Commit Graph
67 Commits
Author SHA1 Message Date
MrBruh 1bcd57afe4 Merge branch 'bnunu:main' into main 2026-09-28 14:46:17 +13:00
Jonas Volman 59757f4263 Reconcile approved type ownership, static locals and source disclosures
Independently gate storage + K, OQ-4 P-a/P-b1, four static-local packets and comment-only disclosures. Preserve all 7641 exact owner rows, 71 valid parks and 1161 passing tests; code/data credit unchanged. G and game_engine admission remain held because current canonical loses populate_statistic_buffer. Existing collision static-local repair is not duplicated. No donor tree, held candidate, scorer or private asset imported.
2026-09-27 05:17:27 -07:00
MrBruh 50eae19bac Native resolution fullscreen with F11 toggle 2026-09-27 20:42:09 +13:00
MrBruh a06ef74eec Detach framerate from gameplay simulation 2026-09-26 21:49:07 +12:00
MrBruh 95c1e19338 Merge branch 'bnunu:main' into main 2026-09-26 20:40:13 +12:00
Jonas Volman 07fa92af69 main: reconcile exact update-time field assignment
Independently reconcile W7 from 26684ca8: +1440 credited/padded bytes, 117 relocations, no new helpers or runtime owners. Retire only main_update_time's park in the same commit. Full build, stable board sweep with zero regressions, ownership/admission, warnings, fake scan and 1161 tests pass. No scorer or header changes.
2026-09-26 01:07:41 -07:00
MrBruh e29125b50e Port decomp to Android 2026-09-26 16:16:00 +12:00
Jonas VolmanandClaude Opus 5.5 b993052102 R2 batch 3: first-party function names and storage from the completeness-critic routes
Zero credit; every packet was independently adversarially reviewed (22/22 approved).
- critic_3: 72 renames of placeholder/invented static function names across 20
  objects to first-party names. Each rename has Sept-2001 linker-map alignment
  (cachebeta xbe / retail cache exe, several also Aug-2001), relocation-masked
  body identity and matching callers; cachebeta publics show every row was a
  January static. hs's radiosity_hack_{start,save,find_point}_evaluate pairing
  is proven by the Sept .rdata hs_function_definition pointers; players'
  create_weapon also matches HCEX.pdb. Objects: ai_debug (reviewer-amended: a
  dead stub removed, its comment re-attached), transport_endpoint_winsock,
  transport_endpoint_set_winsock (+ parked.json key renames), profile,
  progress_bar, network_connection, saved_game_files, rasterizer_xbox_profile,
  xbox_sound_cache, game_engine_king, players, hs, hs_runtime, main, decals,
  rasterizer_lights, rasterizer_xbox_dynavobgeom,
  rasterizer_xbox_environment_fog, rasterizer_xbox_hardware_bitmaps,
  render_cameras.
- hs_compile: whitespace_characters, eol_characters and hs_type_primitive_parsers
  are external (cachebeta publics, HCEX DataIsGlobal); hs_compile_finish is
  static with a TU-local prototype (no public; HCEX static function).
- bink_playback: bink_playback_idle -> bink_playback_update__internal
  (first-party). The bink_decompress_audio_frame rename is NOT landed: it needs
  an added call whose position is unattested, the same class canonical held for
  hardware_geometry in 4d1ebf17.

Gate (full ninja, objdiff 3.3.1): objects 383, code 1,577,237, data 2,586,915
(all unchanged); stable diff 0 regressions; parks 83/0/0; admission 11/0/2/0;
fake scan 26; pytest 1161 passed; diff --check clean.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-24 16:59:40 -07:00
Jonas VolmanandClaude Opus 5.5 6e3e2d35e4 Batch 4b: admit rasterizer_xbox_dynavobgeom; object_damage_body exact; reviewed storage packets
- rasterizer_xbox_dynavobgeom (admission, reviewer-amended): genuine shared
  declarations replace the caller-local debug-options, window and pixel-shader
  views; /Od-attested vector_from_points3d/dot_product3d calls and HCEX locals
  in the unlit draw; the HCEX function-static `warned` latch; MAX() for the
  /Od ?: store; nine D3DINLINE wrappers static per cachebeta; rejection retired.
- damage (reviewer B+): _object_damage_body exact (1360); four statics per
  cachebeta; park retired. The AOE header-helper form (patch A) stays held.
- players: January-static storage (3 rows) plus the COMMON tentative
  definitions of players_globals/team_data (January linker_common records).
- hs: 839 January-static storage flags and the /Od-attested static helper
  hs_enumerate_scenario_data replacing 11 hand expansions (reviewer-amended;
  the real_random_range cleanup stays held with the P1 class).
- hs_scenario_definitions: first-party static byte_swap_script_syntax_data.
- player_profile (HCEX profile_color_table) and main (/Od main_exit shape):
  reviewed zero-credit packets; three parks re-baselined.

Gate (full ninja, objdiff 3.3.1): Halo objects 377 -> 378; stable diff +1
strict / 1,360 padded, 0 regressions; parks 86/0/0; admission 11/0/3/0; fake
scan 26; pytest 1157 passed; diff --check clean.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-24 02:26:05 -07:00
Jonas VolmanandClaude Opus 5.5 dc58693c9f Match stack walk, main render and small systems functions
Lane D refresh packet 4: systems, +3,984 padded bytes strict exact
(11 functions), zero stable-verdict regressions; stack_walk_windows.obj is
now a whole-object code match (16/16).

- stack_walk_windows.c: _walk_up, _is_valid_ebp, _walk_stack,
  _walk_stack_context and _stack_walk_with_context exact. The debug build
  attests `if (ignore_levels) while (--ignore_levels) walk_up();`, the
  global re-reads and the four instruction-byte locals.
- main.c: _compute_subframe_counts (debug-build byte local and ?: column
  test) and _main_game_render (PIN, goto-free player-window assignment).
- bink_playback.c: _bink_draw_frame (the ((index+1)&2) corner idiom used by
  interface.c and hud_draw.c; debug locals scoped to the debug block).
- draw_string.c: _parse_string; styled_font_get takes (font_index, style)
  per the debug build's parameter homes.
- prime_numbers.c: _primegen as a plain sieve.
- transport_endpoint_set_winsock.c: _add_endpoint_to_set single exit.
  fake_match_scan flags its listening-bit test as identical branches; the
  debug build has two separate FD_SET expansions under the same test and
  January's bytes carry the test, so the shape is original (commented).
  _poll_endpoint_set moves to the target's 560-byte size (fuzzy 72.3% ->
  98.5%); its park is re-measured in place.
- parked.json: unpark the six newly exact parked functions; refresh
  _poll_endpoint_set.

Gate: ninja PASS, parks 134 active / 0 stale / 0 invalid, admission 0
contradicted / 0 revoked, castcheck clean; fake scan adds only the
adjudicated identical-branches lead.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 01:09:42 -07:00
Jonas Volman 4f4c85021d Reconcile Lane C with canonical house-rule audit
Integrate verified source and data progress; exclude unproven COMMON ownership, held UB/asm forms, and address-named data credit. Stable sweep: 23 exact functions gained, zero lost.
2026-09-22 23:12:40 -07:00
Jonas Volman 9d155f1d60 Admit ten verified exact objects 2026-09-19 15:56:43 -07:00
Jonas VolmanandClaude Opus 5 0e65f0f8be Wave 8: three functions strict exact (main, observer)
- _main_load_last_solo_map: MIN clamp on the terminator index (house rule 18)
- _main_get_window_count: named single-window predicate and a PIN of the
  local player count (reopens its park)
- _observer_update_command: timer/last-timer/flag pointer walk mirroring
  the exact sibling observer_update_velocities (reopens its park)

Rejected: _observer_update_positions (same-value carrier copy of
remaining_time), _main_crash (January writes through a null pointer),
_effect_generate_part (mismatched csprintf varargs).
Stable diff: 0 regressions; parks 236 -> 234.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-16 15:23:27 -07:00
Jonas VolmanandClaude Opus 5 336ea9d311 main: reopen solo level lookup, connection setup, map rename and window bounds/camera helpers exact
Five bodies landed together (set_window_camera_values alone drifts the main_update_time park); adds the genuine player_effects.h include. 5 park(s) removed. Adversarially verified (wave D park re-investigation); full build of the combined wave D set: 0 regressions, parks 402/0/0.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-13 23:09:05 -07:00
Jonas Volman 5d3444f799 Reconcile eighth 10K exact source batch 2026-09-13 02:47:59 -07:00
Jonas Volman eb61c0f746 Reconcile seventh 10K exact source batch 2026-09-12 17:23:46 -07:00
Jonas Volman a565219da1 Reconcile fifth 10K exact source batch 2026-09-09 22:29:33 -07:00
Jonas Volman 2a725a7e7e Reconstruct Main lifecycle owners 2026-09-09 15:51:21 -07:00
Jonas Volman 105d9acaac Reconcile 10K exact-byte Claude batch 2026-09-09 00:07:34 -07:00
Jonas Volman 24092ea0f8 Reconcile Interface and HS runtime leaves 2026-09-08 06:32:02 -07:00
Jonas Volman a7a32f6c75 Reconcile Claude owner packets and add 10K exact bytes 2026-09-08 03:21:09 -07:00
Jonas Volman 39a0c5bbb2 Retain natural Main startup and texture-cache callback reconstructions 2026-09-05 16:50:55 -07:00
Jonas Volman 93a4e0fefa Reconcile Profile frame-end cluster and Main flag ownership 2026-09-04 23:44:17 -07:00
Jonas Volman e677549fdf Reconcile authentic vblank counter and texture cache memory-steal path 2026-09-04 22:57:58 -07:00
Jonas Volman 4795da4089 Recover device, input, HUD and game leaves without exact regressions 2026-09-04 15:43:51 -07:00
Jonas Volman c787f81ecf Recover game lifecycle leaves 2026-09-04 05:50:43 -07:00
Jonas Volman 7d74519b10 Reconcile Opus network client reconstruction 2026-09-04 02:31:03 -07:00
Jonas Volman eedbea867b Reconcile Opus hs runtime reconstruction 2026-09-04 00:30:51 -07:00
Jonas Volman 4b84e8fdc3 Reconcile safe Xbox rasterizer core 2026-09-03 22:54:39 -07:00
Jonas Volman 4675600137 Keep screen effect runtime prototype narrow 2026-09-03 21:35:26 -07:00
Jonas Volman d1f166556a Reconstruct Xbox screen effects 2026-09-03 21:29:58 -07:00
Jonas Volman 435e80783d Recover exact UI widget support wave 2026-09-02 07:17:04 -07:00
Jonas Volman ccc148aa99 Reconstruct tiny Main geometry and input routines 2026-09-01 18:18:07 -07:00
Jonas Volman 484e637153 main: isolate player control runtime prototype 2026-09-01 17:26:48 -07:00
Jonas Volman 7055eee35a Match and reconcile main loop
Reconstruct _main_loop from the exact Claude packet using semantic helper names, authentic types, and owner-header prototypes. Keep collision timing declarations behind the collision debug/log boundary so units.obj remains exact.
2026-09-01 17:20:02 -07:00
Jonas Volman 9f74e9937f Import 909 authenticated January and HCEA symbol names 2026-08-31 16:11:03 -07:00
Jonas Volman 81eeeb81d1 Advance main and sound cache public leaves 2026-08-28 19:11:07 -07:00
Jonas Volman c4e439d02a Recover seven exact runtime leaves 2026-08-20 17:36:31 -07:00
Jonas Volman af58f9269f Correct rasterizer global field layout 2026-07-18 14:41:43 -07:00
Jonas Volman 131c18a6b7 Map main frame state and match vblank setup helpers 2026-07-16 13:57:54 -07:00
Jonas Volman e6824d1dc1 Match main level progression helpers 2026-07-16 13:46:25 -07:00
Jonas Volman a58b7edb41 Match main BSP and precache helpers 2026-07-16 13:42:05 -07:00
Jonas Volman 8d43901214 Match named core save and load helpers 2026-07-16 13:38:09 -07:00
Jonas Volman 36d4c588de Match main map and connection cleanup helpers 2026-07-16 13:35:05 -07:00
Jonas Volman 6ae194b75f Match main state transition helpers 2026-07-16 13:23:42 -07:00
Jonas Volman 267e26e845 Match main save and utility controls 2026-07-16 13:19:45 -07:00
Jonas Volman 815ff09872 Match main map and menu controls 2026-07-16 13:14:24 -07:00
Jonas Volman 1084868ba1 Match main state accessors 2026-07-16 13:09:46 -07:00
Berthalamew 37e96a1c2f ai_debug work (#37) 2026-07-13 14:34:27 +01:00
Berthalamew 7b5b1f67f4 object_compute_node_matrices_work (#23)
* object_compute_node_matrices work

88.71% match

* main changes

* add misc definitions

* name private function

* requested changes
2026-06-08 21:55:40 +01:00