Jonas Volman
c9a6ae5cd9
Reconstruct and park wind variance initializer
2026-08-31 20:50:24 -07:00
Jonas Volman
9f74e9937f
Import 909 authenticated January and HCEA symbol names
2026-08-31 16:11:03 -07:00
Jonas Volman
ee62f36f1f
Integrate audited Claude small-object recoveries
2026-08-31 06:55:10 -07:00
Jonas Volman
b7381ca187
Restore symbol-backed validator and S3TC types
2026-08-31 04:09:55 -07:00
Jonas Volman
677d098217
Recover Players callers without codegen steering
2026-08-30 23:42:05 -07:00
Jonas Volman
9475c085f8
Close render object with exact HaloCEA reconstruction
2026-08-30 11:47:08 -07:00
Jonas Volman
74eeadef77
ai: reconstruct AI debug exact checkpoint
2026-08-29 11:00:04 -07:00
Jonas Volman
b97d95fe79
Recover recorded animation playback wrappers
2026-08-27 20:18:09 -07:00
Jonas Volman
4c9153fa54
Recover strict wind partial
2026-08-20 18:00:19 -07:00
Jonas Volman
915c78798c
Match point physics object
2026-08-13 06:03:44 -07:00
Jonas Volman
bfbf297b12
Conform exact scenario and vertex runtime style
2026-07-26 11:07:25 -07:00
Jonas Volman
f96f19b7fe
Match player starting equipment assignment
2026-07-25 22:02:21 -07:00
Jonas Volman
dd0b2c87fb
Match scenario object ownership
2026-07-25 18:51:02 -07:00
Jonas Volman
d8f386b509
Match scenario atmospheric fog
...
Complete scenario.obj: _scenario_get_atmospheric_fog is now byte-exact
(816/816 bytes, 38/38 relocations; all 56 section symbols match).
XDK 3911 CL tail-merges the default-sky lookup with the else-branch
scenario_get_sky() lookup, where the January binary keeps them separate.
Around forty barrier-free source shapes, plus TU-context, register-pressure,
branch-order, hoisted-NULL, parameter-type and second-expansion variants,
failed to reproduce the split tails. Two zero-byte _ReadWriteBarrier()
intrinsics do: one in site-1 blocks the tail-merge, one in the else restores
the je jump-thread. Matches the object_shadows.c precedent; full rationale
is in the source comment.
2026-07-25 18:44:31 -07:00
Jonas Volman
82c66de87e
Document scenario atmospheric fog scheduler tie
2026-07-25 18:44:31 -07:00
Jonas Volman
37d390159c
Correct scenario material BSS ownership
2026-07-25 18:43:10 -07:00
Jonas Volman
36acebee12
Refine atmospheric fog reconstruction
2026-07-25 18:43:10 -07:00
Jonas Volman
70c4d8ec18
Match scenario loading
2026-07-25 18:43:10 -07:00
Jonas Volman
ef831f2072
Reconstruct scenario fog and sound environment systems
2026-07-25 18:43:10 -07:00
Jonas Volman
92c47d32b9
Reconstruct scenario BSP and fog keystone functions
2026-07-21 13:21:45 -07:00
Jonas Volman
658640fa7a
Match scenario BSP dispatch and point location
2026-07-21 11:40:32 -07:00
Jonas Volman
b9b0b9733b
Match UI scenario tag loading
2026-07-18 16:31:01 -07:00
Jonas Volman
55844b3359
Match cache file tag and BSP loading
2026-07-18 14:28:03 -07:00
Jonas Volman
9600d2c405
Match scenario unload lifecycle
2026-07-16 19:34:29 -07:00
Jonas Volman
a7b970ba97
Match scenario new-map initialization
2026-07-16 19:33:09 -07:00
Jonas Volman
c1c24ddb5c
Match scenario globals initialization
2026-07-16 19:31:54 -07:00
Jonas Volman
9ccb4ab00e
Match scenario material lookup
2026-07-16 18:32:02 -07:00
Jonas Volman
04a73af563
Match scenario material and world helpers
2026-07-16 18:22:05 -07:00
Jonas Volman
2c9822bc79
Match scenario triggers, PAS, fog, and BSP reload
2026-07-16 17:02:13 -07:00
Jonas Volman
998b792338
Match scenario visibility and trigger helpers
2026-07-16 16:08:14 -07:00
Jonas Volman
64e70e6dd5
Match scenario lookup and location helpers
2026-07-16 16:00:48 -07:00
Jonas Volman
762121dd63
Match scenario sky and BSP accessors
2026-07-16 15:44:29 -07:00
Jonas Volman
1660e48c0a
Match scenario global accessors
2026-07-16 15:40:15 -07:00
Jonas Volman
a58b7edb41
Match main BSP and precache helpers
2026-07-16 13:42:05 -07:00
Jonas Volman
3f5e6f3e46
Reconstruct point physics simulation
2026-07-15 20:36:46 -07:00
Jonas Volman
3dfee13577
Reconstruct structure runtime decal updates
2026-07-15 19:07:45 -07:00
Jonas Volman
2c6086d5af
Match scenario lifecycle leaves
2026-07-15 12:54:41 -07:00
Jonas Volman
c59ef1cc28
Match wind old-map disposal
2026-07-15 10:36:20 -07:00
Jonas Volman
3cd314ca3b
Align typed accessors with HCEX conventions
2026-07-14 19:03:06 -07:00
Jonas Volman
5e4830c263
Match multiplayer scenario map name extraction
2026-07-14 17:43:23 -07:00
Jonas Volman
2168b602e9
Match multiplayer scenario list lookup
2026-07-14 17:43:22 -07:00
Jonas Volman
d36fc34c24
Reconstruct multiplayer scenario descriptions (nonmatching)
2026-07-14 16:36:13 -07:00
Berthalamew
37e96a1c2f
ai_debug work ( #37 )
2026-07-13 14:34:27 +01:00
Berthalamew
bc6663de55
unit additions ( #34 )
...
- add unit functions and associated dependencies
2026-07-01 00:15:19 +01:00
punpckhdq
fb0d814535
Declare .comm data in TUs instead of headers ( #26 )
...
* Declare .comm data in TUs instead of headers
* Update files.h
* Include
2026-06-16 12:49:22 +01:00
punpckhdq
cce8ecb1f2
Use space before equals ( #21 )
2026-06-08 02:44:47 +01:00
Berthalamew and punpckhdq
eb93ce635e
wip objects.c work ( #12 )
...
* wip objects.c work
* objects_disconnect_from_structure_bsp
* match more functions
* more objects work
* objects_update work
- 93.42% matching
* match matrix4x3_transform_point
* more objects work
- fix duplicate symbol name at 1870800
* match object_choose_random_change_colors
* match object_update
* objects_garbage_collection work
* match object_set_position
* more object work
* match objects_update
* more object work
* match object_select_random_region_permutations_by_variant
* objects_in_sphere work
99.90% match
* object name list calls
* match objects_in_sphere
* misc matches
* match structure_bsp_definitions object
* match objects_in_clusters_by_indices
* more object work
* match `edit_text_handle_key`
* mark edit_text as matching
* misc changes
- match get_next_character
- match data section in objects.c
* object_export_function_values work
* match object_compute_function_values
* match object_get_orientation
* added functions and adjust formatting
* fix profile macros
* formatting changes
* more formatting
* more formatting
---------
Co-authored-by: punpckhdq <121350336+punpckhdq@users.noreply.github.com >
2026-02-15 01:05:45 +00:00
punpckhdq
f2adc1a9e9
Squashed commit of the following:
...
commit 89560cfc28a2a32499f47ce2c91469f95af19b61
Author: punpckhdq <121350336+punpckhdq@users.noreply.github.com >
Date: Wed Dec 31 19:00:05 2025 +0000
wip5
commit d45c3bc25b9265823ee8b0517e07b66164cbeb6a
Author: punpckhdq <121350336+punpckhdq@users.noreply.github.com >
Date: Wed Dec 31 18:48:51 2025 +0000
wip4
commit 70e247008a227ba0454e7e45a0f849e3dc0c3fb1
Author: punpckhdq <121350336+punpckhdq@users.noreply.github.com >
Date: Wed Dec 31 05:40:55 2025 +0000
wip3
commit f26f7e1117add7e5ef13f7e033185e1bffedeb77
Author: punpckhdq <121350336+punpckhdq@users.noreply.github.com >
Date: Wed Dec 31 05:40:50 2025 +0000
Formatting + many includes
commit aea053c98d5553354a56ccd889f70c45f622293a
Author: punpckhdq <121350336+punpckhdq@users.noreply.github.com >
Date: Wed Dec 31 00:20:03 2025 +0000
wip2
commit 74728f5e3a6f2a978d0a5d43383ed4c1931a875c
Author: punpckhdq <121350336+punpckhdq@users.noreply.github.com >
Date: Tue Dec 30 22:48:12 2025 +0000
game_state WIP
2025-12-31 19:01:24 +00:00
punpckhdq
212d5ec6c3
scenario.h prototypes
2025-11-28 14:20:50 +00:00
punpckhdq
60fab4e77e
Match placeholder_definitions.c
2025-11-27 16:51:41 +00:00