Reviewed reconstructions, each strict exact in its whole-TU gate with
zero inherited losses, guard passing and no new owners:
- _actor_move_initialize: short sense-ray index (as the sibling loop)
and direct indexed stores instead of per-iteration pointer aliases
- _decal_sprite_get_bounds: edge-relative (0.0f - registration) extents,
matching the adjacent (x1 - registration - x0) extent spelling
- _search_and_replace: single-exit result instead of an early return
- _projectile_accelerate: rotation axis/magnitude scoped to the spin
block (reopens its park)
Rejected in review: _render_ui_widgets and _render_ui_widgets_postgame
(exact only with duplicated identical should_render arms).
Stable diff vs 9062b1e96: 23 functions gained, 0 regressions; parks 261.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Wave w1 landing, adversarially verified. exact: _widget_instance_render_column_list. Full build of the combined batch: 54 strict gains / 29,440 padded, 0 regressions, parks 355/0/0.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
+4 strict exact functions / 1,072 padded bytes:
_widget_instance_reload_recursive and _ui_widget_reload_by_tag (the January
static no-op COMDATs, HCEA signatures, called from event_handler_dispatch
under their reload flags), _widget_instance_initialize (header stores in
struct field order) and _ui_widget_load_by_name_or_tag (single exit; the
controller switch writes the parameter home as January's 0x14 frame proves).
ui_widget: 89 exact / 13 residual.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>