- _main_load_last_solo_map: MIN clamp on the terminator index (house rule 18)
- _main_get_window_count: named single-window predicate and a PIN of the
local player count (reopens its park)
- _observer_update_command: timer/last-timer/flag pointer walk mirroring
the exact sibling observer_update_velocities (reopens its park)
Rejected: _observer_update_positions (same-value carrier copy of
remaining_time), _main_crash (January writes through a null pointer),
_effect_generate_part (mismatched csprintf varargs).
Stable diff: 0 regressions; parks 236 -> 234.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Wave w2 landing, adversarially verified. park reopens: _director_update_controls. Full ninja build and per-function stable_verdicts sweep: 0 regressions. 1 park(s) removed.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Wave w1 landing, adversarially verified. park reopen: _editor_camera_orbiting_update (adds the genuine director.h include). The verifier-accepted split variant (_editor_camera_update reopen and three parked-body refreshes) needs a names-only symbols.json change and is held for the config packet. Full build of the combined batch: 54 strict gains / 29,440 padded, 0 regressions, parks 355/0/0. 1 park(s) removed.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
symbols.json names the observer maximum-acceleration table, sine_region_angle and the parameter / derivative real-count tables (HCEA names, static; separate statics proven by the 2-byte alignment gap). Writes the unwritten collision_test_differential and reopens collision_test_with_t (single result flag), check_penetration, postcheck and the acceleration/velocity/polynomial integrators. 6 parks removed. Adversarially verified in wave D; full build of the combined object_lights + observer set: 0 regressions, parks 391/0/0.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Reconstruct _main_loop from the exact Claude packet using semantic helper names, authentic types, and owner-header prototypes. Keep collision timing declarations behind the collision debug/log boundary so units.obj remains exact.