Commit Graph
17 Commits
Author SHA1 Message Date
MrBruh b1a71709ef FOV and viewmodel settings: one unit, port marks, the lens flare cull (#234)
render_fov.c, viewmodel_fov.c and viewmodel_visibility.c are one unit,
port/linux/game/view_fov.c, with a header comment as the others have, real
for float, _pi for its own pi, the rasterizer's target by name, and no
isfinite shim in math.h (the angles' range test already refuses NaN). The
game code's hooks are marked "port:", their include at the end of each
block, and rasterizer_lights.c's loops declare before they act (C89).

The first-person weapon's lens flares are not culled by the world's
frustum (main's new off-screen cull): they are
drawn at the weapon's own projection, which display.viewmodel_fov can make
wider than the world's.

HALO_VIEWMODEL_VIS is HALO_VIEWMODEL_VISIBLE; the settings' descriptions and
help lines say "stock" view and fit their boxes; Video Setup's XML is
written again by ce_menus.py; the README's field of view text is a section
of its own.
2026-10-10 16:24:04 +13:00
MrBruh a8178af24a Merge pull request #234 from innerhat-dev/fov-viewmodel-controls
Add opt-in FOV and viewmodel controls to Video Setup
2026-10-10 15:52:26 +13:00
xshxdex98 7df9be7785 Give unset locals values, and drop the decompiler's dated audit notes
25 notes ("left unassigned only by this default arm ... approval pending,
2026-09-27 audit") argued that a variable was never read unset. Where the
arm ends in system_exit they were right and simply go. A release build's
assertions return, though, so where the arm only asserts the variable now
starts with a value (a Custom Edition map's HUD data can reach hud_draw's).
A failed map precache reads as failed.

rasterizer_debug_drawing_begin had two declarations, one with an argument
its definition never takes; it now has one, and the port's macro papering
over the mismatch is gone.

(cherry picked from commit 74f8a048e4c3cc7dbc4b050dd41a8bae912bb367)
2026-10-10 12:53:22 +13:00
Milenko 84dd8a2c32 Particles: a fully culled group stores no NaN in its shader
The average radius of a group whose particles were all culled divided
zero by zero, leaving a NaN in the effect shader's secondary map radius.

(cherry picked from commit 11128fd78ade85c50a9a3a5a292bd2bb33bebf30)
(cherry picked from commit b52d79541dc2143de41943367542ae63ad4f384f)
2026-10-10 12:53:22 +13:00
eltanschauung cc41b768bb Add opt-in FOV and viewmodel settings 2026-10-09 08:18:29 -04:00
MrBruh 4adc3a87a5 Remove matching tooling and HALO_LINUX ifdefs 2026-09-30 21:49:46 +13:00
MrBruh a17d89c6f1 Merge bnunu/halo-1 main 2026-09-30 18:13:05 +13:00
MrBruh 1bcd57afe4 Merge branch 'bnunu:main' into main 2026-09-28 14:46:17 +13:00
Jonas Volman 709bfc3a3c Reconcile approved frontier ownership and admission packets
Import only independently reviewed production changes. Preserve canonical physics and virtual-keyboard repairs; keep B3 and all unresolved holds out.

Record exactly four approved canary debits (6987 meaningful bytes), six Halo admissions and two revocations. Keep vendor ioinit/storage work separate. Full build, 8252-row sweep, 1318 tests, park/admission/fake audits and 621-object binding pass within approved debit bounds.

Do not publish donor research dumps or private assets. README and unrelated user research remain untouched. See frontier_publication_reconciliation_20260927.md for complete evidence limits and accounting.
2026-09-27 17:12:48 -07:00
Jonas Volman 59757f4263 Reconcile approved type ownership, static locals and source disclosures
Independently gate storage + K, OQ-4 P-a/P-b1, four static-local packets and comment-only disclosures. Preserve all 7641 exact owner rows, 71 valid parks and 1161 passing tests; code/data credit unchanged. G and game_engine admission remain held because current canonical loses populate_statistic_buffer. Existing collision static-local repair is not duplicated. No donor tree, held candidate, scorer or private asset imported.
2026-09-27 05:17:27 -07:00
Jonas VolmanandClaude Opus 5.5 9a376181f5 Port: grow the game state and object pools for 128 players
The Xbox game state (0x345000 bytes at 0x80061000) ends exactly where the
map-linked tag cache begins and has 948 bytes free, so a 128-player
session cannot even allocate its player datums. The native builds now
place a 16 MB game state (CPU 0xFC0000, GPU 0x40000) at 0x81A00000, above
the tag cache and below everything the Xbox memory window hands out
top-down, and grow the pools that scale with the number of players:

- objects: 2048 -> 8192 headers, 1 MB -> 8 MB pool; the garbage limits
  keep January's proportions (5/10/20 % of the pool, 2.5/5/10 % of the
  headers, 75/50/30 active garbage objects per 16 players)
- cluster partition reference lists 2048 -> 8192 (collideable and
  noncollideable objects, lights); a full list drops objects out of
  rendering, collision and sphere queries
- effects 256 -> 2048, effect locations 512 -> 4096
- particles 1024 -> 8192 (render_particles' visible list, filled without
  a bound check, follows), particle systems 64 -> 256, their particles
  512 -> 4096
- contrails 256 -> 1024, contrail points 1024 -> 8192
  (MAXIMUM_CONTRAIL_POINTS stays the pool size for the same reason)
- lights 896 -> 4096, object looping sounds 1024 -> 4096
- cached object render states and rendered objects 256 -> 1024
- script object-list references 128 -> 1024, objects one explosion can
  damage 64 -> 256

The values live in port/linux/include/halo_port_capacity.h, included by
halo_port_limits.h. With 128 player datums the CPU part holds 14,256,908
bytes (2,258,164 free). Saved games and cores grow to 16 MB. Every change
is under HALO_LINUX; the MSVC objects are unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-26 10:18:07 -07:00
Jonas VolmanandClaude Opus 5.5 cfa201763e Match active camouflage, particle and shadow-begin rendering
Structural lane batch 3: +4,128 padded / +4,101 meaningful bytes strict
exact (3 functions), zero stable-verdict regressions.

- rasterizer_xbox_active_camouflage.c: _rasterizer_active_camouflage_draw.
  The debug build (0x7cd9c0) writes each normal/hyper-stealth blend as one
  (1-p)*base + p*hyper expression. The texture-animation vertex constants
  are a block-scoped aggregate initializer, so both constant arrays share
  a slot as in January.
- render_particles.c: _render_particles. The draw pass indexes
  group_particle_counts[group_index] with a short loop, and the inner loop
  is while (particle_count-- > 0), advancing the particle at the body end
  and before the delete-path continue (/Od 0x84f800).
- rasterizer_xbox_shadows.c: __rasterizer_environment_shadow_begin. The
  debug build's boolean success = TRUE is returned once, and the
  translation terms use dot_product3d (/Od 0x80d870; HCEX array name
  vsh_constants__screenproj).

Rule-24 disclosure (owner per-site admission, 2026-09-21): two new
(real_vector3d const *)&shadow_matrix->position casts, one per
dot_product3d call. The /Od build calls dot_product3d at 0x80db50 and
0x80dbc2 with the matrix position. Deleting both casts leaves the
function strict exact, and point/vector share the three-real layout.

parked.json: unpark _render_particles and __rasterizer_environment_shadow_begin.
The owner packet gains the aggregate 3D->2D view-copy question.

Gate: ninja PASS, parks 112/0/0, admission 0 contradicted/0 revoked,
provider link PASS, fake scan unchanged, pytest 1152 passed / 5 skipped
/ 26 subtests.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-23 05:28:15 -07:00
Jonas Volman ec4ae894a1 Finalize reconciled object campaign checkpoint 2026-08-31 23:13:10 -07:00
Jonas Volman 52d3d0ca2e Reconstruct particle rendering pipeline 2026-08-31 23:06:04 -07:00
Jonas Volman 9f74e9937f Import 909 authenticated January and HCEA symbol names 2026-08-31 16:11:03 -07:00
Jonas Volman fcd8e37844 Recover render particle helpers and profile data 2026-08-20 19:57:07 -07:00
punpckhdq e830efbd7c Initial commit 2025-11-27 02:27:27 +00:00