/* ACTOR_COMBAT.C symbols in this file: 0000F590 0090: _code_0000f590 (0000) 0000F620 0030: _actor_combat_fire_wildly (0000) 0000F650 0040: _actor_combat_disable_bursts (0000) 0000F690 0030: _actor_firing_blindly (0000) 0000F6C0 0040: _actor_combat_currently_firing_burst (0000) 0000F700 0040: _actor_get_weapon_definition (0000) 0000F740 00c0: _code_0000f740 (0000) 0000F800 0080: _actor_combat_get_firing_variant_definition (0000) 0000F880 00a0: _code_0000f880 (0000) 0000F920 0040: _code_0000f920 (0000) 0000F960 0020: _fast_ftol (0000) 0000F980 0010: _sine (0000) 0000F990 0010: _cosine (0000) 0000F9A0 0010: _tangent (0000) 0000F9B0 0020: _cross_product2d (0000) 0000F9D0 0030: _add_vectors3d (0000) 0000FA00 0020: _random_boolean (0000) 0000FA20 0020: _valid_real (0000) 0000FA40 0160: _code_0000fa40 (0000) 0000FBA0 00b0: _code_0000fba0 (0000) 0000FC50 00d0: _code_0000fc50 (0000) 0000FD20 01c0: _code_0000fd20 (0000) 0000FEE0 0110: _code_0000fee0 (0000) 0000FFF0 0100: _actor_combat_find_grenade_target (0000) 000100F0 0370: _actor_combat_check_collateral_damage (0000) 00010460 0120: _actor_combat_plan_grenade_trajectory (0000) 00010580 0040: _valid_realcmp (0000) 000105C0 0060: _valid_real_normal3d (0000) 00010620 00b0: _code_00010620 (0000) 000106D0 02d0: _actor_aim_projectile (0000) 000109A0 07b0: _code_000109a0 (0000) 00011150 0060: _code_00011150 (0000) 000111B0 0220: _actor_aim_grenade (0000) 000113D0 1240: _actor_combat_update (0000) 002444A0 000e: ??_C@_0O@HEGILGAC@weapon_vector?$AA@ (0000) 002444B0 0021: ??_C@_0CB@NKOAMEKE@c?3?2halo?2SOURCE?2ai?2actor_combat?4c@ (0000) 002444D4 0035: ??_C@_0DF@COLBENAC@burst_geometry_reference?5?$CG?$CG?5firi@ (0000) 0024450C 0004: __real@3dcccccd (0000) 00244510 0004: __real@3fd9999a (0000) 00244514 0016: ??_C@_0BG@ODFAEBCF@projectile_definition?$AA@ (0000) 00244530 0042: ??_C@_0EC@CDIDOCJH@grenade_origin?5?$CG?$CG?5desired_impact@ (0000) 00244574 0004: __real@3e4ccccd (0000) 00244578 0008: __real@3f50624de0000000 (0000) 00244580 0043: ??_C@_0ED@MKICAFGB@actor?9?$DOcontrol?4current_fire_targ@ (0000) 002445C4 002b: ??_C@_0CL@GJIEKICC@?$CFs?3?5assert_valid_real_normal3d?$CI?$CF@ (0000) 002445F0 0007: ??_C@_06NBFPPGEG@vector?$AA@ (0000) 002445F8 0004: __real@3f490fdb (0000) 002445FC 003b: ??_C@_0DL@NNPMKEAI@?$CFs?3?5proj?5?$CF?41f?5rof?5?$CF?41f?5dmg?1s?5?$CF?41@ (0000) 00244638 0020: ??_C@_0CA@FHOKFHD@?$CFs?3?5manual?5damage?5modifier?5?$CF?42f?$AA@ (0000) 00244658 0010: ??_C@_0BA@FHPPJCFM@?$CGnew_aim_vector?$AA@ (0000) 00244668 0021: ??_C@_0CB@CPANGHMG@?$CGactor?9?$DOcontrol?4burst_aim_vector@ (0000) 0024468C 000f: ??_C@_0P@DBEDAMI@aiming_success?$AA@ (0000) 0024469C 0012: ??_C@_0BC@CHLPMLFC@?$CBhold_burst_start?$AA@ (0000) 002446B0 0025: ??_C@_0CF@EHKIDLPJ@new_state?$CB?$DNactor?9?$DOcontrol?4fire_s@ (0000) 002446D8 0018: ??_C@_0BI@MMOBPCCM@firing_decision?5?$DN?$DN?5NONE?$AA@ (0000) 002446F0 0004: __real@3f3504f3 (0000) 002446F4 0004: __real@3e3377ed (0000) 002446F8 004b: ??_C@_0EL@FHBLJBEG@actor?9?$DOcontrol?4current_fire_targ@ (0000) 00244744 0015: ??_C@_0BF@GLLAMKHP@weapon_index?5?$CB?$DN?5NONE?$AA@ (0000) 0024475C 0036: ??_C@_0DG@EHGBJHNC@actor?9?$DOcontrol?4current_fire_targ@ (0000) */ /* ---------- headers */ /* ---------- constants */ /* ---------- macros */ /* ---------- structures */ /* ---------- prototypes */ /* ---------- globals */ /* ---------- public code */ /* ---------- private code */