18 Commits
Author SHA1 Message Date
MrBruh b1a71709ef FOV and viewmodel settings: one unit, port marks, the lens flare cull (#234)
render_fov.c, viewmodel_fov.c and viewmodel_visibility.c are one unit,
port/linux/game/view_fov.c, with a header comment as the others have, real
for float, _pi for its own pi, the rasterizer's target by name, and no
isfinite shim in math.h (the angles' range test already refuses NaN). The
game code's hooks are marked "port:", their include at the end of each
block, and rasterizer_lights.c's loops declare before they act (C89).

The first-person weapon's lens flares are not culled by the world's
frustum (main's new off-screen cull): they are
drawn at the weapon's own projection, which display.viewmodel_fov can make
wider than the world's.

HALO_VIEWMODEL_VIS is HALO_VIEWMODEL_VISIBLE; the settings' descriptions and
help lines say "stock" view and fit their boxes; Video Setup's XML is
written again by ce_menus.py; the README's field of view text is a section
of its own.
2026-10-10 16:24:04 +13:00
MrBruh a8178af24a Merge pull request #234 from innerhat-dev/fov-viewmodel-controls
Add opt-in FOV and viewmodel controls to Video Setup
2026-10-10 15:52:26 +13:00
Milenko fee00e9c79 Particles: a Halo PC map's particle of more bitmaps than a draw takes
Particles of one kind are drawn together, at most 8 bitmaps' worth. A Halo
PC map's particle may have a bitmap a frame: beavercreek_rev_beta's fluid
bursts have up to 56. A debug build halted ("a build_sprites_begin call can
accomodate at most 8 bitmaps") when such particles were in view; a release
build drew the first 8 bitmaps' sprites and not the others. The builds that
play Halo PC's maps now do as a release build does in a debug build too, and
log it once. The Xbox's maps' particles stay within 8, and the Xbox build is
unchanged.

Without its #ifdef HALO_CUSTOM_EDITION, which OpenCE never defines (it
compiled to nothing): the log is for Custom Edition maps
(custom_edition_cache_tags_loaded), the assertion stays for the Xbox's.

(cherry picked from commit afa6413f1e922621cc04e7953e730d5571b3aae6)
2026-10-10 13:59:03 +13:00
xshxdex98 d5dedf19e0 Rotational particles: don't read past a bitmap's last sequence
Rotational sprites draw their edge-on view from the sequence after the state's. A particle bitmap on foundation has only one sequence, which halted the game in particle_system_render. Without that sequence the face-on sprite is drawn alone.

(cherry picked from commit d436a0c0c3abaf069dd34e4b8d761b49569311e6)
2026-10-10 12:53:22 +13:00
eltanschauung cc41b768bb Add opt-in FOV and viewmodel settings 2026-10-09 08:18:29 -04:00
Jonas Volman 6bfd956737 Reconcile approved Halo fidelity packets and bounded data credit
Recover transparent geometry submit (+1,285 meaningful code, zero exact losses); reconcile COMMON ownership and Q10 85+EXT1 credit, actions/main data, and separately disclosed denominator corrections. Preserve canonical-only repairs and all held research. C09 is ordinary disclosed cleanup, not a claim of proven scaffolding intent. Clean rebuild, 1,663 tests, parks, audits, provider links and independent EXT1 check pass. Local reconciliation only.
2026-09-29 13:52:37 -07:00
Jonas Volman f3aadeab98 Reconcile five Halo functions and approved declaration batches
Integrate coherent B3, P2/K17 prerequisites, completed K1-K16 + S, and the independent profile/effects rulings. Five gains and two explicitly approved B3 debits: net +3 strict functions, +2770 meaningful/+2800 padded bytes (+2774 progress credit). No additional losses; Halo objects 394 to 396 and data unchanged.

Clean rebuild, identical 8252-row stable sweep, 68 valid parks, admission/provider checks, 467-unit warning comparison, unchanged fake scan, and 1318 tests passed. Preserve canonical helper recoveries and unrelated work. Full evidence and disclosures in docs/object_matching_logs/astra_five_function_reconciliation_20260928.md.
2026-09-28 23:17:10 -07:00
Jonas Volman 709bfc3a3c Reconcile approved frontier ownership and admission packets
Import only independently reviewed production changes. Preserve canonical physics and virtual-keyboard repairs; keep B3 and all unresolved holds out.

Record exactly four approved canary debits (6987 meaningful bytes), six Halo admissions and two revocations. Keep vendor ioinit/storage work separate. Full build, 8252-row sweep, 1318 tests, park/admission/fake audits and 621-object binding pass within approved debit bounds.

Do not publish donor research dumps or private assets. README and unrelated user research remain untouched. See frontier_publication_reconciliation_20260927.md for complete evidence limits and accounting.
2026-09-27 17:12:48 -07:00
Jonas Volman 59757f4263 Reconcile approved type ownership, static locals and source disclosures
Independently gate storage + K, OQ-4 P-a/P-b1, four static-local packets and comment-only disclosures. Preserve all 7641 exact owner rows, 71 valid parks and 1161 passing tests; code/data credit unchanged. G and game_engine admission remain held because current canonical loses populate_statistic_buffer. Existing collision static-local repair is not duplicated. No donor tree, held candidate, scorer or private asset imported.
2026-09-27 05:17:27 -07:00
Jonas Volman ed3e308af0 bitmaps: restore exact ARGB inline color helper and owner API 2026-09-23 15:54:31 -07:00
Jonas Volman 4f4c85021d Reconcile Lane C with canonical house-rule audit
Integrate verified source and data progress; exclude unproven COMMON ownership, held UB/asm forms, and address-named data credit. Stable sweep: 23 exact functions gained, zero lost.
2026-09-22 23:12:40 -07:00
Jonas VolmanandClaude Opus 5 65277e66c0 Match build_sprite_get_group
+1 strict exact function, 384 padded bytes (previously residual). Adversarial
review accepted; no top-level declaration was added and the other three
render_sprite residuals keep their tags. A proposed spelling for
build_sprite_transform_origin_and_direction that would write a vector over its
own parameter home was not landed (owner/UB ruling required).
render_sprite: 7 exact / 3 residual.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-13 15:21:30 -07:00
Jonas Volman 5d3444f799 Reconcile eighth 10K exact source batch 2026-09-13 02:47:59 -07:00
Jonas Volman eb61c0f746 Reconcile seventh 10K exact source batch 2026-09-12 17:23:46 -07:00
Jonas Volman db720270ec Reconcile HUD bitmap retrieval pair 2026-09-09 07:05:53 -07:00
Jonas Volman 3be7d02614 Reconcile Opus small rendering units 2026-09-03 01:07:17 -07:00
Jonas Volman 419076cc20 Match sprite window preparation 2026-08-21 05:06:31 -07:00
punpckhdq e830efbd7c Initial commit 2025-11-27 02:27:27 +00:00