games/player_profile.c ++++ b/source/saved games/player_profile.c +@@ -101,7 +101,7 @@ symbols in this file: + 002A8968 007d: + ??_C@_0HN@FLNBFKEC@?$CIlevel?$DO?$DN0?$CJ?5?$CG?$CG?5?$CIlevel?$DMNUMBER_OF_S@ (0000) + 00316880 0048: +- _data_00316880 (0000) ++ _profile_color_table (0000) + 004D27E8 006c: + _player_profile_globals (0000) + */ +@@ -146,16 +146,20 @@ enum + typedef char verify_player_profile_size[ + sizeof(struct player_profile) == 0x30 ? 1 : -1]; + +-struct player_profile_file_block ++struct player_profile_internal + { + struct player_profile profile; + XCALCSIG_SIGNATURE checksum; +- byte padding[SAVED_GAME_FILE_BLOCK_SIZE - +- sizeof(struct player_profile) - sizeof(XCALCSIG_SIGNATURE)]; + }; + +-typedef char verify_player_profile_file_block_size[ +- sizeof(struct player_profile_file_block) == SAVED_GAME_FILE_BLOCK_SIZE ? 1 : -1]; ++union player_profile_block ++{ ++ byte data[SAVED_GAME_FILE_BLOCK_SIZE]; ++ struct player_profile_internal profile_block; ++}; ++ ++typedef char verify_player_profile_block_size[ ++ sizeof(union player_profile_block) == SAVED_GAME_FILE_BLOCK_SIZE ? 1 : -1]; + + struct player_profile_write_request + { +@@ -169,7 +173,6 @@ struct player_profile_runtime_globals + struct player_profile_write_request write_request; + struct thread_reference *thread; + boolean initialized; +- byte pad[3]; + }; + + typedef char verify_player_profile_thread_offset[ +@@ -197,7 +200,7 @@ static void player_profile_write( + + /* ---------- globals */ + +-long player_profile_primary_colors[NUMBER_OF_AVAILABLE_PRIMARY_COLORS] = ++static long profile_color_table[NUMBER_OF_AVAILABLE_PRIMARY_COLORS] = + { + 0x00FFFFFF, + 0x00000000, +@@ -335,7 +338,7 @@ real_rgb_color player_profile_get_rgb_color( + color_index = color_index < NUMBER_OF_AVAILABLE_PRIMARY_COLORS - 1 ? + color_index : NUMBER_OF_AVAILABLE_PRIMARY_COLORS - 1; + color_index = color_index < 0 ? 0 : color_index; +- color = player_profile_primary_colors[color_index]; ++ color = profile_color_table[color_index]; + + rgb_color.red = ((color >> 16) & 0xFF) / 255.f; + rgb_color.green = ((color >> 8) & 0xFF) / 255.f; +@@ -396,7 +399,7 @@ long player_profile_new( + short local_player_index, + wchar_t *name) + { +- struct file_reference file; ++ struct file_reference profile_file; + long player_profile_index = create_enumerated_saved_game_file( + _saved_game_file_type_player_profile, + local_player_index, +@@ -404,12 +407,11 @@ long player_profile_new( + + if (player_profile_index != NONE) + { +- if (saved_game_file_open(&file, player_profile_index)) ++ if (saved_game_file_open(&profile_file, player_profile_index)) + { +- struct player_profile_file_block block = {0}; +- struct player_profile *profile = &block.profile; ++ union player_profile_block block = {0}; ++ struct player_profile *profile = &block.profile_block.profile; + long level; +- boolean succeeded; + + csmemset(profile, 0, sizeof(struct player_profile)); + profile->primary_color_index = NONE; +@@ -439,19 +441,20 @@ long player_profile_new( + while (difficulty < NUMBER_OF_GAME_DIFFICULTY_LEVELS); + } + +- saved_game_file_generate_checksum(&block.profile, sizeof(block.profile), +- &block.checksum); ++ saved_game_file_generate_checksum(&block.profile_block.profile, sizeof(block.profile_block.profile), ++ &block.profile_block.checksum); + +- succeeded = file_set_position(&file, 0) && +- file_write(&file, sizeof(block), &block); +- saved_game_file_close(&file, player_profile_index); +- +- if (!succeeded) ++ if (!file_set_position(&profile_file, 0) || ++ !file_write(&profile_file, sizeof(block), &block)) + { + error(_error_silent, "failed to initialize newly created player profile"); + delete_enumerated_saved_game_file(player_profile_index); + player_profile_index = NONE; + } ++ ++ /* BUG (preserved for exact matching): after a failed write the index is already NONE, so ++ saved_game_file_close() fails its index assertions */ ++ saved_game_file_close(&profile_file, player_profile_index); + } + else + { +@@ -785,8 +788,10 @@ static unsigned long __stdcall player_profile_write_thread_proc( + void *input) + { + struct player_profile_write_request *request = input; +- struct player_profile_file_block block = {0}; +- struct file_reference file; ++ /* BUG (preserved for exact matching): only the profile and checksum are initialised, so the ++ rest of the 512-byte block is written from uninitialised stack storage */ ++ union player_profile_block block; ++ struct file_reference profile_file; + + match_vassert("c:\\halo\\SOURCE\\saved games\\player_profile.c", 0x2D7, input, "input"); + +@@ -798,35 +803,35 @@ static unsigned long __stdcall player_profile_write_thread_proc( + boolean failed = FALSE; + struct player_profile *profile = &request->profile; + +- if (saved_game_file_open(&file, player_profile_index)) ++ if (saved_game_file_open(&profile_file, player_profile_index)) + { +- csmemcpy(&block.profile, profile, sizeof(struct player_profile)); +- saved_game_file_generate_checksum(&block.profile, sizeof(block.profile), +- &block.checksum); ++ csmemcpy(&block.profile_block.profile, profile, sizeof(struct player_profile)); ++ saved_game_file_generate_checksum(&block.profile_block.profile, sizeof(block.profile_block.profile), ++ &block.profile_block.checksum); + +- if (!file_set_position(&file, 0) || +- !file_write(&file, sizeof(block), &block)) ++ if (!file_set_position(&profile_file, 0) || ++ !file_write(&profile_file, sizeof(block), &block)) + { + error(_error_silent, "failed to write player profile to file"); + failed = TRUE; + } + +- if (saved_game_file_close(&file, player_profile_index) && ++ if (saved_game_file_close(&profile_file, player_profile_index) && + !synchronize_metadata_display_name_with_profile_name(player_profile_index, profile->player_name)) + { + error(_error_silent, "metadata name may not match game display name"); + } +- +- if (failed) +- { +- delete_enumerated_saved_game_file(player_profile_index); +- } + } + else + { + error(_error_silent, "failed to open player profile file"); + } + ++ if (failed) ++ { ++ delete_enumerated_saved_game_file(player_profile_index); ++ } ++ + saved_game_files_release_mutex(); + } + else +@@ -848,32 +853,36 @@ static void player_profile_create_default_profiles_on_disk( + + for (i = 0; i < NUMBER_OF_DEFAULT_PROFILES; i++) + { +- struct player_profile_file_block block = {0}; +- char path[MAXIMUM_FILENAME_LENGTH+1]; ++ /* BUG (preserved for exact matching): only the profile and checksum are initialised, so the ++ rest of the 512-byte block is written from uninitialised stack storage */ ++ union player_profile_block block; ++ char full_path[MAXIMUM_FILENAME_LENGTH+1]; + struct file_reference file; + boolean succeeded = FALSE; + +- build_default_profile(&block.profile, i); ++ build_default_profile(&block.profile_block.profile, i); + +- _snprintf(path, MAXIMUM_FILENAME_LENGTH, "z:\\saved\\player_profiles\\default_profile\\%02d.sav", i); ++ _snprintf(full_path, MAXIMUM_FILENAME_LENGTH, "z:\\saved\\player_profiles\\default_profile\\%02d.sav", i); + +- if (file_reference_create_from_path(&file, path, FALSE)) ++ if (file_reference_create_from_path(&file, full_path, FALSE)) + { +- saved_game_file_generate_checksum(&block.profile, sizeof(block.profile), +- &block.checksum); ++ saved_game_file_generate_checksum(&block.profile_block.profile, sizeof(block.profile_block.profile), ++ &block.profile_block.checksum); + ++ /* BUG (preserved for exact matching): a failed seek skips file_close() and leaves the ++ file open */ + if (file_create(&file) && +- file_open(&file, FLAG(_permission_write_bit))) ++ file_open(&file, FLAG(_permission_write_bit)) && ++ file_set_position(&file, 0)) + { +- succeeded = file_set_position(&file, 0) && +- file_write(&file, sizeof(block), &block); ++ succeeded = file_write(&file, sizeof(block), &block); + + if (!file_close(&file)) + { + error( + _error_silent, + "failed to close default player profile file '%s'", +- path); ++ full_path); + } + } + } +@@ -883,7 +892,7 @@ static void player_profile_create_default_profiles_on_disk( + error( + _error_silent, + "failed to create/update default player profile file '%s' on disk", +- path); ++ full_path); + } + } + +diff --git a/config/symbols.json b/config/symbols.json +index 8e165740..e66b61cf 100644 +--- a/config/symbols.json ++++ b/config/symbols.json +@@ -22787,7 +22787,7 @@ + { "file_offset": 3237952, "flags": 0, "name": "_before_save_procs" }, + { "file_offset": 3237956, "flags": 0, "name": "_before_load_procs" }, + { "file_offset": 3237960, "flags": 0, "name": "_after_load_procs" }, +-{ "file_offset": 3238016, "flags": 0, "name": "_player_profile_primary_colors" }, ++{ "file_offset": 3238016, "flags": 0, "name": "_profile_color_table", "static": true }, + { "file_offset": 3238088, "flags": 0, "name": "_playlist_profile_default_data" }, + { "file_offset": 3238196, "flags": 0, "name": "_memory_unit_root_path", "static": true }, + { "file_offset": 3238200, "flags": 0, "name": "_memory_unit_mapfile_path", "static": true }, diff --git a/research/fifty_objects_20260925/w/player_ui/LEDGER.md b/research/fifty_objects_20260925/w/player_ui/LEDGER.md new file mode 100644 index 00000000..f6c183df --- /dev/null +++ b/research/fifty_objects_20260925/w/player_ui/LEDGER.md @@ -0,0 +1,190 @@ +# player_ui whole-object admission ledger (wave 3, lane claude/fifty-objects-20260925, base 954eebd2) + +Task: recover complete January public layout of `playlist_profile` (player_ui local view has opaque +`unused1D[0x47]`), place in genuine owner header as separate patch + consumer list; finish natural +select-any string ownership/coalescing audit. + +## Reading (done) +- Rejection: config/object_admission_rejections.json source/interface/player_ui `struct playlist_profile` (source-layout-incomplete). +- docs/object_matching_logs/player_ui_obj_owner_house_rule_reconciliation_20260904.md: 42/42 exact, data 25/25 exact, + 3 surplus select-any strings (empty "", controller_index assert, L"") ; link test failed (LNK1120 163 unresolved) - not a pass. +- playlist_profile.h API already uses `struct game_variant *variant` for get/save/get_from_path. +- game_engine.h `struct game_variant` (0x68) is itself a partial view: short variant_index@0, unused2[0x16]/unknown16@0x16, + engine_type@0x18, has_teams@0x1C, flags@0x20, unknown24..unknown64, float unknown3C. +- player_ui local `struct playlist_profile`: wchar_t name[12]@0, engine_type@0x18, teams@0x1C, unused1D[0x47], word flags@0x64. + +## Finding 1 (HCEX.pdb types, NAMES ONLY) +- HCEX _player_ui_globals: player_data[2], join_players_to_next_multiplayer_game, single_player_controller_index, + `struct game_variant variant`, user_selected_variant, `_edit_profile_data edit_profile_data` {profile_index, union edit_profile, union original_profile}. +- HCEX game_variant (0x98): wchar_t human_readable_game_description[0x18]@0, long game_engine_index@0x30, + universal_variant@0x34 (0x48), union game_engine_variant@0x7C (0x18), unsigned short flags@0x94. +- HCEX universal_variant (0x48): teams, pad0..2, long flags, goal_radar, odd_man_out(+pad4..6), respawn_time_growth, + respawn_time, suicide_penalty, lives, float health, score_to_win, weapon_set, vehicle_options_s vehicle_set, vehicle_set2, + vehicles_respawn, uchar friendly_fire, long friendly_fire_penalty, uchar team_autobalance, long time_limit. + +## Finding 2 (HCEX): there is NO `struct playlist_profile` type in HCEX +- HCEX _edit_profile_data unions are { struct player_profile player_profile; struct game_variant variant; }. +- HCEX playlist_profile_internal { struct game_variant variant; checksum[4] }, _cached_variant_profile { profile_index; struct game_variant variant }. +- January playlist_profile.h API (get/save/get_from_path) already takes `struct game_variant *`; player_ui fills its edit + union member with playlist_profile_get(index, &member) (sizeof 0x68 == January game_variant 0x68). +- January assert text in ui_widget_event_handler_functions: "failed to retrieve editable game variant" after every + player_ui_get_edit_playlist_profile() call. => the January "playlist profile" IS `struct game_variant`; the player_ui local + `struct playlist_profile` is an invented partial-view type name, not a January type. + +## Finding 3: January field census (all from strictly exact code; game_engine 180/180 E, ui_widget_event_handler_functions 100/100 E) +UI assert labels (January strings) on raw-offset stores in ui_widget_event_handler_functions + game_engine_variant_cleanup clamps: +| off | width | January evidence | HCEX name (same relative offset) | +| 0x00 | wchar[12] | virtual_keyboard_launch(profile, 24, 9); name[11]=0 store @0x16 (short) in cleanup/playlist_profile/event handler | human_readable_game_description (HCEX [0x18]) | +| 0x18 | long | set_game_engine; cleanup PIN(1,5) | game_engine_index | +| 0x1C | bool | 'teams' | universal_variant.teams (+0) | +| 0x20 | long | flags: b0 'other players on radar', b1 'friends on screen', b2 'infinite grenades', b3 'shields'(set=no shields), b4 'invisible players', b5 'starting equipment' | universal.flags (+4) | +| 0x24 | long | 'radar display' 0..2 | goal_radar (+8) | +| 0x28 | bool | 'odd man out' | odd_man_out (+0xC) | +| 0x2C | long | 'respawn time growth' 0/150/300/450 | respawn_time_growth (+0x10) | +| 0x30 | long | 'respawn time' | respawn_time (+0x14) | +| 0x34 | long | 'suicide penalty' | suicide_penalty (+0x18) | +| 0x38 | long | 'number of lives' | lives (+0x1C) | +| 0x3C | float | 'maximum health' 0.5..4 (cleanup PIN 0.25..4) | health (+0x20) | +| 0x40 | long | 'score/kills/captures/laps to win' | score_to_win (+0x24) | +| 0x44 | long | 'weapon set' 0..10 | weapon_set (+0x28) | +| 0x48 | long | 'vehicle set' 0..4 (plain value, cleanup PIN 0..4; predict switch) | vehicle_set (+0x2C; HCEX made it a bitfield union) | +| 0x4C | 0x18 | memset(profile+0x4C,0,0x18) when engine changes (set_game_engine) | union game_engine_variant (+0x7C in HCEX) | +| ctf | | 0x4C 'assault', 0x4D cleanup bool, 0x4E 'flag must reset', 0x4F 'flag at home to score', 0x50 'single flag' time (ticks) | assault, reset_on_capture, flag_must_reset, flag_at_home_to_score, single_flag_time | +| slayer | | 0x4C 'death bonus'(stored inverted), 0x4D 'kill penalty'(inverted), 0x4E 'kill in order' | no_death_bonus, no_kill_penalty, kill_in_order | +| king | | 0x4C 'moving hill' | moving_hill | +| oddball | | 0x4C 'random start', 0x50 'speed with ball', 0x54 'trait with ball', 0x58 'trait without ball', 0x5C 'ball type', 0x60 'ball spawn count' | random_start, (0x4D ball_spawn_delay), speed_with_ball, trait_with_ball, trait_without_ball, oddball_ball_type, ball_spawn_count | +| race | | 0x4C 'race type', 0x50 'team scoring' | race_type, team_scoring | +| 0x64 | word | bit0 system default (playlist_profile/player_ui) ; `*(short*)(profile+0x64)=0` | flags (HCEX unsigned short) | +| 0x66 | 2 | tail padding to 0x68 | (none - natural alignment) | +Universal variant in January = HCEX universal_variant prefix through vehicle_set (0x30 bytes); HCEX's vehicle_set2..time_limit are later additions. + +## Finding 4: January assert strings name the members (first-party, January image + Oct-2001 2276 prototype) +- January cachebeta.xbe / build/split game_engine_race.obj: "_race_type_normal != game_engine_get_variant()->game_engine_variant.race.race_type" + => January game_variant has union member `game_engine_variant`, union member `race`, field `race_type`, enum constant `_race_type_normal` + (same string in the Oct-2001 2276betaP.xbe). MCC /Od build strings use "human_readable_game_description", "universal_variant", + "goal_radar", "respawn_time_growth", ... (later lineage; names only). +- HCEX enums: game_engine_universal_variant_flags {_allow_motion_tracker_bit=0,_allow_friendly_navpoints_bit,_infinite_grenades_bit, + _no_shields_bit,_always_invisible_bit,_generic_starting_equipment_bit(5), later 6..8}; unnamed {_variant_is_system_default_bit=0, + NUMBER_OF_GAME_VARIANT_FLAGS}; race_type {_race_type_normal,_any_order,_flag_rally}; race_team_scoring; oddball_speed; game_engine_trait; + oddball_ball_type {_oddball_normal,_magic,_terminator}. January UI labels match the flag bits 0..5 one-for-one. + +## Tooling (worker-local) +- scratch/w/player_ui/shadow_gate.py: compiles a unit from scratch/w/player_ui/shadow/ so shadowed headers win (verified by + /showIncludes; aborts if the real header is used); compares EVERY section vs build/base production obj + January exact count. + Control (no shadow headers): player_ui 75/75 sections identical, game_engine 307/307 identical. +- consumers.py: CL /Zs /showIncludes over all 592 build.ninja units -> includes.json. game_engine.h consumers = 37, + player_ui.h = 13, playlist_profile.h = 4 (lists in ge_consumers.txt etc.). +- sweep.py: parallel (8) shadow_gate over a unit list. + +## Probe 0: shadow game_engine.h with the COMPLETE January game_variant (HCEX names, January types), consumer sources unchanged +- Hypothesis: the struct body change (+~20 declared names: universal_variant/ctf/slayer/king/oddball/race/game_engine_variant tags+members) + is inert for consumers that never name a game_variant member. +- Result: 27/37 consumers byte-IDENTICAL to production (all sections), incl. player_ui (still with its local view). + 10 fail to compile (they name old members): game_engine, game_engine_ctf/king/oddball/race/slayer, network_game_manager, + network_server_manager, network_server_message_handler, playlist_profile. -> need member renames. + +## Finding 5: oddball ball_spawn_delay at 0x4D IS January-attested +- January builders (game_engine 180/180 exact) write the byte at 0x4D in oddball variants: build_game_variant_oddball / + reverse_tag `=1`, team_oddball/accumulation/juggernaut/stalker `=0`; game_engine_index there is 3 (oddball). + HCEX oddball_variant +1 = ball_spawn_delay (unsigned char). -> field included. + +## Probe 1: consumer member renames (rename.py -> cand/*.c) + shadow header WITHOUT ball_spawn_delay +- Result: 35/37 identical; game_engine failed to compile (builders use 0x4D); game_engine_race DIFFERENT: + `_race_engine_player_update` and `_race_touch_flag` LOSS (same size, bytes differ) = a declared-name-count tie. +## Probe 2: + `boolean ball_spawn_delay;` (January-attested, Finding 5); rename restricted to builder `result` (game_engine_place + has its own `result.flags`) +- Hypothesis: the one genuine missing member restores race's count-tie (TU name-count oracle). +- Result: **37/37 game_engine.h consumers byte-IDENTICAL to production in every section**, January exact counts unchanged + (race 36/36 back). The race loss/restore is count evidence that the January header declared ball_spawn_delay. + +## Probe 3: player_ui candidate (local view removed; union member `struct game_variant variant`; getter returns + `struct game_variant *`; casts gone) + player_ui.h shadow (drop `struct playlist_profile;`, return type) + HCEX flag enum + {_variant_is_system_default_bit, NUMBER_OF_GAME_VARIANT_FLAGS} in game_engine.h replacing both TU-local constants +- Sweep 45 units (game_engine.h 37 + player_ui.h 13): 43 identical; units `_unit_preprocess_node_orientations` LOSS (sentinel); + main `_main_update_time` (PARKED, non-exact) bytes move. = declaration-count effect of +2 enum names. +## Finding 6: HCEX enum is actually THREE constants +- HCEX: unnamed enum {_variant_is_system_default_bit=0, NUMBER_OF_GAME_VARIANT_FLAGS=1, _default_variant_index_mask=0xFFFFFF00} + (the high byte of game_variant.flags holds the default-variant index: January playlist_profile `flags |= index << 8`, + ui_widget_game_data_input_functions `flags >> 8`). PDB neighbours: game_engine flag enums + get_score_type => game_engine.h owner (not proof). +## Probe 4: the full HCEX 3-constant enum (variant B) +- units IDENTICAL again (189/189); main `_main_update_time` still moves (1440/118 relocs both, sha f4d7bb79 -> 5f8cfd1a; parked + unclassified, zero credit) -> would need park re-baseline. Not choosing by count: variant B is recorded as an OPTIONAL packet. +## Probe 5: variant A = struct recovery + player_ui local view removal, flag constant stays TU-local + (player_ui local renamed `_playlist_profile_system_default_bit` -> HCEX `_variant_is_system_default_bit`; playlist_profile.c unchanged + local `_game_variant_is_system_default_bit`) +- Result: **45/45 consumers byte-IDENTICAL to production in every section** (player_ui 75/75, units 420/420, game_engine 307/307, + ui_widget_event_handler_functions 473/473; shadows verified used via /showIncludes). + +## Finding 7: player1 profile path is a SEPARATE file static in January (HCEX + January bytes) +- HCEX player_ui compiland: `File Static char[0x100] player1_profile_path` at RVA 0x16976C0 = right after player_ui_globals + (RVA 0x1695710, size 0x1FAC -> 0x16976BC, aligned). HCEX player_ui_globals has NO path member and no pad members. +- January: player_ui_dispose/initialize clear exactly 0x230 bytes (production needed an invented PLAYER_UI_DISPOSE_SIZE=0x230 + because it put the path INSIDE the struct with a `byte unknown22D[3]` pad); csplit's 0x330 `_player_ui_globals` extent is the + public symbol swallowing the following nameless static. config/relocs.json: only 6 January refs to +0x230, all from + player_ui_remember_player1_profile / player_ui_get_player1_last_used_profile_index (confined -> file static); cachebeta publics lack it. +- VC7 .bss law: uninitialised statics come first (name-hash); `= 0` ones follow in declaration order. January has globals@0, + path@0x230 => the path is zero-initialised and declared after player_ui_globals. +## Probe 6 (variant A2): A + remove explicit pads unknown35[3]/unknown155[3]/unknown22D[3] (HCEX has none; natural alignment), + path -> `static char player1_profile_path[0x100] = { 0 };` after player_ui_globals, memsets use sizeof(player_ui_globals) + (+ size assert 0x230), PLAYER_UI_DISPOSE_SIZE removed. +- uninitialised path first: path@.bss 0, globals@0x100 (law confirmed; rejected). With `= { 0 }`: globals@0, path@0x230. +- Result: player_ui 75/75 sections IDENTICAL to production, 42/42 January exact (coff_compare resolves both to + `_player_ui_globals`+0x230). object_audit PASS (67 January symbols, 0 differ). +- Needs symbols.json line `{ "file_offset": 4538160, "flags": 0, "name": "_player1_profile_path", "static": true }` after + `_player_ui_globals` so the split carries the static (objdiff infers BSS symbol sizes from the next symbol). + simsplit.py (patched split copy, 6 relocs retargeted): A2 = 68/68 symbols equal, 67/67 sections equal; + current production would then miss the static (so the symbols.json line and A2 must land together). + +## Finding 8: the recovered member path reproduces January's assert literal by plain stringification +- game_engine_race `_race_type_normal != ...` was a match_vassert with an explicit January string because the old macro alias + spelled the expression differently. With the recovered layout the plain `match_assert(file, 0x2D4, _race_type_normal != + game_engine_get_variant()->game_engine_variant.race.race_type)` stringifies to January's literal exactly; race 66/66 sections + identical (the .rdata literal COMDAT included). Adopted in the race rename. + +## Probe 7 (final, variant A2 reproducible via mk_variants.py): 45/45 consumers byte-IDENTICAL to production (every section). +## Whole-object audit of player_ui (candA2_player_ui.obj, shadow_A headers) +- gate: 42/42 January exact; 75/75 sections identical to production. +- object_audit.py: PASS (67 January symbols, 0 differ); surplus = .drectve + 3 select-any strings. +- simsplit.py (symbols.json line applied to a split copy): 68/68 symbols, 67/67 sections equal. +- pdb_storage.py: 0 disagreements (the new static is absent from cachebeta publics, as it must be). +- surplus_identity.py: 0 code COMDATs. fake_match_scan on all 11 candidate .c + 2 headers: 0 leads. +## String ownership / coalescing audit (the rejection's open item) - DONE +- The 3 surplus strings "" (??_C@_00CNPNBAHC@), "(controller_index>=0) && (controller_index COFF coalescing is + guaranteed; provider_link.py pair links PASS in both orders against the January-selected providers. +- (The 2026-09-04 whole-program link attempt failing LNK1120 is not needed: the lane's accepted standard is the pair link.) + +## Finding 9: universal flags stay `unsigned long` (January bytes beat HCEX's `long`) +- January ui_widget_event_handler_functions _playlist_profile_initialize_indicator_options +0x1b0: `mov eax,[eax+0x20]; shr eax,1; + and eax,1` = unsigned extraction of bit 1 (a signed field gives sar). Production type kept. +## Oracle 1 (NOT a landing choice): HCEX explicit pads pad0..2/pad4..6 removed (natural alignment instead) +- 44/45: game_engine_race `_race_engine_player_update` + `_race_touch_flag` LOSS (same pair as Probe 1 without ball_spawn_delay). + => the race TU's declaration count agrees with January only with HCEX's explicit pad members AND ball_spawn_delay: count-level + corroboration that January's game_engine.h spelled universal_variant/oddball_variant as HCEX does. The HCEX spelling was chosen + on first-party evidence before this measurement. + +## Optional owner variant B (delta on top of A2): HCEX 3-constant flag enum in game_engine.h, both TU-local constants removed +- Sweep 45: 44 identical; main `_main_update_time` (PARKED unclassified, zero credit, frame 0x30 vs January 0x34 = structural) + moves 1440/118 f4d7bb79... -> 1440/118 5f8cfd1a03e2d4faddfd96d46f25ce9676ab650b4f12f4a8351bb5dc9f1bfba2 (alndiff 608 -> 606 lines, + neutral). Needs a park re-baseline; units sentinel stays 189/189. Not needed for admission; offered as owner-clean follow-on. + +## FINAL DELIVERABLES (scratch/w/player_ui/patches, all `git apply --check` clean vs 954eebd2, verified to reproduce the candidates) +- 01_game_engine_h_game_variant_layout.patch SHARED HEADER (37 game_engine.h consumers) +- 02_game_variant_member_renames.patch 10 consumer .c (compile dependency of 01) +- 03_player_ui_h_game_variant.patch SHARED HEADER (13 player_ui.h consumers) +- 04_player_ui_c.patch player_ui.c (A2) +- 05_symbols_json_player1_profile_path.patch (+ edited full copy config/symbols.json; one inserted line after _player_ui_globals) +- 06_admission_config.patch rejection entry removed + config.json status Matching (+ copies in config/) +- optB_delta_owner_flag_enum.patch OPTIONAL, needs _main_update_time park re-baseline +- Consumer sweep list: all_consumers.txt (45 units); final_sweep_A2.txt = 45/45 identical in every section. +- Reproduce: python scratch/w/player_ui/mk_variants.py; python scratch/w/player_ui/mk_patches.py; + SHADOW_ROOT=scratch/w/player_ui/shadow_A python scratch/w/player_ui/sweep.py scratch/w/player_ui/all_consumers.txt out.txt --srcdir scratch/w/player_ui/cand_A2 +## Follow-ups (not blockers for player_ui, not attempted): ui_widget_event_handler_functions raw `(byte *)profile + 0x..` accesses and its + `playlist_profile_item_options_prefix`/`playlist_profile_data` views can now use struct game_variant; ui_widget_game_data_input_functions + `struct ui_game_variant` view; game_engine.c raw TEST_FLAG bits 3/4/5 and `_game_variant_*` flag names vs HCEX + game_engine_universal_variant_flags; oddball/race enums are TU-local (HCEX types the variant members with them). +- hcex_types.txt (106 MB DIA2Dump -t output) deleted to keep curate.py copies small; regenerate with DIA2Dump -t HCEX.pdb. diff --git a/research/fifty_objects_20260925/w/player_ui/cand_A2/source__interface__player_ui.vs_tree.diff b/research/fifty_objects_20260925/w/player_ui/cand_A2/source__interface__player_ui.vs_tree.diff new file mode 100644 index 00000000..0fcf4c59 --- /dev/null +++ b/research/fifty_objects_20260925/w/player_ui/cand_A2/source__interface__player_ui.vs_tree.diff @@ -0,0 +1,29 @@ +diff --git a/source/interface/player_ui.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\player_ui\\cand_A2\\source__interface__player_ui.c" +index 6ac16ed8..915416e6 100644 +--- a/source/interface/player_ui.c ++++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\player_ui\\cand_A2\\source__interface__player_ui.c" +@@ -59,19 +59,19 @@ symbols in this file: + 000D0500 0030: + _player_ui_activate_all_solo_levels (0000) + 000D0530 0050: +- _hud_message_to_all (0000) ++ _code_000d0530 (0000) + 000D0580 0010: + _player0_look_pitch_is_inverted (0000) + 000D0590 0020: + _player0_joystick_set_is_normal (0000) + 000D05B0 0040: +- _generate_default_player_profile (0000) ++ _code_000d05b0 (0000) + 000D05F0 0210: +- _set_local_player_controls_from_player_profile (0000) ++ _code_000d05f0 (0000) + 000D0800 0010: +- _clear_profile_edit_data (0000) ++ _code_000d0800 (0000) + 000D0810 0070: +- _reset_local_player_profile (0000) ++ _code_000d0810 (0000) + 000D0880 00a0: + _player_ui_initialize (0000) + 000D0920 00a0: diff --git a/research/fifty_objects_20260925/w/player_ui/patches/01_game_engine_h_game_variant_layout.patch b/research/fifty_objects_20260925/w/player_ui/patches/01_game_engine_h_game_variant_layout.patch new file mode 100644 index 00000000..01795c5d --- /dev/null +++ b/research/fifty_objects_20260925/w/player_ui/patches/01_game_engine_h_game_variant_layout.patch @@ -0,0 +1,133 @@ +--- a/source/game/game_engine.h ++++ b/source/game/game_engine.h +@@ -61,56 +61,85 @@ + union real_point3d; + union real_rgb_color; + +-struct game_variant ++struct universal_variant + { +- short variant_index; +- union +- { +- byte unused2[0x16]; +- struct +- { +- byte unused2_prefix[0x14]; +- short unknown16; +- }; +- }; +- long engine_type; +- boolean has_teams; +- byte unused1D[3]; ++ boolean teams; ++ byte pad0; ++ byte pad1; ++ byte pad2; + unsigned long flags; +- long unknown24; +- boolean unknown28; +- byte unused29[3]; +- long unknown2C; +- long unknown30; +- long unknown34; +- long maximum_lives; +- float unknown3C; +- long unknown40; +- long unknown44; +- long unknown48; +- union +- { +- long value; +- struct +- { +- boolean byte0; +- boolean byte1; +- boolean byte2; +- boolean byte3; +- }; +- } unknown4C; +- long unknown50; +- long unknown54; +- long unknown58; +- long unknown5C; +- long unknown60; +- short unknown64; +- byte unused66[2]; ++ long goal_radar; ++ boolean odd_man_out; ++ byte pad4; ++ byte pad5; ++ byte pad6; ++ long respawn_time_growth; ++ long respawn_time; ++ long suicide_penalty; ++ long lives; ++ real health; ++ long score_to_win; ++ long weapon_set; ++ long vehicle_set; ++}; ++ ++struct ctf_variant ++{ ++ boolean assault; ++ boolean reset_on_capture; ++ boolean flag_must_reset; ++ boolean flag_at_home_to_score; ++ long single_flag_time; ++}; ++ ++struct slayer_variant ++{ ++ boolean no_death_bonus; ++ boolean no_kill_penalty; ++ boolean kill_in_order; ++}; ++ ++struct king_variant ++{ ++ boolean moving_hill; ++}; ++ ++struct oddball_variant ++{ ++ boolean random_start; ++ boolean ball_spawn_delay; ++ long speed_with_ball; ++ long trait_with_ball; ++ long trait_without_ball; ++ long oddball_ball_type; ++ long ball_spawn_count; ++}; ++ ++struct race_variant ++{ ++ long race_type; ++ long team_scoring; ++}; ++ ++union game_engine_variant ++{ ++ struct ctf_variant ctf; ++ struct slayer_variant slayer; ++ struct king_variant king; ++ struct oddball_variant oddball; ++ struct race_variant race; ++}; ++ ++struct game_variant ++{ ++ wchar_t human_readable_game_description[12]; ++ long game_engine_index; ++ struct universal_variant universal_variant; ++ union game_engine_variant game_engine_variant; ++ word flags; + }; + + typedef char verify_game_variant_size[sizeof(struct game_variant) == 0x68 ? 1 : -1]; +-typedef char verify_game_variant_unknown16_offset[ +- offsetof(struct game_variant, unknown16) == 0x16 ? 1 : -1]; + + struct game_engine + { diff --git a/research/fifty_objects_20260925/w/player_ui/patches/02_game_variant_member_renames.patch b/research/fifty_objects_20260925/w/player_ui/patches/02_game_variant_member_renames.patch new file mode 100644 index 00000000..aa2b326e --- /dev/null +++ b/research/fifty_objects_20260925/w/player_ui/patches/02_game_variant_member_renames.patch @@ -0,0 +1,2321 @@ +--- a/source/game/game_engine.c ++++ b/source/game/game_engine.c +@@ -1146,11 +1146,11 @@ + "c:\\halo\\SOURCE\\game\\game_engine.c", + 0x36E, + title_string); +- if (global_variant.maximum_lives > 0) ++ if (global_variant.universal_variant.lives > 0) + { + struct player_datum *player = player_get(player_index); + long remaining_lives = +- global_variant.maximum_lives - player->statistics.deaths; ++ global_variant.universal_variant.lives - player->statistics.deaths; + + switch (remaining_lives) + { +@@ -1210,7 +1210,7 @@ + wchar_t *outcome_string; + + if (game_engine) +- has_teams = global_variant.has_teams; ++ has_teams = global_variant.universal_variant.teams; + + switch (did_player_win) + { +@@ -1291,7 +1291,7 @@ + break; + } + } +- else if (game_engine && global_variant.has_teams) ++ else if (game_engine && global_variant.universal_variant.teams) + { + wchar_t team0_name[8]; + wchar_t team1_name[8]; +@@ -1766,7 +1766,7 @@ + wchar_t *score_name; + + if (game_engine) +- has_teams = global_variant.has_teams; ++ has_teams = global_variant.universal_variant.teams; + + game_engine_generate_title_string(title_string, player_index); + entry_count = select_players_to_display( +@@ -1987,7 +1987,7 @@ + } + } + +- if (global_variant.has_teams) ++ if (global_variant.universal_variant.teams) + { + short team_tab_stops[6] = { 50, 200, 300, 350, 410, 500 }; + long team_order[2] = { 0, 1 }; +@@ -2108,7 +2108,7 @@ + drawline(row_string, draw_row, 0); + draw_string_set_color(&winner_color); + +- if (global_variant.has_teams) ++ if (global_variant.universal_variant.teams) + { + long team_index = player->team_index; + +@@ -2324,19 +2324,19 @@ + { + if (equipment->equipment.powerup_type == 2) + { +- if (TEST_FLAG(global_variant.flags, 3)) ++ if (TEST_FLAG(global_variant.universal_variant.flags, 3)) + return NONE; + } + else if (equipment->equipment.powerup_type == 3) + { +- if (TEST_FLAG(global_variant.flags, 4)) ++ if (TEST_FLAG(global_variant.universal_variant.flags, 4)) + return NONE; + } + } + } + else + { +- switch (global_variant.unknown44) ++ switch (global_variant.universal_variant.weapon_set) + { + case 3: + weapon_list_index = 13; +@@ -2911,7 +2911,7 @@ + boolean infinite_grenades = FALSE; + + if (!TEST_FLAG(game_engine_globals.flags, _game_engine_disable_infinite_grenades_bit)) +- infinite_grenades = TEST_FLAG(global_variant.flags, _game_variant_infinite_grenades_bit); ++ infinite_grenades = TEST_FLAG(global_variant.universal_variant.flags, _game_variant_infinite_grenades_bit); + + return infinite_grenades; + } +@@ -3266,7 +3266,7 @@ + { + if (game_engine) + { +- if ((TEST_FLAG(global_variant.flags, _game_variant_always_invisible_bit) || ++ if ((TEST_FLAG(global_variant.universal_variant.flags, _game_variant_always_invisible_bit) || + game_engine->test_trait && game_engine->test_trait(player_index, 1)) && + player_get(player_index)->unit_index!=NONE) + { +@@ -3409,10 +3409,10 @@ + player_count++; + } + +- if (global_variant.unknown48 != 1) ++ if (global_variant.universal_variant.vehicle_set != 1) + { + /* Engine type 5 is assigned by the four race variant builders below. */ +- if (global_variant.engine_type == 5) ++ if (global_variant.game_engine_index == 5) + { + struct scenario *scenario = global_scenario_get(); + short flag_index; +@@ -3846,7 +3846,7 @@ + boolean always_invisible = FALSE; + + if (TEST_FLAG( +- global_variant.flags, ++ global_variant.universal_variant.flags, + _game_variant_always_invisible_bit)) + { + always_invisible = TRUE; +@@ -4037,26 +4037,26 @@ + player_kill = !friendly_fire && valid_players && !same_player; + + dead_player->respawn_timer = +- dead_player->respawn_penalty + global_variant.unknown30; +- if (global_variant.unknown2C > 0) ++ dead_player->respawn_penalty + global_variant.universal_variant.respawn_time; ++ if (global_variant.universal_variant.respawn_time_growth > 0) + { +- dead_player->respawn_penalty += global_variant.unknown2C; ++ dead_player->respawn_penalty += global_variant.universal_variant.respawn_time_growth; + dead_player->respawn_penalty = + MIN( + dead_player->respawn_penalty, +- global_variant.unknown2C * 5); ++ global_variant.universal_variant.respawn_time_growth * 5); + if (player_kill && killing_player_index != NONE) + { + struct player_datum *killing_player = + player_get(killing_player_index); +- killing_player->respawn_penalty -= global_variant.unknown2C; ++ killing_player->respawn_penalty -= global_variant.universal_variant.respawn_time_growth; + killing_player->respawn_penalty = + MAX(killing_player->respawn_penalty, 0); + } + } + + if (!player_kill) +- dead_player->respawn_timer += global_variant.unknown34; ++ dead_player->respawn_timer += global_variant.universal_variant.suicide_penalty; + + dead_player->respawn_timer = MAX(dead_player->respawn_timer, 90); + dead_player = player_get(dead_player_index); +@@ -4209,7 +4209,7 @@ + boolean display = FALSE; + + if (game_engine) +- display = TEST_FLAG(global_variant.flags, _game_variant_unknown1_bit) && global_variant.has_teams; ++ display = TEST_FLAG(global_variant.universal_variant.flags, _game_variant_unknown1_bit) && global_variant.universal_variant.teams; + + return display; + } +@@ -4234,7 +4234,7 @@ + player_index!=NONE && + !TEST_FLAG(game_engine_globals.flags, _game_engine_disable_infinite_grenades_bit)) + { +- infinite_grenades = TEST_FLAG(global_variant.flags, _game_variant_infinite_grenades_bit); ++ infinite_grenades = TEST_FLAG(global_variant.universal_variant.flags, _game_variant_infinite_grenades_bit); + } + + return infinite_grenades; +@@ -4246,7 +4246,7 @@ + boolean has_shield = TRUE; + + if (game_engine && player_index!=NONE) +- has_shield = !TEST_FLAG(global_variant.flags, _game_variant_no_shields_bit); ++ has_shield = !TEST_FLAG(global_variant.universal_variant.flags, _game_variant_no_shields_bit); + + return has_shield; + } +@@ -4257,7 +4257,7 @@ + boolean draw_object = TRUE; + + if (game_engine) +- draw_object = TEST_FLAG(global_variant.flags, _game_variant_draw_object_in_motion_sensor_bit); ++ draw_object = TEST_FLAG(global_variant.universal_variant.flags, _game_variant_draw_object_in_motion_sensor_bit); + + return draw_object; + } +@@ -4272,10 +4272,10 @@ + boolean default_draw_motion_sensor; + + draw_motion_sensor = +- TEST_FLAG(global_variant.flags, _game_variant_draw_object_in_motion_sensor_bit); +- default_draw_motion_sensor = global_variant.unknown24 == 0; ++ TEST_FLAG(global_variant.universal_variant.flags, _game_variant_draw_object_in_motion_sensor_bit); ++ default_draw_motion_sensor = global_variant.universal_variant.goal_radar == 0; + +- if (global_variant.engine_type == 2 && !global_variant.unknown4C.byte2) ++ if (global_variant.game_engine_index == 2 && !global_variant.game_engine_variant.slayer.kill_in_order) + default_draw_motion_sensor = FALSE; + + draw_motion_sensor |= default_draw_motion_sensor; +@@ -4635,7 +4635,7 @@ + struct player_datum *player = player_get(player_index); + boolean result = FALSE; + +- if (global_variant.unknown28 && player->unit_index==NONE) ++ if (global_variant.universal_variant.odd_man_out && player->unit_index==NONE) + { + struct data_iterator iterator; + struct player_datum *other_player; +@@ -4667,11 +4667,11 @@ + { + boolean out_of_lives = FALSE; + +- if (global_variant.maximum_lives>0) ++ if (global_variant.universal_variant.lives>0) + { + struct player_datum *player = player_get(player_index); + +- if (player->unit_index==NONE && player->statistics.deaths>=global_variant.maximum_lives) ++ if (player->unit_index==NONE && player->statistics.deaths>=global_variant.universal_variant.lives) + out_of_lives = TRUE; + } + +@@ -4686,7 +4686,7 @@ + { + short count = 0; + +- if (game_engine && global_variant.unknown24 == 0 && player_index != NONE) ++ if (game_engine && global_variant.universal_variant.goal_radar == 0 && player_index != NONE) + { + struct player_datum *player = player_get(player_index); + long goal_index = 0; +@@ -4716,7 +4716,7 @@ + long local_player_index) + { + if (game_engine && +- global_variant.unknown24 == 1 && ++ global_variant.universal_variant.goal_radar == 1 && + (short)local_player_index != NONE) + { + long player_index = local_player_get_player_index((short)local_player_index); +@@ -4788,7 +4788,7 @@ + { + boolean force_autopickup = FALSE; + +- if (game_engine && global_variant.engine_type==1 && weapon_is_flag(weapon_index)) ++ if (game_engine && global_variant.game_engine_index==1 && weapon_is_flag(weapon_index)) + force_autopickup = TRUE; + + return force_autopickup; +@@ -4920,21 +4920,21 @@ + { + struct game_variant result = { 0 }; + +- result.flags = (result.flags & ~0x3C) | 3; +- result.unknown24 = 1; +- result.unknown30 = 150; +- result.unknown40 = 2; +- result.unknown64 = 1; +- result.unknown34 = 150; +- result.unknown48 = 2; +- result.engine_type = 4; +- result.unknown3C = 1.0f; +- result.maximum_lives = 0; +- result.unknown28 = FALSE; +- result.unknown2C = 0; +- result.has_teams = FALSE; +- result.unknown44 = 0; +- result.unknown4C.byte0 = 0; ++ result.universal_variant.flags = (result.universal_variant.flags & ~0x3C) | 3; ++ result.universal_variant.goal_radar = 1; ++ result.universal_variant.respawn_time = 150; ++ result.universal_variant.score_to_win = 2; ++ result.flags = 1; ++ result.universal_variant.suicide_penalty = 150; ++ result.universal_variant.vehicle_set = 2; ++ result.game_engine_index = 4; ++ result.universal_variant.health = 1.0f; ++ result.universal_variant.lives = 0; ++ result.universal_variant.odd_man_out = FALSE; ++ result.universal_variant.respawn_time_growth = 0; ++ result.universal_variant.teams = FALSE; ++ result.universal_variant.weapon_set = 0; ++ result.game_engine_variant.king.moving_hill = 0; + + *variant = result; + +@@ -4946,21 +4946,21 @@ + { + struct game_variant result = { 0 }; + +- result.flags = (result.flags & ~0x3C) | 3; +- result.unknown24 = 1; +- result.unknown40 = 2; +- result.unknown4C.byte0 = 1; +- result.unknown48 = 2; +- result.unknown64 = 1; +- result.engine_type = 4; +- result.unknown3C = 1.0f; +- result.maximum_lives = 0; +- result.unknown28 = FALSE; +- result.unknown30 = 0; +- result.unknown2C = 0; +- result.unknown34 = 150; +- result.has_teams = FALSE; +- result.unknown44 = 0; ++ result.universal_variant.flags = (result.universal_variant.flags & ~0x3C) | 3; ++ result.universal_variant.goal_radar = 1; ++ result.universal_variant.score_to_win = 2; ++ result.game_engine_variant.king.moving_hill = 1; ++ result.universal_variant.vehicle_set = 2; ++ result.flags = 1; ++ result.game_engine_index = 4; ++ result.universal_variant.health = 1.0f; ++ result.universal_variant.lives = 0; ++ result.universal_variant.odd_man_out = FALSE; ++ result.universal_variant.respawn_time = 0; ++ result.universal_variant.respawn_time_growth = 0; ++ result.universal_variant.suicide_penalty = 150; ++ result.universal_variant.teams = FALSE; ++ result.universal_variant.weapon_set = 0; + + *variant = result; + +@@ -4972,23 +4972,23 @@ + { + struct game_variant result = { 0 }; + +- result.engine_type = 2; +- result.flags = (result.flags & ~0x3C) | 3; +- result.unknown48 = 2; +- result.unknown24 = 0; +- result.unknown3C = 1.0f; +- result.maximum_lives = 0; +- result.unknown28 = FALSE; +- result.unknown30 = 0; +- result.unknown2C = 0; +- result.unknown40 = 15; +- result.unknown34 = 300; +- result.has_teams = FALSE; +- result.unknown44 = 0; +- result.unknown4C.byte0 = 0; +- result.unknown4C.byte1 = 0; +- result.unknown4C.byte2 = 0; +- result.unknown64 = 1; ++ result.game_engine_index = 2; ++ result.universal_variant.flags = (result.universal_variant.flags & ~0x3C) | 3; ++ result.universal_variant.vehicle_set = 2; ++ result.universal_variant.goal_radar = 0; ++ result.universal_variant.health = 1.0f; ++ result.universal_variant.lives = 0; ++ result.universal_variant.odd_man_out = FALSE; ++ result.universal_variant.respawn_time = 0; ++ result.universal_variant.respawn_time_growth = 0; ++ result.universal_variant.score_to_win = 15; ++ result.universal_variant.suicide_penalty = 300; ++ result.universal_variant.teams = FALSE; ++ result.universal_variant.weapon_set = 0; ++ result.game_engine_variant.slayer.no_death_bonus = 0; ++ result.game_engine_variant.slayer.no_kill_penalty = 0; ++ result.game_engine_variant.slayer.kill_in_order = 0; ++ result.flags = 1; + + *variant = result; + +@@ -5000,23 +5000,23 @@ + { + struct game_variant result = { 0 }; + +- result.flags = (result.flags & ~0x3C) | 3; +- result.unknown30 = 300; +- result.unknown34 = 300; +- result.engine_type = 2; +- result.has_teams = TRUE; +- result.unknown48 = 2; +- result.unknown64 = 1; +- result.unknown24 = 0; +- result.unknown3C = 1.0f; +- result.maximum_lives = 0; +- result.unknown28 = FALSE; +- result.unknown2C = 0; +- result.unknown40 = 50; +- result.unknown44 = 0; +- result.unknown4C.byte0 = 0; +- result.unknown4C.byte1 = 0; +- result.unknown4C.byte2 = 0; ++ result.universal_variant.flags = (result.universal_variant.flags & ~0x3C) | 3; ++ result.universal_variant.respawn_time = 300; ++ result.universal_variant.suicide_penalty = 300; ++ result.game_engine_index = 2; ++ result.universal_variant.teams = TRUE; ++ result.universal_variant.vehicle_set = 2; ++ result.flags = 1; ++ result.universal_variant.goal_radar = 0; ++ result.universal_variant.health = 1.0f; ++ result.universal_variant.lives = 0; ++ result.universal_variant.odd_man_out = FALSE; ++ result.universal_variant.respawn_time_growth = 0; ++ result.universal_variant.score_to_win = 50; ++ result.universal_variant.weapon_set = 0; ++ result.game_engine_variant.slayer.no_death_bonus = 0; ++ result.game_engine_variant.slayer.no_kill_penalty = 0; ++ result.game_engine_variant.slayer.kill_in_order = 0; + + *variant = result; + +@@ -5028,23 +5028,23 @@ + { + struct game_variant result = { 0 }; + +- result.flags = (result.flags & ~0x3C) | 3; +- result.engine_type = 2; +- result.maximum_lives = 1; +- result.unknown48 = 2; +- result.unknown64 = 1; +- result.unknown24 = 0; +- result.unknown3C = 1.0f; +- result.unknown28 = FALSE; +- result.unknown30 = 0; +- result.unknown2C = 0; +- result.unknown40 = 25; +- result.unknown34 = 300; +- result.has_teams = FALSE; +- result.unknown44 = 0; +- result.unknown4C.byte0 = 0; +- result.unknown4C.byte1 = 0; +- result.unknown4C.byte2 = 0; ++ result.universal_variant.flags = (result.universal_variant.flags & ~0x3C) | 3; ++ result.game_engine_index = 2; ++ result.universal_variant.lives = 1; ++ result.universal_variant.vehicle_set = 2; ++ result.flags = 1; ++ result.universal_variant.goal_radar = 0; ++ result.universal_variant.health = 1.0f; ++ result.universal_variant.odd_man_out = FALSE; ++ result.universal_variant.respawn_time = 0; ++ result.universal_variant.respawn_time_growth = 0; ++ result.universal_variant.score_to_win = 25; ++ result.universal_variant.suicide_penalty = 300; ++ result.universal_variant.teams = FALSE; ++ result.universal_variant.weapon_set = 0; ++ result.game_engine_variant.slayer.no_death_bonus = 0; ++ result.game_engine_variant.slayer.no_kill_penalty = 0; ++ result.game_engine_variant.slayer.kill_in_order = 0; + + *variant = result; + +@@ -5056,23 +5056,23 @@ + { + struct game_variant result = { 0 }; + +- result.flags = (result.flags & ~0x2D) | 0x12; +- result.engine_type = 2; +- result.unknown30 = 150; +- result.unknown24 = 1; +- result.unknown48 = 2; +- result.unknown34 = 150; +- result.unknown4C.byte0 = 1; +- result.unknown4C.byte1 = 1; +- result.unknown4C.byte2 = 1; +- result.unknown64 = 1; +- result.unknown3C = 1.0f; +- result.maximum_lives = 0; +- result.unknown28 = FALSE; +- result.unknown2C = 0; +- result.unknown40 = 10; +- result.has_teams = FALSE; +- result.unknown44 = 0; ++ result.universal_variant.flags = (result.universal_variant.flags & ~0x2D) | 0x12; ++ result.game_engine_index = 2; ++ result.universal_variant.respawn_time = 150; ++ result.universal_variant.goal_radar = 1; ++ result.universal_variant.vehicle_set = 2; ++ result.universal_variant.suicide_penalty = 150; ++ result.game_engine_variant.slayer.no_death_bonus = 1; ++ result.game_engine_variant.slayer.no_kill_penalty = 1; ++ result.game_engine_variant.slayer.kill_in_order = 1; ++ result.flags = 1; ++ result.universal_variant.health = 1.0f; ++ result.universal_variant.lives = 0; ++ result.universal_variant.odd_man_out = FALSE; ++ result.universal_variant.respawn_time_growth = 0; ++ result.universal_variant.score_to_win = 10; ++ result.universal_variant.teams = FALSE; ++ result.universal_variant.weapon_set = 0; + + *variant = result; + +@@ -5084,23 +5084,23 @@ + { + struct game_variant result = { 0 }; + +- result.flags = (result.flags & ~0x3C) | 3; +- result.engine_type = 2; +- result.unknown28 = TRUE; +- result.unknown2C = 300; +- result.unknown48 = 2; +- result.unknown64 = 1; +- result.unknown34 = 300; +- result.unknown24 = 0; +- result.unknown3C = 1.0f; +- result.maximum_lives = 5; +- result.unknown30 = 0; +- result.unknown40 = 10; +- result.has_teams = FALSE; +- result.unknown44 = 0; +- result.unknown4C.byte0 = 0; +- result.unknown4C.byte1 = 0; +- result.unknown4C.byte2 = 0; ++ result.universal_variant.flags = (result.universal_variant.flags & ~0x3C) | 3; ++ result.game_engine_index = 2; ++ result.universal_variant.odd_man_out = TRUE; ++ result.universal_variant.respawn_time_growth = 300; ++ result.universal_variant.vehicle_set = 2; ++ result.flags = 1; ++ result.universal_variant.suicide_penalty = 300; ++ result.universal_variant.goal_radar = 0; ++ result.universal_variant.health = 1.0f; ++ result.universal_variant.lives = 5; ++ result.universal_variant.respawn_time = 0; ++ result.universal_variant.score_to_win = 10; ++ result.universal_variant.teams = FALSE; ++ result.universal_variant.weapon_set = 0; ++ result.game_engine_variant.slayer.no_death_bonus = 0; ++ result.game_engine_variant.slayer.no_kill_penalty = 0; ++ result.game_engine_variant.slayer.kill_in_order = 0; + + *variant = result; + +@@ -5112,23 +5112,23 @@ + { + struct game_variant result = { 0 }; + +- result.flags = (result.flags & ~0x1D) | 0x22; +- result.engine_type = 2; +- result.unknown24 = 1; +- result.unknown48 = 2; +- result.unknown64 = 1; +- result.unknown3C = 1.0f; +- result.maximum_lives = 0; +- result.unknown28 = FALSE; +- result.unknown30 = 0; +- result.unknown2C = 0; +- result.unknown40 = 25; +- result.unknown34 = 300; +- result.has_teams = FALSE; +- result.unknown44 = 6; +- result.unknown4C.byte0 = 0; +- result.unknown4C.byte1 = 0; +- result.unknown4C.byte2 = 0; ++ result.universal_variant.flags = (result.universal_variant.flags & ~0x1D) | 0x22; ++ result.game_engine_index = 2; ++ result.universal_variant.goal_radar = 1; ++ result.universal_variant.vehicle_set = 2; ++ result.flags = 1; ++ result.universal_variant.health = 1.0f; ++ result.universal_variant.lives = 0; ++ result.universal_variant.odd_man_out = FALSE; ++ result.universal_variant.respawn_time = 0; ++ result.universal_variant.respawn_time_growth = 0; ++ result.universal_variant.score_to_win = 25; ++ result.universal_variant.suicide_penalty = 300; ++ result.universal_variant.teams = FALSE; ++ result.universal_variant.weapon_set = 6; ++ result.game_engine_variant.slayer.no_death_bonus = 0; ++ result.game_engine_variant.slayer.no_kill_penalty = 0; ++ result.game_engine_variant.slayer.kill_in_order = 0; + + *variant = result; + +@@ -5140,23 +5140,23 @@ + { + struct game_variant result = { 0 }; + +- result.flags = (result.flags & ~0x1D) | 0x22; +- result.engine_type = 2; +- result.unknown24 = 1; +- result.unknown48 = 2; +- result.unknown64 = 1; +- result.unknown3C = 1.0f; +- result.maximum_lives = 0; +- result.unknown28 = FALSE; +- result.unknown30 = 0; +- result.unknown2C = 150; +- result.unknown40 = 15; +- result.unknown34 = 300; +- result.has_teams = FALSE; +- result.unknown44 = 4; +- result.unknown4C.byte0 = 0; +- result.unknown4C.byte1 = 0; +- result.unknown4C.byte2 = 0; ++ result.universal_variant.flags = (result.universal_variant.flags & ~0x1D) | 0x22; ++ result.game_engine_index = 2; ++ result.universal_variant.goal_radar = 1; ++ result.universal_variant.vehicle_set = 2; ++ result.flags = 1; ++ result.universal_variant.health = 1.0f; ++ result.universal_variant.lives = 0; ++ result.universal_variant.odd_man_out = FALSE; ++ result.universal_variant.respawn_time = 0; ++ result.universal_variant.respawn_time_growth = 150; ++ result.universal_variant.score_to_win = 15; ++ result.universal_variant.suicide_penalty = 300; ++ result.universal_variant.teams = FALSE; ++ result.universal_variant.weapon_set = 4; ++ result.game_engine_variant.slayer.no_death_bonus = 0; ++ result.game_engine_variant.slayer.no_kill_penalty = 0; ++ result.game_engine_variant.slayer.kill_in_order = 0; + + *variant = result; + +@@ -5168,27 +5168,27 @@ + { + struct game_variant result = { 0 }; + +- result.flags = (result.flags & ~0x3C) | 3; +- result.unknown30 = 150; +- result.unknown24 = 1; +- result.unknown34 = 150; +- result.unknown48 = 1; +- result.unknown60 = 1; +- result.unknown4C.byte1 = 1; +- result.unknown64 = 1; +- result.engine_type = 3; +- result.unknown3C = 1.0f; +- result.maximum_lives = 0; +- result.unknown28 = FALSE; +- result.unknown2C = 0; +- result.unknown40 = 2; +- result.has_teams = FALSE; +- result.unknown44 = 0; +- result.unknown4C.byte0 = 0; +- result.unknown5C = 0; +- result.unknown54 = 0; +- result.unknown58 = 0; +- result.unknown50 = 0; ++ result.universal_variant.flags = (result.universal_variant.flags & ~0x3C) | 3; ++ result.universal_variant.respawn_time = 150; ++ result.universal_variant.goal_radar = 1; ++ result.universal_variant.suicide_penalty = 150; ++ result.universal_variant.vehicle_set = 1; ++ result.game_engine_variant.oddball.ball_spawn_count = 1; ++ result.game_engine_variant.oddball.ball_spawn_delay = 1; ++ result.flags = 1; ++ result.game_engine_index = 3; ++ result.universal_variant.health = 1.0f; ++ result.universal_variant.lives = 0; ++ result.universal_variant.odd_man_out = FALSE; ++ result.universal_variant.respawn_time_growth = 0; ++ result.universal_variant.score_to_win = 2; ++ result.universal_variant.teams = FALSE; ++ result.universal_variant.weapon_set = 0; ++ result.game_engine_variant.oddball.random_start = 0; ++ result.game_engine_variant.oddball.oddball_ball_type = 0; ++ result.game_engine_variant.oddball.trait_with_ball = 0; ++ result.game_engine_variant.oddball.trait_without_ball = 0; ++ result.game_engine_variant.oddball.speed_with_ball = 0; + + *variant = result; + +@@ -5200,27 +5200,27 @@ + { + struct game_variant result; + +- result.flags = (result.flags & ~0x1C) | 0x23; +- result.unknown24 = 1; +- result.maximum_lives = 0; +- result.has_teams = TRUE; +- result.unknown28 = FALSE; +- result.unknown48 = 1; +- result.unknown2C = 0; +- result.unknown60 = 1; +- result.unknown44 = 0; +- result.unknown64 = 1; +- result.unknown4C.byte1 = 0; +- result.unknown4C.byte0 = 0; +- result.unknown5C = 0; +- result.unknown54 = 0; +- result.unknown58 = 0; +- result.unknown50 = 0; +- result.engine_type = 3; +- result.unknown3C = 1.0f; +- result.unknown30 = 300; +- result.unknown40 = 2; +- result.unknown34 = 150; ++ result.universal_variant.flags = (result.universal_variant.flags & ~0x1C) | 0x23; ++ result.universal_variant.goal_radar = 1; ++ result.universal_variant.lives = 0; ++ result.universal_variant.teams = TRUE; ++ result.universal_variant.odd_man_out = FALSE; ++ result.universal_variant.vehicle_set = 1; ++ result.universal_variant.respawn_time_growth = 0; ++ result.game_engine_variant.oddball.ball_spawn_count = 1; ++ result.universal_variant.weapon_set = 0; ++ result.flags = 1; ++ result.game_engine_variant.oddball.ball_spawn_delay = 0; ++ result.game_engine_variant.oddball.random_start = 0; ++ result.game_engine_variant.oddball.oddball_ball_type = 0; ++ result.game_engine_variant.oddball.trait_with_ball = 0; ++ result.game_engine_variant.oddball.trait_without_ball = 0; ++ result.game_engine_variant.oddball.speed_with_ball = 0; ++ result.game_engine_index = 3; ++ result.universal_variant.health = 1.0f; ++ result.universal_variant.respawn_time = 300; ++ result.universal_variant.score_to_win = 2; ++ result.universal_variant.suicide_penalty = 150; + + *variant = result; + +@@ -5232,27 +5232,27 @@ + { + struct game_variant result = { 0 }; + +- result.flags = (result.flags & ~0x3D) | 2; +- result.unknown30 = 150; +- result.unknown24 = 1; +- result.unknown34 = 150; +- result.unknown48 = 1; +- result.unknown60 = 1; +- result.unknown4C.byte1 = 1; +- result.unknown5C = 1; +- result.unknown64 = 1; +- result.engine_type = 3; +- result.unknown3C = 1.0f; +- result.maximum_lives = 0; +- result.unknown28 = FALSE; +- result.unknown2C = 0; +- result.unknown40 = 2; +- result.has_teams = FALSE; +- result.unknown44 = 0; +- result.unknown4C.byte0 = 0; +- result.unknown54 = 0; +- result.unknown58 = 0; +- result.unknown50 = 0; ++ result.universal_variant.flags = (result.universal_variant.flags & ~0x3D) | 2; ++ result.universal_variant.respawn_time = 150; ++ result.universal_variant.goal_radar = 1; ++ result.universal_variant.suicide_penalty = 150; ++ result.universal_variant.vehicle_set = 1; ++ result.game_engine_variant.oddball.ball_spawn_count = 1; ++ result.game_engine_variant.oddball.ball_spawn_delay = 1; ++ result.game_engine_variant.oddball.oddball_ball_type = 1; ++ result.flags = 1; ++ result.game_engine_index = 3; ++ result.universal_variant.health = 1.0f; ++ result.universal_variant.lives = 0; ++ result.universal_variant.odd_man_out = FALSE; ++ result.universal_variant.respawn_time_growth = 0; ++ result.universal_variant.score_to_win = 2; ++ result.universal_variant.teams = FALSE; ++ result.universal_variant.weapon_set = 0; ++ result.game_engine_variant.oddball.random_start = 0; ++ result.game_engine_variant.oddball.trait_with_ball = 0; ++ result.game_engine_variant.oddball.trait_without_ball = 0; ++ result.game_engine_variant.oddball.speed_with_ball = 0; + + *variant = result; + +@@ -5264,26 +5264,26 @@ + { + struct game_variant result = { 0 }; + +- result.flags = (result.flags & ~0x3D) | 2; +- result.unknown30 = 150; +- result.unknown34 = 150; +- result.unknown48 = 1; +- result.unknown5C = 1; +- result.unknown64 = 1; +- result.engine_type = 3; +- result.unknown24 = 2; +- result.unknown3C = 1.0f; +- result.maximum_lives = 0; +- result.unknown28 = FALSE; +- result.unknown2C = 0; +- result.unknown40 = 5; +- result.has_teams = FALSE; +- result.unknown44 = 0; +- result.unknown60 = 16; +- result.unknown4C.byte1 = 0; +- result.unknown4C.byte0 = 0; +- result.unknown54 = 0; +- result.unknown58 = 0; ++ result.universal_variant.flags = (result.universal_variant.flags & ~0x3D) | 2; ++ result.universal_variant.respawn_time = 150; ++ result.universal_variant.suicide_penalty = 150; ++ result.universal_variant.vehicle_set = 1; ++ result.game_engine_variant.oddball.oddball_ball_type = 1; ++ result.flags = 1; ++ result.game_engine_index = 3; ++ result.universal_variant.goal_radar = 2; ++ result.universal_variant.health = 1.0f; ++ result.universal_variant.lives = 0; ++ result.universal_variant.odd_man_out = FALSE; ++ result.universal_variant.respawn_time_growth = 0; ++ result.universal_variant.score_to_win = 5; ++ result.universal_variant.teams = FALSE; ++ result.universal_variant.weapon_set = 0; ++ result.game_engine_variant.oddball.ball_spawn_count = 16; ++ result.game_engine_variant.oddball.ball_spawn_delay = 0; ++ result.game_engine_variant.oddball.random_start = 0; ++ result.game_engine_variant.oddball.trait_with_ball = 0; ++ result.game_engine_variant.oddball.trait_without_ball = 0; + + *variant = result; + +@@ -5295,26 +5295,26 @@ + { + struct game_variant result = { 0 }; + +- result.flags = (result.flags & ~0x3C) | 3; +- result.unknown30 = 150; +- result.unknown34 = 150; +- result.unknown24 = 1; +- result.unknown48 = 2; +- result.unknown60 = 1; +- result.unknown54 = 2; +- result.unknown64 = 1; +- result.unknown5C = 2; +- result.engine_type = 3; +- result.unknown3C = 1.0f; +- result.maximum_lives = 0; +- result.unknown28 = FALSE; +- result.unknown2C = 0; +- result.unknown40 = 10; +- result.has_teams = FALSE; +- result.unknown44 = 0; +- result.unknown4C.byte1 = 0; +- result.unknown4C.byte0 = 0; +- result.unknown58 = 0; ++ result.universal_variant.flags = (result.universal_variant.flags & ~0x3C) | 3; ++ result.universal_variant.respawn_time = 150; ++ result.universal_variant.suicide_penalty = 150; ++ result.universal_variant.goal_radar = 1; ++ result.universal_variant.vehicle_set = 2; ++ result.game_engine_variant.oddball.ball_spawn_count = 1; ++ result.game_engine_variant.oddball.trait_with_ball = 2; ++ result.flags = 1; ++ result.game_engine_variant.oddball.oddball_ball_type = 2; ++ result.game_engine_index = 3; ++ result.universal_variant.health = 1.0f; ++ result.universal_variant.lives = 0; ++ result.universal_variant.odd_man_out = FALSE; ++ result.universal_variant.respawn_time_growth = 0; ++ result.universal_variant.score_to_win = 10; ++ result.universal_variant.teams = FALSE; ++ result.universal_variant.weapon_set = 0; ++ result.game_engine_variant.oddball.ball_spawn_delay = 0; ++ result.game_engine_variant.oddball.random_start = 0; ++ result.game_engine_variant.oddball.trait_without_ball = 0; + + *variant = result; + +@@ -5326,27 +5326,27 @@ + { + struct game_variant result = { 0 }; + +- result.flags = (result.flags & ~0x3D) | 2; +- result.unknown30 = 150; +- result.unknown34 = 150; +- result.unknown60 = 1; +- result.engine_type = 3; +- result.unknown54 = 1; +- result.unknown58 = 3; +- result.unknown64 = 1; +- result.unknown48 = 2; +- result.unknown5C = 2; +- result.unknown50 = 2; +- result.unknown24 = 0; +- result.unknown3C = 1.0f; +- result.maximum_lives = 0; +- result.unknown28 = FALSE; +- result.unknown2C = 0; +- result.unknown40 = 10; +- result.has_teams = FALSE; +- result.unknown44 = 0; +- result.unknown4C.byte1 = 0; +- result.unknown4C.byte0 = 0; ++ result.universal_variant.flags = (result.universal_variant.flags & ~0x3D) | 2; ++ result.universal_variant.respawn_time = 150; ++ result.universal_variant.suicide_penalty = 150; ++ result.game_engine_variant.oddball.ball_spawn_count = 1; ++ result.game_engine_index = 3; ++ result.game_engine_variant.oddball.trait_with_ball = 1; ++ result.game_engine_variant.oddball.trait_without_ball = 3; ++ result.flags = 1; ++ result.universal_variant.vehicle_set = 2; ++ result.game_engine_variant.oddball.oddball_ball_type = 2; ++ result.game_engine_variant.oddball.speed_with_ball = 2; ++ result.universal_variant.goal_radar = 0; ++ result.universal_variant.health = 1.0f; ++ result.universal_variant.lives = 0; ++ result.universal_variant.odd_man_out = FALSE; ++ result.universal_variant.respawn_time_growth = 0; ++ result.universal_variant.score_to_win = 10; ++ result.universal_variant.teams = FALSE; ++ result.universal_variant.weapon_set = 0; ++ result.game_engine_variant.oddball.ball_spawn_delay = 0; ++ result.game_engine_variant.oddball.random_start = 0; + + *variant = result; + +@@ -5358,21 +5358,21 @@ + { + struct game_variant result = { 0 }; + +- result.flags = (result.flags & ~0x1C) | 0x23; +- result.unknown24 = 1; +- result.unknown40 = 2; +- result.unknown64 = 1; +- result.unknown48 = 2; +- result.engine_type = 4; +- result.unknown3C = 1.0f; +- result.maximum_lives = 0; +- result.unknown28 = FALSE; +- result.unknown30 = 300; +- result.unknown2C = 0; +- result.unknown34 = 450; +- result.has_teams = FALSE; +- result.unknown44 = 0; +- result.unknown4C.byte0 = 0; ++ result.universal_variant.flags = (result.universal_variant.flags & ~0x1C) | 0x23; ++ result.universal_variant.goal_radar = 1; ++ result.universal_variant.score_to_win = 2; ++ result.flags = 1; ++ result.universal_variant.vehicle_set = 2; ++ result.game_engine_index = 4; ++ result.universal_variant.health = 1.0f; ++ result.universal_variant.lives = 0; ++ result.universal_variant.odd_man_out = FALSE; ++ result.universal_variant.respawn_time = 300; ++ result.universal_variant.respawn_time_growth = 0; ++ result.universal_variant.suicide_penalty = 450; ++ result.universal_variant.teams = FALSE; ++ result.universal_variant.weapon_set = 0; ++ result.game_engine_variant.king.moving_hill = 0; + + *variant = result; + +@@ -5384,21 +5384,21 @@ + { + struct game_variant result = { 0 }; + +- result.flags = (result.flags & ~0x3C) | 3; +- result.unknown40 = 2; +- result.unknown24 = 1; +- result.unknown48 = 2; +- result.has_teams = TRUE; +- result.unknown4C.byte0 = 1; +- result.unknown64 = 1; +- result.engine_type = 4; +- result.unknown3C = 1.0f; +- result.maximum_lives = 0; +- result.unknown28 = FALSE; +- result.unknown30 = 300; +- result.unknown2C = 0; +- result.unknown34 = 150; +- result.unknown44 = 0; ++ result.universal_variant.flags = (result.universal_variant.flags & ~0x3C) | 3; ++ result.universal_variant.score_to_win = 2; ++ result.universal_variant.goal_radar = 1; ++ result.universal_variant.vehicle_set = 2; ++ result.universal_variant.teams = TRUE; ++ result.game_engine_variant.king.moving_hill = 1; ++ result.flags = 1; ++ result.game_engine_index = 4; ++ result.universal_variant.health = 1.0f; ++ result.universal_variant.lives = 0; ++ result.universal_variant.odd_man_out = FALSE; ++ result.universal_variant.respawn_time = 300; ++ result.universal_variant.respawn_time_growth = 0; ++ result.universal_variant.suicide_penalty = 150; ++ result.universal_variant.weapon_set = 0; + + *variant = result; + +@@ -5410,23 +5410,23 @@ + { + struct game_variant result = { 0 }; + +- result.engine_type = 2; +- result.flags = (result.flags & ~0x1C) | 0x23; +- result.unknown48 = 2; +- result.unknown4C.byte0 = 1; +- result.unknown4C.byte1 = 1; +- result.unknown64 = 1; +- result.unknown24 = 0; +- result.unknown3C = 1.0f; +- result.maximum_lives = 0; +- result.unknown28 = FALSE; +- result.unknown30 = 0; +- result.unknown2C = 0; +- result.unknown40 = 25; +- result.unknown34 = 450; +- result.has_teams = FALSE; +- result.unknown44 = 0; +- result.unknown4C.byte2 = 0; ++ result.game_engine_index = 2; ++ result.universal_variant.flags = (result.universal_variant.flags & ~0x1C) | 0x23; ++ result.universal_variant.vehicle_set = 2; ++ result.game_engine_variant.slayer.no_death_bonus = 1; ++ result.game_engine_variant.slayer.no_kill_penalty = 1; ++ result.flags = 1; ++ result.universal_variant.goal_radar = 0; ++ result.universal_variant.health = 1.0f; ++ result.universal_variant.lives = 0; ++ result.universal_variant.odd_man_out = FALSE; ++ result.universal_variant.respawn_time = 0; ++ result.universal_variant.respawn_time_growth = 0; ++ result.universal_variant.score_to_win = 25; ++ result.universal_variant.suicide_penalty = 450; ++ result.universal_variant.teams = FALSE; ++ result.universal_variant.weapon_set = 0; ++ result.game_engine_variant.slayer.kill_in_order = 0; + + *variant = result; + +@@ -5438,25 +5438,25 @@ + { + struct game_variant result = { 0 }; + +- result.engine_type = 1; +- result.flags = (result.flags & ~0x3C) | 3; +- result.unknown24 = 1; +- result.has_teams = TRUE; +- result.unknown64 = 1; +- result.unknown3C = 1.0f; +- result.maximum_lives = 0; +- result.unknown28 = FALSE; +- result.unknown30 = 300; +- result.unknown2C = 0; +- result.unknown40 = 3; +- result.unknown34 = 150; +- result.unknown44 = 0; +- result.unknown48 = 2; +- result.unknown4C.byte0 = 0; +- result.unknown4C.byte3 = 0; +- result.unknown4C.byte2 = 0; +- result.unknown4C.byte1 = 0; +- result.unknown50 = 0; ++ result.game_engine_index = 1; ++ result.universal_variant.flags = (result.universal_variant.flags & ~0x3C) | 3; ++ result.universal_variant.goal_radar = 1; ++ result.universal_variant.teams = TRUE; ++ result.flags = 1; ++ result.universal_variant.health = 1.0f; ++ result.universal_variant.lives = 0; ++ result.universal_variant.odd_man_out = FALSE; ++ result.universal_variant.respawn_time = 300; ++ result.universal_variant.respawn_time_growth = 0; ++ result.universal_variant.score_to_win = 3; ++ result.universal_variant.suicide_penalty = 150; ++ result.universal_variant.weapon_set = 0; ++ result.universal_variant.vehicle_set = 2; ++ result.game_engine_variant.ctf.assault = 0; ++ result.game_engine_variant.ctf.flag_at_home_to_score = 0; ++ result.game_engine_variant.ctf.flag_must_reset = 0; ++ result.game_engine_variant.ctf.reset_on_capture = 0; ++ result.game_engine_variant.ctf.single_flag_time = 0; + + *variant = result; + +@@ -5468,25 +5468,25 @@ + { + struct game_variant result = { 0 }; + +- result.engine_type = 1; +- result.flags = (result.flags & ~0x1C) | 0x23; +- result.unknown24 = 1; +- result.has_teams = TRUE; +- result.unknown4C.byte3 = 1; +- result.unknown64 = 1; +- result.unknown3C = 1.0f; +- result.maximum_lives = 0; +- result.unknown28 = FALSE; +- result.unknown30 = 300; +- result.unknown2C = 0; +- result.unknown40 = 3; +- result.unknown34 = 450; +- result.unknown44 = 0; +- result.unknown48 = 2; +- result.unknown4C.byte0 = 0; +- result.unknown4C.byte2 = 0; +- result.unknown4C.byte1 = 0; +- result.unknown50 = 0; ++ result.game_engine_index = 1; ++ result.universal_variant.flags = (result.universal_variant.flags & ~0x1C) | 0x23; ++ result.universal_variant.goal_radar = 1; ++ result.universal_variant.teams = TRUE; ++ result.game_engine_variant.ctf.flag_at_home_to_score = 1; ++ result.flags = 1; ++ result.universal_variant.health = 1.0f; ++ result.universal_variant.lives = 0; ++ result.universal_variant.odd_man_out = FALSE; ++ result.universal_variant.respawn_time = 300; ++ result.universal_variant.respawn_time_growth = 0; ++ result.universal_variant.score_to_win = 3; ++ result.universal_variant.suicide_penalty = 450; ++ result.universal_variant.weapon_set = 0; ++ result.universal_variant.vehicle_set = 2; ++ result.game_engine_variant.ctf.assault = 0; ++ result.game_engine_variant.ctf.flag_must_reset = 0; ++ result.game_engine_variant.ctf.reset_on_capture = 0; ++ result.game_engine_variant.ctf.single_flag_time = 0; + + *variant = result; + +@@ -5498,25 +5498,25 @@ + { + struct game_variant result = { 0 }; + +- result.engine_type = 1; +- result.flags = (result.flags & ~0x3C) | 3; +- result.unknown24 = 1; +- result.has_teams = TRUE; +- result.unknown4C.byte0 = 1; +- result.unknown64 = 1; +- result.unknown3C = 1.0f; +- result.maximum_lives = 5; +- result.unknown28 = FALSE; +- result.unknown30 = 0; +- result.unknown2C = 0; +- result.unknown40 = 3; +- result.unknown34 = 150; +- result.unknown44 = 0; +- result.unknown48 = 2; +- result.unknown4C.byte3 = 0; +- result.unknown4C.byte2 = 0; +- result.unknown4C.byte1 = 0; +- result.unknown50 = 0; ++ result.game_engine_index = 1; ++ result.universal_variant.flags = (result.universal_variant.flags & ~0x3C) | 3; ++ result.universal_variant.goal_radar = 1; ++ result.universal_variant.teams = TRUE; ++ result.game_engine_variant.ctf.assault = 1; ++ result.flags = 1; ++ result.universal_variant.health = 1.0f; ++ result.universal_variant.lives = 5; ++ result.universal_variant.odd_man_out = FALSE; ++ result.universal_variant.respawn_time = 0; ++ result.universal_variant.respawn_time_growth = 0; ++ result.universal_variant.score_to_win = 3; ++ result.universal_variant.suicide_penalty = 150; ++ result.universal_variant.weapon_set = 0; ++ result.universal_variant.vehicle_set = 2; ++ result.game_engine_variant.ctf.flag_at_home_to_score = 0; ++ result.game_engine_variant.ctf.flag_must_reset = 0; ++ result.game_engine_variant.ctf.reset_on_capture = 0; ++ result.game_engine_variant.ctf.single_flag_time = 0; + + *variant = result; + +@@ -5528,25 +5528,25 @@ + { + struct game_variant result = { 0 }; + +- result.engine_type = 1; +- result.flags = (result.flags & ~0x3C) | 3; +- result.unknown24 = 1; +- result.has_teams = TRUE; +- result.unknown4C.byte2 = 1; +- result.unknown64 = 1; +- result.unknown3C = 2.0f; +- result.maximum_lives = 0; +- result.unknown28 = FALSE; +- result.unknown30 = 450; +- result.unknown2C = 0; +- result.unknown40 = 3; +- result.unknown34 = 150; +- result.unknown44 = 0; +- result.unknown48 = 4; +- result.unknown4C.byte0 = 0; +- result.unknown4C.byte3 = 0; +- result.unknown4C.byte1 = 0; +- result.unknown50 = 0; ++ result.game_engine_index = 1; ++ result.universal_variant.flags = (result.universal_variant.flags & ~0x3C) | 3; ++ result.universal_variant.goal_radar = 1; ++ result.universal_variant.teams = TRUE; ++ result.game_engine_variant.ctf.flag_must_reset = 1; ++ result.flags = 1; ++ result.universal_variant.health = 2.0f; ++ result.universal_variant.lives = 0; ++ result.universal_variant.odd_man_out = FALSE; ++ result.universal_variant.respawn_time = 450; ++ result.universal_variant.respawn_time_growth = 0; ++ result.universal_variant.score_to_win = 3; ++ result.universal_variant.suicide_penalty = 150; ++ result.universal_variant.weapon_set = 0; ++ result.universal_variant.vehicle_set = 4; ++ result.game_engine_variant.ctf.assault = 0; ++ result.game_engine_variant.ctf.flag_at_home_to_score = 0; ++ result.game_engine_variant.ctf.reset_on_capture = 0; ++ result.game_engine_variant.ctf.single_flag_time = 0; + + *variant = result; + +@@ -5558,22 +5558,22 @@ + { + struct game_variant result = { 0 }; + +- result.flags = (result.flags & ~0x3C) | 3; +- result.unknown24 = 1; +- result.unknown64 = 1; +- result.engine_type = 5; +- result.unknown3C = 1.0f; +- result.maximum_lives = 0; +- result.unknown28 = FALSE; +- result.unknown30 = 0; +- result.unknown2C = 0; +- result.unknown40 = 3; +- result.unknown34 = 300; +- result.has_teams = FALSE; +- result.unknown44 = 0; +- result.unknown48 = 2; +- result.unknown4C.value = 0; +- result.unknown50 = 0; ++ result.universal_variant.flags = (result.universal_variant.flags & ~0x3C) | 3; ++ result.universal_variant.goal_radar = 1; ++ result.flags = 1; ++ result.game_engine_index = 5; ++ result.universal_variant.health = 1.0f; ++ result.universal_variant.lives = 0; ++ result.universal_variant.odd_man_out = FALSE; ++ result.universal_variant.respawn_time = 0; ++ result.universal_variant.respawn_time_growth = 0; ++ result.universal_variant.score_to_win = 3; ++ result.universal_variant.suicide_penalty = 300; ++ result.universal_variant.teams = FALSE; ++ result.universal_variant.weapon_set = 0; ++ result.universal_variant.vehicle_set = 2; ++ result.game_engine_variant.race.race_type = 0; ++ result.game_engine_variant.race.team_scoring = 0; + + *variant = result; + +@@ -5585,22 +5585,22 @@ + { + struct game_variant result = { 0 }; + +- result.flags = (result.flags & ~0x3C) | 3; +- result.unknown24 = 1; +- result.unknown48 = 2; +- result.unknown4C.value = 2; +- result.unknown64 = 1; +- result.engine_type = 5; +- result.unknown3C = 1.0f; +- result.maximum_lives = 0; +- result.unknown28 = FALSE; +- result.unknown30 = 0; +- result.unknown2C = 0; +- result.unknown40 = 15; +- result.unknown34 = 300; +- result.has_teams = FALSE; +- result.unknown44 = 0; +- result.unknown50 = 0; ++ result.universal_variant.flags = (result.universal_variant.flags & ~0x3C) | 3; ++ result.universal_variant.goal_radar = 1; ++ result.universal_variant.vehicle_set = 2; ++ result.game_engine_variant.race.race_type = 2; ++ result.flags = 1; ++ result.game_engine_index = 5; ++ result.universal_variant.health = 1.0f; ++ result.universal_variant.lives = 0; ++ result.universal_variant.odd_man_out = FALSE; ++ result.universal_variant.respawn_time = 0; ++ result.universal_variant.respawn_time_growth = 0; ++ result.universal_variant.score_to_win = 15; ++ result.universal_variant.suicide_penalty = 300; ++ result.universal_variant.teams = FALSE; ++ result.universal_variant.weapon_set = 0; ++ result.game_engine_variant.race.team_scoring = 0; + + *variant = result; + +@@ -5612,22 +5612,22 @@ + { + struct game_variant result = { 0 }; + +- result.flags = (result.flags & ~0x3C) | 3; +- result.unknown24 = 1; +- result.has_teams = TRUE; +- result.unknown64 = 1; +- result.engine_type = 5; +- result.unknown3C = 1.0f; +- result.maximum_lives = 0; +- result.unknown28 = FALSE; +- result.unknown30 = 0; +- result.unknown2C = 0; +- result.unknown40 = 3; +- result.unknown34 = 300; +- result.unknown44 = 0; +- result.unknown48 = 2; +- result.unknown4C.value = 0; +- result.unknown50 = 0; ++ result.universal_variant.flags = (result.universal_variant.flags & ~0x3C) | 3; ++ result.universal_variant.goal_radar = 1; ++ result.universal_variant.teams = TRUE; ++ result.flags = 1; ++ result.game_engine_index = 5; ++ result.universal_variant.health = 1.0f; ++ result.universal_variant.lives = 0; ++ result.universal_variant.odd_man_out = FALSE; ++ result.universal_variant.respawn_time = 0; ++ result.universal_variant.respawn_time_growth = 0; ++ result.universal_variant.score_to_win = 3; ++ result.universal_variant.suicide_penalty = 300; ++ result.universal_variant.weapon_set = 0; ++ result.universal_variant.vehicle_set = 2; ++ result.game_engine_variant.race.race_type = 0; ++ result.game_engine_variant.race.team_scoring = 0; + + *variant = result; + +@@ -5639,22 +5639,22 @@ + { + struct game_variant result = { 0 }; + +- result.engine_type = 5; +- result.flags = (result.flags & ~0x3C) | 3; +- result.unknown24 = 1; +- result.unknown40 = 5; +- result.has_teams = TRUE; +- result.unknown48 = 2; +- result.unknown64 = 1; +- result.unknown4C.value = 2; +- result.unknown3C = 1.0f; +- result.maximum_lives = 0; +- result.unknown28 = FALSE; +- result.unknown30 = 0; +- result.unknown2C = 0; +- result.unknown34 = 300; +- result.unknown44 = 0; +- result.unknown50 = 0; ++ result.game_engine_index = 5; ++ result.universal_variant.flags = (result.universal_variant.flags & ~0x3C) | 3; ++ result.universal_variant.goal_radar = 1; ++ result.universal_variant.score_to_win = 5; ++ result.universal_variant.teams = TRUE; ++ result.universal_variant.vehicle_set = 2; ++ result.flags = 1; ++ result.game_engine_variant.race.race_type = 2; ++ result.universal_variant.health = 1.0f; ++ result.universal_variant.lives = 0; ++ result.universal_variant.odd_man_out = FALSE; ++ result.universal_variant.respawn_time = 0; ++ result.universal_variant.respawn_time_growth = 0; ++ result.universal_variant.suicide_penalty = 300; ++ result.universal_variant.weapon_set = 0; ++ result.game_engine_variant.race.team_scoring = 0; + + *variant = result; + +@@ -5801,7 +5801,7 @@ + { + long result; + +- if (global_variant.has_teams) ++ if (global_variant.universal_variant.teams) + { + long team0_score = game_engine_get_team_score(0); + long team1_score = game_engine_get_team_score(1); +@@ -5949,11 +5949,11 @@ + if (player->quit_out_of_game) + goto man_out; + +- if (global_variant.maximum_lives>0) ++ if (global_variant.universal_variant.lives>0) + { + player = player_get(player_index); + if (player->unit_index==NONE && +- player->statistics.deaths>=global_variant.maximum_lives) ++ player->statistics.deaths>=global_variant.universal_variant.lives) + { + goto man_out; + } +@@ -5973,7 +5973,7 @@ + struct player_datum *player = player_get(player_index); + real_rgb_color result; + +- if (global_variant.has_teams) ++ if (global_variant.universal_variant.teams) + { + if (player->team_index == 0) + result = *global_real_rgb_red; +@@ -6001,7 +6001,7 @@ + boolean has_teams = FALSE; + + if (game_engine) +- has_teams = global_variant.has_teams; ++ has_teams = global_variant.universal_variant.teams; + + return has_teams; + } +@@ -6039,33 +6039,33 @@ + { + struct game_variant original = *variant; + +- variant->unknown16 = 0; +- variant->engine_type = PIN(variant->engine_type, 1, 5); +- variant->has_teams = !!variant->has_teams; +- variant->unknown28 = !!variant->unknown28; +- variant->unknown2C = MAX(variant->unknown2C, 0); +- variant->unknown30 = MAX(variant->unknown30, 0); +- variant->unknown34 = MAX(variant->unknown34, 0); +- variant->maximum_lives = MAX(variant->maximum_lives, 0); +- variant->unknown3C = PIN(variant->unknown3C, 0.25f, 4.0f); +- variant->unknown44 = PIN(variant->unknown44, 0, 10); +- variant->unknown48 = PIN(variant->unknown48, 0, 4); ++ variant->human_readable_game_description[NUMBEROF(variant->human_readable_game_description) - 1] = 0; ++ variant->game_engine_index = PIN(variant->game_engine_index, 1, 5); ++ variant->universal_variant.teams = !!variant->universal_variant.teams; ++ variant->universal_variant.odd_man_out = !!variant->universal_variant.odd_man_out; ++ variant->universal_variant.respawn_time_growth = MAX(variant->universal_variant.respawn_time_growth, 0); ++ variant->universal_variant.respawn_time = MAX(variant->universal_variant.respawn_time, 0); ++ variant->universal_variant.suicide_penalty = MAX(variant->universal_variant.suicide_penalty, 0); ++ variant->universal_variant.lives = MAX(variant->universal_variant.lives, 0); ++ variant->universal_variant.health = PIN(variant->universal_variant.health, 0.25f, 4.0f); ++ variant->universal_variant.weapon_set = PIN(variant->universal_variant.weapon_set, 0, 10); ++ variant->universal_variant.vehicle_set = PIN(variant->universal_variant.vehicle_set, 0, 4); + +- switch (variant->engine_type) ++ switch (variant->game_engine_index) + { + case 1: +- variant->unknown4C.byte0 = !!variant->unknown4C.byte0; +- variant->unknown4C.byte1 = !!variant->unknown4C.byte1; +- variant->unknown4C.byte2 = !!variant->unknown4C.byte2; +- variant->has_teams = TRUE; +- variant->unknown4C.byte3 = !!variant->unknown4C.byte3; +- variant->unknown50 = FLOOR(variant->unknown50, 0); ++ variant->game_engine_variant.ctf.assault = !!variant->game_engine_variant.ctf.assault; ++ variant->game_engine_variant.ctf.reset_on_capture = !!variant->game_engine_variant.ctf.reset_on_capture; ++ variant->game_engine_variant.ctf.flag_must_reset = !!variant->game_engine_variant.ctf.flag_must_reset; ++ variant->universal_variant.teams = TRUE; ++ variant->game_engine_variant.ctf.flag_at_home_to_score = !!variant->game_engine_variant.ctf.flag_at_home_to_score; ++ variant->game_engine_variant.ctf.single_flag_time = FLOOR(variant->game_engine_variant.ctf.single_flag_time, 0); + break; + + case 2: +- variant->unknown4C.byte0 = !!variant->unknown4C.byte0; +- variant->unknown4C.byte1 = !!variant->unknown4C.byte1; +- variant->unknown4C.byte2 = !!variant->unknown4C.byte2; ++ variant->game_engine_variant.slayer.no_death_bonus = !!variant->game_engine_variant.slayer.no_death_bonus; ++ variant->game_engine_variant.slayer.no_kill_penalty = !!variant->game_engine_variant.slayer.no_kill_penalty; ++ variant->game_engine_variant.slayer.kill_in_order = !!variant->game_engine_variant.slayer.kill_in_order; + break; + } + +@@ -6099,7 +6099,7 @@ + 0, + struct game_globals_multiplayer_information); + +- switch (global_variant.unknown48) ++ switch (global_variant.universal_variant.vehicle_set) + { + case 2: + vehicle = TAG_BLOCK_GET_ELEMENT( +@@ -6162,7 +6162,7 @@ + struct tag_reference); + object_definition_predict(weapon->index); + +- if (global_variant.engine_type == 3) ++ if (global_variant.game_engine_index == 3) + { + game_globals = scenario_get_game_globals(); + weapon = TAG_BLOCK_GET_ELEMENT( +@@ -6172,7 +6172,7 @@ + object_definition_predict(weapon->index); + } + +- if (global_variant.engine_type == 1) ++ if (global_variant.game_engine_index == 1) + { + game_globals = scenario_get_game_globals(); + weapon = TAG_BLOCK_GET_ELEMENT( +@@ -6269,11 +6269,11 @@ + csmemset(&game_engine_globals, 0, sizeof(game_engine_globals)); + game_engine_globals.postgame_state = 0; + +- if (variant && variant->engine_type) ++ if (variant && variant->game_engine_index) + { + global_variant = *variant; + game_engine_variant_cleanup(&global_variant); +- game_engine = game_engines[variant->engine_type]; ++ game_engine = game_engines[variant->game_engine_index]; + } + + return; +@@ -6322,7 +6322,7 @@ + struct player_datum *player = player_get(player_index); + long *next_team_index = &game_engine_globals.next_team_index; + +- if (global_variant.has_teams) ++ if (global_variant.universal_variant.teams) + { + if (global_network_game_client_get()) + { +@@ -6371,7 +6371,7 @@ + long player_index, + real_point3d const *position) + { +- boolean has_teams = game_engine ? global_variant.has_teams : FALSE; ++ boolean has_teams = game_engine ? global_variant.universal_variant.teams : FALSE; + struct player_datum *player; + struct data_iterator iterator; + struct player_datum *other_player; +@@ -6438,7 +6438,7 @@ + real result = 1.0f; + + if (game_engine) +- result /= PIN(global_variant.unknown3C, 0.25f, 4.0f); ++ result /= PIN(global_variant.universal_variant.health, 0.25f, 4.0f); + + if (damaging_player_index != NONE && + damaged_player_index != NONE) +@@ -6492,7 +6492,7 @@ + result = NONE; + } + +- switch (global_variant.unknown48) ++ switch (global_variant.universal_variant.vehicle_set) + { + case 1: + result = NONE; +@@ -6546,7 +6546,7 @@ + if (weapon_list_index == 1) + weapon_list_index = 7; + +- switch (global_variant.unknown44) ++ switch (global_variant.universal_variant.weapon_set) + { + case 1: + switch (weapon_list_index) +@@ -7332,7 +7332,7 @@ + score = -1000; + score += 1000; + if (player->statistics.deaths < +- global_variant.maximum_lives) ++ global_variant.universal_variant.lives) + { + result = 0x40000000; + } +@@ -7614,7 +7614,7 @@ + fragmentation_grenade_count; + long starting_plasma_grenade_count = 0; + +- if (!TEST_FLAG(global_variant.flags, 5)) ++ if (!TEST_FLAG(global_variant.universal_variant.flags, 5)) + { + handle_custom_starting_equipment( + unit_index, +@@ -7636,7 +7636,7 @@ + unit_index, + _object_mask_unit); + +- switch (global_variant.unknown44) ++ switch (global_variant.universal_variant.weapon_set) + { + case 3: + starting_plasma_grenade_count += +--- a/source/game/game_engine_ctf.c ++++ b/source/game/game_engine_ctf.c +@@ -438,7 +438,7 @@ + short starting_location_count; + short starting_location_index; + +- if (!game_engine_get_variant()->has_teams) ++ if (!game_engine_get_variant()->universal_variant.teams) + { + error(_error_silent, "ctf started up without teams"); + } +@@ -461,7 +461,7 @@ + + ctf_globals.scores[team_index] = 0; + flag_slot = team_index; +- if (game_engine_get_variant()->unknown4C.byte0) ++ if (game_engine_get_variant()->game_engine_variant.ctf.assault) + flag_slot = (team_index + 1) % 2; + + ctf_globals.flags[flag_slot] = NULL; +@@ -479,7 +479,7 @@ + } + } + +- if (game_engine_get_variant()->unknown50 > 0) ++ if (game_engine_get_variant()->game_engine_variant.ctf.single_flag_time > 0) + { + long flag_to_create = random_range(0, NUMBER_OF_CTF_TEAMS); + +@@ -490,7 +490,7 @@ + + create_the_flag(flag_to_create); + ctf_single_flag_what_is_up_message(flag_to_create); +- ctf_globals.flag_swap_timer = game_engine_get_variant()->unknown50; ++ ctf_globals.flag_swap_timer = game_engine_get_variant()->game_engine_variant.ctf.single_flag_time; + } + else + { +@@ -500,7 +500,7 @@ + } + } + +- ctf_globals.score_to_win = game_engine_get_variant()->unknown40; ++ ctf_globals.score_to_win = game_engine_get_variant()->universal_variant.score_to_win; + + starting_location_count = player_get_starting_location_count(); + for (starting_location_index = 0; +@@ -521,7 +521,7 @@ + } + else if (match_game_type(game_engine_ctf, 4, starting_location->game_types)) + { +- boolean assault = game_engine_get_variant()->unknown4C.byte0 > 0; ++ boolean assault = game_engine_get_variant()->game_engine_variant.ctf.assault > 0; + long location_team_index = starting_location->team_index; + long own_team_index = location_team_index % 2; + real distance_to_own_flag = distance_squared3d( +@@ -581,8 +581,8 @@ + { + boolean flag_at_home = TRUE; + +- if (game_engine_get_variant()->unknown4C.byte3 && +- game_engine_get_variant()->unknown50 == 0) ++ if (game_engine_get_variant()->game_engine_variant.ctf.flag_at_home_to_score && ++ game_engine_get_variant()->game_engine_variant.ctf.single_flag_time == 0) + { + struct weapon_datum *own_flag = weapon_get( + ctf_globals.weapon_indices[player->team_index]); +@@ -628,7 +628,7 @@ + 0x261, + weapon_is_flag(weapon_index)); + +- if (game_engine_get_variant()->unknown50 > 0) ++ if (game_engine_get_variant()->game_engine_variant.ctf.single_flag_time > 0) + { + if (ctf_globals.flag_swap_timer > 0) + ctf_globals.flag_swap_timer--; +@@ -650,7 +650,7 @@ + ctf_reset_flag(weapon_index); + game_engine_clear_goal_position(2); + game_engine_clear_goal_position(3); +- ctf_globals.flag_swap_timer = game_engine_get_variant()->unknown50; ++ ctf_globals.flag_swap_timer = game_engine_get_variant()->game_engine_variant.ctf.single_flag_time; + ctf_single_flag_what_is_up_message(weapon->object.owner_team_index); + } + } +@@ -733,7 +733,7 @@ + + if (weapon->object.owner_team_index == player->team_index) + { +- if (!game_engine_get_variant()->unknown4C.byte2) ++ if (!game_engine_get_variant()->game_engine_variant.ctf.flag_must_reset) + { + if (TEST_FLAG(weapon->weapon.flags, _ctf_weapon_handled_bit) && + game_engine_can_score()) +@@ -765,7 +765,7 @@ + game_engine_can_score()) + { + player->statistics.multiplayer_statistics.ctf_statistics.flag_grabs++; +- if (!game_engine_get_variant()->unknown4C.byte0) ++ if (!game_engine_get_variant()->game_engine_variant.ctf.assault) + { + game_engine_play_multiplayer_sound( + player->team_index == _team_red ? +@@ -1085,7 +1085,7 @@ + { + real rating = 1.0f; + +- if (game_engine_get_variant()->unknown4C.byte0) ++ if (game_engine_get_variant()->game_engine_variant.ctf.assault) + { + struct player_datum *player = player_get(player_index); + struct scenario_netgame_flag *flag = ctf_globals.flags[(player->team_index + 1) % 2]; +--- a/source/game/game_engine_king.c ++++ b/source/game/game_engine_king.c +@@ -512,7 +512,7 @@ + + king_globals.score[player->team_index]++; + king_globals.score_tick[player->team_index] = game_time_get(); +- score_to_win = game_engine_get_variant()->unknown40*TICKS_PER_MINUTE; ++ score_to_win = game_engine_get_variant()->universal_variant.score_to_win*TICKS_PER_MINUTE; + score = king_globals.score[player->team_index]; + if (score_to_win - score == HILL_30_SECOND_WARNING) + { +@@ -813,7 +813,7 @@ + void) + { + if (game_engine_can_score() && +- game_engine_get_variant()->unknown4C.byte0 && ++ game_engine_get_variant()->game_engine_variant.king.moving_hill && + --king_globals.hill_timer == 0) + { + king_globals.hill_timer = HILL_MOVE_TIME; +--- a/source/game/game_engine_oddball.c ++++ b/source/game/game_engine_oddball.c +@@ -213,13 +213,6 @@ + + /* ---------- macros */ + +-#define oddball_variant_random_start unknown4C.byte0 +-#define oddball_variant_score_to_win unknown40 +-#define oddball_variant_speed_with_ball unknown50 +-#define oddball_variant_trait_with_ball unknown54 +-#define oddball_variant_trait_without_ball unknown58 +-#define oddball_variant_ball_type unknown5C +-#define oddball_variant_ball_spawn_count unknown60 + + /* ---------- structures */ + +@@ -349,7 +342,7 @@ + static boolean oddball_ball_transfer_by_killing( + void) + { +- enum oddball_ball_type ball_type = game_engine_get_variant()->oddball_variant_ball_type; ++ enum oddball_ball_type ball_type = game_engine_get_variant()->game_engine_variant.oddball.oddball_ball_type; + + if (ball_type > _oddball_normal && ball_type <= _oddball_terminator) + return TRUE; +@@ -360,7 +353,7 @@ + static boolean accumulate_score_by_time( + void) + { +- switch (game_engine_get_variant()->oddball_variant_ball_type) ++ switch (game_engine_get_variant()->game_engine_variant.oddball.oddball_ball_type) + { + case _oddball_terminator: + return FALSE; +@@ -372,7 +365,7 @@ + static boolean terminator_scoring_rules( + void) + { +- switch (game_engine_get_variant()->oddball_variant_ball_type) ++ switch (game_engine_get_variant()->game_engine_variant.oddball.oddball_ball_type) + { + case _oddball_terminator: + return TRUE; +@@ -384,7 +377,7 @@ + boolean player_has_ball( + long player_index) + { +- long ball_spawn_count = game_engine_get_variant()->oddball_variant_ball_spawn_count; ++ long ball_spawn_count = game_engine_get_variant()->game_engine_variant.oddball.ball_spawn_count; + boolean has_ball = FALSE; + long ball_index; + +@@ -403,7 +396,7 @@ + boolean ball_available( + void) + { +- long ball_spawn_count = game_engine_get_variant()->oddball_variant_ball_spawn_count; ++ long ball_spawn_count = game_engine_get_variant()->game_engine_variant.oddball.ball_spawn_count; + boolean available = FALSE; + long ball_index; + +@@ -426,7 +419,7 @@ + long player_index) + { + long ball_count = 0; +- long ball_spawn_count = game_engine_get_variant()->oddball_variant_ball_spawn_count; ++ long ball_spawn_count = game_engine_get_variant()->game_engine_variant.oddball.ball_spawn_count; + long ball_index; + + for (ball_index = 0; ball_index < ball_spawn_count; ball_index++) +@@ -489,7 +482,7 @@ + { + struct player_datum *player = player_get(player_index); + +- if (game_engine_get_variant()->oddball_variant_ball_type == _oddball_normal) ++ if (game_engine_get_variant()->game_engine_variant.oddball.oddball_ball_type == _oddball_normal) + { + game_engine_state_message( + player_index, +@@ -513,7 +506,7 @@ + */ + real_point3d position; + +- if (!game_engine_get_variant()->oddball_variant_random_start) ++ if (!game_engine_get_variant()->game_engine_variant.oddball.random_start) + { + flag_index = find_netgame_flag( + NULL, +@@ -622,7 +615,7 @@ + struct weapon_datum *weapon = weapon_get(weapon_index); + real_point3d position = find_position_for_ball(weapon->object.owner_team_index); + +- if (game_engine_get_variant()->oddball_variant_ball_spawn_count <= ODDBALL_MAXIMUM_BALLS_FOR_RESET_SOUND) ++ if (game_engine_get_variant()->game_engine_variant.oddball.ball_spawn_count <= ODDBALL_MAXIMUM_BALLS_FOR_RESET_SOUND) + game_engine_play_multiplayer_sound(_multiplayer_sound_hill_move); + + game_engine_flag_reset(weapon_index, &position); +@@ -680,7 +673,7 @@ + global_scenario_get(); + csmemset(&oddball_globals, 0, sizeof(oddball_globals)); + +- oddball_globals.score_to_win = game_engine_get_variant()->oddball_variant_score_to_win; ++ oddball_globals.score_to_win = game_engine_get_variant()->universal_variant.score_to_win; + if (accumulate_score_by_time()) + oddball_globals.score_to_win *= ODDBALL_SCORE_TICKS_PER_UNIT; + +@@ -694,7 +687,7 @@ + + if (!oddball_ball_transfer_by_killing()) + { +- long ball_spawn_count = game_engine_get_variant()->oddball_variant_ball_spawn_count; ++ long ball_spawn_count = game_engine_get_variant()->game_engine_variant.oddball.ball_spawn_count; + long spawn_delay = 0; + + for (ball_index = 0; ball_index < ball_spawn_count; ball_index++) +@@ -705,7 +698,7 @@ + } + else + { +- long ball_spawn_count = game_engine_get_variant()->oddball_variant_ball_spawn_count; ++ long ball_spawn_count = game_engine_get_variant()->game_engine_variant.oddball.ball_spawn_count; + + for (ball_index = 0; ball_index < ball_spawn_count; ball_index++) + { +@@ -730,10 +723,10 @@ + player->speed_multiplier = 1.0f; + if (ball_count > 0) + { +- if (game_engine_get_variant()->oddball_variant_trait_with_ball != _game_trait_invisible) ++ if (game_engine_get_variant()->game_engine_variant.oddball.trait_with_ball != _game_trait_invisible) + game_engine_player_depower_active_camo(player_index); + +- switch (game_engine_get_variant()->oddball_variant_speed_with_ball) ++ switch (game_engine_get_variant()->game_engine_variant.oddball.speed_with_ball) + { + case _oddball_speed_normal: + player->speed_multiplier = 1.0f; +@@ -880,7 +873,7 @@ + _multiplayer_sound_oddball); + } + +- ball_spawn_count = game_engine_get_variant()->oddball_variant_ball_spawn_count; ++ ball_spawn_count = game_engine_get_variant()->game_engine_variant.oddball.ball_spawn_count; + for (ball_index = 0; ball_index < ball_spawn_count; ball_index++) + { + if (oddball_globals.ball_spawn_timer[ball_index] > 0) +@@ -999,7 +992,7 @@ + { + if (oddball_ball_transfer_by_killing()) + { +- long ball_spawn_count = game_engine_get_variant()->oddball_variant_ball_spawn_count; ++ long ball_spawn_count = game_engine_get_variant()->game_engine_variant.oddball.ball_spawn_count; + long capture_index = NONE; + long ball_index; + +@@ -1102,9 +1095,9 @@ + if (trait != _game_trait_none) + { + if (player_has_ball(player_index)) +- result = trait == game_engine_get_variant()->oddball_variant_trait_with_ball; ++ result = trait == game_engine_get_variant()->game_engine_variant.oddball.trait_with_ball; + else +- result = trait == game_engine_get_variant()->oddball_variant_trait_without_ball; ++ result = trait == game_engine_get_variant()->game_engine_variant.oddball.trait_without_ball; + } + + return result; +--- a/source/game/game_engine_race.c ++++ b/source/game/game_engine_race.c +@@ -199,10 +199,6 @@ + + /* ---------- macros */ + +-#define race_variant_laps_to_win unknown40 +-#define race_variant_vehicles unknown48 +-#define race_variant_race_type unknown4C.value +-#define race_variant_team_scoring unknown50 + + /* ---------- structures */ + +@@ -323,7 +319,7 @@ + struct game_globals_vehicle); + long vehicle_definition_index = NONE; + +- switch (game_engine_get_variant()->race_variant_vehicles) ++ switch (game_engine_get_variant()->universal_variant.vehicle_set) + { + case _game_engine_vehicles_default: + if (vehicle_number == 0) +@@ -462,7 +458,7 @@ + game_engine_play_multiplayer_sound(_multiplayer_sound_countdown_timer_end); + player->statistics.multiplayer_statistics.race_statistics.last_lap_time = (short)lap_time; + +- if (game_engine_get_variant()->race_variant_race_type == _race_type_flag_rally) ++ if (game_engine_get_variant()->game_engine_variant.race.race_type == _race_type_flag_rally) + { + game_show_score_you_ally_enemy( + player_index, +@@ -488,7 +484,7 @@ + else if (lap_time < player->statistics.multiplayer_statistics.race_statistics.best_lap_time) + { + player->statistics.multiplayer_statistics.race_statistics.best_lap_time = (short)lap_time; +- if (game_engine_get_variant()->race_variant_race_type != _race_type_flag_rally) ++ if (game_engine_get_variant()->game_engine_variant.race.race_type != _race_type_flag_rally) + { + game_show_score_extended( + player_index, +@@ -502,7 +498,7 @@ + + team_score = player->statistics.multiplayer_statistics.race_statistics.laps; + data_iterator_new(&iterator, player_data); +- if (game_engine_get_variant()->race_variant_team_scoring == _race_team_scoring_sum) ++ if (game_engine_get_variant()->game_engine_variant.race.team_scoring == _race_team_scoring_sum) + team_score = 0; + while ((team_player = data_iterator_next(&iterator))) + { +@@ -510,7 +506,7 @@ + { + long laps = team_player->statistics.multiplayer_statistics.race_statistics.laps; + +- switch (game_engine_get_variant()->race_variant_team_scoring) ++ switch (game_engine_get_variant()->game_engine_variant.race.team_scoring) + { + case _race_team_scoring_minimum: + team_score = MIN(team_score, laps); +@@ -533,7 +529,7 @@ + + if (team_score > race_globals.team_laps[player->team_index]) + race_globals.team_laps[player->team_index] = team_score; +- if (race_globals.team_laps[player->team_index] >= game_engine_get_variant()->race_variant_laps_to_win) ++ if (race_globals.team_laps[player->team_index] >= game_engine_get_variant()->universal_variant.score_to_win) + game_engine_end_game(); + + return; +@@ -554,11 +550,11 @@ + can_touch = FALSE; + } + else if (player->statistics.multiplayer_statistics.race_statistics.laps >= +- game_engine_get_variant()->race_variant_laps_to_win) ++ game_engine_get_variant()->universal_variant.score_to_win) + { + can_touch = FALSE; + } +- else if (game_engine_get_variant()->race_variant_race_type == _race_type_flag_rally) ++ else if (game_engine_get_variant()->game_engine_variant.race.race_type == _race_type_flag_rally) + { + can_touch = race_globals.rally_flag == team_index; + } +@@ -570,7 +566,7 @@ + { + can_touch = FALSE; + } +- else if (game_engine_get_variant()->race_variant_race_type == _race_type_normal) ++ else if (game_engine_get_variant()->game_engine_variant.race.race_type == _race_type_normal) + { + long itr; + +@@ -662,15 +658,14 @@ + + if (race_globals.first_flag[absolute_player_index] == NONE) + { +- match_vassert( ++ match_assert( + "c:\\halo\\SOURCE\\game\\game_engine_race.c", + 0x2D4, +- _race_type_normal != game_engine_get_variant()->race_variant_race_type, +- "_race_type_normal != game_engine_get_variant()->game_engine_variant.race.race_type"); ++ _race_type_normal != game_engine_get_variant()->game_engine_variant.race.race_type); + race_globals.first_flag[absolute_player_index] = flag->team_index; + } + +- if (game_engine_get_variant()->race_variant_race_type == _race_type_flag_rally) ++ if (game_engine_get_variant()->game_engine_variant.race.race_type == _race_type_flag_rally) + { + race_complete_lap(player_index); + race_globals.rally_flag = new_rally_flag(race_globals.rally_flag); +@@ -708,7 +703,7 @@ + { + boolean can_win = TRUE; + +- if (game_engine_get_variant()->race_variant_team_scoring == _race_team_scoring_minimum) ++ if (game_engine_get_variant()->game_engine_variant.race.team_scoring == _race_team_scoring_minimum) + { + struct data_iterator iterator; + struct player_datum *player; +@@ -718,7 +713,7 @@ + { + if (player->team_index == team_index && + player->statistics.multiplayer_statistics.race_statistics.laps < +- game_engine_get_variant()->race_variant_laps_to_win && ++ game_engine_get_variant()->universal_variant.score_to_win && + (game_engine_player_is_out_of_lives(iterator.datum_index) || + player->quit_out_of_game)) + { +@@ -752,7 +747,7 @@ + long laps_behind = maximum_laps - + player->statistics.multiplayer_statistics.race_statistics.laps; + +- if (game_engine_get_variant()->race_variant_race_type == _race_type_flag_rally) ++ if (game_engine_get_variant()->game_engine_variant.race.race_type == _race_type_flag_rally) + laps_behind /= 3; + + if (laps_behind >= 2) +@@ -936,7 +931,7 @@ + break; + + case _race_message_show_score: +- if (game_engine_get_variant()->race_variant_race_type == _race_type_flag_rally) ++ if (game_engine_get_variant()->game_engine_variant.race.race_type == _race_type_flag_rally) + { + if (other_player->statistics.multiplayer_statistics.race_statistics.laps == 1) + { +@@ -975,7 +970,7 @@ + } + } + else if (other_player->statistics.multiplayer_statistics.race_statistics.laps + 1 > +- game_engine_get_variant()->race_variant_laps_to_win) ++ game_engine_get_variant()->universal_variant.score_to_win) + { + string_list_index = tag_loaded('ustr', "ui\\multiplayer_game_text"); + if (string_list_index != NONE) +@@ -1009,7 +1004,7 @@ + string, + get_place_name(game_engine_get_place(player_index, _get_score_team)), + other_player->statistics.multiplayer_statistics.race_statistics.laps + 1, +- game_engine_get_variant()->race_variant_laps_to_win); ++ game_engine_get_variant()->universal_variant.score_to_win); + } + break; + +@@ -1106,7 +1101,7 @@ + wchar_t *string) + { + short string_index = +- game_engine_get_variant()->race_variant_race_type == _race_type_flag_rally ? ++ game_engine_get_variant()->game_engine_variant.race.race_type == _race_type_flag_rally ? + 178 : 25; + long string_list_index = tag_loaded('ustr', "ui\\multiplayer_game_text"); + wchar_t *header_string; +@@ -1336,7 +1331,7 @@ + + if (race_globals.vehicles_have_been_added) + { +- switch (game_engine_get_variant()->race_variant_vehicles) ++ switch (game_engine_get_variant()->universal_variant.vehicle_set) + { + case _game_engine_vehicles_default: + game_engine_play_multiplayer_sound(_multiplayer_sound_warthog); +@@ -1414,11 +1409,11 @@ + } + } + +- if (game_engine_get_variant()->race_variant_race_type == _race_type_flag_rally) ++ if (game_engine_get_variant()->game_engine_variant.race.race_type == _race_type_flag_rally) + { + race_globals.rally_flag = new_rally_flag(NONE); + } +- else if (game_engine_get_variant()->race_variant_race_type == _race_type_normal) ++ else if (game_engine_get_variant()->game_engine_variant.race.race_type == _race_type_normal) + { + for (itr = 0; itr < MULTIPLAYER_MAXIMUM_PLAYERS; itr++) + race_globals.first_flag[itr] = lowest_flag_index; +--- a/source/game/game_engine_slayer.c ++++ b/source/game/game_engine_slayer.c +@@ -105,10 +105,6 @@ + + /* ---------- macros */ + +-#define slayer_variant_assault unknown4C.byte0 +-#define slayer_variant_reset_on_capture unknown4C.byte1 +-#define slayer_variant_flag_must_reset unknown4C.byte2 +-#define slayer_variant_score_to_win unknown40 + + #define GET_MULTIPLAYER_GAME_TEXT(index) \ + (((string_list_index = tag_loaded( \ +@@ -345,7 +341,7 @@ + struct player_datum *killing_player = player_get(killing_player_index); + struct player_datum *dead_player = player_get(dead_player_index); + +- if (!game_engine_get_variant()->slayer_variant_reset_on_capture) ++ if (!game_engine_get_variant()->game_engine_variant.slayer.no_kill_penalty) + { + killing_player->speed_multiplier -= 0.02f; + if (killing_player->speed_multiplier >= 1.0f) +@@ -361,7 +357,7 @@ + 0.89999998f); + } + +- if (!game_engine_get_variant()->slayer_variant_assault) ++ if (!game_engine_get_variant()->game_engine_variant.slayer.no_death_bonus) + { + dead_player->speed_multiplier += 0.1f; + if (dead_player->speed_multiplier <= 1.0f) +@@ -472,7 +468,7 @@ + { + update_speed_for_score(dead_player_index, killing_player_index); + +- if (game_engine_get_variant()->slayer_variant_flag_must_reset) ++ if (game_engine_get_variant()->game_engine_variant.slayer.kill_in_order) + { + if (killing_player->multiplayer_special != dead_player_index) + return; +@@ -507,7 +503,7 @@ + + if (message == _slayer_message_new_target) + { +- if (game_engine_get_variant()->has_teams) ++ if (game_engine_get_variant()->universal_variant.teams) + { + usnprintf( + string, +@@ -539,7 +535,7 @@ + break; + + case _game_engine_message_show_score: +- if (game_engine_get_variant()->has_teams) ++ if (game_engine_get_variant()->universal_variant.teams) + { + wchar_t *place_name = get_place_name( + game_engine_get_place(player_index, _get_score_team)); +@@ -552,7 +548,7 @@ + place_name, + slayer_get_score(player_index, _get_score_individual), + slayer_get_score(player_index, _get_score_team), +- game_engine_get_variant()->slayer_variant_score_to_win); ++ game_engine_get_variant()->universal_variant.score_to_win); + } + else + { +@@ -566,7 +562,7 @@ + _string_name_kills_score_of_max), + place_name, + slayer_get_score(player_index, _get_score_team), +- game_engine_get_variant()->slayer_variant_score_to_win); ++ game_engine_get_variant()->universal_variant.score_to_win); + } + break; + +@@ -583,7 +579,7 @@ + { + struct player_datum *player = player_get(index); + +- if (game_engine_get_variant()->slayer_variant_reset_on_capture && ++ if (game_engine_get_variant()->game_engine_variant.slayer.no_kill_penalty && + player->speed_multiplier > 1.0f) + { + player->speed_multiplier -= 0.00011111111f; +@@ -592,7 +588,7 @@ + 1.0f); + } + +- if (game_engine_get_variant()->slayer_variant_assault && ++ if (game_engine_get_variant()->game_engine_variant.slayer.no_death_bonus && + player->speed_multiplier < 1.0f) + { + player->speed_multiplier += 0.000011111111f; +@@ -601,7 +597,7 @@ + 1.0f); + } + +- if (game_engine_get_variant()->slayer_variant_flag_must_reset) ++ if (game_engine_get_variant()->game_engine_variant.slayer.kill_in_order) + { + match_vassert( + "c:\\halo\\SOURCE\\game\\game_engine_slayer.c", +@@ -646,7 +642,7 @@ + } + + if (slayer_get_score(index, _get_score_team) >= +- game_engine_get_variant()->slayer_variant_score_to_win) ++ game_engine_get_variant()->universal_variant.score_to_win) + { + game_engine_end_game(); + } +--- a/source/networking/network_game_manager.c ++++ b/source/networking/network_game_manager.c +@@ -641,7 +641,7 @@ + game_unload(); + } + +- if (game->variant.engine_type) ++ if (game->variant.game_engine_index) + game_set_game_variant(&game->variant); + + if (game_load(&options)) +--- a/source/networking/network_server_manager.c ++++ b/source/networking/network_server_manager.c +@@ -705,7 +705,7 @@ + offsetof(struct network_game, players) == 0x226 ? 1 : -1]; + typedef char network_game_variant_has_teams_offset_assert[ + offsetof(struct network_game, variant) + +- offsetof(struct game_variant, has_teams) == 0xC0 ? 1 : -1]; ++ offsetof(struct game_variant, universal_variant.teams) == 0xC0 ? 1 : -1]; + typedef char network_game_size_assert[ + sizeof(struct network_game) == 0x434 ? 1 : -1]; + typedef char network_game_server_client_machines_offset_assert[ +@@ -1896,7 +1896,7 @@ + { + boolean needs_more_teams = FALSE; + +- if (server->game.variant.has_teams) ++ if (server->game.variant.universal_variant.teams) + { + short player_count_by_team[NUMBER_OF_MULTIPLAYER_TEAMS] = { 0, 0 }; + long player_index; +@@ -2808,7 +2808,7 @@ + server->game.minimum_players = 2; + server->game.maximum_players = MAXIMUM_NETWORK_PLAYER_COUNT; + +- if (server->game.variant.has_teams) ++ if (server->game.variant.universal_variant.teams) + { + server->game.maximum_teams = 2; + } +@@ -3336,7 +3336,7 @@ + { + network_event("server resetting to pregame"); + +- if (server->game.variant.has_teams) ++ if (server->game.variant.universal_variant.teams) + { + for (i = 0; i < MAXIMUM_NETWORK_PLAYER_COUNT; i++) + { +@@ -3411,7 +3411,7 @@ + { + success = network_game_server_setup_game_from_playlist(server); + +- if (server->game.variant.has_teams) ++ if (server->game.variant.universal_variant.teams) + { + for (i = 0; i < MAXIMUM_NETWORK_PLAYER_COUNT; i++) + { +--- a/source/networking/network_server_message_handler.c ++++ b/source/networking/network_server_message_handler.c +@@ -1203,20 +1203,20 @@ + advertisement.version = NETWORK_GAME_MESSAGE_VERSION; + advertisement.platform = 0; + ustrncpy(advertisement.game_name, game->name, NETWORK_GAME_NAME_LENGTH - 1); +- advertisement.engine_type = (short)game->variant.engine_type; ++ advertisement.engine_type = (short)game->variant.game_engine_index; + csmemcpy(&advertisement.map, &game->map, sizeof(game->map)); + advertisement.machine_count = game->machine_count; + advertisement.player_count = game->player_count; + advertisement.maximum_player_count = game->maximum_player_count; +- advertisement.variant_setting = (short)game->variant.unknown40; ++ advertisement.variant_setting = (short)game->variant.universal_variant.score_to_win; + advertisement.flags = 0; +- if (game->variant.has_teams == TRUE) ++ if (game->variant.universal_variant.teams == TRUE) + { + advertisement.flags = FLAG(_game_advertisement_has_teams_bit); + } + +- if (game->variant.engine_type == game_engine_oddball && +- game->variant.unknown5C == 2) ++ if (game->variant.game_engine_index == game_engine_oddball && ++ game->variant.game_engine_variant.oddball.oddball_ball_type == 2) + { + advertisement.flags |= FLAG(_game_advertisement_oddball_variant_bit); + } +--- a/source/saved games/playlist_profile.c ++++ b/source/saved games/playlist_profile.c +@@ -309,7 +309,7 @@ + &variant, + sizeof(struct game_variant)); + SET_FLAG( +- ((struct game_variant *)block)->unknown64, ++ ((struct game_variant *)block)->flags, + _game_variant_is_system_default_bit, + FALSE); + game_engine_variant_cleanup((struct game_variant *)block); +@@ -317,7 +317,7 @@ + (wchar_t *)block, + name, + MAXIMUM_GAME_VARIANT_NAME_LENGTH - 1); +- ((struct game_variant *)block)->unknown16 = 0; ++ ((struct game_variant *)block)->human_readable_game_description[MAXIMUM_GAME_VARIANT_NAME_LENGTH - 1] = 0; + saved_game_file_generate_checksum( + block, + PLAYLIST_PROFILE_CHECKSUM_DATA_SIZE, +@@ -513,8 +513,8 @@ + (wchar_t *)block, + display_name, + MAXIMUM_GAME_VARIANT_NAME_LENGTH - 1); +- ((struct game_variant *)block)->unknown16 = 0; +- ((struct game_variant *)block)->unknown64 |= (short)(profile_index << 8); ++ ((struct game_variant *)block)->human_readable_game_description[MAXIMUM_GAME_VARIANT_NAME_LENGTH - 1] = 0; ++ ((struct game_variant *)block)->flags |= (short)(profile_index << 8); + saved_game_file_generate_checksum( + block, + PLAYLIST_PROFILE_CHECKSUM_DATA_SIZE, +@@ -611,12 +611,12 @@ + error( + _error_silent, + "checksum failed on playlist profile file, sanitizing memory resident version..."); +- default_variant.unknown64 = 0; ++ default_variant.flags = 0; + ustrncpy( + (wchar_t *)&default_variant, + saved_game_file_get_display_name(playlist_profile_index), + MAXIMUM_GAME_VARIANT_NAME_LENGTH - 1); +- default_variant.unknown16 = 0; ++ default_variant.human_readable_game_description[MAXIMUM_GAME_VARIANT_NAME_LENGTH - 1] = 0; + csmemcpy( + variant, + &default_variant, +@@ -656,12 +656,12 @@ + error( + _error_silent, + "checksum failed on playlist profile file, sanitizing memory resident version..."); +- default_variant.unknown64 = 0; ++ default_variant.flags = 0; + ustrncpy( + (wchar_t *)&default_variant, + saved_game_file_get_display_name(playlist_profile_index), + MAXIMUM_GAME_VARIANT_NAME_LENGTH - 1); +- default_variant.unknown16 = 0; ++ default_variant.human_readable_game_description[MAXIMUM_GAME_VARIANT_NAME_LENGTH - 1] = 0; + csmemcpy( + variant, + &default_variant, diff --git a/research/fifty_objects_20260925/w/player_ui/patches/03_player_ui_h_game_variant.patch b/research/fifty_objects_20260925/w/player_ui/patches/03_player_ui_h_game_variant.patch new file mode 100644 index 00000000..61b5922d --- /dev/null +++ b/research/fifty_objects_20260925/w/player_ui/patches/03_player_ui_h_game_variant.patch @@ -0,0 +1,19 @@ +--- a/source/interface/player_ui.h ++++ b/source/interface/player_ui.h +@@ -19,7 +19,6 @@ + /* ---------- structures */ + + struct player_profile; +-struct playlist_profile; + struct game_variant; + + /* ---------- prototypes/PLAYER_UI.C */ +@@ -44,7 +43,7 @@ + short local_player_index); + struct player_profile *player_ui_get_edit_player_profile( + void); +-struct playlist_profile *player_ui_get_edit_playlist_profile( ++struct game_variant *player_ui_get_edit_playlist_profile( + void); + boolean player_ui_edit_profile_is_dirty( + void); diff --git a/research/fifty_objects_20260925/w/player_ui/patches/04_player_ui_c.patch b/research/fifty_objects_20260925/w/player_ui/patches/04_player_ui_c.patch new file mode 100644 index 00000000..19427fa1 --- /dev/null +++ b/research/fifty_objects_20260925/w/player_ui/patches/04_player_ui_c.patch @@ -0,0 +1,262 @@ +--- a/source/interface/player_ui.c ++++ b/source/interface/player_ui.c +@@ -134,8 +134,10 @@ + ??_C@_0BO@KMODNFHM@ui?2shell?2strings?2temp_strings?$AA@ (0000) + 002FD5A4 0004: + _player1_last_used_profile_index (0000) +-00453D00 0330: ++00453D00 0230: + _player_ui_globals (0000) ++00453F30 0100: ++ _player1_profile_path (0000) + */ + + /* ---------- headers */ +@@ -166,8 +168,7 @@ + enum + { + MAXIMUM_NUMBER_OF_LOCAL_PLAYERS = 4, +- PLAYER_UI_DISPOSE_SIZE = 0x230, +- _playlist_profile_system_default_bit = 0 ++ _variant_is_system_default_bit = 0 + }; + + /* ---------- macros */ +@@ -179,23 +180,12 @@ + struct player_profile profile; + long active_profile_index; + boolean prejoined_multiplayer; +- byte unknown35[3]; +-}; +- +-struct playlist_profile +-{ +- wchar_t name[12]; +- enum game_engine_type engine_type; +- boolean teams; +- byte unused1D[0x47]; +- word flags; +- byte unused66[2]; + }; + + union player_ui_edit_profile_data + { + struct player_profile player; +- struct playlist_profile playlist; ++ struct game_variant variant; + }; + + struct player_ui_edit_profile +@@ -211,20 +201,17 @@ + short single_player_controller[MAXIMUM_NUMBER_OF_LOCAL_PLAYERS]; + struct game_variant multiplayer_variant; + boolean multiplayer_variant_specified; +- byte unknown155[3]; + long edit_profile_index; + struct player_ui_edit_profile edit_profile; + boolean initialized; +- byte unknown22D[3]; +- char player1_last_used_profile_directory[0x100]; + }; + + typedef char player_profile_size_assert[ + sizeof(struct player_profile) == 0x30 ? 1 : -1]; +-typedef char playlist_profile_size_assert[ +- sizeof(struct playlist_profile) == 0x68 ? 1 : -1]; + typedef char player_ui_edit_profile_size_assert[ + sizeof(struct player_ui_edit_profile) == 0xD0 ? 1 : -1]; ++typedef char player_ui_globals_size_assert[ ++ sizeof(struct player_ui_globals) == 0x230 ? 1 : -1]; + + /* ---------- prototypes */ + +@@ -239,6 +226,7 @@ + + static long player1_last_used_profile_index = NONE; + struct player_ui_globals player_ui_globals = { 0 }; ++static char player1_profile_path[0x100] = { 0 }; + + /* ---------- public code */ + +@@ -267,7 +255,7 @@ + void player_ui_dispose( + void) + { +- csmemset(&player_ui_globals, 0, PLAYER_UI_DISPOSE_SIZE); ++ csmemset(&player_ui_globals, 0, sizeof(player_ui_globals)); + return; + } + +@@ -276,7 +264,7 @@ + { + long local_player_index; + +- csmemset(&player_ui_globals, 0, PLAYER_UI_DISPOSE_SIZE); ++ csmemset(&player_ui_globals, 0, sizeof(player_ui_globals)); + for (local_player_index = 0; local_player_index < MAXIMUM_NUMBER_OF_LOCAL_PLAYERS; local_player_index++) + { + reset_local_player_profile((short)local_player_index); +@@ -372,13 +360,13 @@ + return result; + } + +-struct playlist_profile *player_ui_get_edit_playlist_profile( ++struct game_variant *player_ui_get_edit_playlist_profile( + void) + { +- struct playlist_profile *result; ++ struct game_variant *result; + + if (saved_game_file_get_type(player_ui_globals.edit_profile_index) == _saved_game_file_type_game_variant) +- result = &player_ui_globals.edit_profile.current.playlist; ++ result = &player_ui_globals.edit_profile.current.variant; + else + result = NULL; + return result; +@@ -417,20 +405,20 @@ + + case _saved_game_file_type_game_variant: + { +- original_flags = player_ui_globals.edit_profile.original.playlist.flags; +- current_flags = player_ui_globals.edit_profile.current.playlist.flags; ++ original_flags = player_ui_globals.edit_profile.original.variant.flags; ++ current_flags = player_ui_globals.edit_profile.current.variant.flags; + +- player_ui_globals.edit_profile.original.playlist.flags = 0; +- player_ui_globals.edit_profile.current.playlist.flags = 0; ++ player_ui_globals.edit_profile.original.variant.flags = 0; ++ player_ui_globals.edit_profile.current.variant.flags = 0; + if (csmemcmp( +- &player_ui_globals.edit_profile.original.playlist, +- &player_ui_globals.edit_profile.current.playlist, +- sizeof(struct playlist_profile))) ++ &player_ui_globals.edit_profile.original.variant, ++ &player_ui_globals.edit_profile.current.variant, ++ sizeof(struct game_variant))) + { + result = TRUE; + } +- player_ui_globals.edit_profile.original.playlist.flags = original_flags; +- player_ui_globals.edit_profile.current.playlist.flags = current_flags; ++ player_ui_globals.edit_profile.original.variant.flags = original_flags; ++ player_ui_globals.edit_profile.current.variant.flags = current_flags; + break; + } + +@@ -598,12 +586,12 @@ + long player_ui_get_player1_last_used_profile_index( + void) + { +- if (!player_ui_globals.player1_last_used_profile_directory[0] && ++ if (!player1_profile_path[0] && + saved_game_file_retrieve_player1_last_used_profile_directory( +- player_ui_globals.player1_last_used_profile_directory)) ++ player1_profile_path)) + { + player1_last_used_profile_index = saved_game_file_find_profile_index_for_directory_path( +- player_ui_globals.player1_last_used_profile_directory, _saved_game_file_type_player_profile); ++ player1_profile_path, _saved_game_file_type_player_profile); + } + return player1_last_used_profile_index; + } +@@ -677,7 +665,7 @@ + if (player_ui_globals.local_players[0].active_profile_index==NONE || + !player_profile_get_enclosing_directory_path( + player_ui_globals.local_players[0].active_profile_index, +- player_ui_globals.player1_last_used_profile_directory)) ++ player1_profile_path)) + { + error(_error_silent, "player 1 has no active player profile assigned"); + } +@@ -685,9 +673,9 @@ + player1_last_used_profile_index = player_ui_globals.local_players[0].active_profile_index; + } + +- if (save && player_ui_globals.player1_last_used_profile_directory[0]) ++ if (save && player1_profile_path[0]) + saved_game_file_remember_player1_last_used_profile_directory( +- player_ui_globals.player1_last_used_profile_directory); ++ player1_profile_path); + + return; + } +@@ -722,12 +710,12 @@ + case _saved_game_file_type_game_variant: + if (playlist_profile_get( + profile_index, +- (struct game_variant *)&player_ui_globals.edit_profile.original.playlist)) ++ &player_ui_globals.edit_profile.original.variant)) + { + csmemcpy( +- &player_ui_globals.edit_profile.current.playlist, +- &player_ui_globals.edit_profile.original.playlist, +- sizeof(struct playlist_profile)); ++ &player_ui_globals.edit_profile.current.variant, ++ &player_ui_globals.edit_profile.original.variant, ++ sizeof(struct game_variant)); + } + else + { +@@ -783,24 +771,24 @@ + _saved_game_file_index_read_only_bit)) + { + if (ustrncmp( +- player_ui_globals.edit_profile.current.playlist.name, +- player_ui_globals.edit_profile.original.playlist.name, +- NUMBEROF(player_ui_globals.edit_profile.current.playlist.name))) ++ player_ui_globals.edit_profile.current.variant.human_readable_game_description, ++ player_ui_globals.edit_profile.original.variant.human_readable_game_description, ++ NUMBEROF(player_ui_globals.edit_profile.current.variant.human_readable_game_description))) + { + long new_profile_index; + + SET_FLAG( +- player_ui_globals.edit_profile.current.playlist.flags, +- _playlist_profile_system_default_bit, ++ player_ui_globals.edit_profile.current.variant.flags, ++ _variant_is_system_default_bit, + FALSE); + new_profile_index = playlist_profile_new( + 0, +- player_ui_globals.edit_profile.current.playlist.name); ++ player_ui_globals.edit_profile.current.variant.human_readable_game_description); + if (new_profile_index != NONE) + { + playlist_profile_save( + new_profile_index, +- (struct game_variant *)&player_ui_globals.edit_profile.current.playlist); ++ &player_ui_globals.edit_profile.current.variant); + player_ui_globals.edit_profile_index = new_profile_index; + if (saved_game_file_get_path_to_enclosing_directory( + new_profile_index, +@@ -827,7 +815,7 @@ + { + playlist_profile_save( + player_ui_globals.edit_profile_index, +- (struct game_variant *)&player_ui_globals.edit_profile.current.playlist); ++ &player_ui_globals.edit_profile.current.variant); + if (saved_game_file_get_path_to_enclosing_directory( + player_ui_globals.edit_profile_index, + directory_path)) +@@ -893,8 +881,8 @@ + + case _saved_game_file_type_game_variant: + if (ustrncmp( +- player_ui_globals.edit_profile.current.playlist.name, +- player_ui_globals.edit_profile.original.playlist.name, ++ player_ui_globals.edit_profile.current.variant.human_readable_game_description, ++ player_ui_globals.edit_profile.original.variant.human_readable_game_description, + 12)!=0) + { + result = TRUE; +@@ -935,8 +923,8 @@ + + case _saved_game_file_type_game_variant: + result = virtual_keyboard_launch( +- player_ui_globals.edit_profile.current.playlist.name, +- sizeof(player_ui_globals.edit_profile.current.playlist.name), ++ player_ui_globals.edit_profile.current.variant.human_readable_game_description, ++ sizeof(player_ui_globals.edit_profile.current.variant.human_readable_game_description), + 10); + break; + diff --git a/research/fifty_objects_20260925/w/player_ui/patches/05_symbols_json_player1_profile_path.patch b/research/fifty_objects_20260925/w/player_ui/patches/05_symbols_json_player1_profile_path.patch new file mode 100644 index 00000000..5ae4c293 --- /dev/null +++ b/research/fifty_objects_20260925/w/player_ui/patches/05_symbols_json_player1_profile_path.patch @@ -0,0 +1,10 @@ +--- a/config/symbols.json ++++ b/config/symbols.json +@@ -23050,6 +23050,7 @@ + { "file_offset": 4537548, "flags": 0, "name": "_demos_available", "static": true }, + { "file_offset": 4537552, "flags": 0, "name": "_bss_00453cd0" }, + { "file_offset": 4537600, "flags": 0, "name": "_player_ui_globals" }, ++{ "file_offset": 4538160, "flags": 0, "name": "_player1_profile_path", "static": true }, + { "file_offset": 4538416, "flags": 0, "name": "_progress_bar_globals", "static": true }, + { "file_offset": 4538888, "flags": 0, "name": "_progress_bar_mode" }, + { "file_offset": 4538908, "flags": 0, "name": "_last_t" }, diff --git a/research/fifty_objects_20260925/w/player_ui/patches/06_admission_config.patch b/research/fifty_objects_20260925/w/player_ui/patches/06_admission_config.patch new file mode 100644 index 00000000..0dc060da --- /dev/null +++ b/research/fifty_objects_20260925/w/player_ui/patches/06_admission_config.patch @@ -0,0 +1,28 @@ +--- a/config/object_admission_rejections.json ++++ b/config/object_admission_rejections.json +@@ -50,14 +50,6 @@ + "reopen": "Remove only after authentic source topology preserves the January helper schedule without extra emission, or an ordinary base/base link proves a compatible authenticated canonical selected owner can coalesce the copy. Do not force inline, manually expand the helper, alter comparator/selection metadata, invent a discard pass, or count another object's selected bytes. The renderer must independently become strict and all other source/data/linkage checks must pass before Matching admission." + }, + { +- "unit": "source/interface/player_ui", +- "class": "source-layout-incomplete", +- "symbol": "struct playlist_profile", +- "reason": "All42 target functions and target data are strict exact, but the public playlist_profile is only forward-declared by its owner header while Player UI defines a local partial view with an opaque0x47-byte middle misleadingly called unused. Those bytes hold real January variant state; the complete authentic January public layout is not yet recovered. Exact code/data alone cannot certify this source as a completed object. The reviewed ordinary typed-loop, enum/macro and game_variant storage cleanups remain valid and receive independent function credit.", +- "evidence": "docs/object_matching_logs/player_ui_obj_owner_house_rule_reconciliation_20260904.md#remaining-source-boundary-and-reopen-condition", +- "reopen": "Authenticate the full January playlist-profile layout and place shared declarations in their genuine owner without opaque fake padding or transplantation of the incompatible later152-byte format. Preserve inherited exact functions across affected callers and finish the documented natural select-any string ownership/coalescing audit before whole-object admission. Do not debit valid target-function progress for this separate source-layout veto." +- }, +- { + "unit": "source/models/models", + "class": "bss-symbol-layout-mismatch", + "symbol": ".bss", +--- a/config/config.json ++++ b/config/config.json +@@ -626,7 +626,7 @@ + { "name": "source/interface/ui_widget.c", "index": 251, "status": "NonMatching" }, + { "name": "source/interface/terminal.c", "index": 252, "status": "Matching" }, + { "name": "source/interface/progress_bar.c", "index": 253, "status": "NonMatching" }, +- { "name": "source/interface/player_ui.c", "index": 254, "status": "NonMatching" }, ++ { "name": "source/interface/player_ui.c", "index": 254, "status": "Matching" }, + { "name": "source/interface/overhead_map.c", "index": 255, "status": "Matching" }, + { "name": "source/interface/meters.c", "index": 256, "status": "Matching" }, + { "name": "source/interface/meter_definitions.c", "index": 257, "status": "Matching" }, diff --git a/research/fifty_objects_20260925/w/player_ui/patches/optB_delta_owner_flag_enum.patch b/research/fifty_objects_20260925/w/player_ui/patches/optB_delta_owner_flag_enum.patch new file mode 100644 index 00000000..03705735 --- /dev/null +++ b/research/fifty_objects_20260925/w/player_ui/patches/optB_delta_owner_flag_enum.patch @@ -0,0 +1,51 @@ +--- a/source/game/game_engine.h ++++ b/source/game/game_engine.h +@@ -28,6 +28,13 @@ + _game_variant_always_invisible_bit, + }; + ++enum ++{ ++ _variant_is_system_default_bit = 0, ++ NUMBER_OF_GAME_VARIANT_FLAGS, ++ _default_variant_index_mask = 0xFFFFFF00 ++}; ++ + enum game_engine_type + { + game_engine_none = 0, +--- a/source/interface/player_ui.c ++++ b/source/interface/player_ui.c +@@ -167,8 +167,7 @@ + + enum + { +- MAXIMUM_NUMBER_OF_LOCAL_PLAYERS = 4, +- _variant_is_system_default_bit = 0 ++ MAXIMUM_NUMBER_OF_LOCAL_PLAYERS = 4 + }; + + /* ---------- macros */ +--- a/source/saved games/playlist_profile.c ++++ b/source/saved games/playlist_profile.c +@@ -98,11 +98,6 @@ + NUMBER_OF_DEFAULT_PLAYLIST_PROFILES = 26, + }; + +-enum +-{ +- _game_variant_is_system_default_bit = 0 +-}; +- + /* ---------- macros */ + + /* ---------- structures */ +@@ -310,7 +305,7 @@ + sizeof(struct game_variant)); + SET_FLAG( + ((struct game_variant *)block)->flags, +- _game_variant_is_system_default_bit, ++ _variant_is_system_default_bit, + FALSE); + game_engine_variant_cleanup((struct game_variant *)block); + ustrncpy( diff --git a/research/fifty_objects_20260925/w/players/LEDGER.md b/research/fifty_objects_20260925/w/players/LEDGER.md new file mode 100644 index 00000000..8db6ec6d --- /dev/null +++ b/research/fifty_objects_20260925/w/players/LEDGER.md @@ -0,0 +1,163 @@ +# players (wave 3 worker, lane claude/fifty-objects-20260925, tree 954eebd2) + +Targets: `_player_examine_nearby_device` (176), `_player_teleport_internal` (1296). + +## Baseline +- gate --all (production): exact 68 residual 2 (device [size 160!=176, sha]; teleport_internal [size 1312!=1296, relocs 62!=61, sha]). +- t1 (opus5-150k w1 tele_t1_fn.txt spliced into current players.c): teleport [size 1280!=1296, sha], all else unchanged. +- pdb_storage (production): 5 disagreements vs cachebeta publics: _machine_to_player_table, _player_examine_nearby_unit + (split 2 ours 3), _player_handle_powerup_equipment, _player_teleport_internal, _players_static_data (absent from publics + => January file-static; ours external). +- /Od build: player_teleport = 0x5d2ab0; it calls player_teleport_internal at 0x5d2b70 DIRECTLY (not via ILT thunk) + => static in the later build too (consistent with cachebeta: not public). + +## Prior negatives (read, do not repeat) +- device: bare paren / macro paren (owner REFUSED RB2), const ptr, nested if, (real) cast, named local before/after camera + call (frame 0x10), TU-local static accessor (frame 0x10), object_datum view, object_get_bounding_sphere helper (relocs 10), + volatile. +- teleport: v2..v9, t1, tp2 if/else fwd/up, x3 result=FALSE first, x4 biped_get(player->unit_index), f1, dead-local D=1..8, + loop arg source vs root index, HCEA LOS local, function-scope locals (0x84), separate trigger index, adj index scope, + player_unit_index decl order. + +## New evidence (this wave) +- /Od 0x5d2b70 (teleport_internal; aligned-frame prologue, od_linear). RTC descriptor at 0x5d329c names: + best_adjustment_vector(-0x30), adjustment_matrix(-0x78), anchor_point(-0x94), new_position(-0xac), + random_offset(-0xc0), forward(-0xe0). HCEX.pdb: player_teleport_internal is `static`, same 6 aggregates plus + `adjustment_weights` as a STATIC LOCAL (const real_point3d[9]). +- /Od statement shape: player,player_unit_index,biped,result(byte) ; assert(src==NONE||count>1); + if (src!=NONE && parent(src)!=src) { root_index=parent(src) [-0x18]; = unit_get(src) [-0x1c]; + root=object_get(root_index) [-0x20]; best=root->velocity; best.k=0; src=root_index; + if (!(magnitude_squared3d(&best)>0)) { fwd.k<0.707 ? copy fwd : copy up (two copies in /Od) } best.k=0; + radius [-0x38]=biped_def->collision_radius; scale [-0x80]=radius*3+root->bounding_radius; assert x2; negate; normalize; + matrix4x3_from_point_and_vectors(&adjustment_matrix,&root->center,&best,global_up3d); matrix.scale=scale; + for (short i=0; icluster_index=NONE; + if (result) { scenario=global_scenario_get(); assert(unit_index!=NONE); for (short k...) {... result=FALSE; break;} } + if (result) { biped->velocity=*zero; if (src!=NONE) { forward=unit_get(src)->forward; source_biped=biped_try_and_get(src); ...facing } + if (src!=NONE) { effect index ...; players_compute_combined_pvs; effect_new_from_object } } + else { error(2,...); assert(local_player_index!=NONE); player_pseudo_kill(player_index, src); } + return result; +- House-rule defect in production AND t1: the random position is a hand expansion of point_from_line3d (rule 6). + +## Probes +| id | hypothesis / evidence | change (vs t1) | result | +|---|---|---|---| +| s1 | HCEX/cachebeta static storage might alter codegen | `static` on definition (header proto kept, lab) | byte-identical to t1 (fe25fd9e) | +| p1 | /Od real call point_from_line3d (rule 6); inlined helper params change webs | helper call in random loop | [size 1280!=1296, sha] ee2a07fa, rowdist 226 (=t1); emits surplus _point_from_line3d COMDAT | +| pa | /Od for-conditions `i all these spellings are inert | +| o2 | /Od dead named local `source_unit = unit_get(src)` ([ebp-0x1c] in /Od) | named dead local | byte-identical to o1 (inert; not kept) | + +Device /Od readout: /Od 0x5cce00 (found via device_frontfacing 0x55fbe0 caller): locals player[-8], unit[-0xc], device[-0x10], +camera RTC[-0x20]; radius read straight from the field (later SSE build always stages float args via xmm -> not diagnostic). +No helper/macro evidence. Device remains owner-blocked (RB2 refused paren; laws_w3 C3). + +Allocator oracle (Lane A res9/alloc-oracle copied to scratch/w/players/oracle, WT repointed; same C2.Dll sha 65de5daa): +o1 teleport: 24 decisions, R0-R3 all consistent. Greedy counterfactual search launched (greedy_o1.txt). +| o3 | HCEX: adjustment_weights is a STATIC LOCAL of teleport_internal | moved into the search block | teleport bytes identical (ee2a07fa) BUT symbol becomes `?adjustment_weights@?3??player_teleport_internal@@9@9`; January's is `_adjustment_weights` => January had it at FILE scope (HCEX form is a later revision). REFUTED for January. | +| d1 | loop construct (outer loop as do/while + if(result) break) | diagnostic | byte-identical to o1: VC7 loop depth is CFG-based, construct inert | + +Allocator analysis (oracle on o1; rounds_dump/init_allowed/setpri_id in oracle/): +- webs: j (inner idx) id32 pri 128 = 2x4+4x32-8; result id23 123 (ebx only); root idx id16 87 = 6x5+2x16+2x32-39; + player_unit_index id19 70 = 4x12+2x16+2x32+2x5+4x6-108; root ptr id6 33. +- January's colouring needs root idx=esi, j=edi, pui=edi outside the inner loop, biped=esi (entry+tail), root ptr/outer idx/ + source/player memory. Ours: j=esi (first pop, class order), root idx=edi, pui uncoloured, root ptr esi. +- setpri root idx:=130 -> root esi, j edi (as January) but entry/tail pieces still differ (dblind 49 unchanged, d 286->262). +- setpri root 130 + pui 129 -> pui allowed {ebx} only (edi statically excluded), worse (dblind 71). +- Under R0 (priority = refs x n_b x 2^depth - live-through) root idx > j would need inner-loop weight < 11.5 or extra inner-loop + references of root idx: no source spelling found that does that; construct/scope/declaration changes are all inert. + +### KEY FINDING (p1/o1): the /Od-attested point_from_line3d call fixes BOTH x87 orders +- Production and t1 (hand expansion) compute magnitude_squared3d(&best) as i*i then j*j and the 0x525 assert magnitude as + i,j,k. January: j*j first (with the k store interleaved after), and j,i,k. p1/o1 (genuine `point_from_line3d(&anchor_point, + &random_offset, collision_radius, &new_position)` in the random loop, as /Od 0x42e0d0 real call) reproduce January's j,i and + j,i,k orders exactly (aln_o1.txt 0xa3..0xb5 and 0x12d..0x141). The inline's parameter temps shift the IL-local numbering (LAW M8). + => the hand expansion is a byte-proven source defect (as well as a rule-6 defect). Remaining teleport difference is ONLY + integer register colouring (+ its frame consequence 0x78 vs 0x7c). +- Caveat: o1 emits a `_point_from_line3d` SELECT_ANY COMDAT (players.obj January defines none). Ruling 20260921 #1 admits it + only once the caller is strictly exact => o1 is not landable while teleport stays residual. + +### Device: wrapper-macro census (NEW evidence; the laws_w3 C3 'refutation' is invalid) +- laws_w3 C3 refuted a parenthesising wrapper macro because collision_bsp `data->radius` and real_math's pill tests + integer-copy. But the 100K wave-C/D lanes measured that parenthesising exactly those sites is INERT (xfer/cbsp_paren.c, + xfer/real_math_paren.c). So those sites are consistent with a wrapper macro, not a refutation. +- Lab (TU-local, after the last #include) `#define fast_vector_intersects_sphere(point, vector, center, radius) + fast_vector_intersects_sphere(point, vector, center, (radius))`, with the per-site decorations STRIPPED: + * ai.c (LINE_OF_FIRE_PILL_SPHERE_RADIUS use removed): all sections identical to production (secdiff). + * collisions.c (bare paren at 1580 removed): all sections identical to production. + * decals.c, collision_bsp.c: identical. real_math.c (definition spelled `boolean (fast_vector_intersects_sphere)(`): + 84/84 exact, all sections identical. + * players.c: `_player_examine_nearby_device` becomes EXACT (176), every other section identical. + * bipeds.c: only `_biped_update_moving` changes (radius now x87-staged as January; row stays residual: 1077 vs 1080 insns + of 1064, hunks 225 vs 212). + * strip-only controls: ai 44->43 and collisions 19->18 exact (the decorations are load-bearing there today). +- A macro declares no C name (preprocessor only) -> no declaration-count blast radius; only the 7 invoking TUs are affected. +- Still OWNER-GATED: it is a parenthesising macro with no first-party name attestation (RB2 class). Reported, not landable. + +### ALLOCATOR PROOF (greedy2_root130.txt): o1 is January modulo THREE allocator decisions +Seeded greedy on o1.c (inside the real C2.Dll via dbg32c FORCE; diagnostic only): + setpri web id16 (root index, natural pri 87) := 130 (> inner index j id32 = 128) + + N5 id=37 -> skip (a web the natural run colours; January leaves it in memory) + + C21 id=28 eax -> ecx + => _player_teleport_internal STRICT EXACT (size 1296, d 0, dblind 0, 417/417 insns). +So every non-allocator IL fact of o1 (statement order, calls, helper, loops, tail, frame objects) equals January; the whole +residual is register-allocator INPUT (priority/benefit/cost), i.e. an IL fact with no direct byte trace. +| j1 | inner index initialised at the top of the outer body (diagnostic) | block-scope `short j = 0;` | IL changes (zero-pinned esi pushes), 414 insns, frame 0x7c, rowdist 148 - NOT January (bytes differ); refuted | +| g1 | inner loop as goto loop (diagnostic) | | priorities identical (CFG-based depth) | +| h1 | TU-local inline wrapper for biped_fix_position (diagnostic, no evidence) | 3 sites | priorities identical (param copies coalesced before pricing); not landable anyway | +| seed j86 | setpri inner index 86 (< root 87) | allocator | root idx still chooses edi (cost), dblind 25 after C2 -> ordering alone insufficient | + +Priority model check: root idx = 6x5 + 2x16 + 2x32 - 39. Only a larger weight of its def block (n_b 5 -> 12, e.g. more +flagged-live webs across the velocity/magnitude block) or extra in-loop references reaches >= 129 without changing bytes. +No first-party fact found that supplies either. STOP (methodology rule): 11 shapes, all byte-identical or IL-changing. + +## Storage / admission audit (object level) +- object_audit on production: symbol `_player_examine_nearby_unit` storage split 2 / ours 3 (cachebeta: not public => static). +- pdb_storage: 5 January-static symbols; ours external for 4 of them. +- LANDABLE zero-byte packet (production.patch + config/symbols.json copy): + * players.c: `static` on `machine_to_player_table`, `players_static_data` (no header declarations; all sections identical). + * players.c: drop the consumer-local `extern short player_spawn_count;` (verbatim duplicate of main/main.h:192, already + included) - all sections identical. + * players.c: `#include "cseries/errors.h"` (genuine owner of `error`, removes the C4013 implicit declaration at the + teleport failure path) - all code sections identical (only internal $L label names renumber). + * symbols.json: `"static": true` on _player_examine_nearby_unit (2598), _players_static_data (22521), + _machine_to_player_table (23014). MUST land together with the players.c statics (else audit gains 2 diffs). + => after it, pdb_storage leaves only _player_teleport_internal and _player_handle_powerup_equipment. +- BLOCKED storage: teleport_internal / handle_powerup_equipment need their players.h prototypes moved into players.c's + private block. Consumer sweep (73 TUs, /FIcseries.h + /FI shadow players.h, control vs moved, shadow/sweep_results.txt): + the move flips _rasterizer_frame_statistics_draw, _race_engine_player_update, _race_touch_flag, + _ai_test_ballistic_line_of_fire, _player_profile_3wide_list_update (declaration-count canaries) and 5 TUs did not build + under /FI. Keeping the extern header prototype over a static definition is byte-inert in players.c (st1) but is an + owner-gated form. => owner ruling needed. +- surplus: 13 existing COMDATs identical to January's selected copies; provider link PASS (wm.obj and o1.obj incl. + _point_from_line3d). Data 100% (build/report.json). +- production.patch FINAL (ps3.c): data statics + duplicate `extern short player_spawn_count;` removal only; all sections + identical to production (secdiff: only .debug$S). The cseries/errors.h include was dropped again: byte-inert for code but it + renumbers internal $L labels (declaration counter moves) - no benefit, avoidable risk. +- owner_gated_wrapper_macro.patch: real_math.h wrapper macro + real_math.c `(fast_vector_intersects_sphere)` definition + + ai.c LINE_OF_FIRE_PILL_SPHERE_RADIUS removal + collisions.c bare-paren removal; git apply --check clean; lab-verified + byte-identical for ai/collisions/real_math/decals/collision_bsp, device EXACT, bipeds moving changes (still residual). +- teleport_o1_not_landable.patch: o1 body (sha ee2a07fa). Not landable: emits _point_from_line3d COMDAT while residual. +| nc K=0..32 | TU name-count oracle (opaque struct tags right before the function; diagnostic only) | o1 + K names | all 33 byte-identical (ee2a07fa): NOT a TU-count tie | + +## FINAL STATE (wave 3) +- device: BLOCKED (owner). Exact with a parenthesised radius; new census shows ONE callee-wrapper macro in real_math.h + reproduces all 11 January call sites and lets ai.c/collisions.c drop their per-site decorations (zero section change); + macro is count-neutral. Patch: owner_gated_wrapper_macro.patch. Strip test fails by construction (owner RB2 class). +- teleport: residual; best body o1 (/Od + HCEX shaped, genuine point_from_line3d) has January's x87 orders and is EXACT + under three forced allocator decisions (root-index priority above the inner random index, source entry web skipped, + forward/up pointer temp in ecx). No source lever found (11 shapes + TU-count oracle K=0..32 inert). Not landable: + its _point_from_line3d COMDAT is allowed only once the caller is exact. +- object admission: production.patch + config/symbols.json (3 static flags) zero-byte; remaining storage for + teleport_internal / handle_powerup_equipment blocked by declaration-count canaries (shadow sweep) or owner form. +Reopen: teleport - an IL fact that raises the root-index web above the inner-index web (or makes the inner index choose +edi) without changing bytes; start from o1.c + oracle/greedy2_root130.txt. device - owner ruling on the wrapper macro. +- Confirmation (oracle/greedy3_c0edi.txt): seeding ONLY "inner index j chooses edi at the very first pop" (cost esi 0 = edi 0, + a pure class-order tie) + N5 (source entry web skipped) + C21 (fwd/up temp eax->ecx) is also STRICT EXACT. So decision 1 is + a zero-cost chooser tie in our IL: January must carry a cost/preference for esi on an uncoloured neighbour of j (or exclude + esi) at that pop. Decisions 2-3 are likewise cost/benefit inputs. All three are allocator-input facts with no byte trace. diff --git a/research/fifty_objects_20260925/w/players/o1.c b/research/fifty_objects_20260925/w/players/o1.c new file mode 100644 index 00000000..6ed2a7ce --- /dev/null +++ b/research/fifty_objects_20260925/w/players/o1.c @@ -0,0 +1,3672 @@ +/* +PLAYERS.C + +symbols in this file: +000A9470 0070: + _players_initialize (0000) +000A94E0 00b0: + _players_initialize_for_new_map (0000) +000A9590 0020: + _players_dispose_from_old_map (0000) +000A95B0 0030: + _players_dispose (0000) +000A95E0 0020: + _machine_get_player_list (0000) +000A9600 0050: + _machine_add_player (0000) +000A9650 0060: + _local_player_exists (0000) +000A96B0 0050: + _find_unused_local_player_index (0000) +000A9700 0020: + _player_delete (0000) +000A9720 0010: + _players_get_respawn_failure (0000) +000A9730 0050: + _local_player_get_player_index (0000) +000A9780 00a0: + _local_player_set_player_index (0000) +000A9820 0010: + _local_player_count (0000) +000A9830 0040: + _local_player_get_next (0000) +000A9870 0050: + _player_index_from_unit_index (0000) +000A98C0 0090: + _player_died (0000) +000A9950 0010: + _players_are_all_dead (0000) +000A9960 00c0: + _players_set_local_player_unit (0000) +000A9A20 0010: + _players_get_combined_pvs_local (0000) +000A9A30 0010: + _players_get_combined_pvs (0000) +000A9A40 0020: + _player_input_enable (0000) +000A9A60 0020: + _player_input_enabled (0000) +000A9A80 00f0: + _any_player_is_in_the_air (0000) +000A9B70 0050: + _any_player_is_dead (0000) +000A9BC0 0040: + _is_player_in_trigger (0000) +000A9C00 00e0: + _player_pseudo_kill (0000) +000A9CE0 0120: + _player_control_fix_for_loaded_game_state (0000) +000A9E00 0050: + _player_get_starting_location_count (0000) +000A9E50 00c0: + _player_get_starting_location (0000) +000A9F10 0070: + _placement_data_set_change_color (0000) +000A9F80 0070: + _unit_create_starting_weapon (0000) +000A9FF0 0170: + _players_compute_combined_pvs (0000) +000AA160 0020: + _players_compute_local_player_count (0000) +000AA180 0010: + _player_examine_nearby_unit (0000) +000AA190 0090: + _unit_should_autopick_weapon (0000) +000AA220 0020: + _player_reset_action_result (0000) +000AA240 00c0: + _player_handle_weapon_swap (0000) +000AA300 00b0: + _player_over_shield_screen_effect (0000) +000AA3B0 00b0: + _player_active_camo_screen_effect (0000) +000AA460 0090: + _player_health_pack_screen_effect (0000) +000AA4F0 0040: + _player_powerup_on (0000) +000AA530 0030: + _player_powerup_additional (0000) +000AA560 0030: + _player_powerup_off (0000) +000AA590 0070: + _players_handle_deleted_object (0000) +000AA600 0020: + _random_direction3d (0000) +000AA620 0040: + _valid_real_vector2d (0000) +000AA660 0120: + _player_new (0000) +000AA780 0150: + _player_add_equipment (0000) +000AA8D0 0110: + _player_aiming_vector_from_facing (0000) +000AA9E0 0510: + _player_teleport_internal (0000) +000AAEF0 0060: + _player_teleport (0000) +000AAF50 00d0: + _find_best_starting_location_index (0000) +000AB020 0330: + _player_spawn (0000) +000AB350 00f0: + _player_set_action_result (0000) +000AB440 0250: + _player_handle_action (0000) +000AB690 00f0: + _player_handle_powerup (0000) +000AB780 00a0: + _player_handle_powerup_minor (0000) +000AB820 0070: + _player_update_powerups (0000) +000AB890 01a0: + _players_debug_render (0000) +000ABA30 0090: + _debug_player_teleport (0000) +000ABAC0 01d0: + _players_respawn_coop (0000) +000ABC90 0140: + _player_teleport_on_bsp_switch (0000) +000ABDD0 02e0: + _players_reconnect_to_structure_bsp (0000) +000AC0B0 01c0: + _player_examine_nearby_vehicle (0000) +000AC270 00b0: + _player_examine_nearby_device (0000) +000AC320 0150: + _player_handle_powerup_equipment (0000) +000AC470 06e0: + _players_update_before_game (0000) +000ACB50 0320: + _player_examine_nearby_item (0000) +000ACE70 00f0: + _player_examine_nearby_objects (0000) +000ACF60 0330: + _players_update_after_game (0000) +0025CED8 006c: + _adjustment_weights (0000) +0025CF44 001a: + ??_C@_0BK@OOAKICCI@players_update_after_game?$AA@ (0000) +0025CF60 001b: + ??_C@_0BL@FKGHDGFM@players_update_before_game?$AA@ (0000) +0025CF7C 0010: + ??_C@_0BA@CEEHCBBD@players?5globals?$AA@ (0000) +0025CF8C 0006: + ??_C@_05EINLALJG@teams?$AA@ (0000) +0025CF94 0008: + ??_C@_07BCGOFIOM@players?$AA@ (0000) +0025CF9C 001a: + ??_C@_0BK@CGPNFENM@failed?5to?5create?5a?5player?$AA@ (0000) +0025CFB8 001e: + ??_C@_0BO@IAEAGICD@c?3?2halo?2SOURCE?2game?2players?4c?$AA@ (0000) +0025CFD8 004f: + ??_C@_0EP@PCIBAKOM@local_player_index?$DO?$DNNONE?5?$CG?$CG?5loca@ (0000) +0025D028 009b: + ??_C@_0JL@EEPEKCFO@tried?5to?5fix?5broken?5player?5contr@ (0000) +0025D0C8 0069: + ??_C@_0GJ@LOLKJFPO@failed?5to?5correct?5player?5control@ (0000) +0025D134 0031: + ??_C@_0DB@FKMNJOMP@corrected?5player?5control?5for?5res@ (0000) +0025D168 0070: + ??_C@_0HA@DONIDEOA@?$CI?$CIlocal_player_index?$DO?$DN0?$CJ?5?$CG?$CG?5?$CIloc@ (0000) +0025D1D8 002b: + ??_C@_0CL@OKOJEGMM@Could?5not?5attach?5starting?5weapon@ (0000) +0025D204 0021: + ??_C@_0CB@EBNMJKAL@player?9?$DOlocal_player_index?$CB?$DNNONE@ (0000) +0025D228 002f: + ??_C@_0CP@BNOOKFKL@couldn?8t?5teleport?5player?5into?5a?5@ (0000) +0025D258 0019: + ??_C@_0BJ@LHNHGGK@player?9?$DOunit_index?$CB?$DNNONE?$AA@ (0000) +0025D274 0006: + ??_C@_05MHMEBBGO@scale?$AA@ (0000) +0025D27C 0025: + ??_C@_0CF@PKKNMABJ@magnitude3d?$CI?$CGbest_adjustment_vec@ (0000) +0025D2A4 0032: + ??_C@_0DC@CLGKJEDK@source_unit_index?$DN?$DNNONE?5?$HM?$HM?5local@ (0000) +0025D2D8 0008: + __real@3fe6a09e60000000 (0000) +0025D2E0 003a: + ??_C@_0DK@GFFNPIMP@powerup_type?$DO?$DN0?5?$CG?$CG?5powerup_type?$DM@ (0000) +0025D31C 0016: + ??_C@_0BG@HMDKOAOM@no?5players?5in?5the?5bsp?$AA@ (0000) +0025D334 0013: + ??_C@_0BD@ELAHGGCE@seat_index?5?$CB?$DN?5NONE?$AA@ (0000) +0025D348 0046: + ??_C@_0EG@POGHKPOA@?$CINONE?5?$DN?$DN?5control_data?4zoom_level@ (0000) +0025D390 008c: + ??_C@_0IM@DKBPHNBM@?$CINONE?5?$DN?$DN?5control_data?4grenade_in@ (0000) +0025D420 0085: + ??_C@_0IF@OCHKLACI@?$CINONE?5?$DN?$DN?5control_data?4weapon_ind@ (0000) +0025D4A8 004c: + ??_C@_0EM@ECBIAFIL@?$CINONE?5?$DN?$DN?5action?9?$DOdesired_zoom_le@ (0000) +0025D4F8 0095: + ??_C@_0JF@HCBNBPOG@?$CINONE?5?$DN?$DN?5action?9?$DOdesired_grenade@ (0000) +0025D590 008e: + ??_C@_0IO@DMKDCDID@?$CINONE?5?$DN?$DN?5action?9?$DOdesired_weapon_@ (0000) +0025D620 0018: + ??_C@_0BI@GKAKFFBF@action?9?$DOprimary_trigger?$AA@ (0000) +0025D638 0027: + ??_C@_0CH@OILDLPCJ@?$CFs?3?5assert_valid_real_vector2d?$CI?$CF@ (0000) +0025D660 0012: + ??_C@_0BC@MPDBBHIH@?$CGaction?9?$DOthrottle?$AA@ (0000) +0025D674 001b: + ??_C@_0BL@PMBMFGJI@action?9?$DOdesired_facing?4yaw?$AA@ (0000) +0025D690 001d: + ??_C@_0BN@NJOPCJPO@action?9?$DOdesired_facing?4pitch?$AA@ (0000) +0025D6B0 0042: + ??_C@_0EC@JMPLFNIK@action_index?$DO?$DN0?5?$CG?$CG?5action_index?$DM@ (0000) +0025D6F4 003b: + ??_C@_0DL@NOPAIALJ@?$CB?$CB?$CBWARNING?$CB?$CB?$CB?5teleported?5player?5@ (0000) +0025D730 0004: + __real@3c360b61 (0000) +002DEE08 0c18: + _players_static_data (0000) +00453408 005d: + _machine_to_player_table (0000) + _debug_render_player_teleport (005c) +*/ + +/* ---------- headers */ + +#include "cseries.h" +#include "cseries/profile.h" +#include "ai/ai.h" +#include "ai/ai_debug.h" +#include "ai/ai_scenario_definitions.h" +#include "camera/observer.h" +#include "data.h" +#include "devices/devices.h" +#include "editor/editor_stubs.h" +#include "effects/effects.h" +#include "effects/player_effects.h" +#include "game.h" +#include "game/game_globals.h" +#include "game_engine.h" +#include "input.h" +#include "interface/hud.h" +#include "interface/hud_messaging.h" +#include "interface/hud_unit.h" +#include "interface/hud_weapon.h" +#include "interface/player_ui.h" +#include "interface/ui_widget.h" +#include "items/equipment.h" +#include "items/equipment_definitions.h" +#include "items/projectiles.h" +#include "items/weapon_definitions.h" +#include "items/weapons.h" +#include "main/main.h" +#include "objects/damage.h" +#include "objects/damage_effect_definitions.h" +#include "physics/collisions.h" +#include "real_math.h" +#include "render/render_debug.h" +#include "players.h" +#include "player_queues_new.h" +#include "player_control.h" +#include "objects/objects.h" +#include "saved games/game_state.h" +#include "scenario/scenario.h" +#include "scenario/scenario_definitions.h" +#include "structures/structure_bsp_definitions.h" +#include "tag_files/tag_groups.h" +#include "text/text_group.h" +#include "text/unicode.h" +#include "units/biped_definitions.h" +#include "units/bipeds.h" +#include "units/units.h" +#include "units/vehicle_definitions.h" +#include "units/vehicles.h" + +/* ---------- constants */ + +enum +{ + NETWORK_GAME_MAXIMUM_PLAYER_COUNT = 16, + MAXIMUM_NETWORK_MACHINE_COUNT = 4, + MULTIPLAYER_GAME_TEXT_YOU_WERE_TELEFRAGGED = 183, + _collision_test_for_player_teleport_flags = + FLAG(_collision_test_front_facing_surfaces_bit) | + FLAG(_collision_test_ignore_invisible_surfaces_bit) | + FLAG(_collision_test_structure_bit) | + FLAG(_collision_test_objects_scenery_bit), + _object_mask_player_interaction = + _object_mask_unit | + _object_mask_item | + _object_mask_control +}; + +/* ---------- macros */ + +/* ---------- structures */ + +/* These scenario records are consumed only by Players. The broader scenario + header intentionally cannot own them yet: older consumers still carry their + own incompatible partial definitions. */ +struct scenario_bsp_switch_trigger_volume +{ + short trigger_volume_index; + short source_structure_bsp_index; + short destination_structure_bsp_index; + short cutscene_flag_index; +}; + +struct scenario_cutscene_flag +{ + long runtime_unused; + char name[TAG_STRING_LENGTH]; + real_point3d position; + real_euler_angles2d facing; + byte unused[0x24]; +}; + +struct unit_control_data +{ + char animation_state; + char aiming_speed; + word control_flags; + short weapon_index; + short grenade_index; + short zoom_level; + short pad; + real_vector3d throttle; + real primary_trigger; + real_vector3d facing_vector; + real_vector3d aiming_vector; + real_vector3d looking_vector; +}; + +typedef char unit_control_data_size_assert[ + sizeof(struct unit_control_data) == 0x40 ? 1 : -1]; + +/* Players needs the vehicle control prefix only. VEHICLES.C owns the full + runtime datum, which has not yet been made a shared definition. */ +struct _players_vehicle_datum +{ + word flags; + short unknown426; + byte unknown_state; + char approach_type; + byte unknown42A; + byte unused42B; +}; + +struct players_vehicle_datum +{ + long definition_index; + struct _object_datum object; + struct _unit_datum unit; + struct _players_vehicle_datum vehicle; +}; + +struct player_screen_flash_parameters +{ + short type; + word pad; + real maximum_intensity; + real red; + real green; + real duration; +}; + +struct players_static_data +{ + struct profile_section update_before_game_profile; + struct profile_section update_after_game_profile; + struct player_screen_flash_parameters screen_flash_parameters[2]; +}; + +typedef char players_static_data_size_assert[ + sizeof(struct players_static_data) == 0xC18 ? 1 : -1]; +typedef char players_static_data_screen_flash_offset_assert[ + offsetof(struct players_static_data, screen_flash_parameters) == 0xBF0 ? 1 : -1]; + +/* ---------- prototypes */ + +static long is_player_in_trigger( + short bsp_switch_trigger_volume_index, + long object_index); +static void player_reset_action_result( + long player_index); +static boolean player_handle_weapon_swap( + long player_index); +static void player_over_shield_screen_effect( + long player_index); +static void player_active_camo_screen_effect( + long player_index); +static void player_health_pack_screen_effect( + long player_index); +static void player_powerup_on( + long player_index, + short powerup_type); +static void player_powerup_additional( + long player_index, + short powerup_type); +static void player_powerup_off( + long player_index, + short powerup_type); +static void player_set_action_result( + long player_index, + short action_result, + long object_index, + short seat_index); +static boolean player_handle_action( + long player_index); +static void player_update_powerups( + long player_index); +static void player_examine_nearby_vehicle( + long player_index, + long vehicle_index); +static void player_examine_nearby_item( + long player_index, + long item_index); +static void player_examine_nearby_objects( + long player_index); +static void player_teleport_on_bsp_switch( + long player_index, + long source_unit_index, + real_point3d const *position); + +/* ---------- globals */ + +struct data_array *player_data; +extern struct data_array *team_data; +long machine_to_player_table[MAXIMUM_NETWORK_MACHINE_COUNT][MAXIMUM_LOCAL_PLAYERS] = { 0 }; +static boolean players_lost_map_started = FALSE; +static short over_shield_screen_flash_fade_function = 0; +static real over_shield_screen_flash_alpha = 0.f; +static real over_shield_screen_flash_green = 0.f; +static short active_camo_screen_flash_fade_function = 0; +static real active_camo_screen_flash_alpha = 0.f; +static real active_camo_screen_flash_blue = 0.f; +extern short player_spawn_count; +boolean debug_render_player_teleport = FALSE; +struct players_static_data players_static_data = +{ + { "players_update_before_game", NONE, TRUE }, + { "players_update_after_game", NONE, TRUE }, + { + { 5, 0, 1.0f, 0.8f, 0.8f, 2.0f }, + { 2, 0, 1.0f, 0.35f, 0.35f, 2.0f }, + }, +}; + +/* January owns this nine-point co-op teleport search table in Players.obj + .rdata (0x6C bytes, no relocations); HCEA independently authenticates the + name, element type, and values. */ +static real_point3d const adjustment_weights[9] = +{ + { { 1.f, 0.f, 0.f } }, + { { 0.f, 1.f, 0.f } }, + { { 0.f, -1.f, 0.f } }, + { { 0.70710677f, -0.70710677f, 0.f } }, + { { 0.70710677f, 0.70710677f, 0.f } }, + { { 0.57735026f, 0.57735026f, 0.57735026f } }, + { { 0.57735026f, 0.57735026f, -0.57735026f } }, + { { 0.57735026f, -0.57735026f, 0.57735026f } }, + { { 0.57735026f, -0.57735026f, -0.57735026f } }, +}; + +#define PLAYERS_UPDATE_BEFORE_GAME_PROFILE \ + (players_static_data.update_before_game_profile) +#define PLAYERS_UPDATE_AFTER_GAME_PROFILE \ + (players_static_data.update_after_game_profile) + +/* ---------- public code */ + +void players_initialize( + void) +{ + player_data = game_state_data_new( + "players", + 16, + sizeof(struct player_datum)); + team_data = game_state_data_new( + "teams", + 16, + 0x40); + players_globals = (struct players_globals *)game_state_malloc( + "players globals", + NULL, + sizeof(struct players_globals)); + + csmemset( + players_globals->local_players, + NONE, + sizeof(players_globals->local_players)); + players_globals->unknown0 = NONE; + players_globals->local_player_count = 0; + + player_control_initialize(); + + return; +} + +void players_initialize_for_new_map( + void) +{ + player_control_dispose(); + csmemset( + players_globals, + 0, + sizeof(struct players_globals)); + csmemset( + players_globals->local_players, + NONE, + sizeof(players_globals->local_players)); + csmemset( + players_globals->dead_units, + NONE, + sizeof(players_globals->dead_units)); + players_globals->unknown0 = NONE; + players_globals->input_disabled = FALSE; + players_globals->double_speed_ticks = 0; + players_globals->all_dead = FALSE; + players_globals->pending_teleport_starting_location_index = NONE; + players_globals->respawn_failure = 0; + data_make_valid(player_data); + data_make_valid(team_data); + csmemset( + machine_to_player_table, + NONE, + 0x40); + + return; +} + +void players_dispose_from_old_map( + void) +{ + data_make_invalid(player_data); + data_make_invalid(team_data); + + return; +} + +void players_dispose( + void) +{ + if (player_data) + player_data = NULL; + if (team_data) + team_data = NULL; + if (players_globals) + players_globals = NULL; + + return; +} + +long *machine_get_player_list( + long machine_index) +{ + return machine_to_player_table[DATUM_INDEX_TO_ABSOLUTE_INDEX(machine_index)]; +} + +boolean local_player_exists( + long local_player_index) +{ + boolean result; + struct player_datum *player; + struct data_iterator iterator; + + result = FALSE; + data_iterator_new( + &iterator, + player_data); + while ((player = (struct player_datum *)data_iterator_next(&iterator)) != NULL) + { + if (player->local_player_index == local_player_index) + { + result = TRUE; + break; + } + } + + return result; +} + +long find_unused_local_player_index( + void) +{ + long index; + long result; + + result = NONE; + for (index = 0; index < MAXIMUM_LOCAL_PLAYERS; index++) + { + if (input_has_gamepad((short)index) && !local_player_exists(index)) + { + result = index; + break; + } + } + + if (result == NONE) + { + for (index = 0; index < MAXIMUM_LOCAL_PLAYERS; index++) + { + if (!local_player_exists(index)) + { + result = index; + break; + } + } + } + + return result; +} + +void player_delete( + long player_index) +{ + datum_delete( + player_data, + player_index); + + return; +} + +short players_get_respawn_failure( + void) +{ + return players_globals->respawn_failure; +} + +long local_player_get_player_index( + short local_player_index) +{ + match_assert( + "c:\\halo\\SOURCE\\game\\players.c", + 943, + local_player_index>=NONE && local_player_indexlocal_players[local_player_index]; +} + +void local_player_set_player_index( + short local_player_index, + long player_index) +{ + long previous_player_index; + + match_assert( + "c:\\halo\\SOURCE\\game\\players.c", + 952, + local_player_index>=0 && local_player_indexlocal_players[local_player_index]; + if (previous_player_index != NONE) + player_get(previous_player_index)->local_player_index = NONE; + + players_globals->local_players[local_player_index] = player_index; + + if (player_index != NONE) + { + player_get(players_globals->local_players[local_player_index])->local_player_index = + local_player_index; + } + + return; +} + +short local_player_count( + void) +{ + return players_globals->local_player_count; +} + +short local_player_get_next( + short local_player_index) +{ + short result; + short index; + + result = NONE; + for (index = 0; index < MAXIMUM_LOCAL_PLAYERS; index++) + { + if (players_globals->local_players[index] != NONE && + index > local_player_index && + (index < result || result == NONE)) + { + result = index; + } + } + + return result; +} + +long player_index_from_unit_index( + long unit_index) +{ + long player_index; + struct player_datum *player; + struct data_iterator iterator; + + player_index = NONE; + data_iterator_new( + &iterator, + player_data); + while ((player = (struct player_datum *)data_iterator_next(&iterator)) != NULL) + { + if (player->unit_index == unit_index) + player_index = iterator.datum_index; + } + + return player_index; +} + +void player_died( + long player_index) +{ + struct player_datum *player; + struct player_datum *other_player; + struct data_iterator iterator; + + player = player_get(player_index); + player->dead_unit_index = player->unit_index; + player->unit_index = NONE; + if (player->local_player_index != NONE) + { + player_control_new_unit( + player->local_player_index, + NONE); + } + + players_globals->all_dead = TRUE; + data_iterator_new( + &iterator, + player_data); + while ((other_player = (struct player_datum *)data_iterator_next(&iterator)) != NULL) + { + if (other_player->unit_index != NONE) + players_globals->all_dead = FALSE; + } + + return; +} + +void players_set_local_player_unit( + short local_player_index, + long unit_index) +{ + long old_unit_index; + long player_index; + struct player_datum *player; + struct unit_datum *unit; + + old_unit_index = player_control_get_unit_index(local_player_index); + match_assert( + "c:\\halo\\SOURCE\\game\\players.c", + 1060, + game_connection()==_game_connection_local); + + if (old_unit_index != NONE) + { + unit = unit_get(old_unit_index); + unit->unit.player_index = NONE; + unit_set_actively_controlled(old_unit_index, FALSE); + } + + if (unit_index != NONE) + { + unit = unit_get(unit_index); + unit_set_actively_controlled(unit_index, TRUE); + unit->unit.player_index = local_player_get_player_index(local_player_index); + } + + player_index = local_player_get_player_index(local_player_index); + player = player_get(player_index); + player->unit_index = unit_index; + player->dead_unit_index = NONE; + player_control_new_unit(local_player_index, unit_index); + + return; +} + +boolean players_are_all_dead( + void) +{ + return players_globals->all_dead; +} + +unsigned long const *players_get_combined_pvs_local( + void) +{ + return players_globals->combined_pvs_local; +} + +unsigned long const *players_get_combined_pvs( + void) +{ + return players_globals->combined_pvs; +} + +void player_input_enable( + boolean enable) +{ + players_globals->input_disabled = !enable; + + return; +} + +boolean player_input_enabled( + void) +{ + return !players_globals->input_disabled; +} + +boolean any_player_is_in_the_air( + void) +{ + struct data_iterator iterator; + struct player_datum *player; + struct unit_datum *unit; + struct object_datum *root_object; + struct players_vehicle_datum *vehicle; + struct unit_definition *vehicle_definition; + long root_object_index; + + data_iterator_new(&iterator, player_data); + while (player = data_iterator_next(&iterator)) + { + if (player->unit_index == NONE) + continue; + + unit = unit_get(player->unit_index); + root_object_index = object_get_ultimate_parent(player->unit_index); + root_object = object_get(root_object_index); + if (TEST_FLAG(root_object->object.flags, _object_outside_of_map_bit)) + return TRUE; + + if (unit->object.parent_object_index == NONE) + { + if (unit->object.type == _object_type_biped) + { + if (biped_flying_through_air(player->unit_index)) + return TRUE; + continue; + } + if (unit->object.type != _object_type_vehicle) + continue; + vehicle = (struct players_vehicle_datum *)unit; + } + else + { + vehicle = (struct players_vehicle_datum *)object_try_and_get_and_verify_type( + unit->object.parent_object_index, + _object_mask_vehicle); + if (!vehicle) + continue; + vehicle_definition = vehicle_definition_get(vehicle->definition_index); + if (!TEST_FLAG( + vehicle_definition->unit.flags, + _unit_causes_passenger_dialogue_bit)) + { + continue; + } + } + + if (vehicle->vehicle.unknown_state > 2) + return TRUE; + } + + return FALSE; +} + +boolean any_player_is_dead( + void) +{ + struct player_datum *player; + struct data_iterator iterator; + + data_iterator_new( + &iterator, + player_data); + while ((player = (struct player_datum *)data_iterator_next(&iterator)) != NULL) + { + if (player->unit_index == NONE) + return TRUE; + } + + return FALSE; +} + +void player_control_fix_for_loaded_game_state( + void) +{ + struct player_datum *player; + long player_index; + short controller_local_player_index; + short local_player_index; + + local_player_index = 0; + controller_local_player_index = + player_ui_get_single_player_local_player_controller(0); + if (controller_local_player_index == NONE) + controller_local_player_index = 0; + + if (local_player_get_player_index(controller_local_player_index) == NONE) + { + if (player_spawn_count == 1) + { + for (local_player_index = 0; + local_player_index < MAXIMUM_LOCAL_PLAYERS; + local_player_index++) + { + match_assert( + "c:\\halo\\SOURCE\\game\\players.c", + 943, + local_player_index>=NONE && + local_player_indexlocal_players[local_player_index]; + if (player_index != NONE) + { + player = player_get(player_index); + local_player_set_player_index(local_player_index, NONE); + player_control_new_unit(local_player_index, NONE); + local_player_set_player_index( + controller_local_player_index, + player_index); + player_control_new_unit( + controller_local_player_index, + player->unit_index); + hud_fix_weapon_data( + local_player_index, + controller_local_player_index); + hud_fix_unit_data( + local_player_index, + controller_local_player_index); + error(2, "corrected player control for restored saved game"); + break; + } + } + + if (local_player_index == MAXIMUM_LOCAL_PLAYERS) + { + error(2, + "failed to correct player control for restored saved game... probably won't be able to control the player"); + } + } + else + { + error(2, + "tried to fix broken player control for a game w/ player_spawn_count= %d... but we don't allow restored games for anything other than player_spawn_count= 1", + player_spawn_count); + } + } + + return; +} + +short player_get_starting_location_count( + void) +{ + struct scenario *scenario; + struct encounter_definition *encounter; + short starting_location_count; + + scenario = global_scenario_get(); + starting_location_count = scenario->players.count; + if (ai_debug.selected_squad_index != NONE) + { + encounter = TAG_BLOCK_GET_ELEMENT( + &scenario->ai_encounters, + DATUM_INDEX_TO_ABSOLUTE_INDEX(ai_debug.selected_squad_index), + struct encounter_definition); + if (encounter->player_starting_locations.count > 0) + starting_location_count = encounter->player_starting_locations.count; + } + + return starting_location_count; +} + +struct player_starting_location *player_get_starting_location( + short starting_location_index) +{ + struct scenario *scenario; + struct encounter_definition *encounter; + struct player_starting_location *starting_location; + short structure_bsp_reference_index; + + scenario = global_scenario_get(); + starting_location = NULL; + if (starting_location_index >= 0 && starting_location_index < scenario->players.count) + { + starting_location = TAG_BLOCK_GET_ELEMENT( + &scenario->players, + starting_location_index, + struct player_starting_location); + } + + if (ai_debug.selected_squad_index != NONE) + { + encounter = TAG_BLOCK_GET_ELEMENT( + &scenario->ai_encounters, + DATUM_INDEX_TO_ABSOLUTE_INDEX(ai_debug.selected_squad_index), + struct encounter_definition); + + if (starting_location_index >= 0 && + starting_location_index < encounter->player_starting_locations.count) + { + starting_location = TAG_BLOCK_GET_ELEMENT( + &encounter->player_starting_locations, + starting_location_index, + struct player_starting_location); + structure_bsp_reference_index = encounter->runtime_structure_bsp_reference_index; + if (structure_bsp_reference_index >= 0 && + structure_bsp_reference_index < scenario->structure_bsp_references.count) + { + starting_location->structure_bsp_reference_index = structure_bsp_reference_index; + } + } + } + + return starting_location; +} + +static long is_player_in_trigger( + short bsp_switch_trigger_volume_index, + long object_index) +{ + struct scenario_bsp_switch_trigger_volume *bsp_switch_trigger_volume; + + if (bsp_switch_trigger_volume_index != NONE) + { + bsp_switch_trigger_volume = TAG_BLOCK_GET_ELEMENT( + &global_scenario_get()->bsp_switch_trigger_volumes, + bsp_switch_trigger_volume_index, + struct scenario_bsp_switch_trigger_volume); + if (scenario_trigger_volume_test_object( + bsp_switch_trigger_volume->trigger_volume_index, + object_index)) + { + return TRUE; + } + } + + return FALSE; +} + +void placement_data_set_change_color( + struct object_placement_data *placement_data, + real_rgb_color const *change_color) +{ + placement_data->change_colors[_object_change_color_a] = *change_color; + placement_data->change_colors[_object_change_color_b] = *change_color; + placement_data->change_colors[_object_change_color_c] = *change_color; + placement_data->change_colors[_object_change_color_d] = *change_color; + + return; +} + +boolean valid_real_vector2d( + real_vector2d const *vector) +{ + return valid_real(vector->i) && valid_real(vector->j); +} + +static void machine_add_player( + long machine_index, + long player_index) +{ + long *machine_player_list; + long machine_player_index; + + machine_player_list = + machine_to_player_table[DATUM_INDEX_TO_ABSOLUTE_INDEX(machine_index)]; + for (machine_player_index = 0; + machine_player_index < MAXIMUM_LOCAL_PLAYERS; + machine_player_index++) + { + if (machine_player_list[machine_player_index] == NONE) + { + machine_player_list[machine_player_index] = player_index; + break; + } + } + + if (machine_player_index == MAXIMUM_LOCAL_PLAYERS) + { + display_assert( + "failed to create a player", + "c:\\halo\\SOURCE\\game\\players.c", + 240, + TRUE); + system_exit(-1); + } + + return; +} + +long player_new( + long machine_index, + long player_index, + short local_player_index, + struct network_player const *network_player) +{ + struct player_datum *player; + struct player_datum *player2; + wchar_t const *player_name; + + if (player_index == NONE) + player_index = datum_new(player_data); + else + player_index = datum_new_at_index(player_data, player_index); + + match_assert("c:\\halo\\SOURCE\\game\\players.c", 309, + ((local_player_index>=0) && (local_player_indexname; + ustrncpy(player->name, player_name, 11); + player->name[11] = 0; + player->local_player_index = local_player_index; + player->unit_index = NONE; + player->dead_unit_index = NONE; + player->squad_index = NONE; + player->cluster_index = NONE; + player->aim_assist_unit_index = NONE; + player->speed_multiplier = 1.0f; + player->team_index = 1; + + player2 = player_get(player_index); + player2->action_result = _player_action_result_reload; + player2->action_object_index = NONE; + player->quit_out_of_game_time = NONE; + player->quit_out_of_game = FALSE; + + if (network_player) + csmemcpy(&player->network_player_data, network_player, sizeof(struct network_player)); + } + + machine_add_player(machine_index, player_index); + + return player_index; +} + +long find_best_starting_location_index( + long player_index) +{ + struct scenario *scenario; + struct encounter_definition *encounter; + struct player_starting_location *starting_location; + short starting_location_count; + short starting_location_index; + short best_starting_location_index; + real starting_location_rating; + real best_starting_location_rating; + + scenario = global_scenario_get(); + starting_location_count = scenario->players.count; + if (ai_debug.selected_squad_index != NONE) + { + encounter = TAG_BLOCK_GET_ELEMENT( + &scenario->ai_encounters, + DATUM_INDEX_TO_ABSOLUTE_INDEX(ai_debug.selected_squad_index), + struct encounter_definition); + if (encounter->player_starting_locations.count > 0) + starting_location_count = encounter->player_starting_locations.count; + } + + best_starting_location_index = NONE; + best_starting_location_rating = 0.0f; + for (starting_location_index = 0; + starting_location_index < starting_location_count; + starting_location_index++) + { + starting_location = player_get_starting_location(starting_location_index); + starting_location_rating = game_engine_get_starting_location_rating( + player_index, + starting_location); + starting_location_rating *= (real)pow( + (double)real_random_range(0.0f, 1.0f), + 0.5); + if (starting_location_rating > best_starting_location_rating) + { + best_starting_location_rating = starting_location_rating; + best_starting_location_index = starting_location_index; + } + } + + return best_starting_location_index; +} + +static void player_spawn( + long player_index) +{ + struct player_datum *player; + struct game_globals *game_globals; + struct player_datum *player2; + struct unit_datum *unit; + struct scenario *scenario; + struct game_globals_player_information *player_information; + struct game_globals_multiplayer_information *multiplayer_information; + struct player_starting_location *starting_location; + struct object_placement_data placement_data; + real_rgb_color change_color; + real_rgb_color change_color_storage; + long saved_unit_index; + long weapon_index; + long unit_definition_index; + long unit_index; + long starting_equipment_count; + short starting_location_index; + + player = player_get(player_index); + saved_unit_index = NONE; + if (!game_engine_running() && player->local_player_index != NONE) + { + saved_unit_index = + players_globals->dead_units[player->local_player_index]; + players_globals->dead_units[player->local_player_index] = NONE; + if (saved_unit_index != NONE) + { + unit = unit_get(saved_unit_index); + if (TEST_FLAG(unit->object.damage_flags, _object_dead_bit)) + { + object_delete(saved_unit_index); + saved_unit_index = NONE; + } + } + } + + if (!game_engine_running() && saved_unit_index != NONE) + { + unit = unit_get(saved_unit_index); + weapon_index = unit_inventory_get_weapon( + saved_unit_index, + unit->unit.current_weapon_index); + match_assert( + "c:\\halo\\SOURCE\\game\\players.c", + 0x73A, + player->local_player_index!=NONE); + object_activate(saved_unit_index); + object_set_visibility(saved_unit_index, TRUE); + players_set_local_player_unit( + player->local_player_index, + saved_unit_index); + if (weapon_index != NONE) + object_set_visibility(weapon_index, TRUE); + } + else + { + scenario = global_scenario_get(); + if (ai_debug.selected_squad_index != NONE) + { + TAG_BLOCK_GET_ELEMENT( + &scenario->ai_encounters, + DATUM_INDEX_TO_ABSOLUTE_INDEX(ai_debug.selected_squad_index), + struct encounter_definition); + } + + starting_location_index = + (short)find_best_starting_location_index(player_index); + if (starting_location_index != NONE) + { + game_globals = scenario_get_game_globals(); + player_information = TAG_BLOCK_GET_ELEMENT( + &scenario_get_game_globals()->player_information, + 0, + struct game_globals_player_information); + if (player_information->player_unit.index != NONE) + { + starting_location = + player_get_starting_location(starting_location_index); + if (game_engine_running()) + { + multiplayer_information = TAG_BLOCK_GET_ELEMENT( + &game_globals->multiplayer_information, + 0, + struct game_globals_multiplayer_information); + unit_definition_index = multiplayer_information->unit.index; + } + else + { + unit_definition_index = player_information->player_unit.index; + } + + object_placement_data_new( + &placement_data, + unit_definition_index, + NONE); + placement_data.position = starting_location->position; + vector3d_from_angle( + &placement_data.forward, + starting_location->facing); + placement_data.up = *global_up3d; + change_color = *game_engine_player_get_change_color( + &change_color_storage, + player_index); + placement_data_set_change_color( + &placement_data, + &change_color); + unit_index = object_new(&placement_data); + if (unit_index != NONE) + { + unit = unit_try_and_get(unit_index); + if (unit != NULL) + { + player2 = player_get(player_index); + unit->object.owner_player_index = player_index; + unit->object.owner_team_index = (short)player2->team_index; + unit->unit.player_index = player_index; + player2->unit_index = unit_index; + unit_set_actively_controlled(unit_index, TRUE); + if (player2->local_player_index != NONE) + { + player_control_new_unit( + player2->local_player_index, + unit_index); + } + + if (!game_engine_running()) + { + scenario = global_scenario_get(); + starting_equipment_count = + *(long *)((byte *)scenario + 0x348); + if (starting_equipment_count > 1 && + *(short *)((byte *)player2 + 0xAA) > 0) + { + player_add_equipment( + player2->unit_index, + 1, + TRUE); + } + else if (starting_equipment_count != 0) + { + player_add_equipment( + player2->unit_index, + 0, + TRUE); + } + } + } + } + } + } + } + + csmemset( + player->powerup_durations, + 0, + sizeof(player->powerup_durations)); + player2 = player_get(player_index); + player2->action_result = _player_action_result_reload; + player2->action_object_index = NONE; + if (player->local_player_index != NONE) + observer_obsolete_position(player->local_player_index); + + return; +} + +/* Exact: January emits this private dead-unit replacement helper from the + reconstructed player_teleport_internal caller below. */ +static void player_pseudo_kill( + long player_index, + long replacement_dead_unit_index) +{ + struct player_datum *player; + struct unit_datum *unit; + long dead_unit_index; + long weapon_index; + + player = player_get(player_index); + if (player->unit_index != NONE) + { + if (game_engine_can_score()) + { + game_statistics_record_kill( + player->unit_index, + NONE, + NONE, + NONE); + } + + players_globals->dead_units[player->local_player_index] = + player->unit_index; + player_died(player_index); + + dead_unit_index = + players_globals->dead_units[player->local_player_index]; + unit = unit_get(dead_unit_index); + weapon_index = unit_inventory_get_weapon( + dead_unit_index, + unit_get(dead_unit_index)->unit.current_weapon_index); + unit->unit.player_index = NONE; + object_deactivate(dead_unit_index); + object_set_visibility(dead_unit_index, FALSE); + if (weapon_index != NONE) + object_set_visibility(weapon_index, FALSE); + + if (replacement_dead_unit_index != NONE) + player->dead_unit_index = replacement_dead_unit_index; + players_globals->all_dead = FALSE; + } + + return; +} + +/* Matching status is tracked in the Players object log; this is the ordinary + combined-PVS calculation used by the game loop. */ +/* Residual instruction scheduling is recorded in the matching log. */ +static void players_compute_combined_pvs( + unsigned long *combined_pvs, + boolean local_player_only) +{ + struct data_iterator iterator; + struct player_datum *player; + struct object_datum *root_object; + struct structure_bsp *structure_bsp; + struct structure_leaf *leaf; + long leaf_index; + short activating_cluster_index; + long root_object_index; + short cluster_index; + + structure_bsp = global_structure_bsp_get(); + csmemset(combined_pvs, 0, 0x40); + if (!game_in_editor()) + { + activating_cluster_index = objects_get_activating_cluster_index(); + data_iterator_new(&iterator, player_data); + while (player = data_iterator_next(&iterator)) + { + if (local_player_only && player->local_player_index == NONE) + continue; + + if (player->unit_index != NONE) + { + root_object_index = + object_get_ultimate_parent(player->unit_index); + root_object = object_get(root_object_index); + if (root_object->object.location.cluster_index != NONE) + { + player->cluster_index = + root_object->object.location.cluster_index; + } + } + + cluster_index = player->cluster_index; + if (cluster_index != NONE) + { + bit_vector_or( + (short)structure_bsp->clusters.count, + combined_pvs, + structure_bsp_get_cluster_pvs( + structure_bsp, + cluster_index), + combined_pvs); + } + } + + if (activating_cluster_index != NONE) + { + bit_vector_or( + (short)structure_bsp->clusters.count, + combined_pvs, + structure_bsp_get_cluster_pvs( + structure_bsp, + activating_cluster_index), + combined_pvs); + } + } + else + { + leaf_index = scenario_leaf_index_from_point( + &observer_get_camera(0)->position); + if (leaf_index != NONE) + { + leaf = TAG_BLOCK_GET_ELEMENT( + &global_structure_bsp_get()->leaves, + scenario_leaf_index_from_point( + &observer_get_camera(0)->position) & LONG_MAX, + struct structure_leaf); + cluster_index = leaf->cluster_index; + if (cluster_index != NONE) + { + bit_vector_or( + (short)structure_bsp->clusters.count, + combined_pvs, + structure_bsp_get_cluster_pvs( + structure_bsp, + cluster_index), + combined_pvs); + } + } + } + + return; +} + +static boolean player_handle_action( + long player_index) +{ + struct player_datum *player; + struct unit_datum *unit; + struct unit_datum *nearby_unit; + struct item_datum *equipment; + struct players_vehicle_datum *target_vehicle; + real_matrix4x3 player_matrix; + real_matrix4x3 target_matrix; + real_point3d *player_position; + real_point3d *target_position; + real_vector3d delta; + real dot; + char approach_type; + boolean result; + + player = player_get(player_index); + unit_get(player->unit_index); + result = FALSE; + switch (player->action_result) + { + case _player_action_result_touch_device: + device_touched(player->action_object_index, player->unit_index); + result = TRUE; + break; + + case _player_action_result_swap_for_powerup: + unit_drop_current_equipment(player->unit_index); + if (unit_add_equipment_to_inventory( + player->unit_index, + player->action_object_index, + FALSE)) + { + equipment = equipment_get(player->action_object_index); + hud_picked_up_powerup( + player->local_player_index, + equipment->definition_index); + } + result = TRUE; + break; + + case _player_action_result_enter_vehicle: + case _player_action_result_evict_from_vehicle: + { + long nearby_unit_index; + + if (unit_can_enter_seat( + player->unit_index, + player->action_object_index, + player->action_seat_index, + (nearby_unit_index = NONE, &nearby_unit_index))) + { + unit_enter_seat( + player->unit_index, + player->action_object_index, + player->action_seat_index); + } + else if (nearby_unit_index != NONE) + { + nearby_unit = unit_get(nearby_unit_index); + if (nearby_unit->unit.actor_index != NONE) + { + ai_try_vehicle_eviction( + nearby_unit->unit.actor_index, + player->unit_index, + TRUE); + } + } + break; + } + + case _player_action_result_flip_vehicle: + unit = unit_get(player->unit_index); + target_vehicle = (struct players_vehicle_datum *)vehicle_get( + player->action_object_index); + unit->unit.last_vehicle_index = player->action_object_index; + unit->unit.game_time_at_last_vehicle_exit = game_time_get(); + + if (fabs(target_vehicle->object.forward.k) > 0.70710677f) + { + approach_type = (target_vehicle->object.forward.k < 0.f) + 3; + } + else + { + target_position = &object_get_world_matrix( + player->action_object_index, + &target_matrix)->position; + player_position = &object_get_world_matrix( + player->unit_index, + &player_matrix)->position; + delta.i = target_position->x - player_position->x; + delta.j = target_position->y - player_position->y; + delta.k = target_position->z - player_position->z; + cross_product3d(global_up3d, &delta, &delta); + dot = dot_product3d(&delta, &target_vehicle->object.forward); + approach_type = (dot > 0.f) + 1; + } + + SET_FLAG(target_vehicle->vehicle.flags, _vehicle_upending_bit, TRUE); + target_vehicle->vehicle.approach_type = approach_type; + target_vehicle->vehicle.unknown42A = 0; + result = TRUE; + break; + } + + return result; +} + +/* Matching status is tracked in the Players object log. */ +boolean player_teleport_internal( + long player_index, + long source_unit_index, + real_point3d const *position) +{ + struct player_datum *player = player_get(player_index); + long player_unit_index = player->unit_index; + struct biped_datum *biped = biped_get(player_unit_index); + boolean result = FALSE; + + match_assert( + "c:\\halo\\SOURCE\\game\\players.c", + 0x4FB, + source_unit_index==NONE || local_player_count()>1); + if (source_unit_index != NONE && + object_get_ultimate_parent(source_unit_index) != source_unit_index) + { + long source_root_object_index = object_get_ultimate_parent(source_unit_index); + struct object_datum *source_root_object; + real_vector3d best_adjustment_vector; + real collision_radius; + real_matrix4x3 adjustment_matrix; + real scale; + short adjustment_index; + real_point3d anchor_point; + + unit_get(source_unit_index); + source_root_object = object_get(source_root_object_index); + best_adjustment_vector = source_root_object->object.translational_velocity; + best_adjustment_vector.k = 0.f; + source_unit_index = source_root_object_index; + if (!(magnitude_squared3d(&best_adjustment_vector) > 0.f)) + { + best_adjustment_vector = source_root_object->object.forward.k < 0.70710677f + ? source_root_object->object.forward + : source_root_object->object.up; + } + best_adjustment_vector.k = 0.f; + + collision_radius = biped_definition_get(biped->definition_index)->biped.collision_radius; + scale = collision_radius * 3.f + source_root_object->object.bounding_sphere_radius; + match_assert( + "c:\\halo\\SOURCE\\game\\players.c", + 0x525, + magnitude3d(&best_adjustment_vector)); + match_assert( + "c:\\halo\\SOURCE\\game\\players.c", + 0x526, + scale); + + negate_vector3d( + &best_adjustment_vector, + &best_adjustment_vector); + normalize3d(&best_adjustment_vector); + matrix4x3_from_point_and_vectors( + &adjustment_matrix, + &source_root_object->object.bounding_sphere_center, + &best_adjustment_vector, + global_up3d); + adjustment_matrix.scale = scale; + + for (adjustment_index = 0; + adjustment_index < NUMBEROF(adjustment_weights) && !result; + adjustment_index++) + { + matrix4x3_transform_point( + &adjustment_matrix, + &adjustment_weights[adjustment_index], + &anchor_point); + result = biped_fix_position( + player_unit_index, + source_unit_index, + &anchor_point, + NULL, + 2.f, + FALSE, + FALSE, + TRUE); + + if (!result) + { + short random_adjustment_index; + real_point3d new_position; + real_vector3d random_offset; + + for (random_adjustment_index = 0; + random_adjustment_index < 8 && !result; + random_adjustment_index++) + { + random_offset = *global_zero_vector3d; + random_direction3d(&random_offset); + point_from_line3d( + &anchor_point, + &random_offset, + collision_radius, + &new_position); + result = biped_fix_position( + player_unit_index, + source_unit_index, + &new_position, + NULL, + 2.f, + FALSE, + FALSE, + TRUE); + } + } + } + } + else + { + result = biped_fix_position( + player_unit_index, + source_unit_index, + (real_point3d *)position, + NULL, + 2.f, + FALSE, + FALSE, + TRUE); + } + + player->cluster_index = NONE; + if (result) + { + struct scenario *scenario = global_scenario_get(); + short bsp_switch_trigger_volume_index; + + match_assert( + "c:\\halo\\SOURCE\\game\\players.c", + 0x56A, + player->unit_index!=NONE); + for (bsp_switch_trigger_volume_index = 0; + bsp_switch_trigger_volume_index < scenario->bsp_switch_trigger_volumes.count; + bsp_switch_trigger_volume_index++) + { + struct scenario_bsp_switch_trigger_volume *bsp_switch_trigger_volume = TAG_BLOCK_GET_ELEMENT( + &scenario->bsp_switch_trigger_volumes, + bsp_switch_trigger_volume_index, + struct scenario_bsp_switch_trigger_volume); + + if (bsp_switch_trigger_volume->source_structure_bsp_index == + global_structure_bsp_index && + scenario_trigger_volume_test_object( + bsp_switch_trigger_volume->trigger_volume_index, + player->unit_index)) + { + result = FALSE; + break; + } + } + } + + if (result) + { + biped->object.translational_velocity = *global_zero_vector3d; + if (source_unit_index != NONE) + { + real_vector3d forward = unit_get(source_unit_index)->object.forward; + struct biped_datum *source_biped = biped_try_and_get(source_unit_index); + + if (source_biped && source_biped->biped.elevator_object_index != NONE) + { + biped->biped.elevator_object_index = + source_biped->biped.elevator_object_index; + biped->biped.elevator_ticks = source_biped->biped.elevator_ticks; + } + + biped->unit.desired_facing_vector = forward; + biped->unit.desired_aiming_vector = forward; + biped->unit.desired_looking_vector = forward; + if (player->local_player_index != NONE) + { + player_control_set_facing( + player->local_player_index, + &forward); + } + } + + if (source_unit_index != NONE) + { + long respawn_effect_index = TAG_BLOCK_GET_ELEMENT( + &scenario_get_game_globals()->player_information, + 0, + struct game_globals_player_information)->coop_respawn_effect.index; + + if (respawn_effect_index != NONE) + { + players_compute_combined_pvs(players_globals->combined_pvs, FALSE); + effect_new_from_object( + respawn_effect_index, + player_unit_index, + player_unit_index, + NONE, + 0.f, + 0.f, + NULL, + NULL); + } + } + } + else + { + error(2, "couldn't teleport player into a valid location"); + match_assert( + "c:\\halo\\SOURCE\\game\\players.c", + 0x5AB, + player->local_player_index!=NONE); + player_pseudo_kill(player_index, source_unit_index); + } + + return result; +} + +boolean player_teleport( + long player_index, + long source_unit_index, + real_point3d const *position) +{ + struct player_datum *player; + struct biped_datum *biped; + long unit_index; + boolean result; + + player = player_get(player_index); + unit_index = player->unit_index; + biped = biped_try_and_get(unit_index); + result = FALSE; + if (biped) + { + if (biped->object.parent_object_index != NONE) + unit_exit_seat_end(unit_index); + result = player_teleport_internal(player_index, source_unit_index, position); + } + + return result; +} + +void players_debug_render( + void) +{ + struct collision_result collision; + real_point3d pill_position; + real_vector3d pill_vector; + real initial_radius; + real_point3d fixed_position; + short local_player_count; + real pill_height; + real pill_width; + short local_player_index; + long player_index; + long biped_index; + struct player_datum *player; + struct unit_datum *unit; + struct biped_definition *biped_definition; + + if (debug_render_player_teleport) + { + for (local_player_count = 0, local_player_index = local_player_get_next(NONE); + local_player_count < 2 && local_player_index != NONE; + local_player_count++, local_player_index = local_player_get_next(local_player_index)) + { + match_assert("c:\\halo\\SOURCE\\game\\players.c", 0x3AF, + local_player_index>=NONE && local_player_indexlocal_players[local_player_index] != NONE) + { + player_index = local_player_get_player_index(local_player_index); + player = player_get(player_index); + biped_index = player->unit_index; + if (biped_index != NONE) + { + unit = unit_get(biped_index); + biped_get_physics_pill( + biped_index, + &fixed_position, + &initial_radius, + &initial_radius); + if (biped_fix_position( + NONE, + biped_index, + &fixed_position, + &fixed_position, + 2.0f, + FALSE, + TRUE, + TRUE)) + { + biped_definition = biped_definition_get(unit->definition_index); + biped_get_physics_pill( + biped_index, + &pill_position, + &pill_height, + &pill_width); + fixed_position.z += + biped_definition->biped.collision_radius; + scale_vector3d(global_up3d, pill_height, &pill_vector); + if (collision_test_pill( + _collision_test_for_player_teleport_flags, + &fixed_position, + &pill_vector, + pill_width, + biped_index, + &collision)) + { + render_debug_pill( + FALSE, + &fixed_position, + &pill_vector, + pill_width, + global_real_argb_red); + } + else + { + render_debug_pill( + FALSE, + &fixed_position, + &pill_vector, + pill_width, + global_real_argb_green); + } + } + } + } + } + } + + return; +} + +static void player_update_powerups( + long player_index) +{ + struct player_datum *player; + short powerup_index; + + player = player_get(player_index); + for (powerup_index= 0; powerup_indexpowerup_durations[powerup_index] > 0) + { + player->powerup_durations[powerup_index]--; + if (player->powerup_durations[powerup_index] == 0) + player_powerup_off(player_index, powerup_index); + } + } + + return; +} + +void debug_player_teleport( + short local_player_index, + short target_local_player_index) +{ + long player_index; + long unit_index; + long target_player_index; + long target_unit_index; + struct player_datum *player; + struct unit_datum *target_unit; + + player_index = local_player_get_player_index(local_player_index); + if (player_index == NONE) + { + unit_index = NONE; + } + else + { + player = player_get(local_player_get_player_index(local_player_index)); + unit_index = player->unit_index; + } + + target_player_index = local_player_get_player_index(target_local_player_index); + if (target_player_index == NONE) + { + target_unit_index = NONE; + } + else + { + player = player_get(local_player_get_player_index(target_local_player_index)); + target_unit_index = player->unit_index; + } + + if (unit_index != NONE && target_unit_index != NONE) + { + target_unit = unit_get(target_unit_index); + player_teleport_internal( + player_index_from_unit_index(unit_index), + target_unit_index, + &target_unit->object.bounding_sphere_center); + } + + return; +} + +boolean players_respawn_coop( + void) +{ + struct data_iterator iterator; + struct player_datum *player; + struct biped_datum *biped; + struct players_vehicle_datum *vehicle; + long respawn_unit_index; + long root_object_index; + boolean result; + boolean dangerous; + + players_globals->respawn_failure = 0; + result = FALSE; + if (!players_globals->respawn_failed) + { + if (dangerous_projectiles_near_player() || + any_unit_is_dangerous()) + { + players_globals->respawn_failure = 1; + goto result_complete; + } + } + + if (!players_globals->respawn_failed && + ai_enemies_attacking_player()) + { + players_globals->respawn_failure = 2; + goto result_complete; + } + + respawn_unit_index = NONE; + data_iterator_new(&iterator, player_data); + while (player = data_iterator_next(&iterator)) + { + if (player->unit_index != NONE) + { + root_object_index = + object_get_ultimate_parent(player->unit_index); + if (root_object_index == player->unit_index) + { + biped = biped_try_and_get(player->unit_index); + if (biped) + { + dangerous = TEST_FLAG( + biped->biped.flags, + _biped_airborne_bit); + } + else + { + dangerous = FALSE; + } + } + else + { + vehicle = + (struct players_vehicle_datum *) + object_try_and_get_and_verify_type( + root_object_index, + _object_mask_vehicle); + if (vehicle) + dangerous = vehicle->vehicle.unknown_state > 0; + else + dangerous = FALSE; + } + + if (!dangerous) + respawn_unit_index = player->unit_index; + else + players_globals->respawn_failure = 3; + } + } + + if (respawn_unit_index != NONE) + { + result = TRUE; + data_iterator_new(&iterator, player_data); + while (player = data_iterator_next(&iterator)) + { + if (player->unit_index == NONE) + { + player_spawn(iterator.datum_index); + if (player->unit_index != NONE) + { + result = player_teleport( + iterator.datum_index, + respawn_unit_index, + &object_get(respawn_unit_index)-> + object.bounding_sphere_center); + } + else + { + result = FALSE; + } + } + } + } + + players_globals->respawn_failed = + players_globals->respawn_failed && !result; + if (result) + players_globals->respawn_failure = 0; + +result_complete: + return result; +} + +static void player_teleport_on_bsp_switch( + long player_index, + long source_unit_index, + real_point3d const *position) +{ + struct player_datum *player; + struct biped_datum *biped; + struct biped_datum *source_biped; + long unit_index; + boolean outside_switch_trigger; + boolean teleport_succeeded; + + player = player_get(player_index); + unit_index = player->unit_index; + biped = biped_try_and_get(unit_index); + match_assert("c:\\halo\\SOURCE\\game\\players.c", 0x4CB, + player_index!=NONE); + match_assert("c:\\halo\\SOURCE\\game\\players.c", 0x4CC, + position); + if (biped) + { + if (players_globals->pending_teleport_starting_location_index != NONE && + !scenario_trigger_volume_test_object( + TAG_BLOCK_GET_ELEMENT( + &global_scenario_get()->bsp_switch_trigger_volumes, + players_globals->pending_teleport_starting_location_index, + struct scenario_bsp_switch_trigger_volume)->trigger_volume_index, + unit_index)) + { + outside_switch_trigger = TRUE; + } + else + { + outside_switch_trigger = FALSE; + } + + if (scenario_leaf_index_from_point( + &biped->object.bounding_sphere_center) == NONE || + outside_switch_trigger) + { + if (biped->object.parent_object_index != NONE) + { + source_biped = biped_get(source_unit_index); + if (biped->object.parent_object_index != + source_biped->object.parent_object_index) + { + unit_exit_seat_end(unit_index); + } + } + + if (biped->object.parent_object_index == NONE) + { + teleport_succeeded = player_teleport_internal( + player_index, + source_unit_index, + position); + } + else + { + teleport_succeeded = TRUE; + } + players_globals->respawn_failed = !teleport_succeeded; + } + } + + return; +} + +void players_reconnect_to_structure_bsp( + void) +{ + struct data_iterator iterator; + struct player_datum *player; + struct scenario *scenario; + struct scenario_bsp_switch_trigger_volume *bsp_switch; + struct scenario_cutscene_flag *cutscene_flag; + real_point3d teleport_position; + long source_unit_index; + boolean teleport_position_valid; + boolean found_player; + short local_player_index; + short cutscene_flag_index; + long player_index; + long player_unit_index; + + if (players_globals->pending_teleport_starting_location_index != NONE && + players_globals->local_player_count > 1) + { + scenario = global_scenario_get(); + bsp_switch = TAG_BLOCK_GET_ELEMENT( + &scenario->bsp_switch_trigger_volumes, + players_globals->pending_teleport_starting_location_index, + struct scenario_bsp_switch_trigger_volume); + source_unit_index = NONE; + found_player = FALSE; + teleport_position_valid = FALSE; + cutscene_flag_index = bsp_switch->cutscene_flag_index; + if (cutscene_flag_index != NONE) + { + real adjustment = 0.f; + + cutscene_flag = TAG_BLOCK_GET_ELEMENT( + &scenario->cutscene_flags, + cutscene_flag_index, + struct scenario_cutscene_flag); + teleport_position = cutscene_flag->position; + while (adjustment < 0.3f && + collision_test_point( + FLAG(_collision_test_front_facing_surfaces_bit) | + FLAG(_collision_test_ignore_invisible_surfaces_bit) | + FLAG(_collision_test_structure_bit) | + FLAG(_collision_test_objects_scenery_bit), + &teleport_position, + NONE)) + { + teleport_position.z += 0.05f; + adjustment += 0.05f; + } + teleport_position_valid = adjustment < 0.3f; + } + + data_iterator_new(&iterator, player_data); + while ((player = data_iterator_next(&iterator)) && !found_player) + { + player_unit_index = player->unit_index; + if (player_unit_index != NONE && + players_globals->pending_teleport_starting_location_index != NONE) + { + if (is_player_in_trigger( + players_globals->pending_teleport_starting_location_index, + player_unit_index)) + { + real_point3d biped_base; + real biped_height; + real biped_width; + long cluster_index; + + biped_get_physics_pill( + player->unit_index, + &biped_base, + &biped_height, + &biped_width); + cluster_index = scenario_leaf_index_from_point(&biped_base) == NONE ? + NONE : + TAG_BLOCK_GET_ELEMENT( + &global_structure_bsp_get()->leaves, + scenario_leaf_index_from_point(&biped_base) & LONG_MAX, + struct structure_leaf)->cluster_index; + if (cluster_index != NONE) + { + if (!teleport_position_valid) + { + teleport_position = biped_base; + } + else + { + teleport_position.z += biped_width; + } + + source_unit_index = player->unit_index; + found_player = TRUE; + } + } + } + } + + match_vassert( + "c:\\halo\\SOURCE\\game\\players.c", + 0x63E, + found_player, + "no players in the bsp"); + if (found_player) + { + local_player_index = local_player_get_next(NONE); + while (local_player_index != NONE) + { + player_index = local_player_get_player_index(local_player_index); + player = player_get(player_index); + if (player->unit_index != NONE && + player->unit_index != source_unit_index) + { + player_teleport_on_bsp_switch( + player_index, + source_unit_index, + &teleport_position); + player_get(player_index)->cluster_index = NONE; + } + local_player_index = local_player_get_next(local_player_index); + } + } + players_globals->pending_teleport_starting_location_index = NONE; + } + + data_iterator_new(&iterator, player_data); + while (player = data_iterator_next(&iterator)) + player->cluster_index = NONE; + + return; +} + +boolean unit_should_autopick_weapon( + long unit_index, + long weapon_index) +{ + struct weapon_datum *weapon; + struct weapon_definition *weapon_definition; + long weapon_count; + boolean result; + + weapon = weapon_try_and_get(weapon_index); + weapon_definition = weapon_definition_get(weapon->definition_index); + weapon_count = unit_get_weapon_count(unit_index); + + if ((unit_approve_weapon_pickup(unit_index, weapon_index) && + TEST_FLAG(weapon_definition->weapon.flags, _weapon_doesnt_count_toward_maximum_bit)) || + weapon_count == 0 || + (!game_engine_running() && + unit_approve_weapon_pickup(unit_index, weapon_index) && + weapon_count < 2) || + game_engine_force_autopickup(unit_index, weapon_index)) + { + result = TRUE; + } + else + { + result = FALSE; + } + + return result; +} + +static long players_compute_local_player_count( + void) +{ + long local_player_count = 0; + short local_player_index; + + for (local_player_index = 0; + local_player_index < MAXIMUM_LOCAL_PLAYERS; + local_player_index++) + { + if (players_globals->local_players[local_player_index] != NONE) + local_player_count++; + } + + return local_player_count; +} + +/* Reset the per-tick interaction proposal before scanning nearby objects. */ +static void player_reset_action_result( + long player_index) +{ + struct player_datum *player; + + player = player_get(player_index); + player->action_result = _player_action_result_reload; + player->action_object_index = NONE; + + return; +} + +static boolean player_handle_weapon_swap( + long player_index) +{ + struct player_datum *player; + struct unit_datum *unit; + struct weapon_datum *weapon; + boolean result; + + player = player_get(player_index); + unit = unit_get(player->unit_index); + result = FALSE; + switch (player->action_result) + { + case _player_action_result_swap_for_weapon: + if (unit_drop_current_weapon(player->unit_index, TRUE) && + unit_add_weapon_to_inventory( + player->unit_index, + player->action_object_index, + TRUE)) + { + weapon = weapon_get(player->action_object_index); + hud_picked_up_weapon( + player->local_player_index, + weapon->definition_index); + player_control_unzoom(player->unit_index); + } + result = TRUE; + break; + + case _player_action_result_add_weapon_to_inventory: + if (unit_add_weapon_to_inventory( + player->unit_index, + player->action_object_index, + TRUE)) + { + weapon = weapon_get(player->action_object_index); + hud_picked_up_weapon( + player->local_player_index, + weapon->definition_index); + } + break; + } + + return result; +} + +boolean player_handle_powerup( + long player_index, + short powerup_type, + short duration) +{ + struct player_datum *player; + struct unit_datum *unit; + + player = player_get(player_index); + match_assert("c:\\halo\\SOURCE\\game\\players.c", 0xAEE, + powerup_type>=0 && powerup_typeunit_index; + + unit = unit_get(unit_index); + if (TEST_FLAG(unit->unit.flags, _unit_active_camouflaged_bit)) + return FALSE; + } + + if (player->powerup_durations[powerup_type] == 0) + player_powerup_on(player_index, powerup_type); + else if (!game_engine_running()) + player_powerup_additional(player_index, powerup_type); + + player->powerup_durations[powerup_type] += duration; + + return TRUE; +} + +void player_handle_powerup_minor( + long player_index, + short powerup_type, + short duration) +{ + struct player_datum *player; + + player = player_get(player_index); + match_assert("c:\\halo\\SOURCE\\game\\players.c", 0xB19, + powerup_type>=0 && powerup_typepowerup_durations[powerup_type] == 0) + player_powerup_on(player_index, powerup_type); + + player->powerup_durations[powerup_type] = + MAX(player->powerup_durations[powerup_type], duration); + + return; +} + +static void player_over_shield_screen_effect( + long player_index) +{ + struct player_datum *player; + + if (player_index != NONE) + { + player = player_get(player_index); + if (player->local_player_index != NONE) + { + struct screen_flash_definition screen_flash = { 0 }; + + screen_flash.fade_function = + over_shield_screen_flash_fade_function; + screen_flash.type = + players_static_data.screen_flash_parameters[0].type; + screen_flash.priority = 2; + screen_flash.duration = + players_static_data.screen_flash_parameters[0].duration; + screen_flash.max_intensity = + players_static_data.screen_flash_parameters[0].maximum_intensity; + screen_flash.zero_scale_factor = 0.f; + screen_flash.screen_flash_color.alpha = + over_shield_screen_flash_alpha; + screen_flash.screen_flash_color.red = + players_static_data.screen_flash_parameters[0].red; + screen_flash.screen_flash_color.green = + over_shield_screen_flash_green; + screen_flash.screen_flash_color.blue = + players_static_data.screen_flash_parameters[0].green; + player_effect_screen_flash(player_index, &screen_flash, 1.f); + } + } + + return; +} + +static void player_active_camo_screen_effect( + long player_index) +{ + struct player_datum *player; + + if (player_index != NONE) + { + player = player_get(player_index); + if (player->local_player_index != NONE) + { + struct screen_flash_definition screen_flash = { 0 }; + + screen_flash.fade_function = + active_camo_screen_flash_fade_function; + screen_flash.type = + players_static_data.screen_flash_parameters[1].type; + screen_flash.priority = 2; + screen_flash.duration = + players_static_data.screen_flash_parameters[1].duration; + screen_flash.max_intensity = + players_static_data.screen_flash_parameters[1].maximum_intensity; + screen_flash.zero_scale_factor = 0.f; + screen_flash.screen_flash_color.alpha = + active_camo_screen_flash_alpha; + screen_flash.screen_flash_color.red = + players_static_data.screen_flash_parameters[1].red; + screen_flash.screen_flash_color.green = + players_static_data.screen_flash_parameters[1].green; + screen_flash.screen_flash_color.blue = + active_camo_screen_flash_blue; + player_effect_screen_flash(player_index, &screen_flash, 1.f); + } + } + + return; +} + +static void player_health_pack_screen_effect( + long player_index) +{ + struct player_datum *player; + + if (player_index != NONE) + { + player = player_get(player_index); + if (player->local_player_index != NONE) + { + struct screen_flash_definition screen_flash = { 0 }; + + screen_flash.fade_function = 1; + screen_flash.type = 6; + screen_flash.priority = 2; + screen_flash.duration = 2.f; + screen_flash.max_intensity = 0.5f; + screen_flash.zero_scale_factor = 0.f; + screen_flash.screen_flash_color.alpha = 1.f; + screen_flash.screen_flash_color.red = 0.917647f; + screen_flash.screen_flash_color.green = 0.917647f; + screen_flash.screen_flash_color.blue = 0.917647f; + player_effect_screen_flash(player_index, &screen_flash, 1.f); + } + } + + return; +} + +/* HCEA authenticates this helper and both callers. Keep the ordinary call + topology even when VC7 chooses to inline one call site. */ +static void player_powerup_on( + long player_index, + short powerup_type) +{ + struct player_datum *player; + struct unit_datum *unit; + + player = player_get(player_index); + unit = unit_get(player->unit_index); + switch (powerup_type) + { + case _player_powerup_active_camouflage: + SET_FLAG(unit->unit.flags, _unit_active_camouflaged_bit, TRUE); + unit->unit.cause_for_camo_regrowth = cause_for_camo_regrowth_default; + break; + } + + return; +} + +/* HCEA authenticates the additional/off helpers and their call topology. */ +static void player_powerup_additional( + long player_index, + short powerup_type) +{ + struct player_datum *player; + struct unit_datum *unit; + + player = player_get(player_index); + unit = unit_get(player->unit_index); + switch (powerup_type) + { + case _player_powerup_active_camouflage: + SET_FLAG(unit->unit.flags, _unit_super_camouflaged_bit, TRUE); + break; + } + + return; +} + +static void player_powerup_off( + long player_index, + short powerup_type) +{ + struct player_datum *player; + struct unit_datum *unit; + + player = player_get(player_index); + unit = unit_get(player->unit_index); + switch (powerup_type) + { + case _player_powerup_active_camouflage: + SET_FLAG(unit->unit.flags, _unit_active_camouflaged_bit, FALSE); + break; + } + + return; +} + +static void player_set_action_result( + long player_index, + short action_result, + long object_index, + short seat_index) +{ + struct player_datum *player; + real_point3d const *unit_position; + real_point3d const *current_position; + real_point3d const *new_position; + boolean set_action = FALSE; + + player = player_get(player_index); + if (action_result == _player_action_result_flip_vehicle) + { + set_action = TRUE; + } + else if (action_result == player->action_result) + { + unit_position = &object_get(player->unit_index)->object.position; + current_position = + &object_get(player->action_object_index)->object.position; + new_position = &object_get(object_index)->object.position; + set_action = distance3d(unit_position, current_position) > + distance3d(unit_position, new_position); + } + else if (action_result > player->action_result) + { + set_action = TRUE; + } + + if (set_action) + { + player->action_result = action_result; + player->action_object_index = object_index; + player->action_seat_index = seat_index; + } + + return; +} + +static void player_examine_nearby_unit( + long player_index, + long unit_index) +{ + return; +} + +static void player_examine_nearby_vehicle( + long player_index, + long vehicle_index) +{ + struct player_datum *player; + struct players_vehicle_datum *vehicle; + struct unit_datum *unit; + struct game_globals_player_control *player_control; + real flipping_angle; + short seat_state; + + player = player_get(player_index); + vehicle = (struct players_vehicle_datum *)vehicle_get(vehicle_index); + if (!TEST_FLAG(vehicle->object.damage_flags, _object_dead_bit)) + { + player_control = TAG_BLOCK_GET_ELEMENT( + &scenario_get_game_globals()->player_control, + 0, + struct game_globals_player_control); + flipping_angle = + (_pi * 0.5f) - player_control->minimum_vehicle_flipping_angle; + if (vehicle_get(vehicle_index)->object.up.k > (real)cos(flipping_angle)) + { + if (!unit_overcharged(player->unit_index)) + { + unit = unit_get(player->unit_index); + if (magnitude_squared3d(&unit->object.translational_velocity) < 0.01f) + { + if (magnitude_squared3d( + &((struct players_vehicle_datum *)vehicle_get( + vehicle_index))->object.angular_velocity) < + 0.01f) + { + short seat_index; + + seat_index = NONE; + seat_state = unit_find_nearby_seat( + player->unit_index, + vehicle_index, + &seat_index); + switch (seat_state) + { + case _unit_nearby_seat_available: + if (seat_index == NONE) + { + display_assert( + "seat_index != NONE", + "c:\\halo\\SOURCE\\game\\players.c", + 0x83C, + TRUE); + system_exit(-1); + } + player_set_action_result( + player_index, + _player_action_result_enter_vehicle, + vehicle_index, + seat_index); + break; + + case _unit_nearby_seat_occupied: + if (seat_index == NONE) + { + display_assert( + "seat_index != NONE", + "c:\\halo\\SOURCE\\game\\players.c", + 0x841, + TRUE); + system_exit(-1); + } + player_set_action_result( + player_index, + _player_action_result_evict_from_vehicle, + vehicle_index, + seat_index); + break; + } + } + } + } + } + else if (!TEST_FLAG(vehicle->vehicle.flags, _vehicle_upending_bit) && + vehicle->unit.driver_object_index == NONE) + { + player_set_action_result( + player_index, + _player_action_result_flip_vehicle, + vehicle_index, + NONE); + } + } + + return; +} + +static void player_examine_nearby_item( + long player_index, + long item_index) +{ + struct player_datum *player; + struct unit_datum *unit; + struct item_datum *item; + struct item_datum *equipment; + struct equipment_definition *equipment_definition; + struct equipment_definition *current_equipment_definition; + long current_equipment_index; + + player = player_get(player_index); + unit = unit_get(player->unit_index); + item = item_get(item_index); + if (item->object.parent_object_index != NONE || + item->item.ignore_object_index == player->unit_index) + { + return; + } + + { + short inventory_index; + short ammunition_count; + long inventory_item_index; + + for (inventory_index = 0; + inventory_index < MAXIMUM_WEAPONS_PER_UNIT; + inventory_index++) + { + inventory_item_index = + unit->unit.weapon_object_indices[inventory_index]; + if (inventory_item_index != NONE && + weapon_handle_potential_inventory_item( + inventory_item_index, + item_index, + player->local_player_index, + &ammunition_count)) + { + if (ammunition_count > 0) + { + hud_picked_up_ammunition( + player->local_player_index, + weapon_get(inventory_item_index)->definition_index, + ammunition_count); + } + break; + } + } + } + + equipment = equipment_try_and_get(item_index); + if (equipment) + { + equipment_definition = equipment_definition_get(equipment->definition_index); + if (equipment_definition->equipment.powerup_type == _equipment_powerup_grenade) + { + if (unit_add_grenade_to_inventory(player->unit_index, item_index)) + { + hud_picked_up_grenade( + player->local_player_index, + equipment->definition_index); + } + } + else if (equipment_definition->equipment.powerup_type != _equipment_powerup_none) + { + current_equipment_index = unit_get_current_equipment(player->unit_index); + if (current_equipment_index == NONE) + { + player_handle_powerup_equipment(player_index, item_index); + } + else + { + /* BUG (original): January code and the HCEA disassembly both + * re-fetch the current equipment but then use the nearby + * equipment's definition again. A corrected build should pass + * equipment_get(current_equipment_index)->definition_index to + * equipment_definition_get below. */ + equipment_get(current_equipment_index); + current_equipment_definition = + equipment_definition_get(equipment->definition_index); + if (equipment_definition->equipment.powerup_type != + current_equipment_definition->equipment.powerup_type) + { + player_set_action_result( + player_index, + _player_action_result_swap_for_powerup, + item_index, + NONE); + } + } + } + } + + { + struct weapon_datum *weapon; + struct weapon_datum *current_weapon; + struct weapon_definition *weapon_definition; + struct weapon_definition *current_weapon_definition; + long current_weapon_index; + long weapon_count; + long weapon_item_index; + boolean weapon_trigger_active; + boolean current_weapon_does_not_count; + + weapon_item_index = item_index; + weapon = weapon_try_and_get(weapon_item_index); + if (!weapon || !unit_can_use_weapon(player->unit_index, weapon_item_index)) + { + return; + } + + weapon_definition = weapon_definition_get(weapon->definition_index); + weapon_trigger_active = + TEST_FLAG(unit->unit.control_flags, _unit_control_weapon_primary_trigger_bit) || + TEST_FLAG(unit->unit.control_flags, _unit_control_weapon_secondary_trigger_bit); + current_weapon_index = unit_inventory_get_weapon( + player->unit_index, + unit_get(player->unit_index)->unit.current_weapon_index); + weapon_count = unit_get_weapon_count(player->unit_index); + current_weapon_does_not_count = FALSE; + if (weapon_count >= 2 && + current_weapon_index != NONE && + !TEST_FLAG( + weapon_definition->weapon.flags, + _weapon_doesnt_count_toward_maximum_bit)) + { + current_weapon = weapon_get(current_weapon_index); + current_weapon_definition = + weapon_definition_get(current_weapon->definition_index); + if (TEST_FLAG( + current_weapon_definition->weapon.flags, + _weapon_doesnt_count_toward_maximum_bit)) + { + current_weapon_does_not_count = TRUE; + } + } + + if (weapon_trigger_active && + TEST_FLAG(weapon_definition->weapon.flags, _weapon_must_be_readied_bit)) + { + return; + } + + if (unit_should_autopick_weapon(player->unit_index, weapon_item_index)) + { + if (unit_add_weapon_to_inventory( + player->unit_index, + weapon_item_index, + TRUE)) + { + hud_picked_up_weapon( + player->local_player_index, + weapon_get(weapon_item_index)->definition_index); + player_control_unzoom(player->unit_index); + } + } + else if (!current_weapon_does_not_count && + unit_approve_weapon_swap(player->unit_index, weapon_item_index)) + { + current_weapon = weapon_try_and_get(current_weapon_index); + if (weapon_count == 1 && + current_weapon && + current_weapon->definition_index != weapon->definition_index) + { + player_set_action_result( + player_index, + _player_action_result_add_weapon_to_inventory, + weapon_item_index, + NONE); + } + else + { + player_set_action_result( + player_index, + _player_action_result_swap_for_weapon, + weapon_item_index, + NONE); + } + } + } + + return; +} + +static void player_examine_nearby_device( + long player_index, + long device_index) +{ + struct player_datum *player; + struct unit_datum *unit; + struct device_datum *device; + real_point3d camera_position; + + player = player_get(player_index); + unit = unit_get(player->unit_index); + device = device_get(device_index); + unit_get_camera_position(player->unit_index, &camera_position); + if (fast_vector_intersects_sphere( + &camera_position, + &unit->unit.aiming_vector, + &device->object.bounding_sphere_center, + device->object.bounding_sphere_radius) && + device_frontfacing(device_index, &camera_position, &unit->unit.aiming_vector) && + device_can_change_position(device_index)) + { + player_set_action_result( + player_index, + _player_action_result_touch_device, + device_index, + NONE); + } + + return; +} + +void player_handle_powerup_equipment( + long player_index, + long equipment_index) +{ + struct player_datum *player; + struct item_datum *equipment; + struct equipment_definition *equipment_definition; + short powerup_type; + short duration; + long powerup_index; + + player = player_get(player_index); + equipment = equipment_get(equipment_index); + equipment_definition = equipment_definition_get(equipment->definition_index); + duration = (short)(equipment_definition->equipment.powerup_time * 30.f); + if (duration <= 0) + return; + + powerup_type = equipment_definition->equipment.powerup_type; + if (powerup_type == _equipment_powerup_double_speed) + { + players_globals->double_speed_ticks += duration; + game_set_players_are_double_speed(TRUE); + } + else if (powerup_type == _equipment_powerup_overshield) + { + if (!object_double_charge_shield(player->unit_index)) + return; + player_over_shield_screen_effect(player_index); + } + else if (powerup_type == _equipment_powerup_health) + { + if (!object_restore_body(player->unit_index)) + return; + player_health_pack_screen_effect(player_index); + } + else + { + switch (powerup_type) + { + case _equipment_powerup_active_camouflage: + powerup_index = 0; + break; + + case _equipment_powerup_full_spectrum_vision: + powerup_index = 1; + break; + + default: + display_assert( + NULL, + "c:\\halo\\SOURCE\\game\\players.c", + 0xACB, + TRUE); + system_exit(-1); + } + + if (!player_handle_powerup(player_index, (short)powerup_index, duration)) + return; + if ((short)powerup_index == 0) + player_active_camo_screen_effect(player_index); + } + + equipment = equipment_get(equipment_index); + hud_picked_up_powerup( + (unsigned short)player->local_player_index, + equipment->definition_index); + if (player->local_player_index != NONE) + equipment_handle_pickup(equipment_index); + object_delete(equipment_index); + + return; +} + +void players_handle_deleted_object( + long deleted_object_index) +{ + struct data_iterator iterator; + struct player_datum *player; + struct object_datum *object; + + object = object_get(deleted_object_index); + if (TEST_FLAG(_object_mask_unit, object->object.type)) + { + data_iterator_new(&iterator, player_data); + while (player = data_iterator_next(&iterator)) + { + if (player->unit_index == deleted_object_index) + player_died(iterator.datum_index); + } + } + + return; +} + +static void player_examine_nearby_objects( + long player_index) +{ + struct player_datum *player; + struct unit_datum *unit; + struct object_datum *object; + long object_indices[16]; + short object_count; + short object_number; + + player = player_get(player_index); + if (player->unit_index != NONE) + { + unit = unit_get(player->unit_index); + if (unit->object.parent_object_index == NONE) + { + object_count = objects_in_sphere( + 0, + _object_mask_player_interaction, + &unit->object.location, + &unit->object.bounding_sphere_center, + unit->object.bounding_sphere_radius, + object_indices, + NUMBEROF(object_indices)); + for (object_number = 0; object_number < object_count; object_number++) + { + object = object_get(object_indices[object_number]); + switch (object->object.type) + { + case _object_type_biped: + player_examine_nearby_unit(player_index, object_indices[object_number]); + break; + + case _object_type_vehicle: + player_examine_nearby_vehicle(player_index, object_indices[object_number]); + break; + + case _object_type_weapon: + case _object_type_equipment: + player_examine_nearby_item(player_index, object_indices[object_number]); + break; + + case _object_type_control: + player_examine_nearby_device(player_index, object_indices[object_number]); + break; + } + } + } + } + + return; +} + +static long unit_create_starting_weapon( + struct scenario_starting_profile_weapon const *starting_weapon, + long unit_index) +{ + struct object_placement_data placement_data; + struct weapon_datum *weapon; + long weapon_index; + + weapon_index = NONE; + if (starting_weapon->weapon.index != NONE) + { + object_placement_data_new( + &placement_data, + starting_weapon->weapon.index, + unit_index); + weapon_index = object_new(&placement_data); + if (weapon_index != NONE) + { + weapon = weapon_get(weapon_index); + weapon->weapon.magazines[0].rounds_total = + starting_weapon->rounds_total; + weapon->weapon.magazines[0].rounds_loaded = + starting_weapon->rounds_loaded; + } + } + + return weapon_index; +} + +void player_add_equipment( + long unit_index, + short starting_profile_index, + boolean reset_equipment) +{ + struct unit_datum *unit; + struct scenario_starting_profile *starting_profile; + struct scenario *scenario; + long weapon_index; + short grenade_index; + + if (unit_index != NONE && starting_profile_index != NONE) + { + unit = unit_try_and_get(unit_index); + if (unit->unit.player_index != NONE) + { + scenario = global_scenario_get(); + starting_profile = TAG_BLOCK_GET_ELEMENT( + &scenario->starting_profiles, + starting_profile_index, + struct scenario_starting_profile); + + if (reset_equipment) + { + unit_delete_all_weapons(unit_index); + unit->object.shield_vitality = 0.f; + unit->object.body_vitality = 0.f; + *(short *)unit->unit.grenade_counts = 0; + } + + if (starting_profile->primary_weapon.weapon.index != NONE) + { + weapon_index = unit_create_starting_weapon( + &starting_profile->primary_weapon, + unit_index); + if (weapon_index != NONE && + !unit_add_weapon_to_inventory( + unit_index, + weapon_index, + reset_equipment != FALSE)) + { + error(2, "Could not attach starting weapon to player"); + object_delete(weapon_index); + } + } + + if (starting_profile->secondary_weapon.weapon.index != NONE) + { + weapon_index = unit_create_starting_weapon( + &starting_profile->secondary_weapon, + unit_index); + if (weapon_index != NONE && + !unit_add_weapon_to_inventory( + unit_index, + weapon_index, + FALSE)) + { + error(2, "Could not attach starting weapon to player"); + object_delete(weapon_index); + } + } + + unit->object.shield_vitality += + starting_profile->starting_shield_modifier; + unit->object.body_vitality += + starting_profile->starting_health_modifier; + unit = (struct unit_datum *)unit->unit.grenade_counts; + starting_profile = + (struct scenario_starting_profile *)starting_profile->grenade_counts; + grenade_index = NUMBER_OF_UNIT_GRENADE_TYPES; + do + { + *(byte *)unit += *(byte *)starting_profile; + starting_profile = (struct scenario_starting_profile *)( + (byte *)starting_profile + 1); + unit = (struct unit_datum *)((byte *)unit + 1); + } + while (--grenade_index); + } + } + + return; +} + +void player_aiming_vector_from_facing( + long player_index, + real_vector3d *aiming_vector, + real_euler_angles2d const *facing) +{ + struct player_datum *player; + struct unit_datum *unit; + struct players_vehicle_datum *vehicle; + struct unit_definition *vehicle_definition; + struct unit_seat *seat; + real_matrix4x3 rotation; + + player = player_get(player_index); + vector3d_from_euler_angles2d(aiming_vector, facing); + if (player->unit_index != NONE) + { + unit = unit_get(player->unit_index); + if (unit->object.parent_object_index != NONE) + { + vehicle = (struct players_vehicle_datum *)object_try_and_get_and_verify_type( + unit->object.parent_object_index, + _object_mask_vehicle); + if (vehicle) + { + vehicle_definition = vehicle_definition_get( + vehicle->definition_index); + seat = TAG_BLOCK_GET_ELEMENT( + &vehicle_definition->unit.seats, + unit->unit.parent_seat_index, + struct unit_seat); + if (!TEST_FLAG(seat->flags, _unit_seat_third_person_camera_bit)) + { + cross_product3d( + &vehicle->object.up, + global_right3d, + &rotation.forward); + if (normalize3d(&rotation.forward) == 0.f) + { + cross_product3d( + &vehicle->object.up, + global_down3d, + &rotation.forward); + normalize3d(&rotation.forward); + } + matrix4x3_rotation_from_vectors( + &rotation, + &rotation.forward, + &vehicle->object.up); + matrix4x3_transform_normal( + &rotation, + aiming_vector, + aiming_vector); + } + } + } + } + + return; +} + +void players_update_before_game( + void) +{ + struct player_action actions[NETWORK_GAME_MAXIMUM_PLAYER_COUNT]; + struct data_iterator iterator; + struct player_datum *player; + struct unit_datum *unit; + struct player_action *action; + struct unit_control_data control_data; + long weapon_index; + short action_index; + + profile_enter(PLAYERS_UPDATE_BEFORE_GAME_PROFILE); + if (update_client_dequeue(actions)) + { + data_iterator_new(&iterator, player_data); + while (player = data_iterator_next(&iterator)) + { + action_index = (short)iterator.datum_index; + action = &actions[action_index]; + match_assert( + "c:\\halo\\SOURCE\\game\\players.c", + 0x256, + action_index>=0 && action_indexdesired_facing.pitch); + match_assert_valid_real( + "c:\\halo\\SOURCE\\game\\players.c", + 0x25C, + action->desired_facing.yaw); + match_vassert( + "c:\\halo\\SOURCE\\game\\players.c", + 0x25D, + valid_real_vector2d(&action->throttle), + csprintf( + temporary, + "%s: assert_valid_real_vector2d(%f, %f)", + "&action->throttle", + action->throttle.i, + action->throttle.j)); + match_assert_valid_real( + "c:\\halo\\SOURCE\\game\\players.c", + 0x25E, + action->primary_trigger); + match_assert( + "c:\\halo\\SOURCE\\game\\players.c", + 0x260, + (NONE == action->desired_weapon_index) || + ((action->desired_weapon_index >= 0) && + (action->desired_weapon_index <= MAXIMUM_WEAPONS_PER_UNIT))); + match_assert( + "c:\\halo\\SOURCE\\game\\players.c", + 0x261, + (NONE == action->desired_grenade_index) || + ((action->desired_grenade_index >= 0) && + (action->desired_grenade_index <= NUMBER_OF_UNIT_GRENADE_TYPES))); + match_assert( + "c:\\halo\\SOURCE\\game\\players.c", + 0x262, + (NONE == action->desired_zoom_level) || ((action->desired_zoom_level >= 0))); + + if (player->unit_index == NONE && !game_in_editor()) + { + if (game_engine_running()) + { + if (game_engine_should_spawn_player(iterator.datum_index)) + { + game_engine_prespawn_player_update(iterator.datum_index); + player_spawn(iterator.datum_index); + if (player->unit_index != NONE) + game_engine_postspawn_player_update(iterator.datum_index); + else + player->respawn_timer = 1; + } + } + else if (!main_menu_is_active()) + { + if (player->statistics.deaths == 0) + player_spawn(iterator.datum_index); + else if (!players_globals->all_dead) + main_respawn(players_globals->respawn_failed); + } + } + + if (player->unit_index != NONE && unit_controllable(player->unit_index)) + { + unit = unit_get(player->unit_index); + if (!players_globals->input_disabled) + { + if (TEST_FLAG(action->control_flags, _unit_control_action_bit) && + unit->object.parent_object_index == NONE && + !player_handle_action(iterator.datum_index)) + { + SET_FLAG(action->control_flags, _unit_control_weapon_reload_bit, TRUE); + } + + if (TEST_FLAG(action->control_flags, _unit_control_swap_weapons_bit) && + unit->object.parent_object_index == NONE) + { + if (!player->swapped_weapons) + player->swapped_weapons = player_handle_weapon_swap(iterator.datum_index); + } + else + { + player->swapped_weapons = FALSE; + } + + if (TEST_FLAG(action->control_flags, _unit_control_use_equipment_bit) && + unit->unit.equipment_object_index != NONE) + { + player_handle_powerup_equipment( + iterator.datum_index, + unit->unit.equipment_object_index); + unit_delete_current_equipment(player->unit_index); + } + + weapon_index = unit_inventory_get_weapon( + player->unit_index, + unit_get(player->unit_index)->unit.current_weapon_index); + if (weapon_index != NONE && weapon_must_be_readied(weapon_index)) + { + if (TEST_FLAG(action->control_flags, _unit_control_weapon_primary_trigger_bit) || + TEST_FLAG(action->control_flags, _unit_control_weapon_secondary_trigger_bit)) + { + unit_drop_current_weapon(player->unit_index, TRUE); + } + action->desired_weapon_index = unit->unit.current_weapon_index; + } + + control_data.control_flags = (word)action->control_flags; + player_aiming_vector_from_facing( + iterator.datum_index, + &control_data.aiming_vector, + &action->desired_facing); + control_data.facing_vector = + control_data.looking_vector = control_data.aiming_vector; + control_data.throttle.i = action->throttle.i; + control_data.throttle.j = action->throttle.j; + control_data.throttle.k = 0.f; + control_data.primary_trigger = action->primary_trigger; + control_data.animation_state = _unit_animation_state_in_combat; + control_data.weapon_index = action->desired_weapon_index; + control_data.grenade_index = action->desired_grenade_index; + control_data.zoom_level = action->desired_zoom_level; + control_data.aiming_speed = 0; + + match_assert( + "c:\\halo\\SOURCE\\game\\players.c", + 0x2E3, + (NONE == control_data.weapon_index) || + ((control_data.weapon_index >= 0) && + (control_data.weapon_index <= MAXIMUM_WEAPONS_PER_UNIT))); + match_assert( + "c:\\halo\\SOURCE\\game\\players.c", + 0x2E4, + (NONE == control_data.grenade_index) || + ((control_data.grenade_index >= 0) && + (control_data.grenade_index <= NUMBER_OF_UNIT_GRENADE_TYPES))); + match_assert( + "c:\\halo\\SOURCE\\game\\players.c", + 0x2E5, + (NONE == control_data.zoom_level) || ((control_data.zoom_level >= 0))); + unit_control(player->unit_index, &control_data); + } + else if (unit->unit.swarm_actor_index == NONE && + unit->unit.actor_index == NONE) + { + struct unit_control_data inhibited_control_data; + + inhibited_control_data.animation_state = _unit_animation_state_in_combat; + inhibited_control_data.aiming_speed = 0; + inhibited_control_data.control_flags = 0; + inhibited_control_data.weapon_index = NONE; + inhibited_control_data.grenade_index = NONE; + inhibited_control_data.zoom_level = NONE; + inhibited_control_data.throttle = *global_zero_vector3d; + inhibited_control_data.facing_vector = unit->unit.desired_facing_vector; + inhibited_control_data.aiming_vector = unit->unit.desired_aiming_vector; + inhibited_control_data.primary_trigger = 0.f; + inhibited_control_data.looking_vector = unit->unit.desired_looking_vector; + unit_control(player->unit_index, &inhibited_control_data); + } + } + } + + players_compute_combined_pvs(players_globals->combined_pvs_local, TRUE); + players_compute_combined_pvs(players_globals->combined_pvs, FALSE); + players_globals->local_player_count = (short)players_compute_local_player_count(); + } + else + { + display_assert(NULL, "c:\\halo\\SOURCE\\game\\players.c", 0x30B, TRUE); + system_exit(-1); + } + + profile_exit(PLAYERS_UPDATE_BEFORE_GAME_PROFILE); + + return; +} + +void players_update_after_game( + void) +{ + struct data_iterator iterator; + struct player_datum *player; + struct unit_datum *unit; + struct object_datum *root_object; + struct scenario *scenario; + struct scenario_bsp_switch_trigger_volume *bsp_switch_trigger_volume; + long telefrag_ticks; + long root_object_index; + long message_list_index; + short bsp_switch_trigger_volume_index; + + profile_enter(PLAYERS_UPDATE_AFTER_GAME_PROFILE); + + if (players_globals->double_speed_ticks > 0) + { + players_globals->double_speed_ticks--; + if (players_globals->double_speed_ticks == 0) + game_set_players_are_double_speed(FALSE); + } + + data_iterator_new(&iterator, player_data); + while (player = data_iterator_next(&iterator)) + { + if (!player->is_blocking_teleporter) + { + if (player->telefrag_timeout > 0) + player->telefrag_timeout--; + } + else + { + telefrag_ticks = player->telefrag_timeout; + if (telefrag_ticks >= 90) + { + if (player->unit_index != NONE) + { + unit = unit_get(player->unit_index); + if (!TEST_FLAG(unit->object.damage_flags, _object_die_act_of_god_bit)) + { + if (player->local_player_index != NONE) + { + message_list_index = tag_loaded( + UNICODE_STRING_LIST_TAG, + "ui\\multiplayer_game_text"); + hud_print_message( + player->local_player_index, + message_list_index != NONE + ? unicode_string_list_get_string( + message_list_index, + MULTIPLAYER_GAME_TEXT_YOU_WERE_TELEFRAGGED) + : L""); + } + + player_telefrag_effect_stop(iterator.datum_index); + unit_kill(player->unit_index); + } + } + } + else + { + player_telefrag_effect_start( + iterator.datum_index, + (real)telefrag_ticks * (1.f / 90.f)); + } + } + + player->is_blocking_teleporter = FALSE; + if (player->unit_index != NONE) + player_update_powerups(iterator.datum_index); + + if (player->unit_index != NONE) + { + root_object_index = object_get_ultimate_parent(player->unit_index); + root_object = object_get(root_object_index); + if (!TEST_FLAG(root_object->object.flags, _object_outside_of_map_bit)) + { + scenario = global_scenario_get(); + for (bsp_switch_trigger_volume_index = 0; + bsp_switch_trigger_volume_index < scenario->bsp_switch_trigger_volumes.count; + bsp_switch_trigger_volume_index++) + { + bsp_switch_trigger_volume = TAG_BLOCK_GET_ELEMENT( + &scenario->bsp_switch_trigger_volumes, + bsp_switch_trigger_volume_index, + struct scenario_bsp_switch_trigger_volume); + if (bsp_switch_trigger_volume->source_structure_bsp_index == + global_structure_bsp_index && + scenario_trigger_volume_test_object( + bsp_switch_trigger_volume->trigger_volume_index, + player->unit_index)) + { + if (players_globals->local_player_triggered_switch != + _local_player_triggered_switch_none && + players_globals->local_player_triggered_switch != + player->local_player_index) + { + error( + 2, + "!!!WARNING!!! teleported player triggering a bsp switch!!!"); + } + + players_globals->bsp_check_recursive_switch_ticks = 0; + players_globals->local_player_triggered_switch = + player->local_player_index; + players_globals->pending_teleport_starting_location_index = + bsp_switch_trigger_volume_index; + main_switch_structure_bsp( + bsp_switch_trigger_volume->destination_structure_bsp_index); + } + } + } + } + + player_reset_action_result(iterator.datum_index); + player_examine_nearby_objects(iterator.datum_index); + } + + if (players_globals->local_player_triggered_switch != + _local_player_triggered_switch_none) + { + players_globals->bsp_check_recursive_switch_ticks++; + if (players_globals->bsp_check_recursive_switch_ticks > 0xC) + { + players_globals->local_player_triggered_switch = + _local_player_triggered_switch_none; + players_globals->bsp_check_recursive_switch_ticks = 0; + } + } + + if (players_globals->all_dead) + { + if (!game_engine_running() && !players_lost_map_started) + { + main_lost_map(); + players_lost_map_started = TRUE; + } + } + else if (players_lost_map_started) + { + players_lost_map_started = FALSE; + } + + profile_exit(PLAYERS_UPDATE_AFTER_GAME_PROFILE); + + return; +} + +/* ---------- private code */ diff --git a/research/fifty_objects_20260925/w/players/owner_gated_wrapper_macro.patch b/research/fifty_objects_20260925/w/players/owner_gated_wrapper_macro.patch new file mode 100644 index 00000000..595ad4d9 --- /dev/null +++ b/research/fifty_objects_20260925/w/players/owner_gated_wrapper_macro.patch @@ -0,0 +1,73 @@ +diff --git a/source/ai/ai.c b/source/ai/ai.c +index 6916a610..90ab2728 100644 +--- a/source/ai/ai.c ++++ b/source/ai/ai.c +@@ -316,19 +316,6 @@ enum + + #define AI_SPATIAL_EFFECT_NEXT_INDEX(index) (((index) + 1) & (MAXIMUM_AI_SPATIAL_EFFECTS - 1)) + +-/* A spherical line of fire pill's width is the radius of its sphere. +- The distinction is Bungie's own: real_math.h:409 names this callee's fourth +- parameter `radius`, while vector_intersects_pill3d's fifth parameter at +- real_math.h:536 is `pill_width`. The accessor records that distinction at the +- one site where the sphere reading applies. +- INFERRED FROM JANUARY'S BYTES, not attested: in January only the spherical +- arm pushes the radius through the x87 (fld dword [ebp+eax-0x4e4] / push ecx / +- fstp dword [esp]) while the pill arm integer copies the same field (mov edx, +- dword [ebp+eax-0x4e4] / push edx). Spelling both arms as a bare field read +- makes the two pushes identical, so VC7 hoists the common push above the je +- and the function comes out six bytes short of January's 327. */ +-#define LINE_OF_FIRE_PILL_SPHERE_RADIUS(pill) ((pill).width) +- + /* ---------- structures */ + + struct ai_spatial_effect +@@ -2250,7 +2237,7 @@ boolean ai_test_line_of_fire( + origin, + vector, + &pills[pill_index].base, +- LINE_OF_FIRE_PILL_SPHERE_RADIUS(pills[pill_index])); ++ pills[pill_index].width); + } + else + { +diff --git a/source/math/real_math.c b/source/math/real_math.c +index c15cf837..d5f80121 100644 +--- a/source/math/real_math.c ++++ b/source/math/real_math.c +@@ -404,7 +404,7 @@ void vectors3d_from_euler_angles3d( + return; + } + +-boolean fast_vector_intersects_sphere( ++boolean (fast_vector_intersects_sphere)( + real_point3d const *point, + real_vector3d const *vector, + real_point3d const *center, +diff --git a/source/math/real_math.h b/source/math/real_math.h +index 1b2a6b90..b96a26b3 100644 +--- a/source/math/real_math.h ++++ b/source/math/real_math.h +@@ -407,6 +407,9 @@ void quaternion_transform_point(real_quaternion const *q, real_point3d const *p, + + void vectors3d_from_euler_angles3d(real_vector3d *forward, real_vector3d *up, real_euler_angles3d const *angles); + boolean fast_vector_intersects_sphere(real_point3d const *point, real_vector3d const *vector, real_point3d const *center, real radius); ++/* OWNER-GATED: January x87-stages every plain-lvalue radius argument of this call (ai, bipeds, collisions, ++ players) and integer-copies only where a parenthesis is measured inert; no first-party name attests it. */ ++#define fast_vector_intersects_sphere(point, vector, center, radius) fast_vector_intersects_sphere(point, vector, center, (radius)) + real fast_vector_intersection_with_sphere( + real_point3d const *point, + real_vector3d const *vector, +diff --git a/source/physics/collisions.c b/source/physics/collisions.c +index 60711762..152afc03 100644 +--- a/source/physics/collisions.c ++++ b/source/physics/collisions.c +@@ -1578,7 +1578,7 @@ static boolean object_test_vector( + point, + vector, + &object->object.bounding_sphere_center, +- (object->object.bounding_sphere_radius))) ++ object->object.bounding_sphere_radius)) + { + if (TEST_FLAG(_object_mask_vehicle, object->object.type) && + TEST_FLAG(flags, _collision_test_use_vehicle_physics_bit)) diff --git a/research/fifty_objects_20260925/w/players/production.patch b/research/fifty_objects_20260925/w/players/production.patch new file mode 100644 index 00000000..ac3f91d0 --- /dev/null +++ b/research/fifty_objects_20260925/w/players/production.patch @@ -0,0 +1,24 @@ +diff --git a/source/game/players.c b/source/game/players.c +index 281b3ae5..284bcd95 100644 +--- a/source/game/players.c ++++ b/source/game/players.c +@@ -429,7 +429,7 @@ static void player_teleport_on_bsp_switch( + + struct data_array *player_data; + extern struct data_array *team_data; +-long machine_to_player_table[MAXIMUM_NETWORK_MACHINE_COUNT][MAXIMUM_LOCAL_PLAYERS] = { 0 }; ++static long machine_to_player_table[MAXIMUM_NETWORK_MACHINE_COUNT][MAXIMUM_LOCAL_PLAYERS] = { 0 }; + static boolean players_lost_map_started = FALSE; + static short over_shield_screen_flash_fade_function = 0; + static real over_shield_screen_flash_alpha = 0.f; +@@ -437,9 +437,8 @@ static real over_shield_screen_flash_green = 0.f; + static short active_camo_screen_flash_fade_function = 0; + static real active_camo_screen_flash_alpha = 0.f; + static real active_camo_screen_flash_blue = 0.f; +-extern short player_spawn_count; + boolean debug_render_player_teleport = FALSE; +-struct players_static_data players_static_data = ++static struct players_static_data players_static_data = + { + { "players_update_before_game", NONE, TRUE }, + { "players_update_after_game", NONE, TRUE }, diff --git a/research/fifty_objects_20260925/w/players/ps3.vs_tree.diff b/research/fifty_objects_20260925/w/players/ps3.vs_tree.diff new file mode 100644 index 00000000..5558eea8 --- /dev/null +++ b/research/fifty_objects_20260925/w/players/ps3.vs_tree.diff @@ -0,0 +1,15 @@ +diff --git a/source/game/players.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\players\\ps3.c" +index d0428c6b..284bcd95 100644 +--- a/source/game/players.c ++++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\players\\ps3.c" +@@ -427,9 +427,8 @@ static void player_teleport_on_bsp_switch( + + /* ---------- globals */ + +-struct players_globals *players_globals; +-struct data_array *team_data; + struct data_array *player_data; ++extern struct data_array *team_data; + static long machine_to_player_table[MAXIMUM_NETWORK_MACHINE_COUNT][MAXIMUM_LOCAL_PLAYERS] = { 0 }; + static boolean players_lost_map_started = FALSE; + static short over_shield_screen_flash_fade_function = 0; diff --git a/research/fifty_objects_20260925/w/players/st1.vs_tree.diff b/research/fifty_objects_20260925/w/players/st1.vs_tree.diff new file mode 100644 index 00000000..0509b930 --- /dev/null +++ b/research/fifty_objects_20260925/w/players/st1.vs_tree.diff @@ -0,0 +1,414 @@ +diff --git a/source/game/players.c "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\players\\st1.c" +index d0428c6b..5cd4c2cb 100644 +--- a/source/game/players.c ++++ "b/C:\\halo-worktrees\\claude-fifty-objects-20260925\\scratch\\w\\players\\st1.c" +@@ -427,9 +427,8 @@ static void player_teleport_on_bsp_switch( + + /* ---------- globals */ + +-struct players_globals *players_globals; +-struct data_array *team_data; + struct data_array *player_data; ++extern struct data_array *team_data; + static long machine_to_player_table[MAXIMUM_NETWORK_MACHINE_COUNT][MAXIMUM_LOCAL_PLAYERS] = { 0 }; + static boolean players_lost_map_started = FALSE; + static short over_shield_screen_flash_fade_function = 0; +@@ -438,6 +437,7 @@ static real over_shield_screen_flash_green = 0.f; + static short active_camo_screen_flash_fade_function = 0; + static real active_camo_screen_flash_alpha = 0.f; + static real active_camo_screen_flash_blue = 0.f; ++extern short player_spawn_count; + boolean debug_render_player_teleport = FALSE; + static struct players_static_data players_static_data = + { +@@ -1615,74 +1615,47 @@ static boolean player_handle_action( + } + + /* Matching status is tracked in the Players object log. */ +-boolean player_teleport_internal( ++static boolean player_teleport_internal( + long player_index, + long source_unit_index, + real_point3d const *position) + { +- struct player_datum *player; +- struct biped_datum *source_biped; +- struct +- { +- struct object_datum *source_root_object; +- struct biped_datum *biped; +- } pointers; +- struct scenario *scenario; +- struct scenario_bsp_switch_trigger_volume *bsp_switch_trigger_volume; +- struct game_globals_player_information *player_information; +- real_vector3d const *adjustment_vector; +- real_matrix4x3 placement_matrix; +- real_vector3d best_adjustment_vector; +- real_vector3d random_adjustment_vector; +- real_point3d adjusted_position; +- real_point3d random_adjusted_position; +- long player_unit_index; +- long source_root_object_index; +- long respawn_effect_index; +- short adjustment_index; +- short random_adjustment_index; +- boolean result; +- +- player = player_get(player_index); +- player_unit_index = player->unit_index; +- pointers.biped = biped_get(player_unit_index); +- result = FALSE; ++ struct player_datum *player = player_get(player_index); ++ long player_unit_index = player->unit_index; ++ struct biped_datum *biped = biped_get(player_unit_index); ++ boolean result = FALSE; + +- if (source_unit_index != NONE) ++ match_assert( ++ "c:\\halo\\SOURCE\\game\\players.c", ++ 0x4FB, ++ source_unit_index==NONE || local_player_count()>1); ++ if (source_unit_index != NONE && ++ object_get_ultimate_parent(source_unit_index) != source_unit_index) + { +- match_vassert( +- "c:\\halo\\SOURCE\\game\\players.c", +- 0x4FB, +- local_player_count()>1, +- "source_unit_index==NONE || local_player_count()>1"); +- if (object_get_ultimate_parent(source_unit_index) != source_unit_index) +- { +- real scale; +- real collision_height; +- +- source_root_object_index = +- object_get_ultimate_parent(source_unit_index); +- unit_get(source_unit_index); +- pointers.source_root_object = object_get(source_root_object_index); +- +- best_adjustment_vector = +- pointers.source_root_object->object.translational_velocity; +- best_adjustment_vector.k = 0.f; +- source_unit_index = source_root_object_index; +- if (!(magnitude_squared3d(&best_adjustment_vector) > 0.f)) +- { +- adjustment_vector = +- pointers.source_root_object->object.forward.k < 0.70710677f +- ? &pointers.source_root_object->object.forward +- : &pointers.source_root_object->object.up; +- best_adjustment_vector = *adjustment_vector; +- best_adjustment_vector.k = 0.f; +- } +- +- collision_height = biped_definition_get( +- pointers.biped->definition_index)->biped.collision_radius; +- scale = collision_height * 3.f + +- pointers.source_root_object->object.bounding_sphere_radius; ++ long source_root_object_index = object_get_ultimate_parent(source_unit_index); ++ struct object_datum *source_root_object; ++ real_vector3d best_adjustment_vector; ++ real collision_radius; ++ real_matrix4x3 adjustment_matrix; ++ real scale; ++ short adjustment_index; ++ real_point3d anchor_point; ++ ++ unit_get(source_unit_index); ++ source_root_object = object_get(source_root_object_index); ++ best_adjustment_vector = source_root_object->object.translational_velocity; ++ best_adjustment_vector.k = 0.f; ++ source_unit_index = source_root_object_index; ++ if (!(magnitude_squared3d(&best_adjustment_vector) > 0.f)) ++ { ++ best_adjustment_vector = source_root_object->object.forward.k < 0.70710677f ++ ? source_root_object->object.forward ++ : source_root_object->object.up; ++ } ++ best_adjustment_vector.k = 0.f; ++ ++ collision_radius = biped_definition_get(biped->definition_index)->biped.collision_radius; ++ scale = collision_radius * 3.f + source_root_object->object.bounding_sphere_radius; + match_assert( + "c:\\halo\\SOURCE\\game\\players.c", + 0x525, +@@ -1696,27 +1669,25 @@ boolean player_teleport_internal( + &best_adjustment_vector, + &best_adjustment_vector); + normalize3d(&best_adjustment_vector); +- matrix4x3_from_point_and_vectors( +- &placement_matrix, +- &pointers.source_root_object->object.bounding_sphere_center, +- &best_adjustment_vector, ++ matrix4x3_from_point_and_vectors( ++ &adjustment_matrix, ++ &source_root_object->object.bounding_sphere_center, ++ &best_adjustment_vector, + global_up3d); +- placement_matrix.scale = scale; ++ adjustment_matrix.scale = scale; + +- adjustment_index = 0; +- do ++ for (adjustment_index = 0; ++ adjustment_index < NUMBEROF(adjustment_weights) && !result; ++ adjustment_index++) + { +- if (result) +- break; +- + matrix4x3_transform_point( +- &placement_matrix, ++ &adjustment_matrix, + &adjustment_weights[adjustment_index], +- &adjusted_position); ++ &anchor_point); + result = biped_fix_position( + player_unit_index, + source_unit_index, +- &adjusted_position, ++ &anchor_point, + NULL, + 2.f, + FALSE, +@@ -1725,53 +1696,32 @@ boolean player_teleport_internal( + + if (!result) + { +- random_adjustment_index = 0; +- do ++ short random_adjustment_index; ++ real_point3d new_position; ++ real_vector3d random_offset; ++ ++ for (random_adjustment_index = 0; ++ random_adjustment_index < 8 && !result; ++ random_adjustment_index++) + { +- if (result) +- break; +- +- random_adjustment_vector = *global_zero_vector3d; +- random_direction3d(&random_adjustment_vector); +- random_adjusted_position.x = adjusted_position.x + +- random_adjustment_vector.i * +- collision_height; +- random_adjusted_position.y = adjusted_position.y + +- random_adjustment_vector.j * +- collision_height; +- random_adjusted_position.z = adjusted_position.z + +- random_adjustment_vector.k * +- collision_height; ++ random_offset = *global_zero_vector3d; ++ random_direction3d(&random_offset); ++ point_from_line3d( ++ &anchor_point, ++ &random_offset, ++ collision_radius, ++ &new_position); + result = biped_fix_position( + player_unit_index, + source_unit_index, +- &random_adjusted_position, ++ &new_position, + NULL, + 2.f, + FALSE, + FALSE, + TRUE); +- random_adjustment_index++; + } +- while (random_adjustment_index < 8); + } +- +- adjustment_index++; +- } +- while (adjustment_index < NUMBEROF(adjustment_weights)); +- goto placement_complete; +- } +- else +- { +- result = biped_fix_position( +- player_unit_index, +- source_unit_index, +- (real_point3d *)position, +- NULL, +- 2.f, +- FALSE, +- FALSE, +- TRUE); + } + } + else +@@ -1787,88 +1737,94 @@ boolean player_teleport_internal( + TRUE); + } + +-placement_complete: +- + player->cluster_index = NONE; +- if (!result) +- goto failure; +- +- scenario = global_scenario_get(); +- match_assert( +- "c:\\halo\\SOURCE\\game\\players.c", +- 0x56A, +- player->unit_index!=NONE); +- for (adjustment_index = 0; +- adjustment_index < scenario->bsp_switch_trigger_volumes.count; +- adjustment_index++) ++ if (result) + { +- bsp_switch_trigger_volume = TAG_BLOCK_GET_ELEMENT( +- &scenario->bsp_switch_trigger_volumes, +- adjustment_index, +- struct scenario_bsp_switch_trigger_volume); +- if (bsp_switch_trigger_volume->source_structure_bsp_index == +- global_structure_bsp_index && +- scenario_trigger_volume_test_object( +- bsp_switch_trigger_volume->trigger_volume_index, +- player->unit_index)) +- { +- result = FALSE; +- goto failure; ++ struct scenario *scenario = global_scenario_get(); ++ short bsp_switch_trigger_volume_index; ++ ++ match_assert( ++ "c:\\halo\\SOURCE\\game\\players.c", ++ 0x56A, ++ player->unit_index!=NONE); ++ for (bsp_switch_trigger_volume_index = 0; ++ bsp_switch_trigger_volume_index < scenario->bsp_switch_trigger_volumes.count; ++ bsp_switch_trigger_volume_index++) ++ { ++ struct scenario_bsp_switch_trigger_volume *bsp_switch_trigger_volume = TAG_BLOCK_GET_ELEMENT( ++ &scenario->bsp_switch_trigger_volumes, ++ bsp_switch_trigger_volume_index, ++ struct scenario_bsp_switch_trigger_volume); ++ ++ if (bsp_switch_trigger_volume->source_structure_bsp_index == ++ global_structure_bsp_index && ++ scenario_trigger_volume_test_object( ++ bsp_switch_trigger_volume->trigger_volume_index, ++ player->unit_index)) ++ { ++ result = FALSE; ++ break; ++ } + } + } + +- pointers.biped->object.translational_velocity = *global_zero_vector3d; +- if (source_unit_index != NONE) ++ if (result) + { +- source_biped = biped_get(source_unit_index); +- best_adjustment_vector = source_biped->object.forward; +- source_biped = biped_try_and_get(source_unit_index); +- if (source_biped && source_biped->biped.elevator_object_index != NONE) ++ biped->object.translational_velocity = *global_zero_vector3d; ++ if (source_unit_index != NONE) + { +- pointers.biped->biped.elevator_object_index = +- source_biped->biped.elevator_object_index; +- pointers.biped->biped.elevator_ticks = source_biped->biped.elevator_ticks; +- } ++ real_vector3d forward = unit_get(source_unit_index)->object.forward; ++ struct biped_datum *source_biped = biped_try_and_get(source_unit_index); + +- pointers.biped->unit.desired_facing_vector = best_adjustment_vector; +- pointers.biped->unit.desired_aiming_vector = best_adjustment_vector; +- pointers.biped->unit.desired_looking_vector = best_adjustment_vector; +- if (player->local_player_index != NONE) +- { +- player_control_set_facing( +- player->local_player_index, +- &best_adjustment_vector); ++ if (source_biped && source_biped->biped.elevator_object_index != NONE) ++ { ++ biped->biped.elevator_object_index = ++ source_biped->biped.elevator_object_index; ++ biped->biped.elevator_ticks = source_biped->biped.elevator_ticks; ++ } ++ ++ biped->unit.desired_facing_vector = forward; ++ biped->unit.desired_aiming_vector = forward; ++ biped->unit.desired_looking_vector = forward; ++ if (player->local_player_index != NONE) ++ { ++ player_control_set_facing( ++ player->local_player_index, ++ &forward); ++ } + } + +- player_information = TAG_BLOCK_GET_ELEMENT( +- &scenario_get_game_globals()->player_information, +- 0, +- struct game_globals_player_information); +- respawn_effect_index = player_information->coop_respawn_effect.index; +- if (respawn_effect_index != NONE) ++ if (source_unit_index != NONE) + { +- players_compute_combined_pvs(players_globals->combined_pvs, FALSE); +- effect_new_from_object( +- respawn_effect_index, +- player_unit_index, +- player_unit_index, +- NONE, +- 0.f, +- 0.f, +- NULL, +- NULL); ++ long respawn_effect_index = TAG_BLOCK_GET_ELEMENT( ++ &scenario_get_game_globals()->player_information, ++ 0, ++ struct game_globals_player_information)->coop_respawn_effect.index; ++ ++ if (respawn_effect_index != NONE) ++ { ++ players_compute_combined_pvs(players_globals->combined_pvs, FALSE); ++ effect_new_from_object( ++ respawn_effect_index, ++ player_unit_index, ++ player_unit_index, ++ NONE, ++ 0.f, ++ 0.f, ++ NULL, ++ NULL); ++ } + } + } +- +- return result; +- +-failure: +- error(2, "couldn't teleport player into a valid location"); +- match_assert( +- "c:\\halo\\SOURCE\\game\\players.c", +- 0x5AB, +- player->local_player_index!=NONE); +- player_pseudo_kill(player_index, source_unit_index); ++ else ++ { ++ error(2, "couldn't teleport player into a valid location"); ++ match_assert( ++ "c:\\halo\\SOURCE\\game\\players.c", ++ 0x5AB, ++ player->local_player_index!=NONE); ++ player_pseudo_kill(player_index, source_unit_index); ++ } + + return result; + } +@@ -3041,7 +2997,7 @@ static void player_examine_nearby_device( + return; + } + +-void player_handle_powerup_equipment( ++static void player_handle_powerup_equipment( + long player_index, + long equipment_index) + { diff --git a/research/fifty_objects_20260925/w/players/teleport_o1_not_landable.patch b/research/fifty_objects_20260925/w/players/teleport_o1_not_landable.patch new file mode 100644 index 00000000..75ffb26e --- /dev/null +++ b/research/fifty_objects_20260925/w/players/teleport_o1_not_landable.patch @@ -0,0 +1,380 @@ +diff --git a/source/game/players.c b/source/game/players.c +index 281b3ae5..8ba81284 100644 +--- a/source/game/players.c ++++ b/source/game/players.c +@@ -1620,69 +1620,42 @@ boolean player_teleport_internal( + long source_unit_index, + real_point3d const *position) + { +- struct player_datum *player; +- struct biped_datum *source_biped; +- struct +- { +- struct object_datum *source_root_object; +- struct biped_datum *biped; +- } pointers; +- struct scenario *scenario; +- struct scenario_bsp_switch_trigger_volume *bsp_switch_trigger_volume; +- struct game_globals_player_information *player_information; +- real_vector3d const *adjustment_vector; +- real_matrix4x3 placement_matrix; +- real_vector3d best_adjustment_vector; +- real_vector3d random_adjustment_vector; +- real_point3d adjusted_position; +- real_point3d random_adjusted_position; +- long player_unit_index; +- long source_root_object_index; +- long respawn_effect_index; +- short adjustment_index; +- short random_adjustment_index; +- boolean result; +- +- player = player_get(player_index); +- player_unit_index = player->unit_index; +- pointers.biped = biped_get(player_unit_index); +- result = FALSE; ++ struct player_datum *player = player_get(player_index); ++ long player_unit_index = player->unit_index; ++ struct biped_datum *biped = biped_get(player_unit_index); ++ boolean result = FALSE; + +- if (source_unit_index != NONE) ++ match_assert( ++ "c:\\halo\\SOURCE\\game\\players.c", ++ 0x4FB, ++ source_unit_index==NONE || local_player_count()>1); ++ if (source_unit_index != NONE && ++ object_get_ultimate_parent(source_unit_index) != source_unit_index) + { +- match_vassert( +- "c:\\halo\\SOURCE\\game\\players.c", +- 0x4FB, +- local_player_count()>1, +- "source_unit_index==NONE || local_player_count()>1"); +- if (object_get_ultimate_parent(source_unit_index) != source_unit_index) +- { +- real scale; +- real collision_height; +- +- source_root_object_index = +- object_get_ultimate_parent(source_unit_index); +- unit_get(source_unit_index); +- pointers.source_root_object = object_get(source_root_object_index); +- +- best_adjustment_vector = +- pointers.source_root_object->object.translational_velocity; +- best_adjustment_vector.k = 0.f; +- source_unit_index = source_root_object_index; +- if (!(magnitude_squared3d(&best_adjustment_vector) > 0.f)) +- { +- adjustment_vector = +- pointers.source_root_object->object.forward.k < 0.70710677f +- ? &pointers.source_root_object->object.forward +- : &pointers.source_root_object->object.up; +- best_adjustment_vector = *adjustment_vector; +- best_adjustment_vector.k = 0.f; +- } +- +- collision_height = biped_definition_get( +- pointers.biped->definition_index)->biped.collision_radius; +- scale = collision_height * 3.f + +- pointers.source_root_object->object.bounding_sphere_radius; ++ long source_root_object_index = object_get_ultimate_parent(source_unit_index); ++ struct object_datum *source_root_object; ++ real_vector3d best_adjustment_vector; ++ real collision_radius; ++ real_matrix4x3 adjustment_matrix; ++ real scale; ++ short adjustment_index; ++ real_point3d anchor_point; ++ ++ unit_get(source_unit_index); ++ source_root_object = object_get(source_root_object_index); ++ best_adjustment_vector = source_root_object->object.translational_velocity; ++ best_adjustment_vector.k = 0.f; ++ source_unit_index = source_root_object_index; ++ if (!(magnitude_squared3d(&best_adjustment_vector) > 0.f)) ++ { ++ best_adjustment_vector = source_root_object->object.forward.k < 0.70710677f ++ ? source_root_object->object.forward ++ : source_root_object->object.up; ++ } ++ best_adjustment_vector.k = 0.f; ++ ++ collision_radius = biped_definition_get(biped->definition_index)->biped.collision_radius; ++ scale = collision_radius * 3.f + source_root_object->object.bounding_sphere_radius; + match_assert( + "c:\\halo\\SOURCE\\game\\players.c", + 0x525, +@@ -1696,27 +1669,25 @@ boolean player_teleport_internal( + &best_adjustment_vector, + &best_adjustment_vector); + normalize3d(&best_adjustment_vector); +- matrix4x3_from_point_and_vectors( +- &placement_matrix, +- &pointers.source_root_object->object.bounding_sphere_center, +- &best_adjustment_vector, ++ matrix4x3_from_point_and_vectors( ++ &adjustment_matrix, ++ &source_root_object->object.bounding_sphere_center, ++ &best_adjustment_vector, + global_up3d); +- placement_matrix.scale = scale; ++ adjustment_matrix.scale = scale; + +- adjustment_index = 0; +- do ++ for (adjustment_index = 0; ++ adjustment_index < NUMBEROF(adjustment_weights) && !result; ++ adjustment_index++) + { +- if (result) +- break; +- + matrix4x3_transform_point( +- &placement_matrix, ++ &adjustment_matrix, + &adjustment_weights[adjustment_index], +- &adjusted_position); ++ &anchor_point); + result = biped_fix_position( + player_unit_index, + source_unit_index, +- &adjusted_position, ++ &anchor_point, + NULL, + 2.f, + FALSE, +@@ -1725,53 +1696,32 @@ boolean player_teleport_internal( + + if (!result) + { +- random_adjustment_index = 0; +- do ++ short random_adjustment_index; ++ real_point3d new_position; ++ real_vector3d random_offset; ++ ++ for (random_adjustment_index = 0; ++ random_adjustment_index < 8 && !result; ++ random_adjustment_index++) + { +- if (result) +- break; +- +- random_adjustment_vector = *global_zero_vector3d; +- random_direction3d(&random_adjustment_vector); +- random_adjusted_position.x = adjusted_position.x + +- random_adjustment_vector.i * +- collision_height; +- random_adjusted_position.y = adjusted_position.y + +- random_adjustment_vector.j * +- collision_height; +- random_adjusted_position.z = adjusted_position.z + +- random_adjustment_vector.k * +- collision_height; ++ random_offset = *global_zero_vector3d; ++ random_direction3d(&random_offset); ++ point_from_line3d( ++ &anchor_point, ++ &random_offset, ++ collision_radius, ++ &new_position); + result = biped_fix_position( + player_unit_index, + source_unit_index, +- &random_adjusted_position, ++ &new_position, + NULL, + 2.f, + FALSE, + FALSE, + TRUE); +- random_adjustment_index++; + } +- while (random_adjustment_index < 8); + } +- +- adjustment_index++; +- } +- while (adjustment_index < NUMBEROF(adjustment_weights)); +- goto placement_complete; +- } +- else +- { +- result = biped_fix_position( +- player_unit_index, +- source_unit_index, +- (real_point3d *)position, +- NULL, +- 2.f, +- FALSE, +- FALSE, +- TRUE); + } + } + else +@@ -1787,88 +1737,94 @@ boolean player_teleport_internal( + TRUE); + } + +-placement_complete: +- + player->cluster_index = NONE; +- if (!result) +- goto failure; +- +- scenario = global_scenario_get(); +- match_assert( +- "c:\\halo\\SOURCE\\game\\players.c", +- 0x56A, +- player->unit_index!=NONE); +- for (adjustment_index = 0; +- adjustment_index < scenario->bsp_switch_trigger_volumes.count; +- adjustment_index++) ++ if (result) + { +- bsp_switch_trigger_volume = TAG_BLOCK_GET_ELEMENT( +- &scenario->bsp_switch_trigger_volumes, +- adjustment_index, +- struct scenario_bsp_switch_trigger_volume); +- if (bsp_switch_trigger_volume->source_structure_bsp_index == +- global_structure_bsp_index && +- scenario_trigger_volume_test_object( +- bsp_switch_trigger_volume->trigger_volume_index, +- player->unit_index)) +- { +- result = FALSE; +- goto failure; ++ struct scenario *scenario = global_scenario_get(); ++ short bsp_switch_trigger_volume_index; ++ ++ match_assert( ++ "c:\\halo\\SOURCE\\game\\players.c", ++ 0x56A, ++ player->unit_index!=NONE); ++ for (bsp_switch_trigger_volume_index = 0; ++ bsp_switch_trigger_volume_index < scenario->bsp_switch_trigger_volumes.count; ++ bsp_switch_trigger_volume_index++) ++ { ++ struct scenario_bsp_switch_trigger_volume *bsp_switch_trigger_volume = TAG_BLOCK_GET_ELEMENT( ++ &scenario->bsp_switch_trigger_volumes, ++ bsp_switch_trigger_volume_index, ++ struct scenario_bsp_switch_trigger_volume); ++ ++ if (bsp_switch_trigger_volume->source_structure_bsp_index == ++ global_structure_bsp_index && ++ scenario_trigger_volume_test_object( ++ bsp_switch_trigger_volume->trigger_volume_index, ++ player->unit_index)) ++ { ++ result = FALSE; ++ break; ++ } + } + } + +- pointers.biped->object.translational_velocity = *global_zero_vector3d; +- if (source_unit_index != NONE) ++ if (result) + { +- source_biped = biped_get(source_unit_index); +- best_adjustment_vector = source_biped->object.forward; +- source_biped = biped_try_and_get(source_unit_index); +- if (source_biped && source_biped->biped.elevator_object_index != NONE) ++ biped->object.translational_velocity = *global_zero_vector3d; ++ if (source_unit_index != NONE) + { +- pointers.biped->biped.elevator_object_index = +- source_biped->biped.elevator_object_index; +- pointers.biped->biped.elevator_ticks = source_biped->biped.elevator_ticks; +- } ++ real_vector3d forward = unit_get(source_unit_index)->object.forward; ++ struct biped_datum *source_biped = biped_try_and_get(source_unit_index); + +- pointers.biped->unit.desired_facing_vector = best_adjustment_vector; +- pointers.biped->unit.desired_aiming_vector = best_adjustment_vector; +- pointers.biped->unit.desired_looking_vector = best_adjustment_vector; +- if (player->local_player_index != NONE) +- { +- player_control_set_facing( +- player->local_player_index, +- &best_adjustment_vector); ++ if (source_biped && source_biped->biped.elevator_object_index != NONE) ++ { ++ biped->biped.elevator_object_index = ++ source_biped->biped.elevator_object_index; ++ biped->biped.elevator_ticks = source_biped->biped.elevator_ticks; ++ } ++ ++ biped->unit.desired_facing_vector = forward; ++ biped->unit.desired_aiming_vector = forward; ++ biped->unit.desired_looking_vector = forward; ++ if (player->local_player_index != NONE) ++ { ++ player_control_set_facing( ++ player->local_player_index, ++ &forward); ++ } + } + +- player_information = TAG_BLOCK_GET_ELEMENT( +- &scenario_get_game_globals()->player_information, +- 0, +- struct game_globals_player_information); +- respawn_effect_index = player_information->coop_respawn_effect.index; +- if (respawn_effect_index != NONE) ++ if (source_unit_index != NONE) + { +- players_compute_combined_pvs(players_globals->combined_pvs, FALSE); +- effect_new_from_object( +- respawn_effect_index, +- player_unit_index, +- player_unit_index, +- NONE, +- 0.f, +- 0.f, +- NULL, +- NULL); ++ long respawn_effect_index = TAG_BLOCK_GET_ELEMENT( ++ &scenario_get_game_globals()->player_information, ++ 0, ++ struct game_globals_player_information)->coop_respawn_effect.index; ++ ++ if (respawn_effect_index != NONE) ++ { ++ players_compute_combined_pvs(players_globals->combined_pvs, FALSE); ++ effect_new_from_object( ++ respawn_effect_index, ++ player_unit_index, ++ player_unit_index, ++ NONE, ++ 0.f, ++ 0.f, ++ NULL, ++ NULL); ++ } + } + } +- +- return result; +- +-failure: +- error(2, "couldn't teleport player into a valid location"); +- match_assert( +- "c:\\halo\\SOURCE\\game\\players.c", +- 0x5AB, +- player->local_player_index!=NONE); +- player_pseudo_kill(player_index, source_unit_index); ++ else ++ { ++ error(2, "couldn't teleport player into a valid location"); ++ match_assert( ++ "c:\\halo\\SOURCE\\game\\players.c", ++ 0x5AB, ++ player->local_player_index!=NONE); ++ player_pseudo_kill(player_index, source_unit_index); ++ } + + return result; + } diff --git a/research/fifty_objects_20260925/w/players/wm.c b/research/fifty_objects_20260925/w/players/wm.c new file mode 100644 index 00000000..facfa9f0 --- /dev/null +++ b/research/fifty_objects_20260925/w/players/wm.c @@ -0,0 +1,3718 @@ +/* +PLAYERS.C + +symbols in this file: +000A9470 0070: + _players_initialize (0000) +000A94E0 00b0: + _players_initialize_for_new_map (0000) +000A9590 0020: + _players_dispose_from_old_map (0000) +000A95B0 0030: + _players_dispose (0000) +000A95E0 0020: + _machine_get_player_list (0000) +000A9600 0050: + _machine_add_player (0000) +000A9650 0060: + _local_player_exists (0000) +000A96B0 0050: + _find_unused_local_player_index (0000) +000A9700 0020: + _player_delete (0000) +000A9720 0010: + _players_get_respawn_failure (0000) +000A9730 0050: + _local_player_get_player_index (0000) +000A9780 00a0: + _local_player_set_player_index (0000) +000A9820 0010: + _local_player_count (0000) +000A9830 0040: + _local_player_get_next (0000) +000A9870 0050: + _player_index_from_unit_index (0000) +000A98C0 0090: + _player_died (0000) +000A9950 0010: + _players_are_all_dead (0000) +000A9960 00c0: + _players_set_local_player_unit (0000) +000A9A20 0010: + _players_get_combined_pvs_local (0000) +000A9A30 0010: + _players_get_combined_pvs (0000) +000A9A40 0020: + _player_input_enable (0000) +000A9A60 0020: + _player_input_enabled (0000) +000A9A80 00f0: + _any_player_is_in_the_air (0000) +000A9B70 0050: + _any_player_is_dead (0000) +000A9BC0 0040: + _is_player_in_trigger (0000) +000A9C00 00e0: + _player_pseudo_kill (0000) +000A9CE0 0120: + _player_control_fix_for_loaded_game_state (0000) +000A9E00 0050: + _player_get_starting_location_count (0000) +000A9E50 00c0: + _player_get_starting_location (0000) +000A9F10 0070: + _placement_data_set_change_color (0000) +000A9F80 0070: + _unit_create_starting_weapon (0000) +000A9FF0 0170: + _players_compute_combined_pvs (0000) +000AA160 0020: + _players_compute_local_player_count (0000) +000AA180 0010: + _player_examine_nearby_unit (0000) +000AA190 0090: + _unit_should_autopick_weapon (0000) +000AA220 0020: + _player_reset_action_result (0000) +000AA240 00c0: + _player_handle_weapon_swap (0000) +000AA300 00b0: + _player_over_shield_screen_effect (0000) +000AA3B0 00b0: + _player_active_camo_screen_effect (0000) +000AA460 0090: + _player_health_pack_screen_effect (0000) +000AA4F0 0040: + _player_powerup_on (0000) +000AA530 0030: + _player_powerup_additional (0000) +000AA560 0030: + _player_powerup_off (0000) +000AA590 0070: + _players_handle_deleted_object (0000) +000AA600 0020: + _random_direction3d (0000) +000AA620 0040: + _valid_real_vector2d (0000) +000AA660 0120: + _player_new (0000) +000AA780 0150: + _player_add_equipment (0000) +000AA8D0 0110: + _player_aiming_vector_from_facing (0000) +000AA9E0 0510: + _player_teleport_internal (0000) +000AAEF0 0060: + _player_teleport (0000) +000AAF50 00d0: + _find_best_starting_location_index (0000) +000AB020 0330: + _player_spawn (0000) +000AB350 00f0: + _player_set_action_result (0000) +000AB440 0250: + _player_handle_action (0000) +000AB690 00f0: + _player_handle_powerup (0000) +000AB780 00a0: + _player_handle_powerup_minor (0000) +000AB820 0070: + _player_update_powerups (0000) +000AB890 01a0: + _players_debug_render (0000) +000ABA30 0090: + _debug_player_teleport (0000) +000ABAC0 01d0: + _players_respawn_coop (0000) +000ABC90 0140: + _player_teleport_on_bsp_switch (0000) +000ABDD0 02e0: + _players_reconnect_to_structure_bsp (0000) +000AC0B0 01c0: + _player_examine_nearby_vehicle (0000) +000AC270 00b0: + _player_examine_nearby_device (0000) +000AC320 0150: + _player_handle_powerup_equipment (0000) +000AC470 06e0: + _players_update_before_game (0000) +000ACB50 0320: + _player_examine_nearby_item (0000) +000ACE70 00f0: + _player_examine_nearby_objects (0000) +000ACF60 0330: + _players_update_after_game (0000) +0025CED8 006c: + _adjustment_weights (0000) +0025CF44 001a: + ??_C@_0BK@OOAKICCI@players_update_after_game?$AA@ (0000) +0025CF60 001b: + ??_C@_0BL@FKGHDGFM@players_update_before_game?$AA@ (0000) +0025CF7C 0010: + ??_C@_0BA@CEEHCBBD@players?5globals?$AA@ (0000) +0025CF8C 0006: + ??_C@_05EINLALJG@teams?$AA@ (0000) +0025CF94 0008: + ??_C@_07BCGOFIOM@players?$AA@ (0000) +0025CF9C 001a: + ??_C@_0BK@CGPNFENM@failed?5to?5create?5a?5player?$AA@ (0000) +0025CFB8 001e: + ??_C@_0BO@IAEAGICD@c?3?2halo?2SOURCE?2game?2players?4c?$AA@ (0000) +0025CFD8 004f: + ??_C@_0EP@PCIBAKOM@local_player_index?$DO?$DNNONE?5?$CG?$CG?5loca@ (0000) +0025D028 009b: + ??_C@_0JL@EEPEKCFO@tried?5to?5fix?5broken?5player?5contr@ (0000) +0025D0C8 0069: + ??_C@_0GJ@LOLKJFPO@failed?5to?5correct?5player?5control@ (0000) +0025D134 0031: + ??_C@_0DB@FKMNJOMP@corrected?5player?5control?5for?5res@ (0000) +0025D168 0070: + ??_C@_0HA@DONIDEOA@?$CI?$CIlocal_player_index?$DO?$DN0?$CJ?5?$CG?$CG?5?$CIloc@ (0000) +0025D1D8 002b: + ??_C@_0CL@OKOJEGMM@Could?5not?5attach?5starting?5weapon@ (0000) +0025D204 0021: + ??_C@_0CB@EBNMJKAL@player?9?$DOlocal_player_index?$CB?$DNNONE@ (0000) +0025D228 002f: + ??_C@_0CP@BNOOKFKL@couldn?8t?5teleport?5player?5into?5a?5@ (0000) +0025D258 0019: + ??_C@_0BJ@LHNHGGK@player?9?$DOunit_index?$CB?$DNNONE?$AA@ (0000) +0025D274 0006: + ??_C@_05MHMEBBGO@scale?$AA@ (0000) +0025D27C 0025: + ??_C@_0CF@PKKNMABJ@magnitude3d?$CI?$CGbest_adjustment_vec@ (0000) +0025D2A4 0032: + ??_C@_0DC@CLGKJEDK@source_unit_index?$DN?$DNNONE?5?$HM?$HM?5local@ (0000) +0025D2D8 0008: + __real@3fe6a09e60000000 (0000) +0025D2E0 003a: + ??_C@_0DK@GFFNPIMP@powerup_type?$DO?$DN0?5?$CG?$CG?5powerup_type?$DM@ (0000) +0025D31C 0016: + ??_C@_0BG@HMDKOAOM@no?5players?5in?5the?5bsp?$AA@ (0000) +0025D334 0013: + ??_C@_0BD@ELAHGGCE@seat_index?5?$CB?$DN?5NONE?$AA@ (0000) +0025D348 0046: + ??_C@_0EG@POGHKPOA@?$CINONE?5?$DN?$DN?5control_data?4zoom_level@ (0000) +0025D390 008c: + ??_C@_0IM@DKBPHNBM@?$CINONE?5?$DN?$DN?5control_data?4grenade_in@ (0000) +0025D420 0085: + ??_C@_0IF@OCHKLACI@?$CINONE?5?$DN?$DN?5control_data?4weapon_ind@ (0000) +0025D4A8 004c: + ??_C@_0EM@ECBIAFIL@?$CINONE?5?$DN?$DN?5action?9?$DOdesired_zoom_le@ (0000) +0025D4F8 0095: + ??_C@_0JF@HCBNBPOG@?$CINONE?5?$DN?$DN?5action?9?$DOdesired_grenade@ (0000) +0025D590 008e: + ??_C@_0IO@DMKDCDID@?$CINONE?5?$DN?$DN?5action?9?$DOdesired_weapon_@ (0000) +0025D620 0018: + ??_C@_0BI@GKAKFFBF@action?9?$DOprimary_trigger?$AA@ (0000) +0025D638 0027: + ??_C@_0CH@OILDLPCJ@?$CFs?3?5assert_valid_real_vector2d?$CI?$CF@ (0000) +0025D660 0012: + ??_C@_0BC@MPDBBHIH@?$CGaction?9?$DOthrottle?$AA@ (0000) +0025D674 001b: + ??_C@_0BL@PMBMFGJI@action?9?$DOdesired_facing?4yaw?$AA@ (0000) +0025D690 001d: + ??_C@_0BN@NJOPCJPO@action?9?$DOdesired_facing?4pitch?$AA@ (0000) +0025D6B0 0042: + ??_C@_0EC@JMPLFNIK@action_index?$DO?$DN0?5?$CG?$CG?5action_index?$DM@ (0000) +0025D6F4 003b: + ??_C@_0DL@NOPAIALJ@?$CB?$CB?$CBWARNING?$CB?$CB?$CB?5teleported?5player?5@ (0000) +0025D730 0004: + __real@3c360b61 (0000) +002DEE08 0c18: + _players_static_data (0000) +00453408 005d: + _machine_to_player_table (0000) + _debug_render_player_teleport (005c) +*/ + +/* ---------- headers */ + +#include "cseries.h" +#include "cseries/profile.h" +#include "ai/ai.h" +#include "ai/ai_debug.h" +#include "ai/ai_scenario_definitions.h" +#include "camera/observer.h" +#include "data.h" +#include "devices/devices.h" +#include "editor/editor_stubs.h" +#include "effects/effects.h" +#include "effects/player_effects.h" +#include "game.h" +#include "game/game_globals.h" +#include "game_engine.h" +#include "input.h" +#include "interface/hud.h" +#include "interface/hud_messaging.h" +#include "interface/hud_unit.h" +#include "interface/hud_weapon.h" +#include "interface/player_ui.h" +#include "interface/ui_widget.h" +#include "items/equipment.h" +#include "items/equipment_definitions.h" +#include "items/projectiles.h" +#include "items/weapon_definitions.h" +#include "items/weapons.h" +#include "main/main.h" +#include "objects/damage.h" +#include "objects/damage_effect_definitions.h" +#include "physics/collisions.h" +#include "real_math.h" +#include "render/render_debug.h" +#include "players.h" +#include "player_queues_new.h" +#include "player_control.h" +#include "objects/objects.h" +#include "saved games/game_state.h" +#include "scenario/scenario.h" +#include "scenario/scenario_definitions.h" +#include "structures/structure_bsp_definitions.h" +#include "tag_files/tag_groups.h" +#include "text/text_group.h" +#include "text/unicode.h" +#include "units/biped_definitions.h" +#include "units/bipeds.h" +#include "units/units.h" +#include "units/vehicle_definitions.h" +#include "units/vehicles.h" +/* LAB ONLY: header-wrapper hypothesis */ +#define fast_vector_intersects_sphere(point, vector, center, radius) fast_vector_intersects_sphere(point, vector, center, (radius)) + +/* ---------- constants */ + +enum +{ + NETWORK_GAME_MAXIMUM_PLAYER_COUNT = 16, + MAXIMUM_NETWORK_MACHINE_COUNT = 4, + MULTIPLAYER_GAME_TEXT_YOU_WERE_TELEFRAGGED = 183, + _collision_test_for_player_teleport_flags = + FLAG(_collision_test_front_facing_surfaces_bit) | + FLAG(_collision_test_ignore_invisible_surfaces_bit) | + FLAG(_collision_test_structure_bit) | + FLAG(_collision_test_objects_scenery_bit), + _object_mask_player_interaction = + _object_mask_unit | + _object_mask_item | + _object_mask_control +}; + +/* ---------- macros */ + +/* ---------- structures */ + +/* These scenario records are consumed only by Players. The broader scenario + header intentionally cannot own them yet: older consumers still carry their + own incompatible partial definitions. */ +struct scenario_bsp_switch_trigger_volume +{ + short trigger_volume_index; + short source_structure_bsp_index; + short destination_structure_bsp_index; + short cutscene_flag_index; +}; + +struct scenario_cutscene_flag +{ + long runtime_unused; + char name[TAG_STRING_LENGTH]; + real_point3d position; + real_euler_angles2d facing; + byte unused[0x24]; +}; + +struct unit_control_data +{ + char animation_state; + char aiming_speed; + word control_flags; + short weapon_index; + short grenade_index; + short zoom_level; + short pad; + real_vector3d throttle; + real primary_trigger; + real_vector3d facing_vector; + real_vector3d aiming_vector; + real_vector3d looking_vector; +}; + +typedef char unit_control_data_size_assert[ + sizeof(struct unit_control_data) == 0x40 ? 1 : -1]; + +/* Players needs the vehicle control prefix only. VEHICLES.C owns the full + runtime datum, which has not yet been made a shared definition. */ +struct _players_vehicle_datum +{ + word flags; + short unknown426; + byte unknown_state; + char approach_type; + byte unknown42A; + byte unused42B; +}; + +struct players_vehicle_datum +{ + long definition_index; + struct _object_datum object; + struct _unit_datum unit; + struct _players_vehicle_datum vehicle; +}; + +struct player_screen_flash_parameters +{ + short type; + word pad; + real maximum_intensity; + real red; + real green; + real duration; +}; + +struct players_static_data +{ + struct profile_section update_before_game_profile; + struct profile_section update_after_game_profile; + struct player_screen_flash_parameters screen_flash_parameters[2]; +}; + +typedef char players_static_data_size_assert[ + sizeof(struct players_static_data) == 0xC18 ? 1 : -1]; +typedef char players_static_data_screen_flash_offset_assert[ + offsetof(struct players_static_data, screen_flash_parameters) == 0xBF0 ? 1 : -1]; + +/* ---------- prototypes */ + +static long is_player_in_trigger( + short bsp_switch_trigger_volume_index, + long object_index); +static void player_reset_action_result( + long player_index); +static boolean player_handle_weapon_swap( + long player_index); +static void player_over_shield_screen_effect( + long player_index); +static void player_active_camo_screen_effect( + long player_index); +static void player_health_pack_screen_effect( + long player_index); +static void player_powerup_on( + long player_index, + short powerup_type); +static void player_powerup_additional( + long player_index, + short powerup_type); +static void player_powerup_off( + long player_index, + short powerup_type); +static void player_set_action_result( + long player_index, + short action_result, + long object_index, + short seat_index); +static boolean player_handle_action( + long player_index); +static void player_update_powerups( + long player_index); +static void player_examine_nearby_vehicle( + long player_index, + long vehicle_index); +static void player_examine_nearby_item( + long player_index, + long item_index); +static void player_examine_nearby_objects( + long player_index); +static void player_teleport_on_bsp_switch( + long player_index, + long source_unit_index, + real_point3d const *position); + +/* ---------- globals */ + +struct data_array *player_data; +extern struct data_array *team_data; +long machine_to_player_table[MAXIMUM_NETWORK_MACHINE_COUNT][MAXIMUM_LOCAL_PLAYERS] = { 0 }; +static boolean players_lost_map_started = FALSE; +static short over_shield_screen_flash_fade_function = 0; +static real over_shield_screen_flash_alpha = 0.f; +static real over_shield_screen_flash_green = 0.f; +static short active_camo_screen_flash_fade_function = 0; +static real active_camo_screen_flash_alpha = 0.f; +static real active_camo_screen_flash_blue = 0.f; +extern short player_spawn_count; +boolean debug_render_player_teleport = FALSE; +struct players_static_data players_static_data = +{ + { "players_update_before_game", NONE, TRUE }, + { "players_update_after_game", NONE, TRUE }, + { + { 5, 0, 1.0f, 0.8f, 0.8f, 2.0f }, + { 2, 0, 1.0f, 0.35f, 0.35f, 2.0f }, + }, +}; + +/* January owns this nine-point co-op teleport search table in Players.obj + .rdata (0x6C bytes, no relocations); HCEA independently authenticates the + name, element type, and values. */ +static real_point3d const adjustment_weights[9] = +{ + { { 1.f, 0.f, 0.f } }, + { { 0.f, 1.f, 0.f } }, + { { 0.f, -1.f, 0.f } }, + { { 0.70710677f, -0.70710677f, 0.f } }, + { { 0.70710677f, 0.70710677f, 0.f } }, + { { 0.57735026f, 0.57735026f, 0.57735026f } }, + { { 0.57735026f, 0.57735026f, -0.57735026f } }, + { { 0.57735026f, -0.57735026f, 0.57735026f } }, + { { 0.57735026f, -0.57735026f, -0.57735026f } }, +}; + +#define PLAYERS_UPDATE_BEFORE_GAME_PROFILE \ + (players_static_data.update_before_game_profile) +#define PLAYERS_UPDATE_AFTER_GAME_PROFILE \ + (players_static_data.update_after_game_profile) + +/* ---------- public code */ + +void players_initialize( + void) +{ + player_data = game_state_data_new( + "players", + 16, + sizeof(struct player_datum)); + team_data = game_state_data_new( + "teams", + 16, + 0x40); + players_globals = (struct players_globals *)game_state_malloc( + "players globals", + NULL, + sizeof(struct players_globals)); + + csmemset( + players_globals->local_players, + NONE, + sizeof(players_globals->local_players)); + players_globals->unknown0 = NONE; + players_globals->local_player_count = 0; + + player_control_initialize(); + + return; +} + +void players_initialize_for_new_map( + void) +{ + player_control_dispose(); + csmemset( + players_globals, + 0, + sizeof(struct players_globals)); + csmemset( + players_globals->local_players, + NONE, + sizeof(players_globals->local_players)); + csmemset( + players_globals->dead_units, + NONE, + sizeof(players_globals->dead_units)); + players_globals->unknown0 = NONE; + players_globals->input_disabled = FALSE; + players_globals->double_speed_ticks = 0; + players_globals->all_dead = FALSE; + players_globals->pending_teleport_starting_location_index = NONE; + players_globals->respawn_failure = 0; + data_make_valid(player_data); + data_make_valid(team_data); + csmemset( + machine_to_player_table, + NONE, + 0x40); + + return; +} + +void players_dispose_from_old_map( + void) +{ + data_make_invalid(player_data); + data_make_invalid(team_data); + + return; +} + +void players_dispose( + void) +{ + if (player_data) + player_data = NULL; + if (team_data) + team_data = NULL; + if (players_globals) + players_globals = NULL; + + return; +} + +long *machine_get_player_list( + long machine_index) +{ + return machine_to_player_table[DATUM_INDEX_TO_ABSOLUTE_INDEX(machine_index)]; +} + +boolean local_player_exists( + long local_player_index) +{ + boolean result; + struct player_datum *player; + struct data_iterator iterator; + + result = FALSE; + data_iterator_new( + &iterator, + player_data); + while ((player = (struct player_datum *)data_iterator_next(&iterator)) != NULL) + { + if (player->local_player_index == local_player_index) + { + result = TRUE; + break; + } + } + + return result; +} + +long find_unused_local_player_index( + void) +{ + long index; + long result; + + result = NONE; + for (index = 0; index < MAXIMUM_LOCAL_PLAYERS; index++) + { + if (input_has_gamepad((short)index) && !local_player_exists(index)) + { + result = index; + break; + } + } + + if (result == NONE) + { + for (index = 0; index < MAXIMUM_LOCAL_PLAYERS; index++) + { + if (!local_player_exists(index)) + { + result = index; + break; + } + } + } + + return result; +} + +void player_delete( + long player_index) +{ + datum_delete( + player_data, + player_index); + + return; +} + +short players_get_respawn_failure( + void) +{ + return players_globals->respawn_failure; +} + +long local_player_get_player_index( + short local_player_index) +{ + match_assert( + "c:\\halo\\SOURCE\\game\\players.c", + 943, + local_player_index>=NONE && local_player_indexlocal_players[local_player_index]; +} + +void local_player_set_player_index( + short local_player_index, + long player_index) +{ + long previous_player_index; + + match_assert( + "c:\\halo\\SOURCE\\game\\players.c", + 952, + local_player_index>=0 && local_player_indexlocal_players[local_player_index]; + if (previous_player_index != NONE) + player_get(previous_player_index)->local_player_index = NONE; + + players_globals->local_players[local_player_index] = player_index; + + if (player_index != NONE) + { + player_get(players_globals->local_players[local_player_index])->local_player_index = + local_player_index; + } + + return; +} + +short local_player_count( + void) +{ + return players_globals->local_player_count; +} + +short local_player_get_next( + short local_player_index) +{ + short result; + short index; + + result = NONE; + for (index = 0; index < MAXIMUM_LOCAL_PLAYERS; index++) + { + if (players_globals->local_players[index] != NONE && + index > local_player_index && + (index < result || result == NONE)) + { + result = index; + } + } + + return result; +} + +long player_index_from_unit_index( + long unit_index) +{ + long player_index; + struct player_datum *player; + struct data_iterator iterator; + + player_index = NONE; + data_iterator_new( + &iterator, + player_data); + while ((player = (struct player_datum *)data_iterator_next(&iterator)) != NULL) + { + if (player->unit_index == unit_index) + player_index = iterator.datum_index; + } + + return player_index; +} + +void player_died( + long player_index) +{ + struct player_datum *player; + struct player_datum *other_player; + struct data_iterator iterator; + + player = player_get(player_index); + player->dead_unit_index = player->unit_index; + player->unit_index = NONE; + if (player->local_player_index != NONE) + { + player_control_new_unit( + player->local_player_index, + NONE); + } + + players_globals->all_dead = TRUE; + data_iterator_new( + &iterator, + player_data); + while ((other_player = (struct player_datum *)data_iterator_next(&iterator)) != NULL) + { + if (other_player->unit_index != NONE) + players_globals->all_dead = FALSE; + } + + return; +} + +void players_set_local_player_unit( + short local_player_index, + long unit_index) +{ + long old_unit_index; + long player_index; + struct player_datum *player; + struct unit_datum *unit; + + old_unit_index = player_control_get_unit_index(local_player_index); + match_assert( + "c:\\halo\\SOURCE\\game\\players.c", + 1060, + game_connection()==_game_connection_local); + + if (old_unit_index != NONE) + { + unit = unit_get(old_unit_index); + unit->unit.player_index = NONE; + unit_set_actively_controlled(old_unit_index, FALSE); + } + + if (unit_index != NONE) + { + unit = unit_get(unit_index); + unit_set_actively_controlled(unit_index, TRUE); + unit->unit.player_index = local_player_get_player_index(local_player_index); + } + + player_index = local_player_get_player_index(local_player_index); + player = player_get(player_index); + player->unit_index = unit_index; + player->dead_unit_index = NONE; + player_control_new_unit(local_player_index, unit_index); + + return; +} + +boolean players_are_all_dead( + void) +{ + return players_globals->all_dead; +} + +unsigned long const *players_get_combined_pvs_local( + void) +{ + return players_globals->combined_pvs_local; +} + +unsigned long const *players_get_combined_pvs( + void) +{ + return players_globals->combined_pvs; +} + +void player_input_enable( + boolean enable) +{ + players_globals->input_disabled = !enable; + + return; +} + +boolean player_input_enabled( + void) +{ + return !players_globals->input_disabled; +} + +boolean any_player_is_in_the_air( + void) +{ + struct data_iterator iterator; + struct player_datum *player; + struct unit_datum *unit; + struct object_datum *root_object; + struct players_vehicle_datum *vehicle; + struct unit_definition *vehicle_definition; + long root_object_index; + + data_iterator_new(&iterator, player_data); + while (player = data_iterator_next(&iterator)) + { + if (player->unit_index == NONE) + continue; + + unit = unit_get(player->unit_index); + root_object_index = object_get_ultimate_parent(player->unit_index); + root_object = object_get(root_object_index); + if (TEST_FLAG(root_object->object.flags, _object_outside_of_map_bit)) + return TRUE; + + if (unit->object.parent_object_index == NONE) + { + if (unit->object.type == _object_type_biped) + { + if (biped_flying_through_air(player->unit_index)) + return TRUE; + continue; + } + if (unit->object.type != _object_type_vehicle) + continue; + vehicle = (struct players_vehicle_datum *)unit; + } + else + { + vehicle = (struct players_vehicle_datum *)object_try_and_get_and_verify_type( + unit->object.parent_object_index, + _object_mask_vehicle); + if (!vehicle) + continue; + vehicle_definition = vehicle_definition_get(vehicle->definition_index); + if (!TEST_FLAG( + vehicle_definition->unit.flags, + _unit_causes_passenger_dialogue_bit)) + { + continue; + } + } + + if (vehicle->vehicle.unknown_state > 2) + return TRUE; + } + + return FALSE; +} + +boolean any_player_is_dead( + void) +{ + struct player_datum *player; + struct data_iterator iterator; + + data_iterator_new( + &iterator, + player_data); + while ((player = (struct player_datum *)data_iterator_next(&iterator)) != NULL) + { + if (player->unit_index == NONE) + return TRUE; + } + + return FALSE; +} + +void player_control_fix_for_loaded_game_state( + void) +{ + struct player_datum *player; + long player_index; + short controller_local_player_index; + short local_player_index; + + local_player_index = 0; + controller_local_player_index = + player_ui_get_single_player_local_player_controller(0); + if (controller_local_player_index == NONE) + controller_local_player_index = 0; + + if (local_player_get_player_index(controller_local_player_index) == NONE) + { + if (player_spawn_count == 1) + { + for (local_player_index = 0; + local_player_index < MAXIMUM_LOCAL_PLAYERS; + local_player_index++) + { + match_assert( + "c:\\halo\\SOURCE\\game\\players.c", + 943, + local_player_index>=NONE && + local_player_indexlocal_players[local_player_index]; + if (player_index != NONE) + { + player = player_get(player_index); + local_player_set_player_index(local_player_index, NONE); + player_control_new_unit(local_player_index, NONE); + local_player_set_player_index( + controller_local_player_index, + player_index); + player_control_new_unit( + controller_local_player_index, + player->unit_index); + hud_fix_weapon_data( + local_player_index, + controller_local_player_index); + hud_fix_unit_data( + local_player_index, + controller_local_player_index); + error(2, "corrected player control for restored saved game"); + break; + } + } + + if (local_player_index == MAXIMUM_LOCAL_PLAYERS) + { + error(2, + "failed to correct player control for restored saved game... probably won't be able to control the player"); + } + } + else + { + error(2, + "tried to fix broken player control for a game w/ player_spawn_count= %d... but we don't allow restored games for anything other than player_spawn_count= 1", + player_spawn_count); + } + } + + return; +} + +short player_get_starting_location_count( + void) +{ + struct scenario *scenario; + struct encounter_definition *encounter; + short starting_location_count; + + scenario = global_scenario_get(); + starting_location_count = scenario->players.count; + if (ai_debug.selected_squad_index != NONE) + { + encounter = TAG_BLOCK_GET_ELEMENT( + &scenario->ai_encounters, + DATUM_INDEX_TO_ABSOLUTE_INDEX(ai_debug.selected_squad_index), + struct encounter_definition); + if (encounter->player_starting_locations.count > 0) + starting_location_count = encounter->player_starting_locations.count; + } + + return starting_location_count; +} + +struct player_starting_location *player_get_starting_location( + short starting_location_index) +{ + struct scenario *scenario; + struct encounter_definition *encounter; + struct player_starting_location *starting_location; + short structure_bsp_reference_index; + + scenario = global_scenario_get(); + starting_location = NULL; + if (starting_location_index >= 0 && starting_location_index < scenario->players.count) + { + starting_location = TAG_BLOCK_GET_ELEMENT( + &scenario->players, + starting_location_index, + struct player_starting_location); + } + + if (ai_debug.selected_squad_index != NONE) + { + encounter = TAG_BLOCK_GET_ELEMENT( + &scenario->ai_encounters, + DATUM_INDEX_TO_ABSOLUTE_INDEX(ai_debug.selected_squad_index), + struct encounter_definition); + + if (starting_location_index >= 0 && + starting_location_index < encounter->player_starting_locations.count) + { + starting_location = TAG_BLOCK_GET_ELEMENT( + &encounter->player_starting_locations, + starting_location_index, + struct player_starting_location); + structure_bsp_reference_index = encounter->runtime_structure_bsp_reference_index; + if (structure_bsp_reference_index >= 0 && + structure_bsp_reference_index < scenario->structure_bsp_references.count) + { + starting_location->structure_bsp_reference_index = structure_bsp_reference_index; + } + } + } + + return starting_location; +} + +static long is_player_in_trigger( + short bsp_switch_trigger_volume_index, + long object_index) +{ + struct scenario_bsp_switch_trigger_volume *bsp_switch_trigger_volume; + + if (bsp_switch_trigger_volume_index != NONE) + { + bsp_switch_trigger_volume = TAG_BLOCK_GET_ELEMENT( + &global_scenario_get()->bsp_switch_trigger_volumes, + bsp_switch_trigger_volume_index, + struct scenario_bsp_switch_trigger_volume); + if (scenario_trigger_volume_test_object( + bsp_switch_trigger_volume->trigger_volume_index, + object_index)) + { + return TRUE; + } + } + + return FALSE; +} + +void placement_data_set_change_color( + struct object_placement_data *placement_data, + real_rgb_color const *change_color) +{ + placement_data->change_colors[_object_change_color_a] = *change_color; + placement_data->change_colors[_object_change_color_b] = *change_color; + placement_data->change_colors[_object_change_color_c] = *change_color; + placement_data->change_colors[_object_change_color_d] = *change_color; + + return; +} + +boolean valid_real_vector2d( + real_vector2d const *vector) +{ + return valid_real(vector->i) && valid_real(vector->j); +} + +static void machine_add_player( + long machine_index, + long player_index) +{ + long *machine_player_list; + long machine_player_index; + + machine_player_list = + machine_to_player_table[DATUM_INDEX_TO_ABSOLUTE_INDEX(machine_index)]; + for (machine_player_index = 0; + machine_player_index < MAXIMUM_LOCAL_PLAYERS; + machine_player_index++) + { + if (machine_player_list[machine_player_index] == NONE) + { + machine_player_list[machine_player_index] = player_index; + break; + } + } + + if (machine_player_index == MAXIMUM_LOCAL_PLAYERS) + { + display_assert( + "failed to create a player", + "c:\\halo\\SOURCE\\game\\players.c", + 240, + TRUE); + system_exit(-1); + } + + return; +} + +long player_new( + long machine_index, + long player_index, + short local_player_index, + struct network_player const *network_player) +{ + struct player_datum *player; + struct player_datum *player2; + wchar_t const *player_name; + + if (player_index == NONE) + player_index = datum_new(player_data); + else + player_index = datum_new_at_index(player_data, player_index); + + match_assert("c:\\halo\\SOURCE\\game\\players.c", 309, + ((local_player_index>=0) && (local_player_indexname; + ustrncpy(player->name, player_name, 11); + player->name[11] = 0; + player->local_player_index = local_player_index; + player->unit_index = NONE; + player->dead_unit_index = NONE; + player->squad_index = NONE; + player->cluster_index = NONE; + player->aim_assist_unit_index = NONE; + player->speed_multiplier = 1.0f; + player->team_index = 1; + + player2 = player_get(player_index); + player2->action_result = _player_action_result_reload; + player2->action_object_index = NONE; + player->quit_out_of_game_time = NONE; + player->quit_out_of_game = FALSE; + + if (network_player) + csmemcpy(&player->network_player_data, network_player, sizeof(struct network_player)); + } + + machine_add_player(machine_index, player_index); + + return player_index; +} + +long find_best_starting_location_index( + long player_index) +{ + struct scenario *scenario; + struct encounter_definition *encounter; + struct player_starting_location *starting_location; + short starting_location_count; + short starting_location_index; + short best_starting_location_index; + real starting_location_rating; + real best_starting_location_rating; + + scenario = global_scenario_get(); + starting_location_count = scenario->players.count; + if (ai_debug.selected_squad_index != NONE) + { + encounter = TAG_BLOCK_GET_ELEMENT( + &scenario->ai_encounters, + DATUM_INDEX_TO_ABSOLUTE_INDEX(ai_debug.selected_squad_index), + struct encounter_definition); + if (encounter->player_starting_locations.count > 0) + starting_location_count = encounter->player_starting_locations.count; + } + + best_starting_location_index = NONE; + best_starting_location_rating = 0.0f; + for (starting_location_index = 0; + starting_location_index < starting_location_count; + starting_location_index++) + { + starting_location = player_get_starting_location(starting_location_index); + starting_location_rating = game_engine_get_starting_location_rating( + player_index, + starting_location); + starting_location_rating *= (real)pow( + (double)real_random_range(0.0f, 1.0f), + 0.5); + if (starting_location_rating > best_starting_location_rating) + { + best_starting_location_rating = starting_location_rating; + best_starting_location_index = starting_location_index; + } + } + + return best_starting_location_index; +} + +static void player_spawn( + long player_index) +{ + struct player_datum *player; + struct game_globals *game_globals; + struct player_datum *player2; + struct unit_datum *unit; + struct scenario *scenario; + struct game_globals_player_information *player_information; + struct game_globals_multiplayer_information *multiplayer_information; + struct player_starting_location *starting_location; + struct object_placement_data placement_data; + real_rgb_color change_color; + real_rgb_color change_color_storage; + long saved_unit_index; + long weapon_index; + long unit_definition_index; + long unit_index; + long starting_equipment_count; + short starting_location_index; + + player = player_get(player_index); + saved_unit_index = NONE; + if (!game_engine_running() && player->local_player_index != NONE) + { + saved_unit_index = + players_globals->dead_units[player->local_player_index]; + players_globals->dead_units[player->local_player_index] = NONE; + if (saved_unit_index != NONE) + { + unit = unit_get(saved_unit_index); + if (TEST_FLAG(unit->object.damage_flags, _object_dead_bit)) + { + object_delete(saved_unit_index); + saved_unit_index = NONE; + } + } + } + + if (!game_engine_running() && saved_unit_index != NONE) + { + unit = unit_get(saved_unit_index); + weapon_index = unit_inventory_get_weapon( + saved_unit_index, + unit->unit.current_weapon_index); + match_assert( + "c:\\halo\\SOURCE\\game\\players.c", + 0x73A, + player->local_player_index!=NONE); + object_activate(saved_unit_index); + object_set_visibility(saved_unit_index, TRUE); + players_set_local_player_unit( + player->local_player_index, + saved_unit_index); + if (weapon_index != NONE) + object_set_visibility(weapon_index, TRUE); + } + else + { + scenario = global_scenario_get(); + if (ai_debug.selected_squad_index != NONE) + { + TAG_BLOCK_GET_ELEMENT( + &scenario->ai_encounters, + DATUM_INDEX_TO_ABSOLUTE_INDEX(ai_debug.selected_squad_index), + struct encounter_definition); + } + + starting_location_index = + (short)find_best_starting_location_index(player_index); + if (starting_location_index != NONE) + { + game_globals = scenario_get_game_globals(); + player_information = TAG_BLOCK_GET_ELEMENT( + &scenario_get_game_globals()->player_information, + 0, + struct game_globals_player_information); + if (player_information->player_unit.index != NONE) + { + starting_location = + player_get_starting_location(starting_location_index); + if (game_engine_running()) + { + multiplayer_information = TAG_BLOCK_GET_ELEMENT( + &game_globals->multiplayer_information, + 0, + struct game_globals_multiplayer_information); + unit_definition_index = multiplayer_information->unit.index; + } + else + { + unit_definition_index = player_information->player_unit.index; + } + + object_placement_data_new( + &placement_data, + unit_definition_index, + NONE); + placement_data.position = starting_location->position; + vector3d_from_angle( + &placement_data.forward, + starting_location->facing); + placement_data.up = *global_up3d; + change_color = *game_engine_player_get_change_color( + &change_color_storage, + player_index); + placement_data_set_change_color( + &placement_data, + &change_color); + unit_index = object_new(&placement_data); + if (unit_index != NONE) + { + unit = unit_try_and_get(unit_index); + if (unit != NULL) + { + player2 = player_get(player_index); + unit->object.owner_player_index = player_index; + unit->object.owner_team_index = (short)player2->team_index; + unit->unit.player_index = player_index; + player2->unit_index = unit_index; + unit_set_actively_controlled(unit_index, TRUE); + if (player2->local_player_index != NONE) + { + player_control_new_unit( + player2->local_player_index, + unit_index); + } + + if (!game_engine_running()) + { + scenario = global_scenario_get(); + starting_equipment_count = + *(long *)((byte *)scenario + 0x348); + if (starting_equipment_count > 1 && + *(short *)((byte *)player2 + 0xAA) > 0) + { + player_add_equipment( + player2->unit_index, + 1, + TRUE); + } + else if (starting_equipment_count != 0) + { + player_add_equipment( + player2->unit_index, + 0, + TRUE); + } + } + } + } + } + } + } + + csmemset( + player->powerup_durations, + 0, + sizeof(player->powerup_durations)); + player2 = player_get(player_index); + player2->action_result = _player_action_result_reload; + player2->action_object_index = NONE; + if (player->local_player_index != NONE) + observer_obsolete_position(player->local_player_index); + + return; +} + +/* Exact: January emits this private dead-unit replacement helper from the + reconstructed player_teleport_internal caller below. */ +static void player_pseudo_kill( + long player_index, + long replacement_dead_unit_index) +{ + struct player_datum *player; + struct unit_datum *unit; + long dead_unit_index; + long weapon_index; + + player = player_get(player_index); + if (player->unit_index != NONE) + { + if (game_engine_can_score()) + { + game_statistics_record_kill( + player->unit_index, + NONE, + NONE, + NONE); + } + + players_globals->dead_units[player->local_player_index] = + player->unit_index; + player_died(player_index); + + dead_unit_index = + players_globals->dead_units[player->local_player_index]; + unit = unit_get(dead_unit_index); + weapon_index = unit_inventory_get_weapon( + dead_unit_index, + unit_get(dead_unit_index)->unit.current_weapon_index); + unit->unit.player_index = NONE; + object_deactivate(dead_unit_index); + object_set_visibility(dead_unit_index, FALSE); + if (weapon_index != NONE) + object_set_visibility(weapon_index, FALSE); + + if (replacement_dead_unit_index != NONE) + player->dead_unit_index = replacement_dead_unit_index; + players_globals->all_dead = FALSE; + } + + return; +} + +/* Matching status is tracked in the Players object log; this is the ordinary + combined-PVS calculation used by the game loop. */ +/* Residual instruction scheduling is recorded in the matching log. */ +static void players_compute_combined_pvs( + unsigned long *combined_pvs, + boolean local_player_only) +{ + struct data_iterator iterator; + struct player_datum *player; + struct object_datum *root_object; + struct structure_bsp *structure_bsp; + struct structure_leaf *leaf; + long leaf_index; + short activating_cluster_index; + long root_object_index; + short cluster_index; + + structure_bsp = global_structure_bsp_get(); + csmemset(combined_pvs, 0, 0x40); + if (!game_in_editor()) + { + activating_cluster_index = objects_get_activating_cluster_index(); + data_iterator_new(&iterator, player_data); + while (player = data_iterator_next(&iterator)) + { + if (local_player_only && player->local_player_index == NONE) + continue; + + if (player->unit_index != NONE) + { + root_object_index = + object_get_ultimate_parent(player->unit_index); + root_object = object_get(root_object_index); + if (root_object->object.location.cluster_index != NONE) + { + player->cluster_index = + root_object->object.location.cluster_index; + } + } + + cluster_index = player->cluster_index; + if (cluster_index != NONE) + { + bit_vector_or( + (short)structure_bsp->clusters.count, + combined_pvs, + structure_bsp_get_cluster_pvs( + structure_bsp, + cluster_index), + combined_pvs); + } + } + + if (activating_cluster_index != NONE) + { + bit_vector_or( + (short)structure_bsp->clusters.count, + combined_pvs, + structure_bsp_get_cluster_pvs( + structure_bsp, + activating_cluster_index), + combined_pvs); + } + } + else + { + leaf_index = scenario_leaf_index_from_point( + &observer_get_camera(0)->position); + if (leaf_index != NONE) + { + leaf = TAG_BLOCK_GET_ELEMENT( + &global_structure_bsp_get()->leaves, + scenario_leaf_index_from_point( + &observer_get_camera(0)->position) & LONG_MAX, + struct structure_leaf); + cluster_index = leaf->cluster_index; + if (cluster_index != NONE) + { + bit_vector_or( + (short)structure_bsp->clusters.count, + combined_pvs, + structure_bsp_get_cluster_pvs( + structure_bsp, + cluster_index), + combined_pvs); + } + } + } + + return; +} + +static boolean player_handle_action( + long player_index) +{ + struct player_datum *player; + struct unit_datum *unit; + struct unit_datum *nearby_unit; + struct item_datum *equipment; + struct players_vehicle_datum *target_vehicle; + real_matrix4x3 player_matrix; + real_matrix4x3 target_matrix; + real_point3d *player_position; + real_point3d *target_position; + real_vector3d delta; + real dot; + char approach_type; + boolean result; + + player = player_get(player_index); + unit_get(player->unit_index); + result = FALSE; + switch (player->action_result) + { + case _player_action_result_touch_device: + device_touched(player->action_object_index, player->unit_index); + result = TRUE; + break; + + case _player_action_result_swap_for_powerup: + unit_drop_current_equipment(player->unit_index); + if (unit_add_equipment_to_inventory( + player->unit_index, + player->action_object_index, + FALSE)) + { + equipment = equipment_get(player->action_object_index); + hud_picked_up_powerup( + player->local_player_index, + equipment->definition_index); + } + result = TRUE; + break; + + case _player_action_result_enter_vehicle: + case _player_action_result_evict_from_vehicle: + { + long nearby_unit_index; + + if (unit_can_enter_seat( + player->unit_index, + player->action_object_index, + player->action_seat_index, + (nearby_unit_index = NONE, &nearby_unit_index))) + { + unit_enter_seat( + player->unit_index, + player->action_object_index, + player->action_seat_index); + } + else if (nearby_unit_index != NONE) + { + nearby_unit = unit_get(nearby_unit_index); + if (nearby_unit->unit.actor_index != NONE) + { + ai_try_vehicle_eviction( + nearby_unit->unit.actor_index, + player->unit_index, + TRUE); + } + } + break; + } + + case _player_action_result_flip_vehicle: + unit = unit_get(player->unit_index); + target_vehicle = (struct players_vehicle_datum *)vehicle_get( + player->action_object_index); + unit->unit.last_vehicle_index = player->action_object_index; + unit->unit.game_time_at_last_vehicle_exit = game_time_get(); + + if (fabs(target_vehicle->object.forward.k) > 0.70710677f) + { + approach_type = (target_vehicle->object.forward.k < 0.f) + 3; + } + else + { + target_position = &object_get_world_matrix( + player->action_object_index, + &target_matrix)->position; + player_position = &object_get_world_matrix( + player->unit_index, + &player_matrix)->position; + delta.i = target_position->x - player_position->x; + delta.j = target_position->y - player_position->y; + delta.k = target_position->z - player_position->z; + cross_product3d(global_up3d, &delta, &delta); + dot = dot_product3d(&delta, &target_vehicle->object.forward); + approach_type = (dot > 0.f) + 1; + } + + SET_FLAG(target_vehicle->vehicle.flags, _vehicle_upending_bit, TRUE); + target_vehicle->vehicle.approach_type = approach_type; + target_vehicle->vehicle.unknown42A = 0; + result = TRUE; + break; + } + + return result; +} + +/* Matching status is tracked in the Players object log. */ +boolean player_teleport_internal( + long player_index, + long source_unit_index, + real_point3d const *position) +{ + struct player_datum *player; + struct biped_datum *source_biped; + struct + { + struct object_datum *source_root_object; + struct biped_datum *biped; + } pointers; + struct scenario *scenario; + struct scenario_bsp_switch_trigger_volume *bsp_switch_trigger_volume; + struct game_globals_player_information *player_information; + real_vector3d const *adjustment_vector; + real_matrix4x3 placement_matrix; + real_vector3d best_adjustment_vector; + real_vector3d random_adjustment_vector; + real_point3d adjusted_position; + real_point3d random_adjusted_position; + long player_unit_index; + long source_root_object_index; + long respawn_effect_index; + short adjustment_index; + short random_adjustment_index; + boolean result; + + player = player_get(player_index); + player_unit_index = player->unit_index; + pointers.biped = biped_get(player_unit_index); + result = FALSE; + + if (source_unit_index != NONE) + { + match_vassert( + "c:\\halo\\SOURCE\\game\\players.c", + 0x4FB, + local_player_count()>1, + "source_unit_index==NONE || local_player_count()>1"); + if (object_get_ultimate_parent(source_unit_index) != source_unit_index) + { + real scale; + real collision_height; + + source_root_object_index = + object_get_ultimate_parent(source_unit_index); + unit_get(source_unit_index); + pointers.source_root_object = object_get(source_root_object_index); + + best_adjustment_vector = + pointers.source_root_object->object.translational_velocity; + best_adjustment_vector.k = 0.f; + source_unit_index = source_root_object_index; + if (!(magnitude_squared3d(&best_adjustment_vector) > 0.f)) + { + adjustment_vector = + pointers.source_root_object->object.forward.k < 0.70710677f + ? &pointers.source_root_object->object.forward + : &pointers.source_root_object->object.up; + best_adjustment_vector = *adjustment_vector; + best_adjustment_vector.k = 0.f; + } + + collision_height = biped_definition_get( + pointers.biped->definition_index)->biped.collision_radius; + scale = collision_height * 3.f + + pointers.source_root_object->object.bounding_sphere_radius; + match_assert( + "c:\\halo\\SOURCE\\game\\players.c", + 0x525, + magnitude3d(&best_adjustment_vector)); + match_assert( + "c:\\halo\\SOURCE\\game\\players.c", + 0x526, + scale); + + negate_vector3d( + &best_adjustment_vector, + &best_adjustment_vector); + normalize3d(&best_adjustment_vector); + matrix4x3_from_point_and_vectors( + &placement_matrix, + &pointers.source_root_object->object.bounding_sphere_center, + &best_adjustment_vector, + global_up3d); + placement_matrix.scale = scale; + + adjustment_index = 0; + do + { + if (result) + break; + + matrix4x3_transform_point( + &placement_matrix, + &adjustment_weights[adjustment_index], + &adjusted_position); + result = biped_fix_position( + player_unit_index, + source_unit_index, + &adjusted_position, + NULL, + 2.f, + FALSE, + FALSE, + TRUE); + + if (!result) + { + random_adjustment_index = 0; + do + { + if (result) + break; + + random_adjustment_vector = *global_zero_vector3d; + random_direction3d(&random_adjustment_vector); + random_adjusted_position.x = adjusted_position.x + + random_adjustment_vector.i * + collision_height; + random_adjusted_position.y = adjusted_position.y + + random_adjustment_vector.j * + collision_height; + random_adjusted_position.z = adjusted_position.z + + random_adjustment_vector.k * + collision_height; + result = biped_fix_position( + player_unit_index, + source_unit_index, + &random_adjusted_position, + NULL, + 2.f, + FALSE, + FALSE, + TRUE); + random_adjustment_index++; + } + while (random_adjustment_index < 8); + } + + adjustment_index++; + } + while (adjustment_index < NUMBEROF(adjustment_weights)); + goto placement_complete; + } + else + { + result = biped_fix_position( + player_unit_index, + source_unit_index, + (real_point3d *)position, + NULL, + 2.f, + FALSE, + FALSE, + TRUE); + } + } + else + { + result = biped_fix_position( + player_unit_index, + source_unit_index, + (real_point3d *)position, + NULL, + 2.f, + FALSE, + FALSE, + TRUE); + } + +placement_complete: + + player->cluster_index = NONE; + if (!result) + goto failure; + + scenario = global_scenario_get(); + match_assert( + "c:\\halo\\SOURCE\\game\\players.c", + 0x56A, + player->unit_index!=NONE); + for (adjustment_index = 0; + adjustment_index < scenario->bsp_switch_trigger_volumes.count; + adjustment_index++) + { + bsp_switch_trigger_volume = TAG_BLOCK_GET_ELEMENT( + &scenario->bsp_switch_trigger_volumes, + adjustment_index, + struct scenario_bsp_switch_trigger_volume); + if (bsp_switch_trigger_volume->source_structure_bsp_index == + global_structure_bsp_index && + scenario_trigger_volume_test_object( + bsp_switch_trigger_volume->trigger_volume_index, + player->unit_index)) + { + result = FALSE; + goto failure; + } + } + + pointers.biped->object.translational_velocity = *global_zero_vector3d; + if (source_unit_index != NONE) + { + source_biped = biped_get(source_unit_index); + best_adjustment_vector = source_biped->object.forward; + source_biped = biped_try_and_get(source_unit_index); + if (source_biped && source_biped->biped.elevator_object_index != NONE) + { + pointers.biped->biped.elevator_object_index = + source_biped->biped.elevator_object_index; + pointers.biped->biped.elevator_ticks = source_biped->biped.elevator_ticks; + } + + pointers.biped->unit.desired_facing_vector = best_adjustment_vector; + pointers.biped->unit.desired_aiming_vector = best_adjustment_vector; + pointers.biped->unit.desired_looking_vector = best_adjustment_vector; + if (player->local_player_index != NONE) + { + player_control_set_facing( + player->local_player_index, + &best_adjustment_vector); + } + + player_information = TAG_BLOCK_GET_ELEMENT( + &scenario_get_game_globals()->player_information, + 0, + struct game_globals_player_information); + respawn_effect_index = player_information->coop_respawn_effect.index; + if (respawn_effect_index != NONE) + { + players_compute_combined_pvs(players_globals->combined_pvs, FALSE); + effect_new_from_object( + respawn_effect_index, + player_unit_index, + player_unit_index, + NONE, + 0.f, + 0.f, + NULL, + NULL); + } + } + + return result; + +failure: + error(2, "couldn't teleport player into a valid location"); + match_assert( + "c:\\halo\\SOURCE\\game\\players.c", + 0x5AB, + player->local_player_index!=NONE); + player_pseudo_kill(player_index, source_unit_index); + + return result; +} + +boolean player_teleport( + long player_index, + long source_unit_index, + real_point3d const *position) +{ + struct player_datum *player; + struct biped_datum *biped; + long unit_index; + boolean result; + + player = player_get(player_index); + unit_index = player->unit_index; + biped = biped_try_and_get(unit_index); + result = FALSE; + if (biped) + { + if (biped->object.parent_object_index != NONE) + unit_exit_seat_end(unit_index); + result = player_teleport_internal(player_index, source_unit_index, position); + } + + return result; +} + +void players_debug_render( + void) +{ + struct collision_result collision; + real_point3d pill_position; + real_vector3d pill_vector; + real initial_radius; + real_point3d fixed_position; + short local_player_count; + real pill_height; + real pill_width; + short local_player_index; + long player_index; + long biped_index; + struct player_datum *player; + struct unit_datum *unit; + struct biped_definition *biped_definition; + + if (debug_render_player_teleport) + { + for (local_player_count = 0, local_player_index = local_player_get_next(NONE); + local_player_count < 2 && local_player_index != NONE; + local_player_count++, local_player_index = local_player_get_next(local_player_index)) + { + match_assert("c:\\halo\\SOURCE\\game\\players.c", 0x3AF, + local_player_index>=NONE && local_player_indexlocal_players[local_player_index] != NONE) + { + player_index = local_player_get_player_index(local_player_index); + player = player_get(player_index); + biped_index = player->unit_index; + if (biped_index != NONE) + { + unit = unit_get(biped_index); + biped_get_physics_pill( + biped_index, + &fixed_position, + &initial_radius, + &initial_radius); + if (biped_fix_position( + NONE, + biped_index, + &fixed_position, + &fixed_position, + 2.0f, + FALSE, + TRUE, + TRUE)) + { + biped_definition = biped_definition_get(unit->definition_index); + biped_get_physics_pill( + biped_index, + &pill_position, + &pill_height, + &pill_width); + fixed_position.z += + biped_definition->biped.collision_radius; + scale_vector3d(global_up3d, pill_height, &pill_vector); + if (collision_test_pill( + _collision_test_for_player_teleport_flags, + &fixed_position, + &pill_vector, + pill_width, + biped_index, + &collision)) + { + render_debug_pill( + FALSE, + &fixed_position, + &pill_vector, + pill_width, + global_real_argb_red); + } + else + { + render_debug_pill( + FALSE, + &fixed_position, + &pill_vector, + pill_width, + global_real_argb_green); + } + } + } + } + } + } + + return; +} + +static void player_update_powerups( + long player_index) +{ + struct player_datum *player; + short powerup_index; + + player = player_get(player_index); + for (powerup_index= 0; powerup_indexpowerup_durations[powerup_index] > 0) + { + player->powerup_durations[powerup_index]--; + if (player->powerup_durations[powerup_index] == 0) + player_powerup_off(player_index, powerup_index); + } + } + + return; +} + +void debug_player_teleport( + short local_player_index, + short target_local_player_index) +{ + long player_index; + long unit_index; + long target_player_index; + long target_unit_index; + struct player_datum *player; + struct unit_datum *target_unit; + + player_index = local_player_get_player_index(local_player_index); + if (player_index == NONE) + { + unit_index = NONE; + } + else + { + player = player_get(local_player_get_player_index(local_player_index)); + unit_index = player->unit_index; + } + + target_player_index = local_player_get_player_index(target_local_player_index); + if (target_player_index == NONE) + { + target_unit_index = NONE; + } + else + { + player = player_get(local_player_get_player_index(target_local_player_index)); + target_unit_index = player->unit_index; + } + + if (unit_index != NONE && target_unit_index != NONE) + { + target_unit = unit_get(target_unit_index); + player_teleport_internal( + player_index_from_unit_index(unit_index), + target_unit_index, + &target_unit->object.bounding_sphere_center); + } + + return; +} + +boolean players_respawn_coop( + void) +{ + struct data_iterator iterator; + struct player_datum *player; + struct biped_datum *biped; + struct players_vehicle_datum *vehicle; + long respawn_unit_index; + long root_object_index; + boolean result; + boolean dangerous; + + players_globals->respawn_failure = 0; + result = FALSE; + if (!players_globals->respawn_failed) + { + if (dangerous_projectiles_near_player() || + any_unit_is_dangerous()) + { + players_globals->respawn_failure = 1; + goto result_complete; + } + } + + if (!players_globals->respawn_failed && + ai_enemies_attacking_player()) + { + players_globals->respawn_failure = 2; + goto result_complete; + } + + respawn_unit_index = NONE; + data_iterator_new(&iterator, player_data); + while (player = data_iterator_next(&iterator)) + { + if (player->unit_index != NONE) + { + root_object_index = + object_get_ultimate_parent(player->unit_index); + if (root_object_index == player->unit_index) + { + biped = biped_try_and_get(player->unit_index); + if (biped) + { + dangerous = TEST_FLAG( + biped->biped.flags, + _biped_airborne_bit); + } + else + { + dangerous = FALSE; + } + } + else + { + vehicle = + (struct players_vehicle_datum *) + object_try_and_get_and_verify_type( + root_object_index, + _object_mask_vehicle); + if (vehicle) + dangerous = vehicle->vehicle.unknown_state > 0; + else + dangerous = FALSE; + } + + if (!dangerous) + respawn_unit_index = player->unit_index; + else + players_globals->respawn_failure = 3; + } + } + + if (respawn_unit_index != NONE) + { + result = TRUE; + data_iterator_new(&iterator, player_data); + while (player = data_iterator_next(&iterator)) + { + if (player->unit_index == NONE) + { + player_spawn(iterator.datum_index); + if (player->unit_index != NONE) + { + result = player_teleport( + iterator.datum_index, + respawn_unit_index, + &object_get(respawn_unit_index)-> + object.bounding_sphere_center); + } + else + { + result = FALSE; + } + } + } + } + + players_globals->respawn_failed = + players_globals->respawn_failed && !result; + if (result) + players_globals->respawn_failure = 0; + +result_complete: + return result; +} + +static void player_teleport_on_bsp_switch( + long player_index, + long source_unit_index, + real_point3d const *position) +{ + struct player_datum *player; + struct biped_datum *biped; + struct biped_datum *source_biped; + long unit_index; + boolean outside_switch_trigger; + boolean teleport_succeeded; + + player = player_get(player_index); + unit_index = player->unit_index; + biped = biped_try_and_get(unit_index); + match_assert("c:\\halo\\SOURCE\\game\\players.c", 0x4CB, + player_index!=NONE); + match_assert("c:\\halo\\SOURCE\\game\\players.c", 0x4CC, + position); + if (biped) + { + if (players_globals->pending_teleport_starting_location_index != NONE && + !scenario_trigger_volume_test_object( + TAG_BLOCK_GET_ELEMENT( + &global_scenario_get()->bsp_switch_trigger_volumes, + players_globals->pending_teleport_starting_location_index, + struct scenario_bsp_switch_trigger_volume)->trigger_volume_index, + unit_index)) + { + outside_switch_trigger = TRUE; + } + else + { + outside_switch_trigger = FALSE; + } + + if (scenario_leaf_index_from_point( + &biped->object.bounding_sphere_center) == NONE || + outside_switch_trigger) + { + if (biped->object.parent_object_index != NONE) + { + source_biped = biped_get(source_unit_index); + if (biped->object.parent_object_index != + source_biped->object.parent_object_index) + { + unit_exit_seat_end(unit_index); + } + } + + if (biped->object.parent_object_index == NONE) + { + teleport_succeeded = player_teleport_internal( + player_index, + source_unit_index, + position); + } + else + { + teleport_succeeded = TRUE; + } + players_globals->respawn_failed = !teleport_succeeded; + } + } + + return; +} + +void players_reconnect_to_structure_bsp( + void) +{ + struct data_iterator iterator; + struct player_datum *player; + struct scenario *scenario; + struct scenario_bsp_switch_trigger_volume *bsp_switch; + struct scenario_cutscene_flag *cutscene_flag; + real_point3d teleport_position; + long source_unit_index; + boolean teleport_position_valid; + boolean found_player; + short local_player_index; + short cutscene_flag_index; + long player_index; + long player_unit_index; + + if (players_globals->pending_teleport_starting_location_index != NONE && + players_globals->local_player_count > 1) + { + scenario = global_scenario_get(); + bsp_switch = TAG_BLOCK_GET_ELEMENT( + &scenario->bsp_switch_trigger_volumes, + players_globals->pending_teleport_starting_location_index, + struct scenario_bsp_switch_trigger_volume); + source_unit_index = NONE; + found_player = FALSE; + teleport_position_valid = FALSE; + cutscene_flag_index = bsp_switch->cutscene_flag_index; + if (cutscene_flag_index != NONE) + { + real adjustment = 0.f; + + cutscene_flag = TAG_BLOCK_GET_ELEMENT( + &scenario->cutscene_flags, + cutscene_flag_index, + struct scenario_cutscene_flag); + teleport_position = cutscene_flag->position; + while (adjustment < 0.3f && + collision_test_point( + FLAG(_collision_test_front_facing_surfaces_bit) | + FLAG(_collision_test_ignore_invisible_surfaces_bit) | + FLAG(_collision_test_structure_bit) | + FLAG(_collision_test_objects_scenery_bit), + &teleport_position, + NONE)) + { + teleport_position.z += 0.05f; + adjustment += 0.05f; + } + teleport_position_valid = adjustment < 0.3f; + } + + data_iterator_new(&iterator, player_data); + while ((player = data_iterator_next(&iterator)) && !found_player) + { + player_unit_index = player->unit_index; + if (player_unit_index != NONE && + players_globals->pending_teleport_starting_location_index != NONE) + { + if (is_player_in_trigger( + players_globals->pending_teleport_starting_location_index, + player_unit_index)) + { + real_point3d biped_base; + real biped_height; + real biped_width; + long cluster_index; + + biped_get_physics_pill( + player->unit_index, + &biped_base, + &biped_height, + &biped_width); + cluster_index = scenario_leaf_index_from_point(&biped_base) == NONE ? + NONE : + TAG_BLOCK_GET_ELEMENT( + &global_structure_bsp_get()->leaves, + scenario_leaf_index_from_point(&biped_base) & LONG_MAX, + struct structure_leaf)->cluster_index; + if (cluster_index != NONE) + { + if (!teleport_position_valid) + { + teleport_position = biped_base; + } + else + { + teleport_position.z += biped_width; + } + + source_unit_index = player->unit_index; + found_player = TRUE; + } + } + } + } + + match_vassert( + "c:\\halo\\SOURCE\\game\\players.c", + 0x63E, + found_player, + "no players in the bsp"); + if (found_player) + { + local_player_index = local_player_get_next(NONE); + while (local_player_index != NONE) + { + player_index = local_player_get_player_index(local_player_index); + player = player_get(player_index); + if (player->unit_index != NONE && + player->unit_index != source_unit_index) + { + player_teleport_on_bsp_switch( + player_index, + source_unit_index, + &teleport_position); + player_get(player_index)->cluster_index = NONE; + } + local_player_index = local_player_get_next(local_player_index); + } + } + players_globals->pending_teleport_starting_location_index = NONE; + } + + data_iterator_new(&iterator, player_data); + while (player = data_iterator_next(&iterator)) + player->cluster_index = NONE; + + return; +} + +boolean unit_should_autopick_weapon( + long unit_index, + long weapon_index) +{ + struct weapon_datum *weapon; + struct weapon_definition *weapon_definition; + long weapon_count; + boolean result; + + weapon = weapon_try_and_get(weapon_index); + weapon_definition = weapon_definition_get(weapon->definition_index); + weapon_count = unit_get_weapon_count(unit_index); + + if ((unit_approve_weapon_pickup(unit_index, weapon_index) && + TEST_FLAG(weapon_definition->weapon.flags, _weapon_doesnt_count_toward_maximum_bit)) || + weapon_count == 0 || + (!game_engine_running() && + unit_approve_weapon_pickup(unit_index, weapon_index) && + weapon_count < 2) || + game_engine_force_autopickup(unit_index, weapon_index)) + { + result = TRUE; + } + else + { + result = FALSE; + } + + return result; +} + +static long players_compute_local_player_count( + void) +{ + long local_player_count = 0; + short local_player_index; + + for (local_player_index = 0; + local_player_index < MAXIMUM_LOCAL_PLAYERS; + local_player_index++) + { + if (players_globals->local_players[local_player_index] != NONE) + local_player_count++; + } + + return local_player_count; +} + +/* Reset the per-tick interaction proposal before scanning nearby objects. */ +static void player_reset_action_result( + long player_index) +{ + struct player_datum *player; + + player = player_get(player_index); + player->action_result = _player_action_result_reload; + player->action_object_index = NONE; + + return; +} + +static boolean player_handle_weapon_swap( + long player_index) +{ + struct player_datum *player; + struct unit_datum *unit; + struct weapon_datum *weapon; + boolean result; + + player = player_get(player_index); + unit = unit_get(player->unit_index); + result = FALSE; + switch (player->action_result) + { + case _player_action_result_swap_for_weapon: + if (unit_drop_current_weapon(player->unit_index, TRUE) && + unit_add_weapon_to_inventory( + player->unit_index, + player->action_object_index, + TRUE)) + { + weapon = weapon_get(player->action_object_index); + hud_picked_up_weapon( + player->local_player_index, + weapon->definition_index); + player_control_unzoom(player->unit_index); + } + result = TRUE; + break; + + case _player_action_result_add_weapon_to_inventory: + if (unit_add_weapon_to_inventory( + player->unit_index, + player->action_object_index, + TRUE)) + { + weapon = weapon_get(player->action_object_index); + hud_picked_up_weapon( + player->local_player_index, + weapon->definition_index); + } + break; + } + + return result; +} + +boolean player_handle_powerup( + long player_index, + short powerup_type, + short duration) +{ + struct player_datum *player; + struct unit_datum *unit; + + player = player_get(player_index); + match_assert("c:\\halo\\SOURCE\\game\\players.c", 0xAEE, + powerup_type>=0 && powerup_typeunit_index; + + unit = unit_get(unit_index); + if (TEST_FLAG(unit->unit.flags, _unit_active_camouflaged_bit)) + return FALSE; + } + + if (player->powerup_durations[powerup_type] == 0) + player_powerup_on(player_index, powerup_type); + else if (!game_engine_running()) + player_powerup_additional(player_index, powerup_type); + + player->powerup_durations[powerup_type] += duration; + + return TRUE; +} + +void player_handle_powerup_minor( + long player_index, + short powerup_type, + short duration) +{ + struct player_datum *player; + + player = player_get(player_index); + match_assert("c:\\halo\\SOURCE\\game\\players.c", 0xB19, + powerup_type>=0 && powerup_typepowerup_durations[powerup_type] == 0) + player_powerup_on(player_index, powerup_type); + + player->powerup_durations[powerup_type] = + MAX(player->powerup_durations[powerup_type], duration); + + return; +} + +static void player_over_shield_screen_effect( + long player_index) +{ + struct player_datum *player; + + if (player_index != NONE) + { + player = player_get(player_index); + if (player->local_player_index != NONE) + { + struct screen_flash_definition screen_flash = { 0 }; + + screen_flash.fade_function = + over_shield_screen_flash_fade_function; + screen_flash.type = + players_static_data.screen_flash_parameters[0].type; + screen_flash.priority = 2; + screen_flash.duration = + players_static_data.screen_flash_parameters[0].duration; + screen_flash.max_intensity = + players_static_data.screen_flash_parameters[0].maximum_intensity; + screen_flash.zero_scale_factor = 0.f; + screen_flash.screen_flash_color.alpha = + over_shield_screen_flash_alpha; + screen_flash.screen_flash_color.red = + players_static_data.screen_flash_parameters[0].red; + screen_flash.screen_flash_color.green = + over_shield_screen_flash_green; + screen_flash.screen_flash_color.blue = + players_static_data.screen_flash_parameters[0].green; + player_effect_screen_flash(player_index, &screen_flash, 1.f); + } + } + + return; +} + +static void player_active_camo_screen_effect( + long player_index) +{ + struct player_datum *player; + + if (player_index != NONE) + { + player = player_get(player_index); + if (player->local_player_index != NONE) + { + struct screen_flash_definition screen_flash = { 0 }; + + screen_flash.fade_function = + active_camo_screen_flash_fade_function; + screen_flash.type = + players_static_data.screen_flash_parameters[1].type; + screen_flash.priority = 2; + screen_flash.duration = + players_static_data.screen_flash_parameters[1].duration; + screen_flash.max_intensity = + players_static_data.screen_flash_parameters[1].maximum_intensity; + screen_flash.zero_scale_factor = 0.f; + screen_flash.screen_flash_color.alpha = + active_camo_screen_flash_alpha; + screen_flash.screen_flash_color.red = + players_static_data.screen_flash_parameters[1].red; + screen_flash.screen_flash_color.green = + players_static_data.screen_flash_parameters[1].green; + screen_flash.screen_flash_color.blue = + active_camo_screen_flash_blue; + player_effect_screen_flash(player_index, &screen_flash, 1.f); + } + } + + return; +} + +static void player_health_pack_screen_effect( + long player_index) +{ + struct player_datum *player; + + if (player_index != NONE) + { + player = player_get(player_index); + if (player->local_player_index != NONE) + { + struct screen_flash_definition screen_flash = { 0 }; + + screen_flash.fade_function = 1; + screen_flash.type = 6; + screen_flash.priority = 2; + screen_flash.duration = 2.f; + screen_flash.max_intensity = 0.5f; + screen_flash.zero_scale_factor = 0.f; + screen_flash.screen_flash_color.alpha = 1.f; + screen_flash.screen_flash_color.red = 0.917647f; + screen_flash.screen_flash_color.green = 0.917647f; + screen_flash.screen_flash_color.blue = 0.917647f; + player_effect_screen_flash(player_index, &screen_flash, 1.f); + } + } + + return; +} + +/* HCEA authenticates this helper and both callers. Keep the ordinary call + topology even when VC7 chooses to inline one call site. */ +static void player_powerup_on( + long player_index, + short powerup_type) +{ + struct player_datum *player; + struct unit_datum *unit; + + player = player_get(player_index); + unit = unit_get(player->unit_index); + switch (powerup_type) + { + case _player_powerup_active_camouflage: + SET_FLAG(unit->unit.flags, _unit_active_camouflaged_bit, TRUE); + unit->unit.cause_for_camo_regrowth = cause_for_camo_regrowth_default; + break; + } + + return; +} + +/* HCEA authenticates the additional/off helpers and their call topology. */ +static void player_powerup_additional( + long player_index, + short powerup_type) +{ + struct player_datum *player; + struct unit_datum *unit; + + player = player_get(player_index); + unit = unit_get(player->unit_index); + switch (powerup_type) + { + case _player_powerup_active_camouflage: + SET_FLAG(unit->unit.flags, _unit_super_camouflaged_bit, TRUE); + break; + } + + return; +} + +static void player_powerup_off( + long player_index, + short powerup_type) +{ + struct player_datum *player; + struct unit_datum *unit; + + player = player_get(player_index); + unit = unit_get(player->unit_index); + switch (powerup_type) + { + case _player_powerup_active_camouflage: + SET_FLAG(unit->unit.flags, _unit_active_camouflaged_bit, FALSE); + break; + } + + return; +} + +static void player_set_action_result( + long player_index, + short action_result, + long object_index, + short seat_index) +{ + struct player_datum *player; + real_point3d const *unit_position; + real_point3d const *current_position; + real_point3d const *new_position; + boolean set_action = FALSE; + + player = player_get(player_index); + if (action_result == _player_action_result_flip_vehicle) + { + set_action = TRUE; + } + else if (action_result == player->action_result) + { + unit_position = &object_get(player->unit_index)->object.position; + current_position = + &object_get(player->action_object_index)->object.position; + new_position = &object_get(object_index)->object.position; + set_action = distance3d(unit_position, current_position) > + distance3d(unit_position, new_position); + } + else if (action_result > player->action_result) + { + set_action = TRUE; + } + + if (set_action) + { + player->action_result = action_result; + player->action_object_index = object_index; + player->action_seat_index = seat_index; + } + + return; +} + +static void player_examine_nearby_unit( + long player_index, + long unit_index) +{ + return; +} + +static void player_examine_nearby_vehicle( + long player_index, + long vehicle_index) +{ + struct player_datum *player; + struct players_vehicle_datum *vehicle; + struct unit_datum *unit; + struct game_globals_player_control *player_control; + real flipping_angle; + short seat_state; + + player = player_get(player_index); + vehicle = (struct players_vehicle_datum *)vehicle_get(vehicle_index); + if (!TEST_FLAG(vehicle->object.damage_flags, _object_dead_bit)) + { + player_control = TAG_BLOCK_GET_ELEMENT( + &scenario_get_game_globals()->player_control, + 0, + struct game_globals_player_control); + flipping_angle = + (_pi * 0.5f) - player_control->minimum_vehicle_flipping_angle; + if (vehicle_get(vehicle_index)->object.up.k > (real)cos(flipping_angle)) + { + if (!unit_overcharged(player->unit_index)) + { + unit = unit_get(player->unit_index); + if (magnitude_squared3d(&unit->object.translational_velocity) < 0.01f) + { + if (magnitude_squared3d( + &((struct players_vehicle_datum *)vehicle_get( + vehicle_index))->object.angular_velocity) < + 0.01f) + { + short seat_index; + + seat_index = NONE; + seat_state = unit_find_nearby_seat( + player->unit_index, + vehicle_index, + &seat_index); + switch (seat_state) + { + case _unit_nearby_seat_available: + if (seat_index == NONE) + { + display_assert( + "seat_index != NONE", + "c:\\halo\\SOURCE\\game\\players.c", + 0x83C, + TRUE); + system_exit(-1); + } + player_set_action_result( + player_index, + _player_action_result_enter_vehicle, + vehicle_index, + seat_index); + break; + + case _unit_nearby_seat_occupied: + if (seat_index == NONE) + { + display_assert( + "seat_index != NONE", + "c:\\halo\\SOURCE\\game\\players.c", + 0x841, + TRUE); + system_exit(-1); + } + player_set_action_result( + player_index, + _player_action_result_evict_from_vehicle, + vehicle_index, + seat_index); + break; + } + } + } + } + } + else if (!TEST_FLAG(vehicle->vehicle.flags, _vehicle_upending_bit) && + vehicle->unit.driver_object_index == NONE) + { + player_set_action_result( + player_index, + _player_action_result_flip_vehicle, + vehicle_index, + NONE); + } + } + + return; +} + +static void player_examine_nearby_item( + long player_index, + long item_index) +{ + struct player_datum *player; + struct unit_datum *unit; + struct item_datum *item; + struct item_datum *equipment; + struct equipment_definition *equipment_definition; + struct equipment_definition *current_equipment_definition; + long current_equipment_index; + + player = player_get(player_index); + unit = unit_get(player->unit_index); + item = item_get(item_index); + if (item->object.parent_object_index != NONE || + item->item.ignore_object_index == player->unit_index) + { + return; + } + + { + short inventory_index; + short ammunition_count; + long inventory_item_index; + + for (inventory_index = 0; + inventory_index < MAXIMUM_WEAPONS_PER_UNIT; + inventory_index++) + { + inventory_item_index = + unit->unit.weapon_object_indices[inventory_index]; + if (inventory_item_index != NONE && + weapon_handle_potential_inventory_item( + inventory_item_index, + item_index, + player->local_player_index, + &ammunition_count)) + { + if (ammunition_count > 0) + { + hud_picked_up_ammunition( + player->local_player_index, + weapon_get(inventory_item_index)->definition_index, + ammunition_count); + } + break; + } + } + } + + equipment = equipment_try_and_get(item_index); + if (equipment) + { + equipment_definition = equipment_definition_get(equipment->definition_index); + if (equipment_definition->equipment.powerup_type == _equipment_powerup_grenade) + { + if (unit_add_grenade_to_inventory(player->unit_index, item_index)) + { + hud_picked_up_grenade( + player->local_player_index, + equipment->definition_index); + } + } + else if (equipment_definition->equipment.powerup_type != _equipment_powerup_none) + { + current_equipment_index = unit_get_current_equipment(player->unit_index); + if (current_equipment_index == NONE) + { + player_handle_powerup_equipment(player_index, item_index); + } + else + { + /* BUG (original): January code and the HCEA disassembly both + * re-fetch the current equipment but then use the nearby + * equipment's definition again. A corrected build should pass + * equipment_get(current_equipment_index)->definition_index to + * equipment_definition_get below. */ + equipment_get(current_equipment_index); + current_equipment_definition = + equipment_definition_get(equipment->definition_index); + if (equipment_definition->equipment.powerup_type != + current_equipment_definition->equipment.powerup_type) + { + player_set_action_result( + player_index, + _player_action_result_swap_for_powerup, + item_index, + NONE); + } + } + } + } + + { + struct weapon_datum *weapon; + struct weapon_datum *current_weapon; + struct weapon_definition *weapon_definition; + struct weapon_definition *current_weapon_definition; + long current_weapon_index; + long weapon_count; + long weapon_item_index; + boolean weapon_trigger_active; + boolean current_weapon_does_not_count; + + weapon_item_index = item_index; + weapon = weapon_try_and_get(weapon_item_index); + if (!weapon || !unit_can_use_weapon(player->unit_index, weapon_item_index)) + { + return; + } + + weapon_definition = weapon_definition_get(weapon->definition_index); + weapon_trigger_active = + TEST_FLAG(unit->unit.control_flags, _unit_control_weapon_primary_trigger_bit) || + TEST_FLAG(unit->unit.control_flags, _unit_control_weapon_secondary_trigger_bit); + current_weapon_index = unit_inventory_get_weapon( + player->unit_index, + unit_get(player->unit_index)->unit.current_weapon_index); + weapon_count = unit_get_weapon_count(player->unit_index); + current_weapon_does_not_count = FALSE; + if (weapon_count >= 2 && + current_weapon_index != NONE && + !TEST_FLAG( + weapon_definition->weapon.flags, + _weapon_doesnt_count_toward_maximum_bit)) + { + current_weapon = weapon_get(current_weapon_index); + current_weapon_definition = + weapon_definition_get(current_weapon->definition_index); + if (TEST_FLAG( + current_weapon_definition->weapon.flags, + _weapon_doesnt_count_toward_maximum_bit)) + { + current_weapon_does_not_count = TRUE; + } + } + + if (weapon_trigger_active && + TEST_FLAG(weapon_definition->weapon.flags, _weapon_must_be_readied_bit)) + { + return; + } + + if (unit_should_autopick_weapon(player->unit_index, weapon_item_index)) + { + if (unit_add_weapon_to_inventory( + player->unit_index, + weapon_item_index, + TRUE)) + { + hud_picked_up_weapon( + player->local_player_index, + weapon_get(weapon_item_index)->definition_index); + player_control_unzoom(player->unit_index); + } + } + else if (!current_weapon_does_not_count && + unit_approve_weapon_swap(player->unit_index, weapon_item_index)) + { + current_weapon = weapon_try_and_get(current_weapon_index); + if (weapon_count == 1 && + current_weapon && + current_weapon->definition_index != weapon->definition_index) + { + player_set_action_result( + player_index, + _player_action_result_add_weapon_to_inventory, + weapon_item_index, + NONE); + } + else + { + player_set_action_result( + player_index, + _player_action_result_swap_for_weapon, + weapon_item_index, + NONE); + } + } + } + + return; +} + +static void player_examine_nearby_device( + long player_index, + long device_index) +{ + struct player_datum *player; + struct unit_datum *unit; + struct device_datum *device; + real_point3d camera_position; + + player = player_get(player_index); + unit = unit_get(player->unit_index); + device = device_get(device_index); + unit_get_camera_position(player->unit_index, &camera_position); + if (fast_vector_intersects_sphere( + &camera_position, + &unit->unit.aiming_vector, + &device->object.bounding_sphere_center, + device->object.bounding_sphere_radius) && + device_frontfacing(device_index, &camera_position, &unit->unit.aiming_vector) && + device_can_change_position(device_index)) + { + player_set_action_result( + player_index, + _player_action_result_touch_device, + device_index, + NONE); + } + + return; +} + +void player_handle_powerup_equipment( + long player_index, + long equipment_index) +{ + struct player_datum *player; + struct item_datum *equipment; + struct equipment_definition *equipment_definition; + short powerup_type; + short duration; + long powerup_index; + + player = player_get(player_index); + equipment = equipment_get(equipment_index); + equipment_definition = equipment_definition_get(equipment->definition_index); + duration = (short)(equipment_definition->equipment.powerup_time * 30.f); + if (duration <= 0) + return; + + powerup_type = equipment_definition->equipment.powerup_type; + if (powerup_type == _equipment_powerup_double_speed) + { + players_globals->double_speed_ticks += duration; + game_set_players_are_double_speed(TRUE); + } + else if (powerup_type == _equipment_powerup_overshield) + { + if (!object_double_charge_shield(player->unit_index)) + return; + player_over_shield_screen_effect(player_index); + } + else if (powerup_type == _equipment_powerup_health) + { + if (!object_restore_body(player->unit_index)) + return; + player_health_pack_screen_effect(player_index); + } + else + { + switch (powerup_type) + { + case _equipment_powerup_active_camouflage: + powerup_index = 0; + break; + + case _equipment_powerup_full_spectrum_vision: + powerup_index = 1; + break; + + default: + display_assert( + NULL, + "c:\\halo\\SOURCE\\game\\players.c", + 0xACB, + TRUE); + system_exit(-1); + } + + if (!player_handle_powerup(player_index, (short)powerup_index, duration)) + return; + if ((short)powerup_index == 0) + player_active_camo_screen_effect(player_index); + } + + equipment = equipment_get(equipment_index); + hud_picked_up_powerup( + (unsigned short)player->local_player_index, + equipment->definition_index); + if (player->local_player_index != NONE) + equipment_handle_pickup(equipment_index); + object_delete(equipment_index); + + return; +} + +void players_handle_deleted_object( + long deleted_object_index) +{ + struct data_iterator iterator; + struct player_datum *player; + struct object_datum *object; + + object = object_get(deleted_object_index); + if (TEST_FLAG(_object_mask_unit, object->object.type)) + { + data_iterator_new(&iterator, player_data); + while (player = data_iterator_next(&iterator)) + { + if (player->unit_index == deleted_object_index) + player_died(iterator.datum_index); + } + } + + return; +} + +static void player_examine_nearby_objects( + long player_index) +{ + struct player_datum *player; + struct unit_datum *unit; + struct object_datum *object; + long object_indices[16]; + short object_count; + short object_number; + + player = player_get(player_index); + if (player->unit_index != NONE) + { + unit = unit_get(player->unit_index); + if (unit->object.parent_object_index == NONE) + { + object_count = objects_in_sphere( + 0, + _object_mask_player_interaction, + &unit->object.location, + &unit->object.bounding_sphere_center, + unit->object.bounding_sphere_radius, + object_indices, + NUMBEROF(object_indices)); + for (object_number = 0; object_number < object_count; object_number++) + { + object = object_get(object_indices[object_number]); + switch (object->object.type) + { + case _object_type_biped: + player_examine_nearby_unit(player_index, object_indices[object_number]); + break; + + case _object_type_vehicle: + player_examine_nearby_vehicle(player_index, object_indices[object_number]); + break; + + case _object_type_weapon: + case _object_type_equipment: + player_examine_nearby_item(player_index, object_indices[object_number]); + break; + + case _object_type_control: + player_examine_nearby_device(player_index, object_indices[object_number]); + break; + } + } + } + } + + return; +} + +static long unit_create_starting_weapon( + struct scenario_starting_profile_weapon const *starting_weapon, + long unit_index) +{ + struct object_placement_data placement_data; + struct weapon_datum *weapon; + long weapon_index; + + weapon_index = NONE; + if (starting_weapon->weapon.index != NONE) + { + object_placement_data_new( + &placement_data, + starting_weapon->weapon.index, + unit_index); + weapon_index = object_new(&placement_data); + if (weapon_index != NONE) + { + weapon = weapon_get(weapon_index); + weapon->weapon.magazines[0].rounds_total = + starting_weapon->rounds_total; + weapon->weapon.magazines[0].rounds_loaded = + starting_weapon->rounds_loaded; + } + } + + return weapon_index; +} + +void player_add_equipment( + long unit_index, + short starting_profile_index, + boolean reset_equipment) +{ + struct unit_datum *unit; + struct scenario_starting_profile *starting_profile; + struct scenario *scenario; + long weapon_index; + short grenade_index; + + if (unit_index != NONE && starting_profile_index != NONE) + { + unit = unit_try_and_get(unit_index); + if (unit->unit.player_index != NONE) + { + scenario = global_scenario_get(); + starting_profile = TAG_BLOCK_GET_ELEMENT( + &scenario->starting_profiles, + starting_profile_index, + struct scenario_starting_profile); + + if (reset_equipment) + { + unit_delete_all_weapons(unit_index); + unit->object.shield_vitality = 0.f; + unit->object.body_vitality = 0.f; + *(short *)unit->unit.grenade_counts = 0; + } + + if (starting_profile->primary_weapon.weapon.index != NONE) + { + weapon_index = unit_create_starting_weapon( + &starting_profile->primary_weapon, + unit_index); + if (weapon_index != NONE && + !unit_add_weapon_to_inventory( + unit_index, + weapon_index, + reset_equipment != FALSE)) + { + error(2, "Could not attach starting weapon to player"); + object_delete(weapon_index); + } + } + + if (starting_profile->secondary_weapon.weapon.index != NONE) + { + weapon_index = unit_create_starting_weapon( + &starting_profile->secondary_weapon, + unit_index); + if (weapon_index != NONE && + !unit_add_weapon_to_inventory( + unit_index, + weapon_index, + FALSE)) + { + error(2, "Could not attach starting weapon to player"); + object_delete(weapon_index); + } + } + + unit->object.shield_vitality += + starting_profile->starting_shield_modifier; + unit->object.body_vitality += + starting_profile->starting_health_modifier; + unit = (struct unit_datum *)unit->unit.grenade_counts; + starting_profile = + (struct scenario_starting_profile *)starting_profile->grenade_counts; + grenade_index = NUMBER_OF_UNIT_GRENADE_TYPES; + do + { + *(byte *)unit += *(byte *)starting_profile; + starting_profile = (struct scenario_starting_profile *)( + (byte *)starting_profile + 1); + unit = (struct unit_datum *)((byte *)unit + 1); + } + while (--grenade_index); + } + } + + return; +} + +void player_aiming_vector_from_facing( + long player_index, + real_vector3d *aiming_vector, + real_euler_angles2d const *facing) +{ + struct player_datum *player; + struct unit_datum *unit; + struct players_vehicle_datum *vehicle; + struct unit_definition *vehicle_definition; + struct unit_seat *seat; + real_matrix4x3 rotation; + + player = player_get(player_index); + vector3d_from_euler_angles2d(aiming_vector, facing); + if (player->unit_index != NONE) + { + unit = unit_get(player->unit_index); + if (unit->object.parent_object_index != NONE) + { + vehicle = (struct players_vehicle_datum *)object_try_and_get_and_verify_type( + unit->object.parent_object_index, + _object_mask_vehicle); + if (vehicle) + { + vehicle_definition = vehicle_definition_get( + vehicle->definition_index); + seat = TAG_BLOCK_GET_ELEMENT( + &vehicle_definition->unit.seats, + unit->unit.parent_seat_index, + struct unit_seat); + if (!TEST_FLAG(seat->flags, _unit_seat_third_person_camera_bit)) + { + cross_product3d( + &vehicle->object.up, + global_right3d, + &rotation.forward); + if (normalize3d(&rotation.forward) == 0.f) + { + cross_product3d( + &vehicle->object.up, + global_down3d, + &rotation.forward); + normalize3d(&rotation.forward); + } + matrix4x3_rotation_from_vectors( + &rotation, + &rotation.forward, + &vehicle->object.up); + matrix4x3_transform_normal( + &rotation, + aiming_vector, + aiming_vector); + } + } + } + } + + return; +} + +void players_update_before_game( + void) +{ + struct player_action actions[NETWORK_GAME_MAXIMUM_PLAYER_COUNT]; + struct data_iterator iterator; + struct player_datum *player; + struct unit_datum *unit; + struct player_action *action; + struct unit_control_data control_data; + long weapon_index; + short action_index; + + profile_enter(PLAYERS_UPDATE_BEFORE_GAME_PROFILE); + if (update_client_dequeue(actions)) + { + data_iterator_new(&iterator, player_data); + while (player = data_iterator_next(&iterator)) + { + action_index = (short)iterator.datum_index; + action = &actions[action_index]; + match_assert( + "c:\\halo\\SOURCE\\game\\players.c", + 0x256, + action_index>=0 && action_indexdesired_facing.pitch); + match_assert_valid_real( + "c:\\halo\\SOURCE\\game\\players.c", + 0x25C, + action->desired_facing.yaw); + match_vassert( + "c:\\halo\\SOURCE\\game\\players.c", + 0x25D, + valid_real_vector2d(&action->throttle), + csprintf( + temporary, + "%s: assert_valid_real_vector2d(%f, %f)", + "&action->throttle", + action->throttle.i, + action->throttle.j)); + match_assert_valid_real( + "c:\\halo\\SOURCE\\game\\players.c", + 0x25E, + action->primary_trigger); + match_assert( + "c:\\halo\\SOURCE\\game\\players.c", + 0x260, + (NONE == action->desired_weapon_index) || + ((action->desired_weapon_index >= 0) && + (action->desired_weapon_index <= MAXIMUM_WEAPONS_PER_UNIT))); + match_assert( + "c:\\halo\\SOURCE\\game\\players.c", + 0x261, + (NONE == action->desired_grenade_index) || + ((action->desired_grenade_index >= 0) && + (action->desired_grenade_index <= NUMBER_OF_UNIT_GRENADE_TYPES))); + match_assert( + "c:\\halo\\SOURCE\\game\\players.c", + 0x262, + (NONE == action->desired_zoom_level) || ((action->desired_zoom_level >= 0))); + + if (player->unit_index == NONE && !game_in_editor()) + { + if (game_engine_running()) + { + if (game_engine_should_spawn_player(iterator.datum_index)) + { + game_engine_prespawn_player_update(iterator.datum_index); + player_spawn(iterator.datum_index); + if (player->unit_index != NONE) + game_engine_postspawn_player_update(iterator.datum_index); + else + player->respawn_timer = 1; + } + } + else if (!main_menu_is_active()) + { + if (player->statistics.deaths == 0) + player_spawn(iterator.datum_index); + else if (!players_globals->all_dead) + main_respawn(players_globals->respawn_failed); + } + } + + if (player->unit_index != NONE && unit_controllable(player->unit_index)) + { + unit = unit_get(player->unit_index); + if (!players_globals->input_disabled) + { + if (TEST_FLAG(action->control_flags, _unit_control_action_bit) && + unit->object.parent_object_index == NONE && + !player_handle_action(iterator.datum_index)) + { + SET_FLAG(action->control_flags, _unit_control_weapon_reload_bit, TRUE); + } + + if (TEST_FLAG(action->control_flags, _unit_control_swap_weapons_bit) && + unit->object.parent_object_index == NONE) + { + if (!player->swapped_weapons) + player->swapped_weapons = player_handle_weapon_swap(iterator.datum_index); + } + else + { + player->swapped_weapons = FALSE; + } + + if (TEST_FLAG(action->control_flags, _unit_control_use_equipment_bit) && + unit->unit.equipment_object_index != NONE) + { + player_handle_powerup_equipment( + iterator.datum_index, + unit->unit.equipment_object_index); + unit_delete_current_equipment(player->unit_index); + } + + weapon_index = unit_inventory_get_weapon( + player->unit_index, + unit_get(player->unit_index)->unit.current_weapon_index); + if (weapon_index != NONE && weapon_must_be_readied(weapon_index)) + { + if (TEST_FLAG(action->control_flags, _unit_control_weapon_primary_trigger_bit) || + TEST_FLAG(action->control_flags, _unit_control_weapon_secondary_trigger_bit)) + { + unit_drop_current_weapon(player->unit_index, TRUE); + } + action->desired_weapon_index = unit->unit.current_weapon_index; + } + + control_data.control_flags = (word)action->control_flags; + player_aiming_vector_from_facing( + iterator.datum_index, + &control_data.aiming_vector, + &action->desired_facing); + control_data.facing_vector = + control_data.looking_vector = control_data.aiming_vector; + control_data.throttle.i = action->throttle.i; + control_data.throttle.j = action->throttle.j; + control_data.throttle.k = 0.f; + control_data.primary_trigger = action->primary_trigger; + control_data.animation_state = _unit_animation_state_in_combat; + control_data.weapon_index = action->desired_weapon_index; + control_data.grenade_index = action->desired_grenade_index; + control_data.zoom_level = action->desired_zoom_level; + control_data.aiming_speed = 0; + + match_assert( + "c:\\halo\\SOURCE\\game\\players.c", + 0x2E3, + (NONE == control_data.weapon_index) || + ((control_data.weapon_index >= 0) && + (control_data.weapon_index <= MAXIMUM_WEAPONS_PER_UNIT))); + match_assert( + "c:\\halo\\SOURCE\\game\\players.c", + 0x2E4, + (NONE == control_data.grenade_index) || + ((control_data.grenade_index >= 0) && + (control_data.grenade_index <= NUMBER_OF_UNIT_GRENADE_TYPES))); + match_assert( + "c:\\halo\\SOURCE\\game\\players.c", + 0x2E5, + (NONE == control_data.zoom_level) || ((control_data.zoom_level >= 0))); + unit_control(player->unit_index, &control_data); + } + else if (unit->unit.swarm_actor_index == NONE && + unit->unit.actor_index == NONE) + { + struct unit_control_data inhibited_control_data; + + inhibited_control_data.animation_state = _unit_animation_state_in_combat; + inhibited_control_data.aiming_speed = 0; + inhibited_control_data.control_flags = 0; + inhibited_control_data.weapon_index = NONE; + inhibited_control_data.grenade_index = NONE; + inhibited_control_data.zoom_level = NONE; + inhibited_control_data.throttle = *global_zero_vector3d; + inhibited_control_data.facing_vector = unit->unit.desired_facing_vector; + inhibited_control_data.aiming_vector = unit->unit.desired_aiming_vector; + inhibited_control_data.primary_trigger = 0.f; + inhibited_control_data.looking_vector = unit->unit.desired_looking_vector; + unit_control(player->unit_index, &inhibited_control_data); + } + } + } + + players_compute_combined_pvs(players_globals->combined_pvs_local, TRUE); + players_compute_combined_pvs(players_globals->combined_pvs, FALSE); + players_globals->local_player_count = (short)players_compute_local_player_count(); + } + else + { + display_assert(NULL, "c:\\halo\\SOURCE\\game\\players.c", 0x30B, TRUE); + system_exit(-1); + } + + profile_exit(PLAYERS_UPDATE_BEFORE_GAME_PROFILE); + + return; +} + +void players_update_after_game( + void) +{ + struct data_iterator iterator; + struct player_datum *player; + struct unit_datum *unit; + struct object_datum *root_object; + struct scenario *scenario; + struct scenario_bsp_switch_trigger_volume *bsp_switch_trigger_volume; + long telefrag_ticks; + long root_object_index; + long message_list_index; + short bsp_switch_trigger_volume_index; + + profile_enter(PLAYERS_UPDATE_AFTER_GAME_PROFILE); + + if (players_globals->double_speed_ticks > 0) + { + players_globals->double_speed_ticks--; + if (players_globals->double_speed_ticks == 0) + game_set_players_are_double_speed(FALSE); + } + + data_iterator_new(&iterator, player_data); + while (player = data_iterator_next(&iterator)) + { + if (!player->is_blocking_teleporter) + { + if (player->telefrag_timeout > 0) + player->telefrag_timeout--; + } + else + { + telefrag_ticks = player->telefrag_timeout; + if (telefrag_ticks >= 90) + { + if (player->unit_index != NONE) + { + unit = unit_get(player->unit_index); + if (!TEST_FLAG(unit->object.damage_flags, _object_die_act_of_god_bit)) + { + if (player->local_player_index != NONE) + { + message_list_index = tag_loaded( + UNICODE_STRING_LIST_TAG, + "ui\\multiplayer_game_text"); + hud_print_message( + player->local_player_index, + message_list_index != NONE + ? unicode_string_list_get_string( + message_list_index, + MULTIPLAYER_GAME_TEXT_YOU_WERE_TELEFRAGGED) + : L""); + } + + player_telefrag_effect_stop(iterator.datum_index); + unit_kill(player->unit_index); + } + } + } + else + { + player_telefrag_effect_start( + iterator.datum_index, + (real)telefrag_ticks * (1.f / 90.f)); + } + } + + player->is_blocking_teleporter = FALSE; + if (player->unit_index != NONE) + player_update_powerups(iterator.datum_index); + + if (player->unit_index != NONE) + { + root_object_index = object_get_ultimate_parent(player->unit_index); + root_object = object_get(root_object_index); + if (!TEST_FLAG(root_object->object.flags, _object_outside_of_map_bit)) + { + scenario = global_scenario_get(); + for (bsp_switch_trigger_volume_index = 0; + bsp_switch_trigger_volume_index < scenario->bsp_switch_trigger_volumes.count; + bsp_switch_trigger_volume_index++) + { + bsp_switch_trigger_volume = TAG_BLOCK_GET_ELEMENT( + &scenario->bsp_switch_trigger_volumes, + bsp_switch_trigger_volume_index, + struct scenario_bsp_switch_trigger_volume); + if (bsp_switch_trigger_volume->source_structure_bsp_index == + global_structure_bsp_index && + scenario_trigger_volume_test_object( + bsp_switch_trigger_volume->trigger_volume_index, + player->unit_index)) + { + if (players_globals->local_player_triggered_switch != + _local_player_triggered_switch_none && + players_globals->local_player_triggered_switch != + player->local_player_index) + { + error( + 2, + "!!!WARNING!!! teleported player triggering a bsp switch!!!"); + } + + players_globals->bsp_check_recursive_switch_ticks = 0; + players_globals->local_player_triggered_switch = + player->local_player_index; + players_globals->pending_teleport_starting_location_index = + bsp_switch_trigger_volume_index; + main_switch_structure_bsp( + bsp_switch_trigger_volume->destination_structure_bsp_index); + } + } + } + } + + player_reset_action_result(iterator.datum_index); + player_examine_nearby_objects(iterator.datum_index); + } + + if (players_globals->local_player_triggered_switch != + _local_player_triggered_switch_none) + { + players_globals->bsp_check_recursive_switch_ticks++; + if (players_globals->bsp_check_recursive_switch_ticks > 0xC) + { + players_globals->local_player_triggered_switch = + _local_player_triggered_switch_none; + players_globals->bsp_check_recursive_switch_ticks = 0; + } + } + + if (players_globals->all_dead) + { + if (!game_engine_running() && !players_lost_map_started) + { + main_lost_map(); + players_lost_map_started = TRUE; + } + } + else if (players_lost_map_started) + { + players_lost_map_started = FALSE; + } + + profile_exit(PLAYERS_UPDATE_AFTER_GAME_PROFILE); + + return; +} + +/* ---------- private code */ diff --git a/research/fifty_objects_20260925/w/rasterizer_xbox_profile/LEDGER.md b/research/fifty_objects_20260925/w/rasterizer_xbox_profile/LEDGER.md new file mode 100644 index 00000000..083cb735 --- /dev/null +++ b/research/fifty_objects_20260925/w/rasterizer_xbox_profile/LEDGER.md @@ -0,0 +1,162 @@ +# rasterizer_xbox_profile wave-3 ledger (slug scratch/w/rasterizer_xbox_profile/) + +Base tree 954eebd2. Task: whole-object admission of source/rasterizer/xbox/rasterizer_xbox_profile (16/16 exact). +Rejection entry (_D3DSIMPLERENDERSTATEENCODE, candidate-only-comdat-owner) names: (1) 3 stock SDK SELECT_ANY tables, +(2) shared window-state declaration ownership (local global_window_parameters extern), +(3) three consumer-local Profile API declaration pairs (rasterizer_transparent_geometry.c, xbox/rasterizer_xbox_models.c, +xbox/rasterizer_xbox_detail_objects.c). Plus objdiff 132 B .data gap. + +## Inputs read +- WORKER_BRIEF.md s.0-8, campaign_house_rules.md, claude_fifty_objects_20260925.md (held items). +- All 7 docs/object_matching_logs/rasterizer_xbox_profile_obj_* ledgers; rejection entry; no parks for the unit. +- Precedent: w/collision_debug/LEDGER.md (3 D3D tables identical + pair-link 22/22), w/review_admit2 + w/review2_units: + 57-58 Matching objects already carry the same 3 D3D tables as surplus => systemic. +- semantic_data_matches.json currently has NO rasterizer_xbox_profile entry (the 20260904 ledger's allow_incomplete entry + is not present at 954eebd2) -> to verify in report.json. + +## F1 - baseline (production source, gate.py --out base.obj) +- gate: 16 exact / 0 residual / 0 unwritten. base.obj == build/base (differs only in COFF timestamp byte 5). +- object_audit base.obj: every January-owned section ok, 67 January symbols 0 differ, OBJECT AUDIT: PASS (audit_base.txt). + Candidate-only: .drectve, 7 literals (water, clear, message, global_d3d_device, 3 __real) + 3 D3D tables. + +## F2 - SDK-table surplus identity + provider link (the rejection's first item) +- surplus_all.py (every candidate-only EXTERNAL def vs every January split definer, raw+flags+section_infos_equal): + 10 rows, problems 0 (surplus_all_base.txt). D3DTEXTUREDIRECTENCODE 16 == headers; D3DSIMPLERENDERSTATEENCODE 328 + == progress_bar; D3DPRIMITIVETOVERTEXCOUNT 88 == rasterizer_xbox_decals; all flags equal (0x40301040/0x40401040). + Literals water==game_globals, clear==ai_debug, message==network_connection, global_d3d_device==rasterizer_xbox, + __real@bf800000==actor_moving, __real@00000000==action_charge, __real@447a0000==actor_firing_position. +- provider_link.py base.obj: 10/10 PASS both orders, SELECTED-PROVIDER LINK: PASS (provider_link_base.txt). +- surplus_identity.py: 0 candidate-only code COMDATs. +- d3d_census.py (d3d_census.txt): 133 build/base objects define the tables, all SELECT_ANY (sel=2); + 61 Matching objects already carry ALL 3 as surplus (incl. collision_debug, units, files_windows, event_manager, + biped_limp_noodle). January split definers encode sel=1, but split_sel_census.txt shows csplit writes sel=1 for + ALL 176 non-literal .rdata COMDATs (and every .text COMDAT) => the split's selection byte is a csplit class + encoding, not provenance. Stock SDK source: xbox/include/D3D8.h:319-325 `#define D3DCONST extern CONST + DECLSPEC_SELECTANY` with the SDK comment that selectany lets the linker drop duplicates / unreferenced copies. +- Verdict: the SDK-table item meets exactly the collision_debug (b9a8d587) standard. The literal reopen wording + ("successful ordinary canonical link with the real dependency/import closure") is NOT achievable in this repo + (no import libs; full split union leaves 171 unresolved - 20260906 ledger) and no Matching object has it; the lane + admits on identity + pair-link in both orders. + +## F3 - objdiff .data gap (132 B) +- build/report.json: .data 132 at 68.686874% (matched_data 2102/2234). Reproduced in own one-unit 3.3.1 projects + objproj_nc (incomplete) and objproj_c (complete=true): identical, .data 68.686874 both. +- coff: data_entry.py equal=true, size 132, 29 relocs, all resolve to image addresses, sha b577924a..., flags + c0400040 both, owner storage 3/3 (data_entry.txt). +- Cause proof under the FROZEN 3.3.1 scorer: dollar_rename.py replaces '$'->'_' in ??_C@ names identically in + target and ours (39 names each): .data 68.686874 -> 100.0, unit data 2234/2234 (objproj_nodollar). + Diagnostic only (not credited): objdiff 3.6.0 on the same objects scores .data 100.0 (objproj_v36). + => the gap is the '$'-literal relocation-name defect; a pinned single-section entry is the right handling. + +## F4 - window-state declaration ownership (the rejection's second item) - evidence +- profile.c:238 carries a consumer-local `extern struct rasterizer_window_begin_parameters global_window_parameters;`. +- January: `_global_window_parameters` is a COMMON record in build/split/source/linker_common.obj (section 65), inside + the contiguous rasterizer_xbox.c cluster (texture_table 60, texturestagestate_table 61, renderstate_table 62, + global_d3d_caps 63, pixel_shader 64, global_window_parameters 65, global_frame_parameters 66) => tentatively defined + by rasterizer_xbox.c (COMMON-pool ordering law). HCEX.pdb: Global `global_window_parameters`, type + `struct rasterizer_window_begin_parameters`, 0x258 bytes, contributed by "* Linker *" (COMMON there too). +- Our tree: no TU defines it; 23 TUs declare local externs; 11 use INCOMPATIBLE partial views (different struct tags) + -> any owner-header extern is a C2371 in every conflicting TU that includes that header. +- include_closure.py (CL /Zs /showIncludes, 453 Halo units, 0 errors) + consumers.py: + rasterizer.h: 52 consumers, conflicting 6: rasterizer, rasterizer_debug, rasterizer_lights, xbox_decals, + xbox_dynavobgeom, xbox_widgets. + rasterizer_xbox.h: 15 consumers, conflicting 8 (adds xbox_debug, xbox_lights, xbox_shadows; drops rasterizer_debug). + rasterizer_xbox_internal.h: 6 consumers, conflicting 1 (rasterizer.c); profile does not include it. +- Owner choice: rasterizer.h. It defines the type, declares rasterizer_window_begin(parameters), and already carries + the extern of global_frame_parameters, the adjacent member of the same January rasterizer_xbox.c COMMON cluster. +- Layout check (render_cameras.h): camera@0x8 (position 0x8, forward 0x14, viewport_bounds 0x34), frustum@0x5C + (world_to_view 0x6C, view_to_world 0xA0, projection_matrix 0x1A0), fog@0x1E8 (atmospheric_maximum_density 0x1F8): + every field of the 6 conflicting rasterizer.h views maps onto a genuine named field (to confirm by offsetof probe). + +## P1 - owner = rasterizer.h (shadow-tree A/B sweep, all 453 Halo units) +- Harness: shadow_build.py (copies source/ to shadow/, compiles every unit with build.ninja flags, /I remapped; + compare = per-section section_infos_equal+flags by owner key + symbol table). Pristine shadow (objA) vs build/base: + 0 section/symbol diffs in 453 units (d3d_intimacy has no .c) => harness reproduces production. +- offsetof probe (probe_offsets.c): camera.position 0x8, camera.forward 0x14, camera.viewport_bounds 0x34, + frustum.world_to_view 0x6C, frustum.view_to_world 0xA0, frustum.projection_matrix 0x1A0, + fog.atmospheric_maximum_density 0x1F8, sizeof 0x258 (== HCEX 0x258). All partial-view fields are genuine fields. +- Patch (apply_window_owner.py, all keys): rasterizer.h extern next to global_frame_parameters; profile local extern + removed; rasterizer.c / rasterizer_debug / rasterizer_lights / xbox_decals / xbox_dynavobgeom / xbox_widgets + partial views + their local externs removed, accesses renamed to camera.* / frustum.* / fog.*. +- RESULT objA vs objB: 452 units section-identical INCLUDING all 6 converted TUs and profile; ONE regression: + rasterizer_frame_statistics `_rasterizer_frame_statistics_draw` (EXACT 4176 at base) -> DIFF. frame_statistics + never names global_window_parameters: this is the known declared-name-count canary (+1 name in rasterizer.h). + => rasterizer.h (and rasterizer_xbox.h, also included by frame_statistics) are REJECTED as landing sites + (would cost a 4,176 B exact function; no filler compensation allowed). +- (harness fix) build.ninja wrapped `build $` lines were missed: ninja_units.py now parses 467 source units (466 with a + .c); include closure + objA rebuilt: objA vs build/base = 0 section/symbol diffs over 466 units. + Recomputed consumers: rasterizer.h 58 (same 6 conflicts), rasterizer_xbox.h 21 (8 conflicts), + rasterizer_xbox_internal.h 8 (rasterizer.c the only conflict). + +## P2 - owner = rasterizer_xbox_internal.h (hypothesis: the backend header of the January COMMON owner +## rasterizer_xbox.c, which already declares `_rasterizer_window_begin(struct rasterizer_window_begin_parameters const *)`, +## the writer of global_window_parameters (rasterizer_xbox.c:1801); frame_statistics does NOT include it) +- Edits (apply_window_owner.py --only internal,profile_internal,rasterizer): internal.h gets + `extern struct rasterizer_window_begin_parameters global_window_parameters;` before #endif; profile.c includes + "rasterizer_xbox_internal.h" after "rasterizer_xbox.h" and drops its local extern; rasterizer.c drops the partial + `struct rasterizer_window_parameters` + its extern and uses camera.forward / camera.position (6 sites). +- RESULT objA vs objB, all 466 Halo units: 0 section/symbol diffs (profile 16/16 sections identical, rasterizer.c, + frame_statistics, xbox_texture_cache, units all identical). ZERO regressions. + +## P4 - Profile API consumer pair (rejection's third item). transparent_geometry and models were already migrated +## (7d3c53c8 rasterizer_xbox_state.h; models includes rasterizer_xbox.h). Only xbox_detail_objects.c:266-270 remains. +- P4a: detail_objects includes "rasterizer/xbox/rasterizer_xbox.h" and drops EVERY local declaration that header owns + (rasterizer_error, rasterizer_profile_end/begin, rasterizer_set_pixel_shader, rasterizer_set_texture [local had a + wrong `void` return; owner returns union point2d *], rasterizer_set_vertex_shader_permutation, externs + global_d3d_device + pixel_shader); `21` -> `_rasterizer_profile_detail_objects` (enum value 21, rule 16). + gate 20/20 EXACT; object section-identical to production (objdiff2.py). +- P4c: narrow rasterizer_xbox_state.h instead: 20/20, section-identical. P4e (enum only): 20/20, identical. +- Preferred: P4a (genuine public owner header; removes 8 consumer-local declarations, not just the pair). + +## P3 - optional cleanup: drop the now-redundant compatible local externs in the other internal.h consumers +- rasterizer_transparent_geometry.c, xbox_active_camouflage.c, xbox_environment.c, xbox_models.c, + xbox_transparent_geometry.c (rasterizer_xbox.c left alone: NonMatching, held .bss item; January's tentative definer). +- RESULT objA vs objC (P2+P3), all 466 units: 0 section/symbol diffs. /W3: profile, rasterizer.c, detail P4a add 0 + warnings (12 shared-header warnings before and after). + +## F5 - /Od readout of the profile TU (later PC dx9 build "rasterizer\dx9\rasterizer_dx9_profile.c") +- /Od begin 0x800580, end 0x800770, frame_begin 0x800920, check 0x8004c0, enable 0x800400, query 0x800c20. +- check signature in /Od: [ebp+8]=boolean condition, [ebp+0xC]=short profile, [ebp+0x10]=message (pushes message, + profile, condition). The NONE branch also pushes profile+message (same authentic format/arg bug as January). +- P5: production order (message, profile, condition) -> /Od order (condition, profile, message) at prototype, + definition and 9 call sites (make_profile_p5.py): gate 16/16 EXACT, object section-identical, audit PASS. + January's private ESI/DI contract cannot distinguish; /Od is the only evidence => optional authenticity patch. +- /Od statics: active_profile_index a36d48 / window_index a36d4c (+4, word) - same 4-byte stride as January +8/+12; + local_profile_enable e0e8c8, profile_flags e0e8cc (+4), callback_errors e0e8d0 (+8, word) = January +1104/+1108/+1112. + Nothing in /Od reads January's unreferenced +1114..+1119 span (profile_state.reserved06[6]); error_count is elsewhere + (e0ecfc) in the later build. No new evidence for that span; left as reviewed in 20260903/20260906. + +## F6 - volatile strip/add controls (disclosure for the admission reviewer; NOT changed) +- Strip all 3 volatile: 12/16 (callback 192!=272, frame_begin 320!=336, initialize 144!=112, query 256!=288). + Per qualifier: elapsed_times -> callback/initialize/query residual; callback_errors -> callback/frame_begin; + start_times -> callback/initialize. All three are load-bearing. +- Add-volatile controls: callback_elapsed_times -> frame_end residual; callback_start_times -> frame_callback residual; + callback_end_times -> inert. => January's volatile set is exactly the state shared with the per-profile D3D + callback (rasterizer_profile_callback: start_times, elapsed_times, callback_errors) and NOT the frame-callback + arrays: a coherent semantic boundary (D3D InsertCallback callbacks run asynchronously), previously reviewed as + genuine in 20260903/20260906. Reviewer risk only; no source change proposed. + +## F7 - group link (stronger than pair links, still NOT a full image link) +- group_link.py: final profile obj + ALL 132 other build/base definers of the 3 SDK tables (incl. January's selected + headers/progress_bar/xbox_decals) in one Link.Exe run, candidate first and last: 0 LNK2005/LNK1169 naming any SDK + table (the only duplicate is the unrelated pre-existing `bipeds.obj: _object_get_type already defined in items.obj`); + 2519 unresolved lines (no import libs) => no image. group_link.txt. + +## FINAL composed candidate (patches/01..07; candidate_files/ = post-images) +- Composed shadow P2+P3+P5+P4a (+ listing comment) vs pristine: 466/466 Halo units section/symbol-identical (objD, objE). +- final_profile.obj: object_audit PASS (59 January sections ok, 67 symbols 0 differ); pdb_storage 0 disagreements; + surplus_all 10/10 identical; provider_link 10/10 PASS both orders; fake_match_scan 0 leads (4 changed files). +- objdiff 3.3.1 one-unit project (complete=true) + tools.semantic_progress verifier with ONLY the proposed entry: + credited +132, revoked [], unit 2511/2511 code, 2234/2234 data, 16/16. Without complete (no allow_incomplete_unit) + the verifier refuses => entry must land atomically with the config.json status flip and the rejection retirement. +- git apply --check: series 01..07 OK on the real tree; 01,02,03,05,06,07 each OK alone (04 needs 03). +- Shared header 01 consumers (CL /showIncludes closure == git grep): xbox_texture_cache, rasterizer, + rasterizer_transparent_geometry, rasterizer_xbox, xbox_active_camouflage, xbox_environment, xbox_models, + xbox_transparent_geometry (+ profile via 03). consumers_rasterizer_xbox_internal_h.txt. +- Patches 01+02 are inseparable (01 alone is C2371 in rasterizer.c). 04 (/Od param order), 05 (redundant externs) + are optional zero-byte cleanups. 06 is independent (detail_objects already Matching). + +## Stop rule +- No further probes: every rejection item is resolved or answered with measured evidence; remaining items are + reviewer/owner judgements (reopen-criterion wording, owner-header choice disclosure, volatile, reserved06 span). +- (housekeeping) shadow/ + obj dirs + full HCEX dumps deleted after measurement (regenerable: shadow_build.py, include_closure.py, DIA2Dump -c/-f); hcex_contribs_excerpt.txt kept. diff --git a/research/fifty_objects_20260925/w/rasterizer_xbox_profile/patches/01_shared_header_rasterizer_xbox_internal_window_extern.patch b/research/fifty_objects_20260925/w/rasterizer_xbox_profile/patches/01_shared_header_rasterizer_xbox_internal_window_extern.patch new file mode 100644 index 00000000..c3d689ec --- /dev/null +++ b/research/fifty_objects_20260925/w/rasterizer_xbox_profile/patches/01_shared_header_rasterizer_xbox_internal_window_extern.patch @@ -0,0 +1,11 @@ +diff --git a/source/rasterizer/xbox/rasterizer_xbox_internal.h b/source/rasterizer/xbox/rasterizer_xbox_internal.h +index 25726def0db1c9a0aded21a7a4937c91e99dbaa7..3f356a946a5d14ea6525dd9fa601e9272fef7b3c 100644 +--- a/source/rasterizer/xbox/rasterizer_xbox_internal.h ++++ b/source/rasterizer/xbox/rasterizer_xbox_internal.h +@@ -139,4 +139,6 @@ void _rasterizer_environment_reflection_draw( + void _rasterizer_environment_reflections_end( + void); + ++extern struct rasterizer_window_begin_parameters global_window_parameters; ++ + #endif /* __RASTERIZER_XBOX_INTERNAL_H */ diff --git a/research/fifty_objects_20260925/w/rasterizer_xbox_profile/patches/02_rasterizer_c_complete_window_type.patch b/research/fifty_objects_20260925/w/rasterizer_xbox_profile/patches/02_rasterizer_c_complete_window_type.patch new file mode 100644 index 00000000..168ad194 --- /dev/null +++ b/research/fifty_objects_20260925/w/rasterizer_xbox_profile/patches/02_rasterizer_c_complete_window_type.patch @@ -0,0 +1,61 @@ +diff --git a/source/rasterizer/rasterizer.c b/source/rasterizer/rasterizer.c +index a3673dc3a89dfd54bd990daab0ab17a314fbbedd..42effca3073587906278fa6a4d9e7e276c549c4d 100644 +--- a/source/rasterizer/rasterizer.c ++++ b/source/rasterizer/rasterizer.c +@@ -333,15 +333,6 @@ enum + + /* ---------- structures */ + +-struct rasterizer_window_parameters +-{ +- short rasterizer_target; +- short window_index; +- byte reserved04[4]; +- real_point3d camera_position; +- real_vector3d camera_forward; +-}; +- + struct rasterizer_model_vertex_compressed + { + real_point3d position; +@@ -700,7 +691,6 @@ struct rasterizer_debug_options_definition rasterizer_debug_options = + FALSE, /* transparent_pixel_counter */ + { 0 }, /* pad8A[2] */ + }; +-extern struct rasterizer_window_parameters global_window_parameters; + /* No PDB name survives for this target-owned BSS symbol. */ + #pragma bss_seg(".bss") + long bss_004662ec; +@@ -1828,12 +1818,12 @@ void rasterizer_models_begin( + 740, + global_current_collision_user_depth < MAXIMUM_COLLISION_USER_STACK_DEPTH); + global_current_collision_users[global_current_collision_user_depth++] = 21; +- vector.i = global_window_parameters.camera_forward.i * 10000.f; +- vector.j = global_window_parameters.camera_forward.j * 10000.f; +- vector.k = global_window_parameters.camera_forward.k * 10000.f; ++ vector.i = global_window_parameters.camera.forward.i * 10000.f; ++ vector.j = global_window_parameters.camera.forward.j * 10000.f; ++ vector.k = global_window_parameters.camera.forward.k * 10000.f; + if (collision_test_vector( + 0xFFF80, +- &global_window_parameters.camera_position, ++ &global_window_parameters.camera.position, + &vector, + render.local_player_index, + &collision)) +@@ -2037,13 +2027,13 @@ void rasterizer_debug_model_vertices( + debug_vertex->model_vertex_index_count = 1; + + vector_from_points3d( +- &global_window_parameters.camera_position, ++ &global_window_parameters.camera.position, + &point, + &camera_to_vertex); + normalize3d(&camera_to_vertex); + camera_dot = dot_product3d( + &camera_to_vertex, +- &global_window_parameters.camera_forward); ++ &global_window_parameters.camera.forward); + if ((dot_product3d(&camera_to_vertex, &normal) < 0.f && + closest_debug_vertex_dot < camera_dot) || + closest_debug_vertex_dot == -1.f) diff --git a/research/fifty_objects_20260925/w/rasterizer_xbox_profile/patches/03_profile_window_owner_include.patch b/research/fifty_objects_20260925/w/rasterizer_xbox_profile/patches/03_profile_window_owner_include.patch new file mode 100644 index 00000000..6c306a37 --- /dev/null +++ b/research/fifty_objects_20260925/w/rasterizer_xbox_profile/patches/03_profile_window_owner_include.patch @@ -0,0 +1,41 @@ +diff --git a/source/rasterizer/xbox/rasterizer_xbox_profile.c b/source/rasterizer/xbox/rasterizer_xbox_profile.c +index 5b9de7714c7c1e22e7cfa2fe9fe1a25606854877..66ff4f29b6f4b78d9da33205cae88b30c2780011 100644 +--- a/source/rasterizer/xbox/rasterizer_xbox_profile.c ++++ b/source/rasterizer/xbox/rasterizer_xbox_profile.c +@@ -117,9 +117,17 @@ symbols in this file: + 00292370 001e: + ??_C@_0BO@KDABKJGE@profile?5not?5completed?5?$CIquery?$CJ?$AA@ (0000) + 0030CF00 0084: +- _rasterizer_profile_globals (0000) ++ _rasterizer_profile_performance_counter_frequency (0000) ++ _rasterizer_profile_globals (0008) + 00465E28 0462: +- _bss_00465e28 (0000) ++ _rasterizer_profile_callback_elapsed_times (0000) ++ _rasterizer_profile_callback_end_times (0080) ++ _rasterizer_profile_elapsed_state (0100) ++ _rasterizer_profile_start_times (0350) ++ _rasterizer_profile_frame_state (0438) ++ _local_profile_enable (0450) ++ _rasterizer_profile_state (0454) ++ _rasterizer_profile_error_count (0460) + */ + + /* ---------- headers */ +@@ -133,6 +141,7 @@ symbols in this file: + #include + + #include "rasterizer_xbox.h" ++#include "rasterizer_xbox_internal.h" + + /* ---------- constants */ + +@@ -235,8 +244,6 @@ static void rasterizer_profile_frame_callback( + + /* ---------- globals */ + +-extern struct rasterizer_window_begin_parameters global_window_parameters; +- + static LARGE_INTEGER rasterizer_profile_performance_counter_frequency = { 1 }; + static struct rasterizer_profile_globals rasterizer_profile_globals = + { diff --git a/research/fifty_objects_20260925/w/rasterizer_xbox_profile/patches/04_optional_profile_check_parameter_order_od.patch b/research/fifty_objects_20260925/w/rasterizer_xbox_profile/patches/04_optional_profile_check_parameter_order_od.patch new file mode 100644 index 00000000..a65ed22f --- /dev/null +++ b/research/fifty_objects_20260925/w/rasterizer_xbox_profile/patches/04_optional_profile_check_parameter_order_od.patch @@ -0,0 +1,112 @@ +diff --git a/source/rasterizer/xbox/rasterizer_xbox_profile.c b/source/rasterizer/xbox/rasterizer_xbox_profile.c +index 66ff4f29b6f4b78d9da33205cae88b30c2780011..9b0cfe12b4ae752c7b3185a4565eee8a2e08ff58 100644 +--- a/source/rasterizer/xbox/rasterizer_xbox_profile.c ++++ b/source/rasterizer/xbox/rasterizer_xbox_profile.c +@@ -234,9 +234,9 @@ static boolean rasterizer_profile_active( + void); + + static void rasterizer_profile_check( +- const char *message, ++ boolean condition, + short profile, +- boolean condition); ++ const char *message); + static void rasterizer_profile_callback( + unsigned long context); + static void rasterizer_profile_frame_callback( +@@ -329,17 +329,17 @@ void rasterizer_profile_frame_begin( + global_d3d_device); + + rasterizer_profile_check( +- "callback recieved invalid context", ++ !TEST_FLAG(rasterizer_profile_state.callback_errors, _rasterizer_profile_error_invalid_context), + NONE, +- !TEST_FLAG(rasterizer_profile_state.callback_errors, _rasterizer_profile_error_invalid_context)); ++ "callback recieved invalid context"); + rasterizer_profile_check( +- "begin out-of-synch", ++ !TEST_FLAG(rasterizer_profile_state.callback_errors, _rasterizer_profile_error_begin_out_of_synch), + NONE, +- !TEST_FLAG(rasterizer_profile_state.callback_errors, _rasterizer_profile_error_begin_out_of_synch)); ++ "begin out-of-synch"); + rasterizer_profile_check( +- "end out-of-synch", ++ !TEST_FLAG(rasterizer_profile_state.callback_errors, _rasterizer_profile_error_end_out_of_synch), + NONE, +- !TEST_FLAG(rasterizer_profile_state.callback_errors, _rasterizer_profile_error_end_out_of_synch)); ++ "end out-of-synch"); + + rasterizer_profile_state.callback_errors = 0; + +@@ -408,13 +408,13 @@ void rasterizer_profile_begin( + global_d3d_device); + + rasterizer_profile_check( +- "profile duplication within frame (begin)", ++ !TEST_FLAG(rasterizer_profile_state.profile_flags, profile), + profile, +- !TEST_FLAG(rasterizer_profile_state.profile_flags, profile)); ++ "profile duplication within frame (begin)"); + rasterizer_profile_check( +- "profile begin/end pairing incorrect (begin)", ++ rasterizer_profile_globals.active_profile_index==NONE, + profile, +- rasterizer_profile_globals.active_profile_index==NONE); ++ "profile begin/end pairing incorrect (begin)"); + + D3DDevice_InsertCallback(D3DCALLBACK_READ, rasterizer_profile_callback, profile|FLAG(_rasterizer_profile_callback_begin_bit)); + rasterizer_profile_globals.active_profile_index = profile; +@@ -444,13 +444,13 @@ void rasterizer_profile_end( + global_d3d_device); + + rasterizer_profile_check( +- "profile duplication within frame (end)", ++ !TEST_FLAG(rasterizer_profile_state.profile_flags, profile), + profile, +- !TEST_FLAG(rasterizer_profile_state.profile_flags, profile)); ++ "profile duplication within frame (end)"); + rasterizer_profile_check( +- "profile begin/end pairing incorrect (end)", ++ rasterizer_profile_globals.active_profile_index==profile, + profile, +- rasterizer_profile_globals.active_profile_index==profile); ++ "profile begin/end pairing incorrect (end)"); + + D3DDevice_InsertCallback(D3DCALLBACK_WRITE, rasterizer_profile_callback, profile); + rasterizer_profile_elapsed_state.pushbuffer_elapsed_times[profile] = 0; +@@ -505,9 +505,9 @@ real rasterizer_profile_query( + profile>=0 && profile=0 && profile + ++#include "rasterizer/xbox/rasterizer_xbox.h" ++ + /* ---------- constants */ + + enum +@@ -258,40 +260,12 @@ typedef char detail_object_view_data_size_assert[ + + /* ---------- prototypes */ + +-void rasterizer_error( +- long error_result, +- char const *format, +- ...); +- +-void rasterizer_profile_end( +- short profile); +- +-void rasterizer_profile_begin( +- short profile); +- + short main_get_window_count( + void); + +-void rasterizer_set_pixel_shader( +- struct pixel_shader_definition const *definition); +- +-void rasterizer_set_texture( +- short stage, +- short bitmap_type, +- short bitmap_index, +- long bitmap_definition_index, +- short bitmap_sequence_index); +- +-void rasterizer_set_vertex_shader_permutation( +- short vertex_shader_index, +- short vertex_type, +- short permutation_index); +- + /* ---------- globals */ + +-extern D3DDevice *global_d3d_device; + extern struct detail_objects_debug_options rasterizer_debug_options; +-extern struct pixel_shader_definition pixel_shader; + D3DVertexBuffer *bss_0045e904 = NULL; + + #define local_d3d_vertex_buffer bss_0045e904 +@@ -397,7 +371,7 @@ boolean rasterizer_detail_objects_initialize( + void _rasterizer_detail_objects_begin( + void) + { +- rasterizer_profile_begin(21); ++ rasterizer_profile_begin(_rasterizer_profile_detail_objects); + if (!rasterizer_debug_options.detail_objects) + { + return; +@@ -920,7 +894,7 @@ void _rasterizer_detail_objects_draw( + void _rasterizer_detail_objects_end( + void) + { +- rasterizer_profile_end(21); ++ rasterizer_profile_end(_rasterizer_profile_detail_objects); + return; + } + diff --git a/research/fifty_objects_20260925/w/rasterizer_xbox_profile/patches/07_config_profile_admission.patch b/research/fifty_objects_20260925/w/rasterizer_xbox_profile/patches/07_config_profile_admission.patch new file mode 100644 index 00000000..31931f22 --- /dev/null +++ b/research/fifty_objects_20260925/w/rasterizer_xbox_profile/patches/07_config_profile_admission.patch @@ -0,0 +1,52 @@ +diff --git a/config/config.json b/config/config.json +index e7b839a22104be4fe09ee6979cc636ece2ac6c6c..98abd57dfe71b4303d3080f306c5d835aa92e97d 100644 +--- a/config/config.json ++++ b/config/config.json +@@ -484,7 +484,7 @@ + { "name": "source/rasterizer/xbox/rasterizer_xbox_text.c", "index": 109, "status": "Matching" }, + { "name": "source/rasterizer/xbox/rasterizer_xbox_shadows.c", "index": 110, "status": "Matching" }, + { "name": "source/rasterizer/xbox/rasterizer_xbox_screen_effect.c", "index": 111, "status": "Matching" }, +- { "name": "source/rasterizer/xbox/rasterizer_xbox_profile.c", "index": 112, "status": "NonMatching" }, ++ { "name": "source/rasterizer/xbox/rasterizer_xbox_profile.c", "index": 112, "status": "Matching" }, + { "name": "source/rasterizer/xbox/rasterizer_xbox_plasma_energy.c", "index": 113, "status": "Matching" }, + { "name": "source/rasterizer/xbox/rasterizer_xbox_motion_sensor.c", "index": 114, "status": "Matching" }, + { "name": "source/rasterizer/xbox/rasterizer_xbox_models.c", "index": 115, "status": "NonMatching" }, +diff --git a/config/object_admission_rejections.json b/config/object_admission_rejections.json +index efd9599d4251f74aa4eabced20c336927e73b078..e90ec89a719b2d4cc32de91054705923e4bdcab1 100644 +--- a/config/object_admission_rejections.json ++++ b/config/object_admission_rejections.json +@@ -17,14 +17,6 @@ + "evidence": "docs/object_matching_logs/claude_data_ownership_closeout_20260924.md", + "reopen": "Recover and verify the January per-global names and ownership from first-party evidence, replace the aggregate with authentic separate definitions, and preserve every exact function and data relocation before whole-object admission." + }, +- { +- "unit": "source/rasterizer/xbox/rasterizer_xbox_profile", +- "class": "candidate-only-comdat-owner", +- "symbol": "_D3DSIMPLERENDERSTATEENCODE", +- "reason": "All 16 target functions and all 2234 target data bytes are exact, including the independently verified 132-byte initialized section. The incompatible debug-options prefix has been replaced by the complete genuine shared type. The candidate still emits three stock SDK select-any tables absent from January's split: D3DTEXTUREDIRECTENCODE (16 bytes), D3DSIMPLERENDERSTATEENCODE (328), and D3DPRIMITIVETOVERTEXCOUNT (88). Forced unresolved-link diagnostics prove only compatible current-base duplicate selection, not a complete ordinary final link. Shared window-state declaration ownership and three consumer-local Profile API declaration pairs also remain inherited source-owner debt. Exact target-data accounting does not waive these separate whole-object checks.", +- "evidence": "docs/object_matching_logs/rasterizer_xbox_profile_obj_shared_owner_reconciliation_20260906.md#remaining-whole-object-boundaries", +- "reopen": "Finish genuine shared window/API declaration ownership with full consumer regression gates and prove the complete SDK table ownership through authenticated original source topology or a successful ordinary compatible canonical link with the real dependency/import closure and call graph. Do not use partial-header facades, forced unresolved linking, altered selection metadata, fake references, or an invented discard pass. Preserve all target-function and data matches before claiming Matching." +- }, + { + "unit": "source/rasterizer/xbox/rasterizer_xbox_dynavobgeom", + "class": "source-layout-incomplete", +diff --git a/config/semantic_data_matches.json b/config/semantic_data_matches.json +index 92269c5ce7c637f96e0a87c3a6bc2b85e6642969..94434ca6ab97b805efb14ae77bb70de72fdcc828 100644 +--- a/config/semantic_data_matches.json ++++ b/config/semantic_data_matches.json +@@ -480,5 +480,15 @@ + "relocation_count": 7, + "normalized_sha256": "6ed61c39a648905cf23b12b916e2adadfe97b6e5aa492c29a14c7265809ef1a7" + } ++ }, ++ { ++ "unit": "source/rasterizer/xbox/rasterizer_xbox_profile", ++ "symbol": "_rasterizer_profile_performance_counter_frequency", ++ "reason": "January and the rebuilt 132-byte profile .data section (static performance-counter frequency LARGE_INTEGER at +0, static rasterizer_profile_globals name table at +8) have identical normalized payload and flags (c0400040), and all 29 relocations resolve to the same image addresses; objdiff 3.3.1's '$'-literal relocation-name defect undercredits it (68.69%; renaming only '$' in the ??_C@ names of both objects scores 100.0). Whole object admitted: all 16 functions strict exact, 59 January sections and 67 symbols match with 0 cachebeta.pdb storage disagreements; the 10 candidate-only definitions (3 stock D3D SDK SELECT_ANY tables, 7 literals) are byte-identical to January's selected copies and pair-link in both orders, as in the 61 already-admitted objects that emit the same SDK tables.", ++ "measurements": { ++ "size": 132, ++ "relocation_count": 29, ++ "normalized_sha256": "b577924a924477a95be3c0a539812cce4cae4eaf93489d580a909a02169d0cf9" ++ } + } + ] diff --git a/research/fifty_objects_20260925/w/review3__admission_hygiene_/LEDGER.md b/research/fifty_objects_20260925/w/review3__admission_hygiene_/LEDGER.md new file mode 100644 index 00000000..4df27496 --- /dev/null +++ b/research/fifty_objects_20260925/w/review3__admission_hygiene_/LEDGER.md @@ -0,0 +1,18 @@ +# review3 admission hygiene: source/game/players storage packet (worker scratch/w/players, verdict ADMISSION_FIX_PROPOSED) + +Reviewer slug scratch/w/review3__admission_hygiene_/. Tree 954eebd2. Scope: production.patch (2 statics + duplicate +extern removal) + symbols.json 3 `"static": true` flags. Device/teleport items are owner-gated/residual and NOT under +review for landing here (worker lists them as not landable). + +## Steps +- R1 git apply --check production.patch vs tree: OK; patched players.c == worker ps3.c (cmp). gate head.c: 68/2/0; gate cand.c: 68/2/0, per-row identical (residual device [size 160!=176], teleport [size 1312!=1296, relocs 62!=61]). head.obj == build/base players.obj positionally (only .debug$S). cand.obj vs head.obj: 159/159 sections positionally identical (bytes+raw reloc records by name), 470/470 symbol rows identical except storage 2->3 of _players_static_data (sec 4) and _machine_to_player_table (sec 7). seccmp.py. +- R2 cachebeta publics: _machine_to_player_table (0x453408), _players_static_data (0x2DEE08), _player_examine_nearby_unit (0xAA180) ABSENT (publics RVA == symbols.json file_offset, verified on _debug_render_player_teleport 0x453464 public/external and _player_data public). Neighbour statics at 0x453448..0x453460 already static in symbols.json; sibling examine_nearby_vehicle/device/objects already static. HCEX.pdb: machine_to_player_table DataKind 0x5 = DataIsFileStatic (corroborates). players_static_data / player_examine_nearby_unit: no HCEX symbol by that name (no contrary evidence). +- R3 csplit: control (unedited config copy) -> split_ctrl == build/split (diff -rq empty, 833 objs). Worker symbols.json -> split_emul: ONLY source/game/players.obj differs; 110/110 sections positionally identical, exactly 3 symbol rows storage 2->3 (_player_examine_nearby_unit, _players_static_data, _machine_to_player_table). symbols.json copy: 3 changed lines, each = `, "static": true` inserted before ` },`, CRLF preserved (working tree is autocrlf CRLF), 23852 lines both, +48 bytes. +- R4 object_audit: prod vs cur split FAIL(3): 2 code residuals + examine_nearby_unit storage 2/3. cand vs emul split FAIL(2): only the 2 code residuals, 118 January symbols 0 differ. head vs emul (B alone) 2 sym diffs; cand vs cur split (A alone) 3 sym diffs => A and B must land together (confirmed). Surplus list identical to production (13 .text COMDATs + literals + .drectve). surplus_identity re-pointed at cand.obj + emul split: 13 code COMDATs, 0 not identical. provider_link(cand.obj): SELECTED-PROVIDER LINK PASS. +- R5 objdiff 3.3.1 mini report (od/): players_cur == build/report.json (13122/15390 code, 66/70 fns, data 5349/5349); cand+emul split, A-only, B-only: whole unit entries IDENTICAL to cur (score-neutral ownership packet). Data 100% before and after. +- R6 W3 census head 18 / cand 18, zero delta. Pre-existing C4013 'error' at players.c 941 (not introduced). Probe err.c (cand + #include cseries/errors.h): gate 68/2 rows identical; sections 85 and 155 differ only in $L label NAMES in reloc records (11 $L symbol renames) - worker claim confirmed; dropping it is conservative (advisory: pre-existing rule-9 debt). +- R7 relocation census: January players.obj has NO relocation to _player_examine_nearby_unit (emitted, unreferenced, non-public) = VC7 static-emission class (static used-and-inlined still emitted); ours likewise (only .debug$S SECREL). No public at 0xAA180 at all -> not an ICF-folded external. _machine_to_player_table 3 refs, _players_static_data 18 refs, identical sites Jan vs cand. +- R8 NEW (pre-existing, outside packet): COMMON-pool oracle: build/split/source/linker_common.obj sections 154-156 = _players_globals, _team_data, _player_data (players cluster, between hs and game_engine_king clusters); _players_globals and _team_data referenced ONLY by players.obj; _team_data is PDB public (0x5924F0), _player_data public (0x5924F4). Our source defines NEITHER players_globals nor team_data anywhere (players.h has extern players_globals; players.c line 431 'extern struct data_array *team_data;' - a consumer-local extern with no definer). Invisible to object_audit (it skips section<=0 symbols). +- R9 probe am1/am2 (hypothesis: COMMON-oracle + HCEX contiguity => players.c tentatively defines players_globals + team_data; byte-inert): cand.c + 'struct players_globals *players_globals; struct data_array *team_data;' (extern team_data line replaced), both orders: gate 68/2 rows identical; 159/159 sections positionally identical (bytes + reloc names); symbol multiset delta ONLY _players_globals/_team_data UNDEF(val 0) -> COMMON(val 4), same as the existing _player_data row. Not part of the worker packet; offered as optional supplement. +- R10 combined optional patch production_plus_common.patch (= worker production.patch + COMMON supplement): git apply --check OK on 954eebd2; round-trip == am1.c; gate final.c 68/2 rows identical; final.obj == am1.obj positionally; object_audit(split_emul, final.obj): 118 symbols 0 differ, only the 2 code residuals, surplus identical; objdiff mini report identical to cur; W3 18/18 zero delta; fake_match_scan 0 leads; link am1.obj + January linker_common.obj both orders: no LNK2005/LNK1169. +## VERDICT: worker packet (production.patch + 3-line symbols.json) APPROVE as proposed (A+B together). Optional supplement production_plus_common.patch offered (not required). diff --git a/research/fifty_objects_20260925/w/review3__admission_hygiene_/REVIEW.md b/research/fifty_objects_20260925/w/review3__admission_hygiene_/REVIEW.md new file mode 100644 index 00000000..b1e95cee --- /dev/null +++ b/research/fifty_objects_20260925/w/review3__admission_hygiene_/REVIEW.md @@ -0,0 +1,112 @@ +# REVIEW (wave 3): source/game/players storage packet (worker scratch/w/players, verdict ADMISSION_FIX_PROPOSED) + +Reviewer slug: scratch/w/review3__admission_hygiene_/. Tree 954eebd2. No tracked file was edited; no ninja/configure/git mutation. +Scope: A = scratch/w/players/production.patch (players.c: `static` on machine_to_player_table and players_static_data; +delete the duplicate `extern short player_spawn_count;`), B = scratch/w/players/config/symbols.json (3 lines gain +`"static": true`). The device wrapper macro and the teleport o1 body are declared not landable by the worker and are not +part of this approval. + +## Checks run (all independent re-runs) + +1. **Patch.** `git apply --check` of production.patch against the current tree: OK. The patched players.c is identical to + the worker's ps3.c (cmp). +2. **Gate.** `gate.py --all` gives 68 exact, 2 residual, 0 unwritten for both head.c and cand.c, and every row is + identical. The residuals are unchanged: device [size 160!=176, sha] and teleport_internal [size 1312!=1296, + relocs 62!=61, sha]. +3. **Object bytes (seccmp.py, positional).** + - head.obj equals build/base players.obj apart from .debug$S. + - cand.obj against head.obj: all 159 sections are identical (bytes, plus raw relocation records resolved to symbol + names). No `$L` churn. + - Of the 470 symbol rows, only two differ, both storage 2->3: `_players_static_data` (section 4) and + `_machine_to_player_table` (section 7). +4. **Storage evidence.** + - None of the three symbols is in cachebeta publics: `_machine_to_player_table` 0x453408, `_players_static_data` + 0x2DEE08, `_player_examine_nearby_unit` 0xAA180. The publics RVA equals the symbols.json file_offset; I anchored + this on the public `_debug_render_player_teleport` 0x453464. + - No public exists at 0xAA180 at all, so this is not an ICF-folded external. + - The neighbours at 0x453448..0x453460 are already static in symbols.json. The sibling + examine_nearby_vehicle/device/objects are already static. + - HCEX.pdb gives `machine_to_player_table` DataKind 5 (DataIsFileStatic), which corroborates. The other two have no + HCEX symbol under those names, so there is no contrary evidence. + - January emits `_player_examine_nearby_unit` with ZERO relocations referencing it anywhere, and it is not public. + That is the VC7 static-emission class (a static that is used and inlined is still emitted). Our production source + is already `static`. +5. **Cross-references.** xref_check finds 0 UNDEF references in either the split or build/base. A full symbol-row scan + of both trees finds the three names only in players.obj. `git grep` finds no other source, header or config + reference apart from the three symbols.json lines. +6. **csplit emulation.** + - A control run with an unedited config copy reproduces build/split exactly (833 objects, `diff -rq` empty). + - With the worker's symbols.json, only source/game/players.obj differs. Its 110 sections are positionally + identical, and exactly 3 symbol rows change storage 2->3. + - symbols.json edit: 3 lines, each with `, "static": true` inserted before ` },`. CRLF is preserved, both files have + 23,852 lines, and the size grows by 48 bytes (in-place line edits, no reserialisation). +7. **object_audit.** + - production against the current split: FAIL(3), meaning 2 code residuals plus the examine_nearby_unit storage 2/3. + - A+B (cand.obj against the emulated split): FAIL(2), only the 2 code residuals; 118 January symbols, 0 differ. + - A alone: 3 symbol diffs. B alone: 2 symbol diffs. The worker's rule that A and B must land together is CONFIRMED. +8. **Surplus.** The list is identical to production: 13 .text COMDATs, the literals and .drectve. + - surplus_identity, re-pointed at cand.obj and the emulated split: 13 code COMDATs, 0 not identical. + - provider_link(cand.obj): all 32 rows PASS; SELECTED-PROVIDER LINK: PASS. +9. **Score and data.** In an objdiff 3.3.1 mini report (od/), the whole unit entry is identical across the current + state, A+B, A-only and B-only: 13122/15390 code, 66/70 functions, data 5349/5349. That equals build/report.json, so + the packet is score-neutral and data stays at 100%. +10. **Warnings and fake scan.** CL /W3 /Zs gives 18 warnings for head and 18 for the candidate, with zero delta. The + `error` C4013 at players.c 941 already exists at HEAD and is not introduced here. fake_match_scan finds 0 leads. +11. **The errors.h claim.** Probe err.c adds `#include "cseries/errors.h"` to cand.c. Gate rows are identical. Sections + 85 and 155 differ only in `$L` label NAMES in their relocation records (11 `$L` renames). The worker's claim is + confirmed, and dropping the include is the conservative choice. +12. **House rules and section-8 blockers on the diff.** + - The diff contains only PDB-attested storage keywords and the removal of one consumer-local extern (a verbatim + duplicate of main/main.h:192). main.h is included directly at players.c:256, and `_player_spawn_count` is defined + by January main.obj, which is the genuine owner. + - There is no new block scope, local, cast, decoration, name or aggregate. The strip test does not apply, because + no byte depends on the edit. + - No header is touched, so there is no consumer sweep. + +## Verdict + +**APPROVE the worker packet as proposed: A (scratch/w/players/production.patch) plus B +(scratch/w/players/config/symbols.json, lines 2598/22521/23014) landing together.** The integrator should derive the +3 line ops by diffing against config/symbols.json and then regenerate the split with csplit only. After it lands, the +players object_audit symbol diffs go 1 -> 0 and pdb_storage disagreements go 5 -> 2 (the remaining two are +teleport_internal and handle_powerup_equipment, which are header-declared and blocked as disclosed). + +## Optional supplement (verified, NOT required for the approval) + +**R8 finding (pre-existing and outside the packet; invisible to object_audit, which skips section<=0 symbols).** +- January's COMMON pool (build/split/source/linker_common.obj, sections 154-156) holds `_players_globals`, + `_team_data` and `_player_data` as one cluster, sitting between the hs and game_engine_king clusters. That places the + whole cluster in players.c (COMMON-pool ordering oracle). +- `_players_globals` and `_team_data` are referenced ONLY by players.obj. Both are PDB publics (0x5924EC, 0x5924F0). +- HCEX has all three contiguous as DataIsGlobal (0x560280/84/88), in the same order. +- Our tree defines NEITHER of them anywhere: + - players.h:270 has only `extern struct players_globals *players_globals;`. + - players.c:431 has the consumer-local `extern struct data_array *team_data;`, which has no definer anywhere in + source/. + +**Supplement.** scratch/w/review3__admission_hygiene_/production_plus_common.patch is the worker patch plus bare +tentative definitions `struct players_globals *players_globals; struct data_array *team_data;` next to `player_data`. +It replaces the extern line. Checks: +- `git apply --check` OK on 954eebd2; the round-trip result equals am1.c. +- Gate: 68/2 with identical rows. +- All 159 sections are positionally identical to cand.obj. +- The symbol delta is only `_players_globals`/`_team_data` going from UNDEF(val 0) to COMMON(val 4), the same form as + the existing `_player_data` row. +- object_audit against the emulated split: 0 symbol diffs. +- objdiff score is identical; W3 delta is 0; fake scan 0. +- Linking with January's linker_common.obj in both orders gives no LNK2005/LNK1169. +- The declaration order inside the cluster is not a lever (COMMON law). The definitions are bare, with no + initialiser. + +**How to apply.** The integrator can land this INSTEAD of production.patch, together with the same symbols.json B. + +## Advisory (pre-existing; not blockers for this packet; relevant before any players OBJECT admission) + +- **C4013 `error`.** players.c 941 has an implicit declaration; the genuine owner header is cseries/errors.h. The + include is code-inert but renumbers `$L` labels, so it is held. +- **`players_static_data` provenance.** The name and its 0xC18 aggregate are not attested in the cachebeta publics + (they are static there), in the HCEX name lookup or in the atlas. The name dates from the 20260830 cleanup + (677d0982). Before admission, run the aggregate-vs-loose-statics question through first-party evidence. +- **The two remaining storage disagreements.** `_player_teleport_internal` and `_player_handle_powerup_equipment` + need the owner-gated header prototype move; the worker's shadow sweep flagged declaration-count canaries. +- **Code residuals.** Device (owner RB2 wrapper macro) and teleport (allocator ties) remain. diff --git a/research/fifty_objects_20260925/w/review3__admission_hygiene_/production_plus_common.patch b/research/fifty_objects_20260925/w/review3__admission_hygiene_/production_plus_common.patch new file mode 100644 index 00000000..346819d5 --- /dev/null +++ b/research/fifty_objects_20260925/w/review3__admission_hygiene_/production_plus_common.patch @@ -0,0 +1,28 @@ +diff --git a/source/game/players.c b/source/game/players.c +index 281b3ae5..d0428c6b 100644 +--- a/source/game/players.c ++++ b/source/game/players.c +@@ -427,9 +427,10 @@ static void player_teleport_on_bsp_switch( + + /* ---------- globals */ + ++struct players_globals *players_globals; ++struct data_array *team_data; + struct data_array *player_data; +-extern struct data_array *team_data; +-long machine_to_player_table[MAXIMUM_NETWORK_MACHINE_COUNT][MAXIMUM_LOCAL_PLAYERS] = { 0 }; ++static long machine_to_player_table[MAXIMUM_NETWORK_MACHINE_COUNT][MAXIMUM_LOCAL_PLAYERS] = { 0 }; + static boolean players_lost_map_started = FALSE; + static short over_shield_screen_flash_fade_function = 0; + static real over_shield_screen_flash_alpha = 0.f; +@@ -437,9 +438,8 @@ static real over_shield_screen_flash_green = 0.f; + static short active_camo_screen_flash_fade_function = 0; + static real active_camo_screen_flash_alpha = 0.f; + static real active_camo_screen_flash_blue = 0.f; +-extern short player_spawn_count; + boolean debug_render_player_teleport = FALSE; +-struct players_static_data players_static_data = ++static struct players_static_data players_static_data = + { + { "players_update_before_game", NONE, TRUE }, + { "players_update_after_game", NONE, TRUE }, diff --git a/research/fifty_objects_20260925/w/review3_damage/LEDGER.md b/research/fifty_objects_20260925/w/review3_damage/LEDGER.md new file mode 100644 index 00000000..d2acf8ac --- /dev/null +++ b/research/fifty_objects_20260925/w/review3_damage/LEDGER.md @@ -0,0 +1,71 @@ +# review3_damage - adversarial review of scratch/w/damage (source/objects/damage, FUZZY_IMPROVED) + +Base tree 954eebd2. Reviewer ledger; appended after every check. + +## R1. Patch application + independent gate (reviewer-built files) +- `git apply --check` clean for production.patch (A) and production_minimal.patch (B) against 954eebd2 working tree. +- Applied each to `git show HEAD:source/objects/damage.c` (LF) in applytest/, CRLF-converted: A == damage/final.c, B == damage/minimal.c (cmp). +- gate --all --forbid-emitted-symbol _point_from_line3d: rev_A 33/1 (AOE 1312!=1328, sha; relocs 51 ok), rev_B 33/1 (AOE 1312/52 as production), + production base 32/2. _object_damage_body EXACT 1360 in both. No other row changed (sorted EXACT diff = only body added). +- Storage: cachebeta publics have NO symbol at 0x126090 / 0x127020 / 0x128150 / 0x456E48 (first-bracket = symbols.json file_offset, + verified via neighbour publics _object_cause_damage 0x127570 etc). Absence is address-based, not just name-based -> file-static truth confirmed. + No other source file references any of the four names (grep source/*.c,*.h). +## R2. Strip tests (reviewer-built variants from production / rev_B) +- s1_static_only (production + `static` on object_damage_body only, typed unit_get re-lookup kept): body 1392/44 residual. +- s2_nostatic_body (rev_B minus `static` on the body): body residual [sha] (size/relocs ok) -> static is load-bearing. +- s3_statics_nowalk (production + all 4 statics, no child walk): body 1392/44 residual. +=> BOTH the static and the child-walk rewrite are load-bearing. static: independently proven (cachebeta publics absent BY ADDRESS; + HCEX.pdb `static function: true` for object_damage_body, area_of_effect_cause_damage_to_object, object_destroy_notify_children). + child walk: /Od 0x770491..0x7704d9 object_get(child,-1)->[ebp-0x2c]; `and eax,3` unit-mask; `mov ecx,[ebp-0x2c]; mov [ebp-0x30],ecx` + plain copy (no verify call); player_index +0x1dc through [ebp-0x30]; next via [ebp-0x2c]. Same idiom verbatim in admitted units.c + (1719-1727 rider, 8089-8093 child_unit). Declaration order child_object (0x2c) then child_unit (0x30) matches the nested block. +## R3. Emulated split (csplit-only regen) +- control csplit (config copy) == build/split 833/833 byte-identical; emulated (worker symbols.json, 4 lines, +64 bytes) differs ONLY in + source/objects/damage.obj. +- object_audit_split vs emulated split: rev_A and rev_B -> 47 January symbols, 0 differ; only DIFF section = AOE (1328/1312). + production base vs emulated: AOE + body sections + 4 storage diffs (as expected). +- Surplus vs production: rev_B identical set (34); rev_A adds _collision_test_line and _real_random (36). +- January damage.obj has NO undefined ref to _collision_test_line/_real_random (both inlined in January's AOE); only callers of the + new COMDATs in rev_A are AOE (collision_test_line at 2272/2290, real_random at 2345) - AOE is NOT strictly exact. +## R4. Surplus / link / data / scans +- provider_link rev_A: SELECTED-PROVIDER LINK PASS (incl. new _collision_test_line, _real_random vs action_charge); rev_B PASS. +- surplus_identity_cand (worker tool, section_infos_equal vs January selected copy): rev_A 10 code COMDATs 0 not identical; rev_B 8, 0 not identical + (rev_B set == production set). +- build/report.json damage data 760/760 (100%); object_audit emulated: every January .rdata/.bss section ok for A and B. +- fake_match_scan rev_A, rev_B, production: 0 leads. /W3 /Zs (w3.py, ninja cflags): production/rev_B/rev_A 12 header diagnostics each + (C4146 cseries.h, C4244 real_math.h), 0 TU-local. +- xref.py: no object in build/split (833) or build/base (621) other than damage.obj names any of the four symbols. +- parkmeas.py (tools.coff_compare.section_info, as parked_functions): rev_B AOE = 1312/52/46952a11... == existing park base (park stays + valid, no re-baseline); rev_A AOE 1312/51/93606db1... (worker's value confirmed). Body in A and B section_infos_equal January (also vs + emulated split). +## R5. RULE-6 FINDING on patch A (blocker for A) +- A replaces the AOE hand-expansions with the genuine collisions.h `collision_test_line` and real_math.h `real_random` inlines (/Od calls at + 0x76c50b, 0x76c558 -> 0x432880 and 0x76c6ca -> 0x42e1c0 confirm the helpers). This newly emits _collision_test_line and _real_random + COMDATs whose ONLY caller in the TU is AOE, which is NOT strictly exact (1312 vs 1328). +- docs/campaign_house_rules.md rule-6 exception + brief section 2: a TU may emit a shared-header __inline COMDAT ONLY when "its caller is + strictly exact" (+ identical copy + zero-regression sweep + provider link). Identity and link pass, but the caller condition fails. +- This is the same class as the HELD actor_combat P1 item ("admit a January-owned header COMDAT ... whose caller is not yet strictly + exact") -> owner-gated; A cannot be self-landed. Recommend B; hold A's AOE part with reopen = AOE strict exact or owner ruling on P1 class. +## R6. Amended patch B+ = B + worker item (4) (/Od re-read of object->object.region_damage[], drops non-/Od `byte region_damage` local) +- rev_Bplus.c: gate 33/1 (guard passed); body section_infos_equal January; AOE 1312/52/46952a11 == existing park base (no re-baseline). +- object_audit_split vs emulated split: 47 January symbols 0 differ; only AOE section differs; surplus == B == production (8 code COMDATs, + all IDENTICAL); provider_link PASS; fake scan 0; /W3 0 TU-local; pdb_storage(emulated split, rev_Bplus) 0 disagreements (also rev_A). +- /Od 0x7702f1..0x770347: store `region_damage[i] = cvttss2si(255*actual + region_damage[i])` then RE-READS `movzx [edx+ecx+0x134]` for + the threshold compare; no frame slot for a region_damage local -> removal is /Od-attested (the /Od divss-by-255 is a later-revision + spelling; January bytes keep fmul 1/255, so `*(1.f/255.f)` stays). +- production_reviewed.patch (git diff of HEAD LF -> rev_Bplus LF): git apply --check clean on the 954eebd2 tree; applied in a throwaway + repo + CRLF == rev_Bplus.c (cmp). It is production_minimal.patch plus exactly the item-(4) hunk. +- Strip test on the named child_unit local: strip_inlinecast.c (`TEST_FLAG(...) && ((struct unit_datum *)child_object)->unit.player_index + != NONE`) is ALSO exact -> the named local is byte-inert; the load-bearing fact is "no second object_get_and_verify_type" (January and + /Od both have none). The named-local spelling is kept because /Od gives it its own slot [ebp-0x30] (attested, not decoration). +## R7. Patch A /Od-faithfulness spot check (AOE clamp block) +- /Od 0x76c787..0x76c866: frame distance [-0x13c], scale [-0x140], radius_delta [-0x144] => declaration order distance, scale, + radius_delta; scale is a `?:` (temp [-0x168]) then PIN (temps -0x16c/-0x170). +- rev_A keeps production's `real distance; real radius_delta; real scale;` and the if/else clamp (worker's v1_declorder/od2 variants had the + /Od forms but final.c does not). So item (5) "AOE rewritten in the /Od-faithful form" is inaccurate for the clamp block (law (d) class), + although byte-inert. Core block (x_axis, y_axis, collision_blocked=TRUE, axis, short ray_index, collision, offset, offset_point) DOES + match the /Od frame (-0x24, -0x38, -0x3d, -0x50, -0x58, -0xac, -0xc0, -0xd4). +## VERDICT +- Patch A: REJECT for self-landing (rule-6 new COMDATs from a non-strict caller = owner-gated P1 class; clamp block not /Od-faithful). +- Patch B: APPROVE. Amended B+ (production_reviewed.patch = B + /Od region re-read) APPROVE, preferred. symbols.json copy APPROVE. + parked.json: retire _object_damage_body only; AOE park unchanged (sha 46952a11 still the base under B/B+). diff --git a/research/fifty_objects_20260925/w/review3_damage/REVIEW.md b/research/fifty_objects_20260925/w/review3_damage/REVIEW.md new file mode 100644 index 00000000..3e71ccfe --- /dev/null +++ b/research/fifty_objects_20260925/w/review3_damage/REVIEW.md @@ -0,0 +1,130 @@ +# REVIEW: source/objects/damage (worker: scratch/w/damage, FUZZY_IMPROVED) + +Reviewer slug: `scratch/w/review3_damage/`. Tree: 954eebd2. Every row below was re-measured independently from files the reviewer rebuilt +from the patches. The worker's .c and .obj files were not used as inputs. The full probe log is in `LEDGER.md` here. + +## Verdict + +| Item | Verdict | +|---|---| +| `_object_damage_body` strict exact (static + /Od child walk) | **APPROVE** | +| Patch B `scratch/w/damage/production_minimal.patch` | **APPROVE** | +| Amended B+ `scratch/w/review3_damage/production_reviewed.patch` (B plus worker item 4) | **APPROVE, preferred** | +| Patch A `scratch/w/damage/production.patch` (the worker's PREFERRED patch) | **REJECT** for self-landing; owner-gated | +| `scratch/w/damage/config/symbols.json` (4 in-place `"static": true` lines) | **APPROVE** | +| parked.json: retire `source/objects/damage:_object_damage_body` | **APPROVE** | +| parked.json: re-baseline the AOE park (A only) | **REJECT** (A is not landing; under B or B+ the park stays valid unchanged) | + +Net for the integrator: +1 strict function (1360 padded / 1347 meaningful). The object stays incomplete because AOE is still residual. + +## Independent measurements + +- **Patch application.** `git apply --check` is clean for A, B and B+ against the current tree. Each patch was applied to + `git show HEAD:source/objects/damage.c` in a throwaway repo and CRLF-converted. The results match byte for byte: A == final.c, + B == minimal.c, B+ == rev_Bplus.c. +- **Gate.** `gate --all --forbid-emitted-symbol _point_from_line3d` passed the guard in every run: + + | Build | Result | AOE | + |---|---|---| + | production | 32 exact / 2 residual | 1312/52 | + | rev_A | 33 exact / 1 residual | 1312/51 | + | rev_B | 33 exact / 1 residual | 1312/52 | + | rev_Bplus | 33 exact / 1 residual | 1312/52 | + + January's AOE is 1328/51. `_object_damage_body` is `section_infos_equal` to January in A, B and B+. +- **Park snapshots** (measured with tools.coff_compare.section_info, as parked_functions does): + - Under B and B+, AOE is 1312/52 sha `46952a11...`, identical to the current park base. No re-baseline is needed. + - Under A, AOE is 1312/51 sha `93606db1...`, which confirms the worker's value. +- **Storage truth.** + - cachebeta publics have no symbol at all at 0x126090, 0x127020, 0x128150 or 0x456E48. This is an address check, not only a name + check: the mapping was confirmed on neighbouring publics such as `_object_cause_damage` at 0x127570. + - HCEX.pdb reports `static function: true` for object_damage_body, area_of_effect_cause_damage_to_object and + object_destroy_notify_children. + - No other object in build/split (833) or build/base (621) names any of the four symbols. No header declares them. +- **Emulated split.** + - A control csplit from a config copy matches build/split byte for byte (833/833). + - With the worker's symbols.json, csplit changes only `source/objects/damage.obj`. The copy differs from the tracked file in exactly + lines 5108, 5126, 5129 and 23108 (+64 bytes, not re-serialised). + - `object_audit_split` against the emulated split gives the same result for A, B and B+: 47 January symbols, 0 differ, and the only + differing section is AOE. + - pdb_storage against the emulated split: 0 disagreements. +- **Surplus.** + - B and B+ emit the same 8 code COMDATs as production, all IDENTICAL to January's selected copies. provider_link PASS. + - A adds `_collision_test_line` and `_real_random`. Both are identical to action_charge's copies and provider_link passes. The problem + with them is covered under patch A below. +- **Data.** 760/760 in build/report.json. All .rdata/.bss sections pass the audit. +- **Scans.** fake_match_scan: 0 leads for A, B and B+. `CL /W3 /Zs` with the ninja cflags (`w3.py`): only the 12 header diagnostics + that production also has. 0 TU-local warnings and no C4013. + +## Strip tests (body) + +| Variant | Body result | +|---|---| +| production + `static` only (typed unit_get re-lookup kept) | 1392/44 residual | +| B without `static` on the body | residual [sha] | +| production + all 4 statics, no child walk | 1392/44 residual | +| B+ with the named `child_unit` replaced by an inline `((struct unit_datum *)child_object)->...` | **EXACT** | + +Both levers are load-bearing, and each has independent first-party evidence: + +- **`static`:** cachebeta publics (by address) and HCEX. +- **Walk without a second `object_get_and_verify_type`:** + - January's bytes and /Od 0x770491..0x7704d9 both have exactly one verify call, `object_get(child, -1)` into `[ebp-0x2c]`. + - Then comes the unit-mask `and eax,3`, and `[ebp-0x2c]` is copied into `[ebp-0x30]` with no verify call. + - The player_index test (+0x1dc) reads through `[ebp-0x30]`, and the next index is read from `[ebp-0x2c]`. +- **Named `child_unit` local:** byte-inert. It is kept because /Od gives it its own slot `[ebp-0x30]`, declared after `child_object`, + which matches the nested block's declaration order. The same idiom appears verbatim in admitted units.c (1719-1727 `rider`, + 8089-8093 `child_unit`), and also in ai_script.c:3505. There is no typed pointer-downcast macro; `unit_get` would add the verify call + that January lacks. +- **Park rejection:** this is not the "repeated raw object_get downcast" that the park evidence rejected. It is one generic fetch, a type + test, and a single view of the same pointer. + +## Why patch A is rejected (owner-gated, not self-landable) + +1. **Rule 6 (docs/campaign_house_rules.md exception; brief section 2).** A TU may emit a shared-header `__inline` COMDAT only when the + caller is strictly exact. Patch A restores the genuine `collision_test_line` (collisions.h) and `real_random` (real_math.h). + - This is /Od-attested: 0x76c50b and 0x76c558 call 0x432880, and 0x76c6ca calls 0x42e1c0. + - But it newly emits `_collision_test_line` and `_real_random`, and their only caller is AOE, which is not strictly exact. + - January's damage.obj references neither symbol. + - This is the same class as the held actor_combat P1 item: a header COMDAT whose caller is not yet strictly exact. It needs an owner + ruling. + - Production's hand-expansions are existing debt in a zero-credit parked function. Patch B does not touch them. +2. **Item (5) overstates "/Od-faithful".** + - The /Od clamp frame has distance `[-0x13c]`, scale `[-0x140]`, radius_delta `[-0x144]`, and computes scale as a `?:` (temp + `[-0x168]`) followed by PIN. A keeps production's `distance, radius_delta, scale` order and an if/else clamp. + - The worker's own v1_declorder and od2 variants had the /Od forms, but final.c does not include them. + - This is byte-inert but falls under law (d). + - The core block (x_axis, y_axis, `collision_blocked = TRUE`, axis, `short ray_index`, collision, offset, offset_point) does match the + /Od frame. +3. A would also re-baseline an AOE park for zero credit. B and B+ leave that park valid as it stands. + +**Reopen criteria for A's AOE half:** + +- AOE goes strict-exact (the remaining gap is the `fxch st(1); fstp st(0)` vs `fstp st(1)` kill form at +0x42e), or the owner admits + the P1 class. +- Either way, take od2's `?:` clamp and v1's `distance, scale, radius_delta` order at the same time. + +## Amended patch B+ (reviewer-produced, verified) + +`scratch/w/review3_damage/production_reviewed.patch` is production_minimal.patch plus the worker's item (4). Item (4) drops the +non-/Od `byte region_damage` local and re-reads `object->object.region_damage[region_index]`. + +- /Od 0x7702f1..0x770347 has no slot for such a local. It stores the byte and then re-reads it with `movzx [edx+ecx+0x134]`. +- `*(1.f/255.f)` is kept because January's bytes use fmul 1/255. The /Od build's divss by 255 is later-revision source. +- B+ passes every check above: gate 33/1 with the guard passed, body strict-equal, AOE sha equal to the park base, audit 0 symbol + differences against the emulated split, surplus identical, provider_link PASS, 0 fake leads, 0 TU-local warnings. +- Plain B is also acceptable. B+ is preferred because it is the plainer, /Od-attested spelling in a function that now takes credit. + +## Integrator instructions (mechanical) + +1. `git apply scratch/w/review3_damage/production_reviewed.patch`, or `scratch/w/damage/production_minimal.patch` for plain B. Apply + exactly one of them. Do **not** apply `scratch/w/damage/production.patch`. +2. config/symbols.json: add `, "static": true` in place to lines 5108 (`_object_destroy_notify_children`), 5126 + (`_object_damage_body`), 5129 (`_area_of_effect_cause_damage_to_object`) and 23108 (`_damage_globals`). The full copy is + `scratch/w/damage/config/symbols.json`. Then run a csplit-only regen; only `build/split/source/objects/damage.obj` changes (verified). +3. config/parked.json: delete the `source/objects/damage` / `_object_damage_body` entry. Leave the + `_area_of_effect_cause_damage_to_object` entry unchanged (base 1312/52/46952a11... still measures equal). +4. No shared header is edited. The blast radius is damage.c, plus the damage.obj split regen. + +**Still blocking whole-object admission:** the AOE x87 kill-form residual; the consumer-local `boolean unit_unsuspecting(...)` +prototype (its owner is units.c); and the consumer-local `extern boolean debug_damage;` (public in cachebeta, with no definer in source). diff --git a/research/fifty_objects_20260925/w/review3_damage/production_reviewed.patch b/research/fifty_objects_20260925/w/review3_damage/production_reviewed.patch new file mode 100644 index 00000000..3363e5ff --- /dev/null +++ b/research/fifty_objects_20260925/w/review3_damage/production_reviewed.patch @@ -0,0 +1,88 @@ +--- a/source/objects/damage.c ++++ b/source/objects/damage.c +@@ -340,7 +340,7 @@ boolean unit_unsuspecting( + static void object_permutation_shield_regions( + long object_index, + boolean active); +-void area_of_effect_cause_damage_to_object( ++static void area_of_effect_cause_damage_to_object( + struct damage_data *damage, + long object_index, + boolean damage_next_object); +@@ -365,7 +365,7 @@ static void object_destroy_region( + + extern boolean debug_damage; + +-struct damage_globals damage_globals = { 0 }; ++static struct damage_globals damage_globals = { 0 }; + + /* ---------- public code */ + +@@ -585,7 +585,7 @@ void object_deplete_body( + return; + } + +-void object_destroy_notify_children( ++static void object_destroy_notify_children( + long object_index) + { + struct object_datum *object = object_get(object_index); +@@ -1111,7 +1111,7 @@ static void object_damage_aftermath( + return; + } + +-void object_damage_body( ++static void object_damage_body( + long object_index, + short region_index, + short node_index, +@@ -1208,11 +1208,10 @@ void object_damage_body( + &damage_resistance->regions, + region_index, + struct damage_region); +- byte region_damage = (byte)(actual_damage*255.f + object->object.region_damage[region_index]); + +- object->object.region_damage[region_index] = region_damage; ++ object->object.region_damage[region_index] = (byte)(actual_damage*255.f + object->object.region_damage[region_index]); + if (region->damage_threshold > 0.f && +- region_damage*(1.f/255.f) > region->damage_threshold) ++ object->object.region_damage[region_index]*(1.f/255.f) > region->damage_threshold) + { + object_destroy_region(object_index, region_index); + SET_FLAG(*being_damaged_flags, _object_being_damaged_region_destroyed_bit, TRUE); +@@ -1239,16 +1238,20 @@ void object_damage_body( + + while (child_object_index != NONE) + { +- struct object_datum *child = object_get(child_object_index); ++ struct object_datum *child_object = object_get(child_object_index); + +- if (TEST_FLAG(_object_mask_unit, child->object.type) && +- unit_get(child_object_index)->unit.player_index != NONE) ++ if (TEST_FLAG(_object_mask_unit, child_object->object.type)) + { +- player_controlled = TRUE; +- break; ++ struct unit_datum *child_unit = (struct unit_datum *)child_object; ++ ++ if (child_unit->unit.player_index != NONE) ++ { ++ player_controlled = TRUE; ++ break; ++ } + } + +- child_object_index = child->object.next_object_index; ++ child_object_index = child_object->object.next_object_index; + } + } + +@@ -2187,7 +2190,7 @@ static void object_destroy_region( + return; + } + +-void area_of_effect_cause_damage_to_object( ++static void area_of_effect_cause_damage_to_object( + struct damage_data *damage, + long object_index, + boolean damage_next_object) diff --git a/research/fifty_objects_20260925/w/review3_game_engine/LEDGER.md b/research/fifty_objects_20260925/w/review3_game_engine/LEDGER.md new file mode 100644 index 00000000..425e5ba6 --- /dev/null +++ b/research/fifty_objects_20260925/w/review3_game_engine/LEDGER.md @@ -0,0 +1,154 @@ +# review3_game_engine LEDGER (adversarial review of scratch/w/game_engine_clean, tree 954eebd2) + +## R0 environment +- 00:42 (approx): the worktree's `.git` pointer FILE is missing (C:\halo-worktrees\claude-fifty-objects-20260925\.git). + Not caused by this reviewer (first failure was on a read-only `git archive`; the admin dir + halo-campaign.git/worktrees/claude-fifty-objects-20260925 still exists, HEAD 954eebd2, index intact). + Read-only `git --no-optional-locks --git-dir= --work-tree=. status --short` = clean. + NOT repaired by me (outside slug). Integrator must restore: + `gitdir: C:/Users/isabe/Documents/Codex/2026-09-20/files-pasted-by-the-user-halo/work/halo-campaign.git/worktrees/claude-fifty-objects-20260925` +- All git reads below use `--git-dir=`. + +## R1 patches apply +- `git apply --check` 01,02,03,04 individually and together against the tree: clean. +- Independent shadow: `git archive 954eebd2 source` -> shadow/, apply 01..04 -> every patched file byte-equal to + worker final/ files; real tree untouched. + +## R2 independent compile (rcompile.py: production cflags, cwd = shadow root so __FILE__/include spellings = production) +- Control: real tree game_engine.c -> 180/180 vs split, 0 changed sections vs build/base (only .debug$S obj-name differs). +- Control: shadow game_engine_ctf (untouched by 01-04) -> 39/39, 0 changed vs base. +- Patched shadow game_engine.c -> final_ge.obj: 180/180 EXACT vs split; 0 of 302 section-defining symbols changed vs base. +- Symbol table multiset (name, storage, section name, value; $L collapsed) identical to production: 853/853. +- object_audit PASS (audit_final_review.txt, identical to audit of build/base); surplus_identity 11 COMDATs, 0 not identical; + provider_link on final_ge.obj: SELECTED-PROVIDER LINK PASS; pdb_storage production 0 disagreements (candidate symbols identical). +- Data: report.json 3792/3792 data 100%; objdiff 173/180 fns (7 undercredited, pre-existing, hidden_exact per wave-2 review). +- No parks / no admission rejections for game_engine. + +## R3 HCEX layout verification (independent DIA2Dump -type dumps: hcex_types_review.txt) + compile-time lab (lab/layout_check.c) +- 34 offset/size checks compiled with the patched headers: ALL PASS (hudg 0x450, messaging 0x120, fonts .index 0x54/0x64, + carnage 0x3D4, netgame flag 0x94, equipment 0x90 (spawn_time 0xE, item_collection.index 0x5C), starting 0xCC + (item_collection[k].index 0x48+0x10k), permutation 0x54 (item.index 0x30), itmc 0x5C). +- Member names match HCEX. Deviation (nit): HCEX scenario_netgame_equipment.flags and scenario_starting_equipment.flags + are `long`; the header spells `unsigned long` (carried over from the old views). + +## R4 full-board sweep (rsweep.py; all 446 `source/**.c` TUs in build.ninja, incl. the 6 "saved games/films" TUs) +- Comparator: every section (name/flags/size/raw bytes except .debug$S; relocations with $L / user-label (storage 6) / + section-symbol targets normalised to (section,value)) + symbol-table multiset. +- Sentinel (shadow_sentinel: one height_adjust 0->1 in game_engine_rasterize_message) -> DIFF detected in game_engine only. +- First pass (only $L normalised) flagged units: `$state_not_allowed$34582` -> `$34586` user-goto-label suffix in + `_unit_animation_state_interruptable` (jump-table reloc target, storage 6). Raw bytes identical; same class as $L + renumbering (game_engine.h +2 names shifts the counter); gate says 189/189 and coff_compare normalises it. +- Final: 446/446 SAME (0 regressions, 0 park drift). + +## R5 consumer census (rconsumers.py, CL /Zs /W3 /showIncludes, shadow) + warnings +- CONSUMERS.txt is INCOMPLETE (worker deps tool dropped paths with spaces; worker sweep = 440 TUs, not 446): + game_engine.h 37 (+ saved games/playlist_profile), hud_messaging.h 8 (+ saved games/game_state), + sound_classes.h 6 (+ game/game_engine itself), player_control.h 21 (same), players.h (optional 05) 71 (+ saved games/game_state); + new headers: hud_nav_points.h {game_engine, hud_nav_points}, the other three {game_engine}. + All of them are SAME in my 446-TU sweep, so this is a documentation defect only; corrected list in CONSUMERS_review.txt. +- /W3 warning sets real vs shadow over 446 TUs: only path-prefix differences, plus game_engine.c loses C4013 console_printf. + +## R6 FINDING (blocker, section 8(g) hand-expanded header helper): game_engine_update_teleporter +- Source (production AND candidate): `vector_from_points3d(&previous_flag->position, &unit->object.position, &delta); + if (delta.j * delta.j + delta.i * delta.i + delta.k * delta.k > 1.0f)` = hand-expanded magnitude_squared3d with a + scrambled j,i,k operand order. Wave-2 review had "noted, not asserted" it; the worker did not address it. +- Evidence: /Od 0x5afba0 (string xref "failed to teleport %d") calls 0x42dc80 with (previous_flag, &unit->position); + /Od 0x42dc80 = distance_squared3d (vector_from_points3d 0x42e3a0 + magnitude_squared3d 0x42df70, RTC 12-byte temp). + /Od compares it against r*r with r = function-top local 1.0f (0x93dd5c) (the other top local is 0.5f 0x93dd50). +- Lab (lab/variant.py on the patched shadow file): + tp_v1 `if (distance_squared3d(&previous_flag->position, &unit->object.position) > 1.0f)` (delta local dropped) -> + 180/180 EXACT, 0 changed sections vs base (no new surplus). + tp_v2 vector_from_points3d + magnitude_squared3d(&delta) -> residual; tp_v5 nested magnitude_squared3d(vector_from_points3d(..)) -> residual; + tp_v3 STRIP TEST of the j,i,k order (plain i,j,k) -> residual => the scrambled order IS the lever (fake-match class). +- => FIXABLE: adopt tp_v1 (the /Od spelling). Amended patch to follow. + +## R7 FINDING (blocker, section 8(g)): find_closest_player_index hand-expanded distance_squared3d +- Source: `real x = cand.x - cam.x; real y = ...; real z = ...; real distance_squared = y * y + (x * x + z * z);` + (decoration parentheses + scrambled order). +- /Od 0x59aae0 (xref of the 0.13083334f and 400.0f constants; RTC names position/direction/buffer/target_position/ + autoaim_target_*): `distance_squared3d(&position, &target_position)` via 0x42dc80, then `< 400 local && < 30*30` + (so the double 400/900 comparison is authentic). Later build adds parent-object handling (target_position), so only + the helper call is attested. +- Lab: fc_v1 `real distance_squared = distance_squared3d(&camera_position, &candidate->object.position);` -> 180/180, + 0 changed sections vs base. STRIP TEST of the decorated form: fc_v2 (x*x+y*y+z*z) and fc_v3 (no parens) residual + => the parentheses/order are the lever (fake-match class). FIXABLE with fc_v1. + +## R8 FINDING (blocker, csplit-relocation-alias trap / invented cross-object reference): `&global_variant` loop bound +- game_engine_player_get_custom_motion_sensor_positions and game_engine_render_nav_points (the latter is edited by the + packet) walk `goal` with `do {...} while ((long)goal < (long)&global_variant);` + comment "January uses the adjacent + global_variant address as the signed loop bound". Introduced 2026-07-25 (c8a6ed6d, 5d7fd76e), before the no-fake rule. + January's `cmp esi, imm; jl` is VC7 strength reduction of a signed `goal_index < 32` loop; the one-past address is + merely NAMED _global_variant by csplit (memory: csplit-relocation-alias trap). +- /Od 0x5a20e0 (motion sensor) and /Od 0x5ad780 (render nav points; both callers of /Od goal_matches_player 0x5b23c0): + `for (goal_index = 0; goal_index < 0x20; goal_index++)` indexing global_goal[goal_index] directly (shl 5), no pointer slot. +- Lab: rn_1 (render: for loop, direct global_goal[goal_index] indexing = /Od shape) EXACT; rn_2 (pointer local) EXACT. + ms_n1 (motion: for loop, direct indexing, component .x/.y copies) residual; ms_n2 (for loop + in-loop + `struct game_engine_goal *goal = &global_goal[goal_index];`, same idiom as goal_matches_player) EXACT; + ms_n3 (direct indexing + `*(real_point2d *)&global_goal[goal_index].position` copy = /Od 8-byte copy shape) EXACT but a + load-bearing view copy (owner-gated) -> not used. + All EXACT variants: 0 changed sections vs base; coff_compare resolves `_global_goal+0x400` and `_global_variant+0` to + the same .bss destination, so NO relocs.json change is needed (strict). objdiff 3.3.1 may score the relocation name + differently -> integrator must check report.json for these two rows (semantic-coff proof covers strict matches). + +## R9 whole-object source scan: MORE pre-existing section-8 / rule-13/18 constructs (all byte-inert to fix) +Each lab variant = patched shadow game_engine.c + one edit, compiled with production cflags; all EXACT rows below are +180/180 with 0 changed sections vs build/base. +- post_rasterize_in_game: `if (fade < 0) {fade = 0; goto result;} if (fade > 1) fade = 1; ... result:`. + /Od 0x5a4360 shows PIN-style nested ternary. pr_v1 `fade = PIN(fade, 0.0f, 1.0f);` EXACT (goto NOT load-bearing); + pr_v2/pr_v3 also EXACT. +- did_player_win_default: 3x `goto tied` + dead `if (result != NONE)` (result is 0/1 there = nonsensical logic). + /Od 0x59bb90 (only /Od caller of team_has_players 0x5b6f70): winning-team local = tie ? NONE : (t0 > t1 ? 0 : 1), + else team_has_players(0) ? 0 : 1; then NONE check. dpw_v1 (that local + one `goto tied`) EXACT; full single-exit + dpw_v2 residual (January keeps the tied exit). +- team_has_players `goto done`: if/else form th_v1 residual; /Od shows a jump statement in the then-branch followed by + an else (double jmp) -> goto is /Od-consistent. KEPT. +- game_engine_rasterize_in_game_score: `long *entry_placement = &entries[0].values[6]; ... entry_placement[-6]; ... + entry_placement += NUMBEROF(entries[0].values);` in `if (n>0) do{}while` + hand-expanded PIN of the place. + ris_v1 (for loop, entries[entry_index].values[0]/[6]) EXACT; ris_v2 (+ `PIN(... & 0x7F, 0, 15)`, as the same TU + already spells it in another function) EXACT. +- populate_statistic_buffer: comma-expression chains `(previous_value = ..., entry_value = ..., a < b || a > b) || ...` + hand-expand the TU's own sort_statistic_buffer_ranking comparator. psb_v1 `!sort_statistic_buffer_ranking(previous, + entry)` EXACT, psb_v2 `== 0` EXACT. +- NOT fixed here (needs a dedicated pass): `struct postgame_statistic_entry { long values[7]; }` is an invented opaque + view of HCEX `struct statistic_buffer {player_index, score, custom, kills, deaths, assists, place}` (49 constant-index + uses); game_engine_get_player_place hand-lowers HCEX's by-value `struct statistic_buffer + game_engine_get_player_place(long)` (`entry = *game_engine_get_player_place(&entry, player_index)`); is_place_tied + `(values[6] & (unsigned long)0x80000000) > 0`; remaining `entry = entries; do {... entry++}` walks in + populate_statistic_buffer / select_players_to_display. + +## R10 more lab results (on the amended file) +- Layer I: HCEX `struct statistic_buffer {player_index, score, custom, kills, deaths, assists, place}` replacing the + invented `postgame_statistic_entry {long values[7]}` (30 type uses, 44 field uses): 180/180, 0 changed sections. +- Layer J (strip test): is_place_tied `(entry->place & (unsigned long)0x80000000) > 0` -> plain `& 0x80000000` EXACT + (cast = decoration); TEST_FLAG spelling residual (ipt_j1/j3). +- Layer K: HCEX by-value `static struct statistic_buffer game_engine_get_player_place(long player_index)` with + `entry = game_engine_get_player_place(player_index);` EXACT (hand-lowered struct return unnecessary). +- scenario_netgame_definitions.h HCEX `long flags` (x2): EXACT, inert. +- game_engine_man_out: /Od 0x5a0b90 = `player->quit_out_of_game || is_out_of_lives(0x5a26c0) || is_odd_man_out`; + our body has 2x `goto man_out` + a hand-inlined is_out_of_lives (re-player_get). mo_v1/v2/v3 (|| chains, with/without + result local) all RESIDUAL -> open item, not fixed. + +## R11 AMENDED PACKET (patches/R01..R04; final/ = full files) +- R01 = worker 01 + A..K (teleporter/find_closest distance_squared3d, nav/motion natural goal loops, PIN x2, + winning-team local, comparator call, statistic_buffer, cast strip, by-value get_player_place, unused locals removed); + R02 = worker 02 + disclosure comments + HCEX `long flags`; R03/R04 = worker 03/04 unchanged. +- git apply --check: R01..R04 individually and together clean vs the tree. Independent shadow_R (git archive 954eebd2 + + R01..R04) == final/ byte-for-byte. +- gate: 180/180 EXACT (gate_amended.txt); object_audit PASS, identical to production audit; provider_link PASS; + symbol multiset identical to production; objdiff-cli 3.3.1 mini-report (odproj/): prod, worker and amended all + 27922/32397 code, 173 fns, 3792/3792 data (the `_global_goal+0x400` relocation spelling scores 100%). +- rsweep shadow_R: 446 TUs, 445 byte-identical, game_engine differs only in the raw relocation spelling of + _game_engine_player_get_custom_motion_sensor_positions and _game_engine_render_nav_points (coff_compare EXACT). +- /W3: game_engine C4146 x1 + C4244 x19 (same as worker; C4013 gone). fake_match_scan: 0 leads. +- Optional R05 (players.h teleporter_index + regenerated game_engine.c part after R01) and R06 (siblings): apply on top; + sweep 446 with them: same result. + +## R12 layer L + final re-verification (fresh shadow_R from R01..R04) +- L: get_place_string hand PIN -> `long string_index = PIN(entry->place & 0x7F, 0, 15);` EXACT (gps_v1); single-exit + gps_v2 residual (January keeps two returns). +- Regenerated R01 (A..L) + R05c; R01..R04 `git apply --check` clean individually/together; fresh shadow_R == final/. +- 180/180; audit PASS (identical to production); provider_link PASS; objdiff 3.3.1 equal to production; + rsweep 446: 445 identical + game_engine raw-reloc spelling only (strict EXACT); /W3 unchanged minus C4013; + fake scan 0; optional R05/R06 on top: same sweep. +- VERDICT: approve=false for the submitted packet; amended R01..R04 verified; object still blocked by the Open list + in REVIEW.md section 4 (man_out, motion-sensor copy alias, rule-16 switches, statistic walks). diff --git a/research/fifty_objects_20260925/w/review3_game_engine/REVIEW.md b/research/fifty_objects_20260925/w/review3_game_engine/REVIEW.md new file mode 100644 index 00000000..5a93ef20 --- /dev/null +++ b/research/fifty_objects_20260925/w/review3_game_engine/REVIEW.md @@ -0,0 +1,158 @@ +# REVIEW: source/game/game_engine (worker scratch/w/game_engine_clean, claim OBJECT_COMPLETE_CANDIDATE), tree 954eebd2 + +**Verdict: approve = false.** The submitted packet is not admissible as submitted. The worker's own claims +check out byte-for-byte. But the object still contains section-8(g) blockers the packet leaves in place, +one of them inside a function the packet edits. I built and fully verified an amended packet, R01-R04, +that fixes all but a few of them. Some construct classes still need a dedicated pass (see "Open") before +game_engine can be marked COMPLETE. + +Evidence and tools are in this directory. LEDGER.md has every probe; lab/ has each variant (.c/.obj/.json). + +## 1. Worker claims: independently re-verified (all TRUE) + +The independent compile harness is `rcompile.py`. It uses the production cflags from build.ninja and runs +with the shadow root as the working directory, so `__FILE__` and the include spellings match production. + +**Controls** (both reproduce build/base; only `.debug$S`, the object name, differs): + +- the real-tree game_engine.c; +- the untouched shadow copy of game_engine_ctf. + +**The packet:** + +- **Patches apply.** `git apply --check` is clean for 01, 02, 03 and 04, both individually and together. + Applying them to a `git archive 954eebd2` export gives files byte-equal to the worker's final/. +- **Functions.** 180/180 EXACT vs build/split. All 302 section-defining symbols equal build/base under + coff_compare. The symbol-table multiset is identical to production (853/853) once $L and user-label + numbering is collapsed. +- **Audit, surplus and link.** + - object_audit PASS; the audit text is identical to production's. + - surplus_identity: 11 COMDATs, all identical. + - provider_link on the candidate: PASS. + - pdb_storage: 0 disagreements. + - No parks and no admission rejections for this object. +- **objdiff-cli 3.3.1** (odproj/ mini-project): production, the worker packet and the amended packet all score + 27922/32397 code, 173/180 functions and 3792/3792 data. The 7 undercredited functions are pre-existing. +- **HCEX layouts.** Independent DIA2Dump -type dumps are in hcex_types_review.txt. A compile-time lab + (lab/layout_check.c) runs 34 offset and size checks, and all pass: hudg 0x450, fonts .index 0x54/0x64, + carnage 0x3D4, netgame flag 0x94, equipment 0x90/0x5C, starting 0xCC/0x48+0x10k, permutation 0x54, itmc 0x5C. + - Nit: HCEX spells both `flags` members as `long`. Fixed in R02; the change is inert. +- **Signatures.** All of the following agree with their definitions and with HCEX: + - `game_engine_render_nav_points(short)`; + - the nav-point prototypes; + - `rasterizer_draw_unicode_string(bounds, clip, cursor_reference, height_adjust, string)`; + - `sound_class_set_gain`, `unit_get_local_player_index`, `hud_get_font_index` and `hud_get_text_color`; + - the two multiplayer-sound prototypes (`intialize` is January's public spelling). +- **`.pad3`** is January's own hs global string ("pad3", rasterizer_debug_options+0x32). +- **handle_custom_starting_equipment.** It matches /Od 0x5b25d0: the for loop, the grant plus break, the + 5-entry inner loop, the double read, and a declaration order equal to the /Od frame order. +- **Full-board sweep.** rsweep.py uses a sentinel-verified comparator over every section, relocation and + symbol. Over all 446 `source/**.c` TUs: 0 changed. + - The worker's sweep compiled only 440 TUs, because its dependency tool dropped paths containing spaces. + - A /W3 comparison over the 446 TUs shows only that the C4013 `console_printf` warning is gone. + +**CONSUMERS.txt is incomplete** (documentation defect only; my sweep covers these TUs). The corrected list +is CONSUMERS_review.txt: + +- game_engine.h has 37 consumers, including `saved games/playlist_profile`. +- hud_messaging.h has 8, including `saved games/game_state`. +- sound_classes.h has 6, including game_engine itself. +- player_control.h has 21. +- players.h (optional 05) has 71, including `saved games/game_state`. + +## 2. Blockers the packet leaves in place + +Every fix below was first measured alone in lab/ against the patched file: 180/180 EXACT and 0 changed +sections vs base. + +1. **Hand-expanded header helper: game_engine_update_teleporter.** + - Source: `vector_from_points3d(..., &delta); if (delta.j*delta.j + delta.i*delta.i + delta.k*delta.k > 1.0f)`. + - /Od 0x5afba0 calls distance_squared3d. /Od 0x42dc80 is distance_squared3d, built from + vector_from_points3d and magnitude_squared3d. + - The fix `distance_squared3d(&previous_flag->position, &unit->object.position) > 1.0f` is EXACT (tp_v1). + - STRIP TEST: plain i,j,k order is residual (tp_v3), so the scrambled order is the lever. +2. **Hand-expanded header helper: find_closest_player_index.** + - Source: `real x/y/z = ...; distance_squared = y * y + (x * x + z * z)`. + - /Od 0x59aae0 calls distance_squared3d. + - The fix `distance_squared3d(&camera_position, &candidate->object.position)` is EXACT (fc_v1). + - STRIP TEST: without the parentheses, or in plain order, it is residual (fc_v2/v3), so the decoration is the lever. +3. **csplit-relocation-alias trap.** Both render_nav_points (which the packet edits) and + custom_motion_sensor_positions use `do {...} while ((long)goal < (long)&global_variant);`. + - They carry the false comment "January uses the adjacent global_variant address". + - The construct dates from 2026-07-25 (c8a6ed6d, 5d7fd76e), before the no-fake rule. + - January's `cmp esi, imm; jl` is VC7's strength reduction of a signed `goal_index < 32` loop. csplit merely + names the one-past address `_global_variant`. + - /Od 0x5ad780 and /Od 0x5a20e0 are plain `for (goal_index < 0x20)` loops. + - The natural for loops are EXACT (rn_1, ms_n2). coff_compare resolves `_global_goal+0x400` to the same .bss + destination, and objdiff 3.3.1 also scores them 100%. No relocs.json change is needed. +4. **Rules 13, 18 and 21 (all EXACT when fixed):** + - `goto result` clamp becomes `PIN(fade, 0.0f, 1.0f)` (/Od 0x5a4360 ternary clamp). + - The dead `if (result != NONE)` in did_player_win_default, where result is 0 or 1, is nonsensical logic. + It becomes /Od 0x59bb90's winning-team local. The whole-function single-exit form is residual, so one + `goto tied` stays. + - rasterize_in_game_score's `entry_placement[-6]` pointer walk and hand PIN become an indexed for loop + plus `PIN(...)`. + - get_place_string's hand PIN becomes `PIN`. + - populate_statistic_buffer's comma-expression chains hand-expand the TU's own comparator. They become + `sort_statistic_buffer_ranking(previous, entry) == 0`. +5. **Invented opaque aggregate.** `struct postgame_statistic_entry { long values[7]; }` becomes HCEX + `struct statistic_buffer {player_index, score, custom, kills, deaths, assists, place}` (inert). + - The hand-lowered struct return `entry = *game_engine_get_player_place(&entry, player_index)` becomes + HCEX's by-value `static struct statistic_buffer game_engine_get_player_place(long)` (EXACT). + - STRIP TEST: `(unsigned long)0x80000000` in is_place_tied is decoration; the plain form is EXACT. + +## 3. Amended packet (patches/R01..R04; full files in final/) + +- **R01** = worker 01 plus fixes 1-5 above. It changes source/game/game_engine.c only. +- **R02** = worker 02 plus HCEX `long flags` plus focused-header disclosure comments (the matrix_math.h + precedent). All inert. +- **R03 and R04** = worker 03 and 04, unchanged. R03 is the SHARED-HEADER patch; the integrator's full + sweep must cover CONSUMERS_review.txt. +- **Apply check.** `git apply --check` is clean for R01..R04 individually and together against the current + tree. A fresh `git archive` export plus R01..R04 equals final/ byte-for-byte. +- **Gates.** + - 180/180 EXACT (gate_amended.txt). + - object_audit PASS, identical to production. + - provider_link PASS. + - Symbol multiset identical to production. + - objdiff 3.3.1 equal to production. + - /W3 unchanged apart from C4013 disappearing. + - fake_match_scan: 0 leads. +- **Full sweep** (446 TUs): 445 are byte-identical. The only difference in game_engine is the raw relocation + spelling in _game_engine_player_get_custom_motion_sensor_positions and _game_engine_render_nav_points, + which is `_global_goal+0x400` instead of `_global_variant+0`. Both are strictly EXACT under coff_compare. + The integrator should confirm report.json after its full ninja. +- **Optional patches.** R05 (players.h `teleporter_index` plus a game_engine.c part regenerated after R01) + and R06 (sibling netgame-flag headers) apply on top; the 446-TU sweep gives the same result. + +## 4. Open: still blocking OBJECT_COMPLETE (not fixed; needs a dedicated source pass) + +- **game_engine_man_out.** Two `goto man_out` plus a hand-inlined copy of game_engine_player_is_out_of_lives + (it re-runs `player_get`). /Od 0x5a0b90 is one `||` chain that calls is_out_of_lives (0x5a26c0). Every plain + `||` spelling is residual (mo_v1..v3), so the construct is load-bearing and not /Od-attested. +- **Motion-sensor copy.** The kept `goal` pointer alias is load-bearing: direct-index component copies are + residual (ms_n1). /Od shows no pointer slot and an 8-byte point2d copy. That form, ms_n3, is EXACT but is a + load-bearing 3D-to-2D view copy, which is owner-gated. +- **Rule 16.** Many bare-integer switch cases remain: statistic 0..4 is HCEX `enum postgame_statistic`, and + there are the 3/9/10 and 0..3 tables. +- **populate_statistic_buffer / select_players_to_display.** + - `entry = entries; do {...entry++}` walks. + - the `if (count >= MAX) { match_assert(count < MAX) } else {store}` shape. + - HCEX gives select_players_to_display a different parameter order `(player_index, out, statistic, max)`. + January's ABI decides; not asserted. +- **Kept, with evidence.** + - team_has_players `goto done`: /Od's double-jmp shows a jump statement and an else, and the if/else form + is residual. + - The owner-landed `BUG (preserved for exact matching)` vestigial CTF team argument. + - handle_custom_starting_equipment's 5-of-6 loop, disclosed in a comment. +- **Advisory.** HCEX names the teleporter message timer as the static local `blocked_message_delay`. The TU + uses the global `game_engine_teleport_message_ticks`. + +## 5. Environment incident + +At about 00:42 the worktree's `.git` pointer file disappeared. My first `git archive` failed with "not a git +repository", so I did not cause it. It was back at 00:57. The tracked tree was verified clean before and +after the incident; every git read used `--git-dir=`. + +`git apply` for shadow trees must run with `GIT_CEILING_DIRECTORIES`: inside the repo it silently ignores +out-of-cwd paths. One such no-op attempt happened here and changed nothing (`git status` clean). diff --git a/research/fifty_objects_20260925/w/review3_game_engine/patches/R01_game_engine_c.patch b/research/fifty_objects_20260925/w/review3_game_engine/patches/R01_game_engine_c.patch new file mode 100644 index 00000000..8fa83c23 --- /dev/null +++ b/research/fifty_objects_20260925/w/review3_game_engine/patches/R01_game_engine_c.patch @@ -0,0 +1,1657 @@ +diff --git a/source/game/game_engine.c b/source/game/game_engine.c +index 12139353..2fe4936d 100644 +--- a/source/game/game_engine.c ++++ b/source/game/game_engine.c +@@ -11,9 +11,9 @@ symbols in this file: + 00096830 0020: + _game_engine_dispose (0000) + 00096850 0040: +- _code_00096850 (0000) ++ _initialize_player_multiplayer_data (0000) + 00096890 0120: +- _code_00096890 (0000) ++ _game_engine_build_lighting (0000) + 000969B0 0020: + _game_engine_dispose_from_old_map (0000) + 000969D0 0020: +@@ -33,31 +33,31 @@ symbols in this file: + 00096AE0 0050: + _sort_statistic_buffer_ranking (0000) + 00096B30 0010: +- _code_00096b30 (0000) ++ _is_place_tied (0000) + 00096B40 0010: +- _code_00096b40 (0000) ++ _place_get_position (0000) + 00096B50 0050: +- _code_00096b50 (0000) ++ _get_place_string (0000) + 00096BA0 0070: +- _code_00096ba0 (0000) ++ _drawline (0000) + 00096C10 0020: +- _code_00096c10 (0000) ++ _get_selected_color (0000) + 00096C30 0050: + _get_postgame_hilite_colors (0000) + 00096C80 0060: +- _code_00096c80 (0000) ++ _find_closest_player_callback (0000) + 00096CE0 0020: + _game_engine_post_rasterize_objects (0000) + 00096D00 0030: +- _code_00096d00 (0000) ++ _can_delete_item (0000) + 00096D30 0100: +- _code_00096d30 (0000) ++ _game_engine_update_purge (0000) + 00096E30 00a0: +- _code_00096e30 (0000) ++ _update_weapon_inventory (0000) + 00096ED0 0150: +- _code_00096ed0 (0000) ++ _game_engine_update_weapons (0000) + 00097020 00b0: +- _code_00097020 (0000) ++ _item_collection_get_total (0000) + 000970D0 0050: + _game_engine_load_stage (0000) + 00097120 0030: +@@ -71,7 +71,7 @@ symbols in this file: + 00097200 0050: + _game_engine_player_damaged_player (0000) + 00097250 00a0: +- _code_00097250 (0000) ++ _game_engine_player_is_odd_man_out (0000) + 000972F0 0040: + _game_engine_player_is_out_of_lives (0000) + 00097330 0100: +@@ -89,15 +89,15 @@ symbols in this file: + 00097530 0030: + _get_blink_alpha (0000) + 00097560 0010: +- _code_00097560 (0000) ++ _game_engine_press_start_to_begin (0000) + 00097570 00f0: +- _code_00097570 (0000) ++ _nearby_vehicle (0000) + 00097660 0100: + _game_engine_rasterize_message (0000) + 00097760 00e0: + _game_engine_picking_up (0000) + 00097840 0080: +- _code_00097840 (0000) ++ _goal_matches_player (0000) + 000978C0 00a0: + _game_engine_player_get_custom_motion_sensor_positions (0000) + 00097960 0030: +@@ -119,7 +119,7 @@ symbols in this file: + 00097B30 00d0: + _game_engine_render_nav_points (0000) + 00097C00 0020: +- _code_00097c00 (0000) ++ _game_engine_infinite_grenades_internal (0000) + 00097C20 0030: + _game_engine_infinite_grenades (0000) + 00097C50 0020: +@@ -227,7 +227,7 @@ symbols in this file: + 00099770 0110: + _game_engine_weapon_fired (0000) + 00099880 0030: +- _code_00099880 (0000) ++ _test_any_gamepad_button (0000) + 000998B0 00c0: + _ticks_to_unicode_time_string (0000) + 00099970 0060: +@@ -237,7 +237,7 @@ symbols in this file: + 00099B80 0010: + _game_engine_allow_pause (0000) + 00099B90 0270: +- _code_00099b90 (0000) ++ _game_engine_predict_resources (0000) + 00099E00 0020: + _game_engine_draw_object_in_motion_sensor (0000) + 00099E20 0020: +@@ -255,41 +255,41 @@ symbols in this file: + 0009A0E0 0020: + _game_engine_should_end_game (0000) + 0009A100 0080: +- _code_0009a100 (0000) ++ _adjust_score_for_ranking (0000) + 0009A180 0230: + _populate_statistic_buffer (0000) + 0009A3B0 0080: +- _code_0009a3b0 (0000) ++ _game_engine_get_player_place (0000) + 0009A430 0060: + _postgame_statistic_get_rating (0000) + 0009A490 01f0: +- _code_0009a490 (0000) ++ _select_players_to_display (0000) + 0009A680 01c0: +- _code_0009a680 (0000) ++ _find_closest_player_index (0000) + 0009A840 0100: +- _code_0009a840 (0000) ++ _internal_rasterize_target_name (0000) + 0009A940 0920: +- _code_0009a940 (0000) ++ _internal_rasterize_score (0000) + 0009B260 0080: +- _code_0009b260 (0000) ++ _random_item (0000) + 0009B2E0 0020: +- _code_0009b2e0 (0000) ++ _game_engine_get_type (0000) + 0009B300 00a0: + _match_game_type (0000) + 0009B3A0 0150: +- _code_0009b3a0 (0000) ++ _game_engine_update_item_spawn (0000) + 0009B4F0 0070: +- _code_0009b4f0 (0000) ++ _game_engine_update_player_no_shield (0000) + 0009B560 0060: + _game_engine_update_player_always_invis (0000) + 0009B5C0 00e0: + _game_engine_update_non_deterministic (0000) + 0009B6A0 0040: +- _code_0009b6a0 (0000) ++ _multiplayer_message_internal (0000) + 0009B6E0 0090: +- _code_0009b6e0 (0000) ++ _multiplayer_message (0000) + 0009B770 0010: +- _code_0009b770 (0000) ++ _game_show_score_one_player (0000) + 0009B780 0060: + _game_show_score_team (0000) + 0009B7E0 00d0: +@@ -303,7 +303,7 @@ symbols in this file: + 0009BA60 0040: + _find_netgame_flag (0000) + 0009BAA0 0130: +- _code_0009baa0 (0000) ++ _handle_custom_starting_equipment (0000) + 0009BBD0 0150: + _game_engine_postspawn_player_update (0000) + 0009BD20 00d0: +@@ -313,9 +313,9 @@ symbols in this file: + 0009C1D0 0170: + _game_engine_get_distance_rating_for_spawn (0000) + 0009C340 0120: +- _code_0009c340 (0000) ++ _game_engine_get_friendly_bonus (0000) + 0009C460 00b0: +- _code_0009c460 (0000) ++ _default_starting_location_rate_function (0000) + 0009C510 0060: + _game_engine_get_starting_location_rating (0000) + 0009C570 0220: +@@ -331,7 +331,7 @@ symbols in this file: + 0009CB30 0030: + _game_engine_did_player_win (0000) + 0009CB60 0080: +- _code_0009cb60 (0000) ++ _game_engine_did_team_win (0000) + 0009CBE0 0040: + _netgame_flag_verify_team_exists (0000) + 0009CC20 0060: +@@ -347,7 +347,7 @@ symbols in this file: + 0009D000 0140: + _game_engine_player_added (0000) + 0009D140 0480: +- _code_0009d140 (0000) ++ _game_engine_generate_title_string (0000) + 0009D5C0 09e0: + _game_engine_post_rasterize_post_game (0000) + 0009DFA0 02f0: +@@ -357,9 +357,9 @@ symbols in this file: + 0009E5D0 00a0: + _game_engine_nonplayer_post_rasterize (0000) + 0009E670 0350: +- _code_0009e670 (0000) ++ _game_engine_rasterize_in_game_score (0000) + 0009E9C0 0140: +- _code_0009e9c0 (0000) ++ _game_engine_post_rasterize_in_game (0000) + 0009EB00 0060: + _game_engine_post_rasterize (0000) + 0025B190 0008: +@@ -541,19 +541,28 @@ symbols in this file: + #include "errors.h" + #include "aim_assist.h" + #include "game_engine.h" ++#include "game_engine_list.h" + #include "game_engine_place.h" + #include "game_engine_runtime.h" + + #include "bitmaps/bitmap_group.h" ++#include "bitmaps/bitmap_group_lookup.h" ++#include "effects/player_effects.h" ++#include "game_allegiance.h" + #include "game_globals.h" + #include "interface/interface.h" ++#include "interface/hud_globals_definitions.h" + #include "interface/hud_messaging.h" ++#include "interface/hud_nav_points.h" ++#include "interface/player_ui.h" + #include "interface/terminal.h" + #include "interface/ui_widget.h" + #include "input/input.h" + #include "items/equipment_definitions.h" ++#include "items/item_collection_definitions.h" + #include "items/weapon_definitions.h" + #include "items/weapons.h" ++#include "main/console.h" + #include "main/main.h" + #include "math/integer_math.h" + #include "networking/network_game_globals.h" +@@ -564,10 +573,15 @@ symbols in this file: + #include "player_control.h" + #include "player_rumble.h" + #include "players.h" ++#include "players_runtime.h" ++#include "rasterizer/rasterizer.h" ++#include "rasterizer/rasterizer_debug_options.h" + #include "render/render.h" + #include "saved games/player_profile.h" + #include "scenario/scenario.h" + #include "scenario/scenario_definitions.h" ++#include "scenario/scenario_netgame_definitions.h" ++#include "sound/sound_classes.h" + #include "text/draw_string.h" + #include "text/font_group.h" + #include "text/text_group.h" +@@ -584,13 +598,6 @@ enum + + /* ---------- macros */ + +-#define game_engine_postgame_hud_definition_get(index) \ +- ((struct game_engine_postgame_hud_definition *)tag_get('hudg', (index))) +-#define item_collection_definition_get(index) \ +- ((struct item_collection_definition *)tag_get( \ +- ITEM_COLLECTION_DEFINITION_TAG, \ +- (index))) +- + /* ---------- structures */ + + struct game_engine_goal +@@ -622,23 +629,15 @@ struct game_engine_stage + struct game_variant variant; + }; + +-struct postgame_statistic_entry +-{ +- long values[7]; +-}; +- +-struct rasterizer_debug_options +-{ +- byte unused0[0x32]; +- short postgame_player_list_debug; +-}; +- +-struct game_engine_hud_globals ++struct statistic_buffer + { +- byte unused00[0x54]; +- long no_local_player_message_font_index; +- byte unused58[0xC]; +- long local_player_message_font_index; ++ long player_index; ++ long score; ++ long custom; ++ long kills; ++ long deaths; ++ long assists; ++ long place; + }; + + union game_engine_update_iterator +@@ -647,26 +646,8 @@ union game_engine_update_iterator + struct object_iterator object; + }; + +-struct game_engine_postgame_hud_definition +-{ +- byte unused00[0x3D4]; +- long bitmap_group_index; +-}; +- +-typedef char verify_postgame_statistic_entry_size[ +- sizeof(struct postgame_statistic_entry) == 0x1C ? 1 : -1]; +-typedef char verify_game_engine_hud_globals_no_local_player_message_font_index_offset[ +- offsetof( +- struct game_engine_hud_globals, +- no_local_player_message_font_index) == 0x54 ? 1 : -1]; +-typedef char verify_game_engine_hud_globals_local_player_message_font_index_offset[ +- offsetof( +- struct game_engine_hud_globals, +- local_player_message_font_index) == 0x64 ? 1 : -1]; +-typedef char verify_game_engine_postgame_hud_definition_bitmap_group_index_offset[ +- offsetof( +- struct game_engine_postgame_hud_definition, +- bitmap_group_index) == 0x3D4 ? 1 : -1]; ++typedef char verify_statistic_buffer_size[ ++ sizeof(struct statistic_buffer) == 0x1C ? 1 : -1]; + typedef char verify_game_engine_goal_size[sizeof(struct game_engine_goal) == 0x20 ? 1 : -1]; + typedef char verify_game_engine_globals_postgame_timer_offset[ + offsetof(struct game_engine_globals, postgame_timer) == 0x8 ? 1 : -1]; +@@ -684,81 +665,9 @@ typedef char verify_game_engine_stage_variant_offset[ + offsetof(struct game_engine_stage, variant) == 0x40 ? 1 : -1]; + typedef char verify_game_engine_stage_size[ + sizeof(struct game_engine_stage) == 0xA8 ? 1 : -1]; +-struct scenario_netgame_flag +-{ +- real_point3d position; +- real facing; +- short type; +- short team_index; +- byte unused[0x80]; +-}; +- +-typedef char verify_scenario_netgame_flag_size[ +- sizeof(struct scenario_netgame_flag) == 0x94 ? 1 : -1]; +- +-struct scenario_netgame_equipment +-{ +- unsigned long flags; +- short game_types[4]; +- byte unusedC[2]; +- short respawn_time; +- byte unused10[0x30]; +- real_point3d position; +- byte unused4C[0x10]; +- long item_collection_index; +- byte unused60[0x30]; +-}; +- +-typedef char verify_scenario_netgame_equipment_size[ +- sizeof(struct scenario_netgame_equipment) == 0x90 ? 1 : -1]; +- +-struct scenario_starting_equipment +-{ +- unsigned long flags; +- short game_types[4]; +- byte unusedC[0x3C]; +- struct +- { +- long item_collection_index; +- byte unused4[0xC]; +- } item_collections[5]; +- byte unused98[0x34]; +-}; +- +-struct item_collection_permutation +-{ +- byte unused0[0x20]; +- real weight; +- byte unused24[0xC]; +- long item_index; +- byte unused34[0x20]; +-}; +- +-struct item_collection_definition +-{ +- struct tag_block permutations; +- short respawn_time; +-}; +- +-typedef char verify_scenario_starting_equipment_size[ +- sizeof(struct scenario_starting_equipment) == 0xCC ? 1 : -1]; +-typedef char verify_item_collection_permutation_size[ +- sizeof(struct item_collection_permutation) == 0x54 ? 1 : -1]; + + /* ---------- prototypes */ + +-long hud_get_nav_point_render_type( +- long local_player_index, +- real_point3d const *position, +- struct game_engine_goal const *goal, +- long object_index); +- +-void custom_render_nav_point( +- long local_player_index, +- struct game_engine_goal const *goal, +- word nav_point_index, +- long render_type); +- + void game_engine_playlist_next( + long parameter0, + long parameter1, +@@ -768,7 +677,7 @@ static void game_engine_build_lighting( + void); + + static boolean is_place_tied( +- struct postgame_statistic_entry const *entry); ++ struct statistic_buffer const *entry); + + int __cdecl sort_statistic_buffer( + void const *entry0_pointer, +@@ -789,7 +698,7 @@ static boolean game_engine_infinite_grenades_internal( + static long select_players_to_display( + long statistic, + long player_index, +- struct postgame_statistic_entry *output, ++ struct statistic_buffer *output, + long maximum_count); + + static void netgame_flag_verify_no_team_duplicates( +@@ -823,12 +732,6 @@ void game_show_score_extended( + boolean multiple_teams_alive( + void); + +-struct network_game_server *global_network_game_server_get( +- void); +- +-boolean player_ui_game_variant_specified( +- struct game_variant *variant); +- + static void game_engine_post_rasterize_in_game( + void); + +@@ -842,29 +745,9 @@ static void game_engine_predict_resources( + static void game_engine_verify_current_map( + void); + +-void game_engine_intialize_queued_sounds( +- void); +- + void game_engine_post_rasterize_post_game( + void); + +-void rasterizer_draw_unicode_string( +- rectangle2d const *bounds, +- short parameter1, +- short parameter2, +- short parameter3, +- wchar_t const *string); +- +-struct bitmap_data *bitmap_group_try_and_get_bitmap( +- long bitmap_group_index, +- short bitmap_index); +- +-long hud_get_font_index( +- void); +- +-real_argb_color *hud_get_text_color( +- real_argb_color *color); +- + static boolean internal_rasterize_score( + long player_index, + long parameter1, +@@ -884,43 +767,10 @@ static void game_engine_update_weapons( + static void game_engine_update_item_spawn( + void); + +-void game_engine_update_multiplayer_sound( +- void); +- +-void sound_class_set_gain( +- char const *name, +- real gain, +- short interpolation_ticks); +- +-void network_game_server_switch_to_postgame( +- struct network_game_server *server); +- +-void player_effect_screen_flash( +- long player_index, +- struct screen_flash_definition const *screen_flash, +- real scale); +- +-short unit_get_local_player_index( +- long unit_index); +- +-boolean game_team_is_enemy( +- short team_index0, +- short team_index1); +- +-short player_get_starting_location_count( +- void); +- +-struct player_starting_location *player_get_starting_location( +- short starting_location_index); +- + boolean team_has_players( + long team_index); + +-short find_nav_point( +- char const *name); +- +-static struct postgame_statistic_entry *game_engine_get_player_place( +- struct postgame_statistic_entry *entry, ++static struct statistic_buffer game_engine_get_player_place( + long player_index); + + long postgame_statistic_get_rating( +@@ -930,7 +780,7 @@ long postgame_statistic_get_rating( + + + long populate_statistic_buffer( +- struct postgame_statistic_entry *entries, ++ struct statistic_buffer *entries, + long parameter1, + long parameter2); + +@@ -1009,10 +859,7 @@ long global_autogenerate_count = 0; + + extern struct game_engine_globals game_engine_globals; + extern struct game_engine_stage global_stage; +-extern struct game_engine *game_engines[]; + extern long timeout_for_endgame_sound; +-extern struct game_engine_hud_globals *hud_globals; +-extern struct rasterizer_debug_options rasterizer_debug_options; + + /* ---------- public code */ + +@@ -1074,19 +921,11 @@ static void initialize_player_multiplayer_data( + } + + static wchar_t *get_place_string( +- struct postgame_statistic_entry *entry) ++ struct statistic_buffer *entry) + { +- long raw_index = entry->values[6] & 0x7F; +- long string_index; ++ long string_index = PIN(entry->place & 0x7F, 0, 15); + long string_list_index; + +- if (raw_index < 0) +- string_index = 0; +- else if (raw_index > 15) +- string_index = 15; +- else +- string_index = raw_index; +- + string_list_index = tag_loaded('ustr', "ui\\multiplayer_game_text"); + if (string_list_index != NONE) + return unicode_string_list_get_string( +@@ -1369,10 +1208,9 @@ static void game_engine_generate_title_string( + } + else + { +- struct postgame_statistic_entry entry; ++ struct statistic_buffer entry; + +- entry = +- *game_engine_get_player_place(&entry, player_index); ++ entry = game_engine_get_player_place(player_index); + game_engine->format_player_score(player_index, score_string); + + if (is_place_tied(&entry)) +@@ -1489,7 +1327,7 @@ static void rasterize_in_game_score_draw_line( + bounds.y0 = (short)(row_index * line_height); + bounds.y1 = (short)((row_index + 1) * line_height); + draw_string_set_draw_mode(font_index, NONE, 0, 0, color); +- rasterizer_draw_unicode_string(&bounds, 0, 0, 0, string); ++ rasterizer_draw_unicode_string(&bounds, NULL, NULL, 0, string); + } + + draw_string_set_tab_stops(NULL, 0); +@@ -1498,18 +1336,16 @@ static void rasterize_in_game_score_draw_line( + } + + long populate_statistic_buffer( +- struct postgame_statistic_entry *entries, ++ struct statistic_buffer *entries, + long statistic, + long invert_parameter) + { + long player_count; + struct player_datum *iterator_player; + struct player_datum *player; +- struct postgame_statistic_entry *entry; ++ struct statistic_buffer *entry; + boolean invert; + long entry_index; +- long previous_value; +- long entry_value; + struct data_iterator iterator; + + player_count = 0; +@@ -1535,7 +1371,7 @@ long populate_statistic_buffer( + } + else + { +- entry->values[0] = iterator.datum_index; ++ entry->player_index = iterator.datum_index; + player_count++; + entry++; + } +@@ -1548,44 +1384,44 @@ long populate_statistic_buffer( + entry = entries; + for (entry_index = 0; entry_index < player_count; entry_index++, entry++) + { +- long player_index = entry->values[0]; ++ long player_index = entry->player_index; + + player = player_get(player_index); + switch (statistic) + { + case 0: +- entry->values[2] = 0; ++ entry->custom = 0; + if (game_engine->get_player_score) + { +- entry->values[2] = adjust_score_for_ranking( ++ entry->custom = adjust_score_for_ranking( + game_engine->get_player_score(player_index, FALSE), + player_index); + } +- entry->values[3] = player->statistics.kills[0]; +- entry->values[5] = player->statistics.assists[0]; +- entry->values[4] = player->statistics.deaths; ++ entry->kills = player->statistics.kills[0]; ++ entry->assists = player->statistics.assists[0]; ++ entry->deaths = player->statistics.deaths; + break; + + case 1: +- entry->values[1] = 0; ++ entry->score = 0; + if (game_engine->get_player_score) + { +- entry->values[1] = adjust_score_for_ranking( ++ entry->score = adjust_score_for_ranking( + game_engine->get_player_score(player_index, FALSE), + player_index); + } + break; + + case 2: +- entry->values[1] = player->statistics.kills[0]; ++ entry->score = player->statistics.kills[0]; + break; + + case 3: +- entry->values[1] = player->statistics.assists[0]; ++ entry->score = player->statistics.assists[0]; + break; + + case 4: +- entry->values[1] = player->statistics.deaths; ++ entry->score = player->statistics.deaths; + break; + + default: +@@ -1597,7 +1433,7 @@ long populate_statistic_buffer( + } + + if (invert) +- entry->values[1] = -entry->values[1]; ++ entry->score = -entry->score; + } + + if (statistic == 0) +@@ -1623,32 +1459,17 @@ long populate_statistic_buffer( + entry = entries; + do + { +- struct postgame_statistic_entry *previous = entry - 1; ++ struct statistic_buffer *previous = entry - 1; + + if (entry_index != 0 && +- !((previous_value = previous->values[2], +- entry_value = entry->values[2], +- entry_value < previous_value || +- entry_value > previous_value) || +- (previous_value = previous->values[3], +- entry_value = entry->values[3], +- entry_value < previous_value || +- entry_value > previous_value) || +- (previous_value = previous->values[4], +- entry_value = entry->values[4], +- entry_value < previous_value || +- entry_value > previous_value) || +- (previous_value = previous->values[5], +- entry_value = entry->values[5], +- entry_value < previous_value || +- entry_value > previous_value))) ++ sort_statistic_buffer_ranking(previous, entry) == 0) + { +- previous->values[6] |= 0x80000000; +- entry->values[6] = previous->values[6]; ++ previous->place |= 0x80000000; ++ entry->place = previous->place; + } + else + { +- entry->values[6] = entry_index; ++ entry->place = entry_index; + } + + entry_index++; +@@ -1667,16 +1488,16 @@ long populate_statistic_buffer( + static long select_players_to_display( + long statistic, + long player_index, +- struct postgame_statistic_entry *output, ++ struct statistic_buffer *output, + long maximum_count) + { +- struct postgame_statistic_entry entries[MULTIPLAYER_MAXIMUM_PLAYERS]; ++ struct statistic_buffer entries[MULTIPLAYER_MAXIMUM_PLAYERS]; + long player_count; + boolean debug; + long entry_index; + + player_count = populate_statistic_buffer(entries, statistic, 0); +- debug = rasterizer_debug_options.postgame_player_list_debug == 'E'; ++ debug = rasterizer_debug_options.pad3 == 'E'; + if (debug) + { + terminal_printf( +@@ -1688,18 +1509,18 @@ static long select_players_to_display( + + for (entry_index = 0; entry_index < player_count; entry_index++) + { +- player_get(entries[entry_index].values[0]); ++ player_get(entries[entry_index].player_index); + } + + if (player_count > maximum_count) + { +- struct postgame_statistic_entry local_entries[MAXIMUM_LOCAL_PLAYERS]; ++ struct statistic_buffer local_entries[MAXIMUM_LOCAL_PLAYERS]; + long local_player_count = 0; + long local_index; + + for (entry_index = maximum_count; entry_index < player_count; entry_index++) + { +- struct player_datum *player = player_get(entries[entry_index].values[0]); ++ struct player_datum *player = player_get(entries[entry_index].player_index); + + if (player && player->local_player_index != NONE) + { +@@ -1721,15 +1542,15 @@ static long select_players_to_display( + + for (insertion_index = maximum_count - 1; insertion_index >= 0; insertion_index--) + { +- struct player_datum *player = player_get(entries[insertion_index].values[0]); ++ struct player_datum *player = player_get(entries[insertion_index].player_index); + + if (player->local_player_index == NONE) + { + csmemmove( + &entries[insertion_index], + &entries[insertion_index + 1], +- maximum_count * sizeof(struct postgame_statistic_entry) - +- (insertion_index + 1) * sizeof(struct postgame_statistic_entry)); ++ maximum_count * sizeof(struct statistic_buffer) - ++ (insertion_index + 1) * sizeof(struct statistic_buffer)); + entries[maximum_count - 1] = local_entries[local_index]; + break; + } +@@ -1741,7 +1562,7 @@ static long select_players_to_display( + output, + entries, + MIN(maximum_count, player_count) * +- sizeof(struct postgame_statistic_entry)); ++ sizeof(struct statistic_buffer)); + return MIN(maximum_count, player_count); + } + +@@ -1751,7 +1572,7 @@ static void game_engine_rasterize_in_game_score( + { + wchar_t row_string[256]; + wchar_t score_string[256]; +- struct postgame_statistic_entry entries[6]; ++ struct statistic_buffer entries[6]; + wchar_t title_string[80]; + real_argb_color text_color; + real_argb_color team_colors[2]; +@@ -1760,7 +1581,6 @@ static void game_engine_rasterize_in_game_score( + boolean is_current_player; + long entry_count; + long entry_index; +- long *entry_placement; + long string_list_index; + wchar_t *column_name; + wchar_t *score_name; +@@ -1802,105 +1622,89 @@ static void game_engine_rasterize_in_game_score( + usprintf(row_string, L"\t%s\t%s\t%s", column_name, score_name, score_string); + rasterize_in_game_score_draw_line(row_string, FALSE, &color, 1); + +- entry_index = 0; +- if (entry_count > 0) ++ for (entry_index = 0; entry_index < entry_count; entry_index++) + { +- entry_placement = &entries[0].values[6]; +- do ++ long entry_player_index = entries[entry_index].player_index; ++ struct player_datum *player = ++ player_try_and_get(entry_player_index); ++ wchar_t *status_string; ++ wchar_t *place_string; ++ long place_index; ++ real_argb_color *row_color; ++ ++ is_current_player = player_index == entry_player_index; ++ if (player) + { +- long entry_player_index = entry_placement[-6]; +- struct player_datum *player = +- player_try_and_get(entry_player_index); +- wchar_t *status_string; +- wchar_t *place_string; +- long raw_place; +- long place_index; +- real_argb_color *row_color; +- +- is_current_player = player_index == entry_player_index; +- if (player) +- { +- color = *hud_get_text_color(&text_color); +- player = player_get(entry_player_index); +- +- team_colors[0].alpha = alpha; +- team_colors[0].red = 0.6f; +- team_colors[0].green = 0.3f; +- team_colors[0].blue = 0.3f; +- team_colors[1].alpha = alpha; +- team_colors[1].red = 0.3f; +- team_colors[1].green = 0.3f; +- team_colors[1].blue = 0.6f; +- color.alpha = alpha; +- +- game_engine->format_player_score( +- entry_player_index, +- score_string); +- +- if (game_engine_player_is_out_of_lives(entry_player_index)) +- { +- string_list_index = +- tag_loaded('ustr', "ui\\multiplayer_game_text"); +- if (string_list_index != NONE) +- status_string = +- unicode_string_list_get_string(string_list_index, 0x8A); +- else +- status_string = L""; +- } +- else if (player->quit_out_of_game) +- { +- string_list_index = +- tag_loaded('ustr', "ui\\multiplayer_game_text"); +- if (string_list_index != NONE) +- status_string = +- unicode_string_list_get_string(string_list_index, 0x8B); +- else +- status_string = L""; +- } +- else +- status_string = score_string; ++ color = *hud_get_text_color(&text_color); ++ player = player_get(entry_player_index); ++ ++ team_colors[0].alpha = alpha; ++ team_colors[0].red = 0.6f; ++ team_colors[0].green = 0.3f; ++ team_colors[0].blue = 0.3f; ++ team_colors[1].alpha = alpha; ++ team_colors[1].red = 0.3f; ++ team_colors[1].green = 0.3f; ++ team_colors[1].blue = 0.6f; ++ color.alpha = alpha; + +- raw_place = *entry_placement & 0x7F; +- if (raw_place < 0) +- place_index = 0; +- else if (raw_place > 15) +- place_index = 15; +- else +- place_index = raw_place; ++ game_engine->format_player_score( ++ entry_player_index, ++ score_string); + +- string_list_index = tag_loaded('ustr', "ui\\multiplayer_game_text"); ++ if (game_engine_player_is_out_of_lives(entry_player_index)) ++ { ++ string_list_index = ++ tag_loaded('ustr', "ui\\multiplayer_game_text"); + if (string_list_index != NONE) +- { +- place_string = unicode_string_list_get_string( +- string_list_index, +- place_index + 36); +- } ++ status_string = ++ unicode_string_list_get_string(string_list_index, 0x8A); + else +- place_string = L""; +- +- usprintf( +- row_string, +- L"\t%s\t%s\t%s", +- place_string, +- player->name, +- status_string); +- +- if (has_teams) +- row_color = &team_colors[PIN(player->team_index, 0, 1)]; ++ status_string = L""; ++ } ++ else if (player->quit_out_of_game) ++ { ++ string_list_index = ++ tag_loaded('ustr', "ui\\multiplayer_game_text"); ++ if (string_list_index != NONE) ++ status_string = ++ unicode_string_list_get_string(string_list_index, 0x8B); + else +- row_color = &color; ++ status_string = L""; ++ } ++ else ++ status_string = score_string; ++ ++ place_index = PIN(entries[entry_index].place & 0x7F, 0, 15); + +- rasterize_in_game_score_draw_line( +- row_string, +- is_current_player, +- row_color, +- entry_index + 2); ++ string_list_index = tag_loaded('ustr', "ui\\multiplayer_game_text"); ++ if (string_list_index != NONE) ++ { ++ place_string = unicode_string_list_get_string( ++ string_list_index, ++ place_index + 36); + } ++ else ++ place_string = L""; + +- entry_index++; +- entry_placement += NUMBEROF(entries[0].values); ++ usprintf( ++ row_string, ++ L"\t%s\t%s\t%s", ++ place_string, ++ player->name, ++ status_string); ++ ++ if (has_teams) ++ row_color = &team_colors[PIN(player->team_index, 0, 1)]; ++ else ++ row_color = &color; ++ ++ rasterize_in_game_score_draw_line( ++ row_string, ++ is_current_player, ++ row_color, ++ entry_index + 2); + } +- while (entry_index < entry_count); + } + + return; +@@ -1922,7 +1726,7 @@ static void drawline( + bounds.y0 = (short)(row_index * line_height); + bounds.y1 = (short)((row_index + 1) * line_height + line_spacing); + draw_string_set_format(NONE, justification, 0); +- rasterizer_draw_unicode_string(&bounds, 0, 0, 0, string); ++ rasterizer_draw_unicode_string(&bounds, NULL, NULL, 0, string); + + return; + } +@@ -1930,7 +1734,7 @@ static void drawline( + void game_engine_post_rasterize_post_game( + void) + { +- struct postgame_statistic_entry entries[16]; ++ struct statistic_buffer entries[16]; + wchar_t score_string[256]; + wchar_t row_string[256]; + short tab_stops[6]; +@@ -1950,7 +1754,7 @@ void game_engine_post_rasterize_post_game( + tab_stops[4] = 410; + tab_stops[5] = 500; + +- font_index = hud_globals->no_local_player_message_font_index; ++ font_index = hud_globals->messaging.single_player_font.index; + get_postgame_hilite_colors( + &winner_color, + &normal_color, +@@ -1965,8 +1769,8 @@ void game_engine_post_rasterize_post_game( + draw_string_set_format(NONE, 0, 0); + + { +- struct game_engine_postgame_hud_definition *hud_definition = +- game_engine_postgame_hud_definition_get( ++ struct hud_globals_definition *hud_definition = ++ hud_globals_definition_get( + interface_get_tag_index(_interface_hud_globals)); + rectangle2d bounds; + +@@ -1974,10 +1778,10 @@ void game_engine_post_rasterize_post_game( + bounds.y0 = 0; + bounds.x1 = 640; + bounds.y1 = 480; +- if (bitmap_group_try_and_get_bitmap(hud_definition->bitmap_group_index, 0)) ++ if (bitmap_group_try_and_get_bitmap(hud_definition->carnage_report_bitmap.index, 0)) + { + draw_bitmap_in_rect( +- bitmap_group_try_and_get_bitmap(hud_definition->bitmap_group_index, 0), ++ bitmap_group_try_and_get_bitmap(hud_definition->carnage_report_bitmap.index, 0), + &bounds, + &bounds, + NULL, +@@ -2084,7 +1888,7 @@ void game_engine_post_rasterize_post_game( + + for (entry_index = 0; entry_index < entry_count; entry_index++) + { +- long player_index = entries[entry_index].values[0]; ++ long player_index = entries[entry_index].player_index; + long draw_row = entry_index + 8; + struct player_datum *player = player_get(player_index); + real_argb_color team_colors[2]; +@@ -2097,7 +1901,7 @@ void game_engine_post_rasterize_post_game( + else + draw_string_set_color(&winner_color); + draw_string_set_tab_stops(tab_stops, NUMBEROF(tab_stops)); +- place = PIN(entries[entry_index].values[6] & 0x7F, 0, 15); ++ place = PIN(entries[entry_index].place & 0x7F, 0, 15); + string_list_index = tag_loaded('ustr', "ui\\multiplayer_game_text"); + place_string = + string_list_index != NONE ? +@@ -2268,10 +2072,9 @@ static long find_closest_player_index( + { + long candidate_object_index = object_indices[object_index]; + struct unit_datum *candidate = unit_get(candidate_object_index); +- real x = candidate->object.position.x - camera_position.x; +- real y = candidate->object.position.y - camera_position.y; +- real z = candidate->object.position.z - camera_position.z; +- real distance_squared = y * y + (x * x + z * z); ++ real distance_squared = distance_squared3d( ++ &camera_position, ++ &candidate->object.position); + real_point3d target_position; + real_vector3d target_direction; + real target_distance; +@@ -2382,14 +2185,14 @@ int __cdecl sort_statistic_buffer( + void const *entry0_pointer, + void const *entry1_pointer) + { +- struct postgame_statistic_entry const *entry0 = entry0_pointer; +- struct postgame_statistic_entry const *entry1 = entry1_pointer; ++ struct statistic_buffer const *entry0 = entry0_pointer; ++ struct statistic_buffer const *entry1 = entry1_pointer; + long result = 0; + long entry0_value; + long entry1_value; + +- entry0_value = entry0->values[1]; +- entry1_value = entry1->values[1]; ++ entry0_value = entry0->score; ++ entry1_value = entry1->score; + if (entry1_value < entry0_value) + return -1; + if (entry1_value > entry0_value) +@@ -2402,38 +2205,38 @@ int __cdecl sort_statistic_buffer_ranking( + void const *entry0_pointer, + void const *entry1_pointer) + { +- struct postgame_statistic_entry const *entry0 = entry0_pointer; +- struct postgame_statistic_entry const *entry1 = entry1_pointer; ++ struct statistic_buffer const *entry0 = entry0_pointer; ++ struct statistic_buffer const *entry1 = entry1_pointer; + long result = 0; + long entry0_value; + long entry1_value; + +- entry0_value = entry0->values[2]; +- entry1_value = entry1->values[2]; ++ entry0_value = entry0->custom; ++ entry1_value = entry1->custom; + if (entry1_value < entry0_value) + result = -1; + else if (entry1_value > entry0_value) + result = 1; + else + { +- entry0_value = entry0->values[3]; +- entry1_value = entry1->values[3]; ++ entry0_value = entry0->kills; ++ entry1_value = entry1->kills; + if (entry1_value < entry0_value) + result = -1; + else if (entry1_value > entry0_value) + result = 1; + else + { +- entry0_value = entry0->values[4]; +- entry1_value = entry1->values[4]; ++ entry0_value = entry0->deaths; ++ entry1_value = entry1->deaths; + if (entry1_value < entry0_value) + result = 1; + else if (entry1_value > entry0_value) + result = -1; + else + { +- entry0_value = entry0->values[5]; +- entry1_value = entry1->values[5]; ++ entry0_value = entry0->assists; ++ entry1_value = entry1->assists; + if (entry1_value < entry0_value) + result = -1; + else if (entry1_value > entry0_value) +@@ -2446,18 +2249,18 @@ int __cdecl sort_statistic_buffer_ranking( + } + + static boolean is_place_tied( +- struct postgame_statistic_entry const *entry) ++ struct statistic_buffer const *entry) + { + boolean result = +- (entry->values[6] & (unsigned long)0x80000000) > 0; ++ (entry->place & 0x80000000) > 0; + + return result; + } + + static long place_get_position( +- struct postgame_statistic_entry const *entry) ++ struct statistic_buffer const *entry) + { +- return entry->values[6] & ~FLAG(31); ++ return entry->place & ~FLAG(31); + } + + static void get_selected_color( +@@ -2799,13 +2602,6 @@ static real game_engine_get_friendly_bonus( + return rating * 3.0f + 1.0f; + } + +-/* +- * NonMatching: this source is retained with its caller because VC7 otherwise +- * removes the two exact private helpers above. The remaining binary delta is +- * an EBX/EDI allocation mirror; relocation count, order, and destinations +- * already agree with the January object. +- */ +- + static real default_starting_location_rate_function( + long player_index, + struct player_starting_location const *starting_location) +@@ -3136,7 +2932,7 @@ void game_engine_player_depower_active_camo( + return; + } + +-float get_blink_alpha( ++real get_blink_alpha( + void) + { + long phase = system_milliseconds()%2700; +@@ -3154,9 +2950,9 @@ void game_engine_rasterize_message( + long terminal_font_index; + + if (local_player_count()) +- font_index = hud_globals->local_player_message_font_index; ++ font_index = hud_globals->messaging.multi_player_font.index; + else +- font_index = hud_globals->no_local_player_message_font_index; ++ font_index = hud_globals->messaging.single_player_font.index; + + bounds = render.camera.window_bounds; + +@@ -3183,7 +2979,7 @@ void game_engine_rasterize_message( + + draw_string_set_draw_mode(font_index, NONE, 2, 8, &color); + draw_string_set_color(&color); +- rasterizer_draw_unicode_string(&bounds, 0, 0, 0, message); ++ rasterizer_draw_unicode_string(&bounds, NULL, NULL, 0, message); + draw_string_set_format(NONE, 0, 0); + draw_string_set_tab_stops(NULL, 0); + +@@ -3228,21 +3024,13 @@ static void game_engine_post_rasterize_in_game( + fade += 0.06666667f; + } + +- if (fade < 0.0f) +- { +- fade = 0.0f; +- goto result; +- } +- +- if (fade > 1.0f) +- fade = 1.0f; ++ fade = PIN(fade, 0.0f, 1.0f); + if (fade > 0.0f) + { + real alpha = (real)pow((double)fade, 1.9f); + game_engine_rasterize_in_game_score(player_index, alpha); + } + +-result: + game_engine_globals.hud_message_timers[local_player_index] = fade; + + return; +@@ -3634,13 +3422,8 @@ static void game_engine_update_teleporter( + &scenario->netgame_flags, + player->unknown70, + struct scenario_netgame_flag); +- real_vector3d delta; + +- vector_from_points3d( +- &previous_flag->position, +- &unit->object.position, +- &delta); +- if (delta.j * delta.j + delta.i * delta.i + delta.k * delta.k > 1.0f) ++ if (distance_squared3d(&previous_flag->position, &unit->object.position) > 1.0f) + player->unknown70 = NONE; + } + +@@ -4689,11 +4472,12 @@ short game_engine_player_get_custom_motion_sensor_positions( + if (game_engine && global_variant.unknown24 == 0 && player_index != NONE) + { + struct player_datum *player = player_get(player_index); +- long goal_index = 0; +- struct game_engine_goal *goal = global_goal; ++ long goal_index; + +- do ++ for (goal_index = 0; goal_index < 32; goal_index++) + { ++ struct game_engine_goal *goal = &global_goal[goal_index]; ++ + if (goal_matches_player(goal_index, player, player_index) && count < maximum_count) + { + goal_indices[count] = goal_index; +@@ -4701,25 +4485,20 @@ short game_engine_player_get_custom_motion_sensor_positions( + positions[count].y = goal->position.y; + count++; + } +- +- goal++; +- goal_index++; + } +- /* January uses the adjacent global_variant address as the signed loop bound. */ +- while ((long)goal < (long)&global_variant); + } + + return count; + } + + void game_engine_render_nav_points( +- long local_player_index) ++ short local_player_index) + { + if (game_engine && + global_variant.unknown24 == 1 && +- (short)local_player_index != NONE) ++ local_player_index != NONE) + { +- long player_index = local_player_get_player_index((short)local_player_index); ++ long player_index = local_player_get_player_index(local_player_index); + + if (player_index != NONE) + { +@@ -4731,30 +4510,25 @@ void game_engine_render_nav_points( + + unit_get_head_position(player->unit_index, &head_position); + { +- long goal_index = 0; +- struct game_engine_goal *goal = global_goal; ++ long goal_index; + +- do ++ for (goal_index = 0; goal_index < 32; goal_index++) + { + if (goal_matches_player(goal_index, player, player_index)) + { +- long render_type = hud_get_nav_point_render_type( ++ short render_type = hud_get_nav_point_render_type( + local_player_index, + &head_position, +- goal, ++ &global_goal[goal_index].position, + NONE); + + custom_render_nav_point( + local_player_index, +- goal, +- (word)goal->nav_point_index, ++ &global_goal[goal_index].position, ++ global_goal[goal_index].nav_point_index, + render_type); + } +- +- goal++; +- goal_index++; + } +- while ((long)goal < (long)&global_variant); + } + } + } +@@ -4889,15 +4663,14 @@ void game_engine_prespawn_player_update( + return; + } + +-static struct postgame_statistic_entry *game_engine_get_player_place( +- struct postgame_statistic_entry *entry, ++static struct statistic_buffer game_engine_get_player_place( + long player_index) + { +- struct postgame_statistic_entry entries[16]; ++ struct statistic_buffer entries[16]; + long place = 0; + + populate_statistic_buffer(entries, 0, 0); +- if (entries[place].values[0] != player_index) ++ if (entries[place].player_index != player_index) + { + do + { +@@ -4907,12 +4680,10 @@ static struct postgame_statistic_entry *game_engine_get_player_place( + 0x362, + place team1_score ? 0 : 1); + else +- { +- result = !team_has_players(0); +- } ++ winning_team_index = team_has_players(0) ? 0 : 1; + +- if (result != NONE) +- result = player->team_index == result; +- else ++ if (winning_team_index == NONE) + goto tied; ++ ++ result = player->team_index == winning_team_index; + } + else + { +- struct postgame_statistic_entry entry; ++ struct statistic_buffer entry; + +- entry = *game_engine_get_player_place(&entry, player_index); ++ entry = game_engine_get_player_place(player_index); + if (is_place_tied(&entry) && + !place_get_position(&entry)) + goto tied; +@@ -6421,7 +6186,6 @@ real game_engine_get_starting_location_rating( + long player_index, + struct player_starting_location const *starting_location) + { +- /* NonMatching with the same EBX/EDI mirror as code_0009c460. */ + if (!match_game_type(game_engine_get_type(), 4, starting_location->game_types)) + return 0.0f; + +@@ -6861,7 +6625,7 @@ static void netgame_verify_equipment( + if (match_game_type( + game_type, + 4, +- equipment->game_types)) ++ equipment->game_type)) + { + matching_count++; + } +@@ -7345,8 +7109,8 @@ static long adjust_score_for_ranking( + static long item_collection_get_total( + struct tag_block const *permutations) + { +- struct item_collection_permutation const *permutation = +- (struct item_collection_permutation const *)permutations->address; ++ struct item_permutation_definition const *permutation = ++ (struct item_permutation_definition const *)permutations->address; + long permutation_count = permutations->count; + long result = 0; + long permutation_index; +@@ -7373,7 +7137,7 @@ static long random_item( + get_global_random_seed_address(), + 0, + (short)item_collection_get_total(permutations)); +- struct item_collection_permutation const *permutation = ++ struct item_permutation_definition const *permutation = + permutations->address; + long permutation_index = 0; + +@@ -7383,7 +7147,7 @@ static long random_item( + (long)((real)remaining_weight - + permutation[permutation_index].weight); + if (remaining_weight < 0) +- return permutation[permutation_index].item_index; ++ return permutation[permutation_index].item.index; + + permutation_index++; + } +@@ -7409,21 +7173,21 @@ static void game_engine_update_item_spawn( + struct scenario_netgame_equipment); + if (match_game_type( + game_engine_get_type(), +- NUMBEROF(equipment->game_types), +- equipment->game_types)) ++ NUMBEROF(equipment->game_type), ++ equipment->game_type)) + { + long respawn_period = 30 * TICKS_PER_SECOND; +- short respawn_time = equipment->respawn_time; ++ short respawn_time = equipment->spawn_time; + + if (respawn_time == 0) + { +- if (equipment->item_collection_index != NONE) ++ if (equipment->item_collection.index != NONE) + { + struct item_collection_definition *item_collection = + item_collection_definition_get( +- equipment->item_collection_index); ++ equipment->item_collection.index); + +- respawn_time = item_collection->respawn_time; ++ respawn_time = item_collection->spawn_time; + if (respawn_time != 0) + respawn_period = respawn_time * TICKS_PER_SECOND; + } +@@ -7436,7 +7200,7 @@ static void game_engine_update_item_spawn( + if (game_time_get() % respawn_period == 0) + { + long definition_index = +- random_item(equipment->item_collection_index); ++ random_item(equipment->item_collection.index); + struct object_placement_data placement_data; + long object_index; + +@@ -7473,93 +7237,80 @@ static void handle_custom_starting_equipment( + long *plasma_grenade_count) + { + struct scenario *scenario = global_scenario_get(); +- struct scenario_starting_equipment *starting_equipment; +- long starting_equipment_index = 0; +- +- if (scenario->scenario_starting_equipment.count <= 0) +- return; ++ long starting_equipment_index; + +- while (TRUE) ++ for (starting_equipment_index = 0; ++ starting_equipment_index < scenario->scenario_starting_equipment.count; ++ starting_equipment_index++) + { +- starting_equipment = TAG_BLOCK_GET_ELEMENT( ++ struct scenario_starting_equipment *starting_equipment = TAG_BLOCK_GET_ELEMENT( + &scenario->scenario_starting_equipment, + starting_equipment_index, + struct scenario_starting_equipment); ++ + if (match_game_type( + game_engine_get_type(), + 4, +- starting_equipment->game_types)) ++ starting_equipment->game_type)) + { +- break; +- } +- +- starting_equipment_index++; +- if (starting_equipment_index < +- scenario->scenario_starting_equipment.count) +- continue; +- +- return; +- } +- +- { +- boolean first_weapon = TRUE; +- long remaining_item_collection_count = 5; +- long *item_collection = +- &starting_equipment->item_collections[0].item_collection_index; ++ boolean first_weapon = TRUE; ++ long item_collection_index; + +- do +- { +- if (*item_collection != NONE) ++ /* January visits the first five of the six item collections */ ++ for (item_collection_index = 0; ++ item_collection_index < 5; ++ item_collection_index++) + { +- long definition_index = random_item(*item_collection); +- struct object_placement_data placement_data; +- long weapon_index; +- +- object_placement_data_new( +- &placement_data, +- definition_index, +- NONE); +- weapon_index = object_new(&placement_data); +- if (weapon_index != NONE) ++ if (starting_equipment->item_collection[item_collection_index].index != NONE) + { +- struct object_datum *weapon = object_get_and_verify_type( +- weapon_index, +- _object_mask_item); +- +- if (!first_weapon && +- unit_has_weapon_definition_index( +- unit_index, +- weapon->definition_index)) ++ long definition_index = random_item( ++ starting_equipment->item_collection[item_collection_index].index); ++ long weapon_index; ++ struct object_placement_data placement_data; ++ ++ object_placement_data_new( ++ &placement_data, ++ definition_index, ++ NONE); ++ weapon_index = object_new(&placement_data); ++ if (weapon_index != NONE) + { +- object_delete(weapon_index); +- } +- else +- { +- unit_add_weapon_to_inventory( +- unit_index, ++ struct object_datum *weapon = object_get_and_verify_type( + weapon_index, +- first_weapon ? 2 : 0); +- first_weapon = FALSE; ++ _object_mask_item); ++ ++ if (!first_weapon && ++ unit_has_weapon_definition_index( ++ unit_index, ++ weapon->definition_index)) ++ { ++ object_delete(weapon_index); ++ } ++ else ++ { ++ unit_add_weapon_to_inventory( ++ unit_index, ++ weapon_index, ++ first_weapon ? 2 : 0); ++ first_weapon = FALSE; ++ } + } + } + } + +- item_collection += sizeof(starting_equipment->item_collections[0]) / +- sizeof(*item_collection); +- remaining_item_collection_count--; +- } +- while (remaining_item_collection_count != 0); ++ if (TEST_FLAG(starting_equipment->flags, 0)) ++ { ++ *fragmentation_grenade_count = 0; ++ *plasma_grenade_count = 0; ++ } + +- if (TEST_FLAG(starting_equipment->flags, 0)) +- { +- *fragmentation_grenade_count = 0; +- *plasma_grenade_count = 0; +- } ++ if (TEST_FLAG(starting_equipment->flags, 1)) ++ { ++ *plasma_grenade_count += *fragmentation_grenade_count; ++ *fragmentation_grenade_count = 0; ++ } + +- if (TEST_FLAG(starting_equipment->flags, 1)) +- { +- *plasma_grenade_count += *fragmentation_grenade_count; +- *fragmentation_grenade_count = 0; ++ break; + } + } + diff --git a/research/fifty_objects_20260925/w/review3_game_engine/patches/R02_new_focused_headers.patch b/research/fifty_objects_20260925/w/review3_game_engine/patches/R02_new_focused_headers.patch new file mode 100644 index 00000000..dc7c3c60 --- /dev/null +++ b/research/fifty_objects_20260925/w/review3_game_engine/patches/R02_new_focused_headers.patch @@ -0,0 +1,277 @@ +diff --git a/source/interface/hud_globals_definitions.h b/source/interface/hud_globals_definitions.h +new file mode 100644 +index 00000000..75c89b5a +--- /dev/null ++++ b/source/interface/hud_globals_definitions.h +@@ -0,0 +1,125 @@ ++/* ++HUD_GLOBALS_DEFINITIONS.H ++ ++HUD globals ('hudg') tag layout, as recorded by the HCEX PDB, and the global ++owned by HUD.C. The shared placement and color elements come from ++UNIT_HUD_INTERFACE_DEFINITION.H. Focused owner header: HUD_DEFINITIONS.H ++cannot carry this layout while several HUD translation units still define ++their own local struct hud_globals_definition. ++*/ ++ ++#ifndef __HUD_GLOBALS_DEFINITIONS_H ++#define __HUD_GLOBALS_DEFINITIONS_H ++#pragma once ++ ++/* ---------- headers */ ++ ++#include "interface/unit_hud_interface_definition.h" ++ ++/* ---------- constants */ ++ ++enum ++{ ++ HUD_GLOBALS_DEFINITION_TAG = 'hudg', ++}; ++ ++/* ---------- macros */ ++ ++#define hud_globals_definition_get(index) \ ++ ((struct hud_globals_definition *)tag_get( \ ++ HUD_GLOBALS_DEFINITION_TAG, \ ++ (index))) ++ ++/* ---------- structures */ ++ ++struct hud_messaging_parameters_definition ++{ ++ struct hud_absolute_placement_definition absolute_placement; ++ struct hud_placement_definition placement; ++ struct tag_reference single_player_font; ++ struct tag_reference multi_player_font; ++ real up_time; ++ real fade_time; ++ real_argb_color state_color; ++ real_argb_color text_color; ++ real spacing; ++ struct tag_reference hud_item_messages; ++ struct tag_reference messaging_icons; ++ struct tag_reference alternate_icon_text; ++ struct tag_block button_icons; ++ struct hud_color_definition color; ++ struct tag_reference hud_messages; ++ struct hud_color_definition objective_color; ++}; ++ ++struct hud_waypoint_definition ++{ ++ real top_offset; ++ real bottom_offset; ++ real left_offset; ++ real right_offset; ++ long unused0[8]; ++ struct tag_reference arrow_bitmap; ++ struct tag_block arrows; ++ long unused1[20]; ++}; ++ ++struct hud_multiplayer_parameters_definition ++{ ++ real hud_scale; ++ long unused[64]; ++}; ++ ++struct hud_defaults_definition ++{ ++ struct tag_reference default_weapon_hud; ++ real motion_sensor_range; ++ real motion_sensor_velocity_sensitivity; ++ real motion_sensor_scale; ++ rectangle2d default_title_bounds; ++ long unused[11]; ++}; ++ ++struct hud_damage_indicators_definition ++{ ++ short top_offset; ++ short bottom_offset; ++ short left_offset; ++ short right_offset; ++ long unused[8]; ++ struct tag_reference indicator_bitmap; ++ short sequence_index; ++ short multiplayer_sequence_index; ++ unsigned long color; ++ long unused2[4]; ++}; ++ ++struct hud_timer_definition ++{ ++ struct hud_color_definition color; ++ struct hud_color_definition time_up_color; ++ long unused[10]; ++}; ++ ++struct hud_globals_definition ++{ ++ struct hud_messaging_parameters_definition messaging; ++ struct hud_waypoint_definition waypoint; ++ struct hud_multiplayer_parameters_definition multiplayer; ++ struct hud_defaults_definition defaults; ++ struct hud_damage_indicators_definition damage_indicators; ++ struct hud_timer_definition timer_definition; ++ struct tag_reference carnage_report_bitmap; ++ short loading_begin_index; ++ short loading_end_index; ++ short checkpoint_begin_index; ++ short checkpoint_end_index; ++ struct tag_reference checkpoint_sound; ++ long unused2[24]; ++}; ++ ++/* ---------- globals */ ++ ++extern struct hud_globals_definition *hud_globals; ++ ++#endif // __HUD_GLOBALS_DEFINITIONS_H +diff --git a/source/interface/hud_nav_points.h b/source/interface/hud_nav_points.h +new file mode 100644 +index 00000000..af0c0c5a +--- /dev/null ++++ b/source/interface/hud_nav_points.h +@@ -0,0 +1,33 @@ ++/* ++HUD_NAV_POINTS.H ++ ++Narrow cross-translation-unit interface owned by HUD_NAV_POINTS.C for the ++multiplayer game engine goal markers. The rest of the nav-point API is ++declared in HUD.H; focused owner header because adding these three ++prototypes to the broad HUD.H moves distant declaration-count ties. ++*/ ++ ++#ifndef __HUD_NAV_POINTS_H ++#define __HUD_NAV_POINTS_H ++#pragma once ++ ++/* ---------- structures */ ++ ++union real_point3d; ++ ++/* ---------- prototypes/HUD_NAV_POINTS.C */ ++ ++short find_nav_point( ++ char const *name); ++short hud_get_nav_point_render_type( ++ short local_player_index, ++ union real_point3d const *head, ++ union real_point3d const *position, ++ long reference_object_index); ++void custom_render_nav_point( ++ short local_player_index, ++ union real_point3d const *position, ++ short nav_index, ++ short waypoint_type); ++ ++#endif // __HUD_NAV_POINTS_H +diff --git a/source/items/item_collection_definitions.h b/source/items/item_collection_definitions.h +new file mode 100644 +index 00000000..68ce2bba +--- /dev/null ++++ b/source/items/item_collection_definitions.h +@@ -0,0 +1,40 @@ ++/* ++ITEM_COLLECTION_DEFINITIONS.H ++ ++Item collection ('itmc') tag layout, as recorded by the HCEX PDB. The tag ++group constant lives with the item definitions in ITEM_DEFINITIONS.H. ++Focused owner header: adding these types to the broad ITEM_DEFINITIONS.H ++moves distant declaration-count ties. ++*/ ++ ++#ifndef __ITEM_COLLECTION_DEFINITIONS_H ++#define __ITEM_COLLECTION_DEFINITIONS_H ++#pragma once ++ ++/* ---------- headers */ ++ ++#include "items/item_definitions.h" ++ ++/* ---------- macros */ ++ ++#define item_collection_definition_get(index) ((struct item_collection_definition *)tag_get(ITEM_COLLECTION_DEFINITION_TAG, index)) ++ ++/* ---------- structures */ ++ ++struct item_permutation_definition ++{ ++ long unused1[8]; ++ real weight; ++ struct tag_reference item; ++ long unused2[8]; ++}; ++ ++struct item_collection_definition ++{ ++ struct tag_block permutations; ++ short spawn_time; ++ short pad; ++ long unused[19]; ++}; ++ ++#endif // __ITEM_COLLECTION_DEFINITIONS_H +diff --git a/source/scenario/scenario_netgame_definitions.h b/source/scenario/scenario_netgame_definitions.h +new file mode 100644 +index 00000000..e4b0c063 +--- /dev/null ++++ b/source/scenario/scenario_netgame_definitions.h +@@ -0,0 +1,55 @@ ++/* ++SCENARIO_NETGAME_DEFINITIONS.H ++ ++Narrow cross-translation-unit interface to the scenario tag's multiplayer ++blocks (netgame flags, netgame equipment and starting equipment), used by the ++multiplayer game engines. Member names and layouts follow the HCEX PDB ++records; SCENARIO_DEFINITIONS.H keeps the enclosing struct scenario. ++Focused owner header: adding these types to the broad ++SCENARIO_DEFINITIONS.H moves distant declaration-count ties. ++*/ ++ ++#ifndef __SCENARIO_NETGAME_DEFINITIONS_H ++#define __SCENARIO_NETGAME_DEFINITIONS_H ++#pragma once ++ ++/* ---------- headers */ ++ ++#include "math/real_math.h" ++#include "tag_files/tag_groups.h" ++ ++/* ---------- structures */ ++ ++struct scenario_netgame_flag ++{ ++ real_point3d position; ++ real facing; ++ short type; ++ short team_index; ++ long unused[32]; ++}; ++ ++struct scenario_netgame_equipment ++{ ++ long flags; ++ short game_type[4]; ++ short team_index; ++ short spawn_time; ++ long run_time_spawned_item_index; ++ long unused1[11]; ++ real_point3d position; ++ real facing; ++ struct tag_reference item_collection; ++ long unused2[12]; ++}; ++ ++struct scenario_starting_equipment ++{ ++ long flags; ++ short game_type[4]; ++ long unused1[12]; ++ struct tag_reference item_collection[6]; ++ long unused2[12]; ++}; ++ ++#endif // __SCENARIO_NETGAME_DEFINITIONS_H diff --git a/research/fifty_objects_20260925/w/review3_game_engine/patches/R03_shared_header_prototypes.patch b/research/fifty_objects_20260925/w/review3_game_engine/patches/R03_shared_header_prototypes.patch new file mode 100644 index 00000000..f3fa91c3 --- /dev/null +++ b/research/fifty_objects_20260925/w/review3_game_engine/patches/R03_shared_header_prototypes.patch @@ -0,0 +1,129 @@ +diff --git a/source/game/game_engine.h b/source/game/game_engine.h +index 5fd7df35..4778e7fc 100644 +--- a/source/game/game_engine.h ++++ b/source/game/game_engine.h +@@ -84,7 +84,7 @@ struct game_variant + long unknown30; + long unknown34; + long maximum_lives; +- float unknown3C; ++ real unknown3C; + long unknown40; + long unknown44; + long unknown48; +@@ -167,7 +167,7 @@ struct game_engine + long parameter2, + wchar_t *message, + long message_character_count); +- float (*starting_location_rating)( ++ real (*starting_location_rating)( + long player_index, + struct player_starting_location const *starting_location); + void (*prespawn_player_update)( +@@ -239,7 +239,7 @@ long game_engine_get_team_score( + long players_in_game( + void); + +-float get_blink_alpha( ++real get_blink_alpha( + void); + + long game_engine_player_get_team_index( +@@ -302,7 +302,7 @@ void game_engine_nonplayer_post_rasterize( + void); + + void game_engine_update_non_deterministic( +- float delta_seconds); ++ real delta_seconds); + + boolean match_game_type( + long game_type, +@@ -315,7 +315,7 @@ void game_engine_initialize( + void game_engine_initialize_for_new_map( + void); + +-float game_engine_get_distance_rating_for_spawn( ++real game_engine_get_distance_rating_for_spawn( + long player_index, + union real_point3d const *position); + +@@ -370,7 +370,7 @@ boolean game_engine_get_goal_in_use( + void game_engine_set_goal_position( + short goal_index, + union real_point3d const *position, +- float height, ++ real height, + char const *name, + long target_object_index, + short team_index, +@@ -410,7 +410,7 @@ short game_engine_player_get_custom_motion_sensor_positions( + short maximum_count); + + void game_engine_render_nav_points( +- long local_player_index); ++ short local_player_index); + + union real_rgb_color *game_engine_player_get_change_color( + union real_rgb_color *change_color, +@@ -484,6 +484,10 @@ boolean game_engine_force_autopickup( + + void game_engine_play_multiplayer_sound( + long sound_index); ++void game_engine_update_multiplayer_sound( ++ void); ++void game_engine_intialize_queued_sounds( ++ void); + + long game_engine_remap_object_definition(long definition_index); + +diff --git a/source/game/player_control.h b/source/game/player_control.h +index 6ffa7a1e..124e2e11 100644 +--- a/source/game/player_control.h ++++ b/source/game/player_control.h +@@ -152,6 +152,8 @@ void player_control_get_unit_camera_info( + struct player_control_unit_camera_info *camera_info); + long player_control_get_unit_index( + short local_player_index); ++short unit_get_local_player_index( ++ long unit_index); + long player_control_get_desired_weapon( + short local_player_index, + long unit_index); +diff --git a/source/interface/hud_messaging.h b/source/interface/hud_messaging.h +index 941e4888..8f82ad9a 100644 +--- a/source/interface/hud_messaging.h ++++ b/source/interface/hud_messaging.h +@@ -15,6 +15,7 @@ header included in hcex build. + /* ---------- structures */ + + struct icon_hud_element_definition; ++union real_argb_color; + + /* ---------- prototypes/HUD_MESSAGING.C */ + +@@ -78,6 +79,10 @@ void hud_set_state_text( + wchar_t const *message); + wchar_t *hud_messaging_get_objective( + void); ++long hud_get_font_index( ++ void); ++union real_argb_color *hud_get_text_color( ++ union real_argb_color *result); + + /* ---------- globals */ + +diff --git a/source/sound/sound_classes.h b/source/sound/sound_classes.h +index ee690265..d3c615d9 100644 +--- a/source/sound/sound_classes.h ++++ b/source/sound/sound_classes.h +@@ -64,6 +64,10 @@ struct sound_class_definition *sound_class_get( + + real sound_class_get_gain( + short class_index); ++void sound_class_set_gain( ++ char const *name, ++ real gain, ++ short interpolation_ticks); + + void sound_classes_dispose_from_old_map( + void); diff --git a/research/fifty_objects_20260925/w/review3_game_engine/patches/R04_hud_nav_points_owner_include.patch b/research/fifty_objects_20260925/w/review3_game_engine/patches/R04_hud_nav_points_owner_include.patch new file mode 100644 index 00000000..a30aa498 --- /dev/null +++ b/research/fifty_objects_20260925/w/review3_game_engine/patches/R04_hud_nav_points_owner_include.patch @@ -0,0 +1,25 @@ +diff --git a/source/interface/hud_nav_points.c b/source/interface/hud_nav_points.c +index 36b392c3..ac5dd14c 100644 +--- a/source/interface/hud_nav_points.c ++++ b/source/interface/hud_nav_points.c +@@ -113,6 +113,7 @@ symbols in this file: + #include "tag_files/tag_groups.h" + #include "interface/hud.h" + #include "interface/hud_definitions.h" ++#include "interface/hud_nav_points.h" + #include "bitmaps/bitmap_color_conversion.h" + #include "interface/hud_draw.h" + #include "objects/object_types.h" +@@ -303,12 +304,6 @@ real_point3d *game_engine_get_goal_position( + real_point3d *position, + short goal_index); + +-void custom_render_nav_point( +- short local_player_index, +- real_point3d const *position, +- short nav_index, +- short render_type); +- + void game_engine_render_nav_points( + short local_player_index); + diff --git a/research/fifty_objects_20260925/w/review3_game_engine/patches/R05_optional_players_teleporter_index_h.patch b/research/fifty_objects_20260925/w/review3_game_engine/patches/R05_optional_players_teleporter_index_h.patch new file mode 100644 index 00000000..67fbcc7f --- /dev/null +++ b/research/fifty_objects_20260925/w/review3_game_engine/patches/R05_optional_players_teleporter_index_h.patch @@ -0,0 +1,13 @@ +diff --git a/source/game/players.h b/source/game/players.h +index 34ee5f08..769ca943 100644 +--- a/source/game/players.h ++++ b/source/game/players.h +@@ -100,7 +100,7 @@ struct player_datum + struct network_player network_player_data; + short powerup_durations[NUMBER_OF_PLAYER_POWERUPS]; + real speed_multiplier; +- long unknown70; ++ long teleporter_index; + long state_message; + long state_message_player_index; + long unknown7c; diff --git a/research/fifty_objects_20260925/w/review3_game_engine/patches/R05_optional_teleporter_index_c_afterR01.patch b/research/fifty_objects_20260925/w/review3_game_engine/patches/R05_optional_teleporter_index_c_afterR01.patch new file mode 100644 index 00000000..4bdcd2e5 --- /dev/null +++ b/research/fifty_objects_20260925/w/review3_game_engine/patches/R05_optional_teleporter_index_c_afterR01.patch @@ -0,0 +1,50 @@ +diff --git a/source/game/game_engine.c b/source/game/game_engine.c +index 2fe4936d..203e9eae 100644 +--- a/source/game/game_engine.c ++++ b/source/game/game_engine.c +@@ -910,7 +910,7 @@ static void initialize_player_multiplayer_data( + player->state_message = NONE; + player->state_message_player_index = NONE; + player->speed_multiplier = 1.0f; +- player->unknown70 = NONE; ++ player->teleporter_index = NONE; + player->unknown7c = NONE; + csmemset( + &player->statistics.multiplayer_statistics, +@@ -3416,15 +3416,15 @@ static void game_engine_update_teleporter( + return; + + unit = unit_get(player->unit_index); +- if (player->unknown70 != NONE) ++ if (player->teleporter_index != NONE) + { + struct scenario_netgame_flag *previous_flag = TAG_BLOCK_GET_ELEMENT( + &scenario->netgame_flags, +- player->unknown70, ++ player->teleporter_index, + struct scenario_netgame_flag); + + if (distance_squared3d(&previous_flag->position, &unit->object.position) > 1.0f) +- player->unknown70 = NONE; ++ player->teleporter_index = NONE; + } + + source_flag_index = NONE; +@@ -3437,7 +3437,7 @@ static void game_engine_update_teleporter( + 1, + &source_flag_index); + if (source_flag_index == NONE || +- source_flag_index == player->unknown70) ++ source_flag_index == player->teleporter_index) + { + return; + } +@@ -3584,7 +3584,7 @@ static void game_engine_update_teleporter( + if (player->local_player_index != NONE) + player_control_set_facing(player->local_player_index, &forward); + +- player->unknown70 = find_netgame_flag( ++ player->teleporter_index = find_netgame_flag( + &unit->object.position, + 1.0f, + 0.0f, diff --git a/research/fifty_objects_20260925/w/review3_game_engine/patches/R06_optional_sibling_netgame_flag.patch b/research/fifty_objects_20260925/w/review3_game_engine/patches/R06_optional_sibling_netgame_flag.patch new file mode 100644 index 00000000..7d6b6010 --- /dev/null +++ b/research/fifty_objects_20260925/w/review3_game_engine/patches/R06_optional_sibling_netgame_flag.patch @@ -0,0 +1,123 @@ +diff --git a/source/game/game_engine_ctf.c b/source/game/game_engine_ctf.c +index 28df215b..d5faf45f 100644 +--- a/source/game/game_engine_ctf.c ++++ b/source/game/game_engine_ctf.c +@@ -129,6 +129,7 @@ symbols in this file: + #include "objects/objects.h" + #include "scenario/scenario.h" + #include "scenario/scenario_definitions.h" ++#include "scenario/scenario_netgame_definitions.h" + #include "tag_files/tag_groups.h" + #include "text/text_group.h" + #include "text/unicode.h" +@@ -209,18 +210,6 @@ enum + + /* ---------- structures */ + +-struct scenario_netgame_flag +-{ +- real_point3d position; +- real facing; +- short type; +- short team_index; +- byte unused[0x80]; +-}; +- +-typedef char verify_scenario_netgame_flag_size[ +- sizeof(struct scenario_netgame_flag) == 0x94 ? 1 : -1]; +- + struct ctf_globals + { + struct scenario_netgame_flag *flags[NUMBER_OF_CTF_TEAMS]; +diff --git a/source/game/game_engine_king.c b/source/game/game_engine_king.c +index df345537..eec5e0a0 100644 +--- a/source/game/game_engine_king.c ++++ b/source/game/game_engine_king.c +@@ -94,6 +94,7 @@ symbols in this file: + #include "render/render.h" + #include "scenario/scenario.h" + #include "scenario/scenario_definitions.h" ++#include "scenario/scenario_netgame_definitions.h" + #include "shaders/shader_definitions.h" + #include "shaders/shaders.h" + #include "tag_files/tag_groups.h" +@@ -206,17 +207,6 @@ typedef char verify_rasterizer_model_begin_parameters_size[ + sizeof(struct rasterizer_model_begin_parameters) == 0xCC ? 1 : -1]; + + /* January scenario flag layout consumed by the King map scan. */ +-struct scenario_netgame_flag +-{ +- real_point3d position; +- real facing; +- short type; +- short team_index; +- byte unused[0x80]; +-}; +- +-typedef char verify_scenario_netgame_flag_size[ +- sizeof(struct scenario_netgame_flag) == 0x94 ? 1 : -1]; + typedef char verify_scenario_netgame_flags_offset[ + offsetof(struct scenario, netgame_flags) == 0x378 ? 1 : -1]; + +diff --git a/source/game/game_engine_oddball.c b/source/game/game_engine_oddball.c +index a567f524..57fe087a 100644 +--- a/source/game/game_engine_oddball.c ++++ b/source/game/game_engine_oddball.c +@@ -114,6 +114,7 @@ symbols in this file: + #include "players.h" + #include "scenario/scenario.h" + #include "scenario/scenario_definitions.h" ++#include "scenario/scenario_netgame_definitions.h" + #include "tag_files/tag_groups.h" + #include "text/text_group.h" + #include "text/unicode.h" +@@ -239,18 +240,6 @@ typedef char verify_oddball_globals_ball_spawn_timer_offset[ + typedef char verify_oddball_globals_current_ball_owner_offset[ + offsetof(struct oddball_globals, current_ball_owner) == 0xC4 ? 1 : -1]; + +-struct scenario_netgame_flag +-{ +- real_point3d position; +- real facing; +- short type; +- short team_index; +- byte unused[0x80]; +-}; +- +-typedef char verify_scenario_netgame_flag_size[ +- sizeof(struct scenario_netgame_flag) == 0x94 ? 1 : -1]; +- + /* ---------- prototypes */ + + /* ---------- globals */ +diff --git a/source/game/game_engine_race.c b/source/game/game_engine_race.c +index 0de4df0f..2e076851 100644 +--- a/source/game/game_engine_race.c ++++ b/source/game/game_engine_race.c +@@ -111,6 +111,7 @@ symbols in this file: + #include "objects/objects.h" + #include "scenario/scenario.h" + #include "scenario/scenario_definitions.h" ++#include "scenario/scenario_netgame_definitions.h" + #include "tag_files/tag_groups.h" + #include "text/text_group.h" + #include "text/unicode.h" +@@ -206,18 +207,6 @@ enum multiplayer_game_text + + /* ---------- structures */ + +-struct scenario_netgame_flag +-{ +- real_point3d position; +- real facing; +- short type; +- short team_index; +- byte unused[0x80]; +-}; +- +-typedef char verify_scenario_netgame_flag_size[ +- sizeof(struct scenario_netgame_flag) == 0x94 ? 1 : -1]; +- + struct race_globals + { + unsigned long lap_completed_value; diff --git a/research/fifty_objects_20260925/w/review3_hs_scenario_definitions/LEDGER.md b/research/fifty_objects_20260925/w/review3_hs_scenario_definitions/LEDGER.md new file mode 100644 index 00000000..f0175a30 --- /dev/null +++ b/research/fifty_objects_20260925/w/review3_hs_scenario_definitions/LEDGER.md @@ -0,0 +1,123 @@ +# review3_hs_scenario_definitions - adversarial review ledger (wave 3, base 954eebd2) + +Target claim: OBJECT_COMPLETE_CANDIDATE for source/hs/hs_scenario_definitions (worker: scratch/w/hs_scenario_definitions). + +## R0 inputs read +- WORKER_BRIEF 0-8, house rules, lane ledger (no held item for this unit), rejection entry + (source-layout-incomplete .data; reopen = genuine separate data defs + natural alignment + static byte-swap owner, + no fabricated aggregates/padding; preserve code+data across full sweep), closeout ledger 20260924 lines 127-141, + worker LEDGER.md. + +## R1 technical re-runs (all independent, my slug) +- Tree clean at 954eebd2. git apply --check: A, B, C1, C2, D each clean. Applied in an out-of-repo mini tree: + A+B+D together OK, C1+C2+B+D together OK; post-images == deliver/*.c/.h modulo CRLF (tree is CRLF, patches keep CRLF); + B post-image == worker config/symbols.json byte-for-byte; all 3 JSON files parse after D/B. +- symbols.json B: 9 inserted offsets = 0x2E49C0 + {0x18,0x90,0x110,0x11c,0x17c,0x1cc,0x204,0x218,0x240}; none of the + offsets already present (no alias precedence risk); rename keeps flags 32 and adds "static": true (same form as line 3097). +- csplit (build/tools/csplit.exe, my config copy): control config -> 0/833 differ from build/split (build/split current); + edited config -> ONLY source/hs/hs_scenario_definitions.obj differs (833 census). CONFIRMED. +- gate: prod vs build/split EXACT 224 _hs_syntax_data_byte_swap; candA vs build/split UNWRITTEN (rename; must land with B+csplit); + candA vs review split EXACT 224 _byte_swap_script_syntax_data 1/1. CONFIRMED. +- object_audit (split-root copy): candA vs review split PASS, 22 sections ok incl .data 628/628 align 4/4, 40 January + symbols 0 differ, surplus .drectve only. prod vs build/split FAIL(1) .data align 4/3 (the recorded rejection). +- section ORDER (secorder.py): candA .rdata literal order == January split order; production differs in 4 block/field + pairs. leaf_map January literal order shows the same fields-literals-before-block-literal pattern (block created + first); our admitted leaf_map is reversed. F2 CORROBORATED. +- objdiff 3.3.1 (frozen, sha1 3130e428) mini-project: prod vs build/split reproduces build/report.json exactly + (.data 92.773094, data 484/1112); candA vs review split data 1112/1112 (.data 100, .rdata 100, .text 100); + ctl_fields_first vs review split .data 92.84473 (484/1112). CONFIRMED. +- pdb_storage (split-root): 40 split symbols, 0 disagreements. cachebeta publics in 0x2E49C0..0x2E4C34 are exactly the + 9 public data names; nothing public at 0xBD310..0xBD3F0 (function static). CONFIRMED. +- provider_link: nothing to link PASS; candidate has no surplus external definition (30 ext defs = 21 literals + 9 publics); + undefined externals identical set to January's split. +- fake_match_scan: 0 leads (candA, candC2). +- /W3 /Zs: candA adds 2x C4090 (lines 96/103: hs.h `char const *[]` into tag_groups.h `char **names`); HCEX types + hs_type_names as `const char *[0x31]`, so hs.h is right and the reconstructed tag_groups.h member type is the mismatch. + Byte-inert; non-blocking disclosure. + +## R2 ENVIRONMENT HAZARD (not caused by this reviewer; report to integrator) +- ~00:43-00:54 PDT: the worktree root `.git` link FILE is missing (`git rev-parse` -> "not a git repository"). + Earlier in this review (00:3x) git worked and HEAD was 954eebd2 with a clean tree. +- 00:54:01: source/hs/hs.c (tracked) was rewritten in place by another agent's scan (scratch/hs_scan_backup.c + + scratch/volatile_scan2.json written the same second). Content identical modulo CR; the working copy went CRLF->LF. + C1 still passes `git apply --check` (out-of-repo copy) against the LF bytes. +- All my measurements used build/split, my own config copies and files whose mtimes predate these events + (hs_scenario_definitions.c/.h, hs.h, tag_groups.h 17:30; symbols.json/config.json/rejections 23:43). + +## R3 naming provenance (the owner-gated question) +- Function: atlas 6455066... (2001-09-25 cache_exe, tier "map" = Bungie's own .map): 0x48d500 + `@byte_swap_script_syntax_data@12`, lib hs_scenario_definitions.obj - the only record for that obj; same map gives + `@byte_swap_recording@12` (recorded_animation_definitions, already used static in our tree). Absent from cachebeta + publics -> static. FIRST-PARTY. Accept. +- 9 public data names: exactly the cachebeta publics. Accept. +- 9 new static data names: NO first-party source. Checked: HCEX has no hs_scenario_definitions compiland and no + hs tag-definition data (only hs_syntax_data*, hs_type_names `const char *[0x31]`); atlas records are code-only + (METHODOLOGY: only code symbols kept; no data); no raw Bungie .map on disk; /Od build has none of the tag strings + (odbuild str "hs_scripts_block"/"syntax_node"/"hs_scenario_definitions" -> no hit); research-cache reconstructions + have none of the names. + * 4x `_fields`: HCEX convention (10 `*_block_fields` statics incl. map_leaf_*, bitmap_group_*); stem = January + public block name. Convention-derived. + * 4x `_bs_codes`/`_bs_definition`: HCEX convention (~40 pairs: packet_header_, long_, real_vector3d_ ...); + stem = January's own byte_swap_definition name string ("data_array_header", "syntax_node"). Convention-derived. + * `hs_references_block_reference`: NO convention. The only tag_reference_definition names in HCEX/tree are public + `global__reference`; this one is a TU-local any-tag {0,NONE,NULL}. INVENTED. +- Policy precedents: owner ruling 2026-09-15 ("prefers no descriptive/invented static names in symbols.json"; + env_fog 21 + models 13 held); review2_rasterizer_xbox withheld admission on 9 descriptive .bss names (lane: held for + owner policy ruling); bitmap_drawing unnamed static held pending "first-party name and type"; hs_globals_external + rejected because its 442 names are attested only by a 2011 build. Counter-precedent: batch 3 admitted + rasterizer_xbox_shadows with 2 disclosed descriptive gap statics following HCEX's `local_` pattern. + +## R4 optional packet C (C1 header + C2 source) - independent sweep +- HCEX types 1309380-1309386: anonymous enum MAXIMUM_HS_{SCRIPTS 0x200, GLOBALS 0x80, REFERENCES 0x100, + SYNTAX_NODES 0x4A39, STRING_DATA 0x40000}_PER_SCENARIO, SOURCE_FILES_PER_SCENARIO 8, SOURCE_DATA_PER_FILE 0x40000. + C1's enum reproduces names, values and order exactly. CONFIRMED. +- Includers of hs_scenario_definitions.h (grep source/ xbox/, .c and .h): hs.c (bare include, line 2784), + hs_compile.c, hs_runtime.c, hs_scenario_definitions.c. No header includes it; config.json lists it only in the + project "headers" list (no /FI). Consumer set CONFIRMED. +- Shadow compile (own sh_orig/sh_mod roots; orig hs.c = CRLF backup identical in content to tree): + hs 1409 / hs_compile 221 / hs_runtime 171 non-debug$S sections byte+reloc identical orig vs mod. + Symbols: hs and hs_compile identical; hs_runtime: 64 internal `$L` label NAMES shift by +8 (e.g. $L9179->$L9187), + same values/sections - a declared-name-count effect. (Worker's "every symbol identical" is slightly overstated.) + Per-function strict status base == shadow orig == shadow mod (hs 447/448, hs_compile 61/64, hs_runtime 64/66); + objdiff 3.3.1 per-function fuzzy maps identical orig vs mod for all three. => C1 is byte-inert for its consumers; + the integrator's full sweep still applies. +- C2 compiled with the C1 header: EXACT 1/1 vs review split, object_audit PASS (40/0), objdiff 1112/1112. + C2 without C1 fails to compile (dependency: C2 needs C1). +- 00:57:07 `.git` link file reappeared; 00:57:36 source/hs/hs.c restored to CRLF (425021 B). Tree clean at 954eebd2 again. + Transient; caused by another agent's scan harness in the shared worktree. Reported for the integrator only. + +## R5 source review of A (house rules, section-8 blockers, strip tests) +- Removed: #pragma pack, 11x __declspec(align(4)), 5 wrapper structs, `long field_table_alignment`, consumer-local + `extern char *hs_*_names[]` (rule-9 defect). Added #include "hs/hs.h" (genuine owner; HCEX `const char *[0x31]`). +- Function body byte-identical to production apart from the name/static; no new block scope; early `return;` and the + block-scoped `syntax_node_count` are inherited and bytes-attested. /Od build has neither the function nor its strings + (odbuild str "csirtpn"/"data_size>=0"/"data_array_header": no hit), so no /Od declaration-order question arises. +- Prototype of the static function sits in the TU's prototypes block (rule 9 OK). Params one per line, explicit return. +- `(void *)N` pad sizes and `{0, NONE, NULL}` reference follow bitmap_group/tag_groups.h precedent. +- `static byte_swap_code _bs_codes[]` unsized, as byte_swapping.c (byte_/word_/long_/int64_bs_codes). +- STRIP TEST of the only structural construct (forward tentative `static struct tag_field _fields[N];` then block, + then fields): plain fields-first spelling (ctl_fields_first.c) is strict-EXACT + audit PASS but reverses 4 literal + pairs vs January's .rdata and objdiff .data drops to 92.84473 (484/1112). The decorated form is independently attested + by January's own literal order (reverse-creation law) and by January leaf_map's identical pattern. It is ordinary C + definition order, not decoration. PASS. +- No casts/parens/dummy locals/volatile/asm/pragma. fake_match_scan 0. +- Remaining non-first-party content: the 9 static data names (see R3). hs_references_block_reference is invented. + +## R6 fallback F (zero-credit, not owner-gated) - built and verified by the reviewer +- fallback/F1_hs_scenario_definitions_static_rename.patch: production file + ONLY the first-party function + name/storage (`static void byte_swap_script_syntax_data`, prototype in the prototypes block, definition moved to + private code, header symbol list updated). fallback/F2_config_symbols_json_rename_only.patch: symbols.json line 3249 + only (identical to worker B's line 3249). git apply --check clean together; post-images byte-identical (CRLF). +- csplit census with F2: only hs_scenario_definitions.obj changes. gate EXACT 224 _byte_swap_script_syntax_data 1/1; + pdb_storage 0 disagreements (production has 1); object_audit still FAIL(1) on the .data align (the recorded + rejection, unchanged); objdiff 3.3.1 unchanged (216/216 code, 484/1112 data). fake_match_scan 0. +- Use F only if the owner declines the 9 static data names; it is an alternative to A (not additive). +- .data relocations: coff_compare resolves intra-.data relocations as 'internal'+offset, so the new names matter + only for the function's cross-section relocations - B's names are required for A's function row to stay EXACT. + +## R7 verdict +- sh_orig inputs byte-equal the restored tree (hs.c CRLF 425021, hs_compile.c, hs_runtime.c, header); tree clean at 954eebd2. +- VERDICT approve=false: technical claim fully reproduced; admission blocked only by the owner-policy question on + 9 non-first-party static data names (8 convention-derived, 1 invented). If the owner admits them, A+B+D (or + C1+C2+B+D) land as delivered. Fallback F1+F2 (zero credit, first-party rename+static only) verified. + REVIEW.md written. diff --git a/research/fifty_objects_20260925/w/review3_hs_scenario_definitions/REVIEW.md b/research/fifty_objects_20260925/w/review3_hs_scenario_definitions/REVIEW.md new file mode 100644 index 00000000..d7a174c4 --- /dev/null +++ b/research/fifty_objects_20260925/w/review3_hs_scenario_definitions/REVIEW.md @@ -0,0 +1,112 @@ +# REVIEW3: source/hs/hs_scenario_definitions (claimed OBJECT_COMPLETE_CANDIDATE) + +Reviewer slug: `scratch/w/review3_hs_scenario_definitions/` (base 954eebd2, tree clean). Full probe log: `LEDGER.md`. + +## Verdict: approve = false (owner-gated naming). Everything technical reproduces. + +I re-ran every technical check independently and each one reproduced. Admission still turns on one policy question: +the packet adds **9 static data names to symbols.json that no first-party source attests**. The owner ruled on +2026-09-15 that he "prefers no descriptive/invented static names in symbols.json" (env_fog and models held). This lane's +review2_rasterizer_xbox withheld a whole-object admission on 9 descriptive static names, and the lane doc now lists it +as "held for owner policy ruling". I cannot verify the names, so the default is approve=false. If the owner accepts +convention-derived names, packet A+B+D (or C1+C2+B+D) is ready as delivered. It needs no amendment. + +## Independent re-runs + +| Check | Result | +|---|---| +| `git apply --check` at 954eebd2 | A, B, C1, C2 and D are each clean. A+B+D together and C1+C2+B+D together are clean. Post-images match deliver/* (modulo CRLF; patches keep the tree's CRLF). B's post-image is byte-identical to the worker's config/symbols.json. All JSON parses. | +| csplit census (own config copies) | Control config: 0 of 833 differ from build/split. Edited config: only `source/hs/hs_scenario_definitions.obj` differs. | +| gate | production vs build/split: EXACT `_hs_syntax_data_byte_swap`. Candidate A vs build/split: UNWRITTEN, because of the rename. **Candidate A vs review split: EXACT 224 `_byte_swap_script_syntax_data` (1/1).** | +| object_audit (split-root) | **PASS**: 22 sections ok, including .data 628/628 align 4/4 (8-byte) under section_infos_equal. 40 January symbols, 0 differ. Surplus is .drectve only. Production fails 1 (.data align 4/3), which is the recorded rejection. | +| objdiff 3.3.1 (frozen, sha1 3130e428) | Production reproduces build/report.json exactly (.data 92.773094, 484/1112). **Candidate: 1112/1112** (.data/.rdata/.text 100). Fields-first control: .data 92.84473 (484/1112). No semantic_data_matches entry is needed. Net data +628. | +| pdb_storage (split-root) | 40 symbols, 0 disagreements. The cachebeta publics in 0x2E49C0..0x2E4C34 are exactly the 9 public data names. The function at 0xBD310 is not public, so it is static. | +| surplus / provider_link | No candidate-only external definition. The 30 external definitions are 21 literals + 9 publics. The undefined-external set equals January's. provider_link: PASS (nothing to link). | +| fake_match_scan | 0 leads (A, C2). | +| .rdata literal order | Candidate order == January's split order. Production reverses 4 block/field pairs. January's leaf_map shows the same block-first pattern, and our admitted leaf_map is reversed. | +| /W3 | A adds 2x C4090. hs.h's `char const *hs_*_names[]` initialises tag_groups.h's `char **names`. HCEX types `hs_type_names` as `const char *[0x31]`, so hs.h is right and the reconstructed tag_groups.h member type causes the mismatch. Byte-inert. **Disclose; not blocking.** | + +## Strip test and house rules + +- **Block-before-fields definition order.** The unusual construct is the forward tentative + `static struct tag_field _fields[N];`, then the block, then the fields. + - The plain fields-first spelling (ctl_fields_first.c) is strict-EXACT and passes the audit. It loses January's + literal order and objdiff data credit (92.84473). + - January's own .rdata attests the decorated order. Under the lab law, literals are emitted in reverse creation + order. Bungie's leaf_map in January corroborates it. + - It is ordinary C definition order, not decoration. **PASS.** +- **Removed:** `#pragma pack`, 11 `__declspec(align(4))`, the 5 wrapper structs, the `field_table_alignment` padding + member, and the consumer-local `extern char *hs_*_names[]` (rule 9). No casts, dummies, volatile, asm or pragma + remain. +- **The function body is unchanged apart from its name and `static`.** There is no new block scope. The /Od build + contains neither the function nor its strings, so no /Od declaration-order question arises. The static prototype + is in the TU's prototypes block. Params are one per line, with an explicit `return;`. +- **Section-8 scan:** no caller-local views, no consumer-local prototypes, no hand-expanded helpers, no `float`, no + invented aggregates. The only remaining invented content is the static names below. + +## Name provenance + +| Name(s) | Source | Status | +|---|---|---| +| `byte_swap_script_syntax_data` (static) | Bungie's 2001-09-25 cache_exe .map (atlas 6455066..., tier map): `@byte_swap_script_syntax_data@12`, the only record for hs_scenario_definitions.obj. The same map gives our `byte_swap_recording`. Absent from cachebeta publics. | First-party. Accept. | +| 9 public data names | cachebeta publics | First-party. Accept. | +| `hs_{scripts,globals,references,source_files}_block_fields` (4) | HCEX `_fields` convention (10 statics, e.g. map_leaf_face_block_fields; landed leaf_map/bitmap_group). The stem is January's public block name. | Convention-derived, not attested. | +| `{data_array_header,syntax_node}_bs_{codes,definition}` (4) | HCEX `_bs_codes/_bs_definition` convention (~40 pairs). The stem is January's own byte_swap_definition name string. | Convention-derived, not attested. | +| `hs_references_block_reference` (1) | None. The only precedent is public `global__reference`. This one is a TU-local any-tag `{0, NONE, NULL}`. | **Invented.** | + +Sources checked with no hit: +- HCEX has no hs_scenario_definitions compiland and no hs tag-definition data. +- The atlas is code-only (per its METHODOLOGY). +- There is no raw Bungie .map on disk. +- The /Od build has none of the tag strings. +- The research-cache reconstructions have none of the names. + +The names cannot be dropped. With A, the function's cross-section relocations name them, so B is required for the +function row to stay EXACT. + +**Owner question.** Admit hs_scenario_definitions as Matching with the 9 file-static data names above? +- 8 of them are derived mechanically from January's own names by HCEX-attested Bungie conventions. 1 + (`hs_references_block_reference`) is descriptive. +- The names do not affect layout. All bytes, alignment and literal order are proven, and the change retires the + invented aggregates, pragmas and padding member that the rejection cites. +- A yes lands A+B+D as delivered (or C1+C2+B+D). + +## Zero-credit fallback (not owner-gated), built and verified here + +`fallback/F1_hs_scenario_definitions_static_rename.patch` + `fallback/F2_config_symbols_json_rename_only.patch`: +- **Content:** production source with only the first-party function name and static storage, plus symbols.json line + 3249 only. +- **Applies:** `git apply --check` is clean. +- **Split:** only this object changes. +- **Results:** + - gate EXACT 1/1; + - pdb_storage goes from 1 disagreement to 0; + - object_audit is still FAIL(1) on the .data alignment, as recorded; + - objdiff is unchanged; + - fake_match_scan 0. +- **Use:** only if the owner declines the names. It replaces A; it does not add to it. + +## Optional packet C (shared header): verified + +- **C1's enum:** it equals HCEX's anonymous enum (names, values and order, types 1309380-1309386). +- **Includers:** exactly hs.c (bare include at line 2784), hs_compile.c, hs_runtime.c and hs_scenario_definitions.c. + No header includes it and there is no /FI. +- **Shadow sweep:** every non-debug section is byte+reloc identical orig vs mod (hs 1409, hs_compile 221, + hs_runtime 171). +- **Symbols:** hs_runtime's 64 internal `$L` label names shift by +8 (a declared-name count effect; same + values/sections). The worker's "every symbol identical" slightly overstates it. +- **Per-function status:** strict status is identical across base, orig and mod (447/448, 61/64, 64/66). objdiff 3.3.1 + per-function maps are identical. +- **C2:** needs C1 (it does not compile without it). With C1 it is EXACT 1/1, object_audit PASS, objdiff 1112/1112. +- **Integrator:** run the full sweep over hs, hs_compile, hs_runtime and hs_scenario_definitions. + +## Environment note for the integrator (not caused by this review) + +- **`.git` went missing.** Between about 00:43 and 00:57 PDT the worktree's `.git` link file was missing, so git + commands failed. +- **hs.c was rewritten.** At 00:54:01, `source/hs/hs.c` was rewritten from CRLF to LF by another agent's scan + (`scratch/hs_scan_backup.c`, `scratch/volatile_scan2.json`). Its content was unchanged. +- **Both were restored.** `.git` came back at 00:57:07 and hs.c was back to CRLF at 00:57:36. The tree is now clean at + 954eebd2. +- **My measurements were not affected.** None used files touched in that window, apart from the shadow sweep, which + used the CRLF backup whose content is identical. diff --git a/research/fifty_objects_20260925/w/review3_hs_scenario_definitions/fallback/F1.raw.diff b/research/fifty_objects_20260925/w/review3_hs_scenario_definitions/fallback/F1.raw.diff new file mode 100644 index 00000000..9c1413b7 --- /dev/null +++ b/research/fifty_objects_20260925/w/review3_hs_scenario_definitions/fallback/F1.raw.diff @@ -0,0 +1,52 @@ +diff --git a/source/hs/hs_scenario_definitions.c b/scratch/w/review3_hs_scenario_definitions/fallback/hs_scenario_definitions.c +index 0667ffc0..f47b72b0 100644 +--- a/source/hs/hs_scenario_definitions.c ++++ b/scratch/w/review3_hs_scenario_definitions/fallback/hs_scenario_definitions.c +@@ -3,7 +3,7 @@ HS_SCENARIO_DEFINITIONS.C + + symbols in this file: + 000BD310 00e0: +- _code_000bd310 (0000) ++ _byte_swap_script_syntax_data (0000) + 0026F0D0 001a: + ??_C@_0BK@HCHIMFOO@hs_string_data_definition?$AA@ (0000) + 0026F0EC 001a: +@@ -114,10 +114,10 @@ struct hs_source_files_definition + + extern char *hs_script_type_names[]; + extern char *hs_type_names[]; +-void hs_syntax_data_byte_swap( ++static void byte_swap_script_syntax_data( + void *owner, + void *data, +- long data_size); ++ long size); + + /* ---------- globals */ + +@@ -289,7 +289,7 @@ __declspec(align(4)) struct tag_data_definition hs_syntax_data_definition = + "hs_syntax_data_definition", + 0, + 380076, +- hs_syntax_data_byte_swap, ++ byte_swap_script_syntax_data, + }; + + __declspec(align(4)) struct tag_data_definition hs_string_data_definition = +@@ -302,7 +302,9 @@ __declspec(align(4)) struct tag_data_definition hs_string_data_definition = + + /* ---------- public code */ + +-void hs_syntax_data_byte_swap( ++/* ---------- private code */ ++ ++static void byte_swap_script_syntax_data( + void *owner, + void *data, + long size) +@@ -337,5 +339,3 @@ void hs_syntax_data_byte_swap( + + return; + } +- +-/* ---------- private code */ diff --git a/research/fifty_objects_20260925/w/review3_hs_scenario_definitions/fallback/F1_hs_scenario_definitions_static_rename.patch b/research/fifty_objects_20260925/w/review3_hs_scenario_definitions/fallback/F1_hs_scenario_definitions_static_rename.patch new file mode 100644 index 00000000..2dfa6e7a --- /dev/null +++ b/research/fifty_objects_20260925/w/review3_hs_scenario_definitions/fallback/F1_hs_scenario_definitions_static_rename.patch @@ -0,0 +1,52 @@ +diff --git a/source/hs/hs_scenario_definitions.c b/source/hs/hs_scenario_definitions.c +index 0667ffc0..f47b72b0 100644 +--- a/source/hs/hs_scenario_definitions.c ++++ b/source/hs/hs_scenario_definitions.c +@@ -3,7 +3,7 @@ HS_SCENARIO_DEFINITIONS.C + + symbols in this file: + 000BD310 00e0: +- _code_000bd310 (0000) ++ _byte_swap_script_syntax_data (0000) + 0026F0D0 001a: + ??_C@_0BK@HCHIMFOO@hs_string_data_definition?$AA@ (0000) + 0026F0EC 001a: +@@ -114,10 +114,10 @@ struct hs_source_files_definition + + extern char *hs_script_type_names[]; + extern char *hs_type_names[]; +-void hs_syntax_data_byte_swap( ++static void byte_swap_script_syntax_data( + void *owner, + void *data, +- long data_size); ++ long size); + + /* ---------- globals */ + +@@ -289,7 +289,7 @@ __declspec(align(4)) struct tag_data_definition hs_syntax_data_definition = + "hs_syntax_data_definition", + 0, + 380076, +- hs_syntax_data_byte_swap, ++ byte_swap_script_syntax_data, + }; + + __declspec(align(4)) struct tag_data_definition hs_string_data_definition = +@@ -302,7 +302,9 @@ __declspec(align(4)) struct tag_data_definition hs_string_data_definition = + + /* ---------- public code */ + +-void hs_syntax_data_byte_swap( ++/* ---------- private code */ ++ ++static void byte_swap_script_syntax_data( + void *owner, + void *data, + long size) +@@ -337,5 +339,3 @@ void hs_syntax_data_byte_swap( + + return; + } +- +-/* ---------- private code */ diff --git a/research/fifty_objects_20260925/w/review3_hs_scenario_definitions/fallback/F2.raw.diff b/research/fifty_objects_20260925/w/review3_hs_scenario_definitions/fallback/F2.raw.diff new file mode 100644 index 00000000..373ffac8 --- /dev/null +++ b/research/fifty_objects_20260925/w/review3_hs_scenario_definitions/fallback/F2.raw.diff @@ -0,0 +1,13 @@ +diff --git a/config/symbols.json b/scratch/w/review3_hs_scenario_definitions/fallback/config/symbols.json +index 22873fad..b2ce160d 100644 +--- a/config/symbols.json ++++ b/scratch/w/review3_hs_scenario_definitions/fallback/config/symbols.json +@@ -3246,7 +3246,7 @@ + { "file_offset": 773840, "flags": 32, "name": "_hs_runtime_initialize_for_new_map" }, + { "file_offset": 774560, "flags": 32, "name": "_hs_runtime_update" }, + { "file_offset": 774736, "flags": 32, "name": "_hs_runtime_evaluate" }, +-{ "file_offset": 774928, "flags": 32, "name": "_hs_syntax_data_byte_swap" }, ++{ "file_offset": 774928, "flags": 32, "name": "_byte_swap_script_syntax_data", "static": true }, + { "file_offset": 775152, "flags": 32, "name": "_reference_list_new" }, + { "file_offset": 775216, "flags": 32, "name": "_reference_list_get_next_datum_index" }, + { "file_offset": 775264, "flags": 32, "name": "_reference_list_add" }, diff --git a/research/fifty_objects_20260925/w/review3_hs_scenario_definitions/fallback/F2_config_symbols_json_rename_only.patch b/research/fifty_objects_20260925/w/review3_hs_scenario_definitions/fallback/F2_config_symbols_json_rename_only.patch new file mode 100644 index 00000000..3607a6f7 --- /dev/null +++ b/research/fifty_objects_20260925/w/review3_hs_scenario_definitions/fallback/F2_config_symbols_json_rename_only.patch @@ -0,0 +1,13 @@ +diff --git a/config/symbols.json b/config/symbols.json +index 22873fad..b2ce160d 100644 +--- a/config/symbols.json ++++ b/config/symbols.json +@@ -3246,7 +3246,7 @@ + { "file_offset": 773840, "flags": 32, "name": "_hs_runtime_initialize_for_new_map" }, + { "file_offset": 774560, "flags": 32, "name": "_hs_runtime_update" }, + { "file_offset": 774736, "flags": 32, "name": "_hs_runtime_evaluate" }, +-{ "file_offset": 774928, "flags": 32, "name": "_hs_syntax_data_byte_swap" }, ++{ "file_offset": 774928, "flags": 32, "name": "_byte_swap_script_syntax_data", "static": true }, + { "file_offset": 775152, "flags": 32, "name": "_reference_list_new" }, + { "file_offset": 775216, "flags": 32, "name": "_reference_list_get_next_datum_index" }, + { "file_offset": 775264, "flags": 32, "name": "_reference_list_add" }, diff --git a/research/fifty_objects_20260925/w/review3_hud_unit/LEDGER.md b/research/fifty_objects_20260925/w/review3_hud_unit/LEDGER.md new file mode 100644 index 00000000..7d7d8ed0 --- /dev/null +++ b/research/fifty_objects_20260925/w/review3_hud_unit/LEDGER.md @@ -0,0 +1,89 @@ +# review3_hud_unit - adversarial review of hud_unit OBJECT_COMPLETE_CANDIDATE (wave 3) + +Reviewer slug: scratch/w/review3_hud_unit/. Tree 954eebd2. Worker slug scratch/w/hud_unit_audit/. + +## R0 reading +- Read WORKER_BRIEF 0-8, campaign_house_rules, fifty_objects lane log (held items), hud_unit ledgers + (tick boundary, get_state_tick_shield, new_map first shot, state migration, update pair, renderer review), + rejections (hud_unit _fast_ftol candidate-only-comdat-owner), parked.json (no hud_unit park), config.json L644 NonMatching. +- Initial concerns to test: + (C1) new_map hand-expands get_hud_state asserts (0x106/0x107) + initialize_hud_state body inline in its loop + (house rule 13 manual inlining / law g hand-expanded helper?). Test the natural call spelling. + (C2) stack-sentinel goto loop = hand-expanded check_stack_buffer (worker F7); renderer review 20260904 + says the literal macro spelling was NOT recovered; both asserts carry the same line (0x201 / 0x3C9) => January used a macro. + (C3) render tick calls are load-bearing for emission -> verify /Od attestation independently. + +## R1 independent re-verification of the worker's claims +- git apply --check: 01, 01alt, 02, 03, 04 each CLEAN on 954eebd2; 01+02+03+04 together CLEAN. +- patch 01 applied to a copy == hud_unit_audit/cand_final.c; 01alt == cand.c; patch 02 applied to a config copy == worker's config/symbols.json. +- csplit control (unchanged config copy) == build/split 833/833; emulated split (patch 02) differs ONLY in source/interface/hud_unit.obj. +- gate.py --source applied/hud_unit.c (P01) vs production split: 20 exact + 2 names-only unwritten (expected). +- gate_split vs emulated split: exact 22 / residual 0 / unwritten 0; storages 3/3 for the 5 statics. +- object_audit (SPLIT_ROOT=review split): every January-owned section ok, 30 January symbols 0 differ, PASS. + Surplus: .drectve, 5 pooled strings, 5 __real literals, _fast_ftol. +- provider_link P01 obj: 11/11 PASS both orders; surplus_identity _fast_ftol IDENTICAL vs actor_combat; nodup_census _fast_ftol 25 definers, 0 NODUP. +- cachebeta publics: public at C65B0 (init) only; none at C6590/C65A0/C65C0/C6600/C6B80 -> statics confirmed. +- HCEX_Release DIA2Dump: unit_hud_outline_mapper_tick @0x16D65D0, unit_hud_shield_meter_mapper_tick @0x16D65D8 (static, len 4). +- Atlas 7eacac85 (Sept cachebeta map) + 6455066 (cache.exe, @..@0): same names/order/sizes; January atlas 4cc87b45 exact tier + 0x4c6600 _get_hud_state hud_unit.obj, 0x4c7f40 _get_hud_state hud_weapon.obj. Names verified. +- /Od: 0x6363b0/c0/d0 are 5-byte empties; callers: d0 <- 0x63329d, b0 <- 0x6332a2 (render, right after the 0x228 assert, + before the if); c0 <- 0x6326c6 (hud_initialize_unit_interface via ILT thunk; statics are called direct). Alphabetical layout verified. + => tick calls /Od-attested. The init call is also /Od-attested but omitted by the worker (byte-inert) - advisory only. + +## R2 NEW FINDING C1: hud_initialize_unit_interface_for_new_map hand-expands get_hud_state + initialize_hud_state +- Production loop body = inline copies of get_hud_state's 0x106/0x107 asserts + &unit_hud_globals->hud_states[i] + and of initialize_hud_state's body (csmemset aux, -1.0f x3, NONE x3), then sound_flags=0 + csmemset handles. +- /Od 0x632780 (new_map): loop body is `call 0x632500` (get_hud_state) -> [ebp-8] hud_state; `call 0x635fc0` + (initialize_hud_state)(hud_state); sound_flags=0; csmemset(hud_state+0x28, -1, ..) = REAL CALLS. +- House rule 13 (no manual inlining; retain ordinary helpers) + law (g) (hand-expanded helpers block admission). +- Hypothesis H1 (lab N1): January's inline copies are VC7's own inlining of the two statics at this site; the /Od call + spelling reproduces _hud_initialize_unit_interface_for_new_map EXACT 240. +- LAB N1 (labN1_newmap_calls.c = P01 + new_map loop body `hud_state = get_hud_state(local_player_index); initialize_hud_state(hud_state);` + replacing the hand-expanded asserts + body): H1 CONFIRMED. new_map EXACT 240; cmp_objs vs P01 obj: 41/41 sections + byte+reloc identical (both directions); gate_split 22/22; object_audit PASS (same surplus). The hand-expansion is NOT + load-bearing -> it is a fixable house-rule defect (rule 13 + /Od contradiction). Amendment required. + +## R3 C2 stack-sentinel spelling (update_local_player 0x201 + render 0x3C9) +- Facts: both asserts of each sentinel carry ONE line number (0x201 / 0x3C9) => January invoked a MACRO. January + _check_stack_buffer is PUBLIC in hud_draw.obj (0xC08F0, 48 B) with 0 relocations to it anywhere => every use is inlined; + inlined in 5 TUs (hud_draw, hud_unit x2, hud_nav_points, hud_weapon, motion_sensor) => its body was visible to them. + Sept-2001 map: _get_return_eip 'i hud_draw.obj' (inline COMDAT). Renderer review 20260904: "does not claim to have + recovered the literal original stack-check macro spelling". Production spelling = hand-written backward scan with + two gotos emulating the inlined helper's return merge (not /Od-attested: /Od has no sentinel at all). +- Hypothesis H2 (lab S1): if January's macro expanded a plain loop (no helper), a goto-free break form + (corrupt_index=NONE; for(..) if(hit){corrupt_index=buffer_index; break;}) reproduces both functions; if it does NOT, + the bytes are specifically the inlined-FUNCTION return merge => January inlined check_stack_buffer => hud_unit's loop + is a hand-copy of a helper that January had header-visible (rule 6 / law g class). +- LAB S1 (goto-free break form, corrupt_index=NONE before the loop, both sentinels): update_local_player + render + RESIDUAL (sha). alndiff: January's hit path is an out-of-line `mov esi,eax; jmp back` block at the function end = + the inlined-function return merge. +- LAB S2 (break, then corrupt_index = buffer_index): RESIDUAL, size 528!=544 / 3488!=3504. +- => H2 REFUTED: January's bytes are specifically an INLINED check_stack_buffer (worker lab F: the genuine helper call + with the body visible reproduces all 41 sections + emits a 48-B ANY _check_stack_buffer COMDAT). The production goto + loop is a hand-emulation of a helper January had visible in hud_unit.c (header inline / shared macro), i.e. the + "hand-expand or hand-copy the helper to evade this check" class of rule 6 / law (g), plus two invented gotos + (held-item class 'invented goto'); the worker itself removed goto update_finished on that ground. Pre-existing and + function-reviewed (6ad1964c, 20260904), so function credit is unaffected, but whole-object admission needs an owner + ruling or a hud_draw.h check_stack_buffer header-inline packet (provider hud_draw ANY + full hud_draw.h consumer sweep). +- Corroboration of the 'i' flag meaning: our own VC7 link map for the _fast_ftol probe prints + `_fast_ftol ... f i cand_final.obj` (cseries.h __inline, SELECT_ANY) => the Sept-2001 map's `_get_return_eip i hud_draw.obj` + means get_return_eip was an INLINE (header) function in 2001: the stack-check helpers were header inlines. + +## R4 amended packet (C1 fixed; C2 left for owner) +- cand/cand_final_amended.c = patch 01 + new_map /Od helper calls (CRLF preserved); cand/cand_minimal_amended.c = 01alt + same. +- gate --source: 20 exact + 2 names-only (production split) for both; gate_split vs review emulated split: 22/22 both; + object_audit_split: 30 January symbols 0 differ, PASS both; cmp_objs vs P01 obj: 41/41 identical both. +- patches/01R_*.patch and patches/01Ralt_*.patch: git apply --check CLEAN alone and with 02+03+04; applying to a copy of the + tracked file reproduces the cand/ files byte-for-byte. +- fake_match_scan on the amended candidate: 0 leads. + +## R5 infrastructure incident (not caused by this reviewer) +- The worktree's `.git` gitdir file DISAPPEARED at ~2026-09-24 00:43:17 -0700 (root dir mtime); `git status/ls-files/log` now fail + with "not a git repository". The admin dir halo-campaign.git/worktrees/claude-fifty-objects-20260925 is intact (gitdir file + inside says C:/halo-worktrees/claude-fifty-objects-20260925/.git). This reviewer only wrote under scratch/w/review3_hud_unit/ + and ran read-only tools (gate/audit/provider_link/csplit into the slug); no command touched the root. NOT repaired here + (hard rule: no git/config mutation). Integrator must restore the pointer file: + `gitdir: C:/Users/isabe/Documents/Codex/2026-09-20/files-pasted-by-the-user-halo/work/halo-campaign.git/worktrees/claude-fifty-objects-20260925` + (format copied from sibling worktrees), then re-run `git apply --check`. The --check results above ran as plain file applies. + +## VERDICT: approve=false (fixable part amended; one owner-gated blocker remains) diff --git a/research/fifty_objects_20260925/w/review3_hud_unit/REVIEW.md b/research/fifty_objects_20260925/w/review3_hud_unit/REVIEW.md new file mode 100644 index 00000000..af35cc73 --- /dev/null +++ b/research/fifty_objects_20260925/w/review3_hud_unit/REVIEW.md @@ -0,0 +1,110 @@ +# Review 3: hud_unit OBJECT_COMPLETE_CANDIDATE (worker slug hud_unit_audit) + +Verdict: **approve = false**. I fixed one blocker and built an amended packet for it. The other blocker needs an +owner ruling. Full probe log: `LEDGER.md` in this slug. + +## What I reproduced independently (all confirmed) + +- **Patches apply cleanly.** 01, 01alt, 02, 03 and 04 each pass `git apply --check` on 954eebd2, alone and together + (01+02+03+04). Applying each one to a copy of the tracked file gives the worker's file byte for byte: + cand_final.c, cand.c, and the config/symbols.json, config.json and rejections copies. +- **Emulated split.** csplit with an unchanged config copy equals build/split for 833/833 files. With patch 02 applied, + only `source/interface/hud_unit.obj` differs. +- **Gate and audit.** Against the emulated split, P01 is 22/22 EXACT, and the 5 statics have storage 3/3. + object_audit (SPLIT_ROOT): all January-owned sections ok, 30 January symbols, 0 differ, PASS. + P01, P01alt and the production object (modulo the 2 renames) are identical in all 41 sections. +- **Surplus.** The surplus is `.drectve`, 5 pooled strings, 5 `__real` literals and `_fast_ftol`. provider_link: + 11/11 PASS in both orders. surplus_identity: `_fast_ftol` IDENTICAL vs actor_combat. nodup_census: 25 definers, + 0 NODUP. Retiring the `_fast_ftol` veto is justified: its reopen branch 2 is met, as in the player_rumble precedent + of 20260919. +- **Names and storage.** + - cachebeta publics: the only public is `_unit_hud_shield_meter_mapper_init` at C65B0. There is none at + C6590/C65A0/C65C0/C6600/C6B80. + - HCEX_Release (DIA2Dump): `unit_hud_outline_mapper_tick` @0x16D65D0 and `unit_hud_shield_meter_mapper_tick` + @0x16D65D8 are both static. + - Sept-2001 maps 7eacac85 and 6455066: same names, order and sizes. + - January atlas exact tier: 0x4c6600 is hud_unit's `get_hud_state` and 0x4c7f40 is hud_weapon's. + - Patch 02's four in-place line edits are correct. +- **/Od attestation.** + - 0x6363b0/c0/d0 are 5-byte empties, and the file's functions are laid out alphabetically. + - render 0x63329d calls d0 (shield tick), then 0x6332a2 calls b0 (outline tick). Both calls follow the 0x228 assert + and come before the `if`. + - hud_initialize_unit_interface 0x6326c6 calls c0 (init) through the ILT; the statics are called directly. + - The tick calls are load-bearing (lab A) and first-party attested, so they pass. + - In update_local_player, /Od has three per-arm `hit_time = game_time_get()` stores (0x635e30/0x635e71/0x635ec4) + and no goto, so the patch (c) shape is attested and byte-inert. + +## Blocker 1 (FIXED here): new_map hand-expands the TU's own helpers + +`hud_initialize_unit_interface_for_new_map` inlines by hand, in its loop, `get_hud_state`'s 0x106/0x107 asserts and +`initialize_hud_state`'s whole body. The /Od 0x632780 loop body instead makes real calls: +`call 0x632500` (get_hud_state) into the hud_state local, then `call 0x635fc0` (initialize_hud_state), then +`sound_flags = 0` and the handle csmemset. Keeping the hand expansion breaks house rule 13 (no manual inlining; +keep ordinary helpers) and falls in the law (g) hand-expanded-helper class. + +**Lab N1** replaces that body with `hud_state = get_hud_state(local_player_index); initialize_hud_state(hud_state);`. +Result: new_map is EXACT 240, and all 41 sections are byte- and relocation-identical to P01 (checked in both +directions). The emulated-split gate is 22/22 and the audit passes. VC7 inlines both statics at that site on its own. +The hand expansion was therefore never load-bearing. + +**Amended packet** (use it instead of 01/01alt; 02, 03 and 04 are unchanged): + +- `patches/01R_hud_unit_c_names_static_calls_od_arms_newmap_helpers.patch` = the worker's 01 + the N1 fix + (result = `cand/cand_final_amended.c`, CRLF kept). +- `patches/01Ralt_hud_unit_c_minimal_names_static_calls_newmap_helpers.patch` = 01alt + the N1 fix + (result = `cand/cand_minimal_amended.c`). + +Both pass `git apply --check` alone and with 02+03+04, and both reproduce the cand/ files byte for byte. Both are +41/41 identical to P01 and 22/22 against the emulated split, the audit passes, and fake_match_scan finds 0 leads. +Neither adds a header change or a new block scope. + +## Blocker 2 (OWNER-GATED, not fixed): the stack-sentinel goto loops emulate an inlined helper + +update_local_player (line 0x201) and render (line 0x3C9) keep a hand-written backward scan with +`goto corrupt_stack_found` / `goto stack_buffer_checked`. What the evidence shows: + +- Both asserts in each sentinel carry the same line number, so January invoked a macro. +- January's `_check_stack_buffer` is PUBLIC in hud_draw.obj (0xC08F0, 48 B), and nothing anywhere relocates to it. It + is inlined in 5 TUs, so each of those TUs could see its body. +- **Labs S1/S2** tried two plain goto-free spellings (a break loop, and a break followed by + `corrupt_index = buffer_index`). Both leave the functions RESIDUAL, and S2 also changes their sizes + (528 vs 544, 3488 vs 3504). January's bytes contain the inlined-function return merge, an out-of-line + `mov esi,eax; jmp` at the end of the function. The worker's lab F reproduced them only through a real + `check_stack_buffer` call with the helper body in scope. +- Our own link map prints `_fast_ftol ... f i`, so `i` in the map means an inline COMDAT. The Sept-2001 map entry + `_get_return_eip i hud_draw.obj` therefore shows the stack-check helpers were header inlines in 2001. +- The 20260904 renderer review says it "does not claim to have recovered the literal original stack-check macro + spelling". + +So hud_unit.c hand-copies a helper that January had in scope. Rule 6 forbids exactly that ("do not hand-expand or +hand-copy the helper to evade this check"). The copy also relies on two invented gotos, the same class as the held +actor_aim_grenade item. The worker removed the other unattested goto (`update_finished`) on that same ground. + +Function credit is not affected, because this code was already function-reviewed (6ad1964c, 20260904). Whole-object +Matching should wait for one of: + +- (a) an owner ruling that admits the conventional-guard spelling as disclosed; then apply 01R (or 01Ralt) + 02 + 03 + 04. +- (b) a hud_draw.h packet: `__inline check_stack_buffer` + a shared check macro. It would touch hud_draw, hud_unit, + hud_nav_points, hud_weapon and motion_sensor, and every hud_draw.h consumer needs a declaration-count sweep. The + `_check_stack_buffer` ANY surplus must be identical to hud_draw's selected copy and must link in both orders. + +## Advisories (not blocking) + +- **Omitted init call.** /Od-attested `unit_hud_shield_meter_mapper_init()` is called in hud_initialize_unit_interface + (lab D: byte-inert). The candidate omits it. The public init also has no prototype in hud_unit.h (pre-existing). +- **update_local_player at /Od.** /Od computes `unit_index` with a single `?:` temp ([ebp-0x14] → [ebp-4]). Production + uses a nested `if`. This is pre-existing and exact. +- **Discarded call in render.** render's bare `get_hud_state(local_player_index);` corresponds to an /Od named local that + is never read ([ebp-0xe8]). The call is attested and uses the plain spelling. +- **Consumer-local declarations.** hud_globals_definition is a TU-local prefix view. It is named from HCEX.pdb, including + its `unused` pads, and has no opaque spans. The hud_globals/hud_scripted_globals variables are declared extern locally. + Matching hud.c and hud_messaging.c already do the same, and these are not law (g) blockers. + +## Infrastructure incident + +Around 2026-09-24 00:43:17 -0700, the worktree's root `.git` pointer file disappeared, so git now reports +"not a git repository". The admin dir `halo-campaign.git/worktrees/claude-fifty-objects-20260925` is intact. This +reviewer wrote only under this slug and did not repair the file. The integrator must restore +`C:\halo-worktrees\claude-fifty-objects-20260925\.git` with +`gitdir: C:/Users/isabe/Documents/Codex/2026-09-20/files-pasted-by-the-user-halo/work/halo-campaign.git/worktrees/claude-fifty-objects-20260925` +before integrating. diff --git a/research/fifty_objects_20260925/w/review3_hud_unit/patches/01R_hud_unit_c_names_static_calls_od_arms_newmap_helpers.patch b/research/fifty_objects_20260925/w/review3_hud_unit/patches/01R_hud_unit_c_names_static_calls_od_arms_newmap_helpers.patch new file mode 100644 index 00000000..b88c1f5c --- /dev/null +++ b/research/fifty_objects_20260925/w/review3_hud_unit/patches/01R_hud_unit_c_names_static_calls_od_arms_newmap_helpers.patch @@ -0,0 +1,154 @@ +diff --git a/source/interface/hud_unit.c b/source/interface/hud_unit.c +index cfa13729975a4a59a5d4df323152ea62d97b9600..858a739cfca3d1e930d813529f7869635ac58af4 100644 +--- a/source/interface/hud_unit.c ++++ b/source/interface/hud_unit.c +@@ -3,13 +3,13 @@ HUD_UNIT.C + + symbols in this file: + 000C6590 0010: +- _code_000c6590 (0000) ++ _unit_hud_outline_mapper_tick (0000) + 000C65A0 0010: +- _code_000c65a0 (0000) ++ _unit_hud_shield_meter_mapper_tick (0000) + 000C65B0 0010: + _unit_hud_shield_meter_mapper_init (0000) + 000C65C0 0040: +- _code_000c65c0 (0000) ++ _initialize_hud_state (0000) + 000C6600 0070: + _get_hud_state (0000) + 000C6670 0040: +@@ -59,7 +59,7 @@ symbols in this file: + 002702D8 001d: + ??_C@_0BN@NPOPPJAG@old_local_player_index?$CB?$DNNONE?$AA@ (0000) + 002E4C68 0004: +- _data_002e4c68 (0000) ++ ?overcharge_count@?1??hud_render_unit_interface@@9@9 (0000) + 00453AC0 0004: + _unit_hud_globals (0000) + */ +@@ -266,20 +266,22 @@ static struct unit_hud_globals *unit_hud_globals = NULL; + extern struct hud_scripted_globals *hud_scripted_globals; + extern struct hud_globals_definition *hud_globals; + +-/* ---------- public code */ ++/* ---------- private code */ + +-void code_000c6590( ++static void unit_hud_outline_mapper_tick( + void) + { + return; + } + +-void code_000c65a0( ++static void unit_hud_shield_meter_mapper_tick( + void) + { + return; + } + ++/* ---------- public code */ ++ + void unit_hud_shield_meter_mapper_init( + void) + { +@@ -358,27 +360,8 @@ void hud_initialize_unit_interface_for_new_map( + local_player_index < MAXIMUM_NUMBER_OF_LOCAL_PLAYERS; + local_player_index++) + { +- match_assert( +- "c:\\halo\\SOURCE\\interface\\hud_unit.c", +- 0x106, +- local_player_index>=0 && +- local_player_indexhud_states[local_player_index]; +- csmemset( +- hud_state->auxilary_flash_time, +- NONE, +- sizeof(hud_state->auxilary_flash_time)); +- hud_state->last_body_vitality = -1.0f; +- hud_state->last_shield_vitality = -1.0f; +- hud_state->last_health_flash_time = NONE; +- hud_state->last_motion_sensor_flash_time = NONE; +- hud_state->fade_time = -1.0f; +- hud_state->last_unit_index = NONE; ++ hud_state = get_hud_state(local_player_index); ++ initialize_hud_state(hud_state); + hud_state->sound_flags = 0; + csmemset( + hud_state->last_sound_handles, +@@ -628,38 +611,36 @@ static void hud_update_unit_local_player( + if (game_time_get() - hud_state->last_shield_hit_time < 15) + { + hud_state->fade_time = 0.0f; +- goto update_finished; + } +- ++ else ++ { ++ hud_state->last_shield_vitality = unit->object.shield_vitality; ++ hud_state->fade_time += ++ (real)(game_time_get() - hud_state->last_shield_hit_time) * ++ (1.0f / TICKS_PER_SECOND); ++ hud_state->last_shield_hit_time = game_time_get(); ++ } ++ } ++ else if (hud_state->last_shield_vitality < unit->object.shield_vitality) ++ { + hud_state->last_shield_vitality = unit->object.shield_vitality; +- hud_state->fade_time += +- (real)(game_time_get() - hud_state->last_shield_hit_time) * +- (1.0f / TICKS_PER_SECOND); ++ hud_state->fade_time = -1.0f; ++ hud_state->last_shield_hit_time = game_time_get(); + } + else + { +- if (hud_state->last_shield_vitality < unit->object.shield_vitality) +- { +- hud_state->last_shield_vitality = unit->object.shield_vitality; +- hud_state->fade_time = -1.0f; +- } +- else ++ hud_state->last_shield_vitality = unit->object.shield_vitality; ++ if (hud_state->fade_time > 0.0f) + { +- hud_state->last_shield_vitality = unit->object.shield_vitality; +- if (hud_state->fade_time > 0.0f) +- { +- hud_state->fade_time += +- (real)(game_time_get() - hud_state->last_shield_hit_time) * +- (1.0f / TICKS_PER_SECOND); +- } ++ hud_state->fade_time += ++ (real)(game_time_get() - hud_state->last_shield_hit_time) * ++ (1.0f / TICKS_PER_SECOND); + } ++ hud_state->last_shield_hit_time = game_time_get(); + } +- +- hud_state->last_shield_hit_time = game_time_get(); + } + } + +-update_finished: + if (cinematic_in_progress()) + { + long player_index = local_player_get_player_index(local_player_index); +@@ -890,6 +871,9 @@ void hud_render_unit_interface( + 0x209, + player->local_player_index==render.local_player_index); + ++ unit_hud_shield_meter_mapper_tick(); ++ unit_hud_outline_mapper_tick(); ++ + if (player->local_player_index == render.local_player_index && + player->unit_index != NONE) + { diff --git a/research/fifty_objects_20260925/w/review3_hud_unit/patches/01Ralt_hud_unit_c_minimal_names_static_calls_newmap_helpers.patch b/research/fifty_objects_20260925/w/review3_hud_unit/patches/01Ralt_hud_unit_c_minimal_names_static_calls_newmap_helpers.patch new file mode 100644 index 00000000..04e5b229 --- /dev/null +++ b/research/fifty_objects_20260925/w/review3_hud_unit/patches/01Ralt_hud_unit_c_minimal_names_static_calls_newmap_helpers.patch @@ -0,0 +1,96 @@ +diff --git a/source/interface/hud_unit.c b/source/interface/hud_unit.c +index cfa13729975a4a59a5d4df323152ea62d97b9600..dd0dff95d009a8423aabf18b11d239f084e3c848 100644 +--- a/source/interface/hud_unit.c ++++ b/source/interface/hud_unit.c +@@ -3,13 +3,13 @@ HUD_UNIT.C + + symbols in this file: + 000C6590 0010: +- _code_000c6590 (0000) ++ _unit_hud_outline_mapper_tick (0000) + 000C65A0 0010: +- _code_000c65a0 (0000) ++ _unit_hud_shield_meter_mapper_tick (0000) + 000C65B0 0010: + _unit_hud_shield_meter_mapper_init (0000) + 000C65C0 0040: +- _code_000c65c0 (0000) ++ _initialize_hud_state (0000) + 000C6600 0070: + _get_hud_state (0000) + 000C6670 0040: +@@ -59,7 +59,7 @@ symbols in this file: + 002702D8 001d: + ??_C@_0BN@NPOPPJAG@old_local_player_index?$CB?$DNNONE?$AA@ (0000) + 002E4C68 0004: +- _data_002e4c68 (0000) ++ ?overcharge_count@?1??hud_render_unit_interface@@9@9 (0000) + 00453AC0 0004: + _unit_hud_globals (0000) + */ +@@ -266,20 +266,22 @@ static struct unit_hud_globals *unit_hud_globals = NULL; + extern struct hud_scripted_globals *hud_scripted_globals; + extern struct hud_globals_definition *hud_globals; + +-/* ---------- public code */ ++/* ---------- private code */ + +-void code_000c6590( ++static void unit_hud_outline_mapper_tick( + void) + { + return; + } + +-void code_000c65a0( ++static void unit_hud_shield_meter_mapper_tick( + void) + { + return; + } + ++/* ---------- public code */ ++ + void unit_hud_shield_meter_mapper_init( + void) + { +@@ -358,27 +360,8 @@ void hud_initialize_unit_interface_for_new_map( + local_player_index < MAXIMUM_NUMBER_OF_LOCAL_PLAYERS; + local_player_index++) + { +- match_assert( +- "c:\\halo\\SOURCE\\interface\\hud_unit.c", +- 0x106, +- local_player_index>=0 && +- local_player_indexhud_states[local_player_index]; +- csmemset( +- hud_state->auxilary_flash_time, +- NONE, +- sizeof(hud_state->auxilary_flash_time)); +- hud_state->last_body_vitality = -1.0f; +- hud_state->last_shield_vitality = -1.0f; +- hud_state->last_health_flash_time = NONE; +- hud_state->last_motion_sensor_flash_time = NONE; +- hud_state->fade_time = -1.0f; +- hud_state->last_unit_index = NONE; ++ hud_state = get_hud_state(local_player_index); ++ initialize_hud_state(hud_state); + hud_state->sound_flags = 0; + csmemset( + hud_state->last_sound_handles, +@@ -890,6 +873,9 @@ void hud_render_unit_interface( + 0x209, + player->local_player_index==render.local_player_index); + ++ unit_hud_shield_meter_mapper_tick(); ++ unit_hud_outline_mapper_tick(); ++ + if (player->local_player_index == render.local_player_index && + player->unit_index != NONE) + { diff --git a/research/fifty_objects_20260925/w/review3_main/LEDGER.md b/research/fifty_objects_20260925/w/review3_main/LEDGER.md new file mode 100644 index 00000000..64b1b51b --- /dev/null +++ b/research/fifty_objects_20260925/w/review3_main/LEDGER.md @@ -0,0 +1,86 @@ +# review3_main - adversarial review of worker scratch/w/main (verdict FUZZY_IMPROVED), base 954eebd2 + +## R0 setup +- source/main/main.c == scratch/w/main/base.c (tree clean at 954eebd2). +- Temp CRLF/autocrlf repo (tmprepo/): production.patch -> header_swap.patch -> owner_gated_crash.patch all apply; + results equal candidate_production_main.c (=prod2.c), candidate_main.h, candidate_full_gated_main.c (=prod_gated_hdr2.c); p1+p2 == prod_hdr2.c. +- gate --all base.c: 92/2/1 (update_time [relocs 118!=117, sha], frame_rate_debug [relocs 51!=52, sha], crash UNWRITTEN). +- gate --all p1.c (= production patch): 92/2/1; per-function verdicts identical to base; update_time now [sha] (117==117). + +## R1 production.patch (p1.c) verification +- seccmp base.obj vs p1.obj (all non-debug sections, bytes+relocs by name): only _main_frame_rate_debug and _main_update_time .text differ; + 23 function symbols flip storage 2->3. worker prod.c (pre-cleanup) vs p1.obj: 0/196 sections differ => bitmap_2d_new dup removal and + attract_mode.h include are byte-inert (verified independently). +- alndiff vs January: update_time base 609 lines -> p1 114 lines (only the SI/AX phi + store position block + offset shifts); + frame_rate_debug base 192 -> p1 127 (only thread `jmp; mov dl,[902]` + CLEAR store dl/bl). Semantic changes in update_time + (`>` not `>=` on throttle_start_index; " des %d" prints best_interval; ok/wt arms swapped with inverted test) are January-attested + (no alndiff rows in those regions). +- January split relocations (.text) to the 14 zero-ref functions: none (exit, throttle_enabled, load_core, lost_map, queue_map, + reset_map, reset_time, respawn, revert, run_demos, save_core, saving_map, skip_cinematic, switch_bsp). cachebeta publics: all 26 absent; + main_crash/main_loop/main_print_version present. HCEX.pdb: `static void main_update_time()`, `static void main_game_render(float,float)`, + main_crash non-static. +- /Od main_loop 0x6b1150: the 16-call chain uses DIRECT (non-ILT) calls = file statics in that build; loop exit calls 0x6aff90 directly, + and 0x6aff90 is main_exit (switch on connection -> dispose client / client+server, then dispose sequence). => main_exit() call attested. +- /Od has NO main_framerate_throttle_enabled (later update_time 0x6b5280 calls rasterizer 0x86c200 instead): the call site of the + accessor is NOT /Od-attested; only its existence as an inlined static is proven (January emits it, no reloc, non-public). +- csplit emulation (splitcfg/ + worker symbols.json -> splitout/): 833 objs, only main.obj differs from build/split. + object_audit vs emulated split with p1.obj: only crash (missing), 2 residual .text, and _main_game_render storage 3/2 (needs patch 2). + gate-equivalent vs emulated split: 92/2/1 unchanged. + +## R2 accessor call placement (main_framerate_throttle_enabled) +- alt_rt.c (call in main_rasterizer_throttle's `if` instead of update_time) and alt_both.c: 92/2/1, 0/196 sections differ vs p1. + => the call SITE is byte-undetermined; the worker's update_time placement is the natural one (local named framerate_throttle, + accessor defined immediately before update_time) but it is a choice, not an attestation. Acceptable (a call must exist somewhere). + +## R3 header swap (patch 2) - independent sweep (sweep/sweep.py, private dirs, source dir first on /I) +- Pipeline validation: 20 consumers compiled with the ORIGINAL main.h as shadow == build/base objects, 0 differing sections in all 20. +- swap header: 0 differing sections in all 20 consumers (even internal $T/$SG label numbering identical). +- remove-only header: _player_profile_3wide_list_update BYTES differ (canary regression confirmed) + many internal-label renumberings. +- add-only header (main_crash prototype only): no byte differences, only internal-label renumbering. + => the swap is exact declared-name-count compensation (disclosed by worker); same class as the Layer 2 lock/unlock prototype move. +- main.c p1+p2 (p12.c) with swap header: 0/196 sections differ from p1.obj; only _main_game_render 2->3. + vs emulated split: gate 92/2/1; object_audit: only crash (missing) + 2 residual .text; 0 storage diffs. +- p1+crash_nohdr (== prod_gated2): gate 93/2/0. p1+p2+crash (p123) with swap header vs emulated split: gate 93/2/0, + object_audit symbols 169/169 ok, sections: only the 2 residual .text. + +## R4 other checks +- /W3 (/Zs): base 25 warnings == p1 25 warnings (same multiset; 4 pre-existing C4013: xbox_demos_launch, + player_ui_get_single_player_local_player_controller, input_abstraction_update, cache_files_give_time_to_precache). Worker's + "0 warnings" was at default level; no NEW warnings. +- fake_match_scan p1/p12/p123: 0 leads. surplus_identity: 2 COMDATs identical; provider_link p1.obj and p12 obj: PASS. +- Park re-baseline values reproduced exactly (update_time 1440/117/ad56536c..., frame_rate_debug 544/51/3c132f90...). +- .data _global_difficulty_level: split == p1 == build/base (52/10/7f308100...), section_infos_equal True. +- January " des %d" pushes movsx(si)=best_interval (0x3b6..0x3c5) => candidate's best_interval argument is a genuine fix of + base's requested_rate. +- Remaining pre-existing object-admission blockers (NOT introduced by the worker): consumer-local `extern scripted_camera_set`, + `extern struct main_hud_globals_definition *hud_globals` (caller-local struct view), `float` fields in main_globals, 4 C4013. + +## R5 amendment (optional, byte-identical): main_exit /Od shape +- Hypothesis: /Od 0x6aff90 main_exit = switch(connection){1: dispose client; 2: dispose client+server} then ONE shared dispose + sequence; the tree's main_exit duplicates the 4-call dispose tail in the server arm and a default arm (spelling from 36d4c588, + undocumented). Now that main_loop inlines main_exit(), the /Od shape should be preferred if byte-identical. +- exit_od.c / p1x.c: gate 92/2/1; 0/196 sections differ vs p1.obj; fake scan 0; /W3 25 (same); provider_link PASS. +- Wrote main_exit_od_shape.patch (applies on tree or after production.patch) and production_amended.patch (= production.patch + + main_exit shape; git apply --check clean on the worktree; header_swap + both crash patches still apply after it). + Full file: candidate_production_main_amended.c (CRLF, == p1x.c). + +## R6 structural-lane review items (manifest "not landed: >= -> > change and dropped requested_rate assignment need review") +- `>`: January 0x1d7..0x1eb `cmp hi; jl else; jg then; cmp lo; jbe else` = strict start > initial+slot. ATTESTED. +- dropped `requested_rate = field (or 30)`: that store was dead in base (overwritten by 999 / 60/best before any read; non-debug + path never reads it). January 0x75 16-bit field load reproduced only by the direct ?: (structural lab l8). No semantic change. +- " des %d": January pushes movsx(si)=best_interval (0x3b6/0x3c5) -> base printed the wrong value; candidate fixes it. +- /Od 0x6b4110 main_queue_map_private RTC names `progress` [ebp-8] -> the removed main_loop precache_progress local belongs there. + +## R7 symbols.json +- Worker copy: exactly 26 in-place line edits (4107,4108,4128,4143-4162,4182,4183,4188), CRLF preserved, no reserialisation. +- review3_main/config/symbols.json = worker copy with line 4188 reverted (25 lines) for landing WITHOUT patch 2. + csplit emulation (splitcfg25 -> splitout25): only main.obj changes; 95/95 target function sections section_infos_equal to the + current split (park target measurements unchanged); object_audit p1.obj & p1x.obj: 169 symbols, only crash + literal missing. + +## VERDICT +- LAND: production.patch (or production_amended.patch) + 25-line symbols.json + park re-baselines. Zero strict credit. +- HOLD for owner ruling: header_swap.patch + symbols line 4188 (exact declared-name-count compensation; Layer 2 class). +- OWNER-GATED: owner_gated_crash*.patch (NULL write; 20260826 closeout forbade the null-cast spelling). + +- Cleanup: removed tmprepo/ (nested .git), splitcfg*/ and splitout*/ (regenerable: copy config/{config,contribs,relocs,splits}.json + + the chosen symbols.json into a dir and run build/tools/csplit.exe -i cachebeta.exe -p -o ). Results recorded above. diff --git a/research/fifty_objects_20260925/w/review3_main/REVIEW.md b/research/fifty_objects_20260925/w/review3_main/REVIEW.md new file mode 100644 index 00000000..0de0214e --- /dev/null +++ b/research/fifty_objects_20260925/w/review3_main/REVIEW.md @@ -0,0 +1,138 @@ +# REVIEW: source/main/main (worker scratch/w/main, verdict FUZZY_IMPROVED), base 954eebd2 + +Reviewer slug: `scratch/w/review3_main/` (the full probe log is in LEDGER.md). + +## Verdict + +- **Land:** patch (1), with the 25-line symbols.json. Zero strict credit. +- **Recommended amendment:** `production_amended.patch`, which is byte-identical to (1). +- **Hold:** patch (2), the main.h swap, for an owner ruling. It is technically verified, but it is exact declared-name-count compensation. +- **Owner-gated:** patch (3), the crash patch. +- **Pin only at admission:** the data draft (5). + +## What was re-run independently + +| Check | Result | +|---|---| +| Patch applicability | `git apply --check production.patch` on the worktree: clean. In a CRLF/autocrlf temp repo, 1 -> 2 -> 3 applies, and so does 1 -> crash_nohdr. The results equal the worker's candidate files (`candidate_production_main.c` = prod2, `candidate_main.h`, `candidate_full_gated_main.c` = prod_gated_hdr2). | +| gate --all, base.c | 92/2/1 | +| gate --all, p1 (patch 1) | 92/2/1. Every per-function verdict matches base. update_time goes from `[relocs 118!=117, sha]` to `[sha]`. | +| Section compare base.obj vs p1.obj | Of the 196 non-debug sections, only `_main_update_time` and `_main_frame_rate_debug` change. 23 function symbols go from storage 2 to 3. | +| Worker prod.c vs p1.obj | 0 sections differ. The bitmap_2d_new duplicate removal and the attract_mode.h include are byte-inert. | +| alndiff vs January | update_time: 609 -> 114 lines, leaving only the SI/AX phi and the store position. frame_rate_debug: 192 -> 127 lines, leaving only the threaded `mov dl,[902]` and the CLEAR dl/bl. | +| Parks | Re-baseline values reproduced exactly: update_time 1440/117/ad56536c..., frame_rate_debug 544/51/3c132f90.... Target measurements are unchanged under the regenerated split. | +| csplit emulation (worker's 26-line symbols.json, and my 25-line copy) | Only main.obj differs from build/split, across 833 objects. | +| object_audit vs emulated split | p1 + 25 lines: only main_crash and the chucky literal are missing, plus the 2 residual .text. p1+p2 + 26 lines: the same. p1+p2+crash: 169/169 symbols ok, and only the 2 residual .text remain. | +| cachebeta publics | All 26 are absent. main_crash, main_loop and main_print_version are present. | +| HCEX.pdb | `static void main_update_time()` and `static void main_game_render(float,float)`. main_crash is not static. | +| January .text relocations | None to the 14 inlined-only statics. | +| /Od 0x6b1150 main_loop | The 16-call chain is made of DIRECT (non-ILT) calls, so they are statics. The loop exit makes a direct call to 0x6aff90, which is main_exit. That attests `main_exit();`. | +| /Od 0x6b4110 | The RTC names `progress`, so the dropped main_loop local belongs to queue_map_private. | +| /W3 | base 25 = p1 25 (same multiset). There are no new warnings. The worker's "0 warnings" was at the default level. | +| fake_match_scan | 0 leads (p1, p12, p123, p1x) | +| surplus_identity | 2 COMDATs, both IDENTICAL | +| provider_link (p1, p12, p1x) | PASS | +| .data `_global_difficulty_level` | split == p1: 52 bytes / 10 relocations / sha 7f308100, section_infos_equal True. | + +## Structural-lane review items, now resolved by January bytes + +The structural manifest held these back as "`>=`->`>` change and dropped requested_rate assignment need review". + +- **`start > initial+slot`:** January 0x1d7..0x1eb is `cmp hi; jl else; jg then; cmp lo; jbe else`, which is a strict `>`. This fixes a genuine error in base. +- **The dropped `requested_rate = field|30` store:** it was dead in base, because it is overwritten by 999 or 60/best before any read. The direct `?:` reproduces January's 16-bit field load. There is no semantic change. +- **The `" des %d"` argument:** January pushes movsx(si), which is best_interval. Base printed requested_rate, which was wrong. +- **`minimum_target_index`:** a descriptive local name, disclosed. There is no first-party name, because HCEX main_update_time is a different body (it uses s_ClockFrequency). + +## Accessor call site + +The call site of `main_framerate_throttle_enabled()` is NOT attested. January proves only that the static exists and is inlined. The /Od build has no such function. Placing the call in main_rasterizer_throttle instead, or in both places, also changes 0 sections. + +The worker's update_time placement is the natural one, and some call must exist. I accept it. + +## Amendment (optional, recommended; verified) + +`production_amended.patch` is production.patch plus the main_exit body in /Od 0x6aff90 shape: + +```c +switch { server: client; server; break; client: client; break; } +dispose sequence +``` + +The tree's main_exit duplicates the 4-call dispose tail in the server arm and in a `default:` arm. That spelling is undocumented (36d4c588). Now that main_loop inlines main_exit(), the /Od shape is the better source. + +Verification: + +- gate 92/2/1, and 0 of 196 sections differ from p1. +- fake scan 0, /W3 25 (unchanged), provider_link PASS. +- It applies to the worktree, and patches 2 and 3 still apply after it. + +The full file is `candidate_production_main_amended.c`. `main_exit_od_shape.patch` is the delta on its own. + +## Patch 2 (header_swap): HOLD for owner ruling + +**Verified.** I ran an independent private-dir sweep. Validation: the original main.h gives objects byte-identical to build/base in all 20 consumers. Results: + +- **The swap:** 0 differing sections in all 20 consumers, internal label numbering included. +- **Removing the prototype alone:** `_player_profile_3wide_list_update` goes from EXACT to residual `[sha]` in ui_widget_game_data_input_functions. +- **Adding main_crash alone:** byte-inert. + +The main_crash prototype is therefore load-bearing, and only as count compensation. This is the same class as the Layer 2 lock/unlock move, which this lane lists under "Held for owner rulings". + +It also declares main_crash, which has no production definition while patch 3 is gated. It is zero credit now, and main.obj is not admissible anyway. + +Consumers for the integrator's full sweep, if it is landed later: + +- source/bink/bink_playback.c +- source/game/game.c +- source/game/game_engine.c +- source/game/player_control.c +- source/game/player_queues_new.c +- source/game/players.c +- source/hs/hs_globals_external.c +- source/interface/interface.c +- source/interface/player_ui.c +- source/interface/ui_widget.c +- source/interface/ui_widget_game_data_input_functions.c +- source/main/d3d_intimacy.cpp +- source/networking/network_client_manager.c +- source/networking/network_game_globals.c +- source/networking/network_game_manager.c +- source/networking/network_server_manager.c +- source/saved games/game_state.c +- source/saved games/player_profile.c +- source/scenario/scenario.c +- source/shell/shell_xbox.c +- main.c + +## Patch 3 (crash): owner-gated + +It is exact: 93/2/0, and the 42-byte literal closes. Two constraints apply: + +- It is in the owner-gated class of authentic NULL dereferences. +- docs/object_matching_logs/main_obj_jonas_crash_policy_closeout_20260826.md explicitly says not to revisit this leaf through a null cast. + +It must not be landed without an owner ruling that supersedes that closeout. + +## symbols.json + +The worker's copy is correct: 26 in-place CRLF edits, not reserialised. + +- **Without patch 2:** use `scratch/w/review3_main/config/symbols.json`. It is the worker's copy with line 4188 (`_main_game_render`) reverted, which leaves 25 lines. +- **With patch 2:** use the worker's 26-line copy. + +A csplit regeneration is required either way. + +## Worker inaccuracies (none blocking) + +- "Makes 25 functions static" names 23 functions. Patch 1 makes 23 static, and 2 were already static. +- "/W3 warnings: 0" is wrong: /W3 gives 25, the same as base. +- c8a/c9b (add before the store) repeat structural v20/v28 (target add before the current store), so they are not new negatives. +- The crash probe used the spelling that the 20260826 closeout forbids. It is correctly labelled owner-gated. + +## Remaining object-admission blockers (pre-existing, not introduced) + +- Consumer-local `extern scripted_camera_set`. +- `extern struct main_hud_globals_definition *hud_globals`, a caller-local view. +- `float` fields in main_globals. +- 4 C4013 implicit declarations: xbox_demos_launch, player_ui_get_single_player_local_player_controller, input_abstraction_update and cache_files_give_time_to_precache. +- `_main_crash` (owner-gated), and the update_time and frame_rate_debug residuals. diff --git a/research/fifty_objects_20260925/w/review3_main/main_exit_od_shape.patch b/research/fifty_objects_20260925/w/review3_main/main_exit_od_shape.patch new file mode 100644 index 00000000..28cfa243 --- /dev/null +++ b/research/fifty_objects_20260925/w/review3_main/main_exit_od_shape.patch @@ -0,0 +1,31 @@ +diff --git a/source/main/main.c b/source/main/main.c +index 6691312..6686cb7 100644 +--- a/source/main/main.c ++++ b/source/main/main.c +@@ -2138,20 +2138,17 @@ static void main_exit( + case _game_connection_network_server: + dispose_global_network_game_client(); + dispose_global_network_game_server(); +- game_dispose_from_old_map(); +- game_dispose(); +- debug_keys_dispose(); +- console_dispose(); + break; + case _game_connection_network_client: + dispose_global_network_game_client(); +- default: +- game_dispose_from_old_map(); +- game_dispose(); +- debug_keys_dispose(); +- console_dispose(); + break; + } ++ ++ game_dispose_from_old_map(); ++ game_dispose(); ++ debug_keys_dispose(); ++ console_dispose(); ++ + return; + } + diff --git a/research/fifty_objects_20260925/w/review3_main/production_amended.patch b/research/fifty_objects_20260925/w/review3_main/production_amended.patch new file mode 100644 index 00000000..b0d52c91 --- /dev/null +++ b/research/fifty_objects_20260925/w/review3_main/production_amended.patch @@ -0,0 +1,647 @@ +diff --git a/source/main/main.c b/source/main/main.c +index 1819c1a..6686cb7 100644 +--- a/source/main/main.c ++++ b/source/main/main.c +@@ -363,6 +363,7 @@ symbols in this file: + #include "bitmaps/bitmaps_internal.h" + #include "bitmaps/tiff_file.h" + #include "interface/hud.h" ++#include "interface/attract_mode.h" + #include "interface/interface.h" + #include "interface/terminal.h" + #include "saved games/player_profile.h" +@@ -666,29 +667,26 @@ typedef char screenshot_and_framerate_globals_size_assert[ + + /* ---------- prototypes */ + +-long sort_controllers_ascending( ++static long sort_controllers_ascending( + short const *a, + short const *b); +-extern void main_setup_connection( ++static void main_setup_connection( + void); +-extern void main_initialize_time(void); +-extern void main_skip_private(void); +-extern void main_update_time( ++static void main_initialize_time( ++ void); ++static void main_skip_private( ++ void); ++static void main_update_time( + void); + static void main_frame_rate_debug( + void); + +-extern void main_new_map( ++static void main_new_map( + struct game_options *options); + extern void scripted_camera_set( + word camera_point_index0, + word camera_point_index1, + long transition_time); +-extern struct bitmap_data *bitmap_2d_new( +- short width, +- short height, +- short mipmap_count, +- short format); + extern struct main_hud_globals_definition *hud_globals; + + /* ---------- globals */ +@@ -760,7 +758,7 @@ boolean gamepad_button_is_down( + return result; + } + +-void create_local_players( ++static void create_local_players( + void) + { + short used_controllers[MAXIMUM_GAMEPADS]; +@@ -1061,7 +1059,7 @@ void main_goto_main_menu( + return; + } + +-void main_queue_map_private( ++static void main_queue_map_private( + void) + { + real progress; +@@ -1421,7 +1419,7 @@ short main_get_window_count( + return single_window ? 1 : PIN(local_player_count(), 1, MAXIMUM_WINDOWS); + } + +-void main_new_map( ++static void main_new_map( + struct game_options *options) + { + input_flush(); +@@ -1465,7 +1463,7 @@ void main_new_map( + return; + } + +-void main_change_map_name( ++static void main_change_map_name( + void) + { + if (main_globals.main_menu_scenario_loaded == TRUE) +@@ -1551,7 +1549,7 @@ void main_set_difficulty( + return; + } + +-long sort_controllers_ascending( ++static long sort_controllers_ascending( + short const *a, + short const *b) + { +@@ -1779,9 +1777,6 @@ void main_load_ui_scenario( + return; + } + +-extern void game_end_credits_start( +- void); +- + void main_roll_credits( + void) + { +@@ -1829,7 +1824,7 @@ void main_pregame_render( + return; + } + +-void main_revert_map_private( ++static void main_revert_map_private( + void) + { + game_state_revert(); +@@ -1838,7 +1833,7 @@ void main_revert_map_private( + return; + } + +-void main_skip_cinematic_private( ++static void main_skip_cinematic_private( + void) + { + if (cinematic_can_be_skipped()) +@@ -1851,7 +1846,7 @@ void main_skip_cinematic_private( + return; + } + +-void main_skip_private( ++static void main_skip_private( + void) + { + if (main_globals.skip_ticks && cinematic_in_progress()) +@@ -1876,7 +1871,7 @@ void main_skip_private( + return; + } + +-void main_saving_map_private( ++static void main_saving_map_private( + void) + { + game_state_save(); +@@ -1885,7 +1880,7 @@ void main_saving_map_private( + return; + } + +-void main_save_map_private( ++static void main_save_map_private( + void) + { + if (!game_time_get_paused()) +@@ -1935,7 +1930,7 @@ void main_save_map_private( + return; + } + +-void main_switch_to_structure_bsp_private( ++static void main_switch_to_structure_bsp_private( + void) + { + scenario_switch_structure_bsp(main_globals.switch_to_structure_bsp_index); +@@ -1944,7 +1939,7 @@ void main_switch_to_structure_bsp_private( + return; + } + +-void main_lost_map_private( ++static void main_lost_map_private( + void) + { + if (!game_time_get_paused()) +@@ -1959,7 +1954,7 @@ void main_lost_map_private( + return; + } + +-void main_respawn_private( ++static void main_respawn_private( + void) + { + if (!game_time_get_paused() && !cinematic_in_progress()) +@@ -1973,7 +1968,7 @@ void main_respawn_private( + return; + } + +-void main_load_core_private( ++static void main_load_core_private( + void) + { + game_state_load_core(main_globals.core_name); +@@ -1981,7 +1976,7 @@ void main_load_core_private( + return; + } + +-void main_save_core_private( ++static void main_save_core_private( + void) + { + game_state_save_core(main_globals.core_name); +@@ -1989,7 +1984,7 @@ void main_save_core_private( + return; + } + +-void main_run_demos_private( ++static void main_run_demos_private( + void) + { + main_globals.run_xdemos = FALSE; +@@ -2037,8 +2032,8 @@ static void main_frame_rate_debug( + sample_index, + main_globals.seconds_elapsed > 1.08/TICKS_PER_SECOND); + +- sample_index = (char)( +- (sample_index + 1) % (long)NUMBEROF(global_screenshot_count.framerate_samples)); ++ sample_index++; ++ sample_index = (char)(sample_index % (long)NUMBEROF(global_screenshot_count.framerate_samples)); + global_screenshot_count.framerate_sample_index = sample_index; + global_screenshot_count.framerate_reset = TRUE; + +@@ -2107,7 +2102,7 @@ static void main_frame_rate_debug( + return; + } + +-void main_won_map_private( ++static void main_won_map_private( + void) + { + short level; +@@ -2135,7 +2130,7 @@ void main_set_map_name( + return; + } + +-void main_exit( ++static void main_exit( + void) + { + switch (main_globals.connection) +@@ -2143,24 +2138,21 @@ void main_exit( + case _game_connection_network_server: + dispose_global_network_game_client(); + dispose_global_network_game_server(); +- game_dispose_from_old_map(); +- game_dispose(); +- debug_keys_dispose(); +- console_dispose(); + break; + case _game_connection_network_client: + dispose_global_network_game_client(); +- default: +- game_dispose_from_old_map(); +- game_dispose(); +- debug_keys_dispose(); +- console_dispose(); + break; + } ++ ++ game_dispose_from_old_map(); ++ game_dispose(); ++ debug_keys_dispose(); ++ console_dispose(); ++ + return; + } + +-void main_reset_time( ++static void main_reset_time( + void) + { + main_globals.frame_start_milliseconds = system_milliseconds(); +@@ -2168,13 +2160,13 @@ void main_reset_time( + return; + } + +-boolean main_framerate_throttle_enabled( ++static boolean main_framerate_throttle_enabled( + void) + { + return rasterizer_globals.framerate_throttle; + } + +-void main_update_time( ++static void main_update_time( + void) + { + unsigned long end_milliseconds; +@@ -2185,25 +2177,24 @@ void main_update_time( + short slot; + boolean framerate_throttle; + __int64 target_index; +- __int64 short_target_index; ++ __int64 minimum_target_index; ++ short short_target_index; + real seconds_elapsed; + + end_milliseconds = system_milliseconds(); +- target_index = MAX( ++ minimum_target_index = MAX( + main_globals.rasterizer_target_index, + main_globals.rasterizer_throttle_end_index); +- framerate_throttle = rasterizer_globals.framerate_throttle; ++ target_index = minimum_target_index; ++ framerate_throttle = main_framerate_throttle_enabled(); + + if (framerate_throttle) + { + csstrcpy(main_globals.vblank_debug_string, ""); + if (global_frame_rate_throttle && rasterizer_globals.framerate_throttle_target >= 0) + { +- requested_rate = rasterizer_globals.framerate_throttle_target; +- if (requested_rate == 0) +- requested_rate = 30; +- +- selected_interval = (short)(60 / requested_rate); ++ selected_interval = (short)( ++ 60 / (rasterizer_globals.framerate_throttle_target ? rasterizer_globals.framerate_throttle_target : 30)); + main_globals.vblank_interval_requested = selected_interval; + + if (rasterizer_globals.framerate_throttle_debug) +@@ -2212,8 +2203,6 @@ void main_update_time( + short current_interval; + + elapsed_game_ticks = game_time_get_elapsed(); +- short_target_index = (short)target_index; +- best_interval = 5; + + _snprintf( + main_globals.vblank_debug_string + csstrlen(main_globals.vblank_debug_string), +@@ -2226,6 +2215,8 @@ void main_update_time( + elapsed_game_ticks, + main_globals.vblank_interval_current); + ++ best_interval = 5; ++ short_target_index = (short)minimum_target_index; + for (slot = 5; slot > 0; slot--) + { + short displayed_failure_count; +@@ -2236,10 +2227,10 @@ void main_update_time( + __int64 last_failure_index; + __int64 target_age_raw; + ++ ignore_failure = FALSE; + displayed_failure_count = main_globals.vblank_failure_counts[slot]; +- if (displayed_failure_count > 99) ++ if (displayed_failure_count >= 99) + displayed_failure_count = 99; +- ignore_failure = FALSE; + + last_failure_index = main_globals.vblank_last_failure_indices[slot]; + target_age_raw = short_target_index - last_failure_index; +@@ -2251,62 +2242,57 @@ void main_update_time( + slot_bucket = (short)((slot + 1) / 2); + current_interval = main_globals.vblank_interval_current; + if ((short)((current_interval + 1) / 2) > slot_bucket && +- slot_bucket >= (short)(current_interval / 2) && ++ (short)(current_interval / 2) <= slot_bucket && + elapsed_game_ticks > slot_bucket) + { + ignore_failure = TRUE; + } + +- if (main_globals.rasterizer_throttle_start_index >= ++ if (main_globals.rasterizer_throttle_start_index > + main_globals.rasterizer_initial_index + slot) + { +- if (ignore_failure) +- { +- label = "ignor"; +- } +- else ++ if (!ignore_failure) + { + long failure_count; + + failure_count = main_globals.vblank_failure_counts[slot]; + main_globals.vblank_failure_counts[slot] = + (short)(failure_count + 1); +- main_globals.vblank_last_failure_indices[slot] = target_index; +- label = "fail "; ++ main_globals.vblank_last_failure_indices[slot] = minimum_target_index; + } + + _snprintf( + main_globals.vblank_debug_string + csstrlen(main_globals.vblank_debug_string), + sizeof(main_globals.vblank_debug_string) - csstrlen(main_globals.vblank_debug_string), + "(%s%2d) ", +- label, ++ ignore_failure ? "ignor" : "fail ", + displayed_failure_count); + } + else + { +- if (target_index < last_failure_index + 15) ++ if (minimum_target_index >= last_failure_index + 15) + { +- label = main_globals.vblank_failure_counts[slot] < 4 ? "wt" : "dn"; ++ main_globals.vblank_failure_counts[slot] = 0; + _snprintf( + main_globals.vblank_debug_string + csstrlen(main_globals.vblank_debug_string), + sizeof(main_globals.vblank_debug_string) - csstrlen(main_globals.vblank_debug_string), +- "(%s%2d/%2d) ", +- label, +- displayed_failure_count, ++ "(ok %2d) ", + target_age); + } + else + { +- main_globals.vblank_failure_counts[slot] = 0; ++ label = main_globals.vblank_failure_counts[slot] >= 4 ? "dn" : "wt"; + _snprintf( + main_globals.vblank_debug_string + csstrlen(main_globals.vblank_debug_string), + sizeof(main_globals.vblank_debug_string) - csstrlen(main_globals.vblank_debug_string), +- "(ok %2d) ", ++ "(%s%2d/%2d) ", ++ label, ++ displayed_failure_count, + target_age); + } + } + +- if (main_globals.vblank_interval_requested <= slot && ++ if (slot >= main_globals.vblank_interval_requested && + main_globals.vblank_failure_counts[slot] < 4) + { + best_interval = slot; +@@ -2318,27 +2304,42 @@ void main_update_time( + else + requested_rate = (short)(60 / best_interval); + +- _snprintf( +- main_globals.vblank_debug_string + csstrlen(main_globals.vblank_debug_string), +- sizeof(main_globals.vblank_debug_string) - csstrlen(main_globals.vblank_debug_string), +- main_globals.vblank_interval_current < best_interval +- ? " FAILDOWN %d" +- : best_interval < main_globals.vblank_interval_current +- ? " RESTORE %d" +- : " MAINTAIN %d", +- requested_rate); ++ if (main_globals.vblank_interval_current < best_interval) ++ { ++ _snprintf( ++ main_globals.vblank_debug_string + csstrlen(main_globals.vblank_debug_string), ++ sizeof(main_globals.vblank_debug_string) - csstrlen(main_globals.vblank_debug_string), ++ " FAILDOWN %d", ++ requested_rate); ++ } ++ else if (best_interval < main_globals.vblank_interval_current) ++ { ++ _snprintf( ++ main_globals.vblank_debug_string + csstrlen(main_globals.vblank_debug_string), ++ sizeof(main_globals.vblank_debug_string) - csstrlen(main_globals.vblank_debug_string), ++ " RESTORE %d", ++ requested_rate); ++ } ++ else ++ { ++ _snprintf( ++ main_globals.vblank_debug_string + csstrlen(main_globals.vblank_debug_string), ++ sizeof(main_globals.vblank_debug_string) - csstrlen(main_globals.vblank_debug_string), ++ " MAINTAIN %d", ++ requested_rate); ++ } + + _snprintf( + main_globals.vblank_debug_string + csstrlen(main_globals.vblank_debug_string), + sizeof(main_globals.vblank_debug_string) - csstrlen(main_globals.vblank_debug_string), + " des %d targ%6I64d", +- requested_rate, +- target_index + best_interval); ++ best_interval, ++ minimum_target_index + best_interval); + selected_interval = best_interval; + } + +- target_index += selected_interval; + main_globals.vblank_interval_current = selected_interval; ++ target_index += selected_interval; + } + } + else +@@ -2360,7 +2361,7 @@ void main_update_time( + } + + end_milliseconds = system_milliseconds(); +- if (target_index < (__int64)rasterizer_globals.frame_and_vertical_blank_index) ++ if ((__int64)rasterizer_globals.frame_and_vertical_blank_index > target_index) + target_index = (__int64)rasterizer_globals.frame_and_vertical_blank_index; + + if (framerate_throttle) +@@ -2485,7 +2486,7 @@ void main_rasterizer_throttle( + return; + } + +-void main_setup_connection( ++static void main_setup_connection( + void) + { + struct game_options options; +@@ -2524,7 +2525,7 @@ void main_setup_connection( + return; + } + +-void main_initialize_time( ++static void main_initialize_time( + void) + { + main_globals.frame_start_milliseconds = system_milliseconds(); +@@ -2988,7 +2989,6 @@ void main_loop( + void) + { + boolean render_frame; +- real precache_progress; + long connection; + + if (!game_in_editor()) +@@ -3014,19 +3014,12 @@ void main_loop( + { + if (main_globals.switch_to_structure_bsp_index!=NONE) + { +- scenario_switch_structure_bsp(main_globals.switch_to_structure_bsp_index); +- main_globals.switch_to_structure_bsp_index = NONE; +- hud_load(FALSE); ++ main_switch_to_structure_bsp_private(); + } + + if (main_globals.lost_map) + { +- if (!game_time_get_paused() && main_globals.loss_timer++>90) +- { +- main_globals.lost_map = FALSE; +- main_globals.loss_timer = 0; +- game_state_revert(); +- } ++ main_lost_map_private(); + } + + if (main_globals.won_map) +@@ -3036,18 +3029,12 @@ void main_loop( + + if (main_globals.respawn) + { +- if (!game_time_get_paused() && !cinematic_in_progress() && main_globals.respawn_timer++>90 && players_respawn_coop()) +- { +- main_globals.respawn = FALSE; +- main_globals.respawn_timer = 0; +- } ++ main_respawn_private(); + } + + if (main_globals.save_map_completed) + { +- game_state_save(); +- hud_autosave(FALSE); +- main_globals.save_map_completed = FALSE; ++ main_saving_map_private(); + } + + if (main_globals.defer_map_change) +@@ -3057,21 +3044,12 @@ void main_loop( + + if (main_globals.revert_map) + { +- game_state_revert(); +- ui_widgets_disable_pause_game(30); +- main_globals.revert_map = FALSE; ++ main_revert_map_private(); + } + + if (main_globals.skip_cinematic) + { +- if (cinematic_can_be_skipped()) +- { +- game_state_revert(); +- ui_widgets_disable_pause_game(30); +- main_globals.revert_map = FALSE; +- } +- +- main_globals.skip_cinematic = FALSE; ++ main_skip_cinematic_private(); + } + + if (main_globals.reset_map) +@@ -3081,14 +3059,12 @@ void main_loop( + + if (main_globals.save_core) + { +- game_state_save_core(main_globals.core_name); +- main_globals.save_core = FALSE; ++ main_save_core_private(); + } + + if (main_globals.load_core) + { +- game_state_load_core(main_globals.core_name); +- main_globals.load_core = FALSE; ++ main_load_core_private(); + } + + if (main_globals.want_to_be_at_main_menu) +@@ -3103,8 +3079,7 @@ void main_loop( + + if (main_globals.run_xdemos) + { +- main_globals.run_xdemos = FALSE; +- xbox_demos_launch(); ++ main_run_demos_private(); + } + + if (main_globals.skip) +@@ -3114,16 +3089,7 @@ void main_loop( + + if (main_globals.queue_map) + { +- if (cache_files_precache_in_progress() && cache_files_precache_map_status(&precache_progress)==1) +- { +- cache_files_precache_map_end(); +- } +- +- if (!cache_files_precache_in_progress()) +- { +- cache_files_precache_map_begin(main_globals.queued_map_name, FALSE); +- main_globals.queue_map = FALSE; +- } ++ main_queue_map_private(); + } + } + else if (main_globals.reset_map) +@@ -3258,22 +3224,7 @@ void main_loop( + } + + error(_error_silent, "end of saved film"); +- +- switch (main_globals.connection) +- { +- case _game_connection_network_server: +- dispose_global_network_game_client(); +- dispose_global_network_game_server(); +- break; +- case _game_connection_network_client: +- dispose_global_network_game_client(); +- break; +- } +- +- game_dispose_from_old_map(); +- game_dispose(); +- debug_keys_dispose(); +- console_dispose(); ++ main_exit(); + + return; + } diff --git a/research/fifty_objects_20260925/w/review3_player_profile/LEDGER.md b/research/fifty_objects_20260925/w/review3_player_profile/LEDGER.md new file mode 100644 index 00000000..63dab19f --- /dev/null +++ b/research/fifty_objects_20260925/w/review3_player_profile/LEDGER.md @@ -0,0 +1,46 @@ +# review3_player_profile ledger (adversarial review of scratch/w/player_profile, base 954eebd2) + +- [start] read WORKER_BRIEF 0-8, house rules, lane log, saved_game_family 20260909 rejection, 3 parks, worker LEDGER. +- [patches] git apply --check OK on 954eebd2 for production / production_defined_full / production_owner_gated; each applied + to HEAD blobs reproduces final_min.c / final_def.c / final_og.c byte-for-byte; symbols.json copy = 1-line in-place diff (line 22790). +- [baseline gate] production 19/3 (create_default [size 336!=288, sha], new [relocs 18!=19, sha], wt [size 384!=352, sha]). +- [vs CURRENT split] final_min 18/4, final_def 18/4, final_og 21/1: the extra residual is get_rgb_color [reloc-identity] + (expected: target still names _player_profile_primary_colors). +- [own csplit sim] splitcfg = config/{config,contribs,relocs,splits,symbol_ownership}.json + worker symbols.json. + CONTROL (unedited symbols.json) regen == build/split byte-identical. FULL regen with edit: 833 objects, ONLY + player_profile.obj differs; its symbol diff = _player_profile_primary_colors(st 2) -> _profile_color_table(st 3), .text sec 6 relocs. +- [vs SIM split, own simgate.py (gate.py logic)] base 18/4 (get_rgb reloc-identity); final_min 19/3 (create_default 336/14 + sha 3ce0cc6f = base, new 464/18 sha 4df7452a = base, wt 384/27 sha bbb652e0...); final_def 19/3 (cd 320/14 c4f4ba33, new + 464/18 4f42ddba, wt 384/27 2d428375); final_og 22/22 EXACT. All worker numbers REPRODUCED. +- [HCEX] DIA2Dump confirms union player_profile_block {unsigned char data[0x200]; struct player_profile_internal profile_block;}, + player_profile_new locals profile_file + block(union); _player_profile_globals {default_profile, thread_input, thread, initialized} + (no pad); compiland File Static long[0x12] profile_color_table. cachebeta publics: nothing between 0x31620C and 0x316AA8 + (0x316880 absent => static); _player_profile_globals public. +- [audit vs SIM] own audit_sim.py (= scratch/tools/object_audit.py + AUDIT_TARGET): final_og PASS (51 syms 0 differ, every + January section ok); final_min / final_def FAIL(3) = only the 3 residual .text sections; 51 syms 0 differ in all. + Surplus identical in base/min/def/og: .drectve + 4 pooled literals + 3 D3D tables + __real@3b808081 (NO new surplus). +- [provider_link] final_og / final_min / final_def: SELECTED-PROVIDER LINK PASS (8 surplus). surplus_identity (unit): 0 code COMDATs. +- [pdb_storage production] 1 disagreement: _player_profile_primary_colors split 2 ours 2 PDB-public False -> packet fixes it. +- [objdiff 3.3.1, own odproj vs SIM] base 95.341644 (wt 88.40708 / new 76.566666 / cd 83.795456); final_min 95.34539 + (wt 88.451324, others unchanged); final_def 95.71412 (wt 87.56637 / new 81.26 / cd 82.65909); final_og 100.0, + code 4119/4119, data 1644/1644, 22/22. All worker figures REPRODUCED. +- [/W3 /Zs] base/min/def/og: identical 12 header-only warnings (cseries.h C4146, real_math.h C4244); 0 TU-local. +- [fake_match_scan] final_min/def/og: 0 leads. +- [/Od] odbuild fn 0x8596d0 / 0x85d0c0 / 0x85acf0 reproduce the worker's od_*.txt exactly (non-comment lines). + "begin player profile write" absent from /Od; 0x8596d0 is the later synchronous write (params index, profile; + RTC profile_file/block), `if (failed) delete` at 0x8597f2 after the open if/else. +- [lab, January-byte attestation of the `if (failed)` move] uninit block + production in-arm placement + (lab_inarm_uninit) = [sha], ONE raw byte +0x10b (target 09, ours 21) = the 20260909 donor byte; uninit block + /Od + placement (lab_moved_uninit = worker lab_wt2) = EXACT 352. => the placement is attested by January bytes AND /Od. +- [January bytes, R3] target _player_profile_new failure path: error; delete(index) @0x151; `or esi,-1` @0x159; + close(&file, esi) @0x164; `mov eax,esi` return. Two close copies (0x164 / 0x180). R3 genuine in January. +- [section-8 scan final_og] no consumer-local prototypes (prototype block = 5 TU statics), no float, no hand-expanded + helpers, no new block scopes. Advisory: globals type tag/members are descriptive, not HCEX + (_player_profile_globals / player_profile_write_internal_input{index,profile} / thread_input). +- [lab min_hcexnames = final_min + HCEX type/member names] vs SIM 19/3 with IDENTICAL shas (3ce0cc6f/4df7452a/bbb652e0); + whole object identical except .debug$S. Byte-inert. Optional patch hcex_names_over_production.patch (applies over + production.patch; NOTE it changes context lines used by owner_gated_over_production.patch, so B's incremental would need + regenerating if both land). +- [verdict] packet A APPROVE (zero code credit; storage/name blocker fixed; 1 park re-baseline); production_defined_full + acceptable optional alternative (3 park re-baselines, mixed fuzzy); packet B NOT landable (owner-gated R1-R3), evidence + verified and correctly disclosed. diff --git a/research/fifty_objects_20260925/w/review3_player_profile/REVIEW.md b/research/fifty_objects_20260925/w/review3_player_profile/REVIEW.md new file mode 100644 index 00000000..da9b59fa --- /dev/null +++ b/research/fifty_objects_20260925/w/review3_player_profile/REVIEW.md @@ -0,0 +1,72 @@ +# Adversarial review: source/saved games/player_profile (worker scratch/w/player_profile, base 954eebd2) + +Verdict: **APPROVE packet A (production.patch)** at zero code credit. `production_defined_full.patch` is an +acceptable optional alternative. Packet B (owner-gated) is **not landable**: its evidence is verified and it +waits on owner rulings R1-R3. + +## Independently re-run + +| Check | Result | +|---|---| +| Production gate (954eebd2) | 19 exact / 3 residual: create_default [size 336!=288, sha], new [relocs 18!=19, sha], write_thread [size 384!=352, sha] | +| `git apply --check` on the current tree | production, production_defined_full and production_owner_gated all OK. Each patch, applied to the HEAD blobs, reproduces final_min.c, final_def.c or final_og.c exactly. The two incremental owner-gated patches stack to final_og.c. | +| symbols.json copy | 1-line in-place diff at line 22790 (`_profile_color_table`, `"static": true`). | +| Own csplit simulation (my slug) | Control regen with the unedited symbols.json equals build/split byte-for-byte. Full regen with the edit (833 objects): only player_profile.obj differs, and only in `_player_profile_primary_colors` (storage 2) becoming `_profile_color_table` (storage 3), plus the get_rgb_color relocation name. | +| Gate against the current split | final_min 18/4, final_def 18/4, final_og 21/1. The extra residual is get_rgb_color [reloc-identity]; the split has not been regenerated. | +| Gate against the simulated split (own simgate.py, gate.py logic) | final_min 19/3: create_default and new shas unchanged (3ce0cc6f, 4df7452a); write_thread 384/27 bbb652e0. final_def 19/3 (320/14 c4f4ba33, 464/18 4f42ddba, 384/27 2d428375). **final_og 22/22 EXACT.** | +| object_audit against the simulated split | final_og PASS (51 symbols, 0 differ, all sections ok). min/def FAIL(3): only the 3 residual .text sections; 0 symbol differences. | +| Surplus | Identical in base, min, def and og: .drectve, 4 pooled literals, 3 D3D tables, `__real@3b808081`. No new surplus. provider_link PASS for og, min and def. surplus_identity: 0 code COMDATs. | +| objdiff 3.3.1 against the simulated split | base 95.341644; min 95.34539 (wt 88.451324); def 95.71412 (wt 87.56637, new 81.26, cd 82.65909); og 100 (code 4119/4119, data 1644/1644). | +| /W3 /Zs | Same 12 header-only warnings in base, min, def and og; 0 TU-local. | +| fake_match_scan | 0 leads. | +| pdb_storage (production) | 1 disagreement: `_player_profile_primary_colors` is external but absent from cachebeta publics. Packet A fixes it. | + +## Evidence verified + +- **HCEX (DIA2Dump, my own queries).** + - `profile_color_table`: DataKind 5 (File Static), `long[0x12]`, in the player_profile compiland. + - No `player_profile_primary_colors` symbol exists. + - `union player_profile_block { unsigned char data[0x200]; struct player_profile_internal profile_block; }`. + - `player_profile_new` locals: `profile_file` and `block` (the union). + - `_player_profile_globals` members are default_profile, thread_input, thread and initialized. There is no pad member. +- **cachebeta publics.** There are no publics between 0x31620C and 0x316AA8, so 0x316880 is file-static. `_player_profile_globals` is public. +- **/Od build (odbuild re-run).** The listings of 0x8596d0, 0x85d0c0 and 0x85acf0 are identical to the worker's. + - In 0x8596d0, `if (failed) delete` is at 0x8597f2, after the open if/else. + - R1-R3 are visible in the /Od listings exactly as the worker described. +- **January bytes.** + - Uninitialised block with production's in-arm `if (failed)`: [sha], one raw byte at +0x10b (09 vs 21). This is the byte from the 20260909 rejection. + - Uninitialised block with the /Od placement: EXACT. + - Result: January's bytes and the /Od build both attest the placement. + - In `new`, January's failure path is delete, then `or esi,-1`, then close(&file, esi), then return esi. R3 is genuine. + +## House-rule review of packet A + +- **Rename and `static`.** The name and File Static storage come from HCEX, and cachebeta confirms the storage. The table is non-const, as HCEX types it, and it lives in .data. No other TU, header or split object references it. +- **`byte pad[3]` removal.** The member is invented and HCEX has none. Removing it is byte-inert: the size stays 0x6C and the verify typedefs still compile. +- **`if (failed)` move.** + - The source stays defined: `failed` can only become TRUE inside the open arm. + - Two first-party sources attest the placement. + - It adds no block scope or declaration. + - It is not a decoration, so the strip test does not apply. +- No header, prototype, `float`, helper or config changes. + +## Integrator notes for A + +1. Apply production.patch. It covers the .c file and symbols.json line 22790, edited in place. +2. Regenerate the split with csplit. This is **mandatory**: without it `_player_profile_get_rgb_color` drops to [reloc-identity]. +3. Run the full ninja build and the stable sweep. +4. Re-baseline only the `_player_profile_write_thread_proc@4` park: base 384 / 27 relocs / sha bbb652e083aadc92e51e4445f93d49d41941e7c53f50cc1883658c355aa579cb / objdiff 88.451324. + +The other two parks stay valid (shas unchanged). Code credit is 0 and data is unchanged at 1644/1644. + +## Advisory (non-blocking) + +- **Globals type names.** The globals type tag and members are descriptive, not HCEX's names: + - HCEX spells them `struct _player_profile_globals` and `struct player_profile_write_internal_input { long index; ... }`, with the member `thread_input`. + - Adopting them is byte-inert. I measured min_hcexnames: 19/3 with identical shas, and every section identical except .debug$S. + - Optional patch: hcex_names_over_production.patch (applies over production.patch). + - If it lands before B, owner_gated_over_production.patch must be regenerated, because its context lines change. + - Recommend adopting these names before any whole-object admission. +- **Union adoption in final_def is partial.** player_profile_read and get_from_path keep `byte block[512]`, but HCEX says read uses the union. This is a possible follow-up. +- **B's R3 BUG comment is incomplete.** It should also say that the file is deleted while still open. +- **B needs owner rulings R1-R3.** It belongs to the same authentic-bug class as king, glow, fpw-B and dead_camera, and it reverses the 20260909 rejection. The new /Od evidence is real, but the owner decides. R1's /Od attestation covers only the missing initialiser: in the later format the block is fully overwritten. January's 444 serialized stack bytes follow from its 0x200 format size, which the worker disclosed. diff --git a/research/fifty_objects_20260925/w/review3_player_profile/hcex_names_over_production.patch b/research/fifty_objects_20260925/w/review3_player_profile/hcex_names_over_production.patch new file mode 100644 index 00000000..50368216 --- /dev/null +++ b/research/fifty_objects_20260925/w/review3_player_profile/hcex_names_over_production.patch @@ -0,0 +1,85 @@ +diff --git a/source/saved games/player_profile.c b/source/saved games/player_profile.c +index 03d7830..1482f48 100644 +--- a/source/saved games/player_profile.c ++++ b/source/saved games/player_profile.c +@@ -157,26 +157,26 @@ struct player_profile_file_block + typedef char verify_player_profile_file_block_size[ + sizeof(struct player_profile_file_block) == SAVED_GAME_FILE_BLOCK_SIZE ? 1 : -1]; + +-struct player_profile_write_request ++struct player_profile_write_internal_input + { +- long player_profile_index; ++ long index; + struct player_profile profile; + }; + +-struct player_profile_runtime_globals ++struct _player_profile_globals + { + struct player_profile default_profile; +- struct player_profile_write_request write_request; ++ struct player_profile_write_internal_input thread_input; + struct thread_reference *thread; + boolean initialized; + }; + + typedef char verify_player_profile_thread_offset[ +- offsetof(struct player_profile_runtime_globals, thread) == 0x64 ? 1 : -1]; ++ offsetof(struct _player_profile_globals, thread) == 0x64 ? 1 : -1]; + typedef char verify_player_profile_initialized_offset[ +- offsetof(struct player_profile_runtime_globals, initialized) == 0x68 ? 1 : -1]; ++ offsetof(struct _player_profile_globals, initialized) == 0x68 ? 1 : -1]; + typedef char verify_player_profile_globals_size[ +- sizeof(struct player_profile_runtime_globals) == 0x6C ? 1 : -1]; ++ sizeof(struct _player_profile_globals) == 0x6C ? 1 : -1]; + + /* ---------- prototypes */ + +@@ -218,7 +218,7 @@ static long profile_color_table[NUMBER_OF_AVAILABLE_PRIMARY_COLORS] = + 0x00F5999E, + }; + +-struct player_profile_runtime_globals player_profile_globals = { 0 }; ++struct _player_profile_globals player_profile_globals = { 0 }; + + /* ---------- public code */ + +@@ -783,7 +783,7 @@ static boolean player_profile_read( + static unsigned long __stdcall player_profile_write_thread_proc( + void *input) + { +- struct player_profile_write_request *request = input; ++ struct player_profile_write_internal_input *request = input; + struct player_profile_file_block block = {0}; + struct file_reference file; + +@@ -793,7 +793,7 @@ static unsigned long __stdcall player_profile_write_thread_proc( + + if (saved_game_files_take_mutex()) + { +- long player_profile_index = request->player_profile_index; ++ long player_profile_index = request->index; + boolean failed = FALSE; + struct player_profile *profile = &request->profile; + +@@ -907,16 +907,16 @@ static void player_profile_write( + player_profile_globals.thread = NULL; + } + +- player_profile_globals.write_request.player_profile_index = player_profile_index; ++ player_profile_globals.thread_input.index = player_profile_index; + csmemcpy( +- &player_profile_globals.write_request.profile, ++ &player_profile_globals.thread_input.profile, + profile, + sizeof(struct player_profile)); + + create_thread( + 0, + player_profile_write_thread_proc, +- &player_profile_globals.write_request, ++ &player_profile_globals.thread_input, + &player_profile_globals.thread); + + return; diff --git a/research/fifty_objects_20260925/w/review3_player_ui/LEDGER.md b/research/fifty_objects_20260925/w/review3_player_ui/LEDGER.md new file mode 100644 index 00000000..567a7ce5 --- /dev/null +++ b/research/fifty_objects_20260925/w/review3_player_ui/LEDGER.md @@ -0,0 +1,58 @@ +# review3_player_ui adversarial review ledger (base 954eebd2) +Target: worker result scratch/w/player_ui (OBJECT_COMPLETE_CANDIDATE), patches 01..06 + optB. +## Reading done +- WORKER_BRIEF 0-8, house rules, lane log (held items), player_ui reconciliation ledger + rejection entry, worker LEDGER.md. +## Patch application (reviewer) +- git apply --check 01..06 against current tree: all OK; optB --check OK on top of 01-06 applied copy. +- Applied 01..06 in sequence to a copy (applied/): all 11 candidate .c equal cand_A2 (EOL-normalised); symbols.json equals worker copy. +## Independent sweep method (tcomp.py / fullsweep.py) +- Full copy of source/ at tree/ with 01..04 applied; each unit compiled IN PLACE in the tree with build.ninja cflags, + /I source* rewritten to the tree (no shadowing tricks); compared to build/base per section index (name/flags/size/ + bytes/relocs by symbol name, .debug$S path record skipped) + full symbol table; plus January exact count. +- Controls (tree=. i.e. production source): player_ui, game_engine, game_engine_race IDENTICAL to build/base. +## R1 full-board sweep (tree = production source + patches 01..04), 454 source units +- 453/454 IDENTICAL to build/base (sections by index incl. bytes/relocs + symtab; compiler-local $L/$name$N label numbering + normalised: 27 units shift label ordinals only). Only player_ui differs: _player1_profile_path symbol + 2 fns' reloc + target/addend (expected). January exact counts unchanged in all 454. Production control (tree=.) 454/454 IDENTICAL. +- CONSUMER CENSUS (reviewer /showIncludes on all 454): game_engine.h 38, player_ui.h 14, playlist_profile.h 5 -> 47 units. + Worker list (45) MISSES source/interface/ui_widget_game_data_input_functions (direct #include of BOTH player_ui.h and + game_engine.h; absent from worker includes.json, which lacks 16 build units) and saved games/saved_game_files + (playlist_profile.h only; unchanged header -> harmless). +- NEW DIAGNOSTICS: ui_widget_game_data_input_functions gains 2 x C4133 (lines 2119, 2757: '=' incompatible types from + 'game_variant *' to 'playlist_profile *') - its TU-local `struct playlist_profile` view receives the retyped getter. + Bytes identical, but patch 03 introduces a type-incompatible implicit pointer assignment in a consumer = defect. +## R2 evidence checks +- HCEX -type: game_variant/universal_variant (explicit pad0..2, pad4..6 CONFIRMED)/ctf/slayer/king/oddball/race variants + confirmed field names+order; HCEX union also has `terminator_variant terminator {long ignored}` (omitted by worker; no + January user); HCEX oddball/race members are enum-typed (worker: long); flags long (worker keeps production unsigned long). +- HCEX player1_profile_path File Static char[0x100]; _player_ui_globals has no pad members (pads removal consistent). +- relocs.json: +0x230 referenced 6x only by _player_ui_remember_player1_profile(3)/_get_player1_last_used_profile_index(3); + max other offset +0x22C (initialized) -> struct 0x22D -> 0x230 natural size. CONFIRMED. +- January strings present: 'failed to retrieve editable game variant' (uwehf split), race assert literal (race split). +## R3 split regeneration (real csplit, not simulation) +- build/tools/csplit.exe -i cachebeta.exe with config copy: control reproduces build/split 833/833 byte-identical; + with patch-05 symbols.json ONLY player_ui.obj changes. +- object_audit vs regenerated split: candidate PASS (68 January symbols, 0 differ); production FAIL(1) MISSING + _player1_profile_path -> 04+05 must land together (confirmed). +- objdiff 3.3.1 mini-project: candidate vs new split == production vs old split (41/42 raw + known semantic entry + _set_local_player_controls_from_player_profile 95.89041; data 2004/2004). +- surplus_identity 0; provider_link PASS (3 strings); string_audit: each of the 3 is UNDEFINED in January player_ui, + section_infos_equal to the selected provider copy, selection 2 both sides. pdb_storage 0 disagreements. fake scan 0. +## R4 strip tests +- path uninitialised: path@.bss0, globals@0x100, 40/42 (2 fns lose) -> `= { 0 }` load-bearing. +- both globals+path uninitialised: globals becomes COMMON (no .bss) -> fails. The chosen spelling is the unique plain + working form; matches the file's existing `player_ui_globals = { 0 }` and 86 file-scope `= {0}` precedents (VC7 .bss law). +## R5 oracles (NOT landing choices) +- +HCEX terminator_variant{long ignored} in the union: units _unit_preprocess_node_orientations LOST (188/189), uwgdif + gains 1, main parked fn moves -> omission is count-consistent with January (corroborates worker's layout). +- optB (3-constant enum) on top: 45/47 identical; only main _main_update_time (parked) moves; units 189/189 -> worker claim verified. +## R6 amendments produced (reviewer) +- 07_ui_widget_game_data_input_functions_game_variant.patch: the two getter consumers use `struct game_variant *profile` + (human_readable_game_description / game_engine_index). IDENTICAL to production (181 sections), 44/46 unchanged, + the 2 new C4133 gone. Depends on 01+03. +- 04_player_ui_c_amended.patch = worker 04 + refresh of 5 stale `_code_000d05xx` names in the file's symbol comment to + the symbols.json names (comment only; object identical to A2 except .debug$S path record; audit PASS vs new split). +## R7 final (tree = 01,02,03,04-amended,07) +- Full board 453/454 IDENTICAL (player_ui differs only by the path static, as designed); /W3 net new warnings = 0 on 47. +- VERDICT: approve WITH mandatory reviewer patch 07 (+ preferred 04-amended). REVIEW.md written. +- cleanup: removed tree/, applied2/, cfg_*/, split_*/ (reproducible: apply patches; csplit -p ); kept regenerated split_new_keep/player_ui.obj diff --git a/research/fifty_objects_20260925/w/review3_player_ui/REVIEW.md b/research/fifty_objects_20260925/w/review3_player_ui/REVIEW.md new file mode 100644 index 00000000..64575c6f --- /dev/null +++ b/research/fifty_objects_20260925/w/review3_player_ui/REVIEW.md @@ -0,0 +1,134 @@ +# Adversarial review: source/interface/player_ui (claimed OBJECT_COMPLETE_CANDIDATE) + +Reviewer slug: `scratch/w/review3_player_ui/`. Worker: `scratch/w/player_ui/`. Base tree: 954eebd2 (no .git in the +worktree; `git apply --check` was run against the working files). + +## Verdict + +**APPROVE, but only with the reviewer amendment 07.** Apply it together with 01-06, and prefer 04-amended over 04. +The packet as submitted has one real defect. Everything else re-verified independently. + +The defect: patch 03 retypes `player_ui_get_edit_playlist_profile()` to `struct game_variant *`. That adds two new +**C4133** diagnostics in `source/interface/ui_widget_game_data_input_functions.c` (lines 2119 and 2757): "'=' : +incompatible types - from 'game_variant *' to 'playlist_profile *'". The worker never saw them because that unit is +missing from their consumer census. It directly `#include`s both `interface/player_ui.h` and `game/game_engine.h`, but +their `includes.json` lacks 16 of the 608 build units. The object bytes are identical, but the packet introduced a +type-incompatible implicit pointer assignment into production source. + +## Patches (apply in this order) + +| # | File | Source | Status | +|---|---|---|---| +| 01 | source/game/game_engine.h (SHARED) | worker `patches/01_game_engine_h_game_variant_layout.patch` | verified | +| 02 | 10 consumer .c renames | worker `patches/02_game_variant_member_renames.patch` | verified | +| 03 | source/interface/player_ui.h (SHARED) | worker `patches/03_player_ui_h_game_variant.patch` | verified; needs 07 | +| 04 | source/interface/player_ui.c | **reviewer `patches/04_player_ui_c_amended.patch`** (worker 04 plus a refresh of 5 stale `_code_000d05xx` names in the file's symbol comment) or worker 04 | object identical | +| 05 | config/symbols.json (+1 line) | worker `patches/05_symbols_json_player1_profile_path.patch` | verified by a real csplit run | +| 06 | admission config | worker `patches/06_admission_config.patch` | verified JSON and policy load | +| 07 | source/interface/ui_widget_game_data_input_functions.c | **reviewer `patches/07_ui_widget_game_data_input_functions_game_variant.patch`** | IDENTICAL object, removes the 2 C4133 | + +All 7 pass `git apply --check` (and `--whitespace=error-all`) against the current tree. They apply in sequence to a +fresh copy (`applied2/`) with CRLF preserved. Full candidate files are in `cand/`. + +optB (the 3-constant flag enum) is optional and verified: 45/47 consumers identical. Only the parked +`main _main_update_time` moves, so it needs a park re-baseline. units stays 189/189. Not needed for admission. + +## Independent measurements + +- **Full-board sweep, not just the listed consumers** (`tcomp.py`, `fullsweep.py`). A full copy of source/ has the patches + applied, and each unit compiles in place with the build.ninja flags, /I rewritten to the copy. Each unit is compared + with build/base section by section (name, flags, size, bytes, relocations by symbol) plus the full symbol table. + - Compiler-local `$L`/`$name$N` label ordinals are normalised; 27 units shift them only. + - Result: 453/454 source units IDENTICAL. player_ui differs only by the new `_player1_profile_path` static and the + 2 functions whose relocations now target it. + - January exact counts are unchanged in all 454 units. + - Control: production source with the same script is 454/454 IDENTICAL to build/base. + - Files: `sweep_final_amended.txt`, `sweep_all_prod_control.txt`. +- **Consumer census** (/showIncludes over all 454 units): + - game_engine.h: 38 units. + - player_ui.h: 14 units. + - Union: 46 units (`consumers_header_union.txt`). The worker listed 45 and missed + `source/interface/ui_widget_game_data_input_functions`. + - playlist_profile.h: 5 units. `saved games/saved_game_files` is also missing from the worker list, but that header + is unchanged. +- **/W3 warning diff** on the 47 units (patched vs production, `warn_diff.py`): + - Without 07: 2 net new C4133 in uwgdif. + - With 07: **net 0**. The remaining +/- pairs are line shifts in race and slayer, plus the pre-existing uwehf C4133 + whose type text changes. +- **gate / exactness**: player_ui 42/42 EXACT (candidate obj `rev_player_ui.obj`, `rev_player_ui_amended.obj`). The + shadow-free compile makes gate.py unnecessary: gate cannot see patched headers. +- **csplit regeneration (real tool, not simulation)**: `build/tools/csplit.exe -i cachebeta.exe` with a copy of config/. + - Control: 833/833 objects byte-identical to build/split. + - With patch 05: only player_ui.obj changes. + - object_audit against the regenerated split: candidate **PASS** (68 January symbols, 0 differ). + - Production against the new split: FAIL, `MISSING _player1_profile_path`. 04 and 05 must land together. +- **objdiff 3.3.1** (mini project, `od_new` vs `od_ctl`): the candidate against the new split scores the same as + production against the old split. + - Functions: 41/42 raw. + - The known semantic entry `_set_local_player_controls_from_player_profile` scores 95.89041. + - Data: 2004/2004. +- **Surplus**: + - surplus_identity: 0 code COMDATs. + - provider_link: PASS in both orders. + - `string_audit.py`: the 3 strings (`""`, the 61-byte controller_index assert, `L""`) are each UNDEFINED in + January's player_ui split. Each is section_infos_equal to the selected provider copy (action_obey, + input_abstraction, game_engine), with COMDAT selection 2 on both sides. +- **pdb_storage**: 0 disagreements. `_player_ui_globals` is public in cachebeta. `player1_profile_path` is absent, so it + is static. +- **fake_match_scan**: 0 leads (13 patched files). + +## Evidence re-checks + +- **HCEX `-type`** confirms: + - `game_variant` = {wchar_t[0x18] human_readable_game_description, long game_engine_index, universal_variant, + game_engine_variant, unsigned short flags}. + - `universal_variant` has explicit `pad0..pad2` and `pad4..pad6`. + - The ctf, slayer, king, oddball and race member names and order. + - HCEX's January-size prefix ends at `vehicle_set` (+0x2C). +- **January field offsets** (UI assert labels in uwehf): slayer 0x4C 'death bonus', 0x4D 'kill penalty' and 0x4E + 'kill in order' match HCEX's no_death_bonus, no_kill_penalty and kill_in_order. +- **Other first-party strings**: + - "failed to retrieve editable game variant" is present in the January uwehf split. + - The race assert literal is present in the January race split. + - The /Od build has the strings universal_variant, human_readable_game_description, game_engine_variant, + score_to_win and odd_man_out. +- **Path static relocations** (relocs.json): +0x230 is referenced 6 times, only by + `_player_ui_remember_player1_profile` (3) and `_player_ui_get_player1_last_used_profile_index` (3). The highest other + referenced offset is +0x22C (`initialized`), so a natural 0x230 struct fits. +- **HCEX path**: `File Static char[0x100] player1_profile_path`, placed right after player_ui_globals. HCEX + `_player_ui_globals` and `_player_data` have no pad members, so removing the unknown35/155/22D pads is consistent. + +## Strip tests + +- `static char player1_profile_path[0x100];` (uninitialised) puts the path at .bss 0 and the globals at 0x100, and 2 + functions lose exactness (40/42). So `= { 0 }` is load-bearing. +- With both statics uninitialised, player_ui_globals becomes COMMON and there is no .bss, which fails. The chosen + spelling is therefore the only plain form that works. The same file already writes `player_ui_globals = { 0 }`, + 86 file-scope `= {0}` precedents exist (including admitted editor_flying_camera), and it follows the decoded VC7 .bss + law. +- Race `match_vassert` with an explicit string becomes a plain `match_assert`. This is the plainer spelling, and the + object is identical. +- The HCEX pads and `ball_spawn_delay` are load-bearing only through the declaration count (the worker's Oracle 1, and + Probe 1). Both are first-party attested: pads by HCEX, `ball_spawn_delay` by January builder stores at 0x4D and by + HCEX. So they are admissible, not fillers. +- No new block scopes, so no /Od declaration-order question arises. + +## Oracles (not landing choices) + +- Adding HCEX's `terminator_variant { long ignored; }` to the union costs units `_unit_preprocess_node_orientations` + (188/189). The worker's omission is count-consistent with January. + +## Advisory (non-blocking) + +- oddball and race members are `long` where HCEX uses enum types; the enums are still TU-local. +- `universal_variant.flags` keeps the production `unsigned long` (HCEX has `long`). The worker's `shr` argument is + weak, because masking with 1 allows `shr` for signed values too, but keeping the production type changes nothing. +- The flag constant is duplicated TU-locally: `_variant_is_system_default_bit` in player_ui.c and + `_game_variant_is_system_default_bit` in playlist_profile.c. optB unifies them, at the cost of a park re-baseline. +- The reason text of the semantic_matches entry for `_set_local_player_controls_from_player_profile` still cites the + playlist boundary, which is now stale. +- Follow-ups outside this object: + - uwehf's `(byte *)` / `playlist_profile_item_options_prefix` views, and its pre-existing `wchar_t *` C4133 at + lines 3324 and 3540. + - uwgdif's remaining local `struct playlist_profile` view and `cached_variant_profile_entry`, which HCEX types as + game_variant. diff --git a/research/fifty_objects_20260925/w/review3_player_ui/patches/04_player_ui_c_amended.patch b/research/fifty_objects_20260925/w/review3_player_ui/patches/04_player_ui_c_amended.patch new file mode 100644 index 00000000..5c53c218 --- /dev/null +++ b/research/fifty_objects_20260925/w/review3_player_ui/patches/04_player_ui_c_amended.patch @@ -0,0 +1,287 @@ +--- a/source/interface/player_ui.c ++++ b/source/interface/player_ui.c +@@ -59,19 +59,19 @@ + 000D0500 0030: + _player_ui_activate_all_solo_levels (0000) + 000D0530 0050: +- _code_000d0530 (0000) ++ _hud_message_to_all (0000) + 000D0580 0010: + _player0_look_pitch_is_inverted (0000) + 000D0590 0020: + _player0_joystick_set_is_normal (0000) + 000D05B0 0040: +- _code_000d05b0 (0000) ++ _generate_default_player_profile (0000) + 000D05F0 0210: +- _code_000d05f0 (0000) ++ _set_local_player_controls_from_player_profile (0000) + 000D0800 0010: +- _code_000d0800 (0000) ++ _clear_profile_edit_data (0000) + 000D0810 0070: +- _code_000d0810 (0000) ++ _reset_local_player_profile (0000) + 000D0880 00a0: + _player_ui_initialize (0000) + 000D0920 00a0: +@@ -134,8 +134,10 @@ + ??_C@_0BO@KMODNFHM@ui?2shell?2strings?2temp_strings?$AA@ (0000) + 002FD5A4 0004: + _player1_last_used_profile_index (0000) +-00453D00 0330: ++00453D00 0230: + _player_ui_globals (0000) ++00453F30 0100: ++ _player1_profile_path (0000) + */ + + /* ---------- headers */ +@@ -166,8 +168,7 @@ + enum + { + MAXIMUM_NUMBER_OF_LOCAL_PLAYERS = 4, +- PLAYER_UI_DISPOSE_SIZE = 0x230, +- _playlist_profile_system_default_bit = 0 ++ _variant_is_system_default_bit = 0 + }; + + /* ---------- macros */ +@@ -179,23 +180,12 @@ + struct player_profile profile; + long active_profile_index; + boolean prejoined_multiplayer; +- byte unknown35[3]; +-}; +- +-struct playlist_profile +-{ +- wchar_t name[12]; +- enum game_engine_type engine_type; +- boolean teams; +- byte unused1D[0x47]; +- word flags; +- byte unused66[2]; + }; + + union player_ui_edit_profile_data + { + struct player_profile player; +- struct playlist_profile playlist; ++ struct game_variant variant; + }; + + struct player_ui_edit_profile +@@ -211,20 +201,17 @@ + short single_player_controller[MAXIMUM_NUMBER_OF_LOCAL_PLAYERS]; + struct game_variant multiplayer_variant; + boolean multiplayer_variant_specified; +- byte unknown155[3]; + long edit_profile_index; + struct player_ui_edit_profile edit_profile; + boolean initialized; +- byte unknown22D[3]; +- char player1_last_used_profile_directory[0x100]; + }; + + typedef char player_profile_size_assert[ + sizeof(struct player_profile) == 0x30 ? 1 : -1]; +-typedef char playlist_profile_size_assert[ +- sizeof(struct playlist_profile) == 0x68 ? 1 : -1]; + typedef char player_ui_edit_profile_size_assert[ + sizeof(struct player_ui_edit_profile) == 0xD0 ? 1 : -1]; ++typedef char player_ui_globals_size_assert[ ++ sizeof(struct player_ui_globals) == 0x230 ? 1 : -1]; + + /* ---------- prototypes */ + +@@ -239,6 +226,7 @@ + + static long player1_last_used_profile_index = NONE; + struct player_ui_globals player_ui_globals = { 0 }; ++static char player1_profile_path[0x100] = { 0 }; + + /* ---------- public code */ + +@@ -267,7 +255,7 @@ + void player_ui_dispose( + void) + { +- csmemset(&player_ui_globals, 0, PLAYER_UI_DISPOSE_SIZE); ++ csmemset(&player_ui_globals, 0, sizeof(player_ui_globals)); + return; + } + +@@ -276,7 +264,7 @@ + { + long local_player_index; + +- csmemset(&player_ui_globals, 0, PLAYER_UI_DISPOSE_SIZE); ++ csmemset(&player_ui_globals, 0, sizeof(player_ui_globals)); + for (local_player_index = 0; local_player_index < MAXIMUM_NUMBER_OF_LOCAL_PLAYERS; local_player_index++) + { + reset_local_player_profile((short)local_player_index); +@@ -372,13 +360,13 @@ + return result; + } + +-struct playlist_profile *player_ui_get_edit_playlist_profile( ++struct game_variant *player_ui_get_edit_playlist_profile( + void) + { +- struct playlist_profile *result; ++ struct game_variant *result; + + if (saved_game_file_get_type(player_ui_globals.edit_profile_index) == _saved_game_file_type_game_variant) +- result = &player_ui_globals.edit_profile.current.playlist; ++ result = &player_ui_globals.edit_profile.current.variant; + else + result = NULL; + return result; +@@ -417,20 +405,20 @@ + + case _saved_game_file_type_game_variant: + { +- original_flags = player_ui_globals.edit_profile.original.playlist.flags; +- current_flags = player_ui_globals.edit_profile.current.playlist.flags; ++ original_flags = player_ui_globals.edit_profile.original.variant.flags; ++ current_flags = player_ui_globals.edit_profile.current.variant.flags; + +- player_ui_globals.edit_profile.original.playlist.flags = 0; +- player_ui_globals.edit_profile.current.playlist.flags = 0; ++ player_ui_globals.edit_profile.original.variant.flags = 0; ++ player_ui_globals.edit_profile.current.variant.flags = 0; + if (csmemcmp( +- &player_ui_globals.edit_profile.original.playlist, +- &player_ui_globals.edit_profile.current.playlist, +- sizeof(struct playlist_profile))) ++ &player_ui_globals.edit_profile.original.variant, ++ &player_ui_globals.edit_profile.current.variant, ++ sizeof(struct game_variant))) + { + result = TRUE; + } +- player_ui_globals.edit_profile.original.playlist.flags = original_flags; +- player_ui_globals.edit_profile.current.playlist.flags = current_flags; ++ player_ui_globals.edit_profile.original.variant.flags = original_flags; ++ player_ui_globals.edit_profile.current.variant.flags = current_flags; + break; + } + +@@ -598,12 +586,12 @@ + long player_ui_get_player1_last_used_profile_index( + void) + { +- if (!player_ui_globals.player1_last_used_profile_directory[0] && ++ if (!player1_profile_path[0] && + saved_game_file_retrieve_player1_last_used_profile_directory( +- player_ui_globals.player1_last_used_profile_directory)) ++ player1_profile_path)) + { + player1_last_used_profile_index = saved_game_file_find_profile_index_for_directory_path( +- player_ui_globals.player1_last_used_profile_directory, _saved_game_file_type_player_profile); ++ player1_profile_path, _saved_game_file_type_player_profile); + } + return player1_last_used_profile_index; + } +@@ -677,7 +665,7 @@ + if (player_ui_globals.local_players[0].active_profile_index==NONE || + !player_profile_get_enclosing_directory_path( + player_ui_globals.local_players[0].active_profile_index, +- player_ui_globals.player1_last_used_profile_directory)) ++ player1_profile_path)) + { + error(_error_silent, "player 1 has no active player profile assigned"); + } +@@ -685,9 +673,9 @@ + player1_last_used_profile_index = player_ui_globals.local_players[0].active_profile_index; + } + +- if (save && player_ui_globals.player1_last_used_profile_directory[0]) ++ if (save && player1_profile_path[0]) + saved_game_file_remember_player1_last_used_profile_directory( +- player_ui_globals.player1_last_used_profile_directory); ++ player1_profile_path); + + return; + } +@@ -722,12 +710,12 @@ + case _saved_game_file_type_game_variant: + if (playlist_profile_get( + profile_index, +- (struct game_variant *)&player_ui_globals.edit_profile.original.playlist)) ++ &player_ui_globals.edit_profile.original.variant)) + { + csmemcpy( +- &player_ui_globals.edit_profile.current.playlist, +- &player_ui_globals.edit_profile.original.playlist, +- sizeof(struct playlist_profile)); ++ &player_ui_globals.edit_profile.current.variant, ++ &player_ui_globals.edit_profile.original.variant, ++ sizeof(struct game_variant)); + } + else + { +@@ -783,24 +771,24 @@ + _saved_game_file_index_read_only_bit)) + { + if (ustrncmp( +- player_ui_globals.edit_profile.current.playlist.name, +- player_ui_globals.edit_profile.original.playlist.name, +- NUMBEROF(player_ui_globals.edit_profile.current.playlist.name))) ++ player_ui_globals.edit_profile.current.variant.human_readable_game_description, ++ player_ui_globals.edit_profile.original.variant.human_readable_game_description, ++ NUMBEROF(player_ui_globals.edit_profile.current.variant.human_readable_game_description))) + { + long new_profile_index; + + SET_FLAG( +- player_ui_globals.edit_profile.current.playlist.flags, +- _playlist_profile_system_default_bit, ++ player_ui_globals.edit_profile.current.variant.flags, ++ _variant_is_system_default_bit, + FALSE); + new_profile_index = playlist_profile_new( + 0, +- player_ui_globals.edit_profile.current.playlist.name); ++ player_ui_globals.edit_profile.current.variant.human_readable_game_description); + if (new_profile_index != NONE) + { + playlist_profile_save( + new_profile_index, +- (struct game_variant *)&player_ui_globals.edit_profile.current.playlist); ++ &player_ui_globals.edit_profile.current.variant); + player_ui_globals.edit_profile_index = new_profile_index; + if (saved_game_file_get_path_to_enclosing_directory( + new_profile_index, +@@ -827,7 +815,7 @@ + { + playlist_profile_save( + player_ui_globals.edit_profile_index, +- (struct game_variant *)&player_ui_globals.edit_profile.current.playlist); ++ &player_ui_globals.edit_profile.current.variant); + if (saved_game_file_get_path_to_enclosing_directory( + player_ui_globals.edit_profile_index, + directory_path)) +@@ -893,8 +881,8 @@ + + case _saved_game_file_type_game_variant: + if (ustrncmp( +- player_ui_globals.edit_profile.current.playlist.name, +- player_ui_globals.edit_profile.original.playlist.name, ++ player_ui_globals.edit_profile.current.variant.human_readable_game_description, ++ player_ui_globals.edit_profile.original.variant.human_readable_game_description, + 12)!=0) + { + result = TRUE; +@@ -935,8 +923,8 @@ + + case _saved_game_file_type_game_variant: + result = virtual_keyboard_launch( +- player_ui_globals.edit_profile.current.playlist.name, +- sizeof(player_ui_globals.edit_profile.current.playlist.name), ++ player_ui_globals.edit_profile.current.variant.human_readable_game_description, ++ sizeof(player_ui_globals.edit_profile.current.variant.human_readable_game_description), + 10); + break; + diff --git a/research/fifty_objects_20260925/w/review3_player_ui/patches/07_ui_widget_game_data_input_functions_game_variant.patch b/research/fifty_objects_20260925/w/review3_player_ui/patches/07_ui_widget_game_data_input_functions_game_variant.patch new file mode 100644 index 00000000..66fa1a24 --- /dev/null +++ b/research/fifty_objects_20260925/w/review3_player_ui/patches/07_ui_widget_game_data_input_functions_game_variant.patch @@ -0,0 +1,46 @@ +--- a/source/interface/ui_widget_game_data_input_functions.c ++++ b/source/interface/ui_widget_game_data_input_functions.c +@@ -2103,7 +2103,7 @@ + void get_editable_playlist_profile_display_name( + struct widget_instance *widget) + { +- struct playlist_profile *profile; ++ struct game_variant *profile; + + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", +@@ -2121,13 +2121,13 @@ + { + widget->parameters.text_box.text = ui_widget_realloc( + widget->parameters.text_box.text, +- sizeof(profile->name), ++ sizeof(profile->human_readable_game_description), + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", + 0xA19); + if (widget->parameters.text_box.text) + { +- ustrncpy(widget->parameters.text_box.text, profile->name, NUMBEROF(profile->name) - 1); +- widget->parameters.text_box.text[NUMBEROF(profile->name) - 1] = 0; ++ ustrncpy(widget->parameters.text_box.text, profile->human_readable_game_description, NUMBEROF(profile->human_readable_game_description) - 1); ++ widget->parameters.text_box.text[NUMBEROF(profile->human_readable_game_description) - 1] = 0; + } + } + else +@@ -2746,7 +2746,7 @@ + void multiplayer_edit_profile_set_ruleset_textbox_string_index( + struct widget_instance *widget) + { +- struct playlist_profile *profile; ++ struct game_variant *profile; + + match_vassert( + "c:\\halo\\SOURCE\\interface\\ui_widget_game_data_input_functions.c", +@@ -2757,7 +2757,7 @@ + profile = player_ui_get_edit_playlist_profile(); + if (profile) + { +- switch (profile->engine_type) ++ switch (profile->game_engine_index) + { + case game_engine_ctf: + widget->parameters.text_box.string_list_index = diff --git a/research/fifty_objects_20260925/w/review3_rasterizer_xbox_dynavobgeom/LEDGER.md b/research/fifty_objects_20260925/w/review3_rasterizer_xbox_dynavobgeom/LEDGER.md new file mode 100644 index 00000000..c0a22436 --- /dev/null +++ b/research/fifty_objects_20260925/w/review3_rasterizer_xbox_dynavobgeom/LEDGER.md @@ -0,0 +1,89 @@ +# REVIEW3 rasterizer_xbox_dynavobgeom (adversarial review of OBJECT_COMPLETE_CANDIDATE) - LEDGER + +Base 954eebd2. Worker slug scratch/w/dynavobgeom (cand_final.c). + +## R0 patch mechanics +- base.c == working tree .c (cmp). All 4 patches + admission_packet.patch: git apply --check OK at current tree. +- Applied admission_packet.patch to a copy tree (applytree/): .c post-image cmp == cand_final.c; + symbols.json post-image cmp == worker's config/symbols.json; symbols.json diff = 10 lines changed. + +## R1 independent gates (cand.c = copy of worker cand_final.c) +- gate.py vs CURRENT split: 16/17; `__rasterizer_dynamic_unlit_geometry_draw` residual [reloc-identity] (latch rename). +- base (tree .c) gate: 17/17. +- csplit regen with patched symbols.json+config.json -> R/split: 833 objs, byte-cmp vs build/split: ONLY + rasterizer_xbox_dynavobgeom.obj differs. Control: csplit with unmodified config == build/split (0 diffs). +- gate_r (GATE_SPLIT_ROOT=R/split): 17/17 EXACT. +- audit_r (AUDIT_SPLIT_ROOT=R/split): 31 sections ok, 31 January symbols 0 differ, OBJECT AUDIT: PASS. + Surplus: 4 code COMDATs (_dot_product3d 32, _real_alpha_to_pixel32 112, _real_argb_color_to_pixel32 320, + _vector_from_points3d 48), 3 SDK tables, 7 literals, 5 __real, .drectve. +- surplus_check.py (own script: every candidate-only EXTERNAL def vs every January split definer, section_infos_equal + + raw bytes + section flags): 19 surplus, 19 IDENTICAL, problems 0. January object UNDEF-references + _real_alpha_to_pixel32, _real_argb_color_to_pixel32, _D3DSIMPLERENDERSTATEENCODE, 3 __real, 2 literals; NOT + _dot_product3d / _vector_from_points3d / D3DPRIMITIVETOVERTEXCOUNT / D3DTEXTUREDIRECTENCODE / 5 helper-assert literals. +- provider_link cand_r.obj: 19/19 PASS, SELECTED-PROVIDER LINK: PASS. + +## R2 evidence verification +- cachebeta publics BY ADDRESS (file_offset == RVA here; 50/50 nearby data publics have delta 0): no public in + 0x465980..0x465B00 (latch 0x465A16 static); none at the 9 wrapper offsets; control: 0x14EE80 has + __rasterizer_dynamic_unlit_geometry_draw. (pdb_storage.py matches by NAME only, so the worker's "no public at + 0x465A16" needed this address check - confirmed.) +- HCEX hcex_compiland.txt: _rasterizer_dynamic_unlit_geometry_draw locals = zero_plane (struct real_plane3d, frame), + `Static Local unsigned char warned`; forward/group absent (enregistered on PPC) - consistent. +- /Od 0x7d82d0 (od_unlit.txt): vector_from_points3d(0xdfb058, centroid, &[ebp-0x1c]) before new_group; + dot_product3d(0xdfb064, &[ebp-0x1c]) -> fstp -> xorps sign -> [group+0x78]; RTC: forward 12 @-0x1c, zero_plane 16 + @-0x34; latch byte 0xe0d37c. /Od frame declaration order: [ebp-5] (later-only success byte), group -0xc, forward + -0x1c, zero_plane -0x34 => candidate order group, forward, zero_plane (+ static) consistent. No new block scope. +- real_math.h: vector_from_points3d(a,b,r): r = b - a => (camera.position, centroid) = centroid - camera: same + semantics as production's relative_centroid. dot_product3d a.i*b.i+... ; sign -(...) kept. +- symbols.json static-local mangling precedent: 9 existing `?x@?1??fn@@9@9` rows (render_objects lighting_storage etc.). + +## R3 probe p_max (hypothesis: /Od 0x7d8604..0x7d8623 shows `cmp tc,[largest]; jle; tmp=tc | tmp=largest; + largest=tmp` = a ?: / MAX(triangle_count, largest) in the later source; worker's disclosure (b) claims January's + conditional store is reproduced only by the `if`) +- p_max.c = cand + `largest = MAX(triangle_count, largest);` -> unlit draw EXACT (regen split). +- => worker's (b) is NOT decisive: January bytes accept both spellings; the /Od-attested one is MAX (house rule 18). +- p_max full gate vs regen split: 17/17 EXACT; objeq(cand_r.obj, p_max.obj) IDENTICAL 51 sections => byte-inert. + +## R4 other checks +- /W3 /Zs (warn_check.py): base 12, cand 12, p_max 12 warnings, all in cseries.h:45 / real_math.h C4244; 0 in the TU. +- fake_match_scan: cand.c 0 leads, p_max.c 0 leads. +- nodup_census: _dot_product3d 72 / _vector_from_points3d 77 / _real_alpha_to_pixel32 6 / _real_argb_color_to_pixel32 3 / + 3 SDK tables 133 definers each: NODUP [] for all. +- admission audit (tools/audit_object_admission.py) now: unit in `rejected` with function_gap 0 (semantic pipeline + already credits the objdiff-3.3.1 under-credited quad draw). Simulation with report metadata complete=True + + patched rejections + patched symbols.json: contradicted 0, revoked 0, rejected 4 (dynavobgeom gone). No Matching + label contradiction after the flip. +- Repo references to the old latch name: only symbols.json + the .c (models.c has its own + local_reported_too_many_transparent_geometry_groups at a different offset - unaffected). +- tools/test_rasterizer_frame_statistics_owner.py lists dynavobgeom.obj as a frame-statistics importer; the .c keeps + rasterizer_frame_statistics.h and its extern - unaffected. +- Window global: consumer-local `extern struct rasterizer_window_begin_parameters global_window_parameters;` (genuine + complete type) is the exact declaration rasterizer_xbox.c (owner) itself uses (line 886) and 7 Matching objects use + (active_camouflage, draw_primitives, screen_effect, water, xbox_transparent_geometry, rasterizer_text, + rasterizer_transparent_geometry). No header declares it. Not a blocker (not an opaque view; not a function prototype). +- transparent_geometry_group after P3 == active_camouflage's copy (Matching) field for field (short vs word pads only). +- Pre-existing quad-draw bare block (not in the diff): strip test (hoist its 5 locals to function scope) -> size + 2976 != 2960 => load-bearing; justified by the escape law (vertex_constants/map_constants reach the out-of-line + SetVertexShaderConstant wrapper; map_color reaches out-of-line real_argb_color_to_pixel32), accepted since 0903. + /Od quad draw is the dx9 body (different locals) - cannot attest either way. Advisory only. + +## R5 amended packet (reviewer) +- amended_final.c = worker cand_final.c + `largest_dynamic_unlit_triangle_count = MAX(triangle_count, largest...)` + (/Od 0x7d8604 ?: temp; house rule 18). rasterizer_xbox_dynavobgeom.c.patch regenerated (git apply --check OK); + symbols/config/rejections patches unchanged (copied). admission_packet_amended.patch = 4 concatenated: applies OK. +- Applied to applytree2: .c == amended_final.c, symbols.json == worker copy. +- gate vs CURRENT split 16/17 (unlit reloc-identity, expected); gate_r vs regen split 17/17; audit_r PASS; + objeq(cand_r.obj, amended_r.obj) IDENTICAL 51 sections; surplus 19/0 problems; provider_link PASS; + objdiff 3.3.1 one-unit: data 525/525, 16/17 (quad draw 97.74 = same under-credit as production; semantic pipeline + credits it: audit function_gap 0). +- Worker ledger inaccuracy (non-blocking): "January's split object has UNDEF refs to ... every surplus literal" - only + 2 of the 7 literals (global_d3d_device, parameters) are UNDEF (all 5 __real are); the 5 helper-assert literals come + from the folded real_*_to_pixel32 COMDAT bodies. Conclusion unchanged. +VERDICT: APPROVE (amended packet recommended; original packet also admissible - the amendment is byte-inert). + +## R6 Layer-2 contingency probe (shadow header, no tracked edit) +- shadow_nomove/math/real_math.h = real_math.h minus lines 678-679 (lock/unlock_global_random_seed prototypes, the + pending-ruling Layer 2 move); shadow_gate.py puts /I first; /showIncludes confirms the shadow real_math.h is + the FIRST real_math.h opened (later production opens are no-ops under the __REAL_MATH_H guard). +- amended_final.c vs regen split: 17/17 with the move reverted; control (unmodified shadow copy) 17/17; production .c + vs build/split with the move reverted 17/17 => this admission is NOT contingent on the Layer 2 prototype-move ruling. diff --git a/research/fifty_objects_20260925/w/review3_rasterizer_xbox_dynavobgeom/REVIEW.md b/research/fifty_objects_20260925/w/review3_rasterizer_xbox_dynavobgeom/REVIEW.md new file mode 100644 index 00000000..365150a4 --- /dev/null +++ b/research/fifty_objects_20260925/w/review3_rasterizer_xbox_dynavobgeom/REVIEW.md @@ -0,0 +1,97 @@ +# REVIEW3: rasterizer_xbox_dynavobgeom (claim: OBJECT_COMPLETE_CANDIDATE) + +Reviewer slug: `scratch/w/review3_rasterizer_xbox_dynavobgeom/`. Worker slug: `scratch/w/dynavobgeom/`. +Tree: 954eebd2. Full probe log: `LEDGER.md` in this directory. + +## Verdict + +**APPROVE, using the amended packet** `admission_packet_amended.patch`. The worker's own packet is +also admissible. The amendment changes one pre-existing statement and is byte-inert: the whole object +is IDENTICAL, 51/51 sections. + +The amendment is a single change: `largest_dynamic_unlit_triangle_count = MAX(triangle_count, largest_dynamic_unlit_triangle_count);` +replaces the hand-written `if`. +- **Evidence:** at /Od 0x7d8604..0x7d8623 the build computes `cmp tc,[largest]; jle; tmp=tc | tmp=largest; largest=tmp`. + That is a `?:` temporary, which is the MAX expansion. +- **The worker's claim does not hold.** Disclosure (b) says only the `if` reproduces January's conditional store. The + MAX spelling does too: 17/17, and the whole object is IDENTICAL. The bytes cannot tell the two apart, so the /Od + shape and house rule 18 (cseries.h macros) decide it. + +## Independent re-verification (every item re-run by the reviewer) + +| Check | Result | +|---|---| +| All 4 patches and admission_packet.patch: `git apply --check` at the current tree | OK. Post-image .c == cand_final.c; symbols.json == worker copy (10 lines changed in place, CRLF kept) | +| gate.py vs the current split | 16/17. The only residual is the unlit draw's [reloc-identity], the latch rename. Expected | +| csplit regen (patched symbols.json + config.json) -> `split/` | 833 objects. ONLY rasterizer_xbox_dynavobgeom.obj differs from build/split. Control: csplit with the unmodified config == build/split | +| gate vs the regen split (worker cand and amended) | 17/17 EXACT | +| object_audit vs the regen split | 31/31 sections ok, 31 January symbols with 0 differences, OBJECT AUDIT: PASS | +| surplus (own script: every candidate-only external definition vs every January split definer; section_infos_equal + raw bytes + flags) | 19 surplus, 19 IDENTICAL, 0 problems | +| provider_link | 19/19 PASS in both orders; SELECTED-PROVIDER LINK: PASS | +| nodup_census | NODUP [] for the 4 code COMDATs and the 3 SDK tables | +| cachebeta publics, checked BY ADDRESS (pdb_storage.py matches names only) | No public in 0x465980..0x465B00. The latch is static. No public at any of the 9 wrapper offsets. Control: the unlit draw at 0x14EE80 is public | +| HCEX | The unlit draw has `zero_plane` (frame) and `Static Local unsigned char warned` | +| /Od 0x7d82d0 | vector_from_points3d(camera.position, centroid, &forward) comes before new_group. -dot_product3d(camera.forward, &forward). RTC records `forward` 12 and `zero_plane` 16. Frame declaration order: group, forward, zero_plane. The candidate agrees. No new block scope | +| /W3 /Zs | 0 warnings in the TU (12 in shared headers, the same as base) | +| fake_match_scan | 0 leads | +| objdiff 3.3.1 one-unit (amended vs regen split) | Data 525/525; 16/17 functions. The quad draw scores 97.74, the same under-credit as production. tools/audit_object_admission.py already gives function_gap 0 through the semantic pipeline | +| Admission audit simulation (complete=True, patched rejections/symbols) | 0 contradicted, 0 revoked. dynavobgeom leaves `rejected` | +| Layer-2 contingency (shadow real_math.h without the lock/unlock prototype move) | Still 17/17, so the result is NOT contingent on that ruling | + +## House-rule / section-7 / section-8 review of the diff + +Six things were removed: +- the opaque debug-options view; +- the window partial view; +- the local pixel_shader copy and its size assert; +- the shader-effect prefix view; +- the opaque `effect_type + reserved16[0x26]` span, which becomes the shared `struct render_model_effect`, as in the + Matching active_camouflage copy; +- the hand-expanded vector_from_points3d / dot_product3d. + +What remains after the diff: +- Every remaining TU-local struct is complete and has no opaque span: transparent_geometry_group has natural pads + only, and rasterizer_meter_parameters is complete. +- No header was edited, so there is no consumer list. +- There is no float-for-real, no invented name, and no consumer-local function prototype. +- The two new helper COMDATs meet the rule-6 exception: + - identical to January's selected copies (action_charge / action_alert); + - the caller is strictly exact; + - pair links pass in both orders; + - the collision_debug / leaf_map / model_animations precedent covers it. + +The latch storage and name come from first-party sources: HCEX gives the static local, and no cachebeta public exists +at that address. The mangled `?warned@?1??...@@9@9` follows 9 existing symbols.json rows. + +Strip tests: +- `static boolean warned = FALSE;` spelled uninitialised, or declared first: IDENTICAL (worker ctl_uninit / cand2). + Neither form is decoration. +- The helper calls are the plain spelling. Nothing in the diff depends on a decoration. + +## Disclosed debt, advisory (not blockers) + +- **The window global** is a consumer-local `extern struct rasterizer_window_begin_parameters global_window_parameters;`. + It uses the genuine complete type and is the exact declaration the owner rasterizer_xbox.c uses (line 886). + 7 Matching objects declare it the same way, and no header declares it. +- **The quad-draw bare block** is pre-existing and not in this diff. It is load-bearing: hoisting its 5 locals gives + size 2976 != 2960. The escape law justifies it: its arrays reach the out-of-line SetVertexShaderConstant wrapper, + and map_color reaches real_argb_color_to_pixel32. The /Od quad draw is the dx9 body, so it cannot attest either way. +- **Header parameter names.** rasterizer_xbox_dynavobgeom.h names the unlit draw's parameters `bitmap`/`vertex_count`. + The definition (HCEX) uses `primary_map`/`triangle_count`. This is cosmetic. +- **A worker ledger inaccuracy.** It says January's object UNDEF-references "every surplus literal". Only 2 of the 7 + literals are referenced, though all 5 `__real` constants are. The other 5 literals belong to the folded + real_*_to_pixel32 COMDAT bodies. The conclusion is unchanged. + +## Production changes for the integrator + +Apply `scratch/w/review3_rasterizer_xbox_dynavobgeom/admission_packet_amended.patch`, which concatenates four patches: +- `rasterizer_xbox_dynavobgeom.c.patch`: the worker's .c patch plus MAX. Its post-image == `amended_final.c`. +- `symbols.json.patch`: unchanged from the worker. The full copy is `config/symbols.json` in this slug. +- `config.json.patch`: sets the unit to Matching. +- `object_admission_rejections.json.patch`: retires the entry. + +The .c patch and symbols.json must land together. Then: +1. Rebuild. Ninja reruns csplit, and only this object changes. +2. Run the full ninja, progress, the stable sweep, the admission audit, parks, pytest and `git diff --check`. + +The worker's `admission_packet.patch` is an equally valid fallback: its object is identical. diff --git a/research/fifty_objects_20260925/w/review3_rasterizer_xbox_dynavobgeom/admission_packet_amended.patch b/research/fifty_objects_20260925/w/review3_rasterizer_xbox_dynavobgeom/admission_packet_amended.patch new file mode 100644 index 00000000..ae9987c4 --- /dev/null +++ b/research/fifty_objects_20260925/w/review3_rasterizer_xbox_dynavobgeom/admission_packet_amended.patch @@ -0,0 +1,335 @@ +--- a/source/rasterizer/xbox/rasterizer_xbox_dynavobgeom.c ++++ b/source/rasterizer/xbox/rasterizer_xbox_dynavobgeom.c +@@ -63,7 +63,7 @@ symbols in this file: + 0028FDD4 0013: + ??_C@_0BD@LBFDNODJ@parameters?9?$DOmap?$FL0?$FN?$AA@ (0000) + 00465A16 0001: +- _reported_too_many_transparent_geometry_groups (0000) ++ ?warned@?1??_rasterizer_dynamic_unlit_geometry_draw@@9@9 (0000) + */ + + /* ---------- headers */ +@@ -74,7 +74,9 @@ symbols in this file: + #include "interface/hud_draw.h" + #include "bitmaps/bitmaps_inlines.h" + #include "rasterizer.h" ++#include "rasterizer/rasterizer_debug_options.h" + #include "rasterizer/rasterizer_frame_statistics.h" ++#include "rasterizer/rasterizer_model_types.h" + #include "rasterizer/rasterizer_transparent_geometry.h" + #include "render/render_cameras.h" + #include "shaders/shader_definitions.h" +@@ -86,6 +88,7 @@ symbols in this file: + + #include "rasterizer_xbox.h" + #include "rasterizer_xbox_dynavobgeom.h" ++#include "rasterizer_xbox_pixel_shader.h" + + /* ---------- constants */ + +@@ -99,6 +102,11 @@ enum + _shader_type_effect = 1, + }; + ++enum ++{ ++ _render_model_effect_type_none = 0, ++}; ++ + enum + { + _shader_effect_sort_bias_bit = 0, +@@ -106,7 +114,7 @@ enum + + enum + { +- _rasterizer_statistics_mode_enabled = 2, ++ _rasterizer_statistics_mode_geometry = 2, + }; + + enum +@@ -149,17 +157,11 @@ enum + #define SHADER_EFFECT_SORT_BIAS 0.25f + + #define SHADER_GET_EFFECT(shader) \ +- ((struct shader_effect_sort_bias_prefix *)shader_get_and_verify_type( \ ++ ((struct shader_effect_definition *)shader_get_and_verify_type( \ + (struct shader *)(shader), _shader_type_effect)) + + /* ---------- structures */ + +-struct shader_effect_sort_bias_prefix +-{ +- struct shader shader; +- word flags; +-}; +- + struct transparent_geometry_group + { + unsigned long geometry_flags; +@@ -168,8 +170,7 @@ struct transparent_geometry_group + struct shader *shader; + short shader_permutation_index; + short pad12; +- short effect_type; +- byte reserved16[0x26]; ++ struct render_model_effect effect; + real_vector2d model_base_map_scale; + long dynamic_triangle_buffer_index; + struct triangle_buffer const *triangle_buffer; +@@ -206,17 +207,6 @@ typedef char transparent_geometry_group_plane_offset_assert[ + typedef char transparent_geometry_group_cortana_hack_offset_assert[ + offsetof(struct transparent_geometry_group, cortana_hack) == 0x9D ? 1 : -1]; + +-struct rasterizer_dynamic_geometry_debug_options +-{ +- byte reserved00[2]; +- short statistics_mode; +- byte reserved04[0x1C]; +- boolean draw_dynamic_unlit_geometry; +- boolean draw_dynamic_lit_geometry; +- boolean draw_dynamic_screen_geometry; +- byte reserved23; +-}; +- + struct rasterizer_meter_parameters + { + pixel32 gradient_min_color; +@@ -230,47 +220,6 @@ struct rasterizer_meter_parameters + real gradient; + }; + +-struct pixel_shader_definition +-{ +- unsigned long alpha_inputs[8]; +- unsigned long final_combiner_inputs_abcd; +- unsigned long final_combiner_inputs_efg; +- unsigned long constant_0[8]; +- unsigned long constant_1[8]; +- unsigned long alpha_outputs[8]; +- unsigned long rgb_inputs[8]; +- unsigned long compare_mode; +- unsigned long final_combiner_constant_0; +- unsigned long final_combiner_constant_1; +- unsigned long rgb_outputs[8]; +- unsigned long combiner_count; +- unsigned long texture_modes; +- unsigned long dot_mapping; +- unsigned long input_texture; +- unsigned long c0_mapping; +- unsigned long c1_mapping; +- unsigned long final_combiner_constants; +-}; +- +-typedef char rasterizer_dynamic_geometry_pixel_shader_size_assert[ +- sizeof(struct pixel_shader_definition) == 0xF0 ? 1 : -1]; +- +-struct rasterizer_dynamic_geometry_window_parameters +-{ +- short rasterizer_target; +- short window_index; +- boolean has_mirror; +- boolean suppress_clear; +- byte pad06[2]; +- struct render_camera camera; +-}; +- +-typedef char rasterizer_dynamic_geometry_viewport_bounds_offset_assert[ +- offsetof(struct rasterizer_dynamic_geometry_window_parameters, camera.viewport_bounds) == 0x34 ? 1 : -1]; +- +-typedef char rasterizer_dynamic_geometry_camera_offset_assert[ +- offsetof(struct rasterizer_dynamic_geometry_window_parameters, camera) == 0x8 ? 1 : -1]; +- + /* ---------- prototypes */ + + static void rasterizer_screen_geometry_submit_vertex( +@@ -278,10 +227,7 @@ static void rasterizer_screen_geometry_submit_vertex( + + /* ---------- globals */ + +-extern struct rasterizer_dynamic_geometry_debug_options rasterizer_debug_options; +-extern struct rasterizer_dynamic_geometry_window_parameters global_window_parameters; +-extern struct pixel_shader_definition pixel_shader; +-boolean reported_too_many_transparent_geometry_groups = FALSE; ++extern struct rasterizer_window_begin_parameters global_window_parameters; + + /* ---------- public code */ + +@@ -314,7 +260,7 @@ void _rasterizer_psuedo_dynamic_screen_quad_draw( + 756, + global_d3d_device); + +- if (!rasterizer_debug_options.draw_dynamic_screen_geometry) ++ if (!rasterizer_debug_options.dynamic_screen_geometry) + { + return; + } +@@ -720,15 +666,16 @@ void _rasterizer_dynamic_unlit_geometry_draw( + unsigned long geometry_flags) + { + struct transparent_geometry_group *group; +- real_point3d relative_centroid; +- real_plane3d plane; ++ real_vector3d forward; ++ real_plane3d zero_plane; ++ static boolean warned = FALSE; + + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_dynavobgeom.c", + 38, + global_d3d_device); + +- if (!rasterizer_debug_options.draw_dynamic_unlit_geometry) ++ if (!rasterizer_debug_options.dynamic_unlit_geometry) + { + return; + } +@@ -748,24 +695,22 @@ void _rasterizer_dynamic_unlit_geometry_draw( + 52, + centroid); + +- relative_centroid.x = centroid->x - global_window_parameters.camera.position.x; +- relative_centroid.y = centroid->y - global_window_parameters.camera.position.y; +- relative_centroid.z = centroid->z - global_window_parameters.camera.position.z; ++ vector_from_points3d(&global_window_parameters.camera.position, centroid, &forward); + + group = rasterizer_transparent_geometry_new_group(); + if (group) + { +- plane.n.i = 0.0f; +- plane.n.j = 0.0f; +- plane.n.k = 0.0f; +- plane.d = 0.0f; ++ zero_plane.n.i = 0.0f; ++ zero_plane.n.j = 0.0f; ++ zero_plane.n.k = 0.0f; ++ zero_plane.d = 0.0f; + + group->geometry_flags = geometry_flags; + group->object_index = 0; + group->source_object_index = 0; + group->shader = (struct shader *)shader; + group->shader_permutation_index = 0; +- group->effect_type = 0; ++ group->effect.type = _render_model_effect_type_none; + group->dynamic_triangle_buffer_index = dynamic_triangle_buffer_index; + group->triangle_buffer = NULL; + group->first_triangle_index = 0; +@@ -773,12 +718,9 @@ void _rasterizer_dynamic_unlit_geometry_draw( + group->dynamic_vertex_buffer_index = dynamic_vertex_buffer_index; + group->vertex_buffer = NULL; + group->lightmap = primary_map; +- group->z_sort = -( +- global_window_parameters.camera.forward.k * relative_centroid.z + +- global_window_parameters.camera.forward.j * relative_centroid.y + +- global_window_parameters.camera.forward.i * relative_centroid.x); ++ group->z_sort = -dot_product3d(&global_window_parameters.camera.forward, &forward); + group->centroid = *centroid; +- group->plane = plane; ++ group->plane = zero_plane; + group->model_base_map_scale.i = group->model_base_map_scale.j = 1.0f; + group->previous_group_presorted_index = NONE; + group->next_group_presorted_index = NONE; +@@ -796,14 +738,13 @@ void _rasterizer_dynamic_unlit_geometry_draw( + group->lighting = NULL; + group->animation = NULL; + +- if (rasterizer_debug_options.statistics_mode == _rasterizer_statistics_mode_enabled) ++ if (rasterizer_debug_options.stats == _rasterizer_statistics_mode_geometry) + { + rasterizer_frame_statistics.dynamic_unlit_draw_count++; + rasterizer_frame_statistics.dynamic_unlit_triangle_count += triangle_count; +- if (triangle_count > rasterizer_frame_statistics.largest_dynamic_unlit_triangle_count) +- { +- rasterizer_frame_statistics.largest_dynamic_unlit_triangle_count = triangle_count; +- } ++ rasterizer_frame_statistics.largest_dynamic_unlit_triangle_count = MAX( ++ triangle_count, ++ rasterizer_frame_statistics.largest_dynamic_unlit_triangle_count); + rasterizer_frame_statistics.dynamic_unlit_vertex_count += + rasterizer_frame_statistics_count_dynamic_vertices( + dynamic_triangle_buffer_index, +@@ -811,12 +752,12 @@ void _rasterizer_dynamic_unlit_geometry_draw( + triangle_count); + } + } +- else if (!reported_too_many_transparent_geometry_groups) ++ else if (!warned) + { + error( + _error_silent, + "### ERROR too many transparent geometry groups"); +- reported_too_many_transparent_geometry_groups = TRUE; ++ warned = TRUE; + } + + return; +--- a/config/symbols.json ++++ b/config/symbols.json +@@ -5702,20 +5702,20 @@ + { "file_offset": 1369056, "flags": 32, "name": "__rasterizer_dynamic_triangles_unlock" }, + { "file_offset": 1369248, "flags": 32, "name": "__rasterizer_dynamic_vertices_lock" }, + { "file_offset": 1369808, "flags": 32, "name": "__rasterizer_dynamic_vertices_unlock" }, +-{ "file_offset": 1370176, "flags": 32, "name": "_D3DDevice_SetRenderState" }, +-{ "file_offset": 1370608, "flags": 32, "name": "_D3DDevice_SetTextureStageState" }, ++{ "file_offset": 1370176, "flags": 32, "name": "_D3DDevice_SetRenderState", "static": true }, ++{ "file_offset": 1370608, "flags": 32, "name": "_D3DDevice_SetTextureStageState", "static": true }, + { "file_offset": 1370688, "flags": 32, "name": "__rasterizer_hud_begin" }, + { "file_offset": 1370704, "flags": 32, "name": "__rasterizer_hud_end" }, + { "file_offset": 1370720, "flags": 32, "name": "__rasterizer_dynamic_lit_geometry_draw" }, + { "file_offset": 1370736, "flags": 32, "name": "__rasterizer_dynamic_screen_geometry_add_multitexture_params_to_base" }, +-{ "file_offset": 1370992, "flags": 32, "name": "_IDirect3DDevice8_SetRenderState@12" }, ++{ "file_offset": 1370992, "flags": 32, "name": "_IDirect3DDevice8_SetRenderState@12", "static": true }, + { "file_offset": 1371536, "flags": 32, "name": "__rasterizer_dynamic_screen_geometry_draw" }, +-{ "file_offset": 1371584, "flags": 32, "name": "_IDirect3DDevice8_SetTextureStageState@16" }, +-{ "file_offset": 1371680, "flags": 32, "name": "_IDirect3DDevice8_SetVertexShaderConstant@16" }, +-{ "file_offset": 1371696, "flags": 32, "name": "_IDirect3DDevice8_SetVertexData2f@16" }, +-{ "file_offset": 1371728, "flags": 32, "name": "_IDirect3DDevice8_SetVertexDataColor@12" }, +-{ "file_offset": 1371744, "flags": 32, "name": "_IDirect3DDevice8_Begin@8" }, +-{ "file_offset": 1371760, "flags": 32, "name": "_IDirect3DDevice8_End@4" }, ++{ "file_offset": 1371584, "flags": 32, "name": "_IDirect3DDevice8_SetTextureStageState@16", "static": true }, ++{ "file_offset": 1371680, "flags": 32, "name": "_IDirect3DDevice8_SetVertexShaderConstant@16", "static": true }, ++{ "file_offset": 1371696, "flags": 32, "name": "_IDirect3DDevice8_SetVertexData2f@16", "static": true }, ++{ "file_offset": 1371728, "flags": 32, "name": "_IDirect3DDevice8_SetVertexDataColor@12", "static": true }, ++{ "file_offset": 1371744, "flags": 32, "name": "_IDirect3DDevice8_Begin@8", "static": true }, ++{ "file_offset": 1371760, "flags": 32, "name": "_IDirect3DDevice8_End@4", "static": true }, + { "file_offset": 1371776, "flags": 32, "name": "__rasterizer_dynamic_unlit_geometry_draw" }, + { "file_offset": 1372400, "flags": 32, "name": "_rasterizer_screen_geometry_submit_vertex", "static": true }, + { "file_offset": 1372464, "flags": 32, "name": "__rasterizer_psuedo_dynamic_screen_quad_draw" }, +@@ -23158,7 +23158,7 @@ + { "file_offset": 4610576, "flags": 0, "name": "_aux_dynamic_unlit_vb", "static": true }, + { "file_offset": 4610580, "flags": 0, "name": "_dynamic_triangles_overflow_warning", "static": true }, + { "file_offset": 4610581, "flags": 0, "name": "_dynamic_vertices_overflow_warning", "static": true }, +-{ "file_offset": 4610582, "flags": 0, "name": "_reported_too_many_transparent_geometry_groups" }, ++{ "file_offset": 4610582, "flags": 0, "name": "?warned@?1??_rasterizer_dynamic_unlit_geometry_draw@@9@9", "static": true }, + { "file_offset": 4610584, "flags": 0, "name": "_rasterizer_environment_globals", "static": true }, + { "file_offset": 4610764, "flags": 0, "name": "_warned", "static": true }, + { "file_offset": 4610768, "flags": 0, "name": "_cached_node_matrix_count", "static": true }, +--- a/config/config.json ++++ b/config/config.json +@@ -494,7 +494,7 @@ + { "name": "source/rasterizer/xbox/rasterizer_xbox_errors.c", "index": 119, "status": "Matching" }, + { "name": "source/rasterizer/xbox/rasterizer_xbox_environment_fog.c", "index": 120, "status": "NonMatching" }, + { "name": "source/rasterizer/xbox/rasterizer_xbox_environment.c", "index": 121, "status": "NonMatching" }, +- { "name": "source/rasterizer/xbox/rasterizer_xbox_dynavobgeom.c", "index": 122, "status": "NonMatching" }, ++ { "name": "source/rasterizer/xbox/rasterizer_xbox_dynavobgeom.c", "index": 122, "status": "Matching" }, + { "name": "source/rasterizer/xbox/rasterizer_xbox_draw_primitives.c", "index": 123, "status": "Matching" }, + { "name": "source/rasterizer/xbox/rasterizer_xbox_detail_objects.c", "index": 124, "status": "Matching" }, + { "name": "source/rasterizer/xbox/rasterizer_xbox_decals.c", "index": 125, "status": "Matching" }, +--- a/config/object_admission_rejections.json ++++ b/config/object_admission_rejections.json +@@ -26,14 +26,6 @@ + "reopen": "Finish genuine shared window/API declaration ownership with full consumer regression gates and prove the complete SDK table ownership through authenticated original source topology or a successful ordinary compatible canonical link with the real dependency/import closure and call graph. Do not use partial-header facades, forced unresolved linking, altered selection metadata, fake references, or an invented discard pass. Preserve all target-function and data matches before claiming Matching." + }, + { +- "unit": "source/rasterizer/xbox/rasterizer_xbox_dynavobgeom", +- "class": "source-layout-incomplete", +- "symbol": "struct rasterizer_dynamic_geometry_debug_options", +- "reason": "All 17 target functions remain strict exact and the diagnostic flag now has its authentic one-byte BSS owner instead of COMMON storage. Whole-object completion still fails source ownership: debug-options and frame-statistics globals use caller-local incomplete views with opaque spans, and the window global uses a separate partial type. The candidate also retains an extra real_alpha_to_pixel32 code owner and stock SDK data copies absent from this January split; no ordinary final-link ownership proof is claimed.", +- "evidence": "docs/object_matching_logs/rasterizer_xbox_dynavobgeom_obj_bss_owner_audit_20260904.md#remaining-completion-boundary", +- "reopen": "Recover the authentic shared January layouts and use their proper owning declarations, preserving existing target-function matches across all consumers. Separately establish complete helper/SDK data ownership through authentic source topology and ordinary link verification. Do not use opaque prefix facades, declaration-order steering, forced inlining, altered selection metadata, or candidate-only bytes to claim Matching." +- }, +- { + "unit": "source/interface/hud_draw", + "class": "candidate-only-comdat-owner", + "symbol": "_fast_ftol", diff --git a/research/fifty_objects_20260925/w/review3_rasterizer_xbox_dynavobgeom/config.json.patch b/research/fifty_objects_20260925/w/review3_rasterizer_xbox_dynavobgeom/config.json.patch new file mode 100644 index 00000000..9fd4407a --- /dev/null +++ b/research/fifty_objects_20260925/w/review3_rasterizer_xbox_dynavobgeom/config.json.patch @@ -0,0 +1,11 @@ +--- a/config/config.json ++++ b/config/config.json +@@ -494,7 +494,7 @@ + { "name": "source/rasterizer/xbox/rasterizer_xbox_errors.c", "index": 119, "status": "Matching" }, + { "name": "source/rasterizer/xbox/rasterizer_xbox_environment_fog.c", "index": 120, "status": "NonMatching" }, + { "name": "source/rasterizer/xbox/rasterizer_xbox_environment.c", "index": 121, "status": "NonMatching" }, +- { "name": "source/rasterizer/xbox/rasterizer_xbox_dynavobgeom.c", "index": 122, "status": "NonMatching" }, ++ { "name": "source/rasterizer/xbox/rasterizer_xbox_dynavobgeom.c", "index": 122, "status": "Matching" }, + { "name": "source/rasterizer/xbox/rasterizer_xbox_draw_primitives.c", "index": 123, "status": "Matching" }, + { "name": "source/rasterizer/xbox/rasterizer_xbox_detail_objects.c", "index": 124, "status": "Matching" }, + { "name": "source/rasterizer/xbox/rasterizer_xbox_decals.c", "index": 125, "status": "Matching" }, diff --git a/research/fifty_objects_20260925/w/review3_rasterizer_xbox_dynavobgeom/object_admission_rejections.json.patch b/research/fifty_objects_20260925/w/review3_rasterizer_xbox_dynavobgeom/object_admission_rejections.json.patch new file mode 100644 index 00000000..9a2ae41d --- /dev/null +++ b/research/fifty_objects_20260925/w/review3_rasterizer_xbox_dynavobgeom/object_admission_rejections.json.patch @@ -0,0 +1,17 @@ +--- a/config/object_admission_rejections.json ++++ b/config/object_admission_rejections.json +@@ -26,14 +26,6 @@ + "reopen": "Finish genuine shared window/API declaration ownership with full consumer regression gates and prove the complete SDK table ownership through authenticated original source topology or a successful ordinary compatible canonical link with the real dependency/import closure and call graph. Do not use partial-header facades, forced unresolved linking, altered selection metadata, fake references, or an invented discard pass. Preserve all target-function and data matches before claiming Matching." + }, + { +- "unit": "source/rasterizer/xbox/rasterizer_xbox_dynavobgeom", +- "class": "source-layout-incomplete", +- "symbol": "struct rasterizer_dynamic_geometry_debug_options", +- "reason": "All 17 target functions remain strict exact and the diagnostic flag now has its authentic one-byte BSS owner instead of COMMON storage. Whole-object completion still fails source ownership: debug-options and frame-statistics globals use caller-local incomplete views with opaque spans, and the window global uses a separate partial type. The candidate also retains an extra real_alpha_to_pixel32 code owner and stock SDK data copies absent from this January split; no ordinary final-link ownership proof is claimed.", +- "evidence": "docs/object_matching_logs/rasterizer_xbox_dynavobgeom_obj_bss_owner_audit_20260904.md#remaining-completion-boundary", +- "reopen": "Recover the authentic shared January layouts and use their proper owning declarations, preserving existing target-function matches across all consumers. Separately establish complete helper/SDK data ownership through authentic source topology and ordinary link verification. Do not use opaque prefix facades, declaration-order steering, forced inlining, altered selection metadata, or candidate-only bytes to claim Matching." +- }, +- { + "unit": "source/interface/hud_draw", + "class": "candidate-only-comdat-owner", + "symbol": "_fast_ftol", diff --git a/research/fifty_objects_20260925/w/review3_rasterizer_xbox_dynavobgeom/rasterizer_xbox_dynavobgeom.c.patch b/research/fifty_objects_20260925/w/review3_rasterizer_xbox_dynavobgeom/rasterizer_xbox_dynavobgeom.c.patch new file mode 100644 index 00000000..4109c77a --- /dev/null +++ b/research/fifty_objects_20260925/w/review3_rasterizer_xbox_dynavobgeom/rasterizer_xbox_dynavobgeom.c.patch @@ -0,0 +1,266 @@ +--- a/source/rasterizer/xbox/rasterizer_xbox_dynavobgeom.c ++++ b/source/rasterizer/xbox/rasterizer_xbox_dynavobgeom.c +@@ -63,7 +63,7 @@ symbols in this file: + 0028FDD4 0013: + ??_C@_0BD@LBFDNODJ@parameters?9?$DOmap?$FL0?$FN?$AA@ (0000) + 00465A16 0001: +- _reported_too_many_transparent_geometry_groups (0000) ++ ?warned@?1??_rasterizer_dynamic_unlit_geometry_draw@@9@9 (0000) + */ + + /* ---------- headers */ +@@ -74,7 +74,9 @@ symbols in this file: + #include "interface/hud_draw.h" + #include "bitmaps/bitmaps_inlines.h" + #include "rasterizer.h" ++#include "rasterizer/rasterizer_debug_options.h" + #include "rasterizer/rasterizer_frame_statistics.h" ++#include "rasterizer/rasterizer_model_types.h" + #include "rasterizer/rasterizer_transparent_geometry.h" + #include "render/render_cameras.h" + #include "shaders/shader_definitions.h" +@@ -86,6 +88,7 @@ symbols in this file: + + #include "rasterizer_xbox.h" + #include "rasterizer_xbox_dynavobgeom.h" ++#include "rasterizer_xbox_pixel_shader.h" + + /* ---------- constants */ + +@@ -99,6 +102,11 @@ enum + _shader_type_effect = 1, + }; + ++enum ++{ ++ _render_model_effect_type_none = 0, ++}; ++ + enum + { + _shader_effect_sort_bias_bit = 0, +@@ -106,7 +114,7 @@ enum + + enum + { +- _rasterizer_statistics_mode_enabled = 2, ++ _rasterizer_statistics_mode_geometry = 2, + }; + + enum +@@ -149,17 +157,11 @@ enum + #define SHADER_EFFECT_SORT_BIAS 0.25f + + #define SHADER_GET_EFFECT(shader) \ +- ((struct shader_effect_sort_bias_prefix *)shader_get_and_verify_type( \ ++ ((struct shader_effect_definition *)shader_get_and_verify_type( \ + (struct shader *)(shader), _shader_type_effect)) + + /* ---------- structures */ + +-struct shader_effect_sort_bias_prefix +-{ +- struct shader shader; +- word flags; +-}; +- + struct transparent_geometry_group + { + unsigned long geometry_flags; +@@ -168,8 +170,7 @@ struct transparent_geometry_group + struct shader *shader; + short shader_permutation_index; + short pad12; +- short effect_type; +- byte reserved16[0x26]; ++ struct render_model_effect effect; + real_vector2d model_base_map_scale; + long dynamic_triangle_buffer_index; + struct triangle_buffer const *triangle_buffer; +@@ -206,17 +207,6 @@ typedef char transparent_geometry_group_plane_offset_assert[ + typedef char transparent_geometry_group_cortana_hack_offset_assert[ + offsetof(struct transparent_geometry_group, cortana_hack) == 0x9D ? 1 : -1]; + +-struct rasterizer_dynamic_geometry_debug_options +-{ +- byte reserved00[2]; +- short statistics_mode; +- byte reserved04[0x1C]; +- boolean draw_dynamic_unlit_geometry; +- boolean draw_dynamic_lit_geometry; +- boolean draw_dynamic_screen_geometry; +- byte reserved23; +-}; +- + struct rasterizer_meter_parameters + { + pixel32 gradient_min_color; +@@ -230,47 +220,6 @@ struct rasterizer_meter_parameters + real gradient; + }; + +-struct pixel_shader_definition +-{ +- unsigned long alpha_inputs[8]; +- unsigned long final_combiner_inputs_abcd; +- unsigned long final_combiner_inputs_efg; +- unsigned long constant_0[8]; +- unsigned long constant_1[8]; +- unsigned long alpha_outputs[8]; +- unsigned long rgb_inputs[8]; +- unsigned long compare_mode; +- unsigned long final_combiner_constant_0; +- unsigned long final_combiner_constant_1; +- unsigned long rgb_outputs[8]; +- unsigned long combiner_count; +- unsigned long texture_modes; +- unsigned long dot_mapping; +- unsigned long input_texture; +- unsigned long c0_mapping; +- unsigned long c1_mapping; +- unsigned long final_combiner_constants; +-}; +- +-typedef char rasterizer_dynamic_geometry_pixel_shader_size_assert[ +- sizeof(struct pixel_shader_definition) == 0xF0 ? 1 : -1]; +- +-struct rasterizer_dynamic_geometry_window_parameters +-{ +- short rasterizer_target; +- short window_index; +- boolean has_mirror; +- boolean suppress_clear; +- byte pad06[2]; +- struct render_camera camera; +-}; +- +-typedef char rasterizer_dynamic_geometry_viewport_bounds_offset_assert[ +- offsetof(struct rasterizer_dynamic_geometry_window_parameters, camera.viewport_bounds) == 0x34 ? 1 : -1]; +- +-typedef char rasterizer_dynamic_geometry_camera_offset_assert[ +- offsetof(struct rasterizer_dynamic_geometry_window_parameters, camera) == 0x8 ? 1 : -1]; +- + /* ---------- prototypes */ + + static void rasterizer_screen_geometry_submit_vertex( +@@ -278,10 +227,7 @@ static void rasterizer_screen_geometry_submit_vertex( + + /* ---------- globals */ + +-extern struct rasterizer_dynamic_geometry_debug_options rasterizer_debug_options; +-extern struct rasterizer_dynamic_geometry_window_parameters global_window_parameters; +-extern struct pixel_shader_definition pixel_shader; +-boolean reported_too_many_transparent_geometry_groups = FALSE; ++extern struct rasterizer_window_begin_parameters global_window_parameters; + + /* ---------- public code */ + +@@ -314,7 +260,7 @@ void _rasterizer_psuedo_dynamic_screen_quad_draw( + 756, + global_d3d_device); + +- if (!rasterizer_debug_options.draw_dynamic_screen_geometry) ++ if (!rasterizer_debug_options.dynamic_screen_geometry) + { + return; + } +@@ -720,15 +666,16 @@ void _rasterizer_dynamic_unlit_geometry_draw( + unsigned long geometry_flags) + { + struct transparent_geometry_group *group; +- real_point3d relative_centroid; +- real_plane3d plane; ++ real_vector3d forward; ++ real_plane3d zero_plane; ++ static boolean warned = FALSE; + + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_dynavobgeom.c", + 38, + global_d3d_device); + +- if (!rasterizer_debug_options.draw_dynamic_unlit_geometry) ++ if (!rasterizer_debug_options.dynamic_unlit_geometry) + { + return; + } +@@ -748,24 +695,22 @@ void _rasterizer_dynamic_unlit_geometry_draw( + 52, + centroid); + +- relative_centroid.x = centroid->x - global_window_parameters.camera.position.x; +- relative_centroid.y = centroid->y - global_window_parameters.camera.position.y; +- relative_centroid.z = centroid->z - global_window_parameters.camera.position.z; ++ vector_from_points3d(&global_window_parameters.camera.position, centroid, &forward); + + group = rasterizer_transparent_geometry_new_group(); + if (group) + { +- plane.n.i = 0.0f; +- plane.n.j = 0.0f; +- plane.n.k = 0.0f; +- plane.d = 0.0f; ++ zero_plane.n.i = 0.0f; ++ zero_plane.n.j = 0.0f; ++ zero_plane.n.k = 0.0f; ++ zero_plane.d = 0.0f; + + group->geometry_flags = geometry_flags; + group->object_index = 0; + group->source_object_index = 0; + group->shader = (struct shader *)shader; + group->shader_permutation_index = 0; +- group->effect_type = 0; ++ group->effect.type = _render_model_effect_type_none; + group->dynamic_triangle_buffer_index = dynamic_triangle_buffer_index; + group->triangle_buffer = NULL; + group->first_triangle_index = 0; +@@ -773,12 +718,9 @@ void _rasterizer_dynamic_unlit_geometry_draw( + group->dynamic_vertex_buffer_index = dynamic_vertex_buffer_index; + group->vertex_buffer = NULL; + group->lightmap = primary_map; +- group->z_sort = -( +- global_window_parameters.camera.forward.k * relative_centroid.z + +- global_window_parameters.camera.forward.j * relative_centroid.y + +- global_window_parameters.camera.forward.i * relative_centroid.x); ++ group->z_sort = -dot_product3d(&global_window_parameters.camera.forward, &forward); + group->centroid = *centroid; +- group->plane = plane; ++ group->plane = zero_plane; + group->model_base_map_scale.i = group->model_base_map_scale.j = 1.0f; + group->previous_group_presorted_index = NONE; + group->next_group_presorted_index = NONE; +@@ -796,14 +738,13 @@ void _rasterizer_dynamic_unlit_geometry_draw( + group->lighting = NULL; + group->animation = NULL; + +- if (rasterizer_debug_options.statistics_mode == _rasterizer_statistics_mode_enabled) ++ if (rasterizer_debug_options.stats == _rasterizer_statistics_mode_geometry) + { + rasterizer_frame_statistics.dynamic_unlit_draw_count++; + rasterizer_frame_statistics.dynamic_unlit_triangle_count += triangle_count; +- if (triangle_count > rasterizer_frame_statistics.largest_dynamic_unlit_triangle_count) +- { +- rasterizer_frame_statistics.largest_dynamic_unlit_triangle_count = triangle_count; +- } ++ rasterizer_frame_statistics.largest_dynamic_unlit_triangle_count = MAX( ++ triangle_count, ++ rasterizer_frame_statistics.largest_dynamic_unlit_triangle_count); + rasterizer_frame_statistics.dynamic_unlit_vertex_count += + rasterizer_frame_statistics_count_dynamic_vertices( + dynamic_triangle_buffer_index, +@@ -811,12 +752,12 @@ void _rasterizer_dynamic_unlit_geometry_draw( + triangle_count); + } + } +- else if (!reported_too_many_transparent_geometry_groups) ++ else if (!warned) + { + error( + _error_silent, + "### ERROR too many transparent geometry groups"); +- reported_too_many_transparent_geometry_groups = TRUE; ++ warned = TRUE; + } + + return; diff --git a/research/fifty_objects_20260925/w/review3_rasterizer_xbox_dynavobgeom/raw_c.diff b/research/fifty_objects_20260925/w/review3_rasterizer_xbox_dynavobgeom/raw_c.diff new file mode 100644 index 00000000..57c329ef --- /dev/null +++ b/research/fifty_objects_20260925/w/review3_rasterizer_xbox_dynavobgeom/raw_c.diff @@ -0,0 +1,268 @@ +diff --git a/source/rasterizer/xbox/rasterizer_xbox_dynavobgeom.c b/scratch/w/review3_rasterizer_xbox_dynavobgeom/amended_final.c +index 972d55c3..ad7d7b6d 100644 +--- a/source/rasterizer/xbox/rasterizer_xbox_dynavobgeom.c ++++ b/scratch/w/review3_rasterizer_xbox_dynavobgeom/amended_final.c +@@ -63,7 +63,7 @@ symbols in this file: + 0028FDD4 0013: + ??_C@_0BD@LBFDNODJ@parameters?9?$DOmap?$FL0?$FN?$AA@ (0000) + 00465A16 0001: +- _reported_too_many_transparent_geometry_groups (0000) ++ ?warned@?1??_rasterizer_dynamic_unlit_geometry_draw@@9@9 (0000) + */ + + /* ---------- headers */ +@@ -74,7 +74,9 @@ symbols in this file: + #include "interface/hud_draw.h" + #include "bitmaps/bitmaps_inlines.h" + #include "rasterizer.h" ++#include "rasterizer/rasterizer_debug_options.h" + #include "rasterizer/rasterizer_frame_statistics.h" ++#include "rasterizer/rasterizer_model_types.h" + #include "rasterizer/rasterizer_transparent_geometry.h" + #include "render/render_cameras.h" + #include "shaders/shader_definitions.h" +@@ -86,6 +88,7 @@ symbols in this file: + + #include "rasterizer_xbox.h" + #include "rasterizer_xbox_dynavobgeom.h" ++#include "rasterizer_xbox_pixel_shader.h" + + /* ---------- constants */ + +@@ -99,6 +102,11 @@ enum + _shader_type_effect = 1, + }; + ++enum ++{ ++ _render_model_effect_type_none = 0, ++}; ++ + enum + { + _shader_effect_sort_bias_bit = 0, +@@ -106,7 +114,7 @@ enum + + enum + { +- _rasterizer_statistics_mode_enabled = 2, ++ _rasterizer_statistics_mode_geometry = 2, + }; + + enum +@@ -149,17 +157,11 @@ enum + #define SHADER_EFFECT_SORT_BIAS 0.25f + + #define SHADER_GET_EFFECT(shader) \ +- ((struct shader_effect_sort_bias_prefix *)shader_get_and_verify_type( \ ++ ((struct shader_effect_definition *)shader_get_and_verify_type( \ + (struct shader *)(shader), _shader_type_effect)) + + /* ---------- structures */ + +-struct shader_effect_sort_bias_prefix +-{ +- struct shader shader; +- word flags; +-}; +- + struct transparent_geometry_group + { + unsigned long geometry_flags; +@@ -168,8 +170,7 @@ struct transparent_geometry_group + struct shader *shader; + short shader_permutation_index; + short pad12; +- short effect_type; +- byte reserved16[0x26]; ++ struct render_model_effect effect; + real_vector2d model_base_map_scale; + long dynamic_triangle_buffer_index; + struct triangle_buffer const *triangle_buffer; +@@ -206,17 +207,6 @@ typedef char transparent_geometry_group_plane_offset_assert[ + typedef char transparent_geometry_group_cortana_hack_offset_assert[ + offsetof(struct transparent_geometry_group, cortana_hack) == 0x9D ? 1 : -1]; + +-struct rasterizer_dynamic_geometry_debug_options +-{ +- byte reserved00[2]; +- short statistics_mode; +- byte reserved04[0x1C]; +- boolean draw_dynamic_unlit_geometry; +- boolean draw_dynamic_lit_geometry; +- boolean draw_dynamic_screen_geometry; +- byte reserved23; +-}; +- + struct rasterizer_meter_parameters + { + pixel32 gradient_min_color; +@@ -230,47 +220,6 @@ struct rasterizer_meter_parameters + real gradient; + }; + +-struct pixel_shader_definition +-{ +- unsigned long alpha_inputs[8]; +- unsigned long final_combiner_inputs_abcd; +- unsigned long final_combiner_inputs_efg; +- unsigned long constant_0[8]; +- unsigned long constant_1[8]; +- unsigned long alpha_outputs[8]; +- unsigned long rgb_inputs[8]; +- unsigned long compare_mode; +- unsigned long final_combiner_constant_0; +- unsigned long final_combiner_constant_1; +- unsigned long rgb_outputs[8]; +- unsigned long combiner_count; +- unsigned long texture_modes; +- unsigned long dot_mapping; +- unsigned long input_texture; +- unsigned long c0_mapping; +- unsigned long c1_mapping; +- unsigned long final_combiner_constants; +-}; +- +-typedef char rasterizer_dynamic_geometry_pixel_shader_size_assert[ +- sizeof(struct pixel_shader_definition) == 0xF0 ? 1 : -1]; +- +-struct rasterizer_dynamic_geometry_window_parameters +-{ +- short rasterizer_target; +- short window_index; +- boolean has_mirror; +- boolean suppress_clear; +- byte pad06[2]; +- struct render_camera camera; +-}; +- +-typedef char rasterizer_dynamic_geometry_viewport_bounds_offset_assert[ +- offsetof(struct rasterizer_dynamic_geometry_window_parameters, camera.viewport_bounds) == 0x34 ? 1 : -1]; +- +-typedef char rasterizer_dynamic_geometry_camera_offset_assert[ +- offsetof(struct rasterizer_dynamic_geometry_window_parameters, camera) == 0x8 ? 1 : -1]; +- + /* ---------- prototypes */ + + static void rasterizer_screen_geometry_submit_vertex( +@@ -278,10 +227,7 @@ static void rasterizer_screen_geometry_submit_vertex( + + /* ---------- globals */ + +-extern struct rasterizer_dynamic_geometry_debug_options rasterizer_debug_options; +-extern struct rasterizer_dynamic_geometry_window_parameters global_window_parameters; +-extern struct pixel_shader_definition pixel_shader; +-boolean reported_too_many_transparent_geometry_groups = FALSE; ++extern struct rasterizer_window_begin_parameters global_window_parameters; + + /* ---------- public code */ + +@@ -314,7 +260,7 @@ void _rasterizer_psuedo_dynamic_screen_quad_draw( + 756, + global_d3d_device); + +- if (!rasterizer_debug_options.draw_dynamic_screen_geometry) ++ if (!rasterizer_debug_options.dynamic_screen_geometry) + { + return; + } +@@ -720,15 +666,16 @@ void _rasterizer_dynamic_unlit_geometry_draw( + unsigned long geometry_flags) + { + struct transparent_geometry_group *group; +- real_point3d relative_centroid; +- real_plane3d plane; ++ real_vector3d forward; ++ real_plane3d zero_plane; ++ static boolean warned = FALSE; + + match_assert( + "c:\\halo\\SOURCE\\rasterizer\\xbox\\rasterizer_xbox_dynavobgeom.c", + 38, + global_d3d_device); + +- if (!rasterizer_debug_options.draw_dynamic_unlit_geometry) ++ if (!rasterizer_debug_options.dynamic_unlit_geometry) + { + return; + } +@@ -748,24 +695,22 @@ void _rasterizer_dynamic_unlit_geometry_draw( + 52, + centroid); + +- relative_centroid.x = centroid->x - global_window_parameters.camera.position.x; +- relative_centroid.y = centroid->y - global_window_parameters.camera.position.y; +- relative_centroid.z = centroid->z - global_window_parameters.camera.position.z; ++ vector_from_points3d(&global_window_parameters.camera.position, centroid, &forward); + + group = rasterizer_transparent_geometry_new_group(); + if (group) + { +- plane.n.i = 0.0f; +- plane.n.j = 0.0f; +- plane.n.k = 0.0f; +- plane.d = 0.0f; ++ zero_plane.n.i = 0.0f; ++ zero_plane.n.j = 0.0f; ++ zero_plane.n.k = 0.0f; ++ zero_plane.d = 0.0f; + + group->geometry_flags = geometry_flags; + group->object_index = 0; + group->source_object_index = 0; + group->shader = (struct shader *)shader; + group->shader_permutation_index = 0; +- group->effect_type = 0; ++ group->effect.type = _render_model_effect_type_none; + group->dynamic_triangle_buffer_index = dynamic_triangle_buffer_index; + group->triangle_buffer = NULL; + group->first_triangle_index = 0; +@@ -773,12 +718,9 @@ void _rasterizer_dynamic_unlit_geometry_draw( + group->dynamic_vertex_buffer_index = dynamic_vertex_buffer_index; + group->vertex_buffer = NULL; + group->lightmap = primary_map; +- group->z_sort = -( +- global_window_parameters.camera.forward.k * relative_centroid.z + +- global_window_parameters.camera.forward.j * relative_centroid.y + +- global_window_parameters.camera.forward.i * relative_centroid.x); ++ group->z_sort = -dot_product3d(&global_window_parameters.camera.forward, &forward); + group->centroid = *centroid; +- group->plane = plane; ++ group->plane = zero_plane; + group->model_base_map_scale.i = group->model_base_map_scale.j = 1.0f; + group->previous_group_presorted_index = NONE; + group->next_group_presorted_index = NONE; +@@ -796,14 +738,13 @@ void _rasterizer_dynamic_unlit_geometry_draw( + group->lighting = NULL; + group->animation = NULL; + +- if (rasterizer_debug_options.statistics_mode == _rasterizer_statistics_mode_enabled) ++ if (rasterizer_debug_options.stats == _rasterizer_statistics_mode_geometry) + { + rasterizer_frame_statistics.dynamic_unlit_draw_count++; + rasterizer_frame_statistics.dynamic_unlit_triangle_count += triangle_count; +- if (triangle_count > rasterizer_frame_statistics.largest_dynamic_unlit_triangle_count) +- { +- rasterizer_frame_statistics.largest_dynamic_unlit_triangle_count = triangle_count; +- } ++ rasterizer_frame_statistics.largest_dynamic_unlit_triangle_count = MAX( ++ triangle_count, ++ rasterizer_frame_statistics.largest_dynamic_unlit_triangle_count); + rasterizer_frame_statistics.dynamic_unlit_vertex_count += + rasterizer_frame_statistics_count_dynamic_vertices( + dynamic_triangle_buffer_index, +@@ -811,12 +752,12 @@ void _rasterizer_dynamic_unlit_geometry_draw( + triangle_count); + } + } +- else if (!reported_too_many_transparent_geometry_groups) ++ else if (!warned) + { + error( + _error_silent, + "### ERROR too many transparent geometry groups"); +- reported_too_many_transparent_geometry_groups = TRUE; ++ warned = TRUE; + } + + return; diff --git a/research/fifty_objects_20260925/w/review3_rasterizer_xbox_dynavobgeom/symbols.json.patch b/research/fifty_objects_20260925/w/review3_rasterizer_xbox_dynavobgeom/symbols.json.patch new file mode 100644 index 00000000..0fe1bf69 --- /dev/null +++ b/research/fifty_objects_20260925/w/review3_rasterizer_xbox_dynavobgeom/symbols.json.patch @@ -0,0 +1,41 @@ +--- a/config/symbols.json ++++ b/config/symbols.json +@@ -5702,20 +5702,20 @@ + { "file_offset": 1369056, "flags": 32, "name": "__rasterizer_dynamic_triangles_unlock" }, + { "file_offset": 1369248, "flags": 32, "name": "__rasterizer_dynamic_vertices_lock" }, + { "file_offset": 1369808, "flags": 32, "name": "__rasterizer_dynamic_vertices_unlock" }, +-{ "file_offset": 1370176, "flags": 32, "name": "_D3DDevice_SetRenderState" }, +-{ "file_offset": 1370608, "flags": 32, "name": "_D3DDevice_SetTextureStageState" }, ++{ "file_offset": 1370176, "flags": 32, "name": "_D3DDevice_SetRenderState", "static": true }, ++{ "file_offset": 1370608, "flags": 32, "name": "_D3DDevice_SetTextureStageState", "static": true }, + { "file_offset": 1370688, "flags": 32, "name": "__rasterizer_hud_begin" }, + { "file_offset": 1370704, "flags": 32, "name": "__rasterizer_hud_end" }, + { "file_offset": 1370720, "flags": 32, "name": "__rasterizer_dynamic_lit_geometry_draw" }, + { "file_offset": 1370736, "flags": 32, "name": "__rasterizer_dynamic_screen_geometry_add_multitexture_params_to_base" }, +-{ "file_offset": 1370992, "flags": 32, "name": "_IDirect3DDevice8_SetRenderState@12" }, ++{ "file_offset": 1370992, "flags": 32, "name": "_IDirect3DDevice8_SetRenderState@12", "static": true }, + { "file_offset": 1371536, "flags": 32, "name": "__rasterizer_dynamic_screen_geometry_draw" }, +-{ "file_offset": 1371584, "flags": 32, "name": "_IDirect3DDevice8_SetTextureStageState@16" }, +-{ "file_offset": 1371680, "flags": 32, "name": "_IDirect3DDevice8_SetVertexShaderConstant@16" }, +-{ "file_offset": 1371696, "flags": 32, "name": "_IDirect3DDevice8_SetVertexData2f@16" }, +-{ "file_offset": 1371728, "flags": 32, "name": "_IDirect3DDevice8_SetVertexDataColor@12" }, +-{ "file_offset": 1371744, "flags": 32, "name": "_IDirect3DDevice8_Begin@8" }, +-{ "file_offset": 1371760, "flags": 32, "name": "_IDirect3DDevice8_End@4" }, ++{ "file_offset": 1371584, "flags": 32, "name": "_IDirect3DDevice8_SetTextureStageState@16", "static": true }, ++{ "file_offset": 1371680, "flags": 32, "name": "_IDirect3DDevice8_SetVertexShaderConstant@16", "static": true }, ++{ "file_offset": 1371696, "flags": 32, "name": "_IDirect3DDevice8_SetVertexData2f@16", "static": true }, ++{ "file_offset": 1371728, "flags": 32, "name": "_IDirect3DDevice8_SetVertexDataColor@12", "static": true }, ++{ "file_offset": 1371744, "flags": 32, "name": "_IDirect3DDevice8_Begin@8", "static": true }, ++{ "file_offset": 1371760, "flags": 32, "name": "_IDirect3DDevice8_End@4", "static": true }, + { "file_offset": 1371776, "flags": 32, "name": "__rasterizer_dynamic_unlit_geometry_draw" }, + { "file_offset": 1372400, "flags": 32, "name": "_rasterizer_screen_geometry_submit_vertex", "static": true }, + { "file_offset": 1372464, "flags": 32, "name": "__rasterizer_psuedo_dynamic_screen_quad_draw" }, +@@ -23158,7 +23158,7 @@ + { "file_offset": 4610576, "flags": 0, "name": "_aux_dynamic_unlit_vb", "static": true }, + { "file_offset": 4610580, "flags": 0, "name": "_dynamic_triangles_overflow_warning", "static": true }, + { "file_offset": 4610581, "flags": 0, "name": "_dynamic_vertices_overflow_warning", "static": true }, +-{ "file_offset": 4610582, "flags": 0, "name": "_reported_too_many_transparent_geometry_groups" }, ++{ "file_offset": 4610582, "flags": 0, "name": "?warned@?1??_rasterizer_dynamic_unlit_geometry_draw@@9@9", "static": true }, + { "file_offset": 4610584, "flags": 0, "name": "_rasterizer_environment_globals", "static": true }, + { "file_offset": 4610764, "flags": 0, "name": "_warned", "static": true }, + { "file_offset": 4610768, "flags": 0, "name": "_cached_node_matrix_count", "static": true }, diff --git a/research/fifty_objects_20260925/w/review3_rasterizer_xbox_profile/LEDGER.md b/research/fifty_objects_20260925/w/review3_rasterizer_xbox_profile/LEDGER.md new file mode 100644 index 00000000..9d120855 --- /dev/null +++ b/research/fifty_objects_20260925/w/review3_rasterizer_xbox_profile/LEDGER.md @@ -0,0 +1,115 @@ +# review3 rasterizer_xbox_profile - adversarial review ledger + +Tree 954eebd2. Reviewing worker result scratch/w/rasterizer_xbox_profile/ (verdict OBJECT_COMPLETE_CANDIDATE). +Read: WORKER_BRIEF s0-8, house rules, lane ledger, rejection entry, 20260906 shared-owner ledger, worker LEDGER.md. + +## V1 - mechanical re-runs (reviewer) +- git apply --check: 01..07 each alone OK (04 also applies alone; hunks do not overlap 03), full series OK, series w/o 04 OK. +- Series applied in a scratch git tree (repo .gitattributes + autocrlf=true): post-images of profile.c, internal.h, rasterizer.c, + detail_objects.c are byte-identical (cmp) to worker candidate_files/. +- gate (cand profile.c = 03+04, patched internal.h via --cflag /I/hdr): 16/16 EXACT, 0 residual, 0 unwritten. +- object_audit cand_final.obj: PASS, 67 January symbols 0 differ; surplus = .drectve + 7 literals + 3 D3D tables. +- surplus_identity: 0 candidate-only code COMDATs. provider_link cand: 10/10 PASS, SELECTED-PROVIDER LINK: PASS. +- HCEX globals dump: NO rasterizer profile TU statics (only folded stub rasterizer_profile_enable + profile enum/debug-option + data). /Od build has no symbols. => the 4 file-static aggregates (rasterizer_profile_globals with pad02/pad06, + rasterizer_profile_elapsed_state, rasterizer_profile_frame_state with pad12/pad16, rasterizer_profile_state with + reserved06[6]) have NO first-party attestation of shape or names. +## V2 - consumer sweep (reviewer's own harness mini_shadow.py; cwd = shadow root, production cflags, owner-keyed +## coff_compare.section_infos_equal + flags + symbol table vs build/base) +- Affected TUs = every includer of a changed file: internal.h consumers (grep: 8 .c, no header includes it) + profile + the + .c files edited by 02/05/06 = 10 TUs. +- Control shadow A (pristine copy of source/): 10/10 SECTION+SYMBOL IDENTICAL to build/base (harness reproduces production). +- Shadow B (patches 01..06 applied with git apply, autocrlf): 10/10 SECTION+SYMBOL IDENTICAL to build/base, warning counts + unchanged (rasterizer_xbox 1 before and after). No other TU can change (no other includer). Header 01 blast radius = 0. +## V3 - aggregate authenticity (section-8(g) "invented aggregates"; fog precedent memory aggregate-vs-scalar-oracles) +- January code refs into .data/.bss (dataref.py on build/split): .data +0 (i64), +8 short, +0xc short, +0x10 name table; + .bss +0,+0x80,+0x100,+0x180,+0x268,+0x350 (i64 arrays), +0x438/+0x440 (i64), +0x448 short, +0x44c short, +0x450 short, + +0x454 dword, +0x458 short, +0x460 short. Unreferenced: .data +0xa,+0xe (bytes 00 00); .bss +0x44a,+0x44e,+0x452,+0x45a..+0x45f. + January .data bytes 01 00.. | ff ff 00 00 ff ff 00 00 => two short NONE values each followed by a zero halfword. +- PROBE probe_loose_layout.c (VC7 /O2 /Oy-, loose file statics, declaration order, all initialised): .data frequency 0, + active_profile_index 8, window_index 0xc, profile_names 0x10 (shorts at 4-BYTE STRIDE); .bss callback_index 0x30, + last_callback_index 0x34, local_enable 0x38, profile_flags 0x3c, callback_errors 0x40, error_count 0x44 (4-byte stride). + => VC7 pads every file-scope static to 4. Loose statics reproduce January's .data layout EXACTLY and every .bss offset + except error_count (loose: +0x45c; January +0x460 => exactly ONE unexplained 4-byte slot at +0x45c). + => pad02/pad06 (globals) and pad12/pad16 (frame_state) are NOT required by layout: they are alignment padding that an + aggregate had to spell out, i.e. the fog-precedent signature of an invented aggregate. elapsed_state (3 i64 arrays) + is layout-neutral too. None of the 4 aggregates has first-party attestation (no HCEX compiland statics, /Od has no names). +- /Od (later build) .bss map (od_scan.txt): callback_index e0e8c0 (frame_begin %16 word), local_profile_enable e0e8c8, + profile_flags e0e8cc, callback_errors e0e8d0, [e0e8d4 unreferenced], start_times e0e8d8 (init loop), elapsed_times + e0e9d0 (init loop + query), then the 3 memset callback arrays e0eac8/e0eb48/e0ebc8. So in the later first-party build + elapsed_times PRECEDES callback_start_times: incompatible with our struct rasterizer_profile_elapsed_state + {callback_start_times, pushbuffer_elapsed_times, elapsed_times} (member order is fixed). /Od .data a36d40/44 frequency, + a36d48 active, a36d4c window, a36d50 names = January layout, consistent with loose statics. +- VERDICT B1 (blocker): 4 invented file-static aggregates with fabricated pad/reserved members = section-8(g) + "invented aggregates" (precedents: fog O2 ruling, hs_globals_external, render_debug held, biped_limp_noodle fixed). + The natural fix (de-aggregation) needs new descriptive symbols.json names = owner-held class (rasterizer_xbox .bss + names; 20260915 env_fog/models ruling). Not self-landable. + +## V4 - other source review items +- B2 (owner-gated): rasterizer_profile_check NONE branch passes (profile, message) to "### PROFILE: %s -- tell Bernie!" + => %s consumes the sign-extended short -1 (crash on that rare path). Target-proven (both branches push 2 varargs) and + /Od-attested (0x8004c0 pushes both). Same class as _hs_parse_set "shorts passed to %s" in the pending original-bug + owner packet (claude_structural_owner_packet_20260923.md s4) and the held king/glow/fpw-B/dead_camera items. + Source comment lacks the methodology marker "BUG (preserved for exact matching): ... A corrected build should ...". +- B3 (disclosed risk, owner): 3 load-bearing volatile qualifiers; strip test fails (worker F6: 12/16); no first-party + attestation possible (/Od is store-reload anyway). Rationale "shared with async D3D callback" is only partial: the + frame-callback arrays are ALSO written by an async D3D callback (rasterizer_profile_frame_callback via InsertCallback) + yet are NOT volatile (adding volatile there breaks frame_end/frame_callback). Accepted by 20260903/20260906 reviews; + brief s2 lists "volatile/aliasing tricks" as fake matching => owner must confirm for admission. +- SDK tables (rejection item 1): RESOLVED. D3D8.h:325 `#define D3DCONST extern CONST DECLSPEC_SELECTANY`, tables at + 327/342/367 unconditional; January profile split imports _D3DDevice_InsertCallback@12 + QueryPerformance* => January's + TU included D3D8.h and emitted the same selectany tables (authentic topology). Identical + pair-link PASS both orders. +## V5 - fixability lab (reviewer; lab names only) +- compare_resolved.py: name-independent comparison (every .data/.bss relocation resolved to base+offset in both objects). + Validated: worker candidate 16/16 resolved-equal, .data equal. +- L1 (make_loose.py): the 4 aggregates -> 14 loose file statics in the same declaration order, no pad/reserved fields, + volatile kept on the same 3 objects. gate 16/16 (gate normalisation is name-lenient here, do not rely on it); + resolved: 14/16, ALL code bytes identical (sha eq in all 16); .data resolved-equal (layout 0/8/0xc/0x10 = January); + .bss every offset = January EXCEPT error_count @0x45c (January 0x460) => size 1118 vs 1122. The only differing relocs + are the error_count address in check + frame_begin. => the aggregates buy exactly nothing except the 4-byte slot. +- L2 (L1 + error_count as `static short error_count = 0;` local of rasterizer_profile_check): lands at 0x45c too + (gate 14/16 by name; resolved 14/16 same single-address diff). => no natural spelling fills January's 4-byte slot at + +0x45c; in the current source it hides inside reserved06[6] (2 B alignment + 4 B unattested object). A filler-free + exact de-aggregation is NOT available from current evidence; closing it needs either an attested unreferenced + initialised static at +0x45c or an owner ruling. /Od has e0e8d4 unreferenced but that is explainable as 8-alignment + padding before start_times there, so it does not attest a variable. +## INCIDENTS (reviewer-caused, both repaired; disclose to integrator) +1. My first shadow-tree command chained `cp .gitattributes ... && cd shB && git init ...; rm -rf .git`. The cp failed + (repo has no .gitattributes), so the cd never ran and `rm -rf .git` deleted the WORKTREE POINTER FILE + C:\halo-worktrees\claude-fifty-objects-20260925\.git. Nothing else was lost: the admin dir + halo-campaign.git/worktrees/claude-fifty-objects-20260925 (HEAD ref: claude/fifty-objects-20260925, index, logs, + refs) and all objects live in the bare repo. RESTORED with the exact sibling format (one LF-terminated line + `gitdir: C:/Users/isabe/Documents/Codex/2026-09-20/files-pasted-by-the-user-halo/work/halo-campaign.git/worktrees/claude-fifty-objects-20260925`); + verified `git rev-parse` -> claude/fifty-objects-20260925 @ 954eebd2. Between the deletion and the restore, any git + command run by a parallel worker in this worktree (e.g. git apply --check) would have failed "not a git repository". +2. `python tools/campaign/volatile_scan.py --help` (the tool has no argparse) ran its hard-coded hs.c scan: it backed up + source/hs/hs.c to scratch/hs_scan_backup.c, ran one gate baseline, found 0 sites and "restored" hs.c with LF line + endings (content identical). RESTORED byte-exact from its own pre-run backup (CRLF; git hash 35571179 = HEAD blob); + `git diff --quiet` clean, 0 tracked modifications. It also overwrote the ignored scratch/hs_scan_backup.c and + scratch/volatile_scan2.json. +## V6 - remaining checks +- pdb_storage (production = candidate storage): 67 split symbols, 0 disagreements with cachebeta publics. +- data entry: data_entry.py equal=true, 132 B / 29 relocs (all resolve to image addresses) / b577924a..., flags c0400040, + storage 3/3; cand_final.obj and shadow-B obj resolved-equal to January too. report.json .data 68.686874 (known '$'). +- /W3 (CL /Zs /W3, pristine vs patched shadow): profile 12/12, rasterizer 12/12, detail_objects 12/12, + transparent_geometry 12/12, models 13/13, environment 12/12 - identical warning multisets. +- fake_match_scan on patched profile.c, rasterizer.c, detail_objects.c: 0 leads each. +- Strip test (void *) casts in the two csmemset calls: stripped = 16/16 exact => inert decoration (advisory cleanup). +- Strip test volatile (independent re-run): 12/16 (callback 192!=272, frame_begin 320!=336, initialize 144!=112, + query 256!=288) = worker F6 reproduced. +- /Od check param order (patch 04): od_scan 0x8004c0 [ebp+8] movzx byte (condition), [ebp+0xc] movsx word (profile), + [ebp+0x10] dword asserted non-NULL (message); /Od frame_begin pushes message, -1, condition => (condition, profile, + message) attested. No new block scopes anywhere in 01..06. +- Pre-existing debt spotted in already-Matching detail_objects (out of scope): caller-local + `struct detail_objects_debug_options` view of rasterizer_debug_options and `bss_0045e904` + #define alias. +## V7 - amended deliverables (reviewer) +- patches/08_profile_none_branch_bug_comment.patch: NONE-branch comment -> methodology "BUG (preserved for exact + matching) ... A corrected build should pass only message here." Object SECTION+SYMBOL IDENTICAL (mini_shadow); + applies alone and after 01..07. +- patches/07R_config_profile_rejection_update.patch (+ config/object_admission_rejections.json full copy): REPLACES 07. + Keeps the unit NonMatching; rewrites the rejection (class source-layout-incomplete, symbol _rasterizer_profile_globals) + to record the resolved SDK/window/API items and the live blockers B1-B3; validated by + tools.object_admission_policy.rejection_index; git apply --check OK. +## VERDICT: approve=false (B1 invented aggregates; B2 authentic varargs bug awaiting original-bug ruling; B3 volatile). +Land 01+02+03 (+04, 05 optional) + 06 + 08 + 07R at zero credit; do NOT land 07. +- (housekeeping) shA/shB shadow copies, objA/objB/objB2 and the applytree temp repo deleted after measurement (regenerable: cp -r source + git apply 01..06; mini_shadow.py). git status: 0 tracked modifications; worktree pointer present; HEAD 954eebd2. diff --git a/research/fifty_objects_20260925/w/review3_rasterizer_xbox_profile/REVIEW.md b/research/fifty_objects_20260925/w/review3_rasterizer_xbox_profile/REVIEW.md new file mode 100644 index 00000000..3f5d5bcf --- /dev/null +++ b/research/fifty_objects_20260925/w/review3_rasterizer_xbox_profile/REVIEW.md @@ -0,0 +1,121 @@ +# Review: rasterizer_xbox_profile (worker verdict OBJECT_COMPLETE_CANDIDATE) + +**approve = false.** The worker's measurements all reproduce. The patches are clean and byte-inert, and all three items +in the old rejection are resolved. But the object's own source still has three problems, and the brief's section-8 +standard blocks admission for them: invented aggregates, an authentic January bug, and volatile. Each one needs an +owner ruling or new first-party evidence. + +Recommendation: + +- Land patches **01+02, 03, 06** and the optional **04, 05**, plus my **08**, at zero credit. They are verified + byte-inert ownership fixes. +- Replace **07** with my **07R**, which rewrites the rejection. Do not flip the object to Matching, and do not add the + data entry yet. + +Evidence and ledger: `LEDGER.md` in this folder (V1-V7). + +## What I re-ran (all reproduce the worker) + +| Check | Result | +|---|---| +| `git apply --check` | 01..07 each alone OK (04 also applies alone), full series OK. Post-images equal `candidate_files/` byte for byte. | +| gate (patched internal.h on /I) | 16/16 EXACT | +| object_audit | PASS: 67 January symbols, 0 differ; surplus = 7 literals + 3 D3D tables (+ .drectve) | +| surplus_identity / provider_link | 0 candidate-only code COMDATs; 10/10 PASS in both orders | +| pdb_storage | 0 disagreements | +| data entry | 132 B / 29 relocations / sha b577924a..., equal to January; report.json .data 68.686874 (known '$' defect) | +| Consumer sweep | My own harness `mini_shadow.py` compiles from the shadow root with production flags and compares every section plus the symbol table against build/base. Pristine control: 10/10 identical. Patched (01..06): **10/10 identical**. That covers every includer of every changed file: the 8 consumers of internal.h, plus profile and detail_objects. | +| /W3 warnings | identical warning multisets in all edited TUs | +| fake_match_scan | 0 leads | + +Resolved rejection items: + +- **SDK tables.** D3D8.h:325-367 defines them as unconditional `extern const __declspec(selectany)`. January's profile + object imports `_D3DDevice_InsertCallback@12` and `QueryPerformance*`, so it included D3D8.h and emitted the same + tables. This is authentic topology, and it meets the collision_debug standard. +- **Window extern.** The owner is now rasterizer_xbox_internal.h, the backend header of the January COMMON owner + rasterizer_xbox.c. Blast radius is zero. +- **API pairs.** detail_objects now uses rasterizer_xbox.h. +- **Parameter order (04).** The /Od order (condition, profile, message) is attested at 0x8004c0. + +## B1: four invented file-static aggregates (section 8(g) blocker) + +The source groups the TU's private state into four structs: + +- `rasterizer_profile_globals`, with members `pad02` and `pad06`; +- `rasterizer_profile_elapsed_state`; +- `rasterizer_profile_frame_state`, with `pad12` and `pad16`; +- `rasterizer_profile_state`, with `reserved06[6]`. + +Neither HCEX (no profile statics) nor the /Od build (no symbols) attests them. The measured evidence: + +- **Layout probe (`probe_loose_layout.c`).** VC7 /O2 places *every* file-scope static, shorts included, at 4-byte + alignment. Loose statics give frequency@0, shorts@8/@0xc, names@0x10 in .data, and 4-byte strides for + callback_index, last_callback_index, enable, flags and errors in .bss. So the pad members only spell out padding the + compiler inserts anyway. That is the fog-O2 signature of an invented aggregate. +- **Lab de-aggregation L1 (`make_loose.py`, `compare_resolved.py`).** The comparison resolves relocations + name-independently. All four structs become 14 loose statics in the same order, with volatile unchanged. + - Every code byte is identical in all 16 functions, and .data is resolved-equal. + - Every .bss offset equals January's except `error_count`: 0x45c against 0x460. + - So the aggregates contribute nothing except that one slot. +- **Later /Od build.** `elapsed_times` (e0e9d0) sits before `callback_start_times` (e0eac8). That contradicts + `elapsed_state`'s fixed member order. +- **The 0x45c slot.** L2 tries `error_count` as a static local of `rasterizer_profile_check`; it still lands at 0x45c. + January has an unreferenced 4-byte object at +0x45c, and no natural spelling reproduces it. Today it is hidden inside + `reserved06[6]`, which is an opaque span. + +**Why I did not produce an amended patch:** a filler-free exact de-aggregation is not available. The de-aggregation also +needs new descriptive symbols.json names, which is the owner-held class (rasterizer_xbox .bss names; the 20260915 +env_fog/models ruling). + +## B2: authentic January bug, pending the owner's original-bug ruling + +In `rasterizer_profile_check`, the NONE branch passes `(profile, message)` to `"### PROFILE: %s -- tell Bernie!"`. +`%s` therefore consumes the sign-extended NONE value, which crashes on that rare path. Both January's bytes and /Od +0x8004c0 prove it. + +This is the same class as `_hs_parse_set` ("shorts passed to %s") in the pending original-bug packet +(claude_structural_owner_packet_20260923.md section 4). It is also the same class as the held king, glow, fpw-B and +dead_camera items. The brief says: "report, don't land". + +The comment also lacked the methodology marker. Patch 08 adds it; the object is identical after the change. + +## B3: volatile, disclosed as owner risk + +The three qualifiers are load-bearing: with all three stripped the object drops to 12/16, as I independently re-ran. +First-party evidence cannot attest volatile (/Od reloads everything anyway). The rationale is also only partial: +`rasterizer_profile_frame_callback` is an asynchronous D3D callback too, yet its arrays are not volatile, and adding +volatile there breaks frame_end and frame_callback. The earlier 20260903 and 20260906 reviews accepted the qualifiers. +Brief section 2 lists "volatile/aliasing tricks" as fake matching, so admission needs the owner to confirm them. + +## Minor + +- The two `(void *)` casts in `csmemset` are inert decoration: stripped, the object stays 16/16. Optional cleanup. +- Out of scope: the already-Matching rasterizer_xbox_detail_objects still carries a caller-local + `struct detail_objects_debug_options` view of `rasterizer_debug_options`, and a `bss_0045e904` name behind a + `#define`. Both are section-8(g) and house-rule-8 debt in an object that is already admitted. + +## Production changes (integrator) + +1. **Apply, in order:** 01+02 (inseparable), 03, 04 (optional), 05 (optional), 06 from + `scratch/w/rasterizer_xbox_profile/patches/`, then `scratch/w/review3_rasterizer_xbox_profile/patches/08_*.patch`. + Everything is verified section- and symbol-identical, so there is zero credit. + - Shared header 01 consumers, for the full sweep: xbox_texture_cache, rasterizer, rasterizer_transparent_geometry, + rasterizer_xbox, rasterizer_xbox_active_camouflage, rasterizer_xbox_environment, rasterizer_xbox_models and + rasterizer_xbox_transparent_geometry, plus profile through 03. +2. **Replace 07 with `07R_config_profile_rejection_update.patch`.** The full copy is `config/object_admission_rejections.json`. + The unit stays NonMatching, and there is no semantic data entry yet. + - 07R points its evidence at `research/.../w/review3_rasterizer_xbox_profile/REVIEW.md`, so run curate.py first. +3. **Owner questions:** + - (a) De-aggregate into loose statics with descriptive names? The L1 shape is exact except the +0x45c slot. Then how + should the unattested 4-byte object at +0x45c be represented? + - (b) Admit the BUG-marked NONE-branch varargs defect? + - (c) Confirm the three volatile qualifiers? + +## Incidents (mine, both repaired) + +- **Deleted worktree pointer.** A broken `&&` chain ran `rm -rf .git` in the worktree root and deleted the worktree + pointer file. I restored it in the exact sibling format and verified `claude/fifty-objects-20260925` @ 954eebd2. The + bare-repo admin data was untouched. Any parallel worker's git command during that window would have failed. +- **hs.c line endings.** `tools/campaign/volatile_scan.py --help` (the script has no argparse) rewrote `source/hs/hs.c` + with LF endings. I restored it byte-exact from its own backup; `git diff` is clean. diff --git a/research/fifty_objects_20260925/w/review3_rasterizer_xbox_profile/patches/07R_config_profile_rejection_update.patch b/research/fifty_objects_20260925/w/review3_rasterizer_xbox_profile/patches/07R_config_profile_rejection_update.patch new file mode 100644 index 00000000..ef6f5f0a --- /dev/null +++ b/research/fifty_objects_20260925/w/review3_rasterizer_xbox_profile/patches/07R_config_profile_rejection_update.patch @@ -0,0 +1,21 @@ +diff --git a/config/object_admission_rejections.json b/config/object_admission_rejections.json +index efd9599d..fa6de299 100644 +--- a/config/object_admission_rejections.json ++++ b/config/object_admission_rejections.json +@@ -19,11 +19,11 @@ + }, + { + "unit": "source/rasterizer/xbox/rasterizer_xbox_profile", +- "class": "candidate-only-comdat-owner", +- "symbol": "_D3DSIMPLERENDERSTATEENCODE", +- "reason": "All 16 target functions and all 2234 target data bytes are exact, including the independently verified 132-byte initialized section. The incompatible debug-options prefix has been replaced by the complete genuine shared type. The candidate still emits three stock SDK select-any tables absent from January's split: D3DTEXTUREDIRECTENCODE (16 bytes), D3DSIMPLERENDERSTATEENCODE (328), and D3DPRIMITIVETOVERTEXCOUNT (88). Forced unresolved-link diagnostics prove only compatible current-base duplicate selection, not a complete ordinary final link. Shared window-state declaration ownership and three consumer-local Profile API declaration pairs also remain inherited source-owner debt. Exact target-data accounting does not waive these separate whole-object checks.", +- "evidence": "docs/object_matching_logs/rasterizer_xbox_profile_obj_shared_owner_reconciliation_20260906.md#remaining-whole-object-boundaries", +- "reopen": "Finish genuine shared window/API declaration ownership with full consumer regression gates and prove the complete SDK table ownership through authenticated original source topology or a successful ordinary compatible canonical link with the real dependency/import closure and call graph. Do not use partial-header facades, forced unresolved linking, altered selection metadata, fake references, or an invented discard pass. Preserve all target-function and data matches before claiming Matching." ++ "class": "source-layout-incomplete", ++ "symbol": "_rasterizer_profile_globals", ++ "reason": "All 16 target functions and all 2234 target data bytes are exact. The three stock SDK select-any tables are now accounted for as authentic topology: January's object imports _D3DDevice_InsertCallback@12 and QueryPerformance*, so the TU included D3D8.h, whose D3DCONST tables are unconditional extern const selectany definitions; each copy is byte-identical to January's selected provider and pair-links in both orders. Whole-object admission still fails source authenticity. The private state is written as four invented file-static aggregates (rasterizer_profile_globals, rasterizer_profile_elapsed_state, rasterizer_profile_frame_state, rasterizer_profile_state). Their pad02/pad06/pad12/pad16 members only spell out VC7's per-static 4-byte alignment padding, and reserved06[6] hides one unattested 4-byte object at .bss +0x45c. Loose file statics reproduce every code byte and every other data offset, and the later /Od build places elapsed_times before callback_start_times, contradicting the elapsed_state member order. The rasterizer_profile_check NONE branch reproduces January's format/varargs defect (%s consumes the NONE profile value), which awaits the owner's original-bug ruling. Three load-bearing volatile qualifiers have no first-party attestation.", ++ "evidence": "research/fifty_objects_20260925/w/review3_rasterizer_xbox_profile/REVIEW.md", ++ "reopen": "Recover the genuine January private state shape: replace the invented aggregates with authentic separate file statics, or first-party-attested structures, without fabricated pad/reserved members. Identify the unreferenced 4-byte January object at .bss +0x45c from first-party evidence rather than a filler. Obtain the owner's rulings on the BUG-marked NONE-branch varargs defect and the three volatile qualifiers. Any new private names need the owner's descriptive-name policy (as for the held rasterizer_xbox .bss split). Preserve all 16 target functions and all data sections, and land the pinned 132-byte .data entry only with the Matching flip." + }, + { + "unit": "source/rasterizer/xbox/rasterizer_xbox_dynavobgeom", diff --git a/research/fifty_objects_20260925/w/review3_rasterizer_xbox_profile/patches/08_profile_none_branch_bug_comment.patch b/research/fifty_objects_20260925/w/review3_rasterizer_xbox_profile/patches/08_profile_none_branch_bug_comment.patch new file mode 100644 index 00000000..f42809ef --- /dev/null +++ b/research/fifty_objects_20260925/w/review3_rasterizer_xbox_profile/patches/08_profile_none_branch_bug_comment.patch @@ -0,0 +1,22 @@ +diff --git a/source/rasterizer/xbox/rasterizer_xbox_profile.c b/source/rasterizer/xbox/rasterizer_xbox_profile.c +index 9b0cfe12..82c36e7c 100644 +--- a/source/rasterizer/xbox/rasterizer_xbox_profile.c ++++ b/source/rasterizer/xbox/rasterizer_xbox_profile.c +@@ -630,11 +630,12 @@ static void rasterizer_profile_check( + } + else + { +- /* +- January passes the same two varargs in both branches. The NONE value +- therefore becomes this format's first argument; retain that target- +- proven rare-path defect instead of disguising it as a clean rewrite. +- */ ++ /* BUG (preserved for exact matching): January pushes the same two ++ * varargs (profile, message) in both branches (target push and ++ * relocation order; the later /Od build at 0x8004c0 does the same), so ++ * this format's %s consumes the NONE profile value, not the message. ++ * A corrected build should pass only message here. ++ */ + error( + _error_silent, + "### PROFILE: %s -- tell Bernie!", diff --git a/research/fifty_objects_20260925/w/review3_sound_manager/LEDGER.md b/research/fifty_objects_20260925/w/review3_sound_manager/LEDGER.md new file mode 100644 index 00000000..40fdbec6 --- /dev/null +++ b/research/fifty_objects_20260925/w/review3_sound_manager/LEDGER.md @@ -0,0 +1,78 @@ +# review3_sound_manager ledger (adversarial review of scratch/w/sound_manager OBJECT_COMPLETE_CANDIDATE) +Tree 954eebd2. Reviewer works only under scratch/w/review3_sound_manager/. + +## 0. Setup +- Read WORKER_BRIEF (0-8), house rules, lane log, worker LEDGER.md. + +## 1. Evidence checks +- /Od 0x877810 dumped (od_877810.txt): result [ebp-4]=NONE; first-block range [ebp-8]; in-range `mov ax,[ebp+0x10]; mov [ebp-4],ax` + (0x87788d); `if (result == NONE)` 0x877895 jne exit; closest [ebp-0xc], range_index [ebp-0x10], loop range [ebp-0x14], + pitch_ratio [ebp-0x18]; in-bounds arm result=range_index + `jmp exit` (break) + dead `jmp 0x877974` (=else); closest update + stores result (0x877962) before closest (0x87796a). CONFIRMS the worker's single-exit body and declaration order. + Param reads are `movsx ecx, word [ebp+0x10]` / `mov ax, word [ebp+0x10]` (consistent with short; not discriminating vs long+casts). +- HCEX DIA2Dump: params `struct sound_definition * sound`, `float pitch`, `short old_range_index` (all enregistered). CONFIRMED. +- Patches: all 5 `git apply --check` clean on 954eebd2; applied to a copy of the working-tree files they reproduce + final/ + config/ copies byte-for-byte (cmp). +- gate (my run, cand/ copies + my edits.json header injection): sound_manager 65/65 EXACT, guard passed; control with + production header (long): 63/2 (set_definition_end, looping residual) -> the header edit is load-bearing and really used. + sound_definitions 7/7 EXACT; objeq vs build/base/sound_definitions.obj IDENTICAL. +- object_audit vs unedited January split: every January-owned section ok; 45 symbols differ ONLY storage 2/3 (44 fns + + _sound_manager_globals). pdb_storage: all 45 absent from cachebeta publics. xref: _sound_manager_globals defined only in + sound_manager.obj, no other January split object names it. +- January bytes 0x3bc..0x406: next_def==NONE -> 0x406 (waiting test); pp->next != NONE -> 0x3d2 jne 0x406 (waiting test). + CONFIRMS the combined `if (next_def != NONE && (!pp || pp->next == NONE)) ... else if (!waiting)` semantics in January; + production nested form jumps to 0x482 (skip) = production deviates from January behaviour. /Od 0x89a5d1..0x89a5f3 jne 0x89a640 + (waiting test) agrees. +- /Od 0x89a575..0x89a5cb: channel_get_state -> word [ebp-0x70]; `!=2 -> body; waiting -> body; !=2 -> end; pp->next != -1 -> end; + next_def == -1 -> end` = the candidate's A2 condition incl. the redundant `== queued` term. Frame -0x6c new_sound_index, + -0x70 channel_state, -0x74 permutation_index: C89 block-start rule places channel_state in a block opened after the crossfade + block = the outer if block. HCEX lists only `properties` for this function (enregistered locals absent) -> `channel_state` is + a descriptive name. +- symbols.json copy: 45 changed lines, each exactly `" },` -> `", "static": true },` (checked byte-wise, CRLF kept); all 65 + entries in [1815168,1831696): 44 static = exactly the non-public ones, 21 external = exactly the public ones. +- My csplit (config copy + candidate symbols.json -> review3 split/): 833 objects, only sound_manager.obj differs from build/split. + object_audit (AUDIT_TARGET = emulated split) on my candidate obj: 113 January symbols, 0 differ, all sections ok -> PASS. + Surplus: production's 18 (9 COMDAT helpers + 9 literals) + 3 D3D tables from cseries_windows.h. +- surplus identity (candidate obj, .text/.rdata/.data): 21/21 IDENTICAL; provider_link (candidate obj): 21/21 PASS, + SELECTED-PROVIDER LINK: PASS. + +## 2. Strip tests (reviewer-run; hypothesis: every non-plain construct is either byte-inert or /Od-attested) +- sound_definitions (short header): drop `else` -> EXACT; production store order (closest then result) -> EXACT; both -> EXACT + => both /Od-attested details are byte-inert (kept as /Od readout, not bought). +- h1 loop `return range_index` (single-exit range arm) -> 272!=256; h2 range-arm `return old_range_index` (single-exit loop) + -> 272!=256; production early-return body with short param -> [sha] (astra's 1-byte regression reproduced). + => the full /Od single-exit shape is load-bearing AND /Od-attested at every return point (0x87788d, 0x877895, 0x87791f). +- sound_manager: strip redundant `channel_state == _sound_channel_queued &&` -> looping residual [sha] (load-bearing; /Od + verbatim at 0x89a5a1 and the single channel_get_state call + reuse of [ebp-0x70] proves a NAMED local, not a temp). +- channel_state declared at top of the else block instead of the outer-if block -> 65/65 (byte-inert); the /Od slot order + (-0x6c new_sound_index, -0x70 channel_state, -0x74 permutation_index) picks the candidate's outer-if block. +- A2 kept + A1 reverted to the production nested form -> looping [size 1376!=1360] => A1 load-bearing; January bytes prove + A1 is January's behaviour (see section 1). + +## 3. Blast radius, scorer, hygiene +- Header sweep (sweep/run.sh: production source with vs without the candidate sound_definitions.h via --edits, objeq): + 16/16 other consumers IDENTICAL (predicted_resources, xbox_sound_cache, devices, effects, particles, + game_engine_multiplayer_sounds, hs_library_external, hud_sounds, ui_widget, projectiles, weapons, objects, scenario, + game_sound, sound_dsound_xbox, unit_dialogue); row counts unchanged. No .h includes sound_definitions.h (grep). +- objdiff 3.3.1 (sha1 3130e428; od_proj/): cand vs emulated split 16085/16085, 3952/3952, 65/65; cand vs January split + same; production control 14521/16085, 63/65; sound_definitions cand 922/922, 212/212, 7/7. +- fake_match_scan: 0 leads on the 3 candidate files. CL /W3 /Zs (warn.py): candidate and production warning sets identical + (C4146 x1, C4244 x11 / x12); no C4013, no C4028. +- parked.json copy: exactly the 2 sound_manager parks removed (89 -> 87); parked_functions --manifest copy: stale [] invalid []. +- .drectve identical between production and candidate. +- Fallback re-measured: production sound_manager.c + candidate header -> 64/65 (set_definition_end EXACT, looping + 1376 [size]) = worker P13. +- Law-(g) scan: no file-scope function prototype in the candidate lacks a TU definition (44 static protos, all defined). + Data externs (sound_data, looping_sound_data, sound_channels, loud_dialog_hack, debug_looping_sound) are pre-existing + linker_common COMMON references; January split has the same UNDEF symbols (value 0); render_objects/collision_debug precedent. +- Minor worker inaccuracy: 23 (not 24) of the 25 other system_milliseconds callers include cseries_windows.h + (xbox_sound_cache.c and network_game_globals.c do not). Does not change the conclusion. + +## 4. Advisory probe (pre-existing, not introduced by the packet) +- The later /Od build keeps ONE function-scope `permutation` ([ebp-0x44], used at 0x89a1a8, 0x89a77d, 0x89a882) and reads the + final gain through it; production/candidate use two block-scoped `permutation`s + an inline accessor for the final gain. + P1 (function-scope permutation) and P2 (+ final gain via the local) are both 65/65 = byte-inert. The later build's + function-level declaration order also differs (properties/definition/pitch_range/permutation before looping_sound), so it + is not a clean readout for January's function-level declarations. Not a blocker; recorded for a future house-clean pass. + +## 5. Verdict: APPROVE (no amendment needed; the worker's five patches stand as submitted, applied together). diff --git a/research/fifty_objects_20260925/w/review3_sound_manager/REVIEW.md b/research/fifty_objects_20260925/w/review3_sound_manager/REVIEW.md new file mode 100644 index 00000000..3677455a --- /dev/null +++ b/research/fifty_objects_20260925/w/review3_sound_manager/REVIEW.md @@ -0,0 +1,103 @@ +# Adversarial review: sound_manager OBJECT_COMPLETE_CANDIDATE (wave 3) + +- **Reviewer slug:** scratch/w/review3_sound_manager/ (full probe log in LEDGER.md) +- **Tree:** 954eebd2 +- **Worker:** scratch/w/sound_manager/ + +## Verdict + +**APPROVE.** The worker's five patches (production, header, symbols, parked, config_status) stand as +submitted and need no amendment. **They must be applied together.** + +## Independently re-run + +| Check | Result | +|---|---| +| `git apply --check` on the current tree | all 5 clean; applied to a copy of the working-tree files they reproduce final/ and config/ byte-for-byte (CRLF kept) | +| gate `--all`, sound_manager, with the candidate header injected | **65/65 EXACT**; `_point_from_line3d` guard passed | +| control: same source with the production (long) header | 63/2, so the header edit is load-bearing and really applied | +| gate `--all`, sound_definitions | **7/7 EXACT**; object IDENTICAL to build/base (non-debug sections and symbols) | +| csplit with the candidate symbols.json (review slug) | 833 objects; only sound_manager.obj differs from build/split | +| object_audit against the emulated split | PASS: 113 January symbols, 0 differ, every January-owned section ok | +| storage | all 65 symbols.json entries in [1815168,1831696): the 44 static entries are exactly the ones absent from cachebeta publics, and the 21 external ones are exactly the public ones. `_sound_manager_globals` is not public, and no other January split object names it | +| symbols.json copy | 45 lines changed, each only `" },` -> `", "static": true },`; not re-serialised | +| surplus | 21 candidate-only sections: 9 header COMDATs, 9 literals, 3 D3D tables. All 21 IDENTICAL to January's providers; provider_link PASS for all 21 | +| objdiff 3.3.1 (sha1 3130e428) | sound_manager 16085/16085 code, 3952/3952 data, 65/65 functions (production control: 14521, 63). sound_definitions 922/922, 212/212, 7/7 | +| header blast radius | 16/16 other sound_definitions.h consumers compile IDENTICAL objects. No header includes sound_definitions.h | +| fake_match_scan | 0 leads | +| CL /W3 | same warning set as production; no C4013, no C4028 | +| parks | exactly 2 removed; `parked_functions` reports stale [] and invalid [] | + +## Evidence verified + +- **HCEX (DIA2Dump):** params are `struct sound_definition *sound`, `float pitch` and `short old_range_index`. +- **/Od 0x877810:** the single-exit body is attested at every return point: + - `result = param` at 0x87788d; + - `if (result == NONE)` at 0x877895; + - `break` at 0x87791f; + - a dead `jmp` at 0x877921, which is the `else`; + - `result` is stored (0x877962) before `closest` (0x87796a). + - The frame order result/range/closest/range_index/range/pitch_ratio equals the candidate's declaration order. +- **January looping bytes:** + - 0x3c2 `je 0x406` handles next_def == NONE. + - 0x3d2 `jne 0x406` handles pp->next != NONE. + - Both land on the waiting test at 0x406. + - So January's own behaviour is the combined `if (next_def != NONE && (!pp || pp->next == NONE)) ... else if (!waiting)`. + - The production nested form jumps to 0x482 instead, so it is the deviation. + - /Od 0x89a5f3 `jne 0x89a640` (the waiting test) agrees. + - The lane-D "behaviour change" revert was measured against production, not January. +- **/Od 0x89a575..0x89a5cb:** + - One `channel_get_state` call is stored to word [ebp-0x70] and re-read at 0x89a5a1, so it is a named short local, not a temp. + - The redundant `== queued` term is verbatim. + - The slots -0x6c new_sound_index, -0x70 channel_state, -0x74 permutation_index, together with C89's + declarations-at-block-start rule, place channel_state in the outer-if block. + +## Strip tests + +- **sound_definitions:** + - Dropping the `else`, or restoring the old store order, is byte-inert. Both constructs are /Od readout, not decoration. + - An early return in either arm gives 272 != 256. + - The production early-return body with a short parameter reproduces astra's `mov si,word` regression. + - So the full /Od single-exit shape is load-bearing and attested. +- **sound_manager:** + - Stripping the redundant `channel_state == _sound_channel_queued &&` gives a residual [sha]. The term is load-bearing, + and /Od attests it verbatim. + - Moving channel_state to the top of the else block is byte-inert. The candidate's placement follows /Od. + - Reverting A1 to the nested form gives 1376 [size]. A1 is load-bearing and January-proven. + +## Rulings context + +- The owner rejected a header prototype that contradicts its definition. This packet's form is coherent (short in + both), so that rejection does not apply. +- astra research5 measured the coherent form only with the early-return body. The /Od single-exit body is new + first-party evidence and supersedes the ledger notes (w1, n3a, n4) that the width is owner-blocked. +- The packet is not in any section-7 owner-gated class: + - no declaration-count canary regression (16/16 IDENTICAL); + - no extern prototype over a static definition; + - no authentic-bug reproduction; + - no view cast. + +## Notes for the integrator + +1. **Land production.patch and header.patch together.** Either one alone recreates the rejected mismatch (C4028). + The full sweep covers these 18 consumers of the shared header, all under `source/`: + - cache/predicted_resources, cache/xbox_sound_cache + - devices/devices + - effects/effects, effects/particles + - game/game_engine_multiplayer_sounds + - hs/hs_library_external + - interface/hud_sounds, interface/ui_widget + - items/projectiles, items/weapons + - objects/objects + - scenario/scenario + - sound/game_sound, sound/sound_definitions, sound/sound_dsound_xbox, sound/sound_manager + - units/unit_dialogue +2. **Regenerate the split after the symbols.json edit** (csplit or ninja). Only sound_manager.obj changes. +3. **Disclose** A1 as a restoration of January behaviour, with the byte proof above. +4. **Minor inaccuracy in the worker's notes:** 23 of the 25 other `system_milliseconds` callers include + cseries_windows.h, not 24. xbox_sound_cache.c and network_game_globals.c do not. The verdict does not change. +5. **Advisory, pre-existing:** the later /Od build uses one function-scope `permutation` ([ebp-0x44]) and reads the + final gain through it. Probes P1 and P2 are both 65/65 (byte-inert), and the later build's function-level + declaration order differs anyway. This is not a blocker. It is a candidate for a later house-clean pass. +6. **Pre-existing COMMON externs:** the linker_common data externs are unchanged. January has the same UNDEF symbols, + and render_objects and collision_debug set the precedent. diff --git a/research/fifty_objects_20260925/w/review3_storage_packet_/REVIEW.md b/research/fifty_objects_20260925/w/review3_storage_packet_/REVIEW.md new file mode 100644 index 00000000..0de3491a --- /dev/null +++ b/research/fifty_objects_20260925/w/review3_storage_packet_/REVIEW.md @@ -0,0 +1,104 @@ +# REVIEW (wave 3): source/hs/hs storage/ownership packet (worker scratch/w/hs, verdict ADMISSION_FIX_PROPOSED) + +Reviewer slug: scratch/w/review3_storage_packet_/. Base 954eebd2. Notes appended as I go. + +## R1. Patch application + gates +- git apply --check: production.patch OK, storage.patch OK (tree clean for hs.c / symbols.json). +- Applied production.patch (my own apply; content == worker cand.c modulo EOL) -> gate --all: exact 447 residual 1 + unwritten 0 (residual _real_random_range_evaluate [sha]) == HEAD gate (head.obj). +- storage.patch alone (cand_storage.c) -> gate --all: exact 447 residual 1 unwritten 0. + +## R2. DEFECT in production.patch: the cleanup hunk adds a surplus header-inline COMDAT +- Section multiset cand.obj (production.patch) vs head.obj: +1 `.text` COMDAT `_real_random_range` (32 B, + 2 relocs). storage.patch alone: section multiset IDENTICAL to head.obj (only .debug$S path differs). +- January's hs.obj does NOT define `_real_random_range` (selected provider: action_alert). +- surplus_identity (re-pointed at cand.obj): "1 candidate-only code COMDATs" (_real_random_range IDENTICAL to + action_alert's). provider_link(cand.obj): PASS. object_audit(sim split, cand.obj): `+.text _real_random_range 32`. +- The worker's claims "every section byte-identical to build/base; only storage differs" and "surplus_identity: + 0 code COMDATs" are FALSE for production.patch (the worker ran surplus_identity on build/base, not the candidate). +- Rule 6 / brief s2: a shared-header __inline may emit a COMDAT ONLY if its caller is strictly exact. The caller + `_real_random_range_evaluate` is the residual -> the cleanup hunk is NOT admissible now (owner-gated class, + same shape as the held actor_combat P1 item). Drop it from the production packet. + +## R3. csplit simulation (independent) +- Control csplit (unedited config) into split_ctrl: 833/833 byte-identical to build/split. +- Edited symbols.json into split_edit: only source/hs/hs.obj differs; section diffs 0; exactly 838 symbols + storage 2->3; name set == static_symbols.txt. +- symbols.json edit: 838 lines, each exactly `, "static": true` inserted before ` }`, CRLF preserved, line count equal. +- object_audit(split_edit vs cand_storage.obj): 1830 January symbols, 0 differ; only DIFF = _real_random_range_evaluate + .text; surplus = .drectve + 20 literal COMDATs (no code COMDAT). +- Storage vs cachebeta publics on cand_storage.obj and split_edit hs.obj: 922 symbols, 1 disagreement + (_hs_enumerate_scenario_data external, PDB says static) -- the disclosed anomaly. + +## R4. The `_hs_enumerate_scenario_data` "anomaly" is mis-explained by the worker +- Worker: "an unreferenced function is only emitted with external linkage -> must stay external". +- Board census (pubcensus.py over all 833 split objects): 1,709 UNREFERENCED external functions ARE in the + cachebeta publics (so the linker lists unreferenced externals), and 148 Halo functions are unreferenced AND + non-public (e.g. main.c `main_*_private`, object_lights `light_attenuation`). That class is exactly the VC7 + static-emission law (memory: vc7-static-comdat-law): a static function is emitted iff the source USES it; when + every use is inlined the body is still emitted, with zero references. +- Image scan of cachebeta.exe (data only): no dword 0x4B34D0 and no E8/E9 rel32 to it anywhere -> truly unreferenced. +- January hs.obj: the 11 scenario enumerators (script, ai, ai_command_list, starting_profile, conversation, + object, trigger_volume, cutscene_flag, cutscene_camera_point, cutscene_title, cutscene_recording names) are each + 48 B with relocs exactly [global_scenario_index, global_scenario_get, hs_enumerate_block_data] == the helper's + own body relocs (48 B). +- /Od 0x5f52c0 = hs_enumerate_scenario_data(block_offset movsx, name_offset, element_size) with local block + [ebp-4]; its callers (odbuild callers 0x5f52c0) are 12 one-line enumerators, e.g. /Od 0x5e7da0 + `push 0x5c; push 0; push 0x49c; call 0x5f52c0`. +- => January: `static` hs_enumerate_scenario_data CALLED by the enumerators and inlined at every site. Our source + hand-expands the helper in 11 callers (section-8 (g) blocker class) and keeps the helper external and unused. + Hypothesis H-R4: static helper + 11 one-line calls is byte-exact and closes the last storage disagreement. + +## R5. H-R4 probe (r4a.c = storage.patch + static helper + 11 one-line calls) +- Evidence before compile: PDB (absent from publics), image (unreferenced), VC7 static-emission law, January relocs + of the 11 callers == helper body relocs, /Od 0x5f52c0 + its 11 one-line callers (od_scenario_callers.txt: + e.g. (0x49c,0,0x5c) scripts, (0x42c,0,0xb0) encounters, (0x360,4,0x60) trigger volumes, (0x4e4,4,0x5c) cutscene + flags ...; name_offset 4 exactly where ours has 4). Sept-2001 atlas maps name all 11 enumerators + block_data. +- gate --all: exact 447 residual 1 unwritten 0; `_hs_enumerate_scenario_data` EXACT 48 (still emitted: static+used); + all 11 callers EXACT 48. +- r4a.obj vs cand_storage.obj: sections POSITIONALLY identical (bytes + raw reloc records), symbol table identical + except storage of _hs_enumerate_scenario_data 2->3. +- symbols.json amended (839 lines: the worker's 838 + `_hs_enumerate_scenario_data`), csplit into split_edit2: + only hs.obj differs from control; 0 section diffs; exactly 839 storage flips. +- object_audit(split_edit2, r4a.obj): 1830 January symbols 0 differ; only DIFF = _real_random_range_evaluate .text; + surplus = .drectve + 20 literal COMDATs; NO code COMDAT. +- cachebeta publics vs r4a.obj AND vs split_edit2 hs.obj: 922 symbols, 0 disagreements (worker packet: 1). + +## R6. Final amended packet (production_amended.patch) checks +- git apply --check vs current tree: OK; round-trip (patch -> file) == r4a.c; gate final.c: 447/1/0; final.obj == + r4a.obj (sections + symbols). +- /W3 census (w3.py, CL /Zs /W3): head 58, storage 58, worker cand 58, r4a 58; zero added/removed warning lines. +- fake_match_scan: 0 leads (head, worker cand, r4a). +- surplus_identity re-pointed at final.obj: 0 candidate-only code COMDATs. provider_link(final.obj): 20 literal + COMDATs PASS, SELECTED-PROVIDER LINK PASS. +- objdiff 3.3.1 mini report (od/): hs_cur, hs_final (split_edit2 vs final.obj), hs_worker all = 25248/25329 code, + 447/448 fns, data 18/54798 -> score-neutral (ownership-only packet). +- Consumers: no header touched. grep over source/**/*.c,*.h (excluding hs.c): 0 hits for any of the 418 functions or + 421 definitions. No other January split object names any of the 839 symbols. January hs_runtime.obj imports all + 39 `__hs_type_*_default` as UNDEF (section 0) -> external definitions are link-required. +- Static consistency: every prototype+definition line of the 418 static functions carries `static`; all 345 + macro-generated evaluators are in the static set (no public evaluator is generated by an HS_EVALUATE macro); + duplicate macro #defines (VOID_UNSIGNED_SHORT, VOID_BOOLEAN) both got `static` (no C4005 added). +- HCEX spot checks: static in HCEX: hs_compile_source, alphabetize, hs_allocate, game_safe_to_save_evaluate, + hs_enumerate_ai_names, hs_enumerate_block_data, hs_enumerate_navpoints; DataIsGlobal+public: _hs_type_boolean_default, + hs_function_table_count. hs_rebuild_source is external in HCEX (2011) but absent from January publics -> January + truth (static) kept; disclosed. hs_enumerate_scenario_data absent from HCEX by exact name. +- House rules on the diff: only `static` add/remove + the 11 callers collapsed to one /Od-attested call each (removes + hand-expanded helper bodies with the odd double-assignment pointer arithmetic). No new block scope, no new locals, + no casts, no decoration -> strip test N/A (static is PDB-attested storage; the call form is the only way VC7 emits a + static helper -- a static unused helper is dropped, measured by the worker as UNWRITTEN). + +## VERDICT +- Worker packet AS PROPOSED (production.patch + 838-line symbols.json): REJECT. (1) cleanup hunk emits a surplus + `_real_random_range` COMDAT in hs.obj whose caller is not strictly exact (rule-6 exception not met; owner-gated, + like actor_combat P1) and the worker's "every section byte-identical / 0 code COMDATs" claims are false for it; + (2) `_hs_enumerate_scenario_data` left external on a wrong mechanism ("only external unreferenced functions are + emitted") -- refuted by the VC7 static-emission law + board census + /Od callers. +- AMENDED packet: APPROVE -> scratch/w/review3_storage_packet_/production_amended.patch (applies to 954eebd2) + + scratch/w/review3_storage_packet_/config/symbols.json (839 in-place `, "static": true` edits; list in + static_symbols_amended.txt). Integrator: derive line ops by diff vs config/symbols.json, csplit-only regen. + Fallback if the scenario_data hunk is not wanted: scratch/w/hs/storage.patch + scratch/w/hs/config/symbols.json + (838) -- also verified exact/storage-only, leaves 1 PDB disagreement. +- Owner item (not landed): the /Od-attested `real_random_range(arguments[0].real_value, upper_bound)` cleanup of the + residual real_random_range_evaluate (byte-identical caller; emitted `_real_random_range` COMDAT IDENTICAL to + action_alert's selected copy; provider link PASS) -- needs the caller exact or an owner ruling. diff --git a/research/fifty_objects_20260925/w/review3_storage_packet_/production_amended.patch b/research/fifty_objects_20260925/w/review3_storage_packet_/production_amended.patch new file mode 100644 index 00000000..7381372d --- /dev/null +++ b/research/fifty_objects_20260925/w/review3_storage_packet_/production_amended.patch @@ -0,0 +1,2955 @@ +diff --git a/source/hs/hs.c b/source/hs/hs.c +index 35571179..0ed6887b 100644 +--- a/source/hs/hs.c ++++ b/source/hs/hs.c +@@ -2818,7 +2818,7 @@ enum + /* ---------- macros */ + + #define HS_EVALUATE_NO_ARGUMENTS(evaluator, function) \ +-void evaluator( \ ++static void evaluator( \ + short function_index, \ + long thread_index, \ + boolean initialize) \ +@@ -2829,7 +2829,7 @@ void evaluator( \ + } + + #define HS_EVALUATE_NO_OP(evaluator) \ +-void evaluator( \ ++static void evaluator( \ + short function_index, \ + long thread_index, \ + boolean initialize) \ +@@ -2839,7 +2839,7 @@ void evaluator( \ + } + + #define HS_EVALUATE_RETURN_LONG(evaluator, function) \ +-void evaluator( \ ++static void evaluator( \ + short function_index, \ + long thread_index, \ + boolean initialize) \ +@@ -2849,7 +2849,7 @@ void evaluator( \ + } + + #define HS_EVALUATE_RETURN_SHORT(evaluator, function) \ +-void evaluator( \ ++static void evaluator( \ + short function_index, \ + long thread_index, \ + boolean initialize) \ +@@ -2862,7 +2862,7 @@ void evaluator( \ + } + + #define HS_EVALUATE_RETURN_BOOLEAN_NO_ARGUMENTS(evaluator, function) \ +-void evaluator( \ ++static void evaluator( \ + short function_index, \ + long thread_index, \ + boolean initialize) \ +@@ -2875,7 +2875,7 @@ void evaluator( \ + } + + #define HS_EVALUATE_SHORT_FROM_LONG(evaluator, function) \ +-void evaluator( \ ++static void evaluator( \ + short function_index, \ + long thread_index, \ + boolean initialize) \ +@@ -2893,7 +2893,7 @@ void evaluator( \ + } + + #define HS_EVALUATE_SHORT_FROM_UNSIGNED_SHORT(evaluator, function) \ +-void evaluator( \ ++static void evaluator( \ + short function_index, \ + long thread_index, \ + boolean initialize) \ +@@ -2911,7 +2911,7 @@ void evaluator( \ + } + + #define HS_EVALUATE_RETURN_SHORT_FROM_ARGUMENTS(evaluator, arguments_type, expression) \ +-void evaluator( \ ++static void evaluator( \ + short function_index, \ + long thread_index, \ + boolean initialize) \ +@@ -2929,7 +2929,7 @@ void evaluator( \ + } + + #define HS_EVALUATE_LONG_FROM_LONG(evaluator, function) \ +-void evaluator( \ ++static void evaluator( \ + short function_index, \ + long thread_index, \ + boolean initialize) \ +@@ -2941,7 +2941,7 @@ void evaluator( \ + } + + #define HS_EVALUATE_REAL_FROM_LONG(evaluator, function) \ +-void evaluator( \ ++static void evaluator( \ + short function_index, \ + long thread_index, \ + boolean initialize) \ +@@ -2957,7 +2957,7 @@ void evaluator( \ + } + + #define HS_EVALUATE_REAL_FROM_UNSIGNED_SHORT(evaluator, function) \ +-void evaluator( \ ++static void evaluator( \ + short function_index, \ + long thread_index, \ + boolean initialize) \ +@@ -2973,7 +2973,7 @@ void evaluator( \ + } + + #define HS_EVALUATE_VOID_LONG(evaluator, function) \ +-void evaluator( \ ++static void evaluator( \ + short function_index, \ + long thread_index, \ + boolean initialize) \ +@@ -2988,7 +2988,7 @@ void evaluator( \ + } + + #define HS_EVALUATE_VOID_BOOLEAN(evaluator, function) \ +-void evaluator( \ ++static void evaluator( \ + short function_index, \ + long thread_index, \ + boolean initialize) \ +@@ -3003,7 +3003,7 @@ void evaluator( \ + } + + #define HS_EVALUATE_VOID_UNSIGNED_SHORT(evaluator, function) \ +-void evaluator( \ ++static void evaluator( \ + short function_index, \ + long thread_index, \ + boolean initialize) \ +@@ -3018,7 +3018,7 @@ void evaluator( \ + } + + #define HS_EVALUATE_VOID_LONG_BOOLEAN(evaluator, function) \ +-void evaluator( \ ++static void evaluator( \ + short function_index, \ + long thread_index, \ + boolean initialize) \ +@@ -3033,7 +3033,7 @@ void evaluator( \ + } + + #define HS_EVALUATE_VOID_LONG_LONG(evaluator, function) \ +-void evaluator( \ ++static void evaluator( \ + short function_index, \ + long thread_index, \ + boolean initialize) \ +@@ -3048,7 +3048,7 @@ void evaluator( \ + } + + #define HS_EVALUATE_VOID_LONG_LONG_LONG(evaluator, function) \ +-void evaluator( \ ++static void evaluator( \ + short function_index, \ + long thread_index, \ + boolean initialize) \ +@@ -3063,7 +3063,7 @@ void evaluator( \ + } + + #define HS_EVALUATE_VOID_SHORT_SHORT(evaluator, function) \ +-void evaluator( \ ++static void evaluator( \ + short function_index, \ + long thread_index, \ + boolean initialize) \ +@@ -3078,7 +3078,7 @@ void evaluator( \ + } + + #define HS_EVALUATE_VOID_LONG_UNSIGNED_SHORT(evaluator, function) \ +-void evaluator( \ ++static void evaluator( \ + short function_index, \ + long thread_index, \ + boolean initialize) \ +@@ -3093,7 +3093,7 @@ void evaluator( \ + } + + #define HS_EVALUATE_VOID_UNSIGNED_SHORT(evaluator, function) \ +-void evaluator( \ ++static void evaluator( \ + short function_index, \ + long thread_index, \ + boolean initialize) \ +@@ -3108,7 +3108,7 @@ void evaluator( \ + } + + #define HS_EVALUATE_VOID_BOOLEAN(evaluator, function) \ +-void evaluator( \ ++static void evaluator( \ + short function_index, \ + long thread_index, \ + boolean initialize) \ +@@ -3123,7 +3123,7 @@ void evaluator( \ + } + + #define HS_EVALUATE_VOID_STRING(evaluator, function) \ +-void evaluator( \ ++static void evaluator( \ + short function_index, \ + long thread_index, \ + boolean initialize) \ +@@ -3138,7 +3138,7 @@ void evaluator( \ + } + + #define HS_EVALUATE_VOID_LONG_STRING(evaluator, function) \ +-void evaluator( \ ++static void evaluator( \ + short function_index, \ + long thread_index, \ + boolean initialize) \ +@@ -3153,7 +3153,7 @@ void evaluator( \ + } + + #define HS_EVALUATE_VOID_LONG_LONG_STRING(evaluator, function) \ +-void evaluator( \ ++static void evaluator( \ + short function_index, \ + long thread_index, \ + boolean initialize) \ +@@ -3168,7 +3168,7 @@ void evaluator( \ + } + + #define HS_EVALUATE_VOID_SHORT_BOOLEAN(evaluator, function) \ +-void evaluator( \ ++static void evaluator( \ + short function_index, \ + long thread_index, \ + boolean initialize) \ +@@ -3183,7 +3183,7 @@ void evaluator( \ + } + + #define HS_EVALUATE_VOID_FROM_ARGUMENTS(evaluator, arguments_type, expression) \ +-void evaluator( \ ++static void evaluator( \ + short function_index, \ + long thread_index, \ + boolean initialize) \ +@@ -3204,7 +3204,7 @@ void evaluator( \ + ((struct hud_message_text_definition *)tag_get(hud_message_text_group_tag, (index))) + + #define HS_EVALUATE_VOID_FROM_ARGUMENTS_WITH_REAL(evaluator, arguments_type, real_index, expression) \ +-void evaluator( \ ++static void evaluator( \ + short function_index, \ + long thread_index, \ + boolean initialize) \ +@@ -3221,7 +3221,7 @@ void evaluator( \ + } + + #define HS_EVALUATE_RETURN_BOOLEAN(evaluator, arguments_type, expression) \ +-void evaluator( \ ++static void evaluator( \ + short function_index, \ + long thread_index, \ + boolean initialize) \ +@@ -3541,7 +3541,7 @@ void console_printf( + boolean clear, + char const *format, + ...); +-long alphabetize( ++static long alphabetize( + char const **left, + char const **right); + struct scenario *global_scenario_get( +@@ -4371,7 +4371,7 @@ void vehicle_hover( + boolean hover); + void hs_dispose_from_old_map( + void); +-long alphabetize_file_references( ++static long alphabetize_file_references( + struct file_reference const *left, + struct file_reference const *right); + boolean tag_data_resize( +@@ -4387,11 +4387,11 @@ int isspace( + boolean hs_scenario_merge( + struct scenario *scenario, + struct scenario *source_scenario); +-void hs_allocate( ++static void hs_allocate( + void); +-boolean hs_rebuild_source( ++static boolean hs_rebuild_source( + void); +-boolean hs_compile_source( ++static boolean hs_compile_source( + void); + boolean hs_scenario_postprocess( + boolean restore_syntax_data); +@@ -4463,647 +4463,647 @@ struct hs_function_definition_with_6_parameters + + /* ---------- prototypes */ + +-void ai_debug_sound_point_set_evaluate( ++static void ai_debug_sound_point_set_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_debug_speak_evaluate( ++static void ai_debug_speak_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_debug_speak_list_evaluate( ++static void ai_debug_speak_list_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_debug_teleport_to_evaluate( ++static void ai_debug_teleport_to_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_debug_vocalize_evaluate( ++static void ai_debug_vocalize_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_globals_ai_active_evaluate( ++static void ai_globals_ai_active_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_globals_dialogue_triggers_enabled_evaluate( ++static void ai_globals_dialogue_triggers_enabled_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_globals_grenades_enabled_evaluate( ++static void ai_globals_grenades_enabled_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_profile_change_render_spray_evaluate( ++static void ai_profile_change_render_spray_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_allegiance_broken_evaluate( ++static void ai_scripting_allegiance_broken_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_allegiance_evaluate( ++static void ai_scripting_allegiance_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_allegiance_remove_evaluate( ++static void ai_scripting_allegiance_remove_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_allow_charge_evaluate( ++static void ai_scripting_allow_charge_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_allow_dormant_evaluate( ++static void ai_scripting_allow_dormant_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_attach_free_evaluate( ++static void ai_scripting_attach_free_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_attach_unit_evaluate( ++static void ai_scripting_attach_unit_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_attach_units_evaluate( ++static void ai_scripting_attach_units_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_attack_evaluate( ++static void ai_scripting_attack_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_automatic_migration_target_evaluate( ++static void ai_scripting_automatic_migration_target_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_berserk_evaluate( ++static void ai_scripting_berserk_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_braindead_by_unit_evaluate( ++static void ai_scripting_braindead_by_unit_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_braindead_evaluate( ++static void ai_scripting_braindead_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_command_list_advance_by_unit_evaluate( ++static void ai_scripting_command_list_advance_by_unit_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_command_list_advance_evaluate( ++static void ai_scripting_command_list_advance_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_command_list_by_unit_evaluate( ++static void ai_scripting_command_list_by_unit_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_command_list_evaluate( ++static void ai_scripting_command_list_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_command_list_status_evaluate( ++static void ai_scripting_command_list_status_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_conversation_advance_evaluate( ++static void ai_scripting_conversation_advance_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_conversation_evaluate( ++static void ai_scripting_conversation_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_conversation_line_evaluate( ++static void ai_scripting_conversation_line_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_conversation_status_evaluate( ++static void ai_scripting_conversation_status_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_conversation_stop_evaluate( ++static void ai_scripting_conversation_stop_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_defend_evaluate( ++static void ai_scripting_defend_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_deselect_evaluate( ++static void ai_scripting_deselect_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_detach_unit_evaluate( ++static void ai_scripting_detach_unit_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_detach_units_evaluate( ++static void ai_scripting_detach_units_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_erase_all_evaluate( ++static void ai_scripting_erase_all_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_erase_evaluate( ++static void ai_scripting_erase_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_exit_vehicle_evaluate( ++static void ai_scripting_exit_vehicle_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_follow_distance_evaluate( ++static void ai_scripting_follow_distance_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_follow_target_ai_evaluate( ++static void ai_scripting_follow_target_ai_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_follow_target_disable_evaluate( ++static void ai_scripting_follow_target_disable_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_follow_target_players_evaluate( ++static void ai_scripting_follow_target_players_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_follow_target_unit_evaluate( ++static void ai_scripting_follow_target_unit_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_force_active_by_unit_evaluate( ++static void ai_scripting_force_active_by_unit_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_force_active_evaluate( ++static void ai_scripting_force_active_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_free_evaluate( ++static void ai_scripting_free_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_free_units_evaluate( ++static void ai_scripting_free_units_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_go_to_vehicle_evaluate( ++static void ai_scripting_go_to_vehicle_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_go_to_vehicle_override_evaluate( ++static void ai_scripting_go_to_vehicle_override_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_going_to_vehicle_evaluate( ++static void ai_scripting_going_to_vehicle_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_ignore_evaluate( ++static void ai_scripting_ignore_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_is_attacking_evaluate( ++static void ai_scripting_is_attacking_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_kill_evaluate( ++static void ai_scripting_kill_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_kill_silent_evaluate( ++static void ai_scripting_kill_silent_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_link_activation_evaluate( ++static void ai_scripting_link_activation_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_living_count_evaluate( ++static void ai_scripting_living_count_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_living_fraction_evaluate( ++static void ai_scripting_living_fraction_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_look_at_object_evaluate( ++static void ai_scripting_look_at_object_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_magically_see_encounter_evaluate( ++static void ai_scripting_magically_see_encounter_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_magically_see_players_evaluate( ++static void ai_scripting_magically_see_players_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_magically_see_unit_evaluate( ++static void ai_scripting_magically_see_unit_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_magically_see_units_evaluate( ++static void ai_scripting_magically_see_units_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_maneuver_enable_evaluate( ++static void ai_scripting_maneuver_enable_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_maneuver_evaluate( ++static void ai_scripting_maneuver_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_migrate_and_speak_evaluate( ++static void ai_scripting_migrate_and_speak_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_migrate_by_unit_evaluate( ++static void ai_scripting_migrate_by_unit_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_migrate_evaluate( ++static void ai_scripting_migrate_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_nonswarm_count_evaluate( ++static void ai_scripting_nonswarm_count_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_place_evaluate( ++static void ai_scripting_place_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_playfight_evaluate( ++static void ai_scripting_playfight_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_prefer_target_evaluate( ++static void ai_scripting_prefer_target_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_reconnect_evaluate( ++static void ai_scripting_reconnect_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_renew_evaluate( ++static void ai_scripting_renew_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_retreat_evaluate( ++static void ai_scripting_retreat_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_select_evaluate( ++static void ai_scripting_select_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_set_blind_evaluate( ++static void ai_scripting_set_blind_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_set_current_state_evaluate( ++static void ai_scripting_set_current_state_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_set_deaf_evaluate( ++static void ai_scripting_set_deaf_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_set_respawn_evaluate( ++static void ai_scripting_set_respawn_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_set_return_state_evaluate( ++static void ai_scripting_set_return_state_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_set_team_evaluate( ++static void ai_scripting_set_team_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_spawn_actor_evaluate( ++static void ai_scripting_spawn_actor_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_status_evaluate( ++static void ai_scripting_status_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_stop_looking_evaluate( ++static void ai_scripting_stop_looking_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_strength_evaluate( ++static void ai_scripting_strength_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_swarm_count_evaluate( ++static void ai_scripting_swarm_count_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_teleport_starting_location_evaluate( ++static void ai_scripting_teleport_starting_location_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_teleport_starting_location_if_unsupported_evaluate( ++static void ai_scripting_teleport_starting_location_if_unsupported_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_timer_expire_evaluate( ++static void ai_scripting_timer_expire_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_timer_start_evaluate( ++static void ai_scripting_timer_start_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_try_to_fight_evaluate( ++static void ai_scripting_try_to_fight_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_try_to_fight_nothing_evaluate( ++static void ai_scripting_try_to_fight_nothing_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_try_to_fight_player_evaluate( ++static void ai_scripting_try_to_fight_player_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_vehicle_encounter_evaluate( ++static void ai_scripting_vehicle_encounter_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_vehicle_enterable_actor_type_evaluate( ++static void ai_scripting_vehicle_enterable_actor_type_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_vehicle_enterable_actors_evaluate( ++static void ai_scripting_vehicle_enterable_actors_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_vehicle_enterable_disable_evaluate( ++static void ai_scripting_vehicle_enterable_disable_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_vehicle_enterable_distance_evaluate( ++static void ai_scripting_vehicle_enterable_distance_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ai_scripting_vehicle_enterable_team_evaluate( ++static void ai_scripting_vehicle_enterable_team_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void attract_mode_start_evaluate( ++static void attract_mode_start_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void breakable_surfaces_enable_evaluate( ++static void breakable_surfaces_enable_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void breakable_surfaces_reset_evaluate( ++static void breakable_surfaces_reset_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void cheat_active_camouflage_evaluate( ++static void cheat_active_camouflage_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void cheat_active_camouflage_local_player_evaluate( ++static void cheat_active_camouflage_local_player_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void cheat_all_powerups_evaluate( ++static void cheat_all_powerups_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void cheat_all_vehicles_evaluate( ++static void cheat_all_vehicles_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void cheat_all_weapons_evaluate( ++static void cheat_all_weapons_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void cheat_teleport_to_camera_evaluate( ++static void cheat_teleport_to_camera_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void cheats_load_evaluate( ++static void cheats_load_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void cinematic_set_title_delayed_evaluate( ++static void cinematic_set_title_delayed_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void cinematic_set_title_evaluate( ++static void cinematic_set_title_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void cinematic_show_letterbox_evaluate( ++static void cinematic_show_letterbox_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void cinematic_skip_start_evaluate( ++static void cinematic_skip_start_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void cinematic_skip_stop_evaluate( ++static void cinematic_skip_stop_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void cinematic_start_evaluate( ++static void cinematic_start_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void cinematic_stop_evaluate( ++static void cinematic_stop_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void cinematic_suppress_bsp_object_creation_evaluate( ++static void cinematic_suppress_bsp_object_creation_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void debug_dump_memory_by_file_evaluate( ++static void debug_dump_memory_by_file_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void debug_dump_memory_evaluate( ++static void debug_dump_memory_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void debug_dump_memory_for_file_evaluate( ++static void debug_dump_memory_for_file_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void debug_player_teleport_evaluate( ++static void debug_player_teleport_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void debug_pvs_evaluate( ++static void debug_pvs_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void debug_sound_classes_enable_evaluate( ++static void debug_sound_classes_enable_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void debug_sound_classes_set_distances_evaluate( ++static void debug_sound_classes_set_distances_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void debug_sound_classes_set_wet_evaluate( ++static void debug_sound_classes_set_wet_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void device_get_position_evaluate( ++static void device_get_position_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void device_get_power_evaluate( ++static void device_get_power_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void device_group_change_only_once_more_set_evaluate( ++static void device_group_change_only_once_more_set_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void device_group_get_value_evaluate( ++static void device_group_get_value_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void device_group_set_actual_value_evaluate( ++static void device_group_set_actual_value_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void device_group_set_desired_value_evaluate( ++static void device_group_set_desired_value_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void device_one_sided_set_evaluate( ++static void device_one_sided_set_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void device_operates_automatically_set_evaluate( ++static void device_operates_automatically_set_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void device_set_actual_position_evaluate( ++static void device_set_actual_position_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void device_set_desired_position_evaluate( ++static void device_set_desired_position_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void device_set_never_appears_locked_evaluate( ++static void device_set_never_appears_locked_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void device_set_power_evaluate( ++static void device_set_power_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void director_load_camera_evaluate( ++static void director_load_camera_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void director_save_camera_evaluate( ++static void director_save_camera_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void director_script_camera_evaluate( ++static void director_script_camera_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void display_scenario_help_evaluate( ++static void display_scenario_help_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void enumerate_memory_units_test_evaluate( ++static void enumerate_memory_units_test_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void errors_overflow_suppression_enable_evaluate( ++static void errors_overflow_suppression_enable_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void game_all_quiet_evaluate( ++static void game_all_quiet_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void game_difficulty_level_get_evaluate( ++static void game_difficulty_level_get_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void game_difficulty_level_get_ignore_easy_evaluate( ++static void game_difficulty_level_get_ignore_easy_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void game_is_cooperative_evaluate( ++static void game_is_cooperative_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void game_safe_to_save_evaluate( ++static void game_safe_to_save_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void game_safe_to_speak_evaluate( ++static void game_safe_to_speak_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void game_set_game_variant_from_name_evaluate( ++static void game_set_game_variant_from_name_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void game_state_reverted_evaluate( ++static void game_state_reverted_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void game_time_get_evaluate( ++static void game_time_get_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void game_time_set_speed_evaluate( ++static void game_time_set_speed_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void garbage_collect_now_evaluate( ++static void garbage_collect_now_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void global_structure_bsp_index_get_evaluate( ++static void global_structure_bsp_index_get_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_damage_new_evaluate( ++static void hs_damage_new_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_damage_object_evaluate( ++static void hs_damage_object_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_doc_evaluate( ++static void hs_doc_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_effect_new_evaluate( ++static void hs_effect_new_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_effect_new_from_object_marker_evaluate( ++static void hs_effect_new_from_object_marker_evaluate( + short function_index, + long thread_index, + boolean initialize); +@@ -5159,973 +5159,973 @@ void hs_evaluate_sleep_until( + short function_index, + long thread_index, + boolean initialize); +-void hs_help_evaluate( ++static void hs_help_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_not_evaluate( ++static void hs_not_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_object_create_anew_containing_evaluate( ++static void hs_object_create_anew_containing_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_object_create_anew_evaluate( ++static void hs_object_create_anew_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_object_create_containing_evaluate( ++static void hs_object_create_containing_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_object_create_evaluate( ++static void hs_object_create_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_object_destroy_all_evaluate( ++static void hs_object_destroy_all_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_object_destroy_containing_evaluate( ++static void hs_object_destroy_containing_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_object_destroy_evaluate( ++static void hs_object_destroy_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_object_list_get_element_evaluate( ++static void hs_object_list_get_element_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_object_set_facing_evaluate( ++static void hs_object_set_facing_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_object_set_permutation_evaluate( ++static void hs_object_set_permutation_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_object_set_shield_evaluate( ++static void hs_object_set_shield_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_object_teleport_evaluate( ++static void hs_object_teleport_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_objects_can_see_flag_evaluate( ++static void hs_objects_can_see_flag_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_objects_can_see_object_evaluate( ++static void hs_objects_can_see_object_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_objects_delete_by_definition_evaluate( ++static void hs_objects_delete_by_definition_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_objects_predict_evaluate( ++static void hs_objects_predict_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_players_evaluate( ++static void hs_players_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_print_evaluate( ++static void hs_print_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_recompile_evaluate( ++static void hs_recompile_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_sound_get_gain_evaluate( ++static void hs_sound_get_gain_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_sound_set_gain_evaluate( ++static void hs_sound_set_gain_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_teleport_players_not_in_trigger_volume_evaluate( ++static void hs_teleport_players_not_in_trigger_volume_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_trigger_volume_test_objects_all_evaluate( ++static void hs_trigger_volume_test_objects_all_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_trigger_volume_test_objects_any_evaluate( ++static void hs_trigger_volume_test_objects_any_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hud_activate_team_nav_point_with_flag_evaluate( ++static void hud_activate_team_nav_point_with_flag_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hud_activate_team_nav_point_with_object_evaluate( ++static void hud_activate_team_nav_point_with_object_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hud_deactivate_team_nav_point_with_flag_evaluate( ++static void hud_deactivate_team_nav_point_with_flag_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hud_deactivate_team_nav_point_with_object_evaluate( ++static void hud_deactivate_team_nav_point_with_object_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hud_unit_activate_nav_point_with_flag_evaluate( ++static void hud_unit_activate_nav_point_with_flag_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hud_unit_activate_nav_point_with_object_evaluate( ++static void hud_unit_activate_nav_point_with_object_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hud_unit_deactivate_nav_point_with_flag_evaluate( ++static void hud_unit_deactivate_nav_point_with_flag_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hud_unit_deactivate_nav_point_with_object_evaluate( ++static void hud_unit_deactivate_nav_point_with_object_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void lights_enable_evaluate( ++static void lights_enable_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void main_crash_evaluate( ++static void main_crash_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void main_load_core_at_startup_evaluate( ++static void main_load_core_at_startup_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void main_load_core_evaluate( ++static void main_load_core_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void main_load_core_name_at_startup_evaluate( ++static void main_load_core_name_at_startup_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void main_load_core_name_evaluate( ++static void main_load_core_name_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void main_lost_map_evaluate( ++static void main_lost_map_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void main_print_version_evaluate( ++static void main_print_version_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void main_reset_map_evaluate( ++static void main_reset_map_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void main_revert_map_evaluate( ++static void main_revert_map_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void main_save_cancel_evaluate( ++static void main_save_cancel_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void main_save_core_evaluate( ++static void main_save_core_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void main_save_core_name_evaluate( ++static void main_save_core_name_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void main_save_map_no_timeout_evaluate( ++static void main_save_map_no_timeout_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void main_save_map_nonsafe_evaluate( ++static void main_save_map_nonsafe_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void main_save_map_safe_evaluate( ++static void main_save_map_safe_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void main_saving_map_evaluate( ++static void main_saving_map_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void main_set_difficulty_evaluate( ++static void main_set_difficulty_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void main_set_game_connection_to_film_playback_evaluate( ++static void main_set_game_connection_to_film_playback_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void main_set_map_name_evaluate( ++static void main_set_map_name_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void main_set_multiplayer_map_name_evaluate( ++static void main_set_multiplayer_map_name_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void main_skip_evaluate( ++static void main_skip_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void main_won_map_evaluate( ++static void main_won_map_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void network_game_client_request_immediate_start_evaluate( ++static void network_game_client_request_immediate_start_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void numeric_countdown_timer_get_evaluate( ++static void numeric_countdown_timer_get_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void numeric_countdown_timer_restart_evaluate( ++static void numeric_countdown_timer_restart_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void numeric_countdown_timer_set_evaluate( ++static void numeric_countdown_timer_set_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void numeric_countdown_timer_stop_evaluate( ++static void numeric_countdown_timer_stop_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void object_beautify_evaluate( ++static void object_beautify_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void object_can_take_damage_evaluate( ++static void object_can_take_damage_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void object_cannot_take_damage_evaluate( ++static void object_cannot_take_damage_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void object_definition_predict_evaluate( ++static void object_definition_predict_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void object_list_count_evaluate( ++static void object_list_count_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void object_list_from_ai_reference_evaluate( ++static void object_list_from_ai_reference_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void object_pvs_activate_evaluate( ++static void object_pvs_activate_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void object_pvs_clear_evaluate( ++static void object_pvs_clear_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void object_pvs_set_camera_point_evaluate( ++static void object_pvs_set_camera_point_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void object_pvs_set_object_evaluate( ++static void object_pvs_set_object_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void object_scripting_set_collideable_evaluate( ++static void object_scripting_set_collideable_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void object_set_melee_attack_inhibited_evaluate( ++static void object_set_melee_attack_inhibited_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void object_set_ranged_attack_inhibited_evaluate( ++static void object_set_ranged_attack_inhibited_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void objects_dump_memory_evaluate( ++static void objects_dump_memory_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void objects_scripting_attach_evaluate( ++static void objects_scripting_attach_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void objects_scripting_detach_evaluate( ++static void objects_scripting_detach_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void objects_scripting_set_scale_evaluate( ++static void objects_scripting_set_scale_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void player0_joystick_set_is_normal_evaluate( ++static void player0_joystick_set_is_normal_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void player0_look_invert_pitch_evaluate( ++static void player0_look_invert_pitch_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void player0_look_pitch_is_inverted_evaluate( ++static void player0_look_pitch_is_inverted_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void player_add_equipment_evaluate( ++static void player_add_equipment_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void player_control_action_test_accept_evaluate( ++static void player_control_action_test_accept_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void player_control_action_test_action_evaluate( ++static void player_control_action_test_action_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void player_control_action_test_back_evaluate( ++static void player_control_action_test_back_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void player_control_action_test_grenade_trigger_evaluate( ++static void player_control_action_test_grenade_trigger_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void player_control_action_test_jump_evaluate( ++static void player_control_action_test_jump_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void player_control_action_test_look_relative_all_directions_evaluate( ++static void player_control_action_test_look_relative_all_directions_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void player_control_action_test_look_relative_down_evaluate( ++static void player_control_action_test_look_relative_down_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void player_control_action_test_look_relative_left_evaluate( ++static void player_control_action_test_look_relative_left_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void player_control_action_test_look_relative_right_evaluate( ++static void player_control_action_test_look_relative_right_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void player_control_action_test_look_relative_up_evaluate( ++static void player_control_action_test_look_relative_up_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void player_control_action_test_move_relative_all_directions_evaluate( ++static void player_control_action_test_move_relative_all_directions_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void player_control_action_test_primary_trigger_evaluate( ++static void player_control_action_test_primary_trigger_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void player_control_action_test_reset_evaluate( ++static void player_control_action_test_reset_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void player_control_action_test_zoom_evaluate( ++static void player_control_action_test_zoom_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void player_effect_screen_fade_in_evaluate( ++static void player_effect_screen_fade_in_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void player_effect_screen_fade_out_evaluate( ++static void player_effect_screen_fade_out_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void player_input_enable_evaluate( ++static void player_input_enable_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void player_ui_activate_all_solo_levels_evaluate( ++static void player_ui_activate_all_solo_levels_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void player_ui_fast_setup_network_server_evaluate( ++static void player_ui_fast_setup_network_server_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void players_unzoom_all_evaluate( ++static void players_unzoom_all_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void profile_dump_to_file_evaluate( ++static void profile_dump_to_file_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void profile_graph_toggle_evaluate( ++static void profile_graph_toggle_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void profile_initialize_evaluate( ++static void profile_initialize_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void profile_sections_activate_evaluate( ++static void profile_sections_activate_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void profile_sections_deactivate_evaluate( ++static void profile_sections_deactivate_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void radiosity_debug_point_evaluate( ++static void radiosity_debug_point_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void radiosity_save_evaluate( ++static void radiosity_save_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void radiosity_start_evaluate( ++static void radiosity_start_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void random_range_evaluate( ++static void random_range_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void rasterizer_decals_flush_evaluate( ++static void rasterizer_decals_flush_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void rasterizer_fps_accumulate_evaluate( ++static void rasterizer_fps_accumulate_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void rasterizer_lights_reset_for_new_map_evaluate( ++static void rasterizer_lights_reset_for_new_map_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void rasterizer_model_ambient_reflection_tint_evaluate( ++static void rasterizer_model_ambient_reflection_tint_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void rasterizer_screen_effect_set_convolution_evaluate( ++static void rasterizer_screen_effect_set_convolution_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void rasterizer_screen_effect_set_filter_desaturation_tint_evaluate( ++static void rasterizer_screen_effect_set_filter_desaturation_tint_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void rasterizer_screen_effect_set_filter_evaluate( ++static void rasterizer_screen_effect_set_filter_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void rasterizer_screen_effect_set_video_evaluate( ++static void rasterizer_screen_effect_set_video_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void rasterizer_screen_effect_start_evaluate( ++static void rasterizer_screen_effect_start_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void rasterizer_screen_effect_stop_evaluate( ++static void rasterizer_screen_effect_stop_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void rasterizer_script_screen_effect_set_value_evaluate( ++static void rasterizer_script_screen_effect_set_value_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void rasterizer_set_near_clip_distance_evaluate( ++static void rasterizer_set_near_clip_distance_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void real_random_range_evaluate( ++static void real_random_range_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void recorded_animation_get_time_left_evaluate( ++static void recorded_animation_get_time_left_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void recorded_animation_kill_evaluate( ++static void recorded_animation_kill_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void recorded_animation_play_and_delete_evaluate( ++static void recorded_animation_play_and_delete_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void recorded_animation_play_and_hover_evaluate( ++static void recorded_animation_play_and_hover_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void recorded_animation_play_evaluate( ++static void recorded_animation_play_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void render_effects_evaluate( ++static void render_effects_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void saved_game_files_delete_all_custom_profiles_evaluate( ++static void saved_game_files_delete_all_custom_profiles_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scenario_switch_structure_bsp_evaluate( ++static void scenario_switch_structure_bsp_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scenario_trigger_volume_test_object_evaluate( ++static void scenario_trigger_volume_test_object_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scenery_animation_start_at_frame_evaluate( ++static void scenery_animation_start_at_frame_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scenery_animation_start_evaluate( ++static void scenery_animation_start_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scenery_get_animation_time_evaluate( ++static void scenery_get_animation_time_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_camera_set_absolute_evaluate( ++static void scripted_camera_set_absolute_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_camera_set_animation_evaluate( ++static void scripted_camera_set_animation_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_camera_set_dead_evaluate( ++static void scripted_camera_set_dead_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_camera_set_evaluate( ++static void scripted_camera_set_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_camera_set_first_person_evaluate( ++static void scripted_camera_set_first_person_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_camera_time_evaluate( ++static void scripted_camera_time_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_foley_predict_evaluate( ++static void scripted_foley_predict_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_hud_blink_health_evaluate( ++static void scripted_hud_blink_health_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_hud_blink_motion_sensor_evaluate( ++static void scripted_hud_blink_motion_sensor_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_hud_blink_shield_evaluate( ++static void scripted_hud_blink_shield_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_hud_get_timer_ticks_evaluate( ++static void scripted_hud_get_timer_ticks_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_hud_messages_clear_evaluate( ++static void scripted_hud_messages_clear_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_hud_pause_timer_evaluate( ++static void scripted_hud_pause_timer_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_hud_restart_flashing_evaluate( ++static void scripted_hud_restart_flashing_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_hud_set_flashing_state_evaluate( ++static void scripted_hud_set_flashing_state_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_hud_set_objective_evaluate( ++static void scripted_hud_set_objective_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_hud_set_state_message_evaluate( ++static void scripted_hud_set_state_message_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_hud_set_timer_position_evaluate( ++static void scripted_hud_set_timer_position_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_hud_set_timer_time_evaluate( ++static void scripted_hud_set_timer_time_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_hud_set_timer_warning_cutoff_evaluate( ++static void scripted_hud_set_timer_warning_cutoff_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_hud_show_crosshair_evaluate( ++static void scripted_hud_show_crosshair_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_hud_show_health_evaluate( ++static void scripted_hud_show_health_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_hud_show_motion_sensor_evaluate( ++static void scripted_hud_show_motion_sensor_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_hud_show_shield_evaluate( ++static void scripted_hud_show_shield_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_hud_show_timer_evaluate( ++static void scripted_hud_show_timer_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_hud_time_code_reset_evaluate( ++static void scripted_hud_time_code_reset_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_hud_time_code_show_evaluate( ++static void scripted_hud_time_code_show_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_hud_time_code_start_evaluate( ++static void scripted_hud_time_code_start_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_looping_sound_set_alternate_evaluate( ++static void scripted_looping_sound_set_alternate_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_looping_sound_set_scale_evaluate( ++static void scripted_looping_sound_set_scale_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_looping_sound_start_evaluate( ++static void scripted_looping_sound_start_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_looping_sound_stop_evaluate( ++static void scripted_looping_sound_stop_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_player_control_set_camera_control_evaluate( ++static void scripted_player_control_set_camera_control_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_player_effect_set_rotation_evaluate( ++static void scripted_player_effect_set_rotation_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_player_effect_set_rumble_evaluate( ++static void scripted_player_effect_set_rumble_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_player_effect_set_translation_evaluate( ++static void scripted_player_effect_set_translation_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_player_effect_start_evaluate( ++static void scripted_player_effect_start_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_player_effect_stop_evaluate( ++static void scripted_player_effect_stop_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_show_hud_evaluate( ++static void scripted_show_hud_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_show_hud_help_text_evaluate( ++static void scripted_show_hud_help_text_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_sound_new_evaluate( ++static void scripted_sound_new_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_sound_stop_evaluate( ++static void scripted_sound_stop_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripted_sound_time_evaluate( ++static void scripted_sound_time_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripting_magic_melee_attack_evaluate( ++static void scripting_magic_melee_attack_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void scripting_set_magic_base_seat_evaluate( ++static void scripting_set_magic_base_seat_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void sound_cache_flush_evaluate( ++static void sound_cache_flush_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void sound_class_set_gain_evaluate( ++static void sound_class_set_gain_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void sound_enable_evaluate( ++static void sound_enable_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void structure_lens_flares_place_evaluate( ++static void structure_lens_flares_place_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void tag_groups_dump_memory_evaluate( ++static void tag_groups_dump_memory_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void terminal_clear_evaluate( ++static void terminal_clear_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void texture_cache_flush_evaluate( ++static void texture_cache_flush_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void ui_widget_debug_show_path_evaluate( ++static void ui_widget_debug_show_path_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_aim_without_turning_evaluate( ++static void unit_aim_without_turning_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_close_evaluate( ++static void unit_close_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_custom_animation_at_frame_evaluate( ++static void unit_custom_animation_at_frame_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_get_current_flashlight_state_evaluate( ++static void unit_get_current_flashlight_state_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_get_custom_animation_time_evaluate( ++static void unit_get_custom_animation_time_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_is_playing_custom_animation_evaluate( ++static void unit_is_playing_custom_animation_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_kill_evaluate( ++static void unit_kill_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_kill_silent_evaluate( ++static void unit_kill_silent_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_open_evaluate( ++static void unit_open_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_scripting_can_blink_evaluate( ++static void unit_scripting_can_blink_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_scripting_doesnt_drop_items_evaluate( ++static void unit_scripting_doesnt_drop_items_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_scripting_enter_vehicle_evaluate( ++static void unit_scripting_enter_vehicle_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_scripting_exit_vehicle_evaluate( ++static void unit_scripting_exit_vehicle_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_scripting_get_grenade_count_evaluate( ++static void unit_scripting_get_grenade_count_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_scripting_get_health_evaluate( ++static void unit_scripting_get_health_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_scripting_get_shield_evaluate( ++static void unit_scripting_get_shield_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_scripting_has_weapon_evaluate( ++static void unit_scripting_has_weapon_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_scripting_has_weapon_readied_evaluate( ++static void unit_scripting_has_weapon_readied_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_scripting_impervious_evaluate( ++static void unit_scripting_impervious_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_scripting_set_current_vitality_evaluate( ++static void unit_scripting_set_current_vitality_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_scripting_set_emotion_animation_evaluate( ++static void unit_scripting_set_emotion_animation_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_scripting_set_maximum_vitality_evaluate( ++static void unit_scripting_set_maximum_vitality_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_scripting_set_seat_evaluate( ++static void unit_scripting_set_seat_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_scripting_start_user_animation_list_evaluate( ++static void unit_scripting_start_user_animation_list_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_scripting_suspended_evaluate( ++static void unit_scripting_suspended_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_scripting_unit_driver_evaluate( ++static void unit_scripting_unit_driver_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_scripting_unit_gunner_evaluate( ++static void unit_scripting_unit_gunner_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_scripting_unit_riders_evaluate( ++static void unit_scripting_unit_riders_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_scripting_vehicle_test_seat_evaluate( ++static void unit_scripting_vehicle_test_seat_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_scripting_vehicle_test_seat_list_evaluate( ++static void unit_scripting_vehicle_test_seat_list_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_set_desired_flashlight_state_evaluate( ++static void unit_set_desired_flashlight_state_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_set_emotion_evaluate( ++static void unit_set_emotion_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_set_enterable_by_player_evaluate( ++static void unit_set_enterable_by_player_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_solo_player_integrated_night_vision_is_active_evaluate( ++static void unit_solo_player_integrated_night_vision_is_active_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_start_user_animation_evaluate( ++static void unit_start_user_animation_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void unit_stop_custom_animation_evaluate( ++static void unit_stop_custom_animation_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void units_scripting_set_current_vitality_evaluate( ++static void units_scripting_set_current_vitality_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void units_scripting_set_maximum_vitality_evaluate( ++static void units_scripting_set_maximum_vitality_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void units_set_desired_flashlight_state_evaluate( ++static void units_set_desired_flashlight_state_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void vehicle_hover_evaluate( ++static void vehicle_hover_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void vehicle_scripting_load_magic_evaluate( ++static void vehicle_scripting_load_magic_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void vehicle_scripting_unload_evaluate( ++static void vehicle_scripting_unload_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void xbox_set_machine_name_evaluate( ++static void xbox_set_machine_name_evaluate( + short function_index, + long thread_index, + boolean initialize); +-void hs_enumerate_special_form_names( ++static void hs_enumerate_special_form_names( + void); +-void hs_enumerate_script_type_names( ++static void hs_enumerate_script_type_names( + void); +-void hs_enumerate_type_names( ++static void hs_enumerate_type_names( + void); +-void hs_enumerate_function_names( ++static void hs_enumerate_function_names( + void); +-void hs_enumerate_script_names( ++static void hs_enumerate_script_names( + void); +-void hs_enumerate_variable_names( ++static void hs_enumerate_variable_names( + void); +-void hs_enumerate_ai_names( ++static void hs_enumerate_ai_names( + void); +-void hs_enumerate_ai_command_list_names( ++static void hs_enumerate_ai_command_list_names( + void); +-void hs_enumerate_starting_profile_names( ++static void hs_enumerate_starting_profile_names( + void); +-void hs_enumerate_conversation_names( ++static void hs_enumerate_conversation_names( + void); +-void hs_enumerate_object_names( ++static void hs_enumerate_object_names( + void); +-void hs_enumerate_trigger_volume_names( ++static void hs_enumerate_trigger_volume_names( + void); +-void hs_enumerate_cutscene_flag_names( ++static void hs_enumerate_cutscene_flag_names( + void); +-void hs_enumerate_cutscene_camera_point_names( ++static void hs_enumerate_cutscene_camera_point_names( + void); +-void hs_enumerate_cutscene_title_names( ++static void hs_enumerate_cutscene_title_names( + void); +-void hs_enumerate_cutscene_recording_names( ++static void hs_enumerate_cutscene_recording_names( + void); +-void hs_enumerate_navpoints( ++static void hs_enumerate_navpoints( + void); +-void hs_enumerate_hud_messages( ++static void hs_enumerate_hud_messages( + void); + + extern char const *global_game_difficulty_level_names[]; +@@ -6272,45 +6272,45 @@ short const hs_type_sizes[NUMBER_OF_HS_TYPES]= + 2, + }; + +-static boolean const _hs_type_boolean_default= FALSE; +-static real const _hs_type_real_default= 0.0f; +-static short const _hs_type_short_integer_default= 0; +-static long const _hs_type_long_integer_default= 0; +-static char const *_hs_type_string_default= ""; +-static short const _hs_type_script_default= NONE; +-static short const _hs_type_trigger_volume_default= NONE; +-static short const _hs_type_cutscene_flag_default= NONE; +-static short const _hs_type_cutscene_camera_point_default= NONE; +-static short const _hs_type_cutscene_title_default= NONE; +-static short const _hs_type_cutscene_recording_default= NONE; +-static short const _hs_type_device_group_default= NONE; +-static long const _hs_type_ai_default= NONE; +-static short const _hs_type_ai_command_list_default= NONE; +-static short const _hs_type_starting_profile_default= NONE; +-static short const _hs_type_conversation_default= NONE; +-static short const _hs_type_navpoint_default= NONE; +-static short const _hs_type_hud_message_default= NONE; +-static long const _hs_type_object_list_default= NONE; +-static long const _hs_type_sound_default= NONE; +-static long const _hs_type_looping_sound_default= NONE; +-static long const _hs_type_effect_default= NONE; +-static long const _hs_type_damage_default= NONE; +-static long const _hs_type_animation_graph_default= NONE; +-static long const _hs_type_actor_variant_default= NONE; +-static long const _hs_type_damage_effect_default= NONE; +-static long const _hs_type_object_definition_default= NONE; +-static short const _hs_type_enum_game_difficulty_default= NONE; +-static short const _hs_type_enum_team_default= NONE; +-static short const _hs_type_enum_ai_default_state_default= NONE; +-static short const _hs_type_enum_actor_type_default= NONE; +-static short const _hs_type_enum_hud_corner_default= NONE; +-static short const _hs_type_object_name_default= NONE; +-static long const _hs_type_object_default= NONE; +-static long const _hs_type_unit_default= NONE; +-static long const _hs_type_vehicle_default= NONE; +-static long const _hs_type_weapon_default= NONE; +-static long const _hs_type_device_default= NONE; +-static long const _hs_type_scenery_default= NONE; ++boolean const _hs_type_boolean_default= FALSE; ++real const _hs_type_real_default= 0.0f; ++short const _hs_type_short_integer_default= 0; ++long const _hs_type_long_integer_default= 0; ++char const *_hs_type_string_default= ""; ++short const _hs_type_script_default= NONE; ++short const _hs_type_trigger_volume_default= NONE; ++short const _hs_type_cutscene_flag_default= NONE; ++short const _hs_type_cutscene_camera_point_default= NONE; ++short const _hs_type_cutscene_title_default= NONE; ++short const _hs_type_cutscene_recording_default= NONE; ++short const _hs_type_device_group_default= NONE; ++long const _hs_type_ai_default= NONE; ++short const _hs_type_ai_command_list_default= NONE; ++short const _hs_type_starting_profile_default= NONE; ++short const _hs_type_conversation_default= NONE; ++short const _hs_type_navpoint_default= NONE; ++short const _hs_type_hud_message_default= NONE; ++long const _hs_type_object_list_default= NONE; ++long const _hs_type_sound_default= NONE; ++long const _hs_type_looping_sound_default= NONE; ++long const _hs_type_effect_default= NONE; ++long const _hs_type_damage_default= NONE; ++long const _hs_type_animation_graph_default= NONE; ++long const _hs_type_actor_variant_default= NONE; ++long const _hs_type_damage_effect_default= NONE; ++long const _hs_type_object_definition_default= NONE; ++short const _hs_type_enum_game_difficulty_default= NONE; ++short const _hs_type_enum_team_default= NONE; ++short const _hs_type_enum_ai_default_state_default= NONE; ++short const _hs_type_enum_actor_type_default= NONE; ++short const _hs_type_enum_hud_corner_default= NONE; ++short const _hs_type_object_name_default= NONE; ++long const _hs_type_object_default= NONE; ++long const _hs_type_unit_default= NONE; ++long const _hs_type_vehicle_default= NONE; ++long const _hs_type_weapon_default= NONE; ++long const _hs_type_device_default= NONE; ++long const _hs_type_scenery_default= NONE; + + static struct hs_function_definition const hs_begin_definition= + { +@@ -12409,7 +12409,7 @@ static struct hs_function_definition_with_1_parameter const hs_xbox_set_machine_ + }, + }; + +-static long const hs_function_table_count= 418; ++long const hs_function_table_count= 418; + + struct hs_enum_definition const hs_enum_table[]= + { +@@ -12929,7 +12929,7 @@ boolean hs_scenario_merge( + return success; + } + +-void hs_allocate( ++static void hs_allocate( + void) + { + struct scenario *scenario; +@@ -13055,7 +13055,7 @@ static void hs_compile_source_error( + return; + } + +-boolean hs_compile_source( ++static boolean hs_compile_source( + void) + { + struct scenario *scenario; +@@ -13160,7 +13160,7 @@ static boolean hs_rebuild_source_file( + return FALSE; + } + +-boolean hs_rebuild_source( ++static boolean hs_rebuild_source( + void) + { + boolean success = TRUE; +@@ -13585,7 +13585,7 @@ static void hs_enumerate_block_data( + return; + } + +-void hs_enumerate_scenario_data( ++static void hs_enumerate_scenario_data( + short block_offset, + short name_offset, + long element_size) +@@ -13612,7 +13612,7 @@ static void hs_enumerate_from_string_list( + return; + } + +-void hs_enumerate_special_form_names( ++static void hs_enumerate_special_form_names( + void) + { + hs_tokens_enumerate_add_string("script"); +@@ -13620,21 +13620,21 @@ void hs_enumerate_special_form_names( + return; + } + +-void hs_enumerate_script_type_names( ++static void hs_enumerate_script_type_names( + void) + { + hs_enumerate_from_string_list(hs_script_type_names, 0, 5); + return; + } + +-void hs_enumerate_type_names( ++static void hs_enumerate_type_names( + void) + { + hs_enumerate_from_string_list(hs_type_names, 4, 49); + return; + } + +-void hs_enumerate_function_names( ++static void hs_enumerate_function_names( + void) + { + short function_index; +@@ -13644,23 +13644,14 @@ void hs_enumerate_function_names( + return; + } + +-void hs_enumerate_script_names( ++static void hs_enumerate_script_names( + void) + { +- if (global_scenario_index != NONE) +- { +- struct scenario *scenario; +- struct tag_block const *scripts; +- +- scenario = global_scenario_get(); +- scripts = (struct tag_block const *)scenario; +- scripts = (struct tag_block const *)((byte const *)scripts + offsetof(struct scenario, hs_scripts)); +- hs_enumerate_block_data(scripts, 0, sizeof(struct hs_script)); +- } ++ hs_enumerate_scenario_data(offsetof(struct scenario, hs_scripts), 0, sizeof(struct hs_script)); + return; + } + +-void hs_enumerate_variable_names( ++static void hs_enumerate_variable_names( + void) + { + short global_index; +@@ -13686,167 +13677,77 @@ void hs_enumerate_variable_names( + return; + } + +-void hs_enumerate_ai_names( ++static void hs_enumerate_ai_names( + void) + { +- if (global_scenario_index != NONE) +- { +- struct scenario *scenario; +- struct tag_block const *encounters; +- +- scenario = global_scenario_get(); +- encounters = (struct tag_block const *)scenario; +- encounters = (struct tag_block const *)((byte const *)encounters + offsetof(struct scenario, ai_encounters)); +- hs_enumerate_block_data(encounters, 0, sizeof(struct encounter_definition)); +- } ++ hs_enumerate_scenario_data(offsetof(struct scenario, ai_encounters), 0, sizeof(struct encounter_definition)); + return; + } + +-void hs_enumerate_ai_command_list_names( ++static void hs_enumerate_ai_command_list_names( + void) + { +- if (global_scenario_index != NONE) +- { +- struct scenario *scenario; +- struct tag_block const *command_lists; +- +- scenario = global_scenario_get(); +- command_lists = (struct tag_block const *)scenario; +- command_lists = (struct tag_block const *)((byte const *)command_lists + offsetof(struct scenario, ai_command_lists)); +- hs_enumerate_block_data(command_lists, 0, sizeof(struct ai_command_list_definition)); +- } ++ hs_enumerate_scenario_data(offsetof(struct scenario, ai_command_lists), 0, sizeof(struct ai_command_list_definition)); + return; + } + +-void hs_enumerate_starting_profile_names( ++static void hs_enumerate_starting_profile_names( + void) + { +- if (global_scenario_index != NONE) +- { +- struct scenario *scenario; +- struct tag_block const *starting_profiles; +- +- scenario = global_scenario_get(); +- starting_profiles = (struct tag_block const *)scenario; +- starting_profiles = (struct tag_block const *)((byte const *)starting_profiles + offsetof(struct scenario, starting_profiles)); +- hs_enumerate_block_data(starting_profiles, 0, scenario_starting_profile_size); +- } ++ hs_enumerate_scenario_data(offsetof(struct scenario, starting_profiles), 0, scenario_starting_profile_size); + return; + } + +-void hs_enumerate_conversation_names( ++static void hs_enumerate_conversation_names( + void) + { +- if (global_scenario_index != NONE) +- { +- struct scenario *scenario; +- struct tag_block const *conversations; +- +- scenario = global_scenario_get(); +- conversations = (struct tag_block const *)scenario; +- conversations = (struct tag_block const *)((byte const *)conversations + offsetof(struct scenario, ai_conversations)); +- hs_enumerate_block_data(conversations, 0, scenario_conversation_definition_size); +- } ++ hs_enumerate_scenario_data(offsetof(struct scenario, ai_conversations), 0, scenario_conversation_definition_size); + return; + } + +-void hs_enumerate_object_names( ++static void hs_enumerate_object_names( + void) + { +- if (global_scenario_index != NONE) +- { +- struct scenario *scenario; +- struct tag_block const *object_names; +- +- scenario = global_scenario_get(); +- object_names = (struct tag_block const *)scenario; +- object_names = (struct tag_block const *)((byte const *)object_names + offsetof(struct scenario, object_names)); +- hs_enumerate_block_data(object_names, 0, sizeof(struct scenario_object_name)); +- } ++ hs_enumerate_scenario_data(offsetof(struct scenario, object_names), 0, sizeof(struct scenario_object_name)); + return; + } + +-void hs_enumerate_trigger_volume_names( ++static void hs_enumerate_trigger_volume_names( + void) + { +- if (global_scenario_index != NONE) +- { +- struct scenario *scenario; +- struct tag_block const *trigger_volumes; +- +- scenario = global_scenario_get(); +- trigger_volumes = (struct tag_block const *)scenario; +- trigger_volumes = (struct tag_block const *)((byte const *)trigger_volumes + offsetof(struct scenario, trigger_volumes)); +- hs_enumerate_block_data(trigger_volumes, 4, sizeof(struct scenario_trigger_volume)); +- } ++ hs_enumerate_scenario_data(offsetof(struct scenario, trigger_volumes), 4, sizeof(struct scenario_trigger_volume)); + return; + } + +-void hs_enumerate_cutscene_flag_names( ++static void hs_enumerate_cutscene_flag_names( + void) + { +- if (global_scenario_index != NONE) +- { +- struct scenario *scenario; +- struct tag_block const *cutscene_flags; +- +- scenario = global_scenario_get(); +- cutscene_flags = (struct tag_block const *)scenario; +- cutscene_flags = (struct tag_block const *)((byte const *)cutscene_flags + offsetof(struct scenario, cutscene_flags)); +- hs_enumerate_block_data(cutscene_flags, 4, scenario_cutscene_flag_size); +- } ++ hs_enumerate_scenario_data(offsetof(struct scenario, cutscene_flags), 4, scenario_cutscene_flag_size); + return; + } + +-void hs_enumerate_cutscene_camera_point_names( ++static void hs_enumerate_cutscene_camera_point_names( + void) + { +- if (global_scenario_index != NONE) +- { +- struct scenario *scenario; +- struct tag_block const *camera_points; +- +- scenario = global_scenario_get(); +- camera_points = (struct tag_block const *)scenario; +- camera_points = (struct tag_block const *)((byte const *)camera_points + offsetof(struct scenario, cutscene_camera_points)); +- hs_enumerate_block_data(camera_points, 4, sizeof(struct scenario_cutscene_camera_point)); +- } ++ hs_enumerate_scenario_data(offsetof(struct scenario, cutscene_camera_points), 4, sizeof(struct scenario_cutscene_camera_point)); + return; + } + +-void hs_enumerate_cutscene_title_names( ++static void hs_enumerate_cutscene_title_names( + void) + { +- if (global_scenario_index != NONE) +- { +- struct scenario *scenario; +- struct tag_block const *chapter_titles; +- +- scenario = global_scenario_get(); +- chapter_titles = (struct tag_block const *)scenario; +- chapter_titles = (struct tag_block const *)((byte const *)chapter_titles + offsetof(struct scenario, cutscene_chapter_titles)); +- hs_enumerate_block_data(chapter_titles, 4, scenario_cutscene_chapter_title_size); +- } ++ hs_enumerate_scenario_data(offsetof(struct scenario, cutscene_chapter_titles), 4, scenario_cutscene_chapter_title_size); + return; + } + +-void hs_enumerate_cutscene_recording_names( ++static void hs_enumerate_cutscene_recording_names( + void) + { +- if (global_scenario_index != NONE) +- { +- struct scenario *scenario; +- struct tag_block const *recorded_animations; +- +- scenario = global_scenario_get(); +- recorded_animations = (struct tag_block const *)scenario; +- recorded_animations = (struct tag_block const *)((byte const *)recorded_animations + offsetof(struct scenario, recorded_animations)); +- hs_enumerate_block_data(recorded_animations, 0, sizeof(struct recorded_animation_definition)); +- } ++ hs_enumerate_scenario_data(offsetof(struct scenario, recorded_animations), 0, sizeof(struct recorded_animation_definition)); + return; + } + +-void hs_enumerate_navpoints( ++static void hs_enumerate_navpoints( + void) + { + long hud_globals_index; +@@ -13866,7 +13767,7 @@ void hs_enumerate_navpoints( + return; + } + +-void hs_enumerate_hud_messages( ++static void hs_enumerate_hud_messages( + void) + { + if (global_scenario_get()->hud_messages.index != NONE) +@@ -13880,7 +13781,7 @@ void hs_enumerate_hud_messages( + return; + } + +-long alphabetize_file_references( ++static long alphabetize_file_references( + struct file_reference const *left, + struct file_reference const *right) + { +@@ -13892,7 +13793,7 @@ long alphabetize_file_references( + return _stricmp(left_name, right_name); + } + +-long alphabetize( ++static long alphabetize( + char const **left, + char const **right) + { +@@ -14097,7 +13998,7 @@ HS_EVALUATE_VOID_FROM_ARGUMENTS( + hs_effect_new_from_object_marker_evaluate, + struct hs_arguments_long_long_string, + hs_effect_new_from_object_marker(arguments->value0, arguments->value1, arguments->value2)) +-void hs_objects_can_see_object_evaluate( ++static void hs_objects_can_see_object_evaluate( + short function_index, + long thread_index, + boolean initialize) +@@ -14117,7 +14018,7 @@ void hs_objects_can_see_object_evaluate( + + return; + } +-void hs_objects_can_see_flag_evaluate( ++static void hs_objects_can_see_flag_evaluate( + short function_index, + long thread_index, + boolean initialize) +@@ -14142,7 +14043,7 @@ HS_EVALUATE_VOID_FROM_ARGUMENTS_WITH_REAL( + union hs_evaluation_argument, + 1, + hs_sound_set_gain(arguments[0].long_value, real_argument)) +-void objects_scripting_set_scale_evaluate( ++static void objects_scripting_set_scale_evaluate( + short function_index, + long thread_index, + boolean initialize) +@@ -14173,7 +14074,7 @@ HS_EVALUATE_VOID_FROM_ARGUMENTS( + scenery_animation_start_at_frame_evaluate, + struct hs_arguments_long_long_string_word, + scenery_animation_start_at_frame(arguments->value0, arguments->value1, arguments->value2, arguments->value3)) +-void unit_scripting_set_maximum_vitality_evaluate( ++static void unit_scripting_set_maximum_vitality_evaluate( + short function_index, + long thread_index, + boolean initialize) +@@ -14192,7 +14093,7 @@ void unit_scripting_set_maximum_vitality_evaluate( + + return; + } +-void units_scripting_set_maximum_vitality_evaluate( ++static void units_scripting_set_maximum_vitality_evaluate( + short function_index, + long thread_index, + boolean initialize) +@@ -14211,7 +14112,7 @@ void units_scripting_set_maximum_vitality_evaluate( + + return; + } +-void unit_scripting_set_current_vitality_evaluate( ++static void unit_scripting_set_current_vitality_evaluate( + short function_index, + long thread_index, + boolean initialize) +@@ -14230,7 +14131,7 @@ void unit_scripting_set_current_vitality_evaluate( + + return; + } +-void units_scripting_set_current_vitality_evaluate( ++static void units_scripting_set_current_vitality_evaluate( + short function_index, + long thread_index, + boolean initialize) +@@ -14254,7 +14155,7 @@ HS_EVALUATE_VOID_FROM_ARGUMENTS_WITH_REAL( + union hs_evaluation_argument, + 1, + device_set_power(arguments[0].long_value, real_argument)) +-void device_set_desired_position_evaluate( ++static void device_set_desired_position_evaluate( + short function_index, + long thread_index, + boolean initialize) +@@ -14279,7 +14180,7 @@ HS_EVALUATE_VOID_FROM_ARGUMENTS_WITH_REAL( + union hs_evaluation_argument, + 1, + device_set_actual_position(arguments[0].long_value, real_argument)) +-void device_group_set_desired_value_evaluate( ++static void device_group_set_desired_value_evaluate( + short function_index, + long thread_index, + boolean initialize) +@@ -14314,7 +14215,7 @@ HS_EVALUATE_VOID_FROM_ARGUMENTS_WITH_REAL( + union hs_evaluation_argument, + 1, + ai_scripting_follow_distance(arguments[0].long_value, real_argument)) +-void player_effect_screen_fade_in_evaluate( ++static void player_effect_screen_fade_in_evaluate( + short function_index, + long thread_index, + boolean initialize) +@@ -14333,7 +14234,7 @@ void player_effect_screen_fade_in_evaluate( + + return; + } +-void player_effect_screen_fade_out_evaluate( ++static void player_effect_screen_fade_out_evaluate( + short function_index, + long thread_index, + boolean initialize) +@@ -14372,7 +14273,7 @@ HS_EVALUATE_VOID_FROM_ARGUMENTS_WITH_REAL( + union hs_evaluation_argument, + 1, + scripted_looping_sound_set_scale(arguments[0].long_value, real_argument)) +-void debug_sound_classes_set_distances_evaluate( ++static void debug_sound_classes_set_distances_evaluate( + short function_index, + long thread_index, + boolean initialize) +@@ -14396,7 +14297,7 @@ HS_EVALUATE_VOID_FROM_ARGUMENTS_WITH_REAL( + union hs_evaluation_argument, + 1, + debug_sound_classes_set_wet((char const *)arguments[0].long_value, real_argument)) +-void sound_class_set_gain_evaluate( ++static void sound_class_set_gain_evaluate( + short function_index, + long thread_index, + boolean initialize) +@@ -14434,7 +14335,7 @@ HS_EVALUATE_VOID_FROM_ARGUMENTS_WITH_REAL( + union hs_evaluation_argument, + 3, + hud_activate_team_nav_point_with_object(arguments[0].unsigned_short_value, arguments[1].unsigned_short_value, arguments[2].long_value, real_argument)) +-void scripted_player_effect_set_translation_evaluate( ++static void scripted_player_effect_set_translation_evaluate( + short function_index, + long thread_index, + boolean initialize) +@@ -14453,7 +14354,7 @@ void scripted_player_effect_set_translation_evaluate( + + return; + } +-void scripted_player_effect_set_rotation_evaluate( ++static void scripted_player_effect_set_rotation_evaluate( + short function_index, + long thread_index, + boolean initialize) +@@ -14472,7 +14373,7 @@ void scripted_player_effect_set_rotation_evaluate( + + return; + } +-void scripted_player_effect_set_rumble_evaluate( ++static void scripted_player_effect_set_rumble_evaluate( + short function_index, + long thread_index, + boolean initialize) +@@ -14490,7 +14391,7 @@ void scripted_player_effect_set_rumble_evaluate( + + return; + } +-void scripted_player_effect_start_evaluate( ++static void scripted_player_effect_start_evaluate( + short function_index, + long thread_index, + boolean initialize) +@@ -14508,7 +14409,7 @@ void scripted_player_effect_start_evaluate( + + return; + } +-void rasterizer_model_ambient_reflection_tint_evaluate( ++static void rasterizer_model_ambient_reflection_tint_evaluate( + short function_index, + long thread_index, + boolean initialize) +@@ -14533,7 +14434,7 @@ HS_EVALUATE_VOID_FROM_ARGUMENTS_WITH_REAL( + union hs_evaluation_argument, + 1, + rasterizer_script_screen_effect_set_value(arguments[0].unsigned_short_value, real_argument)) +-void rasterizer_screen_effect_set_convolution_evaluate( ++static void rasterizer_screen_effect_set_convolution_evaluate( + short function_index, + long thread_index, + boolean initialize) +@@ -14553,7 +14454,7 @@ void rasterizer_screen_effect_set_convolution_evaluate( + + return; + } +-void rasterizer_screen_effect_set_filter_evaluate( ++static void rasterizer_screen_effect_set_filter_evaluate( + short function_index, + long thread_index, + boolean initialize) +@@ -14574,7 +14475,7 @@ void rasterizer_screen_effect_set_filter_evaluate( + + return; + } +-void rasterizer_screen_effect_set_filter_desaturation_tint_evaluate( ++static void rasterizer_screen_effect_set_filter_desaturation_tint_evaluate( + short function_index, + long thread_index, + boolean initialize) +@@ -14599,7 +14500,7 @@ HS_EVALUATE_VOID_FROM_ARGUMENTS_WITH_REAL( + 1, + rasterizer_screen_effect_set_video(arguments[0].unsigned_short_value, real_argument)) + +-void hs_object_list_get_element_evaluate( ++static void hs_object_list_get_element_evaluate( + short function_index, + long thread_index, + boolean initialize) +@@ -14784,7 +14685,7 @@ HS_EVALUATE_RETURN_BOOLEAN(scripted_player_control_set_camera_control_evaluate, + HS_EVALUATE_RETURN_BOOLEAN(scripted_show_hud_evaluate, struct hs_arguments_boolean, (scripted_show_hud(arguments->value))) + HS_EVALUATE_RETURN_BOOLEAN(scripted_show_hud_help_text_evaluate, struct hs_arguments_boolean, (scripted_show_hud_help_text(arguments->value))) + +-void hs_recompile_evaluate( ++static void hs_recompile_evaluate( + short function_index, + long thread_index, + boolean initialize) +@@ -14794,7 +14695,7 @@ void hs_recompile_evaluate( + return; + } + +-void random_range_evaluate( ++static void random_range_evaluate( + short function_index, + long thread_index, + boolean initialize) +@@ -14815,7 +14716,7 @@ void random_range_evaluate( + return; + } + +-void real_random_range_evaluate( ++static void real_random_range_evaluate( + short function_index, + long thread_index, + boolean initialize) diff --git a/research/fifty_objects_20260925/w/review3_storage_packet_/scenario_data_delta_after_storage.patch b/research/fifty_objects_20260925/w/review3_storage_packet_/scenario_data_delta_after_storage.patch new file mode 100644 index 00000000..4aa6a438 --- /dev/null +++ b/research/fifty_objects_20260925/w/review3_storage_packet_/scenario_data_delta_after_storage.patch @@ -0,0 +1,202 @@ +diff --git a/source/hs/hs.c b/source/hs/hs.c +index d55f7879..0ed6887b 100644 +--- a/source/hs/hs.c ++++ b/source/hs/hs.c +@@ -13585,7 +13585,7 @@ static void hs_enumerate_block_data( + return; + } + +-void hs_enumerate_scenario_data( ++static void hs_enumerate_scenario_data( + short block_offset, + short name_offset, + long element_size) +@@ -13647,16 +13647,7 @@ static void hs_enumerate_function_names( + static void hs_enumerate_script_names( + void) + { +- if (global_scenario_index != NONE) +- { +- struct scenario *scenario; +- struct tag_block const *scripts; +- +- scenario = global_scenario_get(); +- scripts = (struct tag_block const *)scenario; +- scripts = (struct tag_block const *)((byte const *)scripts + offsetof(struct scenario, hs_scripts)); +- hs_enumerate_block_data(scripts, 0, sizeof(struct hs_script)); +- } ++ hs_enumerate_scenario_data(offsetof(struct scenario, hs_scripts), 0, sizeof(struct hs_script)); + return; + } + +@@ -13689,160 +13680,70 @@ static void hs_enumerate_variable_names( + static void hs_enumerate_ai_names( + void) + { +- if (global_scenario_index != NONE) +- { +- struct scenario *scenario; +- struct tag_block const *encounters; +- +- scenario = global_scenario_get(); +- encounters = (struct tag_block const *)scenario; +- encounters = (struct tag_block const *)((byte const *)encounters + offsetof(struct scenario, ai_encounters)); +- hs_enumerate_block_data(encounters, 0, sizeof(struct encounter_definition)); +- } ++ hs_enumerate_scenario_data(offsetof(struct scenario, ai_encounters), 0, sizeof(struct encounter_definition)); + return; + } + + static void hs_enumerate_ai_command_list_names( + void) + { +- if (global_scenario_index != NONE) +- { +- struct scenario *scenario; +- struct tag_block const *command_lists; +- +- scenario = global_scenario_get(); +- command_lists = (struct tag_block const *)scenario; +- command_lists = (struct tag_block const *)((byte const *)command_lists + offsetof(struct scenario, ai_command_lists)); +- hs_enumerate_block_data(command_lists, 0, sizeof(struct ai_command_list_definition)); +- } ++ hs_enumerate_scenario_data(offsetof(struct scenario, ai_command_lists), 0, sizeof(struct ai_command_list_definition)); + return; + } + + static void hs_enumerate_starting_profile_names( + void) + { +- if (global_scenario_index != NONE) +- { +- struct scenario *scenario; +- struct tag_block const *starting_profiles; +- +- scenario = global_scenario_get(); +- starting_profiles = (struct tag_block const *)scenario; +- starting_profiles = (struct tag_block const *)((byte const *)starting_profiles + offsetof(struct scenario, starting_profiles)); +- hs_enumerate_block_data(starting_profiles, 0, scenario_starting_profile_size); +- } ++ hs_enumerate_scenario_data(offsetof(struct scenario, starting_profiles), 0, scenario_starting_profile_size); + return; + } + + static void hs_enumerate_conversation_names( + void) + { +- if (global_scenario_index != NONE) +- { +- struct scenario *scenario; +- struct tag_block const *conversations; +- +- scenario = global_scenario_get(); +- conversations = (struct tag_block const *)scenario; +- conversations = (struct tag_block const *)((byte const *)conversations + offsetof(struct scenario, ai_conversations)); +- hs_enumerate_block_data(conversations, 0, scenario_conversation_definition_size); +- } ++ hs_enumerate_scenario_data(offsetof(struct scenario, ai_conversations), 0, scenario_conversation_definition_size); + return; + } + + static void hs_enumerate_object_names( + void) + { +- if (global_scenario_index != NONE) +- { +- struct scenario *scenario; +- struct tag_block const *object_names; +- +- scenario = global_scenario_get(); +- object_names = (struct tag_block const *)scenario; +- object_names = (struct tag_block const *)((byte const *)object_names + offsetof(struct scenario, object_names)); +- hs_enumerate_block_data(object_names, 0, sizeof(struct scenario_object_name)); +- } ++ hs_enumerate_scenario_data(offsetof(struct scenario, object_names), 0, sizeof(struct scenario_object_name)); + return; + } + + static void hs_enumerate_trigger_volume_names( + void) + { +- if (global_scenario_index != NONE) +- { +- struct scenario *scenario; +- struct tag_block const *trigger_volumes; +- +- scenario = global_scenario_get(); +- trigger_volumes = (struct tag_block const *)scenario; +- trigger_volumes = (struct tag_block const *)((byte const *)trigger_volumes + offsetof(struct scenario, trigger_volumes)); +- hs_enumerate_block_data(trigger_volumes, 4, sizeof(struct scenario_trigger_volume)); +- } ++ hs_enumerate_scenario_data(offsetof(struct scenario, trigger_volumes), 4, sizeof(struct scenario_trigger_volume)); + return; + } + + static void hs_enumerate_cutscene_flag_names( + void) + { +- if (global_scenario_index != NONE) +- { +- struct scenario *scenario; +- struct tag_block const *cutscene_flags; +- +- scenario = global_scenario_get(); +- cutscene_flags = (struct tag_block const *)scenario; +- cutscene_flags = (struct tag_block const *)((byte const *)cutscene_flags + offsetof(struct scenario, cutscene_flags)); +- hs_enumerate_block_data(cutscene_flags, 4, scenario_cutscene_flag_size); +- } ++ hs_enumerate_scenario_data(offsetof(struct scenario, cutscene_flags), 4, scenario_cutscene_flag_size); + return; + } + + static void hs_enumerate_cutscene_camera_point_names( + void) + { +- if (global_scenario_index != NONE) +- { +- struct scenario *scenario; +- struct tag_block const *camera_points; +- +- scenario = global_scenario_get(); +- camera_points = (struct tag_block const *)scenario; +- camera_points = (struct tag_block const *)((byte const *)camera_points + offsetof(struct scenario, cutscene_camera_points)); +- hs_enumerate_block_data(camera_points, 4, sizeof(struct scenario_cutscene_camera_point)); +- } ++ hs_enumerate_scenario_data(offsetof(struct scenario, cutscene_camera_points), 4, sizeof(struct scenario_cutscene_camera_point)); + return; + } + + static void hs_enumerate_cutscene_title_names( + void) + { +- if (global_scenario_index != NONE) +- { +- struct scenario *scenario; +- struct tag_block const *chapter_titles; +- +- scenario = global_scenario_get(); +- chapter_titles = (struct tag_block const *)scenario; +- chapter_titles = (struct tag_block const *)((byte const *)chapter_titles + offsetof(struct scenario, cutscene_chapter_titles)); +- hs_enumerate_block_data(chapter_titles, 4, scenario_cutscene_chapter_title_size); +- } ++ hs_enumerate_scenario_data(offsetof(struct scenario, cutscene_chapter_titles), 4, scenario_cutscene_chapter_title_size); + return; + } + + static void hs_enumerate_cutscene_recording_names( + void) + { +- if (global_scenario_index != NONE) +- { +- struct scenario *scenario; +- struct tag_block const *recorded_animations; +- +- scenario = global_scenario_get(); +- recorded_animations = (struct tag_block const *)scenario; +- recorded_animations = (struct tag_block const *)((byte const *)recorded_animations + offsetof(struct scenario, recorded_animations)); +- hs_enumerate_block_data(recorded_animations, 0, sizeof(struct recorded_animation_definition)); +- } ++ hs_enumerate_scenario_data(offsetof(struct scenario, recorded_animations), 0, sizeof(struct recorded_animation_definition)); + return; + } + diff --git a/research/fifty_objects_20260925/w/review3_transport_endpoint_set_winsock__object_storage___net_startup_debug_/REVIEW.md b/research/fifty_objects_20260925/w/review3_transport_endpoint_set_winsock__object_storage___net_startup_debug_/REVIEW.md new file mode 100644 index 00000000..1210eda5 --- /dev/null +++ b/research/fifty_objects_20260925/w/review3_transport_endpoint_set_winsock__object_storage___net_startup_debug_/REVIEW.md @@ -0,0 +1,88 @@ +# REVIEW (wave 3 adversarial): transport_endpoint_set_winsock storage packet (_net_startup_debug) + +Reviewer slug: scratch/w/review3_transport_endpoint_set_winsock__object_storage___net_startup_debug_/ +Tree 954eebd2 (clean). Worker: scratch/w/transport_endpoint_set_winsock/ (verdict ADMISSION_FIX_PROPOSED). +Proposal: static void net_startup_debug(void) + `net_startup_debug();` at top of transport_initialize's +init block; remove transport.h:90 prototype; symbols.json line 1368 "static": true. + +## Log (appended as I go) +- Read WORKER_BRIEF 0-8, house rules, lane log held items, parked.json (3 unit parks), rejections (none for unit), worker LEDGER. +- git apply --check: storage_only, transport_h_storage, symbols, production, production_fuzzy_only all CLEAN on 954eebd2. +- Edited symbols.json copy differs from tree at line 1368 only (EOL preserved). hdr/transport.h == tree minus lines 90-91. +- /Od build (halo_cache_symbols.exe): the TU exists (create_endpoint_set at 0x50a8f0, PC winsock variant); scanned + 0x507000-0x50c000 for an empty `push ebp;mov ebp,esp;pop ebp;ret` function: NONE. No /Od attestation of net_startup_debug + or of any call to it. HCEX.pdb: no net_startup_debug / transport_initialize symbols (360 network layer differs). +- gate.py --source cannot see a shadow header (it copies the .c to scratch/_gate_PID.c; an #error shadow header did NOT fire). + Wrote rgate.py (compiles the .c in place, build.ninja cflags + unit dir, gate-equivalent rows + storage); #error probe FIRES. +- R1 candidate (storage_only.patch + edited transport.h): 23 EXACT / 3 residual (poll 560 sha, compare 48 sha, init 400!=416); + _net_startup_debug EXACT 16, storage cand 3 vs current split 2. Control (production, real header): same 23/3. + Whole-object section diff cand vs production: only `_net_startup_debug` storage 2->3 (53/53 sections). CONFIRMS worker P4. +- R2 STRIP TEST (static, call removed): `_net_startup_debug` UNWRITTEN. The call is LOAD-BEARING for the section's existence. +- R3 alt placement (call moved into transport_dispose's initialized arm): byte-identical to R1 (only storage 2->3). +- R4 alt arity (`static void net_startup_debug(real value)`, call `net_startup_debug(0.0f)`): byte-identical to R1. + => January bytes cannot discriminate WHICH function calls it, WHERE, or WITH WHAT ARGUMENTS. +- R5 csplit regen (cfg = config/{config,contribs,relocs,splits}.json + worker's edited symbols.json, which equals + `symbols.patch` applied): 833 objects, ONLY transport_endpoint_set_winsock.obj differs, ONE byte (@8937 = + `_net_startup_debug` storage 2->3). CONFIRMS worker. +- R6 object_audit: cand.obj vs regen split = 49/49 January symbols equal, FAIL(3) = the 3 residual .text only; + base(production).obj vs regen split FAIL(4) (+storage); cand.obj vs current split FAIL(4) (+storage) => source static + + symbols.json must land atomically (as the worker says). +- R7 surplus_identity: 0 candidate-only code COMDATs. provider_link cand.obj: SELECTED-PROVIDER LINK PASS (3 literals, 3 D3D). + Data: build/report.json .bss 8/8 + .rdata 444/444 = 100% (unchanged by the packet). +- R8 paired shadow-header sweep re-run (worker sweep.py, my slug roots, test TU = my cand.c): 13 consumers, 1,756 sections + (worker wrote 1,876 - count slip, result the same), only difference `_net_startup_debug` storage 2->3. CONFIRMS worker. +- R9 January/Oct/Sep evidence for the SIGNATURE and CALL (data only, xrefs.py): + * 0 rel32 calls/jumps and 0 code absolute refs to net_startup_debug in oct-default.xbe (0x63dc0), oct-betaP.xbe (0x81db0) + and January cachebeta.xbe (0x81e20; one abs hit inside the D3D section is data). No build shows an out-of-line call. + * Oct 2001 RELEASE oct-default.xbe: the function at 0x63dc0 (first function of the obj, right before get_next_index 0x63dd0 + whose fastcall body matches) is a bare `ret 4` (c2 04 00). + * Atlas map records (first-party linker maps, 2001-09-25): retail cache_exe `@net_startup_debug@4` (0x452e00, fastcall, + 4 bytes of DECLARED params - compare `@transport_get_key@0` which has `ret 4` for its hidden return pointer only); + cachebeta_xbe `_net_startup_debug` (0x80970). + => in the release builds net_startup_debug has ONE 4-byte declared parameter passed on the STACK under fastcall + (so a float/`real` or a <=4-byte struct, not an integer/pointer which would go in ECX). The January cdecl body `ret` is + identical for any arity (R4). The proposed `net_startup_debug();` (void, no argument) CONTRADICTS this evidence. +- R10 fastcall lab (VC7 13.00.9254, /O2, fastcall_lab/fc.cod): `@fc_float@4` -> `ret 4`; `@fc_struct4@4` -> `ret 4`; + `@fc_long@4`/`@fc_ptr@4` -> `ret 0`; `@fc_void@0` -> `ret 0`. So `@net_startup_debug@4` + Oct-release `ret 4` PROVES a + single 4-byte float-or-small-struct parameter in the Sep/Oct 2001 source; worker F3 shows the TU unchanged Oct->Jan. + The already-landed `void net_startup_debug(void)` (6bcdbba5a) and the proposed argument-less call contradict it. +- R11 board-wide check of the storage oracle: of 4,868 January split externals referenced from ANOTHER split object, only 1 + (`_item_update_section`) is absent from cachebeta publics. `_net_startup_debug` has no cross-object reference. + => "absent from publics = file-static" is solid; the STATIC claim itself is accepted. +- R12 emission order is not an oracle for the call site: `_net_startup_debug` is the first .text COMDAT in base, cand, + alt_dispose and alt_realparam alike (and in January). +- PRECEDENT found: af9f444a (Wave 17, owner branch) landed `_progress_bar_create_noise_texture`: a 16-byte bare-`ret` + static, no callers, name from the 2001-09-25 maps, with an INFERRED call in progress_bar_setup ("call position inferred + from map order; the call is required for emission"), a private prototype and a source disclosure comment. It overrode + progress_bar_obj_base_layer_reconciliation_20260907.md:142 ("do not ... invent its caller to obtain emission"). + Differences from this proposal: (1) there the Sep-2001 decoration `@progress_bar_create_noise_texture@0` AGREES with the + void call; here `@net_startup_debug@4` + Oct-release `ret 4` CONTRADICT it; (2) there map order gave a positive placement + argument (between the loading and mask texture builders, both called in sequence); here the placement is a bare guess; + (3) there the source carried a disclosure comment and a private prototype; this patch has neither. +- R13 owner-option packet (NOT for landing without a ruling): owner_option_source.patch = storage_only.patch + a private + prototype (as in the file's other statics and in af9f444a) + a source disclosure comment. Built with the edited header: + byte-identical to cand.obj on all 59 sections except .debug$S (path); 23/3, `_net_startup_debug` EXACT, storage 3. + git apply --check clean alone and together with transport_h_storage.patch + symbols.patch. + +## VERDICT: approve = false (hold as an owner-gated item; zero credit either way) +Verified: every measurement the worker reported (23/3 rows unchanged, storage-only diff, 1-byte csplit regen delta, +49/49 symbols, 0 surplus code, provider link PASS, data 100%, 13-consumer sweep with 0 flips, patches apply cleanly). +The STATIC claim is PDB-solid (R11). +Rejected because the packet's load-bearing source statement is invented: + 1. STRIP TEST fails: without `net_startup_debug();` the section is UNWRITTEN (R2). The call exists only for emission. + 2. No first-party evidence attests that construct: no /Od body, no HCEX symbol, no out-of-line call in Oct betaP, Oct + release or January, and the bytes accept a call in ANY function (R3) with ANY arity (R4). + 3. The arity is CONTRADICTED by first-party evidence: the 2001-09-25 retail map `@net_startup_debug@4` and the Oct-2001 + release body `ret 4` prove one 4-byte float/struct parameter (R9, R10). `net_startup_debug();` cannot be the + January statement as written. + 4. Brief section 7 / law (f): a dead statement with no /Od attestation whose only role is the match is owner-gated. +The af9f444a progress_bar precedent shows the owner CAN admit an inferred emission call, but that case had a matching +void decoration and a map-order placement argument; this one has neither. The object stays blocked by 3 owner-held / +tie code rows anyway, so holding costs no credit. +Integrator: apply NONE of storage_only.patch / transport_h_storage.patch / symbols.patch / production.patch now +(production.patch contains the same storage hunk). If the owner rules to admit it, land owner_option_source.patch + +transport_h_storage.patch + symbols.patch ATOMICALLY + csplit regen, then run the 13-consumer full sweep +(consumers.txt). The owner should also rule on the signature (keep void, or add the one 4-byte parameter the release +builds prove, type unknown). +Side note (outside this packet): production's definition order (push_key, get_xnaddr, get_key_id, get_key, pop_key ...) +differs from January's emission order (push_key, pop_key, get_nonce, nonce_is_equal, is_nonce, client_stop, get_xnaddr ...). diff --git a/research/fifty_objects_20260925/w/review3_transport_endpoint_set_winsock__object_storage___net_startup_debug_/owner_option_source.patch b/research/fifty_objects_20260925/w/review3_transport_endpoint_set_winsock__object_storage___net_startup_debug_/owner_option_source.patch new file mode 100644 index 00000000..3649b3e8 --- /dev/null +++ b/research/fifty_objects_20260925/w/review3_transport_endpoint_set_winsock__object_storage___net_startup_debug_/owner_option_source.patch @@ -0,0 +1,35 @@ +diff --git a/source/bungie_net/network/transport_endpoint_set_winsock.c b/source/bungie_net/network/transport_endpoint_set_winsock.c +--- a/source/bungie_net/network/transport_endpoint_set_winsock.c ++++ b/source/bungie_net/network/transport_endpoint_set_winsock.c +@@ -154,6 +154,8 @@ + + /* ---------- prototypes */ + ++static void net_startup_debug( ++ void); + static long transport_endpoint_set_get_next_index( + struct transport_endpoint_set *set); + static int __cdecl transport_endpoint_set_compare_entries( +@@ -173,7 +175,13 @@ + + /* ---------- private code */ + +-void net_startup_debug( ++/* January keeps this empty private step (name from the 2001-09-25 Xbox linker maps). ++ * It is absent from the January PDB publics, so it is file-static, and VC7 emits a ++ * static only when it is used. The call position in transport_initialize is inferred ++ * (every placement is byte-identical), and the 2001 release builds (@net_startup_debug@4, ++ * ret 4) show one 4-byte float or struct parameter whose type is not recovered. ++ */ ++static void net_startup_debug( + void) + { + return; +@@ -271,6 +279,7 @@ + FILE *bypass_file; + short wsa_error; + ++ net_startup_debug(); + startup_params.cfgSizeOfStruct = sizeof(startup_params); + startup_params.cfgPrivatePoolSizeInPages = 24; + startup_params.cfgEnetReceiveQueueLength = 8; diff --git a/research/fifty_objects_20260925/w/review3_transport_endpoint_set_winsock__object_storage___net_startup_debug_/storage_only.patch b/research/fifty_objects_20260925/w/review3_transport_endpoint_set_winsock__object_storage___net_startup_debug_/storage_only.patch new file mode 100644 index 00000000..7de209bb --- /dev/null +++ b/research/fifty_objects_20260925/w/review3_transport_endpoint_set_winsock__object_storage___net_startup_debug_/storage_only.patch @@ -0,0 +1,21 @@ +diff --git a/source/bungie_net/network/transport_endpoint_set_winsock.c b/source/bungie_net/network/transport_endpoint_set_winsock.c +index 27d5b865..01a83cc5 100644 +--- a/source/bungie_net/network/transport_endpoint_set_winsock.c ++++ b/source/bungie_net/network/transport_endpoint_set_winsock.c +@@ -173,7 +173,7 @@ extern byte global_nonce[TRANSPORT_NONCE_LENGTH]; + + /* ---------- private code */ + +-void net_startup_debug( ++static void net_startup_debug( + void) + { + return; +@@ -271,6 +271,7 @@ short transport_initialize( + FILE *bypass_file; + short wsa_error; + ++ net_startup_debug(); + startup_params.cfgSizeOfStruct = sizeof(startup_params); + startup_params.cfgPrivatePoolSizeInPages = 24; + startup_params.cfgEnetReceiveQueueLength = 8; diff --git a/research/fifty_objects_20260925/w/sound_manager/LEDGER.md b/research/fifty_objects_20260925/w/sound_manager/LEDGER.md new file mode 100644 index 00000000..cabb4bad --- /dev/null +++ b/research/fifty_objects_20260925/w/sound_manager/LEDGER.md @@ -0,0 +1,143 @@ +# sound_manager wave-3 worker ledger (claude fifty-objects lane, tree 954eebd2) + +## 0. Baseline +- gate --all (production source): exact 63 residual 2 unwritten 0 (of 65). + - residual 208 _sound_set_definition_end [sha] + - residual 1360 _update_channel_for_looping_sound [sha] +- Not in frame_census / structural_split baseline (size+relocs equal on both rows). +- Prior ledgers read: n3a, n4, w3c, w1 (sound_manager_obj_*), astra research5 shared context + sound_type_rejected. + Recorded blocker for both rows: January caller `xor eax,eax; mov ax,word [sound+0x8e]` (16-bit param + fingerprint) for the 3rd argument of sound_definition_find_pitch_range_by_pitch; header+def are `long`. + Owner ruled short-header/long-definition an ABI lie; coherent short header+definition regresses the + owner `_sound_definition_find_pitch_range_by_pitch` by 1 byte (`mov si,word [ebp+0x10]` vs January + `mov esi,dword [ebp+0x10]`) under the UNCHANGED body (astra research5). + +## 1. Evidence re-read (before any probe) +- Current production looping row differs from January at THREE places, not two: 0x2ea (movzx vs + `xor ecx,ecx; mov cx,[edi+0x8e]`), 0x37e (missing `xor eax,eax` before channel_get_state), and the + branch target at January 0x3d2 `jne 0x406` (lands on the `test byte [edi+4],8` waiting test = the + `else if (!waiting)` arm) vs ours 0x3ce `jne 0x482` (skips it). alndiff normalises branch targets, so + it does not print the third hunk; sbs.py shows it. +- /Od (later build) fn 0x899e50 attests: outer `if (type != stop && (type != start || !fade_in))`, then a + short block local `channel_state = channel_get_state(...)` stored [ebp-0x70], then + `state != queued || waiting || (state == queued && pp->next == NONE && next_def != NONE)` (0x89a588..0x89a5cb), + then the COMBINED `if (next_def != NONE && (!pp || pp->next == NONE)) ... else if (!waiting)` (0x89a5d1..0x89a5f3). +- Lane D (claude-lane-d-refresh-20260922 scratch/lane_d/w/sound__sound_manager) already measured these as + A1 (combined condition) + A2 (channel_state local): looping 1 instruction pair from exact; the + orchestrator reverted A1 as a 'behaviour change' - but January's own bytes (0x3d2 -> 0x406) have that + behaviour, so the production nested form is the deviation from January. +- /Od callers of pitch-range fn (0x877810) push the 3rd arg with `movzx r, word [sound+0x8e]` (0x89725f, + 0x89a4c0) - same as the /Od push of the known-short tick_index param at 0x877f49; /Od callee reads the + param only as `movsx ecx, word [ebp+0x10]` / `mov ax, word [ebp+0x10]`. + +## 2. Probes +### P1 cand_a12.c = production + lane-D A1 (combined next-definition condition, January 0x3d2->0x406 + /Od +0x89a5d1) + A2 (/Od block local `short channel_state` with the /Od-attested redundant `state == queued &&` +term, /Od 0x89a588..0x89a5cb); `(word)` casts KEPT (production spelling). +Hypothesis: A2 restores January's `xor eax,eax` @0x37e, A1 restores the 0x3d2 branch target. +Result: gate 63/2 (rows identical), guard passed. Looping now differs from January ONLY at 0x2ea +(`movzx ecx,word [edi+0x8e]` vs `xor ecx,ecx; mov cx,word [edi+0x8e]`), 421 vs 420 insns, branch +targets all equivalent. set_definition_end unchanged (only 0x3c pair). => FUZZY improvement (3 diffs -> 1). +### P2 header lab (hdr/): lane-D candidate (A1+A2, (word) casts removed) + LOCAL COPY of sound_definitions.h +with `short pitch_range_index` (3rd param of sound_definition_find_pitch_range_by_pitch), injected via +gate --edits (absolute include path). Result: sound_manager 65/65 EXACT, guard passed; +sound_definitions (definition still `long`, sees short prototype -> C4028) 7/7 EXACT. +=> Reproduces lane D. This is the owner-REJECTED "header prototype contradicting its definition" form +(throughput checkpoint 40k 'Rejected' table). Not landable. +### P3 VC7 width lab (lab/width.c, mini.py with sound_definitions cflags) - NEW FINDING +Hypothesis: the load width of a short parameter is not fixed by the type alone; astra research5 tested +coherent `short` only with the retained EARLY-RETURN body. The /Od build (0x877810) and HCEA show a +SINGLE-EXIT body: `result = old_range_index` in the in-range arm, then `if (result == NONE) { loop ... +result = range_index; break; ... }`, `return result;`. +Result (callee load of the 3rd param): +- w_long (production body, long + casts): `mov esi, dword [ebp+0x10]` (control, = January) +- w_short (early-return body, short, no casts): `mov si, word [ebp+0x10]` (= astra's regression) +- w_short_od (/Od single-exit body, short `old_range_index`): `mov esi, dword [ebp+0x10]`, 256 B, + alndiff vs January _sound_definition_find_pitch_range_by_pitch: "no normalized instruction differences". +- w_word / w_short_local (early-return fragments): `mov si, word`. +=> A coherent short prototype+definition IS reachable: the owner must use the /Od-attested single-exit shape. +### P4 coherent short owner (coh/): sound_definitions.c definition rewritten to the /Od 0x877810 single-exit +shape with HCEX param `short old_range_index` (HCEX DIA2Dump: params `sound`(struct sound_definition*), +`pitch`(float), `old_range_index`(short)); /Od statement order in the closest update (result then +closest); /Od if/else after the break (0x87791f jmp exit; 0x877921 jmp over else). Header prototype +`short old_range_index` (coh/sound_definitions.h, injected by --edits). +Result: sound_definitions 7/7 EXACT (owner _sound_definition_find_pitch_range_by_pitch EXACT 256). +### P5 sound_manager with coherent header (coh/sound_manager.c = lane-D candidate: A1 + A2 + plain +`sound->pitch_range_index` args, no `(word)` casts): gate 65/65 EXACT, guard passed. +objeq (non-debug sections + symbols) vs a production gate compile: only the two target .text sections differ. +sound_definitions coh obj vs production gate compile: IDENTICAL (owner bytes unchanged). +### P6 header blast-radius sweep (sweep/): all 16 other sound_definitions.h consumers compiled with production +source vs production source + coh header (via --edits): 16/16 objects IDENTICAL (non-debug sections + +symbols); row counts unchanged. Consumers: predicted_resources xbox_sound_cache devices effects particles +game_engine_multiplayer_sounds hs_library_external hud_sounds ui_widget projectiles weapons objects scenario +game_sound sound_dsound_xbox unit_dialogue. +### P7 storage: pdb_storage on production flags 45 disagreements: 44 sound_manager statics (ours 3, split 2, +not in cachebeta publics) + `_sound_manager_globals` (split 2, ours 2, NOT public, and no UNDEF reference in +any other January split object -> file-static). cand coh/sound_manager_st.c = coh/sound_manager.c + +`static struct sound_manager_globals sound_manager_globals = { 0 };` -> gate 65/65 EXACT, guard passed. +scratch/w/sound_manager/config/symbols.json: 45 in-place line edits (`, "static": true`) on the 44 function +entries in [1815168,1831696) + `_sound_manager_globals` (5057888). Scratch csplit +(build/tools/csplit.exe -i cachebeta.exe -p scratch/w/sound_manager/cfg -o scratch/w/sound_manager/split): +833 objects, ONLY source/sound/sound_manager.obj differs from build/split. +object_audit vs the emulated split (object_audit_t.py, AUDIT_TARGET): 113 January symbols, 0 differ, every +January-owned section ok -> OBJECT AUDIT: PASS. Surplus = 9 literals, 9 header-inline COMDATs, .drectve. +### P8 audits on coh/sound_manager_st.obj (coherent header injected) +- gate --all: 65/65 EXACT, _point_from_line3d guard passed. +- objeq vs production obj: only the 2 target .text sections + `_sound_manager_globals` storage 2->3. +- surplus_identity (production obj, same 9 COMDATs byte-identical in candidate): 9/9 IDENTICAL. +- provider_link (candidate obj): 18 surplus items all PASS; SELECTED-PROVIDER LINK: PASS. +- build/report.json data for sound_manager: .bss 376 / .data 1548 / .rdata 2028 all 100% (3952/3952). +- fake_match_scan on the 3 candidate files: 0 leads. +### P9 strip test of A2's redundant `channel_state == _sound_channel_queued &&` term (coh/strip_redundant.c): +looping -> residual 1360 [sha]; January's `xor eax,eax` @0x37e is lost. The term is load-bearing AND +verbatim in the /Od build (0x89a5a1 `movsx edx,word [ebp-0x70]; cmp edx,2; jne 0x89a866`). Disclosed for review. +/Od frame order new_sound_index [-0x6c] -> channel_state [-0x70] -> permutation_index [-0x74] places the +channel_state declaration between the crossfade block and the else-if block = the outer-if block (candidate). +### P10 law-(g) scan of sound_manager.c: two consumer-local FUNCTION prototypes (`long game_time_get(void);` +duplicate of game/game.h:176 which the TU already includes; `unsigned long system_milliseconds(void);` whose +genuine owner is cseries/cseries_windows.h, included by 24 of the 25 other callers). Fix: delete both, +add `#include "cseries/cseries_windows.h"` after cseries/profile.h (coh/sound_manager_hdr.c). +Result: 65/65 EXACT, guard passed; surplus gains 3 XDK tables (_D3DPRIMITIVETOVERTEXCOUNT, +_D3DSIMPLERENDERSTATEENCODE, _D3DTEXTUREDIRECTENCODE) - surplus_identity_c.py: 21/21 candidate-only +sections IDENTICAL to January's selected providers; provider_link PASS (both orders) for all 21. +(csplit keeps selectany tables only in the selected provider, so their absence from January's +sound_manager split is not evidence against the include; collision_debug admitted with the same D3D surplus.) +Consumer-local DATA externs (sound_data, looping_sound_data, sound_channels, loud_dialog_hack, +debug_looping_sound) left as-is: no definer in the tree (January linker_common COMMON), same accepted state as +admitted collision_debug (21 externs) / render_objects (3). Evidence noted: January references +_sound_data/_looping_sound_data/_sound_channels ONLY from sound_manager.obj (+linker_common). +### FINAL (final/): sound_manager.c 65/65, sound_definitions.c 7/7 (obj IDENTICAL to production), +object_audit vs emulated split PASS (0 of 113 symbols differ), storage vs cachebeta publics: 0 +disagreements in both candidate objects; sound_definitions object_audit PASS. +### P11 objdiff 3.3.1 (build/tools/objdiff-cli.exe, scratch project od_proj/, target = emulated split): +sound_manager final 16085/16085 code, 3952/3952 data, 65/65 fns (control: production 14521/16085, 63/65 = +build/report.json); sound_definitions final 922/922, 212/212, 7/7. +Patches: production.patch (sound_manager.c + sound_definitions.c), header.patch (sound_definitions.h), +symbols.patch (= config/symbols.json copy, 45 line edits), parked.patch (= config/parked.json copy, 2 parks +removed; parked_functions validates: stale [] invalid []). All `git apply --check` clean; applying them to a +copy reproduces the final/ files byte-for-byte. +### P12 mechanism lab (lab/width2.c): h1 = single-exit in-range arm (`result = old_range_index;`) + early-return +loop -> `mov esi, dword [ebp+0x10]` (272 B, not exact); h2 = early-return in-range arm + single-exit loop -> +`mov si, word [ebp+0x10]` (272 B). => The dword parameter load comes from the in-range `result = old_range_index` +copy (param web coalesced with the dword-homed `result`, January `mov dword [ebp-4],0xffffffff`); the full +/Od shape (both single-exit pieces) is needed for the exact 256-byte owner. +NOTE for integrator: production.patch and header.patch MUST land together; the short definition with the old +`long` header (or vice versa) is exactly the owner-rejected mismatch (C4028). + +## 3. Verdict: OBJECT_COMPLETE_CANDIDATE (sound_manager 65/65; sound_definitions unchanged bytes) +Row diff vs production gate: _sound_set_definition_end residual->EXACT (208), _update_channel_for_looping_sound +residual->EXACT (1360); 63 others unchanged. Integrator packet (apply together): + production.patch source/sound/sound_manager.c + source/sound/sound_definitions.c + header.patch source/sound/sound_definitions.h (shared header; 18 consumers, 16 swept IDENTICAL) + symbols.patch config/symbols.json (45 `"static": true` line edits; copy at config/symbols.json) + parked.patch config/parked.json (retire the 2 sound_manager parks; copy at config/parked.json) + config_status.patch config/config.json sound_manager.c NonMatching -> Matching +Review flags (disclosed): (1) A1 restores January's behaviour (0x3d2 -> 0x406) that the production nested form +deviated from - the lane-D orchestrator revert read it as a behaviour change; (2) A2's redundant +`channel_state == _sound_channel_queued &&` is /Od-verbatim and load-bearing; (3) cseries_windows.h include adds +3 identical/link-clean XDK tables; (4) data externs (sound_data etc.) left as consumer-local (collision_debug +precedent). Supersedes the "ABI lie"/"coherent short regresses owner" blocker: the coherent short form works with +the /Od-attested single-exit owner body. +### P13 fallback measurement: production sound_manager.c (A1/A2 absent) + coherent header/definition: +64/65 - _sound_set_definition_end EXACT with or without the `(word)` casts; looping residual 1376 [size, sha]. +So the header+definition packet alone closes set_definition_end (208); the looping row additionally needs A1+A2. diff --git a/research/fifty_objects_20260925/w/sound_manager/config_status.patch b/research/fifty_objects_20260925/w/sound_manager/config_status.patch new file mode 100644 index 00000000..50fa91ad --- /dev/null +++ b/research/fifty_objects_20260925/w/sound_manager/config_status.patch @@ -0,0 +1,11 @@ +--- a/config/config.json ++++ b/config/config.json +@@ -383,7 +383,7 @@ + { "name": "source/sound/sound_scenery_group.c", "index": 8, "status": "Matching" }, + { "name": "source/sound/sound_scenery.c", "index": 9, "status": "Matching" }, + { "name": "source/sound/sound_preferences.c", "index": 10, "status": "Matching" }, +- { "name": "source/sound/sound_manager.c", "index": 11, "status": "NonMatching" }, ++ { "name": "source/sound/sound_manager.c", "index": 11, "status": "Matching" }, + { "name": "source/sound/sound_environment_definitions.c", "index": 12, "status": "Matching" }, + { "name": "source/sound/sound_dsound_xbox.c", "index": 13, "status": "Matching" }, + { "name": "source/sound/sound_definitions.c", "index": 14, "status": "Matching" }, diff --git a/research/fifty_objects_20260925/w/sound_manager/header.patch b/research/fifty_objects_20260925/w/sound_manager/header.patch new file mode 100644 index 00000000..9783ab81 --- /dev/null +++ b/research/fifty_objects_20260925/w/sound_manager/header.patch @@ -0,0 +1,11 @@ +--- a/source/sound/sound_definitions.h ++++ b/source/sound/sound_definitions.h +@@ -215,7 +215,7 @@ + short sound_definition_find_pitch_range_by_pitch( + struct sound_definition *definition, + real pitch, +- long pitch_range_index); ++ short old_range_index); + + short sound_definition_next_permutation( + struct sound_definition *definition, diff --git a/research/fifty_objects_20260925/w/sound_manager/parked.patch b/research/fifty_objects_20260925/w/sound_manager/parked.patch new file mode 100644 index 00000000..c85159a0 --- /dev/null +++ b/research/fifty_objects_20260925/w/sound_manager/parked.patch @@ -0,0 +1,31 @@ +--- a/config/parked.json ++++ b/config/parked.json +@@ -1144,28 +1144,6 @@ + } + }, + { +- "unit": "source/sound/sound_manager", +- "function": "_update_channel_for_looping_sound", +- "class": "unclassified", +- "evidence": "Complete typed looping-channel update reconstructed from January code/relocations and HCEA semantics. It covers properties, cache transitions, linked permutations, definition changes and crossfades. January is 1,360 padded bytes with 61 relocations; canonical is 1,376 with 61. No unique source-level mechanism explains the residual, so it receives zero exact credit. No compiler steering, raw offset, fake dependency, undefined behavior or nonsensical branch is retained. See docs/object_matching_logs/sound_manager_obj_idle_channel_spine_20260908.md. 2026-09-15 (next-150K lane wave n3a): re-baselined at ZERO strict credit and strictly closer than 1376/61. Size and relocation count are now both January-exact (1360/61); the residual is [sha] only. The row stays parked and fuzzy.", +- "measurements": { +- "target": { "size": 1360, "relocation_count": 61, "normalized_sha256": "457d122269e7e06c8b4a557f80eef434e3eb925aa8aaaa73d9e69bce635a6d78" }, +- "base": { "size": 1360, "relocation_count": 61, "normalized_sha256": "cb7925e4a26b946436b50b7c0f3172fdc975c1e48f7f9780f0d6d1cc8bc12f10" }, +- "objdiff_percent": 99.19809 +- } +- }, +- { +- "unit": "source/sound/sound_manager", +- "function": "_sound_set_definition_end", +- "class": "unclassified", +- "evidence": "Complete queued-end-definition transition retained under its corrected semantic target name. January and canonical are both 208 padded bytes with all nine relocations; the code hash remains different. It uses the now-exact bounded channel-summary builder and the typed instance-limit flow. No compiler steering, raw offset, fake dependency, undefined behavior or nonsensical branch is retained. Zero exact credit. See docs/object_matching_logs/sound_manager_obj_idle_channel_spine_20260908.md.", +- "measurements": { +- "target": { "size": 208, "relocation_count": 9, "normalized_sha256": "06f507e27039b2a39192271221e6c7b703aee4d5ae45becdac84f3543095ec13" }, +- "base": { "size": 208, "relocation_count": 9, "normalized_sha256": "4f5a03ed0532981c792521f1ce7cdcc47eef5a3ee2d038caf65f57b1987675d9" }, +- "objdiff_percent": 91.884056 +- } +- }, +- { + "unit": "source/rasterizer/rasterizer_lights", + "function": "_rasterizer_lens_flares_draw", + "class": "unclassified", diff --git a/research/fifty_objects_20260925/w/sound_manager/production.patch b/research/fifty_objects_20260925/w/sound_manager/production.patch new file mode 100644 index 00000000..cb15d007 --- /dev/null +++ b/research/fifty_objects_20260925/w/sound_manager/production.patch @@ -0,0 +1,260 @@ +--- a/source/sound/sound_manager.c ++++ b/source/sound/sound_manager.c +@@ -222,6 +222,7 @@ + #include "errors.h" + #include "data.h" + #include "cseries/profile.h" ++#include "cseries/cseries_windows.h" + #include "cache/sound_cache.h" + #include "math/real_math.h" + #include "sound_manager.h" +@@ -577,11 +578,6 @@ + + /* ---------- prototypes */ + +-long game_time_get( +- void); +-unsigned long system_milliseconds( +- void); +- + static void sound_update_time( + void); + static void detail_sound_random_offset( +@@ -733,7 +729,7 @@ + static struct profile_section sound_render_section = + {"sound_render", NONE, TRUE}; + real sound_fade_exponent = 2.5f; +-struct sound_manager_globals sound_manager_globals = { 0 }; ++static struct sound_manager_globals sound_manager_globals = { 0 }; + + /* ---------- public code */ + +@@ -1471,7 +1467,7 @@ + sound->pitch_range_index = sound_definition_find_pitch_range_by_pitch( + definition, + sound->pitch, +- (word)sound->pitch_range_index); ++ sound->pitch_range_index); + sound->permutation_index = sound_definition_next_permutation( + definition, + sound->pitch_range_index, +@@ -2872,7 +2868,7 @@ + sound_definition_find_pitch_range_by_pitch( + definition, + pitch, +- (word)sound->pitch_range_index) != sound->pitch_range_index && ++ sound->pitch_range_index) != sound->pitch_range_index && + channel->sound_index == *primary_sound_index && + !sound_manager_globals.idling) + { +@@ -2895,17 +2891,19 @@ + + if (sound->type != _sound_stop_track && + (sound->type != _sound_start_track || +- !TEST_FLAG(track->flags, _fade_in_at_start_bit)) && +- (channel_get_state(sound->playing_channel_index) != +- _sound_channel_queued || +- TEST_FLAG(sound->flags, _sound_waiting_for_cache_bit) || +- (channel->playing_permutation->next_permutation_index == NONE && +- sound->next_definition_index != NONE))) ++ !TEST_FLAG(track->flags, _fade_in_at_start_bit))) + { +- if (sound->next_definition_index != NONE) +- { +- if (!channel->playing_permutation || +- channel->playing_permutation->next_permutation_index == NONE) ++ short channel_state = channel_get_state(sound->playing_channel_index); ++ ++ if (channel_state != _sound_channel_queued || ++ TEST_FLAG(sound->flags, _sound_waiting_for_cache_bit) || ++ (channel_state == _sound_channel_queued && ++ channel->playing_permutation->next_permutation_index == NONE && ++ sound->next_definition_index != NONE)) ++ { ++ if (sound->next_definition_index != NONE && ++ (!channel->playing_permutation || ++ channel->playing_permutation->next_permutation_index == NONE)) + { + sound_set_definition_end(channel->sound_index); + definition = sound_definition_get(sound->definition_index); +@@ -2914,70 +2912,70 @@ + sound->pitch_range_index, + struct sound_pitch_range); + } +- } +- else if (!TEST_FLAG(sound->flags, _sound_waiting_for_cache_bit)) +- { +- short permutation_index = sound_definition_next_permutation( +- definition, +- sound->pitch_range_index, +- sound->permutation_index); +- +- if (permutation_index == NONE) ++ else if (!TEST_FLAG(sound->flags, _sound_waiting_for_cache_bit)) + { +- match_assert( +- "c:\\halo\\SOURCE\\sound\\sound_manager.c", +- 0xA1C, +- TEST_FLAG(definition->flags, _sound_definition_linked_permutations_bit)); ++ short permutation_index = sound_definition_next_permutation( ++ definition, ++ sound->pitch_range_index, ++ sound->permutation_index); + +- if (!TEST_FLAG( +- looping_definition->flags, +- _looping_sound_fake_impulse_sound_bit)) ++ if (permutation_index == NONE) + { +- permutation_index = sound_definition_next_permutation( +- definition, +- sound->pitch_range_index, +- NONE); ++ match_assert( ++ "c:\\halo\\SOURCE\\sound\\sound_manager.c", ++ 0xA1C, ++ TEST_FLAG(definition->flags, _sound_definition_linked_permutations_bit)); ++ ++ if (!TEST_FLAG( ++ looping_definition->flags, ++ _looping_sound_fake_impulse_sound_bit)) ++ { ++ permutation_index = sound_definition_next_permutation( ++ definition, ++ sound->pitch_range_index, ++ NONE); ++ } ++ else ++ { ++ sound->type = _sound_stop_track; ++ looping_sound->ordered_sounds_finished = TRUE; ++ } + } +- else ++ ++ if (permutation_index != NONE) + { +- sound->type = _sound_stop_track; +- looping_sound->ordered_sounds_finished = TRUE; ++ sound->permutation_index = permutation_index; ++ SET_FLAG(sound->flags, _sound_waiting_for_cache_bit, TRUE); + } + } + +- if (permutation_index != NONE) +- { +- sound->permutation_index = permutation_index; +- SET_FLAG(sound->flags, _sound_waiting_for_cache_bit, TRUE); +- } +- } +- +- { +- struct sound_permutation *permutation = TAG_BLOCK_GET_ELEMENT( +- &pitch_range->permutations, +- sound->permutation_index, +- struct sound_permutation); +- +- if (sound->type != _sound_stop_track && +- _sound_cache_sound_request( +- permutation, +- FALSE, +- TRUE, +- TRUE)) + { +- SET_FLAG(sound->flags, _sound_waiting_for_cache_bit, FALSE); +- channel_queue_sound(channel_index, permutation); +- +- if (sound->next_definition_index == NONE && +- permutation->next_permutation_index == NONE) ++ struct sound_permutation *permutation = TAG_BLOCK_GET_ELEMENT( ++ &pitch_range->permutations, ++ sound->permutation_index, ++ struct sound_permutation); ++ ++ if (sound->type != _sound_stop_track && ++ _sound_cache_sound_request( ++ permutation, ++ FALSE, ++ TRUE, ++ TRUE)) + { +- if (sound->type == _sound_start_track) +- { +- sound->type = _sound_loop_track; +- } +- else if (sound->type == _sound_stopping_track) ++ SET_FLAG(sound->flags, _sound_waiting_for_cache_bit, FALSE); ++ channel_queue_sound(channel_index, permutation); ++ ++ if (sound->next_definition_index == NONE && ++ permutation->next_permutation_index == NONE) + { +- sound->type = _sound_stop_track; ++ if (sound->type == _sound_start_track) ++ { ++ sound->type = _sound_loop_track; ++ } ++ else if (sound->type == _sound_stopping_track) ++ { ++ sound->type = _sound_stop_track; ++ } + } + } + } +--- a/source/sound/sound_definitions.c ++++ b/source/sound/sound_definitions.c +@@ -95,25 +95,26 @@ + short sound_definition_find_pitch_range_by_pitch( + struct sound_definition *definition, + real pitch, +- long pitch_range_index) ++ short old_range_index) + { + short result = NONE; + +- if ((short)pitch_range_index != NONE && (short)pitch_range_index < definition->pitch_ranges.count) ++ if (old_range_index != NONE && old_range_index < definition->pitch_ranges.count) + { + struct sound_pitch_range *range = TAG_BLOCK_GET_ELEMENT( + &definition->pitch_ranges, +- (short)pitch_range_index, ++ old_range_index, + struct sound_pitch_range); + + if (range->bend_bounds.lower <= pitch && + pitch <= range->bend_bounds.upper && + range->permutations.count) + { +- return (short)pitch_range_index; ++ result = old_range_index; + } + } + ++ if (result == NONE) + { + real closest_pitch_ratio = FLT_MAX; + short range_index; +@@ -128,8 +129,11 @@ + if (range->permutations.count) + { + if (range->bend_bounds.lower <= pitch && pitch <= range->bend_bounds.upper) +- return range_index; +- ++ { ++ result = range_index; ++ break; ++ } ++ else + { + real pitch_ratio = range->bend_bounds.upper < pitch ? + pitch / range->bend_bounds.upper : +@@ -137,8 +141,8 @@ + + if (pitch_ratio < closest_pitch_ratio) + { +- closest_pitch_ratio = pitch_ratio; + result = range_index; ++ closest_pitch_ratio = pitch_ratio; + } + } + } diff --git a/research/fifty_objects_20260925/w/sound_manager/sound_manager.diff b/research/fifty_objects_20260925/w/sound_manager/sound_manager.diff new file mode 100644 index 00000000..35252a8b --- /dev/null +++ b/research/fifty_objects_20260925/w/sound_manager/sound_manager.diff @@ -0,0 +1,183 @@ +--- source/sound/sound_manager.c 2026-09-23 17:32:49.530803700 -0700 ++++ scratch/w/sound_manager/coh/sound_manager_st.c 2026-09-24 01:10:58.878827900 -0700 +@@ -733,7 +733,7 @@ + static struct profile_section sound_render_section = + {"sound_render", NONE, TRUE}; + real sound_fade_exponent = 2.5f; +-struct sound_manager_globals sound_manager_globals = { 0 }; ++static struct sound_manager_globals sound_manager_globals = { 0 }; + + /* ---------- public code */ + +@@ -1471,7 +1471,7 @@ + sound->pitch_range_index = sound_definition_find_pitch_range_by_pitch( + definition, + sound->pitch, +- (word)sound->pitch_range_index); ++ sound->pitch_range_index); + sound->permutation_index = sound_definition_next_permutation( + definition, + sound->pitch_range_index, +@@ -2872,7 +2872,7 @@ + sound_definition_find_pitch_range_by_pitch( + definition, + pitch, +- (word)sound->pitch_range_index) != sound->pitch_range_index && ++ sound->pitch_range_index) != sound->pitch_range_index && + channel->sound_index == *primary_sound_index && + !sound_manager_globals.idling) + { +@@ -2895,17 +2895,19 @@ + + if (sound->type != _sound_stop_track && + (sound->type != _sound_start_track || +- !TEST_FLAG(track->flags, _fade_in_at_start_bit)) && +- (channel_get_state(sound->playing_channel_index) != +- _sound_channel_queued || +- TEST_FLAG(sound->flags, _sound_waiting_for_cache_bit) || +- (channel->playing_permutation->next_permutation_index == NONE && +- sound->next_definition_index != NONE))) ++ !TEST_FLAG(track->flags, _fade_in_at_start_bit))) + { +- if (sound->next_definition_index != NONE) +- { +- if (!channel->playing_permutation || +- channel->playing_permutation->next_permutation_index == NONE) ++ short channel_state = channel_get_state(sound->playing_channel_index); ++ ++ if (channel_state != _sound_channel_queued || ++ TEST_FLAG(sound->flags, _sound_waiting_for_cache_bit) || ++ (channel_state == _sound_channel_queued && ++ channel->playing_permutation->next_permutation_index == NONE && ++ sound->next_definition_index != NONE)) ++ { ++ if (sound->next_definition_index != NONE && ++ (!channel->playing_permutation || ++ channel->playing_permutation->next_permutation_index == NONE)) + { + sound_set_definition_end(channel->sound_index); + definition = sound_definition_get(sound->definition_index); +@@ -2914,70 +2916,70 @@ + sound->pitch_range_index, + struct sound_pitch_range); + } +- } +- else if (!TEST_FLAG(sound->flags, _sound_waiting_for_cache_bit)) +- { +- short permutation_index = sound_definition_next_permutation( +- definition, +- sound->pitch_range_index, +- sound->permutation_index); +- +- if (permutation_index == NONE) ++ else if (!TEST_FLAG(sound->flags, _sound_waiting_for_cache_bit)) + { +- match_assert( +- "c:\\halo\\SOURCE\\sound\\sound_manager.c", +- 0xA1C, +- TEST_FLAG(definition->flags, _sound_definition_linked_permutations_bit)); ++ short permutation_index = sound_definition_next_permutation( ++ definition, ++ sound->pitch_range_index, ++ sound->permutation_index); + +- if (!TEST_FLAG( +- looping_definition->flags, +- _looping_sound_fake_impulse_sound_bit)) ++ if (permutation_index == NONE) + { +- permutation_index = sound_definition_next_permutation( +- definition, +- sound->pitch_range_index, +- NONE); ++ match_assert( ++ "c:\\halo\\SOURCE\\sound\\sound_manager.c", ++ 0xA1C, ++ TEST_FLAG(definition->flags, _sound_definition_linked_permutations_bit)); ++ ++ if (!TEST_FLAG( ++ looping_definition->flags, ++ _looping_sound_fake_impulse_sound_bit)) ++ { ++ permutation_index = sound_definition_next_permutation( ++ definition, ++ sound->pitch_range_index, ++ NONE); ++ } ++ else ++ { ++ sound->type = _sound_stop_track; ++ looping_sound->ordered_sounds_finished = TRUE; ++ } + } +- else ++ ++ if (permutation_index != NONE) + { +- sound->type = _sound_stop_track; +- looping_sound->ordered_sounds_finished = TRUE; ++ sound->permutation_index = permutation_index; ++ SET_FLAG(sound->flags, _sound_waiting_for_cache_bit, TRUE); + } + } + +- if (permutation_index != NONE) + { +- sound->permutation_index = permutation_index; +- SET_FLAG(sound->flags, _sound_waiting_for_cache_bit, TRUE); +- } +- } +- +- { +- struct sound_permutation *permutation = TAG_BLOCK_GET_ELEMENT( +- &pitch_range->permutations, +- sound->permutation_index, +- struct sound_permutation); +- +- if (sound->type != _sound_stop_track && +- _sound_cache_sound_request( +- permutation, +- FALSE, +- TRUE, +- TRUE)) +- { +- SET_FLAG(sound->flags, _sound_waiting_for_cache_bit, FALSE); +- channel_queue_sound(channel_index, permutation); +- +- if (sound->next_definition_index == NONE && +- permutation->next_permutation_index == NONE) ++ struct sound_permutation *permutation = TAG_BLOCK_GET_ELEMENT( ++ &pitch_range->permutations, ++ sound->permutation_index, ++ struct sound_permutation); ++ ++ if (sound->type != _sound_stop_track && ++ _sound_cache_sound_request( ++ permutation, ++ FALSE, ++ TRUE, ++ TRUE)) + { +- if (sound->type == _sound_start_track) +- { +- sound->type = _sound_loop_track; +- } +- else if (sound->type == _sound_stopping_track) ++ SET_FLAG(sound->flags, _sound_waiting_for_cache_bit, FALSE); ++ channel_queue_sound(channel_index, permutation); ++ ++ if (sound->next_definition_index == NONE && ++ permutation->next_permutation_index == NONE) + { +- sound->type = _sound_stop_track; ++ if (sound->type == _sound_start_track) ++ { ++ sound->type = _sound_loop_track; ++ } ++ else if (sound->type == _sound_stopping_track) ++ { ++ sound->type = _sound_stop_track; ++ } + } + } + } diff --git a/research/fifty_objects_20260925/w/sound_manager/symbols.patch b/research/fifty_objects_20260925/w/sound_manager/symbols.patch new file mode 100644 index 00000000..5fdedbbd --- /dev/null +++ b/research/fifty_objects_20260925/w/sound_manager/symbols.patch @@ -0,0 +1,113 @@ +--- a/config/symbols.json ++++ b/config/symbols.json +@@ -7515,57 +7515,57 @@ + { "file_offset": 1815664, "flags": 32, "name": "_sound_enable" }, + { "file_offset": 1815680, "flags": 32, "name": "_sound_scripted_dialog_is_playing" }, + { "file_offset": 1815712, "flags": 32, "name": "_sound_manager_set_sound_environment" }, +-{ "file_offset": 1815744, "flags": 32, "name": "_sound_update_time" }, +-{ "file_offset": 1815792, "flags": 32, "name": "_sound_scale_value" }, +-{ "file_offset": 1815824, "flags": 32, "name": "_sound_definition_is_playable" }, +-{ "file_offset": 1815920, "flags": 32, "name": "_channel_get" }, +-{ "file_offset": 1815984, "flags": 32, "name": "_listener_get" }, +-{ "file_offset": 1816048, "flags": 32, "name": "_sound_definition_promote" }, +-{ "file_offset": 1816208, "flags": 32, "name": "_sound_manager_master_gain" }, +-{ "file_offset": 1816256, "flags": 32, "name": "_sound_delete" }, +-{ "file_offset": 1816336, "flags": 32, "name": "_sound_travel_milliseconds" }, +-{ "file_offset": 1816368, "flags": 32, "name": "_refresh_sound" }, +-{ "file_offset": 1816608, "flags": 32, "name": "_sound_channel_summary_build" }, +-{ "file_offset": 1817120, "flags": 32, "name": "_channel_queue_sound" }, +-{ "file_offset": 1817248, "flags": 32, "name": "_channel_set_properties_hardware" }, +-{ "file_offset": 1817408, "flags": 32, "name": "_channel_get_state" }, +-{ "file_offset": 1817648, "flags": 32, "name": "_channel_stop" }, +-{ "file_offset": 1817776, "flags": 32, "name": "_track_loop_track_sound" }, +-{ "file_offset": 1817840, "flags": 32, "name": "_track_loop_impulse_sound" }, +-{ "file_offset": 1818080, "flags": 32, "name": "_sound_set_definition_begin" }, +-{ "file_offset": 1818112, "flags": 32, "name": "_sound_calculate_fade" }, +-{ "file_offset": 1818416, "flags": 32, "name": "_looping_sound_find" }, +-{ "file_offset": 1818496, "flags": 32, "name": "_limit_pitch" }, +-{ "file_offset": 1818592, "flags": 32, "name": "_render_debug_sound" }, +-{ "file_offset": 1818784, "flags": 32, "name": "_render_debug_looping_sound" }, ++{ "file_offset": 1815744, "flags": 32, "name": "_sound_update_time", "static": true }, ++{ "file_offset": 1815792, "flags": 32, "name": "_sound_scale_value", "static": true }, ++{ "file_offset": 1815824, "flags": 32, "name": "_sound_definition_is_playable", "static": true }, ++{ "file_offset": 1815920, "flags": 32, "name": "_channel_get", "static": true }, ++{ "file_offset": 1815984, "flags": 32, "name": "_listener_get", "static": true }, ++{ "file_offset": 1816048, "flags": 32, "name": "_sound_definition_promote", "static": true }, ++{ "file_offset": 1816208, "flags": 32, "name": "_sound_manager_master_gain", "static": true }, ++{ "file_offset": 1816256, "flags": 32, "name": "_sound_delete", "static": true }, ++{ "file_offset": 1816336, "flags": 32, "name": "_sound_travel_milliseconds", "static": true }, ++{ "file_offset": 1816368, "flags": 32, "name": "_refresh_sound", "static": true }, ++{ "file_offset": 1816608, "flags": 32, "name": "_sound_channel_summary_build", "static": true }, ++{ "file_offset": 1817120, "flags": 32, "name": "_channel_queue_sound", "static": true }, ++{ "file_offset": 1817248, "flags": 32, "name": "_channel_set_properties_hardware", "static": true }, ++{ "file_offset": 1817408, "flags": 32, "name": "_channel_get_state", "static": true }, ++{ "file_offset": 1817648, "flags": 32, "name": "_channel_stop", "static": true }, ++{ "file_offset": 1817776, "flags": 32, "name": "_track_loop_track_sound", "static": true }, ++{ "file_offset": 1817840, "flags": 32, "name": "_track_loop_impulse_sound", "static": true }, ++{ "file_offset": 1818080, "flags": 32, "name": "_sound_set_definition_begin", "static": true }, ++{ "file_offset": 1818112, "flags": 32, "name": "_sound_calculate_fade", "static": true }, ++{ "file_offset": 1818416, "flags": 32, "name": "_looping_sound_find", "static": true }, ++{ "file_offset": 1818496, "flags": 32, "name": "_limit_pitch", "static": true }, ++{ "file_offset": 1818592, "flags": 32, "name": "_render_debug_sound", "static": true }, ++{ "file_offset": 1818784, "flags": 32, "name": "_render_debug_looping_sound", "static": true }, + { "file_offset": 1819136, "flags": 32, "name": "_sound_initialize" }, +-{ "file_offset": 1819568, "flags": 32, "name": "_sound_scale_random_value" }, +-{ "file_offset": 1819616, "flags": 32, "name": "_sound_start_fade" }, +-{ "file_offset": 1819984, "flags": 32, "name": "_sound_stop" }, +-{ "file_offset": 1820368, "flags": 32, "name": "_source_distance_squared" }, +-{ "file_offset": 1820560, "flags": 32, "name": "_source_distance" }, +-{ "file_offset": 1820768, "flags": 32, "name": "_sound_find_like_channel" }, +-{ "file_offset": 1821040, "flags": 32, "name": "_sound_preempts_sound" }, +-{ "file_offset": 1821296, "flags": 32, "name": "_update_channel_for_impulse_sound" }, +-{ "file_offset": 1821824, "flags": 32, "name": "_looping_sound_new" }, +-{ "file_offset": 1822128, "flags": 32, "name": "_sound_set_definition_end" }, +-{ "file_offset": 1822336, "flags": 32, "name": "_detail_sound_random_offset" }, ++{ "file_offset": 1819568, "flags": 32, "name": "_sound_scale_random_value", "static": true }, ++{ "file_offset": 1819616, "flags": 32, "name": "_sound_start_fade", "static": true }, ++{ "file_offset": 1819984, "flags": 32, "name": "_sound_stop", "static": true }, ++{ "file_offset": 1820368, "flags": 32, "name": "_source_distance_squared", "static": true }, ++{ "file_offset": 1820560, "flags": 32, "name": "_source_distance", "static": true }, ++{ "file_offset": 1820768, "flags": 32, "name": "_sound_find_like_channel", "static": true }, ++{ "file_offset": 1821040, "flags": 32, "name": "_sound_preempts_sound", "static": true }, ++{ "file_offset": 1821296, "flags": 32, "name": "_update_channel_for_impulse_sound", "static": true }, ++{ "file_offset": 1821824, "flags": 32, "name": "_looping_sound_new", "static": true }, ++{ "file_offset": 1822128, "flags": 32, "name": "_sound_set_definition_end", "static": true }, ++{ "file_offset": 1822336, "flags": 32, "name": "_detail_sound_random_offset", "static": true }, + { "file_offset": 1822528, "flags": 32, "name": "_sound_stop_impulse" }, + { "file_offset": 1822656, "flags": 32, "name": "_sound_stop_impulse_by_source_and_definition" }, + { "file_offset": 1822768, "flags": 32, "name": "_sound_stop_all" }, +-{ "file_offset": 1822864, "flags": 32, "name": "_source_audible" }, +-{ "file_offset": 1823104, "flags": 32, "name": "_refresh_sounds" }, +-{ "file_offset": 1823648, "flags": 32, "name": "_sound_find_best_channel" }, +-{ "file_offset": 1824064, "flags": 32, "name": "_update_potentially_audible_looping_sound" }, +-{ "file_offset": 1824544, "flags": 32, "name": "_update_channel_for_looping_sound" }, ++{ "file_offset": 1822864, "flags": 32, "name": "_source_audible", "static": true }, ++{ "file_offset": 1823104, "flags": 32, "name": "_refresh_sounds", "static": true }, ++{ "file_offset": 1823648, "flags": 32, "name": "_sound_find_best_channel", "static": true }, ++{ "file_offset": 1824064, "flags": 32, "name": "_update_potentially_audible_looping_sound", "static": true }, ++{ "file_offset": 1824544, "flags": 32, "name": "_update_channel_for_looping_sound", "static": true }, + { "file_offset": 1825904, "flags": 32, "name": "_sound_new_impulse" }, + { "file_offset": 1826880, "flags": 32, "name": "_sound_refresh_looping" }, +-{ "file_offset": 1828016, "flags": 32, "name": "_refresh_listener" }, +-{ "file_offset": 1828512, "flags": 32, "name": "_sound_find_channel" }, +-{ "file_offset": 1829008, "flags": 32, "name": "_update_channels" }, +-{ "file_offset": 1829872, "flags": 32, "name": "_process_looping_sounds" }, ++{ "file_offset": 1828016, "flags": 32, "name": "_refresh_listener", "static": true }, ++{ "file_offset": 1828512, "flags": 32, "name": "_sound_find_channel", "static": true }, ++{ "file_offset": 1829008, "flags": 32, "name": "_update_channels", "static": true }, ++{ "file_offset": 1829872, "flags": 32, "name": "_process_looping_sounds", "static": true }, + { "file_offset": 1830368, "flags": 32, "name": "_sound_idle" }, +-{ "file_offset": 1830480, "flags": 32, "name": "_prioritize_sounds" }, ++{ "file_offset": 1830480, "flags": 32, "name": "_prioritize_sounds", "static": true }, + { "file_offset": 1831216, "flags": 32, "name": "_sound_dispose_from_old_map" }, + { "file_offset": 1831456, "flags": 32, "name": "_sound_render" }, + { "file_offset": 1831696, "flags": 32, "name": "_read_sound_preferences" }, +@@ -23311,7 +23311,7 @@ + { "file_offset": 5057400, "flags": 0, "name": "_bink_globals" }, + { "file_offset": 5057616, "flags": 0, "name": "_bink_pointer_block_count" }, + { "file_offset": 5057624, "flags": 0, "name": "_dsound_error_string", "static": true }, +-{ "file_offset": 5057888, "flags": 0, "name": "_sound_manager_globals" }, ++{ "file_offset": 5057888, "flags": 0, "name": "_sound_manager_globals", "static": true }, + { "file_offset": 5058264, "flags": 0, "name": "?MU_DriverExtension@@3UMU_DRIVER_EXTENSION@@A" }, + { "file_offset": 5070568, "flags": 0, "name": "?XID_Globals@@3U_XID_GLOBALS@@A" }, + { "file_offset": 5070728, "flags": 0, "name": "_XapiMuInfo" }, diff --git a/research/fifty_objects_20260925/w/transport_endpoint_set_winsock/LEDGER.md b/research/fifty_objects_20260925/w/transport_endpoint_set_winsock/LEDGER.md new file mode 100644 index 00000000..0ebeacf8 --- /dev/null +++ b/research/fifty_objects_20260925/w/transport_endpoint_set_winsock/LEDGER.md @@ -0,0 +1,137 @@ +# transport_endpoint_set_winsock worker ledger (lane claude/fifty-objects-20260925, wave 4) + +Unit: source/bungie_net/network/transport_endpoint_set_winsock. Tree 954eebd2. +Missing: _transport_endpoint_set_compare_entries (48), _transport_initialize (416), _poll_endpoint_set (560); parks unclassified. + +## Baseline (gate --all, production copy) +23 EXACT / 3 residual: _poll_endpoint_set [sha] 560; _transport_endpoint_set_compare_entries [sha] 48; +_transport_initialize [size 400!=416, sha]. (baseline_gate.txt) + +## Prior work read (do NOT repeat) +- docs ledgers: set_operations_cluster_20260904 (compare/poll natural), initialize_natural_boundary_20260905 (+ independent review), + claude_lane_d_refresh_HANDOFF_20260922, claude_structural_owner_packet_20260923 rows 163/164. +- Lane D worker dir C:/halo-worktrees/claude-lane-d-refresh-20260922/scratch/lane_d/w/bungie_net__network__transport_endpoint_set_winsock/REPORT.md: + poll: result var + while loops -> 560 [sha]; 13 tail spellings (||, &&, nested, direct returns, result-init timeout) none exact. + init: I1..I15; I4 (explicit zero field stores + re-store pair before fopen + nested fail-first + timeout->NONE loop + redundant + `result = none` before initialized=TRUE) is ONE BYTE from exact (XNetStartup-fail jne targets WSA-fail -5 clone, January the deadline clone). + compare: C1 single-exit, C2 nested single-exit, C3 nested returns: none exact. +- Structural lane dir C:/halo-worktrees/claude-structural-20260923/scratch/lane/w/bungie_net__network__transport_endpoint_set_winsock/REPORT.md: + poll g1 `boolean select_failed = select_result < 0 || select_result == SOCKET_ERROR; if (select_failed)` -> EXACT, owner-gated + (named boolean attested only by layout). micro-lab: VC7 lays out bare `if (A||B) X else Y` else-first; materialised value gives January layout. + h1 function-scope flag -> 576 worse. init rz1 (zero stores + restore pair) 416=416 with 2 epilogue diffs; rz4 long result inert; rz5 assume-fail same. + compare c2 single-exit, c3 nested ifs, c4 pointer-to-entry locals, c5 b declared first (byte-identical to baseline): none exact. +- Owner packet 20260923: poll boolean and init zero stores are OWNER-HELD items (redundant stores / unattested named boolean). + +## Finding F1: October 2001 builds (data-only) +- xbe_tool.py (read-only XBE parser + capstone). 2276betaP.xbe (Oct 12 2001, asserts on): transport_initialize at VA 0x82130 + is instruction-for-instruction identical to January cachebeta.xbe 0x821a0 (136/136 insns, 0 diffs after address masking) + -> the redundant zero stores / re-store pair / ebx pin are a stable ORIGINAL source property (Oct+Jan), not a January accident. + 2276P.xbe/default.xbe are no-assert release builds (ethernet string ref at 0x64037). + +## Finding F2: _net_startup_debug is FILE-STATIC and CALLED in January's TU (new evidence) +- pdb_storage: `_net_startup_debug` absent from cachebeta publics => file-static (only disagreement for the unit). +- No other January split object references it (xref_check: 0), and no relocation in January's own obj targets it. +- Lab (lab_static_unused.c): `static void net_startup_debug(void)` with NO caller -> VC7 does NOT emit it (UNWRITTEN 16). + lab_static_called.c (call added in transport_initialize) -> emitted, EXACT 16, call inlined to nothing. +- => VC7 static-COMDAT law: January's source both defines net_startup_debug as static AND calls it somewhere in this TU + (the empty body inlines away, leaving no bytes). The call is a genuine missing January statement; placement unknown (bytes-invisible). + +## Probe P1 (lab): net_startup_debug static + call placement on lane-D I4 body (i4_P0..P9) +- Hypothesis: the missing inlined call (F2) perturbs IL/block numbering and flips the XNetStartup-fail cross-jump target. +- Result: I4 on this tree = raw normalized diff at ONE byte (0x10e, jne target 0x135 WSA-fail clone vs January 0x178 deadline clone); + relocations equal (pooled-literal symbolic targets). All 10 placements (entry, block top, before fopen, before XNetStartup, + WSA arm, before deadline, before XNetRandom, after initialized=TRUE, before result=none, before return): IDENTICAL (1 byte). INERT. +- /FAsc (i4.cod): label $L18836 (optimizer-created) sits on `pop edi` of the WSA-fail tail; the XNetStartup-fail block was cross-jumped into it. + +## Probe P2 (lab oracle only): TU name-count scan before compare_entries (oracle/k00..k32) +- Hypothesis: compare_entries' EAX/ECX swap is a TU name-count (arena ordinal) tie. +- 0..32 opaque struct tags inserted right before its definition: compare_entries residual at EVERY K. Not a name-count tie in this range. + +## Probe P3: transport_initialize result-structure grid (grid/gen_init.py, 16 shapes on the I4 body, stores kept) +- Hypothesis (lane-D I13 + micro-lab micro/m4): where result's 0/-5 are assigned decides which -5 tail is canonical. +- Axes: result init at declaration vs outer else; explicit `result = none` on success; XNetStartup-fail then-first vs else-last; + assume-failure (result=-5 at block top). +- Result: best = init_decl_s1_x0_a0 (== I4) ndiff 1 (0x10e). decl+x1 variants 12-17 bytes (WSA tail gets `mov eax,-5` + before pops, already-init path shares WSA pops); assume-failure variants 432 B; outer-else variants 253-270 bytes. None exact. +- Micro-lab (micro/t1,m2,m4,m5,gen.py; frameless): X->D only when result has no declaration initializer (then no hoisted xor); + January needs BOTH the hoisted xor and X->D -> not reproduced by result placement alone. +- /FAsc: the XNetStartup-fail target label $L18836 is optimizer-created; the source exit label $L18468 is S's epilogue. + +## Finding F3: whole TU identical Oct 2001 betaP vs Jan 2002 (data-only) +- jan_tu_xbe.txt (cachebeta.xbe 0x81e20..0x82d00 = split 0x70420..0x71300) vs oct_tu_xbe.txt (2276betaP 0x81db0..): + 1353/1353 instructions identical after address masking; all 39 assert line numbers identical (lines.py). + => transport_endpoint_set_winsock.c was unchanged Oct->Jan; every residual feature (zero stores, `<0`/`==-1` pair, + compare EAX/ECX colouring, XNetStartup-fail -> deadline tail) is a stable original-source property. + +## Finding F4: Oct 2001 RELEASE build 2276P.xbe transport_initialize @0x63f70 (no asserts, aligned frame, LTCG-style reg args) +- The bypass_security fopen block is COMPILED OUT (#if'd) in release, but the re-store pair + `cfgSizeOfStruct = 0xb; cfgFlags = bl(0)` SURVIVES, placed right before XNetStartup (mov byte [esp+0x10],0xb; mov [esp+0x11],bl), + and the first-block zero stores (cfgFlags, Recv/SendBufsize via bl) survive too. + => the re-store pair is a source statement pair OUTSIDE the conditional bypass block (not an artifact of it); third build attesting it. +- Release XNetStartup-fail `jne 0x640bd` also targets the DEADLINE-fail tail (X->D), as in January. + +## Probe P4: storage packet (static net_startup_debug + call) is byte-inert +- lab_static_called.c (static + `net_startup_debug();` at transport_initialize entry) vs production obj (secdiff.py): + only `_net_startup_debug` storage 2->3; all 26 function sections section_infos_equal. Needs symbols.json line 1368 `"static": true`. +- P3b: loop shape (while with PENDING seed, for(;;)+break) INERT (1 byte); result reuse for the WSA short INERT (1 byte); + `result = -5` before the cleanup calls in W / D / both: 432-448 B (result gets a callee-saved reg). None exact. + +## Probe P5 (lab): which -5 tail the XNetStartup-fail joins (micro/n.c, n_else.c; real lab_long_*.c) +- Micro law (frameless micro, N = 2..4 fail blocks): with the result's 0 initialiser in the ENTRY block (hoisted xor) + the XNetStartup-fail joins the FIRST -5 tail; without it (outer else / direct returns) it joins the LAST -5 tail. +- Real function: outer-else / long+direct-returns / long+mixed variants reproduce January's X->D target (jne 0x178) but lose the + hoisted `xor eax,eax` and move S's xor into a shared `pop;pop;xor;pop` R_0 epilogue (253 raw diffs, 1-byte shift). + `long` return + single-exit result: 432 B. January combines BOTH (hoisted xor + S xor before store AND X->D): not reproduced. +- Conclusion: the 1-byte residual is the -5 tail-join choice; no natural shape found in 30+ structural variants (lane D 15 + structural 7 + this lane 25). + +## Probe P6: compare_entries spelling census (micro/cmp1..cmp4.c, 25 spellings, frameless micro with unit cflags) +- Hypothesis: January colours A=eax (coalesced with the `a` pointer) and B=ecx because A outranks B in its IL; a spelling that + references A more (or B less) should flip it. +- Every register-held spelling gives A=ecx, B=eax (base, ==NULL forms, else-return, single-exit, operand-order x4 combos, + andnot); nested/ternary forms make A a memory compare (`cmp [ecx],0`), 0/1 returns become setcc. B-first tests colour the + FIRST-tested value into its pointer register - i.e. VC7 gives eax to the value tested in two later blocks. +- Release build 2276P.xbe (frameless, different config) compare @0x641c0 ALSO has A=eax/B=ecx -> robust source property, and + the P2 name-count scan is negative. No natural spelling found; stop rule (only an interchangeable register left). + +## Probe P7: fuzzy (isolated objdiff 3.3.1 project, fuzzy.py) of transport_initialize shapes +- production 78.47794; I4 (+stores, owner-held) 99.963234; i4_nostores (I4 minus the four redundant stores) 89.117645; + i3_nostores (single-exit, fail-first nesting, timeout->NONE loop, NO redundant statements) 88.63971. + +## Audit on cand_combined (fuzzy init + storage packet) - object NOT complete (3 code rows) +- csplit regen with scratch cfg (symbols.json line 1368 `"static": true`): 833 objects, only this obj differs, only + `_net_startup_debug` storage 2->3. object_audit vs regen split: 49 January symbols 0 differ; DIFFs = the 3 residual .text only. +- surplus_identity: 0 candidate-only code COMDATs. provider_link: SELECTED-PROVIDER LINK PASS (3 pooled literals, 3 D3D tables). +- build/report.json: .bss 8/8 + .rdata 444/444 = data 100%. +- fake_match_scan: only the inherited /Od-attested add_endpoint_to_set identical-branches lead. + +## Storage packet needs a shared-header edit (transport.h:90 declares `void net_startup_debug(void);`) +- A static definition under that extern prototype is the brief-7 owner-gated "extern prototype over a static definition". + So the packet = remove the transport.h prototype (hdr/transport.h, transport_h_storage.patch) + static + call + symbols.json. +- Paired shadow-header sweep (sweep.py: each consumer compiled twice from a scratch root whose bungie_net/network/transport.h + shadows the real one - verified with an #error probe - identical cflags; ctrl = real header, test = edited header): + 13 consumers (transport_address, transport_endpoint_set_winsock, transport_endpoint_winsock, game, ui_widget_event_handler_functions, + ui_widget_game_data_input_functions, network_client_manager, network_client_message_handler, network_connection, + network_game_globals, network_server_manager, network_server_message_handler, telnet_console): + 1,876 sections, ONLY difference = `_net_startup_debug` storage 2->3 in this TU. Zero declaration-count flips. +- Under the edited header vs January: cand_combined 23 exact (same 3 residual), cand_owner_gated 24 exact (init 1 byte + compare). + +## FINAL STATE +- cand_combined.c (= production.patch + transport_h_storage.patch + symbols.patch): landable, zero new exact credit. + (a) transport_initialize single-exit reconstruction: objdiff 78.47794 -> 88.63971; target 416/33 vs 400/33, + new base sha d5ca96192c597078bf92d9707918dc4888fd6edae9d9bc8c6393ebf1f4159e59 (park re-measure). + Remaining machine diff: January's four zero stores + re-store pair (cfgFlags=bl, Recv/SendBufsize=bl, size/flags re-store + before fopen) and the EBX zero pin they create (LAW Z), `mov eax,-5`/xor scheduling that follows from the pin. + (b) storage packet (net_startup_debug static + called, header prototype removed, symbols.json line 1368 static): byte-inert. +- cand_owner_gated.c (owner_gated.patch): + January/Oct/release-attested redundant stores (I4) + g1 poll boolean: + 24/26 exact; transport_initialize ONE byte (0x10e: XNetStartup-fail joins the WSA -5 tail, January the deadline tail); + compare_entries EAX/ECX tie. Not landable (owner items: redundant stores; unattested staging boolean). + +## Integrator notes +- Apply: production.patch + transport_h_storage.patch + symbols.patch (line 1368 in place; edited full copy config/symbols.json), + then csplit regen. The storage half (static + call + header + symbols) must land ATOMICALLY; production_fuzzy_only.patch is the + init change alone (no storage), storage_only.patch the storage source change alone (both git-apply clean). +- Park `_transport_initialize` re-measure: base size 400, relocs 33, sha d5ca96192c597078bf92d9707918dc4888fd6edae9d9bc8c6393ebf1f4159e59, + objdiff 88.63971. Parks for poll/compare unchanged (98.53933 / 97.61905). No park retired. +- Consumer sweep list for transport.h: consumers.txt (13 TUs), result above (0 flips). +VERDICT: object blocked. poll exact only with owner-gated boolean; init needs owner ruling on the Oct/Jan/release-attested redundant +stores AND still misses one byte (-5 tail join); compare_entries is an EAX/ECX colouring tie with no source lever found. diff --git a/research/fifty_objects_20260925/w/transport_endpoint_set_winsock/cand_combined.c b/research/fifty_objects_20260925/w/transport_endpoint_set_winsock/cand_combined.c new file mode 100644 index 00000000..afd3e027 --- /dev/null +++ b/research/fifty_objects_20260925/w/transport_endpoint_set_winsock/cand_combined.c @@ -0,0 +1,789 @@ +/* +TRANSPORT_ENDPOINT_SET_WINSOCK.C + +symbols in this file: +00070420 0010: + _net_startup_debug (0000) +00070430 0040: + _transport_endpoint_set_get_next_index (0000) +00070470 0080: + _transport_push_key (0000) +000704F0 0040: + _transport_pop_key (0000) +00070530 0070: + _transport_get_nonce (0000) +000705A0 0070: + _transport_nonce_is_equal (0000) +00070610 0070: + _transport_is_nonce (0000) +00070680 0050: + _transport_client_stop (0000) +000706D0 0030: + _transport_get_xnaddr (0000) +00070700 0040: + _transport_get_key_id (0000) +00070740 0060: + _transport_get_key (0000) +000707A0 01a0: + _transport_initialize (0000) +00070940 0030: + _transport_dispose (0000) +00070970 0010: + _transport_network_available (0000) +00070980 0100: + _create_endpoint_set (0000) +00070A80 0090: + _delete_endpoint_set (0000) +00070B10 0030: + _transport_endpoint_set_compare_entries (0000) +00070B40 0230: + _poll_endpoint_set (0000) +00070D70 0150: + _add_endpoint_to_set (0000) +00070EC0 00f0: + _remove_endpoint_from_set (0000) +00070FB0 0070: + _rewind_endpoint_set (0000) +00071020 0080: + _get_next_endpoint_from_set (0000) +000710A0 0060: + _count_endpoints_in_set (0000) +00071100 00a0: + _transport_server_initialize (0000) +000711A0 00a0: + _transport_server_terminate (0000) +00071240 00c0: + _transport_client_start (0000) +00256000 0004: + ??_C@_03KCHOJKKI@set?$AA@ (0000) +00256008 0043: + ??_C@_0ED@JLJCEPLC@c?3?2halo?2SOURCE?2bungie_net?2networ@ (0000) +0025604C 000b: + ??_C@_0L@LJNLIMFC@0?5?$DN?$DN?5error?$AA@ (0000) +00256058 0015: + ??_C@_0BF@BILAEEIK@global_key_depth?5?$DO?50?$AA@ (0000) +00256070 001e: + ??_C@_0BO@NAEOGANL@bytes?5?$DN?$DN?5sizeof?$CIglobal_nonce?$CJ?$AA@ (0000) +00256090 000c: + ??_C@_0M@HAHFDDCN@dst?5?$CB?$DN?5NULL?$AA@ (0000) +0025609C 000c: + ??_C@_0M@MAJHCAP@src?5?$CB?$DN?5NULL?$AA@ (0000) +002560A8 0022: + ??_C@_0CC@EEMKELAP@XNET_STARTUP_BYPASS_SECURITY?5?$FLON@ (0000) +002560CC 0017: + ??_C@_0BH@JKFKBOIJ@d?3?2bypass_security?4txt?$AA@ (0000) +002560E4 0021: + ??_C@_0CB@GPCGELJA@xbox?5ethernet?5link?5is?5?$CFs?$CFs?$CFs?$CFs?$CFs@ (0000) +00256108 000e: + ??_C@_0O@GLMIBBEG@not?5connected?$AA@ (0000) +00256118 000a: + ??_C@_09JGOMOAGJ@connected?$AA@ (0000) +00256124 000d: + ??_C@_0N@IDEDDGND@?5at?5100?5Mbps?$AA@ (0000) +00256134 000c: + ??_C@_0M@PHBFBOED@?5at?510?5Mbps?$AA@ (0000) +00256140 0015: + ??_C@_0BF@IFMPKCKC@?5in?5full?9duplex?5mode?$AA@ (0000) +00256158 0015: + ??_C@_0BF@CEMKPCLG@?5in?5half?9duplex?5mode?$AA@ (0000) +00256170 0012: + ??_C@_0BC@JBFMBDMK@max_endpoints?5?$DO?50?$AA@ (0000) +00256184 0015: + ??_C@_0BF@KAELMCII@set?5?$CG?$CG?5set?9?$DOep_array?$AA@ (0000) +0025619C 000a: + ??_C@_09OCPCIGPM@ep?5?$CG?$CG?5set?$AA@ (0000) +002561A8 0016: + ??_C@_0BG@FPPJIENA@0?5?$DN?$DN?5global_key_depth?$AA@ (0000) +0031CE30 0008: + _transport_initialized (0000) + _global_client_active (0001) + _global_key_depth (0004) +*/ + +/* ---------- headers */ + +#include "cseries/cseries.h" +#include "cseries/cseries_windows.h" +#include "cseries/errors.h" +#include "bungie_net/network/transport.h" +#include "bungie_net/network/transport_endpoint_winsock.h" +#include "memory/byte_swapping.h" + +/* ---------- constants */ + +enum +{ + TRANSPORT_NONCE_LENGTH = 8, +}; + +/* ---------- macros */ + +/* ---------- structures */ + +struct server_transport_globals +{ + boolean initialized; +}; + +struct transport_endpoint; + +struct transport_endpoint_set +{ + fd_set sockets; + struct transport_endpoint **ep_array; + long max_endpoints; + long last_endpoint_index; + long current_endpoint_index; + long needs_compaction; +}; + +typedef char winsock_fd_set_size_assert[ + sizeof(fd_set) == 0x104 ? 1 : -1]; +typedef char transport_endpoint_set_ep_array_offset_assert[ + offsetof(struct transport_endpoint_set, ep_array) == 0x104 ? 1 : -1]; +typedef char transport_endpoint_set_max_endpoints_offset_assert[ + offsetof(struct transport_endpoint_set, max_endpoints) == 0x108 ? 1 : -1]; +typedef char transport_endpoint_set_last_endpoint_index_offset_assert[ + offsetof(struct transport_endpoint_set, last_endpoint_index) == 0x10C ? 1 : -1]; +typedef char transport_endpoint_set_current_endpoint_index_offset_assert[ + offsetof(struct transport_endpoint_set, current_endpoint_index) == 0x110 ? 1 : -1]; +typedef char transport_endpoint_set_needs_compaction_offset_assert[ + offsetof(struct transport_endpoint_set, needs_compaction) == 0x114 ? 1 : -1]; +typedef char transport_endpoint_set_size_assert[ + sizeof(struct transport_endpoint_set) == 0x118 ? 1 : -1]; + +/* ---------- prototypes */ + +static long transport_endpoint_set_get_next_index( + struct transport_endpoint_set *set); +static int __cdecl transport_endpoint_set_compare_entries( + void const *a, + void const *b); + +/* ---------- globals */ + +boolean transport_initialized = FALSE; +boolean global_client_active = FALSE; +long global_key_depth = 0; +struct server_transport_globals server_transport_globals; +extern XNADDR global_address; +extern XNKID global_key_id; +extern XNKEY global_key; +extern byte global_nonce[TRANSPORT_NONCE_LENGTH]; + +/* ---------- private code */ + +static void net_startup_debug( + void) +{ + return; +} + +static long transport_endpoint_set_get_next_index( + struct transport_endpoint_set *set) +{ + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x39, + set); + /* January permits one-past-capacity here; preserve the original boundary. */ + if (set->last_endpoint_index > set->max_endpoints - 1) + { + return NONE; + } + return set->last_endpoint_index + 1; +} + +/* ---------- public code */ + +void transport_push_key( + const XNKEY *key, + const XNKID *key_id) +{ + int error; + + global_key = *key; + global_key_id = *key_id; + if (global_key_depth == 0) + { + error = XNetRegisterKey(&global_key_id, &global_key); + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x5C, + 0 == error); + } + global_key_depth++; + return; +} + +XNADDR *transport_get_xnaddr( + XNADDR *address) +{ + *address = global_address; + return address; +} + +XNKID transport_get_key_id( + void) +{ + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0xE0, + global_key_depth > 0); + return global_key_id; +} + +XNKEY transport_get_key( + void) +{ + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0xE7, + global_key_depth > 0); + return global_key; +} + +void transport_pop_key( + void) +{ + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x66, + global_key_depth > 0); + global_key_depth--; + if (global_key_depth == 0) + { + XNetUnregisterKey(&global_key_id); + } + return; +} + +short transport_initialize( + void) +{ + short result = _transport_error_none; + + if (!transport_initialized) + { + WSADATA wsa_data = { 0 }; + XNetStartupParams startup_params = { 0 }; + DWORD link_status; + DWORD address_status; + unsigned long deadline; + FILE *bypass_file; + short wsa_error; + + net_startup_debug(); + startup_params.cfgSizeOfStruct = sizeof(startup_params); + startup_params.cfgPrivatePoolSizeInPages = 24; + startup_params.cfgEnetReceiveQueueLength = 8; + startup_params.cfgIpFragMaxSimultaneous = 4; + startup_params.cfgIpFragMaxPacketDiv256 = 8; + startup_params.cfgSockMaxSockets = 128; + startup_params.cfgKeyRegMax = 1; + startup_params.cfgSecRegMax = 32; + + link_status = XNetGetEthernetLinkStatus(); + error( + _error_log, + "xbox ethernet link is %s%s%s%s%s", + (link_status & XNET_ETHERNET_LINK_ACTIVE) ? "connected" : "not connected", + (link_status & XNET_ETHERNET_LINK_100MBPS) ? " at 100 Mbps" : "", + (link_status & XNET_ETHERNET_LINK_10MBPS) ? " at 10 Mbps" : "", + (link_status & XNET_ETHERNET_LINK_FULL_DUPLEX) ? " in full-duplex mode" : "", + (link_status & XNET_ETHERNET_LINK_HALF_DUPLEX) ? " in half-duplex mode" : ""); + + bypass_file = fopen("d:\\bypass_security.txt", "r"); + if (bypass_file) + { + error(_error_silent, "XNET_STARTUP_BYPASS_SECURITY [ON]"); + startup_params.cfgFlags |= XNET_STARTUP_BYPASS_SECURITY; + fclose(bypass_file); + } + + if (XNetStartup(&startup_params) != 0) + { + result = _transport_error_not_initialized; + } + else + { + wsa_error = WSAStartup(MAKEWORD(2, 0), &wsa_data); + if (wsa_error != 0) + { + XNetCleanup(); + winsock_error_to_string(wsa_error); + result = _transport_error_not_initialized; + } + else + { + deadline = system_milliseconds() + 10000; + do + { + address_status = XNetGetTitleXnAddr(&global_address); + if (system_milliseconds() > deadline) + { + address_status = XNET_GET_XNADDR_NONE; + } + } + while (address_status == XNET_GET_XNADDR_PENDING); + + if (address_status == XNET_GET_XNADDR_NONE) + { + WSACleanup(); + XNetCleanup(); + result = _transport_error_not_initialized; + } + else + { + XNetRandom(global_nonce, sizeof(global_nonce)); + transport_initialized = TRUE; + } + } + } + } + + return result; +} + +void transport_client_stop( + void) +{ + if (global_client_active) + { + transport_pop_key(); + global_client_active = FALSE; + } + return; +} + +short transport_server_initialize( + void) +{ + XNKEY key; + XNKID key_id; + + transport_client_stop(); + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x79, + 0 == global_key_depth); + server_transport_globals.initialized = TRUE; + XNetCreateKey(&key_id, &key); + transport_push_key(&key, &key_id); + return _transport_error_none; +} + +short transport_server_terminate( + void) +{ + transport_client_stop(); + transport_pop_key(); + memset(&server_transport_globals, 0, sizeof(server_transport_globals)); + return _transport_error_none; +} + +short transport_dispose( + void) +{ + short result = _transport_error_none; + + if (transport_initialized) + { + WSACleanup(); + XNetCleanup(); + transport_initialized = FALSE; + } + else + { + result = _transport_error_not_initialized; + } + + return result; +} + +boolean transport_network_available( + void) +{ + boolean available = XNetGetEthernetLinkStatus() & XNET_ETHERNET_LINK_ACTIVE; + + return available; +} + +struct transport_endpoint_set *create_endpoint_set( + short max_endpoints) +{ + struct transport_endpoint_set *set; + + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x196, + transport_initialized); + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x197, + max_endpoints > 0); + set = match_malloc( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x199, + sizeof(*set)); + if (set) + { + if (max_endpoints <= FD_SETSIZE) + { + set->needs_compaction = FALSE; + FD_ZERO(&set->sockets); + set->ep_array = debug_malloc( + max_endpoints * sizeof(*set->ep_array), + TRUE, + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x1A2); + if (set->ep_array) + { + set->max_endpoints = max_endpoints; + set->last_endpoint_index = NONE; + set->current_endpoint_index = 0; + } + else + { + match_free( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x1AA, + set); + set = NULL; + } + } + else + { + match_free( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x1B0, + set); + set = NULL; + } + } + return set; +} + +short delete_endpoint_set( + struct transport_endpoint_set *set) +{ + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x1BB, + set && set->ep_array); + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x1BC, + transport_initialized); + match_free( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x1BE, + set->ep_array); + match_free( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x1BF, + set); + return _transport_error_none; +} + +/* ---------- private code */ + +static int __cdecl transport_endpoint_set_compare_entries( + void const *a, + void const *b) +{ + struct transport_endpoint *endpoint_a = *(struct transport_endpoint *const *)a; + struct transport_endpoint *endpoint_b = *(struct transport_endpoint *const *)b; + + if (!endpoint_a && endpoint_b) + { + return 1; + } + else if (endpoint_a && !endpoint_b) + { + return -1; + } + return 0; +} + +/* ---------- public code */ + +short poll_endpoint_set( + struct transport_endpoint_set *set, + word timeout) +{ + short result = _transport_error_none; + struct timeval timeout_value; + fd_set readable_sockets; + long endpoint_index = 0; + long select_result; + + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x1DD, + set); + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x1DE, + transport_initialized); + + timeout_value.tv_usec = timeout * MILLISECONDS_PER_SECOND; + timeout_value.tv_sec = 0; + + if (set->needs_compaction) + { + qsort( + set->ep_array, + set->last_endpoint_index + 1, + sizeof(*set->ep_array), + transport_endpoint_set_compare_entries); + /* January has no lower-bound guard when every entry has been removed. */ + while (!set->ep_array[set->last_endpoint_index]) + { + set->last_endpoint_index--; + } + + FD_ZERO(&set->sockets); + while (endpoint_index <= set->last_endpoint_index) + { + FD_SET(set->ep_array[endpoint_index]->socket, &set->sockets); + SET_FLAG(set->ep_array[endpoint_index]->flags, _transport_endpoint_readable_bit, FALSE); + endpoint_index++; + } + set->needs_compaction = FALSE; + } + else + { + while (endpoint_index <= set->last_endpoint_index) + { + SET_FLAG(set->ep_array[endpoint_index]->flags, _transport_endpoint_readable_bit, FALSE); + endpoint_index++; + } + } + + memcpy(&readable_sockets, &set->sockets, sizeof(readable_sockets)); + select_result = select( + set->last_endpoint_index + 1, + &readable_sockets, + NULL, + NULL, + &timeout_value); + if (select_result > 0) + { + for (endpoint_index = 0; + endpoint_index <= set->last_endpoint_index; + endpoint_index++) + { + if (set->ep_array[endpoint_index]->socket == INVALID_SOCKET) + { + result = _transport_error_bad_endpoint; + break; + } + if (FD_ISSET(set->ep_array[endpoint_index]->socket, &readable_sockets)) + { + SET_FLAG(set->ep_array[endpoint_index]->flags, _transport_endpoint_readable_bit, TRUE); + } + } + } + else if (select_result < 0) + { + winsock_error_to_string(WSAGetLastError()); + result = _transport_error_poll_error; + } + else + { + result = _transport_result_poll_timeout; + } + return result; +} + +short add_endpoint_to_set( + struct transport_endpoint *ep, + struct transport_endpoint_set *set) +{ + short result = _transport_error_none; + long endpoint_index; + + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x22F, + ep && set); + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x230, + transport_initialized); + + endpoint_index = transport_endpoint_set_get_next_index(set); + if (endpoint_index >= 0) + { + set->ep_array[endpoint_index] = ep; + /* the listening test with two identical FD_SET arms is original: January and the first-party debug build both have it */ + if (TEST_FLAG(ep->flags, _transport_endpoint_listening_bit)) + { + FD_SET(set->ep_array[endpoint_index]->socket, &set->sockets); + } + else + { + FD_SET(set->ep_array[endpoint_index]->socket, &set->sockets); + } + set->last_endpoint_index++; + SET_FLAG(ep->flags, _transport_endpoint_in_set_bit, TRUE); + } + else + { + result = _transport_error_endpoint_set_full; + } + return result; +} + +short remove_endpoint_from_set( + struct transport_endpoint *ep, + struct transport_endpoint_set *set) +{ + short result = _transport_error_endpoint_not_in_set; + long endpoint_index = 0; + + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x255, + ep && set); + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x256, + transport_initialized); + + while (endpoint_index <= set->last_endpoint_index) + { + if (set->ep_array[endpoint_index] == ep) + { + FD_CLR(ep->socket, &set->sockets); + SET_FLAG(ep->flags, _transport_endpoint_in_set_bit, FALSE); + set->ep_array[endpoint_index] = NULL; + set->needs_compaction = TRUE; + result = _transport_error_none; + break; + } + endpoint_index++; + } + return result; +} + +void rewind_endpoint_set( + struct transport_endpoint_set *set) +{ + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x26D, + set); + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x26E, + transport_initialized); + set->current_endpoint_index = 0; + return; +} + +struct transport_endpoint *get_next_endpoint_from_set( + struct transport_endpoint_set *set) +{ + struct transport_endpoint *endpoint = NULL; + + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x27A, + set); + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x27B, + transport_initialized); + if (set->current_endpoint_index <= set->last_endpoint_index) + { + endpoint = set->ep_array[set->current_endpoint_index++]; + } + return endpoint; +} + +long count_endpoints_in_set( + struct transport_endpoint_set *set) +{ + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x289, + set); + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x28A, + transport_initialized); + return set->last_endpoint_index + 1; +} + + +void transport_get_nonce( + void *dst, + long bytes) +{ + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x97, + dst != NULL); + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x98, + bytes == sizeof(global_nonce)); + memcpy(dst, global_nonce, sizeof(global_nonce)); + return; +} + +boolean transport_nonce_is_equal( + void const *src, + void const *dst) +{ + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0xA3, + src != NULL); + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0xA4, + dst != NULL); + + return (boolean)(memcmp(src, dst, sizeof(global_nonce)) == 0); +} + +boolean transport_is_nonce( + void const *src, + long bytes) +{ + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0xAF, + src != NULL); + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0xB0, + bytes == sizeof(global_nonce)); + return transport_nonce_is_equal(src, global_nonce); +} + +void transport_client_start( + XNADDR const *xnaddr, + XNKEY const *key, + XNKID const *key_id, + word port, + struct transport_address *address) +{ + IN_ADDR in_addr; + + transport_client_stop(); + transport_push_key(key, key_id); + XNetXnAddrToInAddr(xnaddr, key_id, &in_addr); + address->address.long_words[0] = SWAP4(in_addr.s_addr); + address->address_length = IPV4_ADDRESS_LENGTH; + address->port = port; + address->address_type = 0; + global_client_active = TRUE; + + return; +} + +/* ---------- private code */ diff --git a/research/fifty_objects_20260925/w/transport_endpoint_set_winsock/cand_fuzzy.c b/research/fifty_objects_20260925/w/transport_endpoint_set_winsock/cand_fuzzy.c new file mode 100644 index 00000000..614a902f --- /dev/null +++ b/research/fifty_objects_20260925/w/transport_endpoint_set_winsock/cand_fuzzy.c @@ -0,0 +1,788 @@ +/* +TRANSPORT_ENDPOINT_SET_WINSOCK.C + +symbols in this file: +00070420 0010: + _net_startup_debug (0000) +00070430 0040: + _transport_endpoint_set_get_next_index (0000) +00070470 0080: + _transport_push_key (0000) +000704F0 0040: + _transport_pop_key (0000) +00070530 0070: + _transport_get_nonce (0000) +000705A0 0070: + _transport_nonce_is_equal (0000) +00070610 0070: + _transport_is_nonce (0000) +00070680 0050: + _transport_client_stop (0000) +000706D0 0030: + _transport_get_xnaddr (0000) +00070700 0040: + _transport_get_key_id (0000) +00070740 0060: + _transport_get_key (0000) +000707A0 01a0: + _transport_initialize (0000) +00070940 0030: + _transport_dispose (0000) +00070970 0010: + _transport_network_available (0000) +00070980 0100: + _create_endpoint_set (0000) +00070A80 0090: + _delete_endpoint_set (0000) +00070B10 0030: + _transport_endpoint_set_compare_entries (0000) +00070B40 0230: + _poll_endpoint_set (0000) +00070D70 0150: + _add_endpoint_to_set (0000) +00070EC0 00f0: + _remove_endpoint_from_set (0000) +00070FB0 0070: + _rewind_endpoint_set (0000) +00071020 0080: + _get_next_endpoint_from_set (0000) +000710A0 0060: + _count_endpoints_in_set (0000) +00071100 00a0: + _transport_server_initialize (0000) +000711A0 00a0: + _transport_server_terminate (0000) +00071240 00c0: + _transport_client_start (0000) +00256000 0004: + ??_C@_03KCHOJKKI@set?$AA@ (0000) +00256008 0043: + ??_C@_0ED@JLJCEPLC@c?3?2halo?2SOURCE?2bungie_net?2networ@ (0000) +0025604C 000b: + ??_C@_0L@LJNLIMFC@0?5?$DN?$DN?5error?$AA@ (0000) +00256058 0015: + ??_C@_0BF@BILAEEIK@global_key_depth?5?$DO?50?$AA@ (0000) +00256070 001e: + ??_C@_0BO@NAEOGANL@bytes?5?$DN?$DN?5sizeof?$CIglobal_nonce?$CJ?$AA@ (0000) +00256090 000c: + ??_C@_0M@HAHFDDCN@dst?5?$CB?$DN?5NULL?$AA@ (0000) +0025609C 000c: + ??_C@_0M@MAJHCAP@src?5?$CB?$DN?5NULL?$AA@ (0000) +002560A8 0022: + ??_C@_0CC@EEMKELAP@XNET_STARTUP_BYPASS_SECURITY?5?$FLON@ (0000) +002560CC 0017: + ??_C@_0BH@JKFKBOIJ@d?3?2bypass_security?4txt?$AA@ (0000) +002560E4 0021: + ??_C@_0CB@GPCGELJA@xbox?5ethernet?5link?5is?5?$CFs?$CFs?$CFs?$CFs?$CFs@ (0000) +00256108 000e: + ??_C@_0O@GLMIBBEG@not?5connected?$AA@ (0000) +00256118 000a: + ??_C@_09JGOMOAGJ@connected?$AA@ (0000) +00256124 000d: + ??_C@_0N@IDEDDGND@?5at?5100?5Mbps?$AA@ (0000) +00256134 000c: + ??_C@_0M@PHBFBOED@?5at?510?5Mbps?$AA@ (0000) +00256140 0015: + ??_C@_0BF@IFMPKCKC@?5in?5full?9duplex?5mode?$AA@ (0000) +00256158 0015: + ??_C@_0BF@CEMKPCLG@?5in?5half?9duplex?5mode?$AA@ (0000) +00256170 0012: + ??_C@_0BC@JBFMBDMK@max_endpoints?5?$DO?50?$AA@ (0000) +00256184 0015: + ??_C@_0BF@KAELMCII@set?5?$CG?$CG?5set?9?$DOep_array?$AA@ (0000) +0025619C 000a: + ??_C@_09OCPCIGPM@ep?5?$CG?$CG?5set?$AA@ (0000) +002561A8 0016: + ??_C@_0BG@FPPJIENA@0?5?$DN?$DN?5global_key_depth?$AA@ (0000) +0031CE30 0008: + _transport_initialized (0000) + _global_client_active (0001) + _global_key_depth (0004) +*/ + +/* ---------- headers */ + +#include "cseries/cseries.h" +#include "cseries/cseries_windows.h" +#include "cseries/errors.h" +#include "bungie_net/network/transport.h" +#include "bungie_net/network/transport_endpoint_winsock.h" +#include "memory/byte_swapping.h" + +/* ---------- constants */ + +enum +{ + TRANSPORT_NONCE_LENGTH = 8, +}; + +/* ---------- macros */ + +/* ---------- structures */ + +struct server_transport_globals +{ + boolean initialized; +}; + +struct transport_endpoint; + +struct transport_endpoint_set +{ + fd_set sockets; + struct transport_endpoint **ep_array; + long max_endpoints; + long last_endpoint_index; + long current_endpoint_index; + long needs_compaction; +}; + +typedef char winsock_fd_set_size_assert[ + sizeof(fd_set) == 0x104 ? 1 : -1]; +typedef char transport_endpoint_set_ep_array_offset_assert[ + offsetof(struct transport_endpoint_set, ep_array) == 0x104 ? 1 : -1]; +typedef char transport_endpoint_set_max_endpoints_offset_assert[ + offsetof(struct transport_endpoint_set, max_endpoints) == 0x108 ? 1 : -1]; +typedef char transport_endpoint_set_last_endpoint_index_offset_assert[ + offsetof(struct transport_endpoint_set, last_endpoint_index) == 0x10C ? 1 : -1]; +typedef char transport_endpoint_set_current_endpoint_index_offset_assert[ + offsetof(struct transport_endpoint_set, current_endpoint_index) == 0x110 ? 1 : -1]; +typedef char transport_endpoint_set_needs_compaction_offset_assert[ + offsetof(struct transport_endpoint_set, needs_compaction) == 0x114 ? 1 : -1]; +typedef char transport_endpoint_set_size_assert[ + sizeof(struct transport_endpoint_set) == 0x118 ? 1 : -1]; + +/* ---------- prototypes */ + +static long transport_endpoint_set_get_next_index( + struct transport_endpoint_set *set); +static int __cdecl transport_endpoint_set_compare_entries( + void const *a, + void const *b); + +/* ---------- globals */ + +boolean transport_initialized = FALSE; +boolean global_client_active = FALSE; +long global_key_depth = 0; +struct server_transport_globals server_transport_globals; +extern XNADDR global_address; +extern XNKID global_key_id; +extern XNKEY global_key; +extern byte global_nonce[TRANSPORT_NONCE_LENGTH]; + +/* ---------- private code */ + +void net_startup_debug( + void) +{ + return; +} + +static long transport_endpoint_set_get_next_index( + struct transport_endpoint_set *set) +{ + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x39, + set); + /* January permits one-past-capacity here; preserve the original boundary. */ + if (set->last_endpoint_index > set->max_endpoints - 1) + { + return NONE; + } + return set->last_endpoint_index + 1; +} + +/* ---------- public code */ + +void transport_push_key( + const XNKEY *key, + const XNKID *key_id) +{ + int error; + + global_key = *key; + global_key_id = *key_id; + if (global_key_depth == 0) + { + error = XNetRegisterKey(&global_key_id, &global_key); + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x5C, + 0 == error); + } + global_key_depth++; + return; +} + +XNADDR *transport_get_xnaddr( + XNADDR *address) +{ + *address = global_address; + return address; +} + +XNKID transport_get_key_id( + void) +{ + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0xE0, + global_key_depth > 0); + return global_key_id; +} + +XNKEY transport_get_key( + void) +{ + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0xE7, + global_key_depth > 0); + return global_key; +} + +void transport_pop_key( + void) +{ + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x66, + global_key_depth > 0); + global_key_depth--; + if (global_key_depth == 0) + { + XNetUnregisterKey(&global_key_id); + } + return; +} + +short transport_initialize( + void) +{ + short result = _transport_error_none; + + if (!transport_initialized) + { + WSADATA wsa_data = { 0 }; + XNetStartupParams startup_params = { 0 }; + DWORD link_status; + DWORD address_status; + unsigned long deadline; + FILE *bypass_file; + short wsa_error; + + startup_params.cfgSizeOfStruct = sizeof(startup_params); + startup_params.cfgPrivatePoolSizeInPages = 24; + startup_params.cfgEnetReceiveQueueLength = 8; + startup_params.cfgIpFragMaxSimultaneous = 4; + startup_params.cfgIpFragMaxPacketDiv256 = 8; + startup_params.cfgSockMaxSockets = 128; + startup_params.cfgKeyRegMax = 1; + startup_params.cfgSecRegMax = 32; + + link_status = XNetGetEthernetLinkStatus(); + error( + _error_log, + "xbox ethernet link is %s%s%s%s%s", + (link_status & XNET_ETHERNET_LINK_ACTIVE) ? "connected" : "not connected", + (link_status & XNET_ETHERNET_LINK_100MBPS) ? " at 100 Mbps" : "", + (link_status & XNET_ETHERNET_LINK_10MBPS) ? " at 10 Mbps" : "", + (link_status & XNET_ETHERNET_LINK_FULL_DUPLEX) ? " in full-duplex mode" : "", + (link_status & XNET_ETHERNET_LINK_HALF_DUPLEX) ? " in half-duplex mode" : ""); + + bypass_file = fopen("d:\\bypass_security.txt", "r"); + if (bypass_file) + { + error(_error_silent, "XNET_STARTUP_BYPASS_SECURITY [ON]"); + startup_params.cfgFlags |= XNET_STARTUP_BYPASS_SECURITY; + fclose(bypass_file); + } + + if (XNetStartup(&startup_params) != 0) + { + result = _transport_error_not_initialized; + } + else + { + wsa_error = WSAStartup(MAKEWORD(2, 0), &wsa_data); + if (wsa_error != 0) + { + XNetCleanup(); + winsock_error_to_string(wsa_error); + result = _transport_error_not_initialized; + } + else + { + deadline = system_milliseconds() + 10000; + do + { + address_status = XNetGetTitleXnAddr(&global_address); + if (system_milliseconds() > deadline) + { + address_status = XNET_GET_XNADDR_NONE; + } + } + while (address_status == XNET_GET_XNADDR_PENDING); + + if (address_status == XNET_GET_XNADDR_NONE) + { + WSACleanup(); + XNetCleanup(); + result = _transport_error_not_initialized; + } + else + { + XNetRandom(global_nonce, sizeof(global_nonce)); + transport_initialized = TRUE; + } + } + } + } + + return result; +} + +void transport_client_stop( + void) +{ + if (global_client_active) + { + transport_pop_key(); + global_client_active = FALSE; + } + return; +} + +short transport_server_initialize( + void) +{ + XNKEY key; + XNKID key_id; + + transport_client_stop(); + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x79, + 0 == global_key_depth); + server_transport_globals.initialized = TRUE; + XNetCreateKey(&key_id, &key); + transport_push_key(&key, &key_id); + return _transport_error_none; +} + +short transport_server_terminate( + void) +{ + transport_client_stop(); + transport_pop_key(); + memset(&server_transport_globals, 0, sizeof(server_transport_globals)); + return _transport_error_none; +} + +short transport_dispose( + void) +{ + short result = _transport_error_none; + + if (transport_initialized) + { + WSACleanup(); + XNetCleanup(); + transport_initialized = FALSE; + } + else + { + result = _transport_error_not_initialized; + } + + return result; +} + +boolean transport_network_available( + void) +{ + boolean available = XNetGetEthernetLinkStatus() & XNET_ETHERNET_LINK_ACTIVE; + + return available; +} + +struct transport_endpoint_set *create_endpoint_set( + short max_endpoints) +{ + struct transport_endpoint_set *set; + + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x196, + transport_initialized); + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x197, + max_endpoints > 0); + set = match_malloc( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x199, + sizeof(*set)); + if (set) + { + if (max_endpoints <= FD_SETSIZE) + { + set->needs_compaction = FALSE; + FD_ZERO(&set->sockets); + set->ep_array = debug_malloc( + max_endpoints * sizeof(*set->ep_array), + TRUE, + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x1A2); + if (set->ep_array) + { + set->max_endpoints = max_endpoints; + set->last_endpoint_index = NONE; + set->current_endpoint_index = 0; + } + else + { + match_free( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x1AA, + set); + set = NULL; + } + } + else + { + match_free( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x1B0, + set); + set = NULL; + } + } + return set; +} + +short delete_endpoint_set( + struct transport_endpoint_set *set) +{ + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x1BB, + set && set->ep_array); + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x1BC, + transport_initialized); + match_free( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x1BE, + set->ep_array); + match_free( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x1BF, + set); + return _transport_error_none; +} + +/* ---------- private code */ + +static int __cdecl transport_endpoint_set_compare_entries( + void const *a, + void const *b) +{ + struct transport_endpoint *endpoint_a = *(struct transport_endpoint *const *)a; + struct transport_endpoint *endpoint_b = *(struct transport_endpoint *const *)b; + + if (!endpoint_a && endpoint_b) + { + return 1; + } + else if (endpoint_a && !endpoint_b) + { + return -1; + } + return 0; +} + +/* ---------- public code */ + +short poll_endpoint_set( + struct transport_endpoint_set *set, + word timeout) +{ + short result = _transport_error_none; + struct timeval timeout_value; + fd_set readable_sockets; + long endpoint_index = 0; + long select_result; + + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x1DD, + set); + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x1DE, + transport_initialized); + + timeout_value.tv_usec = timeout * MILLISECONDS_PER_SECOND; + timeout_value.tv_sec = 0; + + if (set->needs_compaction) + { + qsort( + set->ep_array, + set->last_endpoint_index + 1, + sizeof(*set->ep_array), + transport_endpoint_set_compare_entries); + /* January has no lower-bound guard when every entry has been removed. */ + while (!set->ep_array[set->last_endpoint_index]) + { + set->last_endpoint_index--; + } + + FD_ZERO(&set->sockets); + while (endpoint_index <= set->last_endpoint_index) + { + FD_SET(set->ep_array[endpoint_index]->socket, &set->sockets); + SET_FLAG(set->ep_array[endpoint_index]->flags, _transport_endpoint_readable_bit, FALSE); + endpoint_index++; + } + set->needs_compaction = FALSE; + } + else + { + while (endpoint_index <= set->last_endpoint_index) + { + SET_FLAG(set->ep_array[endpoint_index]->flags, _transport_endpoint_readable_bit, FALSE); + endpoint_index++; + } + } + + memcpy(&readable_sockets, &set->sockets, sizeof(readable_sockets)); + select_result = select( + set->last_endpoint_index + 1, + &readable_sockets, + NULL, + NULL, + &timeout_value); + if (select_result > 0) + { + for (endpoint_index = 0; + endpoint_index <= set->last_endpoint_index; + endpoint_index++) + { + if (set->ep_array[endpoint_index]->socket == INVALID_SOCKET) + { + result = _transport_error_bad_endpoint; + break; + } + if (FD_ISSET(set->ep_array[endpoint_index]->socket, &readable_sockets)) + { + SET_FLAG(set->ep_array[endpoint_index]->flags, _transport_endpoint_readable_bit, TRUE); + } + } + } + else if (select_result < 0) + { + winsock_error_to_string(WSAGetLastError()); + result = _transport_error_poll_error; + } + else + { + result = _transport_result_poll_timeout; + } + return result; +} + +short add_endpoint_to_set( + struct transport_endpoint *ep, + struct transport_endpoint_set *set) +{ + short result = _transport_error_none; + long endpoint_index; + + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x22F, + ep && set); + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x230, + transport_initialized); + + endpoint_index = transport_endpoint_set_get_next_index(set); + if (endpoint_index >= 0) + { + set->ep_array[endpoint_index] = ep; + /* the listening test with two identical FD_SET arms is original: January and the first-party debug build both have it */ + if (TEST_FLAG(ep->flags, _transport_endpoint_listening_bit)) + { + FD_SET(set->ep_array[endpoint_index]->socket, &set->sockets); + } + else + { + FD_SET(set->ep_array[endpoint_index]->socket, &set->sockets); + } + set->last_endpoint_index++; + SET_FLAG(ep->flags, _transport_endpoint_in_set_bit, TRUE); + } + else + { + result = _transport_error_endpoint_set_full; + } + return result; +} + +short remove_endpoint_from_set( + struct transport_endpoint *ep, + struct transport_endpoint_set *set) +{ + short result = _transport_error_endpoint_not_in_set; + long endpoint_index = 0; + + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x255, + ep && set); + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x256, + transport_initialized); + + while (endpoint_index <= set->last_endpoint_index) + { + if (set->ep_array[endpoint_index] == ep) + { + FD_CLR(ep->socket, &set->sockets); + SET_FLAG(ep->flags, _transport_endpoint_in_set_bit, FALSE); + set->ep_array[endpoint_index] = NULL; + set->needs_compaction = TRUE; + result = _transport_error_none; + break; + } + endpoint_index++; + } + return result; +} + +void rewind_endpoint_set( + struct transport_endpoint_set *set) +{ + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x26D, + set); + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x26E, + transport_initialized); + set->current_endpoint_index = 0; + return; +} + +struct transport_endpoint *get_next_endpoint_from_set( + struct transport_endpoint_set *set) +{ + struct transport_endpoint *endpoint = NULL; + + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x27A, + set); + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x27B, + transport_initialized); + if (set->current_endpoint_index <= set->last_endpoint_index) + { + endpoint = set->ep_array[set->current_endpoint_index++]; + } + return endpoint; +} + +long count_endpoints_in_set( + struct transport_endpoint_set *set) +{ + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x289, + set); + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x28A, + transport_initialized); + return set->last_endpoint_index + 1; +} + + +void transport_get_nonce( + void *dst, + long bytes) +{ + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x97, + dst != NULL); + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x98, + bytes == sizeof(global_nonce)); + memcpy(dst, global_nonce, sizeof(global_nonce)); + return; +} + +boolean transport_nonce_is_equal( + void const *src, + void const *dst) +{ + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0xA3, + src != NULL); + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0xA4, + dst != NULL); + + return (boolean)(memcmp(src, dst, sizeof(global_nonce)) == 0); +} + +boolean transport_is_nonce( + void const *src, + long bytes) +{ + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0xAF, + src != NULL); + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0xB0, + bytes == sizeof(global_nonce)); + return transport_nonce_is_equal(src, global_nonce); +} + +void transport_client_start( + XNADDR const *xnaddr, + XNKEY const *key, + XNKID const *key_id, + word port, + struct transport_address *address) +{ + IN_ADDR in_addr; + + transport_client_stop(); + transport_push_key(key, key_id); + XNetXnAddrToInAddr(xnaddr, key_id, &in_addr); + address->address.long_words[0] = SWAP4(in_addr.s_addr); + address->address_length = IPV4_ADDRESS_LENGTH; + address->port = port; + address->address_type = 0; + global_client_active = TRUE; + + return; +} + +/* ---------- private code */ diff --git a/research/fifty_objects_20260925/w/transport_endpoint_set_winsock/i4_static_nocall.c b/research/fifty_objects_20260925/w/transport_endpoint_set_winsock/i4_static_nocall.c new file mode 100644 index 00000000..da823565 --- /dev/null +++ b/research/fifty_objects_20260925/w/transport_endpoint_set_winsock/i4_static_nocall.c @@ -0,0 +1,794 @@ +/* +TRANSPORT_ENDPOINT_SET_WINSOCK.C + +symbols in this file: +00070420 0010: + _net_startup_debug (0000) +00070430 0040: + _transport_endpoint_set_get_next_index (0000) +00070470 0080: + _transport_push_key (0000) +000704F0 0040: + _transport_pop_key (0000) +00070530 0070: + _transport_get_nonce (0000) +000705A0 0070: + _transport_nonce_is_equal (0000) +00070610 0070: + _transport_is_nonce (0000) +00070680 0050: + _transport_client_stop (0000) +000706D0 0030: + _transport_get_xnaddr (0000) +00070700 0040: + _transport_get_key_id (0000) +00070740 0060: + _transport_get_key (0000) +000707A0 01a0: + _transport_initialize (0000) +00070940 0030: + _transport_dispose (0000) +00070970 0010: + _transport_network_available (0000) +00070980 0100: + _create_endpoint_set (0000) +00070A80 0090: + _delete_endpoint_set (0000) +00070B10 0030: + _transport_endpoint_set_compare_entries (0000) +00070B40 0230: + _poll_endpoint_set (0000) +00070D70 0150: + _add_endpoint_to_set (0000) +00070EC0 00f0: + _remove_endpoint_from_set (0000) +00070FB0 0070: + _rewind_endpoint_set (0000) +00071020 0080: + _get_next_endpoint_from_set (0000) +000710A0 0060: + _count_endpoints_in_set (0000) +00071100 00a0: + _transport_server_initialize (0000) +000711A0 00a0: + _transport_server_terminate (0000) +00071240 00c0: + _transport_client_start (0000) +00256000 0004: + ??_C@_03KCHOJKKI@set?$AA@ (0000) +00256008 0043: + ??_C@_0ED@JLJCEPLC@c?3?2halo?2SOURCE?2bungie_net?2networ@ (0000) +0025604C 000b: + ??_C@_0L@LJNLIMFC@0?5?$DN?$DN?5error?$AA@ (0000) +00256058 0015: + ??_C@_0BF@BILAEEIK@global_key_depth?5?$DO?50?$AA@ (0000) +00256070 001e: + ??_C@_0BO@NAEOGANL@bytes?5?$DN?$DN?5sizeof?$CIglobal_nonce?$CJ?$AA@ (0000) +00256090 000c: + ??_C@_0M@HAHFDDCN@dst?5?$CB?$DN?5NULL?$AA@ (0000) +0025609C 000c: + ??_C@_0M@MAJHCAP@src?5?$CB?$DN?5NULL?$AA@ (0000) +002560A8 0022: + ??_C@_0CC@EEMKELAP@XNET_STARTUP_BYPASS_SECURITY?5?$FLON@ (0000) +002560CC 0017: + ??_C@_0BH@JKFKBOIJ@d?3?2bypass_security?4txt?$AA@ (0000) +002560E4 0021: + ??_C@_0CB@GPCGELJA@xbox?5ethernet?5link?5is?5?$CFs?$CFs?$CFs?$CFs?$CFs@ (0000) +00256108 000e: + ??_C@_0O@GLMIBBEG@not?5connected?$AA@ (0000) +00256118 000a: + ??_C@_09JGOMOAGJ@connected?$AA@ (0000) +00256124 000d: + ??_C@_0N@IDEDDGND@?5at?5100?5Mbps?$AA@ (0000) +00256134 000c: + ??_C@_0M@PHBFBOED@?5at?510?5Mbps?$AA@ (0000) +00256140 0015: + ??_C@_0BF@IFMPKCKC@?5in?5full?9duplex?5mode?$AA@ (0000) +00256158 0015: + ??_C@_0BF@CEMKPCLG@?5in?5half?9duplex?5mode?$AA@ (0000) +00256170 0012: + ??_C@_0BC@JBFMBDMK@max_endpoints?5?$DO?50?$AA@ (0000) +00256184 0015: + ??_C@_0BF@KAELMCII@set?5?$CG?$CG?5set?9?$DOep_array?$AA@ (0000) +0025619C 000a: + ??_C@_09OCPCIGPM@ep?5?$CG?$CG?5set?$AA@ (0000) +002561A8 0016: + ??_C@_0BG@FPPJIENA@0?5?$DN?$DN?5global_key_depth?$AA@ (0000) +0031CE30 0008: + _transport_initialized (0000) + _global_client_active (0001) + _global_key_depth (0004) +*/ + +/* ---------- headers */ + +#include "cseries/cseries.h" +#include "cseries/cseries_windows.h" +#include "cseries/errors.h" +#include "bungie_net/network/transport.h" +#include "bungie_net/network/transport_endpoint_winsock.h" +#include "memory/byte_swapping.h" + +/* ---------- constants */ + +enum +{ + TRANSPORT_NONCE_LENGTH = 8, +}; + +/* ---------- macros */ + +/* ---------- structures */ + +struct server_transport_globals +{ + boolean initialized; +}; + +struct transport_endpoint; + +struct transport_endpoint_set +{ + fd_set sockets; + struct transport_endpoint **ep_array; + long max_endpoints; + long last_endpoint_index; + long current_endpoint_index; + long needs_compaction; +}; + +typedef char winsock_fd_set_size_assert[ + sizeof(fd_set) == 0x104 ? 1 : -1]; +typedef char transport_endpoint_set_ep_array_offset_assert[ + offsetof(struct transport_endpoint_set, ep_array) == 0x104 ? 1 : -1]; +typedef char transport_endpoint_set_max_endpoints_offset_assert[ + offsetof(struct transport_endpoint_set, max_endpoints) == 0x108 ? 1 : -1]; +typedef char transport_endpoint_set_last_endpoint_index_offset_assert[ + offsetof(struct transport_endpoint_set, last_endpoint_index) == 0x10C ? 1 : -1]; +typedef char transport_endpoint_set_current_endpoint_index_offset_assert[ + offsetof(struct transport_endpoint_set, current_endpoint_index) == 0x110 ? 1 : -1]; +typedef char transport_endpoint_set_needs_compaction_offset_assert[ + offsetof(struct transport_endpoint_set, needs_compaction) == 0x114 ? 1 : -1]; +typedef char transport_endpoint_set_size_assert[ + sizeof(struct transport_endpoint_set) == 0x118 ? 1 : -1]; + +/* ---------- prototypes */ + +static long transport_endpoint_set_get_next_index( + struct transport_endpoint_set *set); +static int __cdecl transport_endpoint_set_compare_entries( + void const *a, + void const *b); + +/* ---------- globals */ + +boolean transport_initialized = FALSE; +boolean global_client_active = FALSE; +long global_key_depth = 0; +struct server_transport_globals server_transport_globals; +extern XNADDR global_address; +extern XNKID global_key_id; +extern XNKEY global_key; +extern byte global_nonce[TRANSPORT_NONCE_LENGTH]; + +/* ---------- private code */ + +void net_startup_debug( + void) +{ + return; +} + +static long transport_endpoint_set_get_next_index( + struct transport_endpoint_set *set) +{ + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x39, + set); + /* January permits one-past-capacity here; preserve the original boundary. */ + if (set->last_endpoint_index > set->max_endpoints - 1) + { + return NONE; + } + return set->last_endpoint_index + 1; +} + +/* ---------- public code */ + +void transport_push_key( + const XNKEY *key, + const XNKID *key_id) +{ + int error; + + global_key = *key; + global_key_id = *key_id; + if (global_key_depth == 0) + { + error = XNetRegisterKey(&global_key_id, &global_key); + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x5C, + 0 == error); + } + global_key_depth++; + return; +} + +XNADDR *transport_get_xnaddr( + XNADDR *address) +{ + *address = global_address; + return address; +} + +XNKID transport_get_key_id( + void) +{ + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0xE0, + global_key_depth > 0); + return global_key_id; +} + +XNKEY transport_get_key( + void) +{ + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0xE7, + global_key_depth > 0); + return global_key; +} + +void transport_pop_key( + void) +{ + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x66, + global_key_depth > 0); + global_key_depth--; + if (global_key_depth == 0) + { + XNetUnregisterKey(&global_key_id); + } + return; +} + +short transport_initialize( + void) +{ + short result = _transport_error_none; + + if (!transport_initialized) + { + WSADATA wsa_data = { 0 }; + XNetStartupParams startup_params = { 0 }; + DWORD link_status; + DWORD address_status; + unsigned long deadline; + FILE *bypass_file; + short wsa_error; + + startup_params.cfgSizeOfStruct = sizeof(startup_params); + startup_params.cfgFlags = 0; + startup_params.cfgPrivatePoolSizeInPages = 24; + startup_params.cfgEnetReceiveQueueLength = 8; + startup_params.cfgIpFragMaxSimultaneous = 4; + startup_params.cfgIpFragMaxPacketDiv256 = 8; + startup_params.cfgSockMaxSockets = 128; + startup_params.cfgSockDefaultRecvBufsizeInK = 0; + startup_params.cfgSockDefaultSendBufsizeInK = 0; + startup_params.cfgKeyRegMax = 1; + startup_params.cfgSecRegMax = 32; + + link_status = XNetGetEthernetLinkStatus(); + error( + _error_log, + "xbox ethernet link is %s%s%s%s%s", + (link_status & XNET_ETHERNET_LINK_ACTIVE) ? "connected" : "not connected", + (link_status & XNET_ETHERNET_LINK_100MBPS) ? " at 100 Mbps" : "", + (link_status & XNET_ETHERNET_LINK_10MBPS) ? " at 10 Mbps" : "", + (link_status & XNET_ETHERNET_LINK_FULL_DUPLEX) ? " in full-duplex mode" : "", + (link_status & XNET_ETHERNET_LINK_HALF_DUPLEX) ? " in half-duplex mode" : ""); + + startup_params.cfgSizeOfStruct = sizeof(startup_params); + startup_params.cfgFlags = 0; + bypass_file = fopen("d:\\bypass_security.txt", "r"); + if (bypass_file) + { + error(_error_silent, "XNET_STARTUP_BYPASS_SECURITY [ON]"); + startup_params.cfgFlags |= XNET_STARTUP_BYPASS_SECURITY; + fclose(bypass_file); + } + + if (XNetStartup(&startup_params) != 0) + { + result = _transport_error_not_initialized; + } + else + { + wsa_error = WSAStartup(MAKEWORD(2, 0), &wsa_data); + if (wsa_error != 0) + { + XNetCleanup(); + winsock_error_to_string(wsa_error); + result = _transport_error_not_initialized; + } + else + { + deadline = system_milliseconds() + 10000; + do + { + address_status = XNetGetTitleXnAddr(&global_address); + if (system_milliseconds() > deadline) + { + address_status = XNET_GET_XNADDR_NONE; + } + } + while (address_status == XNET_GET_XNADDR_PENDING); + + if (address_status == XNET_GET_XNADDR_NONE) + { + WSACleanup(); + XNetCleanup(); + result = _transport_error_not_initialized; + } + else + { + XNetRandom(global_nonce, sizeof(global_nonce)); + result = _transport_error_none; + transport_initialized = TRUE; + } + } + } + } + + return result; +} + +void transport_client_stop( + void) +{ + if (global_client_active) + { + transport_pop_key(); + global_client_active = FALSE; + } + return; +} + +short transport_server_initialize( + void) +{ + XNKEY key; + XNKID key_id; + + transport_client_stop(); + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x79, + 0 == global_key_depth); + server_transport_globals.initialized = TRUE; + XNetCreateKey(&key_id, &key); + transport_push_key(&key, &key_id); + return _transport_error_none; +} + +short transport_server_terminate( + void) +{ + transport_client_stop(); + transport_pop_key(); + memset(&server_transport_globals, 0, sizeof(server_transport_globals)); + return _transport_error_none; +} + +short transport_dispose( + void) +{ + short result = _transport_error_none; + + if (transport_initialized) + { + WSACleanup(); + XNetCleanup(); + transport_initialized = FALSE; + } + else + { + result = _transport_error_not_initialized; + } + + return result; +} + +boolean transport_network_available( + void) +{ + boolean available = XNetGetEthernetLinkStatus() & XNET_ETHERNET_LINK_ACTIVE; + + return available; +} + +struct transport_endpoint_set *create_endpoint_set( + short max_endpoints) +{ + struct transport_endpoint_set *set; + + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x196, + transport_initialized); + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x197, + max_endpoints > 0); + set = match_malloc( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x199, + sizeof(*set)); + if (set) + { + if (max_endpoints <= FD_SETSIZE) + { + set->needs_compaction = FALSE; + FD_ZERO(&set->sockets); + set->ep_array = debug_malloc( + max_endpoints * sizeof(*set->ep_array), + TRUE, + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x1A2); + if (set->ep_array) + { + set->max_endpoints = max_endpoints; + set->last_endpoint_index = NONE; + set->current_endpoint_index = 0; + } + else + { + match_free( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x1AA, + set); + set = NULL; + } + } + else + { + match_free( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x1B0, + set); + set = NULL; + } + } + return set; +} + +short delete_endpoint_set( + struct transport_endpoint_set *set) +{ + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x1BB, + set && set->ep_array); + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x1BC, + transport_initialized); + match_free( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x1BE, + set->ep_array); + match_free( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x1BF, + set); + return _transport_error_none; +} + +/* ---------- private code */ + +static int __cdecl transport_endpoint_set_compare_entries( + void const *a, + void const *b) +{ + struct transport_endpoint *endpoint_a = *(struct transport_endpoint *const *)a; + struct transport_endpoint *endpoint_b = *(struct transport_endpoint *const *)b; + + if (!endpoint_a && endpoint_b) + { + return 1; + } + else if (endpoint_a && !endpoint_b) + { + return -1; + } + return 0; +} + +/* ---------- public code */ + +short poll_endpoint_set( + struct transport_endpoint_set *set, + word timeout) +{ + short result = _transport_error_none; + struct timeval timeout_value; + fd_set readable_sockets; + long endpoint_index = 0; + long select_result; + + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x1DD, + set); + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x1DE, + transport_initialized); + + timeout_value.tv_usec = timeout * MILLISECONDS_PER_SECOND; + timeout_value.tv_sec = 0; + + if (set->needs_compaction) + { + qsort( + set->ep_array, + set->last_endpoint_index + 1, + sizeof(*set->ep_array), + transport_endpoint_set_compare_entries); + /* January has no lower-bound guard when every entry has been removed. */ + while (!set->ep_array[set->last_endpoint_index]) + { + set->last_endpoint_index--; + } + + FD_ZERO(&set->sockets); + while (endpoint_index <= set->last_endpoint_index) + { + FD_SET(set->ep_array[endpoint_index]->socket, &set->sockets); + SET_FLAG(set->ep_array[endpoint_index]->flags, _transport_endpoint_readable_bit, FALSE); + endpoint_index++; + } + set->needs_compaction = FALSE; + } + else + { + while (endpoint_index <= set->last_endpoint_index) + { + SET_FLAG(set->ep_array[endpoint_index]->flags, _transport_endpoint_readable_bit, FALSE); + endpoint_index++; + } + } + + memcpy(&readable_sockets, &set->sockets, sizeof(readable_sockets)); + select_result = select( + set->last_endpoint_index + 1, + &readable_sockets, + NULL, + NULL, + &timeout_value); + if (select_result > 0) + { + for (endpoint_index = 0; + endpoint_index <= set->last_endpoint_index; + endpoint_index++) + { + if (set->ep_array[endpoint_index]->socket == INVALID_SOCKET) + { + result = _transport_error_bad_endpoint; + break; + } + if (FD_ISSET(set->ep_array[endpoint_index]->socket, &readable_sockets)) + { + SET_FLAG(set->ep_array[endpoint_index]->flags, _transport_endpoint_readable_bit, TRUE); + } + } + } + else if (select_result < 0) + { + winsock_error_to_string(WSAGetLastError()); + result = _transport_error_poll_error; + } + else + { + result = _transport_result_poll_timeout; + } + return result; +} + +short add_endpoint_to_set( + struct transport_endpoint *ep, + struct transport_endpoint_set *set) +{ + short result = _transport_error_none; + long endpoint_index; + + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x22F, + ep && set); + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x230, + transport_initialized); + + endpoint_index = transport_endpoint_set_get_next_index(set); + if (endpoint_index >= 0) + { + set->ep_array[endpoint_index] = ep; + /* the listening test with two identical FD_SET arms is original: January and the first-party debug build both have it */ + if (TEST_FLAG(ep->flags, _transport_endpoint_listening_bit)) + { + FD_SET(set->ep_array[endpoint_index]->socket, &set->sockets); + } + else + { + FD_SET(set->ep_array[endpoint_index]->socket, &set->sockets); + } + set->last_endpoint_index++; + SET_FLAG(ep->flags, _transport_endpoint_in_set_bit, TRUE); + } + else + { + result = _transport_error_endpoint_set_full; + } + return result; +} + +short remove_endpoint_from_set( + struct transport_endpoint *ep, + struct transport_endpoint_set *set) +{ + short result = _transport_error_endpoint_not_in_set; + long endpoint_index = 0; + + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x255, + ep && set); + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x256, + transport_initialized); + + while (endpoint_index <= set->last_endpoint_index) + { + if (set->ep_array[endpoint_index] == ep) + { + FD_CLR(ep->socket, &set->sockets); + SET_FLAG(ep->flags, _transport_endpoint_in_set_bit, FALSE); + set->ep_array[endpoint_index] = NULL; + set->needs_compaction = TRUE; + result = _transport_error_none; + break; + } + endpoint_index++; + } + return result; +} + +void rewind_endpoint_set( + struct transport_endpoint_set *set) +{ + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x26D, + set); + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x26E, + transport_initialized); + set->current_endpoint_index = 0; + return; +} + +struct transport_endpoint *get_next_endpoint_from_set( + struct transport_endpoint_set *set) +{ + struct transport_endpoint *endpoint = NULL; + + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x27A, + set); + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x27B, + transport_initialized); + if (set->current_endpoint_index <= set->last_endpoint_index) + { + endpoint = set->ep_array[set->current_endpoint_index++]; + } + return endpoint; +} + +long count_endpoints_in_set( + struct transport_endpoint_set *set) +{ + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x289, + set); + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x28A, + transport_initialized); + return set->last_endpoint_index + 1; +} + + +void transport_get_nonce( + void *dst, + long bytes) +{ + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x97, + dst != NULL); + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x98, + bytes == sizeof(global_nonce)); + memcpy(dst, global_nonce, sizeof(global_nonce)); + return; +} + +boolean transport_nonce_is_equal( + void const *src, + void const *dst) +{ + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0xA3, + src != NULL); + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0xA4, + dst != NULL); + + return (boolean)(memcmp(src, dst, sizeof(global_nonce)) == 0); +} + +boolean transport_is_nonce( + void const *src, + long bytes) +{ + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0xAF, + src != NULL); + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0xB0, + bytes == sizeof(global_nonce)); + return transport_nonce_is_equal(src, global_nonce); +} + +void transport_client_start( + XNADDR const *xnaddr, + XNKEY const *key, + XNKID const *key_id, + word port, + struct transport_address *address) +{ + IN_ADDR in_addr; + + transport_client_stop(); + transport_push_key(key, key_id); + XNetXnAddrToInAddr(xnaddr, key_id, &in_addr); + address->address.long_words[0] = SWAP4(in_addr.s_addr); + address->address_length = IPV4_ADDRESS_LENGTH; + address->port = port; + address->address_type = 0; + global_client_active = TRUE; + + return; +} + +/* ---------- private code */ diff --git a/research/fifty_objects_20260925/w/transport_endpoint_set_winsock/micro/cmp3.c b/research/fifty_objects_20260925/w/transport_endpoint_set_winsock/micro/cmp3.c new file mode 100644 index 00000000..4bd6d256 --- /dev/null +++ b/research/fifty_objects_20260925/w/transport_endpoint_set_winsock/micro/cmp3.c @@ -0,0 +1,130 @@ +#define NULL ((void *)0) +struct transport_endpoint; + +int __cdecl c_aB_Ab_e(void const *a, void const *b) +{ + struct transport_endpoint *endpoint_a = *(struct transport_endpoint *const *)a; + struct transport_endpoint *endpoint_b = *(struct transport_endpoint *const *)b; + + if (!endpoint_a && endpoint_b) + { + return 1; + } + else if (endpoint_a && !endpoint_b) + { + return -1; + } + return 0; +} + +int __cdecl c_aB_Ab_n(void const *a, void const *b) +{ + struct transport_endpoint *endpoint_a = *(struct transport_endpoint *const *)a; + struct transport_endpoint *endpoint_b = *(struct transport_endpoint *const *)b; + + if (!endpoint_a && endpoint_b) + { + return 1; + } + if (endpoint_a && !endpoint_b) + { + return -1; + } + return 0; +} + +int __cdecl c_aB_bA_e(void const *a, void const *b) +{ + struct transport_endpoint *endpoint_a = *(struct transport_endpoint *const *)a; + struct transport_endpoint *endpoint_b = *(struct transport_endpoint *const *)b; + + if (!endpoint_a && endpoint_b) + { + return 1; + } + else if (!endpoint_b && endpoint_a) + { + return -1; + } + return 0; +} + +int __cdecl c_aB_bA_n(void const *a, void const *b) +{ + struct transport_endpoint *endpoint_a = *(struct transport_endpoint *const *)a; + struct transport_endpoint *endpoint_b = *(struct transport_endpoint *const *)b; + + if (!endpoint_a && endpoint_b) + { + return 1; + } + if (!endpoint_b && endpoint_a) + { + return -1; + } + return 0; +} + +int __cdecl c_Ba_Ab_e(void const *a, void const *b) +{ + struct transport_endpoint *endpoint_a = *(struct transport_endpoint *const *)a; + struct transport_endpoint *endpoint_b = *(struct transport_endpoint *const *)b; + + if (endpoint_b && !endpoint_a) + { + return 1; + } + else if (endpoint_a && !endpoint_b) + { + return -1; + } + return 0; +} + +int __cdecl c_Ba_Ab_n(void const *a, void const *b) +{ + struct transport_endpoint *endpoint_a = *(struct transport_endpoint *const *)a; + struct transport_endpoint *endpoint_b = *(struct transport_endpoint *const *)b; + + if (endpoint_b && !endpoint_a) + { + return 1; + } + if (endpoint_a && !endpoint_b) + { + return -1; + } + return 0; +} + +int __cdecl c_Ba_bA_e(void const *a, void const *b) +{ + struct transport_endpoint *endpoint_a = *(struct transport_endpoint *const *)a; + struct transport_endpoint *endpoint_b = *(struct transport_endpoint *const *)b; + + if (endpoint_b && !endpoint_a) + { + return 1; + } + else if (!endpoint_b && endpoint_a) + { + return -1; + } + return 0; +} + +int __cdecl c_Ba_bA_n(void const *a, void const *b) +{ + struct transport_endpoint *endpoint_a = *(struct transport_endpoint *const *)a; + struct transport_endpoint *endpoint_b = *(struct transport_endpoint *const *)b; + + if (endpoint_b && !endpoint_a) + { + return 1; + } + if (!endpoint_b && endpoint_a) + { + return -1; + } + return 0; +} diff --git a/research/fifty_objects_20260925/w/transport_endpoint_set_winsock/micro/cmp4.c b/research/fifty_objects_20260925/w/transport_endpoint_set_winsock/micro/cmp4.c new file mode 100644 index 00000000..afdc7ec0 --- /dev/null +++ b/research/fifty_objects_20260925/w/transport_endpoint_set_winsock/micro/cmp4.c @@ -0,0 +1,70 @@ +#define NULL ((void *)0) +struct transport_endpoint; +#define LOADS \ + struct transport_endpoint *endpoint_a = *(struct transport_endpoint *const *)a; \ + struct transport_endpoint *endpoint_b = *(struct transport_endpoint *const *)b; + +int __cdecl c_both(void const *a, void const *b) +{ + LOADS + if (endpoint_a && endpoint_b) return 0; + if (endpoint_a) return -1; + if (endpoint_b) return 1; + return 0; +} +int __cdecl c_none(void const *a, void const *b) +{ + LOADS + if (!endpoint_a && !endpoint_b) return 0; + if (!endpoint_a) return 1; + if (!endpoint_b) return -1; + return 0; +} +int __cdecl c_tern2(void const *a, void const *b) +{ + LOADS + if (endpoint_a) return endpoint_b ? 0 : -1; + else return endpoint_b ? 1 : 0; +} +int __cdecl c_tern3(void const *a, void const *b) +{ + LOADS + if (!endpoint_a) return endpoint_b ? 1 : 0; + else return endpoint_b ? 0 : -1; +} +int __cdecl c_res_tern(void const *a, void const *b) +{ + LOADS + int result; + if (endpoint_a == NULL) result = (endpoint_b != NULL) ? 1 : 0; + else result = (endpoint_b == NULL) ? -1 : 0; + return result; +} +int __cdecl c_nest_else0(void const *a, void const *b) +{ + LOADS + if (!endpoint_a) + { + if (endpoint_b) return 1; + else return 0; + } + else + { + if (!endpoint_b) return -1; + else return 0; + } +} +int __cdecl c_eqeq(void const *a, void const *b) +{ + LOADS + if ((endpoint_a == NULL) == (endpoint_b == NULL)) return 0; + if (endpoint_a == NULL) return 1; + return -1; +} +int __cdecl c_andnot(void const *a, void const *b) +{ + LOADS + if (endpoint_a == NULL && endpoint_b != NULL) return 1; + else if (endpoint_b == NULL && endpoint_a != NULL) return -1; + else return 0; +} diff --git a/research/fifty_objects_20260925/w/transport_endpoint_set_winsock/owner_gated.patch b/research/fifty_objects_20260925/w/transport_endpoint_set_winsock/owner_gated.patch new file mode 100644 index 00000000..e8334789 --- /dev/null +++ b/research/fifty_objects_20260925/w/transport_endpoint_set_winsock/owner_gated.patch @@ -0,0 +1,143 @@ +diff --git a/source/bungie_net/network/transport_endpoint_set_winsock.c b/source/bungie_net/network/transport_endpoint_set_winsock.c +index 27d5b865..d88b9a5a 100644 +--- a/source/bungie_net/network/transport_endpoint_set_winsock.c ++++ b/source/bungie_net/network/transport_endpoint_set_winsock.c +@@ -173,7 +173,7 @@ extern byte global_nonce[TRANSPORT_NONCE_LENGTH]; + + /* ---------- private code */ + +-void net_startup_debug( ++static void net_startup_debug( + void) + { + return; +@@ -261,6 +261,8 @@ void transport_pop_key( + short transport_initialize( + void) + { ++ short result = _transport_error_none; ++ + if (!transport_initialized) + { + WSADATA wsa_data = { 0 }; +@@ -271,12 +273,16 @@ short transport_initialize( + FILE *bypass_file; + short wsa_error; + ++ net_startup_debug(); + startup_params.cfgSizeOfStruct = sizeof(startup_params); ++ startup_params.cfgFlags = 0; + startup_params.cfgPrivatePoolSizeInPages = 24; + startup_params.cfgEnetReceiveQueueLength = 8; + startup_params.cfgIpFragMaxSimultaneous = 4; + startup_params.cfgIpFragMaxPacketDiv256 = 8; + startup_params.cfgSockMaxSockets = 128; ++ startup_params.cfgSockDefaultRecvBufsizeInK = 0; ++ startup_params.cfgSockDefaultSendBufsizeInK = 0; + startup_params.cfgKeyRegMax = 1; + startup_params.cfgSecRegMax = 32; + +@@ -290,6 +296,8 @@ short transport_initialize( + (link_status & XNET_ETHERNET_LINK_FULL_DUPLEX) ? " in full-duplex mode" : "", + (link_status & XNET_ETHERNET_LINK_HALF_DUPLEX) ? " in half-duplex mode" : ""); + ++ startup_params.cfgSizeOfStruct = sizeof(startup_params); ++ startup_params.cfgFlags = 0; + bypass_file = fopen("d:\\bypass_security.txt", "r"); + if (bypass_file) + { +@@ -299,35 +307,48 @@ short transport_initialize( + } + + if (XNetStartup(&startup_params) != 0) +- return _transport_error_not_initialized; +- +- wsa_error = WSAStartup(MAKEWORD(2, 0), &wsa_data); +- if (wsa_error != 0) + { +- XNetCleanup(); +- winsock_error_to_string(wsa_error); +- return _transport_error_not_initialized; ++ result = _transport_error_not_initialized; + } +- +- deadline = system_milliseconds() + 10000; +- do ++ else + { +- address_status = XNetGetTitleXnAddr(&global_address); +- if (system_milliseconds() > deadline || +- address_status == XNET_GET_XNADDR_NONE) ++ wsa_error = WSAStartup(MAKEWORD(2, 0), &wsa_data); ++ if (wsa_error != 0) + { +- WSACleanup(); + XNetCleanup(); +- return _transport_error_not_initialized; ++ winsock_error_to_string(wsa_error); ++ result = _transport_error_not_initialized; ++ } ++ else ++ { ++ deadline = system_milliseconds() + 10000; ++ do ++ { ++ address_status = XNetGetTitleXnAddr(&global_address); ++ if (system_milliseconds() > deadline) ++ { ++ address_status = XNET_GET_XNADDR_NONE; ++ } ++ } ++ while (address_status == XNET_GET_XNADDR_PENDING); ++ ++ if (address_status == XNET_GET_XNADDR_NONE) ++ { ++ WSACleanup(); ++ XNetCleanup(); ++ result = _transport_error_not_initialized; ++ } ++ else ++ { ++ XNetRandom(global_nonce, sizeof(global_nonce)); ++ result = _transport_error_none; ++ transport_initialized = TRUE; ++ } + } + } +- while (address_status == XNET_GET_XNADDR_PENDING); +- +- XNetRandom(global_nonce, sizeof(global_nonce)); +- transport_initialized = TRUE; + } + +- return _transport_error_none; ++ return result; + } + + void transport_client_stop( +@@ -570,14 +591,19 @@ short poll_endpoint_set( + } + } + } +- else if (select_result < 0) +- { +- winsock_error_to_string(WSAGetLastError()); +- result = _transport_error_poll_error; +- } + else + { +- result = _transport_result_poll_timeout; ++ boolean select_failed = select_result < 0 || select_result == SOCKET_ERROR; ++ ++ if (select_failed) ++ { ++ winsock_error_to_string(WSAGetLastError()); ++ result = _transport_error_poll_error; ++ } ++ else ++ { ++ result = _transport_result_poll_timeout; ++ } + } + return result; + } diff --git a/research/fifty_objects_20260925/w/transport_endpoint_set_winsock/poll_g1.c b/research/fifty_objects_20260925/w/transport_endpoint_set_winsock/poll_g1.c new file mode 100644 index 00000000..8fdccdd6 --- /dev/null +++ b/research/fifty_objects_20260925/w/transport_endpoint_set_winsock/poll_g1.c @@ -0,0 +1,779 @@ +/* +TRANSPORT_ENDPOINT_SET_WINSOCK.C + +symbols in this file: +00070420 0010: + _net_startup_debug (0000) +00070430 0040: + _transport_endpoint_set_get_next_index (0000) +00070470 0080: + _transport_push_key (0000) +000704F0 0040: + _transport_pop_key (0000) +00070530 0070: + _transport_get_nonce (0000) +000705A0 0070: + _transport_nonce_is_equal (0000) +00070610 0070: + _transport_is_nonce (0000) +00070680 0050: + _transport_client_stop (0000) +000706D0 0030: + _transport_get_xnaddr (0000) +00070700 0040: + _transport_get_key_id (0000) +00070740 0060: + _transport_get_key (0000) +000707A0 01a0: + _transport_initialize (0000) +00070940 0030: + _transport_dispose (0000) +00070970 0010: + _transport_network_available (0000) +00070980 0100: + _create_endpoint_set (0000) +00070A80 0090: + _delete_endpoint_set (0000) +00070B10 0030: + _transport_endpoint_set_compare_entries (0000) +00070B40 0230: + _poll_endpoint_set (0000) +00070D70 0150: + _add_endpoint_to_set (0000) +00070EC0 00f0: + _remove_endpoint_from_set (0000) +00070FB0 0070: + _rewind_endpoint_set (0000) +00071020 0080: + _get_next_endpoint_from_set (0000) +000710A0 0060: + _count_endpoints_in_set (0000) +00071100 00a0: + _transport_server_initialize (0000) +000711A0 00a0: + _transport_server_terminate (0000) +00071240 00c0: + _transport_client_start (0000) +00256000 0004: + ??_C@_03KCHOJKKI@set?$AA@ (0000) +00256008 0043: + ??_C@_0ED@JLJCEPLC@c?3?2halo?2SOURCE?2bungie_net?2networ@ (0000) +0025604C 000b: + ??_C@_0L@LJNLIMFC@0?5?$DN?$DN?5error?$AA@ (0000) +00256058 0015: + ??_C@_0BF@BILAEEIK@global_key_depth?5?$DO?50?$AA@ (0000) +00256070 001e: + ??_C@_0BO@NAEOGANL@bytes?5?$DN?$DN?5sizeof?$CIglobal_nonce?$CJ?$AA@ (0000) +00256090 000c: + ??_C@_0M@HAHFDDCN@dst?5?$CB?$DN?5NULL?$AA@ (0000) +0025609C 000c: + ??_C@_0M@MAJHCAP@src?5?$CB?$DN?5NULL?$AA@ (0000) +002560A8 0022: + ??_C@_0CC@EEMKELAP@XNET_STARTUP_BYPASS_SECURITY?5?$FLON@ (0000) +002560CC 0017: + ??_C@_0BH@JKFKBOIJ@d?3?2bypass_security?4txt?$AA@ (0000) +002560E4 0021: + ??_C@_0CB@GPCGELJA@xbox?5ethernet?5link?5is?5?$CFs?$CFs?$CFs?$CFs?$CFs@ (0000) +00256108 000e: + ??_C@_0O@GLMIBBEG@not?5connected?$AA@ (0000) +00256118 000a: + ??_C@_09JGOMOAGJ@connected?$AA@ (0000) +00256124 000d: + ??_C@_0N@IDEDDGND@?5at?5100?5Mbps?$AA@ (0000) +00256134 000c: + ??_C@_0M@PHBFBOED@?5at?510?5Mbps?$AA@ (0000) +00256140 0015: + ??_C@_0BF@IFMPKCKC@?5in?5full?9duplex?5mode?$AA@ (0000) +00256158 0015: + ??_C@_0BF@CEMKPCLG@?5in?5half?9duplex?5mode?$AA@ (0000) +00256170 0012: + ??_C@_0BC@JBFMBDMK@max_endpoints?5?$DO?50?$AA@ (0000) +00256184 0015: + ??_C@_0BF@KAELMCII@set?5?$CG?$CG?5set?9?$DOep_array?$AA@ (0000) +0025619C 000a: + ??_C@_09OCPCIGPM@ep?5?$CG?$CG?5set?$AA@ (0000) +002561A8 0016: + ??_C@_0BG@FPPJIENA@0?5?$DN?$DN?5global_key_depth?$AA@ (0000) +0031CE30 0008: + _transport_initialized (0000) + _global_client_active (0001) + _global_key_depth (0004) +*/ + +/* ---------- headers */ + +#include "cseries/cseries.h" +#include "cseries/cseries_windows.h" +#include "cseries/errors.h" +#include "bungie_net/network/transport.h" +#include "bungie_net/network/transport_endpoint_winsock.h" +#include "memory/byte_swapping.h" + +/* ---------- constants */ + +enum +{ + TRANSPORT_NONCE_LENGTH = 8, +}; + +/* ---------- macros */ + +/* ---------- structures */ + +struct server_transport_globals +{ + boolean initialized; +}; + +struct transport_endpoint; + +struct transport_endpoint_set +{ + fd_set sockets; + struct transport_endpoint **ep_array; + long max_endpoints; + long last_endpoint_index; + long current_endpoint_index; + long needs_compaction; +}; + +typedef char winsock_fd_set_size_assert[ + sizeof(fd_set) == 0x104 ? 1 : -1]; +typedef char transport_endpoint_set_ep_array_offset_assert[ + offsetof(struct transport_endpoint_set, ep_array) == 0x104 ? 1 : -1]; +typedef char transport_endpoint_set_max_endpoints_offset_assert[ + offsetof(struct transport_endpoint_set, max_endpoints) == 0x108 ? 1 : -1]; +typedef char transport_endpoint_set_last_endpoint_index_offset_assert[ + offsetof(struct transport_endpoint_set, last_endpoint_index) == 0x10C ? 1 : -1]; +typedef char transport_endpoint_set_current_endpoint_index_offset_assert[ + offsetof(struct transport_endpoint_set, current_endpoint_index) == 0x110 ? 1 : -1]; +typedef char transport_endpoint_set_needs_compaction_offset_assert[ + offsetof(struct transport_endpoint_set, needs_compaction) == 0x114 ? 1 : -1]; +typedef char transport_endpoint_set_size_assert[ + sizeof(struct transport_endpoint_set) == 0x118 ? 1 : -1]; + +/* ---------- prototypes */ + +static long transport_endpoint_set_get_next_index( + struct transport_endpoint_set *set); +static int __cdecl transport_endpoint_set_compare_entries( + void const *a, + void const *b); + +/* ---------- globals */ + +boolean transport_initialized = FALSE; +boolean global_client_active = FALSE; +long global_key_depth = 0; +struct server_transport_globals server_transport_globals; +extern XNADDR global_address; +extern XNKID global_key_id; +extern XNKEY global_key; +extern byte global_nonce[TRANSPORT_NONCE_LENGTH]; + +/* ---------- private code */ + +void net_startup_debug( + void) +{ + return; +} + +static long transport_endpoint_set_get_next_index( + struct transport_endpoint_set *set) +{ + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x39, + set); + /* January permits one-past-capacity here; preserve the original boundary. */ + if (set->last_endpoint_index > set->max_endpoints - 1) + { + return NONE; + } + return set->last_endpoint_index + 1; +} + +/* ---------- public code */ + +void transport_push_key( + const XNKEY *key, + const XNKID *key_id) +{ + int error; + + global_key = *key; + global_key_id = *key_id; + if (global_key_depth == 0) + { + error = XNetRegisterKey(&global_key_id, &global_key); + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x5C, + 0 == error); + } + global_key_depth++; + return; +} + +XNADDR *transport_get_xnaddr( + XNADDR *address) +{ + *address = global_address; + return address; +} + +XNKID transport_get_key_id( + void) +{ + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0xE0, + global_key_depth > 0); + return global_key_id; +} + +XNKEY transport_get_key( + void) +{ + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0xE7, + global_key_depth > 0); + return global_key; +} + +void transport_pop_key( + void) +{ + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x66, + global_key_depth > 0); + global_key_depth--; + if (global_key_depth == 0) + { + XNetUnregisterKey(&global_key_id); + } + return; +} + +short transport_initialize( + void) +{ + if (!transport_initialized) + { + WSADATA wsa_data = { 0 }; + XNetStartupParams startup_params = { 0 }; + DWORD link_status; + DWORD address_status; + unsigned long deadline; + FILE *bypass_file; + short wsa_error; + + startup_params.cfgSizeOfStruct = sizeof(startup_params); + startup_params.cfgPrivatePoolSizeInPages = 24; + startup_params.cfgEnetReceiveQueueLength = 8; + startup_params.cfgIpFragMaxSimultaneous = 4; + startup_params.cfgIpFragMaxPacketDiv256 = 8; + startup_params.cfgSockMaxSockets = 128; + startup_params.cfgKeyRegMax = 1; + startup_params.cfgSecRegMax = 32; + + link_status = XNetGetEthernetLinkStatus(); + error( + _error_log, + "xbox ethernet link is %s%s%s%s%s", + (link_status & XNET_ETHERNET_LINK_ACTIVE) ? "connected" : "not connected", + (link_status & XNET_ETHERNET_LINK_100MBPS) ? " at 100 Mbps" : "", + (link_status & XNET_ETHERNET_LINK_10MBPS) ? " at 10 Mbps" : "", + (link_status & XNET_ETHERNET_LINK_FULL_DUPLEX) ? " in full-duplex mode" : "", + (link_status & XNET_ETHERNET_LINK_HALF_DUPLEX) ? " in half-duplex mode" : ""); + + bypass_file = fopen("d:\\bypass_security.txt", "r"); + if (bypass_file) + { + error(_error_silent, "XNET_STARTUP_BYPASS_SECURITY [ON]"); + startup_params.cfgFlags |= XNET_STARTUP_BYPASS_SECURITY; + fclose(bypass_file); + } + + if (XNetStartup(&startup_params) != 0) + return _transport_error_not_initialized; + + wsa_error = WSAStartup(MAKEWORD(2, 0), &wsa_data); + if (wsa_error != 0) + { + XNetCleanup(); + winsock_error_to_string(wsa_error); + return _transport_error_not_initialized; + } + + deadline = system_milliseconds() + 10000; + do + { + address_status = XNetGetTitleXnAddr(&global_address); + if (system_milliseconds() > deadline || + address_status == XNET_GET_XNADDR_NONE) + { + WSACleanup(); + XNetCleanup(); + return _transport_error_not_initialized; + } + } + while (address_status == XNET_GET_XNADDR_PENDING); + + XNetRandom(global_nonce, sizeof(global_nonce)); + transport_initialized = TRUE; + } + + return _transport_error_none; +} + +void transport_client_stop( + void) +{ + if (global_client_active) + { + transport_pop_key(); + global_client_active = FALSE; + } + return; +} + +short transport_server_initialize( + void) +{ + XNKEY key; + XNKID key_id; + + transport_client_stop(); + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x79, + 0 == global_key_depth); + server_transport_globals.initialized = TRUE; + XNetCreateKey(&key_id, &key); + transport_push_key(&key, &key_id); + return _transport_error_none; +} + +short transport_server_terminate( + void) +{ + transport_client_stop(); + transport_pop_key(); + memset(&server_transport_globals, 0, sizeof(server_transport_globals)); + return _transport_error_none; +} + +short transport_dispose( + void) +{ + short result = _transport_error_none; + + if (transport_initialized) + { + WSACleanup(); + XNetCleanup(); + transport_initialized = FALSE; + } + else + { + result = _transport_error_not_initialized; + } + + return result; +} + +boolean transport_network_available( + void) +{ + boolean available = XNetGetEthernetLinkStatus() & XNET_ETHERNET_LINK_ACTIVE; + + return available; +} + +struct transport_endpoint_set *create_endpoint_set( + short max_endpoints) +{ + struct transport_endpoint_set *set; + + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x196, + transport_initialized); + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x197, + max_endpoints > 0); + set = match_malloc( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x199, + sizeof(*set)); + if (set) + { + if (max_endpoints <= FD_SETSIZE) + { + set->needs_compaction = FALSE; + FD_ZERO(&set->sockets); + set->ep_array = debug_malloc( + max_endpoints * sizeof(*set->ep_array), + TRUE, + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x1A2); + if (set->ep_array) + { + set->max_endpoints = max_endpoints; + set->last_endpoint_index = NONE; + set->current_endpoint_index = 0; + } + else + { + match_free( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x1AA, + set); + set = NULL; + } + } + else + { + match_free( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x1B0, + set); + set = NULL; + } + } + return set; +} + +short delete_endpoint_set( + struct transport_endpoint_set *set) +{ + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x1BB, + set && set->ep_array); + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x1BC, + transport_initialized); + match_free( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x1BE, + set->ep_array); + match_free( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x1BF, + set); + return _transport_error_none; +} + +/* ---------- private code */ + +static int __cdecl transport_endpoint_set_compare_entries( + void const *a, + void const *b) +{ + struct transport_endpoint *endpoint_a = *(struct transport_endpoint *const *)a; + struct transport_endpoint *endpoint_b = *(struct transport_endpoint *const *)b; + + if (!endpoint_a && endpoint_b) + { + return 1; + } + else if (endpoint_a && !endpoint_b) + { + return -1; + } + return 0; +} + +/* ---------- public code */ + +short poll_endpoint_set( + struct transport_endpoint_set *set, + word timeout) +{ + short result = _transport_error_none; + struct timeval timeout_value; + fd_set readable_sockets; + long endpoint_index = 0; + long select_result; + + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x1DD, + set); + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x1DE, + transport_initialized); + + timeout_value.tv_usec = timeout * MILLISECONDS_PER_SECOND; + timeout_value.tv_sec = 0; + + if (set->needs_compaction) + { + qsort( + set->ep_array, + set->last_endpoint_index + 1, + sizeof(*set->ep_array), + transport_endpoint_set_compare_entries); + /* January has no lower-bound guard when every entry has been removed. */ + while (!set->ep_array[set->last_endpoint_index]) + { + set->last_endpoint_index--; + } + + FD_ZERO(&set->sockets); + while (endpoint_index <= set->last_endpoint_index) + { + FD_SET(set->ep_array[endpoint_index]->socket, &set->sockets); + SET_FLAG(set->ep_array[endpoint_index]->flags, _transport_endpoint_readable_bit, FALSE); + endpoint_index++; + } + set->needs_compaction = FALSE; + } + else + { + while (endpoint_index <= set->last_endpoint_index) + { + SET_FLAG(set->ep_array[endpoint_index]->flags, _transport_endpoint_readable_bit, FALSE); + endpoint_index++; + } + } + + memcpy(&readable_sockets, &set->sockets, sizeof(readable_sockets)); + select_result = select( + set->last_endpoint_index + 1, + &readable_sockets, + NULL, + NULL, + &timeout_value); + if (select_result > 0) + { + for (endpoint_index = 0; + endpoint_index <= set->last_endpoint_index; + endpoint_index++) + { + if (set->ep_array[endpoint_index]->socket == INVALID_SOCKET) + { + result = _transport_error_bad_endpoint; + break; + } + if (FD_ISSET(set->ep_array[endpoint_index]->socket, &readable_sockets)) + { + SET_FLAG(set->ep_array[endpoint_index]->flags, _transport_endpoint_readable_bit, TRUE); + } + } + } + else + { + boolean select_failed = select_result < 0 || select_result == SOCKET_ERROR; + + if (select_failed) + { + winsock_error_to_string(WSAGetLastError()); + result = _transport_error_poll_error; + } + else + { + result = _transport_result_poll_timeout; + } + } + return result; +} + +short add_endpoint_to_set( + struct transport_endpoint *ep, + struct transport_endpoint_set *set) +{ + short result = _transport_error_none; + long endpoint_index; + + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x22F, + ep && set); + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x230, + transport_initialized); + + endpoint_index = transport_endpoint_set_get_next_index(set); + if (endpoint_index >= 0) + { + set->ep_array[endpoint_index] = ep; + /* the listening test with two identical FD_SET arms is original: January and the first-party debug build both have it */ + if (TEST_FLAG(ep->flags, _transport_endpoint_listening_bit)) + { + FD_SET(set->ep_array[endpoint_index]->socket, &set->sockets); + } + else + { + FD_SET(set->ep_array[endpoint_index]->socket, &set->sockets); + } + set->last_endpoint_index++; + SET_FLAG(ep->flags, _transport_endpoint_in_set_bit, TRUE); + } + else + { + result = _transport_error_endpoint_set_full; + } + return result; +} + +short remove_endpoint_from_set( + struct transport_endpoint *ep, + struct transport_endpoint_set *set) +{ + short result = _transport_error_endpoint_not_in_set; + long endpoint_index = 0; + + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x255, + ep && set); + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x256, + transport_initialized); + + while (endpoint_index <= set->last_endpoint_index) + { + if (set->ep_array[endpoint_index] == ep) + { + FD_CLR(ep->socket, &set->sockets); + SET_FLAG(ep->flags, _transport_endpoint_in_set_bit, FALSE); + set->ep_array[endpoint_index] = NULL; + set->needs_compaction = TRUE; + result = _transport_error_none; + break; + } + endpoint_index++; + } + return result; +} + +void rewind_endpoint_set( + struct transport_endpoint_set *set) +{ + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x26D, + set); + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x26E, + transport_initialized); + set->current_endpoint_index = 0; + return; +} + +struct transport_endpoint *get_next_endpoint_from_set( + struct transport_endpoint_set *set) +{ + struct transport_endpoint *endpoint = NULL; + + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x27A, + set); + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x27B, + transport_initialized); + if (set->current_endpoint_index <= set->last_endpoint_index) + { + endpoint = set->ep_array[set->current_endpoint_index++]; + } + return endpoint; +} + +long count_endpoints_in_set( + struct transport_endpoint_set *set) +{ + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x289, + set); + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x28A, + transport_initialized); + return set->last_endpoint_index + 1; +} + + +void transport_get_nonce( + void *dst, + long bytes) +{ + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x97, + dst != NULL); + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0x98, + bytes == sizeof(global_nonce)); + memcpy(dst, global_nonce, sizeof(global_nonce)); + return; +} + +boolean transport_nonce_is_equal( + void const *src, + void const *dst) +{ + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0xA3, + src != NULL); + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0xA4, + dst != NULL); + + return (boolean)(memcmp(src, dst, sizeof(global_nonce)) == 0); +} + +boolean transport_is_nonce( + void const *src, + long bytes) +{ + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0xAF, + src != NULL); + match_assert( + "c:\\halo\\SOURCE\\bungie_net\\network\\transport_endpoint_set_winsock.c", + 0xB0, + bytes == sizeof(global_nonce)); + return transport_nonce_is_equal(src, global_nonce); +} + +void transport_client_start( + XNADDR const *xnaddr, + XNKEY const *key, + XNKID const *key_id, + word port, + struct transport_address *address) +{ + IN_ADDR in_addr; + + transport_client_stop(); + transport_push_key(key, key_id); + XNetXnAddrToInAddr(xnaddr, key_id, &in_addr); + address->address.long_words[0] = SWAP4(in_addr.s_addr); + address->address_length = IPV4_ADDRESS_LENGTH; + address->port = port; + address->address_type = 0; + global_client_active = TRUE; + + return; +} + +/* ---------- private code */ diff --git a/research/fifty_objects_20260925/w/transport_endpoint_set_winsock/production.patch b/research/fifty_objects_20260925/w/transport_endpoint_set_winsock/production.patch new file mode 100644 index 00000000..37a4895e --- /dev/null +++ b/research/fifty_objects_20260925/w/transport_endpoint_set_winsock/production.patch @@ -0,0 +1,98 @@ +diff --git a/source/bungie_net/network/transport_endpoint_set_winsock.c b/source/bungie_net/network/transport_endpoint_set_winsock.c +index 27d5b865..afd3e027 100644 +--- a/source/bungie_net/network/transport_endpoint_set_winsock.c ++++ b/source/bungie_net/network/transport_endpoint_set_winsock.c +@@ -173,7 +173,7 @@ extern byte global_nonce[TRANSPORT_NONCE_LENGTH]; + + /* ---------- private code */ + +-void net_startup_debug( ++static void net_startup_debug( + void) + { + return; +@@ -261,6 +261,8 @@ void transport_pop_key( + short transport_initialize( + void) + { ++ short result = _transport_error_none; ++ + if (!transport_initialized) + { + WSADATA wsa_data = { 0 }; +@@ -271,6 +273,7 @@ short transport_initialize( + FILE *bypass_file; + short wsa_error; + ++ net_startup_debug(); + startup_params.cfgSizeOfStruct = sizeof(startup_params); + startup_params.cfgPrivatePoolSizeInPages = 24; + startup_params.cfgEnetReceiveQueueLength = 8; +@@ -299,35 +302,47 @@ short transport_initialize( + } + + if (XNetStartup(&startup_params) != 0) +- return _transport_error_not_initialized; +- +- wsa_error = WSAStartup(MAKEWORD(2, 0), &wsa_data); +- if (wsa_error != 0) + { +- XNetCleanup(); +- winsock_error_to_string(wsa_error); +- return _transport_error_not_initialized; ++ result = _transport_error_not_initialized; + } +- +- deadline = system_milliseconds() + 10000; +- do ++ else + { +- address_status = XNetGetTitleXnAddr(&global_address); +- if (system_milliseconds() > deadline || +- address_status == XNET_GET_XNADDR_NONE) ++ wsa_error = WSAStartup(MAKEWORD(2, 0), &wsa_data); ++ if (wsa_error != 0) + { +- WSACleanup(); + XNetCleanup(); +- return _transport_error_not_initialized; ++ winsock_error_to_string(wsa_error); ++ result = _transport_error_not_initialized; ++ } ++ else ++ { ++ deadline = system_milliseconds() + 10000; ++ do ++ { ++ address_status = XNetGetTitleXnAddr(&global_address); ++ if (system_milliseconds() > deadline) ++ { ++ address_status = XNET_GET_XNADDR_NONE; ++ } ++ } ++ while (address_status == XNET_GET_XNADDR_PENDING); ++ ++ if (address_status == XNET_GET_XNADDR_NONE) ++ { ++ WSACleanup(); ++ XNetCleanup(); ++ result = _transport_error_not_initialized; ++ } ++ else ++ { ++ XNetRandom(global_nonce, sizeof(global_nonce)); ++ transport_initialized = TRUE; ++ } + } + } +- while (address_status == XNET_GET_XNADDR_PENDING); +- +- XNetRandom(global_nonce, sizeof(global_nonce)); +- transport_initialized = TRUE; + } + +- return _transport_error_none; ++ return result; + } + + void transport_client_stop( diff --git a/research/fifty_objects_20260925/w/transport_endpoint_set_winsock/production_fuzzy_only.patch b/research/fifty_objects_20260925/w/transport_endpoint_set_winsock/production_fuzzy_only.patch new file mode 100644 index 00000000..e0687b7f --- /dev/null +++ b/research/fifty_objects_20260925/w/transport_endpoint_set_winsock/production_fuzzy_only.patch @@ -0,0 +1,81 @@ +diff --git a/source/bungie_net/network/transport_endpoint_set_winsock.c b/source/bungie_net/network/transport_endpoint_set_winsock.c +index 27d5b865..614a902f 100644 +--- a/source/bungie_net/network/transport_endpoint_set_winsock.c ++++ b/source/bungie_net/network/transport_endpoint_set_winsock.c +@@ -261,6 +261,8 @@ void transport_pop_key( + short transport_initialize( + void) + { ++ short result = _transport_error_none; ++ + if (!transport_initialized) + { + WSADATA wsa_data = { 0 }; +@@ -299,35 +301,47 @@ short transport_initialize( + } + + if (XNetStartup(&startup_params) != 0) +- return _transport_error_not_initialized; +- +- wsa_error = WSAStartup(MAKEWORD(2, 0), &wsa_data); +- if (wsa_error != 0) + { +- XNetCleanup(); +- winsock_error_to_string(wsa_error); +- return _transport_error_not_initialized; ++ result = _transport_error_not_initialized; + } +- +- deadline = system_milliseconds() + 10000; +- do ++ else + { +- address_status = XNetGetTitleXnAddr(&global_address); +- if (system_milliseconds() > deadline || +- address_status == XNET_GET_XNADDR_NONE) ++ wsa_error = WSAStartup(MAKEWORD(2, 0), &wsa_data); ++ if (wsa_error != 0) + { +- WSACleanup(); + XNetCleanup(); +- return _transport_error_not_initialized; ++ winsock_error_to_string(wsa_error); ++ result = _transport_error_not_initialized; ++ } ++ else ++ { ++ deadline = system_milliseconds() + 10000; ++ do ++ { ++ address_status = XNetGetTitleXnAddr(&global_address); ++ if (system_milliseconds() > deadline) ++ { ++ address_status = XNET_GET_XNADDR_NONE; ++ } ++ } ++ while (address_status == XNET_GET_XNADDR_PENDING); ++ ++ if (address_status == XNET_GET_XNADDR_NONE) ++ { ++ WSACleanup(); ++ XNetCleanup(); ++ result = _transport_error_not_initialized; ++ } ++ else ++ { ++ XNetRandom(global_nonce, sizeof(global_nonce)); ++ transport_initialized = TRUE; ++ } + } + } +- while (address_status == XNET_GET_XNADDR_PENDING); +- +- XNetRandom(global_nonce, sizeof(global_nonce)); +- transport_initialized = TRUE; + } + +- return _transport_error_none; ++ return result; + } + + void transport_client_stop( diff --git a/research/fifty_objects_20260925/w/transport_endpoint_set_winsock/storage_only.patch b/research/fifty_objects_20260925/w/transport_endpoint_set_winsock/storage_only.patch new file mode 100644 index 00000000..7de209bb --- /dev/null +++ b/research/fifty_objects_20260925/w/transport_endpoint_set_winsock/storage_only.patch @@ -0,0 +1,21 @@ +diff --git a/source/bungie_net/network/transport_endpoint_set_winsock.c b/source/bungie_net/network/transport_endpoint_set_winsock.c +index 27d5b865..01a83cc5 100644 +--- a/source/bungie_net/network/transport_endpoint_set_winsock.c ++++ b/source/bungie_net/network/transport_endpoint_set_winsock.c +@@ -173,7 +173,7 @@ extern byte global_nonce[TRANSPORT_NONCE_LENGTH]; + + /* ---------- private code */ + +-void net_startup_debug( ++static void net_startup_debug( + void) + { + return; +@@ -271,6 +271,7 @@ short transport_initialize( + FILE *bypass_file; + short wsa_error; + ++ net_startup_debug(); + startup_params.cfgSizeOfStruct = sizeof(startup_params); + startup_params.cfgPrivatePoolSizeInPages = 24; + startup_params.cfgEnetReceiveQueueLength = 8; diff --git a/research/fifty_objects_20260925/w/transport_endpoint_set_winsock/symbols.patch b/research/fifty_objects_20260925/w/transport_endpoint_set_winsock/symbols.patch new file mode 100644 index 00000000..5e731467 --- /dev/null +++ b/research/fifty_objects_20260925/w/transport_endpoint_set_winsock/symbols.patch @@ -0,0 +1,13 @@ +diff --git a/config/symbols.json b/config/symbols.json +index 8e165740..cab0420f 100644 +--- a/config/symbols.json ++++ b/config/symbols.json +@@ -1365,7 +1365,7 @@ + { "file_offset": 459008, "flags": 32, "name": "_transport_address_equivalent" }, + { "file_offset": 459264, "flags": 32, "name": "_transport_address_to_string" }, + { "file_offset": 459504, "flags": 32, "name": "_transport_error_to_string" }, +-{ "file_offset": 459808, "flags": 32, "name": "_net_startup_debug" }, ++{ "file_offset": 459808, "flags": 32, "name": "_net_startup_debug", "static": true }, + { "file_offset": 459824, "flags": 32, "name": "_transport_endpoint_set_get_next_index", "static": true }, + { "file_offset": 459888, "flags": 32, "name": "_transport_push_key" }, + { "file_offset": 460016, "flags": 32, "name": "_transport_pop_key" }, diff --git a/research/fifty_objects_20260925/w/transport_endpoint_set_winsock/transport_h_storage.patch b/research/fifty_objects_20260925/w/transport_endpoint_set_winsock/transport_h_storage.patch new file mode 100644 index 00000000..4a7c939f --- /dev/null +++ b/research/fifty_objects_20260925/w/transport_endpoint_set_winsock/transport_h_storage.patch @@ -0,0 +1,13 @@ +diff --git a/source/bungie_net/network/transport.h b/source/bungie_net/network/transport.h +index 6b385cd9..806b59e8 100644 +--- a/source/bungie_net/network/transport.h ++++ b/source/bungie_net/network/transport.h +@@ -87,8 +87,6 @@ char const *transport_address_to_string( + struct transport_address const *addr); + char const *transport_error_to_string( + short error); +-void net_startup_debug( +- void); + boolean transport_is_nonce( + void const *nonce, + long nonce_length); From 466698b85ae07d0498d29663127d6d2c178a64da Mon Sep 17 00:00:00 2001 From: Jonas Volman Date: Thu, 24 Sep 2026 04:58:59 -0700 Subject: [PATCH 09/12] Batch 5a: admit hud_unit via a hud_draw.h check_stack_buffer header inline January's 26 stack-sentinel sites in hud_draw, hud_unit, hud_nav_points, hud_weapon and motion_sensor share one inlined shape. Both asserts at each site carry one line literal (a macro). January's 48-byte _check_stack_buffer has no relocations anywhere, and the Sept-2001 map flags the helper as an inline COMDAT ('i hud_draw.obj'). hud_draw.h now carries the STACK_BUFFER constants, the unchanged check_stack_buffer body as a header __inline, and the sentinel macro match_assert_stack_frame (descriptive name: neither the /Od build nor HCEX has the sentinel). The invented corrupt_stack_found/stack_buffer_checked gotos in hud_unit are gone, and hud_nav_points and hud_weapon use the macro too (exact callers). motion_sensor keeps its copy: its sentinel callers are residual, so a new COMDAT there would break rule (i). hud_unit (reviewer-amended 01RS + 02-04R): first-party names and storage; the _fast_ftol rejection is retired (identical copy, pair links pass both ways). DISCLOSED for an owner ruling: P7 drops rasterizer_xbox_models' dead #include "interface/hud_draw.h" (project commit 635bd83d; no name used; raw- and warning-inert). It is load-bearing only as declared-name shielding: the inline adds ~9 names, which flips __rasterizer_model_transparent_geometry_submit. Gate (full ninja, objdiff 3.3.1, 23 hud_draw.h consumers): Halo objects 378 -> 379; stable diff unchanged, 0 regressions; parks 86/0/0; admission 11/0/2/0; pytest 1157 passed. Co-Authored-By: Claude Opus 5.5 --- config/config.json | 2 +- config/object_admission_rejections.json | 8 - config/symbols.json | 8 +- source/interface/hud_draw.c | 55 ++---- source/interface/hud_draw.h | 42 +++++ source/interface/hud_nav_points.c | 68 +------ source/interface/hud_unit.c | 168 +++++------------- source/interface/hud_weapon.c | 40 ++--- .../rasterizer/xbox/rasterizer_xbox_models.c | 1 - 9 files changed, 121 insertions(+), 271 deletions(-) diff --git a/config/config.json b/config/config.json index e28131d6..b8a7789b 100644 --- a/config/config.json +++ b/config/config.json @@ -641,7 +641,7 @@ { "name": "source/interface/unit_hud_interface_definition.c", "index": 266, "status": "Matching" }, { "name": "source/interface/motion_sensor.c", "index": 267, "status": "NonMatching" }, { "name": "source/interface/hud_weapon.c", "index": 268, "status": "NonMatching" }, - { "name": "source/interface/hud_unit.c", "index": 269, "status": "NonMatching" }, + { "name": "source/interface/hud_unit.c", "index": 269, "status": "Matching" }, { "name": "source/interface/hud_sounds.c", "index": 270, "status": "Matching" }, { "name": "source/interface/hud_nav_points.c", "index": 271, "status": "NonMatching" }, { "name": "source/interface/hud_messaging_definitions.c", "index": 272, "status": "Matching" }, diff --git a/config/object_admission_rejections.json b/config/object_admission_rejections.json index a9191071..8b6b428f 100644 --- a/config/object_admission_rejections.json +++ b/config/object_admission_rejections.json @@ -33,14 +33,6 @@ "evidence": "docs/object_matching_logs/hud_draw_obj_two_exact_leaves_integration_20260904.md#complete-owner-boundary", "reopen": "Require authentic source topology or an ordinary base/base link with an authenticated compatible canonical selected helper before clearing this veto. Do not force inline, manually expand math, alter target/COMDAT metadata, invent a discard pass, or credit candidate-only helper bytes. All remaining HUD Draw functions/data/linkage/source checks must independently pass before whole-object Matching." }, - { - "unit": "source/interface/hud_unit", - "class": "candidate-only-comdat-owner", - "symbol": "_fast_ftol", - "reason": "The new source-authentic renderer naturally emits an unreferenced select-any32-byte fast_ftol copy absent from January HUD Unit. Its body equals January's selected Actor Combat helper, but that selected owner is no-duplicates and the prior ordinary XDK link test rejects the duplicate. Genuine initializer/data credit and the honest renderer park remain valid; identical helper bytes do not prove whole-object ownership.", - "evidence": "docs/object_matching_logs/hud_unit_obj_renderer_integration_20260904.md#honest-residual-and-complete-owner-boundary", - "reopen": "Remove only after authentic source topology preserves the January helper schedule without extra emission, or an ordinary base/base link proves a compatible authenticated canonical selected owner can coalesce the copy. Do not force inline, manually expand the helper, alter comparator/selection metadata, invent a discard pass, or count another object's selected bytes. The renderer must independently become strict and all other source/data/linkage checks must pass before Matching admission." - }, { "unit": "source/models/models", "class": "bss-symbol-layout-mismatch", diff --git a/config/symbols.json b/config/symbols.json index 83830013..b2f762e4 100644 --- a/config/symbols.json +++ b/config/symbols.json @@ -3422,11 +3422,11 @@ { "file_offset": 811472, "flags": 32, "name": "_hud_update_nav_point_local_player", "static": true }, { "file_offset": 812032, "flags": 32, "name": "_hud_update_nav_points" }, { "file_offset": 812080, "flags": 32, "name": "_hud_play_sound" }, -{ "file_offset": 812432, "flags": 32, "name": "_code_000c6590" }, -{ "file_offset": 812448, "flags": 32, "name": "_code_000c65a0" }, +{ "file_offset": 812432, "flags": 32, "name": "_unit_hud_outline_mapper_tick", "static": true }, +{ "file_offset": 812448, "flags": 32, "name": "_unit_hud_shield_meter_mapper_tick", "static": true }, { "file_offset": 812464, "flags": 32, "name": "_unit_hud_shield_meter_mapper_init" }, { "file_offset": 812480, "flags": 32, "name": "_initialize_hud_state", "static": true }, -{ "file_offset": 812544, "flags": 32, "name": "_get_hud_state" }, +{ "file_offset": 812544, "flags": 32, "name": "_get_hud_state", "static": true }, { "file_offset": 812656, "flags": 32, "name": "_hud_initialize_unit_interface" }, { "file_offset": 812720, "flags": 32, "name": "_hud_initialize_unit_interface_for_new_map" }, { "file_offset": 812960, "flags": 32, "name": "_hud_dispose_unit_interface_from_old_map" }, @@ -3439,7 +3439,7 @@ { "file_offset": 813232, "flags": 32, "name": "_scripted_hud_blink_motion_sensor" }, { "file_offset": 813280, "flags": 32, "name": "_hud_play_unit_sounds" }, { "file_offset": 813824, "flags": 32, "name": "_hud_fix_unit_data" }, -{ "file_offset": 813952, "flags": 32, "name": "_hud_update_unit_local_player" }, +{ "file_offset": 813952, "flags": 32, "name": "_hud_update_unit_local_player", "static": true }, { "file_offset": 814496, "flags": 32, "name": "_hud_render_damage_indicators" }, { "file_offset": 815184, "flags": 32, "name": "_hud_tick_shield" }, { "file_offset": 815248, "flags": 32, "name": "_hud_update_unit" }, diff --git a/source/interface/hud_draw.c b/source/interface/hud_draw.c index b79e256b..40238431 100644 --- a/source/interface/hud_draw.c +++ b/source/interface/hud_draw.c @@ -107,12 +107,6 @@ symbols in this file: /* ---------- constants */ -enum -{ - STACK_BUFFER_LENGTH = 0x80, - STACK_BUFFER_FILL = 0x62626262, -}; - enum { _hud_dont_scale_offset_bit = 0, @@ -231,13 +225,6 @@ enum /* ---------- macros */ -#define hud_draw_stack_buffer_check(line) \ -{ \ - short corrupt_index = check_stack_buffer(stack_buffer); \ - match_vassert("c:\\halo\\SOURCE\\interface\\hud_draw.c", line, return_eip==get_return_eip(), "corrupt return address!"); \ - match_vassert("c:\\halo\\SOURCE\\interface\\hud_draw.c", line, corrupt_index==NONE, csprintf(temporary, "corrupt stack at %d!", corrupt_index)); \ -} - #define hud_number_definition_get(index) \ ((struct hud_number_definition *)tag_get(hud_number_group_tag, (index))) @@ -435,20 +422,6 @@ __declspec(naked) long get_return_eip( } } -short check_stack_buffer( - long *buffer) -{ - short index; - - for (index = STACK_BUFFER_LENGTH-1; index>=0; index--) - { - if (buffer[index]!=STACK_BUFFER_FILL) - return index; - } - - return NONE; -} - real hud_globals_get_scale( boolean in_multiplayer) { @@ -505,7 +478,7 @@ void hud_retrieve_bitmap_and_bounding_rect( else *clip = NULL; - hud_draw_stack_buffer_check(228); + match_assert_stack_frame("c:\\halo\\SOURCE\\interface\\hud_draw.c", 228); return; } @@ -561,7 +534,7 @@ static boolean hud_draw_multitexture_overlay_get_current_weapon_definition( result = TRUE; } - hud_draw_stack_buffer_check(1032); + match_assert_stack_frame("c:\\halo\\SOURCE\\interface\\hud_draw.c", 1032); return result; } @@ -922,7 +895,7 @@ static void hud_draw_multitexture_overlay( rasterizer_psuedo_dynamic_screen_quad_draw(¶meters, vertices); - hud_draw_stack_buffer_check(1372); + match_assert_stack_frame("c:\\halo\\SOURCE\\interface\\hud_draw.c", 1372); return; } @@ -1059,7 +1032,7 @@ void hud_calculate_point( result->x = (short)fast_ftol(point.x); result->y = (short)fast_ftol(point.y); - hud_draw_stack_buffer_check(181); + match_assert_stack_frame("c:\\halo\\SOURCE\\interface\\hud_draw.c", 181); return; } @@ -1168,7 +1141,7 @@ pixel32 get_flash_color( result = base_color; } - hud_draw_stack_buffer_check(311); + match_assert_stack_frame("c:\\halo\\SOURCE\\interface\\hud_draw.c", 311); return real_argb_color_to_pixel32(&result); } @@ -1260,7 +1233,7 @@ void hud_draw_weapon_overlays( } } - hud_draw_stack_buffer_check(748); + match_assert_stack_frame("c:\\halo\\SOURCE\\interface\\hud_draw.c", 748); return; } @@ -1407,7 +1380,7 @@ void hud_draw_static_element( } } - hud_draw_stack_buffer_check(685); + match_assert_stack_frame("c:\\halo\\SOURCE\\interface\\hud_draw.c", 685); return; } @@ -1464,7 +1437,7 @@ static void hud_draw_bitmap_internal( rasterizer_psuedo_dynamic_screen_quad_draw(¶meters, vertices); - hud_draw_stack_buffer_check(985); + match_assert_stack_frame("c:\\halo\\SOURCE\\interface\\hud_draw.c", 985); return; } @@ -1536,7 +1509,7 @@ static void hud_draw_bitmap_with_meter( theta, color); - hud_draw_stack_buffer_check(814); + match_assert_stack_frame("c:\\halo\\SOURCE\\interface\\hud_draw.c", 814); return; } @@ -1574,7 +1547,7 @@ static real_rectangle2d const *get_sprite_clip_rect( } } - hud_draw_stack_buffer_check(100); + match_assert_stack_frame("c:\\halo\\SOURCE\\interface\\hud_draw.c", 100); return result; } @@ -1638,7 +1611,7 @@ static void hud_calculate_bitmap_bounds( break; } - hud_draw_stack_buffer_check(907); + match_assert_stack_frame("c:\\halo\\SOURCE\\interface\\hud_draw.c", 907); return; } @@ -1696,7 +1669,7 @@ void hud_draw_bitmap_direct( theta, color); - hud_draw_stack_buffer_check(856); + match_assert_stack_frame("c:\\halo\\SOURCE\\interface\\hud_draw.c", 856); return; } @@ -1816,7 +1789,7 @@ void hud_draw_meter( FALSE); } - hud_draw_stack_buffer_check(428); + match_assert_stack_frame("c:\\halo\\SOURCE\\interface\\hud_draw.c", 428); return; } @@ -2108,7 +2081,7 @@ void hud_draw_numbers( } } - hud_draw_stack_buffer_check(602); + match_assert_stack_frame("c:\\halo\\SOURCE\\interface\\hud_draw.c", 602); return; } diff --git a/source/interface/hud_draw.h b/source/interface/hud_draw.h index 4c0505cd..f041b019 100644 --- a/source/interface/hud_draw.h +++ b/source/interface/hud_draw.h @@ -11,6 +11,14 @@ Narrow cross-translation-unit interface owned by HUD_DRAW.C. #include "math/integer_math.h" #include "math/real_math.h" +/* ---------- constants */ + +enum +{ + STACK_BUFFER_LENGTH = 0x80, + STACK_BUFFER_FILL = 0x62626262, +}; + enum hud_draw_flags { _hud_draw_flashing_bit = 0, @@ -20,6 +28,22 @@ enum hud_draw_flags NUMBER_OF_HUD_DRAW_FLAGS }; +/* ---------- macros */ + +/* The stack sentinel: a guarded function starts with + long return_eip = get_return_eip(); + long stack_buffer[STACK_BUFFER_LENGTH]; + csmemset(stack_buffer, 0x62, sizeof(stack_buffer)); +and ends with this check of both its return address and its fill pattern. */ +#define match_assert_stack_frame(file, line) \ +{ \ + short corrupt_index = check_stack_buffer(stack_buffer); \ + match_vassert(file, line, return_eip==get_return_eip(), "corrupt return address!"); \ + match_vassert(file, line, corrupt_index==NONE, csprintf(temporary, "corrupt stack at %d!", corrupt_index)); \ +} + +/* ---------- structures */ + struct bitmap_data; struct hud_absolute_placement_definition; struct hud_color_definition; @@ -29,6 +53,8 @@ struct number_hud_element_definition; struct static_hud_element_definition; struct weapon_hud_overlay_definition; +/* ---------- prototypes/HUD_DRAW.C */ + long get_return_eip( void); real hud_globals_get_scale( @@ -110,4 +136,20 @@ void hud_draw_numbers( long flash_reference_time, real override_scale); +/* ---------- public code */ + +__inline short check_stack_buffer( + long *buffer) +{ + short index; + + for (index = STACK_BUFFER_LENGTH-1; index>=0; index--) + { + if (buffer[index]!=STACK_BUFFER_FILL) + return index; + } + + return NONE; +} + #endif /* __HUD_DRAW_H */ diff --git a/source/interface/hud_nav_points.c b/source/interface/hud_nav_points.c index 36b392c3..700a6e03 100644 --- a/source/interface/hud_nav_points.c +++ b/source/interface/hud_nav_points.c @@ -776,7 +776,7 @@ void custom_render_nav_point( short waypoint_type) { long return_eip = get_return_eip(); - long stack_buffer[0x80]; + long stack_buffer[STACK_BUFFER_LENGTH]; struct hud_waypoint_arrow *arrow; real_point3d view_point; real distance; @@ -986,37 +986,7 @@ void custom_render_nav_point( } } - { - short corrupt_index; - short buffer_index; - - for (buffer_index = 0x7F; buffer_index>=0; buffer_index--) - { - if (stack_buffer[buffer_index]!=0x62626262) - { - goto corrupt_stack_found_custom_render_nav_point; - } - } - - corrupt_index = NONE; - goto stack_buffer_checked_custom_render_nav_point; - -corrupt_stack_found_custom_render_nav_point: - corrupt_index = buffer_index; - -stack_buffer_checked_custom_render_nav_point: - - match_vassert( - "c:\\halo\\SOURCE\\interface\\hud_nav_points.c", - 675, - return_eip==get_return_eip(), - "corrupt return address!"); - match_vassert( - "c:\\halo\\SOURCE\\interface\\hud_nav_points.c", - 675, - corrupt_index==NONE, - csprintf(temporary, "corrupt stack at %d!", corrupt_index)); - } + match_assert_stack_frame("c:\\halo\\SOURCE\\interface\\hud_nav_points.c", 675); return; } @@ -1100,7 +1070,7 @@ static void hud_update_nav_point_local_player( short local_player_index) { long return_eip = get_return_eip(); - long stack_buffer[0x80]; + long stack_buffer[STACK_BUFFER_LENGTH]; struct hud_nav_point_player_datum *datum; long unit_index; short nav_point_index; @@ -1187,37 +1157,7 @@ static void hud_update_nav_point_local_player( } } - { - short corrupt_index; - short buffer_index; - - for (buffer_index = 0x7F; buffer_index>=0; buffer_index--) - { - if (stack_buffer[buffer_index]!=0x62626262) - { - goto corrupt_stack_found; - } - } - - corrupt_index = NONE; - goto stack_buffer_checked; - -corrupt_stack_found: - corrupt_index = buffer_index; - -stack_buffer_checked: - - match_vassert( - "c:\\halo\\SOURCE\\interface\\hud_nav_points.c", - 496, - return_eip==get_return_eip(), - "corrupt return address!"); - match_vassert( - "c:\\halo\\SOURCE\\interface\\hud_nav_points.c", - 496, - corrupt_index==NONE, - csprintf(temporary, "corrupt stack at %d!", corrupt_index)); - } + match_assert_stack_frame("c:\\halo\\SOURCE\\interface\\hud_nav_points.c", 496); return; } diff --git a/source/interface/hud_unit.c b/source/interface/hud_unit.c index cfa13729..1ff72603 100644 --- a/source/interface/hud_unit.c +++ b/source/interface/hud_unit.c @@ -3,13 +3,13 @@ HUD_UNIT.C symbols in this file: 000C6590 0010: - _code_000c6590 (0000) + _unit_hud_outline_mapper_tick (0000) 000C65A0 0010: - _code_000c65a0 (0000) + _unit_hud_shield_meter_mapper_tick (0000) 000C65B0 0010: _unit_hud_shield_meter_mapper_init (0000) 000C65C0 0040: - _code_000c65c0 (0000) + _initialize_hud_state (0000) 000C6600 0070: _get_hud_state (0000) 000C6670 0040: @@ -59,7 +59,7 @@ symbols in this file: 002702D8 001d: ??_C@_0BN@NPOPPJAG@old_local_player_index?$CB?$DNNONE?$AA@ (0000) 002E4C68 0004: - _data_002e4c68 (0000) + ?overcharge_count@?1??hud_render_unit_interface@@9@9 (0000) 00453AC0 0004: _unit_hud_globals (0000) */ @@ -113,12 +113,6 @@ enum hud_damage_indicator_direction NUMBER_OF_HUD_DAMAGE_INDICATOR_DIRECTIONS }; -enum -{ - STACK_BUFFER_LENGTH = 0x80, - STACK_BUFFER_FILL = 0x62626262, -}; - /* ---------- macros */ /* ---------- structures */ @@ -266,20 +260,22 @@ static struct unit_hud_globals *unit_hud_globals = NULL; extern struct hud_scripted_globals *hud_scripted_globals; extern struct hud_globals_definition *hud_globals; +/* ---------- private code */ + +static void unit_hud_outline_mapper_tick( + void) +{ + return; +} + +static void unit_hud_shield_meter_mapper_tick( + void) +{ + return; +} + /* ---------- public code */ -void code_000c6590( - void) -{ - return; -} - -void code_000c65a0( - void) -{ - return; -} - void unit_hud_shield_meter_mapper_init( void) { @@ -358,27 +354,8 @@ void hud_initialize_unit_interface_for_new_map( local_player_index < MAXIMUM_NUMBER_OF_LOCAL_PLAYERS; local_player_index++) { - match_assert( - "c:\\halo\\SOURCE\\interface\\hud_unit.c", - 0x106, - local_player_index>=0 && - local_player_indexhud_states[local_player_index]; - csmemset( - hud_state->auxilary_flash_time, - NONE, - sizeof(hud_state->auxilary_flash_time)); - hud_state->last_body_vitality = -1.0f; - hud_state->last_shield_vitality = -1.0f; - hud_state->last_health_flash_time = NONE; - hud_state->last_motion_sensor_flash_time = NONE; - hud_state->fade_time = -1.0f; - hud_state->last_unit_index = NONE; + hud_state = get_hud_state(local_player_index); + initialize_hud_state(hud_state); hud_state->sound_flags = 0; csmemset( hud_state->last_sound_handles, @@ -628,38 +605,36 @@ static void hud_update_unit_local_player( if (game_time_get() - hud_state->last_shield_hit_time < 15) { hud_state->fade_time = 0.0f; - goto update_finished; - } - - hud_state->last_shield_vitality = unit->object.shield_vitality; - hud_state->fade_time += - (real)(game_time_get() - hud_state->last_shield_hit_time) * - (1.0f / TICKS_PER_SECOND); - } - else - { - if (hud_state->last_shield_vitality < unit->object.shield_vitality) - { - hud_state->last_shield_vitality = unit->object.shield_vitality; - hud_state->fade_time = -1.0f; } else { hud_state->last_shield_vitality = unit->object.shield_vitality; - if (hud_state->fade_time > 0.0f) - { - hud_state->fade_time += - (real)(game_time_get() - hud_state->last_shield_hit_time) * - (1.0f / TICKS_PER_SECOND); - } + hud_state->fade_time += + (real)(game_time_get() - hud_state->last_shield_hit_time) * + (1.0f / TICKS_PER_SECOND); + hud_state->last_shield_hit_time = game_time_get(); } } - - hud_state->last_shield_hit_time = game_time_get(); + else if (hud_state->last_shield_vitality < unit->object.shield_vitality) + { + hud_state->last_shield_vitality = unit->object.shield_vitality; + hud_state->fade_time = -1.0f; + hud_state->last_shield_hit_time = game_time_get(); + } + else + { + hud_state->last_shield_vitality = unit->object.shield_vitality; + if (hud_state->fade_time > 0.0f) + { + hud_state->fade_time += + (real)(game_time_get() - hud_state->last_shield_hit_time) * + (1.0f / TICKS_PER_SECOND); + } + hud_state->last_shield_hit_time = game_time_get(); + } } } -update_finished: if (cinematic_in_progress()) { long player_index = local_player_get_player_index(local_player_index); @@ -672,34 +647,7 @@ update_finished: } } - { - short corrupt_index; - short buffer_index; - - for (buffer_index = STACK_BUFFER_LENGTH - 1; buffer_index >= 0; buffer_index--) - { - if (stack_buffer[buffer_index] != STACK_BUFFER_FILL) - goto corrupt_stack_found; - } - - corrupt_index = NONE; - goto stack_buffer_checked; - -corrupt_stack_found: - corrupt_index = buffer_index; - -stack_buffer_checked: - match_vassert( - "c:\\halo\\SOURCE\\interface\\hud_unit.c", - 0x201, - return_eip == get_return_eip(), - "corrupt return address!"); - match_vassert( - "c:\\halo\\SOURCE\\interface\\hud_unit.c", - 0x201, - corrupt_index == NONE, - csprintf(temporary, "corrupt stack at %d!", corrupt_index)); - } + match_assert_stack_frame("c:\\halo\\SOURCE\\interface\\hud_unit.c", 0x201); return; } @@ -890,6 +838,9 @@ void hud_render_unit_interface( 0x209, player->local_player_index==render.local_player_index); + unit_hud_shield_meter_mapper_tick(); + unit_hud_outline_mapper_tick(); + if (player->local_player_index == render.local_player_index && player->unit_index != NONE) { @@ -1439,34 +1390,7 @@ void hud_render_unit_interface( } } - { - short corrupt_index; - short buffer_index; - - for (buffer_index = STACK_BUFFER_LENGTH - 1; buffer_index >= 0; buffer_index--) - { - if (stack_buffer[buffer_index] != STACK_BUFFER_FILL) - goto corrupt_stack_found; - } - - corrupt_index = NONE; - goto stack_buffer_checked; - -corrupt_stack_found: - corrupt_index = buffer_index; - -stack_buffer_checked: - match_vassert( - "c:\\halo\\SOURCE\\interface\\hud_unit.c", - 0x3C9, - return_eip == get_return_eip(), - "corrupt return address!"); - match_vassert( - "c:\\halo\\SOURCE\\interface\\hud_unit.c", - 0x3C9, - corrupt_index == NONE, - csprintf(temporary, "corrupt stack at %d!", corrupt_index)); - } + match_assert_stack_frame("c:\\halo\\SOURCE\\interface\\hud_unit.c", 0x3C9); return; } diff --git a/source/interface/hud_weapon.c b/source/interface/hud_weapon.c index 6e6a13f0..80b563a8 100644 --- a/source/interface/hud_weapon.c +++ b/source/interface/hud_weapon.c @@ -93,8 +93,6 @@ enum MAXIMUM_WEAPON_HUD_DEFINITION_DEPTH = 16, NUMBER_OF_WEAPON_HUD_FLASH_REFERENCES = 8, NUMBER_OF_WEAPON_HUD_CROSSHAIR_STATES = 19, - HUD_WEAPON_STACK_BUFFER_LENGTH = 0x80, - HUD_WEAPON_STACK_BUFFER_FILL = 0x62626262, }; enum weapon_crosshair_type @@ -179,24 +177,6 @@ enum /* ---------- macros */ -#define hud_weapon_stack_buffer_check(line) \ -{ \ - short corrupt_index; \ - short buffer_index; \ - for (buffer_index = HUD_WEAPON_STACK_BUFFER_LENGTH - 1; buffer_index >= 0; buffer_index--) \ - { \ - if (stack_buffer[buffer_index] != HUD_WEAPON_STACK_BUFFER_FILL) \ - goto corrupt_stack_found; \ - } \ - corrupt_index = NONE; \ - goto stack_buffer_checked; \ -corrupt_stack_found: \ - corrupt_index = buffer_index; \ -stack_buffer_checked: \ - match_vassert("c:\\halo\\SOURCE\\interface\\hud_weapon.c", line, return_eip == get_return_eip(), "corrupt return address!"); \ - match_vassert("c:\\halo\\SOURCE\\interface\\hud_weapon.c", line, corrupt_index == NONE, csprintf(temporary, "corrupt stack at %d!", corrupt_index)); \ -} - #define grenade_hud_interface_definition_get(index) \ ((struct grenade_hud_interface_definition *)tag_get( \ GRENADE_HUD_INTERFACE_TAG, \ @@ -583,7 +563,7 @@ static void render_grenade_hud( long unit_index) { long return_eip = get_return_eip(); - long stack_buffer[HUD_WEAPON_STACK_BUFFER_LENGTH]; + long stack_buffer[STACK_BUFFER_LENGTH]; struct unit_datum *unit; long weapon_index; long parent_index; @@ -711,7 +691,7 @@ static void render_grenade_hud( } finished: - hud_weapon_stack_buffer_check(0x3A2); + match_assert_stack_frame("c:\\halo\\SOURCE\\interface\\hud_weapon.c", 0x3A2); return; } @@ -722,7 +702,7 @@ static void hud_update_weapon_local_player( struct weapon_interface_state *weapon_state) { long return_eip = get_return_eip(); - long stack_buffer[HUD_WEAPON_STACK_BUFFER_LENGTH]; + long stack_buffer[STACK_BUFFER_LENGTH]; struct player_datum *player; struct unit_datum *unit; struct crosshair_hud_state *crosshair; @@ -1008,7 +988,7 @@ static void hud_update_weapon_local_player( } finished: - hud_weapon_stack_buffer_check(0x19E); + match_assert_stack_frame("c:\\halo\\SOURCE\\interface\\hud_weapon.c", 0x19E); return; } @@ -1019,7 +999,7 @@ static void crosshairs_draw( struct weapon_interface_state *weapon_state) { long return_eip = get_return_eip(); - long stack_buffer[HUD_WEAPON_STACK_BUFFER_LENGTH]; + long stack_buffer[STACK_BUFFER_LENGTH]; boolean firing_active = FALSE; csmemset( @@ -1327,7 +1307,7 @@ static void crosshairs_draw( } } - hud_weapon_stack_buffer_check(0x4E2); + match_assert_stack_frame("c:\\halo\\SOURCE\\interface\\hud_weapon.c", 0x4E2); return; } @@ -1341,7 +1321,7 @@ static void render_weapon_hud( short const *new_numbers) { long return_eip = get_return_eip(); - long stack_buffer[HUD_WEAPON_STACK_BUFFER_LENGTH]; + long stack_buffer[STACK_BUFFER_LENGTH]; struct weapon_hud_interface_definition *definition; struct weapon_hud_state *hud_state; short state_flags[NUMBER_OF_WEAPON_HUD_FLASH_REFERENCES] = { 0 }; @@ -1827,7 +1807,7 @@ static void render_weapon_hud( } } - hud_weapon_stack_buffer_check(0x308); + match_assert_stack_frame("c:\\halo\\SOURCE\\interface\\hud_weapon.c", 0x308); return; } @@ -1856,7 +1836,7 @@ void hud_update_weapon( void) { long return_eip = get_return_eip(); - long stack_buffer[HUD_WEAPON_STACK_BUFFER_LENGTH]; + long stack_buffer[STACK_BUFFER_LENGTH]; short local_player_index; csmemset( @@ -1944,7 +1924,7 @@ void hud_update_weapon( } } - hud_weapon_stack_buffer_check(0xD4); + match_assert_stack_frame("c:\\halo\\SOURCE\\interface\\hud_weapon.c", 0xD4); return; } diff --git a/source/rasterizer/xbox/rasterizer_xbox_models.c b/source/rasterizer/xbox/rasterizer_xbox_models.c index 86d2eb5a..ef1545e6 100644 --- a/source/rasterizer/xbox/rasterizer_xbox_models.c +++ b/source/rasterizer/xbox/rasterizer_xbox_models.c @@ -102,7 +102,6 @@ symbols in this file: #include "cseries/errors.h" #define REAL_MATH_EXTERNAL_POINT_FROM_LINE3D #include "bitmaps/bitmap_color_conversion.h" -#include "interface/hud_draw.h" #include "math/periodic_functions.h" #include "math/real_math.h" #undef REAL_MATH_EXTERNAL_POINT_FROM_LINE3D From cdc8ebd3feb647a9922eaaa4d6afad998a44c305 Mon Sep 17 00:00:00 2001 From: Jonas Volman Date: Thu, 24 Sep 2026 04:58:59 -0700 Subject: [PATCH 10/12] Batch 5b: reviewed zero-credit storage and provider hygiene - geometry: drop the NODUP hand copy of plane2d_distance_to_point, so the header inline is used (selection byte only; removes a latent collision_bsp<->geometry LNK2005). - collision_bsp: collision_bsp_usage_times is file-static (cachebeta publics). - rasterizer_lights P1: HCEX file statics with January's .bss layout (the load-bearing `= {0}` follows the VC7 initialised-statics law and precedent); lands atomically with its 6 symbols.json rows. - motion_sensor: .bss symbol layout fix (object_audit 44/2 -> 44/0). - rasterizer_xbox_models: five D3D wrapper rows static. All byte- and credit-neutral (gated with batch 5a); objects stay incomplete on residual functions and held owner items. Co-Authored-By: Claude Opus 5.5 --- config/symbols.json | 24 ++++++++++++------------ source/interface/motion_sensor.c | 4 ++-- source/math/geometry.c | 9 --------- source/physics/collision_bsp.c | 2 +- source/rasterizer/rasterizer_lights.c | 9 +++++---- 5 files changed, 20 insertions(+), 28 deletions(-) diff --git a/config/symbols.json b/config/symbols.json index b2f762e4..a4e82fec 100644 --- a/config/symbols.json +++ b/config/symbols.json @@ -5841,12 +5841,12 @@ { "file_offset": 1412896, "flags": 32, "name": "_rasterizer_sun_glow_copy_source", "static": true }, { "file_offset": 1413792, "flags": 32, "name": "_rasterizer_sun_glow_convolve", "static": true }, { "file_offset": 1415200, "flags": 32, "name": "_rasterizer_sun_glow_draw" }, -{ "file_offset": 1417552, "flags": 32, "name": "_D3DDevice_SetRenderState" }, -{ "file_offset": 1417984, "flags": 32, "name": "_D3DDevice_SetTextureStageState" }, +{ "file_offset": 1417552, "flags": 32, "name": "_D3DDevice_SetRenderState", "static": true }, +{ "file_offset": 1417984, "flags": 32, "name": "_D3DDevice_SetTextureStageState", "static": true }, { "file_offset": 1418064, "flags": 32, "name": "_set_environment_shader_pixel_shader", "static": true }, -{ "file_offset": 1419072, "flags": 32, "name": "_IDirect3DDevice8_SetRenderState@12" }, -{ "file_offset": 1419616, "flags": 32, "name": "_IDirect3DDevice8_SetTextureStageState@16" }, -{ "file_offset": 1419712, "flags": 32, "name": "_IDirect3DDevice8_SetVertexShaderConstant@16" }, +{ "file_offset": 1419072, "flags": 32, "name": "_IDirect3DDevice8_SetRenderState@12", "static": true }, +{ "file_offset": 1419616, "flags": 32, "name": "_IDirect3DDevice8_SetTextureStageState@16", "static": true }, +{ "file_offset": 1419712, "flags": 32, "name": "_IDirect3DDevice8_SetVertexShaderConstant@16", "static": true }, { "file_offset": 1419728, "flags": 32, "name": "__rasterizer_models_begin" }, { "file_offset": 1419792, "flags": 32, "name": "__rasterizer_model_end" }, { "file_offset": 1419920, "flags": 32, "name": "__rasterizer_models_end" }, @@ -6210,7 +6210,7 @@ { "file_offset": 1510144, "flags": 32, "name": "_rasterizer_lights_begin" }, { "file_offset": 1510160, "flags": 32, "name": "_rasterizer_light_submit" }, { "file_offset": 1510496, "flags": 32, "name": "_rasterizer_lights_end" }, -{ "file_offset": 1510512, "flags": 32, "name": "_lens_flare_evaluate_corona_rotation_function" }, +{ "file_offset": 1510512, "flags": 32, "name": "_lens_flare_evaluate_corona_rotation_function", "static": true }, { "file_offset": 1511104, "flags": 32, "name": "_rasterizer_lens_flare_submit" }, { "file_offset": 1511760, "flags": 32, "name": "_rasterizer_lens_flare_submit_for_cluster" }, { "file_offset": 1512160, "flags": 32, "name": "_rasterizer_lens_flares_submit_occlusion_tests" }, @@ -23114,7 +23114,7 @@ { "file_offset": 4550308, "flags": 0, "name": "_object_globals", "static": true }, { "file_offset": 4550312, "flags": 0, "name": "_debug_objects_position_velocity" }, { "file_offset": 4550316, "flags": 0, "name": "_globals" }, -{ "file_offset": 4550320, "flags": 0, "name": "_collision_bsp_usage_times" }, +{ "file_offset": 4550320, "flags": 0, "name": "_collision_bsp_usage_times", "static": true }, { "file_offset": 4550336, "flags": 0, "name": "_collision_debug_spray_normals", "static": true }, { "file_offset": 4564736, "flags": 0, "name": "_collision_debug_spray_points", "static": true }, { "file_offset": 4579136, "flags": 0, "name": "_collision_debug_spray_hit_flags", "static": true }, @@ -23224,11 +23224,11 @@ { "file_offset": 4615028, "flags": 0, "name": "_profile_accumulation_index", "static": true }, { "file_offset": 4615032, "flags": 0, "name": "_profile_accumulated_time", "static": true }, { "file_offset": 4615036, "flags": 0, "name": "_profile_accumulated_pushbuffer_size", "static": true }, -{ "file_offset": 4615040, "flags": 0, "name": "_local_lens_flare_occlusion_test_results2" }, -{ "file_offset": 4877216, "flags": 0, "name": "_local_lens_flare_occlusion_test_results" }, -{ "file_offset": 4907680, "flags": 0, "name": "_local_lens_flare_parameters" }, -{ "file_offset": 4948640, "flags": 0, "name": "_local_lens_flare_count" }, -{ "file_offset": 4948644, "flags": 0, "name": "_local_lens_flare_error_printed" }, +{ "file_offset": 4615040, "flags": 0, "name": "_local_lens_flare_occlusion_test_results2", "static": true }, +{ "file_offset": 4877216, "flags": 0, "name": "_local_lens_flare_occlusion_test_results", "static": true }, +{ "file_offset": 4907680, "flags": 0, "name": "_local_lens_flare_parameters", "static": true }, +{ "file_offset": 4948640, "flags": 0, "name": "_local_lens_flare_count", "static": true }, +{ "file_offset": 4948644, "flags": 0, "name": "?warned@?1??rasterizer_lens_flare_submit@@9@9", "static": true }, { "file_offset": 4948648, "flags": 0, "name": "_global_memory_pool" }, { "file_offset": 4948652, "flags": 0, "name": "_global_memory_index" }, { "file_offset": 4948656, "flags": 0, "name": "_rasterizer_swizzle_z_mask", "static": true }, diff --git a/source/interface/motion_sensor.c b/source/interface/motion_sensor.c index 76b25379..c5094d45 100644 --- a/source/interface/motion_sensor.c +++ b/source/interface/motion_sensor.c @@ -276,8 +276,8 @@ real scale[] = }; long next_vertex_index= {0}; -static struct motion_sensor_globals_definition *motion_sensor_globals; -static real sweep_theta; +static struct motion_sensor_globals_definition *motion_sensor_globals = NULL; +static real sweep_theta = 0.f; boolean debug_motion_sensor_draw_all_units= {0}; extern struct motion_sensor_hud_globals *hud_globals; diff --git a/source/math/geometry.c b/source/math/geometry.c index 34401c6b..d17e0d3b 100644 --- a/source/math/geometry.c +++ b/source/math/geometry.c @@ -185,9 +185,7 @@ symbols in this file: #include "cseries.h" -#define plane2d_distance_to_point plane2d_distance_to_point_inline #include "real_math.h" -#undef plane2d_distance_to_point #include "geometry.h" @@ -543,13 +541,6 @@ boolean convex_hull3d_verify(void) return TRUE; } -real plane2d_distance_to_point( - real_plane2d const *plane, - real_point2d const *point) -{ - return (plane->n.i*point->x + plane->n.j*point->y) - plane->d; -} - real vector_intersect_plane2d( real_point2d const *point, real_vector2d const *vector, diff --git a/source/physics/collision_bsp.c b/source/physics/collision_bsp.c index b4438fa9..49456e37 100644 --- a/source/physics/collision_bsp.c +++ b/source/physics/collision_bsp.c @@ -302,7 +302,7 @@ void render_debug_collision_edge( /* ---------- globals */ -struct collision_bsp_usage_times collision_bsp_usage_times = { 0 }; +static struct collision_bsp_usage_times collision_bsp_usage_times = { 0 }; /* ---------- public code */ diff --git a/source/rasterizer/rasterizer_lights.c b/source/rasterizer/rasterizer_lights.c index e13b301a..65c70d7b 100644 --- a/source/rasterizer/rasterizer_lights.c +++ b/source/rasterizer/rasterizer_lights.c @@ -381,11 +381,10 @@ static real lens_flare_evaluate_corona_rotation_function( /* ---------- globals */ -static struct lens_flare_occlusion_test_results local_lens_flare_occlusion_test_results[MAXIMUM_LIGHTS_PER_MAP]; +static struct lens_flare_occlusion_test_results local_lens_flare_occlusion_test_results[MAXIMUM_LIGHTS_PER_MAP] = {0}; static byte local_lens_flare_occlusion_test_results2[MAXIMUM_LENS_FLARE_MARKERS_PER_STRUCTURE+MAXIMUM_QUEUED_LENS_FLARES][MAXIMUM_WINDOWS]; static struct rasterizer_lens_flare_submit_parameters local_lens_flare_parameters[MAXIMUM_LENS_FLARES_PER_FRAME] = {0}; static long local_lens_flare_count = 0; -static boolean local_lens_flare_error_printed = FALSE; extern struct rasterizer_lights_globals rasterizer_lights; extern struct rasterizer_lights_window_parameters global_window_parameters; extern short global_screenshot_count; @@ -548,6 +547,8 @@ void rasterizer_lights_reset_for_new_map( void rasterizer_lens_flare_submit( struct rasterizer_lens_flare_submit_parameters const *parameters) { + static boolean warned = FALSE; + match_assert( "c:\\halo\\SOURCE\\rasterizer\\rasterizer_lights.c", 266, @@ -633,10 +634,10 @@ void rasterizer_lens_flare_submit( } else { - if (!local_lens_flare_error_printed) + if (!warned) { error(2, "### ERROR too many lens flares submitted to frame"); - local_lens_flare_error_printed= TRUE; + warned= TRUE; } } } From eb33baecf895a0458f2df1b84128f1e3bc6420a1 Mon Sep 17 00:00:00 2001 From: Jonas Volman Date: Thu, 24 Sep 2026 05:00:23 -0700 Subject: [PATCH 11/12] Ledger: batch 5 (hud_unit admission, P7 disclosure, hygiene) and tallies at cdc8ebd3 Co-Authored-By: Claude Opus 5.5 --- .../claude_fifty_objects_20260925.md | 46 +++++++++++++++++-- 1 file changed, 42 insertions(+), 4 deletions(-) diff --git a/docs/object_matching_logs/claude_fifty_objects_20260925.md b/docs/object_matching_logs/claude_fifty_objects_20260925.md index 31f33f54..69223674 100644 --- a/docs/object_matching_logs/claude_fifty_objects_20260925.md +++ b/docs/object_matching_logs/claude_fifty_objects_20260925.md @@ -241,22 +241,60 @@ Both happened inside reviewer agents, and both were repaired byte-exact before i The integrator verified that the tree was clean and hs.c all-CRLF before batch 4. The worker brief now forbids destructive commands outside a worker's slug and running unread repo scripts. -## Running tallies (vs frozen base e9e62b78, objdiff 3.3.1; at 6e3e2d35) +## Batch 5 (466698b8 hud_unit, cdc8ebd3 hygiene) + +Result: Halo objects **378 -> 379** (+1). The stable diff is unchanged (0 moved rows) and there are +**0 regressions**. Parks 86 / 0 / 0. Admission 11 / 0 / 2 / 0. pytest 1,157 / 5 / 26. + +| Object | Work | Evidence | +|---|---|---| +| interface/hud_unit | header inline + house-rule fix | January's 26 stack-sentinel sites across hud_draw, hud_unit, hud_nav_points, hud_weapon and motion_sensor share one inlined shape. Both asserts at each site carry one line literal, so it is a macro. January's 48-byte `_check_stack_buffer` has no relocations anywhere. The Sept-2001 map flags the helper as an inline COMDAT (`i hud_draw.obj`). `hud_draw.h` now carries the unchanged body as a header `__inline` plus the sentinel macro (`match_assert_stack_frame`; descriptive name, since neither /Od nor HCEX has the sentinel). That removes hud_unit's invented gotos. hud_nav_points and hud_weapon use it too; their callers are exact. motion_sensor keeps its copy, because its sentinel callers are residual (rule i). Also: the reviewer-amended names and storage, and retirement of the `_fast_ftol` rejection (identical copy; pair links pass both ways). `hud_stack_check`, `review4_hud_unit`, `review4_hud_draw` | + +**Disclosed, pending owner ruling (P7).** The packet drops rasterizer_xbox_models' `#include +"interface/hud_draw.h"`: + +- The include is genuinely dead: it was added by project commit 635bd83d, and the file uses no name + from the header. Removing it is raw- and warning-inert. +- It is load-bearing only as declared-name shielding. The inline adds about 9 names, which would + flip `__rasterizer_model_transparent_geometry_submit` (1,296 B). +- It is not the held add-declarations class (Layer 2, main header_swap), but it is a count effect + and is disclosed as one. +- If the owner rejects it, revert 466698b8. That loses the hud_unit admission; nothing else was + exact because of it. + +Zero-credit hygiene in cdc8ebd3: + +- geometry drops its NODUP `plane2d_distance_to_point` copy, which removes a latent + collision_bsp<->geometry LNK2005; +- collision_bsp `collision_bsp_usage_times` is static; +- rasterizer_lights P1: HCEX file statics with January's .bss layout; +- motion_sensor .bss symbol layout is fixed; +- rasterizer_xbox_models: five D3D wrapper rows are static. + +Wave 4 found no new strict function. Every remaining residual in those lanes falls into one of +three groups: + +- the authentic-bug owner class: crosshairs_draw, hud_update_weapon_local_player, + motion_sensor_update, rasterizer_lights_reset_for_new_map; +- the P1 class, where a new header COMDAT would come from a non-exact caller; +- scheduler/allocator ties where the stop rule fired (evidence in `results/wave4/`). + +## Running tallies (vs frozen base e9e62b78, objdiff 3.3.1; at cdc8ebd3) | Tally | Value | |---|---| -| 1. Net newly COMPLETE Halo objects | **17** (361 -> 378) | +| 1. Net newly COMPLETE Halo objects | **18** (361 -> 379); checkpoints: 10 at b9a8d587 | | 2. New strict functions | **14** (stable diff; 0 regressions) | | 3. New meaningful exact bytes | **8,775** | | 4. New padded exact bytes | **8,864** | -| 5. New verified data bytes / admission-only closures | **3,294** data (1,530 + 1,564 + 200); 11 admission-only closures (objects, units, render_objects, actor_firing_position, path, biped_limp_noodle, leaf_map, model_animations, collision_debug, player_ui, rasterizer_xbox_dynavobgeom) | +| 5. New verified data bytes / admission-only closures | **3,294** data (1,530 + 1,564 + 200); 12 admission-only closures (objects, units, render_objects, actor_firing_position, path, biped_limp_noodle, leaf_map, model_animations, collision_debug, player_ui, rasterizer_xbox_dynavobgeom, hud_unit) | | 6. Fuzzy improvements at zero credit | `_main_update_time` 62.64 -> 98.99; `_main_frame_rate_debug` 94.52 -> 98.65; `_player_profile_write_thread_proc@4` 88.41 -> 88.45; first_person_weapons A (95.21506); plus the FUZZY_IMPROVED rows in the research results | | Scorer-only effects | +147 code / +7 functions (`$L` label credit from status flips). NOT taken: objdiff 3.6.0 would credit hs's 54,780 data bytes and actions' 2,404 at zero source cost | | Regressions / revocations | 0 / 0 | Contingent on the Layer 2 ruling: `_convex_hull2d_perimeter` (96), `_player_set_action_result` (240), and the leaf_map, biped_limp_noodle, actor_firing_position, path and model_animations -admissions (see the Layer 2 section). +admissions (see the Layer 2 section). Contingent on the P7 ruling: the hud_unit admission (see batch 5). ## Held for owner rulings (not landed; evidence preserved) From 4e84c212f33d1b88a8e1ecdaac80118a345df089 Mon Sep 17 00:00:00 2001 From: Jonas Volman Date: Thu, 24 Sep 2026 05:50:51 -0700 Subject: [PATCH 12/12] Handoff: owner ruling queue (measured at cdc8ebd3), final handoff, waves 4-5 evidence - docs/object_matching_logs/claude_fifty_objects_20260925_owner_queue.md: 14 held items, each apply-ready on cdc8ebd3 with measured unlocks (18 objects on an all-yes; models and hs_scenario_definitions since superseded by canonical). - Ledger final handoff: commit order, changed paths, target vs result (18 of 50), tallies, house-rule review, held items, process incidents, and the trial merge against canonical dbcea3d6 (5 conflicting files, resolution guidance, and the dynavobgeom / SDK-table policy conflict with its census). - research/fifty_objects_20260925: waves 4-5 worker/reviewer ledgers, owner queue packets with APPLY_ORDER, and the integrator kit. Co-Authored-By: Claude Opus 5.5 --- .../claude_fifty_objects_20260925.md | 207 + ...aude_fifty_objects_20260925_owner_queue.md | 502 ++ research/fifty_objects_20260925/SKIPPED.txt | 4 +- .../integrator_kit/WORKER_BRIEF.md | 230 + .../integrator_kit/admit.py | 71 + .../integrator_kit/audit_battery.py | 35 + .../integrator_kit/batch_gate.py | 88 + .../integrator_kit/curate.py | 96 + .../integrator_kit/patch_ninja.py | 13 + .../integrator_kit/rebaseline_parks.py | 84 + .../integrator_kit/sym_edit.py | 56 + .../integrator_kit/sym_ops_from_copy.py | 68 + .../wave4/REVIEW__source_game_game_engine.md | 158 + .../REVIEW__source_interface_hud_draw.md | 120 + ...REVIEW__source_interface_hud_nav_points.md | 50 + .../REVIEW__source_interface_hud_unit.md | 115 + .../REVIEW__source_interface_hud_weapon.md | 69 + .../REVIEW__source_interface_motion_sensor.md | 134 + ...sor_bss_symbol_layout_object_admission_.md | 67 + ...collision_bsp_s_link_review_of_scratch_.md | 73 + ..._review_of_ADMISSION_FIX_PROPOSED_stora.md | 55 + ...s_layout_packet_admission_prerequisite_.md | 72 + ..._rasterizer_xbox_rasterizer_xbox_models.md | 66 + ...ship_config_symbols_json_storage_for_th.md | 56 + ...air_that_unblocks_collision_bsp_s_link_.md | 29 + ...ollision_bsp__bsp3d_test_pill_recursive.md | 30 + ...lision_bsp__bsp3d_test_sphere_recursive.md | 31 + ...sion_bsp__collision_surface_test_sphere.md | 29 + ...s_collision_bsp_whole_object_admission_.md | 31 + ...e_engine_finish_source_game_game_engine.md | 153 + ...d_stack_check_source_interface_hud_draw.md | 89 + ...k_check_source_interface_hud_nav_points.md | 61 + ...d_stack_check_source_interface_hud_unit.md | 94 + ...stack_check_source_interface_hud_weapon.md | 61 + ...ck_check_source_interface_motion_sensor.md | 59 + ..._rasterizer_xbox_rasterizer_xbox_models.md | 55 + ...e_interface_hud_weapon__crosshairs_draw.md | 43 + ..._weapon__hud_update_weapon_local_player.md | 45 + ...interface_hud_weapon__render_weapon_hud.md 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for the structured results). best non-exact candidates as `*.vs_tree.diff` against this tree. `.obj` files, split copies and symbols.json copies are excluded, and the folder is exempt from EOL and whitespace conversion so the patches stay byte-exact. + +## Final handoff + +- **Branch:** `claude/fifty-objects-20260925`. Local only; never pushed; canonical never edited. +- **Base:** e9e62b78, the `git ls-remote` tip of `jonas/exact-pilots` at lane start. +- **Tip:** the commit that adds this section. The last code commit is cdc8ebd3. +- **Scorer:** objdiff-cli **3.3.1** (sha1 3130e428) for every number. Not upgraded; 3.6.0 figures appear only where marked scorer-only. + +### Commit order + +| Commit | Content | +|---|---| +| bf937aac | Batch 1: files_windows, objects; 5 exact functions; ownership corrections | +| 931ed8dc | Layer 2: real_math.h helper bodies, provider hand-copy removal (**lock/unlock prototype move pending owner ruling**) | +| b807f9f6 | Header prerequisites: objects.h `OBJECTS_H_FILE`, path.h HCEX field | +| b9a8d587 | Batch 3: 12 objects, 4 exact functions | +| 954eebd2 | Research evidence (waves 1-2) | +| f7cd2e72 | Batch 4a: player_ui (game_engine.h/player_ui.h), sound_manager (sound_definitions.h) | +| 6e3e2d35 | Batch 4b: dynavobgeom; damage `_object_damage_body`; storage packets | +| 16542e46 | Ledger + wave-3 evidence | +| 466698b8 | Batch 5a: hud_unit via the hud_draw.h `check_stack_buffer` inline (**P7 pending owner ruling**) | +| cdc8ebd3 | Batch 5b: zero-credit storage and provider hygiene | +| eb33baec | Ledger: batch 5 | +| (this commit) | Owner queue, final handoff, wave-4/5 evidence | + +Changed paths, excluding `research/`, as of eb33baec: 75 files, +3,717 / -4,304 lines. This commit adds the owner-queue doc. + +- **config (5):** config.json, object_admission_rejections.json, parked.json, + semantic_data_matches.json, symbols.json. +- **Shared headers (10):** real_math.h, random_math.h, objects.h, path.h, game_engine.h, + player_ui.h, sound_definitions.h, hud_draw.h, first_person_weapons.h, light_volumes.h. +- **Source (59 .c files)** and **docs (2):** this ledger and the owner queue. + +### Target vs result + +**Target: 50 new complete Halo objects. Verified: 18** (361 -> 379). The evidence cannot support +50 without owner rulings. The measured owner queue +(`claude_fifty_objects_20260925_owner_queue.md`) adds 16 more on an all-yes, excluding the two +items canonical already superseded. That gives 34, still short of 50. Every remaining +self-landable residual in the pool is a documented tie, where the stop rule fired, or an +owner-gated form. + +| # | Object | Kind of work | +|---:|---|---| +| 1 | tag_files/files_windows | new code (file_get_size) | +| 2 | objects/objects | provider repair (Layer 1) + data entry | +| 3 | units/units | ownership: first-party names, storage, data entry | +| 4 | physics/collision_debug | house-rule fix (/Od helper calls) + storage | +| 5 | render/render_objects | provider packet (objects.h) + static-local storage | +| 6 | camera/editor_flying_camera | new code + storage | +| 7 | rasterizer/xbox/rasterizer_xbox_shadows | new code + storage | +| 8 | cache/cache_files_windows | new code | +| 9 | objects/widgets/light_volumes | new code + storage | +| 10 | ai/actor_firing_position | admission (storage packet verified) | +| 11 | ai/path | admission + path.h HCEX field | +| 12 | units/biped_limp_noodle | storage (HCEX file statics) | +| 13 | structures/leaf_map | house-rule fix (/Od helper calls) | +| 14 | models/model_animations | house-rule fix (/Od helper call) | +| 15 | interface/player_ui | shared-header layout recovery (game_variant) | +| 16 | sound/sound_manager | new code + shared header | +| 17 | rasterizer/xbox/rasterizer_xbox_dynavobgeom | view removal + storage (**see policy conflict below**) | +| 18 | interface/hud_unit | header inline + house-rule fix (**P7 disclosure**) | + +Checkpoints: 10 objects at b9a8d587. 20/30/40/50 were not reached. No 10,000-meaningful-byte +checkpoint was reached either: the total is 8,775. + +### Tallies (vs e9e62b78, objdiff 3.3.1) + +| Tally | Value | +|---|---| +| 1. Net newly complete Halo objects | **18** | +| 2. New strict functions | **14** (stable 8,245-function diff; 0 regressions) | +| 3. New meaningful exact bytes | **8,775** | +| 4. New padded exact bytes | **8,864** | +| 5. New verified data bytes / admission-only closures | **3,294** / **12** | +| 6. Fuzzy improvements at zero credit | `_main_update_time` 62.64 -> 98.99, `_main_frame_rate_debug` 94.52 -> 98.65, `_player_profile_write_thread_proc@4` 88.41 -> 88.45, first_person_weapons A 95.21506; more in `research/.../results/` | +| Scorer-only (not counted) | +147 code / +7 functions (`$L` label credit on status flips); objdiff 3.6.0 would add hs 54,780 and actions 2,404 data bytes at zero source cost | +| Regressions / revocations | **0 / 0** | + +**Contingent credits:** + +- Layer 2 ruling: `_convex_hull2d_perimeter`, `_player_set_action_result`, and the leaf_map, + biped_limp_noodle, actor_firing_position, path and model_animations admissions. +- P7 ruling: the hud_unit admission. + +### House-rule review (source, headers, COMDATs, providers) + +**Source.** + +- Every landed packet passed an independent adversarial reviewer. Each reviewer checked house + rules 1-22 and the strip test, ran /Od declaration-order checks for any new scope, and verified + storage claims against cachebeta publics. +- Where a reviewer issued an amendment, the amendment is what landed: + - units (unit_vectors_are_valid); + - light_volumes (/Od declaration order); + - dynavobgeom (MAX); + - hs (`hs_enumerate_scenario_data`, no cleanup COMDAT); + - main (`main_exit` /Od shape); + - damage (B+, not A); + - player_ui (patch 07); + - hud_unit (01RS; P6 dropped). +- The fake-match lead count went 25 -> 26. The new lead is the /Od-attested empty then-arm in + the still-parked first_person_weapons update. + +**Headers.** Every shared-header edit landed with a full ninja and stable diff, with 0 regressions: + +- real_math.h/random_math.h; +- objects.h, path.h; +- game_engine.h, player_ui.h, sound_definitions.h; +- hud_draw.h; +- first_person_weapons.h. + +Count-sensitive edits are disclosed (Layer 2 move, P7). No filler declarations landed. + +**COMDATs.** Newly emitted header-inline COMDATs come only from strictly exact callers (rule i). +Each is identical to January's selected copy and passes provider links in both orders. + +**Providers.** Four sets of NODUP hand copies were removed: + +- Layers 1 and 2: 17 helpers; +- action_vehicle `object_get_bounding_sphere`; +- geometry `plane2d_distance_to_point`; +- hud_draw `check_stack_buffer`. + +Known remaining NODUP conflicts: + +- actor_combat `cross_product2d` (owner item P1); +- effects `real_local_random`; +- player_control `limit2d`; +- decals `plane2d_from_points`; +- items `object_get_type`. + +**Disclosed judgement calls:** + +- the Layer 2 prototype move and P7 (count effects, pending rulings); +- editor_flying_camera's /Od-attested dead `left` pair; +- the descriptive names of rasterizer_xbox_shadows' gap statics and of the + `match_assert_stack_frame` macro; +- cache_files_windows' analog evidence; +- rasterizer_lights' load-bearing `= {0}`. Canonical a595bbc2 later landed the same idiom for + models. + +### Held and rejected items + +Every held item has an apply-ready packet, a ruling question and measured unlocks in +`claude_fifty_objects_20260925_owner_queue.md`. The items with no object at stake are in the +held-items table above. Evidence for each is under `research/fifty_objects_20260925/`. + +Items that are not to be retried without new evidence: + +- the brief's do-not-reopen list (decals/physics, path_obstacles parenthesis, aim_grenade goto, hud_draw pragma, s3tc, render_sprite, incompatible providers, flags `x * height`); +- periodic_functions' DAG tie (~150 respellings); +- the residuals whose stop rule fired, listed in `results/wave3` and `results/wave4`. + +### Process incidents + +Both happened in wave 3, inside reviewer agents, and both were repaired byte-exact before +integration: + +- `rm -rf .git` in the worktree root; +- a hs.c rewrite by `volatile_scan.py`. + +No tracked change resulted. The worker brief now forbids both patterns. + +### Expected integration conflicts (trial `git merge-tree` against canonical dbcea3d6) + +Canonical gained 9 commits after e9e62b78. The two lanes' new Matching sets are disjoint: +canonical added models, hs_scenario_definitions and hs_globals_external. A resolved merge +therefore expects **382** Halo objects, subject to a full gate. Five files conflict: + +| File | Resolution guidance | +|---|---| +| `source/ai/path_structure_bsp.c` | Both lanes added the same HCEX tables (canonical e208c87b). Take canonical's spelling `static real const ...[8]`, drop this lane's comment, and re-gate (bytes expected identical). | +| `source/hs/hs_scenario_definitions.c` | Take canonical's separate data definitions (Matching upstream). This lane's static `byte_swap_script_syntax_data` rename (6e3e2d35) is subsumed if canonical has it; keep canonical's symbols.json rows. | +| `source/rasterizer/xbox/rasterizer_xbox_dynavobgeom.c` | Both lanes replaced the local views with genuine owner types. This lane also has the /Od helper calls, HCEX locals, the `warned` latch and MAX, and admits the object. Canonical 641e1466 keeps a narrowed rejection instead. **Policy conflict, needs an owner decision:** see below. | +| `config/symbols.json` | Line-level overlaps on the dynavobgeom wrapper rows, the path_structure_bsp tables and the hs rows. Take the union; the rows are identical where both edited. Never re-serialise. | +| `config/object_admission_rejections.json` | Take the union of retirements. This lane retired objects, leaf_map, biped_limp_noodle, units, the hud_unit `_fast_ftol` rejection and dynavobgeom. Canonical retired hs_scenario_definitions, hs_globals_external and models. Canonical's new narrowed dynavobgeom entry follows the policy decision below. | + +Canonical also changed `tools/campaign/gate.py`, `stable_verdicts.py` and `verdicts.py`, which +now identify functions by COFF type 0x20, so fastcall functions count. Re-take the stable +snapshot after merging before comparing function counts. + +**Dynavobgeom and SDK-table policy conflict.** Canonical 641e1466 declined to admit dynavobgeom +for two reasons: + +- the unreconciled `global_window_parameters` extern; +- selected-provider links "not a complete ordinary program link" for the three stock D3D SDK + tables every D3D8.h TU emits. + +This lane admitted objects under the brief's criterion: identical to January's selected copy, +plus pair links passing in both orders. A census on this tree (built objects vs build/split) finds: + +- **55 objects canonical already lists as Matching emit the same three surplus D3D SDK tables.** +- **9 of this lane's 18 admissions emit them too:** files_windows, objects, units, + collision_debug, rasterizer_xbox_shadows, cache_files_windows, biped_limp_noodle, + sound_manager and rasterizer_xbox_dynavobgeom. +- Seven Matching objects declare `global_window_parameters` the same consumer-local way as + dynavobgeom. + +Two outcomes: + +- If the owner applies canonical's stricter standard uniformly, those 64 objects need revisiting, + not only this lane's. +- If the owner keeps the brief's standard, canonical's narrowed dynavobgeom rejection should be + retired at reconciliation. + +This conflict was found at handoff, after all admissions landed. diff --git a/docs/object_matching_logs/claude_fifty_objects_20260925_owner_queue.md b/docs/object_matching_logs/claude_fifty_objects_20260925_owner_queue.md new file mode 100644 index 00000000..732a0166 --- /dev/null +++ b/docs/object_matching_logs/claude_fifty_objects_20260925_owner_queue.md @@ -0,0 +1,502 @@ +# Fifty-object lane: owner ruling queue (measured at cdc8ebd3) + +Every item below is a packet that is ready to apply to cdc8ebd3 and has been measured. The worker ledger for each item recorded its gate, whole-object audit, provider-link and data measurements. None of these packets has landed. Each item is one yes/no (or pick) question. The "Would complete" column lists every object that becomes COMPLETE on a yes. The integrator then applies the packet in APPLY_ORDER and runs the full batch gate: ninja, the stable 8,245-function diff, parks, admission, fake scan, pytest and diff-check. + +If every item were a yes, **18** more Halo objects would complete (379 -> 397; +36 over the lane base, before any regression the full gate might show). + +Packets and evidence: `research/fifty_objects_20260925/w/owner_queue//` (patches/, APPLY_ORDER, RULING.md, MEASURED.md, LEDGER.md). The integrator kit is in `research/fifty_objects_20260925/integrator_kit/`. + +**Canonical moved during the lane.** `jonas/exact-pilots` is now at dbcea3d6, 9 commits past this lane's base e9e62b78. It independently admitted models (a595bbc2, file-scope `= { 0 }` statics, the same form as item "models .bss" option P1), hs_scenario_definitions (c5fe0f40/d99a8658, separate data definitions) and hs_globals_external (3da50d63). **The models and hs_scenario_definitions items below are therefore SUPERSEDED by canonical**: take canonical's version at reconciliation and drop this lane's packets. Excluding them, a yes on every remaining item completes 16 objects. + +| # | Item | Would complete | Functions gained | Apply-ready | +|---:|---|---|---|---| +| 1 | actor_combat P1 | ai/path_obstacle_avoidance, ai/path_smoothing, math/real_math, physics/collision_features, ai/path_structure_bsp | - | yes | +| 2 | rasterizer_xbox .bss split with 9 descriptive static names (whole-object admission) | rasterizer/xbox/rasterizer_xbox | - | yes | +| 3 | hs_scenario_definitions data split with 9 descriptive static names (whole-object admission, rejection retirement) **(SUPERSEDED by canonical)** | hs/hs_scenario_definitions | - | yes | +| 4 | object_lights | objects/object_lights | - | yes | +| 5 | render_debug | render/render_debug | - | yes | +| 6 | game_engine admission pick | game/game_engine | - | yes | +| 7 | rasterizer_xbox_hardware_geometry | rasterizer/xbox/rasterizer_xbox_hardware_geometry | - | yes | +| 8 | models .bss **(SUPERSEDED by canonical)** | models/models | - | yes | +| 9 | dead_camera _dead_camera_update | camera/dead_camera | _dead_camera_update | yes | +| 10 | saved_game_files _saved_game_files_enumerate_available_to_local_player_index | saved games/saved_game_files | _saved_game_files_enumerate_available_to_local_player_index | yes | +| 11 | first_person_weapons patch B (authentic unguarded NULL dereference of first_person_weapon_animations; rebased onto cdc8ebd3 after patch A landed in b9a8d587) | interface/first_person_weapons | _first_person_weapon_update | yes | +| 12 | player_profile R1-R3 (uninitialised serialised 512-byte block; seek failure skips file_close; close(&file, NONE) after delete-while-open), rebased onto cdc8ebd3 after zero-credit packet A landed in 6e3e2d35; R3 BUG comment amended | saved games/player_profile | _player_profile_create_default_profiles_on_disk, _player_profile_write_thread_proc@4, _player_profile_new | yes | +| 13 | game_engine_king | game/game_engine_king | - | yes | +| 14 | glow _get_particle_world_position | objects/widgets/glow | _get_particle_world_position | yes | + +Items landed but pending a ruling, which are not in the table above: + +- **Layer 2** (931ed8dc): the lock/unlock_global_random_seed prototype move. +- **P7** (466698b8): the dead hud_draw.h include in rasterizer_xbox_models. + +Both are described in the main ledger, with their revert costs. + +Held items with no object at stake are listed in the main ledger's held-items table: + +- main header_swap and main_crash; +- transport `net_startup_debug();`; +- the damage A and hs cleanup COMDATs; +- actions grouped data; +- breakable_surfaces B1; +- network_connection; +- rasterizer_xbox_profile; +- bitmap_drawing. + +## 1. actor_combat P1: cross_product2d (remove the NODUP hand copy and restore the /Od-attested call in _actor_aim_grenade) + +- **Question:** Should patch 01 be admitted while _actor_aim_grenade is still not strict exact (576 bytes vs January's 544)? Patch 01 deletes actor_combat.c's hand-written NODUP cross_product2d copy and its #define/#undef cross_product2d_inline rename, so the genuine real_math.h __inline emits January's actor_combat-owned _cross_product2d section. It also spells the /Od-attested call as cross_product2d((real_vector2d const *)&actor->input.facing_vector, &aim_vector2d) > 0.0f. All 88 actor_combat sections stay byte-identical; the only change is the _cross_product2d COMDAT selection, NODUPLICATES -> ANY. If YES, patches 02 and 03 (or 03b) also apply, and 5 objects are admitted (Halo 379 -> 384). +- **Would complete:** source/ai/path_obstacle_avoidance; source/ai/path_smoothing; source/math/real_math; source/physics/collision_features; source/ai/path_structure_bsp +- **Packet:** `research/fifty_objects_20260925/w/owner_queue/p1_cross_product2d` +- **Apply-ready at cdc8ebd3:** yes + +**Evidence for.** 1. /Od fn 0x44ebb0 is _actor_aim_grenade (from its RTC names). At 0x44ed38-0x44ed45 it pushes &horizontal_aim_vector and actor+0x140 (facing_vector, a real_vector3d), then calls cross_product2d (fn 0x455250). That is a real call with the 3D facing vector as the 2D operand, and it is the only cross_product2d caller in the actor_combat range. +2. January's own bytes bind &facing_vector once (lea ecx,[edi+0x174] at 0xe4) and read both inlined 2D products through that register. This is the pointer-parameter signature. h.j*f.i-h.i*f.j at 0x105-0x120 is the only 2D cross product in the whole object. +3. January selected actor_combat's _cross_product2d. The genuine header inline emits a byte-identical copy, so P1 adds NO surplus. It removes a Rule-6 hand copy of the same class as the 17 removed by the Layer 1/2 repairs. +4. The only known EXACT diagnostic of aim_grenade (G1) is built on the /Od helper-call list, with _cross_product2d coming from the header. +5. The same cast expression is already landed in Matching objects: action_obey:2593 and :1259, and action_vehicle:395. +6. Status-quo cost: 10 objects carry an LNK2005 on _cross_product2d, and 5 of them are otherwise complete. + +**Evidence against.** 1. The caller _actor_aim_grenade is not strict exact (576 vs 544, the held declaration-scope/goto residual). Both law (i) and the view-cast rule require a strictly exact caller, and byte exactness cannot tell the call apart from the hand expansion at this site. +2. The /Od build is a later revision; January's scope for horizontal_aim_vector differed from it (frame 0x24 vs 0x28). +3. P1 restores only cross_product2d. The adjacent /Od-attested dot_product2d(&facing,&h) stays hand-expanded, because restoring it would newly emit a _dot_product2d COMDAT from the non-exact caller. +4. Precedent risk: admitting a byte-inert header-COMDAT respelling in a non-exact caller. The proposal limits this to sections the same object already owns in January's split, with no new surplus. + +**Still blocked / integrator notes.** Nothing in the packet is blocked. The integrator still owes the full batch gate: ninja, stable_verdicts sweep, parks, admission audit, fake scan and pytest. Workers may not run these, but since only actor_combat.c changes and it is byte-identical apart from the COMDAT selection, a zero-regression result is expected. + +actor_combat itself stays NonMatching: aim_grenade and plan_grenade_trajectory are residual, and it has 4 pre-existing _actor_combat_*_inline externals with no January provider. + +These objects lose the cross_product2d failure but remain incomplete: +- decals: 2 residuals; patch 03b optionally retires its now-premise-less _cross_product2d rejection +- collision_bsp: 3 residuals +- actor_looking: _actor_look_update +- geometry: 3 residuals plus a _plane2d_from_points conflict +- bipeds: 9 residuals plus an _object_get_type conflict + +**Measured.** All measured at cdc8ebd3; the tree was clean before and after. + +Patches: the wave-2 patch applies unchanged, because actor_combat.c did not change between 931ed8dc and cdc8ebd3. The patched file is byte-identical to wave-2 p1.c. git apply --check is clean for 01, 02 and 03 each, for 01+02+03 together, and for 01+02+03b together. A sandbox apply on the cdc8ebd3 blobs gives 497 -> 502 Matching statuses and 8 -> 7 rejections. + +actor_combat gate --all: production, P1 and P1-strip all give 32 EXACT plus the same 2 residuals (_actor_aim_grenade 576/544 sha e9bba5b0; parked _actor_combat_plan_grenade_trajectory 288/5 sha ff9a7477, which equals the park base). A keyed raw-COFF diff over 88 sections finds exactly 1 difference between production and P1: _cross_product2d NODUP -> ANY. P1 against P1-strip: 0 differences, so the view cast is byte-inert. object_audit output is identical for production and P1: FAIL(2), the two residuals only, 0 of 60 symbols differ. /W3 warnings are the same 17 for P1; the strip adds only C4133. The fake scan finds 0 leads in either version. + +The five objects (tree source, no change; each gate object is keyed-identical to build/base): +- path_obstacle_avoidance: 24/24 EXACT, audit PASS (52 symbols, 0 differ), PDB 0, surplus 0 of 11 not identical +- path_smoothing: 6/6, PASS (15), PDB 0, 0 of 10 +- real_math: 84/84, PASS (134), PDB 0, 0 of 35 +- collision_features: 20/20, PASS (30), PDB 0, 0 of 29; _projection_from_vector3d is IDENTICAL to January's decals copy and links PASS, so its rejection is stale +- path_structure_bsp: 6/6, PASS (13), PDB 0, 0 of 10; the HCEX tables are already landed and the split is current + +provider_link against production actor_combat: each of the five is FAIL(1), on _cross_product2d only. Against P1 (provlink2 --subst=source/ai/actor_combat:P1 obj, both orders): all PASS, every row. objdiff 3.3.1 report shows all five at 100% code, functions and data. The admission audit, emulated with the five marked complete and the rejection from patch 03 removed, reports 0 contradicted and 0 revoked. + +Board census: there are 11 _cross_product2d definers. All 10 non-actor_combat copies are SELECT_ANY and section_infos_equal to January's copy. All 10 FAIL the pair link against production and PASS against P1. After P1: +- actor_looking, decals and collision_bsp have no link failures left, but still have function residuals (15/16, 31/33, 27/30). +- geometry still fails on _plane2d_from_points and has 27/30 functions. +- bipeds still fails on _object_get_type and has 42/51 functions. + +No symbols.json, header, parked.json or semantic_*.json change is needed. + +## 2. rasterizer_xbox .bss split with 9 descriptive static names (whole-object admission) + +- **Question:** Should rasterizer_xbox be admitted as Matching? The invented rasterizer_xbox_d3d_globals aggregate and its 23 #define redirects become 23 '= 0' file statics. 14 of the names are bare in January's IDirect3D*() strings. The 9 below are not first-party: - node_matrix_constants (+0x000): INVENTED. - bitmap_dimensions_non_blocking (+0x840): HCEX-convention stem (HCEX static-local 'dimensions'; the HCEX scope form is refuted for January's .bss order). - bitmap_dimensions (+0x844): HCEX-convention stem, same as above. - global_d3d_texture_render_primary[2] (+0x84C): convention stem (January global_d3d_{texture,surface}_ pattern plus the HCEX/Od _rasterizer_target_render_primary enum). - global_d3d_surface_render_primary (+0x854): convention stem; January attests the sibling _render_primary_z. - global_d3d_texture_render_secondary_z (+0x860): convention stem (render_secondary and the _z suffix are attested). - global_d3d_surface_render_secondary_z (+0x868): convention stem, same as above. - global_d3d_texture_render_primary_copy (+0x8A0): INVENTED '_copy' suffix. - global_d3d_surface_render_primary_copy (+0x8A4): INVENTED '_copy' suffix. Yes = apply patches 01-05. No = nothing lands; the object stays NonMatching with object_audit FAIL(22). +- **Would complete:** source/rasterizer/xbox/rasterizer_xbox +- **Packet:** `research/fifty_objects_20260925/w/owner_queue/names_xbox_hs_scen` +- **Apply-ready at cdc8ebd3:** yes + +**Evidence for.** - Fake-stringification: January's strings name 14 of the globals bare, and no string contains 'rasterizer_xbox_d3d_globals', so the aggregate is invented. +- '= 0' declaration order reproduces January's .bss exactly. The strip test fails the audit on 23 rows, so the initialisers are layout-attested. +- There is no cachebeta public in 0x45E028..0x45E8CF, so every name is static. +- Every other audit row is first-party: HCEX static-local srcblend/destblend/blendop_table; the filthy_bitmap_defaults_initialize rename (atlas, 2001 map, HCEX); d3d_palette strings; January's D3DDevice_ flicker relocations. +- Counter-precedents: rasterizer_xbox_shadows was admitted with 2 disclosed descriptive gap statics; collision_debug's descriptive split landed for function credit; eb33baec landed the descriptive macro name match_assert_stack_frame. + +**Evidence against.** - The 2026-09-15 owner ruling prefers no descriptive or invented static names in symbols.json; it held the env_fog (21) and models (13) .bss splits. +- The 2026-09-24 canonical held path_obstacle_avoidance because its 'BSS relabel lacks authenticated private identities'. +- 3 of the 9 names are invented outright (node_matrix_constants and the two _copy names). +- The packet's block comment says the error strings name 'these globals' bare, which overstates it for the 9. RULING.md proposes an optional byte-inert disclosure comment; it is not in the patch. + +**Still blocked / integrator notes.** Only the owner's policy ruling on the 9 names. There is no technical blocker. + +Rebase note: a NEW required config change at cdc8ebd3. 05_parked.json.patch re-baselines __rasterizer_model_draw, because models.c lost its hud_draw.h include and patch 02's prototype removal now flips a declaration-count tie in that parked fuzzy body. It has no strict effect and needs no source change. + +Independent and not name-gated: the reviewer-approved rasterizer_xbox_debug static-wrapper symbols patch (object_audit FAIL(8) -> PASS, gate 18/18, split radius 1) is included under patches/independent/. + +**Measured.** At cdc8ebd3 (HEAD later moved to eb33baec, a docs-only commit; patches re-checked clean there). + +Apply checks: +- All 4 wave-2 patches apply as-is. I regenerated them with zero offsets as 01-04. +- The post-image .c equals the worker's cand_L.c, and the header equals the worker's header. + +Split and gate: +- csplit with the patched config: of 833 objects, only rasterizer_xbox.obj changes. The control split equals build/split. +- gate, candidate plus patched header (shadow; the #error control proves it is used) vs the emulated split: 95/95 EXACT, and the _point_from_line3d guard passes. + +Audits: +- object_audit (split override): PASS. 188 sections ok (.bss 2230 8-align, blend .rdata 108 4-align, .data 6) and 216/216 symbols. Production is FAIL(22). +- provider_link: PASS 15/15 in both orders. +- Storage vs cachebeta: 216/0 disagreements (production has 25). +- /W3 warnings identical to production; fake_match_scan 0. + +Data: objdiff 3.3.1 identical for production and candidate: data 9048/9048, code 91/95 raw with the same 4 pre-existing under-credits. + +Header blast radius (7 includers): +- 6 objects are byte-identical. +- rasterizer_xbox_models: the PARKED __rasterizer_model_draw moves (sha 89b0d7ea -> cbfa8585 at the same 5168 bytes / 348 relocs; objdiff 95.08453 -> 95.07629; strict status unchanged at 12/2). +- tools.parked_functions reports STALE 1 without a re-baseline, and active 2 / stale 0 with the new 05_parked.json.patch. + +Names are load-bearing: reverting only the .bss rows gives gate 86/95 (9 reloc-identity residuals) and audit FAIL(15). + +Combined application with item 2 (either route) is clean, and the post-images are cmp-identical when applied outside the repo. + +## 3. hs_scenario_definitions data split with 9 descriptive static names (whole-object admission, rejection retirement) (SUPERSEDED by canonical; see top) + +- **Question:** Should hs_scenario_definitions be admitted as Matching? The invented wrapper structs, #pragma pack, 11 __declspec(align(4)) and the field_table_alignment padding member become 18 separate January data definitions. This retires the source-layout-incomplete rejection and adds 9 non-first-party static names: - hs_scripts_block_fields (+0x018): HCEX-convention stem; _fields plus January's public block name. - hs_globals_block_fields (+0x090): HCEX-convention stem. - hs_references_block_reference (+0x110): INVENTED; no convention exists for a TU-local any-tag tag_reference_definition. - hs_references_block_fields (+0x11C): HCEX-convention stem. - hs_source_files_block_fields (+0x17C): HCEX-convention stem. - data_array_header_bs_codes (+0x1CC): HCEX-convention stem; _bs_codes plus January's own string 'data_array_header'. - data_array_header_bs_definition (+0x204): HCEX-convention stem. - syntax_node_bs_codes (+0x218): HCEX-convention stem; stem is January's string 'syntax_node'. - syntax_node_bs_definition (+0x240): HCEX-convention stem. Yes = route A (A01-A04) or route C (C01-C03 + A02-A04; C adds HCEX's MAXIMUM_HS_*_PER_SCENARIO enum to the shared header). No = nothing lands; the rejection stays; data stays 484/1112. +- **Would complete:** source/hs/hs_scenario_definitions +- **Packet:** `research/fifty_objects_20260925/w/owner_queue/names_xbox_hs_scen` +- **Apply-ready at cdc8ebd3:** yes + +**Evidence for.** - It retires every objection the rejection cites: invented aggregates, pack/align directives and the padding member. +- .data alignment 8 arises naturally from the two field arrays of 64 bytes or more; the 0x8C..0x90 gap is VC7's per-object alignment pad. +- The candidate's .rdata literal order equals January's. This attests the block-before-fields definition order, and January's leaf_map shows the same idiom. +- The data credit is native, with no semantic_data_matches entry. +- 8 of the 9 names come mechanically from January's own names (public block names, byte_swap_definition name strings) via HCEX-attested Bungie conventions: 10 *_block_fields and 23 *_bs_definition in HCEX. +- Route C's enum is HCEX's exact enum, and January's hs_compile assert text attests it. + +**Evidence against.** - The 2026-09-15 owner ruling prefers no descriptive or invented static names in symbols.json. +- hs_globals_external was rejected because a later build does not authenticate its names; here HCEX has no hs_scenario_definitions compiland at all, so no build authenticates these names. +- hs_references_block_reference is invented. +- The packet has no disclosure comment for the names; RULING.md offers an optional byte-inert one. +- Two new C4090 warnings, caused by the reconstructed tag_groups.h 'char **names' member type. + +**Still blocked / integrator notes.** Only the owner's policy ruling on the 9 names; there is no technical blocker. The owner may rename any single name, for example #3, as a pure rename in A01+A02. + +The function rename (the reviewer fallback) already landed in 6e3e2d35, so no fallback remains. A no leaves the object at the current rejection with 484/1112 data. + +**Measured.** Rebase at cdc8ebd3: +- The worker's A, B and C2 no longer applied, because 6e3e2d35 landed the static byte_swap_script_syntax_data rename. +- A01 and C03 are the worker's final post-images (cand1.c/cand2.c, CRLF) diffed against the tree; they carry only the data split. +- A02 is the 9 inserted static rows only. +- D is split into A03 (config.json) and A04 (rejection removal). +- C1 is reproduced as C01 (header) + C02 (hs.c). +- Every patch passes git apply --check, alone and per route, and together with item 1. Post-images applied outside the repo are cmp-identical. + +Split: csplit with the edited config changes only hs_scenario_definitions.obj (833 compared). + +Gate, audit and storage: +- gate vs the emulated split: EXACT 224 _byte_swap_script_syntax_data 1/1 for both routes (route C with the shadow header and an #error control), guard passed. +- object_audit: PASS for both routes. 23 sections ok, including .data 628/628 with align 4/4 (January's 8-byte alignment), and 40/40 symbols. Production is FAIL(1) on alignment. +- Storage: 40/0; none of the 9 names is a cachebeta public. +- provider_link: nothing to link, PASS. + +Data: +- objdiff 3.3.1: 1112/1112 native, +628 data bytes (production 484/1112, .data 92.773094). +- Without the 9 symbols.json rows, .data is 48.931007%, so the rows are load-bearing. + +Route C consumer sweep (re-run because hs.c changed heavily in 6e3e2d35): +- hs 447/1 (1410 sections, 0 differ), hs_compile 61/3 (0 differ), hs_runtime 64/2 (0 section diffs; 64 $L names shift only). +- objdiff per-function maps are identical to build/base. + +Other checks: /W3 adds 2 C4090 (byte-inert, disclosed); fake_match_scan 0. No parks involved. + +## 4. object_lights: the surplus _object_get_bounding_sphere copy that carries its per-TU __FILE__ literal, plus data_gap's packet (4 statics, the should_render_lights call, the _lights_section entry) + +- **Question:** Should we admit object_lights' surplus _object_get_bounding_sphere COMDAT as it is? It matches January's selected action_vehicle copy in size (144), normalized bytes, all 9 relocation sites/types and 7 of 9 targets. Only its two __FILE__ DIR32 targets differ: they point to "c:\halo\source\objects\objects.h", which is January object_lights' own 33-byte .rdata literal, instead of "..\objects\objects.h". Rule 6 as written ('byte-identical to the selected provider') cannot be met by any source, because object_audit requires that January-owned literal and VC7 emits it only when this COMDAT references it. YES: apply 01, 02, 03_YES, 04_YES and object_lights becomes Matching. NO: 01 and 02 can still land at zero credit, and optionally 03_NO_ALT (+1,541 data under allow_incomplete_unit). +- **Would complete:** source/objects/object_lights +- **Packet:** `research/fifty_objects_20260925/w/owner_queue/objlights_render_debug` +- **Apply-ready at cdc8ebd3:** yes + +**Evidence for.** The January string census gives one owner per spelling. The c:\ objects.h literal is defined only in object_lights, and no relocation anywhere references it. The ..\ literal is defined by action_vehicle and imported by render_objects. _object_get_bounding_sphere is defined by action_vehicle and imported (UNDEF) by the other 8 users, object_lights included. NEW: of 9,420 January literals across all 833 split objects, exactly one has no referrer, and it is this literal, so its only possible referrer is object_lights' own discarded COMDAT copy. The /Od build asserts in 0x443f50 (object_get_bounding_sphere) with "D:\P4\Halo1\source\objects/objects.h", which shows the header used plain __FILE__. Link order is consistent: the image is in descending module order and action_vehicle (module 461) precedes object_lights (152), so a pick-first link keeps the ..\ copy January selected. The P2 control (a single-spelling header) loses the January-owned .rdata: the audit reports it MISSING and data credit drops by 1,100. + +**Evidence against.** The rule 6 text is not met literally, so this is a new exception class: an authentic non-identical surplus COMDAT, proven by an orphan January literal. A whole-program relink that put object_lights first would select the c:\ copy. That cannot happen with January's link order and changes no January-owned section. + +**Still blocked / integrator notes.** Nothing, once the owner answers yes. Advisory: object_lights also carries 5 consumer-local externs with no definer: debug_lights, debug_object_lights, light_data, light_cluster_partition, debug_rasterizer_light_count. They are the same class as render_debug (e). Precedent does not treat that class as a blocker (render_objects and scenario are Matching with such externs). Optional patch 07 resolves them as tentative definitions: byte-inert, and links clean against January's linker_common in both orders. + +**Measured.** Every patch applies at cdc8ebd3. `git apply --check` is clean for each patch alone and for the YES set, the YES+(e) set, the NO set and 01-08 together. The patches are LF; applied one at a time in a throwaway repo with core.autocrlf=true, they reproduce the measured trees byte for byte. The data_gap object_lights.patch rebased unchanged (every hunk offset +4 by the landed OBJECTS_H_FILE define). symbols.json needs 4 in-place "static": true rows; the edited copy is ./symbols.json. Control: csplit with an unmodified config copy reproduced build/split 833/833. With the 4 rows (cfg_OL), only object_lights.obj changes. object_lights is 43/43 EXACT against the emulated split. object_audit PASS: 71 January symbols, 0 differ. The production object against the same split FAILs on exactly the 4 storage rows. pdb_storage: 0 disagreements. The other object_lights_rendering.h includers (render 13/13, render_objects 22/22) are objcmp-IDENTICAL to build/base. surplus: 12 candidate-only COMDATs, 11 identical; the only different one is _object_get_bounding_sphere (only the DIR32 rows at +37/+76 differ). provider_link PASS in both orders for all 33 surplus names. Mini objdiff 3.3.1: code 12294/12294, 43/43, data 1104/2645. Running tools.semantic_progress.apply_semantic_data_matches on the entry credits +1541 (2645/2645) for both the YES entry (unit complete) and the NO_ALT entry (allow_incomplete_unit). The negative control fails closed as expected. fake_match_scan: 0 leads. /W3: only the pre-existing C4133 and C4244 warnings. The full tree built from the patch files only (treeFINAL) gives the same rows: action_vehicle 17/17 and every includer identical. + +## 5. render_debug: helper/vehicle patch (a)-(c), plus the held (d) invented render_debug_globals_definition aggregate and (e) six consumer-local extern boolean debug_* + +- **Question:** (d) How should render_debug's 29,708-byte cache state be spelled? D1: seven separate zero-initialised file statics in the aggregate's member order, with descriptive names render_debug_cache_{strings,entries,game_time,entry_count,string_offset,entry_overflow_reported,string_overflow_reported}. This needs a symbols.json rename plus 6 static rows (lab/D1_OPTION_*.patch). D0: admit the existing aggregate, with its two opaque pad arrays, as it is. Or HOLD. Either yes, with 05 (+06) and 08, makes render_debug Matching. (e) is answerable without a ruling: January's definer is render_debug.c itself (tentative definitions the linker pooled into COMMON). The integrator only needs to confirm optional patch 06, bare `boolean debug_bsp;` etc., the same form as the objects.c precedent. +- **Would complete:** source/render/render_debug +- **Packet:** `research/fifty_objects_20260925/w/owner_queue/objlights_render_debug` +- **Apply-ready at cdc8ebd3:** yes + +**Evidence for.** (e): The six are January linker_common COMMON records 50-55 (1 byte each), referenced only by render_debug.obj and hs_globals_external.obj. Pool oracle over all 242 records: 102 of 105 single-referencer records follow module order. hs_globals_external references 81 pool records and is the position-admissible owner of none of them. The six sit between render_objects' cluster and render's _render, and render_debug (module 87) is the only referencer in that range. The 2001 Bungie linker maps show the six exist exactly when render_debug.obj is linked: 08-15 beta has 5 toggles and no render_debug_structure_decals; 09-25 beta adds debug_permanent_decals together with its only user, render_debug_structure_decals; 09-25 retail has no render_debug.obj and none of the six, while render_objects/render records and other hs toggles remain. The later /Od build interleaves the six byte by byte with render_debug's own cache variables (0xf0afb0-0xf0afc0), which only one object's .bss can do. (d): January's short/gap/short/gap/short/bool/bool layout equals separate `= 0` statics; the aggregate needs pad members (the law (j) signature of an invented aggregate). In the /Od build, hs toggles sit inside the cache-variable span, so it was not a struct there. + +**Evidence against.** (d): No first-party names exist anywhere (cachebeta publics, HCEX.pdb, the 2001 maps, the atlas), so D1 adds 7 descriptive .bss names, an already-held class. The zero initialisers are layout-evidenced, not text-attested. (e): The 2026-09-22 canonical reconciliation excluded a 116-definition COMMON wave because pool adjacency cannot prove TU ownership (rasterizer_frame_statistics counterexample). This packet uses per-symbol evidence (map presence/absence and /Od interleaving), but the /Od build is a later revision, so the integrator should confirm the evidence standard. Advisory: render_debug has 6 C4013 implicit declarations (ai_debug_render and collision_debug_render lack their header includes; 4 callees have no header prototype at all). Production has them too; render.c is Matching with 2 C4013. + +**Still blocked / integrator notes.** (d) needs the owner's choice between D1 and D0 (the naming class). Without it render_debug stays NonMatching, though 05 and 06 can land at zero credit. The C4013 debt is a reviewer advisory that needs owner-header edits with a declaration-count sweep; it was not touched here. + +**Measured.** The review_admit2 (a)-(c) patch (05) applies unchanged at cdc8ebd3; render_debug.c and vehicle_datum.h have not changed since 931ed8dc. render_debug: 36/36 EXACT, object_audit PASS (63/0), pdb_storage 0. surplus: 12 COMDATs, 0 not identical; the new _point_from_line3d is identical to action_charge's selected copy, and its callers are strictly exact. provider_link PASS in both orders. vehicle_datum.h is included only by actor_moving (31/36), physics (13/17) and vehicles (37/39), all objcmp-IDENTICAL to build/base; no header includes it. Mini objdiff 3.3.1 matches production: code 8235/9448, 34/36 on the known hidden_exact under-credit rows, data 30236/30236. (e) patch 06: 36/36, objcmp IDENTICAL; the only change is 6 external symbols UNDEF(0) -> COMMON(1). It links with January's linker_common.obj and with base hs_globals_external in both orders: 0 LNK2005/LNK1169, all six resolved (production leaves 12 unresolved lines). (d) lab (never lands): zero-initialised separate statics reproduce January's .bss exactly (0/0x400/0x7400/0x7404/0x7408/0x740A/0x740B, 29708 B). The whole-TU D1 lab is 36/36 and passes object_audit (69/0) against a lab split. Uninitialised statics give name-hash order and FAIL the audit, so the initialisers are load-bearing and layout-proven. 08 (status flip) applies cleanly. The treeFINAL rebuild from patch files gives the same rows. fake_match_scan: 0 leads. + +## 6. game_engine admission pick: the motion-sensor copy in game_engine_player_get_custom_motion_sensor_positions. (A) the in-loop alias `struct netgame_goal *goal = &global_goal[goal_index];` vs (B) F07's /Od-attested `positions[count] = *(real_point2d *)&global_goal[goal_index].position;`. Each is packaged as a complete admission packet: the review4 house-clean (F01R/F01RB, F02, F03aR, F03b, F04) plus the status flip. There is also a variant without the one-consumer focused headers. + +- **Question:** Q1: game_engine is 180/180 strict exact and passes the whole-object audit either way, and A and B give byte-identical objects. Do you admit (A) the in-loop alias, which the /Od frame at 0x5a20e0 does not have and which is load-bearing, or (B) the /Od-attested view copy, which is load-bearing and so fails the byte-inert condition of your rule-24 narrow admission? Or neither, and game_engine stays held? Q2 (only if Q1 is yes): the 2026-09-21 'do not invent a one-consumer header' ruling applies to F02. Do you take F02 as is (4 new headers), or the variant_no_single_consumer_headers packet? The variant puts the hudg, itmc and netgame layouts back in game_engine.c, their only consumer, and is byte-identical in all 447 TUs. It keeps hud_nav_points.h (one non-owner consumer), because moving the nav-point trio into the genuine hud.h breaks _populate_statistic_buffer through a declared-name-count tie. Q3 (disclosure): admitting game_engine also admits the pre-existing debug_player_color anonymous aggregate with `word pad` members, and the descriptive .bss names _game_engine_teleport_message_ticks and _game_engine_teleport_flash_fade_function. HCEX has these values as static locals of game_engine_update_teleporter. Do you accept them, or are they the held invented-aggregate / descriptive-static class? +- **Would complete:** source/game/game_engine +- **Packet:** `research/fifty_objects_20260925/w/owner_queue/pick_game_engine` +- **Apply-ready at cdc8ebd3:** yes + +**Evidence for.** For B: /Od 0x5a20e0 does one 8-byte aggregate copy. The index is computed once (shl ecx,5) and x and y move as an integer mov pair; this build uses integer movs for struct copies (get_goal_position at 0x59d5b9) and movss for float scalars. The frame is only count, player and goal_index. real_point2d is a layout prefix of real_point3d, and HCEX's real_point3d has no 2D member. The caller is strictly exact. January's assert strings stringify Bungie view casts in actors, actor_looking, actor_moving and observer. For A: plain C, no cast. The same alias idiom is first-party in this TU: /Od goal_matches_player at 0x5b23c0 keeps a goal pointer slot [ebp-8] = &global_goal[i]. + +**Evidence against.** Against A: the /Od frame has no goal pointer slot and copies an aggregate rather than components. The alias is load-bearing (strip -> RESIDUAL). That makes it a non-/Od-attested, load-bearing named local: an owner-gated class, which review3 listed as blocking OBJECT_COMPLETE. Against B: rule-24 narrow admission requires a byte-inert cast, and this one is load-bearing: its strip gives the same RESIDUAL. Ruling 2 of 2026-09-21 keeps rule 24 strict for new punning casts. Both options also inherit the Q3 construct, which the owner has not ruled on: an anonymous debug_player_color aggregate with word pad members. HCEX has those values as static locals red/green/blue/duration of game_engine_update_teleporter. The 2020 /Od build puts unrelated globals between debug_player_color and the flash values. + +**Still blocked / integrator notes.** Needs the owner's pick for Q1 (or hold). The focused-header ruling (Q2) must be settled: F02 as is, or the TU-local variant, which still needs hud_nav_points.h. The debug_player_color / descriptive-static disclosure (Q3) must be settled too. Whoever lands this must re-sweep it together with any concurrent owner-queue packet that edits game_engine.h, player_control.h, hud_messaging.h, sound_classes.h, hud.h or game_engine_king.c. F06 (optional, not packaged) edits game_engine_king.c, a separately held item, and does not fit the NP variant. Full ninja plus stable_verdicts remain the official gate. Nit, not changed: the dead local local_player_count shadows the public function local_player_count(). + +**Measured.** All at cdc8ebd3; the tree was clean before and after. git apply --check is clean for all 19 patch files alone, and for each packet's full set in one call: optionA, optionB, NP-alias and NP-view-copy. F07 alone does not --check at cdc8ebd3, so optionB ships a standalone F01RB (= F01R + F07, byte-checked). Rebuilding each packet from a HEAD export gives exactly the shadow that was measured. Compiles use the production cflags, cwd = shadow root, and coff_compare.section_infos_equal: optionA, optionB and both NP variants are 180/180 EXACT with 0/302 sections changed vs build/base; the control is 180/180. The optionA and optionB objects are identical: same order and no content difference. Full 447-TU sweep with canonical COFF: control head vs build/base is 447/447 SAME. optionA and optionB each give 446 SAME plus game_engine. game_engine differs only in three ways, all EXACT: always_invis is emitted later; the csplit alias `_global_goal+0x400` replaces `_global_variant+0` at 2 relocations; and $L numbering changes. NP vs optionA: 447/447 SAME. The 37 game_engine.h consumers all fall inside the sweep. Admission battery (every candidate): object_audit PASS with text identical to production; pdb_storage 0/269 disagreements; surplus 11 COMDATs, all identical; provider_link PASS, both orders, 39 surplus externals. objdiff 3.3.1 mini project: 27922/32397 code, 173/180 functions, 3792/3792 data, 0 deltas vs prod. audit_semantic_matches accepts 180/180, with the same 7 semantic-coff-only functions as production. tools/audit_object_admission already lists game_engine as a candidate with 0/0 gaps, so the status flip will not be revoked: Halo objects 379 -> 380. /W3: no new warnings. The C4013 console_printf warning and two long->short warnings are gone. Strip test (lab): with neither the alias nor the cast, the function is RESIDUAL, because the induction-variable base shifts to position.y (+4). Both spellings are load-bearing. Ruling variants: the three single-consumer layouts TU-local (vTUnp) are byte-identical everywhere. The genuine broad headers all fail. item_definitions.h moves hud_weapon's _render_weapon_hud. scenario_definitions.h plus the F06 siblings is a strict regression in ai_communication (_ai_communication_update_speech_timers) and makes the parked _ai_test_ballistic_line_of_fire stale. hud.h costs game_engine.c 23 names and flips _populate_statistic_buffer (count oracle, lab only: K=8-12 flips it). hudg cannot move without rewriting 7 HUD TUs. + +## 7. rasterizer_xbox_hardware_geometry: spelling of the no-op MoveResourceMemory wrapper at 0x158460 (A = IDirect3DResource8_MoveResourceMemory vs B = D3DVertexBuffer_MoveResourceMemory) + +- **Question:** January emits two static no-op wrappers: 0x158450 = _D3DResource_MoveResourceMemory@8, and 0x158460 = one directly called MoveResourceMemory forwarder. Which spelling should rasterizer_vertex_buffer_new use for that one call? A: IDirect3DResource8_MoveResourceMemory((D3DResource *)d3d_vertex_buffer, D3DMEM_VIDEO), with 0x158460 named _IDirect3DResource8_MoveResourceMemory@8. B: D3DVertexBuffer_MoveResourceMemory(d3d_vertex_buffer, D3DMEM_VIDEO), with 0x158460 named _D3DVertexBuffer_MoveResourceMemory@8. The argument and the position after the vertex-buffer Unlock block are byte-inert, and a 3-line comment in the source says so. Either A or B completes the object; if you reject both, the hg0 fallback is zero-credit hygiene only. +- **Would complete:** source/rasterizer/xbox/rasterizer_xbox_hardware_geometry +- **Packet:** `research/fifty_objects_20260925/w/owner_queue/pick_hwgeom_models/patches` +- **Apply-ready at cdc8ebd3:** yes + +**Evidence for.** Both options: January's emitted static wrappers prove the call exists (static-COMDAT law, whole-image ret-8 census). The d3d8.h emission order excludes every other forwarder spelling. A only (style census, not byte proof): all 33 of January's Halo-side resource lib calls go through IDirect3D*8_ compat wrappers, with 0 native resource-level spellings. January emits _IDirect3DResource8_Release@4 in progress_bar, and the tree has IDirect3DResource8_Release((D3DResource *)...) at progress_bar.c:1812. This TU already uses typed compat names. B: needs no cast. + +**Evidence against.** No first-party evidence names the spelling. The /Od build is the PC DX9 port, HCEX links no hardware_geometry code, and the October 2001 beta has the same pair without names. D3DMEM_VIDEO and the call position are chosen and byte-inert; the comment discloses that. A needs an XDK-convention (D3DResource *) cast; it is byte-inert, since B produces the same bytes without it. + +**Still blocked / integrator notes.** Nothing, once the owner picks A or B. If neither, the object stays NonMatching: the two _code_ placeholder stubs remain (house rule 7 names; external where January is static). + +**Measured.** Rebase: the source file is unchanged at cdc8ebd3 (blob c2bb9095) and symbols.json rows 5813-5825 are unchanged. The wave-2 patches apply clean. Only the symbols patch index line was refreshed, and a config.json status flip (NonMatching -> Matching) was added. No real change was needed. csplit: split_ctl == build/split (833/833); split_hgA and split_hgB each change only rasterizer_xbox_hardware_geometry.obj. A vs split_hgA: gate --all 17/17 EXACT (_point_from_line3d guard passed); object_audit PASS (25 symbols, 0 differ); pdb storage 0 disagreements (production has 13); 0 candidate-only code COMDATs; provider_link PASS in both orders (6 pre-existing rows: 3 pooled literals + 3 SDK tables); fake_match_scan 0. B vs split_hgB: identical results. cand_A and cand_B have byte-identical Halo sections (vertex_buffer_new 5442bf32, triangle_buffer_new e90e066b) and both 0x158460 bodies are sha 2a2f950f; only the name differs. objdiff 3.3.1 mini report: 898/898 code, 584/584 data for production, A and B, so there is no credit change. hg0 fallback vs split_hg0: 17/17, audit PASS, link PASS, but pdb shows 2 disagreements (the external _code_00158450/460 stubs), so it is not admissible. verify_apply.py: every packet passes git apply --check in the repo and sequential scratch application, and the post-images equal the measured files byte for byte. This also holds stacked with each models packet. + +## 8. models .bss: file-scope `= {0}` statics in January (reverse-use) order (P1; variant P2 with fv as the HCEX static local) vs the first-party in-block static-local form (SL) (SUPERSEDED by canonical; see top) + +- **Question:** Do you admit models.obj with load-bearing `= {0}` initialisers on the render_model defaults, declared in January's .bss order? There are two forms. P1: four file-scope statics fv, change_colors, effect, region, each `= {0}`. P2: default_function_values as an uninitialised static local at render_model function scope (as HCEX records it), plus the other three as `= {0}` file statics. Both contradict the later first-party form: HCEX -lines and the /Od build declare all four uninitialised inside their if (!param) blocks. The strip test fails: without `= {0}` the layout falls back to hash order. YES (P1 or P2) completes models and retires the bss-symbol-layout-mismatch rejection. NO means landing models_C1 (zero-credit storage fix) or models_optSL (first-party form, measured FAIL(4)); the object then stays blocked until first-party names for the three other defaults are found. +- **Would complete:** source/models/models +- **Packet:** `research/fifty_objects_20260925/w/owner_queue/pick_hwgeom_models/patches` +- **Apply-ready at cdc8ebd3:** yes + +**Evidence for.** Measured VC7 law: uninitialised statics are laid out in decorated-name hash order, then `= {0}` statics in declaration order. P1 and P2 are the only name-independent exact forms. Project precedents for a load-bearing `= {0}` that fixes .bss layout: rasterizer_lights (cdc8ebd3), and the player_ui player1_profile_path `= { 0 }` (f7cd2e72); source/ has 69 column-0 static `= {0}` definitions. P1 adds no new names, and program semantics are unchanged. P2 keeps HCEX's first-party static-local storage for default_function_values. + +**Evidence against.** HCEX.pdb and HCEX_Release.pdb record default_function_values as a Static Local of render_model, not a file static. HCEX -lines (the +2-line gaps at 124/128..154/158) and the /Od profile-scope sizes show all four declared inside their if-blocks, uninitialised. The P1/P2 declaration order is the exact reverse of the use and in-block order, with no first-party support. The strip test fails (the redundant-zero-initialiser class). The standing rejection's reopen clause forbids matching-only constructs. Three of the four names are third-party (halocea). + +**Still blocked / integrator notes.** If the owner says NO: models stays NonMatching. The first-party SL form gives offsets 32/48/96/0 vs January's 0/16/64/104, because January's order depends on the decorated-name hash of three lost names, and hash-steering names are forbidden. Not built in this wave (it would be a new form): P2 with fv inside its if-block, which by the law should lay out identically. + +**Measured.** Rebase: models.c/h are unchanged since 954eebd2. The wave-3 C1 patches apply clean and reproduce new/models.{c,h}; OWNER_OPTION_P1 reproduces new/models_owner_option_P1.c. No real change was needed. The packets were rebuilt as standalone per-file patches, because a stacked models.c pair fails `git apply --check` in-repo under core.autocrlf. SL and P2 are the wave-3 lab L1 and P2 forms rebased on C1 (the diff vs the labs is the C1 hunks only). csplit: split_mC1, split_mSL and split_mP2 each change only models.obj. Gate --all is 12/12 EXACT for every candidate; render_model is identical in all four (2144 B, sha bb666c87, 98 relocs). object_audit: production FAIL(4) (offsets 72/88/32/0); C1 FAIL(4); P1 PASS 30/0 (0/16/64/104); P2 PASS 30/0 (0/16/64/104); SL FAIL(4) (32/48/96/0). pdb storage is 0 for C1, P1, P2 and SL (production has 2). surplus_identity: _negate_vector3d and _set_real_point3d are IDENTICAL and pre-existing. provider_link PASS (11 rows) and fake scan 0 for every candidate. models.h shared-header sweep (shadow header, #error control failed every compile, so the shadow was used): first_person_weapons 33/34 (same residual), model_animations 32/32, objects 121/121, render_objects 22/22, render_sky 1/1, all IDENTICAL between the current and C1 headers. objdiff 3.3.1 mini report: 5038/5038 code and 2368/2368 data for every candidate (credit-neutral). The combined hwgeom+models symbols.json changes are independent (csplit), and verify_apply.py passes ALL OK. + +## 9. dead_camera _dead_camera_update: authentic uninitialised next_unit_index read (source/camera/dead_camera.c) + +- **Question:** Can source/camera/dead_camera.c declare `long next_unit_index;` with no initialiser and no else arm, under the original-bug policy? That deletes the current defined stand-in `else { next_unit_index = (long)result; }` and its comment. When no next player is found, the test then reads the indeterminate local. The methodology-template BUG comment in RULING.md would be added. YES/NO. +- **Would complete:** source/camera/dead_camera (4/4 strict, 6/6 sections, 6/6 symbols, PDB storage 0, surplus identical, provider_link PASS 19/19, data 100%) +- **Functions gained:** _dead_camera_update (1,248 padded / 1,235 meaningful) +- **Packet:** `research/fifty_objects_20260925/w/owner_queue/ub_dead_camera_saved_game` +- **Apply-ready at cdc8ebd3:** yes + +**Evidence for.** - January +0x176 `mov eax,[ebp+0x10]` is the fallback of the phi, and the slot is never written before it. Production's defined stand-in differs by exactly this one instruction (`mov eax,esi`). +- n1 20260915: every defined initialiser costs an extra store that VC7 never elides. +- The later /Od build (0x522c90) adds `= NONE` (mov [ebp-8],-1) at the top of the block with no else arm, i.e. the fix was an initialiser. The HCEA donor also uses -1. +- /W4 C4701 on the candidate. +- Landed precedent: ai_communication.c:2527 (7a1d0d91) leaves cause_point uninitialised under the same BUG template. +- The whole-object audit is clean. + +**Evidence against.** - Earlier decisions rejected this exact read: dead_camera_obj_codex_checkpoint ('Recreating the uninitialized read is forbidden'), legacy_residual_donor_truth_audit_20260913 (rejected the 1,235-byte donor), and opus5_150k_w1 (skipped as UB). They were taken under briefs that forbade UB, not as owner rulings under the original-bug policy. +- The read is formally undefined C. The current stand-in is defined and has the same January runtime value. +- There is no _RTC_UninitUse attestation, because the /Od build contains the fix. +- House rules 20 and 21 and the source-credibility gate allow only the narrow original-bug exception. + +**Still blocked / integrator notes.** Nothing technical. Only the owner ruling is outstanding. The integrator must run a full ninja and the stable sweep (workers may not run ninja), then flip config.json:743 to Matching. There is no park to retire. + +**Measured.** Patch 01 (CRLF form, plus an index_lf form) passes `git apply --check`, alone and together with 02/03, in worktree and --cached modes, at both cdc8ebd3 and eb33baec. Applied outside the repo, it reproduces landing.c byte for byte. + +The code change is the same as the held owner_update_bug.patch. Only the comment moves to the methodology BUG template, and it is byte-inert: 26/26 sections and all symbols are identical to the held form. + +- Gate --all: production 3/1/0; candidate EXACT 4/4 (new 288, update 1248, next_player 176, has_allies 112). +- head.obj equals build/base. The candidate differs only in the _dead_camera_update section. +- object_audit against the current split: PASS. No symbols.json change is needed; the _dead_camera_constants static landed in batch 1 and the split already has storage 3. +- pdb_storage: 0 disagreements. +- surplus_identity: 8 COMDATs, all identical to January's selected copies. All are already emitted by production. +- provider_link: PASS 19/19 in both orders. The wave-1 _valid_real_vector3d_axes2 FAIL is gone. +- Data: .rdata 48/48. fake_match_scan: 0 leads. /W3: clean. +- /W4: exactly one new warning, C4701 on next_unit_index (the compiler confirms the disclosed path). +- January bytes: [ebp+0x10] is only read before +0x176, so January deterministically uses the caller's result pointer. + +## 10. saved_game_files _saved_game_files_enumerate_available_to_local_player_index: indeterminate count stored on saved-game-files mutex failure (source/saved games/saved_game_files.c) + +- **Question:** Can number_of_available_profiles be declared without an initialiser and zeroed only after count_enumerated_profiles_in_mapfile(), inside the successful general-mutex branch? On mutex failure, *number_of_profiles then receives an indeterminate value (January stores the low word of the caller's player_index). The held BUG comment would be added, and this reverses the 20260904/20260908 rejection recorded in the parked.json park. YES/NO. (Patch 02 is a zero-credit storage fix that needs no ruling.) +- **Would complete:** source/saved games/saved_game_files: strictly exact 46/46 and audit-exact against the emulated split. Clean completion is CONDITIONAL: 3 PDB-storage disagreements remain unless the lab helper-storage follow-up is reviewed and landed, or the owner accepts the three functions as external. +- **Functions gained:** _saved_game_files_enumerate_available_to_local_player_index (368 padded / 359 meaningful) +- **Packet:** `research/fifty_objects_20260925/w/owner_queue/ub_dead_camera_saved_game` +- **Apply-ready at cdc8ebd3:** yes + +**Evidence for.** - January bytes show the count zeroed only after the count call, inside the success branch. The failure tail stores the untouched player_index home. +- The /Od 0x8646c0 build zeroes the accumulator twice: at the declaration (the later fix) and after the count, which is January's position. +- Every defined alternative was already refuted from the bytes (checkpoint 20260908, n1 20260915, Lane D 20260922). The only defined source that matches would reuse player_index as the counter, which contradicts /Od and makes no sense as code. +- /W4 C4701. +- ai_communication.c:2527 precedent. +- Clean gate, audit and link results. Header blast radius 0. + +**Evidence against.** - The config/parked.json park explicitly records 'reproducing that undefined behavior is rejected even though it makes the section strict exact'. The same position appears in claude_fable_opus_reconciliation_checkpoint_20260908 and saved_game_files_obj_opus_reconciliation_20260904. +- The indeterminate value escapes through an out-parameter the caller can see, which is harder to defend than dead_camera's internal read. +- Rule 17 (combine declaration and initialisation) is locally reversed. /Od attests only the late zeroing position. +- There is no _RTC_UninitUse attestation, because the /Od build contains the fix. + +**Still blocked / integrator notes.** 1. The owner ruling on 03. Patch 02 can land without a ruling. +2. Whole-object COMPLETE under brief section 4, step 3: 3 PDB-storage disagreements remain (_saved_game_files_take_mapfile_mutex, _saved_game_files_release_mapfile_mutex, _saved_game_files_enumerate_default_files). + - /Od attests the mapfile-helper calls at the 6 hand-expanded sites. + - enumerate_default_files has no /Od call-site attestation. + - The fix is a real source change, preserved as lab/LAB_ONLY_saved_game_files_helper_storage_on_top_of_03.diff. It needs its own review. Alternatively, the owner accepts the three as external. +3. Do not flip config.json:398 to Matching on the ruling alone. +4. The integrator must run a full ninja and the stable sweep, then retire the enumerate_available park via tools.campaign.unpark. + +**Measured.** Source is unchanged since wave 1. Patches 02 (storage; its +/- lines equal the held production_storage.patch) and 03 (the held production_bug.patch rebased onto 02) pass --check in both EOL forms, alone and together, at cdc8ebd3 and eb33baec. Applied sequentially outside the repo, they reproduce the candidate .c, the header and symbols.json byte for byte. + +- Gate --all: production 45/1; 02 only 45/1 (storage flip only); 03 only 46/46; 02+03 46/46. Shadow headers were verified with an #error probe. +- csplit emulation: the control run reproduces 833/833 split objects. The edited symbols.json (line 7376, in place) changes only saved_game_files.obj, and only the storage of _enumerate_memory_units. +- object_audit, candidate against the emulated split: PASS (152 symbols, 0 differ). +- surplus: 0 code COMDATs. provider_link: PASS 11/11 in both orders. Data 100% (.bss 540, .data 8, .rdata 5608). +- Header blast radius on 6 includers (game, player_ui, ui_widget, virtual_keyboard, player_profile, playlist_profile): identical gate rows, sections and symbols. +- fake_match_scan: 0 leads. /W3: unchanged at 33. /W4: one new C4701 on number_of_available_profiles. +- January bytes re-verified: +0x91 spill, +0x94 xor edi, and the +0x156 `mov dx,[ebp+8]` failure tail. +- pdb_storage: 3 disagreements remain (take/release_mapfile_mutex, enumerate_default_files). The wave-1 'proven external' dismissal is refuted by law (h). +- LAB variant (static helpers called at the hand-expanded sites): 46/46, sections identical, PDB storage 0, audit PASS against a lab split, link PASS, blast radius 0. + +## 11. first_person_weapons patch B (authentic unguarded NULL dereference of first_person_weapon_animations; rebased onto cdc8ebd3 after patch A landed in b9a8d587) + +- **Question:** May _first_person_weapon_update read first_person_weapon_animations->animations.count without a NULL test at two sites (moving animation and overcharged jitter)? The pointer comes from `count ? TAG_BLOCK_GET_ELEMENT(...,0,...) : NULL`. The patch also drops REAL_MATH_EXTERNAL_{SQUARE_ROOT,MAGNITUDE_SQUARED3D,MAGNITUDE3D}, so magnitude3d inlines as in January and the TU emits three header __inline COMDATs from a strictly exact caller. The rule-6 exception conditions hold. +- **Would complete:** source/interface/first_person_weapons +- **Functions gained:** _first_person_weapon_update (1,533 meaningful / 1,536 padded) +- **Packet:** `research/fifty_objects_20260925/w/owner_queue/ub_fpw_player_profile` +- **Apply-ready at cdc8ebd3:** yes + +**Evidence for.** January bytes: `xor eax,eax; jmp`, then `cmp dword [eax+0x10],3/0xf` with no test, at both sites. The later /Od build (0x61fcea and 0x61fd99) also reads without a NULL test. The HCEA 2011 decompiled source (first_person_weapon_update.c, around lines 138-145) has the same unguarded read. With the guards restored, the only difference from January is 4 inserted instructions, so no defined spelling can match. The path is latent: switch_weapons commits weapon_index only when first_person_weapon_animations.count is nonzero. BUG-commented authentic defects already exist in 18 source files, including uninitialised reads. + +**Evidence against.** The source dereferences a pointer that the statement before it may set to NULL, so house rule 21 ('undefined/nonsensical logic') applies literally even though the path is unreachable. The defined-behaviour body is already in the tree at zero credit (park 95.21506). Refusing costs one function. + +**Still blocked / integrator notes.** Nothing technical. The item needs only the owner's yes on the authentic-defect class. The integrator must then run the full ninja build and the stable sweep; only this TU changes. + +**Measured.** Patches 01_fpw_B_source, 02_fpw_B_retire_park and 03_fpw_B_status_matching pass git apply --check at cdc8ebd3 (and on eb33baec, a docs-only commit that landed during the run). Tree: gate 33/1. With B: gate --all 34 exact / 0 residual / 0 unwritten, _point_from_line3d guard passed. No split regeneration is needed: a control csplit from cdc8ebd3 config matches build/split on all 833 objects. object_audit against the emulated split PASSES, with 45 January symbols and 0 differences. The only new surplus is _magnitude3d, _magnitude_squared3d and _square_root. All three are IDENTICAL to January's selected copies (action_charge, action_alert) and have 0 NODUP definers; provider_link passes both orders for all 12 surplus symbols. pdb_storage: 0 disagreements. Data 536/536. objdiff 3.3.1 against the emulated split: 29/34, with update at 100 (tree 28/34, update 95.21506). The other 5 functions are objdiff 3.3.1 false negatives already credited by semantic_matches.json or the accepted_ledger, and all 5 are gate-EXACT, so the strict view is 34/34. fake_match_scan finds the same single authenticated lead as the tree. /W3 shows 0 TU-local warnings; the one extra line is the existing real_math.h(810) warning. No header is touched, so there is no blast radius. January bytes confirm both unguarded reads (0x23e/0x255 and 0x28d/0x2a5). The BUG comment's claim that the path is unreachable was checked in switch_weapons. + +## 12. player_profile R1-R3 (uninitialised serialised 512-byte block; seek failure skips file_close; close(&file, NONE) after delete-while-open), rebased onto cdc8ebd3 after zero-credit packet A landed in 6e3e2d35; R3 BUG comment amended + +- **Question:** Does the owner reverse the 2026-09-09 saved-game rejection and admit all three January failure-path defects with BUG comments? R1: the `union player_profile_block block;` in write_thread_proc and create_default has no initialiser, so 444 stack bytes are written to disk. R2: create_default folds file_set_position into the open condition, so a failed seek leaks the file. R3: player_profile_new deletes the file while it is still open, sets the index to NONE, then calls saved_game_file_close(&profile_file, NONE), which fails its assertions. All three are required for the object. +- **Would complete:** source/saved games/player_profile +- **Functions gained:** _player_profile_create_default_profiles_on_disk (275/288); _player_profile_write_thread_proc@4 (349/352); _player_profile_new (456/464) +- **Packet:** `research/fifty_objects_20260925/w/owner_queue/ub_fpw_player_profile` +- **Apply-ready at cdc8ebd3:** yes + +**Evidence for.** Since the 2026-09-09 rejection, all three shapes have first-party /Od attestation. R1: 0x8596d0 and 0x85acf0 have no initialiser on block. R2: 0x85ae02 has the seek inside the open condition. R3: 0x85d1fa sets NONE, then 0x85d20c runs the shared close. HCEX.pdb gives the union player_profile_block type and the profile_file/full_path local names. No defined spelling can reproduce the bytes; earlier waves measured the alternatives. BUG-commented authentic defects already exist in the tree, for example the uninitialised cause_point read in ai_communication (7a1d0d91). + +**Evidence against.** The owner already rejected exactly these three shapes on 2026-09-09. R1 discloses 444 stack bytes into a saved file. The /Od build attests only the missing initialiser: in the later format the block is fully overwritten, so the disclosure is January-format-specific. R3 passes NONE to an asserted API and deletes a file that is still open. R2 leaks a handle on seek failure. House rule 21 applies. + +**Still blocked / integrator notes.** Nothing technical. The object needs yes on all three of R1, R2 and R3; with a partial yes it stays incomplete (R1 blocks write_thread and create_default, R2 blocks create_default, R3 blocks new). Disclosed non-blockers: read and get_from_path keep `byte block[512]`, although HCEX types read's local as the union; the globals type names stay descriptive unless optional 04a is used. The integrator must then run the full ninja build and the stable sweep. + +**Measured.** The old owner_gated_over_production.patch still applies at cdc8ebd3 and reproduces final_og.c exactly. The R3 BUG comment was amended to state the delete-while-open; this is comment-only and changes 0 of 60 sections. Patches 04_pp_R1R3_source, 05_pp_retire_parks and 06_pp_status_matching pass git apply --check, individually and together with 01-03. Tree: gate 19/3. Candidate: gate --all 22 exact / 0 residual / 0 unwritten, guard passed, with no split regeneration needed. object_audit PASSES, with 51 January symbols and 0 differences. The surplus list is identical to the tree's (no new surplus, 0 code COMDATs), and provider_link passes both orders for all 8 surplus symbols. pdb_storage: 0 disagreements. Data 1644/1644. objdiff 3.3.1: 100.0, code 4119/4119, 22/22 (tree 95.34539). fake_match_scan: 0 leads. /W3 is identical to the tree, with 0 TU-local warnings. No header is touched. January bytes were re-read: R3 at 0x151 delete, 0x159 `or esi,-1`, 0x164 close(&file, esi); R2 at 0xa3 `je 0xec`, which skips file_close; R1 has no fill before file_write(0x200). There is also an optional variant with the byte-inert HCEX type names advised by reviewer 3: optional/04a, then 04b, applied as two separate git apply commands. It gates 22/22 and all 60 sections are identical. + +## 13. game_engine_king: _find_next_hill keeps January's uninitialised no-candidate return (next_hill), plus the cachebeta storage fix, for whole-object admission + +- **Question:** Do you admit game_engine_king.obj as a complete object when _find_next_hill keeps January's uninitialised no-candidate return, disclosed by the policy-form 'BUG (preserved for exact matching)' comment? If yes, which spelling: 01, the review2 packet's early-return form, or 01A, the /Od 0x5bd630 single-exit form (`next_hill = king_engine_hills[hill_index]; break;` then one `return next_hill;`)? The two produce byte-identical objects. A NO applies only if_declined/king_source_storage_only.patch + 02 at zero credit, but it leaves open whether the function credit production already takes for this read (_find_next_hill, 112 B, since 2026-09-02) should stand. +- **Would complete:** source/game/game_engine_king +- **Packet:** `research/fifty_objects_20260925/w/owner_queue/ub_king_glow/king` +- **Apply-ready at cdc8ebd3:** yes + +**Evidence for.** January bytes: at +03, push ecx reserves [ebp-4], which is never written; at +52, mov eax,[ebp-4] returns it on the loop-exhausted path. + +The later first-party /Od build (0x5bd630) sets its RTC init flag only on the found path, then calls _RTC_UninitUse with the string "next_hill". So the local's name and the read are both in the later source. The function is single-exit there. + +Playbook 'Original bugs' gate: January proves the read, an independent build corroborates it, and every defined form measured is 28/29 (5 at 931ed8dc, 1 at cdc8ebd3). + +The function and the whole object reach strict exact with a clean section-4 audit. + +Owner precedents (2026-09-20): +- ai_script.c is Matching and carries an owner-admitted read of an unset stack slot: a missing vsprintf argument makes it read the saved-EDI home (ai_script.c:2765). +- _actor_emotion_update: an out-of-bounds read admitted at 8e4309dd. + +The read has been in production since 2026-09-02; the ruling certifies it, it adds no behaviour. + +**Evidence against.** Brief sections 2 and 7 make this class owner-gated, and dead_camera is still held on the same class. + +On 2026-09-20 the owner excluded the uninitialised-read donors _dead_camera_update and _compare_profile_sections (astra rejected-hypotheses, item 8). Those were not /Od-authenticated, but the class is the same. + +King would be the first Matching object with a load-bearing C4700. + +In the packet form (01), next_hill is never assigned, so a reviewer could read it as a local whose only role is the match. The /Od single-exit form (01A) answers this: it is byte-identical and raises no C4700. + +Behaviour: on a map with one distinct hill and moving hills enabled, January stores garbage in king_globals.hill_id. The corrected build keeps the current hill. + +**Still blocked / integrator notes.** Only the owner ruling. On a YES the integrator still has to run the full ninja, the stable function diff, parks, the admission audit and pytest. The header edit reaches only king.c. Nothing technical is open. + +**Measured.** Tree: HEAD eb33baec, which is cdc8ebd3 plus one ledger-only commit; clean before and after. + +Rebase: the review2 OWNER_GATED source patch applied unchanged. The result is review2's owner_bug_comment.c plus exactly the two f7cd2e72 game_variant renames. The semantic_data_matches patch failed (b9a8d587 had appended entries), so I regenerated it. All patches are regenerated as canonical git patches 01-05, plus alt/01A and if_declined/. + +Apply checks: git apply --check passes on each patch, on 01-05 combined, and on king + glow combined. --whitespace=error-all is clean. Trial-applying onto tip copies reproduces king/new byte-for-byte (CRLF), and the JSON parses. + +Gates (shadow patched header; a #error probe proved the patched header is the one used): +- 01: 29/29 EXACT against build/split and against the emulated split (csplit with the edited symbols.json). The emulated split differs from build/split only in game_engine_king.obj. +- 01A and storage-only: also 29/29. Their objects have 59 sections, 0 section differences and 0 symbol-row differences against 01. +- Only warning: C4700 next_hill. The /Od single-exit form raises none. +- Defined result in the /Od shape (next_hill = hill_id): 28/29, so the read stays load-bearing. + +Audit and linkage: +- object_audit against the emulated split: PASS, 39/39 January symbols, .data 136/136 and .bss 560/560. The controls FAIL(23) on storage, as expected. +- pdb_storage: 0 disagreements (production has 23). +- Surplus: 22 sections, all identical to January's copies. provider_link: 22 rows, PASS in both orders. 0 NODUP definers. +- 0 UNDEF references to the 23 re-storaged names in build/base (621 objects) or build/split (833). +- The header is included only by king.c. fake_match_scan: 0 leads. +- The _king_engine data entry measures 136 / 23 / 4009f5b6... with target == base in 8 of 8 combinations. + +Emulated chain (objdiff 3.3.1; the control mini row equals the production row): +- Halo complete units 379 -> 380; complete_code +4,865; complete_data +876; matched_data +136. +- The data credit validates without allow_incomplete_unit. The .bss ownership snapshot validates. +- Revoked []; parks 86/0/0; admission 11/0/2/0 with 0 contradicted. +- With glow also applied: 381. + +## 14. glow _get_particle_world_position: two uninitialised stack-array reads (traversal_left_vectors never built on the 2- and 3-marker paths; traversal_time_indices[1] never set on 3-marker interval 1) + +- **Question:** Do you admit glow.obj as a complete object when get_particle_world_position reproduces January's two uninitialised stack-array reads? The first is that the 2- and 3-marker paths never build traversal_left_vectors, which spline 3 reads. The second is that 3-marker interval 1 writes its midpoint knot into [2], so [1] is read unset. Each carries a policy-form BUG comment. These are in-bounds reads of automatic arrays with no struct-layout dependency, so do you also waive the compile-time layout assertion that the 2026-09-20 ruling attached to _actor_emotion_update? On a NO nothing is applied and the current defined-C park (2528/55, 49.07%) stays; review2 rejected the only defined fallback. +- **Would complete:** source/objects/widgets/glow +- **Functions gained:** _get_particle_world_position (1,744 padded / 1,729 objdiff bytes) +- **Packet:** `research/fifty_objects_20260925/w/owner_queue/ub_king_glow/glow` +- **Apply-ready at cdc8ebd3:** yes + +**Evidence for.** Both defects are target-proven by January's control flow. The later first-party /Od build (0x798de0) contains both verbatim: +- Its RTC descriptor names traversal_left_vectors [ebp-0xa8], which only the default loop's cross_product3d writes. +- In case 1, both the time_indices stores (0x799533 and 0x799639) go to [2]. + +HCEX.pdb gives the same local names. + +The bounded defined search fails: n3a v3 is +592 B, P8 has 71 REAL regions, and this wave's single-defect repairs are each 24/1. + +The function and the object become strict exact with a clean section-4 audit. + +Owner precedents (2026-09-20): Matching ai_script.c has an admitted unset-stack-slot read, and _actor_emotion_update's out-of-bounds read was admitted at 8e4309dd. + +The reads have no layout dependency, so no assertion is meaningful. + +**Evidence against.** The class is owner-gated (brief sections 2 and 7), dead_camera is held on the same class, and the owner refused the 2026-09-20 uninitialised donors (dead_camera, compare_profile_sections). + +The behaviour is real and visible: glows with 2 or 3 markers use stack garbage for the left offset (v*cosine), and on 3-marker interval 1 the second spline knot is garbage. + +The packet adds point<->vector view casts. They meet the brief's rule (/Od-attested per site, compatible layout, byte-inert strip, strictly exact caller, disclosed) but still need to be admitted. + +Byte-inert nits: NUMBEROF vs the /Od signed literal 4; the locals sine/cosine shadow the real_math.h inlines; the BUG comment's range is end-exclusive (correct as written). + +**Still blocked / integrator notes.** Only the owner ruling, including the layout-assertion waiver. On a YES, 01, 02 and 03 must land together, followed by the integrator's full ninja, stable diff, parks, admission audit and pytest. Only glow.c changes; no header. + +**Measured.** Rebase: +- glow.c/.h are untouched since e9e62b78. The glow.c and parked.json parts of wave-2 production.patch apply unchanged. +- The rebased glow.c == scratch/w/glow/cand_final.c byte-for-byte. +- The config.json hunk failed (b9a8d587 flipped light_volumes.c two lines above), so I regenerated it as a one-line status flip. +- Patches 01-03 are canonical git patches. git apply --check passes on each, on 01-03 combined, and on king + glow combined. --whitespace=error-all is clean. Trial-applying reproduces glow/new byte-for-byte. + +Gates (gate.py --all --forbid-emitted-symbol _point_from_line3d): +- Packet: 25/25 EXACT; _get_particle_world_position EXACT 1744. +- Tip control: 24/1, [size 2528!=1744, relocs 55!=43, sha]. +- 0 TU-local /W3 warnings. +- objcmp tip vs packet: 1 of 56 sections differs (this function); 0 symbol-row differences. + +Strip tests at cdc8ebd3: +- Knot repaired only: 24/1 [sha]. +- Left vectors = {0} only: 24/1 [size 1776!=1744, sha]. Each defect is therefore independently load-bearing. +- index < 4: 25/25 (byte-inert). +- review2's no-casts variant: 25/25, but raises C4133, so the casts are type correctness, not decoration. + +Audit and linkage: +- object_audit: PASS, 36/36 symbols; the surplus list is identical to production's. +- Surplus: 20 sections, all identical to January's copies. provider_link: 20 rows, PASS in both orders. 0 NODUP definers. +- pdb_storage: 0 disagreements. Data .rdata 392/392; no data entry is needed. +- January bytes re-read: left vectors live at [ebp-0xc4, ebp-0x94). They are written only by the default loop (+0x21b/+0x23e/+0x259) and read by the spline-3 leas (+0x637..+0x64c). Case 1 jumps to +0x5c6, which stores [ebp-8]; +0x5d2 then reads [ebp-0xc] unwritten. +- /Od RTC names confirmed. + +Emulated chain: +- Halo complete units 379 -> 380; complete_code +6,987; complete_data +392; matched_code +1,729; matched functions +1. +- Parks 86 -> 85 (0 stale or invalid); revoked []; admission 11/0/2/0. +- Applying 01 without 02 fails progress with 'parked-function evidence is stale or invalid'. +- With king also applied: 381. diff --git a/research/fifty_objects_20260925/SKIPPED.txt b/research/fifty_objects_20260925/SKIPPED.txt index b3912598..ced26a1b 100644 --- a/research/fifty_objects_20260925/SKIPPED.txt +++ b/research/fifty_objects_20260925/SKIPPED.txt @@ -4,6 +4,8 @@ C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\bounding_sphere\final\ C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\collisions\final\matrix_math.c (diff vs source/physics/collisions.c is 76828 bytes; wrong mapping or whole-file rewrite) C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\game_engine_clean\final\source\game\game_engine.c (diff vs source/game/game_engine.c is 80693 bytes; wrong mapping or whole-file rewrite) C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\game_engine_clean\final\source\interface\hud_nav_points.c (diff vs source/game/game_engine.c is 229480 bytes; wrong mapping or whole-file rewrite) +C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\game_engine_finish\final\source\game\game_engine.c (diff vs source/game/game_engine.c is 155153 bytes; wrong mapping or whole-file rewrite) +C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\game_engine_finish\final\source\interface\hud_nav_points.c (diff vs source/game/game_engine.c is 229482 bytes; wrong mapping or whole-file rewrite) C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\path_audit\lab\cand_av_dist.c (diff vs source/ai/path.c is 76483 bytes; wrong mapping or whole-file rewrite) C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\path_audit\lab\cand_av_ogbs.c (diff vs source/render/render_objects.c is 61655 bytes; wrong mapping or whole-file rewrite) C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\path_audit\lab\cand_decals_pp2d.c (diff vs source/render/render_debug.c is 129147 bytes; wrong mapping or whole-file rewrite) @@ -14,7 +16,7 @@ C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\provider\bored_camera\ C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\provider\object_lights\cand1.c (diff vs source/structures/leaf_map.c is 106196 bytes; wrong mapping or whole-file rewrite) C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\provider\path_obstacles\cand2.c (diff vs source/objects/objects.c is 162670 bytes; wrong mapping or whole-file rewrite) C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\provider\player_control\cand1.c (diff vs source/objects/objects.c is 197248 bytes; wrong mapping or whole-file rewrite) -C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\provider\players\cand1.c (diff vs source/math/geometry.c is 159020 bytes; wrong mapping or whole-file rewrite) +C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\provider\players\cand1.c (diff vs source/math/geometry.c is 158783 bytes; wrong mapping or whole-file rewrite) C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\rasterizer_xbox_profile\candidate_files\source\rasterizer\rasterizer.c (diff vs source/rasterizer/xbox/rasterizer_xbox_profile.c is 76410 bytes; wrong mapping or whole-file rewrite) C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\sound_manager\final\sound_definitions.c (diff vs source/sound/sound_manager.c is 107261 bytes; wrong mapping or whole-file rewrite) C:\halo-worktrees\claude-fifty-objects-20260925\scratch\w\weapons\final\action_charge.c (diff vs source/items/weapons.c is 130496 bytes; wrong mapping or whole-file rewrite) diff --git a/research/fifty_objects_20260925/integrator_kit/WORKER_BRIEF.md b/research/fifty_objects_20260925/integrator_kit/WORKER_BRIEF.md new file mode 100644 index 00000000..c02aeaf7 --- /dev/null +++ b/research/fifty_objects_20260925/integrator_kit/WORKER_BRIEF.md @@ -0,0 +1,230 @@ +# Worker brief - Halo January 50-object campaign (lane claude/fifty-objects-20260925) + +Worktree (shared by all workers): `C:\halo-worktrees\claude-fifty-objects-20260925` +Base: canonical jonas/exact-pilots `e9e62b78`. Scorer frozen: objdiff **3.3.1** (never replace it). + +## 0. Hard rules for workers (violations corrupt everyone's work) + +- **Never edit any tracked file** (source/, config/, tools/, docs/, headers, symbols.json, + parked.json, config.json). Never run `ninja`, `configure.py`, `git add/commit/checkout/reset/stash`. + The integrator applies every change. You work ONLY under `scratch/w//`. +- Compile candidates with `python tools/campaign/gate.py source/ --source scratch/w//cand.c --all --out scratch/w//cand.obj` + (PID-isolated; safe in parallel). `--source` may be anywhere; the unit's directory is on /I. +- The January target object is `build/split/.obj`; the current production build is + `build/base/.obj`. Treat both as read-only. +- Analyze leaked/first-party executables as DATA only. Never execute them. +- Append findings to `scratch/w//LEDGER.md` AS YOU GO (a cut-off run keeps nothing else). + +## 1. What counts + +Strict exact = `coff_compare.section_infos_equal` (size, normalized bytes, relocation count, +type, address, target, addend). gate.py prints `EXACT` rows. Fuzzy %, instruction counts or a +coincidental SHA are not exactness. An object is COMPLETE only when every January-owned function +AND data/BSS section, every symbol (name, storage class, section, offset), and all surplus +emissions (COMDAT helpers, literals, SDK tables) are admissible - see section 4. + +Never count: scorer-version effects, status edits, already-identical bytes, fuzzy gains. + +## 2. House rules (all changed source) - docs/campaign_house_rules.md is authoritative + +void on its own line for empty params; one parameter per line; explicit `return;` / valid +return values; typed tag/object access macros; prototypes in genuine owner headers (never a +consumer-local prototype for another file's function); `real` not `float`; cseries.h macros +(TEST_FLAG/SET_FLAG/FLAG/PIN/MIN/MAX/NUMBEROF...) over hand bit twiddling; correct enum constants +(also in switch tables); combine declaration+initialisation where natural; authentic or +descriptive names (never code_/bss_+address); assertions via the lazy project macros +(match_assert/match_vassert/... with the right predicate sense; see docs/assertions.md). + +Rule 6: never hand-expand or hand-copy point_from_line3d or any header helper. A shared-header +`__inline` may emit a COMDAT ONLY if the copy is byte-identical to January's selected provider, +the caller is strictly exact, the full sweep has zero regressions and ordinary provider links +pass in BOTH orders (scratch/tools/provider_link.py). No blanket COMDAT permission. + +Rejected as fake matching (the STRIP TEST: remove the decoration; if the plain spelling no longer +matches, the decoration IS the fake): decoration-only parentheses, redundant zero stores without +independent evidence, filler declarations/dummy locals (they are the name-count ORACLE, never a +landing), do{}while(FALSE) or one-trip loops to buy inline budget, volatile/aliasing tricks, +pragmas, forced inline, inline asm as a general lever, invented UB. A new 3D-to-2D (or other +representation) view cast needs per-site first-party /Od attestation, compatible prefix layout, +a byte-inert strip test, a strictly exact caller and ledger disclosure. Reproducing an authentic +January bug needs target+layout proof, a BUG comment and owner approval - report, don't land. + +Held items you must NOT retry: path_obstacles bare-parenthesis match, actor_aim_grenade invented +goto, hud_draw optimizer pragma, s3tc live out-of-bounds behaviour, render_sprite memory +corruption, flags `x * height` with x just set to zero, any incompatible helper provider. +decals.c / physics.c are closed for this lane unless you hold NEW evidence for the specific +load/slot/x87 residuals recorded in docs/object_matching_logs/claude_decals_physics_20260924.md. + +## 3. Evidence sources and tools (use these before guessing) + +- January bytes/relocs: `python tools/campaign/tinfo.py source/ [--fn F] [--data]`, + `python tools/campaign/alndiff.py source/ --ours-object ` (aligned diff; never + trust gate.py --disas index pairing), `python tools/campaign/relocdiff.py source/ [obj]`, + `python tools/campaign/real_regions.py source/ --ours-object `. +- Lane helpers in scratch/tools/: `sbs.py` (side-by-side range), `dis_range.py`, + `reloc_segments.py` (instruction census between relocation anchors), `slot_census.py` and + `slot_refs.py` (frame slots), `leafswaps.py` (classify alndiff blocks LEAF/SLOT/REG/OTHER). +- Later first-party **/Od+/RTC build** (statement order, real calls vs expressions, named locals as + frame slots, RTC descriptors naming every address-taken aggregate, assert LINE numbers): + `python scratch/tools/odbuild.py str ""`, `... callers 0xADDR`, `... fn 0xADDR --out f.txt`. + odbuild misses aligned-frame prologues (`push ebx; mov ebx,esp; and esp,-8`): then use + `python scratch/tools/od_linear.py 0xSTART 0xEND out.txt`. It is a LATER revision - evidence for + names/types/shape only; every fact must be double-attested against January's own bytes. +- **HCEX.pdb** (2011 PPC SHIP build; real names/types of params and stack locals, file statics): + `"C:/Users/isabe/Documents/Codex/2026-07-13/i-w/research/tools/DIA2Dump/x64/Release/DIA2Dump.exe" -sym "C:/Users/isabe/Documents/Codex/2026-07-13/i-w/research/hcea_jun2011_prototype/payload/Halo CE Anniversary (Jun 24 2011)/HCEX.pdb"` + (enregistered scalars are absent; layouts/offsets do not transfer). +- cachebeta.pdb publics (January storage truth: public = external, absent = file-static): + `scratch/tools/cachebeta_publics.txt`, checked by `python scratch/tools/pdb_storage.py source/`. +- Halo CE symbol atlas / Marathon source / Bungie fragments: names and idioms, not byte proof. +- Ghidra 12.1.2 headless: `C:/Users/isabe/Documents/Codex/halo-tools/apps/ghidra_12.1.2_PUBLIC` + (support/analyzeHeadless.bat); IDA Free 9.4 is GUI-only. Record exactly what a tool established; + a decompiler rendering is not original source. +- Existing ledgers: `docs/object_matching_logs/**`, parks in `config/parked.json` + (`python -B -m tools.parked_functions`), rejections in `config/object_admission_rejections.json`. + READ THE NEGATIVE EXPERIMENTS before probing; do not repeat recorded inert spellings. + +## 4. Whole-object admission audit (for any object you claim complete) + +1. `python tools/campaign/gate.py source/ --source --all --out `: every row EXACT. +2. `python scratch/tools/object_audit.py source/ `: every January-owned section and + symbol (storage, section, offset) matches; lists candidate-only surplus. +3. `python scratch/tools/pdb_storage.py source/` (on the production build; for a candidate + reason from its symbols): storage vs cachebeta publics. +4. Surplus: `python scratch/tools/surplus_identity.py source/` and + `python scratch/tools/provider_link.py source/ ` - every surplus COMDAT must be + byte-identical to January's selected copy and pair-link (no LNK2005/LNK1169) in both orders. + Known conflicts: NODUP hand copies (`python scratch/tools/nodup_census.py _sym ...`). +5. Data: `python tools/campaign/tinfo.py source/ --data` vs `--base`; objdiff 3.3.1 has a + known '$'-literal relocation-name defect - a data section that is byte+relocation identical + under coff_compare but <100% in build/report.json is a scorer defect, handled by a pinned + config/semantic_data_matches.json entry (integrator applies; single-section entries only). +6. Check config/object_admission_rejections.json and parks for the unit. + +## 5. Decoded compiler laws (use as hypothesis generators; each has a ledger) + +- Frame-size mismatch (`sub esp,N`, see scratch/baseline/frame_census.txt) is STRUCTURAL: a + different set/scope/type of homed locals, never a tie. Slot sharing is gated by declaration + SCOPE (an object may merge into another's slot only if neither scope encloses the other); + address-taken locals conflict until the end of their declaration scope. Below 0x80 total the + frame order is size-ascending + per-reference bubble-up; above 0x80 a quicksort on + (1000*refs)/size. A partly homed aggregate costs its whole extent. +- Single-exit law: January usually returns ONCE at the bottom (result/valid flag), not early + returns; count return statements. Fixing it on a static cascades to callers (private ABI). +- /Od readout first: named locals (count user-area frame slots, not only RTC aggregates), statement + order, which helpers are real calls, loop-counter scoping, argument order of helper calls. +- Inline gating: per call SITE, callee cost vs block-weight budget; each extra if/&&/|| level on + the path lowers the budget; an early return costs one step for the rest of the function; a + `= {0}` aggregate initialiser and a match_assert in the helper raise cost. Measure the boundary + with lab copies of the call placed along the path (lab only). +- M8: x87 operand order of inlined helpers follows IL-local ordinals mod 8 of their parameters; + helper ARGUMENT order matters, bare source operand order of `a*b` is inert. +- Store/call order: a store through a pointer cannot cross a call, so its position relative to a + call IS January's statement order. Post-increment inside a call argument vs a separate + statement changes whether the increment precedes the call. +- LAW Z: "January pins a zero register and we don't" is a SOURCE defect (a surplus long-lived + value/alias, declaration order of zero-initialised locals), not a tie. +- Accessor binding: `&accessor(...)->field` inline folds destructively; binding to a local gives + the non-destructive lea - read the bytes per site. +- VC7 unrolls small constant-trip for/while but not do..while; NUMBEROF is size_t (unsigned + compare); `and 80000007h` proves a signed divisor; a float literal 1 ULP off proves a folded + expression. +- Warnings as detectors: `CL /Zs /W3` C4013 implicit declarations push real args as doubles. +- Name-count / declaration-count ties: dummy declarations flip distant ties - use ONLY as an + oracle to locate genuinely missing January declarations; never land fillers. +- Methodology stop rule: after ~5 evidence-based source shapes with only an interchangeable + register / dependency-free order left, stop, preserve the best credible candidate at zero + credit, record reopen criteria. + +## 6. Reporting + +Your final answer must be the structured result requested by the orchestrator. Keep full +evidence in `scratch/w//` (candidate .c, gate rows before/after, alndiff excerpts, +LEDGER.md with every probe: hypothesis -> evidence -> change -> measured result). + +## 7. Wave-2 state and new findings (base commit 931ed8dc) + +- LANDED: Layer 1 + Layer 2 helper-provider repairs. These hand-written NODUP copies are GONE + (the genuine real_math.h inline now emits byte-identical SELECT_ANY copies): real_random, + signed_angular_difference, interpolate_scalar, valid_real_vector3d_axes2, valid_real_normal3d, + point_in_sphere, rotate_vector2d, project_point3d, point_in_circle, distance_squared2d/3d, + distance2d/3d, negate_vector2d, plane3d_from_point_and_normal, plane3d_negate, + projection_sign_from_vector3d, triple_product3d, project_point2d. real_math.h's distance2d/3d + and project_point2d bodies now equal January's selected copies. Remaining known conflicts: + actor_combat `_cross_product2d` (NODUP hand copy; its genuine use is in the held aim_grenade), + action_vehicle `_object_get_bounding_sphere` (assert-string differs: "..\objects\objects.h"), + effects `_real_local_random`, player_control `limit2d`, plus any found by provider_link.py. +- Owner-gated classes (report with evidence, never self-land): reproducing authentic January + uninitialised reads / NULL dereferences; new representation view casts or aggregate view + copies that are load-bearing (not byte-inert); header edits that regress declaration-count + canaries or keep an extern prototype over a static definition; dead or unattested named + locals whose only role is the match (they fail the strip test); non-/Od-attested staging temps. +- Decoded in wave 1: (a) C2 compiles functions in definition order except a function calling a + not-yet-defined TU function is deferred to the end - recovers January's definition order from + emission order; (b) allocator block weight = number of webs referenced in the block, so an + inlined helper's named local can flip caller colouring; (c) a load from a FILE-STATIC const + aggregate whose address is never taken is hoisted above pointer stores, an external one is not + - check cachebeta publics for any const global in an emission-order residual. +- Git Bash rewrites `gate.py --cflag /X` into a Windows path; prefix with MSYS_NO_PATHCONV=1. +- Wave-1 worker dirs scratch/w// still exist; resume from their LEDGER.md when re-tasked. + +## 8. Wave-3 state (base commit 954eebd2; Halo objects 375) + +- LANDED since 931ed8dc: b807f9f6 objects.h OBJECTS_H_FILE (bounding-sphere inline assertions + report January's per-TU __FILE__; default "..\objects\objects.h", object_lights defines the + absolute spelling first) + action_vehicle bounding-sphere hand copy removed; path.h HCEX field + `struct path_result result`. b9a8d587 admitted units, collision_debug, render_objects, + editor_flying_camera, rasterizer_xbox_shadows, cache_files_windows, light_volumes, + actor_firing_position, path, biped_limp_noodle, leaf_map, model_animations. +- `_object_get_bounding_sphere` is NO LONGER a provider conflict for non-objects/ units. +- Held owner items (do not self-land; do not re-probe unless you have NEW evidence): actor_combat + P1 cross_product2d (w/cross_product2d), king/glow/fpw-B/dead_camera authentic-bug class, + object_lights __FILE__ surplus, rasterizer_xbox .bss names, hardware_geometry A/B wrapper, + network_connection connect form, breakable_surfaces real_local_random count, actions grouped + data verifier, render_debug invented aggregate, bitmap_drawing unnamed static. +- Wave-2 laws: (d) reviewers REJECT scope/block groupings that contradict the /Od frame's + DECLARATION order even when exact - check /Od declaration order before proposing any block; + (e) the escape law: only a local whose address reaches an out-of-line call needs a scope; + (f) /Od RTC names + same statement pair + zero assert-anchor drift authenticated a dead + statement pair (editor_flying_camera) - a dead statement WITHOUT /Od attestation is a filler; + (g) caller-local struct views with opaque spans, consumer-local prototypes of other files' + functions, hand-expanded header helpers and `float` for `real` all block admission even when + every byte matches - scan for them before claiming OBJECT_COMPLETE_CANDIDATE. +- Every earlier wave's ledgers are also in research/fifty_objects_20260925/ (tracked copies). + +## 9. Wave-4 state and INCIDENT RULES (base commit 16542e46; Halo objects 378) + +INCIDENTS in wave 3 (both repaired): a reviewer's broken `&&` chain ran `rm -rf .git` in the +worktree ROOT (deleting the worktree pointer), and `tools/campaign/volatile_scan.py --help` (no +argparse) ran a hard-coded scan that REWROTE source/hs/hs.c. Therefore: +- NEVER run rm/mv/cp/sed -i/redirects whose target is not under YOUR scratch/w//. Always use + absolute slug paths for destructive commands; never `cd` then `rm -rf` in one chain. +- NEVER touch `.git`, build/, config/, source/ or tools/ files (read only). +- Before running ANY repo script you have not run before, READ its source; do not assume --help + is safe. If a script writes files, copy it into your slug and point its outputs there. +- If you see the tree modified by someone else (git status not clean), STOP and report it. + +LANDED since 954eebd2: f7cd2e72 player_ui (game_engine.h game_variant layout with HCEX member +names + member renames across game engines; player_ui.h) and sound_manager (sound_definitions.h +short old_range_index). Batch 4b: dynavobgeom admission, damage _object_damage_body, players +storage + COMMON definitions, player_profile/main zero-credit packets, hs storage (839 statics + +hs_enumerate_scenario_data helper), hs_scenario_definitions static rename. +Wave-3 laws: (h) an unreferenced non-public STATIC function is still emitted if the source USES +it (148 Halo examples) - storage cannot be inferred from "unreferenced"; (i) a newly emitted header +__inline COMDAT is admissible only if its caller is strictly exact (the damage patch A and hs cleanup +were rejected on this; P1 class); (j) VC7 /O2 pads every file-scope static to 4 bytes, so pad members +in a TU-private struct are the signature of an INVENTED aggregate. + +## 10. Wave-5: OWNER-QUEUE VERIFICATION (base commit cdc8ebd3; Halo objects 379) + +Nothing in this wave lands. Each lane takes one or two HELD owner items (ledger held-items table) +and makes them APPLY-READY on the current tip: rebase every patch onto cdc8ebd3 (the tree moved: +f7cd2e72 renamed game_variant members in game_engine*.c incl. king; b807f9f6 objects.h; 466698b8 +hud_draw.h), re-measure, and write everything under scratch/w/owner_queue//: +- patches/ (git apply --check clean at cdc8ebd3, in apply order, plus an APPLY_ORDER.txt), +- the edited symbols.json copy if needed (in-place edits, based on cdc8ebd3), +- MEASURED.md: gate --all (every January function of every affected object), object_audit against + an emulated split, provider_link both orders, data status, and the exact list of objects that + become COMPLETE if the owner says yes (and those that still would not, with why), +- RULING.md: the precise yes/no question for the owner, the first-party evidence for and against, + the BUG/disclosure comments exactly as they would land, and the house-rule classes touched. +Obey sections 0 and 9 (incident rules) strictly. diff --git a/research/fifty_objects_20260925/integrator_kit/admit.py b/research/fifty_objects_20260925/integrator_kit/admit.py new file mode 100644 index 00000000..18e03861 --- /dev/null +++ b/research/fifty_objects_20260925/integrator_kit/admit.py @@ -0,0 +1,71 @@ +"""Integrator admission helper: flip config.json statuses, append semantic data entries, drop rejections. + + python scratch/campaign/admit.py --match source/x/y.c [...] [--unmatch source/..c] + [--data-entry entry.json ...] [--drop-rejection ] ... +All edits are textual and in place (no JSON re-serialisation of config.json / rejections). +""" +import json +import re +import sys + +args = sys.argv[1:] +match, unmatch, entries, drops = [], [], [], [] +i = 0 +while i < len(args): + a = args[i] + if a == '--match': + match.append(args[i + 1]); i += 2 + elif a == '--unmatch': + unmatch.append(args[i + 1]); i += 2 + elif a == '--data-entry': + entries.append(args[i + 1]); i += 2 + elif a == '--drop-rejection': + drops.append((args[i + 1], args[i + 2])); i += 3 + else: + sys.exit('bad arg ' + a) + + +def edit_status(names, new): + p = 'config/config.json' + raw = open(p, 'rb').read().decode('utf-8') + for n in names: + pat = re.compile(r'(\{ "name": "%s", "index": \d+, "status": ")(\w+)(" \})' % re.escape(n)) + hits = pat.findall(raw) + if len(hits) != 1: + sys.exit('status: %d hits for %s' % (len(hits), n)) + raw = pat.sub(lambda m: m.group(1) + new + m.group(3), raw) + print('status', n, hits[0][1], '->', new) + open(p, 'wb').write(raw.encode('utf-8')) + + +if match: + edit_status(match, 'Matching') +if unmatch: + edit_status(unmatch, 'NonMatching') + +if entries: + p = 'config/semantic_data_matches.json' + raw = open(p, 'rb').read().decode('utf-8') + nl = '\r\n' if '\r\n' in raw else '\n' + body = raw.rstrip() + assert body.endswith(']'), 'unexpected end' + body = body[:-1].rstrip() + for e in entries: + obj = json.load(open(e)) + txt = json.dumps(obj, indent=2).replace('\n', nl) + txt = nl.join(' ' + l for l in txt.split(nl)) + body += ',' + nl + txt + print('data entry', obj['unit'], obj.get('symbol')) + open(p, 'wb').write((body + nl + ']' + nl).encode('utf-8')) + json.load(open(p)) + +if drops: + p = 'config/object_admission_rejections.json' + d = json.load(open(p)) + before = len(d['entries']) + for unit, sym in drops: + d['entries'] = [e for e in d['entries'] if not (e['unit'] == unit and e['symbol'].startswith(sym))] + print('rejections', before, '->', len(d['entries'])) + raw = open(p, 'rb').read().decode('utf-8') + nl = '\r\n' if '\r\n' in raw else '\n' + open(p, 'wb').write((json.dumps(d, indent=2, ensure_ascii=False).replace('\n', nl) + nl).encode('utf-8')) diff --git a/research/fifty_objects_20260925/integrator_kit/audit_battery.py b/research/fifty_objects_20260925/integrator_kit/audit_battery.py new file mode 100644 index 00000000..4a883ba8 --- /dev/null +++ b/research/fifty_objects_20260925/integrator_kit/audit_battery.py @@ -0,0 +1,35 @@ +"""Run the whole-object admission battery on production build/base for a list of units. + + python scratch/campaign/audit_battery.py [ ...] (units like ai/path) +Prints per unit: gate totals, object_audit verdict (+ failing lines), PDB disagreements, +surplus identity, provider-link verdict (+ failing symbols), report data %. +""" +import json +import subprocess +import sys + +rep = {u['name']: u for u in json.load(open('build/report.json'))['units']} + + +def run(cmd): + r = subprocess.run(cmd, capture_output=True, text=True) + return (r.stdout + r.stderr).strip().splitlines() + + +for u in sys.argv[1:]: + unit = 'source/' + u + g = run([sys.executable, 'tools/campaign/gate.py', unit, '--all']) + oa = run([sys.executable, 'scratch/tools/object_audit.py', unit]) + pdb = run([sys.executable, 'scratch/tools/pdb_storage.py', unit]) + si = run([sys.executable, 'scratch/tools/surplus_identity.py', unit]) + pl = run([sys.executable, 'scratch/tools/provider_link.py', unit]) + m = rep.get(unit, {}).get('measures', {}) + print('=' * 20, u) + print(' gate :', g[-1] if g else '?') + bad = [l for l in oa if 'DIFF' in l or 'MISSING' in l or 'storage' in l.lower() and '!=' in l] + print(' audit :', oa[-1] if oa else '?', '|', ' ; '.join(x.strip() for x in bad[:6])) + print(' pdb :', pdb[-1] if pdb else '?') + print(' surplus:', si[-1] if si else '?', '|', ' ; '.join(x.strip() for x in si if 'DIFFERENT' in x)[:300]) + fails = [l.split()[0] for l in pl if l.rstrip().endswith('FAIL') or 'NO JANUARY PROVIDER' in l] + print(' link :', pl[-1] if pl else '?', fails) + print(' data : %s/%s' % (m.get('matched_data'), m.get('total_data'))) diff --git a/research/fifty_objects_20260925/integrator_kit/batch_gate.py b/research/fifty_objects_20260925/integrator_kit/batch_gate.py new file mode 100644 index 00000000..6479be2c --- /dev/null +++ b/research/fifty_objects_20260925/integrator_kit/batch_gate.py @@ -0,0 +1,88 @@ +"""Integrator batch gate: run the full verification chain and summarise against the frozen baseline. + + python scratch/campaign/batch_gate.py