Commit Graph

  • 66dfd1367c Merge pull request #223 from HiIAmMoot/profiling-cpu MrBruh 2026-10-10 16:28:45 +13:00
  • b1a71709ef FOV and viewmodel settings: one unit, port marks, the lens flare cull (#234) MrBruh 2026-10-10 16:23:40 +13:00
  • a8178af24a Merge pull request #234 from innerhat-dev/fov-viewmodel-controls MrBruh 2026-10-10 15:52:26 +13:00
  • 867425241c HALO_GLES for the embedded SMAA data, the desktop check without all three (#123) MrBruh 2026-10-10 15:51:47 +13:00
  • 400d62bb76 Merge pull request #123 from startupfoundry/split-halo-android MrBruh 2026-10-10 15:41:32 +13:00
  • 8618c2919a Respawn a large co-op game beside the largest group of teammates. justinfilip 2026-10-09 21:41:04 -05:00
  • b5a4870d05 Saved profile's controls: the comment wrapped as the file's (#227) MrBruh 2026-10-10 15:23:16 +13:00
  • 30771b1b2c Structure triangle limit: port comments (#232) MrBruh 2026-10-10 15:20:36 +13:00
  • a58fd479e5 Item resting surface: a port comment, its helpers with the private code (#231) MrBruh 2026-10-10 15:14:51 +13:00
  • 691532327e Frame throttle sleep: a port comment, no unused precache test (#229) MrBruh 2026-10-10 15:09:24 +13:00
  • 124cdd0b17 Any controller's menus: helpers placed and declared as the file's (#228) MrBruh 2026-10-10 15:06:39 +13:00
  • f2cb0916dc Merge pull request #232 from innerhat-dev/structure-triangle-limit MrBruh 2026-10-10 15:00:00 +13:00
  • da24e4c726 Merge pull request #231 from innerhat-dev/item-rested-surface MrBruh 2026-10-10 15:00:00 +13:00
  • 96ee110671 Merge pull request #229 from thelinkin3000/fix/throttle-sleep MrBruh 2026-10-10 15:00:00 +13:00
  • ef87ea5ae1 Merge pull request #228 from thelinkin3000/fix/menus-any-controller MrBruh 2026-10-10 15:00:00 +13:00
  • 010d7520e4 Merge pull request #227 from thelinkin3000/fix/profile-controls-on-save MrBruh 2026-10-10 15:00:00 +13:00
  • 7124534a4b Memory leaks: render targets, gamepads, Android audio stream MrBruh 2026-10-10 14:42:05 +13:00
  • 5ed36d17f2 CE maps: an index past a tag block's end no longer stops a debug build xshxdex98 2026-10-04 17:33:59 -05:00
  • 90f3fdf25f Director debug controls: each variable's own hyper scale Milenko 2026-10-04 01:54:11 -04:00
  • 42cfa397f7 AI debugging checks: the vehicle exit time Milenko 2026-10-04 01:52:00 -04:00
  • 234d4c2295 AI profiler: meters averaged right xshxdex98 2026-10-08 14:39:42 -05:00
  • 03a5891a2b Menus: display.menus takes "PC" in any case, and says what it needs Milenko 2026-10-07 23:56:15 -04:00
  • 20e678f757 Keep the back button and gesture for the game on Android Milenko 2026-10-04 16:50:26 -04:00
  • 985cb7c14d Android updater: download bounded in size Milenko 2026-10-04 05:22:45 -04:00
  • f2a0f91e48 Antennas and cloth flags follow a jump of more than one unit Milenko 2026-10-04 01:55:28 -04:00
  • 5d5b5dd35e Custom Edition maps: HUD sounds, dialogue variants and camouflage on odd tag data xshxdex98 2026-10-04 20:57:27 -05:00
  • 02eae329d0 Pause menu centred on Custom Edition maps xshxdex98 2026-10-06 18:56:31 -05:00
  • 14ebfae230 Menus: the pointer no longer runs a list through all its items xshxdex98 2026-10-04 18:35:14 -05:00
  • fee00e9c79 Particles: a Halo PC map's particle of more bitmaps than a draw takes Milenko 2026-10-04 23:16:23 -04:00
  • c875cbda5d Sound: play a Custom Edition sound louder than a channel at full gain xshxdex98 2026-10-04 00:06:34 -05:00
  • 137d15b95f Voice chat: no packet longer than its length's byte xshxdex98 2026-10-08 23:20:58 -05:00
  • f815e1ccba Zoom effect: no ghosting at high resolutions lantos1618 2026-09-29 23:27:25 -04:00
  • b5229d7ad5 Custom Edition: linear bitmaps with uneven rows draw with the right pitch xshxdex98 2026-10-03 16:32:41 -05:00
  • 6b55f5cca8 Network version 25 MrBruh 2026-10-10 12:54:12 +13:00
  • 2db3174366 Server: a banned machine's join is refused as banned Milenko 2026-10-06 15:49:15 -04:00
  • eb0f6e07a7 Game speed: a number from 0 to 100 Milenko 2026-10-08 03:50:16 -04:00
  • acb71c2f88 Cache file header: its name ends within its field Milenko 2026-10-08 04:09:16 -04:00
  • f7ea5db0e9 Sounds: a range's permutation mask without shifts past its bits Milenko 2026-10-08 03:39:34 -04:00
  • f38d526e83 High-res HUD: unfilter each PNG row by its filter Milenko 2026-10-07 00:29:14 -04:00
  • 89f83cf08d UPnP: no router address in the error Milenko 2026-10-07 00:17:12 -04:00
  • 56db20924c Audio: a flushed stream's next packet plays from its start Milenko 2026-10-07 00:16:13 -04:00
  • d978f66373 Multiplayer: a map with fewer than three multiplayer vehicles Milenko 2026-10-07 00:10:17 -04:00
  • 412c5224e1 Profiles: a deleted profile's name can be used again Milenko 2026-10-06 17:40:42 -04:00
  • 129d3483dc Multiplayer: the pause menu's controller no longer moves the player Milenko 2026-10-06 17:28:28 -04:00
  • 8fd4f06a90 Windows: the game starts on Windows 7 Milenko 2026-10-06 17:17:11 -04:00
  • 0fb9b57605 Telnet console: a client sending an HTTP request is dropped Milenko 2026-10-04 05:23:48 -04:00
  • 1ac8186d6c Scan the motion sensor for up to four local players thelinkin3000 2026-10-04 06:58:49 +00:00
  • d2256722ca Disc image setup: only plain file names written Milenko 2026-10-04 05:28:58 -04:00
  • 7df9be7785 Give unset locals values, and drop the decompiler's dated audit notes xshxdex98 2026-10-08 14:35:46 -05:00
  • 60cd1254d6 Fix the decompiled code's latent bugs, and say plainly what is kept xshxdex98 2026-10-08 14:16:54 -05:00
  • e970305724 Profiler: frame descriptions stay inside their buffer xshxdex98 2026-10-08 14:16:54 -05:00
  • 65e690321d Log and error messages print what their formats ask for xshxdex98 2026-10-08 14:16:54 -05:00
  • 767a4edb0b Netcode: carry units' integrated lights in the object states xshxdex98 2026-10-06 18:26:56 -05:00
  • 07bb950064 Co-op: the scripts' look tests pass for any player xshxdex98 2026-10-06 14:43:00 -05:00
  • 953b0298d4 Scripts: boolean and short results are whole values, not part uninitialized Milenko 2026-10-04 01:52:42 -04:00
  • 84dd8a2c32 Particles: a fully culled group stores no NaN in its shader Milenko 2026-10-04 01:53:40 -04:00
  • 794cbb92c5 Bitmap sampling: the compressed-block messages print the lod; an unknown format reads black Milenko 2026-10-04 01:54:58 -04:00
  • 712d1ebe36 Projectile trails: their bitmaps read before a weapon's first shot Milenko 2026-10-04 04:05:55 -04:00
  • ab3c388c15 Joining: a connection made is open, whatever came before it xshxdex98 2026-10-04 03:24:47 -05:00
  • ff8fc7a654 Network: log the Winsock error behind a failed send; the connect wait's select xshxdex98 2026-10-04 03:01:48 -05:00
  • d5dedf19e0 Rotational particles: don't read past a bitmap's last sequence xshxdex98 2026-10-04 00:39:17 -05:00
  • 744040c870 Lens flares out of view are not tested or drawn xshxdex98 2026-10-03 20:09:19 -05:00
  • 7ac5978158 terminal_printf: take its arguments as a va_list Milenko 2026-10-03 16:49:36 -04:00
  • f75c6dc90d Call the original weapon view Default. justinfilip 2026-10-09 18:16:14 -05:00
  • 6a74eab5ad Touch controls review fixes MrBruh 2026-10-10 12:09:19 +13:00
  • 91a49f898c Touch controls hidden until a game is played MrBruh 2026-10-10 11:18:32 +13:00
  • fc61004479 Touch controls: the profile's buttons and sticks, finger sizes, opacity MrBruh 2026-10-10 02:10:43 +13:00
  • 141e5984f5 Touch aiming with the stick's aim assist and invert MrBruh 2026-10-10 01:13:17 +13:00
  • acae172b57 Keep the weapon at its original view when the world view is wide. justinfilip 2026-10-09 12:43:22 -05:00
  • b980207235 Let a frame draw 32768 structure triangles. justinfilip 2026-10-09 11:38:27 -05:00
  • d084721fcf Keep an item's resting surface past 32767. justinfilip 2026-10-09 10:59:12 -05:00
  • c463fabed4 Add in-game Settings to single-player campaign saulo benigno 2026-10-09 12:00:18 -03:00
  • fb9f03cf2c Split HALO_ANDROID into the guest's ABI, the ES renderer and the app Paul Hontz 2026-10-06 11:40:52 -04:00
  • cc41b768bb Add opt-in FOV and viewmodel settings eltanschauung 2026-10-09 08:18:29 -04:00
  • 1a98636fc0 Replace remaining BSS pragmas with verified zero initialization Jonas Volman 2026-10-09 05:14:29 -07:00
  • e799d08149 Sleep in the frame throttle instead of spinning thelinkin3000andClaude Opus 5.5 2026-10-05 05:49:49 +00:00
  • 59c8d54409 Let any controller drive the menus while one person plays thelinkin3000andClaude Opus 5.5 2026-10-07 18:05:30 +00:00
  • ee1e169f9b Apply a saved profile's controls to the player using it thelinkin3000andClaude Opus 5.5 2026-10-07 17:21:36 +00:00
  • d90f84faa3 Add on-screen touch controls for the game on Android Milenko 2026-10-04 16:50:26 -04:00
  • 2aa3897189 Setting rows merged and values widened for a finger only (#50) MrBruh 2026-10-10 00:59:22 +13:00
  • f56e120e16 Merge pull request #50 from HiIAmMoot/touch-menus MrBruh 2026-10-10 00:55:30 +13:00
  • 3ff762a32c Merge branch 'main' into feature/in-game-settings-menu saulo benigno 2026-10-09 08:34:54 -03:00
  • bfe1d0f2ba Merge branch 'main' into feature/high-res-ui-buttons saulo benigno 2026-10-09 08:33:39 -03:00
  • 42a97d4f07 libtiff left out of the builds MrBruh 2026-10-10 00:33:22 +13:00
  • 14ec9fc4a2 Remove three no-op BSS pragma blocks without byte changes Jonas Volman 2026-10-09 04:23:56 -07:00
  • f479e34914 OpenCE icon for Android, Windows and the desktop window MrBruh 2026-10-10 00:13:07 +13:00
  • 73677cf26d Remove empty header stubs and unused shader-stage enums Jonas Volman 2026-10-09 02:58:29 -07:00
  • 4505a43e53 Overshield links' comments and lines as the files', part 0 checked (#116) MrBruh 2026-10-09 22:34:33 +13:00
  • 801d2e72db Merge pull request #116 from eltanschauung/fix/overshield-glass-compositing MrBruh 2026-10-09 22:24:40 +13:00
  • c92b9defc2 The secondary target at the screen's scale, on main's targets (#83) MrBruh 2026-10-09 22:24:30 +13:00
  • 1f63e34e8c Merge pull request #83 from FDervish/fix/mirror-target-resolution MrBruh 2026-10-09 22:24:11 +13:00
  • 5fb7737797 Screenshot key desktop only, without its test (#109) MrBruh 2026-10-09 22:23:29 +13:00
  • 01dbb36693 Merge pull request #109 from eltanschauung/feature/screenshot-action MrBruh 2026-10-09 22:18:42 +13:00
  • 08d91f82fa Animation enhancements behind game.enhanced_animations, node count kept (#144) MrBruh 2026-10-09 21:48:56 +13:00
  • 31435ab6cc Merge pull request #144 from RockBooch13624/cyborg-animation-enhances MrBruh 2026-10-09 21:37:30 +13:00
  • 0982cdb93e Steam's on-screen keyboard only, sysroot links kept in, SDL pins noted (#218) MrBruh 2026-10-09 21:27:38 +13:00
  • a2b4c8c5be Merge pull request #218 from startupfoundry/steam-deck MrBruh 2026-10-09 21:14:46 +13:00
  • f6c7f93f98 Looping sounds' replaced components only, no fade endpoints (#187) MrBruh 2026-10-09 21:14:40 +13:00
  • 6051e598d2 Merge pull request #187 from eltanschauung/fix/looping-audio-lifetime MrBruh 2026-10-09 21:13:35 +13:00
  • d518f54a6f No debug keyboard End or Escape restart outside the editor (#178) MrBruh 2026-10-09 21:13:08 +13:00