/* XBOX_TEXTURE_CACHE.H focused owner header for the xbox_texture_cache.c bitmap-format-to-D3D mapping routines that the platform-neutral texture_cache.h does not declare; adding them to texture_cache.h regresses exact consumers through declaration-count sensitivity. */ #ifndef __XBOX_TEXTURE_CACHE_H #define __XBOX_TEXTURE_CACHE_H #pragma once /* ---------- headers */ #include "cseries/cseries.h" /* ---------- prototypes/XBOX_TEXTURE_CACHE.C */ long bitmap_format_to_d3d_format( short format, word flags); long bitmap_format_to_d3d_linear_format( short format, word flags); #endif // __XBOX_TEXTURE_CACHE_H