25 notes ("left unassigned only by this default arm ... approval pending,
2026-09-27 audit") argued that a variable was never read unset. Where the
arm ends in system_exit they were right and simply go. A release build's
assertions return, though, so where the arm only asserts the variable now
starts with a value (a Custom Edition map's HUD data can reach hud_draw's).
A failed map precache reads as failed.
rasterizer_debug_drawing_begin had two declarations, one with an argument
its definition never takes; it now has one, and the port's macro papering
over the mismatch is gone.
(cherry picked from commit 74f8a048e4c3cc7dbc4b050dd41a8bae912bb367)
The host sends each device's position and power when they change (and with
the resent state), and a client puts its device there when the host's is at
rest and they differ, or when they drift apart while it moves. Clients only
had the device groups' values, which aim a device: a door could stop half
open, and an elevator be somewhere else on a client, so its players fell.
Hosting a co-op level from the Map screen (CO-OP CAMPAIGN, a level and its
difficulty, then Server Setup) makes a network game on the campaign map
with no game engine, which is what co-op is. Only the host runs the
scripts and the AI; port/linux/game/network_coop.c sends clients what the
scripts do (cutscenes, camera, fades, HUD, sounds, devices, named objects,
animations), and network_actors.c drives the host's AI units on every
machine. Players spawn beside each other, respawn beside a safe teammate,
and spectate while dead or waiting. Skipping a cutscene is a vote.
Players can join a game in progress at any time.
Import only independently reviewed production changes. Preserve canonical physics and virtual-keyboard repairs; keep B3 and all unresolved holds out.
Record exactly four approved canary debits (6987 meaningful bytes), six Halo admissions and two revocations. Keep vendor ioinit/storage work separate. Full build, 8252-row sweep, 1318 tests, park/admission/fake audits and 621-object binding pass within approved debit bounds.
Do not publish donor research dumps or private assets. README and unrelated user research remain untouched. See frontier_publication_reconciliation_20260927.md for complete evidence limits and accounting.
Independently gate storage + K, OQ-4 P-a/P-b1, four static-local packets and comment-only disclosures. Preserve all 7641 exact owner rows, 71 valid parks and 1161 passing tests; code/data credit unchanged. G and game_engine admission remain held because current canonical loses populate_statistic_buffer. Existing collision static-local repair is not duplicated. No donor tree, held candidate, scorer or private asset imported.
Per-function transplant of historical and worktree donor bodies into the
current tree (whole-blob mining had rejected them for unrelated losses).
Each landing is the minimum hunk, strict exact in its whole-TU gate with
zero inherited losses, and reviewed for house rules and hard holds:
- helper spellings replace hand-expanded math (_device_frontfacing,
_point_in_triangle3d, _actor_look_valid_aim/look_vector)
- _pill_test_vector3d normalizes directly into the output normal
- natural control-flow/declaration forms reopen five parks
(_structure_cluster_mark/unmarked, __rasterizer_widget_draw_sprite2d,
_rasterizer_set_model_skinning, _ai_handle_editing)
- two byte-proven non-UB original bugs kept under the documented
original-bug policy with BUG comments (_ai_handle_editing unscaled
csmemmove counts, _ai_scripting_follow_target_ai repeated name)
Stable diff vs 9062b1e96: +11 functions, 0 regressions; parks 268 -> 263.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>