Commit Graph
77 Commits
Author SHA1 Message Date
Stefan MaierandClaude Opus 5.5 8756b1ba22 VR: raise the eyes over a hull by set heights only
The collision model's top lifted the Scorpion's driver onto the turret as
it swung over him (screenshots); it never caught anything the set heights
did not.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 15:33:14 +02:00
Stefan MaierandClaude Opus 5.5 043f2c6db6 VR: a Warthog's driver sits nearer the windscreen
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 15:28:49 +02:00
Stefan MaierandClaude Opus 5.5 bcc40772f8 VR: the Scorpion's driver sees out over its hull
Like the Ghost's: the driver sits down in the hull (screenshot: the
compartment's inside). The raise applies to a vehicle's driver and gunner
only; riders on a tank's back sit on it.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 15:27:33 +02:00
Stefan MaierandClaude Opus 5.5 f1b9dbeea8 VR: apply the hull's eye raise in the seated camera
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 15:06:19 +02:00
Stefan MaierandClaude Opus 5.5 57ecc722c3 VR: no own body in a Ghost, a Banshee or a Covenant gun
Their rider bends down into the vehicle, and the eyes at his head looked
into his own shoulders.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 14:59:55 +02:00
Stefan MaierandClaude Opus 5.5 4ab1661ac5 VR: see out over a Ghost's, a Banshee's or a Covenant gun's hull
Their riders sit down in the hull, drawn from behind in the game; from the
rider's head the view met its inside. The eyes now rise to above the hull's
top over the head and up to 50 cm ahead of it (a downward ray against the
vehicle's own collision model), plus vr.enclosed_seat_clearance.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 14:52:35 +02:00
Stefan MaierandClaude Opus 5.5 2c32a7032c VR: own body at the wheel and the gun, gunner view back, clearer glass
Seated as a driver or gunner, the player's body is drawn (its hands on
the wheel or the gun's handles, as the seat animates them), its head
shrunk to nothing out of the eyes' way. A gunner's view is moved back from
the gun's sights (vr.gunner_camera_back). Glass tints and reflects half as
much (vr.glass_strength), which up close hid the view through the
Warthog's windscreen.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 12:50:55 +02:00
Stefan MaierandClaude Opus 5.5 59b76697d2 VR: seated camera at the rider's head; X is the action button
Seated, the first-person camera stood where the seat's chase camera turns
about (the vehicle's middle, low); it is now at the rider's head marker.
X now does what the game's prompts say it does (action, reload); B takes
the flashlight (tap) and grenade switch (hold).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 12:29:08 +02:00
Stefan MaierandClaude Opus 5.5 e9e5984e11 VR: vehicles in first person, steered with the right stick
Seated, the view stays behind the player's own eyes (vr.vehicle_first_person)
and turns with the vehicle, smoothly between ticks (its interpolated
heading); the head looks around freely, and recentring faces the vehicle's
forward. A driver who steers by facing (jeep, boat, plane, scout, fighter)
steers with the right stick: aside up to vr.vehicle_steer_degrees off the
heading, up and down for pitch (vr.vehicle_pitch_degrees). Gunners, the
tank's driver and passengers aim with the right controller, and turn in
the seat with the stick. The crosshair and its distance follow the
vehicle's aim. While the vehicle turns the player, the eye images darken
from their edges (vr.comfort_vignette, host_xr_set_vignette).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 11:41:49 +02:00
MrBruh b0e3bc96e3 Fix framerate-dependent timing 2026-09-27 19:23:44 +13:00
Jonas VolmanandClaude Opus 5.5 b9a8d587a0 Batch 3: admit twelve objects; four exact functions; verified storage and data fixes
Objects admitted (Halo 363 -> 375), each with an independent adversarial review:
units (first-party names incl. the reviewer-corrected unit_vectors_are_valid, 49
static flags, '$'-defect data entry), collision_debug (/Od helper calls),
render_objects (b807f9f6 provider packet), editor_flying_camera
(_editor_camera_set_position_and_roll 432, storage + grouped entry re-pin),
rasterizer_xbox_shadows (shadow_model_draw 688), cache_files_windows
(open_cache_files 752), light_volumes (light_volume_render 912, reviewer-amended
/Od declaration order), actor_firing_position, path, biped_limp_noodle (HCEX file
statics), leaf_map and model_animations (/Od helper calls replace hand expansions).

Zero-credit/data: path_structure_bsp HCEX tables (+200 data), hud_nav_points
storage, first_person_weapons patch A (park re-baselined).

Gate (full ninja, objdiff 3.3.1): stable diff +4 strict / 2,784 padded, 0
regressions; parks 89/0/0; admission 11/0/5/0; fake scan 26 (new lead is the
/Od-attested empty then-arm in the still-parked fpw update); pytest 1157 passed;
diff --check clean. Ledger: docs/object_matching_logs/claude_fifty_objects_20260925.md
(adds the Layer 2 owner-ruling disclosure, tallies and held items).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 23:53:28 -07:00
Jonas VolmanandClaude Opus 5.5 bf937aac0f Batch 1: admit files_windows and objects; five exact functions
- files_windows: _file_get_size strict exact from the /Od single-exit
  result and file_error's named GetLastError() local; park retired.
- objects: Layer 1 helper-provider repair (action_charge, player_control,
  bored_camera, path_obstacles, decals use the genuine real_math.h
  inlines instead of hand-written NODUP copies; every provider row
  unchanged, emitted COMDATs byte-identical to January's selected copies,
  pair links pass both orders) plus the pinned objects_update data entry.
- Exact functions: _dead_camera_new, _actor_perception_refresh_danger_zone,
  _actor_look_idle_find_prop, _texture_cache_steal_memory.
- Zero-credit PDB/HCEX ownership corrections: profile, transport endpoint,
  actor_firing_position, game_engine, real_math, model_animations.

Halo objects 361 -> 363, code +2,769 meaningful bytes, data +1,530,
stable diff +5 functions / 0 regressions, parks 94/0/0, pytest green.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 20:42:50 -07:00
Jonas Volman 5019c1861a camera: recover private editor state and three exact functions 2026-09-23 16:51:11 -07:00
Jonas Volman b0992d0ebe Admit nine verified Halo object closures 2026-09-23 14:25:38 -07:00
Jonas Volman 4f4c85021d Reconcile Lane C with canonical house-rule audit
Integrate verified source and data progress; exclude unproven COMMON ownership, held UB/asm forms, and address-named data credit. Stable sweep: 23 exact functions gained, zero lost.
2026-09-22 23:12:40 -07:00
Jonas Volman 37d513310b Reconcile evidence-backed 10K exact batch 2026-09-19 23:12:42 -07:00
Jonas VolmanandClaude Opus 5 06e5f0e5fa Wave 15: six functions strict exact (hs, animations, stimulus, caches)
- _hs_compile_and_evaluate: calls the real static hs_compile_source_error
  helper with no source file instead of a hand-written copy (January
  inlines the helper here, leaving its dead loop's alignment pad), reuses
  the expression parameter; formerly recorded as unreachable
- _inverse_kinematics_adjust_matrices: named squared upper-arm length and
  consistent basis-row locals (park reopen)
- _actor_stimulus_prop_acknowledged: MAX clamps, DATUM_INDEX_TO_ABSOLUTE_INDEX,
  January's ternary polarity (park reopen)
- _lrar_allocate: found-flag loop allocating inside the fitting arm, as the
  sibling _lra_allocate (park reopen)
- _prop_add: reads the dead field back and binds the actor lookup
- _director_script_camera: real director_set_camera helper call and the
  admitted bare director_get validation (park reopen)

Stable diff: 0 regressions; active parks 213 -> 209.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-16 20:44:59 -07:00
Jonas VolmanandClaude Opus 5 0e65f0f8be Wave 8: three functions strict exact (main, observer)
- _main_load_last_solo_map: MIN clamp on the terminator index (house rule 18)
- _main_get_window_count: named single-window predicate and a PIN of the
  local player count (reopens its park)
- _observer_update_command: timer/last-timer/flag pointer walk mirroring
  the exact sibling observer_update_velocities (reopens its park)

Rejected: _observer_update_positions (same-value carrier copy of
remaining_time), _main_crash (January writes through a null pointer),
_effect_generate_part (mismatched csprintf varargs).
Stable diff: 0 regressions; parks 236 -> 234.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-16 15:23:27 -07:00
Jonas VolmanandClaude Opus 5 d83babe7bc director: 1 function(s) strict exact
Wave w2 landing, adversarially verified. park reopens: _director_update_controls. Full ninja build and per-function stable_verdicts sweep: 0 regressions. 1 park(s) removed.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 07:39:36 -07:00
Jonas VolmanandClaude Opus 5 1a8ceaf441 editor_flying_camera: 1 function(s) strict exact
Wave w1 landing, adversarially verified. park reopen: _editor_camera_orbiting_update (adds the genuine director.h include). The verifier-accepted split variant (_editor_camera_update reopen and three parked-body refreshes) needs a names-only symbols.json change and is held for the config packet. Full build of the combined batch: 54 strict gains / 29,440 padded, 0 regressions, parks 355/0/0. 1 park(s) removed.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 02:50:54 -07:00
Jonas VolmanandClaude Opus 5 32009865ac observer: name observer tuning tables; write collision_test_differential and reopen six observer functions exact
symbols.json names the observer maximum-acceleration table, sine_region_angle and the parameter / derivative real-count tables (HCEA names, static; separate statics proven by the 2-byte alignment gap). Writes the unwritten collision_test_differential and reopens collision_test_with_t (single result flag), check_penetration, postcheck and the acceleration/velocity/polynomial integrators. 6 parks removed. Adversarially verified in wave D; full build of the combined object_lights + observer set: 0 regressions, parks 391/0/0.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-13 23:11:33 -07:00
Jonas Volman d6250fa794 Reconcile sixth 10K exact source batch 2026-09-12 12:36:44 -07:00
Jonas Volman a7a32f6c75 Reconcile Claude owner packets and add 10K exact bytes 2026-09-08 03:21:09 -07:00
Jonas Volman 3ddb4158e7 Restore natural math helper ownership and verify Observer shared schema 2026-09-05 17:58:32 -07:00
Jonas Volman 8b49dbf795 Reconstruct Director frame update cluster 2026-09-03 05:03:21 -07:00
Jonas Volman 85e9907225 Reconstruct Director camera loading 2026-09-03 04:37:39 -07:00
Jonas Volman 7055eee35a Match and reconcile main loop
Reconstruct _main_loop from the exact Claude packet using semantic helper names, authentic types, and owner-header prototypes. Keep collision timing declarations behind the collision debug/log boundary so units.obj remains exact.
2026-09-01 17:20:02 -07:00
Jonas Volman 52d3d0ca2e Reconstruct particle rendering pipeline 2026-08-31 23:06:04 -07:00
Jonas Volman c63cce99ae Reconcile safe wave with frozen residual rulings 2026-08-31 20:42:11 -07:00
Jonas Volman 1b25a20dde Reconcile safe TIFF, LRUV, camera, and weapon progress 2026-08-31 20:42:06 -07:00
Jonas Volman 9f74e9937f Import 909 authenticated January and HCEA symbol names 2026-08-31 16:11:03 -07:00
Jonas Volman 11ca9bb2f5 Correct thread ownership and recover camera names 2026-08-31 12:46:57 -07:00
Jonas Volman ee62f36f1f Integrate audited Claude small-object recoveries 2026-08-31 06:55:10 -07:00
Jonas Volman 677d098217 Recover Players callers without codegen steering 2026-08-30 23:42:05 -07:00
Jonas Volman 262d232dc9 Recover Director camera selection helpers in C 2026-08-30 23:01:10 -07:00
Jonas Volman decf689cb5 Replace Director assembly transcription with credible C 2026-08-30 22:39:31 -07:00
Jonas Volman 3190b16707 Match observer structure BSP reconnect 2026-08-30 01:42:47 -07:00
Jonas Volman b81599e508 Match editor camera constructor 2026-08-29 16:41:26 -07:00
Jonas Volman adc06ea078 Match editor camera speed step 2026-08-29 16:19:29 -07:00
Jonas Volman 7142438991 Complete camera scripting object 2026-08-28 09:57:47 -07:00
Jonas Volman af39abafcd Match editor camera focus and roll helpers 2026-08-21 07:53:06 -07:00
Jonas Volman 8c7f51ffed Recover scripted camera leaf wrappers 2026-08-20 23:56:22 -07:00
Jonas Volman 188aca9523 Recover dead camera helper sections 2026-08-20 13:09:11 -07:00
Jonas Volman 9b7f8c54eb Match bored camera object 2026-08-13 04:59:17 -07:00
Jonas Volman a8114eb7ea Match following camera object 2026-08-13 04:48:12 -07:00
Jonas Volman dbe462d56d Match orbiting camera object 2026-07-29 13:57:25 -07:00
Jonas Volman f40fc39dd9 Transfer proven AI and camera helper shapes 2026-07-18 10:09:59 -07:00
Jonas Volman 1f40840719 Match first person camera command generation 2026-07-15 20:24:46 -07:00
Jonas Volman b683c58eb5 Match deterministic first person camera 2026-07-15 19:59:52 -07:00
Jonas Volman e0ba9b2cf1 Match flying camera 2026-07-15 19:23:45 -07:00