/* ACTOR_STIMULUS.C symbols in this file: 00024E70 0030: _actor_stimulus_clear (0000) 00024EA0 00d0: _code_00024ea0 (0000) 00024F70 0060: _actor_stimulus_surprise (0000) 00024FD0 0060: _actor_stimulus_suspicion (0000) 00025030 0070: _actor_stimulus_prop_sighted (0000) 000250A0 0080: _actor_stimulus_enter_combat_found_body (0000) 00025120 0040: _actor_stimulus_enter_combat_perceived_enemy (0000) 00025160 0080: _actor_stimulus_enter_combat_friend_in_combat (0000) 000251E0 0030: _actor_stimulus_bumped (0000) 00025210 0050: _actor_stimulus_environmental_noise (0000) 00025260 0150: _actor_stimulus_heard_shooting (0000) 000253B0 0020: _actor_stimulus_was_surprised (0000) 000253D0 0070: _actor_stimulus_maneuvering (0000) 00025440 0020: _actor_stimulus_vehicle_eviction (0000) 00025460 00d0: _actor_stimulus_abandon_stationary_facing (0000) 00025530 0320: _actor_stimulus_prop_acknowledged (0000) 00025850 0170: _actor_stimulus_damage (0000) 000259C0 0140: _actor_stimulus_weapon_impact (0000) 00025B00 0140: _actor_stimulus_weapon_detonation (0000) 00025C40 01a0: _actor_stimulus_prop_just_killed (0000) 00025DE0 0110: _actor_stimulus_prop_fleeing (0000) 00025EF0 0110: _actor_stimulus_noticed_danger_zone (0000) 002462D4 0038: ??_C@_0DI@JCJNLAKP@?$CFs?5?$CFd?3?5surprise?5?$CFs?3?5?$CFs?5?$CFsexp?5?$CFs?5@ (0000) 0024630C 0007: ??_C@_06NMPBKCIA@noncom?$AA@ (0000) 00246314 0006: ??_C@_05HJNNLMDJ@front?$AA@ (0000) 0024631C 0006: ??_C@_05ILIIOMHH@flank?$AA@ (0000) 00246324 0004: ??_C@_03NJKJADM@not?$AA@ (0000) 00246328 0004: ??_C@_03JEOKDCFP@far?$AA@ (0000) 0024632C 0006: ??_C@_05LBOHBHFK@close?$AA@ (0000) 00246334 0013: ??_C@_0BD@PCBBJBIG@unexp?9behind?9shoot?$AA@ (0000) 00246348 0012: ??_C@_0BC@IGIPMMMB@unexp?9close?9shoot?$AA@ (0000) 0024635C 0008: ??_C@_07JBPBHDIL@grenade?$AA@ (0000) 00246364 000c: ??_C@_0M@EODEKNJA@enemy?9close?$AA@ (0000) 00246370 000c: ??_C@_0M@POIHHAMP@enemy?9shoot?$AA@ (0000) 0024637C 0023: ??_C@_0CD@LMNLJKDA@c?3?2halo?2SOURCE?2ai?2actor_stimulus@ (0000) */ /* ---------- headers */ /* ---------- constants */ /* ---------- macros */ /* ---------- structures */ /* ---------- prototypes */ /* ---------- globals */ /* ---------- public code */ /* ---------- private code */