Independently gate storage + K, OQ-4 P-a/P-b1, four static-local packets and comment-only disclosures. Preserve all 7641 exact owner rows, 71 valid parks and 1161 passing tests; code/data credit unchanged. G and game_engine admission remain held because current canonical loses populate_statistic_buffer. Existing collision static-local repair is not duplicated. No donor tree, held candidate, scorer or private asset imported.
The Xbox game state (0x345000 bytes at 0x80061000) ends exactly where the
map-linked tag cache begins and has 948 bytes free, so a 128-player
session cannot even allocate its player datums. The native builds now
place a 16 MB game state (CPU 0xFC0000, GPU 0x40000) at 0x81A00000, above
the tag cache and below everything the Xbox memory window hands out
top-down, and grow the pools that scale with the number of players:
- objects: 2048 -> 8192 headers, 1 MB -> 8 MB pool; the garbage limits
keep January's proportions (5/10/20 % of the pool, 2.5/5/10 % of the
headers, 75/50/30 active garbage objects per 16 players)
- cluster partition reference lists 2048 -> 8192 (collideable and
noncollideable objects, lights); a full list drops objects out of
rendering, collision and sphere queries
- effects 256 -> 2048, effect locations 512 -> 4096
- particles 1024 -> 8192 (render_particles' visible list, filled without
a bound check, follows), particle systems 64 -> 256, their particles
512 -> 4096
- contrails 256 -> 1024, contrail points 1024 -> 8192
(MAXIMUM_CONTRAIL_POINTS stays the pool size for the same reason)
- lights 896 -> 4096, object looping sounds 1024 -> 4096
- cached object render states and rendered objects 256 -> 1024
- script object-list references 128 -> 1024, objects one explosion can
damage 64 -> 256
The values live in port/linux/include/halo_port_capacity.h, included by
halo_port_limits.h. With 128 player datums the CPU part holds 14,256,908
bytes (2,258,164 free). Saved games and cores grow to 16 MB. Every change
is under HALO_LINUX; the MSVC objects are unchanged.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Zero credit; every packet was independently adversarially reviewed (22/22 approved).
- critic_3: 72 renames of placeholder/invented static function names across 20
objects to first-party names. Each rename has Sept-2001 linker-map alignment
(cachebeta xbe / retail cache exe, several also Aug-2001), relocation-masked
body identity and matching callers; cachebeta publics show every row was a
January static. hs's radiosity_hack_{start,save,find_point}_evaluate pairing
is proven by the Sept .rdata hs_function_definition pointers; players'
create_weapon also matches HCEX.pdb. Objects: ai_debug (reviewer-amended: a
dead stub removed, its comment re-attached), transport_endpoint_winsock,
transport_endpoint_set_winsock (+ parked.json key renames), profile,
progress_bar, network_connection, saved_game_files, rasterizer_xbox_profile,
xbox_sound_cache, game_engine_king, players, hs, hs_runtime, main, decals,
rasterizer_lights, rasterizer_xbox_dynavobgeom,
rasterizer_xbox_environment_fog, rasterizer_xbox_hardware_bitmaps,
render_cameras.
- hs_compile: whitespace_characters, eol_characters and hs_type_primitive_parsers
are external (cachebeta publics, HCEX DataIsGlobal); hs_compile_finish is
static with a TU-local prototype (no public; HCEX static function).
- bink_playback: bink_playback_idle -> bink_playback_update__internal
(first-party). The bink_decompress_audio_frame rename is NOT landed: it needs
an added call whose position is unattested, the same class canonical held for
hardware_geometry in 4d1ebf17.
Gate (full ninja, objdiff 3.3.1): objects 383, code 1,577,237, data 2,586,915
(all unchanged); stable diff 0 regressions; parks 83/0/0; admission 11/0/2/0;
fake scan 26; pytest 1161 passed; diff --check clean.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- rasterizer_xbox_hardware_geometry (admission): the no-op MoveResourceMemory
wrapper pair is spelled D3DVertexBuffer_MoveResourceMemory, as the first-party
2001-09-25 linker maps (atlas 6455066470 / 7eacac85) name it with January's
exact spacing. This settles the round-1 owner pick A vs B without a ruling. The
six hand-written placeholder stubs become their XDK names, 13 wrapper rows go
static, and the call's argument/position are disclosed as byte-inert and
unattested.
- actors (new code): _actor_input_update (2384) and _actors_spawn_from_unit (672)
exact in the complete /Od named-local shape and declaration order; parks
retired.
- hs_runtime: _render_debug_trigger_volumes (1088) exact in the /Od helper form,
with the reviewer-amended /Od declaration order (matrix first; escape-law block
for center/ray/result); park retired. 12 typecast converters are static per
cachebeta publics (provider link FAIL(12) -> PASS). The object stays blocked by
the retired begin_random tie.
Gate (full ninja, objdiff 3.3.1): Halo objects 381 -> 384; stable diff +3 strict /
4,144 padded, 0 regressions; parks 83/0/0; admission 9/0/2/0; fake scan 26;
pytest 1159 passed; diff --check clean.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Merge verified source, data and owner corrections from 4e84c212. Resolve overlapping HS/path symbols against canonical, retain the dynavobgeom ownership rejection, document Layer 2/P7 source-shape decisions, and preserve held research. Verified 14 exact functions, 17 new Halo objects, zero regressions under objdiff 3.3.1.
- rasterizer_xbox_dynavobgeom (admission, reviewer-amended): genuine shared
declarations replace the caller-local debug-options, window and pixel-shader
views; /Od-attested vector_from_points3d/dot_product3d calls and HCEX locals
in the unlit draw; the HCEX function-static `warned` latch; MAX() for the
/Od ?: store; nine D3DINLINE wrappers static per cachebeta; rejection retired.
- damage (reviewer B+): _object_damage_body exact (1360); four statics per
cachebeta; park retired. The AOE header-helper form (patch A) stays held.
- players: January-static storage (3 rows) plus the COMMON tentative
definitions of players_globals/team_data (January linker_common records).
- hs: 839 January-static storage flags and the /Od-attested static helper
hs_enumerate_scenario_data replacing 11 hand expansions (reviewer-amended;
the real_random_range cleanup stays held with the P1 class).
- hs_scenario_definitions: first-party static byte_swap_script_syntax_data.
- player_profile (HCEX profile_color_table) and main (/Od main_exit shape):
reviewed zero-credit packets; three parks re-baselined.
Gate (full ninja, objdiff 3.3.1): Halo objects 377 -> 378; stable diff +1
strict / 1,360 padded, 0 regressions; parks 86/0/0; admission 11/0/3/0; fake
scan 26; pytest 1157 passed; diff --check clean.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Lane D refresh packet 3: HS, effects and structures, +6,896 padded bytes
strict exact (9 functions), zero stable-verdict regressions.
- hs_compile.c: _hs_add_script exact as a goto-free single-exit function.
The worker's discarded hs_function_get call in hs_compile_postprocess
(fuzzy only; the debug build shows a dead local, not a bare call) is not
landed.
- hs_runtime.c: _hs_global_reconcile_read/_write exact. The debug build
repeats the external/internal index test inside the external arm; it is
written with this file's own if/else index idiom instead of the worker's
invented macro name.
- contrails.c: _contrail_add_points exact (contrail_scale_value helper,
corrected indentation).
- particle_systems.c: _particle_system_new_particle_jet, _render and
_update_particle_default exact. The debug build attests the one-field
variables walk (RTC size 4), the render if-block scope and the two-argument
local_random_range call.
- structures.c: _structure_get_planar_fog exact (real scale_vector3d helper;
flags/screen assigned in both arms per the debug build).
- structure_visibility.c: _portal_hull_from_points exact, single exit, real
plane3d_distance_to_point helper. The unused BSP local stays a local
(debug build) rather than a bare call.
- New COMDATs (_scale_vector3d, _local_random_range,
_plane3d_distance_to_point) are byte-identical to January's single folded
copies (all-inlined admission class).
- parked.json: unpark the four newly exact parked functions.
Gate: ninja PASS, parks 140 active / 0 stale / 0 invalid, admission 0
contradicted / 0 revoked, fake scan 0 leads, castcheck clean.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Integrate verified source and data progress; exclude unproven COMMON ownership, held UB/asm forms, and address-named data credit. Stable sweep: 23 exact functions gained, zero lost.
Integrate six accepted exact functions, two whole-object admissions, evidence-backed zero-credit source corrections, owner-header cleanup, and curated campaign records. Preserve zero regressions and exclude generated scratch archives from canonical history.
- _hs_compile_and_evaluate: calls the real static hs_compile_source_error
helper with no source file instead of a hand-written copy (January
inlines the helper here, leaving its dead loop's alignment pad), reuses
the expression parameter; formerly recorded as unreachable
- _inverse_kinematics_adjust_matrices: named squared upper-arm length and
consistent basis-row locals (park reopen)
- _actor_stimulus_prop_acknowledged: MAX clamps, DATUM_INDEX_TO_ABSOLUTE_INDEX,
January's ternary polarity (park reopen)
- _lrar_allocate: found-flag loop allocating inside the fitting arm, as the
sibling _lra_allocate (park reopen)
- _prop_add: reads the dead field back and binds the actor lookup
- _director_script_camera: real director_set_camera helper call and the
admitted bare director_get validation (park reopen)
Stable diff: 0 regressions; active parks 213 -> 209.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Reviewed reconstructions, each strict exact in its whole-TU gate with
zero inherited losses, guard passing and no new owners:
- rasterizer_xbox_screen_effect (13/13): complete per-arm shader setups,
load-before-call locals, January assert texts, PIN clamp; screen_flash
projection spelling and the defined inverse-pixel default arm
- hs_compile: _hs_parse_begin (per-branch result type; January's extra
sprintf name argument kept with a BUG comment), _hs_parse_cond_recursive
(single exit; January's always-true negation test kept with a BUG
comment, byte-proven and recorded in HCEA)
- geometry: definitions in January object order (assert lines ascend),
duplicate prototype removed, _get_edge_vertex single exit
- render_cameras: view_to_screen and build_frustum_bounds simplifications
- sound_manager: _sound_dispose_from_old_map loop-exit flag
Rejected in review: _encounter_test_rule (redundant default stores),
_render_camera_mirror (point_from_line3d COMDAT), _sound_set_definition_end
(prototype contradicting its definition).
Stable diff vs 9062b1e96: 0 regressions; parks 255 -> 250.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Wave w1 landing, adversarially verified. park reopens: _hs_evaluate_inequality. Full build of the combined batch: 54 strict gains / 29,440 padded, 0 regressions, parks 355/0/0. 1 park(s) removed.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>